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Star Trek: The Q Conflict (Comic Book)
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Star Trek: The Q Conflict is a 2019 comic book miniseries from IDW that is a crossover between the first four live-action Star Trek series, The Original Series (during the Five-Year Mission), The Next Generation (just prior to Star Trek: Nemesis), Deep Space Nine (between seasons 3 and 4) and Voyager (season 7).When a conflict between the resident god-like beings of the Star Trek universe threatens the galaxy, Captain Picard appeals to Q to resolve it peacefully. He gets more than he bargained for when his crew is brought together with those of Captains Kirk, Sisko and Janeway, who are to participate in a series of games on behalf of the four factions. Picard is the chosen candidate of Q, while Kirk, Sisko and Janeway find themselves working for Trelane, Ayelborne of the Organians, and the Metron respectively. Though the four captains remain in the chair of their ships, they find themselves leading mixed up crews. | |
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Dropped link to StarTrekNemesis: Not a Feature - ITEM | |
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Star Trek: The Q Conflict (Comic Book) / int_13646b1b | type |
My Friends... and Zoidberg | |
Star Trek: The Q Conflict (Comic Book) / int_13646b1b | comment |
My Friends... and Zoidberg: Quark is the last one standing after all crew members have been chosen. He is left to join the team representing Trelane (captained by Kirk), who clearly regards him as a short straw. | |
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Chekhov's Gun | |
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Chekhov's Gun: The Iconian gateway the teams must claim as part of their first challenge is an important tool in their subsequent campaign against the higher entities. | |
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Mythology Gag | |
Star Trek: The Q Conflict (Comic Book) / int_26ac510e | comment |
Mythology Gag: Sisko is the captain representing Ayelborne. The two had met in Malibu Comics' "Blood & Honor". | |
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Big Badass Battle Sequence | |
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Big Badass Battle Sequence: The four crews united, wielding Q-weapons, fight against Q and Trelane's army of simulacrums. | |
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Star Trek: The Q Conflict (Comic Book) / int_39b8d3d6 | type |
Boring, but Practical | |
Star Trek: The Q Conflict (Comic Book) / int_39b8d3d6 | comment |
Boring, but Practical: When the four crews are challenged to make contact with the Prophets, where Picard attempted to use technology to draw their interest and Kira (as part of Janeway's team) tried to use an Orb, Sisko just tried to meditate and Kirk chose to enter the wormhole directly. | |
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What Could Have Been | |
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What Could Have Been The writers originally wanted to feature Captain Archer and the NX-01 crew as the fifth crew conjured up by Q, but higher ups said four crews were enough so the NX-01 crew got the axe. | |
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Star Trek: The Q Conflict (Comic Book) / int_47fea76b | type |
Butt-Monkey | |
Star Trek: The Q Conflict (Comic Book) / int_47fea76b | comment |
Butt-Monkey: Quark of Deep Space Nine. Since he only ran the bar on the station, it is not really clear to anyone, most of all Quark himself, why he is counted among the station's crew. Then, after the teams are chosen, Quark emerges as the last man standing, left to join a displeased Trelane's team. Honorable mention goes to Harry Kim, the eternal Ensign of Voyager, who is the last to be picked before Quark. | |
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Star Trek: The Q Conflict (Comic Book) / int_50f66629 | type |
Crazy-Prepared | |
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Crazy-Prepared: Riker has memorised the prefix codes of every shuttle on the Enterprise, allowing him to disable the shuttle used by Picard's team for the first mission. | |
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Star Trek: The Q Conflict (Comic Book) / int_57b80b45 | type |
Fantastic Racism | |
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Fantastic Racism: Invoked but defied; assigned to Kirk’s crew for the games, Worf observes that he’s unsure what to expect as the Federation and the Klingons are at war in Kirk’s time, but Kirk assures him that he considers Worf wearing the uniform a sign that their differences were resolved and he has no problem accepting Worf as a Starfleet officer. | |
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Star Trek: The Q Conflict (Comic Book) / int_72856b70 | type |
Godzilla Threshold | |
Star Trek: The Q Conflict (Comic Book) / int_72856b70 | comment |
Godzilla Threshold: The crews decide to stop playing the game when the latest challenge is to retrieve an Omega molecule, with Picard, Sisko and Janeway all agreeing that the contest is becoming too dangerous (Kirk only doesn’t share their sentiment because he doesn’t know what an Omega molecule is). | |
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Star Trek: The Q Conflict (Comic Book) / int_7317b97d | type |
Awakening the Sleeping Giant | |
Star Trek: The Q Conflict (Comic Book) / int_7317b97d | comment |
Awakening the Sleeping Giant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophets. Q naturally disregard his warning as he dismissed them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy." | |
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Star Trek: The Q Conflict (Comic Book) / int_7ac5c1de | type |
Unishment | |
Star Trek: The Q Conflict (Comic Book) / int_7ac5c1de | comment |
Unishment: As punishment for their role in assisting the starship crews, Wesley Crusher and Amanda Rogers are stripped of their powers and returned to human form, but both note that they’re happier this way. | |
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Continuity Cavalcade | |
Star Trek: The Q Conflict (Comic Book) / int_813e694d | comment |
Continuity Cavalcade The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q, Marshal of France Q, monk Q, Human Q, Mariachi Q, Safari Q, Sheriff of Nottingham Q, Pugilist Q, even Borg Q. For the final battle, Q conjures an army of simulacrums based on dangerous alien beings from throughout Star Trek history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians. | |
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Star Trek: The Q Conflict (Comic Book) / int_8d23f3a7 | type |
Timey-Wimey Ball | |
Star Trek: The Q Conflict (Comic Book) / int_8d23f3a7 | comment |
Timey-Wimey Ball: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; the Defiant crew are from a point before Worf transferred to the station, Voyager is still lost in the Delta Quadrant, and the Enterprise-E is from a point just before Star Trek: Nemesis. | |
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The Bus Came Back | |
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The Bus Came Back: In addition to the Q, we see the return of Trelane, Ayelborne of Organia, the Metron, Q2, Amanda Rogers, Wesley Crusher and the Traveler. | |
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Star Trek: The Q Conflict (Comic Book) / int_9dab0a6e | type |
Continuity Nod | |
Star Trek: The Q Conflict (Comic Book) / int_9dab0a6e | comment |
Continuity Nod Jake Sisko plans to celebrate his now bald father's promotion, placing the Deep Space Nine crew shortly after their third season finale. Picard recognises the captain of Voyager as Admiral Janeway. Tuvok recognises the young Lieutenant Sulu as his old captain. Picard has read Sisko's report on his one encounter with Q. O'Brien notices that Worf is awkward around Jadzia. Worf admits that they will get to know each other in the future. What he does not reveal is that they marry, then Jadzia dies. | |
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Demoted to Extra | |
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Demoted to Extra: Voyager's Emergency Medical Hologram (EMH), known simply as the Doctor, does not join the Voyager crew for this, appearing only in a cameo performing a check-up on Janeway before she is taken out of time. | |
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Did You Just Punch Out Cthulhu? | |
Star Trek: The Q Conflict (Comic Book) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Bashir is entrusted with a Q-killer sniper rifle in the final battle. Though he has an opening for a headshot, the doctor opts to graze Q's cheek, sparing his life and so allowing for a peace agreement to be drafted. | |
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Continuity Cameo | |
Star Trek: The Q Conflict (Comic Book) / int_de70f5a4 | comment |
Continuity Cameo Other characters appear when the crews are taken out of time by Q: Janeway disappears when she is receiving a check-up from the Doctor, Sisko disappears in front of his son Jake, and a voice from the Enterprise sickbay (presumably Nurse Chapel) attempts to alert a now empty bridge to the disappearance of Doctor McCoy. The Prophets appear to Kirk in the forms of Edith Keeler, God-Mode Gary Mitchell and Captain Pike. | |
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Continuity Snarl | |
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Continuity Snarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 5. | |
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Laser-Guided Amnesia | |
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Laser-Guided Amnesia: After the conflict is over, every crewmember involved voluntarily chose to either keep their memories of Q's games intact or forgetting them. | |
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