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Tremors 2: Aftershocks

 Tremors 2: Aftershocks
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TVTItem
 Tremors 2: Aftershocks
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Tremors 2: Aftershocks
 Tremors 2: Aftershocks
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Tremors2Aftershocks
 Tremors 2: Aftershocks
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Tremors 2: Aftershocks (1996) is the second movie in the Tremors film series.Filmed and set six years after the first, a group of Graboids is menacing a Mexican oil refinery. The owners hire a reluctant Earl and his hustling fanboy Grady to deal with the problem, and they in turn recruit Burt to assist them. But things gets complicated when the Graboids start hatching out "Shriekers" — smaller, bipedal critters that hunt by sensing heat and operate aboveground.
 Tremors 2: Aftershocks
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2023-09-10T08:13:22Z
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2023-09-10T08:13:22Z
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Dropped link to IndianaJones: Not a Feature - ITEM
 Tremors 2: Aftershocks
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Dropped link to NationalGeographic: Not a Feature - ITEM
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DBTropes
 Tremors 2: Aftershocks / int_15b2cab3
type
Tempting Fate
 Tremors 2: Aftershocks / int_15b2cab3
comment
Tempting Fate: The heroes flee the site of an impending explosion and take cover behind a wooden shack... then Burt runs past them, yelling "Keep going! It's going to be big!" As they keep running, Burt keeps shouting the same line before finally settling on a trench that should be deep enough so the blast wave doesn't kill them. Grady finally loses his patience.
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 Tremors 2: Aftershocks / int_18aff462
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Artistic License – Biology
 Tremors 2: Aftershocks / int_18aff462
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Artistic License – Biology: Kate tells the others that the fossilized Graboid spike is in Precambrian rock, making it, by far, the oldest living multicellular organism. However, this would have required that the Graboids survived off of bacteria. Later films and the series indicate that Kate actually misdated the rock, with it instead being from the Devonian Period.
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 Tremors 2: Aftershocks / int_20a14df0
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Wrong Genre Savvy
 Tremors 2: Aftershocks / int_20a14df0
comment
Wrong Genre Savvy: The characters are prepared for Graboids and stock up accordingly, and actually do a pretty good job at dealing with them early in the film. But then they're dealt heat-seeking, topside-dwelling, self-reproducing Shriekers that completely change the ballgame. Even Burt can barely keep up, and at one point his remaining superweapon does just as much harm to their situation as good.
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Chekhov's Gun
 Tremors 2: Aftershocks / int_22cf536c
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Chekhov's Gun: Burt's MRE's, also in his truck full of guns and bombs.
 Tremors 2: Aftershocks / int_22cf536c
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 Tremors 2: Aftershocks / int_246c5b47
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Ascended Fanboy
 Tremors 2: Aftershocks / int_246c5b47
comment
Ascended Fanboy: Grady certainly acts this way and does have genuine admiration for Earl.
 Tremors 2: Aftershocks / int_246c5b47
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 Tremors 2: Aftershocks / int_2a090d00
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Lampshade Hanging
 Tremors 2: Aftershocks / int_2a090d00
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Lampshade Hanging:
 Tremors 2: Aftershocks / int_2a090d00
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Refusal of the Second Call
 Tremors 2: Aftershocks / int_2b382dd5
comment
Refusal of the Second Call: Variant - the original film starred Valentine McKee and Earl Basset as the heroes. In the first sequel, Earl agrees to face a second Graboid incursion in a Mexican oil field... but Val, who killed the last Graboid, is specifically mentioned as having been previously contacted by the oil field's owners off-screen and refused to get involved again.
 Tremors 2: Aftershocks / int_2b382dd5
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 Tremors 2: Aftershocks / int_2cc97423
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Ultraterrestrials
 Tremors 2: Aftershocks / int_2cc97423
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Ultraterrestrials: Earl initially believed that the Graboids were from space. Kate ultimately discovered that the originated in Pre-Cambrian Earth.
 Tremors 2: Aftershocks / int_2cc97423
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 Tremors 2: Aftershocks / int_2dc0d2bf
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Hidden Depths
 Tremors 2: Aftershocks / int_2dc0d2bf
comment
Hidden Depths: Earl seems like a two-time loser when he reappears, only to demonstrate some surprisingly-astute knowledge of geology once he's in the field. Seems he'd been studying a lot between films. He also keeps his home clean and tidy.
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 Tremors 2: Aftershocks / int_31a2a33c
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Stuff Blowing Up
 Tremors 2: Aftershocks / int_31a2a33c
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Stuff Blowing Up: Burt can always be counted on to bring on the explosions:
 Tremors 2: Aftershocks / int_31a2a33c
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 Tremors 2: Aftershocks / int_32956961
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Explosive Breeder
 Tremors 2: Aftershocks / int_32956961
comment
Explosive Breeders: Shriekers. They reproduce asexually by just eating enough food until they literally throw up a newborn Shrieker. A single Shrieker in a warehouse full of food turns into dozens in a matter of hours.
 Tremors 2: Aftershocks / int_32956961
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 Tremors 2: Aftershocks / int_35b4ac4c
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The Croc Is Ticking
 Tremors 2: Aftershocks / int_35b4ac4c
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The Croc Is Ticking: Because Grady left the radio blaring on the ground.
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 Tremors 2: Aftershocks / int_3aec9e5e
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Properly Paranoid
 Tremors 2: Aftershocks / int_3aec9e5e
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Properly Paranoid: Burt brings it up himself:
 Tremors 2: Aftershocks / int_3aec9e5e
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 Tremors 2: Aftershocks / int_3e34c4dc
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Don't Ask, Just Run
 Tremors 2: Aftershocks / int_3e34c4dc
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Don't Ask, Just Run: After Earl tosses a timed bomb onto Burt's massive pile of high explosives.
 Tremors 2: Aftershocks / int_3e34c4dc
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 Tremors 2: Aftershocks / int_3e9bb88c
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Adorable Abomination
 Tremors 2: Aftershocks / int_3e9bb88c
comment
Adorable Abomination: When the caged shrieker gives birth, we see a brief shot of it gently nuzzling its newborn baby. Sure, it may be a carnivorous reptilian that would eat you as soon as look at you, but it is still a bit heartwarming to see it caring for its baby. Also serves to remind the viewer that the Shriekers aren't evil, we just happen to be their food.
 Tremors 2: Aftershocks / int_3e9bb88c
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 Tremors 2: Aftershocks / int_3ec7c277
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Every Car Is a Pinto
 Tremors 2: Aftershocks / int_3ec7c277
comment
Every Car Is a Pinto: Averted. A car takes a BFG's bullet to the engine without exploding (the bullet still wrecks the engine, leaving the car undrivable, it just doesn't explode). When Burt's truck explodes, it's because it was stuffed full of high explosives.
 Tremors 2: Aftershocks / int_3ec7c277
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 Tremors 2: Aftershocks / int_3ed23024
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Surprisingly Realistic Outcome
 Tremors 2: Aftershocks / int_3ed23024
comment
Surprisingly Realistic Outcome: Burt coming loaded for bear becomes a liability after the wolf pack appears, as it were, and he ends up expending almost all of his ammunition in his first real fight with them. Burt manages to take out a shrieker with the only weapon he has, a .50 caliber rifle he brought along to kill graboids with. It obliterates the shrieker, but then proceeds to punch through everything behind it, including the engine block of the one working vehicle several yards behind it. Earl tries to pull off an Indiana Jones-style swing to escape from the shriekers with a hanging lamp, but his weight immediately yanks the wiring down from the ceiling and drops him on the ground. When Earl sets all of Burt's explosives to blow, the group initially tries to hide behind a nearby structure. However, this isn't nearly far enough, forcing them to hunker down in a ditch further way.
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 Tremors 2: Aftershocks / int_40bb59d0
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Blatant Lies
 Tremors 2: Aftershocks / int_40bb59d0
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Blatant Lies: This telephone exchange:
 Tremors 2: Aftershocks / int_40bb59d0
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 Tremors 2: Aftershocks / int_41dd77d
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Zerg Rush
 Tremors 2: Aftershocks / int_41dd77d
comment
Zerg Rush: The Shriekers are smaller and considerably more fragile than the Graboids they hatched from, and are easier to fire at since they're on the ground. However, they're also far more numerous and, in that particular situation, Burt had stocked up on low ammo, high impact weapons expecting to deal with Graboids, which results in him burning through his ammo rather quickly once the Shriekers show up. Notably, Shriekers seem to be a combination of both remarkably stupid yet incredibly smart. They attack anything that's hot enough to be alive, resulting in them assaulting a radio tower and shredding the electronics within, as well as ripping up the engines of cars. At the same time, they're clever enough to prepare ambushes like the one that Burt stumbled into (and apparently the one that killed Pedro) and they formed a living ladder to get to the humans on top of the oil tower.
 Tremors 2: Aftershocks / int_41dd77d
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 Tremors 2: Aftershocks / int_443f9d8a
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Ask a Stupid Question...
 Tremors 2: Aftershocks / int_443f9d8a
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Ask a Stupid Question...:
 Tremors 2: Aftershocks / int_443f9d8a
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 Tremors 2: Aftershocks / int_46f86041
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Bad Vibrations
 Tremors 2: Aftershocks / int_46f86041
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Also, as noted under Bad Vibrations, during the first appearance of a Shrieker, both the characters and the audience are set up to expect some huge monster to appear.
 Tremors 2: Aftershocks / int_46f86041
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 Tremors 2: Aftershocks / int_4a8c4e5f
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Big "WHAT?!"
 Tremors 2: Aftershocks / int_4a8c4e5f
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Burt's reaction to finding out Earl threw a bomb in his explosives-filled truck is a horrified "You what?!"
 Tremors 2: Aftershocks / int_4a8c4e5f
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 Tremors 2: Aftershocks / int_50f66629
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Crazy-Prepared
 Tremors 2: Aftershocks / int_50f66629
comment
Crazy-Prepared: This is played around with Burt. He's prepared extensively for Graboids, and kills loads when he comes to help Grady and Earl. Then they transform into Shriekers, and his tactics are suddenly completely ineffective. While he's able to kill the initial horde, it takes him every bullet he has, and he's as stuck as the others when their ability to multiply kicks in. The one time he gets to use his anti-Graboid cannon on a Shrieker, it proves so overpowered the round kills it then travels through multiple walls to accidentally take out the car the group were planning on using.
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 Tremors 2: Aftershocks / int_579d50de
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Monster Threat Expiration
 Tremors 2: Aftershocks / int_579d50de
comment
Monster Threat Expiration: In the first film, there were only four Graboids, and each one was a major threat, in part because nobody knew anything about them. Now, having learned their behavior and hunting patterns from their prior experience, the humans are much better prepared. Equipped with seismographs that can track the Graboids' movements and armed with remote-controlled toy cars and explosives, Earl, Grady, and Burt easily dispatch two dozen of them without a single casualty. But then the Shriekers show up and send everybody back to square one...
 Tremors 2: Aftershocks / int_579d50de
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 Tremors 2: Aftershocks / int_57b74bd4
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Achievements in Ignorance
 Tremors 2: Aftershocks / int_57b74bd4
comment
Achievements in Ignorance: The enemy's actions like attacking the truck and disabling the radio tower initially make it seem like the Shriekers are just as intelligent as the Graboids they spawned from (e.g. Stumpy from the first film throwing a lit pipe bomb back where it came). As the characters learn later, rather than hunt by sound like Graboids, Shriekers hunt by heat and were only attacking vital resources like a working car and a functioning radio tower because they were running hot. Later on, it turns out that the Shriekers actually are capable of surprisingly concrete problem-solving despite their apparent stupidity, as they work out how to form a living ladder to get at Earl and Kate on top of the tower.
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 Tremors 2: Aftershocks / int_5c446b43
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Aliens in Cardiff
 Tremors 2: Aftershocks / int_5c446b43
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Aliens in Cardiff: Lampshaded.
 Tremors 2: Aftershocks / int_5c446b43
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 Tremors 2: Aftershocks / int_5f60aadd
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Deadly Remote Control Toy
 Tremors 2: Aftershocks / int_5f60aadd
comment
Deadly Remote Control Toy: Weaponized RC cars are used to deal with the Graboids. As Graboids hunts by detecting motion, the protagonists uses RC cars strapped with dynamite to trick Graboids into ascending out of the earth and swallowing the cars, and then remotely detonating the dynamite seconds later. At least 28 Graboids ends up blown to bits onscreen via this method.
 Tremors 2: Aftershocks / int_5f60aadd
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 Tremors 2: Aftershocks / int_6159beb1
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It Tastes Like Feet
 Tremors 2: Aftershocks / int_6159beb1
comment
It Tastes Like Feet: Justified - when survivalist Burt gives Earl and Grady some of his MREs to eat, Earl unwittingly bites into the wrong item:
 Tremors 2: Aftershocks / int_6159beb1
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 Tremors 2: Aftershocks / int_67792344
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Grievous Bottley Harm
 Tremors 2: Aftershocks / int_67792344
comment
Grievous Bottley Harm: A desperate Kate uses the old Irish Switchblade to mangle a shrieker's probing tongue.
 Tremors 2: Aftershocks / int_67792344
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 Tremors 2: Aftershocks / int_67b24bc8
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Why We Are Bummed: Communism Fell
 Tremors 2: Aftershocks / int_67b24bc8
comment
Why We Are Bummed Communism Fell: According to Burt, one of the reasons Heather had for leaving him was the fall of the Soviet Union, and that Burt couldn't handle life without the threat of nuclear annihilation.
 Tremors 2: Aftershocks / int_67b24bc8
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 Tremors 2: Aftershocks / int_695efde3
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Raptor Attack
 Tremors 2: Aftershocks / int_695efde3
comment
Raptor Attack: The shriekers are a velociraptor-like "nymph" stage (this movie premiered 3 years after the first Jurassic Park). However, they're not even close to dinosaurs, actually being even older.
 Tremors 2: Aftershocks / int_695efde3
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 Tremors 2: Aftershocks / int_69a54df1
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Chest Burster
 Tremors 2: Aftershocks / int_69a54df1
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Chest Burster: The Shriekers eat their way out of the Graboids.
 Tremors 2: Aftershocks / int_69a54df1
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 Tremors 2: Aftershocks / int_6d6b8aa
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Human Ladder
 Tremors 2: Aftershocks / int_6d6b8aa
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Human Ladder: When most of the heroes hide on a roof from the Shriekers, the beasties eventually decide to get at them by stacking themselves on top of each other.
 Tremors 2: Aftershocks / int_6d6b8aa
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 Tremors 2: Aftershocks / int_70dc3a86
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Had to Be Sharp
 Tremors 2: Aftershocks / int_70dc3a86
comment
Had to Be Sharp: Earl's casual knowledge of geology is rather out-of-place compared to to his previous occupation as a handyman and his most recent attempts at what we will generously refer to as "animal husbandry". But since Graboids are subterranean and can't travel through hard rock, knowing where it's safe to stand could mean the difference between life and death, as the previous film rather perilously demonstrated.
 Tremors 2: Aftershocks / int_70dc3a86
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 Tremors 2: Aftershocks / int_7464705c
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Arc Words
 Tremors 2: Aftershocks / int_7464705c
comment
Arc Words: The line "Doin' what I can with what I got" originates on-screen in Tremors 2 when Burt says it. There's also the term "Dandy"...
 Tremors 2: Aftershocks / int_7464705c
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 Tremors 2: Aftershocks / int_7881f335
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Chekhov's Armoury
 Tremors 2: Aftershocks / int_7881f335
comment
Chekhov's Armoury: Burt's literal truck full of guns and bombs ends up getting all used up by the end of the film.
 Tremors 2: Aftershocks / int_7881f335
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 Tremors 2: Aftershocks / int_7f413791
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Wall of Weapons
 Tremors 2: Aftershocks / int_7f413791
comment
Wall of Weapons: Burt still has his, and it even has a Graboid head mounted on the wall as a trophy.
 Tremors 2: Aftershocks / int_7f413791
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 Tremors 2: Aftershocks / int_7fbb2a3
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Nice Job Breaking It, Hero!
 Tremors 2: Aftershocks / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Twice. Burt uses an anti-tank rifle to take out a Shriekernote which to be fair was intended for a Graboid, and as noted above also accidentally destroys the getaway vehicle they were heading for. Later, he manages to trap a Shrieker pack inside a building, which he only then learns is filled with food (which causes the creatures to multiply rapidly).
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Big, Bulky Bomb
 Tremors 2: Aftershocks / int_8334ba2e
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Big, Bulky Bomb: 2.5 tons of high explosives. It levels everything in the area and leaves a massive crater.
 Tremors 2: Aftershocks / int_8334ba2e
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 Tremors 2: Aftershocks / int_8334ba2e
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Tremors 2: Aftershocks / int_8334ba2e
 Tremors 2: Aftershocks / int_8344209e
type
BFG
 Tremors 2: Aftershocks / int_8344209e
comment
Burt manages to take out a shrieker with the only weapon he has, a .50 caliber rifle he brought along to kill graboids with. It obliterates the shrieker, but then proceeds to punch through everything behind it, including the engine block of the one working vehicle several yards behind it.
 Tremors 2: Aftershocks / int_8344209e
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1.0
 Tremors 2: Aftershocks / int_8344209e
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_8344209e
 Tremors 2: Aftershocks / int_83918a88
type
Artistic License – Art
 Tremors 2: Aftershocks / int_83918a88
comment
Artistic License – Art: The pinup Earl has, identified as "Miss October 1974," is obviously not Helen Shaver. More glaringly, the real Miss October 1974, Ester Cordet, is black, looks nothing like her, and has a completely different pose for her centerfold. The centerfold used was Miss September 1970, Debbie Ellison, who does bear a passing resemblance to Helen Shaver. The 1970 centerfold was used and deliberately misidentified so the subplot would work.
 Tremors 2: Aftershocks / int_83918a88
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 Tremors 2: Aftershocks / int_83918a88
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Tremors 2: Aftershocks / int_83918a88
 Tremors 2: Aftershocks / int_8797239c
type
Bait-and-Switch
 Tremors 2: Aftershocks / int_8797239c
comment
Bait-and-Switch: In Earl's first scene, it looks like he's roping an unruly stallion to lead the animal into a corral. When we actually get a look at Wildfire, he turns out to be an ostrich. The first appearance of Earl's "secret weapon": a toy truck that makes its appearance over a slope accompanied by impressive music, as if it's a monster truck. While hunting the Graboids, Earl and Grady run afoul of one particular specimen that takes them for a ride and eats their radio which gives it a distinguishing feature not unlike Stumpy, making one think it will be the last Graboid faced. Nope, Burt kills it easily and makes Grady feel cheated. Also, as noted under Bad Vibrations, during the first appearance of a Shrieker, both the characters and the audience are set up to expect some huge monster to appear.
 Tremors 2: Aftershocks / int_8797239c
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 Tremors 2: Aftershocks / int_8797239c
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Tremors 2: Aftershocks / int_8797239c
 Tremors 2: Aftershocks / int_8b606a51
type
There Is No Kill Like Overkill
 Tremors 2: Aftershocks / int_8b606a51
comment
There Is No Kill Like Overkill: "Man, Burt, you put a whole new shine on the word 'overkill'." Said about the ginormous truck full of two and a half tons of high explosives when Burt first shows it off. Turns out to be Foreshadowing.
 Tremors 2: Aftershocks / int_8b606a51
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 Tremors 2: Aftershocks / int_8b606a51
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Tremors 2: Aftershocks / int_8b606a51
 Tremors 2: Aftershocks / int_8e3b5b4d
type
Minimalist Cast
 Tremors 2: Aftershocks / int_8e3b5b4d
comment
Minimalist Cast: Only eight actors appear on-screen at all. Two of them never appear again after the first reel.
 Tremors 2: Aftershocks / int_8e3b5b4d
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Tremors 2: Aftershocks / int_8e3b5b4d
 Tremors 2: Aftershocks / int_9aaf8eca
type
Crippling Overspecialization
 Tremors 2: Aftershocks / int_9aaf8eca
comment
Crippling Overspecialization: Burt is expecting to fight Graboids when he is brought into the hunt, so he brings several BFGs that sacrifice ammo and fire rate for damage and penetration. Unfortunately, he is soon pitted against Shriekers, who are able to chew through all of his ammo through sheer numbers.
 Tremors 2: Aftershocks / int_9aaf8eca
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 Tremors 2: Aftershocks / int_9aaf8eca
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Tremors 2: Aftershocks / int_9aaf8eca
 Tremors 2: Aftershocks / int_9b73b497
type
The Only One Allowed to Defeat You
 Tremors 2: Aftershocks / int_9b73b497
comment
The Only One Allowed to Defeat You: Grady gets upset when Burt takes out the Graboid that terrorized him and Earl. Justified because they've been hired to hunt Graboids, with a per-kill bounty payout, and Burt just cost them money.
 Tremors 2: Aftershocks / int_9b73b497
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 Tremors 2: Aftershocks / int_9b73b497
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Tremors 2: Aftershocks / int_9b73b497
 Tremors 2: Aftershocks / int_9dab0a6e
type
Continuity Nod
 Tremors 2: Aftershocks / int_9dab0a6e
comment
Continuity Nod: When Kate finds evidence of the Graboid's origins, Earl states that he had always thought they were from space - an opinion he had also expressed in a conversation during the first movie. The scene in Burt's rec room shows a wall visibly patched in the same spot a Graboid had burst through in the previous movie (of course, there's also the giant stuffed Graboid head mounted on the wall next to Burt). You can also see the patch in the third movie. Burt still hasn't painted over it. Earl mentions the Graboids' ability to use tactics such as playing possum and digging traps. On the wall of Earl's home we see that he and Val did end up in both People and National Geographic magazine (among others). Also, the photo used for People is the one that Rhonda took of Val and Earl at the end of the movie. Earl decides things with Grady with rock-paper-scissors as he did in the first movie with Val. There is a short scene where Earl explains how the Graboids got their name in the first movie. Earl finding out that Kate, a geologist to whom he's attracted, was once a centerfold he'd drooled over when both were younger but had never expected to meet. In the first film, Val is initially disappointed that geologist Rhonda doesn't look like a recent centerfold whom he's been drooling over, but is attracted to her anyway by the end. This very obscure one takes quite a bit of knowledge about firearms and a sharp eye for detail. When he mentions to Earl that Heather left him, Burt says that she wanted him to send her the HK91 in the divorce. This is the first rifle that Burt pulls off the wall when the Graboid breaks into the basement.
 Tremors 2: Aftershocks / int_9dab0a6e
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 Tremors 2: Aftershocks / int_9dab0a6e
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Tremors 2: Aftershocks / int_9dab0a6e
 Tremors 2: Aftershocks / int_9e0c3153
type
Punctuated! For! Emphasis!
 Tremors 2: Aftershocks / int_9e0c3153
comment
Punctuated! For! Emphasis!: "I feel...I was denied.. CRITICAL .. NEED TO KNOW .. INFORMATION."
 Tremors 2: Aftershocks / int_9e0c3153
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 Tremors 2: Aftershocks / int_9e0c3153
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Tremors 2: Aftershocks / int_9e0c3153
 Tremors 2: Aftershocks / int_a16f3cbd
type
Infrared X-Ray Camera
 Tremors 2: Aftershocks / int_a16f3cbd
comment
Infrared Xray Camera: Shrieker vision - though a realistic, non-X-ray version.
 Tremors 2: Aftershocks / int_a16f3cbd
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1.0
 Tremors 2: Aftershocks / int_a16f3cbd
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Tremors 2: Aftershocks / int_a16f3cbd
 Tremors 2: Aftershocks / int_a1b141f4
type
My God, What Have I Done?
 Tremors 2: Aftershocks / int_a1b141f4
comment
My God, What Have I Done?: Burt's reactions after he accidentally destroys the last remaining truck with his overpowered gun, and later when he accidentally locks the cluster of Shriekers in the warehouse filled with food. He also gets a second hand one for Earl when Earl tells him he activated a bomb and simply tossed it into a truck full of high explosives...At an oil refinery.
 Tremors 2: Aftershocks / int_a1b141f4
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 Tremors 2: Aftershocks / int_a1b141f4
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Tremors 2: Aftershocks / int_a1b141f4
 Tremors 2: Aftershocks / int_a1d70162
type
I Just Shot Marvin in the Face
 Tremors 2: Aftershocks / int_a1d70162
comment
I Just Shot Marvin in the Face: Subverted, for the most part. In an early example, Burt hands Earl an elephant gun, having first checked to make sure that it was unloaded. After receiving it, Earl then immediately checks for himself. This is exactly what you're supposed to do when you pick up a gun! A minor example when Burt shoots a Shrieker with his anti-tank rifle. He kills it, but the very high powered bullet continues through a brick wall, several oil barrels, and right into the engine block of the truck they were going to use to escape. General rule #4 of shooting is "be sure of your target and what's behind it."
 Tremors 2: Aftershocks / int_a1d70162
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Tremors 2: Aftershocks / int_a1d70162
 Tremors 2: Aftershocks / int_a2022cc9
type
Killed Mid-Sentence
 Tremors 2: Aftershocks / int_a2022cc9
comment
Killed Mid-Sentence: During the night, Earl and Grady hear a coyote howling in the distance. Grady says it better keep quiet, and immediately afterwards the coyote's howl is interrupted by the sound of a panicked yelp and earth moving.
 Tremors 2: Aftershocks / int_a2022cc9
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 Tremors 2: Aftershocks / int_a2022cc9
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Tremors 2: Aftershocks / int_a2022cc9
 Tremors 2: Aftershocks / int_a3597c29
type
Magic Countdown
 Tremors 2: Aftershocks / int_a3597c29
comment
Magic Countdown: Averted/inverted; Earl sets a bomb for 2:45 seconds. It explodes 2:15 later.
 Tremors 2: Aftershocks / int_a3597c29
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Tremors 2: Aftershocks / int_a3597c29
 Tremors 2: Aftershocks / int_ac2094ca
type
Red Shirt
 Tremors 2: Aftershocks / int_ac2094ca
comment
Red Shirt: Kate's assistant, Pedro, does very little before getting eaten by a shrieker. Also, Pedro's only big moment is when he travels by truck to come and collect Earl and Grady. He get close enough for them to see his truck, but he's killed off before he can collect them. His death mainly serves to drive home how everything has changed, when they find only his severed arms hanging off his truck.
 Tremors 2: Aftershocks / int_ac2094ca
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 Tremors 2: Aftershocks / int_ac2094ca
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Tremors 2: Aftershocks / int_ac2094ca
 Tremors 2: Aftershocks / int_ad1db87c
type
Oh, Crap!
 Tremors 2: Aftershocks / int_ad1db87c
comment
Oh, Crap!: Earl and Grady when they find the remains of a Graboid that just gave "birth" to Shriekers. They have an understandable "Oh God, we're fucked!" reaction when they find Pedro's remains. It's a whole new ball game indeed. Burt's reaction to finding out Earl threw a bomb in his explosives-filled truck is a horrified "You what?!"
 Tremors 2: Aftershocks / int_ad1db87c
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 Tremors 2: Aftershocks / int_ad1db87c
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Tremors 2: Aftershocks / int_ad1db87c
 Tremors 2: Aftershocks / int_ad3d8092
type
Heartbroken Badass
 Tremors 2: Aftershocks / int_ad3d8092
comment
Heartbroken Badass: Not a very prominent part of his character, but Burt qualifies, when he all but admits he's there at least in part to get his mind off of Heather leaving him.
 Tremors 2: Aftershocks / int_ad3d8092
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Tremors 2: Aftershocks / int_ad3d8092
 Tremors 2: Aftershocks / int_b01abe4f
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Catchphrase
 Tremors 2: Aftershocks / int_b01abe4f
comment
Catchphrase: Grady's sheepish "I forgot..."
 Tremors 2: Aftershocks / int_b01abe4f
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Tremors 2: Aftershocks / int_b01abe4f
 Tremors 2: Aftershocks / int_b4696332
type
My Greatest Second Chance
 Tremors 2: Aftershocks / int_b4696332
comment
My Greatest Second Chance: Earl starts out thinking he's blown any chance to make something of himself. Grady convinces him the current threat is his big second chance.
 Tremors 2: Aftershocks / int_b4696332
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Tremors 2: Aftershocks / int_b4696332
 Tremors 2: Aftershocks / int_b588a9b6
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Too Dumb to Fool
 Tremors 2: Aftershocks / int_b588a9b6
comment
Too Dumb to Fool: While the Graboids and Shriekers have some capacity for problem-solving, it turns out that for the most part they are just attacking anything they perceive as food, and in doing so just happen to tear apart anything that humans are using for shelter, distractions, weapons or methods to try to communicate or run away.
 Tremors 2: Aftershocks / int_b588a9b6
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Tremors 2: Aftershocks / int_b588a9b6
 Tremors 2: Aftershocks / int_b707726f
type
Hypocritical Humor
 Tremors 2: Aftershocks / int_b707726f
comment
Hypocritical Humor: Earl chastises Grady for not knowing geology terms, and then refers to the seismograph as a "Seismojigger". Later on, Burt goes on a rant about how the oil company that brought them in didn't brief them about the Shriekers, something they couldn't have possibly known about. Twice in the movie, once before this point and once afterward, Burt's actions put the group in further danger due to something he couldn't have known about.
 Tremors 2: Aftershocks / int_b707726f
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Tremors 2: Aftershocks / int_b707726f
 Tremors 2: Aftershocks / int_c04b1231
type
Jump Scare
 Tremors 2: Aftershocks / int_c04b1231
comment
Jump Scare: Burt, is naturally surprised after his seismograph starts coming up empty (Due to the creatures mutating from underground worms to infrared-sensing land creatures, and not being underground. He's unaware of this at that point.) He stops to take a look at the map, hears a noise, and when he drops the map, we get a sharp musical chord and see Burt's shocked expression as he's now surrounded by the new creatures. Then the scene fades to black, leaving the audience uncertain of his fate temporarily.
 Tremors 2: Aftershocks / int_c04b1231
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Tremors 2: Aftershocks / int_c04b1231
 Tremors 2: Aftershocks / int_c12f0c4
type
Outrun the Fireball
 Tremors 2: Aftershocks / int_c12f0c4
comment
Outrun the Fireball: Subverted and justified. The subversion is when the heroes flee the site of an impending explosion and take cover behind a wooden shack, and then Burt runs past them, yelling "Keep going! It's going to be big!" He eventually settles for a nearly trench. That little shack they wanted to hide behind is blasted to splinters! The justification is that the bomb takes a bit longer to go off than they expected, giving them just enough time to find appropriate cover to survive the considerable blast radius.
 Tremors 2: Aftershocks / int_c12f0c4
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Tremors 2: Aftershocks / int_c12f0c4
 Tremors 2: Aftershocks / int_c3c18143
type
Hope Spot
 Tremors 2: Aftershocks / int_c3c18143
comment
Hope Spot: At the beginning of the movie an oil worker is trying to get to a van without touching the ground, and he sees a direct path by hopping on oil barrels. Unfortunately for him, it's not good enough. After the group realizes they may have at least 21 Shriekers to worry about, Burt returns to home base and reports his encounter, which ended with killing dozens. The group hopes he killed all of them, but one Shrieker survived on the underside of his truck and soon gets into his food. Burt lures all the Shriekers into the garage and locks them up. Everyone is relieved, until the Shriekers start getting into some boxes. The group discovers it's food.
 Tremors 2: Aftershocks / int_c3c18143
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Tremors 2: Aftershocks / int_c3c18143
 Tremors 2: Aftershocks / int_c5b47b36
type
Offscreen Moment of Awesome
 Tremors 2: Aftershocks / int_c5b47b36
comment
Offscreen Moment of Awesome: Burt's escape from the Shrieker ambush, which included fighting some of them off hand to hand.
 Tremors 2: Aftershocks / int_c5b47b36
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Tremors 2: Aftershocks / int_c5b47b36
 Tremors 2: Aftershocks / int_c95d04f2
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It Can Think
 Tremors 2: Aftershocks / int_c95d04f2
comment
It Can Think: Zigzagged. Initially everyone is convinced that the Shriekers are highly intelligent and coordinated, only to find out that all they're doing is just attacking anything warm that they see on their infrared vision, which includes car engines and electronics. This leads to everyone concluding that the Shriekers are really just stupid animals right up until the Shriekers start forming a living ladder to get up on top of the tower Grady, Earl and Kate are hiding on, and later immediately locate the refinery's large food stores when they get locked inside the garage and begin spawning huge numbers to break out through brute force.
 Tremors 2: Aftershocks / int_c95d04f2
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Tremors 2: Aftershocks / int_c95d04f2
 Tremors 2: Aftershocks / int_d028e0da
type
An Arm and a Leg
 Tremors 2: Aftershocks / int_d028e0da
comment
An Arm and a Leg: Earl and Grady see the truck they called for has been torn apart by Shriekers. When they look for the driver, all they find are his severed arms.
 Tremors 2: Aftershocks / int_d028e0da
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Tremors 2: Aftershocks / int_d028e0da
 Tremors 2: Aftershocks / int_d79a579f
type
Improbable Cover
 Tremors 2: Aftershocks / int_d79a579f
comment
Improbable Cover: Subverted when Earl sets Burt's whole truck—packed with explosives—to explode. When the others hide behind a nearby building, Burt shouts at them to "Keep running!". They look at Earl, who replies "Burt knows his bombs". After quite a bit more running, they find a ditch, which, combined with the distance, provides sufficient cover. In the subsequent explosion, the aforementioned building is indeed blasted to bits along with the rest of the base.
 Tremors 2: Aftershocks / int_d79a579f
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Tremors 2: Aftershocks / int_d79a579f
 Tremors 2: Aftershocks / int_d9965a26
type
Matte Shot
 Tremors 2: Aftershocks / int_d9965a26
comment
Matte Shot: The final scene of the movie is the survivors walking towards the smoldering crater of the destroyed refinery. Except they're actually walking towards a painted background made by Rocco Giofre and which was actually rescued by, and hung in the home of writer/director Steve Wilson.
 Tremors 2: Aftershocks / int_d9965a26
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Tremors 2: Aftershocks / int_d9965a26
 Tremors 2: Aftershocks / int_dca70c44
type
Reasonable Authority Figure
 Tremors 2: Aftershocks / int_dca70c44
comment
Reasonable Authority Figure: Senor Ortega and by extension the Mexican government. They immediately recognize the danger the Graboids represent and send for the best hunters they can get and pay Earl, Grady, and Burt handsomely for their work. Even when Senor Ortega offers double pay for capturing a live Graboid, he stresses it's only a suggestion and will hold no ill will if they can't (or won't).
 Tremors 2: Aftershocks / int_dca70c44
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Tremors 2: Aftershocks / int_dca70c44
 Tremors 2: Aftershocks / int_df858547
type
Drone Deployer
 Tremors 2: Aftershocks / int_df858547
comment
Drone Deployer: Earl and Grady's initial strategy for hunting Graboids: Lure them in with some noisy scrap metal chained to the back of his truck, then when some Graboids appear on the seismojigger, kill the engine and send out a remote-controlled toy truck rigged with remote explosives. Graboid takes the bait, hit the switch, and payday. (Just don't forget your umbrella to deal with the next bit.) Burt's attempts to replicate this strategy involve a toy tank loaded with C4 instead of dynamite.
 Tremors 2: Aftershocks / int_df858547
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Tremors 2: Aftershocks / int_df858547
 Tremors 2: Aftershocks / int_dfa40c1b
type
Didn't See That Coming
 Tremors 2: Aftershocks / int_dfa40c1b
comment
Didn't See That Coming: The Shriekers break all the previously established "rules" of Graboids, being smaller, faster, much more numerous, and hunting above-ground through infrared rather than below using sound. And that's before taking into account their reproductive cycyle or capacity for further mutation, which sequels would explore. So naturally when first introduced they catch their would-be hunters flatfooted.
 Tremors 2: Aftershocks / int_dfa40c1b
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Tremors 2: Aftershocks / int_dfa40c1b
 Tremors 2: Aftershocks / int_dfb71617
type
Male Gaze
 Tremors 2: Aftershocks / int_dfb71617
comment
Male Gaze: A great example and reversal. In one scene, Earl checks out Kate while her back is turned; in the very next shot, Kate checks out Earl in exactly the same way.
 Tremors 2: Aftershocks / int_dfb71617
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Tremors 2: Aftershocks / int_dfb71617
 Tremors 2: Aftershocks / int_e2a6ebc1
type
Closed Circle
 Tremors 2: Aftershocks / int_e2a6ebc1
comment
Closed Circle: The characters originally go to the Petromaya oil fields willingly and can leave whenever they want, but then the Shriekers show up and start destroying their radio equipment and vehicles, effectively cutting them off from the outside world.
 Tremors 2: Aftershocks / int_e2a6ebc1
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 Tremors 2: Aftershocks / int_e35ab565
type
Indy Ploy
 Tremors 2: Aftershocks / int_e35ab565
comment
Indy Ploy: Earl is very good at thinking on his feet.
 Tremors 2: Aftershocks / int_e35ab565
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Tremors 2: Aftershocks / int_e35ab565
 Tremors 2: Aftershocks / int_e43b42ea
type
We Need a Distraction
 Tremors 2: Aftershocks / int_e43b42ea
comment
We Need a Distraction: Earl soaks a piece of clothing in hot water to use as a distraction for the heat-seeking Shriekers so he and Kate could move to a safer location. Later on, Burt uses himself as a distraction to lure the Shriekers into the garage to trap them inside, though that doesn't work out as planned thanks to the piles of sweet snack foods, rice, and flour inside.
 Tremors 2: Aftershocks / int_e43b42ea
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Tremors 2: Aftershocks / int_e43b42ea
 Tremors 2: Aftershocks / int_ed05cfee
type
Naïve Newcomer
 Tremors 2: Aftershocks / int_ed05cfee
comment
Naïve Newcomer: Earl is very experienced around Graboids, while Grady... isn't.
 Tremors 2: Aftershocks / int_ed05cfee
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 Tremors 2: Aftershocks / int_ed05cfee
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_ed05cfee
 Tremors 2: Aftershocks / int_efc49c38
type
Trapped-with-Monster Plot
 Tremors 2: Aftershocks / int_efc49c38
comment
Trapped-with-Monster Plot: Same deal as the first film, but this time the group of humans have to deal with the smaller, more numerous, bipedal offshoot of the Graboids, which they dub "Shriekers" on account of the sound they make. While it doesn't hunt based on sound (being both blind and deaf), it can detect any heat signature, which also causes them to attack all machinery including car engines, disabling it, and trying to run from them in a wide open space is similarly suicidal.
 Tremors 2: Aftershocks / int_efc49c38
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Tremors 2: Aftershocks / int_efc49c38
 Tremors 2: Aftershocks / int_f729e5bc
type
Sequel Goes Foreign
 Tremors 2: Aftershocks / int_f729e5bc
comment
Sequel Goes Foreign: Takes place in Mexico, although lacks many of the typical stock elements to show they're in another country.
 Tremors 2: Aftershocks / int_f729e5bc
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 Tremors 2: Aftershocks / int_f729e5bc
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_f729e5bc
 Tremors 2: Aftershocks / int_fbd285b7
type
Comically Missing the Point
 Tremors 2: Aftershocks / int_fbd285b7
comment
Comically Missing the Point: See Stuff Blowing Up below.
 Tremors 2: Aftershocks / int_fbd285b7
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 Tremors 2: Aftershocks / int_fbd285b7
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Tremors 2: Aftershocks / int_fbd285b7
 Tremors 2: Aftershocks / int_fd16495f
type
Answer Cut
 Tremors 2: Aftershocks / int_fd16495f
comment
Answer Cut: Earl suggests they might need help in hunting the Graboids, but Grady thinks anyone would have to be crazy to want to help them.
 Tremors 2: Aftershocks / int_fd16495f
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 Tremors 2: Aftershocks / int_fd16495f
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_fd16495f
 Tremors 2: Aftershocks / int_fea27091
type
Buffy Speak
 Tremors 2: Aftershocks / int_fea27091
comment
Earl chastises Grady for not knowing geology terms, and then refers to the seismograph as a "Seismojigger".
 Tremors 2: Aftershocks / int_fea27091
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1.0
 Tremors 2: Aftershocks / int_fea27091
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_fea27091
 Tremors 2: Aftershocks / int_fedff81c
type
Suspiciously Stealthy Predator
 Tremors 2: Aftershocks / int_fedff81c
comment
Suspiciously Stealthy Predator: Subverted. Earl and Grady have a major Oh, Crap! moment at how smart the Graboid hatchlings seem to be after they destroy a running car engine to block any escape and take out the radio tower so they can't call for help. Then someone observes that their rudimentary vision is based on heat signatures, and they only went after the car and the tower because both were putting off heat.
 Tremors 2: Aftershocks / int_fedff81c
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 Tremors 2: Aftershocks / int_fedff81c
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ItemName
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 Tremors 2: Aftershocks / int_name
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 Tremors 2: Aftershocks
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Tremors 2: Aftershocks / int_name
 Tremors 2: Aftershocks / int_name
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Tremors 2: Aftershocks

The following is a list of statements referring to the current page from other pages.

 Tremors 2: Aftershocks
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Answer Cut / int_9ba382b
 Tremors 2: Aftershocks
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Artistic License – Gun Safety / int_9ba382b
 Tremors 2: Aftershocks
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Ascended Fanboy / int_9ba382b
 Tremors 2: Aftershocks
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BFG / int_9ba382b
 Tremors 2: Aftershocks
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Bad Vibrations / int_9ba382b
 Tremors 2: Aftershocks
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Benevolent Boss / int_9ba382b
 Tremors 2: Aftershocks
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Big, Bulky Bomb / int_9ba382b
 Tremors 2: Aftershocks
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Big Little Man / int_9ba382b
 Tremors 2: Aftershocks
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Big Shadow, Little Creature / int_9ba382b
 Tremors 2: Aftershocks
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Bilingual Bonus / int_9ba382b
 Tremors 2: Aftershocks
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Bottomless Magazines / int_9ba382b
 Tremors 2: Aftershocks
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Concealment Equals Cover / int_9ba382b
 Tremors 2: Aftershocks
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Contrasting Sequel Setting / int_9ba382b
 Tremors 2: Aftershocks
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Delayed Explosion / int_9ba382b
 Tremors 2: Aftershocks
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Development Gag / int_9ba382b
 Tremors 2: Aftershocks
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Don't Ask, Just Run / int_9ba382b
 Tremors 2: Aftershocks
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Every Car Is a Pinto / int_9ba382b
 Tremors 2: Aftershocks
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Feed It a Bomb / int_9ba382b
 Tremors 2: Aftershocks
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Feigning Intelligence / int_9ba382b
 Tremors 2: Aftershocks
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Give a Whole New Meaning / int_9ba382b
 Tremors 2: Aftershocks
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Godzilla Threshold / int_9ba382b
 Tremors 2: Aftershocks
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Hanlon's Razor / int_9ba382b
 Tremors 2: Aftershocks
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Hermaphrodite / int_9ba382b
 Tremors 2: Aftershocks
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Honest Corporate Executive / int_9ba382b
 Tremors 2: Aftershocks
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Human Ladder / int_9ba382b
 Tremors 2: Aftershocks
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Improbable Cover / int_9ba382b
 Tremors 2: Aftershocks
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Infrared X-Ray Camera / int_9ba382b
 Tremors 2: Aftershocks
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It Tastes Like Feet / int_9ba382b
 Tremors 2: Aftershocks
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Lampshaded Double Entendre / int_9ba382b
 Tremors 2: Aftershocks
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Legendary in the Sequel / int_9ba382b
 Tremors 2: Aftershocks
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Ludicrous Gibs / int_9ba382b
 Tremors 2: Aftershocks
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Matte Shot / int_9ba382b
 Tremors 2: Aftershocks
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Monster Threat Expiration / int_9ba382b
 Tremors 2: Aftershocks
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More Dakka / int_9ba382b
 Tremors 2: Aftershocks
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My God, You Are Serious! / int_9ba382b
 Tremors 2: Aftershocks
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My Greatest Second Chance / int_9ba382b
 Tremors 2: Aftershocks
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One Bullet Left / int_9ba382b
 Tremors 2: Aftershocks
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One-Hit Polykill / int_9ba382b
 Tremors 2: Aftershocks
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Outrun the Fireball / int_9ba382b
 Tremors 2: Aftershocks
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Plunger Detonator / int_9ba382b
 Tremors 2: Aftershocks
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Raptor Attack / int_9ba382b
 Tremors 2: Aftershocks
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Reveal Shot / int_9ba382b
 Tremors 2: Aftershocks
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Rock–Paper–Scissors / int_9ba382b
 Tremors 2: Aftershocks
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Sensor Suspense / int_9ba382b
 Tremors 2: Aftershocks
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Sequel Goes Foreign / int_9ba382b
 Tremors 2: Aftershocks
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Smart Animal, Inconvenient Instincts / int_9ba382b
 Tremors 2: Aftershocks
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Steel Ear Drums / int_9ba382b
 Tremors 2: Aftershocks
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Suspiciously Stealthy Predator / int_9ba382b
 Tremors 2: Aftershocks
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The Croc Is Ticking / int_9ba382b
 Tremors 2: Aftershocks
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The Radio Dies First / int_9ba382b
 Tremors 2: Aftershocks
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Trapped-with-Monster Plot / int_9ba382b
 Tremors 2: Aftershocks
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Trophy Room / int_9ba382b
 Tremors 2: Aftershocks
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Wall of Weapons / int_9ba382b
 Tremors 2: Aftershocks
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We Are Not Going Through That Again / int_9ba382b
 Tremors 2: Aftershocks
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Where's the Kaboom? / int_9ba382b
 Tremors 2: Aftershocks
hasFeature
Why We Are Bummed: Communism Fell / int_9ba382b