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Dead Rising (Franchise)

 Dead Rising (Franchise)
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 Dead Rising (Franchise)
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Dead Rising (Franchise)
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Dead Rising is a series of sandbox zombie beat 'em up/hack and slash games developed by Capcom, with its debut entry being handled by Capcom Japan in-house before being passed onto Blue Castle Games starting with its sequel, eventually becoming Capcom Vancouver and going on to assume full ownership of the series from Off the Record forward.The debut game, Dead Rising, was created by Capcom veteran Keiji Inafune as an early title for the Xbox 360 and a showcase of the MT Framework Engine alongside Lost Planet (of which the two games even had a crossover). Originally set to release in 2005 to coincide with the Xbox 360's launch, it was pushed back for nine months, into August of 2006. It was beloved by Western audiences but didn't do very well in its home of Japan, mostly due to the Xbox 360 in general having a poor reception there and the game was an exclusive. Frank West, a cocky freelance photojournalist, investigates the quiet town of Willamette to uncover the truth about an abrupt civil disobedience which turns out to be a zombie outbreak.Due to its success, a sequel was announced and eventually released in 2010, that being Dead Rising 2. Before its formal release, a prequel/"demo", Case Zero, was released exclusively for Xbox Live Arcade. Despite this exclusivity, the actual game was the first in the series to be released beyond Xbox platforms, also launching on PlayStation 3 and PC. This game follows a new protagonist, Chuck Greene, a motocross champion who is framed for an outbreak in a Las Vegas pastiche theme park, Fortune City. He has to clear his name while searching for a zombification-suppressing drug, Zombrex, for his daughter Katey. Replacing the photography mechanic is the creation of Combo Weapons, which Chuck can craft using two items to make a much flashier, more effective zombie-killing weapon. Chuck can also weaponize vehicles, namely motorbikes, to slay zombies and be a bit faster about it.History repeated itself with yet another sequel, Dead Rising 3, which was advertised as a launch title and exclusive for the Xbox One much like the original with the 360. This was the series' stab at taking a Darker and Edgier route, with its muted color palette and more gritty, bleak story. Nick Ramos is a mechanic in the sunny city of Los Perdidos, caught in the middle of an outbreak, and has to build a plane before the city is bombed in a week. Nick is much better at crafting Combo Weapons than even Chuck Greene, being able to build them on the fly, and can soup up way more vehicles with bigger weapons. This is the first game to be fully open-world, and has a much more lenient time limit to make up for that.About three years later, on the tenth anniversary of the series, Dead Rising 4 was announced to commemorate for the series' run. It's a Christmas-themed Revisiting the Roots "return to form" for the series as a direct response to the polarizing reception of the previous game. Frank West is back as the playable protagonist yet again, bringing back with him the photography mechanic and the setting of Willamette, with a bigger, revamped mall and an explorable town.After Dead Rising 4, the future of the series is uncertain. The sequel in development was scrapped, Case Zero, Case West, and 3 have yet to be remastered and/or ported past its initial platforms (though the Cases are backwards compatible on One), Frank's latest major appearance was in Marvel vs. Capcom: Infinite, and Capcom Vancouver has been disbanded.
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DBTropes
 Dead Rising (Franchise) / int_1a44fe75
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Political Overcorrectness
 Dead Rising (Franchise) / int_1a44fe75
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Next take brings the concept of Political Over Correctness to the fore. Further political scheming, social class divides and national humanity deterioration. Coupled with media disinformation and hints of over propagandization for a protection & defense unit that (indirectly) helped cause the latest, most collaterally devastating undead uprising in recent memory. Some becoming so dissatisfied with the Powers That Be they choose to live Off the Grid over being subject to a burgeoning Obviously Evil fascist regime.
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Crapsack World
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Crapsack World: Gradually, as zombie outbreaks become more and more common, and the government is more often than not involved with them. Then comes the Zombrex chips..
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Apathetic Citizens
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Apathetic Citizens: A lot of the survivors are clearly not taking the situation as seriously as they should.
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Lethal Joke Character
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And finally averted altogether come the sequels. From Dead Rising 2 onwards, survivors actually have brains and will have no problem following you or actually using weapons. Pretty much the only survivor that can be considered a load is Dean Wayne, who can't be carried or offered a shoulder, and walks excruciatingly slow, unless you have the Leadership magazine..
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Sequel Escalation
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Sequel Escalation: Each new game ramps up the zombie-killing glory as well as the societal decline more and more, becoming progressively Denser and Wackier, even in the Darker and Edgier Dead Rising 3.
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Skewed Priorities
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Skewed Priorities: Many survivors are more concerned with absolutely ridiculous and materialistic things rather than the goddamned zombie outbreak they're stuck in, such as the infamous Ronald Shiner and his need for (an excessive amount of) food, or Bill Montagu who wants to win back the $20,000 he lost gambling (plus an extra $5,000 once the player recoups him).
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Early-Installment Weirdness
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Early-Installment Weirdness: If you're going into the first game from the sequels, you might be confused by the lack of the zany Combo Weapons. Dead Rising 2, the debut of Combo Weapons, requires you go to dedicated workbenches to craft them instead of just doing it on the fly like in 3-onwards.
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Contrasting Sequel Main Character
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Contrasting Sequel Main Character: Every protagonist is different from the last. Chuck Greene has been through two outbreaks by the time Dead Rising 2 begins, and is therefore completely stoic around the chaos that unveils, and experienced in dealing with zombies, while Frank West before him had to gradually learn their nature due to Willamette being the first ever outbreak in the US. Nick Ramos has absolutely no prior experience with zombies directly when Dead Rising 3 begins, and to show for it, is constantly panicking and screaming upon the horrific sights he bears witness to. He is, however, an even better handyman than Chuck (being a mechanic and all), and can create even wackier Combo Weapons than him, not even having to go to a workbench. Frank West in Dead Rising 4 is unique in that he was the original protagonist, but is naturally much different by this game. He has become so experienced in the art of zombie-killing that they're barely even a threat to him anymore, and he can craft Combo Weapons just like Chuck, on the fly just like Nick, and even at the very beginning, he can dish out a lot of damage, while Nick, Chuck, and Frank himself started their stories out fairly vulnerable and weak.
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Government Conspiracy
 Dead Rising (Franchise) / int_5a4aa505
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Government Conspiracy: Every single game has one.
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Intrepid Reporter
 Dead Rising (Franchise) / int_5f52cfcf
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Intrepid Reporter: Many. About one per installment. We have Frank West, Rebecca Chang, Chase Carter, and Vick Chu.
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Zombie Apocalypse
 Dead Rising (Franchise) / int_60414102
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Zombie Apocalypse: Averted. Every outbreak is a local one and the outbreaks (save for Santa Cabeza) only take place within the United States.
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Nintendo Hard
 Dead Rising (Franchise) / int_62259825
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Nintendo Hard: Dead Rising is a VERY difficult franchise to 100% on. If you're terrible at time management then you're gonna have a very hard time completing the games. And even if you are good at it, there will always be something that gets in the way of messing up your schedule.
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Improbable Weapon User
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Improbable Weapon User: Every single protagonist. They use pretty much everything they can get their hands on to slay the undead.
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Politically Incorrect Villain
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Politically Incorrect Villain: The whole ideology of various antagonist factions run on this: The 1st Dead Rising has has the US government responsible for current woes in regards to zombies. A creation due to gluttony and misinformation leading to the initiation of FieryCoverUps as their go-to option for dealing with sweeping past sins under the rug. In spite of it causing the Willamette disaster to begin with, so as to keep up perpetual delusions of the Eagle Land. Watchtower only serves to compound this. As the military's response in order to curb the rise in zombie infectees is to rig the very medicine used to curb its spread to fail so as to initiate an over policing scam for the sake of implementing monitoring chip implants for afflicted citizens. The second game takes the boorish aspect of America to its illogical extreme. Corporate capitalism taking the insane notion of mixing vengeance with media franchising that acts as a smokescreen for morally bankrupt MegaCorps working with The Government to initiate outbreaks for bleeding disadvantaged people; afflicted by their own long con no less, dry for a fast buck. Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing just how malignant the armed forces can be. On top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes. Next take brings the concept of Political Over Correctness to the fore. Further political scheming, social class divides and national humanity deterioration. Coupled with media disinformation and hints of over propagandization for a protection & defense unit that (indirectly) helped cause the latest, most collaterally devastating undead uprising in recent memory. Some becoming so dissatisfied with the Powers That Be they choose to live Off the Grid over being subject to a burgeoning Obviously Evil fascist regime.
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Eagleland
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Eagleland: The Boorish. The Willamette Parkview Mall is a huge Americana paradise much bigger than a small, backwater town in Colorado should have any right owning. It's filled with idiots who care more about materialistic desires than their own safety, and psychotic, bloodthirsty patriots exploiting the Second Amendment as an excuse to kill innocent people.
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Franken-vehicle
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Franken-vehicle: Dead Rising 3 introduces Combo Vehicles, which are made by combining two vehicles together. One example is the RollerHawg, made by combining a Steamroller with a Motorcycle. Dead Rising 4 features an all-new selection of Combo Vehicles like the Cryonic Commando, which is made by combining an Antique Car with a Snowmobile.
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Virtual Paper Doll
 Dead Rising (Franchise) / int_7e5a2811
comment
Virtual Paper Doll: Each game lets the protagonist dress up in the clothes of your choosing, including sports uniforms, hilariously undersized children's clothing, women's clothing and mascot costumes. This notably carries over to the cutscenes, which are rendered in-engine.
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Merchandising the Monster
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comment
Merchandising the Monster: While the zombie outbreak might have been somewhat contained, and using their slaughter as part of a TV show could bring in a lot of audience, the people that lost family members and friends to it don't seem to think the same. Mainly because they don't want to change the channel one day, and see the decaying but still moving corpse of their mother there. And only seconds before her head get smashed by a giant toy hammer.
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Our Zombies Are Different
 Dead Rising (Franchise) / int_8ba9512b
comment
Our Zombies Are Different: The zombies of this series are all controlled in a hivemind by "Queens", mutated wasps which will make any nearby zombies' heads explode if they are killed. They're also not undead, at least, not all of them; a bite from a zombie will zombify you if not treated, but you can still reanimate if you were eaten alive by one.
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Justified Trope
 Dead Rising (Franchise) / int_90c018ac
comment
Nick Ramos has absolutely no prior experience with zombies directly when Dead Rising 3 begins, and to show for it, is constantly panicking and screaming upon the horrific sights he bears witness to. He is, however, an even better handyman than Chuck (being a mechanic and all), and can create even wackier Combo Weapons than him, not even having to go to a workbench.
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Monster Clown
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comment
Frank's Big Package: A special edition of the game in which it not only includes Frank Rising, but also a special "Capcom Heroes" mode, where the main campaign could be played cosplaying as numerous iconic Capcom characters (including Frank's original outfit and Adam MacIntyre), but with the catch of the costumes also granting the abilities of the character it's based on. This served as an Author's Saving Throw Updated Re-release Swan Song for Capcom Vancouver, as this was their last major project before shutting down. This was also the game's debut on PlayStation 4 and PC.
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Friendly Fireproof
 Dead Rising (Franchise) / int_9e8aa11e
comment
Strangely, but thankfully averted if you give them firearms, in most cases anyway (there's still the cowardly survivors who will barely use them). If you equip a survivor with a gun, especially if it's the shotgun or SMG, they will actually provide great cover fire, assuming you're not in the way of their shot; Friendly Fireproof is not in effect here.
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Nervous Wreck
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Survivors like Aaron Swoop or Nick Evans have a special Nervous Wreck AI in which they'll spastically run around in circles, stand in corners and cry, or barely use the weapons they're given.
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MegaCorp
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The second game takes the boorish aspect of America to its illogical extreme. Corporate capitalism taking the insane notion of mixing vengeance with media franchising that acts as a smokescreen for morally bankrupt MegaCorps working with The Government to initiate outbreaks for bleeding disadvantaged people; afflicted by their own long con no less, dry for a fast buck. Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing just how malignant the armed forces can be. On top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes.
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Previous Player-Character Cameo
 Dead Rising (Franchise) / int_b3168a4d
comment
Previous Player-Character Cameo: Every new game references the previous protagonist in some way. Frank West is mentioned in Dead Rising 2 as being involved with the manufacturing of Zombrex and the one who exposed the truth behind Willamette. He also returns to rescue and team up with Chuck Greene in Case West. Chuck Greene and his involvement in the Fortune City outbreak are covered in a museum in Dead Rising 3. He also shows up late into the story, teaming up with Nick Ramos. Nick Ramos is indirectly referenced in Dead Rising 4, in which Vick recalls that everyone is immune to the original zombie parasite, thanks to the cure created from Nick's blood. Dick Baker's mechanic uniform (which looks a lot like Nick's, complete with the ripped sleeves) can also be found (and worn) in a store.
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Fiery Coverup
 Dead Rising (Franchise) / int_b39b810e
comment
The 1st Dead Rising has has the US government responsible for current woes in regards to zombies. A creation due to gluttony and misinformation leading to the initiation of FieryCoverUps as their go-to option for dealing with sweeping past sins under the rug. In spite of it causing the Willamette disaster to begin with, so as to keep up perpetual delusions of the Eagle Land. Watchtower only serves to compound this. As the military's response in order to curb the rise in zombie infectees is to rig the very medicine used to curb its spread to fail so as to initiate an over policing scam for the sake of implementing monitoring chip implants for afflicted citizens.
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Too Dumb to Live
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comment
Too Dumb to Live: The final chapter of the franchise showcases just how far down the intelligence quota America's SleazyPoliticians have gone after a cure had been dispensed. Given their planning to clone easy undead slave labor directed towards produce job facilitations as a last crack at profiting off their own irresponsibility, completely brushes over just how the zombie parasite is contracted/transmitted to begin with. The same could also be said of Dr. Russel Barnaby in this game, seeing as he knew heading out to Willamette was a death sentence. Given a survivor of Santa Cabeza was behind the city wide outbreak. But he was more interested in seeing the prior fruits of his initial labors than maintaining his survival, hence his inevitable infection and death.
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Character in the Logo
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comment
Character in the Logo: There's a zombie silhouette inside the logo's second "D".
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Mission Control
 Dead Rising (Franchise) / int_bebf0356
comment
Mission Control: Each game has a person who watches the player character (along with nearly everything else in the mall/casino resort/city) through security cameras and communicates with them, giving updates on Survivors and Psychopaths, as well as general information. The first game has Otis, a janitor who helps Frank with his intimate knowledge of the Willamette Mall. 2 has Stacey Forsythe, a leader of C.U.R.E. trapped in Fortune City. She also watches Chuck's daughter, Katey, while he's away. 3 has Jamie Flynt, the only one of these characters to never be met in person, only heard. He's safe in an unknown location with lots of security cameras, deciding to help Nick out after the latter finds his transceiver.
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Armies Are Evil
 Dead Rising (Franchise) / int_c9aea8c8
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Crackles second film of Endgame takes the invasion of privacy angle to its intended extreme by showing just how malignant the armed forces can be. On top of why disaster capitalism leading to unchecked corporate influence can be just as bad. Using the very technology provided for chipped individuals to summarily execute those possessing them for the sake of curbing the zombie epidemic. While also secretly capturing dissidents and transients for deranged pharmacologists to test and prod new virus strains on so floundering company's can continue profiteering off of humanities mistakes.
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Start X to Stop X
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Watchtower only serves to compound this. As the military's response in order to curb the rise in zombie infectees is to rig the very medicine used to curb its spread to fail so as to initiate an over policing scam for the sake of implementing monitoring chip implants for afflicted citizens.
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The Load
 Dead Rising (Franchise) / int_e68b72
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The Load: Survivors in the first game are hellishly frustrating for the very fact that they are just so perpetually freaked out and/or incompetent that it's extremely hard to escort them back to the safe room. They have terrible pathfinding and will often get stuck on simple geometry or even each other trying to climb up into the safe room vent. Susan Walsh, the elderly woman, moves painfully slow, and the only way to speed her up is to hold her hand. Due to the wonky physics of the hand-holding, she will often let go if you so much as brush up against a zombie, or sometimes she'll let go just because. Female survivors are oftentimes very annoying to deal with due to the fact that most of them refuse to take weapons and will only give you the option to hold their hands. Survivors like Aaron Swoop or Nick Evans have a special Nervous Wreck AI in which they'll spastically run around in circles, stand in corners and cry, or barely use the weapons they're given. Strangely, but thankfully averted if you give them firearms, in most cases anyway (there's still the cowardly survivors who will barely use them). If you equip a survivor with a gun, especially if it's the shotgun or SMG, they will actually provide great cover fire, assuming you're not in the way of their shot; Friendly Fireproof is not in effect here. And finally averted altogether come the sequels. From Dead Rising 2 onwards, survivors actually have brains and will have no problem following you or actually using weapons. Pretty much the only survivor that can be considered a load is Dean Wayne, who can't be carried or offered a shoulder, and walks excruciatingly slow, unless you have the Leadership magazine..
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 Dead Rising (Franchise) / int_f9f2c33
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Running Gag
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Running Gag: "I've covered wars, you know."
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Theme Naming
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Theme Naming: Every protagonist's name ends with a "k", those being Frank, Chuck, and Nick* and Dick!.
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Dead Rising (Franchise)

The following is a list of statements referring to the current page from other pages.

 Dead Rising (Franchise)
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Barbell Beating / int_e3122c8d
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Batter Up! / int_e3122c8d
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Blood-Splattered Warrior / int_e3122c8d
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Boss-Altering Consequence / int_e3122c8d
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Character in the Logo / int_e3122c8d
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Cool Bike / int_e3122c8d
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Cutting Off the Branches / int_e3122c8d
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Denser and Wackier / int_e3122c8d
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Elite Zombie / int_e3122c8d
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Escort Mission / int_e3122c8d
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Evil Cripple / int_e3122c8d
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Fetch Quest / int_e3122c8d
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Franken-vehicle / int_e3122c8d
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Frying Pan of Doom / int_e3122c8d
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Go Mad from the Apocalypse / int_e3122c8d
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Goofy Suit / int_e3122c8d
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Homemade Flamethrower / int_e3122c8d
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Killer Teddy Bear / int_e3122c8d
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Level-Up Fill-Up / int_e3122c8d
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Literally Shattered Lives / int_e3122c8d
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MacGyvering / int_e3122c8d
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Merchandising the Monster / int_e3122c8d
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Militaries Are Useless / int_e3122c8d
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New Game Plus / int_e3122c8d
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Newbie Immunity / int_e3122c8d
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Our Zombies Are Different / int_e3122c8d
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Phallic Weapon / int_e3122c8d
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Predatory Big Pharma / int_e3122c8d
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Rogue Protagonist / int_e3122c8d
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Self-Disposing Villain / int_e3122c8d
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Shovel Strike / int_e3122c8d
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Simple Rescue Mechanic / int_e3122c8d
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Sinister Scythe / int_e3122c8d
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Sudden Sequel Heel Syndrome / int_e3122c8d
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The Immune / int_e3122c8d
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The Virus / int_e3122c8d
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Thunder Hammer / int_e3122c8d
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Unskilled, but Strong / int_e3122c8d
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Virtual Paper Doll / int_e3122c8d
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Vomit Indiscretion Shot / int_e3122c8d
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Wicked Wasps / int_e3122c8d
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Wildfire Franchise / int_e3122c8d
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Withholding the Cure / int_e3122c8d
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Zombie Apocalypse Hero / int_e3122c8d