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Dragon Age (Franchise)

 Dragon Age (Franchise)
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Dragon Age (Franchise)
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DragonAge
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Dragon Age is a fantasy RPG epic by the Canadian video game developer BioWare, set in the original Constructed World of Thedas. The series began in 2009 with Dragon Age: Origins, a Spiritual Successor to BioWare's own Dungeons & Dragons-based Baldur's Gate series, which became a runaway success and was quickly followed by a number of expansions, sequels, and supplemental media.
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Hedge Mage
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Overhead Interaction Indicator
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Overhead Interaction Indicator: NPCs with quests to give have exclamation marks, while NPCs associated with an ongoing quest have an arrow about their heads.
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Our Elves Are Different
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Our Elves Are Different: Elves are discriminated against, have lost their immortality (according to elvish folklore), and were enslaved for a thousand years. The slavery may have ended, but the discrimination, segregation, and second-class citizenry certainly didn't.
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Walking Wasteland
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Walking Wasteland: The darkspawn spread a curse/disease called "the taint" wherever they go that slowly kills everything around them.
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Maximum HP Reduction
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Maximum HP Reduction: Traps and Non Lethal KOs inflict injuries on the characters. In the first game, these included both permanent health damage and other stat penalties, but only the former was present in the sequel. Injuries can generally only be removed by returning to the Player Headquarters or consuming a specific item. In DAO, only Spirit Healers could remove injuries magically (but not from themselves); in DA2, Spirit Healers can instead protect the entire party from injuries with a high-level perk.
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Anti-Magic
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Anti-Magic: The Glyph of Neutralization does this. Templars, who are trained to fight mages, have higher resistance to magic and can dispel status effects and glyphs. Dwarves get a very low resistance as well, a trade-off for not being able to use magic themselves.
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 Dragon Age (Franchise) / int_18d15922
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Title Drop
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Title Drop: "Dragon Age" refers to the current century. The Chantry declares the name of the next century (or "age") based on omens, and a sighting of High Dragons near the end of the previous age after it was thought they were extinct for several centuries was considered the omen for this one. Hence, the Title Drop.
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 Dragon Age (Franchise) / int_19eb550
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Passion Is Evil
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Passion Is Evil: Spirits and demons are attracted to extraordinary persons, places, things and ideas. They can take interest in a particular person, or group of people, if they demonstrate powerful or complex emotions or take interesting actions. It's noted, also, that personal passions, dreams and desires both attract, and create, demons.
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Our Orcs Are Different
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comment
Our Orcs Are Different: Darkspawn fit the classic Tolkien Orc criteria enough to fit and look enough like Orcs as well. Indeed, they're closer to Tolkien Orcs than most of the Proud Warrior Race Orcs now in fantasy. The Deep Roads is Moria, and the Broodmother hints at the idea in The Silmarillion that orcs are corrupted elves. And it manages to get even worse when you meet The Mother in Awakening, who is different from broodmothers in that she is 1) fully sentient, 2) capable of commanding other darkspawn, including broodmothers, and 3) cacklingly insane.
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The Horde
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The Horde: The darkspawn. They especially like to leave people completely burned, hanging on display, or stuck in the ground with a large object lodged in the body.
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 Dragon Age (Franchise) / int_1bf2c338
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The Maker
 Dragon Age (Franchise) / int_1bf2c338
comment
The elves worship a pantheon of deities known as the Creators (revealed to have been ancient elven god-kings in the third game), while the dwarves venerate their ancestors and a mysterious female being named "the Stone", which represents the entirety of the earth (who may be a massive slumbering Titan). Humans and the qunari/kossith lack such a deity, since the most common human faith is that in The Maker, which proclaims universality, and the qunari follow the quasi-religious philosophy of the Qun, which is likewise not specific to their race. In ancient times, however, the human tribe of Tevinters worshiped a pantheon of seven Old Gods (giant magical dragons).
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The Order
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The Order: The Grey Wardens, the Templars, the Circle of Magi, the Legion of the Dead...
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The Virus
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The Virus: The Blight is a taint carried by the darkspawn that poisons the lands they inhabit. People tainted by this go crazy and die, or become decaying ghouls in the thrall of the Archdemon — or worse, if they're women, become broodmothers.
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 Dragon Age (Franchise) / int_2064626a
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Villains Act, Heroes React
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comment
Villains Act, Heroes React: While Dragon Age: Origins is a strong case of Heroes Act, Villains Hinder (with the Grey Wardens trying to stop the Blight and Loghain hindering your every effort), every game since then has fallen into this trope, with antagonists trying to enact dramatic changes (often for sympathetic reasons) while the hero is heroic simply for trying to stop them. Dragon Age: Origins – Awakening: Unusually intelligent darkspawn are causing trouble in Amaranthine, and the Warden is here to stop them. The Mother then reveals that the whole Fifth Blight was this, since the Architect tried to make the Old God Urthemiel immune to the taint, but wound up corrupting and waking it instead, which kicked off the entire Fifth Blight that you had to stop in the last game. Dragon Age II: The entire game runs on the tried-and-true formula that some fanatical extremist tries to launch widespread changes in Kirkwall by force, Hawke stops them, then Hawke is hailed as a hero afterwards. The Arishok tries to conquer Kirkwall to bring racial and class equality under the Qun; Hawke stops him, Hawke is named Champion of Kirkwall. Anders tries to overthrow the Circles by blowing up the Chantry to force mages to rebel; Hawke does damage control afterwards. Meredith decides to cull all mages for Anders' crime, then turns on Hawke in paranoid fury; Hawke stops her, Hawke is named a worldwide hero. Dragon Age: Inquisition: The entire game involves The Elder One trying new ways to Take Over the World, which the heroes thwarts at every turn. The game opens with The Elder One blowing up the Conclave, so the heroes launch the Inquistion to control the ensuing chaos. The Elder One tries to gather a mage and Templar army, the Inquisition recruits either the mages or the Templars, then The Elder One attacks Haven in a fury, which leads to the Inquisition acquiring Skyhold. From there, the entire game is a game of Mad Libs: "The Elder One tries to do X, the Inquisition stops him." Corypheus and the Venatori try to assassinate Empress Celene, use the Grey Wardens to raise a demon army to invade Orlais, then go to the Arbor Wilds to drink from the Well of Sorrows, all of which the Inquisition discovers and puts down. In the end, Corypheus threatens to destroy the world wholesale to force you to fight him in a kill or be killed final match; and it works. Inquisition's Trespasser DLC involves a Qunari plot that the heroes have to stop. At the very end Solas reveals his true identity and intention to tear down the Veil that he originally created in order to restore the world to its original state, at the cost of this world being potentially catastrophic. Trespasser ends with the Inquisitor declaring their intention to stop him, one way or another.
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Haute Cuisine Is Weird
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comment
Haute Cuisine Is Weird: The food in Orlais, which is modeled off Bourbon-era France, tends to play off this. The wealthiest nobles enjoy things like ham that is reputed to taste like despair and a cocktail called aquae lucidus, which is made from wyvern venom and causes powerful hallucinations.
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Church Militant
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comment
Church Militant: So very, very many. The Templars are an entire order of Church (well, Chantry) Militants. The Qunari also have some.
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 Dragon Age (Franchise) / int_21d70919
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Crapsack World
 Dragon Age (Franchise) / int_21d70919
comment
Crapsack World: Let's face it: It's a fun world to visit via this video game, but none of us would want to live there.
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Blood Magic
 Dragon Age (Franchise) / int_270c1778
comment
The Blood Magic School is technically recognized by the Chantry, but it's the Forbidden School of Magic. Meaning this type of magic is explicitly illegal. As practitioners tend to practice Human (or Elf, Dwarf, etc.) Sacrifices, Mind Control, and Demon Summoning.
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Pride Before a Fall
 Dragon Age (Franchise) / int_2727c89a
comment
Pride Before a Fall: This common thread is woven throughout the entire franchise. From the lore and backstory: The Chantry teaching that darkspawn were created by Tevinter magisters who sought to usurp heaven, only to defile it and bring the Taint to the world which DAI reveals to be true, to the Dales kingdom being too haughty to help their human neighbors during the Second Blight and lose said kingdom as a result, to the reveal that the ancient Elvhen Empire similarly lost their magic and immortality due to their false gods' insatiable greed and pride... To various nations and organizations: The Dwarven Kingdom of Orzammar being slowly erroded by endless darkspawn invasions because they're too proud to accept help from surfacers or the casteless; the Chantry, Seekers, and Templars being too proud to admit they might be wrong in how they handle mages, only to instigate the mass Mage Rebellion by the end of the second game. To individual characters vastly overestimating their abilities and/or control of the consequences: Like Teyrn Logain in the first game vastly overestimating his ability to reign in dissenting nobles and combat a Blight, to Anders and Merrill in the second game believing they can safely dabble with spirits and blood magic only for disasterous consequences to rear up instead, and the Greater-Scope Villain of the third game to turn out to be Solas, whose name means Pride; an ancient elvhen god who created the Veil that toppled the Elvhen Empire, and seeks to make the same mistake by removing said Veil due to being too proud to see this new world as worthwhile, or to ask for help.
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Good Victims, Bad Victims
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Good Victims, Bad Victims: Most Southern Thedas humans detest the Tevinter Imperium and Orlesian Empire for conquering and enslaving them, but don't think twice about locking mages in towers or elves in slums. When Dragon Age Inquisition reveals that Ancient Elvhenan was The Empire not unlike Tevinter and fell to internal strife rather than conquer, and that the elven attack on Red Crossing actually did happen, many Andrastians treat this as complete justification for humans conquering the elves. In particular, not too long from being freed from Tevinter, Orlais conquered and occupied its neighbors for centuries, most famously Ferelden and the Elven Dales. While Orlais' occupation of Ferelden is condemned as unforgivable, its occupation of the Elven Dales is praised in-universe since the elves were "isolationist" and "unfriendly" in the years leading up to the war.note Not aiding humans during the Second Blight, turning away trade caravans and missionaries, and fighting in border skirmishes that ended with the alleged and eventually confirmed elven attack on the small human village of Red Crossing. In-universe many Southern Thedas characters sympathize with mages for enduring abuse from the Chantry and Templars... until said mages use blood magic or demon summoning. Even if they only dabbled or become an abomination with a "friendly" Fade Spirit, they're instantly deemed irredeemably evil or dangerous and deserving of whatever fate befalls them.
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Disappeared Dad
 Dragon Age (Franchise) / int_28cd01ca
comment
Dragon Age Library Edition Volume 1 is a collection of the three post-DA2 mini-series comprising a single continuous storyline that follows Alistair, Varric, and Isabela on a quest to discover the fate of Alistair's Disappeared Dad. The Silent Grove (GFHnote writers: David Gaider, Alexander Freed; illustrator: Chad Hardin, 2012), set in Antiva between the main story and the epilogue of DA2, sees the trio infiltrate the Antivan Crows' prison, then head out into the swamps to speak with the Witch of the Wilds, a daughter of Flemeth. Those Who Speak (GFH, 2012) picks up where TSG left off, with the party sailing for Tevinter, only to be captured by a Qunari fleet, forcing Isabela to confront her past, while Alistair negotiates with ex-Sten, now the new Arishok. Until We Sleep (GFH, 2013) concludes the trilogy with Alistair convincing the Qunari to help them storm the Tevinter fortress of Ath Velanis, where he believes his father is being held captive.
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Support Party Member
 Dragon Age (Franchise) / int_2902d076
comment
The School of Creation is also known as the School of Nature, one of the Schools of Matter. It's the Spell class that offers the most support, with Healing Magic, Status Buffs, and Glyphs. It's also recognized as the most difficult school to master.
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Dragons Are Demonic
 Dragon Age (Franchise) / int_2a6ed9ec
comment
Dragons Are Demonic: While genuine dragons in the Dragon Age series are basically large, bad-tempered carnivores, there are some elements of this: dragon blood can defile holy relics in spectacular fashion, the dragon cult you encounter is evil and practices human sacrifice, and most notably, the Archdemons that lead the darkspawn Blights take the form of enormous dragons (as does Ambiguously Evil witch Flemeth, but that's mostly because it's powerful; Archdemons don't appear in any other form).
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Empty Shell
 Dragon Age (Franchise) / int_2cbaa888
comment
Empty Shell: The Tranquil are one of the more pleasant versions. Cursed to never feel emotion, the Tranquil themselves do not express any discontent with their condition. They also do not express any other feeling about any other subject. They are conscious and rational, but not capable of "feeling" as emoting beings understand it. If you accuse them of not being people, they merely provide a polite counter-argument. The second game, however, puts the Tranquil in a different light. When one of them is briefly brought back, he claims that being a Tranquil is a Fate Worse than Death and begs you and your party to kill him before he forgets how to feel again. A moment later, the effect that allowed him to feel again wears off, and he asks you "Why are you looking at me like that?" in the Tranquil's usual monotone voice.
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Gossip Evolution
 Dragon Age (Franchise) / int_2d047747
comment
Gossip Evolution: The series has some fun with how stories mutate and become changed in the telling. For example, in Dragon Age Keep, Varric will tell of how a City Elf Warden "joined a fight for elvish rights"; which is a funny way to say killed a bunch of people rather than be raped/have their fiancee raped by the son of a human lord. It's technically accurate but sure makes it sound more noble than it was.
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There Is No Cure
 Dragon Age (Franchise) / int_2d0ad20f
comment
There Is No Cure: This is the case for the Blight, which destroys any living thing it touches - even bacteria. The larger a creature is, the longer it takes for them to die, so humans can be ill with the Blight for months. It's also extremely contagious. The Blight has been presumed to be incurable for centuries In-Universe, and the closest thing to a 'cure' is to become a Grey Warden, which extends the lifespan to roughly thirty years and stops it from being contagious, but even then the body will eventually succumb to it if they aren't killed in battle first. Possibly subverted as of Dragon Age: Inquisition; the Hero of Ferelden (the Player Character from Dragon Age: Origins) is on a quest to find a way to reverse the condition. It remains to be seen how successful they will ultimately be.
 Dragon Age (Franchise) / int_2d0ad20f
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-0.3
 Dragon Age (Franchise) / int_2d0ad20f
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_2d0ad20f
 Dragon Age (Franchise) / int_2e3a46ba
type
Second Coming
 Dragon Age (Franchise) / int_2e3a46ba
comment
Second Coming: Mostly within the lore of the game series itself: The Maker is prophesied to return and make his world a paradise once the Chant of Light has been sung from all the corners of the world.
 Dragon Age (Franchise) / int_2e3a46ba
featureApplicability
1.0
 Dragon Age (Franchise) / int_2e3a46ba
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_2e3a46ba
 Dragon Age (Franchise) / int_2f41cac1
type
Our Werebeasts Are Different
 Dragon Age (Franchise) / int_2f41cac1
comment
Our Werebeasts Are Different: Said to be the result of demonic interference which may be true, but the ones you meet are the innocent victims of an indiscriminate Roaring Rampage of Revenge who were brought back to sanity by the very spirit who was forced into it. They can even join you.
 Dragon Age (Franchise) / int_2f41cac1
featureApplicability
1.0
 Dragon Age (Franchise) / int_2f41cac1
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_2f41cac1
 Dragon Age (Franchise) / int_30f16d3f
type
The Punishment
 Dragon Age (Franchise) / int_30f16d3f
comment
The Punishment: According to the Chantry, the mages who tried to usurp heaven were turned into the first darkspawn by the Maker and that the darkspawn taint is the physical embodiment of their sin. Considering everything that happened afterwards, it makes one wonder why the Maker simply didn't smite them with lightning instead. Apparently, it's because he wanted their punishment to be all of humanity's punishment as well. One thing the Chantry's lore (if accurate) makes perfectly clear about the Maker: he's a real bastard.
 Dragon Age (Franchise) / int_30f16d3f
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1.0
 Dragon Age (Franchise) / int_30f16d3f
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_30f16d3f
 Dragon Age (Franchise) / int_316d4c91
type
Auto-Save
 Dragon Age (Franchise) / int_316d4c91
comment
Autosave: Dragon Age: Origins has the game autosave at certain predefined locations while Dragon Age II pretty much saves automatically each time the player enters a new area. Both have up to four autosave slots.
 Dragon Age (Franchise) / int_316d4c91
featureApplicability
1.0
 Dragon Age (Franchise) / int_316d4c91
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_316d4c91
 Dragon Age (Franchise) / int_33351187
type
Asteroids Monster
 Dragon Age (Franchise) / int_33351187
comment
Asteroids Monster: in Dragon Age II at the climax during the third act. If Hawke sides with the mages, First Enchanter Orsino eventually turns into an Abomination, and multiplies after Hakwe and his/her party defeat his initial form. Orsino turns in the same Abomination created by the dwarves in the Amgarrak's thaig: The Harvester. The Harvester is easily the most powerful Boss in the entire franchise
 Dragon Age (Franchise) / int_33351187
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1.0
 Dragon Age (Franchise) / int_33351187
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_33351187
 Dragon Age (Franchise) / int_342b0e2
type
Ground Punch
 Dragon Age (Franchise) / int_342b0e2
comment
Ground Punch: The golems repeatedly punch the ground with their fists as their primary area-of-effect attack.
 Dragon Age (Franchise) / int_342b0e2
featureApplicability
1.0
 Dragon Age (Franchise) / int_342b0e2
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_342b0e2
 Dragon Age (Franchise) / int_34842047
type
Dominant Species Genes
 Dragon Age (Franchise) / int_34842047
comment
Dominant Species Genes: Human-elf children are, for all intents and purposes, biologically human—which is a blessing for many of them, since half-elves are discriminated against by both humans (who generally view elves as a lowly species) and elves (who are heading towards extinction and thus shun any crossbreeding with humans, as it never results in elves being born, combined with their own prejudices against humans). Word of God is that there is a very specific reason for this and it has more to do with elves themselves than with humans (so this trope is inverted: it's the elven genes that are universally recessive).
 Dragon Age (Franchise) / int_34842047
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1.0
 Dragon Age (Franchise) / int_34842047
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_34842047
 Dragon Age (Franchise) / int_358388f6
type
White Mage
 Dragon Age (Franchise) / int_358388f6
comment
There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized.note To the Chantry, Magic itself is basically a Sin. The Classes that are recognized by the Chantry are the Spirit Healer, Knight Enchanter, Battlemage, and Force Mage Classes. The ones that aren't recognized are the Shapeshifter, Arcane Warrior, Keeper, Rift Mage, and Necromancer Classes.
 Dragon Age (Franchise) / int_358388f6
featureApplicability
1.0
 Dragon Age (Franchise) / int_358388f6
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_358388f6
 Dragon Age (Franchise) / int_35a13198
type
World's Best Warrior
 Dragon Age (Franchise) / int_35a13198
comment
World's Best Warrior: The Warden is legendary by the time of Dragon Age: Inquisition. Even as early as Awakening, several distressed characters immediately feel that their horribly bleak situations are going to be okay simply because the Warden has shown up. Because of this exalted reputation, s/he was Divine Justinia's first choice to lead the Inquisition. By that point, however, the Warden has disappeared to whereabouts unknown to try and achieve something most believe to be impossible (curing the inevitable corruption every Grey Warden will eventually endure). Every person who knows him/her shows absolutely no doubt that they will find a way to succeed at this seemingly insurmountable task. Thanks to Varric's "Tale of the Champion" novel and other fictional tales, Hawke has the reputation of being perhaps the greatest fighter of their time, and became the second choice to lead the Inquisition. During the events of their own game, Hawke's companions will often remark that s/he is the strongest fighter amongst them with either reverence or fear depending on the player's actions. It should be noted, though, that said game is narrated by Varric and that, given his reputation, some of these tales (but not all) are believed to be embellishments even by other characters within the DA universe. Hawke admits as much when s/he is actually met in the flesh in Inquisition, but they also admit that most of these accomplishments are true but merely not as grandiose as people think. Unlike other heroes of their day (such as the Warden or the Inquisitor), Hawke was not some special person expected to solve a crisis—they accomplished their deeds strictly by skill, talent and blind luck.
 Dragon Age (Franchise) / int_35a13198
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1.0
 Dragon Age (Franchise) / int_35a13198
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_35a13198
 Dragon Age (Franchise) / int_3722d66c
type
Hold Your Hippogriffs
 Dragon Age (Franchise) / int_3722d66c
comment
Hold Your Hippogriffs: Dwarven curses include "Go take a long breath out of a short shaft," which from context and phrasing probably means "Go die in a hole." It might be a modification of "go take a long walk off a short pier", or even "go suck a prick", basically, "shut up" or "go f*ck yourself". The above saying most likely refers to the breathing of lyrium dust in the mines. Lyrium is basically the setting's magical macguffin, but it is very toxic to mortal beings. Breathing lyrium dust can, even in the best of circumstances, reduce you to a gibbering idiot, at worst, well...you don't want to know. They also use "Nug-humping" where a modern person would probably use "Motherfucking." In addition, there's the phrase "by the maker", as well as a few references to Andraste throughout the games.
 Dragon Age (Franchise) / int_3722d66c
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1.0
 Dragon Age (Franchise) / int_3722d66c
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_3722d66c
 Dragon Age (Franchise) / int_37263fea
type
Magic-Powered Pseudoscience
 Dragon Age (Franchise) / int_37263fea
comment
Magic-Powered Pseudoscience: Everything in the Dragon Age universe draws power from two magical sources: the Fade and Lyrium. Since Dwarves are cut off from the fade, Dwarven technology tends to be built entirely on Lyrium. Ancient Arlathan technology may have been powered by both.
 Dragon Age (Franchise) / int_37263fea
featureApplicability
1.0
 Dragon Age (Franchise) / int_37263fea
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_37263fea
 Dragon Age (Franchise) / int_37499c8
type
OnceAnEpisode
 Dragon Age (Franchise) / int_37499c8
comment
Once an Episode: The recurring lines "Swooping is bad." and "Your glibness does you no credit." show up at least once a game. Both lines only occur in the presence of jokes.
 Dragon Age (Franchise) / int_37499c8
featureApplicability
1.0
 Dragon Age (Franchise) / int_37499c8
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_37499c8
 Dragon Age (Franchise) / int_39488ea5
type
Mutant Draft Board
 Dragon Age (Franchise) / int_39488ea5
comment
Mutant Draft Board: The Circle of Magi, which is mandatory for all mages in human settlements on pain of being hunted down by Templars. Unlike most examples of the trope, the Circle don't control themselves; the Chantry does, though there's a Fraternity of Enchanters who at least get to argue on their charges' behalf. When Wynne appears in Awakening, she mentions that there are factions who want to pull away entirely from the Chantry, which even Anders (who has at least seven escape attempts to his name) considers a recipe for disaster. After six years in Kirkwall, however...
 Dragon Age (Franchise) / int_39488ea5
featureApplicability
1.0
 Dragon Age (Franchise) / int_39488ea5
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_39488ea5
 Dragon Age (Franchise) / int_39b8d3d6
type
Boring, but Practical
 Dragon Age (Franchise) / int_39b8d3d6
comment
Even among characters who do not share the same supersitions as the common citizens of Thedas, Blood Magic tends to be viewed with disdain and/or caution due to the simple fact that it can go very wrong, very quickly, and there's often easier and less risky ways to accomplish one's goals without resorting to it.
 Dragon Age (Franchise) / int_39b8d3d6
featureApplicability
1.0
 Dragon Age (Franchise) / int_39b8d3d6
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_39b8d3d6
 Dragon Age (Franchise) / int_3bcddb33
type
Canon Identifier
 Dragon Age (Franchise) / int_3bcddb33
comment
Canon Identifier: The protagonist of Dragon Age: Origins is referred to as the Hero of Ferelden or simply as "the Warden" in later installments. The protagonist of Dragon Age: Origins – Awakening is known as the Warden-Commander of Ferelden, unless it happens to be the same person as in Origins thanks to Old Save Bonus. The protagonist of Dragon Age II is known mostly by their surname, Hawke, but is also often referred as the Champion of Kirkwall, or simply "the Champion". The protagonist of Dragon Age: Inquisition has many monikers, including the Inquisitor, the Herald of Andraste, and simply the Herald. They are also often referred by their race-specific surnames (Trevelyan for humans, Lavellan for elves, Cadash for dwarves, and Adaar for qunari).
 Dragon Age (Franchise) / int_3bcddb33
featureApplicability
1.0
 Dragon Age (Franchise) / int_3bcddb33
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_3bcddb33
 Dragon Age (Franchise) / int_3c3f28a5
type
Blessed with Suck
 Dragon Age (Franchise) / int_3c3f28a5
comment
Blessed with Suck: Being a mage pretty much means you have a big neon sign reading "POSSESS HERE" in the eyes of Demons. This isn't quite as great a danger as the Chantry makes out, however, so long as you're properly trained. Of course, every religious person you encounter would pretty much gladly burn you at the stake if they weren't terrified by your powers — the first thing they usually assume is that you'll turn them into frogs. It's not easy being a Grey Warden either. The first test of your mettle is the Joining: be out of luck and die horribly. Be lucky and die horribly too — only this time it takes about thirty years to drive you mad from being able to sense darkspawn thoughts, if you don't commit suicide-by-darkspawn in the Deep Roads first. In the interim, you'll have insane dreams about the Archdemon talking to you: if you're lucky, you, too, may be able to understand it one day! Unless a Blight is happening. Then you can throw yourselves against the Archdemon, hoping to slay it in a process that completely annihilates your soul! Oh, and one more teeny tiny detail: Ever wanted to have a kid? Good luck with that, especially with another Grey Warden. And in the first game, the Grey Wardens of Ferelden are composed of two new recruits who are being hunted down as criminals. Being a Grey Warden means you can sense the darkspawn, giving you adequate warning of when they are near. The downside, that very ability also allows the darkspawn to find you. Even if you try to run away, the darkspawn will find you... they always find you!
 Dragon Age (Franchise) / int_3c3f28a5
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1.0
 Dragon Age (Franchise) / int_3c3f28a5
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_3c3f28a5
 Dragon Age (Franchise) / int_3cd3a0f1
type
Femme Fatalons
 Dragon Age (Franchise) / int_3cd3a0f1
comment
Femme Fatalons: Desire Demons.
 Dragon Age (Franchise) / int_3cd3a0f1
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1.0
 Dragon Age (Franchise) / int_3cd3a0f1
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_3cd3a0f1
 Dragon Age (Franchise) / int_3d85c6bc
type
Black Speech
 Dragon Age (Franchise) / int_3d85c6bc
comment
Black Speech: While it never shows up outside of cutscenes, the appearance of the Darkspawn is frequently heralded by an ominous whispering. Possibly this is meant to indicate that the Warden is sensing them.
 Dragon Age (Franchise) / int_3d85c6bc
featureApplicability
1.0
 Dragon Age (Franchise) / int_3d85c6bc
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_3d85c6bc
 Dragon Age (Franchise) / int_42846e90
type
Elemental Powers
 Dragon Age (Franchise) / int_42846e90
comment
Elemental Powers: The primal schools revolve around this.
 Dragon Age (Franchise) / int_42846e90
featureApplicability
1.0
 Dragon Age (Franchise) / int_42846e90
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_42846e90
 Dragon Age (Franchise) / int_434a6d40
type
Evil Sorcerer
 Dragon Age (Franchise) / int_434a6d40
comment
Evil Sorcerer: The Tevinter Magisters.
 Dragon Age (Franchise) / int_434a6d40
featureApplicability
1.0
 Dragon Age (Franchise) / int_434a6d40
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_434a6d40
 Dragon Age (Franchise) / int_439a64d3
type
Our Witches Are Different
 Dragon Age (Franchise) / int_439a64d3
comment
Our Witches Are Different: Mages are usually sorted into two distinct groups - Circle mages, and maleficar. Flemeth - a recurring character first encountered in Dragon Age: Origins - and her daughters are the only characters repeatedly identified as witches. Specifically, they are the Witches of the Wilds, and they are considered so powerful and dangerous that even the Templars usually steer clear.
 Dragon Age (Franchise) / int_439a64d3
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1.0
 Dragon Age (Franchise) / int_439a64d3
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_439a64d3
 Dragon Age (Franchise) / int_45567321
type
Fantastic Ghetto
 Dragon Age (Franchise) / int_45567321
comment
Fantastic Ghetto: Alienages for elves who live in Southern Andrastian human cities; walled off communities filled with disease and squalor due to the poverty and oppression most city elves suffer from. Interestingly, there is a protective element to them since elves aren't technically required to live there, but due to the sometimes violent Fantastic Racism of humans against elves, it's a rare day that an elf makes a living in the city outside of an alienage. That being said, the quality-of-life across alienages isn't universal either; some alienages are actually able to eke out something resembling a decent living despite the conditions, but what is almost universal is the overcrowding, to the point that tens of thousands of elves may be living in a space smaller than a football field. Outside of the city, however, it's not too rare to come across non-Dalish elves living in the countryside alongside humans with little or no racial tensions, showing that not every elf that doesn't follow the Dalish ways are condemned to the alienage.
 Dragon Age (Franchise) / int_45567321
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1.0
 Dragon Age (Franchise) / int_45567321
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_45567321
 Dragon Age (Franchise) / int_4603ea49
type
Mystical Plague
 Dragon Age (Franchise) / int_4603ea49
comment
Mystical Plague: The Blight disease spread by the darkspawn is said to be a curse by the Maker upon the Tevinter Magisters, who turned into the first darkspawn themselves under its influence.
 Dragon Age (Franchise) / int_4603ea49
featureApplicability
1.0
 Dragon Age (Franchise) / int_4603ea49
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_4603ea49
 Dragon Age (Franchise) / int_469e3e2f
type
In-Universe
 Dragon Age (Franchise) / int_469e3e2f
comment
In most human societies, Elves are barely tolerated: segregated to Alienages, they can only find work outside these areas as servants and menial laborers - or in Tevinter, slaves. For good measure, the lack of basic rights allow high-ranking noblemen to abuse Elves for their own amusement, as players find out the hard way in Dragon Age: Origins if they picked the "City Elf" Origin, and players can witness multiple times in Dragon Age 2, and although the setting of Dragon Age 2, the city of Kirkwall, has a reputation even In-Universe as a...not very nice place, mistreatment of elves by humans is not uncommon.
 Dragon Age (Franchise) / int_469e3e2f
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1.0
 Dragon Age (Franchise) / int_469e3e2f
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_469e3e2f
 Dragon Age (Franchise) / int_48081842
type
The Stinger
 Dragon Age (Franchise) / int_48081842
comment
The Stinger and the Trespasser DLC reveals the return of the elvhenan mage that created the Veil and he is none too happy with how the future has turned out for his people. DA:I closes with rumblings of a new Qunari invasion building in Tevinter and Solas/Fen'Harel's oath to tear down his creation to once again merge the Fade with the waking world, an event which would be cataclysmic at best. Crapsack World indeed.
 Dragon Age (Franchise) / int_48081842
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1.0
 Dragon Age (Franchise) / int_48081842
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_48081842
 Dragon Age (Franchise) / int_4832a3bb
type
Always Chaotic Evil
 Dragon Age (Franchise) / int_4832a3bb
comment
Always Chaotic Evil: The darkspawn (except for the Architect and the Messenger, who are morally ambiguous). Demons as well, though some appear to be simply amoral. Plenty are pure evil though, and even the nicest ones are totally indifferent to the suffering they and their ilk cause.
 Dragon Age (Franchise) / int_4832a3bb
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1.0
 Dragon Age (Franchise) / int_4832a3bb
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_4832a3bb
 Dragon Age (Franchise) / int_495fdddf
type
No Biological Sex
 Dragon Age (Franchise) / int_495fdddf
comment
No Biological Sex: Spirits of the Fade are technically genderless. Even Desire Demons only appear to be female to make tempting mortals easier, and, while not seen in-game, they are mentioned to take male forms if that would work better on their targets.
 Dragon Age (Franchise) / int_495fdddf
featureApplicability
1.0
 Dragon Age (Franchise) / int_495fdddf
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_495fdddf
 Dragon Age (Franchise) / int_49d18492
type
Scenery Gorn
 Dragon Age (Franchise) / int_49d18492
comment
Scenery Gorn: There's an awful lot of wreckage encountered throughout the series. Notably, people going through the Deep Roads will be lucky to find one intact structure in any given area.
 Dragon Age (Franchise) / int_49d18492
featureApplicability
1.0
 Dragon Age (Franchise) / int_49d18492
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_49d18492
 Dragon Age (Franchise) / int_4c49b8f7
type
Hot as Hell
 Dragon Age (Franchise) / int_4c49b8f7
comment
Hot as Hell: Desire demons, who take the appearance of attractive, nearly-naked women and whose idle animations during conversation include acts such as feeling themselves up.
 Dragon Age (Franchise) / int_4c49b8f7
featureApplicability
1.0
 Dragon Age (Franchise) / int_4c49b8f7
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_4c49b8f7
 Dragon Age (Franchise) / int_4cf04991
type
SocialDarwinist
 Dragon Age (Franchise) / int_4cf04991
comment
"The Stone" is a deity worshipped within the Dwarven culture. It's treated as both a deity and immanent force that controls both the fates of the Dwarves themselves as well as the subterranean world they live within. Every Dwarf is considered part of the Stone, which is used to justify culling the weak or degenerate from their ranks, since said "weaknesses" would also affect The Stone.
 Dragon Age (Franchise) / int_4cf04991
featureApplicability
1.0
 Dragon Age (Franchise) / int_4cf04991
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_4cf04991
 Dragon Age (Franchise) / int_4ef62a4d
type
Full-Circle Revolution
 Dragon Age (Franchise) / int_4ef62a4d
comment
In particular, not too long from being freed from Tevinter, Orlais conquered and occupied its neighbors for centuries, most famously Ferelden and the Elven Dales. While Orlais' occupation of Ferelden is condemned as unforgivable, its occupation of the Elven Dales is praised in-universe since the elves were "isolationist" and "unfriendly" in the years leading up to the war.note Not aiding humans during the Second Blight, turning away trade caravans and missionaries, and fighting in border skirmishes that ended with the alleged and eventually confirmed elven attack on the small human village of Red Crossing.
 Dragon Age (Franchise) / int_4ef62a4d
featureApplicability
1.0
 Dragon Age (Franchise) / int_4ef62a4d
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_4ef62a4d
 Dragon Age (Franchise) / int_4f6cf75
type
Mirroring Factions
 Dragon Age (Franchise) / int_4f6cf75
comment
Mirroring Factions: The Templars and the mages might be at war each other, both groups have difficulty with shades of grey and both fit into the Knight Templar trope.
 Dragon Age (Franchise) / int_4f6cf75
featureApplicability
1.0
 Dragon Age (Franchise) / int_4f6cf75
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_4f6cf75
 Dragon Age (Franchise) / int_50b05d30
type
Disproportionate Retribution
 Dragon Age (Franchise) / int_50b05d30
comment
The Chantry treats the Maker with absolute reverence and makes the quest for His forgiveness of mankind's sins its primary goal, even though their canon makes the Almighty sound like a fickle, rather short-fused deity with a penchant for Disproportionate Retribution, lack of any actual love (or even vague sense of parental responsibility) for His creations, and no problem playing favorites for a girl in ways even Zeus might have called out of line. The Chantry preaches that He is God, but doesn't really make a very good job of painting Him as a good god. Ironically, it's the less orthodox if not borderline-blasphemous interpretations like Leliana's that attempt to paint the Maker as a God who someone may actually want to revere.
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Our Demons Are Different
 Dragon Age (Franchise) / int_50ed1af4
comment
Our Demons Are Different: They've got a few of the standard traits and tactics, but rather than being diabolical monsters, they're merely the evil half of the population of spirits inhabiting the Fade, the setting's Spirit World.
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Fantastic Underclass
 Dragon Age (Franchise) / int_5115e5f6
comment
Fantastic Underclass: In most human societies, Elves are barely tolerated: segregated to Alienages, they can only find work outside these areas as servants and menial laborers - or in Tevinter, slaves. For good measure, the lack of basic rights allow high-ranking noblemen to abuse Elves for their own amusement, as players find out the hard way in Dragon Age: Origins if they picked the "City Elf" Origin, and players can witness multiple times in Dragon Age 2, and although the setting of Dragon Age 2, the city of Kirkwall, has a reputation even In-Universe as a...not very nice place, mistreatment of elves by humans is not uncommon. As Dwarven society is dominated by a Fantastic Caste System, the Casteless are universally loathed: the descendants of outcasts and criminals, they are branded at birth so they can be recognized on sight, excluded from most forms of legal employment, and segregated to Dust Town - a region of Ozammar that makes Alienages look friendly and upscale by comparison. Casteless women have the opportunity to advance in status by seducing nobles into marriage, but other than that, little social mobility is available short of leaving Orzammar altogether. As such, many join the Carta in the hopes of earning money and status, as is the case with players who pick the "Dwarf Commoner" origin.
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Sacred Scripture
 Dragon Age (Franchise) / int_519be2fc
comment
Sacred Scripture: The Chant of Light is the holy word of the Chantry, but just like the Qu'ran it's meant to be spoken, not read. While people obviously read the Chant, they only do so in order to memorize and recite it.
 Dragon Age (Franchise) / int_519be2fc
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The Church
 Dragon Age (Franchise) / int_51bc8d33
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The Church: The Chantry
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 Dragon Age (Franchise) / int_525df529
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Not Using the "Z" Word
 Dragon Age (Franchise) / int_525df529
comment
Not Using the "Z" Word — they're never referred to in-game as vampires. Indeed, they're counted more as walking corpses, rather than their own kind of undead, though they are among the most powerful of the walking dead.
 Dragon Age (Franchise) / int_525df529
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Our Dwarves Are All the Same
 Dragon Age (Franchise) / int_5281d5b1
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Our Dwarves Are All the Same is played with. Noble dwarves obsessed with tradition hew closest to the archetype but many dwarves are beardless, nearly all have american accents and their society leaves something to be desired. Though they still live in mountains and work stone.
 Dragon Age (Franchise) / int_5281d5b1
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Legion of Lost Souls
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Legion of Lost Souls: The Dwarven Legion of the Dead, who will accept anyone into their ranks no matter their background and hold a funeral for the new recruit upon their induction. The Grey Wardens are a bit of this too, since they have no objections to drafting anyone — regardless of race, background, or criminal history — who they think will be strong enough to fight the darkspawn.
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Fantastic Rank System
 Dragon Age (Franchise) / int_54451d1
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Fantastic Rank System: The Qunari have one; see the trope page for details.
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The Empire
 Dragon Age (Franchise) / int_556a4e20
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The Empire (Orlais) and several kingdoms, with Standard Royal Court, modeled off of historical feudal and imperial societies. And then there's The Horde (darkspawn).
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Potion-Brewing Mechanic
 Dragon Age (Franchise) / int_55f0e46c
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Potion-Brewing Mechanic: Potion making usually revolves around discovering recipes for various potions and collecting ingredients for them. In Dragon Age: Origins, potion-mixing is tied to the Herbalism skill, which every party member can learn and use. More powerful recipes require higher levels in the skill, and ingredients are found or bought in individual samples that are consumed to produce potions. In Dragon Age II, Hawke no longer needs any alchemical skills and instead orders potions and poisons from a friendly herbalist for a small fee. Ingredients are no longer collected in individual samples, but marked as "resources" and can be exploited indefinitely, although more powerful potions require multiple sources of the same ingredient and some unique ingredients like Ambrosia can only be used once. Dragon Age: Inquisition mixes the two previous games' approaches in that you once again need to collect individual components for each potion, but not longer need any potion-making skills, as the Inquisitor, like Hawke, orders the potions from the Inqusition's herbalists at Skyhold or the field camps.
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Single-Precept Religion
 Dragon Age (Franchise) / int_561b252d
comment
Single-Precept Religion: The Chantry is an unusual example. It has immense detail in its history, hierarchy, style and so on, but its actual teachings are pretty much limited to "Magic exists to serve man, not to rule over him." This seems rather odd in a role playing game which often asks the player to express either devotion or disdain for the chantry, despite knowing virtually nothing about it beyond it being the religion of the land. The Chantry's main reason for existing is spread the teaching of its prophet Andraste to the entire world in the hopes that their creator-god will return to humanity after leaving when Andraste was betrayed and executed. This also colors their entire sociopological philosophy. The Chantry teaches that Humanity Is Special and Women Are Wiser because Andraste was a human woman (thus bars men and non-humans from the priesthood). Since Andraste rose against tyrannical magisters who enslaved the world then executed her, the Chantry demonizes mages in her name (taking her quote "magic exists to serve man, not to rule over him" out of context). The Elven homeland was taken and the elves remain subjugated due to Dales elves resisting worshiping Andraste in favor of their own gods. The Chantry is also "the religion of the land" due to its expansionist teachings; demonizing, outlawing, and killing off all other religions as evil and pagan. Tellingly, characters who dislike the Chantry tend to be those hurt by their teachings, like mages and Dalish elves. Characters not in direct conflict but who have their own religion/culture tend to feel pretty neutral, like dwarves and Rivaini humans. It's mostly human muggles and city elves who tend to revere the Chantry most.
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 Dragon Age (Franchise) / int_56766569
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Token Religious Teammate
 Dragon Age (Franchise) / int_56766569
comment
Token Religious Teammate: For a series that takes place against the backdrop of a fairly medieval setting with a pretty clear-cut Crystal Dragon Jesus version of Christianity in it, characters who actually are as religious as expected are surprisingly rare (and most of those who are are directly affiliated with the Chantry), with the others being agnostic, atheists or rather flippant towards religion. In DA:O, the only devout Andrastian is Leliana (who is also affiliated with the Chantry). Though Sten is another religious character - just not of the Andrastian denomination. In DA:A, Anders is somewhat Andrastian, but doesn't display a lot of respect towards the Chantry (not without reason though). In DA2, the only religious character is Sebastian, again someone who is affiliated with the Chantry. And finally, in DA:I, we have Cassandra, another character on the Chantry's payroll, who is the only deeply devout companion you have (though your extended group also includes Cullen and Leliana). However, Sera surprisingly declares her Andrastianism as well (though this is just as much to spite the Elves as anything else). Another interesting variety is Vivienne, who never outright displays any piousness, but nevertheless apparently is religious enough to possibly end up as the setting's Crystal Dragon Pope.
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 Dragon Age (Franchise) / int_575fd5e2
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Dark Is Not Evil
 Dragon Age (Franchise) / int_575fd5e2
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Dark Is Not Evil: Not all maleficars are evil. Just most of them.
 Dragon Age (Franchise) / int_575fd5e2
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Green Rocks
 Dragon Age (Franchise) / int_57a91010
comment
Green Rocks: As if the green-blueish veins of lyrium itself weren't enough, Dragon Age also has lifestones, a rare rock that has existed in close proximity to lyrium ore, and as such, they have absorbed some of its traits. Crushing a lifestone gives the user a small bonus to nature resistance for a short time — reasonable enough. But in addition, lifestones enhance the natural properties of other materials used in item creation, and how! These magic rocks are used as natural property 'enhancers' in all sorts of antidotes, salves, poisons, and grease traps, of all things, conveniently making things more healing, more deadly, more acidic, or more greasy just by mere presence, it seems.
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Fantastic Racism
 Dragon Age (Franchise) / int_57b80b45
comment
Fantastic Racism: It's a high fantasy setting, what did you expect? Let us count the ways! Humans look down on elves, seeing them as heathens at best, and savages at worst. They also tend to look down on Qunari (see below), calling them "Oxmen". The only non-human race they seem to actually get along with are surface dwarves. The Dalish elves really don't like humans, seeing them as short-lived and thuggish. Many of the Dalish also look down on Alienage elves, and are mystified why they remain in the human cities. Oftentimes, less sympathetic Dalish will call Alienage elves "flat-ears", seeing them as having abandoned the old ways to embrace more and more human culture. Meanwhile, the Alienage elves, while typically friendly with the Dalish (or at least more friendly than humans are) are still wary of their woods-faring kin, some even seeing them as savage as Humans percieve them. Some Alienage elves even criticize the Dalish for clinging to their dying religion and refusing to adapt while their numbers dwindle around them. There is also derision for elves who refuse to associate with the Alienage or the Dalish, often using the same "flat-ear" derogatory term as the Dalish do towards them. For the Dwarves, the higher castes of Orzammar treat the casteless as lower than dirt. Underground Dwarves in general also look down on humans and elves, considering themselves to be superior. And they also hate "surface dwarves", fellow dwarves who have left Orzammar for the surface world, who are officially considered casteless and exiles. The Qunari look down on all non-Qun followers as bas, literally "things." The Qunari are also scared shitless of mages, making mages even within the Qunari society tightly controlled slaves within their own bodies, and dubbed Saarebas, literally "dangerous things."
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Fantasy Counterpart Culture
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Fantasy Counterpart Culture: Orlais is the most overt nature, borrowing from a number of different French stereotypes. It is especially done to contrast Ferelden, the England counterpart. Ferelden is basically "Scotland/Anglo-Saxon England" as a foil to the whole high medieval "Ancien Régime" thing Orlais has going. Antiva is "a fictionalized version of a medieval Italian city-state like Venice"... where everyone has a Spanish accent for some reason. The Chasind Wilders are clearly based on Celtic tribes from Pre-Roman Britain. The Tevinter Imperium borrows various elements from Rome including Byzantium (which, as confirmed by Word of God, it is based on): It was the ancient superpower of the setting that didn't know an equal far and wide; while its remnant after its breakup is still a fairly strong entity in its own right. It was brutal, expansionist and relied on slavery. It was the authority behind the execution of the Christ-like figure, but during its decline converted to the new religion. It also adopted a homebrew version of said religion after a schism. It is the buffer between the Europe-inspired part of the setting and a foreign religious invader. Names and language have a distinctly Latin flavor with some Greek sprinkled in*Though they speak English with an upper-class accent, likely for the sake of simplicity and not having to find people fluent in Latin; it has a Senate and also an Archon as leader. That said, while Tevinter's role in multiple instances is inspired by Rome, culturally it has fairly little in common with both Ancient Rome as well as Byzantium; especially with Eastern Rome the similarities are fairly minuscule. While the Qunari have next to nothing in common with the Saracens culturally, the role they play for the setting (and particularly its Andrastian nations) is fairly similar: like the Muslims of the Middle Ages towards Christianity, the Qunari are a fairly recent outside threat whose antagonistic attitude is the result of far-reaching religious differences. Word Of God has stated that Thedas elves are based on the Jewish people (lost homeland, Jewish ghettos in many medieval cities, etc), and has admitted that their situation is easily comparable to Native Americans and other historically oppressed minorities; their accents, on the other hand, make heavy use of Celtic, Welsh, and Irish influence.
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Unreliable Canon
 Dragon Age (Franchise) / int_580f4907
comment
Unreliable Canon: A major draw of the Dragon Age verse is the fact that almost all rules about how the lore and mechanics of its world works comes from unreliable sources, but still manages to feel consistent. Established knowledge about how magic, spirits, and demons work, as well as the history and culture of entire races or countries, are gradually revealed to have either gaping holes or a small misconception that changes everything you know about how things work. However these Revisions slowly peel away a more consistent truth, which leaves fans speculating and theorizing as to how it all works. Case in point, there's a reason Dragon Age Setting folder above comes with a disclaimer regarding this, because some events that are accepted as fact by all sides involved turn out to have not progressed the way the in-universe history portrays it. For example, as noted below, the downfall of the Elvhenan and the end of Elvhen immortality had nothing to do with the arrival of the humans to Thedas, and in fact had already concluded by the time the first Human tribes had set foot on the continent. The only civilization that seems to have its history in somewhat of a straight line are the Dwarves, due to their habit of storing their memories in Lyrium in their Shaperates, and even then there's only so much they have recorded, not to mention it's pretty much admitted that it's common for their history to be "tweaked" here and there via the erasure or rewriting of certain memories in order to suit the whims of those in charge.
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Warrior vs. Sorcerer
 Dragon Age (Franchise) / int_58d22032
comment
Warrior vs. Sorcerer: The series as a whole has an example of institutionalized warrior-wizard enmity. Said enmity is between the Circle of Magi and the Templar Order — a branch of the Chantry composed of non-mage knights whose sole purpose is to be the Sword of Damocles hanging over the Magi's heads in case power goes to their heads. In DA2 and DAI, this system finally breaks down and the two institutions go for each other's throats after centuries of uneasy peace. Dragon Age II: Inverted if Hawke is a mage, who struggles to contain and maintain stability in the city of Kirkwall as tensions continue to rise between the resident Templars led by Knight-Commander Meredith and the Kirkwall Circle Mages. Played straight with one of Hawke's companions, Fenris, an elven warrior and former slave who's been spending the past few years hunting down Tevinter slavers, all of whom are magistersnote Magister(s) colloquially refers to mages from the Tevinter Imperium. More specifically, his personal questline deals with hunting down the magister named Danarius, who has been keeping Fenris' mother and sister as slaves. Dragon Age: Inquisition: Invoked, and slightly downplayed, if the Inquisitor is either a Rogue or Warrior class, as they lead the titular Inquisition against the Darkspawn magister Corypheus. Downplayed only in that the Anchor, a magical artifact that fused itself into the Inquisitor, gives them some control over the Fade and the various rifts throughout the world of Thedas.
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Magic Mirror
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Magic Mirror: The ancient elven civilization of Arlathan used mirrors called Eluvians to communicate over long distances and, very likely, other purposes whose secrets have been lost over millennia. The Masked Empire and Dragon Age: Inquisition reveal that it was a veritable portal network, replacing tens or perhaps hundreds of miles' worth of travel with the length of a leisurely stroll.
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Here There Were Dragons
 Dragon Age (Franchise) / int_5ba5a470
comment
Here There Were Dragons: Griffons have died off, the elves have been subjugated and lost their immortality and most of their cultural heritage, magic is rare, dragons were thought to be extinct until a very few were seen at the start of the age, the Tevinter Imperium fell in all but name long ago and its gods were turned into Archdemons, and perhaps the most fantastic thing is the advent of an apocalyptic horde led by said Archdemons and hellbent on destruction. Oh yeah, it's the sticks all right. Of course, main characters being what they are, they'll uncover plenty of special things that are still in the world.
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One Myth to Explain Them All
 Dragon Age (Franchise) / int_5d6a98a
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One Myth to Explain Them All: The series is leaning in this direction, as of Inquisition. It seems that all (or most) of the belief systems in the story have a grain of truth to them somewhere, but the common thread that links them all hasn't been revealed yet.
 Dragon Age (Franchise) / int_5d6a98a
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Choice-and-Consequence System
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Choice-and-Consequence System: : The choice map is so convoluted at this point that its Old Save Bonus subsystem actually started breaking down and forced the devs to develop a new system, the "Dragon Age Keep", that preserves each player's personal canon online and automatically patches any plot inconsistencies that might occur.
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Magic Potion
 Dragon Age (Franchise) / int_60bba69b
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Magic Potion: Potions are made from a variety of ingredients that you have to gather, mixed by either yourself or NPC shopkeepers to make potions. They're divided between regular potions (mostly healing items), tonics (elemental resistances and stat boosts), and grenades (thrown instead of drunk, various effects).
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It Tastes Like Feet
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Ham from the Anderfels tastes of despair.
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Armor and Magic Don't Mix
 Dragon Age (Franchise) / int_6243b83b
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Armor and Magic Don't Mix: Magic and heavy armor don't mix for two reasons: heavier armor sets tend to have high requirements on Strength, which the mages generally don't develop, and also make casting spells more expensive, effectively reducing their mana pools. It is, however, possible to subvert this in Dragon Age: Origins if you manage to unlock the Arcane Warrior mage specialization, which checks Strength restrictions against your Magic score instead. In Dragon Age II, Mages tend to stick to wearing robes or clothing adorned with the bare minimum amount of armour, such as gauntlets, bevots and spaulders; they sacrifice protection for more flexibility in spellcasting, which relies heavily on intricate gestures and movements of the entire body to form and direct spells accurately. There is also an implication that, due to the unstable energies surrounding a mage during spellcasting, it is very much a bad idea to be wearing something like heat and/or electricity-conducting full plate armor while slinging fireballs and lightning bolts around like potatoes. Given that it is a not-too-uncommon occurrence for such incidents as mages setting the tails of their robes on fire or a pulse of reality-altering magical energy rattling your bones, Maker knows what would happen if your person-frying or steel-melting magic attack got caught between the plates of your armor and returned to sender.
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Dead Man Walking
 Dragon Age (Franchise) / int_634a768
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Dead Man Walking: All Grey Wardens, due to the Taint. Also, the entire purpose of the Legion of the Dead, to the point of holding a funeral for them when they join up.
 Dragon Age (Franchise) / int_634a768
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The Dragons Come Back
 Dragon Age (Franchise) / int_63fa98df
comment
The Dragons Come Back: The series is called "Dragon Age" because that's the age the story takes place in. Each age is named at the end of the previous one based on portents and signs. It's called the Dragon Age because dragons just recently started reappearing after being nearly hunted to extinction.
 Dragon Age (Franchise) / int_63fa98df
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1.0
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Dragon Age (Franchise) / int_63fa98df
 Dragon Age (Franchise) / int_648e3ba4
type
Our Wyverns Are Different
 Dragon Age (Franchise) / int_648e3ba4
comment
Our Wyverns Are Different: Wyverns are "cousins" of sorts to the series' true dragons. They can't fly or breath fire — they're more like wingless hulking, Komodo dragon-esque beasts than anything else — but they're just as vicious and they spit deadly poison (which particularly adventurous nobles use to brew a Fantastic Drug). They will often attack in small packs, indicating a degree of high animal intelligence.
 Dragon Age (Franchise) / int_648e3ba4
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1.0
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1.0
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Dragon Age (Franchise) / int_648e3ba4
 Dragon Age (Franchise) / int_686083e8
type
Ethnic God
 Dragon Age (Franchise) / int_686083e8
comment
Ethnic God: The elves worship a pantheon of deities known as the Creators (revealed to have been ancient elven god-kings in the third game), while the dwarves venerate their ancestors and a mysterious female being named "the Stone", which represents the entirety of the earth (who may be a massive slumbering Titan). Humans and the qunari/kossith lack such a deity, since the most common human faith is that in The Maker, which proclaims universality, and the qunari follow the quasi-religious philosophy of the Qun, which is likewise not specific to their race. In ancient times, however, the human tribe of Tevinters worshiped a pantheon of seven Old Gods (giant magical dragons). "The Stone" is a deity worshipped within the Dwarven culture. It's treated as both a deity and immanent force that controls both the fates of the Dwarves themselves as well as the subterranean world they live within. Every Dwarf is considered part of the Stone, which is used to justify culling the weak or degenerate from their ranks, since said "weaknesses" would also affect The Stone. According to Solas, some benevolent spirits will watch over a particular group of people—whether it be as large as an entire ethnic group or a small village or family. Often, these spirits will do so without that group of people even knowing they're there, like one spirit he calls "The Matchmaker", who helped people within a small village with perfect romantic compatibility meet each other and fall in love.
 Dragon Age (Franchise) / int_686083e8
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1.0
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Dragon Age (Franchise) / int_686083e8
 Dragon Age (Franchise) / int_69dff6df
type
Fantasy Counterpart Religion
 Dragon Age (Franchise) / int_69dff6df
comment
Fantasy Counterpart Religion: The Andrastrian Chantry is a fantasy version of the Catholic Church, except with a Gender Flip on the power dynamics with women at the center with Andraste, the martyr who founded it, its priestesses being required to be celibate, and a female leader known as The Divine. It also underwent and internal fracturing, with Tevinter having its own version of the Chantry with a male leader, rather like the split between the Catholic Church and the Eastern Orthodox Church. The Qun has next to nothing in common with Islam or Muslim culture, but an rapid expansionist religious movement coming into conflict with fantasy Christian Europe (Ferelden, Orlais, Antiva) and fantasy Byzantine (Tevinter) is reminiscent of medieval Muslim conquests. Bonus points for having a foothold in and relations with Rivain, a region seemingly based on Portugal and Spain, much like the Moors in Iberia.
 Dragon Age (Franchise) / int_69dff6df
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1.0
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1.0
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Dragon Age (Franchise) / int_69dff6df
 Dragon Age (Franchise) / int_69f4d99b
type
Shockwave Stomp
 Dragon Age (Franchise) / int_69f4d99b
comment
Shockwave Stomp: Ogres and Golems tend to be frequent users of this.
 Dragon Age (Franchise) / int_69f4d99b
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1.0
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Dragon Age (Franchise) / int_69f4d99b
 Dragon Age (Franchise) / int_6a44ee29
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Jeanne d'Archétype
 Dragon Age (Franchise) / int_6a44ee29
comment
Among humans and city elves, much of this is due to Andraste. The dominant religion having their Christ-figure be a powerful warrior woman makes it much more culturally acceptable for women to take up martial interests and careers than in historical medieval times. Among the dwarves, women had to fight for the right to fight, leading to the founding of the Silent Sisters. The Dalish elves are too few in number to turn down any capable hands, and mages are too valuable for any not to be used to their fullest.
 Dragon Age (Franchise) / int_6a44ee29
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1.0
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Dragon Age (Franchise) / int_6a44ee29
 Dragon Age (Franchise) / int_6bcfbc7e
type
Fantasy Gun Control
 Dragon Age (Franchise) / int_6bcfbc7e
comment
Fantasy Gun Control: Dragon Age's society has the engineering capacity to produce smokeless coal or build entire cities underground, but only the Qunari have invented gunpowder. Dwarves know a little about explosives, but typically said explosives are powered by the volatile and magically-toxic Lyrium, reducing their utility, and Qunari assassins have been known to hunt down and kill anyone who looks like they might give the secret of controlled explosions to those not of the Qun, or even those outside the Qun who are close to unlocking the formula independently.
 Dragon Age (Franchise) / int_6bcfbc7e
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1.0
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Dragon Age (Franchise) / int_6bcfbc7e
 Dragon Age (Franchise) / int_6bda9a30
type
Meaningful Name
 Dragon Age (Franchise) / int_6bda9a30
comment
Meaningful Name: The Antivan Crows. A group of crows is referred to as a murder.
 Dragon Age (Franchise) / int_6bda9a30
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1.0
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Dragon Age (Franchise) / int_6bda9a30
 Dragon Age (Franchise) / int_6e6ac290
type
Lore Codex
 Dragon Age (Franchise) / int_6e6ac290
comment
Lore Codex: The series has an extensive codex comprised exclusively of in-universe documents equivalent to a nine-novel book series in length. Individual entries are often carried over from game to game, with their in-universe authors making appropriate updates to reflect the events of the past installments.
 Dragon Age (Franchise) / int_6e6ac290
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Dragon Age (Franchise) / int_6e6ac290
 Dragon Age (Franchise) / int_6f0012b3
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Speaks in Shout-Outs
 Dragon Age (Franchise) / int_6f0012b3
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Speaks In Shoutouts: The Chanters, who can only speak in quotes of the Chant of Light.
 Dragon Age (Franchise) / int_6f0012b3
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1.0
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Dragon Age (Franchise) / int_6f0012b3
 Dragon Age (Franchise) / int_72217e12
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Murder, Inc.
 Dragon Age (Franchise) / int_72217e12
comment
Antivan society fits as well. Zevran pretty much spells it out for you. The main difference between Orlais and Antiva when it comes to the court is that in Orlais, the poor soul who mis-stepped at least knows when they have committed a faux pas. In Antiva, your first (and last) sign that you messed up is a knife in your gut courtesy of the resident Antivan Crow.
 Dragon Age (Franchise) / int_72217e12
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Dragon Age (Franchise) / int_72217e12
 Dragon Age (Franchise) / int_73f7975f
type
Jerkass Gods
 Dragon Age (Franchise) / int_73f7975f
comment
Jerkass Gods: The Chantry treats the Maker with absolute reverence and makes the quest for His forgiveness of mankind's sins its primary goal, even though their canon makes the Almighty sound like a fickle, rather short-fused deity with a penchant for Disproportionate Retribution, lack of any actual love (or even vague sense of parental responsibility) for His creations, and no problem playing favorites for a girl in ways even Zeus might have called out of line. The Chantry preaches that He is God, but doesn't really make a very good job of painting Him as a good god. Ironically, it's the less orthodox if not borderline-blasphemous interpretations like Leliana's that attempt to paint the Maker as a God who someone may actually want to revere. If the Old Gods of the Tevinter Imperium didn't fit this trope before, they definitely do after they become insane Archdemons that lead the darkspawn in a bid to kill everything. Certainly Corypheus's account, if it can be trusted, indicates that if Dumat knew what the results of his goading would be, he was a complete jerkass.
 Dragon Age (Franchise) / int_73f7975f
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1.0
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Dragon Age (Franchise) / int_73f7975f
 Dragon Age (Franchise) / int_740f59b4
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ColorCodedForYourConvenience
 Dragon Age (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience: The three protagonists of each game so far have had a distinct color associated with them: blue, as in Warden blue, for the Warden. Red, which both is used frequently for the Amells and Kirkwall, for the Champion. Green, which primarily is the color of the Anchor and Fade, for the Inquisitor. Inadvertently this means they make a Chromatic Arrangement.
 Dragon Age (Franchise) / int_740f59b4
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1.0
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Dragon Age (Franchise) / int_740f59b4
 Dragon Age (Franchise) / int_7464705c
type
Arc Words
 Dragon Age (Franchise) / int_7464705c
comment
Arc Words: 'Songs' and 'singing' are important events or concepts throughout the series. Ranging from the Calling that lures darkspawn and Grey Wardens to the buried Old Gods, to the 'singing' of red lyrium (which is actually the same song as the first), to Cole repeatedly referring to abstract concepts as songs or singing, to Flemeth referring to events as the steps of a dance and stating her inability to not follow the music. Normal lyrium (which is about the only thing that naturally exists in the physical world and the Fade) also has a "song". The word "lyrium" (at least out of universe) is related to the words "lyrics" "lyrical" etc. – in other words it basically means "singing mineral". Taking it further, the Chantry is named for the Chant of Light, which is divided into canticles. The holy book of the primary religion in Thedas is effectively one long song. In a less elegant sense, a commonly repeated phrase in Dragon Age II and Inquisition is: "Well, shit." Often said in reaction to the escalating amount of craziness and violence around the main characters.
 Dragon Age (Franchise) / int_7464705c
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Dragon Age (Franchise) / int_7464705c
 Dragon Age (Franchise) / int_7537b028
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Dragons Are Divine
 Dragon Age (Franchise) / int_7537b028
comment
Dragons Are Divine: Zig-Zagged: regular dragons are mindless beasts hunted to near extinction in modern times. However, at the height of the Tevinter Imperium, most humans worshiped seven draconic Old Gods (and there are still holdouts of the dragon cult to this day), who had been fully sentient and actively communicated with their priesthood.
 Dragon Age (Franchise) / int_7537b028
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Dragon Age (Franchise) / int_7537b028
 Dragon Age (Franchise) / int_7583ecbf
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Morality Kitchen Sink
 Dragon Age (Franchise) / int_7583ecbf
comment
Morality Kitchen Sink: Present in the first game, ramped up in the second.
 Dragon Age (Franchise) / int_7583ecbf
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1.0
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Dragon Age (Franchise) / int_7583ecbf
 Dragon Age (Franchise) / int_77586b1c
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Spirit World
 Dragon Age (Franchise) / int_77586b1c
comment
Spirit World: The Fade.
 Dragon Age (Franchise) / int_77586b1c
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1.0
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Dragon Age (Franchise) / int_77586b1c
 Dragon Age (Franchise) / int_777c0033
type
Technical Pacifist
 Dragon Age (Franchise) / int_777c0033
comment
Technical Pacifist: The Dalish are nomadic and never stay in one place too long to avoid conflict since the Chantry outlawed their religion, making them targets of human attacks. The Keeper even says that they could destroy a nearby Human village who are rallying a mob to drive them out, if they so wished, but that would only cause King Cailan to send soldiers next time, thus it is wiser to simply move on.
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Dragon Age (Franchise) / int_777c0033
 Dragon Age (Franchise) / int_7870735b
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From Bad to Worse
 Dragon Age (Franchise) / int_7870735b
comment
From Bad to Worse: The series as a whole makes a pretty good posterboy for this trope. It starts with a Blight, which is bad enough, but it manages to be one of the shortest and least damaging Blights in recorded history in spite of all the political turmoil in Ferelden mucking things up. Fast-forward to DA2: A minor kerfluffle with some stranded Qunari in the city-state of Kirkwall (and a long-lost Artifactof Doom) sets up an already fragile Mage/Templar relationship for a dive off the deep end and then the one mediator that could have saved it goes boom. In response the Templar commander goes batshit, the mages follow suit and now it's on between the mages and templars all across Thedas. Next comes DA:I. At this point, the Mage-Templar War has lost almost all sense of meaning to either party; they're just out to kill as much of each other as possible. One last peace talk is called and then the one mediator that could have saved it goes boom. On the plus side, most of the mages and templars that were at each others throats also die in the explosion effectively ending the war, only now there's an ancient Tevinter magister running around with aspirations for godhood and a giant rend in the Veil provides an ample opportunity for demons to invade the material world and make things (even more) miserable. *deep breath* And we're not done yet. The Stinger and the Trespasser DLC reveals the return of the elvhenan mage that created the Veil and he is none too happy with how the future has turned out for his people. DA:I closes with rumblings of a new Qunari invasion building in Tevinter and Solas/Fen'Harel's oath to tear down his creation to once again merge the Fade with the waking world, an event which would be cataclysmic at best. Crapsack World indeed.
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Dragon Age (Franchise) / int_7870735b
 Dragon Age (Franchise) / int_7b047cb2
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Legendary Weapon
 Dragon Age (Franchise) / int_7b047cb2
comment
Legendary Weapon: Any weapon (or, indeed, any item) that unlocks a Codex entry. Additionally, if you acquired the weapon Vigilance in Awakening, the epilogue mentions that it went on to become one of these.
 Dragon Age (Franchise) / int_7b047cb2
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1.0
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Dragon Age (Franchise) / int_7b047cb2
 Dragon Age (Franchise) / int_7b144404
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Mental World
 Dragon Age (Franchise) / int_7b144404
comment
Mental World: The Fade, a place of dreams and imagination, where those connected to the Fade go when they sleep.
 Dragon Age (Franchise) / int_7b144404
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1.0
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Dragon Age (Franchise) / int_7b144404
 Dragon Age (Franchise) / int_7cb3c6c1
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Ancestor Veneration
 Dragon Age (Franchise) / int_7cb3c6c1
comment
Ancestor Veneration: Religious beliefs of the dwarves in the series are split between venerating "the Stone", from which they believe to have originated and to whom they return after death, and venerating the Ancestors — particularly noble and resourceful dwarves of the past. There are also Paragons — individuals so remarkable, they are officially recognized as "living Ancestors" and, when they do return to the Stone, venerated above all other Ancestors.
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Dragon Age (Franchise) / int_7cb3c6c1
 Dragon Age (Franchise) / int_7e675d95
type
Unequal Rites
 Dragon Age (Franchise) / int_7e675d95
comment
Unequal Rites: A long time ago, a powerful nation called the Tevinter Imperium once conquered nearly all of the known world by using an extremely dangerous sorcery called Blood Magic, which allowed them to broker deals with and summon demons as well as use a powerful form of Mind Control. Eventually, their reign was toppled by the appearance of the Blight, which struck the Empire from nowhere and left them crippled. Most of the world's nations were formed by barbarian clans that rebelled against the weakened Empire, and the followers of those early rebels quickly formed a religion called the Chantry. The Blight continues to plague the world to this day, and the Chantry teachings blame magic for unleashing it. Because of this, mages in general are treated as worse than dirt, and any mage that is not under the direct control of the Chantry is labeled as an apostate who are to be killed on sight. Worse than them are the "Maleficar", which are simply apostates who use the hated Blood Magic which unleashes demons and once enslaved the world. This also exists between fellow mages, ranging from Fraternities with different political viewpoints to nerdy debates over which spell school is better (e.g, Entropy fans vandalizing books on Spirit Magic).
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Dragon Age (Franchise) / int_7e675d95
 Dragon Age (Franchise) / int_80cd1f62
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God of Evil
 Dragon Age (Franchise) / int_80cd1f62
comment
Then again, he has a lot of differences, too. In fact, to anyone well versed in Christian theology it seems like the Maker was specifically meant to be as opposite a monotheistic deity to the Christian God as possible without being a God of Evil. The Maker wanted his creation to go out and make their own lives and got upset when they decided to spend all their time giving him praise, while God (partly) created so that there might be something other than Himself that could return His love, and got upset when Satan tried to turn away from Him. The Maker abandoned humanity because of their sin, while the Bible emphasize how God ''will NOT'' give up on us, which is in fact the central aspect to all of Christian Cosmology.
 Dragon Age (Franchise) / int_80cd1f62
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Dragon Age (Franchise) / int_80cd1f62
 Dragon Age (Franchise) / int_812ee32b
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Linear Warriors, Quadratic Wizards
 Dragon Age (Franchise) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards — a single Templar to execute a potentially dangerous Mage early will save dozens of Templar lives later.
 Dragon Age (Franchise) / int_812ee32b
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1.0
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Amalgamated Individual
 Dragon Age (Franchise) / int_817a04a2
comment
Amalgamated Individual: The Friends of Red Jenny, a sprawling collective of individuals who are extremely loosely organized. They perform various underhanded actions, ranging from petty larceny to outright murder, in order to stick it to members of the upper class who are dishonest or cruel to those beneath them. There is no actual Red Jenny, but "she" is frequently blamed for the work of "her" friends.
 Dragon Age (Franchise) / int_817a04a2
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Dragon Age (Franchise) / int_817a04a2
 Dragon Age (Franchise) / int_81c72ad5
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Vestigial Empire
 Dragon Age (Franchise) / int_81c72ad5
comment
Vestigial Empire: The Tevinter Imperium, which never recovered from the First Blight, Andraste's rebellion, and the Qunari invasion. The Dwarven empire is even worse. It's down to two city-states that hate each other, and the darkspawn are slowly but surely encroaching on their territory. Fortunately, if you're playing a Dwarf Warden, in the epilogue you can convince the ruler of Ferelden to send military aid to Orzammar, and they begin reclaiming a lot of lost territory. Even a non-dwarf Warden can put Bhelen on the throne; he militarizes the casteless and lets the dwarves begin to push the darkspawn back.
 Dragon Age (Franchise) / int_81c72ad5
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Dragon Age (Franchise) / int_81c72ad5
 Dragon Age (Franchise) / int_82d1d1af
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Defecting for Love
 Dragon Age (Franchise) / int_82d1d1af
comment
Red Crossing is revealed to have all been fueled by this. An Emerald Knight fell in love with a female human villager, leading to him Defecting for Love and Converting for Love. However, he didn't tell his fellow Emerald Knights what he was doing, so when they saw him convert they assumed he had turned spy or switched sides. They followed him to the village, saw his human lover running toward them with what they thought was a weapon in her hand, and shot her in a panic. When her fellow villagers saw her lying dead at their feet, they killed her elven lover in retaliation and tried to kill the Emerald Knights, who slaughtered them in self-defense. Then they saw that the "weapon" in her hand was actually a Love Letter from their fallen comrade. Filled with remorse for what they had done, the Emerald Knights set up a tomb to honor the Star-Crossed Lovers and set the record straight... but then the tomb lay forgotten for centuries after the Emerald Knights were wiped out in the Exalted March against the Dales, and the Dales annexed by Orlais. To think, the elves lost their homeland because of a tragic miscommunication and two lovers who were never meant to be.
 Dragon Age (Franchise) / int_82d1d1af
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 Dragon Age (Franchise) / int_83adb272
type
Crystal Dragon Jesus
 Dragon Age (Franchise) / int_83adb272
comment
Crystal Dragon Jesus: Andraste, who has the cultural role of Jesus, theologically resembles Mohammed, historically looks like a mishmash of Joan of Arc and Boudica, and is named for the goddess worshiped by the Iceni. There's also a literal dragon named Andraste, but that's not the same individual.
 Dragon Age (Franchise) / int_83adb272
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 Dragon Age (Franchise) / int_8485d41a
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Interspecies Romance
 Dragon Age (Franchise) / int_8485d41a
comment
Interspecies Romance: While rare, this does happen in the setting and can produce offspring. It is generally seen as taboo among elves to breed with humans as the resulting offspring will always be more human than elf. The player characters of all three games can potentially enter into such a relationship.
 Dragon Age (Franchise) / int_8485d41a
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 Dragon Age (Franchise) / int_8967e17f
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Back from the Dead
 Dragon Age (Franchise) / int_8967e17f
comment
Trysts and affairs between Templars and Mages within a Circle of Magi are not as uncommon as one would think, given the at-best low-key animosity between the two groups. The Templars are forbidden to become so involved with their charges, and any mages that bear children have them taken away. Wynne bore a son by a secret Templar paramour in her younger days, and that son Rhys himself is romantically entwined with a templar, Evangeline (who now is alive only because of Wynne's Heroic Sacrifice).
 Dragon Age (Franchise) / int_8967e17f
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1.0
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Ragtag Bunch of Misfits
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Ragtag Bunch of Misfits: Whether to accomplish a goal or just because their paths crossed, there are many groups like this in Thedas that are made up of a number of people you wouldn't expect to be allies. Ignoring the groups formed by the Warden, Hawke, and the Inquisitor some of these groups are: The Grey Wardens are this since they will accept anyone as long as they can help fight the Darkspawn regardless of whether they are noble knights or selfish criminals, which makes them formidable as they possess a large variety of different members with unique skills. The Inquisition as a whole is this as it accepted anyone willing to help restore order, with the multiplayer option of the third game letting you play as agents of the Inquisition who in the main game are occasionally mentioned through war table missions. Bull's Chargers is a mercenary company led by Iron Bull, one of the Inquisitor's companions who is a Qunari spy. While others are mentioned to be part of it the members Bull is closest to are a runaway Tevinter soldier, a elven archer, a Dalish backup archer, a healer who fought in the Blight, an exiled dwarf, and a stoic man Bull believes to be a lost king.
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AlternateCalendar
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Alternate Calendar: The setting actually has multiple calendars. The most widely-used one is the Chantry calendar, which groups time into 100-years Ages, and which starts with the founding of the Chantry. In the year before a new age is set to begin, the Chantry look for portents to determine the name of the upcoming age, with the name reflecting major events that will happen during those hundred years. The title actually comes from the Chantry calendar (they declared the present age the Dragon Age). Years are written in chapter-verse style, since each one is a new chapter in the Chant of Light. Thus, the thirtieth year of the Dragon Age is 9:30, the age started at 9:1, and will end at 9:100 (though official sources sometimes confuse this). Events prior to the Chantry are said to be in the Ancient Age, with the year given in negative. The Tevinter Imperium has its own calendar that starts with its founding, and the elves have their own calendar that begins with the founding of Arlathan. See here for more info.
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Magic Is a Monster Magnet
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Magic Is a Monster Magnet: All magic is tied to the Fade; in fact, in Inquisition, it's revealed that magic is cast by calling pieces of the Fade into the real world and willing it into a defined shape. The problem is that the Fade also happens to be where spirits and demons reside (and it's highly implied that spirits and demons are themselves pieces of the fade given definition). Therefore, using magic tends to get their attention.
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Our Zombies Are Different
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Our Zombies Are Different: There's two kinds of zombies in the Dragon Age franchise. The first are corpses possessed by hunger demons that don't spread a virus of any kind, but they are still hostile and will devour people alive if given the opportunity. The second ones are ghouls, which are people who contract the Darkspawn Taint and instead of dying become indoctrinated by the Archdemon. Most of the ghouls are docile, mindless husks that just shamble around and are unable to spread the Taint, but a number of them become darkspawn themselves.
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Proud Warrior Race Guy
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Proud Warrior Race Guy: The Qunari; to a lesser extent, the Warrior and Noble Caste Dwarves. Although we've only seen the Qunari invasion vanguard and rogue Qunari mercenaries in game. It's strongly suggested Qunari who fulfill a non-warrior role in Qunari society according to the Qun are also respected... unless they're mages.
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Deliberately Painful Clothing
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Deliberately Painful Clothing: Qunari mages, called saarebas, all wear heavy chains and masks to make it hard for them to move freely. It causes them a considerable amount of pain, but being Qunari, they willingly submit to such treatment.
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Medieval Stasis
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Medieval Stasis: As explained here, magic pretty much prevents progress, while the Qunari, who are squeamish at best with regard to magic, have access to gunpowder. The dwarves, completely unable to use magic, are advancing too, but slowly. The smokeless fuel they use was invented within living memory, and the ancestral Shield Of Aeducan is pretty much identical to early-game junk shields. Conversely, Cullen in the third game interprets "held up against the Darkspawn for hundreds of years" to mean "not reinforced to withstand modern siege engines". And how true it is when put in practice... It is zig-zagged in that, while some technologies are improving, others still haven't regained their previous heights. Human and Dwarf culture were at the height of their power about 1200 years before the Dragon Age, and after both civilizations were beaten to the brink of extinction by the first blight much was lost that has yet to be relearned. Armor and weapons from that time are of the same kind as the modern equivalents, but beyond the craft of even the most gifted modern craftsmen in quality. The Imperial Highway, a construction of ordinary (but cunningly made) masonry aided by magic, is beyond the ability of the modern kingdoms to even maintain.
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Fantasy Character Classes
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Fantasy Character Classes — Fighter, Mage, Thief
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Just a Machine
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Just a Machine: Many people regard Tranquil mages in such a manner.
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Hive Mind
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Dragon Age: Awakening reveals that some darkspawn can be severed from the Hive Mind, but many Go Mad from the Revelation and long to return to it.
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Justified Trope
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Justified for a few reasons in the case of dwarves, though. They are a dying race with declining fertility rates, with a tendency to also be rather xenophobic and reclusive. Few outsiders are permitted to enter Orzammar, and surface dwarves typically form their own insular communities. On top of that, an ambient NPC in Orzammar remarks on how humans visitors' heads "almost hit the ceiling", and calls this repulsive, implying that dwarven women, at least, do not find human men physically attractive (though Oghren leers at human women, admiring them for their height, but it's unclear if his attitude is the exception or the norm).
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Mithril
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Mithril: While mithril itself (or anything similarly named) doesn't appear to exist within the Dragon Age setting, its traditional role seems to be taken by the metal silverite. It is exceptionally rare and valuable, is a beautiful, clear silver color, hard enough that it serves as the second best armor material in almost every game it appears in (normally surpassed only by dragonbone) and light/flexible enough that in Inquisition, armor made of it has the unique property of being wearable by members of any character class regardless of type (so even silverite plate armor could be worn by a rogue or a mage. Mind you, this is still rarely done as these classes aren't expected to need heavy armor anyway, wearing their own unique types mostly for the stat bonuses). In Origins, it also appears to be extremely harmful to the darkspawn — likely the reason that Grey Warden weapons and armor are traditionally made of it. Silverite is also not unbreakable, which leads to another reason it is usually only used by the rich: it is nigh impossible to repair completely. Any attempt will leave flaws in the armor or blade that will inevitably break again, and far more severely the next time. Hence, damaged silverite needs to be replaced completely, which is, naturally, expensive.
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Military Mage
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Military Mage: Knight-Enchanters are mages who serve in the military (mainly the Orlesian armed forces), often without Templar supervision. This is very rare, however, because mages are distrusted by the general population, and it takes a lot of dedication and effort to receive that rank for a mage. Vivienne, a companion in Dragon Age: Inquisition, has received Knight-Enchanter training, although it is unknown where, if at all, she had served before.
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Apocalypse How
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Apocalypse How: The Blights are regular occurrences in Thedas that have been mostly Class 1, causing continental-wide devastation with massive loss of lives, but the civilizations have always been able to rebuild themselves in the aftermath. Blights can go on for years and the first one in existence lasted nearly two centuries and caused the downfall of the greatest superpower at the time, the Tevinter Imperium which still exists at the start of the game, but as a shadow of its former self.
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Prolonged Prologue
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Prolonged Prologue: In a way, Origins is this for the franchise as a whole. The first installment introduces players to the setting and the most important battleground for the last millenium (the Grey Wardens and the Blight), but also outlines other theaters with their respective protagonists (the Fade and its inhabitants; the Chantry and the Mage/Templar-conflict; the fate of the Elves; the Qunari, Tevinter and Orlais and their respective expansionist policies). The story is relatively simple and straightforward, and while there are plenty of Grey-and-Gray Morality decisions, the ultimate goal and the final boss are neither very ambiguous nor obscured by twists and turns like in other Bioware games ( including Inquisition). Later into the series however, the entire setup is put into perspective: Ferelden ultimately is just the backwater of Thedas; while what you're doing certainly is supremely important, it isn't really taken as seriously as it should be later on because you were ''too'' successful in your endeavor of nipping the Fifth Blight in the bud; in DA2 and Inquisition the Warden order (which despite its shortcomings all in all gets a fairly heroic representation in Origins) is deconstructed and shown to be more of a problem than a boon when there isn't a Blight due to the singlemindedness of its members and their propensity to make monumentally fucked up decisions; the Chantry has a far bigger role; and ultimately we get to know that the Blight in general is neither the only nor the biggest apocalyptic threat to the setting in its entirety.
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Big Bad
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Inverted if Hawke is a mage, who struggles to contain and maintain stability in the city of Kirkwall as tensions continue to rise between the resident Templars led by Knight-Commander Meredith and the Kirkwall Circle Mages.
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Screw You, Elves!
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Screw You, Elves!: In the time most of the media is set, elves are second class citizens to the humans and in past were slaves of theirs. The elves claim to have been immortal before humans came along but there's no hard evidence one way or another. There is definitely evidence that they had access to incredible magic, and that they even lived in harmony with the humans at one point.
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Disciplines of Magic
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Disciplines of Magic: The official Four Schools of Magic are divided between Primal, Creation, Spirit, and Entropy. As well as other Sub-Classes, which are typically specialized offshoots of one of the Four Schools. The School of Primal is also known as the School of Power, one of the Schools of Energy, and the most recognized School of Magic. It's the School of Magic that governs over the Elements and the most combative of all spells. The School of Creation is also known as the School of Nature, one of the Schools of Matter. It's the Spell class that offers the most support, with Healing Magic, Status Buffs, and Glyphs. It's also recognized as the most difficult school to master. The School of Entropy is also known as the School of Negation, the other School of Matter and the opposite of the School of Creation. It's the school of Entropy and Chaos Magic, using Curses, Status Effects and Life Drain. The School of Spirit is also known as the School of Mystery, the other School of Energy and the opposite of the School of Primal. Instead of using visible elements, the School of Spirit uses invisible energies. This school has both the manipulation of Mana, be it draining, burning and negating. The school also involves Psychic Powers. There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized.note To the Chantry, Magic itself is basically a Sin. The Classes that are recognized by the Chantry are the Spirit Healer, Knight Enchanter, Battlemage, and Force Mage Classes. The ones that aren't recognized are the Shapeshifter, Arcane Warrior, Keeper, Rift Mage, and Necromancer Classes. The Blood Magic School is technically recognized by the Chantry, but it's the Forbidden School of Magic. Meaning this type of magic is explicitly illegal. As practitioners tend to practice Human (or Elf, Dwarf, etc.) Sacrifices, Mind Control, and Demon Summoning.
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Seven Deadly Sins
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Seven Deadly Sins: Condensed into the main types of demons encountered in the Fade: Rage (wrath), Hunger (gluttony), Desire (ostensibly greed, although the way they are designed also calls to mind lust), Sloth, Envy, and Pride. Just as in real-life Christianity, Pride is considered the most evil of all by the Chantry because they are the most likely to gain full sentience and therefore more freely amass power.
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Happiness in Mind Control
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Happiness in Mind Control: In general, character who have been made "Tranquil" (had their connection with The Fade severed in order to make them docile) don't particularly mind being Tranquil, and some will even say that they prefer their lives this way compared to whatever it was before. Still, being made Tranquil is largely considered a Fate Worse than Death for any person threatened with it, as it is an irreversible (or so we're led to believe) Loss of Identity. In addition, it's common for Tranquil to be exploited as cheap labor or even Sex Slaves because they tend to lack any strong feelings. It doesn't help that characters who have been cured of their Tranquility are terrified of going back to that state of mind.
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Rule 34
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Rule 34: Happened In-Universe to, of all people, one of the Divines:
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Giant Spider
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Giant Spider: The series loves these and feature in all three games. The standard ones resemble skinned cows, in the first game could use webbing to entrap the player and use Overwhelm: overpower and pin you before biting you to ribbons. The poison ones, well, poison, and are a simple Palette Swap in Origins, resemble Black Widows in II and a hairless Tarantula with Huntsman or Maneater coloring in Inquisition. Then there is corrupted spiders, much the same except based on the Australian Funnelweb and even more aggressive, giant giant spiders as guest bosses and the Nightmare Demon, it and it's minions are a cross between spiders and scorpion and invoke Spiders Are Scary for intimidation. Rogues can summon them and mages can turn into them.
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Eldritch Location
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Eldritch Location: The Fade, realm of dreams and where everything is a pure reflection of thought instead of materials like the mundane world.
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Black Magic
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Black Magic: Blood Magic is considered this due to its ghastly power source, ability to take control of people (like, say, a king or a noble which Avernus admits he did to help the Grey Wardens in their rebellion long ago), and just being creepy in general. Due to the Chantry's constant preaching against the very real dangers of magic, almost everyone in Ferelden who isn't a mage (and even one mage NPC) considers all magic Black Magic. The Qunari have an even harsher stance against magic, and just cut out the tongues and chain to leashes any potential mages born to them to prevent them from ever casting spells. There is also the implication that partaking in Blood Magic makes one more vulnerable to Demonic Possession—though it isn't clear if this is a direct result of Blood Magic making a person more physically vulnerable, or more that crossing the taboo line means the user will be more willing to consort with demons in general. It's worth noting that Dragon Age II shows that even non-Mages are capable of using magic if they've made a deal with a demon, such as in the case of Lady Harrimann. Presumably however, the demon itself was responsible for providing the magic and they were merely responsible for directing it. Similarly, certain forms of magic are able to be tapped into by non-Mages, such as warriors who can become Reavers via ritually consuming the blood of Dragons. Similarly, Avernus' research into the Taint actually allows Wardens to weaponise their own blood. A non-Mage Hawke uses a limited form of Blood Magic in the Legacy DLC for Dragon Age II, since their blood is the only thing capable of breaking the seals of an Ancient Grey Warden prison. The main reasons Blood Magic is considered dangerous are its cost (especially when not paid by the caster) and its ability to do things other types of magic cannot. Judicious use of Blood Magic can keep the sealed evil in its can, but those who use it as a quick path to power or experiment to find its limits unleash utter horrors. Even among characters who do not share the same supersitions as the common citizens of Thedas, Blood Magic tends to be viewed with disdain and/or caution due to the simple fact that it can go very wrong, very quickly, and there's often easier and less risky ways to accomplish one's goals without resorting to it.
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Our Vampires Are Different
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Our Vampires Are Different: They're people possessed by hunger demons. Since hunger demons are barely sentient, they're not as cunning as traditional vampires. Not Using the "Z" Word — they're never referred to in-game as vampires. Indeed, they're counted more as walking corpses, rather than their own kind of undead, though they are among the most powerful of the walking dead.
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Sarcasm Mode
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Bull's Chargers is a mercenary company led by Iron Bull, one of the Inquisitor's companions who is a Qunari spy. While others are mentioned to be part of it the members Bull is closest to are a runaway Tevinter soldier, a elven archer, a Dalish backup archer, a healer who fought in the Blight, an exiled dwarf, and a stoic man Bull believes to be a lost king.
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Half-Human Hybrid
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Half-Human Hybrid: An odd subversion. Humans and Elves can have children with no problem, but the child is always indistinguishable from a human except for vague facial traits. There are a few references to possible human-dwarf or elf-dwarf crossbreeds, but no details are given and no examples have been confirmed. If Morrigan was romanced in the first game she has a son in the third; he appears completely human no matter what race his father was. Justified for a few reasons in the case of dwarves, though. They are a dying race with declining fertility rates, with a tendency to also be rather xenophobic and reclusive. Few outsiders are permitted to enter Orzammar, and surface dwarves typically form their own insular communities. On top of that, an ambient NPC in Orzammar remarks on how humans visitors' heads "almost hit the ceiling", and calls this repulsive, implying that dwarven women, at least, do not find human men physically attractive (though Oghren leers at human women, admiring them for their height, but it's unclear if his attitude is the exception or the norm).
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Born Under the Sail
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Born Under the Sail: The Dragon Age series has two nations that are almost synonymous with sailing: Antiva and Rivain. Antiva is a coastal nation that operates a huge merchant fleet, while Rivain is located entirely on a huge peninsula and is best known for their sea smugglers and pirates. Sailing is their hat to such a degree that in the pen-and-paper adaptation, "wayfarer" and "merchant" are basically the only backgrounds available to Antivan and Rivaini PCs, respectively.
 Dragon Age (Franchise) / int_a4f497d8
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 Dragon Age (Franchise) / int_a5adbbe7
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Unreliable Expositor
 Dragon Age (Franchise) / int_a5adbbe7
comment
Unreliable Expositor/Written by the Winners: Basically, there is no Infallible Narrator in this series. Everything, from the opening voiceovers to the Codex entries are written/spoken by in-universe characters. For nearly every major (or even minor) event in the history of the game, there are multiple contradicting accounts with absolutely no indications as to which is the right one. So, rule of thumb for this series: if someone is telling you about something or someone you haven't seen for yourself? Take their opinion into consideration, but don't put too much stock in it. It doesn't help that the narrator for the second game is an admitted and unashamed liar. For example, early elven history. Pretty much all historical accounts agree that the original elven empire was destroyed by the human Tevinter magocracy, the humans ruthlessly crushing the elven cities. The Dalish take umbrage over the destruction of their original homeland by Tevinter and the occupation of the Dales by the Orlesian Empire. However, in the third game, the player potentially speaks to an elf who is still alive from those days, and he says that the elves destroyed themselves through civil war, with Tevinter only coming along later, sweeping up the remaining elves and sifting through the rubble, destroying what was left of the elven homeland and enslaving the elven survivors.
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Left-Justified Fantasy Map
 Dragon Age (Franchise) / int_a75c8dc9
comment
Left-Justified Fantasy Map: Inverted (literally) in two ways. First in that it's right justified, second in that unlike most Medieval European Fantasy lands it gets colder as you get further south and warmer up north. The combination means either the setting◊ is in it's planet's southern hemisphere... or this trope is being played straight and the map's upside down.
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N.G.O. Superpower
 Dragon Age (Franchise) / int_a814671b
comment
N.G.O. Superpower: The Grey Wardens.
 Dragon Age (Franchise) / int_a814671b
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 Dragon Age (Franchise) / int_abe166cc
type
Bond Creatures
 Dragon Age (Franchise) / int_abe166cc
comment
Bond Creatures: Mabari hounds imprint on a single master until death (either their own or the master's, whichever comes first).
 Dragon Age (Franchise) / int_abe166cc
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 Dragon Age (Franchise) / int_ad042153
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Defeating the Cheating Opponent
 Dragon Age (Franchise) / int_ad042153
comment
Defeating the Cheating Opponent: In the first game, learning the dueling specialization from the pirate Isabela requires beating her in a game of Wicked Grace. However, she cheats. Unless your own Cunning skill is high enough for your character to realize it, Isabela is unbeatable. The only way to beat her without that high Cunning score is to have Leliana or Zevran in your party and listen to them when they tell you what to do. In the second game, Hawke can overhear a conversation between Isabela (who has been promoted to party member) and Merrill; when Merrill asks why Isabela wins at Wicked Grance all the time, Isabela replies "Because I cheat, Kitten." In Inquisition, this is inverted. The player can choose to play a game of chess against Cullen. If you take the option to cheat, Cullen beats you anyways, remarking that his other opponents also cheated. Taking the "play fair" option is the only way you can win.
 Dragon Age (Franchise) / int_ad042153
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Group Reacts Individually
 Dragon Age (Franchise) / int_ad1c0834
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Group Reacts Individually: Dragon Age: Origins – Awakening: Half of the party would have different comments on the statue of the prophetess Andraste in the Vigil's Keep courtyard. Dragon Age II has a number of locations where your current companions will react differently to whatever is around them. Perhaps the best example is found in the "Mark of the Assassin" DLC, where Hawke and Tallis are captured and the remaining two party members attempt to stage a daring rescue, only to get utterly lost in the dungeon. For every possible pair of companions, the devs have recorded an entirely different brief dialogue, which collectively not only give insight into their personality, but paint a comprehensive picture of the tensions and relationships within Hawke's particular Ragtag Bunch of Misfits.
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Possessing a Dead Body
 Dragon Age (Franchise) / int_ae2b8366
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Possessing a Dead Body: It's explained in the codex that all The Undead are in fact corpses inhabited by spirits from the Fade ("demons" corresponding to the Seven Deadly Sins, and "good" spirits corresponding to the Seven Heavenly Virtues). Redcliff comes under attack by such demonic zombies and skeletons in Dragon Age: Origins, while in Dragon Age: Origins – Awakening party member Justice is a revenant created when a spirit of justice took over the body of the Grey Warden Kristoff.
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 Dragon Age (Franchise) / int_afebbd7
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And Man Grew Proud
 Dragon Age (Franchise) / int_afebbd7
comment
And Man Grew Proud: According to the Chantry, it was men trying to conquer the "Golden City" in the heart of The Fade that first drew the darkspawn, and caused The Maker, their creator deity, to shun them. However, the first thing that caused Him to shun them was when they started worshiping dragons instead of Him. Then they entered the Golden City, and He shunned them harder. Still later, he shunned them again for the death of Andraste. He is a very passive-aggressive deity.
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Fate Worse than Death
 Dragon Age (Franchise) / int_b1346878
comment
The second game, however, puts the Tranquil in a different light. When one of them is briefly brought back, he claims that being a Tranquil is a Fate Worse than Death and begs you and your party to kill him before he forgets how to feel again. A moment later, the effect that allowed him to feel again wears off, and he asks you "Why are you looking at me like that?" in the Tranquil's usual monotone voice.
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Horned Humanoid
 Dragon Age (Franchise) / int_b1a3ce24
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Horned Humanoid: Desire demons. The Qunari also have horns — although the rare ones without horns are actually considered special in their society.
 Dragon Age (Franchise) / int_b1a3ce24
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Previous Player-Character Cameo
 Dragon Age (Franchise) / int_b3168a4d
comment
Previous Player-Character Cameo: Both indirectly and directly: The Hero of Ferelden as well as Hawke are mentioned all the time, and the latter also makes an appearance in the flesh. Also, most of the companions make an appearance in one way or another. And finally, so far there has always been one character who made it to the next installment: Oghren appears in both Origins as well as in Awakening. Anders appears in Awakening as well as in Dragon Age II. Varric appears in Dragon Age II and in Inquisition.
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 Dragon Age (Franchise) / int_b3ce318
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Friendly Shopkeeper
 Dragon Age (Franchise) / int_b3ce318
comment
Friendly Shopkeeper: Played with in Dragon Age: Origins. After the Warden and friends save their lives, dwarven merchant Bodahn Feddic and his son Sandal become the party's shopkeepers-in-residence, following them around the country and setting up shop in their camp. They are extremely amiable and Bodahn repeatedly expresses gratitude, insisting that the Warden gets a discount for saving them. However, if the player pays attention, Bodahn actually has some of the highest prices on goods in the game! So much for the discount. They do, however, provide enchanting services at no charge. They return in Dragon Age II, where they play the trope much straighter; Bodahn is only available as a merchant for the first act, however, and becomes Hawke's live-in manservant afterward. Sandal continues to offer enchanting services throughout the entire game. They're unfortunately not present during the events of Inquisition; it is implied by Bodahn near the end of Dragon Age II that he and Sandal have left Thedas and/or are laying low due to the ongoing Mage-Templar War, though you can find what is apparently Sandal's journal—in the ruins of an ancient Elvhen library in the Fade of all places.
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Your Days Are Numbered
 Dragon Age (Franchise) / int_b43dfc8d
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The Darkspawn, due to the Taint getting stronger with time. Unfortunately, this is what eventually dooms Grey Wardens.
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Muggle–Mage Romance
 Dragon Age (Franchise) / int_b5660747
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Muggle–Mage Romance: Actually quite common in the series, despite a heavy social stigma on dallying with mages (magic is viewed as evil by the dominant religious groups and children of mages are more likely to develop magical abilities themselves), although most end in a lot more tragedy than Malcolm and Leandra's (he died of natural causes after raising three kids with her).
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 Dragon Age (Franchise) / int_b578811d
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Scary Dogmatic Aliens
 Dragon Age (Franchise) / int_b578811d
comment
Scary Dogmatic Aliens: The Qunari have a very strict caste system and don't really understand or like the idea that there might be other, equally viable, social organizations.
 Dragon Age (Franchise) / int_b578811d
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Dragon Age (Franchise) / int_b578811d
 Dragon Age (Franchise) / int_b58b4e3c
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Too Dumb to Live
 Dragon Age (Franchise) / int_b58b4e3c
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Too Dumb to Live: Practically everyone who know how the Warden and Hawke both become The Hero of Ferelden and The Champion and still, voluntarily attack them.
 Dragon Age (Franchise) / int_b58b4e3c
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Forced Addiction
 Dragon Age (Franchise) / int_b79ff7b1
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Forced Addiction: The Templar Order is the Chantry's militant arm, primarily used to police the Circles of Magi. The Templar's abilities are powered by lyrium, the same mystical substance that the mages' Mana Potions are made from, which just happens to be extremely addictive in the long run and largely controlled by the Chantry. In other words, to keep the Templars from getting any ideas, the Chantry lets every member get physically addicted to the resource whose distribution it has monopolized. This becomes a plot point in Dragon Age: Inquisition, where the Templar Order rebels and severs its ties with the Chantry. After their own stockpile of lyrium runs out, they have no choice but to accept a Deal with the Devil and to start taking the Elder One's Red Lyrium instead.
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Blood Knight
 Dragon Age (Franchise) / int_b7c53a22
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Blood Knight: Qunari, as part of their culture, take pride in their class, so soldiers and warriors want nothing more than to be soldiers and warriors. Also, the dwarven Legion of the Dead, who take dedication of their life to battle to its logical conclusion, and get a head start on the inevitable, by holding their funerals right after they take their vows. Dwarven warriors in general display a positive attitude towards prospects of combat, though it may be more complicated in their case; victory in battle leads to greater social standing in their profession, and one's degree of social standing is very important to how one is perceived in Dwarven society.
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Dragon Age (Franchise) / int_b7c53a22
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Promoted to Playable
 Dragon Age (Franchise) / int_b8f8b892
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In the second game, Hawke can overhear a conversation between Isabela (who has been promoted to party member) and Merrill; when Merrill asks why Isabela wins at Wicked Grance all the time, Isabela replies "Because I cheat, Kitten."
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Aerith and Bob
 Dragon Age (Franchise) / int_b9d334b2
comment
Aerith and Bob: There are a lot of real-world names mixed in with the more fantastic fare, ranging from (for example) "Cassandra" and "Alistair" to "Morrigan" and "Solas". Non-humans, and to a lesser extent humans from other cultures such as the Avvar, are more prone to having unusual names because they have their own languages – Qunari don't even technically have names, only titles (e.g. "Arishok" or "Viddasala"). And of course, the Player Characters can have almost any name. The names of the four main types of darkspawn: genlocks, hurlocks, sharlocks, and... ogres. Justified in the codices: Genlocks, Hurlocks, and Sharlocks (labeled in-game by the nickname "Shrieks") are the ancient terms for Blight-mutated Dwarves, Humans, and Elves respectively. Ogres are Blight-mutated Qunari, who only became known to the wider world in the last couple of centuries, hence the different naming convention. Magical beings such as spirits/demons and deities are sometimes named after concepts (e.g. Justice, Compassion, Pride, Desire). Those with proper names tend to be unique entities; examples include the Avvar God Hakkon, the Old God Urthemiel, the Elven God Mythal, and the Forbidden One Xebenkeck.
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Hard Truth Aesop
 Dragon Age (Franchise) / int_bbc77bb5
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Hard Truth Aesop: In keeping with the series Grey-and-Gray Morality with lots of Fantastic Racism, a common thread throughtout the franchise is: "Yesterday's oppressed can become tomorrow's oppressors." Also, oppressed groups are not morally pure victims just because they're oppressed. Disadvantaged people can do terrible things too, or side with their oppressors, or sell out their fellow oppressed, and even become oppressors themselves when given power. (See Full-Circle Revolution for more details.)
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One-Gender Race
 Dragon Age (Franchise) / int_bbcdd673
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One-Gender Race: The descendants of Andraste have all been female; her only biological children were daughters, who only had daughters themselves, and so on. As such, nobody knows who her present-day descendants are because historians lost track of the families her great+ granddaughters married into. In reality, it's the father whose genetic material determines the child's sex, but this is Andraste we're talking about, so A Wizard Did It applies.
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Knight Templar
 Dragon Age (Franchise) / int_bbfaa837
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Much like the above, if a Templar is shown to be nice, reasonable and not a Knight Templar, chances are they're going to end up dying. Dragon Age II in particular was bad with this.
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Anti-Hero
 Dragon Age (Franchise) / int_beb9a361
comment
Anti-Hero: The Grey Wardens' mission statement is to "protect the lands from the Blight, no matter the cost". They are expected to sacrifice themselves without a second thought. They'll sacrifice others just as easily. Let's just say that no one will look twice at Duncan for killing Jory... In gameplay terms, this means that no matter what action you take, it's the right one if it helps you in stopping the Blight. Hence the lack of Karma Meter.
 Dragon Age (Franchise) / int_beb9a361
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Sliding Scale of Continuity
 Dragon Age (Franchise) / int_bf996668
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Sliding Scale of Continuity: Level 4 (Arc-Based Episodic). The series is notably more lax about its continuity than its sci-fi sister series Mass Effect: while there are definitely several enduring Myth Arcs, each installment so far (including supplemental novels and comic mini-series) is a largely self-contained story that happens to push one or more overarching plots along. This is helped by the fact that individual installments usually focus on different (albeit often overlapping) main characters and are set in different parts of the world at different times; also, an occasional retcon by the writers prevents the established canon from being too reliable.
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Both Sides Have a Point
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Both Sides Have a Point: A major theme in the Mage-Templar conflict: Mages understandably feel extremely oppressed by the fact that they are forced to spend their lives locked in towers under constant supervision for things that they might do. If they escape or have never been part of the Circles, they are relentlessly hunted down, with being sent to the towers being the most merciful outcome, with many killed on the spot or made tranquil. This is in addition to the disturbing number of Templars who abuse their power over them, with the mages often frightened of speaking out. On the other hand, the Templars rightly point out just how destructive a rogue mage could be and the fact that all mages are essentially demon-magnets, who are under constant temptation to give in. The Tevinter Imperium also serves as a textbook example of the worst possible outcome of granting mages the same freedoms as everyone else, with the mages there ruling everything, regularly dabbling in human sacrifice, demon-summoning, etc.
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Tautological Templar
 Dragon Age (Franchise) / int_c20f49de
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Tautological Templar: The Templars will execute anyone who is a mage but not a member of the Circle of Magi because there is a chance that they may know forbidden magic. However, they are revered as heroes since they are the militant wing of the setting's dominant religion.
 Dragon Age (Franchise) / int_c20f49de
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Fun with Acronyms
 Dragon Age (Franchise) / int_c25c7890
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Fun with Acronyms: The name of the game's world, Thedas, comes from the general working name "THE Dragon Age Setting."
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 Dragon Age (Franchise) / int_c2c9748c
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Standard Fantasy Setting
 Dragon Age (Franchise) / int_c2c9748c
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Standard Fantasy Setting: As Yahtzee emphatically called it; just compare the setting elements to the trope title. Dwarves/Elves/Humans — other races are present, but these are the provided player character options. Inquisition adds the Qunari as a player option, a slightly minotaur like race who have been around since the first game where you could have one in your party. Our Monsters Are Different — Thedas's demons and werewolves are different. Dragons seem to occupy the same role in Origins, but backstory reveals more and more differences. Functional Magic and Magic A Is Magic A — as per necessity, when magic is a game mechanic. Linear Warriors, Quadratic Wizards — a single Templar to execute a potentially dangerous Mage early will save dozens of Templar lives later. The Empire (Orlais) and several kingdoms, with Standard Royal Court, modeled off of historical feudal and imperial societies. And then there's The Horde (darkspawn). Fantasy Character Classes — Fighter, Mage, Thief Our Dwarves Are All the Same is played with. Noble dwarves obsessed with tradition hew closest to the archetype but many dwarves are beardless, nearly all have american accents and their society leaves something to be desired. Though they still live in mountains and work stone.
 Dragon Age (Franchise) / int_c2c9748c
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Informed Attribute
 Dragon Age (Franchise) / int_c3448a6f
comment
Informed Attribute: The Joining is stated to be fatal to most recruits who attempt it, but of the 8 Joinings we have seen so farnote The Warden, Daveth, Mhairi, Oghren, Anders, Sigrun, Nathaniel Howe, and Velanna, 6 survived. It also raises the question of how the Wardens would maintain a presence (which is strong, even a decade past the Blight) as an organization if the initiation rites killed off so many recruits.
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Dragon Age (Franchise) / int_c3448a6f
 Dragon Age (Franchise) / int_c4db3679
type
The Dark Side
 Dragon Age (Franchise) / int_c4db3679
comment
The Dark Side: Demon magics. Dark Is Not Evil: Not all maleficars are evil. Just most of them.
 Dragon Age (Franchise) / int_c4db3679
featureApplicability
1.0
 Dragon Age (Franchise) / int_c4db3679
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_c4db3679
 Dragon Age (Franchise) / int_c4dc0698
type
The Soulless
 Dragon Age (Franchise) / int_c4dc0698
comment
The Soulless: The darkspawn. Except for the Archdemon, since it was formerly an Old God, and "essence" is apparently synonymous with "soul", since there's no room for both in one body.
 Dragon Age (Franchise) / int_c4dc0698
featureApplicability
1.0
 Dragon Age (Franchise) / int_c4dc0698
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_c4dc0698
 Dragon Age (Franchise) / int_c5cc0783
type
Internal Retcon
 Dragon Age (Franchise) / int_c5cc0783
comment
Internal Retcon: The Chantry and southern Thedosian historians took historical figures that were elves and/or mages and changed them to be... not elves and/or mages. So far, by the time of Dragon Age: Inquisition and its DLCs: It has been revealed that Tyrdda Bright-Axe, the foremother of the Avvar barbarian civilization, was a mage, and that "axe" was likely deliberately fudged by Andrastian scholars from "Hafted weapon". This was discovered because Tyrdda's "bright axe" is actually a mage's fire staff. The Avvar themselves knew this all along, not being subject to Chantry doctrine. Lord Inquisitor Ameridan, the leader of the first Inquisition, is portrayed as a chaste human warrior in Chantry doctrine. None of those three words are applicable to the real deal: He was an elf mage who had an elven lover who was also a mage. The Canticle of Shartan, a part of the Chant that details the leader of the elves who followed Andraste, is apocryphal and does not exist according to the Chantry. Cassandra laments this, that she will be remembered as the one who slew the dragon in Dawn of the Seeker, and none of the mages who were combat support will be remembered simply because they're mages. One wonders just how many other valorous deeds by elves and mages were erased from history by the Chantry.
 Dragon Age (Franchise) / int_c5cc0783
featureApplicability
1.0
 Dragon Age (Franchise) / int_c5cc0783
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_c5cc0783
 Dragon Age (Franchise) / int_c5ee8215
type
Magical Society
 Dragon Age (Franchise) / int_c5ee8215
comment
Magical Society: The Circle of Magi, naturally. Unlike some instances, not all mages are happy to belong to it.
 Dragon Age (Franchise) / int_c5ee8215
featureApplicability
1.0
 Dragon Age (Franchise) / int_c5ee8215
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_c5ee8215
 Dragon Age (Franchise) / int_c88fd7b7
type
Psi Blast
 Dragon Age (Franchise) / int_c88fd7b7
comment
Psi Blast: Mind Blast is a common spell that lets the caster hit all surrounding enemies with a wave of telekinetic energy emanating from their head. Its main purpose is to leave any melee attackers stunned long enough for the mage to escape to a safe distance again. It is also useful for flushing out stealthy rogues, who cannot be targeted while invisible, because Mind Blast doesn't need to be targeted and cancels the rogues' stealth if they're successfully stunned.
 Dragon Age (Franchise) / int_c88fd7b7
featureApplicability
1.0
 Dragon Age (Franchise) / int_c88fd7b7
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_c88fd7b7
 Dragon Age (Franchise) / int_c92bd7ed
type
Spiders Are Scary
 Dragon Age (Franchise) / int_c92bd7ed
comment
Spiders. In the first game they were vicious, frightening foes, in the second the various characters would joke around about them being a threat anywhere and the third had codex entries that both played them up for humor and drama, several quests revolved around them and Spiders Are Scary becomes weaponized. It's reached the point where Tevinter Invasion could well have a spider Romance Sidequest as they have maybe even more focus than dragons.
 Dragon Age (Franchise) / int_c92bd7ed
featureApplicability
1.0
 Dragon Age (Franchise) / int_c92bd7ed
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_c92bd7ed
 Dragon Age (Franchise) / int_c9790040
type
Decadent Court
 Dragon Age (Franchise) / int_c9790040
comment
Decadent Court: Dwarven noble society ain't a very nice place. In fact, it almost qualifies as drow noble society, only reskinned with dwarves. Which, given the mythical origins of drow, is kind of appropriate. Orlesian society is even worse. This seems to be the only purpose to their nobility in the first place. They call it "The Game." How deadly is it? According to Vivienne in Dragon Age: Inquisition, she has no idea if using the wrong fork at supper is worse than death or just social suicide...because anyone who has so mis-stepped is immediately stabbed to death with the proper fork. She's only probably joking. Antivan society fits as well. Zevran pretty much spells it out for you. The main difference between Orlais and Antiva when it comes to the court is that in Orlais, the poor soul who mis-stepped at least knows when they have committed a faux pas. In Antiva, your first (and last) sign that you messed up is a knife in your gut courtesy of the resident Antivan Crow. Ferelden is a nobles' republic with elected kings (that have traditionally descended from a single bloodline nonetheless). Thus, under Loghain, to secure the throne requires a mix of intrigue, murder, and brute force.
 Dragon Age (Franchise) / int_c9790040
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1.0
 Dragon Age (Franchise) / int_c9790040
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_c9790040
 Dragon Age (Franchise) / int_c9c756a8
type
Child Soldiers
 Dragon Age (Franchise) / int_c9c756a8
comment
Child Soldiers: The Antivan Crows prefer to recruit orphans for training, though it is unclear whether they are actually employed in assassinations. In any case, many of them die during training, and those that make it out alive are usually completely detached from their emotions or conventional morality.
 Dragon Age (Franchise) / int_c9c756a8
featureApplicability
1.0
 Dragon Age (Franchise) / int_c9c756a8
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_c9c756a8
 Dragon Age (Franchise) / int_ca3a6dbd
type
Informed Ability
 Dragon Age (Franchise) / int_ca3a6dbd
comment
Informed Ability: Abominations are said to be so powerful that just one is enough to take down an entire squad of Templars, but both the Warden and Hawke kill dozens of them with little fanfare. Mages are said to be so dangerously powerful that a single blood mage can take out a whole squad of soldiers with ease, and a dozen mages can rival a whole platoon. As of the second game, the mage class is now mechanically equal to the warrior and rogue classes, making rogue mages that Hawke and the Inquisitor encounter not much harder to kill than random bandits.
 Dragon Age (Franchise) / int_ca3a6dbd
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1.0
 Dragon Age (Franchise) / int_ca3a6dbd
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_ca3a6dbd
 Dragon Age (Franchise) / int_cc4b45f6
type
Word of God
 Dragon Age (Franchise) / int_cc4b45f6
comment
The Tevinter Imperium borrows various elements from Rome including Byzantium (which, as confirmed by Word of God, it is based on): It was the ancient superpower of the setting that didn't know an equal far and wide; while its remnant after its breakup is still a fairly strong entity in its own right. It was brutal, expansionist and relied on slavery. It was the authority behind the execution of the Christ-like figure, but during its decline converted to the new religion. It also adopted a homebrew version of said religion after a schism. It is the buffer between the Europe-inspired part of the setting and a foreign religious invader. Names and language have a distinctly Latin flavor with some Greek sprinkled in*Though they speak English with an upper-class accent, likely for the sake of simplicity and not having to find people fluent in Latin; it has a Senate and also an Archon as leader. That said, while Tevinter's role in multiple instances is inspired by Rome, culturally it has fairly little in common with both Ancient Rome as well as Byzantium; especially with Eastern Rome the similarities are fairly minuscule.
 Dragon Age (Franchise) / int_cc4b45f6
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1.0
 Dragon Age (Franchise) / int_cc4b45f6
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_cc4b45f6
 Dragon Age (Franchise) / int_ccdd6905
type
Epileptic Trees
 Dragon Age (Franchise) / int_ccdd6905
comment
The entire Urn of Sacred Ashes quest is problematic for an otherwise aversion to this trope. Sure, the Ashes' ability to break curses can be chalked up to all that undiluted lyrium surrounding it for 900 years... but then we face problems with things like, say, the Guardian, who explicitly says that he's been alive for almost a full millennium out of sheer devotion to the Prophetess. It also does nothing to explain the spirits of Andraste's associates who just stand around asking riddles, or the apparition that appears to the Warden that somehow can read their minds and take on the form of a loved one. The only explanations that would possibly make sense in the context of the DA universe is that there really is something to this whole "Andraste, Bride of the Maker" thing... or that Andraste was a blood mage and all the spirits around her tomb are demons she's bound to that place. Or extend the lyrium explanation a bit more. Dragon Age Trespasser finally has an implied explanation to cover this without subscribing to this trope: like a deceased Leliana in II/Inquisition, the many spirits encountered by the Warden in the Gauntlet are spirits who have broken through the veil (which is greatly weakened due to the sheer amount of lyrium) and took on the various physical forms. An explanation that fits very nicely with the lore, seeing not only do Cole and Leliana exist, but a similar, milder case can also be seen at Warden's Keep)
 Dragon Age (Franchise) / int_ccdd6905
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-1.0
 Dragon Age (Franchise) / int_ccdd6905
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_ccdd6905
 Dragon Age (Franchise) / int_cec7dac0
type
The Magocracy
 Dragon Age (Franchise) / int_cec7dac0
comment
The Magocracy: The Tevinter Imperium, of course. Officially, it's a Republic complete with a bicameral legislature and actual elected officials. It just so happens that all the wealthy families who hold the real power are the product of centuries of eugenistic marriages meant to increase the magic prowess of the oligarchs. As was Elvhenan, with a slight subversion: in the ancient elven empire, everyone was a mage, but the most powerful ruled over the rest. Inquisition and Trespasser heavily hint that Tevinter didn't destroy the ancient elven civilization (at most it conquered the crippled rump state that remained after Elvhenan destroyed itself in a civil war) but mimicked it
 Dragon Age (Franchise) / int_cec7dac0
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1.0
 Dragon Age (Franchise) / int_cec7dac0
featureConfidence
1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_cec7dac0
 Dragon Age (Franchise) / int_cedfd40a
type
Church Police
 Dragon Age (Franchise) / int_cedfd40a
comment
Church Police: The Templars and Qunari again, the former carefully guarding and watching the mage towers while the latter seek to spread their own brand of religion by force. The Seekers serve as essentially Internal Affairs and investigate after the Kirkwall chantry is blown up and the Templars and mages go to war. Subverted with the Inquisition, initially called by Cassandra and Leliana to find out who destroyed the Temple of Sacred Ashes, after pursuing one lead it turns out to be a matter less about religion and more political, about power, trying to save the whole world regardless of faith.
 Dragon Age (Franchise) / int_cedfd40a
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-0.3
 Dragon Age (Franchise) / int_cedfd40a
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_cedfd40a
 Dragon Age (Franchise) / int_cf168867
type
The Corruption
 Dragon Age (Franchise) / int_cf168867
comment
The Corruption: Darkspawn spread the taint which corrupts the land, kills most plants and animals, and drives the animals and people that don't die insane wherever they pass. Sometimes if lots of them have been in the area it can take decades for it to be habitable again. Grey Wardens drink a concoction consisting of darkspawn blood mixed with lyrium during their Joining ceremony, which (if they survive) makes them immune to immediate effects of the taint but dooms them to a slow death (or worse when they eventually succumb to it in thirty-odd years and gives them the power to sense darkspawn, among others).
 Dragon Age (Franchise) / int_cf168867
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1.0
 Dragon Age (Franchise) / int_cf168867
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_cf168867
 Dragon Age (Franchise) / int_d0309fad
type
Religion is Magic
 Dragon Age (Franchise) / int_d0309fad
comment
Religion is Magic: Averted. Although the dwarves, the elves, and the humans all have their own faiths, none of these faiths are actualized with their own magics. The Chantry's templars, for instance, merely wield anti-magics. While the Urn of Sacred Ashes is capable of performing miracles, Oghren suggests the possibility that the large, unusually pure lyrium vein not too far away inside the rock may be responsible for its powers. The entire Urn of Sacred Ashes quest is problematic for an otherwise aversion to this trope. Sure, the Ashes' ability to break curses can be chalked up to all that undiluted lyrium surrounding it for 900 years... but then we face problems with things like, say, the Guardian, who explicitly says that he's been alive for almost a full millennium out of sheer devotion to the Prophetess. It also does nothing to explain the spirits of Andraste's associates who just stand around asking riddles, or the apparition that appears to the Warden that somehow can read their minds and take on the form of a loved one. The only explanations that would possibly make sense in the context of the DA universe is that there really is something to this whole "Andraste, Bride of the Maker" thing... or that Andraste was a blood mage and all the spirits around her tomb are demons she's bound to that place. Or extend the lyrium explanation a bit more. Dragon Age Trespasser finally has an implied explanation to cover this without subscribing to this trope: like a deceased Leliana in II/Inquisition, the many spirits encountered by the Warden in the Gauntlet are spirits who have broken through the veil (which is greatly weakened due to the sheer amount of lyrium) and took on the various physical forms. An explanation that fits very nicely with the lore, seeing not only do Cole and Leliana exist, but a similar, milder case can also be seen at Warden's Keep)
 Dragon Age (Franchise) / int_d0309fad
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-1.0
 Dragon Age (Franchise) / int_d0309fad
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d0309fad
 Dragon Age (Franchise) / int_d2a11313
type
Death of the Old Gods
 Dragon Age (Franchise) / int_d2a11313
comment
Death of the Old Gods: The Old Gods of the Tevinter Imperium were struck down by the Maker. Most of the world now worships the Maker and his prophet Andraste, and the Old Gods slumber beneath the Earth until they're awoken, one at a time, to lead the corrupted darkspawn in a Blight. One imagines they are not too wild about this arrangement, given that "awoken" means being tainted by the darkspawn and more or less forced into being their leader. It was the Tevinter Imperium searching for the Old Gods in the first place that caused the creation of the darkspawn. This version of the story, primarily promoted by the Chantry is at least partly true: according to the former Tevinter Mage (now Darkspawn Emissary) Corypheus in Dragon Age II, he and a number of other Tevinter magisters did in fact enter the mythical Golden City. However, his account differs from the Chantry's in his claim that when they entered the City, it was already the twisted, blackened hell that can be seen from anywhere in the Fade.
 Dragon Age (Franchise) / int_d2a11313
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1.0
 Dragon Age (Franchise) / int_d2a11313
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d2a11313
 Dragon Age (Franchise) / int_d2d520f4
type
Our Ghouls Are Creepier
 Dragon Age (Franchise) / int_d2d520f4
comment
Our Ghouls Are Creepier: Ghouls are people and animals infected and driven mad by the darkspawn's taint. They are called ghouls because the taint tends to make them cannibalistic. They also suffer from physical deformations; humans, elves, and dwarves suffer blotchy, rotten-looking skin, while animals can be much more heavily deformed, including spikes protruding from the flesh. Humanoid ghouls end up joining the darkspawn Hive Mind and becoming slaves of the darkspawn, including forging weapons and armor for them. Unless they are women. Then they get to become Broodmothers.
 Dragon Age (Franchise) / int_d2d520f4
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1.0
 Dragon Age (Franchise) / int_d2d520f4
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d2d520f4
 Dragon Age (Franchise) / int_d4cd6668
type
Precautionary Corpse Disposal
 Dragon Age (Franchise) / int_d4cd6668
comment
Precautionary Corpse Disposal: Dead bodies are easily possessed by demons, so most funerals involve the destruction of the body. This is usually done by cremation, although the Avvar bring their bodies to mountain tops to be eaten by carrion birds. The notable exception is the nation of Nevarra, which has massive necropoli with all of their dead entombed. They have necromancers that summon benign spirits to inhabit the bodies so they don't get possessed.
 Dragon Age (Franchise) / int_d4cd6668
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1.0
 Dragon Age (Franchise) / int_d4cd6668
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d4cd6668
 Dragon Age (Franchise) / int_d780b394
type
Mythopoeia
 Dragon Age (Franchise) / int_d780b394
comment
Mythopoeia
 Dragon Age (Franchise) / int_d780b394
featureApplicability
1.0
 Dragon Age (Franchise) / int_d780b394
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_d780b394
 Dragon Age (Franchise) / int_d848560f
type
Unusual Euphemism
 Dragon Age (Franchise) / int_d848560f
comment
One of Alistair's curses overlaps with Unusual Euphemism: "Andraste's knicker-weasel!"
 Dragon Age (Franchise) / int_d848560f
featureApplicability
1.0
 Dragon Age (Franchise) / int_d848560f
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_d848560f
 Dragon Age (Franchise) / int_d88e125e
type
Our Dragons Are Different
 Dragon Age (Franchise) / int_d88e125e
comment
Our Dragons Are Different: Dragons in Dragon Age are quite a rare sight overall, having only recently reappeared after they were long believed to be extinct - heck, the present Dragon Age was only named as such because of the dragons' reappearance! Most of them are fairly small juveniles and drakes; only impregnated female dragons get huge like the beasts of legend and grow wings, and are extremely rare. In Origins, there's a single true dragon, in the classical fantasy sense, in the game; there are at least two other winged females, but they're much younger and smaller.) There's also only one in Awakening (two if you reawaken the Queen of the Blackmarsh) and in Dragon Age II. Dragon Age: Inquisition, on the other hand, has ten.
 Dragon Age (Franchise) / int_d88e125e
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1.0
 Dragon Age (Franchise) / int_d88e125e
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d88e125e
 Dragon Age (Franchise) / int_d9f4972a
type
Recruited from the Gutter
 Dragon Age (Franchise) / int_d9f4972a
comment
Recruited from the Gutter: Happens to a lot of Gray Wardens in Dragon Age. Depending on the Origin you choose in Dragon Age: Origins, this could be how your character ends up in the Wardens, with backstories involving everything from a lift of crime and poverty to being exiled for a crime they didn't commit to being orphaned.
 Dragon Age (Franchise) / int_d9f4972a
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1.0
 Dragon Age (Franchise) / int_d9f4972a
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_d9f4972a
 Dragon Age (Franchise) / int_da512040
type
Fantasy Contraception
 Dragon Age (Franchise) / int_da512040
comment
It's not easy being a Grey Warden either. The first test of your mettle is the Joining: be out of luck and die horribly. Be lucky and die horribly too — only this time it takes about thirty years to drive you mad from being able to sense darkspawn thoughts, if you don't commit suicide-by-darkspawn in the Deep Roads first. In the interim, you'll have insane dreams about the Archdemon talking to you: if you're lucky, you, too, may be able to understand it one day! Unless a Blight is happening. Then you can throw yourselves against the Archdemon, hoping to slay it in a process that completely annihilates your soul! Oh, and one more teeny tiny detail: Ever wanted to have a kid? Good luck with that, especially with another Grey Warden. And in the first game, the Grey Wardens of Ferelden are composed of two new recruits who are being hunted down as criminals.
 Dragon Age (Franchise) / int_da512040
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1.0
 Dragon Age (Franchise) / int_da512040
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_da512040
 Dragon Age (Franchise) / int_da92a6d9
type
Item Amplifier
 Dragon Age (Franchise) / int_da92a6d9
comment
Item Amplifier: The series allows you to improve various aspects of your weapons with runic enchantments (removable in the first game, overwritable in the second).
 Dragon Age (Franchise) / int_da92a6d9
featureApplicability
1.0
 Dragon Age (Franchise) / int_da92a6d9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_da92a6d9
 Dragon Age (Franchise) / int_dae5c997
type
Action Girl
 Dragon Age (Franchise) / int_dae5c997
comment
Action Girl: Extraordinarily common. Thedas is a run-of-the-mill Standard Fantasy Setting with enormous amounts of gender equality, and you'll run into badass ladies by the cartload who fight with you and against you. Female party members include Leliana, Morrigan, Wynne, Shale, Mhairi, Velanna, Sigrun, Aveline, Isabela, Merrill, Tallis, Cassandra, Vivienne, and Sera, plus potential female player characters the Warden, Hawke, and the Inquisitor. Among humans and city elves, much of this is due to Andraste. The dominant religion having their Christ-figure be a powerful warrior woman makes it much more culturally acceptable for women to take up martial interests and careers than in historical medieval times. Among the dwarves, women had to fight for the right to fight, leading to the founding of the Silent Sisters. The Dalish elves are too few in number to turn down any capable hands, and mages are too valuable for any not to be used to their fullest.
 Dragon Age (Franchise) / int_dae5c997
featureApplicability
1.0
 Dragon Age (Franchise) / int_dae5c997
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_dae5c997
 Dragon Age (Franchise) / int_db1ab4b1
type
Just a Stupid Accent
 Dragon Age (Franchise) / int_db1ab4b1
comment
Just a Stupid Accent: The human nations all speak English with an accent and a few words of the appropriate real life language sprinkled in. The dwarves and Dalish do the same, with North American and Welsh accents respectively. This isn't translation convention either, it's acknowledged in-universe; the Common Tongue has gradually superseded the local languages over centuries.
 Dragon Age (Franchise) / int_db1ab4b1
featureApplicability
1.0
 Dragon Age (Franchise) / int_db1ab4b1
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_db1ab4b1
 Dragon Age (Franchise) / int_dc2c2968
type
Superpowerful Genetics
 Dragon Age (Franchise) / int_dc2c2968
comment
Superpowerful Genetics: Magic is known to run in families, though there are exceptions - sometimes you get a Muggle Born of Mages, or a mage with no immediate mage relatives. This is a source of angst for the Amell family, particularly Leandra's cousin, and the basis of the entire Tevinter aristocracy.
 Dragon Age (Franchise) / int_dc2c2968
featureApplicability
1.0
 Dragon Age (Franchise) / int_dc2c2968
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1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_dc2c2968
 Dragon Age (Franchise) / int_ddbbcf6a
type
Idiosyncratic Cover Art
 Dragon Age (Franchise) / int_ddbbcf6a
comment
Idiosyncratic Cover Art: All covers of the core games prominently feature a dragon on them, although on the Dragon Age: Inquisition cover, its shape is formed very subtly in the negative space in the midst of a cloud of demons descending from the sky. Also, until Inquisition, all covers featured a lot of blood, even on the Dragon Age: Origins – Awakening cover that didn't have a dragon on it.
 Dragon Age (Franchise) / int_ddbbcf6a
featureApplicability
1.0
 Dragon Age (Franchise) / int_ddbbcf6a
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_ddbbcf6a
 Dragon Age (Franchise) / int_df1cea7e
type
Evil Tainted the Place
 Dragon Age (Franchise) / int_df1cea7e
comment
Evil Tainted the Place: The Blight corrupts everything it touches. Even after the Archdemon is dead the lands the Darkspawn ravaged never fully recover as a result of the corrupting effects.
 Dragon Age (Franchise) / int_df1cea7e
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1.0
 Dragon Age (Franchise) / int_df1cea7e
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_df1cea7e
 Dragon Age (Franchise) / int_dfe120e5
type
Functional Magic
 Dragon Age (Franchise) / int_dfe120e5
comment
Functional Magic and Magic A Is Magic A — as per necessity, when magic is a game mechanic.
 Dragon Age (Franchise) / int_dfe120e5
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1.0
 Dragon Age (Franchise) / int_dfe120e5
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1.0
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Dragon Age (Franchise) / int_dfe120e5
 Dragon Age (Franchise) / int_e0f75086
type
Good Republic, Evil Empire
 Dragon Age (Franchise) / int_e0f75086
comment
Good Republic, Evil Empire: Generally inverted in a Grey-and-Gray Morality way. The Tevinter Imperium, although nominally an Empire, is essentially a magocratic republic with a senate made up of magic users, and arguably the most evil nation in the setting. The Orlesian empire on the other hand, while not exactly a nice place, is still nicer than Tevinter.
 Dragon Age (Franchise) / int_e0f75086
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1.0
 Dragon Age (Franchise) / int_e0f75086
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_e0f75086
 Dragon Age (Franchise) / int_e170211a
type
Borrowing from the Sister Series
 Dragon Age (Franchise) / int_e170211a
comment
Borrowing from the Sister Series: After Origins, the series adopted Mass Effect's Dialogue Wheel subsystem for Player Character's dialogue selection UI. It has replaced the fully written-out dialogue lines from Origins with up to six dialogue options arranged around a central circle (the eponymous "wheel"), which now consist of a few keywords and are color-coded if they affect the Karma Meter. The rationale behind this was that dialogue wheels are much easier to navigate with a controller (DAO was primarily designed as a PC title, while later installments were console-favoring Multi-Platform), make it easier to rerecord the PC's voiced dialogue (after DAO, all player characters have been voiced — another thing the series has adopted from ME), and render karma effects of dialogue choices more transparent (DAO had no Karma Meter). Lastly, the Dragon Age games also adopted icons indicating the tone of the dialogue: kind, humorous, aggressive, or flirty, thus preventing players from accidentally ending up in a relationship when they thought they were just being friendly (which happened quite a bit in DAO).
 Dragon Age (Franchise) / int_e170211a
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1.0
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1.0
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Dragon Age (Franchise) / int_e170211a
 Dragon Age (Franchise) / int_e1cd3d
type
The Bard
 Dragon Age (Franchise) / int_e1cd3d
comment
The Bard: The series has two forms of "bard", with the first being the more mundane description of a traveling minstrel or musician. In Orlais, however, a "bard" is also a slang term for a infiltrator/spy/assassin well versed in playing The Great Game, or Decadent Court. There's enough of both types that oftentimes a character will have to specify which one they are, though it isn't uncommon to find a member of the latter group masquerading as the former as part of their cover.
 Dragon Age (Franchise) / int_e1cd3d
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1.0
 Dragon Age (Franchise) / int_e1cd3d
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_e1cd3d
 Dragon Age (Franchise) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Dragon Age (Franchise) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: Averted, mostly. While there are plenty of standard fantasy creatures about, the writers did a decent job in coming up with alternate backstories for each of them that explain coherently how they can all exist in the same setting.
 Dragon Age (Franchise) / int_e1ff8ff6
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1.0
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Dragon Age (Franchise) / int_e1ff8ff6
 Dragon Age (Franchise) / int_e2d65c9f
type
Universe Compendium
 Dragon Age (Franchise) / int_e2d65c9f
comment
Universe Compendium: The World of Thedas (TWoT for short) is a multi-volume encyclopedia about the Dragon Age setting. Volume one was released in 2013, and volume two was released in April 2015.
 Dragon Age (Franchise) / int_e2d65c9f
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1.0
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1.0
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Dragon Age (Franchise) / int_e2d65c9f
 Dragon Age (Franchise) / int_e43c66bd
type
Art Evolution
 Dragon Age (Franchise) / int_e43c66bd
comment
Art Evolution: The first game has a very generic fantasy aesthetic, while later entries gave every culture a distinct look in architecture and clothing. It really stands out when Inquisition revisits Redcliff, which now looks distinctly more "Fereldan" than it did in Origins.
 Dragon Age (Franchise) / int_e43c66bd
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1.0
 Dragon Age (Franchise) / int_e43c66bd
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_e43c66bd
 Dragon Age (Franchise) / int_e53231b2
type
Idiosyncratic Ratings Scale
 Dragon Age (Franchise) / int_e53231b2
comment
Idiosyncratic Ratings Scale: The in-game magazine The Randy Dowager's Quarterly publishes book reviews with a rating scale based on the number of scarves fluttered in shock.
 Dragon Age (Franchise) / int_e53231b2
featureApplicability
1.0
 Dragon Age (Franchise) / int_e53231b2
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1.0
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Dragon Age (Franchise) / int_e53231b2
 Dragon Age (Franchise) / int_e5455dac
type
Mana
 Dragon Age (Franchise) / int_e5455dac
comment
Mana: One of the few fantasy tropes Dragon Age plays straight, though it regenerates quickly.
 Dragon Age (Franchise) / int_e5455dac
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1.0
 Dragon Age (Franchise) / int_e5455dac
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_e5455dac
 Dragon Age (Franchise) / int_e567510d
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Determinator
 Dragon Age (Franchise) / int_e567510d
comment
The Maker abandoned humanity because of their sin, while the Bible emphasize how God ''will NOT'' give up on us, which is in fact the central aspect to all of Christian Cosmology.
 Dragon Age (Franchise) / int_e567510d
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1.0
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1.0
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Dragon Age (Franchise) / int_e567510d
 Dragon Age (Franchise) / int_e596f27b
type
Star-Crossed Lovers
 Dragon Age (Franchise) / int_e596f27b
comment
Star-Crossed Lovers: Trysts and affairs between Templars and Mages within a Circle of Magi are not as uncommon as one would think, given the at-best low-key animosity between the two groups. The Templars are forbidden to become so involved with their charges, and any mages that bear children have them taken away. Wynne bore a son by a secret Templar paramour in her younger days, and that son Rhys himself is romantically entwined with a templar, Evangeline (who now is alive only because of Wynne's Heroic Sacrifice). Red Crossing is revealed to have all been fueled by this. An Emerald Knight fell in love with a female human villager, leading to him Defecting for Love and Converting for Love. However, he didn't tell his fellow Emerald Knights what he was doing, so when they saw him convert they assumed he had turned spy or switched sides. They followed him to the village, saw his human lover running toward them with what they thought was a weapon in her hand, and shot her in a panic. When her fellow villagers saw her lying dead at their feet, they killed her elven lover in retaliation and tried to kill the Emerald Knights, who slaughtered them in self-defense. Then they saw that the "weapon" in her hand was actually a Love Letter from their fallen comrade. Filled with remorse for what they had done, the Emerald Knights set up a tomb to honor the Star-Crossed Lovers and set the record straight... but then the tomb lay forgotten for centuries after the Emerald Knights were wiped out in the Exalted March against the Dales, and the Dales annexed by Orlais. To think, the elves lost their homeland because of a tragic miscommunication and two lovers who were never meant to be.
 Dragon Age (Franchise) / int_e596f27b
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1.0
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Dragon Age (Franchise) / int_e596f27b
 Dragon Age (Franchise) / int_e5fbedc6
type
Rivals Team Up
 Dragon Age (Franchise) / int_e5fbedc6
comment
Rivals Team Up: The first time the Orlesian Empire and the Tevinter Imperium joined forces, they stopped the Third Blight in just 15 years. The second time, they beat back the Qunari from the mainland. Too bad their cooperation never lasts.
 Dragon Age (Franchise) / int_e5fbedc6
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1.0
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1.0
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Dragon Age (Franchise) / int_e5fbedc6
 Dragon Age (Franchise) / int_e78e4ba1
type
Black Site
 Dragon Age (Franchise) / int_e78e4ba1
comment
Black Site: The Aeonar, a Templar prison for blood mages and collaborators whose location is a highly guarded secret among high ranked Templars and so much so its not listed anywhere in the Fantasy World Map, though its presumed to be located within Chantry jurisdiction in Western or Southern Thedas and outside of Tevinter or Qunari control. So far, it has only been referenced in the first one during the Mage Origin when the Warden is threatened to be sent there for assisting a apostate, though its never actually visited in any of the games. Why would the Templars even need a special prison for blood mages in the first place is anyone's guess given they just use lethal force for any mage that looks at them funny, but according to the people who discuss it being sent to the Aeonar is considered A Fate Worse Than Death which raises some disturbing implications about this place.
 Dragon Age (Franchise) / int_e78e4ba1
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1.0
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1.0
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Dragon Age (Franchise) / int_e78e4ba1
 Dragon Age (Franchise) / int_e83c4c85
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Deadly Force Field
 Dragon Age (Franchise) / int_e83c4c85
comment
Deadly Force Field: The whole point of the Crushing Prison spell.
 Dragon Age (Franchise) / int_e83c4c85
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1.0
 Dragon Age (Franchise) / int_e83c4c85
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1.0
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Dragon Age (Franchise) / int_e83c4c85
 Dragon Age (Franchise) / int_ecf510f4
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Puberty Superpower
 Dragon Age (Franchise) / int_ecf510f4
comment
Puberty Superpower: Though not a hard and fast rule, mages generally come into their powers at the onset of puberty. (Some do get them earlier; Connor Guerrin is one example, and Wynne remarks in party banter that she entered the Circle of Magi at the age of nine. In the Mage origin, Jowan mentions being abandoned at the Chantry and living in the Circle since the age of five or six, and the starting narration of that same origin states the Mage Warden was found to have magical skills at an early age without mentioning an exact year. Though Jowan does say about the Harrowing that the Mage Warden is done with it and they never called Jowan for his Harrowing, "and I've been here longer than you have.")
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Dragon Age (Franchise) / int_ecf510f4
 Dragon Age (Franchise) / int_edcc813f
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Fantastic Caste System
 Dragon Age (Franchise) / int_edcc813f
comment
As Dwarven society is dominated by a Fantastic Caste System, the Casteless are universally loathed: the descendants of outcasts and criminals, they are branded at birth so they can be recognized on sight, excluded from most forms of legal employment, and segregated to Dust Town - a region of Ozammar that makes Alienages look friendly and upscale by comparison. Casteless women have the opportunity to advance in status by seducing nobles into marriage, but other than that, little social mobility is available short of leaving Orzammar altogether. As such, many join the Carta in the hopes of earning money and status, as is the case with players who pick the "Dwarf Commoner" origin.
 Dragon Age (Franchise) / int_edcc813f
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1.0
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Dragon Age (Franchise) / int_edcc813f
 Dragon Age (Franchise) / int_edf8db61
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Oh, My Gods!
 Dragon Age (Franchise) / int_edf8db61
comment
Oh, My Gods!: Most swears in the series are by the Maker or Andraste ("By the Maker!", "Andraste's blood!", etc.), exceptions including the dwarves, who swear by their ancestors, and Dalish elves, who swear by the creators. Most of the ones involving Andraste tend to involve her body. A favorite: Andraste's Knickers also make an appearance. Isabela adds "Andraste's granny-panties!" to the list in "Mark of the Assassin". Varric's reaction to finding out that Meredith had the mind-warping lyrium idol forged into a sword? "Andraste's dimpled buttcheeks!" One of Alistair's curses overlaps with Unusual Euphemism: "Andraste's knicker-weasel!" Lots of enemy mooks will shout "Andraste's tits, they got me!" when injured in Dragon Age II. Dragon Age: Inquisition adds Blackwall's "Maker's balls!" Fire also crops up in curses related to Andraste, since she was burned at the stake, leading to gems like "Andraste's flaming knickers."
 Dragon Age (Franchise) / int_edf8db61
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1.0
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Dragon Age (Franchise) / int_edf8db61
 Dragon Age (Franchise) / int_eec1d165
type
Color-Coded Item Tiers
 Dragon Age (Franchise) / int_eec1d165
comment
Color-Coded Item Tiers: Items are color-coded by their material. Dragon Age: Origins plays this trope straight, which every material corresponding to a particular item tier (e.g. from the grey tier 1 iron to the golden tier 9 Volcanic Aurum). Dragon Age II subverts this: despite having material and color tiers for the items, the real power/quality of an item is determined by a hidden statistic. Dragon Age: Inquisition plays it straight again, albeit with just three tiers: grey-coded Common items, blue Rares, and purple Uniques. Items crafted by the player are yellow-coded, but this only serves to differentiate them from normal items, as crafted weapons and armor can range from common to unique in terms of power.
 Dragon Age (Franchise) / int_eec1d165
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1.0
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Dragon Age (Franchise) / int_eec1d165
 Dragon Age (Franchise) / int_f1c860c4
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Spider-Sense
 Dragon Age (Franchise) / int_f1c860c4
comment
Spider-Sense: Once a person becomes a Grey Warden, they can sense the darkspawn — and vice versa. Your character may even say "Warden senses tingling!" Mages all have the ability to detect disruptions in the Veil that can, with practice, allow them to detect spirits and especially powerful spells.
 Dragon Age (Franchise) / int_f1c860c4
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1.0
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1.0
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Dragon Age (Franchise) / int_f1c860c4
 Dragon Age (Franchise) / int_f52cc7b8
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Entropy and Chaos Magic
 Dragon Age (Franchise) / int_f52cc7b8
comment
The School of Entropy is also known as the School of Negation, the other School of Matter and the opposite of the School of Creation. It's the school of Entropy and Chaos Magic, using Curses, Status Effects and Life Drain.
 Dragon Age (Franchise) / int_f52cc7b8
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1.0
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Dragon Age (Franchise) / int_f52cc7b8
 Dragon Age (Franchise) / int_f5333f3b
type
Extraordinary World, Ordinary Problems
 Dragon Age (Franchise) / int_f5333f3b
comment
Extraordinary World, Ordinary Problems: The franchise has elves, dwarves, dragons, Blood Magic, and The Horde of man-eating zombies, yet most of the world's major problems stem from imperialism, racism, class divides, religious extremism, and a general lack of proper communication between its denizens.
 Dragon Age (Franchise) / int_f5333f3b
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1.0
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1.0
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Dragon Age (Franchise) / int_f5333f3b
 Dragon Age (Franchise) / int_f6a0872
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Mage Tower
 Dragon Age (Franchise) / int_f6a0872
comment
Mage Tower: The Circle of Magi is housed in one. First Enchanter Irving lampshades the trope when he grumbles about all the stairs that it necessitates. (Unusually, the tower itself predates the Circle.) A tower seems to be a mage's natural habitat in this setting. The Tevinter magisters are said to have lived in towers since long before the Chantry was founded, and Wilhelm, Avernus, and the Mad Hermit all either built or claimed towers as their homes after slipping the Circle's leash.
 Dragon Age (Franchise) / int_f6a0872
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1.0
 Dragon Age (Franchise) / int_f6a0872
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_f6a0872
 Dragon Age (Franchise) / int_f722f635
type
Great Offscreen War
 Dragon Age (Franchise) / int_f722f635
comment
Great Offscreen War: So many it's hard to pick out a single defining one. The oldest known example is the Tevinter Imperium versus the elves of Arlathan though according to Abelas in Inquisition Arlathan was actually destroyed in a civil war. Then came the first four Blights, Andraste's rebellion against the Imperium, the Exalted March on the Dales, and the invasion of the Qunari.
 Dragon Age (Franchise) / int_f722f635
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1.0
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_f722f635
 Dragon Age (Franchise) / int_f74e2a3a
type
Addiction-Powered
 Dragon Age (Franchise) / int_f74e2a3a
comment
Addiction-Powered: The Templars' abilities are boosted by Lyrium, which is highly addictive. All warriors can learn Templar abilities without ever getting to the lyrium-eating stage, which raises questions about how essential it is. Of course, the Chantry keeps its Templars almost as tightly leashed as the mages to prevent too many people learning their secrets.
 Dragon Age (Franchise) / int_f74e2a3a
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1.0
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1.0
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Dragon Age (Franchise) / int_f74e2a3a
 Dragon Age (Franchise) / int_f8173bd9
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Medieval European Fantasy
 Dragon Age (Franchise) / int_f8173bd9
comment
Medieval European Fantasy: With some alterations, of course.
 Dragon Age (Franchise) / int_f8173bd9
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1.0
 Dragon Age (Franchise) / int_f8173bd9
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Dragon Age (Franchise) / int_f8173bd9
 Dragon Age (Franchise) / int_f9f2c33
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Running Gag
 Dragon Age (Franchise) / int_f9f2c33
comment
Running Gag: A variation. In every Dragon Age game so far, someone can (possibly) die by taking an ogre to the face. Cailan dies this way in Origins, Varel can die this way in Awakening, and Bethany or Carver in Dragon Age II. Much like the above, if a Templar is shown to be nice, reasonable and not a Knight Templar, chances are they're going to end up dying. Dragon Age II in particular was bad with this. Another gag is foreign characters commenting that Ferelden "smells like wet dog", to which the player character can respond in variants of "It does not smell like dog!" There are a lot of references to cheese, particularly the infamous, stinky Orlesian kind. Ham from the Anderfels tastes of despair. Spiders. In the first game they were vicious, frightening foes, in the second the various characters would joke around about them being a threat anywhere and the third had codex entries that both played them up for humor and drama, several quests revolved around them and Spiders Are Scary becomes weaponized. It's reached the point where Tevinter Invasion could well have a spider Romance Sidequest as they have maybe even more focus than dragons. Sandal always being found surrounded by a lot of corpses killed by him.
 Dragon Age (Franchise) / int_f9f2c33
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1.0
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Dragon Age (Franchise) / int_f9f2c33
 Dragon Age (Franchise) / int_fbc074c3
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Player Character
 Dragon Age (Franchise) / int_fbc074c3
comment
There are a lot of real-world names mixed in with the more fantastic fare, ranging from (for example) "Cassandra" and "Alistair" to "Morrigan" and "Solas". Non-humans, and to a lesser extent humans from other cultures such as the Avvar, are more prone to having unusual names because they have their own languages – Qunari don't even technically have names, only titles (e.g. "Arishok" or "Viddasala"). And of course, the Player Characters can have almost any name.
 Dragon Age (Franchise) / int_fbc074c3
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1.0
 Dragon Age (Franchise) / int_fbc074c3
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Dragon Age (Franchise) / int_fbc074c3
 Dragon Age (Franchise) / int_fc89c222
type
Enslaved Elves
 Dragon Age (Franchise) / int_fc89c222
comment
Enslaved Elves: The elves used to have a highly advanced society and culture, complete with immortality. Then humans showed up, and everything went to hell. Modern elves rank just above slaves in society (and are slaves in some parts of the world), and most don't even know they used to be a powerful race. Even the Grey Warden can do only a little to improve their lot. A few still remain independent, but these live in out of the way places and under rather primitive conditions.
 Dragon Age (Franchise) / int_fc89c222
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1.0
 Dragon Age (Franchise) / int_fc89c222
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_fc89c222
 Dragon Age (Franchise) / int_fe069e49
type
Critical Hit Class
 Dragon Age (Franchise) / int_fe069e49
comment
Critical Hit Class: The Rogue class in the series, particularly Duelist and Assassin specializations, maximizes critical chance at the cost of defense.
 Dragon Age (Franchise) / int_fe069e49
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1.0
 Dragon Age (Franchise) / int_fe069e49
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Dragon Age (Franchise) / int_fe069e49
 Dragon Age (Franchise) / int_ff6ae1f6
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Evil-Detecting Dog
 Dragon Age (Franchise) / int_ff6ae1f6
comment
Evil-Detecting Dog: The codex on werewolves states that mabari became popular in Ferelden due to their ability to sense werewolves, a necessity in an age where packs of werewolves roamed freely across the landscape and anyone you invited into your home could be afflicted with the curse. Dog demonstrates this ability a few times in-game, and not just with werewolves.
 Dragon Age (Franchise) / int_ff6ae1f6
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1.0
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1.0
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Dragon Age (Franchise) / int_ff6ae1f6
 Dragon Age (Franchise) / int_ff769d04
type
Thin Dimensional Barrier
 Dragon Age (Franchise) / int_ff769d04
comment
Thin Dimensional Barrier: The Veil between the physical world and the Fade is weaker in some places than in others. This is especially true for places where a large loss of life or suffering has occurred, such as Blackmarsh in Dragon Age: Origins – Awakening or the entirety of Kirkwall in Dragon Age II. The most obvious consequence of the Veil weakening is that it allows demons to enter the waking world much more easily, but it also enables much easier entrance to the Fade, as well, even for people who are normally incapable of doing so (e.g. dwarves, who normally cannot enter the Fade at all, have been able to briefly do so in both Blackmarsh and Kirkwall).
 Dragon Age (Franchise) / int_ff769d04
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1.0
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1.0
 Dragon Age (Franchise)
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Dragon Age (Franchise) / int_ff769d04
 Dragon Age (Franchise) / int_ff7c3bb0
type
Stronger with Age
 Dragon Age (Franchise) / int_ff7c3bb0
comment
Stronger with Age: Dragons function this way. The Darkspawn, due to the Taint getting stronger with time. Unfortunately, this is what eventually dooms Grey Wardens.
 Dragon Age (Franchise) / int_ff7c3bb0
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1.0
 Dragon Age (Franchise) / int_ff7c3bb0
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_ff7c3bb0
 Dragon Age (Franchise) / int_fff371b4
type
Death Seeker
 Dragon Age (Franchise) / int_fff371b4
comment
Death Seeker: The Legion of the Dead are dwarves who all did something they feel must be atoned for with their lives. The moment they join the Legion, they are considered dead to the rest of dwarven society, and they spend the rest of their lives fighting darkspawn in the Deep Roads. When Grey Wardens sense that the taint will soon overcome them, they follow the Legion of the Dead's example and go into the Deep Roads to die while taking as many darkspawn with them as they can. Most of the Legion have at least some grudging respect for Wardens for this.
 Dragon Age (Franchise) / int_fff371b4
featureApplicability
1.0
 Dragon Age (Franchise) / int_fff371b4
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_fff371b4
 Dragon Age (Franchise) / int_name
type
ItemName
 Dragon Age (Franchise) / int_name
comment
 Dragon Age (Franchise) / int_name
featureApplicability
1.0
 Dragon Age (Franchise) / int_name
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Dragon Age (Franchise) / int_name
 Dragon Age (Franchise) / int_name
itemName
Dragon Age (Franchise)

The following is a list of statements referring to the current page from other pages.

 Those Who Speak (Comic Book)
seeAlso
Dragon Age (Franchise)
 Crossover / Fan Fic
seeAlso
Dragon Age (Franchise)
 Life On Thedas / Fan Fic
seeAlso
Dragon Age (Franchise)
 March Of The Inevitable / Fan Fic
seeAlso
Dragon Age (Franchise)
 Video Games / Fan Fic
seeAlso
Dragon Age (Franchise)
 Wardens / Fan Fic
seeAlso
Dragon Age (Franchise)
 Dragon Age: The Crown Of Thorns / Fan Fic
seeAlso
Dragon Age (Franchise)
 DRAGONAGE
sameAs
Dragon Age (Franchise)
 Gronkh (Lets Play)
seeAlso
Dragon Age (Franchise)
 Asunder
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
A Form You Are Comfortable With / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
A Homeowner Is You / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
A.I. Roulette / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
A Wizard Did It / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ability Mixing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Above Good and Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Action Survivor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Actually Pretty Funny / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Addiction-Powered / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Affectionate Nickname / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Age of Titles / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Age Without Youth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Agent Peacock / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Aggressive Submissive / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Alcoholic Parent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Algorithmic Story Branching / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Aliens Never Invented the Wheel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
All Deaths Final / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
All Myths Are True / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
All Women Love Shoes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Allegedly Free Game / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Aloof Archer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Alternate Aesop Interpretation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Alternate Timeline Ancestry / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Alternative Calendar / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Amalgamated Individual / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ambadassador / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ambition Is Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Amicable Exes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ancestor Veneration / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ancestral Weapon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ancient Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ancient Keeper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
And There Was Much Rejoicing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
And Your Reward Is Clothes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Angst? What Angst? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Animals Not to Scale / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Annoying Younger Sibling / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Another Side, Another Story / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Antagonist Title / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Anthropomorphic Personification / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Anti-Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Anti-Magical Faction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Apathetic Citizens / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Appeal to Tradition / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Appropriated Appellation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Arbitrary Headcount Limit / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Armored Villains, Unarmored Heroes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Arranged Marriage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Art-Shifted Sequel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Artifact of Attraction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Athens and Sparta / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Attack Animal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Attack Speed Buff / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Attempted Rape / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Attending Your Own Funeral / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Authority in Name Only / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Automatic Crossbows / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Avenging the Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Awful Truth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Baby Factory / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Back Stab / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bad Samaritan / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Badass Army / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Badass in Distress / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Badass on Paper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Badass Preacher / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bald of Authority / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bald of Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ban on Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bar Brawl / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Barbaric Battleaxe / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Barefoot Loon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Barrier Warrior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Battle Aura / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Battle Cry / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Battle Thralls / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bearer of Bad News / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Because I'm Good At It / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bee-Bee Gun / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Beef Gate / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Being Evil Sucks / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Being Tortured Makes You Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Belated Happy Ending / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Beneath Notice / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Beneath the Earth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Beneath the Mask / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Benevolent Boss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Best Friend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Best Friends-in-Law / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Beta Couple / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Better to Die than Be Killed / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Betty and Veronica Switch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bewitched Amphibians / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Big Bad Friend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Big Brother Worship / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Big Friendly Dog / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Birthmark of Destiny / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Black Speech / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Blood Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Blood-Splattered Warrior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Blue Is Heroic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Body of Bodies / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Body Surf / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Boom Stick / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Boomerang Bigot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Born Under the Sail / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Borrowing from the Sister Series / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bottomless Magazines / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bow and Sword in Accord / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bows and Errors / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bows Versus Crossbows / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Braids of Action / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Brainwashing for the Greater Good / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Break His Heart to Save Him / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Breaking the Fellowship / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Breeding Slave / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bring My Brown Pants / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Broke Your Arm Punching Out Cthulhu / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Broken Angel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Bubblegloop Swamp / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Butch Lesbian / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Camp Gay / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cannot Spit It Out / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Canine Companion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cannot Dream / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Canon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Canon Fodder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Canon Identifier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Canon Name / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Can't Catch Up / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Can't Kill You, Still Need You / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cap / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cartwright Curse / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cassandra Did It / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cast from Lifespan / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cast Full of Gay / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cat Fight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cataclysm Backstory / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chained by Fashion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chainmail Bikini / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Changing of the Guard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chaos Architecture / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Character Title / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cheap Gold Coins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chekhov M.I.A. / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chessmaster Sidekick / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Child Marriage Veto / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Child of Forbidden Love / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Child Soldiers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chocolate Baby / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Choice-and-Consequence System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Christianity Is Catholic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Chromatic Arrangement / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Church Militant / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Church Police / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
City Guards / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Civil War / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Clashing Cousins / int_1aacbbc9
 ClaudiaBlack
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
Claustrophobia / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cleavage Window / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Clingy Costume / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cloudcuckoolander's Minder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Co-Dragons / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Color Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Color-Coded Item Tiers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Colossus Climb / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Colour-Coded for Your Convenience / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Combat and Support / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Combat by Champion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Combination Attack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Commander Contrarian / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Commanding Coolness / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Common Crossover / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Commonplace Rare / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Common Tongue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Compensating for Something / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Concept Art Gallery / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Condescending Compassion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Conflicting Loyalty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Connected All Along / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Constructed World / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Continuity Cavalcade / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Contrasting Sequel Setting / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Conveniently an Orphan / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cool Crown / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cool Uncle / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Corrupt Church / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Corrupt the Cutie / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Court Mage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Covert Pervert / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Creature-Hunter Organization / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Creepy Good / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Critical Hit Class / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Crystal Dragon Jesus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cultural Cringe / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cultural Posturing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cultural Rebel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Culture Chop Suey / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Culture Justifies Anything / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cultured Badass / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cut Short / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cute Kitten / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cutesy Dwarf / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cutscene Incompetence / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Cutting Off the Branches / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Damage-Increasing Debuff / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Damager, Healer, Tank / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Damsel Errant / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dangerous Deserter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dark Fantasy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dark Is Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dark Secret / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dashing Hispanic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Day-Old Legend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
De Facto Leader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dead All Along / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dead Guy Junior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dead Person Conversation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dead Person Impersonation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Deadly Force Field / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dear Negative Reader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Death by Childbirth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Death of Personality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Death of the Old Gods / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Decadent Court / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Decapitation Presentation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Deceased Parents Are the Best / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Declaration of Protection / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Defeating the Cheating Opponent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Defector from Decadence / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Deity Identity Confusion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Deliberately Painful Clothing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Demon Slaying / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Developing Doomed Characters / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Development Gag / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Devil in Plain Sight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Devious Daggers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Devour the Dragon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dialog During Gameplay / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dialogue Tree / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Did You Just Romance Cthulhu? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Did You Just Scam Cthulhu? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Differently Powered Individual / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Disciplines of Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dispel Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Divine Incest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Divine Punishment / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Do with Him as You Will / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Does Not Know How to Say / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Does Not Like Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Does Not Like Spam / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Domain Holder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dominant Species Genes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dork Knight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Draconic Humanoid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dragon Ancestry / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dragon Works / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dragons Are Demonic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dragons Are Divine / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dream Emergency Exit / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dream Land / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dream Walker / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dream Weaver / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Droit du Seigneur / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Druid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dry Docking / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Duel Boss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Duel to the Death / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dug Too Deep / int_1aacbbc9
 DwightSchultz
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
Dwindling Party / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Dying Race / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Earned Stripes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Earthy Barefoot Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Eating Optional / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Eldritch Transformation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elective Monarchy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elemental Armor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elemental Weapon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elf Works / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elfeminate / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elite Agents Above the Law / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elite Army / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Eloquent in My Native Tongue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Elves Versus Dwarves / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Emotion Suppression / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Empowered Badass Normal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Empty Shell / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Encyclopedia Exposita / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Enlightenment Superpowers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Enslaved Elves / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Entendre Failure / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Entropy and Chaos Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Equivalent Exchange / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Erotic Eating / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ethnic God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ethnicity Monarch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Everyone Has a Special Move / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Everyone Is Bi / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Everything Fades / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Counterpart Race / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Is Sterile / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Matriarch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Sorcerer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Takes a Nap / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evil Weapon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Evolutionary Retcon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Exotic Equipment / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Expansion Pack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Expecting Someone Taller / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Experienced Protagonist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Explosive Breeder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Extradimensional Power Source / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Extraordinary World, Ordinary Problems / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Extreme Omnisexual / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Facial Markings / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Faction-Specific Endings / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Famed In-Story / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Familial Body Snatcher / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Famous Ancestor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fan Community Nicknames / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fan of Underdog / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fanart at First Sight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Caste System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Ghetto / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Honorifics / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Rank System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Slurs / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastic Underclass / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantastically Indifferent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantasy Conflict Counterpart / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantasy Contraception / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantasy Counterpart Religion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantasy Metals / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fantasy Pantheon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fascist, but Inefficient / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fashionable Asymmetry / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Feeling Oppressed by Their Existence / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Feminist Fantasy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Feuding Families / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fictional Constellations / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fictional Currency / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fictionary / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fighter, Mage, Thief / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fighting Your Friend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Final Battle / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Final Solution / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Finger-Snap Lighter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fire, Ice, Lightning / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fire Keeps It Dead / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
First Girl Wins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
First Kiss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
First Town / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Flash Step / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Flesh Golem / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Floating Continent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fluffy Tamer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Foe-Tossing Charge / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
For Great Justice / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Forced Addiction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Forest Ranger / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Forever War / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Forgets to Eat / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Forgot About His Powers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Former Teen Rebel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Founder of the Kingdom / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fountain of Memes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Four-Girl Ensemble / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Fourth-Date Marriage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Freedom from Choice / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
French Jerk / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Frequently-Broken Unbreakable Vow / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Friend to All Children / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Friendly Fireproof / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Friendly Shopkeeper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Friendly Sniper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Friends with Benefits / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
From Cataclysm to Myth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Full-Circle Revolution / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Full-Frontal Assault / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Functional Addict / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Functional Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gameplay Automation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gay Option / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gender-Equal Ensemble / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gender Equals Breed / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
General Ripper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Generic Doomsday Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Generic Name / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gentleman and a Scholar / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Getting High on Their Own Supply / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gilded Cage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Girl with Psycho Weapon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Girly Run / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Give Him a Normal Life / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Give Me Back My Wallet / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Glory Days / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Go Through Me / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
God Before Dogma / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
God Is Displeased / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
God of Darkness / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
God of Light / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
God Save Us from the Queen! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Golden Ending / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Golden Mean Fallacy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Golden Path / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Good All Along / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Good Powers, Bad People / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Good Shepherd / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Good Victims, Bad Victims / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Good Wears White / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gossip Evolution / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Government Drug Enforcement / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gracefully Demoted / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Grande Dame / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Grandma, What Massive Hotness You Have! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gratuitous Foreign Language / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gratuitous Spanish / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Great Gazoo / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Great Offscreen War / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Greater-Scope Paragon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Green Rocks / int_1aacbbc9
 GreenRonin
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
Ground Punch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Group Reacts Individually / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Guest-Star Party Member / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Gut Punch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Guys Smash, Girls Shoot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hair Color Dissonance / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Half-Breed Discrimination / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hammer Hilt / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Happiness in Mind Control / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Harbinger of Impending Doom / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hates Small Talk / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Haute Cuisine Is Weird / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Have You Seen My God? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Have You Tried Not Being a Monster? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
He Who Must Not Be Heard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
He Who Must Not Be Seen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Head-Tiltingly Kinky / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Healer God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Healer Signs On Early / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Healing Herb / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Healing Magic Is the Hardest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heavily Armored Mook / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hedge Mage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hegemonic Empire / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hellgate / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hero Looking for Group / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hero-Worshipper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroes "R" Us / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroes Want Redheads / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroic Bastard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroic Fantasy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroic Neutral / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Heroic Seductress / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hidden Agenda Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hidden Elf Village / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hidden Heart of Gold / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
High Priest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Highly-Visible Ninja / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hijacked by Jesus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hired Help as Family / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
His Quirk Lives On / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Historical Hero Upgrade / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hit So Hard, the Calendar Felt It / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hitchhiker Heroes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hitler Ate Sugar / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hive Queen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hobbes Was Right / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hold Your Hippogriffs / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Holier Than Thou / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hollywood Heart Attack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Holy City / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Home of the Gods / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Homemade Sweater from Hell / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hometown Nickname / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hopeless War / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hordes from the East / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Horn Attack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Horned Humanoid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Horns of Barbarism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Horny Devils / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Horny Vikings / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hot as Hell / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Housepet Pig / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hub Under Attack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Hufflepuff House / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Human Mom, Non-Human Dad / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Humans Are Bastards / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Humans Are White / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Humorless Aliens / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Call It "Vera" / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Can't Believe a Guy Like You Would Notice Me / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Don't Like the Sound of That Place / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Gave My Word / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Have You Now, My Pretty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Just Want to Be Free / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Just Want to Be Normal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Need a Freaking Drink / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Owe You My Life / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Reject Your Reality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Should Write a Book About This / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I Will Find You / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Idiosyncratic Cover Art / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Idiosyncratic Ratings Scale / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
If You Ever Do Anything to Hurt Her... / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Illegal Religion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I'm Having Soul Pains / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I'm Standing Right Here / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
I'm Taking Her Home with Me! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Impartial Purpose-Driven Faction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Implausible Deniability / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
In It for Life / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
In Mysterious Ways / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
In-Universe Game Clock / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
In Vino Veritas / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Inconsistent Coloring / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Incorruptible Pure Pureness / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Indifferent Beauty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Indo-European Alien Language / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Inexplicably Awesome / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Inexplicably Identical Individuals / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Inherent in the System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Inhumanly Beautiful Race / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Insane Equals Violent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Insecure Love Interest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Insistent Appellation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Instant Runes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Intellectual Animal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Internal Retcon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Internalized Categorism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Interspecies Friendship / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Invading Refugees / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Invisibility Cloak / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Invisible Bowstring / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Iron Lady / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
It Amused Me / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
"It" Is Dehumanizing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
It Tastes Like Feet / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Item Amplifier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Item Crafting / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
It's All My Fault / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
It's Not You, It's Me / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Jeanne d'Archétype / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Jerkass Gods / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Join or Die / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Journey of Reclamation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Judge, Jury, and Executioner / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Jumped at the Call / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Justified Criminal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Karmic Thief / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Keep the Reward / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Kick Them While They Are Down / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Kill and Replace / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Kill Him Already! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
King Incognito / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Kingmaker Scenario / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Klingon Scientists Get No Respect / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Knight Errant / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Knightly Sword and Shield / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Knowledge Broker / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lady and Knight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lady Land / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lady of Black Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Land of One City / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Large and in Charge / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Last Ditch Move / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Last Girl Wins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Laugh of Love / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Law of Inverse Fertility / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lawful Neutral / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Leaking Can of Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Leaning on the Fourth Wall / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lemony Narrator / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Let Us Never Speak of This Again / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Let's Wait Awhile / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Level in Reverse / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Level-Locked Loot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Level-Map Display / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Level Scaling / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Licked by the Dog / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Life Drain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Life Energy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Light Feminine and Dark Feminine / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Like Father, Unlike Son / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Like Parent, Like Spouse / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lineage Comes from the Father / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lingerie Scene / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Literal Transformative Experience / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Literally Shattered Lives / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Living Forever Is Awesome / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Living Legend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lobotomy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Locked Away in a Monastery / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Locked Out of the Fight / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Longing Look / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lore Codex / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lost Colony / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lost Orphaned Royalty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Lotus-Eater Machine / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Love-Interest Traitor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Love Is a Weakness / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Loyal to the Position / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mage Born of Muggles / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mage Killer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mage Species / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mage Tower / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic A Is Magic A / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Compass / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Is a Monster Magnet / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Is Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Mirror / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Potion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic-Powered Pseudoscience / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magic Staff / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magical Society / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magically Inept Fighter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Magnetic Medium / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Maker of Monsters / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Maligned Mixed Marriage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mark of Shame / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Martyrdom Culture / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mary Suetopia / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Masquerade Ball / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Master of Unlocking / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Masturbation Means Sexual Frustration / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mathematician's Answer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Maximum HP Reduction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Meat Moss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Medieval European Fantasy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Medieval Stasis / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Medieval Universal Literacy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Membership Token / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Meme Role Reprise / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Men Are the Expendable Gender / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mental World / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mentor Archetype / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Merchant Prince / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mildly Military / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Military Mage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Misery Poker / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mistreatment-Induced Betrayal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mithril / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Modest Royalty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Modular Epilogue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Money for Nothing / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Monster Compendium / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Monster Misogyny / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Monster Progenitor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Monstrous Cannibalism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Monty Haul / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mordor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
More Senior Subordinate / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Moses Archetype / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Moses in the Bulrushes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Most Writers Are Human / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Most Writers Are Writers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mother of a Thousand Young / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Motif Merger / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Muggle and Magical Love Triangle / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Muggle Born of Mages / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Muggle–Mage Romance / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Muggle with a Degree in Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Multi-Platform / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Multiple-Choice Chosen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Multiple Game Openings / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Murder, Inc. / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Murder Is the Best Solution / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Must Be Invited / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Must Not Die a Virgin / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mutually Exclusive Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mutually Exclusive Party Members / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
My Master, Right or Wrong / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mysterious Employer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mystical Plague / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mythopoeia / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
N.G.O. Superpower / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Naked People Are Funny / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Name From Another Species / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Narrator / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Nearly Normal Animal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Necromancer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Necromantic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Nephewism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Nervous Wreck / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Never Gets Drunk / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Never Given a Name / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Never Learned to Read / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Never Mess with Granny / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
New Game Plus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Nipple and Dimed / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Biological Sex / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Blood Ties / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Conservation of Energy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Cure for Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Flow in CGI / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Guy Wants an Amazon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No-Nonsense Nemesis / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Points for Neutrality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Poverty / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Such Thing as Wizard Jesus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No True Scotsman / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
No Woman's Land / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Noble Top Enforcer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Nominal Importance / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Non-Heteronormative Society / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Non-Lethal K.O. / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Non-Human Humanoid Hybrid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
North Is Cold, South Is Hot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not Afraid to Die / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not Allowed to Grow Old / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not Even Bothering with the Accent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not So Extinct / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not Supposed to Be a Punishment / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Not Used to Freedom / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
"Not Wearing Pants" Dream / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Notice This / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Numbered Sequels / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Oblivious Guilt Slinging / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Oddly Common Rarity / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Of the People / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Offered the Crown / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Oh, My Gods! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Old Save Bonus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ominous Floating Castle / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Once per Episode / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One Dialogue, Two Conversations / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Drop Rule / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Gender Race / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Handed Zweihänder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One Head Taller / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Hit Polykill / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One Myth to Explain Them All / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One True Faith / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Woman Wail / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
One-Word Vocabulary / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Onesie Armor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Only Friend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Only One Name / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Only Shop in Town / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Opening the Sandbox / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Oppose What You Suffered / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Optional Character Scene / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Optional Party Member / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Optional Sexual Encounter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Orcus on His Throne / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Organized Crime Sidequest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Orphaned Etymology / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Orwellian Retcon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Otherworldly and Sexually Ambiguous / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Dwarves Are All the Same / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Ghouls Are Creepier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Giants Are Bigger / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Gryphons Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Liches Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Mages Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Ogres Are Hungrier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Orcs Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Spirits Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Titans Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Wights Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Witches Are Different / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Our Wyverns Are Different / int_1aacbbc9
 Outlander
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
Outliving One's Offspring / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Outnumbered Sibling / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Outside/Inside Slur / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Overdrawn at the Blood Bank / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Overhead Interaction Indicator / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Overly Long Fighting Animation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Overly Narrow Superlative / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pair the Spares / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Parental Favoritism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Parents in Distress / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Passion Is Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Past Experience Nightmare / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Path of Inspiration / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Permanent Elected Official / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Permanent Placeholder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Personality Powers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Phlebotinum Dependence / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pillar of Light / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pirate Girl / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Plaguemaster / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Platonic Declaration of Love / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Platonic Life-Partners / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Playable Epilogue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Player Character Calculus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Player Headquarters / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Playing Possum / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Please Put Some Clothes On / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Plot Lock / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Plot-Triggering Death / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Point-and-Click Map / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Point Build System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Point of No Return / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pointy Ears / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Poirot Speak / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Poisonous Person / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Poor Man's Porn / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pop Culture Holiday / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Possessing a Dead Body / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Possession Implies Mastery / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Potion-Brewing Mechanic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Power Glows / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Power Nullifier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Power Perversion Potential / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Powers via Possession / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pragmatic Pansexuality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pre-Final Boss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Precautionary Corpse Disposal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Precursor Heroes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Predecessor Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Prefers the Illusion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Prestige Class / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pretty Boy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Previous Player-Character Cameo / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Pride / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Primal Fear / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Princess Protagonist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Principles Zealot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Prison Escape Artist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Professionals Do It on Desks / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Progressively Prettier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Prolonged Prologue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Promoted to Love Interest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Propaganda Machine / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Psi Blast / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Psycho Supporter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Psychopomp / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Puberty Superpower / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Puppet King / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Purely Aesthetic Gender / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Quest Giver / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Quip to Black / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rabid Cop / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Race Fetish / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Racial Remnant / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rage Against the Heavens / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rags to Riches / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rain of Arrows / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Random Encounters / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rape and Revenge / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rare Candy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Raven Hair, Ivory Skin / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Real Is Brown / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Real Men Love Jesus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Real-Time with Pause / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Really Gets Around / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rebel Leader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Recruited from the Gutter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Recurring Traveller / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Recursive Fanfiction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Reduce Aggro / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Refusal of the Second Call / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Refused Reunion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Relationship Reveal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Relationship Values / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Religious Bruiser / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Reluctant Psycho / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Reluctant Ruler / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Remixed Level / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Renegade Splinter Faction / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Renovating the Player Headquarters / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Required Party Member / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Resignations Not Accepted / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Resurgent Empire / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Revenant Zombie / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Right-Hand Attack Dog / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Right Man in the Wrong Place / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Right Through His Pants / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Right Through the Wall / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rightful King Returns / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ring Menu / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ring of Power / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rite of Passage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rivals Team Up / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Roaring Rampage of Rescue / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Robbing the Dead / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Robe and Wizard Hat / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rocks Fall, Everyone Dies / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Romance and Sexuality Separation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Romance Sidequest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Route Boss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Royalties Heir / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ruler Protagonist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ruling Couple / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Rustproof Blood / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sacred Scripture / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sacrificial Revival Spell / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sad Clown / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Saintly Church / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sarcastic Devotee / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Satan Is Good / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Savage Wolves / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
"Save the World" Climax / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Savvy Guy, Energetic Girl / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Scale of Scientific Sins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Scaled Up / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Scapegoat Creator / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Scary Librarian / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Schrödinger's Gun / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Schrödinger's Player Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Screaming Warrior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sealed Army in a Can / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Second Coming / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Second Love / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Secret Art / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Secret Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Secret Police / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Secular Hero / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Seeker Archetype / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Seeks Another's Resurrection / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Seen It All / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Self-Harm–Induced Superpower / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Self-Insert Fic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sensor Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Seppuku / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sex Equals Love / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sex for Services / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sexy Discretion Shot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Shameless Self-Promoter / int_1aacbbc9
 ShatteredSteel
seeAlso
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
She Is the King / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sheltered Aristocrat / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Shield Bash / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Shop Fodder / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
"Shut Up" Kiss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Side Bet / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Silver Fox / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sincerest Form of Flattery / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Single Sex Offspring / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sinister Nudity / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sins of Our Fathers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Siren Song / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Situational Sword / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Skill Point Reset / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Skill Scores and Perks / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Skippable Boss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slap-on-the-Wrist Nuke / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slap-Slap-Kiss / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slave Brand / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slave Liberation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slave Race / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slavery Is a Special Kind of Evil / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sliding Scale of Continuity / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sliding Scale of Gender Inequality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Slouch of Villainy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Smash Mook / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Smooch of Victory / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Snark-to-Snark Combat / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
So Last Season / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
So Proud of You / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Society of Immortals / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sociopathic Hero / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Socketed Equipment / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sole Survivor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Someone Has to Die / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sons of Slaves / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sophomore Slump / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sore Loser / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sorry, I'm Gay / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Soul Jar / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spare to the Throne / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spared by the Cut / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Speaks Fluent Animal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Speaks in Shout-Outs / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spell My Name with a "The" / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spicy Latina / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spider-Sense / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spider Swarm / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spiders Are Scary / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spikes of Villainy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spirit World / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Spy Speak / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Squee / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Stance System / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Standard Fantasy Races / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Standard Fantasy Setting / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
State Visit / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Static Role, Exchangeable Character / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Status Effect-Powered Ability / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Stepford Snarker / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Stern Sun Worshippers / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Story Branch Favoritism / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Story Branching / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Story Overwrite / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Straight Man and Wise Guy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Stranger in a Familiar Land / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Stronger with Age / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Students' Secret Society / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Succession Crisis / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Suddenly Blonde / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sufficiently Advanced Alien / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sugar-and-Ice Personality / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Supernatural Aid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Supernatural Sensitivity / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Superpowerful Genetics / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Survived the Beginning / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Survivor Guilt / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sweet Tooth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sword and Sorcerer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sworn in by Oath / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Symbiotic Possession / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Sympathetic Murderer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tainted Veins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Take Care of the Kids / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Talker and Doer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Talking in Your Dreams / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tastes Like Purple / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tautological Templar / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Team Mom / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Technicolor Science / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Temporary Party Member to Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tempting Apple / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
That One Achievement / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
That One Puzzle / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Alcatraz / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Anime of the Game / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Anti-God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Apocalypse Brings Out the Best in People / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Archmage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Bard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Bartender / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Call Knows Where You Live / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Champion / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Chooser of the One / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Dark Arts / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Dragons Come Back / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Dragonslayer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Drifter / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Emperor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Epic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Exile / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Fair Folk / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Fatalist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Fellowship Has Ended / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Fettered / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The First Cut Is the Deepest / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Friends Who Never Hang / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Fundamentalist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Gods Must Be Lazy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Good Chancellor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Grand Hunt / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Heart / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Heretic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The High Queen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Immune / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Knights Who Say "Squee!" / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Lad-ette / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Lady's Favour / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Last Dance / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Leader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Marvelous Deer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Men First / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Mistress / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Mourning After / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Münchausen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Needless / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Needs of the Many / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Old Gods / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The One Who Made It Out / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Only One I Trust / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Paragon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Pig-Pen / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Place / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Power of Blood / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Punishment / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Purge / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Queen's Latin / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Quiet One / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Red Mage / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Revolution Will Not Be Civilized / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Scourge of God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Social Darwinist / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Soulless / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Spook / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Spymaster / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Squire / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Stations of the Canon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Storyteller / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Tease / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Theme Park Version / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Theocracy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Usual Adversaries / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Usurper / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Virus / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Wall Around the World / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Watson / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Wise Prince / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
There Are No Rules / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
There Is No Cure / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Thieves' Guild / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Thin Dimensional Barrier / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Third-Person Seductress / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
This Means Warpaint / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Three-Way Sex / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Throne Room Throwdown / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tin Tyrant / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Token Religious Teammate / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Token Romance / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Top God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Torches and Pitchforks / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Toxic Phlebotinum / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trading Bars for Stripes / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Training the Gift of Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trans Nature / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Transflormation / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Transhuman Abomination / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trap Master / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trauma Inn / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Treacherous Quest Giver / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Treants / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trial by Combat / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trick Bomb / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trickster God / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Trolling Creator / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Troperiffic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
True Neutral / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Try Not to Die / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Try to Fit That on a Business Card / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tulpa / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
24-Hour Armor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Two Girls and a Guy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Two-Part Trilogy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Twofer Token Minority / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Tyke-Bomb / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Ultimate Blacksmith / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unequal Rites / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Uncanny Valley / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Uncle Pennybags / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Undead Counterpart / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Underestimating Badassery / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Underground Railroad / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Underused Game Mechanic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unexpected Successor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unexpected Virgin / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unexplained Accent / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unhappy Medium / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unholy Matrimony / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unique Items / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Universally Beloved Leader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Universe Bible / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unnecessarily Large Interior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unreliable Canon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unreliable Expositor / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unscrupulous Hero / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unspecified Apocalypse / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unstable Powered Child / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Unwanted Spouse / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Upbringing Makes the Hero / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Uplifted Animal / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Uptight Loves Wild / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Useless Useful Stealth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Vasquez Always Dies / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Verber Creature / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Vice City / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Victory Quote / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Villain by Default / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Villain Killer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Villain with Good Publicity / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Violently Protective Girlfriend / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Virginity Makes You Stupid / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Virtual Paper Doll / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Visionary Villain / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Voice for the Voiceless / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Void Between the Worlds / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Voodoo Zombie / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
W.A.F.F. / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Waif-Fu / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Walking the Earth / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Walking Wasteland / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wandering Culture / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wandering Minstrel / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wandering Wizard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wants a Prize for Basic Decency / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wardrobe Wound / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Warrior vs. Sorcerer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
We Hardly Knew Ye / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
We Help the Helpless / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
We Were Your Team / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Weak, but Skilled / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Weapon of X-Slaying / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Weredragon / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
What Does She See in Him? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
What, Exactly, Is His Job? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
"What Now?" Ending / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
What the Hell Is That Accent? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
When Trees Attack / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Who Needs Enemies? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Why Couldn't You Be Different? / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Why We Can't Have Nice Things / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wicked Witch / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wild Magic / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Windmill Crusader / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wine Is Classy / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Witch Species / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wizarding School / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wizards Live Longer / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Woobie Family / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Work Hard, Play Hard / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
World of Chaos / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
World of No Grandparents / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
World of Silence / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
World Tree / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
World's Best Warrior / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Write Who You Know / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Writer on Board / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Writers Suck / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Written by the Winners / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Wrong Side of the Tracks / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
You Are in Command Now / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
You Bastard! / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
You Lose at Zero Trust / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
You Meddling Kids / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Youngest Child Wins / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Your Approval Fills Me with Shame / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Your Heart's Desire / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Zip Mode / int_1aacbbc9
 DragonAge
seeAlso
Dragon Age (Franchise)
 Dragon Age II (Video Game)
seeAlso
Dragon Age (Franchise)
 Shoddy Cast (Web Video)
seeAlso
Dragon Age (Franchise)
 dragonage
sameAs
Dragon Age (Franchise)
 Dragon Age (Franchise)
hasFeature
Fictional Document / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Happily Ever Before / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Here There Were Dragons / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Legion of Lost Souls / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Love Theme / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Multishot / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Mutant Draft Board / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Dark Side / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Horde / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Matchmaker / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
The Order / int_1aacbbc9
 Dragon Age (Franchise)
hasFeature
Virtue/Vice Codification / int_1aacbbc9