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Dragon Quest (Franchise)

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Dragon Quest (Franchise)
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DragonQuest
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Dragon Quest is a long-running fantasy Eastern RPG franchise created by Square Enix. It has eleven main installments, dozens of spin-offs and gaiden games plus an anime TV series. Often credited as the first true Turn-Based Combat console RPG in history, it is absurdly popular in Japan, but fairly obscure overseas — at least compared to its more popular counterpart, Final Fantasy.Dragon Quest was to Enix what Final Fantasy was to Square, before the two companies merged. While never as popular outside of Japan as Final Fantasy, it's notable for its character art by Dragon Ball artist Akira Toriyama, and maintains a sizable cult following. Most of its tropes, especially the battle screen, have been kept intact over the years.Interestingly, Dragon Quest was never an in-house project; every game has been developed externally, before and after the Square Enix merger. The actual developers of the series are Yuji Horii, who has been a director or producer in every series entry to date; and Horii's studio Armor Project, which signed an exclusive publishing deal with Enix during the Famicom days (that carried over into the merger).Dragon Quest is said to be inspired by earlier RPGs such as Ultima and Wizardry, as well as Yuji Horii's earlier Visual Novel Adventure Game The Portopia Serial Murder Case. Mostly due to the historical prevalence of console gaming over PC gaming in Japan, most parodies of RPGs that show up in Anime that aren't MMORPGs, will reference Dragon Quest in some way.The English localization of Dragon Quest VIII was notable for its solution to the regional accent issue: many of the characters speak in British dialects rather than American ones. Similarly, the US releases of Dragon Quest IV, V, VI and IX on the DS and VII on the 3DS are using regional dialects — there's a Russian town, a Scottish town, etc etc. The localizers also love to use puns, something that's a bit of a bother to some fans, and another selling point to others. It's worth noting that the franchise was always punny in Japanese, it's just that puns don't translate well and prior to VIII the English versions mostly just discarded them entirely rather than trying to come up with equivalent English puns.Sequels to the franchise are always released locally on Saturdays, which according to the company is to prevent the predictably huge turnout of fans from skipping school or work during launch days to pick them up. This fueled an urban legend inflating the real cause to be political pressure from local Japanese municipalities or that the release rule was an actual local law. (Although the Diet at the time did ask them to do something after a small boy was mugged and beaten during the Dragon Quest III launch — however, the delayed launches were entirely Enix's decision.)That such a decision was even made in the first place, however, illustrates just how huge Dragon Quest is in its home country. Dragon Quest is a strong contender for the most popular game franchise in Japan. Music from the series was played during ceremonies for the 2020 Olympics in Tokyo, and the gulf of popularity of the series between Japan and the West was never illustrated better than when Dragon Quest XI's Hero was announced as a DLC character for Super Smash Bros. Ultimate. While western fans were somewhat "meh" about it, Japanese gamers exploded.Few people know it, but there was an unrelated Tabletop RPG called Dragon Quest, whose trademark was the reason the Dragon Quest video game series (as well as the 1989 anime) was originally known as Dragon Warrior outside of Japan, until Wizards of the Coast abandoned the trademark after they bought out and buried it so would not be a threat to their Merchandise-Driven empire.
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Fanfare
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Fanfare: The Overture heard at the start of each game. Also the Level Up fanfare, which is used for every single game.
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Actually Four Mooks
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Actually Four Mooks: While older Dragon Quest titles have universally resorted to Random Encounters, the jump to the Nintendo DS with Monsters Joker changed the trend to spawning overworld monsters. Most games made or remade in 3D use one monster in the overworld to represent the group you'll actually fight.
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Heroic Mime
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Heroic Mime: The Hero of every game. The series' insistence on a voiceless protagonist will occasionally highlight the flaws of such an approach; players tend to assume a character with no voice and therefore no obvious personality to be their personal avatar, which doesn't mesh with the fact that each hero has his own personal story. In DQV, you get to hear the hero speak a few lines when he comes back to your childhood via Time Travel to exchange the fake MacGuffin for the real one. DQXI does the same thing in a similar situation. The hero of the first game has a few lines after defeating the final boss, when he rejects the offer to take the place of the King of Alefgard.
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Encounter Repellant
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Encounter Repellant: Holy Water is a store-bought item that will lower the encounter rate for weaker monsters. Holy Protection is the magic spell equivalent of Holy Water and can be cast repeatedly as long as the user has MP. Padfoot ("Tiptoe" in the Gameboy Color release of III) is a skill native to the Thief vocation and in some games will only lower the encounter rate instead of outright preventing them. The Goddess Ring from VIII prevents all Random Encounters, period. Thing is, you can only obtain it by defeating at least one of every monster in the first place.
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Warp Whistle
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Warp Whistle: Using a Chimaera Wing will allow you and your party to fly to the front gates of any town you've previously visited, saving you long treks in case you need to heal. Sooner or later, the hero will also gain the Zoom spell, which allows them to do the same thing for just 1 MP. One or two games even have the Hermes' Hat, which produces the effect for free.
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Black and White Magic
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Black and White Magic: The series uses different classes of spellcasters, starting with Dragon Quest III (Mages wield offensive, destructive spells, Priests casts curative and state-raising magic, and Sages get everything). It's unusual in that "clerics" not only specialize in healing but also wind magic. It's also unusual in that most Cleric-type characters in this series also tend to learn instant-kill spells that don't hit often enough in most cases to warrant using them often anyways.
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Chariot Pulled by Cats
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Chariot Pulled by Cats: Starting with Dragon Quest IV, the party will often be accompanied by a horse and cart. On multiple occasions the horse has been known to be something special. Peggy Sue, the horse of Dragon Quest VI, is in reality the mythical flying Pegasus. Medea, the horse of Dragon Quest VIII, is in reality a princess under a curse.
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All There in the Manual
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According to the manual for Dragon Warrior, HURT is a fire spell and HURTMORE is a lightning spell. In the Game Boy remake however, these spells were both fire spells. In either case, this did not actually affect the gameplay in any way — elemental resistances were not incorporated until later games.
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Weapon of X-Slaying
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Weapon of X-Slaying: There are both weapons and skills that target specific families or types of monster; dragons, undead, and Metal Slimes are common targets for this extra punishment.
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Only Six Faces
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Only Six Faces: The character designs of Akira Toriyama often resemble each other and even with his other character designs from his other works.
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Sorting Algorithm of Threatening Geography
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Sorting Algorithm of Threatening Geography: Typically, the games start off with the main character wandering around an idyllic countryside and running into mostly cute critters: slimes, feral cats, crows, bats worms...as the game progresses, the Hero is forced to traverse large woods, pass through high mountains and explore labyrinthine caves, running into increasingly powerful monsters. By the endgame, the party characters are usually fighting their way through the game's version of Hell.
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Sacrificial Revival Spell
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Sacrificial Revival Spell: Kerplunk does this with all of the caster's allies, hero or monster. It also removes all of your MP so you can't just have your newly revived healer revive you so you can use it again.
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World of Badass
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World of Badass: Dragon Quest: Monster Battle Road assembles the heroes and supporting casts from the first nine games and gives them all No Kill like Overkill Finishing Moves. The footage from that game practically demands this interpretation.
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Playing with Fire
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Playing with Fire: There are two major spell series in this element (one of the oldest and most common): "Frizz", which creates fireballs to hurl at individual monsters, and "Sizz", which produces a field of flames to attack enemy groups.
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Rate-Limited Perpetual Resource
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Rate-Limited Perpetual Resource: In the Zenithia trilogy (the games numbered IV, V and VI) the item Yggdrasil Dew, which fully heals the entire party's HP, can be obtained from a pool in Zenithia. This source never runs out, but the player can only carry one vial of the dew, needing to spend it before being given another one.
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Magic Is Rare, Health Is Cheap
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Magic Is Rare, Health Is Cheap: Varies from game to game. However, it is usually far easier to acquire health-restoring items and potions than it is to find magic-restoring ones. Some earlier games don't even have the latter.
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Power at a Price
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The second game also includes equipment that's stronger than Erdrick's equipment when worn, but cursed.
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Royals Who Actually Do Something
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Royals Who Actually Do Something: Several heroes are royalty, among them II's heirs to Midenhall, Cannock, and Moonbrooke; Tsarevna Alena of Zamoksva in IV; the entire royal family of Gotha in V; the Prince of Somnia in VI; Prince Kiefer of Estard (and his descendant Aishe, though the family had long given up being royalty by her generation) in VII; the heir to Argonia and King Trode of Trodain in VIII; the new Demon King and former child of the kingdom of Tenton, Prince Raguasnote From the Offline version of the game onwards and Anlucia in X; and the Prince of Dundrasil, his grandfather the former King Robert (aka "Rab"), and Princess Jade of Heliodor in XI.
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Palette Swap
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Palette Swap: Every monster in the series has at least two Underground Monkey variants that are identical to it but come in a different color. Some of these Underground Monkeys appear as fully-fledged Bosses, but it's also common to first encounter a boss monster and then discover more powerful variants as Mooks later in the game. Not so on the whole with the Final Bosses, who are unique to each game, though there are specific examples that can be cited. In Updated Rereleases of Dragon Quest IV, Aamon uses the Secret of Evolution to mutate himself into a Palette Swap of Psaro named Ashtaroth.
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Winged Humanoid
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Dragon Quest IV and V feature Zenithia, a heavenly castle occupied by Winged Humanoids called Zenithians, but the ruler of this heavenly city is in fact the immense Zenithian Dragon—in IV, The Hero is implied several times to be the offspring of a Zenithian who fell to earth and in love with a human. In V, the Zenithian Dragon is revealed to have come to earth and taken human form to come to know humankind.
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Scary Impractical Armor
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Scary Impractical Armor: Late in the games, players can start finding armor with powerful stats and malevolent designs, like of skulls and demons. However, this armor is usually Cursed, and will inflict negative status effects on your character, like increased weakness to some or all kinds of attacks or even losing a turn in battle. This armor is also impossible to remove normally, usually requiring a trip to church.
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Status Effects
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Averted. Whack, Snooze, Fizzle, and the like are much more effective when used by your party than they have any right to be — even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers expect this trope so much that Dragon Quest has a history of being Nintendo Hard and requiring lots of Level Grinding — which it does, if you don't use the Useless Useful Spells.
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Legendary in the Sequel
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Legendary in the Sequel: Inverted in the first three games. Your character in DQIII has become a legend by in DQI. Played straight in DQII, where the hero of the original game has become his own legend. In DQIV, the Hero's defeat of Estark makes them renowned amongst the world over and strikes fear into monsters even past IV itself. This actually ends up being a bad thing in DQV, as this prompts the slaughtering of any descendants they have out of fear that another legendary hero could come about.
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Party in My Pocket
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Party in My Pocket: VIII, the original version of XI (but not the S release), and Monsters: Joker use this trope. In VIII only the character in the first slot of the party (or the first living character if the ones in front are dead) is shown when walking and Joker only shows the protagonist. In XI, characters that are a Guest-Star Party Member or who haven't yet properly joined your party will also follow the hero character around.
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Non-Indicative Name
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comment
Non-Indicative Name: The Infernos spell found in the NES games. You would think it is a fire based spell (inferno) but is actually a wind spell. Later releases would change this to Woosh.
 Dragon Quest (Franchise) / int_295087bf
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Easter Egg
 Dragon Quest (Franchise) / int_29a39f6
comment
In the first game, the inn in Tantegel Town from Dragon Quest I featured a special dialog Easter Egg if you spent the night with a female companion. This could be either your local female fan, Princess Gwaelin, or even both.
 Dragon Quest (Franchise) / int_29a39f6
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Lampshade Hanging
 Dragon Quest (Franchise) / int_2a090d00
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You finally made it back to Alltrades Abbey... oh wait, now they built an arena. In an impossibly short amount of time -- the characters are just as surprised as the player is.
 Dragon Quest (Franchise) / int_2a090d00
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 Dragon Quest (Franchise) / int_2a552d44
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Recurring Element
 Dragon Quest (Franchise) / int_2a552d44
comment
Recurring Element: Dragon Quest was the original JRPG series, so it has a lot of lore of its own to call back upon. Many of the tropes on this page are recurring elements, but here are some highlights: The main character is usually a Magnetic Hero who collects party members for the cause over the course of the game. The main character is also usually a Kleptomaniac Hero who will demolish or rifle through everything in pursuit of loot. VIII goes so far as to explicitly authorize the player to do this. II introduced gameplay and storyline expansion; while you may start the game simply romping around the local countryside on foot (as in the original Dragon Quest), it's not at all unlikely you'll be traveling the globe with a Cool Ship, Warp Whistle, and often some form of Global Airship by the end. It's also likely you will be collecting special keys that allow you access to locked doors that would be otherwise inaccessible. The Final Boss is usually a confrontation with an incarnation of the very powers of Hell. A significant number of heroes are actually secretly Half Human Hybrids or have some other Secret Legacy. It's also worth pointing out that there are a handful of humans who are secretly dragons in disguise. Most healing items come in the form of herbs. Many kinds of weapons and armor recur in the game, including their special effects. Various Mooks will also reoccur, including, obviously, the Mascot Mook Slime. The games' traditional save point is always a church or at least a holy man, which almost always have the same aesthetic and leitmotifs even if they worship different gods. The Puff-Puff gag, in which a lovely young woman massages her cleavage into the player character's face. Ever since Dragon Quest III, each game has found a way to riff on this idea, such as the massage actually coming from a male body-builder or a pair of Slimes. III introduced the idea of Another Dimension to the series, and characters have been frequenting other worlds ever since. Taken to its logical conclusion in IX where your home base is effectively an Inn Between the Worlds. VIII introduced Alchemy Is Magic to the series, which has been a fairly regular element to the main series since. Later games are more than willing to sneak cameos of notable characters from previous installments, even if those characters technically belong in different worlds. Apparently Akira Toriyama has made it a point to insist that there be at least one Tsundere in every project he works on, including this series. There will often be a Collection Sidequest in the form of hunting Mini-Medals, little golden medallions hidden away in various nooks and crannies of the world. In any game with Mini-Medals, there will typically be a monarch somewhere willing to exchange some very neat stuff for your collection. There are many, many love stories in Dragon Quest, all the way back to Alef and Princess Laura of I; these are most typically Star-Crossed Lovers (and Love Hurts something awful) and Childhood Friend Romance. In the latter category, there's such implied between Alena and Kiryl (and likely the hero and Elisa) in IV, V's hero and Bianca, VIII's hero and Princess Medea. Gambling forms a core part of the game's philosophy, thanks to Yuji Hori himself. It's not only why there are casinos in every game, but also informs every Luck-Based Mission (including more than one Monster Arena), and why it's series tradition to only let you save in churches.
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Minigame Zone
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Minigame Zone: Most of the later games include a casino where you can win large quantities of cash and powerful equipment.
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type
Artifact Title
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Artifact Title: While dragons and quests are both present after the first game, the quests no longer have anything to do with the dragons for the most part.
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Dragons Up the Yin Yang
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comment
Dragons Up the Yin Yang: Dragon Quest III introduced the Ethereal Serpents and their variants, long, serpentine dragons of the eastern style, the first of their kind in a franchise that borrowed initially from western dragons. The most powerful variant of this type of monster is Xenlon, an Optional Boss from the Updated Re-release of the same game who grants wishes. While Xenlon himself only rarely appears in the franchise, there are a variety of weapons and pieces of armor that make Call Backs to him.
 Dragon Quest (Franchise) / int_2eb5b964
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Gratuitous Foreign Language
 Dragon Quest (Franchise) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Morrie from the NA version of DQ VIII peppers his speech with Italian words. A slime version of him runs the Tank Battles in Rocket Slime. In the DS remake of the fourth game, characters often use Russian words in the second chapter and French words in the fourth chapter. Bishop Ladja speaks in gratuitous Russian in Dragon Quest V. G�дйdмдsтз� Йiмzф дlsф dфзs тнis, дйd тдlкs щiтн д Яцssiдй дlрндьзт fф�м фf lззтspздк.
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 Dragon Quest (Franchise) / int_30bf3ff4
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Beef Gate
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Beef Gate: Death awaits beyond bridges for the insufficiently-leveled.
 Dragon Quest (Franchise) / int_30bf3ff4
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Rummage Sale Reject
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Rummage Sale Reject: While some pieces of equipment are designed to go with others, most are designed to stand on their own and don't match anything at all. While it's impossible to see in the games, there exists official art of some characters wearing medleys of random equipment that look quite ridiculous. That said, in Dragon Quest IX and Dragon Quest X, your characters' appearance is completely alterable, allowing them to wear mismatched equipment all day if the player prefers.
 Dragon Quest (Franchise) / int_30f7df9d
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Stuff Blowing Up
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In early games, the "Boom" series also counted as electric before becoming its own class.
 Dragon Quest (Franchise) / int_31a2a33c
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Holy Water
 Dragon Quest (Franchise) / int_328445e
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Holy Water: Throughout the series, Holy Water is a consumable item that acts as Encounter Repellant against monsters weaker than the party; in games with Random Encounters it prevents them from occurring, in games with Pre-existing Encounters it prevents them from spawning or makes them avoid contact at lower levels than without using it. In some games, it can also be used in battle to deal a minuscule amount of damage to a single monster.
 Dragon Quest (Franchise) / int_328445e
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 Dragon Quest (Franchise) / int_334e48a1
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After the End
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comment
After the End: By the start of Dragon Quest, the Dragonlord has established his rule over Alefgard in no uncertain terms. The Dragonlord has stolen the Sphere of Light, plunging the land into perpetual darkness; his castle looms atop an untouchable peak over the capital city of Tantegel; the land swarms with monsters, cutting towns off from one another and travelers off from their families and homes; poisonous swamps dot the landscape (that vanish only when the Dragonlord is vanquished); and entire battalions of soldiers have been lost trying to rescue the kidnapped Princess Gwaelin. Despite the general reign of peace in the heroes' home region in Dragon Quest VII, it is revealed over the course of the game that the entire rest of the world was destroyed by the demon lord, and the main progression of the story consists of restoring the world piece by piece. Downplayed with Monsters: Caravan Heart, which takes place in the same world as Dragon Quest I - III long after everyone we know from those games has died. Builders takes place in a version of Alefgard, the setting of the first game, that had been ravaged when the hero accepted the Dragonlord's offer to rule half of the world. The second part of XI takes place after Mordegon lay waste to the World Tree and covered Erdrea in darkness.
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Collection Sidequest
 Dragon Quest (Franchise) / int_33864ee8
comment
There will often be a Collection Sidequest in the form of hunting Mini-Medals, little golden medallions hidden away in various nooks and crannies of the world. In any game with Mini-Medals, there will typically be a monarch somewhere willing to exchange some very neat stuff for your collection.
 Dragon Quest (Franchise) / int_33864ee8
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Your Princess Is in Another Castle!
 Dragon Quest (Franchise) / int_33fa230b
comment
Your Princess Is in Another Castle!: Chances are good your initial goal won't be your only goal. DQIII had one of the first fakeouts of the series. After defeating Baramos, returning to the king, and watching a celebration in your honor (this being a common ending theme for DQ games), Zoma suddenly nukes the partygoers and challenges you to come to his world. It's especially effective since your characters are quite powerful by this point, you've (most likely) explored the entire world map, and even have a means of flight. This set up the Dragon Quest tradition of traveling to a Lost World in the final act, though sometimes this is done without a fake final boss. DQIV: Ragnar McRyan ends his own Chapter with the realization that a case of local missing children is actually a plot by the master of the Underworld and goes questing to stymie his further plans. DQV: In the third act, the Hero needs to seek the aid of the faeries to retrieve the Golden Orb. After beating a forest maze and making his way back to Faerie Lea, the Hero meets Queen Treacle again... who says he must go to another hidden Faerie Palace located somewhere else and talk to Queen Caramel to get the Golden Orb. In DQVI, The Hero and his friends gather their resources to bring Dread Fiend Murdaw to heel. Not only is the original Murdaw you confront actually the King of Somnia under a curse, the real Murdaw is not the only Dread Fiend. DQVII: The Nottagen plot pulls this twice. First off it seems you've rescued the town... yet dispelling the gloom blocking out the sun caused the Malgin Vine to wake up and destroy the town again. Then when you save the town from the plant, Worms of Woe invade and destroy the town. All in all, the town is very well named (for those who don't get it, "Not again!"). You finally made it back to Alltrades Abbey... oh wait, now they built an arena. In an impossibly short amount of time -- the characters are just as surprised as the player is. Great job, you resurrected the Almighty! Wait a minute... he is not the real Almighty. He is the Demon King in disguise. After you've restored all the islands/continents that the Demon King sealed away and solved all the pressing crises in each location, you finally track down the Demon King himself and defeat him in combat, ensuring peace and prosperity for the newly restored world... except you haven't even gotten to Disc 2 yet. Pulled off brilliantly in DQVIII. The battle against Dhoulmagus makes you think you've won the game, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. Even though it obviously can't be the Final Boss fight due to the around half the map remaining unexplored, the game does such a good job of matching the feel of a genuine Final Boss battle (multiple forms, extreme difficulty and all) that that while you're fighting it's easy to forget it's not one. The dungeon you explore to get to him, the Dark Ruins, is also creepy enough to give the impression of a final dungeon as well. DQIX: For thousands or maybe even tens of thousands of years, Celestrians have been collecting Benevolessence to feed the World Tree Yggdrasil in anticipation of her blooming and producing the heavenly Fyggs. Within instants of finally achieving that goal, something assaults the Observatory, scattering the Fyggs and flinging the Hero to the mortal realm. Also, you didn't really think King Godwyn was the Big Bad, did you? DQX: You manage to rebuild the Heavenly Ark, storm the Heart of Hell, and defeat Nelgel the Netherlord. Astoltia saved right? Expect the dark seal he placed on Rendacia is still active! The Hero reunites the territories of Nagaland, and defeats Principal Nadia, while readying to rescue Anlucia, their sibling, and Orstov from the dungeon. Expect a tail creeps up from behind the Hero and stabs them, which is from Orstov himself. Wait what?! Jia Lumina and Jia Leone are defeated, the Jia Kut Clan's monster armies are banished via a joint effort from Astoltia's past Heroes, and Anlucia is freed from being a crystal statue, along with some Ogre soldiers. The Heavens can finally relax, right? Yes...but why is that Death Star-like Eye of Sauron looming in the sky?! And the true leader of the Jia Kut Clan has revealed himself?! In DQXI, you've traveled the whole map — twice — in your quest, defeated Mordegon, and returned peace to the land; but the postgame opens by presenting the possibility of going back in time to prevent his rise to power — and the Heroic Sacrifice of one of your party members — in the first place. Follow through on that, and there's yet another problem looming: in the original timeline, you saw Mordegon destroy something that he felt threatened his reign. Now with Mordegon down, the other evil makes his move unopposed. Done with style in Dragon Quest Monsters: Caravan Heart: You beat the Big Bad, causing him to flee the (good) High Demon Lord he was possessing, only... he ... fled... right? Whoops. After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out....
 Dragon Quest (Franchise) / int_33fa230b
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White Mage
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White Mage: The Priest class of III and many of the characters who inherit from it. Notably, in addition to healing magic, it's often the case that they also have Instant Death spells.
 Dragon Quest (Franchise) / int_358388f6
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Sequential Boss
 Dragon Quest (Franchise) / int_363e9631
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Sequential Boss: Dragonlord, Hargon/Malroth, Dhoulmagus, Orgodemir... None more than Psaro The Manslayer from IV however, who cycles through 7 forms.
 Dragon Quest (Franchise) / int_363e9631
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Law of Cartographical Elegance
 Dragon Quest (Franchise) / int_364afa90
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Law of Cartographical Elegance: Played straight in most of games where the map's borders loop around each other (DQ III, DQ XI) or stretch to infinity (DQ VIII). The exception is DQ I, which differs from the later games in the series in that all of Alefgard appears to be surrounded by water. In DQ II, it's revealed to be one of several "continents" in the game world.
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Squishy Wizard
 Dragon Quest (Franchise) / int_38047858
comment
Squishy Wizard: The Wizard class in DQIII. Borya in DQIV Jessica from VIII too. Not just literally, either. Well, she's a wizard, and, er, parts of her are squishy... Veronica from XI
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Requisite Royal Regalia
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Requisite Royal Regalia: Royals of all varieties are distinguished by rich robes and crowns, and even some monsters get in on the act. If you find an NPC in royal clothes, they are near doubtless as royal as they claim to be. In Dragon Quest III, one of the kingdoms has its crown stolen by a thief. Upon retrieving it, the king actually offers to let your hero rule in his stead, leading to a temporary Non Standard Game Over if you accept. (You can reverse it by just tracking the king down (he's hanging out in the casino) and having him take the kingdom back.) King Slimes would look only like a big and chubby common slime if not for the colorful imperial crown sitting on its head. Some games even offer these Slime Crowns as one of the King Slime's Random Drops. In VIII, a king slime is found stuck in a well and only freed when its crown is removed and its Fusion Dance comes apart into a handful of common slimes. Dragon Quest V offers a whole set of Infinity Plus One equipment unique to the main character, which includes a crown, mantle, and scepter. The main character is, of course, of royal lineage. Maxi Malone of Dragon Quest Heroes II is a Platypunk bedecked with a mini-medal necklace and crown to distinguish him as the mini-medal collecting royal of the game.
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Rare Candy
 Dragon Quest (Franchise) / int_39aeb09e
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Rare Candy: The stat-boosting seeds, found in drawers, pots, hanging sacks and nearly everywhere else.
 Dragon Quest (Franchise) / int_39aeb09e
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 Dragon Quest (Franchise) / int_3a1c2171
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The Man Behind the Man
 Dragon Quest (Franchise) / int_3a1c2171
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The Man Behind the Man: Lots! Malroth behind Hargon (sort of) in II. Zoma behind Baramos in III. Aamon behind Psaro in IV. Nimzo behind Ladja in V. Mortamor behind Murdaw (and many others) in VI. Rhapthorne behind Dhoulmagus in VIII. Corvus behind Godwyn in IX. Jagonuba behind Nelgel, Maldragora, and Nadraga in X.
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Crisis Crossover
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Crisis Crossover: The Heroes spin-offs feature visiting characters from the main series games all coming together to ward of some new almighty evil. The Monster Battle Road series as seen in this video.
 Dragon Quest (Franchise) / int_3ab4530c
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Artifact of Doom
 Dragon Quest (Franchise) / int_3b5fcbb7
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Artifact of Doom: The Golden Claw in III and a few other games has a powerful curse laid upon it — it increases your encounter rate to 100%, meaning you end up in a random encounter every single step until you get rid of it. In remakes, it's even worse — it doesn't just raise the encounter rate to 100%, it also disables running from battles. As if that's not bad enough, it sells for much, much less than in the original NES version. As a tradeoff, however, the 100% encounter rate only applies to the pyramid itself once the Golden Claw is taken. Escaping the Pyramid and bringing the Claw with you does not affect any other area at all (and it makes a good weapon for fighters). The Godbird Sceptre in Trodain Castle, stolen by Dhoulmagus just prior to the events of VIII, proves to have several nasty side-effects that affect its wielder.
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Degraded Boss
 Dragon Quest (Franchise) / int_3babae20
comment
Degraded Boss: It's not unheard of for boss monsters to return in later games as powerful Underground Monkey variants, such as Belial and Pazuzu, two of Hargon's generals from II.
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Schizo Tech
 Dragon Quest (Franchise) / int_3c5ae1a1
comment
Schizo Tech: Despite otherwise being in a standard medieval, high fantasy setting, robot enemies have been a staple of the series since Dragon Quest II introduced the Killing Machine family. Some places also have technology that shouldn't exist yet, including slot machines. Dragon Quest II: To be fair, the game that introduced the killing machine and hunter mech (and the Machine monster family by extension) was set in the distant future of the first game. Curiously, these monsters only show up in the Sea Cave or the region of Rhone/Rendarak and its dungeons, which all relate to the Children of Hargon; the game may have been trying to imply Lost Technology or Magitek. Dragon Quest VIII: In the 3DS version, the Nitid Tutu which makes Jessica look like a Magic Idol Singer comes with a headset. Dragon Quest IX also features a steam train, which, to be fair, can fly and was created by God himself. Dragon Quest X features a lot of technology, including a train, Magitek made by Dwarfs both in the present day and 3,000 years ago. Even a spaceship! In Dragon Quest XI, while most of the towns are typically medieval, some places like the casino have neon lighting and gambling machinery that wouldn't look out of place in a modern setting. The castle in Sniflheim has an elevator and the sailing ship used to traverse the overworld has a paddle wheel like a 19th century steamship despite not having any smokestacks. There are also people wearing bunny girl costumes throughout the world, which is another modern invention. L'Académie de Notre Maître des Médailles is a female boarding school with girls wearing uniforms from a Japanese high school, and even the classroom looks like it was from a contemporary Japanese school. The Dragon Quest Monsters: Joker series is much more tech-heavy than main games or even the earlier Monsters games. The main character of Joker uses a jet-ski to reach new islands; Dragon Quest Monsters: Joker 2 features airships, which were unheard of before Dragon Quest IX or so, unless you count flying castles. Joker 3 is positively saturated with futuristic tech.
 Dragon Quest (Franchise) / int_3c5ae1a1
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1.0
 Dragon Quest (Franchise) / int_3c5ae1a1
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Dragon Quest (Franchise) / int_3c5ae1a1
 Dragon Quest (Franchise) / int_40a533db
type
Guest-Star Party Member
 Dragon Quest (Franchise) / int_40a533db
comment
Tom Foolery, a Guest-Star Party Member from Dragon Quest IV, returns as a ghost in Dragon Quest IX.
 Dragon Quest (Franchise) / int_40a533db
featureApplicability
1.0
 Dragon Quest (Franchise) / int_40a533db
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_40a533db
 Dragon Quest (Franchise) / int_42846e90
type
Elemental Powers
 Dragon Quest (Franchise) / int_42846e90
comment
Elemental Powers: Primarily consisting of the various families of magic spells characters can learn. While most characters who can use magic at all learn only one element, dedicated magic users can mix and match.
 Dragon Quest (Franchise) / int_42846e90
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1.0
 Dragon Quest (Franchise) / int_42846e90
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Dragon Quest (Franchise) / int_42846e90
 Dragon Quest (Franchise) / int_431b76b5
type
Smash Mook
 Dragon Quest (Franchise) / int_431b76b5
comment
Smash Mook: A wide variety of Dragon Quest monsters specialize in hitting hard rather than using magic spells or other skills; if they do have skills, it will be in order to hit harder. Chances are, if it looks big and strong, it hits big and strong. Common examples of the type include the Golem, the Troll, the Cyclops, the Living Statue, and the Gruffon.
 Dragon Quest (Franchise) / int_431b76b5
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1.0
 Dragon Quest (Franchise) / int_431b76b5
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Dragon Quest (Franchise) / int_431b76b5
 Dragon Quest (Franchise) / int_43555d33
type
Heroes Prefer Swords
 Dragon Quest (Franchise) / int_43555d33
comment
Heroes Prefer Swords: Most of The Heroes are usually associated and depicted with swords and the like. Notably Averted with the main character of Dragon Quest V, who is depicted with a staff. It is one of the subtle hints toward the fact that the main character is not actually the legendary hero of his game.
 Dragon Quest (Franchise) / int_43555d33
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 Dragon Quest (Franchise) / int_43555d33
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Dragon Quest (Franchise) / int_43555d33
 Dragon Quest (Franchise) / int_44bd31e2
type
Trope Codifier
 Dragon Quest (Franchise) / int_44bd31e2
comment
Trope Codifier: Even beyond simply videogames or Eastern RPGs, Dragon Quest is the codifier for just about every Standard Japanese Fantasy Setting trope. For example, the Cute Slime Mook has been hardwired into Japanese media as the weakest enemy in a fantasy setting, which works like That Time I Got Reincarnated as a Slime bank on for its unique premise. Furthermore, Dragon Quest III's Zoma codified the Maou the Demon King archetype, which has become a standard antagonist or Big Bad in nearly every fantasy work.
 Dragon Quest (Franchise) / int_44bd31e2
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1.0
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1.0
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Dragon Quest (Franchise) / int_44bd31e2
 Dragon Quest (Franchise) / int_44c55e9d
type
Teleportation with Drawbacks
 Dragon Quest (Franchise) / int_44c55e9d
comment
Teleportation with Drawbacks: The Zoom spell/the Chimera Wing item can take you to any previously-visited town, but using it indoors causes it to fail (and your party to hit their heads on the ceiling).
 Dragon Quest (Franchise) / int_44c55e9d
featureApplicability
1.0
 Dragon Quest (Franchise) / int_44c55e9d
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1.0
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Dragon Quest (Franchise) / int_44c55e9d
 Dragon Quest (Franchise) / int_44f5d199
type
Pretty in Mink
 Dragon Quest (Franchise) / int_44f5d199
comment
Pretty in Mink: A fair number of armor and character designs have fur.
 Dragon Quest (Franchise) / int_44f5d199
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1.0
 Dragon Quest (Franchise) / int_44f5d199
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Dragon Quest (Franchise) / int_44f5d199
 Dragon Quest (Franchise) / int_454bda24
type
Ancestral Weapon
 Dragon Quest (Franchise) / int_454bda24
comment
Ancestral Weapon: The Sword of Erdrick (Loto), the Iconic Item of the original trilogy, is the Infinity +1 Sword of Dragon Quest when used by The Hero, Erdrick's descendant. It returns in Dragon Quest II, where it can be used by the latter's descendant, but while it's just as powerful as it used to be, it is nowhere near being the strongest weapon in the game. In one game set in the day of Erdrick himself, you can even use it under another name, when it was called the Sword of Kings. It returns in IX as the Rusty Sword and in the 3DS remake of VIII as Ye Olde Sword of Erdrick, both of which can be refurbished to their former glory with alchemy. The Mountaincleaver of III is a weapon passed down in the family of a man named Simão. The party uses it as a Plot Coupon That Does Something, opening the Maw of the Necrogond by throwing the mountaincleaver into a volcano. The Protagonist of Dragon Quest V, the son of Pankraz, can inherit and wield Pankraz's Sword late in the game.
 Dragon Quest (Franchise) / int_454bda24
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1.0
 Dragon Quest (Franchise) / int_454bda24
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_454bda24
 Dragon Quest (Franchise) / int_476d17c5
type
Backbench-Hitting Attack
 Dragon Quest (Franchise) / int_476d17c5
comment
Backbench-Hitting Attack: In some games, monsters will sometimes attack the party's wagon to prevent the backup from intervening/prevent active party members from retreating.
 Dragon Quest (Franchise) / int_476d17c5
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1.0
 Dragon Quest (Franchise) / int_476d17c5
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_476d17c5
 Dragon Quest (Franchise) / int_4832a3bb
type
Always Chaotic Evil
 Dragon Quest (Franchise) / int_4832a3bb
comment
Always Chaotic Evil: Notably averted by many monsters in the series. This is best exemplified by a Golem that the player fights in the first game. In later games, it is revealed that said golem was guarding the village from outsiders. It's not unheard of to find monsters in towns minding their own business. "I'm not a bad slime!"
 Dragon Quest (Franchise) / int_4832a3bb
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-1.0
 Dragon Quest (Franchise) / int_4832a3bb
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1.0
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Dragon Quest (Franchise) / int_4832a3bb
 Dragon Quest (Franchise) / int_485eb589
type
Sealed Evil in a Can
 Dragon Quest (Franchise) / int_485eb589
comment
Sealed Evil in a Can: Rhapthorne, Orgodemir, etc. A literal example with Bjorn The Behemoose from V who was sealed in an actual jar.
 Dragon Quest (Franchise) / int_485eb589
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1.0
 Dragon Quest (Franchise) / int_485eb589
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Dragon Quest (Franchise) / int_485eb589
 Dragon Quest (Franchise) / int_48d9e12d
type
Funetik Aksent
 Dragon Quest (Franchise) / int_48d9e12d
comment
Funetik Aksent: The remakes of IV, V, and VII use several different dialects for characters from different regions of the world. VIII did it first, though. In English, anyway — all of them actually had this in the original Japanese script, as characters from different towns would speak in different Japanese regional accents.
 Dragon Quest (Franchise) / int_48d9e12d
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1.0
 Dragon Quest (Franchise) / int_48d9e12d
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Dragon Quest (Franchise) / int_48d9e12d
 Dragon Quest (Franchise) / int_4a3ef5a9
type
Face-Design Shield
 Dragon Quest (Franchise) / int_4a3ef5a9
comment
Face-Design Shield: The Boss, Tempest, and Slime shields.
 Dragon Quest (Franchise) / int_4a3ef5a9
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1.0
 Dragon Quest (Franchise) / int_4a3ef5a9
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Dragon Quest (Franchise) / int_4a3ef5a9
 Dragon Quest (Franchise) / int_4b2c373
type
Impractically Fancy Outfit
 Dragon Quest (Franchise) / int_4b2c373
comment
Impractically Fancy Outfit: Some of the fancier gowns and robes are more suited to ballrooms than battlefields. Special note goes to the Shimmering Dress, which is not only impractical in design but in its special effect: it sometimes reflects magic, including healing spells.
 Dragon Quest (Franchise) / int_4b2c373
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Dragon Quest (Franchise) / int_4b2c373
 Dragon Quest (Franchise) / int_4c709317
type
Useless Useful Spell
 Dragon Quest (Franchise) / int_4c709317
comment
Useless Useful Spell: Averted. Whack, Snooze, Fizzle, and the like are much more effective when used by your party than they have any right to be — even on bosses. The party AI is usually good about using those to slow down an enemy's assault instead of spamming high-damage and high-cost magic attacks. Ironically, most American gamers expect this trope so much that Dragon Quest has a history of being Nintendo Hard and requiring lots of Level Grinding — which it does, if you don't use the Useless Useful Spells. Even the Status Buffs can be very useful - in III, for example, you bring along a Mage as much for their ability to use Kabuff as anything, as even one application increases everyone's defense by a truckload - and you can apply it several times over.
 Dragon Quest (Franchise) / int_4c709317
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 Dragon Quest (Franchise) / int_4c709317
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Dragon Quest (Franchise) / int_4c709317
 Dragon Quest (Franchise) / int_4c798fd5
type
Shock and Awe
 Dragon Quest (Franchise) / int_4c798fd5
comment
Shock and Awe: The "Zap" (Dein) spells, which strike enemies with lightning from on high. The Zap-family is distinguished by how it restricts its range as it increases in power and cost — Zap can hit all enemies, while Kazap can only hit groups. It also has shades of Light 'em Up, being opposed to the "Zam" spells. In early games, the "Boom" series also counted as electric before becoming its own class.
 Dragon Quest (Franchise) / int_4c798fd5
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1.0
 Dragon Quest (Franchise) / int_4c798fd5
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_4c798fd5
 Dragon Quest (Franchise) / int_4e6c80ca
type
Holy Pipe Organ
 Dragon Quest (Franchise) / int_4e6c80ca
comment
Holy Pipe Organ: The churches in every town serve an essential role as Save Points by confessing to the local pastor. They all share the same pipe organ-based theme, "Healing Power of the Psalms". The pastor can also perform other holy tasks for the adventurer like revive their fallen allies, perform exorcisms, and remove poisons.
 Dragon Quest (Franchise) / int_4e6c80ca
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1.0
 Dragon Quest (Franchise) / int_4e6c80ca
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_4e6c80ca
 Dragon Quest (Franchise) / int_502c9edd
type
Mushroom Man
 Dragon Quest (Franchise) / int_502c9edd
comment
Mushroom Man: The Funghoul and its Underground Monkeys are fat little toadstools with gaping faces and stubby limbs.
 Dragon Quest (Franchise) / int_502c9edd
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1.0
 Dragon Quest (Franchise) / int_502c9edd
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_502c9edd
 Dragon Quest (Franchise) / int_504e271f
type
But Thou Must!
 Dragon Quest (Franchise) / int_504e271f
comment
And also DQ IX twice; not only can you not win, you can't do anything because But Thou Must! has been weaponized against you.
 Dragon Quest (Franchise) / int_504e271f
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1.0
 Dragon Quest (Franchise) / int_504e271f
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Dragon Quest (Franchise) / int_504e271f
 Dragon Quest (Franchise) / int_50727f8d
type
Death Is a Slap on the Wrist
 Dragon Quest (Franchise) / int_50727f8d
comment
Death Is a Slap on the Wrist: The games have a fairly odd relationship with this trope from a narrative standpoint, thanks to the gameplay mechanics. Since this has a few moving parts and needs to be broken down a bit: From the start, dead has meant dead - the games haven't gone the route other RPG series have with 0 HP meaning a person is still-alive-but-can't-fight. 0 HP means you are straight-up biologically dead. However, resurrection magic is comparatively easily accessible; assuming you don't just have a resurrector in your party, you can bring a party member back to life by presenting his coffin to a priest and making a donation, based on his level (all functions in a church that are not saving the game require a donation). This is very much in-universe, too. If you suffer a Total Party Kill, your first team member will be automatically resurrected at the cost of half your gold on-hand - which can definitely suck in certain parts of the game, but it's never unrecoverable. So player death is, at worst, a significant inconvenience, not a disaster, and there's no true Game Over screen (which was a huge part of the appeal early on - you can lose gold, but you can never lose experience progress). This makes sense if you consider that Dragon Quest creator Yuji Horii is a gambler, and thus the mechanics themselves were meant as a risk/reward gamble, progress vs gold. As a result, the inhabitants of the games can come across as being a bit blasé about it all - nobody in your party ever freaks out if another party member is brutally murdered by monsters (even in games with a party talk feature), NPCs generally don't comment if you're dragging around a party member's coffin, and DQ V memorably makes a gag on it all during a major plot moment. However, that has not stopped Dragon Quest from occasionally trying to play some Death Tropes straight, which, after several games where the above mechanics have been taken for granted, is a clear gamble with a player's suspension of disbelief. Averted in II, before the trend fully set in. Later in the game, there's a storyline sub-plot where one of the princes gets deathly ill, and you have to go and retrieve a mystical leaf to cure him. Since Death is so cheap, they might have just let him die, then resurrected him later, saving a TON of trouble. This also comes up in a significant way in Builders 2: relatively early in the Moonbrooke chapter, Malroth charges off on his own with a few soldiers and the soldiers end up getting themselves killed trying to copy Malroth's reckless fighting style. When the local priestess comes out of hiding, it then comes up that there is no resurrection in the world you are in, and that the dead are just dead. This is, for the attentive, your first big hint that something is very, very different about the world you are in compared to other games, especially since up to that point your friends in-universe had been assuming that they were still in the Alefgard/Torland world. As bigger spoilers, it all stems from the fact that the inhabitants of the world you find yourself in are illusionary — they're not "real" enough to actually resurrect, and even if they could be, as illusions created by Hargon's manipulation of Malroth's power, other deities (like Rubiss) have no power or authority to intervene in any case. Only when Malroth makes the world real could this change, and then it'd likely still have to come from him.
 Dragon Quest (Franchise) / int_50727f8d
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 Dragon Quest (Franchise) / int_50727f8d
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Dragon Quest (Franchise) / int_50727f8d
 Dragon Quest (Franchise) / int_527fc5fe
type
Gotta Catch Them All
 Dragon Quest (Franchise) / int_527fc5fe
comment
Gotta Catch Them All: The Monsters series, although DQ V and DQ VI both had monster catching as well, years before Pokémon.
 Dragon Quest (Franchise) / int_527fc5fe
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1.0
 Dragon Quest (Franchise) / int_527fc5fe
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Dragon Quest (Franchise) / int_527fc5fe
 Dragon Quest (Franchise) / int_52873db
type
Classical Cyclops
 Dragon Quest (Franchise) / int_52873db
comment
Classical Cyclops: Cyclopes are a recurring Smash Mook, typically appearing with blue skin and a single horn. Underground Monkey versions include the Gigantes and Atlas, the latter of whom is often reserved for Boss Battles.
 Dragon Quest (Franchise) / int_52873db
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1.0
 Dragon Quest (Franchise) / int_52873db
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Dragon Quest (Franchise) / int_52873db
 Dragon Quest (Franchise) / int_52e23ce
type
Inn Between the Worlds
 Dragon Quest (Franchise) / int_52e23ce
comment
Erinn, the head innkeeper of the Questers Rest in IX, reappears in Heroes 2 to manage the multiplayer mode, leaning more heavily into the Inn Between the Worlds trope and adopting a similar role to Pavo, who managed multiplayer in IX.
 Dragon Quest (Franchise) / int_52e23ce
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1.0
 Dragon Quest (Franchise) / int_52e23ce
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_52e23ce
 Dragon Quest (Franchise) / int_53f5119f
type
The Dragon
 Dragon Quest (Franchise) / int_53f5119f
comment
Also, one of the more complicated examples in Dragon Quest V, as a child, you find a glowing golden orb which does not seem terribly important. Later, you show it to a random traveler. Still later, The Dragon crushes it so you can never use it against him. Then, after the Time Skip, you're given a fake orb and use a magic painting to go back in time to exchange balls with your younger self, which means that that traveller you showed the gold orb to was you (though you could tell that by his clothes the first time you met him) thus meaning that The Dragon destroyed the fake.
 Dragon Quest (Franchise) / int_53f5119f
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1.0
 Dragon Quest (Franchise) / int_53f5119f
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_53f5119f
 Dragon Quest (Franchise) / int_545744ee
type
Plot Coupon That Does Something
 Dragon Quest (Franchise) / int_545744ee
comment
The Mountaincleaver of III is a weapon passed down in the family of a man named Simão. The party uses it as a Plot Coupon That Does Something, opening the Maw of the Necrogond by throwing the mountaincleaver into a volcano.
 Dragon Quest (Franchise) / int_545744ee
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1.0
 Dragon Quest (Franchise) / int_545744ee
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_545744ee
 Dragon Quest (Franchise) / int_547196be
type
Broad Strokes
 Dragon Quest (Franchise) / int_547196be
comment
Broad Strokes: In any game that references another, especially where cameos and guest appearances occur, expect it to omit certain details. A good example of this is whenever the Hero of DQ IX appears in another game with his full Celestrian wings, despite the fact that he lost them at the beginning of his own game.
 Dragon Quest (Franchise) / int_547196be
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1.0
 Dragon Quest (Franchise) / int_547196be
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_547196be
 Dragon Quest (Franchise) / int_549cd62d
type
Level Grinding
 Dragon Quest (Franchise) / int_549cd62d
comment
Divinegon in the DQ III remakes (and Grand Dragon, exclusive to the GBC remake). Both bosses can be challenged multiple times, and will require excessive Level Grinding to defeat. Very, very few people have even fought Grand Dragon anyways, as he can only be accessed through a massive spiked brick wall of a Collection Sidequest. Defeating Grand Dragon rewards you with the game's Infinity +1 Sword that all classes can equip.
 Dragon Quest (Franchise) / int_549cd62d
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1.0
 Dragon Quest (Franchise) / int_549cd62d
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_549cd62d
 Dragon Quest (Franchise) / int_55537342
type
Evil Living Flames
 Dragon Quest (Franchise) / int_55537342
comment
Evil Living Flames: Dancing Flames, roughly humanoid creatures made of fire, are recurring monsters in the series. Likewise, Firespirits note Introduced in Dragon Quest IV are said to be a physical manifestation of the Frizz spell.
 Dragon Quest (Franchise) / int_55537342
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1.0
 Dragon Quest (Franchise) / int_55537342
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_55537342
 Dragon Quest (Franchise) / int_55976867
type
Just Add Water
 Dragon Quest (Franchise) / int_55976867
comment
Just Add Water: Alchemy in VIII, IX, and various other spinoffs; and breeding/synthesis in the Monsters series. Averted in X and XI, where forging involves a minigame that's a bit more elaborate.
 Dragon Quest (Franchise) / int_55976867
featureApplicability
-1.0
 Dragon Quest (Franchise) / int_55976867
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_55976867
 Dragon Quest (Franchise) / int_55a37945
type
Badass Family
 Dragon Quest (Franchise) / int_55a37945
comment
Badass Family: In V, you are not just the son of a king (who's an epic badass in his own right), but your party later in the game also consists of you, your wife, your children and your pets. The heroes of II also count; they're all cousins (all descended from the hero of I).
 Dragon Quest (Franchise) / int_55a37945
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1.0
 Dragon Quest (Franchise) / int_55a37945
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_55a37945
 Dragon Quest (Franchise) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Dragon Quest (Franchise) / int_55ec42d7
comment
As of DQVIII, all characters from I and II speak in Ye Olde Butcherede Englishe when they appear in mainline games and spin-offs, just like in the original NES localizations.
 Dragon Quest (Franchise) / int_55ec42d7
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1.0
 Dragon Quest (Franchise) / int_55ec42d7
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_55ec42d7
 Dragon Quest (Franchise) / int_56635771
type
Recurring Character
 Dragon Quest (Franchise) / int_56635771
comment
Recurring Character: The Warrior class of Dragon Quest III was appropriated for generic soldier NPCs in later games. It and several other class designs return as the garb of multiple NPCs in later games, particularly in DQXI. Robbin' Hood/'ood/'Ood, the obscenely muscled and underdressed Hoodlum with a hatchet from Dragon Quest III, has made numerous appearances since his debut, almost always as a thief. Games with recurring mechanics are routinely managed by the same NPC character: If a game has party management, you'll find Patty the Party-Planner (Ruida to old-school fans). If vocations can be chosen, Abbot Jack of Alltrades Abbey will set you on your way. If there are Mons to manage, you'll typically find Monty the Monster Monitor is at your service. Tom Foolery, a Guest-Star Party Member from Dragon Quest IV, returns as a ghost in Dragon Quest IX. Estark, ancient King of Hell in Dragon Quest IV, took on new life in later games as an Optional Superboss and started the trend of Superbosses timing the player's efforts to defeat them. He even inspired (along with his mutant imitator Psaro) the Slaughtomaton series of monsters in DQVII. King Trode has made a few repeat appearances since Dragon Quest VIII, including the implication of him playing a huge role in the ancient past of Dragon Quest Heroes: Rocket Slime and as a secret monster in the DQM Joker games. Morrie, owner of the monster arena from Dragon Quest VIII, returns as Morrie-Morrie the slime in Dragon Quest Heroes: Rocket Slime; as one of the common audience-sprites at the main arena in Dragon Quest Monsters: Joker, though now with a Cool Mask; and as himself to do the announcing for the Dragon Quest Monster Battle Road spin-offs. Captain Crow, ghost pirate from Dragon Quest VIII, appears as a post-game Optional Boss in the Dragon Quest Monsters Joker series. Godbird Empyrea of DQ VIII has appeared in multiple games as an interdimensional traveler, including the Monsters: Joker and Heroes spinoffs not to mention that she's also Ramia, the godbird of DQ III. The monster Gemon, who antagonized Empyrea in VIII, also appears in Monsters: Joker 2 and Swords (as a mirror-world being named "Nomeg"). Erinn, the head innkeeper of the Questers Rest in IX, reappears in Heroes 2 to manage the multiplayer mode, leaning more heavily into the Inn Between the Worlds trope and adopting a similar role to Pavo, who managed multiplayer in IX. As a side-effect of reusing monster designs from one game in another, specific monsters who also doubled as characters in one game can appear in another. The Marquis de Leon and Baalzack of DQIV are frequent recurrers.
 Dragon Quest (Franchise) / int_56635771
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 Dragon Quest (Franchise) / int_58204b95
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Magic Knight
 Dragon Quest (Franchise) / int_58204b95
comment
The main character being a Magic Knight descends from the set-up of the first game, where the character had to be something of the Jack of All Stats and do everything since he was solo the entire time.
 Dragon Quest (Franchise) / int_58204b95
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Dragon Quest (Franchise) / int_58204b95
 Dragon Quest (Franchise) / int_58d22032
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Warrior vs. Sorcerer
 Dragon Quest (Franchise) / int_58d22032
comment
Warrior vs. Sorcerer: The series has featured warriors and knights fighting magic-wielding sorcerers and monsters throughout its history. Dragon Quest features the sword and shield-wielding Hero in his quest to defeat the sorcerous Dragonlord to rescue Princess Gwaelin and eradicate the monsters ravaging the land. Dragon Quest III pits the Hero against Archfiend Baramos, a magic-wielding dragon-like monster. Baramos turns out to be the Disc-One Final Boss, as the even more powerful sorcerer Zoma is The Man Behind the Man. The Hero's sword and armor would later be acquired by his descendant, the Hero of the first Dragon Quest game, to defeat the Dragonlord. Dragon Quest VI: The muscular, sword-wielding Hero first faces Dread Fiend Murdaw who wields magic in addition to his monstrous abilities. The Big Bad Mortamor puts him to shame, packing Kaboom, Bounce, and abilities like Disruptive Wave. Legacy versions of his boss battle in later games also have him use Kafrizzle and Kafrizz. Dhoulmagus is the main antagonist of Dragon Quest VIII, who stole a staff in hopes of becoming the greatest magician in the world after a scolding from his teacher Rylus. He is opposed by the Hero, a sword-wielding royal guardsman, who defeats him and later slays Rhapthorne, an even more powerful scepter-wielding demon of legend.
 Dragon Quest (Franchise) / int_58d22032
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Dragon Quest (Franchise) / int_58d22032
 Dragon Quest (Franchise) / int_58efc711
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The Goomba
 Dragon Quest (Franchise) / int_58efc711
comment
The Goomba: Slimes are usually the first, and easiest, enemies you face in these games. That just applies to the standard slime though. Except in DQ VI, where there's an even weaker variant of the slime and the standard slime doesn't appear until about an hour later (a subtle hint to the game's plot twist; "true" slimes only appear in the real world).
 Dragon Quest (Franchise) / int_58efc711
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1.0
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Dragon Quest (Franchise) / int_58efc711
 Dragon Quest (Franchise) / int_5979acea
type
Fragile Speedster
 Dragon Quest (Franchise) / int_5979acea
comment
The DPS role is filled by both the classic Martial Artist, a Fragile Speedster Critical Hit Class, and the later Gladiator vocation, which instead Min Maxes the Warrior's offense and defense to make themselves a full Glass Cannon.
 Dragon Quest (Franchise) / int_5979acea
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Dragon Quest (Franchise) / int_5979acea
 Dragon Quest (Franchise) / int_5a85d4d4
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Suspend Save
 Dragon Quest (Franchise) / int_5a85d4d4
comment
Suspend Save: The only way to save in the field.
 Dragon Quest (Franchise) / int_5a85d4d4
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1.0
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 Dragon Quest (Franchise) / int_5bb56482
type
Contractual Boss Immunity
 Dragon Quest (Franchise) / int_5bb56482
comment
Contractual Boss Immunity: Most bosses are completely immune to the series' Status Effects and resist both status debuffs and even certain elemental magics. The great and vexing thing about Metal Slimes, aside from their high agility and tendency to flee from battle, is that they have even more immunity than bosses; they No-Sell everything except plain physical damage, usually possess some innate ability to dodge attacks, and usually have defense scores so high that even when you do land a hit it will only be for 0-1 points of damage (hits for 0 damage are treated as "misses" in these games, which adds somewhat to the frustration by making them seem even dodgier).
 Dragon Quest (Franchise) / int_5bb56482
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Dragon Quest (Franchise) / int_5bb56482
 Dragon Quest (Franchise) / int_5be7bcfa
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Older Than They Think
 Dragon Quest (Franchise) / int_5be7bcfa
comment
Of just about every JRPG trope in existence. No, really, just about every one. Even Final Fantasy (the first of which came out a scant 2 months before Dragon Quest III) has callbacks to Dragon Quest titles. Amusingly, given the length and influence of the series, it could also be called the Trope Maker and Trope Codifier for quite a few of them, too.
 Dragon Quest (Franchise) / int_5be7bcfa
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 Dragon Quest (Franchise) / int_5ceb9939
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Alcohol Hic
 Dragon Quest (Franchise) / int_5ceb9939
comment
Alcohol Hic: Happens in the series (especially in the remakes) when you talk to guys who are drunk in pubs. There is also one time in IV when you talk to a drunken guy outside the bar in Endor at night, and he feels like he's not "wurring my slurds or anything".
 Dragon Quest (Franchise) / int_5ceb9939
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Dragon Quest (Franchise) / int_5ceb9939
 Dragon Quest (Franchise) / int_5e7c0ab7
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Kleptomaniac Hero
 Dragon Quest (Franchise) / int_5e7c0ab7
comment
The main character is also usually a Kleptomaniac Hero who will demolish or rifle through everything in pursuit of loot. VIII goes so far as to explicitly authorize the player to do this.
 Dragon Quest (Franchise) / int_5e7c0ab7
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Dragon Quest (Franchise) / int_5e7c0ab7
 Dragon Quest (Franchise) / int_5fe81fea
type
Cursed Item
 Dragon Quest (Franchise) / int_5fe81fea
comment
Cursed Item: Several weapons will curse the user when equipped. While there is no direct way to know if an item is cursed without equipping it, they are often described as having "an air of danger". These items tend to be very powerful for where they are found to entice the player to equip them. The drawback though is that someone wearing a cursed item often cannot attack in combat, and all items are of the Stuck Items variety requiring a visit to the church to remove them.
 Dragon Quest (Franchise) / int_5fe81fea
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1.0
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Dragon Quest (Franchise) / int_5fe81fea
 Dragon Quest (Franchise) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Dragon Quest (Franchise) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: A rare example of this working for the player. In most mainline games after IV, party members that are assigned tactics make their move based on the situation at the time when they act, whereas ones that follow orders have their actions chosen before the turn begins in most games in the series. This means a healer assigned with tactics can be much more efficient by healing someone within the same turn they were attacked, for example. AI-controlled party members are also privy to info the player can't see. They know how much health enemies have and go out of their way to finish off foes with weaker spells or basic attacks to conserve MP, and they know what spells enemies are and aren't resistant to.
 Dragon Quest (Franchise) / int_6041e4f4
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Dragon Quest (Franchise) / int_6041e4f4
 Dragon Quest (Franchise) / int_60fa92ac
type
Names to Run Away from Really Fast
 Dragon Quest (Franchise) / int_60fa92ac
comment
Names to Run Away from Really Fast: Balzack, and his evolved form, Baalzack.
 Dragon Quest (Franchise) / int_60fa92ac
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1.0
 Dragon Quest (Franchise) / int_60fa92ac
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Dragon Quest (Franchise) / int_60fa92ac
 Dragon Quest (Franchise) / int_618c7492
type
The Protagonist
 Dragon Quest (Franchise) / int_618c7492
comment
The Protagonist of Dragon Quest V, the son of Pankraz, can inherit and wield Pankraz's Sword late in the game.
 Dragon Quest (Franchise) / int_618c7492
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1.0
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Dragon Quest (Franchise) / int_618c7492
 Dragon Quest (Franchise) / int_6243b83b
type
Armor and Magic Don't Mix
 Dragon Quest (Franchise) / int_6243b83b
comment
Armor and Magic Don't Mix: Mage and priest characters usually buy gear in the form of robes and gowns, while bulky and heavy armor is usually used for warrior characters and others with heftier builds; however, this tends to be an aesthetic choice only — robes and gowns tend to have similar defensive scores to suits of armor. (Every now and again you'll find some armor that can be worn by mages). And firmly averted with Magic Knights, usually including the player character.
 Dragon Quest (Franchise) / int_6243b83b
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Dragon Quest (Franchise) / int_6243b83b
 Dragon Quest (Franchise) / int_6439de78
type
Heroic Sacrifice
 Dragon Quest (Franchise) / int_6439de78
comment
In DQXI, you've traveled the whole map — twice — in your quest, defeated Mordegon, and returned peace to the land; but the postgame opens by presenting the possibility of going back in time to prevent his rise to power — and the Heroic Sacrifice of one of your party members — in the first place. Follow through on that, and there's yet another problem looming: in the original timeline, you saw Mordegon destroy something that he felt threatened his reign. Now with Mordegon down, the other evil makes his move unopposed.
 Dragon Quest (Franchise) / int_6439de78
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1.0
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Dragon Quest (Franchise) / int_6439de78
 Dragon Quest (Franchise) / int_64fa0ea8
type
Random Encounters
 Dragon Quest (Franchise) / int_64fa0ea8
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The Goddess Ring from VIII prevents all Random Encounters, period. Thing is, you can only obtain it by defeating at least one of every monster in the first place.
 Dragon Quest (Franchise) / int_64fa0ea8
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1.0
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Dragon Quest (Franchise) / int_64fa0ea8
 Dragon Quest (Franchise) / int_6627695f
type
Author Appeal
 Dragon Quest (Franchise) / int_6627695f
comment
Author Appeal: Yuji Horii is a compulsive gambler, which is why games in the series often feature a gambling mini-game or few. (And the fact that you can only save in the town's churches make it so that going out on the field/into the dungeons would feel more like a gamble.)
 Dragon Quest (Franchise) / int_6627695f
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Dragon Quest (Franchise) / int_6627695f
 Dragon Quest (Franchise) / int_663f35c0
type
Only One Name
 Dragon Quest (Franchise) / int_663f35c0
comment
Only One Name: It's easier to name characters that have last names in the series than ones that don't.
 Dragon Quest (Franchise) / int_663f35c0
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1.0
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Dragon Quest (Franchise) / int_663f35c0
 Dragon Quest (Franchise) / int_66b90214
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Optional Sexual Encounter
 Dragon Quest (Franchise) / int_66b90214
comment
Optional Sexual Encounter: DQ's infamous Puff-Puff, in which a party member is invited to get his face massaged with a woman's breasts (offscreen). While this was played straight in I and II, Dragon Quest III set the trend for it to become a parody, where the pervy Puff-Puffee suffers a Bait-and-Switch resulting in something much less sexy than promised, though what kind of Hilarity Ensues is unique to each game. XI has both straight and gag examples. The running gag even cameoed in Final Fantasy XIV during a brief crossover event. In the first game, the inn in Tantegel Town from Dragon Quest I featured a special dialog Easter Egg if you spent the night with a female companion. This could be either your local female fan, Princess Gwaelin, or even both. In Dragon Quest V, the player must choose a bride from one of three possible spouses, who will eventually bear his children. Only Nera will make reference to sexual encounters, but marrying Bianca will require you to sleep together (nudge nudge, wink wink) at the Roundbeck Inn.
 Dragon Quest (Franchise) / int_66b90214
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 Dragon Quest (Franchise) / int_67b0bd0e
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An Ice Person
 Dragon Quest (Franchise) / int_67b0bd0e
comment
An Ice Person: The "Crack" magic series involves summoning shards of ice to skewer enemies; higher levels also have increased range. One character who learns these spells is Borya of DQ IV.
 Dragon Quest (Franchise) / int_67b0bd0e
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Dragon Quest (Franchise) / int_67b0bd0e
 Dragon Quest (Franchise) / int_68913e61
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Hello, [Insert Name Here]
 Dragon Quest (Franchise) / int_68913e61
comment
Hello, [Insert Name Here]: A series standard for the main characters. Yuji Horii has even stated that it's one of the series' essential elements.
 Dragon Quest (Franchise) / int_68913e61
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 Dragon Quest (Franchise) / int_68913e61
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Dragon Quest (Franchise) / int_68913e61
 Dragon Quest (Franchise) / int_6a2ae11f
type
Improbable Weapon User
 Dragon Quest (Franchise) / int_6a2ae11f
comment
Improbable Weapon User: Astraea's Abacus is one of the most powerful weapons available in Torneko's chapter of DQ IV. An abacus!
 Dragon Quest (Franchise) / int_6a2ae11f
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Dragon Quest (Franchise) / int_6a2ae11f
 Dragon Quest (Franchise) / int_6abc1994
type
Video Game Geography
 Dragon Quest (Franchise) / int_6abc1994
comment
Video Game Geography: All mainline games beyond DQI (which has no way off the land mass surrounding the Dragonlord's castle) feature a toroid world. DQIII combines this with a Hollow World, the inside world being a toroidal version of the original Alefgard. Now, figure that out. The Mon games have many worlds, though, and they're also toroid. Or, supposedly, since some of them take place on a Floating Continent. The scale issue, at least, is possibly justified in DQVIII. If you check the battle log in eventually you'll get a message saying that you've traveled far enough to do a complete circumference of the globe. How far is that? A little over 200 miles, meaning that it really is an incredibly tiny planet.
 Dragon Quest (Franchise) / int_6abc1994
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 Dragon Quest (Franchise) / int_6ad328e9
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An Economy Is You
 Dragon Quest (Franchise) / int_6ad328e9
comment
An Economy Is You: Nearly every town in any game has an item shop, weapon shop, and armor shop, yet it seems the hero, and/or his/her party, are the only ones who would ever need such things. Although it's played with in DQIV, where you get to play as Torneko Taloon, one of the guys who works in these stores, and you see a whole bunch of NPC adventurers come through to buy and sell.
 Dragon Quest (Franchise) / int_6ad328e9
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Dragon Quest (Franchise) / int_6ad328e9
 Dragon Quest (Franchise) / int_6bff99d4
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Secret Character
 Dragon Quest (Franchise) / int_6bff99d4
comment
In DQIV, the level cap is 99, but players are likely to beat the game before they hit level 40. The game implicitly recognizes this in the original release by having every character learn all of their spells and abilities by then. Come the DS remake, however, the hero now has a new spell at level 50, and a Secret Character can learn spells all the way up to level 60! Even with the Bonus Dungeon and new Final Boss, however, players are quite capable of beating everything with levels in the low-to-mid 40's.
 Dragon Quest (Franchise) / int_6bff99d4
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 Dragon Quest (Franchise) / int_6cf2293a
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All in a Row
 Dragon Quest (Franchise) / int_6cf2293a
comment
All in a Row: All main installments except VIII and the original version of XI (it was later added in the S version) show all active party members on the screen when traveling by walking. The Monsters games also incorporate this as of Joker.
 Dragon Quest (Franchise) / int_6cf2293a
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 Dragon Quest (Franchise) / int_6d7026fa
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Punny Name
 Dragon Quest (Franchise) / int_6d7026fa
comment
Punny Name: Far, far too many to list in this article. See World of Pun below.
 Dragon Quest (Franchise) / int_6d7026fa
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 Dragon Quest (Franchise) / int_6de71c57
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Disc-One Final Boss
 Dragon Quest (Franchise) / int_6de71c57
comment
Disc-One Final Boss: If you know who the game's Big Bad is within the first two or three hours of gameplay, you don't know who the game's Big Bad is.
 Dragon Quest (Franchise) / int_6de71c57
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 Dragon Quest (Franchise) / int_6e7a3cd
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Underground Monkey
 Dragon Quest (Franchise) / int_6e7a3cd
comment
Underground Monkey: A tradition from the earliest days of the series, Dragon Quest games always stagger monsters by giving them Palette Swaps, having them Tiered by Name, and assigning more abilities to later versions. They did this so much with the Mascot Mook Slime that it has its own class of monster, like "Dragon" or "Nature".
 Dragon Quest (Franchise) / int_6e7a3cd
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 Dragon Quest (Franchise) / int_6f572188
type
Another Dimension
 Dragon Quest (Franchise) / int_6f572188
comment
III introduced the idea of Another Dimension to the series, and characters have been frequenting other worlds ever since. Taken to its logical conclusion in IX where your home base is effectively an Inn Between the Worlds.
 Dragon Quest (Franchise) / int_6f572188
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 Dragon Quest (Franchise) / int_703b2f20
type
Astonishingly Appropriate Appearance
 Dragon Quest (Franchise) / int_703b2f20
comment
Astonishingly Appropriate Appearance: A good number of playable characters combine bright red hair -and often a fiery temper- with pyrokinetic magic. Examples include: The Prince of Cannock (DQII), the Female Mage (DQIII), Ashlynn (DQVI), Maribel (DQVII) and Jessica (DQVIII).
 Dragon Quest (Franchise) / int_703b2f20
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Dragon Quest (Franchise) / int_703b2f20
 Dragon Quest (Franchise) / int_705f57d0
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Demon Lords and Archdevils
 Dragon Quest (Franchise) / int_705f57d0
comment
Demon Lords and Archdevils: Many of the Final Bosses and Bonus Bosses are great and powerful demons or devils.
 Dragon Quest (Franchise) / int_705f57d0
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Dragon Quest (Franchise) / int_705f57d0
 Dragon Quest (Franchise) / int_737394ab
type
Iconic Item
 Dragon Quest (Franchise) / int_737394ab
comment
Iconic Item: The Sword of Erdrick is used as a quickhand reference to the original trilogy (sometimes just Rubiss' Crest). It and the rest of Erdrick's equipment appear in multiple games as a Call-Back to the first. The Sword of Zenithia is similarly used as a symbol for the second trilogy. Dragon Quest Monsters Battle Road Victory features them both prominently.
 Dragon Quest (Franchise) / int_737394ab
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 Dragon Quest (Franchise) / int_73f7b5a5
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Total Party Kill
 Dragon Quest (Franchise) / int_73f7b5a5
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Total Party Kill: The Thwack (or Defeat) spell can kill your whole party in one go if you're unlucky. The Kamikazee (or Sacrifice) spell will kill your whole party in one go; no saving throw for you. Kamikazee even gives the Nightmare Fuel message "Character Name explodes into a thousand fragments!" instead of the typical "Character Name dies!" But the caster can still be resurrected somehow... If your party is confused but has high defense stats, they will ineffectively bash each other with their weapons—but magic attacks don't undo confusion, so the enemy can still Frizz you to death! Dragon Quest II: The Batmandrills and their equivalents in the remakes are a late game random encounter enemy that can cast the spell Kamikazee. They rarely cast it, but if they do, your entire party will be instantly killed no matter what. You can't do anything to safeguard against it, and you don't get a saving throw. Do not pass GO, do not collect $200. The enemy technically dies too, but even if the last enemy casts it and the whole field on both sides is wiped out as a result, you still lose. Dragon Quest XI: Ãœberkilling Machines get bumped up a level in difficulty in this entry. They're restricted to a couple of dungeons; but can attack twice, occasionally reflect spells, use Rain of Pain, Robochop, and/or Desperate Attacks at random, and bring one of their allies back from death via Remote Repair. If you face more than one and your levels are still low for the post-game, this may well be a total massacre.
 Dragon Quest (Franchise) / int_73f7b5a5
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Arc Words
 Dragon Quest (Franchise) / int_7464705c
comment
Arc Words: "Then morning comes..." tends to appear several times in each of the later games.
 Dragon Quest (Franchise) / int_7464705c
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 Dragon Quest (Franchise) / int_74828aea
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Killer Rabbit
 Dragon Quest (Franchise) / int_74828aea
comment
Killer Rabbit: Subverted with the Imps; these small, googly-eyed baby demons can potentially cast deadly spells like Kaboom and Thwack, but they’re unable to successfully use them because they have no MP. So they just end up looking completely helpless whenever they try to cast them in battle. It's played more straight with the Bunicorn and Teeny Sanguini lines, however.
 Dragon Quest (Franchise) / int_74828aea
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 Dragon Quest (Franchise) / int_77473d35
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God Is Evil
 Dragon Quest (Franchise) / int_77473d35
comment
God Is Evil: A rare JRPG example that often avoids the trope. Subverted In DQIX, a player might well think that there's a lot of really obvious setting up for "God", as the Celestrians understand Him, to be the major villain of the entire game. The truth of the matter is... substantially more complicated. Seems to be played straight in Dragon Quest VII. Except it's actually Demon King Orgodemir posing as The Almighty. When The Almighty actually does show up as the Superboss, he turns out to be a pretty decent guy. Played more straight in Dragon Quest X, where one of the Regional Gods, Nadraga wanted his race of Dragons to rule over all the others and allied himself with Jagnouba, the Great Source of Darkness when his siblings refused.
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God Is Good
 Dragon Quest (Franchise) / int_77480c5e
comment
God Is Good: In most of the games the creator is firmly benevolent and may even give some Divine Intervention. Rubiss, aka the Goddess, always has a major and helpful role to play in each game she directly appears in. Even when weakened by the resident Big Bad, Rubiss never gives up and goes beyond the call of duty to help mortals. The Zenith Dragon in DQ IV is initially a downplayed example, being fairly fed up with humanity as a whole and staying out of the affairs of the world. He still offers guidance though and once you help him see there is still good in humanity, he pulls of a Big Damn Heroes moment and saves the party when no one else can. He keeps this up in DQ V as Dr. Agon. Yggdrasil from DQ XI picks the Luminary to bring peace to the world and sends him helpful visions whenever he finds her vines. Even when she is severely damaged by Mordegon, she keeps up sending helpful visions and her own servants to help the Luminary and his friends.
 Dragon Quest (Franchise) / int_77480c5e
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Casting a Shadow
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Casting a Shadow: The "Zam" series, which attacks individual enemies with "Stygian bolts".
 Dragon Quest (Franchise) / int_7836c43
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Japanese Ranguage
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Japanese Ranguage: Occurs in the NES release of Dragon Quest I and III (Dragon Warrior I and III). The first town you encounter in I is named Brecconary and is changed to Brecconaly in III. This is especially curious because the town isn't even named that in Japanese; it's "Ladatoum" in the source. Evidently wires got crossed among the translation team itself.
 Dragon Quest (Franchise) / int_79b16b48
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Betting Mini-Game
 Dragon Quest (Franchise) / int_7a007c83
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Betting Mini-Game: The casinos and Monster Arenas, starting from the second game.
 Dragon Quest (Franchise) / int_7a007c83
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 Dragon Quest (Franchise) / int_7b4ac30a
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Status Buff
 Dragon Quest (Franchise) / int_7b4ac30a
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Even the Status Buffs can be very useful - in III, for example, you bring along a Mage as much for their ability to use Kabuff as anything, as even one application increases everyone's defense by a truckload - and you can apply it several times over.
 Dragon Quest (Franchise) / int_7b4ac30a
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Herd-Hitting Attack
 Dragon Quest (Franchise) / int_7cb1cbb5
comment
Herd-Hitting Attack: In DQI, the Hero did not need multi-target attacks since he only fought one enemy per encounter. DQII introduced groups of enemies, so consequently the developers turned Sizz/Sizzle into multi-target spells and introduced spells (Woosh) and weapons (the Chain Sickle) which could damage groups of enemies, as well as the Kaboom spell which blew up every enemy in the field. DQIII refined, expanded and improved the system, and all subsequent games built on it.
 Dragon Quest (Franchise) / int_7cb1cbb5
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 Dragon Quest (Franchise) / int_7eebe99c
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The Alcoholic
 Dragon Quest (Franchise) / int_7eebe99c
comment
The Alcoholic: Almost every town in almost every game has a pub somewhere, so there's plenty of opportunity to find somebody under the table. Special note goes to Kalderasha of DQVIII, who decided to go Drowning My Sorrows years before the events of the game.
 Dragon Quest (Franchise) / int_7eebe99c
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Dragon Quest (Franchise) / int_7eebe99c
 Dragon Quest (Franchise) / int_7ef728b1
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Tsundere
 Dragon Quest (Franchise) / int_7ef728b1
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Apparently Akira Toriyama has made it a point to insist that there be at least one Tsundere in every project he works on, including this series.
 Dragon Quest (Franchise) / int_7ef728b1
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Mascot Mook
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Mascot Mook: The ever-smiling Slime, which has grown so ubiquitous that Dragon Quest now boasts an entire class of monsters comprised of the Slime and its ever-increasing number of derivatives. Platypunks from Dragon Quest IV are also frequently featured in spin-offs, especially the Sime Morimori series. Dragon Quest IX introduced the Teeny Sanguini. These cute little critters spend most of their time fluffing around in midair until they get hungry, revealing they have More Teeth than the Osmond Family. A Sanguini of some variety can often be found prominently featured in spin-offs.
 Dragon Quest (Franchise) / int_80df060c
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Linear Warriors, Quadratic Wizards
 Dragon Quest (Franchise) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Zig Zagged. Some games allow casters to cast multiple times, attack groups of enemies, or rack up the damage, but other games have the casters lag behind because warriors can do the same for no mana cost, and on top of that can have their abilities scale with strength and damage multipliers.
 Dragon Quest (Franchise) / int_812ee32b
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Crystal Dragon Jesus
 Dragon Quest (Franchise) / int_83adb272
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Crystal Dragon Jesus: The franchise lifts a lot of western Catholic style for its churches, priests, and nuns, but takes plenty of liberties with the content and cosmology. While the early franchise referred to a plain, Christian-esque God, many overtly Christian elements were Bowdlerized out in the earliest Western releases, resulting in an even vaguer approximation of Christianity. In Dragon Warrior III, for example, anything that even looked like a cross was edited out, priests were renamed healers or (if playable) pilgrims, and dead party members were rendered as ghosts instead of cross-marked coffins. Dragon Quest IV and V feature Zenithia, a heavenly castle occupied by Winged Humanoids called Zenithians, but the ruler of this heavenly city is in fact the immense Zenithian Dragon—in IV, The Hero is implied several times to be the offspring of a Zenithian who fell to earth and in love with a human. In V, the Zenithian Dragon is revealed to have come to earth and taken human form to come to know humankind. While God has been referred to in previous games, Dragon Quest VII features a cosmic conflict in which the Almighty himself was a major player. Demon King Orgodemir, Big Bad of the game, is a mish-mash of Satan and the demiurge of Gnostic cosmology (his name is even a near-perfect anagram of demiourgos); there are also four elemental spirits, the Almighty's "children" who inherited a portion of his power when he disappeared. The Almighty himself appears both as an Optional Superboss in the post-game and in Dragon Quest Monsters: Joker 2 under the name Numen. Dragon Quest VIII features a global church with major institutions built at holy sites around the world, one of which features an enormous statue of a goddess. The Western release of the game extrapolates from various in-game goddess artifacts to create "the Goddess", depicted as the direct object of the church's worship; the Goddess would go on to be a franchise-wide female stand-in for God in the West, being swapped in even in remakes of other games localized after VIII. VIII also introduced the trident-symbol that replaces the Christian cross in all games released afterwards. In Dragon Quest IX, Grand Architect Zenus mixes and matches traits and actions from God and Zeus, and his daughter Celestria from Athena and Jesus Christ. Zenus, who shares the title of The Almighty with Numen, went so far as to create an entire race of Winged Humanoid servants named Celestrians to do his bidding and take care of humanity (in Japan, the Celestrians are out and out called angels)... but there are also two divine dragons in the setting (and a third mentioned in the lore) and a fairy who works aboard the divine ark (a flying golden locomotive of all things). One Celestrian in particular has an important part to play in the crisis afflicting the globe: Corvus, a textbook example of the Lucifer archetype, was the greatest of all Celestrians but fell to earth and was sold into the hands of the Gittish Empire, who experimented on him and drove him mad three hundred years ago—in the current day and age, he's become a fully Fallen Angel and means to wipe out humankind entirely.
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Superboss
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Superboss: Divinegon in the DQ III remakes (and Grand Dragon, exclusive to the GBC remake). Both bosses can be challenged multiple times, and will require excessive Level Grinding to defeat. Very, very few people have even fought Grand Dragon anyways, as he can only be accessed through a massive spiked brick wall of a Collection Sidequest. Defeating Grand Dragon rewards you with the game's Infinity +1 Sword that all classes can equip. Chow Mein and Foo Yung, who dwell at the end of the Fungeon in remakes of DQIV. They notably use techniques that would not debut until after the original IV. Dragon Quest V started the tradition with the Epilogue Boss, Estark, who previously appeared as a major boss in IV, though severely weakened. This game gives you a shot at what he would be like at full power. In Dragon Quest VI, the Bonus Dungeon ends with a battle against Nokturnus, the demon whose main contribution to the story is to annihilate an entire castle's worth of people whose king pissed him off. If you beat him, he'll waste the Final Boss for you without so much as breaking a sweat. And in VII, you fight God (called "the Almighty"). The Dragovian Trials from Dragon Quest VIII, which have heavy ties to the hero's true identity. IX, having an immense amount of post-game content, tops them all. These include five post-game quests with bosses, twelve grotto bosses, and thirteen legacy bosses from previous games: The Final Boss of every previous main DQ game, the Disc-One Final Boss of III, VI, and VIII, a major boss of IV that is also the aforementioned Epilogue Boss of V, and VI's ultimate Bonus Boss.
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Bad Powers, Good People
 Dragon Quest (Franchise) / int_86ba007a
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Bad Powers, Good People: Priests and other healer-class characters have a remarkable propensity for the Whack series of spells. Kiryl from DQ IV, Angelo from DQ VIII, the Priest class from DQ IX, etc.
 Dragon Quest (Franchise) / int_86ba007a
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Tiered by Name
 Dragon Quest (Franchise) / int_86be2f48
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Tiered by Name: Mid-tier spells start with 'ka', upper-tier spells end with 'le'. For example: 'Frizz', 'Kafrizz', Kafrizzle' The Slimes have a lot of buffed variants, including an infamous one that only takes one point of damage and gives out high EXP. All of them have "Slime" in their species names. The Killing Machine series has been enjoying this, too. First you had the Killing Machine, an endgame-class monster in its own right from DQII. And then DQVI introduced the Overkilling Machine. DQIX introduced the Trauminator (that's the Super Killing Machine in Japan). And then there's a few variants unique to Dragon Quest Monsters titles not released in the west.
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World of Pun
 Dragon Quest (Franchise) / int_86eea0e5
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World of Pun: A distinctive feature of the games that Westerners have only started encountering since Dragon Quest VIII is all the wordplay, which is actually native to the Japanese originals. Ever since then, the localization teams stepped up their wordplay games, and so from VIII onwards, the names of monsters, items, locations and more are wall-to-wall wordplay, even applying this modernized standard for translation to the remasters and enhanced ports of the older Dragon Quest games.
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Bait-and-Switch
 Dragon Quest (Franchise) / int_8797239c
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Bait-and-Switch: The Puff-Puff Running Gag has been one of these since III — you think you're going to be visiting Marshmallow Hell, but it turns out to be something else entirely. (In I and II, and in some places in XI, Puff-Puff was played straight and you actually did get what was promised, though the primitive graphics and/or a Sexy Discretion Shot meant the player never saw it.)
 Dragon Quest (Franchise) / int_8797239c
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Spell My Name with an S
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Robbin' Hood/'ood/'Ood, the obscenely muscled and underdressed Hoodlum with a hatchet from Dragon Quest III, has made numerous appearances since his debut, almost always as a thief.
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Trope Namers
 Dragon Quest (Franchise) / int_8ac2fe0d
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The famous words of Princess Gwaelin/Lora from the original version of DQ I; it appears in just about every Dragon Quest game.
 Dragon Quest (Franchise) / int_8ac2fe0d
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Timey-Wimey Ball
 Dragon Quest (Franchise) / int_8d23f3a7
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Smashing up the Timey-Wimey Ball in XI kicks off the post-game. Entire story segments from earlier in the game are even retreaded, but from a slightly different perspective
 Dragon Quest (Franchise) / int_8d23f3a7
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Your Size May Vary
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Your Size May Vary: Most of the games in the series have trouble when it comes to distinguishing size, often leaving it to the player's imagination, and the bigger monsters are often very vague on how big they are (how big is Hargon's castle if it can fit Atlas?). Games released during the renaissance (e.g. VIII, Monsters Joker, and Joker 2) have utilized superior graphical capabilities to give a much better effort in scale. Dragon Quest Heroes appears to be going out of its way to avert this.
 Dragon Quest (Franchise) / int_8d25533e
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 Dragon Quest (Franchise) / int_8f166a4b
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Chokepoint Geography
 Dragon Quest (Franchise) / int_8f166a4b
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Chokepoint Geography: DQ I: Appears twice: The only way to reach Rimuldar (the first of only a few places in Alefgard where you can purchase Magic Keys) and the Southern Shrine is via the Quagmire Cave and the only way to reach Charlock Castle is via a narrow channel with the bridge created by the Rainbow Drop. DQ II: You cannot access a second continent until you get the Prince of Cannock. Then you cannot access a third continent without the Princess of Moonbrooke. Once you get to the third continent, you can get a ship that opens up the rest of the world except for the final area. Then you need the Eye of Malroth/False Idol in order to reach Rendarak Plateau which is surrounded by impassable mountains. DQ III: Chokepoints are constantly used. For example, the only way to reach the lake where the Shrine Prison is located -which you need to do in order to progress- is to sail up two very narrow rivers. Though, your ship will always be pushed backwards by the Shrine's guardian's song until you gain the Lovely Memories item. DQ IV: The Final Boss is in the Overworld behind the Final Dungeon, since you can only take your active party into a dungeon. This way, you can use a magical horn to summon the wagon with your inactive party members, who can then swap in and out during the big showdown. You remembered to give the horn to one of your active party members, right? DQ VIII: The bridge between Trodain and Farebury is broken before the events of the story, so the kingdom of Trodain can only be approached from the west. Subverted with the door to Moonshadow Land; the official (but legendary) doorway is atop Wisher's Peak, but the technical requirements are met by a window in Trodain Castle's library. DQ IX: Grotto hallways have rocks or other obstacles every few feet, making it impossible to pass by larger monsters when they're sitting in the narrower areas.
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Joke Character
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If you have a female character in III, you can actually play as one by equipping the outfit—which turns out to be very effective armor. The sprite even changes! You can also recruit a female Gadabout as a party member, whose sprite is a playboy bunny, though from X onwards, they share the same appearance as the male Gadabouts.
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 Dragon Quest (Franchise) / int_9014df71
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Saying Sound Effects Out Loud
 Dragon Quest (Franchise) / int_9014df71
comment
Saying Sound Effects Out Loud: Starting with the English release of Dragon Quest VIII, the names of spells have been comprised of the sound the spell makes: Frizz, Sizz, Crack, Zap, Boom, and all the rest are onomatopoeia. More powerful versions of the spells add prefixes and suffixes, like Crackle, Kaboom, and Kafrizzle.
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Giant Space Flea from Nowhere
 Dragon Quest (Franchise) / int_902fa0b4
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Malroth behind Hargon (sort of) in II.
 Dragon Quest (Franchise) / int_902fa0b4
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Absurdly High Level Cap
 Dragon Quest (Franchise) / int_91526ff7
comment
Absurdly High Level Cap: The series as a whole has a habit of this. In DQI, the level cap is 30 at 65535 EXP, but you can curbstomp the Dragonlord well before then, around Level 24 (you need a minimum of Level 20 to have the least chance at beating him). If you reach level 30, the king will lampshade this by saying "Thou art strong enough! Why can thou not defeat the Dragonlord?" Unlike most others on this list, however, it actually becomes easier to gain levels, as the XP amount between levels is static at that point, even though you're dealing more damage and taking less in return. However, since 98% of the entire game is grinding, it's all a matter of whether you even want to bother grinding more than you have to. In DQIV, the level cap is 99, but players are likely to beat the game before they hit level 40. The game implicitly recognizes this in the original release by having every character learn all of their spells and abilities by then. Come the DS remake, however, the hero now has a new spell at level 50, and a Secret Character can learn spells all the way up to level 60! Even with the Bonus Dungeon and new Final Boss, however, players are quite capable of beating everything with levels in the low-to-mid 40's. In DQIX, the level cap is 99; you'll be needing over 65535 XP per level when you get much past 50! Oh, and XP is not shared between vocations (classes), so you could be a level 99 warrior but only a level 1 mage. And you can reset back to level 1 if you want, in order to get more skill points and a "special" item related to the vocation. Subverted then played straight in DQX, since the level cap players had when playing the game on its release date was 50, though as of 6.2, the level cap these days is 124! Justified, since the monsters in the game get harder and harder to beat.
 Dragon Quest (Franchise) / int_91526ff7
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 Dragon Quest (Franchise) / int_91526ff7
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Dragon Quest (Franchise) / int_91526ff7
 Dragon Quest (Franchise) / int_9245d989
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Sinister Minister
 Dragon Quest (Franchise) / int_9245d989
comment
The Hero reunites the territories of Nagaland, and defeats Principal Nadia, while readying to rescue Anlucia, their sibling, and Orstov from the dungeon. Expect a tail creeps up from behind the Hero and stabs them, which is from Orstov himself. Wait what?!
 Dragon Quest (Franchise) / int_9245d989
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1.0
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Dragon Quest (Franchise) / int_9245d989
 Dragon Quest (Franchise) / int_931405b2
type
Monster Arena
 Dragon Quest (Franchise) / int_931405b2
comment
Monster Arena: Starting with Dragon Quest III. Later games even have subquests of you having to recruit monster gladiators for your teams.
 Dragon Quest (Franchise) / int_931405b2
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1.0
 Dragon Quest (Franchise) / int_931405b2
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Dragon Quest (Franchise) / int_931405b2
 Dragon Quest (Franchise) / int_940a5958
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Artificial Stupidity
 Dragon Quest (Franchise) / int_940a5958
comment
The series occasionally takes potshots at its own Artificial Stupidity and how mages would keep trying to cast insta-kill spells that rarely work. The usual target of these jabs is Kiryl from IV.
 Dragon Quest (Franchise) / int_940a5958
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Dragon Quest (Franchise) / int_940a5958
 Dragon Quest (Franchise) / int_95dfff97
type
Animated Armor
 Dragon Quest (Franchise) / int_95dfff97
comment
Animated Armor: A recurring enemy type, frequently capable of summoning healslimes or their variants.
 Dragon Quest (Franchise) / int_95dfff97
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1.0
 Dragon Quest (Franchise) / int_95dfff97
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Dragon Quest (Franchise) / int_95dfff97
 Dragon Quest (Franchise) / int_963e7a0f
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Random Effect Spell
 Dragon Quest (Franchise) / int_963e7a0f
comment
Random Effect Spell: Hocus Pocus, across the series.
 Dragon Quest (Franchise) / int_963e7a0f
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1.0
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Dragon Quest (Franchise) / int_963e7a0f
 Dragon Quest (Franchise) / int_96776279
type
Marth Debuted in "Smash Bros."
 Dragon Quest (Franchise) / int_96776279
comment
The Monsters series has a few installments starring party members from other games as the player character. Terry's Wonderland featured Terry from VI (which was not actually released in the West prior to the original Monsters, so Wonderland was his overseas debut).
 Dragon Quest (Franchise) / int_96776279
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1.0
 Dragon Quest (Franchise) / int_96776279
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Dragon Quest (Franchise) / int_96776279
 Dragon Quest (Franchise) / int_970c790a
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Big Bad
 Dragon Quest (Franchise) / int_970c790a
comment
Done with style in Dragon Quest Monsters: Caravan Heart: You beat the Big Bad, causing him to flee the (good) High Demon Lord he was possessing, only... he ... fled... right? Whoops. After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out....
 Dragon Quest (Franchise) / int_970c790a
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Dragon Quest (Franchise) / int_970c790a
 Dragon Quest (Franchise) / int_97980a6e
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First Law of Tragicomedies
 Dragon Quest (Franchise) / int_97980a6e
comment
First Law of Tragicomedies: Several games start off with a fairly light and comedic tone, then get progressively darker (particularly near the end of the plot).
 Dragon Quest (Franchise) / int_97980a6e
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1.0
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Dragon Quest (Franchise) / int_97980a6e
 Dragon Quest (Franchise) / int_98b1dc8f
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Luck-Based Mission
 Dragon Quest (Franchise) / int_98b1dc8f
comment
Gambling forms a core part of the game's philosophy, thanks to Yuji Hori himself. It's not only why there are casinos in every game, but also informs every Luck-Based Mission (including more than one Monster Arena), and why it's series tradition to only let you save in churches.
 Dragon Quest (Franchise) / int_98b1dc8f
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1.0
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Dragon Quest (Franchise) / int_98b1dc8f
 Dragon Quest (Franchise) / int_99390db0
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Saintly Church
 Dragon Quest (Franchise) / int_99390db0
comment
Saintly Church: The churches of the unnamed deities. Averted in VIII, where the church and its leadership is shockingly corrupt, but the local parishes still play it straight and are just as helpful as ever.
 Dragon Quest (Franchise) / int_99390db0
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-1.0
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Dragon Quest (Franchise) / int_99390db0
 Dragon Quest (Franchise) / int_99dfd4fc
type
Nothing Is the Same Anymore
 Dragon Quest (Franchise) / int_99dfd4fc
comment
Nothing Is the Same Anymore: The original Dragon Quest trilogy allows you to visit the same locations at different stages in history. Dragon Quest Monsters Caravan Heart shows you much of the same world reduced to ruins.
 Dragon Quest (Franchise) / int_99dfd4fc
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1.0
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Dragon Quest (Franchise) / int_99dfd4fc
 Dragon Quest (Franchise) / int_9a5ae2a2
type
More Teeth than the Osmond Family
 Dragon Quest (Franchise) / int_9a5ae2a2
comment
Dragon Quest IX introduced the Teeny Sanguini. These cute little critters spend most of their time fluffing around in midair until they get hungry, revealing they have More Teeth than the Osmond Family. A Sanguini of some variety can often be found prominently featured in spin-offs.
 Dragon Quest (Franchise) / int_9a5ae2a2
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1.0
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Dragon Quest (Franchise) / int_9a5ae2a2
 Dragon Quest (Franchise) / int_9b06e314
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Greater-Scope Villain
 Dragon Quest (Franchise) / int_9b06e314
comment
Greater-Scope Villain: Nokturnus, who debuted in VI by destroying a kingdom from an entirely different dimension, has enjoyed a reputation as a very powerful Superboss and demon. Dragon Quest X bumps up his reputation by establishing him to be a multiverse-scale God of Destruction.
 Dragon Quest (Franchise) / int_9b06e314
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1.0
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Dragon Quest (Franchise) / int_9b06e314
 Dragon Quest (Franchise) / int_9b0b8109
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Floating Continent
 Dragon Quest (Franchise) / int_9b0b8109
comment
Floating Continent: Zenithia, which features prominently in Dragon Quests IV, V, and VI. Two in VIII: first is the Lord High Priest's residence, a glorious mansion atop a rock held aloft by what many assume to be holy power; second is the Black Citadel, the Very Definitely Final Dungeon. The Observatory, base of operations for the Celestrians in Dragon Quest IX. Yggdrasil rests on the top of one in XI, and can be seen from the beginning of the game.
 Dragon Quest (Franchise) / int_9b0b8109
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Knighting
 Dragon Quest (Franchise) / int_9ba281f0
comment
Knighting: "Loto" or "Erdrick" is not actually a name — it's a title bestowed only upon the bravest of heroes. It is given to the hero of Dragon Quest III, the heroes of Dragon Quest II (and possibly to their ancestor, the hero of Dragon Quest I, though his adventure occurred before this part of the mythology had been developed), the hero of Dragon Quest XI, and to Prince Kiefer of Dragon Quest VII and his partner Luin, as per Dragon Quest Monsters Caravan Heart.
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 Dragon Quest (Franchise) / int_9bfbf9f3
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Chainmail Bikini
 Dragon Quest (Franchise) / int_9bfbf9f3
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Chainmail Bikini: This goes as far back as DQIII, where (on top of the scanty armor of the female warrior) you could find "revealing bikinis" or "battle bikinis" that would change the character sprite. They were actually somewhat useful, as they increased your character's dodge rate by a LOT — and affected the AI, to boot. A handful of female characters distinguish themselves with this trope; the Princess of Moonbrooke had the "Dangerous Swimsuit" in the MSX1 version of Dragon Quest II, and Jessica of Dragon Quest VIII (whose model would actually change depending on what clothes she was wearing) could also show off a few of the suits. Double Subverted with Dragon Quest IX: the Dangerous Bikini set and the Dangerous Bustier both have a pitiable defense score of +1 ... but will gain significantly higher scores after you start alchemizing them into their "evolved" versions.
 Dragon Quest (Franchise) / int_9bfbf9f3
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Dragon Quest (Franchise) / int_9bfbf9f3
 Dragon Quest (Franchise) / int_9c649587
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Power Parasite
 Dragon Quest (Franchise) / int_9c649587
comment
Of course, the villains themselves are no slouches in this department. Zoma, Orgodemir, Corvus, and Jagonuba defeated Rubiss, The Almighty Numen, Zenus, and Luciana. note It should be noted, though, that Zoma chucked her into a statue on a tower in the mortal realm to rot until Erdrick and their companions rescued her, Numen's alive and well as revealed in the post game and merely ensured Auster and his allies would undo Orgodemir's evils, the Grotto Bosses have some comments that don't match up with Corvus's claims, and Luciana merely was a butterfly that could reside in the Yggdrasil Flower until Jagonuba killed her for good by absorbing her light and transforming into a new form and proceeded to mop the floor with her via his new powers.
 Dragon Quest (Franchise) / int_9c649587
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Dragon Quest (Franchise) / int_9c649587
 Dragon Quest (Franchise) / int_9c7e3137
type
Hyperspace Arsenal
 Dragon Quest (Franchise) / int_9c7e3137
comment
Hyperspace Arsenal: The series limits the number of items your party can carry including your equipment in battle. The first three games have a vault to store your items, but since DQIV, you carry a Bag of Holding with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.
 Dragon Quest (Franchise) / int_9c7e3137
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1.0
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Dragon Quest (Franchise) / int_9c7e3137
 Dragon Quest (Franchise) / int_9d09bf1a
type
American Kirby Is Hardcore
 Dragon Quest (Franchise) / int_9d09bf1a
comment
American Kirby Is Hardcore: None of the American releases actually showed any of Akira Toriyama's artwork until the Game Boy Color remake of III. Both I and II featured outright reinterpretations of the original Toriyama art in the contemporary 80s western high-fantasy style on covers and in manuals.
 Dragon Quest (Franchise) / int_9d09bf1a
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1.0
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Dragon Quest (Franchise) / int_9d09bf1a
 Dragon Quest (Franchise) / int_9d6427ec
type
Time Travel
 Dragon Quest (Franchise) / int_9d6427ec
comment
In DQV, you get to hear the hero speak a few lines when he comes back to your childhood via Time Travel to exchange the fake MacGuffin for the real one. DQXI does the same thing in a similar situation.
 Dragon Quest (Franchise) / int_9d6427ec
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1.0
 Dragon Quest (Franchise) / int_9d6427ec
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Dragon Quest (Franchise) / int_9d6427ec
 Dragon Quest (Franchise) / int_9d73dfcc
type
The All-Seeing A.I.
 Dragon Quest (Franchise) / int_9d73dfcc
comment
AI-controlled party members are also privy to info the player can't see. They know how much health enemies have and go out of their way to finish off foes with weaker spells or basic attacks to conserve MP, and they know what spells enemies are and aren't resistant to.
 Dragon Quest (Franchise) / int_9d73dfcc
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1.0
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Dragon Quest (Franchise) / int_9d73dfcc
 Dragon Quest (Franchise) / int_9f3857d5
type
Draw Aggro
 Dragon Quest (Franchise) / int_9f3857d5
comment
Draw Aggro: In the few games where "Whistle" can be used in battle, it makes enemies target the user. Heroes uses the Beckoning Bell accessory to attract monsters to whoever happens to be wearing it.
 Dragon Quest (Franchise) / int_9f3857d5
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1.0
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Dragon Quest (Franchise) / int_9f3857d5
 Dragon Quest (Franchise) / int_9f93adcd
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In-Universe Game Clock
 Dragon Quest (Franchise) / int_9f93adcd
comment
In-Universe Game Clock: Dragon Quest III introduced a day/night cycle. Sleeping at an inn would always take you to morning, and there were also spells and items that would change it from day to night or back. This continued on for the rest of the series, though inns would eventually allow you to rest until evening instead of just the next morning. Dragon Quest VIII has a day-night cycle of about a half-hour. However, the player can circumvent this with most inns: going to an inn in the middle of the night has you wake up at dawn, and going to an inn during daylight gives you the option of sleeping until the next morning or only until evening. Dragon Quest XI refines the game clock manipulation further with campsites, allowing the party to rest until dawn, midday, dusk, or night.
 Dragon Quest (Franchise) / int_9f93adcd
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1.0
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 Dragon Quest (Franchise) / int_a0aae4bc
type
Awesome Music / Sugar Wiki
 Dragon Quest (Franchise) / int_a0aae4bc
comment
The Overture heard at the start of each game.
 Dragon Quest (Franchise) / int_a0aae4bc
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1.0
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Dragon Quest (Franchise) / int_a0aae4bc
 Dragon Quest (Franchise) / int_a1bb05fb
type
Lazy Backup
 Dragon Quest (Franchise) / int_a1bb05fb
comment
Lazy Backup: Played straight by some, averted by others, especially the immensely useful system in DQV where your Mons and characters not in the active party would jump out to fight for you if the entire main party was knocked out. Interestingly, since only the main character can interact with others, if you enter a town with the hero unconscious, one of his party members (even his pet panther!) would drag him off to get revived.
 Dragon Quest (Franchise) / int_a1bb05fb
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-1.0
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Dragon Quest (Franchise) / int_a1bb05fb
 Dragon Quest (Franchise) / int_a2cbad1
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Half-Human Hybrid
 Dragon Quest (Franchise) / int_a2cbad1
comment
A significant number of heroes are actually secretly Half Human Hybrids or have some other Secret Legacy. It's also worth pointing out that there are a handful of humans who are secretly dragons in disguise.
 Dragon Quest (Franchise) / int_a2cbad1
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Dragon Quest (Franchise) / int_a2cbad1
 Dragon Quest (Franchise) / int_a32334b4
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Canon Discontinuity
 Dragon Quest (Franchise) / int_a32334b4
comment
Canon Discontinuity: The Nintendo of America-approved Dragon Warrior Explorer's Handbook has an expanded backstory: the Dragonlord was an angry hermit who learned to control dragons in the mountain where he lived. After kidnapping Princess Gwaelin and stealing the Ball of Light that maintained happiness and harmony in Alefgard, he was driven away by the legendary hero Erdrick, who vanished after their battle. This backstory was not present in any Japanese-made media, and has never been referenced again.
 Dragon Quest (Franchise) / int_a32334b4
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Dragon Quest (Franchise) / int_a32334b4
 Dragon Quest (Franchise) / int_a44cd048
type
Meet the New Boss
 Dragon Quest (Franchise) / int_a44cd048
comment
Jia Lumina and Jia Leone are defeated, the Jia Kut Clan's monster armies are banished via a joint effort from Astoltia's past Heroes, and Anlucia is freed from being a crystal statue, along with some Ogre soldiers. The Heavens can finally relax, right? Yes...but why is that Death Star-like Eye of Sauron looming in the sky?! And the true leader of the Jia Kut Clan has revealed himself?!
 Dragon Quest (Franchise) / int_a44cd048
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1.0
 Dragon Quest (Franchise) / int_a44cd048
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Dragon Quest (Franchise) / int_a44cd048
 Dragon Quest (Franchise) / int_a4dca67
type
Game-Favored Gender
 Dragon Quest (Franchise) / int_a4dca67
comment
Game-Favored Gender: Since Dragon Quest III, female characters tend to enjoy a larger selection of armor and accessories than their male counterparts. They're still subject to class-based gear restrictions, of course, but it's not unusual to run into several points in a given game where the best armor currently available is a dress, skirt or robe, barring men from using them. By contrast, male-exclusive items tend to be more jokey, like boxer shorts.
 Dragon Quest (Franchise) / int_a4dca67
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1.0
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Dragon Quest (Franchise) / int_a4dca67
 Dragon Quest (Franchise) / int_a51467fe
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Chest Monster
 Dragon Quest (Franchise) / int_a51467fe
comment
Chest Monster: Over the years, the franchise has introduced numerous monsters that hide out in every possible type of interactable that a player can examine or search—these booby-trap baddies are often hard-hitting and hard to kill. The classic Cannibox monster, a little shadowy thing that hangs out in treasure chests, leers out at you with its nasty eyes and uses the lid as a set of fangs. It and its Underground Monkeys, the Mimic and Pandora's Box, all have a talent for critical hits and One-Hit Kill magic, making them Boss in Mook's Clothing material. Dragon Quest V introduces the Urnexpected monster family, which works much the same way but, since it hangs out in a pot, is meant to punish Kleptomaniac Heroes. Not only are chests dangerous, so's the pottery! The Well Wishers and their ilk were introduced in Dragon Quest VI, haunting the wells that players typically climb down into to get into underground caves and other little nooks to explore. Dragon Quest VII has Grimoires hiding in the bookshelves a player might consult and Prancing Pillars holding up the walls of castles and towers. Dragon Quest VIII elaborates on the classic Cannibox line with the Trap Box series, who don't leer at you from the shadows of the chest but pop out like demented skeletal jack-in-the-boxes. Dragon Quest X introduces the Cabinet Mimic and its variants, so not only are chests, pottery, wells, pillars, and books dangerous, so are the dressers!
 Dragon Quest (Franchise) / int_a51467fe
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1.0
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Dragon Quest (Franchise) / int_a51467fe
 Dragon Quest (Franchise) / int_a52f8fdf
type
Bolt of Divine Retribution
 Dragon Quest (Franchise) / int_a52f8fdf
comment
The "Zap" (Dein) spells, which strike enemies with lightning from on high. The Zap-family is distinguished by how it restricts its range as it increases in power and cost — Zap can hit all enemies, while Kazap can only hit groups. It also has shades of Light 'em Up, being opposed to the "Zam" spells.
 Dragon Quest (Franchise) / int_a52f8fdf
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1.0
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Dragon Quest (Franchise) / int_a52f8fdf
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Infinity +1 Sword
 Dragon Quest (Franchise) / int_a5e02e9e
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Infinity +1 Sword: Erdrick's armor and sword comprise the most powerful equipment in the first game. The sword is by far the most powerful weapon in the game and can only be found in the Very Definitely Final Dungeon, while the armor gives The Hero a powerful Healing Factor and immunity to environmental hazards. There's also the Silver Shield, which is for sale, but which is also the single most expensive thing in the game. The second game saw the franchise start to experiment with the concept of "ultimate" equipment: Erdrick's equipment returns in the second game, and the armor, helmet, and shield remain the toughest, strongest things The Hero can wear safely—Erdrick's sword, while no weaker than it was in the first game, has since been dethroned by the Thunderbolt Blade, which is at least twice as strong as Erdrick's blade and even casts a magic spell. The second game also includes equipment that's stronger than Erdrick's equipment when worn, but cursed. The mad cap is an rare piece of headgear that can only be worn by the Princess of Moonbrooke, which has little physical defense but which also cuts her Mana costs by twenty-five percent. In the original release, it's only found as a Rare Drop of select monsters, but the Updated Re-release tucks away a treasure chest containing it in the penultimate dungeon. The flowing dress, created in particular for the Princess of Moonbrooke but wearable by anyone in the party, is the most powerful armor that the Princess of Moonbrooke and Prince of Cannock have access to, since all pieces of stronger armor are reserved for The Hero. It protects from fire attacks and environmental hazards like swamps and lava. The Falcon Blade introduced by the second game turns the entire concept of the "ultimate" sword on its ear (and at a quite early point in jRPG history, no less); The Gimmick of the weapon is that, despite its pitiful strength, it's so fast that it lets the user strike twice per turn, which after a certain level starts producing more damage than any other weapon can keep up with. It is in practice the ultimate weapon for the Prince of Cannock, though The Hero can technically wield it, too. The third game features a set of equipment reserved for The Hero consisting of the Auroral Armor, Ortega's Helmet (remakes only), Hero's Shield, and Sword of Kings, which together are his strongest weapons; female characters get access to the shimmering dress, which is even stronger defensively than the auroral armor and has numerous defensive qualities. Updated Rereleases add the Flail of Destruction and Rubiss sword, which are a both at least as strong as the Sword of Kings. The Zenithian Equipment of IV is a powerful set of equipment unique to The Hero boasting some of the greatest stats in the game and a slew of powerful effects. Dragon Quest IV introduces a certain style of equipment with a specific gimmick—the liquid metal equipment is stronger in terms of raw stats than the Zenithian Equipment and boasts comparable defensive properties, but is generic and can be equipped by anyone. It would be succeeded in Dragon Quest V by the Metal King gear, which is much the same but has even higher stats—the liquid metal equipment or metal king equipment would become a recurring option in later games. (IX would go so far as to introduce a more basic metal slime equipment to round out the set).
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Physical God
 Dragon Quest (Franchise) / int_a60f7120
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Physical God: The Dragon God / "King" of the Zenithia trilogy; he sometimes disguises himself as a human.
 Dragon Quest (Franchise) / int_a60f7120
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Cool Sword
 Dragon Quest (Franchise) / int_a6275bef
comment
Cool Sword: The Erdrick Trilogy and DQXI have Erdrick's Sword◊, also known as the Sword of Light or Sword of Kings: an ancient one-handed broadsword with a curved hilt resembling a Phoenix bird. It is forged from Orichalcum, shoots lightning bolts and can only be wielded by the lineage of the legendary hero. It has cut down lords of chaos, dragons, demon lords and gods of destruction. The Zenithian Trilogy has the Zenithian Sword◊, a huge claymore with a dragon-shaped green hilt. Subverted in DQVI. The party finds that the way is blocked by a horrible monster, with its lair blocked off by soldiers. They go to the king, who's promised to give an ancestral sword called the sunderbolt blade to the monster's slayer. However, the monster is beaten before you can do so (and the sword goes to its killer), and by the time you meet up again the sword is nothing special.
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Rewarding Vandalism
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Rewarding Vandalism: See a pot or a barrel? Punch it or destroy it.
 Dragon Quest (Franchise) / int_a7372109
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Giant Mook
 Dragon Quest (Franchise) / int_a8826e1e
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Giant Mook: The recurring Cyclops series is often noted for its immense size. In Dragon Quest IX, one of the grotto bosses is Atlas, an oversized Cyclops Palette Swap who happens to be the strength of God incarnate so huge that lakes and ponds are said to be his footprints. In the Dragon Quest Heroes series, the Gigantes and Atlas tower over the player characters, who barely reach their ankles.
 Dragon Quest (Franchise) / int_a8826e1e
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Fire, Ice, Lightning
 Dragon Quest (Franchise) / int_abfb19ba
comment
Fire, Ice, Lightning: The series has the Sizz (Fire), Crack (Ice) and Zap (Lightning) families of spells. The latter is exclusive to the Hero. Fire Spells were already available in the original DQI, and DQIII was the game which introduced Ice and Lightning magic.
 Dragon Quest (Franchise) / int_abfb19ba
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Dragon Quest (Franchise) / int_abfb19ba
 Dragon Quest (Franchise) / int_ad4a45be
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Final Boss
 Dragon Quest (Franchise) / int_ad4a45be
comment
Pulled off brilliantly in DQVIII. The battle against Dhoulmagus makes you think you've won the game, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. Even though it obviously can't be the Final Boss fight due to the around half the map remaining unexplored, the game does such a good job of matching the feel of a genuine Final Boss battle (multiple forms, extreme difficulty and all) that that while you're fighting it's easy to forget it's not one. The dungeon you explore to get to him, the Dark Ruins, is also creepy enough to give the impression of a final dungeon as well.
 Dragon Quest (Franchise) / int_ad4a45be
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Ms. Fanservice
 Dragon Quest (Franchise) / int_b032e4ed
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Jessica in VIII.
 Dragon Quest (Franchise) / int_b032e4ed
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 Dragon Quest (Franchise) / int_b16543d2
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Grimy Water
 Dragon Quest (Franchise) / int_b16543d2
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Grimy Water: Poisonous swamps appear throughout the series, but the only game where you can actually die from its damage is DQ I; sequential titles will never let your party's health fall below 1HP. In DQ III, the Charlock Castle, where Zoma awaits for the Hero and his Party, is surrounded by purple, poisonous swampy water. The access to Gaia's Pit -and the Dark World- is also encircled by a toxic purple swamp. In DQ VIII, there are a few areas (such as a segment in the Black Citadel) where the player can walk through what appears to be purple water. Doing so slowly damages the entire party. This feature is useful in DQ IX, as there is a side quest which requires you to heal allies from exactly 1 HP several times... good luck getting monsters to drop you to exactly 1 HP, unless you have a lot of Defense and a lot of patience.
 Dragon Quest (Franchise) / int_b16543d2
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 Dragon Quest (Franchise) / int_b20fdfc8
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Ur-Example
 Dragon Quest (Franchise) / int_b20fdfc8
comment
Ur-Example: Of just about every JRPG trope in existence. No, really, just about every one. Even Final Fantasy (the first of which came out a scant 2 months before Dragon Quest III) has callbacks to Dragon Quest titles. Amusingly, given the length and influence of the series, it could also be called the Trope Maker and Trope Codifier for quite a few of them, too. Dragon Quest is in fact the Trope Maker for But Thou Must!. See above.
 Dragon Quest (Franchise) / int_b20fdfc8
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 Dragon Quest (Franchise) / int_b3168a4d
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Previous Player-Character Cameo
 Dragon Quest (Franchise) / int_b3168a4d
comment
Previous Player-Character Cameo: Iconic cast members and Ensemble Darkhorses are liable to make cameo appearances in later games. Special note goes to IV, which has some of the earliest and most iconic of these characters. Torneko and Ragnar McRyan appear in VIII due to special invitation by Morrie. DLC allows supporting cast members from previous games to visit the Quester's Rest in IX, and they'll even provide you with copies of their personal outfits, so you can make like they're adventuring alongside you. Dragon Quest Heroes, as a Crisis Crossover, also has multiple characters from previous main-series titles returning, most of them either playable, fightable as bosses, or background helpers.
 Dragon Quest (Franchise) / int_b3168a4d
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 Dragon Quest (Franchise) / int_b3b1115f
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My Rules Are Not Your Rules
 Dragon Quest (Franchise) / int_b3b1115f
comment
A rare example of this working for the player. In most mainline games after IV, party members that are assigned tactics make their move based on the situation at the time when they act, whereas ones that follow orders have their actions chosen before the turn begins in most games in the series. This means a healer assigned with tactics can be much more efficient by healing someone within the same turn they were attacked, for example.
 Dragon Quest (Franchise) / int_b3b1115f
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 Dragon Quest (Franchise) / int_b5049d76
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Added Alliterative Appeal
 Dragon Quest (Franchise) / int_b5049d76
comment
Added Alliterative Appeal: The English subtitles since VIII; it's harder to notice with "Journey of the Cursed King", but games since IX have been making it obvious. II through VII retroactively gained such subtitles with their DS and mobile releases. It also appears from time to time in the series' constant wordplay.
 Dragon Quest (Franchise) / int_b5049d76
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 Dragon Quest (Franchise) / int_b6203862
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Interquel
 Dragon Quest (Franchise) / int_b6203862
comment
Dragon Quest Saga: Emblem of Roto (1991-1997 manga, 1996 anime movie): An interquel between Dragon Quest III and I. Dragon Quest Saga: Emblem of Roto Returns (2004 manga): A collection of side stories featuring characters from the original manga. Dragon Quest Saga: Emblem of Roto - To the Children Who Inherit the Emblem (2004-2020 manga): A continuation of Emblem of Roto that considerably widens the scope and ambition of the story; the main story remains an interquel but it now features significant calls forward to I and II and also features substantial flashback sequences that lay more foundation for the events that took place in III.
 Dragon Quest (Franchise) / int_b6203862
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 Dragon Quest (Franchise) / int_b6d0d282
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Always Check Behind the Chair
 Dragon Quest (Franchise) / int_b6d0d282
comment
The classic hunt for Mini-Medals—every game from Dragon Quest III forward tucks a good hundred little medals or so into chests, dressers, pottery, and whatever, which you can trade away to specific royal NPCs for cool stuff.
 Dragon Quest (Franchise) / int_b6d0d282
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Double-Edged Buff
 Dragon Quest (Franchise) / int_b73379e4
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Double-Edged Buff: The recurring Kaclang! ability grants the party complete invulnerability in exchange for not being able to act for a few turns.
 Dragon Quest (Franchise) / int_b73379e4
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Lost in Translation
 Dragon Quest (Franchise) / int_b7920c43
comment
Lost in Translation: References to the Puff Puff Running Gag were removed in the English localizations of earlier games. The Temple of Dharma and Book of Satori reference Buddhism, but this is not as apparent in games with the Dub Name Change of Alltrades Abbey and Words of Wisdom.
 Dragon Quest (Franchise) / int_b7920c43
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Market-Based Title
 Dragon Quest (Franchise) / int_b9c673a6
comment
Market-Based Title: TSR owned the trademark to the name Dragon Quest for many years, forcing the series to be released as Dragon Warrior in America until the eighth installment.
 Dragon Quest (Franchise) / int_b9c673a6
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 Dragon Quest (Franchise) / int_b9e82f09
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Playable Epilogue
 Dragon Quest (Franchise) / int_b9e82f09
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Playable Epilogue: Every main series single player title allows the player to walk around and receive the adulation of the various townsfolk, though most of the later titles only allow you to visit a few towns.
 Dragon Quest (Franchise) / int_b9e82f09
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Power Nullifier
 Dragon Quest (Franchise) / int_ba0e3912
comment
Power Nullifier: In III onward, but most annoyingly in V. "Boss X sends a disruptive wave of energy!" "All party stats are returned to normal." [groan] At least some of your Mons can do it, too. In fact, you have to be able to do it in order to remove the "Bounce" spell-deflecting field around the final boss of V. Good thing using the Zenithian Sword as an item will have the same effect. And since it's plot-relevant, you can't miss that item.
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type
King Mook
 Dragon Quest (Franchise) / int_baaf641a
comment
King Slimes would look only like a big and chubby common slime if not for the colorful imperial crown sitting on its head. Some games even offer these Slime Crowns as one of the King Slime's Random Drops. In VIII, a king slime is found stuck in a well and only freed when its crown is removed and its Fusion Dance comes apart into a handful of common slimes.
 Dragon Quest (Franchise) / int_baaf641a
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Fiery Redhead
 Dragon Quest (Franchise) / int_bb0c0a4d
comment
Fiery Redhead: A common design theme. There's Alena in IV. Ashlynn in VI. Maribel in VII. Jessica in VIII. IX also features this as an appearance trait you can give to party members; interestingly, however, the usual dark orange favored by the designers isn't available — instead, IX features a very rich, more literal red.
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An Adventurer Is You
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An Adventurer Is You: Dragon Quest vocations and various individual player characters fit specific combat archetypes. The Tank role is filled by the classic Warrior vocation, which both hits hard and tanks damage. The DPS role is filled by both the classic Martial Artist, a Fragile Speedster Critical Hit Class, and the later Gladiator vocation, which instead Min Maxes the Warrior's offense and defense to make themselves a full Glass Cannon. The Area of Effect role is filled by the classic Mage, which specializes in aggressive Fire and Ice spells that can target both individual and groups of enemies. The Healer role consists the Priest vocation, which specializes spells that heal damage and remove status effects. At higher levels, they're even capable of raising the dead. The Jack of All Trades is often filled by the classic Hero vocation, which is The Paladin in practice, mixing unique, hard to avoid offensive lightning magic and powerful healing spells. The Minstrel vocation introduced in Dragon Quest IX is capable of offensive magic, healing magic, status recovery, and physical attack.
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Leaning Tower of Mooks
 Dragon Quest (Franchise) / int_bd86fd2c
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Leaning Tower of Mooks: One of the regular monsters of the series is the Slime Stack, which is a stack of 3 differently-colored Slimes - significantly tougher than the sum of its parts. Sometimes, 3 normal Slimes will even jump together to form one in mid-battle! (And sometimes, Metal Melodies and Gem Jamborees will be present.)
 Dragon Quest (Franchise) / int_bd86fd2c
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 Dragon Quest (Franchise) / int_be03ba89
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Lost World
 Dragon Quest (Franchise) / int_be03ba89
comment
DQIII had one of the first fakeouts of the series. After defeating Baramos, returning to the king, and watching a celebration in your honor (this being a common ending theme for DQ games), Zoma suddenly nukes the partygoers and challenges you to come to his world. It's especially effective since your characters are quite powerful by this point, you've (most likely) explored the entire world map, and even have a means of flight. This set up the Dragon Quest tradition of traveling to a Lost World in the final act, though sometimes this is done without a fake final boss.
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Happily Married
 Dragon Quest (Franchise) / int_bec0417c
comment
Happily Married: The main protagonist of DQ V; the wedding is a major point in the game and the second half revolves around family adventuring.
 Dragon Quest (Franchise) / int_bec0417c
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Locked Door
 Dragon Quest (Franchise) / int_bf7cad7d
comment
Locked Door: Finding the keys are a major part of each game.
 Dragon Quest (Franchise) / int_bf7cad7d
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Status Infliction Attack
 Dragon Quest (Franchise) / int_c1265778
comment
Status Infliction Attack: This is common - however these are usually tied to the weapons moreso than the attacks. For example, Dragon Quest XI: Erik and Sylvando share the Knife skillset, which is built around attacks that inflict status ailments, and attacks that inflict massive damage on targets with those specific status ailments.
 Dragon Quest (Franchise) / int_c1265778
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Interchangeable Antimatter Keys
 Dragon Quest (Franchise) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Both the door and key disappear when unlocked in the first game. Averted in all other games.
 Dragon Quest (Franchise) / int_c2dbd1f8
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Mooks
 Dragon Quest (Franchise) / int_c36cba70
comment
Various Mooks will also reoccur, including, obviously, the Mascot Mook Slime.
 Dragon Quest (Franchise) / int_c36cba70
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 Dragon Quest (Franchise) / int_c5abbb83
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Sole Entertainment Option
 Dragon Quest (Franchise) / int_c5abbb83
comment
Sole Entertainment Option: Most games have exactly one (sometimes two) casino in the world.
 Dragon Quest (Franchise) / int_c5abbb83
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With This Herring
 Dragon Quest (Franchise) / int_c7270d1c
comment
With This Herring: The series tends to do this quite a bit... "You are the prophesied hero foretold to save our kingdom from doom! And so I bequeath you this modest stick, a burlap sack, and some lint I found under my pillow. God be with you!" Which makes V's subversion so much nicer: "You aren't the prophesied hero... but your wife will give birth to him, after you grow up!" You don't even get to see the stick/sack/lint part of the game, since your children rescue you on their own. It's actually mostly justified in IV. Ragnar and the other soldiers of Burland are stuck with poor quality weapons and armor due to his king's refusal to raise taxes. Alena is a princess, but her father explicitly refuses to let her leave the castle. Torneko starts out in a low paying job just barely making enough money to support his wife and son. And Maya is shown to be very bad at managing her and her sister's money.
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Elemental Tiers
 Dragon Quest (Franchise) / int_c88c3c0f
comment
Elemental Tiers: According to the manual for Dragon Warrior, HURT is a fire spell and HURTMORE is a lightning spell. In the Game Boy remake however, these spells were both fire spells. In either case, this did not actually affect the gameplay in any way — elemental resistances were not incorporated until later games. This anticipates later games, where the magic options have expanded. Fire, Ice, and Wind spells are generally a lower-tier than lightning spells (which are not only more powerful and learned later in the game, but generally reserved for the hero). In Dragon Quest II, the Prince of Cannock's Sizz spell has a lower range of damage than the Princess of Moonbrooke's Woosh spell.
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 Dragon Quest (Franchise) / int_c8cdde7c
type
Spin-Off Babies
 Dragon Quest (Franchise) / int_c8cdde7c
comment
Spinoff Babies: A fair few franchise heroes got up to a surprising number of adventures in their youth. Terry and Milly, Keifer, Yangus and Red, Erik and Mia, and even Psaro all star or feature in various series spin-offs set during their childhood years.
 Dragon Quest (Franchise) / int_c8cdde7c
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1.0
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 Dragon Quest (Franchise) / int_c923e7a6
type
Metal Slime
 Dragon Quest (Franchise) / int_c923e7a6
comment
The Slimes have a lot of buffed variants, including an infamous one that only takes one point of damage and gives out high EXP. All of them have "Slime" in their species names.
 Dragon Quest (Franchise) / int_c923e7a6
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1.0
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 Dragon Quest (Franchise) / int_c978d895
type
Canon Name
 Dragon Quest (Franchise) / int_c978d895
comment
Canon Name: While few games offer The Heroes a direct name, they are given more or less consistent names in adaptations. The hero of the first game is named Alef (as in, "of Alefgard") in Japanese novelizations and drama CDs. The Prince of Midenhall (jp. "Laurasia"), hero of II, is named Allen in novelizations and drama CDs. The Heroes of IV were named Solo and Sofia (it's All There in the Manual of the remakes and ratified by Monster Battle Road and a cameo in the V remake). In the CD Theater audio drama, the hero is named Rei, and in the official novelizations his name is Yuuril. The prologue of V indicates that the hero's father wanted to name him Madason in honor of his wife, but she named him whatever the player chose instead; Madason is the hero's name anyway in cameo appearances. The default name for the hero in-game in Japanese is Abel, while in the CD Theater audio drama and the official novelizations, the hero is named Luca. The default name for the Hero of VI in the Japanese games is Rek (assuming it's not Reck or Wreck). In the CD theater drama, his name is Will. In the manga, his name is Botts. In the novelization, his name is Iza. The Hero of VII is Arus in the manga and Monster Battle Road. In the 3DS remake's English promotional materials, he's named Auster. The hero of VIII is named "Eight" by Squeenix action figures, Monster Battle Road, and the old promotional disc released through Shonen Jump. The hero of IX is likewise "Nine" in Monster Battle Road. The Prince of Cannock (jp. "Sumaltria") and Princess of Moonbrooke of II are interesting cases—their names are selected from a pre-programmed list depending on the hero's own name. Different names have been used in different adaptations and appearances, making them the least consistently named characters in the franchise—the Prince is "Conan" in the CD theater drama and novelization, or "Cain" or "Cookie" in other books (Fortune Street settled on Cookie); while the Princess is "Nana" in the CD drama, "Seria" in the novelnote Which is not, incidentally, one of her in-game options, and "Pudding" in Fortune Street. The English translation of IX named them Princeton and Princessa. In DQV, the protagonist's children are named Sora ("Sky") and Ten ("Heaven") in the manga, but official English releases of the remakes named them Madchen and Parry. If the reactions to the Hero being revealed in Super Smash Bros. is any indication, in Japan the Hero of each game is referred to as the number of the game they came out in. For example, The Hero of Dragon Quest III is referred to as 3/Three, the Hero of IV is 4/Four, 8/Eight, etc.
 Dragon Quest (Franchise) / int_c978d895
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 Dragon Quest (Franchise) / int_c9e5a0db
type
Legacy Character
 Dragon Quest (Franchise) / int_c9e5a0db
comment
Legacy Character: Unlike other recurring NPCs like Patty the Party Planner, who appear from game to game regardless of world or timeline to manage certain mechanics in their own person, some mechanics are managed by NPCs who are allowed to differ. The mini medal collectors, who will exchange powerful prizes for the mini medals you've collected. Each game from III to VII featured a new king to do the job, but then the series began to riff on the pattern with more unique NPCs: VIII features Princess Minnie, who is carrying on the medal-collecting business on behalf of her sick father, the Medal King. In IX, the medal collecting is carried out by Cap'n Max Meddlin', a pirate captain (after a fashion) and giant of a man who alludes to royal ancestry. In Dragon Quest Heroes II, the medal-collecting is carried out by Maxi Malone, an honest-to-goodness Platypunk in a crown, complete with the mobster-like patter of all Platypunks. The various abbots of Alltrades Abbey are not usually the same person, though they fill the same role. Not all of them are the same "Jack of Alltrades" (the remake of VII even had an Abbess Jacqueline).
 Dragon Quest (Franchise) / int_c9e5a0db
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 Dragon Quest (Franchise) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Dragon Quest (Franchise) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: In many of the games, notably in DQ V, you go more or less invade Hell, kick Satan's behind, and escape unscathed. DQ VI also has an optional sidequest where you basically beat up Satan, and then he kills the Big Bad for you. In VII you get to fight God as a bonus boss, and very much can punch him out! III also has Xenlon, a pseudo-deity dragon that hangs out in a tower in (more-or-less) Heaven, and has all kinds of nifty divine powers, who you can also beat into a bloody pulp and claim a reward from. Of course, the villains themselves are no slouches in this department. Zoma, Orgodemir, Corvus, and Jagonuba defeated Rubiss, The Almighty Numen, Zenus, and Luciana. note It should be noted, though, that Zoma chucked her into a statue on a tower in the mortal realm to rot until Erdrick and their companions rescued her, Numen's alive and well as revealed in the post game and merely ensured Auster and his allies would undo Orgodemir's evils, the Grotto Bosses have some comments that don't match up with Corvus's claims, and Luciana merely was a butterfly that could reside in the Yggdrasil Flower until Jagonuba killed her for good by absorbing her light and transforming into a new form and proceeded to mop the floor with her via his new powers.
 Dragon Quest (Franchise) / int_cc4d190a
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type
Playboy Bunny
 Dragon Quest (Franchise) / int_cc8564b3
comment
Playboy Bunny: One of the most common character images in the series. There are two major varieties, miniskirted serving girls on the one hand and the rarer full corset variety (often restricted to the party). If you have a female character in III, you can actually play as one by equipping the outfit—which turns out to be very effective armor. The sprite even changes! You can also recruit a female Gadabout as a party member, whose sprite is a playboy bunny, though from X onwards, they share the same appearance as the male Gadabouts. Jessica's bunny outfit in Dragon Quest VIII. There are some NPC bunny girls, though this amounts to a set of ears, a tail, and a short skirt. Dragon Quest IX has Bunny Ears, a Bunny Tail, Stiletto Heels, and different bustiers (some of which can be made through alchemy), as well as the NPC harlequin Bunny Girls. They reappear in Dragon Quest XI, both as NPCs and as a costume for Jade.
 Dragon Quest (Franchise) / int_cc8564b3
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1.0
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Dragon Quest (Franchise) / int_cc8564b3
 Dragon Quest (Franchise) / int_cd30716e
type
Boring Return Journey
 Dragon Quest (Franchise) / int_cd30716e
comment
Boring Return Journey: Unlike most JRPGs, the original DQI, DQII and DQIII games do not conclude with the defeat of the Big Bad. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the Big Bad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since apparently defeating the boss results in the elimination of all his mooks.
 Dragon Quest (Franchise) / int_cd30716e
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1.0
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Dragon Quest (Franchise) / int_cd30716e
 Dragon Quest (Franchise) / int_cd8ca67a
type
DoubleSubverted
 Dragon Quest (Franchise) / int_cd8ca67a
comment
Double Subverted with Dragon Quest IX: the Dangerous Bikini set and the Dangerous Bustier both have a pitiable defense score of +1 ... but will gain significantly higher scores after you start alchemizing them into their "evolved" versions.
 Dragon Quest (Franchise) / int_cd8ca67a
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 Dragon Quest (Franchise) / int_ce104b8e
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Serial Escalation
 Dragon Quest (Franchise) / int_ce104b8e
comment
Dragon Quest IV introduces a certain style of equipment with a specific gimmick—the liquid metal equipment is stronger in terms of raw stats than the Zenithian Equipment and boasts comparable defensive properties, but is generic and can be equipped by anyone. It would be succeeded in Dragon Quest V by the Metal King gear, which is much the same but has even higher stats—the liquid metal equipment or metal king equipment would become a recurring option in later games. (IX would go so far as to introduce a more basic metal slime equipment to round out the set).
 Dragon Quest (Franchise) / int_ce104b8e
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 Dragon Quest (Franchise) / int_cf4d770
type
Nightmare Fuel
 Dragon Quest (Franchise) / int_cf4d770
comment
The Thwack (or Defeat) spell can kill your whole party in one go if you're unlucky. The Kamikazee (or Sacrifice) spell will kill your whole party in one go; no saving throw for you. Kamikazee even gives the Nightmare Fuel message "Character Name explodes into a thousand fragments!" instead of the typical "Character Name dies!" But the caster can still be resurrected somehow...
 Dragon Quest (Franchise) / int_cf4d770
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 Dragon Quest (Franchise) / int_cfc52d52
type
Spoiled Brat
 Dragon Quest (Franchise) / int_cfc52d52
comment
Spoiled Brat: Prince Harry in V when he's young, the 10 years of slavery made him more laid back and optimistic ("We're locked up... I guess we can rest now!"), and later his son. Charmles in VIII. It's his primary characteristic.
 Dragon Quest (Franchise) / int_cfc52d52
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 Dragon Quest (Franchise) / int_d08049db
type
Taken for Granite
 Dragon Quest (Franchise) / int_d08049db
comment
Dragon Quest VII also has entire towns getting Taken for Granite that the party journey through by the Gray Rain.
 Dragon Quest (Franchise) / int_d08049db
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 Dragon Quest (Franchise) / int_d0f63e83
type
Magnetic Hero
 Dragon Quest (Franchise) / int_d0f63e83
comment
The main character is usually a Magnetic Hero who collects party members for the cause over the course of the game.
 Dragon Quest (Franchise) / int_d0f63e83
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1.0
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Alchemy Is Magic
 Dragon Quest (Franchise) / int_d251db87
comment
VIII introduced Alchemy Is Magic to the series, which has been a fairly regular element to the main series since.
 Dragon Quest (Franchise) / int_d251db87
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Monster Compendium
 Dragon Quest (Franchise) / int_d311b60a
comment
Monster Compendium: The Big Book of Beasts in the remakes of IV, V, VI, and VII show the number of enemies defeated for each enemy beaten, what kinds of items received from them, and attack animations. The monster list in Dragon Quest VIII displays models, character animations, and flavor text for every enemy type defeated. Filling it up by defeating at least one of every monster, including bosses, nets the player a secret item that can prevent random encounters. The defeated monster list in Dragon Quest IX shows models, animations, number defeated, and items received from each monster type defeated, along with flavor text. The thief vocation's skill "Eye for Trouble" reveals a second page of flavor text for each monster observed using the ability along with revealing both possible item drops regardless of which items the player has attained from the monster. Dragon Quest X and Dragon Quest XI keep a repository of monster information as well.
 Dragon Quest (Franchise) / int_d311b60a
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type
Improbable Age
 Dragon Quest (Franchise) / int_d33456e7
comment
Improbable Age: Dragon Quest V starts off the protagonist as six years old. He gets treated as such, and it shows in other things such as being unable to read signs, but this obviously does not stop him from donning Plate Armor and wielding a Broadsword to considerable effect. Not to mention you're forced into marriage at 16 years old.
 Dragon Quest (Franchise) / int_d33456e7
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Cumulonemesis
 Dragon Quest (Franchise) / int_d65defec
comment
Cumulonemesis: Recurring enemies in the series such as the Cumaulus and the Hell Niño are sentient clouds.
 Dragon Quest (Franchise) / int_d65defec
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1.0
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type
Barely-There Swimwear
 Dragon Quest (Franchise) / int_d83b8507
comment
Barely-There Swimwear: The recurring Scandalous Swimsuit (and its other fanservice costume 'cousins'), which have various characters in-game commenting on it, and visibly changes the appearance of female characters wearing it.
 Dragon Quest (Franchise) / int_d83b8507
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 Dragon Quest (Franchise) / int_d89e305a
type
Area of Effect
 Dragon Quest (Franchise) / int_d89e305a
comment
Area of Effect: One notable aspect of the series is that it comes in two forms. "Sizz" magic, wind magic, and many status spells (among others) affect a group of enemies, which all share the same species (though not all species of monsters will be in the same group in battle). Explosion magic, high-tier ice magic, and certain other spells instead affect all enemies, though their power is usually a bit weaker to compensate. (Your party is counted as one group, unfortunately.) Certain spin-offs ignore this, however, usually due to the lower amount of enemy monsters.
 Dragon Quest (Franchise) / int_d89e305a
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 Dragon Quest (Franchise) / int_d9764d48
type
Dangerous 16th Birthday
 Dragon Quest (Franchise) / int_d9764d48
comment
Dangerous 16th Birthday: III begins on your hero's sixteenth birthday with the king officially assigning you to pick up where your Disappeared Dad left off. IV also has the hero's journey begin at eighteen, though that wasn't what your Hidden Village planned... Played with in V, as horrible things started happening to the hero when he was six, but he didn't really start fighting back until he was sixteen. XI starts at the hero's 16th birthday and things quickly go down from there.
 Dragon Quest (Franchise) / int_d9764d48
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type
Breakout Character
 Dragon Quest (Franchise) / int_da0eeab5
comment
Breakout Character: Torneko Taloon from Dragon Quest IV starred in a series of Mystery Dungeon spin-offs made by Chunsoft (who would go on to make Pokémon Mystery Dungeon). Chunsoft also made a Mystery Dungeon game for Yangus from Dragon Quest VIII which picks up where Torneko's series leaves off, incidentally bridging IV and VIII. The Monsters series has a few installments starring party members from other games as the player character. Terry's Wonderland featured Terry from VI (which was not actually released in the West prior to the original Monsters, so Wonderland was his overseas debut). Dragon Quest Monsters: Caravan Heart starred Prince Keifer of DQVII. Dragon Quest Treasures featured Erik from XI, along with his sister Mia.
 Dragon Quest (Franchise) / int_da0eeab5
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type
Lethal Joke Item
 Dragon Quest (Franchise) / int_da1c64ef
comment
Lethal Joke Item: Some high level "armors" for girls are actually just lingerie, like the Naughty Underwear or Bustier items. Unlike male underwear (like, say, the Boxer Shorts), these items actually have high stats and good effects... meaning many, many players have the female characters wearing them. Also due the blatant name, and its implication for the wearer venturing the land in nothing more than a sexy lingerie, the item is widely referred in Fanarts and Doujinshi.
 Dragon Quest (Franchise) / int_da1c64ef
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Mana Potion
 Dragon Quest (Franchise) / int_da91a25f
comment
Mana Potion: Magic Water, Single Phial, Sage's Elixir, and the more potent Elfin Elixir.
 Dragon Quest (Franchise) / int_da91a25f
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 Dragon Quest (Franchise) / int_db126a0b
type
World Tree
 Dragon Quest (Franchise) / int_db126a0b
comment
World Tree: Since II, world trees have been a part of the Dragon Quest lore in some shape or form in each game, most commonly their leaves serving as the series' revive item. Not all such trees are identified as Yggdrasil and Yggdrasil won't always drop leaves or other goodies, but some presence is almost guaranteed. World trees are especially prominent in IV, VII, IX, X, XI, and Heroes.
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 Dragon Quest (Franchise) / int_dbd8e795
type
Gaiden Game
 Dragon Quest (Franchise) / int_dbd8e795
comment
Gaiden Game: Games centering on Torneko from DQIV, Yangus from DQVIII, Rocket Slime, and the Monsters series.
 Dragon Quest (Franchise) / int_dbd8e795
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1.0
 Dragon Quest (Franchise) / int_dbd8e795
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 Dragon Quest (Franchise) / int_df1793de
type
Updated Re-release
 Dragon Quest (Franchise) / int_df1793de
comment
The Updated Re-release of Dragon Quest III for the Gameboy Color features a second medal-hunting sidequest; every single monster species in the game has a Rare Random Drop consisting of a bronze, silver, or golden medal cast in the image of the species to be collected. This sidequest is required to gain access to the second half of a Bonus Dungeon and ultimately the Optional Superboss Grand Dragon. As daunting as that sounds, there's also the fact that some species are so rare the player may never encounter them to know they've been missed.
 Dragon Quest (Franchise) / int_df1793de
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1.0
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 Dragon Quest (Franchise) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Dragon Quest (Franchise) / int_e24d2d5c
comment
Reptiles Are Abhorrent: Many monsters are reptilian or amphibian-looking: Dragons, Chimaeras (a snake/vulture hybrid), Snake Handlers/Ch-arm-ers (their arms have been replaced with a pair of snakes), Thaumatosaurus (similar to Plesiosaurus), Terrorceratops (four-legged horned dinosaurs), Wormbats (flying lizards)... DQI: The Dragonlord can transform into a purple dragon. One of his main minions is a Green Dragon tasked with killing whoever tries to rescue Princess Gwaelin. DQII: Malroth, God of Destruction, is a scaly, green monster with a snake head on the tip of his crocodile tail. DQIII: Orochi, the man-eating monster found in the island of Jipang, is a flame-breathing, five-headed, green-scaled dragon. Also, The Hero's father Ortega gets killed by the King Hydra. DQIV: Balzack gets turned into a bipedal, fat dragon after betraying his teacher and becoming Psaro's minion. DQV: King Korol, leader of the evil Order of Zugzwang, is a humanoid crocodile. DQVI: Murdaw, one of the four Dread Fiend lieutenants of Mortamor looks like a scaly, horned lizard. DQVII: Demon King Orgodemir's real form is a giant, winged, horned snake. DQVIII: One of the quests involve hunting a Great Argon Lizard. DQIX: King Godwyn, the evil and cruel ruler of the Gittish Empire, can transform into a skeletal winged serpent. His ally Barbarus is a massive Eastern black dragon. DQX: Nadraga, the Astoltia Dragon God, who wants to have the Dragon Race rule over the other races, though after being revived, he extends his revenge to Astoltia and even the Dragon race themselves.
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 Dragon Quest (Franchise) / int_e2c4b927
type
Dub Name Change
 Dragon Quest (Franchise) / int_e2c4b927
comment
Dub Name Change: Dragon Quest has had several different dubbing teams over the years, which can make it a headache to chart continuity and repetition between games that's perfectly obvious in the original Japanese. Thankfully, things have been mostly consistent since VIII.
 Dragon Quest (Franchise) / int_e2c4b927
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 Dragon Quest (Franchise) / int_e3c36782
type
Call-Forward
 Dragon Quest (Franchise) / int_e3c36782
comment
Chow Mein and Foo Yung, who dwell at the end of the Fungeon in remakes of DQIV. They notably use techniques that would not debut until after the original IV.
 Dragon Quest (Franchise) / int_e3c36782
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1.0
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Dragon Quest (Franchise) / int_e3c36782
 Dragon Quest (Franchise) / int_e4878443
type
Character Class System
 Dragon Quest (Franchise) / int_e4878443
comment
Character Class System: Vocations, introduced in Dragon Quest III. Once your character gains access to Alltrades Abbey, the abbot can appoint you to your chosen vocation, to make An Adventurer Is You. Most if not all of the classes fall into the standard Fantasy Character Classes—classic choices include Warrior, Mage, Martial Artist, and Priest. Every game with vocations also has at least one Prestige Class that must be unlocked — the classic example is the Sage, which combines the magic of both the Priest and the Mage.
 Dragon Quest (Franchise) / int_e4878443
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1.0
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e4878443
 Dragon Quest (Franchise) / int_e49686
type
The Hero
 Dragon Quest (Franchise) / int_e49686
comment
The Zenithian Equipment of IV is a powerful set of equipment unique to The Hero boasting some of the greatest stats in the game and a slew of powerful effects.
 Dragon Quest (Franchise) / int_e49686
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e49686
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e49686
 Dragon Quest (Franchise) / int_e5421161
type
Expy
 Dragon Quest (Franchise) / int_e5421161
comment
Expy: The Celestrians of IX are quite similar to the Zenithians of IV to VI: Winged Humanoid angelic beings living on a Floating Continent who regard mortals as somewhat pitifully weak and foolish creatures, though naturally there are exceptions to that. Both also suffer some major Pride Before a Fall, though the Zenithians' takes place between IV and V.
 Dragon Quest (Franchise) / int_e5421161
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e5421161
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1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e5421161
 Dragon Quest (Franchise) / int_e5448c9
type
Pimped-Out Dress
 Dragon Quest (Franchise) / int_e5448c9
comment
Pimped-Out Dress: Quite a few, particularly Medea's wedding dress in VIII.
 Dragon Quest (Franchise) / int_e5448c9
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e5448c9
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e5448c9
 Dragon Quest (Franchise) / int_e5455dac
type
Mana
 Dragon Quest (Franchise) / int_e5455dac
comment
The mad cap is an rare piece of headgear that can only be worn by the Princess of Moonbrooke, which has little physical defense but which also cuts her Mana costs by twenty-five percent. In the original release, it's only found as a Rare Drop of select monsters, but the Updated Re-release tucks away a treasure chest containing it in the penultimate dungeon.
 Dragon Quest (Franchise) / int_e5455dac
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e5455dac
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e5455dac
 Dragon Quest (Franchise) / int_e545924c
type
Mons
 Dragon Quest (Franchise) / int_e545924c
comment
If there are Mons to manage, you'll typically find Monty the Monster Monitor is at your service.
 Dragon Quest (Franchise) / int_e545924c
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e545924c
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e545924c
 Dragon Quest (Franchise) / int_e596f27b
type
Star-Crossed Lovers
 Dragon Quest (Franchise) / int_e596f27b
comment
There are many, many love stories in Dragon Quest, all the way back to Alef and Princess Laura of I; these are most typically Star-Crossed Lovers (and Love Hurts something awful) and Childhood Friend Romance. In the latter category, there's such implied between Alena and Kiryl (and likely the hero and Elisa) in IV, V's hero and Bianca, VIII's hero and Princess Medea.
 Dragon Quest (Franchise) / int_e596f27b
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e596f27b
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e596f27b
 Dragon Quest (Franchise) / int_e7b0229a
type
Laser-Guided Amnesia
 Dragon Quest (Franchise) / int_e7b0229a
comment
Ashlynn in VI.
 Dragon Quest (Franchise) / int_e7b0229a
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e7b0229a
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e7b0229a
 Dragon Quest (Franchise) / int_e88804e0
type
Recursive Adaptation
 Dragon Quest (Franchise) / int_e88804e0
comment
Recursive Adaptation: The Arcade Game Dragon Quest Scan Battlers has an attack cutscene that is clearly taken from the Hero(e)s' entry in Super Smash Bros. Ultimate, combining the Gigaslash Final Smash with part of the Hero's announcement trailer.
 Dragon Quest (Franchise) / int_e88804e0
featureApplicability
1.0
 Dragon Quest (Franchise) / int_e88804e0
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_e88804e0
 Dragon Quest (Franchise) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Dragon Quest (Franchise) / int_ed3c6b4c
comment
Sprite/Polygon Mix: The PlayStation and Nintendo DS remakes of IV, V and VI feature 2D characters and 3D environments which can be rotated 360 degrees. VII. With the sprites rendered in classic Toriyama-style 2D looking very much like upgraded VI sprites as well as 3D backgrounds and attacks... it can look a bit... style-breaking. IX is mostly 3D, but most minor NPCs are 2D sprites.
 Dragon Quest (Franchise) / int_ed3c6b4c
featureApplicability
1.0
 Dragon Quest (Franchise) / int_ed3c6b4c
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_ed3c6b4c
 Dragon Quest (Franchise) / int_edae412c
type
Fighter, Mage, Thief
 Dragon Quest (Franchise) / int_edae412c
comment
Fighter, Mage, Thief: The original DQIII introduced Fighters and Martial Artists (strong hitters with high defense and low speed), as well as Clerics, Mages, and Sages (physically fragile wielders of powerful magic); and the SNES remake introduced Thieves (low defense, fantastic speed and evasion), completing the class triangle. Next games in the series usually included the three classes, or characters fitting each archetype. DQXI has the Luminary, Jade and Sir Hendrik (physically powerful fighters), Serena, Veronica and Raab (squishy spellcasters) and Erik (weak but swift thief).
 Dragon Quest (Franchise) / int_edae412c
featureApplicability
1.0
 Dragon Quest (Franchise) / int_edae412c
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_edae412c
 Dragon Quest (Franchise) / int_ee19d278
type
Blob Monster
 Dragon Quest (Franchise) / int_ee19d278
comment
The ever-smiling Slime, which has grown so ubiquitous that Dragon Quest now boasts an entire class of monsters comprised of the Slime and its ever-increasing number of derivatives.
 Dragon Quest (Franchise) / int_ee19d278
featureApplicability
1.0
 Dragon Quest (Franchise) / int_ee19d278
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_ee19d278
 Dragon Quest (Franchise) / int_ee7556fc
type
Idiosyncratic Menu Labels
 Dragon Quest (Franchise) / int_ee7556fc
comment
Idiosyncratic Menu Labels: Some of the installments label the option for starting a new game as "Venture Forth".
 Dragon Quest (Franchise) / int_ee7556fc
featureApplicability
1.0
 Dragon Quest (Franchise) / int_ee7556fc
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_ee7556fc
 Dragon Quest (Franchise) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Dragon Quest (Franchise) / int_ee7ed46e
comment
In IX, the medal collecting is carried out by Cap'n Max Meddlin', a pirate captain (after a fashion) and giant of a man who alludes to royal ancestry.
 Dragon Quest (Franchise) / int_ee7ed46e
featureApplicability
1.0
 Dragon Quest (Franchise) / int_ee7ed46e
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_ee7ed46e
 Dragon Quest (Franchise) / int_eea93c96
type
Blow You Away
 Dragon Quest (Franchise) / int_eea93c96
comment
Blow You Away: The "Woosh" series, which summons tornadoes to attack a group of enemies. The main character of Dragon Quest V is notable for possessing this as his primary form of attack magic rather than the fire and lightning elements that the "hero" characters throughout the series typically have. This is one of the subtle clues that he is actually not the prophesied legendary hero of the setting, but rather it's his son, who does get the fire and lightning spells.
 Dragon Quest (Franchise) / int_eea93c96
featureApplicability
1.0
 Dragon Quest (Franchise) / int_eea93c96
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_eea93c96
 Dragon Quest (Franchise) / int_eece5183
type
Have You Seen My God?
 Dragon Quest (Franchise) / int_eece5183
comment
Have You Seen My God?: In both VII and IX, the major deity is absent when the world really needs a Big Good (in other games, the Goddess is too far in the background to take a hand).
 Dragon Quest (Franchise) / int_eece5183
featureApplicability
1.0
 Dragon Quest (Franchise) / int_eece5183
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_eece5183
 Dragon Quest (Franchise) / int_f003c9fb
type
Anti-Debuff
 Dragon Quest (Franchise) / int_f003c9fb
comment
Anti-Debuff: some bosses are resistant to debuffs, and pretty much all bosses can remove debuffs with a Disruptive Wave.
 Dragon Quest (Franchise) / int_f003c9fb
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f003c9fb
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_f003c9fb
 Dragon Quest (Franchise) / int_f0e85546
type
Unbuilt Trope
 Dragon Quest (Franchise) / int_f0e85546
comment
The Falcon Blade introduced by the second game turns the entire concept of the "ultimate" sword on its ear (and at a quite early point in jRPG history, no less); The Gimmick of the weapon is that, despite its pitiful strength, it's so fast that it lets the user strike twice per turn, which after a certain level starts producing more damage than any other weapon can keep up with. It is in practice the ultimate weapon for the Prince of Cannock, though The Hero can technically wield it, too.
 Dragon Quest (Franchise) / int_f0e85546
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f0e85546
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_f0e85546
 Dragon Quest (Franchise) / int_f10d3363
type
Distracted by the Sexy
 Dragon Quest (Franchise) / int_f10d3363
comment
Distracted by the Sexy: Later games and remakes provide a "Charm" stat that allows characters and monsters to distract their enemies with just how good they look. A few female characters and monsters even have the Puff-Puff ability.
 Dragon Quest (Franchise) / int_f10d3363
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f10d3363
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_f10d3363
 Dragon Quest (Franchise) / int_f5a22215
type
Ambidextrous Sprite
 Dragon Quest (Franchise) / int_f5a22215
comment
Ambidextrous Sprite: Awesomely averted for all games except the original, Famicom version of Dragon Quest. Updating the sprites was one of the things that they did for the US version.
 Dragon Quest (Franchise) / int_f5a22215
featureApplicability
-1.0
 Dragon Quest (Franchise) / int_f5a22215
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_f5a22215
 Dragon Quest (Franchise) / int_f6254414
type
Cute Bruiser
 Dragon Quest (Franchise) / int_f6254414
comment
There's Alena in IV.
 Dragon Quest (Franchise) / int_f6254414
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f6254414
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_f6254414
 Dragon Quest (Franchise) / int_f6614cfe
type
Cute Slime Mook
 Dragon Quest (Franchise) / int_f6614cfe
comment
Cute Slime Mook: The series is the Trope Maker; the Slime monsters have inspired countless imitators.
 Dragon Quest (Franchise) / int_f6614cfe
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f6614cfe
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_f6614cfe
 Dragon Quest (Franchise) / int_f8173bd9
type
Medieval European Fantasy
 Dragon Quest (Franchise) / int_f8173bd9
comment
Medieval European Fantasy: The series is a Denser and Wackier take on this setting.
 Dragon Quest (Franchise) / int_f8173bd9
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f8173bd9
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_f8173bd9
 Dragon Quest (Franchise) / int_f8ffd45
type
Pictorial Letter Substitution
 Dragon Quest (Franchise) / int_f8ffd45
comment
Pictorial Letter Substitution: Many Dragon Quest games use a sword in place of the letter "t" at the end of the title.
 Dragon Quest (Franchise) / int_f8ffd45
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f8ffd45
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_f8ffd45
 Dragon Quest (Franchise) / int_f963c339
type
Warp Zone
 Dragon Quest (Franchise) / int_f963c339
comment
Warp Zone: Dragon Quest X: has the Zoomstone, since the Zoom spell was lost to history, which allows players to Zoom to any Zoomethyst they already visited. note  Priestesses prior the latter half of 3.4
 Dragon Quest (Franchise) / int_f963c339
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f963c339
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_f963c339
 Dragon Quest (Franchise) / int_f9f2c33
type
Running Gag
 Dragon Quest (Franchise) / int_f9f2c33
comment
Running Gag: In DQVIII, King Trode will pop up and make a comment when the team least expects to see him, always prompting a "COR BLIMEY!" from Yangus. Lampshaded late in the game, when Trode shows up at Tyran Gully, and Yangus starts to say his line, but then stops and says he's getting sick of that old bit. Dragon Quest V has a few slimes appear on maps. They're willing to tell you that they're not bad slimes and demand you to not attack them. They also usually give you some tips in return. Ah, the classic Puff Puff. At least once in each game, you're liable to run into a girl who'll offer to provide you with a Puff Puff, that is, she'll give you a massage with her breasts.note Puff Puff is the English transliteration of "Pafu Pafu", the Japanese onomatopoeia of breasts rubbing on something. The gag is that she won't actually do it, even if you accept her offer. Suffice to say, you do not get what you expect. So famous is the gag that it even featured in Final Fantasy XIV when there was a crossover with Dragon Quest X. The series occasionally takes potshots at its own Artificial Stupidity and how mages would keep trying to cast insta-kill spells that rarely work. The usual target of these jabs is Kiryl from IV. The fast-travel spell, Zoom, shoots you high up into the air — unless you're indoors or beneath something. In that instance, you bang your head on the ceiling.
 Dragon Quest (Franchise) / int_f9f2c33
featureApplicability
1.0
 Dragon Quest (Franchise) / int_f9f2c33
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_f9f2c33
 Dragon Quest (Franchise) / int_fc07d409
type
Hopeless Boss Fight
 Dragon Quest (Franchise) / int_fc07d409
comment
Hopeless Boss Fight: Marquis de Léon in Chapter 4 of DQ IV. DQ V has this with Bishop Ladja at the end of generation 1. DQ VII has a few of these as well at Alltrades Abbey. And also DQ IX twice; not only can you not win, you can't do anything because But Thou Must! has been weaponized against you. A few show up in DQ XI as well.
 Dragon Quest (Franchise) / int_fc07d409
featureApplicability
1.0
 Dragon Quest (Franchise) / int_fc07d409
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_fc07d409
 Dragon Quest (Franchise) / int_fc33ff16
type
One-Winged Angel
 Dragon Quest (Franchise) / int_fc33ff16
comment
Orgodemir of Dragon Quest VII is an interesting case. The first time you fight him he plays this trope straight. The second time he inverts the trope, as he goes from his One-Winged Angel form to his normal form, and then further changes into a hybrid of the two forms.
 Dragon Quest (Franchise) / int_fc33ff16
featureApplicability
1.0
 Dragon Quest (Franchise) / int_fc33ff16
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_fc33ff16
 Dragon Quest (Franchise) / int_fd4f8299
type
Well-Intentioned Extremist
 Dragon Quest (Franchise) / int_fd4f8299
comment
Well-Intentioned Extremist: Many of the villains that aren't a Card-Carrying Villain are this instead, occasionally with a Freudian Excuse.
 Dragon Quest (Franchise) / int_fd4f8299
featureApplicability
1.0
 Dragon Quest (Franchise) / int_fd4f8299
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_fd4f8299
 Dragon Quest (Franchise) / int_fef3305b
type
Situational Damage Attack
 Dragon Quest (Franchise) / int_fef3305b
comment
Situational Damage Attack: The Magic Burst spell deals the caster's remaining mana as damage, leaving them unable to use anything with an MP cost afterwards. Bosses that can use this often have unique abilities that allow them to instantaneously restore their MP at will.
 Dragon Quest (Franchise) / int_fef3305b
featureApplicability
1.0
 Dragon Quest (Franchise) / int_fef3305b
featureConfidence
1.0
 Dragon Quest (Franchise)
hasFeature
Dragon Quest (Franchise) / int_fef3305b
 Dragon Quest (Franchise) / int_ff033bb8
type
Encounter Bait
 Dragon Quest (Franchise) / int_ff033bb8
comment
Encounter Bait: The "Whistle" ability makes battles happen upon use in the field.
 Dragon Quest (Franchise) / int_ff033bb8
featureApplicability
1.0
 Dragon Quest (Franchise) / int_ff033bb8
featureConfidence
1.0
 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_ff033bb8
 Dragon Quest (Franchise) / int_ff34c05a
type
Item Crafting
 Dragon Quest (Franchise) / int_ff34c05a
comment
Item Crafting: Starting with VIII, many of the games have crafting in the form of Alchemy, where you throw stuff in a pot and maybe wait a while (depending on the game) to get a new item. Later games starting with X replace alchemy with forging, which incorporates some minigames to determine the new item's quality.
 Dragon Quest (Franchise) / int_ff34c05a
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1.0
 Dragon Quest (Franchise) / int_ff34c05a
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Dragon Quest (Franchise) / int_ff34c05a
 Dragon Quest (Franchise) / int_name
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ItemName
 Dragon Quest (Franchise) / int_name
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 Dragon Quest (Franchise) / int_name
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 Dragon Quest (Franchise)
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Dragon Quest (Franchise) / int_name
 Dragon Quest (Franchise) / int_name
itemName
Dragon Quest (Franchise)

The following is a list of statements referring to the current page from other pages.

 Dragon Quest (Franchise)
hasFeature
A Minor Kidroduction / int_2354d12c
 Dragon Quest (Franchise)
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Abhorrent Admirer / int_2354d12c
 Dragon Quest (Franchise)
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Accent Adaptation / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Acronym Confusion / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Actually Four Mooks / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
All Your Base Are Belong to Us / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ancestral Weapon / int_2354d12c
 Dragon Quest (Franchise)
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Animated Armor / int_2354d12c
 Dragon Quest (Franchise)
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Arbitrary Equipment Restriction / int_2354d12c
 Dragon Quest (Franchise)
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Armor-Piercing Attack / int_2354d12c
 Dragon Quest (Franchise)
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Armored But Frail / int_2354d12c
 Dragon Quest (Franchise)
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Asian Lion Dogs / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ass Kicks You / int_2354d12c
 Dragon Quest (Franchise)
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Associated Composer / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Bare-Fisted Monk / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Barrier Maiden / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Blob Monster / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Bonus Dungeon / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Bonus Feature Failure / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Boss-Altering Consequence / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Changeling Fantasy / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Classical Cyclops / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Colbert Bump / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Combat Stilettos / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Comic-Book Adaptation / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Covert Pervert / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Creative Sterility / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Critical Hit Class / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Cumulonemesis / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Curtains Match the Window / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Cyber Cyclops / int_2354d12c
 DSiWare
seeAlso
Dragon Quest (Franchise)
 Dragon Quest (Franchise)
hasFeature
Dangerous Forbidden Technique / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Dark Is Evil / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Death or Glory Attack / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Defector from Decadence / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Degraded Boss / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Demo Bonus / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Difficulty Spike / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ditching the Dub Names / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Dragon Works / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Egopolis / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Enemy Summoner / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Evil Is Deathly Cold / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Evil Knockoff / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Evil Sorcerer / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Extra-ore-dinary / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Eyes Do Not Belong There / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Fake Ultimate Hero / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Fighter, Mage, Thief / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Forced Sleep / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Forceful Kiss / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Fountain of Expies / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Fox Folk / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Gameplay Roulette / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Geek Reference Pool / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ghost Ship / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Giant Squid / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Global Airship / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
God Is Good / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
God of Evil / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Harp of Femininity / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Have You Seen My God? / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Hellish Horse / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Helpless with Laughter / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Heroes Prefer Swords / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Hu Mons / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Instakill Mook / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Intra-Franchise Crossover / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Invisible Grid / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Japanese Video Games / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Killer App / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
King Mook / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Land of One City / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Late Character Syndrome / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Leaning Tower of Mooks / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Leotard of Power / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Lethal Joke Item / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Light Is Good / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Literal Split Personality / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Living Gasbag / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Luck Stat / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Magic Dance / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Magic Misfire / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Making a Splash / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Marth Debuted in "Smash Bros." / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mascot / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mascot Mook / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mass Transformation / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mecha-Mooks / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Medieval European Fantasy / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mon / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Monster Knight / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Monster Media / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mook Carryover / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mook Medic / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Moses in the Bulrushes / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Multiple Demographic Appeal / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Mushroom Man / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Newbie Boom / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Not Quite the Right Thing / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Numbered Sequels / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ominous Floating Castle / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Our Centaurs Are Different / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Our Orcs Are Different / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Our Wyverns Are Different / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Peninsula of Power Leveling / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Pig Man / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Plant Mooks / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Playable Epilogue / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Pose of Supplication / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Prince Charmless / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Purposely Overpowered / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Random Drop / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Rate-Limited Perpetual Resource / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Really Royalty Reveal / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Redemption Demotion / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Relax-o-Vision / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Religion of Evil / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Rest-and-Resupply Stop / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Revenge / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Rewarding Vandalism / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ridiculously Cute Critter / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ripple-Effect-Proof Memory / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Rite of Passage / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Royal Brat / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Scaled Up / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Scratch Damage / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Screen Crunch / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Shock Stick / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Sidelined Protagonist Crossover / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Single Line of Descent / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Smash Mook / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Standard Hero Reward / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Status-Buff Dispel / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Sword of Plot Advancement / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Sympathetic Villain, Despicable Villain / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
The Goomba / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
The Very Definitely Final Dungeon / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Thematic Series / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Title 1 / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Total Party Kill / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Touch of Death / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
20 Bear Asses / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
2D Visuals, 3D Effects / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Ultimate Blacksmith / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Underground Monkey / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Underwear of Power / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Video Game Long-Runners / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Video Game Remake / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Video Games of 2015–2019 / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Villainous Harlequin / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Virtual Pet / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Wardens Are Evil / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Warrior vs. Sorcerer / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Welcome to Corneria / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Weredragon / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Why Waste a Wedding? / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Wide-Open Sandbox / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Wind Is Green / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
World of Pun / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
Yellow Lightning, Blue Lightning / int_2354d12c
 Dragon Quest (Franchise)
hasFeature
You Can't Thwart Stage One / int_2354d12c
 Dragon Quest (Manga)
seeAlso
Dragon Quest (Franchise)
 Dragon Quest
seeAlso
Dragon Quest (Franchise)
 Dragonquest
seeAlso
Dragon Quest (Franchise)
 BraveTrials
seeAlso
Dragon Quest (Franchise)