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Fatal Frame (Franchise)

 Fatal Frame (Franchise)
type
TVTItem
 Fatal Frame (Franchise)
label
Fatal Frame (Franchise)
 Fatal Frame (Franchise)
page
FatalFrame
 Fatal Frame (Franchise)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Known as zero 『零 』 in Japan and Project Zero in Europe, the Fatal Frame series is a survival horror franchise that consists of five games, with four of them being available outside of Japan.The series was originally made and completely owned by Tecmo, but Nintendo became a partner in owning the franchise during the production of the fourth game, a sharing that continues to this day.The Fatal Frame series explores a territory that not many survival horror games approach: Ghosts. The protagonists of the games combat them with the use of the Camera Obscura, a camera that uses special film that allows the protagonist to exorcise ghosts before they can harm them. The tension increases due to the fact that, in order to deal maximum damage to a ghost, the player must let them get as close as possible to the protagonist before taking a picture.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })While the games have sequential numbers, they can be considered stand-alone games with references to previous installments. However, the third game features heavy connections to the previous two games, and the fifth game connects to the first game in certain parts.This page lists Tropes that span across the series. For Tropes applying to each game, check the game's page. Videogames In The Series Fatal Frame I — PS2, Xbox Fatal Frame II — PS2, Xbox Deep Crimson Butterfly — Wii Fatal Frame III — PS2 Fatal Frame IV — Wii, co-developed by Grasshopper Manufacture Fatal Frame: Maiden of Black Water — WiiU Spin-Offs Real: Another Edition — Cellphone Spirit Camera: The Cursed Memoir — 3DS Manga Zero: The Novel Zero 3: Comic Anthology Zero: Shadow Priestess Fatal Frame: A Curse Affecting Only Girls: The basis of the live-action movie. It's also a crossover with the The Kurosagi Corpse Delivery Service manga.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })
 Fatal Frame (Franchise)
fetched
2019-01-31T19:55:29Z
 Fatal Frame (Franchise)
parsed
2020-06-24T05:36:29Z
 Fatal Frame (Franchise)
processingComment
Dropped link to FatalFrameI: Not a Feature - ITEM
 Fatal Frame (Franchise)
processingComment
Dropped link to FatalFrameII: Not a Feature - ITEM
 Fatal Frame (Franchise)
processingComment
Dropped link to FatalFrameIII: Not a Feature - ITEM
 Fatal Frame (Franchise)
processingComment
Dropped link to FatalFrameMaidenOfBlackWater: Not a Feature - ITEM
 Fatal Frame (Franchise)
isPartOf
DBTropes
 Fatal Frame (Franchise) / int_105cabdd
type
Jacob Marley Apparel
 Fatal Frame (Franchise) / int_105cabdd
comment
Jacob Marley Apparel: Expect at least one ghost to look like this.
 Fatal Frame (Franchise) / int_105cabdd
featureApplicability
1.0
 Fatal Frame (Franchise) / int_105cabdd
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_105cabdd
 Fatal Frame (Franchise) / int_1237828f
type
AnyoneCanDie
 Fatal Frame (Franchise) / int_1237828f
comment
Anyone Can Die: Nobody in the game is safe, with many dying through human or ghost hand.
 Fatal Frame (Franchise) / int_1237828f
featureApplicability
1.0
 Fatal Frame (Franchise) / int_1237828f
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_1237828f
 Fatal Frame (Franchise) / int_139e8618
type
Magical Camera
 Fatal Frame (Franchise) / int_139e8618
comment
Magical Camera: The Camera Obscura.
 Fatal Frame (Franchise) / int_139e8618
featureApplicability
1.0
 Fatal Frame (Franchise) / int_139e8618
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_139e8618
 Fatal Frame (Franchise) / int_154aa477
type
Big, Screwed-Up Family
 Fatal Frame (Franchise) / int_154aa477
comment
Big, Screwed-Up Family: Most of the large, notable families connected to the rituals.
 Fatal Frame (Franchise) / int_154aa477
featureApplicability
1.0
 Fatal Frame (Franchise) / int_154aa477
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_154aa477
 Fatal Frame (Franchise) / int_174b85df
type
Virgin Sacrifice
 Fatal Frame (Franchise) / int_174b85df
comment
Virgin Sacrifice: Majority of the rituals required one.
 Fatal Frame (Franchise) / int_174b85df
featureApplicability
1.0
 Fatal Frame (Franchise) / int_174b85df
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_174b85df
 Fatal Frame (Franchise) / int_20e2a53b
type
Notice This
 Fatal Frame (Franchise) / int_20e2a53b
comment
Notice This: Objects appear as shimmering dots of light that must be picked up.
 Fatal Frame (Franchise) / int_20e2a53b
featureApplicability
1.0
 Fatal Frame (Franchise) / int_20e2a53b
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_20e2a53b
 Fatal Frame (Franchise) / int_22581cd3
type
Girly Run
 Fatal Frame (Franchise) / int_22581cd3
comment
Girly Run: Several of the female protagonists run slowly and with delicate gestures.
 Fatal Frame (Franchise) / int_22581cd3
featureApplicability
1.0
 Fatal Frame (Franchise) / int_22581cd3
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_22581cd3
 Fatal Frame (Franchise) / int_259d5879
type
Anachronism Stew
 Fatal Frame (Franchise) / int_259d5879
comment
Anachronism Stew: The Camera Obscura was created before film existed, and has never used it. It's merely a handheld box that reflects light and needs to be traced to capture a picture. What they likely meant was a View Camera, but that doesn't sound as cool.
 Fatal Frame (Franchise) / int_259d5879
featureApplicability
1.0
 Fatal Frame (Franchise) / int_259d5879
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_259d5879
 Fatal Frame (Franchise) / int_260926c3
type
Failure Is the Only Option
 Fatal Frame (Franchise) / int_260926c3
comment
Failure Is the Only Option: Several canon endings involve having failed in some form.
 Fatal Frame (Franchise) / int_260926c3
featureApplicability
1.0
 Fatal Frame (Franchise) / int_260926c3
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_260926c3
 Fatal Frame (Franchise) / int_26b2747
type
Alliterative Title
 Fatal Frame (Franchise) / int_26b2747
comment
Alliterative Title: The series is released as Fatal Frame in the US.
 Fatal Frame (Franchise) / int_26b2747
featureApplicability
1.0
 Fatal Frame (Franchise) / int_26b2747
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_26b2747
 Fatal Frame (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Fatal Frame (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: Type-Zero film hits for a ton of damage, since it's the strongest film in the series. But it also has the slowest reload time compared to offensive film, and is extremely rare in supply. One playthrough may net merely 5 or 6 pieces in total.
 Fatal Frame (Franchise) / int_2bdae2ae
featureApplicability
1.0
 Fatal Frame (Franchise) / int_2bdae2ae
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_2bdae2ae
 Fatal Frame (Franchise) / int_2e9641d7
type
Flashback Echo
 Fatal Frame (Franchise) / int_2e9641d7
comment
Flashback Echo: Non-hostile ghosts are brief images of people repeating actions from life.
 Fatal Frame (Franchise) / int_2e9641d7
featureApplicability
1.0
 Fatal Frame (Franchise) / int_2e9641d7
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_2e9641d7
 Fatal Frame (Franchise) / int_32768814
type
Kick the Son of a Bitch
 Fatal Frame (Franchise) / int_32768814
comment
Kick the Son of a Bitch: No matter what the ritual was meant to hold back, upon reaching the last truths about what originally went on, nobody will feel sorry for the initial targets.
 Fatal Frame (Franchise) / int_32768814
featureApplicability
1.0
 Fatal Frame (Franchise) / int_32768814
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_32768814
 Fatal Frame (Franchise) / int_39b8d3d6
type
Boring, but Practical
 Fatal Frame (Franchise) / int_39b8d3d6
comment
Boring, but Practical Type-14 film is a decent strength of film, despite being the second-weakest type in the entire series. but it's also the go-to film for most battles, and starting in good supply, with more lying around to stock up on. Type-07 film is the weakest film, and loads even slower than Type-14. But it's unlimited, which makes it the best film to use for non-battle shots, and will always be there in case the good film's used up.
 Fatal Frame (Franchise) / int_39b8d3d6
featureApplicability
1.0
 Fatal Frame (Franchise) / int_39b8d3d6
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_39b8d3d6
 Fatal Frame (Franchise) / int_40d3da87
type
Woman in White
 Fatal Frame (Franchise) / int_40d3da87
comment
Woman in White: Several ghosts are dressed in white.
 Fatal Frame (Franchise) / int_40d3da87
featureApplicability
1.0
 Fatal Frame (Franchise) / int_40d3da87
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_40d3da87
 Fatal Frame (Franchise) / int_4154d5c9
type
Smashing Survival
 Fatal Frame (Franchise) / int_4154d5c9
comment
Smashing Survival: Added from the second game onward, a camera function was added that, when activated, let the player dodge a ghost's attack by pressing a certain button or shaking the WiiMote in time.
 Fatal Frame (Franchise) / int_4154d5c9
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4154d5c9
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4154d5c9
 Fatal Frame (Franchise) / int_4a7c6f60
type
Personal Space Invader
 Fatal Frame (Franchise) / int_4a7c6f60
comment
Personal Space Invader: All of the ghosts, as their touch drains health.
 Fatal Frame (Franchise) / int_4a7c6f60
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4a7c6f60
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4a7c6f60
 Fatal Frame (Franchise) / int_4b316d47
type
Break the Cutie
 Fatal Frame (Franchise) / int_4b316d47
comment
Break the Cutie: The antagonists tend to already be broken cuties. The protagonists get broken.
 Fatal Frame (Franchise) / int_4b316d47
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4b316d47
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4b316d47
 Fatal Frame (Franchise) / int_4c4d4367
type
Stringy-Haired Ghost Girl
 Fatal Frame (Franchise) / int_4c4d4367
comment
Stringyhaired Ghost Girl: Being a series about ghosts in Japan, several ghosts appear like this.
 Fatal Frame (Franchise) / int_4c4d4367
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4c4d4367
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4c4d4367
 Fatal Frame (Franchise) / int_4ccd1c09
type
Gender-Restricted Ability
 Fatal Frame (Franchise) / int_4ccd1c09
comment
Gender-Restricted Ability: Women are more likely to possess a powerful sixth sense.
 Fatal Frame (Franchise) / int_4ccd1c09
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4ccd1c09
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4ccd1c09
 Fatal Frame (Franchise) / int_4f30412f
type
Electromagnetic Ghosts
 Fatal Frame (Franchise) / int_4f30412f
comment
Electromagnetic Ghosts: Ghosts tend to cause radios, tape players, televisions, telephones, and other kinds of electronics to act up.
 Fatal Frame (Franchise) / int_4f30412f
featureApplicability
1.0
 Fatal Frame (Franchise) / int_4f30412f
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_4f30412f
 Fatal Frame (Franchise) / int_53407671
type
Action Survivor
 Fatal Frame (Franchise) / int_53407671
comment
Action Survivor: All of the playable characters.
 Fatal Frame (Franchise) / int_53407671
featureApplicability
1.0
 Fatal Frame (Franchise) / int_53407671
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_53407671
 Fatal Frame (Franchise) / int_55e5b37c
type
Bragging Rights Reward
 Fatal Frame (Franchise) / int_55e5b37c
comment
Bragging Rights Reward The camera function that allows the player to take pictures without using up any film. Depending on the game, it's called None or Infinity, and its ways of unlocking are different, too. Either by completing Mission Mode with the highest rank or by finishing the game on Nightmare difficulty. In the fifth game, it's unlocked upon completing the game on Normal and Nightmare difficulty with 100% mission completion, including Ayane's story. The Festival function is the second-toughest camera function to unlock, and it gives the player a constant, full charge that makes any shot deal tons of damage. Though in the fifth game, it makes every shot a Fatal Frame shot. It's obtained by completing all missions with the highest rank, with the fifth game requiring this to also be done on Nightmare difficulty. In the remake, it requires a full Ghost List, which requires at least two playthroughs.
 Fatal Frame (Franchise) / int_55e5b37c
featureApplicability
1.0
 Fatal Frame (Franchise) / int_55e5b37c
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_55e5b37c
 Fatal Frame (Franchise) / int_62259825
type
Nintendo Hard
 Fatal Frame (Franchise) / int_62259825
comment
Nintendo Hard: Nightmare difficulty was this for most of the original versions, but the enhanced ports added Fatal difficulty. This took Nightmare difficulty and turned it up to eleven, with pretty much any ghost capable of causing a One-Hit Kill.
 Fatal Frame (Franchise) / int_62259825
featureApplicability
1.0
 Fatal Frame (Franchise) / int_62259825
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_62259825
 Fatal Frame (Franchise) / int_637ef67
type
New Game Plus
 Fatal Frame (Franchise) / int_637ef67
comment
New Game+: Loading the game up from a cleared game savefile allows the player to go through the story again, while retaining all their film, healing items, unlocked camera functions and upgrades, as well as Spirit Points. It also adds a function to the camera to make previously-invisible ghosts appear, and gives the player the chance to unlock other endings.
 Fatal Frame (Franchise) / int_637ef67
featureApplicability
1.0
 Fatal Frame (Franchise) / int_637ef67
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_637ef67
 Fatal Frame (Franchise) / int_6459cc02
type
ISeeDeadPeople
 Fatal Frame (Franchise) / int_6459cc02
comment
I See Dead People: People with a sixth sense can see spirits.
 Fatal Frame (Franchise) / int_6459cc02
featureApplicability
1.0
 Fatal Frame (Franchise) / int_6459cc02
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_6459cc02
 Fatal Frame (Franchise) / int_659ef759
type
Implacable Man
 Fatal Frame (Franchise) / int_659ef759
comment
Implacable Man: All of the Big Bads and Dragons cannot be defeated, until the final encounter with them.
 Fatal Frame (Franchise) / int_659ef759
featureApplicability
1.0
 Fatal Frame (Franchise) / int_659ef759
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_659ef759
 Fatal Frame (Franchise) / int_6a2ae11f
type
Improbable Weapon User
 Fatal Frame (Franchise) / int_6a2ae11f
comment
Improbable Weapon User: The player uses either a camera or a flashlight to fight ghosts.
 Fatal Frame (Franchise) / int_6a2ae11f
featureApplicability
1.0
 Fatal Frame (Franchise) / int_6a2ae11f
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_6a2ae11f
 Fatal Frame (Franchise) / int_6ac6a56a
type
And Your Reward Is Clothes
 Fatal Frame (Franchise) / int_6ac6a56a
comment
And Your Reward Is Clothes: Obtaining certain endings or completing the game on various difficulties unlocks various clothing and costumes for characters to change into.
 Fatal Frame (Franchise) / int_6ac6a56a
featureApplicability
1.0
 Fatal Frame (Franchise) / int_6ac6a56a
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_6ac6a56a
 Fatal Frame (Franchise) / int_6ec989d8
type
Guide Dang It!
 Fatal Frame (Franchise) / int_6ec989d8
comment
Guide Dang It! Attempting to complete the Ghost List or sidequests without one nearby is incredibly difficult. Not only do several ghosts only appear upon completing sidequests or going in the opposite direction of where the plot demands, some ghosts don't appear unless it's a consecutive playthrough and a certain camera function is activated. Obtaining certain endings in some games require certain requirements to be fulfilled, usually in the form of obtaining an item or by observing certain scenes that most players won't know exist.
 Fatal Frame (Franchise) / int_6ec989d8
featureApplicability
1.0
 Fatal Frame (Franchise) / int_6ec989d8
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_6ec989d8
 Fatal Frame (Franchise) / int_713e479
type
Sensor Suspense
 Fatal Frame (Franchise) / int_713e479
comment
Sensor Suspense: Occurs when hunting for hidden ghosts.
 Fatal Frame (Franchise) / int_713e479
featureApplicability
1.0
 Fatal Frame (Franchise) / int_713e479
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_713e479
 Fatal Frame (Franchise) / int_71bd555a
type
Plotline Death
 Fatal Frame (Franchise) / int_71bd555a
comment
Plotline Death: Mafuyu Hinasaki, Mayu Amakura, and Madoka Tsukimori are the canonical deaths.
 Fatal Frame (Franchise) / int_71bd555a
featureApplicability
1.0
 Fatal Frame (Franchise) / int_71bd555a
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_71bd555a
 Fatal Frame (Franchise) / int_740f59b4
type
ColorCodedForYourConvenience
 Fatal Frame (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience The camera's filament will glow blue when non-hostile ghosts, items, or strange presences that need to be photographed are nearby. The filament turns red when a hostile ghost is around. Ordinary ghosts are pale and grayish in color. If a ghost seems to contain some color in their clothes or hair, they are likely much more important. This includes ghosts like the Big Bad of the game or helpful spirits that elaborate on the story.
 Fatal Frame (Franchise) / int_740f59b4
featureApplicability
1.0
 Fatal Frame (Franchise) / int_740f59b4
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_740f59b4
 Fatal Frame (Franchise) / int_7ae4d273
type
Point of No Return
 Fatal Frame (Franchise) / int_7ae4d273
comment
Point of No Return: Some games warn the player when approaching this spot, while others give no indication. They all do have a save point located just before entering it, though. The underground cavern in the first game. The door leading to the Abyss in the second game. The passage to the Shrine of Thorns in the third game.
 Fatal Frame (Franchise) / int_7ae4d273
featureApplicability
1.0
 Fatal Frame (Franchise) / int_7ae4d273
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_7ae4d273
 Fatal Frame (Franchise) / int_834427cd
type
Cap
 Fatal Frame (Franchise) / int_834427cd
comment
Cap Each type of film has a cap of 99 to carry around at all times. The player may only carry around 1 Stone Mirror. Though this cap was removed in the fifth game.
 Fatal Frame (Franchise) / int_834427cd
featureApplicability
1.0
 Fatal Frame (Franchise) / int_834427cd
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_834427cd
 Fatal Frame (Franchise) / int_8a9989ae
type
Mini-Game
 Fatal Frame (Franchise) / int_8a9989ae
comment
Minigame: Usually tasking the player to defeat a certain set of ghosts with a specific type of film and in limited supply. The more points the player achieves, the better the score.
 Fatal Frame (Franchise) / int_8a9989ae
featureApplicability
1.0
 Fatal Frame (Franchise) / int_8a9989ae
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_8a9989ae
 Fatal Frame (Franchise) / int_8e9cf84e
type
 Fatal Frame (Franchise) / int_8e9cf84e
comment
"Blind Idiot" Translation: The series is released under the title Project Zero in Europe. 'Project' is usually used as a company-intern way to refer to the project name and the team currently working on it.
 Fatal Frame (Franchise) / int_8e9cf84e
featureApplicability
1.0
 Fatal Frame (Franchise) / int_8e9cf84e
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_8e9cf84e
 Fatal Frame (Franchise) / int_8ed5c6e4
type
Asshole Victim
 Fatal Frame (Franchise) / int_8ed5c6e4
comment
Asshole Victim: Most of the people involved with the rituals, with very few exceptions.
 Fatal Frame (Franchise) / int_8ed5c6e4
featureApplicability
1.0
 Fatal Frame (Franchise) / int_8ed5c6e4
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_8ed5c6e4
 Fatal Frame (Franchise) / int_94f8be2d
type
Deadly Lunge
 Fatal Frame (Franchise) / int_94f8be2d
comment
Deadly Lunge: Ghosts do this to harm the player.
 Fatal Frame (Franchise) / int_94f8be2d
featureApplicability
1.0
 Fatal Frame (Franchise) / int_94f8be2d
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_94f8be2d
 Fatal Frame (Franchise) / int_970c790a
type
Big Bad
 Fatal Frame (Franchise) / int_970c790a
comment
Ordinary ghosts are pale and grayish in color. If a ghost seems to contain some color in their clothes or hair, they are likely much more important. This includes ghosts like the Big Bad of the game or helpful spirits that elaborate on the story.
 Fatal Frame (Franchise) / int_970c790a
featureApplicability
1.0
 Fatal Frame (Franchise) / int_970c790a
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_970c790a
 Fatal Frame (Franchise) / int_974b47a7
type
Men Are the Expendable Gender
 Fatal Frame (Franchise) / int_974b47a7
comment
Men Are the Expendable Gender: The mortality rate for male characters, playable or non-playable, is absurdly high.
 Fatal Frame (Franchise) / int_974b47a7
featureApplicability
1.0
 Fatal Frame (Franchise) / int_974b47a7
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_974b47a7
 Fatal Frame (Franchise) / int_9cd91b8a
type
Enemy-Detecting Radar
 Fatal Frame (Franchise) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Camera Obscura's filament turns color around the presence of ghosts.
 Fatal Frame (Franchise) / int_9cd91b8a
featureApplicability
1.0
 Fatal Frame (Franchise) / int_9cd91b8a
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_9cd91b8a
 Fatal Frame (Franchise) / int_9f6fb586
type
Leitmotif
 Fatal Frame (Franchise) / int_9f6fb586
comment
Leitmotif: Each ghost has its own encounter music, though it's more white or ambient noise.
 Fatal Frame (Franchise) / int_9f6fb586
featureApplicability
1.0
 Fatal Frame (Franchise) / int_9f6fb586
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_9f6fb586
 Fatal Frame (Franchise) / int_a2326b6a
type
No Canon for the Wicked
 Fatal Frame (Franchise) / int_a2326b6a
comment
No Canon for the Wicked: Inverted, with several canon endings being the bad ones.
 Fatal Frame (Franchise) / int_a2326b6a
featureApplicability
1.0
 Fatal Frame (Franchise) / int_a2326b6a
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_a2326b6a
 Fatal Frame (Franchise) / int_a24989ce
type
Save Point
 Fatal Frame (Franchise) / int_a24989ce
comment
Save Point: The first game used an old camera as a save point, while the other games used a latern. The save points cannot be used while ghosts are nearby, though.
 Fatal Frame (Franchise) / int_a24989ce
featureApplicability
1.0
 Fatal Frame (Franchise) / int_a24989ce
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_a24989ce
 Fatal Frame (Franchise) / int_a414c3f0
type
One-Hit Kill
 Fatal Frame (Franchise) / int_a414c3f0
comment
One-Hit Kill: The Big Bad and The Dragon of the games can kill with just one touch.
 Fatal Frame (Franchise) / int_a414c3f0
featureApplicability
1.0
 Fatal Frame (Franchise) / int_a414c3f0
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_a414c3f0
 Fatal Frame (Franchise) / int_a52b90b6
type
Floating Limbs
 Fatal Frame (Franchise) / int_a52b90b6
comment
Floating Limbs: The Nintendo-era of the games include ghostly limbs having a chance of grabbing at the protagonist's arm while reaching out for an item. Getting grabbed results in health being lost and the ghost needing to be fought.
 Fatal Frame (Franchise) / int_a52b90b6
featureApplicability
1.0
 Fatal Frame (Franchise) / int_a52b90b6
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_a52b90b6
 Fatal Frame (Franchise) / int_ac1a6ce3
type
Cute Ghost Girl
 Fatal Frame (Franchise) / int_ac1a6ce3
comment
Cute Ghost Girl: Several ghosts are adorable, like Chitose Tachibana and Amane Kuze.
 Fatal Frame (Franchise) / int_ac1a6ce3
featureApplicability
1.0
 Fatal Frame (Franchise) / int_ac1a6ce3
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_ac1a6ce3
 Fatal Frame (Franchise) / int_ac5b526d
type
Hellgate
 Fatal Frame (Franchise) / int_ac5b526d
comment
Hellgate: Most games have one nearby that needs to be sealed or unspeakable terror is unleashed.
 Fatal Frame (Franchise) / int_ac5b526d
featureApplicability
1.0
 Fatal Frame (Franchise) / int_ac5b526d
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_ac5b526d
 Fatal Frame (Franchise) / int_ad22fa80
type
Apocalyptic Log
 Fatal Frame (Franchise) / int_ad22fa80
comment
Apocalyptic Log: One of the collectibles in the games, often in the form of articles, scraps of paper, notebooks and similar to discuss local legends or the location itself. There are also diaries and gemstones depicting the last days and thoughts of the various ghosts.
 Fatal Frame (Franchise) / int_ad22fa80
featureApplicability
1.0
 Fatal Frame (Franchise) / int_ad22fa80
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_ad22fa80
 Fatal Frame (Franchise) / int_b032e4ed
type
Ms. Fanservice
 Fatal Frame (Franchise) / int_b032e4ed
comment
Ms. Fanservice: Several characters are meant to give fanservice to the player, in appearance or attitude.
 Fatal Frame (Franchise) / int_b032e4ed
featureApplicability
1.0
 Fatal Frame (Franchise) / int_b032e4ed
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_b032e4ed
 Fatal Frame (Franchise) / int_b036fec2
type
First-Person Snapshooter
 Fatal Frame (Franchise) / int_b036fec2
comment
First Person Snapshooter: The weapon for most protagonists is a camera.
 Fatal Frame (Franchise) / int_b036fec2
featureApplicability
1.0
 Fatal Frame (Franchise) / int_b036fec2
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_b036fec2
 Fatal Frame (Franchise) / int_b5171e10
type
Tragic Villain
 Fatal Frame (Franchise) / int_b5171e10
comment
Tragic Villain: All of the antagonists, since none of them was really evil or a horrible person to begin with. Most only became hostile and dangerous upon being driven insane or influenced by the hellgate's powers.
 Fatal Frame (Franchise) / int_b5171e10
featureApplicability
1.0
 Fatal Frame (Franchise) / int_b5171e10
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_b5171e10
 Fatal Frame (Franchise) / int_b58b4e3c
type
Too Dumb to Live
 Fatal Frame (Franchise) / int_b58b4e3c
comment
Too Dumb to Live: Entire villages are guilty of this because they choose to build their village near a local hellgate, and prefer to perform human sacrifices to appease it and prevent a disaster to happen that would only reach the immediate, surrounding area. Instead of doing the sensible thing and not building their homes there or simply moving further away. This is largely invoked Values Dissonance to Western players, but it's an infuriatingly simple solution that makes it difficult to pity the dead people.
 Fatal Frame (Franchise) / int_b58b4e3c
featureApplicability
1.0
 Fatal Frame (Franchise) / int_b58b4e3c
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_b58b4e3c
 Fatal Frame (Franchise) / int_bba30aeb
type
Late to the Tragedy
 Fatal Frame (Franchise) / int_bba30aeb
comment
Late to the Tragedy: By the time the protagonists reach the haunted place, whatever event may have occured to doom the location, it had already taken place long ago.
 Fatal Frame (Franchise) / int_bba30aeb
featureApplicability
1.0
 Fatal Frame (Franchise) / int_bba30aeb
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_bba30aeb
 Fatal Frame (Franchise) / int_bdc453a0
type
Incest Subtext
 Fatal Frame (Franchise) / int_bdc453a0
comment
Incest Subtext: Several games are no stranger to hinting or outright confirming incestual connections.
 Fatal Frame (Franchise) / int_bdc453a0
featureApplicability
1.0
 Fatal Frame (Franchise) / int_bdc453a0
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_bdc453a0
 Fatal Frame (Franchise) / int_bef00ce9
type
Whispering Ghosts
 Fatal Frame (Franchise) / int_bef00ce9
comment
Whispering Ghosts: Most of the ghosts never speak above a whisper.
 Fatal Frame (Franchise) / int_bef00ce9
featureApplicability
1.0
 Fatal Frame (Franchise) / int_bef00ce9
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_bef00ce9
 Fatal Frame (Franchise) / int_c3884cdc
type
1-Up
 Fatal Frame (Franchise) / int_c3884cdc
comment
1-Up: The Stone Mirror, or Mirrorstone in later installments, refills the health bar completely after it gets depleted and prevents a Game Over. However, it doesn't work on certain ghosts.
 Fatal Frame (Franchise) / int_c3884cdc
featureApplicability
1.0
 Fatal Frame (Franchise) / int_c3884cdc
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_c3884cdc
 Fatal Frame (Franchise) / int_c547f08d
type
Ghostly Chill
 Fatal Frame (Franchise) / int_c547f08d
comment
Ghostly Chill: Used throughout the series, indicating that a place is haunted.
 Fatal Frame (Franchise) / int_c547f08d
featureApplicability
1.0
 Fatal Frame (Franchise) / int_c547f08d
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_c547f08d
 Fatal Frame (Franchise) / int_c66cb5a9
type
Human Sacrifice
 Fatal Frame (Franchise) / int_c66cb5a9
comment
Human Sacrifice: Most of the games have at least one ritual that requires one. Several games have the background events being that a woman was to be sacrificed to the local hellgate, but something caused the ritual to fail, and the hellgate was opened, unleashing the horror within.
 Fatal Frame (Franchise) / int_c66cb5a9
featureApplicability
1.0
 Fatal Frame (Franchise) / int_c66cb5a9
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_c66cb5a9
 Fatal Frame (Franchise) / int_cdfe12c3
type
Nothing Is Scarier
 Fatal Frame (Franchise) / int_cdfe12c3
comment
Nothing Is Scarier: Only vague glimpses are ever given to what lies beyond the local hellgate.
 Fatal Frame (Franchise) / int_cdfe12c3
featureApplicability
1.0
 Fatal Frame (Franchise) / int_cdfe12c3
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_cdfe12c3
 Fatal Frame (Franchise) / int_ce555c89
type
PostModernMagic
 Fatal Frame (Franchise) / int_ce555c89
comment
Post Modern Magic: The vintage camera exorcizes spirits as a core mechanic.
 Fatal Frame (Franchise) / int_ce555c89
featureApplicability
1.0
 Fatal Frame (Franchise) / int_ce555c89
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_ce555c89
 Fatal Frame (Franchise) / int_d0692227
type
Spooky Photographs
 Fatal Frame (Franchise) / int_d0692227
comment
Spooky Photographs: The core element of the series.
 Fatal Frame (Franchise) / int_d0692227
featureApplicability
1.0
 Fatal Frame (Franchise) / int_d0692227
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_d0692227
 Fatal Frame (Franchise) / int_d2c0e2ed
type
Schmuck Bait
 Fatal Frame (Franchise) / int_d2c0e2ed
comment
Schmuck Bait Several ghosts will stand around and do nothing, unless the player gets too close or tries to take a picture of them. Then they will approach suddenly or turn hostile. Shiny objects mean new film or healing items to pick up. The Nintendo-era games added the risk of being grabbed by a ghostly arm when reaching for it, though.
 Fatal Frame (Franchise) / int_d2c0e2ed
featureApplicability
1.0
 Fatal Frame (Franchise) / int_d2c0e2ed
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_d2c0e2ed
 Fatal Frame (Franchise) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Fatal Frame (Franchise) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": Majority of the ghosts in photographs are merely given descriptive titles, rather than actual names. The Ghost List ends to give descriptions that include the ghost's name.
 Fatal Frame (Franchise) / int_d7b34c31
featureApplicability
1.0
 Fatal Frame (Franchise) / int_d7b34c31
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_d7b34c31
 Fatal Frame (Franchise) / int_d99a228f
type
UnusuallyUninterestingSight
 Fatal Frame (Franchise) / int_d99a228f
comment
Unusually Uninteresting Sight: Several bizarre sights get taken in stride by the protagonists.
 Fatal Frame (Franchise) / int_d99a228f
featureApplicability
1.0
 Fatal Frame (Franchise) / int_d99a228f
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_d99a228f
 Fatal Frame (Franchise) / int_dfb71617
type
Male Gaze
 Fatal Frame (Franchise) / int_dfb71617
comment
Male Gaze: Several of the games focus the camera on female bodies.
 Fatal Frame (Franchise) / int_dfb71617
featureApplicability
1.0
 Fatal Frame (Franchise) / int_dfb71617
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_dfb71617
 Fatal Frame (Franchise) / int_e1acc872
type
From Nobody to Nightmare
 Fatal Frame (Franchise) / int_e1acc872
comment
From Nobody to Nightmare: Most of the antagonists used to be simple shrine maidens or young women, but they turned dangerous upon their rituals failing, and some became corrupted by supernatural forces.
 Fatal Frame (Franchise) / int_e1acc872
featureApplicability
1.0
 Fatal Frame (Franchise) / int_e1acc872
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_e1acc872
 Fatal Frame (Franchise) / int_e35bc0f7
type
Tragic Monster
 Fatal Frame (Franchise) / int_e35bc0f7
comment
Tragic Monster: A good portion of the ghosts, with many being simply victims of circumstance, being murdered by other ghosts, or being hostile because they cannot move on.
 Fatal Frame (Franchise) / int_e35bc0f7
featureApplicability
1.0
 Fatal Frame (Franchise) / int_e35bc0f7
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_e35bc0f7
 Fatal Frame (Franchise) / int_e5457b65
type
Miko
 Fatal Frame (Franchise) / int_e5457b65
comment
Miko: Several of the shrine maidens in the games.
 Fatal Frame (Franchise) / int_e5457b65
featureApplicability
1.0
 Fatal Frame (Franchise) / int_e5457b65
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_e5457b65
 Fatal Frame (Franchise) / int_ef42ca88
type
Emergency Weapon
 Fatal Frame (Franchise) / int_ef42ca88
comment
Emergency Weapon Type-14 was this in the first game. It was the weakest, but was also always possible to have resupplied to a good amount at any available save point. Type-07 film in every other game. The weakest type of film, but there's an unlimited supply and it's capable of getting the job done, if all the good film is used up.
 Fatal Frame (Franchise) / int_ef42ca88
featureApplicability
1.0
 Fatal Frame (Franchise) / int_ef42ca88
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_ef42ca88
 Fatal Frame (Franchise) / int_f09021fe
type
Check-Point Starvation
 Fatal Frame (Franchise) / int_f09021fe
comment
Check-Point Starvation: Several of the games have the last save point occur just before reaching the point of no return, but the player still needs to traverse through long hallways filled with hostile ghosts before reaching the final boss.
 Fatal Frame (Franchise) / int_f09021fe
featureApplicability
1.0
 Fatal Frame (Franchise) / int_f09021fe
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_f09021fe
 Fatal Frame (Franchise) / int_f64a9cf7
type
EarnYourHappyEnding
 Fatal Frame (Franchise) / int_f64a9cf7
comment
Earn Your Happy Ending: Getting a happier ending generally involves playing the game on a harder difficulty or by performing certain actions, some of which are very obscure to complete.
 Fatal Frame (Franchise) / int_f64a9cf7
featureApplicability
1.0
 Fatal Frame (Franchise) / int_f64a9cf7
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_f64a9cf7
 Fatal Frame (Franchise) / int_f9439c84
type
Haunted House
 Fatal Frame (Franchise) / int_f9439c84
comment
Haunted House: The games include haunted houses, manors, hospitals, and islands.
 Fatal Frame (Franchise) / int_f9439c84
featureApplicability
1.0
 Fatal Frame (Franchise) / int_f9439c84
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_f9439c84
 Fatal Frame (Franchise) / int_name
type
ItemName
 Fatal Frame (Franchise) / int_name
comment
 Fatal Frame (Franchise) / int_name
featureApplicability
1.0
 Fatal Frame (Franchise) / int_name
featureConfidence
1.0
 Fatal Frame (Franchise)
hasFeature
Fatal Frame (Franchise) / int_name
 Fatal Frame (Franchise) / int_name
itemName
Fatal Frame (Franchise)

The following is a list of statements referring to the current page from other pages.

 Harshly Critical (Lets Play)
seeAlso
Fatal Frame (Franchise)