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Guilty Gear (Franchise)

 Guilty Gear (Franchise)
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TVTItem
 Guilty Gear (Franchise)
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Guilty Gear (Franchise)
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GuiltyGear
 Guilty Gear (Franchise)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Guilty Gear is a power of rock Fighting Game series created by Arc System Works and Daisuke Ishiwatari. The franchise started out as a cult classic, but got noticeably better attention when its sequels were released.In the year 2010, mankind discovered an incredible energy source that defied all known laws of physics. This unlimited power would be fittingly labelled as "magic" and go on to catalyse the growth of civilisation across the world. However, this miraculous discovery was not enough to quell the flames of war within the human soul, and soon the invention of Magitek was used to create powerful Living Weapons known as "Gears."The Gears eventually Turned Against Their Masters in a century-long conflict known as The Crusades. Led by the righteous Holy Order, mankind eventually defeated the leader of the Gears and sealed her away in a dimensional rift, causing every other active Gear to fall dormant.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })As the first game opens, the year is 2180, and there are whispers that the Gears may be revived and resume their genocide of humanity. In the midst of the ensuing turmoil, two opposing rivals clash swords: Sol Badguy, an amoral Bounty Hunter with a dark secret linking him to the Gears; and Ky Kiske, an idealistic young paladin of the Second Holy Order.Mechanically, Guilty Gear has a few unique concepts that set it apart from the competition:
 Guilty Gear (Franchise)
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DBTropes
 Guilty Gear (Franchise) / int_108c268e
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Hotter and Sexier
 Guilty Gear (Franchise) / int_108c268e
comment
Hotter and Sexier: Not that the series was a stranger to fanservice, but Xrd takes things up a notch thanks to the 3D models. Ky can let his hair down, Millia now wears tight leggings, Zato-1 wears very tight spandex, Jam wears a different pair of underwear every day of the week... you get the picture.
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Cherry Tapping
 Guilty Gear (Franchise) / int_10b6b5f7
comment
Kliff Undersn's taunt creates physical letters, which bounce across the screen and inflict some damage. Knockouts with this in tournament play have become a particularly humiliating form of Cherry Tapping.
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Bloodless Carnage
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Bloodless Carnage: Guilty Gear XX Accent Core has the blood removed for some reason.
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 Guilty Gear (Franchise) / int_146e133b
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Tamer and Chaster
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Tamer and Chaster: Strive follows this direction with the entire cast wearing much more urban inspired fashion, which consequently has everyone looking more covered than they have ever been. And the game itself also follows a more restrained style compared to the more bombastic one of the series past.
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Cel Shading
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Cel Shading: Xrd uses this to emulate the 2D look, further enhanced by the deliberately choppy animation.
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 Guilty Gear (Franchise) / int_14beeefd
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Darker and Edgier
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Darker and Edgier: The Korean OST, while it's not bad at all, it's less energic than its Japanese counterpart, and it goes full blown post-apocalyptic Heavy Metal. Which... fits the whole series in a sentence, actually. Still, it's just the Korean version. -STRIVE- aesthetically is darker than any of the previous entries. While still beautifully animated, the colors are more muted and the silly over-the-top facial expressions are missing. This is especially noticeable with Faust, who is now more of a Humanoid Abomination instead of the jovial doctor from Guilty Gear X onward. Ironically, it ends the story for many of the main characters on a fairly happy note.
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 Guilty Gear (Franchise) / int_154aa477
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Big, Screwed-Up Family
 Guilty Gear (Franchise) / int_154aa477
comment
Big, Screwed-Up Family: After finding out more about his wife's family in Xrd, Ky Kiske is mortified to learn: His wife Dizzy, due to Gears having a wildly different life cycle than humans, is actually decades younger than him despite looking like they're the same age. Their son Sin is already a full-grown adult at age 3, again because of Gears' life cycles being utterly different. His father-in-law is actually his rival Sol Badguy, who also turns out to be over a century old and the Ultimate Blacksmith who made his Infinity +1 Sword Thunderseal. In Ky's defense, Sol is far from amused as well. Further, the two girls who he basically adopted at the end of Revelator, Ramlethal and Elphelt, are clones of his mother-in-law. His mother-in-law? Oh yeah, it's former series Big Bad Justice, who killed his master while she was Brainwashed and Crazy years ago, and is also over a century old. His wife and adopted daughters even lampshade the whole situation by questioning what they should even call Sol, with Dizzy deciding on "father" and the Valentines, being artificially grown gears, considering "big brother" given Sol's identity as the very first Gear.
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 Guilty Gear (Franchise) / int_15756c9d
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Where It All Began
 Guilty Gear (Franchise) / int_15756c9d
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Where It All Began: The main setting of Strive is the United States of America, the homeland of Sol, That Man, and Aria, back when they were University colleagues.
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 Guilty Gear (Franchise) / int_16febeea
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Magic Hair
 Guilty Gear (Franchise) / int_16febeea
comment
This is the case of Millia Rage's hair, being alive and prehensile as well. Some of her attacks make her hair grow by necessity.
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 Guilty Gear (Franchise) / int_177a6464
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Genre Shift
 Guilty Gear (Franchise) / int_177a6464
comment
Genre Shift: The series underwent an experimental phase while in the midst of tweaking XX. Isuka's GG Boost Mode and the entirety of Judgment were Beat Em Ups, while Dust Strikers was a Platform Fighter in the vein of Super Smash Bros. The first true sequel, Overture, was equal parts RTS and H&S. The next proper installment, Xrd, returns to the series' roots as a 2D fighter.
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 Guilty Gear (Franchise) / int_17ce80aa
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All There in the Manual
 Guilty Gear (Franchise) / int_17ce80aa
comment
All There in the Manual: Seeing as how this is a fighting game, a lot of info and lore (especially in the earliest titles) were only through text and explained in detail through manuals.
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 Guilty Gear (Franchise) / int_17d5e071
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Weapon of X-Slaying
 Guilty Gear (Franchise) / int_17d5e071
comment
Weapon of X-Slaying: Outrage, a superweapon that Sol built to destroy Gears. It works by amplifying the user's magical potential so they can level mountains in a single shot. However Sol soon realised that Outrage was so obscenely powerful that nobody could wield it, not even him. So Sol split it into eight pieces and kept the piece that boosts fire magic, turning it into Fireseal. Later he acquired the Flashing Fang from the U.N and incorporated it into a more powerful sword. Ky Kiske has the Thunderseal (thunder magic booster), and Anji Mito has the Zessen (wind magic booster). Two other pieces (Dominator and Baikal) are held by the Conclave, and the last two are unnamed and unaccounted for.
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 Guilty Gear (Franchise) / int_18d15922
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Title Drop
 Guilty Gear (Franchise) / int_18d15922
comment
Title Drop: The end of the first game reveals the eponymous "Guilty Gear" is none other than Sol Badguy, a gear who sided with mankind against the other Gears. Later games have similar allusions or mentions to the title, with Sol telling Dizzy her crying makes him feel "guilty" in X, and Slayer and That Man in XX discussing Sol's identity as the Guilty Gear, being the first Gear and also a former human, making him capable of choice and sin in a way many of the other Gears were not.
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World of Badass
 Guilty Gear (Franchise) / int_1a74b900
comment
World of Badass: What else can you call a game with an all-American dragon warrior with the power of a nuclear arsenal, a Magic Knight, a plucky pirate girl who fights with an anchor twice her size, a Russian blonde assassin who kills people with her hair, a man who controls a shadow monster and fights while being blind, a giant Genius Bruiser cyborg slave, a drug dealer turned Ninja turned presidential candidate, a psychotic doctor serial killer who can bend the very laws of physics with his knowledge of anatomy, a time-travelling British Rockstar, a beautiful Handicapped Badass samurai warrior woman, another assassin who literally kills his opponents by playing pool, a handsome Texan cowboy pirate king who woes the ladies everywhere he goes, a posh vampire dandy with a voice like Sean Connery, and a sexy witch with a guitar?
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The Rival
 Guilty Gear (Franchise) / int_1c3d047e
comment
His father-in-law is actually his rival Sol Badguy, who also turns out to be over a century old and the Ultimate Blacksmith who made his Infinity +1 Sword Thunderseal. In Ky's defense, Sol is far from amused as well.
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Power at a Price
 Guilty Gear (Franchise) / int_1ebbdddb
comment
Power at a Price: The Forbidden Beasts are named so for a reason. In order for a human to properly fuse with them, the host must first offer up something in return. Zato sacrificed his eyesight for Eddie, but what Millia unwillingly gave up to obtain Angra when taken in by the Assassin's Guild remains unknown. That's not all, unfortunately; as time goes on, the Forbidden Beast will slowly eat away at its host's mind and eventually kill them, as seen with Zato's eroding sanity and eventual death (although Eddie claims to Millia it was not his intention). This problem is the cornerstone of Millia's Accent Core Plus story, as she grapples with Angra's murderous thoughts and fears she'll share Zato's fate once the magic in her hair fully awakens.
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The Hedonist
 Guilty Gear (Franchise) / int_2059a430
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The Hedonist: One of Xrd's underlying themes is that humans are hedonistic.
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Rubber-Band History
 Guilty Gear (Franchise) / int_21d5918a
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Rubber-Band History: A future where Ky is dead.
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Panacea
 Guilty Gear (Franchise) / int_21e3e4d6
comment
The existence of Vitae in the Lightning the Argent novel (if you factor out the potential for Body Horror if a Commander Gear stirs up the dormant Gear cells used) shows that all of the research put into the creation of Gears wasn't inherently bad. Trying to weaponize them, on the other hand? Not such a good idea.
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 Guilty Gear (Franchise) / int_2285ca79
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Random Power Ranking
 Guilty Gear (Franchise) / int_2285ca79
comment
Random Power Ranking: Not actually the character's power, but how much of a threat they pose to the Post-War Administration Bureau. For example, Millia is quite low-ranking and Axl is massively high-ranking; Millia is a dangerous assassin but "killing people" is all she can really do even if she is really good at it, and her quest for revenge makes her easy to manipulate and straightforward to predict, whereas Axl is a sweethearted goofball but his involuntary time travel makes him near-impossible to predict, and he's one of the few people in the world who knows what the past world was like (for the Bureau a leak of this knowledge would be political dynamite).
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 Guilty Gear (Franchise) / int_23168b93
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Last Lousy Point
 Guilty Gear (Franchise) / int_23168b93
comment
Last Lousy Point: Digital Figure Mode in Xrd has a lot of unlockable character poses, expressions, and palette swaps for each character, which can only be unlocked randomly via fishing and are mixed in with other unlocks such as palette swaps for use in regular matches, name plates, avatar parts, and guild icons for online profile customization. -REV 2- expanded the selection with even more poses and expressions for the playable cast along with an assortment of extra characters. Needless to say unless you spend hours grinding for W$ in Episode or online matches once you run out of chances for quick and easy money from Tutorial, Story, Combo, and Mission, you'll be fishing a lot just to unlock everything. The daily chests added to a later update in-REV 2- help getting unlocks slightly easier, as it gives one free random drop of items per day.
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Apathetic Citizens
 Guilty Gear (Franchise) / int_25dc6ef5
comment
Apathetic Citizens: Leo and the President talk about this happening after Ramlethal's capture.
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 Guilty Gear (Franchise) / int_263bb4ec
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Wave-Motion Gun
 Guilty Gear (Franchise) / int_263bb4ec
comment
Justice's Gamma Ray Overdrive. Possibly the most damaging super in the games, but it has a painfully long windup time and burns a full meter, the former only mitigated slightly if you're at close range (where the opponent runs risk of being snared by Justice's electrical discharge before the beam fires).
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Super Move Portrait Attack
 Guilty Gear (Franchise) / int_2671fb4a
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Super Move Portrait Attack: In Xrd all characters have one Overdrive, like Sol's Tyrant Rave and Ky's Ride the Lightning, that has a special animation of the character preparing to dish out the pain. All other Overdrives behave normally.
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Death of a Child
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Death of a Child: An apocalyptic blast ends in a freeze frame revealing that a newborn child was, in fact, caught in the very edge of the blast, though any actual damage is not shown.
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Alliterative Title
 Guilty Gear (Franchise) / int_26b2747
comment
Alliterative Title: Guilty Gear.
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Some Dexterity Required
 Guilty Gear (Franchise) / int_273b4c2a
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Exclusive to Order-Sol is his ability to cancel his ground normals with his Charge animation and then cancel that into another normal and so on and so forth. To succeed, fast, brief inputs are necessary.
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Easter Egg
 Guilty Gear (Franchise) / int_29a39f6
comment
Easter Egg: Certain characters (Sol/Order-Sol, May, Millia, Baiken) have more than one Taunt and/or Respect gesture. These aren't character-specific, though. In AC (and its revisions), the elderly painter in the new London stage will occasionally paint a scene depicting an alien instead of an unfinished still of the stage itself. Seeing this in the 360 version of AC+ or Vita version of AC+R nets you a trophy/achievement (Close Encounters of the 3rd Kind). Printed on the characters' clothing in Xrd are a variety of different phrases — these are easier to notice in closeups and Digital Figure.
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Slipknot Ponytail
 Guilty Gear (Franchise) / int_2a80d327
comment
In Xrd, if, during the final round of the match, Ky gets knocked around enough that his ponytail comes undone, "Holy Orders III" from Overture starts playing.
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 Guilty Gear (Franchise) / int_2bdae2ae
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Awesome, but Impractical
 Guilty Gear (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: Instant Kills. Sure, they end the round automatically if they connect, but most are seriously difficult to hit with. If they know it's coming, it's damn near impossible, unless the opponent is stunned. In that case it's somewhat doable. Unless you're playing the first game or using "Generations GG Mode" in Accent Core, in which case IKs are basically Quick Time Events. Instant Kills are slightly more practical in Xrd — going into Instant Kill mode while the opponent is low on health briefly stops time (much like the startup of an Overdrive), giving the opportunity to combo into the actual Instant Kill move. Made even moreso in Xrd -Revelator-, where you don't need to be in the corner to combo into it. Justice's Gamma Ray Overdrive. Possibly the most damaging super in the games, but it has a painfully long windup time and burns a full meter, the former only mitigated slightly if you're at close range (where the opponent runs risk of being snared by Justice's electrical discharge before the beam fires). Order-Sol's Dragon Install: Sakkai Overdrive plays with this trope. If pulled off in its entiretynote Gold O.Sol's version of the Overdrive is an autocombo and the final hit (the original GG1 Tyrant Rave) is guaranteed to kill, Sol's string of attacks will cap off with his Napalm Death IK, effectively ending the round on the spot. The problem? Aside of the requirements for activating the super (full Tension and Level 3 Charge prior to Plus R, where it only consumes 50% Tension like most other Overdrives), there's a good chance that the opponent will already be done for by the time Napalm Death comes out.
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Going Cosmic
 Guilty Gear (Franchise) / int_2cbbeaf5
comment
Going Cosmic: Averted. As noted above, various religious themes like sin and redemption have seen heavy use as underliers for the main conflicts of the series since Day 1, and one of the most prominent heroes, Ky Kiske, is a devout Christian whose idealism, personal integrity, and views on justice are repeatedly questioned by his ordeals. Even when the story is at its most grounded do deeply spiritual and existential matters crop up frequently. The promotional trailer for Guilty Gear X is but one example.
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Guilty Gear (Franchise) / int_2cbbeaf5
 Guilty Gear (Franchise) / int_2d395ee9
type
Autobots, Rock Out!
 Guilty Gear (Franchise) / int_2d395ee9
comment
Autobots, Rock Out!: Guilty Gear and badass guitar riffs are almost synonymous.
 Guilty Gear (Franchise) / int_2d395ee9
featureApplicability
1.0
 Guilty Gear (Franchise) / int_2d395ee9
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_2d395ee9
 Guilty Gear (Franchise) / int_2dddd99d
type
False Flag Operation
 Guilty Gear (Franchise) / int_2dddd99d
comment
False Flag Operation: In Overture's aftermath, a few days after Ky proclaims his intentions to seek co-existence with the Gears, Illyria suffered new raids from the Gears. Sol states that someone is manipulating the Gears to disrupt Ky's plans.
 Guilty Gear (Franchise) / int_2dddd99d
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1.0
 Guilty Gear (Franchise) / int_2dddd99d
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_2dddd99d
 Guilty Gear (Franchise) / int_2e6a41e0
type
Gratuitous English
 Guilty Gear (Franchise) / int_2e6a41e0
comment
Gratuitous English: PLENTY. The "SLASH!" that punctuates a KO may qualify, given that it doesn't matter what kind of attack lands the finishing blow. The most interesting example is perhaps the intro trailer for Guilty Gear X. Now, the English might sound like a terrible dub job from that period... and that's because it is, as it was commissioned by a nascent ArcSys themselves for the Japanese version. The English voiceover was used even in the JP versions of the game; the initial narration was sometimes dubbed over in Japanese (on top of the still-audible English), but everything else was in English flat out (except May's orders in her scene, which are in Japanese in all versions). This is why the translation, especially of the narration, is a bit shonky and the acting isn't great - because it's what ArcSys wrote, sent over and commissioned. Needless to say, renditions of the game in vocal English have improved since then.
 Guilty Gear (Franchise) / int_2e6a41e0
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1.0
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1.0
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Guilty Gear (Franchise) / int_2e6a41e0
 Guilty Gear (Franchise) / int_2f3668fa
type
Force and Finesse
 Guilty Gear (Franchise) / int_2f3668fa
comment
Force and Finesse: Sol utilizes a rough, unpolished, "all guns blazing" style of combat and wields a blunt sword with no visible edge. Ky favors precision and, having been properly trained in the art of swordfighting, brandishes a longsword.
 Guilty Gear (Franchise) / int_2f3668fa
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1.0
 Guilty Gear (Franchise) / int_2f3668fa
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_2f3668fa
 Guilty Gear (Franchise) / int_313598b7
type
Millennium Bug
 Guilty Gear (Franchise) / int_313598b7
comment
Millennium Bug: The world of Guilty Gear effectively came into being in 1999, when an unknown lifeform (the Universal Will), manifested itself through electronic circuitry and caused a series of disasters for humanity, prompting the world to ban all technology and adopt magic to prevent complete societal collapse.
 Guilty Gear (Franchise) / int_313598b7
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1.0
 Guilty Gear (Franchise) / int_313598b7
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_313598b7
 Guilty Gear (Franchise) / int_319037b9
type
Dream Match Game
 Guilty Gear (Franchise) / int_319037b9
comment
Dream Match Game: Guilty Gear XX is the closest the franchise has gotten into indulging into this. The series is rather famous for removing characters from the roster if they are killed off or otherwise written out of the story. It's why Kliff and Justice were not included in the X roster. In XX the two were both brought back as secret characters, with later revisions adding them to the base roster with heavy rebalancing. A.B.A., a new character created for the spinoff Isuka was also added to the roster in one of the later revisions.
 Guilty Gear (Franchise) / int_319037b9
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_319037b9
 Guilty Gear (Franchise) / int_32821ceb
type
The Unintelligible
 Guilty Gear (Franchise) / int_32821ceb
comment
The Unintelligible: "Kill DOG As A Sacrifice To DOG", Leopaldon's theme in Isuka, includes someone screaming muffled, unintelligible gibberish in the background.
 Guilty Gear (Franchise) / int_32821ceb
featureApplicability
1.0
 Guilty Gear (Franchise) / int_32821ceb
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_32821ceb
 Guilty Gear (Franchise) / int_3298415e
type
Magic from Technology
 Guilty Gear (Franchise) / int_3298415e
comment
Magic from Technology: Magic in the GG verse is a perpetual energy source discovered through the fruits of science. Curiously, Ki is grouped in here as well, labelled as the fifth and least-known of the five elemental categories of Magic. The Post-War Administration Bureau theorizes that its prevalence in Eastern cultures may be due to their genetic makeup and deeply spiritual nature. In practice, though, the Magic in the series is actually more akin to magitek, as the energy source in question actually originates from the Backyard.
 Guilty Gear (Franchise) / int_3298415e
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3298415e
 Guilty Gear (Franchise) / int_32e279c4
type
Humans Are Flawed
 Guilty Gear (Franchise) / int_32e279c4
comment
Humans Are Flawed: A major theme of the setting and evident in some backstories. In Xrd, the primary reasoning for human suffering that is discussed is the Hedonic Treadmill, that human beings go from cherishing gifts and privileges, to expecting them and craving more. Sol, Slayer, Raven, and The Universal Will each complain about it. The Universal Will seeks to replace humanity with something she can "program" to always be happy.
 Guilty Gear (Franchise) / int_32e279c4
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_32e279c4
 Guilty Gear (Franchise) / int_334e48a1
type
After the End
 Guilty Gear (Franchise) / int_334e48a1
comment
After the End: Though some cities and countries flourish, the world remains devastated after the Crusades. America is in ruins and there's a hole in the ocean where Japan used to be.
 Guilty Gear (Franchise) / int_334e48a1
featureApplicability
1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_334e48a1
 Guilty Gear (Franchise) / int_351e7cf9
type
Romanticism Versus Enlightenment
 Guilty Gear (Franchise) / int_351e7cf9
comment
Romanticism Versus Enlightenment: Enlightenment ideas and technological science are basically deemed illegal and labelled "Black Technology", since it harms the environment, by the United Nations, which is ripe with religious fundamentalism, fascism and xenophobia. This comes across as extremely ironic as magic and the Gear Project were designed for human evolution, only for them to backfire horribly when they began to be used for human greed, resulting in the Crusades, which in turn resulted in humanity regressing into a Dark Ages-like society. The only "enlightened" might be Zepp, who were originally a Totalitarian Utilitarian government before being overthrown and taken over by Gabriel and subsequently reformed into a more democratic nation.
 Guilty Gear (Franchise) / int_351e7cf9
featureApplicability
1.0
 Guilty Gear (Franchise) / int_351e7cf9
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_351e7cf9
 Guilty Gear (Franchise) / int_355007c3
type
Brilliant, but Lazy
 Guilty Gear (Franchise) / int_355007c3
comment
Sol is both a lazy prick and fears suffering Power Incontinence and burning down everything for miles if he resorts to using his full abilities.
 Guilty Gear (Franchise) / int_355007c3
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1.0
 Guilty Gear (Franchise) / int_355007c3
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_355007c3
 Guilty Gear (Franchise) / int_35b241c0
type
Ooh, Me Accent's Slipping
 Guilty Gear (Franchise) / int_35b241c0
comment
Ooh, Me Accent's Slipping: In Guilty Gear Xrd. Liam O'Brien has many talents but a convincing (and consistent) English accent is not one of them. In his defence, the dialogue he has to say may be a factor.
 Guilty Gear (Franchise) / int_35b241c0
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_35b241c0
 Guilty Gear (Franchise) / int_36e63b81
type
Rule of Cool
 Guilty Gear (Franchise) / int_36e63b81
comment
Rule of Cool: When your playable cast includes a blind assassin who kills people with the monster living in his shadow, a girl who shoots laser-spitting piranha fish out of her wings, and a ninja, and this barely scratches the surface, you can only be dealing with this trope. To put it another way, one of the playable fighters is a kusarigama-wielding fire user from England who involuntarily slips back and forth through time. He is quite possibly the most normal member of the cast.
 Guilty Gear (Franchise) / int_36e63b81
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1.0
 Guilty Gear (Franchise) / int_36e63b81
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_36e63b81
 Guilty Gear (Franchise) / int_38626ee3
type
Combo Breaker
 Guilty Gear (Franchise) / int_38626ee3
comment
Combo Breaker: The Counter Burst. These, however, are unavailable when your character is staggered, being thrown (command grabs included), dizzied, or hit by an Overdrive (indicated by an X covering the gauge). The Burst Gauge slowly refills over the course of a battle as you deal and take damage, and a successful Blue Burst leaves you with 30% of the gauge intact. Their biggest drawbacks are that they're punishable on block and if you whiff/the Burst is blocked, your Burst Gauge drops to 0%.
 Guilty Gear (Franchise) / int_38626ee3
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1.0
 Guilty Gear (Franchise) / int_38626ee3
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1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_38626ee3
 Guilty Gear (Franchise) / int_3b113b7
type
Character Development
 Guilty Gear (Franchise) / int_3b113b7
comment
Character Development: A great deal of it comes to fruition in Overture. Sol goes from Ineffectual Loner to Genius Bruiser and Cynical Mentor. Ky starts off as a Knight Templar and rival to Sol only to later become his ally.
 Guilty Gear (Franchise) / int_3b113b7
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3b113b7
 Guilty Gear (Franchise) / int_3c26863b
type
Assist Character
 Guilty Gear (Franchise) / int_3c26863b
comment
May has charge inputs for many of her specials that utilize her pet dolphins. "Mr. Dolphin" can travel both horizontally and vertically, giving May the ability to close in from multiple angles. Combined with a variety of projectiles and a powerful Grapple Move, May can exert a lot of pressure from all over the stage.
 Guilty Gear (Franchise) / int_3c26863b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_3c26863b
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3c26863b
 Guilty Gear (Franchise) / int_3c5ae1a1
type
Schizo Tech
 Guilty Gear (Franchise) / int_3c5ae1a1
comment
Schizo Tech: Despite the series taking place in the late 22nd century, most real life countries and cities (London, Paris, Russia, China, etc.) appear not too far off from their present-day counterparts, and Illyria (a conglomeration of various European states) and Ganymede (an archipelago settlement founded by the refugee Gears) are no different presentation-wise (though the latter has a slight Atlantean vibe to it). Humanity being pushed to the brink of total annihilation may be the cause of the relative stagnation, but it could simply be a matter of architecture and urban structure deliberately going unchanged as civilization progresses. Zepp, being the only nation to preserve Black Tech as opposed to outlawing it, is decidedly more futuristic than most spots seen, though its heavy urbanization and focus on machinery makes it the Floating Country equivalent of a City Planet; some stages, like the ones in X/XX, have certain parts of Zepp's several islands looking no better than dumps and deserted construction sites. What's left of New York City in A Country, on the other hand, looks to have regressed to an Old West feel after extensive rebuilding by the time Xrd rolls around.
 Guilty Gear (Franchise) / int_3c5ae1a1
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1.0
 Guilty Gear (Franchise) / int_3c5ae1a1
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3c5ae1a1
 Guilty Gear (Franchise) / int_3d585167
type
Damage-Increasing Debuff
 Guilty Gear (Franchise) / int_3d585167
comment
Damage-Increasing Debuff: Negative Penalties, incurred for repeatedly retreating from the opponent and not attacking, make the character susceptible to taking more damage in addition to emptying their Tension Gauge and minimalizing any Tension gained for a time after.
 Guilty Gear (Franchise) / int_3d585167
featureApplicability
1.0
 Guilty Gear (Franchise) / int_3d585167
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3d585167
 Guilty Gear (Franchise) / int_3e7cad99
type
Overheating
 Guilty Gear (Franchise) / int_3e7cad99
comment
Robo-Ky has an "overheat" system which is indicated by a gauge; every attack will fill the gauge. He also has a normal move where he vents out all the heat and depletes the gauge; the closer to full the gauge is, the more damage the venting out deals.
 Guilty Gear (Franchise) / int_3e7cad99
featureApplicability
1.0
 Guilty Gear (Franchise) / int_3e7cad99
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_3e7cad99
 Guilty Gear (Franchise) / int_40ff3c3b
type
Sensible Heroes, Skimpy Villains
 Guilty Gear (Franchise) / int_40ff3c3b
comment
Sensible Heroes, Skimpy Villains: Subverted in two ways; first, "good" characters like Sol, Baiken, Millia, and Anji and villainous characters like Zato-1 and I-No. Second, characters like Testament converted from evil to good. Also, Dizzy is the kindest, most innocent character in the series but she wears the skimpiest outfit. As of AC+, Anji may have become a villain. Though that ends up subverted that after one direct look at Baiken, and he called it quits and rejoins Baiken.
 Guilty Gear (Franchise) / int_40ff3c3b
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-0.3
 Guilty Gear (Franchise) / int_40ff3c3b
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_40ff3c3b
 Guilty Gear (Franchise) / int_41d128e4
type
Non-Lethal K.O.
 Guilty Gear (Franchise) / int_41d128e4
comment
Non-Lethal K.O.: With the exception of Kliff and Justice in the original Guilty Gear, after each battle every single character seems perfectly all right and usually capable of speech, even if the battle ended with an Instant Kill, which appears to end in death. (This includes Faust's in GGXX, which looks like he set off a nuclear bomb, Bridget's, which launches the opponent into the moon, and Slayer's, which launches the enemy out of the galaxy.)
 Guilty Gear (Franchise) / int_41d128e4
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1.0
 Guilty Gear (Franchise) / int_41d128e4
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_41d128e4
 Guilty Gear (Franchise) / int_41d74667
type
Lag Cancel
 Guilty Gear (Franchise) / int_41d74667
comment
Lag Cancel: The Roman Cancel technique, which allows you to cancel the animation of nearly every move of the game provided that it connects with your opponent on hit or block and you have at least half meter. A variation is introduced in XX called the Force/False Roman Cancel (FRC) which happens if you cancel at a very specific time period during certain moves. Doing so will use up only one quarter of your meter and allow you to perform it without connecting with the opponent at all. Exclusive to Order-Sol is his ability to cancel his ground normals with his Charge animation and then cancel that into another normal and so on and so forth. To succeed, fast, brief inputs are necessary.
 Guilty Gear (Franchise) / int_41d74667
featureApplicability
1.0
 Guilty Gear (Franchise) / int_41d74667
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_41d74667
 Guilty Gear (Franchise) / int_445359e2
type
Tournament Play
 Guilty Gear (Franchise) / int_445359e2
comment
X onward, you either have one connect and win or miss/is blocked and you lose your Tension bar. Add to the fact that they can't combo and it's easy to see you don't see them used often in Tournament Play.
 Guilty Gear (Franchise) / int_445359e2
featureApplicability
1.0
 Guilty Gear (Franchise) / int_445359e2
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_445359e2
 Guilty Gear (Franchise) / int_44b834a0
type
Always Female
 Guilty Gear (Franchise) / int_44b834a0
comment
An uncommon case among most fighters in that every final boss in the main installments (including X and XX) has been a woman. In order, they are Justice, Dizzy, I-No, Valentine, Ramlethal Valentine and Jack-O Valentine.note As a note, it does need to be admitted that there are no "story mode" final bosses in the Xrd games because of the very different format of those story modes; however, not only does Sol, our main character himself, face Ramlethal and Jack-O at the end of his arcade/episode mode (which serves as a prequel story to the main story mode), those two also face the greatest number of other characters at the end of their episode modes, and so are considered the nearest thing the games have to a "final boss". For bonus points, they all share an at least tangential connection with one or more of the other characters on that list and at this point, I-no's the only one who shares no genetic relation with any of the others. Spin-offs Isuka, Dust Strikers, and Judgment break this convention with Leopaldon, Gig, and Judgment, though Gig half-subverts it (he has a formerly human maiden sticking out from his lower body). The trend is finally broken in Strive, where Nagoriyuki serves as the first male final boss in a main installment.
 Guilty Gear (Franchise) / int_44b834a0
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1.0
 Guilty Gear (Franchise) / int_44b834a0
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1.0
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Guilty Gear (Franchise) / int_44b834a0
 Guilty Gear (Franchise) / int_44bd31e2
type
Trope Codifier
 Guilty Gear (Franchise) / int_44bd31e2
comment
Trope Codifier: Of the Air-dasher subgenre of the Fighting Games.
 Guilty Gear (Franchise) / int_44bd31e2
featureApplicability
1.0
 Guilty Gear (Franchise) / int_44bd31e2
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_44bd31e2
 Guilty Gear (Franchise) / int_44e013e4
type
Stance System
 Guilty Gear (Franchise) / int_44e013e4
comment
Stance System: ABA has her normal mode and Moraha mode, which is activated by landing a command grab. Moraha mode gives her increased speed and much better attacks, but if her time limit runs out, she becomes vulnerable for a whole second. In Normal mode, she's easily the worst character in the game.
 Guilty Gear (Franchise) / int_44e013e4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_44e013e4
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_44e013e4
 Guilty Gear (Franchise) / int_44f79734
type
Jump Physics
 Guilty Gear (Franchise) / int_44f79734
comment
Jump Physics: Everyone can double jump, save Chipp, who can triple jump. In addition, there are midair dashes. Justice can both triple jump and triple air dash. You can only imagine what that kind of mobility, combined with superior offense, defense, and attack priority compared to virtually every other character in the game, spells out for her as a character. Sadly, Justice's rebalancing in Plus R left her without her triple jump and any air dashes unless she performs a specific full-Tension Overdrive (Omega Shift), and even then it's temporary. Kliff stands out in that his jumps are extremely floaty, much like those of Dhalsim or Anakaris. In AC+R, however, this was severely toned-down as part of his rebalancing.
 Guilty Gear (Franchise) / int_44f79734
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_44f79734
 Guilty Gear (Franchise) / int_44f9bbcf
type
Player Mooks
 Guilty Gear (Franchise) / int_44f9bbcf
comment
Player Mooks: The various Servants in Overture avert this, each character's Tribe having several individualized and role-specific units designated as either Minions, Standard Servants, or Elite Servants, with the twist that they're physical manifestations of their Master Units' souls.
 Guilty Gear (Franchise) / int_44f9bbcf
featureApplicability
1.0
 Guilty Gear (Franchise) / int_44f9bbcf
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_44f9bbcf
 Guilty Gear (Franchise) / int_45bf382b
type
Game Mod
 Guilty Gear (Franchise) / int_45bf382b
comment
Game Mod: Strive has a surprisingly robust modding scene for a fighting game, and one at the beginning of its days. Mods range from alternate color palettes, intros, new particle effects, and even one that turns May's Totsugeki in to Pokémon Speak.
 Guilty Gear (Franchise) / int_45bf382b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_45bf382b
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_45bf382b
 Guilty Gear (Franchise) / int_48081842
type
The Stinger
 Guilty Gear (Franchise) / int_48081842
comment
Xrd Revelator has one at the end of its story as well, despite it initially seeming to end on both a high note and a very definitive note. So Jack-O merges with Justice, Aria is reborn, the Universal Will is defeated, Elphelt is saved. But That Man - Asuka R. Kreuz, Sol's former friend - confronts Sol in The Stinger and admits that with Aria whole again, it is time they settle their own business at last. And also, Aria is whole again... except her Justice half didn't want to merge, because it was wracked with guilt over the atrocities it had committed. Just what mental state is Aria going to be in when she wakes up? And that is on of top of whatever I-No is planning to do.
 Guilty Gear (Franchise) / int_48081842
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1.0
 Guilty Gear (Franchise) / int_48081842
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_48081842
 Guilty Gear (Franchise) / int_49d18492
type
Scenery Gorn
 Guilty Gear (Franchise) / int_49d18492
comment
Scenery Gorn: The GGX trailer, parts of the manga and the AD 2173 stage. Other qualifiers include the Graveyard (the stage Kliff is associated with), Hell (particularly in AC), Babylon (I-No's non-boss stage in XX, which still manages to qualify as regular ol' Scenery Porn) and the Ruins of a Castle stage from GG Boost Mode in Isuka. The backdrop of the final battle in Xrd is none other than the ruins of Japan. All prior story material tells you that Justice annihilated it, and make no mistake, the claim is no exaggeration at all.
 Guilty Gear (Franchise) / int_49d18492
featureApplicability
1.0
 Guilty Gear (Franchise) / int_49d18492
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_49d18492
 Guilty Gear (Franchise) / int_49d59be9
type
Scenery Porn
 Guilty Gear (Franchise) / int_49d59be9
comment
Scenery Porn: Although the world suffered heavily as a result of the Gear attacks, the various locales you see in-game do a good job of showcasing its remaining beauty, both natural and man-made. Stages in X, XX/AC, and Isuka like Russia, China, London, and the Japanese Colony are breathtaking, and even more otherworldly places like the Grove, the Phantom City, and Kingdom Cemetery have their own charm. To say nothing of the backdrops in Overture. The Gear utopia (and island paradise) Ganymede comes leaping to mind. Xrd looks set to continue the trend with equally colorful and vibrant destinations, both returning and new.
 Guilty Gear (Franchise) / int_49d59be9
featureApplicability
1.0
 Guilty Gear (Franchise) / int_49d59be9
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_49d59be9
 Guilty Gear (Franchise) / int_4a77ab98
type
Plot Device All Along
 Guilty Gear (Franchise) / int_4a77ab98
comment
Plot Device All Along: In Story Mode of Strive, Giovanna makes fun of the cartoony star design on the badge her US Secret Service superior wears, despite him pointing out that it was designed by 76th POTUS Vernon. Later on, her commenting about the service jackets and the difference of badges - her boss was wearing the badge with the cartoon star, while her fellow agent Udo wore the normal version - is what tips off Leo that the "Happy Chaos" who was being arrested wasn't the real one.
 Guilty Gear (Franchise) / int_4a77ab98
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_4a77ab98
 Guilty Gear (Franchise) / int_4ac8b81f
type
Humans Are the Real Monsters
 Guilty Gear (Franchise) / int_4ac8b81f
comment
Humans Are the Real Monsters: Gears were originally intended to be the next step in human evolution, hence the name "Gear". However, after officials saw the technology's power, it was decided to weaponize it instead. Similarly, the first two "successful" gears, Sol/Frederick and Justice/Aria, were gearized without their consent, with each suffering Power Incontinence and Brainwashed and Crazy respectively as a consequence of That Man's Evilutionary Biologist attempt to "help" them.
 Guilty Gear (Franchise) / int_4ac8b81f
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1.0
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1.0
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Guilty Gear (Franchise) / int_4ac8b81f
 Guilty Gear (Franchise) / int_4c798fd5
type
Shock and Awe
 Guilty Gear (Franchise) / int_4c798fd5
comment
Like Eddie, the puppet Zappa has disappears instantly if either of them get hit once. If Zappa lands eight specials in a single round, the next summon will be Roah, which makes him extremely overpowered for fifteen seconds.
 Guilty Gear (Franchise) / int_4c798fd5
featureApplicability
1.0
 Guilty Gear (Franchise) / int_4c798fd5
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1.0
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Guilty Gear (Franchise) / int_4c798fd5
 Guilty Gear (Franchise) / int_4da6ac
type
Rated M for Manly
 Guilty Gear (Franchise) / int_4da6ac
comment
Subverted in two ways; first, "good" characters like Sol, Baiken, Millia, and Anji and villainous characters like Zato-1 and I-No. Second, characters like Testament converted from evil to good.
 Guilty Gear (Franchise) / int_4da6ac
featureApplicability
-0.3
 Guilty Gear (Franchise) / int_4da6ac
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1.0
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Guilty Gear (Franchise) / int_4da6ac
 Guilty Gear (Franchise) / int_4f0b6445
type
Announcer Chatter
 Guilty Gear (Franchise) / int_4f0b6445
comment
Announcer Chatter: The announcer in Xrd is slightly more chatty than previous ones, right up to making remarks at the character select screen and during the Versus Character Splash.
 Guilty Gear (Franchise) / int_4f0b6445
featureApplicability
1.0
 Guilty Gear (Franchise) / int_4f0b6445
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1.0
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Guilty Gear (Franchise) / int_4f0b6445
 Guilty Gear (Franchise) / int_4f4372e9
type
Early-Installment Weirdness
 Guilty Gear (Franchise) / int_4f4372e9
comment
Early Installment Weirdness: Missing Link can feel like a radically different game compared to the rest of the series. No Roman Cancel, a radically unbalanced roster along with a rather different visual style compared to the higher-resolution games that would follow, Baiken being a secret Optional Boss rather than a proper roster member, and various other quirks. Most infamously, Instant Kills didn't require any sort of meter nor had any consequences, were easy to confirm into and boiled down to finishing another input faster than your opponent could respond, and ended the match right then and there compared to later games. The AI abused this with impunity.
 Guilty Gear (Franchise) / int_4f4372e9
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1.0
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1.0
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Guilty Gear (Franchise) / int_4f4372e9
 Guilty Gear (Franchise) / int_5029c444
type
Audible Sharpness
 Guilty Gear (Franchise) / int_5029c444
comment
Audible Sharpness
 Guilty Gear (Franchise) / int_5029c444
featureApplicability
1.0
 Guilty Gear (Franchise) / int_5029c444
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5029c444
 Guilty Gear (Franchise) / int_52475ffd
type
Cutting Off the Branches
 Guilty Gear (Franchise) / int_52475ffd
comment
Cutting Off the Branches: Justice's story mode in Accent Core Plus (a retelling of the first game) is something to behold. Basically all arcades in the original game are turned non-canon, Justice kills Kliff, beats the crap out of everyone in the original cast with the exception of the characters that aren't in AC+ (at least not how they were in the first game), fights Sol and dies after he gets a Heroic Second Wind.
 Guilty Gear (Franchise) / int_52475ffd
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1.0
 Guilty Gear (Franchise) / int_52475ffd
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_52475ffd
 Guilty Gear (Franchise) / int_52c77876
type
Mark of the Supernatural
 Guilty Gear (Franchise) / int_52c77876
comment
Mark of the Supernatural: Red Eyes are a sign of being a Gear.
 Guilty Gear (Franchise) / int_52c77876
featureApplicability
1.0
 Guilty Gear (Franchise) / int_52c77876
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_52c77876
 Guilty Gear (Franchise) / int_5313c266
type
Bookends
 Guilty Gear (Franchise) / int_5313c266
comment
Bookends: The beginning and the end of Xrd story mode has Elphelt nullifying Ramlethal's Taking You with Me attempt on Sol, and Ramlethal nullifying Elphelt's Dying as Yourself attempt, respectively. Sol's story arc began with him discarding his identity as Frederick Bulsara and assuming the moniker of Sol Badguy. At the end of -STRIVE-, he discards his persona of the hero Sol Badguy by faking his death and lives the rest of his life once again as Frederick Bulsara.
 Guilty Gear (Franchise) / int_5313c266
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1.0
 Guilty Gear (Franchise) / int_5313c266
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5313c266
 Guilty Gear (Franchise) / int_53f5119f
type
The Dragon
 Guilty Gear (Franchise) / int_53f5119f
comment
Several in Xrd, to the point that its Story Mode ends with a "To Be Continued." Sol, likely along with Sin and an emotionally-developed Ramlethal have to save Elphelt from her captors. Ky has been revealed to be part-Gear, and Dizzy has been revived. May's illness has yet to be fully resolved, and Faust's research of her reveals something nasty is going to go down in Japan. Zato-1 has been revived, implying more possibilities for the Assassin's Guild. The fate of That Man after the battle hasn't been revealed yet. Bedman's plan isn't finished, and he is The Dragon to Ariels, ruler of the Sanctus Populi.
 Guilty Gear (Franchise) / int_53f5119f
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1.0
 Guilty Gear (Franchise) / int_53f5119f
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_53f5119f
 Guilty Gear (Franchise) / int_54321e11
type
Innocent Fanservice Girl
 Guilty Gear (Franchise) / int_54321e11
comment
Also, Dizzy is the kindest, most innocent character in the series but she wears the skimpiest outfit.
 Guilty Gear (Franchise) / int_54321e11
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1.0
 Guilty Gear (Franchise) / int_54321e11
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_54321e11
 Guilty Gear (Franchise) / int_5517f7a5
type
Just Think of the Potential!
 Guilty Gear (Franchise) / int_5517f7a5
comment
Just Think of the Potential!: The Gear Project started out with the goal to get rid of illness and disease, but That Man foresaw that someone will eventually repurpose it for military applications, and had measures taken to prevent that, or in worse case destroy the research. Obviously, they didn't work.
 Guilty Gear (Franchise) / int_5517f7a5
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5517f7a5
 Guilty Gear (Franchise) / int_55cd4012
type
"Everybody Dies" Ending
 Guilty Gear (Franchise) / int_55cd4012
comment
One shown in an XX drama CD, where Ky's death results in a future where Dizzy takes over for her late mother as the leader of the Gears, and most of the cast dies by the end. Thankfully, I-No, spurred on by That Man, saves Ky for her own interests, bringing a much more positive end to the Crusades.
 Guilty Gear (Franchise) / int_55cd4012
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_55cd4012
 Guilty Gear (Franchise) / int_58204b95
type
Magic Knight
 Guilty Gear (Franchise) / int_58204b95
comment
Magic Knights: The members of Sacred Order, Sol and Ky included.
 Guilty Gear (Franchise) / int_58204b95
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1.0
 Guilty Gear (Franchise) / int_58204b95
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_58204b95
 Guilty Gear (Franchise) / int_5874eb12
type
Organic Technology
 Guilty Gear (Franchise) / int_5874eb12
comment
Organic Technology: The Gears themselves, being created from a combination of magic, complex A.I. programming, and a hodge podge of DNA taken straight from the kingdom Animalia.
 Guilty Gear (Franchise) / int_5874eb12
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1.0
 Guilty Gear (Franchise) / int_5874eb12
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5874eb12
 Guilty Gear (Franchise) / int_5a4aa505
type
Government Conspiracy
 Guilty Gear (Franchise) / int_5a4aa505
comment
This is justified to a degree: Dizzy is Justice's daughter, has the ability to resuscitate dormant Gears (which makes her a target of the Government Conspiracy), and is called "the hope of the world" by That Man (who always seems to know what lies ahead), while I-No is one of That Man's servants and was the only one playable until Raven was given his turn in GG2 (thus usually providing the most direct link to her enigmatic master). The two, while not quite Demoted to Extra, also lose some of their direct presence in later games: Dizzy is put into stasis due to a timeseal Ky caused to prevent her sublimation and serves as more of a plot device than an actual character in Overture, and I-No is overshadowed by other plot-centric villains and characters (Crow in AC+, Ramlethal Valentine in Xrd Sign and Jack-O and Ariels in Xrd Revelator) after XX.
 Guilty Gear (Franchise) / int_5a4aa505
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5a4aa505
 Guilty Gear (Franchise) / int_5ad39c3a
type
Play Every Day
 Guilty Gear (Franchise) / int_5ad39c3a
comment
Play Every Day: In -REV 2-, the first time you visit a multiplayer lobby in a single day, a chest is located somewhere which automatically unlocks a random assortment of items in the same fashion of fishing when opened.
 Guilty Gear (Franchise) / int_5ad39c3a
featureApplicability
1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5ad39c3a
 Guilty Gear (Franchise) / int_5b607875
type
Inconsistent Dub
 Guilty Gear (Franchise) / int_5b607875
comment
Inconsistent Dub: Official translations of the characters' special technique can vary wildly, be it slight changes in spelling to complete reworkings of the wording/phrasing. The games have flip-flopped a lot on which move is named what, and some of the (newly) "official" names may end sounding less natural than previous translations. Part of this has been caused by the series having four different English publishers over its lifetime (Atlus, American Sammy, Majesco, and then Aksys), with a bevy of translation teams. It's been more consistent since Aksys became the franchise's more or less permanent publisher, though, though occasionally there's still a slip-up.
 Guilty Gear (Franchise) / int_5b607875
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1.0
 Guilty Gear (Franchise) / int_5b607875
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5b607875
 Guilty Gear (Franchise) / int_5b84f2a
type
Transhuman
 Guilty Gear (Franchise) / int_5b84f2a
comment
Transhuman: Gears were intended to be the next step in human evolution (hence "the missing link" that is the first game's subtitle). As the Gear conversion process applies a patchwork of various animal genes to the base organism, only a handful of Gears who were originally human retain any semblance of their humanity in a physiological and anatomical sense. Additionally, only a few of them are lucky to retain their cognizance, though Gears do have the potential to evolve (back) to human levels of sentience.
 Guilty Gear (Franchise) / int_5b84f2a
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1.0
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1.0
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Guilty Gear (Franchise) / int_5b84f2a
 Guilty Gear (Franchise) / int_5ce7dbb9
type
Central Theme
 Guilty Gear (Franchise) / int_5ce7dbb9
comment
Some stages reflect the Central Theme of the series: Nirvana, Babylon, Heaven, and Hell.
 Guilty Gear (Franchise) / int_5ce7dbb9
featureApplicability
1.0
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1.0
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Guilty Gear (Franchise) / int_5ce7dbb9
 Guilty Gear (Franchise) / int_5e105542
type
Magic Genetics
 Guilty Gear (Franchise) / int_5e105542
comment
Magic Genetics: Human magic users mostly sidestep this as they were the ones who discovered magic in the first place and have to follow complex rules in order to use it. The Gears and Backyard residents, on the other hand, seem to exist specifically to disregard the scientific laws of nature, and stylishly at that.
 Guilty Gear (Franchise) / int_5e105542
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1.0
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1.0
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Guilty Gear (Franchise) / int_5e105542
 Guilty Gear (Franchise) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 Guilty Gear (Franchise) / int_5ec15a79
comment
Genetic Engineering is the New Nuke: The Guilty Gear universe is an aftermath of the said scientific (magical) innovation. Gears are biological weapons that were powerful enough to stand against humans for a hundred years and had almost pushed humanity into extinction in the drama CDs.
 Guilty Gear (Franchise) / int_5ec15a79
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1.0
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1.0
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Guilty Gear (Franchise) / int_5ec15a79
 Guilty Gear (Franchise) / int_5f611b7e
type
Good All Along
 Guilty Gear (Franchise) / int_5f611b7e
comment
Late in Xrd's Story mode, it is revealed that as part of their effort to conquer the world, the Conclave plan to resurrect Justice, the Gear that nearly destroyed the human race during the Crusades. It also heavily establishes that That Man was Good All Along to try to stop this plan, and overall his motivations are much more sympathetic than they originally were thought to be.
 Guilty Gear (Franchise) / int_5f611b7e
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1.0
 Guilty Gear (Franchise) / int_5f611b7e
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1.0
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Guilty Gear (Franchise) / int_5f611b7e
 Guilty Gear (Franchise) / int_5f6b941c
type
The Seven Mysteries
 Guilty Gear (Franchise) / int_5f6b941c
comment
The Seven Mysteries: Of the 8 Jinki from the Outrage set, only 4 of them are shown: Sol's Fireseal/Fuenken, Ky's Thunderseal/Furaiken, Anji's Zessen, and Slayer, who has a dagger which can cut through Forbidden Beasts. While we never see it properly on its own, the Flashing Fang/Senga is later acquired by Sol at some point after Guilty Gear XX and combined with the Fireseal to make the Junkyard Dog MkIII where it takes the form of a bladed shell around the Fireseal that can split down the middle to reveal the sword underneath. Likewise, this is suggested of the aforementioned Forbidden Beasts, also known as the "Six Forbidden Magics." Only two, Eddie and Angra (the fifth and sixth organisms according to supplemental materials, respectively tethered to Zato and Millia), have been seen so far, with Venom being a third test subject for the bonding process who was rejected when his body was deemed unsuitable as host material.
 Guilty Gear (Franchise) / int_5f6b941c
featureApplicability
1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5f6b941c
 Guilty Gear (Franchise) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 Guilty Gear (Franchise) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: Robo-Ky has to manage two different meters. One is a thermostat, which builds up as he fights and can only be vented via a certain command or risk a damaging explosion. He also has a power gauge which, unlike everyone else, cannot be charged conventionally and can only be charged via a laid-out power mat or his command grab. His special and Overdrive attacks drain from this power gauge. Order-Sol is a downplayed example (and borderline subversion), possessing a Charge Meter that improves his specials and Overdrives as he gains levels. Using his specials will drain a fair amount of meter (though the drain rate was decreased in AC+R), which will then need to be recharged. While it is certainly possible to use O.Sol to deadly effect without charging up, players who can properly manage his level of charge—which includes using Action Charge note pressing D after any special aside of Charge and Charge Burst to restore a portion of his meter and his ability to "Charge Keep" note using the Level 1 versions of specials instead of the Level 2 or Level 3 ones by inputting D along with the specific command; Gun Blaze is the sole exception, as the directional input overlaps with Charge's—will literally get the most bang for their buck. Sin in Xrd has a similar mechanic, but his second meter is filled by using a special where he just eats a bite of mutton in the middle of the fight. All of the Valentines in Xrd have some kind of unique mechanic based on another genre of gaming. Ramlethal has canned combos similar to other fighting games like Mortal Kombat, Elphelt primarily uses guns, and Jack'O takes advantage of her Servants. Xrd newcomer Elphelt is an oddity among the entire cast in that she relies heavily on guns to keep opponents at bay, wielding a shotgun and a sniper rifle. Players have to enter a specific command to have Elphelt line up her shots and then have to manually aim before firing. Unless a reload command is input, Elphelt will immediately stow away her weapon until its next use. She also has a move where she pulls the pin on a grenade with a three second timer. Actually throwing the grenade is a separate command, so it can explode in her pocket if the player forgets to throw it. Johnny has to manage a truly limited resource, his coins. If a coin toss hits, it will power up the next use of his signature Mist Finer, giving the move incredible range and power. But with only five coins per round (unless he successfully uses the Treasure Hunt super and restocks his stash), he has to toss them carefully. Some characters in Strive have unique mechanics: Ramlethal can propel her swords forward, which reduces the power and range of her attacks until they return. Nagoriyuki is a vampire and must manage Blood Gauge, gaining charge with most attacks and reducing it with a command grab. When it maxes out, he gains a massive boost to damage but constantly loses HP until he exits the bloodlust state, either over time or by using a bloodlust-exclusive Overdrive. Happy Chaos, Strive's third DLC character and slightly insane godlike being, is impressively complicated compared to the iteration's generally streamlined design. He doesn't have a traditional Heavy Slash attack, instead pulling out a gun in exchange for no longer being able to block. The use of which is limited by two separate meters - ammo and concentration, the latter representing the scatterbrained omniscient's ability to remember how to shoot. If that's not enough, the gun does aim automatically, but this is represented by a crosshair overlaid on the screen, which tracks at a rate influenced by the opponent's movement, Chaos' attacks, and even a debuff he can inflict. Did we mention that the gun can be fired at any time, including during attacks, without interrupting the character's other actions?
 Guilty Gear (Franchise) / int_5fc1c4b5
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1.0
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1.0
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Guilty Gear (Franchise) / int_5fc1c4b5
 Guilty Gear (Franchise) / int_5fcb9ad1
type
Time Skip
 Guilty Gear (Franchise) / int_5fcb9ad1
comment
Guilty Gear 2: Overture. It's set after a 5-year Time Skip (with some rather big developments happening during that missing chunk of time), all characters gone except for Sol and Ky (who are redesigned), and all the other settings are gone. The characters part is lessened after Xrd comes in, confirming that characters from the Assassins' Guild (Millia, Zato/Eddie, Venom, Slayer), Jellyfish Pirates (Johnny, May), Potemkin, Chipp, Axl and I-No are still around. REVELATOR and Rev 2 eventually confirmed the whereabouts of everyone except for Testament, Bridget and A.B.A..
 Guilty Gear (Franchise) / int_5fcb9ad1
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5fcb9ad1
 Guilty Gear (Franchise) / int_5fcedca
type
Big Eater
 Guilty Gear (Franchise) / int_5fcedca
comment
Big Eater: The Neo New York stage in Xrd features a large old man in the background, sitting back and eating from a bag full of hamburgers as he watches you fight.
 Guilty Gear (Franchise) / int_5fcedca
featureApplicability
1.0
 Guilty Gear (Franchise) / int_5fcedca
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_5fcedca
 Guilty Gear (Franchise) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Guilty Gear (Franchise) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The series contains your typical endgame bosses with abilities or juiced-up moves not available in their playable formats, sometimes with permanently-recharging Tension gages. The Gold and Shadow palette swaps available for CPU's in the XX series can also qualify for many of the same reasons. Playing The Missing Link nowadays highlights that for as broken and abusable as the Instant Kills were in that game, the computer is especially guilty of deciding to just hit-confirm into an instant kill state and then finish the input to destroy you before you could ever reasonably react, whenever they damn well pleased with no way to see it coming or predict it. Good luck ever fighting the Optional Boss without using save states.
 Guilty Gear (Franchise) / int_6041e4f4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6041e4f4
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_6041e4f4
 Guilty Gear (Franchise) / int_60a7a630
type
Charge Meter
 Guilty Gear (Franchise) / int_60a7a630
comment
Order-Sol is a downplayed example (and borderline subversion), possessing a Charge Meter that improves his specials and Overdrives as he gains levels. Using his specials will drain a fair amount of meter (though the drain rate was decreased in AC+R), which will then need to be recharged. While it is certainly possible to use O.Sol to deadly effect without charging up, players who can properly manage his level of charge—which includes using Action Charge note pressing D after any special aside of Charge and Charge Burst to restore a portion of his meter and his ability to "Charge Keep" note using the Level 1 versions of specials instead of the Level 2 or Level 3 ones by inputting D along with the specific command; Gun Blaze is the sole exception, as the directional input overlaps with Charge's—will literally get the most bang for their buck. Sin in Xrd has a similar mechanic, but his second meter is filled by using a special where he just eats a bite of mutton in the middle of the fight.
 Guilty Gear (Franchise) / int_60a7a630
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1.0
 Guilty Gear (Franchise) / int_60a7a630
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_60a7a630
 Guilty Gear (Franchise) / int_60f567f1
type
Lonely Piano Piece
 Guilty Gear (Franchise) / int_60f567f1
comment
Same goes for "Missing" and "Walk in the Dusk", two of the six staff roll themes in XX. They are compositions relying almost entirely on the piano and strings, only serving to make those Bittersweet and Downer Endings in Story Mode all the more poignant.
 Guilty Gear (Franchise) / int_60f567f1
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1.0
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1.0
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Guilty Gear (Franchise) / int_60f567f1
 Guilty Gear (Franchise) / int_617f0563
type
Heel–Face Turn
 Guilty Gear (Franchise) / int_617f0563
comment
As of AC+, Anji may have become a villain. Though that ends up subverted that after one direct look at Baiken, and he called it quits and rejoins Baiken.
 Guilty Gear (Franchise) / int_617f0563
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-0.3
 Guilty Gear (Franchise) / int_617f0563
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_617f0563
 Guilty Gear (Franchise) / int_62259825
type
Nintendo Hard
 Guilty Gear (Franchise) / int_62259825
comment
Nintendo Hard: Some of the missions in the series can be incredibly frustrating due to overwhelming odds stacked against the player, e.g. Mission 50 in Guilty Gear X2/Mission 100 in Reload, Normal Ky at 50% Health and poisoned vs Gold EX Sol with regeneration. Note that Gold Sol already has regeneration and boosted speed and attack. His attack and speed is boosted even further because he's in permanent Dragon Install.
 Guilty Gear (Franchise) / int_62259825
featureApplicability
1.0
 Guilty Gear (Franchise) / int_62259825
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_62259825
 Guilty Gear (Franchise) / int_6293c185
type
Sequel Hook
 Guilty Gear (Franchise) / int_6293c185
comment
Sequel Hook: Several in Xrd, to the point that its Story Mode ends with a "To Be Continued." Sol, likely along with Sin and an emotionally-developed Ramlethal have to save Elphelt from her captors. Ky has been revealed to be part-Gear, and Dizzy has been revived. May's illness has yet to be fully resolved, and Faust's research of her reveals something nasty is going to go down in Japan. Zato-1 has been revived, implying more possibilities for the Assassin's Guild. The fate of That Man after the battle hasn't been revealed yet. Bedman's plan isn't finished, and he is The Dragon to Ariels, ruler of the Sanctus Populi. Xrd REV 2's After Story drops some major hints about a future installment. Raven is looking to challenge Sol, who is also being challenged by That Man. That Man turns himself over to the authorities, in an obvious bid to arrange a fight with Sol. Finally, another worldwide event known as G4 will be taking place. And of course, the reconstituted Aria pointedly does not appear on camera at any point during the After Stories.
 Guilty Gear (Franchise) / int_6293c185
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6293c185
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6293c185
 Guilty Gear (Franchise) / int_62f9d08e
type
Freeze-Frame Bonus
 Guilty Gear (Franchise) / int_62f9d08e
comment
Freeze-Frame Bonus: As of Xrd, most of the characters have tiny inscriptions on parts of their outfits, such as "A merry heart doeth good like a medicine" written on the back of Faust's coat and "Settle With Elegance" engraved on Venom's glove. These can be seem more easily in -REVELATOR-'s Digital Figure mode. This was also the case in Overture, such as the "Nonsugar" engraving on Valentine's sleeves and the words "Proteus" and "Universe" adorning That Man's robes in a multitude of spots, as well as the phrase "Heven Made Men For Its Reason, Men Respect Men For Their Own Sake" scribbled on their back coattails.
 Guilty Gear (Franchise) / int_62f9d08e
featureApplicability
1.0
 Guilty Gear (Franchise) / int_62f9d08e
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_62f9d08e
 Guilty Gear (Franchise) / int_643618e5
type
Replacement Goldfish
 Guilty Gear (Franchise) / int_643618e5
comment
Replacement Goldfish: Bedman uses this trope as way of proving to Ramlethal that she is more than a tool. He kills Sin's magehound she bonded with during her arrest and conjures an identical one. Ramlethal tries to pet the new one, but stops and begins to cry, saying it is not the same.
 Guilty Gear (Franchise) / int_643618e5
featureApplicability
1.0
 Guilty Gear (Franchise) / int_643618e5
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_643618e5
 Guilty Gear (Franchise) / int_65244998
type
Lightning Can Do Anything
 Guilty Gear (Franchise) / int_65244998
comment
Lightning Can Do Anything: St.Elmo's fire, the lightning so big that they had to build a castle-sized lightning rod to tame it, kickstarts Justice's body's control of Gears in Xrd.
 Guilty Gear (Franchise) / int_65244998
featureApplicability
1.0
 Guilty Gear (Franchise) / int_65244998
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_65244998
 Guilty Gear (Franchise) / int_652c32fa
type
Super-Deformed
 Guilty Gear (Franchise) / int_652c32fa
comment
Super-Deformed: Petit and Petit 2 for the WonderSwan Color. As is par the course for SD fighters, the games' tone is far lighter and sillier than normal, right down to amping up the comedic factor of some of the Instant Kills.
 Guilty Gear (Franchise) / int_652c32fa
featureApplicability
1.0
 Guilty Gear (Franchise) / int_652c32fa
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_652c32fa
 Guilty Gear (Franchise) / int_66eb095a
type
Villain Override
 Guilty Gear (Franchise) / int_66eb095a
comment
Villain Override: In one of the flashbacks in Xrd's Story Mode, the man who would become "That Man" assumed direct control of Aria, now the Gear Justice, to vaporize Japan before creatures from the Backyard could invade the Earth through it.
 Guilty Gear (Franchise) / int_66eb095a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_66eb095a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_66eb095a
 Guilty Gear (Franchise) / int_675056e4
type
Signature Move
 Guilty Gear (Franchise) / int_675056e4
comment
Axl Low's Signature Move, "Rensen Geki", requires a back-forward motion to execute, resulting in a very long-ranged strike with his chain sickle. He can also follow up with additional commands like angling the chain upwards or performing a spinning attack.
 Guilty Gear (Franchise) / int_675056e4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_675056e4
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_675056e4
 Guilty Gear (Franchise) / int_67fe4b8e
type
Ship Sinking
 Guilty Gear (Franchise) / int_67fe4b8e
comment
Ship Sinking: Hoo boy, did Overture ever trip over this land mine. Dizzy had a very wide number of people she was close to in the series, but it was ultimately decided in Overture that she'd be paired up with Ky Kiske while the rest don't appear at all. More like a Ship Hull Breach, but in Strive, let's just say Ramlethal/Sin shippers were not happy that Ram is suddenly interested and "admires" Leo.
 Guilty Gear (Franchise) / int_67fe4b8e
featureApplicability
1.0
 Guilty Gear (Franchise) / int_67fe4b8e
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_67fe4b8e
 Guilty Gear (Franchise) / int_6a2ae11f
type
Improbable Weapon User
 Guilty Gear (Franchise) / int_6a2ae11f
comment
Improbable Weapon User: So many. Alongside swords, scythes and arm blades there are giant scalpels, guitars, pool cues, Prehensile Hair, yo-yos, giant keys and anchors.
 Guilty Gear (Franchise) / int_6a2ae11f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6a2ae11f
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6a2ae11f
 Guilty Gear (Franchise) / int_6aa1a448
type
Lightning/Fire Juxtaposition
 Guilty Gear (Franchise) / int_6aa1a448
comment
Lightning/Fire Juxtaposition: Further accenting their rivalry, Sol Badguy uses the Fuuenken (aka Fireseal) while Ky Kiske wields the Fuuraiken (aka Thunderseal).
 Guilty Gear (Franchise) / int_6aa1a448
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6aa1a448
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6aa1a448
 Guilty Gear (Franchise) / int_6ac6a56a
type
And Your Reward Is Clothes
 Guilty Gear (Franchise) / int_6ac6a56a
comment
And Your Reward Is Clothes: In -REVELATOR-, you unlock alternate colors 7 through 17 by fishing for them at the pond in multiplayer lobbies. This doubles to the 24 alternate colors for each character in Digital Figure mode (where you can obtain the DLC colors).
 Guilty Gear (Franchise) / int_6ac6a56a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6ac6a56a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6ac6a56a
 Guilty Gear (Franchise) / int_6b2b3b59
type
The Reveal
 Guilty Gear (Franchise) / int_6b2b3b59
comment
The Reveal: The titular Guilty Gear is Sol Badguy, one of the original researchers of the project. He's actually 170 years old.
 Guilty Gear (Franchise) / int_6b2b3b59
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6b2b3b59
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6b2b3b59
 Guilty Gear (Franchise) / int_6c3d1777
type
Magic A Is Magic A
 Guilty Gear (Franchise) / int_6c3d1777
comment
Magic A Is Magic A: Buried in Magi Babble is many rules and guidelines of how magic was discovered and how it's used in the Guilty Gear universe, such as the Twelve Steps and the Backyard from which the world's "source code" can be played with to create magic.
 Guilty Gear (Franchise) / int_6c3d1777
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6c3d1777
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6c3d1777
 Guilty Gear (Franchise) / int_6d41b8da
type
Fantastic Aesop
 Guilty Gear (Franchise) / int_6d41b8da
comment
Fantastic Aesop: Don't tamper with genes and turn creatures into magical weapons of war... because they will wipe out the Japanese as the opening shot of a century-long war.
 Guilty Gear (Franchise) / int_6d41b8da
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6d41b8da
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6d41b8da
 Guilty Gear (Franchise) / int_6f19f5e0
type
Unusual Halo
 Guilty Gear (Franchise) / int_6f19f5e0
comment
Unusual Halo: Jack O' Valentine has a glowing circular halo with four pointy triangles.
 Guilty Gear (Franchise) / int_6f19f5e0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_6f19f5e0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_6f19f5e0
 Guilty Gear (Franchise) / int_7040b6bc
type
Understatement
 Guilty Gear (Franchise) / int_7040b6bc
comment
Understatement: After Sin and Elphelt bond in a Ditzy way:
 Guilty Gear (Franchise) / int_7040b6bc
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7040b6bc
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7040b6bc
 Guilty Gear (Franchise) / int_710e51e0
type
Dressed Like a Dominatrix
 Guilty Gear (Franchise) / int_710e51e0
comment
Dressed Like a Dominatrix: I-No is a mysterious, cruel, and manipulative woman who's a playable boss in some of the games. She wears a skimpy red jacket and a red miniskirt, a choker, thigh-high boots, and a witch's hat.
 Guilty Gear (Franchise) / int_710e51e0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_710e51e0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_710e51e0
 Guilty Gear (Franchise) / int_7115b262
type
Repeat Cut
 Guilty Gear (Franchise) / int_7115b262
comment
Repeat Cut: A victory in Xrd will usually treat you to a three-time replay of the finishing move you landed. If not, you'll instead get a sweeping, dynamic camera angle of the stage and fighters.
 Guilty Gear (Franchise) / int_7115b262
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7115b262
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7115b262
 Guilty Gear (Franchise) / int_71a223fc
type
Up to Eleven
 Guilty Gear (Franchise) / int_71a223fc
comment
Note that Gold Sol already has regeneration and boosted speed and attack. His attack and speed is boosted even further because he's in permanent Dragon Install.
 Guilty Gear (Franchise) / int_71a223fc
featureApplicability
1.0
 Guilty Gear (Franchise) / int_71a223fc
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_71a223fc
 Guilty Gear (Franchise) / int_73a4d5e4
type
Speed Stripes
 Guilty Gear (Franchise) / int_73a4d5e4
comment
Speed Stripes: During super jumps and various special moves.
 Guilty Gear (Franchise) / int_73a4d5e4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_73a4d5e4
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_73a4d5e4
 Guilty Gear (Franchise) / int_753cdedd
type
Third Is 3D
 Guilty Gear (Franchise) / int_753cdedd
comment
Third Is 3D: Well, Xrd (with three Xs) uses 3D models as opposed to 2D sprites from the previous games, though technically it's the fourth main fighting game entry in the series (possibly even the fifth if you consider the changes between vanilla XX and Accent Core Plus, both in gameplay and the story department, to be enough for AC+ to stand on its own). In an odd twist, the model animation has no tweening and different shading every frame, making them look much like hand-drawn sprites.
 Guilty Gear (Franchise) / int_753cdedd
featureApplicability
1.0
 Guilty Gear (Franchise) / int_753cdedd
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_753cdedd
 Guilty Gear (Franchise) / int_76933235
type
Depopulation Bomb
 Guilty Gear (Franchise) / int_76933235
comment
Depopulation Bomb: The Cradle, mainly because its method of movement involves transporting itself into the Backyard. As the on-site investigation of Babylon concluded, only humans and animals disappeared while leaving the city intact.
 Guilty Gear (Franchise) / int_76933235
featureApplicability
1.0
 Guilty Gear (Franchise) / int_76933235
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_76933235
 Guilty Gear (Franchise) / int_76a5eaf8
type
Spotlight-Stealing Squad
 Guilty Gear (Franchise) / int_76a5eaf8
comment
Spotlight-Stealing Squad: Barring Sol and Ky, some characters are a little bit too prominent to the central plot, especially Dizzy. This is followed by I-No, who gets some moments with the aforementioned character as well. This is justified to a degree: Dizzy is Justice's daughter, has the ability to resuscitate dormant Gears (which makes her a target of the Government Conspiracy), and is called "the hope of the world" by That Man (who always seems to know what lies ahead), while I-No is one of That Man's servants and was the only one playable until Raven was given his turn in GG2 (thus usually providing the most direct link to her enigmatic master). The two, while not quite Demoted to Extra, also lose some of their direct presence in later games: Dizzy is put into stasis due to a timeseal Ky caused to prevent her sublimation and serves as more of a plot device than an actual character in Overture, and I-No is overshadowed by other plot-centric villains and characters (Crow in AC+, Ramlethal Valentine in Xrd Sign and Jack-O and Ariels in Xrd Revelator) after XX.
 Guilty Gear (Franchise) / int_76a5eaf8
featureApplicability
1.0
 Guilty Gear (Franchise) / int_76a5eaf8
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_76a5eaf8
 Guilty Gear (Franchise) / int_77473d35
type
God Is Evil
 Guilty Gear (Franchise) / int_77473d35
comment
God Is Evil: The Universal Will, which fried all human electronics in 1999, and summons Valentines to destroy humanity. Subverted in that it isn't actually God per se, but rather a rogue magical A.I.
 Guilty Gear (Franchise) / int_77473d35
featureApplicability
-0.3
 Guilty Gear (Franchise) / int_77473d35
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_77473d35
 Guilty Gear (Franchise) / int_777c0033
type
Technical Pacifist
 Guilty Gear (Franchise) / int_777c0033
comment
Dizzy is a Technical Pacifist who won't use her full powers for fear of killing innocent bystanders or even her opponent.
 Guilty Gear (Franchise) / int_777c0033
featureApplicability
1.0
 Guilty Gear (Franchise) / int_777c0033
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_777c0033
 Guilty Gear (Franchise) / int_779128c0
type
2½D
 Guilty Gear (Franchise) / int_779128c0
comment
2½D: Guilty Gear Xrd uses cel-shaded 3D models as opposed to traditional 2D sprites, allowing for less restrictive (and more spectacular) camera angles. Similar to to the Ultra Combos in Street Fighter IV, Dust attacks, certain Overdrives, and Instant Kills put this feature to good use. A particular thing to note is just how much the models have been made to look like sprites - perhaps the cleverest example is that, unlike most 3D model animation, the Xrd models lack animation interpolation or in-between frames - in short, they animate or move just like a sprite would. Not only does it make the gameplay feel a lot like a sprite-based fighting game of the future, but it's even strikingly used in the story mode, resulting in the cutscenes looking like what people thought "anime games" would look like in the 2000s, back in the 20th century.
 Guilty Gear (Franchise) / int_779128c0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_779128c0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_779128c0
 Guilty Gear (Franchise) / int_79a60aec
type
For Want of a Nail
 Guilty Gear (Franchise) / int_79a60aec
comment
For Want of a Nail: In one of the drama CDs. In the original timeline, Ky dies. And his life is pivotal to the whole war. Needless to say, the war went on even after Justice died because Dizzy took up Justice's role in the rebellion. It was eventually I-No, who met That Man and decided to save Ky's life, resulting in the current timeline.
 Guilty Gear (Franchise) / int_79a60aec
featureApplicability
1.0
 Guilty Gear (Franchise) / int_79a60aec
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_79a60aec
 Guilty Gear (Franchise) / int_7b6e47a5
type
Armor-Piercing Question
 Guilty Gear (Franchise) / int_7b6e47a5
comment
Armor-Piercing Question: In Xrd by Sin Kiske to Sol Badguy: It really hits home for the receiver - you can visibly see their realization upon hearing it.
 Guilty Gear (Franchise) / int_7b6e47a5
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7b6e47a5
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7b6e47a5
 Guilty Gear (Franchise) / int_7bf14666
type
And Now for Someone Completely Different
 Guilty Gear (Franchise) / int_7bf14666
comment
And Now for Someone Completely Different: Overture drops nearly all the bounty hunters, and instead focuses on the story of the Gears. Of all seven playable characters, only one is a normal human (Ky).
 Guilty Gear (Franchise) / int_7bf14666
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7bf14666
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7bf14666
 Guilty Gear (Franchise) / int_7e8ce096
type
Raised by Rival
 Guilty Gear (Franchise) / int_7e8ce096
comment
Raised by Rival: Ky Kiske had a son with a Gear named Dizzy, Sol's own daughter of sorts. Since he was ruling a kingdom at the time the child was conceived, and Gears were still seen as threats by the world, Ky leaves his son to his longtime rival and the boy's grandfather Sol Badguy's care.
 Guilty Gear (Franchise) / int_7e8ce096
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7e8ce096
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7e8ce096
 Guilty Gear (Franchise) / int_7f3be191
type
Impossibly Cool Clothes
 Guilty Gear (Franchise) / int_7f3be191
comment
Impossibly Cool Clothes: Damn near everybody!
 Guilty Gear (Franchise) / int_7f3be191
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7f3be191
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7f3be191
 Guilty Gear (Franchise) / int_7ffca8c4
type
Immortality Begins at Twenty
 Guilty Gear (Franchise) / int_7ffca8c4
comment
Immortality Begins at Twenty: Seems to be the case for the Gears (the humanoid ones, at least), who already exhibit vastly accelerated aging processes and are functionally ageless. Once they hit physical and mental maturity or were already in their prime when converted, they stop aging and remain in their current state indefinitely. For example, Testament appears to be in his twenties despite being at least three times that old and the 170+ Sol looks no older than when he worked on the Gear Project back in the early 21st century.
 Guilty Gear (Franchise) / int_7ffca8c4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_7ffca8c4
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_7ffca8c4
 Guilty Gear (Franchise) / int_8077793f
type
Open Secret
 Guilty Gear (Franchise) / int_8077793f
comment
Open Secret: The creators provide many examples of this. From the way the series progressed, secrets are revealed and by the rational mind of the audience, some things are just too obvious even if they aren't officially declared yet. An example is Faust being a reformed Dr. Baldhead. It's never been explicitly stated, but come on, how many nine-foot-tall doctors wielding giant scalpels can there be?
 Guilty Gear (Franchise) / int_8077793f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_8077793f
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_8077793f
 Guilty Gear (Franchise) / int_80a282ea
type
Monster Lord
 Guilty Gear (Franchise) / int_80a282ea
comment
Monster Lord: The Command class of Gears. So far, all known members of this category are female, paralleling queen ants/queen bees, with Justice in particular embodying several Hive Queen traits.
 Guilty Gear (Franchise) / int_80a282ea
featureApplicability
1.0
 Guilty Gear (Franchise) / int_80a282ea
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_80a282ea
 Guilty Gear (Franchise) / int_80f38afe
type
Background Music Override
 Guilty Gear (Franchise) / int_80f38afe
comment
Surprisingly, Xrd does away with all of the previous character themes (even longstanding ones like "Keep Yourself Alive") for a new batch of individual tunes, aside of Ky (see Background Music Override) and Ramlethal Valentine (who gets a remix of "Diva" from Overture, the previous Valentine's theme).
 Guilty Gear (Franchise) / int_80f38afe
featureApplicability
1.0
 Guilty Gear (Franchise) / int_80f38afe
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_80f38afe
 Guilty Gear (Franchise) / int_812fc350
type
Turn of the Millennium
 Guilty Gear (Franchise) / int_812fc350
comment
Turn of the Millennium: In 1999, a year that would be later known as the "Dawn of Revival", something tried to enter reality through electric circuitry, while affecting everyone in a way that might be described as being touched by God. Anything electronic was banned, and despite the negative drastic changes it would bring, nobody complained because everyone was that scared of that something actually succeeding coming through. As global society was about to collapse, a group of mages calling themselves the Apostles revealed themselves and began teaching the willing of the ways of magic. By 2010, the usage of magic was standardized, with the Apostles themselves becoming a foundation of a new religion.
 Guilty Gear (Franchise) / int_812fc350
featureApplicability
1.0
 Guilty Gear (Franchise) / int_812fc350
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_812fc350
 Guilty Gear (Franchise) / int_81b53a1a
type
The Great Serpent
 Guilty Gear (Franchise) / int_81b53a1a
comment
The Great Serpent: In Xrd, Answer, a ninja-secretary, summons a massive red snake for his instant kill that smacks around his opponent before it devours them whole. It then disperses into a trail of leaves.
 Guilty Gear (Franchise) / int_81b53a1a
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Guilty Gear (Franchise) / int_81b53a1a
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Rouge Angles of Satin
 Guilty Gear (Franchise) / int_83ea0763
comment
This was also the case in Overture, such as the "Nonsugar" engraving on Valentine's sleeves and the words "Proteus" and "Universe" adorning That Man's robes in a multitude of spots, as well as the phrase "Heven Made Men For Its Reason, Men Respect Men For Their Own Sake" scribbled on their back coattails.
 Guilty Gear (Franchise) / int_83ea0763
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1.0
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1.0
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Guilty Gear (Franchise) / int_83ea0763
 Guilty Gear (Franchise) / int_8430699a
type
Alternate Universe
 Guilty Gear (Franchise) / int_8430699a
comment
Alternate Universe: Axl's strange condition unwittingly lands him in various historical periods without warning, including a war-torn future in his second AC+ story path. For that matter, the world of Guilty Gear may very well be an alternate course of history from Axl's point of view. The inclusion of I-No, who knows the difficultly arcane art of time travel, in XX takes things further down the rabbit hole, as she deliberately sends certain characters back in time to screw with them or, in Sol's case, try to erase them from the timestream. She's even responsible for an utterly cataclysmic Bad Future, motivated by nothing more than sheer whimsy—and Xrd dials it past 11 to break the amplifier in half when it is revealed that Axl not only has the same Time Master powers as I-No, he could also alter reality on a whim and in fact may have unknowingly erased his original timeline from existence due to his accidental timeslips.
 Guilty Gear (Franchise) / int_8430699a
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_8430699a
 Guilty Gear (Franchise) / int_844b6779
type
Super Mode
 Guilty Gear (Franchise) / int_844b6779
comment
Sol's Dragon Install Overdrive in Xrd has its own theme, "Ride the Fire", sounded off with a Metal Scream of "READY OR NOOOOOOOOOOOT!"note Unfortunately, due to some badly-worded lyrics the vocalist actually says "READY OOOOOOOR!" Even after Dragon Install wears off, the music will continue playing until the end of the round.
 Guilty Gear (Franchise) / int_844b6779
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_844b6779
 Guilty Gear (Franchise) / int_84f4a870
type
Puzzle Boss
 Guilty Gear (Franchise) / int_84f4a870
comment
Puzzle Boss: Many of the missions in XX. One particularly notable example: you have to defend against an invincible, high-level A.I. I-No for 40 seconds, when your character is incredibly weak (Bridget), has half health, and is also poisoned. That Man in Overture infamously combines this with Shielded Core Boss and Bullet Hell. Much rage will be had.
 Guilty Gear (Franchise) / int_84f4a870
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1.0
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Guilty Gear (Franchise) / int_84f4a870
 Guilty Gear (Franchise) / int_851dda8f
type
Humanoid Abomination
 Guilty Gear (Franchise) / int_851dda8f
comment
-STRIVE- aesthetically is darker than any of the previous entries. While still beautifully animated, the colors are more muted and the silly over-the-top facial expressions are missing. This is especially noticeable with Faust, who is now more of a Humanoid Abomination instead of the jovial doctor from Guilty Gear X onward. Ironically, it ends the story for many of the main characters on a fairly happy note.
 Guilty Gear (Franchise) / int_851dda8f
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1.0
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Guilty Gear (Franchise) / int_851dda8f
 Guilty Gear (Franchise) / int_869ffa6b
type
Random Number God
 Guilty Gear (Franchise) / int_869ffa6b
comment
Random Number God: The Fishing mode in Xrd -REVELATOR-. Spend World Dollars earned in-game to unlock items for cheaper than if they were bought in the in-game storenote W$200 per item instead of W$1,000-W$10,000, W$200,000 in the case of unlocking Raven. The outcome of what you earn is randomized, and items that exist in more plentiful numbers (primarily Guild Icons, which are purely cosmetic, and Sprays in the Digital Figure mode, which grant access to Palette Swaps) are more commonly won, and the contents of Digital Figure mode are exclusively won from fishing.
 Guilty Gear (Franchise) / int_869ffa6b
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1.0
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Guilty Gear (Franchise) / int_869ffa6b
 Guilty Gear (Franchise) / int_8878f3be
type
Badass Army
 Guilty Gear (Franchise) / int_8878f3be
comment
Badass Army: The Servants in Overture, and they come in different types. While we only see/hear of the efforts of the main players (i.e. Sol, Ky, Kliff, and Justice), both the Gears and the Holy Knights count, seeing as the Crusades lasted over a century and probably would have continued on longer had it not been for Justice's sealing (indeed, in the Bad Future, the Crusades continue on for at least another eight).
 Guilty Gear (Franchise) / int_8878f3be
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1.0
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Guilty Gear (Franchise) / int_8878f3be
 Guilty Gear (Franchise) / int_88a740b0
type
Hit Stop
 Guilty Gear (Franchise) / int_88a740b0
comment
Hit Stop: Trope Namer. In this case it's used for gameplay purposes: when a character gets hit, the short pause in animation allows the player to react to it and confirm into a combo. Scoring a Counter Hit increases the pause even more. Xrd has a feature known as Danger Time, triggered randomly by a clash of two opposing attacks, where a successful hit off of canceling the clashed attack will cause a Mortal Counter, a special type of Counter Hit with even longer hit stun that can also be canceled into any other type of attack.
 Guilty Gear (Franchise) / int_88a740b0
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Guilty Gear (Franchise) / int_88a740b0
 Guilty Gear (Franchise) / int_8941750b
type
Willfully Weak
 Guilty Gear (Franchise) / int_8941750b
comment
Willfully Weak: A number of characters are powerful enough to literally level cities in seconds, but would rather not resort to displaying their full powers. Slayer for instance does it to give his opponent a sporting chance. Dizzy is a Technical Pacifist who won't use her full powers for fear of killing innocent bystanders or even her opponent. Sol is both a lazy prick and fears suffering Power Incontinence and burning down everything for miles if he resorts to using his full abilities.
 Guilty Gear (Franchise) / int_8941750b
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1.0
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1.0
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Guilty Gear (Franchise) / int_8941750b
 Guilty Gear (Franchise) / int_8a6d2168
type
Beat Them at Their Own Game
 Guilty Gear (Franchise) / int_8a6d2168
comment
Beat Them at Their Own Game: Realizing that the solution to the Gear problem wasn't more Gears (a lesson likely learned when Testament went rogue thanks to Justice's powers), the Post-War Administration Bureau sought to create an anti-Gear weapon derived from Gear technology, resulting in the parasitic/symbiotic Forbidden Beasts. Gears instinctively know that Forbidden Beasts are their enemies, explaining the nostalgia Testament and Dizzy feel around Eddie, and Eddie rationalizes during AC+ that a Gear's body would be able to sustain him better than Zato's did due to the similarities in physiology.
 Guilty Gear (Franchise) / int_8a6d2168
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Guilty Gear (Franchise) / int_8a6d2168
 Guilty Gear (Franchise) / int_8af25294
type
Bullet Time
 Guilty Gear (Franchise) / int_8af25294
comment
Bullet Time: All Roman Cancels in Xrd (Red, Yellow, and Purple) briefly cause time to slow down for everything but the character who initiated the RC.
 Guilty Gear (Franchise) / int_8af25294
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1.0
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Guilty Gear (Franchise) / int_8af25294
 Guilty Gear (Franchise) / int_8bb6d274
type
Comeback Mechanic
 Guilty Gear (Franchise) / int_8bb6d274
comment
Comeback Mechanic: One of the weakest ones in a modern fighting game, in Xrd, Hell Fire gives your Overdrives a 20% damage boost at low health. Due to how combo scaling and Guts works, the effect is very hard to notice.
 Guilty Gear (Franchise) / int_8bb6d274
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Guilty Gear (Franchise) / int_8bb6d274
 Guilty Gear (Franchise) / int_8bc0317a
type
Invulnerable Attack
 Guilty Gear (Franchise) / int_8bc0317a
comment
Invulnerable Attack: Gold Bursts, while best known for their ability to instantly max out your Tension gauge if they successfully connect (and if they don't, you're given 30% of your gauge back as reimbursement), are also invincible against all other attacks (including another Burst). Used wisely, they make for a good offensive and defensive tool. Several Overdrives additionally feature start-up invincibility.
 Guilty Gear (Franchise) / int_8bc0317a
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_8bc0317a
 Guilty Gear (Franchise) / int_8d917edd
type
"X" Makes Anything Cool
 Guilty Gear (Franchise) / int_8d917edd
comment
"X" Makes Anything Cool: Guilty Gear X, Guilty Gear XX (or X2 if you prefer), Guilty Gear Xrd...
 Guilty Gear (Franchise) / int_8d917edd
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_8d917edd
 Guilty Gear (Franchise) / int_8e20979
type
Wham Episode
 Guilty Gear (Franchise) / int_8e20979
comment
Wham Episode: Guilty Gear 2: Overture. It's set after a 5-year Time Skip (with some rather big developments happening during that missing chunk of time), all characters gone except for Sol and Ky (who are redesigned), and all the other settings are gone. The characters part is lessened after Xrd comes in, confirming that characters from the Assassins' Guild (Millia, Zato/Eddie, Venom, Slayer), Jellyfish Pirates (Johnny, May), Potemkin, Chipp, Axl and I-No are still around. REVELATOR and Rev 2 eventually confirmed the whereabouts of everyone except for Testament, Bridget and A.B.A.. Late in Xrd's Story mode, it is revealed that as part of their effort to conquer the world, the Conclave plan to resurrect Justice, the Gear that nearly destroyed the human race during the Crusades. It also heavily establishes that That Man was Good All Along to try to stop this plan, and overall his motivations are much more sympathetic than they originally were thought to be. Xrd Revelator manages to trump them all by revealing that Sanctus Maximus Populi Ariels is actually the Universal Will, the being that not only created the Valentines but is also the same being who first brought magic into the world, essentially creating the whole setting of the series. And not only that, but she was also an A.I. created by The Original visitor to the Backyard in an effort to guide humanity. Unfortunately she concluded that humanity's inherent destructiveness made them hopeless and the best thing to do was to exterminate them all, making her the definitive Big Bad of the series.
 Guilty Gear (Franchise) / int_8e20979
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1.0
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Guilty Gear (Franchise) / int_8e20979
 Guilty Gear (Franchise) / int_8e4fc189
type
Sphere of Destruction
 Guilty Gear (Franchise) / int_8e4fc189
comment
Sphere of Destruction: When the Cradle appears in Xrd, it creates an orange sphere that kills everyone caught in it. This is later revealed in Story mode to be the Cradle's means of transportation, moving back and forth between the real world and the Backyard, with the sphere itself being Backyard space made manifest in the real world.
 Guilty Gear (Franchise) / int_8e4fc189
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1.0
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Guilty Gear (Franchise) / int_8e4fc189
 Guilty Gear (Franchise) / int_8e971de4
type
Tournament Arc
 Guilty Gear (Franchise) / int_8e971de4
comment
Tournament Arc: While the first game took place during a tournament (which, as usual, was Not Just a Tournament), the later games buck the trend and opt for a more complicated story instead.
 Guilty Gear (Franchise) / int_8e971de4
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1.0
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Guilty Gear (Franchise) / int_8e971de4
 Guilty Gear (Franchise) / int_8f37b
type
Medieval Stasis
 Guilty Gear (Franchise) / int_8f37b
comment
Medieval Stasis: Following the Dawn of Revival, humanity began regressing technologically until the Apostles introduced Magic. By the time of the events in the series, with the exception of Zepp, the world resembles that of the Industrial Revolution era at its most technologically advanced. Additionally, the UN classifies non-Magic-based technology as Black Tech and bans them as they are harmful to the environment.
 Guilty Gear (Franchise) / int_8f37b
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1.0
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Guilty Gear (Franchise) / int_8f37b
 Guilty Gear (Franchise) / int_901dbf9a
type
Cliff Hanger
 Guilty Gear (Franchise) / int_901dbf9a
comment
Cliffhanger: In Xrd, at the end of Sol's Arcade story, the Big Bads start wiping out an entire city. Afterwards, Ramlethal grabs Sol with the intent of destroying him along with herself, thus setting the stage for the console version's Story Mode. Then once more in Xrd: After defeating the revived Justice, she and Elphelt (who was saved from going One-Winged Angel) are pulled back into the Backyard. Sol vows to find a way to save her. Meanwhile, Faust interogates Chronus, the last surviving member of the Conclave, about what he knows about what's happening to the Japanese, only for both of them to realize there is someone else who has been pulling the Conclave's strings! Xrd Revelator has one at the end of its story as well, despite it initially seeming to end on both a high note and a very definitive note. So Jack-O merges with Justice, Aria is reborn, the Universal Will is defeated, Elphelt is saved. But That Man - Asuka R. Kreuz, Sol's former friend - confronts Sol in The Stinger and admits that with Aria whole again, it is time they settle their own business at last. And also, Aria is whole again... except her Justice half didn't want to merge, because it was wracked with guilt over the atrocities it had committed. Just what mental state is Aria going to be in when she wakes up? And that is on of top of whatever I-No is planning to do. Done one final time with the story added with Rev2. Sol and Ky put their heads together theorizing how Sol could possibly defeat Asuka, but before Ky can tell Sol what his single idea is the news drops that Asuka, as the world's single most wanted criminal, has willingly surrendered himself to the United States government, setting up the events of Strive, the Grand Finale of the series. Strive also has one in the finale, where Happy Chaos is still at large after being separated from I-No.
 Guilty Gear (Franchise) / int_901dbf9a
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1.0
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Guilty Gear (Franchise) / int_901dbf9a
 Guilty Gear (Franchise) / int_902fa0b4
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Giant Space Flea from Nowhere
 Guilty Gear (Franchise) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Leopaldon in Isuka.
 Guilty Gear (Franchise) / int_902fa0b4
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1.0
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1.0
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Guilty Gear (Franchise) / int_902fa0b4
 Guilty Gear (Franchise) / int_906ed7b4
type
Apocalypse Maiden
 Guilty Gear (Franchise) / int_906ed7b4
comment
Apocalypse Maiden: The Valentines. Special mention goes to the original, who That Man calls "the illegitimate child of a merciless apocalypse."
 Guilty Gear (Franchise) / int_906ed7b4
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1.0
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Guilty Gear (Franchise) / int_906ed7b4
 Guilty Gear (Franchise) / int_916c72b3
type
Rule of Symbolism
 Guilty Gear (Franchise) / int_916c72b3
comment
Rule of Symbolism: Some stages reflect the Central Theme of the series: Nirvana, Babylon, Heaven, and Hell. One can also reminded about a certain messiah when Dizzy's identity is examined. She is called the "hope of the world beyond my expectations" by That Man, celebrates her birthday on December 25th, has 12 female friends in the Jellyfish and has a dual nature by being both human and Gear...
 Guilty Gear (Franchise) / int_916c72b3
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1.0
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Guilty Gear (Franchise) / int_916c72b3
 Guilty Gear (Franchise) / int_916e610
type
Rhyming with Itself
 Guilty Gear (Franchise) / int_916e610
comment
Rhyming with Itself: Present in "Smell of the Game" from StrIVe. The word "Blazing" is used to end several sentences.
 Guilty Gear (Franchise) / int_916e610
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1.0
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Guilty Gear (Franchise) / int_916e610
 Guilty Gear (Franchise) / int_91e3910c
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Ruins of the Modern Age
 Guilty Gear (Franchise) / int_91e3910c
comment
Ruins of the Modern Age: In some stages.
 Guilty Gear (Franchise) / int_91e3910c
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1.0
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 Guilty Gear (Franchise) / int_91e9d733
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Magi Babble
 Guilty Gear (Franchise) / int_91e9d733
comment
Magi Babble: Comprises roughly 90% of Guilty Gear 2's dialogue. Xrd And Revelator have a fair heaping of it as well.
 Guilty Gear (Franchise) / int_91e9d733
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1.0
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 Guilty Gear (Franchise) / int_9446f847
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Death or Glory Attack
 Guilty Gear (Franchise) / int_9446f847
comment
Death-or-Glory Attack: Instant Kills. X onward, you either have one connect and win or miss/is blocked and you lose your Tension bar. Add to the fact that they can't combo and it's easy to see you don't see them used often in Tournament Play. They see a bit more use starting in Xrd: Sign. When you are at match point (a victory will win the match), and the opponent's health s reduced to 20% and not in a combo, or 10% while still in one, they will enter hellfire, and your tension bar will turn gold. If you have enough meter at that point, you can then Roman Cancel, activate instant kill mode and trigger a superfreeze, and actually include the instant kill in a combo (normally it will whiff if the opponent is in hitstun). Since opponents at low health take reduced damage (some of them significantly less than others), this is sometimes the only combo that will actually finish off the opponent at that time without softening them up with another combo first.
 Guilty Gear (Franchise) / int_9446f847
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1.0
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1.0
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Guilty Gear (Franchise) / int_9446f847
 Guilty Gear (Franchise) / int_951a2326
type
Musical Theme Naming
 Guilty Gear (Franchise) / int_951a2326
comment
Musical Theme Naming: And how! Nearly every character, many attacks, and even certain game mechanics are named after famous bands or musicians.
 Guilty Gear (Franchise) / int_951a2326
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1.0
 Guilty Gear (Franchise) / int_951a2326
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Guilty Gear (Franchise) / int_951a2326
 Guilty Gear (Franchise) / int_963086ce
type
Damn You, Muscle Memory!
 Guilty Gear (Franchise) / int_963086ce
comment
Damn You, Muscle Memory!: Besides the usual edition transition troubles, Xrd in particular gets this because of the major changes to the Roman Cancel system and being based on #Reload, four editions before AC+R and the last one Daisuke Ishiwatari had a direct role developing before switching his attention to Overture. Guilty Gear's fighting game installments as a whole are pretty notorious among would-be players for being difficult to learn. To wit: Characters have different falling rate, meaning some combos don't work on everybody. Changes can be so minute that the characters all have different post-knockdown wakeup timing and backdash invulnerability duration, which neccessitiate different punish method entirely. Unlike most other fighting games where characters usually have couple 'standardized' moves with clear purposes (long pokes, set-play etc.) Characters in GG often rely on unorthodox and difficult means to cover their weakness and get their game going. (Sol's reliance on hard reads, Baiken's guard-cancels, Slayer's Dandy Step for examples) This means more mental load for the players as they have to learn all 20+ wildly unique character match-ups and adjust their execution accordingly.
 Guilty Gear (Franchise) / int_963086ce
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1.0
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_963086ce
 Guilty Gear (Franchise) / int_970c790a
type
Big Bad
 Guilty Gear (Franchise) / int_970c790a
comment
Xrd Revelator manages to trump them all by revealing that Sanctus Maximus Populi Ariels is actually the Universal Will, the being that not only created the Valentines but is also the same being who first brought magic into the world, essentially creating the whole setting of the series. And not only that, but she was also an A.I. created by The Original visitor to the Backyard in an effort to guide humanity. Unfortunately she concluded that humanity's inherent destructiveness made them hopeless and the best thing to do was to exterminate them all, making her the definitive Big Bad of the series.
 Guilty Gear (Franchise) / int_970c790a
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1.0
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_970c790a
 Guilty Gear (Franchise) / int_978a82e6
type
Big Bad Duumvirate
 Guilty Gear (Franchise) / int_978a82e6
comment
Big Bad Duumvirate: The United Nations' Senate and Ramlethal Valentine are in the alliance of convenience in Xrd.
 Guilty Gear (Franchise) / int_978a82e6
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1.0
 Guilty Gear (Franchise) / int_978a82e6
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_978a82e6
 Guilty Gear (Franchise) / int_9985ca9c
type
Quest for a Wish
 Guilty Gear (Franchise) / int_9985ca9c
comment
Quest for a Wish: The first game involves a tournament where the prize is anything the victor desires. Testament, the tournament's true organizer, has no intention of actually granting any wishes, instead planning on using the victor (and the other participants) as sacrifices to revive Justice.
 Guilty Gear (Franchise) / int_9985ca9c
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1.0
 Guilty Gear (Franchise) / int_9985ca9c
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_9985ca9c
 Guilty Gear (Franchise) / int_9b9397bb
type
Difficult, but Awesome
 Guilty Gear (Franchise) / int_9b9397bb
comment
Difficult, but Awesome: The Force Roman Cancel (FRC) in the XX series. Only applicable to specific moves, an FRC uses less Tension meter than a regular Roman Cancel and can also work even if the move doesn't connect (whereas regular RCs must actually make contact, meaning you can make non-safe attacks safe by expending 25% of your Tension gauge). However the frame window to perform these is very small and if you miss it, you'll just get a regular RC and burn more meter (or in the case of whiffed attacks, nothing at all, meaning your attack is now unsafe). The reward is that FRC moves often have excellent practical purposes or add an interesting layer to your moveset. For instance, Sol generally doesn't get great pressure after a knockdown thanks to the nature of his combos, but he can FRC his Gunflame move to send it out and run behind it. This lets him put out pressure from midscreen after a combo and dramatically improves the effectiveness of his pressure game.
 Guilty Gear (Franchise) / int_9b9397bb
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9b9397bb
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9b9397bb
 Guilty Gear (Franchise) / int_9bee1a7f
type
Eldritch Location
 Guilty Gear (Franchise) / int_9bee1a7f
comment
Eldritch Location: The Backyard, a realm which contains an immense amount of information within, and the source of the series' magical energy. Those who enter the Backyard risk having their body, mind, and soul being destroyed by the sheer amount of data inside it.
 Guilty Gear (Franchise) / int_9bee1a7f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9bee1a7f
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9bee1a7f
 Guilty Gear (Franchise) / int_9c550e26
type
Word Salad Title
 Guilty Gear (Franchise) / int_9c550e26
comment
Word Salad Title: While the series title "Guilty Gear" actually refers to concepts in the story itself, when combined with subtitles and whatnot, the game names begin to edge into nonsense word combination territory, with titles like "Guilty Gear XX: The Midnight Carnival, Accent Core Plus R" or "Guilty Gear Xrd -Revelator-, Rev 2".
 Guilty Gear (Franchise) / int_9c550e26
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9c550e26
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9c550e26
 Guilty Gear (Franchise) / int_9d09bf1a
type
American Kirby Is Hardcore
 Guilty Gear (Franchise) / int_9d09bf1a
comment
American Kirby Is Hardcore: All of the games which got ported from Japan to America and Europe, most notably the Isuka installment.
 Guilty Gear (Franchise) / int_9d09bf1a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9d09bf1a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9d09bf1a
 Guilty Gear (Franchise) / int_9d12bbc1
type
Foreshadowing
 Guilty Gear (Franchise) / int_9d12bbc1
comment
Foreshadowing: Multiple bits in the story for Strive: Sol pegs Axl as the potentially most powerful being out there. Appropriately, the one living person with powers similar to his, I-No, ends up attaining godhood, and becomes the ultimate Big Bad, with Axl playing a big part in helping the heroes.
 Guilty Gear (Franchise) / int_9d12bbc1
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9d12bbc1
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9d12bbc1
 Guilty Gear (Franchise) / int_9e2f6378
type
SNK Boss
 Guilty Gear (Franchise) / int_9e2f6378
comment
Justice can both triple jump and triple air dash. You can only imagine what that kind of mobility, combined with superior offense, defense, and attack priority compared to virtually every other character in the game, spells out for her as a character. Sadly, Justice's rebalancing in Plus R left her without her triple jump and any air dashes unless she performs a specific full-Tension Overdrive (Omega Shift), and even then it's temporary.
 Guilty Gear (Franchise) / int_9e2f6378
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9e2f6378
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9e2f6378
 Guilty Gear (Franchise) / int_9f6fb586
type
Leitmotif
 Guilty Gear (Franchise) / int_9f6fb586
comment
Leitmotif: With the exception of Guilty Gear Isuka (unless you count "Holy Orders?" for Robo-Ky) and rivalry-specific themes, each character has their own distinct tune when fought. Most have been consistent since GGX note of the original cast, 7 of the game's 13 fighters (Sol, Ky, Millia, Chipp, Baiken, Kliff, and Justice) retained their original themes in later titles and XX even brought back "No Mercy" (Sol vs. Ky) and "Still in the Dark" (Millia vs. Zato-1/Eddie) from the previous game for when the EX versions of the characters face off. Surprisingly, Xrd does away with all of the previous character themes (even longstanding ones like "Keep Yourself Alive") for a new batch of individual tunes, aside of Ky (see Background Music Override) and Ramlethal Valentine (who gets a remix of "Diva" from Overture, the previous Valentine's theme). Strive once again did away with themes established in the previous installments in lieu of new ones, although they contain call-backs to previous tracks.
 Guilty Gear (Franchise) / int_9f6fb586
featureApplicability
1.0
 Guilty Gear (Franchise) / int_9f6fb586
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_9f6fb586
 Guilty Gear (Franchise) / int_a00eb8f9
type
Bare-Fisted Monk
 Guilty Gear (Franchise) / int_a00eb8f9
comment
Bare-Fisted Monk: Potemkin, Jam, Slayer, and Giovanna, who don't carry weapons. Basic attacks used by weapon attack buttons act as occasionally stronger punches and kicks for them.
 Guilty Gear (Franchise) / int_a00eb8f9
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a00eb8f9
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a00eb8f9
 Guilty Gear (Franchise) / int_a2cbad1
type
Half-Human Hybrid
 Guilty Gear (Franchise) / int_a2cbad1
comment
One can also reminded about a certain messiah when Dizzy's identity is examined. She is called the "hope of the world beyond my expectations" by That Man, celebrates her birthday on December 25th, has 12 female friends in the Jellyfish and has a dual nature by being both human and Gear...
 Guilty Gear (Franchise) / int_a2cbad1
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a2cbad1
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a2cbad1
 Guilty Gear (Franchise) / int_a414c3f0
type
One-Hit Kill
 Guilty Gear (Franchise) / int_a414c3f0
comment
One-Hit Kill: The Instant Kill moves, by design. Whoever hits their opponent with them wins the fight, even on Duel 1.
 Guilty Gear (Franchise) / int_a414c3f0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a414c3f0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a414c3f0
 Guilty Gear (Franchise) / int_a43a691b
type
Finishing Move
 Guilty Gear (Franchise) / int_a43a691b
comment
Finishing Move: Instant Kill attacks are specific to each character and end the round, regardless of how much health the opponent has. The first game's Instant Kills ended the entire MATCH on the spot if they went through.
 Guilty Gear (Franchise) / int_a43a691b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a43a691b
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a43a691b
 Guilty Gear (Franchise) / int_a54cc748
type
Kinetic Novel
 Guilty Gear (Franchise) / int_a54cc748
comment
Kinetic Novel: As opposed to story modes from Blazblue and Persona 4: Arena, which featured battles the player had to fight through (and multiple choices in the former's case), Xrd's Story Mode is completely non-interactive, essentially making it a movie.
 Guilty Gear (Franchise) / int_a54cc748
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a54cc748
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a54cc748
 Guilty Gear (Franchise) / int_a567f7f2
type
I Want My Jet Pack
 Guilty Gear (Franchise) / int_a567f7f2
comment
I Want My Jetpack: The series has a backstory starting in 2010...
 Guilty Gear (Franchise) / int_a567f7f2
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a567f7f2
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a567f7f2
 Guilty Gear (Franchise) / int_a6c69bd
type
MacGuffin
 Guilty Gear (Franchise) / int_a6c69bd
comment
MacGuffin: The Cradle in Xrd. It is unknown what exactly it is, but it is treated as a Doomsday Device. It is revealed in Xrd's story mode that The Cradle is a heavily shielded mobile base used by the Conclave that also houses the body of Gear Commander Justice, whom they are planning to revive with the upcoming St. Elmo's Fire.
 Guilty Gear (Franchise) / int_a6c69bd
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a6c69bd
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a6c69bd
 Guilty Gear (Franchise) / int_a851f224
type
Puppet Fighter
 Guilty Gear (Franchise) / int_a851f224
comment
Puppet Fighter: Zato-1 can summon Eddie, who moves at the same time as him, can't jump, and disappears if either of them take any damage. Eddie attacks when releasing a button, so using him might take some practice. At the end of X, Zato-1 dies and Eddie takes over his body. Bridget can place a yoyo in midair with a normal. He can command it to return to him, attack on it's own, form a shield, or latch on to the opponent. He can also go to the yoyo, giving him different movement options. Zappa is a mix of this and Stance System. When he summons a puppet, he'll get one of three and need to adjust his playstyle accordingly: If he gets a sword, he can use it for constant pokes, but it replaces his H moves. If he gets a dog, he can command it at any time and use it to cut off the opponents' options. If he gets three ghosts, his range increases and he can attach status effects on the opponent. Like Eddie, the puppet Zappa has disappears instantly if either of them get hit once. If Zappa lands eight specials in a single round, the next summon will be Roah, which makes him extremely overpowered for fifteen seconds.
 Guilty Gear (Franchise) / int_a851f224
featureApplicability
1.0
 Guilty Gear (Franchise) / int_a851f224
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_a851f224
 Guilty Gear (Franchise) / int_aa2bd65c
type
Mordor
 Guilty Gear (Franchise) / int_aa2bd65c
comment
Mordor: The Backyard, and Japan after it got vaporized by Justice.
 Guilty Gear (Franchise) / int_aa2bd65c
featureApplicability
1.0
 Guilty Gear (Franchise) / int_aa2bd65c
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_aa2bd65c
 Guilty Gear (Franchise) / int_aa42f179
type
Shielded Core Boss
 Guilty Gear (Franchise) / int_aa42f179
comment
That Man in Overture infamously combines this with Shielded Core Boss and Bullet Hell. Much rage will be had.
 Guilty Gear (Franchise) / int_aa42f179
featureApplicability
1.0
 Guilty Gear (Franchise) / int_aa42f179
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_aa42f179
 Guilty Gear (Franchise) / int_abad35b4
type
Soundtrack Dissonance
 Guilty Gear (Franchise) / int_abad35b4
comment
Soundtrack Dissonance: Faust's Instant Kill in Xrd starts with the usual Instant Kill theme, then cuts away to Beethoven's "Ode to Joy" as he operates on his hapless victim.
 Guilty Gear (Franchise) / int_abad35b4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_abad35b4
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_abad35b4
 Guilty Gear (Franchise) / int_acedc6c4
type
Butterfly of Death and Rebirth
 Guilty Gear (Franchise) / int_acedc6c4
comment
Butterfly of Death and Rebirth: Anji's Shitsu is a butterfly which flies upward before descending on the opponent. It's one of the best moves for okizeme in the game.
 Guilty Gear (Franchise) / int_acedc6c4
featureApplicability
1.0
 Guilty Gear (Franchise) / int_acedc6c4
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_acedc6c4
 Guilty Gear (Franchise) / int_ad4a45be
type
Final Boss
 Guilty Gear (Franchise) / int_ad4a45be
comment
Final Boss: An uncommon case among most fighters in that every final boss in the main installments (including X and XX) has been a woman. In order, they are Justice, Dizzy, I-No, Valentine, Ramlethal Valentine and Jack-O Valentine.note As a note, it does need to be admitted that there are no "story mode" final bosses in the Xrd games because of the very different format of those story modes; however, not only does Sol, our main character himself, face Ramlethal and Jack-O at the end of his arcade/episode mode (which serves as a prequel story to the main story mode), those two also face the greatest number of other characters at the end of their episode modes, and so are considered the nearest thing the games have to a "final boss". For bonus points, they all share an at least tangential connection with one or more of the other characters on that list and at this point, I-no's the only one who shares no genetic relation with any of the others. Spin-offs Isuka, Dust Strikers, and Judgment break this convention with Leopaldon, Gig, and Judgment, though Gig half-subverts it (he has a formerly human maiden sticking out from his lower body). The trend is finally broken in Strive, where Nagoriyuki serves as the first male final boss in a main installment. And for even greater bonus points, Ariels the Universal Will would've been a boss character in previous games, and she's another woman. She appears more or less exclusively in the Xrd story modes, however.
 Guilty Gear (Franchise) / int_ad4a45be
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ad4a45be
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_ad4a45be
 Guilty Gear (Franchise) / int_ae2b8366
type
Possessing a Dead Body
 Guilty Gear (Franchise) / int_ae2b8366
comment
Possessing a Dead Body: Zato-One has a Living Shadow named Eddie, who is its own entity. When Zato died, Eddie reanimates his corpse; his name in the selection screen becomes "Eddie" in some games rather than "Zato-One".
 Guilty Gear (Franchise) / int_ae2b8366
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ae2b8366
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_ae2b8366
 Guilty Gear (Franchise) / int_ae731508
type
Charge-Input Special
 Guilty Gear (Franchise) / int_ae731508
comment
Charge-Input Special: May has charge inputs for many of her specials that utilize her pet dolphins. "Mr. Dolphin" can travel both horizontally and vertically, giving May the ability to close in from multiple angles. Combined with a variety of projectiles and a powerful Grapple Move, May can exert a lot of pressure from all over the stage. Axl Low's Signature Move, "Rensen Geki", requires a back-forward motion to execute, resulting in a very long-ranged strike with his chain sickle. He can also follow up with additional commands like angling the chain upwards or performing a spinning attack. Leo Whitefang is an odd case. "Gravierte Wurde" and "Eisensturm" function like a standard charge projectile and anti-air respectively. In contrast to the typically defensive archetype associated with charge inputs, Leo's defensive moves can seamlessly transition into a very aggressive rushdown style that makes him a beast at close quarters.
 Guilty Gear (Franchise) / int_ae731508
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ae731508
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_ae731508
 Guilty Gear (Franchise) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Guilty Gear (Franchise) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Plus assassins, ghosts, knights, immortals, bounty hunters, a vampire and Gears.
 Guilty Gear (Franchise) / int_afc52a86
featureApplicability
1.0
 Guilty Gear (Franchise) / int_afc52a86
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_afc52a86
 Guilty Gear (Franchise) / int_afd181c7
type
Xtreme Kool Letterz
 Guilty Gear (Franchise) / int_afd181c7
comment
Xtreme Kool Letterz: The manga that follows the exploits of two characters named Tyr and Mizuha during the year between GG1 and GGX is titled Guilty Gear Xtra.
 Guilty Gear (Franchise) / int_afd181c7
featureApplicability
1.0
 Guilty Gear (Franchise) / int_afd181c7
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_afd181c7
 Guilty Gear (Franchise) / int_b18aeb20
type
Oddly Named Sequel 2: Electric Boogaloo
 Guilty Gear (Franchise) / int_b18aeb20
comment
Oddly Named Sequel 2: Electric Boogaloo: Feel free to peruse the above list of titles again if you're doubtful.
 Guilty Gear (Franchise) / int_b18aeb20
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b18aeb20
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b18aeb20
 Guilty Gear (Franchise) / int_b2e42598
type
Superpower Russian Roulette
 Guilty Gear (Franchise) / int_b2e42598
comment
Superpower Russian Roulette: The process of Gear conversion and manufacturing has this going for it. The ones who are capable of higher cognitive functions and may even resemble ordinary humans aren't that much better off than the more monstrous or feral Gears.
 Guilty Gear (Franchise) / int_b2e42598
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b2e42598
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b2e42598
 Guilty Gear (Franchise) / int_b40bb08a
type
Living Weapon
 Guilty Gear (Franchise) / int_b40bb08a
comment
Living Weapon: The Gears were engineered to serve as such, thus making the formerly human ones more along the lines of Human Weapons, though several of them, like Dizzy, don't want to be bioweapons.
 Guilty Gear (Franchise) / int_b40bb08a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b40bb08a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b40bb08a
 Guilty Gear (Franchise) / int_b545453b
type
Internal Homage
 Guilty Gear (Franchise) / int_b545453b
comment
Internal Homage: The promotional artwork/cover art for Xrd (the page image above) is meant to call that of◊ Guilty Gear X to mind: the bottom character is holding chains, the top one is brandishing their sword. The main difference is that Sol and Ky's positions have been swapped.
 Guilty Gear (Franchise) / int_b545453b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b545453b
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b545453b
 Guilty Gear (Franchise) / int_b790a174
type
Metaphorical Marriage
 Guilty Gear (Franchise) / int_b790a174
comment
Metaphorical Marriage: Ky and Dizzy refer to themselves as a married couple, but were never able to officially tie the knot because Dizzy lacks any legal identity as a Gear and had to fake her death.
 Guilty Gear (Franchise) / int_b790a174
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b790a174
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b790a174
 Guilty Gear (Franchise) / int_b8a2303d
type
Sea Sinkhole
 Guilty Gear (Franchise) / int_b8a2303d
comment
Sea Sinkhole:
 Guilty Gear (Franchise) / int_b8a2303d
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b8a2303d
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b8a2303d
 Guilty Gear (Franchise) / int_b8e3f20a
type
Demoted to Extra
 Guilty Gear (Franchise) / int_b8e3f20a
comment
Demoted to Extra: Arguably, Ky in Overture. He spends a good deal of the story trapped, and even after he's freed, he only gets ONE mission. For Strive in particular, despite May, Ramlethal and Faust being part of the base roster, they have no participation whatsoever in the original Story Mode while everyone else in the initial roster had some degree of screen time; they, alongside other characters outside the base roster, are only present in the epilogue.
 Guilty Gear (Franchise) / int_b8e3f20a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b8e3f20a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b8e3f20a
 Guilty Gear (Franchise) / int_b9d334b2
type
Aerith and Bob
 Guilty Gear (Franchise) / int_b9d334b2
comment
Aerith and Bob: The game's roster features characters named Johnny and May, along with Elphelt and Ramlethal.
 Guilty Gear (Franchise) / int_b9d334b2
featureApplicability
1.0
 Guilty Gear (Franchise) / int_b9d334b2
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_b9d334b2
 Guilty Gear (Franchise) / int_bb094e0a
type
Cool Ship
 Guilty Gear (Franchise) / int_bb094e0a
comment
Cool Ship: While there are a few throughout the series, the best example by far is the Mayship, gradually-evolving flagship of the Jellyfish Pirates. It's a massive vessel vaguely shaped like a whale, fitting for the crew's nautical theme. It gets even cooler in Strive where it becomes even more whale-like, even moving its tail and fins as if it's swimming through the skies. It even gets a squadron of mechanical fish, dolphins, manta rays, and other sea creatures flying alongside it, making some parts of the stage evoke an underwater theme in spite of being in the sky.
 Guilty Gear (Franchise) / int_bb094e0a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bb094e0a
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_bb094e0a
 Guilty Gear (Franchise) / int_bbca7a41
type
Mirror Match
 Guilty Gear (Franchise) / int_bbca7a41
comment
Mirror Match: Even has three theme tunes for this: "Fatal Duel", "Nothing Out of the Ordinary" and "Ditto!"
 Guilty Gear (Franchise) / int_bbca7a41
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bbca7a41
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_bbca7a41
 Guilty Gear (Franchise) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 Guilty Gear (Franchise) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: An integral part of The Reveal in The Missing Link. It never dawned on Justice, Type-01 and the first "complete" Gear, that the reason Sol was completely immune to her powers as the Commander Gear was because he was the Prototype Gear. Justice gets a good laugh out of it at her own expense for not connecting the dots sooner.
 Guilty Gear (Franchise) / int_bc0346e2
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bc0346e2
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_bc0346e2
 Guilty Gear (Franchise) / int_bc331dff
type
Capcom Sequel Stagnation
 Guilty Gear (Franchise) / int_bc331dff
comment
Capcom Sequel Stagnation: Guilty Gear XX saw five updated releases between 2002 and 2012 - at first just because the assets were still good, but after Accent Core it was because the rights to the franchise got weird. Each update did add more to the game, though. Xrd has been more stable, currently only sitting at three revisions (-SIGN-, -REVELATOR- and Rev2).
 Guilty Gear (Franchise) / int_bc331dff
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bc331dff
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_bc331dff
 Guilty Gear (Franchise) / int_bd80925e
type
Forced Perspective
 Guilty Gear (Franchise) / int_bd80925e
comment
Forced Perspective: Used heavily in Xrd to emulate the 2D visuals.
 Guilty Gear (Franchise) / int_bd80925e
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bd80925e
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_bd80925e
 Guilty Gear (Franchise) / int_bf5cedc3
type
New Eden
 Guilty Gear (Franchise) / int_bf5cedc3
comment
New Eden: The secret Ganymedian archipelago home to the Gears that were freed from Justice's control and didn't enter a dormant state after her fall could be considered a localized version given humanity's thoughts on the Gear populace. The writers says that if the United Nations were to ever learn of its existence, Ganymede would be bombed mercilessly.
 Guilty Gear (Franchise) / int_bf5cedc3
featureApplicability
1.0
 Guilty Gear (Franchise) / int_bf5cedc3
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_bf5cedc3
 Guilty Gear (Franchise) / int_c121be7b
type
Cycle of Hurting
 Guilty Gear (Franchise) / int_c121be7b
comment
Cycle of Hurting: All over the place, with Sol's Dust Loop and Zato/Eddie's 50/50 (corner) mix-ups being notoriously standout examples. Even the original game could get a little ridiculous with this one quite often. This is likely due to the game focusing on very heavy mobility with fast-pacing while also having no extra getup options, which makes okizeme (lit. wakeup offense) somewhat easy to maintain for those who apply proper aggression.
 Guilty Gear (Franchise) / int_c121be7b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c121be7b
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_c121be7b
 Guilty Gear (Franchise) / int_c313d43a
type
True Companions
 Guilty Gear (Franchise) / int_c313d43a
comment
True Companions: The Jellyfish Pirates.
 Guilty Gear (Franchise) / int_c313d43a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c313d43a
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c313d43a
 Guilty Gear (Franchise) / int_c34a1799
type
Kaiju
 Guilty Gear (Franchise) / int_c34a1799
comment
Kaiju: Megadeth-class Gears are utterly titanic creatures that wouldn't look out of place tussling with Godzilla. Like with any other Gear, they range from "(vaguely) humanoid" to "hideous monstrosity." One of them, Hydra, was responsible for nearly destroying London; it was stopped by the efforts of Kliff, who halted the beast's advance for an entire week, and even then was he unable to completely finish it off before the Sacred Order rolled out Last Resort—a magic-based satellite laser with a several kilometer-wide blast radius—and sealed Hydra away. (He did manage to sever three of its five heads and four limbs, though.)
 Guilty Gear (Franchise) / int_c34a1799
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c34a1799
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c34a1799
 Guilty Gear (Franchise) / int_c5594984
type
Tokyo Is the Center of the Universe
 Guilty Gear (Franchise) / int_c5594984
comment
Tokyo Is the Center of the Universe: The survivors of Japan's destruction are now sequestered in a colony as "international treasures." It is implied the government is actually studying them for their affinity for "Ki" magic, the rarest and least understood of the five different magic elements. The actual reason for keeping them in a reservation is to prevent them from being turned into living bombs by the Universal Will.
 Guilty Gear (Franchise) / int_c5594984
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c5594984
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c5594984
 Guilty Gear (Franchise) / int_c57b21f9
type
Global Currency
 Guilty Gear (Franchise) / int_c57b21f9
comment
Global Currency: World dollars.
 Guilty Gear (Franchise) / int_c57b21f9
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c57b21f9
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c57b21f9
 Guilty Gear (Franchise) / int_c5fa22af
type
The Tokyo Fireball
 Guilty Gear (Franchise) / int_c5fa22af
comment
The Tokyo Fireball: Actually extends past Tokyo: the entire nation of Japan was destroyed prior to the games, and there are no signs that it will be rebuilt (what with it largely being a hole in the ocean now). What few survivors remain live under international surveillance inside of colonies.
 Guilty Gear (Franchise) / int_c5fa22af
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c5fa22af
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c5fa22af
 Guilty Gear (Franchise) / int_c64db44b
type
Idle Animation
 Guilty Gear (Franchise) / int_c64db44b
comment
Idle Animation: Several, from Sol cracking his neck to Slayer tugging at the collar of his shirt to Venom chalking up his cue. Xrd adds more, like Ky waving around his blade in a circular motion for a bit (presumably to keep his sword arm loose and limber) and May stretching a few times before striking a cute pose.
 Guilty Gear (Franchise) / int_c64db44b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c64db44b
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c64db44b
 Guilty Gear (Franchise) / int_c660bc15
type
Fan Disservice
 Guilty Gear (Franchise) / int_c660bc15
comment
Fan Disservice: Under normal circumstances, Raven would not be considered an ugly man, but his frightening faces and bizarre psycho-sexual mannerisms combined with being a masochistic revenant with a spike driven through his head (that he deliberately put there) tends to give this impression. Xrd doesn't help either, as it can be seen that he nearly lacks a torso.
 Guilty Gear (Franchise) / int_c660bc15
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c660bc15
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c660bc15
 Guilty Gear (Franchise) / int_c75df49a
type
Shout-Out
 Guilty Gear (Franchise) / int_c75df49a
comment
Shout-Out: With its own page.
 Guilty Gear (Franchise) / int_c75df49a
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c75df49a
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c75df49a
 Guilty Gear (Franchise) / int_c948fd40
type
Ki Manipulation
 Guilty Gear (Franchise) / int_c948fd40
comment
Ki Manipulation: Pretty much everyone from Asia, which is part of why the surviving Japanese are so highly valued.
 Guilty Gear (Franchise) / int_c948fd40
featureApplicability
1.0
 Guilty Gear (Franchise) / int_c948fd40
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_c948fd40
 Guilty Gear (Franchise) / int_ca4e037
type
Dude Looks Like a Lady
 Guilty Gear (Franchise) / int_ca4e037
comment
Dude Looks Like a Lady: Bridget, the former Trope Namer for Unsettling Gender Reveal. In-universe, Ky has been mistaken for a woman as well. Millia in Xrd outright says "I thought you were a woman" to him.
 Guilty Gear (Franchise) / int_ca4e037
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ca4e037
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_ca4e037
 Guilty Gear (Franchise) / int_ca85e684
type
Power Trio
 Guilty Gear (Franchise) / int_ca85e684
comment
Power Trio: Has some of these, though characters are more complex than their representations: Main Characters Sol Badguy: Lazy, unpredictable, seeks revenge and atonement by wanting to kill all Gears and That Man (Id) Ky Kiske: Law abiding, loyal to the authorities, workaholic, religious (Superego) Dizzy: Pacifist, gentle, innocent, loyal to her friends (Ego) Dizzy herself Necro: Violent, hates humans, takes over his master (Id) Undine: Protective, peaceful if Dizzy isn't threatened (Superego) Dizzy: Pleads the two to stop fighting (Ego) Assassins Zato: Desires power, revenge, lusts for Millia (Id) Venom: Loyal to the Assassin's Guild, loyal to Zato, seeks Millia not just for revenge (Superego) Millia: Quits the Guild because of her conscience, seeks peace by destroying it and killing Zato (Ego) Villains I-No: Violent, lustful, sociopathic, unpredictable (Id) Raven: Extremely loyal to That Man, has no other alliances, methodical (Superego) That Man: Seeks atonement for what he has done, has mysterious plans to save the world but regrets his actions (Ego) "Japanese" Characters Baiken: Seeks revenge, bloodthirsty, short tempered (Id) Chipp: Determined to become president, follows a ninja's honor (Superego) Anji: Laid back and relaxed, friendly and optimistic, desire eternal youth (Ego)
 Guilty Gear (Franchise) / int_ca85e684
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1.0
 Guilty Gear (Franchise) / int_ca85e684
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_ca85e684
 Guilty Gear (Franchise) / int_caf89e54
type
Taking You with Me
 Guilty Gear (Franchise) / int_caf89e54
comment
The beginning and the end of Xrd story mode has Elphelt nullifying Ramlethal's Taking You with Me attempt on Sol, and Ramlethal nullifying Elphelt's Dying as Yourself attempt, respectively.
 Guilty Gear (Franchise) / int_caf89e54
featureApplicability
1.0
 Guilty Gear (Franchise) / int_caf89e54
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_caf89e54
 Guilty Gear (Franchise) / int_caff50de
type
Giant Medical Syringe
 Guilty Gear (Franchise) / int_caff50de
comment
Giant Medical Syringe: Gaiden Game Guilty Gear Petit has a blonde nurse called Fanny, whose Weapon of Choice is a huge syringe she can use both as an attack and as a standing post.
 Guilty Gear (Franchise) / int_caff50de
featureApplicability
1.0
 Guilty Gear (Franchise) / int_caff50de
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_caff50de
 Guilty Gear (Franchise) / int_cd83fa5b
type
Spoiler Opening
 Guilty Gear (Franchise) / int_cd83fa5b
comment
Spoiler Opening: Almost the entirety of Strive's opening animation is a spoiler for important key elements of Story Mode. In order of occurance: Nagoriyuki fighting Happy Chaos' mind control, Sol battling Nagoriyuki before Giovanna joins in, Happy Chaos with his glass of separating Milpico, the hijacked nukes during the G4 summit, Goldlewis fighting in front of the White House, Gabriel and Potemkin's involement, the brainwashed US Secret Service agents, the Spiritas changing from its amber color to its unreleased green, Asuka Neck Lifting Sol, the computer code Sol as Frederick once worked on years ago, Jack-O's own self-doubts as Aria, the brief interaction between I-No and Axl, Ky (activating his own Dragon Install) and Nagoriyuki ready to fight I-No, a Brought Downto Badass Sol lacking his headband limiter, and Asuka fighting the White House's security system.
 Guilty Gear (Franchise) / int_cd83fa5b
featureApplicability
1.0
 Guilty Gear (Franchise) / int_cd83fa5b
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1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_cd83fa5b
 Guilty Gear (Franchise) / int_ce27dc3f
type
Protagonist Title
 Guilty Gear (Franchise) / int_ce27dc3f
comment
Protagonist Title: The "Guilty Gear" of the title actually refers to one of the playable characters namely Sol. Later games also extend this a quite a few other characters, including Dizzy, Sin, some of the Valentines, Ky of all people, and eventually even the first game's Big Bad, Justice / Aria.
 Guilty Gear (Franchise) / int_ce27dc3f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ce27dc3f
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1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_ce27dc3f
 Guilty Gear (Franchise) / int_ce2969d8
type
Spiritual Antithesis
 Guilty Gear (Franchise) / int_ce2969d8
comment
Spiritual Antithesis: Guilty Gear Strive is this to fellow Grand Finale, BlazBlue: Central Fiction. Both are fighting games that act as the Grand Finale to the story of each series' protagonist, but whereas Centralfiction is 2D & sprite based, has a much bigger roster, adds onto gameplay complexity from previous games, is much more Japanese in nature, has no dub, has a Visual Novel story mode with gameplay interspersed in, and has a Bittersweet Ending that involves the protagonist sacrificing himself for the greater good, Strive is 2.5D with 3D models, has a smaller roster that involves veterans, fan favorites, and a pair of newcomers, streamlines the gameplay to bring in new fans, has more Western influence (to the point where the United States is the main setting of Strive), has an English Dub, has a story mode that's basically a five hour anime with no gameplay, and has a happier ending, with the protagonist faking his death to live the rest of his days with the woman he loves.
 Guilty Gear (Franchise) / int_ce2969d8
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ce2969d8
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1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_ce2969d8
 Guilty Gear (Franchise) / int_d1affec1
type
That Came Out Wrong
 Guilty Gear (Franchise) / int_d1affec1
comment
That Came Out Wrong: Dizzy didn't really know what she just said to Ky at the end of his first story path in Accent Core Plus (Johnny was the one who told her to say it, for the record). Being a gentleman, he politely pointed out that it wasn't appropriate.
 Guilty Gear (Franchise) / int_d1affec1
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d1affec1
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d1affec1
 Guilty Gear (Franchise) / int_d1fdf7cb
type
Character Roster Global Warming
 Guilty Gear (Franchise) / int_d1fdf7cb
comment
Character Roster Global Warming: XX has around two dozen characters and exactly one big guy (Potemkin), later joined by a re-balanced Justice. The Xrd series has a slightly higher character count with only three fighters past the "Slightly Heavy" weight class: The aforementioned Potemkin, joined by newcomers Bedman and Kum Haehyun. Strive only has two large characters on launch (Potemkin and newcomer Nargoriyuki), but has a much smaller cast in comparison to the previous examples. The addition of large DLC character Goldlewis Dickinson evened out the ratio slightly.
 Guilty Gear (Franchise) / int_d1fdf7cb
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d1fdf7cb
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d1fdf7cb
 Guilty Gear (Franchise) / int_d238fd9d
type
Shapeshifting Excludes Clothing
 Guilty Gear (Franchise) / int_d238fd9d
comment
Shapeshifting Excludes Clothing: The Gears who exhibit shapeshifting powers generally avert it. Some, like Justice and Testament, simply morph their limbs accordingly (and Justice's armor may in fact be an armored shell for her true appearance), but Dizzy—who can change costumes in a flash—keeps her clothes intact when switching out of her (silhouetted) true form and the most that happens to Sol Badguy when their Gear form is finally shown in full during Overture is the loss of their jacket. Hilariously enough, when going into his gear form during Dragon Install in Xrd, he gains the jacket that he wears in story mode but looses the rest of his clothing.
 Guilty Gear (Franchise) / int_d238fd9d
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d238fd9d
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d238fd9d
 Guilty Gear (Franchise) / int_d24ed873
type
Developer's Foresight
 Guilty Gear (Franchise) / int_d24ed873
comment
Developers' Foresight: Accent Core onward introduces "GG Generations" mode which changes gameplay mechanics to more resemble the older games. "GG" mode changes the Instant Kills to function more like that game where they could be repeatedly used and automatically triggered if your opponent fails to press the onscreen button prompts in time. But what about Order-Sol? His Instant Kill is a long, complicated button combo and the IK part only triggers if you perform the combo successfully on an opponent with low health. So what happens if you put normal Order-Sol in "GG" mode? Performing an IK with him simply has him perform his EX form's "All Guns Blazing" Instant Kill.
 Guilty Gear (Franchise) / int_d24ed873
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d24ed873
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1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d24ed873
 Guilty Gear (Franchise) / int_d294b6f5
type
Master of the Levitating Blades
 Guilty Gear (Franchise) / int_d294b6f5
comment
Master of the Levitating Blades: Played With. Ramlethal from Xrd fights with two large blades controlled by two familiars floating at her side. She still in control of them while attacking separately herself.
 Guilty Gear (Franchise) / int_d294b6f5
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d294b6f5
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_d294b6f5
 Guilty Gear (Franchise) / int_d35635e0
type
Rapid Hair Growth
 Guilty Gear (Franchise) / int_d35635e0
comment
Rapid Hair Growth: This is the case of Millia Rage's hair, being alive and prehensile as well. Some of her attacks make her hair grow by necessity. By the time of Xrd, Ky is experiencing this as well, requiring to cut his hair frequently. This is a sign of his part-Gear nature.
 Guilty Gear (Franchise) / int_d35635e0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d35635e0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d35635e0
 Guilty Gear (Franchise) / int_d40e1a9f
type
Break Out the Museum Piece
 Guilty Gear (Franchise) / int_d40e1a9f
comment
Break Out the Museum Piece: Something that's brought up in Story Mode of Strive, combined with Magic A Is Magic A, Rock Beats Laser, and Your Magic's No Good Here to varying degrees. Magic runs most of the world's technology in the aftermath of the Crusades, yet there are some places where old-school machinery is still the dominant tech, like the country Zepp. Sol realizes that the tech that's tied to the US Presidential Emergency Operations Center where Asuka's hiding in with the Tome of Origin is based off of much older technology that doesn't run on magic - it's the reason why Asuka had requested to be confined there in the first place, knowing that Happy Chaos wouldn't be able to hack it or open the door without Vernon's biometric authentication (compare how easily Happy took control of the magical nukes launch systems of four different countries simultaneously and then the White House's flight controls earlier). It's only when Sol advises Gabriel to convert the "matryoshka codes" back to numbers and letters that they realize it's old era machine code, namely ROSE, and that the PEOC was an escape pod.
 Guilty Gear (Franchise) / int_d40e1a9f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d40e1a9f
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_d40e1a9f
 Guilty Gear (Franchise) / int_d4be11f6
type
Launcher Move
 Guilty Gear (Franchise) / int_d4be11f6
comment
Launcher Move: Dust attacks. They also happen to function as overheads and put the opponent into a helpless state for a short period of time. In Xrd, characters can also chase horizontally after their opponent, who will instead go flying sideways and careen into a wall.
 Guilty Gear (Franchise) / int_d4be11f6
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d4be11f6
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d4be11f6
 Guilty Gear (Franchise) / int_d547fb
type
SurprisinglyGoodEnglish
 Guilty Gear (Franchise) / int_d547fb
comment
Surprisingly Good English: XX's announcer ("Heaven or Hell... Duel 1! LET'S ROCK!"). Accent Core went for a different, equally-fluent announcer, as does Xrd. Overture, being the prime candidate for the title of Oddball in the Series, has its own (female!) announcer and corresponding call ("There's a battle to be won", followed by "Mission Start" in Story Mode or "Round 1. Let's Rock!"/"Round 2. Keep on Rocking!"/"Round 3. Heat it up!"/etc. in Vs. matches); both the Japanese and English system voices use fluent English as well. Additionally, Sol's servants in Ouverture has them speaking the same lines, in English, in both voice tracks (although by different voice actors).
 Guilty Gear (Franchise) / int_d547fb
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d547fb
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d547fb
 Guilty Gear (Franchise) / int_d7866de0
type
Natural Weapon
 Guilty Gear (Franchise) / int_d7866de0
comment
Natural Weapon: The more animalistic Gears have access to these, usually in the form of claws and tails. If evolved enough, they can spice up their already destructive attacks with magic.
 Guilty Gear (Franchise) / int_d7866de0
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d7866de0
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_d7866de0
 Guilty Gear (Franchise) / int_d83f3588
type
Depending on the Artist
 Guilty Gear (Franchise) / int_d83f3588
comment
Depending on the Artist: Despite Ishiwatari doing all of the game's core character design, the portrait and arcade/story mode still art has varied a lot over the years depending on who works on the games, and the sprites often end up looking a bit different than the other art due to the style. Overture might be the most dramatic example, with the shift to awkward 3D and many of the characters suddenly looking like they stepped out of an Ayami Kojima Castlevania game. As of Xrd, ArcSys seems to be taking steps to keep the depictions somewhat more stylistically consistent across media.
 Guilty Gear (Franchise) / int_d83f3588
featureApplicability
1.0
 Guilty Gear (Franchise) / int_d83f3588
featureConfidence
1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_d83f3588
 Guilty Gear (Franchise) / int_dbd8e795
type
Gaiden Game
 Guilty Gear (Franchise) / int_dbd8e795
comment
Gaiden Game: Canonically, the X and XX series are these. They're very much in-canon, but are largely inconsequential to the events of Overture (unless your name happens to be Sol, Ky, or Dizzy), which was touted as the real continuation of GG1 and second "main" game in the series (with Xrd being the third, hence the name).
 Guilty Gear (Franchise) / int_dbd8e795
featureApplicability
1.0
 Guilty Gear (Franchise) / int_dbd8e795
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_dbd8e795
 Guilty Gear (Franchise) / int_dd51740f
type
P.O.V. Sequel
 Guilty Gear (Franchise) / int_dd51740f
comment
P.O.V. Sequel: -STRIVE-'s DLC scenario "Another Story" takes place during the main game's Story Mode, focusing on May, Ramlethal, Faust, Sin (all who only cameo'd in the Story Mode), and Baiken as they deal with Delilah, Bedman's sister, as she hunts down Happy Chaos to avenge her brother.
 Guilty Gear (Franchise) / int_dd51740f
featureApplicability
1.0
 Guilty Gear (Franchise) / int_dd51740f
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_dd51740f
 Guilty Gear (Franchise) / int_dda99fa8
type
Despair Event Horizon
 Guilty Gear (Franchise) / int_dda99fa8
comment
Despair Event Horizon: Not just one person experienced this, but the whole Holy Knights and also the world when Ky Kiske died in the Battle of Rome in the alternate timeline. The event is referred as "the day where the hope of the world crumbled."
 Guilty Gear (Franchise) / int_dda99fa8
featureApplicability
1.0
 Guilty Gear (Franchise) / int_dda99fa8
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_dda99fa8
 Guilty Gear (Franchise) / int_dddbdc26
type
Monumental Damage
 Guilty Gear (Franchise) / int_dddbdc26
comment
Monumental Damage: Among the rest of the Scenery Gorn present, the A Country stage◊ in GG1 features the detached head and upper to rso of the Statue of Liberty, indicating that Sol's stage is set in the dilapidated ruins of New York City. By the time of Xrd, however, the Statue seems to be getting rebuilt.
 Guilty Gear (Franchise) / int_dddbdc26
featureApplicability
1.0
 Guilty Gear (Franchise) / int_dddbdc26
featureConfidence
1.0
 Guilty Gear (Franchise)
hasFeature
Guilty Gear (Franchise) / int_dddbdc26
 Guilty Gear (Franchise) / int_de15a322
type
Tangled Family Tree
 Guilty Gear (Franchise) / int_de15a322
comment
Tangled Family Tree: for someone who thought he was a loner for life by STRIVE Sol has gotten himself a full family, with a few bizarre levels of association, where some members were outright trying to kill him once, and he has tried to kill them before too, before everyone setting down as a happy family, take a look at this madness: Daughter: Dizzy, his biological daughter with Aria whom she managed to nurture even after losing her humanity, Sol has tried to hunt Dizzy once and had a hard time treating her as a his daughter once the truth was revealed. Son-In-Law: Ky Kiske, his long time rival and once outright nemesis, Sol was floored when he realized Ky is now family by virtue of marrying his daughter. Grandson: Sin Kiske, Ky and Dizzy's son Sol took out in long travels around the world to teach him about the world outside the castle and once to protect him, despite Sol's firm hand he doesn't have issues with the boy. Daughter: Elphelt Valentine starts considering herself Sol's daughter once she is saved and welcomed into Ky's castle by virtue of she being a Valentine unit, born out of Justice's mold. Daughter: Ramlethal Valentine starts considering herself Sol's daughter once she is saved and welcomed into Ky's castle by virtue of she being a Valentine unit, born out of Justice's mold. Lover: Jack O' Valentine was born with the purpose of becoming a vessel for Aria reborn, that succeeded to an extent by the end of REVELATOR, in STRIVE she feels incomplete and lost for Aria to truly come back is not possible but Sol accepts Jack-O' for who she is, and so Jack-O' erases her self-doubts at the end.
 Guilty Gear (Franchise) / int_de15a322
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1.0
 Guilty Gear (Franchise) / int_de15a322
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1.0
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Guilty Gear (Franchise) / int_de15a322
 Guilty Gear (Franchise) / int_deb39de3
type
Bad Future
 Guilty Gear (Franchise) / int_deb39de3
comment
Bad Future: One shown in an XX drama CD, where Ky's death results in a future where Dizzy takes over for her late mother as the leader of the Gears, and most of the cast dies by the end. Thankfully, I-No, spurred on by That Man, saves Ky for her own interests, bringing a much more positive end to the Crusades. I-No's stages take place in future Babylon, on top of a ruined cathedral in XX and on the abandoned city streets overrun by wolves in Xrd. Also, in the latter stage you can spot the former stage in the distance in the right corner.
 Guilty Gear (Franchise) / int_deb39de3
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1.0
 Guilty Gear (Franchise) / int_deb39de3
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1.0
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Guilty Gear (Franchise) / int_deb39de3
 Guilty Gear (Franchise) / int_df1793de
type
Updated Re-release
 Guilty Gear (Franchise) / int_df1793de
comment
Updated Re-release: The series is particularly notorious for this, almost rivaling the Street Fighter series for how many revisions one of its games has had though some other games have had one or two. There's been Guilty Gear X Plus, which was Japan-only and featured, amongst other things, the Shadow and Gold versions of everyone, Kliff and Justice as playable characters, a Mission Mode and Story Mode, further fleshing out GGX's rather complex story. Guilty Gear XX is particularly infamous for this, having 6 available versions. The first was #Reload, which doubled the amount of Missions from 50 to 100, as well as featuring a new, improved and rebalanced version of Robo-Ky with a completely different moveset, as well as some balance tweaks. The next was Slash, which was Japan-only. This version altered several characters' movesets, several of the stages were largely altered (compare the XX original version of Sol/Ky's stage to the Slash version, where the back wall and door of the stage are now largely wrecked) and most notably, added two new characters: A.B.A from Isuka (which did make it out of Japan) and a new version of Sol called "Order-Sol" (representing during his days as a Holy Knight prior to the first game), both as a playable character and a secret challenger following I-No. The fourth version was Accent Core, which managed an overseas release and also featured Order-Sol and A.B.A, marking the overseas debut of the former. This version changed the interface on a larger scale (with a new version of the "Destroyed" pop-up when an Instant Kill was connected), featured a new, less popular announcer and new gameplay options such as Force Breaks, slightly more powerful attacks characters could perform at the cost of some Tension meter, and Slashback, a form of parrying. Several new stages were also introduced and the ones existing already for A.B.A and Order-Sol were altered as well, not to mention the further balancing. The "Generations" modes were also introduced, allowing players to play characters with styles and gameplay similar to GG1 or GGX, though at the cost of other features. However, Kliff and Justice were removed from the roster, and there were no Story or Mission Modes to play through. Furthermore, some Game-Breaking Bugs necessitated the release of... Accent Core Plus, a console-only version which re-added Story Mode (now set after GGXX's original Story Mode), Mission Mode, Kliff and Justice, as well as fixing some bugs, adding extra Force Breaks, changing some moves and other such things. Now, there's Accent Core Plus R, which rebalances the characters yet again, including adding Kliff and Justice to the default roster (they had to be unlocked in Accent Core Plus) and making them viable for use in tournaments. This version also saw an arcade release. Xrd, meanwhile, began with -SIGN-, which was the base version of the new engine; this was followed by -REVELATOR-, which was halfway between an update and a full sequel, with a whole new story mode, a vastly improved tutorial mode (to the point of making it industry-leading) and a number of additional characters, especially counting the later DLC. The final version was REV 2, which was a more modest update that just made the DLC characters part of the standard package, addressed some balance concerns, and added a bit of additional side story to the story mode and arcade modes to foreshadow the coming of Strive.
 Guilty Gear (Franchise) / int_df1793de
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1.0
 Guilty Gear (Franchise) / int_df1793de
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Guilty Gear (Franchise) / int_df1793de
 Guilty Gear (Franchise) / int_dfe120e5
type
Functional Magic
 Guilty Gear (Franchise) / int_dfe120e5
comment
Functional Magic: Guilty Gear 2's lore and plot explain the source of all magic: The Backyard is a dimension that contains the universe's laws of physics, where they can be temporarily tweaked and defied on Earth to suit the desires of humanity.
 Guilty Gear (Franchise) / int_dfe120e5
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1.0
 Guilty Gear (Franchise) / int_dfe120e5
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_dfe120e5
 Guilty Gear (Franchise) / int_e034faef
type
Limited Animation
 Guilty Gear (Franchise) / int_e034faef
comment
Limited Animation: Subverted in Xrd. The entire game is rendered in cel-shaded 3D, but the characters are not animated as smoothly, thus invoking the look and feel of the previous 2D games in the series.
 Guilty Gear (Franchise) / int_e034faef
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-0.3
 Guilty Gear (Franchise) / int_e034faef
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Guilty Gear (Franchise) / int_e034faef
 Guilty Gear (Franchise) / int_e038a19d
type
Blood Iron
 Guilty Gear (Franchise) / int_e038a19d
comment
Blood Iron: Testament's scythe has a blade made of hardened blood iron.
 Guilty Gear (Franchise) / int_e038a19d
featureApplicability
1.0
 Guilty Gear (Franchise) / int_e038a19d
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1.0
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Guilty Gear (Franchise) / int_e038a19d
 Guilty Gear (Franchise) / int_e0606d52
type
Optional Boss
 Guilty Gear (Franchise) / int_e0606d52
comment
The next was Slash, which was Japan-only. This version altered several characters' movesets, several of the stages were largely altered (compare the XX original version of Sol/Ky's stage to the Slash version, where the back wall and door of the stage are now largely wrecked) and most notably, added two new characters: A.B.A from Isuka (which did make it out of Japan) and a new version of Sol called "Order-Sol" (representing during his days as a Holy Knight prior to the first game), both as a playable character and a secret challenger following I-No.
 Guilty Gear (Franchise) / int_e0606d52
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1.0
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1.0
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Guilty Gear (Franchise) / int_e0606d52
 Guilty Gear (Franchise) / int_e13d1ebc
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Mouth Flaps
 Guilty Gear (Franchise) / int_e13d1ebc
comment
Mouth Flaps: Sort of.
 Guilty Gear (Franchise) / int_e13d1ebc
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1.0
 Guilty Gear (Franchise) / int_e13d1ebc
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1.0
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Guilty Gear (Franchise) / int_e13d1ebc
 Guilty Gear (Franchise) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Guilty Gear (Franchise) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: The Guilty Gear universe is pretty much the real world, except that every mythical or supernatural creature from all cultures is true and considered normal. Some stages have skeletons of giants, dragons are being used as restaurants, gnomes catch fish, aliens peek from forests, vampires observe humans, ghosts appear and witches fly. Not only that, magic coexists with ki or chakra, though they are entirely different from one another.
 Guilty Gear (Franchise) / int_e1ff8ff6
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1.0
 Guilty Gear (Franchise) / int_e1ff8ff6
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1.0
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Guilty Gear (Franchise) / int_e1ff8ff6
 Guilty Gear (Franchise) / int_e3bdea5c
type
Artistic License – Politics
 Guilty Gear (Franchise) / int_e3bdea5c
comment
Artistic License – Politics: It's highly unlikely for news helicopters to be able to follow Vernon's presidential vehicle that closely due to security reasons if certain restrictions are still in place, much less be able to follow 'at all' - the Federal Aviation Administration have strict fly-restriction rules in and around Washington, DC.
 Guilty Gear (Franchise) / int_e3bdea5c
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1.0
 Guilty Gear (Franchise) / int_e3bdea5c
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_e3bdea5c
 Guilty Gear (Franchise) / int_e3c97e7a
type
Story to Gameplay Ratio
 Guilty Gear (Franchise) / int_e3c97e7a
comment
Story-to-Gameplay Ratio: Surprisingly, the Xrd Story Mode is more or less a visual novel-like movie with no playable fights at all, while Strive's Story Mode is a more dynamic variation with an action movie feel.
 Guilty Gear (Franchise) / int_e3c97e7a
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1.0
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Guilty Gear (Franchise) / int_e3c97e7a
 Guilty Gear (Franchise) / int_e43c66bd
type
Art Evolution
 Guilty Gear (Franchise) / int_e43c66bd
comment
Art Evolution: Sol's hair has gotten much, much spikier since the first game in the series. There's a few other changes as well, such as Axl becoming less muscular and Testament becoming (marginally) less feminine. Also, here's a comparison between Ky's sprites.◊
 Guilty Gear (Franchise) / int_e43c66bd
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1.0
 Guilty Gear (Franchise) / int_e43c66bd
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Guilty Gear (Franchise) / int_e43c66bd
 Guilty Gear (Franchise) / int_e6661fc2
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Press X to Not Die
 Guilty Gear (Franchise) / int_e6661fc2
comment
Press X to Not Die: How to avoid getting IKed in GG1 or GGAC if Generations GG mode is active.
 Guilty Gear (Franchise) / int_e6661fc2
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1.0
 Guilty Gear (Franchise) / int_e6661fc2
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Guilty Gear (Franchise) / int_e6661fc2
 Guilty Gear (Franchise) / int_e791e16b
type
Weapons-Grade Vocabulary
 Guilty Gear (Franchise) / int_e791e16b
comment
Weapons-Grade Vocabulary: Kliff Undersn's taunt creates physical letters, which bounce across the screen and inflict some damage. Knockouts with this in tournament play have become a particularly humiliating form of Cherry Tapping. Baiken uses something similar but more potent as her Force Break.
 Guilty Gear (Franchise) / int_e791e16b
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1.0
 Guilty Gear (Franchise) / int_e791e16b
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_e791e16b
 Guilty Gear (Franchise) / int_ea454c4a
type
Surprisingly Gentle Song
 Guilty Gear (Franchise) / int_ea454c4a
comment
Surprisingly Gentle Song: Xrd's arcade staff roll theme, "Lily", is soft melodic love song amidst a soundtrack of heavy metal thrashing. Same goes for "Missing" and "Walk in the Dusk", two of the six staff roll themes in XX. They are compositions relying almost entirely on the piano and strings, only serving to make those Bittersweet and Downer Endings in Story Mode all the more poignant. "Calm Passion", another one of the staff roll themes, is a half-example, beginning with twenty full seconds of piano playing, frequently employing the keyboard and organs alongside a relatively soft guitar melody, and busting out the strings section for a lengthy break in the action halfway through. A few other tracks include "Icarus" and "Birthday Train".
 Guilty Gear (Franchise) / int_ea454c4a
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1.0
 Guilty Gear (Franchise) / int_ea454c4a
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_ea454c4a
 Guilty Gear (Franchise) / int_eaa1c5b5
type
Sequel Number Snarl
 Guilty Gear (Franchise) / int_eaa1c5b5
comment
Sequel Number Snarl: GG2: Overture avoided this by merit of relegating the X series to the status of sidestories to the original game without diminishing their impact on canon. Xrd, which could essentially be considered a sequel to both XX and Overture, oddly picks up the slack, however, as it more or less continues on from the titling conventions of X and XX (Guilty Gear X3 would've been an acceptable choice, but ASW certainly couldn't call the game "Guilty Gear XXX" now, could they?).
 Guilty Gear (Franchise) / int_eaa1c5b5
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1.0
 Guilty Gear (Franchise) / int_eaa1c5b5
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_eaa1c5b5
 Guilty Gear (Franchise) / int_ec8290b6
type
Snap Back
 Guilty Gear (Franchise) / int_ec8290b6
comment
Snap Back: Many characters' movelists in Xrd omit the newer moves from Accent Core and its revisions, returning them to their #Reload state. In turn, some of the tactics that had been patched out, such as Sol's dreaded Dust Loop, are back in full force.
 Guilty Gear (Franchise) / int_ec8290b6
featureApplicability
1.0
 Guilty Gear (Franchise) / int_ec8290b6
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_ec8290b6
 Guilty Gear (Franchise) / int_ee3438ee
type
The Battle Didn't Count
 Guilty Gear (Franchise) / int_ee3438ee
comment
The Battle Didn't Count: Sol, Bedman and Slayer pull this all the time. Granted that this is the only way they could possibly make sense as playable characters, considering the exponential difference in power between them and the rest of the cast.
 Guilty Gear (Franchise) / int_ee3438ee
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1.0
 Guilty Gear (Franchise) / int_ee3438ee
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1.0
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Guilty Gear (Franchise) / int_ee3438ee
 Guilty Gear (Franchise) / int_eef00c27
type
Japanese Spirit
 Guilty Gear (Franchise) / int_eef00c27
comment
Japanese Spirit: A key factor behind the power and value of the Japanese people. Three guesses why the Gears marked them for extinction first. Subverted, when it turns out it's because their nation was turning into a giant Backyard portal that would destroy the world, so That Man decided to Shoot the Dog and use an override on Justice to annihilate it. They actually aren't particularly special as far as the overall plot is concerned.
 Guilty Gear (Franchise) / int_eef00c27
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-0.3
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1.0
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Guilty Gear (Franchise) / int_eef00c27
 Guilty Gear (Franchise) / int_f2877d9e
type
IncrediblyLamePun
 Guilty Gear (Franchise) / int_f2877d9e
comment
Playing The Missing Link nowadays highlights that for as broken and abusable as the Instant Kills were in that game, the computer is especially guilty of deciding to just hit-confirm into an instant kill state and then finish the input to destroy you before you could ever reasonably react, whenever they damn well pleased with no way to see it coming or predict it. Good luck ever fighting the Optional Boss without using save states.
 Guilty Gear (Franchise) / int_f2877d9e
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1.0
 Guilty Gear (Franchise) / int_f2877d9e
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1.0
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Guilty Gear (Franchise) / int_f2877d9e
 Guilty Gear (Franchise) / int_f5871b10
type
Natural Spotlight
 Guilty Gear (Franchise) / int_f5871b10
comment
Natural Spotlight: The Grove in Midnight Carnival.
 Guilty Gear (Franchise) / int_f5871b10
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1.0
 Guilty Gear (Franchise) / int_f5871b10
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f5871b10
 Guilty Gear (Franchise) / int_f5a22215
type
Ambidextrous Sprite
 Guilty Gear (Franchise) / int_f5a22215
comment
Ambidextrous Sprite: Characters like Sol and Ky can easily switch to the other hand, but those with asymmetrical costumes (Testament, Venom) or missing limbs (Baiken) are a bit harder to justify. Xrd, a 3D game whose visual design is centered around replicating the feel of 2D, intentionally uses this trope, with a few exceptions such as Sol's and Ky's "Free" and "Hope" belts reading the same from both sides.
 Guilty Gear (Franchise) / int_f5a22215
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1.0
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f5a22215
 Guilty Gear (Franchise) / int_f5fe65a3
type
Heavy Mithril
 Guilty Gear (Franchise) / int_f5fe65a3
comment
Heavy Mithril: In a nutshell. The series as a whole is set in a magical fantasy world in which characters are named after thousands, possibly millions of Hard Rock and Heavy Metal bands destroy each other with attacks named after various songs in stages and places also named after various songs.
 Guilty Gear (Franchise) / int_f5fe65a3
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1.0
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Guilty Gear (Franchise) / int_f5fe65a3
 Guilty Gear (Franchise) / int_f672a508
type
Phlebotinum Overload
 Guilty Gear (Franchise) / int_f672a508
comment
Phlebotinum Overload: Dr.Paradigm's plan to stop the Conclave's plan to reactivate Justice. Since they could not prevent the charging-by-lightning plan without destroying most of Illyria, he decided to let the Conclave's plan proceed, and have Dizzy to add her Gamma Ray to the process and overload Justice.
 Guilty Gear (Franchise) / int_f672a508
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1.0
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f672a508
 Guilty Gear (Franchise) / int_f68664dc
type
Science Is Bad
 Guilty Gear (Franchise) / int_f68664dc
comment
Science Is Bad: Japan is wiped off the face of the Earth by the command-type Gear Justice, leaving behind a large hole in the ocean ringed by waters constantly pouring down. Technology is branded as "Black Tech" and is banned for destroying nature everywhere except in Zepp. People used magic instead but eventually, also abused it. The existence of Vitae in the Lightning the Argent novel (if you factor out the potential for Body Horror if a Commander Gear stirs up the dormant Gear cells used) shows that all of the research put into the creation of Gears wasn't inherently bad. Trying to weaponize them, on the other hand? Not such a good idea.
 Guilty Gear (Franchise) / int_f68664dc
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1.0
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Guilty Gear (Franchise) / int_f68664dc
 Guilty Gear (Franchise) / int_f6e2558f
type
Battle Intro
 Guilty Gear (Franchise) / int_f6e2558f
comment
Battle Intro: As usual for fighting games, each character has pre-match intros, and several have special intros against each other, most notably Sol vs. Ky and Millia vs. Zato. Also, several fights in Story Mode have intros that actually have an effect on fight itself.
 Guilty Gear (Franchise) / int_f6e2558f
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1.0
 Guilty Gear (Franchise) / int_f6e2558f
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f6e2558f
 Guilty Gear (Franchise) / int_f722f635
type
Great Offscreen War
 Guilty Gear (Franchise) / int_f722f635
comment
Great Offscreen War: The Crusades. There has yet to be a game that covers the apocalyptic, over a century-long event in full, though a part of the anime intro to X and certain characters' stories in XX and AC+ offer a glimpse of the war's final years, and the XX drama CD shows what would happen if Ky were to die during the Battle of Rome in 2173.
 Guilty Gear (Franchise) / int_f722f635
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1.0
 Guilty Gear (Franchise) / int_f722f635
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f722f635
 Guilty Gear (Franchise) / int_f7a2de09
type
EX Special Attack
 Guilty Gear (Franchise) / int_f7a2de09
comment
The fourth version was Accent Core, which managed an overseas release and also featured Order-Sol and A.B.A, marking the overseas debut of the former. This version changed the interface on a larger scale (with a new version of the "Destroyed" pop-up when an Instant Kill was connected), featured a new, less popular announcer and new gameplay options such as Force Breaks, slightly more powerful attacks characters could perform at the cost of some Tension meter, and Slashback, a form of parrying. Several new stages were also introduced and the ones existing already for A.B.A and Order-Sol were altered as well, not to mention the further balancing. The "Generations" modes were also introduced, allowing players to play characters with styles and gameplay similar to GG1 or GGX, though at the cost of other features. However, Kliff and Justice were removed from the roster, and there were no Story or Mission Modes to play through. Furthermore, some Game-Breaking Bugs necessitated the release of...
 Guilty Gear (Franchise) / int_f7a2de09
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1.0
 Guilty Gear (Franchise) / int_f7a2de09
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f7a2de09
 Guilty Gear (Franchise) / int_f7d11c61
type
Spirited Competitor
 Guilty Gear (Franchise) / int_f7d11c61
comment
Slayer for instance does it to give his opponent a sporting chance.
 Guilty Gear (Franchise) / int_f7d11c61
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1.0
 Guilty Gear (Franchise) / int_f7d11c61
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_f7d11c61
 Guilty Gear (Franchise) / int_fc33ff16
type
One-Winged Angel
 Guilty Gear (Franchise) / int_fc33ff16
comment
Then once more in Xrd: After defeating the revived Justice, she and Elphelt (who was saved from going One-Winged Angel) are pulled back into the Backyard. Sol vows to find a way to save her. Meanwhile, Faust interogates Chronus, the last surviving member of the Conclave, about what he knows about what's happening to the Japanese, only for both of them to realize there is someone else who has been pulling the Conclave's strings!
 Guilty Gear (Franchise) / int_fc33ff16
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1.0
 Guilty Gear (Franchise) / int_fc33ff16
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_fc33ff16
 Guilty Gear (Franchise) / int_fd807d08
type
New Neo City
 Guilty Gear (Franchise) / int_fd807d08
comment
New Neo City: Neo New York in Xrd, though it looks like Texas.
 Guilty Gear (Franchise) / int_fd807d08
featureApplicability
1.0
 Guilty Gear (Franchise) / int_fd807d08
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_fd807d08
 Guilty Gear (Franchise) / int_fd94c4ac
type
Theme Naming
 Guilty Gear (Franchise) / int_fd94c4ac
comment
Theme Naming: Some of the characters (and a lot of the attacks) are named after popular metal bands and songs. Additionally, most of the Jellyfish Pirates are named after months of the year.
 Guilty Gear (Franchise) / int_fd94c4ac
featureApplicability
1.0
 Guilty Gear (Franchise) / int_fd94c4ac
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 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_fd94c4ac
 Guilty Gear (Franchise) / int_fe10cf42
type
Alien Space Bats
 Guilty Gear (Franchise) / int_fe10cf42
comment
Alien Space Bats: The discovery of magic in 2010. It doesn't seem like humanity is heading down that path in our world... yet.
 Guilty Gear (Franchise) / int_fe10cf42
featureApplicability
1.0
 Guilty Gear (Franchise) / int_fe10cf42
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_fe10cf42
 Guilty Gear (Franchise) / int_fef3305b
type
Situational Damage Attack
 Guilty Gear (Franchise) / int_fef3305b
comment
Situational Damage Attack: Robo-Ky has an "overheat" system which is indicated by a gauge; every attack will fill the gauge. He also has a normal move where he vents out all the heat and depletes the gauge; the closer to full the gauge is, the more damage the venting out deals. The Japan-only XX Slash gives Sol the "Clean Hit" system that's been elaborated more in the Accent Core titles, where some of Sol's non-projectile specials can deal more damage, have more pronounced bounce effects where applicable, and have increased untechable time if he can score a hit with a specific part of his hitbox for each move. Additionally, his Sidewinder (if a Clean Hit) and Tyrant Rave (the follow-up to his Fafnir Force Break) have their power dependent on the number of Clean Hits included in a single combo. Advanced Sol play in these games primarily revolves around his Clean Hit Sidewinder loops, which are character-specific and harder to execute compared to the infamous Dust Loop.
 Guilty Gear (Franchise) / int_fef3305b
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1.0
 Guilty Gear (Franchise) / int_fef3305b
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1.0
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Guilty Gear (Franchise) / int_fef3305b
 Guilty Gear (Franchise) / int_name
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ItemName
 Guilty Gear (Franchise) / int_name
comment
 Guilty Gear (Franchise) / int_name
featureApplicability
1.0
 Guilty Gear (Franchise) / int_name
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1.0
 Guilty Gear (Franchise)
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Guilty Gear (Franchise) / int_name
 Guilty Gear (Franchise) / int_name
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Guilty Gear (Franchise)

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