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Kingdom Hearts (Franchise)

 Kingdom Hearts (Franchise)
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TVTItem
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise)
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KingdomHearts
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })For the game in the series titled Kingdom Hearts, see Kingdom Hearts.So Square Enix and Disney walk into a bar... or in this case, an elevator.Kingdom Hearts is a series of Action RPG games, co-produced by Squaresoft (now Square Enix) and Disney, directed by Final Fantasy character designer Tetsuya Nomura, and starring characters from both companies. It's basically Final Fantasy meets Disney (along with some other Square Enix properties later on). The series is well-known for its incredibly bizarre premise and increasingly complicated plot, not to mention its increasingly absurd sequel subtitles.Sora is a young boy living a peaceful but boring life on an island with his best friends Riku and Kairi. This is until the day his world is engulfed by The Heartless, an eldritch species that feed on the hearts of innocent people and literally consume entire worlds. Sora is sucked through a portal and winds up in Traverse Town, a crossroads world that has become the refuge of those who have lost their worlds to the Heartless. As he begins to search for his missing friends, Sora is granted the mysterious Keyblade: the only thing capable of closing the gaps that the Heartless are using to invade the worlds.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })With the aid of Donald Duck and Goofy, two royal knights searching for their missing king, Sora must travel to all of the different worlds in The Multiverse and use the Keyblade to lock them safely away from the Heartless and those who plot to use the Heartless to further their own ends. Meanwhile Riku, having ended up in another world, becomes obsessed with rescuing Kairi at all costs and is tempted by the same power of darkness that Sora is trying to seal, setting up the two best friends for a fateful confrontation.As Sora and Riku grapple with their newfound powers and responsibilities, an ever-expanding mythology begins to unfold around the legendary Kingdom Hearts: the source of all hearts and the goal of many an antagonist.
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 Kingdom Hearts (Franchise)
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DBTropes
 Kingdom Hearts (Franchise) / int_11c70cd6
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The Man in Front of the Man
 Kingdom Hearts (Franchise) / int_11c70cd6
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Kingdom Hearts III: Master Xehanort for the last time, with Xigbar (who turns out to be the Master of Masters' sixth apprentice, Luxu, in a new body) being The Man in Front of the Man to him.
 Kingdom Hearts (Franchise) / int_11c70cd6
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 Kingdom Hearts (Franchise) / int_11e0d645
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Arc Symbol
 Kingdom Hearts (Franchise) / int_11e0d645
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Arc Symbol: The Recusant's Sigil, which happens to be the letter "X". This is due to Xehanort's fascination with the χ-blade. Obviously, hearts, but also stars which usually represent destiny or the intertwining of destinies. Sea salt Ice-cream, which is shared between each main character groups throughout the series and seems to represent the ties of friendship. The Gazing Eye, a blue, cat-like eye adorning some darkness-aligned weapons. Unchained X Back Cover explains they represent the Master of Master's eye and his ability to see the future. The eye on Master Xehanort's Keyblade actually is this eye.
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 Kingdom Hearts (Franchise) / int_11f5ef55
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Many Spirits Inside of One
 Kingdom Hearts (Franchise) / int_11f5ef55
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Many Spirits Inside of One: Sora, who, as of Dream Drop Distance, is confirmed to host three additional hearts in addition to his own. The oldest, Ventus, has been taking refuge within him since he was 4 years old. The second, Xion, goes to him after her defeat in Days. The last one to enter is Roxas during the prologue of II. Not to mention the major twist in I that Kairi's heart has been residing inside him since the destruction of Destiny Islands, forcing him to sacrifice himself so the final keyhole can be opened. By the end of III, everyone has gotten out. Terra is no slouch in this department. Other than his own, he is forced to host Xehanort in Birth by Sleep. The game's secret ending also reveals that Eraqus secretly moved to him after he was struck down by Xehanort, acting as an extra line of defense for Terra against Xehanort's influence. As with the above, no longer the case as of III.
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 Kingdom Hearts (Franchise) / int_1240ff57
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Thinking Up Portals
 Kingdom Hearts (Franchise) / int_1240ff57
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Thinking Up Portals: Corridors of Darkness are portals that a person can conjure up, and they effectively allow the conjurer to travel to from anywhere in the entire universe to anywhere else in an instant. However, doing so risks corruption by darkness. This explains why the villains can get anywhere in a flash, but the heroes always have to avoid these portals and take the slow way (with one exception.) Different kinds of portals are also conjured up by a person or in other ways with seemingly no risks but only when the plot calls for it.
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Teens Are Short
 Kingdom Hearts (Franchise) / int_12642cbc
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Teens Are Short: Sora, Riku, Kairi, Roxas, Naminé, etc. are all shorter than almost all of the adults in the game. "Shorter than some" would be understandable, as would "slightly shorter than most", but there is a significant height gap most of the way through, at least for the males. Although Riku does hit a growth spurt after Chain of Memories and becomes "adult height" for Kingdom Hearts II. Not really a teen, but seeing Goofy next to some of these other characters makes you realize that he's not so tall as much as all of his friends are just short. Gets really weird in 3D when you see them interact with the cast of TRON: Legacy (which are portrayed are as real, detailed, and unsettling humans) and see them tower over Sora and Riku.
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 Kingdom Hearts (Franchise) / int_12c23c2d
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Wackyland
 Kingdom Hearts (Franchise) / int_12c23c2d
comment
Wackyland: Wonderland (Alice in Wonderland) features talking plants, potions that cause the party to grow and shrink, and frustratingly obtuse locals. Timeless River is based on old Disney shorts like Steamboat Willie and as such runs on Cartoon Physics and absurd slapstick. Symphony of Sorcery (Fantasia) has strange, magical weather phenomena and, as an example of Band Land, seems to impose Mickey Mousing on its inhabitants.
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 Kingdom Hearts (Franchise) / int_12e8e69b
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Jekyll & Hyde
 Kingdom Hearts (Franchise) / int_12e8e69b
comment
Jekyll & Hyde: Used as a gameplay system in KH II. The normally skillful Sword & Sorcery fighting style of Sora becomes a uncharacteristically wild, animalistic style where Sora literally rips his enemies apart with his bare hands when he slips into Anti-form. You similarly have no control over when a Super Mode activation will go to Anti-form rather than the one you actually selected. Story-wise, in an interesting inversion, Riku and "Ansem" in Kingdom Hearts II. Riku took on the appearance of Ansem, Seeker of Darkness, in order to more freely travel between the worlds and keep himself beneath suspicion.
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Bloodless Carnage
 Kingdom Hearts (Franchise) / int_135b9977
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Bloodless Carnage: Zigzagged in the manga, where characters sometimes are visibly wounded, yet still bloodless.
 Kingdom Hearts (Franchise) / int_135b9977
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 Kingdom Hearts (Franchise) / int_13d7a65e
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The Artifact
 Kingdom Hearts (Franchise) / int_13d7a65e
comment
As a side-effect of this, Kairi, the supposed female lead of the series, also became The Artifact from Kingdom Hearts II and onward, since her main role as a Princess of Heart meant squat since the other Princesses of Heart were all Disney characters and thus the whole lot of then fell Out of Focus. However, the end of Dream Drop Distance doubly reverses this by bringing the Princesses back into play in the metaplot and finally paying off on the Foreshadowing of Kairi as a Keyblade wielder from KH2.
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 Kingdom Hearts (Franchise) / int_145490c6
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Still Wearing the Old Colors
 Kingdom Hearts (Franchise) / int_145490c6
comment
Still Wearing the Old Colors: Neither Roxas nor Xion ditch their Organization XIII cloaks after they quit the organization. It's unlikely that Roxas had time to buy anything else to wear and Xion probably was wearing it to protect her heart from darkness, like Riku does. Later, Lea also continues to wear his Organization cloak following his resurrection.
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Stars Are Souls
 Kingdom Hearts (Franchise) / int_14e014a8
comment
Stars Are Souls: Kingdom Hearts is a bit iffy on this one. Usually, the stars in the KH universe represent worlds as a whole and they disappear from the night sky when that particular world is submerged in darkness. Then, in Kingdom Hearts II, we have the Pride Lands as a world, which reaffirms the plot point that the old rulers of Pride Rock become stars in the sky upon death. This is also shown in Birth by Sleep, when, after Master Xehanort strikes down Master Eraqus in front of a horrified Terra, Yen Sid notes, "Eraqus's star has blinked out." The contradictions can just be chalked up to the world running on the Theory of Narrative Causality.
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Jumping Off the Slippery Slope
 Kingdom Hearts (Franchise) / int_1520ad7e
comment
It doesn't have to be evil. It just happens to attract a lot of bad guys, is all. Darkness, itself, is neither good or evil, and neither is light. They're just sources of power. The difference is that abusing darkness can lead to Jumping Off the Slippery Slope, and you can lose your humanity if your heart is too weak or if you go too far. Riku is the only main character (and implied to be the only character, ever) to be able to use darkness without the drawbacks, but it took him three games to master and to strengthen himself enough to do it, and it was not an easy journey. Not to mention, he still wouldn't have been able to entirely master the darkness without drawbacks had Ansem the Wise's Heart Codifier not blown up and destroyed the remains of Ansem in Riku and make him completely immune to corruption from the darkness, reverting him back to his original appearance.
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Chaos Architecture
 Kingdom Hearts (Franchise) / int_1527e9ae
comment
Chaos Architecture: The layout of various worlds changes between games, particularly between I and II. Word of God is that Traverse Town and The World That Never Was are anomalies with canonically changing layouts, and sometimes it's merely visiting a different part of a world than what was seen in another game, but usually it's this trope.
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 Kingdom Hearts (Franchise) / int_161f1ebf
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Relationship Upgrade
 Kingdom Hearts (Franchise) / int_161f1ebf
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Sora and Kairi do this twice in III, the first before the confrontation at Keyblade Graveyard, and the second after that. Both cementing their Relationship Upgrade.
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Dummied Out
 Kingdom Hearts (Franchise) / int_1653843c
comment
Dummied Out: The first Kingdom Hearts has the remnants of a Bahamut summon in its code. KH2 Final Mix has unused models for a Woody and Buzz summon. Sprites related to a Pinocchio-based world are hidden in Days. A half-finished Jungle Book world is hiding in Birth by Sleep's files.
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Magic Wand
 Kingdom Hearts (Franchise) / int_17059108
comment
Wisdom Form turns the Keyblade into an extreme Magic Wand, gives a speed dash ability, and turns your attack into a Projectile Spell function. And it floats.
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Clothes Make the Superman
 Kingdom Hearts (Franchise) / int_17521f7f
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Clothes Make the Superman: Sora's drive forms in KH2 are a function of the new outfit he receives in the game, enchanted by the Good Fairies.
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All There in the Manual
 Kingdom Hearts (Franchise) / int_17ce80aa
comment
All There in the Manual: Many of the explanations for the Kingdom Hearts mysteries are in the Ultimania guides which, surprise surprise, will never see the light of day outside of Japan. Several minor lore points have also been explained in interviews with Nomura. 2017 also brought on a new standard of obscure side material by explaining a minor plot point of 0.2 through a dramatic line-reading at an orchestra concert.
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Title Drop
 Kingdom Hearts (Franchise) / int_18d15922
comment
Title Drop: In every game so far, the Kingdom Hearts, of which the series is named after, is referred to by at least one character. It is put simply, the heart of all worlds.
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Older Is Better
 Kingdom Hearts (Franchise) / int_192ba729
comment
Older Is Better: Played with throughout the franchise. The further back in time the story goes, the stronger the Keyblade wielders were, with skills and abilities that the modern wielders don't even know exist. However, going further back also sees Sora's predecessors making less and less use of The Power of Friendship, which is constantly presented as a vital force in the setting, and their lack of it is a Fatal Flaw that brought about their ruin. Sora and his friends triumph over foes that stronger, better-trained Keyblade Masters fell against by standing united where their predecessors stood apart. At its most extreme, the ancient Keyblade wielders in Kingdom Hearts χ were each practically a One-Man Army, but their competition with one another eventually led to a war that destroyed the world. Meanwhile, the Keyblade wielders of Sora's era are clearly advancing in their power faster than the protagonists of Kingdom Hearts χ, Riku and Mickey are obviously extraordinarily powerful and have mystical abilities that have nothing to do with combat... but also struggle against forces of Darkness that the ancient wielders could have overcome with ease. This franchise's interplay with this trope is quite ambiguous, with evidence for and against it.
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Second Hour Superpower
 Kingdom Hearts (Franchise) / int_19787667
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Second Hour Superpower: The Keyblade from the original. Sora starts out with a wooden sword. Also, Roxas's keyblade. He starts with a struggle bat.
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Comic-Book Time
 Kingdom Hearts (Franchise) / int_1989b0c
comment
Comic-Book Time: The only time that the in-game characters are portrayed as being of a different age between games is when it's plot-relevant. Otherwise, they don't age. This wouldn't be that obvious if it wasn't for the fact that the earliest game in the franchise chronical-wise, Kingdom Hearts χ, is set before the first keyblade war (an event that happened a long time before the Birth By Sleep, the next game in the series chronical-wise), and that several of the characters that appear in the game, like Snow White and Aladdin, apparently exist within that era as well. Even Mickey, Donald and Goofy can be encountered within that game within their modern-day Kingdom Hearts design. Their appearance within Kingdom Hearts X can be justified in that their worlds are simulated from the Book of Prophesy á la the Datascape from Kingdom Hearts coded, essentially allowing a form of pseudo-time travel to occur for the player characters of that gamenote although this doesn't explain Mickey, Donald and Goofy appearing outside of the book within their standard garbs.
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Now, Where Was I Going Again?
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Now, Where Was I Going Again?: Jiminy's Journal gives you a quick summary of what you're doing in the current world, hopefully keeping you from getting too lost.
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Kingdom Hearts (Franchise) / int_199fde5c
 Kingdom Hearts (Franchise) / int_19f8dabe
type
Victory Pose
 Kingdom Hearts (Franchise) / int_19f8dabe
comment
Victory Pose: Sora, Donald and Goofy all have various victory poses in Olympus. Sora's poses are Mythology Gags toward Final Fantasy VII, VIII, and X. In 358/2 Days everybody gets one for Mission Mode.
 Kingdom Hearts (Franchise) / int_19f8dabe
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_19f8dabe
 Kingdom Hearts (Franchise) / int_1a3a91dd
type
Say My Name
 Kingdom Hearts (Franchise) / int_1a3a91dd
comment
Say My Name: In the Secret End of Birth by Sleep regardless of their state of existence, Naminé, Roxas, Xion, Ven, Terra and Aqua pray to Sora's name across time and space. Kingdom Hearts II have Sora, Donald and Goofy referred to or greeted in that exact order almost 100% of the time.
 Kingdom Hearts (Franchise) / int_1a3a91dd
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1.0
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Kingdom Hearts (Franchise) / int_1a3a91dd
 Kingdom Hearts (Franchise) / int_1aa937d0
type
Crossover Alternate Universe
 Kingdom Hearts (Franchise) / int_1aa937d0
comment
Crossover Alternate Universe: The entire universe of the Kingdom Hearts series is an alternate universe for both the Disney Franchise and the Square Enix Franchise combined into one.
 Kingdom Hearts (Franchise) / int_1aa937d0
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_1aa937d0
 Kingdom Hearts (Franchise) / int_1b2b1d2c
type
Violation of Common Sense
 Kingdom Hearts (Franchise) / int_1b2b1d2c
comment
Violation of Common Sense: Against most bosses that can eat through your HP in just a few hits (which encompasses most of the Bonus Bosses), it's actually a better idea to let yourself get juggled by the boss in the event you get launched as opposed to pressing the Aerial Recovery / Payback button as soon as it's available. This is because while you're in juggle state, the game still thinks you're in a combo, which means that Once More will continue protecting you until you leave juggle state. If you Aerial Recovery or Payback, you no longer have this safety net and the next hit will kill you.
 Kingdom Hearts (Franchise) / int_1b2b1d2c
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_1b2b1d2c
 Kingdom Hearts (Franchise) / int_1b68ff00
type
The Chick
 Kingdom Hearts (Franchise) / int_1b68ff00
comment
The Chick: Both Ariel and Mulan, the only two female guest party members in games I and II respectively, fill this role. Ariel and Sora seem to form a True Companions bond, not to mention with a little flirting in the first game. And of all the new party members you meet in II, Mulan is among the closest allies. Also Kairi plays this role in the series overall. Tinker Bell is the only female summon in the games, being summonable in the first, and appearing alongside Peter Pan in the third.
 Kingdom Hearts (Franchise) / int_1b68ff00
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_1b68ff00
 Kingdom Hearts (Franchise) / int_1b9df446
type
Wrong Context Magic
 Kingdom Hearts (Franchise) / int_1b9df446
comment
Wrong Context Magic: A major source of the Keyblades' power, their magic runs on its own rules completely divorced from the rules of the world they may be in. This runs the gamut from simply being able to use magic in non-magical worlds, to being able to kill literal immortals.
 Kingdom Hearts (Franchise) / int_1b9df446
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1.0
 Kingdom Hearts (Franchise) / int_1b9df446
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_1b9df446
 Kingdom Hearts (Franchise) / int_1badfb3a
type
The Heart
 Kingdom Hearts (Franchise) / int_1badfb3a
comment
The Heart: Kairi fits the bill. Aside from the personality, she is a Princess of Heart with ties to the heart of all worlds, Kingdom Hearts, and spends much of the first game as a heart, inside of Sora's heart. Yeah, this trope is taken quite literally here. Ventus in Kingdom Hearts: Birth by Sleep as well. Unlike Aqua and Eraqus, he's willing to give Terra the benefit of a doubt with regards to him potentially falling into darkness. And like Kairi, he has no darkness in his heart (since it was forcibly extracted to make Vanitas). Further, by the end of the game, he also ends up as a heart, inside of Sora's heart. There's more than a few reasons to think that Ven's role more closely resembles Kairi's than Sora's.
 Kingdom Hearts (Franchise) / int_1badfb3a
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Kingdom Hearts (Franchise) / int_1badfb3a
 Kingdom Hearts (Franchise) / int_1c3d047e
type
The Rival
 Kingdom Hearts (Franchise) / int_1c3d047e
comment
The Rival: Riku is this for Sora, at least until the end of the second game.
 Kingdom Hearts (Franchise) / int_1c3d047e
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Kingdom Hearts (Franchise) / int_1c3d047e
 Kingdom Hearts (Franchise) / int_1d2605eb
type
Adorably Precocious Child
 Kingdom Hearts (Franchise) / int_1d2605eb
comment
Adorably Precocious Child: Ienzo, who follows around his mentor in an oversized labcoat, and Young Riku, who is abnormally serious and mature for his tender years. Both are definitely played for cute.
 Kingdom Hearts (Franchise) / int_1d2605eb
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1.0
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Kingdom Hearts (Franchise) / int_1d2605eb
 Kingdom Hearts (Franchise) / int_1dad7003
type
In the Hood
 Kingdom Hearts (Franchise) / int_1dad7003
comment
Comes complete with an In the Hood function! The cloaks themselves are stated by Word of God to be protection against the Realm of Darkness' corruption, but several people who wear them (namely the Organization XIII) don't really need that due to not having hearts to corrupt.
 Kingdom Hearts (Franchise) / int_1dad7003
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1.0
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Kingdom Hearts (Franchise) / int_1dad7003
 Kingdom Hearts (Franchise) / int_1e122f24
type
Boss Banter
 Kingdom Hearts (Franchise) / int_1e122f24
comment
Boss Banter: Pretty much every single humanoid boss does this (and a few of the non-humanoid ones).
 Kingdom Hearts (Franchise) / int_1e122f24
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1.0
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Kingdom Hearts (Franchise) / int_1e122f24
 Kingdom Hearts (Franchise) / int_1ee0948e
type
Artificial Human
 Kingdom Hearts (Franchise) / int_1ee0948e
comment
Memory is hinted to be similar to one's Mind, and is critical to the function of a Heart but not entirely the same. Nobodies have no Hearts but retain Memory to teach them how to fake emotions, Replicas are Artificial Humans made of Memory, and Memory can be used to strengthen or weaken one's Heart. Additionally, Chain of Memories says memories of different people can be connected, like links in a chain, and that chain can be broken, mended or reorganized. This means that as Sora forgets people as he proceeds through Castle Oblivion, the people he forgets about forget him, too.
 Kingdom Hearts (Franchise) / int_1ee0948e
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Kingdom Hearts (Franchise) / int_1ee0948e
 Kingdom Hearts (Franchise) / int_1fc85456
type
Hopeless with Tech
 Kingdom Hearts (Franchise) / int_1fc85456
comment
Hopeless with Tech: Anything related to computers goes directly over Sora's head, implying that the technology of his home world never progressed that far. Riku keeps his questions about computer stuff vague enough that he might or might not be completely lost as well. Donald and Goofy at least have prior experience with computers, as there are some at Disney Castle, but aren't much better with them than Sora is. And of course Maleficent, being from a 14th century fairy tale world, is completely lost when computer jargon is thrown around, though she takes it in stride. Ironically, Jiminy Cricket of all people has no trouble understanding computers at all.
 Kingdom Hearts (Franchise) / int_1fc85456
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Kingdom Hearts (Franchise) / int_1fc85456
 Kingdom Hearts (Franchise) / int_1fdaf8ff
type
Ominous Latin Chanting
 Kingdom Hearts (Franchise) / int_1fdaf8ff
comment
Ominous Latin Chanting: "Destati" and all its derivatives feature chanted lyrics in Italian about awakening to one's destiny. The chanting is featured in scenes that emphasize darkness or general mysticism, like fights with Xehanort or the Dive to the Heart sequences.
 Kingdom Hearts (Franchise) / int_1fdaf8ff
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Kingdom Hearts (Franchise) / int_1fdaf8ff
 Kingdom Hearts (Franchise) / int_1fe36347
type
Take My Hand
 Kingdom Hearts (Franchise) / int_1fe36347
comment
Take My Hand: Seen a lot with Riku, who makes it his pose in the opening cinematics of both Kingdom Hearts and Kingdom Hearts II. Also, during I proper, Riku reaches his hand out for Sora, but Sora and Riku are both swallowed by darkness, and Sora can't reach Riku's hand before he vanishes. Vanitas takes the same pose in the opening for Birth by Sleep, facing Ventus. However, it's presented with a more sinister tone, since Vanitas is the Enemy Without of Ventus.
 Kingdom Hearts (Franchise) / int_1fe36347
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_1fe36347
 Kingdom Hearts (Franchise) / int_204a1207
type
Hyperspace Is a Scary Place
 Kingdom Hearts (Franchise) / int_204a1207
comment
Hyperspace Is a Scary Place: The Corridors of Darkness can be used to travel between worlds, but unless travelers wear special protection they risk being consumed by the darkness.
 Kingdom Hearts (Franchise) / int_204a1207
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1.0
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Kingdom Hearts (Franchise) / int_204a1207
 Kingdom Hearts (Franchise) / int_20b176ea
type
Nonstandard Skill Learning
 Kingdom Hearts (Franchise) / int_20b176ea
comment
Non Standard Skill Learning: The series spreads learning abilities across various methods (level up, progress the plot, defeat a boss, or complete some other challenge), but that comes across as not having one "standard" method in the first place. Though stat boosts come primarily through level-ups, so that might create an expectation that most character growth is from experience points.
 Kingdom Hearts (Franchise) / int_20b176ea
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Kingdom Hearts (Franchise) / int_20b176ea
 Kingdom Hearts (Franchise) / int_2207b002
type
Ambiguously Brown
 Kingdom Hearts (Franchise) / int_2207b002
comment
Generic NPCs, most of them designed in the same vein as the Final Fantasy cast, seem just as likely to be brown as pale. Ambiguously Brown Final Fantasy characters such as Wakka and Raijin also make appearances.
 Kingdom Hearts (Franchise) / int_2207b002
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_2207b002
 Kingdom Hearts (Franchise) / int_221a4bf4
type
Iconic Sequel Character
 Kingdom Hearts (Franchise) / int_221a4bf4
comment
Iconic Sequel Character: Much of the recurring cast debuted in the sequels (including pre-existing Disney characters who play major roles) Chain of Memories - Axel, Namine, Marluxia, Larxene, Vexen, Lexaeus, Zexion, DiZ. II - Roxas, Pete, Yen Sid, Xemnas note not counting Kingdom Hearts Final Mix, Xigbar, Xaldin, Saix, Demyx, and Ansem the Wise. Days - Xion. Birth by Sleep - Terra, Aqua, Ventus, Eraqus, Vanitas, and Master Xehanort - notably, the Big Bad of the franchise is only introduced five games into the series! Dream Drop Distance - Young Xehanort.
 Kingdom Hearts (Franchise) / int_221a4bf4
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1.0
 Kingdom Hearts (Franchise) / int_221a4bf4
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_221a4bf4
 Kingdom Hearts (Franchise) / int_22a27b19
type
Alpha Bitch
 Kingdom Hearts (Franchise) / int_22a27b19
comment
Alpha Bitch: Larxene in Chain of Memories and III thinks nothing of sadism and meanness towards enemy and ally (the Organization) alike.
 Kingdom Hearts (Franchise) / int_22a27b19
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1.0
 Kingdom Hearts (Franchise) / int_22a27b19
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_22a27b19
 Kingdom Hearts (Franchise) / int_22c41566
type
Trilogy Creep
 Kingdom Hearts (Franchise) / int_22c41566
comment
Trilogy Creep: The first story arc, the Dark Seeker Saga, consists of the games from Kingdom Hearts I to Kingdom Hearts III. However, several (plot-vital) titles were released between the "numbered" titles, meaning the "trilogy" consists of something like nine games, plus an MMO and a movie.
 Kingdom Hearts (Franchise) / int_22c41566
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_22c41566
 Kingdom Hearts (Franchise) / int_23698fa8
type
Aborted Arc
 Kingdom Hearts (Franchise) / int_23698fa8
comment
Aborted Arc: One of the main concepts of the first game was that Sora, Donald, and Goofy cannot interfere with the affairs of other worlds, since they're outsiders. This hasn't been brought up much since the first game. It was recycled and used in Days, where Roxas and the other members of Organization XIII cannot interfere to avoid blowing their cover (at the time they were still covert and not ready to expose themselves). Birth by Sleep adds on that Keyblade wielders are free to travel between worlds, but are not to tell their inhabitants about the existences of worlds besides their own. However by the time of Kingdom Hearts I, worlds are being destroyed left and right and their inhabitants are taking refuge in Traverse Town, so this isn't an issue for Sora. Even in Birth By Sleep's timeframe though, many other characters are already aware of other worlds and can travel between them in their own ways. III once again brings this up, combining it with the first point with the framing of "preserving the world order", but in practice it just serves as an excuse for Sora to not mention other worlds to characters. That aside, it's not even fully clear why they can't be told. II likewise had Ship Tease for Roxas and Naminé that hinted they had a history together. 358/2 Days instead made Roxas' Implied Love Interest Xion. He and Naminé never even meet in Days.note  Though Naminé worked with Xion in her final days to help her return to Sora (through Roxas) - and when Xion disappeared, all sense of knowing was likely transferred to Roxas. The credits for HD II.8 bring the Ship Tease back, to implied Official Couple levels, but III then reverses it back to Xion, with Naminé being paired up with Riku.
 Kingdom Hearts (Franchise) / int_23698fa8
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Kingdom Hearts (Franchise) / int_23698fa8
 Kingdom Hearts (Franchise) / int_239e52c1
type
DiminishingVillainThreat
 Kingdom Hearts (Franchise) / int_239e52c1
comment
Diminishing Villain Threat: Poor Maleficent. She was a powerful, competent threat in Birth By Sleep and the original Kingdom Hearts. Then she lost all her help and resources in Kingdom Hearts II, but still managed to hold her own against Xemnas and the Nobodies. Then came Coded and Dream Drop Distance, where she is now a failure with plans that no-one but her cares about. Then she gains Reality Warper powers in X...
 Kingdom Hearts (Franchise) / int_239e52c1
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_239e52c1
 Kingdom Hearts (Franchise) / int_243721cf
type
Replay Mode
 Kingdom Hearts (Franchise) / int_243721cf
comment
Replay Mode: The series has a cutscene replay feature as an unlockable that can be viewed from the title screen (the feature's been there since the Updated Re-release of II).
 Kingdom Hearts (Franchise) / int_243721cf
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_243721cf
 Kingdom Hearts (Franchise) / int_24d85d41
type
Disappears into Light
 Kingdom Hearts (Franchise) / int_24d85d41
comment
Disappears into Light: Most people who lose their hearts disappear into light. The only exceptions are people who completely lack darkness, like the Princesses of Heart and Ventus. Their bodies are left intact, although they are rendered comatose until their hearts return. When a Nobody dies, its body degrades into darkness. Appropriate, as they aren't full humans and are sinking into the interstitial space between worlds to find the rest of their "parts".
 Kingdom Hearts (Franchise) / int_24d85d41
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Kingdom Hearts (Franchise) / int_24d85d41
 Kingdom Hearts (Franchise) / int_2557e3a9
type
Palette Swap
 Kingdom Hearts (Franchise) / int_2557e3a9
comment
Palette Swap: The Final Mix versions of the games change the coloration of most enemies, apparently just for the sake of being refreshing. Rampant in Days and X (chi), which add several "new" enemies and weapons by way of this trope. Some of the new enemies in the Final Mix versions are not much better.
 Kingdom Hearts (Franchise) / int_2557e3a9
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Kingdom Hearts (Franchise) / int_2557e3a9
 Kingdom Hearts (Franchise) / int_26ac510e
type
Mythology Gag
 Kingdom Hearts (Franchise) / int_26ac510e
comment
Sora, Donald and Goofy all have various victory poses in Olympus. Sora's poses are Mythology Gags toward Final Fantasy VII, VIII, and X.
 Kingdom Hearts (Franchise) / int_26ac510e
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_26ac510e
 Kingdom Hearts (Franchise) / int_273af360
type
The Stations of the Canon
 Kingdom Hearts (Franchise) / int_273af360
comment
The Stations of the Canon: Take a drink every time Sora and company intervene to make sure that the Stations of the Disney Canon happen properly. Kingdom Hearts: Chain of Memories turns visiting the Stations of Kingdom Hearts into a plot point—The Important Promise is changed by Namine so that Sora remembers her as the one he made that promise to.
 Kingdom Hearts (Franchise) / int_273af360
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Kingdom Hearts (Franchise) / int_273af360
 Kingdom Hearts (Franchise) / int_27a42ebc
type
Spiritual Successor
 Kingdom Hearts (Franchise) / int_27a42ebc
comment
Spiritual Successor: The World of Mana series was succeeded by Kingdom Hearts, more or less. Disney Fantasy Online is a spiritual successor to Kingdom Hearts, as it's essentially Kingdom Hearts online with the Square Enix properties filed off but with the Nomura art style and core concepts retained.
 Kingdom Hearts (Franchise) / int_27a42ebc
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Kingdom Hearts (Franchise) / int_27a42ebc
 Kingdom Hearts (Franchise) / int_2804d516
type
Master of None
 Kingdom Hearts (Franchise) / int_2804d516
comment
Master Form boosts attack and magic to a lesser degree than the previous Forms, but grants Dual Wielding and the ability to spam magic for as long as you have MP.
 Kingdom Hearts (Franchise) / int_2804d516
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1.0
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Kingdom Hearts (Franchise) / int_2804d516
 Kingdom Hearts (Franchise) / int_28104b90
type
Bag of Spilling
 Kingdom Hearts (Franchise) / int_28104b90
comment
Bag of Spilling: Every single game resets the skillsets of Sora, Donald and Goofy, but most also justify it. In Kingdom Hearts: Chain of Memories, the trio enter Castle Oblivion and have their memories erased, and they have to relearn their skills as they explore the castle. At the end of the game their memories get "restored", as in restored back to when they entered the castle, explaining why they start over in scratch again in II (on top of spending a year in a coma). In Kingdom Hearts coded you play as Data-Sora, a digital copy of Sora, thus starting from scratch with a different character. In Kingdom Hearts: 358/2 Days you play as Roxas, Sora's Nobody. The fact that Roxas gets his memory erased by the game finale also justifies the beginning of Kingdom Hearts II. 3D has Yen Sid Hand Wave that the self-taught Keyblade skills of Sora and Riku are impressive, but for the purposes of the Mark of Mastery exam, they'll start fresh and prove themselves anew within the rules of the exam. This example does lead into Gameplay and Story Segregation though, since a good portion of the attacks they learn during the game are ones they had before. At the end of the game, Sora has his heart damaged and he once again loses his powers, and a major plot point in III is that it's going to take time (Level Grinding) to fully recover. Averted in 0.2 and III, where Aqua and Riku keep the end-game stats and abilities they had at the end of Birth By Sleep and 3D, respectively. Even with this trope, however, not all of Sora's skills are lost. Across the series his Keyblade techniques become more refined with each entry, to the extent of special attacks he had in a previous game becoming part of his basic moveset. II and III also have ways Sora can access the full extent of the abilities he had in the previous numbered title through some sort of Super Mode. Aside from losing all his abilities in each game, Sora also loses all his Keychains. Given that the fuzzy way they work, however, and may be related to the heart and/or memory, it's plausible he loses them for the same reasons when those attributes of his being keep getting damaged.
 Kingdom Hearts (Franchise) / int_28104b90
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Kingdom Hearts (Franchise) / int_28104b90
 Kingdom Hearts (Franchise) / int_2862e09e
type
AndNowForSomethingCompletelyDifferent
 Kingdom Hearts (Franchise) / int_2862e09e
comment
And Now For Something Completely Different: After being left in suspense for years after the cliffhangers of Kingdom Hearts II, the next game chronologically speaking is...coded, a game with no (immediate) impact on the overarching plot or series lore besides providing some backstory for the cliffhanger at the end of KH2 and revealing the contents of Mickey's letter. It took the ending of the re-release re: coded to offer a major, story-shattering development, namely The Reveal that when a person's Heartless and Nobody are destroyed, their original self will return, and thus Master Xehanort's return is nigh. Then there is χ, which was released during the nearly 7-year long period between Dream Drop Distance and the highly anticipated III. Unlike other titles, which were released in video game consoles, the game was released for the web browsers and mobile phones. Most importantly, however, is the plot, which is extremely disconnected from the others. For one thing, it is a Prequel in the Lost Age and features few of the series mainstays outside of gameplay. The story is also not part of the Dark Seeker saga and does not feature Xehanort or his incarnations as a villain. Plus, the game is still being updated to this day and currently has no definitive conclusion; the original game ends with the Keyblade War, while the updates reach into the years in the aftermath of the event, but they still don't bridge the game's events with those of the present outside of a few vague connections.
 Kingdom Hearts (Franchise) / int_2862e09e
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1.0
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Kingdom Hearts (Franchise) / int_2862e09e
 Kingdom Hearts (Franchise) / int_297ab1b9
type
Parental Abandonment
 Kingdom Hearts (Franchise) / int_297ab1b9
comment
Parental Abandonment: Kairi's grandma, Ariel's father and Simba's dad are the only parental characters given any screentime. Of those three, Mufasa is dead and Kairi's grandma hasn't been seen since Radiant Garden fell. Sora's mom gets one line from offscreen near the start of the first game. Anyone else's parents are either invisible, implied to be dead (Ienzo), or completely unmentioned.
 Kingdom Hearts (Franchise) / int_297ab1b9
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 Kingdom Hearts (Franchise) / int_2a552d44
type
Recurring Element
 Kingdom Hearts (Franchise) / int_2a552d44
comment
Recurring Element: It takes some from Final Fantasy, such as Moogles, summon monsters, and the magic system. Multiple games have central characters that form a Power Trio in the form of a shorter, younger guy, his taller, brasher best friend, and a girl. The tall one tends to have a personality darker than the short stack, and tends to suffer some sort of bad fate (either a Face–Heel Turn, mind control, separation, or death). The short one and the girl tend to be separated in some way.
 Kingdom Hearts (Franchise) / int_2a552d44
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1.0
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Kingdom Hearts (Franchise) / int_2a552d44
 Kingdom Hearts (Franchise) / int_2ae7bc4b
type
Captain Oblivious
 Kingdom Hearts (Franchise) / int_2ae7bc4b
comment
Captain Oblivious: For the so-called key that connects everything, Sora, Donald, and Goofy seem to be the lone people not privy to the Gambit Pileup in a universe full to the brim with Chessmasters and Magnificent Bastards.
 Kingdom Hearts (Franchise) / int_2ae7bc4b
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_2ae7bc4b
 Kingdom Hearts (Franchise) / int_2b42db02
type
The Omniscient Council of Vagueness
 Kingdom Hearts (Franchise) / int_2b42db02
comment
The Omniscient Council of Vagueness: In the first game, Chain of Memories, and II: Final Mix, Organization XIII fills this role. They're definitely the bad guys, but missing some crucial context. It gradually gets revealed over subsequent games.
 Kingdom Hearts (Franchise) / int_2b42db02
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 Kingdom Hearts (Franchise) / int_2c385759
type
Massive Multiplayer Crossover
 Kingdom Hearts (Franchise) / int_2c385759
comment
Massive Multiplayer Crossover: Between Disney and Square Enix.
 Kingdom Hearts (Franchise) / int_2c385759
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1.0
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Kingdom Hearts (Franchise) / int_2c385759
 Kingdom Hearts (Franchise) / int_2d8da79
type
Clueless Aesop
 Kingdom Hearts (Franchise) / int_2d8da79
comment
Clueless Aesop: The series in general seems to be torn between two conflicting cultural beliefs. Namely, it tries to adhere to both a Black-and-White Morality and a Balance Between Good and Evil. In this story, Light Is Good and Dark Is Evil as far as both aesthetics and characterization goes, but the lore professes that too much of either side (light included) is a bad thing. This confused narrative was inevitable, because the story itself is the brainchild of both a Western company built on children's cartoons heaped with strong Christian values, as well as an Eastern company whose stories typically carry a strong Buddhist bent. Thus, KH tries to be all over the map with its themes, which can be very confusing.
 Kingdom Hearts (Franchise) / int_2d8da79
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Kingdom Hearts (Franchise) / int_2d8da79
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type
Light/Darkness Juxtaposition
 Kingdom Hearts (Franchise) / int_2dab6345
comment
Light/Darkness Juxtaposition: The franchise treats Light and Darkness as opposing forces. Light is generally good and Darkness is generally evil, with the heroes often wielding light to vanquish the dark forces such as the Heartless.
 Kingdom Hearts (Franchise) / int_2dab6345
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 Kingdom Hearts (Franchise) / int_2e6a41e0
type
Gratuitous English
 Kingdom Hearts (Franchise) / int_2e6a41e0
comment
Gratuitous English: In the Japanese dubs, "Kingdom Hearts" is referred to in English. English text is also sprinkled about in the various game menus. The Japan-exclusive Final Mix versions of Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts: Birth by Sleep use the English dubs with Japanese subtitles for almost every cutscene and sound effect.
 Kingdom Hearts (Franchise) / int_2e6a41e0
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Kingdom Hearts (Franchise) / int_2e6a41e0
 Kingdom Hearts (Franchise) / int_2e8441c9
type
The Bad Guy Wins
 Kingdom Hearts (Franchise) / int_2e8441c9
comment
Terra, Aqua, and Ven do this over and over again due to Xehanort manipulating them throughout Birth by Sleep. The Bad Guy Wins is almost in full effect; the only thing a few last-minute efforts did on the part of the heroes was delay Xehanort's actions for a while. Even so, because the three of them don't effectively communicate, Terra's body is lost, Ven has to seal himself inside Sora's heart, Aqua is trapped in the Realm of Darkness, and Xehanort gets the X-blade.
 Kingdom Hearts (Franchise) / int_2e8441c9
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 Kingdom Hearts (Franchise) / int_2f253c94
type
Glass Cannon
 Kingdom Hearts (Franchise) / int_2f253c94
comment
Glass Cannon: Aqua in Birth By Sleep is a master mage, mastering every element and is incredibly agile and strong. But she cannot take a hit early on in the game, having the lowest HP and Defense of the three playable characters. Sora's Anti-Form in KH2 maximizes his attack, but minimizes his defense and removes any way of recovering health. Rage Form in III works much the same way as Anti-Form from II, but it does let the player recover health. However, its strongest abilities come from using the "Risktaker" power, which takes away a chunk of health to increase attack power. The strongest attack of Rage Form can only be used after draining Sora's health this way four times, making Rage Form Sora extremely powerful but very easy to take down.
 Kingdom Hearts (Franchise) / int_2f253c94
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Kingdom Hearts (Franchise) / int_2f253c94
 Kingdom Hearts (Franchise) / int_2f5790f5
type
I Want You to Meet an Old Friend of Mine
 Kingdom Hearts (Franchise) / int_2f5790f5
comment
I Want You to Meet an Old Friend of Mine: Sora's interactions with Beauty and the Beast characters, since Haley Joel Osment voiced Chip in one of the direct to video sequels. Also in the Japanese version of Birth by Sleep, Terra's seiyuu voiced Zero, and Master Xehanort's actor voiced Dr. Weil. And in Re: Chain of Memories, Kairi and Naminé, are respectively voiced by Alyson Stoner and Meghan Jette Martin who played archenemies in Camp Rock.
 Kingdom Hearts (Franchise) / int_2f5790f5
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Kingdom Hearts (Franchise) / int_2f5790f5
 Kingdom Hearts (Franchise) / int_2fb3170e
type
Enemy Within
 Kingdom Hearts (Franchise) / int_2fb3170e
comment
Enemy Within: Ansem, Seeker of Darkness for Riku. In the first game, Riku's Moment of Weakness made him lose control of the Keyblade, allowed Ansem to possess Riku. The after-effects of this possession are felt for a while after the first game's conclusion. In Birth by Sleep: Master Xehanort for Terra. Xehanort takes control of Terra's body, which was his plan for a while. However, Terra's Lingering Will hates Xehanort with such passion that his armor attacks Terranort, thus derailing Xehanort's plans.
 Kingdom Hearts (Franchise) / int_2fb3170e
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Kingdom Hearts (Franchise) / int_2fb3170e
 Kingdom Hearts (Franchise) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Kingdom Hearts (Franchise) / int_2fcf9bbc
comment
Gratuitous Foreign Language: In the Japanese version of 358/2 Days, Xaldin's weapons all have Chinese names.
 Kingdom Hearts (Franchise) / int_2fcf9bbc
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1.0
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 Kingdom Hearts (Franchise) / int_2fe85254
type
Camera Lock-On
 Kingdom Hearts (Franchise) / int_2fe85254
comment
Camera Lock-On: Tapping R locks you onto an enemy. Although with the loads of enemies, it's one of the few times in a game that this trope does not avert Camera Screw; it can be hard to lock onto a specific enemy.
 Kingdom Hearts (Franchise) / int_2fe85254
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_2fe85254
 Kingdom Hearts (Franchise) / int_302730a
type
Fusion Dance
 Kingdom Hearts (Franchise) / int_302730a
comment
Fusion Dance: Drive, a mechanic from KH2, will fuse Sora with one or both party mates. The physical attack-oriented Valor Form fuses with Goofy and the magic-focused Wisdom Form uses Donald, while the more well-rounded options will fuse with both party members. (However, these party members will still appear in cutscenes.)
 Kingdom Hearts (Franchise) / int_302730a
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Kingdom Hearts (Franchise) / int_302730a
 Kingdom Hearts (Franchise) / int_31118d46
type
Ice Magic Is Water
 Kingdom Hearts (Franchise) / int_31118d46
comment
Ice Magic Is Water: Water-themed monster as considered Ice-type. This trope creates a Guide Dang It! on why the player should use Fire magic against, say, Demyx.
 Kingdom Hearts (Franchise) / int_31118d46
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1.0
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Kingdom Hearts (Franchise) / int_31118d46
 Kingdom Hearts (Franchise) / int_3121e8df
type
Split-Personality Merge
 Kingdom Hearts (Franchise) / int_3121e8df
comment
Kill a Heartless and then the Nobody, and the original person comes back to life. Master Xehanort, Braig, Dilan, Even, Aeleus, Ienzo, Isa, and Lea have all been revived in this manner. The only known exceptions to this rule are Sora and Kairi; various odd circumstances surrounding the losses of their hearts and the births of their Nobodies allowed for both of them to exist as normal humans alongside their Nobodies until both pairs went for Split Personality Merges.
 Kingdom Hearts (Franchise) / int_3121e8df
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Kingdom Hearts (Franchise) / int_3121e8df
 Kingdom Hearts (Franchise) / int_318d4432
type
Tropical Island Adventure
 Kingdom Hearts (Franchise) / int_318d4432
comment
Tropical Island Adventure: Sora, Riku and Kairi's home world is Destiny Islands, a set of tropical islands which acts as the tutorial area for the first game and a late-game world in Chain of Memories, and has several cutscenes set there in other games in the series. The 358/2 Days and Birth by Sleep incarnations of Neverland are also a series of tropical islands, as are Port Royal and The Caribbean from Kingdom Hearts II and Kingdom Hearts III respectively.
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type
Under the Sea
 Kingdom Hearts (Franchise) / int_33310c11
comment
Under the Sea: Atlantica.
 Kingdom Hearts (Franchise) / int_33310c11
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1.0
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 Kingdom Hearts (Franchise) / int_3369a1b9
type
Collectible Card Game
 Kingdom Hearts (Franchise) / int_3369a1b9
comment
Collectible Card Game: Both as a gameplay mechanic in Chain of Memories, where you fight using cards as attacks and abilities, and as an actual collectible card game.
 Kingdom Hearts (Franchise) / int_3369a1b9
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1.0
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Kingdom Hearts (Franchise) / int_3369a1b9
 Kingdom Hearts (Franchise) / int_3496b29a
type
Heart Is an Awesome Power
 Kingdom Hearts (Franchise) / int_3496b29a
comment
Heart Is an Awesome Power: It's right there in the title. At one point in the first game, six Disney Princesses and Kairi are kidnapped because their pure hearts are the key to unlocking Kingdom Hearts. To an even more basic extent, the strength of one's heart decides if the person is able to bear a Keyblade, a giant magical key that can cause a world of hurt on any creature it hits. It's hinted that despite saving the universe multiple times over with his entire self taught Keyblade powers (including intuiting how to use Master level powers by the time of III), Sora's true power is his amazingly strong heart. His heart can forge nigh unbreakable bonds with others, hear hearts in pain and instinctively reach out to them, keep the hearts of several others inside his among other things. It's even hinted that his heart is able to house, heal and revive people who technically never existed. Heart may just be the key to saving the universe this time around. Keyblades can lock or unlock anything. This means that, among other things, it's difficult to contain their wielders within conventional prison cells as their keyblade allows them to unlock the jail door without the need to steal the warden's keys. It's also possible for them to unlock every chest they come across, unseal anything that is sealed with a sort of lock, etc. As revealed in Kingdom Hearts: Birth by Sleep, the locks don't even have to look like a keyhole in order to work - if it's a lock-in one sense or another, the keyblade can work on it. In fact, the lock doesn't even have to be physical. For example, keyblades can be used to seal or unseal the hearts inside of others, open gateways to other worlds, etc.
 Kingdom Hearts (Franchise) / int_3496b29a
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 Kingdom Hearts (Franchise) / int_34f8042a
type
Gratuitous French
 Kingdom Hearts (Franchise) / int_34f8042a
comment
Gratuitous French: Xion's theme is called Musique pour la tristesse de Xion (music for the sadness of Xion). All of Larxene's weapons have French names. Her default weapon is called Foudre (lightning). Instead of simply Paris, the world for The Hunchback of Notre Dame is called La Cité des Cloches (the city of bells).
 Kingdom Hearts (Franchise) / int_34f8042a
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 Kingdom Hearts (Franchise) / int_356b1efb
type
Hammerspace
 Kingdom Hearts (Franchise) / int_356b1efb
comment
Hammerspace: Where else do you think the Keyblade goes when Sora's not carrying it? The intelligent Nobodies can also call forth spiritual weapons at will, or at least most of them can. Birth by Sleep shows Donald and Goofy pull their weapons out thin air, complete with pretty lights. Sure, Donald's a magician, but Goofy... Ventus actually pulls a huge wooden keyblade from somewhere behind him during a cutscene in Neverland. Averted in the manga, where Sora carries the Keyblade on his person.
 Kingdom Hearts (Franchise) / int_356b1efb
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Kingdom Hearts (Franchise) / int_356b1efb
 Kingdom Hearts (Franchise) / int_36135fb0
type
Official Couple
 Kingdom Hearts (Franchise) / int_36135fb0
comment
Official Couple: The subtext between Sora and Kairi was always paper thin, however it's also a series where No Hugging, No Kissing runs rampant. Come Kingdom Hearts III, however, it's heavily implied the two have a Relationship Upgrade when they share a paopu fruit in a way that recreates the cave drawing they did all the way back in the first game.
 Kingdom Hearts (Franchise) / int_36135fb0
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 Kingdom Hearts (Franchise) / int_363e9631
type
Sequential Boss
 Kingdom Hearts (Franchise) / int_363e9631
comment
Sequential Boss: No self-respecting final boss in this series would be caught dead without at least three forms. Ansem, Seeker of Darkness is fought three times at the end of I, interspersed with an unrelated battle against a Darkside. Marluxia only has two forms in Chain of Memories but gains a third in the remake. Xemnas has five forms as the final boss of II, including the Duel Boss with Sora that precedes the Point of No Return. The Virus version of Data Roxas encountered in the 13-level Sector in Hollow Bastion has four forms. While not the final boss, Xion in Days is fought four times in four different worlds. The final boss of III is fought in four phases. In Re:Coded, both Data Riku and Sora's Heartless qualify. Each one requires multiple forms to defeat.
 Kingdom Hearts (Franchise) / int_363e9631
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Kingdom Hearts (Franchise) / int_363e9631
 Kingdom Hearts (Franchise) / int_37fcf16
type
Death Is Cheap
 Kingdom Hearts (Franchise) / int_37fcf16
comment
Death Is Cheap: Zigzagged Trope. This series has an odd relationship with death. It's clear that it exists, but it seldom comes up—the weapons used in the series can cause grievous bodily harm, but will typically disrupt the target's being and cause them to fade away. This sort of not-technically-death is shown on-screen several times and is reversible if the pieces of a person's being are reunited. That said, in III, death is finally explained as the simultaneous destruction of the heart and body; previous not-technically-deaths only really harmed one of those. Sora nearly experiences this in the Keyblade Graveyard and discovers the Final World to be an example of The Nothing After Death.
 Kingdom Hearts (Franchise) / int_37fcf16
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 Kingdom Hearts (Franchise) / int_38047858
type
Squishy Wizard
 Kingdom Hearts (Franchise) / int_38047858
comment
Squishy Wizard: Donald, in spades. While he's The Red Mage who is capable of healing, he tends to drain his magic rather fast. Even when he doesn't, Donald's Defense stat is still abysmal, especially compared to his partner Goofy, who is a Stone Wall. Wizard Form in Kingdom Hearts II relies on dodging and maintaining distance over defense, since Wizard Form can't block. Also, all of its attacks are "long-range," so it behooves a player to keep Sora away from his opponents. Aqua sort of fills this role in Birth by Sleep. She's the most focused on Magic of the three playable characters, as Terra's a Mighty Glacier and Ven's a Fragile Speedster. Aqua herself can't take as many hits as the other two, but her abilities and stats let her use her spells with impunity.
 Kingdom Hearts (Franchise) / int_38047858
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 Kingdom Hearts (Franchise) / int_38626ee3
type
Combo Breaker
 Kingdom Hearts (Franchise) / int_38626ee3
comment
KH2 actually tracks two Combo Breaker values for bosses: one ("Revenge Value") based on number of hits that gradually resets when the boss isn't being attacked, and one ("flinch count") based on how many times the boss plays their flinching animation that never resets until the revenge triggers. Certain A.I. Breaker strategies trigger one type of revenge to override the other, more dangerous one.
 Kingdom Hearts (Franchise) / int_38626ee3
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Kingdom Hearts (Franchise) / int_38626ee3
 Kingdom Hearts (Franchise) / int_38ad0e6a
type
BreakingSpeech
 Kingdom Hearts (Franchise) / int_38ad0e6a
comment
Donald and Goofy block Larxene from attacking Sora after she dealt him a Breaking Speech in the 12th Floor.
 Kingdom Hearts (Franchise) / int_38ad0e6a
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 Kingdom Hearts (Franchise) / int_38da8916
type
Uncommon Time
 Kingdom Hearts (Franchise) / int_38da8916
comment
Uncommon Time: The Hollow Bastion theme is in 5/8.
 Kingdom Hearts (Franchise) / int_38da8916
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1.0
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Kingdom Hearts (Franchise) / int_38da8916
 Kingdom Hearts (Franchise) / int_39b8d3d6
type
Boring, but Practical
 Kingdom Hearts (Franchise) / int_39b8d3d6
comment
Magic in most games. Most players often stick to the basic combos in most games with automatic finishers tagged on, and at most only use magic for healing. However, if used right, such as just before a combo finisher takes place, or at the end of a combo while the boss is stunned, magic attacks can take out large chunks of enemies HP and keep them stun-locked for longer.
 Kingdom Hearts (Franchise) / int_39b8d3d6
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1.0
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Kingdom Hearts (Franchise) / int_39b8d3d6
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type
You Shall Not Pass
 Kingdom Hearts (Franchise) / int_3b0479f2
comment
You Shall Not Pass!: Donald and Goofy give this to Ansem to keep him away from Kairi in Kingdom Hearts I. Riku attempts this in the Keyblade Graveyard in III. It doesn't work, and he dies. Lucky for Riku that Sora found a way to undo it.
 Kingdom Hearts (Franchise) / int_3b0479f2
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1.0
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Kingdom Hearts (Franchise) / int_3b0479f2
 Kingdom Hearts (Franchise) / int_3b113b7
type
Character Development
 Kingdom Hearts (Franchise) / int_3b113b7
comment
The Disney elements have also taken ever more of a back seat to Kingdom Hearts' own original mythology and plotlines. By this point, the worlds' plots and characterizations are lifted directly from the movies with the only contribution to the overall plot being Character Development for the main characters, and the Disney villains are almost never more than Minibosses, who understand the metaplot even less than the heroes, and exist only to be manipulated by the real bad guys (who are all the same person). The only Disney characters to maintain a consistently major role are Donald, Goofy, Mickey, and their mentor Yen Sid.
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Kingdom Hearts (Franchise) / int_3b113b7
 Kingdom Hearts (Franchise) / int_3bbf3fef
type
Recurring Riff
 Kingdom Hearts (Franchise) / int_3bbf3fef
comment
Recurring Riff: No matter which series installment you're playing, the title screen will always have some variation of "Dearly Beloved". Another standout is "Destati", which has been left out of only two games.
 Kingdom Hearts (Franchise) / int_3bbf3fef
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Kingdom Hearts (Franchise) / int_3bbf3fef
 Kingdom Hearts (Franchise) / int_3c3f28a5
type
Blessed with Suck
 Kingdom Hearts (Franchise) / int_3c3f28a5
comment
Blessed With Suck: The Keyblades. All-powerful weapons that also look pretty dang neat, but no one we've seen who has been chosen to wield one has had a good life. Even freaking Mickey Mouse can't get away from it! The Heartless also constantly follow Keyblade wielders no matter where they go.
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Kingdom Hearts (Franchise) / int_3c3f28a5
 Kingdom Hearts (Franchise) / int_3c75b649
type
Rogue Protagonist
 Kingdom Hearts (Franchise) / int_3c75b649
comment
One of the biggest reveals in Birth by Sleep is that Xehanort's possession of Riku wasn't even the first time he attempted this. Before he split himself into a Heartless and Nobody, Xehanort hijacked the body of a young man so he could live longer, because his old body was, well, old. Oh, that young man happened to be one of the protagonists, Terra.
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Kingdom Hearts (Franchise) / int_3c75b649
 Kingdom Hearts (Franchise) / int_3d134824
type
Letter Motif
 Kingdom Hearts (Franchise) / int_3d134824
comment
Letter Motif: X for Organization XIII. At first it seems to be just be more mysterious, but it's revealed later on that any "X" placed by Xehanort becomes the "Recusant's Sigil", a mark of domination that Xehanort can use to track and influence his subjects.
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Kingdom Hearts (Franchise) / int_3d134824
 Kingdom Hearts (Franchise) / int_3e74b72e
type
The Pollyanna
 Kingdom Hearts (Franchise) / int_3e74b72e
comment
Now, while he was always a very positive kid, Sora was much more prone to negativity, anger, and doubt in the first game and Chain of Memories compared to the rest of the series. In fact, his situation even caused him some stress in the first game. By 3D, he's gotten to the point where not even failing his mastery exam makes him even the least bit discouraged, and he very rarely if ever stays mad or sad about anything. Remember back in the first game when he and Donald had an argument and Sora actually held a grudge about it for awhile? Lampshaded by Ansem the Wise in KHII, when he's amused by Roxas's anger and tells him that he should lend Sora some of his anger, as he (Sora) is "far too nice for his own good."
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 Kingdom Hearts (Franchise) / int_3ec7b285
type
Meanwhile Scene
 Kingdom Hearts (Franchise) / int_3ec7b285
comment
Meanwhile Scene: Dream Drop Distance has scenes between every level that shows what the supporting cast is up to, usually Yen Sid, Mickey, Donald, and Goofy. III follows suit, with cutscenes after each of Sora's adventures showing either Riku and Mickey's journey or the machinations of Organization XIII.
 Kingdom Hearts (Franchise) / int_3ec7b285
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1.0
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Kingdom Hearts (Franchise) / int_3ec7b285
 Kingdom Hearts (Franchise) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom Hearts (Franchise) / int_3ef5a484
comment
During the dragon ship phase of the Xemnas battle in II, Riku randomly finds a flying motorcycle that allows him and Sora to pursue. Unlike the above example, this hasn't received any clarification, but the entire order is so surreal that no fans are too concerned about it.
 Kingdom Hearts (Franchise) / int_3ef5a484
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1.0
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Kingdom Hearts (Franchise) / int_3ef5a484
 Kingdom Hearts (Franchise) / int_3fca462c
type
Deus ex Machina
 Kingdom Hearts (Franchise) / int_3fca462c
comment
Deus ex Machina: At the end of I, Mickey and Riku suddenly appear at the Door to Darkness and help Sora close it after he realizes that it's impossible on his own. Final Mix added a short cutscene to show Riku's heart had been jettisoned to the realm of darkness after Ansem possessed his body. Mickey's appearance was later explained in 0.2; he knew what would be required to close the Door to Darkness and was exploring to realm of darkness to find the Kingdom Key D. It also showed him trying to help Aqua escape, but failing due to Aqua staying back to Hold the Line. During the dragon ship phase of the Xemnas battle in II, Riku randomly finds a flying motorcycle that allows him and Sora to pursue. Unlike the above example, this hasn't received any clarification, but the entire order is so surreal that no fans are too concerned about it. Out of the Big Damn Heroes sequence during the final confrontation in III, the appearance of the fallen Dandelions' Keyblades gets the least amount of explanation. With the Lingering Will, Yen Sid, and Roxas, there are plenty of foreshadowing before that, but you can't really explain why the Keyblades of people who died eons ago randomly decide to help the Guardians fight against the darkness in the nick of time, especially since there is no logical explanation for them to do so.
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 Kingdom Hearts (Franchise) / int_40a533db
type
Guest-Star Party Member
 Kingdom Hearts (Franchise) / int_40a533db
comment
Guest-Star Party Member: In the numbered titles, specific characters from Disney worlds can become party members, but only in the worlds they are featured in. Since I and II place an arbitrary limit to the party to contain three people tops, you have to replace either Donald or Goofy with the guest star. This is no longer an issue in III and there are even worlds where there are two guest members, making for a five-man party. Other Organization XIII members occasionally assist Roxas for his missions in Days. Birth by Sleep limits the usage of guest party members on specific battles, making them true guests in that once they leave, they will never join you again. The sole exception is when you play multiplayer in Mirage Arena, as the other two protagonists may appear as assists. III has both the world-specific party members and those who join you for certain battles only ala Birth by Sleep. During the Keyblade Graveyard sequence, special party members take turn assisting Sora for his fights against the Organization XIII members.
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Kingdom Hearts (Franchise) / int_40a533db
 Kingdom Hearts (Franchise) / int_40cc0c7e
type
Bittersweet Ending
 Kingdom Hearts (Franchise) / int_40cc0c7e
comment
Bittersweet Ending: The standard kind of ending to the franchise, though they usually end on a high note for the most part. Exceptions to this rule include 358/2 Days and Birth By Sleep, which both have Downer Endings when taken on their own but resemble Bittersweet Endings when one considers what happens later on on a chronological scale, and Kingdom Hearts II, which is unambiguously a case of Earn Your Happy Ending only hampered by the fact that it isn't the final chronological adventure. The Dark Seeker Saga ultimately ends with Xehanort defeated, the worlds saved, and all of the protagonists safe and happy... except Sora, who appears to have given up his life to save Kairi's.
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type
Damsel in Distress
 Kingdom Hearts (Franchise) / int_4160410d
comment
In the first game, Kairi is the Damsel in Distress only because she lost her heart in a sudden disaster that she could not have possibly anticipated or defended herself against. In III, despite having undergone combat training, she's captured and killed during a battle she specifically trained to take part in and makes no attempt to defend herself, securing her the uncontested title of "most pathetic character."
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Voodoo Shark
 Kingdom Hearts (Franchise) / int_41a894d2
comment
Maleficent also counts. Killed off near the end of the first game, and then brought back to life through rather vague means in II. χ finally reveals it, and it's extremely mind-shattering. It turns out that Riku unlocking her heart somehow gave her time travel powers, which she used to take her to hundreds of years in the past after Sora defeated her. Specifically, she went to the aftermath of the Keyblade War in order to begin her world domination plans. However, the Master of Masters had devised a fail safe in case someone interferes with fate, so he created a data version of Enchanted Dominion, where Maleficent was forcefully shoved into. Maleficent had no choice but to return to the present and ended up in Yen Sid's tower, but not before she gained information about the Book of Prophecies and the Black Box. Wrap your head around that.
 Kingdom Hearts (Franchise) / int_41a894d2
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Kingdom Hearts (Franchise) / int_41a894d2
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type
Non-Lethal K.O.
 Kingdom Hearts (Franchise) / int_41d128e4
comment
Non-Lethal K.O.: Party members just get dazed when defeated. After a breather (or some healing) they'll be ready for action again. This doesn't apply to Sora unless it's a battle Mickey shows up in.
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type
Elemental Powers
 Kingdom Hearts (Franchise) / int_42846e90
comment
Elemental Powers: Organization XIII. Most of them. Their individual powers are accurately "attributes", or themes to their abilities. This gets corrupted into "elements" by fans. Some of them aren't quite what they're made out to be anyway. For example: Xemnas has "Nothing" and Luxord has "Time", but they turn out to be more like "Yin-Yang Bomb" and "Timed Mission" in practice.
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Kingdom Hearts (Franchise) / int_42846e90
 Kingdom Hearts (Franchise) / int_4304666a
type
Meta Fiction
 Kingdom Hearts (Franchise) / int_4304666a
comment
Metafiction: The series has acquired a surprising amount of meta subtext. Dream Drop Distance, without going into spoilers, makes reference to a group of 7 and a group of 13, and the arrival of the 13th member of the latter group completes the set. The series contains seven base games current — Kingdom Hearts, Chain of Memories, Kingdom Hearts II, coded, 358/2 Days, Birth By Sleep, and Dream Drop Distance. Add in the Updated Rereleases of all games except Dream Drop Distance and Days, and that's an additional 5, bringing the total to 12, and the promised Kingdom Hearts III makes thirteen. If Nomura really didn't have all this planned out from Day One, he is playing some mean Xanatos Speed Chess to make it all work together. The 7 and 13 form the χ-blade, formerly attempted to be formed by Ventus and Vanitas, but they didn't form a complete union. There's been two PlayStation 3 HD re-release bundles for the series that bring the first six games into HD, but they're missing 3D and thus the series is not complete just with them. The PlayStation 4 has two re-release bundles that contain the games already released for the PlayStation 3 in one bundle and another bundle containing 3D, an original game, and a movie, allowing the whole series to be complete on the PlayStation 4 as long as one has a good enough Internet connection to allow the Downloadable Content to be downloaded because these bundles either ship incomplete on disc, or otherwise need patches to kill bugs.
 Kingdom Hearts (Franchise) / int_4304666a
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Kingdom Hearts (Franchise) / int_4304666a
 Kingdom Hearts (Franchise) / int_43aaa9e2
type
Zipperiffic
 Kingdom Hearts (Franchise) / int_43aaa9e2
comment
Zipperiffic: Like you wouldn't friggin' believe. Pretty much the only things that don't have zippers in these games are the classic Disney designs (i.e. anyone who's not Donald, Goofy or even Mickey).
 Kingdom Hearts (Franchise) / int_43aaa9e2
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type
Villain Teleportation
 Kingdom Hearts (Franchise) / int_43eb61dc
comment
Villain Teleportation: A wide variety of villains will teleport around the battlefield. Notable examples include Ansem-Riku and his infamous Dark Aura attack, Maleficent, Master Xehanort, Vanitas, and Organization XIII.
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 Kingdom Hearts (Franchise) / int_447d9e50
type
Xanatos Speed Chess
 Kingdom Hearts (Franchise) / int_447d9e50
comment
Xanatos Speed Chess: Xemnas, DiZ, and even Mickey Mouse are masters of this. This is particularly due to Sora and company managing to foil the over-complicated plans of multiple characters, all without having even the slightest idea of what's happening. At the end of Birth by Sleep, Xehanort has taken over Terra's body, but the Lingering Will and Aqua beat him up so badly that he has to expend energy just to get off world. Xehanort adapts around this by acting as Ansem's apprentice. After 3D, Riku and Axel have stopped Master Xehanort from using Sora as a dark vessel. Zehanort works around this by just reviving older members of Organization XIII instead.
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type
Alternate Continuity
 Kingdom Hearts (Franchise) / int_450c5a85
comment
Alternate Continuity: All characters from previous works are subject to Broad Strokes regarding which of their adventures from their original films have happened. For instance, Jack seems to have caused trouble in Christmas Town before Kingdom Hearts II, yet Oogie Boogie was killed in the first game in a wholly different manner. And of course, it's highly unlikely the Final Fantasy cast members are from the same continuities as in that series (Leon hanging out with characters from Final Fantasy VII, one of which being Aerith, is kind of a dead giveaway). Averted with the Toy Story world in III. Nomura confirmed that the adventures Sora and Co. have there actually take place between the second and third movies (the yard sale sign from 2 can even be found behind Andy's house).
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type
Adult Fear
 Kingdom Hearts (Franchise) / int_46118dc5
comment
Adult Fear: Imagine this: It's stormy outside - really stormy. Your child has been in his room all evening. You go upstairs to call him in for dinner... the window's open, he's gone, and so are his two friends and their boats. He doesn't come back for a year - during which you have no idea where he is, or if he's safe, or if he can ever come back. (The parents of the main characters never get more than a shadow in a doorway...) On the other hand, Dream Drop Distance states that a world remains frozen in time once it is swallowed by the darkness. Also, due to events of Chain of Memories, the parents forget about their son until Naminé restored Sora's memories, which means that they only started worrying at the beginning of Kingdom Hearts II. Which might make it worse for them once they realize they completely forgot of their missing son's existence.
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The Stinger
 Kingdom Hearts (Franchise) / int_48081842
comment
The games themselves. The first three games were released in chronological order, but 358/2 Days takes place before II (with the first part of the story taking place during Chain of Memories), Birth by Sleep and χ take place before all of them, while Coded takes place before The Stinger of Kingdom Hearts II, but its stinger proceeds from the ending of II so it kinda got things moving forward. 3D finally got things completely moving forward again, while 0.2 Birth by Sleep - A Fragmentary Passage took a third option by having the main action transpire during the original Kingdom Hearts but told via a flashback being told in the present day immediately following 3D and leading straight into Kingdom Hearts III.
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type
Infinity -1 Sword
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comment
Infinity -1 Sword: The Oblivion keychain can be obtained in-game once you pass a certain event. While it's not Ultima, it's still pretty fantastic. Its attack power is outstripped only by Ultima and Fenrir, and doesn't have the latter's downgraded magic stats.
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type
Significant Double Casting
 Kingdom Hearts (Franchise) / int_48c24da4
comment
Significant Double Casting. Several pairs of characters use the same voice actor, due to being alternate versions of the same character or having some other kind of strong relation.
 Kingdom Hearts (Franchise) / int_48c24da4
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type
White Hair, Black Heart
 Kingdom Hearts (Franchise) / int_4a0e2f8d
comment
White Hair, Black Heart: Riku, the famous Rival Turned Evil of the first game, although he averts this trope in later games. Xehanort and his later selves Ansem and Xemnas. Notably, they avert the rule of "being Ambiguously Brown negates the evil of white hair". By the time of the games' events, Master Xehanort has reached the age of having a Bald of Evil, with only a Beard of Evil showing his hair color; in his youth, he had a lovely head of silver locks. Certain characters influenced by Xehanort also temporarily sport silver hair: Terra when hosting the old man's heart, and Aqua when corrupted by Ansem in the Realm of Darkness. Sephiroth himself appears as a Bonus Boss in the first two numbered titles.
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type
Big Door
 Kingdom Hearts (Franchise) / int_4a83c749
comment
Big Door: The Door to Darkness and the door to Xemnas's artificial Kingdom Hearts reality. The big door in Disney Castle has a smaller one built in.
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type
Big Good
 Kingdom Hearts (Franchise) / int_4a852458
comment
Big Good: Yen Sid was probably the closest thing to this during Kingdom Hearts II, but in later games, he's really stepped up to the plate. Ansem the Wise has shades of this as well. The series started this way by teasing Ansem and Mickey as the Big Good characters in the series. Mickey still shows shades of this as time goes on, but Ansem played the audience hard in the first game.
 Kingdom Hearts (Franchise) / int_4a852458
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type
Biodata
 Kingdom Hearts (Franchise) / int_4af44f4d
comment
Bio Data: Ansem the Wise hides research data within Sora, although it is left vague on how he does this.
 Kingdom Hearts (Franchise) / int_4af44f4d
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Kingdom Hearts (Franchise) / int_4af44f4d
 Kingdom Hearts (Franchise) / int_4b44e74b
type
Mukokuseki
 Kingdom Hearts (Franchise) / int_4b44e74b
comment
Most of the cast are pale-skinned with Mukokuseki features. Sora is just a tiny bit more tanned than most. The main villain, Master Xehanort, is noticeably more tanned than everyone else and this is not because of the effects of the darkness; as Dream Drop Distance shows, he has been dark-skinned since he was a young man (Destiny Islands is a tropical world, after all). Since his incarnations also make up the villain cast, to western audiences, this creates the unfortunate impression that the only non-white characters are all villains, but keep in mind that the creators probably see all of the characters as Asian.
 Kingdom Hearts (Franchise) / int_4b44e74b
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type
Duel Boss
 Kingdom Hearts (Franchise) / int_4f37c96a
comment
Xemnas has five forms as the final boss of II, including the Duel Boss with Sora that precedes the Point of No Return.
 Kingdom Hearts (Franchise) / int_4f37c96a
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type
Early Installment Weirdness
 Kingdom Hearts (Franchise) / int_4f4372e9
comment
Early Installment Weirdness: The manga adaptation of the first game is notable for reading left-to-right like a Western book, despite being originally in Japanese. This is dropped for all the following manga, which read right-to-left like any other Japanese book. It was said in Kingdom Hearts that only the Keyblade of Heart could unlock or remove a person's heart. This was retconned away in Kingdom Hearts: Birth by Sleep: not only does Maleficent mind control Terra into removing Princess Aurora's heart using a standard keyblade, the climax of Terra's storyline involves Xehanort unlocking his own heart using his own keyblade just so that he could steal Terra's body. It has since been clarified that this is simply a Keyblade Master-level skill, which still doesn't really explain the situation in Kingdom Hearts I. I and II are the only games in the series that literally ends at the "The End" screen. Later games let you save your game, and then return to the game, though chronologically, you have not progressed past the final door. With these two, you cannot do anything once you reach the "The End" screen, and have to restart your PS2. Subverted with Final Mix versions and the HD re-releases, since they do allow you to leave the screen without restarting your PS2.
 Kingdom Hearts (Franchise) / int_4f4372e9
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Kingdom Hearts (Franchise) / int_4f4372e9
 Kingdom Hearts (Franchise) / int_4f7b3c63
type
Three Strike Combo
 Kingdom Hearts (Franchise) / int_4f7b3c63
comment
Three Strike Combo: The protagonists typically start with a basic three point combo attack just by tapping to attack button. This can be lengthened, shortened or powered up depending on your abilities and keyblade.
 Kingdom Hearts (Franchise) / int_4f7b3c63
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_4f7b3c63
 Kingdom Hearts (Franchise) / int_502c9edd
type
Mushroom Man
 Kingdom Hearts (Franchise) / int_502c9edd
comment
Mushroom Man: The Mushroom Heartless family, which includes White Mushrooms, Black Fungi, Rare Truffles, and Pink Agaricuses.
 Kingdom Hearts (Franchise) / int_502c9edd
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_502c9edd
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_502c9edd
 Kingdom Hearts (Franchise) / int_50308171
type
Sound of No Damage
 Kingdom Hearts (Franchise) / int_50308171
comment
Sound of No Damage: The games feature a rubbery bounce sound when an attack has no effect, accompanied by a ripple where the enemy was struck. Countering an enemy's physical attack with one of your own or guarding causes a high "ching" sound.
 Kingdom Hearts (Franchise) / int_50308171
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1.0
 Kingdom Hearts (Franchise) / int_50308171
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_50308171
 Kingdom Hearts (Franchise) / int_506143c1
type
Fisher Kingdom
 Kingdom Hearts (Franchise) / int_506143c1
comment
Fisher Kingdom: Sora, Donald, and Goofy (and, later on, Riku) may magically transform into bodies more "appropriate" to the world they are visiting. Justified in Space Paranoids and The Grid, however, because it's well known from the films that digitizing people makes them neat and glowy. Technically averted in most cases, as the characters are transforming themselves to blend in. First through Donald's magic, and later with Sora's new clothes. Timeless River seems to play it straight for the heroes, though for some reason modern-day Pete is unaffected. Confirmed worlds include: Halloween Town: Sora becomes a Perky Goth with an orange Eyepatch of Power, looking somewhat similar to a vampire, Donald becomes a Mummy, and Goofy becomes a construct. In the Final Mix version for Kingdom Hearts II, Christmas Town has its own set, where Sora becomes a (still gothic) Badass Santa, Donald becomes a Snowlem, and Goofy has reindeer antennae. In the PS2 remake of Chain of Memories, while Riku and Mickey don't change attire, their models are given a slight change in shading and texturing to better match the environment. Atlantica: Sora becomes a dolphin-themed merman. Donald becomes half-duck, half cecaelia like Ursula (which is lampshaded in the manga adaptation). Goofy becomes a sea turtle. However, the Atlantica in Chain of Memories is a fake copy created within Castle Oblivion, which removes the need to change form. Timeless River: Donald and Goofy are as they appeared in the 1930s cartoons. Sora's appearance is based on his original attire, but with a style that pays homage to Osamu Tezuka. The Pride Lands: Sora becomes a brown lion cub. Donald is a less-anthropomorphic bird who can actually fly. Goofy becomes a yellow tortoise. Pete takes on the form of a lion in this world, as well. Space Paranoids and The Grid: All three party members and Riku wear armor, with a cyan theme for the first, and a black theme for the second. Only Sora visits both worlds. Toy Box: Sora, Donald, and Goofy become action figures with their appearances based on their normal forms. Monstropolis: Sora takes on the appearance of a grey werecat. Donald and Goofy remain their species, but now become blue and green, respectively, and Donald ends up a Cyclops (which is lampshaded by Boo). Port Royal/The Caribbean: In Kingdom Hearts III, the party gain pirate attires when returning after spending their first two visits unchanged. Also unlike the previous visits, their character models become far more detailed so they clash less with the world's photorealism. San Fransokyo downplays this in that Sora retains his normal attire, but wears a computer visor given to him by Hiro that even shows up on his HUD; Donald and Goofy are not changed.
 Kingdom Hearts (Franchise) / int_506143c1
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-1.0
 Kingdom Hearts (Franchise) / int_506143c1
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_506143c1
 Kingdom Hearts (Franchise) / int_50ca4422
type
Unresolved Sexual Tension
 Kingdom Hearts (Franchise) / int_50ca4422
comment
Unresolved Sexual Tension: Between Sora and Kairi. There's all kinds of romantic hints between the two of them, but nothing concrete. The end of III finally makes them an Official Couple, but Sora's ambiguous fate means that they don't get to enjoy it.
 Kingdom Hearts (Franchise) / int_50ca4422
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1.0
 Kingdom Hearts (Franchise) / int_50ca4422
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_50ca4422
 Kingdom Hearts (Franchise) / int_50d71a78
type
Dual Wielding
 Kingdom Hearts (Franchise) / int_50d71a78
comment
Valor Form cuts off magic, but grants Dual Wielding, Super Speed, and high jump.
 Kingdom Hearts (Franchise) / int_50d71a78
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1.0
 Kingdom Hearts (Franchise) / int_50d71a78
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_50d71a78
 Kingdom Hearts (Franchise) / int_519c6fd3
type
The Heartless
 Kingdom Hearts (Franchise) / int_519c6fd3
comment
The Heartless: The creatures from which the trope is named. Heartless are created from the darkness within hearts, and technically don't have physical bodies—they can be "destroyed", but their darkness will simply coalesce into a new Heartless somewhere else. They can only actually die from the Keyblade.
 Kingdom Hearts (Franchise) / int_519c6fd3
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1.0
 Kingdom Hearts (Franchise) / int_519c6fd3
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_519c6fd3
 Kingdom Hearts (Franchise) / int_51c68d06
type
Surprise Creepy
 Kingdom Hearts (Franchise) / int_51c68d06
comment
Surprise Creepy: Especially if all you saw before playing was the Disney element or hadn't actually watched some of the Disney films featured (did you think Pinnocchio portrayed being swallowed by a whale nicely?)
 Kingdom Hearts (Franchise) / int_51c68d06
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_51c68d06
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_51c68d06
 Kingdom Hearts (Franchise) / int_52db461d
type
Significant Anagram
 Kingdom Hearts (Franchise) / int_52db461d
comment
Significant Anagram: All of Organization XIII; each of their names is an anagram of the old selves' name with an added X. Xehanort especially. Get rid of the X and we get both "No Heart" and "Another". Nomura says both were entirely intentional. As of Birth by Sleep, add "No Earth." Fitting, given what happens to Terra. Eraqus can also be arranged as "Square." Almost a complete reversal of the name in fact, just with the "u" being placed after the "q" to follow English vocabulary rules. This is done to make him a counterpart to Yen Sid, which is "Disney" spelt backwards.
 Kingdom Hearts (Franchise) / int_52db461d
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1.0
 Kingdom Hearts (Franchise) / int_52db461d
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_52db461d
 Kingdom Hearts (Franchise) / int_5358a6f3
type
They're Called
 Kingdom Hearts (Franchise) / int_5358a6f3
comment
They're Called "Personal Issues" for a Reason: Played straight and deconstructed several times throughout the series. Cases in point: In Birth By Sleep, if Ven had told Terra and Aqua about Vanitas' warning, if Terra had told them about Master Xehanort's side teachings, basically if all three had just talked before things got out of hand Terra may still have his body, Ven wouldn't be in a coma after destroying his heart to defeat Vanitas, Aqua wouldn't be trapped in the Realm of Darkness, Eraqus may still be alive, and Xehanort's plans would have been either halted or siderailed. Deconstructed and intended for the Nobodies of Organization XIII. By denying their emotions since they had no hearts, none of them progressed, and as revealed in Kingdom Hearts 3D [Dream Drop Distance], none of them could regain their hearts due to keeping those feelings locked up. Best part? This was Xehanort's plan from the start, so he could have vessels to put his heart in and create his Thirteen Seekers of Darkness.
 Kingdom Hearts (Franchise) / int_5358a6f3
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_5358a6f3
 Kingdom Hearts (Franchise) / int_5369c081
type
Invisible Parents
 Kingdom Hearts (Franchise) / int_5369c081
comment
Invisible Parents: Sora's mom gets a single line in Kingdom Hearts and his dad gets mentioned by Riku in Kingdom Hearts: Birth by Sleep, but they are otherwise completely absent. Riku and Kairi are also implied to have parents, but they never get any mentions. Interestingly, Sora mentions both of his parents in a flashback during Chain of Memories.
 Kingdom Hearts (Franchise) / int_5369c081
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1.0
 Kingdom Hearts (Franchise) / int_5369c081
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5369c081
 Kingdom Hearts (Franchise) / int_5372ed53
type
Macro Zone
 Kingdom Hearts (Franchise) / int_5372ed53
comment
Macro Zone: Wonderland (Alice in Wonderland) features its movie's iconic size-changing food and potions, while the Castle of Dreams (Cinderella) features segments where the player must shrink to the size of Cinderella's mouse companions.
 Kingdom Hearts (Franchise) / int_5372ed53
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_5372ed53
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5372ed53
 Kingdom Hearts (Franchise) / int_547196be
type
Broad Strokes
 Kingdom Hearts (Franchise) / int_547196be
comment
Broad Strokes: The events of the original Disney films are subject to this. Some worlds feature a retelling of the plot of the source franchise with Sora tagging along, others imply the events of the source franchise occurred before Sora visited, or haven't occurred yet, and many just have an original plot. That said, the relationships of characters changes as well, and in coded and Chain of Memories when the worlds visited are composed of memories and data that aren't 100% accurate, anything could happen. Averted with the Toy Story world in KH III. Word of God confirmed that the adventures Sora and Co. have there actually take place between the second and third movies.
 Kingdom Hearts (Franchise) / int_547196be
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-1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_547196be
 Kingdom Hearts (Franchise) / int_5526b660
type
Humans Are White
 Kingdom Hearts (Franchise) / int_5526b660
comment
Humans Are White: Most of the cast are pale-skinned with Mukokuseki features. Sora is just a tiny bit more tanned than most. The main villain, Master Xehanort, is noticeably more tanned than everyone else and this is not because of the effects of the darkness; as Dream Drop Distance shows, he has been dark-skinned since he was a young man (Destiny Islands is a tropical world, after all). Since his incarnations also make up the villain cast, to western audiences, this creates the unfortunate impression that the only non-white characters are all villains, but keep in mind that the creators probably see all of the characters as Asian. As the majority of NPCs in the game are Disney characters, and most Disney films are based on stories of European origin, most of the humans encountered throughout the worlds are actually white. Obvious exceptions include the entire casts of the Aladdin and Mulan worlds, plus occasional outliers such as Bo'sun and Esmeralda. The Big Hero 6 world is an aversion as well. Generic NPCs, most of them designed in the same vein as the Final Fantasy cast, seem just as likely to be brown as pale. Ambiguously Brown Final Fantasy characters such as Wakka and Raijin also make appearances.
 Kingdom Hearts (Franchise) / int_5526b660
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-1.0
 Kingdom Hearts (Franchise) / int_5526b660
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5526b660
 Kingdom Hearts (Franchise) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Kingdom Hearts (Franchise) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: Shifts from silliness towards seriousness within each game, and over the series as whole.
 Kingdom Hearts (Franchise) / int_553c27bb
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1.0
 Kingdom Hearts (Franchise) / int_553c27bb
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_553c27bb
 Kingdom Hearts (Franchise) / int_55c63e0
type
Saving the World
 Kingdom Hearts (Franchise) / int_55c63e0
comment
Saving the World: Worlds, plural. Master Xehanort's ultimate goal jeapordizes the existence of multiple worlds throughout the multiverse that Sora and company travel through.
 Kingdom Hearts (Franchise) / int_55c63e0
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_55c63e0
 Kingdom Hearts (Franchise) / int_562abd51
type
Let's Get Dangerous!
 Kingdom Hearts (Franchise) / int_562abd51
comment
Let's Get Dangerous!: See, Demyx has all the work ethic of a bar of soap. He goes above and beyond the call of Dismotivation, running and hiding at the first sign of combat. Saïx tries and fails to get Roxas to motivate him. But put a traitor in front of him, and you better run for your life.
 Kingdom Hearts (Franchise) / int_562abd51
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1.0
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Kingdom Hearts (Franchise) / int_562abd51
 Kingdom Hearts (Franchise) / int_575fd5e2
type
Dark Is Not Evil
 Kingdom Hearts (Franchise) / int_575fd5e2
comment
There's a lot of Taoist symbolism in the theme of duality and how nothing can exist without its opposite to give it proper meaning, reflecting yin and yang, neither of which is innately evil. This is seen in the series with the balance of light and darkness, the belief that Dark Is Not Evil, it's just misused, and the existences of the Nobodies and Heartless. Furthermore, the three realms of Light, Darkness and Nothingness, tie into the "third" element of yin and yang, wuji, which symbolizes nothingness and limitlessness.
 Kingdom Hearts (Franchise) / int_575fd5e2
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_575fd5e2
 Kingdom Hearts (Franchise) / int_58204b95
type
Magic Knight
 Kingdom Hearts (Franchise) / int_58204b95
comment
Magic Knight: All Keyblade wielders and most of Organization XIII use a combination of physical butt-kicking and spectacular magic.
 Kingdom Hearts (Franchise) / int_58204b95
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1.0
 Kingdom Hearts (Franchise) / int_58204b95
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1.0
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Kingdom Hearts (Franchise) / int_58204b95
 Kingdom Hearts (Franchise) / int_5979acea
type
Fragile Speedster
 Kingdom Hearts (Franchise) / int_5979acea
comment
Fragile Speedster: Ventus's fighting style centers around speed and agility, but he cannot take much punishment. Larxene from the Organization, fitting her electric element, is incredibly quick but easily staggered. Anti-Form is this. It moves around hyper fast, but has little defense and offense.
 Kingdom Hearts (Franchise) / int_5979acea
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1.0
 Kingdom Hearts (Franchise) / int_5979acea
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5979acea
 Kingdom Hearts (Franchise) / int_598c85e0
type
Enemy Scan
 Kingdom Hearts (Franchise) / int_598c85e0
comment
Enemy Scan: The recurring Scan ability shows the HP of any targeted enemy.
 Kingdom Hearts (Franchise) / int_598c85e0
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_598c85e0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_598c85e0
 Kingdom Hearts (Franchise) / int_5a57bdaa
type
Lucky Seven
 Kingdom Hearts (Franchise) / int_5a57bdaa
comment
Lucky Seven: The Princesses of heart are seven human incarnations of Light. 3D introduces the idea of seven guardians of light. Subverted in Kingdom Hearts χ, where the six foretellers plus the Master of Masters represent the Seven Deadly Sins.
 Kingdom Hearts (Franchise) / int_5a57bdaa
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-0.3
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1.0
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Kingdom Hearts (Franchise) / int_5a57bdaa
 Kingdom Hearts (Franchise) / int_5a9f7f08
type
The Lifestream
 Kingdom Hearts (Franchise) / int_5a9f7f08
comment
The Lifestream: The actual Kingdom Hearts, also known as "the Heart of all Worlds". All hearts go there when a person's body dies.
 Kingdom Hearts (Franchise) / int_5a9f7f08
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1.0
 Kingdom Hearts (Franchise) / int_5a9f7f08
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_5a9f7f08
 Kingdom Hearts (Franchise) / int_5b3d0d9f
type
Foreboding Architecture
 Kingdom Hearts (Franchise) / int_5b3d0d9f
comment
In Kingdom Hearts: Chain of Memories, the trio enter Castle Oblivion and have their memories erased, and they have to relearn their skills as they explore the castle. At the end of the game their memories get "restored", as in restored back to when they entered the castle, explaining why they start over in scratch again in II (on top of spending a year in a coma).
 Kingdom Hearts (Franchise) / int_5b3d0d9f
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1.0
 Kingdom Hearts (Franchise) / int_5b3d0d9f
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5b3d0d9f
 Kingdom Hearts (Franchise) / int_5b607875
type
Inconsistent Dub
 Kingdom Hearts (Franchise) / int_5b607875
comment
Inconsistent Dub: Renames to Heartless are occasionally inconsistent. For example, a Heartless—Japanese name "Loudness"—is introduced in Chain of Memories as "Crescendo" but was renamed "Loudmouth" in Days. While fourth-tier level spells consistently use the suffix "-gun" in Japanese, the English dub is inconsistent about it. KHI and KHII use "-gun"note No level 4 spells actually appear, but some high-level equipment would use "-gun" spell names, 3D and III use "-za", and 0.2 uses "-ja". Three different characters show up in the black coat with the hood up, and are all called "nazo no otoko" by their respective games while wearing this guise. All three have different translations for the phrase in the English games—"Mysterious Man" (Xemnas), "Enigmatic Man" (Marluxia), and "Unknown" (Young Xehanort). All games prior to KH2 were dubbed into various European languages, but all games released afterwards only had English voice tracks for their Europe-wide releases (although text was still translated). Oddly enough, Quebecnote and the rest of Canada and the US too, but they don't care as much and aren't affected by the pseudo-law mentioned here only received games up to KH2 in English, and only started having French options for the gamenote on the same cartridge as English and other European languages at the very point where they stopped providing French audio, which just happened to coincide with a pseudo-law requiring games to be released in French in the province.
 Kingdom Hearts (Franchise) / int_5b607875
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1.0
 Kingdom Hearts (Franchise) / int_5b607875
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1.0
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hasFeature
Kingdom Hearts (Franchise) / int_5b607875
 Kingdom Hearts (Franchise) / int_5bdcc85a
type
Disney Villain Death
 Kingdom Hearts (Franchise) / int_5bdcc85a
comment
In III, while Mother Gothel dies the same way she does in the film, Marluxia puts a halt to her Disney Villain Death and transforms her into a Heartless for Sora to defeat. Additionally, while in the Frozen canon Hans survives the events of the film, the game's version of Hans is turned into a Heartless and destroyed by Sora's party.
 Kingdom Hearts (Franchise) / int_5bdcc85a
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1.0
 Kingdom Hearts (Franchise) / int_5bdcc85a
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1.0
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Kingdom Hearts (Franchise) / int_5bdcc85a
 Kingdom Hearts (Franchise) / int_5c1d5030
type
Grew Beyond Their Programming
 Kingdom Hearts (Franchise) / int_5c1d5030
comment
Xion is a essentially a toy who Grew Beyond Their Programming and Become a Real Boy. Unfortunately, her existence threatens Roxas and Sora, because she is literally living on borrowed time; as long as she exists, Sora can never wake up, while Roxas will eventually cease to exist. When she dies, she is Ret Goned.
 Kingdom Hearts (Franchise) / int_5c1d5030
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5c1d5030
 Kingdom Hearts (Franchise) / int_5c47585e
type
HP to 1
 Kingdom Hearts (Franchise) / int_5c47585e
comment
HP to 1: Because of the Once More and Second Chance abilities, the developers have deigned it necessary to practically require the use of them in order to survive, especially on harder difficulties and with the later/bonus bosses. Thus, rather than having bosses with HP to One-type attacks, they simply have massive attack power which will always reduce you to within an inch of your life, regardless of your defense stat. Perhaps a form of Fake Difficulty, some bosses degenerate into the pattern: attack —> get hit by one attack (hanging on with 1 HP) —> heal —> get hit by another attack —> dodge like crazy waiting for your magic to regenerate so you can heal again —> repeat.
 Kingdom Hearts (Franchise) / int_5c47585e
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1.0
 Kingdom Hearts (Franchise) / int_5c47585e
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1.0
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Kingdom Hearts (Franchise) / int_5c47585e
 Kingdom Hearts (Franchise) / int_5c57602c
type
Jagged Mouth
 Kingdom Hearts (Franchise) / int_5c57602c
comment
Jagged Mouth: Nearly all Heartless, as well as some Nobodies have these Some Dream Eaters from 3D exhibit this, such as the Skelterwild and Fishbone, who go for this look instead of having exposed teeth.
 Kingdom Hearts (Franchise) / int_5c57602c
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1.0
 Kingdom Hearts (Franchise) / int_5c57602c
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5c57602c
 Kingdom Hearts (Franchise) / int_5dff009d
type
As Long as There is Evil
 Kingdom Hearts (Franchise) / int_5dff009d
comment
As Long as There is Evil: As long as darkness exists within the hearts of sapient entities, the Heartless (and Nobodies) will continue to spawn.
 Kingdom Hearts (Franchise) / int_5dff009d
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_5dff009d
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5dff009d
 Kingdom Hearts (Franchise) / int_5e01c78a
type
Expressive Health Bar
 Kingdom Hearts (Franchise) / int_5e01c78a
comment
Expressive Health Bar: Every character winces in their character portrait when they take damage. Along with that, when on low health, a siren blares and the character in the portrait looks exhausted.
 Kingdom Hearts (Franchise) / int_5e01c78a
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_5e01c78a
 Kingdom Hearts (Franchise) / int_5e90d898
type
Prequel in the Lost Age
 Kingdom Hearts (Franchise) / int_5e90d898
comment
Then there is χ, which was released during the nearly 7-year long period between Dream Drop Distance and the highly anticipated III. Unlike other titles, which were released in video game consoles, the game was released for the web browsers and mobile phones. Most importantly, however, is the plot, which is extremely disconnected from the others. For one thing, it is a Prequel in the Lost Age and features few of the series mainstays outside of gameplay. The story is also not part of the Dark Seeker saga and does not feature Xehanort or his incarnations as a villain. Plus, the game is still being updated to this day and currently has no definitive conclusion; the original game ends with the Keyblade War, while the updates reach into the years in the aftermath of the event, but they still don't bridge the game's events with those of the present outside of a few vague connections.
 Kingdom Hearts (Franchise) / int_5e90d898
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5e90d898
 Kingdom Hearts (Franchise) / int_5ed3ace2
type
Batman Can Breathe in Space
 Kingdom Hearts (Franchise) / int_5ed3ace2
comment
Batman Can Breathe in Space: Arguably, this is the case of all the heroes and villains in the series, considering every major Final Boss takes place in the middle of space. Monstro can travel between worlds but seems just fine.
 Kingdom Hearts (Franchise) / int_5ed3ace2
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_5ed3ace2
 Kingdom Hearts (Franchise) / int_5f3bb274
type
Late-Arrival Spoiler
 Kingdom Hearts (Franchise) / int_5f3bb274
comment
Late-Arrival Spoiler: The opening of Chain of Memories (the original GBA version) spoils none other than the ending of the first game, although to be honest it isn't given too much context. The remake, on the other hand, places a recap of the first game's events within the opening movie. The Prolonged Prologue of II assumes that you have played the first game and Chain of Memories, because all important plot points, right down to the endings of both games, are discussed with impunity. Auron is Dead All Along.
 Kingdom Hearts (Franchise) / int_5f3bb274
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1.0
 Kingdom Hearts (Franchise) / int_5f3bb274
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1.0
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Kingdom Hearts (Franchise) / int_5f3bb274
 Kingdom Hearts (Franchise) / int_5f55ee96
type
Spam Attack
 Kingdom Hearts (Franchise) / int_5f55ee96
comment
Spam Attack: One technique, Ars Arcanum, is really just a flurry of blows from the Keyblade.
 Kingdom Hearts (Franchise) / int_5f55ee96
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_5f55ee96
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5f55ee96
 Kingdom Hearts (Franchise) / int_5f861d0f
type
Only Friend
 Kingdom Hearts (Franchise) / int_5f861d0f
comment
Only Friend: During Axel's death scene, he tells Sora that Roxas was the only one he liked, and basically his only friend. Other than being inherently sad, playing Days makes it even tragic in hindsight; Axel actually had one other person he liked, but he (and everyone else) forgot about her.
 Kingdom Hearts (Franchise) / int_5f861d0f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_5f861d0f
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_5f861d0f
 Kingdom Hearts (Franchise) / int_60194b82
type
Spanner in the Works
 Kingdom Hearts (Franchise) / int_60194b82
comment
Spanner in the Works: Sora and Co. have an amazing ability to tear complicated schemes to pieces without ever fully understanding them. (Though they do have help.)
 Kingdom Hearts (Franchise) / int_60194b82
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_60194b82
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_60194b82
 Kingdom Hearts (Franchise) / int_608b26d
type
Uniqueness Decay
 Kingdom Hearts (Franchise) / int_608b26d
comment
Uniqueness Decay: Over the course of the series, a surprising amount of Keyblades and Wielders have popped up with each passing game. In the first game, it's implied there's only one Keyblade and Keyblade Wielder, which is a major plot point when Sora has to earn it back and prove himself after Riku reveals his status as the real Chosen One and promptly takes it from him. At the end of the game, there's also revealed to be a Keyblade for the Dark World as well, which isn't too unreasonable to believe because of it being the opposite of the realm of light. However, in the secret video unlocked in the very same game, there's shown to be a mysterious figure who can dual wield two Keyblades. Then in Kingdom Hearts II, we find out that there's more Keyblades and Keyblade Wielders out there, but the amount is still rather reasonable come end game. That being Sora, Riku, Mickey, and Kairi, with everyone else being either a Nobody version of an existing Keyblade Wielder, retired like Yen Sid, or (at that point) being a massive Mind Screw like the Lingering Will. Then the secret video in that game and Kingdom Hearts: Birth by Sleep reveals an entire war of nothing but Keyblade Wielders took place in the past, over what can be considered the ultimate and true Legendary Weapon version of the Keyblade, and that there's an entire graveyard of the things now as a result. It's a fact that Braig in Birth By Sleep lampshades, ironically, given the games status as a prequel to the rest of the series.
 Kingdom Hearts (Franchise) / int_608b26d
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1.0
 Kingdom Hearts (Franchise) / int_608b26d
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Kingdom Hearts (Franchise) / int_608b26d
 Kingdom Hearts (Franchise) / int_60fa92ac
type
Names to Run Away From Really Fast
 Kingdom Hearts (Franchise) / int_60fa92ac
comment
Names to Run Away from Really Fast: Ansem, Seeker of Darkness. The Final Boss of the first game, and one obsessed with the power of darkness. Xehanort. Also a Significant Anagram; minus the X, his name spells out "another" or "no heart."
 Kingdom Hearts (Franchise) / int_60fa92ac
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1.0
 Kingdom Hearts (Franchise) / int_60fa92ac
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_60fa92ac
 Kingdom Hearts (Franchise) / int_617f0563
type
Heel–Face Turn
 Kingdom Hearts (Franchise) / int_617f0563
comment
Riku's Dark Mode outfit has this emblem on his chest, except minus the X - it's just solid black with a red outline. Even after he completes his Heel–Face Turn, this symbol is the keychain for his own Keyblade.
 Kingdom Hearts (Franchise) / int_617f0563
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1.0
 Kingdom Hearts (Franchise) / int_617f0563
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_617f0563
 Kingdom Hearts (Franchise) / int_62051053
type
Blue Means Cold
 Kingdom Hearts (Franchise) / int_62051053
comment
Blue Means Cold: Zigzagged. Hades from Hercules appears, with his blue-flame hair that's cold in the movie, but there's no mention of it being cold in the game.
 Kingdom Hearts (Franchise) / int_62051053
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_62051053
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_62051053
 Kingdom Hearts (Franchise) / int_6293c185
type
Sequel Hook
 Kingdom Hearts (Franchise) / int_6293c185
comment
Sequel Hook: Most games have a secret ending movie that teases the next game.
 Kingdom Hearts (Franchise) / int_6293c185
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1.0
 Kingdom Hearts (Franchise) / int_6293c185
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6293c185
 Kingdom Hearts (Franchise) / int_6320eced
type
Gameplay and Story Segregation
 Kingdom Hearts (Franchise) / int_6320eced
comment
Gameplay and Story Segregation: It is said many times that The Heartless can only be defeated with the Keyblade... yet Donald and Goofy (and every Guest-Star Party Member) can mow down tons of Heartless by themselves. 358/2 Days clarifies things: Heartless can be defeated by any weapon, but they'll just come back some time afterward. The Keyblade is the only weapon that can purify the hearts that make up the Heartless upon defeating them, vanquishing them for good.
 Kingdom Hearts (Franchise) / int_6320eced
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6320eced
 Kingdom Hearts (Franchise) / int_633a7e3a
type
Heart of the Matter
 Kingdom Hearts (Franchise) / int_633a7e3a
comment
Heart of the Matter: The villains seek the eponymous "Kingdom Hearts", a source of ultimate power, but they don't know what it actually is. It turns out to be the heart of all worlds.
 Kingdom Hearts (Franchise) / int_633a7e3a
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Kingdom Hearts (Franchise) / int_633a7e3a
 Kingdom Hearts (Franchise) / int_63a0b3d2
type
Cyberspace
 Kingdom Hearts (Franchise) / int_63a0b3d2
comment
Cyber Space: Space Paranoids (Tron) and The Grid (Tron Legacy) take place inside computers.
 Kingdom Hearts (Franchise) / int_63a0b3d2
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1.0
 Kingdom Hearts (Franchise) / int_63a0b3d2
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1.0
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Kingdom Hearts (Franchise) / int_63a0b3d2
 Kingdom Hearts (Franchise) / int_6439de78
type
Heroic Sacrifice
 Kingdom Hearts (Franchise) / int_6439de78
comment
The Nobodies. Sora in particular sticks to his "You don't exist, you don't feel anything" mantra right until the end, even after one of them pulls a Heroic Sacrifice for his sake yet comes back to life as a human, because of it... One might think he was speaking directly to Disney's censors. Meanwhile other, non-Nobody villains succumb to The Heartless, a Karmic Death, get One-Winged Angel enough to get covered by this trope or survive for a while. To Sora's credit, once he actually gets some room to just process everything that went down in Kingdom Hearts II, he is the first to avert this trope and he isn't shy about calling himself and others out for their bullshit.
 Kingdom Hearts (Franchise) / int_6439de78
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1.0
 Kingdom Hearts (Franchise) / int_6439de78
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6439de78
 Kingdom Hearts (Franchise) / int_6500e9cc
type
Fighting from the Inside
 Kingdom Hearts (Franchise) / int_6500e9cc
comment
Fighting from the Inside: Riku in the first game when he's possessed by Xehanort's Heartless. At one point he leaves his body as a spirit to physically block Riku-Xehanort's way. At the end of their respective storylines in Birth by Sleep, Terra possesses his own empty armor to stop Xehanort from absconding in Terra's now-possessed body, while Ven's mind stays in his body while Vanitas possesses him, resulting in a literal battle inside Ven's mindscape.
 Kingdom Hearts (Franchise) / int_6500e9cc
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1.0
 Kingdom Hearts (Franchise) / int_6500e9cc
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6500e9cc
 Kingdom Hearts (Franchise) / int_6509bb9f
type
Non-Indicative Name
 Kingdom Hearts (Franchise) / int_6509bb9f
comment
Nonindicative Name: The Heartless are actually hearts that have been consumed by darkness, and it's the Nobodies ("no body") who are actually the empty shell of the body left behind when a heart is thus consumed.
 Kingdom Hearts (Franchise) / int_6509bb9f
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1.0
 Kingdom Hearts (Franchise) / int_6509bb9f
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Kingdom Hearts (Franchise) / int_6509bb9f
 Kingdom Hearts (Franchise) / int_655d406a
type
Instrument of Murder
 Kingdom Hearts (Franchise) / int_655d406a
comment
Instrument of Murder: Demyx wields a sitar that can manipulate water.
 Kingdom Hearts (Franchise) / int_655d406a
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_655d406a
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_655d406a
 Kingdom Hearts (Franchise) / int_6627695f
type
Author Appeal
 Kingdom Hearts (Franchise) / int_6627695f
comment
Author Appeal: Nomura's obsessions with zippers and belts manifests in many character designs. He also worked sea-salt ice cream into II after visiting Tokyo Disneyland and enjoying the treat.
 Kingdom Hearts (Franchise) / int_6627695f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6627695f
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6627695f
 Kingdom Hearts (Franchise) / int_673ce90d
type
Refused by the Call
 Kingdom Hearts (Franchise) / int_673ce90d
comment
Refused by the Call: Sora at first. He wouldn't have gotten to be The Hero if Riku hadn't gotten impatient and used the darkness to leave Destiny Islands.
 Kingdom Hearts (Franchise) / int_673ce90d
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1.0
 Kingdom Hearts (Franchise) / int_673ce90d
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_673ce90d
 Kingdom Hearts (Franchise) / int_67fe4b8e
type
Ship Sinking
 Kingdom Hearts (Franchise) / int_67fe4b8e
comment
Ship Sinking: Axel specifically states that he considers romantic love (the kind between Belle and Beast being the topic-starter) and love between best friends to be completely separate.
 Kingdom Hearts (Franchise) / int_67fe4b8e
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_67fe4b8e
 Kingdom Hearts (Franchise) / int_680bb6b1
type
Hot-Blooded
 Kingdom Hearts (Franchise) / int_680bb6b1
comment
Sora is the Red to Riku's Blue. Whereas Sora is Hot-Blooded, thinks with his heart, and is generally drawn to light, Riku is aloof, anti-heroic, and uses the power of darkness.
 Kingdom Hearts (Franchise) / int_680bb6b1
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Kingdom Hearts (Franchise) / int_680bb6b1
 Kingdom Hearts (Franchise) / int_6838a3ec
type
EliteMook
 Kingdom Hearts (Franchise) / int_6838a3ec
comment
The stronger Nobody mooks are all named after Job Classes from various Final Fantasy games.
 Kingdom Hearts (Franchise) / int_6838a3ec
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1.0
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Kingdom Hearts (Franchise) / int_6838a3ec
 Kingdom Hearts (Franchise) / int_68f27ba0
type
Wicked Heart Symbol
 Kingdom Hearts (Franchise) / int_68f27ba0
comment
Wicked Heart Symbol: Emblem Heartless are identified by a black-and-red heart with a thorny X across the center, with an arrow pointing straight down. Riku's Dark Mode outfit has this emblem on his chest, except minus the X - it's just solid black with a red outline. Even after he completes his Heel–Face Turn, this symbol is the keychain for his own Keyblade. Nobodies also have a similar symbol, except it's inverted and colored pure silver, with two notches cut out of the base of the heart.
 Kingdom Hearts (Franchise) / int_68f27ba0
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1.0
 Kingdom Hearts (Franchise) / int_68f27ba0
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1.0
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Kingdom Hearts (Franchise) / int_68f27ba0
 Kingdom Hearts (Franchise) / int_69c32caa
type
Unscaled Merfolk
 Kingdom Hearts (Franchise) / int_69c32caa
comment
Unscaled Merfolk: While in Atlantica, Sora is half dolphin, Donald is half octopus, and Goofy is mostly turtle (only his head is still clearly him).
 Kingdom Hearts (Franchise) / int_69c32caa
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_69c32caa
 Kingdom Hearts (Franchise) / int_6a1c6dc5
type
Story Difficulty Setting
 Kingdom Hearts (Franchise) / int_6a1c6dc5
comment
Story Difficulty Setting: A variant - Kingdom Hearts: 58/2 Days and Kingdom Hearts: Re:coded were both re-released in HD as the 1.5 Remix and 2.5 Remix, respectively. Each re-release featured cutscene-only versions of the game in question, removing all gameplay.
 Kingdom Hearts (Franchise) / int_6a1c6dc5
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1.0
 Kingdom Hearts (Franchise) / int_6a1c6dc5
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6a1c6dc5
 Kingdom Hearts (Franchise) / int_6a2ae11f
type
Improbable Weapon User
 Kingdom Hearts (Franchise) / int_6a2ae11f
comment
Over the course of the franchise chronologically, Lea goes from a seemingly normal kid with a frisbee to a fire-wielding chakram-slinging Nobody assassin, then back to a human who retains all of those same abilities, and then manifests a Keyblade on top of that.
 Kingdom Hearts (Franchise) / int_6a2ae11f
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1.0
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Kingdom Hearts (Franchise) / int_6a2ae11f
 Kingdom Hearts (Franchise) / int_6b2b3b59
type
The Reveal
 Kingdom Hearts (Franchise) / int_6b2b3b59
comment
The Reveal: II: The Big Bad of the first game, Ansem, is actually Xehanort's Heartless poising as the true Ansem the Wise, who uses the alias DiZ. Birth by Sleep: Master Xehanort took Terra's body as his own vessel for his heart that eventually split into "Ansem" and Xemnas. Ventus' heart is in Sora's, and his body rests inside Castle Oblivion, formerly the Land of Departure. Dream Drop Distance: The entire series has been one long plot by Master Xehanort to bring about another Keyblade War by pitting thirteen clones of himself against seven lights (our heroes). Organization XIII was the first trial to collect the thirteen Xehanorts, and it's also revealed that Nobodies (and anything with a mind) can grow a heart. III: This game actually brings with it three major bombshells at the end: 1-Xigbar is Luxu, and has been manipulating Xehanort from the beginning on the Master's orders. 2-The Master of Masters himself is still alive. 3-Yozora is a real person instead of just a game character. III Re Mind: Builds on III's big reveal by showing us that not only does Yozora know who Sora is, but he's even been asked by someone to "save" him. Moreover, Luxord's story becomes even more mysterious by revealing that he hails from Yozora's world, who he refers to as "commander."
 Kingdom Hearts (Franchise) / int_6b2b3b59
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1.0
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Kingdom Hearts (Franchise) / int_6b2b3b59
 Kingdom Hearts (Franchise) / int_6b5a92dc
type
Uncanny Valley
 Kingdom Hearts (Franchise) / int_6b5a92dc
comment
To be even more specific: When one becomes a Nobody, their body changes. The human Nobodies in the Organization are the cream of the crop, people who had such a strong will to live when they lost their heart that their "shell" barely changed appearance, so they look pretty similar to their old selves. Everyone else with a weaker heart deforms into a clothing-like, vaguely humanoid lesser Nobody.
 Kingdom Hearts (Franchise) / int_6b5a92dc
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1.0
 Kingdom Hearts (Franchise) / int_6b5a92dc
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1.0
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Kingdom Hearts (Franchise) / int_6b5a92dc
 Kingdom Hearts (Franchise) / int_6bda9a30
type
Meaningful Name
 Kingdom Hearts (Franchise) / int_6bda9a30
comment
Meaningful Name: Sora means sky, the "kai" in Kairi means sea, and Riku means land. Also, the Keyblade Knights in Birth by Sleep happen to be called Ven(tus), Aqua, and Terra, Latin for wind, water, and earth, respectively.) There's also Naminé. "Nami" is a word for "ocean wave". Remember whose Nobody she is? Xion's name has a truckload of meanings. The first part of Xion's name- "shio"- is the word for "tide". "Shion" is also the name of a plant associated with memories in Japan. Furthermore, sans the "X", it is an anagram for "No i". For those who do not understand, "i" is a mathematical term for the square root of -1, an imaginary number. In addition, being a clone formed of memories whose appearance changes depending on who looks at her, she initially had no self. No "I". Nomura really went all out with Vanitas. Not only does it mean "emptiness" in Latin and looks like Ventus, but the kanji for emptiness is the same one as the one for sky. His name is connected to a Biblical quote, as well — "all is vanity and a striving after wind". Now consider what he spent most of the game doing... Most of the original cast from χ have meaningful names. The Foretellers are all named after the Latin words for the Seven Deadly Sins. Ephemer is short for "ephemeral" AKA something that lasts for a short time, which perfectly describes him, as he is chosen to become a Dandelion by Ava very early. Skuld, meanwhile, is named after one of the Norse goddesses of fate, again symbolizing her role as a Dandelion. Strelitzia is the name of a flower and alludes to her being the sister of Lauriam, Marluxia's original self. Finally, Brain, other than being a self-explanatory English word, may refer to a computer virus; in-game, he calls himself the "virus" that threatens the ordained fate as dictated by the Book of Prophecies.
 Kingdom Hearts (Franchise) / int_6bda9a30
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1.0
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Kingdom Hearts (Franchise) / int_6bda9a30
 Kingdom Hearts (Franchise) / int_6bfc52a3
type
A Wizard Did It
 Kingdom Hearts (Franchise) / int_6bfc52a3
comment
A Wizard Did It: The reason casting fire spells works in Atlantica and The Caribbean, or how casting electricity-based spells doesn't completely fry the party. Kingdom Hearts III reveals that spells work differently when cast underwater.
 Kingdom Hearts (Franchise) / int_6bfc52a3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6bfc52a3
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6bfc52a3
 Kingdom Hearts (Franchise) / int_6c3d1777
type
Magic A Is Magic A
 Kingdom Hearts (Franchise) / int_6c3d1777
comment
Magic A Is Magic A: An underlying component, and one that may be surprising to newcomers or those merely scanning the plot, is that the series is internally consistent. Retcons exist, usually for the purpose of clarifying/simplifying the cosmology, and the first installment is often glossed over. Despite this, the myriad plot points all conform to what is an overarching storyline.
 Kingdom Hearts (Franchise) / int_6c3d1777
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1.0
 Kingdom Hearts (Franchise) / int_6c3d1777
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_6c3d1777
 Kingdom Hearts (Franchise) / int_6c6806a5
type
Band Land
 Kingdom Hearts (Franchise) / int_6c6806a5
comment
Symphony of Sorcery (Fantasia) has strange, magical weather phenomena and, as an example of Band Land, seems to impose Mickey Mousing on its inhabitants.
 Kingdom Hearts (Franchise) / int_6c6806a5
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6c6806a5
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6c6806a5
 Kingdom Hearts (Franchise) / int_6ca339ed
type
Born as an Adult
 Kingdom Hearts (Franchise) / int_6ca339ed
comment
Born as an Adult: The Nobodies are born the same age as their human selves. While not Nobodies, Riku Replica, Vanitas, and Xion are also born teenagers.
 Kingdom Hearts (Franchise) / int_6ca339ed
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6ca339ed
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6ca339ed
 Kingdom Hearts (Franchise) / int_6de438eb
type
The Everyman
 Kingdom Hearts (Franchise) / int_6de438eb
comment
Mickey and Aqua are also unchosen ones, in a sense. The former is, well, Mickey Mouse, who became a Keyblade wielder just so he could help people with it, and Aqua is simply a highly-skilled Keyblade wielder with no great destiny set out for her like Terra or Ven. It doesn't stop either of them from derailing Xehanort's plans, serving vital roles on the side of the good guys, and generally being badass the whole time.
 Kingdom Hearts (Franchise) / int_6de438eb
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6de438eb
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6de438eb
 Kingdom Hearts (Franchise) / int_6de71c57
type
Disc-One Final Boss
 Kingdom Hearts (Franchise) / int_6de71c57
comment
In Re:Coded, both Data Riku and Sora's Heartless qualify. Each one requires multiple forms to defeat.
 Kingdom Hearts (Franchise) / int_6de71c57
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6de71c57
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6de71c57
 Kingdom Hearts (Franchise) / int_6ded96fd
type
Go Back to the Source
 Kingdom Hearts (Franchise) / int_6ded96fd
comment
A world introduced in III is named Scala ad Caelum ("stairway to heaven"). It was the site of Xehanort and Eraqus's training and is the chosen place for the final evolution of Xehanort's real Organization XIII, so the Latin name and its meaning lend the place an appropriate gravitas.
 Kingdom Hearts (Franchise) / int_6ded96fd
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6ded96fd
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6ded96fd
 Kingdom Hearts (Franchise) / int_6e0a57d6
type
Like an Old Married Couple
 Kingdom Hearts (Franchise) / int_6e0a57d6
comment
Like an Old Married Couple: Kingdom Hearts: Sora and Donald act like this in the Deep Jungle world when bickering over finding Riku or King Mickey, which causes Sora to crash the gummy ship into the world. When Sora regroups with Donald and Goofy in that world, Sora and Donald give each other the silent treatment but are distracted from further bickering through their decision to help Tarzan and Jane stop Clayton from hunting and killing gorillas Sora and Riku start up this kind of bickering in Neverland and Hollow Bastion when Riku reveals that he has fallen into darkness. Sora behaves like a wife who was wronged by her husband when he finds out. In Kingdom Hearts II, there’s a blink-and-you’ll-miss-it moment with Squall Leon and Aerith, in which the former asks the later if she’ll be okay by herself (the whole town was currently in a crisis) while he goes out to retrieve something, and her only reply is to coldly stare at him, who decides to shut up and leave.
 Kingdom Hearts (Franchise) / int_6e0a57d6
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6e0a57d6
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6e0a57d6
 Kingdom Hearts (Franchise) / int_6e4fa397
type
Alleged Lookalikes
 Kingdom Hearts (Franchise) / int_6e4fa397
comment
Alleged Lookalikes: Sora and Roxas are noted to resemble each other by several characters due to them being the whole human and Nobody versions of the same person. They do have the same faces, but their hairstyles are different, their colors are different shades of blond, and overall it is hard to think why others see them as identical. It is not helped by the fact that when other human/Nobody pairs start showing up, those ones actually are basically identical.
 Kingdom Hearts (Franchise) / int_6e4fa397
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6e4fa397
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6e4fa397
 Kingdom Hearts (Franchise) / int_6ef6417b
type
Disney Death
 Kingdom Hearts (Franchise) / int_6ef6417b
comment
Disney Death: Well, Disney did help produce the game. It was originally stated by Tetsuya Nomura that there is no concept of death in the Kingdom Hearts universe, though it seems as though some of the characters from the Disney Animated Canon are exceptions to the rule. In III we learn that if a person's heart and body are destroyed simultaneously, then they actually do die for real. If something or someone is still holding onto them, their spirits remain in the Final World, a Purgatory of sorts where they cannot move on to the afterlife or return to life unless outside interference comes for them.
 Kingdom Hearts (Franchise) / int_6ef6417b
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6ef6417b
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6ef6417b
 Kingdom Hearts (Franchise) / int_6f9d7da3
type
GrimReaper
 Kingdom Hearts (Franchise) / int_6f9d7da3
comment
Grim Reaper: KH1 features a Bonus Boss, the Phantom, a spectre in a black cloak who will cast Doom on party members whenever a nearby clock tower strikes 12. Kingdom Hearts II features an Aztec-themed Heartless version in Port Royal who steals the cursed coins that keep the Black Pearl's crew undead. While he doesn't look like it, Chirithy from III basically acts like the series' version of the Grim Reaper, appearing as the Exposition Fairy for those who enter The Final World.
 Kingdom Hearts (Franchise) / int_6f9d7da3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_6f9d7da3
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_6f9d7da3
 Kingdom Hearts (Franchise) / int_70321789
type
Video Game Remake
 Kingdom Hearts (Franchise) / int_70321789
comment
Video Game Remake: The PS2's Re:Chain of Memories, a remake of the GBA's Chain of Memories and Kingdom Hearts Re:coded for the DS, a remake of the mobile game Kingdom Hearts coded.
 Kingdom Hearts (Franchise) / int_70321789
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_70321789
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_70321789
 Kingdom Hearts (Franchise) / int_7086b98
type
Port Town
 Kingdom Hearts (Franchise) / int_7086b98
comment
Port Town: Pirates of the Caribbean features this with Port Royal. It's implied in II with pirate ships, but it becomes a full-fledged gameplay mechanic in III with pirate ships and pirate NPCs.
 Kingdom Hearts (Franchise) / int_7086b98
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7086b98
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7086b98
 Kingdom Hearts (Franchise) / int_715704e5
type
Jigsaw Puzzle Plot
 Kingdom Hearts (Franchise) / int_715704e5
comment
Jigsaw Puzzle Plot: As Mickey says in Re:coded, "I should have known there were no coincidences—only links in a much larger chain of events." Looking at the series chronologically in-universe helps one make sense of it, but the mythos of the series is so deeply entwined that you need knowledge of the plot of every game to understand it; something not everyone can afford since the series is expanded through (so far) SIX different game platforms (but there are numerous remakes that mean you can disregard the mobile and Gameboy Advance titles). By this point it's pretty much impossible to follow the overarching story if you just pick a random game and dive in. And as of Dream Drop Distance, on top of the Mind Screw, Mind Rape, human cloning, death and resurrection, alternate dimensions and Gambit Roulette games, we're adding time travel to the equation now. Also qualifies as a Kudzu Plot.
 Kingdom Hearts (Franchise) / int_715704e5
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_715704e5
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_715704e5
 Kingdom Hearts (Franchise) / int_715c463e
type
Literal Split Personality
 Kingdom Hearts (Franchise) / int_715c463e
comment
Literal Split Personality: Sora's Nobody, Roxas and his replica, Xion. They're put back together in one being by the end, but it's clear that they are still there in Sora's heart somewhere. III reveals that their hearts are contained in separate boxes inside Sora. One of the game's subplots is Sora trying to find a way to free them (and Ventus, who merely took refuge in him) and give them proper bodies. coded alludes to some of the issues involving clones/copies/replicas/etc. While Kingdom Hearts II put forth the idea that they should be re-absorbed with the original and don't have true identities of their own, coded seems to argue that copies who develop connections to others are deserving of their own identity. Dream Drop Distance outright confirms that any sentient being who can feel but don't have hearts will eventually grow hearts of their own. Not counting the people Xehanort goes Grand Theft Me on, there's his Heartless Ansem, his Nobody Xemnas, and his younger self who all coexist with each other.
 Kingdom Hearts (Franchise) / int_715c463e
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_715c463e
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_715c463e
 Kingdom Hearts (Franchise) / int_71a223fc
type
Up to Eleven
 Kingdom Hearts (Franchise) / int_71a223fc
comment
Final Form is all of the above and cranks it Up to Eleven. Power Glows and Power Floats (and Dual Wields floating Keyblades). It can glide and high jump. Almost every action prompts rapid attacks from the Keyblades (including jumping, landing, and drinking a potion). Every physical and magical attack is a Spam Attack, to say nothing of the finisher versions. The only thing it lacks is Master Form's unlimited casting ability, but that's not much of a loss.
 Kingdom Hearts (Franchise) / int_71a223fc
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_71a223fc
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_71a223fc
 Kingdom Hearts (Franchise) / int_721325ee
type
No Cutscene Inventory Inertia
 Kingdom Hearts (Franchise) / int_721325ee
comment
Some Keyblade designs themselves can verge on this at times, being the only thing that averts No Cutscene Inventory Inertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but it can occasionally make cutscenes look unintentionally narmish when Sora has something like Decisive Pumpkin◊ equipped. note And considering it dishes out some of the highest physical damage in the game...
 Kingdom Hearts (Franchise) / int_721325ee
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_721325ee
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_721325ee
 Kingdom Hearts (Franchise) / int_736d791f
type
Adaptational Badass
 Kingdom Hearts (Franchise) / int_736d791f
comment
Adaptational Badass: Many of the Disney heroes who join you to save their worlds show only moderate combat prowess in their own franchises if they even fight at all, but stand against hordes of Heartless with no trouble. Most notably Mickey Mouse, Donald Duck and Goofy, who are among the strongest heroes in the story.
 Kingdom Hearts (Franchise) / int_736d791f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_736d791f
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_736d791f
 Kingdom Hearts (Franchise) / int_73733868
type
Awesomeness by Analysis
 Kingdom Hearts (Franchise) / int_73733868
comment
Awesomeness by Analysis: Sora's universe saving feats and daring swordplay are made even more impressive when you realize that unlike his predecessors, he is completely self-taught, his fighting style developing itself over the course of the series from his sparring with wooden swords at home. This shows when you compare him to Terra, Aqua, and Ven. They all fight in their own individual styles that show they have familiarity and training with their Keyblades. Sora wields his like a club or a baseball bat, and shows little finesse. This changes in Kingdom Hearts II, where he's a bit more experienced. The year of training Roxas had that Sora absorbed probably helped.
 Kingdom Hearts (Franchise) / int_73733868
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_73733868
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_73733868
 Kingdom Hearts (Franchise) / int_740f59b4
type
ColorCodedForYourConvenience
 Kingdom Hearts (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience: The 2008-2012 handheld games were each given a prominent color motif: Birth by Sleep is blue, Days is red, coded is yellow, and 3D is pink.
 Kingdom Hearts (Franchise) / int_740f59b4
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_740f59b4
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_740f59b4
 Kingdom Hearts (Franchise) / int_7464705c
type
Arc Words
 Kingdom Hearts (Franchise) / int_7464705c
comment
Arc Words: "We'll go together" first appears in the "Another Side, Another Story" secret ending of Kingdom Hearts, actually plays out in II, and is used again in Dream Drop Distance (albeit mistranslated in English to "come with me"). "Reconnect" has been showing up in the secret endings since Birth by Sleep, all the way up to the secret ending of III. X Back Cover adds "May your heart be your guiding key", and variations thereof, and becomes a recurring example to the end of the Dark Seeker Saga, and likely beyond.
 Kingdom Hearts (Franchise) / int_7464705c
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7464705c
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7464705c
 Kingdom Hearts (Franchise) / int_74abf030
type
Summon to Hand
 Kingdom Hearts (Franchise) / int_74abf030
comment
Summon to Hand: Keyblades can be thrown, blasted or otherwise leave their weilder's hands, but since they are a part of the weilder and not a separate object they do this whenever the weilder wills it.
 Kingdom Hearts (Franchise) / int_74abf030
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_74abf030
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_74abf030
 Kingdom Hearts (Franchise) / int_74c4296f
type
Gravity Is Purple
 Kingdom Hearts (Franchise) / int_74c4296f
comment
Gravity Is Purple: The Gravity and Anti-Gravity spells are depicted as purple with black sometimes mixed in.
 Kingdom Hearts (Franchise) / int_74c4296f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_74c4296f
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_74c4296f
 Kingdom Hearts (Franchise) / int_7679415d
type
Paradox Person
 Kingdom Hearts (Franchise) / int_7679415d
comment
Paradox Person: Nobodies are the remains of a person's body and soul after they become a Heartless, animated by their strong will. They lack the ability to truly feel emotion due to the loss of their heart, but their memories allow them to act out the appropriate emotions in the right situations. They are said to defy the laws of the universe to the point that neither the Realm of Darkness nor the Realm of Light accept them, and thus they don't truly exist. Compounding the issue further is the fact that a Nobody is meant to be a temporary state of a human who loses their heart, because every sentient being will instinctively try to form a heart of their own if they don't already have it. And yes, this means that if the Heartless part of the equation somehow manages to gain a body through other means, a person can potentially become two people. This is the case with Sora and Roxas: because Sora's body is restored by Kairi's light, Roxas is theoretically able to exist separately, at least until Xion's debacle makes that impossible. Naminé's situation is even stranger than an average Nobody. She is called Kairi's Nobody because she was born from her heart, but she owes her existence as much to Sora, who gave her body and soul. She inherits none of the former's memories (as is usual of a Nobody with the exception of Roxas) and has the Lovecraftian power of accessing and modifying the memories of Sora and everyone connected to him. Ansem the Wise states in one of his reports that it's doubtful she can even be called a Nobody, and the circumstances of her birth can probably never be replicated again. Xion is a essentially a toy who Grew Beyond Their Programming and Become a Real Boy. Unfortunately, her existence threatens Roxas and Sora, because she is literally living on borrowed time; as long as she exists, Sora can never wake up, while Roxas will eventually cease to exist. When she dies, she is Ret Goned.
 Kingdom Hearts (Franchise) / int_7679415d
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7679415d
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7679415d
 Kingdom Hearts (Franchise) / int_776a06eb
type
All Myths Are True
 Kingdom Hearts (Franchise) / int_776a06eb
comment
All Myths Are True: The concurrent existence of multiple Disney worlds based on different real-world cultures and mythologies has some interesting implications. Agrabah proves the existence of the djinn of Islam through Genie, Olympus shows the Greek pantheon is real, The Land of Dragons shows some Chinese religious beliefs in regards to ancestral reverence are real, and Halloweentown shows that Christian holidays like Halloween and Christmas exist in this universe, with Sora, Donald, and Goofy's pre-existing knowledge of Santa Claus implying that Christmas is observed on their own worlds. From all that, one could extrapolate that Jesus and the Judeo-Christian God exist in this universe too.
 Kingdom Hearts (Franchise) / int_776a06eb
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_776a06eb
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_776a06eb
 Kingdom Hearts (Franchise) / int_78418ebb
type
Super Empowering
 Kingdom Hearts (Franchise) / int_78418ebb
comment
Super Empowering: The Keyblade Inheritance Ceremony can make anyone a weilder chooses into a weilder. Only masters are supposed to do it, but technically anyone who can summon their keyblade can if they know what they're doing.
 Kingdom Hearts (Franchise) / int_78418ebb
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_78418ebb
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_78418ebb
 Kingdom Hearts (Franchise) / int_79bffaf4
type
Gladiator Subquest
 Kingdom Hearts (Franchise) / int_79bffaf4
comment
Gladiator Subquest: Olympus Coliseum is traditionally the site of tournament sidequests.
 Kingdom Hearts (Franchise) / int_79bffaf4
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_79bffaf4
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_79bffaf4
 Kingdom Hearts (Franchise) / int_7a7b093d
type
Mana Meter
 Kingdom Hearts (Franchise) / int_7a7b093d
comment
Mana Meter: In some games you have a set number of magic points. Others avert this by having other limits on magic and abilities.
 Kingdom Hearts (Franchise) / int_7a7b093d
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7a7b093d
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7a7b093d
 Kingdom Hearts (Franchise) / int_7c0bfb83
type
Obviously Evil
 Kingdom Hearts (Franchise) / int_7c0bfb83
comment
Obviously Evil: Take a wild guess who the villains are in the Work Picture. Subverted slightly with several other characters who are either more complicated than they appear, such as DiZ, Xion, and Riku Replica, or are being forced to act in a certain way, such as Saix, Xion, and Axel. Master Xehanort's motif that plays in Birth By Sleep is dark, and he also was the one who gave Master Eraqus his scar, even if he was forgiven.
 Kingdom Hearts (Franchise) / int_7c0bfb83
featureApplicability
-0.3
 Kingdom Hearts (Franchise) / int_7c0bfb83
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7c0bfb83
 Kingdom Hearts (Franchise) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Kingdom Hearts (Franchise) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Axel. At one point in Chain of Memories, he betrays a senior member of the Organization, killing him, to get into the good graces of another faction betraying the main Organization. However, he's actually The Mole, set to betray that faction under Xemnas's orders, but then he kills a member particularly loyal to Xemnas because he's secretly planning to betray Xemnas alongside Saïx, because Xemnas is betraying the whole Organization. And then later on, during Days, he betrays that alliance when he develops friendship with Roxas and Xion, and then inadvertently betrays them, too! You need a friggin' flowchart to keep track of this dude. Lexaeus said it best: The Organization's lack of discipline was lampshaded by Sora in a mocking way: Organization XIII has a real problem with this. Virtually every other member is working on a scheme that works against the group's agenda.
 Kingdom Hearts (Franchise) / int_7c862b8a
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7c862b8a
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7c862b8a
 Kingdom Hearts (Franchise) / int_7e1f3c45
type
Power-Up Magnet
 Kingdom Hearts (Franchise) / int_7e1f3c45
comment
Power-Up Magnet: The "Treasure Magnet" ability grants whoever equips it the ability to pull in HP, munny, Drive, and MP spheres from further away. Equipping the ability more than once will stack the effect.
 Kingdom Hearts (Franchise) / int_7e1f3c45
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7e1f3c45
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7e1f3c45
 Kingdom Hearts (Franchise) / int_7eaf99d
type
Malevolent Architecture
 Kingdom Hearts (Franchise) / int_7eaf99d
comment
Malevolent Architecture: The Land of Departure lies directly between the light and dark realms. Word of God clarifies that the castle houses a mechanism that transforms it to invoke this trope should it fall into the wrong hands, and that's how Aqua made Castle Oblivion.
 Kingdom Hearts (Franchise) / int_7eaf99d
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7eaf99d
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7eaf99d
 Kingdom Hearts (Franchise) / int_7ed7b58c
type
Sentient Cosmic Force
 Kingdom Hearts (Franchise) / int_7ed7b58c
comment
Sentient Cosmic Force: The Light; among other possibilities, this is the stuff of which worlds and people are made. It's apparently also the source and distributor of the Keyblades and Sora's initial visions. Can also impart Mysterious Monologues with the best of them.
 Kingdom Hearts (Franchise) / int_7ed7b58c
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7ed7b58c
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7ed7b58c
 Kingdom Hearts (Franchise) / int_7f15b05c
type
Rainbow Pimp Gear
 Kingdom Hearts (Franchise) / int_7f15b05c
comment
Rainbow Pimp Gear: With space ships, no less. While the Gummi ship editor are clearly there with creativity in mind, more often than not you won't always have matching blocks to pull off a specific design. Similarly, a Gummi's HP is directly proportional to the amount of blocks it has. As a result, most Gummi ships will end up becoming literal Flying Bricks with miss-matching blocks with tons of guns attached to the front and the best engines in the back, with actual wings being considered a Dump Stat. Similarly, if you choose to go with the A.I. Breaker tactic, replace literal Flying Brick with a giant flying donut. Some Keyblade designs themselves can verge on this at times, being the only thing that averts No Cutscene Inventory Inertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but it can occasionally make cutscenes look unintentionally narmish when Sora has something like Decisive Pumpkin◊ equipped. note And considering it dishes out some of the highest physical damage in the game...
 Kingdom Hearts (Franchise) / int_7f15b05c
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_7f15b05c
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_7f15b05c
 Kingdom Hearts (Franchise) / int_7f3be191
type
Impossibly Cool Clothes
 Kingdom Hearts (Franchise) / int_7f3be191
comment
Impossibly Cool Clothes: Zippers galore, even on hats! Dusks actually have zippers for mouths.
 Kingdom Hearts (Franchise) / int_7f3be191
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_7f3be191
 Kingdom Hearts (Franchise) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Kingdom Hearts (Franchise) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: The Organization's modus operandi in II is to release Heartless to attack innocents. Sora must kill the Heartless, but releasing those hearts will only grow the Organization's artificial Kingdom Hearts. According to coded, thanks to killing off Xehanort's Heartless and Xemnas, Sora and Riku ended up reviving Master Xehanort. Much like the above, they had no other choice - Xehanort's Heartless and Xemnas both posed universe-level threats and had to be taken out. The Foreteller's actions once they realize there's a traitor directly contribute to the first Keyblade War, and the ultimate result of that is Xehanort's start of darkness. Terra, Aqua, and Ven do this over and over again due to Xehanort manipulating them throughout Birth by Sleep. The Bad Guy Wins is almost in full effect; the only thing a few last-minute efforts did on the part of the heroes was delay Xehanort's actions for a while. Even so, because the three of them don't effectively communicate, Terra's body is lost, Ven has to seal himself inside Sora's heart, Aqua is trapped in the Realm of Darkness, and Xehanort gets the X-blade. After their duel, Aqua's choice to sacrifice herself and send Terranort back to the realm of light resulted in Xehanort's eventually return to power. Had she not been so heroic, Xehanort would have remained amnesiac and trapped in the realm of darkness indefinitely (although, so would Terra). When Sora defeats Maleficent in the first game, she seems to disappear. Unbeknownst to Sora, the defeat actually caused her to be sent to the distant past. Though she fails to change history, she becomes privy to information that will make her a lot more dangerous when she returns to the present.
 Kingdom Hearts (Franchise) / int_7fbb2a3
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 Kingdom Hearts (Franchise) / int_80a2c2de
type
Monster Mash
 Kingdom Hearts (Franchise) / int_80a2c2de
comment
Monster Mash: Sora, Donald and Goofy take on monster-like forms in Halloween Town, with Sora wearing a vampire attire with fangs, white skin and an eyepatch, Donald being wrapped like a mummy, and Goofy becoming a parody of Frankenstein's Monster.
 Kingdom Hearts (Franchise) / int_80a2c2de
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Kingdom Hearts (Franchise) / int_80a2c2de
 Kingdom Hearts (Franchise) / int_80eb807a
type
Experience Penalty
 Kingdom Hearts (Franchise) / int_80eb807a
comment
Experience Penalty: The EXP Zero ability first introduced in Kingdom Hearts II Final Mix prevents experience from being gained for as long as it's active. Using the Warp spell causes enemies to disappear without leaving any experience.
 Kingdom Hearts (Franchise) / int_80eb807a
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1.0
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Kingdom Hearts (Franchise) / int_80eb807a
 Kingdom Hearts (Franchise) / int_817693fa
type
Combined Energy Attack
 Kingdom Hearts (Franchise) / int_817693fa
comment
Combined Energy Attack: Trinity Limit combines the power of three heroes to attack.
 Kingdom Hearts (Franchise) / int_817693fa
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1.0
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Kingdom Hearts (Franchise) / int_817693fa
 Kingdom Hearts (Franchise) / int_82108e3d
type
Attack Its Weak Point
 Kingdom Hearts (Franchise) / int_82108e3d
comment
Attack Its Weak Point: A staple of bosses in this series, most of whom can only be damaged if attacked in one specific part of their body. Much of the game's difficulty comes from the fact that these are often either hard to reach or are where the boss deals the majority of its damage from.
 Kingdom Hearts (Franchise) / int_82108e3d
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Kingdom Hearts (Franchise) / int_82108e3d
 Kingdom Hearts (Franchise) / int_823c6e3e
type
Large Ham
 Kingdom Hearts (Franchise) / int_823c6e3e
comment
Large Ham: Even in a World of Ham like Kingdom Hearts, Ansem, Seeker of Darkness manages to out-ham everyone else. It's quite impressive. Just about every single one of his lines is said at No Indoor Voice volume, he makes a lot of exaggerated movements, and his constant philosophizing on the nature of hearts has made him a Fountain of Memes among fans.invoked For someone who's supposed to be an emotionless vessel, Xemnas sure does like to ham it up. His boss battles are the main source of this, as he tends to be a Cold Ham otherwise. During battle, he's a Screaming Warrior.
 Kingdom Hearts (Franchise) / int_823c6e3e
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Kingdom Hearts (Franchise) / int_823c6e3e
 Kingdom Hearts (Franchise) / int_82933b02
type
Button Mashing
 Kingdom Hearts (Franchise) / int_82933b02
comment
Button Mashing: A common complaint about the series, and it's not unfounded. Arguably the worst offender of the series is KH II, where upon entering a Drive Form like Valor Form or Master Form, you basically hit X until there was nothing left to attack. The series is growing out of it though due to better integration of special attacks and enemies starting to require more strategy. In Birth By Sleep for example, relying on just mashing attack to win and not properly building a balanced deck will get you crushed.
 Kingdom Hearts (Franchise) / int_82933b02
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 Kingdom Hearts (Franchise) / int_82d2715f
type
Magitek
 Kingdom Hearts (Franchise) / int_82d2715f
comment
Magitek: All over the place, most prominently the Gummi Ship and the Hollow Bastion/Radiant Garden laboratories. When you're talking about a physical machine that subjects someone's heart to darkness in order to shatter their heart and turn them into a Heartless, it's hard to draw the line between science and magic in this series.
 Kingdom Hearts (Franchise) / int_82d2715f
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Kingdom Hearts (Franchise) / int_82d2715f
 Kingdom Hearts (Franchise) / int_82e351a0
type
Gangplank Galleon
 Kingdom Hearts (Franchise) / int_82e351a0
comment
Gangplank Galleon: Neverland and Port Royal fill the pirate-level niche of any game in which they appear.
 Kingdom Hearts (Franchise) / int_82e351a0
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1.0
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Kingdom Hearts (Franchise) / int_82e351a0
 Kingdom Hearts (Franchise) / int_8409a385
type
Exactly What It Says on the Tin
 Kingdom Hearts (Franchise) / int_8409a385
comment
The Body is Exactly What It Says on the Tin—the thing that holds the Heart and is animated by the Soul.
 Kingdom Hearts (Franchise) / int_8409a385
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1.0
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Kingdom Hearts (Franchise) / int_8409a385
 Kingdom Hearts (Franchise) / int_8411ab92
type
Red Oni, Blue Oni
 Kingdom Hearts (Franchise) / int_8411ab92
comment
Red Oni, Blue Oni: Sora's Valor Form and Wisdom Form. The former uses exclusively physical attacks, while the latter relies on magic. Donald would probably like to be this to Sora, but fails due to his own Greed. However Donald and Goofy qualify well as Donald is in the red due to his bad temper and Goofy is in the blue due to his calmer way of thinking and aloof personality. Ironically, Donald's battle uniform in blue and Goofy's is green. Sora is the Red to Riku's Blue. Whereas Sora is Hot-Blooded, thinks with his heart, and is generally drawn to light, Riku is aloof, anti-heroic, and uses the power of darkness.
 Kingdom Hearts (Franchise) / int_8411ab92
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Kingdom Hearts (Franchise) / int_8411ab92
 Kingdom Hearts (Franchise) / int_844b6779
type
Super Mode
 Kingdom Hearts (Franchise) / int_844b6779
comment
Super Mode: Drive Forms: Valor Form cuts off magic, but grants Dual Wielding, Super Speed, and high jump. Wisdom Form turns the Keyblade into an extreme Magic Wand, gives a speed dash ability, and turns your attack into a Projectile Spell function. And it floats. Master Form boosts attack and magic to a lesser degree than the previous Forms, but grants Dual Wielding and the ability to spam magic for as long as you have MP. Final Form is all of the above and cranks it Up to Eleven. Power Glows and Power Floats (and Dual Wields floating Keyblades). It can glide and high jump. Almost every action prompts rapid attacks from the Keyblades (including jumping, landing, and drinking a potion). Every physical and magical attack is a Spam Attack, to say nothing of the finisher versions. The only thing it lacks is Master Form's unlimited casting ability, but that's not much of a loss. Subverted with Anti-Form, which raises attack to maximum, but lowers defense to minimum. If you're good at evasion, this can destroy most enemies and even bosses pretty quickly, but you will drop after taking a few hits which makes this a double-edged sword. Lastly, Limit Form, a Call-Back to Kingdom Hearts 1. It emulates Sora's old moveset and grants him his old Limit attacks.
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 Kingdom Hearts (Franchise) / int_851dda8f
type
Humanoid Abomination
 Kingdom Hearts (Franchise) / int_851dda8f
comment
Humanoid Abomination: Nobodies. While the stronger ones look human, they're only the leftover body and soul of a human turned Heartless. They lack true emotion and gain strange powers over darkness and other elements. Weaker Nobodies, meanwhile, are made of the same parts, but for some reason have become extremely flexible and move in unsettling ways.
 Kingdom Hearts (Franchise) / int_851dda8f
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Kingdom Hearts (Franchise) / int_851dda8f
 Kingdom Hearts (Franchise) / int_867f9f5c
type
Alien Non-Interference Clause
 Kingdom Hearts (Franchise) / int_867f9f5c
comment
Alien Non-Interference Clause: Very early on in Kingdom Hearts, it's stated that Sora and co. shouldn't interfere with the affairs of other worlds during their mission because they are outsiders. Sora quickly decides to ignore that rule when he sees Alice in trouble on their visit to Wonderland, and the scope of the villains' plans eventually make it impossible to not meddle anyway.
 Kingdom Hearts (Franchise) / int_867f9f5c
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Kingdom Hearts (Franchise) / int_867f9f5c
 Kingdom Hearts (Franchise) / int_86ee8070
type
World of Ham
 Kingdom Hearts (Franchise) / int_86ee8070
comment
World of Ham: There are plenty of characters who are constantly Milking the Giant Cow. It's something of a meme among Kingdom Hearts fans that, if a sentence doesn't require at least one exclamation point, it feels out of place. The villains, especially, ham it up. From the Disney villains to the original villains, there isn't one bad guy who plays the Cold Ham for very long.
 Kingdom Hearts (Franchise) / int_86ee8070
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1.0
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Kingdom Hearts (Franchise) / int_86ee8070
 Kingdom Hearts (Franchise) / int_8774fb47
type
Eldritch Abomination
 Kingdom Hearts (Franchise) / int_8774fb47
comment
Eldritch Abomination: Although there are many weird creatures in the series, the Nobodies are the closest. Even by the cosmology of the series, it's stated that their existence simply doesn't make sense. It doesn't help that most of them look and move like animated clothing or that their movements look like a video playing in reverse.
 Kingdom Hearts (Franchise) / int_8774fb47
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1.0
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Kingdom Hearts (Franchise) / int_8774fb47
 Kingdom Hearts (Franchise) / int_87854c3d
type
The Usual Adversaries
 Kingdom Hearts (Franchise) / int_87854c3d
comment
The Usual Adversaries: While they are also obviously The Heartless, the Heartless and Nobodies are also this. Birth by Sleep brings the Unversed, and Dream Drop Distance introduces the Dream Eaters.
 Kingdom Hearts (Franchise) / int_87854c3d
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1.0
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Kingdom Hearts (Franchise) / int_87854c3d
 Kingdom Hearts (Franchise) / int_89631688
type
The Chosen One
 Kingdom Hearts (Franchise) / int_89631688
comment
In contrast to Sora, both Riku and Kairi actually are The Chosen One, selected by Terra and Aqua, respectively (Although in Kairi's case, it was accidental, and in Riku's case, as mentioned above, he lost his chosen right and had to work hard to eventually transform his sword into a Keyblade instead.)
 Kingdom Hearts (Franchise) / int_89631688
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1.0
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 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_89631688
 Kingdom Hearts (Franchise) / int_8967e17f
type
Back from the Dead
 Kingdom Hearts (Franchise) / int_8967e17f
comment
Back from the Dead: Kill a Heartless and then the Nobody, and the original person comes back to life. Master Xehanort, Braig, Dilan, Even, Aeleus, Ienzo, Isa, and Lea have all been revived in this manner. The only known exceptions to this rule are Sora and Kairi; various odd circumstances surrounding the losses of their hearts and the births of their Nobodies allowed for both of them to exist as normal humans alongside their Nobodies until both pairs went for Split Personality Merges. Maleficent also counts. Killed off near the end of the first game, and then brought back to life through rather vague means in II. χ finally reveals it, and it's extremely mind-shattering. It turns out that Riku unlocking her heart somehow gave her time travel powers, which she used to take her to hundreds of years in the past after Sora defeated her. Specifically, she went to the aftermath of the Keyblade War in order to begin her world domination plans. However, the Master of Masters had devised a fail safe in case someone interferes with fate, so he created a data version of Enchanted Dominion, where Maleficent was forcefully shoved into. Maleficent had no choice but to return to the present and ended up in Yen Sid's tower, but not before she gained information about the Book of Prophecies and the Black Box. Wrap your head around that. The True Organization XIII is mostly composed of formerly dead people, whether it's through plain resurrection or time travel shenanigans. Demyx, Larxene, Luxord, Marluxia, Vexen, and Xigbar are reconstituted as humans after their deaths in Chain of Memories and II, only to release their hearts to become Nobodies once again. Ansem, Riku Replica, Terra-Xehanort, Vanitas, Xemnas, Xion, and Young Xehanort are brought through time-displaced hearts inhabiting Replica bodies. Finally, Master Xehanort is back after the deaths of Ansem and Xemnas, as stated above. The Replica program is also used to give Roxas and Naminé physical bodies in III.
 Kingdom Hearts (Franchise) / int_8967e17f
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type
Land, Sea, Sky
 Kingdom Hearts (Franchise) / int_89838bc2
comment
Land, Sea, Sky: The main characters' names follow this. Sora's the sky, Riku's the land, and Kairi's the sea.
 Kingdom Hearts (Franchise) / int_89838bc2
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1.0
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Kingdom Hearts (Franchise) / int_89838bc2
 Kingdom Hearts (Franchise) / int_89937faf
type
Watching the Sunset
 Kingdom Hearts (Franchise) / int_89937faf
comment
Watching the Sunset: There are several cases of dear friends doing this. In the first game, Sora, Riku, and Kairi watch the sunset after building their raft. Sora and Kairi later do another one after gathering supplies for their excursion. The first instance is referenced in a secret report in Days, where Xion, after unwittingly absorbing Sora's memories, recalls watching the sunset on a beach with two friends, but they are not Axel and Roxas. Twilight Town is always lit by a perpetual late afternoon sun, guaranteeing this every time someone watches it. Roxas, Hayner, Pence, and Olette celebrate the former's win of the Struggle Trophy by watching the sun atop the clock tower in the prologue of II. Approaches an extreme degree in Days, where Roxas, Xion and Axel meet in Twilight Town's clock tower after every mission to do just that. Sora and Kairi do this twice in III, the first before the confrontation at Keyblade Graveyard, and the second after that. Both cementing their Relationship Upgrade.
 Kingdom Hearts (Franchise) / int_89937faf
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1.0
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Kingdom Hearts (Franchise) / int_89937faf
 Kingdom Hearts (Franchise) / int_89a17726
type
Spell My Name with an
 Kingdom Hearts (Franchise) / int_89a17726
comment
Spell My Name with an "S": Never Land or Neverland? Never Land is probably right, given that it was written as "the Never Never Land" in the original play (Peter Pan; or, the Boy Who Wouldn't Grow Up).
 Kingdom Hearts (Franchise) / int_89a17726
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 Kingdom Hearts (Franchise) / int_89dba8c9
type
Museum Game
 Kingdom Hearts (Franchise) / int_89dba8c9
comment
Museum Game: To varying degrees. For example, the first and second main games in the series not only have you visiting different Disney movies and interacting with the characters, but there's even an information gallery with details about the characters (albeit their role in Kingdom Hearts rather than their own movies specifically), including details of when the character was first created, and occasionally trivia (e.g. "Doorknob was the only character in Alice in Wonderland who wasn't in the original book").
 Kingdom Hearts (Franchise) / int_89dba8c9
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1.0
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Kingdom Hearts (Franchise) / int_89dba8c9
 Kingdom Hearts (Franchise) / int_89fb838b
type
Cold Ham
 Kingdom Hearts (Franchise) / int_89fb838b
comment
The villains, especially, ham it up. From the Disney villains to the original villains, there isn't one bad guy who plays the Cold Ham for very long.
 Kingdom Hearts (Franchise) / int_89fb838b
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_89fb838b
 Kingdom Hearts (Franchise) / int_8a2978d1
type
Cool Key
 Kingdom Hearts (Franchise) / int_8a2978d1
comment
Cool Key: Keyblades. Doesn't get much cooler than a key that not only doubles as a sword, but can open literally any lock or barrier.
 Kingdom Hearts (Franchise) / int_8a2978d1
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1.0
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Kingdom Hearts (Franchise) / int_8a2978d1
 Kingdom Hearts (Franchise) / int_8b5e8731
type
Kudzu Plot
 Kingdom Hearts (Franchise) / int_8b5e8731
comment
Kudzu Plot: The series starts as a simple story of a boy trying to find his friends and stop a Mad Scientist from destroying worlds. Then it becomes multiple stories about various Enemy Civil Wars between 13 super-powered Empty Shells of the first game's enemies. Then it turns out everything that has happened so far has been an Evil Plan set in motion decades ago by an Evil Mentor who would become the previously mentioned Mad Scientist and his Empty Shell. Before long Recursive Realities appear, the main character becomes a Soul Jar for half a dozen characters, the Big Bad becomes a Hive Mind of over a dozen, Time Travel becomes involved, and centuries-old Prophecies show up. And then it's revealed that the Big Bad was actually being manipulated by his Dragon with an Agenda, which was the first phase of his plan, while Keyblade wielders from the ancient past reappear in the present and video game characters turn out to be Real After All.
 Kingdom Hearts (Franchise) / int_8b5e8731
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1.0
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Kingdom Hearts (Franchise) / int_8b5e8731
 Kingdom Hearts (Franchise) / int_8b6e8d7
type
Anachronic Order
 Kingdom Hearts (Franchise) / int_8b6e8d7
comment
Anachronic Order: The Reports in any given game. You never collect them in numerical order, leaving holes in the story for other entries to fill in. However, they're usually written in a way to tease you with what's in those other entries, and usually explain some plot revelation that just happened. The Ansem Reports from the first game deserve special mention. They were given to you in such a way to still paint Ansem as a Big Good protagonist, but after The Reveal late in the first stage of the Hollow Bastion level, Aerith gives you the pages Maleficent had in her possession, which radically change the way the player interprets those early report pages. The games themselves. The first three games were released in chronological order, but 358/2 Days takes place before II (with the first part of the story taking place during Chain of Memories), Birth by Sleep and χ take place before all of them, while Coded takes place before The Stinger of Kingdom Hearts II, but its stinger proceeds from the ending of II so it kinda got things moving forward. 3D finally got things completely moving forward again, while 0.2 Birth by Sleep - A Fragmentary Passage took a third option by having the main action transpire during the original Kingdom Hearts but told via a flashback being told in the present day immediately following 3D and leading straight into Kingdom Hearts III.
 Kingdom Hearts (Franchise) / int_8b6e8d7
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Kingdom Hearts (Franchise) / int_8b6e8d7
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type
Wham Episode
 Kingdom Hearts (Franchise) / int_8e20979
comment
Wham Episode: The Hollow Bastion visit of the first game caused lingering consequences for the rest of the series afterwards, especially the moment when Sora stabs himself with a keyblade that unlocks peoples hearts to free Kairi's heart. Birth by Sleep was one for the entire universe as well, as it featured the beginning of Master Xehanort's efforts to put his long plan into motion. Dream Drop Distance, being the penultimate game in the series before the Xehanort Saga's conclusion, ties story elements from practically the entire series and shows how it's all connected, as well as having some major reveals about the Heart, Xehanort, Nobodies, and Organization XIII.
 Kingdom Hearts (Franchise) / int_8e20979
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1.0
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Kingdom Hearts (Franchise) / int_8e20979
 Kingdom Hearts (Franchise) / int_8ebd7403
type
Action Commands
 Kingdom Hearts (Franchise) / int_8ebd7403
comment
Near the end of Kingdom Hearts II, Sora basically turns into an overpowered action movie character. Case in point: he carves his way through entire buildings using a key. Using cuts that travel the length of said buildings. This may not count, however, depending on your definition of "cutscene".
 Kingdom Hearts (Franchise) / int_8ebd7403
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Kingdom Hearts (Franchise) / int_8ebd7403
 Kingdom Hearts (Franchise) / int_8f9ebe06
type
Chained by Fashion
 Kingdom Hearts (Franchise) / int_8f9ebe06
comment
Chained by Fashion: The Shadow Stalker/Dark Thorn boss.
 Kingdom Hearts (Franchise) / int_8f9ebe06
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_8f9ebe06
 Kingdom Hearts (Franchise) / int_8f9f71a8
type
Crazy Enough to Work
 Kingdom Hearts (Franchise) / int_8f9f71a8
comment
Crazy Enough to Work: The series concept itself for starters. A Disney and Final Fantasy crossover where anime-esque heroes fights the forces of darkness with swords shaped like giant keys.
 Kingdom Hearts (Franchise) / int_8f9f71a8
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 Kingdom Hearts (Franchise) / int_90c018ac
type
Justified Trope
 Kingdom Hearts (Franchise) / int_90c018ac
comment
Also seen in Re:Chain of Memories multiple times, though justified there, since Sora, Donald and Goofy knew they were losing their memories and wanted to make sure they still remembered what they were doing there.
 Kingdom Hearts (Franchise) / int_90c018ac
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Art Shift
 Kingdom Hearts (Franchise) / int_912b24c4
comment
Art Shift: The art style of the game will typically shift between worlds to something appropriate to that world. Sora and company are typically not affected by this change unless they need to actually alter their appearance to fit in like in Halloween Town. This leads to some weird dissonance, especially in the worlds based on live-action films when you see more "realistic" characters like Jack Sparrow standing next to Goofy in Port Royal, or when you see the obviously more stylized Sora standing next to the Flynns in the Grid. Halloween Town is probably the most obvious example, as even the Heartless get different, more detailed textures so that they look closer to the style of Tim Burton's puppets (Shadows have a grainy skin texture, Soldiers' armor is stitched up and rusted, Wight Knights' bandages are given a darkened gauze look, Emerald Blues' body looks like a strange button-up coat, etc.). III uses a "Kingdom Shader" system, which alters the lighting and general look of a world to give each its own unique vibe.
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type
Absurdly High Level Cap
 Kingdom Hearts (Franchise) / int_91526ff7
comment
Absurdly High Level Cap: All of the main games in the series let you level up to Level 99, but you can play through the games and beat the final bosses just fine at around level 50. Bonus Bosses need more level grinding, and are often still very difficult at level 99, but they're not part of the main story. This trope is particularly bad in Chain of Memories, where there are no Bonus Bosses or any other post-game challenges, so other than getting trophies in the 1.5 port, there's no real reason to level grind unless you're having difficulty. Kingdom Hearts χ took this to new heights with an initial level cap of 300. This is not as unusual as other examples, as leveling up is a different creature in this game. It doesn't improve any kind of stat, but at certain levels, it grants new avatar boards which hold upgrades to be unlocked individually with Avatar Coins. Update 2.5.1 for the two year anniversary pushes the level cap even further at 500, with level 301 to 302 requiring well over 500 million Lux. Around level 450, this requirement is about 40 billion Lux. All of this in a game that the absolute maximum amount of Lux one could conceivably get in a mission is in the tens of millions. The level cap for X was eventually increased to 800 in early 2020; at the time this happened, very few people had even hit Level 500.
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type
Rule of Symbolism
 Kingdom Hearts (Franchise) / int_916c72b3
comment
Rule of Symbolism: There's a lot of Taoist symbolism in the theme of duality and how nothing can exist without its opposite to give it proper meaning, reflecting yin and yang, neither of which is innately evil. This is seen in the series with the balance of light and darkness, the belief that Dark Is Not Evil, it's just misused, and the existences of the Nobodies and Heartless. Furthermore, the three realms of Light, Darkness and Nothingness, tie into the "third" element of yin and yang, wuji, which symbolizes nothingness and limitlessness. A lot of Christian symbolism ties together Sora, Xehanort, and Kingdom Hearts. Sora acts as a Messianic Archetype analog to Jesus Christ, The Chosen One who travels worlds fighting darkness and helping those in need of serving the higher good, taking on their burdens to ease their suffering when he can. Xehanort meanwhile is a Satanic Archetype, a Fallen Hero who corrupts others to darkness and can possess them to act through them. His Keyblade bears the image of a goat, an animal associated with the demon Baphomet, and his Keyblade Armor brings to mind Fallen Angel imagery as a suit of silver winged armor, and Xehanort cast it off when he began using the powers of darkness. The Final Battle of III drives it home with Master Xehanort donning a red and black suit of armor with a goat-headed helmet, and Sora indirectly sacrifices himself to restore the fallen guardians of light to life at the cost of his own. Kingdom Hearts serves as Heaven, the realm from which all hearts and life comes that Xehanort is trying to take control of and Sora fights to stop him. The χ-Blade that can open the door to Kingdom Hearts is depicted as two Kingdom Keys crossed over each other, and at the end of the first game, Mickey and Sora seal the Door to Darkness to Kingdom Hearts using two Kingdom Keys, Sora's being silver with a gold handle and Mickey's gold with a silver handle. In Papal heraldry, the Keys to the Kingdom of Heaven are often depicted as a silver key and a gold key crossed over each other. Note also that "χ" is the first letter of the Greek word christos. As a tie to the Bible story of Genesis, the "capital city of light" that people were forced to flee when Xehanort conquered it and cast it into darkness, is Radiant Garden. As a flip of the Christian symbolism applying to Sora, Organization XIII consists of thirteen Nobodies led by Xemnas as a Dark Messiah, and Roxas, the thirteenth member, betrays them. This is really driven home in II when the other members repeatedly refer to Roxas as a traitor.
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Pop-Star Composer
 Kingdom Hearts (Franchise) / int_91b55fe
comment
Pop-Star Composer: Utada Hikaru writes the theme music for the series.
 Kingdom Hearts (Franchise) / int_91b55fe
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Ominous Pipe Organ
 Kingdom Hearts (Franchise) / int_91d3ab1e
comment
Ominous Pipe Organ: A recurring motif in music for the series, especially in Final Boss themes. "Forze Del Male" and "Beyond the Door" from Kingdom Hearts; "Struggle Away", "The Force in You", "Revenge of Chaos", "The 13th Struggle", "Castle Oblivion", "Forgotten Challenge", "Graceful Assassin", and "Scythe of Petals" from Chain of Memories; "Tension Rising", "The Corrupted", "The 13th Dilemma", and "Darkness of the Unknown" from Kingdom Hearts II; and another boss theme from 358/2 Days.
 Kingdom Hearts (Franchise) / int_91d3ab1e
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 Kingdom Hearts (Franchise) / int_9203bf6
type
Arc Number
 Kingdom Hearts (Franchise) / int_9203bf6
comment
Arc Number: The numbers 3, 7, and 13 show up a lot. To recap some of the most prominent ways; 3 — three party members at a time, the many Power Trios in the series and the associated Trinity motif, three realms (Light, Darkness, Between), three aspects of being (Heart, Body, Soul), three types of Keyblades (Heart, Light, Darkness). 7 — Seven Princesses of Heart, seven Organization members left remaining in II (not counting Roxas), seven Orichalcum+ for the Ultima Weapon in II, seven days left in Roxas's vacation, Ansem and his six apprentices, the Master of Masters and his six apprentices, seven letters in "Xehanort" minus the "X", seven main characters in Kingdom Hearts: Dark Road (Master Odin and his six apprentices, including Xehanort and Eraqus). 13 — Organization XIII, the "XIII Blades" attack in II, thirteen letters in "Kingdom Hearts", usually 13 worlds in each game (accordingly, 13 floors in Castle Oblivion), 13 matches in the Mirage Arena (not counting the Final Mix additions), and several of the mentioned trios of characters have 13 letters between their three names (Sora, Riku, Kairi). This trope comes to its head in 3D; There are three Xehanorts (Ansem, Xemnas, Young Xehanort) acting to revive Master Xehanort, and the true χ-blade is made up of seven Hearts of Light and thirteen Hearts of Darkness.
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type
Recurring Location
 Kingdom Hearts (Franchise) / int_921f5a6d
comment
Recurring Location: Olympus Coliseum is the Trope Codifier, having appeared in all games in the franchise except Kingdom Hearts 3D: Dream Drop Distance (including its expansion as Olympus in Kingdom Hearts III). And even then, one of the worlds featured in that game, Country of the Musketeers, reuses the Road to a Hero soundtrack to serve as the Musketeer theme. The same theme is also reused in San Fransokyo in Kingdom Hearts III. Neverland, is the runner up, appearing in five games out of eight. As for original worlds, Radiant Garden/Hollow Bastion has appeared in every game in the series save for Kingdom Hearts: 358/2 Days, although Dream Drop Distance and Kingdom Hearts III only show it in cutscenes.
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Ret-Gone
 Kingdom Hearts (Franchise) / int_92cca75b
comment
Ret-Gone: While Sora is sleeping and Naminé is reconstructing his memories between Chain of Memories and Kingdom Hearts II, everyone who knew him forgets that he existed until he awakens again. Everyone had forgotten Xion when she died, which is devastating to watch after seeing the development in 358/2 Days. In 3D, however, Sora somehow manages to meet with Xion while traversing through a dream landscape, while Riku later meets with Xion while he is rescuing Sora's heart from the darkness. It's revealed in III that Xion's heart migrated to Sora after her death and memories of people who know about her are mostly, but not completely, erased. The magic word is her name, something that is indeed difficult to recall; during the climax, it takes Xion putting Sora on a difficult situation for Roxas (while still in Sora's body) to say her name, causing everyone else's memories of her to be instantly restored.
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 Kingdom Hearts (Franchise) / int_931405b2
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Monster Arena
 Kingdom Hearts (Franchise) / int_931405b2
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Monster Arena: Olympus Coliseum (Hercules) and Mirage Arena feature arenas where you can fight powerful foes.
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type
Mighty Glacier
 Kingdom Hearts (Franchise) / int_933576c8
comment
Aqua sort of fills this role in Birth by Sleep. She's the most focused on Magic of the three playable characters, as Terra's a Mighty Glacier and Ven's a Fragile Speedster. Aqua herself can't take as many hits as the other two, but her abilities and stats let her use her spells with impunity.
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 Kingdom Hearts (Franchise) / int_950bbfa7
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Take a Third Option
 Kingdom Hearts (Franchise) / int_950bbfa7
comment
At the end of Chain of Memories, this is asked of Riku. He says that he'll Take a Third Option and walk the road to dawn.
 Kingdom Hearts (Franchise) / int_950bbfa7
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Palmtree Panic
 Kingdom Hearts (Franchise) / int_957a98a2
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Palm Tree Panic: Destiny Islands, which serves as the opening level. One of the sidequests even involves getting the right amount of coconuts from the trees on the islands.
 Kingdom Hearts (Franchise) / int_957a98a2
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Black Cloak
 Kingdom Hearts (Franchise) / int_95afab6
comment
Black Cloak: Comes complete with an In the Hood function! The cloaks themselves are stated by Word of God to be protection against the Realm of Darkness' corruption, but several people who wear them (namely the Organization XIII) don't really need that due to not having hearts to corrupt. It was said repeatedly that darkness always threatens to swallow up Nobodies because of their non-existence, so it's likely to stave it off. 3D reveals that the Nobodies do have hearts, so Xemnas kept them in uniform to protect his potential vessels.
 Kingdom Hearts (Franchise) / int_95afab6
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Animated Armor
 Kingdom Hearts (Franchise) / int_95dfff97
comment
Animated Armor: There are numerous Heartless modelled after suits of armor. Guard Armor in the first game and 358/2 Days is the most prominent. The latter game also has a Palette Swap called the "Powered Armor". In Birth By Sleep and KHIIFM+ the Lingering Will is another one. Birth By Sleep: Final Mix add Eraqus' and Master Xehanort's empty armor as a pair of Bonus Bosses, Armor of the Master and No Heart. The living suits of armor in Beast's Castle.
 Kingdom Hearts (Franchise) / int_95dfff97
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Damn You, Muscle Memory!
 Kingdom Hearts (Franchise) / int_963086ce
comment
Damn You, Muscle Memory!: The series has a bad habit of switching the button inputs for Aerial Recovery and Glide every other game. In addition to this is the fact that the buttons for jumping and attacking are swapped on the DS and 3DS games, with A being attack and B being jump, despite the fact that their respective counterparts on a Playstation controller would be O and X. Strangely enough, the same swap happens between the Japanese and English versions of the game, so if you're playing a fan translated version of one of the Final Mix games on an emulator, you'll find yourself using O to attack, and X to jump, the player can potentially work around this by simply swapping the controls in the menu on the emulator, but they'll still be met with conflicting orders on which button to press by the game, so this trope will apply either way.
 Kingdom Hearts (Franchise) / int_963086ce
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 Kingdom Hearts (Franchise) / int_967fb42a
type
Prolonged Prologue
 Kingdom Hearts (Franchise) / int_967fb42a
comment
Prolonged Prologue: The second game is notorious for this. The term "Longest Prologue Ever" is frequently used among fans to discuss the opening tutorial segment with Roxas, which can take anywhere from three to five hours if you want to do everything. Even if you skip all of the cutscenes and optional parts, that only cuts it down to about two hours. The prologue of II was even a former trope namer. The first game is no slouch in this department, either, though most of the stuff you can do on Destiny Islands is optional. However, the spin-off games are typically a lot better at this. Birth by Sleep's prologue is both very brief and can be skipped on subsequent playthroughs (which is helpful since there are three separate storylines to get through), and Chain of Memories barely has a prologue at all. Ironically, the minute Ventus starts messing around for the tutorial, he stops and questions why he was doing all that when he was on his way to see the meteor shower. Technically, the entirety of 0.2 is one for Kingdom Hearts III, only as a stand-alone game rather than packed with the main bit.
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Theme Song Reveal
 Kingdom Hearts (Franchise) / int_969fd766
comment
Theme Song Reveal: The series runs this trope as far as it can take it. Many themes are remixed and incorporated into other themes, and analysis of such can provide a glimpse into connections between characters when one of their themes incorporates snippets from the other's.
 Kingdom Hearts (Franchise) / int_969fd766
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There Are No Therapists
 Kingdom Hearts (Franchise) / int_96fbeaf
comment
There Are No Therapists: Especially for Ventus, Aqua and Terra in Birth By Sleep. Aqua winds up having to put down both Terra and Ventus, Terra loses his body and kills his master, and Ventus finds out he has to sacrifice himself. Though some of Organization XIII could also use them.
 Kingdom Hearts (Franchise) / int_96fbeaf
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Big Bad
 Kingdom Hearts (Franchise) / int_970c790a
comment
Xehanort and his later selves Ansem and Xemnas. Notably, they avert the rule of "being Ambiguously Brown negates the evil of white hair". By the time of the games' events, Master Xehanort has reached the age of having a Bald of Evil, with only a Beard of Evil showing his hair color; in his youth, he had a lovely head of silver locks. Certain characters influenced by Xehanort also temporarily sport silver hair: Terra when hosting the old man's heart, and Aqua when corrupted by Ansem in the Realm of Darkness.
 Kingdom Hearts (Franchise) / int_970c790a
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type
Rewatch Bonus
 Kingdom Hearts (Franchise) / int_97926168
comment
Rewatch Bonus: The revelation in Dream Drop Distance that Nobodies gradually grow hearts back and that Saix and Xigbar were possessed by Xehanort makes the personalities and actions of the Nobodies throughout the series come across very differently.
 Kingdom Hearts (Franchise) / int_97926168
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As You Know
 Kingdom Hearts (Franchise) / int_9843be73
comment
As You Know: In KH II... Also, recapping the end of the first game... Also seen in Re:Chain of Memories multiple times, though justified there, since Sora, Donald and Goofy knew they were losing their memories and wanted to make sure they still remembered what they were doing there.
 Kingdom Hearts (Franchise) / int_9843be73
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Gambit Roulette
 Kingdom Hearts (Franchise) / int_987be393
comment
Gambit Roulette: Master Xehanort. He had been manipulating Terra and Ven for years to accomplish his goals. In the end, Terra, Aqua, and Ven used The Power of Friendship to stop him, but not before getting totally screwed over in the process. And he had some backup plans just in case the first one would fail. As revealed in Dream Drop Distance, it involves all of the previous plans going off exactly as they did so that a crazily convoluted plan involving time travel and dreams to finish what every single game previous has set up can go off according to plan.
 Kingdom Hearts (Franchise) / int_987be393
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Creature-Hunter Organization
 Kingdom Hearts (Franchise) / int_98a67517
comment
Creature-Hunter Organization: Although not their original purpose. The Keyblade Wielders in general are this given they're the ones with weapons capable of purging the various creatures of the dark.
 Kingdom Hearts (Franchise) / int_98a67517
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Beehive Barrier
 Kingdom Hearts (Franchise) / int_9902398a
comment
Beehive Barrier: Seen in protective spells and in boss fights or event battles, locking you in the area.
 Kingdom Hearts (Franchise) / int_9902398a
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Take Up My Sword
 Kingdom Hearts (Franchise) / int_998360a
comment
Take Up My Sword: One way someone claims a Keyblade is by performing The Rite of Succession with a Keyblade Master. A Keyblade still has to choose them, though.
 Kingdom Hearts (Franchise) / int_998360a
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Seven Deadly Sins
 Kingdom Hearts (Franchise) / int_99a7aa94
comment
Most of the original cast from χ have meaningful names. The Foretellers are all named after the Latin words for the Seven Deadly Sins. Ephemer is short for "ephemeral" AKA something that lasts for a short time, which perfectly describes him, as he is chosen to become a Dandelion by Ava very early. Skuld, meanwhile, is named after one of the Norse goddesses of fate, again symbolizing her role as a Dandelion. Strelitzia is the name of a flower and alludes to her being the sister of Lauriam, Marluxia's original self. Finally, Brain, other than being a self-explanatory English word, may refer to a computer virus; in-game, he calls himself the "virus" that threatens the ordained fate as dictated by the Book of Prophecies.
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Idiosyncratic Difficulty Levels
 Kingdom Hearts (Franchise) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Beginner, Standard, Hard, Proud, and Critical.
 Kingdom Hearts (Franchise) / int_9a117348
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Caged Inside a Monster
 Kingdom Hearts (Franchise) / int_9a564e98
comment
Caged Inside a Monster: The Parasite Cage Heartless is, aptly named, a large monster that spent one of the two battles with it keeping Pinnochio trapped behind its bar like teeth.
 Kingdom Hearts (Franchise) / int_9a564e98
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13 Is Unlucky
 Kingdom Hearts (Franchise) / int_9a692ae9
comment
13 Is Unlucky: Organization XIII are the bad guys of KHII. Dream Drop Distance introduces another example with Xehanort's ultimate plot: creating thirteen human incarnations of darkness, the seekers of darkness, as a direct counterpoint to the guardians of light.
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Greater-Scope Villain
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comment
Greater-Scope Villain: We don't actually see Master Xehanort until Birth by Sleep, the sixth game in the series. Before that, the heroes face his incarnations or underlings, but never him. The Master of Masters, whose insistence for everything to follow according to fate as dictated by him in the Book of Prophecies leads to everything else that happens in the series. On a lesser scale, Luxu, who handed his Keyblade, No Name, to Xehanort some time ago. He intended for Xehanort to become a scapegoat for the ensuing conflict against the Guardians of Light, keeping them preoccupied while he watches from the sidelines as Braig/Xigbar. Once the conflict ends, he unearths the Black Box and summons the Foretellers to begin the next phase of his plan.
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Evil Counterpart
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comment
Evil Counterpart: Xehanort for Sora. Xehanort steals the bodies and hearts of others to extend his life. Sora lets others share his body and heart to extend their lives. Kingdom Hearts: Birth by Sleep goes even farther, revealing that the original Xehanort was not only a Keyblade Wielder but also from Destiny Islands. This also makes him Riku's Evil Counterpart, as they share very similar backgrounds of being dissatisfied with life on their tiny world and wanting to see the outside, even if it means delving into darkness. This goes even further with Riku. Both use darkness as their main weapon. They also both invaded Sora's subconscious during the events of Dream Drop Distance, but for differing reasons. In the endgame of III, Xemnas, "Ansem", and Young Xehanort take up this trope in regards to Sora, Riku, and Mickey, as they have been the primary enforcers of the darkness and light on behalf of their true leaders, Master Xehanort and Yen Sid, respectively. The final fight before the final boss is Sora, Riku, and Mickey facing off with the three chief Xehanort incarnations.
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Sword & Sorcery
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comment
Used as a gameplay system in KH II. The normally skillful Sword & Sorcery fighting style of Sora becomes a uncharacteristically wild, animalistic style where Sora literally rips his enemies apart with his bare hands when he slips into Anti-form. You similarly have no control over when a Super Mode activation will go to Anti-form rather than the one you actually selected.
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 Kingdom Hearts (Franchise) / int_9b8e2257
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Overrated and Underleveled
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comment
Overrated and Underleveled: Zig-zagged. Sora restarts each game he stars in at level one when he was one-shotting enemies and soloing bosses in the previous game. However; it's explained in Chain of Memories as being forced to forget, and at the start of Kingdom Hearts II, he was spending the past year asleep, progress being hampered by Roxas and Xion. In Kingdom Hearts 3D: Dream Drop Distance, his and Riku's reversion back to Level 1 deals with them entering the Sleeping Worlds and losing all of their abilities to learn the proper techniques for Keyblade Masters. Sora then gets his heart temporarily shattered and goes comatose for a while at the end of that game, the damage and need to recover from which explains his drop back to level one for the next game. However, played completely straight with Donald and Goofy. When the court mage and knight-captain join Sora, they're at the level he is and only have a fraction of their abilities.
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Difficult, but Awesome
 Kingdom Hearts (Franchise) / int_9b9397bb
comment
Difficult, but Awesome: Magic in most games. Most players often stick to the basic combos in most games with automatic finishers tagged on, and at most only use magic for healing. However, if used right, such as just before a combo finisher takes place, or at the end of a combo while the boss is stunned, magic attacks can take out large chunks of enemies HP and keep them stun-locked for longer. Additionally, most combo finishers that aren't automated. For those, especially those not good at fighting games, getting the timing down can be rather tricky, but once you do, much like magic, it can take out large chunks of the enemies HP, and keep them stun locked for longer than the basic combos can. In fact, combined with magic above, it's possible to keep any boss permanently stun locked for the entirety of their battle, provided the boss doesn't have a move that specifically gets them out of being permanently stun locked.
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Took a Level in Badass
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comment
Took a Level in Badass: Mickey is shown to have been clumsy at wielding a Keyblade when training under Yen Sid in Birth by Sleep. In the present day, he's the most skilled Keyblade wielder of all. Roxas gains a level in badass after defeating Xion in Days, gaining his signature power to dual-wield two Keyblades. Sora in Kingdom Hearts II not only gets Roxas's dual-wielding, but later on takes his own level in badass when he gets the power to use Drive Forms. Even not counting this, Sora's skill with the Keyblade drastically increases during the events of Kingdom Hearts I and Kingdom Hearts II. Riku and Kairi both get their own Keyblades in Kingdom Hearts II. The latter also demonstrates the ability to make a several-story jump off a balcony with seeming ease, a considerable feat for someone who hasn't previously been depicted as athletic, and continues to level grind offscreen between games. Over the course of the franchise chronologically, Lea goes from a seemingly normal kid with a frisbee to a fire-wielding chakram-slinging Nobody assassin, then back to a human who retains all of those same abilities, and then manifests a Keyblade on top of that. By Kingdom Hearts III, Sora finally taps into the Keyblade's potential as a Morph Weapon, opening him up to new weapons such as guns, whips, and drills, even up to the level of summoning Disneyland rides in battle.
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Eldritch Location
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Eldritch Location: The Realm of Darkness. In its earlier appearances, it's just a perpetually dark place with strange rock-formations that glow blue, and is the natural home of the Heartless, with Kingdom Hearts contained somewhere in the absolute depths. 0.2: A Fragmentary Passage explores it deeper. The laws of physics don't apply, and time is a complete non-entity. Not only can ten years in the Realm of Light be far less to someone inside, in some areas the flow of time can be reversed or just doesn't exist at all. If someone stays there too long, the darkness will start getting into their hearts, and start taking on physical form, psychologically tormenting them.
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What Measure Is a Non-Human?
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What Measure Is a Non-Human?: The Nobodies. Sora in particular sticks to his "You don't exist, you don't feel anything" mantra right until the end, even after one of them pulls a Heroic Sacrifice for his sake yet comes back to life as a human, because of it... One might think he was speaking directly to Disney's censors. Meanwhile other, non-Nobody villains succumb to The Heartless, a Karmic Death, get One-Winged Angel enough to get covered by this trope or survive for a while. To Sora's credit, once he actually gets some room to just process everything that went down in Kingdom Hearts II, he is the first to avert this trope and he isn't shy about calling himself and others out for their bullshit. To a further extent, Nobodies unlucky enough to not have a human appearance are treated less than the ones that do. Just imagine a Dusk in place of Roxas or Namine or any member of Organization XIII.
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Foreshadowing
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comment
Foreshadowing: The very nature of the "Dive to the Heart" location as a dreamworld located within one's Heart, encountered many times throughout the series by the games' various protagonists as a tutorial location, retroactively becomes this when Roxas is able to unwittingly visit it within Kingdom Hearts II foreshadowing the fact that he had managed to develop a heart all on his own in spite of being a Nobody, a race of beings said to have no hearts. For more foreshadowing of the above, Pinocchio (a wooden puppet), Tron (a computer program), and Data-Sora (likewise) are all noted to have developed their own hearts. Another hint are the Heartless. They only attack beings with hearts, but almost never those without or they'd be too busy fighting amongst themselves. Since they attack Roxas and the other Organization members in Kingdom Hearts: 358/2 Days, they prove they do have hearts. The reveal in 3D that Xigbar/Braig and Saix/Isa are both Xehanort's vessels. All three of them have the same eye color and pointed ears, unlike the other top Organization members. Even more clear since Kingdom Hearts: Birth by Sleep, when we find out both Braig and Isa used to have a different eye colors. Braig's even changed during the game, after a confrontation with Xehanort, and a cutscene gives us a zoom-in to make sure we notice the new color.
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Made of Evil
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Made of Evil: The Heartless are literal embodiments of the darkness that infuses the universe. Their predecessors, the Unversed, are manifestations of the negative emotions of Vanitas, a being of pure darkness.
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Ambition Is Evil
 Kingdom Hearts (Franchise) / int_9e1e14ea
comment
Ambition Is Evil: Every character who has sought to further their own power or knowledge, no matter how just their cause is, ends up either being a villain or aligned with one. This also extends to simply having the ambition to leave their home. The main character, Sora, is notably lacking in ambition.
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Black Magic
 Kingdom Hearts (Franchise) / int_9e2c893
comment
Black Magic: The ever-vague 'darkness' everyone keeps talking about can be controlled by strong people, but for those who aren't...
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Production Foreshadowing
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comment
Production Foreshadowing: A major element of the Final Mix rereleases is the introduction of optional Bonus Bosses that are usually someone from the next game in the series that’s in production when the Final Mix version of the game is made available to the public. These fights are always hellishly hard and require serious skill to defeat, and every boss has some outfit that obscures their appearance. For example, in the first game, the bonus fight is against the “Enigmatic Man”, aka Xemnas, the Big Bad of the second game. He drops numerous hints about plot elements of the second game, such as calling himself “a mere shell” and saying that Sora reminds him of someone, obliquely referring to his own status as a Nobody and Sora’s link to Roxas. In the second game, the fight is against a suit of armor named the “Lingering Will”, which is revealed to be a man named Terra in ‘‘Birth By Sleep‘‘, as well as being one of the protagonists of that game. The Lingering Will makes a number of vague allusions to the endgame of BBS, in partiucular wondering if Sora is “him”. Said person makes the Lingering Will suddenly swell with rage, and given context we see in BBS it’s likely that the Will thinks Sora is Xehanort body-jacking some kid.
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Leitmotif
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comment
Leitmotif: A very frequent musical inclusion. Kairi, Sora, Riku, Roxas, Naminé, Xion, Ventus, Aqua, and Terra all have their own theme tunes, although Xion's uses riffs from Kairi's, Ventus's is a combination of Roxas's and Sora's, and Aqua's and Terra's are lifted wholesale from "Fate of the Unknown" [Aqua's theme also has riffs from Castle Oblivion's world and battle themes]. Vanitas' battle themes, "Enter the Darkness" and "Unbreakable Chains," use an original riff for the first minute or so, before vaulting into Roxas' theme, then Ventus's theme, and finally ending with a minor-key version of Sora's theme before looping back to the beginning. All of this because Vanitas is Ventus' darkness, and Ventus' heart had already bonded with Sora when they first met. Master Xehanort has a theme that appears first in Birth By Sleep, but was remixed and appears whenever he is present in 3D. Battles against Riku and/or "Ansem" in the first two games open with identical organ chords, though all instances of fighting the latter used some portion of "Forze del Male" as his motif. Also, every battle with Xemnas uses the same bits from "Darkness of the Unknown." However, anything involving past!Xehanort uses "Dark Impetus." A bonus battle in Birth By Sleep Final Mix even mixed the first two of them together. The vast majority of tunes related to Organization XIII use some part of "Another Side"'s melody (the exception being Xemnas, as he uses the themes noted above). "Destati" is a very general mystical/arcane motif, and plays during such cosmologically significant moments as Sora's dream at the beginning of the first game as well as in the End of the World and final battle. Several other themes also have riffs from "Dearly Beloved". All of the Nobodies' themes seem to be the normal characters' themes (for those that have them) slightly altered.
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The Unchosen One
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comment
The Unchosen One: Sora was not the initial choice for the Keyblade. Pretty much spelled out when Sora meets Terra, one of the previous Keybearers. The latter flips out upon seeing the Keyblade in the hands of someone other than the one he chose. Cue Bonus Boss. This is subverted if you take into account that it was the keyblade that chose Sora. Not a keyblade wielder like Terra. In contrast to Sora, both Riku and Kairi actually are The Chosen One, selected by Terra and Aqua, respectively (Although in Kairi's case, it was accidental, and in Riku's case, as mentioned above, he lost his chosen right and had to work hard to eventually transform his sword into a Keyblade instead.) Mickey and Aqua are also unchosen ones, in a sense. The former is, well, Mickey Mouse, who became a Keyblade wielder just so he could help people with it, and Aqua is simply a highly-skilled Keyblade wielder with no great destiny set out for her like Terra or Ven. It doesn't stop either of them from derailing Xehanort's plans, serving vital roles on the side of the good guys, and generally being badass the whole time.
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Evil Is Not a Toy
 Kingdom Hearts (Franchise) / int_9fb2452d
comment
Evil Is Not a Toy: Anyone too cavalier about the power of darkness learns this the hard way; they tend to turn into Heartless or power-mad husks of their former selves.
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First Town
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comment
First Town: In KH1, Traverse Town, a strange world that naturally cobbled itself together from the remains of other worlds and serves as a base for the various refugees of those worlds. As the home of Sora's Final Fantasy-based friends, it serves as the hub. In KH2, the Final Fantasy characters' actual home of Hollow Bastion takes on the role. The World That Never Was serves as this for Days, as it is the home base of Roxas and Organization XIII. Land of Departure is a downplayed example for Birth by Sleep, as it is only briefly playable in the game's first act, and since the game is in general much more nomadic in nature than previous games, you don't really have a hub world. Traverse Town returns in an expanded form in Dream Drop Distance, though much like the Land of Departure, you are much more of a nomad in this game. Twilight Town serves as the primary hub world of III, being host to a number of major plot developments prior to the final act, as well as Le Grand Bistro and Pooh's storybook.
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Essence Drop
 Kingdom Hearts (Franchise) / int_a01e89da
comment
Essence Drop: There are several types of spheres, depending on the game: Green Orbs are HP Blue Bubbles are MP Yellow Orbs are Munny (It's a Winnie the Pooh reference. Pooh spelled "Honey" as "Hunny." So "Money" is "Munny.") Red Orbs are Moogle Points (In Kingdom Hearts: Chain of Memories) Orange Orbs are for the Drive Gauge (In Kingdom Hearts II) Blue, Star-like Orbs refill D-Link (In Kingdom Hearts: Birth by Sleep)
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Amazing Technicolor Battlefield
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Xemnas goes through three transformations in Kingdom Hearts II. The last one is in an Amazing Technicolor Battlefield, where he's unleashing his full power.
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Anatomy of the Soul
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Anatomy of the Soul: Everyone has a Heart, Soul, and Body. Well, every normal person. Individual worlds also have Hearts, and in-game text alludes to them being somewhat sentient. Memory is also part of the equation, hinted to be another aspect of the Heart. The Body is Exactly What It Says on the Tin—the thing that holds the Heart and is animated by the Soul. The Heart contains the emotions and identity of an individual, and are made up of light and darkness. If the Heart is overcome by Darkness, it can separate itself from the Body and Soul and become a Heartless. It's accepted by most characters that a person without a Heart isn't really a person at all. The reality is slightly less complex; anyone or anything that wants to think of itself as a person can likely generate a Heart. The Soul is seemingly simple—it's the animating force that gives life and movement to a body and heart. It's also translated as "Spirit" and synonymous with "Will" later in the series. Theoretically, if you somehow give or transplant a soul to an object, that object will gain a mind of its own and move around. In extreme circumstances, the Soul by itself could be enough to keep a Body moving. When a Heartless is formed, the Body and Soul left behind may reanimate into a Nobody, if the individual was particularly strong-willed. Memory is hinted to be similar to one's Mind, and is critical to the function of a Heart but not entirely the same. Nobodies have no Hearts but retain Memory to teach them how to fake emotions, Replicas are Artificial Humans made of Memory, and Memory can be used to strengthen or weaken one's Heart. Additionally, Chain of Memories says memories of different people can be connected, like links in a chain, and that chain can be broken, mended or reorganized. This means that as Sora forgets people as he proceeds through Castle Oblivion, the people he forgets about forget him, too.
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Doomed by Canon
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comment
Doomed by Canon: The first game in the series feeds the audience bits of lore about a society based around light, darkness, and the Keyblade which appears to no longer exist. Suffice to say, characters introduced in the prequel games end their games on low notes.
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Balance Between Good and Evil
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comment
However, while darkness itself is not evil, most of the protagonists associate it with such, which is easy to do since they're beings from the Realm of Light, and all of the villains use Darkness to some degree as the source of their power. Due to the mentioned risk of going too far with it, it's also seen as evil for tempting others away from light and costing them their lives. Both the heroes and villains ultimately agree that there will always be a Balance Between Light and Darkness, and the two cannot exist without the other. As Kingdom Hearts II phrases it, the heroes don't oppose darkness itself but those who abuse it for evil.
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The Chosen Many
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comment
The Chosen Many: Keyblade wielders were a knighthood.
 Kingdom Hearts (Franchise) / int_a2fea27d
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Supporting Leader
 Kingdom Hearts (Franchise) / int_a32a1881
comment
Supporting Leader: Leon's role in the Hollow Bastion Restoration Committee in II. Despite the fact that he's ostensibly the leader of the committee, he hardly gets as much screen time as Sora does.
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Kingdom Hearts (Franchise) / int_a32a1881
 Kingdom Hearts (Franchise) / int_a3509d95
type
The Password Is Always
 Kingdom Hearts (Franchise) / int_a3509d95
comment
The Password Is Always "Swordfish": Played embarrassingly straight in II on several occasions. The passwords were (the first two of these were correctly guessed on the first try): "Belle, Snow White, Aurora, Alice, Jasmine, Cinderella, Kairi," "Sea-salt ice cream," and "Sora, Donald, and Goofy".
 Kingdom Hearts (Franchise) / int_a3509d95
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a3509d95
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a3509d95
 Kingdom Hearts (Franchise) / int_a3eae597
type
Award-Bait Song
 Kingdom Hearts (Franchise) / int_a3eae597
comment
Award-Bait Song: Well, it's based on Disney movies isn't it? Protip: Search iTunes for Utada, the singer, to score the Japanese-lyric versions of both songsnote The Japanese version of "Simple and Clean" is called "Hikari", and "Sanctuary" is "Passion". And yes, the same singer (Utada Hikaru) wrote and sang both versions of both songs. As expected, Kingdom Hearts III gives us another one; "Don't Think Twice", also known as "Chikai" ("oath") in Japanese.
 Kingdom Hearts (Franchise) / int_a3eae597
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a3eae597
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a3eae597
 Kingdom Hearts (Franchise) / int_a3fcaa0
type
NPC Random Encounter Immunity
 Kingdom Hearts (Franchise) / int_a3fcaa0
comment
NPC Random Encounter Immunity: Justified. The Heartless are drawn to the keyblade, and most people don't have one. With that said, The Heartless can also be made to do evil peoples' bidding, so they do sometimes attack towns, in which case this trope gets averted.
 Kingdom Hearts (Franchise) / int_a3fcaa0
featureApplicability
-1.0
 Kingdom Hearts (Franchise) / int_a3fcaa0
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a3fcaa0
 Kingdom Hearts (Franchise) / int_a448674
type
Gratuitous Latin
 Kingdom Hearts (Franchise) / int_a448674
comment
Gratuitous Latin: The Wayfinder trio are named Terra (earth), Ventus (wind), and Aqua (water). Ventus' Enemy Without is named Vanitas (emptiness). The Foretellers are named after the Latin words for the Seven Deadly Sins: Aced (acedia, sloth), Ava (avaritia, greed) Gula (gluttony), Invi (invidia, envy), Ira (wrath), and Luxu (luxuria, lust). A world introduced in III is named Scala ad Caelum ("stairway to heaven"). It was the site of Xehanort and Eraqus's training and is the chosen place for the final evolution of Xehanort's real Organization XIII, so the Latin name and its meaning lend the place an appropriate gravitas.
 Kingdom Hearts (Franchise) / int_a448674
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a448674
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a448674
 Kingdom Hearts (Franchise) / int_a4cb54b4
type
Shifting Sand Land
 Kingdom Hearts (Franchise) / int_a4cb54b4
comment
Shifting Sand Land: Agrabah, being an Arabian locale based on the movie Aladdin, is largely comprised of desert.
 Kingdom Hearts (Franchise) / int_a4cb54b4
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a4cb54b4
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a4cb54b4
 Kingdom Hearts (Franchise) / int_a51b63ed
type
Flying Brick
 Kingdom Hearts (Franchise) / int_a51b63ed
comment
With space ships, no less. While the Gummi ship editor are clearly there with creativity in mind, more often than not you won't always have matching blocks to pull off a specific design. Similarly, a Gummi's HP is directly proportional to the amount of blocks it has. As a result, most Gummi ships will end up becoming literal Flying Bricks with miss-matching blocks with tons of guns attached to the front and the best engines in the back, with actual wings being considered a Dump Stat. Similarly, if you choose to go with the A.I. Breaker tactic, replace literal Flying Brick with a giant flying donut.
 Kingdom Hearts (Franchise) / int_a51b63ed
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a51b63ed
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a51b63ed
 Kingdom Hearts (Franchise) / int_a5e02e9e
type
Infinity +1 Sword
 Kingdom Hearts (Franchise) / int_a5e02e9e
comment
Infinity +1 Sword: The Ultima Weapon. Good luck hunting down all the synthesis items. Also, Final Form is an Infinity+1 Super Mode.
 Kingdom Hearts (Franchise) / int_a5e02e9e
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a5e02e9e
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a5e02e9e
 Kingdom Hearts (Franchise) / int_a633a438
type
Really700YearsOld
 Kingdom Hearts (Franchise) / int_a633a438
comment
Really 700 Years Old: Union χ reveals that several characters in the current era are this. Elrena and Lauriam (Larxene and Marluxia's human selves) and Ventus were all Dandelions, Keyblade wielders chosen by Master Ava to avoid the Keyblade War.. Keep in mind that Union χ, like its predecessor, is set hundreds of years before the other games. One of the cutscenes in III shows that other than Larxene and Marluxia, Demyx and Luxord's human selves were also Keyblade wielders from the distant past. Finally, the ending of III reveals that the Foretellers survived the Keyblade War and were hiding somewhere. After Master Xehanort's defeat, they (minus Ava) are summoned by Luxu, who lives in the current dimension as Braig/Xigbar. The secret ending adds that their teacher, the Master of Masters, who was presumed to have disappeared before the Keyblade War, is still around too.
 Kingdom Hearts (Franchise) / int_a633a438
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a633a438
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a633a438
 Kingdom Hearts (Franchise) / int_a65288e2
type
Ascended Extra
 Kingdom Hearts (Franchise) / int_a65288e2
comment
Ascended Extra: Surprisingly enough, Cerberus. In the original movie, he shows up in the background for all of five seconds and only interacts with the hero near the climax. Despite this, he has been a recurring boss throughout the series. Yen Sid was introduced in Kingdom Hearts II as Mickey's old mentor, and he only showed up to deliver some exposition at the start of the game. Birth By Sleep revealed he's a Keyblade Master, and as of coded he's effectively the Big Good.
 Kingdom Hearts (Franchise) / int_a65288e2
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a65288e2
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a65288e2
 Kingdom Hearts (Franchise) / int_a6cda066
type
Rule of Three
 Kingdom Hearts (Franchise) / int_a6cda066
comment
Rule of Three: Three, thanks to the Trinity motif, is an Arc Number for the series. There are several trios of characters; the realms of Light, Darkness, and Nothingness; three paths at the start of the two numbered games (Sword, Shield or Staff); three ways of levelling up in the first game (journey begins at dawn, midday or dusk); three party members at a time; three main incarnations of Xehanort; three captured Princesses in the first game; the Drive Gauge starts at 3 in the second game, and so on.
 Kingdom Hearts (Franchise) / int_a6cda066
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_a6cda066
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_a6cda066
 Kingdom Hearts (Franchise) / int_ab2df806
type
Red Baron
 Kingdom Hearts (Franchise) / int_ab2df806
comment
Xigbar's title, "Freeshooter", is taken from the title of the German opera Der Freischütz. The eponymous marksman makes a Deal with the Devil in exchange for seven magical bullets; the first six are controlled by the marksman while the seventh is controlled by the Devil.
 Kingdom Hearts (Franchise) / int_ab2df806
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ab2df806
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ab2df806
 Kingdom Hearts (Franchise) / int_ac09dc0f
type
Alas, Poor Villain
 Kingdom Hearts (Franchise) / int_ac09dc0f
comment
Alas, Poor Villain: Clayton was technically controlled by the Heartless through his heart's obvious darkness, and Sora, Tarzan, and co. express pity after he's killed. Zigzagged in III. Virtually every villain gets at least a moment of empathy from the heroes, right up to Master Xehanort. However, in the final level, there's a few bosses (Larxene and Young Xehanort, after they've been defeated in their respective boss battles) who don't express any regrets for what they did, and as such, get no sympathy.
 Kingdom Hearts (Franchise) / int_ac09dc0f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ac09dc0f
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ac09dc0f
 Kingdom Hearts (Franchise) / int_ad4a45be
type
Final Boss
 Kingdom Hearts (Franchise) / int_ad4a45be
comment
Vanitas and Master Xehanort display them quite often in Birth By Sleep. It's even Master Xehanort's default expression throughout III, including during the Final Boss.
 Kingdom Hearts (Franchise) / int_ad4a45be
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ad4a45be
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ad4a45be
 Kingdom Hearts (Franchise) / int_ad62678e
type
Living Shadow
 Kingdom Hearts (Franchise) / int_ad62678e
comment
Living Shadow: The Heartless, some varieties moreso than others. They typically appear through inky black shadows, or from dark places.
 Kingdom Hearts (Franchise) / int_ad62678e
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ad62678e
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ad62678e
 Kingdom Hearts (Franchise) / int_ad641426
type
Trademark Favorite Food
 Kingdom Hearts (Franchise) / int_ad641426
comment
Trademark Favorite Food: Quite a few characters like sea-salt ice cream, which serves as a minor plot point.
 Kingdom Hearts (Franchise) / int_ad641426
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ad641426
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ad641426
 Kingdom Hearts (Franchise) / int_af2547c9
type
Informed Flaw
 Kingdom Hearts (Franchise) / int_af2547c9
comment
Informed Flaw: The "tyranny of Light" note Explicitly said by Master Xehanort in Birth by Sleep.. So far, all the major problems have come from the Darkness side of things, and any pure-Light examples (e.g.: the Princesses of Heart, Ventus, etc.) have been unambiguously good. Furthermore, the closest thing to a Light Is Not Good problem — Eraqus — only ends up going full-blown Knight Templar because of Xehanort's Manipulative Bastard-ry.
 Kingdom Hearts (Franchise) / int_af2547c9
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_af2547c9
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_af2547c9
 Kingdom Hearts (Franchise) / int_af3ea0e3
type
Face–Heel Turn
 Kingdom Hearts (Franchise) / int_af3ea0e3
comment
Ansem, Seeker of Darkness becomes one for Riku. After the first game, Ansem loves reminding Riku of his inner darkness, his Face–Heel Turn, and the fact that Riku betrayed his friends. Thus, he comes to represent Riku's self-loathing.
 Kingdom Hearts (Franchise) / int_af3ea0e3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_af3ea0e3
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_af3ea0e3
 Kingdom Hearts (Franchise) / int_b003d169
type
Weapon Jr.
 Kingdom Hearts (Franchise) / int_b003d169
comment
Weapon Jr.: Sora's wooden sword, Tidus's wooden pole, Selphie's jumprope, Ven's wooden keyblade, and Lea's frisbees.
 Kingdom Hearts (Franchise) / int_b003d169
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b003d169
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b003d169
 Kingdom Hearts (Franchise) / int_b0155044
type
Always Night
 Kingdom Hearts (Franchise) / int_b0155044
comment
The Realm Between. As its name implies, the realm is located between the Realms of Light and Darkness, which means both coexist. Worlds located in it can have one aspect outnumber the other depending on their proximity to either realm; the Mysterious Tower is near the Realm of Light and and is indistinguishable from it, while The World That Never Was is so awfully close to the Realm of Darkness that it causes the world to suffer from eternal night and subjecting it to constant invasions by the Heartless. Twilight Town is the only exception this rule, because it is located exactly in the middle of the universe and receives equal amount of both, making it kind of a celestial Truce Zone. Since they are neither light nor darkness by nature, all Nobodies are born in the Realm Between.
 Kingdom Hearts (Franchise) / int_b0155044
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b0155044
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b0155044
 Kingdom Hearts (Franchise) / int_b032e4ed
type
Ms. Fanservice
 Kingdom Hearts (Franchise) / int_b032e4ed
comment
Ms. Fanservice: Aqua ends up like this in A Fragmentary Passage. In addition to being an attractive-looking lady, the player can also continuously unlock different costume pieces to dress her up with.
 Kingdom Hearts (Franchise) / int_b032e4ed
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b032e4ed
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b032e4ed
 Kingdom Hearts (Franchise) / int_b2280b66
type
Retcon
 Kingdom Hearts (Franchise) / int_b2280b66
comment
Retcon: Arguably the main reason why so many people have problems following the overarching story. The Big Bad's origin story is by far the worst offender, which seems to change with every major installment (read, the three numbered entries, Kingdom Hearts: Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance).
 Kingdom Hearts (Franchise) / int_b2280b66
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b2280b66
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b2280b66
 Kingdom Hearts (Franchise) / int_b38b6147
type
Science Fantasy
 Kingdom Hearts (Franchise) / int_b38b6147
comment
Science Fantasy: Due to being a crossover of various properties that are from different genres, the series contains many elements from fantasy and science fiction. Knights, sorcerers, spaceships, intergalactic travel, Cyberspace, Artificial Humans (and other artificial lifeforms like Artificial Intelligence), royalty, some Magitek, and Time Travel are just the tip of the iceberg.
 Kingdom Hearts (Franchise) / int_b38b6147
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b38b6147
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b38b6147
 Kingdom Hearts (Franchise) / int_b3bdf232
type
Alien Geometries
 Kingdom Hearts (Franchise) / int_b3bdf232
comment
Alien Geometries: Castle Oblivion. It exists at the very edge of light and darkness, it's far larger than it looks, its layout/inhabitants change to match the memories of an occupant, and it somehow forces whomever enters to play a card game.
 Kingdom Hearts (Franchise) / int_b3bdf232
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b3bdf232
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b3bdf232
 Kingdom Hearts (Franchise) / int_b5e63cc4
type
Shadow Archetype
 Kingdom Hearts (Franchise) / int_b5e63cc4
comment
Shadow Archetype: The series loves these, using all sorts throughout the games. Ansem, Seeker of Darkness becomes one for Riku. After the first game, Ansem loves reminding Riku of his inner darkness, his Face–Heel Turn, and the fact that Riku betrayed his friends. Thus, he comes to represent Riku's self-loathing. Riku also gets one of these in the form of the Riku Replica (or "Repliku," as a Fan Nickname), who acts like Riku if he'd fallen to darkness permanently. Riku hates being reminded of it.
 Kingdom Hearts (Franchise) / int_b5e63cc4
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b5e63cc4
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b5e63cc4
 Kingdom Hearts (Franchise) / int_b653b362
type
Recovery Attack
 Kingdom Hearts (Franchise) / int_b653b362
comment
Recovery Attack: Payback skills and Retaliating Slash, among others, allow the player to counterattack out of an attack that launches them into the air. Unlike most, though, these skills have to be initiated in the air; once you land, you lose your chance.
 Kingdom Hearts (Franchise) / int_b653b362
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b653b362
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b653b362
 Kingdom Hearts (Franchise) / int_b7e1dcc8
type
Empathic Weapon
 Kingdom Hearts (Franchise) / int_b7e1dcc8
comment
Empathic Weapon: Keyblades are only possible to wield by a chosen few, and can't be stolen, among other strange quirks. At one point in the first game, Sora and Riku actually have a battle of wills over who gets to keep the Keyblade, constantly trying to summon it away from the other.
 Kingdom Hearts (Franchise) / int_b7e1dcc8
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b7e1dcc8
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b7e1dcc8
 Kingdom Hearts (Franchise) / int_b8e3f20a
type
Demoted to Extra
 Kingdom Hearts (Franchise) / int_b8e3f20a
comment
Demoted to Extra: The more games there are, the less and less Final Fantasy characters appear, let alone introduced to the point most games after II, Moogles are the only FF character to appear. Even Leon's group stops appearing after II despite their major supporting role, and only appear briefly in the Kingdom Hearts 3 Re Mind DLC.
 Kingdom Hearts (Franchise) / int_b8e3f20a
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b8e3f20a
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b8e3f20a
 Kingdom Hearts (Franchise) / int_b9d11ad6
type
Self-Insert Fic
 Kingdom Hearts (Franchise) / int_b9d11ad6
comment
Self-Insert Fic: Literally done with the 100 Acre Wood, in which Sora inadvertently rewrites the story by finding the pages and interacting with the residents to include himself as a prominent character. It even includes him on the cover where Christopher Robin would've been when you clear the stage and find the keyhole.
 Kingdom Hearts (Franchise) / int_b9d11ad6
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b9d11ad6
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b9d11ad6
 Kingdom Hearts (Franchise) / int_b9d334b2
type
Aerith and Bob
 Kingdom Hearts (Franchise) / int_b9d334b2
comment
Aerith and Bob: You've got Sora, Kairi and Riku (distinctly Japanese names), amongst mainly English or more standard names (and the trio of Birth By Sleep have Latin names). In some cases it's understandable, though, such as with some Disney villains or Organization XIII.
 Kingdom Hearts (Franchise) / int_b9d334b2
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_b9d334b2
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_b9d334b2
 Kingdom Hearts (Franchise) / int_baaf641a
type
King Mook
 Kingdom Hearts (Franchise) / int_baaf641a
comment
King Mook: Darksides and Twilight Thorns, which are a giant Heartless and a giant Nobody, respectively. While each one is a mini-boss in its own right, they usually show up right at the end of a prologue or right before a Wham Episode.
 Kingdom Hearts (Franchise) / int_baaf641a
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_baaf641a
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_baaf641a
 Kingdom Hearts (Franchise) / int_bafac7bc
type
Sad Battle Music
 Kingdom Hearts (Franchise) / int_bafac7bc
comment
Sad Battle Music: A recurring trope. In II, "Darkness Of The Unknown" is at first fairly epic, but when it hits its third stage, it takes a turn for the somber. In II Final Mix, you have "The Other Promise," Roxas' theme turned into a boss music. It continues to play in the ensuing cutscenes. In 358/2 Days', you have "Vector to the Heavens," full stop. In Dream Drop Distance, you have "Rinzler Recompiled."
 Kingdom Hearts (Franchise) / int_bafac7bc
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_bafac7bc
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_bafac7bc
 Kingdom Hearts (Franchise) / int_bd4264a3
type
Slasher Smile
 Kingdom Hearts (Franchise) / int_bd4264a3
comment
Slasher Smile: Axel displays these in KH:ReCoM during Vexen's and Zexion's deaths, and before fighting Roxas for the last time in II. He gradually gets over it as he pulls a Heel–Face Turn. Vanitas and Master Xehanort display them quite often in Birth By Sleep. It's even Master Xehanort's default expression throughout III, including during the Final Boss.
 Kingdom Hearts (Franchise) / int_bd4264a3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_bd4264a3
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_bd4264a3
 Kingdom Hearts (Franchise) / int_bda2d236
type
Big Boo's Haunt
 Kingdom Hearts (Franchise) / int_bda2d236
comment
Big Boo's Haunt: Halloween Town is a town full of ghosts and other supernatural beings.
 Kingdom Hearts (Franchise) / int_bda2d236
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_bda2d236
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_bda2d236
 Kingdom Hearts (Franchise) / int_be9934a5
type
Effortless Achievement
 Kingdom Hearts (Franchise) / int_be9934a5
comment
Effortless Achievement: The Kingdom Hearts HD I.5 ReMIX film version of Kingdom Hearts: 358/2 Days has 6 trophies that are rewarded just from watching the movie and reading Roxas's Diary and the Secret Reports. The Kingdom Hearts HD II.5 ReMIX film version of Kingdom Hearts coded also has trophies simply by watching the cutscenes and reading the character entries. However, these only apply to the PlayStation 3 version; the PlayStation 4 and X Box One versions don't have the trophies.
 Kingdom Hearts (Franchise) / int_be9934a5
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_be9934a5
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_be9934a5
 Kingdom Hearts (Franchise) / int_bebb370
type
Gratuitous Italian
 Kingdom Hearts (Franchise) / int_bebb370
comment
Gratuitous Italian: The series likes their Italian background music. Destati, the main theme of Dive into the Heart, means "awaken". The lyrics are also in Italian. The battle theme for Radiant Garden/Hollow Bastion is called Scherzo di notte (scherzo at night). Themes associated with Master Xehanort and his incarnations mostly have Italian names, such as L'Impeto Oscuro (the dark impetus) and Forze dell'Oscurita (forces of darkness).
 Kingdom Hearts (Franchise) / int_bebb370
featureApplicability
1.0
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1.0
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Kingdom Hearts (Franchise) / int_bebb370
 Kingdom Hearts (Franchise) / int_bf996668
type
Sliding Scale of Continuity
 Kingdom Hearts (Franchise) / int_bf996668
comment
Sliding Scale of Continuity: Level 5 (Full Lockout). From the second game onward the games head straight into Kudzu Plot with any detail potentially Foreshadowing future games (Xigbar's cryptic lines in II being an example). Dream Drop Distance has "memoirs" thought that record the plots of the preceeding games and unlocks them when a Continuity Nod/Call-Back to the respective game first occurs. Making the games a Level 4 (Arc-Based Episodic) at least (though without that game it still remains at 5). Birth By Sleep tones it down to a Level 3, with the story being self-contained and easy to understand if you've not played the other games, but there's a lot of Call Forwards and Foreshadowing for future games that will be lost on a new player.
 Kingdom Hearts (Franchise) / int_bf996668
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_bf996668
 Kingdom Hearts (Franchise) / int_bfc4492f
type
Speedy Techno Remake
 Kingdom Hearts (Franchise) / int_bfc4492f
comment
Speedy Techno Remake: The PlanitB remix of "Simple and Clean", used in the openings of the first game and Birth by Sleep.
 Kingdom Hearts (Franchise) / int_bfc4492f
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_bfc4492f
 Kingdom Hearts (Franchise) / int_c03860d2
type
Womb Level
 Kingdom Hearts (Franchise) / int_c03860d2
comment
Womb Level: Monstro of Pinocchio takes place entirely inside of the beast. The "safe zone" is in its mouth.
 Kingdom Hearts (Franchise) / int_c03860d2
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c03860d2
 Kingdom Hearts (Franchise) / int_c092a59b
type
Tomes of Prophecy and Fate
 Kingdom Hearts (Franchise) / int_c092a59b
comment
Tomes of Prophecy and Fate: The Book of Prophesies, introduced within Kingdom Hearts χ, serves as this for the entire universe. It has information about the past, present, and future, and according to Maleficent via a retroactivelly added scene within Kingdom Hearts coded, one can, among other things, create new worlds simply by adding onto it.
 Kingdom Hearts (Franchise) / int_c092a59b
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c092a59b
 Kingdom Hearts (Franchise) / int_c0fd3b54
type
Light 'em Up
 Kingdom Hearts (Franchise) / int_c0fd3b54
comment
Light 'em Up: Sora, Roxas, Xion, Ventus, Aqua and Mickey all have powerful light spells and/or abilities.
 Kingdom Hearts (Franchise) / int_c0fd3b54
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c0fd3b54
 Kingdom Hearts (Franchise) / int_c1105f41
type
Hold the Line
 Kingdom Hearts (Franchise) / int_c1105f41
comment
At the end of I, Mickey and Riku suddenly appear at the Door to Darkness and help Sora close it after he realizes that it's impossible on his own. Final Mix added a short cutscene to show Riku's heart had been jettisoned to the realm of darkness after Ansem possessed his body. Mickey's appearance was later explained in 0.2; he knew what would be required to close the Door to Darkness and was exploring to realm of darkness to find the Kingdom Key D. It also showed him trying to help Aqua escape, but failing due to Aqua staying back to Hold the Line.
 Kingdom Hearts (Franchise) / int_c1105f41
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c1105f41
 Kingdom Hearts (Franchise) / int_c181a846
type
Dies Differently in Adaptation
 Kingdom Hearts (Franchise) / int_c181a846
comment
Dies Differently in Adaptation: A fair amount of worlds that use the plots of the films they represent have the villains die in different ways from how they die in their respective films. In Tarzan, Clayton falls and ends up hanging himself. In Kingdom Hearts, The Stealth Sneak the fights alongside him in his boss fight collapses on him, crushing him. In The Little Mermaid (1989), Eric kills Ursula by impaling her with the ship he is steering. In Kingdom Hearts II, he throws the trident right through her instead. In The Lion King (1994), Scar is eaten alive by his hyenas after betraying them. In Kingdom Hearts II, he becomes a Heartless and plagues Simba for an extended period of time as a ghost until his Heartless is destroyed, then he dies. In Aladdin: The Return of Jafar, Jafar's lamp is kicked into the lava by Iago, effectively destroying him. In Kingdom Hearts II, he dies the instant he is beaten in his boss fight with his lamp simply vanishing the moment he does. In The Hunchback of Notre Dame, the gargoyle that Frollo is standing on breaks off, sending him falling to his death. In Kingdom Hearts 3D: Dream Drop Distance, it plays out the same way in Sora's story, but in Riku's story, he is blown off the church by the boss of the world, Gargoyle. In III, while Mother Gothel dies the same way she does in the film, Marluxia puts a halt to her Disney Villain Death and transforms her into a Heartless for Sora to defeat. Additionally, while in the Frozen canon Hans survives the events of the film, the game's version of Hans is turned into a Heartless and destroyed by Sora's party.
 Kingdom Hearts (Franchise) / int_c181a846
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1.0
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Kingdom Hearts (Franchise) / int_c181a846
 Kingdom Hearts (Franchise) / int_c313d43a
type
True Companions
 Kingdom Hearts (Franchise) / int_c313d43a
comment
Both Ariel and Mulan, the only two female guest party members in games I and II respectively, fill this role. Ariel and Sora seem to form a True Companions bond, not to mention with a little flirting in the first game. And of all the new party members you meet in II, Mulan is among the closest allies. Also Kairi plays this role in the series overall.
 Kingdom Hearts (Franchise) / int_c313d43a
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c313d43a
 Kingdom Hearts (Franchise) / int_c32ff031
type
Xanatos Gambit
 Kingdom Hearts (Franchise) / int_c32ff031
comment
Xanatos Gambit: As of Dream Drop Distance we have this predicament: Either the Keyblade wielders face Xehanort and forge the χ-blade in the process starting a new Keyblade War, or he attacks and takes the Princesses of Heart by force and creates it anyway.
 Kingdom Hearts (Franchise) / int_c32ff031
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1.0
 Kingdom Hearts (Franchise) / int_c32ff031
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c32ff031
 Kingdom Hearts (Franchise) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Kingdom Hearts (Franchise) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Due to Square Enix being unable to secure the rights to use Tarzan in future installments, Deep Jungle hasn't appeared again after the first game and no references to the trio's visit there are ever made. It's quite notable, thanks to said world being a strong development factor in Sora and Donald's friendship.
 Kingdom Hearts (Franchise) / int_c33ba0a8
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_c33ba0a8
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1.0
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Kingdom Hearts (Franchise) / int_c33ba0a8
 Kingdom Hearts (Franchise) / int_c3f6e68
type
Dem Bones
 Kingdom Hearts (Franchise) / int_c3f6e68
comment
Some Dream Eaters from 3D exhibit this, such as the Skelterwild and Fishbone, who go for this look instead of having exposed teeth.
 Kingdom Hearts (Franchise) / int_c3f6e68
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1.0
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Kingdom Hearts (Franchise) / int_c3f6e68
 Kingdom Hearts (Franchise) / int_c3fc7139
type
Wutai
 Kingdom Hearts (Franchise) / int_c3fc7139
comment
Wutai: Land of Dragons from Mulan has heavy Chinese themes. Though given that it's supposed to be set in China, it's justified.
 Kingdom Hearts (Franchise) / int_c3fc7139
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1.0
 Kingdom Hearts (Franchise) / int_c3fc7139
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1.0
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Kingdom Hearts (Franchise) / int_c3fc7139
 Kingdom Hearts (Franchise) / int_c4286511
type
For Doom the Bell Tolls
 Kingdom Hearts (Franchise) / int_c4286511
comment
For Doom the Bell Tolls: "Showdown at Hollow Bastion", which plays in the suitably dramatic context of right before the 1000 Heartless battle in KH2, replaces the usual piano chords in the Organization's leitmotif with bell strikes.
 Kingdom Hearts (Franchise) / int_c4286511
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c4286511
 Kingdom Hearts (Franchise) / int_c4dc0698
type
The Soulless
 Kingdom Hearts (Franchise) / int_c4dc0698
comment
The Soulless: The Nobodies are a person's body without a heart, who attack whole beings in an attempt to regain hearts. The more powerful Nobodies of Organization XIII mention feeling "empty" a lot, and how they can't properly feel emotions.
 Kingdom Hearts (Franchise) / int_c4dc0698
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c4dc0698
 Kingdom Hearts (Franchise) / int_c513249
type
Harder Than Hard
 Kingdom Hearts (Franchise) / int_c513249
comment
Harder Than Hard: The first game wasn't the easiest alone, especially once the player starts tackling the post-game battles, and Proud Mode is usually a hefty boost for enemy stats to amp it up. But starting with the Final Mix versions of Kingdom Hearts II and beyond (and unlockable by beating the game once in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage), Critical Mode gives the player additional benefits at the cost of turning even basic battles into entirely lethal ones for reckless players. Once you get to end game or post-game fights, almost every boss fight is probably able to kill you in a single combo.
 Kingdom Hearts (Franchise) / int_c513249
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1.0
 Kingdom Hearts (Franchise) / int_c513249
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c513249
 Kingdom Hearts (Franchise) / int_c530519c
type
Fan Nickname
 Kingdom Hearts (Franchise) / int_c530519c
comment
Riku also gets one of these in the form of the Riku Replica (or "Repliku," as a Fan Nickname), who acts like Riku if he'd fallen to darkness permanently. Riku hates being reminded of it.
 Kingdom Hearts (Franchise) / int_c530519c
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c530519c
 Kingdom Hearts (Franchise) / int_c55c31e2
type
Non-Standard Character Design
 Kingdom Hearts (Franchise) / int_c55c31e2
comment
Non-Standard Character Design: Applies strongly to Shiro Amano's manga adaptation. While the originals and Square Enix carryovers use his native art style, Amano goes to great lengths to imitate the art style of every Disney character's individual movie.
 Kingdom Hearts (Franchise) / int_c55c31e2
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c55c31e2
 Kingdom Hearts (Franchise) / int_c57b21f9
type
Global Currency
 Kingdom Hearts (Franchise) / int_c57b21f9
comment
Yellow Orbs are Munny (It's a Winnie the Pooh reference. Pooh spelled "Honey" as "Hunny." So "Money" is "Munny.")
 Kingdom Hearts (Franchise) / int_c57b21f9
featureApplicability
1.0
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1.0
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Kingdom Hearts (Franchise) / int_c57b21f9
 Kingdom Hearts (Franchise) / int_c5b47b36
type
Offscreen Moment of Awesome
 Kingdom Hearts (Franchise) / int_c5b47b36
comment
Offscreen Moment of Awesome: In KH2, Kairi and Mickey get knocked outside the door to Kingdom Hearts as Sora, Donald, Goofy, and Riku go to fight Xemnas. But at the end of the battle, all six characters are shown facing Xemnas in fighting pose, as if they HAD been fighting.
 Kingdom Hearts (Franchise) / int_c5b47b36
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c5b47b36
 Kingdom Hearts (Franchise) / int_c5e42cbd
type
Cutscene Incompetence
 Kingdom Hearts (Franchise) / int_c5e42cbd
comment
Cutscene Incompetence: Most of the heroes, particularly Sora. In-game the kid is a maelstrom of Keyblade-fueled Magic Knight chaos that can rip through the hordes of darkness for days on end. In cutscenes, expect to see him regularly tossed around, knocked down, taken by surprise, etc.
 Kingdom Hearts (Franchise) / int_c5e42cbd
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c5e42cbd
 Kingdom Hearts (Franchise) / int_c6102eb0
type
Grand Theft Me
 Kingdom Hearts (Franchise) / int_c6102eb0
comment
Not counting the people Xehanort goes Grand Theft Me on, there's his Heartless Ansem, his Nobody Xemnas, and his younger self who all coexist with each other.
 Kingdom Hearts (Franchise) / int_c6102eb0
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1.0
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Kingdom Hearts (Franchise) / int_c6102eb0
 Kingdom Hearts (Franchise) / int_c6afe285
type
Enemy Without
 Kingdom Hearts (Franchise) / int_c6afe285
comment
Vanitas takes the same pose in the opening for Birth by Sleep, facing Ventus. However, it's presented with a more sinister tone, since Vanitas is the Enemy Without of Ventus.
 Kingdom Hearts (Franchise) / int_c6afe285
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1.0
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Kingdom Hearts (Franchise) / int_c6afe285
 Kingdom Hearts (Franchise) / int_c75df49a
type
Shout-Out
 Kingdom Hearts (Franchise) / int_c75df49a
comment
Shout Out: The majority of Mook Nobodies are named after the various job classes in the Final Fantasy series, and often behave as such. The Darkside Heartless is named after Tales from the Darkside, an anthology horror TV series. The Twilight Thorn is called Twilight Zone in Japanese, referencing another famous horror TV series. The poses Sora does when he wins a tournament round in the first game are victory poses from Final Fantasy VII, VIII and X. Most of the Gummi Ship names are names of various airships from the Final Fantasy games. Xigbar's title, "Freeshooter", is taken from the title of the German opera Der Freischütz. The eponymous marksman makes a Deal with the Devil in exchange for seven magical bullets; the first six are controlled by the marksman while the seventh is controlled by the Devil.
 Kingdom Hearts (Franchise) / int_c75df49a
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c75df49a
 Kingdom Hearts (Franchise) / int_c923e7a6
type
Metal Slime
 Kingdom Hearts (Franchise) / int_c923e7a6
comment
Kingdom Hearts II introduces the Bulky Vendor as the new Metal Slime, a walking capsule prize machine that gives better rewards the longer you wait to activate it, but begins jumping around increasingly quickly as its timer depletes and eventually vanishes.
 Kingdom Hearts (Franchise) / int_c923e7a6
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c923e7a6
 Kingdom Hearts (Franchise) / int_c960dde7
type
Melodrama
 Kingdom Hearts (Franchise) / int_c960dde7
comment
Melodrama: The series puts its emotion on its sleeves, which also fits the style of both Final Fantasy and Disney's animated works.
 Kingdom Hearts (Franchise) / int_c960dde7
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c960dde7
 Kingdom Hearts (Franchise) / int_c9798438
type
Villain-Based Franchise
 Kingdom Hearts (Franchise) / int_c9798438
comment
Villain-Based Franchise: Master Xehanort (or one component of him) managed to cause every single problem in the series in some manner. Nomura recently has basically stated that Kingdom Hearts I through III and the associated spinoffs will comprise the "Xehanort saga" of Kingdom Hearts. Yeah, all these games are just part of one villain-based saga.
 Kingdom Hearts (Franchise) / int_c9798438
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c9798438
 Kingdom Hearts (Franchise) / int_c98b7916
type
Messianic Archetype
 Kingdom Hearts (Franchise) / int_c98b7916
comment
Sora acts as a Messianic Archetype analog to Jesus Christ, The Chosen One who travels worlds fighting darkness and helping those in need of serving the higher good, taking on their burdens to ease their suffering when he can. Xehanort meanwhile is a Satanic Archetype, a Fallen Hero who corrupts others to darkness and can possess them to act through them. His Keyblade bears the image of a goat, an animal associated with the demon Baphomet, and his Keyblade Armor brings to mind Fallen Angel imagery as a suit of silver winged armor, and Xehanort cast it off when he began using the powers of darkness. The Final Battle of III drives it home with Master Xehanort donning a red and black suit of armor with a goat-headed helmet, and Sora indirectly sacrifices himself to restore the fallen guardians of light to life at the cost of his own.
 Kingdom Hearts (Franchise) / int_c98b7916
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c98b7916
 Kingdom Hearts (Franchise) / int_c9c756a8
type
Child Soldiers
 Kingdom Hearts (Franchise) / int_c9c756a8
comment
Child Soldiers: People chosen by Keyblades can be as young as 4 years old. Remember, once chosen, they will live out the rest of their lives endangered by an army of Eldritch Abominations, whom they must fight for the safety of The Multiverse.
 Kingdom Hearts (Franchise) / int_c9c756a8
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_c9c756a8
 Kingdom Hearts (Franchise) / int_c9e5a0db
type
Legacy Character
 Kingdom Hearts (Franchise) / int_c9e5a0db
comment
Legacy Character: Many games have new characters that physically resemble established characters and often have similar personalities and abilities. This is actually almost universally significant, as it means those characters are likely connected to each other in some manner. The exception is Aqua and Kairi, whose connection (Aqua inadvertently named Kairi her successor as Master) is comparatively superficial, thus, Aqua looking like an older Kairi and happening to be friends with Legacy Characters of Sora and Riku, is just coincidence.
 Kingdom Hearts (Franchise) / int_c9e5a0db
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_c9e5a0db
 Kingdom Hearts (Franchise) / int_ca85e684
type
Power Trio
 Kingdom Hearts (Franchise) / int_ca85e684
comment
Multiple games have central characters that form a Power Trio in the form of a shorter, younger guy, his taller, brasher best friend, and a girl. The tall one tends to have a personality darker than the short stack, and tends to suffer some sort of bad fate (either a Face–Heel Turn, mind control, separation, or death). The short one and the girl tend to be separated in some way.
 Kingdom Hearts (Franchise) / int_ca85e684
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1.0
 Kingdom Hearts (Franchise) / int_ca85e684
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_ca85e684
 Kingdom Hearts (Franchise) / int_caa28b82
type
Cloudcuckoolander
 Kingdom Hearts (Franchise) / int_caa28b82
comment
You'd think someone like Jack Sparrow would say something when faced with an anthropomorphic duck. (Then again, considering this is Jack Sparrow's mind...) In fact, someone would probably comment on there being several people looking like they just stepped out of a cartoon in a place that clearly doesn't have that kind of stuff.
 Kingdom Hearts (Franchise) / int_caa28b82
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_caa28b82
 Kingdom Hearts (Franchise) / int_cda1a3db
type
Pieces of God
 Kingdom Hearts (Franchise) / int_cda1a3db
comment
Pieces of God: In game mythology, "the light" was once whole; but was shattered; and the pieces survived in the hearts of children.
 Kingdom Hearts (Franchise) / int_cda1a3db
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_cda1a3db
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_cda1a3db
 Kingdom Hearts (Franchise) / int_ceec4df5
type
Roaring Rampage of Revenge
 Kingdom Hearts (Franchise) / int_ceec4df5
comment
Roaring Rampage of Revenge: For the player rather than anyone in the game. Seriously, name something from a Disney film that scared the bejeezus out of you as a kid. Maleficent, Chernabog, Ursula, Oogie Boogie... odds are good that whatever you named, you're gonna get to dish out some long overdue payback on. Also played in-universe during a scene on Hollow Bastion. After defeating Demyx, a rock falls toward King Mickey. Goofy shoves the King out of the way only to catch the rock dead on his head himself. For all appearances, Goofy is now dead. After a brief mourning scene, Mickey declares that "they'll pay for this", throwing off his cloak, revealing his Keyblade and leaping into the battle, followed by one pissed-off Donald! Roxas goes on one in 358 Days after Xion dies. His journal entry just before reads "I am DONE with this." However, Roxas is cut short by Riku, preventing Roxas from getting to any members of Organization XIII. The entire ending portion of Birth By Sleep. Terra's hatred of Xehanort forms the Lingering Will to oppose him, and Aqua goes after Terranort as revenge for what's happened to her friends.
 Kingdom Hearts (Franchise) / int_ceec4df5
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_ceec4df5
 Kingdom Hearts (Franchise) / int_cf1e7e98
type
Resource-Gathering Mission
 Kingdom Hearts (Franchise) / int_cf1e7e98
comment
Resource-Gathering Mission: One of the first important missions involves collecting provisions for Sora, Riku, and Kairi's voyage out to sea so they can explore the outside world.
 Kingdom Hearts (Franchise) / int_cf1e7e98
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1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_cf1e7e98
 Kingdom Hearts (Franchise) / int_cfdb9e17
type
Cerebus Syndrome
 Kingdom Hearts (Franchise) / int_cfdb9e17
comment
Cerebus Syndrome: The first game was a lighthearted, episodic adventure quest, and didn't really get tense until the arrival of Maleficent and Ansem. II and Chain of Memories began exploring the mysteries of the heart, soul and memories, the true value of human life, and had stronger overarcing stories, and then coded and 358/Days explored the same issues in-depth. Birth By Sleep took this trope and ran with it by introducing the most sinister villain and the highest-stakes story yet while also making the hero-villain dynamics more personal, and with 3D the series shows little sign of stopping from getting even darker.
 Kingdom Hearts (Franchise) / int_cfdb9e17
featureApplicability
1.0
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featureConfidence
1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_cfdb9e17
 Kingdom Hearts (Franchise) / int_d001c42c
type
Anti-Villain
 Kingdom Hearts (Franchise) / int_d001c42c
comment
Anti-Villain: The Nobodies and Organization XIII only want to become whole beings again, and they antagonize the heroes due to their unscrupulous methods. Except Xemnas and Xigbar, they just want Kingdom Hearts for its power.
 Kingdom Hearts (Franchise) / int_d001c42c
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d001c42c
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d001c42c
 Kingdom Hearts (Franchise) / int_d01cffbc
type
Badass Longcoat
 Kingdom Hearts (Franchise) / int_d01cffbc
comment
Badass Longcoat: Standard attire for the members of Organization XIII is to wear a long black cloak. It's implied this helps protect them from darkness when travelling between worlds.
 Kingdom Hearts (Franchise) / int_d01cffbc
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d01cffbc
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d01cffbc
 Kingdom Hearts (Franchise) / int_d026cad8
type
Sigil Spam
 Kingdom Hearts (Franchise) / int_d026cad8
comment
Sigil Spam: The Heartless emblem and the Nobody sigil both show up on pretty much anything connected to their groups. The Unversed sigil also get the same treatment, as well the Dreameaters. Weaponized by Xehanort in 3D.
 Kingdom Hearts (Franchise) / int_d026cad8
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d026cad8
featureConfidence
1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_d026cad8
 Kingdom Hearts (Franchise) / int_d058677e
type
Amusement Park
 Kingdom Hearts (Franchise) / int_d058677e
comment
Amusement Park: Prankster's Paradise (Pinocchio) is primarily based on the amusement park Pleasure Island from the film.
 Kingdom Hearts (Franchise) / int_d058677e
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d058677e
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d058677e
 Kingdom Hearts (Franchise) / int_d0c5fb3
type
Impossibly Cool Weapon
 Kingdom Hearts (Franchise) / int_d0c5fb3
comment
Impossibly Cool Weapon: Keyblades. While consistently referred to as swords and variably used in many varieties of fighting styles including as mediums for channeling magic, at the end of the day, Keyblades are still just giant keys. How most of them can actually cut anything is a mystery since only a small handful have any sort of cutting edge or even points on the striking side.
 Kingdom Hearts (Franchise) / int_d0c5fb3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d0c5fb3
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d0c5fb3
 Kingdom Hearts (Franchise) / int_d24ed873
type
Developers' Foresight
 Kingdom Hearts (Franchise) / int_d24ed873
comment
Developers' Foresight: Normally when one character heals another, the former shouts the latter's name. During the fight with the Guard Armor however, before they're properly introduced, Goofy shouts encouragingly to Sora "Don't give up!" instead. In the first game, they thought of what would happen if you engaged in a bit of Sequence Breaking. If you complete Deep Jungle before Wonderland, the scene replaces Alice with Snow White. If you complete other worlds after completing Hollow Bastion, certain events with Maleficent will not play.
 Kingdom Hearts (Franchise) / int_d24ed873
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d24ed873
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d24ed873
 Kingdom Hearts (Franchise) / int_d2bff11f
type
Loads and Loads of Characters
 Kingdom Hearts (Franchise) / int_d2bff11f
comment
Loads and Loads of Characters: There are more than half a dozen Original Generation main heroes, various supporting characters, numerous villains from Disney's history or made just for this franchise, and a huge number Disney characters from a large pool of their animated and some live action movies that are sprinkled throughout the games.
 Kingdom Hearts (Franchise) / int_d2bff11f
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d2bff11f
 Kingdom Hearts (Franchise) / int_d50e7e13
type
White Void Room
 Kingdom Hearts (Franchise) / int_d50e7e13
comment
White Void Room: Most of the rooms in Castle Oblivion. Most notably Naminé's. The justification in the game is that these rooms are altered by the memories of those inside the room, so they are blank white by default. Also Naminé's room in the Old Mansion in Kingdom Hearts II, and also the Pod Room where Sora sleeps. Everything in both rooms is white, with just a table and chairs in the former and a sleeping pod in the latter.
 Kingdom Hearts (Franchise) / int_d50e7e13
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_d50e7e13
 Kingdom Hearts (Franchise) / int_d5359ecb
type
Moment of Weakness
 Kingdom Hearts (Franchise) / int_d5359ecb
comment
Ansem, Seeker of Darkness for Riku. In the first game, Riku's Moment of Weakness made him lose control of the Keyblade, allowed Ansem to possess Riku. The after-effects of this possession are felt for a while after the first game's conclusion.
 Kingdom Hearts (Franchise) / int_d5359ecb
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d5359ecb
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d5359ecb
 Kingdom Hearts (Franchise) / int_d547fb
type
Surprisingly Good English
 Kingdom Hearts (Franchise) / int_d547fb
comment
Surprisingly Good English: Even though the game series was made in Japan, a lot of the English that appears in the game is grammatically correct, including the phrases that appear in the opening. Justified, as Engrish would look out of place in a game filled with Disney characters.
 Kingdom Hearts (Franchise) / int_d547fb
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d547fb
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d547fb
 Kingdom Hearts (Franchise) / int_d57f4a99
type
The Nothing After Death
 Kingdom Hearts (Franchise) / int_d57f4a99
comment
The Nothing After Death: In III, Sora nearly dies at the Keyblade Graveyard and is sent to the Final World, which resembles an infinite salt pan: a featureless void other than the sky and its reflection. Souls of the dead gather here, but lose form and simply repeat emotions and thoughts from their lives without noticing each other or their surroundings.
 Kingdom Hearts (Franchise) / int_d57f4a99
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d57f4a99
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d57f4a99
 Kingdom Hearts (Franchise) / int_d6f284a3
type
Anti-Frustration Features
 Kingdom Hearts (Franchise) / int_d6f284a3
comment
Anti-Frustration Features: Most worlds in Kingdom Hearts I were non-linear and featured both puzzle- and platforming-oriented navigation, creating many points where players didn't understand where or how to proceed in the story. Topping this off were bosses with special gimmicks, like Oogie Boogie or the first fight with Ursula, which pushed the basic story progression of the first entry into Guide Dang It! territory. Later entries would include an Information bar that would hint towards the player's next step in the story or towards special boss mechanics (and also gave the developers freedom to create more exotic encounters), as well as the addition of Maps that would highlight all the doors in a tile.
 Kingdom Hearts (Franchise) / int_d6f284a3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d6f284a3
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_d6f284a3
 Kingdom Hearts (Franchise) / int_d7639dba
type
Achilles' Heel
 Kingdom Hearts (Franchise) / int_d7639dba
comment
Achilles' Heel: Sora, Saïx, Marluxia, and Roxas may be extremely powerful, but depriving them of their weapons would render them almost powerless. Later on, Roxas, in his battle against Sora, is seen to have outgrown his problem by becoming a very powerful mage. If Sora is without his Keyblade, it would take many hits to take down even the weakest of enemies, although using magic is still as effective as if you still had the Keyblade. With that said, given the nature of Keyblades, disarming their wielders is incredibly difficult.
 Kingdom Hearts (Franchise) / int_d7639dba
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d7639dba
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d7639dba
 Kingdom Hearts (Franchise) / int_d95766ba
type
HalloweenTown
 Kingdom Hearts (Franchise) / int_d95766ba
comment
Halloween Town: "Halloween Town", a world based upon The Nightmare Before Christmas. It's named after the main area of the world which happens to be a town that houses the physical manifestation of Hallowen.
 Kingdom Hearts (Franchise) / int_d95766ba
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_d95766ba
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d95766ba
 Kingdom Hearts (Franchise) / int_d99a228f
type
Unusually Uninteresting Sight
 Kingdom Hearts (Franchise) / int_d99a228f
comment
Unusually Uninteresting Sight: You'd think someone like Jack Sparrow would say something when faced with an anthropomorphic duck. (Then again, considering this is Jack Sparrow's mind...) In fact, someone would probably comment on there being several people looking like they just stepped out of a cartoon in a place that clearly doesn't have that kind of stuff. Likewise, in the Mulan level, the Captain doesn't seem to notice that the three most powerful of the new recruits don't look Chinese, don't have Chinese names, and aren't wearing Chinese soldier armor.
 Kingdom Hearts (Franchise) / int_d99a228f
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d99a228f
 Kingdom Hearts (Franchise) / int_d99fdd5e
type
Let X Be the Unknown
 Kingdom Hearts (Franchise) / int_d99fdd5e
comment
The Recusant's Sigil, which happens to be the letter "X". This is due to Xehanort's fascination with the χ-blade.
 Kingdom Hearts (Franchise) / int_d99fdd5e
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_d99fdd5e
 Kingdom Hearts (Franchise) / int_da1d4313
type
Legacy Boss Battle
 Kingdom Hearts (Franchise) / int_da1d4313
comment
Legacy Boss Battle: Sephiroth appears as a Bonus Boss in Kingdom Hearts and Kingdom Hearts II. The first one as one of the coliseum matches with no context except for one Final Mix exclusive cutscene, the latter game has him cameo during the 1000 Heartless War where he asks where Cloud is, vanishes and then taunts Cloud a little bit later. The Absent Silhouettes in Kingdom Hearts II: Final Mix are Bonus Bosses against the members of Organization XII that had "died" in Kingdom Hearts Chain Of Memories. Xehanort (or rather Xemnas and Young Xehanort) invert the trope, as they first appeared as Bonus Bosses in Kingdom Hearts: Final Mix and Kingdom Hearts Birth By Sleep, respectively, albeit with their identity hidden from the characters (and the audience).
 Kingdom Hearts (Franchise) / int_da1d4313
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_da1d4313
 Kingdom Hearts (Franchise) / int_da76b18
type
Hijacked by Ganon
 Kingdom Hearts (Franchise) / int_da76b18
comment
Hijacked by Ganon: In any given game, you can be sure that if some incarnation of Xehanort isn't behind everything, one of his subordinates is. So far, the only games where he isn't the cause of conflict is coded and χ, though the former's plot is caused by the repercussions of his actions.
 Kingdom Hearts (Franchise) / int_da76b18
featureApplicability
1.0
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featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_da76b18
 Kingdom Hearts (Franchise) / int_da91a25f
type
Mana Potion
 Kingdom Hearts (Franchise) / int_da91a25f
comment
Mana Potion: Ethers, and some enemy item drops, will restore magic points or spell uses (depending on how the game limits magic).
 Kingdom Hearts (Franchise) / int_da91a25f
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_da91a25f
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_da91a25f
 Kingdom Hearts (Franchise) / int_dae5c997
type
Action Girl
 Kingdom Hearts (Franchise) / int_dae5c997
comment
The entire Re Mind expansion for KH3 seeks to subvert this, by exploring a bit more of the consequences of Sora not fully understanding his power, Riku taking more of a leadership role, Xehanort being more methodical in his technique, Kairi being an Action Girl, and showing that Sora has become more mature and intelligent as he comes to terms with his imminent death.
 Kingdom Hearts (Franchise) / int_dae5c997
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1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_dae5c997
 Kingdom Hearts (Franchise) / int_dba36092
type
MacGuffin Location
 Kingdom Hearts (Franchise) / int_dba36092
comment
MacGuffin Location: The titular Kingdom Hearts. It is said to be the ultimate source of knowledge and power, letting whoever controls it have dominion over the entire universe if they choose. The primary goal of the main antagonists is to obtain it. The Chamber of Waking, which houses a comatose Ventus, and is located in Castle Oblivion. Somewhere. Only Aqua (the person who created the Castle) is capable of finding it again.
 Kingdom Hearts (Franchise) / int_dba36092
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_dba36092
 Kingdom Hearts (Franchise) / int_dbb414ed
type
Hand Wave
 Kingdom Hearts (Franchise) / int_dbb414ed
comment
3D has Yen Sid Hand Wave that the self-taught Keyblade skills of Sora and Riku are impressive, but for the purposes of the Mark of Mastery exam, they'll start fresh and prove themselves anew within the rules of the exam. This example does lead into Gameplay and Story Segregation though, since a good portion of the attacks they learn during the game are ones they had before. At the end of the game, Sora has his heart damaged and he once again loses his powers, and a major plot point in III is that it's going to take time (Level Grinding) to fully recover.
 Kingdom Hearts (Franchise) / int_dbb414ed
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_dbb414ed
 Kingdom Hearts (Franchise) / int_dcb2305f
type
Legion of Doom
 Kingdom Hearts (Franchise) / int_dcb2305f
comment
The Disney Villains initially appear as Sinister Silhouettes hidden in the shadows in scenes where they're conversing (including Hades, who, given his flaming hairstyle, should be very difficult to hide in shadows), but as the plot stops requiring the viewer not to know who they are, the lighting on selective members improves and the darkness stops concealing them.
 Kingdom Hearts (Franchise) / int_dcb2305f
featureApplicability
1.0
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_dcb2305f
 Kingdom Hearts (Franchise) / int_dcb9c541
type
Ship Tease
 Kingdom Hearts (Franchise) / int_dcb9c541
comment
II likewise had Ship Tease for Roxas and Naminé that hinted they had a history together. 358/2 Days instead made Roxas' Implied Love Interest Xion. He and Naminé never even meet in Days.note  Though Naminé worked with Xion in her final days to help her return to Sora (through Roxas) - and when Xion disappeared, all sense of knowing was likely transferred to Roxas. The credits for HD II.8 bring the Ship Tease back, to implied Official Couple levels, but III then reverses it back to Xion, with Naminé being paired up with Riku.
 Kingdom Hearts (Franchise) / int_dcb9c541
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1.0
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_dcb9c541
 Kingdom Hearts (Franchise) / int_ddb124b3
type
Cast Herd
 Kingdom Hearts (Franchise) / int_ddb124b3
comment
Cast Herd: There's somewhere in the neighbourhood of 200 major and minor characters, but the vast majority of them are divided among the various Disney worlds. Out of the entire cast, only a (relative) few have the means to travel between worlds.
 Kingdom Hearts (Franchise) / int_ddb124b3
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_ddb124b3
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_ddb124b3
 Kingdom Hearts (Franchise) / int_de9047ac
type
Gambit Pileup
 Kingdom Hearts (Franchise) / int_de9047ac
comment
Gambit Pileup: This first really rears its head in Chain of Memories, which is about certain members of the Organization trying to brainwash Sora into a useful pawn against Xemnas, while one member of this movement decides to start working against them due to mistreatment and another member turns Sora against both of those factions. Then it's revealed during 358/2 Days that the Organization even being present at the setting of COM was a deliberate plot by Xemnas to root out traitors. Most of the games have ridiculous amounts of planning and counter-planning to this degree.
 Kingdom Hearts (Franchise) / int_de9047ac
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1.0
 Kingdom Hearts (Franchise) / int_de9047ac
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_de9047ac
 Kingdom Hearts (Franchise) / int_dee56696
type
Innocuously Important Episode
 Kingdom Hearts (Franchise) / int_dee56696
comment
After being left in suspense for years after the cliffhangers of Kingdom Hearts II, the next game chronologically speaking is...coded, a game with no (immediate) impact on the overarching plot or series lore besides providing some backstory for the cliffhanger at the end of KH2 and revealing the contents of Mickey's letter. It took the ending of the re-release re: coded to offer a major, story-shattering development, namely The Reveal that when a person's Heartless and Nobody are destroyed, their original self will return, and thus Master Xehanort's return is nigh.
 Kingdom Hearts (Franchise) / int_dee56696
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_dee56696
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_dee56696
 Kingdom Hearts (Franchise) / int_df1793de
type
Updated Re-release
 Kingdom Hearts (Franchise) / int_df1793de
comment
Updated Re-release: The Re: and Final Mix editions of each game as they come. Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts: Birth by Sleep all have Final Mix editions that include additional bosses, areas, weapons, minigames, cutscenes, powers, and items, but, until Kingdom Hearts 1.5: HD Remix was announced with the original game's Final Mix included, none of these were available outside of Japan, despite having some international voices. The Re: editions (of coded and Chain of Memories) have been available internationally, however, albeit in some changed format and minor changes to story elements in the process.
 Kingdom Hearts (Franchise) / int_df1793de
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_df1793de
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_df1793de
 Kingdom Hearts (Franchise) / int_e01bf9f9
type
Flashback with the Other Darrin
 Kingdom Hearts (Franchise) / int_e01bf9f9
comment
Flashback with the Other Darrin: A natural consequence of several re-castings from KH1 and KH2 and the fact that KH2 features many flashbacks in its first chapter. This continues in 0.2, which features a return to the ending of Kingdom Hearts. Bret Iwan, who has voiced Mickey since Allwine's death, re-dubbed the lines from the original game.
 Kingdom Hearts (Franchise) / int_e01bf9f9
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_e01bf9f9
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_e01bf9f9
 Kingdom Hearts (Franchise) / int_e11b003d
type
Translation Convention
 Kingdom Hearts (Franchise) / int_e11b003d
comment
Translation Convention: There are several indications that the canon language being spoken, for the most part, is English—signage is generally in English, and KHII hammers the point home with the initialism "D.T.D." ("Door To Darkness") and a pun based on Cloud's namenote "It's like trying to chase a cloud", with the character actually pronouncing "cloud" in English in an otherwise Japanese line being present in the original Japanese version. This is compounded by the fact that the otherwise Japanese Final Mix rereleases use the English dubs by default. It's never actually stated what's going on in, say, China or Agrabah, but Donald is able to use his magic to help the party blend in terms of their appearances, so the implication is that some magic-based Translator Microbes are involved.
 Kingdom Hearts (Franchise) / int_e11b003d
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_e11b003d
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1.0
 Kingdom Hearts (Franchise)
hasFeature
Kingdom Hearts (Franchise) / int_e11b003d
 Kingdom Hearts (Franchise) / int_e192c0a7
type
Standard Female Grab Area
 Kingdom Hearts (Franchise) / int_e192c0a7
comment
Standard Female Grab Area: Happens a few times to different characters, and is wonderfully subverted by Belle in KH2, who takes the opportunity to stomp on the foot of her captor and dash to safety.
 Kingdom Hearts (Franchise) / int_e192c0a7
featureApplicability
-0.3
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_e192c0a7
 Kingdom Hearts (Franchise) / int_e1bd14ce
type
Free Rotating Camera
 Kingdom Hearts (Franchise) / int_e1bd14ce
comment
Free Rotating Camera: The game, as is typical, uses the right stick in a "rotate and tilt" style.
 Kingdom Hearts (Franchise) / int_e1bd14ce
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_e1bd14ce
featureConfidence
1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_e1bd14ce
 Kingdom Hearts (Franchise) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Kingdom Hearts (Franchise) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: An obvious result being a crossover of Disney and Square Enix properties. Even on the original non Disney worlds you'll find wizards, magical creatures, robots, spaceships, talking animals, etc.
 Kingdom Hearts (Franchise) / int_e1ff8ff6
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_e1ff8ff6
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1.0
 Kingdom Hearts (Franchise)
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Kingdom Hearts (Franchise) / int_e1ff8ff6
 Kingdom Hearts (Franchise) / int_e2c4b927
type
Dub Name Change
 Kingdom Hearts (Franchise) / int_e2c4b927
comment
Renames to Heartless are occasionally inconsistent. For example, a Heartless—Japanese name "Loudness"—is introduced in Chain of Memories as "Crescendo" but was renamed "Loudmouth" in Days.
 Kingdom Hearts (Franchise) / int_e2c4b927
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Kingdom Hearts (Franchise) / int_e2c4b927
 Kingdom Hearts (Franchise) / int_e303d198
type
Whole Plot Reference
 Kingdom Hearts (Franchise) / int_e303d198
comment
Whole Plot Reference: Half of the time, the plot of a Disney world will be a truncated version of the film it's based on with Sora's party and the Heartless shoehorned in. The other half of the time, an original story is told in the world's setting that may or may not take place after the events of the world's film. For example, the Toy Story world in III tells an original story set between the second and third film, the Lilo and Stitch world in Birth by Sleep is a prequel to the original film, and the Nightmare Before Christmas stories have all been originals that vaguely reference the original film.
 Kingdom Hearts (Franchise) / int_e303d198
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_e303d198
 Kingdom Hearts (Franchise) / int_e3739de7
type
Cast Full of Pretty Boys
 Kingdom Hearts (Franchise) / int_e3739de7
comment
Cast Full of Pretty Boys: There's a lot of cute hunks around. Sora, Riku, Roxas, Ventus, Terra, Vanitas, many of the members of Organization XIII, etc.
 Kingdom Hearts (Franchise) / int_e3739de7
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1.0
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Kingdom Hearts (Franchise) / int_e3739de7
 Kingdom Hearts (Franchise) / int_e38268b5
type
Helpful Mook
 Kingdom Hearts (Franchise) / int_e38268b5
comment
Helpful Mook: The mushroom Heartless (with the exception of the Black Fungus) are the only Heartless that aren't inherently evil, rewarding Sora if they've been hit with the right spell, but running away if attacked a few times. Even Mushroom XIII, the Elite Mook variation of them, aren't evil - they just want to play combat-based minigames with Sora. They even reward Sora with an extra Keyblade and a token of appreciation in a form of a crown saying thanks should you complete all 13 of their minigames. III also has the Flantastic Seven, seven flan-based Heartless who simply want to play minigames with Sora, even if some of then will try to eat Sora in the process.
 Kingdom Hearts (Franchise) / int_e38268b5
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Kingdom Hearts (Franchise) / int_e38268b5
 Kingdom Hearts (Franchise) / int_e39affdb
type
Evil Makeover
 Kingdom Hearts (Franchise) / int_e39affdb
comment
Evil Makeover: Organization XIII. Its members are all humanoid Nobodies, and have slightly altered appearances compared to their past selves (for instance, Axel's eye makeup), all wear the same black coat, and have more angular and intimidating versions of the weapons they used as humans.
 Kingdom Hearts (Franchise) / int_e39affdb
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1.0
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Kingdom Hearts (Franchise) / int_e39affdb
 Kingdom Hearts (Franchise) / int_e3b1ae34
type
Two Roads Before You
 Kingdom Hearts (Franchise) / int_e3b1ae34
comment
Two Roads Before You: Sword, shield, wand. At the beginning of the numbered titles, the player is given a choice between these implements, representing Strength, Defense, and Magic respectively. They have to focus on one and give up another. For example, taking the wand but giving up the shield means that the player character will focus on Magic but have reduced Defense. At the end of Chain of Memories, this is asked of Riku. He says that he'll Take a Third Option and walk the road to dawn.
 Kingdom Hearts (Franchise) / int_e3b1ae34
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Kingdom Hearts (Franchise) / int_e3b1ae34
 Kingdom Hearts (Franchise) / int_e43c66bd
type
Art Evolution
 Kingdom Hearts (Franchise) / int_e43c66bd
comment
Art Evolution: The hand-drawn artwork has gotten much more anime-influenced, angular, and thick-lined over time, but this is less an aspect of this series and more one of Tetsuya Nomura himself. There's also a good deal of evolution in the character models, but that makes sense due to better technology. Even so, it's hard to tell Aurora from KH1 and Aurora from Birth by Sleep are the same person.
 Kingdom Hearts (Franchise) / int_e43c66bd
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1.0
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Kingdom Hearts (Franchise) / int_e43c66bd
 Kingdom Hearts (Franchise) / int_e4965307
type
Composite Character
 Kingdom Hearts (Franchise) / int_e4965307
comment
Composite Character: This happens often in the Disney worlds, usually because some of the characters are absent in their video game counterparts. These roles are usually filled by one of the original Kingdom Hearts characters. For example: Sora takes on the role of Christopher Robin in the Winnie-the-Pooh world. Xaldin seems to play the role of Forte in the Beauty and the Beast world. Terra replaces the huntsman in the Snow White and the Seven Dwarfs world. Ventus replaces Gus in the Cinderella world. Marluxia takes the place of the Stabbington brothers in the Tangled world. In the Caribbean, Sora, Donald, Goofy, and Gibbs take most of the role played by Bootstrap note Sora and company attack Davy Jones long enough for Jack to have Will stab his heart, and Gibbs explains Will's subsequent curse as the new captain of the Flying Dutchman.
 Kingdom Hearts (Franchise) / int_e4965307
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1.0
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Kingdom Hearts (Franchise) / int_e4965307
 Kingdom Hearts (Franchise) / int_e4cb63f0
type
Flight, Strength, Heart
 Kingdom Hearts (Franchise) / int_e4cb63f0
comment
Flight, Strength, Heart: The Keyblade can do a lot of things, one of which is to act like a key. Which turns out to be its strongest ability by far.
 Kingdom Hearts (Franchise) / int_e4cb63f0
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1.0
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Kingdom Hearts (Franchise) / int_e4cb63f0
 Kingdom Hearts (Franchise) / int_e5042cc2
type
Beta Test Baddie
 Kingdom Hearts (Franchise) / int_e5042cc2
comment
Beta Test Baddie: Organization XIII are driven to acquire hearts since, as Nobodies, they have no hearts of their own and are incomplete.
 Kingdom Hearts (Franchise) / int_e5042cc2
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1.0
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Kingdom Hearts (Franchise) / int_e5042cc2
 Kingdom Hearts (Franchise) / int_e5066b68
type
11th-Hour Superpower
 Kingdom Hearts (Franchise) / int_e5066b68
comment
11th-Hour Superpower: The Final Form transformation in Kingdom Hearts II. Granted, it's available for a while before the final boss, but it's hard to unlock quickly. It's really, really broken too, seeing as how it automatically attacks with every movement, including flying or drinking potions.
 Kingdom Hearts (Franchise) / int_e5066b68
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_e5066b68
 Kingdom Hearts (Franchise) / int_e5507f60
type
Truce Zone
 Kingdom Hearts (Franchise) / int_e5507f60
comment
In the Realm Between itself, there is also a world that specifically functions as a Truce Zone: the Land of Departure. According to Eraqus, generations of Keyblade wielders regard it as a safe zone where they can live undisturbed. To prevent those who want to abuse such neutral grounds, previous keepers of the world devised a technique to lock the world away. And that is how Castle Oblivion came to be.
 Kingdom Hearts (Franchise) / int_e5507f60
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1.0
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Kingdom Hearts (Franchise) / int_e5507f60
 Kingdom Hearts (Franchise) / int_e5e6640b
type
Flanderization
 Kingdom Hearts (Franchise) / int_e5e6640b
comment
Flanderization: Now, while he was always a very positive kid, Sora was much more prone to negativity, anger, and doubt in the first game and Chain of Memories compared to the rest of the series. In fact, his situation even caused him some stress in the first game. By 3D, he's gotten to the point where not even failing his mastery exam makes him even the least bit discouraged, and he very rarely if ever stays mad or sad about anything. Remember back in the first game when he and Donald had an argument and Sora actually held a grudge about it for awhile? Lampshaded by Ansem the Wise in KHII, when he's amused by Roxas's anger and tells him that he should lend Sora some of his anger, as he (Sora) is "far too nice for his own good." Also concerning Sora, his messiah status was greatly exaggerated over time. With how clearly it's been made lately that the entire universe rests on him and every single character is connected to him somehow, you'd almost forget that he's not even the universe's original Chosen One (he accidentally stole the job from Riku). In the first game, Xehanort was portrayed as an unethical but ultimately not malevolent researcher who slowly became power-hungry as his experiments got steadily more dangerous. By III, he is (and has almost always been) a sadistic megalomaniac set on destroying the entire universe. In the first game, Kairi is the Damsel in Distress only because she lost her heart in a sudden disaster that she could not have possibly anticipated or defended herself against. In III, despite having undergone combat training, she's captured and killed during a battle she specifically trained to take part in and makes no attempt to defend herself, securing her the uncontested title of "most pathetic character." The entire Re Mind expansion for KH3 seeks to subvert this, by exploring a bit more of the consequences of Sora not fully understanding his power, Riku taking more of a leadership role, Xehanort being more methodical in his technique, Kairi being an Action Girl, and showing that Sora has become more mature and intelligent as he comes to terms with his imminent death.
 Kingdom Hearts (Franchise) / int_e5e6640b
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Kingdom Hearts (Franchise) / int_e5e6640b
 Kingdom Hearts (Franchise) / int_e6630c8b
type
GameplayAndStoryIntegration
 Kingdom Hearts (Franchise) / int_e6630c8b
comment
Gameplay and Story Integration: On the one hand, the developers put a lot of thought into making the gameplay reinforce the idea of teamwork and friendship. By and large, it's not too Anvilicious and almost universally regarded as fun. You also have a lot of little tidbits highlighting Sora's growth in skill. Within Hollow Bastion from the first game, Belle conveniently goes missing from the Princesses of Heart even when they're rescued just to give Beast the reason to still be with Sora and the gang.
 Kingdom Hearts (Franchise) / int_e6630c8b
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Kingdom Hearts (Franchise) / int_e6630c8b
 Kingdom Hearts (Franchise) / int_e70127
type
The Mole
 Kingdom Hearts (Franchise) / int_e70127
comment
Axel. At one point in Chain of Memories, he betrays a senior member of the Organization, killing him, to get into the good graces of another faction betraying the main Organization. However, he's actually The Mole, set to betray that faction under Xemnas's orders, but then he kills a member particularly loyal to Xemnas because he's secretly planning to betray Xemnas alongside Saïx, because Xemnas is betraying the whole Organization. And then later on, during Days, he betrays that alliance when he develops friendship with Roxas and Xion, and then inadvertently betrays them, too! You need a friggin' flowchart to keep track of this dude. Lexaeus said it best:
 Kingdom Hearts (Franchise) / int_e70127
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Kingdom Hearts (Franchise) / int_e70127
 Kingdom Hearts (Franchise) / int_e8804a1d
type
Bishōnen Line
 Kingdom Hearts (Franchise) / int_e8804a1d
comment
Bishōnen Line: Nobodies are stated to take forms closer to their original bodies as they grow more powerful, with the weakest looking like twitching white jumpsuits and the very strongest being physically indistinguishable from normal humans. Can also apply to the Heartless as well, though only two examples exist: Xehanort's Heartless (which needed a body to remain stable, but changes the body to resemble Xehanort) and Scar (immediately after losing his heart and during the boss fight; the second visit ends with what is either the true form of Scar's Heartless or a One-Winged Angel form, the massive beastly Groundshaker).
 Kingdom Hearts (Franchise) / int_e8804a1d
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1.0
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Kingdom Hearts (Franchise) / int_e8804a1d
 Kingdom Hearts (Franchise) / int_e9a97564
type
Evil Wears Black
 Kingdom Hearts (Franchise) / int_e9a97564
comment
Evil Wears Black: Xehanort and Organization XIII all wear black. In-universe, their coats help protect them from the darkness within the corridors between worlds they use for travel. Even though some of the good guys can wear some amount of black, those aren't their defining colors, so they don't undo this trope here.
 Kingdom Hearts (Franchise) / int_e9a97564
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Kingdom Hearts (Franchise) / int_e9a97564
 Kingdom Hearts (Franchise) / int_eaa1c5b5
type
Sequel Number Snarl
 Kingdom Hearts (Franchise) / int_eaa1c5b5
comment
Sequel Number Snarl: The only games with a regular numbering scheme in their names are the home console releases, even though just about every game is important to the overarching narrative. This naming convention has created a situation where, in release order, Kingdom Hearts is the first game, Kingdom Hearts II is the third game, and Kingdom Hearts III is the eleventh.
 Kingdom Hearts (Franchise) / int_eaa1c5b5
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Kingdom Hearts (Franchise) / int_eaa1c5b5
 Kingdom Hearts (Franchise) / int_eb6da8ef
type
Crossover
 Kingdom Hearts (Franchise) / int_eb6da8ef
comment
Crossover: The Kingdom Hearts franchise is centered around characters of both the Final Fantasy franchise and Classic Disney Shorts / Disney Animated Canon frequently meeting and interacting.
 Kingdom Hearts (Franchise) / int_eb6da8ef
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1.0
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Kingdom Hearts (Franchise) / int_eb6da8ef
 Kingdom Hearts (Franchise) / int_eb81c601
type
Big Damn Heroes
 Kingdom Hearts (Franchise) / int_eb81c601
comment
Out of the Big Damn Heroes sequence during the final confrontation in III, the appearance of the fallen Dandelions' Keyblades gets the least amount of explanation. With the Lingering Will, Yen Sid, and Roxas, there are plenty of foreshadowing before that, but you can't really explain why the Keyblades of people who died eons ago randomly decide to help the Guardians fight against the darkness in the nick of time, especially since there is no logical explanation for them to do so.
 Kingdom Hearts (Franchise) / int_eb81c601
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Kingdom Hearts (Franchise) / int_eb81c601
 Kingdom Hearts (Franchise) / int_eb99df21
type
Funny Animal
 Kingdom Hearts (Franchise) / int_eb99df21
comment
Funny Animal: A lot of them. Mickey, Donald and Goofy routinely interact with human characters, and no one seems to bat an eye at their presence. Travelling throughout the worlds gives Sora and his friends plenty of experience with people who aren't human, so they get used to it.
 Kingdom Hearts (Franchise) / int_eb99df21
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Kingdom Hearts (Franchise) / int_eb99df21
 Kingdom Hearts (Franchise) / int_eba911fd
type
Dark Messiah
 Kingdom Hearts (Franchise) / int_eba911fd
comment
As a flip of the Christian symbolism applying to Sora, Organization XIII consists of thirteen Nobodies led by Xemnas as a Dark Messiah, and Roxas, the thirteenth member, betrays them. This is really driven home in II when the other members repeatedly refer to Roxas as a traitor.
 Kingdom Hearts (Franchise) / int_eba911fd
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Kingdom Hearts (Franchise) / int_eba911fd
 Kingdom Hearts (Franchise) / int_ee0327e7
type
Bonus Boss
 Kingdom Hearts (Franchise) / int_ee0327e7
comment
Sephiroth himself appears as a Bonus Boss in the first two numbered titles.
 Kingdom Hearts (Franchise) / int_ee0327e7
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1.0
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Kingdom Hearts (Franchise) / int_ee0327e7
 Kingdom Hearts (Franchise) / int_ee7a60e9
type
One Steve Limit
 Kingdom Hearts (Franchise) / int_ee7a60e9
comment
One Steve Limit: Riku and Rikku. Rikku was actually cut from the first game out of the fear that this would cause confusion, and her name is never actually spoken aloud when she appears in Kingdom Hearts II. Jack Sparrow and Jack Skellington. In the Japanese version, game interface calls the pirate "Sparrow" and the skeleton "Jack" to avoid confusion. In the US version, the game interface calls both of them 'Jack' but when you use an item on them (or cast cure on them) Sora will say "Jack!" for Skellington and "Captain!" for Sparrow. This trope is rather conspicuously averted when it comes to two particular names. The villain of the first game called himself "Ansem", only for Kingdom Hearts II to reveal that he was just impersonating the real, original Ansem. The character "Xehanort" is mentioned in II, but in later games players encounter various incarnations of this character, all of them named "Xehanort". The end result is that specific characters tend to have titles tacked on to their names (such as "Ansem: Seeker of Darkness" and "Ansem the Wise") by fans to keep track of who they are talking about.
 Kingdom Hearts (Franchise) / int_ee7a60e9
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Kingdom Hearts (Franchise) / int_ee7a60e9
 Kingdom Hearts (Franchise) / int_ef8ee709
type
Critical Status Buff
 Kingdom Hearts (Franchise) / int_ef8ee709
comment
Critical Status Buff: Various abilities can boost the player's status at critical HP, like "Defender" and "Damage Control" for defense, "Berserker", "Striker", and "Grand Slam" for offense.
 Kingdom Hearts (Franchise) / int_ef8ee709
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1.0
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Kingdom Hearts (Franchise) / int_ef8ee709
 Kingdom Hearts (Franchise) / int_f1577797
type
Boss Remix
 Kingdom Hearts (Franchise) / int_f1577797
comment
Boss Remix: A lot of themes are remixed as boss themes sooner or later, particularly character themes, and many boss themes are themselves remixed, sometimes together, to make a new boss theme. One of the most striking examples is the final boss theme of Dream Drop Distance "Eye of Darkness", which is a remix of the Dive to the Heart theme, as Riku has had to dive into Sora's heart and fight him to free him from darkness.
 Kingdom Hearts (Franchise) / int_f1577797
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Kingdom Hearts (Franchise) / int_f1577797
 Kingdom Hearts (Franchise) / int_f2d8e3c2
type
Evil Plan
 Kingdom Hearts (Franchise) / int_f2d8e3c2
comment
Master Xehanort's Evil Plan is ostensibly to balance out the "tyranny of light" with darkness, which would make him a Well-Intentioned Extremist, if not for his heavy-handedness and penchant for screwing up countless people.
 Kingdom Hearts (Franchise) / int_f2d8e3c2
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Kingdom Hearts (Franchise) / int_f2d8e3c2
 Kingdom Hearts (Franchise) / int_f3c2fec5
type
Jungle Japes
 Kingdom Hearts (Franchise) / int_f3c2fec5
comment
Jungle Japes: Deep Jungle (Tarzan), The Pridelands (The Lion King), and Neverland (Peter Pan) all feature at least a few aspects of a jungle. Most commonly, monkey-like Heartless will appear in these worlds. In the Pridelands, Sora, Donald and Goofy even change in savannah animals to blend in.
 Kingdom Hearts (Franchise) / int_f3c2fec5
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Kingdom Hearts (Franchise) / int_f3c2fec5
 Kingdom Hearts (Franchise) / int_f56b24c4
type
Adorable Evil Minions
 Kingdom Hearts (Franchise) / int_f56b24c4
comment
Adorable Evil Minions: The Heartless are the well-deserved page picture. Some of them are just so darn cute! And yet, they're manifestations of the darkness in peoples' hearts.
 Kingdom Hearts (Franchise) / int_f56b24c4
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Kingdom Hearts (Franchise) / int_f56b24c4
 Kingdom Hearts (Franchise) / int_f62cc38a
type
Stone Wall
 Kingdom Hearts (Franchise) / int_f62cc38a
comment
Stone Wall: Goofy. He uses a shield for both defense and offense, and his Defense stat is naturally high in any game he appears in. To compensate, Goofy's damage output is rather low, he attacks and moves rather slowly, and his Magic stat is abysmal — in Kingdom Hearts II, Goofy's Magic stat starts at 0, and never naturally increases.
 Kingdom Hearts (Franchise) / int_f62cc38a
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1.0
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Kingdom Hearts (Franchise) / int_f62cc38a
 Kingdom Hearts (Franchise) / int_f63e468f
type
Terrible Artist
 Kingdom Hearts (Franchise) / int_f63e468f
comment
Terrible Artist: Naminé. Which may be forgivable as she is working in crayon then. In pencil, of course, she's completely amazing.
 Kingdom Hearts (Franchise) / int_f63e468f
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1.0
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Kingdom Hearts (Franchise) / int_f63e468f
 Kingdom Hearts (Franchise) / int_f64a9cf7
type
Earn Your Happy Ending
 Kingdom Hearts (Franchise) / int_f64a9cf7
comment
Earn Your Happy Ending: It takes three full games for everyone to reunite and return to their home safely. And even then, Sora's job isn't done. After II, it takes a further five games of strife, sacrifice, and loss for a Bittersweet Ending at best. Notably, II is the only full instance of this in the entire series.
 Kingdom Hearts (Franchise) / int_f64a9cf7
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Kingdom Hearts (Franchise) / int_f64a9cf7
 Kingdom Hearts (Franchise) / int_f6b698ac
type
Complexity Addiction
 Kingdom Hearts (Franchise) / int_f6b698ac
comment
Complexity Addiction: The more that Xehanort's plans are revealed, the more it looks like he's actually allergic to Mundane Solutions. Case in point: Dream Drop Distance reveals he's turned his entire life into a Stable Time Loop — a loop that required his past efforts to fail — just to set up a Long Game for Kingdom Hearts III.
 Kingdom Hearts (Franchise) / int_f6b698ac
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Cosmic Keystone
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comment
Cosmic Keystone: The Keyholes serve this purpose for each individual world; their safety keeps the world from falling into darkness.
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type
GreenLanternRing
 Kingdom Hearts (Franchise) / int_f7a1edb8
comment
Green Lantern Ring: Keyblades can be used as tradition swords (or clubs), channel magic, lock and unlock pretty much anything, teleport to their owner's hand at will, create portals to other worlds, generate armor, turn into personal hovercraft that are capable of intergalactic travel, morph into other weapons like cannons or whips with no known limit to the transformations, and create elaborate castles out of rubble.
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type
Crossover Villain-in-Chief
 Kingdom Hearts (Franchise) / int_f80c5c5c
comment
Crossover Villain-in-Chief: Maleficent fills this role at various points throughout the series. In the original game, she's leading Hades, Jafar, Ursula, Oogie Boogie, Captain Hook, and Pete in an effort to find the Seven Princesses of Heart and unlock the gate to Kingdom Hearts, a vast repository of knowledge and power.
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type
Heart Trauma
 Kingdom Hearts (Franchise) / int_f90927
comment
Heart Trauma: Although this trope is different from The Heartless, the Nobodies are still a good example of this trope. They are the shell left behind when a Heartless steals a person's heart. Apparently, losing your heart gives you superpowers and a taste for black robes. They say they can feel no emotion, although there's some debate in the fandom about whether or not that's true. At the very least, they lack empathy. To be even more specific: When one becomes a Nobody, their body changes. The human Nobodies in the Organization are the cream of the crop, people who had such a strong will to live when they lost their heart that their "shell" barely changed appearance, so they look pretty similar to their old selves. Everyone else with a weaker heart deforms into a clothing-like, vaguely humanoid lesser Nobody. It's revealed in 3D that unlike most examples, Nobodies can regain their hearts, or at least develop new ones to fill the void through interaction with other people. Xemnas kept this part secret in order to manipulate the rest of the Organization in a Grand Theft Me's a Crowd scheme.
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type
The Red Mage
 Kingdom Hearts (Franchise) / int_f9339f97
comment
Donald, in spades. While he's The Red Mage who is capable of healing, he tends to drain his magic rather fast. Even when he doesn't, Donald's Defense stat is still abysmal, especially compared to his partner Goofy, who is a Stone Wall.
 Kingdom Hearts (Franchise) / int_f9339f97
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type
Shoo Out the Clowns
 Kingdom Hearts (Franchise) / int_f97b5d33
comment
Shoo Out the Clowns: In the original game, played straight with the Hollow Bastion Climax Boss, but subverted in the final battle (in which Donald and Goofy rejoin you gradually). Played straight at the end of Kingdom Hearts II, in which Sora and Riku are the only heroes at the final battle, but that's because Donald and Goofy had just left earlier after everyone thought that Xemnas was dead already. III subverts this once again, as Donald and Goofy miss out against the confrontation with 12 of the 13 Seekers of Darkness, but they join Sora for the final fight against Master Xehanort.
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type
Continuity Lock-Out
 Kingdom Hearts (Franchise) / int_f97be86e
comment
Continuity Lockout: You have to play all the previous games in the series, or at least know their stories, to understand any other given game. Birth By Sleep tells its own story since it's a prequel, but a lot of references and foreshadowing to the rest of the series will be lost on newcomers. This is not helped by the Final Mix versions including cutscenes that later games treat as canon, and the Final Mix versions were originally never released outside Japan. Thank goodness for the internet and newer compilation releases, though some versions pare down certain handheld titles to just cutscenes. Additionally, the series spans multiple consoles — PS2, PSP, GBA, DS, mobile phones, browser games, and 3DS. Anyone who does not own all those consoles is left out. As of 3D and the PS3 era, the series is finally making an effort to avert this and make it easier for new players to catch up. 3D contains plot summaries of the past games with character bios and plot points recapped, and the entire series was ported to PS3, including the Final Mix versions at last. Thus, all you need is a PS3 to play most of the games, and the two left out (358/2 Days and coded were given cutscene plot summaries, not full ports) are still on the DS, so once you get a 3DS for 3D, you can play those two as well. Even better; thanks to 1.5 and 2.5 getting remade for the PS4, every single title save for Unchained X is available in at least some form on a single system.
 Kingdom Hearts (Franchise) / int_f97be86e
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_f97be86e
 Kingdom Hearts (Franchise) / int_faece9aa
type
The Power of Friendship
 Kingdom Hearts (Franchise) / int_faece9aa
comment
The Power of Friendship: This concept is key to the series, but it's usually done in such a well-executed manner as to still feel natural, despite being idealistic. Keyblades in particular appear to be drawn to individuals who have strong hearts, and thus, exemplify this trope.
 Kingdom Hearts (Franchise) / int_faece9aa
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_faece9aa
 Kingdom Hearts (Franchise) / int_fb111d49
type
Sequence Breaking
 Kingdom Hearts (Franchise) / int_fb111d49
comment
In the first game, they thought of what would happen if you engaged in a bit of Sequence Breaking. If you complete Deep Jungle before Wonderland, the scene replaces Alice with Snow White. If you complete other worlds after completing Hollow Bastion, certain events with Maleficent will not play.
 Kingdom Hearts (Franchise) / int_fb111d49
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Kingdom Hearts (Franchise) / int_fb111d49
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type
Doomy Dooms of Doom
 Kingdom Hearts (Franchise) / int_fb1fb07f
comment
Doomy Dooms of Doom: A variation in that the series is known for throwing the word darkness around a bit too much. This is especially bad in Riku's story within Chain of Memories. The series eventually lampshades it in Dream Drop Distance, where Riku suggests that Ansem, Seeker of Darkness (by far the biggest offender in overusing the word) should write a book about it.
 Kingdom Hearts (Franchise) / int_fb1fb07f
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1.0
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1.0
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Kingdom Hearts (Franchise) / int_fb1fb07f
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type
One-Winged Angel
 Kingdom Hearts (Franchise) / int_fc33ff16
comment
One-Winged Angel: Most final bosses do this at least once. We're talking about Square Enix AND Disney, King and Queen of this trope. Maleficent transforms into her Dragon form in Kingdom Hearts I. Also, the Bonus Boss of the game is Sephiroth, the Trope Namer. Also, Anssem, Seeker of Darkness goes through three different forms in his final battle. Xemnas goes through three transformations in Kingdom Hearts II. The last one is in an Amazing Technicolor Battlefield, where he's unleashing his full power. In Kingdom Hearts III, Master Xehanort does this multiple times during the same boss battle. He starts off normal, gains an armored form, raises up dark forms of himself, then goes back to normal for the final blow.
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1.0
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Kingdom Hearts (Franchise) / int_fc33ff16
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type
Go-Karting with Bowser
 Kingdom Hearts (Franchise) / int_fc4f5f19
comment
Go-Karting with Bowser: Most bizarre in the original, where the Hades Cup is harmless. (Well, as harmless as a 50-round chain battle featuring lots of tough Heartless and a battle with Hades himself can be, anyway.)
 Kingdom Hearts (Franchise) / int_fc4f5f19
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1.0
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Kingdom Hearts (Franchise) / int_fc4f5f19
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type
Ridiculously Cute Critter
 Kingdom Hearts (Franchise) / int_fd1f1a63
comment
While he doesn't look like it, Chirithy from III basically acts like the series' version of the Grim Reaper, appearing as the Exposition Fairy for those who enter The Final World.
 Kingdom Hearts (Franchise) / int_fd1f1a63
featureApplicability
1.0
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1.0
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Kingdom Hearts (Franchise) / int_fd1f1a63
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type
Identity Concealment Disposal
 Kingdom Hearts (Franchise) / int_fd408c9b
comment
Identity Concealment Disposal: * The series does this a lot: Ansem initially appears as a cloaked figure in the original game, but after The Reveal has always appeared since in full view. The Disney Villains initially appear as Sinister Silhouettes hidden in the shadows in scenes where they're conversing (including Hades, who, given his flaming hairstyle, should be very difficult to hide in shadows), but as the plot stops requiring the viewer not to know who they are, the lighting on selective members improves and the darkness stops concealing them. In Kingdom Hearts II, all the members of Organization XIII initially wear face-concealing hoods as part of their uniform and reveal themselves one by one throughout the game. None of them ever puts the hood back on after having taken it off once. Similar to the Organization, the Unknown of Birth By Sleep wears a black robe with the hood up, since the developers didn't want to show his face. When he returned as the main antagonist of Dream Drop Distance, the hood is down and never goes up.
 Kingdom Hearts (Franchise) / int_fd408c9b
featureApplicability
1.0
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featureConfidence
1.0
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hasFeature
Kingdom Hearts (Franchise) / int_fd408c9b
 Kingdom Hearts (Franchise) / int_fd4f8299
type
Well-Intentioned Extremist
 Kingdom Hearts (Franchise) / int_fd4f8299
comment
Well-Intentioned Extremist: Xehanort believes himself to be this. Sure he's screwing over Eraqus and his pupils, but he's doing it to bring about cosmic balance. It's just that his idea of cosmic balance requires causing a war between Keyblade masters that will destroy the universe.
 Kingdom Hearts (Franchise) / int_fd4f8299
featureApplicability
1.0
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Kingdom Hearts (Franchise) / int_fd4f8299
 Kingdom Hearts (Franchise) / int_fd94c4ac
type
Theme Naming
 Kingdom Hearts (Franchise) / int_fd94c4ac
comment
Theme Naming: The three major protagonists are named after the Japanese words for sky (Sora), land (Riku), and sea (Kai[ri]). Their counterparts from Birth by Sleep match, being named after the Latin words for wind (Ventus), earth (Terra), and water (Aqua). Kairi and the two Nobodies born from her from her have a theme of a Japanese word related to the ocean with an extra mora at the end: Kairi (kai/ocean+ri), Naminé (nami/wave+né), and Xion (shio/tide+n). All the names of the Organization XIII members are anagrams of the names they had before they became Nobodies with an "x" added in. The stronger Nobody mooks are all named after Job Classes from various Final Fantasy games. Some of the spinoff games have something of an internet theme: CoM (Chain of Memories), coded, BBS (Birth by Sleep). The gigantic bosses that appear in I and II's Dive into the Heart sequences, Darkside and Twilight Thorn, are both named after horror anthology series: Tales from the Darkside and The Twilight Zone.
 Kingdom Hearts (Franchise) / int_fd94c4ac
featureApplicability
1.0
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1.0
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Kingdom Hearts (Franchise) / int_fd94c4ac
 Kingdom Hearts (Franchise) / int_fdf22cfd
type
Evil Is Hammy
 Kingdom Hearts (Franchise) / int_fdf22cfd
comment
Evil Is Hammy: On top of the Disney classic villains, the original villains also tend to wax poetic about the cosmology of the setting, chewing scenery the whole time.
 Kingdom Hearts (Franchise) / int_fdf22cfd
featureApplicability
1.0
 Kingdom Hearts (Franchise) / int_fdf22cfd
featureConfidence
1.0
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hasFeature
Kingdom Hearts (Franchise) / int_fdf22cfd
 Kingdom Hearts (Franchise) / int_fe262584
type
Cutscene Power to the Max
 Kingdom Hearts (Franchise) / int_fe262584
comment
Cutscene Power to the Max: Near the end of Kingdom Hearts II, Sora basically turns into an overpowered action movie character. Case in point: he carves his way through entire buildings using a key. Using cuts that travel the length of said buildings. This may not count, however, depending on your definition of "cutscene". Heartless and Nobodies are disposed of in one hit during cutscenes, regardless if it's Sora, Mickey, or even Kairi who is attacking.
 Kingdom Hearts (Franchise) / int_fe262584
featureApplicability
1.0
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Kingdom Hearts (Franchise) / int_fe262584
 Kingdom Hearts (Franchise) / int_ff992d2c
type
Honorary Princess
 Kingdom Hearts (Franchise) / int_ff992d2c
comment
Honorary Princess: The seven "princesses of heart" turn out to be the six (then) Disney princesses, except Ariel: the sixth is Alice, and the seventh is Sora's friend Kairi. Both are not royalty by birth or marriage; it turns out that "princess of heart" title is used to name the only people in the universe with hearts made of pure light, without any shadow of evil in it.
 Kingdom Hearts (Franchise) / int_ff992d2c
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1.0
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hasFeature
Kingdom Hearts (Franchise) / int_ff992d2c
 Kingdom Hearts (Franchise) / int_ffad4e9f
type
Shown Their Work
 Kingdom Hearts (Franchise) / int_ffad4e9f
comment
Shown Their Work: Repeatedly. The development staff has access to the whole of Disney canon to look at for concepts, and they go the extra mile to represent them well. Character designs match their film counterparts right down to the littlest detail, numerous locations look just like they did in the films, and many voice actors return to reprise their roles. It speaks of the quality of the localization team that Mickey, Donald and Goofy all talk exactly the way audiences expect them to.
 Kingdom Hearts (Franchise) / int_ffad4e9f
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Kingdom Hearts (Franchise)

The following is a list of statements referring to the current page from other pages.

 Beauty and the Beast / Disney
seeAlso
Kingdom Hearts (Franchise)
 Fantasia / Disney
seeAlso
Kingdom Hearts (Franchise)
 Hercules / Disney
seeAlso
Kingdom Hearts (Franchise)
 The Little Mermaid / Disney
seeAlso
Kingdom Hearts (Franchise)
 Crossover / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 Darkness And Light / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 Game Over / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 LostBoysSaga
seeAlso
Kingdom Hearts (Franchise)
 Sorants
seeAlso
Kingdom Hearts (Franchise)
 Soul Eater: Troubled Souls / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 Teanas Travels / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 The Renegades / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 Video Games / Fan Fic
seeAlso
Kingdom Hearts (Franchise)
 MenburenNoTsuinzu
seeAlso
Kingdom Hearts (Franchise)
 TheLegendOfCynderSeries
seeAlso
Kingdom Hearts (Franchise)
 The Road To Light (Fanfic)
seeAlso
Kingdom Hearts (Franchise)
 The Shrouded Path (Fanfic)
seeAlso
Kingdom Hearts (Franchise)
 Kingdom Hearts
seeAlso
Kingdom Hearts (Franchise)
 Kingdom Hearts (Franchise)
hasFeature
Rule of Cool / int_f6a54e75
 Kingdom Hearts (Franchise)
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A Chat with Satan / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
A.I. Breaker / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
A Pupil of Mine Until He Turned to Evil / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
A Wizard Did It / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Abnormal Limb Rotation Range / int_f6a54e75
 Kingdom Hearts (Franchise)
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Absurd Cutting Power / int_f6a54e75
 Kingdom Hearts (Franchise)
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Accidental Misnaming / int_f6a54e75
 Kingdom Hearts (Franchise)
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Action Commands / int_f6a54e75
 Kingdom Hearts (Franchise)
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Actionized Sequel / int_f6a54e75
 Kingdom Hearts (Franchise)
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Adaptation Relationship Overhaul / int_f6a54e75
 Kingdom Hearts (Franchise)
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Adorable Abomination / int_f6a54e75
 Kingdom Hearts (Franchise)
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Adorably Precocious Child / int_f6a54e75
 Kingdom Hearts (Franchise)
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Advertised Extra / int_f6a54e75
 Kingdom Hearts (Franchise)
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Air Jousting / int_f6a54e75
 Kingdom Hearts (Franchise)
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Airborne Mook / int_f6a54e75
 AlanYoung
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Kingdom Hearts (Franchise)
 Kingdom Hearts (Franchise)
hasFeature
Alas, Poor Scrappy / int_f6a54e75
 Kingdom Hearts (Franchise)
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Alcohol-Induced Idiocy / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Alien Geometries / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Alien Non-Interference Clause / int_f6a54e75
 Kingdom Hearts (Franchise)
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All in a Row / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
All There in the Script / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Alleged Lookalikes / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Allergic to Love / int_f6a54e75
 Kingdom Hearts (Franchise)
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Almighty Janitor / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Aloof Big Brother / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Alphabetical Theme Naming / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Alternate Company Equivalent / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Always Introduces Themselves / int_f6a54e75
 Kingdom Hearts (Franchise)
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Always Night / int_f6a54e75
 Kingdom Hearts (Franchise)
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Always Save the Girl / int_f6a54e75
 Kingdom Hearts (Franchise)
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Always Second Best / int_f6a54e75
 Kingdom Hearts (Franchise)
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Amazing Technicolor Battlefield / int_f6a54e75
 Kingdom Hearts (Franchise)
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Amazing Technicolor World / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Ambiguous Allegiance / int_f6a54e75
 Kingdom Hearts (Franchise)
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Ambiguous Gender / int_f6a54e75
 Kingdom Hearts (Franchise)
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Ambiguously Bi / int_f6a54e75
 Kingdom Hearts (Franchise)
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Ambiguously Brown / int_f6a54e75
 Kingdom Hearts (Franchise)
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An Axe to Grind / int_f6a54e75
 Kingdom Hearts (Franchise)
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Anachronic Order / int_f6a54e75
 Kingdom Hearts (Franchise)
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Ancient Grome / int_f6a54e75
 Kingdom Hearts (Franchise)
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And the Adventure Continues / int_f6a54e75
 Kingdom Hearts (Franchise)
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And Then John Was a Zombie / int_f6a54e75
 Kingdom Hearts (Franchise)
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And This Is for... / int_f6a54e75
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Angel/Devil Shipping / int_f6a54e75
 Kingdom Hearts (Franchise)
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Angst? What Angst? / int_f6a54e75
 Kingdom Hearts (Franchise)
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Animalistic Abomination / int_f6a54e75
 Kingdom Hearts (Franchise)
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Animated Armor / int_f6a54e75
 Kingdom Hearts (Franchise)
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Annoying Laugh / int_f6a54e75
 Kingdom Hearts (Franchise)
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Annoying Video-Game Helper / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Another Side, Another Story / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Answer Cut / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Antagonist Title / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Apologises a Lot / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Arbitrary Equipment Restriction / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Arbitrary Headcount Limit / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Arc Fatigue / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Arc Number / int_f6a54e75
 Kingdom Hearts (Franchise)
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Archive Panic / int_f6a54e75
 Kingdom Hearts (Franchise)
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Armor Is Useless / int_f6a54e75
 Kingdom Hearts (Franchise)
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Armor of Invincibility / int_f6a54e75
 Kingdom Hearts (Franchise)
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Arranged Marriage / int_f6a54e75
 Kingdom Hearts (Franchise)
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Artifact Alias / int_f6a54e75
 Kingdom Hearts (Franchise)
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Artifact Mook / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Artifact of Doom / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Artificial Family Member / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Artificial Human / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Artistic Age / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
As Long as There is Evil / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Ascended Fridge Horror / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Ascetic Aesthetic / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Asleep for Days / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Ass Pull / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Asteroids Monster / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Attack Reflector / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Audience Participation / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Author Vocabulary Calendar / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Auto-Revive / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Automatic Crossbows / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Auto-Save / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Awesome Underwater World / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Baby Planet / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Back for the Finale / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Back-to-Back Badasses / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Background Boss / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bad Powers, Good People / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badass Arm-Fold / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badass Cape / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badass Decay / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badass in Distress / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badass Longcoat / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Badbutt / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bag of Sharing / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bait-and-Switch Comparison / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Balance Between Good and Evil / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Balloonacy / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bambification / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bandaged Face / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Barbie Doll Anatomy / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Barrier Warrior / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bastard Boyfriend / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bat Out of Hell / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Battle Aura / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Battlecry / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Battle in the Center of the Mind / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Battleship Raid / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beam Me Up, Scotty! / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beam-O-War / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beam Spam / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beard of Evil / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beat Still, My Heart / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beat Them at Their Own Game / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Because You Were Nice to Me / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Become a Real Boy / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bee Afraid / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bee Bee Gun / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beehive Barrier / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Benevolent Genie / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beta Test Baddie / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Better on DVD / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Beware the Superman / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bifurcated Weapon / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Big Brother Mentor / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Big Damn Reunion / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Big Door / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bishōnen Line / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bizarre and Improbable Ballistics / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bizarro Elements / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Black Cloak / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blade on a Stick / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blank Slate / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bleak Level / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blind Seer / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blindfolded Vision / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blocking Stops All Damage / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blonde, Brunette, Redhead / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blood Bath / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bloodless Carnage / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blood-Stained Glass Windows / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blow You Away / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blue-and-Orange Morality / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blue Is Heroic / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Blue with Shock / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bodyguard Betrayal / int_f6a54e75
 Kingdom Hearts (Franchise)
hasFeature
Bonus Boss / int_f6a54e75
 Kingdom Hearts (Franchise)