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Mega Man (Franchise)

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Mega Man (Franchise)
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MegaMan
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If you were looking for the first game, the one that launched this franchise, see Mega Man. For the original series, nicknamed the "classic" series, see Mega Man (Classic).Mega Man is an insanely popular and long-running video game franchise created by Capcom in the 1980s. Known as "Rockman" in Japanese.There are actually a bunch of different series that share the name (in chronological order): The Mega Man series (sometimes called "Original" or "Classic"), which started the franchise, starring Rock, the creation of Dr. Light, fighting against the forces of Dr. Wily in the year 200X — 20XX from the third installment on. (1987); Mega Man X, set 100 years after the original series,note Except for Command Mission, which somehow takes place in 22XX and starring X, the last creation of Dr. Light, and his partner Zero fighting Sigma and the Mavericks (1993); Mega Man Legends (Rockman DASH in Japanese), set at least 4,400 years after the ZX series with a new, seemingly-human Mega Man, bearing the name "Mega Man Volnutt." (1998) Mega Man Battle Network (aka Rockman.EXE) series, which occupies an Alternate Continuity of 200X where Dr. Light (here known as Dr. Hikari, Japanese for "light")'s network research won out over Dr. Wily's robot research; (2001) Mega Man Zero, set 100 years after the "Elf Wars" which appears to be 100 years after the end of the X series. This stars fan-favorite Zero, now a freedom fighter trying to protect the last remaining Reploids from a tyrannical government; (2002) Mega Man ZX, set 200 years after the Zero series, where mankind has been fully merged with Reploids. Mavericks are still a threat, although the cause for the outbreaks is entirely different this time around. Otherwise normal Humanoids use Biometals to take the form and powers of heroes of old; (2006) Mega Man Star Force (in Japanese, Ryuusei no Rockman or Shooting Star Rockman), a series that takes place 200 years after the Battle Network games, where Cyberspace and the human world are even more intertwined via Wi-Fi radio; (2007)All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more Platformers, Legends is a cross between a Third-Person Shooter and an Adventure Game, Battle Network and Star Force are RPGs with a very unique combat system, and Online would have been a 2½D side-scrolling action RPG. Each game has its own unique gameplay elements. Additionally, Mega Man characters have a tendency to show up in the Capcom vs. titles which tend to be fighting games with some rare exceptions.There are also a number of mobile device spin-offs, varying in complexity and quality. Many are puzzle games, but there are a few exceptions like Rockman GO GO! (2015), an Endless Running Game featuring the cast of Powered Up. Another one is Rockman Xover (2012, pronounced "Crossover"), a Crisis Crossover RPG game for mobile devices, designed to celebrate Mega Man's 25th anniversary. Capcom pulled the plug after the game's poor performance, however, and the Western release was cancelled before its eventual discontinuation. 2020 brought Rockman X DiVE, a 2D action platformer developed by Capcom Taiwan, with a global release as MegaMan X DiVE in 2021; it is the first mobile game, not counting ports of main series games, to be released outside of Asia.It should be noted that the various series could be Alternate Universes of one another. While there are still numerous hints that they are connected (except for Battle Network, which is definitely an Alternate Universe), there are also discrepancies.On December 17, 2012, Capcom released Street Fighter X Mega Man as a Freeware game. Get it here!Other MediaThere have been several TV shows based on the games — Ruby-Spears first created a cartoon based on the Classic series, simply named Mega Man (1994). Mega Man was also featured as part of the heroic ensemble in Captain N: The Game Master (1989), although he was presented as having a Verbal Tic, saying random words with the prefix "mega-". Meanwhile, Japan's Ashi Productions made their own animated adaptation, resulting in a limited-release OVA called Mega Man: Upon a Star (1994). Despite featuring the cast from the Classic series, this one's presented as an edutainment cartoon about the Japanese culture.Battle Network and Star Force were planned with merchandising in mind from the beginning, thus they got long-running animated series, along with other supplementary materials. The Battle Network anime was localized in English as MegaMan NT Warrior (2002), while the Star Force one retained its name, though the latter received the English dub only for some of the first season. Most recently, Man of Action Studios produced another cartoon inspired by the Classic series named Mega Man: Fully Charged (2018). Outside of borrowing some features from the series, it establishes its own continuity instead and has its own cast of humans and robots.Various artists collaborated with Capcom to create a number of mangas and manhuas for the series, but the most famous one is Mega Man Megamix by Hitoshi Ariga. Megamix made its way into the US courtesy of Udon Entertainment. An American comic book series by Archie Comics, named simply Mega Man, was released in spring 2011, which eventually lead to a crossover with their Sonic the Hedgehog comics in Sonic the Hedgehog/Mega Man: Worlds Collide, followed by another, larger crossover in Sonic the Hedgehog/Mega Man: Worlds Unite that sadly killed off both comics. An earlier American comic by Dreamwave was short-lived. Brazil had its own grim yet off-beat take on the character. And Fully Charged had its own comic adaption after its conclusion.Mega Man The Board Game was funded through Kickstarter by Jasco Games.On September 2, 2015, The Tracking Board announced that 20th Century Fox had secured the rights to do a Mega Man feature film, reports that Capcom subsequently confirmed several years later in October 2018. Henry Joost and Ariel Schulman of Catfish are in talks to write and direct this one. However the project has been indefinitely shelved due to the Fox merger with Disney.On April 28, 2021, two online gag manga series were released simultaneously. Rockman Chan is a Denser and Wackier series featuring an "innocent" Mega Man trying to keep up with Dr. Light's ridiculous demands. Rockman-san is instead a Darker and Edgier series that takes place after the retirement of Dr. Light following Dr. Wily's abandonment of his evil ways, leaving Rock and Roll to grow as adults running a dentistry together while the other Robot Masters begin to take up their intended jobs or other avenues. However, robotkind starts to clash against the humans following conflicts over the industry and workforce, and a new threat begins to crack the new age of peace...
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Waddling Head
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The yellow-helmeted Waddling Head robots had their names translated various ways throughout the series: simply "Met" in the first Mega Man manual, "Metall" in the Game Boy games, "Mettool" in the first Mega Man X and Mega Man Battle Network, and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of Mega Man Legacy Collection.
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Video Game Long-Runners
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Video Game Long-Runners: As of 2018, the series ran for over 30 years, and there are 7 series, each of which have numerous installments on their own. The description section at the top of the page tells it all. It actually holds a world record for this.
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Frozen Foe Platform
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Frozen Foe Platform: Mega Man Powered Up: Ice Man can use the Ice Slasher to hold enemies in place momentarily, and unlike Mega Man, he can stand on them while they're frozen. Mega Man X2: Crystal Snail's weapon, Crystal Hunter, allows X to freeze enemies in crystal blocks and use them as platforms.
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Darker and Edgier
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Downplayed. No matter what the outlook at the end of an individual series or game is, almost every series in the robotics timeline is Darker and Edgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the X series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the Zero series takes place during a Dystopian age. ZX shows some more hope than these last two, but Legends, despite being even cheerier than ZX, takes place After the End — way, way After the End.
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Temporary Platform
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Temporary Platform: The platforming games have quite a lot of them. The Classic series' disappearing blocks are renowned.
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Beware the Skull Base
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Beware the Skull Base: Following Mega Man 2 Dr. Wily's fortress tends to feature a large skull as part of the design.
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Unstable Equilibrium
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Unstable Equilibrium: In Classic and X series, defeating one Robot Master can make the rest of the game substantially easier if you know the weaknesses of the other Robot Masters. Dying during a boss fight can lead to this if you were fighting it with its weakness. Since dying does not refill your Weapon Energy, you have less ammunition for the boss' weakness on the second attempt.
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Mission-Pack Sequel
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Mission-Pack Sequel: Most sequels within any given series, especially platforming sequels, rely on the same basic engine with only variations in available weapons and stages, so this is closely related to its Capcom Sequel Stagnation. Downplayed with Battle Network, which experimented pretty liberally with its combat mechanics between installments.
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The Movie
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The Movie: 20th Century Fox had secured the rights to do a Mega Man feature film, though time will tell if they actually do.
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The Virus
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In the X series, it is discovered that The Virus that turns Reploids into Mavericks originated from Zero, and both were Wily's final creations before he died long before the X series. The Big Bad of the X series, Sigma, merges with the Maverick Virus and transforms it into the Sigma Virus.
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Boots of Toughness
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Boots of Toughness: A recurring element in character designs. Designs from Classic and X tend to have round and clunky boots, while Zero and ZX had sleeker and streamlined boots (reflecting the shift in artstyle).
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Sequel Series
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Battle Network was intended to end with 3, and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series' popularity, resulting in Battle Network 4 (generally considered to be the worst of the series); after the series officially ended with Battle Network 6, Capcom decided to spawn the Sequel Series Star Force.
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Alternate Company Equivalent
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Alternate Company Equivalent: The Krion Conquest for the NES, made by Vic Tokai, goes so far in copying Mega Man as to use the same run cycle, similar power meter and highly similar death animation for heroine Francesca; copy several of the enemy and level appearances; and give her equivalent powers such as a Charged Attack and a Rush/Item-2 replacement in her broomstick. However, unlike Mega Man, she can duck and fire upwards. Still, it flirted dangerously close with Plagiarism. Capcom DID use the "Alert" sequence from that game during later Mega Man games when you are entering a boss battle (see Krion Conquest's trope page). You know that "Warning" sequence that takes place that started with Mega Man X4 on (and even appeared in Mega Man Powered Up, the first time it appeared in a "classic" Mega Man game)? Krion Conquest actually did that first. RosenkreuzStilette is basically a Mega Man homage with magic instead of robots (for the most part). Also counts as a Spiritual Successor, Mighty No. 9. Edmund McMillen's upcoming sequel to Time Fcuk is very blatantly one of these, as Edmund always wanted to make a Mega Man game.
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Faceless Goons
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Faceless Goons: A recurring enemy type in the franchise consists of low-grade, mass-produced humanoids, usually Evil Knockoffs of a major series character, distinguished by having loads of Underground Monkeys adapted for various jobs. Most are so robotic that their only facial features are Glowing Mechanical Eyes—often only one. Examples include: The Sniper Joe and its various Joe brethren from Mega Man (Classic), Evil Knockoffs of Proto Man. These boys set the template for the franchise, so almost everything in this list is a Suspiciously Similar Substitute for them. The Armor Soldiers of Mega Man X pick up the Sniper Joes' slack by piloting heavy-duty Ride Armor. The Hoganmar series, also of Mega Man X, are the most obvious heirs of the Sniper Joes, sharing both their green armor and their alternating shield-and-attack strategy, albeit it with maces rather than Arm Cannons. Disk Boy 08 models from X2 are Suspiciously Similar Substitutes for the Hoganmars, also using shields and attacking with spiked weapons at a distance. The Knot Beret in Mega Man X4 are run-of-the-mill Repliforce soldiers that appear as rather rotund humanoids, coming in three varieties — the brown ones throw grenades, the green ones fire guns, and a stage-exclusive variant skis on vanishing ice platforms. Unlike most of these examples, they have two eyes. There are also other Repliforce soldiers on Hornet Ride Chasers that more closely resemble Sniper Joes. The mass-produced, general-purpose Guardroids of Mega Man X8 are also duplicates of the Sniper Joe series with similar heavy green coloration. Most guardroid variations come with different weapons and assignments depending on the stage, but there are also other "-roid" series robots like the Sphereroids and Skyroids. The Gorubesshu of Mega Man Legends weighs in with its single red eye, its Arm Cannon on one hand, and its shield on the other, but in keeping with the aesthetic of the other ruin guardians it looks much less human than its forebears. The Mega Man Battle Network series doesn't have a true Sniper Joe clone, but it does have some faceless goons—the Catack, Gunner, and Fighter Plane viruses are all military craft piloted by the same little black humanoids with distinctive helmets and goggles. Nearly all generic, uncustomized Netnavis are mouthless, robotic, and have glowing eyes, but the only true Faceless Goons among the Normal Navis and Heel Navis usually tend to be among the latter—Mega Man Battle Network 4 is the first and only installment in the Battle Network series to let you fight them; Battle Network 4 also features Navi Black and Navi Shadow viruses in the Bonus Dungeon, which are Normal Navis and Heel Navis that have fully succumbed to The Corruption. The Pantheon series of Mega Man Zero, Evil Knockoffs of X, which come in over a dozen variations, some of which even get to have their own Boss Battles. The Variants, Evil Knockoffs of the Evil Knockoff Pantheon series in Mega Man Zero 4, used by aspiring conqueror Dr. Weil as his shock-troops. Notably, while many of the Faceless Goons with variants are implied to do various jobs in addition to combat, the Variants are all explicitly combat robots distinguished by their weapon or fighting style—there's also much less variety among them than among their predecessors, the Pantheon. The Galleon of Mega Man ZX are mass-produced mavericks of unknown origin that serve other, higher-ranking mavericks. Their single eye and wide variety make them Suspiciously Similar Substitutes for the Pantheon series, but they also have some traits of the Variants. The first Mega Man Star Force game features the Jammers, Elite Mooks more dangerous than normal viruses. Unlike most Joe clones, these nasties have no shield—they'll shoot you with one arm and punch you with the other. Mega Man Star Force 2 has the Murians, living statues that take the place of the Jammers as the Elite Mooks d'jour; they have the shield of the Sniper Joes, but attack with swords instead. The Noise Wizards of Mega Man Star Force 3 have more of an actual face than most of these examples—they have a mouth at least. They appear when normal Wizards are mutated by excessive quantities of Noise. They use both the cannon and the swords of their predecessors. The Mal Wizards, also of Mega Man Star Force 3, are the heirs of the Battle Network Heel Navis, with the same mouthless heads and fierce eyes. Uniquely, they attack with Lightning Lashes. The Mad Joey series of Mega Man X DiVE, which resurrects the Cyber Cyclops single-eye look from the O.G. Sniper Joes (admittedly the first one to appear was the unnamed pilot of the REX-2000 in Mega Man X3).
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Random Power Ranking
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Random Power Ranking: In several of the games. In the Mega Man X series, X is a B-class hunter, while Zero is S (or Special A). Over the course of the series, X, who is just as powerful as Zero, loses his hesitation and gains the willpower necessary to match the latter's rank. Mega Man Legends uses these for Digger licenses (higher license means you can access better dungeons). The S-Class license doesn't actually give you any special access, which is good, since the test to get it is a pain in the butt. Mega Man Battle Network 2 also has City Netbattler licenses that authorize civilians to access restricted parts of the web. Lan is technically capable of achieving Rank SSS, even though the plot doesn't care after he reaches Rank A.
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Single-Use Shield
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Single-Use Shield: the Spike-Barrier/Shock-Step/whatever-it's-called, which protects you once from the instant-death spikes. But you have to jump to safety before the Mercy Invincibility wears off, or....
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Astral Finale
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Astral Finale: Most of the Game Boy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, Mega Man 2 has the alien Final Boss take places against a backdrop of stars although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily, Mega Man 10 saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. Mega Man X8 uses this for a fight on the moon, Mega Man Zero 4's final level is on a space station, and Mega Man Star Force uses this in its first and third games. Mega Man Legends second game has the final battle take place in Elysium all the way in space where the last true humans lived for centuries until they went extinct with the death of "The Master" and Sera, Yuna and Mega Man Volnutt remain trapped due to the death of Gats.
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Mega Man (Franchise) / int_2379224f
 Mega Man (Franchise) / int_25dc6ef5
type
Apathetic Citizens
 Mega Man (Franchise) / int_25dc6ef5
comment
Apathetic Citizens: In games where humans actually appear, expect them to either believe the Big Bad or not do much to help. This eventually reaches it's breaking point in Mega Man Zero 4 when Zero calls out the rest of the Human Caravan who hate reploids for turning their backs on their leader Neige when she was abducted and didn't care just because she had a past relationship with the reploid Craft.
 Mega Man (Franchise) / int_25dc6ef5
featureApplicability
1.0
 Mega Man (Franchise) / int_25dc6ef5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_25dc6ef5
 Mega Man (Franchise) / int_27a42ebc
type
Spiritual Successor
 Mega Man (Franchise) / int_27a42ebc
comment
Also counts as a Spiritual Successor, Mighty No. 9.
 Mega Man (Franchise) / int_27a42ebc
featureApplicability
1.0
 Mega Man (Franchise) / int_27a42ebc
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_27a42ebc
 Mega Man (Franchise) / int_27b418da
type
A Winner Is You
 Mega Man (Franchise) / int_27b418da
comment
A Winner Is You: In the earlier games.
 Mega Man (Franchise) / int_27b418da
featureApplicability
1.0
 Mega Man (Franchise) / int_27b418da
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_27b418da
 Mega Man (Franchise) / int_32da91b8
type
Out of Focus
 Mega Man (Franchise) / int_32da91b8
comment
Out of Focus: With Keiji Inafune having left Capcom, the entire Mega Man franchise has become borderline non-existent. Street Fighter and Resident Evil have been pushed as the new "crown jewels" of the company, with Ryu supplanting Mega Man as the new Capcom Mascot. Capcom has been giving the series much more attention recently, however, releasing the Mega Man Legacy Collection and Mega Man Legacy Collection 2 in 2015 and 2017, respectively, and the classic series received its first game in 8 years with Mega Man 11. In the games themselves there's several examples of the protagonist that are not the Rock/Mega man of their era or if they are their era's Rock/Mega man, it's not the main identity of the character. These include the Zero, XZ, EXE/Battle Network & Shooting Star/Star Force game series.
 Mega Man (Franchise) / int_32da91b8
featureApplicability
1.0
 Mega Man (Franchise) / int_32da91b8
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_32da91b8
 Mega Man (Franchise) / int_384d0eaf
type
Lightning Lash
 Mega Man (Franchise) / int_384d0eaf
comment
The Mal Wizards, also of Mega Man Star Force 3, are the heirs of the Battle Network Heel Navis, with the same mouthless heads and fierce eyes. Uniquely, they attack with Lightning Lashes.
 Mega Man (Franchise) / int_384d0eaf
featureApplicability
1.0
 Mega Man (Franchise) / int_384d0eaf
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_384d0eaf
 Mega Man (Franchise) / int_3a29c5c8
type
Villainous Legacy
 Mega Man (Franchise) / int_3a29c5c8
comment
Villainous Legacy: This comes up a lot, as Dr. Wily rivals the Trope Namer as a master of Hijacked by Ganon. In the X series, it is discovered that The Virus that turns Reploids into Mavericks originated from Zero, and both were Wily's final creations before he died long before the X series. The Big Bad of the X series, Sigma, merges with the Maverick Virus and transforms it into the Sigma Virus. In the Zero series that comes after the X series, Dr. Weil (no connection to Dr. Wily) creates Omega as a Dark Messiah to exterminate all Reploids. Omega's consciousness inhabits Zero's original body since Zero's mind was extracted after the X series. The Mother Elf, who becomes the Dark Elf, another major antagonist, was created by Ciel's ancestor by studying the Maverick Virus and trying to create an antibody. In the ZX series, all the Biometals with the exception of Model O are created from studying the original Biometal Model W, created from the ruins of the Ragnarok satellite that Weil fused with at the end of Zero 4. Said Biometals also all contain the souls of past characters from the X and Zero series with the exception of Model A. Averted in Battle Network; though he has quite a lot to do in the franchise itself, Wily has no influence on the Star Force sequel series.
 Mega Man (Franchise) / int_3a29c5c8
featureApplicability
-1.0
 Mega Man (Franchise) / int_3a29c5c8
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_3a29c5c8
 Mega Man (Franchise) / int_3d276f04
type
Perfect Play A.I.
 Mega Man (Franchise) / int_3d276f04
comment
Perfect Play A.I.: Downplayed in the Mega Man Zero/ZX Collection. The ZZ-rank ghosts are very nearly perfect runs through the stage, blazing through levels as fast as possible, but they still make incredibly minor mistakes so that dedicated players can still outrun their opponents.
 Mega Man (Franchise) / int_3d276f04
featureApplicability
1.0
 Mega Man (Franchise) / int_3d276f04
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_3d276f04
 Mega Man (Franchise) / int_471fdb9e
type
Defeat Equals Explosion
 Mega Man (Franchise) / int_471fdb9e
comment
Defeat Equals Explosion: Due to the enemies are all robots, they tend to explode after being defeated, even if the weapon used against them will logically not causing any explosion. As for the heroic main characters with some exceptions, when their Life Meter got depleted (or touching Spikes of Doom) they will explode into energy orbs rather than ball of flames.
 Mega Man (Franchise) / int_471fdb9e
featureApplicability
1.0
 Mega Man (Franchise) / int_471fdb9e
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_471fdb9e
 Mega Man (Franchise) / int_4910eb39
type
Distant Sequel
 Mega Man (Franchise) / int_4910eb39
comment
Distant Sequel: The franchise loves this trope. In the main timeline, the Mega Man X series takes place a century after the events of the original series. The events of the Mega Man Zero series takes place a century after that, by which time Zero and X have become downright legendary figures. Mega Man ZX takes place two hundred more years after the previous series, while Mega Man Legends is thought to take place several thousand years after ZX. On a smaller scale, the events of Mega Man Star Force take place two hundred years after the events of Mega Man Battle Network.
 Mega Man (Franchise) / int_4910eb39
featureApplicability
1.0
 Mega Man (Franchise) / int_4910eb39
featureConfidence
1.0
 Mega Man (Franchise)
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Mega Man (Franchise) / int_4910eb39
 Mega Man (Franchise) / int_4bb69e55
type
Artifact Mook
 Mega Man (Franchise) / int_4bb69e55
comment
Artifact Mook: The infamous Metools. In the original Mega Man game the little hard hat guys appeared only on Guts Man's stage, which had the look of a quarry/construction site (Guts Man himself appears to wear a hard hat). However, they have since appeared in every Mega Man game on multiple non-construction-themed levels, in multiple variations like snorkel-wearing or giant versions, and in massive numbers to the point that Metool variants are the most common enemy encountered.
 Mega Man (Franchise) / int_4bb69e55
featureApplicability
1.0
 Mega Man (Franchise) / int_4bb69e55
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_4bb69e55
 Mega Man (Franchise) / int_4c24a9ed
type
Power Copying
 Mega Man (Franchise) / int_4c24a9ed
comment
Power Copying: A staple of the series, to the point where the trope used to be called "Mega Manning". In Mega Man (Classic) and X, alternate weapons are unlocked by beating bosses. Mega Man Zero brings over Zero's style of Power Copying from X where he can copy Z-Saber techniques from defeated bosses by defeating them in specific conditions. Instead of switching between weapons, specific button inputs let him do different moves. The fourth game also has the inclusion of the Z-Knuckle, which allows Zero to steal limited use weapons from basic enemies. Curiously however, the first Zero game is also the only 2D main series game that doesn't feature power copying at all. In the first ZX game, the eight Pseudoroid bosses give you half of a Biometal each. Having one allows the player character to take the form of previous characters from Zero, while collecting the second half allows for a stronger Overdrive mode. In the second, Model A has the capability of taking the forms of almost every defeated boss and a good chunk of their moveset. In the Battle Network games, virus battles give battlechip data to MegaMan.EXE to use, while boss Navis drop much stronger Mega chips that feature them being summoned for the duration of the attack. The latter half of the series also has Double Soul and Cross Fusion, which work like more traditional Power Copying (defeat bosses, get alternate form based off of boss).
 Mega Man (Franchise) / int_4c24a9ed
featureApplicability
1.0
 Mega Man (Franchise) / int_4c24a9ed
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_4c24a9ed
 Mega Man (Franchise) / int_4cb90f31
type
Three Laws-Compliant
 Mega Man (Franchise) / int_4cb90f31
comment
Robot Master: Mostly able to make their own decisions, but are bound by Asimov's Three Laws of Robotics and thus need a human supervisor.
 Mega Man (Franchise) / int_4cb90f31
featureApplicability
1.0
 Mega Man (Franchise) / int_4cb90f31
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_4cb90f31
 Mega Man (Franchise) / int_4e3d253b
type
Downer Ending
 Mega Man (Franchise) / int_4e3d253b
comment
Downer Ending: Downplayed. No matter what the outlook at the end of an individual series or game is, almost every series in the robotics timeline is Darker and Edgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the X series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the Zero series takes place during a Dystopian age. ZX shows some more hope than these last two, but Legends, despite being even cheerier than ZX, takes place After the End — way, way After the End. Averted with both Battle Network and Star Force, which both end on peaceful notes with more than a little technological optimism.
 Mega Man (Franchise) / int_4e3d253b
featureApplicability
-1.0
 Mega Man (Franchise) / int_4e3d253b
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_4e3d253b
 Mega Man (Franchise) / int_50308171
type
Sound of No Damage
 Mega Man (Franchise) / int_50308171
comment
Sound of No Damage: If an attack can't hurt an enemy, you hear a metallic "ping", and in most cases the projectile ricochets off.
 Mega Man (Franchise) / int_50308171
featureApplicability
1.0
 Mega Man (Franchise) / int_50308171
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_50308171
 Mega Man (Franchise) / int_51bf74d6
type
Power Crystal
 Mega Man (Franchise) / int_51bf74d6
comment
Power Crystal: On several robots and later Reploids, got especially common after X.
 Mega Man (Franchise) / int_51bf74d6
featureApplicability
1.0
 Mega Man (Franchise) / int_51bf74d6
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_51bf74d6
 Mega Man (Franchise) / int_540cdedc
type
Robotic Undead
 Mega Man (Franchise) / int_540cdedc
comment
Robotic Undead: Mega Man 7: Shade Man's stage is a kind of tribute to Ghosts 'n Goblins, so the Mecha Mooks appearing in the stage are basically robot zombies that conveniently come from the ground to attack Mega Man. Shade Man himself is modeled after a Classical Movie Vampire. Mega Man X: Sigma is the Big Bad of the franchise who dies at the end of each game only to come back again, becoming more and more deformed with each revival until he looks like a skeletal demon. Not only that, but it's established that Sigma came to be this way because of the Maverick virus infecting him when he first met Zero, resulting in the original Commander Sigma being overwritten into the monster that he became. Mega Man Zero: In the first and third games, the boss Anubis Necromances can summon reanimated broken robots from the desert to harass Zero. In the fourth game, in Fenri Lunaedge's stage, there are broken robots lying around that can be reanimated if special enemies called "Scrap Elves" inhabit their bodies. Mega Man ZX: Advent has Vulturon the Condoroid, a robotic vulture rock guitarist that can resurrect nearby robots from nearby junk with his guitar.
 Mega Man (Franchise) / int_540cdedc
featureApplicability
1.0
 Mega Man (Franchise) / int_540cdedc
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_540cdedc
 Mega Man (Franchise) / int_547196be
type
Broad Strokes
 Mega Man (Franchise) / int_547196be
comment
Broad Strokes: While the various games in the original continuity (from Classic to Legends) take place in the same universe, there are numerous differences between tone and aesthetic, along with certain plot details that don't really gel with events later in the chronology, leaving this trope in effect.
 Mega Man (Franchise) / int_547196be
featureApplicability
1.0
 Mega Man (Franchise) / int_547196be
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_547196be
 Mega Man (Franchise) / int_5a5de5ca
type
Boss Rush
 Mega Man (Franchise) / int_5a5de5ca
comment
Boss Rush: A franchise staple and tradition. With the exception of Legends 1, possibly XOver, and a few spin-offs, every Mega Man has to face down all of the already conquered bosses during the finale. In the Robot timeline, they even go so far as to collect the bosses into single rooms all at once for you to clear.
 Mega Man (Franchise) / int_5a5de5ca
featureApplicability
1.0
 Mega Man (Franchise) / int_5a5de5ca
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_5a5de5ca
 Mega Man (Franchise) / int_5b84f2a
type
Transhuman
 Mega Man (Franchise) / int_5b84f2a
comment
Transhuman: Most obvious in the robotics timeline, where the method of resolving centuries of war was to reduce the difference between human and robot. Downplayed in the network timeline, though the premise of The Movie from MegaMan NT Warrior is a result of Tadashi Hikari's noodling around with the concept.
 Mega Man (Franchise) / int_5b84f2a
featureApplicability
1.0
 Mega Man (Franchise) / int_5b84f2a
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_5b84f2a
 Mega Man (Franchise) / int_5eff8cf
type
High School AU
 Mega Man (Franchise) / int_5eff8cf
comment
High School AU: Dreamwave Comics, Battle Network, Star Force & Fully Charged all take the franchise in this direction with all their own unique takes on the subject, from Henshin Hero (Star Force) to making Mega Man not the lead protagonist (Battle Network).
 Mega Man (Franchise) / int_5eff8cf
featureApplicability
1.0
 Mega Man (Franchise) / int_5eff8cf
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_5eff8cf
 Mega Man (Franchise) / int_62051053
type
Blue Means Cold
 Mega Man (Franchise) / int_62051053
comment
Blue Means Cold: Zigzagged. Some icy bosses use blue as part of their outfits, but not all. Additionally, many bosses use blue but don't use ice.
 Mega Man (Franchise) / int_62051053
featureApplicability
1.0
 Mega Man (Franchise) / int_62051053
featureConfidence
1.0
 Mega Man (Franchise)
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Mega Man (Franchise) / int_62051053
 Mega Man (Franchise) / int_62259825
type
Nintendo Hard
 Mega Man (Franchise) / int_62259825
comment
Nintendo Hard: The whole franchise has a reputation for putting out very difficult games. The classic and Zero series especially stand out.
 Mega Man (Franchise) / int_62259825
featureApplicability
1.0
 Mega Man (Franchise) / int_62259825
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_62259825
 Mega Man (Franchise) / int_6400a34
type
Arm Cannon
 Mega Man (Franchise) / int_6400a34
comment
The Hoganmar series, also of Mega Man X, are the most obvious heirs of the Sniper Joes, sharing both their green armor and their alternating shield-and-attack strategy, albeit it with maces rather than Arm Cannons.
 Mega Man (Franchise) / int_6400a34
featureApplicability
1.0
 Mega Man (Franchise) / int_6400a34
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_6400a34
 Mega Man (Franchise) / int_6838a3ec
type
EliteMook
 Mega Man (Franchise) / int_6838a3ec
comment
Mega Man Star Force 2 has the Murians, living statues that take the place of the Jammers as the Elite Mooks d'jour; they have the shield of the Sniper Joes, but attack with swords instead.
 Mega Man (Franchise) / int_6838a3ec
featureApplicability
1.0
 Mega Man (Franchise) / int_6838a3ec
featureConfidence
1.0
 Mega Man (Franchise)
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Mega Man (Franchise) / int_6838a3ec
 Mega Man (Franchise) / int_690ec658
type
Flash of Pain
 Mega Man (Franchise) / int_690ec658
comment
Flash of Pain: Enemies tend to do that when damaged.
 Mega Man (Franchise) / int_690ec658
featureApplicability
1.0
 Mega Man (Franchise) / int_690ec658
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_690ec658
 Mega Man (Franchise) / int_6a2486cd
type
Graying Morality
 Mega Man (Franchise) / int_6a2486cd
comment
Graying Morality: In the main timeline of the franchise, each sequel series gradually gives us less and less obviously "good" protagonists and many villains who aren't the Big Bad turn out to be Well-Intentioned Extremist types. Even the Classic series itself started doing this in later games such as 9 and 11.
 Mega Man (Franchise) / int_6a2486cd
featureApplicability
1.0
 Mega Man (Franchise) / int_6a2486cd
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_6a2486cd
 Mega Man (Franchise) / int_6f33059b
type
Iconic Outfit
 Mega Man (Franchise) / int_6f33059b
comment
Iconic Outfit: A distinctive blue helmet paired with a blue-on-light-blue outfit makes each Mega Man very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.
 Mega Man (Franchise) / int_6f33059b
featureApplicability
1.0
 Mega Man (Franchise) / int_6f33059b
featureConfidence
1.0
 Mega Man (Franchise)
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Mega Man (Franchise) / int_6f33059b
 Mega Man (Franchise) / int_704d7e91
type
No Ontological Inertia
 Mega Man (Franchise) / int_704d7e91
comment
No Ontological Inertia: Generally speaking, if you fire a Robot Master's/Maverick's special weapon and then quickly attempt to switch to a different weapon by entering the in-game menu, the projectile/beam you previously fired off will have disappeared when you return.
 Mega Man (Franchise) / int_704d7e91
featureApplicability
1.0
 Mega Man (Franchise) / int_704d7e91
featureConfidence
1.0
 Mega Man (Franchise)
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Mega Man (Franchise) / int_704d7e91
 Mega Man (Franchise) / int_7a9f921d
type
Extinct in the Future
 Mega Man (Franchise) / int_7a9f921d
comment
Extinct in the Future: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to humans by the time of the Legends series as they're replaced by the Suspiciously Similar Substitute known as Carbons, though this point is downplayed for most of the game.
 Mega Man (Franchise) / int_7a9f921d
featureApplicability
1.0
 Mega Man (Franchise) / int_7a9f921d
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_7a9f921d
 Mega Man (Franchise) / int_7f7e6691
type
Ass-Kicking Pose
 Mega Man (Franchise) / int_7f7e6691
comment
Ass-Kicking Pose: Can't have a Boss Battle without one (the Robot Masters from Mega Man 6 avert this, as they descend from the ceiling in place while Dramatic Thunder covers the room).
 Mega Man (Franchise) / int_7f7e6691
featureApplicability
1.0
 Mega Man (Franchise) / int_7f7e6691
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_7f7e6691
 Mega Man (Franchise) / int_80b5924
type
Left Hanging
 Mega Man (Franchise) / int_80b5924
comment
Left Hanging: Only 3 series have ever been given a proper conclusionnote Mega Man Battle Network, Mega Man Zero, and Mega Man Star Force (with the third only because of bad reception). The rest? Not counting the Gaiden Games, twonote Mega Man X and Mega Man ZX currently have very blatant Sequel Hooks that have yet to be followed up, while the thirdnote Mega Man Legends sits on a depressing Cliffhanger, and it's already been a long-Orphaned Series! With the subsequent releases of the most recent Classic games, fans are hoping that it won't be long 'til Capcom remembers the rest of the series mythology. The Dreamwave comic set the stage for a Mega Man/Mega Man X crossover story, but Dreamwave shut down.
 Mega Man (Franchise) / int_80b5924
featureApplicability
1.0
 Mega Man (Franchise) / int_80b5924
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_80b5924
 Mega Man (Franchise) / int_83308c12
type
Spikes of Doom
 Mega Man (Franchise) / int_83308c12
comment
Spikes of Doom: A staple of the series; in some levels, they carpet the ceiling and floor. Some bosses may even try throwing you against them as well.
 Mega Man (Franchise) / int_83308c12
featureApplicability
1.0
 Mega Man (Franchise) / int_83308c12
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_83308c12
 Mega Man (Franchise) / int_8430699a
type
Alternate Universe
 Mega Man (Franchise) / int_8430699a
comment
Alternate Universe: The Battle Network series was originally positioned as an Alternate History where Dr. Light won a grant for network technology that changed the course of that universe, but developments in the years that followed have weakened that connection. Battle Network 3 introduced an alternate version of Dr. Cossack with a slightly different design than his classic counterpart, and then Battle Network 4 introduced a character from space with a radically different design, which makes no sense because the only changes should have occured on Earth. Mega Man 11 has introduced new designs for young Doctors Light and Wily that differ from the designs used in the Battle Network series, the latter of which were also used in the NT Warrior anime and the well-known Mega Man Megamix series.
 Mega Man (Franchise) / int_8430699a
featureApplicability
1.0
 Mega Man (Franchise) / int_8430699a
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_8430699a
 Mega Man (Franchise) / int_89a17726
type
Spell My Name with an S
 Mega Man (Franchise) / int_89a17726
comment
Spell My Name With An S: "Mega Man" vs. "MegaMan" vs. "Megaman" (and much the same applies for the original "Rock Man"). The yellow-helmeted Waddling Head robots had their names translated various ways throughout the series: simply "Met" in the first Mega Man manual, "Metall" in the Game Boy games, "Mettool" in the first Mega Man X and Mega Man Battle Network, and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of Mega Man Legacy Collection.
 Mega Man (Franchise) / int_89a17726
featureApplicability
1.0
 Mega Man (Franchise) / int_89a17726
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_89a17726
 Mega Man (Franchise) / int_8a2adc61
type
Non Sequitur Causality
 Mega Man (Franchise) / int_8a2adc61
comment
Battle Network 3 introduced an alternate version of Dr. Cossack with a slightly different design than his classic counterpart, and then Battle Network 4 introduced a character from space with a radically different design, which makes no sense because the only changes should have occured on Earth.
 Mega Man (Franchise) / int_8a2adc61
featureApplicability
1.0
 Mega Man (Franchise) / int_8a2adc61
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Mega Man (Franchise) / int_8a2adc61
 Mega Man (Franchise) / int_9203bf6
type
Arc Number
 Mega Man (Franchise) / int_9203bf6
comment
Arc Number: Almost all of the main series games have eight main bosses, sometimes supplemented by something in a group of four.note Mega Man 3-6 has eight Robot Masters, and in those games there are also two fortresses with four levels each (Mega Man 3 has only one fortress, but there are four Doc Robot stages after the first eight). Mega Man Zero 1 has eight main bosses and the Four Guardians, while 3 has the Eight Gentle Judges and four bosses returning from 1. Mega Man ZX has eight Pseudoroid bosses, from which you obtain four Biometals, while Advent also has eight Pseudoroids and four other Mega Men to fight in the Game of Destiny.
 Mega Man (Franchise) / int_9203bf6
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Mega Man (Franchise) / int_9203bf6
 Mega Man (Franchise) / int_92286f7f
type
Precursors
 Mega Man (Franchise) / int_92286f7f
comment
Precursors: Usually of the Abusive sort. Amusingly, the fact that the series' timeline branches split only a few decades before 200X means that both the Robots timeline and the Network timeline should have all the same Precursors. The ancient alien super computer Ra Moon from Super Adventure Rockman, which crashed to Earth 20,000 years before the events of the game. The Stardroids from the Mega Man Game Boy series were found in some ancient ruins, though they're technically aliens. In the Mega Man (Archie Comics) series, Duo is part of a group called the Star Marshals who battled Ra Moon and the Star Droids 20,000 years ago. The Atlampean Civilization (which is only 3000 years old, by comparison) of Mega Man Battle Network's Legend of Network title and the more well-known Murian civilization from Mega Man Star Force 2. In the MegaMan NT Warrior manga, a specific corner of the Undernet actually houses the ruins of an ancient civilization watched over by PharaohMan, who claims it's been 20,537 years since he's had company. (In this telling, the Undernet is implied to be Another Dimension, rather than part of the Internet proper).
 Mega Man (Franchise) / int_92286f7f
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Mega Man (Franchise) / int_92286f7f
 Mega Man (Franchise) / int_95b875b1
type
Not Me This Time
 Mega Man (Franchise) / int_95b875b1
comment
Not Me This Time: Meta-example. After Mega Man Universe and Legends 3 were cancelled, the iOS port of Mega Man X, and Rockman XOver, when Rockman Online was cancelled, fans jumped to the conclusion that Capcom was continuing their anti-Blue Bomber antics. It turns out that the troubles likely were on the part of NeoWiz, behind Rockman Online. (The game had been in Development Hell really since it was announced).
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Mega Man (Franchise) / int_95b875b1
 Mega Man (Franchise) / int_9bca3c30
type
Bell-Bottom-Limbed Bots
 Mega Man (Franchise) / int_9bca3c30
comment
Bell-Bottom-Limbed Bots: This is more notable in artwork than in games but it's there in both. In some cases his lower legs and forearms might be twice as thick as the arms attached, which usually look like blue tights.
 Mega Man (Franchise) / int_9bca3c30
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Mega Man (Franchise) / int_9bca3c30
 Mega Man (Franchise) / int_9c45b5a2
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What Measure Is a Non-Human?
 Mega Man (Franchise) / int_9c45b5a2
comment
What Measure Is a Non-Human?: A recurring theme of the entire franchise.
 Mega Man (Franchise) / int_9c45b5a2
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1.0
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Mega Man (Franchise) / int_9c45b5a2
 Mega Man (Franchise) / int_aa87556f
type
Orange/Blue Contrast
 Mega Man (Franchise) / int_aa87556f
comment
Orange/Blue Contrast: Considering the main character is very blue, this is pretty much a given. More obvious in the series' artwork than the games themselves.
 Mega Man (Franchise) / int_aa87556f
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1.0
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Mega Man (Franchise) / int_aa87556f
 Mega Man (Franchise) / int_ac9b4618
type
One Bullet at a Time
 Mega Man (Franchise) / int_ac9b4618
comment
One Bullet at a Time: The side-scrolling games typically limit you to three uncharged bullets onscreen at a time. Later games sometimes include ways around this, and extra characters typically have different limits.
 Mega Man (Franchise) / int_ac9b4618
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1.0
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Mega Man (Franchise) / int_ac9b4618
 Mega Man (Franchise) / int_ad52d927
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Robot Hair
 Mega Man (Franchise) / int_ad52d927
comment
Robot Hair: Most humanoid robots from the series (although Mega Man and X hide their under their helmets most of the time). Mega Man ZX justifies the trope by explicitly saying it was an attempt to "making humans and reploids closer to each other to make better peace": Classic Mega has some standard black hat hair, but Roll sports golden locks neatly tied up with a ribbon, whereas Plum (from Rockman Battle & Chase) has pink hair. Blues has a positively theatric pompadour-thing. Most famously, Zero's long blonde ponytail from Mega Man X. X and even Vile have hair in manga adaptations, but haven't been depicted without them in the games. Mega Man Zero with its perfectly humanoid Reploids has not only robot hair but robot mustaches and beards. Notable examples include Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form Go Nagai Sideburns), among others. Seeing as Omega's body is a shell/Power Limiter for Zero's original body, this means that Omega also shares Zero's infamous long hair. Mega Man ZX: Promotheus and Pandora, the former of whom actually utilizes it in battle. This is more easily noticeable when the player sees a glimpse of the siblings in the past (as detailed by Master Albert's Cipher report) until they were permanently fused to a piece Model W and stuck in their Megamerged states. Reploids Girouette, Prairie (heavily implied to be Alouette from Mega Man Zero), Serpent, Grey, Thetis, and Siarnaq also sport human-like hair. Splash Woman (from Mega Man 9) and Fairy Leviathan fall into the "Mechanical Facsimile" category: their helmets frame their faces in a manner that resembles hair (specifically, a Sci-Fi Bob Haircut, with a few extra bangs in front in Leviathan's case). A few other robots, such as Bomb Man (a synthetic punk mohawk) and General (a stainless steel mustache) also have this facsimile going on.
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Mega Man (Franchise) / int_ad52d927
 Mega Man (Franchise) / int_ae8f59a6
type
Hammy Villain, Serious Hero
 Mega Man (Franchise) / int_ae8f59a6
comment
Hammy Villain, Serious Hero: The protagonist is a robot with the mindset of a young boy devoted to protecting others and promoting everlasting peace. While off the clock, he's polite, task-oriented, and kind. His Arch-Enemy is Dr. Wily, a bombastic Card-Carrying Villain who loves to create giant fortresses and loudly proclaim himself the greatest roboticist in the world while constantly trying to one-up Mega Man's creator, Dr. Light.
 Mega Man (Franchise) / int_ae8f59a6
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Mega Man (Franchise) / int_ae8f59a6
 Mega Man (Franchise) / int_b3d1b7e3
type
Genius Bonus
 Mega Man (Franchise) / int_b3d1b7e3
comment
The classic series used a musical theme in naming the protagonist robots: Rock and Roll, Blues (Rock's predecessor), and Bass and Treble (Forte and Gospel in Japanese). A few of these names were inherited by successor series.
 Mega Man (Franchise) / int_b3d1b7e3
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 Mega Man (Franchise) / int_baaff343
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The Gimmick
 Mega Man (Franchise) / int_baaff343
comment
The Gimmick: Nearly every boss in the franchise has their own, especially the classic Robot Masters and Battle Network's NetNavis, who are all just oozing their own schtick. The sequel series complexify this with Animal Themed Super Being.
 Mega Man (Franchise) / int_baaff343
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Mega Man (Franchise) / int_baaff343
 Mega Man (Franchise) / int_be38c5d3
type
Water Is Womanly
 Mega Man (Franchise) / int_be38c5d3
comment
Water Is Womanly: Splash Woman, the only female Robot Master, in Mega Man (Classic) is a robotic mermaid associated with water. Downplayed in Mega Man Battle Network, which has a pair of recurring female Operators with Aqua element Navis—Hot Scoop Ribitta (the Operator of ToadMan) and Cute Clumsy Girl Shuko Kido (the Operator of AquaMan). Mega Man Zero has Fairy Leviathan, the only female among the Four Guardians. She is known as the "Ocean Goddess of the Blue Sea" and has a water theme. Lurerre the Abysroid in Mega Man ZX can form a whirlpool and looks like a mermaid when her real body is actually a giant anglerfish robot. She acts like an innocent girl but is in truth violent and aggressive. Queen Tia in Mega Man Star Force. She's cold and aloof, and as the partner of Virgo she has water powers to contrast with her brother Jack's fire powers. She can become Queen Virgo, wielding water attacks in an armored dress.
 Mega Man (Franchise) / int_be38c5d3
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Mega Man (Franchise) / int_be38c5d3
 Mega Man (Franchise) / int_c2c1f8d2
type
Exactly Exty Years Ago
 Mega Man (Franchise) / int_c2c1f8d2
comment
Exactly Exty Years Ago: The games really seem to like the one-century timespan. Classic and Battle Network both take place in 20XX, X in 21XX, and Zero and Star Force in 22XX, and refer to one another in single century units.
 Mega Man (Franchise) / int_c2c1f8d2
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Mega Man (Franchise) / int_c2c1f8d2
 Mega Man (Franchise) / int_c75df49a
type
Shout-Out
 Mega Man (Franchise) / int_c75df49a
comment
Shout-Out: There have tended to be a few to Humongous Mecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper Mega Man, a direct shout out to Mazinger Z. Proto Man has a special move called Big Bang Blast, which is a direct shout out to Getter Robo.
 Mega Man (Franchise) / int_c75df49a
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Mega Man (Franchise) / int_c75df49a
 Mega Man (Franchise) / int_ca3ef034
type
Evil Knockoff
 Mega Man (Franchise) / int_ca3ef034
comment
The Variants, Evil Knockoffs of the Evil Knockoff Pantheon series in Mega Man Zero 4, used by aspiring conqueror Dr. Weil as his shock-troops. Notably, while many of the Faceless Goons with variants are implied to do various jobs in addition to combat, the Variants are all explicitly combat robots distinguished by their weapon or fighting style—there's also much less variety among them than among their predecessors, the Pantheon.
 Mega Man (Franchise) / int_ca3ef034
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Mega Man (Franchise) / int_ca3ef034
 Mega Man (Franchise) / int_cea7fc1
type
Bottomless Pits
 Mega Man (Franchise) / int_cea7fc1
comment
Bottomless Pits: A staple of the platformers, even Mega Man Network Transmission.
 Mega Man (Franchise) / int_cea7fc1
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1.0
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Mega Man (Franchise) / int_cea7fc1
 Mega Man (Franchise) / int_d45383c9
type
Tank-Tread Mecha
 Mega Man (Franchise) / int_d45383c9
comment
Tank-Tread Mecha: Tank tread mechas and robots have shown up in several installment of the franchise: Guts Tank, aka Guts-Dozer, is a boss in Mega Man 2's Wily Castle. He is essentially a giant version of Guts Man from the first Mega Man with his legs replaced with tank treads. A comparatively smaller version appears in later games. The first Dark Man-type boss of Proto Man's Castle stage is similarly a torso on treads. This version of the Dark Man shows up in the background of the Mega Man-themed Marvel vs. Capcom stages.
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Mega Man (Franchise) / int_d45383c9
 Mega Man (Franchise) / int_d4fa75fc
type
Easy Levels, Hard Bosses
 Mega Man (Franchise) / int_d4fa75fc
comment
Easy Levels, Hard Bosses: Generally, the bosses are harder than the stages. Sometimes they're about the same difficulty as the stages themselves, though.
 Mega Man (Franchise) / int_d4fa75fc
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Mega Man (Franchise) / int_d4fa75fc
 Mega Man (Franchise) / int_d8b3412b
type
The Singularity
 Mega Man (Franchise) / int_d8b3412b
comment
The Singularity: The main timeline chronicles the advancement of robotics from advanced but still mentally limited robots, to even more advanced Reploids with unfettered free will, to synthetic life-forms and cybernetically enhanced humans blurring the line between man and machine, to Ambiguous Robots replacing humans entirely.
 Mega Man (Franchise) / int_d8b3412b
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Mega Man (Franchise) / int_d8b3412b
 Mega Man (Franchise) / int_db8a9d51
type
Sliding Scale of Robot Intelligence
 Mega Man (Franchise) / int_db8a9d51
comment
Sliding Scale of Robot Intelligence: The pecking order from top to bottom goes thusly: Reploid: Identical to humans in ability to make decisions. SoloNetNavi: Able to make their own decisions much like Reploids, but are confined to the Cyber World and thus reliant on machines to effect the Real World. Robot Master: Mostly able to make their own decisions, but are bound by Asimov's Three Laws of Robotics and thus need a human supervisor. NetNavi: Reploid-level intelligence, but partnered with specific humans in their role as servants along with the same limitations as their Solo counterparts. Mechaniloid: Always takes orders from a more intelligent unit or human.
 Mega Man (Franchise) / int_db8a9d51
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Mega Man (Franchise) / int_db8a9d51
 Mega Man (Franchise) / int_dbd8e795
type
Gaiden Game
 Mega Man (Franchise) / int_dbd8e795
comment
Inafune intended for X to end with X5, but after he left the series got three more games and a Gaiden Game, the former taking Sigma's Joker Immunity to ridiculous lengths.
 Mega Man (Franchise) / int_dbd8e795
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Mega Man (Franchise) / int_dbd8e795
 Mega Man (Franchise) / int_dbde0b49
type
Transformation Trinket
 Mega Man (Franchise) / int_dbde0b49
comment
In the ZX series, all the Biometals with the exception of Model O are created from studying the original Biometal Model W, created from the ruins of the Ragnarok satellite that Weil fused with at the end of Zero 4. Said Biometals also all contain the souls of past characters from the X and Zero series with the exception of Model A.
 Mega Man (Franchise) / int_dbde0b49
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Mega Man (Franchise) / int_dbde0b49
 Mega Man (Franchise) / int_df582b0b
type
Continuity Snarl
 Mega Man (Franchise) / int_df582b0b
comment
Continuity Snarl: Taken from the Broad Strokes above, though an attempt was made to place all series in a fine timeline that on the surface makes sense, closer detail examination creates problems, to put it gently.note The only references to the X series within the Classic series are the arcade titles that have their own dubious canonicity and snarls (like Wily showing blueprints of Zero's upgraded body rather than his original form); X5's Bad Ending is included to lead to the Legends series as X declares his intent to create Elysium by name despite the fact that the nation he leads in the Zero series is called Neo Arcadia with explicit mention there are no other major technological human settlements around, let alone space colonies, and his condition by the end of the Zero series leaves him in no position to build anything himself; the Zero and ZX series refuse to directly acknowledge any events or elements of the X series that occurred after X6; and while the Humanoid race in the ZX series seems to be a logical predecessor to the Carbons of the Legends titles it creates the issue of natural humans no longer existing when that was a large element of the Legends backstory. The current team in charge of the franchise has gone on record stating that they view the various chronologically-succeeding series as "possible" futures, rather than strictly-occurring ones, freeing up individual entries from needing to necessarily tie into the one to come after.
 Mega Man (Franchise) / int_df582b0b
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Mega Man (Franchise) / int_df582b0b
 Mega Man (Franchise) / int_e2c4b927
type
Dub Name Change
 Mega Man (Franchise) / int_e2c4b927
comment
Dub Name Change: For whatever reason, Capcom's English divisions seem to have trouble grasping the use of "Rock" for both the Classic and Legends protagonists as not being short for "Rockman", but being the character's preexisting given name. This is especially egregious in the latter, as it required a complete story rewrite to force in the use of "Mega Man".note Barrel Casket hit on the same idea as Dr. Light, naming the baby he found "Rock" to accompany his granddaughter Roll for the music pun and his past name being Rockman Trigger was purely incidental, but in the localization this was changed to naming him after her favorite childhood superhero— which in itself is an issue as, again, she was practically a newborn. Oddly enough, all major adaptations of the Classic series into other media have understood the difference perfectly fine, as the Ruby-Spears cartoon and both comics all use the given name of Rock with the alias of Mega Man, as well as even the Fully Charged cartoon which even used a different given name.
 Mega Man (Franchise) / int_e2c4b927
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Mega Man (Franchise) / int_e2c4b927
 Mega Man (Franchise) / int_e3c36782
type
Call-Forward
 Mega Man (Franchise) / int_e3c36782
comment
Classic was supposed to end with 6, hence the ending having Mega Man arresting Wily, but 7 was released anyway and opened with Wily breaking out of prison. For a while, 8 became the new fauxnale due to being the last Classic series game and having a direct Call-Forward to the next series in the form of the Evil Energy being likened to the Maverick Virus, but 9 still came out. 10 was also a fauxnale for the same reasons as 8, but it didn't stop 11 from being released.
 Mega Man (Franchise) / int_e3c36782
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Mega Man (Franchise) / int_e3c36782
 Mega Man (Franchise) / int_e5421161
type
Expy
 Mega Man (Franchise) / int_e5421161
comment
Expy: How many Mega Men and Rolls do we need?! (There are technically three Mega Man-Roll pairs, in the Classic series, the Battle Network series, and Legends series; past that, however, there's a number of blondes running around in red or pink outfits, like Alia and Harp Note). One of the submitted designs for Aile from the developmental stages of Mega Man Legends 3 (by Keiji Inafune himself, no less) was of yet another Roll Expy, though admittedly one far more masculine than any other version.
 Mega Man (Franchise) / int_e5421161
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Mega Man (Franchise) / int_e5421161
 Mega Man (Franchise) / int_e54325c9
type
Heel
 Mega Man (Franchise) / int_e54325c9
comment
Nearly all generic, uncustomized Netnavis are mouthless, robotic, and have glowing eyes, but the only true Faceless Goons among the Normal Navis and Heel Navis usually tend to be among the latter—Mega Man Battle Network 4 is the first and only installment in the Battle Network series to let you fight them; Battle Network 4 also features Navi Black and Navi Shadow viruses in the Bonus Dungeon, which are Normal Navis and Heel Navis that have fully succumbed to The Corruption.
 Mega Man (Franchise) / int_e54325c9
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Mega Man (Franchise) / int_e54325c9
 Mega Man (Franchise) / int_e7624eac
type
Victor Gains Loser's Powers
 Mega Man (Franchise) / int_e7624eac
comment
Victor Gains Loser's Powers: For the most part, classic Mega Man gameplay involves obtaining a boss' Signature Move after defeating him in battle. In Mega Man Battle Network (and Star Force by extension), the Battle Chip and Card mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack or technique, not just the bosses. In Mega Man Zero, the EX skills mechanic allows Zero to use the techniques of the bosses if he defeats them with enough style; Zero 4 took the concept to its logical conclusion by introducing the Z-Knuckle weapon, which allowed Zero to use an enemy's weapon by simply ripping it out while the Mook is still standing there. And Advent took it the full way by letting Grey/Ashe turn into bosses with their movesets after copying their DNA. Legends, however, mostly avoids this, though your weaponry can be built from components found from defeating enemies and bosses.
 Mega Man (Franchise) / int_e7624eac
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Mega Man (Franchise) / int_e7624eac
 Mega Man (Franchise) / int_ead1e891
type
Dancing Mook Credits
 Mega Man (Franchise) / int_ead1e891
comment
Dancing Mook Credits: The franchise generally had the bosses of the game come on screen, do a pose, and disappear, as part of the credits sequence.
 Mega Man (Franchise) / int_ead1e891
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 Mega Man (Franchise) / int_ead1e891
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Mega Man (Franchise) / int_ead1e891
 Mega Man (Franchise) / int_eba911fd
type
Dark Messiah
 Mega Man (Franchise) / int_eba911fd
comment
In the Zero series that comes after the X series, Dr. Weil (no connection to Dr. Wily) creates Omega as a Dark Messiah to exterminate all Reploids. Omega's consciousness inhabits Zero's original body since Zero's mind was extracted after the X series. The Mother Elf, who becomes the Dark Elf, another major antagonist, was created by Ciel's ancestor by studying the Maverick Virus and trying to create an antibody.
 Mega Man (Franchise) / int_eba911fd
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1.0
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Mega Man (Franchise) / int_eba911fd
 Mega Man (Franchise) / int_f5a3e496
type
Suspiciously Similar Substitute
 Mega Man (Franchise) / int_f5a3e496
comment
Disk Boy 08 models from X2 are Suspiciously Similar Substitutes for the Hoganmars, also using shields and attacking with spiked weapons at a distance.
 Mega Man (Franchise) / int_f5a3e496
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Mega Man (Franchise) / int_f5a3e496
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RidiculouslyHumanRobot
 Mega Man (Franchise) / int_f6db5b1e
comment
Ridiculously Human Robot: Robots become more and more like this as the series goes on. X and the Reploids based on him are made without Three Laws Compliance, giving them unfettered free will (and all the moral quandaries that come with it,) Reploids are given limited lifespans by the time of Mega Man ZX and their bodies have less obvious mechanical bits, and by Mega Man Legends humans have been extinct for a long, long time and the Earth is now populated by Artificial Humans that are almost indistinguishable from actual humans.
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1.0
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1.0
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 Mega Man (Franchise) / int_f8f7c403
type
Astro Clone
 Mega Man (Franchise) / int_f8f7c403
comment
Astro Clone: As Mega Man was originally going to be a Licensed Game of Astro Boy before Capcom lost the license to use Tezuka's characters, the eponymous hero's original design and powers are deliberately based off of Astro, with the only differences being his mostly-blue color scheme, his Arm Cannon, and his iconic blue helmet. His creator Dr. Light is also inspired by the kindly Professor Ochanomizu in both design and personality, while his "sister" Roll is based on Uran. Big Bad Dr. Wily in turn resembles Dr. Tenma, but only in terms of the latter's antagonistic role.
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1.0
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featureConfidence
1.0
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Mega Man (Franchise) / int_f8f7c403
 Mega Man (Franchise) / int_f9c3ecc6
type
Series Fauxnale
 Mega Man (Franchise) / int_f9c3ecc6
comment
Series Fauxnale: Classic was supposed to end with 6, hence the ending having Mega Man arresting Wily, but 7 was released anyway and opened with Wily breaking out of prison. For a while, 8 became the new fauxnale due to being the last Classic series game and having a direct Call-Forward to the next series in the form of the Evil Energy being likened to the Maverick Virus, but 9 still came out. 10 was also a fauxnale for the same reasons as 8, but it didn't stop 11 from being released. Inafune intended for X to end with X5, but after he left the series got three more games and a Gaiden Game, the former taking Sigma's Joker Immunity to ridiculous lengths. Battle Network was intended to end with 3, and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series' popularity, resulting in Battle Network 4 (generally considered to be the worst of the series); after the series officially ended with Battle Network 6, Capcom decided to spawn the Sequel Series Star Force.
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1.0
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1.0
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type
Video-Game Lives
 Mega Man (Franchise) / int_fb09db1f
comment
Video-Game Lives: In every series platformer, including the Mega Man Battle Network Gaiden Games, which ignore the main games' rule that MegaMan.EXE can't die, ever.
 Mega Man (Franchise) / int_fb09db1f
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1.0
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type
Underwear of Power
 Mega Man (Franchise) / int_fd8e62fc
comment
Underwear of Power: Of the "underwear on the outside" variety. Averted with the streamlined bodysuits of MegaMan.EXE and Mega Man Geo-Omega.
 Mega Man (Franchise) / int_fd8e62fc
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-1.0
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1.0
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Mega Man (Franchise) / int_fd8e62fc
 Mega Man (Franchise) / int_fd94c4ac
type
Theme Naming
 Mega Man (Franchise) / int_fd94c4ac
comment
Theme Naming: The classic series uses [Motif]-Man for the name of most of its robots, with very few exceptions. The Battle Network series inherits this. Starting with Mega Man X, the bosses usually involve some combination of theme and animal names; its successor series, Mega Man Zero and Mega Man ZX exagerrate this by creating portmanteaus of mythological and technological names. In Zero, almost every heroic ally carries a French name. ZX inherits this. Mega Man Star Force employs a scheme similar to the X series, placing the character's source name before its motif (i.e. Taurus Fire). The classic series used a musical theme in naming the protagonist robots: Rock and Roll, Blues (Rock's predecessor), and Bass and Treble (Forte and Gospel in Japanese). A few of these names were inherited by successor series.
 Mega Man (Franchise) / int_fd94c4ac
featureApplicability
1.0
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featureConfidence
1.0
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Mega Man (Franchise) / int_fd94c4ac
 Mega Man (Franchise) / int_fff863c3
type
Virtual Sidekick
 Mega Man (Franchise) / int_fff863c3
comment
Virtual Sidekick: In Mega Man Battle Network, NetNavis are sentient virtual assistants who have become ubiquitous and essential to everyday life. In addition to being walking antivirus programs, they are often responsible for helping Mr. Progs run everything from TVs to cars to life support equipment. Almost everyone carries a PET to house their personal NetNavi and jack them into appliances for when they need to access the internet. NetNavis and their Operators also pit themselves against each other for sport in NetBattles. In Mega Man Star Force, NetNavis are replaced in the third game by Wizards, EM beings who do many of the same things their predecessors did in the new EM Wave-technology centered world. Unlike them, they can spontaneously manifest themselves in the real world, and EM Wave Beings can be converted into Wizards via program update.
 Mega Man (Franchise) / int_fff863c3
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1.0
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1.0
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type
ItemName
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1.0
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1.0
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Mega Man (Franchise)

The following is a list of statements referring to the current page from other pages.

 Mega Man Reawakened / Fan Fic
seeAlso
Mega Man (Franchise)
 Mega Man Reawakened / Fan Fic
seeAlso
Mega Man (Franchise)
 Video Games / Fan Fic
seeAlso
Mega Man (Franchise)
 Megaman
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Mega Man (Franchise)
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Mega Man (Franchise)
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All Your Base Are Belong to Us / int_ef8bd4a5
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Alpha Strike / int_ef8bd4a5
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Alternate Timeline / int_ef8bd4a5
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Always Second Best / int_ef8bd4a5
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Amazing Technicolor Battlefield / int_ef8bd4a5
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Ambiguous Robots / int_ef8bd4a5
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Amusement Park / int_ef8bd4a5
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Amusement Park of Doom / int_ef8bd4a5
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Animated Adaptation / int_ef8bd4a5
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Animesque / int_ef8bd4a5
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Arc Fatigue / int_ef8bd4a5
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Arc Welding / int_ef8bd4a5
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Arm Cannon / int_ef8bd4a5
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Armed Legs / int_ef8bd4a5
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Armored But Frail / int_ef8bd4a5
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Asset Actor / int_ef8bd4a5
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Astro Clone / int_ef8bd4a5
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Attract Mode / int_ef8bd4a5
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Avenging the Villain / int_ef8bd4a5
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Background Boss / int_ef8bd4a5
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Badass Back / int_ef8bd4a5
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Badass Cape / int_ef8bd4a5
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Bald of Evil / int_ef8bd4a5
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Barrier Warrior / int_ef8bd4a5
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Big Name Fan / int_ef8bd4a5
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Black Box / int_ef8bd4a5
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Blob Monster / int_ef8bd4a5
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Blue Means Cold / int_ef8bd4a5
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Body Uploading / int_ef8bd4a5
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Boss Rush / int_ef8bd4a5
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Boss Warning Siren / int_ef8bd4a5
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Bottle Episode / int_ef8bd4a5
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Bottomless Pit Rescue Service / int_ef8bd4a5
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Bouncing Battler / int_ef8bd4a5
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Bounty Hunter / int_ef8bd4a5
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Brains Evil, Brawn Good / int_ef8bd4a5
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Breaking Old Trends / int_ef8bd4a5
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Breather Boss / int_ef8bd4a5
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Bring It / int_ef8bd4a5
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Bubble Gun / int_ef8bd4a5
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Bubble Shield / int_ef8bd4a5
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Build Like an Egyptian / int_ef8bd4a5
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Bullfight Boss / int_ef8bd4a5
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Call-Forward / int_ef8bd4a5
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Character Select Forcing / int_ef8bd4a5
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Charge Meter / int_ef8bd4a5
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Charged Attack / int_ef8bd4a5
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Christmas Rushed / int_ef8bd4a5
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Classical Movie Vampire / int_ef8bd4a5
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Clear My Name / int_ef8bd4a5
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Climax Boss / int_ef8bd4a5
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Clipped-Wing Angel / int_ef8bd4a5
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Clockworks Area / int_ef8bd4a5
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Colbert Bump / int_ef8bd4a5
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Collision Damage / int_ef8bd4a5
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Colony Drop / int_ef8bd4a5
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Combat Exclusive Healing / int_ef8bd4a5
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Comic-Book Adaptation / int_ef8bd4a5
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Compilation Re-release / int_ef8bd4a5
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Computer Virus / int_ef8bd4a5
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Concept Video / int_ef8bd4a5
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Connected All Along / int_ef8bd4a5
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Console Cameo / int_ef8bd4a5
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Contest Winner Cameo / int_ef8bd4a5
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Continuing is Painful / int_ef8bd4a5
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Cool Helmet / int_ef8bd4a5
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Cool Train / int_ef8bd4a5
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Corridor Cubbyhole Run / int_ef8bd4a5
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Cranial Processing Unit / int_ef8bd4a5
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Creating Life Is Awesome / int_ef8bd4a5
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Creator Killer / int_ef8bd4a5
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Creepy Centipedes / int_ef8bd4a5
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Crosshair Aware / int_ef8bd4a5
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Cruel Elephant / int_ef8bd4a5
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Crystal Landscape / int_ef8bd4a5
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Cumulonemesis / int_ef8bd4a5
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Custom Uniform / int_ef8bd4a5
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Cut Short / int_ef8bd4a5
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Cutscene Boss / int_ef8bd4a5
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Cutscene Power to the Max / int_ef8bd4a5
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Cyber Cyclops / int_ef8bd4a5
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Cyber Green / int_ef8bd4a5
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Cybernetic Mythical Beast / int_ef8bd4a5
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Cyberspace / int_ef8bd4a5
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Dash Attack / int_ef8bd4a5
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Deadly Disc / int_ef8bd4a5
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Deadly Droplets / int_ef8bd4a5
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Deadly Walls / int_ef8bd4a5
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Death Dealer / int_ef8bd4a5
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Degraded Boss / int_ef8bd4a5
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Descending Ceiling / int_ef8bd4a5
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Destructible Projectiles / int_ef8bd4a5
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Detachment Combat / int_ef8bd4a5
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Difficult, but Awesome / int_ef8bd4a5
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Difficulty Spike / int_ef8bd4a5
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Digitized Hacker / int_ef8bd4a5
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Dinosaurs Are Dragons / int_ef8bd4a5
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Directionally Solid Platforms / int_ef8bd4a5
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Director Displacement / int_ef8bd4a5
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Disappointing Last Level / int_ef8bd4a5
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Disc-One Nuke / int_ef8bd4a5
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Discard and Draw / int_ef8bd4a5
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Disowned Adaptation / int_ef8bd4a5
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Disposable Superhero Maker / int_ef8bd4a5
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Distant Sequel / int_ef8bd4a5
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Ditto Fighter / int_ef8bd4a5
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Do Not Touch the Funnel Cloud / int_ef8bd4a5
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Doppelgänger Attack / int_ef8bd4a5
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Doppelgänger Spin / int_ef8bd4a5
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Double Jump / int_ef8bd4a5
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Double Vision / int_ef8bd4a5
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Down the Drain / int_ef8bd4a5
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Dramatic Wind / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Driven by Envy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Dueling Player Characters / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Early Adaptation Weirdness / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Early-Bird Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Early Game Hell / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Easy Level Trick / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Easy-Mode Mockery / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
El Cid Ploy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Electronic Eyes / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Elemental Barrier / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Elevator Action Sequence / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Elite Four / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Emergency Energy Tank / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Encounter Repellant / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Endgame+ / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Enemy Roll Call / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Energy Ball / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Epic Flail / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Equipment-Based Progression / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Escape Sequence / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Estrogen Brigade / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Eternal Engine / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ethnic Scrappy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Every Episode Ending / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Evil Overlooker / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Evil Plan / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Evil Running Good / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Evolving Title Screen / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Exposition Fairy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Extra-ore-dinary / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Eyebrow Waggle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Eyes Always Shut / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fake Defector / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fake Platform / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fake Ultimate Hero / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Falling Bass / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
False Friend / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fan Game / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fanservice Pack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fandom Heresy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fandom VIP / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fantasy Metals / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fanwork-Only Fans / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fetch Quest / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fictional Currency / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fighting Your Friend / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Final Boss, New Dimension / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Finishing Move / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fire-Breathing Weapon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fire, Ice, Lightning / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fission Mailed / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flame Spewer Obstacle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flaming Sword / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flash of Pain / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flashy Teleportation / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flip-Flop of God / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Floating in a Bubble / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flung Clothing / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flunky Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Flying on a Cloud / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Foreign Language Title / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Foreign Re-Score / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Friendly Franchise Somber Spinoff / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Frog Ninja / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Frozen Foe Platform / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fugitive Arc / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Full-Boar Action / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Full-Conversion Cyborg / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Fuuma Shuriken / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Gaiden Game / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Game Music / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Gangsta Style / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Gemstone Assault / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Giant Enemy Crab / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Giant Hands of Doom / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Giant Scrap Robot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Giant Space Flea from Nowhere / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Girls Love Stuffed Animals / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Go for the Eye / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Goo It Up / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Good Colors, Evil Colors / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Good Old Robot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Good Thing You Can Heal / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Grandfather Clause / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Graphics-Induced Super-Deformed / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Grappling-Hook Pistol / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Gravity Screw / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Greater-Scope Paragon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Growing with the Audience / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Guns vs. Swords / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Gusty Glade / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hard Levels, Easy Bosses / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hard Mode Perks / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hartman Hips / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hate Plague / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Heart Container / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Heart Drive / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
He's Back! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
High-Altitude Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
History Repeats / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hit Points / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hitscan / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hologram / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Homing Projectile / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hopeless Boss Fight / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hostile Show Takeover / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hover Bot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hub Under Attack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Human Hard Drive / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Human Popsicle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Humans Are Flawed / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Hyper-Destructive Bouncing Ball / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
I Know Madden Kombat / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
I Let You Win / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ice Magic Is Water / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Iconic Item / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Iconic Sequel Song / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Immune to Fire / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Immune to Flinching / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Impossibly Cool Weapon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Improbable Age / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Inconveniently-Placed Conveyor Belt / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Inevitable Tournament / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Inexplicable Treasure Chests / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Instant Armor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Instant Expert / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Intangibility / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Interface Screw / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Intra-Franchise Crossover / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Invincible Minor Minion / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ironic Nickname / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
It Gets Easier / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Item-Drop Mechanic / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
It's Easy, So It Sucks! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
It's Hard, So It Sucks! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Japanese Beetle Brothers / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Japanese Ranguage / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Japanese Video Games / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Jet Pack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Joke Item / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Jump Physics / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Just a Kid / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Just Think of the Potential! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Justified Tutorial / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kaizo Trap / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Keystone Superpower / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kid Hero All Grown-Up / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kidnapped Scientist / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kill All Humans / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kill Sat / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Killer Yo-Yo / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
King in the Mountain / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
King Mook / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Knight Templar Big Brother / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Knockback / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Kryptonite Factor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ladder Physics / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lag Cancel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lame Pun Reaction / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Large and in Charge / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Last Villain Stand / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lava Is Boiling Kool-Aid / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Leap of Faith / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ledge Bats / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Leg Cannon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Legacy Boss Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Legendary in the Sequel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lens Flare / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Let X Be the Unknown / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lethal Harmless Powers / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lethal Joke Item / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Let's See YOU Do Better! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lettered Sequel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Level 1 Music Represents / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Level Editor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Level in the Clouds / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Level-Map Display / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Levels Take Flight / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Life Drain / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Life Meter / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Light and Mirrors Puzzle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Lightning Can Do Anything / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Literal Split Personality / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Literally Shattered Lives / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Live Item / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Living Lie Detector / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Load-Bearing Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Loading Screen / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Locked Out of the Fight / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Locomotive Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Love to Hate / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Machine Blood / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Macross Missile Massacre / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mad Bomber / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Made of Evil / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Magma Man / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Magnet Hands / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Magnetism Manipulation / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Maid Corps / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Make My Monster Grow / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Make Some Noise / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Making a Splash / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Man on Fire / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Manual Misprint / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mascot RPG / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mascot's Name Goes Unchanged / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mechanical Abomination / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mechanical Insects / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mechanical Lifeforms / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Megamix Game / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mentor Occupational Hazard / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mercy Invincibility / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Me's a Crowd / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Meta Mecha / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Meteor-Summoning Attack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Metroidvania / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mini-Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mini-Mecha / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Minus World / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Missing Secret / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mission-Pack Sequel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Monkey King Lite / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Monster of the Week / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mook Chivalry / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mook Maker / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mook-Themed Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Morally Ambiguous Doctorate / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Moth Menace / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Motion Parallax / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Multi-Platform / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Multiple Head Case / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mushroom Man / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Musical Nod / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Musical Theme Naming / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Mutually Exclusive Power-Ups / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
My Hero, Zero / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
My Life Flashed Before My Eyes / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Name Amnesia / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Named After Somebody Famous / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Necromancer / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Nerf / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Never Smile at a Crocodile / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
New Game Plus / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No Cutscene Inventory Inertia / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No-Damage Run / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No Dub for You / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No Focus on Humans / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No One Could Survive That! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
No Theme Tune / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Non-Dubbed Grunts / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Non-Linear Sequel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Nostalgia Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Not That Kind of Doctor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Nothing Is the Same Anymore / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Numbered Sequels / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ocular Gushers / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Offscreen Villain Dark Matter / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Offscreen Inertia / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ojou / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
One-Man Industrial Revolution / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
One-Time Dungeon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
One to Million to One / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
One-Wheeled Wonder / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Operation: [Blank] / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Orange/Blue Contrast / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Orchestra Hit Techno Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Orcus on His Throne / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Painfully Slow Projectile / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Parrot Exposition / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pegasus / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Peninsula of Power Leveling / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Phallic Weapon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pick Your Human Half / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pietà Plagiarism / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pillar of Light / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Plasma Cannon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Platform Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Plot Tailored to the Party / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Plot Tunnel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Plug 'n' Play Technology / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Point of No Return / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Poison Mushroom / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pokémon Speak / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Polished Port / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Polygon Ceiling / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pop Quiz / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Possession Implies Mastery / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Post-Cyberpunk / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Post-Final Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Post-Script Season / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Copying / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Crystal / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Dyes Your Hair / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Fist / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Pincers / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power Stereotype Flip / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Power-Up Magnet / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pre-Explosion Glow / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Proactive Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Promoted to Playable / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Prophet Eyes / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Protagonist Title / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Psycho Electric Eel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Psycho Prototype / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Purely Aesthetic Gender / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Put on a Prison Bus / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Puzzle Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Pyromaniac / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Quicksand Sucks / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rage Breaking Point / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Real-Time Weapon Change / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Reclusive Artist / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recurring Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recurring Boss Template / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recurring Element / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recurring Riff / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recursive Ammo / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recursive Canon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recycled Soundtrack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Recycled Title / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Redemption Demotion / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Reduced Mana Cost / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Regenerating Mana / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rei Ayanami Expy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Religious and Mythological Theme Naming / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Remade and Improved / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Remixed Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Remote, Yet Vulnerable / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Respawning Enemies / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Restart the World / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Reverse Shrapnel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Revisiting the Roots / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Reviving Enemy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rhino Rampage / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Right-Hand Attack Dog / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Right Makes Might / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rings of Death / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robo Ship / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robo Speak / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robot and A.I. Works / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robot Dog / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robot Hair / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robot Superhero / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robotic Psychopath / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Robotic Undead / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rollerblade Good / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Rouge Angles of Satin / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Route Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Run-and-Gun / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Russian Guy Suffers Most / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Same Story, Different Names / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Save-Game Limits / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Save Point / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Science Fantasy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Score Screen / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Scorpion People / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Screen Crunch / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Screw Destiny / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sea Mine / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sean Connery Is About to Shoot You / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Secret A.I. Moves / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Secret Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Seemingly Hopeless Boss Fight / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Segmented Serpent / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Self-Destruct Mechanism / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Self-Imposed Challenge / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Self-Plagiarism / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sentry Gun / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sequel Difficulty Drop / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sequel Difficulty Spike / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Serendipity Writes the Plot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Series Fauxnale / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Series Franchise / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Series Mascot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shared Life-Meter / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shared Signature Move / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shared Universe / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shear Menace / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shield-Bearing Mook / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shielded Core Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shields Are Useless / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ship Tease / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shoryuken / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shotoclone / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Shoulders of Doom / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Showdown at High Noon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sibling Switch Squick / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sidequest / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Signature Move / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Silly Simian / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Simple, yet Awesome / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Single-Task Robot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Single-Use Shield / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sinister Scythe / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Skeletons in the Coat Closet / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Skippable Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sky Face / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Slaying Mantis / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Slide Attack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sliding Scale of Robot Intelligence / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Slouch of Villainy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Slow Laser / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Smart Bomb / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Smashing Hallway Traps of Doom / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
So Last Season / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Socketed Equipment / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Soft Reboot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Something Person / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sophomore Slump / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sound Test / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spectacular Spinning / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Speed Echoes / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sphere of Destruction / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sphere of Power / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spider Tank / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spikes of Doom / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spin Attack / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spin to Deflect Stuff / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Spring Coil / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sprint Shoes / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Square-Cube Law / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Stab the Sky / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Stable Time Loop / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Standard Power-Up Pose / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Starter Gear Staying Power / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Static Stun Gun / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sticky Bomb / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Stop Hitting Yourself / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Story-Breaker Power / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sturdy and Steady Turtles / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sucking-In Lines / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Summon Magic / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Super-Persistent Missile / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Super Robot Genre / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Super Sliding / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Superboss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Superhero Sobriquets / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Superior Successor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Supporting Leader / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Surprisingly Improved Sequel / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Suspicious Video-Game Generosity / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Swallowed Whole / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Swiss-Cheese Security / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sword Beam / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Sword Plant / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tactical Suicide Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Taking You with Me / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tank-Tread Mecha / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Technicolor Death / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Technicolor Fire / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Temporary Platform / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tennis Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Terminally Dependent Society / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
That One Achievement / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
That One Sidequest / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
That's No Moon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Adjectival Man / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Anime of the Game / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Assimilator / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Coats Are Off / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Computer Is a Cheating Bastard / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Dreaded / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The End... Or Is It? / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Enemy Weapons Are Better / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Fighting Narcissist / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Four Gods / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Goomba / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Grim Reaper / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Master / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Mockbuster / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Original Series / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Phoenix / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Power of the Sun / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Resenter / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Singularity / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Speedster / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Stations of the Canon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Very Definitely Final Dungeon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
The Virus / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Theme Twin Naming / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
These Hands Have Killed / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
This Is a Drill / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
This Is Not a Floor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Throw Down the Bomblet / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Throwing Your Shield Always Works / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tide Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Time for Plan B / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Time Stands Still / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Title Theme Drop / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Toggling Setpiece Puzzle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Token Human / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Too Awesome to Use / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Too Long; Didn't Dub / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Touch the Intangible / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Toy Time / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tragic Robot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Traintop Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Transformation Trinket / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Translation Nod / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Treasure Is Bigger in Fiction / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tree Trunk Tour / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Trial-and-Error Gameplay / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Trilogy Creep / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Trouble from the Past / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Truck Driver's Gear Change / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tuckerization / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Tunnel King / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
20 Minutes into the Future / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
2½D / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Ultimate Life Form / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Un-Canceled / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Under the Sea / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Underwater Boss Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unexpected Shmup Level / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unfortunate Character Design / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unique Enemy / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Uniqueness Decay / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Universal-Adaptor Cast / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unlicensed Game / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unlockable Difficulty Levels / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unnecessary Combat Roll / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unrealistic Black Hole / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unrelated in the Adaptation / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unstable Equilibrium / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Unusual Ears / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Upgraded Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Utility Weapon / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
V-Formation Team Shot / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Vampiric Draining / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Vehicular Assault / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Victor Gains Loser's Powers / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Victory by Endurance / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Victory Pose / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video Game Flight / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video Game Long-Runners / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video Games of 1990–1994 / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video Games of 2000-2004 / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video Games of 2005–2009 / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Video-Game Flamethrowers Suck / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Villain Opening Scene / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Villain Reveals the Secret / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Villain with Good Publicity / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Violation of Common Sense / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Virtual Ghost / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Virtual Sidekick / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Voodoo Shark / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Waddling Head / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Walk, Don't Swim / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Walk into Mordor / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Walking Armory / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Wall Jump / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Warm-Up Boss / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Warp Whistle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Water Guns and Balloons / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Water Is Womanly / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Waterfront Boss Battle / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Weapon of Mass Destruction / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Weaponized Ball / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Weather-Control Machine / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Western Zodiac / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Whack-a-Monster / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
What the Hell, Hero? / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
What the Hell, Player? / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
When All Else Fails, Go Right / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Whip of Dominance / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
White-and-Grey Morality / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
White Gloves / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Wicked Wasps / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Wildfire Franchise / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Willfully Weak / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Wolverine Claws / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Word of Dante / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Word of Saint Paul / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
World Sundering / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
World's Best Warrior / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Writing Around Trademarks / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
"X" Makes Anything Cool / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Xtreme Kool Letterz / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Year X / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
You Can't Thwart Stage One / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
You Could Have Used Your Powers for Good! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
You're Insane! / int_ef8bd4a5
 Mega Man (Franchise)
hasFeature
Zeroth Law Rebellion / int_ef8bd4a5
 MegaMan
seeAlso
Mega Man (Franchise)
 NickonAquaMagna
seeAlso
Mega Man (Franchise)