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Metroid (Franchise)

 Metroid (Franchise)
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Metroid (Franchise)
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Metroid
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Metroid is a series of games produced by Nintendo that began in the 1980s, and is best known for being the Trope Maker for the exploratory Metroidvania genre. They star the armored Bounty Hunter Samus Aran, with most installments revolving around her interactions with dangerous energy leeches called Metroids and her quest to annihilate the Space Pirates that plague the galaxy and killed both her human birth parents and adoptive bird-like Chozo family. Gunpei Yokoi (the mind behind Nintendo's early portable gaming hardware like the Game & Watch and Game Boy) and Yoshio Sakamoto (who would go on to produce the WarioWare and Rhythm Heaven series) are often the most credited for the franchise's creation.note To paraphrase The Other Wiki, the core creative team that birthed the series consisted of Satoru Okada (created the basic concept of the series as being the "anti-Mario"), Yoshio Sakamoto (character designer who was "forcefully asked to participate" in the creation of the first game, only to become the overseer of the franchise going forward), Makoto Kano (scenario writer), Hiroji Kiyotake (character designer), and Gunpei Yokoi (who headed the R&D1 division and thus served as the producer).The Metroid franchise is somewhat unusual among Nintendo's library for its substantial continuity, and holds the honor of being one of the first Platformer franchises to showcase an explicit overarching story. Case in point, the first game, released in 1986 on the NES, deals with Samus's assault on the Space Pirate base on Zebes, where she first encounters the Metroids. After defeating the Space Pirates' leader, Mother Brain, Samus is dispatched in the (Game Boy) sequel, Metroid II: Return of Samus (1991), to hunt down and exterminate the species on their home world. The end of this game segues directly into (Super NES) Super Metroid (1994), where the final larval Metroid is stolen by Space Pirates who take it to a rebuilt base on Zebes.The series lay dormant for years afterward, skipping the Nintendo 64 entirely (outside Samus being a fighter in Super Smash Bros.), primarily because series director Yoshio Sakamoto had no idea how to follow up Super Metroid, which decades later is still regarded as one of the best games in the genre. It didn't help that the other creative force behind the series, Gunpei Yokoi, was no longer available, having left Nintendo following the debacle that was the Virtual Boy. As the lead designer of Nintendo's most notorious flop, he took responsibility for it and left the company of his own volition.note Though to be fair, he was planning to leave Nintendo regardless. The Virtual Boy just meant that he found himself doing so on a sour note. Tragically, he was killed in a traffic accident shortly after in 1997, robbing the game industry of one of its greatest creators.Come the Turn of the Millennium, however, the Metroid series would not only make its return, but also find itself branching in two different directions. One path would continue to follow the franchise's side-scrolling roots and lean into its Alien inspirations, showcased with the release of Metroid Fusion (Game Boy Advance) in 2002. In it, the Metroid home world had become overrun by shape-shifting X parasites that the Metroids had actually been keeping in check before Samus drove them to extinction. After a life-threatening run-in with one of these parasites, Samus finds her life saved by a vaccine containing what remained of the infant Metroid from Super. The resulting mission to contain the x parasites on a nearby research station resulted in the most linear but dynamic game in the series up to that point.At the same time, Nintendo had made the controversial decision to move the series to 3D on the GameCube, with American Retro Studios at the helm. Metroid Prime emerged as an unusual FPS-adventure title, set between the first and second games. While the shift to becoming an FPS was initially met with confusion and doubt from fans, and raised concerns that Nintendo was merely trying to leverage the series to compete with Microsoft's Halo: Combat Evolved (which was shaping up to be a Big Deal, even during development), the result won fans over and received much critical acclaim, including "Game Of The Year" awards from many publications. Most of the maze like tunnel game play from Super Metroid was retained, and reviewers found new content to make up for what wasn't kept in transition.The original Metroid was remade for the Game Boy Advance a year later as Zero Mission. Zero Mission was less open ended than the original at first glance but allowed siginificant Sequence Breaking and added a new epilogue that expanded on our heroine's backstory for the first time in-game, revealing that the Space Pirate homeworld of Zebes not only used to be occupied by the Chozo, but was also where Samus spent her formative years. Meanwhile, the 3D installments would become a franchise in their own right, overseen by Kensuke Tanabe (who had previously worked on the Super Mario Bros. and The Legend of Zelda series) with varying levels of input from Sakamoto. Prime was succeeded by Metroid Prime 2: Echoes (GameCube) and Metroid Prime 3: Corruption (Wii), which continued and concluded the first game's Phazon storyline, with only a brief aside for a handheld adventure via Metroid Prime: Hunters (Nintendo DS). Or so it seemed, until another spin-off game (Metroid Prime: Federation Force for the Nintendo 3DS) released in 2016 to lay the foundation for Metroid Prime 4, which was announced the following year. Prime 4 was initially victim to a Troubled Production, and currently has no given release window. Tropes exclusive to this sub-series belong here.After Corruption, Sakamoto would give 3D a try himself with 2010's Other M (Wii), an Interquel taking place between Super and Fusion which attempted to combine gameplay elements from both the 2D games and the Prime series, and forwent the franchise's usual use of Story Breadcrumbs in favor of a heavier focus on story and more linear progression than even Fusion. It was developed by the unusual combination of what remained of the in-house team responsible for the Metroid seriesnote (after the release of Zero Mission, Nintendo's R&D studios — which included the 2D Metroid team — had been restructured to serve a supervisory role over external projects rather than create their own) and Koei Tecmo's Team Ninja studio. The final product was poorly-received by fans, causing the franchise to take a brief hiatus until the release of the aforementioned Federation Force. 2017 would see the mainline series return to 2D (well, now 2½D), with Sakamoto's team now working alongside MercurySteam for Samus Returns, a remake of Metroid II for Nintendo 3DS. Samus Returns, like Zero Mission, added additional story content: this time setting up vital plot details for 2021's Metroid Dread for the Nintendo Switch, the long-awaited sequel to Fusion that had gone in and out of production for the past two decades. Concluding the storyline revolving around our heroine's relationship with the eponymous creatures, the game sees Samus investigating the far-off planet ZDR for any remnants of X parasites, only to find herself attacked by a mysterious Chozo warrior and hunted down by seemingly defective Federation robots in the process.Across the entire franchise, a number of characteristic elements have persisted, such as the continuous string of upgrades which Samus acquires over the course of the game, most notably the "Morph Ball" (or "Maru Mari," one of several translation oddities), which allows Samus to roll into the shape of a small ball, for better maneuverability in areas where this shape is more convenient.Being the codifier, this is one of the two best known series of the Metroidvania genre — Action-Adventure/Platform games with an emphasis on exploring a continuous non-linear world and finding powerups to advance. Technologically, the original Metroid is noteworthy as one of the first multi-direction scrolling platformers. Its North American release was also the first game to use a password system to save progress. The Japanese release of Metroid for Nintendo's disc-based system allowed the players to save their progress on the disc; the cartridge-based US system lacked this ability, so the game presented a 24-character password which encoded the state of the game, allowing the player to resume his or her progress later. This also (unintentionally) allowed players to "hack" the game, giving Samus various upgrades upon starting the game if the correct values were put into a password.The ending of the original Metroid is a Tomato Surprise: if the player did sufficiently well, they are then treated to a stunning-for-its-time revelation: Samus Aran's armor is removed, revealing the bounty hunter to be a shapely woman (by 8-bit standards). This reveal is also in most of the other games, although no longer a surprise. Those who Read the Freaking Manual would see that Samus is openly referred to as female by Metroid II.Though Samus herself has never appeared on television (except in commercials), Mother Brain was featured as the Big Bad of the Nintendo-themed animated series Captain N: The Game Master. (Reportedly, the production staff actually didn't know about Samus); the comic book adaptation introduced her as the Sixth Ranger/The Lancer. A live-action feature film based on the franchise was optioned after Metroid Prime was successful, with John Woo of all people rumored to direct, but appears to have lapsed. By the tail end of The New '10s, however, some in Hollywood have expressed interest in pulling the film out of Development Hell, including Ronda Rousey, Jordan Vogt-Roberts, and Brie Larson. Only time will tell if the movie ever gets made.
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 Metroid (Franchise) / int_113480b7
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Canon Foreigner
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Canon Foreigner: Captain Nemo in the old Metroid Manga/Strategy Guide, and moveset wise, the Zero Laser from Super Smash Bros. Brawl and the "Chozo Blood Rights" ability from Marvel Ultimate Alliance (she was Dummied Out from the latter game, however).
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Directionally Solid Platforms
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Directionally Solid Platforms: Inverted with pitfall blocks that allow going down but not up.
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Abnormal Ammo
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Abnormal Ammo: Samus has been shot at with explosive stingers, lava grenades, super cooled plasma, high density neutrinos, and contaminated water. Samus herself has fired plasma, super-cooled plasma, ice, lava grenades, electromagnetic blasts, standard electrical blasts, concentrated light energy, concentrated dark energy, matter/antimatter, sonic booms, miniature black holes, and various other things out of her own beam cannon. And that doesn't account for projectile weapons - missiles, super missiles, ice missiles...
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Bio-Armor
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Bio-Armor: Samus' power suit appears metal at first glance, but it may actually be organic. In Metroid Fusion, the X-Parasites, a species that infects and mimics other organisms, is able to infest and then copy Samus' armor. Metroid Dread ends with Samus becoming mostly Metroid, and her suit becomes noticeably more organic in appearance.
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Rasputinian Death
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Rasputinian Death: Crocomire in Super Metroid.
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Evolutionary Retcon
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Evolutionary Retcon: In the first Metroid, due to graphical limitations, Kraid and Ridley are both the same size as Samus. By the time Super Metroid came around, Kraid was two rooms high, and Ridley was at least three times the size of Samus. Zero Mission retcons the Super design into canon. Super Metroid also adds a "fake Kraid" that's slightly taller than Samus and much easier to kill outside of the real Kraid's room: this is both a reference to the size difference in the earlier games as well as the fact that the NES game had a fake Kraid somewhere in the area.note It can be forgiven that many players didn't know about the fake Kraid in the original game, as Zero Mission removes it entirely, and the fake is not on the much easier route to the real one. Throughout the Metroid Prime series, the Space Pirate models vary greatly, gaining a separating lower jaw and going from two to four eyes. Partially justified due to the fact the Pirates are genetically altering their troops (with varying levels of success) to enable them to conquer the galaxy. It Metroid Prime 2: Echoes the Metroids of the Prime series are explained as being "Tallon Metroids"; a different breed than the SR388 Metroids encountered in the other games. This explains why the Metroids in the Prime Trilogy can be defeated without freezing them.
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Heroic Mime
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Heroic Mime: In Prime 3, the first voice-acted game in the series, she has no voice acting beyond her usual grunts, on the grounds that Samus talking would be "too creepy." In Fusion, she monologues a lot, and converses with her computer towards the end. She also does some narration in Zero Mission and Super, but only the very beginning of each game. Averted as well in Other M.
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HilarityEnsues
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Same with Crocomire, who comes after Samus even after ALL HIS SKIN HAS BURNED OFF. That's right. He tries to attack you as a SKELETON. And fails miserably.
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Darker and Edgier
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Darker and Edgier: While Metroid itself is already the foremost Darker and Edgier alternative to the other Nintendo series, the earliest version of Metroid Fusion (then just called "Metroid IV") was... very unusual. It sported a "bladed" logo, a number that looked like it was torn from a claw, a darker color scheme, and a new suit that made Samus look hyper-muscled. The final version is lighthearted in comparison, but it still retains many elements of survival horror due to the ongoing threat of SA-X.
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Where It All Began
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Fusion ends things Where It All Began: the final boss is faced in the docking bay.
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Eye on a Stalk
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Eye on a Stalk: The Zeela, a creature that appears in Kraid's Hideout in the original Metroid and Metroid: Zero Mission and the jungle area of Brinstar in Super Metroid, has two eyes on the end of long stalks.
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After Boss Recovery
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After Boss Recovery: Many bosses and mini bosses drop tons of health and ammo refills when you beat them. Justified in Fusion as all the bosses and enemies are made of X Parasites that Samus absorbs to recover health/ammo, so it makes sense that the bigger bosses have more potent X for her to eat.
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 Metroid (Franchise) / int_1653843c
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Dummied Out
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Dummied Out: Two very interesting things were removed at some point from Zero Mission. One was the ability to turn suit upgrades on and off from the pause menu, as in Super Metroid; fans are still wondering why this much-missed feature was taken out. (Cheat codes can turn it back on.) The second was... Crocomire! This Super Metroid boss was found in the ROM, with a full set of sprites and some movement code, but nothing else. It's possible to hack him into various rooms. In turn, Super Metroid's ROM includes some interesting objects that were never used, most notably a "reflector" which would bounce any beam or missile off at a 90-degree angle. A form of this was used by two pirates in Ridley's Lair who act as a miniboss. The first Metroid game on the NES had unique sprites for Samus that would have avoided the Ambidextrous Sprite trope, but those got replaced with the current sprite the game uses currently.
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Destructible Projectiles
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Destructible Projectiles: In various games of the series (Super Metroid in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
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All There in the Manual
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All There in the Manual: The games are easy to understand plotwise on their own, but there's quite a bit of canonical backstory for both Zero Mission and Fusion, as well as the entire franchise on the whole, to be found in the manuals and the two-volume manga. Most notably, the fact that the Metroids were created by the Chozo only comes up in the manual for Fusion, and wasn't shown or mentioned in-game at all until Metroid: Samus Returns.
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Eternal Engine
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Eternal Engine: Tourian, and most of Fusion.
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Multiple Endings
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Multiple Endings: The Segmented Endings subtrope applies to the Prime series, Metroid 2, Super, and Other M; whether based on completion time, percentage, or both. Played somewhat straight with Fusion and Zero Mission's ending portraits.
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The Horde
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The Horde: The Space Pirate Confederation. A smaller but more competent example are The Ing Horde.
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Boss Arena Recovery
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Boss Arena Recovery: Avoided in the first game, but Zero Mission has the rinkas around Mother Brain occasionally drop health. Notoriously, the boost guardian can destroy all the health dropping pillars in one shot, denying you any recovery in a boss arena that drains your health.
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Plug 'n' Play Technology
 Metroid (Franchise) / int_1f9bddfb
comment
Plug 'n' Play Technology: Samus' suit is described to be "modular", which means it can also identify other technologies and adapt them into itself. The suit is able to form new abilities just by absorbing "data" acquired from rooms and the DNA of the X parasites in Fusion. Hell, Space Pirate tech will work on it in some games. Subverted in Zero Mission, where you find a few upgrades incompatible with your suit. You need the Fully-Powered Suit to use them. May be double subverted in that the suit you need is the one with Plug 'n' Play tech to begin with.
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Ominous Latin Chanting
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Ominous Latin Chanting: Ridley's sub-sector of Norfair in Super, reimagined in Prime 1 as Magmoor Caverns and reused in Samus Returns for heated rooms. And it is AWESOME.
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Not the Intended Use
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Not the Intended Use: And not just in Sequence Breaking form either. Glitching Kraid in Super Metroid for instance, is not a sequence break, but certainly counts.
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Lava Is Boiling Kool-Aid
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Lava Is Boiling Kool-Aid: In the original Metroid, lava was a red palette swap of acid.
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No-Holds-Barred Beatdown
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No-Holds-Barred Beatdown: Samus to Mother Brain during the mother of all Mama Bear moments at the end of Super Metroid. After what Mother Brain did, she completely deserved it. Fusion sees this done twice, but the more pointed example is the Omega Metroid, as Samus is in a hurry and there's literally no strategy to killing it other than do as much damage as you can before that claw comes down, then get out of the way and move back in before it can step forward.
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Palette Swap
 Metroid (Franchise) / int_2557e3a9
comment
Palette Swap: As mentioned, lava was a palette swap for acid in the first game. It also had palette swaps of multiple enemies in a given area, with one color being tougher than another. The beam troopers in Prime are colored based on which beam hurts them. note They are said to be using inferior versions of your own beams, but only use the same one. Whether this was a bug, engine limitation, or intentional is unclear.
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Metroid (Franchise) / int_2557e3a9
 Metroid (Franchise) / int_26ac510e
type
Mythology Gag
 Metroid (Franchise) / int_26ac510e
comment
Mythology Gag: The final boss fight of Fusion. You get reduced to low health unfairly quick (no matter your remaining health prior to this), and then someone shows up to save your hide before you get finished off. That savior gets killed, Samus gets a new beam, and you beat the unholy tar out of whatever you were fighting. There are some discrepancies,note Just to name a few: the Omega Metroid one-shots you while Mother Brain hits you hard over and over until you can't get up, the member of the Metroid race goes from being the savior to being the boss, Samus' Fusion Suit changes color but not the predecessor, Fusion's final battle is during the timed escape while Super's commences it, and the list goes on. but the similarities to Super Metroid are obvious.
 Metroid (Franchise) / int_26ac510e
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Metroid (Franchise) / int_26ac510e
 Metroid (Franchise) / int_28104b90
type
Bag of Spilling
 Metroid (Franchise) / int_28104b90
comment
Bag of Spilling Samus never manages to keep her fully powered-up suit between games, though more later entries at least let her hang onto the Varia upgrade. Usually. In games where she keeps the Varia (Excluding the first Prime, see below) it does nothing. The Long Beam has only been an actual powerup in the original game and its remake; every other game gives Samus its effects even if she visibly loses all her other powerups. Metroid II also starts her off with about 30 missiles, since they're needed to even damage the Metroids she's hunting. Played with in Metroid Fusion. Samus kept all of the weapon upgrades to her power armor. Unfortunately, her power armor was infected with a parasite which is now using all of those weapon upgrades to try to kill her. And in Prime. While trying to escape the ship at the beginning of the game before self destruction, the ship violently rocks to the side, and a small explosion hits her from behind, causing her to slam against the wall, which causes malfunctions with most of her equipment. Prime 2 begins with a fairly well equipped Samus, but is pretty shortly mugged by aliens and has her upgrades stolen from her. The sudden feeling of impotence is felt by both Samus and the player. To recover many of her upgrades she must find her attackers and fight them, one at a time, while they use her own upgrades against her. Prime 3 has Samus simply start off without any of her items from the previous adventure, but she does retain a few of her power ups such as the Space Jump Boots, Morph Ball with its bombs, and her Charge Beam. Word of God states that they scrapped the idea of Samus having her powers in the start and then losing them right after since it was getting too predictable and boring. invoked And again in Other M. Samus has her full arsenal, but is working with the military in this one and needs authorization to use parts of it. Unfortunately this leads into a Voodoo Shark situation when the restrictions on her weapons shouldn't cover her nonoffensive equipment, and she won't activate gear she has even in life-or-death situations. Thankfully, in one case, the damage she would take as a result of this is mercifully nerfed.
 Metroid (Franchise) / int_28104b90
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Metroid (Franchise) / int_28104b90
 Metroid (Franchise) / int_29a39f6
type
Easter Egg
 Metroid (Franchise) / int_29a39f6
comment
Easter Egg: In Super Metroid, if you return to the Surface of Zebes after obtaining the Super Missiles but before descending into lower Brinstar (when it's still raining) and use the bombs and super missiles to go into the cave on the right, you can listen to the "arrival on Zebes" music again.
 Metroid (Franchise) / int_29a39f6
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Metroid (Franchise) / int_29a39f6
 Metroid (Franchise) / int_29c9ae06
type
Greek Letter Ranks
 Metroid (Franchise) / int_29c9ae06
comment
Greek Letter Ranks: The Metroid aliens metamorphose through 'stages', not unlike butterflies. From weakest to strongest, the stages are: infant, larval, alpha, gamma, zeta, omega, queen.
 Metroid (Franchise) / int_29c9ae06
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1.0
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Metroid (Franchise) / int_29c9ae06
 Metroid (Franchise) / int_2a3e0069
type
Amazonian Beauty
 Metroid (Franchise) / int_2a3e0069
comment
Amazonian Beauty: Over six feet tall, clad head to toe in her Power Suit, regularly takes on death-defying missions that would turn away most others, and is known to appear in revealing outfits in the endings of the games.
 Metroid (Franchise) / int_2a3e0069
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Metroid (Franchise) / int_2a3e0069
 Metroid (Franchise) / int_2a552d44
type
Recurring Element
 Metroid (Franchise) / int_2a552d44
comment
Recurring Element: Samus shattering a glass tube with a Power Bomb has appeared in six games of the series, starting with Super. In Super, breaking a Shark Tunnel yourself is how you can shortcut into Maridia. In Fusion, smashing a tube is part of how you reach the Level 4 Security Room in Sector 4. In Prime, the Ice Spreader in Magmoor Caverns is hidden below the Bendezium-reinforced glass tube in the Shore Tunnel. In Zero Mission, destroying the glass walkway in the Space Pirate Mother Ship is how you leave Chozodia to return to the rest of Brinstar with the Legendary Power Suit. In Echoes, Sanctuary Fortress has a shortcut elevator hidden down a path you reach by blowing up a tube. In Dread, the final E.M.M.I. in Hanubia blows up a glass tube on you. Once you defeat them, you get to blow up one tube to get out of the E.M.M.I. Zone, and another to reach Itorash from the same location.
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Metroid (Franchise) / int_2a552d44
 Metroid (Franchise) / int_2c1f1138
type
He Who Fights Monsters
 Metroid (Franchise) / int_2c1f1138
comment
He Who Fights Monsters: Samus nearly succumbs to this in the third chapter of the manga. On the planet of Jigrad, she saves a group of slaves from the Space Pirates. When confronted by Samus, the last remaining Space Pirate pleads with her to show mercy. Driven by her memories of her homeworld K-2L being mercilessly razed by the Space Pirates, Samus is about to murder the last Space Pirate in cold blood when the sound of a small girl crying snaps her out of her rage. Shortly thereafter, the small child thanks Samus for saving her, and Samus tells her that she saved her as well from becoming just as much of a merciless killer as the Space Pirates. Also, Samus begins to physically, not mentally, resemble Dark Samus as Prime 3 goes on. A non standard Game over has her playing it straight though. In Metroid II, Samus is charged with the task of eradicating the Metroids once and for all. After destroying the Metroid Queen, Samus finds a newly hatched Metroid. Despite knowing that Metroid is a Chozo word for "ultimate warrior", she refuses to kill a newborn child like Ridley would have done to her years prior. Fitting, then, that in Samus Returns Ridley happens to turn up as she's about to leave.
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Metroid (Franchise) / int_2c1f1138
 Metroid (Franchise) / int_2d7f0748
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Raised by Natives
 Metroid (Franchise) / int_2d7f0748
comment
Raised by Natives: Samus, though the Chozo WERE pretty tech-savvy.
 Metroid (Franchise) / int_2d7f0748
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1.0
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Metroid (Franchise) / int_2d7f0748
 Metroid (Franchise) / int_2dc35926
type
Ghost Ship
 Metroid (Franchise) / int_2dc35926
comment
Ghost Ship: Literally, with the GFS Valhalla from Prime 3, the Wrecked Ship from Super with the ghost-boss Phantoon, and the Bottle Ship from Other M to a lesser extent. Though this one is played more straight in the epilogue, when it gets taken over by Phantoon himself.
 Metroid (Franchise) / int_2dc35926
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Metroid (Franchise) / int_2dc35926
 Metroid (Franchise) / int_2f50c5bf
type
Theme Music Power-Up
 Metroid (Franchise) / int_2f50c5bf
comment
Theme Music Power-Up: This occurs in nearly every game, but perhaps the most gratifying moment is in Zero Mission when, after running for your life from Space Pirates with nothing but your "Paralyzer" Emergency Pistol and overcoming the Chozo Ruins Test, Samus' unknown items transform into the Plasma Beam, Gravity Suit, and Space Jump. At this point, you can finally kill the Space Pirates... with cathartic ease.
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Metroid (Franchise) / int_2f50c5bf
 Metroid (Franchise) / int_2fb61faa
type
Statuesque Stunner
 Metroid (Franchise) / int_2fb61faa
comment
Statuesque Stunner: Samus. Gandrayda is even taller.
 Metroid (Franchise) / int_2fb61faa
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Metroid (Franchise) / int_2fb61faa
 Metroid (Franchise) / int_305bcbb9
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Space Pirates
 Metroid (Franchise) / int_305bcbb9
comment
Space Pirates: The primary antagonists for most of the series, though the name is a bit of a misnomer, being that they are an multispecies alien army that performs piracy incidentally as part of their larger goal of interstellar conquest. They are the main villains in almost every game up to Super Metroid timeline-wise, and still manage to make minor appearances even in the games where they aren't. Out of 14 games in the franchise, the only game that does not have a single Space Pirate in it is Metroid II: Return of Samus and even then, its remake Samus Returns adds in Ridley as its final boss battle.
 Metroid (Franchise) / int_305bcbb9
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Metroid (Franchise) / int_305bcbb9
 Metroid (Franchise) / int_32da548d
type
Arch-Enemy
 Metroid (Franchise) / int_32da548d
comment
Revenge on the Space Pirates could be seen as one of Samus' main motivations, especially against Ridley, who personally killed her mother right in front of her when she was three years old.
 Metroid (Franchise) / int_32da548d
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Metroid (Franchise) / int_32da548d
 Metroid (Franchise) / int_33fa230b
type
Your Princess Is in Another Castle!
 Metroid (Franchise) / int_33fa230b
comment
Your Princess Is in Another Castle!: You've defeated Mother Brain and escaped Zebes in Zero Mission... the game is over, right? Though, you never did find out what those mysterious power-ups were for... Your ship gets shot down and you must sneak through the Space Pirate mothership to get your suit back.
 Metroid (Franchise) / int_33fa230b
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Metroid (Franchise) / int_33fa230b
 Metroid (Franchise) / int_34082c59
type
Wolverine Publicity
 Metroid (Franchise) / int_34082c59
comment
Wolverine Publicity: The Varia Suit is used in almost all of the series' covers and promotional images, even though it's typically only the middle of three suits.
 Metroid (Franchise) / int_34082c59
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Metroid (Franchise) / int_34082c59
 Metroid (Franchise) / int_34dcfc96
type
Kick the Dog
 Metroid (Franchise) / int_34dcfc96
comment
Both of Samus' parents sacrifice themselves as well. Her mother does to save Samus, and her father sacrifices himself blowing up the Space Pirates vessel, along with most of their force. Ridley later taunts Samus by revealing that without a ship, he consumed the bodies of the dead humans to stay alive. Including her mother.
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Metroid (Franchise) / int_34dcfc96
 Metroid (Franchise) / int_353f2b06
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"Die Hard" on an X
 Metroid (Franchise) / int_353f2b06
comment
"Die Hard" on an X: Except when it is on a space station, complete with air vent escapes and everything!
 Metroid (Franchise) / int_353f2b06
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1.0
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Metroid (Franchise) / int_353f2b06
 Metroid (Franchise) / int_35c35a89
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Dinosaurs Are Dragons
 Metroid (Franchise) / int_35c35a89
comment
Ridley, one of the main antagonists of the franchise, is a reptilian alien with a draconian and pterosaur-like appearance, possessing the crest and beak associated with Pteranodon.
 Metroid (Franchise) / int_35c35a89
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Metroid (Franchise) / int_35c35a89
 Metroid (Franchise) / int_363e9631
type
Sequential Boss
 Metroid (Franchise) / int_363e9631
comment
Sequential Boss: The final boss of Metroid Prime has two phases: the first phase is basically the same thing with increasing shifts to different weaknesses, and the second phase requires you to switch visors to locate the phasing Prime and blast it with the Phazon Beam. The final boss of Metroid Prime 2: Echoes features all three forms of the Emperor Ing, followed by a final battle against Dark Samus. In Metroid Prime 3: Corruption, you fight Aurora 313 right after putting down Dark Samus. 313 itself has two forms: complete and floating severed head. Mother Brain from Super Metroid has 3 different phases. First you fight her like in the first game, as just the brain protected by turrets and zeebetite barriers. After you beat her and examine the body, she rises out of the floor on a robotic body. After dealing enough damage to her, she'll use an extremely powerful attack to reduce you to low health, after which the Metroid hatchling shows up to save the day. But then she comes back to life again and you have to beat the crap out of her again, this time armed with the Hyper Beam. And then you have to escape the planet before it blows up. Metroid Fusion has the SA-X when you finally get to fight it. First there's the regular Varia Suit-sized version you've been avoiding the entire time. Hit that with your charged up Wave Beam, and you get a giant monstrosity that can't shoot you but can somehow jump anywhere in the room incredibly fast... Fortunately it stands still for a second every now and then and Screw Attack does work too (although it's a double-edged sword since it also hurts yourself...).
 Metroid (Franchise) / int_363e9631
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Metroid (Franchise) / int_363e9631
 Metroid (Franchise) / int_378476a2
type
Abandoned Laboratory
 Metroid (Franchise) / int_378476a2
comment
Abandoned Laboratory: Common to the series, sometimes not so abandoned. Fusion and Other M take place in space stations made of these.
 Metroid (Franchise) / int_378476a2
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Metroid (Franchise) / int_378476a2
 Metroid (Franchise) / int_37fcf16
type
Death Is Cheap
 Metroid (Franchise) / int_37fcf16
comment
Death Is Cheap: Ridley has evaded death every time Samus encounters him, from Never Foundthe Body, to sneakily flying away while the camera isn't looking (we saw your shadow sneaky), to getting a robo upgrade. He never actually dies until Super, but when he does, some Too Dumb to Live researchers in Other M unwittingly CLONE the bastard. He even appears as a boss in Super Smash Bros. Brawl FOUR TIMES. As Ridley, as Meta Ridley, and then again for each form in the Great Maze.
 Metroid (Franchise) / int_37fcf16
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 Metroid (Franchise) / int_3830dafc
type
Mechanistic Alien Culture
 Metroid (Franchise) / int_3830dafc
comment
Mechanistic Alien Culture: The Space Pirates.
 Metroid (Franchise) / int_3830dafc
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Metroid (Franchise) / int_3830dafc
 Metroid (Franchise) / int_393ec3f9
type
Zeerust
 Metroid (Franchise) / int_393ec3f9
comment
Zeerust: It's not really apparent in-game, given the low graphical capabilities of the console and the general lack of technology aside from Samus' suit, the doors, and the elevators, but the artwork of Samus for the original NES game makes it very apparent that Metroid was made in The '80s. It has a rather boxier look than later portrayals, for one thing. Later games aged much better in this regard: even the immediate sequel to the first game, which was released only a few years later, features an artwork design for Samus that still looks pretty good even after twenty years.
 Metroid (Franchise) / int_393ec3f9
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Metroid (Franchise) / int_393ec3f9
 Metroid (Franchise) / int_3bb81225
type
Recurring Boss
 Metroid (Franchise) / int_3bb81225
comment
Recurring Boss: SA-X in Fusion, though it's not really a boss until near the end of the game. Ridley may be a better example, considering he appears in almost every game, twice in Super and Corruption. Also, The final boss and title antagonist of Metroid Prime comes back as Dark Samus for the second and third games of the trilogy.
 Metroid (Franchise) / int_3bb81225
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Metroid (Franchise) / int_3bb81225
 Metroid (Franchise) / int_3bbf3fef
type
Recurring Riff
 Metroid (Franchise) / int_3bbf3fef
comment
The original Famicom Disk System version of the first game's Escape theme and subsequent arrangements in future games don't have it, but the NES version features a slight expansion that includes a recurring six-note melody from the Kid Icarus soundtrack.
 Metroid (Franchise) / int_3bbf3fef
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 Metroid (Franchise) / int_3bc88a7f
type
Foregone Conclusion
 Metroid (Franchise) / int_3bc88a7f
comment
Foregone Conclusion: Adam Malkovich sacrificed himself in Other M. Also, Ridley reappeared in that game and died. This was known as far back as Fusion. Other M also explains why Ridley fell apart so easily when you encounter the body in the freezer in Fusion and the X Parasite escapes his body. The last we of see Ridley in Other M, is a dried, gray husk after having his life sucked out of him by the Queen Metroid. And the reason the body is never seen breaking down? It's so the above scene in Fusion can play out. That was never the real Ridley. It was a clone all along.
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 Metroid (Franchise) / int_3c14f642
type
Force-Field Door
 Metroid (Franchise) / int_3c14f642
comment
Force-Field Door: A staple of the games. Doors that open simply by being shot are handwaved as being set up to keep out unwanted wildlife. Certain fluff scans suggest they don't always succeed.
 Metroid (Franchise) / int_3c14f642
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Metroid (Franchise) / int_3c14f642
 Metroid (Franchise) / int_3c7d0418
type
Doom Magnet
 Metroid (Franchise) / int_3c7d0418
comment
Doom Magnet: In addition, very few characters with personal connections to Samus ever survive. Guess what happens to the Bottle Ship at the end of the Playable Epilogue of Other M? The music is even the same as during the escape sequence in Super Metroid. Also, Ceres Space Colony. It wasn't her fault, but it still self-destructed right after she left. And then there's Samus' own ship in the Fusion prologue, but again, not her fault. She fell into a coma and the ship also collided with an asteroid. This one would've been the end for her had her ship not had an automated emergency system to eject her escape pod.
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Metroid (Franchise) / int_3c7d0418
 Metroid (Franchise) / int_3cb3772f
type
Pocket Rocket Launcher
 Metroid (Franchise) / int_3cb3772f
comment
Pocket Rocket Launcher: Samus' Arm Cannon is about the size of her forearm, but can swap between an energy beam gun and a rocket/missile launcher without changing size (well, except for opening up the muzzle). It can hold up to 255 rockets, if you find all the Missile Tanks. And fire the even bigger Super Missiles in games where they're separate missile weapons rather than a direct upgrade to basic rockets.
 Metroid (Franchise) / int_3cb3772f
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 Metroid (Franchise) / int_3cb3772f
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 Metroid (Franchise)
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Metroid (Franchise) / int_3cb3772f
 Metroid (Franchise) / int_3cede7af
type
Opening a Can of Clones
 Metroid (Franchise) / int_3cede7af
comment
Opening a Can of Clones: Characters or creatures believed killed off in previous games commonly reappear as clones, robotic duplicates, X-Parasite doppelgangers, etc. (and in the case of Ridley, all of the above). This makes it almost impossible to truly believe that these characters are gone for good, and when some characters are revealed to survive (for example Kraid in Dread), there is a lot of speculation about whether it's the real character, a clone, or some other type of copy. There are even numerous theories that Samus herself is a clone, particularly following the events of Fusion.
 Metroid (Franchise) / int_3cede7af
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Metroid (Franchise) / int_3cede7af
 Metroid (Franchise) / int_3d59c9a0
type
Powered Armor
 Metroid (Franchise) / int_3d59c9a0
comment
Powered Armor: Samus' signature Power Suit.
 Metroid (Franchise) / int_3d59c9a0
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1.0
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Metroid (Franchise) / int_3d59c9a0
 Metroid (Franchise) / int_3d699462
type
Curb-Stomp Battle
 Metroid (Franchise) / int_3d699462
comment
Two times, one in Super Metroid and another in Fusion. In Super Metroid, Samus was losing in a Curb-Stomp Battle with a One-Winged Angel Mother Brain, after taking a blow from her ultimate attack. Before the job can be finished, the huge Super Metroid that had earlier attacked Samus but decided to spare her on account of it formerly being the baby metroid Samus had spared, zooms in, drains Mother Brain's energy, and then gives it to Samus, restoring her to full health and granting her the Hyper Beam. Then, it dies while shielding Samus from Mother Brain's attacks. Cue Samus curbstomping Mother Brain.
 Metroid (Franchise) / int_3d699462
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Metroid (Franchise) / int_3d699462
 Metroid (Franchise) / int_3dd3951e
type
Cowboy Cop
 Metroid (Franchise) / int_3dd3951e
comment
Cowboy Cop: In the manga, Samus herself, as well as her partners Mauk and Kreatz.
 Metroid (Franchise) / int_3dd3951e
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1.0
 Metroid (Franchise) / int_3dd3951e
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_3dd3951e
 Metroid (Franchise) / int_3e4cb2cc
type
Weird Weather
 Metroid (Franchise) / int_3e4cb2cc
comment
Weird Weather: Acid rain is a recurring hazard on the surface areas of planets: Super Metroid claims this is the rain seen at Crateria, even though Zero Mission sees Samus running through rain without her suit on... In Metroid Prime 3: Corruption, it appears on the Space Pirate Homeworld. Unlike the first game, you need a specific acid-proof "hazard shield" item to protect Samus from it. The Space Pirates themselves seem immune to it.
 Metroid (Franchise) / int_3e4cb2cc
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1.0
 Metroid (Franchise) / int_3e4cb2cc
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_3e4cb2cc
 Metroid (Franchise) / int_3f4ec001
type
DestructiveSavior
 Metroid (Franchise) / int_3f4ec001
comment
Destructive Savior: It seems Samus cannot escape the cold hand of destruction, whether it be a large base or the entire planet. So far, her "kill count" includes Dark Aether, Phaaze, Zebes, SR388 and ZDR/Tarin, the third of which wasn't even her fault. Granted, the others were of her own doing, Phaaze because it kept popping out Phazon Leviathans to infect other planets, Dark Aether because it was just pure evil incarnate, and SR388 and ZDR so she could wipe out the X Parasites, but still. Not even space stations are safe, since the Biologic Space Labs orbital station dies with SR388. And Samus' first order of business on Tallon IV? Blow up the Space Pirate Frigate Orpheon. Doesn't count the five Space Ships/Colonies that blew up with her on board, (although most of those weren't her fault), and her own ship in Fusion's opening.
 Metroid (Franchise) / int_3f4ec001
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1.0
 Metroid (Franchise) / int_3f4ec001
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_3f4ec001
 Metroid (Franchise) / int_3f737576
type
Climax Boss
 Metroid (Franchise) / int_3f737576
comment
Climax Boss: Nightmare in Fusion. Especially after playing Other M.
 Metroid (Franchise) / int_3f737576
featureApplicability
1.0
 Metroid (Franchise) / int_3f737576
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_3f737576
 Metroid (Franchise) / int_3fdac1c6
type
Literally Shattered Lives
 Metroid (Franchise) / int_3fdac1c6
comment
Literally Shattered Lives: The traditional way to kill Metroids has been to freeze them with the Ice Beam and then shatter them with a missile. In Prime 1 and Echoes (with the functionally similar Dark Beam), this can also be done to many non-Metroid enemies. In Fusion, since Samus is part-Metroid now and the SA-X has all of your old gear, it does the same thing to you if it catches you.
 Metroid (Franchise) / int_3fdac1c6
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1.0
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_3fdac1c6
 Metroid (Franchise) / int_409c3edf
type
Zip Mode
 Metroid (Franchise) / int_409c3edf
comment
Zip Mode: Samus' Speed Booster could be considered this if you have to trek along a long straight path; she will travel fast enough to kill all normal enemies in the way, but only if you actually run in Super.
 Metroid (Franchise) / int_409c3edf
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1.0
 Metroid (Franchise) / int_409c3edf
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_409c3edf
 Metroid (Franchise) / int_40cc0c7e
type
Bittersweet Ending
 Metroid (Franchise) / int_40cc0c7e
comment
Bittersweet Ending: Super Metroid, Other M, and Fusion.
 Metroid (Franchise) / int_40cc0c7e
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1.0
 Metroid (Franchise) / int_40cc0c7e
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_40cc0c7e
 Metroid (Franchise) / int_4108bb3e
type
Doomed Hometown
 Metroid (Franchise) / int_4108bb3e
comment
Doomed Hometown: Samus lives through two of these, first on K-2L and then on Zebes.
 Metroid (Franchise) / int_4108bb3e
featureApplicability
1.0
 Metroid (Franchise) / int_4108bb3e
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4108bb3e
 Metroid (Franchise) / int_41a894d2
type
Voodoo Shark
 Metroid (Franchise) / int_41a894d2
comment
And again in Other M. Samus has her full arsenal, but is working with the military in this one and needs authorization to use parts of it. Unfortunately this leads into a Voodoo Shark situation when the restrictions on her weapons shouldn't cover her nonoffensive equipment, and she won't activate gear she has even in life-or-death situations. Thankfully, in one case, the damage she would take as a result of this is mercifully nerfed.
 Metroid (Franchise) / int_41a894d2
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1.0
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_41a894d2
 Metroid (Franchise) / int_42008602
type
Story Arc
 Metroid (Franchise) / int_42008602
comment
Story Arc: The chronology of the series is divided into four arcs: The original story where Samus storms the base of the Space Pirates in Zebes (Metroid / Zero Mission), the Phazon incident (the Metroid Prime Trilogy sub-series), the story where Samus has to exterminate all Metroids except the one she spared and then rescue it from the Pirates (Return of Samus / Samus Returns and Super Metroid), and the story telling the consequences of the Metroids' near-extinction plus the dubious ethics of the Galactic Federation and even those of the Chozo (Other M, Fusion and Dread).
 Metroid (Franchise) / int_42008602
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1.0
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_42008602
 Metroid (Franchise) / int_438d70f1
type
Catastrophic Countdown
 Metroid (Franchise) / int_438d70f1
comment
Catastrophic Countdown Super Metroid plays it straight, twice. When Ridley escapes the space colony in the beginning, an announcement claims that the colony's self-destruct has been activated, urging immediate evacuation. Naturally, the whole place starts shaking, steaming, blowing up, and even rocking back and forth quite impressively. Later at the end of the game, the entire planet starts exploding and flooding with acid, because a "Time Bomb" has been activated. This part even reads, "Time Bomb set!" as a nod to the first game Other M. An AI voice announces over an intercom that a self-destruct sequence will detonate in about five or so minutes. For some reason, your escape becomes riddled with burning debris and wreckage. The first game is a bit of an interesting case. While the NES original averts it entirely ("TIME BOMB SET | GET OUT FAST!", plus a countdown, that's it), Zero Mission retcons in a straight example (the "time bomb" causes explosions and flames well before going off) and an aversion (the Pirate Mothership).
 Metroid (Franchise) / int_438d70f1
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 Metroid (Franchise)
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Metroid (Franchise) / int_438d70f1
 Metroid (Franchise) / int_440d1d0b
type
Screw the Rules, I'm Doing What's Right!
 Metroid (Franchise) / int_440d1d0b
comment
Screw the Rules, I'm Doing What's Right!: In the 3rd chapter of the manga, Samus - a newly recruited Galactic Federation Police Officer - and two fellow officers Mauk and Kreatz, are sent to planet of Jigrad on a recon mission to monitor the Space Pirates' activities there. Finding the Pirates are using human children as slave labor, Samus jumps in and massacres the Pirates before they can execute a child for being "unfit" for labor instead of reporting the find and waiting for orders. She and her team are later scolded by Chief Hardy, but Samus is praised by the Jigradian people for her help. The finale of Fusion has the Federation ordering Samus to stand down so that they can capture the SA-X for study (also Samus just blew up their top-secret Metroid cloning facility, so they're a bit ticked about that). Samus knows firsthand just how dangerous the SA-X is, so she proceeds to crash the space station into nearby planet SR388, destroying both and eradicating the X for good. Given how much the Federation had invested into that, the general thought among fans is that Samus is no longer on their good side after this. This is actually Samus's motivation for staying on the Bottle Ship in Other M. Even though it's been cordoned off by the Federation, she's pretty sure Adam's team is going to die if she isn't there to protect them. Adam himself knows it too, but is too bitter to go along with it until she agrees to act as his subordinate.
 Metroid (Franchise) / int_440d1d0b
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1.0
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_440d1d0b
 Metroid (Franchise) / int_45bf382b
type
Game Mod
 Metroid (Franchise) / int_45bf382b
comment
Game Mod: Super Metroid has several. Of the complete overhauls of the game, amongst the best are probably Super Metroid Redesign, Golden Dawn, Super Metroid Dependence, Super Metroid Limit, and Metroid Legacy. Other good ones include One Room, T-Metroid, Magma, and Reverse. Of these hacks, Metroid Legacy is by far the easiest, being only negligibly more difficult than the original game (there are a couple of segments that require the use of "glitches" like the mockball and the wall jump, but by and large there is very little trickery required to complete it). Golden Dawn is somewhat more difficult, but still not that difficult. Most of the others are at the very least Nintendo Hard and often descend gleefully into Platform Hell territory. Redesign, for example, has a segment where you are required to go into the toxic regions of Norfair without the Varia Suit, and must progress rapidly and kill enemies in order to survive. (There is a way to get the Varia Suit before this with Sequence Breaking, but the sequence break is probably even more difficult). Worth special mention is Super Metroid Impossible, a "slight" overhaul of the original game that, thanks to the withholding of crucial items and strategic placement of obstacles, brings it up to Kaizo Mario World levels of difficulty. It is also worth noting that, while most of these hacks are roughly equal in size to the original game, Redesign is absolutely gigantic, being maybe three times the size of the original game. Redesign is also unique among Super Metroid hacks for significantly altering the original game's physics, which makes playing it a significantly different experience from playing any other Metroid game.
 Metroid (Franchise) / int_45bf382b
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1.0
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_45bf382b
 Metroid (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Metroid (Franchise) / int_4612ec70
comment
No Transhumanism Allowed: One of the rare and surprising aversions: not only are cybernetics commonplace and carry no notable social stigma, Samus herself is a transgenic lifeform, with her adoptive Chozo caretakers having grafted their species' DNA onto her own to increase her adaptability to the harsh environment of Planet Zebes. Further, by Metroid Fusion, Samus is also part Metroid. And Adam (and many other political and scientific figures) regularly underwent Brain Uploading.
 Metroid (Franchise) / int_4612ec70
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 Metroid (Franchise) / int_4612ec70
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4612ec70
 Metroid (Franchise) / int_471fdb9e
type
Defeat Equals Explosion
 Metroid (Franchise) / int_471fdb9e
comment
Defeat Equals Explosion: Most bosses in the series will explode. Ridley, on the other hand, only gets this treatment once, in Zero Mission. Metroid Prime 3 subverts this with Ridley; fans noticed Omega Ridley's shadow flying away during his "death" cutscene after a mere FIVE YEARS.
 Metroid (Franchise) / int_471fdb9e
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1.0
 Metroid (Franchise) / int_471fdb9e
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_471fdb9e
 Metroid (Franchise) / int_482c31d4
type
No Hugging, No Kissing
 Metroid (Franchise) / int_482c31d4
comment
No Hugging, No Kissing: The series has been devoid of romance since its inception. This is usually because Samus Aran's missions tend to only have her encountering the evil Space Pirates and various alien wildlife, but even the later games and supplementary manga and comics that do portray friendly, intelligent characters don't feature any romance. The only exception among the games is Metroid Prime 2: Echoes, where a Battle Couple are among the deceased Luminoth Keybearers.
 Metroid (Franchise) / int_482c31d4
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1.0
 Metroid (Franchise) / int_482c31d4
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_482c31d4
 Metroid (Franchise) / int_4832a3bb
type
Always Chaotic Evil
 Metroid (Franchise) / int_4832a3bb
comment
Always Chaotic Evil: Averted by the space pirates. Samus never encounters one that isn't evil, but she does find various logs and transmissions confirming there are in fact space pirates who have non-evil tendencies. Taking actions or even expressing opinions that reveal these tendencies quickly get them executed.
 Metroid (Franchise) / int_4832a3bb
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 Metroid (Franchise) / int_4832a3bb
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 Metroid (Franchise)
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Metroid (Franchise) / int_4832a3bb
 Metroid (Franchise) / int_485eb589
type
Sealed Evil in a Can
 Metroid (Franchise) / int_485eb589
comment
The Space Pirates, although they get their space-faring asses handed to them all too often, never give up their goal of galactic domination. Their penchant for finding Phlebotinum and Sealed Evil in a Can lying around might support this.
 Metroid (Franchise) / int_485eb589
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1.0
 Metroid (Franchise) / int_485eb589
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_485eb589
 Metroid (Franchise) / int_48da376b
type
Game Changer
 Metroid (Franchise) / int_48da376b
comment
Game Changer: Metroid: Zero Mission: Samus destroys Mother Brain and blows up the Space Pirate's base on Zebes, just as she did in the original game. Then pirate ships ambush her starship and send her crashing back down to the surface, now without a suit, weaponless, and with little hope of escape.
 Metroid (Franchise) / int_48da376b
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1.0
 Metroid (Franchise) / int_48da376b
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_48da376b
 Metroid (Franchise) / int_48e8fe57
type
Happily Adopted
 Metroid (Franchise) / int_48e8fe57
comment
Happily Adopted: Samus considers the Chozo her "real" family as much as anything, and they certainly don't skimp on the love. Fans who'd grown to associate Samus with this trope were understandably peeved when in Other M Samus refers to Adam as "the only father figure she'd ever known".
 Metroid (Franchise) / int_48e8fe57
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1.0
 Metroid (Franchise) / int_48e8fe57
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_48e8fe57
 Metroid (Franchise) / int_49d18492
type
Scenery Gorn
 Metroid (Franchise) / int_49d18492
comment
Scenery Gorn: Old Tourian in Super and post-Mother Brain Zero Mission, Sector 5 (ARC) in Metroid Fusion.
 Metroid (Franchise) / int_49d18492
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1.0
 Metroid (Franchise) / int_49d18492
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_49d18492
 Metroid (Franchise) / int_4a3e547f
type
Leaning on the Fourth Wall
 Metroid (Franchise) / int_4a3e547f
comment
Leaning on the Fourth Wall: The Nintendo Power comic adaptation of Prime states at the end that Samus was only on Tallon IV for around 10 hours, which is around the time that a skilled player can beat the game.
 Metroid (Franchise) / int_4a3e547f
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1.0
 Metroid (Franchise) / int_4a3e547f
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4a3e547f
 Metroid (Franchise) / int_4a466888
type
Completion Meter
 Metroid (Franchise) / int_4a466888
comment
Completion Meter: Later games have a percent counter that rises as you collect items.
 Metroid (Franchise) / int_4a466888
featureApplicability
1.0
 Metroid (Franchise) / int_4a466888
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4a466888
 Metroid (Franchise) / int_4a7c6f60
type
Personal Space Invader
 Metroid (Franchise) / int_4a7c6f60
comment
Personal Space Invader: The titular Metroids, in their larval form, absorb energy from creatures by latching onto their heads.
 Metroid (Franchise) / int_4a7c6f60
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1.0
 Metroid (Franchise) / int_4a7c6f60
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4a7c6f60
 Metroid (Franchise) / int_4ac55d49
type
Opening the Sandbox
 Metroid (Franchise) / int_4ac55d49
comment
Opening the Sandbox: Fusion and Other M are the most linear games in the series yet, and thus have very few opportunities to let you backtrack to earlier sectors on your own until the endgame. Echoes is an in-between example as you usually can go back to any place you've been before, but it's more prudent to wait until either story progression takes you back there, or you've finished the area you were working on. The only optional Doors To Before were broken by Power Bombs while the path from the GFS Tyr's landing site to the Great Temple is explored backwards as your path to the elevator to Sanctuary Fortress. The sandbox is, however, only fully opened at the endgame.
 Metroid (Franchise) / int_4ac55d49
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1.0
 Metroid (Franchise) / int_4ac55d49
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4ac55d49
 Metroid (Franchise) / int_4c24a9ed
type
Power Copying
 Metroid (Franchise) / int_4c24a9ed
comment
Samus in Metroid Fusion had all her abilities copied by X. After killing X-infected bosses (which tend to be able to produce similar attacks), she can absorb the X parasite to regain that power. Averted with Missiles and Bombs, which are downloaded via the datapack that replaced Samus' jetpack.
 Metroid (Franchise) / int_4c24a9ed
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-1.0
 Metroid (Franchise) / int_4c24a9ed
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4c24a9ed
 Metroid (Franchise) / int_4e053a94
type
Pickup Hierarchy
 Metroid (Franchise) / int_4e053a94
comment
Pickup Hierarchy: Primary: New powers, weapons and suits, Chozo Artifacts and Dark Temple Keys (Prime 1 & 2) Secondary: Energy Tanks, Missile Tanks Tertiary: Energy capsules and Missile ammo. Extra: Energy cells (Prime 3).
 Metroid (Franchise) / int_4e053a94
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1.0
 Metroid (Franchise) / int_4e053a94
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4e053a94
 Metroid (Franchise) / int_4e1d9178
type
Tailor-Made Prison
 Metroid (Franchise) / int_4e1d9178
comment
Hunters gives us the Oubliette, a ship constructed for one purpose: to house an Eldritch Abomination.
 Metroid (Franchise) / int_4e1d9178
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1.0
 Metroid (Franchise) / int_4e1d9178
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Metroid (Franchise) / int_4e1d9178
 Metroid (Franchise) / int_4ef78c64
type
Cliffhanger Wall
 Metroid (Franchise) / int_4ef78c64
comment
Cliffhanger Wall: Fusion spent 19 years as the final game in the series' timeline, ending with Samus causing the destruction of the B.S.L. station and the planet SR-388 in order to stop both the Federation's secret cloning research on Metroids, and the spread of the deadly X Parasites, leaving her future relationship with the Federation unknown beyond an in-universe acknowledgement that she will most likely have to face trial for her actions. During the intervening years between it and the release of Dread, the franchise saw six interquels by way of the Metroid Prime sub-series (seven, if you count Prime 1's pinball adaptation) plus Other M, and two remakes.
 Metroid (Franchise) / int_4ef78c64
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1.0
 Metroid (Franchise) / int_4ef78c64
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4ef78c64
 Metroid (Franchise) / int_4f4372e9
type
Early-Installment Weirdness
 Metroid (Franchise) / int_4f4372e9
comment
The Grappling Beam is found in a room that is better escaped from by using the grapple points in the ceiling, followed by more rooms that are more easily crossed with the Grapple Beam featuring pits of water underneath in case you fall.
 Metroid (Franchise) / int_4f4372e9
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1.0
 Metroid (Franchise) / int_4f4372e9
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4f4372e9
 Metroid (Franchise) / int_4fe8c481
type
Schematized Prop
 Metroid (Franchise) / int_4fe8c481
comment
Schematized Prop: Many of the later games have taken up this trope, most notably using a Power Suit schematic as the item/weapon status screen (Zero Mission, Prime, Prime 3, Super, Fusion; the schematized suit was also seen in the instruction manual for Metroid II, which labeled her Left Hand of all things).
 Metroid (Franchise) / int_4fe8c481
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1.0
 Metroid (Franchise) / int_4fe8c481
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_4fe8c481
 Metroid (Franchise) / int_50308171
type
Sound of No Damage
 Metroid (Franchise) / int_50308171
comment
Sound of No Damage: In the 2D games, it sounds something like a beep, but may in fact be more like a ding.
 Metroid (Franchise) / int_50308171
featureApplicability
1.0
 Metroid (Franchise) / int_50308171
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_50308171
 Metroid (Franchise) / int_504a1991
type
Body Horror
 Metroid (Franchise) / int_504a1991
comment
Body Horror: The X Parasites in Fusion; Phazon in Prime. Metroids themselves count, given their habit of turning their victims into desiccated gray husks that turn to powder when touched. In Prime as well, a vague reference to Space Pirate attempts to replicate the Morph Ball that went horribly, horribly wrong. Special mention goes to Prime 3, where you can actually see the gradual effects of Phazon corruption on Samus with each Leviathan destroyed. Those eyes could curdle milk. Prime 2 has the Ing, a transdimensional species of dark-matter aliens that can possess and mutate other beings/machines.
 Metroid (Franchise) / int_504a1991
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1.0
 Metroid (Franchise) / int_504a1991
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_504a1991
 Metroid (Franchise) / int_511728ae
type
Magic Versus Science
 Metroid (Franchise) / int_511728ae
comment
The Prime games have the Chozo, Luminoth and Bryyonian lore entries detail the fall of their respective races to Phazon corruption, the Ing and a Magic Versus Science civil war, respectively.
 Metroid (Franchise) / int_511728ae
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1.0
 Metroid (Franchise) / int_511728ae
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_511728ae
 Metroid (Franchise) / int_51567188
type
Cast from Hit Points
 Metroid (Franchise) / int_51567188
comment
Shinesparking in Super costs health to do, and has a unique attack after impacting a surface where Samus emits two Speed Echoes off of herself, damaging any enemies they come into contact with. Later games removed the health penalty and the echo projectiles.
 Metroid (Franchise) / int_51567188
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1.0
 Metroid (Franchise) / int_51567188
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_51567188
 Metroid (Franchise) / int_51bf74d6
type
Power Crystal
 Metroid (Franchise) / int_51bf74d6
comment
Power Crystal: The Lensman-like hand crystal on the back of her left hand. Originally just a visual effect, Zero Mission made it integral to use of the Power Grip.
 Metroid (Franchise) / int_51bf74d6
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1.0
 Metroid (Franchise) / int_51bf74d6
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 Metroid (Franchise)
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Metroid (Franchise) / int_51bf74d6
 Metroid (Franchise) / int_527fbbe6
type
Latex Space Suit
 Metroid (Franchise) / int_527fbbe6
comment
Latex Space Suit: Zero Suit Samus.
 Metroid (Franchise) / int_527fbbe6
featureApplicability
1.0
 Metroid (Franchise) / int_527fbbe6
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_527fbbe6
 Metroid (Franchise) / int_5313c266
type
Bookends
 Metroid (Franchise) / int_5313c266
comment
Book Ends: Super Metroid opens and closes with escapes from structures that are about to blow up. Metroid and Super Metroid both take place on Planet Zebes. Samus ventures into the planet, defeats Ridley, Kraid, and Mother Brain, and escapes before the planet blows up. In Super Metroid, the end to the original trilogy, Samus ventures into the planet again, kills Ridley, Kraid, Phantoon (not), Draygon, and Mother Brain, and escapes before the planet (the escape shaft from the original game is part of the route) blows up. Fusion provides two. The end to the original trilogy had the super metroid heals and gives you a weapon to defeat the final boss, saving your life. In Fusion, the Metroid's DNA cures Samus of the X-Parasite infection (saving her life), and makes her able to absorb the X to heal her and replenish her supplies (giving her the weapon to eradicate the X). Also the ending, in which the SA-X saves your life, heals you, and gives you the weapon to eradicate the Omega Metroid. Also in Fusion, both the very first boss (Arachnus) and very last boss (Omega Metroid) are from Metroid 2. Those two bosses also have the same basic design. Sharp teeth, huge claws, only susceptible to attacks on its belly. The only real exception is that Arachnus can turn into a spiky ball or shoot fireballs, while Omega Metroid is just big enough to stomp you flat.
 Metroid (Franchise) / int_5313c266
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Metroid (Franchise) / int_5313c266
 Metroid (Franchise) / int_533bc7ae
type
Cybernetics Eat Your Soul
 Metroid (Franchise) / int_533bc7ae
comment
Cybernetics Eat Your Soul: For the most part averted, as most characters get along just fine with their cybernetically-enhanced Powered Armor. Ghor is a special case. Though he's only 6% organic, he's a very nice guy. When he interfaces with computers or his battle armor, though, he becomes aggressive and bloodthirsty.
 Metroid (Franchise) / int_533bc7ae
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Metroid (Franchise) / int_533bc7ae
 Metroid (Franchise) / int_53e1f74c
type
Asteroid Thicket
 Metroid (Franchise) / int_53e1f74c
comment
Asteroid Thicket: Used in Super and Fusion, where something crashes into an asteroid in each. The asteroids look like they're only a few hundred feet across, and tightly packed.
 Metroid (Franchise) / int_53e1f74c
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1.0
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Metroid (Franchise) / int_53e1f74c
 Metroid (Franchise) / int_53f5119f
type
The Dragon
 Metroid (Franchise) / int_53f5119f
comment
The Dragon: Ridley is a high-ranking member of the Space Pirates under Mother Brain, and is typically the second-to-last boss fought in every game. He also takes the trope to its literal extreme, being a space dragon.
 Metroid (Franchise) / int_53f5119f
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Metroid (Franchise) / int_53f5119f
 Metroid (Franchise) / int_54cc6b24
type
Le Parkour
 Metroid (Franchise) / int_54cc6b24
comment
Le Parkour: Samus in every game after Super, except Prime and that may count too because she still has awesome cutscene moves.
 Metroid (Franchise) / int_54cc6b24
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1.0
 Metroid (Franchise) / int_54cc6b24
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 Metroid (Franchise)
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Metroid (Franchise) / int_54cc6b24
 Metroid (Franchise) / int_5558641
type
Gratuitous Japanese
 Metroid (Franchise) / int_5558641
comment
Gratuitous Japanese: "Maru Mari" means something akin to "round ball". It's the only item in the original Metroid to keep its Japanese name in some translated releases.
 Metroid (Franchise) / int_5558641
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1.0
 Metroid (Franchise) / int_5558641
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 Metroid (Franchise)
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Metroid (Franchise) / int_5558641
 Metroid (Franchise) / int_55d919f7
type
Lovecraft Lite
 Metroid (Franchise) / int_55d919f7
comment
Lovecraft Lite: And does not become full on Cosmic Horror Story solely due to the presence of Samus, and in the case of Echoes and Hunters, it was a bonafide CHS before she came along. The galaxy always seems to be one instant away from destruction, and the destruction of one just leads to another, as seen with the Metroids and X Parasites. The Ancient Chozo foresaw many of these threats, but they are almost extinct today, and at least one of those threats wiped out a civilization that wasn't that much less advanced than them. It's fortunate that their last champion, an orphaned human who lost her parents to Space Pirates, is their greatest.
 Metroid (Franchise) / int_55d919f7
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1.0
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1.0
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Metroid (Franchise) / int_55d919f7
 Metroid (Franchise) / int_586c6d7e
type
Evil Is Visceral
 Metroid (Franchise) / int_586c6d7e
comment
Evil Is Visceral: Mother Brain and the Aurora Units are big brains in jars that do not look very pretty. The latter aren't evil on their own though. Starting from the first game, the Metroids themselves have visible blood vessels of some sort. In the second game, they were given an insectoid life cycle. In the third game, one of them grows really big, letting you see even more organic bits inside of the body. Same goes for Dark Samus in the Prime series: the more beat-up she gets, the more glowy Phazon innards start showing. And then the same thing starts happening to Samus herself in Corruption. The Leviathan insides are visceral too.
 Metroid (Franchise) / int_586c6d7e
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1.0
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 Metroid (Franchise)
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Metroid (Franchise) / int_586c6d7e
 Metroid (Franchise) / int_589e54d3
type
Charged Attack
 Metroid (Franchise) / int_589e54d3
comment
Charged Attack: Charge Beam, the beam combos, the Shinespark.
 Metroid (Franchise) / int_589e54d3
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1.0
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Metroid (Franchise) / int_589e54d3
 Metroid (Franchise) / int_5914d5dd
type
Slippy-Slidey Ice World
 Metroid (Franchise) / int_5914d5dd
comment
Slippy-Slidey Ice World: Sector 5 (ARC) in Fusion, the Cryosphere in Other M, and the Phendrana Drifts in Prime. Bryyo Ice in Prime 3 just barely makes it.
 Metroid (Franchise) / int_5914d5dd
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1.0
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 Metroid (Franchise)
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Metroid (Franchise) / int_5914d5dd
 Metroid (Franchise) / int_5b19cc1b
type
Air-Vent Passageway
 Metroid (Franchise) / int_5b19cc1b
comment
Air-Vent Passageway: Applies to all kinds of ducts/tunnels, with the Morph Ball. Subverted in Zero Mission, when after losing her armor, Samus must crawl through said tunnels, and she's far from the only creature who can use them.
 Metroid (Franchise) / int_5b19cc1b
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Metroid (Franchise) / int_5b19cc1b
 Metroid (Franchise) / int_5b3d0d9f
type
Foreboding Architecture
 Metroid (Franchise) / int_5b3d0d9f
comment
Foreboding Architecture: From the very first game we have "air tubes" which spawn a variety of increasing dangerous flying nuisances. Sometimes the enemies would not spawn, or would spawn later than normal to give you a false sense of security. Each entry in the Prime trilogy has Metroid storage tanks which inevitably are broken out of except for a rare few in Prime 1 that stay put unless you break them out yourself.
 Metroid (Franchise) / int_5b3d0d9f
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 Metroid (Franchise)
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Metroid (Franchise) / int_5b3d0d9f
 Metroid (Franchise) / int_5bd3ff82
type
Endgame+
 Metroid (Franchise) / int_5bd3ff82
comment
Fusion, Zero Mission, and Prime 3 really cut you breaks on this. At a certain point in Prime 3, you can launch exploration probes to the various planets you visit. These probes will report back every collectible you have yet to pick up. There are still a handful of items that reside on a derelict ship that you absolutely need to find yourself but otherwise, it is within reason for everyone who plays the game to get 100% without consulting a third party source. Not present on the first playthroughs, but Fusion and Zero Mission will have a timer and an item checklist for each area if you resume play on a completed file, or start a new game off of the same slot.
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Metroid (Franchise) / int_5bd3ff82
 Metroid (Franchise) / int_5c65fc1a
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Roar Before Beating
 Metroid (Franchise) / int_5c65fc1a
comment
Roar Before Beating: Some of the bosses do this.
 Metroid (Franchise) / int_5c65fc1a
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1.0
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Metroid (Franchise) / int_5c65fc1a
 Metroid (Franchise) / int_5f3bb274
type
Late-Arrival Spoiler
 Metroid (Franchise) / int_5f3bb274
comment
Late-Arrival Spoiler: The opening cutscene of Super Metroid spoils the endings of Metroid and Metroid II. The ending of Super Metroid is spoiled in the opening cutscene of Other M. Then again, it's one of the most iconic games in the series, so odds are a new arrival looking up Metroid info has already stumbled across it on a message board or something anyway. Samus being a girl was itself considered a plot twist at the beginning of the series, to the point where the original game's manual outright referred to her as male, in both the Japanese and English versions. At this point it's the only thing some people know about the series, and crossover media such as Super Smash Bros. don't even try to hide it. Hell, Zero Mission didn't bother hiding it, and it was a remake of the original game.
 Metroid (Franchise) / int_5f3bb274
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Metroid (Franchise) / int_5f3bb274
 Metroid (Franchise) / int_5fcf6421
type
Germans Love David Hasselhoff
 Metroid (Franchise) / int_5fcf6421
comment
Among Americans at least, Metroid is considered one of the Big Three Nintendo franchises (along with Mario and Zelda). Part of this is due to the fact that all three debuted around the same time on the NES. Even though other franchises such as Pokemon or Kirby sell more, Metroid's recognition and historical position among American gamers means that the series continues to hold this status.
 Metroid (Franchise) / int_5fcf6421
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Metroid (Franchise) / int_5fcf6421
 Metroid (Franchise) / int_605cf3f
type
Something Only They Would Say
 Metroid (Franchise) / int_605cf3f
comment
Something Only They Would Say: How Samus discovers the identity of her AI CO in Metroid Fusion. Many fans realized what the mysterious trailer for Other M was as soon as Adam said "Any objections, lady?" Prior to this, it was intentionally unclear what the game in question was.
 Metroid (Franchise) / int_605cf3f
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1.0
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 Metroid (Franchise)
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Metroid (Franchise) / int_605cf3f
 Metroid (Franchise) / int_60a7a630
type
Charge Meter
 Metroid (Franchise) / int_60a7a630
comment
Charge Meter: In the Prime games, discounting Hunters, the arm cannon has a meter to build up when holding down fire. It even has practical purpose when using seeker missiles.
 Metroid (Franchise) / int_60a7a630
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1.0
 Metroid (Franchise) / int_60a7a630
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 Metroid (Franchise)
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Metroid (Franchise) / int_60a7a630
 Metroid (Franchise) / int_617f0563
type
Heel–Face Turn
 Metroid (Franchise) / int_617f0563
comment
Samus almost attempts one in Fusion by detonating the self-destruct charges on BS-L to destroy the X-Parasites aboard; herself included. The AI Adam, however, informs her that doing that would be stupid, as it would not destroy the X on Planet SR388, and only serve to destroy the X's greatest obstacle: Samus. Adam then promptly makes a Heel–Face Turn and decides to help Samus, making a different plan, which destroys all the X in both locations and allows Samus time enough to escape the station.
 Metroid (Franchise) / int_617f0563
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1.0
 Metroid (Franchise) / int_617f0563
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 Metroid (Franchise)
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Metroid (Franchise) / int_617f0563
 Metroid (Franchise) / int_62259825
type
Nintendo Hard
 Metroid (Franchise) / int_62259825
comment
Nintendo Hard: The original game (and given the trope is named after the NES having abusively difficult games, it's not surprising in the least). Getting 100% without a guide is hard, doing that while beating it in under 2 hours is even harder. The other games are easier due to gameplay refinements. But if this is you first time playing any particular game, be you a veteran or a newcomer, you WILL die at least 20 times. Now try and get 100% under 2 hours without dying on hard mode!
 Metroid (Franchise) / int_62259825
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 Metroid (Franchise)
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Metroid (Franchise) / int_62259825
 Metroid (Franchise) / int_6293c185
type
Sequel Hook
 Metroid (Franchise) / int_6293c185
comment
Sequel Hook: Fusion sure seemed to leave one hell of a sequel hook, what with Samus having illegally blown up a Federation outpost and become something way other than human. Sure, Samus had her reasons, but all the implications in-game are that the Federation will be pissed at her now. A sequel on the DS with 2-D gameplay, Metroid Dread, was supposed to have been shown at E3 2006, but was mysteriously dropped. Potentially hinted at again in Corruption, however. It was finally confirmed in E3 2021 as a 2½D game. Each of the Prime games shows one if the player gets 100% Completion. Even Federation Force.
 Metroid (Franchise) / int_6293c185
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Metroid (Franchise) / int_6293c185
 Metroid (Franchise) / int_63389669
type
Brain Monster
 Metroid (Franchise) / int_63389669
comment
Brain Monster: In Metroid, the final boss, Mother Brain, is a massive brain in a tank, with a laser shooting eye. It's stated that it started off as an organic computer built by the Chozo, which took command of the Space Pirates. In Super Metroid, Mother Brain reappears as the final boss, this time as an "acranial" example, having gained a massive mechanised body. The Federation created Aurora Units, introduced in Metroid Prime Three Corruption, although the brain part is not as noticeable, as they are much more mechanical than Mother Brain, as is the monster part, since they are all affable allies of Samus. Master Brain was created by science team operatives in the Bermuda system with then new alien technology they discovered so it could lead the space pirates there while they got back to scientific research. It serves as the main antagonist of Metroid Prime: Federation Force. The Central Units from Dread are visibly based on Mother Brain, especially after their armored shells are destroyed and the brain portions become visible. Given that they are affiliated with the Mawkin Chozo, it's very likely they are the same model of AI that Mother Brain herself was.
 Metroid (Franchise) / int_63389669
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Metroid (Franchise) / int_63389669
 Metroid (Franchise) / int_63f22889
type
Insectoid Aliens
 Metroid (Franchise) / int_63f22889
comment
Insectoid Aliens: The "Ki-Hunter" pirates of Super Metroid, Fusion, and Other M. The main space pirates seemed to be too but Prime revealed them to be reptilians in insectoid armor. Zero Mission pirates are not reptilian but still revealed what their heads look like under the helmet. The latter design was prominent in Prime 3.
 Metroid (Franchise) / int_63f22889
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 Metroid (Franchise) / int_63f22889
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 Metroid (Franchise)
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Metroid (Franchise) / int_63f22889
 Metroid (Franchise) / int_6400a34
type
Arm Cannon
 Metroid (Franchise) / int_6400a34
comment
Arm Cannon: Samus is a type 1, though her arm is not replaced by a cannon, just inside of it instead of holding it. The cannon can open up like a maw to grab things in Prime 3 (it had opened up prior to shoot missiles, that was the first time she used the feature so mundanely). The Space Pirates and Ghor have been seen with type 2, attached to the wrist.
 Metroid (Franchise) / int_6400a34
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Metroid (Franchise) / int_6400a34
 Metroid (Franchise) / int_6439de78
type
Heroic Sacrifice
 Metroid (Franchise) / int_6439de78
comment
Heroic Sacrifice: Samus almost attempts one in Fusion by detonating the self-destruct charges on BS-L to destroy the X-Parasites aboard; herself included. The AI Adam, however, informs her that doing that would be stupid, as it would not destroy the X on Planet SR388, and only serve to destroy the X's greatest obstacle: Samus. Adam then promptly makes a Heel–Face Turn and decides to help Samus, making a different plan, which destroys all the X in both locations and allows Samus time enough to escape the station. Also Adam Malkovich in Other M and the Metroid hatchling in Super Metroid. Both of Samus' parents sacrifice themselves as well. Her mother does to save Samus, and her father sacrifices himself blowing up the Space Pirates vessel, along with most of their force. Ridley later taunts Samus by revealing that without a ship, he consumed the bodies of the dead humans to stay alive. Including her mother.
 Metroid (Franchise) / int_6439de78
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 Metroid (Franchise) / int_6439de78
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Metroid (Franchise) / int_6439de78
 Metroid (Franchise) / int_64f0c18c
type
Critical Existence Failure
 Metroid (Franchise) / int_64f0c18c
comment
Critical Existence Failure: As long as that suit has just one point of energy, she'll be okay.
 Metroid (Franchise) / int_64f0c18c
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1.0
 Metroid (Franchise) / int_64f0c18c
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Metroid (Franchise) / int_64f0c18c
 Metroid (Franchise) / int_67b0bd0e
type
An Ice Person
 Metroid (Franchise) / int_67b0bd0e
comment
An Ice Person: Samus, considering all the ice power-ups. She gets this affinity turned around on her in Metroid Fusion; because she has Metroid DNA, cold becomes her greatest weakness. The organism in her old suit, the SA-X, uses her old Ice Beam to devastating effect whenever she bumps into Samus.
 Metroid (Franchise) / int_67b0bd0e
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 Metroid (Franchise)
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Metroid (Franchise) / int_67b0bd0e
 Metroid (Franchise) / int_67c109a8
type
Shark Tunnel
 Metroid (Franchise) / int_67c109a8
comment
Shark Tunnel: These are a common feature, starting with the tunnel between Brinstar and Maridia in Super Metroid, to the underwater tunnel in Sector 4 in Fusion, the skywalk between Chozodia and the Pirate Mothership in Zero Mission, and the skywalk from Magmoor to Phazon Mines in Prime. All of them can be shattered with power bombs to allow free travel between the two areas.
 Metroid (Franchise) / int_67c109a8
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 Metroid (Franchise)
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Metroid (Franchise) / int_67c109a8
 Metroid (Franchise) / int_68e0e408
type
Be the Ball
 Metroid (Franchise) / int_68e0e408
comment
Be the Ball: One major aspect of Samus' suit is the ability to roll up into the ultra-compact Morph Ball. Naturally, she's used as the ball for Metroid Prime Pinball. The Samus and Joey manga shows that Samus actually curls up into a Morph Ball every once in a while and that she loves the feeling of being a ball, to the point she actually might just prefer it more than being human.
 Metroid (Franchise) / int_68e0e408
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 Metroid (Franchise)
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Metroid (Franchise) / int_68e0e408
 Metroid (Franchise) / int_69b56b44
type
Frigid Water Is Harmless
 Metroid (Franchise) / int_69b56b44
comment
Frigid Water Is Harmless: Played straight for the most part throughout the series, where Samus suffers no ill effects from walking in water in icy locations (minus the gravitational effects) even with the most basic power suit on. Averted somewhat with the Fusion Suit, as Samus will take damage from merely being in cold areas until she acquires the Varia Suit.
 Metroid (Franchise) / int_69b56b44
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 Metroid (Franchise)
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Metroid (Franchise) / int_69b56b44
 Metroid (Franchise) / int_6b2b3b59
type
The Reveal
 Metroid (Franchise) / int_6b2b3b59
comment
The Reveal: In the original game, at the end the super-tough merc you've saved the galaxy with takes off his helmet and... he is a she. Yes, Samus Is a Girl. Now it's common knowledge.
 Metroid (Franchise) / int_6b2b3b59
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Metroid (Franchise) / int_6b2b3b59
 Metroid (Franchise) / int_6bda9a30
type
Meaningful Name
 Metroid (Franchise) / int_6bda9a30
comment
Meaningful Name: Both "Samus" and "Aran" have long been considered vaguely Irish in origin, Samus said to be a variant of Séamus (James)note  A persistent myth seems to be that it's a real Irish name and the standard female variant of Séamus - it's not, as like English Irish doesn't have a female equivalent to James, or even a diminutive like "Jamie" in use as a woman's name., though eventually the developers revealed it actually comes from Pelé's real name, "Arantes" and the mistaken impression that his first name was something like "Samus"note It's actually Edson - his full name is Edson Arantes do Nascimento. That said, "Séamus/James" is an offshoot of "Jacob", meaning "one who supplants/conquers/holds the heel" is actually surprisingly apt. The Aran islands are also three settled islands off the west coast of Ireland, giving you something akin to "She who supplants / isolated locations" (and the island imagery is fitting for such a loner hero).
 Metroid (Franchise) / int_6bda9a30
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 Metroid (Franchise)
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Metroid (Franchise) / int_6bda9a30
 Metroid (Franchise) / int_6bf93fc7
type
FanService
 Metroid (Franchise) / int_6bf93fc7
comment
Fanservice: Your reward for finishing the game with 100% completion in most games. Becomes Fan Disservice in Super Metroid and Fusion when her armor blows off, leaving her in a skimpy outfit, as it is her death animation.
 Metroid (Franchise) / int_6bf93fc7
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1.0
 Metroid (Franchise) / int_6bf93fc7
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 Metroid (Franchise)
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Metroid (Franchise) / int_6bf93fc7
 Metroid (Franchise) / int_6c4ed101
type
Breath Weapon
 Metroid (Franchise) / int_6c4ed101
comment
Breath Weapon: Ridley, as he's a Space Dragon. Also Kraid and One-Winged Angel Mother Brain in Super Metroid. In the Prime series, Sheegoths, the Parasite Queen, and the titular Metroid Prime.
 Metroid (Franchise) / int_6c4ed101
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1.0
 Metroid (Franchise) / int_6c4ed101
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 Metroid (Franchise)
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Metroid (Franchise) / int_6c4ed101
 Metroid (Franchise) / int_6dec2f19
type
Swiss-Army Weapon
 Metroid (Franchise) / int_6dec2f19
comment
Swiss-Army Weapon: Samus' cannon shoots various beams, including power, ice, plasma, and wave, and also missiles. The whole power suit kind of qualifies.
 Metroid (Franchise) / int_6dec2f19
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1.0
 Metroid (Franchise) / int_6dec2f19
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1.0
 Metroid (Franchise)
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 Metroid (Franchise) / int_6e7a3cd
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Underground Monkey
 Metroid (Franchise) / int_6e7a3cd
comment
Underground Monkey: A form of the trope is used with deceptive frequency in the early installments, which have multiple sets of enemies that function close to, if not identically to one another despite having distinct appearances.
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Metroid (Franchise) / int_6e7a3cd
 Metroid (Franchise) / int_6ec989d8
type
Guide Dang It!
 Metroid (Franchise) / int_6ec989d8
comment
The original game (and given the trope is named after the NES having abusively difficult games, it's not surprising in the least). Getting 100% without a guide is hard, doing that while beating it in under 2 hours is even harder.
 Metroid (Franchise) / int_6ec989d8
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Metroid (Franchise) / int_6ec989d8
 Metroid (Franchise) / int_6ef6417b
type
Disney Death
 Metroid (Franchise) / int_6ef6417b
comment
Disney Death: Ridley in Prime gets blasted by the Chozo statues into the crater. Obviously he shows up at least 3 more times, though one was due to being cloned. Anthony Higgs acomplished this in Other M with some clever enemy manipulation.
 Metroid (Franchise) / int_6ef6417b
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Metroid (Franchise) / int_6ef6417b
 Metroid (Franchise) / int_6f33059b
type
Iconic Outfit
 Metroid (Franchise) / int_6f33059b
comment
Iconic Outfit: Metroid II introduced the round-shouldered styling of her Power Suit to make the Varia Suit upgrade more readily identifiable with the greyscale graphics, and then Super Metroid made it the enduring look for her, such that it's her default suit appearance in the majority of her guest appearances in other Nintendo games. The form-fitting Zero Suit under-armor Samus wears was first introduced in Zero Mission, and then the portrayal of Zero Suit Samus in Super Smash Bros. Brawl made it replace her previous under-armor clothing and jumpsuits in the public consciousness.
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Metroid (Franchise) / int_6f33059b
 Metroid (Franchise) / int_6fa1e7a2
type
Noob Bridge
 Metroid (Franchise) / int_6fa1e7a2
comment
Noob Bridge: The Trope Namer is a crumbling bridge encountered early in Brinstar in Super Metroid, and the first place in the game that would require any player (of less than insanely good skill) to use the run button. The run button, however, is not part of a standard control scheme anywhere else within the Metroid series. Many newbies get stuck there, unaware of the otherwise obvious solution.
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 Metroid (Franchise) / int_70321789
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Video Game Remake
 Metroid (Franchise) / int_70321789
comment
Video Game Remake: Zero Mission and Samus Returns.
 Metroid (Franchise) / int_70321789
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1.0
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Metroid (Franchise) / int_70321789
 Metroid (Franchise) / int_70c06a09
type
The Undead
 Metroid (Franchise) / int_70c06a09
comment
The Undead: Coverns (Three skulls stuck together), Phantoon (Huge malevolent spirit allied with the Pirates), Chozo Ghosts, Dark Troopers, and Skeleton Crocomire.
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 Metroid (Franchise) / int_72c04e0d
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Door to Before
 Metroid (Franchise) / int_72c04e0d
comment
Echoes is an in-between example as you usually can go back to any place you've been before, but it's more prudent to wait until either story progression takes you back there, or you've finished the area you were working on. The only optional Doors To Before were broken by Power Bombs while the path from the GFS Tyr's landing site to the Great Temple is explored backwards as your path to the elevator to Sanctuary Fortress. The sandbox is, however, only fully opened at the endgame.
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 Metroid (Franchise) / int_7360806f
type
In-Series Nickname
 Metroid (Franchise) / int_7360806f
comment
In-Series Nickname: To Space Pirates, Samus is "the Hunter" and Dark Samus is (only in Prime 2) "the Dark Hunter".
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Metroid (Franchise) / int_7360806f
 Metroid (Franchise) / int_73f38fe0
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LEGO Genetics
 Metroid (Franchise) / int_73f38fe0
comment
LEGO Genetics: Samus is a human being genetically enhanced by Chozo blood. By Fusion, she's also part-Metroid - although not as blatant as the trope normally implies. She doesn't change too much. Her immune system and body regulation have changed, but both could be justified. Still, Dread has the strengthening of the Metroid genes being a major plot point.
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Metroid (Franchise) / int_73f38fe0
 Metroid (Franchise) / int_740f59b4
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ColorCodedForYourConvenience
 Metroid (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience: Doors are colored depending on what weapon the player needs to shoot them with to open. Return of Samus and Fusion are the exceptions. (Return of Samus only has Missile Doors, which would be red if the game had color.) In Fusion the doors are color-coded, but by security-clearance. Samus needs to find the override controls for each security level to unlock them, after which any beam will do the trick. This becomes a plot point, as unlocking the controls also allows the X-parasites to spread further through the station.
 Metroid (Franchise) / int_740f59b4
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Metroid (Franchise) / int_740f59b4
 Metroid (Franchise) / int_74c4296f
type
Gravity Is Purple
 Metroid (Franchise) / int_74c4296f
comment
Gravity Is Purple: The Gravity Suit, a recurring upgrade for Samus, is purple-colored in most games (The Prime games make it more bluish gray). However, a more literal example of this trope is in Other M, where the Gravity Suit is just a feature of the Varia Suit instead of its own thing. Activating it causes Samus to be surrounded by a purple aura, rendering her immune to all gravitational effects. In addition, in Other M, passages with strong gravity have dark purple walls.
 Metroid (Franchise) / int_74c4296f
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Metroid (Franchise) / int_74c4296f
 Metroid (Franchise) / int_75470730
type
Collector of Forms
 Metroid (Franchise) / int_75470730
comment
Collector of Forms: The X Parasites are shapeshifters that can mimic any lifeform... but they must first absorb DNA from that lifeform. This typically involves infecting a living host, or absorbing the DNA from biomatter (as seen with the Core-X that absorbed Ridley's DNA from his preserved corpse). X Parasites that possess DNA of multiple lifeforms can change between their forms or even combine them into hybrid forms.
 Metroid (Franchise) / int_75470730
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Species Title
 Metroid (Franchise) / int_75678e1
comment
Species Title: Named after a species of biologically engineered Life Drinkers that Samus Aran must frequently wipe off of various planets to keep them from being used as bioweapons by the Space Pirates.
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 Metroid (Franchise) / int_75f38750
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Kaizo Trap
 Metroid (Franchise) / int_75f38750
comment
Kaizo Trap: Any Core-X that gives you Beam upgrades will shoot even if your hit kills it, so you can wind up being taken with it if you're low on energy, unless you time your dodge just right so it doesn't bounce off the outer shell because the Core-X turned to stay aligned with you. Or, you know, having more energy than the blast takes away, and using the Core-X to heal afterward.
 Metroid (Franchise) / int_75f38750
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Metroid (Franchise) / int_75f38750
 Metroid (Franchise) / int_77f6cc58
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100% Completion
 Metroid (Franchise) / int_77f6cc58
comment
Each of the Prime games shows one if the player gets 100% Completion. Even Federation Force.
 Metroid (Franchise) / int_77f6cc58
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 Metroid (Franchise) / int_786bf97f
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Real Life Writes the Plot
 Metroid (Franchise) / int_786bf97f
comment
Real Life Writes the Plot: A variant. A lot of the series' conventions were established by attempts to work around programming and data limitations of the original NES. The Ice Beam, for example, boiled down to toggling the settings for "enemy doesn't move" and "Samus doesn't take Collision Damage", as a way to save space on platforms.
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Metroid (Franchise) / int_786bf97f
 Metroid (Franchise) / int_78a96b71
type
Safely Secluded Science Center
 Metroid (Franchise) / int_78a96b71
comment
Safely Secluded Science Center: A recurring motif in the Metroid series is that the eponymous Metroids are so dangerous and so sought-after that the Space Pirates and The Federation have to carefully store them in isolated and heavily fortified places, preferably where there's plenty of frigid cold. Examples include Mother Brain's fortress of Tourian (Metroid, Super Metroid, Metroid: Zero Mission), a laboratory amidst the frigid Phendrana Drifts (Metroid Prime), an isolated section of the floating Skytown (Metroid Prime 3: Corruption), and restricted labs hidden deep within space stations (Metroid Fusion, Metroid: Other M).
 Metroid (Franchise) / int_78a96b71
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Metroid (Franchise) / int_78a96b71
 Metroid (Franchise) / int_7a486ade
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Imprinting
 Metroid (Franchise) / int_7a486ade
comment
Imprinting: One of the series' iconic scenes is at the end of Metroid II, where a Metroid hatches and imprints on Samus as its mother (and Samus is at least merciful enough to not kill it). The plots of Super, Fusion, and Other M all refer back to this scene.
 Metroid (Franchise) / int_7a486ade
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 Metroid (Franchise) / int_7b74adb2
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Grandfather Clause
 Metroid (Franchise) / int_7b74adb2
comment
Grandfather Clause: Even in several Metroid games released long after the original, Samus' missiles tend to cap out at 255, despite that number only arising due to hardware limitations in the original gamenote The maximum number of missile expansions actually ended at 230, but the password system could be tweaked to push it to 255. (Later Zelda games quickly did away with the 255 money Cap, for example) It's just always been a part of the series, and let's face it, any more would make 100% Completion even more insane than it already is, never mind how unbalanced it could make the game. Samus' Morph Ball form also came about because of the hardware limitations making the developers unable to get Samus to crouch or crawl. Needless to say that these days, we have the technology, and yet the Morph Ball remains regardless. Its sheer versatility versus regular crawling may be why. Among Americans at least, Metroid is considered one of the Big Three Nintendo franchises (along with Mario and Zelda). Part of this is due to the fact that all three debuted around the same time on the NES. Even though other franchises such as Pokemon or Kirby sell more, Metroid's recognition and historical position among American gamers means that the series continues to hold this status.
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 Metroid (Franchise) / int_7ba4675e
type
Pinball Spin-Off
 Metroid (Franchise) / int_7ba4675e
comment
Pinball Spin-Off: Metroid Prime Pinball, which loosely retells the story of Prime 1 as a multi-table pinball game.
 Metroid (Franchise) / int_7ba4675e
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1.0
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Metroid (Franchise) / int_7ba4675e
 Metroid (Franchise) / int_7bb844ec
type
Villain Decay
 Metroid (Franchise) / int_7bb844ec
comment
Villain Decay: The titular creatures are the scourge of the universe in Metroid and Super Metroid, needing to be frozen and pelted with missiles to kill. Through the Prime series, they become progressively less of an actual threat. In Prime 2, even their possessed and powered up forms can be beaten with enough firepower from any of your weapons, and in Prime 3, you eventually get the ability to kill Phazon Metroids by shooting through their nuclei. Until then, though they can turn into vapor... Possibly justified; the Metroids in the Prime games are a different strain (Tallon Metroids) that have been horribly mutated by massive, repeated exposure to Phazon. The "Natural" SR388 strains, on the other hand, are only vulnerable to cold until late in their life cycle.
 Metroid (Franchise) / int_7bb844ec
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Metroid (Franchise) / int_7bb844ec
 Metroid (Franchise) / int_7c4f6612
type
Comic-Book Adaptation
 Metroid (Franchise) / int_7c4f6612
comment
Comic-Book Adaptation: There are tons of them. Two of which are tongue-in-cheek semi-guide books, one is a Nintendo Power comic, one is loosely based upon the first Metroid Prime, a prequel manga and a manga based on pre-Prime 2. Let's not even get started with Samus and Joey series...
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 Metroid (Franchise) / int_7c7589af
type
Earth-Shattering Kaboom
 Metroid (Franchise) / int_7c7589af
comment
Earth-Shattering Kaboom: If Samus is on a planet, its days are numbered. See also: Dark Aether at the end of Echoes, Phaaze at the end of Corruption, Zebes at the end of Super, SR388 at the end of Fusion, and ZDR at the end of Dread.
 Metroid (Franchise) / int_7c7589af
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Metroid (Franchise) / int_7c7589af
 Metroid (Franchise) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Metroid (Franchise) / int_7ccd3698
comment
Attack of the 50-Foot Whatever Kraid in Super Metroid and Zero Mission is twice the size of the screen. The Final Boss of Super isn't quite as big, but still counts, being about as tall as the screen is. Quadraxis of Metroid Prime 2 is titanic. In fact, it's so large that rather than keeping your distance and shooting it, you have to climb on it with the Spider Ball to even reach its weak points.
 Metroid (Franchise) / int_7ccd3698
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 Metroid (Franchise) / int_7d5324cf
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The Federation
 Metroid (Franchise) / int_7d5324cf
comment
The Federation: The Galactic Federation.
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 Metroid (Franchise) / int_7e861e58
type
Speedrun Reward
 Metroid (Franchise) / int_7e861e58
comment
Speedrun Reward: In addition to your completion percentage, how fast you beat the game may factor into the ending in some way or another.
 Metroid (Franchise) / int_7e861e58
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 Metroid (Franchise) / int_7eaf99d
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Malevolent Architecture
 Metroid (Franchise) / int_7eaf99d
comment
Malevolent Architecture: All over the franchise.
 Metroid (Franchise) / int_7eaf99d
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 Metroid (Franchise) / int_7ef9fa03
type
Expanded Universe
 Metroid (Franchise) / int_7ef9fa03
comment
Expanded Universe: Many characters and stories such as Chairman Keaton, Chief Hardy, Old Bird, and Adam Malkovich either made their first appearances, or were first fleshed out, in the Japanese manga and the Nintendo Power Super Metroid comic.
 Metroid (Franchise) / int_7ef9fa03
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 Metroid (Franchise) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Metroid (Franchise) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: When Samus eradicated the Metroids on SR388, her intention may have been to stop the Metroids from being used as a biological weapon ever again, but by removing an apex predator from the planet's ecosystem, the X Parasites that the Metroids preyed on were able to multiply unchecked. This sets up the events of Fusion, where the parasites become a potentially greater threat than the Metroids. Samus Returns includes this as part of The Stinger.
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 Metroid (Franchise) / int_7fc4e9ce
type
Freeze Ray
 Metroid (Franchise) / int_7fc4e9ce
comment
Freeze Ray: A vital tool of the series, both for its creative uses, and for stopping the titular threat. Subverted with Prime 3 and Fusion, which use Ice MISSILES rather than a beam, but otherwise has the same effect.
 Metroid (Franchise) / int_7fc4e9ce
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 Metroid (Franchise) / int_807e8047
type
Open Sesame
 Metroid (Franchise) / int_807e8047
comment
In the Wanpakku manga/strategy guide for the original game, there's a sequence where Samus comes across a door for the first time, but doesn't know how to open it. She tries saying "Open Sesame!", followed by "Bamble, bomble, bambopp!" and "Pastel, popple, poppinpa!". (Neither of them worked.) The latter two phrases are incantations from Magical Girl shows (specifically Creamy Mami, the Magic Angel and Magical Idol Pastel Yumi, respectfully).
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 Metroid (Franchise) / int_80b5924
type
Left Hanging
 Metroid (Franchise) / int_80b5924
comment
Left Hanging: Some people were a bit annoyed at the lack of a sequel to Fusion for over 19 years, in no small part because the ending to that game addressed but didn't resolve a little factoid: Samus just blew the shit out of a Federation-owned scientific laboratory, taking a planet and an illegal Metroid cloning project with it. Sure, Samus was getting rid of the new clone Metroids and the X parasites all in one go, but a secret faction within the Federation wanted to keep both of those around so they could use 'em as weapons... meaning that Samus is, in all likelihood, an outlaw now. The prequel, Other M, also deals with a rogue faction (which may be the same group as in Fusion), but it's still otherwise undeveloped beyond the possible inclusion of a Colonel, a scientist, and a now-dead soldier in their ranks.
 Metroid (Franchise) / int_80b5924
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Metroid (Franchise) / int_80b5924
 Metroid (Franchise) / int_80d55f20
type
Cuteness Proximity
 Metroid (Franchise) / int_80d55f20
comment
Cuteness Proximity: Samus had this, or more accurately "roundness proximity", often in the gag manga strategy guide for the first game.
 Metroid (Franchise) / int_80d55f20
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Metroid (Franchise) / int_80d55f20
 Metroid (Franchise) / int_80e5008f
type
Steam Vent Obstacle
 Metroid (Franchise) / int_80e5008f
comment
Steam Vent Obstacle: In the intro level for Super Metroid, Samus needs to escape a space station, while avoiding gushes of steam coming out from practically everywhere. Getting hit by the steam doesn't cost you energy, but you lose precious time to escape. Happens again during the escape from planet Zebes, only the steam's escaping from the ground itself.
 Metroid (Franchise) / int_80e5008f
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 Metroid (Franchise) / int_8204a6ad
type
The Magic Versus Technology War
 Metroid (Franchise) / int_8204a6ad
comment
Both the tribals and the lords of science made use of mogenars during The Magic Versus Technology War. You can scan various remains of them and can't tell from the wreckage which ran on magic or mundane power.
 Metroid (Franchise) / int_8204a6ad
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1.0
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 Metroid (Franchise) / int_82108e3d
type
Attack Its Weak Point
 Metroid (Franchise) / int_82108e3d
comment
Attack Its Weak Point: An ever-increasing number of bosses throughout the series have this. Starting with Mother Brain in the original Metroid (though you have to make the weakpoint yourself by blasting a hole in her glass case), then continuing with all the "mutated" Metroids in Metroid 2. In Super Metroid, Kraid and Crocomire are only vulnerable to shots to the mouth, Phantoon must be shot in the eye, and Draygon must be shot in the belly (or electrocuted with the Grapple Beam).
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 Metroid (Franchise) / int_82982bcb
type
Evil Doppelgänger
 Metroid (Franchise) / int_82982bcb
comment
Evil Doppelgänger: A common theme. SA-X in Fusion and Dark Samus in Prime 2 and Prime 3 are quite literal doppelgangers, while Raven Beak is more of an Evil Counterpart.
 Metroid (Franchise) / int_82982bcb
featureApplicability
1.0
 Metroid (Franchise) / int_82982bcb
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_82982bcb
 Metroid (Franchise) / int_82d2715f
type
Magitek
 Metroid (Franchise) / int_82d2715f
comment
Magitek Both the tribals and the lords of science made use of mogenars during The Magic Versus Technology War. You can scan various remains of them and can't tell from the wreckage which ran on magic or mundane power. The Aeion abilities seen in Samus Returns are said to be closer to magic than the other Power Suit functions, with the beam burst in particular resembling the charged hyper mode fire that had been achieved through mostly technological means.
 Metroid (Franchise) / int_82d2715f
featureApplicability
1.0
 Metroid (Franchise) / int_82d2715f
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_82d2715f
 Metroid (Franchise) / int_8409a385
type
Exactly What It Says on the Tin
 Metroid (Franchise) / int_8409a385
comment
Exactly What It Says on the Tin: "Choujin-zoku" roughly translates to "bird race". The Chozo are, y'know... There's actually more. "Choujin" is "bird people," which is roughly what the Chozo are. However, "choujin" for "bird people" is phonetically the same as "choujin" for "superhuman." The Metroids as well. "Metroid" is revealed to be Chozodian for "ultimate warrior". In the early games, Metroids were near-invincible, and by far the most dangerous non-boss enemies around. And the Space Pirates are... Well, pirates. IN SPACE!. Samus' powers aren't safe from this either. The Speed Booster boosts your speed. The Missile Launcher launches Missiles. The Scan Visor scans things, the Thermal Visor sees heat, the X-Ray Visor sees X-Rays. The Command Visor sends commands.
 Metroid (Franchise) / int_8409a385
featureApplicability
1.0
 Metroid (Franchise) / int_8409a385
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8409a385
 Metroid (Franchise) / int_84f4a870
type
Puzzle Boss
 Metroid (Franchise) / int_84f4a870
comment
Puzzle Boss: Many, including Crocomire and Flaahgra.
 Metroid (Franchise) / int_84f4a870
featureApplicability
1.0
 Metroid (Franchise) / int_84f4a870
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_84f4a870
 Metroid (Franchise) / int_8524222f
type
Vague Hit Points
 Metroid (Franchise) / int_8524222f
comment
Vague Hit Points: Enemies usually die in a few hits, so Hit Points don't have to be indicated, starting from Metroid.
 Metroid (Franchise) / int_8524222f
featureApplicability
1.0
 Metroid (Franchise) / int_8524222f
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_8524222f
 Metroid (Franchise) / int_85ac41e1
type
Grappling-Hook Pistol
 Metroid (Franchise) / int_85ac41e1
comment
Grappling-Hook Pistol: Grapple Beam.
 Metroid (Franchise) / int_85ac41e1
featureApplicability
1.0
 Metroid (Franchise) / int_85ac41e1
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_85ac41e1
 Metroid (Franchise) / int_8774fb47
type
Eldritch Abomination
 Metroid (Franchise) / int_8774fb47
comment
Eldritch Abomination: Phaaze is a living, sentient planet intent on infecting as much of the galaxy as possible with Phazon, Gorea is a starborn monster capable of assimilating anything and everything thrown at it, and Phantoon is a bizarre alien parasite ghost that can fuck with local space-time and looks a fair bit like something out of the Lovecraft playbook.
 Metroid (Franchise) / int_8774fb47
featureApplicability
1.0
 Metroid (Franchise) / int_8774fb47
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8774fb47
 Metroid (Franchise) / int_87edd4da
type
Depth Perplexion
 Metroid (Franchise) / int_87edd4da
comment
Depth Perplexion: Justified. Samus can shoot through walls, but only if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. All the special beams barring ice could shoot through walls in Return Of Samus, but everything excepting the wave beam lost this property after that.
 Metroid (Franchise) / int_87edd4da
featureApplicability
1.0
 Metroid (Franchise) / int_87edd4da
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_87edd4da
 Metroid (Franchise) / int_88e5fcbc
type
One-Hit Polykill
 Metroid (Franchise) / int_88e5fcbc
comment
One-Hit Polykill: The Plasma Beam works this way.
 Metroid (Franchise) / int_88e5fcbc
featureApplicability
1.0
 Metroid (Franchise) / int_88e5fcbc
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_88e5fcbc
 Metroid (Franchise) / int_8a1bb4eb
type
Conlang
 Metroid (Franchise) / int_8a1bb4eb
comment
Conlang: The Chozo have their own fictional language, which was first seen inscribed on the sides of Samus' Gunship in mysterious characters that translated directly to English. The language is finally spoken with its own vocabulary in Dread by the game's Chozo characters and Samus herself.
 Metroid (Franchise) / int_8a1bb4eb
featureApplicability
1.0
 Metroid (Franchise) / int_8a1bb4eb
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_8a1bb4eb
 Metroid (Franchise) / int_8a88ed49
type
Mini-Boss
 Metroid (Franchise) / int_8a88ed49
comment
Mini-Boss: Most games in the series include them in some way. Return of Samus depends on how the player interprets some of the enemies - Arachnus and tougher Metroid specimens might count, or they might just be bosses.
 Metroid (Franchise) / int_8a88ed49
featureApplicability
1.0
 Metroid (Franchise) / int_8a88ed49
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8a88ed49
 Metroid (Franchise) / int_8b568cb7
type
Posthumous Character
 Metroid (Franchise) / int_8b568cb7
comment
Posthumous Character: Adam Malkovich is long dead by the events of Fusion, though Samus monologues on having worked with him in the past and his Brain Uploading lives on as your Mission Control. Other M, which takes place before Fusion, shows his actual death to start the climax.
 Metroid (Franchise) / int_8b568cb7
featureApplicability
1.0
 Metroid (Franchise) / int_8b568cb7
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8b568cb7
 Metroid (Franchise) / int_8b6e8d7
type
Anachronic Order
 Metroid (Franchise) / int_8b6e8d7
comment
Anachronic Order: The first four games were in order, but starting with Metroid Prime they started releasing interquels and remakes. It would take 19 years for Dread to finally pick up where Fusion left off.
 Metroid (Franchise) / int_8b6e8d7
featureApplicability
1.0
 Metroid (Franchise) / int_8b6e8d7
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_8b6e8d7
 Metroid (Franchise) / int_8b9c512e
type
Down the Drain
 Metroid (Franchise) / int_8b9c512e
comment
Down the Drain: Maridia, the crashed frigate, Torvus, Sector 4 (AQA). The latter only because the environment is artificial.
 Metroid (Franchise) / int_8b9c512e
featureApplicability
1.0
 Metroid (Franchise) / int_8b9c512e
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8b9c512e
 Metroid (Franchise) / int_8d2f6f03
type
Backtracking
 Metroid (Franchise) / int_8d2f6f03
comment
Backtracking: Obtain previously inaccessible power-ups, curb-stomp previously lethal opponents with your new upgrades, and discover brand new shortcuts and secrets — all by the magic of backtracking through every area of the game at least twice. It is so integral to this series that fans will frequently complain if the developers remove the ability to backtrack, such as in Fusion and Other M. Even those at least give full access to the game world once Samus is fully upgraded.
 Metroid (Franchise) / int_8d2f6f03
featureApplicability
1.0
 Metroid (Franchise) / int_8d2f6f03
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8d2f6f03
 Metroid (Franchise) / int_8edd1883
type
Colossus Climb
 Metroid (Franchise) / int_8edd1883
comment
Quadraxis of Metroid Prime 2 is titanic. In fact, it's so large that rather than keeping your distance and shooting it, you have to climb on it with the Spider Ball to even reach its weak points.
 Metroid (Franchise) / int_8edd1883
featureApplicability
1.0
 Metroid (Franchise) / int_8edd1883
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8edd1883
 Metroid (Franchise) / int_8ffcbb25
type
Matter Replicator
 Metroid (Franchise) / int_8ffcbb25
comment
Matter Replicator: Samus' Chozo-built suit seems to use this technology. It can turn into energy when not in use, can change back and forth from a spherical shape, and it has storage capacity for more missiles and bombs than the suit should physically be able to hold. In Fusion, upgrades for Samus' suit are sent to her as computer data and are downloaded into her suit.
 Metroid (Franchise) / int_8ffcbb25
featureApplicability
1.0
 Metroid (Franchise) / int_8ffcbb25
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_8ffcbb25
 Metroid (Franchise) / int_911b22d8
type
Suspicious Video-Game Generosity
 Metroid (Franchise) / int_911b22d8
comment
Suspicious Videogame Generosity: If there is a save station, and possibly a recharge room too, near a big room, expect the big room to have a boss in it. Sometimes not the case, but usually there's one nearby.
 Metroid (Franchise) / int_911b22d8
featureApplicability
1.0
 Metroid (Franchise) / int_911b22d8
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_911b22d8
 Metroid (Franchise) / int_9553214b
type
He Was Right There All Along
 Metroid (Franchise) / int_9553214b
comment
He Was Right There All Along: Acid Worm in Zero Mission, Elephant Bird and Yakuza in Fusion, Torizo in Super, Arachnus in Metroid II (averted in AM2R and Samus Returns)... Averted with Ridley in Zero Mission. He was not even near the planet when Kraid was defeated, only just landing on it when Samus reaches his hideout, and not arriving in his boss room until just as Samus was about to leave with the Gravity Suit. In Super Metroid, Ridley plays this straight, for both encounters.
 Metroid (Franchise) / int_9553214b
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-1.0
 Metroid (Franchise) / int_9553214b
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_9553214b
 Metroid (Franchise) / int_9591377d
type
Heel Realization
 Metroid (Franchise) / int_9591377d
comment
Heel Realization: The eponymous Super Metroid has one just before it drains all of Samus' energy when it recognizes who she is: the "mother" it imprinted on when it was Baby Metroid she'd spared in the previous game.
 Metroid (Franchise) / int_9591377d
featureApplicability
1.0
 Metroid (Franchise) / int_9591377d
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9591377d
 Metroid (Franchise) / int_963086ce
type
Damn You, Muscle Memory!
 Metroid (Franchise) / int_963086ce
comment
Damn You, Muscle Memory!: Most gamers familiar with platformers go from left to right out of habit, but the original Metroid forces you to go left in the first area to get the Morph Ball and continue... which is Fridge Brilliance, as Metroid was one of the first games featuring a sprawling open ended world. Making players go left was a way to make players realize that this wasn't just some sort of sci-fi Mario/Pitfall/Whatever game. Perhaps in homage to this, the path to the right is blocked off entirely at the start of Super Metroid (until you get the speed booster and/or power bombs) and for the entirety of Fusion, as the only path out of the docking bay is to the left.
 Metroid (Franchise) / int_963086ce
featureApplicability
1.0
 Metroid (Franchise) / int_963086ce
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_963086ce
 Metroid (Franchise) / int_970c790a
type
Big Bad
 Metroid (Franchise) / int_970c790a
comment
Big Bad: Mother Brain in Metroid / Zero Mission and Super Metroid and also Other M via a clone. Metroid Prime/Dark Samus for the Prime trilogy. Gorea in Metroid Prime Hunters. Raven Beak for Dread.
 Metroid (Franchise) / int_970c790a
featureApplicability
1.0
 Metroid (Franchise) / int_970c790a
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_970c790a
 Metroid (Franchise) / int_97f53f5b
type
Superweapon Surprise
 Metroid (Franchise) / int_97f53f5b
comment
Superweapon Surprise: Don't mess with Chozo statues... just, don't. As Meta Ridley found out the hard way in Prime 1's endgame: "Those who defile [our statues] shall know our wrath, unfettered and raw." And do you know what you get when the peaceful, spiritual race bird race actually trains someone to fight, and gives them the technology to do so? You get Samus Aran.
 Metroid (Franchise) / int_97f53f5b
featureApplicability
1.0
 Metroid (Franchise) / int_97f53f5b
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_97f53f5b
 Metroid (Franchise) / int_9823c800
type
PrivateMilitaryContractor
 Metroid (Franchise) / int_9823c800
comment
Private Military Contractor: What Samus actually is. Despite being referred to as a "bounty hunter" she doesn't actually take on bounties, most often serving this function to the Federation instead. The one game that actually considered a bounty system, Metroid Prime 3: Corruption, had the idea shot down by Nintendo themselves while it was still in pre-production.
 Metroid (Franchise) / int_9823c800
featureApplicability
1.0
 Metroid (Franchise) / int_9823c800
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9823c800
 Metroid (Franchise) / int_988dc0fd
type
Living Gasbag
 Metroid (Franchise) / int_988dc0fd
comment
Living Gasbag: Many of the organisms float this way, including the titular Metroids.
 Metroid (Franchise) / int_988dc0fd
featureApplicability
1.0
 Metroid (Franchise) / int_988dc0fd
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_988dc0fd
 Metroid (Franchise) / int_9995ec9e
type
Level 1 Music Represents
 Metroid (Franchise) / int_9995ec9e
comment
Brinstar has two themes that have become rather iconic in their own rights, despite not necessarily being the main theme of the game.
 Metroid (Franchise) / int_9995ec9e
featureApplicability
1.0
 Metroid (Franchise) / int_9995ec9e
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9995ec9e
 Metroid (Franchise) / int_9bcd82c0
type
Took a Level in Badass
 Metroid (Franchise) / int_9bcd82c0
comment
Took a Level in Badass: In Super Metroid, Samus' surrogate Metroid child returns. It's gone from tiny to around four times as big as Samus. It later holds off Mother Brain. In most games, the Ice Beam is a useful weapon, but not that powerful. In Fusion, Samus develops a weakness to cold and loses the Ice Beam. It becomes a weapon of pure murder when used against her, and it's the last weapon she gets in the game.
 Metroid (Franchise) / int_9bcd82c0
featureApplicability
1.0
 Metroid (Franchise) / int_9bcd82c0
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1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9bcd82c0
 Metroid (Franchise) / int_9c0e0a28
type
Savage Setpiece
 Metroid (Franchise) / int_9c0e0a28
comment
Savage Setpiece: A turtle in a remote room in Maridia will become hostile if you attack its children. It rises into the air if Samus jumps onto the shell.
 Metroid (Franchise) / int_9c0e0a28
featureApplicability
1.0
 Metroid (Franchise) / int_9c0e0a28
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9c0e0a28
 Metroid (Franchise) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Metroid (Franchise) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Averted in Metroid II. Samus couldn't bring herself to kill a child, even if said "child" was a parasitic monster and a potential threat to the galaxy. That "child" imprinted on Samus and beleived her to be its mother, which played a part in Samus' decision and she soon devloped an attachment to the creature.
 Metroid (Franchise) / int_9c45b5a2
featureApplicability
-1.0
 Metroid (Franchise) / int_9c45b5a2
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_9c45b5a2
 Metroid (Franchise) / int_9cc10c7b
type
The Great Exterminator
 Metroid (Franchise) / int_9cc10c7b
comment
The Great Exterminator: Samus is Famed in Story for her crusades in wiping out the eponymous species. She is specifically called in Galactic Federation thanks to this reputation.
 Metroid (Franchise) / int_9cc10c7b
featureApplicability
1.0
 Metroid (Franchise) / int_9cc10c7b
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_9cc10c7b
 Metroid (Franchise) / int_9dab0a6e
type
Continuity Nod
 Metroid (Franchise) / int_9dab0a6e
comment
Continuity Nod: The remixed music in the latest installments, plus pieces of the original Brinstar and Tourian in Super Metroid. Possibly also parts of Kraid and Ridley's lairs, although Kraid's "Lair" (especially the piece in question) is very far from where it ought to be. Super Metroid's "Item Room Ambience" is a (particularly odd/creepy) remake of the original Metroid item room theme. The lower Yellow Door connecting Crateria and Chozodia? Turns out it's part of the Wrecked Ship From Super.
 Metroid (Franchise) / int_9dab0a6e
featureApplicability
1.0
 Metroid (Franchise) / int_9dab0a6e
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9dab0a6e
 Metroid (Franchise) / int_9e943076
type
One-Man Army
 Metroid (Franchise) / int_9e943076
comment
One-Man Army: Both the Federation, and Samus all by herself, staged their own assaults on Zebes in the backstory of Zero Mission. The Federation failed. Samus didn't. And it's all thanks to you.
 Metroid (Franchise) / int_9e943076
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1.0
 Metroid (Franchise) / int_9e943076
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_9e943076
 Metroid (Franchise) / int_9ecbba6c
type
Metroidvania
 Metroid (Franchise) / int_9ecbba6c
comment
Metroidvania: The series started and codified the genre. It's in half of the trope name, too.
 Metroid (Franchise) / int_9ecbba6c
featureApplicability
1.0
 Metroid (Franchise) / int_9ecbba6c
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_9ecbba6c
 Metroid (Franchise) / int_9f6fb586
type
Leitmotif
 Metroid (Franchise) / int_9f6fb586
comment
Leitmotif: Ridley, ever since Super, has had his own unique boss music based on one of the two boss battle themes used in Super (he originally shared it with Draygon and the Torizos). Depending on the game, a different remix of the theme will play in every battle with him. Even when fighting his adolescent form in Other M you can hear his classic theme stealthily incorporated, especially in the percussion. The song is also sometimes used as a self-destruct escape theme. The SA-X has three distinctive tracks: one for when it's stalking a room, one for when it spots Samus and gives chase, and one for when the two finally throw down at the end of the game. Samus herself has an entrance theme that was only ever replaced in Metroid II, though it makes a comeback in Samus Returns. Brinstar has two themes that have become rather iconic in their own rights, despite not necessarily being the main theme of the game.
 Metroid (Franchise) / int_9f6fb586
featureApplicability
1.0
 Metroid (Franchise) / int_9f6fb586
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_9f6fb586
 Metroid (Franchise) / int_a0db7803
type
It's Personal
 Metroid (Franchise) / int_a0db7803
comment
It's Personal: Just read the manga and you'll see that Samus has quite the bone to pick with the Space Pirates, Ridley, and Mother Brain.
 Metroid (Franchise) / int_a0db7803
featureApplicability
1.0
 Metroid (Franchise) / int_a0db7803
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_a0db7803
 Metroid (Franchise) / int_a18d407b
type
Samus Is a Girl
 Metroid (Franchise) / int_a18d407b
comment
Samus being a girl was itself considered a plot twist at the beginning of the series, to the point where the original game's manual outright referred to her as male, in both the Japanese and English versions. At this point it's the only thing some people know about the series, and crossover media such as Super Smash Bros. don't even try to hide it. Hell, Zero Mission didn't bother hiding it, and it was a remake of the original game.
 Metroid (Franchise) / int_a18d407b
featureApplicability
1.0
 Metroid (Franchise) / int_a18d407b
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_a18d407b
 Metroid (Franchise) / int_a18fda9c
type
Dumb Muscle
 Metroid (Franchise) / int_a18fda9c
comment
Dumb Muscle: The original Japanese strategy guide was also a manga; Samus was depicted as a trigger-happy ditz with far more strength than smarts. Although the humor here is that the reader never knows she is a female at this point, and the strategy guide never reveals it either, just basically saying at the end that you can "meet the true Samus if you beat the game quick enough." In hindsight, it's hilarious.
 Metroid (Franchise) / int_a18fda9c
featureApplicability
1.0
 Metroid (Franchise) / int_a18fda9c
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_a18fda9c
 Metroid (Franchise) / int_a1e5faab
type
Doomed by Canon
 Metroid (Franchise) / int_a1e5faab
comment
Doomed by Canon: See Foregone Conclusion.
 Metroid (Franchise) / int_a1e5faab
featureApplicability
1.0
 Metroid (Franchise) / int_a1e5faab
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_a1e5faab
 Metroid (Franchise) / int_a24989ce
type
Save Point
 Metroid (Franchise) / int_a24989ce
comment
Save Point: The second type is a common sight in the series. With the exception of Chozodia save points in Zero Mission and Samus' gunship, they never refill health or reload ammo. The Save Stations in the Prime series, however, save and heal, but don't reload your ammo.
 Metroid (Franchise) / int_a24989ce
featureApplicability
1.0
 Metroid (Franchise) / int_a24989ce
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_a24989ce
 Metroid (Franchise) / int_a2cbad1
type
Half-Human Hybrid
 Metroid (Franchise) / int_a2cbad1
comment
Half-Human Hybrid: Samus is a genetically augmented human with Chozo DNA, and then later receives an anti-X "vaccine" made from Metroid cells, which allows her to eat the X as if she were a Metroid.
 Metroid (Franchise) / int_a2cbad1
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1.0
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 Metroid (Franchise)
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Metroid (Franchise) / int_a2cbad1
 Metroid (Franchise) / int_a4be7043
type
Da Chief
 Metroid (Franchise) / int_a4be7043
comment
In the 3rd chapter of the manga, Samus - a newly recruited Galactic Federation Police Officer - and two fellow officers Mauk and Kreatz, are sent to planet of Jigrad on a recon mission to monitor the Space Pirates' activities there. Finding the Pirates are using human children as slave labor, Samus jumps in and massacres the Pirates before they can execute a child for being "unfit" for labor instead of reporting the find and waiting for orders. She and her team are later scolded by Chief Hardy, but Samus is praised by the Jigradian people for her help.
 Metroid (Franchise) / int_a4be7043
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1.0
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Metroid (Franchise) / int_a4be7043
 Metroid (Franchise) / int_a4cb54b4
type
Shifting Sand Land
 Metroid (Franchise) / int_a4cb54b4
comment
Shifting Sand Land: Sector 3 (PYR) in Fusion, the Agon Wastes in Echoes, and the Experimental Simulated Desert in Other M. Super has a section of Maridia, but not to the same extent as the other three.
 Metroid (Franchise) / int_a4cb54b4
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1.0
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1.0
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Metroid (Franchise) / int_a4cb54b4
 Metroid (Franchise) / int_a4e3759e
type
You Don't Look Like You
 Metroid (Franchise) / int_a4e3759e
comment
You Don't Look Like You: Samus suffered this problem early on. First she had brown hair, then the NES Varia Suit turned it green, and Benjamin Itoh made her a purple-head. It wasn't until Super that she was finally cemented as a blonde. Plus, her various facial features and hairstyle fluctuated. However, once Zero Mission hit, her appearance seemed to standardize. Her armor also changed drastically between Metroid 1 and 2, and all flashbacks to the first game depict the redesigned armor. It got a further redesign in Other M, which is also depicted in flashbacks to Metroid II and Super Metroid. As if that wasn't enough, flashbacks to her Army days use a suit similar to how it looked in Prime 1. And then it was redesigned again in Samus Returns, but it doesn't seem to have stuck, since Super Smash Bros. Ultimate re-used her Other M design.
 Metroid (Franchise) / int_a4e3759e
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1.0
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Metroid (Franchise) / int_a4e3759e
 Metroid (Franchise) / int_a51467fe
type
Chest Monster
 Metroid (Franchise) / int_a51467fe
comment
Chest Monster: Torizo in Super Metroid mimics a Chozo Statue early on, and reappears late in the game. One of the X-Cores in Metroid Fusion also impersonates a Chozo Statue (most likely a Torizo, considering hosts need to be organic), and another Core X impersonates one named Nettori while giving it power over vegetation and the Plasma Beam.
 Metroid (Franchise) / int_a51467fe
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1.0
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Metroid (Franchise) / int_a51467fe
 Metroid (Franchise) / int_a6848924
type
Emergent Gameplay
 Metroid (Franchise) / int_a6848924
comment
Emergent Gameplay: The open-ended nature of the games, especially the earlier ones, lent themselves very effectively to Sequence Breaking, Speed Running, low percent completions, and more.
 Metroid (Franchise) / int_a6848924
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1.0
 Metroid (Franchise) / int_a6848924
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Metroid (Franchise) / int_a6848924
 Metroid (Franchise) / int_a6cbef9a
type
Joker Immunity
 Metroid (Franchise) / int_a6cbef9a
comment
Joker Immunity: The one time Samus finally kills Ridley in Super, he comes back, despite the fact a planet was blown up under his corpse's feet. Could be a justification for her Heroic BSoD in Other M. She thought he was Killed Off for Real and yet here he is, haunting her again.
 Metroid (Franchise) / int_a6cbef9a
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1.0
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Metroid (Franchise) / int_a6cbef9a
 Metroid (Franchise) / int_a897c41b
type
Starfish Aliens
 Metroid (Franchise) / int_a897c41b
comment
Star Fish Aliens: The main ones are X Parasites, the Ing, and Metroids, but others tend to pop up.
 Metroid (Franchise) / int_a897c41b
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1.0
 Metroid (Franchise) / int_a897c41b
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Metroid (Franchise) / int_a897c41b
 Metroid (Franchise) / int_a96b8b63
type
Space Marine
 Metroid (Franchise) / int_a96b8b63
comment
Space Marine: Introduced in the Prime games as the Galactic Federation Marine Corps (GFMC), while the Federation Army was first mentioned in the Zero Mission manual and properly introduced in Other M on-screen for the first time. Both are capable, just not as good as Samus. Subverted in all the Japanese text of the franchise, which only indicates the Army exists: there is no mention of any Marine Corps in the Japanese versions of the games.
 Metroid (Franchise) / int_a96b8b63
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Metroid (Franchise) / int_a96b8b63
 Metroid (Franchise) / int_aa30e350
type
Sole Survivor
 Metroid (Franchise) / int_aa30e350
comment
Sole Survivor: Samus, twice over: first when the K-2L colony was slaughtered by the Space Pirates, and again when the Space Pirates, under Mother Brain's direction, invaded Zebes and killed the remaining Chozo. Well, on Zebes, anyway. And then there's the last remaining Metroid from Metroid II. The only Space Pirate who actually survived Super Metroid without being cloned or remade was Phantoon.
 Metroid (Franchise) / int_aa30e350
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1.0
 Metroid (Franchise) / int_aa30e350
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1.0
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Metroid (Franchise) / int_aa30e350
 Metroid (Franchise) / int_abfb19ba
type
Fire, Ice, Lightning
 Metroid (Franchise) / int_abfb19ba
comment
Samus has been shot at with explosive stingers, lava grenades, super cooled plasma, high density neutrinos, and contaminated water.
 Metroid (Franchise) / int_abfb19ba
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1.0
 Metroid (Franchise) / int_abfb19ba
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1.0
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Metroid (Franchise) / int_abfb19ba
 Metroid (Franchise) / int_acecb17d
type
Chekhov's Skill
 Metroid (Franchise) / int_acecb17d
comment
Chekhov's Skill: Every power-up becomes useful to go to unreachable areas/items.
 Metroid (Franchise) / int_acecb17d
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1.0
 Metroid (Franchise) / int_acecb17d
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1.0
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Metroid (Franchise) / int_acecb17d
 Metroid (Franchise) / int_ad22fa80
type
Apocalyptic Log
 Metroid (Franchise) / int_ad22fa80
comment
Apocalyptic Log: The Prime games have the Chozo, Luminoth and Bryyonian lore entries detail the fall of their respective races to Phazon corruption, the Ing and a Magic Versus Science civil war, respectively. Also from the Prime games, the Space Pirates usually have some logs describing how "the Hunter" (their name for Samus) is rampaging through their installations.
 Metroid (Franchise) / int_ad22fa80
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1.0
 Metroid (Franchise) / int_ad22fa80
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 Metroid (Franchise)
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Metroid (Franchise) / int_ad22fa80
 Metroid (Franchise) / int_ad3962c1
type
Biological Weapons Solve Everything
 Metroid (Franchise) / int_ad3962c1
comment
Biological Weapons Solve Everything: Subverted. The Chozo created the eponymous Metroids as a biological weapon to control the rampant X Parasites on planet SR-388, which could have threatened the entire galaxy if left unchecked. Later, other races discovered the Metroids and the creatures began to spread across the galaxy, proving to be an even worse threat than the X Parasites. Then, when Samus eradicated the Metroids, the X Parasites came back stronger than ever. Further subverted in Samus Returns, as while the Chozo created the Metroids to curb the X Parasite population, they also seemingly did not intend for them to grow beyond their signature larval stage and could no longer control them. This is what led to them being locked away in a bunch of acid.
 Metroid (Franchise) / int_ad3962c1
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Metroid (Franchise) / int_ad3962c1
 Metroid (Franchise) / int_ad4a45be
type
Final Boss
 Metroid (Franchise) / int_ad4a45be
comment
In Dread, Samus engages in an absolutely savage beatdown on the Final Boss, even screaming in sheer fury, as opposed to her usual quiet stoicism. This is largely because Raven Beak had been revealed to have indirectly caused the entire Metroid crisis, not to mention having deceived Samus for the whole game, sent a whole bunch of hunter-killer robots after her, and murdered Quiet Robe.
 Metroid (Franchise) / int_ad4a45be
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1.0
 Metroid (Franchise) / int_ad4a45be
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Metroid (Franchise) / int_ad4a45be
 Metroid (Franchise) / int_af4ca2bf
type
Space Police
 Metroid (Franchise) / int_af4ca2bf
comment
Space Police: The first armed organization formed by the Galactic Federation to deal specifically with the threat of the Space Pirates, known as the "Federation Police." Despite the name, the Police are actually closer to military police or a gendarmerie as opposed to the popular image of a civilian beat copnote interestingly, this was how the first game's manual depicted the police, as a sort of space cop with a badge: Both the Metroid II manual and the Samus Returns intro cutscene refer to Federation Police personnel as "soldiers," and a panel in the manga also shows them wearing military-style fatigues/camouflage while on a mission to capture a local Pirate leader. In the manga after she left the Chozo's care, Samus herself served in the Federation Police and became part of an elite squad (also shown in the Captain N comic) before she resigned to become an independent bounty hunter. This aspect of Samus's backstory is only from these two sources and is likely non-canonical according to the games, as both Other M and Dread mention only a previous service history in the Federation Army for her.
 Metroid (Franchise) / int_af4ca2bf
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 Metroid (Franchise) / int_af4ca2bf
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Metroid (Franchise) / int_af4ca2bf
 Metroid (Franchise) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Metroid (Franchise) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Ridley started as a dragon Space Pirate, and adds more to this title in the Prime games, culminating in him being a mutant cyborg dragon space pirate. In Super, there are two gray Space Pirates that fight by using martial arts, which are called "Ninja Pirates" by fans to this day. In Other M, there are melee cyborg Space Pirates (called Zebesians for some reason) with mind control units controlled by the Federation, making them a near literal example.
 Metroid (Franchise) / int_afc52a86
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1.0
 Metroid (Franchise) / int_afc52a86
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Metroid (Franchise) / int_afc52a86
 Metroid (Franchise) / int_b032e4ed
type
Ms. Fanservice
 Metroid (Franchise) / int_b032e4ed
comment
Ms. Fanservice: Samus herself has a few showy moments every once in a while. If you were to beat the older games fast enough, Samus would not only take off the helmet, but also her suit, leaving herself in only a bikini. The newer games have the Zero Suit, which was pretty obviously created to accentuate Samus' curves.
 Metroid (Franchise) / int_b032e4ed
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1.0
 Metroid (Franchise) / int_b032e4ed
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Metroid (Franchise) / int_b032e4ed
 Metroid (Franchise) / int_b08b714c
type
Good Policing, Evil Policing
 Metroid (Franchise) / int_b08b714c
comment
Good Policing, Evil Policing: A plot thread of later games is that there's a corrupt faction within the Galactic Federation (who Samus works with, and was once a member of). Contrasted with Samus herself (an umambiguously heroic bounty hunternote Which is canonically a title for people who freelance for the GF), and the more reasonable troopers and officials Samus works with or for. The English dub of some games muddied this a little by not making it clear that it was only one branch, and gave the impression the entire organisation was corrupt.
 Metroid (Franchise) / int_b08b714c
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Metroid (Franchise) / int_b08b714c
 Metroid (Franchise) / int_b0a91b69
type
Convection, Schmonvection
 Metroid (Franchise) / int_b0a91b69
comment
Only two games play Convection, Schmonvection straight: The original Metroid and Metroid II: Return of Samus, in which most players can't tell it is lava until they explore a section of Metroid Fusion built to simulate the game.
 Metroid (Franchise) / int_b0a91b69
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Metroid (Franchise) / int_b0a91b69
 Metroid (Franchise) / int_b0e18b32
type
Unique Enemy
 Metroid (Franchise) / int_b0e18b32
comment
Unique Enemy: Used frequently beginning with, and especially in, Super Metroid.
 Metroid (Franchise) / int_b0e18b32
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1.0
 Metroid (Franchise) / int_b0e18b32
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Metroid (Franchise) / int_b0e18b32
 Metroid (Franchise) / int_b1bf431c
type
Go for the Eye
 Metroid (Franchise) / int_b1bf431c
comment
Go for the Eye: Unlike in prior games, Mother Brain in Zero Mission can only be damaged with Missiles to the eye. The Grapple Guardian in Echoes has to be shot in the eye in its second phase, mainly to make it lower its shield.
 Metroid (Franchise) / int_b1bf431c
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Metroid (Franchise) / int_b1bf431c
 Metroid (Franchise) / int_b1c23a87
type
Suddenly Blonde
 Metroid (Franchise) / int_b1c23a87
comment
Suddenly Blonde: In the original game, the Samus unmasked sprites gave her brown eyes, reddish brown hair, and a pink leotard (or bikini for the quick players). Come Super Metroid, Samus is blue/green eyed, blonde, and is wearing a dark blue leotard.
 Metroid (Franchise) / int_b1c23a87
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Metroid (Franchise) / int_b1c23a87
 Metroid (Franchise) / int_b1c7f430
type
Sea Monster
 Metroid (Franchise) / int_b1c7f430
comment
Sea Monster: The boss Serris is a sea serpent with Super-Speed. Before Serris, there was Super miniboss Botwoon, who was a serpent like Serris who sped up as he took damage, and could spit acid spread-shots. Also Draygon, the boss of Maridia.
 Metroid (Franchise) / int_b1c7f430
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Metroid (Franchise) / int_b1c7f430
 Metroid (Franchise) / int_b3335725
type
Mascot Villain
 Metroid (Franchise) / int_b3335725
comment
Mascot Villain: The Metroids that Samus Aran usually has to exterminate on a regular basis. They are also Mascot Mooks.
 Metroid (Franchise) / int_b3335725
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1.0
 Metroid (Franchise) / int_b3335725
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Metroid (Franchise) / int_b3335725
 Metroid (Franchise) / int_b38b6147
type
Science Fantasy
 Metroid (Franchise) / int_b38b6147
comment
Science Fantasy: It tends to skew heavily towards the science side of things but there definite fantasy elements, first becoming apparent in the wrecked ship of Super Metroid and becoming even more obvious with the Metroid Prime games, that detailed what the Chozo were like, and it's even canonically referenced in Zero Mission with the penultimate boss being a spirit inhabiting some Chozo Ruins.
 Metroid (Franchise) / int_b38b6147
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 Metroid (Franchise) / int_b38b6147
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Metroid (Franchise) / int_b38b6147
 Metroid (Franchise) / int_b4696bc
type
Hard Levels, Easy Bosses
 Metroid (Franchise) / int_b4696bc
comment
Hard Levels, Easy Bosses: Zero Mission has this on Normal. The final boss gets significantly more challenging if you've got 100% completion, but by that point, you're so armed to the teeth anyways, it barely matters.
 Metroid (Franchise) / int_b4696bc
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Metroid (Franchise) / int_b4696bc
 Metroid (Franchise) / int_b4d6aa7d
type
Dungeon Bypass
 Metroid (Franchise) / int_b4d6aa7d
comment
Dungeon Bypass: The Shinespark allows flying across whole rooms, even through certain walls.
 Metroid (Franchise) / int_b4d6aa7d
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1.0
 Metroid (Franchise) / int_b4d6aa7d
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Metroid (Franchise) / int_b4d6aa7d
 Metroid (Franchise) / int_b4fe9d97
type
Space Isolation Horror
 Metroid (Franchise) / int_b4fe9d97
comment
Space Isolation Horror: Deliberately, the entire franchise is an example of this trope. The developers of the first game stated that it was their intention to make the player feel trapped and alone in a very hostile and alien world. The visuals and audio work to built the atmosphere of isolation.
 Metroid (Franchise) / int_b4fe9d97
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 Metroid (Franchise) / int_b4fe9d97
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Metroid (Franchise) / int_b4fe9d97
 Metroid (Franchise) / int_b5049d76
type
Added Alliterative Appeal
 Metroid (Franchise) / int_b5049d76
comment
The Space Pirates themselves avert this. Samus is usually sent in to Pirate hideouts post-piracy. The Pirates steal the first discovered Metroid in the manual for both Zero Mission and the original game. You can see the Pirates in action in the opening sequence of Super Metroid, when Ridley steals the Baby from the research station. Presumably, pangalactic police prevent protracted piratical processes, only summoning up their favorite bounty hunter(s) to go in and blow up the place when they track down the actual lair, which would probably be largely immune to a head-on raid by Federation forces. The Pirates also did some pirating in Corruption, in which they hijacked an entire Federation battleship (the GFS Valhalla), murdered its entire crew, and stole its onboard Aurora Unit. Later, they tried to pull the same trick against the GFS Olympus. They didn't count on The Hunter being aboard, to say nothing about the other three hunters you'll be working with.
 Metroid (Franchise) / int_b5049d76
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 Metroid (Franchise) / int_b5049d76
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Metroid (Franchise) / int_b5049d76
 Metroid (Franchise) / int_b58b4e3c
type
Too Dumb to Live
 Metroid (Franchise) / int_b58b4e3c
comment
The Zebesian Space Pirates in the manga comics will follow anyone with enough strength or charisma. In a bit of a subversion, their species can't produce "queens", so they look to other species to lead them. On their own, they're Too Dumb to Live. A fan theory even says that the Zebesians are Super soldiers bred by the smarter Space Pirates in Prime, and are MADE to be stupid and not question anything.
 Metroid (Franchise) / int_b58b4e3c
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 Metroid (Franchise) / int_b58b4e3c
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Metroid (Franchise) / int_b58b4e3c
 Metroid (Franchise) / int_b6203862
type
Interquel
 Metroid (Franchise) / int_b6203862
comment
Interquel: All of the games released after Fusion, starting with Prime 1, though their exact placement in the timeline varies.
 Metroid (Franchise) / int_b6203862
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 Metroid (Franchise) / int_b6203862
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Metroid (Franchise) / int_b6203862
 Metroid (Franchise) / int_b66a24a7
type
Trauma-Induced Amnesia
 Metroid (Franchise) / int_b66a24a7
comment
Trauma-Induced Amnesia: Happens to Samus in the manga. The trauma of watching her homeworld being destroyed and watching her parents die is essentially forgotten until Ridley forces Samus to remember what happened in their first encounter many years later. After remembering the event, Samus suffers a horrendous Heroic BSoD and begs her comrades to kill her. She gets better, thankfully, and THEN she kicks Ridley's ass.
 Metroid (Franchise) / int_b66a24a7
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 Metroid (Franchise) / int_b66a24a7
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Metroid (Franchise) / int_b66a24a7
 Metroid (Franchise) / int_b8c34249
type
Galactic Superpower
 Metroid (Franchise) / int_b8c34249
comment
Galactic Superpower: The Galactic Federation, which holds authority over hundreds of populated worlds and is the dominant governing & military force in the galaxy.
 Metroid (Franchise) / int_b8c34249
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1.0
 Metroid (Franchise) / int_b8c34249
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Metroid (Franchise) / int_b8c34249
 Metroid (Franchise) / int_b8c61b01
type
Archaeological Arms Race
 Metroid (Franchise) / int_b8c61b01
comment
Archaeological Arms Race: Both the Space Pirates and the Galactic Federation reverse-engineer ancient Chozo technology with varying degrees of success.
 Metroid (Franchise) / int_b8c61b01
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1.0
 Metroid (Franchise) / int_b8c61b01
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Metroid (Franchise) / int_b8c61b01
 Metroid (Franchise) / int_b9d334b2
type
Aerith and Bob
 Metroid (Franchise) / int_b9d334b2
comment
Aerith and Bob: Several enemies have weird names like "Desgeega" or "Holtz", or portmanteau names like "Crocomire" and "Sidehopper". A seahorse-like enemy in Norfair that spits fire at you? "Dragon". Ridley, the giant Space Dragon/Pirate Commander, who's an example of this trope as he has the completely normal human name of Ridley despite being a Dragon Space Pirate Alien. What are the other aliens' names? Kraid, Phantoon... Samus is the only human to appear in the series with a name that isn't immediately recognizable in modern language (it's actually Greek in origin, the name of a 3rd century Macedonian poet). Even her parents are named "Rodney" and "Virginia" in the manga.
 Metroid (Franchise) / int_b9d334b2
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 Metroid (Franchise) / int_b9d334b2
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 Metroid (Franchise)
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Metroid (Franchise) / int_b9d334b2
 Metroid (Franchise) / int_b9e82f09
type
Playable Epilogue
 Metroid (Franchise) / int_b9e82f09
comment
Guess what happens to the Bottle Ship at the end of the Playable Epilogue of Other M? The music is even the same as during the escape sequence in Super Metroid.
 Metroid (Franchise) / int_b9e82f09
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1.0
 Metroid (Franchise) / int_b9e82f09
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Metroid (Franchise) / int_b9e82f09
 Metroid (Franchise) / int_bbf11c0
type
Genius Bruiser
 Metroid (Franchise) / int_bbf11c0
comment
Genius Bruiser: Samus and Ridley in addition to being twenty different flavors of bad ass. The character page has more.
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Metroid (Franchise) / int_bbf11c0
 Metroid (Franchise) / int_bc2c77d5
type
Living Structure Monster
 Metroid (Franchise) / int_bc2c77d5
comment
Living Structure Monster: The doors to a boss room in Super Metroid and Metroid Fusion are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.
 Metroid (Franchise) / int_bc2c77d5
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1.0
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Metroid (Franchise) / int_bc2c77d5
 Metroid (Franchise) / int_bc74ef27
type
Berserk Button
 Metroid (Franchise) / int_bc74ef27
comment
Berserk Button: If Samus is pointing her arm cannon at you and you just happen to be a member of a race of intergalactic bloodthirsty aliens, don't beg for mercy. A space pirate tries this in the manga, and an already enraged Samus goes ballistic, reminding him that he was about to ignore the pleas of a little girl they marked for execution.
 Metroid (Franchise) / int_bc74ef27
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1.0
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Metroid (Franchise) / int_bc74ef27
 Metroid (Franchise) / int_bda2d236
type
Big Boo's Haunt
 Metroid (Franchise) / int_bda2d236
comment
Big Boo's Haunt: The Chozo Ruins (Prime) and the Wrecked Ship (Super).
 Metroid (Franchise) / int_bda2d236
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1.0
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Metroid (Franchise) / int_bda2d236
 Metroid (Franchise) / int_c03860d2
type
Womb Level
 Metroid (Franchise) / int_c03860d2
comment
Womb Level: The innards of the Leviathans in Prime 3, though that's more of a case of "Womb Boss Chamber". Phaaze is a living planet, too, though only a few parts of what we see of Phaaze is definitely organic. The Impact Crater in Prime has teeth in one room.
 Metroid (Franchise) / int_c03860d2
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Metroid (Franchise) / int_c03860d2
 Metroid (Franchise) / int_c13c9e38
type
Tomato Surprise
 Metroid (Franchise) / int_c13c9e38
comment
Tomato Surprise: Has reached It Was His Sled status for common knowledge that Samus Is a Girl.
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1.0
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Metroid (Franchise) / int_c13c9e38
 Metroid (Franchise) / int_c34b316c
type
Bee People
 Metroid (Franchise) / int_c34b316c
comment
Bee People: The Zebesian Space Pirates in the manga comics will follow anyone with enough strength or charisma. In a bit of a subversion, their species can't produce "queens", so they look to other species to lead them. On their own, they're Too Dumb to Live. A fan theory even says that the Zebesians are Super soldiers bred by the smarter Space Pirates in Prime, and are MADE to be stupid and not question anything. Almost literal with Kihunters. They're physically bee-like in addition to living in hives and having a "king" that commands the rest.
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1.0
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Metroid (Franchise) / int_c34b316c
 Metroid (Franchise) / int_c5f23623
type
Broken Bridge
 Metroid (Franchise) / int_c5f23623
comment
Broken Bridge: Sometimes intentional to, at least try to, prevent Sequence Breaking. Even after seventeen years, people are still discovering new tricks like this.
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1.0
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Metroid (Franchise) / int_c5f23623
 Metroid (Franchise) / int_c60a9136
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Ultimate Life Form
 Metroid (Franchise) / int_c60a9136
comment
Ultimate Life Form: Metroids are energy parasites. They can mitotically divide when exposed to certain radiations and as they grow they alter their physiology. They were artificially created by the Chozo, and metroid is actually a Chozo word that means "ultimate warrior."
 Metroid (Franchise) / int_c60a9136
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1.0
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Metroid (Franchise) / int_c60a9136
 Metroid (Franchise) / int_c660bc15
type
Fan Disservice
 Metroid (Franchise) / int_c660bc15
comment
Becomes Fan Disservice in Super Metroid and Fusion when her armor blows off, leaving her in a skimpy outfit, as it is her death animation.
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1.0
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Metroid (Franchise) / int_c660bc15
 Metroid (Franchise) / int_c75df49a
type
Shout-Out
 Metroid (Franchise) / int_c75df49a
comment
Shout-Out: Several to the Alien franchise. Ridley is named after director Ridley Scott, and the opening shot of Prime is almost identical to that of the first film. Even the title logos have similarities (ALIEN - メトロイド). A non-enemy creature in Super Metroid has a turtle like shell that flies around while spinning. Likely a nod to Gamera. Or possibly Bowser. Its offspring look strikingly similar to Buzzy Beetles. A blink-and-you'll-miss-it example is the name of the planet that houses a Federation shipyard, where the GFS Olympus and two of Samus' gunships (the ones used in Prime 2 and Prime 3; she goes through gunships like other people go through tissues) were built: Aliehs III. And then there's the fact that, as of Super Metroid, Samus can SHIIIIINESPAAAAAAAARK! Houston from the Super Metroid Comic in Nintendo Power seems to refer to Captain Dallas from the first Alien film. The original Famicom Disk System version of the first game's Escape theme and subsequent arrangements in future games don't have it, but the NES version features a slight expansion that includes a recurring six-note melody from the Kid Icarus soundtrack. Moonwalking in Super Metroid, though only the name is a reference, it was just Samus slowly walking backwards, no illusion of walking forward involved. The Restricted Area in Fusion looks and acts a hell of a lot like Tourian. Outside the actual series, in Super Smash Bros. Brawl, one of Zero Suit Samus' air-attacks is the Inazuma Kick from GunBuster. In the Wanpakku manga/strategy guide for the original game, there's a sequence where Samus comes across a door for the first time, but doesn't know how to open it. She tries saying "Open Sesame!", followed by "Bamble, bomble, bambopp!" and "Pastel, popple, poppinpa!". (Neither of them worked.) The latter two phrases are incantations from Magical Girl shows (specifically Creamy Mami, the Magic Angel and Magical Idol Pastel Yumi, respectfully). The Zero Suit is one to the datasuit of Appleseed that Deunan wears in her landmate. More references can be found in Other M, with Samus's teenage design strongly resembling Deunan and she even has the same Japanese voice actress that played Deunan in the 2004 movie and Appleseed: Ex Machina. The mentioned in Metroid Prime 3: Corruption "Horus Rebellion" is a reference to the "Horus Heresy" event from Warhammer 40,000, another rebellion that was indeed some "nasty business," enough to cause a schism within the Imperium of Man. Said rebellion was led by the eponymous Horus, who was corrupted by the Chaos Gods, much like how Dark Samus in this game brainwashes the Space Pirates for her own ends. Coincidentally one of the daemons from early in Warhammer was named "Samus".
 Metroid (Franchise) / int_c75df49a
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Metroid (Franchise) / int_c75df49a
 Metroid (Franchise) / int_c7b5445c
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Cool Starship
 Metroid (Franchise) / int_c7b5445c
comment
Cool Starship: Samus' gunship, all Three of them. The loaner ship she gets from the Federation after totaling her own in Fusion's opening may count as well.
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1.0
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Metroid (Franchise) / int_c7b5445c
 Metroid (Franchise) / int_c8c6a43c
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Fly-at-the-Camera Ending
 Metroid (Franchise) / int_c8c6a43c
comment
Fly-at-the-Camera Ending: In Super Metroid and Zero Mission.
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1.0
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Metroid (Franchise) / int_c8c6a43c
 Metroid (Franchise) / int_c9798438
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Villain-Based Franchise
 Metroid (Franchise) / int_c9798438
comment
Villain-Based Franchise: Fusion more or less Inverts this, giving Samus herself Metroid-DNA.
 Metroid (Franchise) / int_c9798438
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1.0
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Metroid (Franchise) / int_c9798438
 Metroid (Franchise) / int_ca3a6dbd
type
Informed Ability
 Metroid (Franchise) / int_ca3a6dbd
comment
Informed Ability: Zigzagged with one specific detail throughout the franchise: the Metroid II: Return of Samus manual specified that Samus's helmet has an "Infrared Ray Scope" that allows her to see in the dark, implying it's a standard feature. But this has been very inconsistent throughout the franchise: Metroid II: Return of Samus: Even though the very manual tells you that you have night vision, there are pitch black rooms in SR388 where you will have to wander around blindly. Super Metroid: Dark rooms are also pitch black, implying she can't see in them. Metroid Fusion: When Samus enters the nocturnal Sector 6, there is a small light circle around her and dimmer surroundings, implying she does have some form of limited night vision ability. Metroid Prime: This would become a gameplay element with the Thermal Visor that does allow for adequate vision in dark areas, except for the fact that Samus has to steal it from a Space Pirate lab as her base suit never had this ability, so it's not standard. Metroid: Other M: The Geothermal Power Plant is shrouded in shadow until lava starts flowing into the room, once again showing Samus's night vision is limited. Metroid Dread: The parts of Dairon that lack power at first arrival are very dark, yet again demonstrating a lack of night vision on Samus's part.
 Metroid (Franchise) / int_ca3a6dbd
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Metroid (Franchise) / int_ca3a6dbd
 Metroid (Franchise) / int_cabaf736
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Critical Annoyance
 Metroid (Franchise) / int_cabaf736
comment
Critical Annoyance: Dua-dua-dua-dua-dua-dua — few things are better motivation to search for energy.
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Metroid (Franchise) / int_cabaf736
 Metroid (Franchise) / int_cb3adcb7
type
Kill It with Ice
 Metroid (Franchise) / int_cb3adcb7
comment
Kill It with Ice: The titular monsters, annoying as hell before you get some weapons effective against them. Though not as much with some of their later forms, the games rarely throw those at you.
 Metroid (Franchise) / int_cb3adcb7
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1.0
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Metroid (Franchise) / int_cb3adcb7
 Metroid (Franchise) / int_cc1b3f6f
type
In Case of Boss Fight, Break Glass
 Metroid (Franchise) / int_cc1b3f6f
comment
In Case of Boss Fight, Break Glass: ... well, how else are you going to Attack Mother Brain's Brain?
 Metroid (Franchise) / int_cc1b3f6f
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1.0
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Metroid (Franchise) / int_cc1b3f6f
 Metroid (Franchise) / int_cc4b45f6
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Word of God
 Metroid (Franchise) / int_cc4b45f6
comment
Prime 3 has Samus simply start off without any of her items from the previous adventure, but she does retain a few of her power ups such as the Space Jump Boots, Morph Ball with its bombs, and her Charge Beam. Word of God states that they scrapped the idea of Samus having her powers in the start and then losing them right after since it was getting too predictable and boring. invoked
 Metroid (Franchise) / int_cc4b45f6
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Metroid (Franchise) / int_cc4b45f6
 Metroid (Franchise) / int_cde51255
type
Antagonist Title
 Metroid (Franchise) / int_cde51255
comment
Antagonist Title: Played with; Metroids are commonly weaponized by the Space Pirates, but they're only the main antagonist in Metroid II / Samus Returns, where the mission is specifically to eradicate the species.
 Metroid (Franchise) / int_cde51255
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Metroid (Franchise) / int_cde51255
 Metroid (Franchise) / int_ce104b8e
type
Serial Escalation
 Metroid (Franchise) / int_ce104b8e
comment
Even after seventeen years, people are still discovering new tricks like this.
 Metroid (Franchise) / int_ce104b8e
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Metroid (Franchise) / int_ce104b8e
 Metroid (Franchise) / int_ce9a1c4a
type
Underground Level
 Metroid (Franchise) / int_ce9a1c4a
comment
Underground Level: A prolific area type within the series. The first three games take place almost entirely deep within the bowels of alien planets, though Metroid II and Super Metroid do feature some ground-level locales, as well.
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Metroid (Franchise) / int_ce9a1c4a
 Metroid (Franchise) / int_ceec4df5
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Roaring Rampage of Revenge
 Metroid (Franchise) / int_ceec4df5
comment
Roaring Rampage of Revenge: In Super Metroid, Samus only hunts down the Space Pirates for stealing the Baby Metroid and destroying the space station she'd left it at. Revenge on the Space Pirates could be seen as one of Samus' main motivations, especially against Ridley, who personally killed her mother right in front of her when she was three years old. The last bits of Zero Mission: The defeat of Mother Brain is spoiled by Space Pirates shooting you down. And your suit is lost. Then you get a better one which is followed by the annihilation of every Space Pirate on the Mothership. In Dread, Samus engages in an absolutely savage beatdown on the Final Boss, even screaming in sheer fury, as opposed to her usual quiet stoicism. This is largely because Raven Beak had been revealed to have indirectly caused the entire Metroid crisis, not to mention having deceived Samus for the whole game, sent a whole bunch of hunter-killer robots after her, and murdered Quiet Robe.
 Metroid (Franchise) / int_ceec4df5
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Metroid (Franchise) / int_ceec4df5
 Metroid (Franchise) / int_d03c7b28
type
Kill Enemies to Open
 Metroid (Franchise) / int_d03c7b28
comment
In the room where you acquire the Plasma Beam, you encounter Space Pirates that you may at least have difficulty damaging. Once you have it, killing them is easy even with an uncharged beam. This one is also Enforced, you must kill the Pirates because the door locks behind you and doesn't open until they're dead.
 Metroid (Franchise) / int_d03c7b28
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Metroid (Franchise) / int_d03c7b28
 Metroid (Franchise) / int_d1b98800
type
Heart Container
 Metroid (Franchise) / int_d1b98800
comment
Heart Container: Energy Tanks (represented on the HUD by a colored shape near Samus's Energy meter) are a collectible item that grants Samus 100 extra health on top of the stock 99 Energy that the Power Suit starts with (though they don't visually increase the number above 99, instead refilling the health meter when it goes below 0).
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Metroid (Franchise) / int_d1b98800
 Metroid (Franchise) / int_d34590cf
type
Spin Attack
 Metroid (Franchise) / int_d34590cf
comment
Spin Attack: The Screw Attack has Samus leap in a spinning ball to attack her foes.
 Metroid (Franchise) / int_d34590cf
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Metroid (Franchise) / int_d34590cf
 Metroid (Franchise) / int_d397657d
type
Hoist by His Own Petard
 Metroid (Franchise) / int_d397657d
comment
Hoist by His Own Petard: Mother Brain attempts to finish off Samus with the Hyper Beam at the end of Super Metroid. Before dying, the infant Metroid steals it from her and gives it to Samus... Zero Mission reveals that the reason Tourian is devoid of Space Pirates is because the Metroids they were producing got loose and killed them all. This is the usual result of people trying to use Metroids. One would think the Federation would have noticed this, but apparently the Ringleaders either didn't notice or didn't care.
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 Metroid (Franchise) / int_d3a4af1e
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Sympathy for the Devil
 Metroid (Franchise) / int_d3a4af1e
comment
Sympathy for the Devil: As the series goes on, you realize the Metroids aren't so bad — this culminates with Samus becoming part-Metroid in Fusion. In Other M, MB when you know her past and the reason of her rampage.
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Metroid (Franchise) / int_d3a4af1e
 Metroid (Franchise) / int_d40a8a0f
type
Suddenly Voiced
 Metroid (Franchise) / int_d40a8a0f
comment
Suddenly Voiced: In Super Smash Bros. Brawl, Samus finally spoke her taunts. However, they sounded... odd. In Other M, she speaks for the first time in her own series. (There were previously plans to have voiced narration from Samus in Metroid Prime, but said narration was removed, leaving Samus with no voice lines for that game.) She also gets voice acting in Metroid Dread, but she has only one line, and it's in Chozo.
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 Metroid (Franchise) / int_d79f4a9e
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Heinousness Retcon
 Metroid (Franchise) / int_d79f4a9e
comment
Heinousness Retcon: Ridley started as one of the many Space Pirates bosses of the original games, and this remained unchanged for a time. There wasn't any connection between him and Samus. However, due partially to his popularity as his role expanded two adaptations rewrote him to give him a much more personal connection: Metroid Fusion: The Japanese exclusive child mode was the first to show Ridley leading the Space Pirate raid that destroyed Samus' home planet and leaving her an orphan. Metroid (Manga): Building upon the first example specifically has Ridley murdering Samus's mother, and was the cause of her father's sacrifice. Not only that, many years later Ridley kills Gray Voice, Samus's adoptive parent. The manga is stated as canon, thus later installations such as Metroid: Other M and Super Smash Bros. Ultimate would openly acknowledge Ridley as responsible for leaving Samus an orphan and killing her parents, giving them a deep connection for their enmity.
 Metroid (Franchise) / int_d79f4a9e
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Metroid (Franchise) / int_d79f4a9e
 Metroid (Franchise) / int_d7c65f26
type
Introduced Species Calamity
 Metroid (Franchise) / int_d7c65f26
comment
Introduced Species Calamity: The titular creatures are considered to be a dangerous threat to whatever environment (barring cold temperatures) they appear in, being near-unstoppable while consuming the life force of all organisms in their path. Despite this, Metroids are extremely desired by both the Space Pirates and the Galactic Federation for their potential applications, even if it means risking the lives of many to get their hands on even a single one. It is because of these factors that Samus is ordered to wipe out all Metroids from existence lest they fall into the wrong hands and become an invasive species throughout the galaxy. However, it turns out the Metroids were created by the Chozo to combat an even bigger threat to the galaxy known as the X-Parasites.
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Metroid (Franchise) / int_d7c65f26
 Metroid (Franchise) / int_d7d588c8
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Lethal Lava Land
 Metroid (Franchise) / int_d7d588c8
comment
Lethal Lava Land: Present in some form in every Metroid game except Echoes.
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 Metroid (Franchise) / int_d91700a7
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Minus World
 Metroid (Franchise) / int_d91700a7
comment
Minus World: In the NES original and Game Boy sequel.
 Metroid (Franchise) / int_d91700a7
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Metroid (Franchise) / int_d91700a7
 Metroid (Franchise) / int_d9384864
type
Post-Defeat Explosion Chain
 Metroid (Franchise) / int_d9384864
comment
Post-Defeat Explosion Chain: Defeated bosses are typically wracked by multiple small explosions all over their bodies before being destroyed.
 Metroid (Franchise) / int_d9384864
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1.0
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Metroid (Franchise) / int_d9384864
 Metroid (Franchise) / int_d9e9ad7e
type
The Cavalry
 Metroid (Franchise) / int_d9e9ad7e
comment
The Cavalry: Two times, one in Super Metroid and another in Fusion. In Super Metroid, Samus was losing in a Curb-Stomp Battle with a One-Winged Angel Mother Brain, after taking a blow from her ultimate attack. Before the job can be finished, the huge Super Metroid that had earlier attacked Samus but decided to spare her on account of it formerly being the baby metroid Samus had spared, zooms in, drains Mother Brain's energy, and then gives it to Samus, restoring her to full health and granting her the Hyper Beam. Then, it dies while shielding Samus from Mother Brain's attacks. Cue Samus curbstomping Mother Brain. And then in Fusion, Samus had beaten SA-X, plotted the B.S.L. Station on a collision course with SR-388, and was on her way to her ship to escape. But when she gets to the docking bays, the place is a mess, her ship is missing, and there is a huge shedded skin on the floor. Suddenly, an Omega Metroid comes in and screeches at Samus. With one claw swipe, Samus is knocked down to one HP and immobilized. Before the Metroid could kill her, the SA-X appears and blasts its chest with the Ice Beam, but it is defeated by it. However, Samus absorbs its Core-X, which restored her Ice Beam ability, and proceeded to blast the Metroid to dust.
 Metroid (Franchise) / int_d9e9ad7e
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 Metroid (Franchise) / int_da1d4313
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Legacy Boss Battle
 Metroid (Franchise) / int_da1d4313
comment
Legacy Boss Battle: Ridley, a Space Pirate pterodactyl/dragon-thing, has made an appearance for a boss fight in every game in the franchise except for five (out of fourteen).note Metroid II: Return of Samus, Metroid Prime 2: Echoes, Metroid Prime Hunters, Metroid Prime: Federation Force, and Metroid Dread
 Metroid (Franchise) / int_da1d4313
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 Metroid (Franchise) / int_dae5c997
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Action Girl
 Metroid (Franchise) / int_dae5c997
comment
Action Girl: One of the earliest video game examples, and easily one of the most well-known. While she wasn't even close to being the first playable female character by a long shot (a Hardcore Gaming 101 article places her as #32), what's notable about Samus is that she is the last woman standing of a wave of 1980s video game heroines who managed to survive into modern pop culture and remains quite influential as the star of her own franchise. Most of her fellow female contemporaries have been long forgotten, with the closest comparison to her probably being Athena Asamiya who debuted in Psycho Soldier (also in 1986), but later migrated to The King of Fighters and is now one of many playable fighters in that series lineup.
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 Metroid (Franchise) / int_daef39ee
type
Elaborate Underground Base
 Metroid (Franchise) / int_daef39ee
comment
Elaborate Underground Base: Many games feature at least one (or ARE one): Tourian (both versions) in Zebes, Phazon Mines in Tallon IV, the flooded chambers of Torvus Bog in Aether, the Pirate Mines in Pirate Homeworld, and the Omega Metroids' territory in SR388.
 Metroid (Franchise) / int_daef39ee
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 Metroid (Franchise) / int_dcbe8a6e
type
Chekhov's Gunman
 Metroid (Franchise) / int_dcbe8a6e
comment
Chekhov's Gunman: The Etecoons and Dachoras in Super later save your butt in Fusion, since Samus saved theirs during Super's final countdown.
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 Metroid (Franchise) / int_df11acbe
type
Artificial Brilliance
 Metroid (Franchise) / int_df11acbe
comment
Artificial Brilliance: In Fusion, once you get the Varia Suit, absorbing cold X will heal you rather than hurting you. After you absorb a few, they'll realize what's happening and start to avoid you.
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 Metroid (Franchise) / int_e0e3579a
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Fungus Humongous
 Metroid (Franchise) / int_e0e3579a
comment
Fungus Humongous: Found in a few corridors of Crateria in Super Metroid, yet noticeably absent in Brinstar. The Phazon-irradiated mushrooms in Prime's Phazon Mines. They're big enough to use as platforms and solid enough to take a blast from a super missile. They're apparently being considered as a food source by the pirates. Mushrooms also appear near the entrance to Tourian in Zero Mission, which is in a section of Brinstar similar to Super's "green" zone, but otherwise still rocky.
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 Metroid (Franchise) / int_e13156e1
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Mama Bear
 Metroid (Franchise) / int_e13156e1
comment
Samus to Mother Brain during the mother of all Mama Bear moments at the end of Super Metroid. After what Mother Brain did, she completely deserved it.
 Metroid (Franchise) / int_e13156e1
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 Metroid (Franchise) / int_e26f04b4
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Last of His Kind
 Metroid (Franchise) / int_e26f04b4
comment
Last of His Kind: Super Metroid features the last Metroid. Samus herself might even count, given that, although human, she's carrying the DNA of the practically-to-totally extinct Chozo race.
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 Metroid (Franchise) / int_e402b8bd
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Hailfire Peaks
 Metroid (Franchise) / int_e402b8bd
comment
Hailfire Peaks: Every zone in Fusion is "X meets Eternal Engine". The original and Super have a lot of "Underground Level meets X". Corruption has Bryyo, which has areas themed around Death Mountain, The Hedgeof Thorns, Lethal Lava Land and Slippy-Slidey Ice World respectively.
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 Metroid (Franchise) / int_e43c66bd
type
Art Evolution
 Metroid (Franchise) / int_e43c66bd
comment
Art Evolution: Samus' famous power suit, which grew its distinctive Shoulders of Doom in Metroid II when the Game Boy's technical limitations prevented implementing the Power-Up Full Color Change from the original Metroid. For years, this change was treated as a Retcon, showing the shoulders in flashbacks and the like whenever covering the events of the original game, but Zero Mission and supplementary issue finally resolved the issue — Samus lost the original Power Suit (original design) after the events of the main game, and gained the "Legendary Power Suit" (New Shoulders Included) during her exploration of Chozodia.
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 Metroid (Franchise) / int_e49c0cbd
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Interspecies Adoption
 Metroid (Franchise) / int_e49c0cbd
comment
Interspecies Adoption: Samus was raised by the Chozo, who also taught her everything she knows as a bounty hunter.
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1.0
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 Metroid (Franchise) / int_e4cf1ef0
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Load-Bearing Boss
 Metroid (Franchise) / int_e4cf1ef0
comment
Load-Bearing Boss: At least one in every game which will inevitably result in the destruction of a nearby planet (if not the planet under Samus' feet)...except Metroid II. At least, during the course of the game... Metroid/Zero Mission: Mother Brain and Mecha-Ridley. In the latter case, Mecha-Ridley manually triggers the self-destruct sequence for the Pirate Mother Ship, wiping Chozodia off the map and allowing the Wrecked Ship to be explored in Super. Prime: Parasite Queen and Metroid Prime. Prime 2: Emperor Ing. Prime 3: Every Seed boss and Aurora Unit 313. Super: Mother Brain. Other M: Phantoon (though, the timing is coincidental). Fusion: SA-X (though, destroying it just removes the obstacle in the way of you doing the destruction). Dread: Raven Beak (though this owes more to the ship collision that preceded the final blow).
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 Metroid (Franchise) / int_e5066b68
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11th-Hour Superpower
 Metroid (Franchise) / int_e5066b68
comment
11th-Hour Superpower: Beginning with Super, most Final Bosses have a weapon used only against them.
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 Metroid (Franchise) / int_e567510d
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Determinator
 Metroid (Franchise) / int_e567510d
comment
Determinator: Nothing will stop Samus Aran. And nothing will stop Ridley from trying to take her down. Well, except for his remains being on an exploding planet. Even when he's cloned, he gets to go after Samus twice before the clone dies. Same with Crocomire, who comes after Samus even after ALL HIS SKIN HAS BURNED OFF. That's right. He tries to attack you as a SKELETON. And fails miserably. Chronologically, Phantoon goes after Samus two games in a row. The Space Pirates, although they get their space-faring asses handed to them all too often, never give up their goal of galactic domination. Their penchant for finding Phlebotinum and Sealed Evil in a Can lying around might support this.
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 Metroid (Franchise) / int_e7624eac
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Victor Gains Loser's Powers
 Metroid (Franchise) / int_e7624eac
comment
Victor Gains Loser's Powers: Samus in Metroid Fusion had all her abilities copied by X. After killing X-infected bosses (which tend to be able to produce similar attacks), she can absorb the X parasite to regain that power. Averted with Missiles and Bombs, which are downloaded via the datapack that replaced Samus' jetpack. In Prime, the Phazon Suit is received after the defeated Phazon-charged Omega Pirate collapses on top of Samus. Echoes has Samus lose most of her starting abilities to a mob of Ing, and subsequently regain them after prevailing in one-on-one boss battles where they're used against her. Corruption has Samus gain the Ice Missiles, Plasma Beam, Grapple Voltage, and all the Phazon upgrades from defeated bosses.
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 Metroid (Franchise) / int_e7eb0474
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Hub Level
 Metroid (Franchise) / int_e7eb0474
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Hub Level: The Main Deck in Fusion and the Temple grounds in Metroid Prime 2: Echoes.
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 Metroid (Franchise) / int_eb4086e3
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Big Creepy-Crawlies
 Metroid (Franchise) / int_eb4086e3
comment
Big Creepy-Crawlies: Many games have giant buglike bosses, but Zero Mission has the most.
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 Metroid (Franchise) / int_eb81c601
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Big Damn Heroes
 Metroid (Franchise) / int_eb81c601
comment
Big Damn Heroes: The eponymous Super Metroid in Super Metroid just before the Big Bad lands the killing blow on Samus. It is the grown up baby Metroid Samus spared, after all.
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The Pirates Who Don't Do Anything
 Metroid (Franchise) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The Space Pirates themselves avert this. Samus is usually sent in to Pirate hideouts post-piracy. The Pirates steal the first discovered Metroid in the manual for both Zero Mission and the original game. You can see the Pirates in action in the opening sequence of Super Metroid, when Ridley steals the Baby from the research station. Presumably, pangalactic police prevent protracted piratical processes, only summoning up their favorite bounty hunter(s) to go in and blow up the place when they track down the actual lair, which would probably be largely immune to a head-on raid by Federation forces. The Pirates also did some pirating in Corruption, in which they hijacked an entire Federation battleship (the GFS Valhalla), murdered its entire crew, and stole its onboard Aurora Unit. Later, they tried to pull the same trick against the GFS Olympus. They didn't count on The Hunter being aboard, to say nothing about the other three hunters you'll be working with. Samus herself plays it straight, as she doesn't do any "bounty-hunting" except in the first game/Zero Mission, Metroid II and in the prelude to Fusion (catching specimens from SR-388 for the Federation). Supposedly, Retro Studios wanted to add bounty-hunting side missions in Corruption, but this was vetoed by the higher-ups from Japan, who, rumor has it, thought it made Samus look like a criminal, having evidently never considered what "bounty hunter" means. This is averted in the manga, however: she specifically notes that she's charging for the bounty on one specific being.
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Wall Jump
 Metroid (Franchise) / int_eee721fd
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Wall Jump: Starting with Super Metroid, Samus quickly became one of the most notable employers of this technique. It also is the primary tool of sequence breakers. Prime 2 was the first game that explicitly informed the player that this was one of Samus' abilities; in all previous games, it was a secret, and admittedly optional, technique.
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Emergency Weapon
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Emergency Weapon: The stun pistol in Zero Mission.
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 Metroid (Franchise) / int_f05444a4
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Once per Episode
 Metroid (Franchise) / int_f05444a4
comment
Once per Episode: Every game features Samus living up to her Mike Nelson, Destroyer of Worlds status, with the ends of each game having her directly or indirectly causing the destruction of a massive, life-filled location following the defeat of the final boss, with the exception of Metroid II Return Of Samus and the demos.
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Sprint Shoes
 Metroid (Franchise) / int_f194de9
comment
Sprint Shoes: Speed Booster. Full stop.
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ShapeShifterBaggage
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comment
Shapeshifter Baggage: Samus herself with the Morph Ball but the shape shifting is not actually the worst thing about it (the issue of vision is) nor is it the most glaring example; that goes to the X Parasites. They not only multiply impossibly fast but they can take on new, often large, forms nearly instantly, much to the frustration of many players.
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Prehistoric Animal Analogue
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comment
Prehistoric Animal Analogue: Ridley, one of the main antagonists of the franchise, is a reptilian alien with a draconian and pterosaur-like appearance, possessing the crest and beak associated with Pteranodon. Metroid: Other M has a recurring Mini-Boss enemy in the Pyrosphere that resembles a giant trilobite, even more so when it moves around by crawling. It is immune to Samus jumping on it and can only be killed by shooting a weak point on its underbelly when it lunges to attack.
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Ambidextrous Sprite
 Metroid (Franchise) / int_f5a22215
comment
The first Metroid game on the NES had unique sprites for Samus that would have avoided the Ambidextrous Sprite trope, but those got replaced with the current sprite the game uses currently.
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 Metroid (Franchise) / int_f6254414
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Cute Bruiser
 Metroid (Franchise) / int_f6254414
comment
Cute Bruiser: Samus' pet, Pyonchi, is a rabbit-squirrel from her home planet, who has been known to beat the crap out of schoolyard bullies, complete with a sign saying "Play nice."
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 Metroid (Franchise) / int_f7ef954e
type
Metamorphosis Monster
 Metroid (Franchise) / int_f7ef954e
comment
Metamorphosis Monster: While on their home planet at least, the Metroids go from floating parasitic jellyfish to beetlelike creatures to giant armored lizards. In an interesting twist, the first stage is not only the most well-known, but while nearly every game has a variant of the jellyfish stage, the later stages have only appeared in a handful of games. Metroid II originally implied that the Metroids were mutating, making them very different and more dangerous. It wasn't until later in the series that these "mutations" were retconned into being part of their natural life cycle, but which was only sustained in the correct environment (that of SR388). "Samus Returns" retcons it back, suggesting the metamorphosis beyond larva was unexpected by the Chozo living in peace with Metroids who no longer saw the Chozo as friends after reaching the alpha stage. Although "Returns" also suggests there was fighting between various Chozo factions that prevented the Metroid project from being truly completed...Whatever the case, the Federation still thinks Metroids "naturally" metamorphose on SR388, which is why Sector 1 (SRX) so seamlessly mimics the planet's environment.
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 Metroid (Franchise) / int_f821e963
type
The Very Definitely Final Dungeon
 Metroid (Franchise) / int_f821e963
comment
The Very Definitely Final Dungeon: The Final Boss is always in an impressive location: The original puts Samus in Mother Brain's subterranean lair, where you fight the Metroids for the first time. Metroid II has the nest of the Metroid Queen. Super Metroid takes us even deeper into planet Zebes, to fight Mother Brain again. Fusion ends things Where It All Began: the final boss is faced in the docking bay. Prime ends in an impact crater from a Phazon meteor. Zero Mission has Samus infiltrate the pirate mothership. Echoes has the Sky Temple, where the Climax Boss is fought, and its gateway, where the True Final Boss is fought. Hunters gives us the Oubliette, a ship constructed for one purpose: to house an Eldritch Abomination. Corruption ends on a sentient planet. Other M brings a cloned Metroid Queen back for a showdown in a secure room aboard the Bottle Ship. At the end of the epilogue, Phantoon is fought in a giant, wide open room with glass Phantoon attacks from. Federation Force ends on a giant Space Pirate superweapon called DOOMSEYE (all-caps included). It's a Metroid-style Death Star. Dread's final boss battle is in Itorash, on the main bridge of Raven Beak's command ship floating high in the skies of ZDR.
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Faceship
 Metroid (Franchise) / int_f94756fe
comment
Faceship: Samus Aran's Gunship has the design of her helmet built on it.
 Metroid (Franchise) / int_f94756fe
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Ball of Light Transformation
 Metroid (Franchise) / int_f951364
comment
Ball of Light Transformation: In the 3D games, Samus takes this form inside the Morph Ball, a process that the Space Pirates were unable to replicate.
 Metroid (Franchise) / int_f951364
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 Metroid (Franchise) / int_fa59871
type
Equipment-Based Progression
 Metroid (Franchise) / int_fa59871
comment
Equipment-Based Progression: The first thing you have to do in the first game is get the Morph Ball so you can roll under a ledge to the right. All Metroid games make use of this trope. Ironically, the first game's remake, Zero Mission, was the first to have several progression elements not based around new equipment.
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 Metroid (Franchise) / int_fb111d49
type
Sequence Breaking
 Metroid (Franchise) / int_fb111d49
comment
Sequence Breaking: The Metroid fandom coined this term from their extensive experience with this trope. The series is famous enough for this to have its own subpage for it.
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 Metroid (Franchise) / int_fc07d409
type
Hopeless Boss Fight
 Metroid (Franchise) / int_fc07d409
comment
Hopeless Boss Fight: The first fight against Ridley in Super; you can sort of win, as he fumbles the hatchling if you hit him enough times, but he still takes off with it after. The Super Metroid Final Boss, which can only be won AFTER the Super Metroid's death — and yes, it's possible to fumble it and LOSE during this fight. And SA-X before Metroid Fusion's finale. And the Giant Metroid in Super Metroid.
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 Metroid (Franchise) / int_fc08173a
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Puzzle Pan
 Metroid (Franchise) / int_fc08173a
comment
Puzzle Pan: All 3D games but Echoes especially. Sometimes accompanied by weather patterns or fauna movements to smack where you need to go over your head.
 Metroid (Franchise) / int_fc08173a
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Artistic License – Physics
 Metroid (Franchise) / int_fc225bec
comment
Artistic License – Physics: Rarely shows up in detail since most of the science fiction aspect is reasonably well-thought-out, but becomes glaringly obvious when it comes to the various destroyed planets. Two of them—SR388 and ZDR—are destroyed, in both cases exploding, once a space station crashes into them. In reality, a space station that was capable of destroying a planet on impact would be too big to orbit said planet in the first place. As for the detonation sequence that destroys Zebes, nothing is ever made of how this was arranged or the resources necessary to do so.
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Metroid (Franchise) / int_fc225bec
 Metroid (Franchise) / int_fc7c4f92
type
Canon Immigrant
 Metroid (Franchise) / int_fc7c4f92
comment
Canon Immigrant: Several characters from Benjamin Itoh's Super Metroid comic (published in Nintendo Power) appear in Nintendo's canon manga. Also as in the old comic, Ridley appears to speak English, though this isn't reflected in-game. In the instruction manual for the original Metroid, there is a picture of a Federation council meeting, with what appears to be a Chozo in attendance. As of the 2004 Manga, this has been made canon as well.
 Metroid (Franchise) / int_fc7c4f92
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1.0
 Metroid (Franchise) / int_fc7c4f92
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1.0
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Metroid (Franchise) / int_fc7c4f92
 Metroid (Franchise) / int_fd1f1a63
type
Ridiculously Cute Critter
 Metroid (Franchise) / int_fd1f1a63
comment
Ridiculously Cute Critter: In the manga, Samus' pet Pyonchi appears to be about half squirrel, half rabbit, and all adorable. Also, the Etecoons note monkey-koala hybrids and the Dachoras note ostrich-style creatures in Super and Fusion. Maybe the "little birdie" of Other M as well, at least until you learn it's actually Ridley's clone.
 Metroid (Franchise) / int_fd1f1a63
featureApplicability
1.0
 Metroid (Franchise) / int_fd1f1a63
featureConfidence
1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_fd1f1a63
 Metroid (Franchise) / int_fe614133
type
Beauty Is Never Tarnished
 Metroid (Franchise) / int_fe614133
comment
Beauty Is Never Tarnished: In Fusion Samus has to have parts of her suit surgically removed and there is absolutely no scarring. There also appears to be no visible changes caused by the infusion of Metroid DNA (or Chozo DNA for that matter). Not so in Corruption, Samus's phazon corruption causes visible breakdowns on her face and she vomits at one point.
 Metroid (Franchise) / int_fe614133
featureApplicability
1.0
 Metroid (Franchise) / int_fe614133
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1.0
 Metroid (Franchise)
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Metroid (Franchise) / int_fe614133
 Metroid (Franchise) / int_ff1cde15
type
New Weapon Target Range
 Metroid (Franchise) / int_ff1cde15
comment
New Weapon Target Range: Super Metroid: The Hi-Jump Boots are located in a room that requires them to get out without Wall Jumping. The Speed Booster is at the end of a long, sloping corridor that you need to quickly cross if you want to survive, and the game offers several sections to demonstrate that your ability can shred certain blocks and enemies. The Grappling Beam is found in a room that is better escaped from by using the grapple points in the ceiling, followed by more rooms that are more easily crossed with the Grapple Beam featuring pits of water underneath in case you fall. In the room where you acquire the Plasma Beam, you encounter Space Pirates that you may at least have difficulty damaging. Once you have it, killing them is easy even with an uncharged beam. This one is also Enforced, you must kill the Pirates because the door locks behind you and doesn't open until they're dead. Metroid Fusion: Acquiring Missiles is followed by a long section full of enemies and obstacles that can only be killed by missiles. The Varia Suit is followed by a room full of Cold-X, all of which are now completely harmless to absorb, for your healing pleasure, especially if the Core-X didn't top you off. The Space Jump is recovered in a large open room where you can practice jumping around to your heart's content. You are given several Ki-Hunters to test your new Plasma Beam on after beating Nettori. Shortly after acquiring the Screw Attack, you are given a chance to go nuts with it, in a room full of normally-invincible enemies, where you learn that the Screw Attack can destroy them with ease. Metroid Prime: The Space Jump Boots are followed by a short platforming section that leads you to the Chozo Ice Temple. After acquiring the Thermal visor, all of the lights go out, requiring you to use said visor to navigate. You find the Gravity Suit underwater. It immediately grants you better vision and the ability to move freely, and offers you a short platforming segment to prove it. After getting the X-Ray Visor, you are forced to use said visor to escape the room, familiarizing yourself with it, as well as by setting several Chozo Ghosts on you, showing that now you can see them even when they go invisible. After obtaining the Phazon Suit, you are forced to make your way through several regions full of the substance, demonstrating the new suit's protective capabilities.
 Metroid (Franchise) / int_ff1cde15
featureApplicability
1.0
 Metroid (Franchise) / int_ff1cde15
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_ff1cde15
 Metroid (Franchise) / int_ff481077
type
Sci-Fi Writers Have No Sense of Scale
 Metroid (Franchise) / int_ff481077
comment
Scifi Writers Have No Sense Of Scale: Very few of Samus's weapons have numbers behind them, but those that do are absurdly powerful, like "fully automatic five-packs-of-C4 launcher" powerful. And then there's the Power Bombs, which are basically environmentally-friendly nukes in that there's no fallout and whatever isn't meant to be destroyed is not.
 Metroid (Franchise) / int_ff481077
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1.0
 Metroid (Franchise) / int_ff481077
featureConfidence
1.0
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Metroid (Franchise) / int_ff481077
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type
ItemName
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1.0
 Metroid (Franchise) / int_name
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Metroid (Franchise) / int_name
 Metroid (Franchise) / int_name
itemName
Metroid (Franchise)

The following is a list of statements referring to the current page from other pages.

 Attack Of Giygas / Fan Fic
seeAlso
Metroid (Franchise)
 METROID
sameAs
Metroid (Franchise)
 MEtroid
sameAs
Metroid (Franchise)
 Metroid (Franchise)
hasFeature
Rule of Cool / int_f04b4111
 Metroid (Franchise)
hasFeature
A Head at Each End / int_f04b4111
 Metroid (Franchise)
hasFeature
A.I. Breaker / int_f04b4111
 Metroid (Franchise)
hasFeature
A Molten Date with Death / int_f04b4111
 Metroid (Franchise)
hasFeature
A Planet Named Zok / int_f04b4111
 Metroid (Franchise)
hasFeature
A Space Marine Is You / int_f04b4111
 Metroid (Franchise)
hasFeature
A Wizard Did It / int_f04b4111
 Metroid (Franchise)
hasFeature
Abandoned Laboratory / int_f04b4111
 Metroid (Franchise)
hasFeature
Ability Mixing / int_f04b4111
 Metroid (Franchise)
hasFeature
Ability Required to Proceed / int_f04b4111
 Metroid (Franchise)
hasFeature
Acclaimed Flop / int_f04b4111
 Metroid (Franchise)
hasFeature
Achilles' Heel / int_f04b4111
 Metroid (Franchise)
hasFeature
Acid Pool / int_f04b4111
 Metroid (Franchise)
hasFeature
Actionized Sequel / int_f04b4111
 Metroid (Franchise)
hasFeature
Actual Pacifist / int_f04b4111
 Metroid (Franchise)
hasFeature
Adaptational Curves / int_f04b4111
 Metroid (Franchise)
hasFeature
Adaptational Early Appearance / int_f04b4111
 Metroid (Franchise)
hasFeature
Adaptational Weapon Swap / int_f04b4111
 Metroid (Franchise)
hasFeature
Advancing Wall of Doom / int_f04b4111
 Metroid (Franchise)
hasFeature
After Boss Recovery / int_f04b4111
 Metroid (Franchise)
hasFeature
Airborne Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Alien Works / int_f04b4111
 Metroid (Franchise)
hasFeature
Aliens Speaking English / int_f04b4111
 Metroid (Franchise)
hasFeature
Already Done for You / int_f04b4111
 Metroid (Franchise)
hasFeature
Alternative Calendar / int_f04b4111
 Metroid (Franchise)
hasFeature
Always Close / int_f04b4111
 Metroid (Franchise)
hasFeature
Amazonian Beauty / int_f04b4111
 Metroid (Franchise)
hasFeature
Ambidextrous Sprite / int_f04b4111
 Metroid (Franchise)
hasFeature
Ambushing Enemy / int_f04b4111
 Metroid (Franchise)
hasFeature
Amphibian Assault / int_f04b4111
 Metroid (Franchise)
hasFeature
Anachronic Order / int_f04b4111
 Metroid (Franchise)
hasFeature
Ancient Astronauts / int_f04b4111
 Metroid (Franchise)
hasFeature
And Then John Was a Zombie / int_f04b4111
 Metroid (Franchise)
hasFeature
And Your Reward Is Clothes / int_f04b4111
 Metroid (Franchise)
hasFeature
Androcles' Lion / int_f04b4111
 Metroid (Franchise)
hasFeature
Animesque / int_f04b4111
 Metroid (Franchise)
hasFeature
Antagonist Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Antepiece / int_f04b4111
 Metroid (Franchise)
hasFeature
Apocalypse Wow / int_f04b4111
 Metroid (Franchise)
hasFeature
Aquatic Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Archnemesis Dad / int_f04b4111
 Metroid (Franchise)
hasFeature
Arm Cannon / int_f04b4111
 Metroid (Franchise)
hasFeature
Armless Biped / int_f04b4111
 Metroid (Franchise)
hasFeature
Armored Villains, Unarmored Heroes / int_f04b4111
 Metroid (Franchise)
hasFeature
Artificial Gill / int_f04b4111
 Metroid (Franchise)
hasFeature
Artificial Hybrid / int_f04b4111
 Metroid (Franchise)
hasFeature
Artwork and Game Graphics Segregation / int_f04b4111
 Metroid (Franchise)
hasFeature
Ascended Glitch / int_f04b4111
 Metroid (Franchise)
hasFeature
Asset Actor / int_f04b4111
 Metroid (Franchise)
hasFeature
Asteroid Thicket / int_f04b4111
 Metroid (Franchise)
hasFeature
Asteroids Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Attack the Mouth / int_f04b4111
 Metroid (Franchise)
hasFeature
Audience-Coloring Adaptation / int_f04b4111
 Metroid (Franchise)
hasFeature
Back-to-Back Badasses / int_f04b4111
 Metroid (Franchise)
hasFeature
Back to Base Form / int_f04b4111
 Metroid (Franchise)
hasFeature
Background Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Background Music Override / int_f04b4111
 Metroid (Franchise)
hasFeature
Bag of Spilling / int_f04b4111
 Metroid (Franchise)
hasFeature
Balloonacy / int_f04b4111
 Metroid (Franchise)
hasFeature
Barrier Change Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Batman Grabs a Gun / int_f04b4111
 Metroid (Franchise)
hasFeature
Battle in the Rain / int_f04b4111
 Metroid (Franchise)
hasFeature
Battle Theme Music / int_f04b4111
 Metroid (Franchise)
hasFeature
Be the Ball / int_f04b4111
 Metroid (Franchise)
hasFeature
Beam Spam / int_f04b4111
 Metroid (Franchise)
hasFeature
Beast of the Apocalypse / int_f04b4111
 Metroid (Franchise)
hasFeature
Beat Them at Their Own Game / int_f04b4111
 Metroid (Franchise)
hasFeature
Beauty, Brains and Brawn / int_f04b4111
 Metroid (Franchise)
hasFeature
Beauty Is Never Tarnished / int_f04b4111
 Metroid (Franchise)
hasFeature
Bee People / int_f04b4111
 Metroid (Franchise)
hasFeature
Beef Gate / int_f04b4111
 Metroid (Franchise)
hasFeature
Benevolent Architecture / int_f04b4111
 Metroid (Franchise)
hasFeature
Benevolent Precursors / int_f04b4111
 Metroid (Franchise)
hasFeature
Beware My Stinger Tail / int_f04b4111
 Metroid (Franchise)
hasFeature
Big Boo's Haunt / int_f04b4111
 Metroid (Franchise)
hasFeature
Big Creepy-Crawlies / int_f04b4111
 Metroid (Franchise)
hasFeature
Big Damn Fire Exit / int_f04b4111
 Metroid (Franchise)
hasFeature
Big, Thin, Short Trio / int_f04b4111
 Metroid (Franchise)
hasFeature
Bio-Armor / int_f04b4111
 Metroid (Franchise)
hasFeature
Bio-Augmentation / int_f04b4111
 Metroid (Franchise)
hasFeature
Bird People / int_f04b4111
 Metroid (Franchise)
hasFeature
Bizarre Alien Biology / int_f04b4111
 Metroid (Franchise)
hasFeature
Black Box / int_f04b4111
 Metroid (Franchise)
hasFeature
Blackout Basement / int_f04b4111
 Metroid (Franchise)
hasFeature
Blamed for Being Railroaded / int_f04b4111
 Metroid (Franchise)
hasFeature
Blank White Eyes / int_f04b4111
 Metroid (Franchise)
hasFeature
Bleak Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Blob Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Bloodless Carnage / int_f04b4111
 Metroid (Franchise)
hasFeature
Bonus Feature Failure / int_f04b4111
 Metroid (Franchise)
hasFeature
Bootstrapped Leitmotif / int_f04b4111
 Metroid (Franchise)
hasFeature
Bootstrapped Theme / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss-Altering Consequence / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss-Arena Idiocy / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss in Mook Clothing / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss-Only Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss Room / int_f04b4111
 Metroid (Franchise)
hasFeature
Boss Tease / int_f04b4111
 Metroid (Franchise)
hasFeature
Bottomless Magazines / int_f04b4111
 Metroid (Franchise)
hasFeature
Bounty Hunter / int_f04b4111
 Metroid (Franchise)
hasFeature
Bragging Rights Reward / int_f04b4111
 Metroid (Franchise)
hasFeature
Brain Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Brains and Brawn / int_f04b4111
 Metroid (Franchise)
hasFeature
Breaking Old Trends / int_f04b4111
 Metroid (Franchise)
hasFeature
Breakout Villain / int_f04b4111
 Metroid (Franchise)
hasFeature
Broken Bridge / int_f04b4111
 Metroid (Franchise)
hasFeature
Bruiser with a Soft Center / int_f04b4111
 Metroid (Franchise)
hasFeature
Bubblegloop Swamp / int_f04b4111
 Metroid (Franchise)
hasFeature
Bug War / int_f04b4111
 Metroid (Franchise)
hasFeature
Bullethole Door / int_f04b4111
 Metroid (Franchise)
hasFeature
Bullfight Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Camera Perspective Switch / int_f04b4111
 Metroid (Franchise)
hasFeature
Cannibalism Superpower / int_f04b4111
 Metroid (Franchise)
hasFeature
Cap Raiser / int_f04b4111
 Metroid (Franchise)
hasFeature
Carnivorous Healing Factor / int_f04b4111
 Metroid (Franchise)
hasFeature
Cast from Hit Points / int_f04b4111
 Metroid (Franchise)
hasFeature
Casting Couch / int_f04b4111
 Metroid (Franchise)
hasFeature
Catastrophic Countdown / int_f04b4111
 Metroid (Franchise)
hasFeature
Challenge Run / int_f04b4111
 Metroid (Franchise)
hasFeature
Chaos Architecture / int_f04b4111
 Metroid (Franchise)
hasFeature
Character Rerailment / int_f04b4111
 Metroid (Franchise)
hasFeature
Charge Meter / int_f04b4111
 Metroid (Franchise)
hasFeature
Charged Attack / int_f04b4111
 Metroid (Franchise)
hasFeature
Check-Point Starvation / int_f04b4111
 Metroid (Franchise)
hasFeature
Chronic Hero Syndrome / int_f04b4111
 Metroid (Franchise)
hasFeature
Chunky Salsa Rule / int_f04b4111
 Metroid (Franchise)
hasFeature
Classic Cheat Code / int_f04b4111
 Metroid (Franchise)
hasFeature
Climax Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Clingy Costume / int_f04b4111
 Metroid (Franchise)
hasFeature
Clipped-Wing Angel / int_f04b4111
 Metroid (Franchise)
hasFeature
Clock Punk / int_f04b4111
 Metroid (Franchise)
hasFeature
Clothes Make the Legend / int_f04b4111
 Metroid (Franchise)
hasFeature
Clothes Make the Superman / int_f04b4111
 Metroid (Franchise)
hasFeature
Cognizant Limbs / int_f04b4111
 Metroid (Franchise)
hasFeature
Collapsing Lair / int_f04b4111
 Metroid (Franchise)
hasFeature
Collector of Forms / int_f04b4111
 Metroid (Franchise)
hasFeature
Collision Damage / int_f04b4111
 Metroid (Franchise)
hasFeature
Colony Drop / int_f04b4111
 Metroid (Franchise)
hasFeature
Color Contrast / int_f04b4111
 Metroid (Franchise)
hasFeature
Colossus Climb / int_f04b4111
 Metroid (Franchise)
hasFeature
Colour-Coded for Your Convenience / int_f04b4111
 Metroid (Franchise)
hasFeature
Comic-Book Adaptation / int_f04b4111
 Metroid (Franchise)
hasFeature
Comic-Book Time / int_f04b4111
 Metroid (Franchise)
hasFeature
Common Crossover / int_f04b4111
 Metroid (Franchise)
hasFeature
Company Cross References / int_f04b4111
 Metroid (Franchise)
hasFeature
Completion Meter / int_f04b4111
 Metroid (Franchise)
hasFeature
Compressed Hair / int_f04b4111
 Metroid (Franchise)
hasFeature
Computer Voice / int_f04b4111
 Metroid (Franchise)
hasFeature
Concept Art Gallery / int_f04b4111
 Metroid (Franchise)
hasFeature
Contractual Boss Immunity / int_f04b4111
 Metroid (Franchise)
hasFeature
Contrasting Sequel Setting / int_f04b4111
 Metroid (Franchise)
hasFeature
Controllable Helplessness / int_f04b4111
 Metroid (Franchise)
hasFeature
Convenient Weakness Placement / int_f04b4111
 Metroid (Franchise)
hasFeature
Conveniently an Orphan / int_f04b4111
 Metroid (Franchise)
hasFeature
Cowardly Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Cranium Ride / int_f04b4111
 Metroid (Franchise)
hasFeature
Creative Sterility / int_f04b4111
 Metroid (Franchise)
hasFeature
Creator's Oddball / int_f04b4111
 Metroid (Franchise)
hasFeature
Creepy Awesome / int_f04b4111
 Metroid (Franchise)
hasFeature
Creepy High-Pitched Voice / int_f04b4111
 Metroid (Franchise)
hasFeature
Critical Annoyance / int_f04b4111
 Metroid (Franchise)
hasFeature
Critical Backlash / int_f04b4111
 Metroid (Franchise)
hasFeature
Cruel Mercy / int_f04b4111
 Metroid (Franchise)
hasFeature
Crystal Spires and Togas / int_f04b4111
 Metroid (Franchise)
hasFeature
Cue the Flying Pigs / int_f04b4111
 Metroid (Franchise)
hasFeature
Cutscene Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Cutscene Incompetence / int_f04b4111
 Metroid (Franchise)
hasFeature
Cybernetic Mythical Beast / int_f04b4111
 Metroid (Franchise)
hasFeature
Cyberpunk with a Chance of Rain / int_f04b4111
 Metroid (Franchise)
hasFeature
Cycle of Hurting / int_f04b4111
 Metroid (Franchise)
hasFeature
Cypher Language / int_f04b4111
 Metroid (Franchise)
hasFeature
Damage Discrimination / int_f04b4111
 Metroid (Franchise)
hasFeature
Damage-Sponge Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Dark Lord on Life Support / int_f04b4111
 Metroid (Franchise)
hasFeature
Death by Origin Story / int_f04b4111
 Metroid (Franchise)
hasFeature
Deflector Shields / int_f04b4111
 Metroid (Franchise)
hasFeature
Degraded Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Denial of Diagonal Attack / int_f04b4111
 Metroid (Franchise)
hasFeature
Depending on the Artist / int_f04b4111
 Metroid (Franchise)
hasFeature
Depleted Phlebotinum Shells / int_f04b4111
 Metroid (Franchise)
hasFeature
Derelict Graveyard / int_f04b4111
 Metroid (Franchise)
hasFeature
Descriptively-Named Species / int_f04b4111
 Metroid (Franchise)
hasFeature
Destructive Saviour / int_f04b4111
 Metroid (Franchise)
hasFeature
Developer's Foresight / int_f04b4111
 Metroid (Franchise)
hasFeature
Didn't Need Those Anyway! / int_f04b4111
 Metroid (Franchise)
hasFeature
Died During Production / int_f04b4111
 Metroid (Franchise)
hasFeature
Diegetic Interface / int_f04b4111
 Metroid (Franchise)
hasFeature
Differently Dressed Duplicates / int_f04b4111
 Metroid (Franchise)
hasFeature
Difficult, but Awesome / int_f04b4111
 Metroid (Franchise)
hasFeature
Difficulty Spike / int_f04b4111
 Metroid (Franchise)
hasFeature
Dilating Door / int_f04b4111
 Metroid (Franchise)
hasFeature
Directionally Solid Platforms / int_f04b4111
 Metroid (Franchise)
hasFeature
Disc-One Nuke / int_f04b4111
 Metroid (Franchise)
hasFeature
Disconnected Side Area / int_f04b4111
 Metroid (Franchise)
hasFeature
Distress Call / int_f04b4111
 Metroid (Franchise)
hasFeature
Diverging Evolutionary Phases / int_f04b4111
 Metroid (Franchise)
hasFeature
Doom Magnet / int_f04b4111
 Metroid (Franchise)
hasFeature
Door to Before / int_f04b4111
 Metroid (Franchise)
hasFeature
Double Jump / int_f04b4111
 Metroid (Franchise)
hasFeature
Down the Drain / int_f04b4111
 Metroid (Franchise)
hasFeature
Dr. Brainpart / int_f04b4111
 Metroid (Franchise)
hasFeature
Draconic Abomination / int_f04b4111
 Metroid (Franchise)
hasFeature
Dragons Are Demonic / int_f04b4111
 Metroid (Franchise)
hasFeature
Dragons Versus Knights / int_f04b4111
 Metroid (Franchise)
hasFeature
Dramatic Unmask / int_f04b4111
 Metroid (Franchise)
hasFeature
Drop Ship / int_f04b4111
 Metroid (Franchise)
hasFeature
Dual Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Dug Too Deep / int_f04b4111
 Metroid (Franchise)
hasFeature
Dumb Blonde / int_f04b4111
 Metroid (Franchise)
hasFeature
Dying Race / int_f04b4111
 Metroid (Franchise)
hasFeature
Dynamic Loading / int_f04b4111
 Metroid (Franchise)
hasFeature
EMP / int_f04b4111
 Metroid (Franchise)
hasFeature
Early-Bird Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Early Game Hell / int_f04b4111
 Metroid (Franchise)
hasFeature
Earth-Shattering Kaboom / int_f04b4111
 Metroid (Franchise)
hasFeature
Effortless Amazonian Lift / int_f04b4111
 Metroid (Franchise)
hasFeature
Elaborate Underground Base / int_f04b4111
 Metroid (Franchise)
hasFeature
Electric Jellyfish / int_f04b4111
 Metroid (Franchise)
hasFeature
11th-Hour Superpower / int_f04b4111
 Metroid (Franchise)
hasFeature
Emergency Weapon / int_f04b4111
 Metroid (Franchise)
hasFeature
Emergent Gameplay / int_f04b4111
 Metroid (Franchise)
hasFeature
End-Game Results Screen / int_f04b4111
 Metroid (Franchise)
hasFeature
Endangered Species / int_f04b4111
 Metroid (Franchise)
hasFeature
Enemy-Detecting Radar / int_f04b4111
 Metroid (Franchise)
hasFeature
Energy Absorption / int_f04b4111
 Metroid (Franchise)
hasFeature
Equipment-Based Progression / int_f04b4111
 Metroid (Franchise)
hasFeature
Escape Sequence / int_f04b4111
 Metroid (Franchise)
hasFeature
Essence Drop / int_f04b4111
 Metroid (Franchise)
hasFeature
Eternal Engine / int_f04b4111
 Metroid (Franchise)
hasFeature
Everyone Loves Blondes / int_f04b4111
 Metroid (Franchise)
hasFeature
Everything Fades / int_f04b4111
 Metroid (Franchise)
hasFeature
Everything's Deader with Zombies / int_f04b4111
 Metroid (Franchise)
hasFeature
Evil Doppelgänger / int_f04b4111
 Metroid (Franchise)
hasFeature
Evil Is Angular / int_f04b4111
 Metroid (Franchise)
hasFeature
Evil Knockoff / int_f04b4111
 Metroid (Franchise)
hasFeature
Evil Overlooker / int_f04b4111
 Metroid (Franchise)
hasFeature
Evolutionary Retcon / int_f04b4111
 Metroid (Franchise)
hasFeature
Exact Time to Failure / int_f04b4111
 Metroid (Franchise)
hasFeature
Excessive Steam Syndrome / int_f04b4111
 Metroid (Franchise)
hasFeature
Experienced Protagonist / int_f04b4111
 Metroid (Franchise)
hasFeature
Explosion Propulsion / int_f04b4111
 Metroid (Franchise)
hasFeature
Exposition Fairy / int_f04b4111
 Metroid (Franchise)
hasFeature
Eye Lights Out / int_f04b4111
 Metroid (Franchise)
hasFeature
Eye on a Stalk / int_f04b4111
 Metroid (Franchise)
hasFeature
Eyes Do Not Belong There / int_f04b4111
 Metroid (Franchise)
hasFeature
Face Hugger / int_f04b4111
 Metroid (Franchise)
hasFeature
Faceship / int_f04b4111
 Metroid (Franchise)
hasFeature
Fake Platform / int_f04b4111
 Metroid (Franchise)
hasFeature
Famed In-Story / int_f04b4111
 Metroid (Franchise)
hasFeature
Fan Music / int_f04b4111
 Metroid (Franchise)
hasFeature
Fandom Heresy / int_f04b4111
 Metroid (Franchise)
hasFeature
Fanfare / int_f04b4111
 Metroid (Franchise)
hasFeature
Fantastic Caste System / int_f04b4111
 Metroid (Franchise)
hasFeature
Fantastic Naming Convention / int_f04b4111
 Metroid (Franchise)
hasFeature
Fantastic Ship Prefix / int_f04b4111
 Metroid (Franchise)
hasFeature
Fanwork-Only Fans / int_f04b4111
 Metroid (Franchise)
hasFeature
Fashionable Asymmetry / int_f04b4111
 Metroid (Franchise)
hasFeature
Faster Than They Look / int_f04b4111
 Metroid (Franchise)
hasFeature
Fat and Skinny / int_f04b4111
 Metroid (Franchise)
hasFeature
Feed It a Bomb / int_f04b4111
 Metroid (Franchise)
hasFeature
Feminist Fantasy / int_f04b4111
 Metroid (Franchise)
hasFeature
Fetal Position Rebirth / int_f04b4111
 Metroid (Franchise)
hasFeature
Final-Exam Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Final Solution / int_f04b4111
 Metroid (Franchise)
hasFeature
Fire-Breathing Weapon / int_f04b4111
 Metroid (Franchise)
hasFeature
Fireball Eyeballs / int_f04b4111
 Metroid (Franchise)
hasFeature
Fireballs / int_f04b4111
 Metroid (Franchise)
hasFeature
Five-Second Foreshadowing / int_f04b4111
 Metroid (Franchise)
hasFeature
Floating Platforms / int_f04b4111
 Metroid (Franchise)
hasFeature
Flying Brick / int_f04b4111
 Metroid (Franchise)
hasFeature
Foe Yay Shipping / int_f04b4111
 Metroid (Franchise)
hasFeature
For Science! / int_f04b4111
 Metroid (Franchise)
hasFeature
Force-Field Door / int_f04b4111
 Metroid (Franchise)
hasFeature
Form-Fitting Wardrobe / int_f04b4111
 Metroid (Franchise)
hasFeature
Formerly Sapient Species / int_f04b4111
 Metroid (Franchise)
hasFeature
Free-Sample Plot Coupon / int_f04b4111
 Metroid (Franchise)
hasFeature
Freeze Ray / int_f04b4111
 Metroid (Franchise)
hasFeature
Frigid Water Is Harmless / int_f04b4111
 Metroid (Franchise)
hasFeature
From a Single Cell / int_f04b4111
 Metroid (Franchise)
hasFeature
From Zero to Hero / int_f04b4111
 Metroid (Franchise)
hasFeature
Full-Conversion Cyborg / int_f04b4111
 Metroid (Franchise)
hasFeature
Fungus Humongous / int_f04b4111
 Metroid (Franchise)
hasFeature
Futile Hand Reach / int_f04b4111
 Metroid (Franchise)
hasFeature
Future Spandex / int_f04b4111
 Metroid (Franchise)
hasFeature
Gaiden Game / int_f04b4111
 Metroid (Franchise)
hasFeature
Galactic Conqueror / int_f04b4111
 Metroid (Franchise)
hasFeature
Galactic Superpower / int_f04b4111
 Metroid (Franchise)
hasFeature
Game-Breaking Bug / int_f04b4111
 Metroid (Franchise)
hasFeature
Game Mod / int_f04b4111
 Metroid (Franchise)
hasFeature
Gameplay Derailment / int_f04b4111
 Metroid (Franchise)
hasFeature
Gas Chamber / int_f04b4111
 Metroid (Franchise)
hasFeature
Gate Guardian / int_f04b4111
 Metroid (Franchise)
hasFeature
Gender Flip / int_f04b4111
 Metroid (Franchise)
hasFeature
Genetic Abomination / int_f04b4111
 Metroid (Franchise)
hasFeature
Genetic Memory / int_f04b4111
 Metroid (Franchise)
hasFeature
Ghost Planet / int_f04b4111
 Metroid (Franchise)
hasFeature
Ghost Ship / int_f04b4111
 Metroid (Franchise)
hasFeature
Giant Flyer / int_f04b4111
 Metroid (Franchise)
hasFeature
Giant Poofy Sleeves / int_f04b4111
 Metroid (Franchise)
hasFeature
Giant Space Flea from Nowhere / int_f04b4111
 Metroid (Franchise)
hasFeature
Girls with Guns / int_f04b4111
 Metroid (Franchise)
hasFeature
Glowing Eyes of Doom / int_f04b4111
 Metroid (Franchise)
hasFeature
Glowing Flora / int_f04b4111
 Metroid (Franchise)
hasFeature
Go for the Eye / int_f04b4111
 Metroid (Franchise)
hasFeature
Good Bad Girl / int_f04b4111
 Metroid (Franchise)
hasFeature
Good Bad Translation / int_f04b4111
 Metroid (Franchise)
hasFeature
Good Policing, Evil Policing / int_f04b4111
 Metroid (Franchise)
hasFeature
Good Wings, Evil Wings / int_f04b4111
 Metroid (Franchise)
hasFeature
Gotta Kill Them All / int_f04b4111
 Metroid (Franchise)
hasFeature
Grandfather Clause / int_f04b4111
 Metroid (Franchise)
hasFeature
Grappling-Hook Pistol / int_f04b4111
 Metroid (Franchise)
hasFeature
Gratuitous Greek / int_f04b4111
 Metroid (Franchise)
hasFeature
Gravity Is Purple / int_f04b4111
 Metroid (Franchise)
hasFeature
Gravity Master / int_f04b4111
 Metroid (Franchise)
hasFeature
Gravity Screw / int_f04b4111
 Metroid (Franchise)
hasFeature
Graying Morality / int_f04b4111
 Metroid (Franchise)
hasFeature
Greek Letter Ranks / int_f04b4111
 Metroid (Franchise)
hasFeature
Grimy Water / int_f04b4111
 Metroid (Franchise)
hasFeature
Guest Fighter / int_f04b4111
 Metroid (Franchise)
hasFeature
Guilt-Free Extermination War / int_f04b4111
 Metroid (Franchise)
hasFeature
HP to 1 / int_f04b4111
 Metroid (Franchise)
hasFeature
Hard Light / int_f04b4111
 Metroid (Franchise)
hasFeature
Harmful to Minors / int_f04b4111
 Metroid (Franchise)
hasFeature
Harmless Freezing / int_f04b4111
 Metroid (Franchise)
hasFeature
Have a Nice Death / int_f04b4111
 Metroid (Franchise)
hasFeature
He Was Right There All Along / int_f04b4111
 Metroid (Franchise)
hasFeature
Healing Checkpoint / int_f04b4111
 Metroid (Franchise)
hasFeature
Heart Container / int_f04b4111
 Metroid (Franchise)
hasFeature
Heinousness Retcon / int_f04b4111
 Metroid (Franchise)
hasFeature
Heinz Hybrid / int_f04b4111
 Metroid (Franchise)
hasFeature
Helpful Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Heroic Mime / int_f04b4111
 Metroid (Franchise)
hasFeature
Heroic Rematch / int_f04b4111
 Metroid (Franchise)
hasFeature
Heroic Second Wind / int_f04b4111
 Metroid (Franchise)
hasFeature
Hidden Buxom / int_f04b4111
 Metroid (Franchise)
hasFeature
High-Heel Power / int_f04b4111
 Metroid (Franchise)
hasFeature
High-Voltage Death / int_f04b4111
 Metroid (Franchise)
hasFeature
Higher-Tech Species / int_f04b4111
 Metroid (Franchise)
hasFeature
Hitbox Dissonance / int_f04b4111
 Metroid (Franchise)
hasFeature
Hive Caste System / int_f04b4111
 Metroid (Franchise)
hasFeature
Honorary True Companion / int_f04b4111
 Metroid (Franchise)
hasFeature
Hopeless Boss Fight / int_f04b4111
 Metroid (Franchise)
hasFeature
Horde of Alien Locusts / int_f04b4111
 Metroid (Franchise)
hasFeature
Hub Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Human Outside, Alien Inside / int_f04b4111
 Metroid (Franchise)
hasFeature
Humanoid Aliens / int_f04b4111
 Metroid (Franchise)
hasFeature
Humans Are Warriors / int_f04b4111
 Metroid (Franchise)
hasFeature
100% Completion / int_f04b4111
 Metroid (Franchise)
hasFeature
Hunter of Monsters / int_f04b4111
 Metroid (Franchise)
hasFeature
Hyperactive Sprite / int_f04b4111
 Metroid (Franchise)
hasFeature
Iconic Item / int_f04b4111
 Metroid (Franchise)
hasFeature
Iconic Sequel Outfit / int_f04b4111
 Metroid (Franchise)
hasFeature
Iconic Sequel Song / int_f04b4111
 Metroid (Franchise)
hasFeature
Iconic Starter Equipment / int_f04b4111
 Metroid (Franchise)
hasFeature
Icy Blue Eyes / int_f04b4111
 Metroid (Franchise)
hasFeature
I'm Melting! / int_f04b4111
 Metroid (Franchise)
hasFeature
Immortal Procreation Clause / int_f04b4111
 Metroid (Franchise)
hasFeature
Imprinting / int_f04b4111
 Metroid (Franchise)
hasFeature
Improbable Age / int_f04b4111
 Metroid (Franchise)
hasFeature
Improvised Platform / int_f04b4111
 Metroid (Franchise)
hasFeature
In a Single Bound / int_f04b4111
 Metroid (Franchise)
hasFeature
In Case of Boss Fight, Break Glass / int_f04b4111
 Metroid (Franchise)
hasFeature
In Space, Everyone Can See Your Face / int_f04b4111
 Metroid (Franchise)
hasFeature
Inconsistent Coloring / int_f04b4111
 Metroid (Franchise)
hasFeature
Inertia Is a Cruel Mistress / int_f04b4111
 Metroid (Franchise)
hasFeature
Inescapable Ambush / int_f04b4111
 Metroid (Franchise)
hasFeature
Informed Equipment / int_f04b4111
 Metroid (Franchise)
hasFeature
Inner Monologue / int_f04b4111
 Metroid (Franchise)
hasFeature
Insectoid Aliens / int_f04b4111
 Metroid (Franchise)
hasFeature
Instant Armor / int_f04b4111
 Metroid (Franchise)
hasFeature
Intelligent Gerbil / int_f04b4111
 Metroid (Franchise)
hasFeature
Interface Spoiler / int_f04b4111
 Metroid (Franchise)
hasFeature
Interquel / int_f04b4111
 Metroid (Franchise)
hasFeature
Interspecies Friendship / int_f04b4111
 Metroid (Franchise)
hasFeature
Introduced Species Calamity / int_f04b4111
 Metroid (Franchise)
hasFeature
Invincible Boogeymen / int_f04b4111
 Metroid (Franchise)
hasFeature
Invincible Minor Minion / int_f04b4111
 Metroid (Franchise)
hasFeature
Invisibility Cloak / int_f04b4111
 Metroid (Franchise)
hasFeature
Invisibility with Drawbacks / int_f04b4111
 Metroid (Franchise)
hasFeature
Invisible Advertising / int_f04b4111
 Metroid (Franchise)
hasFeature
Item Farming / int_f04b4111
 Metroid (Franchise)
hasFeature
It's Easy, So It Sucks! / int_f04b4111
 Metroid (Franchise)
hasFeature
It's the Only Way to Be Sure / int_f04b4111
 Metroid (Franchise)
hasFeature
Japanese Ranguage / int_f04b4111
 Metroid (Franchise)
hasFeature
Japanese Video Games / int_f04b4111
 Metroid (Franchise)
hasFeature
Journey of Reclamation / int_f04b4111
 Metroid (Franchise)
hasFeature
Journey to the Sky / int_f04b4111
 Metroid (Franchise)
hasFeature
Jump Physics / int_f04b4111
 Metroid (Franchise)
hasFeature
Jungle Japes / int_f04b4111
 Metroid (Franchise)
hasFeature
Just Think of the Potential! / int_f04b4111
 Metroid (Franchise)
hasFeature
Justified Save Point / int_f04b4111
 Metroid (Franchise)
hasFeature
Justified Sequel Nerf / int_f04b4111
 Metroid (Franchise)
hasFeature
Justified Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Kill Enemies to Open / int_f04b4111
 Metroid (Franchise)
hasFeature
King Koopa Copy / int_f04b4111
 Metroid (Franchise)
hasFeature
King Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Kung Fu-Proof Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Large and in Charge / int_f04b4111
 Metroid (Franchise)
hasFeature
Last Ditch Move / int_f04b4111
 Metroid (Franchise)
hasFeature
Last Lousy Point / int_f04b4111
 Metroid (Franchise)
hasFeature
Latex Space Suit / int_f04b4111
 Metroid (Franchise)
hasFeature
Lava Is Boiling Kool-Aid / int_f04b4111
 Metroid (Franchise)
hasFeature
Le Parkour / int_f04b4111
 Metroid (Franchise)
hasFeature
Lean and Mean / int_f04b4111
 Metroid (Franchise)
hasFeature
Leap of Faith / int_f04b4111
 Metroid (Franchise)
hasFeature
Ledge Bats / int_f04b4111
 Metroid (Franchise)
hasFeature
Legacy Boss Battle / int_f04b4111
 Metroid (Franchise)
hasFeature
LEGO Genetics / int_f04b4111
 Metroid (Franchise)
hasFeature
Lesser of Two Evils / int_f04b4111
 Metroid (Franchise)
hasFeature
Lethal Lava Land / int_f04b4111
 Metroid (Franchise)
hasFeature
Letting Her Hair Down / int_f04b4111
 Metroid (Franchise)
hasFeature
Level 1 Music Represents / int_f04b4111
 Metroid (Franchise)
hasFeature
Level-Map Display / int_f04b4111
 Metroid (Franchise)
hasFeature
Life Drinker / int_f04b4111
 Metroid (Franchise)
hasFeature
Life Energy / int_f04b4111
 Metroid (Franchise)
hasFeature
Life Meter / int_f04b4111
 Metroid (Franchise)
hasFeature
Lighting Bug / int_f04b4111
 Metroid (Franchise)
hasFeature
Literally Shattered Lives / int_f04b4111
 Metroid (Franchise)
hasFeature
Living Gasbag / int_f04b4111
 Metroid (Franchise)
hasFeature
Living Legend / int_f04b4111
 Metroid (Franchise)
hasFeature
Living Relic / int_f04b4111
 Metroid (Franchise)
hasFeature
Lizard Folk / int_f04b4111
 Metroid (Franchise)
hasFeature
Load-Bearing Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Loads and Loads of Loading / int_f04b4111
 Metroid (Franchise)
hasFeature
Lone Wolf Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Long Hair Is Feminine / int_f04b4111
 Metroid (Franchise)
hasFeature
Long List / int_f04b4111
 Metroid (Franchise)
hasFeature
Lost Technology / int_f04b4111
 Metroid (Franchise)
hasFeature
Macross Missile Massacre / int_f04b4111
 Metroid (Franchise)
hasFeature
Made of Indestructium / int_f04b4111
 Metroid (Franchise)
hasFeature
Magnum Opus Dissonance / int_f04b4111
 Metroid (Franchise)
hasFeature
Malevolent Architecture / int_f04b4111
 Metroid (Franchise)
hasFeature
Man on Fire / int_f04b4111
 Metroid (Franchise)
hasFeature
Marathon Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Marathon Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Marth Debuted in "Smash Bros." / int_f04b4111
 Metroid (Franchise)
hasFeature
Mascot Mook / int_f04b4111
 Metroid (Franchise)
hasFeature
Mascot Villain / int_f04b4111
 Metroid (Franchise)
hasFeature
Master Computer / int_f04b4111
 Metroid (Franchise)
hasFeature
Matter Replicator / int_f04b4111
 Metroid (Franchise)
hasFeature
Mecha-Mooks / int_f04b4111
 Metroid (Franchise)
hasFeature
Mechanical Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Mêlée à Trois / int_f04b4111
 Metroid (Franchise)
hasFeature
Memetic Psychopath / int_f04b4111
 Metroid (Franchise)
hasFeature
Mentor Ship / int_f04b4111
 Metroid (Franchise)
hasFeature
Mercy Invincibility / int_f04b4111
 Metroid (Franchise)
hasFeature
Metamorphosis Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Metroidvania / int_f04b4111
 Metroid (Franchise)
hasFeature
Microts / int_f04b4111
 Metroid (Franchise)
hasFeature
Mike Nelson, Destroyer of Worlds / int_f04b4111
 Metroid (Franchise)
hasFeature
Mini-Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Minus World / int_f04b4111
 Metroid (Franchise)
hasFeature
Miracle-Gro Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Misbegotten Multiplayer Mode / int_f04b4111
 Metroid (Franchise)
hasFeature
Mission Briefing / int_f04b4111
 Metroid (Franchise)
hasFeature
Moe Couplet / int_f04b4111
 Metroid (Franchise)
hasFeature
Monochromatic Eyes / int_f04b4111
 Metroid (Franchise)
hasFeature
Monster Media / int_f04b4111
 Metroid (Franchise)
hasFeature
Monstrous Mandibles / int_f04b4111
 Metroid (Franchise)
hasFeature
Monstrous Scenery / int_f04b4111
 Metroid (Franchise)
hasFeature
Mook Debut Cutscene / int_f04b4111
 Metroid (Franchise)
hasFeature
Mook Maker / int_f04b4111
 Metroid (Franchise)
hasFeature
Mordor / int_f04b4111
 Metroid (Franchise)
hasFeature
More Deadly Than the Male / int_f04b4111
 Metroid (Franchise)
hasFeature
Musical Nod / int_f04b4111
 Metroid (Franchise)
hasFeature
Mutually Exclusive Power-Ups / int_f04b4111
 Metroid (Franchise)
hasFeature
My Brain is Big / int_f04b4111
 Metroid (Franchise)
hasFeature
Myth Arc / int_f04b4111
 Metroid (Franchise)
hasFeature
N.G.O. Superpower / int_f04b4111
 Metroid (Franchise)
hasFeature
Naming Your Colony World / int_f04b4111
 Metroid (Franchise)
hasFeature
Narcissist / int_f04b4111
 Metroid (Franchise)
hasFeature
Nemesis Magnet / int_f04b4111
 Metroid (Franchise)
hasFeature
New Game Plus / int_f04b4111
 Metroid (Franchise)
hasFeature
New Weapon Target Range / int_f04b4111
 Metroid (Franchise)
hasFeature
New World Tease / int_f04b4111
 Metroid (Franchise)
hasFeature
Newbie Boom / int_f04b4111
 Metroid (Franchise)
hasFeature
Nicknaming the Enemy / int_f04b4111
 Metroid (Franchise)
hasFeature
Night of the Living Mooks / int_f04b4111
 Metroid (Franchise)
hasFeature
Night-Vision Goggles / int_f04b4111
 Metroid (Franchise)
hasFeature
No Fourth Wall / int_f04b4111
 Metroid (Franchise)
hasFeature
No-Gear Level / int_f04b4111
 Metroid (Franchise)
hasFeature
No Hugging, No Kissing / int_f04b4111
 Metroid (Franchise)
hasFeature
No Origin Stories Allowed / int_f04b4111
 Metroid (Franchise)
hasFeature
No Plans, No Prototype, No Backup / int_f04b4111
 Metroid (Franchise)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_f04b4111
 Metroid (Franchise)
hasFeature
No Waterproofing in the Future / int_f04b4111
 Metroid (Franchise)
hasFeature
Noble Savage / int_f04b4111
 Metroid (Franchise)
hasFeature
Non-Lethal Bottomless Pits / int_f04b4111
 Metroid (Franchise)
hasFeature
Non-Linear Sequel / int_f04b4111
 Metroid (Franchise)
hasFeature
Non-Malicious Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Noob Bridge / int_f04b4111
 Metroid (Franchise)
hasFeature
Nostalgia Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Not Completely Useless / int_f04b4111
 Metroid (Franchise)
hasFeature
Not Distracted by the Sexy / int_f04b4111
 Metroid (Franchise)
hasFeature
Not Quite Flight / int_f04b4111
 Metroid (Franchise)
hasFeature
Nothing but Skin and Bones / int_f04b4111
 Metroid (Franchise)
hasFeature
Notice This / int_f04b4111
 Metroid (Franchise)
hasFeature
Nuke 'em / int_f04b4111
 Metroid (Franchise)
hasFeature
Numbered Homeworld / int_f04b4111
 Metroid (Franchise)
hasFeature
Numerical Hard / int_f04b4111
 Metroid (Franchise)
hasFeature
Obstructive Foreground / int_f04b4111
 Metroid (Franchise)
hasFeature
Old Save Bonus / int_f04b4111
 Metroid (Franchise)
hasFeature
On-Site Procurement / int_f04b4111
 Metroid (Franchise)
hasFeature
Once per Episode / int_f04b4111
 Metroid (Franchise)
hasFeature
One Bad Mother / int_f04b4111
 Metroid (Franchise)
hasFeature
One Bullet at a Time / int_f04b4111
 Metroid (Franchise)
hasFeature
One-Hit-Point Wonder / int_f04b4111
 Metroid (Franchise)
hasFeature
One Riot, One Ranger / int_f04b4111
 Metroid (Franchise)
hasFeature
One-Time Dungeon / int_f04b4111
 Metroid (Franchise)
hasFeature
One-Way Visor / int_f04b4111
 Metroid (Franchise)
hasFeature
Only Friend / int_f04b4111
 Metroid (Franchise)
hasFeature
Only Idiots May Pass / int_f04b4111
 Metroid (Franchise)
hasFeature
"Open!" Says Me / int_f04b4111
 Metroid (Franchise)
hasFeature
Opening the Sandbox / int_f04b4111
 Metroid (Franchise)
hasFeature
Orange/Blue Contrast / int_f04b4111
 Metroid (Franchise)
hasFeature
Orbiting Particle Shield / int_f04b4111
 Metroid (Franchise)
hasFeature
Orchestra Hit Techno Battle / int_f04b4111
 Metroid (Franchise)
hasFeature
Orcus on His Throne / int_f04b4111
 Metroid (Franchise)
hasFeature
Organic Technology / int_f04b4111
 Metroid (Franchise)
hasFeature
Orifice Invasion / int_f04b4111
 Metroid (Franchise)
hasFeature
Our Monsters Are Weird / int_f04b4111
 Metroid (Franchise)
hasFeature
Out of Focus / int_f04b4111
 Metroid (Franchise)
hasFeature
Outdated by Canon / int_f04b4111
 Metroid (Franchise)
hasFeature
Outrun the Fireball / int_f04b4111
 Metroid (Franchise)
hasFeature
Outside-the-Box Tactic / int_f04b4111
 Metroid (Franchise)
hasFeature
Paint It Black / int_f04b4111
 Metroid (Franchise)
hasFeature
Pandering to the Base / int_f04b4111
 Metroid (Franchise)
hasFeature
Parasite Zombie / int_f04b4111
 Metroid (Franchise)
hasFeature
Parasites Are Evil / int_f04b4111
 Metroid (Franchise)
hasFeature
Perfect Pacifist People / int_f04b4111
 Metroid (Franchise)
hasFeature
Personality Powers / int_f04b4111
 Metroid (Franchise)
hasFeature
Phlebotinum-Proof Robot / int_f04b4111
 Metroid (Franchise)
hasFeature
Pickup Hierarchy / int_f04b4111
 Metroid (Franchise)
hasFeature
Pixel Hunt / int_f04b4111
 Metroid (Franchise)
hasFeature
Planar Shockwave / int_f04b4111
 Metroid (Franchise)
hasFeature
Planet Destroyer / int_f04b4111
 Metroid (Franchise)
hasFeature
Plasma Cannon / int_f04b4111
 Metroid (Franchise)
hasFeature
Play-Along Meme / int_f04b4111
 Metroid (Franchise)
hasFeature
Player Death Is Dramatic / int_f04b4111
 Metroid (Franchise)
hasFeature
Player Nudge / int_f04b4111
 Metroid (Franchise)
hasFeature
Plot Coupon That Does Something / int_f04b4111
 Metroid (Franchise)
hasFeature
Plot-Driven Breakdown / int_f04b4111
 Metroid (Franchise)
hasFeature
Plug 'n' Play Technology / int_f04b4111
 Metroid (Franchise)
hasFeature
Pocket Rocket Launcher / int_f04b4111
 Metroid (Franchise)
hasFeature
Point of No Return / int_f04b4111
 Metroid (Franchise)
hasFeature
Polished Port / int_f04b4111
 Metroid (Franchise)
hasFeature
Portmanteau / int_f04b4111
 Metroid (Franchise)
hasFeature
Portmantitle / int_f04b4111
 Metroid (Franchise)
hasFeature
Possessing a Dead Body / int_f04b4111
 Metroid (Franchise)
hasFeature
Post-Climax Confrontation / int_f04b4111
 Metroid (Franchise)
hasFeature
Post-Defeat Explosion Chain / int_f04b4111
 Metroid (Franchise)
hasFeature
Post-Final Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Power Copying / int_f04b4111
 Metroid (Franchise)
hasFeature
Power Crystal / int_f04b4111
 Metroid (Franchise)
hasFeature
Power Glows / int_f04b4111
 Metroid (Franchise)
hasFeature
Powered Armor / int_f04b4111
 Metroid (Franchise)
hasFeature
Powers as Programs / int_f04b4111
 Metroid (Franchise)
hasFeature
Pre-Final Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Pre-Order Bonus / int_f04b4111
 Metroid (Franchise)
hasFeature
Precursor Killers / int_f04b4111
 Metroid (Franchise)
hasFeature
Pregnant Badass / int_f04b4111
 Metroid (Franchise)
hasFeature
Prehistoric Animal Analogue / int_f04b4111
 Metroid (Franchise)
hasFeature
Primal Stance / int_f04b4111
 Metroid (Franchise)
hasFeature
Promoted to Playable / int_f04b4111
 Metroid (Franchise)
hasFeature
Protagonist Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Protagonist Title Fallacy / int_f04b4111
 Metroid (Franchise)
hasFeature
Proud Scholar Race / int_f04b4111
 Metroid (Franchise)
hasFeature
Puny Earthlings / int_f04b4111
 Metroid (Franchise)
hasFeature
Pupating Peril / int_f04b4111
 Metroid (Franchise)
hasFeature
Purple Is Powerful / int_f04b4111
 Metroid (Franchise)
hasFeature
Purposely Overpowered / int_f04b4111
 Metroid (Franchise)
hasFeature
Puzzle Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Quicksand Box / int_f04b4111
 Metroid (Franchise)
hasFeature
Race Against the Clock / int_f04b4111
 Metroid (Franchise)
hasFeature
Railroading / int_f04b4111
 Metroid (Franchise)
hasFeature
Raised by Natives / int_f04b4111
 Metroid (Franchise)
hasFeature
Rasputinian Death / int_f04b4111
 Metroid (Franchise)
hasFeature
Recurring Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Recurring Boss Template / int_f04b4111
 Metroid (Franchise)
hasFeature
Recurring Riff / int_f04b4111
 Metroid (Franchise)
hasFeature
Reduced to Dust / int_f04b4111
 Metroid (Franchise)
hasFeature
Regenerating Health / int_f04b4111
 Metroid (Franchise)
hasFeature
Regional Bonus / int_f04b4111
 Metroid (Franchise)
hasFeature
Rei Ayanami Expy / int_f04b4111
 Metroid (Franchise)
hasFeature
Remade and Improved / int_f04b4111
 Metroid (Franchise)
hasFeature
Remixed Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Removed Achilles' Heel / int_f04b4111
 Metroid (Franchise)
hasFeature
Replay Mode / int_f04b4111
 Metroid (Franchise)
hasFeature
Reverse Shrapnel / int_f04b4111
 Metroid (Franchise)
hasFeature
Rise to the Challenge / int_f04b4111
 Metroid (Franchise)
hasFeature
Rival Final Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Road Runner PC / int_f04b4111
 Metroid (Franchise)
hasFeature
Robot and A.I. Works / int_f04b4111
 Metroid (Franchise)
hasFeature
Rock Beats Laser / int_f04b4111
 Metroid (Franchise)
hasFeature
Rock Monster / int_f04b4111
 Metroid (Franchise)
hasFeature
Rocket Jump / int_f04b4111
 Metroid (Franchise)
hasFeature
Safely Secluded Science Center / int_f04b4111
 Metroid (Franchise)
hasFeature
Same Plot Sequel / int_f04b4111
 Metroid (Franchise)
hasFeature
Samus Is a Girl / int_f04b4111
 Metroid (Franchise)
hasFeature
Sapient Ship / int_f04b4111
 Metroid (Franchise)
hasFeature
Savage Setpiece / int_f04b4111
 Metroid (Franchise)
hasFeature
Save-Game Limits / int_f04b4111
 Metroid (Franchise)
hasFeature
Save Point / int_f04b4111
 Metroid (Franchise)
hasFeature
Scare Chord / int_f04b4111
 Metroid (Franchise)
hasFeature
Scary Dogmatic Aliens / int_f04b4111
 Metroid (Franchise)
hasFeature
Scatting / int_f04b4111
 Metroid (Franchise)
hasFeature
Schematized Prop / int_f04b4111
 Metroid (Franchise)
hasFeature
Science Fantasy / int_f04b4111
 Metroid (Franchise)
hasFeature
Scrappy Weapon / int_f04b4111
 Metroid (Franchise)
hasFeature
Scripted Battle / int_f04b4111
 Metroid (Franchise)
hasFeature
Seahorses Are Dragons / int_f04b4111
 Metroid (Franchise)
hasFeature
Sean Connery Is About to Shoot You / int_f04b4111
 Metroid (Franchise)
hasFeature
Second Hour Superpower / int_f04b4111
 Metroid (Franchise)
hasFeature
Secondary Character Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Secondary Fire / int_f04b4111
 Metroid (Franchise)
hasFeature
See-Thru Specs / int_f04b4111
 Metroid (Franchise)
hasFeature
Seemingly Hopeless Boss Fight / int_f04b4111
 Metroid (Franchise)
hasFeature
Selective Gravity / int_f04b4111
 Metroid (Franchise)
hasFeature
Self-Healing Phlebotinum / int_f04b4111
 Metroid (Franchise)
hasFeature
Send in the Search Team / int_f04b4111
 Metroid (Franchise)
hasFeature
Sensual Spandex / int_f04b4111
 Metroid (Franchise)
hasFeature
Sequel Difficulty Drop / int_f04b4111
 Metroid (Franchise)
hasFeature
Sequel Goes Foreign / int_f04b4111
 Metroid (Franchise)
hasFeature
Sequence Breaking / int_f04b4111
 Metroid (Franchise)
hasFeature
Sequential Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Series Continuity Error / int_f04b4111
 Metroid (Franchise)
hasFeature
Series Franchise / int_f04b4111
 Metroid (Franchise)
hasFeature
Shapeshifter Swan Song / int_f04b4111
 Metroid (Franchise)
hasFeature
Shapeshifting Excludes Clothing / int_f04b4111
 Metroid (Franchise)
hasFeature
Shapeshifting Failure / int_f04b4111
 Metroid (Franchise)
hasFeature
She-Fu / int_f04b4111
 Metroid (Franchise)
hasFeature
Shifting Sand Land / int_f04b4111
 Metroid (Franchise)
hasFeature
Shoot Out the Lock / int_f04b4111
 Metroid (Franchise)
hasFeature
Short-Range Long-Range Weapon / int_f04b4111
 Metroid (Franchise)
hasFeature
Shoryuken / int_f04b4111
 Metroid (Franchise)
hasFeature
Shoulders of Doom / int_f04b4111
 Metroid (Franchise)
hasFeature
Shows Damage / int_f04b4111
 Metroid (Franchise)
hasFeature
Showy Invincible Hero / int_f04b4111
 Metroid (Franchise)
hasFeature
Shrouded in Myth / int_b9b02d31
 Metroid (Franchise)
hasFeature
Sighted Guns Are Low-Tech / int_f04b4111
 Metroid (Franchise)
hasFeature
Signature Move / int_f04b4111
 Metroid (Franchise)
hasFeature
Signature Sound Effect / int_f04b4111
 Metroid (Franchise)
hasFeature
Signing-Off Catchphrase / int_f04b4111
 Metroid (Franchise)
hasFeature
Silent Antagonist / int_f04b4111
 Metroid (Franchise)
hasFeature
Silent Snarker / int_f04b4111
 Metroid (Franchise)
hasFeature
Simple, yet Awesome / int_f04b4111
 Metroid (Franchise)
hasFeature
Single Specimen Species / int_f04b4111
 Metroid (Franchise)
hasFeature
Sir Not-Appearing-in-This-Trailer / int_f04b4111
 Metroid (Franchise)
hasFeature
Skippable Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_f04b4111
 Metroid (Franchise)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_f04b4111
 Metroid (Franchise)
hasFeature
Slippy-Slidey Ice World / int_f04b4111
 Metroid (Franchise)
hasFeature
Smart Bomb / int_f04b4111
 Metroid (Franchise)
hasFeature
Smashing Survival / int_f04b4111
 Metroid (Franchise)
hasFeature
Smug Super / int_f04b4111
 Metroid (Franchise)
hasFeature
So Near, Yet So Far / int_f04b4111
 Metroid (Franchise)
hasFeature
Some Call Me "Tim" / int_f04b4111
 Metroid (Franchise)
hasFeature
Songs in the Key of Panic / int_f04b4111
 Metroid (Franchise)
hasFeature
Sophomore Slump / int_f04b4111
 Metroid (Franchise)
hasFeature
Souls-like RPG / int_f04b4111
 Metroid (Franchise)
hasFeature
Sound of No Damage / int_f04b4111
 Metroid (Franchise)
hasFeature
Sound Test / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Amish / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Isolation Horror / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Navy / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Opera / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Pirates / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Police / int_f04b4111
 Metroid (Franchise)
hasFeature
Space Stories / int_f04b4111
 Metroid (Franchise)
hasFeature
Space "X" / int_f04b4111
 Metroid (Franchise)
hasFeature
Spaceship Girl / int_f04b4111
 Metroid (Franchise)
hasFeature
Species Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Spectacular Spinning / int_f04b4111
 Metroid (Franchise)
hasFeature
Speed Echoes / int_f04b4111
 Metroid (Franchise)
hasFeature
Speedrun Reward / int_f04b4111
 Metroid (Franchise)
hasFeature
Spikes of Doom / int_f04b4111
 Metroid (Franchise)
hasFeature
Spin Attack / int_f04b4111
 Metroid (Franchise)
hasFeature
Sprint Shoes / int_f04b4111
 Metroid (Franchise)
hasFeature
Spy Catsuit / int_f04b4111
 Metroid (Franchise)
hasFeature
Standard Power-Up Pose / int_f04b4111
 Metroid (Franchise)
hasFeature
Standard Sci-Fi Fleet / int_f04b4111
 Metroid (Franchise)
hasFeature
Star Trek Movie Curse / int_f04b4111
 Metroid (Franchise)
hasFeature
Static Stun Gun / int_f04b4111
 Metroid (Franchise)
hasFeature
Stationary Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Statuesque Stunner / int_f04b4111
 Metroid (Franchise)
hasFeature
Staying Alive / int_f04b4111
 Metroid (Franchise)
hasFeature
Stealth-Based Mission / int_f04b4111
 Metroid (Franchise)
hasFeature
Steam Vent Obstacle / int_f04b4111
 Metroid (Franchise)
hasFeature
Stopped Numbering Sequels / int_f04b4111
 Metroid (Franchise)
hasFeature
Story Arc / int_f04b4111
 Metroid (Franchise)
hasFeature
Stress-Relieving Gameplay / int_f04b4111
 Metroid (Franchise)
hasFeature
Strong and Skilled / int_f04b4111
 Metroid (Franchise)
hasFeature
Stupidity Is the Only Option / int_f04b4111
 Metroid (Franchise)
hasFeature
Sudden Soundtrack Stop / int_f04b4111
 Metroid (Franchise)
hasFeature
Suddenly Blonde / int_f04b4111
 Metroid (Franchise)
hasFeature
Sufficiently Advanced Bamboo Technology / int_f04b4111
 Metroid (Franchise)
hasFeature
Suicidal Overconfidence / int_f04b4111
 Metroid (Franchise)
hasFeature
Summon Bigger Fish / int_f04b4111
 Metroid (Franchise)
hasFeature
Super-Empowering / int_f04b4111
 Metroid (Franchise)
hasFeature
Super Not-Drowning Skills / int_f04b4111
 Metroid (Franchise)
hasFeature
Super-Powered Robot Meter Maids / int_f04b4111
 Metroid (Franchise)
hasFeature
Super-Speed / int_f04b4111
 Metroid (Franchise)
hasFeature
Super Wrist-Gadget / int_f04b4111
 Metroid (Franchise)
hasFeature
Superhero Sobriquets / int_f04b4111
 Metroid (Franchise)
hasFeature
Superhuman Transfusion / int_f04b4111
 Metroid (Franchise)
hasFeature
Superpowerful Genetics / int_f04b4111
 Metroid (Franchise)
hasFeature
Superweapon Surprise / int_f04b4111
 Metroid (Franchise)
hasFeature
Surprise Difficulty / int_f04b4111
 Metroid (Franchise)
hasFeature
Survivor Guilt / int_f04b4111
 Metroid (Franchise)
hasFeature
Suspicious Video-Game Generosity / int_f04b4111
 Metroid (Franchise)
hasFeature
Switch-Out Move / int_f04b4111
 Metroid (Franchise)
hasFeature
Tactical Door Use / int_f04b4111
 Metroid (Franchise)
hasFeature
Tactical Suicide Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Teaching Through Accident / int_f04b4111
 Metroid (Franchise)
hasFeature
Techno Wreckage / int_f04b4111
 Metroid (Franchise)
hasFeature
Teleportation / int_f04b4111
 Metroid (Franchise)
hasFeature
Teleporting Keycard Squad / int_f04b4111
 Metroid (Franchise)
hasFeature
Temple of Doom / int_f04b4111
 Metroid (Franchise)
hasFeature
Temporary Platform / int_f04b4111
 Metroid (Franchise)
hasFeature
Tentacled Terror / int_f04b4111
 Metroid (Franchise)
hasFeature
Terminator Impersonator / int_f04b4111
 Metroid (Franchise)
hasFeature
Terror Hero / int_f04b4111
 Metroid (Franchise)
hasFeature
That One Sidequest / int_f04b4111
 Metroid (Franchise)
hasFeature
The Aloner / int_f04b4111
 Metroid (Franchise)
hasFeature
The Battle Didn't Count / int_f04b4111
 Metroid (Franchise)
hasFeature
The Brute / int_f04b4111
 Metroid (Franchise)
hasFeature
The Cameo / int_f04b4111
 Metroid (Franchise)
hasFeature
The Day the Music Lied / int_f04b4111
 Metroid (Franchise)
hasFeature
The Future / int_f04b4111
 Metroid (Franchise)
hasFeature
The Goomba / int_f04b4111
 Metroid (Franchise)
hasFeature
The Great Exterminator / int_f04b4111
 Metroid (Franchise)
hasFeature
The Hunter Becomes the Hunted / int_f04b4111
 Metroid (Franchise)
hasFeature
The Key Is Behind the Lock / int_f04b4111
 Metroid (Franchise)
hasFeature
The Lad-ette / int_f04b4111
 Metroid (Franchise)
hasFeature
The Overworld / int_f04b4111
 Metroid (Franchise)
hasFeature
The Reptilians / int_f04b4111
 Metroid (Franchise)
hasFeature
The Spook / int_f04b4111
 Metroid (Franchise)
hasFeature
The Very Definitely Final Dungeon / int_f04b4111
 Metroid (Franchise)
hasFeature
The Virus / int_f04b4111
 Metroid (Franchise)
hasFeature
The Voiceless / int_f04b4111
 Metroid (Franchise)
hasFeature
Theme Pairing / int_f04b4111
 Metroid (Franchise)
hasFeature
Third-Person Seductress / int_f04b4111
 Metroid (Franchise)
hasFeature
This Looks Like a Job for Aquaman / int_f04b4111
 Metroid (Franchise)
hasFeature
Three-Point Landing / int_f04b4111
 Metroid (Franchise)
hasFeature
Time-Limit Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Timed Mission / int_f04b4111
 Metroid (Franchise)
hasFeature
Tin-Can Robot / int_f04b4111
 Metroid (Franchise)
hasFeature
Token Wholesome / int_f04b4111
 Metroid (Franchise)
hasFeature
Tom the Dark Lord / int_f04b4111
 Metroid (Franchise)
hasFeature
Tomboyish Name / int_f04b4111
 Metroid (Franchise)
hasFeature
Tomboyish Ponytail / int_f04b4111
 Metroid (Franchise)
hasFeature
Too Cool to Live / int_f04b4111
 Metroid (Franchise)
hasFeature
Touched by Vorlons / int_f04b4111
 Metroid (Franchise)
hasFeature
Transplanted Aliens / int_f04b4111
 Metroid (Franchise)
hasFeature
Travel Transformation / int_f04b4111
 Metroid (Franchise)
hasFeature
Trick Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Trilogy Creep / int_f04b4111
 Metroid (Franchise)
hasFeature
Tron Lines / int_f04b4111
 Metroid (Franchise)
hasFeature
True Final Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Turns Red / int_f04b4111
 Metroid (Franchise)
hasFeature
24-Hour Armor / int_f04b4111
 Metroid (Franchise)
hasFeature
2½D / int_f04b4111
 Metroid (Franchise)
hasFeature
Two Beings, One Body / int_f04b4111
 Metroid (Franchise)
hasFeature
Tyop on the Cover / int_f04b4111
 Metroid (Franchise)
hasFeature
Ultimate Life Form / int_f04b4111
 Metroid (Franchise)
hasFeature
Under the Sea / int_f04b4111
 Metroid (Franchise)
hasFeature
Underground Level / int_f04b4111
 Metroid (Franchise)
hasFeature
Underwater Ruins / int_f04b4111
 Metroid (Franchise)
hasFeature
Uneven Hybrid / int_f04b4111
 Metroid (Franchise)
hasFeature
Unexpectedly Realistic Gameplay / int_f04b4111
 Metroid (Franchise)
hasFeature
Unique Protagonist Asset / int_f04b4111
 Metroid (Franchise)
hasFeature
Unlockable Difficulty Levels / int_f04b4111
 Metroid (Franchise)
hasFeature
Unnecessary Combat Roll / int_f04b4111
 Metroid (Franchise)
hasFeature
Unseen No More / int_f04b4111
 Metroid (Franchise)
hasFeature
Unwinnable by Insanity / int_f04b4111
 Metroid (Franchise)
hasFeature
Urban Legend of Zelda / int_f04b4111
 Metroid (Franchise)
hasFeature
Used Future / int_f04b4111
 Metroid (Franchise)
hasFeature
Utility Weapon / int_f04b4111
 Metroid (Franchise)
hasFeature
Victor Gains Loser's Powers / int_f04b4111
 Metroid (Franchise)
hasFeature
Video Game 3D Leap / int_f04b4111
 Metroid (Franchise)
hasFeature
Video Game Long-Runners / int_f04b4111
 Metroid (Franchise)
hasFeature
Video Game Remake / int_f04b4111
 Metroid (Franchise)
hasFeature
Video Games of 2000-2004 / int_f04b4111
 Metroid (Franchise)
hasFeature
Viler New Villain / int_f04b4111
 Metroid (Franchise)
hasFeature
Villain Forgot to Level Grind / int_f04b4111
 Metroid (Franchise)
hasFeature
Villain Takes an Interest / int_f04b4111
 Metroid (Franchise)
hasFeature
Virtual Sidekick / int_f04b4111
 Metroid (Franchise)
hasFeature
Voice Grunting / int_f04b4111
 Metroid (Franchise)
hasFeature
Voice with an Internet Connection / int_f04b4111
 Metroid (Franchise)
hasFeature
Voodoo Shark / int_f04b4111
 Metroid (Franchise)
hasFeature
Walk, Don't Swim / int_f04b4111
 Metroid (Franchise)
hasFeature
Walking Disaster Area / int_f04b4111
 Metroid (Franchise)
hasFeature
Wall Crawl / int_f04b4111
 Metroid (Franchise)
hasFeature
Warm-Up Boss / int_f04b4111
 Metroid (Franchise)
hasFeature
Warp Whistle / int_f04b4111
 Metroid (Franchise)
hasFeature
Water Is Air / int_f04b4111
 Metroid (Franchise)
hasFeature
Waterfront Boss Battle / int_f04b4111
 Metroid (Franchise)
hasFeature
Wave-Motion Gun / int_f04b4111
 Metroid (Franchise)
hasFeature
We Help the Helpless / int_f04b4111
 Metroid (Franchise)
hasFeature
We Will Wear Armor in the Future / int_f04b4111
 Metroid (Franchise)
hasFeature
Weapon-Based Characterization / int_f04b4111
 Metroid (Franchise)
hasFeature
Weaponized Offspring / int_f04b4111
 Metroid (Franchise)
hasFeature
Weird Weather / int_f04b4111
 Metroid (Franchise)
hasFeature
Wetware CPU / int_f04b4111
 Metroid (Franchise)
hasFeature
When All Else Fails, Go Right / int_f04b4111
 Metroid (Franchise)
hasFeature
"Where Are They Now?" Epilogue / int_f04b4111
 Metroid (Franchise)
hasFeature
White Male Lead / int_f04b4111
 Metroid (Franchise)
hasFeature
Win Back the Crowd / int_f04b4111
 Metroid (Franchise)
hasFeature
Winged Humanoid / int_f04b4111
 Metroid (Franchise)
hasFeature
Wiper Start / int_f04b4111
 Metroid (Franchise)
hasFeature
Word Purée Title / int_f04b4111
 Metroid (Franchise)
hasFeature
Writer Conflicts with Canon / int_f04b4111
 Metroid (Franchise)
hasFeature
X-Ray Vision / int_f04b4111
 Metroid (Franchise)
hasFeature
Xenomorph Xerox / int_f04b4111
 Metroid (Franchise)
hasFeature
Yellow Eyes of Sneakiness / int_f04b4111
 Metroid (Franchise)
hasFeature
You Don't Look Like You / int_f04b4111
 Metroid (Franchise)
hasFeature
You Have Researched Breathing / int_f04b4111
 Metroid (Franchise)
hasFeature
Your Mind Makes It Real / int_f04b4111
 Metroid (Franchise)
hasFeature
Your Size May Vary / int_f04b4111
 Metroid (Franchise)
hasFeature
Yo-Yo Plot Point / int_f04b4111
 Metroid (Franchise)
hasFeature
Zero-Effort Boss / int_f04b4111
 Castlevania: Symphony of the Night (Video Game)
seeAlso
Metroid (Franchise)
 Metroid2
seeAlso
Metroid (Franchise)
 Metroid (Franchise)
hasFeature
Here There Were Dragons / int_f04b4111
 Metroid (Franchise)
hasFeature
Shapeshifter Guilt Trip / int_f04b4111