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Resident Evil (Franchise)

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Resident Evil (Franchise)
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Resident Evil (known in Japan as Biohazard) is a Survival Horror and Science Fiction video game series. It has since branched off to become a media franchise consisting of comic books, novelizations, a live-action film series, and a variety of collectibles (including action figures, strategy guides, and publications). Developed by Capcom and produced by Shinji Mikami up until 2005, the game series has sold over 127 million copies as of 2023.The premise of the original Resident Evil was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the "Midwestern" town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to coining the term survival horror. This also includes four CGI films, Degeneration, Damnation, Vendetta, and Death Island, set in the same universe as the games. The latest installment, Resident Evil Village, was released in May 7, 2021 on the PlayStation 5, Xbox Series X, and PC.The live-action movie franchise starring Milla Jovovich was also moderately successful; it spawned six movies, with the last one, The Final Chapter, released in 2017. A Continuity Reboot, Resident Evil: Welcome to Raccoon City, came out in 2021.The following is a list of game titles in the series, ordered by their year of release and platforms they were released on.The main series is comprised of: Resident Evil (1996, PS1) Ported to Sega Saturn and PC in 1997. Re-released for PS1 as Resident Evil: Director's Cut in 1997. Ported to Nintendo DS as Resident Evil: Deadly Silence in 2006. Remade for the Nintendo GameCube in 2002. Ported to Wii as Resident Evil Archives: Resident Evil in 2009. Ported to PlayStation 3 and Xbox 360 in 2014. Ported to PlayStation 4, Xbox One and PC in 2015. Ported to Nintendo Switch in 2019 Resident Evil 2 (1998, PS1) Re-released for PS1 as Resident Evil 2: Dual Shock Version in 1998. Ported to PC, Sega Dreamcast and Nintendo 64 in 1999. Ported to GameCube in 2003. Remade for PlayStation 4, Xbox One and PC in 2019. Resident Evil 3: Nemesis (1999, PS1) Ported to PC and Dreamcast in 2000. Ported to GameCube in 2003. Remade for PlayStation 4, Xbox One and PC in 2020. note Includes multiplayer component Resident Evil Resistance Resident Evil – Code: Veronica (2000, Dreamcast) Ported to PS2 as Resident Evil – Code: Veronica X in 2001. Ported to GameCube in 2003. Ported to PS3 and Xbox 360 in 2011. Emulated version of the PS2 version available on PS4, Xbox 360 version available on Xbox One via Backwards Compatibility. Resident Evil 0 (2002, GCN) Ported to Wii as Resident Evil Archives: Resident Evil 0 in 2008. Ported to PS3, PS4, Xbox 360, Xbox One, and PC in 2016. Ported to Nintendo Switch in 2019. Resident Evil 4 (2005, GCN) Ported to PS2 in 2005. Ported to PC and Wii in 2007. Ported to iOS as Resident Evil 4: Mobile Edition in 2009. Re-released for the iPad in 2010. Ported to Android in 2013. Ported to PS3 and Xbox 360 in 2011. Re-released for PC as Resident Evil 4: Ultimate HD Edition in 2014. Ported to PS4 and Xbox One in 2016. Ported to Nintendo Switch in 2019. Remade for the Oculus Quest 2 in 2021. Remade for PlayStation 5, Xbox Series X and PC in 2023. Resident Evil 5 (2009, PS3/Xbox 360/PC) Re-released for PS3 and Xbox 360 as Resident Evil 5: Gold Edition in 2010. Ported to PS4 and Xbox One in 2016. Ported to Nintendo Switch in 2019. Resident Evil: Revelations (2012, Nintendo 3DS) Ported to PC, PS3, Xbox 360 and Wii U in 2013. Ported to Nintendo Switch, PS4 and Xbox One in 2017. Resident Evil 6 (2012, PS3/Xbox 360/PC) Ported to PS4 and Xbox One in 2016. Ported to Nintendo Switch in 2019. Resident Evil: Revelations 2 (2015, PC, PS3/Xbox 360/Xbox One/PS4/Vita) Ported to Nintendo Switch in 2017. Resident Evil 7: Biohazard (2017, PlayStation 4, Xbox One, Windows PC) Has a Japan-only cloud version (with English language option) for Nintendo Switch in 2018. Has a cloud version for Google Stadia in 2021. Resident Evil Village (2021, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Windows PC) note Includes multiplayer component Resident Evil Re:VerseSpinoffs include: Resident Evil: Survivor (2000, PS1) Resident Evil: Survivor 2 – Code: Veronica (2001, AC/PS2) Resident Evil: Dead Aim (2003, PS2) Resident Evil Gaiden (2002, GBC) Resident Evil: Outbreak (2003, PS2) Resident Evil Outbreak File #2 (2004, PS2) Resident Evil: The Umbrella Chronicles (2007, Wii) Resident Evil: The Darkside Chronicles (2010, Wii) Resident Evil Chronicles HD Collection (2012, PS3) Resident Evil: The Mercenaries 3D (2011, 3DS) Resident Evil: Operation Raccoon City (2012, PS3/Xbox 360/PC) Umbrella Corps (2016, PS4/PC)Crossover appearances include: Teppen (2019) Capcom vs.: Marvel vs. Capcom 2: Jill appears as a playable character, drawing from her appearance in the first game. Marvel vs. Capcom 3: Chris and Wesker appear as playable characters, drawing from their appearances in 5. The Ultimate version adds Nemesis, and later the Resident Evil 5 version of Jill as DLC. Marvel vs. Capcom: Infinite: Chris and Nemesis return as playable characters, completely unchanged from 3. Namco × Capcom: Bruce McGivern and Fong Ling from Dead Aim are playable characters. Project × Zone: Massively Multiplayer Crossover between Capcom, Namco, and Sega characters (and Nintendo in the sequel). Naturally, Resident Evil represents the Capcom side with Chris and Jill as playable characters, and Leon being added in the sequel. Other RE characters and monsters make appearances as well. Super Smash Bros. Ultimate: Chris, Jill, Leon, and Wesker were added to the game as Spirits in a 2019 update. Dead by Daylight: Resident Evil content was announced to be added to the game on June 15th, 2021; eventually revealed to be Leon and Jill as Survivors (with Chris and Claire, respectively, playable through DLC skins), Nemesis as a Killer, and Raccoon City as a map during the 5th Anniversary live stream on May 25th, 2021. It later became the first third-party effort to receive a second batch of content, bringing in Ada and Rebecca as Survivors, Albert Wesker as a Killer, and DLC skins modeled on Carlos, Sheva and HUNK. Fortnite: Resident Evil cosmetics were leaked in a datamine on October 23, 2021, being officially announced and released on the same day. Dubbed the “S.T.A.R.S. Teamâ€� Collection, it includes Chris Redfield in both his Resident Evil 5 and Village attire, Jill Valentine in her Resident Evil 1 and 3 (Remake) attire, a typewriter, a green herb, the “Hot Doggerâ€� knife from 3 (Remake), the stun rod from 5, an emote with an actual Umbrella.. umbrella, and a loading screen. On March 16, 2023, another cosmetic set dropped, including Leon Kennedy in his 4 (Remake) attire with his attaché case as his back bling, and Claire Redfield in her 2 (Remake) attire with a set of keys to the RPD Station as her back bling.Comic books from DC's WildStorm imprint include Resident Evil: The Official Comic Magazine (1998-1999) - An anthology magazine. Resident Evil: Fire and Ice (2000-2001) Resident Evil CODE:Veronica (2002) - An American localization of the BIOHAZARD CODE:Veronica manhua. Resident Evil (2009-2011)The Paul W.S. Anderson live-action film series includes the following films: Resident Evil Film Series: Resident Evil (2002) Resident Evil: Apocalypse (2004) Resident Evil: Extinction (2007) Resident Evil: Afterlife (2010) Resident Evil: Retribution (2012) Resident Evil: The Final Chapter (2017)The rebooted film series consists of: Resident Evil: Welcome to Raccoon City (2021)There is also a straight-to-video CGI movie series, which are set in the continuity of the games: Resident Evil: Degeneration (2008) Resident Evil: Damnation (2012) Resident Evil: Vendetta (2017) Resident Evil: Infinite Darkness (2021): An episodic web series produced by Netflix. Resident Evil: Death Island (2023)Some prequel manga have also been made, some of which is canon according to Capcom. Biohazard Umbrella Chronicles: Prelude to the Fall (2007) Resident Evil: The Marhawa Desire (2012-2013) Resident Evil: Heavenly Island (2015-2017) Resident Evil - A series of novelizations written by S.D. Perry for the first five games (RE-1-3, Code: Veronica and Zero), with two original novels set around the events of RE2. The Umbrella Conspiracy, a novelization of Resident Evil. Caliban Cove, an original novel set after the first game starring Rebecca Chambers. City of the Dead, a novelization of Resident Evil 2. Underworld, another original novel set after Resident Evil 2 starring Rebecca, Leon and Claire. Nemesis, a novelization of Resident Evil 3. Code: Veronica, a novelization of the eponymous game. Zero Hour, a novelization of Resident Evil 0. Resident Evil (2022): A TV series produced by Netflix, starring Lance Reddick as Albert Wesker.Tabletop games include: Resident Evil Deck Building Game (2010) Resident Evil: The Board Games (2019-2021)Two stage plays and a musical were launched in Japan, which are canon according to Capcom. Biohazard: The Stage (2015) Musical Biohazard (2016) Biohazard: The Experience (2017)Some Fan Games were notable enough to get their own pages, such as... Resident Evil: During the Storm Resident Evil Containment Resident Evil: REVisitedOther media tie-ins include a number of manhuanote All of them set within alternative universes eventually, radio dramas and mobile phone games.The Character Sheet is here.
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And Then John Was a Zombie
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And Then John Was a Zombie: A staple in the series.
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Anyone Can Die
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Anyone Can Die: In a shower of shocking gore. If they are really lucky, they'll stay dead, because if not…
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No Celebrities Were Harmed
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No Celebrities Were Harmed: Many of the characters bear an uncanny likeness to various celebrities. Ink-Suit Actor: Though likely unintentional, Claire bears a more-than-passing resemblance to Alyson Court, her voice actress. Same deal with Irving. Jill's likeness is that of model/actress Julia Voth.
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Gatling Good
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Gatling Good: A few of the games let you get your mitts on a huge gatling gun.
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ChineseGirl
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Chinese Girl: Ada Wong and Fong Ling.
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Abnormal Ammo
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Abnormal Ammo: Gas, acid, flame and freeze rounds for grenade launchers.
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Card-Carrying Villain
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Although the Resident in later games could likely also be referencing the residents of the cities and towns they take place in, especially the local Card Carrying Villains and their willing subordinates.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: The main healing item in all the games is "green herbs." Which, when mixed together, are resting as a fine powder on a sheet of rolling paper. This is actually a pretty common method of preparing traditional herbal medicine in Eastern cultures (the games were made by the Japanese, after all), but in America, it comes off like someone over at Capcom is a fan of The Grateful Dead.
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Technically-Living Zombie
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Technically-Living Zombie: The Ganados and Majini, as well as some of the T-Virus affected monsters, but not the zombies themselves, who are explicitly described as having died.
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Never Split the Party
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Never Split the Party: In those games where you're either escorting someone or have a partner, it's generally in your best interest to stay close together. Whenever the plot separates you, it's generally so it can throw a really big monster at one character. Subverted in Resident Evil 0 in which you are separated quite a few times, but many times it's only to solve puzzles that require you being separated. As well as you can leave your partner anywhere, anytime, but you may get a call from him/her saying they're having trouble with monsters, in which you have to race back to where you left him/her and help them.
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Genre Shift
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Genre Shift: From 1996 to 2002, the series was a horror-puzzle franchise that featured massive conspiracies, with each installation raising more questions than it answered, and spawning a weird and insular but highly dedicated fan community. Beginning with RE4, and more strongly with RE5, the series is a deliberate blend of action and horror, with some games and scenarios tilting more toward the action end of the spectrum than the other. This has simultaneously fractured and vastly expanded the online fan community.
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All There in the Manual
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All There in the Manual: A lot of supplemental info can be gleaned from the manuals, novels, and other associated media.
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Artistic License – Biology
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Artistic License – Biology: The viruses in the franchise are extremely guilty of this, doing things that simply wouldn't make sense or be biologically impossible. Heroes also routinely shrug off or survive things that would leave a real person hospitalized or dead from a concussion or internal injuries.
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Full-Frontal Assault
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Full-Frontal Assault: Lickers, Regenerators, Iron Maidens, and Bloodshots are stark naked. And mean. The zombies at the end of any of the first five games. They are always tougher and bite harder. Most Tyrants, with the exception of pre-mutation Mr. X, Nemesis, the Ivans, and Thanatos. Deborah from 6. Alexia's clothing burns off when she transforms, with vine-like growths covering her naughty bits.
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Gone Horribly Right
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Gone Horribly Right: Pretty much every game until 4 involved a disaster that was caused by one or more of the Umbrella Corporation's many bioweapons R&D program working too well and going out of their control, and in at least two instances one of the researchers on said program(s) went crazy and ultimately instigated the disaster (whether intentionally or unintentionally).
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Say My Name
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Say My Name: Pretty much all of the series. "LEON! HELP!" "ADA!" "BIRKIN!" "ALEXIA!" "JILL!" "BARRY!" "CLAIRE!" "SHEVA!" "CHRIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSS!" "WESKER!" And so on.
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Multiple Endings
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Multiple Endings: Most of the games have this in some form, though Outbreak and File #2 take the cake with more than 20 possible endings each.
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Kidnapped for Experimentation
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Kidnapped for Experimentation: Poor Jessica and Lisa were victims of this.
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The Virus
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The Virus: Several viruses, but only the T and G viruses and Las Plagas are The Virus in the trope sense.
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Stripperiffic
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Stripperiffic: Most of the female characters' alternate outfits. The male characters get in on this action: in Outbreak File #2, Resident Evil 5, Resident Evil 6, and Revelations, you can unlock alternate outfits for various characters that are pretty suggestive. Chris seems to get the most of this action.
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Primal Fear
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Primal Fear: Darkness, death, monsters, being trapped (with or without something trying to kill you), being eaten alive, being hunted/chased, etc.
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type
Notice This
 Resident Evil (Franchise) / int_20e2a53b
comment
Notice This: Oftentimes, your character will look at objects that could need picking up. Or enemies in the room. Anything else sparkles or is a hidden item. Starting with 4 this is used to help point out nearby offscreen enemies.
 Resident Evil (Franchise) / int_20e2a53b
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1.0
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 Resident Evil (Franchise) / int_21f60711
type
Good Is Not Soft
 Resident Evil (Franchise) / int_21f60711
comment
Good Is Not Soft: Most of the playable characters would qualify: they are either good decent people who just happen to be badass and are in law enforcement or the military, or normal people who are an example of Rousseau Was Right and fully capable of surviving an outbreak, the main exceptions would be Ada (having a large role in 4, morally ambiguous and Good Is Not Soft) and Alex who starts out as a mercenary.
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 Resident Evil (Franchise) / int_221a4bf4
type
Iconic Sequel Character
 Resident Evil (Franchise) / int_221a4bf4
comment
Iconic Sequel Character: Nemesis first appeared in Resident Evil 3: Nemesis and has gone on to make an appearance as a main antagonist in Resident Evil: Apocalypse and as a playable character in Marvel vs. Capcom 3.
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 Resident Evil (Franchise) / int_2222a43e
type
Nebulous Evil Organisation
 Resident Evil (Franchise) / int_2222a43e
comment
The Connections in Resident Evil 7: Biohazard. A file in Resident Evil Village mentions them as having had dealings with the Big Bad of that game, so we may not be done with them yet.
 Resident Evil (Franchise) / int_2222a43e
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Resident Evil (Franchise) / int_2222a43e
 Resident Evil (Franchise) / int_22f6000b
type
Everybody's Dead, Dave
 Resident Evil (Franchise) / int_22f6000b
comment
Everybody's Dead, Dave: Happens to HUNK a lot. To quote the chopper pilot: "Once again, only you survived, Mr. Death." In Chronicles, he abandons squadmates for his own gain.
 Resident Evil (Franchise) / int_22f6000b
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1.0
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Resident Evil (Franchise) / int_22f6000b
 Resident Evil (Franchise) / int_23698fa8
type
Aborted Arc
 Resident Evil (Franchise) / int_23698fa8
comment
Aborted Arc: The epilogues in RE3 implied that nearly every main character was going to join forces to stop Umbrella. The only real thing to come out of this was Claire and Chris reuniting in Code: Veronica and Leon becoming a government agent in RE4. The rest? Chris and Jill reunite offscreen, Barry's and HUNK's roles in the series were reduced to minigame cameos (until the former's return in Revelations 2), Ada Wong still used the same name and identity in subsequent appearances, Sherry is left unmentioned for the course of the entire franchise up until Resident Evil 6 where her so-awaited reunion with Claire is revealed to have happened long ago offscreen and is only briefly explained in a file, and Umbrella goes down offscreen from the stock market after Albert Wesker exposes their crimes against humanity to the public. While Resident Evil Gaiden attempted to follow through with this implication with Barry and Leon working together in the game, the game was later considered non-canon from both fans and the writers themselves. This is expanded on somewhat with Chris, Jill, and Wesker in the final scenario of The Umbrella Chronicles. The infamous cliffhanger of Resident Evil Gaiden heavily implied that the Leon shown was actually the BOW Parasite in disguise. While the game was later made non-canon, this was originally going to foreshadow a "Fake Leon" enemy that the real Leon would encounter during an early version of Resident Evil 4 before it was later rewritten. Two Radio Drama's made by Flagship and the writers of the game were released after Resident Evil 2 to continue certain character arcs. One was about Sherry being separated from Claire after being pursued by Umbrella agents and Raccoon city being destroyed by a missile to contain the outbreak and taking refuge in the nearby town of Stoneville where another outbreak soon happens and she meets a girl named Meg who promised to help her reunite with Claire. Another radio drama was about Ada's mission after escaping Raccoon City where agent HUNK managed to obtain Sherry's pendant with the G-virus and delivered it to the head of Umbrella's French division, Christine Henry, who is related to one of the founding members of Umbrella. During the drama, Ada manages to kill HUNK and his men as well as Christine Henry while realizing her feelings for Leon and planning to leave her life as a spy behind her to pursue him. However, later games events retroactively made the events of the radio drama's non-canon since Sherry was taken in by the US government in order to force Leon to work with them and Ada is still a spy after the events of the game while HUNK is also stillalive. However, Raccoon City was still destroyed by a missile at the end of Resident Evil 3 and there are still files in the Nintendo 64 version of Resident Evil 2 that mentions Stoneville and HUNK receiving the order to deliver the G-Virus to Christine Henry. Wesker's men from Resident Evil Code Veronica, the Hive-Host Capture Force, were built up as antagonists for a future game. By the time Wesker is fought in Resident Evil 5 however, they are nowhere to be seen and Wesker is working with Tricell instead. Originally they would have been the main villains of an earlier version of Resident Evil 4 before it was later rewritten and the only notable thing they did after Code Veronica was assisting the Connections with the creation of Eveline. The Stinger for Revelations shows that Raymond and Jessica are working for Tricell with "Jessica's report" revealing that they worked directly for Excella Gione after obtaining a sample of the T-Abyss virus and seems to hint there will be another game expanding on their roles but nothing has been brought up about the virus or the characters since then. Revelations 2 not being a direct sequel only makes things worse. According to the Resident Evil 6 Official Complete Guide, Tricell believed that the T-Abyss Virus was too dangerous to use as a bioweapon and used it's position to prevent it from getting onto the black market.
 Resident Evil (Franchise) / int_23698fa8
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_23698fa8
 Resident Evil (Franchise) / int_24321e44
type
Only Sane Man
 Resident Evil (Franchise) / int_24321e44
comment
Only Sane Man: Edward Ashford was the only one of the original founders of Umbrella who actually wanted to use the Progenitor Virus for legitimate medical research to benefit humanity. His son and his grandchildren make up for his lack of batshit insanity in spades.
 Resident Evil (Franchise) / int_24321e44
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 Resident Evil (Franchise) / int_27a42ebc
type
Spiritual Successor
 Resident Evil (Franchise) / int_27a42ebc
comment
Spiritual Successor: To the Japan-only Capcom RPG Sweet Home (1989), one of the very first Survival Horror games. Dead Rising was originally an attempt to make a Resident Evil style game that used the full capabilities of the then-new seventh generation consoles, particularly for large environments with hordes of zombies.
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 Resident Evil (Franchise) / int_27b2bccc
type
No Flow in CGI
 Resident Evil (Franchise) / int_27b2bccc
comment
No Flow in CGI: The original games were pretty bad at this. Claire's ponytail was pretty much the only concession that things attached moved differently.
 Resident Evil (Franchise) / int_27b2bccc
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Resident Evil (Franchise) / int_27b2bccc
 Resident Evil (Franchise) / int_29312bf3
type
Healthy Green, Harmful Red
 Resident Evil (Franchise) / int_29312bf3
comment
Healthy Green, Harmful Red: Green herbs are the most common and basic healing item in the franchise, with all other herbs being useless unless combined with said green herb. In games prior to Resident Evil 4, your health was indicated by a heart rate meter. At full health, it was green and showed your status as "Fine". When you are near death, it's red and your status is "Danger", typically meaning you are one hit away from death.
 Resident Evil (Franchise) / int_29312bf3
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Resident Evil (Franchise) / int_29312bf3
 Resident Evil (Franchise) / int_294ed981
type
Bilingual Bonus
 Resident Evil (Franchise) / int_294ed981
comment
Bilingual Bonus: The 4th, 5th, and 6th games all feature enemies conversing in other languages, without subtitles to clue players in. As such, anyone that understands the language gets something extra.
 Resident Evil (Franchise) / int_294ed981
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Resident Evil (Franchise) / int_294ed981
 Resident Evil (Franchise) / int_29a39f6
type
Easter Egg
 Resident Evil (Franchise) / int_29a39f6
comment
Easter Egg: Examine Wesker's desk 50 times in RE2 to find a reel of film containing a picture of Rebecca in a basketball outfit.
 Resident Evil (Franchise) / int_29a39f6
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 Resident Evil (Franchise) / int_2a195285
type
Revolvers Are Just Better
 Resident Evil (Franchise) / int_2a195285
comment
Revolvers Are Just Better: Revolvers are usually among the strongest weapons in the games.
 Resident Evil (Franchise) / int_2a195285
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Resident Evil (Franchise) / int_2a195285
 Resident Evil (Franchise) / int_2a44899
type
Plot Armor
 Resident Evil (Franchise) / int_2a44899
comment
Plot Armor: No matter how many times the heroes are grabbed and bitten by zombies, they just walk it off with no infections to speak of. Especially insane in RE6 with a monster that unleashes toxic gas that turns anyone who inhales it into a zombie. To Leon and Helena, it only lowers health, or puts them into reduced bleedout at worst, even if the thing literally breathes that gas down their throats. There are multiple justifications, though, mostly meta.
 Resident Evil (Franchise) / int_2a44899
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 Resident Evil (Franchise) / int_2b2a1700
type
Master of Unlocking
 Resident Evil (Franchise) / int_2b2a1700
comment
Master of Unlocking: Trope namer. Typically, the female PC has a set of lockpicks as a special item to explain why she can get into places the male PC can't.
 Resident Evil (Franchise) / int_2b2a1700
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 Resident Evil (Franchise) / int_2b50986a
type
Arrange Mode
 Resident Evil (Franchise) / int_2b50986a
comment
Arrange Mode: This trope is a staple of the early re-releases and ports of the games, altering the locations of items and enemies (and occasionally going further - for example, a medallion necessary for progression in the first title, normally found in one piece, is split in halves that must be assembled in the Arrange Mode.) Resident Evil: Deadly Silence includes the Rebirth mode, which rearranges enemy placements, moves key items around, and includes puzzles that utilize the DS touchscreen and microphone. The Nintendo 64 port of Resident Evil 2 has an exclusive randomizer mode that randomizes ammo and health item types every playthrough. The essence of this mode also appears in the Madhouse difficulty from Resident Evil 7, which, much like its predecessors, reshuffles the locations of items and enemies throughout the Baker residence. However, Madhouse also reduces the amount of items the player is given and introduces cassette tapes as items, serving a similar function to ink ribbons from the first three titles.
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 Resident Evil (Franchise) / int_2b7d29e1
type
Artifact Title
 Resident Evil (Franchise) / int_2b7d29e1
comment
Artifact Title: Not the original Biohazard title, but the localized English name of Resident Evil. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in RECV, 4 and 5's Lost in Nightmares DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of 7 that the setting was moved back inside an actual residence again. Although the Resident in later games could likely also be referencing the residents of the cities and towns they take place in, especially the local Card Carrying Villains and their willing subordinates. Averted with the series' Japanese titles of Biohazard. Biohazard means a biological outbreak, which is usually what causes the zombie outbreak in each game.
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 Resident Evil (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Resident Evil (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: Several weapons in the franchise fall into this category, usually combining high damage with a slow firing rate or awkward controls.
 Resident Evil (Franchise) / int_2bdae2ae
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 Resident Evil (Franchise) / int_2d2a7825
type
Tank Controls
 Resident Evil (Franchise) / int_2d2a7825
comment
Tank Controls: A main aspect of the series in early games. Rather than having the character moved in accordance to their position on the screen, pressing the d-pad upwards moves the player character towards his or her current direction, down moves him or her backwards, and left or right rotates the character. This was seen as a necessity due to the early games' use of fixed camera angles. RE4 alleviated this by adopting its behind the character camera, while RE5 and onward featured now standardized dual analog controls
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type
Daddy's Little Villain
 Resident Evil (Franchise) / int_2d2c26c1
comment
Maria Gomez in Resident Evil: Vendetta. In this case, this particular loose end was tied up six years later with the sequel film Resident Evil: Death Island.
 Resident Evil (Franchise) / int_2d2c26c1
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 Resident Evil (Franchise) / int_2dc35926
type
Ghost Ship
 Resident Evil (Franchise) / int_2dc35926
comment
Ghost Ship: The Starlight from Gaiden, the Spencer Rain from Dead Aim, and the Queen Zenobia from Revelations.
 Resident Evil (Franchise) / int_2dc35926
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_2dc35926
 Resident Evil (Franchise) / int_2e8441c9
type
The Bad Guy Wins
 Resident Evil (Franchise) / int_2e8441c9
comment
The Bad Guy Wins: Up to 5, Wesker pretty much always got what he wanted whenever he was involved in the plot except during the Arklay disaster. And even then, he gained superpowers out of it.
 Resident Evil (Franchise) / int_2e8441c9
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Resident Evil (Franchise) / int_2e8441c9
 Resident Evil (Franchise) / int_30de7a51
type
Chivalrous Pervert
 Resident Evil (Franchise) / int_30de7a51
comment
Chivalrous Pervert: Leon's a funny case in that he definitely has the chivalry going on and engages in some joking flirtation, but aside from the one time he kissed Ada when he thought she was dying, he never actually makes a move.
 Resident Evil (Franchise) / int_30de7a51
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Resident Evil (Franchise) / int_30de7a51
 Resident Evil (Franchise) / int_327b5216
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Black Market
 Resident Evil (Franchise) / int_327b5216
comment
Black Market: After the suspension of its business license in the aftermath of the Raccoon City Destruction Incident, the Umbrella Corporation illegally sold its viral agents and other assets to various interested parties (i.e. other pharmaceutical companies, criminals, insurgents, terrorists) to keep the company afloat in the face of gradual bankruptcy. Despite the dissolution of Umbrella following the conclusion of the Raccoon Trials, the bioweapon black market became an important part of the global illegal arms trade. Javier Hidalgo, Svetlana Belikova, Derek C. Simmons, and other personages have all acquired weaponized viruses through this black market. In particular, people such as Albert Wesker and Glenn Arias became major players of the global bioweapon trade, continually researching and selling bioweapon agents. Before its shutdown, the pharmaceutical company TRICELL Inc. had deep connections to the bioweapon black market, having purchased the t-Virus, the t-Veronica virus, and Las Plagas parasites from Wesker, acquired the G-Virus through the purchase of WilPharma assets and acquired the t-Abyss virus through its spies Raymond Vester and Jessica Sherawat. After Tricell's shutdown, its assets eventually drifted into the general black market, with people such as Glenn Arias acquiring them for their own use. Story-wise, this nebulous black market is an In-Universe reason why the various deadly viruses and parasites of Resident Evil continue to survive despite the death or defeat of their creators, enabling the game writers to re-use old ideas to some extent if necessary. Also In-Universe, the black market will never be truly dissolved because its customers and sponsors are among the most powerful people in the world of Resident Evil and there will be no shortage of desperate, greedy, and power-hungry people to replace those who die or get arrested, ensuring that the stories of Resident Evil will endure.
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 Resident Evil (Franchise) / int_3517000d
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Mad Scientist
 Resident Evil (Franchise) / int_3517000d
comment
Mad Scientist: William and Annette Birkin, Albert Wesker, the Ashfords, and James Marcus. The underlings are either extremely wary (they have no choice — they're usually locked into what facility they're in) or kept in the dark about things. With a side of Mad Scientist's Beautiful Daughter from the adult Sherry.
 Resident Evil (Franchise) / int_3517000d
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Resident Evil (Franchise) / int_3517000d
 Resident Evil (Franchise) / int_354c4dc0
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Bioweapon Beast
 Resident Evil (Franchise) / int_354c4dc0
comment
Bioweapon Beast: The majority of enemies encountered in the franchise, besides the zombies. The most iconic are the Hunters and the Lickers, but each game provides some unique horror engineered by Umbrella or its successors.
 Resident Evil (Franchise) / int_354c4dc0
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 Resident Evil (Franchise) / int_36ed3e1e
type
Ascended Meme
 Resident Evil (Franchise) / int_36ed3e1e
comment
Ascended Meme: The original Resident Evil was notorious for having what is still possibly the worst voice acting in video game history. Barry himself lent to most of the unintentional humor with his atrocious lines, some of the most famous being when he tells Jill "you were almost a Jill sandwich!" after saving her from the ceiling trap" and calling her the "master of unlocking" after giving her the lockpick. Since then, Capcom has almost never failed to reference his old lines when Barry is mentioned or makes an appearance. Both his infamous lines below are referenced in Dead Rising with a store called "Jill's Sandwiches", which touts its owner as being "a master of sandwich making." In 5, when you remove Jill's mind control device from her chest, you get the achievement "Masters of Removing." And in 5's Mercenaries Reunion, one of his melee moves is called the Barry Sandwich. During one of his finishers, he will pull out his Samurai Edge after throwing the enemy onto the ground and shouts "I have THIS!"note a line he makes after giving Jill acid grenades in the first game before delivering the finishing blow. In Wildstorm's tie-in comic for the second game, a flashback shows Wesker assembling the S.T.A.R.S. team that goes into Raccoon City. He mentions Jill as an afterthought, saying that he knows nothing about her other than Barry's assurance that she's the master of unlocking. In Revelations 2, after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and it turns it into a Pre Ass Kicking One Liner at the end of the game during the final battle with Alex.
 Resident Evil (Franchise) / int_36ed3e1e
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 Resident Evil (Franchise) / int_36ed5d0b
type
Rule of Sexy
 Resident Evil (Franchise) / int_36ed5d0b
comment
Rule of Sexy: Most of the characters' outfits, particularly their alternate ones.
 Resident Evil (Franchise) / int_36ed5d0b
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type
OnceAnEpisode
 Resident Evil (Franchise) / int_37499c8
comment
Once an Episode: Just about every final boss has been finished off with a rocket launcher. The whole setting of the story is destroyed by a gigantic explosion, 9 times out of 10 caused by a Self-Destruct Mechanism. There's always a crank that must be used in order to progress. Gets lampshaded by Chris in the Lost in Nightmare scenario for Resident Evil 5 where he wonders why Spencer has a fetish for cranks. Almost anyone who is a helicopter pilot won't survive for long. In the classic line (1, 2, 3, and Code Veronica), there's always naked zombies in the labs. Without fail, if he has a coat Leon WILL lose it fairly early in the story. Resident Eviiilll
 Resident Evil (Franchise) / int_37499c8
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 Resident Evil (Franchise) / int_3767d6f9
type
Ruder and Cruder
 Resident Evil (Franchise) / int_3767d6f9
comment
Ruder and Cruder: Resident Evil 7 and Resident Evil: Revelations 2 are notable for significantly increasing casual swearing and strong expletives compared to the previous games in the series. The remakes of Resident Evil 2 and Resident Evil 3 contain much stronger language than the original games, which were surprisingly mild on the swearing front despite the heavy violence.
 Resident Evil (Franchise) / int_3767d6f9
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type
Model Museum
 Resident Evil (Franchise) / int_37bb6b96
comment
Model Museum: The Resident Evil 2 (Remake) and Resident Evil 3 (Remake) both have one of these, filled with models for characters, weapons, and monsters that are unlocked after completing challenges. Resident Evil 4 has a display of character and enemy models, which are obtained by doing well in the shooting gallery Mini-Game. Resident Evil 6: Finding all of the serpent emblems in each chapter of a character's story adds a model to the collection cabinet of that character. These models can then be viewed individually in the Collections Arcade.
 Resident Evil (Franchise) / int_37bb6b96
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type
Former Regime Personnel
 Resident Evil (Franchise) / int_38ac6c7d
comment
Nicholai Ginovief's canonical survival in Resident Evil 3: Nemesis; this gets even more muddied up in the Resident Evil 3 (Remake) which leaves it ambiguous whether he survived, and further adds that he is actually working for another unknown client against Umbrella
 Resident Evil (Franchise) / int_38ac6c7d
featureApplicability
1.0
 Resident Evil (Franchise) / int_38ac6c7d
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_38ac6c7d
 Resident Evil (Franchise) / int_38d17b6c
type
Boss-Arena Idiocy
 Resident Evil (Franchise) / int_38d17b6c
comment
Overlaps with Boss-Arena Idiocy in 5.
 Resident Evil (Franchise) / int_38d17b6c
featureApplicability
1.0
 Resident Evil (Franchise) / int_38d17b6c
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_38d17b6c
 Resident Evil (Franchise) / int_3ae6199a
type
Psychopathic Manchild
 Resident Evil (Franchise) / int_3ae6199a
comment
Psychopathic Manchild: Ramon Salazar in 4 is most likely about four feet tall with the proportions of a child, though he claims to be twenty. And is he psychopathic? Oh, yes. For an equally strong example in more frame of mind alone, Code: Veronica has the Ashford Twins, though one of them has an excuse. Their house is full of dolls, music boxes, and more, along with Alfred's fits of immaturity. Lisa Trevor is an alternate version of this; she's an adult, and is wearing the skin of some of her victims as a shroud, but mentally she's a very young child desperately looking for her mother.
 Resident Evil (Franchise) / int_3ae6199a
featureApplicability
1.0
 Resident Evil (Franchise) / int_3ae6199a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_3ae6199a
 Resident Evil (Franchise) / int_3bb81225
type
Recurring Boss
 Resident Evil (Franchise) / int_3bb81225
comment
Recurring Boss: Many games feature a pursuer-type character that keeps popping up to chase you throughout the game, often in an unscripted manner. Examples include Mr.X and Nemesis from 2 and 3, Lisa Trevor and Zombie Forest from REMake, Rachel from Revelations, Ustanak from 6, and Jack Baker from 7.
 Resident Evil (Franchise) / int_3bb81225
featureApplicability
1.0
 Resident Evil (Franchise) / int_3bb81225
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_3bb81225
 Resident Evil (Franchise) / int_3c1893f1
type
Surprisingly Easy Mini-Quest
 Resident Evil (Franchise) / int_3c1893f1
comment
Surprisingly Easy Mini-Quest: Portions where you're controlling a side or sub character usually fall into this.
 Resident Evil (Franchise) / int_3c1893f1
featureApplicability
1.0
 Resident Evil (Franchise) / int_3c1893f1
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_3c1893f1
 Resident Evil (Franchise) / int_3d92b13e
type
Research, Inc.
 Resident Evil (Franchise) / int_3d92b13e
comment
Research, Inc.: The Umbrella Corporation and TRICELL, which were both into Pharmaceutical R&D.
 Resident Evil (Franchise) / int_3d92b13e
featureApplicability
1.0
 Resident Evil (Franchise) / int_3d92b13e
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_3d92b13e
 Resident Evil (Franchise) / int_3ed23024
type
Surprisingly Realistic Outcome
 Resident Evil (Franchise) / int_3ed23024
comment
Surprisingly Realistic Outcome: After everything that has happened in the series, the ultimate downfall of Umbrella Corporation is not in the form of heroes having a climactic battle where they take down the leaders and blow up their headquarters. It happens offscreen and between games as everything that has come to light about Umbrella's activities results in corporate litigation, government regulators clamping down and their stock price crashing.
 Resident Evil (Franchise) / int_3ed23024
featureApplicability
1.0
 Resident Evil (Franchise) / int_3ed23024
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_3ed23024
 Resident Evil (Franchise) / int_3eee0728
type
Captain Obvious
 Resident Evil (Franchise) / int_3eee0728
comment
Captain Obvious: Barry Burton, Ingrid Hunnigan. The franchise in general has lots, especially in the older main series entries. One of many examples: "A lockpick. I can unlock the simple locks with this." when examining the lockpick in Resident Evil 2.
 Resident Evil (Franchise) / int_3eee0728
featureApplicability
1.0
 Resident Evil (Franchise) / int_3eee0728
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_3eee0728
 Resident Evil (Franchise) / int_400b9d22
type
Sunglasses at Night
 Resident Evil (Franchise) / int_400b9d22
comment
Sunglasses at Night: Wesker always wears sunglasses, even during night missions. Not that this impairs his ability to shoot a zombie dog out of midair with a single bullet. At range. In the middle of the night. Later, he also uses them to hide the effects of his bio-enhancements, which turn his eyes a reddish-golden color. Overlaps with Boss-Arena Idiocy in 5.
 Resident Evil (Franchise) / int_400b9d22
featureApplicability
1.0
 Resident Evil (Franchise) / int_400b9d22
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_400b9d22
 Resident Evil (Franchise) / int_40cc0c7e
type
Bittersweet Ending
 Resident Evil (Franchise) / int_40cc0c7e
comment
Bittersweet Ending: Every. Single. Game. Some games focus more on this aspect than others, but every single entry in the franchise revolves around the protagonists barely surviving a disaster by the skin of their teeth. The heroes may have survived, but everyone else unfortunate enough to be caught up in the event is dead or worse, entire towns have been destroyed, and the global threat of bio-terrorism remains. In some cases, the truth regarding most biohazards end up getting covered up to avoid backlash and panic with some of the main characters even getting sick of constantly getting involved such as when Leon strains his friendship with Claire after refusing to help expose the truth of Secretary Wilson's crimes in Infinite Darkness while later getting sick of getting involved by Vendetta and when Chris is disgusted by the BSAA covering up the truth of the Dulvey incident causing him to defect from the organization and learn that they started using Bioweapons as well.
 Resident Evil (Franchise) / int_40cc0c7e
featureApplicability
1.0
 Resident Evil (Franchise) / int_40cc0c7e
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_40cc0c7e
 Resident Evil (Franchise) / int_421e0f6a
type
Mysterious Waif
 Resident Evil (Franchise) / int_421e0f6a
comment
Mysterious Waif: Lucia from Gaiden.
 Resident Evil (Franchise) / int_421e0f6a
featureApplicability
1.0
 Resident Evil (Franchise) / int_421e0f6a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_421e0f6a
 Resident Evil (Franchise) / int_42a62962
type
Title Scream
 Resident Evil (Franchise) / int_42a62962
comment
Resident Eviiilll
 Resident Evil (Franchise) / int_42a62962
featureApplicability
1.0
 Resident Evil (Franchise) / int_42a62962
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_42a62962
 Resident Evil (Franchise) / int_4389e368
type
Actionized Sequel
 Resident Evil (Franchise) / int_4389e368
comment
Actionized Sequel: The clearest example is RE4, but even RE2 had more of an emphasis on fighting than the first. RE1 gave players very little ammunition to deal with enemies, forcing players to pick their battles. RE2 on the other hand, gives you a whole lot more, to the point you could probably kill everything in the game and still have ammo left over.
 Resident Evil (Franchise) / int_4389e368
featureApplicability
1.0
 Resident Evil (Franchise) / int_4389e368
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4389e368
 Resident Evil (Franchise) / int_43950886
type
Rule of Three
 Resident Evil (Franchise) / int_43950886
comment
Ruleof Three: In almost every game you'll encounter a locked door or other obstacle that requires finding three keys to advance at least once.
 Resident Evil (Franchise) / int_43950886
featureApplicability
1.0
 Resident Evil (Franchise) / int_43950886
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_43950886
 Resident Evil (Franchise) / int_43a045de
type
Dropped a Bridge on Him
 Resident Evil (Franchise) / int_43a045de
comment
Dropped a Bridge on Him: Helicopter pilots have notoriously low life expectancies in this series. The longest one has lived is two chapters. In particular, someone on Nemesis's design team really had it in for Brad. Even before that, he was a zombie in 2 (but only encountered under special circumstances), which proves that Capcom hated him so much, it took two games to tell the entire story of his gruesome fate.
 Resident Evil (Franchise) / int_43a045de
featureApplicability
1.0
 Resident Evil (Franchise) / int_43a045de
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_43a045de
 Resident Evil (Franchise) / int_45bf382b
type
Game Mod
 Resident Evil (Franchise) / int_45bf382b
comment
Game Mod: In RE2 and RE3, a GameShark could be used to swap around playable character models. Try running through the whole game as Tofu or completing 4th Survivor or Extreme Battle modes as Sherry. Play magazine was rather excited about a rumor you could play as Rebecca in RE2, thanks to a glitch with the station gate. Can't be done without a GameShark. Or PC reskin mods. The PC ports of RE4 and RE5 have also developed quite a large modding community, mostly based on reskins and new models, but also occasionally new missions or Mercenaries stages.
 Resident Evil (Franchise) / int_45bf382b
featureApplicability
1.0
 Resident Evil (Franchise) / int_45bf382b
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_45bf382b
 Resident Evil (Franchise) / int_464dd7cc
type
The Unfought
 Resident Evil (Franchise) / int_464dd7cc
comment
The Unfought: Albert Wesker is this until RE5. In the first game, he either gets apparently killed by the Tyrant's claw or by a Chimera in the lab's power room, only to come back in RE:CV. In all of the subsequent games, he is often mentioned and/or appears, implying he's the one setting up the events, but is never fought proper. Chris eventually gets back at him at the end of 5.
 Resident Evil (Franchise) / int_464dd7cc
featureApplicability
1.0
 Resident Evil (Franchise) / int_464dd7cc
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_464dd7cc
 Resident Evil (Franchise) / int_469e3e2f
type
In-Universe
 Resident Evil (Franchise) / int_469e3e2f
comment
Story-wise, this nebulous black market is an In-Universe reason why the various deadly viruses and parasites of Resident Evil continue to survive despite the death or defeat of their creators, enabling the game writers to re-use old ideas to some extent if necessary. Also In-Universe, the black market will never be truly dissolved because its customers and sponsors are among the most powerful people in the world of Resident Evil and there will be no shortage of desperate, greedy, and power-hungry people to replace those who die or get arrested, ensuring that the stories of Resident Evil will endure.
 Resident Evil (Franchise) / int_469e3e2f
featureApplicability
1.0
 Resident Evil (Franchise) / int_469e3e2f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_469e3e2f
 Resident Evil (Franchise) / int_47bbacb4
type
Fixed Camera
 Resident Evil (Franchise) / int_47bbacb4
comment
Fixed Camera: The original PS1 trilogy, REmake, and Zero all featured pre-rendered backdrops with fixed camera angles, while Code: Veronica featured real-time 3D environments with a moving camera that follows the player around (similar to the original Dino Crisis). This changed in RE4, naturally, when the series became more action-oriented.
 Resident Evil (Franchise) / int_47bbacb4
featureApplicability
1.0
 Resident Evil (Franchise) / int_47bbacb4
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_47bbacb4
 Resident Evil (Franchise) / int_48081842
type
The Stinger
 Resident Evil (Franchise) / int_48081842
comment
The Stinger for Revelations shows that Raymond and Jessica are working for Tricell with "Jessica's report" revealing that they worked directly for Excella Gione after obtaining a sample of the T-Abyss virus and seems to hint there will be another game expanding on their roles but nothing has been brought up about the virus or the characters since then. Revelations 2 not being a direct sequel only makes things worse. According to the Resident Evil 6 Official Complete Guide, Tricell believed that the T-Abyss Virus was too dangerous to use as a bioweapon and used it's position to prevent it from getting onto the black market.
 Resident Evil (Franchise) / int_48081842
featureApplicability
1.0
 Resident Evil (Franchise) / int_48081842
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_48081842
 Resident Evil (Franchise) / int_49d18492
type
Scenery Gorn
 Resident Evil (Franchise) / int_49d18492
comment
Scenery Gorn: A given, since it's survival horror.
 Resident Evil (Franchise) / int_49d18492
featureApplicability
1.0
 Resident Evil (Franchise) / int_49d18492
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_49d18492
 Resident Evil (Franchise) / int_49daf5af
type
Maker of Monsters
 Resident Evil (Franchise) / int_49daf5af
comment
Maker of Monsters: The Umbrella Corporation is responsible for creating Bio Organic Weapons, animals and humans transformed into monstrous beasts. Some of their products include Cerberus, highly aggressive mutated dogs; the Hunters, hulking reptilian humanoids; and human-derived monsters such s the Lickers and the Tyrant, in addition to manufacturing different viruses such as the T and G strains which are used to create the monsters.
 Resident Evil (Franchise) / int_49daf5af
featureApplicability
1.0
 Resident Evil (Franchise) / int_49daf5af
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_49daf5af
 Resident Evil (Franchise) / int_49f20c6a
type
Gory Discretion Shot
 Resident Evil (Franchise) / int_49f20c6a
comment
Gory Discretion Shot: Averted most of the time, until RE5.
 Resident Evil (Franchise) / int_49f20c6a
featureApplicability
-1.0
 Resident Evil (Franchise) / int_49f20c6a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_49f20c6a
 Resident Evil (Franchise) / int_49f8c18f
type
Ace Custom
 Resident Evil (Franchise) / int_49f8c18f
comment
Jill, Chris, Wesker, and Barry all received versions with additional customizations tailored to their own specifications. Making them Ace Custom Customs!
 Resident Evil (Franchise) / int_49f8c18f
featureApplicability
1.0
 Resident Evil (Franchise) / int_49f8c18f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_49f8c18f
 Resident Evil (Franchise) / int_4a7c6f60
type
Personal Space Invader
 Resident Evil (Franchise) / int_4a7c6f60
comment
Personal Space Invader: Just about any game in the series have creatures with a grapple attack that they pull on the characters if they get too close. While somewhat limited to mostly Zombies in the original games, the sequels have greatly expanded this list. The Ganados and Majini are good examples.
 Resident Evil (Franchise) / int_4a7c6f60
featureApplicability
1.0
 Resident Evil (Franchise) / int_4a7c6f60
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4a7c6f60
 Resident Evil (Franchise) / int_4ac8b81f
type
Humans Are the Real Monsters
 Resident Evil (Franchise) / int_4ac8b81f
comment
Humans Are the Real Monsters: A common theme throughout the series, most of the monsters that are encountered are victims of human greed, lust for power or delusions of grandeur.
 Resident Evil (Franchise) / int_4ac8b81f
featureApplicability
1.0
 Resident Evil (Franchise) / int_4ac8b81f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4ac8b81f
 Resident Evil (Franchise) / int_4afa0e25
type
Bio Punk
 Resident Evil (Franchise) / int_4afa0e25
comment
Bio Punk: The whole series is about biotechnology gone wrong, with first three games centered around a man-made Zombie Apocalypse engineered by MegaCorp turned terrorist group Umbrella Corporation, a couple games that have mind control parasites as the true main villains, another zombie plague in the sixth game, and a Festering Fungus in the seventh and eighth. And there's genetically-engineered Super Soldiers throughout, too.
 Resident Evil (Franchise) / int_4afa0e25
featureApplicability
1.0
 Resident Evil (Franchise) / int_4afa0e25
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4afa0e25
 Resident Evil (Franchise) / int_4d1e5c25
type
Reduced-Downtime Features
 Resident Evil (Franchise) / int_4d1e5c25
comment
Reduced-Downtime Features: Resident Evil 0: Previous games required the player to travel back to item boxes if they wanted to swap items or discard one for later use. This game allows players to drop items wherever they are and pick it up again. This was a mixed blessing, as though it removed the need to run to an item box, it also created the real possibility that a player would forget where they dropped or left a crucial item, requiring them to backtrack everywhere in the hopes they could find it. Resident Evil 4: Unlike previous games in the series, the Grid Inventory system of this entry takes the form of an attache case with limited grid squares that determine how much Leon can carry. A player with good organizational and space-management skills can carry a large number of weapons and items simply by making efficient use of the grid. Also, key items needed to unlock doors or solve puzzles were no longer carried in the player's inventory but in its own separate space, thus eliminating the need to make difficult choices when trying to solve puzzles. Resident Evil 5: Unlike the previous game, all items take up the same amount of space regardless of size. While this means that a handgun takes the same amount of space as a rocket launcher, it also means that the player does not need to carefully organize their space. This game also allowed players to map items to specific buttons or angles of their control sticks, thus allowing instantaneous swapping/usage. Necessary due to the cooperative nature of the game, which does not pause the gameplay while the inventory is open. Resident Evil 6: This game utilizes a scroll wheel to quickly access the player's inventory, thus allowing for quick use. Further, any mixable items (like herbs) are automatically highlighted so that players do not have to manually select them each time.
 Resident Evil (Franchise) / int_4d1e5c25
featureApplicability
1.0
 Resident Evil (Franchise) / int_4d1e5c25
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4d1e5c25
 Resident Evil (Franchise) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Resident Evil (Franchise) / int_4dcfdb68
comment
It's the Only Way to Be Sure: Every Umbrella facility has a handy self-destruct device. Also, the government bombs Raccoon City into powder to stop the T-Virus from spreading.
 Resident Evil (Franchise) / int_4dcfdb68
featureApplicability
1.0
 Resident Evil (Franchise) / int_4dcfdb68
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4dcfdb68
 Resident Evil (Franchise) / int_4ea822ce
type
Songs in the Key of Lock
 Resident Evil (Franchise) / int_4ea822ce
comment
Songs in the Key of Lock: Moonlight Sonata. The clock tower music box.
 Resident Evil (Franchise) / int_4ea822ce
featureApplicability
1.0
 Resident Evil (Franchise) / int_4ea822ce
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4ea822ce
 Resident Evil (Franchise) / int_4f4372e9
type
Early-Installment Weirdness
 Resident Evil (Franchise) / int_4f4372e9
comment
Early-Installment Weirdness: In the original game, Wesker is totally shocked when the T-002 turns on him despite it retroactively being a part of his plans. This is considerably toned down in the remake, and the first game's depiction in Umbrella Chronicles removes any reaction from him altogether. In the original Code: Veronica, Wesker is outclassed and afraid of Alexia, CVX changed this to make him look around Alexia's level, and no game afterwards made him get beaten up to make someone else look stronger. His own death in Resident Evil 5 even showed him being Defiant to the End instead of someone who runs away from danger once his powers are of no use anymore. In either version of Code: Veronica, Wesker's a joke character in Battle Game, having only a knife as his weapon and no superpowers to compensate for it, making him be just a regular character, while everyone else has guns with infinite ammo. Mini games in later games tend to give him some of the strongest load outs and implement his powers in some way.
 Resident Evil (Franchise) / int_4f4372e9
featureApplicability
1.0
 Resident Evil (Franchise) / int_4f4372e9
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_4f4372e9
 Resident Evil (Franchise) / int_504a1991
type
Body Horror
 Resident Evil (Franchise) / int_504a1991
comment
Body Horror: One of the major sources of horror in the franchise, with viruses and surgeries transforming people into horrific monsters.
 Resident Evil (Franchise) / int_504a1991
featureApplicability
1.0
 Resident Evil (Franchise) / int_504a1991
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_504a1991
 Resident Evil (Franchise) / int_508d91a2
type
Pre-Mortem One-Liner
 Resident Evil (Franchise) / int_508d91a2
comment
Pre-Mortem One-Liner: Usually reserved for the final boss of each game.
 Resident Evil (Franchise) / int_508d91a2
featureApplicability
1.0
 Resident Evil (Franchise) / int_508d91a2
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_508d91a2
 Resident Evil (Franchise) / int_50ca4422
type
Unresolved Sexual Tension
 Resident Evil (Franchise) / int_50ca4422
comment
Unresolved Sexual Tension: The franchise has a tendency towards considerable Ship Tease between its partnered male and female protagonists, but nothing ever seems to be resolved between them. Barry Burton and Ethan Winters hold the honor of being the only protagonists in the entire franchise to have wives, while everyone else seems incapable of actually hooking up. The worst offenders are definitely Chris and Jill, Leon and Ada, and Jake and Sherry.
 Resident Evil (Franchise) / int_50ca4422
featureApplicability
1.0
 Resident Evil (Franchise) / int_50ca4422
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_50ca4422
 Resident Evil (Franchise) / int_52cd5b94
type
Elite Zombie
 Resident Evil (Franchise) / int_52cd5b94
comment
The victims of the C-Virus from Resident Evil 6 can either become zombies when exposed to the airborne form of the toxin, which are fundamentally identical to the classic zombie strain, or they can become J'avo, which are an Elite Zombie and a Technically-Living Zombie.
 Resident Evil (Franchise) / int_52cd5b94
featureApplicability
1.0
 Resident Evil (Franchise) / int_52cd5b94
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_52cd5b94
 Resident Evil (Franchise) / int_539ae07a
type
Empowered Badass Normal
 Resident Evil (Franchise) / int_539ae07a
comment
Empowered Badass Normal: Wesker, starting with Code: Veronica. He is shown performing moves akin to those seen in The Matrix, up to and including dodging bullets. RE6 features a pair, in the form of Wesker's Heroic Bastard son, Jake Muller (super strength) and Sherry Birkin (healing factor).
 Resident Evil (Franchise) / int_539ae07a
featureApplicability
1.0
 Resident Evil (Franchise) / int_539ae07a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_539ae07a
 Resident Evil (Franchise) / int_53f5119f
type
The Dragon
 Resident Evil (Franchise) / int_53f5119f
comment
"Separate Ways", Ada's playable section in 4, has her taking on an entire battleship of 400-500 soldiers and killing them all. She also slays Krauser, Wesker's Dragon. In 6, it is Ada who kills Carla Radames, the Big Bad of the game.
 Resident Evil (Franchise) / int_53f5119f
featureApplicability
1.0
 Resident Evil (Franchise) / int_53f5119f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_53f5119f
 Resident Evil (Franchise) / int_546e23f6
type
Evilutionary Biologist
 Resident Evil (Franchise) / int_546e23f6
comment
Evilutionary Biologist: Any scientist appearing in the franchise is sure to be one, since viral weaponry and monsters are the primary focus.
 Resident Evil (Franchise) / int_546e23f6
featureApplicability
1.0
 Resident Evil (Franchise) / int_546e23f6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_546e23f6
 Resident Evil (Franchise) / int_5473668f
type
Logo Joke
 Resident Evil (Franchise) / int_5473668f
comment
Resident Evil 7 features both titles globally by way of making each market's main title the subtitle in the opposite. So in Japan it's known as "Biohazard 7: Resident Evil" and elsewhere as "Resident Evil 7: Biohazard" (the way the logo is used to highlight the number "seven" even works across both, as a Roman numeral "VII" features in the last three letters of "EVIL" and an Arabic "7" is highlighted in the 'Z' of "BIOHAZARD").
 Resident Evil (Franchise) / int_5473668f
featureApplicability
1.0
 Resident Evil (Franchise) / int_5473668f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5473668f
 Resident Evil (Franchise) / int_54bb502b
type
Nobody Poops
 Resident Evil (Franchise) / int_54bb502b
comment
Nobody Poops: Toilets appear to be very scarce in Raccoon City. An issue of the British publication NGC Magazine handwaved this saying that the citizens of Raccoon had evolved beyond such base needs, as well as lampshading said trope by saying, "And can you blame them? Everytime you nip off for a quick dump there's always a bleedin' zombie in the bath." The guardhouse in the original had several apartments, each with a fully equipped bathroom (again including zombies). Reasonable if the guardhouse is a modern addition. In the Umbrella Chronicles Raccoon's Destruction scenario 2, you wade through a subway and visit several bathrooms. Again, they're full of zombies.
 Resident Evil (Franchise) / int_54bb502b
featureApplicability
1.0
 Resident Evil (Franchise) / int_54bb502b
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_54bb502b
 Resident Evil (Franchise) / int_55172a70
type
Zombie Gait
 Resident Evil (Franchise) / int_55172a70
comment
Zombie Gait: A majority of the standard zombies in each entry walk very slowly, and T-virus victims even move with arms in pointed in front. This trope gets subverted in advanced mutations that make zombies move faster than usual.
 Resident Evil (Franchise) / int_55172a70
featureApplicability
-0.3
 Resident Evil (Franchise) / int_55172a70
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_55172a70
 Resident Evil (Franchise) / int_55bcb669
type
Clown-Car Grave
 Resident Evil (Franchise) / int_55bcb669
comment
Clown-Car Grave: Zombies will sometimes respawn in areas where there is no place for them to have come from. This is especially notorious as some rooms they will respawn infinitely every time you enter, but you have limited ammo.
 Resident Evil (Franchise) / int_55bcb669
featureApplicability
1.0
 Resident Evil (Franchise) / int_55bcb669
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_55bcb669
 Resident Evil (Franchise) / int_5650223c
type
Plot Device
 Resident Evil (Franchise) / int_5650223c
comment
Plot Device: Throughout the Resident Evil franchise, viruses and parasites old and new continue to survive and cause untold devastation because the global bio-weapons Black Market will always have the appropriate assets for sale off-screen, no questions asked!
 Resident Evil (Franchise) / int_5650223c
featureApplicability
1.0
 Resident Evil (Franchise) / int_5650223c
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5650223c
 Resident Evil (Franchise) / int_57cf76a1
type
Hate Plague
 Resident Evil (Franchise) / int_57cf76a1
comment
Hate Plague: Las Plagas, which also turns the entire society into Bee People. Why do you think Ashley was kidnapped in the first place?
 Resident Evil (Franchise) / int_57cf76a1
featureApplicability
1.0
 Resident Evil (Franchise) / int_57cf76a1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_57cf76a1
 Resident Evil (Franchise) / int_59619fac
type
Head Crushing
 Resident Evil (Franchise) / int_59619fac
comment
Head Crushing: In Resident Evil 0 and the Resident Evil (Remake), if downed zombies latch onto the Player Character, the character will, upon getting loose from their grip, crush the zombie's head under their foot. Resident Evil 2 (Remake): Mr. X punches his way through a wall to grab Ben Bertolucci by his head, and then crushes it in his hand. He can do the same to the player if he grabs them and they have no way to free themselves. Resident Evil 3 (Remake): One of the Nemesis's kill animations has him crush Jill Valentine's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.
 Resident Evil (Franchise) / int_59619fac
featureApplicability
1.0
 Resident Evil (Franchise) / int_59619fac
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_59619fac
 Resident Evil (Franchise) / int_597dc052
type
What Happened to Mommy?
 Resident Evil (Franchise) / int_597dc052
comment
What Happened to Mommy?: The deceased mother of Lisa Trevor in the remake of the first Resident Evil, as well as William in RE2. This is also Sheva's motivation for joining the BSAA in 5.
 Resident Evil (Franchise) / int_597dc052
featureApplicability
1.0
 Resident Evil (Franchise) / int_597dc052
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_597dc052
 Resident Evil (Franchise) / int_5a36f8bc
type
Not His Sled
 Resident Evil (Franchise) / int_5a36f8bc
comment
Not His Sled: The entire point of Arrange Mode in 1 and 2, and Madhouse Difficulty in 7, all of which rearrange the positions of weapons, enemy spawns and even Plot Coupons in an attempt to keep you on your toes for a second playthrough.
 Resident Evil (Franchise) / int_5a36f8bc
featureApplicability
1.0
 Resident Evil (Franchise) / int_5a36f8bc
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5a36f8bc
 Resident Evil (Franchise) / int_5a4ae281
type
Hellish Pupils
 Resident Evil (Franchise) / int_5a4ae281
comment
Hellish Pupils: Wesker's cat eyes are the first sign of his self-imposed infection kicking in.
 Resident Evil (Franchise) / int_5a4ae281
featureApplicability
1.0
 Resident Evil (Franchise) / int_5a4ae281
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5a4ae281
 Resident Evil (Franchise) / int_5c3c800f
type
The Immune
 Resident Evil (Franchise) / int_5c3c800f
comment
Its also interesting to note, that 10% of the world's total population have a natural immunity to the various strains of the Progenitor Virus, even if directly exposed. One can assume this is the reason your in-game characters do not get infected from being bitten.
 Resident Evil (Franchise) / int_5c3c800f
featureApplicability
1.0
 Resident Evil (Franchise) / int_5c3c800f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5c3c800f
 Resident Evil (Franchise) / int_5c65fc1a
type
Roar Before Beating
 Resident Evil (Franchise) / int_5c65fc1a
comment
Roar Before Beating: The larger monsters (such as zombie elephants, Gigantes, G-Virus larvae, and other loveable pets) do this. Hunters also shriek before doing their one-hit kill move.
 Resident Evil (Franchise) / int_5c65fc1a
featureApplicability
1.0
 Resident Evil (Franchise) / int_5c65fc1a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5c65fc1a
 Resident Evil (Franchise) / int_5d397b9c
type
The Mountains of Illinois
 Resident Evil (Franchise) / int_5d397b9c
comment
Raccoon City is stated as being in the Midwest, but the presence of high mountains makes this very unlikely. Fanon places the city in either Colorado or Pennsylvania, the only mountainous states that can be described as being remotely Midwestern, and the latter being where the novelizations placed it. There's also a fan theory that places the city in southern Missouri, which would make the "Arklay Mountains" part of the Ozarks.
 Resident Evil (Franchise) / int_5d397b9c
featureApplicability
1.0
 Resident Evil (Franchise) / int_5d397b9c
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5d397b9c
 Resident Evil (Franchise) / int_5d414804
type
Just Friends
 Resident Evil (Franchise) / int_5d414804
comment
Just Friends: Jill and Chris.
 Resident Evil (Franchise) / int_5d414804
featureApplicability
1.0
 Resident Evil (Franchise) / int_5d414804
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5d414804
 Resident Evil (Franchise) / int_5d9ce92c
type
Save-Game Limits
 Resident Evil (Franchise) / int_5d9ce92c
comment
Save-Game Limits / Save Token: Typewriter ribbons. Justified Trope as part of the player character's personal Apocalyptic Log. Lampshaded by Jill Valentine's verbal situation report when starting or restoring a game. A sitrep that ends with "I'm still...alive..." in a wondering tone complete with dramatic echo.
 Resident Evil (Franchise) / int_5d9ce92c
featureApplicability
1.0
 Resident Evil (Franchise) / int_5d9ce92c
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5d9ce92c
 Resident Evil (Franchise) / int_5e260ea6
type
Conveniently an Orphan
 Resident Evil (Franchise) / int_5e260ea6
comment
Conveniently an Orphan: Chris, Claire, Leon, and Sheva fall under this according to novels and guidebooks, with Jill also possibly qualifying (we don't know what happened to her dad). This, of course, leaves them free to go save the world. No indications are given of Ada's parentage, but judging by her choice in occupation, they're likely either estranged or dead. With Jake, it is a major character trait. In fact, the only characters in the entire series with at least one confirmed parent are Ashley, Steve, Sherry, and the multiple generations of Ashfords (Capcom felt the need to give them an entire family tree).
 Resident Evil (Franchise) / int_5e260ea6
featureApplicability
1.0
 Resident Evil (Franchise) / int_5e260ea6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5e260ea6
 Resident Evil (Franchise) / int_5e2e55e4
type
The Casanova
 Resident Evil (Franchise) / int_5e2e55e4
comment
The Casanova: Luis and Carlos at least talk a good game.
 Resident Evil (Franchise) / int_5e2e55e4
featureApplicability
1.0
 Resident Evil (Franchise) / int_5e2e55e4
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5e2e55e4
 Resident Evil (Franchise) / int_5f3bb274
type
Late-Arrival Spoiler
 Resident Evil (Franchise) / int_5f3bb274
comment
Late-Arrival Spoiler: The games have been released, re-released and remade for over twenty years now, and there is no guarantee that new players have played them in order of original release, so this trope is increasingly likely to happen.
 Resident Evil (Franchise) / int_5f3bb274
featureApplicability
1.0
 Resident Evil (Franchise) / int_5f3bb274
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_5f3bb274
 Resident Evil (Franchise) / int_60414102
type
Zombie Apocalypse
 Resident Evil (Franchise) / int_60414102
comment
Zombie Apocalypse: A very rare Averted Trope in a Zombie story in the games. Zombies are an ongoing issue the world deals with, that destroy the occasional area, but the world has not ended. The films fulfill this trope by the third movie.
 Resident Evil (Franchise) / int_60414102
featureApplicability
-1.0
 Resident Evil (Franchise) / int_60414102
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_60414102
 Resident Evil (Franchise) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Resident Evil (Franchise) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Outside of Zero and Outbreak, none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.
 Resident Evil (Franchise) / int_6041e4f4
featureApplicability
1.0
 Resident Evil (Franchise) / int_6041e4f4
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6041e4f4
 Resident Evil (Franchise) / int_6293c185
type
Sequel Hook
 Resident Evil (Franchise) / int_6293c185
comment
The franchise has many instances of Sequel Hook where a Greater-Scope Villain lurks or a side villain escapes scot-free. None of these instances have ever been followed up on. These include: Nicholai Ginovief's canonical survival in Resident Evil 3: Nemesis; this gets even more muddied up in the Resident Evil 3 (Remake) which leaves it ambiguous whether he survived, and further adds that he is actually working for another unknown client against Umbrella Jessica Sherawat in Resident Evil: Revelations Alex Wesker taking over Natalia's mind in both of the endings of Resident Evil: Revelations 2 The Family in Resident Evil 6. The Novelization of Resident Evil: Vendetta at least went a little more into this one by revealing that the DSO was hunting down members of the group that were involved in bioterrorism with the implication that even the current US president at the time may have been involved along with Maryland senator Steven Eyre. Maria Gomez in Resident Evil: Vendetta. In this case, this particular loose end was tied up six years later with the sequel film Resident Evil: Death Island. The Connections in Resident Evil 7: Biohazard. A file in Resident Evil Village mentions them as having had dealings with the Big Bad of that game, so we may not be done with them yet.
 Resident Evil (Franchise) / int_6293c185
featureApplicability
1.0
 Resident Evil (Franchise) / int_6293c185
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6293c185
 Resident Evil (Franchise) / int_6320eced
type
Gameplay and Story Segregation
 Resident Evil (Franchise) / int_6320eced
comment
Gameplay and Story Segregation: Zombies can't shamble through doors you open if they trigger a scene transition, but are shown in a cutscene to be capable of opening gates with enough effort. Subverted later on when they do in fact have a chance of ambushing you from the other side of a transitioning door once you go to open it, and later on with Crimson Heads, which follow you through doors until you manage to kill them. In later games (Outbreak), they do follow you through doors, but require some effort. A player can slow things down by holding the door or barricading it, but it'll open. Though averted in the original game. After encountering the first zombie and running to Barry, the door she came through is closed, but the zombie opens it and comes through. This was fixed in the R Emake, in which in her haste Jill left the door open. In RE2, there's an exception to this. Opening one particular door in a usually-safe savepoint room results in two zombies moving into the room. Afterward, if you try and open that same door again, Leon or Claire will refuse, saying it's too dangerous out there. And then there's Mr. X, who won't follow you through doors, but does knock down two walls to get to you. Also of note is the zombies themselves. In the PSX games at least, the cutscenes show them to be almost completely impervious to bullets, shambling quickly towards their prey regardless of the dozens of bullets going into them. In the actual game, the zombies are much slower and easier to kill. Also, the cutscenes show the main characters taking the zombies out with just one or two bullets. This combines Plot Armor and Almost Lethal Weapons. And in regards to the zombies (namely, the T-virus zombies, as it is explicitly said that the T-virus spreads through bites and contaminated fluids), no matter how many times your player character gets chewed on by them, they will never turn into zombies themselves. The changing rate from human to zombie is also inconsistent — in the opening of 2, a truck driver is bitten by a zombie and is shown to have zombified fairly quickly (you can see him as a zombie as his truck is driving towards the car Leon and Claire are in), while both Marvin Branagh and Jill in the third game spend at least a few days with the T-virus in them — Jill gets vaccinated in time by Carlos, and while Marvin is not so lucky, he doesn't turn into a zombie until the A scenario is roughly half over. This issue is partially averted in the Outbreak games, as all of the player characters begin the game infected with the T-Virus. Being bitten or scratched by any zombie will accelerate your virus gauge. Simply put, a player that is constantly being hit by enemies will die and return as a zombie much faster than one that stays out of danger.
 Resident Evil (Franchise) / int_6320eced
featureApplicability
-0.3
 Resident Evil (Franchise) / int_6320eced
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6320eced
 Resident Evil (Franchise) / int_6331ba26
type
Plot Hole
 Resident Evil (Franchise) / int_6331ba26
comment
Plot Hole: Quarantining Raccoon City, to keep the virus inside its walls. Makes sense, until the moment you realize. "What about the crows infected with the T-Virus? Who are free to fly outside of the city at any time." Unless they put a giant dome over the city, the virus should have spread across the entire midwest. Kinda justified with Raccoon City being mostly in the middle of nowhere and the infected crows focusing more on eating the survivors and zombies in the city, rather than flying away somewhere. Also the introduction of an antidote to the virus makes that less of an issue in general; the crows usually aren't going to kill someone who can get away from them.
 Resident Evil (Franchise) / int_6331ba26
featureApplicability
1.0
 Resident Evil (Franchise) / int_6331ba26
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6331ba26
 Resident Evil (Franchise) / int_63389669
type
Brain Monster
 Resident Evil (Franchise) / int_63389669
comment
Brain Monster: The Lickers are T-Virus zombies which have mutated further and have had their brain extend out of their cranium. Despite the (relative) boost in intelligence, they also become more bestial; crawling on all fours and attacking based on sound with an elongated tongue.
 Resident Evil (Franchise) / int_63389669
featureApplicability
1.0
 Resident Evil (Franchise) / int_63389669
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_63389669
 Resident Evil (Franchise) / int_6381b11
type
Game-Breaking Injury
 Resident Evil (Franchise) / int_6381b11
comment
Game-Breaking Injury: RE2 was the first game to begin having the heroes' body language reflect their remaining health. If they took too much damage, then they would start limping and not move as fast as they normally do. If you were low on health and had to run away from a group of zombies or a huge boss, then you were in for a rough night. At 1/4 health in RE5, you go into the "Dying" status and have to have your partner resuscitate you, while at 1/2 health, you're limping and holding in your guts. Particularly powerful attacks can knock you flat on your back in Revelations, rendering you vulnerable and only able to shoot right in front of you with your pistol. You have to hammer Y in order to pick yourself back up.
 Resident Evil (Franchise) / int_6381b11
featureApplicability
1.0
 Resident Evil (Franchise) / int_6381b11
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6381b11
 Resident Evil (Franchise) / int_6411dac8
type
BadassNormal
 Resident Evil (Franchise) / int_6411dac8
comment
Badass Normal: A staple of the series, which mostly features ordinary humans capable of taking on super-powered weapons
 Resident Evil (Franchise) / int_6411dac8
featureApplicability
1.0
 Resident Evil (Franchise) / int_6411dac8
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6411dac8
 Resident Evil (Franchise) / int_6439de78
type
Heroic Sacrifice
 Resident Evil (Franchise) / int_6439de78
comment
Heroic Sacrifice: Done on five separate occasions: In Resident Evil 3: Nemesis, Mikhail sacrifices himself to save Jill and Carlos. In Resident Evil – Code: Veronica, Steve sacrifices himself for Claire. In Resident Evil 5, Jill sacrifices herself to save Chris. It didn't quite take, because neither she or Wesker died. And Sheva attempts to sacrifice herself to save everyone from Wesker. Chris stopped her because he was thinking of what happened to Jill. If you can trigger the special sequence during the final battle, Sheva holds back from shooting at Wesker because it would hit Chris as well. Chris says to do it anyway, but Sheva instead takes out her knife and goes to town. In Resident Evil 6, Piers sacrifices himself, injecting himself with the C-virus, to save Chris and defeat the Haos. In Resident Evil: Village, Ethan stays behind to detonate the bomb to kill Miranda once and for all after knowing that his wife and daughter are now safe.
 Resident Evil (Franchise) / int_6439de78
featureApplicability
1.0
 Resident Evil (Franchise) / int_6439de78
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6439de78
 Resident Evil (Franchise) / int_64720809
type
Tentacle Rope
 Resident Evil (Franchise) / int_64720809
comment
Tentacle Rope: In the remake of the first game and Code: Veronica.
 Resident Evil (Franchise) / int_64720809
featureApplicability
1.0
 Resident Evil (Franchise) / int_64720809
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_64720809
 Resident Evil (Franchise) / int_659ef759
type
Implacable Man
 Resident Evil (Franchise) / int_659ef759
comment
Implacable Man: Most bosses, but Nemesis, Mr. X, Lisa Trevor, and Wesker are the most famous.
 Resident Evil (Franchise) / int_659ef759
featureApplicability
1.0
 Resident Evil (Franchise) / int_659ef759
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_659ef759
 Resident Evil (Franchise) / int_6627695f
type
Author Appeal
 Resident Evil (Franchise) / int_6627695f
comment
Author Appeal: Shinji Mikami's acknowledged that Jill is his favorite character, which could explain her widespread appearances in other games.
 Resident Evil (Franchise) / int_6627695f
featureApplicability
1.0
 Resident Evil (Franchise) / int_6627695f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6627695f
 Resident Evil (Franchise) / int_668d2146
type
Progressively Prettier
 Resident Evil (Franchise) / int_668d2146
comment
Progressively Prettier: Inverted with the majority of the original cast. Chris, Jill, Barry, Leon, and Claire have all aged over the course of the two decades-old franchise. They're all still attractive, but in the manner you would expect from someone that is middle-aged.
 Resident Evil (Franchise) / int_668d2146
featureApplicability
1.0
 Resident Evil (Franchise) / int_668d2146
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_668d2146
 Resident Evil (Franchise) / int_67711aa
type
Company Town
 Resident Evil (Franchise) / int_67711aa
comment
Company Town: Raccoon City was controlled by Umbrella.
 Resident Evil (Franchise) / int_67711aa
featureApplicability
1.0
 Resident Evil (Franchise) / int_67711aa
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_67711aa
 Resident Evil (Franchise) / int_68da6712
type
Canon Welding
 Resident Evil (Franchise) / int_68da6712
comment
Canon Welding: Subverted. Ultimate Marvel vs. Capcom 3 implies that Phenotrans (the evil zombie making corporation from Dead Rising) is a subsidiary of Umbrella. Though UMVC3's sole reason to exist is fanservice, and was never meant to be taken seriously as actual canon for either series.
 Resident Evil (Franchise) / int_68da6712
featureApplicability
-0.3
 Resident Evil (Franchise) / int_68da6712
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_68da6712
 Resident Evil (Franchise) / int_6ac6a56a
type
And Your Reward Is Clothes
 Resident Evil (Franchise) / int_6ac6a56a
comment
And Your Reward Is Clothes: Another staple in the series.
 Resident Evil (Franchise) / int_6ac6a56a
featureApplicability
1.0
 Resident Evil (Franchise) / int_6ac6a56a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_6ac6a56a
 Resident Evil (Franchise) / int_6b510ace
type
Hopeless War
 Resident Evil (Franchise) / int_6b510ace
comment
Hopeless War: It's a common theme throughout the series that the war against bioterrorism is a hopeless endeavor, exemplified through multiple series mainstays having crisis of confidence upon realizing that they're no closer to stopping it than when they started decades ago. Both Leon and Chris turn alcoholic throughout the course of their careers to cope with it; Chris quit the force outright to spend his time getting drunk prior to the event of Resident Evil 6, while Leon neglects his work to do the same during the event of Resident Evil: Vendetta. This is even brought up as a plot point during Resident Evil: Death Island, with the main villain delivering a personalized "Reason You Suck" Speech to each major protagonist for failing to make any lasting impact throughout their long crusade, no matter the cost. As of the latest chronological game in the series, Resident Evil Village, the timeline has moved well into the late 2030s (over 20 years since said villain's speech) and the war against bioterrorism is still ongoing since the 1990s. Worse still, even the supposed good guys are getting bioweapons◊ of their own to combat bioterrorism, ensuring that the proliferation of it will never end.
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Resident Evil (Franchise) / int_6b510ace
 Resident Evil (Franchise) / int_6bda9a30
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Meaningful Name
 Resident Evil (Franchise) / int_6bda9a30
comment
Meaningful Name: What kind of animal is famous for spreading, by bite, a disease that makes the afflicted animals become violent and crazy? Raccoons.
 Resident Evil (Franchise) / int_6bda9a30
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1.0
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 Resident Evil (Franchise) / int_6dad0297
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TakeTheThirdOption
 Resident Evil (Franchise) / int_6dad0297
comment
If you can trigger the special sequence during the final battle, Sheva holds back from shooting at Wesker because it would hit Chris as well. Chris says to do it anyway, but Sheva instead takes out her knife and goes to town.
 Resident Evil (Franchise) / int_6dad0297
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 Resident Evil (Franchise) / int_6f33059b
type
Iconic Outfit
 Resident Evil (Franchise) / int_6f33059b
comment
Iconic Outfit: There are several characters in the franchise that have well remembered outfits. Leon Kennedy's RPD Uniform in Resident Evil 2. Claire Redfield's pink vest, shorts and short black cycling skinsuit, also in Resident Evil 2, as well as her red vest, black crop top, blue jeans, brown shoes and pink choker in Resident Evil – Code: Veronica. Jill Valentine's blue tube top and black mini skirt with brown boots in Resident Evil 3: Nemesis. Chris' OD green vest and gray trousers from the original game, along with his green & black STARS uniform from Resident Evil – Code: Veronica.
 Resident Evil (Franchise) / int_6f33059b
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1.0
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Resident Evil (Franchise) / int_6f33059b
 Resident Evil (Franchise) / int_70321789
type
Video Game Remake
 Resident Evil (Franchise) / int_70321789
comment
Video Game Remake: A Gamecube remake of the original in 2002.
 Resident Evil (Franchise) / int_70321789
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1.0
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Resident Evil (Franchise) / int_70321789
 Resident Evil (Franchise) / int_7215c26c
type
Man-Eating Plant
 Resident Evil (Franchise) / int_7215c26c
comment
Man-Eating Plant: The Ivy plant and Plant 42, the latter of which ate several researchers before anyone noticed. Really goes to show just how much Umbrella really cares about its work force.
 Resident Evil (Franchise) / int_7215c26c
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1.0
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Resident Evil (Franchise) / int_7215c26c
 Resident Evil (Franchise) / int_72c07237
type
Swiss-Cheese Security
 Resident Evil (Franchise) / int_72c07237
comment
Swiss-Cheese Security: In the games that feature the Raccoon City outbreak, it's said the city was placed under a military-enforced quarantine. Apart from one cutscene in the Outbreak games, we never see said quarantine and people and helicopters regularly are able to enter and leave the city without being stopped.
 Resident Evil (Franchise) / int_72c07237
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1.0
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Resident Evil (Franchise) / int_72c07237
 Resident Evil (Franchise) / int_73ff2cc5
type
Just Eat Him
 Resident Evil (Franchise) / int_73ff2cc5
comment
Just Eat Him: Several of the monsters, particularly those of the giant-animal type, will do exactly this as a finisher.
 Resident Evil (Franchise) / int_73ff2cc5
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1.0
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Resident Evil (Franchise) / int_73ff2cc5
 Resident Evil (Franchise) / int_754df088
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Put on a Bus
 Resident Evil (Franchise) / int_754df088
comment
Put on a Bus: Several characters: Rebecca Chambers had, in canon, escaped from the mansion with the rest of the team in Resident Evil, but has not made any future appearances in the storyline (other than being playable in a mini-game for Resident Evil 5) within the story and is never even talked about at all by the other characters who survived with her. She was the star of her own game, albeit a canon "prequel", but it was still made much later in the series. She does make a canon comeback in Biohazard: The Stage, as well as being a main character in the upcoming Resident Evil: Vendetta CGI film. Barry Burton, another survivor from the first game, hasn't come back at all other than helping Jill and Carlos escape from Raccoon City at the end of Resident Evil 3: Nemesis. Like Rebecca, Barry also appeared in the Mercenaries mini-game for Resident Evil 5. However, he's one of the main characters of Resident Evil: Revelations 2. Nicolai, who, through Word of God, manages to escape after killing all of his teammates so that he can be the sole survivor and hand Umbrella information for money in Resident Evil 3, has only made a further canon appearance in Outbreak's "Decisions, Decisons" scenario, as well as a non-canon appearance in Operation Raccoon City. Sheva Alomar from Resident Evil 5 isn't seen or heard from ever again, and Chris, who came back for Resident Evil 6, doesn't mention her at all. Carlos, who only made an appearance in Nemesis, escapes from the city with Jill and Barry, but nothing explains what happened to him after the aftermath. There's no epilogue made for him either. Billy Coen still hasn't returned, despite being one of the more badass main characters in the series. But then again, he earned his happy ending.
 Resident Evil (Franchise) / int_754df088
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Resident Evil (Franchise) / int_754df088
 Resident Evil (Franchise) / int_76a83c72
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Arbitrary Gun Power
 Resident Evil (Franchise) / int_76a83c72
comment
Arbitrary Gun Power: Ever since the first game, a magnum handgun has more stopping power than an assault rifle, and an old RPG-7 (always with warheads that aren't even implied to be armor-piercing) trump absolutely everything else in lethality, even a Kill Sat. In 6, the Desert Eagle and S&W Model 500 pack more firepower than a .50 BMG Anti-Materiel Rifle!
 Resident Evil (Franchise) / int_76a83c72
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1.0
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Resident Evil (Franchise) / int_76a83c72
 Resident Evil (Franchise) / int_77666408
type
Combat Tentacles
 Resident Evil (Franchise) / int_77666408
comment
Combat Tentacles: Loads of bosses, but Villager and Soldier Ganados take the cake; their Plagas often manifests itself as a tentacled brain with a huge scythe tentacle. Nemesis also had tentacles, but he only used them as a finishing move until his coat gets burned off, then he used them all the time.
 Resident Evil (Franchise) / int_77666408
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1.0
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Resident Evil (Franchise) / int_77666408
 Resident Evil (Franchise) / int_7784d502
type
Healing Herb
 Resident Evil (Franchise) / int_7784d502
comment
Healing Herb: A staple in the series, and they can be mixed together for stronger effects. Green recovers health, blue cures poison, and red cannot be used by itself, but it can be mixed with a green herb to make it stronger. Resident Evil 4 also uses yellow herbs, which extends your life meter. It's never explicitly stated how the herbs are used, though Resident Evil 5 makes the herbs be applied to the body like a spray can and Resident Evil 6 compresses herbs into easy-to-swallow tablets.
 Resident Evil (Franchise) / int_7784d502
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1.0
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Resident Evil (Franchise) / int_7784d502
 Resident Evil (Franchise) / int_77a5657
type
Lovecraftian Superpower
 Resident Evil (Franchise) / int_77a5657
comment
Lovecraftian Superpower: Even those human (or formerly human) villains who do go outright One-Winged Angel with mutation will generally have strange claws or Combat Tentacles.
 Resident Evil (Franchise) / int_77a5657
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1.0
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Resident Evil (Franchise) / int_77a5657
 Resident Evil (Franchise) / int_77ee199
type
Villain Killer
 Resident Evil (Franchise) / int_77ee199
comment
Villain Killer: Just about any main protagonist has racked up a large body count of monsters and zombies but a few stand out enough to qualify for this trope. Chris Redfield and Jill Valentine are the original protagonists of the series and have taken down a large number of zombies and mutants. Jill famously killed Nemesis, a BOW created to hunt and kill members of STARS, while Albert Wesker, met his demise at the hands of Chris and Sheva in Resident Evil 5. Resident Evil: Vendetta also sees Chris kill Arms Dealer Glenn Arias. In Resident Evil 7: Biohazard, Chris kills Lucas Baker. Leon Kennedy is no slouch himself. After surviving the events of Resident Evil 2, Leon Took a Level in Badass, becoming a highly skilled government agent tasked with dangerous and important missions. Leon has killed Cartel boss Javier Hidalgo, wipe out the entire Los Illuminados cult almost single-handedly and kill Derek C. Simmons, the corrupt National Security Advisor. The CGI animated movies only added to Leon's considerably high body count and he even helped Chris in the aforementioned killing of Glenn Arias. "Separate Ways", Ada's playable section in 4, has her taking on an entire battleship of 400-500 soldiers and killing them all. She also slays Krauser, Wesker's Dragon. In 6, it is Ada who kills Carla Radames, the Big Bad of the game. Resident Evil 7: Biohazard introduces new protagonist Ethan Winters whose search for his wife Mia brings him into conflict with the Bakers, a family of sadistic murderers. After killing most of the antagonistic Bakers, Ethan confronts and kills Eveline, the genetically-modified human responsible for corrupting the Bakers. Resident Evil Village, Ethan, courtesy of some training from the BSAA, has become a One-Man Army capable of taking on an entire village of monsters to save his daughter and ends up killing every single member of the Four Houses before putting down their leader Mother Miranda. What makes Ethan especially impressive is that he didn't start out as a cop, a soldier or government agent; he was just a regular guy with a civilian job who wanted to save his family.
 Resident Evil (Franchise) / int_77ee199
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 Resident Evil (Franchise) / int_79aa292e
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Car Chase Shoot-Out
 Resident Evil (Franchise) / int_79aa292e
comment
Car Chase Shoot-Out Resident Evil 5: After Doug saves them from some Majini, Chris and Sheeva board a jeep to go meet up with some of the BSAA forces in another village to chase after Irving. However some of the Majini give chase in their own jeeps and motorcycles, forcing the pair to defend their ride as they make their way across the Savannah. Resident Evil 6: In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point. In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.
 Resident Evil (Franchise) / int_79aa292e
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Resident Evil (Franchise) / int_79aa292e
 Resident Evil (Franchise) / int_7b7965dd
type
Boss in Mook Clothing
 Resident Evil (Franchise) / int_7b7965dd
comment
Boss in Mook Clothing: Hunters and Lickers in the first few games, chainsaw wielders in 4 and 5. RE5 has the Licker Betas. Super long reach, essentially one hit kills, very fast draining of health.
 Resident Evil (Franchise) / int_7b7965dd
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1.0
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Resident Evil (Franchise) / int_7b7965dd
 Resident Evil (Franchise) / int_7b8b88f2
type
Raising the Steaks
 Resident Evil (Franchise) / int_7b8b88f2
comment
Raising the Steaks: Zombie dogs are the most iconic, but there are also zombie bats and crows, for a start. Outbreak File 2 actually had a level taking place at a Zoo, leading to zombie hyenas, lions, and an Elephant.
 Resident Evil (Franchise) / int_7b8b88f2
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 Resident Evil (Franchise) / int_7bf14666
type
And Now for Someone Completely Different
 Resident Evil (Franchise) / int_7bf14666
comment
And Now for Someone Completely Different: Used in most games of the main series until 5 threw in co-op gameplay. You'll take control of the player character's partner at some point to have them assist by finding items or solving puzzles for them. Averted in 0 since both playable characters are introduced early on and stay as the only ones you can play as for the whole game.
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 Resident Evil (Franchise) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Resident Evil (Franchise) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Some animals are zombified by the T-Virus, but others just get really big. Examples include spiders, centipedes, scorpions, sharks, and crocodiles.
 Resident Evil (Franchise) / int_7ccd3698
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Resident Evil (Franchise) / int_7ccd3698
 Resident Evil (Franchise) / int_7d12f7b1
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Who You Gonna Call?
 Resident Evil (Franchise) / int_7d12f7b1
comment
Who You Gonna Call?: STARS in RE1, then the entire RPD after STARS was disbanded in RE2. BSAA in RE5. There's also STRATCOM in Dead Aim.
 Resident Evil (Franchise) / int_7d12f7b1
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Resident Evil (Franchise) / int_7d12f7b1
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Dating Catwoman
 Resident Evil (Franchise) / int_7d163c9c
comment
Dating Catwoman: Ada and Leon.
 Resident Evil (Franchise) / int_7d163c9c
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Resident Evil (Franchise) / int_7d163c9c
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Reckless Gun Usage
 Resident Evil (Franchise) / int_7d34f23a
comment
Reckless Gun Usage: Early games had this in droves, though the most recent examples (Degeneration and Resident Evil 5) have an almost obsessive focus on Gun Safety in the cutscenes. In-game, however, the characters do run with their guns down and safe, until you hold the button which readies them.
 Resident Evil (Franchise) / int_7d34f23a
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Resident Evil (Franchise) / int_7d34f23a
 Resident Evil (Franchise) / int_7e6c0522
type
Off with His Head!
 Resident Evil (Franchise) / int_7e6c0522
comment
Off with His Head!: Many clawed creatures and bosses will do this as a finisher, depending on the game. Earlier games tend to feature it, while later installments reserve decapitations for zombies (Code: Veronica, though, didn't even have that). For example, one of Rebecca's possible deaths in the original Resident Evil was to have her head cut off by a Hunter; the REmake version of the scene is instead a Shadow Discretion Shot, and the Hunter just cuts her throat. Both 4 and 5, though, have heads falling off or exploding left, right, and center. Humourously, in 4, if Leon looks up Ashley's dress while climbing, she'll call him a pervert; this is flagged so that she'll still say this if Leon is decapitated and his head rolls under her while facing up. Subverted in 5. The chainsaw doesn't cut the protagonist's head off. Granted, it's clearly supposed to; they just got lazy about modeling it.
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Resident Evil (Franchise) / int_7e6c0522
 Resident Evil (Franchise) / int_7eaf99d
type
Malevolent Architecture
 Resident Evil (Franchise) / int_7eaf99d
comment
Malevolent Architecture: The series is, at a whole, more or less the platonic ideal of this trope.
 Resident Evil (Franchise) / int_7eaf99d
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1.0
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Resident Evil (Franchise) / int_7eaf99d
 Resident Evil (Franchise) / int_80b57bec
type
Super-Soldier
 Resident Evil (Franchise) / int_80b57bec
comment
Super-Soldier: The various Tyrants, Nemesis, Mr. X, the rest of the T series.
 Resident Evil (Franchise) / int_80b57bec
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 Resident Evil (Franchise) / int_80b57bec
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Resident Evil (Franchise) / int_80b57bec
 Resident Evil (Franchise) / int_823c6e3e
type
Large Ham
 Resident Evil (Franchise) / int_823c6e3e
comment
Large Ham: Alfred and WESKER! CHRISSSSSSSSSSSSSSSSSSS MIIIIIIIIIIIIIKE! LEEEWWWIIISSS! JOSSSSSSSSSSSSSSEPH!
 Resident Evil (Franchise) / int_823c6e3e
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Resident Evil (Franchise) / int_823c6e3e
 Resident Evil (Franchise) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Resident Evil (Franchise) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: Sort of. The different types of grenades are more effective against some creatures than others. A Licker in the second game, for instance, can take two point-blank regular grenades to the face and keep coming for you, but one Acid round will do them in. And fire tends to be particularly effective against plants. The fifth game even features Fire, Liquid Nitrogen, and Electrical grenades.
 Resident Evil (Franchise) / int_83b89a9c
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Resident Evil (Franchise) / int_83b89a9c
 Resident Evil (Franchise) / int_8494bcb3
type
Disposable Pilot
 Resident Evil (Franchise) / int_8494bcb3
comment
Disposable Pilot: Happens repeatedly throughout the series, to the point of being a Running Gag.
 Resident Evil (Franchise) / int_8494bcb3
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1.0
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Resident Evil (Franchise) / int_8494bcb3
 Resident Evil (Franchise) / int_84e189a8
type
Life Meter
 Resident Evil (Franchise) / int_84e189a8
comment
Life Meter: The first three games, Zero, Code Veronica, and the remake of the first game had a then-unique health bar in the form of the EKG, which was only visible if you bought up the inventory screen. The amount of health you had was noted by color, heart rate, and name (green: fine, yellow: low fine/high caution, orange: low caution, red: danger, and purple: poison). In addition to color and name, the character's heart rate would go down, and if they were poisoned, their heartbeat would become irregular. Starting with 4, a more traditional health bar took place of the EKG. The Sega Dreamcast version of 2, 3 and Code Veronica had a visible EKG in the VMU screen. The Playstation 4 version of the Resident Evil 2 remake uses the light bar on the controller to show health level.
 Resident Evil (Franchise) / int_84e189a8
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Resident Evil (Franchise) / int_84e189a8
 Resident Evil (Franchise) / int_8504b817
type
Where the Hell Is Springfield?
 Resident Evil (Franchise) / int_8504b817
comment
Where the Hell Is Springfield?: Raccoon City is stated as being in the Midwest, but the presence of high mountains makes this very unlikely. Fanon places the city in either Colorado or Pennsylvania, the only mountainous states that can be described as being remotely Midwestern, and the latter being where the novelizations placed it. There's also a fan theory that places the city in southern Missouri, which would make the "Arklay Mountains" part of the Ozarks. The Spanish-speaking European country in RE4 is never explicitly stated, and Word of God says that this was deliberate. However, the fact that a) it's a Spanish-speaking European country, b) a satellite shot showed the Iberian Peninsula, and c) Luis claims to be from Madrid leaves very few choices as to what country it is. The currency used in-game is pesetas... though Spain had already switched to euros at the time the game is set in, it's believable that the cult and parasitic infection in that area did isolate it from the outside world and its currency change. However, they all have Mexican/Latin American accents, which don't match up with the supposed location. LA recording studios are going to have a lot easier time finding Mexican voice actors than Spanish. Kijuju, the setting of RE5, is only described as being in Africa. The biggest hint as to where in Africa it's located is the fact that Sheva is from the BSAA's West African division. Given that Kijuju has a very varied geography, including mountains, swampland, an oceanic coastline, and an active volcano, not to mention a large oil field with a refinery, one possible contender for it may be in Cameroon, one of the few countries in Africa that has all of these geographic features. Also, the currency used in-game is the Nigerian naira. That still doesn't explain why all the enemies are speaking Swahili, which is an East African language. One of the locations visited in Resident Evil 6 is the Republic of Edonia, a European country that used to be part of the Eastern bloc but descended into civil war during its transition to democracy. All we see of it is snowy mountains and vaguely Soviet-era architecture, along with a castle on a hill. Other than that, we have no indication of where it is. There's also the Eastern Slav Republic, which neighbors Edonia, though again, aside from that, we have no idea where it is. We get a hint of the ESR's location in Revelations 2 when a Russian radio news station briefly mentions the ESR is close to Smolensk, which indicates the country is somewhere between Belarus and Russia. An early scene in Revelations has Chris and Jessica in "The European Mountains." The Alps? The Pyrenees? Maybe even the Carpathians? Revelations 2 takes place on an island called "Sejm." The only real hint at its location is it having a Russian-speaking population and formerly being part of the Soviet Union.
 Resident Evil (Franchise) / int_8504b817
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1.0
 Resident Evil (Franchise) / int_8504b817
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8504b817
 Resident Evil (Franchise) / int_851dda8f
type
Humanoid Abomination
 Resident Evil (Franchise) / int_851dda8f
comment
Humanoid Abomination: Wesker. He keeps the shades on for a reason.
 Resident Evil (Franchise) / int_851dda8f
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1.0
 Resident Evil (Franchise) / int_851dda8f
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_851dda8f
 Resident Evil (Franchise) / int_8524222f
type
Vague Hit Points
 Resident Evil (Franchise) / int_8524222f
comment
Vague Hit Points: A recurring element in the franchise is that health is displayed by a cardiogram which is colour coded and labelled with a vague level like "fine", "danger", etc or a specific status effect (like poison), as well as changes in character animation (like limping, groaning and reduce moving speed). It adds to the tension since the player can never be quite sure how many hits they can take. The fourth through sixth games introduce a health bar, though the player’s exact HP is unknown.
 Resident Evil (Franchise) / int_8524222f
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1.0
 Resident Evil (Franchise) / int_8524222f
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8524222f
 Resident Evil (Franchise) / int_8573ac0a
type
The Social Darwinist
 Resident Evil (Franchise) / int_8573ac0a
comment
The Social Darwinist: After 15 years of Card Carrying Villainy, they finally throw this in as Wesker's angle with Uroboros in Resident Evil 5.
 Resident Evil (Franchise) / int_8573ac0a
featureApplicability
1.0
 Resident Evil (Franchise) / int_8573ac0a
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8573ac0a
 Resident Evil (Franchise) / int_85b20dee
type
Sequel Non-Entity
 Resident Evil (Franchise) / int_85b20dee
comment
Sequel Non-Entity: A famous abuser in the past. The protagonists' partner characters rarely ever got any closure aside from brief cameos in later installments and confirmation from Capcom that they had survived the events of their games. Rebecca was one of the most famous instances, with her next appearance being a prequel which similarly discarded its resident partner Billy Coen, until she finally returned to canon in Vendetta. Gun Survivor characters have never gotten any resolution, and the Outbreak games have only received nods as of Resident Evil 7: biohazard.
 Resident Evil (Franchise) / int_85b20dee
featureApplicability
1.0
 Resident Evil (Franchise) / int_85b20dee
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_85b20dee
 Resident Evil (Franchise) / int_863fa679
type
What Happened to the Mouse?
 Resident Evil (Franchise) / int_863fa679
comment
What Happened to the Mouse?: Rebecca Chambers was gone for a very long time after the first game, despite having canonically survived the events (and also despite managing to be the main character in RE0). She appeared as a playable character in the non-canon Mercenaries 3D game in 2011, but it took until the Biohazard: The Stage play in 2015 for her to return to the main storyline, and then in 2017 in the Vendetta CGI film to finally make a proper appearance in the franchise. Same goes for Carlos, Billy, and Sheva. Barry shows up briefly at the end of RE3 and took 15+ years to appear again in Revelations 2. Funnily enough, thanks to D.I.J.'s diary, we do know what happened to the actual mouse from Code Veronica. Interestingly, the only peripheral character that actually had any development in a subsequent game is Ada, who you're sort of supposed to think died at the end of RE2. Oh, and Sherry Birkin, who's a playable character in RE6. The franchise has many instances of Sequel Hook where a Greater-Scope Villain lurks or a side villain escapes scot-free. None of these instances have ever been followed up on. These include: Nicholai Ginovief's canonical survival in Resident Evil 3: Nemesis; this gets even more muddied up in the Resident Evil 3 (Remake) which leaves it ambiguous whether he survived, and further adds that he is actually working for another unknown client against Umbrella Jessica Sherawat in Resident Evil: Revelations Alex Wesker taking over Natalia's mind in both of the endings of Resident Evil: Revelations 2 The Family in Resident Evil 6. The Novelization of Resident Evil: Vendetta at least went a little more into this one by revealing that the DSO was hunting down members of the group that were involved in bioterrorism with the implication that even the current US president at the time may have been involved along with Maryland senator Steven Eyre. Maria Gomez in Resident Evil: Vendetta. In this case, this particular loose end was tied up six years later with the sequel film Resident Evil: Death Island. The Connections in Resident Evil 7: Biohazard. A file in Resident Evil Village mentions them as having had dealings with the Big Bad of that game, so we may not be done with them yet. What happened to the pirate merchant guy?
 Resident Evil (Franchise) / int_863fa679
featureApplicability
1.0
 Resident Evil (Franchise) / int_863fa679
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_863fa679
 Resident Evil (Franchise) / int_868afe72
type
Covert Group with Mundane Front
 Resident Evil (Franchise) / int_868afe72
comment
Covert Group with Mundane Front: The Umbrella Corporation poses as a pharmaceutical company, but they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to stick strictly to pharmaceutical work. It's ultimately revealed the company's CEO Ozwell E. Spencer is an Evilutionary Biologist with serious A God Am I tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.
 Resident Evil (Franchise) / int_868afe72
featureApplicability
1.0
 Resident Evil (Franchise) / int_868afe72
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_868afe72
 Resident Evil (Franchise) / int_8967e17f
type
Back from the Dead
 Resident Evil (Franchise) / int_8967e17f
comment
Back from the Dead: Wesker and plenty of monsters have this quality.
 Resident Evil (Franchise) / int_8967e17f
featureApplicability
1.0
 Resident Evil (Franchise) / int_8967e17f
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8967e17f
 Resident Evil (Franchise) / int_8a2978d1
type
Cool Key
 Resident Evil (Franchise) / int_8a2978d1
comment
Cool Key: Practically a staple of the series, especially in the older titles.
 Resident Evil (Franchise) / int_8a2978d1
featureApplicability
1.0
 Resident Evil (Franchise) / int_8a2978d1
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8a2978d1
 Resident Evil (Franchise) / int_8a817c2a
type
Rape Is a Special Kind of Evil
 Resident Evil (Franchise) / int_8a817c2a
comment
Rape Is a Special Kind of Evil: Author S.D. Perry likes to portray the villains as rapists in the novels, with Irons (which actually fits — in-game, he was accused of two counts of rape in his past), Nicholai (nothing suggests he is), and Wesker (only a Epileptic Tree in Resident Evil 5) getting this treatment.
 Resident Evil (Franchise) / int_8a817c2a
featureApplicability
1.0
 Resident Evil (Franchise) / int_8a817c2a
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8a817c2a
 Resident Evil (Franchise) / int_8a8c7344
type
Plasma Cannon
 Resident Evil (Franchise) / int_8a8c7344
comment
Plasma Cannon: As befitting a super-science criminal organization, Umbrella has made the linear launcher and charged particle rifle which are designed to roast virus mutants with a blast of plasma or charged particle bolts. In the games they show up, they'll instakill almost anything they're used on.
 Resident Evil (Franchise) / int_8a8c7344
featureApplicability
1.0
 Resident Evil (Franchise) / int_8a8c7344
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8a8c7344
 Resident Evil (Franchise) / int_8a9989ae
type
Mini-Game
 Resident Evil (Franchise) / int_8a9989ae
comment
Minigame: A staple of the series, usually involving short missions where you guide a character around an area and take out as many BOWs as possible within a time limit.
 Resident Evil (Franchise) / int_8a9989ae
featureApplicability
1.0
 Resident Evil (Franchise) / int_8a9989ae
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8a9989ae
 Resident Evil (Franchise) / int_8b606a51
type
There Is No Kill Like Overkill
 Resident Evil (Franchise) / int_8b606a51
comment
There Is No Kill Like Overkill: You can be almost certain that the final boss is going to be finished off with a rocket launcher shot to the face.
 Resident Evil (Franchise) / int_8b606a51
featureApplicability
1.0
 Resident Evil (Franchise) / int_8b606a51
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8b606a51
 Resident Evil (Franchise) / int_8ba9512b
type
Our Zombies Are Different
 Resident Evil (Franchise) / int_8ba9512b
comment
Our Zombies Are Different: There are several distinctive zombie types present across the series, which also gives rise to the presence of Elite Zombie strains. The classic zombie strain, present in numbered games 0-3, Code: Veronica, and the Outbreak games, combines Artificial Zombie, Plague Zombie, and Flesh-Eating Zombie: they are zombies animated by a deadly Synthetic Plague with somewhat Ebola-like symptoms, and driven by a hunger to feed on living flesh. The hosts of Las Plagas, seen in Resident Evils 4 and 5, are a Parasite Zombie/Technically-Living Zombie hybrid; humans infected with a macroparasite that renders them crazed and dangerously violent to the non-infected. The victims of the C-Virus from Resident Evil 6 can either become zombies when exposed to the airborne form of the toxin, which are fundamentally identical to the classic zombie strain, or they can become J'avo, which are an Elite Zombie and a Technically-Living Zombie. The first Revelations game contains T-Abyss zombies, which fit the same tropes as the classic zombie strain, but which are hideously mutated into blood-drinking aquatic monsters. The second Revelations game has the T-Phobos zombies; these are a Plague Zombie/Technically-Living Zombie hybrid, turned into mutilated, pain-blind, homicidally crazy creatures through a combination of the virus and cruel experiments performed on them — as such, they engage in the same kind of primitive tactics and weapon-use as Las Plagas hosts. T-Phobos zombies will ultimately starve to death and then reanimate as the Rotten, which are basically a slower and weaker version of the classic zombie strain. Resident Evil 7 takes the Artificial Zombie element to the extreme, replacing the iconic zombies with the Molded; homicidal masses of genetically engineered fungus which are only "zombies" in that they prefer to use human corpses as the basic material to grow from.
 Resident Evil (Franchise) / int_8ba9512b
featureApplicability
1.0
 Resident Evil (Franchise) / int_8ba9512b
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8ba9512b
 Resident Evil (Franchise) / int_8c96ae78
type
No One Could Survive That!
 Resident Evil (Franchise) / int_8c96ae78
comment
No One Could Survive That!: In Leon's B scenario and its Darkside Chronicles recreation, Ada gets slammed against the power generator pretty hard by Mr. X. And it in fact appears that She's Dead, Leon. But she's back up to throw a Rocket Launcher to Leon during the battle with his final form. It's better than Leon's A scenario, though, where Ada falls down a Bottomless Pit and still shows up to give Claire the rocket launcher.
 Resident Evil (Franchise) / int_8c96ae78
featureApplicability
1.0
 Resident Evil (Franchise) / int_8c96ae78
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8c96ae78
 Resident Evil (Franchise) / int_8d6d9535
type
Artistic License – Medicine
 Resident Evil (Franchise) / int_8d6d9535
comment
Artistic License – Medicine: The series often uses vaccines to treat people who have already been infected, usually by viruses. Outside of some cancer treatments, a vaccine is used to provide immunity or resistence to people who have not been infected by a disease. For someone who has already been infected by a virus, you'd need an antiviral to treat them, and the vast majority of them need to be taken multiple times over a period of days at least, usually in pill form or using an IV, rather than a single direct injection like the games usually show.
 Resident Evil (Franchise) / int_8d6d9535
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1.0
 Resident Evil (Franchise) / int_8d6d9535
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8d6d9535
 Resident Evil (Franchise) / int_8d86bcd3
type
Theme Initials
 Resident Evil (Franchise) / int_8d86bcd3
comment
Theme Initials: Ada Wong and Albert Wesker. Bit of a stretch, but the Birkins' first names are Annette and William. It also seems that nearly every person involved with Los Iluminados has a last name that starts with an "S". Dr. Salvador, Osmund Saddler, Ramon Salazar, and Luis Sera. Bitores Mendez is the major exception.
 Resident Evil (Franchise) / int_8d86bcd3
featureApplicability
1.0
 Resident Evil (Franchise) / int_8d86bcd3
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8d86bcd3
 Resident Evil (Franchise) / int_8e20ae0d
type
Child Prodigy
 Resident Evil (Franchise) / int_8e20ae0d
comment
Child Prodigy: Characters in the series have a habit of packing more into their lives before they hit 21 than most people go through in a lifetime. Albert Wesker, William Birkin, Rebecca Chambers, and particularly Alexia Ashford all play this trope straight, but even the main protagonists tend to have training or skills that they shouldn't given their ages. The most notorious case thereof is with Jill, who has a wildly implausible military background for a woman who's only 23 in the first installment.
 Resident Evil (Franchise) / int_8e20ae0d
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1.0
 Resident Evil (Franchise) / int_8e20ae0d
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8e20ae0d
 Resident Evil (Franchise) / int_8e5c862
type
Ancient Conspiracy
 Resident Evil (Franchise) / int_8e5c862
comment
The Family in Resident Evil 6. The Novelization of Resident Evil: Vendetta at least went a little more into this one by revealing that the DSO was hunting down members of the group that were involved in bioterrorism with the implication that even the current US president at the time may have been involved along with Maryland senator Steven Eyre.
 Resident Evil (Franchise) / int_8e5c862
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1.0
 Resident Evil (Franchise) / int_8e5c862
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8e5c862
 Resident Evil (Franchise) / int_8e9cf84e
type
 Resident Evil (Franchise) / int_8e9cf84e
comment
"Blind Idiot" Translation: The first game featured an awful lot of English typos, grammatical errors, and just plain goofy phrases that slipped through the QA net (including, not least of all, "Welcome back to the world of survival horror"). It did get better in subsequent games as the sequels got better budgets. The irony, of course, is that all the Biohazard games prior to Revelations only had English voice acting with Japanese subtitles. It gets even worse in non-English localizations, at least in the German version. For example, Jill's lockpicks are called "Dum-dum Geschosse" (dumdum bullets) instead of "Dietriche", the correct translation for lockpicks. And if you happen to understand English, you'll notice that what the characters are saying is often very different from what the subtitles read.
 Resident Evil (Franchise) / int_8e9cf84e
featureApplicability
1.0
 Resident Evil (Franchise) / int_8e9cf84e
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8e9cf84e
 Resident Evil (Franchise) / int_8eb0370f
type
Corporate Conspiracy
 Resident Evil (Franchise) / int_8eb0370f
comment
Corporate Conspiracy: Umbrella Corp is publicly your friendly neighborhood pharmaceuticals and cosmetics firm, but it's all to cover up their real business — genetically engineering Synthetic Plagues and Bioweapon Beasts. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more a criminal organization with a pharmaceutical corporation as its front. And as it turns out the real conspiracy isn't creating bioweapons, but creating Immortality, the true goal of CEO Ozwell E. Spencer.
 Resident Evil (Franchise) / int_8eb0370f
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1.0
 Resident Evil (Franchise) / int_8eb0370f
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8eb0370f
 Resident Evil (Franchise) / int_8ebd7403
type
Action Commands
 Resident Evil (Franchise) / int_8ebd7403
comment
Action Commands: Becoming quite popular after RE4 and The Umbrella Chronicles. Especially in Press X to Not Die form.
 Resident Evil (Franchise) / int_8ebd7403
featureApplicability
1.0
 Resident Evil (Franchise) / int_8ebd7403
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8ebd7403
 Resident Evil (Franchise) / int_8f1ec2c5
type
Joke Character
 Resident Evil (Franchise) / int_8f1ec2c5
comment
Joke Character: Tofu, a sentient brick of tofu who has a knife and wears a combat harness and beret.
 Resident Evil (Franchise) / int_8f1ec2c5
featureApplicability
1.0
 Resident Evil (Franchise) / int_8f1ec2c5
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8f1ec2c5
 Resident Evil (Franchise) / int_8fcb1ef4
type
Pixel Hunt
 Resident Evil (Franchise) / int_8fcb1ef4
comment
Pixel Hunt: The classic style games would often have this when looking for where to use an item, for the present or later. Some items that don't sparkle also require this.
 Resident Evil (Franchise) / int_8fcb1ef4
featureApplicability
1.0
 Resident Evil (Franchise) / int_8fcb1ef4
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_8fcb1ef4
 Resident Evil (Franchise) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Resident Evil (Franchise) / int_902fa0b4
comment
Giant Space Flea from Nowhere: A staple of the series. The sewer alligator and the mutated worms come to mind.
 Resident Evil (Franchise) / int_902fa0b4
featureApplicability
1.0
 Resident Evil (Franchise) / int_902fa0b4
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_902fa0b4
 Resident Evil (Franchise) / int_904f86a7
type
Enigmatic Institute
 Resident Evil (Franchise) / int_904f86a7
comment
Enigmatic Institute: Umbrella Corporation secretly makes different types of viruses, particularly the T-Virus and the G-Virus.
 Resident Evil (Franchise) / int_904f86a7
featureApplicability
1.0
 Resident Evil (Franchise) / int_904f86a7
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_904f86a7
 Resident Evil (Franchise) / int_905a9ca0
type
Sliding Scale of Undead Regeneration
 Resident Evil (Franchise) / int_905a9ca0
comment
Sliding Scale of Undead Regeneration: Zombies get type one, rot and don't heal. More advanced creatures get type 3, no healing, no rotting. G-virus creatures get type 4; no rotting; Healing Factor.
 Resident Evil (Franchise) / int_905a9ca0
featureApplicability
1.0
 Resident Evil (Franchise) / int_905a9ca0
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_905a9ca0
 Resident Evil (Franchise) / int_91f5e99c
type
Clipped-Wing Angel
 Resident Evil (Franchise) / int_91f5e99c
comment
Clipped-Wing Angel: This happens a lot in the series. Birkin from RE2, Nemesis in RE3, Tyrant Morpheus in Dead Aim, Alexia in Code: Veronica, Saddler in RE4, and Wesker in RE5 all transform into giant monsters that are noticeably slower, dumber, and less effective than their superhuman normal forms. Remember — if it can't hit you, it can't hurt you.
 Resident Evil (Franchise) / int_91f5e99c
featureApplicability
1.0
 Resident Evil (Franchise) / int_91f5e99c
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_91f5e99c
 Resident Evil (Franchise) / int_921b5b7b
type
Terminator Impersonator
 Resident Evil (Franchise) / int_921b5b7b
comment
Terminator Impersonator: The Tyrant boss type, especially Mr. X, are a bio-engineered example of this trope. Some of them are deployed by the Umbrella Corporation as superpowered assassins whose job is to seek and destroy any survivors or witnesses of whatever crisis Umbrella has recently caused. The more incognito versions are often dressed in a Badass Longcoat, complete with a hat that might almost let them blend in as very, very large human. They are utterly relentless at pursuing the protagonists, who usually are forced to either run away or use heaps of precious ammunition trying to take it down temporarily.
 Resident Evil (Franchise) / int_921b5b7b
featureApplicability
1.0
 Resident Evil (Franchise) / int_921b5b7b
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_921b5b7b
 Resident Evil (Franchise) / int_927b2f11
type
The Bus Came Back
 Resident Evil (Franchise) / int_927b2f11
comment
The Bus Came Back: Sherry Birkin, who appeared in Resident Evil 2, was almost never heard from again until Resident Evil 6, where she returns all grown up and works as a government agent. Barry Burton, who hasn't been seen since the original game, returns as a major character in Revelations 2. Rebecca Chambers, who also hasn't been seen since the original game and its prequel, makes a major appearance in, of all things, a theatrical play called Biohazard: The Stage set between Resident Evil 5 and 6 (circa 2010). She is working as a university professor in Australia when a viral outbreak occurs and Chris Redfield and Piers Nivans arrive to suppress it.
 Resident Evil (Franchise) / int_927b2f11
featureApplicability
1.0
 Resident Evil (Franchise) / int_927b2f11
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_927b2f11
 Resident Evil (Franchise) / int_933576c8
type
Mighty Glacier
 Resident Evil (Franchise) / int_933576c8
comment
Mighty Glacier: Several enemies are very slow, but have high durability and damage output to compensate.
 Resident Evil (Franchise) / int_933576c8
featureApplicability
1.0
 Resident Evil (Franchise) / int_933576c8
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_933576c8
 Resident Evil (Franchise) / int_93773e14
type
TransformationTrauma
 Resident Evil (Franchise) / int_93773e14
comment
Transformation Trauma: Most of the many One-Winged Angel mutations.
 Resident Evil (Franchise) / int_93773e14
featureApplicability
1.0
 Resident Evil (Franchise) / int_93773e14
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_93773e14
 Resident Evil (Franchise) / int_93ce6293
type
Phlebotinum Breakdown
 Resident Evil (Franchise) / int_93ce6293
comment
Phlebotinum Breakdown: The T and G virus strains respectively, both have critical fusion flaws that prevent 100% of infected subjects transforming into the perfect B.O.W weapons. It was something Umbrella could not address. Only 1 in 10 million individuals infected with T will successfully become a Tyrant. Zombies... are the undesired end result. With G, its far more dangerous, and a G-virus outbreak would be inconceivably nightmarish, but its flaw is the lack of contagion. Not to mention it cannot spread to other hosts who are not related by its original host's DNA. Non-matches will reject its embryos... in a bloody mess. Its also interesting to note, that 10% of the world's total population have a natural immunity to the various strains of the Progenitor Virus, even if directly exposed. One can assume this is the reason your in-game characters do not get infected from being bitten.
 Resident Evil (Franchise) / int_93ce6293
featureApplicability
1.0
 Resident Evil (Franchise) / int_93ce6293
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_93ce6293
 Resident Evil (Franchise) / int_94398534
type
MaskPower
 Resident Evil (Franchise) / int_94398534
comment
Mask Power: Standard wear for the Umbrella Security Service, and most memorably worn by HUNK.
 Resident Evil (Franchise) / int_94398534
featureApplicability
1.0
 Resident Evil (Franchise) / int_94398534
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_94398534
 Resident Evil (Franchise) / int_94680696
type
Shaped Like Itself
 Resident Evil (Franchise) / int_94680696
comment
Shaped Like Itself: The monsters are officially called "Bio-Organic Weapons" by Umbrella. Bio and Organic largely mean the same thing.
 Resident Evil (Franchise) / int_94680696
featureApplicability
1.0
 Resident Evil (Franchise) / int_94680696
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_94680696
 Resident Evil (Franchise) / int_953c92eb
type
Beware the Superman
 Resident Evil (Franchise) / int_953c92eb
comment
Beware the Superman: The later installments of the series tend to boil down to Badass Normals with Charles Atlas Superpowers vs. parasite-empowered superhumans.
 Resident Evil (Franchise) / int_953c92eb
featureApplicability
1.0
 Resident Evil (Franchise) / int_953c92eb
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_953c92eb
 Resident Evil (Franchise) / int_957e5fc2
type
Villainous Breakdown
 Resident Evil (Franchise) / int_957e5fc2
comment
Villainous Breakdown: Most notably Wesker at the climax of 5.
 Resident Evil (Franchise) / int_957e5fc2
featureApplicability
1.0
 Resident Evil (Franchise) / int_957e5fc2
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1.0
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Resident Evil (Franchise) / int_957e5fc2
 Resident Evil (Franchise) / int_96144372
type
Aristocrats Are Evil
 Resident Evil (Franchise) / int_96144372
comment
The head and co-founder of the Umbrella Corporation is Sir Oswell E. Spencer, who is also British.
 Resident Evil (Franchise) / int_96144372
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1.0
 Resident Evil (Franchise) / int_96144372
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_96144372
 Resident Evil (Franchise) / int_963086ce
type
Damn You, Muscle Memory!
 Resident Evil (Franchise) / int_963086ce
comment
Damn You, Muscle Memory!: 4 and 5 change the buttons each time you do a Quick Time Event to keep you from memorizing the buttons. In RE5, this is part of the dynamic difficulty system. The button combinations become more complicated as the difficulty rises. In Revelations (on Xbox), you aim with the left trigger, and fire with the right trigger … except for one boss, where you lock on a missile with the left trigger, and fire it with the "A" button. If you try to fire it with the trigger like you do with every other weapon, you fail the boss fight.
 Resident Evil (Franchise) / int_963086ce
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1.0
 Resident Evil (Franchise) / int_963086ce
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Resident Evil (Franchise) / int_963086ce
 Resident Evil (Franchise) / int_96ecc67e
type
Shotguns Are Just Better
 Resident Evil (Franchise) / int_96ecc67e
comment
Shotguns Are Just Better: In each game, the shotgun is a highly valued weapon because of its high power and spread, which makes it good for both crowd control with the omnipresent zombies, and for knocking down and killing things like Hunters and Lickers.
 Resident Evil (Franchise) / int_96ecc67e
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1.0
 Resident Evil (Franchise) / int_96ecc67e
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_96ecc67e
 Resident Evil (Franchise) / int_970c790a
type
Big Bad
 Resident Evil (Franchise) / int_970c790a
comment
Multiple Big Bads throughout the series meet their end via rocket to the face. In fact, the Big Bad of the game is usually a Recurring Boss, and the only way to permanently defeat them is with a rocket launcher, which results in a One-Hit KO.
 Resident Evil (Franchise) / int_970c790a
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1.0
 Resident Evil (Franchise) / int_970c790a
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_970c790a
 Resident Evil (Franchise) / int_9b53f32
type
Exposed to the Elements
 Resident Evil (Franchise) / int_9b53f32
comment
Exposed to the Elements: A perfect example is when Claire and Steve end up in Antarctica in light clothes. Particularly Claire, who is in a midriff-baring t-shirt. However, they do not complain, seeing as they have other things to worry about, nor does the cold seem to effect them. In the Battle Game, though, during a certain point of Claire's game, after defeating all the zombies, if you walk back a few steps, she will do a special animation where she shivers.
 Resident Evil (Franchise) / int_9b53f32
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1.0
 Resident Evil (Franchise) / int_9b53f32
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Resident Evil (Franchise) / int_9b53f32
 Resident Evil (Franchise) / int_9be7c205
type
Giant Spider
 Resident Evil (Franchise) / int_9be7c205
comment
Giant Spider: A staple of the series to invoke fear. The first three used tarantulas, Resident Evil – Code: Veronica had exotic black widows, Resident Evil 4 gave it a break and had a few normal spiders, and Resident Evil 5, aside from spider-like enemies, had normal (though still big) African spiders. The Video Game Remake of 1 redesigned the boss spider into the Australian funnelweb, the Lost in Nightmares DLC had big spiders, and the Chronicles games have a lovely mix of giant spiders. Goes into overdrive in RE6 where the entire themed virus transformation is bugs.
 Resident Evil (Franchise) / int_9be7c205
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1.0
 Resident Evil (Franchise) / int_9be7c205
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9be7c205
 Resident Evil (Franchise) / int_9c0f67e2
type
Egging
 Resident Evil (Franchise) / int_9c0f67e2
comment
Egging: Eggs are recurring items in 4 that you can either consume for health, or throw at enemies (they do little damage though).
 Resident Evil (Franchise) / int_9c0f67e2
featureApplicability
1.0
 Resident Evil (Franchise) / int_9c0f67e2
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9c0f67e2
 Resident Evil (Franchise) / int_9c1f758a
type
Kill It with Fire
 Resident Evil (Franchise) / int_9c1f758a
comment
Kill It with Fire: Molotov, incendiary grenades, and flamethrowers in each game up to 5.
 Resident Evil (Franchise) / int_9c1f758a
featureApplicability
1.0
 Resident Evil (Franchise) / int_9c1f758a
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9c1f758a
 Resident Evil (Franchise) / int_9d17b859
type
Made of Iron
 Resident Evil (Franchise) / int_9d17b859
comment
Made of Iron: Most of the cast, really, since the most common enemy attack involves zombies chewing through your jugular vein. And many of the otherwise-human characters can survive being shot several times with little problem. Jill Valentine took a rocket to the face, and simply shrugged it off.
 Resident Evil (Franchise) / int_9d17b859
featureApplicability
1.0
 Resident Evil (Franchise) / int_9d17b859
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9d17b859
 Resident Evil (Franchise) / int_9e943076
type
One-Man Army
 Resident Evil (Franchise) / int_9e943076
comment
One-Man Army: Every single playable character with the exception of Ashley in Resident Evil 4 is this by default, but the best examples are Leon and Ada in Resident Evil 4, who both manage to take out a swarm of Ganado and monsters by themselves over the course of the game.
 Resident Evil (Franchise) / int_9e943076
featureApplicability
1.0
 Resident Evil (Franchise) / int_9e943076
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9e943076
 Resident Evil (Franchise) / int_9f74002a
type
Feminist Fantasy
 Resident Evil (Franchise) / int_9f74002a
comment
Feminist Fantasy: The original Resident Evil games debuted at a point in time when horror movies were extraordinarily trendy among girls in Japan, and as such, have a lot in common with those movies. This includes capable, independent female characters who are often the protagonist and a few who are major antagonists. The wider world of the franchise is one in which women were allowed to serve as combat operatives in the U.S. military by the early 1990s and where a woman's capability and reliability in a dangerous situation is simply taken as read and never questioned by any male character, even when they're an antagonist.
 Resident Evil (Franchise) / int_9f74002a
featureApplicability
1.0
 Resident Evil (Franchise) / int_9f74002a
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9f74002a
 Resident Evil (Franchise) / int_9fbe06a5
type
Badass in a Nice Suit
 Resident Evil (Franchise) / int_9fbe06a5
comment
Badass in a Nice Suit: Optional costumes for Wesker tend towards sleek business suits, usually in the Mercenary battle mode.
 Resident Evil (Franchise) / int_9fbe06a5
featureApplicability
1.0
 Resident Evil (Franchise) / int_9fbe06a5
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9fbe06a5
 Resident Evil (Franchise) / int_9fbf8969
type
Cut Lex Luthor a Check
 Resident Evil (Franchise) / int_9fbf8969
comment
Cut Lex Luthor a Check: The Umbrella Corporation had enough legitimate profit as the world's leading pharmaceutical company to not be dabbling in bio-weapons. And on top of that, when you consider what they are able to accomplish with their research, they'd probably make much, much more money pursuing something legitimate and marketable, as opposed to selling mutants and skinless dogs on the black market. It ends up biting Umbrella in the ass — after Umbrella zombified and then nuked Raccoon City, the US government froze Umbrella's assets, the price of their stock dropped, and the company was forced into bankruptcy. However, it's actually justified insofar as Oswell Spencer's ultimate goal with Umbrella was to mutate a virus he'd discovered into something that would make him godlike and immortal; all the zombies, skinless dogs, and mutants were byproducts of this research.
 Resident Evil (Franchise) / int_9fbf8969
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1.0
 Resident Evil (Franchise) / int_9fbf8969
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9fbf8969
 Resident Evil (Franchise) / int_9fde2eb1
type
Pre-Asskicking One-Liner
 Resident Evil (Franchise) / int_9fde2eb1
comment
In Revelations 2, after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and it turns it into a Pre Ass Kicking One Liner at the end of the game during the final battle with Alex.
 Resident Evil (Franchise) / int_9fde2eb1
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1.0
 Resident Evil (Franchise) / int_9fde2eb1
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_9fde2eb1
 Resident Evil (Franchise) / int_a2cd1e60
type
Bold Inflation
 Resident Evil (Franchise) / int_a2cd1e60
comment
Bold Inflation: "What IS this?" "Wooah! This hall is dangerous". "It's a weapon. It's really powerful, especially against living things." "Just... take - a - look - at - this! It's Forest. Oh my GOD." "DON'T - OPEN - THAT - DOOR!!"
 Resident Evil (Franchise) / int_a2cd1e60
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1.0
 Resident Evil (Franchise) / int_a2cd1e60
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a2cd1e60
 Resident Evil (Franchise) / int_a4c37cbe
type
Mood Whiplash
 Resident Evil (Franchise) / int_a4c37cbe
comment
Mood Whiplash: Raccoon City. It seems like the developers spent all night thinking of the cutest, most innocent name possible while still sounding subtle enough to be an actual city name that would be taken seriously. note  As opposed to calling it Bunny Town U.S.A. for a town that would become a complete hell on earth.
 Resident Evil (Franchise) / int_a4c37cbe
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1.0
 Resident Evil (Franchise) / int_a4c37cbe
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a4c37cbe
 Resident Evil (Franchise) / int_a5d92fce
type
Celibate Hero
 Resident Evil (Franchise) / int_a5d92fce
comment
Celibate Hero: In spite of considerable Ship Tease in every entry, no one ever seems to hook up in the franchise. Barry Burton and Ethan Winters hold the distinction of being the only playable characters in the franchise with families, with Barry having a wife and two daughters and Ethan having a wife and a daughter.
 Resident Evil (Franchise) / int_a5d92fce
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1.0
 Resident Evil (Franchise) / int_a5d92fce
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a5d92fce
 Resident Evil (Franchise) / int_a5fb0d24
type
Healing Factor
 Resident Evil (Franchise) / int_a5fb0d24
comment
Healing Factor: Sherry Birkin, thanks to her exposure to the G-Virus.
 Resident Evil (Franchise) / int_a5fb0d24
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1.0
 Resident Evil (Franchise) / int_a5fb0d24
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a5fb0d24
 Resident Evil (Franchise) / int_a6c69bd
type
MacGuffin
 Resident Evil (Franchise) / int_a6c69bd
comment
MacGuffin: Chris has two: Leon emails him about Claire's plight in Code: Veronica, and he receives a big one regarding Jill in Resident Evil 5.
 Resident Evil (Franchise) / int_a6c69bd
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1.0
 Resident Evil (Franchise) / int_a6c69bd
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a6c69bd
 Resident Evil (Franchise) / int_a7325f9e
type
The Many Deaths of You
 Resident Evil (Franchise) / int_a7325f9e
comment
The Many Deaths of You: The franchise is well-known for its graphic and varied death scenes, particularly in games 4 - 6.
 Resident Evil (Franchise) / int_a7325f9e
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1.0
 Resident Evil (Franchise) / int_a7325f9e
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a7325f9e
 Resident Evil (Franchise) / int_a89efe3c
type
Unusable Enemy Equipment
 Resident Evil (Franchise) / int_a89efe3c
comment
Unusable Enemy Equipment: Played straight in that you usually can't take guns, protective vests, etc. from dead bodies, but at least you can usually search bodies for ammo.
 Resident Evil (Franchise) / int_a89efe3c
featureApplicability
1.0
 Resident Evil (Franchise) / int_a89efe3c
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a89efe3c
 Resident Evil (Franchise) / int_a8a04f6f
type
And I Must Scream
 Resident Evil (Franchise) / int_a8a04f6f
comment
And I Must Scream: The fates of Lisa Trevor, Rachael, and Alexander Ashford.
 Resident Evil (Franchise) / int_a8a04f6f
featureApplicability
1.0
 Resident Evil (Franchise) / int_a8a04f6f
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a8a04f6f
 Resident Evil (Franchise) / int_a9e102e8
type
Personality Blood Types
 Resident Evil (Franchise) / int_a9e102e8
comment
Personality Blood Types: Blood types are listed in the intro.
 Resident Evil (Franchise) / int_a9e102e8
featureApplicability
1.0
 Resident Evil (Franchise) / int_a9e102e8
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_a9e102e8
 Resident Evil (Franchise) / int_aa8dcc21
type
MegaCorp
 Resident Evil (Franchise) / int_aa8dcc21
comment
MegaCorp: The Umbrella Corporation. Their front is a pharmaceutical company, but their real business plan consists of "let's inject this zombie potion into an animal and see what happens" while giving OSHA the finger. Notably, when the government finally had evidence of Umbrella's misdeeds in the Time Skip before Resident Evil 4, they destroyed the company by applying a massive embargo to its activities, crashing their stock prices and eventually running Umbrella out of business. Years later, its Suspiciously Similar Substitute, TRICELL, suffered much the same fate after the main people behind it were killed in the events of Resident Evil 5 (it's heavily implied that the remainder of the company didn't survive the investigations prompted by the clues Chris and Sheva uncovered in Kijuju).
 Resident Evil (Franchise) / int_aa8dcc21
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1.0
 Resident Evil (Franchise) / int_aa8dcc21
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_aa8dcc21
 Resident Evil (Franchise) / int_ad22fa80
type
Apocalyptic Log
 Resident Evil (Franchise) / int_ad22fa80
comment
Apocalyptic Log: A way of saving the games, and way too many logs left by the various researchers and doomed citizens in the games.
 Resident Evil (Franchise) / int_ad22fa80
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1.0
 Resident Evil (Franchise) / int_ad22fa80
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_ad22fa80
 Resident Evil (Franchise) / int_ad3962c1
type
Biological Weapons Solve Everything
 Resident Evil (Franchise) / int_ad3962c1
comment
Biological Weapons Solve Everything: Disassembled down to its core. The entire series' cause and effect is due to its major antagonists believing playing God with viruses and microbiological flora will benefit mankind. In fact, this creed has only proven to make everything worse.
 Resident Evil (Franchise) / int_ad3962c1
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1.0
 Resident Evil (Franchise) / int_ad3962c1
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_ad3962c1
 Resident Evil (Franchise) / int_aea164f3
type
Playing with Syringes
 Resident Evil (Franchise) / int_aea164f3
comment
Playing with Syringes: The Umbrella Corporation practicse this so much they could put a copyright on it. For starters, they have a bad tendency to hire morally bankrupt sociopaths to head up viral weapons projects and then act utterly shocked when they start losing control of them. The viruses themselves would be of questionable effectiveness as biological weapons note and to call their security "piss-poor" is an insult to urine. Most of the games can basically be summarized as "the inevitable result of hiring a complete psychopath to inject any living thing he sees with a mutagenic virus" or "let's throw some military types in a box with our escaped mutants and call it 'gathering combat data'".
 Resident Evil (Franchise) / int_aea164f3
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1.0
 Resident Evil (Franchise) / int_aea164f3
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_aea164f3
 Resident Evil (Franchise) / int_afd68598
type
Inventory Management Puzzle
 Resident Evil (Franchise) / int_afd68598
comment
Inventory Management Puzzle: The series is in love with the trope. You can only carry a limited amount of items, which forces you to decide if you want to pick up that healing herb right now or wait until you can find the next save room to store your items and come back later. Resident Evil 2 and Resident Evil – Code: Veronica would introduce weapons that can take up two item slots instead of one. Resident Evil 0 doesn't use item boxes, but allows the player to dump their items on the floor so they can come back later when they need them. Resident Evil 4 would use an attache case whose space is determined by how you organized your items and how you rotated them. Code Veronica attempted to somewhat soften the pain by letting you use a green herb on the spot if your inventory is full.
 Resident Evil (Franchise) / int_afd68598
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1.0
 Resident Evil (Franchise) / int_afd68598
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_afd68598
 Resident Evil (Franchise) / int_affd30b0
type
Stupid Evil
 Resident Evil (Franchise) / int_affd30b0
comment
Stupid Evil: Let’s face the facts here: The Umbrella Corporation’s various mutagenic pathogens have a lot of potential for various medical breakthroughs should they water down or outright remove the more nastier side effects, and in doing so would 1. gather them more riches than they could have ever hoped for, even in comparison to selling bioweapons and 2. make Spencer’s dream of making a world of genetic supermen true, likely singing praises to him for helping them get to such a way anyway. It’s a shame that Spencer and his researchers along with his partners either spend their time backstabbing and murdering each other, using it to garner power for themselves, or going Ax-Crazy and turning into an Omnicidal Maniac.
 Resident Evil (Franchise) / int_affd30b0
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1.0
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_affd30b0
 Resident Evil (Franchise) / int_b0155044
type
Always Night
 Resident Evil (Franchise) / int_b0155044
comment
Always Night: For all the early games, which last through the night and end at dawn. Finally averted in 4 and 5, which both start in the daytime. The sun going down is a signal that things are about to get worse. Actually averted in Resident Evil 3: Nemesis. It starts during the daylight hours; you just can't tell because of the camera angle and the fact that half the city is on fire, so the sky is filled with smoke. During Claire's final part in Code: Veronica, when she battles the Nosferatu, it's dawn or very early morning. During Chris's game, it's mid-morning, and when he rescues Claire, it's high noon. Which is tricky considering they're in Antarctica, below the Antarctic circle. A region which alternates days/nights of six months each. More specifically, Antarctica in December, which should be bright out and roughly 15-25 degrees F. Instead, it's apparently cold enough to freeze a room full of water in a few hours. Resident Evil 4 (Remake) starts at night, unlike the original game, but goes over multiple day/night cycles over the course of the story.
 Resident Evil (Franchise) / int_b0155044
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-1.0
 Resident Evil (Franchise) / int_b0155044
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b0155044
 Resident Evil (Franchise) / int_b0ad6a1e
type
Wrestler in All of Us
 Resident Evil (Franchise) / int_b0ad6a1e
comment
Wrestler in All of Us: From the fourth game onward, characters tend to pull off wrestling moves as finishers, most prominently Leon's ability to suplex zombies to death.
 Resident Evil (Franchise) / int_b0ad6a1e
featureApplicability
1.0
 Resident Evil (Franchise) / int_b0ad6a1e
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b0ad6a1e
 Resident Evil (Franchise) / int_b0cd3349
type
Fridge Brilliance
 Resident Evil (Franchise) / int_b0cd3349
comment
The currency used in-game is pesetas... though Spain had already switched to euros at the time the game is set in, it's believable that the cult and parasitic infection in that area did isolate it from the outside world and its currency change.
 Resident Evil (Franchise) / int_b0cd3349
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1.0
 Resident Evil (Franchise) / int_b0cd3349
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b0cd3349
 Resident Evil (Franchise) / int_b13a123
type
Fade to Black
 Resident Evil (Franchise) / int_b13a123
comment
Fade to Black and Fade to White: Dying has the screen fade to white, followed by a quick scene of the character meeting their end (or a camera pan showing their dead body) before fading to black.
 Resident Evil (Franchise) / int_b13a123
featureApplicability
1.0
 Resident Evil (Franchise) / int_b13a123
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 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b13a123
 Resident Evil (Franchise) / int_b1a7cd14
type
Tap on the Head
 Resident Evil (Franchise) / int_b1a7cd14
comment
Tap on the Head: In some of the games, the characters are knocked unconscious. Claire 3 times in Code Veronica
 Resident Evil (Franchise) / int_b1a7cd14
featureApplicability
1.0
 Resident Evil (Franchise) / int_b1a7cd14
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b1a7cd14
 Resident Evil (Franchise) / int_b2ed4736
type
Bare Midriffs Are Feminine
 Resident Evil (Franchise) / int_b2ed4736
comment
Bare Midriffs Are Feminine: A few bonus outfits and Claire's main outfit in Code: Veronica. There's also Sienna "Party Girl" Fowler of Echo Six in Operation: Raccoon City who wears an outfit like this.
 Resident Evil (Franchise) / int_b2ed4736
featureApplicability
1.0
 Resident Evil (Franchise) / int_b2ed4736
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1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_b2ed4736
 Resident Evil (Franchise) / int_b8dbbc07
type
Ink-Suit Actor
 Resident Evil (Franchise) / int_b8dbbc07
comment
Ink-Suit Actor: Though likely unintentional, Claire bears a more-than-passing resemblance to Alyson Court, her voice actress. Same deal with Irving.
 Resident Evil (Franchise) / int_b8dbbc07
featureApplicability
1.0
 Resident Evil (Franchise) / int_b8dbbc07
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 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_b8dbbc07
 Resident Evil (Franchise) / int_b8e3f20a
type
Demoted to Extra
 Resident Evil (Franchise) / int_b8e3f20a
comment
Demoted to Extra: HUNK and Rebecca in post-RE3 sequels, as they only returned for The Mercenaries minigames. Revelations 2 is the first full-game appearance for Barry and Claire since RE1 (for Barry) and Code Veronica (for Claire). However, Claire did have a starring role in Degeneration.
 Resident Evil (Franchise) / int_b8e3f20a
featureApplicability
1.0
 Resident Evil (Franchise) / int_b8e3f20a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_b8e3f20a
 Resident Evil (Franchise) / int_b9c673a6
type
Market-Based Title
 Resident Evil (Franchise) / int_b9c673a6
comment
Market-Based Title: In Japan, the series is known as "Biohazard" (since the overall theme is viruses). However, when it came time to bring it to western markets, the name "Biohazard" was too generic to trademark in English speaking countries (plus it was already used by a band and at least one other game), so it was changed to Resident Evil. Resident Evil 7 features both titles globally by way of making each market's main title the subtitle in the opposite. So in Japan it's known as "Biohazard 7: Resident Evil" and elsewhere as "Resident Evil 7: Biohazard" (the way the logo is used to highlight the number "seven" even works across both, as a Roman numeral "VII" features in the last three letters of "EVIL" and an Arabic "7" is highlighted in the 'Z' of "BIOHAZARD").
 Resident Evil (Franchise) / int_b9c673a6
featureApplicability
1.0
 Resident Evil (Franchise) / int_b9c673a6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_b9c673a6
 Resident Evil (Franchise) / int_bb48f8ba
type
Timed Mission
 Resident Evil (Franchise) / int_bb48f8ba
comment
Timed Mission: Crops up every now and again in the canon games, usually paired with the Self-Destruct Mechanism.
 Resident Evil (Franchise) / int_bb48f8ba
featureApplicability
1.0
 Resident Evil (Franchise) / int_bb48f8ba
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_bb48f8ba
 Resident Evil (Franchise) / int_bba30aeb
type
Late to the Tragedy
 Resident Evil (Franchise) / int_bba30aeb
comment
Late to the Tragedy: Nearly all of the protagonists of each installment arrive at their respective settings after the initial viral outbreak. Exceptions include Jill in RE3, Claire and Steve in REC:V, and most of the Outbreak player characters.
 Resident Evil (Franchise) / int_bba30aeb
featureApplicability
1.0
 Resident Evil (Franchise) / int_bba30aeb
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_bba30aeb
 Resident Evil (Franchise) / int_bc331dff
type
Capcom Sequel Stagnation
 Resident Evil (Franchise) / int_bc331dff
comment
Capcom Sequel Stagnation: The series took a while to move pass the year 1998, even long after the year has already transpired in real-life. RE3, which was released in 1999, is actually a parallel sequel to RE1 set around the same time period as RE2 (having been originally written as a side-story), while Survivor and Code: Veronica, both released in 2000, transpire only a few months after the original trilogy. RE4, which was supposed to be released shortly after Code: Veronica, underwent a period of development hell, and the games that were released in between were a remake of the first game, a prequel (RE0), two online games (Outbreak and Outbreak File#2) set during the RE2/RE3-era and a spinoff (Dead Aim) that actually took place in the present year of its release (2003). Every numbered entry in the series since RE4 have all taken place around the years of their releases, with only side-games like the Chronicles and Revelations series being set in-between to fill-in timeline gaps.
 Resident Evil (Franchise) / int_bc331dff
featureApplicability
1.0
 Resident Evil (Franchise) / int_bc331dff
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_bc331dff
 Resident Evil (Franchise) / int_bcdd0afa
type
End-Game Results Screen
 Resident Evil (Franchise) / int_bcdd0afa
comment
End-Game Results Screen: Several games in the series feature this, and often give bonuses for high ranks.
 Resident Evil (Franchise) / int_bcdd0afa
featureApplicability
1.0
 Resident Evil (Franchise) / int_bcdd0afa
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_bcdd0afa
 Resident Evil (Franchise) / int_bcf69f60
type
Short-Range Shotgun
 Resident Evil (Franchise) / int_bcf69f60
comment
Short-Range Shotgun: Played straight, but nearly every enemy is a Personal Space Invader, so you'll hardly ever notice it.
 Resident Evil (Franchise) / int_bcf69f60
featureApplicability
1.0
 Resident Evil (Franchise) / int_bcf69f60
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_bcf69f60
 Resident Evil (Franchise) / int_bdb0438e
type
Everything's Better with Sparkles
 Resident Evil (Franchise) / int_bdb0438e
comment
Everything's Better with Sparkles: Important items will sparkle, often as a way to avoid a Pixel Hunt (for finding them but not for using them).
 Resident Evil (Franchise) / int_bdb0438e
featureApplicability
1.0
 Resident Evil (Franchise) / int_bdb0438e
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_bdb0438e
 Resident Evil (Franchise) / int_be009bbc
type
Alliterative Name
 Resident Evil (Franchise) / int_be009bbc
comment
Alliterative Name: Barry Burton, Helena Harper, Alfred, Alexia, and Alexander Ashford.
 Resident Evil (Franchise) / int_be009bbc
featureApplicability
1.0
 Resident Evil (Franchise) / int_be009bbc
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_be009bbc
 Resident Evil (Franchise) / int_c04b1231
type
Jump Scare
 Resident Evil (Franchise) / int_c04b1231
comment
Jump Scare: Zombies, dogs, and crows crashing through windows. The Nemesis and Mr. X crashing through walls. Zombies reaching through barricades. The player walking through a hallway to find a zombie right in front of them which was previously hidden by the camera angles (this happens quite a few times in REmake). Don't forget the infamous Oven Man from Resident Evil 4.
 Resident Evil (Franchise) / int_c04b1231
featureApplicability
1.0
 Resident Evil (Franchise) / int_c04b1231
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c04b1231
 Resident Evil (Franchise) / int_c25c7890
type
Fun with Acronyms
 Resident Evil (Franchise) / int_c25c7890
comment
Fun with Acronyms: The Special Tactics and Rescue Service (S.T.A.R.S.), The Bioterrorism Security Assessment Alliance (B.S.A.A.), The Umbrella Security Service (U.S.S.).
 Resident Evil (Franchise) / int_c25c7890
featureApplicability
1.0
 Resident Evil (Franchise) / int_c25c7890
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c25c7890
 Resident Evil (Franchise) / int_c2fc1ae
type
Neck Snap
 Resident Evil (Franchise) / int_c2fc1ae
comment
Neck Snap: HUNK in The Mercenaries. Chris in Resident Evil 5.
 Resident Evil (Franchise) / int_c2fc1ae
featureApplicability
1.0
 Resident Evil (Franchise) / int_c2fc1ae
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c2fc1ae
 Resident Evil (Franchise) / int_c313d43a
type
True Companions
 Resident Evil (Franchise) / int_c313d43a
comment
True Companions: There's a bit of Ship Tease found in some of the games, but in general this is the relationship between Chris and Jill. Jill is willing to sacrifice herself to save Chris from Wesker. While Chris is on his next mission, the moment he gets wind she might still be alive, he drops everything else to find her.
 Resident Evil (Franchise) / int_c313d43a
featureApplicability
1.0
 Resident Evil (Franchise) / int_c313d43a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c313d43a
 Resident Evil (Franchise) / int_c513249
type
Harder Than Hard
 Resident Evil (Franchise) / int_c513249
comment
The essence of this mode also appears in the Madhouse difficulty from Resident Evil 7, which, much like its predecessors, reshuffles the locations of items and enemies throughout the Baker residence. However, Madhouse also reduces the amount of items the player is given and introduces cassette tapes as items, serving a similar function to ink ribbons from the first three titles.
 Resident Evil (Franchise) / int_c513249
featureApplicability
1.0
 Resident Evil (Franchise) / int_c513249
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c513249
 Resident Evil (Franchise) / int_c515d358
type
America Saves the Day
 Resident Evil (Franchise) / int_c515d358
comment
America Saves the Day: Lampshaded in RE4 and RE5. And still played straight.
 Resident Evil (Franchise) / int_c515d358
featureApplicability
1.0
 Resident Evil (Franchise) / int_c515d358
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c515d358
 Resident Evil (Franchise) / int_c564ef1
type
Solve the Soup Cans
 Resident Evil (Franchise) / int_c564ef1
comment
Solve the Soup Cans: If the Resident Evil series featured the original "soup cans" puzzle from The 7th Guest, it still wouldn't nearly be the most out-of-place puzzle in the series. The usual justification, if any, is that the people who designed these places were insane. Toned down somewhat from RE4 onward as part of the Genre Shift. To give you an idea of how crazy the drinking water is in Raccoon, the RPD's weapons storage is easier to get into than the sewers (kinda-sorta-justified in that the sewers also serve as an access point to Umbrella's laboratory).
 Resident Evil (Franchise) / int_c564ef1
featureApplicability
1.0
 Resident Evil (Franchise) / int_c564ef1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c564ef1
 Resident Evil (Franchise) / int_c5f2eeff
type
Relationship Labeling Problems
 Resident Evil (Franchise) / int_c5f2eeff
comment
Relationship Labeling Problems: Although Everyone Can See It, the relationship between Leon Kennedy and Ada Wong is more of a situationship. They're willing to put the other's wellbeing over their own job and have had dates offscreen, but their jobs, in addition to their mismatched moralities, prevent any solid relationship from forming. In 4, when Ashley asks who exactly Ada is, Leon is unable to give a clear answer. By the time of 6, they still haven't quite worked out what their relationship is, but it's at a point where, when she tosses a ring to Leon, Ada has to clarify that it's not a proposal. In-game files label their relationship as "complicated".
 Resident Evil (Franchise) / int_c5f2eeff
featureApplicability
1.0
 Resident Evil (Franchise) / int_c5f2eeff
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c5f2eeff
 Resident Evil (Franchise) / int_c6102eb0
type
Grand Theft Me
 Resident Evil (Franchise) / int_c6102eb0
comment
Alex Wesker taking over Natalia's mind in both of the endings of Resident Evil: Revelations 2
 Resident Evil (Franchise) / int_c6102eb0
featureApplicability
1.0
 Resident Evil (Franchise) / int_c6102eb0
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c6102eb0
 Resident Evil (Franchise) / int_c6898a73
type
Ret-Canon
 Resident Evil (Franchise) / int_c6898a73
comment
Ret-Canon: Until the release of The Umbrella Chronicles, the only time it was ever stated that Umbrella had a computer system called Red Queen was in the Anderson film adaptation.
 Resident Evil (Franchise) / int_c6898a73
featureApplicability
1.0
 Resident Evil (Franchise) / int_c6898a73
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c6898a73
 Resident Evil (Franchise) / int_c69ae9b2
type
Self-Destruct Mechanism
 Resident Evil (Franchise) / int_c69ae9b2
comment
Self-Destruct Mechanism: Just about every Umbrella laboratory or other important location of biohazard research is subjected to this trope, with the final final boss fight occurring while the detonation countdown is in effect.
 Resident Evil (Franchise) / int_c69ae9b2
featureApplicability
1.0
 Resident Evil (Franchise) / int_c69ae9b2
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c69ae9b2
 Resident Evil (Franchise) / int_c7270d1c
type
With This Herring
 Resident Evil (Franchise) / int_c7270d1c
comment
With This Herring: You often start out with a weak weapon (unless you're Kevin in Outbreak, but he can barely find any ammo). The games at least attempt to justify this: Resident Evil 0 and 1 - You are a cop caught in a situation way over your head. Resident Evil 2 - You blunder into the Zombie Apocalypse without warning. Resident Evil 3 - Jill's off the force and doesn't have access to the guns any more. Code: Veronica - Claire starts the game in prison in a cell with NO weapons, but once let out she starts off with a knife, and Chris loses a bag of weapons into the sea. Resident Evil 4 - We never see what Leon had in the police car, and it's destroyed before he can return. He's also only going to the village to ask some questions about Ashley, and with that in mind, he's actually carrying a lot more gear than he really needs. Revelations - Parker and Jill are only on the Zenobia in order to track down Chris and Jessica, and they have absolutely no idea that the ship is overrun with Ooze and other B.O.Ws. Resident Evil 5 - Excella is setting you up. Resident Evil: Outbreak - Most of the characters were just chilling out at a bar when the outbreak got really bad. Kevin and Mark both retain their weapons, as they are a cop and a security guard. The rest have to find handguns dropped in bathroom wastebaskets, beat zombies to death with scrub brushes, or hack and slash with kitchen knives. Resident Evil 6 - Different explanation for each scenario. Leon and Helena are simply talking to the president when a terrorist attack releases the C-Virus. Chris and Piers actually start with assault rifles, but they're suddenly overpowered by giant monsters. Jake is in a group of mercenaries who've been administered the virus (to which he's immune) disguised as a physical enhancer, and he's a brawler, so he doesn't bother carrying a gun. Sherry, on the other hand, knows she's in a dangerous place and only carries a handgun, but she has a healing factor. Revelations 2 - Similar to Code: Veronica, Claire gets kidnapped and starts the game inside a prison on an island with no weapons whatsoever. Averted with Barry, however, as he actually came to the island prepared (such as having a pistol, an assault rifle, and a magnum revolver). Resident Evil 7 - Ethan's a normal guy who couldn't know the true nature of the house Mia was being held in, and as such didn't come prepared. Resident Evil Village - Ethan was taken from his home suddenly and his transport gets attacked. So he is left weaponless when he stumbles upon the namesake village.
 Resident Evil (Franchise) / int_c7270d1c
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-1.0
 Resident Evil (Franchise) / int_c7270d1c
featureConfidence
1.0
 Resident Evil (Franchise)
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Resident Evil (Franchise) / int_c7270d1c
 Resident Evil (Franchise) / int_c93a6560
type
Impaled with Extreme Prejudice
 Resident Evil (Franchise) / int_c93a6560
comment
Impaled with Extreme Prejudice: Creatures with really big claws, particularly Tyrants, will do this as a finisher. Other notable practitioners are William Birkin, Nemesis, the Garradors, and Saddler. Wesker doesn't even need claws to do it.
 Resident Evil (Franchise) / int_c93a6560
featureApplicability
1.0
 Resident Evil (Franchise) / int_c93a6560
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_c93a6560
 Resident Evil (Franchise) / int_ca04edd6
type
Charles Atlas Superpower
 Resident Evil (Franchise) / int_ca04edd6
comment
Charles Atlas Superpower: Back in the day, Chris Redfield just wasn't as good as Jill Valentine. Oh, he had higher stamina, sure, but he couldn't carry as much, and he didn't get access to the grenade launcher like Jill did. He fared a little better in Code: Veronica, on account of getting some cooler toys to play with and a possible ten inventory slots, but still got the crap knocked out of him by Wesker in the end. As of Resident Evil 5, he can knock enemies through closed doors with a right hook and is fully capable of killing a man by punching him in the ass. At the end of 5, he infamously PUNCHES a roughly 60 ton boulder up and out of a ditch.
 Resident Evil (Franchise) / int_ca04edd6
featureApplicability
1.0
 Resident Evil (Franchise) / int_ca04edd6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ca04edd6
 Resident Evil (Franchise) / int_ca4e05a4
type
Peace & Love Incorporated
 Resident Evil (Franchise) / int_ca4e05a4
comment
Peace & Love Incorporated: The Umbrella Corporation was initially this. Their public face as a manufacturer of cosmetics, pharmaceuticals, and other consumer products masked their bioweaponry and genetic engineering divisions. Its slogans, seen in several games, include "Preserving the health of the people" and "Science for a comfortable life".
 Resident Evil (Franchise) / int_ca4e05a4
featureApplicability
1.0
 Resident Evil (Franchise) / int_ca4e05a4
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ca4e05a4
 Resident Evil (Franchise) / int_cbe687ab
type
Corrupt Corporate Executive
 Resident Evil (Franchise) / int_cbe687ab
comment
Corrupt Corporate Executive: The entire executive board for the Umbrella Corporation, particularly Ozwell Spencer. Albert Wesker later qualifies.
 Resident Evil (Franchise) / int_cbe687ab
featureApplicability
1.0
 Resident Evil (Franchise) / int_cbe687ab
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_cbe687ab
 Resident Evil (Franchise) / int_cc4b45f6
type
Word of God
 Resident Evil (Franchise) / int_cc4b45f6
comment
The Spanish-speaking European country in RE4 is never explicitly stated, and Word of God says that this was deliberate. However, the fact that a) it's a Spanish-speaking European country, b) a satellite shot showed the Iberian Peninsula, and c) Luis claims to be from Madrid leaves very few choices as to what country it is. The currency used in-game is pesetas... though Spain had already switched to euros at the time the game is set in, it's believable that the cult and parasitic infection in that area did isolate it from the outside world and its currency change. However, they all have Mexican/Latin American accents, which don't match up with the supposed location. LA recording studios are going to have a lot easier time finding Mexican voice actors than Spanish.
 Resident Evil (Franchise) / int_cc4b45f6
featureApplicability
1.0
 Resident Evil (Franchise) / int_cc4b45f6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_cc4b45f6
 Resident Evil (Franchise) / int_cdb965a9
type
Numbered Sequels
 Resident Evil (Franchise) / int_cdb965a9
comment
Numbered Sequels / Stopped Numbering Sequels: A weird combination. Completely 100% canon games which meaningfully advance the plot are numbered; subtitled games are spinoffs or one-offs that haven't received any follow-up. The exceptions to this rule thus far are Code: Veronica, Revelations and Village. Revelations got a numbered sequel of its own while Village is Resident Evil 8 with the differently colored letters showing the Roman numeral for 8. The canon doesn't only extend to the numbered games (with Code: Veronica and the Revelations games), but to various side games as well. Gaiden and Operation Raccoon City are not canon while the rest is 100% canon.
 Resident Evil (Franchise) / int_cdb965a9
featureApplicability
1.0
 Resident Evil (Franchise) / int_cdb965a9
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_cdb965a9
 Resident Evil (Franchise) / int_ce25f739
type
Not a Zombie
 Resident Evil (Franchise) / int_ce25f739
comment
Not a Zombie: A franchise staple, whenever someone encounters a zombie for the first time. This is usually how a Red Shirt cop or soldier will end up being killed.
 Resident Evil (Franchise) / int_ce25f739
featureApplicability
1.0
 Resident Evil (Franchise) / int_ce25f739
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ce25f739
 Resident Evil (Franchise) / int_cf57aca1
type
Orwellian Retcon
 Resident Evil (Franchise) / int_cf57aca1
comment
Orwellian Retcon: The original version of Wesker's Report that was sold as a pre-order bonus with Code: Veronica originally stated that Sherry was taken captive by Wesker's men after the events of 2. This contradicted the epilogues in 3, in which Sherry and Leon were both taken into custody by the U.S. Government after they were split from Claire. As a result, later reprints of Wesker's Report removed this information completely.
 Resident Evil (Franchise) / int_cf57aca1
featureApplicability
1.0
 Resident Evil (Franchise) / int_cf57aca1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_cf57aca1
 Resident Evil (Franchise) / int_d01cffbc
type
Badass Longcoat
 Resident Evil (Franchise) / int_d01cffbc
comment
Badass Longcoat: Wesker, Mr. X, and Nemesis. Leon gets one as an alternate costume for completing RE4.
 Resident Evil (Franchise) / int_d01cffbc
featureApplicability
1.0
 Resident Evil (Franchise) / int_d01cffbc
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d01cffbc
 Resident Evil (Franchise) / int_d026cad8
type
Sigil Spam
 Resident Evil (Franchise) / int_d026cad8
comment
Sigil Spam: The Umbrella Corporation's logo is everywhere.
 Resident Evil (Franchise) / int_d026cad8
featureApplicability
1.0
 Resident Evil (Franchise) / int_d026cad8
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d026cad8
 Resident Evil (Franchise) / int_d1b98800
type
Heart Container
 Resident Evil (Franchise) / int_d1b98800
comment
Heart Container: Yellow Herbs in RE4 and the Degeneration mobile game.
 Resident Evil (Franchise) / int_d1b98800
featureApplicability
1.0
 Resident Evil (Franchise) / int_d1b98800
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d1b98800
 Resident Evil (Franchise) / int_d1fdb05d
type
Plague Zombie
 Resident Evil (Franchise) / int_d1fdb05d
comment
The second Revelations game has the T-Phobos zombies; these are a Plague Zombie/Technically-Living Zombie hybrid, turned into mutilated, pain-blind, homicidally crazy creatures through a combination of the virus and cruel experiments performed on them — as such, they engage in the same kind of primitive tactics and weapon-use as Las Plagas hosts. T-Phobos zombies will ultimately starve to death and then reanimate as the Rotten, which are basically a slower and weaker version of the classic zombie strain.
 Resident Evil (Franchise) / int_d1fdb05d
featureApplicability
1.0
 Resident Evil (Franchise) / int_d1fdb05d
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d1fdb05d
 Resident Evil (Franchise) / int_d2867431
type
Monster Closet
 Resident Evil (Franchise) / int_d2867431
comment
Monster Closet: Dogs and zombies coming through windows? Check. A zombie bursting out of a literal closet? Check. Licker crashing through the one-way mirror? Check.
 Resident Evil (Franchise) / int_d2867431
featureApplicability
1.0
 Resident Evil (Franchise) / int_d2867431
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d2867431
 Resident Evil (Franchise) / int_d37941d1
type
Hand Cannon
 Resident Evil (Franchise) / int_d37941d1
comment
Handcannon: Many pistols — and especially the revolvers — are ridiculously oversized. Heck, in RE4, one of the unlockable weapons is even named "Handcannon". In general, magnums tend to cause more damage than things like grenade launchers or point-blank shotgun blasts.
 Resident Evil (Franchise) / int_d37941d1
featureApplicability
1.0
 Resident Evil (Franchise) / int_d37941d1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d37941d1
 Resident Evil (Franchise) / int_d3c6cf4f
type
Unwilling Suspension
 Resident Evil (Franchise) / int_d3c6cf4f
comment
Unwilling Suspension: Ada at the end of RE4.
 Resident Evil (Franchise) / int_d3c6cf4f
featureApplicability
1.0
 Resident Evil (Franchise) / int_d3c6cf4f
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d3c6cf4f
 Resident Evil (Franchise) / int_d3cd9952
type
Parasite Zombie
 Resident Evil (Franchise) / int_d3cd9952
comment
Parasite Zombie: Certain zombies in Resident Evil – Code: Veronica have been parasitized by the mutant moths in the Antarctica Base. Their parasites will leap out and attack the player if they get too close. In Resident Evil 4 and Resident Evil 5, the Ganados and Majini are Parasite Zombies in the classic sense, and replace the Plague Zombies that were the traditional mainstay foes of the series. Resident Evil: Operation Raccoon City has its own Parasite Zombies, which are zombies that have been decapitated and turned into puppets by the NE-Beta macroparasite.
 Resident Evil (Franchise) / int_d3cd9952
featureApplicability
1.0
 Resident Evil (Franchise) / int_d3cd9952
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d3cd9952
 Resident Evil (Franchise) / int_d59d71c1
type
Light Gun Game
 Resident Evil (Franchise) / int_d59d71c1
comment
Light Gun Game: The Gun Survivor and Chronicles games.
 Resident Evil (Franchise) / int_d59d71c1
featureApplicability
1.0
 Resident Evil (Franchise) / int_d59d71c1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d59d71c1
 Resident Evil (Franchise) / int_d5b3df2d
type
Dark Action Girl
 Resident Evil (Franchise) / int_d5b3df2d
comment
Dark Action Girl: Ada Wong, and Jill Valentine during most of RE5.
 Resident Evil (Franchise) / int_d5b3df2d
featureApplicability
1.0
 Resident Evil (Franchise) / int_d5b3df2d
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d5b3df2d
 Resident Evil (Franchise) / int_d6f284a3
type
Anti-Frustration Features
 Resident Evil (Franchise) / int_d6f284a3
comment
Anti-Frustration Features: The item boxes in the classic series allows you to store items and retrieve them from a different item box so that you don't have to backtrack to specific boxes every time. Originally, the first game didn't have the feature in the beta, but the unlinked item boxes came back in the remake as an optional game mode.
 Resident Evil (Franchise) / int_d6f284a3
featureApplicability
1.0
 Resident Evil (Franchise) / int_d6f284a3
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d6f284a3
 Resident Evil (Franchise) / int_d71d51fd
type
The End of the World as We Know It
 Resident Evil (Franchise) / int_d71d51fd
comment
The End of the World as We Know It: Surprisingly, the RE world's regular T-virus zombie outbreaks are not a threat that may lead to this, as they seem relatively self-contained even with minimum government intervention (the Extinction movie is another story entirely). Also, the plot of at least three of the series' major bad guys (Dr. Marcus in RE0, Saddler in RE4, and Wesker in RE5), although Wesker was the only one who ever came anywhere close to implementing the plan. One of the novels has a scientist who seeks to cause this. He is stopped by Rebecca. Carla Radames in RE6, full stop.
 Resident Evil (Franchise) / int_d71d51fd
featureApplicability
1.0
 Resident Evil (Franchise) / int_d71d51fd
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_d71d51fd
 Resident Evil (Franchise) / int_dae5c997
type
Action Girl
 Resident Evil (Franchise) / int_dae5c997
comment
Action Girl: All the playable female characters, not including Ashley and a young Sherry.
 Resident Evil (Franchise) / int_dae5c997
featureApplicability
1.0
 Resident Evil (Franchise) / int_dae5c997
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_dae5c997
 Resident Evil (Franchise) / int_daead778
type
Tear Off Your Face
 Resident Evil (Franchise) / int_daead778
comment
Tear Off Your Face: A few enemies throughout the series can do this (for example, the Novistators from 4 if they kill Leon with an acid-to-the-face attack).
 Resident Evil (Franchise) / int_daead778
featureApplicability
1.0
 Resident Evil (Franchise) / int_daead778
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_daead778
 Resident Evil (Franchise) / int_db15330
type
PlainName
 Resident Evil (Franchise) / int_db15330
comment
Plain Name: Several of our badass survivor heroes have one; for example Chris Redfield, Claire Redfield, Leon Kennedy, Barry Burton, and Sherry Birkin. Jill Valentine at least gets a cool surname.
 Resident Evil (Franchise) / int_db15330
featureApplicability
1.0
 Resident Evil (Franchise) / int_db15330
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_db15330
 Resident Evil (Franchise) / int_db39ccfd
type
Battle Couple
 Resident Evil (Franchise) / int_db39ccfd
comment
Battle Couple: With the fact that almost every partnership in the game is male-female, there are cases where it isn't hard to stretch it into this.
 Resident Evil (Franchise) / int_db39ccfd
featureApplicability
1.0
 Resident Evil (Franchise) / int_db39ccfd
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_db39ccfd
 Resident Evil (Franchise) / int_db94aee5
type
Artificial Zombie
 Resident Evil (Franchise) / int_db94aee5
comment
Resident Evil 7 takes the Artificial Zombie element to the extreme, replacing the iconic zombies with the Molded; homicidal masses of genetically engineered fungus which are only "zombies" in that they prefer to use human corpses as the basic material to grow from.
 Resident Evil (Franchise) / int_db94aee5
featureApplicability
1.0
 Resident Evil (Franchise) / int_db94aee5
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_db94aee5
 Resident Evil (Franchise) / int_dbd8e795
type
Gaiden Game
 Resident Evil (Franchise) / int_dbd8e795
comment
Gaiden Game: Resident Evil Gaiden. It's right in the title. Operation Raccoon City was stated from the beginning to be an alternate-reality scenario.
 Resident Evil (Franchise) / int_dbd8e795
featureApplicability
1.0
 Resident Evil (Franchise) / int_dbd8e795
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_dbd8e795
 Resident Evil (Franchise) / int_dc1761bd
type
A God Am I
 Resident Evil (Franchise) / int_dc1761bd
comment
A God Am I: Several villains develop a God-complex, most notably Alexia Ashford and Albert Wesker.
 Resident Evil (Franchise) / int_dc1761bd
featureApplicability
1.0
 Resident Evil (Franchise) / int_dc1761bd
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_dc1761bd
 Resident Evil (Franchise) / int_dc7d9864
type
Virus and Cure Names
 Resident Evil (Franchise) / int_dc7d9864
comment
Virus and Cure Names: The T-Virus and its vaccine Daylight because in the daylight, you don't need an umbrella. The G-Virus and its cure DEVIL. The Las Plaga virus and the Las Plaga Removal Lazer.
 Resident Evil (Franchise) / int_dc7d9864
featureApplicability
1.0
 Resident Evil (Franchise) / int_dc7d9864
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_dc7d9864
 Resident Evil (Franchise) / int_dcbe8a6e
type
Chekhov's Gunman
 Resident Evil (Franchise) / int_dcbe8a6e
comment
Chekhov's Gunman: Chris is this to his sister. Thanks to his training, Claire survived Raccoon City, Rockfort Island, and Harvardille. Jill Valentine counts as "Chekhov's Gunwoman". She was infected with the T-virus in RE3, but was cured thanks to Carlos Oliveira synthesizing a cure. Following her tackling Wesker through a window, Wesker discovers the T-virus antibodies in her bloodstream, which he would later use to further his experiments with Uroboros. Wesker's son Jake Muller qualifies, as he has the antibodies which can cure the C-virus. Instead, Carla Radames uses his antibodies to make the C-virus more potent.
 Resident Evil (Franchise) / int_dcbe8a6e
featureApplicability
1.0
 Resident Evil (Franchise) / int_dcbe8a6e
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_dcbe8a6e
 Resident Evil (Franchise) / int_de306ba6
type
Worst Aid
 Resident Evil (Franchise) / int_de306ba6
comment
Worst Aid: The franchise is not exactly realistic when it comes to handling injuries and first aid, in spite of much of the cast being trained first responders that should know better.
 Resident Evil (Franchise) / int_de306ba6
featureApplicability
1.0
 Resident Evil (Franchise) / int_de306ba6
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_de306ba6
 Resident Evil (Franchise) / int_df1793de
type
Updated Re-release
 Resident Evil (Franchise) / int_df1793de
comment
Updated Re-release: Resident Evil: Director's Cut, Resident Evil: Director's Cut: Dual Shock Version, Resident Evil 2: Dual Shock Version, Resident Evil Code: Veronica X, the GameCube remake of Resident Evil, Resident Evil 4: Wii Edition, Resident Evil Code: Veronica X HD, Resident Evil 4 HD, and now Resident Evil Chronicles HD Collection. For a while there, it seemed it was Capcom's goal to release every game in the series for every platform available.
 Resident Evil (Franchise) / int_df1793de
featureApplicability
1.0
 Resident Evil (Franchise) / int_df1793de
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_df1793de
 Resident Evil (Franchise) / int_e0789c2a
type
Your Head A-Splode
 Resident Evil (Franchise) / int_e0789c2a
comment
Your Head A-Splode: That's if you make a well-placed headshot on a zombie/Ganado/Majini.
 Resident Evil (Franchise) / int_e0789c2a
featureApplicability
1.0
 Resident Evil (Franchise) / int_e0789c2a
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e0789c2a
 Resident Evil (Franchise) / int_e0aced16
type
Giggling Villain
 Resident Evil (Franchise) / int_e0aced16
comment
Giggling Villain: Twins Alfred and Alexia Ashford are both prone to evil giggling.
 Resident Evil (Franchise) / int_e0aced16
featureApplicability
1.0
 Resident Evil (Franchise) / int_e0aced16
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e0aced16
 Resident Evil (Franchise) / int_e28f88b8
type
Last-Name Basis
 Resident Evil (Franchise) / int_e28f88b8
comment
Last-Name Basis: Wesker. That may as well just be his driver's license — "Wesker". Krauser, Salazar, and Saddler. A variation in 4: Salazar never uses Leon's first name. He only ever calls him "Mr. Kennedy" or even "Mr. Scott Kennedy".
 Resident Evil (Franchise) / int_e28f88b8
featureApplicability
1.0
 Resident Evil (Franchise) / int_e28f88b8
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e28f88b8
 Resident Evil (Franchise) / int_e292f761
type
Obligatory Swearing
 Resident Evil (Franchise) / int_e292f761
comment
Obligatory Swearing: Despite the very gruesome nature of the series the dialogue remained fairly tame in profanity for many years, the cast would react to extreme violence mostly with “damn� and once in a while with “shit�; Resident Evil 7 came in however and with it the dialogue then matched all the violence, usage of “fuck�, “motherfucker� and many variations are plenty, and with the remake for Resident Evil 2 it seems strong cuss words are here to stay for a while.
 Resident Evil (Franchise) / int_e292f761
featureApplicability
1.0
 Resident Evil (Franchise) / int_e292f761
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e292f761
 Resident Evil (Franchise) / int_e3226029
type
Bag of Holding
 Resident Evil (Franchise) / int_e3226029
comment
Bag of Holding: Not the characters themselves (except in Survivor), but the omnipresent item boxes, which are all interconnected to let you access the same stash of items no matter which one you open.
 Resident Evil (Franchise) / int_e3226029
featureApplicability
1.0
 Resident Evil (Franchise) / int_e3226029
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e3226029
 Resident Evil (Franchise) / int_e35bc0f7
type
Tragic Monster
 Resident Evil (Franchise) / int_e35bc0f7
comment
Tragic Monster: Lisa Trevor in the GameCube remake of the first game, and both Alexander Ashford and Steve Burnside in Code: Veronica. In fact, the majority of monsters the heroes fight throughout the series are tragic. Many of them were just regular people and animals living their lives, then without warning become a part of an outbreak that causes most of them to mutate into monstrosities. Hell, several others were captured as test subjects to test the mutation potential of several viral and even fungal strains.
 Resident Evil (Franchise) / int_e35bc0f7
featureApplicability
1.0
 Resident Evil (Franchise) / int_e35bc0f7
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e35bc0f7
 Resident Evil (Franchise) / int_e4f5affb
type
The Chew Toy
 Resident Evil (Franchise) / int_e4f5affb
comment
The Chew Toy: To quote President Evil's RE plot analysis FAQ, "someone on the development team hated Brad's guts."
 Resident Evil (Franchise) / int_e4f5affb
featureApplicability
1.0
 Resident Evil (Franchise) / int_e4f5affb
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e4f5affb
 Resident Evil (Franchise) / int_e6661fc2
type
Press X to Not Die
 Resident Evil (Franchise) / int_e6661fc2
comment
4 and 5 change the buttons each time you do a Quick Time Event to keep you from memorizing the buttons.
 Resident Evil (Franchise) / int_e6661fc2
featureApplicability
1.0
 Resident Evil (Franchise) / int_e6661fc2
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e6661fc2
 Resident Evil (Franchise) / int_e70127
type
The Mole
 Resident Evil (Franchise) / int_e70127
comment
Jessica Sherawat in Resident Evil: Revelations
 Resident Evil (Franchise) / int_e70127
featureApplicability
1.0
 Resident Evil (Franchise) / int_e70127
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e70127
 Resident Evil (Franchise) / int_e780f603
type
Clone Angst
 Resident Evil (Franchise) / int_e780f603
comment
Clone Angst: The plot of RE6 is heavily driven by this, as the clone seeks revenge against their creator by destroying the world. Simmons had one of his subordinates, Carla, turned into a copy of Ada Wong against her will. Robbed of her memories and identify, she was brainwashed into believing she was actually Ada — just one that loved Simmons. As her memories and identity started to re-emerge, she went insane and decided to tear down the world order in revenge.
 Resident Evil (Franchise) / int_e780f603
featureApplicability
1.0
 Resident Evil (Franchise) / int_e780f603
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e780f603
 Resident Evil (Franchise) / int_e7fe3ece
type
Ominous Walk
 Resident Evil (Franchise) / int_e7fe3ece
comment
Ominous Walk: Ganados and Majini will often run towards you until they get within a certain distance and inexplicably start using this trope. Hunters seem to enjoy this as well. Something about the way Wesker walks suggests he was a fan of The Joker. Tyrants love it, too. Though they at least are still suffering from the effects of being cryogenically frozen. Once they shake it off, they turn into a machine.
 Resident Evil (Franchise) / int_e7fe3ece
featureApplicability
1.0
 Resident Evil (Franchise) / int_e7fe3ece
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e7fe3ece
 Resident Evil (Franchise) / int_e993da98
type
Equal-Opportunity Evil
 Resident Evil (Franchise) / int_e993da98
comment
Equal-Opportunity Evil: Umbrella has absolutely no issue hiring just about anyone for any position in their organization. They have hired scientists of multiple nationalities, male and female. They've even hired teens and pre-pubescent children and made them the heads of important bioweapons projects. It seems to Umbrella, the only thing about you that matters to them is how well you can serve the company.
 Resident Evil (Franchise) / int_e993da98
featureApplicability
1.0
 Resident Evil (Franchise) / int_e993da98
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_e993da98
 Resident Evil (Franchise) / int_ea5f3ee1
type
Metropolis Level
 Resident Evil (Franchise) / int_ea5f3ee1
comment
Metropolis Level: Some of the games in the series have been set in the fictional Raccoon City which saw its civilians turned into zombies or killed by monsters called Bio-Organic Weapons or B.O.W's for short as a result of a T-Virus outbreak, resulting in its destruction by a nuclear missile.
 Resident Evil (Franchise) / int_ea5f3ee1
featureApplicability
1.0
 Resident Evil (Franchise) / int_ea5f3ee1
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ea5f3ee1
 Resident Evil (Franchise) / int_eaa1c5b5
type
Sequel Number Snarl
 Resident Evil (Franchise) / int_eaa1c5b5
comment
Sequel Number Snarl: Code: Veronica and Revelations are considered main titles in the series, while Zero is a prequel. As a result, there's more games in the main series than the numbered sequels would imply.
 Resident Evil (Franchise) / int_eaa1c5b5
featureApplicability
1.0
 Resident Evil (Franchise) / int_eaa1c5b5
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_eaa1c5b5
 Resident Evil (Franchise) / int_eaf5a1ac
type
Groin Attack
 Resident Evil (Franchise) / int_eaf5a1ac
comment
Groin Attack: Interestingly in Umbrella Chronicles, during the 0 Scenerio. Shooting the leechmen in the crotch is very efficient in slowing them down.
 Resident Evil (Franchise) / int_eaf5a1ac
featureApplicability
1.0
 Resident Evil (Franchise) / int_eaf5a1ac
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_eaf5a1ac
 Resident Evil (Franchise) / int_eb4086e3
type
Big Creepy-Crawlies
 Resident Evil (Franchise) / int_eb4086e3
comment
Big Creepy-Crawlies: Some of the smaller ones are bigger than Jill's ass, and they grow in size from there, to the point where one game has a spider so large it could crush a tank.
 Resident Evil (Franchise) / int_eb4086e3
featureApplicability
1.0
 Resident Evil (Franchise) / int_eb4086e3
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_eb4086e3
 Resident Evil (Franchise) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Resident Evil (Franchise) / int_ed3c6b4c
comment
Sprite/Polygon Mix: The original trilogy, plus REmake and RE0, features 3D superimposed on prerendered backdrops.
 Resident Evil (Franchise) / int_ed3c6b4c
featureApplicability
1.0
 Resident Evil (Franchise) / int_ed3c6b4c
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ed3c6b4c
 Resident Evil (Franchise) / int_ee2984f9
type
Over-the-Shoulder Murder Shot
 Resident Evil (Franchise) / int_ee2984f9
comment
Over-the-Shoulder Murder Shot: An iconic moment of the franchise. In the first game, a zombie (the first one you ever encounter in the game) does this as he's eating Kenneth. Bonus points for being able to later find and watch a video of it from Kenneth's perspective filmed on his camera.
 Resident Evil (Franchise) / int_ee2984f9
featureApplicability
1.0
 Resident Evil (Franchise) / int_ee2984f9
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ee2984f9
 Resident Evil (Franchise) / int_ee7a60e9
type
One-Steve Limit
 Resident Evil (Franchise) / int_ee7a60e9
comment
One-Steve Limit: Subverted. With so many background characters in both main titles and spinoffs, a few names tend to be repeated among them. There's quite a few Edwards (Dewey and Ashford), Josephs (Frost and Kendo), Georges (Trevor, Scott, or Hamilton), Kevins (Ryman and Dooley), Jacks (Hamilton, Krauser, Norman, or Baker) and even Alberts (Wesker and Lester). There's even more than one Steve (an Umbrella researcher by that name in RE1 and Steve Burnside).
 Resident Evil (Franchise) / int_ee7a60e9
featureApplicability
-0.3
 Resident Evil (Franchise) / int_ee7a60e9
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ee7a60e9
 Resident Evil (Franchise) / int_eff7d17
type
Mysterious Backer
 Resident Evil (Franchise) / int_eff7d17
comment
Mysterious Backer: The organization that Ada Wong really serves throughout the series has never been revealed. There are hints that they are very powerful and know about multiple secrets throughout the world such as Umbrella's experiments, The Los Illuminados and The Family.
 Resident Evil (Franchise) / int_eff7d17
featureApplicability
1.0
 Resident Evil (Franchise) / int_eff7d17
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_eff7d17
 Resident Evil (Franchise) / int_f03efcdb
type
Face Full of Alien Wing-Wong
 Resident Evil (Franchise) / int_f03efcdb
comment
Face Full of Alien Wing-Wong: William Birkin tries to implant G-Embyros into several people after being transformed by the G-Virus. This involves trying to shove a small monster down the victim's throat, with all victims but Sherry dying shortly afterwards.
 Resident Evil (Franchise) / int_f03efcdb
featureApplicability
1.0
 Resident Evil (Franchise) / int_f03efcdb
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_f03efcdb
 Resident Evil (Franchise) / int_f2d29e14
type
Evil Brit
 Resident Evil (Franchise) / int_f2d29e14
comment
Also, the Ashford clan, a whole family of evil Brits, including Code: Veronica antagonists Alfred and Alexia Ashford.
 Resident Evil (Franchise) / int_f2d29e14
featureApplicability
1.0
 Resident Evil (Franchise) / int_f2d29e14
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_f2d29e14
 Resident Evil (Franchise) / int_f9f2c33
type
Running Gag
 Resident Evil (Franchise) / int_f9f2c33
comment
Running Gag: Valve handles. For whatever reason, Capcom loves to have the player find and use one in every game (twice in Outbreak File #2). It's even mocked in the live-action movies: you can see a valve handle thrown across the frame by an explosion in the trailer for Resident Evil: Afterlife. In the Resident Evil 5 DLC, Chris sees an opening next to a door in Spencer's mansion: Multiple Big Bads throughout the series meet their end via rocket to the face. In fact, the Big Bad of the game is usually a Recurring Boss, and the only way to permanently defeat them is with a rocket launcher, which results in a One-Hit KO. While there are a few exceptions, expect any helicopter pilot to either crash or get shot down at least once per game.
 Resident Evil (Franchise) / int_f9f2c33
featureApplicability
1.0
 Resident Evil (Franchise) / int_f9f2c33
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_f9f2c33
 Resident Evil (Franchise) / int_fa462c02
type
Atrocious Arthropods
 Resident Evil (Franchise) / int_fa462c02
comment
Atrocious Arthropods: Some of the Bio-Organic Weapons or B.O.W.s for short, have been insects or arachnids transformed into terrifying monsters. Resident Evil: The Web Spinner and Black Tiger are spiders who have grown into giants as a result of exposure to the T-Virus while the remake introduced the Chimera a creature created by combining human and fly DNA. Resident Evil 0: Two of the bosses the main protagonists Rebecca Chambers and Billy Coen face are the Stinger and the Centurion a giant scorpion and centipede respectively. Resident Evil 3: Nemesis: The Drain Deimos and Brain Sucker are massive humanoid insects encountered on multiple occasions by the protagonist Jill Valentine. Resident Evil – Code: Veronica: One of the bosses fought by Chris Redfield is a giant black widow spider which was created by the T-Virus. Resident Evil 4: The Novistadors are giant insects who serve as a host of the Las Plaga parasites, they are capable of turning themselves invisible as well as spitting corrosive acid as an offensive weapon. Resident Evil 5: The Reapers are African cockroaches that have been transformed by accidental exposure to Uroboros. Resident Evil 6: The J'avo are a class of mutant whose body parts transform into arthropod creatures. Resident Evil 7: In the Old House giant insects created by the Mold are encountered as common enemies by the protagonist Ethan Winters.
 Resident Evil (Franchise) / int_fa462c02
featureApplicability
1.0
 Resident Evil (Franchise) / int_fa462c02
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fa462c02
 Resident Evil (Franchise) / int_fc07d409
type
Hopeless Boss Fight
 Resident Evil (Franchise) / int_fc07d409
comment
Hopeless Boss Fight: Mutant Steve. You can only 180 turn and run away, and you are bound to take at least one hit unless you're very quick with dodging at the battle's start. Lisa Trevor's first phase is also unbeatable. Although Nemesis can be defeated in every encounter, he'll always come back for more, and with so few weapons and ammo your first few encounters with him, you almost are always forced to run.
 Resident Evil (Franchise) / int_fc07d409
featureApplicability
1.0
 Resident Evil (Franchise) / int_fc07d409
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fc07d409
 Resident Evil (Franchise) / int_fc151e9d
type
Department of Redundancy Department
 Resident Evil (Franchise) / int_fc151e9d
comment
Department of Redundancy Department: Sure, B.O.W. (bio-organic weapon) combines Fun with Acronyms and Not Using the "Z" Word, but apparently no one at Capcom realized that all bioweapons are organic — at least until Umbrella starts weaponizing Vulcans.
 Resident Evil (Franchise) / int_fc151e9d
featureApplicability
1.0
 Resident Evil (Franchise) / int_fc151e9d
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fc151e9d
 Resident Evil (Franchise) / int_fc225bec
type
Artistic License – Physics
 Resident Evil (Franchise) / int_fc225bec
comment
Artistic License – Physics: The franchise has a tendency towards playing fast and loose with the laws of physics, usually in the name of awesome set pieces or monsters.
 Resident Evil (Franchise) / int_fc225bec
featureApplicability
1.0
 Resident Evil (Franchise) / int_fc225bec
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fc225bec
 Resident Evil (Franchise) / int_fc33ff16
type
One-Winged Angel
 Resident Evil (Franchise) / int_fc33ff16
comment
One-Winged Angel: Pretty much every human Big Bad will turn into a horrible abomination against God. However, they are often reduced to Clipped-Wing Angel in their final form, eg. Birkin and Nemesis.
 Resident Evil (Franchise) / int_fc33ff16
featureApplicability
1.0
 Resident Evil (Franchise) / int_fc33ff16
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fc33ff16
 Resident Evil (Franchise) / int_fc7c4f92
type
Canon Immigrant
 Resident Evil (Franchise) / int_fc7c4f92
comment
Canon Immigrant: The Red Queen, a computer system from the movies, appears in The Umbrella Chronicles. If you look closely, you'll notice Alice's rejuvenation chamber during the extra mission. The laser trap room right before Saddler's weird little throne room in RE4 was definitely lifted from the first RE movie. It was removed in the game's remake however. The Umbrella Chronicles has the first movie's laser hallway. No, seriously, it's the laser hallway from the movie.
 Resident Evil (Franchise) / int_fc7c4f92
featureApplicability
1.0
 Resident Evil (Franchise) / int_fc7c4f92
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fc7c4f92
 Resident Evil (Franchise) / int_fd4f8299
type
Well-Intentioned Extremist
 Resident Evil (Franchise) / int_fd4f8299
comment
Well-Intentioned Extremist: In Resident Evil 5, some of Wesker's Motive Rants indicate that Wesker seems to genuinely intend to save the world. His method of doing so? Releasing the Ouroboros virus into the atmosphere.
 Resident Evil (Franchise) / int_fd4f8299
featureApplicability
1.0
 Resident Evil (Franchise) / int_fd4f8299
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fd4f8299
 Resident Evil (Franchise) / int_fd94c4ac
type
Theme Naming
 Resident Evil (Franchise) / int_fd94c4ac
comment
Theme Naming: The series has had the t-virus, G-virus and C-virus (plus various sub-strains), and the A-virus is introduced in Vendetta, thus completing a full set of DNA nucleic acids.
 Resident Evil (Franchise) / int_fd94c4ac
featureApplicability
1.0
 Resident Evil (Franchise) / int_fd94c4ac
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fd94c4ac
 Resident Evil (Franchise) / int_fdad625e
type
Was Once a Man
 Resident Evil (Franchise) / int_fdad625e
comment
Was Once a Man: Most of the monsters you kill were humans subjected to viruses.
 Resident Evil (Franchise) / int_fdad625e
featureApplicability
1.0
 Resident Evil (Franchise) / int_fdad625e
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fdad625e
 Resident Evil (Franchise) / int_fe262584
type
Cutscene Power to the Max
 Resident Evil (Franchise) / int_fe262584
comment
Cutscene Power to the Max: A regular occurrence since the first game. From enemies dying incredibly fast where it would take a player more ammunition (such as Steve ambushing a Bandersnatch in Code Veronica), to enemies that should be going down suddenly taking way more damage than usual (like Barry's magnum revolver taking multiple shots to kill a regular zombie when the player minces them with one) or inexplicably becoming nigh-invulnerable (like whenever people have to deal with the Raccoon City zombie hordes, as cutscene zombies just keep tanking damage short of a Boom, Headshot! compared to their in-game counterparts). This isn't even getting into acrobatic antics; every game roots the characters to the ground outside of an interactable or Quick Time Event, but come the cutscenes and flips, cartwheels, grappling hooks and massive falls are just standard as it gradually melded its way back into gameplay the further in the series you get.
 Resident Evil (Franchise) / int_fe262584
featureApplicability
1.0
 Resident Evil (Franchise) / int_fe262584
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fe262584
 Resident Evil (Franchise) / int_fed93e1b
type
Dark and Troubled Past
 Resident Evil (Franchise) / int_fed93e1b
comment
Dark and Troubled Past: Billy Coen never got over the massacre he was forced to inflict on a village of innocent people, and to make matters worse, he was framed for ordering said attack. He would have been sentenced to death if not for the train incident and Rebecca being the kind woman that she is, letting him go free and writing up a fake report that he was killed during the incident.
 Resident Evil (Franchise) / int_fed93e1b
featureApplicability
1.0
 Resident Evil (Franchise) / int_fed93e1b
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_fed93e1b
 Resident Evil (Franchise) / int_ff934825
type
Evil, Inc.
 Resident Evil (Franchise) / int_ff934825
comment
Evil, Inc.: Umbrella Pharmaceutical Company was founded by a group of creepy English Evilutionary Biologists, who wanted to create a race of superhumans and Take Over the World. While the company is a massive conglomerate that has multiple subsidiaries dealing in legitimate businesses, almost all of these serve as some sort of front for the company's illegal activities in creating biological weapons. Things ultimately go so bad that after the US government ends up nuking Raccoon City, Umbrella's stocks plummet as nobody wants to work with a company that has such a massive stigma attatched to it and the United States drives the company into bankruptcy by freezing its assets and filing a massive amount of lawsuits at it.
 Resident Evil (Franchise) / int_ff934825
featureApplicability
1.0
 Resident Evil (Franchise) / int_ff934825
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_ff934825
 Resident Evil (Franchise) / int_name
type
ItemName
 Resident Evil (Franchise) / int_name
comment
 Resident Evil (Franchise) / int_name
featureApplicability
1.0
 Resident Evil (Franchise) / int_name
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Resident Evil (Franchise) / int_name
 Resident Evil (Franchise) / int_name
itemName
Resident Evil (Franchise)

The following is a list of statements referring to the current page from other pages.

 Resident Evil: Degeneration
seeAlso
Resident Evil (Franchise)
 Crossover / Fan Fic
seeAlso
Resident Evil (Franchise)
 HowToHireANinjaMaid
seeAlso
Resident Evil (Franchise)
 ResidentEvilStayAlive
seeAlso
Resident Evil (Franchise)
 Things Better Left Untouched / Fan Fic
seeAlso
Resident Evil (Franchise)
 TwoWeeksNotice
seeAlso
Resident Evil (Franchise)
 Video Games / Fan Fic
seeAlso
Resident Evil (Franchise)
 WeskerLives
seeAlso
Resident Evil (Franchise)
 The Dead Are Undead (Fanfic)
seeAlso
Resident Evil (Franchise)
 Harshly Critical (Lets Play)
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
A Friend in Need / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
A.K.A.-47 / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
A Molten Date with Death / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
A True Story in My Universe / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
A Wizard Did It / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Abandoned Hospital / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Abandoned Laboratory / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Abandoned Mine / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ability Required to Proceed / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Absurdly Ineffective Barricade / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Absurdly Spacious Sewer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Abusive Workplace / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Accidental Pervert / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Achilles' Heel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Acid Attack / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Acme Products / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Action Commands / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Action Genre Hero Guy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Action Horror / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Action Prologue / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Action Survivor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Actionized Sequel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Adaptation Explanation Extrication / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Adaptational Angst Upgrade / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Adaptational Nice Guy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Adaptational Ugliness / int_57ad0c07
 AdditionalEvilOverlordListCellblockC
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Advancing Boss of Doom / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Aerosol Flamethrower / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Age-Inappropriate Dress / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Airborne Mook / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
All Animation Is Disney / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
All in a Row / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
All-or-Nothing Reloads / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
All Webbed Up / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Alliterative Family / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Always Over the Shoulder / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Always Save the Girl / int_57ad0c07
 AlysonCourt
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Ammunition Conservation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Amnesiac Lover / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Amphibian Assault / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
And Now for Someone Completely Different / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
And Then John Was a Zombie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
And Your Reward Is Clothes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Animal Eyes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Anime Chinese Girl / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Animesque / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Another Side, Another Story / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Anti-Wastage Features / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Arbitrary Gun Power / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Arms Dealer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Army of Thieves and Whores / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Arrange Mode / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Art Major Biology / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Artistic Age / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Assimilation Plot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Atrocious Arthropods / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Attack Animal / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Attack of the 50-Foot Whatever / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Automatic Crossbows / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Back for the Dead / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Back-to-Back Badasses / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Backing Away Slowly / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Badass Normal / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bad Vibrations / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Badass Decay / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Badass in a Nice Suit / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Badass Longcoat / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Badass Transplant / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bag of Sharing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bang, Bang, BANG / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bare-Fisted Monk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bare Midriffs Are Feminine / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bash Brothers / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bat Out of Hell / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Battle Amongst the Flames / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Battle Theme Music / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Be My Valentine / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Beating a Dead Player / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Beauty Is Never Tarnished / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Beauty to Beast / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Because You Were Nice to Me / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Behind the Black / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Beneficial Disease / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Beware the Living / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Big Brother Mentor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Big Creepy-Crawlies / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bilingual Bonus / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bio Punk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Biological Weapons Solve Everything / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bioweapon Beast / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bishōnen Line / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bizarrchitecture / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Blasting It Out of Their Hands / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Blatant Item Placement / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Blob Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Blood from the Mouth / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Blood Is the New Black / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bloodless Carnage / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bloody Handprint / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bloody Murder / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Body of Bodies / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bookcase Passage / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boom, Headshot! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boss-Altering Consequence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boss-Arena Idiocy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boss Banter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boss-Only Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boss Tease / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bottomless Magazines / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Boyish Short Hair / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bragging Rights Reward / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Brain Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Breakout Villain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Breast Attack / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Breather Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bridal Carry / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bring My Red Jacket / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Broken Bridge / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Brother–Sister Team / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bruiser with a Soft Center / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Building of Adventure / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bulletproof Vest / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Bullet-Proof Fashion Plate / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Burn the Undead / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
But Not Too Foreign / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
California Doubling / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Call-Forward / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Came Back Strong / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Camera Screw / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cannot Kill Their Loved Ones / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Canon Foreigner / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Capcom Sequel Stagnation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Captain Crash / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Car Chase Shoot-Out / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Car Fu / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Casual Danger Dialog / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Casual Danger Dialogue / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Catastrophic Countdown / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Caught Monologuing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cave Behind the Falls / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Challenge Gamer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Chaos Architecture / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Char Clone / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Charles Atlas Superpower / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Chekhov's Hobby / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cherry Tapping / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Chest Burster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Child Prodigy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Circus of Fear / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Civilians Are Irrelevant / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Clark Kent Outfit / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cliffhanger Wall / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Clipped-Wing Angel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cold Ham / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Collapsing Lair / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Colour-Coded for Your Convenience / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Combat and Support / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Combat Medic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Combat Stilettos / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Combat Tentacles / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Combinatorial Explosion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Comic-Book Adaptation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Comic-Book Fantasy Casting / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Common Crossover / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Company Town / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Compilation Re-release / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Conspicuous Trenchcoat / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Containment Clothing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Contractual Boss Immunity / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Contrasting Sequel Setting / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Control Room Puzzle / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Conveniently an Orphan / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cool Key / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cool Shades / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cool Versus Awesome / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Corporate Conspiracy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Counting Bullets / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Coup de Grâce Cutscene / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Crack Fic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Crazy Is Cool / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creator Provincialism / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creator's Pest / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creepy Asymmetry / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creepy Awesome / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creepy Cathedral / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Creepy High-Pitched Voice / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Criminally Attractive / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cue the Sun / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Custom Uniform / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cut Lex Luthor a Check / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cutscene Incompetence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cutscene Power to the Max / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cutting Off the Branches / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Cycle of Hurting / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Damage Over Time / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dangerous Windows / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dark Lord on Life Support / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dashing Hispanic / int_57ad0c07
 DeadAreUndead
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Dead Weight / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Deadly Gas / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Deadly Lunge / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Death-Activated Superpower / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Death by Disfigurement / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Death Cry Echo / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Declaration of Protection / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Deer in the Headlights / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Denser and Wackier / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Depending on the Artist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Depleted Phlebotinum Shells / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Descending Ceiling / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Descriptiveville / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Deus ex Nukina / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Development Gag / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Devour the Dragon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Devoured by the Horde / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dick Dastardly Stops to Cheat / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Died During Production / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Died in Your Arms Tonight / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Difficulty by Region / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Disc-One Nuke / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Disconnected Side Area / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Disposable Pilot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Distress Ball / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Distress Call / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Divorced Installment / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Doom Doors / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Doom Magnet / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Doomed Hurt Guy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Door to Before / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Double Agent / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Double Reverse Quadruple Agent / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Double Unlock / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Down the Drain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Downloadable Content / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dramatic Disappearing Display / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dramatic Gun Cock / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Drone of Dread / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Drop-In Nemesis / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dual Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dungeon Shop / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dying as Yourself / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Dynamic Difficulty / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eager Rookie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Early Adaptation Weirdness / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Early Draft Tie-In / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Easier Than Easy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Easy Level Trick / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Easy-Mode Mockery / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eaten Alive / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eerie Pale-Skinned Brunette / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Elaborate Underground Base / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eldritch Transformation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Elevator Action Sequence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Elite Zombie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Elsewhere Fic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Emergency Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Empathy Doll Shot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Empowered Badass Normal / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Empty Room Psych / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
End-Game Results Screen / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Engaging Chevrons / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Enigmatic Institute / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Episode of the Dead / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Equipment Upgrade / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Escape Sequence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Everything's Better with Sparkles / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evil Brit / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evil Evolves / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evil, Inc. / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evil Old Folks / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evil Power Vacuum / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Evilutionary Biologist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Exact Time to Failure / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Expanded Universe / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Expansion Pack Past / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Experienced Protagonist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Exploding Barrels / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Exposed to the Elements / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Extra Eyes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Extra-Strength Masquerade / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Extremely Short Timespan / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Extremity Extremist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eyeless Face / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Eyes Do Not Belong There / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Face Full of Alien Wing-Wong / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Face on the Cover / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fade to Black / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fade to White / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Failsafe Failure / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fair Cop / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fake Mixed Race / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fantasy Kitchen Sink / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fan Wank / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Faster Than They Look / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Feathered Fiend / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fed to the Beast / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fedora of Asskicking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Feed It a Bomb / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Female Gaze / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Feminist Fantasy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Femme Fatale / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Femme Fatale Spy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fetch Quest / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fighting from the Inside / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Films of the 2020s / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Find the Cure! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Finishing Move / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Finishing Stomp / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fire Keeps It Dead / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
First Day from Hell / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Flamethrower Backfire / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Flashback with the Other Darrin / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Flavor Text / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Flawed Prototype / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Foe Yay Shipping / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Forbidden Zone / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Foreboding Architecture / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Forehead of Doom / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Forever War / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Form-Fitting Wardrobe / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Former Regime Personnel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Fountain of Memes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Framing Device / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Franchise Codifier / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Frog Men / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Full-Frontal Assault / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Futile Hand Reach / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gaiden Game / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gameplay and Story Segregation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gas Mask Mooks / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Geek Physiques / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Genetic Abomination / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ghost Ship / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Giant Space Flea from Nowhere / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Giggling Villain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Girl-Show Ghetto / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Girls with Guns / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Girly Bruiser / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Girly Run / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Glowing Eyes of Doom / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Goggles Do Something Unusual / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Going Through the Motions / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Good Colors, Evil Colors / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Good Hair, Evil Hair / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Good Luck Charm / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Good Smoking, Evil Smoking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Government Agency of Fiction / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Government Conspiracy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Government-Exploited Crisis / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Grappling-Hook Pistol / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gratuitous Spanish / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Grenade Launcher / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Grid Inventory / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Growing Muscles Sequence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Guest Fighter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Guest-Star Party Member / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gun Nut / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gunpoint Banter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Guns Are Worthless / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Gunship Rescue / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hand Cannon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Handguns / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hanging by the Fingers / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hanlon's Razor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hard Mode Perks / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hard-to-Adapt Work / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Harder Than Hard / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Harmless Freezing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Have a Nice Death / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hazmat Suit / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
He Knows Too Much / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Head Crushing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Headbutting Heroes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heal Thyself / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Healing Herb / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Healing Potion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Healthy Green, Harmful Red / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heart Container / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heavily Armored Mook / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hell-Bent for Leather / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hellhound / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hellish Copter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hellish Pupils / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hero Killer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hero of Another Story / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heroes Want Redheads / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heroic Build / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heroic Fatigue / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Heroic Host / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
He's Just Hiding / int_57ad0c07
 HetaHazard
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Hidden Agenda Villain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hidden Mechanic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
High-Heel Power / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
High-Tier Scrappy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hit Points / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hitscan / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hold the Line / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Holding Your Shoulder Means Injury / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hopeless War / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Horror / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Horror Hunger / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Human Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
100% Completion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hunk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Hyperactive Metabolism / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
I Can Still Fight! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
I Own This Town / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
I Shall Taunt You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Iconic Item / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Iconic Starter Equipment / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Idiosyncratic Episode Naming / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Immune to Bullets / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Immune to Flinching / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Impending Doom P.O.V. / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Impossible Item Drop / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Impossibly Cool Clothes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Improbable Age / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Improbable Falling Save / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
In the Hood / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Incompetence, Inc. / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Inconsistent Coloring / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Indy Escape / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Indy Hat Roll / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Inescapable Ambush / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Inferred Holocaust / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Infinite Flashlight / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Informed Equipment / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Insane Troll Logic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Instakill Mook / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Institutional Allegiance Concealment / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Insurmountable Waist-Height Fence / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Interchangeable Antimatter Keys / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Interface Spoiler / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Interquel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Intrepid Merchant / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Inventory Management Puzzle / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Invincible Boogeymen / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Invisible Monsters / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Involuntary Group Split / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
It's Easy, So It Sucks! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
It's Popular, Now It Sucks! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
It's the Only Way to Be Sure / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
It's Up to You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Japanese Video Games / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Jiggle Physics / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Joke Item / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Juggle Fu / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Jumping-On Point / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Just Friends / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Just Think of the Potential! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Justified Save Point / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Kaizo Trap / int_57ad0c07
 KeithSilverstein
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Kill Steal / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Killer App / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
King Mook / int_57ad0c07
 KingdomHeartsSonicDominion
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Knee-capping / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lamprey Mouth / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Land Downunder / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Laser Hallway / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Last Breath Bullet / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lava Pit / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Law of Inverse Recoil / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Leaning on the Fourth Wall / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Left Stuck After Attack / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Levels Take Flight / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Life Meter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Light and Mirrors Puzzle / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lighthouse Point / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Literalist Snarking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Literally Shattered Lives / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Little Useless Gun / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Live-Action Adaptation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Living Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Load-Bearing Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Loading Screen / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Loads and Loads of Loading / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lock and Key Puzzle / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Locked Door / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Locomotive Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lonely Piano Piece / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Long Bus Trip / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Loose Canon / int_57ad0c07
 LostPlanet
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Love-Interest Traitor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Love to Hate / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lovecraftian Superpower / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Lower-Deck Episode / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Macabre Mediterranean / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mad Scientist's Beautiful Daughter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Magic Antidote / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Magic Floppy Disk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Maker of Monsters / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Male Might, Female Finesse / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Malevolent Architecture / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Manual Misprint / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mascot Mook / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Master Actor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Meat Moss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Men Are the Expendable Gender / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Menacing Stroll / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Menu Time Lockout / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Metal Slime / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Metamorphosis Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Metroidvania / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Metropolis Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Militaries Are Useless / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mind Screwdriver / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Minidress of Power / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Minor Crime Reveals Major Plot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Misbegotten Multiplayer Mode / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Missing Steps Plan / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mission-Pack Sequel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Model Museum / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Modern Day/Sci-Fi RPG Class Equivalents / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mole in Charge / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Molotov Cocktail / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Monster Closet / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Monster Media / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Monster Munch / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Monster Threat Expiration / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mook Chivalry / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mook Debut Cutscene / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Morally Ambiguous Doctorate / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
More Popular Replacement / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
More Teeth than the Osmond Family / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Movie Superheroes Wear Black / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Multi-Mook Melee / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Multi-Ethnic Name / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Multipurpose Tongue / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mundanger / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Muscles Are Meaningful / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Muscles Are Meaningless / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mushroom Man / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mutant Media / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mutual Kill / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
My Brain is Big / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Mysterious Middle Initial / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
N.G.O. / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
N.G.O. Superpower / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Named by the Adaptation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Natural Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nebulous Evil Organisation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Necessary Drawback / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Neck Lift / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nerd in Evil's Helmet / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nerves of Steel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Never Smile at a Crocodile / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
New Game Plus / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
New Work, Recycled Graphics / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Biological Sex / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Conservation of Energy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Cutscene Inventory Inertia / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Dub for You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No-Gear Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Hugging, No Kissing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No One Could Survive That! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
No Place for a Warrior / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Non-Action Big Bad / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Non-Governmental Organization / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Non-Linear Sequel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Non-Standard Game Over / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nostalgia Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not a Zombie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not Allowed to Grow Old / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not Completely Useless / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not Even Bothering with the Accent / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not Using the "Z" Word / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Not Wearing Tights / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Notice This / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Novelization / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Now, Where Was I Going Again? / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nuclear Option / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Nuke 'em / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Numbered Sequels / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Numerical Hard / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Obligatory Swearing / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Obscured Special Effects / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Off with His Head! / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Older Sidekick / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ominous Mundanity / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ominous Obsidian Ooze / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ominous Save Prompt / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ominous Walk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Omnidisciplinary Scientist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Once is Not Enough / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Once per Episode / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
One Bullet Clips / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
One Head Taller / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
One Riot, One Ranger / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
One-Time Dungeon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
One-Woman Wail / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Only Smart People May Pass / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Organization with Unlimited Funding / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Orifice Invasion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Original Flavour / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Orphaned Reference / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Our Monsters Are Weird / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Our Presidents Are Different / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Our Slashers Are Different / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Our Zombies Are Different / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Out of Focus / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Out of the Inferno / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Outside Man, Inside Man / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Over-the-Shoulder Murder Shot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
P.O.V. Sequel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Pac-Man Fever / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Pain & Gain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Parody Names / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Peace & Love Incorporated / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Perma-Stubble / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Personal Space Invader / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Personality Powers / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Pinned to the Wall / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Plague Zombie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Platonic Life-Partners / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Player Death Is Dramatic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Player Headquarters / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Playing Possum / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Playing with Syringes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Plot Armor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Plot Lock / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Plotline Death / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Plucky Girl / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Point of No Return / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Polished Port / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Power-Upgrading Deformation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Pragmatic Adaptation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Precap / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Predator Pastiche / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Predatory Big Pharma / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Premiseville / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Press X to Not Die / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Presumed Flop / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Pretty Boy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Preview Piggybacking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Primal Fear / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Professor Guinea Pig / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Promoted to Love Interest / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Protagonist Without a Past / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
"Psycho" Strings / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Psychotic Smirk / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Punch-Packing Pistol / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Puppeteer Parasite / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Puzzle Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Puzzle Reset / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Quarantine with Extreme Prejudice / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Quip to Black / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rail Shooter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Railing Kill / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Raised by Orcs / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Raising the Steaks / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Random Power Ranking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rape Is a Special Kind of Evil / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rasputinian Death / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Razor-Sharp Hand / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Reckless Gun Usage / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Recurring Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Recurring Riff / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Red Right Hand / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Redshirt Army / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Reduced-Downtime Features / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Reforged into a Minion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Reformed Criminal / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Refrigerator Ambush / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Relationship Labeling Problems / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Relationship Values / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Remade and Improved / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Remixed Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Removing the Head or Destroying the Brain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Renaissance Man / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Research, Inc. / int_57ad0c07
 ResidentEvilMusicals
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Resigned in Disgrace / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Resources Management Gameplay / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Respawning Enemies / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Reverse Grip / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Revisiting the Roots / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Revolvers Are Just Better / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rewarding Vandalism / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rewrite / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Roar Before Beating / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Roundhouse Kick / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Rule of Scary / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ruritania / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
SWAT Team / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Safely Secluded Science Center / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Same Character, But Different / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Save-Game Limits / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Save Point / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
"Save the World" Climax / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Save Token / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scale of Scientific Sins / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scary Shiny Glasses / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scary Stinging Swarm / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Schrödinger's Canon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Schrödinger's Player Character / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sci-Fi Horror / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Science Is Bad / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scrappy Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scripted Event / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Scunthorpe Problem / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sean Connery Is About to Shoot You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Searching for the Lost Relative / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Seasonal Rot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Secret Room / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Secret Weapon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Seen It All / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Self-Destruct Mechanism / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Self-Destructive Charge / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Self-Imposed Challenge / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sense-Impaired Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sensory Overload / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sequel Difficulty Drop / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sequel Goes Foreign / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sequel Non-Entity / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sequence Breaking / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Series Continuity Error / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Series Franchise / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Series Mascot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Set Piece Puzzle / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shaped Like Itself / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shark Man / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
She-Fu / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shield-Bearing Mook / int_57ad0c07
 ShinjiMikami
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Ship Level / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shipper on Set / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shock Stick / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shocking Defeat Legacy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Short-Range Shotgun / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Short Teens, Tall Adults / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Shotguns Are Just Better / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sibling Yin-Yang / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Signature Move / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Signature Series Arc / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Silliness Switch / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sinister Shades / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Skippable Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sleep Cute / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Slept Through the Apocalypse / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sliding Scale of Gender Inequality / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sliding Scale of Linearity vs. Openness / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sliding Scale of Plot Versus Characters / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sliding Scale of Undead Regeneration / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Small Girl, Big Gun / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Smash Mook / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Smashing Survival / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Smoking Is Cool / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Smoking Is Not Cool / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sociopathic Soldier / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Soft Reboot / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Soft-Spoken Sadist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Solve the Soup Cans / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Songs in the Key of Panic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sound-Coded for Your Convenience / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sphere of Destruction / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Spider Limbs / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Spider People / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Spiders Are Scary / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Spooky Silent Library / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Spring-Loaded Corpse / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stab the Scorpion / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stalker without a Crush / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Standard FPS Guns / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Standard Status Effects / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Staying Alive / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stern Chase / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stock Slasher / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stopped Numbering Sequels / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Story Arc / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Story Branch Favoritism / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Story Breadcrumbs / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stress-Relieving Gameplay / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Strong and Skilled / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stronger Than They Look / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Stuck Items / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Subtitles Are Superfluous / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sudden Sequel Heel Syndrome / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sugar-and-Ice Personality / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Summoning Ritual / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sunglasses at Night / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Superdickery / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Super-Reflexes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Super-Speed / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Super Title 64 Advance / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Super-Toughness / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Super Window Jump / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Supernatural Gold Eyes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Superpower Russian Roulette / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Surprisingly Easy Mini-Quest / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Surprisingly Happy Ending / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Surprisingly Improved Sequel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Survivor Guilt / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Swallowed Whole / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Swamp Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Swipe Your Blade Off / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Sword Drag / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tactical Door Use / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tainted Veins / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Take Your Time / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tank Controls / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tank-Top Tomboy / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tap on the Head / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Teamwork Puzzle Game / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tear Off Your Face / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Technically-Living Zombie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Technicolor Ninjas / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Teen Genius / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Teens Are Short / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Teleporting Keycard Squad / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tender Tomboyishness, Foul Femininity / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Terminator Impersonator / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
That One Achievement / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The All-Seeing A.I. / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Baby of the Bunch / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Bait / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Brute / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Charmer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Chris Carter Effect / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Coats Are Off / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Cracker / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Goomba / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Government / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Illuminati / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Man Behind the Curtain / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Many Deaths of You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Mountains of Illinois / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Movie / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Radio Dies First / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Rich Want to Be Richer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Right Hand of Doom / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Social Darwinist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Squadette / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Straight and Arrow Path / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Tease / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Very Definitely Final Dungeon / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Virus / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
The Worm That Walks / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Thematic Rogues Gallery / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Themed Stock Board Game / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
There Was a Door / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
13 Is Unlucky / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
This Is a Drill / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
This Looks Like a Job for Aquaman / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tie-In Novel / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Timed Mission / int_57ad0c07
 TonyJay
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Too Awesome to Use / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Too Cool to Live / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Too Powerful to Live / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Took a Shortcut / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tortured Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tragic Monster / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Transformation Is a Free Action / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Transhuman Abomination / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Trash the Set / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Treachery Cover-Up / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Trial-and-Error Gameplay / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Trick Arrow / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Trick Bomb / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
True Final Boss / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Turns Red / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
20 Minutes into the Future / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
20 Minutes into the Past / int_57ad0c07
 TwoWeeksNotice
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Tyke-Bomb / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Tyop on the Cover / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Ultimate Life Form / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Undead Barefooter / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Undeathly Pallor / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Underground Monkey / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Underused Game Mechanic / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Unexpected Gameplay Change / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Universal Ammunition / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Unstable Genetic Code / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Unusable Enemy Equipment / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Urban Legend of Zelda / int_57ad0c07
 VGExiles
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Vague Hit Points / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Valkyries / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Variable Mix / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Verber Creature / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video Game Long-Runners / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video Game Remake / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video Games of 2000-2004 / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video Games of 2010–2014 / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video-Game Flamethrowers Suck / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Video Game Setpiece / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villain Episode / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villain Killer / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villain Protagonist / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villain Respect / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villain with Good Publicity / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villainesses Want Heroes / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Villainous Friendship / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Violation of Common Sense / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Violently Protective Girlfriend / int_57ad0c07
 Viperhor
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Viral Transformation / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Virus and Cure Names / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
WTH, Costuming Department? / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Walking Disaster Area / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Wall of Weapons / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Western Terrorists / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
We've Got Company / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
What Happened to Mommy? / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
When She Smiles / int_57ad0c07
 WhiteDay
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Who Needs Their Whole Body? / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Why Won't You Die? / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Wild Card / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Win Back the Crowd / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Wolverine Claws / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Working Title / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
World of Badass / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
World of Buxom / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
World of Ham / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Worst Aid / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Xenafication / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Xenomorph Xerox / int_57ad0c07
 XuanDouZhiWang
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
You Can Run, but You Can't Hide / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
You Can't Thwart Stage One / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
You Don't Look Like You / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
You Wouldn't Shoot Me / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Your Size May Vary / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Zombie Apocalypse / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Zombie Apocalypse Hero / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Zombie Gait / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Zombie Infectee / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Zombie Puke Attack / int_57ad0c07
 Resident Evil Musicals (Music)
seeAlso
Resident Evil (Franchise)
 ResidentEvil
seeAlso
Resident Evil (Franchise)
 Bio-HazardBattle
seeAlso
Resident Evil (Franchise)
 P.N.03 / Videogame
seeAlso
Resident Evil (Franchise)
 Resident Evil: Revelations 2 / Videogame
seeAlso
Resident Evil (Franchise)
 Resident Evil: Revelations 2 / Videogame
seeAlso
Resident Evil (Franchise)
 Viperhor
seeAlso
Resident Evil (Franchise)
 Resident Evil (Franchise)
hasFeature
Enter Solution Here / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Geographic Flexibility / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
Staking the Loved One / int_57ad0c07
 Resident Evil (Franchise)
hasFeature
You ALL Look Familiar / int_57ad0c07