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Sam & Max (Franchise)

 Sam & Max (Franchise)
type
TVTItem
 Sam & Max (Franchise)
label
Sam & Max (Franchise)
 Sam & Max (Franchise)
page
SamAndMax
 Sam & Max (Franchise)
comment
Sam & Max started in 1987 as a comic by Steve Purcell. It covered the surreal and satirical adventures of two anthropomorphic animal private investigators: Sam, a six-foot tall "canine shamus" dressed like a stereotypical Film Noir private eye, and Max, a deranged, naked, trigger-happy white rabbit (sometimes described as a "lagomorph" or a "hyperkinetic rabbity-thing"). Sam was always the more laid-back of the two, and usually the voice of reason keeping Max from unnecessary violence, though Sam's definition of "unnecessary violence" could be a bit flimsy at times. In most of their adventures, the two would receive orders from the faceless Commissioner to defuse some bizarre situation, doing so with a combination of violence, gunplay, their wits, and dumb luck.The comics eventually spawned a short lived animated series and popular Adventure Games by two different companies (all with Steve Purcell having considerable involvement):The franchise consists of the following: The original comic series Sam & Max Hit the Road (1993), the first videogame The 1997 cartoon series The episodic video games as seasons: Sam & Max Save the World (2006-7) and Sam & Max Beyond Time and Space (2007-8) Sam & Max: The Devil's Playhouse (2010), a later third season that does enough differently to warrant its own page. Sam & Max: This Time It’s Virtual!, a VR game released on July 8th, 2021.Use the links above to navigate to the pages of the various Sam and Max incarnations.
 Sam & Max (Franchise)
fetched
2023-10-16T11:45:33Z
 Sam & Max (Franchise)
parsed
2023-10-16T11:45:33Z
 Sam & Max (Franchise)
processingComment
Dropped link to FastballSpecial: Not a Feature - ITEM
 Sam & Max (Franchise)
isPartOf
DBTropes
 Sam & Max (Franchise) / int_127fc252
type
Creator Cameo
 Sam & Max (Franchise) / int_127fc252
comment
Creator Cameo: In "Abe Lincoln Must Die" there is a painting of Steve Purcell dressed as George Washington hanging on the wall in the Oval Office.
 Sam & Max (Franchise) / int_127fc252
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 Sam & Max (Franchise) / int_127fc252
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Sam & Max (Franchise) / int_127fc252
 Sam & Max (Franchise) / int_17ce80aa
type
All There in the Manual
 Sam & Max (Franchise) / int_17ce80aa
comment
All There in the Manual: According to Telltale Games commentary on Season One, Creator Steve Purcell has a list of mandates he gives to the writers of various Sam And Max projects, the biggest being that Sam And Max, despite all the havoc they wreak, are always on the side of good. Another is that they often create a bigger mess while solving the problem at hand.
 Sam & Max (Franchise) / int_17ce80aa
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Sam & Max (Franchise) / int_17ce80aa
 Sam & Max (Franchise) / int_1ba17583
type
The Ghost
 Sam & Max (Franchise) / int_1ba17583
comment
The Ghost: The commissioner.
 Sam & Max (Franchise) / int_1ba17583
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Sam & Max (Franchise) / int_1ba17583
 Sam & Max (Franchise) / int_1dfbbf31
type
Heterosexual Life-Partners
 Sam & Max (Franchise) / int_1dfbbf31
comment
Heterosexual Life-Partners: The titular duo, although both have shown attraction to the same gender at various points, despite insistence otherwise; Max takes offense when Sybil calls the two "Luddites," declaring they're just "very good friends", and Sam says that he doesn't recall ever "dating within [his] own gender" when called a thespian.
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Sam & Max (Franchise) / int_1dfbbf31
 Sam & Max (Franchise) / int_1e7487cd
type
Breaking the Fourth Wall
 Sam & Max (Franchise) / int_1e7487cd
comment
Breaking the Fourth Wall: Done with each iteration, to varying degrees. The comic and the Telltale games occasionally break it for brief one-liners, but rarely too much more than that, while the cartoon and Hit the Road are in full-on No Fourth Wall territory.
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Sam & Max (Franchise) / int_1e7487cd
 Sam & Max (Franchise) / int_209e7eb6
type
Rubber Orifice
 Sam & Max (Franchise) / int_209e7eb6
comment
Rubber Orifice: It's strongly implied that Max holds his Hyperspace Arsenal in his ass, meaning he must be able to fit everything there somehow without harming himself.
 Sam & Max (Franchise) / int_209e7eb6
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Sam & Max (Franchise) / int_209e7eb6
 Sam & Max (Franchise) / int_21d70919
type
Crapsack World
 Sam & Max (Franchise) / int_21d70919
comment
Crapsack World: Downplayed when not used for laughs, but the duo's world has an over infestation of rats, trash is everywhere and almost everything is run down to some extent. The rats are actually a form of Author Appeal- Steve Purcell used to keep rats when he was a kid, and quite likes them. It rapidly gets worse in the games, where President Max displays an uncanny (for Max) level of dedication in destabilizing America and the world at large, even as he and Sam routinely save it. Bosco's Inconvenience. Nuff' said.
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Sam & Max (Franchise) / int_21d70919
 Sam & Max (Franchise) / int_26eb6287
type
Funny Background Event
 Sam & Max (Franchise) / int_26eb6287
comment
Funny Background Event: All the time in the comics. Usually involving rats.
 Sam & Max (Franchise) / int_26eb6287
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Sam & Max (Franchise) / int_26eb6287
 Sam & Max (Franchise) / int_2a02e5c9
type
Guile Hero
 Sam & Max (Franchise) / int_2a02e5c9
comment
Guile Hero: The adventure games turn Sam into this, going from a relatively rational and level-headed thinker into someone who can constantly trick and scam pretty much every villain that he runs across. The Devil's Playhouse gets Max in on it too.
 Sam & Max (Franchise) / int_2a02e5c9
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Sam & Max (Franchise) / int_2a02e5c9
 Sam & Max (Franchise) / int_2a090d00
type
Lampshade Hanging
 Sam & Max (Franchise) / int_2a090d00
comment
Lampshade Hanging: All the time.
 Sam & Max (Franchise) / int_2a090d00
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Sam & Max (Franchise) / int_2a090d00
 Sam & Max (Franchise) / int_356b1efb
type
Hammerspace
 Sam & Max (Franchise) / int_356b1efb
comment
Hammerspace: One of the possible places the completely naked Max could be storing his gun. This has been left intentionally mysterious; Max isn't telling. In Season 2 Episode 3 of the Telltale games, during a body-switching incident: "So THAT's where he keeps the gun!" In Season 3 Episode 5 of the Telltale games, Sam remarks that he's never actually seen Max buy a gun, and suggests that Max's body secretes them.
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 Sam & Max (Franchise) / int_3bb5c1ec
type
Single-Issue Landlord
 Sam & Max (Franchise) / int_3bb5c1ec
comment
Single-Issue Landlord: The landlord in the Show Within a Show "Midtown Cowboys".
 Sam & Max (Franchise) / int_3bb5c1ec
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Sam & Max (Franchise) / int_3bb5c1ec
 Sam & Max (Franchise) / int_3c0a4666
type
Noodle Incident
 Sam & Max (Franchise) / int_3c0a4666
comment
Noodle Incident: Sam and Max continually refer to the events and consequences of previous cases and adventures, not quite explaining what exactly happened.
 Sam & Max (Franchise) / int_3c0a4666
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Sam & Max (Franchise) / int_3c0a4666
 Sam & Max (Franchise) / int_3f45f1e6
type
Adaptational Heroism
 Sam & Max (Franchise) / int_3f45f1e6
comment
Adaptational Heroism: Though definitely still present, the games and especially the cartoon generally tone down the duo's Heroic Comedic Sociopath traits and frequently show them genuinely concerned about the well-being of their friends and allies.
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 Sam & Max (Franchise) / int_3fca462c
type
Deus ex Machina
 Sam & Max (Franchise) / int_3fca462c
comment
Deus ex Machina: Too many to mention and always Played for Laughs. Special props to the Rubber Pants Commandos, who apparently are a Deus Ex Machina.
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 Sam & Max (Franchise) / int_421ae215
type
Mysterious Past
 Sam & Max (Franchise) / int_421ae215
comment
Mysterious Past: It's never been elaborated on how Sam & Max met each other (outside of it being since childhood), how they got the "Freelance Police" gig, or what the "Freelance Police" even really is.
 Sam & Max (Franchise) / int_421ae215
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 Sam & Max (Franchise) / int_4781adbb
type
Jerk with a Heart of Gold
 Sam & Max (Franchise) / int_4781adbb
comment
Jerk with a Heart of Gold: Sam and Max can both fall into this category. They're both Heroic Comedic Sociopaths, and Max explicitly states that he doesn't have a conscience at all at one point; but they both genuinely seem to have a passion for justice, and are almost always willing to help people who are in trouble. It might just be how they get their kicks, but still, it warms the heart to see. Confirmed in the finale to Season 3 of the Telltale games: Max instinctively acting to try and protect a pregnant Sybil Pandemik in labour is what convinces his own superego not to explode and destroy New York.
 Sam & Max (Franchise) / int_4781adbb
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Sam & Max (Franchise) / int_4781adbb
 Sam & Max (Franchise) / int_479f9ad0
type
Characterization Marches On
 Sam & Max (Franchise) / int_479f9ad0
comment
Characterization Marches On: The very first Sam and Max cartoons were actually created as a parody of similar (albeit more serious) characters drawn by Steve Purcell's younger brother, Dave. When Dave left an unfinished comic lying around the house, Steve would take the opportunity to "finish" it for him, having the characters do things like mock the art style and mix up each others' names. Eventually, the parodies developed into comedic figures of their own right, culminating in the late 1970s when Dave Purcell formally signed over the rights to Steve as a birthday present. Steve remembers this in a slightly less romantic, though no less friendly, manner - his brother's wording was apparently something along the lines of "These characters are now Steve's and I don't care what he does with them."
 Sam & Max (Franchise) / int_479f9ad0
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 Sam & Max (Franchise) / int_4c554daf
type
President Evil
 Sam & Max (Franchise) / int_4c554daf
comment
It rapidly gets worse in the games, where President Max displays an uncanny (for Max) level of dedication in destabilizing America and the world at large, even as he and Sam routinely save it.
 Sam & Max (Franchise) / int_4c554daf
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Sam & Max (Franchise) / int_4c554daf
 Sam & Max (Franchise) / int_553c27bb
type
Sliding Scale of Silliness vs. Seriousness
 Sam & Max (Franchise) / int_553c27bb
comment
Sliding Scale of Silliness vs. Seriousness: Very much down on the silly end, though The Devil's Playhouse up the drama quite a bit.
 Sam & Max (Franchise) / int_553c27bb
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 Sam & Max (Franchise) / int_553c27bb
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 Sam & Max (Franchise)
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Sam & Max (Franchise) / int_553c27bb
 Sam & Max (Franchise) / int_5a40d6a
type
Adaptation Distillation
 Sam & Max (Franchise) / int_5a40d6a
comment
Adaptation Distillation: Not unlike fellow funny media franchise The Hitchhiker's Guide to the Galaxy, each adaptation of Sam and Max is slightly different than the one before it. Steve Purcell oversees and helps write each one and approves any changes, so it's all good.
 Sam & Max (Franchise) / int_5a40d6a
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Sam & Max (Franchise) / int_5a40d6a
 Sam & Max (Franchise) / int_5b04b205
type
I'm Taking Her Home with Me!
 Sam & Max (Franchise) / int_5b04b205
comment
I'm Taking Her Home with Me!: Despite his sociopathic personality, Max has a fondness for cute things; when he sees something he likes, he will occasionally ask Sam if he can keep it.
 Sam & Max (Franchise) / int_5b04b205
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Sam & Max (Franchise) / int_5b04b205
 Sam & Max (Franchise) / int_5ed3ace2
type
Batman Can Breathe in Space
 Sam & Max (Franchise) / int_5ed3ace2
comment
Batman Can Breathe in Space: Sam and Max and a couple of other people can breathe on the moon without any trouble. The explanation given is that the "pansy" astronauts didn't bother to try. Later spoofed in a Star Wars parody. The duo gets into an X-Wing knockoff to go fight the ''New Hope" Trench battle scene, Sam hopping into the cockpit, and Max into the unprotected socket that Droids go in. In "Moai Better Blues," there's an underwater scene with this exchange. And in the animated series, Max begs Sam for a set of gills like the enslaved mutant townfolk they're trying to save.
 Sam & Max (Franchise) / int_5ed3ace2
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Sam & Max (Franchise) / int_5ed3ace2
 Sam & Max (Franchise) / int_625031f0
type
Never Sleep Again
 Sam & Max (Franchise) / int_625031f0
comment
Never Sleep Again: "The City That Dares Not Sleep" is about a monster, namely Max as an Eldritch Abomination, releasing spores that feed on the citizen's dreams and make the monster stronger. Which is why the whole city has spent a while without sleeping.
 Sam & Max (Franchise) / int_625031f0
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Sam & Max (Franchise) / int_625031f0
 Sam & Max (Franchise) / int_62f9d08e
type
Freeze-Frame Bonus
 Sam & Max (Franchise) / int_62f9d08e
comment
Freeze-Frame Bonus: The Telltale games in particular have a good bit of text on the graphics that is tough to read but fun to catch. For instance, the coffee machine in Bosco's Inconvenience has settings of "warm", "hot", and "Lawsuit Hot".
 Sam & Max (Franchise) / int_62f9d08e
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Sam & Max (Franchise) / int_62f9d08e
 Sam & Max (Franchise) / int_6377d6e6
type
Grievous Harm with a Body
 Sam & Max (Franchise) / int_6377d6e6
comment
Grievous Harm with a Body: In the comics, a particularly good one is Sam using Max as a club to knock someone off a motorcycle. Some puzzles in "Hit The Road" are solved by threatening to hit people with Max.
 Sam & Max (Franchise) / int_6377d6e6
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Sam & Max (Franchise) / int_6377d6e6
 Sam & Max (Franchise) / int_6627695f
type
Author Appeal
 Sam & Max (Franchise) / int_6627695f
comment
The rats are actually a form of Author Appeal- Steve Purcell used to keep rats when he was a kid, and quite likes them.
 Sam & Max (Franchise) / int_6627695f
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Sam & Max (Franchise) / int_6627695f
 Sam & Max (Franchise) / int_6e8a4791
type
Heroic Comedic Sociopath
 Sam & Max (Franchise) / int_6e8a4791
comment
Heroic Comedic Sociopath: Both main characters to some extent, but especially Max. Also:
 Sam & Max (Franchise) / int_6e8a4791
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Sam & Max (Franchise) / int_6e8a4791
 Sam & Max (Franchise) / int_6ef9d3fe
type
Christmas Episode
 Sam & Max (Franchise) / int_6ef9d3fe
comment
Christmas Episode: There's one for each medium: the comic story The Damned Don't Dance, the game episode Ice Station Santa, and the cartoon episode Christmas, Bloody Christmas.
 Sam & Max (Franchise) / int_6ef9d3fe
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Sam & Max (Franchise) / int_6ef9d3fe
 Sam & Max (Franchise) / int_76c02df6
type
Hero's Classic Car
 Sam & Max (Franchise) / int_76c02df6
comment
Hero's Classic Car: The pair's car is a 1960 DeSoto Adventurer in mock police livery, replaced with a convertible version for the Telltale games.
 Sam & Max (Franchise) / int_76c02df6
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Sam & Max (Franchise) / int_76c02df6
 Sam & Max (Franchise) / int_7808eb5f
type
Gag Series
 Sam & Max (Franchise) / int_7808eb5f
comment
Gag Series: The comics, the cartoon, and Hit the Road are all supremely wacky and often outright nonsensical, with little that's played seriously.
 Sam & Max (Franchise) / int_7808eb5f
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 Sam & Max (Franchise) / int_7a5bc682
type
White Bunny
 Sam & Max (Franchise) / int_7a5bc682
comment
White Bunny: Max.
 Sam & Max (Franchise) / int_7a5bc682
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 Sam & Max (Franchise) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Sam & Max (Franchise) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Done in one of the comics, where Sam and Max travel to the Moon and find a civilization of man-sized rats, who are being preyed upon by a civilization of 50 foot cockroaches. Said cockroach lives in a giant human apartment that makes them look normal-sized in comparison. In the Cartoon, there's an adaption of the above comic "Bad Day on the Moon" as well as AIEEEE Robot, which features a 50 foot robot and baby. In the games, there's the stone statue of Abraham Lincoln and the killer robot thingy as well as a transformed Max in the Season 3 finale.
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Sam & Max (Franchise) / int_7ccd3698
 Sam & Max (Franchise) / int_7febc23b
type
Establishing Character Moment
 Sam & Max (Franchise) / int_7febc23b
comment
Establishing Character Moment: In the first proper comic, Max foils a stalker and would-be rapist in an alley by gouging out his eyes with a particularly vicious Three Stooges-style eye-poke while scolding him, then goes back to walking with Sam as if absolutely nothing of note had happened.
 Sam & Max (Franchise) / int_7febc23b
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Sam & Max (Franchise) / int_7febc23b
 Sam & Max (Franchise) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Sam & Max (Franchise) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: A store outside the duo's apartment in Hit the Road: Bosco's Guns, Liquor, Baby Needs.
 Sam & Max (Franchise) / int_808cbaeb
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 Sam & Max (Franchise) / int_816a4e80
type
Star Wars (Franchise)
 Sam & Max (Franchise) / int_816a4e80
comment
Later spoofed in a Star Wars parody. The duo gets into an X-Wing knockoff to go fight the ''New Hope" Trench battle scene, Sam hopping into the cockpit, and Max into the unprotected socket that Droids go in.
 Sam & Max (Franchise) / int_816a4e80
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Sam & Max (Franchise) / int_816a4e80
 Sam & Max (Franchise) / int_8426d2ac
type
Inherently Funny Words
 Sam & Max (Franchise) / int_8426d2ac
comment
Inherently Funny Words: Sam often makes Max laugh or cringe with his choice of voculabulary. Several, including "Insensible", "Acumen", and their own creation "Undisquietingly". They reference the latter by saying it's impossible to say without laughing.
 Sam & Max (Franchise) / int_8426d2ac
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Sam & Max (Franchise) / int_8426d2ac
 Sam & Max (Franchise) / int_8774fb47
type
Eldritch Abomination
 Sam & Max (Franchise) / int_8774fb47
comment
Eldritch Abomination: The comic story The Beast From the Cereal Isle centers around the duo's assignment to stop one haunting a grocery store. Maxthulu/Junior Max in the last couple of episodes of Telltale's Season 3. Also Yog Soggoth from Season 3.
 Sam & Max (Franchise) / int_8774fb47
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Cool Car
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comment
Cool Car: The DeSoto (well, both of them... the one in the new games is explicitly a replacement) is capable of, among other things, driving to the Moon. Via stuffing the tailpipe full of matchheads, no less. (In the comics, at least. In the cartoon, it grenade jumps there.) It can also cross the Atlantic Ocean. The DeSoto ends up with a case of demonic possession in Season 2 of the Telltale Games series; it got better in Season 3, mostly.
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Private Detective
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comment
Private Detective: The Freelance Police, along with their neighbor Flint Paper.
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Sam & Max (Franchise) / int_8e20b0f7
 Sam & Max (Franchise) / int_90328f91
type
Unscrupulous Hero
 Sam & Max (Franchise) / int_90328f91
comment
Unscrupulous Hero: When the chips are down, you can almost always trust Sam & Max to do the right thing, even when they don't stand to benefit from it - just be prepared for them to gleefully cause as much destruction and chaos as they can along the way.
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Diabolical Mastermind
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comment
Diabolical Mastermind: Mack Salmon.
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type
Barefoot Cartoon Animal
 Sam & Max (Franchise) / int_97928805
comment
Barefoot Cartoon Animal: While it is true that many (if not all) of the other animal characters are barefoot, Sam seems to be the only one with humanoid feet.
 Sam & Max (Franchise) / int_97928805
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 Sam & Max (Franchise) / int_97b1f33
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Adventure Duo
 Sam & Max (Franchise) / int_97b1f33
comment
Adventure Duo: Sam and Max, natch, who are also Heterosexual Life-Partners.
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 Sam & Max (Franchise) / int_a4c37cbe
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Mood Whiplash
 Sam & Max (Franchise) / int_a4c37cbe
comment
Mood Whiplash: Max's (temporary) death, (and Sam's reaction to it) in Bad Day on the Moon is a surprisingly somber scene. As is the end of Telltale's Season 3, in which a similar thing happens. Many people didn't get the reference.
 Sam & Max (Franchise) / int_a4c37cbe
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Sam & Max (Franchise) / int_a4c37cbe
 Sam & Max (Franchise) / int_af616e40
type
Accidental Misnaming
 Sam & Max (Franchise) / int_af616e40
comment
Accidental Misnaming: Max has been addressed as both "Maxwell" (by Granny Ruth, in the animated series) and "Maximillian" (by Bosco when he was British), but neither on those occasions, nor any other, has Max given any indication of the name that actually appears on his birth certificate (assuming the doctor stuck around long enough to fill one out; you never know, with Max). To further confuse matters, Max's ancestor from the early 1900s in "The Tomb Of Sammun-Mak" is called Maximus. It is actually hinted more than once that Max really is called Maximillian, but that he never goes by it. Similarly, Sam is called Samuel on a few occasions (often by Max), but his ancestor was called Sameth.
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 Sam & Max (Franchise) / int_c19bdbe1
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Good Cop/Bad Cop
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comment
Good Cop/Bad Cop: One of the very first puzzles in the Telltale games, involves Sam and Max interrogating a rat (who stole their phone) in this manner.
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Couch Gag
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comment
Couch Gag: Each of the longer comics, and each game in Telltale's Seasons 2 and 3, is said to be based on something, like:
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Sam & Max (Franchise) / int_c4d09d24
 Sam & Max (Franchise) / int_ce6555f0
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Lighter and Softer
 Sam & Max (Franchise) / int_ce6555f0
comment
Lighter and Softer: Most of the games, at least until Telltale Seasons 2 and 3. The cartoon is the lightest and softest, though they did manage to sneak guns and a closet full of weapons into a few episodes.
 Sam & Max (Franchise) / int_ce6555f0
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Sam & Max (Franchise) / int_ce6555f0
 Sam & Max (Franchise) / int_dbad1927
type
Handguns
 Sam & Max (Franchise) / int_dbad1927
comment
Hand Guns: Sam sports a Hand Cannon revolver; Max has a Luger.
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Sam & Max (Franchise) / int_dbad1927
 Sam & Max (Franchise) / int_df41acb
type
Casual Danger Dialogue
 Sam & Max (Franchise) / int_df41acb
comment
Casual Danger Dialogue: These occur regularly, given how Sam is unusually laid back and Max simply has little touch with reality.
 Sam & Max (Franchise) / int_df41acb
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Sam & Max (Franchise) / int_df41acb
 Sam & Max (Franchise) / int_e38d605
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Big Guy, Little Guy
 Sam & Max (Franchise) / int_e38d605
comment
Big Guy, Little Guy: A very odd example of the Trope, seeing as Sam is the Big Guy but tends to be the Straight Man of the two, often holding Max (the Little Guy) back from indulging in "unnecessary violence". (Although that term is loosely defined, since both Sam and Max are quite fond of solving problems with violence and gunplay).
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 Sam & Max (Franchise) / int_e6b5d22f
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Catchphrase
 Sam & Max (Franchise) / int_e6b5d22f
comment
Catchphrase: Several, including: "You crack me up, little buddy!" "Well, here we are in/on/at [name of location]..." "Holy/Sweet [elaborate non sequitur]!" "You're (such) a [adjective] [noun], Max." "Can't think of a good reason not to!" "I may weep openly." "That's none of your damn business, Sam." Bosco: It'll work, trust me on this, trust me. note  Every time Bosco sells you something amazing sounding but ends up as something incredibly mundane. Such as a "Truth Serum" actually being a bottle of Vodka, and a biological superweapon, actually being Bosco blowing his nose on a handkerchief. Though granted all of these end up very useful regardless.
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 Sam & Max (Franchise) / int_e899b102
type
Sidekick
 Sam & Max (Franchise) / int_e899b102
comment
Sidekick: While Sam and Max are usually referred to as "partners", the dynamic between the two, with Sam usually taking the lead and acting as the voice of reason (comparatively speaking), is such that Max clearly comes off as the sidekick. Or maybe the enforcer. This is particularly true in the video games, since Sam is invariably the player character there, but for what it's worth sometimes Sam is seen as Max's sidekick by other fans and characters.
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Sam & Max (Franchise) / int_e899b102
 Sam & Max (Franchise) / int_f1d3f0c9
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Sesquipedalian Loquaciousness
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comment
Sesquipedalian Loquaciousness: Sam is fond of using big words, often to the annoyance of Max. Also Sammun Mak, to the annoyance of Sam, ironically.
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Expospeak Gag
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comment
Expospeak Gag: In one of the franchise's most enduring gags (though slightly less of it in the games than the comics or series, due to Sam taking most dialogue there), the characters tend to express whatever they're doing - no matter how ridiculous - with twice as many often over-elaborate words as possible. This is often combined with Buffy Speak, Non Sequiturs, Shaped Like Itself, and other tropes that intentionally make their dialogue comically pointless and incredibly off kilter.
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Lions and Tigers and Humans... Oh, My!
 Sam & Max (Franchise) / int_f61cddc9
comment
Lions and Tigers and Humans... Oh, My!
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 Sam & Max (Franchise) / int_f9f2c33
type
Running Gag
 Sam & Max (Franchise) / int_f9f2c33
comment
Running Gag: In every adaptation, Sam and Max always fight over answering the phone shouting "I GOT IT! I GOT IT!". Sam always wins. With three exceptions: once in the cartoon when Max found an alternate reality Sam who was too mellow to be interested in answering the phone, another time in the cartoon where Max actually does win the phone fight, except it's not The Commissioner but their annoying loony stalker fan, and once in the finale of Telltale Season 2 when Hell literally froze over and Sam simply stood by and let Max answer the phone (just one of many improbable or out of character events resulting from the infernal ice). Another running gag in the comic was a fake "Based On..." line under the titles of most stories. Telltale Seasons 2 and 3 continued this gag. Sam and Max occasionally get their names mixed up, but they always quickly correct themselves. "Don't say X, Sam." "We killed your dog. =D" Max responding with "None of your damn business" whenever he's asked where he keeps his inventory. When Max asks Sam this in Telltale Episode 303, Sam responds in the same way. Max immediately lampshades this and finishes the comment. "THEM!" (Bosco screams)
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 Sam & Max (Franchise) / int_f9facc81
type
Grotesque Cute
 Sam & Max (Franchise) / int_f9facc81
comment
Grotesque Cute: Sam and Max, to some extent.
 Sam & Max (Franchise) / int_f9facc81
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 Sam & Max (Franchise) / int_f9facc81
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 Sam & Max (Franchise) / int_ff7f34c5
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Pet the Dog
 Sam & Max (Franchise) / int_ff7f34c5
comment
Pet the Dog: After finishing a case involving a demon in their usual chaotic style, Sam and Max are leaving a store when a child falls off the Ride-a-Demon. Max, still talking and walking with Sam, casually reaches out and catches the kid, and then sets him down to toddle off, never breaking stride or losing his train of thought.
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Sam & Max (Franchise)

The following is a list of statements referring to the current page from other pages.

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I See Them, Too / int_1e9b6aa9
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