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Silent Hill (Franchise)

 Silent Hill (Franchise)
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Silent Hill (Franchise)
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SilentHill
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Silent Hill is a video game franchise created and produced by Konami. Alongside Capcom's Resident Evil, it is considered one of the defining examples of the Survival Horror genre in the medium, with the games being critically acclaimed for their story, atmosphere, sound design and soundtrack.The series surrounds the various happenings that occur in the eponymous American lakeside resort town; even before the location became known to a slew of disappearances, murders, and mysterious activity (mostly owing to the existence of at least one demon-worshipping cult), Native Americans called the area in which the town stands a cursed "land of the spirits".Perhaps thanks to both that cult's actions and the already haunted nature of the land, Silent Hill is host to multiple "layers". Usually, it's your average Americana tourist attraction. But to select individuals, it becomes a long-abandoned, desolate town that's empty of any life save for the lost and damned who stumble onto its streets. And beyond even that lies the crumbling ruin that is the Otherworld: a burning, rusty place that may as well be Hell itself.In stark comparison to most games in the survival horror genre, the game focuses succinctly on psychological horror. Every protagonist has an internal struggle that the town itself takes hold of, altering its very environment and the creatures they'll encounter based on their psyche. The series is quite fond of Nothing Is Scarier, making use of surreal imagery and symbolism, constantly teasing the horrors that may lie in wait just out of sight.The first four entries in the Silent Hill franchise were developed by an internal team at Konami called "Team Silent", which consisted of "outcast" staff members who had failed to work well on other projects at the studio and had planned to leave the company due to clashing with the creative vision of the studio. Work on the first game even floundered because of this, with it only progressing after Konami lost faith in the project and decided to leave the team to their own devices rather than cancel the game, thanks to the title's low budget. Team Silent would use the newfound freedom to switch tracks to a psychological horror experience inspired by director Keiichiro Toyama's interest in the occult and the works of David Lynch. Positive reception to early demos reinvigorated Konami's interest in the project, with the company giving Team Silent more money and personnel to finish the game, which would go on to be a global critical and commercial success; though director Keiichiro Toyama would leave Konami regardless to create the Siren Games franchise at Sony Computer Entertainment.Following Silent Hill 4, Konami would disband the team in favor of having various Western studios develop new games in the franchise. Many of these installments, especially the spin-off entries, would see mixed critical and fan reception at best, never getting anywhere close to mass acclaim of the original tetralogy. While the last mainline game released in the series was 2012's Silent Hill: Downpour, the last major project in development was Silent Hills, which would have been a collaboration between Hideo Kojima and Guillermo del Toro. Stealth announced via a surprise trailer unlocked at the end of a free, seemingly-unrelated horror game called P.T. in 2014, the project was cancelled after rising tensions between Kojima and Konami over the Metal Gear franchise led to him leaving the company the following year, with the publisher removing the P.T. demo from distribution for good measure. From 2015 to 2021, the franchise was in a limbo, with the only new content being crossovers with other horror games; specifically Dead by Daylight and Dark Deception.In 2022, however, Konami officially resurrected the franchise when it announced five new projects at once: the interactive streaming series Silent Hill: Ascension, the video games Silent Hill: Townfall and Silent Hill f, a remake of Silent Hill 2, and a movie adaptation of said game entitled Return to Silent Hill.
 Silent Hill (Franchise)
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Silent Hill: Ascension (Video Game)
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Hotter and Sexier
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Hotter and Sexier: Dahlia gets quite the makeover in Silent Hill: Shattered Memories. The developers says this was done on purpose to cue players in that things are not what they seem. In that game, Cybil may also be a Stripperific cop, depending on what choices the player makes.
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Katanas Are Just Better
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Katanas Are Just Better: Crops up as a Justified Trope — see Improvised Weapon above. It isn't a perfect weapon however, as it has shorter reach.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: In quite a few places. Of noteworthy mention is Pyramid Head, who eventually gets a long, jagged spear with which to penetrate his victims. He goes on to penetrate Maria.
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Chaos Architecture
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Chaos Architecture: The few times in the series when you can return to a location that was visited previously, it's usually different, sometimes radically so. Even though the town looks abandoned, it seems that there's still life in it in some way, as if you're in some sort of shadow-dimension mimicking the real world. However, this trope is averted for the most part, until Origins, all recurring areas have the same map layout, with the only difference being item placement.
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Spectacular Spinning
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Spectacular Spinning: Industrial-sized fans are a recurring motif. The Lakeside carousel is home to a boss battle each in 1 & 3. A rotating metal ball appears in the background of both the Split Head fight in 1 and the final boss of 4 (complete with deadly gyroscopic discs and a literal bloodbath in the latter). And whether or not Eileen walks into said ball and discs is part of what determines your ending. The other part is whether you get rid of the aforementioned hauntings or leave them be. And then we have this gem courtesy of Dahlia in Silent Hill, made even better by the fact that gyromancy is spinning around in place while in a circle of letters until you fall down, and choosing the letter you fall on. It was probably just another example of her usual gibberish to fake Mad Oracle and The Cloud Cuckoolander Was Right before Harry, though.
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All There in the Manual
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All There in the Manual: The Book of Lost Memories (1-3), Another Crimson Tome (4), the victim files (4), and the diaries (5). In a sense, the series ironically could provide an inversion of this trope as well as playing it straight, as the additional material sheds a lot of light on the nature of the cult, the history of the town, and the in-game mythology. The inversion comes when you realize that nearly none of the speculation referring to metaphors, symbolism, and the meanings of certain things has ever been confirmed anywhere, yet a great deal of it is accepted as fanon. Mostly, this has been treated with the occasional Shrug of God, but nothing is ever made specific. Arguably, to some, this makes the series even more frightening, as it literally causes you to come to the horrifying conclusions yourself.
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Unreliable Narrator
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Unreliable Narrator: James Sunderland, come on down! From the second game onwards, all of the protagonists are very obviously not honest with themselves. James just gets namechecked because his Player Punch reveal is that memorable.
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Second Hour Superpower
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Second Hour Superpower: The static-emitting radios are all obtained rather early in the games, typically just before or just after your first monster encounter.
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Say My Name
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Say My Name: Got a missing loved one? Your Escort Mission ally is in danger? In Silent Hill: Shattered Memories, you can even call for Cheryl whenever you feel like it.
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Dual-World Gameplay
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Dual-World Gameplay: Done with a Dark World. Transition points between worlds are generally not under the player's control, except in Origins.
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Multiple Endings
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Multiple Endings: Some of which are bittersweet at best, real downers, or pure comedy. In general, they are determined by whether you did two things in the game. If you did none of them, you get the absolute worst ending. If you did one of them, you'll get a bittersweet ending. If you did both, you get the best ending.
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Scare Chord
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Scare Chord: In some parts of SH2, it takes the form of a high-pitched screeching or ringing noise.
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Violation of Common Sense
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Violation of Common Sense: Jump down this possibly bottomless hole? Stick your hand in the toilet? Reach into a dead guy's pocket? Wander around an old insane asylum filled with monsters? Sure, why not! Justified in that the town doesn't give you any other choice by forcing you into these scenarios.
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Dead All Along
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Dead All Along: Lisa. She is pretty much the same as the Puppet Nurses that stalk the hospital. She retains some of her humanity, as Alessa remembers her as an odd yet kindhearted nurse, but begins to gradually lose it once Alessa's captured by Dahlia. Harry himself is one of these in the worst ending. A major part of The Reveal in Silent Hill: Homecoming reveals this to be true of Alex's little brother, Joshua. From Silent Hill: Shattered Memories, Harry died in a car crash more than a decade ago. Which is also how he died in the worst ending of the original Silent Hill. Hmmmmm...
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The Greys
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The Greys: The aliens that show up in the UFO Endings.
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The Movie
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The Movie features Anna getting skinned alive, Cybil getting slowly burned alive (in full-on gory detail), and Christabella being ripped in half with Alessa's living barbed wire - after it has punched through her crotch and come out through her mouth. Ouch.
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The Place
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The Place: The entire series is titled Silent Hill.
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Papa Wolf
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Papa Wolf: Harry Mason. He'll go To Hell and Back for his little girl. The third game reveals that he outright killed a cult member to keep Cheryl safe. Murphy Pendleton. His response to Patrick Napier sexually assaulting and murdering his son Charlie is to get himself arrested and put in prison with Napier so he can exact his revenge.
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Cruel and Unusual Death
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Cruel and Unusual Death: Happens fairly often, but one of the most notable is Richard getting slowly electrified to death in 4. Made all the more unnerving by him still trying to talk as he dies. Jasper's death earlier is just as unusual, in that he's apparently being possessed and forced, not only to burn himself with a candle, but also to carve "17/21" on his own chest. Homecoming has Judge Holloway impaled through the jaw with the same electric drill she tortured Alex with. The Movie features Anna getting skinned alive, Cybil getting slowly burned alive (in full-on gory detail), and Christabella being ripped in half with Alessa's living barbed wire - after it has punched through her crotch and come out through her mouth. Ouch. Murphy's son was beaten, raped, and then mutilated. Later on, Murphy gets to watch another boy's neck get snapped, and it takes a LONG time to occur.
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Couldn't Find a Pen
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Couldn't Find a Pen: Ink is at a premium in Silent Hill, because everyone writes in blood.
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Ominous Latin Chanting
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Ominous Chanting: Heard, for example, during the Split Worm battle, and during the Possessed Ending cutscene of SH3. Sepulcher's boss battle features this as well.
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Road Runner PC
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Road Runner PC: Outdoor segments are a breeze, as enemies aren't particularly speedy. The most irksome ones are the air screamers, one of the only (to-date) airborne enemies, and difficult to outrun.
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Notice This
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Notice This: Starting with the second game, the characters will look at any and all objects they can pick up in the area. They also look at monsters. The 8th game, Downpour, lacks this feature.
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Iconic Sequel Character
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Iconic Sequel Character: Pyramid Head was introduced in the second game, and has since become a iconic part of the series appearing in both movies. Wholly averted in Silent Hill: Shattered Memories, with Pyramid Head making no appearance. Largely averted in Silent Hill: Downpour; Pyramid Head only appears once: the Surprise ending, Downpour's equivalent of the previous games' UFO endings.
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Everybody's Dead, Dave
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Everybody's Dead, Dave: The town is mostly devoid of human life, except for the typically small cast of characters the player meets.
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Failure Is the Only Option
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Failure Is the Only Option: In the Otherworld sequence at the very beginning of the first game, you have to let the enemies "kill" Harry in order to continue. Trying to escape doesn't work, as the only escape route is blocked off. Done again in the third game, when it's his daughter's turn to encounter Silent Hill.
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Perverse Puppet
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Perverse Puppet: Scarlet from Homecoming is a gigantic, deformed porcelain doll whose body is made of flesh-like plastic, with crude and bloodied limbs; the more she's hit, the more her body becomes scarred akin to mutilation. She's the manifestation of a little girl named Scarlet Fitch, who died via dismemberment as part of Shepherd's Glen's required Human Sacrifice. Her father, Dr. Fitch, who did the deed, was so guilt-ridden by what he did to his own daughter that he tried to atone for his sin by constantly cutting himself the same way he did Scarlet. He dies a Karmic Death when Scarlet herself manifests as the doll-like monstrosity Alex encounters and bites off her father's head.
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Death of a Child
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Death of a Child: To hell and back. Out of all the children introduced in the series, only one or two actually survive to see the end of the games they are in.
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Offing the Offspring
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Offing the Offspring: In addition to all of the instances of attempted Human Sacrifice, Travis's mother becomes convinced that Travis has been replaced by a demon and tries to commit murder-suicide. In Homecoming, it's revealed that Alex's parents had intended to drown him as a sacrifice as required by the town's pact with the Order's God. There's the other founding families of Shepherd's Glen who murdered their own children as part of said pact, whether through dismemberment, entombment, or asphyxiation as directed. Two of those same children who died end up coming back later as horrific monstrosities to kill their parents in revenge. A sidequest in Downpour reveals that a woman indirectly but deliberately caused her severely autistic daughter to drown. The worst ending of Downpour has Murphy as Charlie's murderer, which would push Murphy into Unreliable Narrator status. Not a lot of players consider this ending as canonical, though.
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Silent Hill (Franchise) / int_27ab0123
 Silent Hill (Franchise) / int_294df577
type
Dark World
 Silent Hill (Franchise) / int_294df577
comment
Dark World: The alternate, dark and evil(er) Silent Hill with the air raid sirens and the (tougher) monsters and screaming and blood and the running and the huge gaping holes of fire and rusty steel grating. And hot, demon-on-demon rape action. And breathing organic walls with heartbeats. And... many other things. *shudder* Shattered Memories changes up the formula a bit by making the Dark World be covered in ice rather than rust and blood. And indestructible monsters.
 Silent Hill (Franchise) / int_294df577
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Silent Hill (Franchise) / int_294df577
 Silent Hill (Franchise) / int_29fff7f2
type
Zombie Puke Attack
 Silent Hill (Franchise) / int_29fff7f2
comment
Zombie Puke Attack: The "Lying Figures" (the ones that look like they're straitjacketed into their own skin and stumble around like zombies) squirt acid directly from their stomachs. Lore-wise, they are more akin to demons than undead. There are actually several similar monsters - the Lying Figure (Silent Hill 2) sprays a mist of acid; the Armless Figure (from the films) spews a stream of puke; the Straightjacket (Silent Hill: Origins) projectile-vomits; and the Smog (Silent Hill: Homecoming) continuously leaks and belches a noxious black gas. This is unfortunately only one example of every piece of Silent Hill media since the fourth game borrowing and copying things from Silent Hill 2.
 Silent Hill (Franchise) / int_29fff7f2
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1.0
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1.0
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Silent Hill (Franchise) / int_29fff7f2
 Silent Hill (Franchise) / int_2a090d00
type
Lampshade Hanging
 Silent Hill (Franchise) / int_2a090d00
comment
The instruction manual for SH4 lampshades this quirk of Henry's: "he never shows his emotions," indeed!
 Silent Hill (Franchise) / int_2a090d00
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1.0
 Silent Hill (Franchise) / int_2a090d00
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1.0
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Silent Hill (Franchise) / int_2a090d00
 Silent Hill (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Silent Hill (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: The heavier melee weapons (hammer, great knife, mace, etc.) and the hunting rifle, particularly in the second game (can't move with it drawn, too slow to fire and reload, only useful for the last two bosses). In the hands of a skilled player, though, the hammer is one of the better melee weapons available.
 Silent Hill (Franchise) / int_2bdae2ae
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1.0
 Silent Hill (Franchise) / int_2bdae2ae
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1.0
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Silent Hill (Franchise) / int_2bdae2ae
 Silent Hill (Franchise) / int_2d2a7825
type
Tank Controls
 Silent Hill (Franchise) / int_2d2a7825
comment
Tank Controls: The first three games are a notable example. Dropped when the series stopped its use of Dutch Angle and avant garde camera movement, which fans dividedly disagree upon whether this was for the best or for the worst. While the camera work went a long way to making the games that much more unsettling and the tank controls made the player character slower (increasing the player's fear and stress as it was harder to maneuver around enemies), many critics felt the tank controls hurt the games. Unfortunately you can't have Dutch Angle in a video game without tank controls since trying to control a character with traditional controls while the camera's always changing to strange angles becomes incredibly frustrating, which the original Devil May Cry suffered from, and since most critics were so outspoken against the control style, the development team left it behind in Silent Hill 4: The Room. Shattered Memories has been the only game since then that's made use of tank controls.
 Silent Hill (Franchise) / int_2d2a7825
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1.0
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1.0
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Silent Hill (Franchise) / int_2d2a7825
 Silent Hill (Franchise) / int_2dc3e97c
type
Ghost Town
 Silent Hill (Franchise) / int_2dc3e97c
comment
Ghost Town: An unclear example, actually. No one outside of the town ever says it's abandoned, but we never find out just where the hell the townsfolk are. One very popular idea is that there's an unseen "level" of the gameverse town that's normal and inhabited (an idea that, at the least, makes the most sense for the prequel game Silent Hill: Origins). The movie and comic books present Silent Hill as being completely abandoned, although they disagree on whether the "foggy" town is reality. The concept of Silent Hill itself for the movie version is originally based off of the real-life ghost town of Centralia, Pennsylvania, which was abandoned after the coal mines beneath the town were accidentally set on fire. Centralia inspiration and backstory only applies to the movie adaptation and is not related to the games with the exception of Homecoming, which twists many elements of the movie into its own narrative and canon.
 Silent Hill (Franchise) / int_2dc3e97c
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1.0
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Silent Hill (Franchise) / int_2dc3e97c
 Silent Hill (Franchise) / int_2f329e3c
type
Tomato in the Mirror
 Silent Hill (Franchise) / int_2f329e3c
comment
Tomato in the Mirror: Silent Hill 2 James, you killed your wife. Eddie you did try to kill that man. Angela no, your mom was an asshole, your brother was physically abusive, and your dad molested you. You murdered him and burned down your house. Maria you aren't real. You were made to represent James' dead wife Mary. Heather, you're the reincarnation of Cheryl, who in turn is the reincarnation of Alessa. Travis, you're a sociopath serial killer. But only in the Bad Ending. Alex, you were never in the army, the whole game was just a delusion. But this assumes that Villains Never Lie and that you get the Hospital Ending. Harry, you've actually been dead for about 18 years - you're just a figment of your traumatized daughter's imagination. Murphy, you are the Bogeyman.
 Silent Hill (Franchise) / int_2f329e3c
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1.0
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1.0
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Silent Hill (Franchise) / int_2f329e3c
 Silent Hill (Franchise) / int_35a858b3
type
Cluster F-Bomb
 Silent Hill (Franchise) / int_35a858b3
comment
Completely averted in Alex's case, who reacts with the appropriate (and usually sweary) exclamations and facial expressions. ("Oh, you gotta be shitting me!")
 Silent Hill (Franchise) / int_35a858b3
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-1.0
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Silent Hill (Franchise) / int_35a858b3
 Silent Hill (Franchise) / int_383675d3
type
Path of Greatest Resistance
 Silent Hill (Franchise) / int_383675d3
comment
Path of Greatest Resistance: Occasionally, it can be easy to get turned around or unsure of which direction to go. When you are attacked by one of those damned nurses when you open a door, you know that yep, this is the way.
 Silent Hill (Franchise) / int_383675d3
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_383675d3
 Silent Hill (Franchise) / int_39128678
type
Hand in the Hole
 Silent Hill (Franchise) / int_39128678
comment
Hand in the Hole: A particularly disgusting version is present in 2, and 4 is essentially this every level. Also, several instances pop up in in Homecoming, where something may rip off your hand if you don't pull it back out fast enough. Lampshaded in 3, if you also have a save file for a complete game of 2; Heather's about to duplicate James' brilliant search technique at which point she pulls back with a disgusted noise, looks to the side and asks "Who would even think of doing something so disgusting?"
 Silent Hill (Franchise) / int_39128678
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1.0
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Silent Hill (Franchise) / int_39128678
 Silent Hill (Franchise) / int_39c10f1d
type
Yet Another Stupid Death
 Silent Hill (Franchise) / int_39c10f1d
comment
Yet Another Stupid Death: Besides the generic death animation, several games feature unusual means of getting horribly murdered.
 Silent Hill (Franchise) / int_39c10f1d
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1.0
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Silent Hill (Franchise) / int_39c10f1d
 Silent Hill (Franchise) / int_3bbf3fef
type
Recurring Riff
 Silent Hill (Franchise) / int_3bbf3fef
comment
Recurring Riff: Several of the riffs from the first game's opening theme recur throughout the series. Silent Hill 2 does this the most with its own soundtrack, eg. Theme Of Laura, White Noiz, Forest (Angela's theme, also heard combined with Promise, etc.), Null Moon (sort of Maria's theme, reprised in Fermata In Mystic Air), and Promise (itself based on the series's main theme). Dahlia (Claw Finger and Never Again) and Kaufmann's themes from the first game. The music played when Lisa dies is a variation on the series theme. The main theme of the first game is the basis for "Hometown", Silent Hill 3's ending credits song. A melodic line from "Theme of Laura" from Silent Hill 2 is used in a guitar solo in "Waiting for You" from Silent Hill 4. Part of the guitar solo from "I Want Love (Studio Mix)" from 3 reappears in both "Your Rain" from 4 and "Hell Frozen Rain" from Shattered Memories.
 Silent Hill (Franchise) / int_3bbf3fef
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1.0
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Silent Hill (Franchise) / int_3bbf3fef
 Silent Hill (Franchise) / int_3c9a1e4a
type
Purgatory and Limbo
 Silent Hill (Franchise) / int_3c9a1e4a
comment
Purgatory and Limbo: The town is a kind of fog-covered no-place in which the main characters are faced with horrific Jacob's Ladder-esque Body Horror monsters/demons, manifestations of someone's crimes, failings, and regrets, and their actions and choices in-game determining whether they escape, remain trapped in the town, or die there.
 Silent Hill (Franchise) / int_3c9a1e4a
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_3c9a1e4a
 Silent Hill (Franchise) / int_41c08e5
type
Establishing Series Moment
 Silent Hill (Franchise) / int_41c08e5
comment
Establishing Series Moment: As the first game's Nightmare Fuel page puts it, early in the game after roaming around empty fog-choked streets for a few minutes you explore down a dingy alleyway which twists and turns, walking through a large puddle of blood until you find a skinned and mutilated corpse strung up on a grid of barbed-wire. Turning around, you find yourself swarmed by shadowy childlike figures wielding knives and dragged to the ground, before jerking awake on a seat in the diner, your horrific experience having been All Just a Dream... Or Was It a Dream? This iconic opening sequence instantly set the tone for the entire franchise.
 Silent Hill (Franchise) / int_41c08e5
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Silent Hill (Franchise) / int_41c08e5
 Silent Hill (Franchise) / int_430e15e1
type
Stripperific
 Silent Hill (Franchise) / int_430e15e1
comment
In that game, Cybil may also be a Stripperific cop, depending on what choices the player makes.
 Silent Hill (Franchise) / int_430e15e1
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1.0
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Silent Hill (Franchise) / int_430e15e1
 Silent Hill (Franchise) / int_43e36f2f
type
Acrofatic
 Silent Hill (Franchise) / int_43e36f2f
comment
Acrofatic: The Insane Cancers from Silent Hill 3 would trick players into believing they're rather slow — they even get up from serious injuries quite fast and attack.
 Silent Hill (Franchise) / int_43e36f2f
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1.0
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Silent Hill (Franchise) / int_43e36f2f
 Silent Hill (Franchise) / int_480ee6dc
type
InsurmountableWaistHighFence
 Silent Hill (Franchise) / int_480ee6dc
comment
Insurmountable Waist-High Fence: Everywhere you go, you are blocked by doors with broken locks, police barricades, and points where you can't proceed unless you have the right MacGuffin. Silent Hill: Shattered Memories has used the relative lack of these as a selling point. But it's still not a Wide-Open Sandbox. There are so many of these, infact, that it should be its own trope of having an inexplicably large number of locked doors. This has carried on into other games that are non-silent hill franchise. Silent Hill Doors indeed.
 Silent Hill (Franchise) / int_480ee6dc
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Silent Hill (Franchise) / int_480ee6dc
 Silent Hill (Franchise) / int_48dfb7e4
type
Stock Sound Effects
 Silent Hill (Franchise) / int_48dfb7e4
comment
Stock Sound Effects: The air-raid siren, some of the monster sounds, the sound of the fan in the first game, the door opening/closing sounds, the demonic moaning sound, and other effects heard in the ambient musics in the series, etc. The sound the sniffer dogs make when they die is the common "cougar roar" sound, the Insane Cancers use a guttural stock sound when awakening, Air Screamers and Pendulums make red-tailed hawk sounds, Hummers make a "bee buzzing" sound, and the Numb Bodies use some of the zombie moaning sounds from the Resident Evil series.
 Silent Hill (Franchise) / int_48dfb7e4
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Silent Hill (Franchise) / int_48dfb7e4
 Silent Hill (Franchise) / int_48e138e0
type
Footprints of Muck
 Silent Hill (Franchise) / int_48e138e0
comment
Footprints of Muck: Stepping in monster remains results in the player character leaving a trail of bloody footprints. Some games even keep track of the length of said trail.
 Silent Hill (Franchise) / int_48e138e0
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1.0
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Silent Hill (Franchise) / int_48e138e0
 Silent Hill (Franchise) / int_48e8fe57
type
Happily Adopted
 Silent Hill (Franchise) / int_48e8fe57
comment
Happily Adopted: Cheryl, who was found on the roadside by Harry and his wife. Harry adopts Cheryl again by the end of the first game. Laura in the "Leave" ending of the second game, perhaps.
 Silent Hill (Franchise) / int_48e8fe57
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Silent Hill (Franchise) / int_48e8fe57
 Silent Hill (Franchise) / int_49d18492
type
Scenery Gorn
 Silent Hill (Franchise) / int_49d18492
comment
Scenery Gorn: The Otherworld is full of rust, blood, and decay. And true to the tagline, there are a lot of wall-mounted corpses in this series.
 Silent Hill (Franchise) / int_49d18492
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Silent Hill (Franchise) / int_49d18492
 Silent Hill (Franchise) / int_4ac8b81f
type
Humans Are the Real Monsters
 Silent Hill (Franchise) / int_4ac8b81f
comment
Humans Are the Real Monsters: In any of the games (including the films), the members of the Order are shown to be more evil than any of the monsters in the town.
 Silent Hill (Franchise) / int_4ac8b81f
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Silent Hill (Franchise) / int_4ac8b81f
 Silent Hill (Franchise) / int_4b7364d
type
Dead Man Honking
 Silent Hill (Franchise) / int_4b7364d
comment
Dead Man Honking: The [non-canon] Bad ending reveals that Harry never survived the car crash at the beginning of the story, as shown by him slumped over the steering wheel while the horn continuously blares.
 Silent Hill (Franchise) / int_4b7364d
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1.0
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 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_4b7364d
 Silent Hill (Franchise) / int_4cb7f0d8
type
Sudden Sequel Death Syndrome
 Silent Hill (Franchise) / int_4cb7f0d8
comment
Sudden Sequel Death Syndrome: Silent Hill: Poor Harry. Silent Hill 2: According to Frank Sunderland in Silent Hill 4, James never returned from Silent Hill, either, though canon is unclear on whether this means James just didn't ever contact his father or is In Water. Averted with Silent Hill: Origins protagonist Travis — he's shown dropping Alex off at the beginning of Silent Hill: Homecoming. Thanks a lot for nothing, Travis. Or maybe not. In Downpour, Travis' truck can be found while navigating the town, but he's not there.
 Silent Hill (Franchise) / int_4cb7f0d8
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Silent Hill (Franchise) / int_4cb7f0d8
 Silent Hill (Franchise) / int_4de1a4f7
type
Improvised Weapon
 Silent Hill (Franchise) / int_4de1a4f7
comment
Improvised Weapon: All of the characters get kitchen knives or boxcutters, everyone gets a pipe, and most get hammers, fire axes, and other tools.
 Silent Hill (Franchise) / int_4de1a4f7
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Silent Hill (Franchise) / int_4de1a4f7
 Silent Hill (Franchise) / int_4e3d253b
type
Downer Ending
 Silent Hill (Franchise) / int_4e3d253b
comment
The worst ending of Downpour has Murphy as Charlie's murderer, which would push Murphy into Unreliable Narrator status. Not a lot of players consider this ending as canonical, though.
 Silent Hill (Franchise) / int_4e3d253b
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1.0
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Silent Hill (Franchise) / int_4e3d253b
 Silent Hill (Franchise) / int_5009999d
type
Painting the Medium
 Silent Hill (Franchise) / int_5009999d
comment
Painting the Medium: Along with providing telephone voiceover via the Wii Remote's speaker, Harry's in-game cell phone's battery meter in Shattered Memories will match the Remote's current charge.
 Silent Hill (Franchise) / int_5009999d
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Silent Hill (Franchise) / int_5009999d
 Silent Hill (Franchise) / int_50ed1af4
type
Our Demons Are Different
 Silent Hill (Franchise) / int_50ed1af4
comment
The "Lying Figures" (the ones that look like they're straitjacketed into their own skin and stumble around like zombies) squirt acid directly from their stomachs. Lore-wise, they are more akin to demons than undead.
 Silent Hill (Franchise) / int_50ed1af4
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1.0
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Silent Hill (Franchise) / int_50ed1af4
 Silent Hill (Franchise) / int_514cba56
type
Sinister Geometry
 Silent Hill (Franchise) / int_514cba56
comment
Sinister Geometry: Pyramid Head.
 Silent Hill (Franchise) / int_514cba56
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1.0
 Silent Hill (Franchise) / int_514cba56
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1.0
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Silent Hill (Franchise) / int_514cba56
 Silent Hill (Franchise) / int_519c6fd3
type
The Heartless
 Silent Hill (Franchise) / int_519c6fd3
comment
The Heartless: Silent Hill's hideous inhabitants.
 Silent Hill (Franchise) / int_519c6fd3
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1.0
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1.0
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Silent Hill (Franchise) / int_519c6fd3
 Silent Hill (Franchise) / int_524f94d3
type
Rape as Backstory
 Silent Hill (Franchise) / int_524f94d3
comment
Rape as Backstory: Angela in Silent Hill 2, Alessa in the movie.
 Silent Hill (Franchise) / int_524f94d3
featureApplicability
1.0
 Silent Hill (Franchise) / int_524f94d3
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_524f94d3
 Silent Hill (Franchise) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Silent Hill (Franchise) / int_52600ad6
comment
Henry breaking his arm at the end of the Good ending or getting possessed by Walter in the "21 Sacraments" Ending.
 Silent Hill (Franchise) / int_52600ad6
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1.0
 Silent Hill (Franchise) / int_52600ad6
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_52600ad6
 Silent Hill (Franchise) / int_53407671
type
Action Survivor
 Silent Hill (Franchise) / int_53407671
comment
Action Survivor: All the protagonists of the games and movie, presumably to give the audience sympathetic leads from various mundane walks of life. Doublesubverted in Homecoming, with a protagonist who believes himself to be a trained soldier and actually does exhibit some martial prowess, but is in fact a civilian with serious delusions of grandeur, only skilled in combat thanks to training from his strict father.
 Silent Hill (Franchise) / int_53407671
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Silent Hill (Franchise) / int_53407671
 Silent Hill (Franchise) / int_558ae6f6
type
Moon Logic Puzzle
 Silent Hill (Franchise) / int_558ae6f6
comment
Moon Logic Puzzle: As Zero Punctuation put it, a lot of the game involves trying various interpretations of keys on various interpretations of doors.
 Silent Hill (Franchise) / int_558ae6f6
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1.0
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Silent Hill (Franchise) / int_558ae6f6
 Silent Hill (Franchise) / int_55966885
type
Marionette Motion
 Silent Hill (Franchise) / int_55966885
comment
Marionette Motion: The nurses move like this, which adds to their disturbing value. This is particularly noticeable in the very first rendition of the nurses, who are supposed to be controlled by the parasites growing out of their backs.
 Silent Hill (Franchise) / int_55966885
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Silent Hill (Franchise) / int_55966885
 Silent Hill (Franchise) / int_55c79f7c
type
Death Trap
 Silent Hill (Franchise) / int_55c79f7c
comment
The Bloody Mirror Room Death Trap.
 Silent Hill (Franchise) / int_55c79f7c
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1.0
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Silent Hill (Franchise) / int_55c79f7c
 Silent Hill (Franchise) / int_55c9afee
type
Point-and-Click Game
 Silent Hill (Franchise) / int_55c9afee
comment
Point-and-Click Game: The Cell Phone spinoffs.
 Silent Hill (Franchise) / int_55c9afee
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1.0
 Silent Hill (Franchise) / int_55c9afee
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_55c9afee
 Silent Hill (Franchise) / int_586589bc
type
Journey to the Center of the Mind
 Silent Hill (Franchise) / int_586589bc
comment
Journey to the Center of the Mind: One of the basic premises of the series. It's hinted that the town itself has the power to manifest people's personal demons literally. So we're treated to Alessa's mental landscape in the first game, James's in the second, a weird mashup of Alessa's and Claudia's in the third, Walter Sullivan's in the fourth, Travis's with some of Alessa's in Origins, Alex and the parents of Shepherd's Glen in Homecoming, and Murphy's in Downpour. Most obvious in Silent Hill 2. Did James really descend about five miles beneath the Silent Hill Historical Society? The entirety of Silent Hill: Shattered Memories turns out to be this for Cheryl.
 Silent Hill (Franchise) / int_586589bc
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1.0
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Silent Hill (Franchise) / int_586589bc
 Silent Hill (Franchise) / int_586624e5
type
Genius Loci
 Silent Hill (Franchise) / int_586624e5
comment
Genius Loci: The town itself is arguably alive. More than alive, the town's image is unique to its inhabitants, reflecting upon their personality and past experiences, good or bad.
 Silent Hill (Franchise) / int_586624e5
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1.0
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1.0
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Silent Hill (Franchise) / int_586624e5
 Silent Hill (Franchise) / int_586c6d7e
type
Evil Is Visceral
 Silent Hill (Franchise) / int_586c6d7e
comment
Evil Is Visceral: Many of the monsters are based on this — if not visually, then with their sound effects. A theme of rust and blood pervades the Otherworld. A notable exception is Silent Hill 2, which opted instead for mold and urban decay. Shattered Memories is another thing again.
 Silent Hill (Franchise) / int_586c6d7e
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Silent Hill (Franchise) / int_586c6d7e
 Silent Hill (Franchise) / int_59156e1f
type
Uncanny Atmosphere
 Silent Hill (Franchise) / int_59156e1f
comment
Uncanny Atmosphere: The beginning of almost every game in the series.
 Silent Hill (Franchise) / int_59156e1f
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1.0
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Silent Hill (Franchise) / int_59156e1f
 Silent Hill (Franchise) / int_59907e4f
type
Police Are Useless
 Silent Hill (Franchise) / int_59907e4f
comment
Police Are Useless: Generally averted. 1, 3, Homecoming and to a lesser extent Shattered Memories all have policemen/women as secondary protagonists. Downpour has one as a dogged Anti-Villain. In 2, the monsters are Invisible to Normals, and in 4, the police succeed in capturing Walter Sullivan. Not mentioned in Origins.
 Silent Hill (Franchise) / int_59907e4f
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Silent Hill (Franchise) / int_59907e4f
 Silent Hill (Franchise) / int_59df21f1
type
Let's Play
 Silent Hill (Franchise) / int_59df21f1
comment
One LPer made fun of the use of blacked out words in Silent Hill: Origins by pretending to play Mad Libs with the blanks.
 Silent Hill (Franchise) / int_59df21f1
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1.0
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Silent Hill (Franchise) / int_59df21f1
 Silent Hill (Franchise) / int_5caef4ca
type
Chainsaw Good
 Silent Hill (Franchise) / int_5caef4ca
comment
Chainsaw Good: Usually a bonus weapon in the series, although its usefulness varies from game to game.
 Silent Hill (Franchise) / int_5caef4ca
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1.0
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1.0
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Silent Hill (Franchise) / int_5caef4ca
 Silent Hill (Franchise) / int_5d5cc3fd
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Through the Eyes of Madness
 Silent Hill (Franchise) / int_5d5cc3fd
comment
Through the Eyes of Madness: Silent Hill's primary method of Mind Rape. Several times it is hinted that the "monsters" you're killing may actually be innocent human beings. Alluded to in 3:
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Silent Hill (Franchise) / int_5d5cc3fd
 Silent Hill (Franchise) / int_5eca52dc
type
Distress Call
 Silent Hill (Franchise) / int_5eca52dc
comment
Distress Call: James gets a letter from his dead wife to kick off the second game. He also gets calls from her on the radio after he picks it up and after watching the tape in the hotel. In the first game, Harry gets a wall of department store televisions with the same image of his own daughter asking where he is. She says the same thing on the phone in the alternate school. Likewise, early on in Homecoming, Alex receives a call for help on his radio intended for somebody else. In the fourth, Henry gets a call on his disconnected phone from Cynthia after losing her mere moments after agreeing to an Escort Mission. Harry gets these quite frequently in Shattered Memories - including one that was, surprisingly, not from Cheryl.
 Silent Hill (Franchise) / int_5eca52dc
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1.0
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Silent Hill (Franchise) / int_5eca52dc
 Silent Hill (Franchise) / int_6040801a
type
Self-Inflicted Hell
 Silent Hill (Franchise) / int_6040801a
comment
Self-Inflicted Hell: Although the hell is less self-inflicted, and more the town itself actively customizing its horrors to fit the people who enter. In Silent Hill 2 especially, the town is essentially Hell on Earth.
 Silent Hill (Franchise) / int_6040801a
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_6040801a
 Silent Hill (Franchise) / int_60fa92ac
type
Names to Run Away from Really Fast
 Silent Hill (Franchise) / int_60fa92ac
comment
Silent Hill never sounded like it would be a harmless remote resort town to begin with, so once things start getting freaky, you know for sure that it's a place you should run away from really fast. If it allows you to.
 Silent Hill (Franchise) / int_60fa92ac
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1.0
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1.0
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Silent Hill (Franchise) / int_60fa92ac
 Silent Hill (Franchise) / int_6126185e
type
You Wake Up in a Room
 Silent Hill (Franchise) / int_6126185e
comment
You Wake Up in a Room: Frequently happens when protagonists 'wake up' in the Otherworld. Following an indoor boss fight in Silent Hill 2, James somehow warps to a forbidding-looking outdoor area with insurmountable walls (Labeled "Courtyard" on the real world map). Except in Downpour where Murphy gets the misfortunate to watch reality melt and ooze away then proceeds to get attacked by a sentient blackhole. Fun.
 Silent Hill (Franchise) / int_6126185e
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Silent Hill (Franchise) / int_6126185e
 Silent Hill (Franchise) / int_61a503a7
type
Hell Is That Noise
 Silent Hill (Franchise) / int_61a503a7
comment
Hell Is That Noise: Radio static (Detected by your handheld radio) is a common sign that monsters are nearby, which often means that while you're battling all sorts of nasty sights, you're also suffering through being bombarded by radio static. Those sounds in the courtyard of the school in the first game. The movie has this in spades: The banshee-shrieking of the burned children; the gurgling, labored breathing of the armless man; the tormented yells of Colin the janitor; the quiet pained whimpers and gasps that the bubble head nurses make, coupled with the wet popping and tearing of their joints whenever they move; and the infamous scraping sound of the Great Knife... watch the movie on your computer with your headphones in and see if the sound effects don't put up the hairs on the back of your neck. And we can't forget the infamous air raid siren.
 Silent Hill (Franchise) / int_61a503a7
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Silent Hill (Franchise) / int_61a503a7
 Silent Hill (Franchise) / int_637ef67
type
New Game Plus
 Silent Hill (Franchise) / int_637ef67
comment
New Game Plus: Usually entails a whole slew of bonus weapons.
 Silent Hill (Franchise) / int_637ef67
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1.0
 Silent Hill (Franchise) / int_637ef67
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_637ef67
 Silent Hill (Franchise) / int_64f0c18c
type
Critical Existence Failure
 Silent Hill (Franchise) / int_64f0c18c
comment
Critical Existence Failure: Averted in Shattered Memories, where Harry noticeably starts limping more and more when he's been tackled enough times. Also averted in Downpour, where Murphy will hold his side and limp after taking a large amount of damage.
 Silent Hill (Franchise) / int_64f0c18c
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1.0
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Silent Hill (Franchise) / int_64f0c18c
 Silent Hill (Franchise) / int_652bf890
type
Drone of Dread
 Silent Hill (Franchise) / int_652bf890
comment
Drone of Dread: The air raid sirens signify an impending world-shift.
 Silent Hill (Franchise) / int_652bf890
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1.0
 Silent Hill (Franchise) / int_652bf890
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_652bf890
 Silent Hill (Franchise) / int_653bb6cf
type
Last-Minute Reprieve
 Silent Hill (Franchise) / int_653bb6cf
comment
Last-Minute Reprieve: Murphy Pendleton, the protagonist of Silent Hill: Downpour, is spared from execution when his transport bus runs into one of Silent Hill's trademarked massive road fissures.
 Silent Hill (Franchise) / int_653bb6cf
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1.0
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1.0
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Silent Hill (Franchise) / int_653bb6cf
 Silent Hill (Franchise) / int_659ef759
type
Implacable Man
 Silent Hill (Franchise) / int_659ef759
comment
Implacable Man: Red Pyramid a.k.a. Pyramid Head until the end. Walter counts as well.
 Silent Hill (Franchise) / int_659ef759
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_659ef759
 Silent Hill (Franchise) / int_670db7d7
type
Formula-Breaking Episode
 Silent Hill (Franchise) / int_670db7d7
comment
Formula-Breaking Episode: In the Silent Team quartet, Silent Hill 2 is actually quite different in terms of plot and theme to 1, 3 and 4. The other games all revolve around a heavy theme of the occult, with 1 and 3 directly involving confrontations with a cult that is involved in the hellish creatures/Dark World of the games and 4 being about the fallout of a twisted occult ritual performed by a Serial Killer. 2, however, involves a more introspective sort of horror, with its famous focus on "repressed memories/hidden guilt".
 Silent Hill (Franchise) / int_670db7d7
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1.0
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1.0
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Silent Hill (Franchise) / int_670db7d7
 Silent Hill (Franchise) / int_6ac6a56a
type
And Your Reward Is Clothes
 Silent Hill (Franchise) / int_6ac6a56a
comment
And Your Reward Is Clothes: Starting from Silent Hill 3, you can earn alternate outfits for the player character (or Eileen and Cynthia until her death in the case of Silent Hill 4). Alex and Travis get new outfits for every ending they get in Homecoming and Origins, respectively. Murphy can aquire a new set of clothes for completing a certain sidequest in Downpour.
 Silent Hill (Franchise) / int_6ac6a56a
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_6ac6a56a
 Silent Hill (Franchise) / int_6b2b3b59
type
The Reveal
 Silent Hill (Franchise) / int_6b2b3b59
comment
The bits and pieces of what James gets about what happened to Mary before The Reveal.
 Silent Hill (Franchise) / int_6b2b3b59
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1.0
 Silent Hill (Franchise) / int_6b2b3b59
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1.0
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Silent Hill (Franchise) / int_6b2b3b59
 Silent Hill (Franchise) / int_6bda9a30
type
Meaningful Name
 Silent Hill (Franchise) / int_6bda9a30
comment
Meaningful Name: Raw Shocks, the monsters in Shattered Memories.
 Silent Hill (Franchise) / int_6bda9a30
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1.0
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Silent Hill (Franchise) / int_6bda9a30
 Silent Hill (Franchise) / int_6de438eb
type
The Everyman
 Silent Hill (Franchise) / int_6de438eb
comment
The Everyman: The protagonists tend towards this. The original game's Harry Mason couldn't hit the broad side of a barn. (His successors have improved aim.)
 Silent Hill (Franchise) / int_6de438eb
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1.0
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Silent Hill (Franchise) / int_6de438eb
 Silent Hill (Franchise) / int_6ec624b7
type
Escape from the Crazy Place
 Silent Hill (Franchise) / int_6ec624b7
comment
Escape from the Crazy Place: The premise of the fourth game and how the player feels in the others.
 Silent Hill (Franchise) / int_6ec624b7
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1.0
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1.0
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Silent Hill (Franchise) / int_6ec624b7
 Silent Hill (Franchise) / int_6ec989d8
type
Guide Dang It!
 Silent Hill (Franchise) / int_6ec989d8
comment
Guide Dang It!: While most of the puzzles have in-game clues, it's still nigh-impossible to get some of the endings without consulting a walkthrough. Silent Hill 3 and Silent Hill: Origins avert this by having the canonical ending be impossible to avoid on the first play-through. Special shoutout to the hard mode puzzles in 3, which require you to have a working knowledge of Shakespeare's tragedies, know a specific fact about a particular species of bird, and be able to intuit that a morbid love-poem that involved mutilating the protagonist's face is supposed to represent keys on a keypad. Though even possessing such knowledge may not help much.
 Silent Hill (Franchise) / int_6ec989d8
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1.0
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1.0
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Silent Hill (Franchise) / int_6ec989d8
 Silent Hill (Franchise) / int_70321789
type
Video Game Remake
 Silent Hill (Franchise) / int_70321789
comment
Video Game Remake: Silent Hill: Shattered Memories is a remake/reimagining of the first game. Before that, stories of a Silent Hill remake called "Silent Hill: Original Sin" featuring the movie continuity arose, but it turned out to be Silent Hill: Origins. An RPG-style cellphone game remake of the first game did emerge in Japan called Silent Hill: Mobile. A remake of Silent Hill 2 for the PS5 and PC was announced in 2022.
 Silent Hill (Franchise) / int_70321789
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_70321789
 Silent Hill (Franchise) / int_713e479
type
Sensor Suspense
 Silent Hill (Franchise) / int_713e479
comment
Sensor Suspense: The radio starts playing static as dark things draw near. Silent Hill 4 instead uses this to indicate that the room is haunted.
 Silent Hill (Franchise) / int_713e479
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_713e479
 Silent Hill (Franchise) / int_715704e5
type
Jigsaw Puzzle Plot
 Silent Hill (Franchise) / int_715704e5
comment
Jigsaw Puzzle Plot: While in some titles you can get a gist of what is going on just by playing them, some details (major or not) are never explicitly told to the player, you can only piece together the entire plot by playing through the game multiple times, reading the notes you find, examining the locations, getting multiple endings, etc.
 Silent Hill (Franchise) / int_715704e5
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 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_715704e5
 Silent Hill (Franchise) / int_71bd555a
type
Plotline Death
 Silent Hill (Franchise) / int_71bd555a
comment
In SH2, if Maria is killed before she's supposed to die, including during the chase immediately before her first Plotline Death cutscene, it's Game Over. And sometimes, when James is killed during the Hanger boss battle, the creatures lift him into the ceiling.
 Silent Hill (Franchise) / int_71bd555a
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1.0
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Silent Hill (Franchise) / int_71bd555a
 Silent Hill (Franchise) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Silent Hill (Franchise) / int_76d6c3df
comment
I Don't Like the Sound of That Place Silent Hill never sounded like it would be a harmless remote resort town to begin with, so once things start getting freaky, you know for sure that it's a place you should run away from really fast. If it allows you to. Ditto for South Ashfield from Silent Hill 4 and Shepherd's Glen from Silent Hill: Homecoming. Though those examples are somewhat arguable.
 Silent Hill (Franchise) / int_76d6c3df
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1.0
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Silent Hill (Franchise) / int_76d6c3df
 Silent Hill (Franchise) / int_77059ab0
type
The Lethal Connotation of Guns and Others
 Silent Hill (Franchise) / int_77059ab0
comment
The Lethal Connotation of Guns and Others: In most games, you face an armed human as a boss fight. In all cases, being shot by them hurts much more than your typical monster attack, enough to drop your health to critically low in certain cases.
 Silent Hill (Franchise) / int_77059ab0
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1.0
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Silent Hill (Franchise) / int_77059ab0
 Silent Hill (Franchise) / int_77473d35
type
God Is Evil
 Silent Hill (Franchise) / int_77473d35
comment
God Is Evil: Appropriately enough for the particularly heinous and barbaric methods used to summon God.
 Silent Hill (Franchise) / int_77473d35
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1.0
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Silent Hill (Franchise) / int_77473d35
 Silent Hill (Franchise) / int_7bf14666
type
And Now for Someone Completely Different
 Silent Hill (Franchise) / int_7bf14666
comment
And Now for Someone Completely Different: In Downpour, the Post-Final Boss sequence has the player in the shoes of the Bogeyman. Also happens in Silent Hill 4, in a sense, although it doesn't really become apparent until later. The very beginning of the game put the players in the shoes of Joseph Schreiber.
 Silent Hill (Franchise) / int_7bf14666
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1.0
 Silent Hill (Franchise) / int_7bf14666
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_7bf14666
 Silent Hill (Franchise) / int_7d561d58
type
Too Awesome to Use
 Silent Hill (Franchise) / int_7d561d58
comment
Too Awesome to Use: Bullets in general, especially for the bigger guns (which have more limited ammo).
 Silent Hill (Franchise) / int_7d561d58
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1.0
 Silent Hill (Franchise) / int_7d561d58
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_7d561d58
 Silent Hill (Franchise) / int_7eaf99d
type
Malevolent Architecture
 Silent Hill (Franchise) / int_7eaf99d
comment
Malevolent Architecture: In addition to being alive, Silent Hill is quite the sadistic entity.
 Silent Hill (Franchise) / int_7eaf99d
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_7eaf99d
 Silent Hill (Franchise) / int_80580ffe
type
Optional Stealth
 Silent Hill (Franchise) / int_80580ffe
comment
Optional Stealth: In dark areas of all games where you have a flashlight. Going dark makes you practically imperceptible to normal monsters, allowing you to either come close and whack them to death or just sneak past altogether. The games sure don't stop you from bum-rushing into all places with the torch on, however, and depending on how much health supplies and ammo you have, it's also a very valid way to play.
 Silent Hill (Franchise) / int_80580ffe
featureApplicability
1.0
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1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_80580ffe
 Silent Hill (Franchise) / int_8151ec48
type
Driving Question
 Silent Hill (Franchise) / int_8151ec48
comment
Driving Question: At least one per game, usually in the form of "What the hell is going on?" and/or "Have you seen X?" The first game even lampoons it in the bonus UFO ending, as the first thing Harry starts to say to the aliens is "have you seen a little girl around here" (they stun him before he can finish).
 Silent Hill (Franchise) / int_8151ec48
featureApplicability
1.0
 Silent Hill (Franchise) / int_8151ec48
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_8151ec48
 Silent Hill (Franchise) / int_8430699a
type
Alternate Universe
 Silent Hill (Franchise) / int_8430699a
comment
Alternate Universe: Silent Hill seems to exist on multiple levels: the normal, unhaunted town, a demon-haunted, deserted town, and a nightmarish Dark World. At least, this is how it works in the movie: how many realities there are and how they're connected in the game is the subject of much debate.
 Silent Hill (Franchise) / int_8430699a
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_8430699a
 Silent Hill (Franchise) / int_8504b817
type
Where the Hell Is Springfield?
 Silent Hill (Franchise) / int_8504b817
comment
Where the Hell Is Springfield?: The games never explicitly spell out where Silent Hill is, other than somewhere in New England. Circumstantial evidence strongly implies it to be in Maine, but this is only hinted at and not fully confirmed in-game. Most resources state it's in Maine / ME so it is not a mystery anymore. For that matter, where the hell are South Ashfield or Shepherd's Glen?
 Silent Hill (Franchise) / int_8504b817
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1.0
 Silent Hill (Franchise) / int_8504b817
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_8504b817
 Silent Hill (Franchise) / int_8524222f
type
Vague Hit Points
 Silent Hill (Franchise) / int_8524222f
comment
Vague Hit Points: The first three games, which are spiritually related to the Resident Evil games, shares this trope with them. The games don't give you any exact quantification of your health. The pause menu. It shows either a coloured background over Harry's mugshot in Silent Hill, or a coloured filter over the paused gameplay in the latter two, and also follows the RE example of changing character animation based on remaining health. Silent Hill 2 only shows a large cross at the bottom-right corner when at low health. Otherwise health is shown on the inventory screen with a color shade in the top-left corner, and no indication if using a health item could cause excess hit-points to be lost.
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Hellevator
 Silent Hill (Franchise) / int_864aa9
comment
Hellevator: JAAAAAAAAAMES SUNDERLAND! The first game had two examples of this trope, as well.
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No Communities Were Harmed
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comment
No Communities Were Harmed: The movie's ash-filled setting is inspired by the real-life town of Centralia, Pennsylvania. The whole community of Centralia was mostly abandoned decades ago when the coal mines beneath the town were accidentally set on fire. To this day, smoke billows up from the ground and scientists estimate that the mines will continue to burn for at least another 250 years. Even the local highway, PA Route 61, has been closed down due to the mine fires cracking through the asphalt.
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 Silent Hill (Franchise) / int_87ce64a0
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Old Save Bonus
 Silent Hill (Franchise) / int_87ce64a0
comment
Old Save Bonus: Having a Silent Hill 2 save file on the same memory card as Silent Hill 3 gives you a couple of extra scenes: Inspecting a mailbox will net a joke about having no mail, not even a letter for a dead wife. Inspecting the rail on the top of the roof will get a comment about how unsafe the whole thing looks. A cutscene in which Heather will approach a filthy toilet to retrieve an item, but recoil and wonder out loud who would do such a disgusting thing. The nightclub in Silent Hill will have a poster advertising performances by Maria.
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Hair-Raising Hare
 Silent Hill (Franchise) / int_8a3c406e
comment
Hair-Raising Hare: Robbie the Rabbit. Especially in his reappearance in 4 — visible from the peephole allowing Henry to see inside Eileen's room. After Eileen is attacked by Walter, when you look into the peephole again, Robbie is now pointing accusingly at you!
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Mind Rape
 Silent Hill (Franchise) / int_8a4988bb
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Mind Rape: Silent Hill's stock in trade.
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Creepy Doll
 Silent Hill (Franchise) / int_8bff32a8
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Creepy Doll: Various bloodied dolls are scattered about Silent Hill in 1 and 3. Silent Hill 2 has a creepy voodoo doll apparently left by an insane prisoner, and although it's not strictly a doll, there's a ruined, creepily-staring teddy bear sitting outside what is implied to be Angela's sealed-off childhood bedroom. In Silent Hill 3, Heather finds various dolls next to diary entries written by a Brookhaven Hospital patient with a crush on her. Silent Hill 3 also introduces Lakeside Amusement Park mascot Robbie the Rabbit, who reappears in 4 and Homecoming. Before the end boss in Silent Hill 3, Heather notices some old dolls in Alessa's bedroom and remarks that one of their names is Scarlet. In Silent Hill 4, Walter gives one to Henry that causes an additional apparition to appear by his chestbox. In Homecoming, Scarlet's dolls and herself during her boss fight. The Doll monsters in Downpour. Then hilariously subverted by the sex doll... The mannequins that send shadow monsters at you while crying, moaning, and laughing however...
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Fetus Terrible
 Silent Hill (Franchise) / int_8c8bd091
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Fetus Terrible: Heather/Alessa is pregnant with the cult's God in 3. She has to use the Aglaophotis secretly stored inside her necklace for her body to reject it, causing her to vomit it out. And then Claudia proceeds to swallow the aborted fetus and become the new bearer of the god. Done bizarrely in Homecoming, where Amnion is "pregnant" with the corpse of Alex's dead little brother, Joshua. Whether this is ultimately a positive experience for Alex or very, very bad depends on the ending received.
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 Silent Hill (Franchise) / int_8e0430ab
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Non-Standard Game Over
 Silent Hill (Franchise) / int_8e0430ab
comment
Non-Standard Game Over: Harry meets a gruesome death by tentacle if he fails to use an item before proceeding in the original. Heather, in keeping up the family tradition, meets the same fate if she crosses a bridge without first dealing with the tentacle residing in the sewer muck. Heather births the God if she tries to shoot Claudia near the end of SH3. In SH2, if Maria is killed before she's supposed to die, including during the chase immediately before her first Plotline Death cutscene, it's Game Over. And sometimes, when James is killed during the Hanger boss battle, the creatures lift him into the ceiling.
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Demonic Possession
 Silent Hill (Franchise) / int_906365a2
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Demonic Possession: Room 302 in the fourth game; around the halfway point, it slowly becomes possessed with "hauntings", which will hurt Henry if he stays too close to them, as well as affect which ending you get, depending on your vigilance in exorcising them.
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Karmic Death
 Silent Hill (Franchise) / int_90d44f44
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Karmic Death: In Silent Hill, Dahlia gets fried by the very god she was trying to summon, and Kaufmann, if you saved him earlier, gets dragged to hell by Lisa. Done rather bizarrely in Silent Hill 2 when the twin Pyramid Heads commit suicide on their own weapons once James comes to terms with the truth. In Silent Hill 3: Vincent insults Claudia, ordering Heather to kill "this demon", and earns a knife in the back with a cry of "you'll go to hell!" Claudia also earns one, by ingesting the fetal God Heather vomited up, intending to birth it herself. Considering that she fostered the God's growth by subjecting Heather to horror and hatred, the fact that Claudia's literally left as a smear on the ground could qualify. In Silent Hill 4, Andrew DeSalvo is locked into a cell of the prison where he had acted as its sadistic warden, and later is brutally murdered by one of its former prisoners, Walter Sullivan. In Silent Hill: Homecoming, Judge Holloway has her own electric drill shoved through the bottom of her jaw after torturing Alex with it. Implied in Silent Hill: Downpour. In the "Truth & Justice" ending, Anne, armed with a gun, confronts Sewell after learning that Sewell murdered her father.
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Suspicious Video-Game Generosity
 Silent Hill (Franchise) / int_911b22d8
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Suspicious Videogame Generosity: Silent Hill 2 and Silent Hill: Origins (as a Shout-Out) both have an absurd number of save points arranged in a pattern as a very unsubtle hint that it might be a good idea to save right now. Depending on your interpretation, it's also symbolic. The town as a whole is also suspiciously "generous" with weapons, ammunition, and healing items, considering that everything else is trying to kill you. Then again, there's no fun in having a plaything die horribly within the first 30 minutes of fun, now is there?
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Children Are Innocent
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Children Are Innocent: Why Laura locked you in a room full of monsters in 2; children can't enter the Otherworld and therefore can't see the monsters. Though Alessa and Cheryl can see monsters in the first game but it's justified since Alessa being forced to birth the Order's God is what's creating all of them in the first place and Cheryl is the other half of Alessa's soul.
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Rule of Symbolism
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Rule of Symbolism: Each of the monsters in Silent Hill represent the subconscious fears and issues of those around, and tie into a general theme. The first game's monsters relate to childhood fears, for example, 2's monsters have a theme of suffocation, and Homecoming invokes drowning with its monsters.
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Ominous Fog
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comment
Ominous Fog: Originally used in the first game as a cover for the technical limitations at the time. Has since become a staple of the series, in spite of improved technology.
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Deadly Lunge
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Deadly Lunge: A favourite attack of the simian-type monsters such as Rompers and Mumblers. The Numb Bodies in 3 do this as well.
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Damn You, Muscle Memory!
 Silent Hill (Franchise) / int_963086ce
comment
Damn You, Muscle Memory!: While the first three games all had pretty much the same controls, the fact that most of the games afterwards were developed by different studios means that each game has its own control scheme. It's usually not too bad, but playing several of the games in succession can throw you off. 4 in particular had very distinct controls from the rest of the games.
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555
 Silent Hill (Franchise) / int_984763bb
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555: All the phone numbers in The Room and Shattered Memories. Averted with the Konami help line in Shattered Memories. That really is their number.
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WallsOfText
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Walls of Text: The reams and reams of information you get from reading stuff picked up in Silent Hill get quite wordy. Even worse, they aren't always quite expository. One LPer made fun of the use of blacked out words in Silent Hill: Origins by pretending to play Mad Libs with the blanks. Mostly averted in Shattered Memories, in that while you do get text messages on the cell phone, few of them (the exception being The Experience in the mall) are overly wordy.
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Eldritch Location
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Eldritch Location: In addition to the town itself, there are also several specific areas throughout the series. Some examples include "Nowhere" in the first game and the Silent Hill Historical Society in the second. The fourth game is basically framed around trying to escape from such a place, which just happens to be your apartment.
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Hyperspace Arsenal
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Hyperspace Arsenal: Almost every protagonist in the series is capable of carrying an array of knives, holy swords, stamina drinks, and keys with only the clothes on their backs. Since Origins features breakable items, this means that Travis is often stashing quite a number of improbable weapons in his vests. It also introduces heavy throw weapons, so Travis is running around with not only several pipes and blunt objects, but also portable TVs and microwaves. Somewhat averted in 4, where Henry is given a limited inventory system and has to play around with it in order to progress. Averted for the most part in Shattered Memories. All Harry has are the clothes on his back, the flashlight, his cell phone, and any memento he can lay his grubby little hands on. Averted in Downpour. Murphy can only carry one melee weapon at a time and will have to swap for particular weapons needed for puzzles.
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Interface Spoiler
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Interface Spoiler: The HD collection versions of the second and third game do not have any of the trophies/achievements hidden, including ones that identify the names of the games' bosses. Arguably examples of Late-Arrival Spoiler.
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Enemy-Detecting Radar
 Silent Hill (Franchise) / int_9cd91b8a
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Enemy-Detecting Radar: The radio is an audio version, but it's nigh-useless — it tells you how far away the monsters are depending on the intensity of the noise, but not from which direction.
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Foreshadowing
 Silent Hill (Franchise) / int_9d12bbc1
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Foreshadowing: All part of the Mind Screw, though most of it isn't obvious until subsequent playthroughs: "Know what you're shooting, and don't go blasting me by mistake!" Spoken by hot cop Cybil, who gets possessed and will have to be killed if you don't have the red liquid to exorcise her. The bits and pieces of what James gets about what happened to Mary before The Reveal. The recurring headaches and flashbacks Heather gets as the third game progresses. The numbers carved on the victims' chests in the fourth game and the corresponding increase in the bloody handprints on the wall. Plus, one of the hauntings can be Henry, with 21/21 carved in his neck staring through the eye-hole on the outside of the door. A recording in Homecoming has Alex's dad stating that Alex doesn't always see things the way they are. The first dog enemy also receives a lot of foreshadowing, starting with the empty dog house in their backyard. Shattered Memories is full of this, right down to the names of the enemies. Raw Shocks = Rorschach, as in a Rorschach test. You are literally trying to fight off the therapy Cheryl is receiving (or perhaps fighting off the resistance she is giving to the therapy itself?) In Downpour, the series-wide motif of abandoned wheelchairs foreshadow Frank Coleridge's fate.
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Continuity Nod
 Silent Hill (Franchise) / int_9dab0a6e
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Continuity Nod: In the Silent Hill 2 bonus scenario "Born From a Wish" (which shows Maria's point of view just before she meets James), Harry's name is written on a dumpster as graffiti. In Silent Hill 3, Heather will stumble across Harry's notes in the exact style of the Silent Hill save points just before the last section of the game. She will also comment that there are "no letters for dead wives" in the apartment mailboxes, and refuse to search a toilet for an item, both references to Silent Hill 2; while driving her to Silent Hill, Detective Cartland mentions working on a missing persons case in the town, likely referring to James Sunderland. The UFO endings of each game typically have some nod to the previous games (see below). Homecoming has some interesting nods with its achievements. Beating a Feral is Eddie's Legacy, using health-enhancing Serum for the first time is Kaufmann's Handiwork, beating a Siam is Shades of James, refusing to forgive your father is Angela's Choice, and beating the game on Hard means The Old Gods haven't left this place. Silent Hill: Shattered Memories is full of these, mostly to the original game, but also to 2, 3, and Origins. The plot of the fourth game and The Arcade are based around minor articles from the second game about Walter Sullivan and The Little Baroness.
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Sarcasm Mode
 Silent Hill (Franchise) / int_9f80e1da
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Except in Downpour where Murphy gets the misfortunate to watch reality melt and ooze away then proceeds to get attacked by a sentient blackhole. Fun.
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Abandoned Hospital
 Silent Hill (Franchise) / int_a0c7f4e9
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Subverted in Homecoming, where the game starts in an Abandoned Hospital that is also a Continuity Nod, but it's just a dream. Later on, you can find an item or two on the grounds of the familiar Alchemilla Hospital and it's labeled on the map, but you don't actually go inside.
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No Canon for the Wicked
 Silent Hill (Franchise) / int_a2326b6a
comment
No Canon for the Wicked: The series usually follows this, with the occasional exception. Silent Hill - The third game follows either of the best endings, where both Harry and Cheryl escape the town. In the best ending, Cybil survives as well, but according to developers, she dies. Maybe. Played with in Silent Hill: Shattered Memories, which is a remake of the game, but explicitly remaking the worst ending, where Harry dies in a car wreck and the entire game was a dying dream. The game's director claims that Cybil living is the true ending. So this is either averted or played straight depending on which you subscribe to. Silent Hill 2 - James's fate isn't stated for certain, but in the fourth game, his father notes that he and his wife disappeared after visiting Silent Hill. Silent Hill 3 - The fifth game reveals that not only did Douglas survive, he also took down most of The Cult. Which is actually a perfect lead into Homecoming when it is revealed that Judge Holloway is trying to restore the Order, albeit mostly for the sake of breaking the curse that is on Shepherd's Glen, though she does take a certain... glee in torturing Alex and does not care at all about having her daughter tortured and murdered as well. Silent Hill: Origins - The main character Travis makes a brief cameo at the beginning of Homecoming.
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Mood Whiplash
 Silent Hill (Franchise) / int_a4c37cbe
comment
Mood Whiplash: The HD Collection was partly developed by Hijinx Studio. Seeing their jolly logo in the start screen doesn't sit very well with the drama and unpleasant weirdness that follows.
 Silent Hill (Franchise) / int_a4c37cbe
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Giant Mook
 Silent Hill (Franchise) / int_a8826e1e
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Giant Mook: The Large Numb Bodies in the third game.
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And I Must Scream
 Silent Hill (Franchise) / int_a8a04f6f
comment
And I Must Scream: Several of the monsters, particularly the humanoid ones. Silent Hill 2 is pretty much dominated by these guys; Even Pyramid Head, the most invincible of the bunch, was animated to suggest great pain under his helmet. Downpour: After being beaten to within an inch of his life, Frank Coleridge spends the rest of his life as a vegetable before succumbing to organ failure.
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Soundtrack Dissonance
 Silent Hill (Franchise) / int_abad35b4
comment
Soundtrack Dissonance: Every game got one. Especially in the opening, when you can hear a somber, mellow tune, or even upbeat song... which can distract you from the fact that the games are fueled with Nightmare Fuel. To quote IGN's review of the DVD:
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type
Final Boss
 Silent Hill (Franchise) / int_ad4a45be
comment
Done bizarrely in Homecoming, where Amnion is "pregnant" with the corpse of Alex's dead little brother, Joshua. Whether this is ultimately a positive experience for Alex or very, very bad depends on the ending received.
 Silent Hill (Franchise) / int_ad4a45be
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_ad4a45be
 Silent Hill (Franchise) / int_af8974a3
type
Breakable Weapons
 Silent Hill (Franchise) / int_af8974a3
comment
Breakable Weapons: Silent Hill 4 has the golf clubs that hog inventory space after they break. There was also the wine bottle, which actually became a slightly better weapon after it broke (though it was still quite weak). Every non-special weapon in Silent Hill: Origins is breakable. Played with in Downpour, as while the melee weapons break after prolonged use you can use the metal parts of objects as more durable weapons.
 Silent Hill (Franchise) / int_af8974a3
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1.0
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1.0
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Silent Hill (Franchise) / int_af8974a3
 Silent Hill (Franchise) / int_afd68598
type
Inventory Management Puzzle
 Silent Hill (Franchise) / int_afd68598
comment
Inventory Management Puzzle: Starting from Silent Hill 4 onwards (except for Silent Hill: Shattered Memories), player characters have limited inventory slots.
 Silent Hill (Franchise) / int_afd68598
featureApplicability
1.0
 Silent Hill (Franchise) / int_afd68598
featureConfidence
1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_afd68598
 Silent Hill (Franchise) / int_b0155044
type
Always Night
 Silent Hill (Franchise) / int_b0155044
comment
Always Night: A bit unclear, since the fog makes it just about impossible to see. It's certainly always night in the Dark World. In Silent Hill 3, the game starts off at sunset and stretches over two nights: the daylight portion's spent almost entirely inside an Abandoned Hospital and its Dark World counterpart.
 Silent Hill (Franchise) / int_b0155044
featureApplicability
1.0
 Silent Hill (Franchise) / int_b0155044
featureConfidence
1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b0155044
 Silent Hill (Franchise) / int_b01abe4f
type
Catchphrase
 Silent Hill (Franchise) / int_b01abe4f
comment
The voice actors sometimes don't emote very strongly compared to the horrors their characters are facing, and the animators often choose not to give the cast a wide variety of facial features. Henry from SH4 in particular is considered the worst offender, as he reacts to his situation with nothing more than a mild "What the hell?"
 Silent Hill (Franchise) / int_b01abe4f
featureApplicability
1.0
 Silent Hill (Franchise) / int_b01abe4f
featureConfidence
1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b01abe4f
 Silent Hill (Franchise) / int_b06ff73b
type
Variable Mix
 Silent Hill (Franchise) / int_b06ff73b
comment
Variable Mix: Most of the games feature dynamic music which seamlessly changes according to the action, such as the number or proximity of monsters in a room, entering or exiting a room (eg. going back through the clock room in the apartments, jumping down the final hole to the labyrinth), activating a switch (eg. the Alchemilla Hospital generator), or completing some other objective.
 Silent Hill (Franchise) / int_b06ff73b
featureApplicability
1.0
 Silent Hill (Franchise) / int_b06ff73b
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b06ff73b
 Silent Hill (Franchise) / int_b11ac9f5
type
Abusive Parents
 Silent Hill (Franchise) / int_b11ac9f5
comment
Abusive Parents: A reoccurring theme throughout the series. From Dahlia keeping her daughter in an And I Must Scream situation in the first game, to Angela being sexually abused by her father and victim blamed by her mother in 2, to the order sacrificing several of their own children in Homecoming.
 Silent Hill (Franchise) / int_b11ac9f5
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1.0
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1.0
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Silent Hill (Franchise) / int_b11ac9f5
 Silent Hill (Franchise) / int_b3335725
type
Mascot Villain
 Silent Hill (Franchise) / int_b3335725
comment
Mascot Villain: Pyramid Head from Silent Hill 2, though his fame has also made him a mascot for the series as a whole.
 Silent Hill (Franchise) / int_b3335725
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1.0
 Silent Hill (Franchise) / int_b3335725
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b3335725
 Silent Hill (Franchise) / int_b349aa46
type
Premiseville
 Silent Hill (Franchise) / int_b349aa46
comment
Premiseville: Silent Hill, Wherever It Is.
 Silent Hill (Franchise) / int_b349aa46
featureApplicability
1.0
 Silent Hill (Franchise) / int_b349aa46
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b349aa46
 Silent Hill (Franchise) / int_b486877f
type
Squick
 Silent Hill (Franchise) / int_b486877f
comment
A particularly disgusting version is present in 2, and 4 is essentially this every level. Also, several instances pop up in in Homecoming, where something may rip off your hand if you don't pull it back out fast enough.
 Silent Hill (Franchise) / int_b486877f
featureApplicability
1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b486877f
 Silent Hill (Franchise) / int_b5049d76
type
Added Alliterative Appeal
 Silent Hill (Franchise) / int_b5049d76
comment
Added Alliterative Appeal: Silent Hill Smile Support Society (4S).
 Silent Hill (Franchise) / int_b5049d76
featureApplicability
1.0
 Silent Hill (Franchise) / int_b5049d76
featureConfidence
1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_b5049d76
 Silent Hill (Franchise) / int_bcdd0afa
type
End-Game Results Screen
 Silent Hill (Franchise) / int_bcdd0afa
comment
End-Game Results Screen: Most of the earlier games give you a ranking between one and ten stars after the credits. The ranking you got sometimes also determines the power of the game's secret weapons in a subsequent playthrough.
 Silent Hill (Franchise) / int_bcdd0afa
featureApplicability
1.0
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featureConfidence
1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_bcdd0afa
 Silent Hill (Franchise) / int_bef696dd
type
Mind Screw
 Silent Hill (Franchise) / int_bef696dd
comment
Mind Screw: The major premise of the series.
 Silent Hill (Franchise) / int_bef696dd
featureApplicability
1.0
 Silent Hill (Franchise) / int_bef696dd
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_bef696dd
 Silent Hill (Franchise) / int_bf5fc089
type
Tarot Motifs
 Silent Hill (Franchise) / int_bf5fc089
comment
Tarot Motifs: In the story supplement "Book of Lost Memories", pretty much every aspect of the town and the characters are associated with Tarot cards — Heather is The Fool, The Sun is the games' bonus features, Pyramid Head is Judgement, The Eye of Night (created specifically for the third game, as no Eye of Night appears in the tarot) is The God, and so on.
 Silent Hill (Franchise) / int_bf5fc089
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_bf5fc089
 Silent Hill (Franchise) / int_c03860d2
type
Womb Level
 Silent Hill (Franchise) / int_c03860d2
comment
Womb Level: The boss battles of the first and third games and Nightmare level of the third game are composed of pulsating flesh. Arguably, the entire fourth game applies as well.
 Silent Hill (Franchise) / int_c03860d2
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1.0
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1.0
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Silent Hill (Franchise) / int_c03860d2
 Silent Hill (Franchise) / int_c1b2c63f
type
Dull Surprise
 Silent Hill (Franchise) / int_c1b2c63f
comment
Dull Surprise: The voice actors sometimes don't emote very strongly compared to the horrors their characters are facing, and the animators often choose not to give the cast a wide variety of facial features. Henry from SH4 in particular is considered the worst offender, as he reacts to his situation with nothing more than a mild "What the hell?" The instruction manual for SH4 lampshades this quirk of Henry's: "he never shows his emotions," indeed! Completely averted in Alex's case, who reacts with the appropriate (and usually sweary) exclamations and facial expressions. ("Oh, you gotta be shitting me!") Downpour also averts this now - Murphy is considered the most identifiable protagonist thus far in the series due to how frequently he screams, swears, and just generally exclaims out of fear, surprise, and confusion.
 Silent Hill (Franchise) / int_c1b2c63f
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-1.0
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1.0
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Silent Hill (Franchise) / int_c1b2c63f
 Silent Hill (Franchise) / int_c3d20e77
type
Tulpa
 Silent Hill (Franchise) / int_c3d20e77
comment
Murphy's son was beaten, raped, and then mutilated. Later on, Murphy gets to watch another boy's neck get snapped, and it takes a LONG time to occur.
 Silent Hill (Franchise) / int_c3d20e77
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1.0
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1.0
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Silent Hill (Franchise) / int_c3d20e77
 Silent Hill (Franchise) / int_c564ef1
type
Solve the Soup Cans
 Silent Hill (Franchise) / int_c564ef1
comment
Solve the Soup Cans: It's Silent Hill. Even the puzzles hate you. According to "The Book of Lost Memories", many of those are meant to represent various fears. For example, the key you get from the vending machine represents the fear of machines not working the way they're supposed to.
 Silent Hill (Franchise) / int_c564ef1
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_c564ef1
 Silent Hill (Franchise) / int_c5e42cbd
type
Cutscene Incompetence
 Silent Hill (Franchise) / int_c5e42cbd
comment
Cutscene Incompetence: Henry breaking his arm at the end of the Good ending or getting possessed by Walter in the "21 Sacraments" Ending. A few of the instant deaths that happen to Heather in Silent Hill 3. Though to trigger some of them, the player usually has to make some particularily bone-headed decisions themselves such as walk off the back of a moving train or willingly try to cross a gap after being told that there's something patrolling underneath it.
 Silent Hill (Franchise) / int_c5e42cbd
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Silent Hill (Franchise) / int_c5e42cbd
 Silent Hill (Franchise) / int_c64db44b
type
Idle Animation
 Silent Hill (Franchise) / int_c64db44b
comment
Idle Animation: Every protagonist has one or two. Henry's will change depending on his equipped weapon. In the second game, James will strike a pose reminiscent of Ash in Evil Dead II if you're holding the chainsaw and - according to some - standing over a dead enemy. He'll laugh/yell, too. It's unsettling if you've had to set the controller down to concentrate on something else for a minute. Even some monsters have a version of this. Downpour's Screamer monster hits herself, cries, and makes a rocking motion as if cradling a baby when the player is at a distance.
 Silent Hill (Franchise) / int_c64db44b
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_c64db44b
 Silent Hill (Franchise) / int_c66cb5a9
type
Human Sacrifice
 Silent Hill (Franchise) / int_c66cb5a9
comment
Human Sacrifice: A recurring theme except for Silent Hill: Shattered Memories.
 Silent Hill (Franchise) / int_c66cb5a9
featureApplicability
1.0
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1.0
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Silent Hill (Franchise) / int_c66cb5a9
 Silent Hill (Franchise) / int_c75df49a
type
Shout-Out
 Silent Hill (Franchise) / int_c75df49a
comment
Shout-Out: The first four games take heavy inspiration and make many references to works by Stephen King, David Lynch, and other known horror authors and directors. Special mention goes to the 1990 film Jacob's Ladder for its influence holding the heaviest presence throughout the games, from the way the monsters look to the way they move, to the foreboding and stressful atmosphere, to the themes, to the Mind Screw storytelling. Silent Hill 3 even copies exact location names and scenarios from the film in its subway area.
 Silent Hill (Franchise) / int_c75df49a
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1.0
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1.0
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Silent Hill (Franchise) / int_c75df49a
 Silent Hill (Franchise) / int_c93a6560
type
Impaled with Extreme Prejudice
 Silent Hill (Franchise) / int_c93a6560
comment
Impaled with Extreme Prejudice: Judge Holloway in Homecoming, when Alex impales her through the jaw with her own electric drill.
 Silent Hill (Franchise) / int_c93a6560
featureApplicability
1.0
 Silent Hill (Franchise) / int_c93a6560
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_c93a6560
 Silent Hill (Franchise) / int_ca81eae7
type
Hollywood Darkness
 Silent Hill (Franchise) / int_ca81eae7
comment
Hollywood Darkness: All sequels with a flashlight mechanic play this straight, as you can still see enough in dark areas to navigate reasonably well with your light turned off, and cranking up the brightness allows you to see pretty much see uninhibited. Averted in the 1999 original, where objects in close proximity gain a faint blue outline, but otherwise everything is bathed in inky darkness, and turning up the brightness just turns the black into equally-obscuring charcoal grey.
 Silent Hill (Franchise) / int_ca81eae7
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-1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_ca81eae7
 Silent Hill (Franchise) / int_cb360d4e
type
Supernatural Hotspot Town
 Silent Hill (Franchise) / int_cb360d4e
comment
Supernatural Hotspot Town: The titular town was built by demon cultists, perpetually covered in fog, and home to horrific monsters that manifest as the crimes and regrets of those who visit upon it.
 Silent Hill (Franchise) / int_cb360d4e
featureApplicability
1.0
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1.0
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Silent Hill (Franchise) / int_cb360d4e
 Silent Hill (Franchise) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Silent Hill (Franchise) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: At least half the games end with the hero confronting and defeating some incarnation of the "God" that the cult worships (which may be prematurely born each time, or simply not really a god at all). Heather even makes a dour remark about it in the third game:
 Silent Hill (Franchise) / int_cc4d190a
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1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_cc4d190a
 Silent Hill (Franchise) / int_ccc73c34
type
Spooky Painting
 Silent Hill (Franchise) / int_ccc73c34
comment
Spooky Painting: Frame pictures in Silent Hill often depict the impossible — like the exact room you're standing in, complete with slumped corpses.
 Silent Hill (Franchise) / int_ccc73c34
featureApplicability
1.0
 Silent Hill (Franchise) / int_ccc73c34
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_ccc73c34
 Silent Hill (Franchise) / int_cd365139
type
Unholy Ground
 Silent Hill (Franchise) / int_cd365139
comment
Unholy Ground: A textbook example. The land where the town is built was considered a haunted place by the local Native Americans before the settlers came, and after the town was built eerie things occasionally happened. Then a whole lot of evil went on and as a result the dark force inhabiting the land became much more active. Now the town summons anyone with a Dark and Troubled Past and torments them with monsters and visions.
 Silent Hill (Franchise) / int_cd365139
featureApplicability
1.0
 Silent Hill (Franchise) / int_cd365139
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_cd365139
 Silent Hill (Franchise) / int_cea7fc1
type
Bottomless Pits
 Silent Hill (Franchise) / int_cea7fc1
comment
Bottomless Pits: Usually used as an Insurmountable Waist-High Fence, but you can fall to your death down them in harder difficulties in Silent Hill 3.
 Silent Hill (Franchise) / int_cea7fc1
featureApplicability
1.0
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_cea7fc1
 Silent Hill (Franchise) / int_cfda0ecb
type
Escort Mission
 Silent Hill (Franchise) / int_cfda0ecb
comment
Escort Mission: Protecting Maria in 2, Elle in Homecoming, and Eileen in 4. Eileen's is the worst, since the ending you get depends in part on how much she got attacked throughout the whole freaking game. The more she's been attacked, the faster she'll walk towards Walter's death machine, making it nigh-impossible to beat Walter before she's killed if she's been beaten up badly.
 Silent Hill (Franchise) / int_cfda0ecb
featureApplicability
1.0
 Silent Hill (Franchise) / int_cfda0ecb
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1.0
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Silent Hill (Franchise) / int_cfda0ecb
 Silent Hill (Franchise) / int_d026cad8
type
Sigil Spam
 Silent Hill (Franchise) / int_d026cad8
comment
Sigil Spam: The Order's official seal, the "Halo of the Sun." It's practically wallpapered all over SH1's Otherworld, and functions as a save icon in SH3.
 Silent Hill (Franchise) / int_d026cad8
featureApplicability
1.0
 Silent Hill (Franchise) / int_d026cad8
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Silent Hill (Franchise) / int_d026cad8
 Silent Hill (Franchise) / int_d2c0e2ed
type
Schmuck Bait
 Silent Hill (Franchise) / int_d2c0e2ed
comment
In Silent Hill 4, Walter gives one to Henry that causes an additional apparition to appear by his chestbox.
 Silent Hill (Franchise) / int_d2c0e2ed
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1.0
 Silent Hill (Franchise) / int_d2c0e2ed
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Silent Hill (Franchise) / int_d2c0e2ed
 Silent Hill (Franchise) / int_d397657d
type
Hoist by His Own Petard
 Silent Hill (Franchise) / int_d397657d
comment
Homecoming has Judge Holloway impaled through the jaw with the same electric drill she tortured Alex with.
 Silent Hill (Franchise) / int_d397657d
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1.0
 Silent Hill (Franchise) / int_d397657d
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 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_d397657d
 Silent Hill (Franchise) / int_d42fb539
type
Our Monsters Are Weird
 Silent Hill (Franchise) / int_d42fb539
comment
Our Monsters Are Weird: Most of the monsters run on this trope, usually combined with Nightmare Fuel.
 Silent Hill (Franchise) / int_d42fb539
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1.0
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Silent Hill (Franchise) / int_d42fb539
 Silent Hill (Franchise) / int_d47d9b71
type
Mirror Boss
 Silent Hill (Franchise) / int_d47d9b71
comment
Mirror Boss: Almost every game has a single boss that fights like a human rather than a mindless monster. The first game has Puppet Cybil, the second game has Eddie, the third game has the Memory of Alessa, the fourth game has Walter Sullivan's manifestation, Homecoming has the Order Soldiers and Curtis, and Downpour has Anne.
 Silent Hill (Franchise) / int_d47d9b71
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1.0
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1.0
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Silent Hill (Franchise) / int_d47d9b71
 Silent Hill (Franchise) / int_d4fce3d7
type
Visual Novel
 Silent Hill (Franchise) / int_d4fce3d7
comment
Visual Novel: Silent Hill Play Novel, as the title might suggest.
 Silent Hill (Franchise) / int_d4fce3d7
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1.0
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1.0
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Silent Hill (Franchise) / int_d4fce3d7
 Silent Hill (Franchise) / int_d58d2b7e
type
Post-Final Boss
 Silent Hill (Franchise) / int_d58d2b7e
comment
In Downpour, the Post-Final Boss sequence has the player in the shoes of the Bogeyman.
 Silent Hill (Franchise) / int_d58d2b7e
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1.0
 Silent Hill (Franchise) / int_d58d2b7e
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_d58d2b7e
 Silent Hill (Franchise) / int_d6181478
type
Beware of Hitchhiking Ghosts
 Silent Hill (Franchise) / int_d6181478
comment
Beware of Hitchhiking Ghosts: Alessa is the apparition whose sudden appearance causes a car crash in the beginning of Silent Hill and its film the movie, and causes Travis to stop his truck at the beginning of Silent Hill: Origins.
 Silent Hill (Franchise) / int_d6181478
featureApplicability
1.0
 Silent Hill (Franchise) / int_d6181478
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_d6181478
 Silent Hill (Franchise) / int_dae59ff8
type
Empty Room Psych
 Silent Hill (Franchise) / int_dae59ff8
comment
Empty Room Psych: Some rooms contain no monsters, items, or any of the fun Silent Hill surprises.
 Silent Hill (Franchise) / int_dae59ff8
featureApplicability
1.0
 Silent Hill (Franchise) / int_dae59ff8
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_dae59ff8
 Silent Hill (Franchise) / int_dbd8e795
type
Gaiden Game
 Silent Hill (Franchise) / int_dbd8e795
comment
Gaiden Game: The Silent Hill Play Novel revolves around Cybil's adventures in Silent Hill during the course of the first game. The game's not referenced by the rest of the series and generally isn't considered canonical, though. Supposedly, The Room was originally meant to be one, before being integrated into the main series early in production.
 Silent Hill (Franchise) / int_dbd8e795
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1.0
 Silent Hill (Franchise) / int_dbd8e795
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1.0
 Silent Hill (Franchise)
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Silent Hill (Franchise) / int_dbd8e795
 Silent Hill (Franchise) / int_ddab9ac8
type
Bad Samaritan
 Silent Hill (Franchise) / int_ddab9ac8
comment
Bad Samaritan: In the first game, Dahlia turns out to be a dark version of this trope. To a first time player, she seems enigmatic and obtuse, but her advice and clues tend to steer you onto a path to progression regardless. That she turns out to be pure evil after Harry has given her the benefit of the doubt is a pivotal point in the plot.
 Silent Hill (Franchise) / int_ddab9ac8
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1.0
 Silent Hill (Franchise) / int_ddab9ac8
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1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ddab9ac8
 Silent Hill (Franchise) / int_df1793de
type
Updated Re-release
 Silent Hill (Franchise) / int_df1793de
comment
Updated Re-release: The Greatest Hits Playstation 2 version and Xbox version of Silent Hill 2 were released not too long after the original, adding a new playable scenario and several other extras. The Silent Hill HD Collection for the Playstation 3 and Xbox 360 features ports of Silent Hill 2 and Silent Hill 3. It has, however, caught a lot of criticism from both fans and the original developers for changing the look, sound, and feel of the games too much and having many stability related bugs.
 Silent Hill (Franchise) / int_df1793de
featureApplicability
1.0
 Silent Hill (Franchise) / int_df1793de
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_df1793de
 Silent Hill (Franchise) / int_e003c829
type
History Repeats
 Silent Hill (Franchise) / int_e003c829
comment
Silent Hill 2 also makes it clear through Maria that facing the reality of the situation is better than embracing a falsehood and living in eternal delusion. Artificial happiness will never be as rewarding as truly accepting your own charge and achieving self-actualization. Should James embrace Maria as a real being, denying Mary's presence in his heart and shifting his guilt away, Maria will leave the town with him as she starts to cough, and James' voice tone being harsh and reprimanding when he hears it indicates he'd be very likely to kill her as well.
 Silent Hill (Franchise) / int_e003c829
featureApplicability
1.0
 Silent Hill (Franchise) / int_e003c829
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_e003c829
 Silent Hill (Franchise) / int_e2a6ebc1
type
Closed Circle
 Silent Hill (Franchise) / int_e2a6ebc1
comment
Closed Circle: Played straight most of the time, except in 2 and Homecoming. In 2, the player can pretty much always backtrack to the starting area with James's car, but James himself refuses to leave until he finds out what happened to his wife. The developers stated that they made the path from the parking lot to the town in 2 "so long that you wouldn't want to go back". In Homecoming, you can backtrack almost anywhere, but occasionally you're trapped in an area until you find the exit; similar to the second game, the character simply refuses to leave until he's found the person he's looking for.
 Silent Hill (Franchise) / int_e2a6ebc1
featureApplicability
1.0
 Silent Hill (Franchise) / int_e2a6ebc1
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_e2a6ebc1
 Silent Hill (Franchise) / int_e3697447
type
Finishing Stomp
 Silent Hill (Franchise) / int_e3697447
comment
Finishing Stomp: Every protagonist can do this. Whether you actually need to varies with the game.
 Silent Hill (Franchise) / int_e3697447
featureApplicability
1.0
 Silent Hill (Franchise) / int_e3697447
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_e3697447
 Silent Hill (Franchise) / int_e3d90a27
type
Layered World
 Silent Hill (Franchise) / int_e3d90a27
comment
Layered World: The games have transitions between four dimensions: the real world, the fog world, Otherworld, and the dimension with the final boss fight or psychological confrontation (which the Japanese materials call "Unknown", but the fandom calls "Nowhere"). These layers exist as player experience, even if some game endings are All Just a Dream rather than Another Dimension or Pocket Dimension. Air raid sirens signal a shift from Fog World to Otherworld. Foghorns are heard when shifting from Otherworld to the Nowhere dimension.
 Silent Hill (Franchise) / int_e3d90a27
featureApplicability
1.0
 Silent Hill (Franchise) / int_e3d90a27
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_e3d90a27
 Silent Hill (Franchise) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Silent Hill (Franchise) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: Many outdoor areas, where the player is herded along a linear path from Point A to Point B by locked doors, impassable roadblocks and Bottomless Pits, as well as the Abandoned Hospital in most games, and the alternate mall, sewers, and amusement park in the third game. Made worse by dead-end rooms that don't contain anything important but ammo-consuming Goddamned Bats. While you could wander about outside, you'll eventually run out of ammo and get killed.
 Silent Hill (Franchise) / int_e4884264
featureApplicability
1.0
 Silent Hill (Franchise) / int_e4884264
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_e4884264
 Silent Hill (Franchise) / int_ea24a918
type
Lost in Imitation
 Silent Hill (Franchise) / int_ea24a918
comment
Lost in Imitation: As mentioned above, Silent Hill 2 is both very different to the other three games in the original quartet and the most popular of them. Consequently, ever since Team Silent split up, other designers who have worked on Silent Hill games have tried to emulate 2 more than the other three.
 Silent Hill (Franchise) / int_ea24a918
featureApplicability
1.0
 Silent Hill (Franchise) / int_ea24a918
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ea24a918
 Silent Hill (Franchise) / int_ea46254a
type
Jiggle Physics
 Silent Hill (Franchise) / int_ea46254a
comment
In the fourth game, Eileen's extra outfit has her wearing a very skimpy nurse costume. Cynthia also has an extra outfit which further accentuates her assets (if you don't immediately approach her and trigger the introductory cutscene with her while she's in her costume, she's even dancing!) Both outfits come complete with Jiggle Physics.
 Silent Hill (Franchise) / int_ea46254a
featureApplicability
1.0
 Silent Hill (Franchise) / int_ea46254a
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ea46254a
 Silent Hill (Franchise) / int_ea85d6ea
type
All Just a Dream
 Silent Hill (Franchise) / int_ea85d6ea
comment
All Just a Dream: Harry is killed in the nightmarish Otherworld at the very beginning of the first game. He then wakes up in the Fog World inside a diner. The worst ending from the first game reveals the entire game to be Harry's Dying Dream. Heather in the third game wakes up in a restaurant just after getting run down by a rollercoaster car in the nightmare, mirroring her father's experience in the first game. Later Heather visits the amusement park for real and narrowly avoids getting hit by the rollercoaster. Played with in the fourth game. The opening sequence initially gives this impression, but it later becomes clear that the player is seeing through the eyes of Joseph Schreiber, Room 302's previous occupant and Walter's 15th victim. Alex in Homecoming wakes up in Travis' semi-trailer truck after being skewered by Pyramid Head's knife in the Nightmare Hospital. The "Hospital" ending of Homecoming. Murphy wakes up from a dream (later revealed to be a flashback) about beating and (possibly) killing Napier at the beginning of Downpour.
 Silent Hill (Franchise) / int_ea85d6ea
featureApplicability
1.0
 Silent Hill (Franchise) / int_ea85d6ea
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ea85d6ea
 Silent Hill (Franchise) / int_ee7a60e9
type
One-Steve Limit
 Silent Hill (Franchise) / int_ee7a60e9
comment
One-Steve Limit: The Pyramid Head of Homecoming is officially named the Bogeyman; a different monster in Downpour is also known as the Bogeyman. SH4 has Frank Sunderland; Downpour has Frank Coleridge. SH4 has Richard Braintree; Origins has Richard Grady. Surname example: James's wife Mary's maiden name is Shepherd, which she shares with Alex and his family. The developers state that there's no relation.
 Silent Hill (Franchise) / int_ee7a60e9
featureApplicability
1.0
 Silent Hill (Franchise) / int_ee7a60e9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ee7a60e9
 Silent Hill (Franchise) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Silent Hill (Franchise) / int_eef90616
comment
Bread, Eggs, Milk, Squick: Done visually - some truly horrendous sights are scattered around Silent Hill with such subtlety that you can pass right by them if you don't slow down and examine your surroundings.
 Silent Hill (Franchise) / int_eef90616
featureApplicability
1.0
 Silent Hill (Franchise) / int_eef90616
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_eef90616
 Silent Hill (Franchise) / int_f2407aff
type
Infinite Flashlight
 Silent Hill (Franchise) / int_f2407aff
comment
Infinite Flashlight: There's a certain moment in Silent Hill 2 in which James's flashlight battery dies on him - it is part of a puzzle. Otherwise, played straight throughout the series.
 Silent Hill (Franchise) / int_f2407aff
featureApplicability
1.0
 Silent Hill (Franchise) / int_f2407aff
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f2407aff
 Silent Hill (Franchise) / int_f283319c
type
Tortured Monster
 Silent Hill (Franchise) / int_f283319c
comment
Tortured Monster: Many of the monsters can be interpreted this way.
 Silent Hill (Franchise) / int_f283319c
featureApplicability
1.0
 Silent Hill (Franchise) / int_f283319c
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f283319c
 Silent Hill (Franchise) / int_f3f391f6
type
Fission Mailed
 Silent Hill (Franchise) / int_f3f391f6
comment
Fission Mailed: A staple of the Silent Hill series. 1, 3, and Homecoming start out with a nightmarish sequence that turns out to be a dream for each respective player character.
 Silent Hill (Franchise) / int_f3f391f6
featureApplicability
1.0
 Silent Hill (Franchise) / int_f3f391f6
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f3f391f6
 Silent Hill (Franchise) / int_f4a0408f
type
Wake-Up Call Boss
 Silent Hill (Franchise) / int_f4a0408f
comment
Wake-Up Call Boss: The first boss in each of the first three games, all of which have an instant-death attack that will catch inexperienced players off guard.
 Silent Hill (Franchise) / int_f4a0408f
featureApplicability
1.0
 Silent Hill (Franchise) / int_f4a0408f
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f4a0408f
 Silent Hill (Franchise) / int_f64a9cf7
type
Earn Your Happy Ending
 Silent Hill (Franchise) / int_f64a9cf7
comment
Earn Your Happy Ending: In most of the games, you have to go out of your way to get the very best ending.
 Silent Hill (Franchise) / int_f64a9cf7
featureApplicability
1.0
 Silent Hill (Franchise) / int_f64a9cf7
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f64a9cf7
 Silent Hill (Franchise) / int_f65c014c
type
Conveniently Interrupted Document
 Silent Hill (Franchise) / int_f65c014c
comment
Conveniently Interrupted Document: These show up through out the games, most notably in 2, Origins and Downpour. Normally what's obscured is the name of the character who the document refers to, as the game reveals their background bit by bit.
 Silent Hill (Franchise) / int_f65c014c
featureApplicability
1.0
 Silent Hill (Franchise) / int_f65c014c
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f65c014c
 Silent Hill (Franchise) / int_f74ccef4
type
School Uniforms are the New Black
 Silent Hill (Franchise) / int_f74ccef4
comment
School Uniforms are the New Black: Alessa is usually seen wearing her school uniform.
 Silent Hill (Franchise) / int_f74ccef4
featureApplicability
1.0
 Silent Hill (Franchise) / int_f74ccef4
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f74ccef4
 Silent Hill (Franchise) / int_f763003b
type
Boss Warning Siren
 Silent Hill (Franchise) / int_f763003b
comment
Boss Warning Siren: An air raid siren sounds just before the town shifts from fogbound to otherworld.
 Silent Hill (Franchise) / int_f763003b
featureApplicability
1.0
 Silent Hill (Franchise) / int_f763003b
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f763003b
 Silent Hill (Franchise) / int_f792bc7b
type
Dying Dream
 Silent Hill (Franchise) / int_f792bc7b
comment
The worst ending from the first game reveals the entire game to be Harry's Dying Dream.
 Silent Hill (Franchise) / int_f792bc7b
featureApplicability
1.0
 Silent Hill (Franchise) / int_f792bc7b
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f792bc7b
 Silent Hill (Franchise) / int_f8394279
type
Happier Home Movie
 Silent Hill (Franchise) / int_f8394279
comment
Happier Home Movie: James's videotape of his wife that also shows him smothering her with a pillow. The videos of Cheryl and Harry in Silent Hill: Shattered Memories, though which of the Multiple Endings you get will sometimes cast that first Happy Home Movie in a very different light.
 Silent Hill (Franchise) / int_f8394279
featureApplicability
1.0
 Silent Hill (Franchise) / int_f8394279
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f8394279
 Silent Hill (Franchise) / int_f910567
type
This Is a Drill
 Silent Hill (Franchise) / int_f910567
comment
This Is a Drill: You can unlock a rock drill as a weapon in the New Game Plus of the original game, and Judge Holloway wields a nasty looking drill in Homecoming.
 Silent Hill (Franchise) / int_f910567
featureApplicability
1.0
 Silent Hill (Franchise) / int_f910567
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f910567
 Silent Hill (Franchise) / int_f9f2c33
type
Running Gag
 Silent Hill (Franchise) / int_f9f2c33
comment
Running Gag: Games in the series with Multiple Endings usually have at least one uncharacteristically goofy ending, typically involving aliens and/or a suspiciously intelligent shiba inu dog.
 Silent Hill (Franchise) / int_f9f2c33
featureApplicability
1.0
 Silent Hill (Franchise) / int_f9f2c33
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_f9f2c33
 Silent Hill (Franchise) / int_fcf26d33
type
Spring-Loaded Corpse
 Silent Hill (Franchise) / int_fcf26d33
comment
Spring-Loaded Corpse: Any corpse not properly given one last kick/stomp can stand back up and continue menacing the player character.
 Silent Hill (Franchise) / int_fcf26d33
featureApplicability
1.0
 Silent Hill (Franchise) / int_fcf26d33
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_fcf26d33
 Silent Hill (Franchise) / int_fec81854
type
Sensory Overload
 Silent Hill (Franchise) / int_fec81854
comment
Sensory Overload: The games, especially the first 3, love to overwhelm you with loud, clattering, metallic industrial sounds, as well as the almost perpetual static from your radio and the uncanny sounds the monsters make, all to help unnerve the player.
 Silent Hill (Franchise) / int_fec81854
featureApplicability
1.0
 Silent Hill (Franchise) / int_fec81854
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_fec81854
 Silent Hill (Franchise) / int_ffd816e7
type
Everything Trying to Kill You
 Silent Hill (Franchise) / int_ffd816e7
comment
The town as a whole is also suspiciously "generous" with weapons, ammunition, and healing items, considering that everything else is trying to kill you. Then again, there's no fun in having a plaything die horribly within the first 30 minutes of fun, now is there?
 Silent Hill (Franchise) / int_ffd816e7
featureApplicability
1.0
 Silent Hill (Franchise) / int_ffd816e7
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_ffd816e7
 Silent Hill (Franchise) / int_name
type
ItemName
 Silent Hill (Franchise) / int_name
comment
 Silent Hill (Franchise) / int_name
featureApplicability
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 Silent Hill (Franchise) / int_name
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Silent Hill (Franchise) / int_name
 Silent Hill (Franchise) / int_name
itemName
Silent Hill (Franchise)

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
Silent Hill (Franchise)
 Silent Hill
seeAlso
Silent Hill (Franchise)
 Silent Hill (Franchise)
hasFeature
Abandoned Hospital / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Abandoned Playground / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Above Good and Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Accidental Hero / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Action Genre Hero Guy / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Action Survivor / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Actionized Sequel / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Adaptational Ugliness / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Adjustable Censorship / int_6053d9f9
 AkiraYamaoka
seeAlso
Silent Hill (Franchise)
 Silent Hill (Franchise)
hasFeature
Always Night / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Amusement Park / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Amusement Park of Doom / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
And Then John Was a Zombie / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Angst? What Angst? / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Animalistic Abomination / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Animesque / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Apathy Killed the Cat / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Apocalypse Maiden / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Appearance Is in the Eye of the Beholder / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Arc Number / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Armless Biped / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Author Appeal / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Barefoot Loon / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bathos / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bedlam House / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Belated Happy Ending / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Better as a Let's Play / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Beware of Hitchhiking Ghosts / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bizarrchitecture / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Black Blood / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Black Bug Room / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Blackout Basement / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Blatant Item Placement / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bloody Handprint / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bloody Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Boss Corridor / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Boss Warning Siren / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Bottomless Pits / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Breaking the Reviewer's Wall / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Breakout Villain / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Breather Level / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Broke Your Arm Punching Out Cthulhu / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Broken Bridge / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Butter Face / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Camera Lock-On / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Camera Screw / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Canon Fodder / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Can't Move While Being Watched / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cat Scare / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Chaos Architecture / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Chiaroscuro / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Chunky Salsa Rule / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Circumcision Angst / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Clap Your Hands If You Believe / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Combinatorial Explosion / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Common Crossover / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Compilation Re-release / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Content Warnings / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Corrupt Church / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cow Tools / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Crack Fic / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Creator Provincialism / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Creator Worship / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Creator's Pest / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Creepy Awesome / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Critical Annoyance / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Crystal Dragon Jesus / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cult / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cult Soundtrack / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cut Song / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cutesy Name Town / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cutscene Incompetence / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Cutting Off the Branches / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Daddy's Girl / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Damage-Sponge Boss / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dark World / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Darkness Equals Death / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dead All Along / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dead Man Writing / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Deadly Doctor / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Deadly Lunge / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Degraded Boss / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Deliberately Monochrome / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Demiurge Archetype / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Demonic Head Shake / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Descending Ceiling / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Detect Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
DeviantArt Recommendations / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Diegetic Interface / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Difficulty Spike / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Direct Continuous Levels / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Door to Before / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Doorstop Baby / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Down the Drain / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Driving Question / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Drone of Dread / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Drop-In Nemesis / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dual-World Gameplay / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dueling Dubs / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dutch Angle / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Dying Dream / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Earn Your Bad Ending / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Edge Gravity / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Eerily Out-of-Place Object / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Electromagnetic Ghosts / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Emergency Broadcast / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Emergency Energy Tank / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Emergency Weapon / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Empty Room Psych / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
End-Game Results Screen / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Enemy-Detecting Radar / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Enemy Without / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Environmental Symbolism / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Epiphanic Prison / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Equipment Spoiler / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Escort Mission / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Everyone Went to School Together / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Evil Is Visceral / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Evil Matriarch / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Evil Phone / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Expansion Pack World / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Eyeless Face / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fake Longevity / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Falling Bass / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fandom Heresy / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fantastic Drug / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fan Wank / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Faux Symbolism / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fictional Counterpart / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fictional Province / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
15 Puzzle / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Filibuster Freefall / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Films of the 2020s / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Final Boss, New Dimension / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Finishing Move / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Finishing Stomp / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fisher Kingdom / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fission Mailed / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
555 / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Flavor Text / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Flesh Golem / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Foe Romance Subtext / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Foe Yay Shipping / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Fog of Doom / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Footprints of Muck / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
For Doom the Bell Tolls / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Future Me Scares Me / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Gameplay Grading / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Gateless Ghetto / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Genius Loci / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Ghost Town / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Girly Run / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
God Is Dead / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
God of Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Golden Ending / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Goofy Suit / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Gravity Barrier / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Grotesque Cute / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
"Groundhog Day" Loop / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Guest Fighter / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Guns Are Worthless / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hand in the Hole / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hands-Free Handlamp / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hard Levels, Easy Bosses / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hard Truckin' / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Haunted House / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Haunted Technology / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
He Was Right There All Along / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Heal Thyself / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hell / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hell on Earth / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hellevator / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hellhound / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hero of Another Story / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hollywood New England / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Homage / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hopeless Boss Fight / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Hospital Gurney Scene / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Human Architecture Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
I Don't Like the Sound of That Place / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Inescapable Ambush / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Informed Small Town / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Informing the Fourth Wall / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Innocent Blue Eyes / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Insurmountable Waist-Height Fence / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Interchangeable Antimatter Keys / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Inventory Management Puzzle / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Invincible Boogeymen / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Invisible Monsters / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Invisible Wall / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Ironic Hell / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Ironic Nursery Tune / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
It May Help You on Your Quest / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
It Won't Turn Off / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Japanese Ranguage / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Japanese Video Games / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Jiggle Physics / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Joke Ending / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Journey to the Center of the Mind / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Justified Save Point / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Karma Meter / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Kick Them While They Are Down / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Killer Teddy Bear / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
King Mook / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Kleptomaniac Hero / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Konami Code / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Last Lousy Point / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Last Note Nightmare / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Last-Second Ending Choice / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Life Meter / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Locked Door / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Locked in a Freezer / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Lonely Piano Piece / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Lost in Transmission / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Lovecraft Country / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Made of Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Malevolent Architecture / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Marionette Motion / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mental Monster / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mental World / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Metaphorgotten / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Metatron / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mind Screwdriver / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Minimalist Cast / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mirror Monster / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Missing Floor / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mobile Maze / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Monster from Beyond the Veil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mordor / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Motherhood Is Superior / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Motion Comic / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mundanger / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Murderous Mannequin / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Musical Pastiche / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
My Hero, Zero / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Mysterious Mist / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
New Eden / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
New Game Plus / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
New Sound Album / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Nightmare Fuel Coloring Book / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
No Cutscene Inventory Inertia / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
No Escape but Down / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
No-Gear Level / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
No-Tell Motel / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Non-Action Big Bad / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Non-Action Guy / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Notice This / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Number of the Beast / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Numbered Sequels / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Ominous Fog / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Once is Not Enough / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Only Smart People May Pass / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Optional Stealth / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Orphanage of Fear / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Our Monsters Are Weird / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Outliving One's Offspring / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Parental Betrayal / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Parental Incest / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Peek-a-Boo Corpse / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Person with the Clothing / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Personal Space Invader / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Phallic Weapon / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Pipe Pain / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Plot Lock / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Point of No Return / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Post-End Game Content / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Previous Player-Character Cameo / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Primal Fear / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Prison Level / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Promoted to Playable / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
"Psycho" Strings / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Psychological Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Psychological Torment Zone / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Punctuated! For! Emphasis! / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Purgatory and Limbo / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Purposely Overpowered / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Put Them All Out of My Misery / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Puzzle Boss / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Raising the Steaks / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Real Is Brown / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Reality Subtext / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Recurring Location / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Recurring Riff / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Religion of Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Religious Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Remixed Level / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Right Man in the Wrong Place / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Road Runner PC / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Rule of Scary / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Rustproof Blood / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Same Surname Means Related / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sampling / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Save-Game Limits / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Save Point / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Scary Amoral Religion / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
School Uniforms are the New Black / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Schrödinger's Gun / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Scooby-Dooby Doors / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Second Hour Superpower / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Secret Circle of Secrets / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Seeking Sanctuary / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Self-Inflicted Hell / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sensor Suspense / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sensory Abuse / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sequel Difficulty Drop / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sequel Difficulty Spike / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Series Mascot / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Setting as a Character / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sex Signals Death / int_6053d9f9
 Shadow Over Basingsport
seeAlso
Silent Hill (Franchise)
 Silent Hill (Franchise)
hasFeature
Shrug of God / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Signature Sound Effect / int_6053d9f9
 SilentHillBookOfMemories
processingCategory1
Silent Hill (Franchise)
 SilentHillBookOfMemories
seeAlso
Silent Hill (Franchise)
 Silent Hill (Franchise)
hasFeature
Sinister Geometry / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sinister Subway / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sliding Scale of Parent-Shaming in Fiction / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sliding Scale of Video Game World Size and Scale / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Slow Laser / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Smash Mook / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Smashing Survival / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Snowy Screen of Death / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
So Bad, It Was Better / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Social Services Does Not Exist / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Solve the Soup Cans / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Something for Everyone / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sound-Coded for Your Convenience / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sprint Meter / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Stepford Suburbia / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Stock Slasher / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Stock Sound Effects / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Stopped Numbering Sequels / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Story Arc / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Story Branch Favoritism / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Story to Gameplay Ratio / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Stupidity Is the Only Option / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Super Title 64 Advance / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Super Weight / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Supernatural Hotspot Town / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Surprisingly Normal Backstory / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Surreal Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Suspicious Video-Game Generosity / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sword Drag / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Sympathetic Murderer / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Take Our Word for It / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Tank Controls / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Teleportation / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Teleporting Keycard Squad / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Terms of Endangerment / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
That One Puzzle / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
That Was the Last Entry / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Backwards Я / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Blank / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Croc Is Ticking / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Everyman / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Fundamentalist / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Killer in Me / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Lethal Connotation of Guns and Others / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Old Gods / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Place / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Punishment / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Very Definitely Final Dungeon / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
The Walrus Was Paul / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Thematic Series / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
This Is a Drill / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Through the Eyes of Madness / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
To Create a Playground for Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Toilet Horror / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Too Awesome to Use / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Took a Shortcut / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Tortured Monster / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Town with a Dark Secret / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Tragic Dream / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Tragic Monster / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Trapped in a Sinking Car / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Trauma-Induced Amnesia / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Tuckerization / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Turns Red / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Two Beings, One Body / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
2xFore / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Two-Part Trilogy / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Uncanny Atmosphere / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Uncleanliness Is Next to Ungodliness / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Undercrank / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Unholy Ground / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Unique Enemy / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Unlikely Hero / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Unseen Evil / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Unstoppable Mailman / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Urban Legend of Zelda / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Vague Hit Points / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Variable Mix / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Video Game Long-Runners / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Video Games of 2005–2009 / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Video Games of 2010–2014 / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Video Game Caring Potential / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Video Game Setpiece / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Villains Never Lie / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Violation of Common Sense / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Waking Up Elsewhere / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Warm-Up Boss / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Whispering Ghosts / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Who Forgot The Lights? / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Wins by Doing Absolutely Nothing / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
World of Symbolism / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Your Mind Makes It Real / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Zombie Puke Attack / int_6053d9f9
 Video Game Edition Series (Roleplay)
seeAlso
Silent Hill (Franchise)
 silenthill
sameAs
Silent Hill (Franchise)
 Silent Hill (Franchise)
hasFeature
Cutscene / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Enter Solution Here / int_6053d9f9
 Silent Hill (Franchise)
hasFeature
Geographic Flexibility / int_6053d9f9