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StarCraft (Franchise)

 StarCraft (Franchise)
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StarCraft (Franchise)
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Starcraft
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A Real-Time Strategy video-game series by Blizzard Entertainment. It's composed of the games... StarCraft (Windows, 1998; Mac OS, 1999; Nintendo 64, 2000). Also includes the Expansion Pack, StarCraft: Brood War (1998) StarCraft II comes in three parts: StarCraft II: Wings of Liberty: The terran campaign. (2010) StarCraft II: Heart of the Swarm: The zerg campaign. (2013) StarCraft II: Legacy of the Void: The protoss campaign. (2015) Co-op Mode: The online cooperative mode. (2015) StarCraft II: Nova Covert Ops: DLC campaign (2016)...and several tie-in works including:Comics StarCraft (2009-2010) StarCraft: Frontline (2008-2009) StarCraft: Ghost Academy (2010-2011) Kerrigan - Hope and Vengeance (2013) Artanis: Sacrifice (2015) Nova - The Keep (2016) Shadow Wars (2017) Nature of the Beast (2022)Literature Uprising (2000) Liberty's Crusade (2001) Shadow of the Xel'Naga (2001) Speed of Darkness (2002) Queen of Blades (2006) Ghost: Nova (2006) The Dark Templar Saga Firstborn (2007) Shadow Hunters (2007) Twilight (2009) I, Mengsk (2008) Heaven's Devils (2010) Devils' Due (2011) Ghost: Spectres (2011) Flashpoint (2012) War Stories (2014) StarCraft Field Manual (2015) StarCraft: Evolution (2016)and then there are the short stories published in Amazing Stories and online: Starcraft One People One Purpose (2020)Tabletop Games Alternity Adventure Game: StarCraft Edition (2000) StarCraft: The Board Game (2007) Risk: StarCraft (2012)Video Games StarCraft: Insurrection (1998), a licensed Expansion Pack for the original game developed by Aztech New Media. StarCraft: Retribution (1998), a licensed Expansion Pack for Brood War developed by WizardWorks Software. StarCraft: Ghost, a Third-Person Shooter set a few years after Brood War (but some before StarCraft II) and announced in 2001. After five years in development and several postponed releases, it was put on hold indefinitely in 2006. A playable build was leaked in 2020.Set in the "Koprulu Sector" of space, tens of thousands of light years distant from Earth, the story unfolds between three playable races. The Terrans, human beings descended from outcasts, criminals and political dissidents who were exiled from the Sol system centuries earlier, boast a Used Future society with a military based around cybernetics, heavy artillery, and "Ghosts" — covert operatives with latent psychic abilities. While fighting each other, the Terran planets get invaded by the Zerg, an insectoid Horde of Alien Locusts with the ability to "infest" creatures of other species and assimilate their genetic properties for their own benefit. The majority of the Zerg are drones lacking free will, controlled by Hive Minds called Cerebrates which in turn are controlled by an entity called the Overmind, which sees its sole raison d'etre as the assimilation of all life into the zerg swarm. Soon after, another race enters the conflict — the Protoss, a race of highly fanatical warrior philosophers that are determined to stop the Zerg at all costs — including burning down entire Terran colonies that provide a lot of cannon fodder for the Zerg through infestation. The Protoss use advanced psionic capabilities are as important on the battlefield as their advanced weaponry or robots.StarCraft was one of the first games to become popularly used in professional gaming competitions, particularly in South Korea, where StarCraft matches are played out in sports arenas (occasionally jumbo jet hangars), with giant televisions displaying the action and simulcast on nationwide networks! And let's not even talk about the two cable-television channels devoted to it. Yes, two.As of March 27th, 2017, Blizzard has announced that they're remastering the original StarCraft and Brood War in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime in summer 2017. In the meantime, over the coming weeks the original game will be released as free-to-play, and see a huge modernization patch, patch 1.18, which will bring about major improvements to the game. The original game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, but the game has been upgraded to use the latest version of the Battle.Net Agent anti-cheat system to ensure fair multiplayer games online.
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Aliens Speaking English
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Aliens Speaking English: The Protoss are telepaths, presumably the listener hears in whatever language they know. Note, however, that they do have an official language named Khalani, that can be both written and telepathically "vocalized". The Zerg, being a hive-mind, have no need for language. Only the rare sentient Infested Terrans have been known to occasionally communicate with other species. The Primal Zerg in Heart of the Swarm have no problem communicating with their distant cousins (despite lacking a hive mind), but are never shown communicating with Terrans, so it's not quite clear what is happening there. Justified in the "Queen Of Blades" novel. Jim Raynor can hear the Zerg speaking English because he's still mentally linked to Kerrigan, and Kerrigan hears them speaking English because that's the easiest way for her still mostly human mind to process Zerg telepathy.
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Bizarre Alien Biology
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Bizarre Alien Biology: Protoss and Zerg can survive in hard vacuum unprotected, apparently. Protoss are photosynthetic, and their skin color changes based on their mood. No mouths, noses, or visible ears and three hearts. Zerg organ tissues randomly mutate (and, in certain cases, steal new DNA from a new prey creature), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laboratory to un-decompose, and evolve 1,000,000 times more than humans ever have in the space of a week. Their alpha amino acids have unique "R groups" that allow damaged cells to fuse with protein to repair themselves. It also allows them to ignore Biochemical Barriers by adapting to be compatible with host organisms. They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptible to radiation poisoning.
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Anyone Can Die
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Anyone Can Die: Several major characters bite the dust over the series.
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Humans by Any Other Name
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Humans by Any Other Name: For all intents and purposes the term "Terran" is used as a substitute, both by humans and by non-humans, for the word human. This is particularly odd since Earth (except for in the expansion) is practically a non-factor and the word Protoss has nothing at all to do with the name of the protoss homeworld (Aiur). As for the Zerg, it's unclear if they're named after Zerus (given the unusual spelling) or whether Zerus is named after them.
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Instant-Win Condition
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Instant-Win Condition: In the multiplayer; you win the game if you destroy every building the enemy player controls, even if your own base is in shambles and you're on your last unit. There is a reason for this: During the beta for the first game, a very common dirty trick was for a losing player to hide a very difficult to spot building such as a supply building in an obscure part of the map in hopes that the opponent would give up and cede the game in frustration.
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Shows Damage
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Shows Damage: Type 2 example to buildings.
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Cutscene
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Cutscene: Of the Blizzard cinematic variety. StarCraft II also uses the game engine for some pretty high-end cutscenes, that are only inches below the actual cinematics.
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Evil Versus Evil
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Evil Versus Evil: Most of the conflicts that Arcturus Mengsk is evolved in — he starts in a kind of Black-and-Grey Morality situation against the Confederacy, and once he gains power falls into a neat Evil Overlord niche, but the fact that genocidal aliens and imperialistic Earthlings are a greater threat means he's constantly able to fight them and portray himself and the Dominion as heroes.
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Support Power
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comment
In both games, Vespene geysers need to be claimed by building a faction-specific refinery structure on top of it. In 2, each campaign has an optional passive Support Power that makes refineries teleport vespene straight into your bank to free up Worker Units.
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Brainwashed and Crazy
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Brainwashed and Crazy: The Zerg were forcibly changed from a race of peaceful worms low on their world's food chain to the Assimilation Plot driven Horde of Alien Locusts with Psychic Powers we all know and love by the Xel'Naga and the Dark Voice. Note that some strains of Zerg are actually derived from various species that the Swarm encountered and consumed throughout the Galaxy. The Hydralisks were once the herbivorous Slothien herd animals, the Mutalisks were Mantis Screamers, and the Behemoths (likely now Leviathans) used to be peaceful Space Whales. Subverted by the Overlords whose host species willingly offered themselves up for infestation to avert their oncoming extinction through starvation.
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All There in the Manual
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All There in the Manual: A widespread problem with the series is that a lot of background information is only given in written materials like manuals, websites, novels, and comic books, of which there are dozens. This can make it difficult to properly contextualize what is happening in the games. Perhaps the most pertinent instance of this is the romance between Jim Raynor and Sarah Kerrigan. Raynor and Kerrigan don't get a lot of one-on-one interactions in the Terran campaign of the first game, and what interactions they did have implied friendship at the most. The expanded universe gives more time to build up their romance, establishing they were a Battle Couple during their time in the Sons of Korhal and fought together on missions for several months. Many of the factions throughout the series only have their histories explained in the expanded universe. Even in the original StarCraft, the game clearly expects you to have actually read the manual so you understand what the Terran Confederacy is. This particularly problematic in the Protoss campaign, where Jurisdiction Friction and Religious Fundamentalism are significant motivators for characters, but you're not given any history on the race and its societal structure to understand why, leaving players to just infer what terms like "the Khala" and "the Dark Templar" mean. With the sequel, many characters made their debut in the expanded universe before appearing in the games. If you want to know who Valerian Mengsk and Selendis are, better pick up StarCraft: The Dark Templar Saga and I, Mengsk. The Ghost graphics novels will fill you in on Nova and Gabriel Tosh. For that matter, the story between Wings of Liberty and Heart of the Swarm is covered in the novel Flashpoint. Without reading that, you'll have no idea why the heroes are hiding out on Umoja experimenting on Kerrigan and will be wondering what happened to Valerian's army that he's entirely alone now. Heart of the Swarm has Emil Narud as an antagonist in a mission chain, and no one is surprised by his apparent Face–Heel Turn, because it happened in Flashpoint. If you don't read the short story Ascension before playing Legacy of the Void, you'll be left wondering how Alarak found out Amon's true intentions about the future of the Tal'darim. This was intended but averted for StarCraft II with StarCraft: The Dark Templar Saga. The developers were open in saying that the novels would introduce plot elements that would be worked into the games. However, as the story of the video games kept shifting in subtle ways, this ended up not being the case — most of the things the novels touched on that are important to the games are either explained again in-game anyway, or are redefined to the point that anything you thought you knew about them from the novels can be disregarded.note The most blatant instance of this are the Tal'darim. While the Tal'darim of the novels and the Tal'darim of the games were definitely intended to be the same group at some point, with Dummied Out lines in Wings of Liberty having the Tal'darim refer to Ulrezaj as their Benefactor, in the final product they have no connection of Word of God has directly stated they are not related. It is actually inverted in a few cases — for instance, in the original Zerg and Protoss campaigns, there is nothing that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a Dummied Out mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until StarCraft: Queen of Blades was released, Raynor's presence looked more like an Ass Pull than anything else. There's also the Dominion Marine Corps Field Manual, which is this trope twice over. It's an update of the backstory parts of the first game's manual from an out-of-universe perspective. It's also effectively the in-universe manual for the titular marines, serving as an intelligence briefing on the factions.
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The Sociopath
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The Sociopath: Arcturus Mengsk. Reviewing his key personality traits is like reading through a sociopath diagnostic checklist: superficial charm, a grandiose sense of self, pathological lying, a penchant for manipulating others to achieve his own ends, an absolutely astonishing lack of empathy or remorse for any of his actions, and an insatiable lust for power and dominance that drives his every move. He unleashed the Zerg on an entire planet populated by billions of people just to overthrow a few hundred individuals at most and establish himself as the preeminent political figure among the Terrans of the Koprulu sector. He has no qualms whatsoever about sacrificing those closest to him if it suits his purposes.
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World of Badass
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World of Badass: There are too many to count that even support units are this.
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Uterine Replicator
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The original supercarriers all had a large supply of cryogenicly frozen embryos and fertilized eggs as well as the technology for them to develop in (which would continue to work for 50 years until breaking down). Which could explain the initial population.
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Real-Time Strategy
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Real-Time Strategy
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With Great Power Comes Great Insanity
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With Great Power Comes Great Insanity: Tends to happen to humans with high psi levels if not restrained quickly. The novels also provide this in device form, which blocks any attempts at mind reading at the cost of the user going slowly mental if it's used for more than a couple of hours. Which happens to both characters that had been using them for selfish reasons.
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Crapsack World
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Crapsack Universe: The individual factions all suck one way or the other, the only genuinely nice, trustworthy people are the individuals with no real power. Terrans act somewhat like locusts, moving from world to world to drain the resources and most of their standing military consists of mind-controlled convicts. Of their governments, the Confederacy was corrupt to its core, the Dominion is slightly better but compensates with its Emperor's extreme narcissism, and the UED are Space Nazis. The lesser governments are the Kel-Morian Combine and the Umojan Protectorate. The Kel-Morian Combine has been compared to a massive criminal organization, and is said to practice slavery. The Umojan Protecorate is apparently the only good government, but it is generally weaker and less populous than either the Combine or the Confederacy/Dominion, but evens the odds with extremely potent technology and a huge spy network. The Protoss are fairly nice, but they're Scary Dogmatic Aliens and have enough trouble keeping peace among their own tribes without involving the other races. And Lord help you if the Zerg have seeded your planet. The Zerg want to achieve perfection... by absorbing every other being they encounter, until they're the only race left.
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Uriah Gambit
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Part of Mengsk's Uriah Gambit, when he sends Kerrigan to keep a Protoss force from destroying a hive of Zerg, which he wishes to use for his own purpose. Once the Protoss are destroyed, he immediately orders all ships to retreat, leaving Kerrigan on the ground with the Zerg and not responding to her requests for evac. It didn't turn out too well for him in the long run.
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Metamorphosis
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Metamorphosis: This is how the Zerg race produce their units and buildings.
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Adaptation Expansion
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It is actually inverted in a few cases — for instance, in the original Zerg and Protoss campaigns, there is nothing that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a Dummied Out mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until StarCraft: Queen of Blades was released, Raynor's presence looked more like an Ass Pull than anything else.
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Not Playing Fair With Resources
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Not Playing Fair With Resources: The AI, on harder difficulty levels.
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The Political Officer
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comment
The Political Officer: Judicator Aldaris is this to the player-character Executor in the first game. The very first words he say are a reminder to be more loyal to the Conclave than your predecessor. However, the player ultimately defies him and gets away with it. The Protoss Arbiters are one of the few spacecraft crewed purely by the Judicator Caste rather than Templar, and as their name implies, an overseer, function as such for the Templar fleets (it's pretty much the reason why you only get access to them in the second-to-last level, when Judicator Aldaris is willing to let Tassadar and Zeratul try killing the zerg their way).
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Captain Ersatz
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comment
Captain Ersatz: The "Tarrasque" strain of Ultralisk is a direct copypaste of the monster from Dungeons & Dragons. Both are massive, highly destructive monsters with Resurrective Immortality.
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StarCraft (Franchise) / int_25b5600
 StarCraft (Franchise) / int_2639dbf3
type
Power Echoes
 StarCraft (Franchise) / int_2639dbf3
comment
Power Echoes: The Protoss units have this in varying degrees.
 StarCraft (Franchise) / int_2639dbf3
featureApplicability
1.0
 StarCraft (Franchise) / int_2639dbf3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_2639dbf3
 StarCraft (Franchise) / int_263bb4ec
type
Wave-Motion Gun
 StarCraft (Franchise) / int_263bb4ec
comment
Wave-Motion Gun: The Terran battlecruser has a rather powerful one, named after the trope namer itself.
 StarCraft (Franchise) / int_263bb4ec
featureApplicability
1.0
 StarCraft (Franchise) / int_263bb4ec
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_263bb4ec
 StarCraft (Franchise) / int_27b83210
type
Hufflepuff House
 StarCraft (Franchise) / int_27b83210
comment
Hufflepuff House: Both the Kel-Morian Combine and the Umojan Protectorate get no screentime in the original game, beyond a blurb in the manual. The Combine was later elaborated on in Brood War, but Umoja only makes a small appearance in the prologue of Heart of the Swarm.
 StarCraft (Franchise) / int_27b83210
featureApplicability
1.0
 StarCraft (Franchise) / int_27b83210
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_27b83210
 StarCraft (Franchise) / int_27da9a33
type
Some Kind of Force Field
 StarCraft (Franchise) / int_27da9a33
comment
Some Kind of Force Field: The Protoss shields are invisible until struck forcibly.
 StarCraft (Franchise) / int_27da9a33
featureApplicability
1.0
 StarCraft (Franchise) / int_27da9a33
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_27da9a33
 StarCraft (Franchise) / int_28104b90
type
Bag of Spilling
 StarCraft (Franchise) / int_28104b90
comment
Bag of Spilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a single partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.
 StarCraft (Franchise) / int_28104b90
featureApplicability
-1.0
 StarCraft (Franchise) / int_28104b90
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_28104b90
 StarCraft (Franchise) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 StarCraft (Franchise) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Exaggerated. In addition to some units only being able to hit airborne or ground-going enemies, the first game had damage types, which gained or lost effectiveness in percentages depending on the opposing unit's physical size (small vs large). The sequel added unit composition (biological vs armored) and replaced the percentages with specific, individual bonuses. And, always, lots of small cheap units can easily gang up on a large expensive one. The end result is a tangled web of counters, with each unit being specifically strong against one unit from each race, and being weak to one of each as well.
 StarCraft (Franchise) / int_28c502f6
featureApplicability
1.0
 StarCraft (Franchise) / int_28c502f6
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_28c502f6
 StarCraft (Franchise) / int_2af7961
type
Faster-Than-Light Travel
 StarCraft (Franchise) / int_2af7961
comment
Faster-Than-Light Travel: The Protoss and Terrans have FTL Warp drives, while the Zerg Overmind can use its massive Psychic Powers to tear warp rifts in spacetime. Protoss have near-instantaneous precision warps, to the point that their buildings, infantry and ships are not "built" but are warped in from their homeworld or automated factories. Protoss soldiers even have armor that teleports them out when they are gravely wounded in battle. The arrival of the Terrans in Koprulu was actually a navigational accident. The flight computers on their sleeper FTL ships malfunctioned, and overshot their destination, travelling at FTL speeds for about 30 years (adding up to some 60,000 light-years from Earth). Over time, the Earth Directorate has managed to advance FTL technology to allow them to get to the Koprulu Sector from Earth in a matter of months.
 StarCraft (Franchise) / int_2af7961
featureApplicability
1.0
 StarCraft (Franchise) / int_2af7961
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_2af7961
 StarCraft (Franchise) / int_2bde52a3
type
Fantastic Firearms
 StarCraft (Franchise) / int_2bde52a3
comment
Fantastic Firearms: Protoss Phase Disruptors fire Anti Matter contained within globes of psychic energy. In fact, most protoss weaponry is fuelled by Psychic Powers, either that of the user, the Void, or the Khala (think The Force but it only works for protoss), not just their phase disruptors. The protoss have reached the "sufficiently advanced" stage of technological development, by the by. While most zerg have weapons that are built-in, the Mutalisk would actually look like a small, bat-like creature if it could reel in its hypertrophied, prolapsed reproductive system, which forms an Organitek cannon that launches FuumaShuriken-like glaive wurm parasites.
 StarCraft (Franchise) / int_2bde52a3
featureApplicability
1.0
 StarCraft (Franchise) / int_2bde52a3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_2bde52a3
 StarCraft (Franchise) / int_2e8441c9
type
The Bad Guy Wins
 StarCraft (Franchise) / int_2e8441c9
comment
The Bad Guy Wins: It happens quite often in the StarCraft universe, mainly because they represent the vast majority of characters and because "the bad guy" is usually playable in that race's campaign, so the bad guy wins because the player wins.
 StarCraft (Franchise) / int_2e8441c9
featureApplicability
1.0
 StarCraft (Franchise) / int_2e8441c9
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_2e8441c9
 StarCraft (Franchise) / int_3133d1d7
type
Hollywood Acid
 StarCraft (Franchise) / int_3133d1d7
comment
Hollywood Acid: Often used as a weapon by the Zerg. And now there is a StarCraft II short story called "Acid Burns".
 StarCraft (Franchise) / int_3133d1d7
featureApplicability
1.0
 StarCraft (Franchise) / int_3133d1d7
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_3133d1d7
 StarCraft (Franchise) / int_31a2a33c
type
Stuff Blowing Up
 StarCraft (Franchise) / int_31a2a33c
comment
Stuff Blowing Up: Everything explodes. This is most obvious with the Zerg, in that killing their living buildings results in the building splattering spectacularly in a shower of blood.
 StarCraft (Franchise) / int_31a2a33c
featureApplicability
1.0
 StarCraft (Franchise) / int_31a2a33c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_31a2a33c
 StarCraft (Franchise) / int_32956961
type
Explosive Breeder
 StarCraft (Franchise) / int_32956961
comment
Explosive Breeder: The Zerg seems to be this.
 StarCraft (Franchise) / int_32956961
featureApplicability
1.0
 StarCraft (Franchise) / int_32956961
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_32956961
 StarCraft (Franchise) / int_32e279c4
type
Humans Are Flawed
 StarCraft (Franchise) / int_32e279c4
comment
Humans in the series are considered flawed, weak, violent, and greedy by the Protoss and Zerg. Outside of Raynor's alliances with the Protoss, the humans are prone to civil wars and in-fighting even as they flee/fight the Zerg and Protoss. The climax of StarCraft II: Wings of Liberty, when Raynor and the Dominion invade Char and de-infest Kerrigan is pretty much the only heroic thing the race has done in the grand scheme of things.
 StarCraft (Franchise) / int_32e279c4
featureApplicability
1.0
 StarCraft (Franchise) / int_32e279c4
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_32e279c4
 StarCraft (Franchise) / int_34ca233c
type
No Entrance
 StarCraft (Franchise) / int_34ca233c
comment
No Entrance: While most of their structures have entrances, Protoss warzone-deployed structures specifically lacks them, warping between them using their warp technology: It keeps the Khalai caste workers safe from internal sabotage and infiltration, meaning that the only two ways to disable the building is to destroy it, or cut the power. Not that there is any sort of infiltration play in the actual gameplay for any of the three races.
 StarCraft (Franchise) / int_34ca233c
featureApplicability
1.0
 StarCraft (Franchise) / int_34ca233c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_34ca233c
 StarCraft (Franchise) / int_356b1efb
type
Hammerspace
 StarCraft (Franchise) / int_356b1efb
comment
Hammerspace: Terrans have building components appear and snap themselves together out of thin air.
 StarCraft (Franchise) / int_356b1efb
featureApplicability
1.0
 StarCraft (Franchise) / int_356b1efb
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_356b1efb
 StarCraft (Franchise) / int_3a730620
type
Untranslated Catchphrase
 StarCraft (Franchise) / int_3a730620
comment
Untranslated Catchphrase: The Protoss have the Khalani language, and the two phrases which have the most uses are "En Taro Adun/Tassadar/Zeratul/Artanis" and "Adun Toridas". The phrase basically means "In [name's] name," Adun is a historical messiah figure to the dark templar for preventing their genocide by the Conclave.
 StarCraft (Franchise) / int_3a730620
featureApplicability
1.0
 StarCraft (Franchise) / int_3a730620
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_3a730620
 StarCraft (Franchise) / int_3ac583f4
type
SlidingScaleOfIdealismVsCynicism
 StarCraft (Franchise) / int_3ac583f4
comment
Sliding Scale of Idealism vs. Cynicism: The first game is somewhere in the middle but leans more towards the idealistic side. Brood War abruptly veers to the cynical side and keeps going until it becomes downright depressing. StarCraft II turns things back towards the idealistic side of things.
 StarCraft (Franchise) / int_3ac583f4
featureApplicability
1.0
 StarCraft (Franchise) / int_3ac583f4
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_3ac583f4
 StarCraft (Franchise) / int_3d4f0586
type
Units Not to Scale
 StarCraft (Franchise) / int_3d4f0586
comment
Units Not to Scale: This has been a part of the franchise right from the start, due to the needs of making units visibly legible and easy to recognize. When SC2 players made a Game Mod that re-sized (and re-balanced) units to their canonical scale, the results were astonishing, with some units becoming Game Breakers by simple expedient of being so large, you couldn't see anything underneath them anymore.
 StarCraft (Franchise) / int_3d4f0586
featureApplicability
1.0
 StarCraft (Franchise) / int_3d4f0586
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_3d4f0586
 StarCraft (Franchise) / int_3e80dd34
type
Damage Is Fire
 StarCraft (Franchise) / int_3e80dd34
comment
Damage Is Fire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficiently repaired. The heavier the damage, the more widespread the fire/blood.
 StarCraft (Franchise) / int_3e80dd34
featureApplicability
1.0
 StarCraft (Franchise) / int_3e80dd34
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_3e80dd34
 StarCraft (Franchise) / int_403e5fd8
type
Universal Universe Time
 StarCraft (Franchise) / int_403e5fd8
comment
Universal Universe Time: The UED uses "standard hours," implying that there are non-standard hours. Everyone else measures time in years, and Word of God is that Raynor's Raiders use Earth-years despite having no reason to do so.
 StarCraft (Franchise) / int_403e5fd8
featureApplicability
1.0
 StarCraft (Franchise) / int_403e5fd8
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_403e5fd8
 StarCraft (Franchise) / int_40cc0c7e
type
Bittersweet Ending
 StarCraft (Franchise) / int_40cc0c7e
comment
Bittersweet Ending: In most cases. The original StarCraft ends with Tassadar heroically destroying the Zerg Overmind at the cost of his own life, but Aiur is still overrun with Zerg, Mengsk has won and become The Emperor, Raynor continues to fight the now leaderless Zerg alongside the Protoss and Kerrigan is still the Queen of Blades. StarCraft II ultimately ends with Kerrigan becoming a god-like Xel'Naga, saving the universe and leaving the man she loves behind. Or does she? Brood War on the other hand, is a Downer Ending.
 StarCraft (Franchise) / int_40cc0c7e
featureApplicability
1.0
 StarCraft (Franchise) / int_40cc0c7e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_40cc0c7e
 StarCraft (Franchise) / int_40cc43af
type
Easy Communication
 StarCraft (Franchise) / int_40cc43af
comment
Easy Communication
 StarCraft (Franchise) / int_40cc43af
featureApplicability
1.0
 StarCraft (Franchise) / int_40cc43af
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_40cc43af
 StarCraft (Franchise) / int_41dd77d
type
Zerg Rush
 StarCraft (Franchise) / int_41dd77d
comment
Zerg are Subversive, with lots of small, fast, weak units suitable for a Zerg Rush, all the Suicide Attackers, and lots of Body Horror, Hollywood Acid and Combat Tentacles. Their Worker Units don't so much build structures as mutate into them (consuming the Worker in the process), and many of their powerful units have to mutate out of a pre-existing lower-tier unit. Their structures must be built on "Creep," which is generated naturally from their central Hatcheries and blocks the other two races from placing buildings. Zerg have Regenerating Health and will heal From a Single Cell. Where a few Terran and Protoss units have Invisibility Cloaks, almost all Zerg ground units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build unitsnote The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and airports can't make soldiers. Any Zerg Hatchery can build any type of unit currently available, three at a time, they can generate new armies in an instant, in case there's been a Total Party Kill or you've found some Tactical Rock–Paper–Scissors to exploit, but their Tech Tree is also markedly more vulnerable to destruction.
 StarCraft (Franchise) / int_41dd77d
featureApplicability
1.0
 StarCraft (Franchise) / int_41dd77d
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_41dd77d
 StarCraft (Franchise) / int_43eeaee8
type
The Republic
 StarCraft (Franchise) / int_43eeaee8
comment
The Republic: The Umojan Protectorate, which of all the major Terran states seems to be the only one that's consistently "good".
 StarCraft (Franchise) / int_43eeaee8
featureApplicability
1.0
 StarCraft (Franchise) / int_43eeaee8
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_43eeaee8
 StarCraft (Franchise) / int_45a177f1
type
Touched by Vorlons
 StarCraft (Franchise) / int_45a177f1
comment
Touched By Xel'Naga: The Protoss and Zerg have been this.
 StarCraft (Franchise) / int_45a177f1
featureApplicability
1.0
 StarCraft (Franchise) / int_45a177f1
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_45a177f1
 StarCraft (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 StarCraft (Franchise) / int_4612ec70
comment
No Transhumanism Allowed: In-universe. One of the reasons for Project Purification that was carried out by the UPL.
 StarCraft (Franchise) / int_4612ec70
featureApplicability
1.0
 StarCraft (Franchise) / int_4612ec70
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4612ec70
 StarCraft (Franchise) / int_4832a3bb
type
Always Chaotic Evil
 StarCraft (Franchise) / int_4832a3bb
comment
Worth noting, however, that all of this changed her personality quite significantly, stripping away most of the Always Chaotic Evil tendencies that her initial infestation added, best described by Kerrigan herself in Brood War as "Queen Bitch of the Universe."
 StarCraft (Franchise) / int_4832a3bb
featureApplicability
1.0
 StarCraft (Franchise) / int_4832a3bb
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4832a3bb
 StarCraft (Franchise) / int_487c525d
type
Brainwashing for the Greater Good
 StarCraft (Franchise) / int_487c525d
comment
Brainwashing for the Greater Good: Terran Marines are "Resocialized," colloquially known as "Resoc." It suppresses any Freudian Excuses and overlays Fake Memories of being a model citizen who joined the army for personal reasons. It also gives them a migraine if they try to access their real memories. Crooks who are immune to resoc are given suicide missions until the problem solves itself.
 StarCraft (Franchise) / int_487c525d
featureApplicability
1.0
 StarCraft (Franchise) / int_487c525d
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_487c525d
 StarCraft (Franchise) / int_4987746e
type
Ridiculously Fast Construction
 StarCraft (Franchise) / int_4987746e
comment
Ridiculously Fast Construction: Justified for the Protoss, who warp in their structures and units already constructed from somewhere else. Justified for the Terrans; all their buildings are prefabricated, and StarCraft II's better animations show that the SCV is operating an assembly armature that is included in the building kit, rather than welding the whole thing together by hand.
 StarCraft (Franchise) / int_4987746e
featureApplicability
1.0
 StarCraft (Franchise) / int_4987746e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4987746e
 StarCraft (Franchise) / int_4a3e547f
type
Leaning on the Fourth Wall
 StarCraft (Franchise) / int_4a3e547f
comment
Leaning on the Fourth Wall: In Wings of Liberty, just before the final mission if you click on Tychus he will comment that he is worried about the artifact they are using and that he fears it might shatter the entire space-time continuum. Raynor's response is to tell him that it's not science fiction. Ten years passed between the release of the original StarCraft and the announcement of its sequel. What were the first word's spoken by a character and the only line in the trailer? In Heart of the Swarm, when breaking into a lab, Kerrigan notes how heavily fortified it is and comments, "Just getting inside will be an achievement." Sure enough, the achievement for completing the ensuing mission is named, "Just Getting Inside".
 StarCraft (Franchise) / int_4a3e547f
featureApplicability
1.0
 StarCraft (Franchise) / int_4a3e547f
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4a3e547f
 StarCraft (Franchise) / int_4a852458
type
Big Good
 StarCraft (Franchise) / int_4a852458
comment
Big Good: Zeratul and Jim Raynor. Tassadar too, before his Heroic Sacrifice.
 StarCraft (Franchise) / int_4a852458
featureApplicability
1.0
 StarCraft (Franchise) / int_4a852458
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4a852458
 StarCraft (Franchise) / int_4b1ca7d2
type
Genre Roulette
 StarCraft (Franchise) / int_4b1ca7d2
comment
Genre Roulette: "Space Opera" is always the base genre, but there are distinct flavors depending on which race is currently in the spotlight: Terran campaigns are typically Space Westerns in a Used Future, zerg campaigns are a Cosmic Horror Story where you're playing as the monsters, and protoss campaigns fall more into Science Fantasy with an emphasis on mysticism and prophecy and a Crystal Spires and Togas aesthetic.
 StarCraft (Franchise) / int_4b1ca7d2
featureApplicability
1.0
 StarCraft (Franchise) / int_4b1ca7d2
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4b1ca7d2
 StarCraft (Franchise) / int_4b248941
type
Long-Range Fighter
 StarCraft (Franchise) / int_4b248941
comment
Terrans are Balanced. They have all the Long Range Fighters, with only one melee unit (the Firebat), and for a long time had the unit with the longest firing range (the Siege Tank; eventually its title as longest-range combatant was usurped by the Protoss Tempest), but their units tend to be Glass Cannons in compensation. They have the best standing defenses in the form of Bunkers, which you can hide infantry in, and some of their buildings can take off and fly to other locations, but at the cost of subverted Critical Existence Failure: Damage Is Fire, and if a Terran building's Life Meter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are Master of None, they need to rely on each other for support, and they have to either leave some units at home or leave their base undefended.
 StarCraft (Franchise) / int_4b248941
featureApplicability
-0.3
 StarCraft (Franchise) / int_4b248941
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4b248941
 StarCraft (Franchise) / int_4bfcfa7c
type
Kansas City Shuffle
 StarCraft (Franchise) / int_4bfcfa7c
comment
To a terrifying degree. The metagame has gotten so intricate that good players can tell exactly where the other player's base is simply by how long it takes for an enemy scouting unit to find them. The presence or absence of gas production buildings at certain points in the game can reveal volumes about a player's strategy. And of course, feigning one tactic and going for another can have devastating consequences. To give a specific example, one common Terran strategy vs. Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two Factories and making a little attack to put the opponent on the defensive but you're actually only making one Factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipated it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they actually really are putting down two Factories to make a serious attack. Which is known as the fake fake double. Mindbending. Not the end of the story. If they're going for a fake double, they often show that they are mining their Vespene Gas at maximum efficiency in exchange for Mineral mining. This is a sign that they are going for a double. In fact, many players mine gas at maximum efficiency until their opponent's scout is gone, then stop, to make the opponent think they are going double. Most Protoss players have figured this out though, and now usually know it's an early expansion. In fact, the Terrans adapted to the Protoss, and actually do go for the double. Yes, the Protoss adapted again, and play safer, but then the Terrans just go for the expansion. Continuous metagame development.
 StarCraft (Franchise) / int_4bfcfa7c
featureApplicability
1.0
 StarCraft (Franchise) / int_4bfcfa7c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_4bfcfa7c
 StarCraft (Franchise) / int_4dcfdb68
type
It's the Only Way to Be Sure
 StarCraft (Franchise) / int_4dcfdb68
comment
It's The Only Way To Be Sure: Protoss policy on planets that have become too infested with Zerg to be saved is to glass the entire planet from orbit. It's a last resort and its main use is to make sure that even if a planet is lost, the Zerg will at least not gain another foothold. Some of the problems in the first game come about because Tassadar decided to be merciful and let some of the Terrans escape, which let the Zerg do the same.
 StarCraft (Franchise) / int_4dcfdb68
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1.0
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StarCraft (Franchise) / int_4dcfdb68
 StarCraft (Franchise) / int_4e3d253b
type
Downer Ending
 StarCraft (Franchise) / int_4e3d253b
comment
Brood War on the other hand, is a Downer Ending.
 StarCraft (Franchise) / int_4e3d253b
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1.0
 StarCraft (Franchise) / int_4e3d253b
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StarCraft (Franchise) / int_4e3d253b
 StarCraft (Franchise) / int_4ef62a4d
type
Full-Circle Revolution
 StarCraft (Franchise) / int_4ef62a4d
comment
Full-Circle Revolution: From the Confederacy to the Dominion...
 StarCraft (Franchise) / int_4ef62a4d
featureApplicability
1.0
 StarCraft (Franchise) / int_4ef62a4d
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StarCraft (Franchise) / int_4ef62a4d
 StarCraft (Franchise) / int_4f4372e9
type
Early-Installment Weirdness
 StarCraft (Franchise) / int_4f4372e9
comment
Early-Installment Weirdness: In the first game the Protoss had varied eye colors in no particular pattern; Tassadar has blue eyes, Zeratul has red, Aldaris has yellow eyes, and Fenix, Artanis, and Raszagal, have orange. The sequel would codify that the eye color of Protoss depends on the sources of their psionic powers; the Khalai are universally blue-eyed, the Nerazim are green, the Tal'darim are red, and the Purifiers having yellow/orange.
 StarCraft (Franchise) / int_4f4372e9
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1.0
 StarCraft (Franchise) / int_4f4372e9
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_4f4372e9
 StarCraft (Franchise) / int_50b05d30
type
Disproportionate Retribution
 StarCraft (Franchise) / int_50b05d30
comment
Disproportionate Retribution: The Confederacy fired 1000 Apocalypse-class Nuclear Missiles at Korhal IV for successfully rebelling against them and supposedly forming an alliance with Umoja.
 StarCraft (Franchise) / int_50b05d30
featureApplicability
1.0
 StarCraft (Franchise) / int_50b05d30
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_50b05d30
 StarCraft (Franchise) / int_51567188
type
Cast from Hit Points
 StarCraft (Franchise) / int_51567188
comment
Cast from Hit Points: Stim Packs allow Terran Infantry to move and fire 50% faster at the cost of 20-25% of their HP. The combined cost of recruiting infantry and using stim packs was considered detrimental in the long run which is one of the reasons why Field Medics debuted in the Brood War expansion.
 StarCraft (Franchise) / int_51567188
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1.0
 StarCraft (Franchise) / int_51567188
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_51567188
 StarCraft (Franchise) / int_51add02b
type
Damage Typing
 StarCraft (Franchise) / int_51add02b
comment
Damage Typing: Normal (full damage no matter what; only reduced by armor value), Explosive (full damage to Large units, half to Small ones) and Concussion (full damage to Small units, half to Large ones). This is why, for example, Marines take half-damage from base defenses, such as Sunken colonies and Photon Cannons (Explosive damage vs a Small unit, despite the turrets doing enough damage on-paper to one-hit kill the marines). The sequel exchanges damage typing for armor typing; mechanical, light, biological, armored, massive and psionic, which all interact with damage, usually by giving certain units extra damage versus certain types of armor. It functions as a Keyword structure, with one unit having multiple types. Ultralisks, for example, are "Armored - Biological - Massive," meaning they can be Sniped (250 damage vs biological), take extra damage from armor piercing weapons, and is immune to most Status Effects.
 StarCraft (Franchise) / int_51add02b
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1.0
 StarCraft (Franchise) / int_51add02b
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_51add02b
 StarCraft (Franchise) / int_54451d1
type
Fantastic Rank System
 StarCraft (Franchise) / int_54451d1
comment
Fantastic Rank System: The Protoss have a different rank structure, though only three ranks are ever mentioned in the original game: Praetor: Probably close to an Army Captain, Fenix held this rank, as did Artanis in Brood War. Executor: Probably close to a Brigadier (1-star) General; Tassadar, Artanis, and Selendis held this rank. The High Executor leads the caste. Judicator: A high-ranking government official, Aldaris held this rank. Prelate: The Dark Templar equivalent of Praetor. Zeratul was addressed as such in Brood War. StarCraft II introduces cosmetic ranks for any standard unit based on number of kills. For Protoss, 0-4 kills is a Disciple, 5-9 is a Mentor, 10-14 an Instructor, 15-19 a Master, and 20+ an Executor. Zerg equivalents are Predator, Slayer, Ravager Assassin and Metamorph, and while hardly fantastic, for the sake of completion, Terran get Recruit, Corporal, Sergeant, Captain, Commander.
 StarCraft (Franchise) / int_54451d1
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1.0
 StarCraft (Franchise) / int_54451d1
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_54451d1
 StarCraft (Franchise) / int_558245a7
type
Redshirt Army
 StarCraft (Franchise) / int_558245a7
comment
There's also the matter of the Dominion's military as a whole. The entire Dominion Fleet is stated in the Flashpoint novel to only be 50 ships, and over the course of both the finale of Wings of Liberty and the Flashpoint novel afterwards, nearly half of that is destroyed, yet the Dominion continues to be a major military power in the sector. The average lifespan of a Terran Marine when they're deployed is also six seconds, in spite of all of their armor and the technology that goes into creating them, yet they are able to constantly fight devastating wars and face enormous defeats with no sign of exhaustion until Heart of the Swarm when they're driven back to Korhal, which in itself is heavily defended. If a true faction with only 50 ships and that much of a Redshirt Army fought a war the Dominion would have been long dead by now, especially considering the large number of planets we see under Dominion control.
 StarCraft (Franchise) / int_558245a7
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1.0
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_558245a7
 StarCraft (Franchise) / int_5663a595
type
Adaptation-Induced Plot Hole
 StarCraft (Franchise) / int_5663a595
comment
Adaptation-Induced Plot Hole: In penultimate mission of Terran campaign in original game, after Zerg were lured to Confederate capital world of Tarsonis via usage of psi emitters (courtesy of Sons of Korhal), the Protoss intervene and attack them. Fearing that this will drive the Zerg away from Confederates, Mengsk sends Kerrigan with a strike force against the Protoss vanguard. Fittingly, the battle takes place on orbital platform, where Kerrigan can intercept the Protoss before they can even reach the Zerg on Tarsonis. For reasons unknown (if there ever were any), this rather crucial detail was changed in StarCraft: Liberty's Crusade official novelization, which made Kerrigan and her forces fight the Protoss on the planet's surface... even though it makes zero sense, since the very nature of her task was to prevent the Protoss from even getting there. If they're on the surface of Tarsonis already, they are free to engage the Zerg wherever they want, and a single skirmish with Kerrigan does not change anything. What makes it more jarring is that this change was made canon and even in one of cinematics in StarCraft II: Wings of Liberty we see Kerrigan fighting the Zerg on planet's surface... despite the fact that it would make her mission utterly, completely pointless.
 StarCraft (Franchise) / int_5663a595
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1.0
 StarCraft (Franchise) / int_5663a595
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_5663a595
 StarCraft (Franchise) / int_56946b5f
type
Bottled Heroic Resolve
 StarCraft (Franchise) / int_56946b5f
comment
Bottled Heroic Resolve: Stimpacks, used as an ability for some Terran infantry in the games, greatly improves their movement and fire-rate for its duration. Once described as "a powerful mix of synthetic adrenaline, endorphins, and a psychotropic aggression enhancer" on the second game's official website, it clearly can come with some horrific long-term side effects including "...insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration" as well as "cellular degradation, addiction..." from the first game's manual...but frankly, Terran infantry units' odds of living long enough to suffer those side-effects are pretty bad anyway. That bad stuff may be why the usage of Stimpacks is Cast from Hit Points. Alternative appearances of non-standard Stimpacks outside of melee matches are implicitly less-consequently harmful than normal ones due to not being Cast from Hit Points to the same degree: Improved Stimpacks last longer and have a lower health cost. Super Stimpacks don't cost health, and indeed, instead heals the unit over the duration. High-grade Stimpacks massively increase attack speed by a lot more without affecting movement and have no health cost.
 StarCraft (Franchise) / int_56946b5f
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1.0
 StarCraft (Franchise) / int_56946b5f
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StarCraft (Franchise) / int_56946b5f
 StarCraft (Franchise) / int_57a70347
type
Homing Boulders
 StarCraft (Franchise) / int_57a70347
comment
Homing Boulders: A common element due to the game's use of Always Accurate Attack for the sake of game balance disallowing attacks to miss unless the target is on a higer elevation (rules vary between I & II). Phase Disruptors and Photon Cannons are notable as unlike Terran homing missiles which would have guidance systems, these energy spheres will always hit their mark, despite the projectiles behaving similar to dumbfire missiles. The Zerg Roach is especially notable for this as the game engine will adjust the pathing of their acid spit to reach its target.
 StarCraft (Franchise) / int_57a70347
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1.0
 StarCraft (Franchise) / int_57a70347
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StarCraft (Franchise) / int_57a70347
 StarCraft (Franchise) / int_57dda60c
type
The Emperor
 StarCraft (Franchise) / int_57dda60c
comment
The original StarCraft ends with Tassadar heroically destroying the Zerg Overmind at the cost of his own life, but Aiur is still overrun with Zerg, Mengsk has won and become The Emperor, Raynor continues to fight the now leaderless Zerg alongside the Protoss and Kerrigan is still the Queen of Blades.
 StarCraft (Franchise) / int_57dda60c
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1.0
 StarCraft (Franchise) / int_57dda60c
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_57dda60c
 StarCraft (Franchise) / int_586c6d7e
type
Evil Is Visceral
 StarCraft (Franchise) / int_586c6d7e
comment
Evil Is Visceral: Aspects of the Zerg that do not fit neatly into other tropes: the way that buildings pulsate when they are being constructed, their sound effects (especially if liquids are involved), the Overmind's influence is represented by a big eye. Then there's the growing tissue sample in StarCraft II...
 StarCraft (Franchise) / int_586c6d7e
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1.0
 StarCraft (Franchise) / int_586c6d7e
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StarCraft (Franchise) / int_586c6d7e
 StarCraft (Franchise) / int_5874eb12
type
Organic Technology
 StarCraft (Franchise) / int_5874eb12
comment
Organic Technology: Zerg buildings are grown out of a certain kind of Zerg.
 StarCraft (Franchise) / int_5874eb12
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1.0
 StarCraft (Franchise) / int_5874eb12
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StarCraft (Franchise) / int_5874eb12
 StarCraft (Franchise) / int_5bb56da
type
Justified
 StarCraft (Franchise) / int_5bb56da
comment
Justified in the "Queen Of Blades" novel. Jim Raynor can hear the Zerg speaking English because he's still mentally linked to Kerrigan, and Kerrigan hears them speaking English because that's the easiest way for her still mostly human mind to process Zerg telepathy.
 StarCraft (Franchise) / int_5bb56da
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1.0
 StarCraft (Franchise) / int_5bb56da
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_5bb56da
 StarCraft (Franchise) / int_5f146203
type
Dissonant Serenity
 StarCraft (Franchise) / int_5f146203
comment
Dissonant Serenity: The Protoss don't seem to get upset about anything. Not units under fire, not bases being attacked, not even a nuclear launch being detected.
 StarCraft (Franchise) / int_5f146203
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1.0
 StarCraft (Franchise) / int_5f146203
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_5f146203
 StarCraft (Franchise) / int_5f3bb274
type
Late-Arrival Spoiler
 StarCraft (Franchise) / int_5f3bb274
comment
Late-Arrival Spoiler: Woe to any who has no existing knowledge of the series, as Sarah Kerrigan becoming the Queen of Blades was a major spoiler in the middle of the original game's campaign, but it is now common knowledge since the game in question was released in 1998 and she has essentially become the face of the franchise since then.
 StarCraft (Franchise) / int_5f3bb274
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StarCraft (Franchise) / int_5f3bb274
 StarCraft (Franchise) / int_60441d9
type
Future Slang
 StarCraft (Franchise) / int_60441d9
comment
Future Slang: The novels introduce "fekk" as a curse word. Of course, 'feck' is contemporary British slang.
 StarCraft (Franchise) / int_60441d9
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1.0
 StarCraft (Franchise) / int_60441d9
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StarCraft (Franchise) / int_60441d9
 StarCraft (Franchise) / int_61c60bbb
type
No Product Safety Standards
 StarCraft (Franchise) / int_61c60bbb
comment
No Product Safety Standards: StarCraft does this trope proud. Many of the Terrans' combat machines are out to passively or actively kill them. Most notable is the Viking, a versatile transforming fighter which claims so many of its pilots, that they are known as 'Cherries' until they survive one transformation.
 StarCraft (Franchise) / int_61c60bbb
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1.0
 StarCraft (Franchise) / int_61c60bbb
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_61c60bbb
 StarCraft (Franchise) / int_61ff365d
type
Deflector Shields
 StarCraft (Franchise) / int_61ff365d
comment
Deflector Shields: Personal type. Every protoss unit has them. In some of the games, some Terran units can create a Defensive Matrix for friendly units or create their own.
 StarCraft (Franchise) / int_61ff365d
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1.0
 StarCraft (Franchise) / int_61ff365d
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_61ff365d
 StarCraft (Franchise) / int_627264e0
type
Death Glare
 StarCraft (Franchise) / int_627264e0
comment
The intro cinematic for Brood War has a huge battlecruiser sitting there without participating in the battle against the Zerg, finally leaving under the Death Glare of the Marine who's about to be overrun.
 StarCraft (Franchise) / int_627264e0
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1.0
 StarCraft (Franchise) / int_627264e0
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_627264e0
 StarCraft (Franchise) / int_6293c185
type
Sequel Hook
 StarCraft (Franchise) / int_6293c185
comment
Sequel Hook: Dark Origin. Which is notable due to the level being a unlockable secret. Unless you finished the previous mission within a certain amount of time, and haven't cheated, the player would never learn about the plot.
 StarCraft (Franchise) / int_6293c185
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1.0
 StarCraft (Franchise) / int_6293c185
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_6293c185
 StarCraft (Franchise) / int_62b4f327
type
RealRobot
 StarCraft (Franchise) / int_62b4f327
comment
Real Robot: Goliaths, Thors... you name em'.
 StarCraft (Franchise) / int_62b4f327
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1.0
 StarCraft (Franchise) / int_62b4f327
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_62b4f327
 StarCraft (Franchise) / int_638b65bc
type
Armor Is Useless
 StarCraft (Franchise) / int_638b65bc
comment
Armor Is Useless: Downplayed. Terran marines wear a high tech suit of armor in combat to protect them from small arms fire and radiological hazards and it is at least necessary to be worn to handle their gauss rifles, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers. This appears to be entirely canon for all intents and purposes since it matches marine armor's protectiveness in cutscenes as well as background text (as such Brood War's manual mentioning the Medics' Heal ability lengthening marines' expected lifespan on the battlefield...to over nine seconds).
 StarCraft (Franchise) / int_638b65bc
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1.0
 StarCraft (Franchise) / int_638b65bc
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_638b65bc
 StarCraft (Franchise) / int_64f0c18c
type
Critical Existence Failure
 StarCraft (Franchise) / int_64f0c18c
comment
Critical Existence Failure: Units and buildings will be perfectly fine so long as they have any health, though Zerg and Protoss buildings will show damage. The only exceptions are Terran buildings: if their damage meter dips into the red range, they'll catch on fire and start taking damage even if they're no longer being attacked. But if SCVs repair them back into at least the yellow health range, they'll be perfectly fine and functional.
 StarCraft (Franchise) / int_64f0c18c
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1.0
 StarCraft (Franchise) / int_64f0c18c
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StarCraft (Franchise) / int_64f0c18c
 StarCraft (Franchise) / int_68333a8b
type
Elite Army
 StarCraft (Franchise) / int_68333a8b
comment
Protoss are Powerhouse. They have an Elite Army with impressive psionic powers, which they have combined with technology; the best Squishy Wizards; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have Deflector Shields which regenerate over time, supplementing their already-high Hit Points, with the downside of Regenerating Shields, Static Health. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your Arbitrary Headcount Limit. They are the Protoss' least-durable building. Having said that, the Protoss Worker Unit simply opens a portal (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to Construct Additional Pylons if things go south.
 StarCraft (Franchise) / int_68333a8b
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1.0
 StarCraft (Franchise) / int_68333a8b
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StarCraft (Franchise) / int_68333a8b
 StarCraft (Franchise) / int_68e9a98d
type
A Villain Named "Z__rg"
 StarCraft (Franchise) / int_68e9a98d
comment
A Villain Named "Z__rg": To quote that page, "What four tropers out of five thought when seeing the title."
 StarCraft (Franchise) / int_68e9a98d
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1.0
 StarCraft (Franchise) / int_68e9a98d
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_68e9a98d
 StarCraft (Franchise) / int_6bda9a30
type
Meaningful Name
 StarCraft (Franchise) / int_6bda9a30
comment
Meaningful Name: Planet "Char" didn't earn its name by being a planet of rainforests and crystal blue oceans. Protoss means "first born" in the language of the Xel'Naga, and is derived from the Greek word πρωτος, which is pronounced the same way and means "first".
 StarCraft (Franchise) / int_6bda9a30
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StarCraft (Franchise) / int_6bda9a30
 StarCraft (Franchise) / int_6cc39b20
type
Puppeteer Parasite
 StarCraft (Franchise) / int_6cc39b20
comment
Puppeteer Parasite: The Zerg.
 StarCraft (Franchise) / int_6cc39b20
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1.0
 StarCraft (Franchise) / int_6cc39b20
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_6cc39b20
 StarCraft (Franchise) / int_703ab38d
type
Base on Wheels
 StarCraft (Franchise) / int_703ab38d
comment
Base on Wheels: One of the major Terran advantages. Their command base and primary production facilities are all capable of being lifted up off the ground and moved to other locations, either if there's an imminent enemy attack or if they just need to move to an area with better resources. Technically they don't roll on the ground as per standard for this trope, but they're not able to be used as bases until they touch down, and their movement speed is pretty slow.
 StarCraft (Franchise) / int_703ab38d
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1.0
 StarCraft (Franchise) / int_703ab38d
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_703ab38d
 StarCraft (Franchise) / int_72b8af59
type
Stealthy Mook
 StarCraft (Franchise) / int_72b8af59
comment
Stealthy Mook: Protoss Dark Templar and Observers are permanently invisible, while Terran Ghosts and Wraiths / Banshees use energy to do so. In the first game, the Protoss Arbiter turned all friendly units around it invisible, this role is taken over by the Mothership in the second. All Zerg units are invisible when burrowed, but only the Lurker can attack while burrowed, and only Roaches and Infestors can move while buried.
 StarCraft (Franchise) / int_72b8af59
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1.0
 StarCraft (Franchise) / int_72b8af59
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_72b8af59
 StarCraft (Franchise) / int_73f38fe0
type
LEGO Genetics
 StarCraft (Franchise) / int_73f38fe0
comment
LEGO Genetics: The Hand Wave for how the Zerg can have unit upgrades.
 StarCraft (Franchise) / int_73f38fe0
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1.0
 StarCraft (Franchise) / int_73f38fe0
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 StarCraft (Franchise)
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StarCraft (Franchise) / int_73f38fe0
 StarCraft (Franchise) / int_7426582d
type
Token Minority
 StarCraft (Franchise) / int_7426582d
comment
Token Minority: Prior to the Brood War Campaign, most of the Terran characters seen in StarCraft were either white or hispanic. Samir Duran. Technically doesn't count due to being a shapeshifter. Gabriel Tosh. At least one character in a Zerg cutscene was black in the first game aboard the Amerigo.
 StarCraft (Franchise) / int_7426582d
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1.0
 StarCraft (Franchise) / int_7426582d
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_7426582d
 StarCraft (Franchise) / int_74e2ef76
type
Orphaned Punchline
 StarCraft (Franchise) / int_74e2ef76
comment
Orphaned Punchline:
 StarCraft (Franchise) / int_74e2ef76
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1.0
 StarCraft (Franchise) / int_74e2ef76
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_74e2ef76
 StarCraft (Franchise) / int_74f57438
type
Cell Phones Are Useless
 StarCraft (Franchise) / int_74f57438
comment
Whatever communications systems are used by Terrans work perfectly, no matter the terrain or distance. The closest it comes to Cell Phones Are Useless is in Brood War, where Duran claims Admiral Stukov's signal is breaking up, and that he can't see the Zerg swarms supposedly attacking the base, possibly due to a sensor malfunction. He is, of course, lying, as the player sees the Zerg attacking.
 StarCraft (Franchise) / int_74f57438
featureApplicability
1.0
 StarCraft (Franchise) / int_74f57438
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_74f57438
 StarCraft (Franchise) / int_77073274
type
Monster Protection Racket
 StarCraft (Franchise) / int_77073274
comment
Monster Protection Racket: The main reason the Confederacy was experimenting on the Zerg at least according to Mengsk. Granted, this is something the Confederacy would do, but we never get confirmation as to why they made the psi-emitters. On the other hand, Mengsk had every reason to spin the development of the new technology is the most diabolical way that he could. He ended up using the tech in a more evil way than the Confederates ever did.
 StarCraft (Franchise) / int_77073274
featureApplicability
1.0
 StarCraft (Franchise) / int_77073274
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_77073274
 StarCraft (Franchise) / int_7870735b
type
From Bad to Worse
 StarCraft (Franchise) / int_7870735b
comment
From Bad to Worse: Repeatedly in the original. It never gets better in Brood War.
 StarCraft (Franchise) / int_7870735b
featureApplicability
1.0
 StarCraft (Franchise) / int_7870735b
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7870735b
 StarCraft (Franchise) / int_7a7b093d
type
Mana Meter
 StarCraft (Franchise) / int_7a7b093d
comment
Mana Meter: Energy is used for technological, biological and psi abilities, and also for units with a limited lifespan such as Hallucinations and Broodlings.
 StarCraft (Franchise) / int_7a7b093d
featureApplicability
1.0
 StarCraft (Franchise) / int_7a7b093d
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7a7b093d
 StarCraft (Franchise) / int_7bed2677
type
Super Cell Reception
 StarCraft (Franchise) / int_7bed2677
comment
Super Cell Reception: Whatever communications systems are used by Terrans work perfectly, no matter the terrain or distance. The closest it comes to Cell Phones Are Useless is in Brood War, where Duran claims Admiral Stukov's signal is breaking up, and that he can't see the Zerg swarms supposedly attacking the base, possibly due to a sensor malfunction. He is, of course, lying, as the player sees the Zerg attacking.
 StarCraft (Franchise) / int_7bed2677
featureApplicability
1.0
 StarCraft (Franchise) / int_7bed2677
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7bed2677
 StarCraft (Franchise) / int_7c7589af
type
Earth-Shattering Kaboom
 StarCraft (Franchise) / int_7c7589af
comment
Earth-Shattering Kaboom: The Protoss doctrine for dealing with a Zerg-infested world goes something like "burn it from orbit until everything on the surface is dead." This is how the Terrans first found out that aliens existed: a Protoss fleet appeared near the planet Chau Sara and blasted it without warning or explanation.
 StarCraft (Franchise) / int_7c7589af
featureApplicability
1.0
 StarCraft (Franchise) / int_7c7589af
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7c7589af
 StarCraft (Franchise) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 StarCraft (Franchise) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The whole Terran Navy.
 StarCraft (Franchise) / int_7cf3fe52
featureApplicability
1.0
 StarCraft (Franchise) / int_7cf3fe52
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7cf3fe52
 StarCraft (Franchise) / int_7e8a8eac
type
Body Armor as Hit Points
 StarCraft (Franchise) / int_7e8a8eac
comment
Body Armor as Hit Points: Protoss units and buildings have a blue bar over their HP bar which indicates the current strength of their shields. Once these are depleted, damage is applied directly to their HP, and a visual effect indicates whether a unit/building has shields. In the Wings of Liberty campaign, Stetmann can research Vanadium Plating, which gives units +5% HP for each Armor upgrade.
 StarCraft (Franchise) / int_7e8a8eac
featureApplicability
1.0
 StarCraft (Franchise) / int_7e8a8eac
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7e8a8eac
 StarCraft (Franchise) / int_7e8a9164
type
Hybrid Power
 StarCraft (Franchise) / int_7e8a9164
comment
Hybrid Power: The protoss and zerg were both uplifted by the Xel'Naga to have "purity of form" and "purity of essence", respectively. The program to hybridise them theoretically creates the Ultimate Life Form.
 StarCraft (Franchise) / int_7e8a9164
featureApplicability
1.0
 StarCraft (Franchise) / int_7e8a9164
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7e8a9164
 StarCraft (Franchise) / int_7ef9fa03
type
Expanded Universe
 StarCraft (Franchise) / int_7ef9fa03
comment
The Expanded Universe and Enslavers II add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with five others to form an Ax-Crazy super-archon of sorts. He's eventually defeated in StarCraft: The Dark Templar Saga by having the Preserver sacrifice herself to seal him with her into a khaydarin crystal.
 StarCraft (Franchise) / int_7ef9fa03
featureApplicability
1.0
 StarCraft (Franchise) / int_7ef9fa03
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7ef9fa03
 StarCraft (Franchise) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 StarCraft (Franchise) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Repeatedly. To their credit though, they are usually aware of it and are appropriately horrified. Raynor, and the Player Character, help Mengsk defeat the Confederacy; only for Mengsk to prove himself to be just as bad as the Confederacy and proclaim himself Emperor. In the end of the Protoss campaign in Brood War, the Protoss acknowledge that by using that Xel'Naga temple to destroy the Zerg on Shakuras they will greatly weaken Daggoth's forces, which in turn will help Kerrigan. They also state though that doing so is the only way that they will survive. Zeratul's killing of Zasz was the first time a Cerebrate actually died, but it also linked his mind with the Overmind and revealed the location of Auir. Zeratul later killed the second Overmind ending the UED's control of the Zerg, which meant that Kerrigan then had complete control of all the Zerg. The UED just made everything worse. Not that they can be considered any sort of heroic, of course.
 StarCraft (Franchise) / int_7fbb2a3
featureApplicability
1.0
 StarCraft (Franchise) / int_7fbb2a3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_7fbb2a3
 StarCraft (Franchise) / int_80580ffe
type
Optional Stealth
 StarCraft (Franchise) / int_80580ffe
comment
Optional Stealth: All three races offer a substantial variety of units, so you can employ a Zerg Rush, use stealthy tactics or More Dakka. For example, in the final mission in the original game, the nominal strategy is to wage a war of attrition using stealth as a secondary tactic, but a more spectacular and equally effective (though more costly) method is to simply build a massive force for an all-or-nothing battle.
 StarCraft (Franchise) / int_80580ffe
featureApplicability
1.0
 StarCraft (Franchise) / int_80580ffe
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_80580ffe
 StarCraft (Franchise) / int_81c72ad5
type
Vestigial Empire
 StarCraft (Franchise) / int_81c72ad5
comment
Vestigial Empire: The Protoss empire, apparently even before the invasion of Aiur. It's implied this is because they've been fighting the Zerg for many years and are losing.
 StarCraft (Franchise) / int_81c72ad5
featureApplicability
1.0
 StarCraft (Franchise) / int_81c72ad5
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_81c72ad5
 StarCraft (Franchise) / int_82d1f93f
type
MagiTek
 StarCraft (Franchise) / int_82d1f93f
comment
Magitek: Protoss vehicles and structures, as well as Ghost cloaking devices, are powered by psychic energy.
 StarCraft (Franchise) / int_82d1f93f
featureApplicability
1.0
 StarCraft (Franchise) / int_82d1f93f
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_82d1f93f
 StarCraft (Franchise) / int_83443159
type
FTL
 StarCraft (Franchise) / int_83443159
comment
The arrival of the Terrans in Koprulu was actually a navigational accident. The flight computers on their sleeper FTL ships malfunctioned, and overshot their destination, travelling at FTL speeds for about 30 years (adding up to some 60,000 light-years from Earth). Over time, the Earth Directorate has managed to advance FTL technology to allow them to get to the Koprulu Sector from Earth in a matter of months.
 StarCraft (Franchise) / int_83443159
featureApplicability
1.0
 StarCraft (Franchise) / int_83443159
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_83443159
 StarCraft (Franchise) / int_83a82d55
type
Cryo-Prison
 StarCraft (Franchise) / int_83a82d55
comment
Cryo-Prison: The colony ships that brought the Terrans to the Koprulu Sector were full of inmates from Earth's internment camps on ice. While Tychus Findlay was sentenced to cryo for some reason instead of being resocialized like most violent criminals.
 StarCraft (Franchise) / int_83a82d55
featureApplicability
1.0
 StarCraft (Franchise) / int_83a82d55
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_83a82d55
 StarCraft (Franchise) / int_8411ab92
type
Red Oni, Blue Oni
 StarCraft (Franchise) / int_8411ab92
comment
Red Oni, Blue Oni: The Khalai and Dark Templar Protoss respectively. Where the Khalai tend towards the Large Ham and boisterous (MY LIFE FOR AIUR!), the Dark Templar are much more subdued and sarcastic.
 StarCraft (Franchise) / int_8411ab92
featureApplicability
1.0
 StarCraft (Franchise) / int_8411ab92
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_8411ab92
 StarCraft (Franchise) / int_857d1626
type
Power Glows
 StarCraft (Franchise) / int_857d1626
comment
Power Glows: Anything, unit or building, built by the Protoss.
 StarCraft (Franchise) / int_857d1626
featureApplicability
1.0
 StarCraft (Franchise) / int_857d1626
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_857d1626
 StarCraft (Franchise) / int_85bfd195
type
They Look Like Us Now
 StarCraft (Franchise) / int_85bfd195
comment
They Look Like Us Now
 StarCraft (Franchise) / int_85bfd195
featureApplicability
1.0
 StarCraft (Franchise) / int_85bfd195
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_85bfd195
 StarCraft (Franchise) / int_86ee8070
type
World of Ham
 StarCraft (Franchise) / int_86ee8070
comment
World of Ham: One way or the other, those who are not hams are easily numbered compared to those who are.
 StarCraft (Franchise) / int_86ee8070
featureApplicability
1.0
 StarCraft (Franchise) / int_86ee8070
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_86ee8070
 StarCraft (Franchise) / int_874176be
type
Psychic Powers
 StarCraft (Franchise) / int_874176be
comment
Psychic Powers: The protoss have them, and the potential for them is why the Zerg are interested in humanity.
 StarCraft (Franchise) / int_874176be
featureApplicability
1.0
 StarCraft (Franchise) / int_874176be
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_874176be
 StarCraft (Franchise) / int_8774fb47
type
Eldritch Abomination
 StarCraft (Franchise) / int_8774fb47
comment
Eldritch Abomination: If Zamara is right, Duran's hybrids are these. Also, Ulrezaj in his archon form and their boss, The Dark Voice. The Overmind might also count. And the same goes to several of the pack leaders of the Primal Zerg, particularly Zurvan.
 StarCraft (Franchise) / int_8774fb47
featureApplicability
1.0
 StarCraft (Franchise) / int_8774fb47
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_8774fb47
 StarCraft (Franchise) / int_898ff050
type
Villain Protagonist
 StarCraft (Franchise) / int_898ff050
comment
The UED just made everything worse. Not that they can be considered any sort of heroic, of course.
 StarCraft (Franchise) / int_898ff050
featureApplicability
1.0
 StarCraft (Franchise) / int_898ff050
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_898ff050
 StarCraft (Franchise) / int_8e5c28c
type
Crystal Spires and Togas
 StarCraft (Franchise) / int_8e5c28c
comment
Crystal Spires and Togas: The Protoss are a near-literal example. Khaydarin crystals are featured heavily in their architecture due to them acting as a conduit for psionic energy, and out of battle the Protoss wear simple cloth garments like loincloths, cloaks and capes.
 StarCraft (Franchise) / int_8e5c28c
featureApplicability
1.0
 StarCraft (Franchise) / int_8e5c28c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_8e5c28c
 StarCraft (Franchise) / int_8f0dc93c
type
Dangerous Forbidden Technique
 StarCraft (Franchise) / int_8f0dc93c
comment
Dangerous Forbidden Technique: Protoss High Templars/Dark Templars merging mind and body, sacrificing their physical forms to create the Archon and Dark Archon.
 StarCraft (Franchise) / int_8f0dc93c
featureApplicability
1.0
 StarCraft (Franchise) / int_8f0dc93c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_8f0dc93c
 StarCraft (Franchise) / int_905438eb
type
Recycled IN SPACE!
 StarCraft (Franchise) / int_905438eb
comment
Recycled IN SPACE!: Many elements from the Warcraft games before it were recycled. This is lampshaded by Artanis's "annoyed" dialog in Brood War. Many of the elements were reused in Warcraft III and then re-used in StarCraft II.
 StarCraft (Franchise) / int_905438eb
featureApplicability
1.0
 StarCraft (Franchise) / int_905438eb
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_905438eb
 StarCraft (Franchise) / int_90965cc7
type
Hive Mind
 StarCraft (Franchise) / int_90965cc7
comment
Hive Mind: The zerg Swarm, obviously. The Khala of the protoss is also somewhat like this, only the protoss in the Khala retain their individuality and free will, and can choose not to share all of their thoughts and feelings with others. But it comes closer to the traditional Hive Mind in Legacy of the Void when Amon takes control of the Khalai through it; the only protoss free from his control afterward are the Nerazim who ritually sever their nerve chords to cut themselves off from the Khala, the Khalai who subsequently have their nerve chords severed by the free Nerazim, and the Tal'darim who follow Amon out of free choice.
 StarCraft (Franchise) / int_90965cc7
featureApplicability
1.0
 StarCraft (Franchise) / int_90965cc7
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_90965cc7
 StarCraft (Franchise) / int_91e894b4
type
Apocalypse How
 StarCraft (Franchise) / int_91e894b4
comment
Apocalypse How: Protoss do Class 6 type to get rid of the zerg. The planet is covered with plasma and magma when they're done. Nothing gonna be living in that mess. Somehow, the Zerg still do. The amount of damage is somewhat inconsistent in the sources. At least one comic shows Raynor visiting the quite recognizable ruins of his old house. Terrans also demonstrated a capacity to do this, by launching numerous nukes from orbit and reducing the surface of the planet to a black glassy substance. This led to the outlawing the manufacturing of full-size nukes to prevent such an event occurring again, leading to the multiplayer usage of "mini-nukes" that inflict underwhelming damage at relatively cheap cost.
 StarCraft (Franchise) / int_91e894b4
featureApplicability
1.0
 StarCraft (Franchise) / int_91e894b4
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_91e894b4
 StarCraft (Franchise) / int_92286f7f
type
Precursors
 StarCraft (Franchise) / int_92286f7f
comment
Precursors: The Xel'Naga.
 StarCraft (Franchise) / int_92286f7f
featureApplicability
1.0
 StarCraft (Franchise) / int_92286f7f
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_92286f7f
 StarCraft (Franchise) / int_92b95d47
type
Prolonged Video Game Sequel
 StarCraft (Franchise) / int_92b95d47
comment
Prolonged Video Game Sequel: The two campaigns for each race in the original StarCraft and its expansion Brood War had ten missions each, with the exception of the second Protoss and Terran campaigns, that had 8. The campaign of StarCraft II: Wings of Liberty is 29 missions long, eleven more missions than both Terran campaigns from vanilla and Brood War combined, while Heart of the Swarm and Legacy of the Void have 20 missions each.
 StarCraft (Franchise) / int_92b95d47
featureApplicability
1.0
 StarCraft (Franchise) / int_92b95d47
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_92b95d47
 StarCraft (Franchise) / int_92eb3e7c
type
From a Single Cell
 StarCraft (Franchise) / int_92eb3e7c
comment
From A Single HP: All Zerg units and buildings will recover, if not killed, eventually.
 StarCraft (Franchise) / int_92eb3e7c
featureApplicability
1.0
 StarCraft (Franchise) / int_92eb3e7c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_92eb3e7c
 StarCraft (Franchise) / int_970c790a
type
Big Bad
 StarCraft (Franchise) / int_970c790a
comment
Also, Ulrezaj in his archon form and their boss, The Dark Voice.
 StarCraft (Franchise) / int_970c790a
featureApplicability
1.0
 StarCraft (Franchise) / int_970c790a
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_970c790a
 StarCraft (Franchise) / int_97b5e1f9
type
Bug War
 StarCraft (Franchise) / int_97b5e1f9
comment
Bug War: Any fight against the Zerg.
 StarCraft (Franchise) / int_97b5e1f9
featureApplicability
1.0
 StarCraft (Franchise) / int_97b5e1f9
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_97b5e1f9
 StarCraft (Franchise) / int_9843be73
type
As You Know
 StarCraft (Franchise) / int_9843be73
comment
As You Know: During the Terran 7 mission briefing, Kerrigan explains the origin of Terran Ghosts to Raynor and Mengsk, even though both characters have had quite a bit of experience with them already (Raynor losing a son to the Ghost program, and Mengsk having Kerrigan, a Ghost herself, as his second-in-command and the one who killed his father). Alexei also gives a brief history of the war between the Confederacy and Korhal in Brood War's Terran mission 4, which he himself said that the Captain may have already known from his research.
 StarCraft (Franchise) / int_9843be73
featureApplicability
1.0
 StarCraft (Franchise) / int_9843be73
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9843be73
 StarCraft (Franchise) / int_9854688f
type
Shapeshifting Heals Wounds
 StarCraft (Franchise) / int_9854688f
comment
Shapeshifting Heals Wounds: Subverted in StarCraft: Zerg structures are made by a Drone making a cocoon that morphs into the structure, so if the drone is damaged the structure will be as well. Similarly, Zerg creatures that undergo metamorphosis into other forms retain their partial HP. This is reversed in StarCraft II, with any Zerg unit which undergoes a successful transformation healing to full.
 StarCraft (Franchise) / int_9854688f
featureApplicability
-0.3
 StarCraft (Franchise) / int_9854688f
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9854688f
 StarCraft (Franchise) / int_9b1e50bd
type
During the War
 StarCraft (Franchise) / int_9b1e50bd
comment
During the War
 StarCraft (Franchise) / int_9b1e50bd
featureApplicability
1.0
 StarCraft (Franchise) / int_9b1e50bd
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9b1e50bd
 StarCraft (Franchise) / int_9b54d536
type
Evil Counterpart
 StarCraft (Franchise) / int_9b54d536
comment
Evil Counterpart: The Zerg were deliberately engineered by the Xel'Naga to be an opposite of the Protoss as part of their experiments. The Protoss have "purity of form" while the Zerg have "purity of essence." The Protoss use a telepathic link that connects all of them, the Zerg are a Hive Mind. The Protoss are graceful and intelligent, the Zerg are bestial and driven by instinct. Even in battle they use opposite techniques, the Protoss army consisting of singular elite soldiers who have spent years training for war, against the Zerg army consisting of lots and lots of expendable units evolved to be killing machines, and little else. Of course, this is only a superficial interpretation. The Dark Templar novels reveal that the "Turned Against Their Masters" gig is a Protoss fabrication. The Zerg and Protoss were created in order to unite with each other and create a new iteration of the Xel'Naga (it's just how those guys worked) as part of their life-cycle. The Zerg got corrupted by an Eldritch Abomination before that could happen, however, and were made to attack their makers and the Protoss.
 StarCraft (Franchise) / int_9b54d536
featureApplicability
1.0
 StarCraft (Franchise) / int_9b54d536
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9b54d536
 StarCraft (Franchise) / int_9b66f7f5
type
Suspiciously Small Army
 StarCraft (Franchise) / int_9b66f7f5
comment
Suspiciously Small Army: Rampant, in quite a few missions your enemies have very small armies, or at least small armies that you see. The later missions have larger bases with more troops, but you're still not going to be seeing enemy forces number in the thousands like you would expect from an actual army.
 StarCraft (Franchise) / int_9b66f7f5
featureApplicability
1.0
 StarCraft (Franchise) / int_9b66f7f5
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9b66f7f5
 StarCraft (Franchise) / int_9bea8bd1
type
Space Western
 StarCraft (Franchise) / int_9bea8bd1
comment
Space Western: The general feel of the story from the Terran point of view.
 StarCraft (Franchise) / int_9bea8bd1
featureApplicability
1.0
 StarCraft (Franchise) / int_9bea8bd1
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9bea8bd1
 StarCraft (Franchise) / int_9bee1a7f
type
Eldritch Location
 StarCraft (Franchise) / int_9bee1a7f
comment
Eldritch Location: The Void serves as this.
 StarCraft (Franchise) / int_9bee1a7f
featureApplicability
1.0
 StarCraft (Franchise) / int_9bee1a7f
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9bee1a7f
 StarCraft (Franchise) / int_9c1f758a
type
Kill It with Fire
 StarCraft (Franchise) / int_9c1f758a
comment
Kill It with Fire: The Protoss burn Zerg from orbit.
 StarCraft (Franchise) / int_9c1f758a
featureApplicability
1.0
 StarCraft (Franchise) / int_9c1f758a
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9c1f758a
 StarCraft (Franchise) / int_9d27a8be
type
Army of Thieves and Whores
 StarCraft (Franchise) / int_9d27a8be
comment
Army of Thieves and Whores: About fifty percent of the Terran armed forces are criminals who have undergone biochemical resocialization (read: brainwashing). These criminals range from the usual suspects (murderers, thieves, rapists, etc.) to the occasional political prisoner.
 StarCraft (Franchise) / int_9d27a8be
featureApplicability
1.0
 StarCraft (Franchise) / int_9d27a8be
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9d27a8be
 StarCraft (Franchise) / int_9fb2452d
type
Evil Is Not a Toy
 StarCraft (Franchise) / int_9fb2452d
comment
Evil Is Not a Toy: The Confederates tried to use the Zerg as a weapon, with the psionic emanations of Ghosts as the bait; Arcturus used the Confederates' own technology to turn the Zerg against the Confederacy; the UED tried to enslave the Overmind itself; and even Valerian tried some experiments on Kerrigan and the Zerg after she was "purged" of infestation. Needless to say, all of these attempts to control the Zerg ended disastrously, although in Arcturus' case the disaster from his attempt to use the Zerg didn't strike until much later.
 StarCraft (Franchise) / int_9fb2452d
featureApplicability
1.0
 StarCraft (Franchise) / int_9fb2452d
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9fb2452d
 StarCraft (Franchise) / int_9fdda2d8
type
Teleportation Rescue
 StarCraft (Franchise) / int_9fdda2d8
comment
Teleportation Rescue: In both games, Protoss Zealots disappear when killed, since their armor contains an emergency teleporter that instantly warps them back to Aiur (or their home base) when destroyed. Other troops like Dragoons and Immortals aren't so lucky (being grievously wounded Zealots in a battlesuit) and suffer Permadeath.
 StarCraft (Franchise) / int_9fdda2d8
featureApplicability
1.0
 StarCraft (Franchise) / int_9fdda2d8
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_9fdda2d8
 StarCraft (Franchise) / int_a059270
type
Gratuitous Greek
 StarCraft (Franchise) / int_a059270
comment
Gratuitous Greek: The Confederacy (and later the Dominion) had several squadrons named after Greek letters: specifically Alpha, Delta, Epsilon, and Omega. Moreover, the "firstborn" of the Xel'Naga are called the "Protoss," which resembles the Greek word "Πρωτος" meaning "first".
 StarCraft (Franchise) / int_a059270
featureApplicability
1.0
 StarCraft (Franchise) / int_a059270
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a059270
 StarCraft (Franchise) / int_a16102d2
type
Meat Moss
 StarCraft (Franchise) / int_a16102d2
comment
Meat Moss: Zerg Creep.
 StarCraft (Franchise) / int_a16102d2
featureApplicability
1.0
 StarCraft (Franchise) / int_a16102d2
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a16102d2
 StarCraft (Franchise) / int_a1d4e0a8
type
Genocide Backfire
 StarCraft (Franchise) / int_a1d4e0a8
comment
Genocide Backfire: The Terrans in the Koprulu sector were descendants of unwanted people on Earth who were sent on hardly inhabitable places to test if they could survive. They can. It should be noted that the genocide might not have backfired if the sleeper ships hadn't missed their destinations.
 StarCraft (Franchise) / int_a1d4e0a8
featureApplicability
1.0
 StarCraft (Franchise) / int_a1d4e0a8
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a1d4e0a8
 StarCraft (Franchise) / int_a1e5faab
type
Doomed by Canon
 StarCraft (Franchise) / int_a1e5faab
comment
Doomed by Canon: One of the novels "I, Mengsk," goes into the details of Arcturus Mengsk's past, including his homeworld of Korhal and his family. People who are familar with the story of the games know what happens to Korhal and the Mengsk clan.
 StarCraft (Franchise) / int_a1e5faab
featureApplicability
1.0
 StarCraft (Franchise) / int_a1e5faab
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a1e5faab
 StarCraft (Franchise) / int_a6e8221e
type
Status Quo Is God
 StarCraft (Franchise) / int_a6e8221e
comment
Status Quo Is God: After 12 years without an official release, Wings of Liberty ended on the huge plot point of Kerrigan being de-infested. Guess what happens within the first few missions of Heart of the Swarm? Worth noting, however, that all of this changed her personality quite significantly, stripping away most of the Always Chaotic Evil tendencies that her initial infestation added, best described by Kerrigan herself in Brood War as "Queen Bitch of the Universe."
 StarCraft (Franchise) / int_a6e8221e
featureApplicability
1.0
 StarCraft (Franchise) / int_a6e8221e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a6e8221e
 StarCraft (Franchise) / int_a72e8cbe
type
Scarab Power
 StarCraft (Franchise) / int_a72e8cbe
comment
Scarab Power: Scarabs are the Action Bombs created as the primary armament of Reavers, segmented robots similar in appearance to a pillbug. How the alien Protoss know what a scarab is is not explained.
 StarCraft (Franchise) / int_a72e8cbe
featureApplicability
1.0
 StarCraft (Franchise) / int_a72e8cbe
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_a72e8cbe
 StarCraft (Franchise) / int_aa2bd65c
type
Mordor
 StarCraft (Franchise) / int_aa2bd65c
comment
Mordor: Char and so does The Void.
 StarCraft (Franchise) / int_aa2bd65c
featureApplicability
1.0
 StarCraft (Franchise) / int_aa2bd65c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_aa2bd65c
 StarCraft (Franchise) / int_ab173bb0
type
Permafusion
 StarCraft (Franchise) / int_ab173bb0
comment
Permafusion: Two Protoss Templars can merge into an Archon, a powerful entity of pure psionic energy. It sacrifices the Templars' identities, so it's only done in times of great need.
 StarCraft (Franchise) / int_ab173bb0
featureApplicability
1.0
 StarCraft (Franchise) / int_ab173bb0
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_ab173bb0
 StarCraft (Franchise) / int_aba00dba
type
Mole Monster
 StarCraft (Franchise) / int_aba00dba
comment
Mole Monster: Zerg Lurkers in Brood War can only attack when burrowed, sending out lines of skies from underground (and burrowed creatures are invisible).
 StarCraft (Franchise) / int_aba00dba
featureApplicability
1.0
 StarCraft (Franchise) / int_aba00dba
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_aba00dba
 StarCraft (Franchise) / int_abb930ed
type
Sleeper Starship
 StarCraft (Franchise) / int_abb930ed
comment
Sleeper Starship: The original Koprulu sector colonists were loaded onto a bunch of ships with experimental warp drives in cryo and spent thirty years in warp due to a computer error. The UED Expeditionary force used cryo as well though they made the trip in less than one year.
 StarCraft (Franchise) / int_abb930ed
featureApplicability
1.0
 StarCraft (Franchise) / int_abb930ed
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_abb930ed
 StarCraft (Franchise) / int_acf33d00
type
Nice Job Fixing It, Villain
 StarCraft (Franchise) / int_acf33d00
comment
Nice Job Fixing It, Villain: There are some decisions in the lore which ended up biting the people that made them. The Confederacy had been secretly using Psi Emitters to lure the Zerg to the fringe worlds such as Mar Sara. Arcturus then starts using the Emitters against the Confederacy which ultimately destroys them. Arcturus leaves Kerrigan to die on Tarsonis after foiling the Protoss Fleet. The Overmind then remakes her into a Zerg-Terran hybrid who proceeds to manipulate Arcturus into helping her and then castrates his Dominion Forces by killing his best available General, Edmund Duke. Years later, Kerrigan pushes the Dominion to the brink of defeat before being purified by the Xel'Naga artifact. Arcturus attacks the Umojan research facility where Kerrigan is being held in an attempt to capture her but she escapes, becomes the Queen of Blades again, and reunites the Zerg swarm before invading Korhal IV and ultimately killing Arcturus.
 StarCraft (Franchise) / int_acf33d00
featureApplicability
1.0
 StarCraft (Franchise) / int_acf33d00
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_acf33d00
 StarCraft (Franchise) / int_aeb9527
type
Data Crystal
 StarCraft (Franchise) / int_aeb9527
comment
Data Crystal: The Protoss use these.
 StarCraft (Franchise) / int_aeb9527
featureApplicability
1.0
 StarCraft (Franchise) / int_aeb9527
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_aeb9527
 StarCraft (Franchise) / int_af3ea0e3
type
Face–Heel Turn
 StarCraft (Franchise) / int_af3ea0e3
comment
For that matter, the story between Wings of Liberty and Heart of the Swarm is covered in the novel Flashpoint. Without reading that, you'll have no idea why the heroes are hiding out on Umoja experimenting on Kerrigan and will be wondering what happened to Valerian's army that he's entirely alone now. Heart of the Swarm has Emil Narud as an antagonist in a mission chain, and no one is surprised by his apparent Face–Heel Turn, because it happened in Flashpoint.
 StarCraft (Franchise) / int_af3ea0e3
featureApplicability
1.0
 StarCraft (Franchise) / int_af3ea0e3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_af3ea0e3
 StarCraft (Franchise) / int_b0a91b69
type
Convection, Schmonvection
 StarCraft (Franchise) / int_b0a91b69
comment
Convection, Schmonvection: Magma tiles in the Ashworld tileset (e.g. Char) act exactly like water tiles on any other tileset, and no units take damage from being nearby. This may be justified though: the Terrans are all either in vehicles or wearing Powered Armor (which we know can survive hard vacuum, so being heat-resistant isn't much of a stretch), the Protoss have shields and probably other applicable phlebotinum, and the Zerg have Adaptive Ability.
 StarCraft (Franchise) / int_b0a91b69
featureApplicability
1.0
 StarCraft (Franchise) / int_b0a91b69
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b0a91b69
 StarCraft (Franchise) / int_b3335725
type
Mascot Villain
 StarCraft (Franchise) / int_b3335725
comment
Mascot Villain: Kerrigan is one of the most recognizable characters from the game, and is commonly the game's face in promotional materials, including the box art for Brood War and Heart of the Swarm. Played with when the events of Heart of the Swarm make her a lot less villainous.
 StarCraft (Franchise) / int_b3335725
featureApplicability
1.0
 StarCraft (Franchise) / int_b3335725
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b3335725
 StarCraft (Franchise) / int_b3da5507
type
Space Sector
 StarCraft (Franchise) / int_b3da5507
comment
Space Sector: The setting is the "Koprulu Sector" of space, tens of thousands of light years distant from Earth.
 StarCraft (Franchise) / int_b3da5507
featureApplicability
1.0
 StarCraft (Franchise) / int_b3da5507
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b3da5507
 StarCraft (Franchise) / int_b3e3a659
type
Trading Bars for Stripes
 StarCraft (Franchise) / int_b3e3a659
comment
Trading Bars for Stripes: Terran soldiers are recruited from prison and "neurally resocialized".
 StarCraft (Franchise) / int_b3e3a659
featureApplicability
1.0
 StarCraft (Franchise) / int_b3e3a659
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b3e3a659
 StarCraft (Franchise) / int_b578811d
type
Scary Dogmatic Aliens
 StarCraft (Franchise) / int_b578811d
comment
The Protoss are fairly nice, but they're Scary Dogmatic Aliens and have enough trouble keeping peace among their own tribes without involving the other races. And Lord help you if the Zerg have seeded your planet.
 StarCraft (Franchise) / int_b578811d
featureApplicability
1.0
 StarCraft (Franchise) / int_b578811d
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b578811d
 StarCraft (Franchise) / int_b59bbb0c
type
Moving Buildings
 StarCraft (Franchise) / int_b59bbb0c
comment
Moving Buildings: Most of the major Terran buildings can just pick up and move on whenever they wanted to.
 StarCraft (Franchise) / int_b59bbb0c
featureApplicability
1.0
 StarCraft (Franchise) / int_b59bbb0c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b59bbb0c
 StarCraft (Franchise) / int_b85c06f2
type
Glowing Eyes of Doom
 StarCraft (Franchise) / int_b85c06f2
comment
Glowing Eyes of Doom: All Protoss and some Zerg have them.
 StarCraft (Franchise) / int_b85c06f2
featureApplicability
1.0
 StarCraft (Franchise) / int_b85c06f2
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_b85c06f2
 StarCraft (Franchise) / int_bba34b82
type
Humans Are Divided
 StarCraft (Franchise) / int_bba34b82
comment
Humans Are Divided: Humans are the most divided of the three races by far, with every game having a war between two or more of their factions.
 StarCraft (Franchise) / int_bba34b82
featureApplicability
1.0
 StarCraft (Franchise) / int_bba34b82
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bba34b82
 StarCraft (Franchise) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 StarCraft (Franchise) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: The Frontline comics features a dogfight between a Viking, the Dominion's new experimental transforming gunship, and the Wyrm, the Viking's vastly inferior prototype.
 StarCraft (Franchise) / int_bc0346e2
featureApplicability
1.0
 StarCraft (Franchise) / int_bc0346e2
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bc0346e2
 StarCraft (Franchise) / int_bc9171ad
type
Gideon Ploy
 StarCraft (Franchise) / int_bc9171ad
comment
Gideon Ploy: The High Templar's Hallucination skill creates an illusion of the target, which can be used to fool the enemy into attacking to protect the real unit.
 StarCraft (Franchise) / int_bc9171ad
featureApplicability
1.0
 StarCraft (Franchise) / int_bc9171ad
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bc9171ad
 StarCraft (Franchise) / int_bcba27a1
type
Putting on the Reich
 StarCraft (Franchise) / int_bcba27a1
comment
Putting on the Reich: The uniforms worn by United Earth Directorate officers resemble Nazi uniforms, right down to the grey overcoats and hats. Oddly, their bosses are a Frenchman and a Russian. The UED gets bonus points for using the same interior decorators as Nazi Germany. Both have red flags with similar symbolism; the UED shows an eagle atop the Earth, echoing the Third Reich's eagle atop the swastika. How about their predecessor, the United Powers League, who rounded up all cyborgs, mutants, punks and "undesirables" from Earth and either killed them or shot them off into space?
 StarCraft (Franchise) / int_bcba27a1
featureApplicability
1.0
 StarCraft (Franchise) / int_bcba27a1
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bcba27a1
 StarCraft (Franchise) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 StarCraft (Franchise) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Alien wildlife, such as Scantids and Rhinodons. These can be parasitized by Zerg players for a free Animal Eye Spy, as the AI ignores them. They also (harmlessly) explode into a mushroom cloud if clicked too often.
 StarCraft (Franchise) / int_bce5c3ec
featureApplicability
1.0
 StarCraft (Franchise) / int_bce5c3ec
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bce5c3ec
 StarCraft (Franchise) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 StarCraft (Franchise) / int_bd2812b5
comment
StarCraft II ultimately ends with Kerrigan becoming a god-like Xel'Naga, saving the universe and leaving the man she loves behind. Or does she?
 StarCraft (Franchise) / int_bd2812b5
featureApplicability
1.0
 StarCraft (Franchise) / int_bd2812b5
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_bd2812b5
 StarCraft (Franchise) / int_c0ccf45c
type
Metagame
 StarCraft (Franchise) / int_c0ccf45c
comment
Metagame: To a terrifying degree. The metagame has gotten so intricate that good players can tell exactly where the other player's base is simply by how long it takes for an enemy scouting unit to find them. The presence or absence of gas production buildings at certain points in the game can reveal volumes about a player's strategy. And of course, feigning one tactic and going for another can have devastating consequences. To give a specific example, one common Terran strategy vs. Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two Factories and making a little attack to put the opponent on the defensive but you're actually only making one Factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipated it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they actually really are putting down two Factories to make a serious attack. Which is known as the fake fake double. Mindbending. Not the end of the story. If they're going for a fake double, they often show that they are mining their Vespene Gas at maximum efficiency in exchange for Mineral mining. This is a sign that they are going for a double. In fact, many players mine gas at maximum efficiency until their opponent's scout is gone, then stop, to make the opponent think they are going double. Most Protoss players have figured this out though, and now usually know it's an early expansion. In fact, the Terrans adapted to the Protoss, and actually do go for the double. Yes, the Protoss adapted again, and play safer, but then the Terrans just go for the expansion. Continuous metagame development. This becomes much more prevalent in StarCraft II where scouts are crucial in knowing what you are dealing with. For Zerg it is fairly straightforward, early expansion or just go for the safer spawning pool? Do you produce a slew of Zerglings to prep yourself for Tier 2 or go for Roaches to buff up your defenses? Did your opponent research Burrow? Or did he go for the Ventral Sacs? The questions are never answered unless you know what your opponent is doing. Because of how fast the games get (due to the bases getting mined out earlier) it makes it all the more important to scout because everything moves quickly. Ironically it also makes the Terran much more difficult to predict because of the ease to build and swap attachments. Since buildings can swap, it means that when you thought he was going for Marauders when he built that Barracks for the Tech Lab, he can just fake you out and swap it for a Factory to build Siege Tanks and Thors.
 StarCraft (Franchise) / int_c0ccf45c
featureApplicability
1.0
 StarCraft (Franchise) / int_c0ccf45c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c0ccf45c
 StarCraft (Franchise) / int_c145f69b
type
Subverted Trope
 StarCraft (Franchise) / int_c145f69b
comment
Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible subversion. Raynor played a major part in the defeat of the first overmind on Aiur, the United Earth Directorate seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local Sufficiently Advanced Aliens.
 StarCraft (Franchise) / int_c145f69b
featureApplicability
1.0
 StarCraft (Franchise) / int_c145f69b
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c145f69b
 StarCraft (Franchise) / int_c1d58ab0
type
Drop Ship
 StarCraft (Franchise) / int_c1d58ab0
comment
The Drop Ships used by all three races have no attacks. Neither do Protoss carriers. But between missions Terran dropships and other units are carried from system to system aboard Battlecruisers, and Carriers are supposed to have energy weapons capable of sterilizing planets.
 StarCraft (Franchise) / int_c1d58ab0
featureApplicability
1.0
 StarCraft (Franchise) / int_c1d58ab0
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c1d58ab0
 StarCraft (Franchise) / int_c2288824
type
A Nazi by Any Other Name
 StarCraft (Franchise) / int_c2288824
comment
Terrans act somewhat like locusts, moving from world to world to drain the resources and most of their standing military consists of mind-controlled convicts. Of their governments, the Confederacy was corrupt to its core, the Dominion is slightly better but compensates with its Emperor's extreme narcissism, and the UED are Space Nazis. The lesser governments are the Kel-Morian Combine and the Umojan Protectorate. The Kel-Morian Combine has been compared to a massive criminal organization, and is said to practice slavery. The Umojan Protecorate is apparently the only good government, but it is generally weaker and less populous than either the Combine or the Confederacy/Dominion, but evens the odds with extremely potent technology and a huge spy network.
 StarCraft (Franchise) / int_c2288824
featureApplicability
1.0
 StarCraft (Franchise) / int_c2288824
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c2288824
 StarCraft (Franchise) / int_c2676b00
type
Jurisdiction Friction
 StarCraft (Franchise) / int_c2676b00
comment
Many of the factions throughout the series only have their histories explained in the expanded universe. Even in the original StarCraft, the game clearly expects you to have actually read the manual so you understand what the Terran Confederacy is. This particularly problematic in the Protoss campaign, where Jurisdiction Friction and Religious Fundamentalism are significant motivators for characters, but you're not given any history on the race and its societal structure to understand why, leaving players to just infer what terms like "the Khala" and "the Dark Templar" mean.
 StarCraft (Franchise) / int_c2676b00
featureApplicability
1.0
 StarCraft (Franchise) / int_c2676b00
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c2676b00
 StarCraft (Franchise) / int_c3d4a04c
type
Energy Ball
 StarCraft (Franchise) / int_c3d4a04c
comment
Energy Ball: Numerous units can fire these out, most notably the Protoss phase disruptors, used by photon cannons and most of their vehicles.
 StarCraft (Franchise) / int_c3d4a04c
featureApplicability
1.0
 StarCraft (Franchise) / int_c3d4a04c
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c3d4a04c
 StarCraft (Franchise) / int_c558da6a
type
Gunship Rescue
 StarCraft (Franchise) / int_c558da6a
comment
Gunship Rescue: Subverted in the opening cinematic to Brood War, wherein the UED flagship is seen hovering overhead... and then leaves without firing a shot, abandoning the marines below to the fury of the Zerg Swarm.
 StarCraft (Franchise) / int_c558da6a
featureApplicability
-0.3
 StarCraft (Franchise) / int_c558da6a
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c558da6a
 StarCraft (Franchise) / int_c5eec843
type
Mobile Factory
 StarCraft (Franchise) / int_c5eec843
comment
Mobile Factory: All Terran structures capable of producing units are mobile.
 StarCraft (Franchise) / int_c5eec843
featureApplicability
1.0
 StarCraft (Franchise) / int_c5eec843
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c5eec843
 StarCraft (Franchise) / int_c71607f4
type
Final Exchange
 StarCraft (Franchise) / int_c71607f4
comment
Final Exchange: The franchise is full of these, especially in the sequel StarCraft II. Kerrigan and Mengsk Malash and Alarak, when the latter is close to the Pit of Sacrifice. Narud and Stukov Amon and Kerrigan
 StarCraft (Franchise) / int_c71607f4
featureApplicability
1.0
 StarCraft (Franchise) / int_c71607f4
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c71607f4
 StarCraft (Franchise) / int_c75df49a
type
Shout-Out
 StarCraft (Franchise) / int_c75df49a
comment
Shout-Out: With its own page
 StarCraft (Franchise) / int_c75df49a
featureApplicability
1.0
 StarCraft (Franchise) / int_c75df49a
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c75df49a
 StarCraft (Franchise) / int_c98b7916
type
Messianic Archetype
 StarCraft (Franchise) / int_c98b7916
comment
Messianic Archetype: Khas, Adun, and Tassadar for the protoss. The first was the originator of the Khala, which brought an end to their tribal warfare period and unified them as a single race. The second refused to exterminate the dark templar on orders of the Conclave and eventually sacrificed himself to protect them. The third sacrificed himself to kill the Overmind and save Aiur. Or did he?
 StarCraft (Franchise) / int_c98b7916
featureApplicability
1.0
 StarCraft (Franchise) / int_c98b7916
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_c98b7916
 StarCraft (Franchise) / int_cac6d1d2
type
Mental Fusion
 StarCraft (Franchise) / int_cac6d1d2
comment
Mental Fusion: The Khala, the basis of the Protoss religion and integral part of their identity, is a form of this. Protoss are universally psychic, and evolved a super-powerful collective consciousness that manifests as magic-like abilities. Communion with this "Khala" is actually touching all the minds, thoughts, and emotions of the Protoss race at large. Unlike some forms of fusion, however, the communion with the Khala is expected rather than completely voluntary, and opponents are seen as heretics: there is a small group of protoss who fear that this will, one day, completely subsume their personalities, and take steps to sever themselves from it permanently (they evolved their own culture).
 StarCraft (Franchise) / int_cac6d1d2
featureApplicability
1.0
 StarCraft (Franchise) / int_cac6d1d2
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_cac6d1d2
 StarCraft (Franchise) / int_cb1fe02e
type
Magic by Any Other Name
 StarCraft (Franchise) / int_cb1fe02e
comment
Magic by Any Other Name: Psionics.
 StarCraft (Franchise) / int_cb1fe02e
featureApplicability
1.0
 StarCraft (Franchise) / int_cb1fe02e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_cb1fe02e
 StarCraft (Franchise) / int_cbc54501
type
Faction Calculus
 StarCraft (Franchise) / int_cbc54501
comment
Faction Calculus: One of the most famous examples (as measured in "games that copy it"), providing a huge amount of depth to the game. Terrans are Balanced. They have all the Long Range Fighters, with only one melee unit (the Firebat), and for a long time had the unit with the longest firing range (the Siege Tank; eventually its title as longest-range combatant was usurped by the Protoss Tempest), but their units tend to be Glass Cannons in compensation. They have the best standing defenses in the form of Bunkers, which you can hide infantry in, and some of their buildings can take off and fly to other locations, but at the cost of subverted Critical Existence Failure: Damage Is Fire, and if a Terran building's Life Meter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are Master of None, they need to rely on each other for support, and they have to either leave some units at home or leave their base undefended. Zerg are Subversive, with lots of small, fast, weak units suitable for a Zerg Rush, all the Suicide Attackers, and lots of Body Horror, Hollywood Acid and Combat Tentacles. Their Worker Units don't so much build structures as mutate into them (consuming the Worker in the process), and many of their powerful units have to mutate out of a pre-existing lower-tier unit. Their structures must be built on "Creep," which is generated naturally from their central Hatcheries and blocks the other two races from placing buildings. Zerg have Regenerating Health and will heal From a Single Cell. Where a few Terran and Protoss units have Invisibility Cloaks, almost all Zerg ground units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build unitsnote The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and airports can't make soldiers. Any Zerg Hatchery can build any type of unit currently available, three at a time, they can generate new armies in an instant, in case there's been a Total Party Kill or you've found some Tactical Rock–Paper–Scissors to exploit, but their Tech Tree is also markedly more vulnerable to destruction. Protoss are Powerhouse. They have an Elite Army with impressive psionic powers, which they have combined with technology; the best Squishy Wizards; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have Deflector Shields which regenerate over time, supplementing their already-high Hit Points, with the downside of Regenerating Shields, Static Health. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your Arbitrary Headcount Limit. They are the Protoss' least-durable building. Having said that, the Protoss Worker Unit simply opens a portal (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to Construct Additional Pylons if things go south. It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest Hit Points of the lotnote 40 in SC 1, 45 in SC 2 with an upgrade to give them 10 more, but carries a gun against the other units' melee attacks. The Zergling is a four-legged beast, with the fastest movespeed of the three units and an upgrade to make it faster, and is so cheap that Zerg players get two of them for the cost of one Marinenote with 35 HP each, for a total of 70. Finally, Protoss have the Zealot, who has the most HPnote 100 HP, 60 shields and does the most damage per attack, but costs twice the resources, twice the Supply points, and takes up twice the room aboard a dropship.
 StarCraft (Franchise) / int_cbc54501
featureApplicability
-0.3
 StarCraft (Franchise) / int_cbc54501
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_cbc54501
 StarCraft (Franchise) / int_ccee5e5e
type
Defenseless Transports
 StarCraft (Franchise) / int_ccee5e5e
comment
Defenseless Transports: The Drop Ships used by all three races have no attacks. Neither do Protoss carriers. But between missions Terran dropships and other units are carried from system to system aboard Battlecruisers, and Carriers are supposed to have energy weapons capable of sterilizing planets. The lack of weapons on dropships is lampshaded by one of the Hyperion's engineers in the novel Flashpoint, and she outfits one with guns just in time for a Gunship Rescue.
 StarCraft (Franchise) / int_ccee5e5e
featureApplicability
1.0
 StarCraft (Franchise) / int_ccee5e5e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_ccee5e5e
 StarCraft (Franchise) / int_cd365139
type
Unholy Ground
 StarCraft (Franchise) / int_cd365139
comment
Unholy Ground: Not literally unholy, but Zerg Creep has a function analogous to Warcraft III 's Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In StarCraft II, Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
 StarCraft (Franchise) / int_cd365139
featureApplicability
1.0
 StarCraft (Franchise) / int_cd365139
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_cd365139
 StarCraft (Franchise) / int_cdfe12c3
type
Nothing Is Scarier
 StarCraft (Franchise) / int_cdfe12c3
comment
Nothing Is Scarier: A retroactive Type 1 example: One complaint about the Hybrids in StarCraft II is that they aren't nearly as frightening in that game as they were in StarCraft I; and one reason why they were so scary in StarCraft I is that almost nothing was known about them.
 StarCraft (Franchise) / int_cdfe12c3
featureApplicability
1.0
 StarCraft (Franchise) / int_cdfe12c3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_cdfe12c3
 StarCraft (Franchise) / int_ce30e201
type
No Mouth
 StarCraft (Franchise) / int_ce30e201
comment
No Mouth: The Protoss.
 StarCraft (Franchise) / int_ce30e201
featureApplicability
1.0
 StarCraft (Franchise) / int_ce30e201
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_ce30e201
 StarCraft (Franchise) / int_d0b95b85
type
Used Future
 StarCraft (Franchise) / int_d0b95b85
comment
Used Future
 StarCraft (Franchise) / int_d0b95b85
featureApplicability
1.0
 StarCraft (Franchise) / int_d0b95b85
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_d0b95b85
 StarCraft (Franchise) / int_d214a453
type
Planet Terra
 StarCraft (Franchise) / int_d214a453
comment
Planet Terra: Humans are called Terrans, though their homeworld is still called Earth.
 StarCraft (Franchise) / int_d214a453
featureApplicability
1.0
 StarCraft (Franchise) / int_d214a453
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_d214a453
 StarCraft (Franchise) / int_d2c3c6bf
type
Game Lobby
 StarCraft (Franchise) / int_d2c3c6bf
comment
Game Lobby: The series works this way. They're strategy games, so drop-in/drop-out would be disastrous. Fortunately, the games are very popular, and matches are relatively short.
 StarCraft (Franchise) / int_d2c3c6bf
featureApplicability
1.0
 StarCraft (Franchise) / int_d2c3c6bf
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_d2c3c6bf
 StarCraft (Franchise) / int_d355ba37
type
Turned Against Their Masters
 StarCraft (Franchise) / int_d355ba37
comment
Turned Against Their Masters: Both the Protoss and the Zerg, against the Xel'Naga; the Protoss merely shooed them away from their world, while the Zerg killed most of them. The Protoss rebellion was just as violent as the Zerg's was. The only difference is the Zerg were all working towards assimilation of the Xel'Naga, and the Protoss were just killing anything that moved, including themselves. A good number of Xel'Naga were killed during the Protoss uprising.
 StarCraft (Franchise) / int_d355ba37
featureApplicability
1.0
 StarCraft (Franchise) / int_d355ba37
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_d355ba37
 StarCraft (Franchise) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 StarCraft (Franchise) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: When the Terrans first arrived to the Koprulu sector, they only numbered approximately 32,000. According to Blizzard's website, there are at least twelve billion Terrans in the Koprulu sector at the beginning of StarCraft II, and Raynor mentions Kerrigan killing eight billion people during the first game. He might have been including the Protoss but that still means you're looking at more than twelve billion humans living in the sector. As mentioned here, to have this many people after only 240 years would require the population to at least double every decade, for 24 decades, not taking into account the deaths that occur from any number of natural and unnatural causes, because the Terrans have a history of civil wars. The original supercarriers all had a large supply of cryogenicly frozen embryos and fertilized eggs as well as the technology for them to develop in (which would continue to work for 50 years until breaking down). Which could explain the initial population. There's also the matter of the Dominion's military as a whole. The entire Dominion Fleet is stated in the Flashpoint novel to only be 50 ships, and over the course of both the finale of Wings of Liberty and the Flashpoint novel afterwards, nearly half of that is destroyed, yet the Dominion continues to be a major military power in the sector. The average lifespan of a Terran Marine when they're deployed is also six seconds, in spite of all of their armor and the technology that goes into creating them, yet they are able to constantly fight devastating wars and face enormous defeats with no sign of exhaustion until Heart of the Swarm when they're driven back to Korhal, which in itself is heavily defended. If a true faction with only 50 ships and that much of a Redshirt Army fought a war the Dominion would have been long dead by now, especially considering the large number of planets we see under Dominion control.
 StarCraft (Franchise) / int_d525f857
featureApplicability
1.0
 StarCraft (Franchise) / int_d525f857
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_d525f857
 StarCraft (Franchise) / int_da8c447e
type
Unobtainium
 StarCraft (Franchise) / int_da8c447e
comment
Unobtainium: Neosteel, Khaydarin crystals and both Vespene Gas and "minerals".
 StarCraft (Franchise) / int_da8c447e
featureApplicability
1.0
 StarCraft (Franchise) / int_da8c447e
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_da8c447e
 StarCraft (Franchise) / int_da9b2162
type
Garrisonable Structures
 StarCraft (Franchise) / int_da9b2162
comment
Garrisonable Structures: Terran Bunkers.
 StarCraft (Franchise) / int_da9b2162
featureApplicability
1.0
 StarCraft (Franchise) / int_da9b2162
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_da9b2162
 StarCraft (Franchise) / int_db39ccfd
type
Battle Couple
 StarCraft (Franchise) / int_db39ccfd
comment
Perhaps the most pertinent instance of this is the romance between Jim Raynor and Sarah Kerrigan. Raynor and Kerrigan don't get a lot of one-on-one interactions in the Terran campaign of the first game, and what interactions they did have implied friendship at the most. The expanded universe gives more time to build up their romance, establishing they were a Battle Couple during their time in the Sons of Korhal and fought together on missions for several months.
 StarCraft (Franchise) / int_db39ccfd
featureApplicability
1.0
 StarCraft (Franchise) / int_db39ccfd
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_db39ccfd
 StarCraft (Franchise) / int_db68b734
type
Precursor Killers
 StarCraft (Franchise) / int_db68b734
comment
Precursor Killers: The Zerg
 StarCraft (Franchise) / int_db68b734
featureApplicability
1.0
 StarCraft (Franchise) / int_db68b734
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_db68b734
 StarCraft (Franchise) / int_dc61f525
type
Dig Attack
 StarCraft (Franchise) / int_dc61f525
comment
Dig Attack: StarCraft has the Zerg's burrowing ability, which allows every ground unit (except the Ultralisk) to burrow, sacrificing movement for invisibility. Lurkers, an evolution of the Hydralisk, need to be burrowed to attack by sending rows of spines at enemies. Ultralisks in StarCraft II have an optional campaign-only ability called Burrow Charge, where they burrow, tunnel towards the enemy and breach explosively, damaging the units. Roaches and Infestors can move around while buried. They can't attack, but the Roach heals a lot faster, while the Infestor can still create Infested Marines while underground. Banelings had the ability to do so as well, but was removed. The Widow Mine is a unit introduced in the Heart of the Swarm chapter. Mobile-mode can reversibly burrow, becoming immobile, impossible to target without use of detection, as well as gaining ability to attack any nearby enemies with high, Area of Effect damage. The drawbacks are lock-on activation lag and attack cooldown, but still it is available at low tech level and complements strategies heavy on mechanical units.
 StarCraft (Franchise) / int_dc61f525
featureApplicability
1.0
 StarCraft (Franchise) / int_dc61f525
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_dc61f525
 StarCraft (Franchise) / int_de9047ac
type
Gambit Pileup
 StarCraft (Franchise) / int_de9047ac
comment
Gambit Pileup: The entire storyline. Every major character in this game, human or otherwise, seems to have some sort of hidden agenda and it's nigh-impossible to tell who's getting the upper hand. Mostly, it doesn't work out well for anybody.
 StarCraft (Franchise) / int_de9047ac
featureApplicability
1.0
 StarCraft (Franchise) / int_de9047ac
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_de9047ac
 StarCraft (Franchise) / int_df18f1dd
type
Parasitic Horror
 StarCraft (Franchise) / int_df18f1dd
comment
Parasitic Horror: Infested Terrans are stuffed so full of alien parasites they're pouring out of their spacesuits.
 StarCraft (Franchise) / int_df18f1dd
featureApplicability
1.0
 StarCraft (Franchise) / int_df18f1dd
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_df18f1dd
 StarCraft (Franchise) / int_e0207930
type
Humans Are Special
 StarCraft (Franchise) / int_e0207930
comment
Humans Are Special: Deconstructed. The Terrans of the Koprulu Sector are only a few generations away from becoming a psionic species. Instead of indicating that humanity is on the verge of becoming something greater, this just means they drew the attention of the Zerg, who view their psionic potential as the key to fighting their real target, the Protoss, on equal grounds. Interestingly, Humans are the only major race that was not created/uplifted by the Xel'Naga. Averted until Legacy of the Void, the final campaign of StarCraft II. The ultimate conflict of the series revolves around Zerg and Protoss struggling to integrate with each other—something the Zerg desperately want and Protoss desperately want to avoid. The second half of StarCraft II deals more and more heavily with such Protoss/Zerg hybrids. Humans just kind of stumbled into the arena of this conflict on accident because of a glitchy navigation system a few generations beforehand. Ultimately played straight in the finale of Legacy of Void, when Kerrigan ascends to become a Xel'Naga, an achievement that few species in the galaxy ever reach.
 StarCraft (Franchise) / int_e0207930
featureApplicability
-1.0
 StarCraft (Franchise) / int_e0207930
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_e0207930
 StarCraft (Franchise) / int_e106d56
type
Themed Cursor
 StarCraft (Franchise) / int_e106d56
comment
Themed Cursor: A sonar-like thing whose color changes depending on the alignment of whatever you're hovering it over. Green, yellow and red are friendly, neutral and enemies.
 StarCraft (Franchise) / int_e106d56
featureApplicability
1.0
 StarCraft (Franchise) / int_e106d56
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_e106d56
 StarCraft (Franchise) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 StarCraft (Franchise) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: In both games, Vespene geysers need to be claimed by building a faction-specific refinery structure on top of it. In 2, each campaign has an optional passive Support Power that makes refineries teleport vespene straight into your bank to free up Worker Units. StarCraft IIs multiplayer adds Xel'Naga towers on most maps, which have a passive Defog of War ability as long as an allied unit is standing next to it.
 StarCraft (Franchise) / int_e2dd8595
featureApplicability
1.0
 StarCraft (Franchise) / int_e2dd8595
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_e2dd8595
 StarCraft (Franchise) / int_e375c858
type
Fog of War
 StarCraft (Franchise) / int_e375c858
comment
Fog of War
 StarCraft (Franchise) / int_e375c858
featureApplicability
1.0
 StarCraft (Franchise) / int_e375c858
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_e375c858
 StarCraft (Franchise) / int_e8cae797
type
Freudian Trio
 StarCraft (Franchise) / int_e8cae797
comment
Freudian Trio: Zerg are the Id, Terran are the Ego and Protoss are the Superego.
 StarCraft (Franchise) / int_e8cae797
featureApplicability
1.0
 StarCraft (Franchise) / int_e8cae797
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_e8cae797
 StarCraft (Franchise) / int_ea2353d3
type
Weak Turret Gun
 StarCraft (Franchise) / int_ea2353d3
comment
Weak Turret Gun: Encountered frequently in installation missions.
 StarCraft (Franchise) / int_ea2353d3
featureApplicability
1.0
 StarCraft (Franchise) / int_ea2353d3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_ea2353d3
 StarCraft (Franchise) / int_eb7dad86
type
Civil Warcraft
 StarCraft (Franchise) / int_eb7dad86
comment
Civil Warcraft: Whether the reason is overt warfare, civil war, or rebellions in which the player is on one side or the other, every single campaign in every game contains scenarios where you fight all three factions at least once - including whichever race you're playing at the time.
 StarCraft (Franchise) / int_eb7dad86
featureApplicability
1.0
 StarCraft (Franchise) / int_eb7dad86
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_eb7dad86
 StarCraft (Franchise) / int_ec3947b6
type
WalkItOff
 StarCraft (Franchise) / int_ec3947b6
comment
Walk It Off: Any Zerg unit or building slowly regenerates health. Protoss also slowly recharge their shields over time, which can make up between half to about ninty percent of their total effective health.
 StarCraft (Franchise) / int_ec3947b6
featureApplicability
1.0
 StarCraft (Franchise) / int_ec3947b6
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_ec3947b6
 StarCraft (Franchise) / int_f12c6fb1
type
Surprisingly Sudden Death
 StarCraft (Franchise) / int_f12c6fb1
comment
Surprisingly Sudden Death: The Zerg. 5 out of 13 unit types can invoke this at will.
 StarCraft (Franchise) / int_f12c6fb1
featureApplicability
1.0
 StarCraft (Franchise) / int_f12c6fb1
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_f12c6fb1
 StarCraft (Franchise) / int_f3dd102d
type
Humans Need Aliens
 StarCraft (Franchise) / int_f3dd102d
comment
Humans Need Aliens: Humans in the series are considered flawed, weak, violent, and greedy by the Protoss and Zerg. Outside of Raynor's alliances with the Protoss, the humans are prone to civil wars and in-fighting even as they flee/fight the Zerg and Protoss. The climax of StarCraft II: Wings of Liberty, when Raynor and the Dominion invade Char and de-infest Kerrigan is pretty much the only heroic thing the race has done in the grand scheme of things. Also in Wings of Liberty, Jim Raynor is shown a vision of a possible future where the Terrans and Protoss are driven to extinction by the zerg/protoss hybrids in a timeline where Kerrigan dies, and can't lead the Zerg swarm. Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible subversion. Raynor played a major part in the defeat of the first overmind on Aiur, the United Earth Directorate seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local Sufficiently Advanced Aliens.
 StarCraft (Franchise) / int_f3dd102d
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1.0
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_f3dd102d
 StarCraft (Franchise) / int_f46eebb
type
Betrayal by Inaction
 StarCraft (Franchise) / int_f46eebb
comment
Betrayal by Inaction: Part of Mengsk's Uriah Gambit, when he sends Kerrigan to keep a Protoss force from destroying a hive of Zerg, which he wishes to use for his own purpose. Once the Protoss are destroyed, he immediately orders all ships to retreat, leaving Kerrigan on the ground with the Zerg and not responding to her requests for evac. It didn't turn out too well for him in the long run. The intro cinematic for Brood War has a huge battlecruiser sitting there without participating in the battle against the Zerg, finally leaving under the Death Glare of the Marine who's about to be overrun. One level ends where Stukov and Duran are guarding your flanks as you try to capture Raynor and Mengsk. At the end of the level, the capture is interrupted by a massive Zerg swarm. Stukov tells Duran to move his troops in there immediately, but Duran claims he's not seeing anything, even suggesting Stukov's sensors are off, ending the call with the usual static and "you're breaking up" as Raynor and Mengsk escape. Stukov isn't fooled for a second, realizing Duran was a Zerg traitor all along.
 StarCraft (Franchise) / int_f46eebb
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1.0
 StarCraft (Franchise) / int_f46eebb
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_f46eebb
 StarCraft (Franchise) / int_f4d8ac92
type
The Assimilator
 StarCraft (Franchise) / int_f4d8ac92
comment
Zerg organ tissues randomly mutate (and, in certain cases, steal new DNA from a new prey creature), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laboratory to un-decompose, and evolve 1,000,000 times more than humans ever have in the space of a week. Their alpha amino acids have unique "R groups" that allow damaged cells to fuse with protein to repair themselves. It also allows them to ignore Biochemical Barriers by adapting to be compatible with host organisms. They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptible to radiation poisoning.
 StarCraft (Franchise) / int_f4d8ac92
featureApplicability
1.0
 StarCraft (Franchise) / int_f4d8ac92
featureConfidence
1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_f4d8ac92
 StarCraft (Franchise) / int_f6722211
type
Hit Points
 StarCraft (Franchise) / int_f6722211
comment
It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest Hit Points of the lotnote 40 in SC 1, 45 in SC 2 with an upgrade to give them 10 more, but carries a gun against the other units' melee attacks. The Zergling is a four-legged beast, with the fastest movespeed of the three units and an upgrade to make it faster, and is so cheap that Zerg players get two of them for the cost of one Marinenote with 35 HP each, for a total of 70. Finally, Protoss have the Zealot, who has the most HPnote 100 HP, 60 shields and does the most damage per attack, but costs twice the resources, twice the Supply points, and takes up twice the room aboard a dropship.
 StarCraft (Franchise) / int_f6722211
featureApplicability
1.0
 StarCraft (Franchise) / int_f6722211
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_f6722211
 StarCraft (Franchise) / int_f7b32015
type
Sufficiently Advanced Alien
 StarCraft (Franchise) / int_f7b32015
comment
Sufficiently Advanced Alien: The Xel'Naga in the Back Story. Also, the Protoss appear to be this at first.
 StarCraft (Franchise) / int_f7b32015
featureApplicability
1.0
 StarCraft (Franchise) / int_f7b32015
featureConfidence
1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_f7b32015
 StarCraft (Franchise) / int_f898e3dd
type
Regenerating Shield, Static Health
 StarCraft (Franchise) / int_f898e3dd
comment
Regenerating Shield, Static Health: The Protoss faction. In contrast the Zerg regenerate health slowly while the Terrans have units that can restore the health of others, and neither faction has shields.
 StarCraft (Franchise) / int_f898e3dd
featureApplicability
1.0
 StarCraft (Franchise) / int_f898e3dd
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_f898e3dd
 StarCraft (Franchise) / int_f9c17447
type
The Remnant
 StarCraft (Franchise) / int_f9c17447
comment
The Remnant: The Confederacy just won't seem to go away after being defeated by Mengsk. The UED still has pockets of forces left behind in the sector. Groups of both go to work as mercenaries. The novels also mention other rebel groups that fought the Confederacy separately...and then went right on to fight the Dominion, since it wasn't any improvement.
 StarCraft (Franchise) / int_f9c17447
featureApplicability
1.0
 StarCraft (Franchise) / int_f9c17447
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_f9c17447
 StarCraft (Franchise) / int_f9f2c33
type
Running Gag
 StarCraft (Franchise) / int_f9f2c33
comment
Running Gag: You are on a Hold the Line mission and Kerrigan is involved in it? It's a safe bet that she's what you are protecting.
 StarCraft (Franchise) / int_f9f2c33
featureApplicability
1.0
 StarCraft (Franchise) / int_f9f2c33
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1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_f9f2c33
 StarCraft (Franchise) / int_fb0382ea
type
Merger of Souls
 StarCraft (Franchise) / int_fb0382ea
comment
Merger of Souls: The various "archons" created by the protoss. The first game's high templars can perform a one-way fusion into an archon, a ghostly psionic entity that is very damaging and quite hard to kill* barring use of the science vessel's EMP, which strips their shields to leave them with just a small amount of HP. Brood War allows two dark templar to fuse into a dark archon, a caster unit. The Expanded Universe and Enslavers II add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with five others to form an Ax-Crazy super-archon of sorts. He's eventually defeated in StarCraft: The Dark Templar Saga by having the Preserver sacrifice herself to seal him with her into a khaydarin crystal. StarCraft II dispenses with the dark archon, allowing archons (initially called twilight archons, but this was dropped in early patches) to be created from any combination of two high templar or dark templar.
 StarCraft (Franchise) / int_fb0382ea
featureApplicability
1.0
 StarCraft (Franchise) / int_fb0382ea
featureConfidence
1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_fb0382ea
 StarCraft (Franchise) / int_fbc074c3
type
Player Character
 StarCraft (Franchise) / int_fbc074c3
comment
Raynor, and the Player Character, help Mengsk defeat the Confederacy; only for Mengsk to prove himself to be just as bad as the Confederacy and proclaim himself Emperor.
 StarCraft (Franchise) / int_fbc074c3
featureApplicability
1.0
 StarCraft (Franchise) / int_fbc074c3
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_fbc074c3
 StarCraft (Franchise) / int_fd2086a9
type
You Require More Vespene Gas
 StarCraft (Franchise) / int_fd2086a9
comment
You Require More Vespene Gas: Besides the Arbitrary Headcount Limit, which starts at 15 but can be expanded to 200, StarCraft is a franchise with only two resource types: the Gold is "minerals," which are blue crystal clusters, and the Lumber is... "Vespene gas," a greenish substance which can be found in Vespene Geysers.
 StarCraft (Franchise) / int_fd2086a9
featureApplicability
1.0
 StarCraft (Franchise) / int_fd2086a9
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_fd2086a9
 StarCraft (Franchise) / int_fdeed2aa
type
Old-School Dogfight
 StarCraft (Franchise) / int_fdeed2aa
comment
Old-School Dogfight: Happens during some cutscenes in space.
 StarCraft (Franchise) / int_fdeed2aa
featureApplicability
1.0
 StarCraft (Franchise) / int_fdeed2aa
featureConfidence
1.0
 StarCraft (Franchise)
hasFeature
StarCraft (Franchise) / int_fdeed2aa
 StarCraft (Franchise) / int_ff2f3468
type
Antimatter
 StarCraft (Franchise) / int_ff2f3468
comment
Protoss Phase Disruptors fire Anti Matter contained within globes of psychic energy. In fact, most protoss weaponry is fuelled by Psychic Powers, either that of the user, the Void, or the Khala (think The Force but it only works for protoss), not just their phase disruptors. The protoss have reached the "sufficiently advanced" stage of technological development, by the by.
 StarCraft (Franchise) / int_ff2f3468
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1.0
 StarCraft (Franchise) / int_ff2f3468
featureConfidence
1.0
 StarCraft (Franchise)
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StarCraft (Franchise) / int_ff2f3468
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type
ItemName
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1.0
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StarCraft (Franchise) / int_name
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itemName
StarCraft (Franchise)

The following is a list of statements referring to the current page from other pages.

 StarCraft
sameAs
StarCraft (Franchise)
 StarCraft (Franchise)
hasFeature
A Long Time Ago, in a Galaxy Far, Far Away... / int_aacd24cb
 StarCraft (Franchise)
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A Mech by Any Other Name / int_aacd24cb
 StarCraft (Franchise)
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Adaptive Ability / int_aacd24cb
 StarCraft (Franchise)
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Alien Non-Interference Clause / int_aacd24cb
 StarCraft (Franchise)
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Aliens Are Bastards / int_aacd24cb
 StarCraft (Franchise)
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Aliens Speaking English / int_aacd24cb
 StarCraft (Franchise)
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American Video Games / int_aacd24cb
 StarCraft (Franchise)
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Anti-Air / int_aacd24cb
 StarCraft (Franchise)
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Antimatter / int_aacd24cb
 StarCraft (Franchise)
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Apocalypse Cult / int_aacd24cb
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Armor-Piercing Attack / int_aacd24cb
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Army of Thieves and Whores / int_aacd24cb
 StarCraft (Franchise)
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Artistic License – Nuclear Physics / int_aacd24cb
 StarCraft (Franchise)
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Attack Drone / int_aacd24cb
 StarCraft (Franchise)
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Attack Speed Buff / int_aacd24cb
 StarCraft (Franchise)
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Bad Vibrations / int_aacd24cb
 StarCraft (Franchise)
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Barrier Maiden / int_aacd24cb
 StarCraft (Franchise)
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Base on Wheels / int_aacd24cb
 StarCraft (Franchise)
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Beauty Equals Goodness / int_aacd24cb
 StarCraft (Franchise)
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Became Their Own Antithesis / int_aacd24cb
 StarCraft (Franchise)
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Bee People / int_aacd24cb
 StarCraft (Franchise)
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Benevolent Boss / int_aacd24cb
 StarCraft (Franchise)
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Bizarre Alien Biology / int_aacd24cb
 StarCraft (Franchise)
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Bizarre Alien Reproduction / int_aacd24cb
 StarCraft (Franchise)
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Blade Below the Shoulder / int_aacd24cb
 StarCraft (Franchise)
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Borrowing from the Sister Series / int_aacd24cb
 StarCraft (Franchise)
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Bottled Heroic Resolve / int_aacd24cb
 StarCraft (Franchise)
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Boxed Crook / int_aacd24cb
 StarCraft (Franchise)
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Brain Monster / int_aacd24cb
 StarCraft (Franchise)
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Brainwashing for the Greater Good / int_aacd24cb
 StarCraft (Franchise)
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Bug War / int_aacd24cb
 StarCraft (Franchise)
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Burial in Space / int_aacd24cb
 StarCraft (Franchise)
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Canon Foreigner / int_aacd24cb
 StarCraft (Franchise)
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Capital Offensive / int_aacd24cb
 StarCraft (Franchise)
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Cash Gate / int_aacd24cb
 StarCraft (Franchise)
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Casual-Competitive Conflict / int_aacd24cb
 StarCraft (Franchise)
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Citywide Evacuation / int_aacd24cb
 StarCraft (Franchise)
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Cold Sniper / int_aacd24cb
 StarCraft (Franchise)
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Creative Sterility / int_aacd24cb
 StarCraft (Franchise)
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Creepy Awesome / int_aacd24cb
 StarCraft (Franchise)
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Damage Reduction / int_aacd24cb
 StarCraft (Franchise)
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Deader than Dead / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Deep South / int_aacd24cb
 StarCraft (Franchise)
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Deflector Shields / int_aacd24cb
 StarCraft (Franchise)
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Depleted Phlebotinum Shells / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Deprogram / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Destructive Saviour / int_aacd24cb
 StarCraft (Franchise)
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Devour the Dragon / int_aacd24cb
 StarCraft (Franchise)
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Difficulty Spike / int_aacd24cb
 StarCraft (Franchise)
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Discontinuity Nod / int_aacd24cb
 StarCraft (Franchise)
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Doppelgänger Spin / int_aacd24cb
 StarCraft (Franchise)
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EMP / int_aacd24cb
 StarCraft (Franchise)
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Earth That Used to Be Better / int_aacd24cb
 StarCraft (Franchise)
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Electronic Eyes / int_aacd24cb
 StarCraft (Franchise)
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Elite Zombie / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Empty Shell / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Enemy Exchange Program / int_ac9014eb
 StarCraft (Franchise)
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Energy Beings / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Every Car Is a Pinto / int_aacd24cb
 StarCraft (Franchise)
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Evil Evolves / int_aacd24cb
 StarCraft (Franchise)
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Evil Feels Good / int_aacd24cb
 StarCraft (Franchise)
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Evil Is Visceral / int_aacd24cb
 StarCraft (Franchise)
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Evolution Power-Up / int_aacd24cb
 StarCraft (Franchise)
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Expanded Universe / int_aacd24cb
 StarCraft (Franchise)
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Fake Memories / int_aacd24cb
 StarCraft (Franchise)
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Fandom VIP / int_aacd24cb
 StarCraft (Franchise)
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Fantastic Firearms / int_aacd24cb
 StarCraft (Franchise)
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Fascist, but Inefficient / int_aacd24cb
 StarCraft (Franchise)
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Fire Keeps It Dead / int_aacd24cb
 StarCraft (Franchise)
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Flesh Versus Steel / int_aacd24cb
 StarCraft (Franchise)
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Framing Device / int_aacd24cb
 StarCraft (Franchise)
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Full-Circle Revolution / int_aacd24cb
 StarCraft (Franchise)
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Gameplay and Story Segregation / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Genre Roulette / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Genre Roulette / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Getting Smilies Painted on Your Soul / int_aacd24cb
 StarCraft (Franchise)
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Giant Flyer / int_aacd24cb
 StarCraft (Franchise)
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Goal-Oriented Evolution / int_aacd24cb
 StarCraft (Franchise)
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God Save Us from the Queen! / int_aacd24cb
 StarCraft (Franchise)
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Good Wings, Evil Wings / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Grenade Launcher / int_aacd24cb
 StarCraft (Franchise)
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Gunship Rescue / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Heel–Face Brainwashing / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Highly Specific Counterplay / int_aacd24cb
 StarCraft (Franchise)
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Hive Queen / int_aacd24cb
 StarCraft (Franchise)
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Hostile Terraforming / int_aacd24cb
 StarCraft (Franchise)
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Humanoid Aliens / int_aacd24cb
 StarCraft (Franchise)
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Humans Are Psychic in the Future / int_aacd24cb
 StarCraft (Franchise)
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Humans Are Warriors / int_aacd24cb
 StarCraft (Franchise)
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Humans by Any Other Name / int_aacd24cb
 StarCraft (Franchise)
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Hybrid Power / int_aacd24cb
 StarCraft (Franchise)
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Inspirational Martyr / int_aacd24cb
 StarCraft (Franchise)
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Invisibility Cloak / int_aacd24cb
 StarCraft (Franchise)
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Invisibility with Drawbacks / int_aacd24cb
 StarCraft (Franchise)
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It's the Only Way to Be Sure / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Keystone Army / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Kinetic Weapons Are Just Better / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Lawful Neutral / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Living Gasbag / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Living Legend / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Living Lie Detector / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Living Structure Monster / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Lone Wolf Boss / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Lost Technology / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Low Culture, High Tech / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Mage Marksman / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Malevolent Architecture / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Mana Meter / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Meat Moss / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Mind Hive / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Mobile Factory / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Mutants / int_aacd24cb
 StarCraft (Franchise)
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Natural Weapon / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Neural Implanting / int_aacd24cb
 StarCraft (Franchise)
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Neutral Evil / int_aacd24cb
 StarCraft (Franchise)
hasFeature
No Biological Sex / int_aacd24cb
 StarCraft (Franchise)
hasFeature
No Mouth / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Not Worth Killing / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Nuke 'em / int_aacd24cb
 StarCraft (Franchise)
hasFeature
One Nation Under Copyright / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Only One Name / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Orbital Bombardment / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Our Wormholes Are Different / int_aacd24cb
 StarCraft (Franchise)
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Outgrown Such Silly Superstitions / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Parasite Zombie / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Parasitic Horror / int_aacd24cb
 StarCraft (Franchise)
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Patriot in Exile / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Phlebotinum Muncher / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Planet of Hats / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Powered Armor / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Predator Pastiche / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Proud Scholar Race / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Psychic-Assisted Suicide / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Psychic Block Defense / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Psychic Static / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Psychic Stories / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Puberty Superpower / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Puny Earthlings / int_aacd24cb
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hasFeature
Pupating Peril / int_aacd24cb
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hasFeature
Puppeteer Parasite / int_aacd24cb
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hasFeature
Putting on the Reich / int_aacd24cb
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hasFeature
Razor Wings / int_aacd24cb
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hasFeature
Reforged into a Minion / int_aacd24cb
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hasFeature
Rock Beats Laser / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Rocket-Tag Gameplay / int_aacd24cb
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hasFeature
Sadist / int_aacd24cb
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hasFeature
Scary Dogmatic Aliens / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Secondary Color Nemesis / int_aacd24cb
 StarCraft (Franchise)
hasFeature
See the Invisible / int_aacd24cb
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hasFeature
Self-Harm–Induced Superpower / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Serendipitous Survival / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Shooting the Swarm / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Shoulders of Doom / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Significant Green-Eyed Redhead / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Sleeper Starship / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Cossacks / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Elves / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Marine / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Stories / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Trucker / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Western / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Space Whale / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Spider Tank / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Spy Catsuit / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Steven Ulysses Perhero / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Stranded Invader / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Sufficiently Advanced Alien / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Surveillance Drone / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Symbolic Wings / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Telepathic Spacemen / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Temporary Party Member to Villain / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Terraform / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Assimilator / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Emperor / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Empire / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Man Behind the Monsters / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Minion Master / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Mistress / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Night That Never Ends / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Topic of Cancer / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The Virus / int_aacd24cb
 StarCraft (Franchise)
hasFeature
The War of Earthly Aggression / int_aacd24cb
 StarCraft (Franchise)
hasFeature
They Copied It, So It Sucks! / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Those Were Only Their Scouts / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Toxic Phlebotinum / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Trading Bars for Stripes / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Tragic Monster / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Transhuman Treachery / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Traumatic Superpower Awakening / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Turn Your Head and Cough / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Tyrant Takes the Helm / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Ultimate Life Form / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Used Future / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Video Game Long-Runners / int_ac9014eb
 StarCraft (Franchise)
hasFeature
Viral Transformation / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Visible Invisibility / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Voice with an Internet Connection / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Wave-Motion Gun / int_aacd24cb
 StarCraft (Franchise)
hasFeature
We Can Rebuild Him / int_aacd24cb
 StarCraft (Franchise)
hasFeature
We Will Use Lasers in the Future / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Weaponized Offspring / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Wetware CPU / int_aacd24cb
 StarCraft (Franchise)
hasFeature
When All You Have Is a Hammer… / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Winged Humanoid / int_aacd24cb
 StarCraft (Franchise)
hasFeature
With Great Power Comes Great Responsibility / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Woman Scorned / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Wreathed in Flames / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Xenomorph Xerox / int_aacd24cb
 StarCraft (Franchise)
hasFeature
You Have Researched Breathing / int_aacd24cb
 StarCraft (Franchise)
hasFeature
You Require More Vespene Gas / int_aacd24cb
 StarCraft (Franchise)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_aacd24cb