Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Star Trek (Franchise)

 Star Trek (Franchise)
type
TVTItem
 Star Trek (Franchise)
label
Star Trek (Franchise)
 Star Trek (Franchise)
page
StarTrek
 Star Trek (Franchise)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Star Trek is an iconic, long-running science-fiction franchise with six live-action television series, an animated television series, and thirteen live-action movies spanning three generations of characters and six decades of television. And it's still going, with a new series having been released late September 2017. Another new series was announced in August 2018 with Patrick Stewart set to reprise his role as Captain Jean-Luc Picard from Star Trek: The Next Generation.The setting in every series is sometime in the distant future featuring a collection of broadly similar rubber-foreheaded polities spanning (fairly small) segments of the so-called 'quadrants' of the Milky Way galaxy, with the stories centered around an Earth-based interstellar government called the United Federation of Planets and the exploits of its fleet of starships, Starfleet. Every series dealt with a particular crew, mostly of various ships named Enterprise. As originally envisioned by its creator, Gene Roddenberry, the science fiction nature of the series was just a method to address many social issues of the time that could not have been done in a normal drama. As such, it was not above being Anvilicious or engaging in thinly-veiled social satire, but considering its origin during the 60's, some anvils needed to be dropped.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })It was, for the most part, way on the happy end of the Sliding Scale of Idealism vs. Cynicism, at least partially because of its solid allegiance to the Enlightened side of Romanticism Versus Enlightenment. But it still found some sort of balance between a Dystopia and a Crystal Spires and Togas future. In general, it is a future you hope will come true, albeit after humanity endured terrible troubles like the Eugenics Wars led by the genetically enhanced conqueror, Khan Noonien Singh, and a third world war, and rose above them. All series have sought to show that while you may think the world is falling apart and there is no chance of global unity, all this crap will eventually work itself out.The series has also had a profound impact on modern culture and media. Everyone with any exposure to Western pop culture has heard of the Starship Enterprise, and the series predicted (and possibly inspired) the PC, tablet, automatic doors, cell phones, natural-language AI and more, decades before their invention. The first African-American woman in space was inspired to become an astronaut because of Nichelle Nichols' pioneering role. And the prototype Space Shuttle was named after the iconic starship NCC-1701,note While the Enterprise OV-101 did not fly in space, it did make atmospheric test flights, and was used for numerous other test purposes as is Virgin Galactic's first commercial spacecraft.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })And finally, while there were previous antecedents (such as the case of Sherlock Holmes and The Man From Uncle) Star Trek effectively gave rise to Fandom as we know it: when Star Trek: The Original Series began to pick up steam in syndication, fans organized conventions, wrote fanfiction, dressed in costume, and generally made enough noise to keep the franchise going for fifty years and counting. Every fandom since has grown from that original outpouring of fannish activity and devotion.The franchise consists of:
 Star Trek (Franchise)
fetched
2019-03-06T06:03:05Z
 Star Trek (Franchise)
parsed
2019-03-06T06:03:05Z
 Star Trek (Franchise)
processingComment
Dropped link to Corporatocracy: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to FeudalJapan: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to MindControl: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to MindMeld: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to NonindicativeTitle: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to ProudWarriorRace: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to ShakespeareanActors: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to SlidingScaleOfIdealismVsCynicism: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to SocialDarwinist: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to StarTrek: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekDeepSpaceNine: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekDiscovery: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekEnterprise: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekFirstContact: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekGenerations: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekIITheWrathOfKhan: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekIVTheVoyageHome: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekNemesis: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekOnline: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekTheAnimatedSeries: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekTheNextGeneration: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekTheOriginalSeries: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to StarTrekVoyager: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to SufficientlyAdvancedAliens: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingComment
Dropped link to TeenageMutantNinjaTurtles: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to TheMafia: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to ThePlague: Not a Feature - ITEM
 Star Trek (Franchise)
processingComment
Dropped link to TheVerse: Not a Feature - IGNORE
 Star Trek (Franchise)
processingComment
Dropped link to TimeTravelTaboo: Not a Feature - UNKNOWN
 Star Trek (Franchise)
processingUnknown
Corporatocracy
 Star Trek (Franchise)
processingUnknown
FeudalJapan
 Star Trek (Franchise)
processingUnknown
MindControl
 Star Trek (Franchise)
processingUnknown
MindMeld
 Star Trek (Franchise)
processingUnknown
NonindicativeTitle
 Star Trek (Franchise)
processingUnknown
ProudWarriorRace
 Star Trek (Franchise)
processingUnknown
ShakespeareanActors
 Star Trek (Franchise)
processingUnknown
SlidingScaleOfIdealismVsCynicism
 Star Trek (Franchise)
processingUnknown
SocialDarwinist
 Star Trek (Franchise)
processingUnknown
SufficientlyAdvancedAliens
 Star Trek (Franchise)
processingUnknown
TimeTravelTaboo
 Star Trek (Franchise)
processingUnknown
StarTrek
 Star Trek (Franchise)
isPartOf
DBTropes
 Star Trek (Franchise) / int_1161fb48
type
Bizarre Alien Biology
 Star Trek (Franchise) / int_1161fb48
comment
Bizarre Alien Biology: There's quite a lot of this going around amongst the races seen in the setting. Bizarre Alien Reproduction: Some of the bizarreness pops up when it comes to procreation. One of the more infamous is a species seen in Star Trek: Enterprise that reproduces through mind-linking Green Rocks (and where the MEN fall pregnant).
 Star Trek (Franchise) / int_1161fb48
featureApplicability
1.0
 Star Trek (Franchise) / int_1161fb48
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1161fb48
 Star Trek (Franchise) / int_116a941b
type
Applied Phlebotinum
 Star Trek (Franchise) / int_116a941b
comment
Applied Phlebotinum: What would the franchise be without this? Really?
 Star Trek (Franchise) / int_116a941b
featureApplicability
1.0
 Star Trek (Franchise) / int_116a941b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_116a941b
 Star Trek (Franchise) / int_14beeefd
type
Darker and Edgier
 Star Trek (Franchise) / int_14beeefd
comment
As part of the Darker and Edgier nature of the reboot movies, Section 31, much earlier in its history than in the main timeline, is well past the Moral Event Horizon. They have gone from covert activities to defend the Federation to building super-warships and attempting to preemptively start interstellar wars to eradicate Federation enemies.
 Star Trek (Franchise) / int_14beeefd
featureApplicability
1.0
 Star Trek (Franchise) / int_14beeefd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_14beeefd
 Star Trek (Franchise) / int_15b50358
type
The Wiki Rule
 Star Trek (Franchise) / int_15b50358
comment
Memory Alpha calls the full-on 'cause the computer to shut down' version induced self destruction, and counts five cases (one inadvertent), all of them by Kirk.
 Star Trek (Franchise) / int_15b50358
featureApplicability
1.0
 Star Trek (Franchise) / int_15b50358
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_15b50358
 Star Trek (Franchise) / int_1779f10e
type
 Star Trek (Franchise) / int_1779f10e
comment
"Well Done, Son!" Guy: This is Star Trek, and proud fathers are not welcome here. Just ask Sarek. In particular, Sarek said upon Spock's birth, "So human." Disapproved of Spock's entry into Starfleet Academy (TOS, "Journey to Babel") and the two are only fully reconciled in Star Trek IV: The Voyage Home (keep in mind that Spock had died two movies earlier—perhaps this was a jolt to the old man's conscience?) Spock expresses only partly-veiled annoyance that Sarek had engaged in a mind-meld with Picard when he had never done so with his own son. Sarek is however played far more sympathetically and the relationship between him and Spock is quite a bit better in the 2009 reboot. His relationship with his adopted daughter Michael isn't much better as we find out; he let her spend her life thinking she wasn't good enough to make it into Vulcan NASA when actually Vulcan racists forced him to choose between her and Spock—which additionally sheds new light on his disapproval of Spock's decision to enter Starfleet. Picard's father, Maurice, was a wine-maker who insisted on living his life as though it were the 1800s. Fittingly, he abhorred technology and disapproved of his son joining Starfleet. In fact, when Picard briefly died in "Tapestry", he saw a vision of his father berating him for yet another "disappointment." Riker is the chip off the old block: his old man is a glory hound who must compete with his son at every opportunity. This is evidenced by Riker's childhood memory of a fishing trip, in which Kyle Riker took credit for Will's big catch. Tom Paris' instructor at Starfleet, Admiral Owen Paris: By no means a pleasant or easy tutor to have so keenly on hand. Owen gave his son a "B-Minus". Malcolm Reed's father basically disowned him for not joining the Royal Navy. Odo has a bristled relationship with his surrogate 'father', Dr. Mora. He mentions that when Mora tried to get an infant Odo to take the shape of a cube, Odo resisted the first two times out of defiance. Mora was very proud with himself for helping Odo mature as a humanoid, but Odo resented being paraded around Cardassian officials to impress them (always being asked to perform the 'Cadassian neck trick', which Odo hated). Odo even felt jealousy when Mora took over the education and training of another baby Changeling. Elim Garak and his father Enabran Tain had an icy cold relationship, even by the standards of other characters appearing on this list. He's the reason why Garak became an agent of the Obsidian Order, had claustrophobia as an adult (from being locked into closets as a child), and was also partially responsible for his exile to Deep Space Nine. On his deathbed in a Dominion internment camp however, Enabran Tain then revealed to Garak that his uncompromising attitude was mainly due to his position as the head of the Obsidian Order, and admitted that he was actually proud of him. Ezri's mother manages to take this further by not only thoroughly disapproving of her only daughter, but also by her domineering attitude towards her other two children. She forced Ezri's brothers into helping run her failing mining business, which subsequently led to the entire family's involvement with the Orion Syndicate, and then to Ezri's brother committing murder on the family's behalf. Averted with Benjamin Sisko, whose father is nothing but supportive and very proud of his son. Benjamin in turn is a firm but loving father to Jake, although he's far from perfect, but given the circumstances even before the Dominion War this is understandable. Also averted with Data's creator, Dr. Noonian Soong, who considered Data his crowning achievement. Lore, on the other hand...
 Star Trek (Franchise) / int_1779f10e
featureApplicability
-1.0
 Star Trek (Franchise) / int_1779f10e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1779f10e
 Star Trek (Franchise) / int_17ce80aa
type
All There in the Manual
 Star Trek (Franchise) / int_17ce80aa
comment
Star Trek's technical manuals all try to provide consistent explanations for the science and technology of the series.
 Star Trek (Franchise) / int_17ce80aa
featureApplicability
1.0
 Star Trek (Franchise) / int_17ce80aa
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_17ce80aa
 Star Trek (Franchise) / int_18e33968
type
Earth Is the Center of the Universe
 Star Trek (Franchise) / int_18e33968
comment
Earth Is the Center of the Universe: Earth is both the capital of the Federation and the headquarters of Starfleet. If an alien enemy wants to seriously conquer the Federation, taking Earth is invariably seen as key to doing so. Not only this, but Earth lies nearly exactly on the border of the Federation-dominated Alpha Quadrant and the Klingon- and Romulan-controlled Beta Quadrant, making it an extremely strategically important planet.
 Star Trek (Franchise) / int_18e33968
featureApplicability
1.0
 Star Trek (Franchise) / int_18e33968
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_18e33968
 Star Trek (Franchise) / int_19ebbe77
type
Photoprotoneutron Torpedo
 Star Trek (Franchise) / int_19ebbe77
comment
Photoprotoneutron Torpedo: Photon torpedoes are the Trope Maker. There are also quantum, plasma, and polaron torpedoes, just to name a few.
 Star Trek (Franchise) / int_19ebbe77
featureApplicability
1.0
 Star Trek (Franchise) / int_19ebbe77
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_19ebbe77
 Star Trek (Franchise) / int_1b887f8d
type
Fantasy Axis of Evil
 Star Trek (Franchise) / int_1b887f8d
comment
Fantasy Axis of Evil: Star Trek tends to map over to fantasy races pretty well. Aside from the Five Races, you have the Klingons as orcs, the Borg are pretty close to undead, the Cardassians as xenophobic Humanoids, the Romulans countering the Space Elf Vulcans as Dark Elves, and the Ferengi much like goblins. The Dominion: Jem'Hadar: Savage Breen: Eldritch Cardassians: Humanoid The Founders: Fallen Vorta: Crafty
 Star Trek (Franchise) / int_1b887f8d
featureApplicability
1.0
 Star Trek (Franchise) / int_1b887f8d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1b887f8d
 Star Trek (Franchise) / int_1b89151e
type
Forgotten Phlebotinum
 Star Trek (Franchise) / int_1b89151e
comment
Forgotten Phlebotinum: In every single series and the movies. There are an insane number of instances where at the end of an episode the protagonists have in their possession some fantastic new piece of technology, which will never be used or mentioned ever again. Often a case of the Status Quo Is God, because the Federation simply cannot be allowed to get too far ahead of rivals such as the Klingons, Romulans or Cardassians. One of the most notable examples, if only because it was used so regularly for a while, is the Life Support Belt tech from the Animated Series. Of course, the Animated Series was considered officially non-canon for many years, but it's still surprising that the Expanded Universe materials don't use it more often, since they would frequently cite other elements from the Animated Series.
 Star Trek (Franchise) / int_1b89151e
featureApplicability
1.0
 Star Trek (Franchise) / int_1b89151e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1b89151e
 Star Trek (Franchise) / int_1bda3a0d
type
Society Marches On
 Star Trek (Franchise) / int_1bda3a0d
comment
Society Marches On: Most prominent in TOS, which was limited by network standards and very heavy on Cold War allegory, with the Federation (the United States), Klingon Empire (the Soviet Union) and Romulans (China) being very obvious expies of real world nations. Real world social values from the time also crept into the show in a variety of ways, such as consistent gender roles, and fashions paralleling the real world. The pilot episode, however, had a powerful female second-in-command, who was reportedly disliked by female viewers because she was "too domineering".
 Star Trek (Franchise) / int_1bda3a0d
featureApplicability
1.0
 Star Trek (Franchise) / int_1bda3a0d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1bda3a0d
 Star Trek (Franchise) / int_1c4ab836
type
Obligatory Earpiece Touch
 Star Trek (Franchise) / int_1c4ab836
comment
Obligatory Earpiece Touch: Uhura would often touch her earpiece when concentrating on an incoming communication.
 Star Trek (Franchise) / int_1c4ab836
featureApplicability
1.0
 Star Trek (Franchise) / int_1c4ab836
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1c4ab836
 Star Trek (Franchise) / int_1c9537cd
type
The Main Characters Do Everything
 Star Trek (Franchise) / int_1c9537cd
comment
The Main Characters Do Everything: Trek seems to have a problem with keeping crew members at their designated stations, probably because it would become monotonous to the actors. It's a running gag that during a ship-wide emergency, the last place you'll find the Chief Engineer is in Engineering. (In TNG, Geordi could simply "transfer Engineering control" to the bridge, whatever that means, and thus justifiy his presence there.)
 Star Trek (Franchise) / int_1c9537cd
featureApplicability
1.0
 Star Trek (Franchise) / int_1c9537cd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1c9537cd
 Star Trek (Franchise) / int_1e1f2e51
type
Raygun Gothic
 Star Trek (Franchise) / int_1e1f2e51
comment
Raygun Gothic: The Original Series solidly fits this trope. By the Next Generation era the Federation is in transition between Ray Gun Gothic and Crystal Spires and Togas.
 Star Trek (Franchise) / int_1e1f2e51
featureApplicability
1.0
 Star Trek (Franchise) / int_1e1f2e51
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1e1f2e51
 Star Trek (Franchise) / int_1e580ede
type
Fan of the Past
 Star Trek (Franchise) / int_1e580ede
comment
Fan of the Past: Too many to name. You're far more likely to find a character enjoying a play, book, or movie that's a classic by our standards rather than a fictional future contemporary.
 Star Trek (Franchise) / int_1e580ede
featureApplicability
1.0
 Star Trek (Franchise) / int_1e580ede
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1e580ede
 Star Trek (Franchise) / int_1ec5a73c
type
Space Fighter
 Star Trek (Franchise) / int_1ec5a73c
comment
Space Fighter: Fighters are rare, but do turn up now and then — especially in Deep Space Nine, where they were used by the Maquis before being adopted by The Federation. They are generally avoided because typical starship defenses are both fast firing and extremely accurate, making it difficult to justify using them.
 Star Trek (Franchise) / int_1ec5a73c
featureApplicability
1.0
 Star Trek (Franchise) / int_1ec5a73c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1ec5a73c
 Star Trek (Franchise) / int_1f799027
type
Obstructive Bureaucrat
 Star Trek (Franchise) / int_1f799027
comment
The Hierarchy from Star Trek: Voyager are a callback/parody/possible deconstruction of this, with their heavily regimented, computerized society, costume design, and snotty behavior.
 Star Trek (Franchise) / int_1f799027
featureApplicability
1.0
 Star Trek (Franchise) / int_1f799027
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1f799027
 Star Trek (Franchise) / int_1f7b2d59
type
Law of Chromatic Superiority
 Star Trek (Franchise) / int_1f7b2d59
comment
Law of Chromatic Superiority: The gold uniform worn by Kirk (and later, Archer).
 Star Trek (Franchise) / int_1f7b2d59
featureApplicability
1.0
 Star Trek (Franchise) / int_1f7b2d59
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_1f7b2d59
 Star Trek (Franchise) / int_207046bd
type
Deadly Training Area
 Star Trek (Franchise) / int_207046bd
comment
Deadly Training Area: The holodecks were intended to be used for training, but they're one of the most hazardous areas on the ship thanks to Holodeck Malfunctions.
 Star Trek (Franchise) / int_207046bd
featureApplicability
1.0
 Star Trek (Franchise) / int_207046bd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_207046bd
 Star Trek (Franchise) / int_20989d05
type
Parents as People
 Star Trek (Franchise) / int_20989d05
comment
Averted with Benjamin Sisko, whose father is nothing but supportive and very proud of his son. Benjamin in turn is a firm but loving father to Jake, although he's far from perfect, but given the circumstances even before the Dominion War this is understandable. Also averted with Data's creator, Dr. Noonian Soong, who considered Data his crowning achievement. Lore, on the other hand...
 Star Trek (Franchise) / int_20989d05
featureApplicability
-1.0
 Star Trek (Franchise) / int_20989d05
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_20989d05
 Star Trek (Franchise) / int_2164d2a1
type
Energy Beings
 Star Trek (Franchise) / int_2164d2a1
comment
For a show with a limited budget, even the original series had a decent number of nonhumanoids. Apart from a bunch of Energy Beings, we also had the Horta, Yarnek, the Melkotians—and a few shapeshifters like Sylvia & Korob, and the Kelvans, whose real forms were nonhumanoid. Each of the later series added a few more to the list. The show that far and away had the most nonhumanoids was the one where budget limitations could not hinder creature design: Star Trek: The Animated Series.
 Star Trek (Franchise) / int_2164d2a1
featureApplicability
1.0
 Star Trek (Franchise) / int_2164d2a1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2164d2a1
 Star Trek (Franchise) / int_21847ef5
type
Screen Shake
 Star Trek (Franchise) / int_21847ef5
comment
Screen Shake: The usual method of showing impact. Shake camera, shimmy actors.
 Star Trek (Franchise) / int_21847ef5
featureApplicability
1.0
 Star Trek (Franchise) / int_21847ef5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_21847ef5
 Star Trek (Franchise) / int_21c05222
type
Long-Runners
 Star Trek (Franchise) / int_21c05222
comment
Long-Runners: The second longest running sci-fi franchise in the world, beaten only by Doctor Who — and Star Trek has more total hours (as stated earlier).
 Star Trek (Franchise) / int_21c05222
featureApplicability
1.0
 Star Trek (Franchise) / int_21c05222
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_21c05222
 Star Trek (Franchise) / int_234073a4
type
Your Mind Makes It Real
 Star Trek (Franchise) / int_234073a4
comment
"Spectre of the Gun". Kirk, McCoy and Scotty, to convince them that the situation they're in isn't real (so the simulated bullets can't kill them).
 Star Trek (Franchise) / int_234073a4
featureApplicability
1.0
 Star Trek (Franchise) / int_234073a4
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_234073a4
 Star Trek (Franchise) / int_26263771
type
Ditto Aliens
 Star Trek (Franchise) / int_26263771
comment
Similarly, the cauliflower-headed humanoids that abducted Picard for study in an earlier episode were all identical with no concept of individual identity or leadership. What little was revealed about their society hinted at something like this trope.
 Star Trek (Franchise) / int_26263771
featureApplicability
1.0
 Star Trek (Franchise) / int_26263771
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_26263771
 Star Trek (Franchise) / int_26ac510e
type
Mythology Gag
 Star Trek (Franchise) / int_26ac510e
comment
You can also do what Kirk did -- cheat. There's a cheat code that lets you name your character "James T. Kirk". Play the game using this name, then hail the Klingons once they attack.
 Star Trek (Franchise) / int_26ac510e
featureApplicability
1.0
 Star Trek (Franchise) / int_26ac510e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_26ac510e
 Star Trek (Franchise) / int_26ad2fa8
type
Fictional Geneva Conventions
 Star Trek (Franchise) / int_26ad2fa8
comment
Fictional Geneva Conventions: The Khitomer Accords, an historic peace treaty between the Federation and the Klingon Empire. It's the prime focus of Star Trek VI, with both sides attempting to scuttle it.
 Star Trek (Franchise) / int_26ad2fa8
featureApplicability
1.0
 Star Trek (Franchise) / int_26ad2fa8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_26ad2fa8
 Star Trek (Franchise) / int_27da9a33
type
Some Kind of Force Field
 Star Trek (Franchise) / int_27da9a33
comment
Some Kind of Force Field: Characters are always touching the force fields to show the audience that they are there.
 Star Trek (Franchise) / int_27da9a33
featureApplicability
1.0
 Star Trek (Franchise) / int_27da9a33
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_27da9a33
 Star Trek (Franchise) / int_28564218
type
Humans Are Diplomats
 Star Trek (Franchise) / int_28564218
comment
Humans Are Diplomats: Especially during TOS and early TNG. Gene Roddenberry opposed the idea of a military Starfleet.
 Star Trek (Franchise) / int_28564218
featureApplicability
1.0
 Star Trek (Franchise) / int_28564218
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_28564218
 Star Trek (Franchise) / int_2a3006e5
type
State Sec
 Star Trek (Franchise) / int_2a3006e5
comment
Elim Garak and his father Enabran Tain had an icy cold relationship, even by the standards of other characters appearing on this list. He's the reason why Garak became an agent of the Obsidian Order, had claustrophobia as an adult (from being locked into closets as a child), and was also partially responsible for his exile to Deep Space Nine. On his deathbed in a Dominion internment camp however, Enabran Tain then revealed to Garak that his uncompromising attitude was mainly due to his position as the head of the Obsidian Order, and admitted that he was actually proud of him.
 Star Trek (Franchise) / int_2a3006e5
featureApplicability
1.0
 Star Trek (Franchise) / int_2a3006e5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2a3006e5
 Star Trek (Franchise) / int_2af7961
type
Faster-Than-Light Travel
 Star Trek (Franchise) / int_2af7961
comment
Faster-Than-Light Travel: Rather hard to imagine the series without it. The name "warp" was meant to imply it bends space and time. They started out calling it a "factor", which would be consistent with that. Then they got lazy and just used it as a unit of speed. Then TNG decided they needed more tech to tech with their tech, so instead of just bending real space, they're moving through "subspace", where the rules are different, and depending on the writing can be treated as pretty much an alternate universe. The entire concept of subspace is to get around the apparent fact that FTL travel is impossible in regular space, so you submerge into a different dimension closely connected to it.
 Star Trek (Franchise) / int_2af7961
featureApplicability
1.0
 Star Trek (Franchise) / int_2af7961
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2af7961
 Star Trek (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Star Trek (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: the Klingon bat'leth.
 Star Trek (Franchise) / int_2bdae2ae
featureApplicability
1.0
 Star Trek (Franchise) / int_2bdae2ae
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2bdae2ae
 Star Trek (Franchise) / int_2cb9b1a9
type
Cool, But Inefficient
 Star Trek (Franchise) / int_2cb9b1a9
comment
Cool, But Inefficient: The Klingon's stasis weapon. It's a trap that uses a massive power supply and succeeds in immobilizing a single starship in a stasis field... while also immobilizing the trapper due to power drain.
 Star Trek (Franchise) / int_2cb9b1a9
featureApplicability
1.0
 Star Trek (Franchise) / int_2cb9b1a9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2cb9b1a9
 Star Trek (Franchise) / int_2cd6b637
type
Fantastic Nuke
 Star Trek (Franchise) / int_2cd6b637
comment
Fantastic Nuke: The Genesis Device, a sophisticated torpedo used for rapid terraforming of dead worlds. Ironically, deploying this on an inhabited planet has the opposite effect, destroying all life to make way for the new matrix. In "Chain of Command", Picard's sent to destroy a protoype metagenic weapon. Metagenic bombs wipe out all organic matter on a planet's surface, leaving only the manufactured materials intact (and the world ripe for conquest). The weapons were outlawed, in part because they were equally hazardous to the invading force; however, the Cardassians were rumored to be overcoming that problem. This turned out to be a false flag, though. The Vulcans use "Red Matter" to create pocket black holes. Nero got the bright idea of using it to eat a planet (specifically Vulcan).
 Star Trek (Franchise) / int_2cd6b637
featureApplicability
1.0
 Star Trek (Franchise) / int_2cd6b637
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2cd6b637
 Star Trek (Franchise) / int_2e406a1
type
Hollywood Evolution
 Star Trek (Franchise) / int_2e406a1
comment
Hollywood Evolution: The franchise is guilty of promulgating virtually every sub-trope of this into public consciousness, undoing the work of biology teachers everywhere. In particular, Goal-Oriented Evolution is extremely popular with the writers, who often incorporate the idea that the evolutionary future of any species can be predicted with comparative ease and surprising accuracy. This often forms the backbone of rationalizations of how the Prime Directive is interpreted in a given episode, with characters taking the stance that the evolution of a given species is "supposed" to go down a certain path (which may include extinction if the species is unfortunate enough to be pre-warp).
 Star Trek (Franchise) / int_2e406a1
featureApplicability
1.0
 Star Trek (Franchise) / int_2e406a1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2e406a1
 Star Trek (Franchise) / int_2ef833e7
type
Burial in Space
 Star Trek (Franchise) / int_2ef833e7
comment
Burial in Space: Ship casualties are loaded into hollow photon torpedoes (which are conveniently shaped like tanning beds) and shot into space. This is what happened to Spock in Star Trek II, before his body landed on the Genesis Planet and was mistakenly revitalized. Gene Roddenberry, the father of Star Trek is a real-life example, as is James Doohan, the original Scotty.
 Star Trek (Franchise) / int_2ef833e7
featureApplicability
1.0
 Star Trek (Franchise) / int_2ef833e7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2ef833e7
 Star Trek (Franchise) / int_2fe5444
type
Fantastic Ship Prefix
 Star Trek (Franchise) / int_2fe5444
comment
Fantastic Ship Prefix: While Starfleet ships use an existing prefix, their registry numbers had various original designations which usually began with 'N'. NCC: Starfleet active. Popular misconception is that it stands for "Naval Construction Contract" but the producers never assigned it any actual meaning. Production designer Matt Jeffries said he just combined the American aircraft registry (NC) with the Soviet one (CCCC). NX: Starfleet experimental. Often used for the lead ships of a class, or ships that are the testbed of new technologies. The Excelsior first appears as NX-2000 while she is running trials and carrying an experimental warp drive. Later she is granted active status and her registry changes to NCC. NAR: Federation non-Starfleet. Typically seen on civilian ships. Klingon ships are IKS, Imperial Klingon Ship. Prior to its establishment in Star Trek: The Next Generation, various non-canon sources, including Michael Okuda's Star Trek Encyclopedia, proposed "IKC" (for "Imperial Klingon Cruiser", a term heard in Klingon radio chatter in Star Trek: The Motion Picture). Romulan ships use IRW (Imperial Romulan Warbird). When Kirk and company fell into the Mirror Universe, they found themselves aboard the ISS Enterprise (Imperial Star Ship).
 Star Trek (Franchise) / int_2fe5444
featureApplicability
1.0
 Star Trek (Franchise) / int_2fe5444
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_2fe5444
 Star Trek (Franchise) / int_309c05ec
type
Teleporter Accident
 Star Trek (Franchise) / int_309c05ec
comment
Teleporter Accident: Transporters work by literally disassembling an object (or person) into energy, shooting it some distance away, and reassembling that object at the new location. Contrary to popular opinion, the transported object is indeed the original, but the reintegration process can be rather dangerous. There have been some grisly accidents in each iteration of Trek: two Enterprise crewmen died agonizing deaths (TOS: The Motion Picture) after being re-integrated incorrectly, Riker (somehow) unwittingly twinned himself when he tried beaming through a distorted atmosphere (TNG, "Second Chances"), Scotty's transporter pattern was stuck in limbo for a century (TNG, "Relics"), and another crewman's body was mixed with rocks and foliage while attempting to beam out during a fierce windstorm, though he survived (ENT, "Strange New World"). Sabotage of the transporter buffer is not uncommon, either. If you hide a remat detonator (described as being 2 square millimeters in size) on their person, you can disrupt the passenger's transporter pattern as they beam up, leaving a smoking, half-finished corpse on the pad. [[Squick Yech.]]
 Star Trek (Franchise) / int_309c05ec
featureApplicability
1.0
 Star Trek (Franchise) / int_309c05ec
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_309c05ec
 Star Trek (Franchise) / int_31083edb
type
Logic Bomb
 Star Trek (Franchise) / int_31083edb
comment
Logic Bomb: Though there were precedents in pulp SF, Kirk did this to no fewer than three computers. Memory Alpha calls the full-on 'cause the computer to shut down' version induced self destruction, and counts five cases (one inadvertent), all of them by Kirk.
 Star Trek (Franchise) / int_31083edb
featureApplicability
1.0
 Star Trek (Franchise) / int_31083edb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_31083edb
 Star Trek (Franchise) / int_3149c4b0
type
It Will Never Catch On
 Star Trek (Franchise) / int_3149c4b0
comment
It Will Never Catch On: Gene Roddenberry's first pilot episode didn't sell. He had to recast the Captain and shoot it all over again, and it was still smoked by Gunsmoke's ratings. invoked The Original Series was, famously, Un-Cancelled after college students had a chance to catch up with it in reruns. Ironically, this later success ended up jeopardizing the series' future. When news hit of TNG, fans were up in arms, and the original cast members weren't shy about voicing their displeasure either. The show flailed about for two seasons trying—and failing—to distinguish itself from its parent series, recycling plots and characters, having actors defect and leave the show, and nearly losing Patrick Stewart (who saw the shadows lengthening and opted not to renew his contract). Were it not for the cliffhanger ending in "The Best of Both Worlds", TNG might not have been renewed and the franchise would have ended there.
 Star Trek (Franchise) / int_3149c4b0
featureApplicability
1.0
 Star Trek (Franchise) / int_3149c4b0
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3149c4b0
 Star Trek (Franchise) / int_31c5e7fb
type
Starfish Aliens
 Star Trek (Franchise) / int_31c5e7fb
comment
Starfish Aliens: While the series is often mocked for excessive use of Rubber-Forehead Aliens, special mention must be made of the Tholians that appeared in the original series episode "The Tholian Web", who were so strange, while visible only partly through the main viewscreen during negotiations, that the writers themselves (like anyone else) couldn't figure out what they actually were implied to be for the better part of 30 years, even while being passingly mentioned once or twice in different series. Only toward the end of Enterprise did they finally settle on the head being a carapace, and the Tholians as a race of advanced arachnids. For a show with a limited budget, even the original series had a decent number of nonhumanoids. Apart from a bunch of Energy Beings, we also had the Horta, Yarnek, the Melkotians—and a few shapeshifters like Sylvia & Korob, and the Kelvans, whose real forms were nonhumanoid. Each of the later series added a few more to the list. The show that far and away had the most nonhumanoids was the one where budget limitations could not hinder creature design: Star Trek: The Animated Series.
 Star Trek (Franchise) / int_31c5e7fb
featureApplicability
1.0
 Star Trek (Franchise) / int_31c5e7fb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_31c5e7fb
 Star Trek (Franchise) / int_3369a1b9
type
Collectible Card Game
 Star Trek (Franchise) / int_3369a1b9
comment
Collectible Card Game: Multiple.
 Star Trek (Franchise) / int_3369a1b9
featureApplicability
1.0
 Star Trek (Franchise) / int_3369a1b9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3369a1b9
 Star Trek (Franchise) / int_36c32773
type
Generican Empire
 Star Trek (Franchise) / int_36c32773
comment
Generican Empire: The United Federation of Planets, the Dominion.
 Star Trek (Franchise) / int_36c32773
featureApplicability
1.0
 Star Trek (Franchise) / int_36c32773
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_36c32773
 Star Trek (Franchise) / int_37fce466
type
Teleport Interdiction
 Star Trek (Franchise) / int_37fce466
comment
Teleport Interdiction: It's not possible to transport through deflector shields. This is used as a way to add drama — with the ship having to drop its shields briefly in the middle of battle in order to beam back an away team, or the away team not simply being able to flee danger because there's a shield between them and. The original Enterprise NC-1701 had an "old-style" senor array which acted as a sonar. By waiting for the right point in a scan cycle, a ship could de-cloak and beam over to the Enterprise before cloaking again, without being detected. This only works when the ships are parked and the deflector array is down.
 Star Trek (Franchise) / int_37fce466
featureApplicability
1.0
 Star Trek (Franchise) / int_37fce466
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_37fce466
 Star Trek (Franchise) / int_3830dafc
type
Mechanistic Alien Culture
 Star Trek (Franchise) / int_3830dafc
comment
Mechanistic Alien Culture: Several aliens, primarily from the original series: The drone-like Lawgivers in "Return of the Archons." In that case, the drone-like humanoids were controlled by an intelligent supercomputer. The original builders of the Androids on Exo III were also stated to have been a society of biological creatures who ruined their homeworld and retreated underground where they became a more mechanized, machine-like society. The Kelvans from the Andromeda Galaxy are implied to have a culture like this; they are completely organic beings, but in their true form they experience none of the sensory distractions of humanoids, and consider themselves much more efficient. They go about trying to take over the Milky Way with very straightforward methods (transforming Kirk's crew into vulnerable dust-cubes that only their technology can restore to human form, for example) but without any of the typical Trek villains' hamminess. The Federation is saved from them by the fact that, when in artificial humanoid form, the Kelvans become Sense Freaks and can be incapacitated in a variety of ways, such as by the effects of alcohol or unfamiliar emotions like pleasure or jealousy. The Eyemorg (humanoid female) society in the infamous episode "Spock's Brain" were totally reliant on a mechanized underground industrial complex run by advanced computers (for which purpose they tried to steal "Spock's Brain," because they lacked the knowledge to maintain this infrastructure themselves unless); this was in contrast to the primitive, Ice Age-like culture of males that lived on the surface. The Fabrini who lived aboard a generational asteroid ship, which they all believed was actually a planet, were similarly run by an advanced, tyrannical computer called The Oracle. The Fabrini were less "rigidly mechanical" and more "rigidly traditional" though, the rigid traditions being enforced by The Oracle. The Borg are a Hive Mind of Hollywood Cyborg aliens that otherwise follow this trope, using cybernetically augmented humanoid bodies only as cannon fodder and servitor units. Vulcans sometimes have elements of this, but their culture is much more complex. Their education system, however, as briefly shown in Star Trek IV: The Voyage Home and more extensively in Star Trek (2009), is very much in line with this trope and plays like a callback to the uber-intellectual, emotionless aliens of older science fiction. The Iyaarans, a species from a Season 7 episode of Star Trek: The Next Generation, play this trope absolutely straight, and also like a callback to aliens from older Sci-Fi: They are Ditto Aliens with rubber foreheads and jumpsuits; they lack cultural concepts like antagonism, love, joy, pleasure, crime, etc; they all appear male and reproduce asexually by something called post-cellular compounding, the exact mechanics of which are, fortunately, never detailed. Their diet is extremely bland, consisting of nutrient wafers, because they consider their need to eat as matter of sustenance only, not pleasure or enjoyment, like many other humanoids consider meals. Unlike most examples of this trope, however, they are very curious about other cultures, though they struggle to understand diverse cultures like the Federation. Similarly, the cauliflower-headed humanoids that abducted Picard for study in an earlier episode were all identical with no concept of individual identity or leadership. What little was revealed about their society hinted at something like this trope. The Bynars from the first season episode "11001001" are closely dependent on their computers for survival. They have implants that connect them to their planet's central computer, have "digital" names like One Zero and Zero One, live and work in binary pairs, have a language based on binary, and when their planet's central planetary computer is fried by a nearby supernova it almost wipes out the entire species. The Hierarchy from Star Trek: Voyager are a callback/parody/possible deconstruction of this, with their heavily regimented, computerized society, costume design, and snotty behavior.
 Star Trek (Franchise) / int_3830dafc
featureApplicability
1.0
 Star Trek (Franchise) / int_3830dafc
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3830dafc
 Star Trek (Franchise) / int_3862fa01
type
Ludd Was Right
 Star Trek (Franchise) / int_3862fa01
comment
Ludd Was Right: By means of Space Amish.
 Star Trek (Franchise) / int_3862fa01
featureApplicability
1.0
 Star Trek (Franchise) / int_3862fa01
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3862fa01
 Star Trek (Franchise) / int_3892655c
type
Magical Security Cam
 Star Trek (Franchise) / int_3892655c
comment
Magical Security Cam: Happens so often and so early in the setting that it can be considered a technological standard. At this point, anything else would be a deviation from canon. Taken to its logical extreme in Voyager, where the ship recorded all of the crew's brainwaves.
 Star Trek (Franchise) / int_3892655c
featureApplicability
1.0
 Star Trek (Franchise) / int_3892655c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3892655c
 Star Trek (Franchise) / int_393ec3f9
type
Zeerust
 Star Trek (Franchise) / int_393ec3f9
comment
Zeerust: A given for the original series because of general budget restrictions of the time. Next Generation mostly averts this even though it is over 20 years old now, mostly due to having an excellent visual designer in Michael Okuda.
 Star Trek (Franchise) / int_393ec3f9
featureApplicability
1.0
 Star Trek (Franchise) / int_393ec3f9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_393ec3f9
 Star Trek (Franchise) / int_39798793
type
Ludicrous Precision
 Star Trek (Franchise) / int_39798793
comment
Ludicrous Precision: The Vulcans are prone to this, as is Commander Data.
 Star Trek (Franchise) / int_39798793
featureApplicability
1.0
 Star Trek (Franchise) / int_39798793
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_39798793
 Star Trek (Franchise) / int_3a90dc63
type
Aliens Are Bastards
 Star Trek (Franchise) / int_3a90dc63
comment
Aliens Are Bastards: Largely averted. Alien civilizations in Star Trek run the full spectrum, from benevolent to not-so-much. Societies are mostly guided by principles of self-preservation and/or self-improvement; they differ in means. The Federation is all about cooperation and community. Others (Cardassians, Romulans, TOS-era Klingons) are about military conquest. But even those are portrayed realistically, and sometimes sympathetically, as just groups of individuals doing what they believe to be correct. Very few (the Borg, the Pah-Wraiths) are presented as being genuinely Always Chaotic Evil. Even the Borg aren't entirely evil; they believe they're bringing other species closer to perfection by assimilating them.
 Star Trek (Franchise) / int_3a90dc63
featureApplicability
-1.0
 Star Trek (Franchise) / int_3a90dc63
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3a90dc63
 Star Trek (Franchise) / int_3aa5df34
type
TokenEnemyNonhuman
 Star Trek (Franchise) / int_3aa5df34
comment
Token Enemy Non Human: Most of the "Big Bad" species produce a black sheep who sees the light, defects to the good guys, and becomes a bridge officer. With Seven of Nine (a discarded Borg), this trope reached its apogee. Only the Romulans have proven implacable enough to resist this. Interestingly, we do see Romulans and Cardassians among Starfleet's uniformed ranks, but only in alternate realities. On rare occasions, Starfleet officers turn out to have Romulan ancestry as well (If Saavik had appeared in Star Trek VI: The Undiscovered Country, this would have been her reason for supporting the conspiracy.)
 Star Trek (Franchise) / int_3aa5df34
featureApplicability
1.0
 Star Trek (Franchise) / int_3aa5df34
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3aa5df34
 Star Trek (Franchise) / int_3bce9346
type
Ragnarök Proofing
 Star Trek (Franchise) / int_3bce9346
comment
Ragnarök Proofing: In Living Witness, Season 4, Episode 23 of Voyager, the Doctor's program was bootlegged onto a storage device, and wakes up 700 years in the future on a planet where the survivors are unhappy over past events, where all of the devices that had been left behind from Voyager, tricorder, the Doctor's holo emitter, etc., which had lain buried and forgotten for over 680 years, until found in archeological digs, all work perfectly.
 Star Trek (Franchise) / int_3bce9346
featureApplicability
1.0
 Star Trek (Franchise) / int_3bce9346
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3bce9346
 Star Trek (Franchise) / int_3d134824
type
Letter Motif
 Star Trek (Franchise) / int_3d134824
comment
Letter Motif
 Star Trek (Franchise) / int_3d134824
featureApplicability
1.0
 Star Trek (Franchise) / int_3d134824
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3d134824
 Star Trek (Franchise) / int_3e95c264
type
Time to Step Up, Commander
 Star Trek (Franchise) / int_3e95c264
comment
Time to Step Up, Commander: A frequent device (often in the disaster episode) is to have a member of the secondary bridge crew or even the counselor forced to take command when the captain is knocked out or cut off from the rest of the ship.
 Star Trek (Franchise) / int_3e95c264
featureApplicability
1.0
 Star Trek (Franchise) / int_3e95c264
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3e95c264
 Star Trek (Franchise) / int_3eee0728
type
Captain Obvious
 Star Trek (Franchise) / int_3eee0728
comment
In particular, Sarek said upon Spock's birth, "So human." Disapproved of Spock's entry into Starfleet Academy (TOS, "Journey to Babel") and the two are only fully reconciled in Star Trek IV: The Voyage Home (keep in mind that Spock had died two movies earlier—perhaps this was a jolt to the old man's conscience?) Spock expresses only partly-veiled annoyance that Sarek had engaged in a mind-meld with Picard when he had never done so with his own son. Sarek is however played far more sympathetically and the relationship between him and Spock is quite a bit better in the 2009 reboot. His relationship with his adopted daughter Michael isn't much better as we find out; he let her spend her life thinking she wasn't good enough to make it into Vulcan NASA when actually Vulcan racists forced him to choose between her and Spock—which additionally sheds new light on his disapproval of Spock's decision to enter Starfleet.
 Star Trek (Franchise) / int_3eee0728
featureApplicability
1.0
 Star Trek (Franchise) / int_3eee0728
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_3eee0728
 Star Trek (Franchise) / int_402b438d
type
Clothes Make the Legend
 Star Trek (Franchise) / int_402b438d
comment
Clothes Make the Legend: The black and primary color uniform scheme. Only the first six films and Enterprise (though that did have the TOS colours on the shoulders of their all-blue NASA-style flight-suits) didn't follow this... though the uniforms with Wrath of Khan's emblematic red-vest-division-turtleneck-and-black-pants is also very popular.
 Star Trek (Franchise) / int_402b438d
featureApplicability
1.0
 Star Trek (Franchise) / int_402b438d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_402b438d
 Star Trek (Franchise) / int_40811c85
type
We Will Use Lasers in the Future
 Star Trek (Franchise) / int_40811c85
comment
We Will Use Lasers in the Future: Okay, fine, phasers. Ubiquitous lasers variety, as far as the Federation is concerned.
 Star Trek (Franchise) / int_40811c85
featureApplicability
1.0
 Star Trek (Franchise) / int_40811c85
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_40811c85
 Star Trek (Franchise) / int_4108312
type
Inexplicable Cultural Ties
 Star Trek (Franchise) / int_4108312
comment
Inexplicable Cultural Ties: In Roddenberry's Star Trek pitch, he explains how culturally (and biologically) familiar aliens would make Science Fiction feasible for TV. Star Trek has since been true to what he called the Parallel Worlds concept that prescribes that alien civilizations will usually be very much like humans culturally and therefore not too foreign to the audience.
 Star Trek (Franchise) / int_4108312
featureApplicability
1.0
 Star Trek (Franchise) / int_4108312
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4108312
 Star Trek (Franchise) / int_4168491
type
No Such Thing as Alien Pop Culture
 Star Trek (Franchise) / int_4168491
comment
No Such Thing as Alien Pop Culture: Most cases avert this. The pop culture largely depends on the alien in question. Vulcans love music, Klingons have various popular war operas, and Cardassians literature includes the "Repetitive Epic" and "Enigma Tales". The Borg, however, have no pop culture.
 Star Trek (Franchise) / int_4168491
featureApplicability
1.0
 Star Trek (Franchise) / int_4168491
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4168491
 Star Trek (Franchise) / int_420c50b7
type
A.I. Is a Crapshoot
 Star Trek (Franchise) / int_420c50b7
comment
A.I. Is a Crapshoot: Self-aware computers are Always Chaotic Evil in TOS. Later series had more nuanced explorations of the concept.
 Star Trek (Franchise) / int_420c50b7
featureApplicability
1.0
 Star Trek (Franchise) / int_420c50b7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_420c50b7
 Star Trek (Franchise) / int_43a831db
type
Epic Tracking Shot
 Star Trek (Franchise) / int_43a831db
comment
Epic Tracking Shot: It's an interesting thing to note as the next generation of shows progressed in special effects.
 Star Trek (Franchise) / int_43a831db
featureApplicability
1.0
 Star Trek (Franchise) / int_43a831db
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_43a831db
 Star Trek (Franchise) / int_43fe061e
type
Agony Beam
 Star Trek (Franchise) / int_43fe061e
comment
Agony Beam: The Klingons have pain sticks, which are Exactly What It Says on the Tin. They are used for enforcing discipline and in certain Klingon rituals.
 Star Trek (Franchise) / int_43fe061e
featureApplicability
1.0
 Star Trek (Franchise) / int_43fe061e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_43fe061e
 Star Trek (Franchise) / int_453871ec
type
What Could Have Been
 Star Trek (Franchise) / int_453871ec
comment
The Earth-Romulan War, which was first mentioned all the way back in TOS's first season. ENT was building up to it but tragically got cancelled first.
 Star Trek (Franchise) / int_453871ec
featureApplicability
1.0
 Star Trek (Franchise) / int_453871ec
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_453871ec
 Star Trek (Franchise) / int_459824c
type
A Lesson in Defeat
 Star Trek (Franchise) / int_459824c
comment
A Lesson in Defeat: The Kobayashi Maru test is an Unwinnable Training Simulation designed specifically to invoke this, as it cannot be beaten without cheating.
 Star Trek (Franchise) / int_459824c
featureApplicability
1.0
 Star Trek (Franchise) / int_459824c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_459824c
 Star Trek (Franchise) / int_46029d2b
type
Slow Electricity
 Star Trek (Franchise) / int_46029d2b
comment
Slow Electricity: The console displays always go on/off in sequence around the bridge. If there's a ship-wide outage, expect an outside shot of windows lighting up/going out one at a time.
 Star Trek (Franchise) / int_46029d2b
featureApplicability
1.0
 Star Trek (Franchise) / int_46029d2b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_46029d2b
 Star Trek (Franchise) / int_4604fd4d
type
Worthy Opponent
 Star Trek (Franchise) / int_4604fd4d
comment
Worthy Opponent : The Romulan captain in Balance of Terror most notably. Used on other occasions.
 Star Trek (Franchise) / int_4604fd4d
featureApplicability
1.0
 Star Trek (Franchise) / int_4604fd4d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4604fd4d
 Star Trek (Franchise) / int_4612ec70
type
No Transhumanism Allowed
 Star Trek (Franchise) / int_4612ec70
comment
No Transhumanism Allowed: To an almost militant degree. A recurring theme across series is that trying to augment existing species or individuals beyond their natural capabilities is morally wrong. Even treatment of genetic defects is questioned in some circumstances, with genetic engineering overall being greatly feared due to the so-called "Eugenics Wars" of Earth's 1990's which were the result of the creation of human Augments. Somewhat ironically, actual Eugenics however would be legally possible within the Federation, as Interspecies Romance, often involving species possessing superhuman abilities, is very commonplace.
 Star Trek (Franchise) / int_4612ec70
featureApplicability
1.0
 Star Trek (Franchise) / int_4612ec70
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4612ec70
 Star Trek (Franchise) / int_46ee4d3
type
Eye Take
 Star Trek (Franchise) / int_46ee4d3
comment
Also, the time police hate Kirk; when Sisko gives his report about "Trials and Tribble-ations," and first mentions Kirk, the two operatives exchange a look which says, "we hate the Kirk cases."
 Star Trek (Franchise) / int_46ee4d3
featureApplicability
1.0
 Star Trek (Franchise) / int_46ee4d3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_46ee4d3
 Star Trek (Franchise) / int_47fea76b
type
Butt-Monkey
 Star Trek (Franchise) / int_47fea76b
comment
Butt-Monkey: Ships named USS Saratoga. Both times they've shown up onscreen, they've ended up getting a new one torn by the Threat of the Week. In Star Trek IV: The Voyage Home it was the whale probe. In Deep Space Nine: "Emissary" it was the Borg.
 Star Trek (Franchise) / int_47fea76b
featureApplicability
1.0
 Star Trek (Franchise) / int_47fea76b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_47fea76b
 Star Trek (Franchise) / int_4832a3bb
type
Always Chaotic Evil
 Star Trek (Franchise) / int_4832a3bb
comment
Always Chaotic Evil: Generally averted. All antagonistic races are given redeeming qualities, with the only common exceptions being creatures with little or no intelligence. Borg drones who are connected to the race's Hive Mind are examples of the Well-Intentioned Extremist, believing that they are doing everyone a favor by assimilating them. The original series portrays Klingons and Romulans as having extremely antagonistic governments, but as individuals they are generally just people living and working like anyone else. (the romulan captain from the first story to feature the Romulan Empire was very much a Punch-Clock Villain who was openly tired of war and saw Kirk as a Worthy Opponent). The Next Generation plays this mostly straight with the Ferengi and Cardassians. Both TNG (particularly the two-parter ("Unification") that featured the return of Spock) and DS9 show Romulans capable of acting reasonably. In the TNG episode "The Neutral Zone" Picard and his Romulan counterpart agree to cooperate in investigating an unknown entity threatening the settlements of both powers that would later be revealed as—or at least heavily implied to be—the Borg. In Star Trek: Nemesis the Romulans actually save the Enterprise from near-destruction and render aid to the crew. DS9 showed that individual Cardassians were capable of being good and honorable people even if their society doesn't encourage it.
 Star Trek (Franchise) / int_4832a3bb
featureApplicability
-1.0
 Star Trek (Franchise) / int_4832a3bb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4832a3bb
 Star Trek (Franchise) / int_48d464ca
type
Interdimensional Travel Device
 Star Trek (Franchise) / int_48d464ca
comment
Interdimensional Travel Device: Transporters can act this way under certain circumstances (which occur accidentally in the original series, and then are intentionally reproduced in Deep Space Nine).
 Star Trek (Franchise) / int_48d464ca
featureApplicability
1.0
 Star Trek (Franchise) / int_48d464ca
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_48d464ca
 Star Trek (Franchise) / int_4910eb39
type
Distant Sequel
 Star Trek (Franchise) / int_4910eb39
comment
Distant Sequel: Star Trek: The Next Generation, Star Trek: Voyager, and Star Trek: Deep Space Nine are all set approximately a hundred years from Star Trek: The Original Series, which in turn takes place a century after Star Trek: Enterprise. The Star Trek: The Next Generation movies, Star Trek: Generations, Star Trek: First Contact, Star Trek: Insurrection, and Star Trek: Nemesis, all take place one hundred years after Star Trek: The Motion Picture and its sequels.
 Star Trek (Franchise) / int_4910eb39
featureApplicability
1.0
 Star Trek (Franchise) / int_4910eb39
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4910eb39
 Star Trek (Franchise) / int_4b17763f
type
Technology Marches On
 Star Trek (Franchise) / int_4b17763f
comment
Computer capacity is measured in kiloquads, a unit that is very carefully never defined to avoid looking outdated when Technology Marches On.
 Star Trek (Franchise) / int_4b17763f
featureApplicability
1.0
 Star Trek (Franchise) / int_4b17763f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4b17763f
 Star Trek (Franchise) / int_4c4d0ee1
type
Alcubierre Drive
 Star Trek (Franchise) / int_4c4d0ee1
comment
Alcubierre Drive: Arguable Ur-Example. The warp drive is described similarly in the technical manuals and was the inspiration for Miguel Alcubierre's theory.
 Star Trek (Franchise) / int_4c4d0ee1
featureApplicability
1.0
 Star Trek (Franchise) / int_4c4d0ee1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4c4d0ee1
 Star Trek (Franchise) / int_4c8a0849
type
Mirror Universe
 Star Trek (Franchise) / int_4c8a0849
comment
Kirk, McCoy, and several others were transported to a Mirror Universe in the "Mirror, Mirror" episode of the original Star Trek, in which a dark Earth-based empire ruled the galaxy. This was very much an In Spite of a Nail universe, since everything was much the same except the moral/ethical bent of the Federation's counterpart and its citizens.
 Star Trek (Franchise) / int_4c8a0849
featureApplicability
1.0
 Star Trek (Franchise) / int_4c8a0849
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_4c8a0849
 Star Trek (Franchise) / int_504a1991
type
Body Horror
 Star Trek (Franchise) / int_504a1991
comment
Contrary to popular opinion, the transported object is indeed the original object from the start, but as you can imagine, transporters can be rather scarily dangerous if some part of the process were to be interrupted.
 Star Trek (Franchise) / int_504a1991
featureApplicability
1.0
 Star Trek (Franchise) / int_504a1991
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_504a1991
 Star Trek (Franchise) / int_50f848cc
type
Technology Porn
 Star Trek (Franchise) / int_50f848cc
comment
Technology Porn: A staple of the series.
 Star Trek (Franchise) / int_50f848cc
featureApplicability
1.0
 Star Trek (Franchise) / int_50f848cc
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_50f848cc
 Star Trek (Franchise) / int_517d2eb8
type
Contrasting Sequel Main Character
 Star Trek (Franchise) / int_517d2eb8
comment
Contrasting Sequel Main Character: Each leading character in each series differs from their predecessors in notable ways: Jean-Luc Picard to James Kirk: where Kirk is an adventurous young captain with something to prove, being more likely to dive headlong into any situation (especially when it comes to Boldly Coming), Picard is older and wiser. While he was very much reckless and headstrong in his youth, by the time Picard helms the Enterprise, he has learned the value of caution and forethought. Also unlike Kirk, Picard has a habit of keeping to himself when off-duty and busying himself in other ventures; his joining the crew for a game of poker in the series finale is a major breakthrough in his Character Development. Benjamin Sisko to Picard: Picard is a quintessential space-fairing Officer and a Gentleman who looks at the bigger picture, while Sisko is more of a front-line officer who, unlike Picard or Kirk before him, is far more pragmatic and more willing to do whatever it takes to get the job done. He is also a family man; being a widower whose son joins him on DS9, he is also less stoic and more likely to act in the heat of the moment, especially where family is concerned. Kathryn Janeway to Sisko: Janeway spent a lot of time as a science officer, making her more of a Science Hero than her predecessors. Also unlike Sisko's cold pragmatism, Janeway is dedicated to upholding Starfleet ideals, even when doing so in uncharted territory can prove detrimental. There is one aspect where Janeway does have some of her predecessor's pragmatism, however; she is also a cunning diplomat who is willing to work with adversarial factions, up to and including the Borg, if it means getting the job done.
 Star Trek (Franchise) / int_517d2eb8
featureApplicability
1.0
 Star Trek (Franchise) / int_517d2eb8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_517d2eb8
 Star Trek (Franchise) / int_53d0fa9c
type
Screens Are Cameras
 Star Trek (Franchise) / int_53d0fa9c
comment
Screens Are Cameras: All viewscreens behave like this, in each the show's incarnations. On Deep Space Nine, the producers rolled out a new invention: a portable 3D holocommunicator. Instead of conversing via a viewscreen, two actors could share the same room and still appear to be talking over great distances. Ironically, this looks even cheaper than the viewscreen did, despite being more time-consuming and expensive (due to various camera trickery to make the 'effect' look less blatant.) The device only shows up in two episodes, "For the Uniform" and "Doctor Bashir, I Presume?" Trek holograms have always been cleaner than Star Wars holograms, so flickering or static wouldn't be keeping in canon. Instead, they tried surrounding the 'holographic' actor in blue light (so as to appear to be transmitting from a different room), but the actor confusingly looks like a ghost(!).
 Star Trek (Franchise) / int_53d0fa9c
featureApplicability
1.0
 Star Trek (Franchise) / int_53d0fa9c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_53d0fa9c
 Star Trek (Franchise) / int_54451d1
type
Fantastic Rank System
 Star Trek (Franchise) / int_54451d1
comment
Fantastic Rank System: Everyone except the Federation has a different one. See the trope page for more details.
 Star Trek (Franchise) / int_54451d1
featureApplicability
1.0
 Star Trek (Franchise) / int_54451d1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_54451d1
 Star Trek (Franchise) / int_54804ea9
type
Always on Duty
 Star Trek (Franchise) / int_54804ea9
comment
Always on Duty: Averted. There are several episodes in which the captain and some or most of the main characters are not on the bridge when something important happens, though they quickly assemble on the bridge anyway. An example of this is the very first episode of Star Trek, in which Captain Pike isn't on the bridge for several seconds while (then) Lieutenant Spock and lieutenant José Tyler discuss an incoming sensor anomaly.
 Star Trek (Franchise) / int_54804ea9
featureApplicability
-1.0
 Star Trek (Franchise) / int_54804ea9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_54804ea9
 Star Trek (Franchise) / int_556a4e20
type
The Empire
 Star Trek (Franchise) / int_556a4e20
comment
The Dominion: Jem'Hadar: Savage Breen: Eldritch Cardassians: Humanoid The Founders: Fallen Vorta: Crafty
 Star Trek (Franchise) / int_556a4e20
featureApplicability
1.0
 Star Trek (Franchise) / int_556a4e20
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_556a4e20
 Star Trek (Franchise) / int_55c8bdbc
type
Death Wail
 Star Trek (Franchise) / int_55c8bdbc
comment
Death Wail: The standard practice when a Klingon dies is for his/her comrades to hold their eyes open while screaming loudly to the sky to warn those in the afterlife that a great warrior is on his/her way to join them.
 Star Trek (Franchise) / int_55c8bdbc
featureApplicability
1.0
 Star Trek (Franchise) / int_55c8bdbc
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_55c8bdbc
 Star Trek (Franchise) / int_562abd51
type
Let's Get Dangerous!
 Star Trek (Franchise) / int_562abd51
comment
Type 0: Jake Sisko, Barclay, Kes, Neelixnote Neelix very occasionally gets dangerous, which pushes him towards Type 1, the Ferengi.
 Star Trek (Franchise) / int_562abd51
featureApplicability
1.0
 Star Trek (Franchise) / int_562abd51
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_562abd51
 Star Trek (Franchise) / int_56549b6d
type
Scotireland
 Star Trek (Franchise) / int_56549b6d
comment
TNG had things such as a planet with gender-flipped mid-20th Century social values and a planet where everybody's role was defined by a Eugenic master plan. Also, Dr. Crusher's grandmother lived on a colony that was deliberately wearing a Scotireland hat.
 Star Trek (Franchise) / int_56549b6d
featureApplicability
1.0
 Star Trek (Franchise) / int_56549b6d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_56549b6d
 Star Trek (Franchise) / int_57411784
type
Meat Sack Robot
 Star Trek (Franchise) / int_57411784
comment
Meat Sack Robot: The Borg assimilates various species (via injecting Nanomachines into their victims) into its AI's unifying conscious called "the Collective" whether their victims consent or not. In Star Trek: First Contact, the Borg queen grafts living skin tissue onto Data's arm (Data being a purely artificial android), allowing him to feel human sensations, something he has longed to do but was not capable of. This was an attempt to lure him over to her side. (A more limited example than most others, in that we're talking about a small patch of skin, and Data was fully functional without it, but it still fits the "reverse cyborg" definition)
 Star Trek (Franchise) / int_57411784
featureApplicability
1.0
 Star Trek (Franchise) / int_57411784
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_57411784
 Star Trek (Franchise) / int_57b80b45
type
Fantastic Racism
 Star Trek (Franchise) / int_57b80b45
comment
Fantastic Racism: There will always be at least a few members of each species that has issues with humans, other species, or vice versa.
 Star Trek (Franchise) / int_57b80b45
featureApplicability
1.0
 Star Trek (Franchise) / int_57b80b45
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_57b80b45
 Star Trek (Franchise) / int_57d43e40
type
Fantasy Counterpart Culture
 Star Trek (Franchise) / int_57d43e40
comment
Fantasy Counterpart Culture: While not fantasy, most of the major alien species have some connection to Real World counterparts. It should be considered that there is a difference between culture and politics. The Federation — The United States. Although, it's sort of a mixture of the United States & the United Nations. The Federation flag & the Federation Council are reminiscent of the UN Flag & the Security Council. However, unlike the present-day UN, the Federation is a sovereign government with elements common to a federal republic. Persons on Federation worlds are citizens of the Federation. That citizenship is guaranteed rights by way of the Federation Charter & Constitution, and the rights enumerated in the Federation Charter & Constitution have supremacy across all member worlds. Starfleet — The United States Navy. Both the Earth & Federation versions of Starfleet have individual ranks & systems of hierarchy that correspond with the USN's. The color of Starfleet personnel's uniforms are based on the specifics of their job, just as its done with the flight crews aboard USN aircraft carriers. Also, during the Dominion War, Deep Space Nine has Starfleet deployed in the numbered fleet configurations used by the USN, with the 3rd Fleet referenced as protecting Earth & the 7th Fleet all but destroyed in a failed offensive. Vulcans — Great Britain. Not a perfect match-up, but Enterprise depicted them as a regional superpower who eventually lose much of their realm of control as Earth increases theirs. Culturally, they share a good deal with Japanese society; a reclusive nature, emotional reserve, deep spiritualism, and technical prowess. Romulans — Communist China, made fairly obvious in the original series. A secretive government who you aren't quite sure what they're up to. The Next Generation expanded on that by showing the Romulans as emerging from decades of isolation from the rest of the galactic community. They also started to become a bit like Iran, for similar reasons. There are allusions to the Roman Empire too: their two main planets are Romulus and Remus, they are called an Empire, their ruling body is the Senate which is headed by a Praetor, and low-ranking officers are called "Centurions". Klingons: Soviet Russia, like the Romulans the analogue was obvious enough in the original series (although in their initial appearance they were described as Vietcong — "Oriental, hard-faced" and "the Ho Chi Minh type"). They were the passive/aggressive species with whom it felt like war was always just around the corner but never quite got there. They mirrored Post-Soviet Russia in The Next Generation in terms of politics, having gotten past the "cold war" era but still not fully trusting each other. But as part of Gene Roddenberry's plan to not make them evil and a race of "black hats," they turned into... vikings. There are also a lot of parallels to Feudal Japan. As if Worf's passing reference to a "Klingon tea ceremony" in TNG, the whole racial obsession with honor, combat, and dying with honor, and their love of big, fancy curved swords wasn't blatant enough, in "The Sons of Mogh" Worf's dishonored brother comes to him for help with a Klingon ceremony that's essentially Seppuku In Space. The Cardassians took a few stabs at being Nazi analogues (xenophobia is inherent in their genetic makeup). After various failed attempts at democratization and improving relations with the other galactic powers, they join the Dominion and become a Nazi client state like Vichy France. Eventually a "Free French" faction emerges, though they are led by Damar, a Defector from Decadence (whereas the exile Garak was more of a De Gaulle analogue). Cardassian culture is very military-center and totalitarian — in Deep Space Nine, one of the characters comments that "Cardassians have a habit of looking to strong military leadership in hard times" (Bismarck, the Kaiser etc). Parallel was apparently noted in-series, as the anti-Cardassian resistance shares a name with the French resistance of WWII. Cardassians as generic colonial powers works just as well as the obligatory Nazi comparison, since Bajor is always called a colony and is run along those lines: occupy and obtain resources (with local slave labor), rather than being a matter of living space or an ideology. Cardassians as a version of Japan is a popular alternative, especially among those who look at details like what food they eat. Much like Imperial Japan in the 1930's and 40's, the Cardassian Union had a nominally civilian government but was actually ruled by the military; though it was considered to be a major power within its sphere of influence, the Cardassian Union was actually smaller and less powerful than its neighbour (which in this case, is the United Federation of Planets). Bajorans as generic colonized people. (Would support the Cardassians as generic colonial powers interpretation.) Rick Berman compared the Bajorans to "the Kurds, the Palestinians, the Jews in the 1940s, the boat people from Haiti — unfortunately, the homeless and terrorism are problems [of every age]." They're a mishmash of pretty much any victimized group throughout the 20th century. Orions- The Mafia / Criminal Underground Nausicaans- Gang Leaders. Same goes for Voyager's Kazon. Ferengi- The East India Companies (most closely) Their society and system of government both bear some resemblance to the cities of Hong Kong and Singapore.
 Star Trek (Franchise) / int_57d43e40
featureApplicability
1.0
 Star Trek (Franchise) / int_57d43e40
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_57d43e40
 Star Trek (Franchise) / int_581f6468
type
Hero of Another Story
 Star Trek (Franchise) / int_581f6468
comment
Hero of Another Story: It is implied through the various Star Trek shows that the sort of adventures the Enterprise and her crew get in is just the far side of typical. Lampshaded by Captain Janeway when she stated in Star Trek: Voyager that "Weird is part of the job."
 Star Trek (Franchise) / int_581f6468
featureApplicability
1.0
 Star Trek (Franchise) / int_581f6468
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_581f6468
 Star Trek (Franchise) / int_58962105
type
White and Grey Morality
 Star Trek (Franchise) / int_58962105
comment
White and Grey Morality: Most of the five series heavily favored this trope. The show tended not to have very many truly evil people and the ones that seemed to be would get fleshed out or retconned later to be more sympathetic. Typically most people could be reasoned with and almost everybody was just looking out for their own if they weren't motivated by nobler intentions. Star Trek: Deep Space Nine skews furthest from this trope with the Federation becoming a bit greyer and the Dominion being darker than is typical of the other series. The one exception would be the Next Generation-era Ferengi. They were universally motivated by greed, embodying the worst of capitalism on a show that tended to favor socialist utopias. Ironically, while Deep Space Nine was overall darker, they pulled the Ferengi into the gray range by allowing Quark to express his worldview. He noted that the Ferengi never had a world war or genocides even close to Earth's history because it only reduces their customer base. He was even at the forefront of a number of social reforms and the Alpha Quadrant was saved by a Ferengi.
 Star Trek (Franchise) / int_58962105
featureApplicability
1.0
 Star Trek (Franchise) / int_58962105
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_58962105
 Star Trek (Franchise) / int_58aedae3
type
Our Doors Are Different
 Star Trek (Franchise) / int_58aedae3
comment
Our Doors Are Different: Sliding doors everywhere. Everywhere. The foley effect for Trek doors is the sound paper makes when removed from an envelope. Then there are the heavier, Whirrr Ka-CHUNK sliding doors.
 Star Trek (Franchise) / int_58aedae3
featureApplicability
1.0
 Star Trek (Franchise) / int_58aedae3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_58aedae3
 Star Trek (Franchise) / int_59c0c00
type
Sighted Guns Are Low-Tech
 Star Trek (Franchise) / int_59c0c00
comment
Sighted Guns Are Low-Tech: Hand phasers, at least. Heavy-duty phaser rifles usually have a sight.
 Star Trek (Franchise) / int_59c0c00
featureApplicability
1.0
 Star Trek (Franchise) / int_59c0c00
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_59c0c00
 Star Trek (Franchise) / int_5bad2ab4
type
Military Maverick
 Star Trek (Franchise) / int_5bad2ab4
comment
Military Maverick: Almost expected of Starfleet captains, it would seem. Picard, for all his careful, deliberate, and knowledge of the the regulations (backwards, forwards, and sideways), has many moments of this, and the others even more. One gets the impression that, away from central planets and main trade routes, the captain is the Federation, with all the discretion and responsibility that implies. Considering that the original concept for the series was Hornblower in deep space, and that ship captains during the Wooden Ships and Iron Men era usually were their respective country's highest representative in any area where they were stationed... Janeway in Star Trek: Voyager once made a comment about how strongly she had to hold onto Starfleet regulations so far from home, but also admired the gung-ho attitude of earlier Starfleet captains ("I would have loved to ride shotgun at least once with a group of officers like that!").
 Star Trek (Franchise) / int_5bad2ab4
featureApplicability
1.0
 Star Trek (Franchise) / int_5bad2ab4
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5bad2ab4
 Star Trek (Franchise) / int_5cc9ae07
type
Rejection Ritual
 Star Trek (Franchise) / int_5cc9ae07
comment
Rejection Ritual: The Klingons have Discommendation, in which a Klingon is ceremonially shunned and reduced to an honorless pariah in their society. In the ceremony, the Klingons present cross their arms in front of the discommendee and turn their backs on him. In the Next Generation episode "Sins of the Father", Worf was subjected to this as a result of the charges brought against his family by the Duras family. Star Trek Online deconstructs this in the episode "Warzone", mission "The House Always Wins". Chancellor J'mpok orders Councillor Torg to be discommendated and the House of Torg dissolved for conspiring with the Romulan Star Empire to destroy the rival House of Martok. The Klingons present ritually turn their backs on him, but Torg decides on Taking You with Me and attempts to backstab Worf. Worf's son Alexander jumps in front of the knife and bleeds out in Worf's arms.
 Star Trek (Franchise) / int_5cc9ae07
featureApplicability
1.0
 Star Trek (Franchise) / int_5cc9ae07
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5cc9ae07
 Star Trek (Franchise) / int_5d1eca88
type
 Star Trek (Franchise) / int_5d1eca88
comment
Awesome Mc Coolname: James T. Kirk....At some point this became more than just a name. When he spoke it, people listened.
 Star Trek (Franchise) / int_5d1eca88
featureApplicability
1.0
 Star Trek (Franchise) / int_5d1eca88
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5d1eca88
 Star Trek (Franchise) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 Star Trek (Franchise) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: We see the full effects of DNA hacking during the Eugenics and Dominion wars. Bio-memetic gel, a key component of biogenic weapons. The actual effects of this gel are left up to the imagination; the Federation bans any and all weapons applications, so it must be pretty hairy. "In the Pale Moonlight" suggests that it can be used to create bombs that pass for organic matter. Some Expanded Universe sources imply that biogenic is the equivalent of weapon of mass destruction in current parlance. That is, this is a weapon you had DAMN well better not get caught actually using.
 Star Trek (Franchise) / int_5ec15a79
featureApplicability
1.0
 Star Trek (Franchise) / int_5ec15a79
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5ec15a79
 Star Trek (Franchise) / int_5f476d97
type
Space Navy
 Star Trek (Franchise) / int_5f476d97
comment
Space Navy: Starfleet.
 Star Trek (Franchise) / int_5f476d97
featureApplicability
1.0
 Star Trek (Franchise) / int_5f476d97
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5f476d97
 Star Trek (Franchise) / int_5fc117f5
type
Fantastic Measurement System
 Star Trek (Franchise) / int_5fc117f5
comment
Fantastic Measurement System: The Klingon distance unit "kellicam" is roughly equal to a kilometer. The Bajoran measurement system includes hecapate, kellipate, kerripate, linnipate, tessijen and tessipate. Computer capacity is measured in kiloquads, a unit that is very carefully never defined to avoid looking outdated when Technology Marches On. Subspace distortion is measured in cochranes, an SI unit named for warp drive inventor Zefram Cochrane. Stresses are often given units of 'isodynes'. The Dyne is a legitimate unit of measure (albeit not SI), but is a measure of force (equal to 10 micronewtons). The correct usage would be 'Dynes per some unit of area'. There is no mention of what the prefix 'iso-' might represent. The prefix 'tera-' is also used (e.g. 'Hull stress at over 30 teradynes and rising!') and is more legitimate, but if that example was per square metre, the stress would be of the order of 10 megapascals — 100 times atmospheric pressure. Not a huge quantity in the grand scheme of things if you're a starship.
 Star Trek (Franchise) / int_5fc117f5
featureApplicability
1.0
 Star Trek (Franchise) / int_5fc117f5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_5fc117f5
 Star Trek (Franchise) / int_60783afa
type
Standard Sci-Fi History
 Star Trek (Franchise) / int_60783afa
comment
Standard Sci-Fi History: Earth's history follows this.
 Star Trek (Franchise) / int_60783afa
featureApplicability
1.0
 Star Trek (Franchise) / int_60783afa
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_60783afa
 Star Trek (Franchise) / int_608b26d
type
Uniqueness Decay
 Star Trek (Franchise) / int_608b26d
comment
Uniqueness Decay: The Borg start out in Next Generation as a mysterious, frighteningly advanced and implacable species from beyond known space. Then Enterprise has them show up about 300 years before that, while their Villain Decay on Voyager makes them seem distinctly nonthreatening.
 Star Trek (Franchise) / int_608b26d
featureApplicability
1.0
 Star Trek (Franchise) / int_608b26d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_608b26d
 Star Trek (Franchise) / int_60f40963
type
No Such Thing as Space Jesus
 Star Trek (Franchise) / int_60f40963
comment
No Such Thing as Space Jesus: Due to the incredible number of Sufficiently Advanced Aliens that Starfleet comes across just within the immediate vicinity of the Federation, skepticism levels are off the charts. Even in cases such as the Q, where the aliens in question actually are omnipotent. This was averted in DS9, where the Bajoran Prophets were increasingly accepted as having a religious mystique even by some Starfleet personnel, despite the fact that they are actually pretty mediocre by the standards of godlike beings in the Trek universe.
 Star Trek (Franchise) / int_60f40963
featureApplicability
-1.0
 Star Trek (Franchise) / int_60f40963
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_60f40963
 Star Trek (Franchise) / int_61bd6423
type
Humorless Aliens
 Star Trek (Franchise) / int_61bd6423
comment
Humorless Aliens: Vulcans allegedly have no sense of humor, but they all seem to be Deadpan Snarkers anyway. This is a bit of Fridge Brilliance. Humor is usually about the incongruity between logic and reality. So, basically, Vulcans have spent hundreds of years watching every other race act like clowns, and they get the joke. They may not guffaw, but their sense of humor is finely honed. Sulu tells a young Tuvok once, "Don't tell me Vulcans don't have a sense of humor, because I know better." True enough!
 Star Trek (Franchise) / int_61bd6423
featureApplicability
1.0
 Star Trek (Franchise) / int_61bd6423
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_61bd6423
 Star Trek (Franchise) / int_61f6c46e
type
Standard Starship Scuffle
 Star Trek (Franchise) / int_61f6c46e
comment
Standard Starship Scuffle: The Trope Codifier, especially the final battle in The Wrath of Khan.
 Star Trek (Franchise) / int_61f6c46e
featureApplicability
1.0
 Star Trek (Franchise) / int_61f6c46e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_61f6c46e
 Star Trek (Franchise) / int_61ff365d
type
Deflector Shields
 Star Trek (Franchise) / int_61ff365d
comment
Deflector Shields: A standard feature on most starships. Also called "deflector screens", they project a defensive barrier with some similarity to a plasma wall: it deflects both matter and energy, and can be adjusted to more effectively block electromagnetic radiation. On the larger ships, there are actually multiple separate deflector screen grids on the starship's hull, set in an array, that are arranged so that they overlap and protect the entire ship. The shields can regenerate, but a sustained attack with sufficient weaponry will eventually deplete them. Also, they are not to be confused with the Navigational Deflector, which is a totally different device.
 Star Trek (Franchise) / int_61ff365d
featureApplicability
1.0
 Star Trek (Franchise) / int_61ff365d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_61ff365d
 Star Trek (Franchise) / int_62c365d5
type
Emotions vs. Stoicism
 Star Trek (Franchise) / int_62c365d5
comment
Emotions vs. Stoicism: Romulans vs. Vulcans.
 Star Trek (Franchise) / int_62c365d5
featureApplicability
1.0
 Star Trek (Franchise) / int_62c365d5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_62c365d5
 Star Trek (Franchise) / int_6328e274
type
Random Transportation
 Star Trek (Franchise) / int_6328e274
comment
Random Transportation: In the Verse wormholes can be used in principle for very long distance interstellar travel, but in practice aren't because they're unstable and can land you at any random location in the galaxy with no guarantee that they'll open up again to bring you back. The wormhole in Star Trek: Deep Space Nine is notably stable, taking you from point X in the Alpha Quadrant to point Y in the Gamma Quadrant and back again every time; but that's because it was artificially created by the Prophets/wormhole aliens instead of being a natural phenomenon.
 Star Trek (Franchise) / int_6328e274
featureApplicability
1.0
 Star Trek (Franchise) / int_6328e274
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6328e274
 Star Trek (Franchise) / int_640ebd81
type
Bizarre Alien Reproduction
 Star Trek (Franchise) / int_640ebd81
comment
Bizarre Alien Reproduction: Some of the bizarreness pops up when it comes to procreation. One of the more infamous is a species seen in Star Trek: Enterprise that reproduces through mind-linking Green Rocks (and where the MEN fall pregnant).
 Star Trek (Franchise) / int_640ebd81
featureApplicability
1.0
 Star Trek (Franchise) / int_640ebd81
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_640ebd81
 Star Trek (Franchise) / int_64536542
type
[Verb] This!
 Star Trek (Franchise) / int_64536542
comment
[Verb] This!: In First Contact:
 Star Trek (Franchise) / int_64536542
featureApplicability
1.0
 Star Trek (Franchise) / int_64536542
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_64536542
 Star Trek (Franchise) / int_6454966e
type
World War III
 Star Trek (Franchise) / int_6454966e
comment
The Eugenics Wars (augmented superhumans vs. everybody else) and, to a lesser extent, World War III, all taking place on Earth and concerning only humanity (although the EU has retconned the former into a far less grand scale war that happened mostly in the shadows of real life events). Both are mentioned across multiple shows and films and have lasting effects (humans have banned genetic engineering, for one).
 Star Trek (Franchise) / int_6454966e
featureApplicability
1.0
 Star Trek (Franchise) / int_6454966e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6454966e
 Star Trek (Franchise) / int_6465928f
type
More Hero Than Thou
 Star Trek (Franchise) / int_6465928f
comment
More Hero Than Thou: Any time one Starfleet officer says I Will Only Slow You Down.
 Star Trek (Franchise) / int_6465928f
featureApplicability
1.0
 Star Trek (Franchise) / int_6465928f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6465928f
 Star Trek (Franchise) / int_6627695f
type
Author Appeal
 Star Trek (Franchise) / int_6627695f
comment
Author Appeal: Gene Roddenberry made Star Trek as diverse and inclusive (and sexually liberated) as he could make it within the constraints of Sixties/Eighties broadcast standards, because he truly felt things should be that way. The sex stuff and the miniskirts, well, those came about because he was a notorious Dirty Old Man.note The women, and some men, who worked with him did not remember this aspect of his personality with affection or tolerance. Gene Coon's secretary Ande Richardson revealed that the Great Bird was a sexist who "disregarded women" and used to "have women walking from Bill Theiss' fitting rooms through to his office in the skimpiest outfits so he could perv them." Leonard Nimoy said Gene saw women as toys, as "miniskirted, big-boobed sex objects." Rick Berman has admitted that he is the one mostly responsible for so much Time Travel in the various shows. He just loves the time paradox of "this is the reason this happened but that is the origin of that event and here is where we have to make a choice as to whether this or that occurs..." Ira Stephen Behr apparently missed the memo about Trekkies generally not being fans of swing music. He admitted responsibility for Vic Fontaine, having spent weeks vetting James Darren (no relation to Bobby) for the role. Behr sympathizes with the fans' displeasure at the Vic episodes... kind of. Vic still sang a total of fourteen songs in Seasons Six and Seven of DS9, including the Series Finale(!).
 Star Trek (Franchise) / int_6627695f
featureApplicability
1.0
 Star Trek (Franchise) / int_6627695f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6627695f
 Star Trek (Franchise) / int_679f4d1c
type
Monumental View
 Star Trek (Franchise) / int_679f4d1c
comment
Monumental View: Every iteration puts Starfleet academy on the other side of the Golden Gate Bridge from San Francisco (and directly across from Starfleet headquarters.) There's a bit of a problem with that as the land there is almost exclusively deep, steep, hills. On the other hand, the chronologically earliest series takes place a century and a half in the future. Plenty of time for the hills to get bulldozed. Those same hills where the academy would be placed if it were a real place are actually home to a large network of abandoned US Naval fortifications, which presumably could be used by Starfleet, with additions for things like hangers or storage making it a fairly logical placement for the purpose of a base/training station.
 Star Trek (Franchise) / int_679f4d1c
featureApplicability
1.0
 Star Trek (Franchise) / int_679f4d1c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_679f4d1c
 Star Trek (Franchise) / int_67f26dcc
type
Planet of Hats
 Star Trek (Franchise) / int_67f26dcc
comment
Planet of Hats: Trek is legendary for this, and has applied the trope throughout the various series. TOS had, among other things, a planet of Space Nazis, a Mafia-run planet and a planet inhabited solely by transplanted Native Americans. TNG had things such as a planet with gender-flipped mid-20th Century social values and a planet where everybody's role was defined by a Eugenic master plan. Also, Dr. Crusher's grandmother lived on a colony that was deliberately wearing a Scotireland hat. Vulcans are all-logic, all-the-time. Their siblings, the Romulans, are all-treachery, all-the-time. Klingons are all about warfare and glory. Ferengi are all about capitalism. Cardassians are obsessive nationalists. Bajorans are spiritual, etc. A popular theory is that the pervasiveness of this trope is to highlight the Humans Are Special theme of the series. Each of the other races in the galaxy showcases a facet of human nature (our materialism, our warlike nature, our lack of feeling or indifference), and their rocky relations with humanity symbolize us coming to terms with those facets.
 Star Trek (Franchise) / int_67f26dcc
featureApplicability
1.0
 Star Trek (Franchise) / int_67f26dcc
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_67f26dcc
 Star Trek (Franchise) / int_680c8fd
type
Outranking Your Job
 Star Trek (Franchise) / int_680c8fd
comment
Outranking Your Job: Seemingly every crewmember aboard both Enterprises is an officer. Away teams (known as landing parties in TOS), the futuristic equivalent of a boarding party, are typically composed of several senior officers, plus one or two Red Shirt characters as cannon fodder. In TOS, Kirk himself frequently led the landing party. Inverted by Miles O'Brien. He's essentially the chief engineer, but he's just a petty officer. Granted, there don't seem to be that many Starfleet officers under him, so he technically does still outrank his staff. Most of them seem to be Bajoran civilians (and Rom).
 Star Trek (Franchise) / int_680c8fd
featureApplicability
1.0
 Star Trek (Franchise) / int_680c8fd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_680c8fd
 Star Trek (Franchise) / int_68e9a98d
type
A Villain Named
 Star Trek (Franchise) / int_68e9a98d
comment
A Villain Named "Z__rg": Klingons, Kazon, and Borg. Klingons love the letter K. The Original Series gave us the iconic triumvirate of Kang, Kor, Koloth, as well as their culture's founder Kahless; and the movies have Kruge, Klaa, Koord, and Gorkon. In the Expanded Universe, their home planet used to be called Klinzhai, but the official canon later renamed it Qonos (pronounced "Kronos", with a K sound).
 Star Trek (Franchise) / int_68e9a98d
featureApplicability
1.0
 Star Trek (Franchise) / int_68e9a98d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_68e9a98d
 Star Trek (Franchise) / int_6994b346
type
Human Outside, Alien Inside
 Star Trek (Franchise) / int_6994b346
comment
Human Outside, Alien Inside: While most of the species that are encountered look fairly humanoid, many of them turn out to have truly bizarre biological differences.
 Star Trek (Franchise) / int_6994b346
featureApplicability
1.0
 Star Trek (Franchise) / int_6994b346
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6994b346
 Star Trek (Franchise) / int_699fb007
type
Forgot the Call
 Star Trek (Franchise) / int_699fb007
comment
Forgot the Call
 Star Trek (Franchise) / int_699fb007
featureApplicability
1.0
 Star Trek (Franchise) / int_699fb007
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_699fb007
 Star Trek (Franchise) / int_69dff6df
type
Fantasy Counterpart Religion
 Star Trek (Franchise) / int_69dff6df
comment
Fantasy Counterpart Religion: The Klingon religion: A warrior-based religion where honor and courage are quintessential and warriors are rewarded with an afterlife of glory fighting alongside their god Kahless in the halls of Sto-Vo-Kor. Obviously based on the [Hollywood version of] Norse religion, just change Kahless for Odin and Sto-Vo-Kor for Walhalla. The Bajoran religion: Spiritual worship of the Prophets who are not gods, but (at least for the Bajoran) enlightened beings, with a well-organized religious hierarchy and a common leader. Probably a counterpart of Buddhism with some Catholicism in the mix.
 Star Trek (Franchise) / int_69dff6df
featureApplicability
1.0
 Star Trek (Franchise) / int_69dff6df
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_69dff6df
 Star Trek (Franchise) / int_6a2486cd
type
Graying Morality
 Star Trek (Franchise) / int_6a2486cd
comment
Graying Morality: From series to series, at least for a while. TNG is grayer than the original series, and Deep Space Nine is even grayer than that. The Prime Directive is often at the heart of this over the progression of the franchise, interestingly despite the fact that later series like ENT and the reboot movies chronologically predate TOS. As time has gone on, writers have increasingly treated the Prime Directive as an almost callous Social Darwinist policy, to the extent that extinction of sapient species is considered preferable to the hypothetical negative consequences of "interference" in their cultures. As part of the Darker and Edgier nature of the reboot movies, Section 31, much earlier in its history than in the main timeline, is well past the Moral Event Horizon. They have gone from covert activities to defend the Federation to building super-warships and attempting to preemptively start interstellar wars to eradicate Federation enemies.
 Star Trek (Franchise) / int_6a2486cd
featureApplicability
1.0
 Star Trek (Franchise) / int_6a2486cd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6a2486cd
 Star Trek (Franchise) / int_6ac5926f
type
Insane Admiral
 Star Trek (Franchise) / int_6ac5926f
comment
Insane Admiral: Probably the Trope Codifier. If a visiting guest, alien enemy or a spatial anomaly wasn't behind the Problem of the Week, it was almost certainly one of these.
 Star Trek (Franchise) / int_6ac5926f
featureApplicability
1.0
 Star Trek (Franchise) / int_6ac5926f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6ac5926f
 Star Trek (Franchise) / int_6ca5a8c2
type
Master Computer
 Star Trek (Franchise) / int_6ca5a8c2
comment
Master Computer: Ironically, TOS presents the Master Computer as a dangerous, dehumanizing thing that will inevitably threaten human lives. In particular, the episode "The Ultimate Computer" makes an automated starship Enterprise into an uncontrolled killing machine. However, by TNG, the ship computer on the Enterprise-D is shown to be fully capable of running the entire ship without a crew as early the first season episode "11001001" and this is generally treated as a good thing. But one of the most common Failsafe Failure scenarios recurring across the later series is for some problem with the main computers to cause malfunctions, including potentially lethal ones, to happen throughout the starship or space station over which they control every last mechanical system, with the crew struggling to regain control without being killed.
 Star Trek (Franchise) / int_6ca5a8c2
featureApplicability
1.0
 Star Trek (Franchise) / int_6ca5a8c2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6ca5a8c2
 Star Trek (Franchise) / int_6d6945da
type
Minovsky Physics
 Star Trek (Franchise) / int_6d6945da
comment
Minovsky Physics: Star Trek has a very long list of fictional substances and their properties. Very rarely is any material given new abilities to fill a plot need: instead, the writers invent entirely new materials. Whenever a material is reused in a later story, it retains its specific properties. Star Trek's technical manuals all try to provide consistent explanations for the science and technology of the series.
 Star Trek (Franchise) / int_6d6945da
featureApplicability
1.0
 Star Trek (Franchise) / int_6d6945da
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6d6945da
 Star Trek (Franchise) / int_6d70ac30
type
Touch Telepathy
 Star Trek (Franchise) / int_6d70ac30
comment
Touch Telepathy: The Vulcan mind meld: Spock touches the heads of the listed people in the following episodes while doing a Mind Meld with them. "Dagger of the Mind". Simon van Gelder, to find out what deviltry is going on at Elba II. "The Devil in the Dark": The Horta in order to communicate with it. In "Requiem For Methuselah": Kirk, in order to remove his memories of Rayna Kapek. "Spectre of the Gun". Kirk, McCoy and Scotty, to convince them that the situation they're in isn't real (so the simulated bullets can't kill them). "Mirror, Mirror". Evil!Spock does it with Dr. McCoy so he can find out what's going on. "I, Mudd". He tries it on Norman, but fails because Norman's a robot. "The Return of The Archons". He tries to do it on McCoy but fails because of Landru's Mind Control. _Star Trek IV: The Voyage Home_. He melds with the humpback whale, Gracie. He learns that Gracie is pregnant. Several other characters do it too: Miranda to Spock in "Is There In Truth No Beauty?", T'Pau to Spock in "Amok Time". The lack of a Vulcan main character on TNG and DS9 reduced the frequency of the mind melds, but they still occasionally crept in. Sarek to Picard in "Sarek", and Spock to Picard in "Unification". Additionally, a failed attempt was made by a Maquis rebel on Gul Dukat in the DS9 episode "The Maquis" The reintroduction of a Vulcan main cast member in VOY and ENT reintroduced frequent melds. Tuvok on VOY did it in the following episodes: "Ex Post Facto", to Tom Paris to learn the secret of the crime for which Paris had been accused "Meld", with Ensign Suder, to try to understand what drove the man to commit murder "Flashback", to Captain Janeway, to let her help investigate his own memory "The Gift", to Kes, to attempt to help stabilize her powers "Random Thoughts", to a black marketer who traded in violent thoughts "Infinite Regress", to Seven of Nine, to help cure her induced multiple personality syndrome "Unimatrix Zero", to both Janeway and Seven of Nine, to allow Janeway to enter the [1] that Seven had recently remembered. In the prequel series Enterprise, the idea of Melds are "first" discussed in Vulcan society as something of a taboo, that only heretics and rebels would ever perform. Nonetheless, it was performed at least four times, two of which involving main character T'Pol (once by her, once to her against her will)
 Star Trek (Franchise) / int_6d70ac30
featureApplicability
1.0
 Star Trek (Franchise) / int_6d70ac30
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6d70ac30
 Star Trek (Franchise) / int_6e2a17fe
type
make a to do send a pm add to watchlist drop watch go to watchlist All Genes Are Co Dominant
 Star Trek (Franchise) / int_6e2a17fe
comment
All Genes Are Co-Dominant: See Spock (human-Vulcan hybrid), Lieutenant Torres (human-Klingon), Ziyal (Cardassian-Bajoran), and others.
 Star Trek (Franchise) / int_6e2a17fe
featureApplicability
1.0
 Star Trek (Franchise) / int_6e2a17fe
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_6e2a17fe
 Star Trek (Franchise) / int_73ef9ef3
type
Almighty Janitor
 Star Trek (Franchise) / int_73ef9ef3
comment
Almighty Janitor: Boothby, the groundskeeper at Starfleet Academy. Played by Ray Walston of My Favorite Martian fame.
 Star Trek (Franchise) / int_73ef9ef3
featureApplicability
1.0
 Star Trek (Franchise) / int_73ef9ef3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_73ef9ef3
 Star Trek (Franchise) / int_740f59b4
type
ColorCodedForYourConvenience
 Star Trek (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience: In The Original Series, the Starfleet uniform colors for the different divisions were Command Yellow, Science Blue, and Operations Red. In TNG, though, Command and Operations switched colors. Lampshaded in the TNG Blue-Rays. By the time VOY rolled around, the cargo containers were denoted by red/blue/gold lettering depending on which department they're being shipped to. The episode "Shadows and Symbols" (DS9) debuted the one time only, Starfleet-issue Bedouin outfit! That is not a joke; everyone gets their colored stripe even if the rest of the robe is white. On TNG, Cadets wore a variation on the standard uniform, but with the colors reversed: division-colored shoulderpads on black jumpsuits. This later became the attire of "lower deck" drones who labored within space stations and other departments; no glamorous Galaxy-class explorers, they! (Cadet uniforms are usually grey, although they too underwent changes.) Also for many of the major races and nations, who are associated with particular colour schemes: The Federation is a rich blue (on star charts, on their seal, in their warp plasma) supplemented by other light pastel shades and grey (for ship bulkheads). The Klingons are red (on star charts, on their banner, their graphic displays and ship controls, their warp plasma, their transporter effect). They also prefer red lighting aboard their ships and in their buildings. Romulans are deep green (on star charts, on banners and display graphics, their warp plasma, their transporter effect). Their ships also have a deep green hull colour. Interestingly Romulans have green blood (copper-based). This means the ships are blood colored. Cardassians are usually yellow-ochre or pink (both colours were used for their weapons — pink in their first few appearances, later yellow, their transporter is yellow-ochre, on star charts they're either yellow or pink). Their ship hulls are ochre. Their graphics and display panels use orange/beige and green, colours that sometimes appear on their cultural emblem. The Dominion is purple (their warp plasma, on star charts; their graphics are purple and green). Ferengi warp plasma and ship hulls are orange. Andorians, to no-one's surprise, like white and blue, along with a pale beige. The Borg favours black and a sickly green. Bajorans uses gold-tan and dark red. The Tellarite insignia is purple and gold and looks a little like the atom symbol. The Orions use purple and tan.
 Star Trek (Franchise) / int_740f59b4
featureApplicability
1.0
 Star Trek (Franchise) / int_740f59b4
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_740f59b4
 Star Trek (Franchise) / int_758a4aa1
type
Expositron 9000
 Star Trek (Franchise) / int_758a4aa1
comment
Expositron 9000: The ship/station computers. ...And Data, if you think about it.
 Star Trek (Franchise) / int_758a4aa1
featureApplicability
1.0
 Star Trek (Franchise) / int_758a4aa1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_758a4aa1
 Star Trek (Franchise) / int_75ae8be8
type
We Will Not Have Pockets in the Future
 Star Trek (Franchise) / int_75ae8be8
comment
We Will Not Have Pockets in the Future: Subverted in ENT, which overcompensated with more zippers than is necessary.
 Star Trek (Franchise) / int_75ae8be8
featureApplicability
-0.3
 Star Trek (Franchise) / int_75ae8be8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_75ae8be8
 Star Trek (Franchise) / int_768ae1c9
type
Les Collaborateurs
 Star Trek (Franchise) / int_768ae1c9
comment
The Cardassians took a few stabs at being Nazi analogues (xenophobia is inherent in their genetic makeup). After various failed attempts at democratization and improving relations with the other galactic powers, they join the Dominion and become a Nazi client state like Vichy France. Eventually a "Free French" faction emerges, though they are led by Damar, a Defector from Decadence (whereas the exile Garak was more of a De Gaulle analogue). Cardassian culture is very military-center and totalitarian — in Deep Space Nine, one of the characters comments that "Cardassians have a habit of looking to strong military leadership in hard times" (Bismarck, the Kaiser etc). Parallel was apparently noted in-series, as the anti-Cardassian resistance shares a name with the French resistance of WWII. Cardassians as generic colonial powers works just as well as the obligatory Nazi comparison, since Bajor is always called a colony and is run along those lines: occupy and obtain resources (with local slave labor), rather than being a matter of living space or an ideology. Cardassians as a version of Japan is a popular alternative, especially among those who look at details like what food they eat. Much like Imperial Japan in the 1930's and 40's, the Cardassian Union had a nominally civilian government but was actually ruled by the military; though it was considered to be a major power within its sphere of influence, the Cardassian Union was actually smaller and less powerful than its neighbour (which in this case, is the United Federation of Planets).
 Star Trek (Franchise) / int_768ae1c9
featureApplicability
1.0
 Star Trek (Franchise) / int_768ae1c9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_768ae1c9
 Star Trek (Franchise) / int_76cbbc0b
type
George Lucas Altered Version
 Star Trek (Franchise) / int_76cbbc0b
comment
George Lucas Altered Version: The remastered Original Series and The Next Generation got a lot of "nip and tuck" regarding for the Hi-Def release (CBS aired some episodes before the actual Blu-Ray release came out). For the Original Series they strove to attain a visual look virtually identical but simply cleaned-up◊. They also included a couple of brand new clips that were intended for the original episode but unable to film at the time, such as an establishing shot of Starfleet Command on Earth. TNG had a similar process done, largely for some effects that simply didn't age as well like the Crystalline Entity. The whole thing was well regarded, in large part because they were supervised by Trek production legend Michael Okuda.
 Star Trek (Franchise) / int_76cbbc0b
featureApplicability
1.0
 Star Trek (Franchise) / int_76cbbc0b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_76cbbc0b
 Star Trek (Franchise) / int_777c0033
type
Technical Pacifist
 Star Trek (Franchise) / int_777c0033
comment
Technical Pacifist: The Federation aspires to peace above all and will always take a diplomatic solution to conflict where possible, but is fully prepared to defend itself if attacked. Deep Space Nine deconstructs this with revelation of Section 31, a shadow organization that does the Federation's dirty work for them in secret.
 Star Trek (Franchise) / int_777c0033
featureApplicability
1.0
 Star Trek (Franchise) / int_777c0033
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_777c0033
 Star Trek (Franchise) / int_77e144a2
type
Super Doc
 Star Trek (Franchise) / int_77e144a2
comment
Super Doc: Any Sickbay doctor.
 Star Trek (Franchise) / int_77e144a2
featureApplicability
1.0
 Star Trek (Franchise) / int_77e144a2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_77e144a2
 Star Trek (Franchise) / int_780a078e
type
Self-Made Orphan
 Star Trek (Franchise) / int_780a078e
comment
Self-Made Orphan: Uses this trope in Klingon mythology. According to it, the gods created Klingons, who then turned around and killed them for the trouble.
 Star Trek (Franchise) / int_780a078e
featureApplicability
1.0
 Star Trek (Franchise) / int_780a078e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_780a078e
 Star Trek (Franchise) / int_7a4c6931
type
Aliens Never Invented Democracy
 Star Trek (Franchise) / int_7a4c6931
comment
Aliens Never Invented Democracy: The human-led Federation is the only democratic power in the Galaxy, the others are: The Klingon Empire: A feudal oligarchy with the heads of the noble houses conforming the High Council and choosing a Chancellor. They use to have fully empowered Emperors who were successors of Kahless (their culture's Jesus) but the figure was abandoned some 200 years before the first series starts. A clone of Kahless was later named Emperor but with only decorative and religious functions. The Romulan Star Empire is technically a parliamentary republic, with the praetor seemingly equivalent to a prime minister. However, it's also very much a Police State where the major state security agency, the Tal Shiar, wields significant political power: they station political officers on naval vessels, and at two separate points in Star Trek: Deep Space Nine, the vice-chair and chairman of the Tal Shiar also sit in the Senate. The Cardassian Union is a military dictatorship with a merely symbolic civil government. It has similarities with both Fascist and Soviet regimes. In the Star Trek: Deep Space Nine episode "The Way of the Warrior", a popular uprising overthrows the military government and restores power to the Detapa Council. Later the Dominion invades Cardassia and overthrows this government to install Gul Dukat as their puppet dictator. The Tzekethi Coalition: Its leader is named the Autarch, you make the math. The Dominion: Officially a Theocracy with the Founders (who are considered gods by their subjects) at the top, in reality an Ethnocracy with a species ruling collectively over the others in its Empire. The Borg Collective: It's an absolute monarchy or a classless collective society depending on how you see it. The Borg Queen rules over billions of mindless collectivized drones. The Ferengi Alliance: A Monarchy lead by the Grand Negus as the figurehead, all the rest of the administration is basically Corporatocracy. Bajor is technically a Republic with free elections to choose the First Minister once they got rid of the Cardassian occupation, yet its religious leader the Kai (equivalent to a Pope or Dalai Lama) has excessive amounts of power and at some point one of their Kais actually held both offices. The Orion Syndicate is The Mafia at the Galactic level, dedicated to all sorts of organized crime including slave trade and prostitution. Even before the existence of the Federation, Star Trek: Enterprise shows that the other founding members apart from humans were not that democratic; Vulcans were lead by the Vulcan High Command, essentially a Military junta, the Andorians were pretty militaristic and their state was described as the Andorian Empire.
 Star Trek (Franchise) / int_7a4c6931
featureApplicability
1.0
 Star Trek (Franchise) / int_7a4c6931
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7a4c6931
 Star Trek (Franchise) / int_7ad2c23d
type
ShoutOutToShakespeare
 Star Trek (Franchise) / int_7ad2c23d
comment
Shout-Out to Shakespeare: Many characters quote the Bard. Alien cultures tend to admire him too, even claiming him as their own.
 Star Trek (Franchise) / int_7ad2c23d
featureApplicability
1.0
 Star Trek (Franchise) / int_7ad2c23d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7ad2c23d
 Star Trek (Franchise) / int_7ae75c78
type
Evil Me Scares Me
 Star Trek (Franchise) / int_7ae75c78
comment
Evil Me Scares Me: Trek has a decent history of Evil Twins, what with transporter accidents and the Mirror Universe. There's the example of Kirk being a Literal Split Personality with an aggressive, hot headed side and a passive, weak-willed but logical side and the passive side is afraid of the aggressive one. Major Kira Nerys of Deep Space Nine gets HIT ON by Mirror Kira. However, since the Mirror Universe normally involves plots of being swapped with the guy on the other side (presumably to avoid having to edit one actor into a single scene twice) mostly you get the counterparts never meeting and at most Evil You Scares (but sexually intrigues) Me. Or in Deep Space Nine's version, their opposite is usually dead on one side of the mirror or the other.
 Star Trek (Franchise) / int_7ae75c78
featureApplicability
1.0
 Star Trek (Franchise) / int_7ae75c78
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7ae75c78
 Star Trek (Franchise) / int_7b07fcf1
type
Hate Fic
 Star Trek (Franchise) / int_7b07fcf1
comment
Hate Fic: The Federation is frequently portrayed as a semi-communist dystopia, only averting the worst horrors of the stereotype due to their Applied Phlebotinum. The website StarDestroyer.net is famous for advocating and supporting this view, as seen in this essay. This fanfic(?) shows how the Federation could go from the TOS to TNG in a disturbingly realistic way.
 Star Trek (Franchise) / int_7b07fcf1
featureApplicability
1.0
 Star Trek (Franchise) / int_7b07fcf1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7b07fcf1
 Star Trek (Franchise) / int_7b90899b
type
Ultimate Universe
 Star Trek (Franchise) / int_7b90899b
comment
Ultimate Universe: With the amount of Continuity Nods and Broad Strokes picking and choosing certain elements from every show and movie, the movies following on from the Star Trek (2009) Alternate Timeline could possibly be one.
 Star Trek (Franchise) / int_7b90899b
featureApplicability
1.0
 Star Trek (Franchise) / int_7b90899b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7b90899b
 Star Trek (Franchise) / int_7bb844ec
type
Villain Decay
 Star Trek (Franchise) / int_7bb844ec
comment
Villain Decay: In addition to the Borg (mentioned under Uniqueness Decay above), the Ferengi were originally intended to be major villains in Next Generation. Although their first on-screen appearance (Picard speaking to a close-up headshot of a Ferengi on a viewscreen) was extremely intimidating, the diminutive Ferengi were not taken very seriously as bad guys by most fans. The Ferengi were subsequently rescued by being retooled into comedy relief and often sympathetic characters with the Romulans and eventually the Borg becoming the heavies after the first two seasons. And don't get us started on the Kazon...
 Star Trek (Franchise) / int_7bb844ec
featureApplicability
1.0
 Star Trek (Franchise) / int_7bb844ec
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7bb844ec
 Star Trek (Franchise) / int_7bbef38e
type
Dress-Up Episode
 Star Trek (Franchise) / int_7bbef38e
comment
Dress-Up Episode: most common in the Original Series ("A Piece of the Action", "Return of the Archons", "Assignment: Earth"), but happens in Next Generation a fair amount too ("The Big Goodbye").
 Star Trek (Franchise) / int_7bbef38e
featureApplicability
1.0
 Star Trek (Franchise) / int_7bbef38e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7bbef38e
 Star Trek (Franchise) / int_7c1d92d7
type
Now Do It Again Backwards
 Star Trek (Franchise) / int_7c1d92d7
comment
Now Do It Again Backwards: A standard way of handling various Phlebotinum.
 Star Trek (Franchise) / int_7c1d92d7
featureApplicability
1.0
 Star Trek (Franchise) / int_7c1d92d7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7c1d92d7
 Star Trek (Franchise) / int_7ef9fa03
type
Expanded Universe
 Star Trek (Franchise) / int_7ef9fa03
comment
Some Expanded Universe sources imply that biogenic is the equivalent of weapon of mass destruction in current parlance. That is, this is a weapon you had DAMN well better not get caught actually using.
 Star Trek (Franchise) / int_7ef9fa03
featureApplicability
1.0
 Star Trek (Franchise) / int_7ef9fa03
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7ef9fa03
 Star Trek (Franchise) / int_7f2c7fae
type
Explosive Instrumentation
 Star Trek (Franchise) / int_7f2c7fae
comment
Explosive Instrumentation: Star Trek is the Trope Codifier. Consoles tend to explode in a shower of sparks whenever a ship takes damage. A frequent cause of redshirt deaths.
 Star Trek (Franchise) / int_7f2c7fae
featureApplicability
1.0
 Star Trek (Franchise) / int_7f2c7fae
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7f2c7fae
 Star Trek (Franchise) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Star Trek (Franchise) / int_7fbb2a3
comment
Janeway is described as casually flaunting the timeline so frequently it actually managed to drive Captain Braxton 'insane''. He comes up with something called "The Janeway Factor," meaning that you can fully expect her to blunder into any time-sensitive activities going on.
 Star Trek (Franchise) / int_7fbb2a3
featureApplicability
1.0
 Star Trek (Franchise) / int_7fbb2a3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_7fbb2a3
 Star Trek (Franchise) / int_812dd60
type
Costume Evolution
 Star Trek (Franchise) / int_812dd60
comment
Costume Evolution: Starfleet uniforms have changed a lot in the timespan covered by the franchise. We start with the primary color shirts and black pants of the original series, to the maroon jackets and black pants of the movies, to the jumpsuits with variations of black and primary colors.
 Star Trek (Franchise) / int_812dd60
featureApplicability
1.0
 Star Trek (Franchise) / int_812dd60
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_812dd60
 Star Trek (Franchise) / int_823c6e3e
type
Large Ham
 Star Trek (Franchise) / int_823c6e3e
comment
Large Ham has a Star Trek subpage for some reason... it started with the incomparable William Shatner as The Captain, and hardly looked back ever since (with usually villains chewing the most scenery),
 Star Trek (Franchise) / int_823c6e3e
featureApplicability
1.0
 Star Trek (Franchise) / int_823c6e3e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_823c6e3e
 Star Trek (Franchise) / int_8272ed55
type
Hive Queen
 Star Trek (Franchise) / int_8272ed55
comment
However, the Borg Queen in Star Trek: First Contact and Voyager is a straight cyborg example of this trope. She sees herself as the pinnacle of perfection, knowingly enslaves her drones to make them fit her view of perfection by squashing any individuality and will thoughtlessly sacrifice thousands of drones to capture and coerce individuals like Seven of Nine or attacking the invincible aliens in Fluidic Space.
 Star Trek (Franchise) / int_8272ed55
featureApplicability
1.0
 Star Trek (Franchise) / int_8272ed55
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8272ed55
 Star Trek (Franchise) / int_830f2f0e
type
Police State
 Star Trek (Franchise) / int_830f2f0e
comment
The Romulan Star Empire is technically a parliamentary republic, with the praetor seemingly equivalent to a prime minister. However, it's also very much a Police State where the major state security agency, the Tal Shiar, wields significant political power: they station political officers on naval vessels, and at two separate points in Star Trek: Deep Space Nine, the vice-chair and chairman of the Tal Shiar also sit in the Senate.
 Star Trek (Franchise) / int_830f2f0e
featureApplicability
1.0
 Star Trek (Franchise) / int_830f2f0e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_830f2f0e
 Star Trek (Franchise) / int_83856158
type
Worthless Yellow Rocks
 Star Trek (Franchise) / int_83856158
comment
Worthless Yellow Rocks: The reigning currency in the Alpha Quadrant is gold-pressed latinum. Denominations of gold-pressed latinum, in order of increasing value, include the slip, the strip, the bar and the brick. The imprinted gold is merely a casing for the latinum, which carries real value.
 Star Trek (Franchise) / int_83856158
featureApplicability
1.0
 Star Trek (Franchise) / int_83856158
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_83856158
 Star Trek (Franchise) / int_83adb272
type
Crystal Dragon Jesus
 Star Trek (Franchise) / int_83adb272
comment
The Klingon Empire: A feudal oligarchy with the heads of the noble houses conforming the High Council and choosing a Chancellor. They use to have fully empowered Emperors who were successors of Kahless (their culture's Jesus) but the figure was abandoned some 200 years before the first series starts. A clone of Kahless was later named Emperor but with only decorative and religious functions.
 Star Trek (Franchise) / int_83adb272
featureApplicability
1.0
 Star Trek (Franchise) / int_83adb272
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_83adb272
 Star Trek (Franchise) / int_8485d41a
type
Interspecies Romance
 Star Trek (Franchise) / int_8485d41a
comment
Interspecies Romance: A staple of the show, and interestingly many species are genetically-compatible and can produce viable offspring, even if their anatomy and biochemistry are dissimilar. Several main characters such as Spock, Deanna Troi and B'Elanna Torres are Half-Human Hybrids born from marriages between humans and aliens.
 Star Trek (Franchise) / int_8485d41a
featureApplicability
1.0
 Star Trek (Franchise) / int_8485d41a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8485d41a
 Star Trek (Franchise) / int_8491d51e
type
Frickin' Laser Beams
 Star Trek (Franchise) / int_8491d51e
comment
Frickin' Laser Beams: Common throughout the franchise, though beam weapons move faster in later series, particularly Enterprise. Hand Waved in most instances, as the weapons used are not actually lasers (which are described once as terribly obsolete), but particle beams that move at sublight speed.
 Star Trek (Franchise) / int_8491d51e
featureApplicability
1.0
 Star Trek (Franchise) / int_8491d51e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8491d51e
 Star Trek (Franchise) / int_84e2baea
type
Arson, Murder, and Lifesaving
 Star Trek (Franchise) / int_84e2baea
comment
Arson Murder And Life Saving
 Star Trek (Franchise) / int_84e2baea
featureApplicability
1.0
 Star Trek (Franchise) / int_84e2baea
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_84e2baea
 Star Trek (Franchise) / int_85f0f0fb
type
World of Snark
 Star Trek (Franchise) / int_85f0f0fb
comment
World of Snark: Everybody loves to argue. And it's usually a delight.
 Star Trek (Franchise) / int_85f0f0fb
featureApplicability
1.0
 Star Trek (Franchise) / int_85f0f0fb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_85f0f0fb
 Star Trek (Franchise) / int_867f9f5c
type
Alien Non-Interference Clause
 Star Trek (Franchise) / int_867f9f5c
comment
Alien Non-Interference Clause: Trope Codifier via General Order Number 1, the Prime Directive, that generator of so many plot devices.
 Star Trek (Franchise) / int_867f9f5c
featureApplicability
1.0
 Star Trek (Franchise) / int_867f9f5c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_867f9f5c
 Star Trek (Franchise) / int_86ee8070
type
World of Ham
 Star Trek (Franchise) / int_86ee8070
comment
World of Ham: Star Trek: Go big or go home. Large Ham has a Star Trek subpage for some reason... it started with the incomparable William Shatner as The Captain, and hardly looked back ever since (with usually villains chewing the most scenery),
 Star Trek (Franchise) / int_86ee8070
featureApplicability
1.0
 Star Trek (Franchise) / int_86ee8070
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_86ee8070
 Star Trek (Franchise) / int_8713e490
type
If You Taunt Him, You Will Be Just Like Him
 Star Trek (Franchise) / int_8713e490
comment
If You Taunt Him, You Will Be Just Like Him: Gloriously averted.
 Star Trek (Franchise) / int_8713e490
featureApplicability
-1.0
 Star Trek (Franchise) / int_8713e490
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8713e490
 Star Trek (Franchise) / int_874176be
type
Psychic Powers
 Star Trek (Franchise) / int_874176be
comment
Type 2: Spock and other Vulcans, Khan Noonien Singh, Geordie LaForge, Deanna Troi, Picard in proximity to the Borg collective, Julian Bashir, Seven of Nine, Holograms, Jem'Hadar.
 Star Trek (Franchise) / int_874176be
featureApplicability
1.0
 Star Trek (Franchise) / int_874176be
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_874176be
 Star Trek (Franchise) / int_8839237d
type
No Such Thing as H.R.
 Star Trek (Franchise) / int_8839237d
comment
No Such Thing as H.R.: A common point of confusion in the otherwise enlightened future of Star Trek is Doctor McCoy's humorously treated Fantastic Racism towards Spock , along with the number of physical altercations the crew get into without really getting into trouble. However, it's justifiable in the original series since the ship is on the edge of known space. The franchise moved closer to Earth with Star Trek: The Next Generation, a more established bureaucracy is in place.
 Star Trek (Franchise) / int_8839237d
featureApplicability
1.0
 Star Trek (Franchise) / int_8839237d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8839237d
 Star Trek (Franchise) / int_8878f3be
type
Badass Army
 Star Trek (Franchise) / int_8878f3be
comment
Badass Army: Starfleet is one of these. Minus the occasional curb stomping by foes like the Borg or the Narada from the new movie, Starfleet regularly goes toe to toe with the biggest and baddest and usually wins or forces a draw, even against foes with better tech. Starfleet even has certain ships that take whole fleets by themselves; these ships tend to be named Enterprise, though Defiant certainly earned her way into the ranks, and Voyager counts for those who admit it exists. Despite showings of Hollywood Tactics, their land forces are nothing to shake a stick at either, as these scenes demonstrate. When all else fails, their engineers are unparalleled in the setting, and the Dominion considers them to warrant Worthy Opponent status by themselves, with one Vorta half-jokingly claiming that Starfleet Engineers could turn "rocks into replicators." If you must fight Starfleet, defeat them quickly, before they have the time to concoct some clever solution using whatever random objects they have at hand. The Borg could be considered a Badass race. The Klingons (being a proud warrior race and all) have their moments of this, provided they don't let Honor Before Reason get in the way and nobody turns the gravity off. During the Dominion War their ships tore through enemy fleets like tissue paper and, due to some ship-disabling technobabble, briefly held the entire front line while the Federation and Romulans figured out a solution. Speaking of the Dominion, one cannot mention Badass Armies without the Jem'Hadar. They're practically born fighting and their mantra proclaims "victory is life". The Augments. 72 of them was enough to commandeer one of the Federation's finest starships. And they captured another one years later, even with their numbers significantly reduced. Nineteen of them managed to steal a Klingon warship and nearly wipe out a Klingon colony before they were old enough to drink. Khan took out dozens of Klingon troops and stole Starfleet's first warship (which he helped design) by himself. They can hear heartbeats, punch you across a room, tank the Vulcan nerve pinch or phasers set on stun, and catch up on centuries' worth of technical knowledge in weeks. In short: never turn your back on them, never let them read your technical manuals, and under no circumstances give them a starship. In the Star Trek: The Next Generation episode "The Hunted", a race called the Angosians forced their troops to undergo genetic engineering to become an entire force of One Man Armys. When the troops were no longer needed, they were sent to an orbiting penal colony. They managed to escape their prison and overwhelm the entire planet's defenses in a matter of hours.
 Star Trek (Franchise) / int_8878f3be
featureApplicability
1.0
 Star Trek (Franchise) / int_8878f3be
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8878f3be
 Star Trek (Franchise) / int_8a23f244
type
Useful Book
 Star Trek (Franchise) / int_8a23f244
comment
Useful Book: The Teachings of Surak, aka the Gideon's Bible of the future. Only much weightier. The Ferengi have their own variation: The Rules of Acquisition, which they quote like scripture.
 Star Trek (Franchise) / int_8a23f244
featureApplicability
1.0
 Star Trek (Franchise) / int_8a23f244
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8a23f244
 Star Trek (Franchise) / int_8a28e86d
type
Ham and Deadpan Duo
 Star Trek (Franchise) / int_8a28e86d
comment
Ham and Deadpan Duo: Kick (definitive Ham) and Spock (contrasting Deadpan)
 Star Trek (Franchise) / int_8a28e86d
featureApplicability
1.0
 Star Trek (Franchise) / int_8a28e86d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8a28e86d
 Star Trek (Franchise) / int_8a943fe3
type
Space Cold War
 Star Trek (Franchise) / int_8a943fe3
comment
Whereas the Klingons were usually confined to Space Cold War and Romulans largely kept to themselves after the Great Offscreen War, the Dominion was the first example of this trope to truly give future humanity a run for its nonexistent money. Much larger and older than the Federation, ruled by paranoid shapeshifters with a Clone Army that worships them as gods. It even took an alliance (of the Feds, Klingons and Romulans) plus La Résistance to defeat them.
 Star Trek (Franchise) / int_8a943fe3
featureApplicability
1.0
 Star Trek (Franchise) / int_8a943fe3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8a943fe3
 Star Trek (Franchise) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Star Trek (Franchise) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: Voyager, of course. Virtually nobody on the ship has any business being there, including the ship's Doctor. Deep Space Nine also has a fairly motley crew, considering that some belong to species who are avowed enemies of the TNG crew. Moreover, nobody on the station really wants to be there: Sisko originally wanted to transfer to civilian service; Quark was planning to split town altogether; Worf is back to square one, surrounded by even more people he doesn't understand; Kira resented working with Starfleet and was only comfortable blowing things up; Garak is barred from returning to his homeworld and, to add insult to injury, constantly shivering from the (comparatively freezing) temperature.
 Star Trek (Franchise) / int_8ad43dc9
featureApplicability
1.0
 Star Trek (Franchise) / int_8ad43dc9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8ad43dc9
 Star Trek (Franchise) / int_8c1ad82f
type
Proud Warrior Race Guy
 Star Trek (Franchise) / int_8c1ad82f
comment
The Klingons (being a proud warrior race and all) have their moments of this, provided they don't let Honor Before Reason get in the way and nobody turns the gravity off. During the Dominion War their ships tore through enemy fleets like tissue paper and, due to some ship-disabling technobabble, briefly held the entire front line while the Federation and Romulans figured out a solution.
 Star Trek (Franchise) / int_8c1ad82f
featureApplicability
1.0
 Star Trek (Franchise) / int_8c1ad82f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8c1ad82f
 Star Trek (Franchise) / int_8c58b9bb
type
Unwinnable Joke Game
 Star Trek (Franchise) / int_8c58b9bb
comment
Unwinnable Joke Game: Ironically subverted in Starfleet Academy on the Super Nintendo. You are given The Kobayashi Maru scenario as a graduation requirement. It's supposed to be unwinnable. However, due to the way the video game is designed, it's entirely possible to engage the Klingons and beat them. You can also do what Kirk did -- cheat. There's a cheat code that lets you name your character "James T. Kirk". Play the game using this name, then hail the Klingons once they attack.
 Star Trek (Franchise) / int_8c58b9bb
featureApplicability
-0.3
 Star Trek (Franchise) / int_8c58b9bb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8c58b9bb
 Star Trek (Franchise) / int_8d0c9743
type
Intelligent Gerbil
 Star Trek (Franchise) / int_8d0c9743
comment
Intelligent Gerbil: Lt. M'Ress, the felinoid alien from the Animated Series; the Gorn/Cardassians/Xindi, basically Lizard Folk; the Bolians are based loosely on dolphins.
 Star Trek (Franchise) / int_8d0c9743
featureApplicability
1.0
 Star Trek (Franchise) / int_8d0c9743
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8d0c9743
 Star Trek (Franchise) / int_8d12bb8d
type
Doomsday Device
 Star Trek (Franchise) / int_8d12bb8d
comment
Type 5: Species 8472 bioships, the Caretaker, Sphere Builders, The Prophets/Pah-Wraiths, the planet killer, the Whale Probe, Nagilum.
 Star Trek (Franchise) / int_8d12bb8d
featureApplicability
1.0
 Star Trek (Franchise) / int_8d12bb8d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8d12bb8d
 Star Trek (Franchise) / int_8d23f3a7
type
Timey-Wimey Ball
 Star Trek (Franchise) / int_8d23f3a7
comment
Timey-Wimey Ball: Across the franchise as a whole the exact nature of Time Travel and its relationship to The Multiverse is never really clarified. Are Alternate Universes the result of time travelers changing history? Naturally occurring phenomena? The creations of bored Q entertaining themselves at the expense of Starfleet captains? No definitive answer is ever given despite the fact that travel through time and between parallel universes is far from unusual, and in many cases used as Applied Phlebotinum for solving otherwise unsolvable problems.
 Star Trek (Franchise) / int_8d23f3a7
featureApplicability
1.0
 Star Trek (Franchise) / int_8d23f3a7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8d23f3a7
 Star Trek (Franchise) / int_8d25533e
type
Your Size May Vary
 Star Trek (Franchise) / int_8d25533e
comment
Your Size May Vary: The franchise has made efforts to convey their ships in the appropriate size, but have made some size errors due partly to no two models being made at the same scale and also some deviances to make the best looking image. In particular smaller ships like the Defiant, Voyager or a Klingon Bird of Prey are hard to compare with massive ships like the Enterprise D and E. This became a point of controversy with the Kelvin Timeline, as the Enterprise was designed at one size close to the original but arbitrarily doubled in size in official reports, making every other FX shot disproportioned.
 Star Trek (Franchise) / int_8d25533e
featureApplicability
1.0
 Star Trek (Franchise) / int_8d25533e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8d25533e
 Star Trek (Franchise) / int_8db4988a
type
Unusual User Interface
 Star Trek (Franchise) / int_8db4988a
comment
Unusual User Interface: Data was regularly plugging himself into various bits of the ship. Once they even attached just his head to a console after his body was misplaced. In some cases (particularly in TNG), computers were reprogrammed by rearranging "isolinear chips" (green, plastic spark plugs). Back in the 1940s and before, this was a legitimate way to program computers. Why they return to it in the 2360s is anyone's guess. At least for robotics, the technique is quite valid and is experiencing a rebirth. And military electronic hardware has long consisted of interchangeable modules (the theory being that replacing an entire module is easier—particularly under combat conditions—than restoring the code). Think about this the next time you use one of those tiny 64-gig storage cards in your communicator, er, phone. Speaking of Star Trek: TNG, you kids today may be all jaded and stuff, but those touch screen Okudagrams on the Enterprise were freaking awesome in 1987. An episode of Star Trek: Deep Space Nine has older versions of the crew having trouble adapting to the Defiant's antiquated interface, being used to a three-dimensional projection. ("The Visitor") In the VOY finale, Janeway returns from decades in the future to change the present, and she is implanted with a standard issue neural computer interface from the future. There's another episode where Tom Paris gets too close to an alien shuttle with a neural interface. One episode of DS9 featured a guest character with a data port behind her ear, which she could use to bypass security systems. The dialogue made it sound as though they were relatively freely available... which only raises questions about why we never saw one again. The Hirogen ships' interface works looks like sticking metal toothpicks into a gigantic sphere. The Borg can also do this with their assimilation tubes. Said tubes inject nanites into anything. Those nanites then infect and reprogram the target system to resemble that of a Borg ship.
 Star Trek (Franchise) / int_8db4988a
featureApplicability
1.0
 Star Trek (Franchise) / int_8db4988a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8db4988a
 Star Trek (Franchise) / int_8eb3d48f
type
Revisiting the Roots
 Star Trek (Franchise) / int_8eb3d48f
comment
Revisiting the Roots: For better or for worse, Star Trek: Voyager was this for the franchise: A lone Federation starship exploring the dangerous unknowns and meeting new life and new civilizations.
 Star Trek (Franchise) / int_8eb3d48f
featureApplicability
1.0
 Star Trek (Franchise) / int_8eb3d48f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8eb3d48f
 Star Trek (Franchise) / int_8f764e60
type
Magnetic Plot Device
 Star Trek (Franchise) / int_8f764e60
comment
Magnetic Plot Device: The various starships. The Holodeck. The Bajoran wormhole in Deep Space Nine. The Temporal Cold War in Enterprise.
 Star Trek (Franchise) / int_8f764e60
featureApplicability
1.0
 Star Trek (Franchise) / int_8f764e60
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8f764e60
 Star Trek (Franchise) / int_8ffcbb25
type
Matter Replicator
 Star Trek (Franchise) / int_8ffcbb25
comment
Matter Replicator: The matter replicators (called material synthesizers in the Original Series) function much like extremely advanced 3D printers: they can recycle matter to synthesize almost anything, including toys, clothing, money, food and drinks. Several episodes have seen the crew replicate food and other provisions for people in need.
 Star Trek (Franchise) / int_8ffcbb25
featureApplicability
1.0
 Star Trek (Franchise) / int_8ffcbb25
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_8ffcbb25
 Star Trek (Franchise) / int_905438eb
type
Recycled IN SPACE!
 Star Trek (Franchise) / int_905438eb
comment
Recycled In Space: The franchise itself is, in the words of its creator, Wagon Train TO THE STARS! In TOS, the Klingons are Russians IN SPACE! while the Romulans are the then-inscrutable Chinese...IN SPACE! Vulcans are Elves. IN SPACE! Romulans are Dark Elves/Drow, Klingons are Orcs/Orks, Borg are Undead, et cetera. Borg are more like Horror Film Zombies in space! Nicholas Meyer, director of Star Trek II and Star Trek VI: The Undiscovered Country, describes the series as "Horatio Hornblower IN SPACE!" Gene Roddenberry described James T. Kirk as a space-age Horatio Hornblower in the book The Making of Star Trek (1968).
 Star Trek (Franchise) / int_905438eb
featureApplicability
1.0
 Star Trek (Franchise) / int_905438eb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_905438eb
 Star Trek (Franchise) / int_9075ac17
type
Just a Machine
 Star Trek (Franchise) / int_9075ac17
comment
Just a Machine: Star Trek in general draws a distinction between the special cases like Data and the Doctor, and the ubiquitous ship computers responsible for getting everything done in the background. Despite the fact that ship computers can pass the Turing Test with ease, act on their own initiative, and occasionally even display signs of emotion, this is never investigated or even mentioned in-story: ship computers are always just-machines and limited to being background elements (this is doubly notable since some of the special case characters, such as the Doctor, run on a ship computer).
 Star Trek (Franchise) / int_9075ac17
featureApplicability
1.0
 Star Trek (Franchise) / int_9075ac17
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9075ac17
 Star Trek (Franchise) / int_90965cc7
type
Hive Mind
 Star Trek (Franchise) / int_90965cc7
comment
The Borg Collective is an interesting aversion of this. Although it has no compunction sacrificing drones to adapt to phasers and forces individuals to act against their will, it would not outright order individuals like Picard/Locutus or Hugh to die when they became a threat... it prized them too much, like limbs. It was effectively a hydra that liked some of its heads. Part of this is because, at least in earlier depictions, the Borg — despite appearances — value diversity. Uniqueness allowed it to expand its own capabilities. However, born and raised Borg like Hugh that undergo a period of individuality can grow to reject the Collective's absolute stranglehold on them, and even infect other drones with The Evils of Free Will.
 Star Trek (Franchise) / int_90965cc7
featureApplicability
-1.0
 Star Trek (Franchise) / int_90965cc7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_90965cc7
 Star Trek (Franchise) / int_91afe393
type
National Weapon
 Star Trek (Franchise) / int_91afe393
comment
National Weapon: The Klingon bat'leth.
 Star Trek (Franchise) / int_91afe393
featureApplicability
1.0
 Star Trek (Franchise) / int_91afe393
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_91afe393
 Star Trek (Franchise) / int_9203bf6
type
Arc Number
 Star Trek (Franchise) / int_9203bf6
comment
Arc Number: 47, from the middle of Next Generation on.
 Star Trek (Franchise) / int_9203bf6
featureApplicability
1.0
 Star Trek (Franchise) / int_9203bf6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9203bf6
 Star Trek (Franchise) / int_92ac1ba0
type
Alternative Number System
 Star Trek (Franchise) / int_92ac1ba0
comment
Alternative Number System: According to The Klingon Dictionary, the Klingons used to count in a ternary (base-three) system, but have since switched over to decimal. In DS9 the Cardassians apparently have different numbering systems for merchant and military castes, a factor which comes up in attempting to work with their technology.
 Star Trek (Franchise) / int_92ac1ba0
featureApplicability
1.0
 Star Trek (Franchise) / int_92ac1ba0
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_92ac1ba0
 Star Trek (Franchise) / int_92d7976
type
You Keep Using That Word
 Star Trek (Franchise) / int_92d7976
comment
You Keep Using That Word: The later series are notoriously bad for using the word "Ancient" to describe things from the 19th and 20th Century, which would be like describing Roman Chariots and Nuclear Weapons as close historically speaking. Made further ridiculous considering they are only a few hundred years downwind from the things they are describing. 'Ancient' as a legal term is used to refer to any document or artifact more than 100 years old. Perhaps the legal definition prevailed over time?
 Star Trek (Franchise) / int_92d7976
featureApplicability
1.0
 Star Trek (Franchise) / int_92d7976
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_92d7976
 Star Trek (Franchise) / int_92e5b254
type
Communications Officer
 Star Trek (Franchise) / int_92e5b254
comment
Communications Officer: Every series has one except DS9 (though in TNG, Worf gets shuffled out of the position pretty quickly and nobody really replaces him).
 Star Trek (Franchise) / int_92e5b254
featureApplicability
1.0
 Star Trek (Franchise) / int_92e5b254
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_92e5b254
 Star Trek (Franchise) / int_94332264
type
Busman's Holiday
 Star Trek (Franchise) / int_94332264
comment
Busman's Holiday: For a franchise founded on skimpily-clad babes, the so-called "pleasure planet" of Risa is uncannily like Dante's Hell. Every Trek character who has flown there for some cheap sex has been met with assassination attempts, robbery and assault, kidnapping, brainwashing (twice), natural disasters, terrorist takeovers, etc. Male characters in particular are met with swift punishment for trying to get laid.
 Star Trek (Franchise) / int_94332264
featureApplicability
1.0
 Star Trek (Franchise) / int_94332264
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_94332264
 Star Trek (Franchise) / int_95bac90d
type
Subspace Ansible
 Star Trek (Franchise) / int_95bac90d
comment
Subspace Ansible: All of the space-faring civilizations have this. (Radio is explicitly referred to as "old-style" because transmission speed is only the speed of light.) The exact speeds are never explicitly given, but it's implied to be measured in Warp factors and it definitely takes days to send a signal across several parsecs. Signals also degrade long before they travel across the galaxy.
 Star Trek (Franchise) / int_95bac90d
featureApplicability
1.0
 Star Trek (Franchise) / int_95bac90d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_95bac90d
 Star Trek (Franchise) / int_95cc926d
type
Post-Scarcity Economy
 Star Trek (Franchise) / int_95cc926d
comment
Post-Scarcity Economy: In TNG and chronologically later media the Federation is portrayed as such whenever Roddenberry could get away with it.
 Star Trek (Franchise) / int_95cc926d
featureApplicability
1.0
 Star Trek (Franchise) / int_95cc926d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_95cc926d
 Star Trek (Franchise) / int_966b4df0
type
Time Police
 Star Trek (Franchise) / int_966b4df0
comment
Time Police: The Federation of the 29th Century and Daniels' faction from the 31st Century. They aren't very effective at this. Janeway is described as casually flaunting the timeline so frequently it actually managed to drive Captain Braxton 'insane''. He comes up with something called "The Janeway Factor," meaning that you can fully expect her to blunder into any time-sensitive activities going on. Also, the time police hate Kirk; when Sisko gives his report about "Trials and Tribble-ations," and first mentions Kirk, the two operatives exchange a look which says, "we hate the Kirk cases."
 Star Trek (Franchise) / int_966b4df0
featureApplicability
1.0
 Star Trek (Franchise) / int_966b4df0
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_966b4df0
 Star Trek (Franchise) / int_997719d0
type
Exposition Beam
 Star Trek (Franchise) / int_997719d0
comment
Exposition Beam: Vulcan Mind Melds are essentially this, along with a host of other Applied Phlebotinum uses.
 Star Trek (Franchise) / int_997719d0
featureApplicability
1.0
 Star Trek (Franchise) / int_997719d0
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_997719d0
 Star Trek (Franchise) / int_997d5872
type
Ass in Ambassador
 Star Trek (Franchise) / int_997d5872
comment
Ass in Ambassador: Along with the Insane Admiral, these are a common source of vexation for every Starfleet Captain and their crews. Even within the Federation, a typical ambassador is a Fantastic Racist with an It's All About Me attitude. For this reason, the Captain often ends up pulling diplomatic duty.
 Star Trek (Franchise) / int_997d5872
featureApplicability
1.0
 Star Trek (Franchise) / int_997d5872
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_997d5872
 Star Trek (Franchise) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Star Trek (Franchise) / int_9c45b5a2
comment
What Measure Is a Non-Human?: From the Horta in TOS to Data in TNG to Odo and the Founders in Deep Space Nine to holograms in VOY, every series has at least one story struggling with this topic. In fact, there are so many that the series itself has its own page under that namespace.
 Star Trek (Franchise) / int_9c45b5a2
featureApplicability
1.0
 Star Trek (Franchise) / int_9c45b5a2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9c45b5a2
 Star Trek (Franchise) / int_9c5ce9ed
type
Blunt Metaphors Trauma
 Star Trek (Franchise) / int_9c5ce9ed
comment
Blunt Metaphors Trauma: Data, Spock, and most Vulcans.
 Star Trek (Franchise) / int_9c5ce9ed
featureApplicability
1.0
 Star Trek (Franchise) / int_9c5ce9ed
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9c5ce9ed
 Star Trek (Franchise) / int_9c6ba43a
type
Values Dissonance
 Star Trek (Franchise) / int_9c6ba43a
comment
Values Dissonance: There is some of this between the Star Trek shows, spanning decades, and the audiences of various generations, but this trope really comes into its own in universe, with the majority of plots being about or involving inter-species and inter-cultural values dissonance.
 Star Trek (Franchise) / int_9c6ba43a
featureApplicability
1.0
 Star Trek (Franchise) / int_9c6ba43a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9c6ba43a
 Star Trek (Franchise) / int_9d6427ec
type
Time Travel
 Star Trek (Franchise) / int_9d6427ec
comment
Rick Berman has admitted that he is the one mostly responsible for so much Time Travel in the various shows. He just loves the time paradox of "this is the reason this happened but that is the origin of that event and here is where we have to make a choice as to whether this or that occurs..."
 Star Trek (Franchise) / int_9d6427ec
featureApplicability
1.0
 Star Trek (Franchise) / int_9d6427ec
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9d6427ec
 Star Trek (Franchise) / int_9e83f027
type
Amazing Technicolor Population
 Star Trek (Franchise) / int_9e83f027
comment
Amazing Technicolor Population: The Bolians, the Benzite and the Andorians are bright blue; Bolians evolved from aquatic mammals, and Andorians hail from an icy moon. Then you have your green Orions / Gorn, orange Ferengi, the occasional bright yellow/purple background alien, and whatever the hell the Dosi were. Alien Blood takes it even further, as aliens with grey or human-coloured skin are shown to have green (Vulcan/Romulan), yellow (Na'kuhl), brown (Cardassian) and even pink (Klingon) blood. Artistic License – Biology applies in most cases, but not all—makeup artists usually give Vulcan/Romulan characters a slight greenish tint to their skin.
 Star Trek (Franchise) / int_9e83f027
featureApplicability
1.0
 Star Trek (Franchise) / int_9e83f027
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9e83f027
 Star Trek (Franchise) / int_9f9764b6
type
Standard Sci-Fi Setting
 Star Trek (Franchise) / int_9f9764b6
comment
Standard Sci Fi Setting: One of the most famous Trope Codifiers.
 Star Trek (Franchise) / int_9f9764b6
featureApplicability
1.0
 Star Trek (Franchise) / int_9f9764b6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9f9764b6
 Star Trek (Franchise) / int_9ffbadef
type
Fantastic Naming Convention
 Star Trek (Franchise) / int_9ffbadef
comment
Fantastic Naming Convention: The Bajorans use their family name before their personal name. The Klingons have one personal name, their father's name, and then their house name. The house name is usually omitted in introductions, but the crest is worn on their metal sashes. "Worf, son of Mogh, of the House of Martok" is Worf's official name after he joins Martok's house late in DS9. Worf's son Alexander Rozhenko, who is 3/4 Klingon and 1/4 human due to his mother being half human, decided to use the human naming convention, and took the surname of Worf's adoptive human parents. Vulcans have several conventions followed: They seem to only have one name, no family name. Female names usually begin with T and have an apostrophe, followed by a P. Notable exceptions include: Saavik from movies II, III, and IV. Male names usually begin with S and do not have an apostrophe. Notable exceptions include: Tuvok from Voyager. Romulans similarly tend to have only one name with no surname. Ferengi also tend to have only one name, generally one syllable, with no surname. Trill symbionts get their names from the two beings that make them up. The first name is provided by the host, like Jadzia or Curzon, while the symbiote's name is second like a family name. Curzon Dax and Jadzia Dax are completely unrelated except for the fact that both were bonded to the Dax symbiote. Unjoined Trill apparently do have and use family names, as Ezri was Ezri Tigan before she became Ezri Dax.
 Star Trek (Franchise) / int_9ffbadef
featureApplicability
1.0
 Star Trek (Franchise) / int_9ffbadef
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_9ffbadef
 Star Trek (Franchise) / int_a1440be6
type
Robots Enslaving Robots
 Star Trek (Franchise) / int_a1440be6
comment
Robots Enslaving Robots: The Borg Collective is an interesting aversion of this. Although it has no compunction sacrificing drones to adapt to phasers and forces individuals to act against their will, it would not outright order individuals like Picard/Locutus or Hugh to die when they became a threat... it prized them too much, like limbs. It was effectively a hydra that liked some of its heads. Part of this is because, at least in earlier depictions, the Borg — despite appearances — value diversity. Uniqueness allowed it to expand its own capabilities. However, born and raised Borg like Hugh that undergo a period of individuality can grow to reject the Collective's absolute stranglehold on them, and even infect other drones with The Evils of Free Will. However, the Borg Queen in Star Trek: First Contact and Voyager is a straight cyborg example of this trope. She sees herself as the pinnacle of perfection, knowingly enslaves her drones to make them fit her view of perfection by squashing any individuality and will thoughtlessly sacrifice thousands of drones to capture and coerce individuals like Seven of Nine or attacking the invincible aliens in Fluidic Space.
 Star Trek (Franchise) / int_a1440be6
featureApplicability
-1.0
 Star Trek (Franchise) / int_a1440be6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a1440be6
 Star Trek (Franchise) / int_a20b2263
type
Purple Is Powerful
 Star Trek (Franchise) / int_a20b2263
comment
The Dominion is purple (their warp plasma, on star charts; their graphics are purple and green).
 Star Trek (Franchise) / int_a20b2263
featureApplicability
1.0
 Star Trek (Franchise) / int_a20b2263
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a20b2263
 Star Trek (Franchise) / int_a20d4674
type
Technobabble
 Star Trek (Franchise) / int_a20d4674
comment
Technobabble: More or less the Trope Codifier. In the script it would be labeled as [TECH] and they had a separate writer to put in whatever seemed appropriate.
 Star Trek (Franchise) / int_a20d4674
featureApplicability
1.0
 Star Trek (Franchise) / int_a20d4674
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a20d4674
 Star Trek (Franchise) / int_a246aed6
type
Sapient Cetaceans
 Star Trek (Franchise) / int_a246aed6
comment
Sapient Cetaceans: A frequent theme in the series.
 Star Trek (Franchise) / int_a246aed6
featureApplicability
1.0
 Star Trek (Franchise) / int_a246aed6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a246aed6
 Star Trek (Franchise) / int_a2cbad1
type
Half-Human Hybrid
 Star Trek (Franchise) / int_a2cbad1
comment
Half-Human Hybrid: Spock, Deanna Troi, B'Elanna Torres, Sisko.
 Star Trek (Franchise) / int_a2cbad1
featureApplicability
1.0
 Star Trek (Franchise) / int_a2cbad1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a2cbad1
 Star Trek (Franchise) / int_a30a7977
type
Highly Conspicuous Uniform
 Star Trek (Franchise) / int_a30a7977
comment
Highly Conspicuous Uniform: Worf once justified this by claiming Starfleet duds are suited for a wide variety of climates, due to the special material or somesuch. ("Let He Who is Without Sin"). It also spared the makeup department from showing us what Klingons look like in swim trunks, but that's just coincidental. The Klingons are the lords of this trope. At least the Romulans can claim a degree of urban camo with their checkered outfits. The Klingons are all about plate metal, spikes, and gauntlets that would make Shredder envious. And don't forget the steel-toed, spiked boots for kicking your enemy's skull in. The Cardassians favor big, bulky chestplates, along with a wide neckline for the snake-like hoods on their neck. It doesn't look very comfortable or maneuverable.
 Star Trek (Franchise) / int_a30a7977
featureApplicability
1.0
 Star Trek (Franchise) / int_a30a7977
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a30a7977
 Star Trek (Franchise) / int_a679184b
type
Due to the Dead
 Star Trek (Franchise) / int_a679184b
comment
Due to the Dead: A good number of funeral customs, at that.
 Star Trek (Franchise) / int_a679184b
featureApplicability
1.0
 Star Trek (Franchise) / int_a679184b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a679184b
 Star Trek (Franchise) / int_a6b14ee1
type
Hollywood Tactics
 Star Trek (Franchise) / int_a6b14ee1
comment
Hollywood Tactics: Fairly common in most of the series, particularly in firefights, where humans and aliens alike frequently fail to use cover or take evasive action. Could be partly due to early special effects limitations, as it's hard to draw phaser beams when the actors are moving around. Later shows were better about this, particularly Enterprise, which introduced actual military personnel who fought more convincingly.
 Star Trek (Franchise) / int_a6b14ee1
featureApplicability
1.0
 Star Trek (Franchise) / int_a6b14ee1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a6b14ee1
 Star Trek (Franchise) / int_a76d6304
type
Data Pad
 Star Trek (Franchise) / int_a76d6304
comment
Data Pad: PADDs.
 Star Trek (Franchise) / int_a76d6304
featureApplicability
1.0
 Star Trek (Franchise) / int_a76d6304
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a76d6304
 Star Trek (Franchise) / int_a8559a9f
type
Real Life
 Star Trek (Franchise) / int_a8559a9f
comment
Originally, going to Red Alert merely caused red lights to flash. By VOY, every single light on the ship is dimmed. Most likely a nod to the Real Life military practice of using red and/or dimmed lights in dark environments to preserve one's night vision, though this would be counterproductive on a ship that is operated entirely using brightly-lit touchscreens. But would help conserve energy that might be needed in a red alert situation.
 Star Trek (Franchise) / int_a8559a9f
featureApplicability
1.0
 Star Trek (Franchise) / int_a8559a9f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a8559a9f
 Star Trek (Franchise) / int_a86069f
type
Alternate History
 Star Trek (Franchise) / int_a86069f
comment
Alternate History: In Star Trek, the 1980s and late 1990s were a genetic renaissance. During this time, superhuman products of genetic manipulation turned against the rest of humanity in the genetic equivalent of a Robot War and threw mankind into a dark age. However, thanks to a genius human building the first Warp Drive out of an un-launched nuclear missile, the testing of that system got the attention of a passing Vulcan starship. The Vulcans assisted Humanity in recovering, and Humanity's technology began to advance extremely quickly. All the shows take place after this.
 Star Trek (Franchise) / int_a86069f
featureApplicability
1.0
 Star Trek (Franchise) / int_a86069f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a86069f
 Star Trek (Franchise) / int_a8eb0309
type
Genericist Government
 Star Trek (Franchise) / int_a8eb0309
comment
Genericist Government
 Star Trek (Franchise) / int_a8eb0309
featureApplicability
1.0
 Star Trek (Franchise) / int_a8eb0309
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a8eb0309
 Star Trek (Franchise) / int_a922f8de
type
To Be Lawful or Good
 Star Trek (Franchise) / int_a922f8de
comment
To Be Lawful or Good: One of the most common sources of conflict in the series. The Prime Directive produces seemingly endless cases of characters having to decide whether to follow the rules and allow an atrocity to occur, or ignore them and abandon the Federation's principles. Often made more complicated by the fact that the Federation and Starfleet Command are not above Moving The Goal Posts when it comes to application of the Prime Directive.
 Star Trek (Franchise) / int_a922f8de
featureApplicability
1.0
 Star Trek (Franchise) / int_a922f8de
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a922f8de
 Star Trek (Franchise) / int_a929d574
type
Doctor's Orders
 Star Trek (Franchise) / int_a929d574
comment
Doctor's Orders: The medical personnel can remove the captain from command.
 Star Trek (Franchise) / int_a929d574
featureApplicability
1.0
 Star Trek (Franchise) / int_a929d574
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_a929d574
 Star Trek (Franchise) / int_aa0b5ae8
type
Covert Distress Code
 Star Trek (Franchise) / int_aa0b5ae8
comment
Covert Distress Code: "Condition Green" is a Starfleet standard duress code.
 Star Trek (Franchise) / int_aa0b5ae8
featureApplicability
1.0
 Star Trek (Franchise) / int_aa0b5ae8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_aa0b5ae8
 Star Trek (Franchise) / int_aa483bdc
type
make a to do send a pm add to watchlist drop watch go to watchlist Desert Punk
 Star Trek (Franchise) / int_aa483bdc
comment
By the time VOY rolled around, the cargo containers were denoted by red/blue/gold lettering depending on which department they're being shipped to. The episode "Shadows and Symbols" (DS9) debuted the one time only, Starfleet-issue Bedouin outfit! That is not a joke; everyone gets their colored stripe even if the rest of the robe is white.
 Star Trek (Franchise) / int_aa483bdc
featureApplicability
1.0
 Star Trek (Franchise) / int_aa483bdc
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_aa483bdc
 Star Trek (Franchise) / int_ab3c178e
type
Never Give the Captain a Straight Answer
 Star Trek (Franchise) / int_ab3c178e
comment
Never Give the Captain a Straight Answer: Occasionally, when something particularly strange was in the transporter room or something, the officer present just asks the captain to come look. Sometimes justified, as with Scotty in Wrath of Khan.
 Star Trek (Franchise) / int_ab3c178e
featureApplicability
1.0
 Star Trek (Franchise) / int_ab3c178e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ab3c178e
 Star Trek (Franchise) / int_ac2094ca
type
Red Shirt
 Star Trek (Franchise) / int_ac2094ca
comment
Red Shirt: The Trope Namer! Members of the Operations Division (engineering and military services) were particularly likely to be used as the "victim of the week", as their jobs made them particularly likely to fall afoul of traps or the latest alien monster and this was an easy way to build drama by killing off nameless or clearly-minor characters. Strictly speaking, the name of the trope is only accurate in The Original Series; whilst differing shades of blue were standard for the Science/Medical Division throughout all the series, Operations and Command were red and gold in TOS and then switched colors from The Next Generation onwards.
 Star Trek (Franchise) / int_ac2094ca
featureApplicability
1.0
 Star Trek (Franchise) / int_ac2094ca
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ac2094ca
 Star Trek (Franchise) / int_acbd5c12
type
Perfect Pacifist People
 Star Trek (Franchise) / int_acbd5c12
comment
Perfect Pacifist People: Several species in the various works exhibit this trope.
 Star Trek (Franchise) / int_acbd5c12
featureApplicability
1.0
 Star Trek (Franchise) / int_acbd5c12
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_acbd5c12
 Star Trek (Franchise) / int_ad2943a2
type
Inertial Dampening
 Star Trek (Franchise) / int_ad2943a2
comment
Inertial Dampening: Occasionally mentioned by the characters, Inertial Dampeners allow an Impulse-drive-powered starship to accelerate from a dead stop to a substantial fraction of the speed of light in under a minute, without turning the crew into crepes. The technology isn't quick enough to compensate for random, unexpected impacts, however, which can result in the Star Trek Shake.
 Star Trek (Franchise) / int_ad2943a2
featureApplicability
1.0
 Star Trek (Franchise) / int_ad2943a2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ad2943a2
 Star Trek (Franchise) / int_ae1d84f7
type
Standard Sci-Fi Army
 Star Trek (Franchise) / int_ae1d84f7
comment
Standard Sci-Fi Army: Codified the use Security personnel. Follows the visual media model of focusing mostly on Infantry.
 Star Trek (Franchise) / int_ae1d84f7
featureApplicability
1.0
 Star Trek (Franchise) / int_ae1d84f7
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ae1d84f7
 Star Trek (Franchise) / int_ae69516f
type
Artificial Gravity
 Star Trek (Franchise) / int_ae69516f
comment
Artificial Gravity: Rarely mentioned, but (almost) always present whenever the action takes place aboard a starship or space station.
 Star Trek (Franchise) / int_ae69516f
featureApplicability
1.0
 Star Trek (Franchise) / int_ae69516f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ae69516f
 Star Trek (Franchise) / int_ae8ae383
type
Non-Standard Kiss
 Star Trek (Franchise) / int_ae8ae383
comment
Non-Standard Kiss: The Vulcans have a finger-touching gesture that seems to be used as a kissing analogue. The basic motion is simply extending the first two fingers of the right hand and touching fingertips, but finger-stroking motions can be added for greater intimacy.
 Star Trek (Franchise) / int_ae8ae383
featureApplicability
1.0
 Star Trek (Franchise) / int_ae8ae383
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ae8ae383
 Star Trek (Franchise) / int_af9552ce
type
Super Weight
 Star Trek (Franchise) / int_af9552ce
comment
Super Weight: Type 0: Jake Sisko, Barclay, Kes, Neelixnote Neelix very occasionally gets dangerous, which pushes him towards Type 1, the Ferengi. Type 1: Most regulars who are Starfleet officers, Klingons, Romulans. Type 2: Spock and other Vulcans, Khan Noonien Singh, Geordie LaForge, Deanna Troi, Picard in proximity to the Borg collective, Julian Bashir, Seven of Nine, Holograms, Jem'Hadar. Type 3: Soong-type androids (Data, Lore, and B-4), the Borg, Species 8472, Changelings, Benjamin Sisko at the end of Deep Space Nine, Gul Dukat as the Emissary of the Pah-Wraiths. Type 4: Kes after her ascension, Armus. Type 5: Species 8472 bioships, the Caretaker, Sphere Builders, The Prophets/Pah-Wraiths, the planet killer, the Whale Probe, Nagilum. Type 6: The Q Continuum, The Guardian of Forever, The Douwd (Kevin Uxbridge).
 Star Trek (Franchise) / int_af9552ce
featureApplicability
1.0
 Star Trek (Franchise) / int_af9552ce
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_af9552ce
 Star Trek (Franchise) / int_b0cd3349
type
Fridge Brilliance
 Star Trek (Franchise) / int_b0cd3349
comment
This is a bit of Fridge Brilliance. Humor is usually about the incongruity between logic and reality. So, basically, Vulcans have spent hundreds of years watching every other race act like clowns, and they get the joke. They may not guffaw, but their sense of humor is finely honed.
 Star Trek (Franchise) / int_b0cd3349
featureApplicability
1.0
 Star Trek (Franchise) / int_b0cd3349
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b0cd3349
 Star Trek (Franchise) / int_b1f18adb
type
Ray Gun
 Star Trek (Franchise) / int_b1f18adb
comment
Ray Gun: Phasers and disruptors.
 Star Trek (Franchise) / int_b1f18adb
featureApplicability
1.0
 Star Trek (Franchise) / int_b1f18adb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b1f18adb
 Star Trek (Franchise) / int_b31c84f9
type
Evil Is Not Well-Lit
 Star Trek (Franchise) / int_b31c84f9
comment
Evil Is Not Well-Lit: Of all the species, only the Borg and Cardassians have an excuse for this — the Borg's minimalism, and the latter's sensitivity to light. Incidentally, this is the excuse for Deep Space Nine being so dimly-lit, since it was built by the Cardassians.
 Star Trek (Franchise) / int_b31c84f9
featureApplicability
1.0
 Star Trek (Franchise) / int_b31c84f9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b31c84f9
 Star Trek (Franchise) / int_b3545acd
type
Ghost Extras
 Star Trek (Franchise) / int_b3545acd
comment
Ghost Extras: In the hundreds and thousands, given that The Main Characters Do Everything on every single Trek show. Occasionally one will be promoted to Ascended Extra, but more often they get "demoted" to Red Shirt.
 Star Trek (Franchise) / int_b3545acd
featureApplicability
1.0
 Star Trek (Franchise) / int_b3545acd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b3545acd
 Star Trek (Franchise) / int_b44490ac
type
A Villain Named Khan
 Star Trek (Franchise) / int_b44490ac
comment
A Villain Named Khan: The iconic Khan Noonien Singh is an Evil Overlord from Earth's distant history, put in suspended animation and revived during the series to become one of Captain Kirk's greatest enemies.
 Star Trek (Franchise) / int_b44490ac
featureApplicability
1.0
 Star Trek (Franchise) / int_b44490ac
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b44490ac
 Star Trek (Franchise) / int_b47d95be
type
No OSHA Compliance
 Star Trek (Franchise) / int_b47d95be
comment
No OSHA Compliance: Mostly averted. Various areas in the ships have handrails, but considering the various space battles they find themselves in, it's odd that there are virtually no seat belts at workstations, and the chairs are easily toppled over. This is corrected for the first time in the films: Starting with Star Trek: The Motion Picture, every seat has restraints. The seats are now firmly fixed to the floor, and the armrests on the seats can be pulled inward to secure the crewmembers in place. Unfortunately, this development went completely ignored in the later Star Trek: The Next Generation.
 Star Trek (Franchise) / int_b47d95be
featureApplicability
-1.0
 Star Trek (Franchise) / int_b47d95be
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b47d95be
 Star Trek (Franchise) / int_b54b5147
type
Trouble from the Past
 Star Trek (Franchise) / int_b54b5147
comment
Trouble from the Past: We have the Eugenics Wars of the mid-1990s, the "sanctuary districts" of the early 21st century where the homeless, jobless, and mentally ill were left to rot, and the post-atomic horror following World War III in the late 21st century.
 Star Trek (Franchise) / int_b54b5147
featureApplicability
1.0
 Star Trek (Franchise) / int_b54b5147
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b54b5147
 Star Trek (Franchise) / int_b5b4f09b
type
The Rez
 Star Trek (Franchise) / int_b5b4f09b
comment
The Rez: Whole planets of it.
 Star Trek (Franchise) / int_b5b4f09b
featureApplicability
1.0
 Star Trek (Franchise) / int_b5b4f09b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b5b4f09b
 Star Trek (Franchise) / int_b6b0a8b2
type
Planetary Nation
 Star Trek (Franchise) / int_b6b0a8b2
comment
Planetary Nation: Most planets visited have exactly one government, one language, and one culture.
 Star Trek (Franchise) / int_b6b0a8b2
featureApplicability
1.0
 Star Trek (Franchise) / int_b6b0a8b2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b6b0a8b2
 Star Trek (Franchise) / int_b7c85c86
type
Free-Love Future
 Star Trek (Franchise) / int_b7c85c86
comment
Free-Love Future: Obviously downplayed, due to television constraints. However, Roddenberry was very much a proponent of this trope. We don't see much of civilian life on Earth, but officers are allowed to cavort fairly freely aboard the Federation's flagship. Prostitution (real and simulated) has also been legalized.
 Star Trek (Franchise) / int_b7c85c86
featureApplicability
1.0
 Star Trek (Franchise) / int_b7c85c86
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b7c85c86
 Star Trek (Franchise) / int_b7f4aa9
type
Moral Dissonance
 Star Trek (Franchise) / int_b7f4aa9
comment
Moral Dissonance: Often comes up with regard to the Prime Directive. Exactly how seriously the Federation (and the protagonists) treats this is often directly connected to how much it benefits their interests, and they have been known to make first contact with pre-warp (TNG "Angel One"), or even pre-industrial (TOS "Errand of Mercy"), societies that happen to be conveniently situated near borders with hostile powers. Somewhat hypocritically, Earth was the beneficiary of first contact (with the Vulcans) prior to the establishment of United Earth purely because an individual scientist and his followers successfully tested a warp drive without government sponsorship during an anarchic period immediately after World War III (Star Trek: First Contact). Not too far into the TNG timeframe the Federation would almost religiously avoid dealing with similar planets.
 Star Trek (Franchise) / int_b7f4aa9
featureApplicability
1.0
 Star Trek (Franchise) / int_b7f4aa9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b7f4aa9
 Star Trek (Franchise) / int_b922a720
type
Standard Time Units
 Star Trek (Franchise) / int_b922a720
comment
Standard Time Units: Stardates.
 Star Trek (Franchise) / int_b922a720
featureApplicability
1.0
 Star Trek (Franchise) / int_b922a720
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b922a720
 Star Trek (Franchise) / int_b96fdd94
type
Extra Long Episode
 Star Trek (Franchise) / int_b96fdd94
comment
Extra Long Episode: Numerous series from the franchise have had two-hour long episodes (as opposed to the usual hour long) that are later re-aired as two part episodes. This generally happens to series openers such as "Encounter At Farpoint" from Star Trek: The Next Generation and series finales such as "What You Leave Behind" from Star Trek: Deep Space Nine, but has also happened to episodes in the middle of seasons such as "Dark Frontier" from Star Trek: Voyager.
 Star Trek (Franchise) / int_b96fdd94
featureApplicability
1.0
 Star Trek (Franchise) / int_b96fdd94
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b96fdd94
 Star Trek (Franchise) / int_b9e8ad28
type
The Multiverse
 Star Trek (Franchise) / int_b9e8ad28
comment
The Multiverse: Kirk, McCoy, and several others were transported to a Mirror Universe in the "Mirror, Mirror" episode of the original Star Trek, in which a dark Earth-based empire ruled the galaxy. This was very much an In Spite of a Nail universe, since everything was much the same except the moral/ethical bent of the Federation's counterpart and its citizens. Years later, the cast of Star Trek: Deep Space Nine returned to this universe to discover that the revolution Kirk had encouraged its native Spock to foment had happened; unfortunately, its effects were not necessarily for the better. Star Trek: Enterprise revisited this again in "In a Mirror, Darkly", just to hammer it home that Humans Are Bastards. Star Trek: The Next Generation had an episode with Worf bouncing between various In Spite of a Nail alternate universes. According to Word of God, this is distinct from the usual Mirror Universe though.
 Star Trek (Franchise) / int_b9e8ad28
featureApplicability
1.0
 Star Trek (Franchise) / int_b9e8ad28
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_b9e8ad28
 Star Trek (Franchise) / int_ba23caad
type
Pelts of the Barbarian
 Star Trek (Franchise) / int_ba23caad
comment
Pelts of the Barbarian: Starting with the films, the Klingons are normally dressed in leathers and furs, as befitting their status as the archetypal Proud Warrior Race.
 Star Trek (Franchise) / int_ba23caad
featureApplicability
1.0
 Star Trek (Franchise) / int_ba23caad
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ba23caad
 Star Trek (Franchise) / int_bca8900a
type
Government Drug Enforcement
 Star Trek (Franchise) / int_bca8900a
comment
Government Drug Enforcement: Used a couple of times in TNG and Deep Space Nine, also used in the movie Insurrection.
 Star Trek (Franchise) / int_bca8900a
featureApplicability
1.0
 Star Trek (Franchise) / int_bca8900a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bca8900a
 Star Trek (Franchise) / int_bcb313b3
type
UnCancelled
 Star Trek (Franchise) / int_bcb313b3
comment
invoked The Original Series was, famously, Un-Cancelled after college students had a chance to catch up with it in reruns.
 Star Trek (Franchise) / int_bcb313b3
featureApplicability
1.0
 Star Trek (Franchise) / int_bcb313b3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bcb313b3
 Star Trek (Franchise) / int_bd7d0416
type
Beleaguered Bureaucrat
 Star Trek (Franchise) / int_bd7d0416
comment
Beleaguered Bureaucrat: Starfleet Command sometimes give the impression of being between this and Obstructive Bureaucrat.
 Star Trek (Franchise) / int_bd7d0416
featureApplicability
1.0
 Star Trek (Franchise) / int_bd7d0416
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bd7d0416
 Star Trek (Franchise) / int_bd842706
type
Hologram
 Star Trek (Franchise) / int_bd842706
comment
Hologram: Starting in TNG, recreational holodecks were standard, with "hard light" holograms made of projections and forcefields. Later series also added the Emergency Medical Hologram.
 Star Trek (Franchise) / int_bd842706
featureApplicability
1.0
 Star Trek (Franchise) / int_bd842706
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bd842706
 Star Trek (Franchise) / int_bf1f379a
type
Sense Freak
 Star Trek (Franchise) / int_bf1f379a
comment
The Kelvans from the Andromeda Galaxy are implied to have a culture like this; they are completely organic beings, but in their true form they experience none of the sensory distractions of humanoids, and consider themselves much more efficient. They go about trying to take over the Milky Way with very straightforward methods (transforming Kirk's crew into vulnerable dust-cubes that only their technology can restore to human form, for example) but without any of the typical Trek villains' hamminess. The Federation is saved from them by the fact that, when in artificial humanoid form, the Kelvans become Sense Freaks and can be incapacitated in a variety of ways, such as by the effects of alcohol or unfamiliar emotions like pleasure or jealousy.
 Star Trek (Franchise) / int_bf1f379a
featureApplicability
1.0
 Star Trek (Franchise) / int_bf1f379a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bf1f379a
 Star Trek (Franchise) / int_bf2ba07c
type
Game of Nerds
 Star Trek (Franchise) / int_bf2ba07c
comment
Game of Nerds: A recurring motif in some episodes. Wesley Crusher mentions his father once teaching him the game, and a physicist in "Evolution" bemoans the decline of the sport in the late 20th century (attributed to commercialism and sloth). Ben Sisko is a serious baseball nut. In his debates with the Prophets, an abstract species who think in non-linear terms, baseball is used as a methaphor for each crisis.
 Star Trek (Franchise) / int_bf2ba07c
featureApplicability
1.0
 Star Trek (Franchise) / int_bf2ba07c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bf2ba07c
 Star Trek (Franchise) / int_bf487e2b
type
Translator Microbes
 Star Trek (Franchise) / int_bf487e2b
comment
Translator Microbes: The Universal Translator. We occasionally get to see the Translator in action, such as in "Sanctuary" where the aliens' gibberish gradually turned to English. And of course, "Darmok" famously subverted it by having the aliens talk in allegories, which aren't so easily translated.
 Star Trek (Franchise) / int_bf487e2b
featureApplicability
-0.3
 Star Trek (Franchise) / int_bf487e2b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bf487e2b
 Star Trek (Franchise) / int_bf95550c
type
Tie-In Novel
 Star Trek (Franchise) / int_bf95550c
comment
Tie In Novels: A huge range of novels based on all eras of the franchise (and the spaces in between) exists, including novelizations of several episodes and Star Trek: New Frontier. Other than the novelizations, these are all officially declared non-canon by Paramount and Gene Roddenberry. When Jeri Taylor was the Word of God on Star Trek: Voyager, her original novels about the crew's history were considered canon. They aren't any more. Pre-Nemesis, authors had a standing order not to kill any character that had appeared on-screen. Afterwards, because Nemesis was seen as the last time the original timeline was to be seen on-screen before Discovery was announced as being set there, all bets are off. (Still non-canon, however.)
 Star Trek (Franchise) / int_bf95550c
featureApplicability
1.0
 Star Trek (Franchise) / int_bf95550c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_bf95550c
 Star Trek (Franchise) / int_c287be68
type
Family Values Villain
 Star Trek (Franchise) / int_c287be68
comment
Family Values Villain: Many examples. Most notably, the Klingons, Cardassians, and Romulans place great importance on family and honoring their elders. Of course, there are numerous ugly exceptions to those rules.
 Star Trek (Franchise) / int_c287be68
featureApplicability
1.0
 Star Trek (Franchise) / int_c287be68
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c287be68
 Star Trek (Franchise) / int_c2f7db18
type
Alien Blood
 Star Trek (Franchise) / int_c2f7db18
comment
Alien Blood takes it even further, as aliens with grey or human-coloured skin are shown to have green (Vulcan/Romulan), yellow (Na'kuhl), brown (Cardassian) and even pink (Klingon) blood. Artistic License – Biology applies in most cases, but not all—makeup artists usually give Vulcan/Romulan characters a slight greenish tint to their skin.
 Star Trek (Franchise) / int_c2f7db18
featureApplicability
1.0
 Star Trek (Franchise) / int_c2f7db18
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c2f7db18
 Star Trek (Franchise) / int_c2fc5c00
type
Special Effect Branding
 Star Trek (Franchise) / int_c2fc5c00
comment
Special Effect Branding: This trope is avoided in most cases: for instance, both Klingon and Romulan ship-mounted disruptors use green effects, and both Cardassian and Federation phasers are the same yellow/orange color. (despite their similarities, "phasers and "disruptors" are different technology) However, transporters generally follow this trope, having similar but distinct special effects: blue transporters for Star Fleet, red transporters for Klingons, green transporters for Romulans, and so forth. Star Trek: Deep Space Nine made a special point of this, as the titular station, though operated by Star Fleet, was of Cardassian origin and used Cardassian transporter effects.
 Star Trek (Franchise) / int_c2fc5c00
featureApplicability
1.0
 Star Trek (Franchise) / int_c2fc5c00
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c2fc5c00
 Star Trek (Franchise) / int_c32201f6
type
Good Colors, Evil Colors
 Star Trek (Franchise) / int_c32201f6
comment
Good Colors, Evil Colors: When heroes on Trek use transporters, the visual effect appears blue. Alternatively, Klingons use a red effect. The Borg are green. Cardassians (and, by extension, the crew of DS9) have yellow transporter beams.
 Star Trek (Franchise) / int_c32201f6
featureApplicability
1.0
 Star Trek (Franchise) / int_c32201f6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c32201f6
 Star Trek (Franchise) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Star Trek (Franchise) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Chronologically, some alien species never appear again without explanation despite being prominent at one point. Dr. Phlox is a main character in Enterprise and Denobulans are fairly prominent in the galaxy, but they never appear afterwards. Andorians and Tellarites are founding members of the Federation, but they never appear after the time of The Original Series, save a few cameos by the former in The Next Generation.
 Star Trek (Franchise) / int_c33ba0a8
featureApplicability
1.0
 Star Trek (Franchise) / int_c33ba0a8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c33ba0a8
 Star Trek (Franchise) / int_c5d36037
type
Big Damn Movie
 Star Trek (Franchise) / int_c5d36037
comment
Big Damn Movies: The movies feature far more action than you're likely to find in a typical season of the original series or Next Generation. While episodes of the series typically involve stories about exploration and dealing with touchy political issues, the movies are much more likely to involve clashes with full-on Card Carrying Villains.
 Star Trek (Franchise) / int_c5d36037
featureApplicability
1.0
 Star Trek (Franchise) / int_c5d36037
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c5d36037
 Star Trek (Franchise) / int_c69ae9b2
type
Self-Destruct Mechanism
 Star Trek (Franchise) / int_c69ae9b2
comment
Self-Destruct Mechanism: They must teach the "destroy your ship rather than let aliens take it" method at Starfleet Headquarters, seeing as every single Captain uses it at least once in a series. Janeway must have threatened to use it 30 times.
 Star Trek (Franchise) / int_c69ae9b2
featureApplicability
1.0
 Star Trek (Franchise) / int_c69ae9b2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c69ae9b2
 Star Trek (Franchise) / int_c7b5445c
type
Cool Starship
 Star Trek (Franchise) / int_c7b5445c
comment
Cool Starship: At least one for series and film from both heroes and villains. Star Trek as a whole has, quite possibly, the largest collection of these.
 Star Trek (Franchise) / int_c7b5445c
featureApplicability
1.0
 Star Trek (Franchise) / int_c7b5445c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c7b5445c
 Star Trek (Franchise) / int_c8c968c3
type
The Alliance
 Star Trek (Franchise) / int_c8c968c3
comment
The Terran Empire rules with an iron fist in the Mirror Universe. The Alliance that overthrew them also counts.
 Star Trek (Franchise) / int_c8c968c3
featureApplicability
1.0
 Star Trek (Franchise) / int_c8c968c3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c8c968c3
 Star Trek (Franchise) / int_c91db2eb
type
Action Figure File Card
 Star Trek (Franchise) / int_c91db2eb
comment
Action Figure File Card: The figures made by Galoob (for Next Gen) and Playmates Toys (for the entire franchise up to Voyager) had them.
 Star Trek (Franchise) / int_c91db2eb
featureApplicability
1.0
 Star Trek (Franchise) / int_c91db2eb
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_c91db2eb
 Star Trek (Franchise) / int_ca895242
type
Officer and a Gentleman
 Star Trek (Franchise) / int_ca895242
comment
Officer and a Gentleman and/or Cultured Warrior: To some degree, almost all Starfleet personnel are one or the other of these. Even the Closer to Earth types have scientific and literary interests. Many enemies are Wicked Cultured as well.
 Star Trek (Franchise) / int_ca895242
featureApplicability
1.0
 Star Trek (Franchise) / int_ca895242
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ca895242
 Star Trek (Franchise) / int_caf8c66c
type
The Chains of Commanding
 Star Trek (Franchise) / int_caf8c66c
comment
The Chains of Commanding: Every captain, along with various other officers in temporary command.
 Star Trek (Franchise) / int_caf8c66c
featureApplicability
1.0
 Star Trek (Franchise) / int_caf8c66c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_caf8c66c
 Star Trek (Franchise) / int_cb1fe02e
type
Magic by Any Other Name
 Star Trek (Franchise) / int_cb1fe02e
comment
Magic by Any Other Name: Humans are absolutely militant about this. No matter how scientifically-inexplicable something is, or if that something can outright change the laws of physics at will, it is still not "magic". Referring to it as such will provoke an immediate negative response and denial. Technobabble, even if it is completely unsupported by evidence, will invariably be accepted as an explanation before "magic" will. Things which would be considered "supernatural" in real life such as Psychic Powers or Reality Warpers are still regarded as scientific in nature, even though Federation science cannot explain them. Which is why talking about the limitless power of "thought" is acceptable, but using the m-word will get you an earful of Flat Earth Atheism.
 Star Trek (Franchise) / int_cb1fe02e
featureApplicability
1.0
 Star Trek (Franchise) / int_cb1fe02e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cb1fe02e
 Star Trek (Franchise) / int_cb243ede
type
Teleporters and Transporters
 Star Trek (Franchise) / int_cb243ede
comment
Teleporters and Transporters: Transporters work by literally disassembling an object (or person) into energy, shooting it some distance away, and reassembling that object at the new location. It consists of the following parts: A de-materializer, which breaks down the object in a controlled fashion A buffer, which holds the disintegrated object until transmission A transmitter, which transmits the disintegrated object as a beam of energy A re-materializer, which reintegrates the object in a controlled fashion Contrary to popular opinion, the transported object is indeed the original object from the start, but as you can imagine, transporters can be rather scarily dangerous if some part of the process were to be interrupted.
 Star Trek (Franchise) / int_cb243ede
featureApplicability
1.0
 Star Trek (Franchise) / int_cb243ede
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cb243ede
 Star Trek (Franchise) / int_cc4b45f6
type
Word of God
 Star Trek (Franchise) / int_cc4b45f6
comment
The Klingons' forehead ridges, which are not present in the original series, but are in all later ones, including Enterprise, set in an earlier chronological era. Gene Roddenberry always said fans could use their imagination to pretend TOS Klingons had always had ridges, if they wished. It was never mentioned In-Universe until “Trials and Tribble-ations” was forced to address the discrepancy, but didn't explain it. Eventually Enterprise did a complicated Story Arc that explained the Klingons all briefly got human DNA from a mutated flu virus.
 Star Trek (Franchise) / int_cc4b45f6
featureApplicability
1.0
 Star Trek (Franchise) / int_cc4b45f6
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cc4b45f6
 Star Trek (Franchise) / int_cd3527d9
type
Negative Space Wedgie
 Star Trek (Franchise) / int_cd3527d9
comment
Negative Space Wedgie: The Trope Namer is a well-known parody.
 Star Trek (Franchise) / int_cd3527d9
featureApplicability
1.0
 Star Trek (Franchise) / int_cd3527d9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cd3527d9
 Star Trek (Franchise) / int_cd6b88cd
type
Angels, Devils and Squid
 Star Trek (Franchise) / int_cd6b88cd
comment
Angels, Devils and Squid: The Bajoran Prophets are the Angels, the Pah-Wraiths and Fek'lhr are the Devils, and the various Starfish Aliens (Species 8472, Devidians, etc.) and Eldritch Abominations are the Squid. Then, there are the Q, who have traits in common with all three, and can choose which one they are, depending on the day and their mood.
 Star Trek (Franchise) / int_cd6b88cd
featureApplicability
1.0
 Star Trek (Franchise) / int_cd6b88cd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cd6b88cd
 Star Trek (Franchise) / int_cffd71bd
type
make a to do send a pm add to watchlist drop watch go to watchlist Most Common Superpower
 Star Trek (Franchise) / int_cffd71bd
comment
Most Common Superpower: In recent years, various actresses have let slip that most, if not all, of Star Trek's females have had to wear padded bras. Notable exceptions are Nana Visitor (DS9) and Kate Mulgrew who, according to legend, took her stuffed bra, stomped straight into the writer's room, and slammed it on their desk saying, "I'm not wearing that."
 Star Trek (Franchise) / int_cffd71bd
featureApplicability
1.0
 Star Trek (Franchise) / int_cffd71bd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_cffd71bd
 Star Trek (Franchise) / int_d2810345
type
Boarding Party
 Star Trek (Franchise) / int_d2810345
comment
Boarding Party: Beaming aboard the enemy ship.
 Star Trek (Franchise) / int_d2810345
featureApplicability
1.0
 Star Trek (Franchise) / int_d2810345
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d2810345
 Star Trek (Franchise) / int_d2ef6cb4
type
Spaceship Slingshot Stunt
 Star Trek (Franchise) / int_d2ef6cb4
comment
Spaceship Slingshot Stunt: A common trick for time travel no less.
 Star Trek (Franchise) / int_d2ef6cb4
featureApplicability
1.0
 Star Trek (Franchise) / int_d2ef6cb4
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d2ef6cb4
 Star Trek (Franchise) / int_d39e327f
type
What the Hell, Hero?
 Star Trek (Franchise) / int_d39e327f
comment
What the Hell, Hero?: Every Captain. In every series. And not infrequently either. Either them at the crew for their crap, or the crew to themselves for their own crap.
 Star Trek (Franchise) / int_d39e327f
featureApplicability
1.0
 Star Trek (Franchise) / int_d39e327f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d39e327f
 Star Trek (Franchise) / int_d3f57db5
type
Planetville
 Star Trek (Franchise) / int_d3f57db5
comment
Planetville: Often paired with Planet of Hats. A planetary population smaller than that of an urban apartment building is commonly considered to constitute a "civilization", to the extent of being subject to the Prime Directive. Perhaps the most glaring example was presented in the ENT episode "Terra Nova", where the roughly 200 settlers of Earth's first interstellar colony decided to declare independent sovereignty, and Earth let it go!
 Star Trek (Franchise) / int_d3f57db5
featureApplicability
1.0
 Star Trek (Franchise) / int_d3f57db5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d3f57db5
 Star Trek (Franchise) / int_d51553de
type
Our Wormholes Are Different
 Star Trek (Franchise) / int_d51553de
comment
The Vulcans use "Red Matter" to create pocket black holes. Nero got the bright idea of using it to eat a planet (specifically Vulcan).
 Star Trek (Franchise) / int_d51553de
featureApplicability
1.0
 Star Trek (Franchise) / int_d51553de
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d51553de
 Star Trek (Franchise) / int_d5b84171
type
PowerOfFriendship
 Star Trek (Franchise) / int_d5b84171
comment
Power of Friendship: The franchise features a lot of this; especially in The Original Series and in The Next Generation. Many episodes revolve around one of the crew being kidnapped, threatened, or otherwise in danger, and having the rest of the crew band together to save them. Has resulted in plenty of Big Damn Heroes.
 Star Trek (Franchise) / int_d5b84171
featureApplicability
1.0
 Star Trek (Franchise) / int_d5b84171
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d5b84171
 Star Trek (Franchise) / int_d5d34629
type
Treachery Is a Special Kind of Evil
 Star Trek (Franchise) / int_d5d34629
comment
Treachery Is a Special Kind of Evil: The three pillars of Klingon philosophy are duty, honor, and loyalty. Officially, the Klingons play this trope straight. Worf does, but he's a particular case. Firstly, his parents died in a treacherous attack by the Romulans who had Klingon accomplices. Secondly, since he has been adopted by human parents, he developed an idealized conception of the Klingon way of life. This aspect wasn't yet established during the original series, but the trope is still Played Straight by Kang. He has always respected scrupulously the Organian treaty, so he's pretty angry when his ship's disabled by what seems to be an unjustified attack from the Enterprise. Overall, a lot of treacherous Klingons appear on screen. Sometimes, their strategy is accusing the adversary of treachery. In Klingon society, losing honor is officially worst than being killed and traitors are usually stripped of their honor. Actually, honor and dishonor are tools for political manoeuver. That's why Worf's family, the House of Mogh, is dishonored, then vindicated and dishonored again. There's also the episode "The Drumhead". Of course, that starts with a Klingon who did an espionnage job for the Romulans, so Worf is personnaly engaged, but there's also the fight between Admiral Satie who considers the end justifies the means to find imaginary traitors and Picard who point out her methods betrays the principles on which Federation justice are based.
 Star Trek (Franchise) / int_d5d34629
featureApplicability
1.0
 Star Trek (Franchise) / int_d5d34629
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d5d34629
 Star Trek (Franchise) / int_d6042336
type
Lower-Deck Episode
 Star Trek (Franchise) / int_d6042336
comment
On TNG, Cadets wore a variation on the standard uniform, but with the colors reversed: division-colored shoulderpads on black jumpsuits. This later became the attire of "lower deck" drones who labored within space stations and other departments; no glamorous Galaxy-class explorers, they! (Cadet uniforms are usually grey, although they too underwent changes.)
 Star Trek (Franchise) / int_d6042336
featureApplicability
1.0
 Star Trek (Franchise) / int_d6042336
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d6042336
 Star Trek (Franchise) / int_d68c925d
type
Creator Provincialism
 Star Trek (Franchise) / int_d68c925d
comment
Creator Provincialism: From TOS all the way to the reboot movies, Star Trek is strongly American, in spite of alleged multiculturalism. Even characters explicitly from other countries, such as Picard, speak English with only a mild accent. Interestingly, while Chekov was from Russia and Worf was raised by Russian parents, only Chekov had a distinct Russian accent.note And even then, Chekov would say things like "Wessel" rather than "Vessel" despite the Russian alphabet not having the letter "W" or anything remotely sounding like a "W" — in fact, Russians learning English for the first time generally have the opposite tendency, saying things like "Vashington" rather than "Washington". Riker had trouble with the issue of Ensign Ro Laren using the Bajoran naming convention of family name preceding given name, even though an enormous chunk of the human population (mainly in Asia) does exactly the same thing. Kirk, Sisko, Janeway and Archer were all Americans, with Picard being the sole non-American captain. It is typically treated as quaint whenever a human character exhibits cultural behavior relating to any country except for the U.S. Virtually all popular cultural references (from the past) are American, with a smattering of English here and there. Even Deanna Troi, raised on Betazed but having a human father, claims a fondness for The Wild West genre.
 Star Trek (Franchise) / int_d68c925d
featureApplicability
1.0
 Star Trek (Franchise) / int_d68c925d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d68c925d
 Star Trek (Franchise) / int_d6fce123
type
The Future Is Noir
 Star Trek (Franchise) / int_d6fce123
comment
The Future Is Noir: The original designation for DS9 was Terok Nor, which is one letter removed. It shows in the station's habitat ring, which is marked by patchy lighting and catwalk ceilings. Originally, going to Red Alert merely caused red lights to flash. By VOY, every single light on the ship is dimmed. Most likely a nod to the Real Life military practice of using red and/or dimmed lights in dark environments to preserve one's night vision, though this would be counterproductive on a ship that is operated entirely using brightly-lit touchscreens. But would help conserve energy that might be needed in a red alert situation. "Yesterday's Enterpise" (TNG) and "Living Witness" showed alternate worlds in which the Enterprise and Voyager are fully-cocked warships, under the oppression of permanent Red Alert. Generations was shot this way mostly to disguise the decade-old sets. However, First Contact was filmed much the same way, despite taking place on a brand new ship, perhaps to illustrate that the Federation is at war again.
 Star Trek (Franchise) / int_d6fce123
featureApplicability
1.0
 Star Trek (Franchise) / int_d6fce123
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d6fce123
 Star Trek (Franchise) / int_d7472e4f
type
Kicked Upstairs
 Star Trek (Franchise) / int_d7472e4f
comment
Roddenberry once decreed that humans don't grieve in the future. "Death is natural." This was loosened up a bit after Gene got Kicked Upstairs.
 Star Trek (Franchise) / int_d7472e4f
featureApplicability
1.0
 Star Trek (Franchise) / int_d7472e4f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d7472e4f
 Star Trek (Franchise) / int_d7d6ed9a
type
Fictional Sport
 Star Trek (Franchise) / int_d7d6ed9a
comment
Fictional Sport: Parrises Squares, a highly-athletic game played on the Holodeck.
 Star Trek (Franchise) / int_d7d6ed9a
featureApplicability
1.0
 Star Trek (Franchise) / int_d7d6ed9a
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d7d6ed9a
 Star Trek (Franchise) / int_d9cf40fa
type
Screw This, I'm Outta Here!
 Star Trek (Franchise) / int_d9cf40fa
comment
Ironically, this later success ended up jeopardizing the series' future. When news hit of TNG, fans were up in arms, and the original cast members weren't shy about voicing their displeasure either. The show flailed about for two seasons trying—and failing—to distinguish itself from its parent series, recycling plots and characters, having actors defect and leave the show, and nearly losing Patrick Stewart (who saw the shadows lengthening and opted not to renew his contract). Were it not for the cliffhanger ending in "The Best of Both Worlds", TNG might not have been renewed and the franchise would have ended there.
 Star Trek (Franchise) / int_d9cf40fa
featureApplicability
1.0
 Star Trek (Franchise) / int_d9cf40fa
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_d9cf40fa
 Star Trek (Franchise) / int_da0a4c43
type
The Reptilians
 Star Trek (Franchise) / int_da0a4c43
comment
The Reptilians: The Gorn. The rarely-seen brandy-making Saurians. The Cardassians. Though they're the least reptilian, looking pretty much like humans with scales tacked on, they also happen to be the most villainous of the reptoid lot. The Reptilian Xindi in Star Trek: Enterprise. The Voth were descended from Earth hadrosaurs. Which is at least a new one, as far as Dinosauroids go. The Hirogen (modeled on a gila monster) and the Jem'Hadar at least look the part, and are the villains in most of their appearances. However, the latter's makeup was based on a rhinoceros.
 Star Trek (Franchise) / int_da0a4c43
featureApplicability
1.0
 Star Trek (Franchise) / int_da0a4c43
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_da0a4c43
 Star Trek (Franchise) / int_dc1761bd
type
A God Am I
 Star Trek (Franchise) / int_dc1761bd
comment
A God Am I: To be a Terraformer in the Trek universe is to be very lordly, indeed. See the imperious Kurk Mandl in "Home Soil" (TNG), later one-upped by nine-time author (all autobiographies) Gideon Seytik in DS9's "Second Sight." Something about creating planets gives scientists a god complex; Seytik's final words were even, "Let there be light!"
 Star Trek (Franchise) / int_dc1761bd
featureApplicability
1.0
 Star Trek (Franchise) / int_dc1761bd
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_dc1761bd
 Star Trek (Franchise) / int_dcebff1
type
Command Roster
 Star Trek (Franchise) / int_dcebff1
comment
Command Roster: Star Trek is likely the Trope Maker or at least set the standard of how this trope is used.
 Star Trek (Franchise) / int_dcebff1
featureApplicability
1.0
 Star Trek (Franchise) / int_dcebff1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_dcebff1
 Star Trek (Franchise) / int_dd6ce5db
type
Artistic License
 Star Trek (Franchise) / int_dd6ce5db
comment
Artistic License: Physics & Science, mostly.
 Star Trek (Franchise) / int_dd6ce5db
featureApplicability
1.0
 Star Trek (Franchise) / int_dd6ce5db
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_dd6ce5db
 Star Trek (Franchise) / int_ddcc22c3
type
Archaic Weapon for an Advanced Age
 Star Trek (Franchise) / int_ddcc22c3
comment
Archaic Weapon for an Advanced Age: Subverted. The Klingons love their Cool Swords like the bat'leth, but Deep Space Nine makes a point of mentioning that an old lady with a phaser is worth a dozen Klingons with melee weapons.
 Star Trek (Franchise) / int_ddcc22c3
featureApplicability
-0.3
 Star Trek (Franchise) / int_ddcc22c3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ddcc22c3
 Star Trek (Franchise) / int_ddfd64b8
type
Have I Mentioned I Am a Dwarf Today?
 Star Trek (Franchise) / int_ddfd64b8
comment
Have I Mentioned I Am a Dwarf Today?: Klingons tend to do this a lot; Worf is only the most prominent example.
 Star Trek (Franchise) / int_ddfd64b8
featureApplicability
1.0
 Star Trek (Franchise) / int_ddfd64b8
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ddfd64b8
 Star Trek (Franchise) / int_deca6032
type
Everything Sensor
 Star Trek (Franchise) / int_deca6032
comment
Everything Sensor: EVERY scanner is like this.
 Star Trek (Franchise) / int_deca6032
featureApplicability
1.0
 Star Trek (Franchise) / int_deca6032
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_deca6032
 Star Trek (Franchise) / int_df1baa1f
type
Love Is in the Air
 Star Trek (Franchise) / int_df1baa1f
comment
Love Is in the Air: Several episodes throughout the different series. Subverted in the infamous Risa episodes.
 Star Trek (Franchise) / int_df1baa1f
featureApplicability
-0.3
 Star Trek (Franchise) / int_df1baa1f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_df1baa1f
 Star Trek (Franchise) / int_df24d8fa
type
Platonic Cave
 Star Trek (Franchise) / int_df24d8fa
comment
"Unimatrix Zero", to both Janeway and Seven of Nine, to allow Janeway to enter the [1] that Seven had recently remembered.
 Star Trek (Franchise) / int_df24d8fa
featureApplicability
1.0
 Star Trek (Franchise) / int_df24d8fa
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_df24d8fa
 Star Trek (Franchise) / int_df582b0b
type
Continuity Snarl
 Star Trek (Franchise) / int_df582b0b
comment
Continuity Snarl: Several examples in canon. The most notorious: The Klingons' forehead ridges, which are not present in the original series, but are in all later ones, including Enterprise, set in an earlier chronological era. Gene Roddenberry always said fans could use their imagination to pretend TOS Klingons had always had ridges, if they wished. It was never mentioned In-Universe until “Trials and Tribble-ations” was forced to address the discrepancy, but didn't explain it. Eventually Enterprise did a complicated Story Arc that explained the Klingons all briefly got human DNA from a mutated flu virus. The Eugenics Wars, which supposedly devastated Earth in the 1990s. They can't simply be forgotten as they provide the origin for Khan, one of the franchise's most iconic villains, though a few Expanded Universe novels have tried to suggest that they were actually some kind of underground power struggle or conspiracy kept hidden from mainstream society. Voyager has the crew travel to 1996, and the wars are never seen or mentioned (at least not in L.A.). A DS9 episode released in 1997 apparently retconned them to the 22nd Century, although that episode's writer later claimed it was a typo. Then Enterprise and Star Trek Into Darkness went right back to the original timeline. In the original series, the Romulans' development of a cloaking device was shocking because such technology was thought to be impossible. Along comes Enterprise and suddenly the Romulans, Suliban and half a dozen other powers have cloaking devices and nobody bats an eye.
 Star Trek (Franchise) / int_df582b0b
featureApplicability
1.0
 Star Trek (Franchise) / int_df582b0b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_df582b0b
 Star Trek (Franchise) / int_dfcb2c08
type
The Evils of Free Will
 Star Trek (Franchise) / int_dfcb2c08
comment
The Evils of Free Will: The Borg are amazed people aren't lining up to be assimilated. The Queen touts it as a blessing.
 Star Trek (Franchise) / int_dfcb2c08
featureApplicability
1.0
 Star Trek (Franchise) / int_dfcb2c08
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_dfcb2c08
 Star Trek (Franchise) / int_e0207930
type
Humans Are Special
 Star Trek (Franchise) / int_e0207930
comment
A popular theory is that the pervasiveness of this trope is to highlight the Humans Are Special theme of the series. Each of the other races in the galaxy showcases a facet of human nature (our materialism, our warlike nature, our lack of feeling or indifference), and their rocky relations with humanity symbolize us coming to terms with those facets.
 Star Trek (Franchise) / int_e0207930
featureApplicability
1.0
 Star Trek (Franchise) / int_e0207930
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e0207930
 Star Trek (Franchise) / int_e2d7b14c
type
Made of Explodium
 Star Trek (Franchise) / int_e2d7b14c
comment
Made of Explodium: When a computer blows up in Star Trek, it BLOWS UP. This extends to either independent computer equipment or even the consoles on the bridge. Sometimes characters even die from the exploding bridge consoles. In some situations, the consoles are shown to still be operational even AFTER exploding and killing some unfortunate redshirt. That's a durable design. Usually when this happens, it's a main character that takes over the station and they are immune to death from exploding consoles (at most they'll have minor injuries).
 Star Trek (Franchise) / int_e2d7b14c
featureApplicability
1.0
 Star Trek (Franchise) / int_e2d7b14c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e2d7b14c
 Star Trek (Franchise) / int_e34541d
type
One World Order
 Star Trek (Franchise) / int_e34541d
comment
One World Order: Are there any planets in that future that don't have a solitary, planet-wide government? It's stated in the TNG episode “Attached” that being a united world is generally a requirement for Federation membership. The Federation feels odds are a world that hasn't even resolved the differences among their own people and brought them together isn't ready to join an interstellar community. This feeling is proven correct in the episode.
 Star Trek (Franchise) / int_e34541d
featureApplicability
1.0
 Star Trek (Franchise) / int_e34541d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e34541d
 Star Trek (Franchise) / int_e3c2a543
type
You Don't Want to Catch This
 Star Trek (Franchise) / int_e3c2a543
comment
You Don't Want to Catch This: Occasionally used by the ship's doctors to buy time or get in somewhere they shouldn't be.
 Star Trek (Franchise) / int_e3c2a543
featureApplicability
1.0
 Star Trek (Franchise) / int_e3c2a543
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e3c2a543
 Star Trek (Franchise) / int_e414399f
type
Palette-Swapped Alien Food
 Star Trek (Franchise) / int_e414399f
comment
Palette-Swapped Alien Food: Romulan and Andorian Ale is blue.
 Star Trek (Franchise) / int_e414399f
featureApplicability
1.0
 Star Trek (Franchise) / int_e414399f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e414399f
 Star Trek (Franchise) / int_e51511d5
type
Fiction Science
 Star Trek (Franchise) / int_e51511d5
comment
Fiction Science: The series have produced a large number of Technical Manuals, many of them official. These fill in many details of life in the Trekkian future, especially the inner workings of the Enterprises and other starships.
 Star Trek (Franchise) / int_e51511d5
featureApplicability
1.0
 Star Trek (Franchise) / int_e51511d5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e51511d5
 Star Trek (Franchise) / int_e563bf09
type
Insistent Terminology
 Star Trek (Franchise) / int_e563bf09
comment
Insistent Terminology: Back in the days when "geek" was a bonafide insult rather than a badge of honor, fans considered "Trekkie" insulting and belittling. It was Trekker, thank you very much. As times changed and being a nerd became cool, the diminutive came to be embraced as more like a term of endearment.
 Star Trek (Franchise) / int_e563bf09
featureApplicability
1.0
 Star Trek (Franchise) / int_e563bf09
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e563bf09
 Star Trek (Franchise) / int_e743ffa9
type
Good Old Ways
 Star Trek (Franchise) / int_e743ffa9
comment
Picard's father, Maurice, was a wine-maker who insisted on living his life as though it were the 1800s. Fittingly, he abhorred technology and disapproved of his son joining Starfleet. In fact, when Picard briefly died in "Tapestry", he saw a vision of his father berating him for yet another "disappointment."
 Star Trek (Franchise) / int_e743ffa9
featureApplicability
1.0
 Star Trek (Franchise) / int_e743ffa9
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e743ffa9
 Star Trek (Franchise) / int_e77e2787
type
We Will Use Manual Labor in the Future
 Star Trek (Franchise) / int_e77e2787
comment
We Will Use Manual Labor in the Future: Romulans and Cardassians are heavy into dilithium mining, and employ untouchables (such as the Reman caste) or subjugated aliens to dig it up for them. Enterprise revealed the Vulcans are operating like a modern-day hegemony: the Andorian colonies are operated by tinpot dictators who funnel dilithium to Vulcan and leave the workers, who work for a pittance in company-owned shantytowns, with nothing.
 Star Trek (Franchise) / int_e77e2787
featureApplicability
1.0
 Star Trek (Franchise) / int_e77e2787
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e77e2787
 Star Trek (Franchise) / int_e7c671f3
type
Mildly Military
 Star Trek (Franchise) / int_e7c671f3
comment
Mildly Military: Starfleet is both a military and an exploration and research organization, also acting as top-level law enforcement and the advance scouts and bodyguards of The Federation's diplomatic corps and intelligence network. It is a conglomeration of the US Navy and Coast Guard, the USMC, the FBI, the CIA, the Department of State, the United Nations, NASA and a few research universities; a captain may need to think like Colin Powell or like Jacques Cousteau—or all of these may apply at once. Gene Roddenberry suggested something like the civilian space program (if it were operated by the military.) Since he was in the Army Air Forces during World War II, it's very likely that some part of his experience had a part in shaping Star Trek. Nicholas Meyer was proudly made military sci-fi, while J. J. Abrams has it stated verbatim in his film that "Starfleet is a peace-keeping military armada". Sometimes characters within the story will comment on Starfleet's ambiguous position. However, all in all, Captain Kirk says it best: Star Trek: Enterprise takes place before Starfleet became combined with the military. As a result, Starfleet resembles a military service less than it does in any other incarnation of the franchise. The MACOs (Military Assault Command Operations), however, are essentially the 22nd century answer to the Marine Corps. While taking a few minor liberties, the MACOs observe military protocol, wear camouflage uniforms, and use real-world small unit combat tactics. In their debut episode, the MACO commander even points out why having The Main Characters Do Everything is a bad idea; insisting that his team handle a combat situation on a planet surface so that Starfleet security personnel are available if Enterprise gets boarded.
 Star Trek (Franchise) / int_e7c671f3
featureApplicability
1.0
 Star Trek (Franchise) / int_e7c671f3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e7c671f3
 Star Trek (Franchise) / int_e87dcc7d
type
Emotion Suppression
 Star Trek (Franchise) / int_e87dcc7d
comment
Emotion Suppression: The Vulcan culture has Emotion Suppression at its core. Roddenberry once decreed that humans don't grieve in the future. "Death is natural." This was loosened up a bit after Gene got Kicked Upstairs.
 Star Trek (Franchise) / int_e87dcc7d
featureApplicability
1.0
 Star Trek (Franchise) / int_e87dcc7d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e87dcc7d
 Star Trek (Franchise) / int_e8e56799
type
Blue and Orange Morality
 Star Trek (Franchise) / int_e8e56799
comment
Blue and Orange Morality: The norm, really. For Humans, the Prime Directive was a means of addressing this concept. It boils down thusly: 1) There are alien cultures out there with values and customs potentially very different than ours; 2) Said values and customs are no more or less valid than our own; and 3) we have no right to change or influence these cultures, only try to understand and respect them... Unless we deem their culture to be threatening to ours in some way.
 Star Trek (Franchise) / int_e8e56799
featureApplicability
1.0
 Star Trek (Franchise) / int_e8e56799
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e8e56799
 Star Trek (Franchise) / int_e91a2f04
type
Cloning Blues
 Star Trek (Franchise) / int_e91a2f04
comment
Cloning Blues: As a rule, clones tend not to do well in the Trek universe, often meeting bad ends. Examples include the clones of Pulaski and Riker illicitly created by the Mariposans in "TNG: Up the Long Ladder" (along with the Mariposans themselves), Thomas Riker, the Jem'Hadar and certain Vorta from DS9, Shinzon from "Star Trek: Nemesis" and Sim from "ENT: Similitude".
 Star Trek (Franchise) / int_e91a2f04
featureApplicability
1.0
 Star Trek (Franchise) / int_e91a2f04
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e91a2f04
 Star Trek (Franchise) / int_e95acf73
type
Wooden Ships and Iron Men
 Star Trek (Franchise) / int_e95acf73
comment
Considering that the original concept for the series was Hornblower in deep space, and that ship captains during the Wooden Ships and Iron Men era usually were their respective country's highest representative in any area where they were stationed...
 Star Trek (Franchise) / int_e95acf73
featureApplicability
1.0
 Star Trek (Franchise) / int_e95acf73
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e95acf73
 Star Trek (Franchise) / int_e9604359
type
Monster of the Week
 Star Trek (Franchise) / int_e9604359
comment
Monster of the Week: Star Trek: The Original Series:In SF author David Gerrold's book about writing the episode "The Trouble With Tribbles", he recounts seeing the first episode broadcast, which featured a creature that sucked all of the salt out of people's bodies, thereby killing them. He hoped Star Trek wasn't going to turn out to be a Monster of the Week show, which ironically for him, it did. While later series rarely had weekly monsters, Star Trek: The Next Generation and especially Star Trek: Voyager had stellar anomalies of the week that were always solved by a healthy amount of Technobabble. The first season of Star Trek: The Next Generation started to become a ''god-like alien'' of the week show, but fortunately found sturdier footing in subsequent seasons.
 Star Trek (Franchise) / int_e9604359
featureApplicability
1.0
 Star Trek (Franchise) / int_e9604359
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_e9604359
 Star Trek (Franchise) / int_eb6da8ef
type
Crossover
 Star Trek (Franchise) / int_eb6da8ef
comment
Crossover: The various series saw many of these, beginning with The Next Generation, although events in one series rarely affected the others. The crossovers became more frequent in later years. The only storyline to play a major role in multiple Star Trek series was that involving the Maquis. The reason behind their existence (the creation of the DMZ) was established in Star Trek: The Next Generation Season Seven but the Maquis were introduced in Star Trek: Deep Space Nine Season Two before turning up in "Preemptive Strike", the penultimate episode of The Next Generation, and forming a major part of the backstory of Chakotay and B'Elanna in Star Trek: Voyager. The destruction of the Maquis by the Dominion in Deep Space Nine Season Five comes back to haunt Chakotay and B'Elanna in Voyager Season Four when the ship finally makes contact with the Alpha Quadrant. Events from one series do occasionally impact on later ones in less direct ways though. For instance, a major part of Sisko's backstory in Deep Space Nine was the death of his wife Jennifer during the Battle of Wolf 359, which occurred in TNG's "The Best of Both Worlds". The subsequent Borg attack on Section 001, which occurred in Star Trek: First Contact, is mentioned occasionally in Deep Space Nine while the Dominion War from Deep Space Nine is mentioned in Voyager's "Message in a Bottle", Star Trek: Insurrection and Star Trek: Nemesis.
 Star Trek (Franchise) / int_eb6da8ef
featureApplicability
1.0
 Star Trek (Franchise) / int_eb6da8ef
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_eb6da8ef
 Star Trek (Franchise) / int_ecc22051
type
Licensed Pinball Tables
 Star Trek (Franchise) / int_ecc22051
comment
Licensed Pinball Tables: Several, all collected here.
 Star Trek (Franchise) / int_ecc22051
featureApplicability
1.0
 Star Trek (Franchise) / int_ecc22051
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ecc22051
 Star Trek (Franchise) / int_ed7cb8b2
type
Enclosed Extraterrestrials
 Star Trek (Franchise) / int_ed7cb8b2
comment
Enclosed Extraterrestrials: The Breen who appear mostly in Star Trek: Deep Space Nine: a race that is entirely hidden behind a suit and long-snouted helmet. Worf mentions that no-one has ever seen a Breen without the suit and lived to speak of it. The suit is known to be a refrigeration suit, regulating a cold environment for the wearer and the Breen are known to have no blood. The most common belief among the races of the Alpha Quadrant is that the Breen homeworld is a frozen wasteland which is why they need to wear refrigeration suits. However, Weyoun once refers to the Breen homeland as being quite comfortable, maintaining the mystery of the Breen and their suits. An Expanded Universe novel Zero Sum Game claims that the Breen wear the suit to promote equality between the different species of their Confederacy by forcing them all to have the same external appearance.
 Star Trek (Franchise) / int_ed7cb8b2
featureApplicability
1.0
 Star Trek (Franchise) / int_ed7cb8b2
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ed7cb8b2
 Star Trek (Franchise) / int_eef85d73
type
People's Republic of Tyranny
 Star Trek (Franchise) / int_eef85d73
comment
The Klingon Empire, Romulan Star Empire and Cardassian “Union”. The Andorians tried their hand at becoming an imperial power in ENT, but mostly just embarrassed themselves.
 Star Trek (Franchise) / int_eef85d73
featureApplicability
1.0
 Star Trek (Franchise) / int_eef85d73
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_eef85d73
 Star Trek (Franchise) / int_f122153b
type
Drink Order
 Star Trek (Franchise) / int_f122153b
comment
Drink Order: Apparently, the unspoken mission of the United Federation of Planets is to distribute root beer throughout the universe. The Ferengi specialize in an alcoholic beverage called a black hole. Want to get hammered fast? Try a black hole. The alcohol of choice for most Cardassians is kanar, a liquor that comes in several forms, most commonly a syrupy, dark brown liquid in a spiral-shaped bottle. Other drinks include Romulan ale, tranya (from TOS' "The Corbomite Maneuver" and later stocked at Quark's on Deep Space Nine), something called a Cardassian Sunrise, and the famous Klingon bloodwine. Actual blood is not among the ingredients, though it is served warm (to simulate drinking the blood of one's enemies). It's also twice as potent as Earth whiskey.
 Star Trek (Franchise) / int_f122153b
featureApplicability
1.0
 Star Trek (Franchise) / int_f122153b
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f122153b
 Star Trek (Franchise) / int_f2dadf81
type
Evil Twin
 Star Trek (Franchise) / int_f2dadf81
comment
Type 3: Soong-type androids (Data, Lore, and B-4), the Borg, Species 8472, Changelings, Benjamin Sisko at the end of Deep Space Nine, Gul Dukat as the Emissary of the Pah-Wraiths.
 Star Trek (Franchise) / int_f2dadf81
featureApplicability
1.0
 Star Trek (Franchise) / int_f2dadf81
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f2dadf81
 Star Trek (Franchise) / int_f2e4d683
type
Stealth in Space
 Star Trek (Franchise) / int_f2e4d683
comment
Stealth in Space: The Romulans developed a Cloaking Device in the timeframe of TOS, which was soon stolen by the Federation; subsequently, the Treaty of Algeron prohibited the Federation from using or developing any cloaking technology of its own.
 Star Trek (Franchise) / int_f2e4d683
featureApplicability
1.0
 Star Trek (Franchise) / int_f2e4d683
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f2e4d683
 Star Trek (Franchise) / int_f314f8c4
type
Traveling at the Speed of Plot
 Star Trek (Franchise) / int_f314f8c4
comment
Traveling at the Speed of Plot: While numerous fans, as well as authors of RPG's and other supplementary materials, have tried to translate Warp Factor into a firm measurement of speed, actual writers of episodes and films tend to ignore such efforts and simply have ships take however long the plot requires to get from place to place. This is paralleled by the many conflicting maps of the galaxy that have been produced over the decades, which inconsistently depict the locations of major planets and non-Federation space nations.
 Star Trek (Franchise) / int_f314f8c4
featureApplicability
1.0
 Star Trek (Franchise) / int_f314f8c4
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f314f8c4
 Star Trek (Franchise) / int_f32d85ab
type
20 Minutes into the Future
 Star Trek (Franchise) / int_f32d85ab
comment
The Eugenics Wars, which supposedly devastated Earth in the 1990s. They can't simply be forgotten as they provide the origin for Khan, one of the franchise's most iconic villains, though a few Expanded Universe novels have tried to suggest that they were actually some kind of underground power struggle or conspiracy kept hidden from mainstream society. Voyager has the crew travel to 1996, and the wars are never seen or mentioned (at least not in L.A.). A DS9 episode released in 1997 apparently retconned them to the 22nd Century, although that episode's writer later claimed it was a typo. Then Enterprise and Star Trek Into Darkness went right back to the original timeline.
 Star Trek (Franchise) / int_f32d85ab
featureApplicability
1.0
 Star Trek (Franchise) / int_f32d85ab
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f32d85ab
 Star Trek (Franchise) / int_f4bec3d
type
Magic Plastic Surgery
 Star Trek (Franchise) / int_f4bec3d
comment
Magic Plastic Surgery: How is it that Doctors in the future are able to radically change your appearance so you are a different species with a head twice the size? We see Kirk, Troi, Picard, and Data [!] as Romulans, Kira as a Cardassian, Dukat, Seska and Dax as Bajorans (actually that one isn’t much of a stretch), Sisko, O’Brien and Odo as Klingons, Neelix as a Ferengi…and Chakotay is a Vidiian with a big scabby bloated head. Quark is even made female and then turned male again, still capable of male reproduction afterward. It seems such a stretch that you can effortlessly change somebody’s face and body to such a degree and than put you all back together again afterwards with no perceivable differences. This all becomes something of a moot point when Janeway and Paris "evolve" into a pair of copulating lizards in a later episode and the Doctor simply manages to devolve them back into human beings .... "Go big or go home" is Brannon Braga's motto.
 Star Trek (Franchise) / int_f4bec3d
featureApplicability
1.0
 Star Trek (Franchise) / int_f4bec3d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f4bec3d
 Star Trek (Franchise) / int_f4d8ac92
type
The Assimilator
 Star Trek (Franchise) / int_f4d8ac92
comment
The Assimilator: The Borg.
 Star Trek (Franchise) / int_f4d8ac92
featureApplicability
1.0
 Star Trek (Franchise) / int_f4d8ac92
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f4d8ac92
 Star Trek (Franchise) / int_f722f635
type
Great Offscreen War
 Star Trek (Franchise) / int_f722f635
comment
Great Offscreen War: The Eugenics Wars (augmented superhumans vs. everybody else) and, to a lesser extent, World War III, all taking place on Earth and concerning only humanity (although the EU has retconned the former into a far less grand scale war that happened mostly in the shadows of real life events). Both are mentioned across multiple shows and films and have lasting effects (humans have banned genetic engineering, for one). The Earth-Romulan War, which was first mentioned all the way back in TOS's first season. ENT was building up to it but tragically got cancelled first. The Animated Series episode "The Slaver Weapon" imports Larry Niven's Kzinti, and claims that Earth fought and won four separate wars with them a full two hundred years ago. The Next Generation has the war between the Federation and the Cardassians, which was responsible for creating the Anti-Federation confederates known as the Maquis. As well as "brutal border wars" against the Talarians and the Tzenkethi, which happened at some point between the Original Series and the next Generation.
 Star Trek (Franchise) / int_f722f635
featureApplicability
1.0
 Star Trek (Franchise) / int_f722f635
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f722f635
 Star Trek (Franchise) / int_f727b9c5
type
The Body Parts That Must Not Be Named
 Star Trek (Franchise) / int_f727b9c5
comment
The Body Parts That Must Not Be Named: While the show is fine with talking about sexual stuff, and the words "sex" and "sexual organs" have been said aloud, words for specific private parts are still censored.
 Star Trek (Franchise) / int_f727b9c5
featureApplicability
1.0
 Star Trek (Franchise) / int_f727b9c5
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f727b9c5
 Star Trek (Franchise) / int_f765e2d3
type
Dying Alone
 Star Trek (Franchise) / int_f765e2d3
comment
Dying Alone
 Star Trek (Franchise) / int_f765e2d3
featureApplicability
1.0
 Star Trek (Franchise) / int_f765e2d3
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f765e2d3
 Star Trek (Franchise) / int_f7de76f
type
Primary-Color Champion
 Star Trek (Franchise) / int_f7de76f
comment
Primary-Color Champion: applies to Starfleet as a whole in TOS and the Kelvin Timeline (see Color-Coded for Your Convenience, above) with brightly coloured uniform shirts of yellow, red and blue. Downplayed in the rest of the franchise, with the colours being restricted to ever-smaller portions of the uniform, teal gradually supplanting blue and red getting swapped for a more subdued shade of purplish maroon.
 Star Trek (Franchise) / int_f7de76f
featureApplicability
1.0
 Star Trek (Franchise) / int_f7de76f
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f7de76f
 Star Trek (Franchise) / int_f97be86e
type
Continuity Lock-Out
 Star Trek (Franchise) / int_f97be86e
comment
Continuity Lockout: Increases the further along the franchise you go. By the time of Enterprise you pretty much need a strong working knowledge of Vulcans, Romulans, Borg, Andorians, Ferengi, etc to fully understand the episodes. Often cited as a contributing factor in the demise of both the 1987-2001 TV franchise and the 1979-2002 movie franchise, and a reason why J. J. Abrams decided to start over (almost) from scratch in 2009.
 Star Trek (Franchise) / int_f97be86e
featureApplicability
1.0
 Star Trek (Franchise) / int_f97be86e
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_f97be86e
 Star Trek (Franchise) / int_fc39769d
type
Gunboat Diplomacy
 Star Trek (Franchise) / int_fc39769d
comment
Gunboat Diplomacy: The Federation definitely believes in "carrying a big ship" to negotiations. They don't usually push their self-interest too hard with this show of force, but it still makes three things clear. "We are strong." "We are rich." "You don't start fights when we're trying to negotiate."
 Star Trek (Franchise) / int_fc39769d
featureApplicability
1.0
 Star Trek (Franchise) / int_fc39769d
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_fc39769d
 Star Trek (Franchise) / int_fc7c4f92
type
Canon Immigrant
 Star Trek (Franchise) / int_fc7c4f92
comment
The Animated Series episode "The Slaver Weapon" imports Larry Niven's Kzinti, and claims that Earth fought and won four separate wars with them a full two hundred years ago.
 Star Trek (Franchise) / int_fc7c4f92
featureApplicability
1.0
 Star Trek (Franchise) / int_fc7c4f92
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_fc7c4f92
 Star Trek (Franchise) / int_fd4f8299
type
Well-Intentioned Extremist
 Star Trek (Franchise) / int_fd4f8299
comment
The Federation's "Section 31" also created a plague to kill the Changelings and win the war. It was ultimately successful, as the Changelings ended up bartering peace in exchange for a cure.
 Star Trek (Franchise) / int_fd4f8299
featureApplicability
1.0
 Star Trek (Franchise) / int_fd4f8299
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_fd4f8299
 Star Trek (Franchise) / int_fd6de9a1
type
Narrating the Present
 Star Trek (Franchise) / int_fd6de9a1
comment
Narrating the Present: The Captains Logs.
 Star Trek (Franchise) / int_fd6de9a1
featureApplicability
1.0
 Star Trek (Franchise) / int_fd6de9a1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_fd6de9a1
 Star Trek (Franchise) / int_fea715c1
type
Feudal Future
 Star Trek (Franchise) / int_fea715c1
comment
Feudal Future: Earth seems to be the only planet that ever got the hang of democracy. Non-Federation worlds are depicted as imperialist aggressors (the faux-Chinese Romulans and the Greco-Roman Klingons) or peasant societies with well-oiled guillotines. Oddly, Cardassia-Prime of all places entered a new democratic age after the intelligence service folded. A brief civil war ensued, and in the wake of the Dominion War the civilian government took back its rightful place as head of the Union.
 Star Trek (Franchise) / int_fea715c1
featureApplicability
1.0
 Star Trek (Franchise) / int_fea715c1
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_fea715c1
 Star Trek (Franchise) / int_ff481077
type
Sci-Fi Writers Have No Sense of Scale
 Star Trek (Franchise) / int_ff481077
comment
Scifi Writers Have No Sense Of Scale: Voyager cruising over a planet's rings in the opening credits. Why does it take sixty years to fly back to the Alpha Quadrant? All they have to do is walk from one side of the ship to the other.
 Star Trek (Franchise) / int_ff481077
featureApplicability
1.0
 Star Trek (Franchise) / int_ff481077
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ff481077
 Star Trek (Franchise) / int_ffa0ee7c
type
Smart House
 Star Trek (Franchise) / int_ffa0ee7c
comment
Smart House: The ships behave much like this from TNG onward.
 Star Trek (Franchise) / int_ffa0ee7c
featureApplicability
1.0
 Star Trek (Franchise) / int_ffa0ee7c
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_ffa0ee7c
 Star Trek (Franchise) / int_name
type
ItemName
 Star Trek (Franchise) / int_name
comment
 Star Trek (Franchise) / int_name
featureApplicability
1.0
 Star Trek (Franchise) / int_name
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Star Trek (Franchise) / int_name
 Star Trek (Franchise) / int_name
itemName
Star Trek (Franchise)

The following is a list of statements referring to the current page from other pages.

 Comicbook: Star Trek: The Next Generation/Doctor Who: Assimilation²
seeAlso
Star Trek (Franchise)
 Fan Fic: And All The Stars Burned Bright
seeAlso
Star Trek (Franchise)
 Fan Fic: Crossover
seeAlso
Star Trek (Franchise)
 Fan Fic: Grand Tour Series
seeAlso
Star Trek (Franchise)
 Fan Fic: Grand Tour Series
seeAlso
Star Trek (Franchise)
 Fan Fic: Hidden Frontier
seeAlso
Star Trek (Franchise)
 Fan Fic: Live-Action TV
seeAlso
Star Trek (Franchise)
 Fan Fic: Official Fanfiction University
seeAlso
Star Trek (Franchise)
 Fan Fic: Star Traks
seeAlso
Star Trek (Franchise)
 Fan Fic: Star Trek: Helen
seeAlso
Star Trek (Franchise)
 Fan Fic: Star Trek Tales Of The Storyteller
seeAlso
Star Trek (Franchise)
 Fan Fic: Starlight Series
seeAlso
Star Trek (Franchise)
 Fan Fic: Tales Of The Dominion
seeAlso
Star Trek (Franchise)
 Fan Fic: The Shape of the Nightmare to Come
seeAlso
Star Trek (Franchise)
 Fan Fic: The Unity Saga
seeAlso
Star Trek (Franchise)
 Fan Fic: The Unity Saga
seeAlso
Star Trek (Franchise)
 Fan Fic: When Worlds Collide Series
seeAlso
Star Trek (Franchise)
 Fanfic: A Trekkie's Tale
seeAlso
Star Trek (Franchise)
 Fanfic: Conquest
seeAlso
Star Trek (Franchise)
 Fanfic: Mass Effect Clash Of Civilizations
seeAlso
Star Trek (Franchise)
 Fanfic: Reimagined Enterprise
seeAlso
Star Trek (Franchise)
 Fanfic: The Lost And The Damned
seeAlso
Star Trek (Franchise)
 Fanfic: The Universiad
seeAlso
Star Trek (Franchise)
 Fanfic: When Worlds Collide
seeAlso
Star Trek (Franchise)
 Film: Bronies: The Extremely Unexpected Adult Fans of My Little Pony
seeAlso
Star Trek (Franchise)
 Film: Captain EO
seeAlso
Star Trek (Franchise)
 Film: Ninja Cheerleaders
seeAlso
Star Trek (Franchise)
 Film: Star Trek: First Contact
seeAlso
Star Trek (Franchise)
 Film: Star Trek III: The Search for Spock
seeAlso
Star Trek (Franchise)
 Film: Star Trek VI: The Undiscovered Country
seeAlso
Star Trek (Franchise)
 Lets Play: Freelance Astronauts
seeAlso
Star Trek (Franchise)
 Literature: Clockwork Century
seeAlso
Star Trek (Franchise)
 Literature: Life Unlimited
seeAlso
Star Trek (Franchise)
 Literature: Night of the Living Trekkies
seeAlso
Star Trek (Franchise)
 Literature: Remnant Population
seeAlso
Star Trek (Franchise)
 Literature: Shatnerquake
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: A New Beginning
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: Deep Space Nine Relaunch
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: New Frontier
seeAlso
Star Trek (Franchise)
 Literature: Star Trek Shatnerverse
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: The Genesis Wave
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: The Lost Era
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: Typhon Pact
seeAlso
Star Trek (Franchise)
 Literature: Star Trek: Vulcan's Heart
seeAlso
Star Trek (Franchise)
 Literature: Team Omega
seeAlso
Star Trek (Franchise)
 Literature: The Cosmic Express
seeAlso
Star Trek (Franchise)
 Literature: The Eugenics Wars: A Brief History
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Rule of Cool / int_81692f99
 Star Trek (Franchise)
hasFeature
A Father to His Men / int_81692f99
 Star Trek (Franchise)
hasFeature
A Form You Are Comfortable With / int_81692f99
 Star Trek (Franchise)
hasFeature
A Lesson in Defeat / int_81692f99
 Star Trek (Franchise)
hasFeature
A Little Something We Call / int_81692f99
 Star Trek (Franchise)
hasFeature
AM/FM Characterization / int_81692f99
 Star Trek (Franchise)
hasFeature
A Match Made in Stockholm / int_81692f99
 Star Trek (Franchise)
hasFeature
A Million Is a Statistic / int_81692f99
 Star Trek (Franchise)
hasFeature
A Minor Kidroduction / int_81692f99
 Star Trek (Franchise)
hasFeature
A Tankard of Moose Urine / int_81692f99
 Star Trek (Franchise)
hasFeature
A Taste of the Lash / int_81692f99
 Star Trek (Franchise)
hasFeature
A Twinkle in the Sky / int_81692f99
 Star Trek (Franchise)
hasFeature
A Villain Named / int_81692f99
 Star Trek (Franchise)
hasFeature
A Wizard Did It / int_81692f99
 Star Trek (Franchise)
hasFeature
Abandon Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Above the Influence / int_81692f99
 Star Trek (Franchise)
hasFeature
Absentee Actor / int_81692f99
 Star Trek (Franchise)
hasFeature
Absurdly Cool City / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Absurdly Dedicated Worker / int_81692f99
 Star Trek (Franchise)
hasFeature
Absurdly Spacious Sewer / int_81692f99
 Star Trek (Franchise)
hasFeature
Abusive Precursors / int_81692f99
 Star Trek (Franchise)
hasFeature
Accidental Marriage / int_81692f99
 Star Trek (Franchise)
hasFeature
Ace Pilot / int_81692f99
 Star Trek (Franchise)
hasFeature
Acid-Trip Dimension / int_81692f99
 Star Trek (Franchise)
hasFeature
Action Figure Speech / int_81692f99
 Star Trek (Franchise)
hasFeature
Action Film, Quiet Drama Scene / int_81692f99
 Star Trek (Franchise)
hasFeature
Action Politician / int_81692f99
 Star Trek (Franchise)
hasFeature
Action Prologue / int_81692f99
 Star Trek (Franchise)
hasFeature
Actionized Sequel / int_81692f99
 Star Trek (Franchise)
hasFeature
Activation Sequence / int_81692f99
 Star Trek (Franchise)
hasFeature
Actor-Inspired Element / int_81692f99
 Star Trek (Franchise)
hasFeature
Actual Pacifist / int_81692f99
 Star Trek (Franchise)
hasFeature
Adam Westing / int_81692f99
 Star Trek (Franchise)
hasFeature
Adaptive Ability / int_81692f99
 Star Trek (Franchise)
hasFeature
Adventure Towns / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Adventurer Archaeologist / int_81692f99
 Star Trek (Franchise)
hasFeature
Adventures in Comaland / int_81692f99
 Star Trek (Franchise)
hasFeature
Advertised Extra / int_81692f99
 Star Trek (Franchise)
hasFeature
Afraid of Needles / int_81692f99
 Star Trek (Franchise)
hasFeature
Afterlife Express / int_81692f99
 Star Trek (Franchise)
hasFeature
Against My Religion / int_81692f99
 Star Trek (Franchise)
hasFeature
Aggressive Negotiations / int_81692f99
 Star Trek (Franchise)
hasFeature
Agony Beam / int_81692f99
 Star Trek (Franchise)
hasFeature
Alcubierre Drive / int_81692f99
 Star Trek (Franchise)
hasFeature
Alice Allusion / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Blood / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Catnip / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Geometries / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Lunch / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Non-Interference Clause / int_81692f99
 Star Trek (Franchise)
hasFeature
Alien Non-Interference Clause / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Aliens Are Bastards / int_81692f99
 Star Trek (Franchise)
hasFeature
Aliens Never Invented Democracy / int_81692f99
 Star Trek (Franchise)
hasFeature
Aliens Never Invented the Wheel / int_81692f99
 Star Trek (Franchise)
hasFeature
Aliens Speaking English / int_81692f99
 Star Trek (Franchise)
hasFeature
Aliens Steal Cable / int_81692f99
 Star Trek (Franchise)
hasFeature
All Nations Are Superpowers / int_81692f99
 Star Trek (Franchise)
hasFeature
All Planets Are Earth-Like / int_81692f99
 Star Trek (Franchise)
hasFeature
All The Myriad Ways / int_ef778ab6
 Star Trek (Franchise)
hasFeature
All There in the Script / int_81692f99
 Star Trek (Franchise)
hasFeature
All Women Are Lustful / int_81692f99
 Star Trek (Franchise)
hasFeature
All Your Base Are Belong to Us / int_81692f99
 Star Trek (Franchise)
hasFeature
Allegory / int_81692f99
 Star Trek (Franchise)
hasFeature
Almighty Janitor / int_81692f99
 Star Trek (Franchise)
hasFeature
Almost Lethal Weapons / int_81692f99
 Star Trek (Franchise)
hasFeature
Alpha Strike / int_81692f99
 Star Trek (Franchise)
hasFeature
Alphabetical Theme Naming / int_81692f99
 Star Trek (Franchise)
hasFeature
Altar Diplomacy / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate Company Equivalent / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate Continuity / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate History – Nazi Victory / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate Reality Episode / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate Timeline / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternate Universe Reed Richards Is Awesome / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternative Calendar / int_81692f99
 Star Trek (Franchise)
hasFeature
Alternative Number System / int_81692f99
 Star Trek (Franchise)
hasFeature
Always a Bigger Fish / int_81692f99
 Star Trek (Franchise)
hasFeature
Always Chaotic Evil / int_81692f99
 Star Trek (Franchise)
hasFeature
Amazing Technicolor Population / int_81692f99
 Star Trek (Franchise)
hasFeature
Ambadassador / int_81692f99
 Star Trek (Franchise)
hasFeature
Ambiguous Gender / int_81692f99
 Star Trek (Franchise)
hasFeature
Amulet of Dependency / int_81692f99
 Star Trek (Franchise)
hasFeature
Anachronic Order / int_81692f99
 Star Trek (Franchise)
hasFeature
Analogy Backfire / int_81692f99
 Star Trek (Franchise)
hasFeature
Ancient Tradition / int_81692f99
 Star Trek (Franchise)
hasFeature
And I'm the Queen of Sheba / int_81692f99
 Star Trek (Franchise)
hasFeature
And the Adventure Continues / int_81692f99
 Star Trek (Franchise)
hasFeature
And There Was Much Rejoicing / int_81692f99
 Star Trek (Franchise)
hasFeature
Androids Are People, Too / int_81692f99
 Star Trek (Franchise)
hasFeature
Angels, Devils and Squid / int_81692f99
 Star Trek (Franchise)
hasFeature
Angst? What Angst? / int_81692f99
 Star Trek (Franchise)
hasFeature
Antagonist Title / int_81692f99
 Star Trek (Franchise)
hasFeature
Anthology Comic / int_81692f99
 Star Trek (Franchise)
hasFeature
Anti-Mutiny / int_81692f99
 Star Trek (Franchise)
hasFeature
Antimatter / int_81692f99
 Star Trek (Franchise)
hasFeature
Apathetic Citizens / int_81692f99
 Star Trek (Franchise)
hasFeature
Apathy Killed the Cat / int_81692f99
 Star Trek (Franchise)
hasFeature
Ape Shall Never Kill Ape / int_81692f99
 Star Trek (Franchise)
hasFeature
Apocalyptic Log / int_81692f99
 Star Trek (Franchise)
hasFeature
Appeal to Force / int_81692f99
 Star Trek (Franchise)
hasFeature
Approval of God / int_81692f99
 Star Trek (Franchise)
hasFeature
Arbitrary Maximum Range / int_81692f99
 Star Trek (Franchise)
hasFeature
Arc Number / int_81692f99
 Star Trek (Franchise)
hasFeature
Arc Welding / int_81692f99
 Star Trek (Franchise)
hasFeature
Archaic Weapon for an Advanced Age / int_81692f99
 Star Trek (Franchise)
hasFeature
Archive Binge / int_81692f99
 Star Trek (Franchise)
hasFeature
Archive Panic / int_81692f99
 Star Trek (Franchise)
hasFeature
Are These Wires Important? / int_81692f99
 Star Trek (Franchise)
hasFeature
Armchair Military / int_81692f99
 Star Trek (Franchise)
hasFeature
Arranged Marriage / int_81692f99
 Star Trek (Franchise)
hasFeature
Arson, Murder, and Lifesaving / int_81692f99
 Star Trek (Franchise)
hasFeature
Artificial Gravity / int_81692f99
 Star Trek (Franchise)
hasFeature
Artificial Intelligence / int_81692f99
 Star Trek (Franchise)
hasFeature
Artificial Meat / int_81692f99
 Star Trek (Franchise)
hasFeature
Artificial Outdoors Display / int_81692f99
 Star Trek (Franchise)
hasFeature
Artist Disillusionment / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Chemistry / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Economics / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Gun Safety / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Martial Arts / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Physics / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic License – Sports / int_81692f99
 Star Trek (Franchise)
hasFeature
Artistic Title / int_81692f99
 Star Trek (Franchise)
hasFeature
As Lethal as It Needs to Be / int_81692f99
 Star Trek (Franchise)
hasFeature
As Long as It Sounds Foreign / int_81692f99
 Star Trek (Franchise)
hasFeature
As You Know / int_81692f99
 Star Trek (Franchise)
hasFeature
Ascended Fanon / int_81692f99
 Star Trek (Franchise)
hasFeature
Ascetic Aesthetic / int_81692f99
 Star Trek (Franchise)
hasFeature
Asexuality / int_81692f99
 Star Trek (Franchise)
hasFeature
Ass in Ambassador / int_81692f99
 Star Trek (Franchise)
hasFeature
Assimilation Backfire / int_81692f99
 Star Trek (Franchise)
hasFeature
Asskicking Equals Authority / int_81692f99
 Star Trek (Franchise)
hasFeature
Ass Pull / int_81692f99
 Star Trek (Franchise)
hasFeature
Asteroid Thicket / int_81692f99
 Star Trek (Franchise)
hasFeature
Atlantis / int_81692f99
 Star Trek (Franchise)
hasFeature
Attack Pattern Alpha / int_81692f99
 Star Trek (Franchise)
hasFeature
Attack Reflector / int_81692f99
 Star Trek (Franchise)
hasFeature
Attractive Bent-Gender / int_81692f99
 Audie Murphy
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Audience Murmurs / int_81692f99
 Star Trek (Franchise)
hasFeature
Audience Participation / int_81692f99
 Star Trek (Franchise)
hasFeature
Audio Adaptation / int_81692f99
 Star Trek (Franchise)
hasFeature
Author Avatar / int_81692f99
 Star Trek (Franchise)
hasFeature
Author Catchphrase / int_81692f99
 Star Trek (Franchise)
hasFeature
Author Tract / int_81692f99
 Star Trek (Franchise)
hasFeature
Auto Kitchen / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Autodoc / int_81692f99
 Star Trek (Franchise)
hasFeature
Awesome, Dear Boy / int_81692f99
 Awkward Embraces
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
B-Team Sequel / int_81692f99
 BYU Divine Comedy
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Babies Ever After / int_81692f99
 Star Trek (Franchise)
hasFeature
Back from the Dead / int_81692f99
 Star Trek (Franchise)
hasFeature
Backstory of the Day / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Badass Army / int_81692f99
 Star Trek (Franchise)
hasFeature
Badass Beard / int_81692f99
 Star Trek (Franchise)
hasFeature
Badass Decay / int_81692f99
 Star Trek (Franchise)
hasFeature
Badass Gay / int_81692f99
 Star Trek (Franchise)
hasFeature
Badass in Distress / int_81692f99
 Star Trek (Franchise)
hasFeature
Badass Teacher / int_81692f99
 Star Trek (Franchise)
hasFeature
Bag of Holding / int_81692f99
 Star Trek (Franchise)
hasFeature
Balance of Power / int_81692f99
 Star Trek (Franchise)
hasFeature
Balcony Speech / int_81692f99
 Star Trek (Franchise)
hasFeature
Bald, Black Leader Guy / int_81692f99
 Star Trek (Franchise)
hasFeature
Bald of Evil / int_81692f99
 Star Trek (Franchise)
hasFeature
Ballad of X / int_81692f99
 Star Trek (Franchise)
hasFeature
Band of Brothers / int_81692f99
 Star Trek (Franchise)
hasFeature
Bar Brawl / int_81692f99
 Star Trek (Franchise)
hasFeature
Basement-Dweller / int_81692f99
 Star Trek (Franchise)
hasFeature
Beam Spam / int_81692f99
 Star Trek (Franchise)
hasFeature
Beard of Evil / int_81692f99
 Star Trek (Franchise)
hasFeature
Beautiful Slave Girl / int_81692f99
 Star Trek (Franchise)
hasFeature
Been There, Shaped History / int_81692f99
 Star Trek (Franchise)
hasFeature
Before the Dark Times / int_81692f99
 Star Trek (Franchise)
hasFeature
Beleaguered Childhood Friend / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Belief Makes You Stupid / int_81692f99
 Star Trek (Franchise)
hasFeature
Beneath the Earth / int_81692f99
 Star Trek (Franchise)
hasFeature
Benevolent Alien Invasion / int_81692f99
 Star Trek (Franchise)
hasFeature
Benevolent Precursors / int_81692f99
 Star Trek (Franchise)
hasFeature
Best Served Cold / int_81692f99
 Star Trek (Franchise)
hasFeature
Beware the Superman / int_81692f99
 Star Trek (Franchise)
hasFeature
Bifurcated Weapon / int_81692f99
 Star Trek (Franchise)
hasFeature
Big-Bad Ensemble / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Badass Bird of Prey / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Big Book of War / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Damn Movie / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Dumb Object / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Labyrinthine Building / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Little Man / int_81692f99
 Star Trek (Franchise)
hasFeature
Big Name Fan / int_81692f99
 Star Trek (Franchise)
hasFeature
Bigger on the Inside / int_81692f99
 Star Trek (Franchise)
hasFeature
Billing Displacement / int_81692f99
 Star Trek (Franchise)
hasFeature
Billions of Buttons / int_81692f99
 Star Trek (Franchise)
hasFeature
Bio-Augmentation / int_81692f99
 Star Trek (Franchise)
hasFeature
Birth/Death Juxtaposition / int_81692f99
 Star Trek (Franchise)
hasFeature
Birthday Hater / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Alien Reproduction / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Alien Senses / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Alien Sexes / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Baby Boom / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Instrument / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarre Sexual Dimorphism / int_81692f99
 Star Trek (Franchise)
hasFeature
Bizarro Universe / int_81692f99
 Star Trek (Franchise)
hasFeature
Black and Nerdy / int_81692f99
 Star Trek (Franchise)
hasFeature
Black Dude Dies First / int_81692f99
 Star Trek (Franchise)
hasFeature
Black Speech / int_81692f99
 Star Trek (Franchise)
hasFeature
/ int_81692f99
 Star Trek (Franchise)
hasFeature
Blah Blah Blah / int_81692f99
 Star Trek (Franchise)
hasFeature
Blank White Void / int_81692f99
 Star Trek (Franchise)
hasFeature
Blind Without 'Em / int_81692f99
 Star Trek (Franchise)
hasFeature
Blood Knight / int_81692f99
 Star Trek (Franchise)
hasFeature
Bloodless Carnage / int_81692f99
 Star Trek (Franchise)
hasFeature
Blown Across the Room / int_81692f99
 Star Trek (Franchise)
hasFeature
Blue Blood / int_81692f99
 Star Trek (Franchise)
hasFeature
Bluff the Impostor / int_81692f99
 Star Trek (Franchise)
hasFeature
Bluffing the Murderer / int_81692f99
 Star Trek (Franchise)
hasFeature
Blunt Metaphors Trauma / int_81692f99
 Star Trek (Franchise)
hasFeature
Boarding Party / int_81692f99
 Star Trek (Franchise)
hasFeature
Body Armor as Hit Points / int_81692f99
 Star Trek (Franchise)
hasFeature
Bodybag Trick / int_81692f99
 Star Trek (Franchise)
hasFeature
Bohemian Parody / int_81692f99
 Star Trek (Franchise)
hasFeature
Bold Explorer / int_81692f99
 Star Trek (Franchise)
hasFeature
Bold Inflation / int_81692f99
 Star Trek (Franchise)
hasFeature
Boldly Coming / int_81692f99
 Star Trek (Franchise)
hasFeature
Bolivian Army Ending / int_81692f99
 Star Trek (Franchise)
hasFeature
Bond Creatures / int_81692f99
 Star Trek (Franchise)
hasFeature
Borrowed Catchphrase / int_81692f99
 Star Trek (Franchise)
hasFeature
Bottomless Bladder / int_81692f99
 Star Trek (Franchise)
hasFeature
Bottomless Magazines / int_81692f99
 Star Trek (Franchise)
hasFeature
Boxed Set / int_81692f99
 Star Trek (Franchise)
hasFeature
Brain Bleach / int_81692f99
 Star Trek (Franchise)
hasFeature
Breaking the Glass Ceiling / int_81692f99
 Star Trek (Franchise)
hasFeature
Breakout Villain / int_81692f99
 Brent Spiner
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Bridge Bunnies / int_81692f99
 Star Trek (Franchise)
hasFeature
Broad Strokes / int_81692f99
 Star Trek (Franchise)
hasFeature
Bromantic Foil / int_81692f99
 Star Trek (Franchise)
hasFeature
Brown Note / int_81692f99
 Star Trek (Franchise)
hasFeature
Brownface / int_81692f99
 Star Trek (Franchise)
hasFeature
Bucket Booby-Trap / int_81692f99
 Star Trek (Franchise)
hasFeature
Bullets Do Not Work That Way / int_81692f99
 Star Trek (Franchise)
hasFeature
Bus Crash / int_81692f99
 Star Trek (Franchise)
hasFeature
...But I Play One on TV / int_81692f99
 Star Trek (Franchise)
hasFeature
But Not Too Black / int_81692f99
 Star Trek (Franchise)
hasFeature
But Not Too Foreign / int_81692f99
 Star Trek (Franchise)
hasFeature
But Thou Must! / int_81692f99
 Star Trek (Franchise)
hasFeature
But What About the Astronauts? / int_81692f99
 Star Trek (Franchise)
hasFeature
Bystander Syndrome / int_81692f99
 Star Trek (Franchise)
hasFeature
CCG Importance Dissonance / int_81692f99
 Star Trek (Franchise)
hasFeature
Cadre of Foreign Bodyguards / int_81692f99
 Star Trek (Franchise)
hasFeature
Call a Rabbit a / int_81692f99
 Star Trek (Franchise)
hasFeature
Call a Smeerp a / int_81692f99
 Star Trek (Franchise)
hasFeature
Call to Agriculture / int_81692f99
 Star Trek (Franchise)
hasFeature
Calvinball / int_81692f99
 Star Trek (Franchise)
hasFeature
Canon Discontinuity / int_81692f99
 Star Trek (Franchise)
hasFeature
Canon Wank / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Can't Argue with Elves / int_81692f99
 Star Trek (Franchise)
hasFeature
Can't Live Without You / int_81692f99
 Star Trek (Franchise)
hasFeature
Can't Un-Hear It / int_81692f99
 Star Trek (Franchise)
hasFeature
Capital Offensive / int_81692f99
 Captain EO
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Captain Obvious Aesop / int_81692f99
 Star Trek (Franchise)
hasFeature
Captain Smooth and Sergeant Rough / int_81692f99
 Star Trek (Franchise)
hasFeature
Capture the Flag / int_81692f99
 Star Trek (Franchise)
hasFeature
Career-Building Blunder / int_81692f99
 Star Trek (Franchise)
hasFeature
Cargo Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Caring Gardener / int_81692f99
 Star Trek (Franchise)
hasFeature
Carrying the Antidote / int_81692f99
 Star Trek (Franchise)
hasFeature
Cash Cow Franchise / int_81692f99
 Star Trek (Franchise)
hasFeature
Casual Interstellar Travel / int_81692f99
 Star Trek (Franchise)
hasFeature
Casual Time Travel / int_81692f99
 Star Trek (Franchise)
hasFeature
Catapult Nightmare / int_81692f99
 Star Trek (Franchise)
hasFeature
Catch a Falling Star / int_81692f99
 Star Trek (Franchise)
hasFeature
Catchphrase Interruptus / int_81692f99
 Star Trek (Franchise)
hasFeature
Cats Have Nine Lives / int_81692f99
 Star Trek (Franchise)
hasFeature
Celebrity Voice Actor / int_81692f99
 Star Trek (Franchise)
hasFeature
Cell Phone / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Cell Phones Are Useless / int_81692f99
 Star Trek (Franchise)
hasFeature
Censor Steam / int_81692f99
 Star Trek (Franchise)
hasFeature
Cerebus Rollercoaster / int_81692f99
 Star Trek (Franchise)
hasFeature
Cessation of Existence / int_81692f99
 Star Trek (Franchise)
hasFeature
Chain of Deals / int_81692f99
 Star Trek (Franchise)
hasFeature
Chaos Architecture / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Aged with the Actor / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Exaggeration / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Name Alias / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Outlives Actor / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Overlap / int_81692f99
 Star Trek (Franchise)
hasFeature
Character Tics / int_81692f99
 Star Trek (Franchise)
hasFeature
Chastity Dagger / int_81692f99
 Star Trek (Franchise)
hasFeature
Chekhov M.I.A. / int_81692f99
 Star Trek (Franchise)
hasFeature
Chess Motifs / int_81692f99
 Star Trek (Franchise)
hasFeature
Chessmaster Sidekick / int_81692f99
 Star Trek (Franchise)
hasFeature
Chest Insignia / int_81692f99
 Star Trek (Franchise)
hasFeature
Child by Rape / int_81692f99
 Star Trek (Franchise)
hasFeature
Child Soldiers / int_81692f99
 Star Trek (Franchise)
hasFeature
Choose Your Own Adventure / int_81692f99
 Chris Colfer
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Chromatic Arrangement / int_81692f99
 Star Trek (Franchise)
hasFeature
Chrome Dome Psi / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Chronic Backstabbing Disorder / int_81692f99
 Star Trek (Franchise)
hasFeature
Chummy Commies / int_81692f99
 Star Trek (Franchise)
hasFeature
Church of Happyology / int_81692f99
 Star Trek (Franchise)
hasFeature
Circles of Hell / int_81692f99
 Star Trek (Franchise)
hasFeature
City of Weirdos / int_81692f99
 Star Trek (Franchise)
hasFeature
Civil War / int_81692f99
 Star Trek (Franchise)
hasFeature
Claustrophobia / int_81692f99
 Star Trek (Franchise)
hasFeature
Clear My Name / int_81692f99
 Star Trek (Franchise)
hasFeature
Cleavage Window / int_81692f99
 Star Trek (Franchise)
hasFeature
*Click* Hello / int_81692f99
 Star Trek (Franchise)
hasFeature
Clingy Costume / int_81692f99
 Star Trek (Franchise)
hasFeature
Clone Degeneration / int_81692f99
 Star Trek (Franchise)
hasFeature
Clone Jesus / int_81692f99
 Star Trek (Franchise)
hasFeature
Cloning Blues / int_81692f99
 Star Trek (Franchise)
hasFeature
Cloning Body Parts / int_81692f99
 Star Trek (Franchise)
hasFeature
Close-Enough Timeline / int_81692f99
 Star Trek (Franchise)
hasFeature
Clothing Damage / int_81692f99
 Star Trek (Franchise)
hasFeature
Clumsy Copyright Censorship / int_81692f99
 Star Trek (Franchise)
hasFeature
Coconut Superpowers / int_81692f99
 Star Trek (Franchise)
hasFeature
Code Emergency / int_81692f99
 Star Trek (Franchise)
hasFeature
Colbert Bump / int_81692f99
 Star Trek (Franchise)
hasFeature
Cold-Blooded Torture / int_81692f99
 Star Trek (Franchise)
hasFeature
Collectible Card Game / int_81692f99
 Star Trek (Franchise)
hasFeature
Colonel Badass / int_81692f99
 Star Trek (Franchise)
hasFeature
Colonized Solar System / int_81692f99
 Star Trek (Franchise)
hasFeature
Colony Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Colour-Coded for Your Convenience / int_81692f99
 Star Trek (Franchise)
hasFeature
Combat Medic / int_81692f99
 Star Trek (Franchise)
hasFeature
Comic-Book Adaptation / int_81692f99
 Star Trek (Franchise)
hasFeature
Comic-Book Fantasy Casting / int_81692f99
 Star Trek (Franchise)
hasFeature
Comic Sutra / int_81692f99
 Star Trek (Franchise)
hasFeature
Commander Contrarian / int_81692f99
 Star Trek (Franchise)
hasFeature
Commanding Coolness / int_81692f99
 Star Trek (Franchise)
hasFeature
Commie Nazis / int_81692f99
 Star Trek (Franchise)
hasFeature
Common Tongue / int_81692f99
 Star Trek (Franchise)
hasFeature
Communications Officer / int_81692f99
 Star Trek (Franchise)
hasFeature
Companion Cube / int_81692f99
 Star Trek (Franchise)
hasFeature
Compelling Voice / int_81692f99
 Star Trek (Franchise)
hasFeature
Computer Voice / int_81692f99
 Confirmed YKTS
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Conqueror from the Future / int_81692f99
 Conquest
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Conservation of Competence / int_81692f99
 Star Trek (Franchise)
hasFeature
Conspicuous Consumption / int_81692f99
 Star Trek (Franchise)
hasFeature
Containment Field / int_81692f99
 Star Trek (Franchise)
hasFeature
Contested Sequel / int_81692f99
 Star Trek (Franchise)
hasFeature
Continuity Cameo / int_81692f99
 Star Trek (Franchise)
hasFeature
Continuity Drift / int_81692f99
 Star Trek (Franchise)
hasFeature
Continuity Lock-Out / int_81692f99
 Star Trek (Franchise)
hasFeature
Continuous Decompression / int_81692f99
 Star Trek (Franchise)
hasFeature
Contrasting Sequel Main Character / int_81692f99
 Star Trek (Franchise)
hasFeature
Conveniently Close Planet / int_81692f99
 Star Trek (Franchise)
hasFeature
Conversation Cut / int_81692f99
 Star Trek (Franchise)
hasFeature
Converted Fanboy / int_81692f99
 Star Trek (Franchise)
hasFeature
Cool and Unusual Punishment / int_81692f99
 Star Trek (Franchise)
hasFeature
Cool, But Inefficient / int_81692f99
 Star Trek (Franchise)
hasFeature
Cool Old Guy / int_81692f99
 Star Trek (Franchise)
hasFeature
Cool Starship / int_81692f99
 Star Trek (Franchise)
hasFeature
Cool vs. Awesome / int_81692f99
 Star Trek (Franchise)
hasFeature
This is based on opinion. Please don't list it on a work's trope example list. Copy Cat Sue / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Corralled Cosmos / int_81692f99
 Star Trek (Franchise)
hasFeature
Corrupt Politician / int_81692f99
 Star Trek (Franchise)
hasFeature
Cosmetically Advanced Prequel / int_81692f99
 Star Trek (Franchise)
hasFeature
Cosmetically Different Sides / int_81692f99
 Star Trek (Franchise)
hasFeature
Costume Evolution / int_81692f99
 Star Trek (Franchise)
hasFeature
Costumer / int_81692f99
 Star Trek (Franchise)
hasFeature
Couch Gag / int_81692f99
 Star Trek (Franchise)
hasFeature
Courtroom Episode / int_81692f99
 Star Trek (Franchise)
hasFeature
Cover-Blowing Superpower / int_81692f99
 Star Trek (Franchise)
hasFeature
Covert Distress Code / int_81692f99
 Covert Group
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Cow Tools / int_81692f99
 Star Trek (Franchise)
hasFeature
Cowboy Episode / int_81692f99
 Star Trek (Franchise)
hasFeature
Crapsaccharine World / int_81692f99
 Star Trek (Franchise)
hasFeature
Crapsack Only by Comparison / int_81692f99
 Star Trek (Franchise)
hasFeature
Crazy Enough to Work / int_81692f99
 Contributor's Page Crazy Logic
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Creating Life Is Bad / int_81692f99
 Star Trek (Franchise)
hasFeature
Creative Sterility / int_81692f99
 Star Trek (Franchise)
hasFeature
Creator Provincialism / int_81692f99
 Star Trek (Franchise)
hasFeature
Credits Montage / int_81692f99
 Star Trek (Franchise)
hasFeature
Crew of One / int_81692f99
 Star Trek (Franchise)
hasFeature
Critical Research Failure / int_81692f99
 Star Trek (Franchise)
hasFeature
Critical Staffing Shortage / int_81692f99
 Star Trek (Franchise)
hasFeature
Cross-Cultural Handshake / int_81692f99
 Star Trek (Franchise)
hasFeature
Cross-Referenced Titles / int_81692f99
 Star Trek (Franchise)
hasFeature
Cross Through / int_81692f99
 Star Trek (Franchise)
hasFeature
Crossover Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Crowd Song / int_81692f99
 Star Trek (Franchise)
hasFeature
Cryonics Failure / int_81692f99
 Star Trek (Franchise)
hasFeature
Cryptic Background Reference / int_81692f99
 Star Trek (Franchise)
hasFeature
Cult Colony / int_81692f99
 Star Trek (Franchise)
hasFeature
Cultural Posturing / int_81692f99
 Star Trek (Franchise)
hasFeature
Culture Justifies Anything / int_81692f99
 Star Trek (Franchise)
hasFeature
Cultured Badass / int_81692f99
 Star Trek (Franchise)
hasFeature
Cultured Warrior / int_81692f99
 Star Trek (Franchise)
hasFeature
Curiosity Is a Crapshoot / int_81692f99
 Star Trek (Franchise)
hasFeature
Curse Cut Short / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Custom Uniform / int_81692f99
 Star Trek (Franchise)
hasFeature
Custom Uniform of Sexy / int_81692f99
 Star Trek (Franchise)
hasFeature
Cut-and-Paste Environments / int_81692f99
 Star Trek (Franchise)
hasFeature
Cute, but Cacophonic / int_81692f99
 Star Trek (Franchise)
hasFeature
Cute Is Evil / int_81692f99
 Star Trek (Franchise)
hasFeature
Cute Monster Girl / int_81692f99
 Star Trek (Franchise)
hasFeature
Cuteness Proximity / int_81692f99
 Star Trek (Franchise)
hasFeature
Cutting the Electronic Leash / int_81692f99
 Star Trek (Franchise)
hasFeature
Cybernetics Eat Your Soul / int_81692f99
 Star Trek (Franchise)
hasFeature
Cyborg / int_81692f99
 Star Trek (Franchise)
hasFeature
Cyborg Helmsman / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Cycle of Revenge / int_81692f99
 Star Trek (Franchise)
hasFeature
DVD Commentary / int_81692f99
 Star Trek (Franchise)
hasFeature
Dangerous Forbidden Technique / int_81692f99
 Star Trek (Franchise)
hasFeature
Dangerous Workplace / int_81692f99
 Daphne Ashbrook
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Dare to Be Badass / int_81692f99
 Star Trek (Franchise)
hasFeature
Dark Fic / int_81692f99
 Star Trek (Franchise)
hasFeature
Darkest Hour / int_81692f99
 Star Trek (Franchise)
hasFeature
Data Crystal / int_81692f99
 Star Trek (Franchise)
hasFeature
Data Pad / int_81692f99
 Star Trek (Franchise)
hasFeature
Dead Guy Junior / int_81692f99
 Star Trek (Franchise)
hasFeature
Dead Man Writing / int_81692f99
 Star Trek (Franchise)
hasFeature
Deadly Doctor / int_81692f99
 Star Trek (Franchise)
hasFeature
Deadly Dust Storm / int_81692f99
 Star Trek (Franchise)
hasFeature
Deadly Euphemism / int_81692f99
 Star Trek (Franchise)
hasFeature
Death Ray / int_81692f99
 Star Trek (Franchise)
hasFeature
Decon-Recon Switch / int_81692f99
 Star Trek (Franchise)
hasFeature
Deconstruction / int_81692f99
 Star Trek (Franchise)
hasFeature
Deconstructor Fleet / int_81692f99
 Star Trek (Franchise)
hasFeature
Decontamination Chamber / int_81692f99
 Star Trek (Franchise)
hasFeature
Dedication / int_81692f99
 Star Trek (Franchise)
hasFeature
Defeat Means Friendship / int_81692f99
 Star Trek (Franchise)
hasFeature
Definitely Just a Cold / int_81692f99
 Star Trek (Franchise)
hasFeature
Deflector Shields / int_81692f99
 Star Trek (Franchise)
hasFeature
Deggans Rule / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Democracy Is Bad / int_81692f99
 Star Trek (Franchise)
hasFeature
Depopulation Bomb / int_81692f99
 Star Trek (Franchise)
hasFeature
Derelict Graveyard / int_81692f99
 Star Trek (Franchise)
hasFeature
Desert Punk / int_81692f99
 Star Trek (Franchise)
hasFeature
Designated Victim / int_81692f99
 Star Trek (Franchise)
hasFeature
Designer Babies / int_81692f99
 Star Trek (Franchise)
hasFeature
Desk Jockey / int_81692f99
 Star Trek (Franchise)
hasFeature
Destruction Equals Off-Switch / int_81692f99
 Star Trek (Franchise)
hasFeature
Destructive Teleportation / int_81692f99
 Star Trek (Franchise)
hasFeature
Destructo-Nookie / int_81692f99
 Star Trek (Franchise)
hasFeature
Detachment Combat / int_81692f99
 Star Trek (Franchise)
hasFeature
Deus Sex Machina / int_81692f99
 Star Trek (Franchise)
hasFeature
Dewey Defeats Truman / int_81692f99
 Diane Duane
seeAlso
Star Trek (Franchise)
 Dichter And Denker
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Did You Just Scam Cthulhu? / int_81692f99
 Star Trek (Franchise)
hasFeature
/ int_81692f99
 Star Trek (Franchise)
hasFeature
Died in Your Arms Tonight / int_81692f99
 Star Trek (Franchise)
hasFeature
Different for Girls / int_81692f99
 Star Trek (Franchise)
hasFeature
Dilating Door / int_81692f99
 Star Trek (Franchise)
hasFeature
Direct Line to the Author / int_81692f99
 Star Trek (Franchise)
hasFeature
Directed by Cast Member / int_81692f99
 Star Trek (Franchise)
hasFeature
Dirty Communists / int_81692f99
 Star Trek (Franchise)
hasFeature
Dirty Foreigner / int_81692f99
 Star Trek (Franchise)
hasFeature
Discount Lesbians / int_81692f99
 Star Trek (Franchise)
hasFeature
Disguised in Drag / int_81692f99
 Star Trek (Franchise)
hasFeature
Dishonored Dead / int_81692f99
 Star Trek (Franchise)
hasFeature
Disintegrator Ray / int_81692f99
 Star Trek (Franchise)
hasFeature
Disney Owns This Trope / int_81692f99
 Star Trek (Franchise)
hasFeature
Disposable Vehicle Section / int_81692f99
 Star Trek (Franchise)
hasFeature
Disposable Woman / int_81692f99
 Star Trek (Franchise)
hasFeature
Dissonant Serenity / int_81692f99
 Star Trek (Franchise)
hasFeature
Distant Finale / int_81692f99
 Star Trek (Franchise)
hasFeature
Distant Sequel / int_81692f99
 Star Trek (Franchise)
hasFeature
Distinction Without a Difference / int_81692f99
 Star Trek (Franchise)
hasFeature
Ditzy Genius / int_81692f99
 Star Trek (Franchise)
hasFeature
Divide and Conquer / int_81692f99
 Star Trek (Franchise)
hasFeature
Do a Barrel Roll / int_81692f99
 Star Trek (Franchise)
hasFeature
Doctor's Orders / int_81692f99
 Star Trek (Franchise)
hasFeature
Dodge the Bullet / int_81692f99
 Dodgy Time Stamp
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Doesn't Trust Those Guys / int_81692f99
 Star Trek (Franchise)
hasFeature
Don't Call Me / int_81692f99
 Star Trek (Franchise)
hasFeature
Doom Magnet / int_81692f99
 Star Trek (Franchise)
hasFeature
Doomed Upgrade / int_81692f99
 Star Trek (Franchise)
hasFeature
Doomsday Device / int_81692f99
 Star Trek (Franchise)
hasFeature
Doppelganger Gets Same Sentiment / int_81692f99
 Star Trek (Franchise)
hasFeature
Doppelgänger Replacement Love Interest / int_81692f99
 Star Trek (Franchise)
hasFeature
Double-Meaning Title / int_81692f99
 Star Trek (Franchise)
hasFeature
Double Reverse Quadruple Agent / int_81692f99
 Star Trek (Franchise)
hasFeature
Double Take / int_81692f99
 Star Trek (Franchise)
hasFeature
Double Weapon / int_81692f99
 Star Trek (Franchise)
hasFeature
Dr. Jerk / int_81692f99
 Star Trek (Franchise)
hasFeature
Dramatic Space Drifting / int_81692f99
 Star Trek (Franchise)
hasFeature
Dramatically Missing the Point / int_81692f99
 Star Trek (Franchise)
hasFeature
Dreadlock Warrior / int_81692f99
 Star Trek (Franchise)
hasFeature
Dream Apocalypse / int_81692f99
 Star Trek (Franchise)
hasFeature
Dream-Crushing Handicap / int_81692f99
 Star Trek (Franchise)
hasFeature
Dress-Up Episode / int_81692f99
 Star Trek (Franchise)
hasFeature
Drinking on Duty / int_81692f99
 Star Trek (Franchise)
hasFeature
*Drool* Hello / int_81692f99
 Star Trek (Franchise)
hasFeature
Drop Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Dry Docking / int_81692f99
 Star Trek (Franchise)
hasFeature
Due to the Dead / int_81692f99
 Star Trek (Franchise)
hasFeature
Duel to the Death / int_81692f99
 Star Trek (Franchise)
hasFeature
Duet Bonding / int_81692f99
 Star Trek (Franchise)
hasFeature
Dull Surprise / int_81692f99
 Star Trek (Franchise)
hasFeature
Dung Fu / int_81692f99
 Star Trek (Franchise)
hasFeature
Dungeon Bypass / int_81692f99
 Dwight Schultz
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Dye Hard / int_81692f99
 Star Trek (Franchise)
hasFeature
Dying Race / int_81692f99
 Star Trek (Franchise)
hasFeature
Dystopia Is Hard / int_81692f99
 Star Trek (Franchise)
hasFeature
E = MC Hammer / int_81692f99
 Star Trek (Franchise)
hasFeature
E.T. Gave Us Wi-Fi / int_81692f99
 Star Trek (Franchise)
hasFeature
Early Draft Tie-In / int_81692f99
 Star Trek (Franchise)
hasFeature
Earned Stripes / int_81692f99
 Star Trek (Franchise)
hasFeature
Earth Is the Center of the Universe / int_81692f99
 Star Trek (Franchise)
hasFeature
Earth-Shattering Kaboom / int_81692f99
 Star Trek (Franchise)
hasFeature
Easily Conquered World / int_81692f99
 Star Trek (Franchise)
hasFeature
Economy Cast / int_81692f99
 Star Trek (Franchise)
hasFeature
Eerie Pale-Skinned Brunette / int_81692f99
 Star Trek (Franchise)
hasFeature
Either / int_81692f99
 Star Trek (Franchise)
hasFeature
Eldritch Location / int_81692f99
 Star Trek (Franchise)
hasFeature
Eldritch Starship / int_81692f99
 Star Trek (Franchise)
hasFeature
Elective Monarchy / int_81692f99
 Star Trek (Franchise)
hasFeature
Electric Torture / int_81692f99
 Star Trek (Franchise)
hasFeature
Electronic Eyes / int_81692f99
 Star Trek (Franchise)
hasFeature
Electronic Telepathy / int_81692f99
 Star Trek (Franchise)
hasFeature
Elegant Weapon for a More Civilized Age / int_81692f99
 Star Trek (Franchise)
hasFeature
Elevator Going Down / int_81692f99
 Star Trek (Franchise)
hasFeature
Elsewhere Fic / int_81692f99
 Star Trek (Franchise)
hasFeature
Embarrassing Middle Name / int_81692f99
 Star Trek (Franchise)
hasFeature
Emergency Weapon / int_81692f99
 Star Trek (Franchise)
hasFeature
Emergent Human / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Emotion Suppression / int_81692f99
 Star Trek (Franchise)
hasFeature
Emotionless Girl / int_81692f99
 Star Trek (Franchise)
hasFeature
Emotions vs. Stoicism / int_81692f99
 Star Trek (Franchise)
hasFeature
Empty Chair Memorial / int_81692f99
 Star Trek (Franchise)
hasFeature
End of an Age / int_81692f99
 Star Trek (Franchise)
hasFeature
Endless Corridor / int_81692f99
 Star Trek (Franchise)
hasFeature
Enemy Civil War / int_81692f99
 Star Trek (Franchise)
hasFeature
Energy Beings / int_81692f99
 Star Trek (Franchise)
hasFeature
Enforced Cold War / int_81692f99
 Star Trek (Franchise)
hasFeature
Enforced Technology Levels / int_81692f99
 Star Trek (Franchise)
hasFeature
Engaging Chevrons / int_81692f99
 Star Trek (Franchise)
hasFeature
Enslaved Elves / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Entitled to Have You / int_81692f99
 Star Trek (Franchise)
hasFeature
Environmental Symbolism / int_81692f99
 Star Trek (Franchise)
hasFeature
Epic Launch Sequence / int_81692f99
 Star Trek (Franchise)
hasFeature
Epic Race / int_81692f99
 Star Trek (Franchise)
hasFeature
Epic Tracking Shot / int_81692f99
 Star Trek (Franchise)
hasFeature
Era-Specific Personality / int_81692f99
 Star Trek (Franchise)
hasFeature
Escapist Character / int_81692f99
 Star Trek (Franchise)
hasFeature
Establishing Series Moment / int_81692f99
 Star Trek (Franchise)
hasFeature
Estrogen Brigade / int_81692f99
 Star Trek (Franchise)
hasFeature
Ethical Slut / int_81692f99
 Star Trek (Franchise)
hasFeature
Even Bad Men Love Their Mamas / int_81692f99
 Star Trek (Franchise)
hasFeature
Even More Omnipotent / int_81692f99
 Star Trek (Franchise)
hasFeature
Every Device Is A Swiss Army Knife / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Everybody Hates Mathematics / int_81692f99
 Star Trek (Franchise)
hasFeature
Everybody Must Get Stoned / int_81692f99
 Star Trek (Franchise)
hasFeature
Everyone Meets Everyone / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Everything Is an iPod in the Future / int_81692f99
 Star Trek (Franchise)
hasFeature
Everything Sensor / int_81692f99
 Star Trek (Franchise)
hasFeature
Everything's Better with Platypi / int_81692f99
 Star Trek (Franchise)
hasFeature
Everything's Better with Sparkles / int_81692f99
 Star Trek (Franchise)
hasFeature
Everything's Better with Spinning / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Counterpart Race / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Doppelgänger / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Evolves / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Gloating / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Is Bigger / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Is Not Well-Lit / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Is Sexy / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Is Visceral / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Matriarch / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Me Scares Me / int_81692f99
 Star Trek (Franchise)
hasFeature
Evil Overlooker / int_81692f99
 Evil Overlord List
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Evolutionary Levels / int_81692f99
 Star Trek (Franchise)
hasFeature
Evolutionary Retcon / int_81692f99
 Star Trek (Franchise)
hasFeature
Exact Time to Failure / int_81692f99
 Star Trek (Franchise)
hasFeature
Excessive Steam Syndrome / int_81692f99
 Star Trek (Franchise)
hasFeature
Exiled from Continuity / int_81692f99
 Star Trek (Franchise)
hasFeature
Exotic Extended Marriage / int_81692f99
 Star Trek (Franchise)
hasFeature
Exotic Eye Designs / int_81692f99
 Star Trek (Franchise)
hasFeature
Expansion Pack World / int_81692f99
 Star Trek (Franchise)
hasFeature
Expendable Alternate Universe / int_81692f99
 Star Trek (Franchise)
hasFeature
Expendable Clone / int_81692f99
 Star Trek (Franchise)
hasFeature
Experienced Protagonist / int_81692f99
 Star Trek (Franchise)
hasFeature
Explain, Explain... Oh, Crap! / int_81692f99
 Star Trek (Franchise)
hasFeature
Exploding Closet / int_81692f99
 Star Trek (Franchise)
hasFeature
Explosions in Space / int_81692f99
 Star Trek (Franchise)
hasFeature
Explosive Breeder / int_81692f99
 Star Trek (Franchise)
hasFeature
Explosive Decompression / int_81692f99
 Star Trek (Franchise)
hasFeature
Explosive Instrumentation / int_81692f99
 Star Trek (Franchise)
hasFeature
Explosive Overclocking / int_81692f99
 Star Trek (Franchise)
hasFeature
Expo Label / int_81692f99
 Star Trek (Franchise)
hasFeature
Exposition Beam / int_81692f99
 Exposition Intuition
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Exposition of Immortality / int_81692f99
 Star Trek (Franchise)
hasFeature
Expospeak Gag / int_81692f99
 Star Trek (Franchise)
hasFeature
Express Delivery / int_81692f99
 Star Trek (Franchise)
hasFeature
Expressive Ears / int_81692f99
 Star Trek (Franchise)
hasFeature
Extinct in the Future / int_81692f99
 Star Trek (Franchise)
hasFeature
Extra Long Episode / int_81692f99
 Star Trek (Franchise)
hasFeature
Extra Turn / int_81692f99
 Star Trek (Franchise)
hasFeature
Extra Y, Extra Violent / int_81692f99
 Star Trek (Franchise)
hasFeature
Extreme Graphical Representation / int_81692f99
 Star Trek (Franchise)
hasFeature
Extremely Short Timespan / int_81692f99
 Star Trek (Franchise)
hasFeature
Exty Years from Now / int_81692f99
 Star Trek (Franchise)
hasFeature
Eye Catch / int_81692f99
 Star Trek (Franchise)
hasFeature
Face Full of Alien Wing-Wong / int_81692f99
 Star Trek (Franchise)
hasFeature
Face Your Fears / int_81692f99
 Star Trek (Franchise)
hasFeature
Faction Motto / int_81692f99
 Star Trek (Franchise)
hasFeature
Fading Away / int_81692f99
 Star Trek (Franchise)
hasFeature
Failsafe Failure / int_81692f99
 Star Trek (Franchise)
hasFeature
Fake Defector / int_81692f99
 Star Trek (Franchise)
hasFeature
Fake Nationality / int_81692f99
 Star Trek (Franchise)
hasFeature
False Flag Operation / int_81692f99
 Star Trek (Franchise)
hasFeature
Famed In-Story / int_81692f99
 Star Trek (Franchise)
hasFeature
Family Honor / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Famous, Famous, Fictional / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan Community Nicknames / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan Film / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan Hater / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan Nickname / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan of the Past / int_81692f99
 Star Trek (Franchise)
hasFeature
Fanfare / int_81692f99
 Star Trek (Franchise)
hasFeature
Fanfic Fuel / int_81692f99
 Star Trek (Franchise)
hasFeature
Fang Thpeak / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Arousal / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Fighting Style / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Measurement System / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Naming Convention / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Radiation Shielding / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Rank System / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Religious Weirdness / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantastic Slurs / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantasy Contraception / int_81692f99
 Star Trek (Franchise)
hasFeature
Fantasy Counterpart Religion / int_81692f99
 Star Trek (Franchise)
hasFeature
Fanvid / int_81692f99
 Star Trek (Franchise)
hasFeature
Fan Wank / int_81692f99
 Star Trek (Franchise)
hasFeature
Farm Boy / int_81692f99
 Star Trek (Franchise)
hasFeature
Fascinating Eyebrow / int_81692f99
 Star Trek (Franchise)
hasFeature
Fashion-Victim Villain / int_81692f99
 Star Trek (Franchise)
hasFeature
Fashionable Asymmetry / int_81692f99
 Star Trek (Franchise)
hasFeature
Fashions Never Change / int_81692f99
 Star Trek (Franchise)
hasFeature
Feel No Pain / int_81692f99
 Star Trek (Franchise)
hasFeature
Feeling Their Age / int_81692f99
 Star Trek (Franchise)
hasFeature
Feudal Future / int_81692f99
 Star Trek (Franchise)
hasFeature
Feuding Families / int_81692f99
 Star Trek (Franchise)
hasFeature
Fiction 500 / int_81692f99
 Star Trek (Franchise)
hasFeature
Fiction Science / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Fictional Currency / int_81692f99
 Star Trek (Franchise)
hasFeature
Fictional Field of Science / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Fictional Sport / int_81692f99
 Star Trek (Franchise)
hasFeature
Fighting from the Inside / int_81692f99
 Star Trek (Franchise)
hasFeature
Filk Song / int_81692f99
 Star Trek (Franchise)
hasFeature
Filler / int_81692f99
 Star Trek (Franchise)
hasFeature
Finger Poke of Doom / int_81692f99
 Star Trek (Franchise)
hasFeature
Fingertip Drug Analysis / int_81692f99
 Star Trek (Franchise)
hasFeature
Fire-Forged Friends / int_81692f99
 Star Trek (Franchise)
hasFeature
Firing One-Handed / int_81692f99
 Star Trek (Franchise)
hasFeature
First Contact / int_81692f99
 Star Trek (Franchise)
hasFeature
First Installment Wins / int_81692f99
 Star Trek (Franchise)
hasFeature
Five Rounds Rapid / int_81692f99
 Star Trek (Franchise)
hasFeature
Five-Second Foreshadowing / int_81692f99
 Star Trek (Franchise)
hasFeature
Five-Token Band / int_81692f99
 Star Trek (Franchise)
hasFeature
Fix Fic / int_81692f99
 Star Trek (Franchise)
hasFeature
Fixed Forward-Facing Weapon / int_81692f99
 Star Trek (Franchise)
hasFeature
Fleeting Demographic Rule / int_81692f99
 Star Trek (Franchise)
hasFeature
Fleeting Passionate Hobbies / int_81692f99
 Star Trek (Franchise)
hasFeature
Fling a Light into the Future / int_81692f99
 Star Trek (Franchise)
hasFeature
Flintstone Theming / int_81692f99
 Star Trek (Franchise)
hasFeature
Flipping the Bird / int_81692f99
 Star Trek (Franchise)
hasFeature
Flirtatious Smack on the Ass / int_81692f99
 Star Trek (Franchise)
hasFeature
Floating Head Syndrome / int_81692f99
 Star Trek (Franchise)
hasFeature
Flower from the Mountaintop / int_81692f99
 Star Trek (Franchise)
hasFeature
Follow in My Footsteps / int_81692f99
 Star Trek (Franchise)
hasFeature
Follow Up Failure / int_81692f99
 Star Trek (Franchise)
hasFeature
Foodfight! / int_81692f99
 Star Trek (Franchise)
hasFeature
Food Pills / int_81692f99
 Star Trek (Franchise)
hasFeature
For Science! / int_81692f99
 Star Trek (Franchise)
hasFeature
For Want of a Nail / int_81692f99
 Star Trek (Franchise)
hasFeature
Force-Field Door / int_81692f99
 Star Trek (Franchise)
hasFeature
Forced Perspective / int_81692f99
 Star Trek (Franchise)
hasFeature
Foreign Queasine / int_81692f99
 Star Trek (Franchise)
hasFeature
Foreigners Write Backwards / int_81692f99
 Star Trek (Franchise)
hasFeature
Forensic Accounting / int_81692f99
 Star Trek (Franchise)
hasFeature
Forgot About His Powers / int_81692f99
 Star Trek (Franchise)
hasFeature
Forgotten First Meeting / int_81692f99
 Star Trek (Franchise)
hasFeature
Forgotten Phlebotinum / int_81692f99
 Star Trek (Franchise)
hasFeature
Former Teen Rebel / int_81692f99
 Star Trek (Franchise)
hasFeature
Founder of the Kingdom / int_81692f99
 Star Trek (Franchise)
hasFeature
Four-Star Badass / int_81692f99
 Star Trek (Franchise)
hasFeature
Fourth-Wall Mail Slot / int_81692f99
 Star Trek (Franchise)
hasFeature
Fragile Speedster / int_81692f99
 Star Trek (Franchise)
hasFeature
Franchise Killer / int_81692f99
 Star Trek (Franchise)
hasFeature
Franchise Zombie / int_81692f99
 Freema Agyeman
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Frequently-Broken Unbreakable Vow / int_81692f99
 Star Trek (Franchise)
hasFeature
Freudian Slip / int_81692f99
 Star Trek (Franchise)
hasFeature
Frickin' Laser Beams / int_81692f99
 Star Trek (Franchise)
hasFeature
Frictionless Reentry / int_81692f99
 Star Trek (Franchise)
hasFeature
Friendly Enemy / int_81692f99
 Star Trek (Franchise)
hasFeature
Friendly Fandoms / int_81692f99
 Star Trek (Franchise)
hasFeature
Friends Are Chosen, Family Aren't / int_81692f99
 Star Trek (Franchise)
hasFeature
Friendship Moment / int_81692f99
 Star Trek (Franchise)
hasFeature
From Dress to Dressing / int_81692f99
 Star Trek (Franchise)
hasFeature
From Entertainment to Education / int_81692f99
 Star Trek (Franchise)
hasFeature
Frontline General / int_81692f99
 Star Trek (Franchise)
hasFeature
Fully Automatic Clip Show / int_81692f99
 Star Trek (Franchise)
hasFeature
Fun T-Shirt / int_81692f99
 Star Trek (Franchise)
hasFeature
Funetik Aksent / int_81692f99
 Star Trek (Franchise)
hasFeature
Future Food Is Artificial / int_81692f99
 Star Trek (Franchise)
hasFeature
Future Imperfect / int_81692f99
 Star Trek (Franchise)
hasFeature
Future Music / int_81692f99
 Star Trek (Franchise)
hasFeature
Future Spandex / int_81692f99
 Star Trek (Franchise)
hasFeature
Futureshadowing / int_81692f99
 Star Trek (Franchise)
hasFeature
G-Rated Sex / int_81692f99
 Star Trek (Franchise)
hasFeature
Gadgeteer Genius / int_81692f99
 Star Trek (Franchise)
hasFeature
Gag Dub / int_81692f99
 Star Trek (Franchise)
hasFeature
Galactic Conqueror / int_81692f99
 Star Trek (Franchise)
hasFeature
Gallows Humor / int_81692f99
 Star Trek (Franchise)
hasFeature
Gameplay Automation / int_81692f99
 Star Trek (Franchise)
hasFeature
Gas Mask Mooks / int_81692f99
 Star Trek (Franchise)
hasFeature
Gay Paree / int_81692f99
 Star Trek (Franchise)
hasFeature
Geek Reference Pool / int_81692f99
 Star Trek (Franchise)
hasFeature
Geeky Turn-On / int_81692f99
 Star Trek (Franchise)
hasFeature
Gender Is No Object / int_81692f99
 Star Trek (Franchise)
hasFeature
Gender-Neutral Writing / int_81692f99
 Star Trek (Franchise)
hasFeature
Gender Rarity Value / int_81692f99
 Star Trek (Franchise)
hasFeature
Gendered Outfit / int_81692f99
 Star Trek (Franchise)
hasFeature
General Ripper / int_81692f99
 Star Trek (Franchise)
hasFeature
Generation Ships / int_81692f99
 Star Trek (Franchise)
hasFeature
Generation Xerox / int_81692f99
 Star Trek (Franchise)
hasFeature
Generican Empire / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Genericist Government / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Genesis Effect / int_81692f99
 Star Trek (Franchise)
hasFeature
Genetic Engineering Is the New Nuke / int_81692f99
 Star Trek (Franchise)
hasFeature
Genius Cripple / int_81692f99
 Star Trek (Franchise)
hasFeature
Genre Mashup / int_81692f99
 Star Trek (Franchise)
hasFeature
Genre Turning Point / int_81692f99
 Star Trek (Franchise)
hasFeature
Gentleman and a Scholar / int_81692f99
 Star Trek (Franchise)
hasFeature
Getting the Baby to Sleep / int_81692f99
 Star Trek (Franchise)
hasFeature
Ghost Memory / int_81692f99
 Star Trek (Franchise)
hasFeature
Girl of the Week / int_81692f99
 Star Trek (Franchise)
hasFeature
Girls Need Role Models / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Give Away The Bride / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Given Name Reveal / int_81692f99
 Star Trek (Franchise)
hasFeature
Giving Radio to the Romans / int_81692f99
 Star Trek (Franchise)
hasFeature
Glass Cannon / int_81692f99
 Star Trek (Franchise)
hasFeature
Go for the Eye / int_81692f99
 Star Trek (Franchise)
hasFeature
Go-Karting with Bowser / int_81692f99
 Star Trek (Franchise)
hasFeature
Go Mad from the Isolation / int_81692f99
 Star Trek (Franchise)
hasFeature
Go Mad from the Revelation / int_81692f99
 Star Trek (Franchise)
hasFeature
Go to Your Room! / int_81692f99
 Star Trek (Franchise)
hasFeature
Goal-Oriented Evolution / int_81692f99
 Star Trek (Franchise)
hasFeature
God-Emperor / int_81692f99
 Star Trek (Franchise)
hasFeature
God Guise / int_81692f99
 Star Trek (Franchise)
hasFeature
Godzilla Threshold / int_81692f99
 Star Trek (Franchise)
hasFeature
Going Cosmic / int_81692f99
 Star Trek (Franchise)
hasFeature
Going Critical / int_81692f99
 Star Trek (Franchise)
hasFeature
Going Down with the Ship / int_81692f99
 Star Trek (Franchise)
hasFeature
Going Native / int_81692f99
 Star Trek (Franchise)
hasFeature
Good Colors, Evil Colors / int_81692f99
 Star Trek (Franchise)
hasFeature
Good Hair, Evil Hair / int_81692f99
 Star Trek (Franchise)
hasFeature
Good Republic, Evil Empire / int_81692f99
 Star Trek (Franchise)
hasFeature
Good Scars, Evil Scars / int_81692f99
 Star Trek (Franchise)
hasFeature
Good with Numbers / int_81692f99
 Gorn
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Government Agency of Fiction / int_81692f99
 Star Trek (Franchise)
hasFeature
Government Drug Enforcement / int_81692f99
 Star Trek (Franchise)
hasFeature
Grandfather Clause / int_81692f99
 Star Trek (Franchise)
hasFeature
Gratuitous Greek / int_81692f99
 Star Trek (Franchise)
hasFeature
Gratuitous Latin / int_81692f99
 Star Trek (Franchise)
hasFeature
Graying Morality / int_81692f99
 Star Trek (Franchise)
hasFeature
Grease Monkey / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Great Big Library of Everything / int_81692f99
 Star Trek (Franchise)
hasFeature
Great Way to Go / int_81692f99
 Star Trek (Franchise)
hasFeature
Greater Need Than Mine / int_81692f99
 Star Trek (Franchise)
hasFeature
Green Rocks / int_81692f99
 Star Trek (Franchise)
hasFeature
Green-Skinned Space Babe / int_81692f99
 Star Trek (Franchise)
hasFeature
Greeting Gesture Confusion / int_81692f99
 Star Trek (Franchise)
hasFeature
Gunboat Diplomacy / int_81692f99
 Star Trek (Franchise)
hasFeature
Guns Are Worthless / int_81692f99
 Star Trek (Franchise)
hasFeature
Gunship Rescue / int_81692f99
 Star Trek (Franchise)
hasFeature
Half-Breed Discrimination / int_81692f99
 Star Trek (Franchise)
hasFeature
Hall of Mirrors / int_81692f99
 Star Trek (Franchise)
hasFeature
Ham and Cheese / int_81692f99
 Star Trek (Franchise)
hasFeature
Ham-to-Ham Combat / int_81692f99
 Star Trek (Franchise)
hasFeature
Hand Wave / int_81692f99
 Star Trek (Franchise)
hasFeature
Handguns / int_81692f99
 Star Trek (Franchise)
hasFeature
Handicapped Badass / int_81692f99
 Star Trek (Franchise)
hasFeature
Handshake Substitute / int_81692f99
 Star Trek (Franchise)
hasFeature
Handsome Lech / int_81692f99
 Star Trek (Franchise)
hasFeature
Hangover Sensitivity / int_81692f99
 Star Trek (Franchise)
hasFeature
Happy Ending Override / int_81692f99
 Star Trek (Franchise)
hasFeature
Hard Light / int_81692f99
 Star Trek (Franchise)
hasFeature
Harpo Does Something Funny / int_81692f99
 Star Trek (Franchise)
hasFeature
Has Two Mommies / int_81692f99
 Star Trek (Franchise)
hasFeature
Hate Dumb / int_81692f99
 Star Trek (Franchise)
hasFeature
Hates Being Touched / int_81692f99
 Star Trek (Franchise)
hasFeature
Hates Small Talk / int_81692f99
 Star Trek (Franchise)
hasFeature
Haunted Technology / int_81692f99
 Star Trek (Franchise)
hasFeature
Have I Mentioned I Am a Dwarf Today? / int_81692f99
 Star Trek (Franchise)
hasFeature
Have I Mentioned I Am Heterosexual Today? / int_81692f99
 Star Trek (Franchise)
hasFeature
Have You Tried Rebooting? / int_81692f99
 Star Trek (Franchise)
hasFeature
Hazmat Suit / int_81692f99
 Star Trek (Franchise)
hasFeature
He Also Did / int_81692f99
 Star Trek (Franchise)
hasFeature
He Panned It, Now He Sucks! / int_81692f99
 Star Trek (Franchise)
hasFeature
Head-in-the-Sand Management / int_81692f99
 Star Trek (Franchise)
hasFeature
Heart Drive / int_81692f99
 Star Trek (Franchise)
hasFeature
Heartwarming in Hindsight / int_81692f99
 Star Trek (Franchise)
hasFeature
Heavyworlder / int_81692f99
 Star Trek (Franchise)
hasFeature
Heel–Race Turn / int_81692f99
 Star Trek (Franchise)
hasFeature
Hegemonic Empire / int_81692f99
 Star Trek (Franchise)
hasFeature
Heinz Hybrid / int_81692f99
 Star Trek (Franchise)
hasFeature
Hello, Nurse! / int_81692f99
 Star Trek (Franchise)
hasFeature
Helmets Are Hardly Heroic / int_81692f99
 Star Trek (Franchise)
hasFeature
Her Code Name Was / int_81692f99
 Star Trek (Franchise)
hasFeature
Heroic Vow / int_ef778ab6
 Star Trek (Franchise)
hasFeature
He's Just Hiding! / int_81692f99
 Star Trek (Franchise)
hasFeature
Heterosexual Life-Partners / int_81692f99
 Star Trek (Franchise)
hasFeature
This entry is trivia, which is cool and all, but not a trope. On a work, it goes on the Trivia tab. Hey, It's That Guy! / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Hey, You! / int_81692f99
 Star Trek (Franchise)
hasFeature
Hidden in Plain Sight / int_81692f99
 Star Trek (Franchise)
hasFeature
Hidden Supplies / int_81692f99
 Star Trek (Franchise)
hasFeature
Hide Your Lesbians / int_81692f99
 Star Trek (Franchise)
hasFeature
Hide Your Otherness / int_81692f99
 Star Trek (Franchise)
hasFeature
High School A.U. / int_81692f99
 Star Trek (Franchise)
hasFeature
Highly Visible Password / int_81692f99
 Star Trek (Franchise)
hasFeature
Hijacked by Ganon / int_81692f99
 Star Trek (Franchise)
hasFeature
Historical In-Joke / int_81692f99
 Star Trek (Franchise)
hasFeature
Hit-and-Run Tactics / int_81692f99
 Star Trek (Franchise)
hasFeature
Hit Me, Dammit! / int_81692f99
 Star Trek (Franchise)
hasFeature
Hit So Hard, the Calendar Felt It / int_81692f99
 Star Trek (Franchise)
hasFeature
Hive Drone / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Hive Queen / int_81692f99
 Star Trek (Franchise)
hasFeature
Holding Back the Phlebotinum / int_81692f99
 Star Trek (Franchise)
hasFeature
Holding Your Shoulder Means Injury / int_ef778ab6
 Hollywood Board Games
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Hollywood, California / int_81692f99
 Star Trek (Franchise)
hasFeature
Hollywood Darkness / int_81692f99
 Star Trek (Franchise)
hasFeature
Hollywood Mid-Life Crisis / int_81692f99
 Star Trek (Franchise)
hasFeature
Hollywood Tactics / int_ef778ab6
 Hollywood Web Cam
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Holodeck Malfunction / int_81692f99
 Star Trek (Franchise)
hasFeature
Holographic Disguise / int_81692f99
 Star Trek (Franchise)
hasFeature
Homage / int_81692f99
 Star Trek (Franchise)
hasFeature
Homegrown Hero / int_81692f99
 Star Trek (Franchise)
hasFeature
Homemade Inventions / int_81692f99
 Star Trek (Franchise)
hasFeature
Homeworld Evacuation / int_81692f99
 Star Trek (Franchise)
hasFeature
Honest John's Dealership / int_81692f99
 Star Trek (Franchise)
hasFeature
Hope Bringer / int_81692f99
 Star Trek (Franchise)
hasFeature
Horde of Alien Locusts / int_81692f99
 Star Trek (Franchise)
hasFeature
Horse of a Different Color / int_81692f99
 Star Trek (Franchise)
hasFeature
Hostility on the Set / int_81692f99
 Contributor's Page Hot Headed Astronomer
seeAlso
Star Trek (Franchise)
 Star Trek (Franchise)
hasFeature
Hot Skitty-on-Wailord Action / int_81692f99
 Star Trek (Franchise)
hasFeature
Housewife / int_81692f99
 Star Trek (Franchise)
hasFeature
Hover Tank / int_81692f99
 Star Trek (Franchise)
hasFeature
How Is That Even Possible? / int_81692f99
 Star Trek (Franchise)
hasFeature
Hufflepuff House / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Chess / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Disguise / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Furniture Is a Pain in the Tail / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Mom, Non-Human Dad / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Outside, Alien Inside / int_81692f99
 Star Trek (Franchise)
hasFeature
Human Subspecies / int_81692f99
 Star Trek (Franchise)
hasFeature
Humanity Is Infectious / int_81692f99
 Star Trek (Franchise)
hasFeature
Humanoid Aliens / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Diplomats / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Divided / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Humans Are Leaders / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Morons / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Special / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Survivors / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Are Ugly / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans by Any Other Name / int_81692f99
 Star Trek (Franchise)
hasFeature
Humans Through Alien Eyes / int_81692f99
 Star Trek (Franchise)
hasFeature
Humble Hero / int_81692f99
 Star Trek (Franchise)
hasFeature
Humorless Aliens / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Hunting the Most Dangerous Game / int_81692f99
 Star Trek (Franchise)
hasFeature
Hurl It into the Sun / int_81692f99
 Star Trek (Franchise)
hasFeature
Hyperspace Is a Scary Place / int_81692f99
 Star Trek (Franchise)
hasFeature
Hyperspace Lanes / int_81692f99
 Star Trek (Franchise)
hasFeature
Hyperspeed Escape / int_81692f99
 Star Trek (Franchise)
hasFeature
Hypothetical Casting / int_81692f99
 Star Trek (Franchise)
hasFeature
I Am Not a Gun / int_81692f99
 Star Trek (Franchise)
hasFeature
I Am Not Spock / int_81692f99
 Star Trek (Franchise)
hasFeature
I Am X, Son of Y / int_81692f99
 Star Trek (Franchise)
hasFeature
I Am Your Opponent / int_ef778ab6
 Star Trek (Franchise)
hasFeature
I Can Still Fight! / int_81692f99
 Star Trek (Franchise)
hasFeature
/ int_81692f99
 Star Trek (Franchise)
hasFeature
I Did What I Had to Do / int_81692f99
 Star Trek (Franchise)
hasFeature
I Do Not Like Green Eggs and Ham / int_81692f99
 Star Trek (Franchise)
hasFeature
I Don't Want to Ruin Our Friendship / int_81692f99
 Star Trek (Franchise)
hasFeature
I Hate Past Me / int_81692f99
 Star Trek (Franchise)
hasFeature
I Know What You Fear / int_81692f99
 Star Trek (Franchise)
hasFeature
I Like Those Odds / int_81692f99
 Star Trek (Franchise)
hasFeature
I Liked It Better When It Sucked / int_81692f99
 Star Trek (Franchise)
hasFeature
I Need a Freaking Drink / int_81692f99
 Star Trek (Franchise)
hasFeature
I Surrender, Suckers / int_81692f99
 Star Trek (Franchise)
hasFeature
I Thought It Was Forbidden / int_81692f99
 Star Trek (Franchise)
hasFeature
I Want Them Alive / int_81692f99
 Star Trek (Franchise)
hasFeature
Iconic Outfit / int_81692f99
 Star Trek (Franchise)
hasFeature
Iconic Sequel Character / int_81692f99
 Star Trek (Franchise)
hasFeature
Ideal Illness Immunity / int_81692f99
 Star Trek (Franchise)
hasFeature
Idiosyncratic Cover Art / int_81692f99
 Star Trek (Franchise)
hasFeature
Idiosyncratic Difficulty Levels / int_81692f99
 Star Trek (Franchise)
hasFeature
If You Taunt Him, You Will Be Just Like Him / int_81692f99
 Star Trek (Franchise)
hasFeature
I'm a Doctor, Not a Placeholder / int_81692f99
 Star Trek (Franchise)
hasFeature
I'm Dying, Please Take My MacGuffin / int_81692f99
 Star Trek (Franchise)
hasFeature
I'm Mr. [Future Pop Culture Reference] / int_81692f99
 Star Trek (Franchise)
hasFeature
Imaginary Friend / int_81692f99
 Star Trek (Franchise)
hasFeature
Immortality Bisexuality / int_81692f99
 Star Trek (Franchise)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_81692f99
 Star Trek (Franchise)
hasFeature
Impersonating the Evil Twin / int_81692f99
 Star Trek (Franchise)
hasFeature
Impossibly Cool Clothes / int_81692f99
 Star Trek (Franchise)
hasFeature
Improbable Age / int_81692f99
 Star Trek (Franchise)
hasFeature
Improbable Aiming Skills / int_81692f99
 Star Trek (Franchise)
hasFeature
In Memoriam / int_81692f99
 Star Trek (Franchise)
hasFeature
In My Language, That Sounds Like... / int_81692f99
 Star Trek (Franchise)
hasFeature
In-Series Nickname / int_81692f99
 Star Trek (Franchise)
hasFeature
In Space, Everyone Can See Your Face / int_81692f99
 Star Trek (Franchise)
hasFeature
In the Original Klingon / int_81692f99
 Star Trek (Franchise)
hasFeature
In Theory / int_ef778ab6
 Star Trek (Franchise)
hasFeature
In-Universe Catharsis / int_81692f99
 Star Trek (Franchise)
hasFeature
Inadvertent Entrance Cue / int_81692f99
 Star Trek (Franchise)
hasFeature
Inappropriately Close Comrades / int_81692f99
 Star Trek (Franchise)
hasFeature
Incoming Ham / int_81692f99
 Star Trek (Franchise)
hasFeature
Inconvenient Hippocratic Oath / int_81692f99
 Star Trek (Franchise)
hasFeature
Incredibly Lame Fun / int_81692f99
 Star Trek (Franchise)
hasFeature
Indo-European Alien Language / int_81692f99
 Star Trek (Franchise)
hasFeature
Indy Ploy / int_81692f99
 Star Trek (Franchise)
hasFeature
Inertial Dampening / int_81692f99
 Star Trek (Franchise)
hasFeature
Inexplicable Cultural Ties / int_81692f99
 Star Trek (Franchise)
hasFeature
Inferred Holocaust / int_81692f99
 Star Trek (Franchise)
hasFeature
Inferred Survival / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Informed Attractiveness / int_81692f99
 Star Trek (Franchise)
hasFeature
Informed Flaw / int_81692f99
 Star Trek (Franchise)
hasFeature
Inn Between the Worlds / int_81692f99
 Star Trek (Franchise)
hasFeature
Innocent Aliens / int_81692f99
 Star Trek (Franchise)
hasFeature
Innocently Insensitive / int_81692f99
 Star Trek (Franchise)
hasFeature
Insane Admiral / int_81692f99
 Star Trek (Franchise)
hasFeature
Insane Equals Violent / int_81692f99
 Star Trek (Franchise)
hasFeature
Insatiable Newlyweds / int_81692f99
 Star Trek (Franchise)
hasFeature
Inscrutable Aliens / int_81692f99
 Star Trek (Franchise)
hasFeature
Insignia Rip-Off Ritual / int_81692f99
 Star Trek (Franchise)
hasFeature
Inspector Javert / int_81692f99
 Star Trek (Franchise)
hasFeature
Instant Cooldown / int_ef778ab6
 Star Trek (Franchise)
hasFeature
Instant Expert / int_81692f99
 Star Trek (Franchise)
hasFeature
Instant Sedation / int_81692f99
 Star Trek (Franchise)
hasFeature
Instrument of Murder / int_81692f99
 Star Trek (Franchise)
hasFeature
Instrumental Theme Tune / int_81692f99
 Star Trek (Franchise)
hasFeature
Insufferable Genius / int_81692f99
 Star Trek (Franchise)
hasFeature
Insufficiently Advanced Alien / int_81692f99
 Star Trek (Franchise)
hasFeature
Insult Backfire / int_81692f99
 Star Trek (Franchise)
hasFeature
Intelligent Gerbil / int_81692f99
 Star Trek (Franchise)
hasFeature
Interchangeable Asian Cultures / int_81692f99
 Star Trek (Franchise)
hasFeature
Intercontinuity Crossover / int_81692f99
 Star Trek (Franchise)
hasFeature
Interdimensional Travel Device / int_81692f99
 Star Trek (Franchise)
hasFeature
Interface with a Familiar Face / int_81692f99
 Star Trek (Franchise)
hasFeature
Interfaith Smoothie / int_81692f99
 Star Trek (Franchise)
hasFeature
Intergenerational Friendship / int_81692f99