Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Tekken (Franchise)

 Tekken (Franchise)
type
TVTItem
 Tekken (Franchise)
label
Tekken (Franchise)
 Tekken (Franchise)
page
Tekken
 Tekken (Franchise)
comment
All spoilers of games released before 2010 are left unmarked.Tekken (鉄拳, lit. "Iron Fist") is one of Namco / Bandai Namco Entertainment's most popular franchises and the most successful 3D fighting game series of all time, such that it is a Trope Codifier for that subgenre.Tekken is renowned for its fast paced and demanding gameplay. The game makes judicious use of extremely precise hitboxes for all of its characters and places heavy emphasis on frame data. If someone punches for example, you can often justduck under it entirely. Punches and kicks are uniquely mapped to the four face buttons, with each one corresponding to a limb. If you press a button that uses the right arms, then the character will almost certainly strike with that arm. Combos and special inputs are thus a bit more intuitive than other fighting games, making the series surprisingly accessible for newcomers.On the deeper side, Tekken is quite different than most 2D fighters. Gone are staples like projectiles or energy attacks, with only a select few members of the cast able to use either of them. Instead, Tekken mostly focuses around supernaturally empowered martial arts. Every character fights with their own unique style, such as King's Japan Pro Wrestling, Eddy Gordo's capoeira, and more fantastical options like the robotic Jack and Kuma the Karate bear. Most Tekken matches are quite compact, often taking place at much closer ranges than other fighting games. The emphasis on movement and damaging punishment opportunities means that the game is a careful balance of risk and reward.Characters also have massive movelists, often far exceeding almost every other fighting game series. For example, main character Kazuya has over 60 moves by Tekken 7, and that's not even getting into characters like Yoshimitsu or Hwoarang, who have stances with their own dedicated movelists. This complexity has earned it many fans around the globe and extreme success in arcades (and later in console ports), and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.While fighting games are not traditionally known for rich storylines, Tekken holds the Guinness World Record for the longest-running sequential video game storyline, period.note That is, without any significant sequel gaps or continuity reboots. It begins with the Mishima Zaibatsu, a conglomerate of the Mishima family, run by Heihachi Mishima, sponsoring a tournament called King of Iron Fist. The winner is promised a huge prize... if they can beat Heihachi, that is. As it turns out, the tournament winner is in fact his disgruntled son Kazuya Mishima. Having been thrown into a ravine when he was only five years old by Heihachi himself, Kazuya made a Deal with the Devil, survived, and trained himself so he could exact revenge. Heihachi, too late to realize Kazuya's devilish power, was soundly beaten and was thrown by Kazuya into the same ravine where he was thrown by Heihachi.Eventually, Heihachi comes back and reclaims his place after Kazuya, seemingly the hero of the first story, turns out to be even worse of a person than he is, so after his victory he kills Kazuya by throwing him into a volcano. The third game takes place after a Time Skip and deals with Kazuya's son, Jin Kazama. The fourth deals with the return of Kazuya, and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters, and even involving an Eldritch Abomination. The seventh game, featuring the appearance of Heihachi's wife and Kazuya's mother, Kazumi Mishima in flashback sequences, resolves the blood feud between the father and son, but does not end the Tekken series as a whole, with the story's ending setting up a new narrative. The eighth moves the family rivalry to the next generation with Kazuya seeking to bring the world under his control, while his son Jin, with the help of several allies, mounts a rebellion to stop him.
 Tekken (Franchise)
fetched
2024-03-15T03:45:33Z
 Tekken (Franchise)
parsed
2024-03-15T03:45:33Z
 Tekken (Franchise)
processingComment
Dropped link to AwesomeYetImpractical: Not a Feature - UNKNOWN
 Tekken (Franchise)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to DeadOrAlive: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to DragonBallZ: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to EverythingIsTryingToKillYou: Not a Feature - UNKNOWN
 Tekken (Franchise)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Tekken (Franchise)
processingComment
Dropped link to Galaga: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to Gon: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to GrandFinale: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to InNameOnly: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to KatamariDamacy: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to NewJapanProWrestling: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to ProfessionalWrestling: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to SnoopDogg: Not a Feature - IGNORE
 Tekken (Franchise)
processingComment
Dropped link to SonicBattle: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to SoulSeries: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to StreetFighter: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to StreetFighterXTekken: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to Tekken2: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to TekkenTagTournament2: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to TheKingOfFighters: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to TheWalkingDead2010: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to TigerVsDragon: Not a Feature - UNKNOWN
 Tekken (Franchise)
processingComment
Dropped link to TombRaider: Not a Feature - ITEM
 Tekken (Franchise)
processingComment
Dropped link to TwoBestFriendsPlay: Not a Feature - ITEM
 Tekken (Franchise)
processingUnknown
AwesomeYetImpractical
 Tekken (Franchise)
processingUnknown
EverythingIsTryingToKillYou
 Tekken (Franchise)
processingUnknown
TigerVsDragon
 Tekken (Franchise)
isPartOf
DBTropes
 Tekken (Franchise) / int_11e0d645
type
Arc Symbol
 Tekken (Franchise) / int_11e0d645
comment
Arc Symbol: Kazuya's gloves in the earlier games—ten roundels arranged in a triangle, pointing towards the forearm. When he gets Put on a Bus in 3, Jin wears similar gloves (complete with the same design), and the Arc Symbol from this game onward is now the latter's Power Tattoo, as well as (to a lesser extent) the three-arm crescent triskelion pattern on his new gloves starting in 4.
 Tekken (Franchise) / int_11e0d645
featureApplicability
1.0
 Tekken (Franchise) / int_11e0d645
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_11e0d645
 Tekken (Franchise) / int_127fc252
type
Creator Cameo
 Tekken (Franchise) / int_127fc252
comment
Creator Cameo: Harada himself appears in the still for Stage 5 of Tekken Tag Tournament 2's Fight Lab, apparently conducting a business transaction with Violet. And he recently revealed that he did the battle cries for Marshall Law and Yoshimitsu up until 5.
 Tekken (Franchise) / int_127fc252
featureApplicability
1.0
 Tekken (Franchise) / int_127fc252
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_127fc252
 Tekken (Franchise) / int_1282bf4f
type
No Celebrities Were Harmed
 Tekken (Franchise) / int_1282bf4f
comment
No Celebrities Were Harmed: The Law family, Lei Wulong, and Raven look like Bruce Lee, Jackie Chan, and Wesley Snipes, respectively. Also, Marduk has a strong resemblance to Australian wrestler Nathan Jones who had a brief WWE stint. King and Armor King are essentially a giant love letter to Professional Wrestling. Whilst their most obvious homage is to Tiger Mask, their grabs can be attributed to many famous pro-wrestlers, including The Rock, "Stone Cold" Steve Austin, The Undertaker and Rey Mysterio Jr.. Thanks to Tekken 6, add Julia Chang to the list as her ending and custom options are HEAVILY inspired by Lara Croft. Not to mention she looks quite similar to pro wrestler Sarah Stock, otherwise known as Dark Angel of CMLL or TNA's Sarita, although this was likely unintentional. Namco may have picked up on this, as in Tag 2 she's a pro wrestler filling in for a friend. In Tag 2, Angel looks a lot like actress Saoirse Ronan.
 Tekken (Franchise) / int_1282bf4f
featureApplicability
1.0
 Tekken (Franchise) / int_1282bf4f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1282bf4f
 Tekken (Franchise) / int_12d9447
type
Another Side, Another Story
 Tekken (Franchise) / int_12d9447
comment
Another Side, Another Story: Invoked with 7's side chapters in story mode. Each fight can be played from the perspective of either main combatant. This applies to all but a select few of the characters who are more important to the main story (ex. Kazuya, Heihachi, Jin, Lars, Alisa, Lee).
 Tekken (Franchise) / int_12d9447
featureApplicability
1.0
 Tekken (Franchise) / int_12d9447
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_12d9447
 Tekken (Franchise) / int_14beeefd
type
Darker and Edgier
 Tekken (Franchise) / int_14beeefd
comment
Darker and Edgier: The series has its wacky moments, but the main storyline's tones have shifted more towards the darker scale of things as the series goes on. Even the games get in on this; Tekken 7 has red flashes of blood on the outlines of the screen in cutscenes when characters take heavy blows, and Kazuya looks more and more weary and battered in every game post-4.
 Tekken (Franchise) / int_14beeefd
featureApplicability
1.0
 Tekken (Franchise) / int_14beeefd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_14beeefd
 Tekken (Franchise) / int_14ed6ab7
type
Does This Remind You of Anything?
 Tekken (Franchise) / int_14ed6ab7
comment
Anger of the Earth in Tekken 6 is a milder example. The ground where you fight is not scorched up, but the building that surrounds you is (by catapult fires, actually). And the scene overall resembles Armageddon (the sky is blood red). By the way, it's a castle supposedly located somewhere in the Middle East.
 Tekken (Franchise) / int_14ed6ab7
featureApplicability
1.0
 Tekken (Franchise) / int_14ed6ab7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_14ed6ab7
 Tekken (Franchise) / int_1501e2dd
type
Hero Antagonist
 Tekken (Franchise) / int_1501e2dd
comment
Hero Antagonist: Akuma in Tekken 7. All he wants is to carry out Kazumi's last wish of ending the cycle of violence between Heihachi and Kazuya by killing them. Every time he's encountered, though, you're always playing against him.
 Tekken (Franchise) / int_1501e2dd
featureApplicability
1.0
 Tekken (Franchise) / int_1501e2dd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1501e2dd
 Tekken (Franchise) / int_154aa477
type
Big, Screwed-Up Family
 Tekken (Franchise) / int_154aa477
comment
Speaking of 7, the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene is not endemic to the Mishimas, and their personal issues are a different can of worms altogether. And as has been promised since the beginning, the game turns out to be A Death in the Limelight episode for Heihachi, one of the series' most iconic characters.
 Tekken (Franchise) / int_154aa477
featureApplicability
1.0
 Tekken (Franchise) / int_154aa477
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_154aa477
 Tekken (Franchise) / int_1645005b
type
Evil Versus Evil
 Tekken (Franchise) / int_1645005b
comment
Evil Versus Evil: Kazuya vs. Heihachi in 2 , 4 and 7 and Kazuya vs. Jin in 6. This eventually evolves into Mishima Zaibatsu vs. G Corporation in 6 and 7.
 Tekken (Franchise) / int_1645005b
featureApplicability
1.0
 Tekken (Franchise) / int_1645005b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1645005b
 Tekken (Franchise) / int_16ccd84b
type
The Old Convict
 Tekken (Franchise) / int_16ccd84b
comment
The Old Convict: Eddy Gordo's backstory from Tekken 3 is that he was framed by the Mishimas, and while in prison, was trained in Capoeira by the oldest convict interned there. Distaff Counterpart Christie Monteiro is the old man's granddaughter.
 Tekken (Franchise) / int_16ccd84b
featureApplicability
1.0
 Tekken (Franchise) / int_16ccd84b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_16ccd84b
 Tekken (Franchise) / int_16f8f547
type
Monster and the Maiden
 Tekken (Franchise) / int_16f8f547
comment
Monster and the Maiden: Killer Robot Jack finds and befriends an orphaned human girl, Jane, untill Jack eventually gets blown up by a Mad Scientist. Jane, now an adult, dedicates her life to rebuilding Jack (and succeeds).
 Tekken (Franchise) / int_16f8f547
featureApplicability
1.0
 Tekken (Franchise) / int_16f8f547
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_16f8f547
 Tekken (Franchise) / int_17302c5c
type
Boxing Kangaroo
 Tekken (Franchise) / int_17302c5c
comment
Boxing Kangaroo: Roger and his family. Parodied with Alex, a boxing velociraptor.
 Tekken (Franchise) / int_17302c5c
featureApplicability
1.0
 Tekken (Franchise) / int_17302c5c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_17302c5c
 Tekken (Franchise) / int_1779f10e
type
"Well Done, Son" Guy
 Tekken (Franchise) / int_1779f10e
comment
The same with Jin and Kazuya towards Heihachi. Heihachi himself towards Jinpachi? He never asked a "Well Done" treatment from him. He preferred a more... direct... way of getting glory. By displacing and imprisoning Jinpachi. Essentially, Heihachi has no intention of doing anything that looks like relinquishing power to anyone, even a son or grandson. "Well Done, Son" Guy is not going to work on someone who doesn't believe in reciprocal respect in the first place, only power.
 Tekken (Franchise) / int_1779f10e
featureApplicability
1.0
 Tekken (Franchise) / int_1779f10e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1779f10e
 Tekken (Franchise) / int_177a6464
type
Genre Shift
 Tekken (Franchise) / int_177a6464
comment
Genre Shift: Tekken is a straight fighter, but certain minigames and modes (IE Tekken Force, Devil Within and the entirety of Tekken 6's Scenario Campaign) have translated that into a Beat 'em Up.
 Tekken (Franchise) / int_177a6464
featureApplicability
1.0
 Tekken (Franchise) / int_177a6464
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_177a6464
 Tekken (Franchise) / int_1808775
type
Phenotype Stereotype
 Tekken (Franchise) / int_1808775
comment
Phenotype Stereotype: Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who has brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real lifenote the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin. Lars' blond hair and blue eyes are similarly unrealistic, since he is half-Japanese; as Heihachi has black hair and brown eyes, both of which are dominant traits, he should have inherited them instead. It is interesting to note, however, that the Irish Williams sisters completely ignore all kinds of Irish stereotypes, including Significant Green-Eyed Redhead. Nina is blonde, while Anna is brunette. Both of them have blue eyes. These on top of not having stereotypically Irish names (e.g. surnames starting with O or Mc) or accent (they speak generic American). Averted to hell with the American characters. Out of the eight Americans, three are White, one is Black, one is Native, two are Asian, and one is mixed-race (Native and Asian). Of the three whites, three have blue eyes, but only two have blond hair. More aversions: Armor King (a black Mexican) and Eddy (a black Brazilian) defy the usual portrayal of Latin America being a land of brown-skinned people.
 Tekken (Franchise) / int_1808775
featureApplicability
-1.0
 Tekken (Franchise) / int_1808775
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1808775
 Tekken (Franchise) / int_19209d54
type
Sibling Rivalry
 Tekken (Franchise) / int_19209d54
comment
The Williams are also pretty rough, though this is one truly bad case of Sibling Rivalry gone horribly wrong. It can be argued that they're the Distaff Counterpart of the Mishimas in that respect.
 Tekken (Franchise) / int_19209d54
featureApplicability
1.0
 Tekken (Franchise) / int_19209d54
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_19209d54
 Tekken (Franchise) / int_19769f50
type
Defeat Means Friendship
 Tekken (Franchise) / int_19769f50
comment
Craig Marduk too. He killed a guy (Armor King I) in a bar brawl, then when he is defeated by the guy's student (King II), he challenges him to beat him again, simply to reclaim his former glory. Ironically, both of them are currently best friends.
 Tekken (Franchise) / int_19769f50
featureApplicability
1.0
 Tekken (Franchise) / int_19769f50
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_19769f50
 Tekken (Franchise) / int_1989b0c
type
Comic-Book Time
 Tekken (Franchise) / int_1989b0c
comment
Comic-Book Time: The series initially averted this, with two years passing between 1 and 2, nineteen years between 2 and 3, and two years between 3 and 4 (the latter was released back in 2001). Then the time freezes. The story indicates that there is some amount of time passing between each game afterward, but nothing major. It feels as if the last four tournaments are held a month apart from each other. To be specific, 5 happens two months after 4, 6 happens six months after 5, and 7 happens at best weeks after 6. 8 happens six months after 7, and Jun's profile mentions that Ogre's attack happened seven years ago, when back in 6 it was still six years ago, so a full year has passed since Tekken 4, after 22 real life years...
 Tekken (Franchise) / int_1989b0c
featureApplicability
-1.0
 Tekken (Franchise) / int_1989b0c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1989b0c
 Tekken (Franchise) / int_19a781f
type
Relationship Values
 Tekken (Franchise) / int_19a781f
comment
Relationship Values: Hidden in the second Tag game, and they can get a little wonky. A trick to select tag win poses goes some way to resolve this. The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are negative ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands. It's been done before: The Netsu system was present in the original Tag as well, albeit some combinations in that game completely prevented the Rage system from activating altogether — Ogre is understandably disliked by most of the cast.
 Tekken (Franchise) / int_19a781f
featureApplicability
1.0
 Tekken (Franchise) / int_19a781f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_19a781f
 Tekken (Franchise) / int_1a09b4f9
type
The Glorious War of Sisterly Rivalry
 Tekken (Franchise) / int_1a09b4f9
comment
Richard Williams, the father of Nina and Anna Williams. He raised the two sisters as assassins and showed favoritism towards Nina because of her superior skill in the craft which resulted in Anna's jealousy of Nina and the rivalry between them. To Richard's credit, he did make a request on his deathbed for Nina and Anna to put aside their rivalry. Too bad it didn't work.
 Tekken (Franchise) / int_1a09b4f9
featureApplicability
1.0
 Tekken (Franchise) / int_1a09b4f9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1a09b4f9
 Tekken (Franchise) / int_1b4e322c
type
Mr. Fanservice
 Tekken (Franchise) / int_1b4e322c
comment
Mr. Fanservice: Most of the male characters, even including those already in their septuagenarian years (except for the very old ones like Wang and Jinpachi, or the odd ones, like Yoshimitsu), are this. Not helped by the fact that many of them also seem to have a shortage in the shirt department. Taken to an extreme in Tekken 6, where you can customize virtually all male characters to shut down their shirt department. The only ones who don't receive this "luxury" are Wang (where giving this to him is just torturing him; he's freaking 105 years old, people), Yoshimitsu (actually, we don't really know what he looks like underneath), and the Jack robots (obvious reasons). So start ogling them, ladies (and men too, for that matter).
 Tekken (Franchise) / int_1b4e322c
featureApplicability
1.0
 Tekken (Franchise) / int_1b4e322c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1b4e322c
 Tekken (Franchise) / int_1b65dfad
type
The Cameo
 Tekken (Franchise) / int_1b65dfad
comment
The Cameo: Snoop Dogg appears in a special stage featuring background music from a single he performed just for Tag 2. Evidently, he's a big fan. Also, the Prince of All Cosmos from Katamari Damacy appears as a customization item for Lili in Dark Resurrection.
 Tekken (Franchise) / int_1b65dfad
featureApplicability
1.0
 Tekken (Franchise) / int_1b65dfad
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1b65dfad
 Tekken (Franchise) / int_1ba537fa
type
Anime Chinese Girl
 Tekken (Franchise) / int_1ba537fa
comment
Anime Chinese Girl: Xiaoyu, despite being arguably the most stereotypically Japanese character. She doesn't even speak any form of Chinese. Possibly justified in that she's enrolled in a Japanese high school, having been taken to Japan personally by Heihachi after she impressed him by knocking out all of his security personnel on a Mishima Zaibatsu boat she snuck aboard.
 Tekken (Franchise) / int_1ba537fa
featureApplicability
1.0
 Tekken (Franchise) / int_1ba537fa
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1ba537fa
 Tekken (Franchise) / int_1ba8eb64
type
Visual Pun
 Tekken (Franchise) / int_1ba8eb64
comment
Visual Pun: The Mishima bloodline's tendency towards Anime Hair can be interpreted as the result of the Static Electricity generated by their unique ki effects.
 Tekken (Franchise) / int_1ba8eb64
featureApplicability
1.0
 Tekken (Franchise) / int_1ba8eb64
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1ba8eb64
 Tekken (Franchise) / int_1bf94a24
type
The Movie
 Tekken (Franchise) / int_1bf94a24
comment
The Movie: A grand total of 3 (completely canonically separate) movies exist; Tekken: The Motion Picture (an OVA made in 1998), Tekken (a live action movie made in 2010, which was not supervised by Namco and later disowned by Harada), and Blood Vengeance (a 3D CG movie) supervised by Namco and written by Dai Sato of Cowboy Bebop fame) .
 Tekken (Franchise) / int_1bf94a24
featureApplicability
1.0
 Tekken (Franchise) / int_1bf94a24
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1bf94a24
 Tekken (Franchise) / int_1c3d047e
type
The Rival
 Tekken (Franchise) / int_1c3d047e
comment
The Rival: Hwoarang to Jin, Lili to Asuka, Kuma to Paul, Lee to Kazuya, King to both Armor King and Marduk, the members of the Mishima family to each other, Anna to Nina. The Player Character/sub-boss pairings of the earlier installments used to indicate this, but the idea was later scrapped.
 Tekken (Franchise) / int_1c3d047e
featureApplicability
1.0
 Tekken (Franchise) / int_1c3d047e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1c3d047e
 Tekken (Franchise) / int_1c585ba5
type
Balls of Steel
 Tekken (Franchise) / int_1c585ba5
comment
Balls of Steel: Tekken Tag Tournament featured a number of special intros/outros from combining certain pairs of fighters on your team. Several outros involving Nina Williams features her delivering her signature Groin Attack to her partner, causing him to crumble to the ground. If you pair her with Bryan Fury, however, she'll deliver the groin attack — but he laughs at it and does one of his taunts in response.
 Tekken (Franchise) / int_1c585ba5
featureApplicability
1.0
 Tekken (Franchise) / int_1c585ba5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1c585ba5
 Tekken (Franchise) / int_1cc527d7
type
Asskicking Leads to Leadership
 Tekken (Franchise) / int_1cc527d7
comment
Asskicking Leads to Leadership: This is how you take control of the Mishima Zaibatsu. While its rival G Corporation does not have an established tradition of kicking butt to gain power, Kazuya seems to have created the rule when he becomes CEO after the events of 5 by killing all responsible for ordering his assassination.
 Tekken (Franchise) / int_1cc527d7
featureApplicability
1.0
 Tekken (Franchise) / int_1cc527d7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1cc527d7
 Tekken (Franchise) / int_1dad7003
type
In the Hood
 Tekken (Franchise) / int_1dad7003
comment
The hoodie Jin sports in 4 (popular enough that it returned for 5 and was used as his attire in Namco × Capcom), Kazuya's purple tuxedo from 2 onward.
 Tekken (Franchise) / int_1dad7003
featureApplicability
1.0
 Tekken (Franchise) / int_1dad7003
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1dad7003
 Tekken (Franchise) / int_1eb49c19
type
Stripperiffic
 Tekken (Franchise) / int_1eb49c19
comment
Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually Stripperiffic in nature, could rival what is found in Dead or Alive. See them here. (The illustrations in question are by Shunya Yamashita.)
 Tekken (Franchise) / int_1eb49c19
featureApplicability
1.0
 Tekken (Franchise) / int_1eb49c19
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1eb49c19
 Tekken (Franchise) / int_1f19f198
type
Back-to-Back Badasses
 Tekken (Franchise) / int_1f19f198
comment
For Heihachi and Kazuya, tagging from their Stonehead grab (f,f+1+2) to the other, is a callback to the opening sequence of Tekken 5 where they both are attacked by waves of Jack robots at Hon-Maru. Kazuya and Heihachi fight the Jacks together, pulling out an impressive "combo" made of Kazuya's Thunder Godfist and Heihachi's Hell Axle kicks, fending off the Jack waves, until Kaz grabs Hei from behind and tosses him into the swarm of Jacks to make his own escape, as seen when tagging from Heihachi to Kazuya.
 Tekken (Franchise) / int_1f19f198
featureApplicability
1.0
 Tekken (Franchise) / int_1f19f198
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1f19f198
 Tekken (Franchise) / int_1fc8335e
type
Deal with the Devil
 Tekken (Franchise) / int_1fc8335e
comment
Prior to the concept of the Devil Gene (which appeared for the first time in 4), in the very two first games, Kazuya's Devil powers were in fact the doing of Devil, who at the time was a supernatural entity independent from Kazuya (as opposed to being simply a mutated Kaz, as seen in the more recent installments). When kid Kaz was dropped into the "Precipice of Fate" by Heihachi that day, he made a literal Faustian Deal with the Devil, in order to both survive his fall and to gain power enabling him to exact Revenge on his father. Devil gave the power to Kaz, presumably as a mutation granting him inhuman powers, by the looks of it anyway, though it was never made wholly clear if this form was a mutation Devil gave to Kazuya for him to use, or simply Devil taking over Kazuya's body and using it as a medium to manifest himself physically, but whatever the case, Kaz didn't have complete control over his Devil form/power until 4 when he fully "assimilated" Devil into himself upon reuniting with a captured Jin in the Hon-Maru temple. Why is Devil's existence as his own character independent from Kaz important you ask? Well, for one, because Angel's role in the story was to be a force opposing Devil and trying to "save Kazuya's soul" (in Tekken 2, anyway). As soon as Devil ceased to exist as a standalone character, so did Angel, since her sole purpose was to be Devil's enemy, and with him gone, there was no reason for her to continue existing in the story.
 Tekken (Franchise) / int_1fc8335e
featureApplicability
1.0
 Tekken (Franchise) / int_1fc8335e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_1fc8335e
 Tekken (Franchise) / int_20add53e
type
Kevlard
 Tekken (Franchise) / int_20add53e
comment
Kevlard: Bob purposely gained weight so he could have this advantage, as well as attaining a certain balance of "speed and weight" to augment his offensive power.
 Tekken (Franchise) / int_20add53e
featureApplicability
1.0
 Tekken (Franchise) / int_20add53e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_20add53e
 Tekken (Franchise) / int_21d70919
type
Crapsack World
 Tekken (Franchise) / int_21d70919
comment
Crapsack World: By fighting game standards, the Tekken universe isn't so bad for the first five games, though the Mishima Zaibatsu's near-limitless financial power combined with the fact that the King of Iron Fist Tournament potentially allows any corruptible idiot to take control of it, including unfiltered megalomaniacs like Kazuya, has always given the series an unsettling edge. Things take a nosedive after 6 when Jin declares war on the entire Earth, sending his forces to indiscriminately attack random targets.
 Tekken (Franchise) / int_21d70919
featureApplicability
1.0
 Tekken (Franchise) / int_21d70919
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_21d70919
 Tekken (Franchise) / int_23698fa8
type
Aborted Arc
 Tekken (Franchise) / int_23698fa8
comment
Aborted Arc: Both Armor King's ending in Tekken 2 and King II's ending in Tekken 3 hint that the former has some sort of medical problem that causes him to cough up blood. However, because he gets killed by Marduck in Tekken 4, that doesn't get resolved.
 Tekken (Franchise) / int_23698fa8
featureApplicability
1.0
 Tekken (Franchise) / int_23698fa8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_23698fa8
 Tekken (Franchise) / int_246c9dc5
type
Unknown Rival
 Tekken (Franchise) / int_246c9dc5
comment
Unknown Rival: Paul considers himself Kazuya's biggest rival, though he's largely ignored. After Tekken 2, Paul's pretty much stopped caring about Kazuya and moved onto Kuma, who genuinely dislikes him. Lili and Asuka is another example. In the 6th game, Lili is determined to defeat Asuka, but the latter couldn't really care less... until Lili pisses her out using a Zany Scheme. Tag 2 takes this up to eleven, and Sebastian elaborates that getting Asuka to fight her is actually her way of showing affection! Jin's actually aware that Hwoarang wants a piece of him (in fact, he even remembers why) but he simply can't be bogged down with matters like this. It's an unusual case of It's Not You, It's My Enemies that applies to a rival rather than a loved one.
 Tekken (Franchise) / int_246c9dc5
featureApplicability
1.0
 Tekken (Franchise) / int_246c9dc5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_246c9dc5
 Tekken (Franchise) / int_2557e3a9
type
Palette Swap
 Tekken (Franchise) / int_2557e3a9
comment
Palette Swap: Tetsujin in Tag is a silver-colored, iron-sculpted Mokujin. There is also the gold-colored, iron-sculpted Kinjin (or Gold Tetsujin in Tag). All the returning characters from Tekken 5 were given different default colors for their outfits in Tekken 5: Dark Resurrection (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in 6 (with the exception of Xiaoyu, whose orange scheme stuck after DR). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with Tag 2, alternate outfits were dropped for the most part and this trope is played straight.
 Tekken (Franchise) / int_2557e3a9
featureApplicability
-1.0
 Tekken (Franchise) / int_2557e3a9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2557e3a9
 Tekken (Franchise) / int_259dd888
type
Set Swords to "Stun"
 Tekken (Franchise) / int_259dd888
comment
Set Swords to "Stun": Anyone carrying a weapon won't be able to do any more damage than those who don't.
 Tekken (Franchise) / int_259dd888
featureApplicability
1.0
 Tekken (Franchise) / int_259dd888
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_259dd888
 Tekken (Franchise) / int_25bc8511
type
Generation Xerox
 Tekken (Franchise) / int_25bc8511
comment
Generation Xerox: This series lives on this trope. If a Legacy Character doesn't make an appearance in the latest installment, expect a new character to show up with most of, if not all of their moves. This is especially interesting when the Legacy Character and the new character appear in the same game: Hwoarang/Baek, Eddy/Christie, Michelle/Julia, Asuka/Jun/Unknown in Tag 2, and in Tekken Tag Tournament, the record is Jack-2/P. Jack/Gun Jack in the same game. This occasionally necessitates Divergent Character Evolution: in the original Tekken, all of the bosses were basically the original 8 again with a few moves borrowed from other fighters. Lee Chaolan was originally Marshall Law with Paul Phoenix's jumpkicks, Armor King was King with the Mishima uppercuts... By Tekken 6, however, the characters are very different. This trend is initially scaled down in 7, which cuts many doubles to avoid repetition. More and more have seen return to the roster, however.
 Tekken (Franchise) / int_25bc8511
featureApplicability
1.0
 Tekken (Franchise) / int_25bc8511
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_25bc8511
 Tekken (Franchise) / int_274b0e3f
type
Shared Signature Move
 Tekken (Franchise) / int_274b0e3f
comment
Shared Signature Move The Mishima family all share similar, iconic techniques with each other, including "Flash Punch Combo", "Wind God Fist", and "Dragon Uppercut". Kazuya and his father Heihachi in particular were Moveset Clones in their debut before gradually differentiating across the series. Then Tekken 3 introduced Kazuya's son, Jin, who later distanced himself from the family and recreated his fighting style, but with some Variant Power Copying to retain functions of the first. Though his Superpowered Evil Side, Devil Jin, retains his original Mishima style. While Jin has stopped using any of the Mishima family's moves, Devil Jin shares his "Devil Beam" with his father Kazuya. His unwillingness to use the Devil Gene's abilities contrasts Kazuya who milks the abilities for as much power possible. Heihachi's pet bear, Kuma, can perform some of his master's techniques like the leaping "Hell Axle", "Stone Head" throw, and "Demon Uppercut". Panda retains these moves as Kuma's Moveset Clone. Roger the kangaroo and his Moveset Clone Alex the velociraptor were both taught many of King and Armor King's signature moves by Armor King, including the Flying Cross-chop, the Frankensteiner, the Tombstone Piledriver, and the Giant Swing. Roger later taught his son, Roger Jr, these moves, though Roger Jr added a few variations to some of them.
 Tekken (Franchise) / int_274b0e3f
featureApplicability
1.0
 Tekken (Franchise) / int_274b0e3f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_274b0e3f
 Tekken (Franchise) / int_275847f0
type
Not Just a Tournament
 Tekken (Franchise) / int_275847f0
comment
Not Just a Tournament: In Tekken 2, Kazuya announces the King of the Iron Fist Tournament 2 to get rid of Heihachi and his other enemies. In Tekken 3, Heihachi announces the King of the Iron Fist Tournament 3 to lure Ogre out in order to capture him using the contestants as bait. In Tekken 4, Heihachi needs to get the Devil Gene to become immortal so he announces the King of the Iron Fist Tournament 4 to lure Kazuya and Jin out to obtain the Devil Gene. In Tekken 5, Jinpachi is seeking a worthy opponent who can defeat him and stop the evil in him from destroying the world. And in Tekken 6, Jin initiates the tournament so that he and Kazuya can face off against one another, awakening Azazel and making the latter vulnerable. In Tekken 7, Heihachi assumes control of the Mishima Zaibatsu while Jin is missing and initiates the tournament to draw out Kazuya for one more confrontation.
 Tekken (Franchise) / int_275847f0
featureApplicability
1.0
 Tekken (Franchise) / int_275847f0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_275847f0
 Tekken (Franchise) / int_27b2bccc
type
No Flow in CGI
 Tekken (Franchise) / int_27b2bccc
comment
No Flow in CGI: In terms of in-game models, the games before the PS2 (with just a few exceptions). Notably, as Tekken 4 was the first full-fledged installment tailored for the PS2note Tekken Tag Tournament was just an enhanced port of the arcade version, the designers pretty much went out of their way to make sure this would be averted by giving every single character independently animated parts, which led to King with long hair beneath his mask, Paul's 2P costume with his hair down, and Jin's hoodie outfit covering the top of his head until the hood naturally falls down, among many other things. Subverted with Tekken 7 now using the Unreal 4 graphics engine (which also meant the developers had to re-animate all the characters from scratch). Almost every character costume, especially the alternates in Fated Retribution, displays significant visual upgrades in all their glory.
 Tekken (Franchise) / int_27b2bccc
featureApplicability
-0.3
 Tekken (Franchise) / int_27b2bccc
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_27b2bccc
 Tekken (Franchise) / int_29312bf3
type
Healthy Green, Harmful Red
 Tekken (Franchise) / int_29312bf3
comment
Healthy Green, Harmful Red: Tekken 2: The characters' full health bar is shown in green colour. As the player beats their opponent (and vice-versa), their health bar drops and turns red.
 Tekken (Franchise) / int_29312bf3
featureApplicability
1.0
 Tekken (Franchise) / int_29312bf3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_29312bf3
 Tekken (Franchise) / int_29a39f6
type
Easter Egg
 Tekken (Franchise) / int_29a39f6
comment
The Mishimas are not above headbutting you during a fight. Heck, all the Mishimas and the animals will headbutt you when given the chance. In Tag 2, pairing two Mishimas together allows you to switch characters by having one headbutt the opponent right towards your partner who enters with a headbutt of their own. There's also an Easter Egg where a Mishima character facing a male opponent can potentially keep trading headbutts until one of them gets knocked out.
 Tekken (Franchise) / int_29a39f6
featureApplicability
1.0
 Tekken (Franchise) / int_29a39f6
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_29a39f6
 Tekken (Franchise) / int_2a090d00
type
Lampshade Hanging
 Tekken (Franchise) / int_2a090d00
comment
Lampshade Hanging: When you defeat Jinpachi as Xiaoyu, and he disintegrates to dust, she asks who she's actually supposed claim the prize money from, considering the fact that the only people who witnessed the fight is her and a guy who turned into sand.
 Tekken (Franchise) / int_2a090d00
featureApplicability
1.0
 Tekken (Franchise) / int_2a090d00
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2a090d00
 Tekken (Franchise) / int_2a3e0069
type
Amazonian Beauty
 Tekken (Franchise) / int_2a3e0069
comment
Amazonian Beauty: In Tag 2, the in-game models some of the ladies who are traditionally more slender, toned, and athletic (i.e. Nina, Anna, Michelle, Julia, Christie, etc.) are a bit more built this time around, particularly in the arms, shoulders, and back. Considering that they're martial artists who presumably train/workout on at least a semi-regular basis, it makes sense. While the T1 ladies did have some muscle on display, handing out the Heroic Build to both genders (not unlike where Street Fighter has been going of late) might be an attempt to go back to that portrayal for some sense of "realism" (i.e. a somewhat viable explanation for why a 5-foot-something woman can powerbomb a man, robot, or bear nearly twice her size).
 Tekken (Franchise) / int_2a3e0069
featureApplicability
1.0
 Tekken (Franchise) / int_2a3e0069
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2a3e0069
 Tekken (Franchise) / int_2ab49f53
type
Bruce Lee Clone
 Tekken (Franchise) / int_2ab49f53
comment
For the Laws, tagging from Forest's 2+4 to his father Marshall calls back to the opening in 3 where Forest is attacked by some thugs at Marshall's chinese food restaurant. Marshall comes in with a flying kick to help and defend his son, knocking down a thug behind him, and then they salute each other.
 Tekken (Franchise) / int_2ab49f53
featureApplicability
1.0
 Tekken (Franchise) / int_2ab49f53
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2ab49f53
 Tekken (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Tekken (Franchise) / int_2bdae2ae
comment
10-hit combos deal loads of damage but requires precise timing. An opponent aware of the entire string can easily turn this into a disadvantage.
 Tekken (Franchise) / int_2bdae2ae
featureApplicability
1.0
 Tekken (Franchise) / int_2bdae2ae
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2bdae2ae
 Tekken (Franchise) / int_2d4fa515
type
Ax-Crazy
 Tekken (Franchise) / int_2d4fa515
comment
Ax-Crazy: Bryan, complete with awesomely evil laugh. In fact, he gains health when Nina kicks him in the crotch. Or stomps on his crotch with her stiletto heels.
 Tekken (Franchise) / int_2d4fa515
featureApplicability
1.0
 Tekken (Franchise) / int_2d4fa515
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2d4fa515
 Tekken (Franchise) / int_2da5273e
type
Just Like Robin Hood
 Tekken (Franchise) / int_2da5273e
comment
Just Like Robin Hood: Yoshimitsu, who takes after his ancestor. In Tekken 6, he gains an item that allows him to dance in a circle and scatter gold coins around.
 Tekken (Franchise) / int_2da5273e
featureApplicability
1.0
 Tekken (Franchise) / int_2da5273e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2da5273e
 Tekken (Franchise) / int_2dc9a506
type
Solo-Character Run
 Tekken (Franchise) / int_2dc9a506
comment
Solo-Character Run: Possible to do in TTT2. As a trade-off, the solo character has 240 health (as opposed to the normal 180 value), recovers red health automatically (instead of needing to be on standby), and receives a modified version of Rage from 6 (whereas duos get Netsu Power).
 Tekken (Franchise) / int_2dc9a506
featureApplicability
1.0
 Tekken (Franchise) / int_2dc9a506
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2dc9a506
 Tekken (Franchise) / int_2e8441c9
type
The Bad Guy Wins
 Tekken (Franchise) / int_2e8441c9
comment
Kazuya defeating Heihachi and the world becoming a worse place because of it happened in Tekken 2 where he took over Mishima Zaibatsu and used it to try to create an independent nation, and once again in 7 where after killing Heihachi, he keeps the war for world domination going and is destroying the Mishima Zaibatsu.
 Tekken (Franchise) / int_2e8441c9
featureApplicability
1.0
 Tekken (Franchise) / int_2e8441c9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2e8441c9
 Tekken (Franchise) / int_2eeb91b2
type
The Runt at the End
 Tekken (Franchise) / int_2eeb91b2
comment
The Runt at the End: The main members of the Mishima family are Jinpachi, Kazuya, Jin (being the son of Kazuya, he counts), Heihachi, and Kazumi. Out of all of them, Heihachi is the only one who doesn't have a Superpowered Evil Side. Even though that should put him at a disadvantage to them, he's more than capable of fighting them on equal footing.
 Tekken (Franchise) / int_2eeb91b2
featureApplicability
1.0
 Tekken (Franchise) / int_2eeb91b2
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2eeb91b2
 Tekken (Franchise) / int_2f36d97
type
Older Than They Look
 Tekken (Franchise) / int_2f36d97
comment
Older Than They Look: Nina and Anna are in their 40's from Tekken 3 onward, but still look as though they're in their 20's due to their time in cryogenic sleep. Also, Lee is approaching 50, but you wouldn't think it just from looking at him... The first Tag Dream Match Game features characters from Tekken 2 and Tekken 3, which are separated by a 19 years timeskip. Everyone appears as they do in their most recent game. This results in Heihachi looking appropriately like what a 70 years old grandpa should be, but not Baek, Bruce, Ganryu, Jun, Kazuya, Kunimitsu, and Michelle looking like what middle aged adults should be. This is particularly striking in the case of Jun and Kazuya, who look less like parents and more like older siblings to their son, Jin. Ditto with Michelle to Julia. Tag 2 ages many of them, although the trope is still present with Jun, Kunimitsu, and Michelle. Subverted with Kazumi in Tekken 7, who initially seems to be a smack-dab example of this trope as she does not look remotely like a septuagenarian (or a grandmother, for that matter). That is because she is a ghost; the real Kazumi has been dead for like 45 years.
 Tekken (Franchise) / int_2f36d97
featureApplicability
-0.3
 Tekken (Franchise) / int_2f36d97
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2f36d97
 Tekken (Franchise) / int_2fc21a19
type
Distaff Counterpart
 Tekken (Franchise) / int_2fc21a19
comment
Master Raven is a Distaff Counterpart of Raven. Beyond that, there is little difference.
 Tekken (Franchise) / int_2fc21a19
featureApplicability
1.0
 Tekken (Franchise) / int_2fc21a19
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_2fc21a19
 Tekken (Franchise) / int_30882a05
type
Continue Countdown
 Tekken (Franchise) / int_30882a05
comment
Continue Countdown: A big perpetrator. Each game has one, usually happening over your beaten character laying on the ground, or otherwise expressing frustration or disappointment in some way.
 Tekken (Franchise) / int_30882a05
featureApplicability
1.0
 Tekken (Franchise) / int_30882a05
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_30882a05
 Tekken (Franchise) / int_309b8806
type
Cursed with Awesome
 Tekken (Franchise) / int_309b8806
comment
His son, Jin, has been "cursed" to inherit his father's devil gene. Since the fifth game, a second Jin aka Devil Jin has been playable. This version of Jin is not only batshit insane, but embraces his Devil powers and uses them in combat, in conjunction with a new fighting style (a mix of the Mishima-style Karate that normal Jin unlearned and the more traditional Karate that post-Tekken 4 Jin uses).
 Tekken (Franchise) / int_309b8806
featureApplicability
1.0
 Tekken (Franchise) / int_309b8806
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_309b8806
 Tekken (Franchise) / int_319037b9
type
Dream Match Game
 Tekken (Franchise) / int_319037b9
comment
The first Tag Dream Match Game features characters from Tekken 2 and Tekken 3, which are separated by a 19 years timeskip. Everyone appears as they do in their most recent game. This results in Heihachi looking appropriately like what a 70 years old grandpa should be, but not Baek, Bruce, Ganryu, Jun, Kazuya, Kunimitsu, and Michelle looking like what middle aged adults should be. This is particularly striking in the case of Jun and Kazuya, who look less like parents and more like older siblings to their son, Jin. Ditto with Michelle to Julia. Tag 2 ages many of them, although the trope is still present with Jun, Kunimitsu, and Michelle.
 Tekken (Franchise) / int_319037b9
featureApplicability
1.0
 Tekken (Franchise) / int_319037b9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_319037b9
 Tekken (Franchise) / int_32821ceb
type
The Unintelligible
 Tekken (Franchise) / int_32821ceb
comment
The Unintelligible: The animal characters and Mokujin, naturally. The Jacks, Ogre, King and Armor King; bit out there, but not that bizarre in light of most other weirdness in the series. As of 6, Yoshimitsu also counts; some of his lines are still actually intelligible to some extent, but in his case, unlike the other aforementioned characters, the game just doesn't bother with subtitles.
 Tekken (Franchise) / int_32821ceb
featureApplicability
1.0
 Tekken (Franchise) / int_32821ceb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_32821ceb
 Tekken (Franchise) / int_3322e9cd
type
Hollywood Old
 Tekken (Franchise) / int_3322e9cd
comment
Hollywood Old: Nina and Anna are subversions. They are chronologically in their early 40s from 3 onward, but continue to exhibit their youthful, 20-something looks. This is because, in-story, they are physically frozen through cryogenics shortly after the events of 2. Lee is a rare male example — he is pushing 50, but still looks like he's in his late 20s/early 30s. Marshall later plays it straight in 6, when he shaves his facial hair. It's a lot more evident when he's paired with his son. Jun finally returns in 8 after being missing for at least 20 years in-game, but looks much younger than Kazuya, particularly emphasized by the next-gen graphics and more aged and scarred look that he has in the game.
 Tekken (Franchise) / int_3322e9cd
featureApplicability
1.0
 Tekken (Franchise) / int_3322e9cd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3322e9cd
 Tekken (Franchise) / int_34439d52
type
Rubber-Band A.I.
 Tekken (Franchise) / int_34439d52
comment
Rubber-Band A.I.: After winning a fair few matches, the CPU gets mad and goes into overdrive, becoming a shameless Perfect Play A.I. that even uses the signature MK Walker moves such as being a pixel out of range of an attack and countering, and sliding across the floor. Survive even this and when it then blatantly cheat by not allowing you to block, dodge or even tag out as it takes out all your health in one long combo. It will start to calm down after maybe ten straight losses, but the game gets harder and stays harder the more you play it.
 Tekken (Franchise) / int_34439d52
featureApplicability
1.0
 Tekken (Franchise) / int_34439d52
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_34439d52
 Tekken (Franchise) / int_34dd5f3
type
La Résistance
 Tekken (Franchise) / int_34dd5f3
comment
La Résistance: The world war precipitated by Jin in 6 creates a number of these in-story. Lars and other rebellious Tekken Force members are one example. Hwoarang and Baek are leaders of another according to the Scenario Campaign, with Miguel being a member of it. Lars is leading a different Resistance group in 7 with core members including himself, Alisa, Lee, and the Reporter. Their goal is to prevent both Mishima Zaibatsu and G Corporation from taking the still-comatose Jin away.
 Tekken (Franchise) / int_34dd5f3
featureApplicability
1.0
 Tekken (Franchise) / int_34dd5f3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_34dd5f3
 Tekken (Franchise) / int_36249acd
type
Lethal Joke Character
 Tekken (Franchise) / int_36249acd
comment
Lethal Joke Character: Bosconovitch and Gon were incredibly game breaking, due to the fact most attacks missed them (Bosconovitch would crumple to the ground and lie on the floor, while Gon was a tiny dinosaur. Both could only be hit with sweeping leg kicks, and Bosconovitch was extremely fast, for an old man).
 Tekken (Franchise) / int_36249acd
featureApplicability
1.0
 Tekken (Franchise) / int_36249acd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_36249acd
 Tekken (Franchise) / int_36e63b81
type
Rule of Cool
 Tekken (Franchise) / int_36e63b81
comment
Rule of Cool: Realistically, certain characters like Alex, Kuma, Panda, Roger Jr., Yoshimitsu, Jack and Alisa should not have been allowed into fighting tournaments alongside humans, for the simple reason that they'd kill all of their opponents within seconds. Then again, who cares about being realistic when you can pit a panda bear against a kangaroo?
 Tekken (Franchise) / int_36e63b81
featureApplicability
1.0
 Tekken (Franchise) / int_36e63b81
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_36e63b81
 Tekken (Franchise) / int_3979d6da
type
Male Might, Female Finesse
 Tekken (Franchise) / int_3979d6da
comment
Male Might, Female Finesse: Kazuya Mishima and his son Jin Kazama are unstoppable Lightning Bruisers who can transform into One Winged Angels, while their respective Love Interests Jun Kazama and Ling Xiaoyu rely on Waif-Fu to deliver the beatdown.
 Tekken (Franchise) / int_3979d6da
featureApplicability
1.0
 Tekken (Franchise) / int_3979d6da
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3979d6da
 Tekken (Franchise) / int_3b113b7
type
Character Development
 Tekken (Franchise) / int_3b113b7
comment
Baek Doo San has some shades of this in Tekken 2 while simultaneously being a Jerkass Woobie (he accidentally killed his father while young). While Baek since mellowed out in later games, his pupil Hwoarang has filled in for him.
 Tekken (Franchise) / int_3b113b7
featureApplicability
1.0
 Tekken (Franchise) / int_3b113b7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3b113b7
 Tekken (Franchise) / int_3babae20
type
Degraded Boss
 Tekken (Franchise) / int_3babae20
comment
Degraded Boss: Happens to virtually every boss of the series at some point. Heihachi has had to suffer this indignity twice. Kazuya defeats him in Tekken 1 and he shows up in the sequel as a selectable character from the start. He wins that tournament and manages to maintain his status as boss through 3 (below Ogre) and into 4 where, despite being the canonical winner, is ambushed at Hon-Maru after the tournament ends and assumed killed. However he survived and canonically returns in 6 (his appearance in 5 is regarded as non-canon). As stated above Kazuya is the host and sub-boss of Tekken 2 (below his Devil form) and is bested by Heihachi. Heihachi dumps him down a volcano but he's rejuvenated by G Corporation and returns as an active participant in 4. Jin won Tekken 3 but would not ascend to boss status until 6 (below Azazel), which he rose to by defeating Jinpachi Mishima (as Devil Jin) in 5. After Azazel's temple collapses around him, he survives but barely and returns to 7 as a regular participant (although he was a secret boss in the original arcade release of Tekken 7). In the Dream Match Tag games, Heihachi, Kazuya, Ogre/True Ogre, Jinpachi (in Tag 2), and Jin all show up as selectable characters. The boss of the Tag games, Unknown, has never been knocked off. Heihachi/Jinpachi (as a team) and True Ogre also serve as sub-bosses under Unknown (and her neutral form, Jun Kazama) in Tag 2.
 Tekken (Franchise) / int_3babae20
featureApplicability
1.0
 Tekken (Franchise) / int_3babae20
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3babae20
 Tekken (Franchise) / int_3c51db1c
type
Zany Scheme
 Tekken (Franchise) / int_3c51db1c
comment
Lili and Asuka is another example. In the 6th game, Lili is determined to defeat Asuka, but the latter couldn't really care less... until Lili pisses her out using a Zany Scheme. Tag 2 takes this up to eleven, and Sebastian elaborates that getting Asuka to fight her is actually her way of showing affection!
 Tekken (Franchise) / int_3c51db1c
featureApplicability
1.0
 Tekken (Franchise) / int_3c51db1c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3c51db1c
 Tekken (Franchise) / int_3c92f98f
type
Fixed-Floor Fighting
 Tekken (Franchise) / int_3c92f98f
comment
Fixed-Floor Fighting: All battles are conducted in a flat plane, even when the surface suggests a ramp to stand higher/lower. The series tried to avert this in Tekken 4, which featured several stages in uneven ground. It was poorly received and the game went back to square one. On the other hand, Tekken 6 introduced a different definition of "uneven" (see Free-Floor Fighting below).
 Tekken (Franchise) / int_3c92f98f
featureApplicability
1.0
 Tekken (Franchise) / int_3c92f98f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3c92f98f
 Tekken (Franchise) / int_3cb17a19
type
Super-Powered Evil Side
 Tekken (Franchise) / int_3cb17a19
comment
Superpowered Evil Side: The Devil Gene, which transforms its inheritors to demonic forms. Kazumi, Kazuya, and Jin all possess this, but only Kazumi (being the case zero) has full control over it. There are unnamed other demonic powers as well, such as the evil spirit who possesses Jinpachi and the wolf spirit who possesses Jun, turning her into Unknown.
 Tekken (Franchise) / int_3cb17a19
featureApplicability
1.0
 Tekken (Franchise) / int_3cb17a19
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3cb17a19
 Tekken (Franchise) / int_3d276f04
type
Perfect Play A.I.
 Tekken (Franchise) / int_3d276f04
comment
Perfect Play A.I.: As you gain ranks this will become self-evident, with the game starting to break out the ten-hit or infinite combos, reading controller inputs, using the classic Mortal Kombat slide along the ground, and begin preventing you from tagging out, specifically targeting your partner when low on health. Earlier in the series, the computer would resort to Secret A.I. Moves to simulate difficulty.
 Tekken (Franchise) / int_3d276f04
featureApplicability
1.0
 Tekken (Franchise) / int_3d276f04
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3d276f04
 Tekken (Franchise) / int_3d5f46cf
type
Attacking Through Yourself
 Tekken (Franchise) / int_3d5f46cf
comment
Attacking Through Yourself: Yoshimitsu is able to stab his sword through himself to damage his enemy. The attack does serious damage to himself, but even more to his enemy if it successfully connects. (However, if Yoshimitsu has not been hit prior to this, and the attack results in a KO, it still counts as a "Perfect" round.)
 Tekken (Franchise) / int_3d5f46cf
featureApplicability
1.0
 Tekken (Franchise) / int_3d5f46cf
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3d5f46cf
 Tekken (Franchise) / int_3fbbe6ad
type
Power Tattoo
 Tekken (Franchise) / int_3fbbe6ad
comment
Power Tattoo: Jin's devil tattoo. Unknown has a reverse version of this.
 Tekken (Franchise) / int_3fbbe6ad
featureApplicability
1.0
 Tekken (Franchise) / int_3fbbe6ad
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_3fbbe6ad
 Tekken (Franchise) / int_419545ad
type
Desperation Attack
 Tekken (Franchise) / int_419545ad
comment
Tekken 7's revision is entitled Fated Retribution. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see Desperation Attack for more details), revision to characters' movesets, and two new characters (including a Guest Fighter). Further updates added two more characters. The console version was based on Fated Retribution and introduced twelve characters (including three Guest Fighters), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled Fated Retribution - Round 2 which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the attacker. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision as well as the first time an arcade update has been based on a console update.
 Tekken (Franchise) / int_419545ad
featureApplicability
1.0
 Tekken (Franchise) / int_419545ad
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_419545ad
 Tekken (Franchise) / int_41c08e5
type
Establishing Series Moment
 Tekken (Franchise) / int_41c08e5
comment
Tekken 3 must have felt like this for fans when it was first released in 1997, despite wounding up to be the franchise's Establishing Series Moment. The story jumped 19 years from Tekken 2 and as a consequence nearly every established characters like Kazuya were discarded and presumably killed off (well, according to the then official story, anyway; they had long debunked it), while those who returned were aged up. Instead, the game focused on a new generation of Younger and Hipper fighters, some of whom doubled as Legacy Character for the older characters. If this kind of change is done today, people would no doubt be pissed off. A lot (we're looking at you, Soulcalibur V).
 Tekken (Franchise) / int_41c08e5
featureApplicability
1.0
 Tekken (Franchise) / int_41c08e5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_41c08e5
 Tekken (Franchise) / int_43b154c9
type
Not Even Bothering with the Accent
 Tekken (Franchise) / int_43b154c9
comment
Not Even Bothering with the Accent: Several (though not all) English-speaking characters from non-American countries all have American accents instead of the ones you'd expect them to have. For example: Nina and Anna (Irish), Steve (British), Leo (German), Eddy and Christie (Brazilian), Marduk (Australian), Lili (Monégasque — well, French by extension), Bosconovitch (Russian), and so on. Lei was initially a subversion, until his Chinese accent suddenly became American in Tekken 6 (it is, however, a Hong Kong English accent, so this might be a Double Subversion). Also the main characters in 6's Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and can be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that her current "master" — the person whose commands she's programmed to obey — is Japanese. Except for the fact Lars is half-Japanese and has been working for a Japanese company, it would make sense that he would be bilingual. Why he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he'll probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.) Similarly, Xiaoyu gets a pass for not speaking Chinese seeing as she primarily lives in Japan. Most of the characters in Tekken Tag Tournament 2 speak their native languages like Hwoarang speaking Korean (which has been done ever since Tekken 5), Steve with a British accent and Leo with German. The Japanese characters (with Lars included) speak Japanese as always. The Williams sisters don't speak Irish English, though someone suggested in a forum somewhere that it was probably due to their time in cryosleep experiments. The Williams sisters' cases are understandable in that they're international assassins; revealing their origins by speaking in their native accents would serve to give away their backgrounds. 7 adds the Italian character Claudio, Shaheen who speaks Arabic, and another Brazilian, Katarina. Lucky Chloe's nationality isn't specified, and is made confusing by her speaking Japanese, along with some accented English. The trope is played straight, however, by Filipina fighter Josie Rizal, who speaks clear, unaccented English with absolutely no hint of Tagalog or any other Filipino dialect - that said, English is one of the two national languages spoken in the Philippines, and most Filipinos do get to speak it fluently with no accent, so Josie's portrayal is still somewhat accurate.
 Tekken (Franchise) / int_43b154c9
featureApplicability
1.0
 Tekken (Franchise) / int_43b154c9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_43b154c9
 Tekken (Franchise) / int_4510b368
type
Ambiguous Gender
 Tekken (Franchise) / int_4510b368
comment
Ambiguous Gender: Leo. Word of God says female and she gets a bikini in Tekken Tag Tournament 2 to affirm this fact. If one goes by voicing, though, it is hazy; Veronica Taylor provides Leo's voice during the time she is speaking English, but when she switches to speaking German, a male voice actor is provided. In Tekken 7 she can be customized to wear both male and female clothing too, blurring the line even further. If we go by her full name - Eleonora Kliesen, so a girl. This, however, was debunked as Leo is confirmed to be androgynous, in part due to having different genders of voice actors voicing them in different languages.
 Tekken (Franchise) / int_4510b368
featureApplicability
1.0
 Tekken (Franchise) / int_4510b368
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4510b368
 Tekken (Franchise) / int_46b80fa7
type
Eyebrow Waggle
 Tekken (Franchise) / int_46b80fa7
comment
Eyebrow Waggle: Ganryu has a victory pose where he does this at the camera. He's noted by Lili for his Big Ol' Eyebrows.
 Tekken (Franchise) / int_46b80fa7
featureApplicability
1.0
 Tekken (Franchise) / int_46b80fa7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_46b80fa7
 Tekken (Franchise) / int_4783acfa
type
Bait the Dog
 Tekken (Franchise) / int_4783acfa
comment
Bait the Dog: Back in the first game, Kazuya was probably trying hard to emote a "Ryu clone" vibe, right down to white pants, red accessory (Kazuya's gloves as opposed to Ryu's headband), stoic attitude and Badass Arm-Fold win pose, and the "story" plays it up that he's trying to topple his evil father to make his evil company a better one. Your only hint that there's something wrong with Kazuya is that he has a Devil palette swap for his third costume in the PS1 port. Come the second game, turns out that Kazuya is just as bastardly as Heihachi was, is more open to his evilness, and the two of them have been competing in who's Eviler than Thou ever since. Harada, you Magnificent Bastard!
 Tekken (Franchise) / int_4783acfa
featureApplicability
1.0
 Tekken (Franchise) / int_4783acfa
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4783acfa
 Tekken (Franchise) / int_48081842
type
The Stinger
 Tekken (Franchise) / int_48081842
comment
The Stinger: At the end of Scenario Campaign, Jin charges toward Azazel as the both of them fall into the ruins of the latter's chamber. After the credits, Raven and his team return to the ruins to find Jin, alone and unconscious. On seeing this, Raven cryptically comments, "Why can't I be wrong just once?" The first scene of Tekken Tag Tournament 2's console opening movie features Jinpachi taking a cab. The terrified driver inquires where Jinpachi wants to go, to which he responds, "Can't you tell where? I must unleash this awesome power!" After finishing Arcade mode once, an additional movie is unlocked where Jinpachi arrives... at a red-light district. The ending of 7's story has Kazuya supposedly killing Heihachi. However, Jin has successfully left his coma, appears to have his Devil in control now, and joins Lars, Alisa and Lee in stopping Kazuya, setting the stage for the next game.
 Tekken (Franchise) / int_48081842
featureApplicability
1.0
 Tekken (Franchise) / int_48081842
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_48081842
 Tekken (Franchise) / int_4873d055
type
Use Your Head
 Tekken (Franchise) / int_4873d055
comment
Use Your Head: The Mishimas are not above headbutting you during a fight. Heck, all the Mishimas and the animals will headbutt you when given the chance. In Tag 2, pairing two Mishimas together allows you to switch characters by having one headbutt the opponent right towards your partner who enters with a headbutt of their own. There's also an Easter Egg where a Mishima character facing a male opponent can potentially keep trading headbutts until one of them gets knocked out. Alisa takes this to the extreme. A good chunk of her combat moves involve detaching her head and using it as an instrument of blunt force or a bomb. Also the running charge.
 Tekken (Franchise) / int_4873d055
featureApplicability
1.0
 Tekken (Franchise) / int_4873d055
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4873d055
 Tekken (Franchise) / int_49d18492
type
Scenery Gorn
 Tekken (Franchise) / int_49d18492
comment
Scenery Gorn: Happens to the final stage, Heavenly Garden, of TTT2. Very pretty lotus pond, with dragonflies, a flamingo, floating islands in the background, a twin rainbow, etc. Then you fell Jun, and Unknown takes the opportunity to take her over. Cue the water slowly turning necrotic violet, then the scene suddenly becomes the Fallen Garden, where the sky is full of dark smoke, the islets are on fire, the (remaining lotuses) are now ghostly, the animals are nowhere to be seen, and the rainbows have been replaced by grayscale versions of themselves. In addition, the shallow pond you've been fighting in turns into a swamp where the "mud" sticks to you for a while if you fall into it.
 Tekken (Franchise) / int_49d18492
featureApplicability
1.0
 Tekken (Franchise) / int_49d18492
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_49d18492
 Tekken (Franchise) / int_49d59be9
type
Scenery Porn
 Tekken (Franchise) / int_49d59be9
comment
Scenery Porn: All over the place, such as Moonlit Wilderness in 5, Fallen Colony in 6 and Heavenly Garden in TTT2.
 Tekken (Franchise) / int_49d59be9
featureApplicability
1.0
 Tekken (Franchise) / int_49d59be9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_49d59be9
 Tekken (Franchise) / int_4a0821b4
type
Archnemesis Dad
 Tekken (Franchise) / int_4a0821b4
comment
Heihachi Mishima is perhaps the most well known example of this trope in fighting games. The main catalyst behind the events of the series is Heihachi throwing his son Kazuya off of a cliff as a child. Kazuya himself is an Archnemesis Dad to Jin, but never quite on the scale of his own father. Aside from preposterous hairstyles, the Mishima family overall are known for violent feuds with one another.
 Tekken (Franchise) / int_4a0821b4
featureApplicability
1.0
 Tekken (Franchise) / int_4a0821b4
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4a0821b4
 Tekken (Franchise) / int_4c798fd5
type
Shock and Awe
 Tekken (Franchise) / int_4c798fd5
comment
Shock and Awe: Though it doesn't actually electrocute anyone, the Mishima characters (Lars included) all emit some kind of electricity when they make a hard hit. As of Tekken 6 there are hints that this actually factors into their heritage (based on Kazuya's comments to Lars during the final stage of Scenario Campaign, as well as Jin recognizing Lars's familial connection), though the actual electricity may only be a visualization. Played straight, however, by Dr. Bosconovitch in Tag 2 (who can generate enough static electricity from just rubbing his hands together!), as well as his earlier appearance in 3 (where doing Yoshimitsu's sword stab will have the doctor using some sort of taser to shock the opponent endlessly until they either die or he decides to hit them out of it). Kazumi Mishima in 7 seems to monkey wrench this theory as she also produces electricity when she hits, despite not being of Mishima blood note And while it is plausible that this power could be of the Devil Gene, if she is the progenitor of it then only Kazuya and Jin should be able to emit electricity. Jinpachi, Heihachi, and Lars shouldn't be able to but also do. 8 all but officially codifies this as a natural trait of the Mishimas — even including Lars as a son of Heihachi.
 Tekken (Franchise) / int_4c798fd5
featureApplicability
1.0
 Tekken (Franchise) / int_4c798fd5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4c798fd5
 Tekken (Franchise) / int_4cb4c540
type
Land of Tulips and Windmills
 Tekken (Franchise) / int_4cb4c540
comment
Land of Tulips and Windmills: The Netherland Stage in Tekken Tag Tournament 2 takes place in a field of tulips with windmill and is appropriately named Tulip Festival.
 Tekken (Franchise) / int_4cb4c540
featureApplicability
1.0
 Tekken (Franchise) / int_4cb4c540
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4cb4c540
 Tekken (Franchise) / int_4cf04991
type
SocialDarwinist
 Tekken (Franchise) / int_4cf04991
comment
And the reason explaining why Heihachi dropped Kazuya off a cliff in the first place? Up to 5 (as seen in Xiaoyu's ending in the fifth game, and in other media such as the OVA), it was because Hei wanted Kaz to be strong enough to inherit his own position as ruler of the Mishima Zaibatsu (which is basically a global financial empire at this point, so whoever rules it gets to be one of the most important, influential men in the world). But 7 establishes that Hei actually wanted to kill Kazuya before he became a demonic being like his mother. Kazuya's survival was NOT part of the plan.
 Tekken (Franchise) / int_4cf04991
featureApplicability
1.0
 Tekken (Franchise) / int_4cf04991
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4cf04991
 Tekken (Franchise) / int_4d1b485d
type
Dedication
 Tekken (Franchise) / int_4d1b485d
comment
Dedication: Played for Laughs at the end of Tekken Force Mode in Tekken 4. Upon beating the final stage, the words "Dedicated to all of the Tekken Force members who lost their lives in battle" will be shown, followed by a scrolling list of every named Tekken Force member you defeated as well as the specific moves you used to defeat them. Also counts as Bragging Rights Reward, since unlike 3's Tekken Force Mode — where a character can be unlocked by finishing the game mode 4 times — the only other reward for finishing Tekken Force in 4 is unlocking a stage (Hon-Maru), which is particularly annoying since it's so much longer and more difficult than in 3.
 Tekken (Franchise) / int_4d1b485d
featureApplicability
1.0
 Tekken (Franchise) / int_4d1b485d
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4d1b485d
 Tekken (Franchise) / int_4e3d253b
type
Downer Ending
 Tekken (Franchise) / int_4e3d253b
comment
Downer Ending: While Tekken endings are often ambiguous enough as to what will happen next to make it unclear if this is ever the case, with Tekken 7 having a story mode it is considering how Heihachi died after it was revealed he was a Well-Intentioned Extremist, Kazuya is more of a devil than ever, Jin is still recovering from the events of Tekken 6, and Akuma couldn't fulfill Kazumi's dying wish.
 Tekken (Franchise) / int_4e3d253b
featureApplicability
1.0
 Tekken (Franchise) / int_4e3d253b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4e3d253b
 Tekken (Franchise) / int_4e698600
type
Kung-Fu Sonic Boom
 Tekken (Franchise) / int_4e698600
comment
Kung-Fu Sonic Boom: During the intro cutscene of Tekken 6, Bryan Fury throws a Mach Breaker and meets Paul Phoenix's Phoenix Smasher on their fists and creates a shockwave. This was also portrayed in the arcade Bloodline Rebellion opening scene with Kazuya and Jin.
 Tekken (Franchise) / int_4e698600
featureApplicability
1.0
 Tekken (Franchise) / int_4e698600
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4e698600
 Tekken (Franchise) / int_4e7c4536
type
Wham Line
 Tekken (Franchise) / int_4e7c4536
comment
Wham Line: From the opening cinematic of 5: "Heihachi Mishima... is dead," delivered by Raven. Except not really, as Heihachi turns up alive and well within the span of the same game. From 6's Scenario Campaign: "Alisa, disable safe mode. And then reboot." We all knew it was coming, but still pretty cool.
 Tekken (Franchise) / int_4e7c4536
featureApplicability
1.0
 Tekken (Franchise) / int_4e7c4536
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4e7c4536
 Tekken (Franchise) / int_4e7f703c
type
Wham Shot
 Tekken (Franchise) / int_4e7f703c
comment
Wham Shot: For 7: Fated Retribution: Remember how Kazumi met with someone in the VERY FIRST trailer, a sequence revisited several times afterwards? Street Fighter's Akuma is that figure, and he had been making a promise to Kazumi to kill Heihachi and Kazuya all those years ago.
 Tekken (Franchise) / int_4e7f703c
featureApplicability
1.0
 Tekken (Franchise) / int_4e7f703c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4e7f703c
 Tekken (Franchise) / int_4f4372e9
type
Early-Installment Weirdness
 Tekken (Franchise) / int_4f4372e9
comment
Early-Installment Weirdness: The first game has a lot: It only has an Arcade, Vs., and Options mode. Kazuya is the lead character. Heihachi is the final boss, has black hair (his hair doesn't go grey until sometime during the post-T2 Time Skip), wears a gi with long sleeves for his primary attire, and is much harder to defeat than he is in other games. The requirements to unlock him here are stricter than later games, as you need to beat the game without using any continues. If you play Arcade Mode with him, you will face all the sub-bosses with Devil Kazuya taking Heihachi's place. Devil Kazuya is literally just another costume of Kazuya with purple wings, but nothing like the character Devil. To unlock Devil Kazuya you have to play (and clear) the Galaga mini-game which is available as the game loads. Kuma's second costume is not Panda, but Kuma palette swapped to look like a polar bear. This also happens in the second game. All the sub-bosses are skin swaps of existing characters. This includes Anna who from Tekken 2 onward has always had something to distinguish her from Nina. Lee is a clone of Law and doesn't have the trademark speed he would be known for. The first Jack only appears in this game and doesn't have his jetpack move (a staple of the Jack line that would begin with P. Jack in the second game). P. Jack looks nothing like the P. Jack we are used to from Tekken 2 onward, one costume featuring a drill on one hand. Yoshimitsu is drawn more like a knight than the robot/alien he is known as later. He also appears to have hair. Kunimitsu is drawn with a much more masculine body and has a different mask, and notably lacks her stabbing attack. She also wields two knives (scythes in her 2P costume), though the second weapon in merely an aesthetic aspect. It's not clear whether Kunimitsu is meant to be male or female in this game as the voice clips used are the same as Yoshimitsu. There are hardly any special moves whatsoever. The game speed is slower and there is no sidestepping of any kind. Sidestepping was added for Kazuya in Tekken 2 and for every character in Tekken 3 onward. The sound effects and music in the game are crude and midi-based. Only the default eight characters have CG ending sequences. All of those endings share the same music as well, something which only the first Tag game would reuse.
 Tekken (Franchise) / int_4f4372e9
featureApplicability
1.0
 Tekken (Franchise) / int_4f4372e9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_4f4372e9
 Tekken (Franchise) / int_50b9282e
type
Blind Weaponmaster
 Tekken (Franchise) / int_50b9282e
comment
Blind Weaponmaster: The first Kunimitsu, confirmed by Word of God. Her appearance in Tekken Tag Tournament 2 shows massive scars on her face, and modding the game reveals that the scars reach over her eyes.
 Tekken (Franchise) / int_50b9282e
featureApplicability
1.0
 Tekken (Franchise) / int_50b9282e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_50b9282e
 Tekken (Franchise) / int_50d71a78
type
Dual Wielding
 Tekken (Franchise) / int_50d71a78
comment
Kunimitsu is drawn with a much more masculine body and has a different mask, and notably lacks her stabbing attack. She also wields two knives (scythes in her 2P costume), though the second weapon in merely an aesthetic aspect. It's not clear whether Kunimitsu is meant to be male or female in this game as the voice clips used are the same as Yoshimitsu.
 Tekken (Franchise) / int_50d71a78
featureApplicability
1.0
 Tekken (Franchise) / int_50d71a78
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_50d71a78
 Tekken (Franchise) / int_5313c266
type
Bookends
 Tekken (Franchise) / int_5313c266
comment
Book Ends: Tekken 7's story mode begins with a child Kazuya trying to fight a younger Heihachi as the tutorial and dramatic opener to their feud, with the former getting his first toss off a cliff. The ending of the story, extra fight with Shin Akuma aside, is the two fighting to the death and Kazuya ultimately managing to gain the strength he lacked in his youth to return the favor to his father after so many years.
 Tekken (Franchise) / int_5313c266
featureApplicability
1.0
 Tekken (Franchise) / int_5313c266
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5313c266
 Tekken (Franchise) / int_53c37297
type
Flash Step
 Tekken (Franchise) / int_53c37297
comment
Flash Step: Several characters have highly mobile bursts of speed that make them briefly disappear and reappear, such as Lars, Raven, and Eliza, just to name a few.
 Tekken (Franchise) / int_53c37297
featureApplicability
1.0
 Tekken (Franchise) / int_53c37297
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_53c37297
 Tekken (Franchise) / int_5405b144
type
Scratch Damage
 Tekken (Franchise) / int_5405b144
comment
In certain games, this feature could be turned off. The universal Supercharger move and similar moves unique to certain characters can also cause chip damage.
 Tekken (Franchise) / int_5405b144
featureApplicability
1.0
 Tekken (Franchise) / int_5405b144
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5405b144
 Tekken (Franchise) / int_54bb502b
type
Nobody Poops
 Tekken (Franchise) / int_54bb502b
comment
Nobody Poops: Averted in Law's Tekken 6 ending. Paul, Law and Steve had agreed to share the prize money, but Law uses laxatives to incapacitate them and give him enough time to steal all the money for himself (what a Jerkass). Paul's ending also implies that Law used these laxatives throughout the tournament to cheat their way to victory.
 Tekken (Franchise) / int_54bb502b
featureApplicability
-1.0
 Tekken (Franchise) / int_54bb502b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_54bb502b
 Tekken (Franchise) / int_55a37945
type
Badass Family
 Tekken (Franchise) / int_55a37945
comment
Badass Family: The Mishima clan, natch. And, in what could be seen as a subversion of Gameplay and Story Segregation, this even applies in-game. The Mishima family characters have consistently appeared in the top tiers of every Tekken game up until they were finally bumped down to upper-mid and mid-tier characters in Tekken 6: Bloodline Rebellion.
 Tekken (Franchise) / int_55a37945
featureApplicability
1.0
 Tekken (Franchise) / int_55a37945
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_55a37945
 Tekken (Franchise) / int_56b5a6b7
type
Nostalgia Level
 Tekken (Franchise) / int_56b5a6b7
comment
Nostalgia Level: A few games update older stages with a few new tweaks and such, not counting the original Tag game remixing every Tekken 3 level. Tekken 6's Noh Theater updates Jin's Tekken 3 stage, while 7's Dragon's Nest is an update of the stage of the same name from 5. Tag 2 features a hefty amount of these, like Moonlit Wilderness and Snow Castle from 5, complete with remixes of their respective stage themes.
 Tekken (Franchise) / int_56b5a6b7
featureApplicability
1.0
 Tekken (Franchise) / int_56b5a6b7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_56b5a6b7
 Tekken (Franchise) / int_58a7bebb
type
Grapple Move
 Tekken (Franchise) / int_58a7bebb
comment
Grapple Move: Every character have at least 5 throws: Two from the front, one from the left, one from the right and one from the back. Also everyone has the ability to run and tackle (though some can do it from a stationary position). Tag Tournament introduces tag throws. Also King, Armor King, Nina and Anna have chain throws. Some characters have wall throws, crouching throws, air throws and/or ground throws.
 Tekken (Franchise) / int_58a7bebb
featureApplicability
1.0
 Tekken (Franchise) / int_58a7bebb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_58a7bebb
 Tekken (Franchise) / int_5a5de5ca
type
Boss Rush
 Tekken (Franchise) / int_5a5de5ca
comment
Boss Rush: Tag Tournament 2 provides one; arguably the biggest (and only) one of the series thus far. Players must face a team of Heihachi and Jinpachi, followed by True Ogre. The final boss is Jun Kazama herself, and when she is defeated, she transforms into Unknown. The player must defeat her to complete Arcade Mode. Especially if you face the likes of Wang/Bruce, Baek/Lee, Anna/Ganryu, Kuma/Kunimitsu (sub-bosses), and Kazuya/Jin, Ogre/Angel (bosses) beforehand.
 Tekken (Franchise) / int_5a5de5ca
featureApplicability
1.0
 Tekken (Franchise) / int_5a5de5ca
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5a5de5ca
 Tekken (Franchise) / int_5ad39c3a
type
Play Every Day
 Tekken (Franchise) / int_5ad39c3a
comment
Play Every Day: Tekken Revolution is set up with this in mind and even advises it; players get daily bonuses each day they sign in.
 Tekken (Franchise) / int_5ad39c3a
featureApplicability
1.0
 Tekken (Franchise) / int_5ad39c3a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5ad39c3a
 Tekken (Franchise) / int_5c91635a
type
Bare-Handed Blade Block
 Tekken (Franchise) / int_5c91635a
comment
Barehanded Blade Block: You don't need to do anything special to deflect Yoshimitsu's sword strikes (provided they're not unblockable attacks).
 Tekken (Franchise) / int_5c91635a
featureApplicability
1.0
 Tekken (Franchise) / int_5c91635a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5c91635a
 Tekken (Franchise) / int_5f77b0b7
type
Multi-Slot Character
 Tekken (Franchise) / int_5f77b0b7
comment
Multi-Slot Character: Devil Jin and Devil Kazuya combine this trope with Gameplay and Story Integration; Devil Jin is always a separate character from Jin, while Devil Kazuya is only a separate character in 2 and Tag Tournament 1, with every other appearance having him be a part of Kazuya's moveset. This is fitting because Jin hates his Devil side and views it as an Enemy Within, while Kazuya embraces his Devil and eventually masters it.
 Tekken (Franchise) / int_5f77b0b7
featureApplicability
1.0
 Tekken (Franchise) / int_5f77b0b7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5f77b0b7
 Tekken (Franchise) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 Tekken (Franchise) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: Dr. Bosconovitch (only in the third game) spends his time prone to the ground and (at his best) crouching; he never jumps or indeed stand still. It's tricky both to play and fight him. Steve also counts. Despite him having some kicks in his movelist, pressing the kick buttons by default will simply have him weave left or right. Akuma in Tekken 7: Fated Retribution has a Super Meter (allowing him to perform enhanced moves as well as a Kamehame Hadoken when it's full) as well as the ability to jump as he does in Street Fighter (since 3, Tekken has mostly negated aerial attacks in favor of 3D motion). He can also perform special moves, which is unusual in spirit for Tekken (since most Tekken moves are sequences of button presses and single directional inputs, with a few exceptions). DLC character Eliza appears to be a Distaff Counterpart of Akuma in terms of gameplay, as she also has her own Super Meter, as well as EX versions of her moves. She even has her own dive kick! Her Kamehame Hadoken moves through the ground in front of her, though, instead of in a straight line. Geese Howard from King of Fighters also has his own Super Meter straight out of KOF XIV. Filling up his Meter gives him access to Max Mode at the cost of one bar, during which he can perform EX versions of his special moves within a limited time. He also has two Super Moves, Raging Storm and Raigou Reppuuken, that cost two bars to perform.
 Tekken (Franchise) / int_5fc1c4b5
featureApplicability
1.0
 Tekken (Franchise) / int_5fc1c4b5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5fc1c4b5
 Tekken (Franchise) / int_5fcb9ad1
type
Time Skip
 Tekken (Franchise) / int_5fcb9ad1
comment
Time Skip: Nineteen years between Tekken 2 and Tekken 3, two years between Tekken 3 and Tekken 4, and six months between Tekken 7 and Tekken 8.
 Tekken (Franchise) / int_5fcb9ad1
featureApplicability
1.0
 Tekken (Franchise) / int_5fcb9ad1
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_5fcb9ad1
 Tekken (Franchise) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Tekken (Franchise) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Namco Bandai's habit of making the end bosses ridiculously overpowered. Tekken has mostly avoided this in the first few games, but later falls victim to this trope starting from Tekken 5 with the introduction of Jinpachi. Azazel follows the tradition in Tekken 6, as do Unknown in Tag 2 (who in the original Tag, by contrast, isn't overpowered at all) and Devil Kazumi in 7. It kicks in when the game thinks you're doing too well and breaks out the 10-hit juggles, Perfect Play A.I. and Artificial Brilliance. Bye bye controls, bye bye controller, bye bye any chance of winning. It settles down after knocking you down a peg or six, or if you can trick it out with different moves. Playing 7's Story mode on a 10-star difficulty, unlocked only after beating the mode once, will exemplify the hell out of this trope, especially in the Special Chapter. Even the Cannon Fodder thrown at you for the sake of cool fights will run you through with Perfect Play A.I. and sudden impossibly unfair advantages like firing their guns indefinitely and with superarmor.
 Tekken (Franchise) / int_6041e4f4
featureApplicability
1.0
 Tekken (Franchise) / int_6041e4f4
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6041e4f4
 Tekken (Franchise) / int_606bbe10
type
High-Five Left Hanging
 Tekken (Franchise) / int_606bbe10
comment
High-Five Left Hanging: When getting a tag finish in Tekken Tag Tournament 2 with cousins Jin and Asuka Kazama, Asuka will reach out for a handshake and Jin simply blows her off, leaving Asuka indignant.
 Tekken (Franchise) / int_606bbe10
featureApplicability
1.0
 Tekken (Franchise) / int_606bbe10
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_606bbe10
 Tekken (Franchise) / int_6082a0ba
type
Spinning Out of Here
 Tekken (Franchise) / int_6082a0ba
comment
Spinning Out of Here: Yoshimitsu possesses a special in his Indian mediation stance allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent. From a standing position, he can also do this, but however, it also damages him in the process.
 Tekken (Franchise) / int_6082a0ba
featureApplicability
1.0
 Tekken (Franchise) / int_6082a0ba
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6082a0ba
 Tekken (Franchise) / int_60f92ddd
type
Oireland
 Tekken (Franchise) / int_60f92ddd
comment
It is interesting to note, however, that the Irish Williams sisters completely ignore all kinds of Irish stereotypes, including Significant Green-Eyed Redhead. Nina is blonde, while Anna is brunette. Both of them have blue eyes. These on top of not having stereotypically Irish names (e.g. surnames starting with O or Mc) or accent (they speak generic American).
 Tekken (Franchise) / int_60f92ddd
featureApplicability
1.0
 Tekken (Franchise) / int_60f92ddd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_60f92ddd
 Tekken (Franchise) / int_62566e01
type
Extremity Extremist
 Tekken (Franchise) / int_62566e01
comment
Extremity Extremist: Resident Boxing Battler Steve. Even up to Tag 2, the number of kicks in his movelist can be counted on one hand. Hwoarang's Taekwondo focuses heavily on kicks.
 Tekken (Franchise) / int_62566e01
featureApplicability
1.0
 Tekken (Franchise) / int_62566e01
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_62566e01
 Tekken (Franchise) / int_6293c185
type
Sequel Hook
 Tekken (Franchise) / int_6293c185
comment
In an unusual case of a non-canon title setting up a rather major Sequel Hook for future games, TTT2 also reveals that Steve and Leo are linked through Leo's mother Emma, who not only worked for the Mishima Zaibatsu, but was a young Steve's caretaker/mother figure who hid him away after the Zaibatsu used Steve as a guinea pig (one of many) for tests involving the Devil Gene.
 Tekken (Franchise) / int_6293c185
featureApplicability
1.0
 Tekken (Franchise) / int_6293c185
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6293c185
 Tekken (Franchise) / int_6320eced
type
Gameplay and Story Segregation
 Tekken (Franchise) / int_6320eced
comment
Gameplay and Story Segregation: In Tekken 6's Scenario Campaign mode, you can use any character you want for the gameplay portion. The cutscenes, however, prominently feature both Lars and Alisa, the latter replaced later by Raven.
 Tekken (Franchise) / int_6320eced
featureApplicability
1.0
 Tekken (Franchise) / int_6320eced
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6320eced
 Tekken (Franchise) / int_6331ba26
type
Plot Hole
 Tekken (Franchise) / int_6331ba26
comment
Heihachi's ending in Tekken 4 has chains being used to chain up Kazuya, and he says the chains suppress the power of anyone with the devil gene to the point this is why Kazuya can't break them. Oddly enough it's only in that ending where the chains do that, in Jin's and Kazuya's endings, Jin can break them just fine.
 Tekken (Franchise) / int_6331ba26
featureApplicability
1.0
 Tekken (Franchise) / int_6331ba26
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6331ba26
 Tekken (Franchise) / int_634d6df8
type
Badass Native
 Tekken (Franchise) / int_634d6df8
comment
The series does have an aversion. "Michelle" and "Miguel" are variants of a single name: Michael (the former is the French feminine form, while the latter is the Spanish masculine form).
 Tekken (Franchise) / int_634d6df8
featureApplicability
-1.0
 Tekken (Franchise) / int_634d6df8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_634d6df8
 Tekken (Franchise) / int_6454966e
type
World War III
 Tekken (Franchise) / int_6454966e
comment
World War III: According to Tekken 6, Jin has begun using the Mishima Zaibatsu for world conquest to declare war across the globe until the world itself deems him a threat that must be dealt with. Although it's not conquest he's after, but trying to plunge the world into enough strife and horror that Azazel will gain material form — and thus be killable.
 Tekken (Franchise) / int_6454966e
featureApplicability
1.0
 Tekken (Franchise) / int_6454966e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6454966e
 Tekken (Franchise) / int_648fe274
type
But for Me, It Was Tuesday
 Tekken (Franchise) / int_648fe274
comment
But for Me, It Was Tuesday: Kazuya pulls this on Leo when confronted about the death of her mother. Miguel presumes this of Jin during their confrontation in Miguel's Character Episode.
 Tekken (Franchise) / int_648fe274
featureApplicability
1.0
 Tekken (Franchise) / int_648fe274
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_648fe274
 Tekken (Franchise) / int_68068108
type
Evil Laugh
 Tekken (Franchise) / int_68068108
comment
Evil Laugh: Bryan. Devil Jin's laugh is also quite evil... and crazy.
 Tekken (Franchise) / int_68068108
featureApplicability
1.0
 Tekken (Franchise) / int_68068108
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_68068108
 Tekken (Franchise) / int_6ac6a56a
type
And Your Reward Is Clothes
 Tekken (Franchise) / int_6ac6a56a
comment
And Your Reward Is Clothes: Taken to an extreme in Tekken 6. Granted, the clothes come with defensive or offensive upgrades, but they only apply within Scenario Campaign mode. As a result, you'd often end up putting together a lot of aesthetically mismatched articles of clothing just to make the most effective character build. The Treasure Battle mode in 7 allows you to fight for either Fight Money or customization items for characters, along with bringing up your offline rank. Winning a total of 2000 matches automatically unlocks everything in the game.
 Tekken (Franchise) / int_6ac6a56a
featureApplicability
1.0
 Tekken (Franchise) / int_6ac6a56a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6ac6a56a
 Tekken (Franchise) / int_6b2b3b59
type
The Reveal
 Tekken (Franchise) / int_6b2b3b59
comment
The Reveal: Tekken 7 has a reveal 23 years in the making: the Devil Gene is not endemic to the Mishima family. Kazuya and Jin inherited it from Kazumi, Heihachi's wife.
 Tekken (Franchise) / int_6b2b3b59
featureApplicability
1.0
 Tekken (Franchise) / int_6b2b3b59
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6b2b3b59
 Tekken (Franchise) / int_6bda9a30
type
Meaningful Name
 Tekken (Franchise) / int_6bda9a30
comment
Meaningful Name: Kuma is the Japanese word for "Bear". Mokujin is Japanese for "wood(en) man." And Mokujin's Palette Swaps Tetsujin and Kinjin are also similarly named — their names meaning "iron man" and "gold man" respectively. As for Panda...no explanation necessary. Kazuya's name is a subtler example that is unrelated to meaning. The kanji of his name (一八) is a combination of the first name kanji of his mother, Kazumi (一美), who was kind and caring, and the second name kanji of his father, Heihachi (平八), who is ruthless. Kazuya was once kind and caring before turning into the ruthless man he is today.
 Tekken (Franchise) / int_6bda9a30
featureApplicability
1.0
 Tekken (Franchise) / int_6bda9a30
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6bda9a30
 Tekken (Franchise) / int_6ee09826
type
Religious Bruiser
 Tekken (Franchise) / int_6ee09826
comment
Religious Bruiser: Angel, of course. Jun serves as The Lancer to her. Michelle and Julia are also shown to be praying to unspecified spirits before and after a match.
 Tekken (Franchise) / int_6ee09826
featureApplicability
1.0
 Tekken (Franchise) / int_6ee09826
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6ee09826
 Tekken (Franchise) / int_6f33059b
type
Iconic Outfit
 Tekken (Franchise) / int_6f33059b
comment
Iconic Outfit: The hoodie Jin sports in 4 (popular enough that it returned for 5 and was used as his attire in Namco × Capcom), Kazuya's purple tuxedo from 2 onward. Ironically, this caused complaints around the time of Tekken Tag 2. Katsuhiro Harada said that the lack of new outfits from Tekken 5 onwards (some characters, such as Jin and Nina in 6, would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in Street Fighter. However, because Tekken was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in Tekken 6. The fact that Tekken 7: Fated Retribution is bringing in a new default costume for every returning characternote with the exception of Kazuya, Jin, Law, and Yoshimitsu, all of whom have received a makeover in the original is likely a response to this.
 Tekken (Franchise) / int_6f33059b
featureApplicability
1.0
 Tekken (Franchise) / int_6f33059b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_6f33059b
 Tekken (Franchise) / int_70eb0e50
type
Bishounen
 Tekken (Franchise) / int_70eb0e50
comment
Nina and Anna are in their 40's from Tekken 3 onward, but still look as though they're in their 20's due to their time in cryogenic sleep. Also, Lee is approaching 50, but you wouldn't think it just from looking at him...
 Tekken (Franchise) / int_70eb0e50
featureApplicability
1.0
 Tekken (Franchise) / int_70eb0e50
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_70eb0e50
 Tekken (Franchise) / int_7106dc6d
type
Reduced to Ratburgers
 Tekken (Franchise) / int_7106dc6d
comment
Reduced To Rat Burgers: In Death by Degrees a few found notes reveal that not only have rats infested parts of the ship, but they've become the primary food source for a majority of the crew, with a chef even writing up a recipe to enchance the meat into a fancier dish.
 Tekken (Franchise) / int_7106dc6d
featureApplicability
1.0
 Tekken (Franchise) / int_7106dc6d
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7106dc6d
 Tekken (Franchise) / int_721de800
type
Interactive Start Up
 Tekken (Franchise) / int_721de800
comment
Interactive Start Up: For a long time, Namco held the patent for playing a minigame while a game loads. Most famously, this was used in Tekken, which let you play a game of Video Game/Galaga while you waited for the game to load. The original Tekken 5 on PS2, meanwhile, started up with a playable portion of Namco's old 3D space shooter Starblade while the game loaded, and a full version of it could be unlocked later on. The patent finally expired in 2015.
 Tekken (Franchise) / int_721de800
featureApplicability
1.0
 Tekken (Franchise) / int_721de800
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_721de800
 Tekken (Franchise) / int_72cdfc33
type
Big Bad Ensemble
 Tekken (Franchise) / int_72cdfc33
comment
Big Bad Ensemble: Heihachi and Ogre in the third, and Kazuya, Jin, and Azazel in the sixth.
 Tekken (Franchise) / int_72cdfc33
featureApplicability
1.0
 Tekken (Franchise) / int_72cdfc33
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_72cdfc33
 Tekken (Franchise) / int_72d43279
type
Blocking Stops All Damage
 Tekken (Franchise) / int_72d43279
comment
Blocking Stops All Damage: Tekken had no block damage (in its default setting), most noticeable when the smaller characters blocked attacks from a bear. Some heavy shots would even stagger a defender, suggesting they would hurt a little but the life gauge would not go down. In certain games, this feature could be turned off. The universal Supercharger move and similar moves unique to certain characters can also cause chip damage. Subverted with Azazel's pillar attack, as it can cause chip damage if blocked. Subverted in 7: Fated Retribution with the introduction of Akuma. His Gou-Hadou attacks inflict chip damage if blocked. Also introduced in the same game, certain characters' Rage Drive attacks do chip damage if an opponent blocks it with their back to a stage wall. DLC character Eliza's energy waves also cause chip damage as well. 8 now features chip damage from certain attacks, which can actually be recovered by attacking in return.
 Tekken (Franchise) / int_72d43279
featureApplicability
-0.3
 Tekken (Franchise) / int_72d43279
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_72d43279
 Tekken (Franchise) / int_7448cc4c
type
Kamehame Hadoken
 Tekken (Franchise) / int_7448cc4c
comment
Akuma in Tekken 7: Fated Retribution has a Super Meter (allowing him to perform enhanced moves as well as a Kamehame Hadoken when it's full) as well as the ability to jump as he does in Street Fighter (since 3, Tekken has mostly negated aerial attacks in favor of 3D motion). He can also perform special moves, which is unusual in spirit for Tekken (since most Tekken moves are sequences of button presses and single directional inputs, with a few exceptions).
 Tekken (Franchise) / int_7448cc4c
featureApplicability
1.0
 Tekken (Franchise) / int_7448cc4c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7448cc4c
 Tekken (Franchise) / int_7464705c
type
Arc Words
 Tekken (Franchise) / int_7464705c
comment
Arc Words: "Power is everything", as of 6. Repeated by either Kazuya or Jin often during the series recap in the Scenario Campaign prologue, as well as in some game trailers. Inverted in 8 as Jin now declares that "Strength isn't everything."
 Tekken (Franchise) / int_7464705c
featureApplicability
1.0
 Tekken (Franchise) / int_7464705c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7464705c
 Tekken (Franchise) / int_754df088
type
Put on a Bus
 Tekken (Franchise) / int_754df088
comment
Both Tag Tournament games, who bring back characters from the entire series, including characters who had been Put on a Bus since they last appeared.
 Tekken (Franchise) / int_754df088
featureApplicability
1.0
 Tekken (Franchise) / int_754df088
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_754df088
 Tekken (Franchise) / int_75538142
type
Friend to All Children
 Tekken (Franchise) / int_75538142
comment
Friend to All Children: Several Paul is renowned worldwide, but is especially admired by children. King in spades. The man works at an orphanage and participates in the Iron Fist Tournament of raise funds for it.
 Tekken (Franchise) / int_75538142
featureApplicability
1.0
 Tekken (Franchise) / int_75538142
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_75538142
 Tekken (Franchise) / int_778b1d91
type
Unblockable Attack
 Tekken (Franchise) / int_778b1d91
comment
Also the running charge.
 Tekken (Franchise) / int_778b1d91
featureApplicability
1.0
 Tekken (Franchise) / int_778b1d91
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_778b1d91
 Tekken (Franchise) / int_7796aabe
type
Boxing Battler
 Tekken (Franchise) / int_7796aabe
comment
Resident Boxing Battler Steve. Even up to Tag 2, the number of kicks in his movelist can be counted on one hand.
 Tekken (Franchise) / int_7796aabe
featureApplicability
1.0
 Tekken (Franchise) / int_7796aabe
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7796aabe
 Tekken (Franchise) / int_77aae115
type
Hated by All
 Tekken (Franchise) / int_77aae115
comment
Hated by All: In Tekken Tag 2, characters can enter Rage Mode faster or slower depending on how much they like their teammate. NO ONE likes Ogre, so many characters will enter Rage Mode only when Ogre is very close to death.
 Tekken (Franchise) / int_77aae115
featureApplicability
1.0
 Tekken (Franchise) / int_77aae115
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_77aae115
 Tekken (Franchise) / int_780a078e
type
Self-Made Orphan
 Tekken (Franchise) / int_780a078e
comment
Self-Made Orphan: Baek Doo San (unintentionally), according to his backstory. The Mishimas wish they were... Heihachi and Kazuya attempted to this. At the end of 7's Story, Kazuya succeeds.
 Tekken (Franchise) / int_780a078e
featureApplicability
1.0
 Tekken (Franchise) / int_780a078e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_780a078e
 Tekken (Franchise) / int_786325b8
type
Doting Grandparent
 Tekken (Franchise) / int_786325b8
comment
Kazuya was also very fond of his paternal grandfather, Jinpachi, who partially trained and doted on him as a youth before Heihachi betrayed him. By the time Kazuya had grown up, Jinpachi had been consumed by a wicked demonic power and Kazuya himself had embraced his devil persona. Thus, in Kazuya's Tekken 5 ending, he briefly holds his injured grandfather in his arms and the two recollect their happier years together...before Kazuya's eyes burn red and he flashes a Slasher Grin before finishing Jinpachi off.
 Tekken (Franchise) / int_786325b8
featureApplicability
1.0
 Tekken (Franchise) / int_786325b8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_786325b8
 Tekken (Franchise) / int_792e11ec
type
Dance Battler
 Tekken (Franchise) / int_792e11ec
comment
Dance Battler: Eddy and Christie, especially in her victory pose. There's even a mode that allows Eddy to dance, disco style. Disco ball included. Tiger is based on the original idea for Eddy, where he was an African American disco dancer rather than a Brazilian capoeira artist. While not taking it to the extreme of Eddy, Christie and Tiger, a few of Alisa's moves are clearly inspired by ballet. Lucky Chloe, introduced in 7, has most of her moveset derived from more modern street dance moves. In her Rage Art, she breakdances as a means to juggle her opponent before ending with a handstand to launch the opponent in the air and either pose before her opponent hits the ground behind her, or catch them with a leaping punch to their back on the way down.
 Tekken (Franchise) / int_792e11ec
featureApplicability
1.0
 Tekken (Franchise) / int_792e11ec
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_792e11ec
 Tekken (Franchise) / int_7a82c3d2
type
All Love Is Unrequited
 Tekken (Franchise) / int_7a82c3d2
comment
All Love Is Unrequited: There's Kuma for Panda, Ganryu for Michelle, and later her replacement Julia, and Xiaoyu for Jin (until 8 where Jin likely returns these feelings).
 Tekken (Franchise) / int_7a82c3d2
featureApplicability
1.0
 Tekken (Franchise) / int_7a82c3d2
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7a82c3d2
 Tekken (Franchise) / int_7abba202
type
The Faceless
 Tekken (Franchise) / int_7abba202
comment
The Faceless: The Kings and the Mitsus, although King I's face is very briefly seen in the intro to the first game. Kunimitsu wears a full-face fox mask in the older games, but has an extra costume in Tekken Tag Tournament which has her wearing a demon mask only covering the top half of her face. TTT2 still shows her wearing a fox mask, but, like the demon mask, it only covers her eyes and nose.
 Tekken (Franchise) / int_7abba202
featureApplicability
1.0
 Tekken (Franchise) / int_7abba202
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7abba202
 Tekken (Franchise) / int_7b7965dd
type
Boss in Mook Clothing
 Tekken (Franchise) / int_7b7965dd
comment
In Jack 6's level (Container Terminal 3) of the Scenario Campaign in 6, there's a Boss in Mook Clothing much like this. It rarely blocks because it doesn't need to; burning through its health on Hard mode will usually drain the timer before it can actually be brought down even with S-Class clothing (in most cases the endlessly swarming Jack bots are the real offensive threat). Most players opt to just knock it into the nearby water.
 Tekken (Franchise) / int_7b7965dd
featureApplicability
1.0
 Tekken (Franchise) / int_7b7965dd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7b7965dd
 Tekken (Franchise) / int_7c3bdd77
type
Angst Nuke
 Tekken (Franchise) / int_7c3bdd77
comment
Occasionally accompanies Kazuya and/or Jin's transformations into their Devil Forms, although this is only present in select cutscenes. On one of those occasions for Jin (his Tag 2 ending), it's a very poignant Angst Nuke.
 Tekken (Franchise) / int_7c3bdd77
featureApplicability
1.0
 Tekken (Franchise) / int_7c3bdd77
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7c3bdd77
 Tekken (Franchise) / int_7dc91b4e
type
Climactic Volcano Backdrop
 Tekken (Franchise) / int_7dc91b4e
comment
In Devil's Pit, you're fighting near the crater of a volcano during an eruption.
 Tekken (Franchise) / int_7dc91b4e
featureApplicability
1.0
 Tekken (Franchise) / int_7dc91b4e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7dc91b4e
 Tekken (Franchise) / int_7eb73553
type
Bullying a Dragon
 Tekken (Franchise) / int_7eb73553
comment
Bullying a Dragon: In 4, Jeff Slater, the current Vale Tudo champion, challenges Craig Marduk to "the biggest unofficial bout of the century." Problem is, not only is Marduk significantly bigger than Slater, but he was a Vale Tudo champion as well. All it takes is a headbutt to bring Slater down.
 Tekken (Franchise) / int_7eb73553
featureApplicability
1.0
 Tekken (Franchise) / int_7eb73553
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7eb73553
 Tekken (Franchise) / int_7f15b05c
type
Rainbow Pimp Gear
 Tekken (Franchise) / int_7f15b05c
comment
Taken to an extreme in Tekken 6. Granted, the clothes come with defensive or offensive upgrades, but they only apply within Scenario Campaign mode. As a result, you'd often end up putting together a lot of aesthetically mismatched articles of clothing just to make the most effective character build.
 Tekken (Franchise) / int_7f15b05c
featureApplicability
1.0
 Tekken (Franchise) / int_7f15b05c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_7f15b05c
 Tekken (Franchise) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Tekken (Franchise) / int_808cbaeb
comment
Kazuya has Devil (the final boss of Tekken 2), who can fly, shoot lasers, and has purple skin. Since Devil's last appearance in Tag Tournament, Kazuya has fully accepted his demonic powers and it shows. (For reference, he uses Devil's lasers in the Street Fighter/Tekken crossover and can transform into Devil in Tag Tournament 2. He also canonically assumes Devil's form to escape Hon-Maru at the beginning of 5.)
 Tekken (Franchise) / int_808cbaeb
featureApplicability
1.0
 Tekken (Franchise) / int_808cbaeb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_808cbaeb
 Tekken (Franchise) / int_81045f89
type
Juxtaposed Halves Shot
 Tekken (Franchise) / int_81045f89
comment
Juxtaposed Halves Shot: The Tekken 7 boxart, featuring Heihachi and Kazuya, gives this effect.
 Tekken (Franchise) / int_81045f89
featureApplicability
1.0
 Tekken (Franchise) / int_81045f89
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_81045f89
 Tekken (Franchise) / int_812dd60
type
Costume Evolution
 Tekken (Franchise) / int_812dd60
comment
Similarly, the visual styles of the characters themselves have notably changed. Even beyond Costume Evolution, someone like Jin carries his core appearance from 3 all the way to to 8, but has subsequently been enhanced, refined, toned both up and down and revised subtly with each new generation of Tekken, particularly with his face growing from trying to simply look "realistic" to having a stylized but distinct structure all his own. Even in the HD era, the differences between 6, 7 and 8 are colossal, and even recurring characters with returning costumes look notably different per game.
 Tekken (Franchise) / int_812dd60
featureApplicability
1.0
 Tekken (Franchise) / int_812dd60
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_812dd60
 Tekken (Franchise) / int_82933b02
type
Button Mashing
 Tekken (Franchise) / int_82933b02
comment
Button Mashing: New players love to do this using Eddy or Christie, as well as Hwoarang and Steve to a lesser extent. Lili's been added as of 5:DR. The CPU used to do this with Law in Tekken 2. Jack and Lee are both this as well. Basically, any apparent Extremity Extremist character is Button Mashing fodder for many inexperienced players. This is actually a testament to how intuitive the controls are for first-timers.
 Tekken (Franchise) / int_82933b02
featureApplicability
1.0
 Tekken (Franchise) / int_82933b02
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_82933b02
 Tekken (Franchise) / int_8409a385
type
Exactly What It Says on the Tin
 Tekken (Franchise) / int_8409a385
comment
Burning Temple, in Tekken 5.
 Tekken (Franchise) / int_8409a385
featureApplicability
1.0
 Tekken (Franchise) / int_8409a385
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8409a385
 Tekken (Franchise) / int_84da8172
type
Formerly Friendly Family
 Tekken (Franchise) / int_84da8172
comment
Formerly Friendly Family: Where to begin!? Heihachi Mishima used to be deeply in love with his wife, Kazumi. However, when she reveals that the only reason she married him was to assassinate him before his ambitions for world conquest ruined the world, he is forced to kill her in self-defense. In turn, this made Heihachi bitter towards not only her, but their son (because he had the same supernatural curse in his blood that she did). Likewise, when a young Kazuya learned that Heihachi had killed his beloved mother, Kazuya attacked him. Then, both as a test to see if the boy would succumb to his curse and out of spite, he tossed Kazuya off a cliff. Sure enough, the Devil took hold and from that moment on, both father and son were mortal enemies. Kazuya was also very fond of his paternal grandfather, Jinpachi, who partially trained and doted on him as a youth before Heihachi betrayed him. By the time Kazuya had grown up, Jinpachi had been consumed by a wicked demonic power and Kazuya himself had embraced his devil persona. Thus, in Kazuya's Tekken 5 ending, he briefly holds his injured grandfather in his arms and the two recollect their happier years together...before Kazuya's eyes burn red and he flashes a Slasher Grin before finishing Jinpachi off. History repeated with Kazuya's son, Jin Kazama. While not exactly "loving" of his grandfather, Jin was told by his mother Jun to seek Heihachi if something ever happened to her (which it did). Heihachi raised and trained Jin, and even enrolled him in his school, but it was all part of Heihachi's plan to lure out Jun's killer: a creature called Ogre. When Jin gets to Ogre first and slays him, Heihachi decides that he has outlived his usefulness and orders his men to gun him down. Once again, Jin survives because the Devil he inherited from his father takes control, and Jin spends the next several years despising and plotting the downfall of every member of the Mishima family. After Jin himself underwent a Face–Heel Turn upon seizing control of the Mishima Zaibatsu, one of his strongest subordinates in the Tekken Force was Lars Alexandersson, who is later revealed to be Kazuya's half-brother (and thus, Jin's half-uncle). While their relationship was mostly that of commander and loyal subordinate (as neither knew they were family at the time), the moment that Jin betrayed him and got the men under his command killed, Lars and Jin became bitter enemies, and in fact, being part of the same family they both despised only made their animosity that much greater. In Tekken 7, the two are forced to bury the hatchet to deal with Kazuya, who had finally killed Heihachi and was now poised to conquer the world unopposed.
 Tekken (Franchise) / int_84da8172
featureApplicability
1.0
 Tekken (Franchise) / int_84da8172
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_84da8172
 Tekken (Franchise) / int_8504e5ff
type
World of Buxom
 Tekken (Franchise) / int_8504e5ff
comment
World of Buxom: Most girls have quite a respectable bust in Tekken Tag Tournament 2. Subverted with other females, however, like Xiaoyu, Jun, and Leo (although she does have her own bikini outfit). 7 introduces Katarina and Master Raven.
 Tekken (Franchise) / int_8504e5ff
featureApplicability
-0.3
 Tekken (Franchise) / int_8504e5ff
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8504e5ff
 Tekken (Franchise) / int_863fa679
type
What Happened to the Mouse?
 Tekken (Franchise) / int_863fa679
comment
What Happened to the Mouse?: Angel, Kunimitsu, Tiger, Alex, and Combot. That is, until Tag Tournament 2, where Angel, Kunimitsu and Alex reappear (the former two as DLC characters), and Combot, both as an opponent in the Fight Lab and an unlockable fighter. Plus, Eddy can be customized to look like Tiger in Tekken 5 and 6, and Tiger himself also appears as a separate character in TTT2.
 Tekken (Franchise) / int_863fa679
featureApplicability
1.0
 Tekken (Franchise) / int_863fa679
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_863fa679
 Tekken (Franchise) / int_86d4f985
type
Doing In the Wizard
 Tekken (Franchise) / int_86d4f985
comment
Doing In the Wizard: Tekken 4, in general. Most soft sci-fi and blatantly supernatural elements are downplayed or eliminated entirely. For example, the Mishima Clan's Devil powers seem to be attributed to a genetic mutation. Ogre, instead of being an ancient god, is a "bioweapon." The Ridiculously Human Robot, Jack, was replaced by the Clockwork Creature, Combot. Neither Angel nor Devil or Devil Jin are playable characters. And the final boss, like the first game, is simply Heihachi rather than some sort of Humanoid Abomination. Whatever the reasons for this change, though, it didn't stick. In subsequent games, it's pretty clear that the Devil Gene, a supposed genetic fluke, does have a supernatural origin. Jack not only returns but is joined by the even more ridiculously-human-looking (and very anime-esque) Alisa Bosconovitch. The final bosses of Tekken 5, 6 and 7 are definitely supernatural. Roger makes a return (without Alex), and now has an equally anthropomorphic family. Tekken Tag 2 even brings back Alex, Angel, both Devils, Ogre, and Unknown. In short, the Wizard Came Back Strong.
 Tekken (Franchise) / int_86d4f985
featureApplicability
1.0
 Tekken (Franchise) / int_86d4f985
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_86d4f985
 Tekken (Franchise) / int_8767b1f3
type
Black-and-Gray Morality
 Tekken (Franchise) / int_8767b1f3
comment
Black-and-Gray Morality: Unlike most fighting games, Tekken has never shied away from moral ambiguity and most of the main protagonists in the Mishima clan have unsympathetic or outright villainous traits that make the task of choosing who to root for confusing at times. Tellingly, the developers of the original arcade game wanted Kazuya (a sociopath with Devil powers who resents his father) and Nina (an emotionless assassin who hates her sister) to represent the fundamental centre of Tekken. Other members of the roster, including the more upstanding ones, tend to have serious personality flaws, e.g. Paul's stupid obsession with being the Toughest in the Universe, Lili's bizarre fixation on Asuka, Miguel's rage issues, and so on. Tekken 6 presents a genuine moral dilemma in its climax as the apparent Fallen Hero Jin reveals that he did have good reasons for starting a destructive world war, while the Hero Protagonist Lars has his naïve Black-and-White Morality challenged by the complex situation.
 Tekken (Franchise) / int_8767b1f3
featureApplicability
1.0
 Tekken (Franchise) / int_8767b1f3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8767b1f3
 Tekken (Franchise) / int_87bb6874
type
Villain with Good Publicity
 Tekken (Franchise) / int_87bb6874
comment
Villain with Good Publicity: Heihachi. Kazuya becomes this in 6, hailed as a "savior" by the people from the now-tyrannical Zaibatsu under Jin.
 Tekken (Franchise) / int_87bb6874
featureApplicability
1.0
 Tekken (Franchise) / int_87bb6874
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_87bb6874
 Tekken (Franchise) / int_8862b001
type
Cross Counter
 Tekken (Franchise) / int_8862b001
comment
From Tekken 6 and onwards during the Namco Bandai logo. It shows Jin and Kazuya about Cross Counter but the screen smashes to black at the last second.
 Tekken (Franchise) / int_8862b001
featureApplicability
1.0
 Tekken (Franchise) / int_8862b001
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8862b001
 Tekken (Franchise) / int_88a740b0
type
Hit Stop
 Tekken (Franchise) / int_88a740b0
comment
Hit Stop: Land a particularly powerful attack in Tekken 7 (like Paul's Phoenix Smasher) and the game will briefly slow down and zoom in for the hit. The final hit of a round will also stop the animation for a brief moment as the words "KO" appear on the screen. If both characters attack simultaneously and either one can potentially knock out their opponent, the screen will zoom in and slow down accompanied by a very distinct sound effect before either one move connects and kills the opponent or they both whiff their attacks, in which case the action resumes.
 Tekken (Franchise) / int_88a740b0
featureApplicability
1.0
 Tekken (Franchise) / int_88a740b0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_88a740b0
 Tekken (Franchise) / int_88d16ae9
type
Fantastic Fighting Style
 Tekken (Franchise) / int_88d16ae9
comment
Fantastic Fighting Style: A few examples throughout the series, most prolific being Mishima Fighting Karate. It's the chosen style of Jinpachi, Heihachi, Kazuya, Jin (initially) and, by extension, Devil and Devil Jin. Barring a little lightning, some flashy moves and a few of Jinpachi's more ridiculous powers, the style is mostly rooted in real Karate styles, though these differ by character, leading one to wonder if Mishima style has any original forms or is simply a system of crosstraining. Heihachi mostly uses Goju-ryu, a traditional Okinawan style with low stances and a balance of hard and soft moves. Kazuya is primarily rooted in Shotokan, which emphasizes hip rotation, range and counter attacks. His style may be the least reminiscent of real Karate, as his moveset has changed very little since the earlier games while other characters have been updated with realistic Motion Capture movesets. Devil uses this style as well. Jin uses Shito-ryu in earlier games, a fast and high style, but also has some throws from his mother and some special attacks from his dad and grandpa. He ditched Mishima style after Tekken 3 in favor of "traditional Karate", which is probably Kyokushin judging by his moveset, kata and subtle hints in his backstorynote He trained at a dojo in Brisbane, a city which at the time of Tekken 4 had a famous Kyokushin school with a renowned master. Devil Jin still uses Jin's original style in later games, albeit with wings and laser beams.
 Tekken (Franchise) / int_88d16ae9
featureApplicability
1.0
 Tekken (Franchise) / int_88d16ae9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_88d16ae9
 Tekken (Franchise) / int_8967e17f
type
Back from the Dead
 Tekken (Franchise) / int_8967e17f
comment
Back from the Dead: Kazuya, who is resurrected by G Corporation after Heihachi killed him in 2. Jinpachi is resurrected sometime between 4 and 5 by an unidentified evil spirit.
 Tekken (Franchise) / int_8967e17f
featureApplicability
1.0
 Tekken (Franchise) / int_8967e17f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8967e17f
 Tekken (Franchise) / int_898ff050
type
Villain Protagonist
 Tekken (Franchise) / int_898ff050
comment
Villain Protagonist: Kazuya is the series' original example and still holds the mantle to some extent, though the extent of his villainy wasn't known until Tekken 2, where he serves as the final boss. Ironically, that game places Heihachi, the previous game's villain, into the protagonist role as he enters the tournament to retake his company. The series has since pinballed back and forth between the perspectives of each of the Mishima family members, with all of them becoming more hateful and corrupted in each passing instalment. By 6, even Jin has succumbed to the dark side, forcing a new Hero Protagonist by the name of Lars Alexandersson, Heihachi's bastard son, into his former role. Kazuya predicts that Lars may fall into the same cycle of conflict as the other Mishimas.
 Tekken (Franchise) / int_898ff050
featureApplicability
1.0
 Tekken (Franchise) / int_898ff050
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_898ff050
 Tekken (Franchise) / int_8a800d36
type
Bilingual Dialogue
 Tekken (Franchise) / int_8a800d36
comment
Bilingual Dialogue: Exaggerated, as multiple characters understand each other even though all of them speak different languages. They even understand what animals are talking about, when all they hear are growls. Hell, they understand Mokujin, a wooden dummy! This is taken further in Tag Tournament 2, where almost every character now speaks their respective native language (Leo speaks German, Miguel Spanish, Lili and Sebastian French, Bosconovitch Russian, and both Eddy and Christie Portuguese) as opposed to English in previous games. Wang's TTT2 ending even features Quadrilingual Dialogue! To be more specific: Wang speaks Mandarin, Jinpachi Japanese, Bosconovitch Russian, and Sebastian French. And their entire conversation is seamless.
 Tekken (Franchise) / int_8a800d36
featureApplicability
1.0
 Tekken (Franchise) / int_8a800d36
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8a800d36
 Tekken (Franchise) / int_8aaa6f4f
type
Character Customization
 Tekken (Franchise) / int_8aaa6f4f
comment
Character Customization: The past several games have allowed this to some extent with hair, clothes, items and emblems. You could conceivably make up pilots from the Ace Combat games for example; thanks to a ton of logos from the game, with a little work Michelle and Alisa can look like reasonable expies of Kim Possible and Cameron from Terminator: The Sarah Connor Chronicles, or take Nina, play around with the hair and she resembles Jill Valentine.
 Tekken (Franchise) / int_8aaa6f4f
featureApplicability
1.0
 Tekken (Franchise) / int_8aaa6f4f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8aaa6f4f
 Tekken (Franchise) / int_8bb6d274
type
Comeback Mechanic
 Tekken (Franchise) / int_8bb6d274
comment
Comeback Mechanic: Tekken 6 has "Rage Mode", which activates when a character is low on life and does more damage the lower their life gets. A Rage-esque mechanic exists in the first Tag Tournament, functioning similarly to how it does in Tag Tournament 2, albeit on a much stricter timer. In Tekken Tag Tournament 2, Rage returns but is tweaked so that the losing character's partner is the one who gets "Raged" and the only way to get the buff is to tag them in. Also, it goes away after a certain amount of time and there are moves the opponent can do to end Rage Mode instantly. There's a version of this when playing solo in Tag 2. The solo character has a chance to get two Rage Modes. Tekken 7 adds Rage Arts, which are very powerful moves only doable while in Rage Mode. Using it requires you to consume your Rage. Fated Retribution included Rage Drives which function similarly but are not cinematic and also increased damage output of the Rage attacks the closer the character is to defeat. Rage Mode itself still grants a power-up but the damage increase it provides is substantially less significant than in 6 in order to sway players to using the Rage moves instead. The Tekken 8 Heat mechanic can technically serve this function, but it's available from the beginning of each round and is intended to serve as an incentive to be as aggressive as possible against your opponent. Rage is still present in this game, so both mechanics can be used in conjunction with one another to swiftly turn the tide of a round. Rage Arts still remain (now with a universal input for every character, d/f+1+2) but Rage Drives were dropped in order to make way for the new Heat Smash move (an powerful one-shot attack that is somewhat similar in concept to Rage Drives but now tied to the Heat gauge instead of character health).
 Tekken (Franchise) / int_8bb6d274
featureApplicability
1.0
 Tekken (Franchise) / int_8bb6d274
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8bb6d274
 Tekken (Franchise) / int_8bc0317a
type
Invulnerable Attack
 Tekken (Franchise) / int_8bc0317a
comment
Invulnerable Attack: The Special Arts in Tekken Revolution have several frames of invincibility at the beginning, signified by their blur effect. They can be hit/thrown out of with good timing and a clash between two players using Special Arts will usually go to the one who used their attack second.
 Tekken (Franchise) / int_8bc0317a
featureApplicability
1.0
 Tekken (Franchise) / int_8bc0317a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8bc0317a
 Tekken (Franchise) / int_8c96ae78
type
No One Could Survive That!
 Tekken (Franchise) / int_8c96ae78
comment
No One Could Survive That!: Just look at Bryan's Tekken 3 and 6 endings... and Heihachi too, in Tekken 5.
 Tekken (Franchise) / int_8c96ae78
featureApplicability
1.0
 Tekken (Franchise) / int_8c96ae78
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8c96ae78
 Tekken (Franchise) / int_8cf75a5c
type
Lipstick-and-Load Montage
 Tekken (Franchise) / int_8cf75a5c
comment
Lipstick-and-Load Montage: Nina Williams does this during the Tekken Tag Tournament opening and in her ending in Tekken 6.
 Tekken (Franchise) / int_8cf75a5c
featureApplicability
1.0
 Tekken (Franchise) / int_8cf75a5c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8cf75a5c
 Tekken (Franchise) / int_8d718b9e
type
Bears Are Bad News
 Tekken (Franchise) / int_8d718b9e
comment
Bears Are Bad News: Kuma and his son Kuma II — well, only bad news for one guy in particular (Paul). And then there's Kuma II's unrequited love for Panda...
 Tekken (Franchise) / int_8d718b9e
featureApplicability
1.0
 Tekken (Franchise) / int_8d718b9e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8d718b9e
 Tekken (Franchise) / int_8e4fc189
type
Sphere of Destruction
 Tekken (Franchise) / int_8e4fc189
comment
Sphere of Destruction: Occasionally accompanies Kazuya and/or Jin's transformations into their Devil Forms, although this is only present in select cutscenes. On one of those occasions for Jin (his Tag 2 ending), it's a very poignant Angst Nuke. Angel's ending in Tag 2 has her countering Devil's laser beam with this. Eliza's Rage Art engulfs her opponent in this before she slashes through them with her hand.
 Tekken (Franchise) / int_8e4fc189
featureApplicability
1.0
 Tekken (Franchise) / int_8e4fc189
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8e4fc189
 Tekken (Franchise) / int_8e92e125
type
Lawyer-Friendly Cameo
 Tekken (Franchise) / int_8e92e125
comment
Lawyer-Friendly Cameo: The final bosses of Tekken Tag 2's Fight Lab are Bob, Ganryu and Jinpachi wearing outfits that are similar (way too similar) to Ken, Ryu and (Shin) Akuma. Granted, both Tekken and Street Fighter just crossed over and would soon cross over again in the opposite directionnote Tekken 7: Fated Retribution, followed by TxSF. One could imagine the secretary going "There's a Mr. Akuma here to see you. He heard about the simulated versions. Yes, he's cracking his knuckles..."
 Tekken (Franchise) / int_8e92e125
featureApplicability
1.0
 Tekken (Franchise) / int_8e92e125
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8e92e125
 Tekken (Franchise) / int_8ec0abf
type
The Voiceless
 Tekken (Franchise) / int_8ec0abf
comment
The Voiceless: King and Armor King. Because all their "dialogue" is just unintelligible growls (which, strangely enough, is not unintelligible to the other characters — just to the players). Dragunov, who just doesn't talk at all — although Word of God and the Scenario Campaign of Tekken 6 confirm that he is capable of speech, he just doesn't like to do it very often. Jack is never heard to speak, but the aforementioned Scenario Campaign reveals that he can speak, albeit in Third-Person Person Hulk Speak. Kuma, Panda, Roger and Alex also can't talk properly, but they are animals...
 Tekken (Franchise) / int_8ec0abf
featureApplicability
1.0
 Tekken (Franchise) / int_8ec0abf
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8ec0abf
 Tekken (Franchise) / int_8f788a30
type
Color-Coded Elements
 Tekken (Franchise) / int_8f788a30
comment
Color-Coded Elements: Particularly involving the Mishima family's trademark lightning aura. At first, all members were portrayed with blue-colored lightning bolts. In TTT, Kazuya retained the original color, whereas Jin and Heihachi's bolts were respectively recolored red and yellow. This would stick for 4, although 5 recolored Heihachi's to bluish white, while Jin (and Devil Jin) kept red. Jinpachi's bolts are dark violet and black and Lars gets electric purple. Meanwhile, Kazumi's bolts in Tekken 7 are reddish white, even though she is not a Mishima family member by blood.
 Tekken (Franchise) / int_8f788a30
featureApplicability
1.0
 Tekken (Franchise) / int_8f788a30
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8f788a30
 Tekken (Franchise) / int_8ff8d545
type
Kissing Cousins
 Tekken (Franchise) / int_8ff8d545
comment
Kissing Cousins: Not really, but in Asuka's Tekken 5 ending Jin ends up in her cleavage. In quite a slapstick manner.
 Tekken (Franchise) / int_8ff8d545
featureApplicability
1.0
 Tekken (Franchise) / int_8ff8d545
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_8ff8d545
 Tekken (Franchise) / int_90c018ac
type
Justified Trope
 Tekken (Franchise) / int_90c018ac
comment
Julia appears in Tekken Tag 2 as "Jaycee" and gets a luchador outfit by default. Guess she really did wrestle on the side. Her ending reveals she's filling in for a friend, which at least implies that she has connections in the ring (aside from King).
 Tekken (Franchise) / int_90c018ac
featureApplicability
1.0
 Tekken (Franchise) / int_90c018ac
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_90c018ac
 Tekken (Franchise) / int_90d2c6d6
type
Blood-Stained Glass Windows
 Tekken (Franchise) / int_90d2c6d6
comment
Bloodstained Glass Windows: 5 features the "Antares" stage, which is a gloomy looking chapel. Said chapel is remixed as "Snow Castle" in Dark Resurrection, with snow falling in through a hole in the ceiling.
 Tekken (Franchise) / int_90d2c6d6
featureApplicability
1.0
 Tekken (Franchise) / int_90d2c6d6
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_90d2c6d6
 Tekken (Franchise) / int_912b24c4
type
Art Shift
 Tekken (Franchise) / int_912b24c4
comment
The endings in Tag 2 have a lot of this. Some of the more drastic examples include a sketchy animation style in Combot's ending, Forest's ending using paper dolls, and a comic book style in Bob's ending. Not counting legitimate Art Shift endings/aspects, some of the more realistic CGI endings are also noticeably lower quality than in the game itself. YMMV on this.
 Tekken (Franchise) / int_912b24c4
featureApplicability
1.0
 Tekken (Franchise) / int_912b24c4
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_912b24c4
 Tekken (Franchise) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Tekken (Franchise) / int_928ca2cc
comment
History repeated with Kazuya's son, Jin Kazama. While not exactly "loving" of his grandfather, Jin was told by his mother Jun to seek Heihachi if something ever happened to her (which it did). Heihachi raised and trained Jin, and even enrolled him in his school, but it was all part of Heihachi's plan to lure out Jun's killer: a creature called Ogre. When Jin gets to Ogre first and slays him, Heihachi decides that he has outlived his usefulness and orders his men to gun him down. Once again, Jin survives because the Devil he inherited from his father takes control, and Jin spends the next several years despising and plotting the downfall of every member of the Mishima family.
 Tekken (Franchise) / int_928ca2cc
featureApplicability
1.0
 Tekken (Franchise) / int_928ca2cc
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_928ca2cc
 Tekken (Franchise) / int_92a1fa1b
type
Damage-Sponge Boss
 Tekken (Franchise) / int_92a1fa1b
comment
Damage-Sponge Boss: In Jack 6's level (Container Terminal 3) of the Scenario Campaign in 6, there's a Boss in Mook Clothing much like this. It rarely blocks because it doesn't need to; burning through its health on Hard mode will usually drain the timer before it can actually be brought down even with S-Class clothing (in most cases the endlessly swarming Jack bots are the real offensive threat). Most players opt to just knock it into the nearby water. NANCY-MI847J in T6: BR.
 Tekken (Franchise) / int_92a1fa1b
featureApplicability
1.0
 Tekken (Franchise) / int_92a1fa1b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_92a1fa1b
 Tekken (Franchise) / int_92f674e5
type
Revenge
 Tekken (Franchise) / int_92f674e5
comment
Revenge: Used often as the reason for the fighters to enter the tournaments: they want to battle a fellow participant (usually the official sponsor) because of a past humiliation/anger. Most don't devolve into outright killing, but a few do. The first game has both Kazuya and Michelle against Heihachi. The second has Heihachi (against Kazuya) and Marshall (against Baek). The third has Eddy (against the Mishima Zaibatsu), and the trio of King, Hwoarang and Jin (against Ogre). The fourth has King (against Marduk) and Kazuya (against Heihachi) The fifth has Marduk (against King), Kazuya (against G Corporation), Lee (against Kazuya), Steve (against the Mishima Zaibatsu), Yoshimitsu (against Bryan), Asuka (against Feng), and Armor King (against Marduk) The sixth has Anna (against Nina), Armor King (against Marduk), Leo (against Kazuya), and Miguel (against Jin). The seventh has Eddy (against Kazuya), Lili (against Asuka) and Miguel (against Jin). The eighth currently has Feng (against Leroy).
 Tekken (Franchise) / int_92f674e5
featureApplicability
1.0
 Tekken (Franchise) / int_92f674e5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_92f674e5
 Tekken (Franchise) / int_9303d6d1
type
Battle Amongst the Flames
 Tekken (Franchise) / int_9303d6d1
comment
Battle Amongst the Flames: Burning Temple, in Tekken 5. The aptly-named Inferno in Tekken 5: Dark Resurrection. It's as if you're transported to Hell itself. And the boss character you fought here is also in flames. Anger of the Earth in Tekken 6 is a milder example. The ground where you fight is not scorched up, but the building that surrounds you is (by catapult fires, actually). And the scene overall resembles Armageddon (the sky is blood red). By the way, it's a castle supposedly located somewhere in the Middle East. Tekken 7 has two: In Devil's Pit, you're fighting near the crater of a volcano during an eruption. Brimstone & Fire, the cliff where Heihachi threw 5-year-old Kazuya from, lets you play on the lava itself.
 Tekken (Franchise) / int_9303d6d1
featureApplicability
1.0
 Tekken (Franchise) / int_9303d6d1
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9303d6d1
 Tekken (Franchise) / int_950329d8
type
Dynamic Entry
 Tekken (Franchise) / int_950329d8
comment
Dynamic Entry: In the Tag games, it is possible to tag out and perform a flying kick or similar attack with the incoming partner. Practically all tag throw animations also do this, but even more cinematically.
 Tekken (Franchise) / int_950329d8
featureApplicability
1.0
 Tekken (Franchise) / int_950329d8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_950329d8
 Tekken (Franchise) / int_95f92a7b
type
Interclass Friendship
 Tekken (Franchise) / int_95f92a7b
comment
Interclass Friendship: Asuka Kazuma and Emilie De Rochefort plays with this trope. The two are rivals with the latter wanting to constantly fight the former to her utter annoyance. However, one ending implies that Lili wants to be friends with Asuka but doesn't know how to express it except by fighting her. And then there's Asuka's 7 ending of Lili buying her family's struggling dojo and moving in with her.
 Tekken (Franchise) / int_95f92a7b
featureApplicability
1.0
 Tekken (Franchise) / int_95f92a7b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_95f92a7b
 Tekken (Franchise) / int_970c790a
type
Big Bad
 Tekken (Franchise) / int_970c790a
comment
It's been done before: The Netsu system was present in the original Tag as well, albeit some combinations in that game completely prevented the Rage system from activating altogether — Ogre is understandably disliked by most of the cast.
 Tekken (Franchise) / int_970c790a
featureApplicability
1.0
 Tekken (Franchise) / int_970c790a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_970c790a
 Tekken (Franchise) / int_9918518b
type
Press X to Die
 Tekken (Franchise) / int_9918518b
comment
Press X to Die: Yoshimitsu has a button combo that allows him to stab himself with his own sword. Sure, you can damage another guy behind you, if there is a guy behind you, but after you stab the other character and yourself at the same time, you can stab yourself again and take away the rest of your health. Still pretty funny, though. In Tekken 2, however, Yoshimitsu could work in one of his several self-stab moves to a nasty technique: firstly pull off a cartwheel kick, screw attack and kangaroo kick combo to launch the opponent into the air. Due to the low gravity of the first couple of games it was possible to be on your feet as the opponent was being launched upwards with about a quarter of their health left — trigger the hara-kiri move at the apex of their flight and they fall down behind you just in time to be skewered by the tip of the blade as it comes out of your back. If the fight has gone on for a while, it forces a draw. If you can do this as your first action, the match is won in less than three seconds.
 Tekken (Franchise) / int_9918518b
featureApplicability
1.0
 Tekken (Franchise) / int_9918518b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9918518b
 Tekken (Franchise) / int_99599179
type
Ring Out
 Tekken (Franchise) / int_99599179
comment
Ring Out: Believe it or not, the series uses this twice in the same game. The boss fight against NANCY-MI847 in 6. One of NANCY's attacks breaks through the glass floor. If you step on it, you will fall and get KO'd. Scenario Campaign liberally uses this. Try to steer clear from the edge of the levels, especially the ones with water in it.
 Tekken (Franchise) / int_99599179
featureApplicability
1.0
 Tekken (Franchise) / int_99599179
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_99599179
 Tekken (Franchise) / int_99dfd4fc
type
Nothing Is the Same Anymore
 Tekken (Franchise) / int_99dfd4fc
comment
Nothing Is the Same Anymore: Tekken 3 must have felt like this for fans when it was first released in 1997, despite wounding up to be the franchise's Establishing Series Moment. The story jumped 19 years from Tekken 2 and as a consequence nearly every established characters like Kazuya were discarded and presumably killed off (well, according to the then official story, anyway; they had long debunked it), while those who returned were aged up. Instead, the game focused on a new generation of Younger and Hipper fighters, some of whom doubled as Legacy Character for the older characters. If this kind of change is done today, people would no doubt be pissed off. A lot (we're looking at you, Soulcalibur V). For a lot of players, Tekken 4 felt like a step back from Tekken Tag Tournament which had made a number of innovations and included a much larger roster. Gameplay-wise, it went for a grittier feel. It removed the characters' primary throws, added walls to the levels (which had previously been open ended), and introduced a story mode that was not hugely different to Arcade mode. The game only really had two new, non-clone characters, in the form of Steve Fox (who, being a boxer, only has punches) and Craig Marduk (who in story, killed the first Armor King, which led to old school fans instantly disliking him). Although Eddy returned to the game, it was as a second costume for a Moveset Clone, Christie, which many fans felt was demoting an innovative character. Only two pre-Tekken 3 characters not in that game returned in 4, these being Kazuya and Lee. Thankfully, Tekken 5 returned to the series' roots by re-introducing a number of the older characters and improving the gameplay of 4. Tekken 7 is a lesser case. It is the first game in 18 years to do a major shake-up of the character lineup, mostly to avoid it from expanding too much, and did a much-awaited costume makeover on the entire cast, who had mostly stayed the same since 2004's Tekken 5 (these were admitted by Harada). Unlike 3, there is no Time Skip and the absent characters very much still have the chance to return sometime in the future. Speaking of 7, the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene is not endemic to the Mishimas, and their personal issues are a different can of worms altogether. And as has been promised since the beginning, the game turns out to be A Death in the Limelight episode for Heihachi, one of the series' most iconic characters.
 Tekken (Franchise) / int_99dfd4fc
featureApplicability
1.0
 Tekken (Franchise) / int_99dfd4fc
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_99dfd4fc
 Tekken (Franchise) / int_9b06e314
type
Greater-Scope Villain
 Tekken (Franchise) / int_9b06e314
comment
Greater-Scope Villain: There are three of them so far. Ogre, the Big Bad of 3, becomes this in the following games due to his Hero Killer status (albeit his alleged victims mostly turn up alive and well later). One of his confirmed victims is Jun Kazama; even if her fate is unknown, he is still responsible for taking her away from Jin, who develops some brooding issues due to her disappearance. Not to mention that Ogre's blood, capable of creating the ultimate life form, is the reason why Heihachi decides to set a trap for Jin and Kazuya in the fourth tournament (this plot is later dropped, though). Azazel, on a grand scale. He is the source of the Devil Gene; without him, the series would have not existed. 7 reveals that Kazumi Mishima is second only to Azazel in as bigger bad. Azazel may be the source, but Kazumi was the one who channeled the Devil Gene and its associated curse to the humans. Her attempted murder of Heihachi caused the latter to become spiteful and detesting, inducing his futile attempt to kill off Kazuya and the Gene before it could spread further, thus starting the cycle of revenge between the Mishimas that lasts until today.
 Tekken (Franchise) / int_9b06e314
featureApplicability
1.0
 Tekken (Franchise) / int_9b06e314
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9b06e314
 Tekken (Franchise) / int_9b54d536
type
Evil Counterpart
 Tekken (Franchise) / int_9b54d536
comment
Evil Counterpart: The sub-boss system of the early Tekken installments had a number of sub-bosses equal to the amount of default initial characters, and they were linked up exactly so that each was the "rival" of each other. The sub-bosses were generally all more powerful versions of the default characters, and bodyguards of the Big Bad. Later installments scrapped this idea, though.
 Tekken (Franchise) / int_9b54d536
featureApplicability
1.0
 Tekken (Franchise) / int_9b54d536
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9b54d536
 Tekken (Franchise) / int_9b73b497
type
The Only One Allowed to Defeat You
 Tekken (Franchise) / int_9b73b497
comment
The Only One Allowed to Defeat You: This seems to be what's behind Hwoarang having a +1 Netsu trigger towards Jin in Tag Tournament 2 (+1 is usually reserved for when the character has a genuinely good view of the other character); likewise Paul's +1 towards Kazuya.
 Tekken (Franchise) / int_9b73b497
featureApplicability
1.0
 Tekken (Franchise) / int_9b73b497
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9b73b497
 Tekken (Franchise) / int_9b9397bb
type
Difficult, but Awesome
 Tekken (Franchise) / int_9b9397bb
comment
To a certain extent, Bryan's taunt move also counts, though it's more a case of Difficult, but Awesome. Some of his moves can be executed immediately after his knee hits the opponent (the knee itself, however, does not do any damage), although pulling off those moves requires precise timing to take advantage of the opponent's very small window of vulnerability.
 Tekken (Franchise) / int_9b9397bb
featureApplicability
1.0
 Tekken (Franchise) / int_9b9397bb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9b9397bb
 Tekken (Franchise) / int_9d0730f8
type
Badass and Child Duo
 Tekken (Franchise) / int_9d0730f8
comment
Badass and Child Duo: Jack carries around a little girl whose parents he killed and who he subsequently adopted. That girl, Jane, later goes on to develop several other Jack models because of her affection for the Jack-2 model that served as her protector.
 Tekken (Franchise) / int_9d0730f8
featureApplicability
1.0
 Tekken (Franchise) / int_9d0730f8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9d0730f8
 Tekken (Franchise) / int_9e2f6378
type
SNK Boss
 Tekken (Franchise) / int_9e2f6378
comment
SNK Boss: All of the bosses have some cheap trick up their sleeve. See here for more details. True Ogre, Devil, Jinpachi, and Azazel spam ranged attacks (most of which can't be blocked) and have insane combos — the latter two have insanely cheap stun moves that will stop any combo in its tracks or force you to stand even after you've just been knocked down. Unknown has an insane health bar and regenerates health to make up for her lack of cheap moves. In Unknown's case, the health bar and regeneration was justifiable considering she battles alone and is a mimic fighter. In Tekken Tag Tournament 2, she has earned her SNK boss status with not just Jun's moves and the regenerating health, but also a stage full of purple slime that she can take advantage of with her moves! Not only that, but she has a move that drains your first character to 1 HP, automatically tagging in your partner! Jun herself qualifies when she's the final boss. She might not resort to dirty tricks like other SNK bosses but the A.I. is on crack cocaine. She's very fast; blocks counters and juggles like crazy and by this stage would have your tactics down cold. Two words: Shin. Akuma. The developers pulled out all the stops on him to make him as tough as he was in the past Street Fighter games, giving him anti-flinching armor, allowing him to charge his Super Gauge instantly, and included the ability to parry attacks. None of the other characters in the game can do that. Not to mention that his signature move, Shun Goku Satsu, has been upgraded to a One-Hit Kill move. Best of luck.
 Tekken (Franchise) / int_9e2f6378
featureApplicability
1.0
 Tekken (Franchise) / int_9e2f6378
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9e2f6378
 Tekken (Franchise) / int_9f86dbcf
type
Immune to Flinching
 Tekken (Franchise) / int_9f86dbcf
comment
Immune to Flinching: "Power Crushes", a new feature in Tekken 7. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in Street Fighter IV (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. They are, however, still vulnerable to throws and low attacks. The previously mentioned Rage Arts also share this property (except for the vulnerability to lows and throws). 8 gives more emphasis to this trope, with several characters like King and Jack-8 gaining armor properties from their respective stances when Heat is activated. Also, in line with the general push towards "aggression," players are encouraged to make ample use of this ability in order to keep opponents in check.
 Tekken (Franchise) / int_9f86dbcf
featureApplicability
1.0
 Tekken (Franchise) / int_9f86dbcf
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9f86dbcf
 Tekken (Franchise) / int_9f9540ae
type
We Can Rebuild Him
 Tekken (Franchise) / int_9f9540ae
comment
We Can Rebuild Him: Bryan — twice. And Kazuya, who is brought back by the G Corporation after being thrown into a volcano by Heihachi.
 Tekken (Franchise) / int_9f9540ae
featureApplicability
1.0
 Tekken (Franchise) / int_9f9540ae
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_9f9540ae
 Tekken (Franchise) / int_a18d407b
type
Samus Is a Girl
 Tekken (Franchise) / int_a18d407b
comment
Samus Is a Girl: Kunimitsu was a Palette Swap of Yoshimitsu in the first game, which led to people believing she was a man until subsequent installments. Leo also counts to a lesser extent; she appears less masculine than Kuni did in her debut, but nonetheless masculine enough for many fans to believe she was a man until her true gender was revealed; it doesn't help that some translations of Tag 2 mistakenly refer to her as male.
 Tekken (Franchise) / int_a18d407b
featureApplicability
1.0
 Tekken (Franchise) / int_a18d407b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a18d407b
 Tekken (Franchise) / int_a1e69878
type
Ditto Fighter
 Tekken (Franchise) / int_a1e69878
comment
Ditto Fighter: Mokujin, Tetsujin, Combot and Unknown, though they have a few differences: Mokujin and Tetsujin change fighting styles once per round, or every time they are switched out in Tag Tournament. Combot changes fighting styles once per fight in 4. In Tag 2, his whole fighting style can be customized a la Emerl from Sonic Battle. Unknown is the same as Mokujin, except she can also switch mid-battle by pressing R3, and she can't mimic fighters that Mokujin and Tetsujin can, like the Jack robots or Ganryu. This isn't true anymore in Tag 2, however.
 Tekken (Franchise) / int_a1e69878
featureApplicability
1.0
 Tekken (Franchise) / int_a1e69878
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a1e69878
 Tekken (Franchise) / int_a414c3f0
type
One-Hit Kill
 Tekken (Franchise) / int_a414c3f0
comment
Two words: Shin. Akuma. The developers pulled out all the stops on him to make him as tough as he was in the past Street Fighter games, giving him anti-flinching armor, allowing him to charge his Super Gauge instantly, and included the ability to parry attacks. None of the other characters in the game can do that. Not to mention that his signature move, Shun Goku Satsu, has been upgraded to a One-Hit Kill move. Best of luck.
 Tekken (Franchise) / int_a414c3f0
featureApplicability
1.0
 Tekken (Franchise) / int_a414c3f0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a414c3f0
 Tekken (Franchise) / int_a4878b81
type
It's Not You, It's My Enemies
 Tekken (Franchise) / int_a4878b81
comment
Jin's actually aware that Hwoarang wants a piece of him (in fact, he even remembers why) but he simply can't be bogged down with matters like this. It's an unusual case of It's Not You, It's My Enemies that applies to a rival rather than a loved one.
 Tekken (Franchise) / int_a4878b81
featureApplicability
1.0
 Tekken (Franchise) / int_a4878b81
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a4878b81
 Tekken (Franchise) / int_a56e3cba
type
Language Barrier
 Tekken (Franchise) / int_a56e3cba
comment
Language Barrier: A notable aversion, especially in later titles, where everybody can understand each other despite every character speaking their native language. This phenomenon is never explained, but has become a part of Tekken.
 Tekken (Franchise) / int_a56e3cba
featureApplicability
-1.0
 Tekken (Franchise) / int_a56e3cba
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a56e3cba
 Tekken (Franchise) / int_a5bf8f66
type
Reduced to Dust
 Tekken (Franchise) / int_a5bf8f66
comment
Reduced to Dust: When a character defeats Jinpachi Mishima in 5, he dissolves to dust, due to the fact that the evil spirit that possessed him engulfed him in flames.
 Tekken (Franchise) / int_a5bf8f66
featureApplicability
1.0
 Tekken (Franchise) / int_a5bf8f66
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a5bf8f66
 Tekken (Franchise) / int_a6cda066
type
Rule of Three
 Tekken (Franchise) / int_a6cda066
comment
Yet another example in the form of Jinpachi Mishima. His true demonic form is fought as Tekken 5's final boss (worth noting that a fiery variant is fought as the final boss of 5: Dark Resurrection). This is actually more of an inversion, as Jinpachi's (supposedly) regular form can be used as a playable character in Tag Tournament 2 (where he is downgraded to a sub-boss; being a sub-boss battle with Heihachi).
 Tekken (Franchise) / int_a6cda066
featureApplicability
1.0
 Tekken (Franchise) / int_a6cda066
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a6cda066
 Tekken (Franchise) / int_a6e8221e
type
Status Quo Is God
 Tekken (Franchise) / int_a6e8221e
comment
Status Quo Is God: Averted in some aspects, played straight in others. As of the sixth game, the storyline has spanned 23 years and it shows: technology evolves, characters age and some are outright Killed Off for Real. However, some older character plots (not to mention physical appearances) seem to be stuck in perpetual limbo, perhaps because they've been around for a long while and nobody has any idea what to do with them (Paul wants to win the tournament, Law's short on money, Hwoarang has a rivalry with Jin, Xiaoyu has a crush on Jin, Nina & Anna have issues...)
 Tekken (Franchise) / int_a6e8221e
featureApplicability
-1.0
 Tekken (Franchise) / int_a6e8221e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a6e8221e
 Tekken (Franchise) / int_a7b8ba72
type
Point Build System
 Tekken (Franchise) / int_a7b8ba72
comment
Point Build System: Revolution has three parameters players can, using their in-game fight money, increase with skill points earned whenever they level up: Power (damage of attacks), Endurance (size of health gauge), and Vigor (chance of scoring a critical hit or entering Rage, determined by the difference in Vigor between opposing fighters).
 Tekken (Franchise) / int_a7b8ba72
featureApplicability
1.0
 Tekken (Franchise) / int_a7b8ba72
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a7b8ba72
 Tekken (Franchise) / int_a82a24be
type
Rival Final Boss
 Tekken (Franchise) / int_a82a24be
comment
Rival Final Boss: In 4, the Big Bad of the game is Heihachi Mishima, but the last guy Hwoarang fights is Jin Kazama, his rival.
 Tekken (Franchise) / int_a82a24be
featureApplicability
1.0
 Tekken (Franchise) / int_a82a24be
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a82a24be
 Tekken (Franchise) / int_a868d6e
type
Version-Exclusive Content
 Tekken (Franchise) / int_a868d6e
comment
Version-Exclusive Content: Tekken 3's home port added the characters of Dr. Boskonovitch and Gon. The PlayStation 2 version of Tekken 4 adds the Hon-Maru stage. The Wii U port of Tag 2 gives the majority of characters a Nintendo-themed alternate costume to wear, as well as bringing back Tekken Ball mode and adding in special power-ups to change your size during matches.
 Tekken (Franchise) / int_a868d6e
featureApplicability
1.0
 Tekken (Franchise) / int_a868d6e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a868d6e
 Tekken (Franchise) / int_a9708f7e
type
Practical Taunt
 Tekken (Franchise) / int_a9708f7e
comment
Practical Taunt: Lee Chaolan has one where he leans back and wags his finger at his opponent, beckoning them to come at him. While this may look like a taunt, it also has the more prominent utility of being an alternate stance that gives him access to moves that are great at countering a reckless charge, which is the likely reaction for someone who falls for the taunt. Back in 4, if the opponent was backed against a wall while Lee assumed this stance, he was capable of beating the opponent to death with a flurry of jabs. This was nerfed since, limiting him to only 4 jabs at a time. To a certain extent, Bryan's taunt move also counts, though it's more a case of Difficult, but Awesome. Some of his moves can be executed immediately after his knee hits the opponent (the knee itself, however, does not do any damage), although pulling off those moves requires precise timing to take advantage of the opponent's very small window of vulnerability.
 Tekken (Franchise) / int_a9708f7e
featureApplicability
1.0
 Tekken (Franchise) / int_a9708f7e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_a9708f7e
 Tekken (Franchise) / int_aa8dcc21
type
MegaCorp
 Tekken (Franchise) / int_aa8dcc21
comment
MegaCorp: The Mishima Zaibatsu and the G Corporation. In Tekken 6, Jin is using the former to try and Take Over the World (supposedly) and the latter (run by his father, Kazuya) is his only opponent.
 Tekken (Franchise) / int_aa8dcc21
featureApplicability
1.0
 Tekken (Franchise) / int_aa8dcc21
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_aa8dcc21
 Tekken (Franchise) / int_abad35b4
type
Soundtrack Dissonance
 Tekken (Franchise) / int_abad35b4
comment
Soundtrack Dissonance: The first game used the same cheery tune for all its endings, including Kazuya's where he tosses his father down a cliff. Almost a given with the presence of Tekken Tunes in Tag Tournament 2, which allows players to replace the game's BGMs with music from their console hard drives. Matt and Pat were two of the most notable offenders, deciding to use the soundtrack from Ocarina of Time. In a similar fashion, the Jukebox in the PS4 version of 7 allows players to replace the game's themes with almost every theme from the entire series up to that point. It's very possible to use a silly music like "High School Love!" from the Wii U version of Tag 2 on a serious stage like Brimstone and Fire, or use the slow and creepy "Nothingness" from 4 on the light-hearted Kinder Gym.
 Tekken (Franchise) / int_abad35b4
featureApplicability
1.0
 Tekken (Franchise) / int_abad35b4
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_abad35b4
 Tekken (Franchise) / int_ac12cde1
type
Bully Hunter
 Tekken (Franchise) / int_ac12cde1
comment
Bully Hunter: Just one of the ways Asuka is different from Jun. Guess who wants to avoid conflict and who is eager for a fight.
 Tekken (Franchise) / int_ac12cde1
featureApplicability
1.0
 Tekken (Franchise) / int_ac12cde1
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ac12cde1
 Tekken (Franchise) / int_ad4a45be
type
Final Boss
 Tekken (Franchise) / int_ad4a45be
comment
Another Final Boss example is Tekken 6's Azazel. Fulfill the right conditions, and a powerful golden Azazel (confirmed in 6's Scenario Campaign to be Azazel's ultimate form) can be fought in the place of the normal variant.
 Tekken (Franchise) / int_ad4a45be
featureApplicability
1.0
 Tekken (Franchise) / int_ad4a45be
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ad4a45be
 Tekken (Franchise) / int_ad5283e1
type
Robot Girl
 Tekken (Franchise) / int_ad5283e1
comment
Alisa takes this to the extreme. A good chunk of her combat moves involve detaching her head and using it as an instrument of blunt force or a bomb.
 Tekken (Franchise) / int_ad5283e1
featureApplicability
1.0
 Tekken (Franchise) / int_ad5283e1
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ad5283e1
 Tekken (Franchise) / int_ad8d3c2e
type
Mechanical Muscles
 Tekken (Franchise) / int_ad8d3c2e
comment
Mechanical Muscles: The Jack robots, with a new Jack built and sent to compete in almost every game. Most of them have synthetic skin with obvious (sometimes glowing) seams, while Gun Jack and Protoype Jack (P. Jack) are even more visibly robotic, with squared-off metal plates and Colossus-style ridges respectively.
 Tekken (Franchise) / int_ad8d3c2e
featureApplicability
1.0
 Tekken (Franchise) / int_ad8d3c2e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ad8d3c2e
 Tekken (Franchise) / int_aeec99a9
type
Immediate Sequel
 Tekken (Franchise) / int_aeec99a9
comment
Immediate Sequel: The time between Jin's ending in 4 (unambiguously the last event to occur in the Tekken 4 story) and the opening cinematic of 5 is only about 5 minutes at most. However, the actual story of 5 doesn't kick off until a month or two after the events at Honmaru.
 Tekken (Franchise) / int_aeec99a9
featureApplicability
1.0
 Tekken (Franchise) / int_aeec99a9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_aeec99a9
 Tekken (Franchise) / int_af3ea0e3
type
Face–Heel Turn
 Tekken (Franchise) / int_af3ea0e3
comment
After Jin himself underwent a Face–Heel Turn upon seizing control of the Mishima Zaibatsu, one of his strongest subordinates in the Tekken Force was Lars Alexandersson, who is later revealed to be Kazuya's half-brother (and thus, Jin's half-uncle). While their relationship was mostly that of commander and loyal subordinate (as neither knew they were family at the time), the moment that Jin betrayed him and got the men under his command killed, Lars and Jin became bitter enemies, and in fact, being part of the same family they both despised only made their animosity that much greater. In Tekken 7, the two are forced to bury the hatchet to deal with Kazuya, who had finally killed Heihachi and was now poised to conquer the world unopposed.
 Tekken (Franchise) / int_af3ea0e3
featureApplicability
1.0
 Tekken (Franchise) / int_af3ea0e3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_af3ea0e3
 Tekken (Franchise) / int_b032e4ed
type
Ms. Fanservice
 Tekken (Franchise) / int_b032e4ed
comment
Ms. Fanservice: Many of the playable female characters, some with more revealing costume options than others. Christie in particular has the most Stripperiffic ones in Tekken 6, not to mention her normal fighting stance really shows off the Jiggle Physics. Even those who wear modest clothing as their default costumes can be customized to become Stripperriffic.
 Tekken (Franchise) / int_b032e4ed
featureApplicability
1.0
 Tekken (Franchise) / int_b032e4ed
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b032e4ed
 Tekken (Franchise) / int_b06ff73b
type
Variable Mix
 Tekken (Franchise) / int_b06ff73b
comment
Variable Mix: 3 has three different variations of each stage theme that would play at the start of each round, signified by a starting backing drum beat in the second round, before transitioning to a new melody entirely in the final round. Don't blame yourself if you never knew about this, this feature was lost in the PlayStation version due to the limitations of the console. Present in 4; for most stages, the BGM would play normally until a KO is scored, which would then cause the song to jump ahead to a bridge which would then lead into a later section of the composition. In 7, when one player is on match point, the music will change to a more intense version of the theme (or sometimes a completely different theme) until the end of the match.
 Tekken (Franchise) / int_b06ff73b
featureApplicability
1.0
 Tekken (Franchise) / int_b06ff73b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b06ff73b
 Tekken (Franchise) / int_b0a91b69
type
Convection, Schmonvection
 Tekken (Franchise) / int_b0a91b69
comment
Convection, Schmonvection: The final battle of Tekken 7 against Kazumi Mishima takes place in a volcanic region with craggy rocks, lava flows, and fiery natural vents seen throughout the background. It's somewhat similar to Jinpachi's stage in 5: Dark Resurrection but more focused on the volcanic setting. The opening cinematic of 7 depicts Heihachi and Kazuya fighting in the middle of an active volcano (so not even around it like the Devil's Pit stage but actually in arm's length of the molten rock splashing and spraying everywhere). A stage in the console version of Tekken 7, "Brimstone & Fire", has a similar premise to Devil's Pit. It gets truly absurd here as there are patches of exposed magma on the surface of the stage that the fighters can just walk over or fall onto without suffering any ill effects.
 Tekken (Franchise) / int_b0a91b69
featureApplicability
1.0
 Tekken (Franchise) / int_b0a91b69
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b0a91b69
 Tekken (Franchise) / int_b0ad6a1e
type
Wrestler in All of Us
 Tekken (Franchise) / int_b0ad6a1e
comment
Wrestler in All of Us: The game features two fighters, King and Armor King, who are wrestlers. But that doesn't explain Heihachi Mishima (a karate master) busting out powerbombs, or kickboxer Bryan Fury's DDT, or even (Kenpo and Xing Yi practitioners) Michelle and Julia Chang's range of suplexes... The reason? Wrestling moves are cool! In Julia's Twisted Sister throw, especially cool. Even Jun has a couple of wrestling moves, though to be fair, they are common, and lest we forget Goldber—sorry, Craig Marduk. Christie and Eddie can do a float-over DDT while Michelle and Julia can do tiger suplexes. Julia appears in Tekken Tag 2 as "Jaycee" and gets a luchador outfit by default. Guess she really did wrestle on the side. Her ending reveals she's filling in for a friend, which at least implies that she has connections in the ring (aside from King). And in Michelle's ending, she finds Jaycee's mask and fools around in it. Julia sees her and Michelle is embarrassed, but Julia thinks she looks great in it and suggests they form a tag team. Must run in the family.
 Tekken (Franchise) / int_b0ad6a1e
featureApplicability
1.0
 Tekken (Franchise) / int_b0ad6a1e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b0ad6a1e
 Tekken (Franchise) / int_b0f081a0
type
Waterlogged Warzone
 Tekken (Franchise) / int_b0f081a0
comment
Waterlogged Warzone: Mystical Forest and Tunnel Disaster stages- the former is a small waterlogged basin in the middle of a forest, while the latter is a burning, exploding motorway tunnel with water flooding the floor.
 Tekken (Franchise) / int_b0f081a0
featureApplicability
1.0
 Tekken (Franchise) / int_b0f081a0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b0f081a0
 Tekken (Franchise) / int_b11ac9f5
type
Abusive Parents
 Tekken (Franchise) / int_b11ac9f5
comment
Abusive Parents: Heihachi Mishima is perhaps the most well known example of this trope in fighting games. The main catalyst behind the events of the series is Heihachi throwing his son Kazuya off of a cliff as a child. Kazuya himself is an Archnemesis Dad to Jin, but never quite on the scale of his own father. Aside from preposterous hairstyles, the Mishima family overall are known for violent feuds with one another. Baek Doosan's backstory in Tekken 2 involved his father who was an abusive alcoholic due to an injury. It got so bad that Baek ended up accidentally killing the guy during a sparring session that degenerated into a fight. Richard Williams, the father of Nina and Anna Williams. He raised the two sisters as assassins and showed favoritism towards Nina because of her superior skill in the craft which resulted in Anna's jealousy of Nina and the rivalry between them. To Richard's credit, he did make a request on his deathbed for Nina and Anna to put aside their rivalry. Too bad it didn't work.
 Tekken (Franchise) / int_b11ac9f5
featureApplicability
1.0
 Tekken (Franchise) / int_b11ac9f5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b11ac9f5
 Tekken (Franchise) / int_b1ddb121
type
Remixed Level
 Tekken (Franchise) / int_b1ddb121
comment
Remixed Level: Applied multiple times over the course of the series: The first Tag game had backgrounds that were higher definition remakes of the stages from Tekken 3, with the exception of Dr. Boskonovitch's - probably to reflect his lack of involvement in the game. Similarly, Dark Resurrection took many of the stages present in 5 and changed them up in terms of color schemes and designs. While the PSP port only kept the remixed stages, the Arcade version and the PS3 port do include both versions. 7 features several: At launch, one of the first stages revealed was a remake of the Dragon's Gate from 5, while in Story Mode, a fight involving a remake of the intro to 5 brings back Honmaru from 4, now sharing similar properties to the Mishima Dojo stage debuting in 7. The later DLC release of Lidia brought about the Island Paradise stage which remixes two stages at once: Poolside from 5 and the Beach from 4, complete with remixes of their stage themes. 8 retains the general layout of the Arena stage from 7 with several graphical and aesthetic updates.
 Tekken (Franchise) / int_b1ddb121
featureApplicability
1.0
 Tekken (Franchise) / int_b1ddb121
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b1ddb121
 Tekken (Franchise) / int_b2280b66
type
Retcon
 Tekken (Franchise) / int_b2280b66
comment
Retcon: Since this is a long-running fighting game series, retcons are to be expected: It is pretty clear that 3 was written to be a soft reboot of the series, with many of its mainstays giving way to newbies. The main story, that Ogre attacks fighters around the world, would be taken to its logical conclusion: he kills them too. Hwoarang enters the third tournament explicitly to avenge the death of Baek. The identity of Unknown. The Tekken 6 artbook mentions that Unknown was meant to be Jun's younger sister, which explains a lot of inconsistencies when she appears again in Tekken Tag Tournament 2. Unknown in the first Tekken Tag Tournament is shorter than Jun in height, and if you look at her CGI ending, you will realize that she bears little resemblance to Jun (Unknown has noticeably sharper, more Caucasian features, not to mention green eyes, rather than Jun's brown). The Devil Gene's true origin has changed a lot in between games. The first time, it is explained to be a spontaneous mutation within Kazuya (more on this in the next bullet). The second time, Jinpachi is told to be case zero, thus skipping Heihachi and Lars in the process. The third time, Azazel is said to be the source, meaning that he and Jinpachi must be connected somehow. The fourth (and probably final) time, it is revealed that Jinpachi is a Red Herring (his case is because of Demonic Possession); Kazumi is actually the true case zero, which explains why Heihachi and Lars do not inherit it. Prior to the concept of the Devil Gene (which appeared for the first time in 4), in the very two first games, Kazuya's Devil powers were in fact the doing of Devil, who at the time was a supernatural entity independent from Kazuya (as opposed to being simply a mutated Kaz, as seen in the more recent installments). When kid Kaz was dropped into the "Precipice of Fate" by Heihachi that day, he made a literal Faustian Deal with the Devil, in order to both survive his fall and to gain power enabling him to exact Revenge on his father. Devil gave the power to Kaz, presumably as a mutation granting him inhuman powers, by the looks of it anyway, though it was never made wholly clear if this form was a mutation Devil gave to Kazuya for him to use, or simply Devil taking over Kazuya's body and using it as a medium to manifest himself physically, but whatever the case, Kaz didn't have complete control over his Devil form/power until 4 when he fully "assimilated" Devil into himself upon reuniting with a captured Jin in the Hon-Maru temple. Why is Devil's existence as his own character independent from Kaz important you ask? Well, for one, because Angel's role in the story was to be a force opposing Devil and trying to "save Kazuya's soul" (in Tekken 2, anyway). As soon as Devil ceased to exist as a standalone character, so did Angel, since her sole purpose was to be Devil's enemy, and with him gone, there was no reason for her to continue existing in the story. And the reason explaining why Heihachi dropped Kazuya off a cliff in the first place? Up to 5 (as seen in Xiaoyu's ending in the fifth game, and in other media such as the OVA), it was because Hei wanted Kaz to be strong enough to inherit his own position as ruler of the Mishima Zaibatsu (which is basically a global financial empire at this point, so whoever rules it gets to be one of the most important, influential men in the world). But 7 establishes that Hei actually wanted to kill Kazuya before he became a demonic being like his mother. Kazuya's survival was NOT part of the plan. And again, Heihachi adopts Lee Chaolan as another son of his own, in order to give a rival adoptive brother to Kazuya and hope said rivalry would groom the latter into a stronger person. Or that's how it was before 7 anyway... And why does Heihachi conceive Lars with an unknown Swedish woman? In 6, it's talked like Heihachi had sex with that woman in a mission in Scandivania, and Heihachi he didn't even know about Lars, but had his suspicions about the woman getting pregnant. But in 7 it's talked like Lars was conceived because Hei wanted to make sure he didn't have the Devil Gene in his body the problem is that this is the same game that reveals the Devil Gene's source was Kazumi Hachijo, Heihachi's late wife, and that not only he knew this well, he also killed his own wife in self-defense after she attacked him in her Devil form, and later he tried to kill Kazuya as well before the boy developed a Devil form too. So, if Hei knew this information all along, why did he decide to conceive Lars, anyway? And considering that Kazumi was killed when Kazuya was 5, and Lars is about 20 years younger than Kazuya, even if Heihachi suspected Devil Gene is contagious, why did he wait around 15 years to confirm if he has it?
 Tekken (Franchise) / int_b2280b66
featureApplicability
1.0
 Tekken (Franchise) / int_b2280b66
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b2280b66
 Tekken (Franchise) / int_b2603859
type
Punch-Kick Layout
 Tekken (Franchise) / int_b2603859
comment
Punch-Kick Layout: Tekken works on a 3D plane, and so rather than a series of light to heavy punches like the 2D Street Fighter, you instead have four buttons corresponding to each individual limb; right-punch, right-kick, left-punch, and left-kick. Tekken's attacks are thus built around unique combo strings for each character, every fighter having upwards of several dozen attack chains formed by inputting each button in the right order.
 Tekken (Franchise) / int_b2603859
featureApplicability
1.0
 Tekken (Franchise) / int_b2603859
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b2603859
 Tekken (Franchise) / int_b5049d76
type
Added Alliterative Appeal
 Tekken (Franchise) / int_b5049d76
comment
Added Alliterative Appeal: Tekken Tag Tournament and its sequel.
 Tekken (Franchise) / int_b5049d76
featureApplicability
1.0
 Tekken (Franchise) / int_b5049d76
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b5049d76
 Tekken (Franchise) / int_b53077b3
type
Take That!
 Tekken (Franchise) / int_b53077b3
comment
Bob is a Take That! at tournament players who called Hwoarang "Bob" because they couldn't pronounce his name.
 Tekken (Franchise) / int_b53077b3
featureApplicability
1.0
 Tekken (Franchise) / int_b53077b3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b53077b3
 Tekken (Franchise) / int_b5439b51
type
Moveset Clone
 Tekken (Franchise) / int_b5439b51
comment
Roger the kangaroo and his Moveset Clone Alex the velociraptor were both taught many of King and Armor King's signature moves by Armor King, including the Flying Cross-chop, the Frankensteiner, the Tombstone Piledriver, and the Giant Swing. Roger later taught his son, Roger Jr, these moves, though Roger Jr added a few variations to some of them.
 Tekken (Franchise) / int_b5439b51
featureApplicability
1.0
 Tekken (Franchise) / int_b5439b51
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b5439b51
 Tekken (Franchise) / int_b653b362
type
Recovery Attack
 Tekken (Franchise) / int_b653b362
comment
Recovery Attack: Starting with the third game in the series.
 Tekken (Franchise) / int_b653b362
featureApplicability
1.0
 Tekken (Franchise) / int_b653b362
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b653b362
 Tekken (Franchise) / int_b797948e
type
Ass Kicks You
 Tekken (Franchise) / int_b797948e
comment
Ass Kicks You: Initially applied to Lili in 6, but in Tag 2 any female character regardless on their stance on the tomboy or girly girl scale can equip a girly headdress that allows them to send their opponent flying by hitting them with their rear ends. Can be quite funny to see Xiaoyu launch a super heavyweight Jack like this.
 Tekken (Franchise) / int_b797948e
featureApplicability
1.0
 Tekken (Franchise) / int_b797948e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b797948e
 Tekken (Franchise) / int_b85c06f2
type
Glowing Eyes of Doom
 Tekken (Franchise) / int_b85c06f2
comment
Glowing Eyes of Doom: Kazuya Mishima's left eye glows red as of Tekken 4, either because of the Mishima bloodline's Devil Gene, or his resurrection by G Corporation. Mokujin, as well, though his aren't really evil as much as an indicator of evil. The wooden dummy comes to life whenever an evil force arises. 7 introduces Claudio, whose left eye glows and is framed by a distinctive tattoo when he activates his Starburst power.
 Tekken (Franchise) / int_b85c06f2
featureApplicability
1.0
 Tekken (Franchise) / int_b85c06f2
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b85c06f2
 Tekken (Franchise) / int_b8e3f20a
type
Demoted to Extra
 Tekken (Franchise) / int_b8e3f20a
comment
Demoted to Extra: Happened to the tournament itself to the point it may have become The Artifact. From 1 to 5 the tournament is what gave Mishimas a chance to settle their current conflict with each other (Or in 3's case, to allow Jin to fight Ogre), but then the war started in 6 and the tournament is so pointless to the main plot that it's not even referenced in Scenario Campaign since neither Lars or Alisa participated on it (Since there's no hints they joined it and they can't be picked in Arena mode). 7 also doesn't even hint who won the sixth tournament, or if the tournament even kept going to reach the finals. And speaking of 7, the only reason why Heihachi even started that tournament was just as a PR stunt, to use it to reveal Kazuya as someone who has Devil powers, but once Akuma shows up, derails the plot and Heihachi is seemingly killed, the tournament gets cancelled, and that doesn't affect the plot at all. At this point it's clear the tournament is only still around for the characters not involved with the Mishima conflict to even have a story to begin with, so it still has a point, but it's not as important as before.
 Tekken (Franchise) / int_b8e3f20a
featureApplicability
1.0
 Tekken (Franchise) / int_b8e3f20a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_b8e3f20a
 Tekken (Franchise) / int_bbc77bb5
type
Hard Truth Aesop
 Tekken (Franchise) / int_bbc77bb5
comment
Hard Truth Aesop: Jin's actions in Tekken 6 serve as a lesson that even if you have good intentions behind them, it doesn't justify doing bad actions, especially when these said actions comes to other people's expenses. During his time as the CEO of the Mishima Zaibatsu, he declares World War III to cause as much chaos as possible to awaken Azazel, the source of the Devil Gene. He intends to get a Mutual Kill, but instead it ends up in failure. He becomes just as reviled as his father and grandfather, two people he loathes as a result because it causes many people to die, earning contempt from people like Miguel, and Jin is forced to live with the consequences for the rest of his life even though that goal of his was a noble one.
 Tekken (Franchise) / int_bbc77bb5
featureApplicability
1.0
 Tekken (Franchise) / int_bbc77bb5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bbc77bb5
 Tekken (Franchise) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 Tekken (Franchise) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: JACK (and later JACK-2) against Prototype JACK. It's even in the name.
 Tekken (Franchise) / int_bc0346e2
featureApplicability
1.0
 Tekken (Franchise) / int_bc0346e2
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bc0346e2
 Tekken (Franchise) / int_bc2923f9
type
Perpetually Shiny Bodies
 Tekken (Franchise) / int_bc2923f9
comment
Perpetually Shiny Bodies: While not prevalent overall, TTT2 actually goes out of its way to avert this trope by showing dirt, water, mud, and whatever that gunk filling up Fallen Garden is on the fighter's clothes (or even a specific spot) as they get knocked to the ground. There's even an achievement for getting gunked in Fallen Garden (Doused But Not Out).
 Tekken (Franchise) / int_bc2923f9
featureApplicability
1.0
 Tekken (Franchise) / int_bc2923f9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bc2923f9
 Tekken (Franchise) / int_bcdfbe4a
type
Chef of Iron
 Tekken (Franchise) / int_bcdfbe4a
comment
Chef of Iron: Marshall Law, called "the fighting chef."
 Tekken (Franchise) / int_bcdfbe4a
featureApplicability
1.0
 Tekken (Franchise) / int_bcdfbe4a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bcdfbe4a
 Tekken (Franchise) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Tekken (Franchise) / int_bce16d24
comment
Why Don't You Just Shoot Him?: In Raven's ending in Tekken 6, Dragunov does, but misses. In Dragunov's ending, he takes a different approach.
 Tekken (Franchise) / int_bce16d24
featureApplicability
1.0
 Tekken (Franchise) / int_bce16d24
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bce16d24
 Tekken (Franchise) / int_bd0bc351
type
Cyberpunk for Flavor
 Tekken (Franchise) / int_bd0bc351
comment
Cyberpunk for Flavor: The Mishima Zaibatsu and G Corporation's presences as mega-corporations whose use of robotics and bio-technology have made the world of Tekken a worse place definitely read as Cyberpunk, but it all still coexists with explicitly supernatural and wacky elements. Tekken 4's attempts at Doing In the Wizard and overall aesthetic make it the closest to straight Y2K-era cyberpunk.
 Tekken (Franchise) / int_bd0bc351
featureApplicability
1.0
 Tekken (Franchise) / int_bd0bc351
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bd0bc351
 Tekken (Franchise) / int_bd50ec63
type
Battle in the Rain
 Tekken (Franchise) / int_bd50ec63
comment
Battle in the Rain: Acid Rain in Tekken 5 as well as its Dark Resurrection counterpart, Festival. Once one character is one round shy of victory in the Tekken 7 version of Dragon's Nest, a storm rolls in and the music changes (making the setting a little closer to the Tekken 5: Dark Resurrection stage Western Gate). The first reveal trailer for Tekken 8 depicts a duel between Kazuya and Jin in the midst of a thunderstorm.
 Tekken (Franchise) / int_bd50ec63
featureApplicability
1.0
 Tekken (Franchise) / int_bd50ec63
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bd50ec63
 Tekken (Franchise) / int_bd5e8cd9
type
Urban Fantasy
 Tekken (Franchise) / int_bd5e8cd9
comment
Urban Fantasy: Set in the modern day (the 1990s for the first two games, the 2010s for the rest), the series is mostly realistic with the occasional supernatural elements like the Devil Gene and Ogre. As noted in Doing In the Wizard, Tekken 4 tries to ground the fantastical elements by retconning the Devil Gene into a genetic mutation, which makes it the only game whose genre is Sci-Fi, instead of Fantasy.
 Tekken (Franchise) / int_bd5e8cd9
featureApplicability
1.0
 Tekken (Franchise) / int_bd5e8cd9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bd5e8cd9
 Tekken (Franchise) / int_be0ad6b7
type
Used to Be a Sweet Kid
 Tekken (Franchise) / int_be0ad6b7
comment
Kazuya's name is a subtler example that is unrelated to meaning. The kanji of his name (一八) is a combination of the first name kanji of his mother, Kazumi (一美), who was kind and caring, and the second name kanji of his father, Heihachi (平八), who is ruthless. Kazuya was once kind and caring before turning into the ruthless man he is today.
 Tekken (Franchise) / int_be0ad6b7
featureApplicability
1.0
 Tekken (Franchise) / int_be0ad6b7
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_be0ad6b7
 Tekken (Franchise) / int_bfaff026
type
Arrogant Kung-Fu Guy
 Tekken (Franchise) / int_bfaff026
comment
Arrogant Kung-Fu Guy: Feng Wei, who was actually based on evil, arrogant kung fu movie villains. To be fair his 5 ending shows him exploding mountains with his kung fu, so maybe he can afford to be arrogant. Baek Doo San has some shades of this in Tekken 2 while simultaneously being a Jerkass Woobie (he accidentally killed his father while young). While Baek since mellowed out in later games, his pupil Hwoarang has filled in for him. Craig Marduk too. He killed a guy (Armor King I) in a bar brawl, then when he is defeated by the guy's student (King II), he challenges him to beat him again, simply to reclaim his former glory. Ironically, both of them are currently best friends. In 7, the latest addition is the Arrogant Savateuse Gal, Katarina Alves.
 Tekken (Franchise) / int_bfaff026
featureApplicability
1.0
 Tekken (Franchise) / int_bfaff026
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_bfaff026
 Tekken (Franchise) / int_c264d50a
type
Embedded Precursor
 Tekken (Franchise) / int_c264d50a
comment
Embedded Precursor: Tekken 5 had the arcade versions of the first three games. It also included Starblade, a Namco space shooter from the early 1990s.
 Tekken (Franchise) / int_c264d50a
featureApplicability
1.0
 Tekken (Franchise) / int_c264d50a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c264d50a
 Tekken (Franchise) / int_c32ff031
type
Xanatos Gambit
 Tekken (Franchise) / int_c32ff031
comment
Xanatos Gambit: Jin let Alisa be captured by the rebels, as she had cameras set up inside her to record their every move. Being able to activate her "Kill them all" programming at any moment was another plus, too.
 Tekken (Franchise) / int_c32ff031
featureApplicability
1.0
 Tekken (Franchise) / int_c32ff031
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c32ff031
 Tekken (Franchise) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Tekken (Franchise) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: A number of characters have either went inexplicably missing or flat out disappeared in later games. Note that this excludes characters who are explicitly killed off. Alex, Angel, Kunimitsu, and P. Jack completely disappeared after 2. Their existences (barring the Tag games) aren't even recognized at all. Same with Tiger, who hasn't make another appearance after 3, and Combot and Miharu after 4 (again, they all appeared in the Tag games). An aged Michelle appeared in Julia's Tekken 3 ending, but that's her only canonical post-2 appearance so far. Ganryu, Bruce Irvin, Roger, Baek, and Wang disappeared after Tekken 2, but reappeared in 5 and 6. In 7, Raven was replaced by a female named Master Raven, who is apparently his superior. Other than Raven, six characters from 6note Baek, Bruce, Christie, Mokujin, Roger Jr., and Wang currently don't appear in 7. The list used to be even larger; Anna, Armor King, Bob, Devil Jin, Eddy, Ganryu, Jack, Jin, Julia, Kuma, Lee, Lei, Marduk, Miguel, Nina, Panda, Yoshimitsu, and Zafina didn't appear in the original release build of the game.
 Tekken (Franchise) / int_c33ba0a8
featureApplicability
1.0
 Tekken (Franchise) / int_c33ba0a8
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c33ba0a8
 Tekken (Franchise) / int_c37813c5
type
Ninja
 Tekken (Franchise) / int_c37813c5
comment
Ninja: Raven and Kunimitsu. Yoshimitsu will tell you he is but he's a bit over the top. 7 introduces Master Raven, the superior of the first Raven.
 Tekken (Franchise) / int_c37813c5
featureApplicability
1.0
 Tekken (Franchise) / int_c37813c5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c37813c5
 Tekken (Franchise) / int_c37ac4da
type
Plotline Crossover
 Tekken (Franchise) / int_c37ac4da
comment
Plotline Crossover: A few of the endings in Tag 2 are actually interconnected plots. For example, Jin's ending seamlessly segues into that of Devil Jin. The most significant case of this is a story which takes up an entire afternoon: in chronological order: Asuka, Lili, Miharu, Kuma, Panda, Alisa and Xiaoyu's endings. In an unusual case of a non-canon title setting up a rather major Sequel Hook for future games, TTT2 also reveals that Steve and Leo are linked through Leo's mother Emma, who not only worked for the Mishima Zaibatsu, but was a young Steve's caretaker/mother figure who hid him away after the Zaibatsu used Steve as a guinea pig (one of many) for tests involving the Devil Gene.
 Tekken (Franchise) / int_c37ac4da
featureApplicability
1.0
 Tekken (Franchise) / int_c37ac4da
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c37ac4da
 Tekken (Franchise) / int_c4fd76e0
type
Kryptonite Is Everywhere
 Tekken (Franchise) / int_c4fd76e0
comment
Kryptonite Is Everywhere: Surprisingly there are at least 5 different and unrelated things that counter the devil gene in some way. Downplayed since they mostly don't get used: Angel, who at least in Tag games is shown to be able to suppress the devil gene. Kazamas can do the same. Kazama blood is used to explain why Devil Jin's transformation isn't as drastic as Kazuya's. Heihachi's ending in Tekken 4 has chains being used to chain up Kazuya, and he says the chains suppress the power of anyone with the devil gene to the point this is why Kazuya can't break them. Oddly enough it's only in that ending where the chains do that, in Jin's and Kazuya's endings, Jin can break them just fine. Julia's Genocell research. G-Corporation was planning to use it for the Devil-Human Integration Program. This particular detail was quietly dropped after Tekken 4. Claudio, and perhaps Archers of Sirius in general, are the latest characters capable of doing so as of Tekken 7.
 Tekken (Franchise) / int_c4fd76e0
featureApplicability
1.0
 Tekken (Franchise) / int_c4fd76e0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c4fd76e0
 Tekken (Franchise) / int_c5b47b36
type
Offscreen Moment of Awesome
 Tekken (Franchise) / int_c5b47b36
comment
Offscreen Moment of Awesome: Jun fighting off Devil while pregnant with Jin.
 Tekken (Franchise) / int_c5b47b36
featureApplicability
1.0
 Tekken (Franchise) / int_c5b47b36
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c5b47b36
 Tekken (Franchise) / int_c6655b23
type
Fallen Hero
 Tekken (Franchise) / int_c6655b23
comment
Fallen Hero: Kazuya starts off as the stotic antihero of the first game but eventually let the devil consume him and became one of the bad guys from the second game onwards. By the beginning of the sixth game, he has plans for world domination. Kazuya's son Jin has also become this. He was The Hero for about three games, then at the beginning of the sixth game, takes over the mega corporation and uses it to start World War III so he can awaken Azazel and eradicate the Devil Gene. He's aware that he's become this and seems to be on the path of redemption at the end of 7 by setting out to kill Kazuya and put and end to the war he himself started.
 Tekken (Franchise) / int_c6655b23
featureApplicability
1.0
 Tekken (Franchise) / int_c6655b23
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c6655b23
 Tekken (Franchise) / int_c6898a73
type
Ret-Canon
 Tekken (Franchise) / int_c6898a73
comment
Ret-Canon: Although Tag 2 is non-canon, it does incorporate several elements from Blood Vengeance (which features more than a few Continuity Snarls to its name), such as Xiaoyu and Alisa's friendship and Kazuya and Jin's "true" Devil forms.
 Tekken (Franchise) / int_c6898a73
featureApplicability
1.0
 Tekken (Franchise) / int_c6898a73
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c6898a73
 Tekken (Franchise) / int_c75df49a
type
Shout-Out
 Tekken (Franchise) / int_c75df49a
comment
Shout-Out: Enough for its own page.
 Tekken (Franchise) / int_c75df49a
featureApplicability
1.0
 Tekken (Franchise) / int_c75df49a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c75df49a
 Tekken (Franchise) / int_c83a589c
type
Luke, I Am Your Father
 Tekken (Franchise) / int_c83a589c
comment
Luke, I Am Your Father: Steve Fox, Nina Williams is your mom. Lars turns out to be Heihachi's bastard son.
 Tekken (Franchise) / int_c83a589c
featureApplicability
1.0
 Tekken (Franchise) / int_c83a589c
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c83a589c
 Tekken (Franchise) / int_c86a6f38
type
Cannon Fodder
 Tekken (Franchise) / int_c86a6f38
comment
Playing 7's Story mode on a 10-star difficulty, unlocked only after beating the mode once, will exemplify the hell out of this trope, especially in the Special Chapter. Even the Cannon Fodder thrown at you for the sake of cool fights will run you through with Perfect Play A.I. and sudden impossibly unfair advantages like firing their guns indefinitely and with superarmor.
 Tekken (Franchise) / int_c86a6f38
featureApplicability
1.0
 Tekken (Franchise) / int_c86a6f38
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c86a6f38
 Tekken (Franchise) / int_c9e5a0db
type
Legacy Character
 Tekken (Franchise) / int_c9e5a0db
comment
Kuma Jr., King II, and Armor King II are, like the Jacks, identical copies of their deceased Legacy Character: Kuma Sr., King I, and Armor King I, respectively.
 Tekken (Franchise) / int_c9e5a0db
featureApplicability
1.0
 Tekken (Franchise) / int_c9e5a0db
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_c9e5a0db
 Tekken (Franchise) / int_cbe687ab
type
Corrupt Corporate Executive
 Tekken (Franchise) / int_cbe687ab
comment
Corrupt Corporate Executive: Kazuya during his reign as Zaibatsu CEO. Heihachi subverts this in that he uses the Zaibatsu behind the scene for his own machinations but does a lot of good with the organization on the surface (legitimate good, not just Villain with Good Publicity stuff). As of Tekken 6 Kazuya's still up to no good as an executive. This time in G Corporation, where he takes over by having his rival executives assassinated. Which is... quite a necessary foil to Heihachi who tends to plot behind the scenes, Kazuya sees no problem in blatantly plotting in front.
 Tekken (Franchise) / int_cbe687ab
featureApplicability
1.0
 Tekken (Franchise) / int_cbe687ab
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_cbe687ab
 Tekken (Franchise) / int_cda501da
type
Killed Off for Real
 Tekken (Franchise) / int_cda501da
comment
Killed Off for Real: Circa 2011, Harada confirmed that the first King, the first Kuma, and the first Armor King are all officially dead. Ogre is 99% probably dead, as Jin's T3 ending shows him disintegrating into dust, while Heihachi's backstory in T4 says that he injects himself with Ogre's blood, which would mean that he is dead and/or incapacitated. However, since he appears as the final boss of Devil Within in T5, being resurrected in some way, there is a chance that he might not stay dead. Jinpachi actually bit the dust many years before the events of the series, but is resurrected in 5. At the end of the game, he dies permanently. Azazel is likely gone for good, since his last appearance ends in his defeat. Curiously, he does not get much press in 7, despite the fact that it revolves heavily around the origins of Devil Gene. Zafina's reappearance in 7, however, hints that he may be attempting to possess her body, with his power just barely contained within her left arm. She makes use of this power on some of her attacks, and it's depicted as her losing control of said arm. 7 has two people kicking the bucket. The first is Kazumi, who was murdered by Heihachi when Kazuya was five. The second is Heihachi, who is thrown by Kazuya into a volcano.
 Tekken (Franchise) / int_cda501da
featureApplicability
1.0
 Tekken (Franchise) / int_cda501da
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_cda501da
 Tekken (Franchise) / int_ce104b8e
type
Serial Escalation
 Tekken (Franchise) / int_ce104b8e
comment
Brimstone & Fire, the cliff where Heihachi threw 5-year-old Kazuya from, lets you play on the lava itself.
 Tekken (Franchise) / int_ce104b8e
featureApplicability
1.0
 Tekken (Franchise) / int_ce104b8e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ce104b8e
 Tekken (Franchise) / int_cedccc54
type
Slide Attack
 Tekken (Franchise) / int_cedccc54
comment
Slide Attack: Upon running 3 steps worth and inputting LK. Lee has a variant which he can pull off from a crouching position or his Mist Step. The Laws can do this as well. Shaheen in 7 also has a slide of his own.
 Tekken (Franchise) / int_cedccc54
featureApplicability
1.0
 Tekken (Franchise) / int_cedccc54
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_cedccc54
 Tekken (Franchise) / int_d0ea147f
type
A.I. Breaker
 Tekken (Franchise) / int_d0ea147f
comment
A.I. Breaker: Heihachi's d+1, 2 string in Dark Resurrection would beat any AI opponent at any difficulty. The AI just couldn't seem to block the palm thrust (and the AI is otherwise a Perfect Play A.I. at Ultra Hard difficulty so this is a glaring oversight). Interestingly, despite being the same move for all intents and purposes, the AI was not nearly as susceptible to the same command from Paul. The AI has a high chance of getting hit with the Delayed Hopkick (u/f,N+4 for many characters) in most Tekken games. When an AI Hwoarang advances while in his Flamingo stance, and you sidewalk around it as he does so, he won't stop moving forward all the way to the end of the screen or the stage unless you hit him out of it or you let the round time-out.
 Tekken (Franchise) / int_d0ea147f
featureApplicability
1.0
 Tekken (Franchise) / int_d0ea147f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d0ea147f
 Tekken (Franchise) / int_d15c1086
type
Boss-Only Level
 Tekken (Franchise) / int_d15c1086
comment
Boss-Only Level: In the Tekken Force mini-game in Tekken 3, after completing the 4th stage 4 times, you go on to a bonus 5th stage that only consists of one duel with Doctor Bosconovitch.
 Tekken (Franchise) / int_d15c1086
featureApplicability
1.0
 Tekken (Franchise) / int_d15c1086
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d15c1086
 Tekken (Franchise) / int_d1fdf7cb
type
Character Roster Global Warming
 Tekken (Franchise) / int_d1fdf7cb
comment
Character Roster Global Warming: Each game tends to feature two heavy characters, Jack and the bears. Now contrast this with the character roster of Tekken Tag Tournament 2, which is gigantic.
 Tekken (Franchise) / int_d1fdf7cb
featureApplicability
1.0
 Tekken (Franchise) / int_d1fdf7cb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d1fdf7cb
 Tekken (Franchise) / int_d2dc6fad
type
Free-Floor Fighting
 Tekken (Franchise) / int_d2dc6fad
comment
Free-Floor Fighting: A variant is introduced in 6 in that the one that changes is the environment, not the plane. Tag 2 expanded upon the concept with the ability to knock opponents off of balconies onto the floor below in addition to breaking the ground underneath you. 7 looks to up the ante even further by having multi-story battles (one location test video showed a character getting slammed through one floor and yet another floor on the second round; the final version ramps it up even further by having four levels to fall through).
 Tekken (Franchise) / int_d2dc6fad
featureApplicability
1.0
 Tekken (Franchise) / int_d2dc6fad
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d2dc6fad
 Tekken (Franchise) / int_d308cbb0
type
Character Catchphrase
 Tekken (Franchise) / int_d308cbb0
comment
Character Catchphrase: "Get ready for the next battle" by the announcer during the VS screen, starting from 5 and has stayed ever since (the phrase itself originally appears in 4 but is unspoken). Snoop Dogg also opens his "Knock Em Down" rap in his Tag 2 stage with this phrase.
 Tekken (Franchise) / int_d308cbb0
featureApplicability
1.0
 Tekken (Franchise) / int_d308cbb0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d308cbb0
 Tekken (Franchise) / int_d40a8a0f
type
Suddenly Voiced
 Tekken (Franchise) / int_d40a8a0f
comment
Suddenly Voiced: Julia's ending in 3. Particularly since it's the only ending in the game with spoken dialogue.
 Tekken (Franchise) / int_d40a8a0f
featureApplicability
1.0
 Tekken (Franchise) / int_d40a8a0f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d40a8a0f
 Tekken (Franchise) / int_d4bb4e51
type
Walking Shirtless Scene
 Tekken (Franchise) / int_d4bb4e51
comment
Walking Shirtless Scene: Many male characters have at least one default costume that completely bares their upper parts. Marshall, King, Ganryu, Bruce, Bryan, Marduk, and Feng consistently follow this trope, but there are other periodical examples as well. From 6 onward, all male characters except for Wang, Bob, and Tiger can be customized to fight shirtless.
 Tekken (Franchise) / int_d4bb4e51
featureApplicability
1.0
 Tekken (Franchise) / int_d4bb4e51
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d4bb4e51
 Tekken (Franchise) / int_d4be11f6
type
Launcher Move
 Tekken (Franchise) / int_d4be11f6
comment
Launcher Move: Not one specifically (although the Mishima "Electric Wind Godfist" is probably the closest thing the series has to a signature launcher) but something that is key to the series. Juggle combos are Tekken's main gimmick so you need to find as many ways to set up launchers as possible. With the introduction of Heat in 8, several moves that normally just push opponents away or even simply leave them standing are now designated as "Heat Engagers." Not only do they activate Heat when an opponent is hit by such a move, but doing the same moves while Heat is active will allow players to start combos after they hit, even if they don't technically launch the opponent in the air.
 Tekken (Franchise) / int_d4be11f6
featureApplicability
1.0
 Tekken (Franchise) / int_d4be11f6
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d4be11f6
 Tekken (Franchise) / int_d687ba2a
type
Guest Fighter
 Tekken (Franchise) / int_d687ba2a
comment
Guest Fighter Gon appearing in the console version of Tekken 3 Akuma, appearing in Tekken 7: Fated Retribution. Joined on the console versions by Geese Howard and Noctis Lucis Caelum. This April Fools' Day prank claims Eevee would also be DLC. Don't ask how that would work when Tekken 7 isn't on a Nintendo system. Season 2 of Tekken 7 was headlined by Negan from The Walking Dead (2010). Unexpected Character to the extremes.
 Tekken (Franchise) / int_d687ba2a
featureApplicability
1.0
 Tekken (Franchise) / int_d687ba2a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d687ba2a
 Tekken (Franchise) / int_d6b5e3fc
type
Latino Is Brown
 Tekken (Franchise) / int_d6b5e3fc
comment
More aversions: Armor King (a black Mexican) and Eddy (a black Brazilian) defy the usual portrayal of Latin America being a land of brown-skinned people.
 Tekken (Franchise) / int_d6b5e3fc
featureApplicability
-1.0
 Tekken (Franchise) / int_d6b5e3fc
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d6b5e3fc
 Tekken (Franchise) / int_d6f284a3
type
Anti-Frustration Features
 Tekken (Franchise) / int_d6f284a3
comment
Anti-Frustration Features: Once completing the tutorial stage of Scenario Campaign, you are allowed to freely unlock one playable character other than Lars and Alisa, who are unlocked from the beginning. This is for the sake of veterans, as they might not be familiar with the two new additions.
 Tekken (Franchise) / int_d6f284a3
featureApplicability
1.0
 Tekken (Franchise) / int_d6f284a3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d6f284a3
 Tekken (Franchise) / int_d83631f9
type
Impending Clash Shot
 Tekken (Franchise) / int_d83631f9
comment
Impending Clash Shot: From Tekken 6 and onwards during the Namco Bandai logo. It shows Jin and Kazuya about Cross Counter but the screen smashes to black at the last second. In Tekken Tag Tournament 2 this also happens their special tag winning pose. 7 will slow down the action right before the final blow of a round if both characters are attacking at the same time, letting you watch as they close in on each other before the hit connects.
 Tekken (Franchise) / int_d83631f9
featureApplicability
1.0
 Tekken (Franchise) / int_d83631f9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_d83631f9
 Tekken (Franchise) / int_daf4da31
type
Anime Hair
 Tekken (Franchise) / int_daf4da31
comment
Anime Hair: Pretty much all of the Mishima kin, as well as Paul. Special mention must go to Lars, who looks like a Super Saiyan. Of course, he is Heihachi's secret son and so has inherited the Mishima blood (and apparently the hair as well).
 Tekken (Franchise) / int_daf4da31
featureApplicability
1.0
 Tekken (Franchise) / int_daf4da31
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_daf4da31
 Tekken (Franchise) / int_dbca2c99
type
Red Herring
 Tekken (Franchise) / int_dbca2c99
comment
Red Herring: The promotional materials for 7 sets up Kazumi as the Big Bad of the game. In the actual Story Mode, Kazuya is the Big Bad and Final Boss, while Heihachi is the Villain Protagonist. Kazumi appears in precisely one flashback chapter, where we witness Heihachi kill her. That's it.
 Tekken (Franchise) / int_dbca2c99
featureApplicability
1.0
 Tekken (Franchise) / int_dbca2c99
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_dbca2c99
 Tekken (Franchise) / int_dbd8e795
type
Gaiden Game
 Tekken (Franchise) / int_dbd8e795
comment
Gaiden Game: The Tag games, which bring back almost every character that appeared in the series up until that point, regardless of what happened to them in canon.
 Tekken (Franchise) / int_dbd8e795
featureApplicability
1.0
 Tekken (Franchise) / int_dbd8e795
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_dbd8e795
 Tekken (Franchise) / int_dd1f0863
type
Walking Swimsuit Scene
 Tekken (Franchise) / int_dd1f0863
comment
Tekken Tag Tournament 2 is this in spades. Not for nothing does it get a Teen rating for partial nudity and sexual themes. The outfits are more revealing, the breasts are larger and bouncier than ever, and special mention should be given towards all the sexy clothing pieces found in Customization with bikinis, sexy Santa dresses, and maid uniforms galore. Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually Stripperiffic in nature, could rival what is found in Dead or Alive. See them here. (The illustrations in question are by Shunya Yamashita.) This isn't to say that the male characters are left out. Most male characters who don't already have a shirtless costume can be customized to have one. In addition, almost every male swim suit is as sexy as the ladies' - the overwhelming majority of younger guys (and even some of the older ones) wear nothing more than fundoshi or speedos. In the interest of fairness it needs to be pointed out that this doesn't apply to each female character in equal measure. Xiaoyu and Jun still have moderately-sized breasts and a number of the default female costumes are actually quite conservative — the only way to get them to show the levels of flesh mentioned above is to customize them. There is also Leo (officially female) who has no jiggle physics, no Fanservice type clothes (except a bikini) and no flirty animations. And Angel has maid and Santa outfits, but no bikini; which makes sense since it's kind of hard to work around her wings, which cannot be modified or removed in customization. In TTT2 the only females without jiggle physics are: Angel, Leo, Lili, and Christie. However, they all gain jiggle physics with alternate costumes except Leo.
 Tekken (Franchise) / int_dd1f0863
featureApplicability
1.0
 Tekken (Franchise) / int_dd1f0863
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_dd1f0863
 Tekken (Franchise) / int_de999021
type
Rage Quit
 Tekken (Franchise) / int_de999021
comment
Rage Quit: In 7, the number of times a player quits in the middle of an online match gets tracked, and if it occurs often enough they get penalized.
 Tekken (Franchise) / int_de999021
featureApplicability
1.0
 Tekken (Franchise) / int_de999021
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_de999021
 Tekken (Franchise) / int_df04089a
type
Lineage Comes from the Father
 Tekken (Franchise) / int_df04089a
comment
Lineage Comes from the Father: The Mishima family members are patrilineal and their members only recognize their heritage as such. So it goes as follows: Jinpachi > Heihachi > Kazuya and Lars > Jin. Plus Lee if you count adopted son. The most notable trait of them (the Mishima Karate) is also inherited from father to son. Even Jin, who is additionally also the son of The Chosen One Jun Kazama, is emphasized far more with his Mishima heritage rather than the Kazama's, even though his surname is Kazama. Tekken 7 shows what happens when this trope is actually played out. Jin is obsessed with his Mishima lineage so much, he thinks that all things bad are because the family is cursed with the Devil Gene, beginning way back with Jinpachi. In truth, the family is cursed, but because of Heihachi's Greed more than anything. The Devil Gene, meanwhile, comes from Kazuya's mother, Kazumi Mishima. So it isn't unique to the family at all!
 Tekken (Franchise) / int_df04089a
featureApplicability
1.0
 Tekken (Franchise) / int_df04089a
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_df04089a
 Tekken (Franchise) / int_df11acbe
type
Artificial Brilliance
 Tekken (Franchise) / int_df11acbe
comment
Jun herself qualifies when she's the final boss. She might not resort to dirty tricks like other SNK bosses but the A.I. is on crack cocaine. She's very fast; blocks counters and juggles like crazy and by this stage would have your tactics down cold.
 Tekken (Franchise) / int_df11acbe
featureApplicability
1.0
 Tekken (Franchise) / int_df11acbe
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_df11acbe
 Tekken (Franchise) / int_df1793de
type
Updated Re-release
 Tekken (Franchise) / int_df1793de
comment
Updated Re-release: Each game since 5 has gotten an arcade revision at least once. Tekken 5 received two revisions in the arcades. The first, called Tekken 5.1, was a balance patch that only changed certain elements to rebalance the game. Tekken 5: Dark Resurrection is the full upgrade that included new stages, new moves for the existing cast, and three new characters. Eddy was also separated from Christie for the first time in this version. This is the only arcade revision that was also released as a separate revision on consoles (the original Tekken 5 only launched on PlayStation 2 while Dark Resurrection was ported to PSP and PlayStation 3). Tekken 6 received one revision called Bloodline Rebellion that added two characters to the roster and some new stages (and includes new attacks for the existing cast). It also changed the properties of low parries to convert to a Bound state. The console version is derived fully from Bloodline Rebellion with no release of the original Tekken 6 appearing on a home console. Tekken Tag Tournament 2 received an update titled Unlimited which, chiefly, added the ability to play as a single character as opposed to a tag team. No new characters were added to the arcade version of Unlimited. However, when Unlimited was ported to the consoles, it rectified this by adding five new characters at launch, followed by ten more through DLC. Tekken 7's revision is entitled Fated Retribution. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see Desperation Attack for more details), revision to characters' movesets, and two new characters (including a Guest Fighter). Further updates added two more characters. The console version was based on Fated Retribution and introduced twelve characters (including three Guest Fighters), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled Fated Retribution - Round 2 which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the attacker. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision as well as the first time an arcade update has been based on a console update.
 Tekken (Franchise) / int_df1793de
featureApplicability
1.0
 Tekken (Franchise) / int_df1793de
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_df1793de
 Tekken (Franchise) / int_e003c829
type
History Repeats
 Tekken (Franchise) / int_e003c829
comment
History Repeats: Heihachi deals with this a lot, betraying his sons and grandsons, which leads to them disowning him at best, and wanting him dead at worst. Twice the Mishima Zaibatsu was taken from him and he had to take it back. Twice Kazuya threw him off a high place to kill him (A cliff in 1, a volcano in 7), and the second one succeeded. Kazuya defeating Heihachi and the world becoming a worse place because of it happened in Tekken 2 where he took over Mishima Zaibatsu and used it to try to create an independent nation, and once again in 7 where after killing Heihachi, he keeps the war for world domination going and is destroying the Mishima Zaibatsu. Jun wanted to save Kazuya from Devil back in 2, and is still continuing it come 8. Xiaoyu is trying to make Jin see the error of his way and become the man he used to be. In 1, Paul defeated the first Kuma, but didn't have the strength needed to continue in the tournament. In 5, he managed to defeat the second Kuma, but once again didn't have the strength needed to continue in the tournament. In 2, Kunimitsu wants to steal Yoshimitsu's sword for her dying grandfather as he wants to make a sword as precious as it. In 7 the second Kunimitsu wants to steal Yoshimitsu's sword to give to her dying mother, who is the first Kunimitsu, as she never managed to steal the sword to cheer her up. Both times they failed. In 2 Michelle's mother was kidnapped by Kazuya so he can get Michelle's pendant, which forced Michelle to participate in the tournament to save her mother. In 3, Michelle herself was kidnapped by Heihachi to get Michelle's pendant, forcing Julia to participate in the tournament to save her. Nina's and Anna's rivalry is full of this. Anna once in a while tries to be the one to make a truce, but Nina generally does something to keep it going. It's at its worst in 7 where Anna was sick of fighting, met someone, was about to get married, then Nina killed the groom and now Anna hates her more than ever. Paul is a bike riding arrogant character who was once rival of Kazuya, who doesn't care about him. Hwoarang is a bike riding arrogant character who's Jin's rival, who would rather not deal with him.
 Tekken (Franchise) / int_e003c829
featureApplicability
1.0
 Tekken (Franchise) / int_e003c829
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e003c829
 Tekken (Franchise) / int_e11b003d
type
Translation Convention
 Tekken (Franchise) / int_e11b003d
comment
Translation Convention: Tekken 6 has some characters speaking in different languages (Bear!) and perfectly understanding each other. Thank Namco there are subtitles. Briefly subverted in Tekken 4, where Jin speaks heavily-accented, broken English to an unaccented English-speaking Hwoarang in an ending cutscene. In Tekken Tag 2, now almost every single character is speaking their native language, not just a variant of English, Japanese and Chinese from the previous games. Particularly, Lili, Leo, Miguel, Eddy and Christie used to be English speakers before Tag 2 had them speaking their native French, German, Spanish, and Portuguese, respectively.
 Tekken (Franchise) / int_e11b003d
featureApplicability
-0.3
 Tekken (Franchise) / int_e11b003d
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e11b003d
 Tekken (Franchise) / int_e3166c7f
type
Training Stage
 Tekken (Franchise) / int_e3166c7f
comment
Training Stage: Strategic Space from Tekken Tag Tournament 2. The design is futuristic and sterile and the floor has a grid pattern to help players measure hitboxes. Also, it features all three variations of the stage break: it has a wall break, a floor break, and a balcony break. The stage is used for the Training Mode in Tekken 3D: Prime Edition, where it is unable to be used elsewhere. 7 has Geometric Space, which is basically Strategic Space minus the stage breaks.
 Tekken (Franchise) / int_e3166c7f
featureApplicability
1.0
 Tekken (Franchise) / int_e3166c7f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e3166c7f
 Tekken (Franchise) / int_e407c52e
type
Double Subversion
 Tekken (Franchise) / int_e407c52e
comment
Several (though not all) English-speaking characters from non-American countries all have American accents instead of the ones you'd expect them to have. For example: Nina and Anna (Irish), Steve (British), Leo (German), Eddy and Christie (Brazilian), Marduk (Australian), Lili (Monégasque — well, French by extension), Bosconovitch (Russian), and so on. Lei was initially a subversion, until his Chinese accent suddenly became American in Tekken 6 (it is, however, a Hong Kong English accent, so this might be a Double Subversion).
 Tekken (Franchise) / int_e407c52e
featureApplicability
1.0
 Tekken (Franchise) / int_e407c52e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e407c52e
 Tekken (Franchise) / int_e43c66bd
type
Art Evolution
 Tekken (Franchise) / int_e43c66bd
comment
Art Evolution: Both with in-game rendering and especially the cutscenes. Just look at Tekken 1's incredibly blocky "humans" that simply didn't move naturally at all, to 2 upping the ante several notches within only nine months; even if they were still notably blocky, they at least moved more like people. 3 then jumped leaps and bounds beyond that, and by the time the series hit the PS2 and a new generation of arcade hardware, it never looked back. Similarly, the visual styles of the characters themselves have notably changed. Even beyond Costume Evolution, someone like Jin carries his core appearance from 3 all the way to to 8, but has subsequently been enhanced, refined, toned both up and down and revised subtly with each new generation of Tekken, particularly with his face growing from trying to simply look "realistic" to having a stylized but distinct structure all his own. Even in the HD era, the differences between 6, 7 and 8 are colossal, and even recurring characters with returning costumes look notably different per game.
 Tekken (Franchise) / int_e43c66bd
featureApplicability
1.0
 Tekken (Franchise) / int_e43c66bd
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e43c66bd
 Tekken (Franchise) / int_e49686
type
The Hero
 Tekken (Franchise) / int_e49686
comment
Kazuya's son Jin has also become this. He was The Hero for about three games, then at the beginning of the sixth game, takes over the mega corporation and uses it to start World War III so he can awaken Azazel and eradicate the Devil Gene. He's aware that he's become this and seems to be on the path of redemption at the end of 7 by setting out to kill Kazuya and put and end to the war he himself started.
 Tekken (Franchise) / int_e49686
featureApplicability
1.0
 Tekken (Franchise) / int_e49686
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e49686
 Tekken (Franchise) / int_e52a0409
type
Calling the Old Man Out
 Tekken (Franchise) / int_e52a0409
comment
Calling the Old Man Out: Kazuya to Heihachi, later Jin to BOTH of them, and even later on Lars to Heihachi.
 Tekken (Franchise) / int_e52a0409
featureApplicability
1.0
 Tekken (Franchise) / int_e52a0409
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e52a0409
 Tekken (Franchise) / int_e5448c9
type
Pimped-Out Dress
 Tekken (Franchise) / int_e5448c9
comment
Pimped-Out Dress: A few outfits, especially in 5.
 Tekken (Franchise) / int_e5448c9
featureApplicability
1.0
 Tekken (Franchise) / int_e5448c9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e5448c9
 Tekken (Franchise) / int_e5d37e0f
type
Divergent Character Evolution
 Tekken (Franchise) / int_e5d37e0f
comment
This occasionally necessitates Divergent Character Evolution: in the original Tekken, all of the bosses were basically the original 8 again with a few moves borrowed from other fighters. Lee Chaolan was originally Marshall Law with Paul Phoenix's jumpkicks, Armor King was King with the Mishima uppercuts... By Tekken 6, however, the characters are very different.
 Tekken (Franchise) / int_e5d37e0f
featureApplicability
1.0
 Tekken (Franchise) / int_e5d37e0f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e5d37e0f
 Tekken (Franchise) / int_e5e6640b
type
Flanderization
 Tekken (Franchise) / int_e5e6640b
comment
Flanderization: The conflict between the Williams sisters received this. In Tekken 1 and 2, it was mostly just Nina playing mean pranks on Anna (stealing one of her shoes in Ninas T1 ending, taking nude Polaroids of her getting out of the shower in Anna's T2 ending). By the time Tekken Tag and Tekken 4 rolled around, it had shifted to the two of them attempting to outright murder each other. Though it's worth noting Anna's Japanese profile from 2 says that they're trying to kill each other by then, so what got Flanderized is how they do nothing but try to kill each other in later games. Paul went from a dedicated warrior who wanted to be the strongest fighter in the world to a bumbling self absorbed jackass who's only fighting for fame and money, generally losing to joke characters. 5 even gave him an absurd obsession with aliens and becoming the "strongest in the universe," which has carried over to 8 as shown in his Rage Art in that game. With each sequential entree in the series, Kazuya becomes more and more cartoonishly evil. In Tekken 2, he dabbled in organized crime, assassinations and illegal research, but by the time of Tekken 6, he has made several bids to Take Over the World, attempted to murder his own son, and numerous other horrible acts. Ling Xiaoyu is a case that gained more depth after her initial appearance, and then lost it to a different form of Flanderization. In 3, her only character trait was the desire to build an amusement park. Then her ending in Tag gave a slight hint of her interest in Jin Kazama, followed by 4 confirming that they know each other and are good friends. From 5 onwards, Jin has been the centerpiece of every motivation Ling has.
 Tekken (Franchise) / int_e5e6640b
featureApplicability
1.0
 Tekken (Franchise) / int_e5e6640b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e5e6640b
 Tekken (Franchise) / int_e69e12b2
type
Combination Attack
 Tekken (Franchise) / int_e69e12b2
comment
Combination Attack: Tag Throws. While mostly generic in the original Tag, with only a limited number of exclusive tag moves available to certain pairings note namely, Jun/Jin (alternatively, Jin with Kazuya or Heihachi), Baek/Hwoarang, Nina/Anna, King/Armor King, Michelle/Julia, and Jack-2/Gun Jack; Xiaoyu could also initiate tag throws with Jin, Heihachi, and Panda/Kuma, the sequel ups the number of character-specific tag throws considerably and even differentiates the basic throws depending on who is initiating the grab. Also there's a handful of Great Combos. Some specific pairings even have their own unique combos (Alisa/Xiaoyu, Marshall or Forest Law/Paul, Jack-6/Bryan, Baek/Hwoarang, Nina/Anna, Jin/Asuka, and Kazuya/Jinpachi).
 Tekken (Franchise) / int_e69e12b2
featureApplicability
1.0
 Tekken (Franchise) / int_e69e12b2
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e69e12b2
 Tekken (Franchise) / int_e6e41ae
type
Female Angel, Male Demon
 Tekken (Franchise) / int_e6e41ae
comment
Female Angel, Male Demon: Averted after Tekken 2, since the Angel side of the equation didn't go anywhere. They do return for the (non-canon) Tag games, though.
 Tekken (Franchise) / int_e6e41ae
featureApplicability
-1.0
 Tekken (Franchise) / int_e6e41ae
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e6e41ae
 Tekken (Franchise) / int_e6f232a0
type
Fanservice Pack
 Tekken (Franchise) / int_e6f232a0
comment
Fanservice Pack: Tekken Tag Tournament 2 is this in spades. Not for nothing does it get a Teen rating for partial nudity and sexual themes. The outfits are more revealing, the breasts are larger and bouncier than ever, and special mention should be given towards all the sexy clothing pieces found in Customization with bikinis, sexy Santa dresses, and maid uniforms galore. Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually Stripperiffic in nature, could rival what is found in Dead or Alive. See them here. (The illustrations in question are by Shunya Yamashita.) This isn't to say that the male characters are left out. Most male characters who don't already have a shirtless costume can be customized to have one. In addition, almost every male swim suit is as sexy as the ladies' - the overwhelming majority of younger guys (and even some of the older ones) wear nothing more than fundoshi or speedos. In the interest of fairness it needs to be pointed out that this doesn't apply to each female character in equal measure. Xiaoyu and Jun still have moderately-sized breasts and a number of the default female costumes are actually quite conservative — the only way to get them to show the levels of flesh mentioned above is to customize them. There is also Leo (officially female) who has no jiggle physics, no Fanservice type clothes (except a bikini) and no flirty animations. And Angel has maid and Santa outfits, but no bikini; which makes sense since it's kind of hard to work around her wings, which cannot be modified or removed in customization. In TTT2 the only females without jiggle physics are: Angel, Leo, Lili, and Christie. However, they all gain jiggle physics with alternate costumes except Leo. In Tekken 7, several female characters have alternate costume options that alter their figures. The already buxom Eliza, for example, has her chest nearly double in size.
 Tekken (Franchise) / int_e6f232a0
featureApplicability
1.0
 Tekken (Franchise) / int_e6f232a0
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e6f232a0
 Tekken (Franchise) / int_e7b1cb24
type
Old Master
 Tekken (Franchise) / int_e7b1cb24
comment
Old Master: Wang Jinrei. As of 6, he's 105!
 Tekken (Franchise) / int_e7b1cb24
featureApplicability
1.0
 Tekken (Franchise) / int_e7b1cb24
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e7b1cb24
 Tekken (Franchise) / int_e7dc251e
type
Wrestler of Beasts
 Tekken (Franchise) / int_e7dc251e
comment
Wrestler of Beasts: Kuma is a bear who was trained in martial arts by Heihachi Mishima, who adopted him as a pet and later made him his bodyguard. Kuma was defeated in the first King of Iron Fist Tournament by Paul Phoenix. His son Kuma II became a rival for Paul. This applies in gameplay for player characters who fight any of the animal characters in the game (Kuma, Panda, Roger, Alex and Gon).
 Tekken (Franchise) / int_e7dc251e
featureApplicability
1.0
 Tekken (Franchise) / int_e7dc251e
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e7dc251e
 Tekken (Franchise) / int_e7e3674
type
Strapped to a Bomb
 Tekken (Franchise) / int_e7e3674
comment
Strapped to a Bomb: In Tekken 5, Heihachi's ending has Jin, Kazuya and Jinpachi strapped to a rocket as it launches. Lee's ending in 5 has Heihachi with a bomb collar around his neck. His ending in 6 has Heihachi, Kazuya and Jin strapped to rockets, while he plays exploding golf.
 Tekken (Franchise) / int_e7e3674
featureApplicability
1.0
 Tekken (Franchise) / int_e7e3674
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_e7e3674
 Tekken (Franchise) / int_eb7c34cf
type
Crossover
 Tekken (Franchise) / int_eb7c34cf
comment
Crossover: Yoshimitsu's ancestor shows up in the Soul series, starting in Soulcalibur. Heihachi also appears in Soulcalibur II, and Devil Jin's moveset is unlockable (by defeating a custom character named Harada_TEKKEN, no less!) for custom characters in Soulcalibur V. Street Fighter X Tekken and Tekken X Street Fighter have the two series cross over and fight each other.
 Tekken (Franchise) / int_eb7c34cf
featureApplicability
1.0
 Tekken (Franchise) / int_eb7c34cf
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_eb7c34cf
 Tekken (Franchise) / int_eb81c601
type
Big Damn Heroes
 Tekken (Franchise) / int_eb81c601
comment
Big Damn Heroes: Lars' team of renegade Tekken Force members in Tekken 6's Console story mode.
 Tekken (Franchise) / int_eb81c601
featureApplicability
1.0
 Tekken (Franchise) / int_eb81c601
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_eb81c601
 Tekken (Franchise) / int_ec0bf4a1
type
Take Over the World
 Tekken (Franchise) / int_ec0bf4a1
comment
With each sequential entree in the series, Kazuya becomes more and more cartoonishly evil. In Tekken 2, he dabbled in organized crime, assassinations and illegal research, but by the time of Tekken 6, he has made several bids to Take Over the World, attempted to murder his own son, and numerous other horrible acts.
 Tekken (Franchise) / int_ec0bf4a1
featureApplicability
1.0
 Tekken (Franchise) / int_ec0bf4a1
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ec0bf4a1
 Tekken (Franchise) / int_ecac4c42
type
Why Won't You Die?
 Tekken (Franchise) / int_ecac4c42
comment
Why Won't You Die?: Heihachi and Kazuya supposedly "died" several times during the games' events, often with one killing the other. In the case of Kazuya, he was found by some science team members and resurrected.
 Tekken (Franchise) / int_ecac4c42
featureApplicability
1.0
 Tekken (Franchise) / int_ecac4c42
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ecac4c42
 Tekken (Franchise) / int_ecd42310
type
Goldfish Poop Gang
 Tekken (Franchise) / int_ecd42310
comment
Goldfish Poop Gang: As of 6, it's Marshall Law, Steve Fox, and Paul Phoenix. Steve is just sort of there looking out for his idiot companions though.
 Tekken (Franchise) / int_ecd42310
featureApplicability
1.0
 Tekken (Franchise) / int_ecd42310
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ecd42310
 Tekken (Franchise) / int_ee7a60e9
type
One-Steve Limit
 Tekken (Franchise) / int_ee7a60e9
comment
One-Steve Limit: The Mishima/Kazama family notably have similarly-named members, rooted in the Japanese tradition of naming progeny after ancestors. Jinpachi and Heihachi have names ending in -hachi (八). The "ya" part of Kazuya in fact also uses 八, albeit using the kun'yomi pronunciation. Jin is most likely named after Jinpachi, as the kanji used (�) is the same. Kazuya, too, inherited the "kazu" (一) part from his mother, Kazumi. Ironically, the names that are most commonly confused with one another, Jun and Jin, have unrelated kanji (準 vs �). They just happen to sound similar. The series does have an aversion. "Michelle" and "Miguel" are variants of a single name: Michael (the former is the French feminine form, while the latter is the Spanish masculine form).
 Tekken (Franchise) / int_ee7a60e9
featureApplicability
-1.0
 Tekken (Franchise) / int_ee7a60e9
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ee7a60e9
 Tekken (Franchise) / int_ef43c232
type
Downloadable Content
 Tekken (Franchise) / int_ef43c232
comment
Downloadable Content: From Tag 2 onward. Tag 2 has DLC for characters, costumes, and music. They are free of charge. Revolution, being a free-to-play game, revolves around paid DLC to add content. 7 has a mixture of paid and free DLC and includes new characters, costumes, music, and rebalancing. Eliza is free of charge only if you pre-ordered the game.
 Tekken (Franchise) / int_ef43c232
featureApplicability
1.0
 Tekken (Franchise) / int_ef43c232
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ef43c232
 Tekken (Franchise) / int_ef6337ea
type
Sidelined Protagonist Crossover
 Tekken (Franchise) / int_ef6337ea
comment
Sidelined Protagonist Crossover: Akuma, Geese Howard, and Negan became Guest Fighters in Tekken 7. All of them are antagonists in the works they appear in. For the latter, his characterization is taken from before he starts mellowing out in Season 9, which began just a couple of months after his inclusion's announcement in EVO 2018.
 Tekken (Franchise) / int_ef6337ea
featureApplicability
1.0
 Tekken (Franchise) / int_ef6337ea
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ef6337ea
 Tekken (Franchise) / int_efd11fe3
type
A Dog Named "Dog"
 Tekken (Franchise) / int_efd11fe3
comment
As for Panda...no explanation necessary.
 Tekken (Franchise) / int_efd11fe3
featureApplicability
1.0
 Tekken (Franchise) / int_efd11fe3
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_efd11fe3
 Tekken (Franchise) / int_f2758e74
type
Wreathed in Flames
 Tekken (Franchise) / int_f2758e74
comment
The aptly-named Inferno in Tekken 5: Dark Resurrection. It's as if you're transported to Hell itself. And the boss character you fought here is also in flames.
 Tekken (Franchise) / int_f2758e74
featureApplicability
1.0
 Tekken (Franchise) / int_f2758e74
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f2758e74
 Tekken (Franchise) / int_f36c4f98
type
Easily Forgiven
 Tekken (Franchise) / int_f36c4f98
comment
Easily Forgiven: King forgave Marduk for not only killing Armor King, but spitting on Armor King's name; basically they're now best buds. Armor King II, however...
 Tekken (Franchise) / int_f36c4f98
featureApplicability
1.0
 Tekken (Franchise) / int_f36c4f98
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f36c4f98
 Tekken (Franchise) / int_f511ea9b
type
Product Placement
 Tekken (Franchise) / int_f511ea9b
comment
Product Placement: Xiaoyu’s stage in Tekken 3 and Tekken Tag Tournament was set in Namco’s amusement parks, Wonder Eggs 2 and Wonder Eggs 3, respectively. Several of the 2P outfits in Tag 2 were devised by OilShock Designs. Bruce instead features threads designed by Snoop Dogg (who also worked with the Tekken crew to create a Snoop Dogg-themed stage in the game). In-universe, the logo for Ganryu's restaurant "Chanko Paradise" appears a lot in Tekken Tag Tournament 2. 6 featured characters wearing Tekken 6-themed t-shirts designed by the MMA clothing line "Tapout". These shirts were available for purchase in real life from Tapout for a time as well. The Tag 2 stage Coastline Sunset - set in the Philippines - features ads for Filipino arcade chains Quantum and Timezone. 7, due to the partnership with New Japan Pro-Wrestling, features some of its products, including CHAOS and Bullet Club shirts, as well as a Whole Costume Reference for King, who gets Kazuchika Okada-themed outfit and his Finishing Move as his Rage Art.
 Tekken (Franchise) / int_f511ea9b
featureApplicability
1.0
 Tekken (Franchise) / int_f511ea9b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f511ea9b
 Tekken (Franchise) / int_f5144b92
type
Tag Team
 Tekken (Franchise) / int_f5144b92
comment
Tag Team: One of the two main selling points of the aptly-named Tag Tournament titles. Certain characters even gain access to unique tag throws and hidden moves/stances from pairing up with specific fighters, and Tag 2 ups the ante by having specific teams benefit from additional tag-out openings normally not available to the player (signified by blue sparks appearing during certain moves), allowing for more combo possibilities and even hidden Tag Combos.
 Tekken (Franchise) / int_f5144b92
featureApplicability
1.0
 Tekken (Franchise) / int_f5144b92
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f5144b92
 Tekken (Franchise) / int_f6e2558f
type
Battle Intro
 Tekken (Franchise) / int_f6e2558f
comment
Battle Intro: Tekken 3 was the first game to give characters intro animations and 4 was the first one where the camera would focus on the fighters as they perform their intros (also the first game with dialogue from the fighters during their intros). 6 was the first game where character-specific intros were experimented with (certain character matchups will grant a special introduction pose, such as Miguel hatefully telling Jin that all his anger is directed solely at him) but it was fully embraced in 8 where significant matchups will be given a totally unique intro scene up to the point where the characters assume their neutral stances and the announcer ushers in the match start.
 Tekken (Franchise) / int_f6e2558f
featureApplicability
1.0
 Tekken (Franchise) / int_f6e2558f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f6e2558f
 Tekken (Franchise) / int_f9f2c33
type
Running Gag
 Tekken (Franchise) / int_f9f2c33
comment
Running Gag: Beginning in 5, Lee Chaolan's Thumbs Up. Lee Chaolan's spanking-related running gag. Excellent! The Mishimas' "tradition" throwing each other off of high places (particularly cliffs or volcanoes) .
 Tekken (Franchise) / int_f9f2c33
featureApplicability
1.0
 Tekken (Franchise) / int_f9f2c33
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_f9f2c33
 Tekken (Franchise) / int_fc33ff16
type
One-Winged Angel
 Tekken (Franchise) / int_fc33ff16
comment
One-Winged Angel: Several characters in the series have their own one-winged angel forms: Kazuya has Devil (the final boss of Tekken 2), who can fly, shoot lasers, and has purple skin. Since Devil's last appearance in Tag Tournament, Kazuya has fully accepted his demonic powers and it shows. (For reference, he uses Devil's lasers in the Street Fighter/Tekken crossover and can transform into Devil in Tag Tournament 2. He also canonically assumes Devil's form to escape Hon-Maru at the beginning of 5.) His son, Jin, has been "cursed" to inherit his father's devil gene. Since the fifth game, a second Jin aka Devil Jin has been playable. This version of Jin is not only batshit insane, but embraces his Devil powers and uses them in combat, in conjunction with a new fighting style (a mix of the Mishima-style Karate that normal Jin unlearned and the more traditional Karate that post-Tekken 4 Jin uses). Even the supposedly innocent Jun Kazama is not safe from this trope. Tag Tournament 2 shows (and confirmed many a fan theory) her OWA form is Unknown, the final boss of the Tag Tournament games. "Junknown" uses other characters' fighting styles (a la Mokujin) but can willingly change her style mid-battle (not like Mokujin). In Tag 2, Junknown loses her mimic ability and resorts to Jun's moveset with boss-style moves. Tekken 3 has Ogre (the Final Boss, mind you) and True Ogre. The upgrade from Ogre to True Ogre comes with a somewhat Nightmare Fuel-esque change in appearance as well as a power upgrade. Oh, and he can fly. And breathe fire. Devil Within, a Tekken Force Mode-themed mini-game in 5, gives Ogre a second OWA: Monstrous Ogre. Another Final Boss example is Tekken 6's Azazel. Fulfill the right conditions, and a powerful golden Azazel (confirmed in 6's Scenario Campaign to be Azazel's ultimate form) can be fought in the place of the normal variant. Yet another example in the form of Jinpachi Mishima. His true demonic form is fought as Tekken 5's final boss (worth noting that a fiery variant is fought as the final boss of 5: Dark Resurrection). This is actually more of an inversion, as Jinpachi's (supposedly) regular form can be used as a playable character in Tag Tournament 2 (where he is downgraded to a sub-boss; being a sub-boss battle with Heihachi). Kazumi Mishima in 7 fights in the first round of the final stage still looking human, despite with some assistance from her pet tiger. Defeat her once and she takes on a more demonic appearance, turning white and red, bearing wings, and of course, firing lasers. The Story mode of 7 gives Kazuya's Devil form an additional more one-winged angel state, which includes additional eyes on his chest and wings, all of which are capable of firing lasers. Zafina's return in 7 hints at her potentially having a form of this trope, as Azazel's powers are somehow contained in her left arm. In some of her new moves, she appears to be unleashing those powers to attack her opponent, and it also envelops her arm in crystals, make it appear more like Azazel's. However, she also seems to lose control of herself in the process, and has to consciously restrain its destructive urges.
 Tekken (Franchise) / int_fc33ff16
featureApplicability
1.0
 Tekken (Franchise) / int_fc33ff16
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_fc33ff16
 Tekken (Franchise) / int_fe0330fb
type
Brick Joke
 Tekken (Franchise) / int_fe0330fb
comment
The first scene of Tekken Tag Tournament 2's console opening movie features Jinpachi taking a cab. The terrified driver inquires where Jinpachi wants to go, to which he responds, "Can't you tell where? I must unleash this awesome power!" After finishing Arcade mode once, an additional movie is unlocked where Jinpachi arrives... at a red-light district.
 Tekken (Franchise) / int_fe0330fb
featureApplicability
1.0
 Tekken (Franchise) / int_fe0330fb
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_fe0330fb
 Tekken (Franchise) / int_fe262584
type
Cutscene Power to the Max
 Tekken (Franchise) / int_fe262584
comment
Tagging from Paul to Bryan results in an opponent's skull literally sandwiched between Paul's Phoenix Smasher and Bryan's Mach Breaker. This is a callback to the opening of Tekken 6 where Paul confronts Bryan, resulting in an epic fist clash by the two aformentioned techniques.
 Tekken (Franchise) / int_fe262584
featureApplicability
1.0
 Tekken (Franchise) / int_fe262584
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_fe262584
 Tekken (Franchise) / int_fe614133
type
Beauty Is Never Tarnished
 Tekken (Franchise) / int_fe614133
comment
Beauty Is Never Tarnished: The Williams sisters Nina and Anna are a prime example, with the convenient justification of being cryogenically frozen between 2 and 3.
 Tekken (Franchise) / int_fe614133
featureApplicability
1.0
 Tekken (Franchise) / int_fe614133
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_fe614133
 Tekken (Franchise) / int_fef3305b
type
Situational Damage Attack
 Tekken (Franchise) / int_fef3305b
comment
Situational Damage Attack: The various Jacks have a move called Gigaton Punch, where the Jack du jour will begin winding up his arm as the announcer starts counting, similar to the aforementioned Balrog. It's fairly weak if used immediately, but once fully charged (the announcer will exclaim "5!"), the attack deals monstrous damage and becomes unblockable. Good luck actually hitting someone with it by that point, though.
 Tekken (Franchise) / int_fef3305b
featureApplicability
1.0
 Tekken (Franchise) / int_fef3305b
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_fef3305b
 Tekken (Franchise) / int_ff7f34c5
type
Pet the Dog
 Tekken (Franchise) / int_ff7f34c5
comment
Pet the Dog: In Kazuya's Tekken 5 ending, he is shown to respect Jinpachi and even remembers the good old days training with him before making the Deal with the Devil...and then kills him.
 Tekken (Franchise) / int_ff7f34c5
featureApplicability
1.0
 Tekken (Franchise) / int_ff7f34c5
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ff7f34c5
 Tekken (Franchise) / int_ffad4e9f
type
Shown Their Work
 Tekken (Franchise) / int_ffad4e9f
comment
Shown Their Work: All of the martial arts displayed are impressively well-researched. Come on, a luchadore who spends all his money on a Mexican orphanage and—holy shit.
 Tekken (Franchise) / int_ffad4e9f
featureApplicability
1.0
 Tekken (Franchise) / int_ffad4e9f
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_ffad4e9f
 Tekken (Franchise) / int_name
type
ItemName
 Tekken (Franchise) / int_name
comment
 Tekken (Franchise) / int_name
featureApplicability
1.0
 Tekken (Franchise) / int_name
featureConfidence
1.0
 Tekken (Franchise)
hasFeature
Tekken (Franchise) / int_name
 Tekken (Franchise) / int_name
itemName
Tekken (Franchise)

The following is a list of statements referring to the current page from other pages.

 Tekken (Franchise)
hasFeature
A.I. Breaker / int_a0112f3d
 Tekken (Franchise)
hasFeature
A Lighter Shade of Black / int_a0112f3d
 Tekken (Franchise)
hasFeature
A Molten Date with Death / int_a0112f3d
 Tekken (Franchise)
hasFeature
A Twinkle in the Sky / int_a0112f3d
 Tekken (Franchise)
hasFeature
Abusive Offspring / int_a0112f3d
 Tekken (Franchise)
hasFeature
All Women Love Shoes / int_a0112f3d
 Tekken (Franchise)
hasFeature
Alliterative Family / int_a0112f3d
 Tekken (Franchise)
hasFeature
Alternate Company Equivalent / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ambiguously Evil / int_a0112f3d
 Tekken (Franchise)
hasFeature
Angel/Devil Shipping / int_a0112f3d
 Tekken (Franchise)
hasFeature
Anime Chinese Girl / int_a0112f3d
 Tekken (Franchise)
hasFeature
Anime Hair / int_a0112f3d
 Tekken (Franchise)
hasFeature
Archnemesis Dad / int_a0112f3d
 Tekken (Franchise)
hasFeature
Arrogant Kung-Fu Guy / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ass Kicks You / int_a0112f3d
 Tekken (Franchise)
hasFeature
Astro Clone / int_a0112f3d
 Tekken (Franchise)
hasFeature
At Least I Admit It / int_a0112f3d
 Tekken (Franchise)
hasFeature
Attacking Through Yourself / int_a0112f3d
 Tekken (Franchise)
hasFeature
Badass and Child Duo / int_a0112f3d
 Tekken (Franchise)
hasFeature
Badass Back / int_a0112f3d
 Tekken (Franchise)
hasFeature
Badass Biker / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bait the Dog / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ball of Light Transformation / int_a0112f3d
 Tekken (Franchise)
hasFeature
Balls of Steel / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bare-Fisted Monk / int_a0112f3d
 Tekken (Franchise)
hasFeature
Battle Aura / int_a0112f3d
 Tekken (Franchise)
hasFeature
Beating a Dead Player / int_a0112f3d
 Tekken (Franchise)
hasFeature
Beta Couple / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bitch Alert / int_a0112f3d
 Tekken (Franchise)
hasFeature
Blade Below the Shoulder / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bonus Feature Failure / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bootstrapped Theme / int_a0112f3d
 Tekken (Franchise)
hasFeature
Breaking Old Trends / int_a0112f3d
 Tekken (Franchise)
hasFeature
Breast Attack / int_a0112f3d
 Tekken (Franchise)
hasFeature
Bruce Lee Clone / int_a0112f3d
 Tekken (Franchise)
hasFeature
But Not Too Foreign / int_a0112f3d
 Tekken (Franchise)
hasFeature
Button Mashing / int_a0112f3d
 Tekken (Franchise)
hasFeature
Carpet of Virility / int_a0112f3d
 Tekken (Franchise)
hasFeature
Casual-Competitive Conflict / int_a0112f3d
 Tekken (Franchise)
hasFeature
Character Roster Global Warming / int_a0112f3d
 Tekken (Franchise)
hasFeature
Charles Atlas Superpower / int_a0112f3d
 Tekken (Franchise)
hasFeature
Charlie Brown from Outta Town / int_a0112f3d
 Tekken (Franchise)
hasFeature
Chickification / int_a0112f3d
 Tekken (Franchise)
hasFeature
Chivalrous Pervert / int_a0112f3d
 Tekken (Franchise)
hasFeature
Clipped-Wing Angel / int_a0112f3d
 Tekken (Franchise)
hasFeature
Clones Are People, Too / int_a0112f3d
 Tekken (Franchise)
hasFeature
Comic-Book Time / int_a0112f3d
 Tekken (Franchise)
hasFeature
Confusion Fu / int_a0112f3d
 Tekken (Franchise)
hasFeature
Continue Countdown / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cool Mask / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cool Shades / int_a0112f3d
 Tekken (Franchise)
hasFeature
Corporate Warfare / int_a0112f3d
 Tekken (Franchise)
hasFeature
Costume Evolution / int_a0112f3d
 Tekken (Franchise)
hasFeature
Counter-Attack / int_a0112f3d
 Tekken (Franchise)
hasFeature
Covered with Scars / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cowardice Callout / int_a0112f3d
 Tekken (Franchise)
hasFeature
Creator Cameo / int_a0112f3d
 Tekken (Franchise)
hasFeature
Creator's Favorite / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cross Counter / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cruelty by Feet / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cute and Psycho / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cutscene Power to the Max / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cutting Off the Branches / int_a0112f3d
 Tekken (Franchise)
hasFeature
Cyberpunk for Flavor / int_a0112f3d
 Tekken (Franchise)
hasFeature
Dance Battler / int_a0112f3d
 Tekken (Franchise)
hasFeature
Death Cry Echo / int_a0112f3d
 Tekken (Franchise)
hasFeature
Deceptive Disciple / int_a0112f3d
 Tekken (Franchise)
hasFeature
Default Setting Syndrome / int_a0112f3d
 Tekken (Franchise)
hasFeature
Defective Detective / int_a0112f3d
 Tekken (Franchise)
hasFeature
Demon Works / int_a0112f3d
 Tekken (Franchise)
hasFeature
Demoted to Comic Relief / int_a0112f3d
 Tekken (Franchise)
hasFeature
Destroying a Punching Bag / int_a0112f3d
 Tekken (Franchise)
hasFeature
Detachment Combat / int_a0112f3d
 Tekken (Franchise)
hasFeature
Devour the Dragon / int_a0112f3d
 Tekken (Franchise)
hasFeature
Disco Dan / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ditto Fighter / int_a0112f3d
 Tekken (Franchise)
hasFeature
Double Knockout / int_a0112f3d
 Tekken (Franchise)
hasFeature
Downloadable Content / int_a0112f3d
 Tekken (Franchise)
hasFeature
Dreadlock Warrior / int_a0112f3d
 Tekken (Franchise)
hasFeature
Dream Match Game / int_a0112f3d
 Tekken (Franchise)
hasFeature
Droste Image / int_a0112f3d
 Tekken (Franchise)
hasFeature
Embedded Precursor / int_a0112f3d
 Tekken (Franchise)
hasFeature
Emergent Gameplay / int_a0112f3d
 Tekken (Franchise)
hasFeature
Empathic Weapon / int_a0112f3d
 Tekken (Franchise)
hasFeature
Enemy Within / int_a0112f3d
 Tekken (Franchise)
hasFeature
Everyone Is Related / int_a0112f3d
 Tekken (Franchise)
hasFeature
Evil Is Burning Hot / int_a0112f3d
 Tekken (Franchise)
hasFeature
Extremely Short Timespan / int_a0112f3d
 Tekken (Franchise)
hasFeature
Extremity Extremist / int_a0112f3d
 Tekken (Franchise)
hasFeature
Family Theme Naming / int_a0112f3d
 Tekken (Franchise)
hasFeature
Fartillery / int_a0112f3d
 Tekken (Franchise)
hasFeature
Fat and Proud / int_a0112f3d
 Tekken (Franchise)
hasFeature
Fighting Clown / int_a0112f3d
 Tekken (Franchise)
hasFeature
Fighting Irish / int_a0112f3d
 Tekken (Franchise)
hasFeature
Final Battle-Induced Shirt Loss / int_a0112f3d
 Tekken (Franchise)
hasFeature
Finger Poke of Doom / int_a0112f3d
 Tekken (Franchise)
hasFeature
Flip-Flop of God / int_a0112f3d
 Tekken (Franchise)
hasFeature
Foe Romance Subtext / int_a0112f3d
 Tekken (Franchise)
hasFeature
Forced into Evil / int_a0112f3d
 Tekken (Franchise)
hasFeature
Franchise Codifier / int_a0112f3d
 Tekken (Franchise)
hasFeature
Frankenstein's Monster / int_a0112f3d
 Tekken (Franchise)
hasFeature
Gaiden Game / int_a0112f3d
 Tekken (Franchise)
hasFeature
Giant Space Flea from Nowhere / int_a0112f3d
 Tekken (Franchise)
hasFeature
Girly Girl with a Tomboy Streak / int_a0112f3d
 Tekken (Franchise)
hasFeature
God Does Not Own This World / int_a0112f3d
 Tekken (Franchise)
hasFeature
Good Wings, Evil Wings / int_a0112f3d
 Tekken (Franchise)
hasFeature
Graceful Ladies Like Purple / int_a0112f3d
 Tekken (Franchise)
hasFeature
Graceful Landing, Clumsy Landing / int_a0112f3d
 Tekken (Franchise)
hasFeature
Grapple Move / int_a0112f3d
 Tekken (Franchise)
hasFeature
Gruesome Grandparent / int_a0112f3d
 Tekken (Franchise)
hasFeature
Guest Fighter / int_a0112f3d
 Tekken (Franchise)
hasFeature
Guilt-Based Gaming / int_a0112f3d
 Tekken (Franchise)
hasFeature
Guns Are Worthless / int_a0112f3d
 Tekken (Franchise)
hasFeature
Hard-to-Adapt Work / int_a0112f3d
 Tekken (Franchise)
hasFeature
Head Desk / int_a0112f3d
 Tekken (Franchise)
hasFeature
Heroic Bastard / int_a0112f3d
 Tekken (Franchise)
hasFeature
Hit Stop / int_a0112f3d
 Tekken (Franchise)
hasFeature
Hitbox Dissonance / int_a0112f3d
 Tekken (Franchise)
hasFeature
Homage / int_a0112f3d
 Tekken (Franchise)
hasFeature
Home Stage / int_a0112f3d
 Tekken (Franchise)
hasFeature
Human Hammer-Throw / int_a0112f3d
 Tekken (Franchise)
hasFeature
Hurricane Kick / int_a0112f3d
 Tekken (Franchise)
hasFeature
Hyperactive Metabolism / int_a0112f3d
 Tekken (Franchise)
hasFeature
I Am Not My Father / int_a0112f3d
 Tekken (Franchise)
hasFeature
I Got Bigger / int_a0112f3d
 Tekken (Franchise)
hasFeature
I Was Quite a Looker / int_a0112f3d
 Tekken (Franchise)
hasFeature
Iconic Item / int_a0112f3d
 Tekken (Franchise)
hasFeature
Iconic Sequel Outfit / int_a0112f3d
 Tekken (Franchise)
hasFeature
Icy Blue Eyes / int_a0112f3d
 Tekken (Franchise)
hasFeature
Impending Clash Shot / int_a0112f3d
 Tekken (Franchise)
hasFeature
Impossibly Cool Clothes / int_a0112f3d
 Tekken (Franchise)
hasFeature
Incorruptible Pure Pureness / int_a0112f3d
 Tekken (Franchise)
hasFeature
Intelligible Unintelligible / int_a0112f3d
 Tekken (Franchise)
hasFeature
Jack of All Stats / int_a0112f3d
 Tekken (Franchise)
hasFeature
Japanese Video Games / int_a0112f3d
 Tekken (Franchise)
hasFeature
Joke Ending / int_a0112f3d
 Tekken (Franchise)
hasFeature
Katanas Are Just Better / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ki Manipulation / int_a0112f3d
 Tekken (Franchise)
hasFeature
Kick Chick / int_a0112f3d
 Tekken (Franchise)
hasFeature
Kicking Ass in All Her Finery / int_a0112f3d
 Tekken (Franchise)
hasFeature
Kill Sat / int_a0112f3d
 Tekken (Franchise)
hasFeature
Knight Templar Big Brother / int_a0112f3d
 Tekken (Franchise)
hasFeature
Lag Cancel / int_a0112f3d
 Tekken (Franchise)
hasFeature
Land of Tulips and Windmills / int_a0112f3d
 Tekken (Franchise)
hasFeature
Leatherman / int_a0112f3d
 Tekken (Franchise)
hasFeature
Legacy Boss Battle / int_a0112f3d
 Tekken (Franchise)
hasFeature
Legacy Immortality / int_a0112f3d
 Tekken (Franchise)
hasFeature
Lethal Joke Character / int_a0112f3d
 Tekken (Franchise)
hasFeature
Lineage Comes from the Father / int_a0112f3d
 Tekken (Franchise)
hasFeature
Long-Lost Relative / int_a0112f3d
 Tekken (Franchise)
hasFeature
Losing Your Head / int_a0112f3d
 Tekken (Franchise)
hasFeature
Mark of the Beast / int_a0112f3d
 Tekken (Franchise)
hasFeature
Martial Artists Are Always Barefoot / int_a0112f3d
 Tekken (Franchise)
hasFeature
Masked Luchador / int_a0112f3d
 Tekken (Franchise)
hasFeature
Megaton Punch / int_a0112f3d
 Tekken (Franchise)
hasFeature
Men Are Strong, Women Are Pretty / int_a0112f3d
 Tekken (Franchise)
hasFeature
Men Get Old, Women Get Replaced / int_a0112f3d
 Tekken (Franchise)
hasFeature
Minsky Pickup / int_a0112f3d
 Tekken (Franchise)
hasFeature
Momma's Boy / int_a0112f3d
 Tekken (Franchise)
hasFeature
Morally Ambiguous Doctorate / int_a0112f3d
 Tekken (Franchise)
hasFeature
More Teeth than the Osmond Family / int_a0112f3d
 Tekken (Franchise)
hasFeature
Motive Rant / int_a0112f3d
 Tekken (Franchise)
hasFeature
Moveset Clone / int_a0112f3d
 Tekken (Franchise)
hasFeature
Mukokuseki / int_a0112f3d
 Tekken (Franchise)
hasFeature
Multi-Slot Character / int_a0112f3d
 Tekken (Franchise)
hasFeature
Mum Looks Like a Sister / int_a0112f3d
 Tekken (Franchise)
hasFeature
Musical Nod / int_a0112f3d
 Tekken (Franchise)
hasFeature
N.G.O. Superpower / int_a0112f3d
 Tekken (Franchise)
hasFeature
Names to Trust Immediately / int_a0112f3d
 Tekken (Franchise)
hasFeature
Neck Lift / int_a0112f3d
 Tekken (Franchise)
hasFeature
Nerf / int_a0112f3d
 Tekken (Franchise)
hasFeature
Never a Self-Made Woman / int_a0112f3d
 Tekken (Franchise)
hasFeature
No Full Name Given / int_a0112f3d
 Tekken (Franchise)
hasFeature
No One Could Survive That! / int_a0112f3d
 Tekken (Franchise)
hasFeature
Noblewoman's Laugh / int_a0112f3d
 Tekken (Franchise)
hasFeature
Non-Dubbed Grunts / int_a0112f3d
 Tekken (Franchise)
hasFeature
Non-Standard Game Over / int_a0112f3d
 Tekken (Franchise)
hasFeature
Nostalgia Level / int_a0112f3d
 Tekken (Franchise)
hasFeature
Not Even Bothering with the Accent / int_a0112f3d
 Tekken (Franchise)
hasFeature
Nothing Is the Same Anymore / int_a0112f3d
 Tekken (Franchise)
hasFeature
Optional Boss / int_a0112f3d
 Tekken (Franchise)
hasFeature
Orchestra Hit Techno Battle / int_a0112f3d
 Tekken (Franchise)
hasFeature
Pandaing to the Audience / int_a0112f3d
 Tekken (Franchise)
hasFeature
Pandering to the Base / int_a0112f3d
 Tekken (Franchise)
hasFeature
Patricide / int_a0112f3d
 Tekken (Franchise)
hasFeature
Perpetual Motion Machine / int_a0112f3d
 Tekken (Franchise)
hasFeature
Perpetual Poverty / int_a0112f3d
 Tekken (Franchise)
hasFeature
Phantom Thief / int_a0112f3d
 Tekken (Franchise)
hasFeature
Practically Joker / int_a0112f3d
 Tekken (Franchise)
hasFeature
Privileged Rival / int_a0112f3d
 Tekken (Franchise)
hasFeature
Professional Killer / int_a0112f3d
 Tekken (Franchise)
hasFeature
Progressively Prettier / int_a0112f3d
 Tekken (Franchise)
hasFeature
Promoted to Playable / int_a0112f3d
 Tekken (Franchise)
hasFeature
Psycho Prototype / int_a0112f3d
 Tekken (Franchise)
hasFeature
Punch-Kick Layout / int_a0112f3d
 Tekken (Franchise)
hasFeature
Purple Is Powerful / int_a0112f3d
 Tekken (Franchise)
hasFeature
Rage Within the Machine / int_a0112f3d
 Tekken (Franchise)
hasFeature
Rapid-Fire Fisticuffs / int_a0112f3d
 Tekken (Franchise)
hasFeature
Raptor Attack / int_a0112f3d
 Tekken (Franchise)
hasFeature
Recessive Super Genes / int_a0112f3d
 Tekken (Franchise)
hasFeature
Regenerating Health / int_a0112f3d
 Tekken (Franchise)
hasFeature
Remixed Level / int_a0112f3d
 Tekken (Franchise)
hasFeature
Retroactive Idiot Ball / int_a0112f3d
 Tekken (Franchise)
hasFeature
Robo Cam / int_a0112f3d
 Tekken (Franchise)
hasFeature
Robot and A.I. Works / int_a0112f3d
 Tekken (Franchise)
hasFeature
Rogue Protagonist / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sarashi / int_a0112f3d
 Tekken (Franchise)
hasFeature
Satan / int_a0112f3d
 Tekken (Franchise)
hasFeature
Schizophrenic Difficulty / int_a0112f3d
 Tekken (Franchise)
hasFeature
Scope Snipe / int_a0112f3d
 Tekken (Franchise)
hasFeature
See You in Hell / int_a0112f3d
 Tekken (Franchise)
hasFeature
Seppuku / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sequel Difficulty Drop / int_a0112f3d
 Tekken (Franchise)
hasFeature
Series Mascot / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sexy Backless Outfit / int_a0112f3d
 Tekken (Franchise)
hasFeature
Shamu Fu / int_a0112f3d
 Tekken (Franchise)
hasFeature
Shared Signature Move / int_a0112f3d
 Tekken (Franchise)
hasFeature
Shared Universe / int_a0112f3d
 Tekken (Franchise)
hasFeature
She-Fu / int_a0112f3d
 Tekken (Franchise)
hasFeature
Shotoclone / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sibling Rivalry / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sickening "Crunch!" / int_a0112f3d
 Tekken (Franchise)
hasFeature
Signature Move / int_a0112f3d
 Tekken (Franchise)
hasFeature
Signature Song / int_a0112f3d
 Tekken (Franchise)
hasFeature
Single-Stroke Battle / int_a0112f3d
 Tekken (Franchise)
hasFeature
Skill Gate Characters / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_a0112f3d
 Tekken (Franchise)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_a0112f3d
 Tekken (Franchise)
hasFeature
Something about a Rose / int_a0112f3d
 Tekken (Franchise)
hasFeature
Speaking Simlish / int_a0112f3d
 Tekken (Franchise)
hasFeature
Spectacular Spinning / int_a0112f3d
 Tekken (Franchise)
hasFeature
Spin Attack / int_a0112f3d
 Tekken (Franchise)
hasFeature
Spin-Offspring / int_a0112f3d
 Tekken (Franchise)
hasFeature
Spy Catsuit / int_a0112f3d
 Tekken (Franchise)
hasFeature
Stab the Salad / int_a0112f3d
 Tekken (Franchise)
hasFeature
Stance System / int_a0112f3d
 Tekken (Franchise)
hasFeature
Star Trek Movie Curse / int_a0112f3d
 Tekken (Franchise)
hasFeature
Stout Strength / int_a0112f3d
 Tekken (Franchise)
hasFeature
Suddenly Speaking / int_a0112f3d
 Tekken (Franchise)
hasFeature
Super-Speed / int_a0112f3d
 Tekken (Franchise)
hasFeature
Super Title 64 Advance / int_a0112f3d
 Tekken (Franchise)
hasFeature
Superior Successor / int_a0112f3d
 Tekken (Franchise)
hasFeature
Supernaturally Young Parent / int_a0112f3d
 Tekken (Franchise)
hasFeature
Superpowerful Genetics / int_a0112f3d
 Tekken (Franchise)
hasFeature
Swap Fighter / int_a0112f3d
 Tekken (Franchise)
hasFeature
Switch-Out Move / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Computer Is a Cheating Bastard / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Farmer and the Viper / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Four Gods / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Grappler / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Hashshashin / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Nth Doctor / int_a0112f3d
 Tekken (Franchise)
hasFeature
The Voiceless / int_a0112f3d
 Tekken (Franchise)
hasFeature
Third Eye / int_a0112f3d
 Tekken (Franchise)
hasFeature
Tiger Versus Dragon / int_a0112f3d
 Tekken (Franchise)
hasFeature
Token Wholesome / int_a0112f3d
 Tekken (Franchise)
hasFeature
Too Long; Didn't Dub / int_a0112f3d
 Tekken (Franchise)
hasFeature
Touch of Death / int_a0112f3d
 Tekken (Franchise)
hasFeature
Tournament Arc / int_a0112f3d
 Tekken (Franchise)
hasFeature
Tragic Hero / int_a0112f3d
 Tekken (Franchise)
hasFeature
True Final Boss / int_a0112f3d
 Tekken (Franchise)
hasFeature
Turns Red / int_a0112f3d
 Tekken (Franchise)
hasFeature
Ugly Guy, Hot Wife / int_a0112f3d
 Tekken (Franchise)
hasFeature
Unlimited Wardrobe / int_a0112f3d
 Tekken (Franchise)
hasFeature
Uplifted Animal / int_a0112f3d
 Tekken (Franchise)
hasFeature
Urban Legend of Zelda / int_a0112f3d
 Tekken (Franchise)
hasFeature
Versus Character Splash / int_a0112f3d
 Tekken (Franchise)
hasFeature
Video Game Long-Runners / int_a0112f3d
 Tekken (Franchise)
hasFeature
Viewer Pronunciation Confusion / int_a0112f3d
 Tekken (Franchise)
hasFeature
Villain with Good Publicity / int_a0112f3d
 Tekken (Franchise)
hasFeature
Villainous Widow's Peak / int_a0112f3d
 Tekken (Franchise)
hasFeature
Walking Shirtless Scene / int_a0112f3d
 Tekken (Franchise)
hasFeature
Wearing a Flag on Your Head / int_a0112f3d
 Tekken (Franchise)
hasFeature
Weird Crossover / int_a0112f3d
 Tekken (Franchise)
hasFeature
White Sheep / int_a0112f3d
 Tekken (Franchise)
hasFeature
Wings Do Nothing / int_a0112f3d
 Tekken (Franchise)
hasFeature
World War III / int_a0112f3d
 Tekken (Franchise)
hasFeature
World's Best Warrior / int_a0112f3d
 Tekken (Franchise)
hasFeature
Yodel Land / int_a0112f3d
 Tekken (Franchise)
hasFeature
You Don't Look Like You / int_a0112f3d