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Shin Megami Tensei (Franchise)

 Shin Megami Tensei (Franchise)
type
TVTItem
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise)
 Shin Megami Tensei (Franchise)
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ShinMegamiTensei
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (translated True Goddess Reincarnation), also known as MegaTen, is a long-running series of JRPG Dungeon Crawlers and spinoffs developed and published by Atlus. In Japan, it has been a direct competitor to Dragon Quest and Final Fantasy for decades, while in the west it only gained real popularity with Persona 3 in 2006, despite numerous localizations going all the way back to the 1990s.Originally based on a novel series called Digital Devil Story, the games tend to involve using technology to summon and control mythological figures from nearly every culture on the planet, as well as the end of the world, deconstructions of common RPG storylines and far-out monster designs.Thematically, the series emphasises following your own beliefs: plots tend to revolve around the forces of Order and Chaos battling it out for supremacy, and you are generally given complete freedom in deciding which side is "right". If neither side takes your fancy, you can even kick both their butts and declare yourself as supreme ruler. Depending on the game, there may be other options.The games also tend to be Nintendo Hard. Elemental affinities, buffing and debuffing are far more effective than in most JRPGs and can make or break battles. In an aversion of Useless Useful Spell, instant death and ailment attacks are both effective and encouraged repeatedly. Shin Megami Tensei III: Nocturne further introduced the Press Turn battle system to the series, where hitting an enemy's elemental weakness would reward you with more actions while hitting their elemental strengths would cost you actions. Variations of Press Turn would go on to be adopted in multiple later MegaTen games, such as the "One More!" system in Persona 3, 4 and 5.While a majority of these games have been released outside Japan under the Shin Megami Tensei label since Nocturne, in Japan only a handful of them bear that name; the rest are unofficially known as MegaTen titles. The Persona, Devil Summoner, Digital Devil Saga, and Devil Survivor series are the best-known of these spinoffs in the US. Regardless, many include references to other MegaTen games and intra-franchise character cameos.
 Shin Megami Tensei (Franchise)
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2018-07-14T06:15:35Z
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2020-06-24T05:47:04Z
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DBTropes
 Shin Megami Tensei (Franchise) / int_11311505
type
Secret A.I. Moves
 Shin Megami Tensei (Franchise) / int_11311505
comment
Secret A.I. Moves: One of the most notable comes in Nocturne and Digital Devil Saga in the form of two moves (Beast Eye and Dragon Eye) that gives the enemy free actions for a puny mana cost. For the most part, only bosses have it, and you can't learn it. Shin Megami Tensei IV lets you FINALLY learn a special version called Guardian's Eye...but it requires a demon only obtainable from the last and most difficult DLC boss battle, can only be inherited through an extremely limited form of fusion, and costs an absurd 255 MP.
 Shin Megami Tensei (Franchise) / int_11311505
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 Shin Megami Tensei (Franchise) / int_1238c1b2
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Spell Levels
 Shin Megami Tensei (Franchise) / int_1238c1b2
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Spell Levels: The series uses a basic form of suffixes and prefixes, but early games do not have an in-game manual for these. Learning to use them correctly is critical. The main attack spells in the series are a slew of elements, commonly Ice (Bufu), Fire (Agi), Electricity (Zio) and, depending on the game, either Wind (Garu) or Force (Zan). There's also Psychological (Psy), Nuclear (Frei), Earth (Magna/Tera), Gravity (Gry) and Water (Aqua). These basic elements have three tiers, basic (no suffix), medium (a variety of suffixes), and powerful (-dyne). Most of these can also have the Ma- prefix, which denotes that it hits the entire enemy party. Depending on the game's mechanics and the enemies at hand, this may or may not be desirable. The basic One-Hit Kill spells, Hama (Light/Expel) and Mudo (Darkness/Death) can also have the Ma- prefix, with or without the -on suffix, which denotes a better chance of hitting the enemy. There is a third tier, but they're generally exclusive to certain demons and thus do not follow the naming convention (Samsara or Judgment Light for Light, Die for Me! for Darkness). The basic healing spell, Dia, comes with two possible suffixes: -rama, more heal, and -rahan, full heal. The Ma- prefix comes back as Me-. The basic buff and debuff spells are only suffixes and prefixes: Taru- is physical attacks, Maka- is magical attacks, Raku- is defense, Sama- is magical defense, Suku- is speed, and De- removes stat changes. -kaja stands for buffs, -unda or -nda are debuffs. Depending on the mechanics of the game, they may or may not affect the entire party. If the latter is true, however, they also make use of the Ma- prefix. The basic Almighty attack is Megido, and it comes with two suffixes: -la (run for your life) and -laon (prepare for complete obliteration). Still, there are even deadlier Almighty spells, such as Black Viper, Morning Star, and Jihad/Antichthon. However, the only one that retains the naming convention, the most obscenely overpowered of them all, is Lucifer's exclusive Megidoladyne. -karn are one-time Reflect moves, Tetra- being any physical, and Makara- being any magical excluding Almighty and Standard Status Effects. Whether used as an item or as a move, it may affect only the user or the entire party depending on the game's mechanics. Both the demons with the move and the items are few and far between, and very expensive all around. Recarm is the basic revival skill, and Samarecarm revives at full life. Recarmdora / Recarmdra / Recarmloss variably fully heals all allies, revives all fallen allies, or heals and clears ailments, at the cost of either killing the caster or invoking HP to 1. Beyond this, there are a number of special attacks with other names. Still, those are the basics. As an addendum, the names of the moves have mythological context. For general spell names origins: "Agi" and "Bufu" comes from Sanskrit "Agni" and "bRhattuhinazarkara", the latter roughly means "great clumps of ice". "Zio" comes from Norse god Tyr, who had the nickname "Tivisco". "Garu" is an shortening of Hindu/Buddhist Garuda. "Hama" and "Mudo" come from Japanese (or, in the case of the latter, Spanish as well), and are rooted in Shinto exorcism. "Magna", "Tera", and "Aqua" come from Latin "magma", "terra", and "aqua". "Frei" comes from German folklore of the "Freischütz", a "freeshooter" who has a contract with the devil. "Dia" is Greek for "song". "Recarm" is a corruption of "reincarnation". "Megido" is from Biblical "Megiddo" (as in the root of "armageddon"). As you might guess, there are even more origins after this.
 Shin Megami Tensei (Franchise) / int_1238c1b2
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 Shin Megami Tensei (Franchise) / int_127fc252
type
Creator Cameo
 Shin Megami Tensei (Franchise) / int_127fc252
comment
Creator Cameo: Both Cozy Okada and Kazuma Kaneko make cameo appearances in the first episode of the Devil Summoner live action TV series.
 Shin Megami Tensei (Franchise) / int_127fc252
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 Shin Megami Tensei (Franchise) / int_12c6bf73
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Horsemen of the Apocalypse
 Shin Megami Tensei (Franchise) / int_12c6bf73
comment
Horsemen of the Apocalypse: The Biblical four (White Rider, Red Rider, Black Rider, and Pale Rider) are a fixture throughout the series along with a couple other figures from the Book of Revelation, serving as Bonus Bosses and potentially allied demons, if you can beat them. They're often hard to find and always hard to beat. Strangely for an apocalyptic series, they tend to never be directly involved in the plots, instead showing up as optional side bosses.
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Romantic Fusion
 Shin Megami Tensei (Franchise) / int_1379edfa
comment
Romantic Fusion: You can have Hindu god Shiva and his wife Parvati as Mons in your party. In many games, fusing both of them will result in the demon Ardha, who is basically Shiva and Parvati combined together. This is also usually the only way to get Ardha in your party. Near the end of Digital Devil Saga, Serph and Sera died but their souls fused, forming the intersex Seraph. Futhermore, his/her Atma Avatar is Ardha.
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Dragon-in-Chief
 Shin Megami Tensei (Franchise) / int_13c1fec8
comment
Dragon-in-Chief: YHVH loves having these. YHVH might be the (at least nominal) leader of the forces of Law, but He only shows up to fight in His true form in Megami Tensei II and Shin Megami Tensei II and Shin Megami Tensei IV: Final, which may have changed Him to pure Neutral Evil. Megami Tensei II: Satan/Mr. Suzuki. Shin Megami Tensei: Michael. Shin Megami Tensei II: Satan/Zayin again. Michael thinks he's remained this, but not this time. Shin Megami Tensei III: Nocturne: Kagutsuchi for the main game, Metatron for the Labyrinth of Amala. Shin Megami Tensei: Strange Journey: The Three Wise Men. Maybe. Shin Megami Tensei IV: Either Gabriel, who later becomes a part of Merkabah, or Mastema, though if it is the latter, then YHVH is actually good this time around, and Gabriel is the Big Bad for Law. In Blasted Tokyo, it's Pluto, followed by the Ancient of Days after the former's defeat. Shin Megami Tensei IV Final: Merkabah gets the role until it's revealed that both Merkabah and Lucifer, through their fused form Satan, are both this until the fusion.
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The Artifact
 Shin Megami Tensei (Franchise) / int_13d7a65e
comment
The Artifact: The SMT version of Cerberus, excepting the Soul Hackers and Persona 3 incarnations, looks nothing like the Greek myth it's supposedly based on, looking more like a lion-maned wolf with a segmented, serpentine tail, and often with shell-like armor. This is because the original novel, and the anime based upon it, gave him this appearance, which was then followed by the Famicom Megami Tensei games. The first Super Famicom SMT game then paid homage to this design by allowing you to fuse Pascal, the protagonist's loyal Husky, with any demon in your stock, resulting in a "Cerberus" very similar to the above. Many other games in the franchise continued in this vein, with minor differences between one another. Likewise Loki, whose early appearance as a blue (or purple) scaly giant with fangs and a massive head of hair harks back to the OVA adaptation of the original novel. More recent games merely smoothed him out to purple skin instead of scales.
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Heroic Mime
 Shin Megami Tensei (Franchise) / int_143e6c8d
comment
Some games work skillfully around this. In Digital Devil Saga, Serph is a Heroic Mime because he's based on the understanding Sera had on the real Serph. That is to say, she knew nothing about the real Serph. In Persona 3 and 4, the protagonists' arcanas are The Fool. One aspect of The Fool is chaos and creativity; in short, this means they are free to choose any personality they want.
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Inexplicably Identical Individuals
 Shin Megami Tensei (Franchise) / int_15f76026
comment
Inexplicably Identical Individuals: Though some games at least have the decency to at least put some color variations.
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Evil Versus Evil
 Shin Megami Tensei (Franchise) / int_1645005b
comment
Evil vs. Evil: Order Versus Chaos. Messiah versus Gaia. YHVH versus Lucifer. The big question is who, if any, will you side with? Whether they are evil, or merely reflect the reality of a dark grey universe is up to you however.
 Shin Megami Tensei (Franchise) / int_1645005b
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 Shin Megami Tensei (Franchise) / int_17aaf656
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GlobalCurrencyException
 Shin Megami Tensei (Franchise) / int_17aaf656
comment
Global Currency Exception: Gemstones. Special traders pop every now and then and sell rare items in exchange for gems you may be given as gifts or as battle spoils, and there is no way to just pay regular money for it. Persona 3 has the antique shop owner, who offers Persona-boosting items and Social Links-related paraphernalia, and Shin Megami Tensei III: Nocturne has the Gem Trader, who sells a wide selection of items and even stat-boosting demons. Raidou Kuzunoha vs. King Abaddon has Case Files requesting gems, and they can be used in fusion to power up the resulting demon. Shin Megami Tensei IV: Apocalypse has Saint Germain's shop, which sells some of the most overpowered consumables in the game - if you're willing and able to pay him with your precious gemstones.
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Title Drop
 Shin Megami Tensei (Franchise) / int_18d15922
comment
Some games for some reason still refer to the series as Digital Devil Story (for example, as a Title Drop) despite having no connections to the novel.
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Sacrificial Revival Spell
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Sacrificial Revival Spell: In some entries in the series, the Recarmdra spell will revive all fallen party members at the cost of killing the caster.
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Defeat Means Friendship
 Shin Megami Tensei (Franchise) / int_19769f50
comment
Defeat Means Friendship: Well, not exactly "friendship", since most of the time you're making contracts with demons, not befriending them, but in most games in the series, defeating a boss demon gives you the ability to fuse them, once your level is high enough.
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Transhuman Treachery
 Shin Megami Tensei (Franchise) / int_19f6e383
comment
Transhuman Treachery: The vast amount of demon-human hybrids created by Fusion Dance present in the series are so blinded by their new powers they start allowing their ego and fanaticism to taint their judgment very quickly. There is very little if any mental deterioration, they just get drunk on power and proceed to jump off the slippery slope. After a while, their best answer to any problem is to blast the hell out of it.
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Order Versus Chaos
 Shin Megami Tensei (Franchise) / int_1a237409
comment
Order Versus Chaos: A recurring theme. Law tends to be well-meaning but very Knight Templar about the whole thing. Chaos strongly emphasises freedom but in the form of a brutal Might Makes Right anarchy. Neutrality focuses on self-empowerment and the potential of humanity, as opposed to reliance on a greater force for guidance. Of course, Neutrality isn't completely good. The fact that most of the time the Neutral Ending brings back the world as it used to be doesn't help either. The classic Chaos has more or less split into two belief systems in later games where it's used. As mentioned under Characterization Marches On, the Social Darwinist aspects are seen as more or less outright evil, while the Rage Against the Heavens aspect is usually shown in a more antiheroic light.
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World of Badass
 Shin Megami Tensei (Franchise) / int_1a74b900
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World of Badass: Three options here. You start as a Badass. You become a Badass. You die. Choose.
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Multiple Endings
 Shin Megami Tensei (Franchise) / int_1aa08f77
comment
Multiple Endings: Many of the games change the ending based on factors such as your alignment or other choices you made in the plot.
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Human Resources
 Shin Megami Tensei (Franchise) / int_1ba09c9d
comment
Human Resources: Magnetite/Magatsuhi/Red is an incredibly useful substance for dealing with demons, as it tastes great to them, even better than human flesh. However, no matter how you call it, it's actually refined from human brains/souls. Raidou mostly generates and uses his own to offer to his demonic contracts, but other uses have demons either farming it from humans/humanoid facsimiles, or humans using captured POWs, captured civilians/slaves and children to use their conditioned neurological tissue to harvest it. In the last case they also used a enslaved demon to help produce them better. Said demon being none other than a Magatsuhi from Japanese lore.
 Shin Megami Tensei (Franchise) / int_1ba09c9d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1ba09c9d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1ba09c9d
 Shin Megami Tensei (Franchise) / int_1ba8eb64
type
Visual Pun
 Shin Megami Tensei (Franchise) / int_1ba8eb64
comment
Visual Pun: Many of the demons and monsters in this series have designs in this manner, the most infamous one is Mara.
 Shin Megami Tensei (Franchise) / int_1ba8eb64
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1ba8eb64
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1ba8eb64
 Shin Megami Tensei (Franchise) / int_1c5002bc
type
The Stoic
 Shin Megami Tensei (Franchise) / int_1c5002bc
comment
The Stoic: Law characters are often depicted as this. Sometimes to a fault, showing up acting robotic, or occasionally being actual robots.
 Shin Megami Tensei (Franchise) / int_1c5002bc
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1c5002bc
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1c5002bc
 Shin Megami Tensei (Franchise) / int_1c83db94
type
JerkassGod
 Shin Megami Tensei (Franchise) / int_1c83db94
comment
In the main SMT series and some spinoffs: YHVH, a Jerkass representation of God created out of the human desire for order and control no matter the cost. Besides being leader of the LAW faction, YHVH is a Light Is Not Good Knight Templar usually responsible for whatever Crapsack World you find yourself in.
 Shin Megami Tensei (Franchise) / int_1c83db94
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1c83db94
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1c83db94
 Shin Megami Tensei (Franchise) / int_1d46fe35
type
Magic Is Rare, Health Is Cheap
 Shin Megami Tensei (Franchise) / int_1d46fe35
comment
Magic Is Rare, Health Is Cheap: As an extension of this, there are skills that cast from MP and those that Cast from Hit Points. The latter can put you in danger, but are more economical since HP is easier to recover than PP.
 Shin Megami Tensei (Franchise) / int_1d46fe35
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1d46fe35
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1d46fe35
 Shin Megami Tensei (Franchise) / int_1da3a484
type
Alice Allusion
 Shin Megami Tensei (Franchise) / int_1da3a484
comment
Alice has the destructive "Die For Me!" attack: the deadliest Curse/Mudo-type One-Hit Kill move.
 Shin Megami Tensei (Franchise) / int_1da3a484
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1da3a484
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1da3a484
 Shin Megami Tensei (Franchise) / int_1e122f24
type
Boss Banter
 Shin Megami Tensei (Franchise) / int_1e122f24
comment
Boss Banter: Nearly all MegaTen bosses will talk to you during battle to drop new plot points, or explain their motivations, or illustrate how they're completely nuts. Starting with IV, answering certain ways will have effects on the boss, either making them stronger or weaker.
 Shin Megami Tensei (Franchise) / int_1e122f24
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1e122f24
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1e122f24
 Shin Megami Tensei (Franchise) / int_1eb49c19
type
Stripperiffic
 Shin Megami Tensei (Franchise) / int_1eb49c19
comment
Stripperiffic: Many female demons are outright Ms. Fanservice, and many male demons are guilty of providing Fanservice this way too.
 Shin Megami Tensei (Franchise) / int_1eb49c19
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1eb49c19
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1eb49c19
 Shin Megami Tensei (Franchise) / int_1ee0948e
type
Artificial Human
 Shin Megami Tensei (Franchise) / int_1ee0948e
comment
Artificial Human: Many characters in the Shin Megami Tensei II setting were genetically engineered in test tubes, and the Digital Devil Saga games feature biological "digital clones".
 Shin Megami Tensei (Franchise) / int_1ee0948e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_1ee0948e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_1ee0948e
 Shin Megami Tensei (Franchise) / int_203141e3
type
Cute and Psycho
 Shin Megami Tensei (Franchise) / int_203141e3
comment
Cute and Psycho: Many demons, like Pixie, Jack Frost or Alice, look extremely cute, but are also somewhat mentally unstable.
 Shin Megami Tensei (Franchise) / int_203141e3
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_203141e3
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_203141e3
 Shin Megami Tensei (Franchise) / int_2178cf15
type
The Sacred Darkness
 Shin Megami Tensei (Franchise) / int_2178cf15
comment
The Sacred Darkness: The Lady race features Black Maria, who is based off an interpretation of the Virgin Mary with black skin, and is stated to be a holy mother of the dark. Likewise, the demon Alciel, the "Black Sun", or "King of Gehenna" has added commentary in the Compendium saying darkness is a part of rebirth.
 Shin Megami Tensei (Franchise) / int_2178cf15
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2178cf15
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2178cf15
 Shin Megami Tensei (Franchise) / int_21d70919
type
Crapsack World
 Shin Megami Tensei (Franchise) / int_21d70919
comment
Crapsack World: Shin Megami Tensei I starts out a mild version of this, and gets a lot worse. Shin Megami Tensei II has this as the default state since it follows the Neutral Path of the first game, though it can either get worse or better. Shin Megami Tensei III: Nocturne goes the route of the first game, but can be reversed, or made even worse. Shin Megami Tensei: Strange Journey has the potential to become this, but can be averted, although the gameplay setting is basically this. The Persona games and Shin Megami Tensei IV are set in a Crapsaccharine World setting that can be made a Crapsack World, and in the first half of the second game duology this actually does happen briefly in the ending, though the second half reverses this somewhat (though the fourth game lets you totally avert this in the true ending and actually improve the world setting from the game world default). Devil Survivor and Devil Survivor 2 can turn into this or be averted, depending on your choices.
 Shin Megami Tensei (Franchise) / int_21d70919
featureApplicability
-1.0
 Shin Megami Tensei (Franchise) / int_21d70919
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_21d70919
 Shin Megami Tensei (Franchise) / int_23a3b4d6
type
Creature-Breeding Mechanic
 Shin Megami Tensei (Franchise) / int_23a3b4d6
comment
Creature-Breeding Mechanic: Demons can be fused with one another, or in some games simply sacrificed, to create new demons. As, after a while, the leveling requirements increase far too sharply for demons to remain useful, unlike the human characters, this is the only alternative to negotiating with more powerful creatures.
 Shin Megami Tensei (Franchise) / int_23a3b4d6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_23a3b4d6
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_23a3b4d6
 Shin Megami Tensei (Franchise) / int_245cb69d
type
Changing of the Guard
 Shin Megami Tensei (Franchise) / int_245cb69d
comment
Changing of the Guard: While the demons generally remain the same, the original Shin Megami Tensei series always features a new main cast with each sequel. Similarly, each new numbered entry in the Persona series puts you in control of a new group of protagonists, with Spirit Advisor Igor the only constant.
 Shin Megami Tensei (Franchise) / int_245cb69d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_245cb69d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_245cb69d
 Shin Megami Tensei (Franchise) / int_2588feac
type
Winged Humanoid
 Shin Megami Tensei (Franchise) / int_2588feac
comment
Some of the angels also play with the trope. While several of them go for the Winged Humanoid depiction, and others subvert it by using Talmudic depictions, Metatron and his twin Sandalphon are depicted as more machine than man. Symbolic of YHVH's desires for absolute control over humanity. Shin Megami Tensei IV extends the mechanical aspect to the four Archangels, but goes for a more eldritch aesthetic, with faces not on their heads but on other parts of the body. All of them angelic demons are usually fanatical followers of YHVH and his ideology.
 Shin Megami Tensei (Franchise) / int_2588feac
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2588feac
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2588feac
 Shin Megami Tensei (Franchise) / int_25d1076f
type
Infallible Babble
 Shin Megami Tensei (Franchise) / int_25d1076f
comment
Infallible Babble: Becomes an actual plot point in Persona 2, where spreading rumors actually causes those rumors to become reality.
 Shin Megami Tensei (Franchise) / int_25d1076f
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_25d1076f
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_25d1076f
 Shin Megami Tensei (Franchise) / int_25d95a37
type
Principles Zealot
 Shin Megami Tensei (Franchise) / int_25d95a37
comment
Principles Zealot: When taking into account that Law endings are identified as creating utopias that last indefinitely into the future, Neutral is often interpreted as this by them. Due to being unwilling to kill people to get there, even though doing so would result in less suffering in the long run.
 Shin Megami Tensei (Franchise) / int_25d95a37
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_25d95a37
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_25d95a37
 Shin Megami Tensei (Franchise) / int_26ac510e
type
Mythology Gag
 Shin Megami Tensei (Franchise) / int_26ac510e
comment
Mythology Gag: Cerberus is usually portrayed in the series with one head because that's how he was described in the original Digital Devil Story novel. Boomerangs back to accuracy in Persona 3, doubling as a series in-joke.
 Shin Megami Tensei (Franchise) / int_26ac510e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_26ac510e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_26ac510e
 Shin Megami Tensei (Franchise) / int_26d1f65f
type
Verbal Tic
 Shin Megami Tensei (Franchise) / int_26d1f65f
comment
Verbal Tic: A number of demons exhibit distinct speech characteristics: some are intelligent and eloquent, others are thuggish and direct, some SPEAK IN ALL CAPS and some in ToRGo sPEeCh. And then there's the ver-hee recognizable speech pattern of Jack Frost and his fell-ho Jacks and Frosts, hee-ho!
 Shin Megami Tensei (Franchise) / int_26d1f65f
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_26d1f65f
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_26d1f65f
 Shin Megami Tensei (Franchise) / int_276ad49e
type
Karma Meter
 Shin Megami Tensei (Franchise) / int_276ad49e
comment
Karma Meter: "Your mother has been possessed by a demon and pleads with you to end her suffering. Do you kill her?" If "yes", you respect her wishes, you go Chaos. If "no", you respect societal taboos of not killing, you go Law.
 Shin Megami Tensei (Franchise) / int_276ad49e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_276ad49e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_276ad49e
 Shin Megami Tensei (Franchise) / int_27a0daff
type
OddlyNamedSequel
 Shin Megami Tensei (Franchise) / int_27a0daff
comment
Oddly Named Sequel: Though usually they explain what it's all about.
 Shin Megami Tensei (Franchise) / int_27a0daff
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_27a0daff
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_27a0daff
 Shin Megami Tensei (Franchise) / int_27a42ebc
type
Spiritual Successor
 Shin Megami Tensei (Franchise) / int_27a42ebc
comment
Spiritual Successor: There's a Konami-made smartphone game in Japan called Dragon Collection that's immensely popular. Its stable of monster cards is, shall we say suspiciously similar to the Shin Megami Tensei cast, and the old Devil Children spinoffs in particular.
 Shin Megami Tensei (Franchise) / int_27a42ebc
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_27a42ebc
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_27a42ebc
 Shin Megami Tensei (Franchise) / int_2804d516
type
Master of None
 Shin Megami Tensei (Franchise) / int_2804d516
comment
Master of None: Demons/Personas with perfectly balanced stats are fairly common and are typically not a good thing, as they tend to be weak at both physical and magic attacks; it's often better to have a collection of demons that specialize in either.
 Shin Megami Tensei (Franchise) / int_2804d516
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2804d516
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2804d516
 Shin Megami Tensei (Franchise) / int_2937826d
type
Hurricane of Puns
 Shin Megami Tensei (Franchise) / int_2937826d
comment
Hurricane of Puns: Mara. Ooooh boy, Mara.note mara is a slang term for "penis" in Japanese. Mara is a demon from Buddhism that used various temptations on the Buddha to prevent him from achieving enlightenment. Since sex is a common temptation... yeah... or the part where Mara has PIERCE. And is fire attribute.
 Shin Megami Tensei (Franchise) / int_2937826d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2937826d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2937826d
 Shin Megami Tensei (Franchise) / int_29c50e28
type
Trial-and-Error Gameplay
 Shin Megami Tensei (Franchise) / int_29c50e28
comment
Enemy weaknesses requiring Trial-and-Error Gameplay to discover
 Shin Megami Tensei (Franchise) / int_29c50e28
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_29c50e28
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_29c50e28
 Shin Megami Tensei (Franchise) / int_2a552d44
type
Recurring Element
 Shin Megami Tensei (Franchise) / int_2a552d44
comment
Recurring Element: Jack Frost and his relatives.
 Shin Megami Tensei (Franchise) / int_2a552d44
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2a552d44
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2a552d44
 Shin Megami Tensei (Franchise) / int_2b7d29e1
type
Artifact Title
 Shin Megami Tensei (Franchise) / int_2b7d29e1
comment
Artifact Title: Only a few games in the "Goddess Reincarnation" series actually involve a reincarnated goddess: Izanami in Megami Tensei, Sophia in Shin Megami Tensei: NINE, Isis in Shin Megami Tensei Imagine, Mem Aleph in Shin Megami Tensei: Strange Journey, and maybe Eve in Shin Megami Tensei I. And now Shin Megami Tensei IV has no less than four revived Goddesses. Lady Danu will be reborn through Nozomi in Rebirth of the Lady, Amaterasu is revived in Resurrection of the Koushoushin, Ishtar is revived in Ishtar, Goddess of Harvest, and the "goddess of Tokyo" being resurrected on the Neutral path. Some games for some reason still refer to the series as Digital Devil Story (for example, as a Title Drop) despite having no connections to the novel.
 Shin Megami Tensei (Franchise) / int_2b7d29e1
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2b7d29e1
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2b7d29e1
 Shin Megami Tensei (Franchise) / int_2bdae2ae
type
Awesome, but Impractical
 Shin Megami Tensei (Franchise) / int_2bdae2ae
comment
Awesome, but Impractical: Almighty spells bypass the usual Elemental Rock–Paper–Scissors system, and as such will deal damage without fear of being resisted or blocked. However, they also cannot hit weaknesses. To top it all off, Almighty attacks usually cost a lot of MP, so it's more efficient to just wail on the enemy with their weaknesses or even just elements they're neutral to.
 Shin Megami Tensei (Franchise) / int_2bdae2ae
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2bdae2ae
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2bdae2ae
 Shin Megami Tensei (Franchise) / int_2c5f1cdb
type
Bottomless Bladder
 Shin Megami Tensei (Franchise) / int_2c5f1cdb
comment
Bottomless Bladder: The games rarely address every day needs like eating, sleeping or using the bathroom while you're fighting gods and demons. Persona 3 and Persona 4 are notable exceptions however, with "typical day" gameplay like sleeping, eating meals with friends and taking an extra bathroom break.
 Shin Megami Tensei (Franchise) / int_2c5f1cdb
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2c5f1cdb
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2c5f1cdb
 Shin Megami Tensei (Franchise) / int_2d395ee9
type
Autobots, Rock Out!
 Shin Megami Tensei (Franchise) / int_2d395ee9
comment
Autobots, Rock Out!: Many MegaTen games since Nocturne have a Final Boss fight scored to an electric guitar rocking as hard as it can.
 Shin Megami Tensei (Franchise) / int_2d395ee9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2d395ee9
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2d395ee9
 Shin Megami Tensei (Franchise) / int_2f22531d
type
Order Is Not Good
 Shin Megami Tensei (Franchise) / int_2f22531d
comment
Order Is Not Good: This franchise is one of the main users of the trope and sometimes makes people think that the Law side may even be worse than Chaos because of suppressing freedom and the genocide usually done for the sole purpose of satisfying a tyrant.
 Shin Megami Tensei (Franchise) / int_2f22531d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2f22531d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2f22531d
 Shin Megami Tensei (Franchise) / int_2f238617
type
Power-Upgrading Deformation
 Shin Megami Tensei (Franchise) / int_2f238617
comment
Power-Upgrading Deformation: Whenever you choose to blend demon and human in any way, expect this to be a likely result. Note that this doesn't happen to everyone though.
 Shin Megami Tensei (Franchise) / int_2f238617
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2f238617
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2f238617
 Shin Megami Tensei (Franchise) / int_2fb3170e
type
Enemy Within
 Shin Megami Tensei (Franchise) / int_2fb3170e
comment
Enemy Within: In Devil Summoner: Soul Hackers, the timid Hitomi gets possessed by demonic Dark Action Girl Nemissa, and they immediately go on a shopping spree for black leather. In Raidou Kuzunoha vs. The Soulless Army, Kaya is cursed to be possessed by a demon, but actually gets taken over by a future Raidou Kuzunoha from the SMT timeline. Happens somewhat more literally in Persona 3 with the members of Strega; if they don't take inhibitor drugs, they'll lose control of their Personas. What this would entail is demonstrated by Chidori about halfway through the game, wherein her Persona attempts to strangle her during withdrawal.
 Shin Megami Tensei (Franchise) / int_2fb3170e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_2fb3170e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_2fb3170e
 Shin Megami Tensei (Franchise) / int_302730a
type
Fusion Dance
 Shin Megami Tensei (Franchise) / int_302730a
comment
Fusion Dance: Demons/Personas as a rule either level exceedingly slowly or simply do not have the necessary gumption to last for long given the brutal form of Sorting Algorithm of Evil the games tend to favor. So the series has, as noted above, a fusion system in which two or more participant demons are merged into a single one, allowing the resulting demon to inherit better stats and moves they would not have otherwise learned from their "parents". Most of the time, these take place in specialized places (the Cathedral of Shadows (a classic mainstay of the series), the Gouma-Den, the Velvet Room). However, there are a number of occasions in which a Demon Fusion Program has been used with compatible portable technology to fuse demons in the field (with the Demonica battlesuit, as a cellphone app, and with the COMP). Persona games until 3 have a Fusion System based on collecting base Persona cards from random battles and using those to create stronger Personas. Of note, too; both demons in the main series and Personas occasionally demonstrate an interest borne out of curiosity or powerlust in fusion. The imagery used in Shin Megami Tensei IMAGINE suggests the fused demons are outright killed in fusion, but in other media it looks more like they unravel and the pieces fuse together. Mitama Fusions are used solely to power up a demon by increasing its stats or to impart specific moves to it, and do not change the demon. Elemental Fusions move a demon up or down the ranks of its race. Stronger Elements can move a demon up to two ranks above. Sacrificial Fusions in Shin Megami Tensei III: Nocturne involve two demons and a sacrifice. The resulting demons inherit even better stats than if fused normally and can receive moves from all three participants. There are also some demons that can only be created this way. Special Fusions in Shin Megami Tensei: Strange Journey always involve three or more demons. The recipes are fixed and cannot accept similar substitutes. Triangle, Cross, Pentacle and Hexagram Spread Fusions are also present in the latter Persona games. Persona 4 even has an example of Dodecagon Fusion. Aside from inter-demon fusion, the trope can also be applied in certain games when demons can be fused into various forms of weaponry, such as the first two games of the main franchise. Persona 3 has the Weapon Fusion system, in which new armaments can be created by fusing Personas into Nihil weapons. Both Raidou games feature demon forging, though only the first involves actually fusing the demon with the blade. Shin Megami Tensei: Strange Journey explores this trope's dark, dark places: the Evil Counterpart of the Investigation Project, Jack's Squad, never got the transmission of the series' signature fusion program or demon summoning program. So they just made do with what they had: instead of keeping their demons in their Demonicas, they just locked and trussed them in cells, and for fusion, they tore them to pieces and started checking what clicked with what. It's little surprise their results mostly involve Body Horror abominations.
 Shin Megami Tensei (Franchise) / int_302730a
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Shin Megami Tensei (Franchise) / int_302730a
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Deconstructor Fleet
 Shin Megami Tensei (Franchise) / int_30c40e9a
comment
Deconstructor Fleet: A very odd case, in that they tear apart every trope related to Mons... while still being the Trope Maker. Devil Survivor does this the most, showing what would really happen in your typical Mons series when random bystanders (including children) suddenly gain the ability to command powerful demons. The answer: VERY BAD THINGS. One of the core deconstructions of the series is presenting the God of the Old Testament without any kind of Omniscient Morality License. The usual result is unambiguously maltheistic, though a couple of games leave that conclusion up to the player.
 Shin Megami Tensei (Franchise) / int_30c40e9a
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 Shin Megami Tensei (Franchise) / int_3298415e
type
Magic from Technology
 Shin Megami Tensei (Franchise) / int_3298415e
comment
Magic from Technology: Devil Summoners throughout the franchise usually carry around a device —arm-mounted COMPs in the original games, pistol-mounted GUMPs in the Devil Summoner subseries, Nintendo DS-shaped COMPs in Devil Survivor, the Demonica in Shin Megami Tensei: Strange Journey and a cellphone application in Devil Survivor 2 and Shin Megami Tensei IV: Apocalypse— that runs the Demon Summoning Program and allows the user to summon and control his or her Mons. And in Devil Survivor, it outright gives the user access to magic spells of his/her own.
 Shin Megami Tensei (Franchise) / int_3298415e
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Shin Megami Tensei (Franchise) / int_3298415e
 Shin Megami Tensei (Franchise) / int_32e279c4
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Humans Are Flawed
 Shin Megami Tensei (Franchise) / int_32e279c4
comment
Humans Are Flawed: A very important part of the Order Versus Chaos conflict. After all, both sides are only trying to help... each in their own way. Even when humans choose a balance they will likely crave the extremism of Law or Chaos eventually, resetting the conflict to begin anew.
 Shin Megami Tensei (Franchise) / int_32e279c4
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type
Deity of Human Origin
 Shin Megami Tensei (Franchise) / int_33179374
comment
Deity of Human Origin: In a number of the games, the gods are implied to be generated by the thoughts of humans. Other times it is the other way around. With even both being true depending on your perspective.
 Shin Megami Tensei (Franchise) / int_33179374
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Alignment-Based Endings
 Shin Megami Tensei (Franchise) / int_3496c5b7
comment
Alignment-Based Endings: Most games have a choice between Order, Chaos or Neutral endings.
 Shin Megami Tensei (Franchise) / int_3496c5b7
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 Shin Megami Tensei (Franchise) / int_3517000d
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Mad Scientist
 Shin Megami Tensei (Franchise) / int_3517000d
comment
Mad Scientist: STEVEN, Dr. Harada and Dr. Victor all qualify.
 Shin Megami Tensei (Franchise) / int_3517000d
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1.0
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Shin Megami Tensei (Franchise) / int_3517000d
 Shin Megami Tensei (Franchise) / int_36215b80
type
Sex Sells
 Shin Megami Tensei (Franchise) / int_36215b80
comment
Sex Sells: Aeria started advertising the MMORPG with this using demons. To be fair, a few of the demons are attractive, but others...
 Shin Megami Tensei (Franchise) / int_36215b80
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1.0
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Shin Megami Tensei (Franchise) / int_36215b80
 Shin Megami Tensei (Franchise) / int_372bc105
type
Sliding Scale of Idealism Versus Cynicism
 Shin Megami Tensei (Franchise) / int_372bc105
comment
Sliding Scale of Idealism vs. Cynicism: Mostly set on the further ends of Cynical. God is usually an evil bastard, everyone sane is trying to use you to further their personal goals (which you will inevitably fall for, whether you like it or not) and everything else is trying to kill you. The more idealistic settings (like Persona games) are usually A World Half Full, however. The series has gradually gotten more and more idealistic as time has gone by; in newer games, you really can Earn Your Happy Ending if you don't lose hope. Even before that, most of the canon endings tend to be the relatively uplifting (by the franchise's standards) neutrality endings.
 Shin Megami Tensei (Franchise) / int_372bc105
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Shin Megami Tensei (Franchise) / int_372bc105
 Shin Megami Tensei (Franchise) / int_37499c8
type
OnceAnEpisode
 Shin Megami Tensei (Franchise) / int_37499c8
comment
Once an Episode: Up until the fourth game, once per Persona series game, there would be a massive in-story retcon that made it so that the amount of people who actually remembered/knew about the events of the game are minimal, if not completely gone. The main series has this, too. For example, each numbered game has Beelzebub as a Bonus Boss.
 Shin Megami Tensei (Franchise) / int_37499c8
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Shin Megami Tensei (Franchise) / int_37499c8
 Shin Megami Tensei (Franchise) / int_3947a03f
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Celestial Paragons and Archangels
 Shin Megami Tensei (Franchise) / int_3947a03f
comment
Celestial Paragons and Archangels: The highest-ranking angels under YHVH are members of the Herald and Seraph races, like the Four Archangels, Metatron the Voice of God, Satan the Accuser and Mastema the Flatterer.
 Shin Megami Tensei (Franchise) / int_3947a03f
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Shin Megami Tensei (Franchise) / int_3947a03f
 Shin Megami Tensei (Franchise) / int_39684516
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Kill the Ones You Love
 Shin Megami Tensei (Franchise) / int_39684516
comment
Kill the Ones You Love: Many games with alignment routes have you killing off friends who don't align with you.
 Shin Megami Tensei (Franchise) / int_39684516
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1.0
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Shin Megami Tensei (Franchise) / int_39684516
 Shin Megami Tensei (Franchise) / int_39aeb09e
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Rare Candy
 Shin Megami Tensei (Franchise) / int_39aeb09e
comment
Rare Candy: Incenses. They come for all stats, though, befitting the Nintendo Hard nature of the games, they are quite rare. In both Persona 2 games, you can get All Incenses from Fenrirs, which increase all stats. In Nocturne you can save-scum them by getting nine Lucky Tickets at the shop by buying stuff at 1000 macca intervals, save, and then buy at a tenth interval at the store. The owner will give you three boxes to choose from; sometimes they may have an incense inside, depending if you open it on a certain Kagutsuchi phase. You can also get Incenses from golden chests, also depending on Kagutsuchi phase.
 Shin Megami Tensei (Franchise) / int_39aeb09e
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 Shin Megami Tensei (Franchise) / int_39b8d3d6
type
Boring, but Practical
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comment
Boring, but Practical: Life Stones. Unlike most other healing items, they always restore a fraction of HP rather than a fixed quantity, so while they're not the biggest healing items, they'll always be effective no matter the max HP of whoever you're healing. On top of that, in games involving demon negotiation, Life Stones are very common negotiation tokens, so it's never a bad idea to hoard them in case you need to bribe a demon into joining you; having one can make the difference between a demon joining you and "The demon suddenly attacked!" Stat buff spells in most games, particularly Rakukaja (raises party defense), Tarunda (lowers enemy party offense), and the Suku- (hit/evasion) spells (especially in games with the Press Turn system). Get used to spamming them at the beginnings of boss fights, unless you want bosses like Matador to make you learn the hard way. In a similar vein, Dekaja. It's so boring that it doesn't even have an effect, it just wipes away any buffs an enemy has. And yet it's one of the most important skills out there, especially against bosses who boost themselves up.
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Shin Megami Tensei (Franchise) / int_39b8d3d6
 Shin Megami Tensei (Franchise) / int_39c10f1d
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Yet Another Stupid Death
 Shin Megami Tensei (Franchise) / int_39c10f1d
comment
Yet Another Stupid Death: Many a gamer have been humbled after moments of hubris. Common ways of dying: getting back attacked and having your weaknesses exploited endlessly, getting hit by a Hama or Mudo spell, using the wrong skill at a crucial moment because you weren't paying enough attention, being able to always counter with a physical attack for ludicrous damage and then being glanced by a lowly demon that repels physical attacks.
 Shin Megami Tensei (Franchise) / int_39c10f1d
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 Shin Megami Tensei (Franchise) / int_39dceac1
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Pop Quiz
 Shin Megami Tensei (Franchise) / int_39dceac1
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Digital Devil Saga 2: Magatama Ammo: complete a series of Pop Quiz Random Encounters, then beat a Bonus Boss in the The Very Definitely Final Dungeon.
 Shin Megami Tensei (Franchise) / int_39dceac1
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 Shin Megami Tensei (Franchise) / int_3b290f94
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Soaperizing
 Shin Megami Tensei (Franchise) / int_3b290f94
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Soaperizing: Persona 3 and its sequel games Persona 4 and Persona 5, while still RPGs, add Dating Sim elements. These games are INSANELY popular, and Persona 3 was the mainstream English market introduction to the Shin Megami Tensei franchise.
 Shin Megami Tensei (Franchise) / int_3b290f94
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Recurring Extra
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Recurring Extra: The master of the Cathedral of Shadows and the owner of Rag's Shop.
 Shin Megami Tensei (Franchise) / int_3b789458
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Degraded Boss
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Degraded Boss: Former bosses may return as Elite Mooks. This may cost them their best moves, but occasionally they also wind up being recruitable. This is occasionally inverted, with buffed up versions of normal enemies showing up as sub-bosses.
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 Shin Megami Tensei (Franchise) / int_3cb07b51
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Fiction as Cover-Up
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comment
Fiction as Cover-Up: Many MegaTen fans take Persona 4's mention of a Raidou Kuzunoha movie as this. However, it's solely a product of the localization; in the original Japanese version, the line was actually a reference to both the Kosuke Kindaichi mystery novels and the The Kindaichi Case Files manga/anime/live-action adaptations.
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Humans Are Bastards
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Of course, Neutrality isn't completely good. The fact that most of the time the Neutral Ending brings back the world as it used to be doesn't help either.
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Curb-Stomp Battle
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Curb-Stomp Battle: Typical after Nocturne, the press turn system makes almost every battle this for both sides, either you crush the enemies without even allowing them to attack you once, or they kill half your characters in a single turn.
 Shin Megami Tensei (Franchise) / int_3d699462
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Limited Move Arsenal
 Shin Megami Tensei (Franchise) / int_3eab5b90
comment
Limited Move Arsenal: Most MegaTen games give your party members a limited number of skill slots, and force them to permanently forget old skills to make room for new ones. Digital Devil Saga and humans in Devil Survivor do have the option to re-equip old abilities from a skill pool though.
 Shin Megami Tensei (Franchise) / int_3eab5b90
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Adaptational Heroism
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Adaptational Heroism: The various demons change morality from installment to installment to suit the story but one that consistently gets this trope is Ishtar. In real-life Mesopotamian Mythology she was an exceedingly unpleasant deity even in comparison to Old Testament YHVH who frequently killed people, sent natural disasters to them, or turned them into animals for fun. At one point in The Epic of Gilgamesh she threatens to raise the dead and have them eat the living, in the earliest known reference to a Zombie Apocalypse in human history. Her only totally altruistic quality was her love for her husband Tammuz (despite frequently cheating on him), whom she saved from Nergal every year to bring spring to the world. In SMT she's a helpful, nurturing mother goddess who is frequently abused by YHVH essentially just for being from a competing pantheon, and often ends up being forcibly turned into the demon Astaroth by Him.
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Climax Boss
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Climax Boss: As a general rule of thumb, any boss that you fight immediately before an alignment lock or as a consequence of locking in your alignment.
 Shin Megami Tensei (Franchise) / int_3f737576
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Unicorn
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Unicorn: Appears as a recruitable demon/Persona.
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Guest-Star Party Member
 Shin Megami Tensei (Franchise) / int_40a533db
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Persona 4: Izanagi-no-Ookami: get the Golden Ending, then reach level 91 on New Game+.
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Manipulative Bastard
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comment
Lucifer is a Manipulative Bastard who's a big fan of Social Darwinism and anarchy. God is a vain tyrant who only cares about humans if they're worshipping Him and loves to hand out Fates Worse Than Death. Some portrayals of them are more mild or sympathetic than others, but are few and far between.
 Shin Megami Tensei (Franchise) / int_40c57041
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Bittersweet Ending
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comment
Bittersweet Ending: Even though most MegaTen games end with you defeating the Big Bad, you've usually been forced to sacrifice yourself or kill your friends after they suffered an Evil Makeover. Going for Law and Chaos generally goes towards the bitter side, while Neutral goes towards the middle.
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My Real Daddy
 Shin Megami Tensei (Franchise) / int_4211040d
comment
Additionally, many of the demon designs (at least those by Kazuma Kaneko) are profusely illustrated and almost always have tiny details that reveal a lot about the demons. For instance, examining Incubus' artwork reveals a small bolt chained to his ankle. Succubus, on the other hand, has a similar chain, with a matching nut...
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Summoning Ritual
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comment
Summoning Ritual: Shown occasionally. Mekata's ruined ritual in Shin Megami Tensei II, Mara's summoning in Nocturne and the Seraph summoning in Strange Journey are some examples. Taken into a broader context, the series' summoning and fusion technology is this ever since the first Digital Devil Story, as you are tributing lesser demons in exchange for a more powerful one turning up to serve you. When viewed like this, it's little surprise hexagrams (traditional summoning emblems) have been used as the series' brand logos.
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Alternate Continuity
 Shin Megami Tensei (Franchise) / int_450c5a85
comment
Alternate Continuity: The franchise has multiple conflicting continuities running through its numerous games. The "main" SMT continuity, which involves an ongoing war between the forces of Lucifer and God being waged across The Multiverse. SMT I, NINE, Imagine and SMT II occur in one of these universes. Shin Megami Tensei if..., Nocturne, Strange Journey, SMT IV, Final and the first Devil Survivor occur in various Alternate Universes. And the Raidou Kuzunoha games occur in an Alternate Timeline of the original SMT continuity due to a number of factors. Devil Summoner and Soul Hackers take place in their own even more Cyber Punk universe, though some version of events in the Raidou Kuzunoha games also occured here. The Persona continuity, which involves various Anthropomorphic Personifications of the Collective Unconscious interfering in humanity's affairs. Persona 1, 2, 3, 4, 5 and the various other Persona spinoffs happen here. Alternate versions of the events seen in Shin Megami Tensei if... and the Devil Summoner games also happen in this continuity. Digital Devil Saga takes place in a Hindu Mythology-centric continuity, though the appearance of avatars of characters from SMT II suggests it may be connected to the "main" SMT multiverse. A long line of "dead" continuities, including: the original Megami Tensei continuity (MT 1, MT 2 and the Digital Devil Story novels); the Majin Tensei strategy game continuity; the Pokemon-esque Devil Children/DemiKids continuity; and the Dragon Quest-esque Last Bible continuity. And a few one-shot alternate continuities, such as Devil Survivor 2 (which is completely separate from Devil Survivor), Giten Megami Tensei and Catherine.
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Utopia Justifies the Means
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Utopia Justifies the Means: The standard assumption of the Law alignment.
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Characterization Marches On
 Shin Megami Tensei (Franchise) / int_479f9ad0
comment
The classic Chaos has more or less split into two belief systems in later games where it's used. As mentioned under Characterization Marches On, the Social Darwinist aspects are seen as more or less outright evil, while the Rage Against the Heavens aspect is usually shown in a more antiheroic light.
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 Shin Megami Tensei (Franchise) / int_47fea76b
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Butt-Monkey
 Shin Megami Tensei (Franchise) / int_47fea76b
comment
Notable in that, from SMT 2 onward, they practically become the cosmic Butt Monkeys of the franchise; in SMT 2 they're basically abandoned by God and are running Tokyo Millennium in a hilariously inept fashion and orchestrated the creation of the Messiah and crew in the first place, which blew up in their faces when Aleph carved their shit in; then, in Digital Devil Saga 2, they show up as bonus bosses; talking about the events of SMT 2, no less: except now they've reincarnated as humans in a different universe and hunger for the blood and flesh of man just like any other demon. You'd think they'd give the Big Man the finger after all that, but they are planning to do everything they did before again.
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Shin Megami Tensei (Franchise) / int_47fea76b
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Neutrality Backlash
 Shin Megami Tensei (Franchise) / int_48218d3d
comment
Neutrality Backlash: Neither Law nor Chaos likes it when you decide to go for Neutral. Averted somewhat in that they will often be nicer to you than if you chose the other side.
 Shin Megami Tensei (Franchise) / int_48218d3d
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Shin Megami Tensei (Franchise) / int_48218d3d
 Shin Megami Tensei (Franchise) / int_49aa9584
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Unified Naming System
 Shin Megami Tensei (Franchise) / int_49aa9584
comment
Unified Naming System: It is very common to see the recruitable monsters referred to as "demons". Why? In the earlier games, they were referred to as "demons" collectively despite this including angels, gods, and what else was in the games. The name stuck since it is easier to refer to them as demons rather than their individual classification, which is at least ten.
 Shin Megami Tensei (Franchise) / int_49aa9584
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 Shin Megami Tensei (Franchise) / int_49e50ba0
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Dueling Messiahs
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Dueling Messiahs: You are always free to choose which faction you wish to support.
 Shin Megami Tensei (Franchise) / int_49e50ba0
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1.0
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 Shin Megami Tensei (Franchise) / int_4a852458
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Big Good
 Shin Megami Tensei (Franchise) / int_4a852458
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Big Good: In the Persona continuity: Philemon, the All-Powerful Bystander boss of Igor and one responsible for granting Wild Card powers. He's also the one letting you save your game.
 Shin Megami Tensei (Franchise) / int_4a852458
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 Shin Megami Tensei (Franchise) / int_4ac8b81f
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Humans Are the Real Monsters
 Shin Megami Tensei (Franchise) / int_4ac8b81f
comment
Humans Are the Real Monsters: While the demons are Obviously Evil, sometimes humans commit horrible atrocities that even the most bloodthirsty of demons get squicked out by. Two examples include Captain Jack from Strange Journey, who dabbles in experimenting on unwilling demons en masse as well as kidnapping a human and trying to fuse them with a demon, and Tayama the Ashura-kai ringleader in Shin Megami Tensei IV, who has his henchmen kidnap Tokyo dwellers (especially critics of the Ashura-kai) and extract neurotransmitters from them to make demon-quelling Red Pills.
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Biodata
 Shin Megami Tensei (Franchise) / int_4b02db2d
comment
Biodata: A key plot point in Digital Devil Saga and Devil Survivor 2. In the former, it's explained all matter ultimately boils down to data, which can be recycled and modified (through the Sea of Milk in the Junkyard and the Sun in the real world) and the demon transformation (the virus merely unlocks the demonic data that exists in every human soul), while the latter explains, along with the Akashic Records, how Polaris is deleting the world, how can he be stopped and how everything can be restored.
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_4b02db2d
 Shin Megami Tensei (Franchise) / int_4c709317
type
Useless Useful Spell
 Shin Megami Tensei (Franchise) / int_4c709317
comment
Useless Useful Spell: Completely and utterly averted. Debuff/buff abilities can determine whether you win or lose a fight and the instant death spells are actually damn useful. In fact, if your enemy happens to be weak to death/expel, the various death spells are pretty much a guaranteed kill (and are in fact the easiest way to kill certain otherwise-nigh-invincible mooks). Otherwise you still get a 1-in-3 hit rate that you can boost. And debuff success rates are affected by Elemental Rock–Paper–Scissors (where applicable), which is useful at early levels. And Standard Status Effects are a perfectly valid and abusable tactic, being capable of turning a wave of Demonic Spiders into a guaranteed Epic Fail.
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 Shin Megami Tensei (Franchise) / int_4c782fb9
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Gods Need Prayer Badly
 Shin Megami Tensei (Franchise) / int_4c782fb9
comment
Gods Need Prayer Badly: The demons, angels, monsters, and spirits only exist in many of the games because people remember and believe in them. Oddly, if the supernatural creatures believe hard enough, they create fake duplicates of other supernatural entities. This is more clearly seen in Shin Megami Tensei II, with the False YHVH fought after the death of the Archangels. This has some interesting bearing in the game. In general, the more people in Real Life that believe in a particular god/demon/angel/etc., the stronger they are in game. God, Lucifer, and the Archangels Michael, Gabriel, Raphael and Uriel are obvious examples, but Shiva and Vishnu, both primary gods in Hindu (which remains one of the oldest active religions in the world) are also among the strongest. Exceptions do exist though, like Metatron (less than one quarter of one percent of the world's population are Jewish) being among the strongest. The Persona games use this to explain why various incarnations of death and madness are ready to end the world... they're doing it because humanity (or sometimes a few select individuals) secretly want them to. If not for that, those Eldritch Abominations would be completely harmless. The only deities to avert this trope so far is Nyx from Persona 3.
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 Shin Megami Tensei (Franchise) / int_4cf04991
type
SocialDarwinist
 Shin Megami Tensei (Franchise) / int_4cf04991
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Though this tends to be true only in games that aren't as directly Law versus Chaos, and Lucifer is always a Social Darwinist Manipulative Bastard through and through no matter what game he appears in.
 Shin Megami Tensei (Franchise) / int_4cf04991
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Shin Megami Tensei (Franchise) / int_4cf04991
 Shin Megami Tensei (Franchise) / int_4de155b8
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Simplified Spellcasting
 Shin Megami Tensei (Franchise) / int_4de155b8
comment
Simplified Spellcasting: Sure, really, you could actually use the lengthy, difficult and tedious ritual to summon demons and bind them into your service... but really, once you have the whole thing into a handy smartphone app, why bother?
 Shin Megami Tensei (Franchise) / int_4de155b8
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_4de155b8
 Shin Megami Tensei (Franchise) / int_4e16382e
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Standard Status Effects
 Shin Megami Tensei (Franchise) / int_4e16382e
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And Standard Status Effects are a perfectly valid and abusable tactic, being capable of turning a wave of Demonic Spiders into a guaranteed Epic Fail.
 Shin Megami Tensei (Franchise) / int_4e16382e
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1.0
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Shin Megami Tensei (Franchise) / int_4e16382e
 Shin Megami Tensei (Franchise) / int_4ef62a4d
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Full-Circle Revolution
 Shin Megami Tensei (Franchise) / int_4ef62a4d
comment
Full-Circle Revolution: Shin Megami Tensei IV sadly notes that it really doesn't matter whether you choose Law, Chaos, or Neutral; eventually, a new guy who longs for whatever it is that you gave up will turn up, dethrone you, and kick back everything you made back into nothing. It's pretty much the reason Order Versus Chaos can never end.
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Shin Megami Tensei (Franchise) / int_4ef62a4d
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Early-Installment Weirdness
 Shin Megami Tensei (Franchise) / int_4f4372e9
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Early Installment Weirdness: In the SNES games, you need to pay Macca just to summon your demons from your COMP, and they continuously use up Magnetite in order to survive outside of the COMP. This was dropped in later games, where you can summon your demons without any charge and keep them out as long as their HP doesn't hit 0.
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Shin Megami Tensei (Franchise) / int_4f4372e9
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No Points for Neutrality
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No Points for Neutrality: Averted. Neutral is one of the three alignment factions; while Law represents YHVH and angels, and Chaos represents Lucifer and demons, Neutral represents Humanity, a force not inherently bound by Law's rules or Chaos's machinations. This is why humans are so important to both sides.
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Shin Megami Tensei (Franchise) / int_4fc1a6c7
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Olympus Mons
 Shin Megami Tensei (Franchise) / int_4fc753f
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Olympus Mons: Several extremely powerful demons are able to be recruited or fused throughout the series, including top members of the Norse, Egyptian, Japanese pantheons and Outer Gods. And then there's the case of recruiting the Olympians themselves.
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What Is This Thing You Call "Love"?
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What Is This Thing You Call "Love"?: The characters in Digital Devil Saga suffer from this at first due to starting out as mere computer programs. It's not until Sera shows up that they gain sentience and start to develop emotions.
 Shin Megami Tensei (Franchise) / int_5028baf2
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Our Demons Are Different
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Our Demons Are Different: The definition is as broad as possible: basically, legendary monsters, mythical deities, and even certain historical humans of all types—good, evil, whatever—they're all called demons here, even the angels. Which is actually the original definition of the word 'daemon', anyway.
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Cast from Hit Points
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Cast from Hit Points: Physical attacks cost HP to use, except in Strange Journey and Shin Megami Tensei IV. This is why physical attackers go hand in hand with tanks.
 Shin Megami Tensei (Franchise) / int_51567188
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1.0
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The Heartless
 Shin Megami Tensei (Franchise) / int_519c6fd3
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In the Persona continuity: the collective weakness in mankind's hearts, which inevitably forms into a God of Evil Omnicidal Maniac who's usually the Man Behind the Man of the latest world ending plot.
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 Shin Megami Tensei (Franchise) / int_537dd8fe
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Affably Evil
 Shin Megami Tensei (Franchise) / int_537dd8fe
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Lucifer is occasionally portrayed as an Affably Evil Anti-Villain, and indeed, part of the playthroughs of the games seems to indicate that Lucifer/Chaos route is the best choice to make, since YHVH and the angels almost always have the policy of Kill 'em All and start over whenever things look like they're getting out of hand. Even when God is defeated, he usually gives a speech along the lines of "As long as humanity is too weak to look for their own answers, their weakness will create a belief in me that brings me back to life again and again and again! MWAHAHAAH!" Though this tends to be true only in games that aren't as directly Law versus Chaos, and Lucifer is always a Social Darwinist Manipulative Bastard through and through no matter what game he appears in.
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Lotus-Eater Machine
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Lotus-Eater Machine: The residents of Arcadia think they live in a cozy paradise, but they're all hooked up to machines. Arcadia was a prototype for the Thousand Year Kingdom; if YHVH had his way, all the humans worshiping him would share the same fate as those in Arcadia. It is even worse on the Law route as the Megiddo Arc kills off all life on Earth, even those in Arcadia.
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Saving the World
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The Persona series, as you're usually Saving the World with The Power of Friendship, instead of watching your friends turn on you after the world's already been destroyed.
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Bragging Rights Reward
 Shin Megami Tensei (Franchise) / int_55e5b37c
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Bragging Rights Reward: Beating the toughest enemy in a MegaTen game will often net you abilities / equipment / party members you're already too powerful to need. Beating the Bonus Boss in Persona 3 or Persona 4 will net you a Nigh-Invulnerability accessory, even though you'll already have nigh invulnerable Persona. Beating Bonus Boss Lucifer on New Game+ in Devil Survivor and Raidou vs King Abaddon will add him as an Optional Party Member, but you'll already have a party powerful enough to beat the game.
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Yin-Yang Bomb
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comment
Yin-Yang Bomb: The entire point of Devil Children: Book of Light and Book of Dark for the GBA. Also, Naoto Shirogane has a Persona which uses both Hama and Mudo skills. Daisoujou in Nocturne loves using Mahamaon/Mamudoon for instant game overs if you don't have some kind of protection. He also already starts with both Mahamaon and Mamudoon when you fuse him. Persona 3 FES gives us Messiah, an explicit reference to, well, Jesus. Thanks to the personas required for the fusion and the inheritance rules, Messiah will inherit Die For Me!, which will actually be his most useful skill, despite an inherent weakness to darkness. Thanatos, the top Death-arcana persona, is weak to light but learns Mahamaon — presumably so the player can later have Messiah inherit it, but most delete it... and many plot twists later, the irony is delicious.
 Shin Megami Tensei (Franchise) / int_5669577c
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Dark Is Not Evil
 Shin Megami Tensei (Franchise) / int_575fd5e2
comment
Dark Is Not Evil: A major offender of this trope. To counter the Crapsack World, you have the option to ally with The Dark Side in order to produce a peaceful world. Devil Survivor stands out for one of it's endings running on this trope.
 Shin Megami Tensei (Franchise) / int_575fd5e2
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Reforged into a Minion
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comment
Reforged into a Minion: Almost every boss and miniboss can be subject to this. Once you've killed them once, you have the right to summon them at an adequate level.
 Shin Megami Tensei (Franchise) / int_584417c2
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Charged Attack
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comment
Charged Attack: Of a sort — many games have a skill called Charge or Focus that multiplies the power of the user's next physical attack by 250%, and a similar skill called Mind Charge or Concentrate that does the same for the next magic attack. These skills are often used in conjunction with high-power, high-MP/HP attack skills to inflict massive damage with more efficient use of resources. These temporary buffs cannot be dispelled, not even with Dekunda, for the most part, so the only real defense is to guard if the game allows it or bring in party members who can resist or block the incoming attack, unless the attack pierces resistances.
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Shin Megami Tensei (Franchise) / int_589e54d3
 Shin Megami Tensei (Franchise) / int_5963b221
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Eviler than Thou
 Shin Megami Tensei (Franchise) / int_5963b221
comment
Eviler Than Thou: All five "main" Shin Megami Tensei games have everyone trying to one-up each other.
 Shin Megami Tensei (Franchise) / int_5963b221
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1.0
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Shin Megami Tensei (Franchise) / int_5963b221
 Shin Megami Tensei (Franchise) / int_59f47557
type
Vicious Cycle
 Shin Megami Tensei (Franchise) / int_59f47557
comment
Vicious Cycle: Oh, yes. The Conception, the Schwartzwelt, and the rise and fall of many of the series' gods and spirits.
 Shin Megami Tensei (Franchise) / int_59f47557
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1.0
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Shin Megami Tensei (Franchise) / int_59f47557
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Back Stab
 Shin Megami Tensei (Franchise) / int_5a08d0ae
comment
Surprise attacks causing one turn kills.
 Shin Megami Tensei (Franchise) / int_5a08d0ae
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Shin Megami Tensei (Franchise) / int_5a08d0ae
 Shin Megami Tensei (Franchise) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Shin Megami Tensei (Franchise) / int_5ac34441
comment
In Digital Devil Saga, there's a 50% chance during every new moon- excuse us, MIN Solar Noise that your characters will be cured of any ailments that they are suffering from. Also, the selling price of Cells is at its highest during MAX Solar Noise. In the sequel, Digital Devil Saga 2, there is a chance during 7/8 or MAX Solar Noise- sorry, Solar Data that you will enter battle in Berserk Form.
 Shin Megami Tensei (Franchise) / int_5ac34441
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IntercontinuityCrossover
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comment
Intercontinuity Crossover: Quite a few games have overtly featured characters from a different continuity in a major role.
 Shin Megami Tensei (Franchise) / int_5b351f0d
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1.0
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Shin Megami Tensei (Franchise) / int_5b351f0d
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type
Disc-One Nuke
 Shin Megami Tensei (Franchise) / int_5b81ca8d
comment
Disc-One Nuke: Exploiting random demon or skill mutations or even just knowing which demon to level up to cover certain weaknesses in many of the games' fusion and level-up systems can net you high level skills or fairly powerful demons extremely early in a playthrough.
 Shin Megami Tensei (Franchise) / int_5b81ca8d
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_5b81ca8d
 Shin Megami Tensei (Franchise) / int_5bb56482
type
Contractual Boss Immunity
 Shin Megami Tensei (Franchise) / int_5bb56482
comment
Downplayed in IV: Apocalypse, where Light and Dark skills now do damage like other elemental spells, with only their instant-kill properties triggering if the user casts one of these spells while under Smirk status. In fact, some bosses have Light or Dark as a weakness; they just won't die instantly even if the spell they're weak to is Smirk-cast.
 Shin Megami Tensei (Franchise) / int_5bb56482
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_5bb56482
 Shin Megami Tensei (Franchise) / int_5c47585e
type
HPToOne
 Shin Megami Tensei (Franchise) / int_5c47585e
comment
Recarm is the basic revival skill, and Samarecarm revives at full life. Recarmdora / Recarmdra / Recarmloss variably fully heals all allies, revives all fallen allies, or heals and clears ailments, at the cost of either killing the caster or invoking HP to 1.
 Shin Megami Tensei (Franchise) / int_5c47585e
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Shin Megami Tensei (Franchise) / int_5c47585e
 Shin Megami Tensei (Franchise) / int_5c5ac0e2
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Really 700 Years Old
 Shin Megami Tensei (Franchise) / int_5c5ac0e2
comment
Really 700 Years Old: Why Steven from Shin Megami Tensei I is alive in the sequel, which is set a hundred years later? He became a entity that exists beyond time and space. He reveals this in Shin Megami Tensei II where he explains why balance is needed between Law and Chaos, and even beyond that, he goes on to return in Shin Megami Tensei IV. Of course, how he did it is unknown.
 Shin Megami Tensei (Franchise) / int_5c5ac0e2
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Shin Megami Tensei (Franchise) / int_5c5ac0e2
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type
Save Scumming
 Shin Megami Tensei (Franchise) / int_5cfeb43f
comment
Save Scumming: Considering that IV has no defense stat and as such enemies can and will rapidly eat you for breakfast, you'll be thankful you can.
 Shin Megami Tensei (Franchise) / int_5cfeb43f
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1.0
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Shin Megami Tensei (Franchise) / int_5cfeb43f
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Save-Game Limits
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comment
Save-Game Limits: You typically can only save at set points, such as Terminals. Shin Megami Tensei IV breaks tradition by letting you save anywhere.
 Shin Megami Tensei (Franchise) / int_5d9ce92c
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1.0
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Shin Megami Tensei (Franchise) / int_5d9ce92c
 Shin Megami Tensei (Franchise) / int_5dfa0fde
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Omniscient Morality License
 Shin Megami Tensei (Franchise) / int_5dfa0fde
comment
One of the core deconstructions of the series is presenting the God of the Old Testament without any kind of Omniscient Morality License. The usual result is unambiguously maltheistic, though a couple of games leave that conclusion up to the player.
 Shin Megami Tensei (Franchise) / int_5dfa0fde
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1.0
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Shin Megami Tensei (Franchise) / int_5dfa0fde
 Shin Megami Tensei (Franchise) / int_5dff009d
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As Long as There Is Evil
 Shin Megami Tensei (Franchise) / int_5dff009d
comment
As Long as There is Evil: Many antagonists in series can never be truly destroyed as long as some negative aspect of the universe exists. YHVH: As long as even one person believes in the need for order and rules to be obeyed. Lucifer: As long as humans long for freedom. Shinado: as long as despair exists. Nyarlathotep, Erebus, Izanami, Kagutsuchi, and Yaldabaoth: As long as humans are self-destructive, want to die, ignore the truth, or desire absolute order. The Schwartzwelt: As long as humans carelessly abuse nature. The White: As long as humans despair about being prisoners of some predetermined "fate". Interestingly, a few deities that were originally built up to be antagonistic turn out to be subversions of the trope. Nyx from Persona 3 is a true, actual deity that doesn't need humans to exist, having been around before they are, and is a neutral entity that doesn't hold humanity in contempt despite being the Final Boss.
 Shin Megami Tensei (Franchise) / int_5dff009d
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You Kill It, You Bought It
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comment
You Kill It, You Bought It: Certain demons must be defeated for the right of summoning them as minions. In Devil Survivor, you gain several stat points when destroying the Bel demons, as you are essentially consuming the demon and adding its powers to your own. It's also a key Junkyard rule in Digital Devil Saga, and its breakdown in favor of The Power of Friendship and simple ambition is a major plot point.
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Shin Megami Tensei (Franchise) / int_5e2f5ad2
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type
Fallen Angel
 Shin Megami Tensei (Franchise) / int_5e751f8
comment
Fallen Angel: Many. Lucifer, the entire Ars Goetia, Grigori, Mithras and others are this to a greater or lesser degree. Kazfiel is unique in that he still is Law and part of the Seraph/Divine races while Samael switches between Law and Chaos since his true alignment is a mystery.
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type
Mechanical Lifeforms
 Shin Megami Tensei (Franchise) / int_5fc516bf
comment
Mechanical Lifeforms: The hardiest and most powerful Angels. Being obsessive creatures of Law, this makes it a case of Fridge Brilliance.
 Shin Megami Tensei (Franchise) / int_5fc516bf
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1.0
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1.0
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The Computer Is a Cheating Bastard
 Shin Megami Tensei (Franchise) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: And how! Generally shows up in two ways: The Dragon Eye move, which gives all enemies extra turns, and demons you control never have the chance to learn it. A variant called Guardian's Eye finally becomes learnable in Shin Megami Tensei IV, but as the single most expensive spell in the game, at a whopping 255 MP, and on top of that, unlocking the spell requires acquiring a demon only available through beating the hardest DLC boss in the game. And physical skills, which are Cast From HP when you use them, but enemies can use them willy-nilly. It's worth noting that these are not universal; it depends on the game. And, significantly, the computer does not cheat dice rolls, significant because almost every spell has a chance of inflicting a status effect.
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Satan Is Good
 Shin Megami Tensei (Franchise) / int_609eb275
comment
Satan Is Good: Well, not good, but a lot more agreeable than the other guy. Lucifer is occasionally portrayed as an Affably Evil Anti-Villain, and indeed, part of the playthroughs of the games seems to indicate that Lucifer/Chaos route is the best choice to make, since YHVH and the angels almost always have the policy of Kill 'em All and start over whenever things look like they're getting out of hand. Even when God is defeated, he usually gives a speech along the lines of "As long as humanity is too weak to look for their own answers, their weakness will create a belief in me that brings me back to life again and again and again! MWAHAHAAH!" Though this tends to be true only in games that aren't as directly Law versus Chaos, and Lucifer is always a Social Darwinist Manipulative Bastard through and through no matter what game he appears in. The completely separate Satan, who serves God, will also help you stop an Omnicidal Maniac God if you take the Law path in SMT II, and again in Apocalypse.
 Shin Megami Tensei (Franchise) / int_609eb275
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1.0
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Attack Reflector
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comment
Attack Reflector: The Reflect attribute. Tetrakarn and Makarakarn work like this for physical and magical attacks, respectively. Almighty damage, however, doesn't trigger them.
 Shin Megami Tensei (Franchise) / int_60f37373
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Panthera Awesome
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comment
Panthera Awesome: Ose and Flauros.
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1.0
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Nintendo Hard
 Shin Megami Tensei (Franchise) / int_62259825
comment
Nintendo Hard: Even modern MegaTen games use classic RPG tropes that can make a player want to cry. Surprise attacks causing one turn kills. Enemies with One-Hit Kill spells. High Random Encounter rates. Enemy weaknesses requiring Trial-and-Error Gameplay to discover
 Shin Megami Tensei (Franchise) / int_62259825
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type
Brain Monster
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comment
Brain Monster: The demon Omoikane isn't evil, but is a floating brain with tentacles nevertheless.
 Shin Megami Tensei (Franchise) / int_63389669
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1.0
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type
New Game Plus
 Shin Megami Tensei (Franchise) / int_637ef67
comment
New Game+: Most of the recent games include extra content only available on a second run. You can also carry over a varying amount of content from your previous run, such as your money, Demon/Persona Compendium, and even your experience level, although some games like Shin Megami Tensei IV give you the option of wiping most of your content for a challenge.
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BadassNormal
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Badass Normal: The first two protagonists couldn't even cast Magic, yet they end up dominating angels, demons and legends with nothing but swords and guns.
 Shin Megami Tensei (Franchise) / int_6411dac8
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Spirit Advisor
 Shin Megami Tensei (Franchise) / int_6492f4ca
comment
Similarly, each new numbered entry in the Persona series puts you in control of a new group of protagonists, with Spirit Advisor Igor the only constant.
 Shin Megami Tensei (Franchise) / int_6492f4ca
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The Extremist Was Right
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comment
The Extremist Was Right: Depending on your interpretation of events. If you consider Law, Chaos, or Neutral correct, this will be a staple for a large amount of the plots.
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Random Encounters
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High Random Encounter rates.
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Gag Penis
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comment
Mara and "Maralagidyne". Oh, yuck.
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Signature Move
 Shin Megami Tensei (Franchise) / int_675056e4
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Signature Move: Many. Notable in that they are only very rarely passable to other monsters / Personas through fusion inheritance, limiting you to using that specific demon if you really want to use the move. Alice has the destructive "Die For Me!" attack: the deadliest Curse/Mudo-type One-Hit Kill move. The equivalent Hama move ("Die For Me!" counts as Mudo) is "Samsara", traditionally possessed by Daisoujou. Metatron has Fire of Sinai, a rain of Almighty-type holy fire. Beelzebub has Death Flies, a swarm of, again, Almighty-type monstrous black flies that either fully devour you in one go or leave you half-eaten with very little hope to survive. Huang Long has Celestial Ray. Huge Almighty damage and random Standard Status Effects. Surt, the fire giant from Norse Mythology has his signature Fire spell Ragnarok. Sometimes, Loki, Thor and Odin join in the fun with Niflheim, Thunder Reign and Panta Rhei. Mara and "Maralagidyne". Oh, yuck. From Persona 2, we have these gems: Tatsuya/Apollo's Nova Kaiser, Eikichi/Hades' Bloody Honeymoon, Jun/Chronos' Cross Fortune, Lisa/Venus' Foamy Lover, Maya/Artemis' Crescent Mirror, Baofu/Prometheus' Wiseman Snap, Katsuya/Hyperion's Justice Shot, and Ulala/Asteria's Twinkle Nebula. Every Fiend has a signature move in Nocturne: Matador has Red Capote and Andalucia, Daisojou has Preach and Meditation, Hell Biker has Hell Exhaust and Hell Burner, White Rider has God's Bow, Red Rider has Terrorblade, Black Rider has Soul Divide, Pale Rider has Pestilence, the Harlot has Beast Roar and Trumpeter has Evil Melody and Holy Melody. Others examples are Skadi (Earthquake), Amaterasu (Godly Light), Dante (his entire moveset), Pazuzu (Wet Wind) Kurama Tengu (Starlight), Mada (Intoxicate), Valkyrie (Soul Recruit), Mithra (Death Pact) and Dionysius (Wine Party). Each of the Conception gods has at least one: Ahriman has Hell's Call and Apocalypse, Noah has Domination and Baal Avatar has Bael's Bane. In Apocalypse, the Fiends all get a renamed Meditation and at least one of their skills from Nocturne in addition to new ones for David and the DLC Fiend: Haunting Rhapsody for David, Andalusia for Matador, God's Bow for White Rider, Blade of Terror for Red Rider, Soul Divide for Black Rider, Pestilence for Pale Rider, Evil Melody for Trumpeter, Death Lust and Babylon Goblet for Mother Harlot, and Zenki's Axe, Goki's Water Wall, and Peacock's Incantation for En no Ozuno. On a different angle, many of the Demi-fiend exclusive attacks can be seen like this. Highlights include Freikugel, Magma Axis, Gaea Rage, and Deadly Fury. Many bosses have signature moves that are pretty relevant to the mythology behind them. Harihara has Chaturbuja, Vaikunta and Three Worlds (changed to Reincarnate in english), Brahman has Brahma Sutra and Izanami has Thousand Curses. For the Law and Chaos heroes, Jimenez and Zelenin have Left Hand and Right Hand respectively. Belial has Sodom's Fire/Fire of Gomorrah, and Nebiros has Necromancy, while Lilith has Temptation. The Digital Devil Saga bosses have some of these. For instance, Hayagriva has Fire Storm and Skewer, Camazotz has the Guard ability and later on, Zotzilaha Bane, Usas has Seraph Lore, Rahu has Dragon Quake and Dragon Thrash, Cerberus has Pyriphlegethon, Varin Omega has Hunger Wave.
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EliteMook
 Shin Megami Tensei (Franchise) / int_6838a3ec
comment
In fact, if your enemy happens to be weak to death/expel, the various death spells are pretty much a guaranteed kill (and are in fact the easiest way to kill certain otherwise-nigh-invincible mooks). Otherwise you still get a 1-in-3 hit rate that you can boost.
 Shin Megami Tensei (Franchise) / int_6838a3ec
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type
Hello, [Insert Name Here]
 Shin Megami Tensei (Franchise) / int_68913e61
comment
Hello, [Insert Name Here]: Most of the protagonists in the series are nameless until you name them.
 Shin Megami Tensei (Franchise) / int_68913e61
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1.0
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type
Mercy Rewarded
 Shin Megami Tensei (Franchise) / int_6ca2ae39
comment
Mercy Rewarded: In some games, if you have almost wiped out an enemy team, with only one enemy remaining, he can throw in the towel and beg for mercy. Grant it, and he can either leave with no more fuss, demonstrate his thanks with some trinket or cash, decide you're cool enough to sign up with, or invoke I Surrender, Suckers and go for a last stab.
 Shin Megami Tensei (Franchise) / int_6ca2ae39
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_6ca2ae39
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_6ca2ae39
 Shin Megami Tensei (Franchise) / int_6dc10d3a
type
Ultimate Blacksmith
 Shin Megami Tensei (Franchise) / int_6dc10d3a
comment
Ultimate Blacksmith: Fusion masters (the Master of the Cathedral of Shadows and Dr. Victor) have a good claim to the title due to the sheer quality of the weaponry they provide.
 Shin Megami Tensei (Franchise) / int_6dc10d3a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_6dc10d3a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_6dc10d3a
 Shin Megami Tensei (Franchise) / int_6ec989d8
type
Guide Dang It!
 Shin Megami Tensei (Franchise) / int_6ec989d8
comment
Guide Dang It!: If you want to get certain skills on certain demons, you WILL need to consult several fusion charts and skill charts (doing it the old fashioned way of chart-making is practically a Self-Imposed Challenge). Getting the best ending by yourself is a Self-Imposed Challenge.
 Shin Megami Tensei (Franchise) / int_6ec989d8
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_6ec989d8
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_6ec989d8
 Shin Megami Tensei (Franchise) / int_6f07e785
type
Character-Magnetic Team
 Shin Megami Tensei (Franchise) / int_6f07e785
comment
Character-Magnetic Team: Many demons may approach you and outright offer to join you with no more than a few questions asked.
 Shin Megami Tensei (Franchise) / int_6f07e785
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_6f07e785
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_6f07e785
 Shin Megami Tensei (Franchise) / int_705f57d0
type
Demon Lords and Archdevils
 Shin Megami Tensei (Franchise) / int_705f57d0
comment
Demon Lords and Archdevils: A fair bit of less than nice guys from mythology (Surt, Loki, Beelzebub, Mara, Arioch) have made their niche.
 Shin Megami Tensei (Franchise) / int_705f57d0
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_705f57d0
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_705f57d0
 Shin Megami Tensei (Franchise) / int_72dd7026
type
What the Hell, Player?
 Shin Megami Tensei (Franchise) / int_72dd7026
comment
What the Hell, Player?: Demons will often call you "the real demon" when you toss them into a fusion.
 Shin Megami Tensei (Franchise) / int_72dd7026
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_72dd7026
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_72dd7026
 Shin Megami Tensei (Franchise) / int_7317b97d
type
Awakening the Sleeping Giant
 Shin Megami Tensei (Franchise) / int_7317b97d
comment
Awakening the Sleeping Giant: Every time Law and Chaos screw with Humanity, they risk a harsh lesson on why they need our power.
 Shin Megami Tensei (Franchise) / int_7317b97d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7317b97d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7317b97d
 Shin Megami Tensei (Franchise) / int_7335ffa9
type
Grey-and-Gray Morality
 Shin Megami Tensei (Franchise) / int_7335ffa9
comment
Grey and Gray Morality: One of the biggest draws of the franchise is its incredibly grey conflict. All three alignments - Law, Neutral and Chaos - all have their positive and negative representatives, alongside their good and bad aspects. Law and Chaos at its worst tend to be very forceful in regards to their ideology, but they consistently raise good points in regards to their ideals, especially when you consider the normally-optimistic Neutral endings to prolong the conflict until either Law or Chaos wins. The only exception to this rule is Shin Megami Tensei IV: Apocalypse, since that game takes place in a unique universe where Law and Chaos are puppets of YHVH - and even then, it also indefinitely proves that Neutral can be just as extreme as Law and Chaos. At the end of the day, the game encourages you to choose the path you agree with the most, above all else.
 Shin Megami Tensei (Franchise) / int_7335ffa9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7335ffa9
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7335ffa9
 Shin Megami Tensei (Franchise) / int_73f799ed
type
The Horseshoe Effect
 Shin Megami Tensei (Franchise) / int_73f799ed
comment
The Horseshoe Effect: Law and Chaos aren't as different as they'd like to think. Especially where their methods are concerned.
 Shin Megami Tensei (Franchise) / int_73f799ed
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_73f799ed
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_73f799ed
 Shin Megami Tensei (Franchise) / int_73f7b5a5
type
Total Party Kill
 Shin Megami Tensei (Franchise) / int_73f7b5a5
comment
Light and Darkness spells. They come in two orders each, one more likely to connect than the other. It is possible to find variations of them all which are capable of hitting all enemy targets, setting up for a Total Party Kill on either side.
 Shin Megami Tensei (Franchise) / int_73f7b5a5
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_73f7b5a5
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_73f7b5a5
 Shin Megami Tensei (Franchise) / int_740f59b4
type
ColorCodedForYourConvenience
 Shin Megami Tensei (Franchise) / int_740f59b4
comment
Color-Coded for Your Convenience: Law is blue and white; Chaos is red and black. Played With in Shin Megami Tensei: Strange Journey: strike team has red on their uniforms (except the protagonist) and science has blue. Zelenin is science, Jimenez is strike team. Take a wild guess what factions they each support in the end. Oddly enough, the protagonist wears white (but won't necessarily be law): and no one else does. Which actually makes sense, because in this particular game, white corresponds to Neutral. Extending on that, they also color-code Joint Project vs. Jack's Squad: your the Joint Project use the standard gold-ish Demonicas, and Jack's Squad use black ones. See above for what black tends to support. Also played with in that the Demons of Chaos hate the Squad for the way they treated them.
 Shin Megami Tensei (Franchise) / int_740f59b4
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_740f59b4
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_740f59b4
 Shin Megami Tensei (Franchise) / int_7537b028
type
Dragons Are Divine
 Shin Megami Tensei (Franchise) / int_7537b028
comment
Dragons Are Divine: The main SMT franchise and its numerous spinoffs count many draconic deities among its number, including Otohime and Huang Long. In IV you are offered a side quest where you can directly say a dragon is divine for chaos points.
 Shin Megami Tensei (Franchise) / int_7537b028
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7537b028
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7537b028
 Shin Megami Tensei (Franchise) / int_754004a9
type
Hell on Earth
 Shin Megami Tensei (Franchise) / int_754004a9
comment
Hell on Earth: Nocturne and Shin Megami Tensei: Strange Journey.
 Shin Megami Tensei (Franchise) / int_754004a9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_754004a9
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_754004a9
 Shin Megami Tensei (Franchise) / int_754d4507
type
Both Order and Chaos are Dangerous
 Shin Megami Tensei (Franchise) / int_754d4507
comment
Both Order and Chaos Are Dangerous: While both Law and Chaos have their good points, their representatives never have morally pure ways of achieving their goals, and will gladly use methods that have massive repercussions on the world, up to and including the mass murder of those who oppose them and brainwashing humanity into fitting their ideal mold. Players not fond of either side can kick both sides' asses to establish a world of balance; some times this is treated as the Golden Ending and others it is Not So Different from the other two options. In Shin Megami Tensei IV: Apocalypse, Krishna points out that law and chaos aren't inherently bad so much as their representatives, both of which work for YHVH to create the illusion of conflict, with Lucifer set up as a straw villain to make the Law side look better.
 Shin Megami Tensei (Franchise) / int_754d4507
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_754d4507
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_754d4507
 Shin Megami Tensei (Franchise) / int_75d150b
type
Multiboobage
 Shin Megami Tensei (Franchise) / int_75d150b
comment
Multi Boobage: Mostly played for Fan Disservice, like Satan, Diana, or Tiamat.
 Shin Megami Tensei (Franchise) / int_75d150b
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_75d150b
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_75d150b
 Shin Megami Tensei (Franchise) / int_768ae1c9
type
Les Collaborateurs
 Shin Megami Tensei (Franchise) / int_768ae1c9
comment
Les Collaborateurs: Some of The Old Gods were spared the relentless demonization campaign the Great Will enacted to gather as many worshippers as he could. Unsurprisingly, many of these were added to the Law faction.
 Shin Megami Tensei (Franchise) / int_768ae1c9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_768ae1c9
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_768ae1c9
 Shin Megami Tensei (Franchise) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Shin Megami Tensei (Franchise) / int_76d6c3df
comment
I Don't Like the Sound of That Place: But you will wind up going there anyway. Even if it's the stuff of your darkest nightmares.
 Shin Megami Tensei (Franchise) / int_76d6c3df
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_76d6c3df
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_76d6c3df
 Shin Megami Tensei (Franchise) / int_77473d35
type
God Is Evil
 Shin Megami Tensei (Franchise) / int_77473d35
comment
God Is Evil: Though the creators have said that he's not the ultimate source of evil, having him as the final boss in more than one game tends to raise a few eyebrows. Word of God has elaborated by stating that his condition is more of a symptom than a cause of something going terribly wrong with the universe. Note that YHVH is considered so corrupt in some games that even his loyal followers tend to want to get rid of him (Gabriel and Satan in II, Satan again in Apocalypse), seeing him as a detriment to a peaceful world. In Devil Survivor he's a lot more gentle: he only institutes the lockdown that kickstarts the plot at the insistence of his angels, and gives humanity a seven day of grace period to prove themselves - most of the angels who wanted to go full-on Happiness Is Mandatory from the get-go, mind you - God even ordered them not to interfere unless specifically asked. But even when he's (comparatively) nicer, he's still very ambiguous. To wit: He intentionally set the Biblical Cain up to murder his brother Abel to set them up as the first murderer and martyr respectively. He's also willing to fulfill the wishes of the angels if the lockdown is breached, even though this means condemning the entire human race for the actions of a few. Shin Megami Tensei: Strange Journey went around with this through the Demiurge sidequest. Not naming him God or YHVH made this fly over many's heads, but compare the Gnostic conception of the Demiurge (obsessive desire for worship, insistence in being the sole true deity, meddling with mortals to ensure its continued dominance) with YHVH's behavior... Since the series occurs over multiple alternate universes, all of these interpretations of God are true. This is because YHVH (and II's Kuzuryu, Sabaoth, Shaddai, and Elohim; Nocturne's Kagutsuchi and Metatron; Strange Journey's Demiurge and Metatron; IV's Demiurge and Ancient of Days) are aspects of an even higher entity called the Great Will, appearing across the alternate dimensions. There are even multiple forms of the same avatar: as Shin Megami Tensei: Strange Journey and Shin Megami Tensei IV take place in different universes, then there are multiple Demiurges. The Megami Tensei II YHVH outright says that he's just one of many avatars.
 Shin Megami Tensei (Franchise) / int_77473d35
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1.0
 Shin Megami Tensei (Franchise) / int_77473d35
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_77473d35
 Shin Megami Tensei (Franchise) / int_776a06eb
type
All Myths Are True
 Shin Megami Tensei (Franchise) / int_776a06eb
comment
All Myths Are True: All mythical creatures from various folklore and religions are real in one form or another, including God and Lucifer.
 Shin Megami Tensei (Franchise) / int_776a06eb
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_776a06eb
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_776a06eb
 Shin Megami Tensei (Franchise) / int_7aa858c1
type
Consummate Liar
 Shin Megami Tensei (Franchise) / int_7aa858c1
comment
Consummate Liar: A vital skill for any would-be Devil Summoners: learn to lie well, when, where and how.
 Shin Megami Tensei (Franchise) / int_7aa858c1
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7aa858c1
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7aa858c1
 Shin Megami Tensei (Franchise) / int_7ab81664
type
Kick Them While They Are Down
 Shin Megami Tensei (Franchise) / int_7ab81664
comment
Kick Them While They Are Down: The mechanics of each game tend to give out various bonuses for hitting enemy weaknesses or landing Critical Hits, such as Extra Press Turns or a free Almighty attack.
 Shin Megami Tensei (Franchise) / int_7ab81664
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7ab81664
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7ab81664
 Shin Megami Tensei (Franchise) / int_7ae4d273
type
Point of No Return
 Shin Megami Tensei (Franchise) / int_7ae4d273
comment
Point of No Return: Annoyingly done in the first few games; more modern games tend to be more forgiving.
 Shin Megami Tensei (Franchise) / int_7ae4d273
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7ae4d273
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7ae4d273
 Shin Megami Tensei (Franchise) / int_7b74adb2
type
Grandfather Clause
 Shin Megami Tensei (Franchise) / int_7b74adb2
comment
Grandfather Clause: The games are based around the idea that you are the only person who knows what is right and wrong. To convey this, there is almost always a Silent Protagonist as the MC. Where this trope comes in is the fact that even in games where they are fully voiced only the MC is silent. The adaptations are the only ones to avert this, since it would be extremely awkward to watch an action anime where only grunts are given and no conversation elsewhere.
 Shin Megami Tensei (Franchise) / int_7b74adb2
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7b74adb2
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7b74adb2
 Shin Megami Tensei (Franchise) / int_7ba4675e
type
Pinball Spin-Off
 Shin Megami Tensei (Franchise) / int_7ba4675e
comment
Pinball Spinoff: Oddly enough, a cell phone game only released in Japan.
 Shin Megami Tensei (Franchise) / int_7ba4675e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7ba4675e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7ba4675e
 Shin Megami Tensei (Franchise) / int_7c58fe32
type
Louis Cypher
 Shin Megami Tensei (Franchise) / int_7c58fe32
comment
Louis Cypher: Shows up in all the mainline Shin Megami Tensei games, and Raidou Kuzunoha vs. King Abaddon. Loki takes the schtick and runs with it in Devil Survivor. Satan has his own example with Zayin.
 Shin Megami Tensei (Franchise) / int_7c58fe32
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7c58fe32
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7c58fe32
 Shin Megami Tensei (Franchise) / int_7d3da681
type
The Legions of Hell
 Shin Megami Tensei (Franchise) / int_7d3da681
comment
The Legions of Hell: They apparently have been waiting for their chance to rise again for a very long time. Almost every game depicts the seal being broken.
 Shin Megami Tensei (Franchise) / int_7d3da681
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7d3da681
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7d3da681
 Shin Megami Tensei (Franchise) / int_7d89315b
type
"The Reason You Suck" Speech
 Shin Megami Tensei (Franchise) / int_7d89315b
comment
"The Reason You Suck" Speech: Extremely common, seeing as this series is about choosing and enforcing a path you believe in, expect the ones who don't agree with you to belittle you. Same goes for everyone.
 Shin Megami Tensei (Franchise) / int_7d89315b
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7d89315b
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7d89315b
 Shin Megami Tensei (Franchise) / int_7dbd52b8
type
Light Is Good
 Shin Megami Tensei (Franchise) / int_7dbd52b8
comment
Light Is Good/Dark Is Evil: Played with: The Light-Dark alignment axis refers to a given demon's typical depiction in its originating myths, not necessarily how they actually are.
 Shin Megami Tensei (Franchise) / int_7dbd52b8
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7dbd52b8
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7dbd52b8
 Shin Megami Tensei (Franchise) / int_7e2b418c
type
Story Branch Favoritism
 Shin Megami Tensei (Franchise) / int_7e2b418c
comment
Story Branch Favoritism: Where themes of Law vs Chaos are concerned, the Neutral endings where humanity takes a stand and does not commit to a specific faction, are considered to be the best endings from the creator perspective.
 Shin Megami Tensei (Franchise) / int_7e2b418c
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7e2b418c
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7e2b418c
 Shin Megami Tensei (Franchise) / int_7ed7b58c
type
Sentient Cosmic Force
 Shin Megami Tensei (Franchise) / int_7ed7b58c
comment
Sentient Cosmic Force: The Axiom is this for Shin Megami Tensei IV: Apocalypse. It is not exactly intelligent, but is a summation of reality that both gives rise to it, as well as is a collective summation of all its entities. Its independent actions tend to be limited to responding to the actions of the collective inside of it, dividing itself to generate demons as thoughts that reflect what the people within it do.
 Shin Megami Tensei (Franchise) / int_7ed7b58c
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7ed7b58c
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7ed7b58c
 Shin Megami Tensei (Franchise) / int_7ef7e1cd
type
Every Man Has His Price
 Shin Megami Tensei (Franchise) / int_7ef7e1cd
comment
Every Man Has His Price: Mostly. Most demons will very willingly sell themselves with some crafty negotiation. Some races, though, will never see this as an option. In some situations such as IV this is averted with law demons who are so dedicated to their cause you cannot recruit them. Though they may join you when on the verge of death.
 Shin Megami Tensei (Franchise) / int_7ef7e1cd
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-1.0
 Shin Megami Tensei (Franchise) / int_7ef7e1cd
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7ef7e1cd
 Shin Megami Tensei (Franchise) / int_7fb70f7d
type
God and Satan Are Both Jerks
 Shin Megami Tensei (Franchise) / int_7fb70f7d
comment
God and Satan Are Both Jerks: Lucifer is a Manipulative Bastard who's a big fan of Social Darwinism and anarchy. God is a vain tyrant who only cares about humans if they're worshipping Him and loves to hand out Fates Worse Than Death. Some portrayals of them are more mild or sympathetic than others, but are few and far between. Philemon and Nyarlathotep aren't much better. Nyarlathotep is a classical villain who wants to see humanity destroy itself, but even Philemon, who gives humans their Personas to fight back, does little more than observe. He wouldn't want to lose a bet over something small like helping an entire species, after all.
 Shin Megami Tensei (Franchise) / int_7fb70f7d
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7fb70f7d
 Shin Megami Tensei (Franchise) / int_7fbb2a3
type
NiceJobBreakingItHero
 Shin Megami Tensei (Franchise) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: Happens with some regularity, though probably the most nightmarish instance comes from a single quote in the Akarana Corridor: "The Ambassador has launched the ICBMs!"
 Shin Megami Tensei (Franchise) / int_7fbb2a3
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_7fbb2a3
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_7fbb2a3
 Shin Megami Tensei (Franchise) / int_8029fa50
type
True Final Boss
 Shin Megami Tensei (Franchise) / int_8029fa50
comment
Shows up in Megami Tensei II as the True Final Boss, Shin Megami Tensei II as the final boss, (arguably) again in Shin Megami Tensei III: Nocturne as the final boss, Shin Megami Tensei IV as a DLC boss, and Shin Megami Tensei IV: Final as the final boss. See directly below.
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Shin Megami Tensei (Franchise) / int_8029fa50
 Shin Megami Tensei (Franchise) / int_80a282ea
type
Monster Lord
 Shin Megami Tensei (Franchise) / int_80a282ea
comment
Monster Lord: The Maoh, or Tyrant, demon race.
 Shin Megami Tensei (Franchise) / int_80a282ea
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1.0
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Shin Megami Tensei (Franchise) / int_80a282ea
 Shin Megami Tensei (Franchise) / int_80df060c
type
Mascot Mook
 Shin Megami Tensei (Franchise) / int_80df060c
comment
Cerberus is a Double Subversion. They are depicted as some sort of lion-wolf with only one head, instead of the three headed canine, in all but three games, due to their portrayal in the original Digital Devil Story novels and anime from which the video games took off. But the version with one head is actually the original portrayal. Later portrayals emphasized multiple heads, while varying on the actual number. The idea that they has 3 heads specifically did not sink in until the Renaissance. Therefore, while the 3 headed version is iconic, the one headed version is more accurate but thus unusual.
 Shin Megami Tensei (Franchise) / int_80df060c
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Shin Megami Tensei (Franchise) / int_80df060c
 Shin Megami Tensei (Franchise) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Shin Megami Tensei (Franchise) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Inverted in most SMT games since the PlayStation 2 era. Magic is far more useful at lower levels than physical attacks, as it can be used to exploit enemies' elemental weaknesses. However, higher-level physical skills that give you Armor Piercing Attacks, more Critical Hits and Counter Attack abilities can make a late game physical build much deadlier than a magic one, especially once you begin encountering tougher enemies with few or no elemental weaknesses.
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Shin Megami Tensei (Franchise) / int_812ee32b
 Shin Megami Tensei (Franchise) / int_81e10087
type
Infernal Paradise
 Shin Megami Tensei (Franchise) / int_81e10087
comment
Infernal Paradise: Utopia has that name for a reason.
 Shin Megami Tensei (Franchise) / int_81e10087
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1.0
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Shin Megami Tensei (Franchise) / int_81e10087
 Shin Megami Tensei (Franchise) / int_83444f07
type
Mon
 Shin Megami Tensei (Franchise) / int_83444f07
comment
You can have Hindu god Shiva and his wife Parvati as Mons in your party. In many games, fusing both of them will result in the demon Ardha, who is basically Shiva and Parvati combined together. This is also usually the only way to get Ardha in your party.
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Shin Megami Tensei (Franchise) / int_83444f07
 Shin Megami Tensei (Franchise) / int_8382e003
type
Fairy Sexy
 Shin Megami Tensei (Franchise) / int_8382e003
comment
Fairy Sexy: Pixie, Titania, Hua Po, Sylph.
 Shin Megami Tensei (Franchise) / int_8382e003
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1.0
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Shin Megami Tensei (Franchise) / int_8382e003
 Shin Megami Tensei (Franchise) / int_83b89a9c
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Elemental Rock-Paper-Scissors
 Shin Megami Tensei (Franchise) / int_83b89a9c
comment
And debuff success rates are affected by Elemental Rock–Paper–Scissors (where applicable), which is useful at early levels.
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1.0
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Shin Megami Tensei (Franchise) / int_83b89a9c
 Shin Megami Tensei (Franchise) / int_8404a0f3
type
Amnesiac Dissonance
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comment
Amnesiac Dissonance: Zayin in Shin Megami Tensei II and Serph in Digital Devil Saga 2 find out they're much worse people than they thought they were after regaining their lost memories.
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Shin Megami Tensei (Franchise) / int_8404a0f3
 Shin Megami Tensei (Franchise) / int_8409a385
type
Exactly What It Says on the Tin
 Shin Megami Tensei (Franchise) / int_8409a385
comment
And in Digital Devil Saga you can have the Null Attack passive skill, which has the same effect as the Masakados mentioned above. Not like it's gonna help you against said Bonus Boss, though.
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Shin Megami Tensei (Franchise) / int_8409a385
 Shin Megami Tensei (Franchise) / int_8411ab92
type
Red Oni, Blue Oni
 Shin Megami Tensei (Franchise) / int_8411ab92
comment
Red Oni, Blue Oni: Chaos and law tend to be this for red and blue respectively. They even have the appropriate color pallets. Meta example: To contrast Devil Survivor's demonic red palette, Devil Survivor 2 uses angelic blue. Even the storylines are slightly different from each other, but their True Endings are on opposite sides.
 Shin Megami Tensei (Franchise) / int_8411ab92
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Shin Megami Tensei (Franchise) / int_8411ab92
 Shin Megami Tensei (Franchise) / int_859ec5d8
type
The Fair Folk
 Shin Megami Tensei (Franchise) / int_859ec5d8
comment
The Fair Folk: Many demons have their designs based on these, as well as their personalities. Shin Megami Tensei games like to remind you every so often that you are definitely not dealing with human beings.
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Shin Megami Tensei (Franchise) / int_859ec5d8
 Shin Megami Tensei (Franchise) / int_85f8dc9d
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It's All Upstairs From Here
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It's All Upstairs from Here: In almost every single game.
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Supernaturally Delicious and Nutritious
 Shin Megami Tensei (Franchise) / int_865031e2
comment
Supernaturally Delicious and Nutritious: Again, Red, Magatsuhi, Magnetite. All of them are largely the same. Digital Devil Saga put its own spin on this concerning Magnetite and mentions all things have the substance in them and that living creatures eat each other to obtain Magnetite and survive. Humans and Demons require the most Magnetite to survive, so they have to eat far more, which is why Demons eat other demons/humans since they have the most Magnetite.
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 Shin Megami Tensei (Franchise) / int_86ee8070
type
World of Ham
 Shin Megami Tensei (Franchise) / int_86ee8070
comment
World of Ham: Every demon tries to out-ham each other. One could almost say power levels in this universe directly correlate to the demon's hamminess.
 Shin Megami Tensei (Franchise) / int_86ee8070
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1.0
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 Shin Megami Tensei (Franchise) / int_8774fb47
type
Eldritch Abomination
 Shin Megami Tensei (Franchise) / int_8774fb47
comment
The Persona games use this to explain why various incarnations of death and madness are ready to end the world... they're doing it because humanity (or sometimes a few select individuals) secretly want them to. If not for that, those Eldritch Abominations would be completely harmless.
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Absurdly Spacious Sewer
 Shin Megami Tensei (Franchise) / int_87e661e8
comment
Absurdly Spacious Sewer: The series has a habit of featuring Sewers big enough to house entire cities. Particular offenders include the Great Underpass of Ginza in Nocturne and the Samsara Tunnels in Digital Devil Saga.
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Shin Megami Tensei (Franchise) / int_87e661e8
 Shin Megami Tensei (Franchise) / int_890c8068
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Extra Turn
 Shin Megami Tensei (Franchise) / int_890c8068
comment
Extra Turn: A staple of the series beginning with Nocturne: Nocturne, Digital Devil Saga, IV, and IV: Apocalypse use the Press Turn system, where each side gets a number of turns equal to the number of members in the party, maybe more depending on the player completing a New Game+ sidequest or the party in question consisting of a boss who gets two or more turns for themselves. Exploiting an enemy's weakness or scoring a Critical Hit will turn an existing "full-turn" icon, if any, into a "half-turn" instead of using up any turns, though if only half-turns remain then one will be used up. Some bosses can use skills that turn an existing full turn into multiple half-turns, such as Dragon Eye, Beast Eye, and Psycho Rage, none of which can ever be obtained by the player. IV does allow the player to get Guardian's Eye, but it requires beating the ultimate DLC Bonus Boss and Guardian's Eye costs a whopping 255 MP to cost! Devil Survivor and its sequel allow either party during a skirmish to obtain up to one extra turn per member also through weaknesses and crits, but can also gain extra turns simply by nullifying (or better) opponents' attacks. During the Extra Turn phase, parties cannot gain Extra Turns again, except in Devil Survivor 2 where the Omega race of demons allows parties to obtain "Double Extra" turns. Persona 3 and 4 allow an attacker to gain "1 More" turn through weakness exploits and crits. Doing either knocks down the target, and simply hitting a knocked-down target will not cause another 1 More; the attacker needs to keep hitting standing opponents to gain more turns.
 Shin Megami Tensei (Franchise) / int_890c8068
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 Shin Megami Tensei (Franchise) / int_89499ccf
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Dolled-Up Installment
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comment
Dolled-Up Installment: Minor example in the US releases: the Persona / Devil Survivor / Digital Devil Saga / Devil Summoner / etc games, while technically not part of the Shin Megami Tensei series proper, were all released overseas under that title anyway, presumably because the series needs whatever name recognition it can get on this side of the pond. Eventually averted with Catherine, Persona 4: Arena and Persona 4: Golden. Despite having similar themes / characters / gameplay elements / staff / etc as previously dolled-up spinoff games, they were all released outside Japan without the Shin Megami Tensei moniker tacked on.
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type
One Game for the Price of Two
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comment
One Game for the Price of Two: The Devil Children (Demi Kids for the two that came to the US) games. Also, Digital Devil Saga comes in two parts. Same with Persona 2. Persona 2 initially averted this (somewhat) in the U.S. in that the only one that originally came westside was the second one, Eternal Punishment. While Innocent Sin has now been released in the U.S. via the PSP port, Atlus still has yet to announce Eternal Punishment's PSP port for U.S. release. So the trope is both straight and averted, since you need two systems that are of different generations to play both games. And that's only if you can find Eternal Punishment.note As of 25 Feb. 2013, Eternal Punishment is available as a "PS One Classic" through Play Station Network, compatible with the PSP.
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Shin Megami Tensei (Franchise) / int_8b268e47
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The Magic Comes Back
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comment
The Magic Comes Back: Every game of the main series has this in some capacity. Explained in Shin Megami Tensei I by Mother Echidna as a result of the demons returning from the banishment imposed by YHVH. They're not leaving again without a fight.
 Shin Megami Tensei (Franchise) / int_8b682bd5
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Shin Megami Tensei (Franchise) / int_8b682bd5
 Shin Megami Tensei (Franchise) / int_8cca5f19
type
Audience Shift
 Shin Megami Tensei (Franchise) / int_8cca5f19
comment
Audience Shift: The Demi-Kids and Persona subseries' where specifically made to appeal to a different audience than the mainline Shin Megami Tensei. While the mainline games are made for an older audience, the Demi-Kids series was effectively Atlus' take on Pokémon and was specifically made to appeal to kids. Persona meanwhile was meant to have a more wider appeal and was designed to feel more familiar and relateable to the audience as opposed to the more fantastical and philosophical aspects of the mainline series.
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Shin Megami Tensei (Franchise) / int_8cca5f19
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Self-Imposed Challenge
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Getting the best ending by yourself is a Self-Imposed Challenge.
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Lawyer-Friendly Cameo
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comment
Lawyer-Friendly Cameo: Jack Frost in other series. In SMT 2, "Mr. Thriller" aka Michael Jackson can be met dancing in a disco and talking about how much he loves toys and children. You can also fight and recruit Captain Ersatz versions of Beetlejuice (Betelgeuse) and Christine (Chris The Car). In the first 2 Shin Megami Tensei games, you're given the Demon Summoning Program by a wheelchair-bound man with glasses and gray hair. He calls himself "Steven". Any resemblance to a famous scientist is surely coincidental. In many games, the Jinn looks a lot like Genie from Disney's version of Aladdin.
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Merging Machine
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Merging Machine: Jakyou Manors/The Velvet Room.
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Demonic Possession
 Shin Megami Tensei (Franchise) / int_906365a2
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Demonic Possession: In Devil Survivor, Amane is possessed by not only Remiel, an angel, but Jezebel, a demon. Aradia did it first in Shin Megami Tensei III: Nocturne. Only, she's... uh... a goddess. A fake goddess. It's kinda complicated. And Nemissa did it before either in Soul Hackers. Kinda subverted in that she leaves when she realizes it's necessary. And the possessee still has pretty much control over herself, limiting how much damage Nemissa can do. Later, Spooky is taken over by Satanael, who later decides to take on the party... by blowing his way out of the victim's body. And he doesn't make it all the way out. Before Devil Survivor but after Nocturne, the Four Seraphs and Metatron joined in, converting five poor saps into their physical bodies through the Demon Virus and obliterating their memories and personalities, making it a horrific combo between Type 1 and 2. The Heroine in Shin Megami Tensei I is possessed by a whole lot of demons when you find her the second time, as you have to enter her psyche and clear out the ringleader (the spider Arachne) in order to save her. Naturally you burst in on Arachne just as she's about to take full control of the girl.
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Apocalypse How
 Shin Megami Tensei (Franchise) / int_91e894b4
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Apocalypse How: As a franchise based around The End of the World as We Know It, it's covered many different levels of the Apocalypse, including a Planetary Societal Collapse in SMT I and Persona 3, near Planetary Total Extinction in SMT II, Planetary Physical Annihilation in some of the Persona games, and Omniversal Metaphysical Annihilation in one ending of Nocturne.
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There Are No Therapists
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There Are No Therapists: One of the main reasons of why The Power of Friendship is so necessary.
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Big Bad
 Shin Megami Tensei (Franchise) / int_970c790a
comment
Persona 3 plays the moon phases more realistically, using actual moon phase data for 2009 and 2010 rather than the traditional mechanic of going through the entire cycle in a matter of a few minutes. However, it has its own lunar oddities: during the Dark Hour, the moon is Nyx, the Big Bad of the game.
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Shin Megami Tensei (Franchise) / int_970c790a
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Guardian Entity
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comment
Guardian Entity: Masakado for Tokyo.
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1.0
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 Shin Megami Tensei (Franchise) / int_986c3163
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Mouth of Sauron
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comment
Mouth of Sauron: Metatron for YHVH, Beelzebub for Lucifer. Igor and Kandori Takahisa fill the role to a degree for Philemon and Nyarlathotep.
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type
Combos
 Shin Megami Tensei (Franchise) / int_991912ca
comment
Combos: The Press Turn system the series is famous for gives you extra turns to attack the enemy if you strike its Achilles' Heel. This allows you to chain surprisingly high combos in certain games (particularly in 4).
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 Shin Megami Tensei (Franchise) / int_9a3b7208
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The Needs of the Many
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comment
The Needs of the Many: As odd as it sounds the reason Law tends to kill large amounts of people in many of the games is because they want to prevent as many deaths as possible. It just so happens that the best way to do this is to create a utopia that the process of creation involves clearing out anyone who can threaten it.
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Story Branching
 Shin Megami Tensei (Franchise) / int_9aa17eb0
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Story Branching: A number of Shin Megami Tensei games have branching paths where you choose between Law, Chaos, or Neutral allegiance. Some, like Nocturne and the Devil Survivor series, have more choices beyond these classic three paths.
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type
Mark of the Beast
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comment
Mark of the Beast: Tatsuya's brand in Persona 2 and the Demi-Fiend's tattoos in Nocturne.
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Greater-Scope Villain
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comment
Greater-Scope Villain: Word of God apparently stated that some glitch in the fabric of reality made YHVH the despot that He is. In Apocalypse he also functions as this for the world in general, ultimately being behind the war in general and in charge of the one he sent to control both sides for his own ends.
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Black Box
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Black Box: Analyzing the Demon Summoning Program is not an easy task due to the dozens of black boxes littered in its code, as the crew of the Red Sprite learned. Aside from Akemi Nakajima and Stephen, most of the people distributing the program are otherworldly entities (the Three Wise Men, the Anguished One, Naoya) with their own goals in mind. And even Nakajima and Stephen eventually Ascend to a Higher Plane of Existence.
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Archangel Uriel
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comment
Archangels Uriel, Raphael, Gabriel and Michael: Loyal, devout followers of YHVH; the Four Archangels tend to be Co-Dragons during the early games, with Michael serving as the Final Boss of SMT I and three out of four them being The Heavy for II. Interestingly, their roles have been reduced in the recent games, with all four of them turning out to be pieces of Satan in IV and Apocalypse. They also appear to serve Yaldabaoth in Persona 5.
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Interface Spoiler
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comment
Interface Spoiler: If you encounter what appears to be the final dungeon or what appears to be the final boss, go look through some possible fusions, especially special fusions. If you see resultant demons that are tens of levels higher than you, what you think is the final challenge most likely isn't. And besides, rarely does a series game end with you and your demons/Personas below level 70-80.
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American Kirby Is Hardcore
 Shin Megami Tensei (Franchise) / int_9d09bf1a
comment
American Kirby Is Hardcore: The first SMT game to come to the US, Jack Bros. for the Virtual Boy, had realistic versions of the titular characters on the cover, rather then the cartoon ones seen in-game and on the Japanese cover.
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Traumatic Superpower Awakening
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comment
Traumatic Superpower Awakening: A much-forgotten lesson from Persona games: you need to be broken to have a Persona in the first place. It's not a random superpower you can get, it's a shield to protect you.note This is nearly literally what Carl Jung writes about. Essentially, a mask to protect oneself is a "persona", and it is used to hide one's true nature. The most common type of people who do these psychological actions and the ones that have the most visible persona are also the ones who are the most messed-up or out-of-place in the world or the society around them. It's more clearly seen in the Persona 2 duology, where two Personas are forcefully awoken by the Araya Shrine incident. Arguably, it comes back with a vengeance in Persona 3 — as one character notes, you'd have to be a little messed up to fire a gun-like object at your own head. Repeatedly. Even "bright and bubbly" Persona 4 has it as a major element; it's just less obvious than in some other titles (fitting with the game's theme). Everyone appears fine on the surface, but underneath the veneer they're all in crisis by the time the protagonist gets involved. note In order: Yosuke is the "least" broken and he's still dealing with crushing ennui as a result of his move to Inaba (and it's implied he had trouble making long-term friends even before then); the relationship between Chie and Yukiko, and its unspoken roles, is this close to becoming utterly toxic for both parties; Kanji is utterly bewildered by the disconnect between his talents and the perception of "manly" pursuits in his culture and has no idea what to make of his identity as a result; Rise is self-admittedly on the verge of psychological breakdown due to her shame over the creepier elements of the idol industry and whether that encompasses the whole of her identity; and Naoto has her toes dangling on the edge of the Despair Event Horizon as a result of not being taken seriously in her job and is riddled with doubt about whether she ever can be accepted as both a woman and a detective.
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Character Alignment
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Character Alignment: invoked This plays a huge role in the Shin Megami Tensei series. Each monster is classed on the Law-Neutral-Chaos axis and the Light-Neutral-Dark axis. The former is the important one: monsters that are Chaotic will refuse to join you if the main character is Lawful and vice-versa. The alignment of the main character is determined by the type of monsters he summons (e.g. Lawful creatures will move your alignment towards Law), by his responses to philosophical questions asked at key points of the game and by whose dirty work (The Messians or the Gaians) he carries out. The ending of the game is determined by the final alignment of the main character. This works a bit differently in Shin Megami Tensei: Strange Journey. You can recruit demons of other alignments regardless of your character's alignment, but you'll have a harder time recruiting demons of the opposite alignment as yours (for instance, trying to recruit a Law-aligned demon when you're Chaos-aligned). However, the Light-Neutral-Dark axis plays a part in which demons you encounter and which you can recruit; Light-aligned demons are never encountered on the field, except through enemy searches and boss battles, and they cannot be recruited; Dark-aligned demons will refuse to talk to you at all times, regardless of your Law-Neutral-Chaos alignment, unless you have an App that lets you talk to demons during a Full Moon, and even then it's a coin flip (whether they like the answer you give them—the correct answer being different every time—and after that, whether they give you items, Macca, or—even rarer—join you). Megami Tensei I & II for the Famicom feature alignments along the axis of Good-Neutral-Evil. Shin Megami Tensei I features an alignment system along the axis of both Light-Neutral-Dark and Law-Neutral-Chaos. It is the earliest known videogame to have an alignment system that directly affects the direction of the storyline and which of the Multiple Endings the player is given, through the choices and actions the player makes that alter the player character's alignment. Shin Megami Tensei II uses the same kind of alignment system. In Shin Megami Tensei III: Nocturne the previous system of alignment is discarded in favor of three specific philosophies: Shijima (which is closest to Law but without the Knight Templar tendencies), Musubi (Neutral, focusing on individuality and freedom of choice) and Yosuga (Chaos with a heavy dose of the elitism that Law was previously known for). However, Light-Neutral-Dark axis still exists in the form of Magatamas. The main character's title/family is defined by how many Magatamas of each alignment you have learned all skills from. Although it's mostly just a cosmetic change, there are three doors (one for each alignment) in the Labyrinth of Amala that will only open if you are on a specific alignment.
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Continuity Nod
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Continuity Nod: Quite a few major characters in one game will show up as a Bonus Boss or Optional Party Member in a later title. Alice for instance, who served as an antagonist who wanted to kill you in Shin Megami Tensei, still regularly shows up complete with a skill called "Die For Me!" in newer games. A character from the Tokyo Revelation manga/OVA appears in a cameo as an older character in Giten Megami Tensei, suggesting that the two are related. (And the world sadly still fell to demons).
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Merging Mistake
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Merging Mistake: It is possible for a fusion to end in a "fusin accident". While the specific results vary, it usually results in you getting a completely different demon than what it really should have been. In some cases, you can only get access to certain demons through a fusion accident like Zealot demons or Fool Personas in Persona.
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This Is Gonna Suck
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The basic Almighty attack is Megido, and it comes with two suffixes: -la (run for your life) and -laon (prepare for complete obliteration). Still, there are even deadlier Almighty spells, such as Black Viper, Morning Star, and Jihad/Antichthon. However, the only one that retains the naming convention, the most obscenely overpowered of them all, is Lucifer's exclusive Megidoladyne.
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It Is Beyond Saving
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It Is Beyond Saving: You will be presented arguments to convince you any given faction is responsible for this. Who you believe, of course, is your business and no one else's.
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Elite Tweak
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Many enemies will have these stacked up to ungodly levels. Save up enough money, experience and level up the right demons to Elite Tweak your own. Demons have very wide resistance variations, so some demons may come off as counters for other, more troublesome demons. Though the games permit enough skill customization so that enough effort can effectively render any glaring weakness moot, the games being Nintendo Hard means that, of course, some bosses will still make your life hell unless you completely and utterly overpower them, and sometimes even that is not enough.
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Sarcasm Mode
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Philemon and Nyarlathotep aren't much better. Nyarlathotep is a classical villain who wants to see humanity destroy itself, but even Philemon, who gives humans their Personas to fight back, does little more than observe. He wouldn't want to lose a bet over something small like helping an entire species, after all.
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Evil Is Not a Toy
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Evil Is Not a Toy: Learn the lesson or suffer. It's perfectly possible to gain immense power at little or no effort. On the other hand, the price makes it an iffy choice at best.
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The Weird Sisters
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The Weird Sisters: The Fates - Clotho, Lachesis, and Atropos - are separate demons that can be recruited. In some games, the three can be fused together in a special process to produce Norn, which is depicted as three goddesses united around a clock.
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Gateless Ghetto
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Gateless Ghetto
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Half-Human Hybrid
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Half-Human Hybrid: Possible with compatible Merging Machine protocols. Still, very much not recommended.
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One-Hit Kill
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The basic One-Hit Kill spells, Hama (Light/Expel) and Mudo (Darkness/Death) can also have the Ma- prefix, with or without the -on suffix, which denotes a better chance of hitting the enemy. There is a third tier, but they're generally exclusive to certain demons and thus do not follow the naming convention (Samsara or Judgment Light for Light, Die for Me! for Darkness).
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Happiness in Slavery
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Happiness in Slavery: No. You can order demons whatever you want, but they will hate you if you cross certain lines. Loyalty in Soul Hackers works alongside the same lines; demons have an affinity for certain attacks; allowing them to use it will increase their loyalty, telling them to use moves they hate will reduce it. The National Defense Divinities loathe both the Ashura-Kai and the Ring of Gaea, and are overjoyed at their own destruction, so the damn fools won't get to use them any more as their mooks.
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Infinity +1 Sword
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Infinity +1 Sword: Many ultimate Game-Breaker abilities and equipment require a lot of work to get. Shin Megami Tensei III: Nocturne Masakados Magatama: Find all 24 Magatama, beat an extra Brutal Bonus Level (Bandou Shrine) and four Bonus Bosses. Pierce skill: beat the massive Brutal Bonus Level (Labyrinth of Amala) before entering The Very Definitely Final Dungeon. Extra Press Turn: beat the even harder Grave Run (ending all Grave Battles in the Labyrinth with a qualifying Press Turn count). Digital Devil Saga: Amala Ring: beat one of the hardest Bonus Bosses in RPG history. Digital Devil Saga 2: Magatama Ammo: complete a series of Pop Quiz Random Encounters, then beat a Bonus Boss in the The Very Definitely Final Dungeon. Persona 3: The fusion spell "Armageddon". You need two high-level Personas to access it (Satan and Lucifer/Helel in FES), but once you have it, you essentially have a "kill" button. Persona 4: Izanagi-no-Ookami: get the Golden Ending, then reach level 91 on New Game+. Persona 5: Satanael is only fusable on a New Game+ after seeing the Golden Ending. The best equipment for the party is typically obtained by itemizing a high-end (read: expensive to fuse and purchase from compendium) Persona, some of which require you to max a Confidant. Shin Megami Tensei II: Hinokagutsuchi, the best sword in the game, obtainable through fusion only. Requires a total of sixty-seven demons and several fusable swords to walk through each step. As the sword can also be fused with various demons to produce the best gun and the best armor for Hiroko, you need EIGHT of them for a full equipment list. Shin Megami Tensei: Strange Journey: The best swords and guns for each alignment (though Neutral doesn't have its own specific gun) are obtained from alignment-exclusive EX Missions. Redux does this one better by having even stronger equipment be found from its own superbosses in its unique Bonus Dungeon. Shin Megami Tensei IV: Masakado's Shadow, obtained by beating the Bonus Boss of the final DLC quest. He boasts, among other things, "Curse Thy Enemy", which inflicts Almighty damage to all enemies and counts as a weakness, and "Guardian's Eye", a 255-MP (!!) spell which grants three blinking Press Turns. Shin Megami Tensei IV: Apocalypse: The Fiends of Twisted Tokyo drop incredibly powerful weaponry and accessories... if you're lucky.
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Doppelgänger Spin
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Doppelgänger Spin: Used in both Shin Megami Tensei III: Nocturne (where you can use the shadow cast by a full moon to suss out the real one and Digital Devil Saga (which you can suss out the real one with the help of your Waif Prophet). In Persona 2, you can do this by attempting to run. The camera will then FOCUS ON THE REAL ONE as she taunts you. Oops...
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RealLife
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This has some interesting bearing in the game. In general, the more people in Real Life that believe in a particular god/demon/angel/etc., the stronger they are in game. God, Lucifer, and the Archangels Michael, Gabriel, Raphael and Uriel are obvious examples, but Shiva and Vishnu, both primary gods in Hindu (which remains one of the oldest active religions in the world) are also among the strongest. Exceptions do exist though, like Metatron (less than one quarter of one percent of the world's population are Jewish) being among the strongest.
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Urban Ruins
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Urban Ruins: Shin Megami Tensei uses this trope often. Most of the time it happens because the city is going through Hell on Earth: Devil Survivor and its sequel actually take place almost entirely in Tokyo which has been given this treatment through Hell on Earth. Shin Megami Tensei IV also takes place in a ruined Tokyo infested with hostile demons.
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Lunacy
 Shin Megami Tensei (Franchise) / int_a8c9ac97
comment
Lunacy: The waxing and waning of the moon is a key gameplay feature in every game. The fuller the moon is, the more damage your attacks do, the more likely an accident is to occur during fusion, and the crazier the monsters act. During a full moon they're practically drunk off those moonbeams, which makes for entertaining conversation. There are also some abilities that are more or less effective depending on the phase of the moon. Certain games have their own quirks: Persona 3 has important storyline events (the attack of the Greater Shadows) occur during a full moon. There's a period of time in the game Shin Megami Tensei where the main character would take damage during a full moon. This is because of his psychic link to the Heroine, whose reincarnated self is currently undergoing torture from a demon that has invaded her mind. The full moon makes him feel her pain. This is solved by rescuing her. In Digital Devil Saga, there's a 50% chance during every new moon- excuse us, MIN Solar Noise that your characters will be cured of any ailments that they are suffering from. Also, the selling price of Cells is at its highest during MAX Solar Noise. In the sequel, Digital Devil Saga 2, there is a chance during 7/8 or MAX Solar Noise- sorry, Solar Data that you will enter battle in Berserk Form. You can guarantee that you get the best items from Shin Megami Tensei III: Nocturne's Mystical Chests by opening them during a full Kagutsuchi phase. The drop rate of Gems is also highest at this point. The moon does not appear in Nocturne because, along with the rest of the world, it has been destroyed. What the game tracks, instead, is the brightening and darkening of Kagutsuchi. Hence, Nocturne is one of the few games with a good reason for why the "moon"'s phase changes every few steps you take, as opposed to taking days to change phase. One Sub App in Shin Megami Tensei: Strange Journey lets you speak to demons during the Full Moon (something otherwise impossible). Because they're drunk on the moonlight, they don't really know what they're saying, and will ask bizarre questions. You have a 50/50 chance of impressing them or pissing them off; impressing them can earn you rewards up to and including instantly recruiting them: this is the only way to recruit Dark demons.
 Shin Megami Tensei (Franchise) / int_a8c9ac97
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_a8c9ac97
 Shin Megami Tensei (Franchise) / int_a95fc331
type
Mad God
 Shin Megami Tensei (Franchise) / int_a95fc331
comment
Mad God: There's a major flaw in this Universe - and whatever it is, it's grave and terrifying enough to transform the Abrahamic God into an insane puppy-kicking asshole.
 Shin Megami Tensei (Franchise) / int_a95fc331
featureApplicability
1.0
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1.0
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Shin Megami Tensei (Franchise) / int_a95fc331
 Shin Megami Tensei (Franchise) / int_a9708f7e
type
Practical Taunt
 Shin Megami Tensei (Franchise) / int_a9708f7e
comment
Practical Taunt: Most of the games have a "Taunt" spell, which increases enemy attack power while significantly lowering their defense.
 Shin Megami Tensei (Franchise) / int_a9708f7e
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_a9708f7e
 Shin Megami Tensei (Franchise) / int_abad35b4
type
Soundtrack Dissonance
 Shin Megami Tensei (Franchise) / int_abad35b4
comment
Soundtrack Dissonance: Averted as far as genre goes. Whereas most RPG's use orchestral and symphonic music for their soundtracks, MegaTen uses rock and more modern sounds for its. Turns out to work pretty well considering MegaTen is usually in a modern setting or, at its worst, Cyberpunk.
 Shin Megami Tensei (Franchise) / int_abad35b4
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-1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_abad35b4
 Shin Megami Tensei (Franchise) / int_abb16044
type
AsskickingEqualsAuthority
 Shin Megami Tensei (Franchise) / int_abb16044
comment
Asskicking Equals Authority: The various Chaos factions generally strive to build a world where strength leads to freedom and being in charge. Opponents of Chaos argue that this effectively pegs the weak as Acceptable Targets.
 Shin Megami Tensei (Franchise) / int_abb16044
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_abb16044
 Shin Megami Tensei (Franchise) / int_abd29ad8
type
No-Sell
 Shin Megami Tensei (Franchise) / int_abd29ad8
comment
Nocturne also gives an example of overcoming No Sells: in the True Demon Ending, you can get a rare skill named Pierce. This skill, which is Exactly What It Says on the Tin, allows your physical attacks to slice past an enemy's defenses, hitting them full on instead of being lessened, nulled, or absorbed. Doesn't work when the enemy Repels Phys, though. Devil Survivor also has this skill, though it's much easier to get.
 Shin Megami Tensei (Franchise) / int_abd29ad8
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_abd29ad8
 Shin Megami Tensei (Franchise) / int_abfb19ba
type
Fire, Ice, Lightning
 Shin Megami Tensei (Franchise) / int_abfb19ba
comment
In the early Persona games, Nuclear was another element, separate from Almighty, albeit one more powerful than Fire/Ice/Lightning. This returns in Persona 5.
 Shin Megami Tensei (Franchise) / int_abfb19ba
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_abfb19ba
 Shin Megami Tensei (Franchise) / int_ac320c0e
type
Nuke 'em
 Shin Megami Tensei (Franchise) / int_ac320c0e
comment
Nuke 'em: Almighty, again. In the cases where it is not shown as an attack made of pure light, the symbol for it is the standard Nuke symbol. This is not inaccurate. In the early Persona games, Nuclear was another element, separate from Almighty, albeit one more powerful than Fire/Ice/Lightning. This returns in Persona 5. In Shin Megami Tensei I, Thor's Hammer is a huge cluster of nukes. Pointed in your general direction. The Megiddo Arc in Shin Megami Tensei II also counts.
 Shin Megami Tensei (Franchise) / int_ac320c0e
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1.0
 Shin Megami Tensei (Franchise) / int_ac320c0e
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_ac320c0e
 Shin Megami Tensei (Franchise) / int_ad1db87c
type
Oh, Crap!
 Shin Megami Tensei (Franchise) / int_ad1db87c
comment
Almighty, again. In the cases where it is not shown as an attack made of pure light, the symbol for it is the standard Nuke symbol. This is not inaccurate.
 Shin Megami Tensei (Franchise) / int_ad1db87c
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_ad1db87c
 Shin Megami Tensei (Franchise) / int_ad4a45be
type
Final Boss
 Shin Megami Tensei (Franchise) / int_ad4a45be
comment
Final Boss: The main series is well known for its multiple routes having different Final Bosses. Just to list numbered ones: Shin Megami Tensei I: Asura on Law, Michael on Chaos. On Neutral, you get to choose who to fight first and second. Shin Megami Tensei II: YHVH. In a grand subversion of preceding and succeeding formula, all routes, no matter what you do, has you fight him. Shin Megami Tensei III: Nocturne: Kagutsuchi, with the game using No Final Boss for You on one route and True Final Boss (Lucifer) on another. Shin Megami Tensei IV: Kenji and the Yamato Perpetual Reactor on the bad ending, Merkabah on Chaos, and Lucifer on Law and Neutral. Shin Megami Tensei IV: Final: Merkabah on Chaos, Lucifer on Law, and YHVH on the other routes.
 Shin Megami Tensei (Franchise) / int_ad4a45be
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_ad4a45be
 Shin Megami Tensei (Franchise) / int_adbe6c5d
type
Orochi
 Shin Megami Tensei (Franchise) / int_adbe6c5d
comment
Orochi: Usually a major boss in some of the games and is possible to fuse after beating him. They refer to him by the full mythological version of his name "Yamata-No-Orochi".
 Shin Megami Tensei (Franchise) / int_adbe6c5d
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_adbe6c5d
 Shin Megami Tensei (Franchise) / int_af1894f1
type
Super-Power Meltdown
 Shin Megami Tensei (Franchise) / int_af1894f1
comment
Superpower Meltdown: One of the many reasons for which human/demon fusions are considered to be temporary Emergency Transformations at best.
 Shin Megami Tensei (Franchise) / int_af1894f1
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_af1894f1
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1.0
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Shin Megami Tensei (Franchise) / int_af1894f1
 Shin Megami Tensei (Franchise) / int_afc8ddc7
type
Armor-Piercing Attack
 Shin Megami Tensei (Franchise) / int_afc8ddc7
comment
Pierce skill: beat the massive Brutal Bonus Level (Labyrinth of Amala) before entering The Very Definitely Final Dungeon.
 Shin Megami Tensei (Franchise) / int_afc8ddc7
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_afc8ddc7
 Shin Megami Tensei (Franchise) / int_b04fdcc4
type
Loners Are Freaks
 Shin Megami Tensei (Franchise) / int_b04fdcc4
comment
Loners Are Freaks: Nocturne believes so. Both resident loners wind up as poster kids for Body Horror. A natural offshoot of Persona's The Power of Friendship beliefs.
 Shin Megami Tensei (Franchise) / int_b04fdcc4
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b04fdcc4
 Shin Megami Tensei (Franchise) / int_b0e1ca3f
type
Non-Elemental
 Shin Megami Tensei (Franchise) / int_b0e1ca3f
comment
Non-Elemental: Almighty. One of the reasons why it's impossible to defend oneself against any attacks of this attribute.
 Shin Megami Tensei (Franchise) / int_b0e1ca3f
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b0e1ca3f
 Shin Megami Tensei (Franchise) / int_b1346878
type
Fate Worse than Death
 Shin Megami Tensei (Franchise) / int_b1346878
comment
Fate Worse than Death: These are not happy games. And the suffering is not restricted to the bad guys. Or bad endings.
 Shin Megami Tensei (Franchise) / int_b1346878
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1.0
 Shin Megami Tensei (Franchise) / int_b1346878
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_b1346878
 Shin Megami Tensei (Franchise) / int_b1619b3c
type
Omnicidal Maniac
 Shin Megami Tensei (Franchise) / int_b1619b3c
comment
The completely separate Satan, who serves God, will also help you stop an Omnicidal Maniac God if you take the Law path in SMT II, and again in Apocalypse.
 Shin Megami Tensei (Franchise) / int_b1619b3c
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_b1619b3c
 Shin Megami Tensei (Franchise) / int_b1720bc6
type
Divine Conflict
 Shin Megami Tensei (Franchise) / int_b1720bc6
comment
Divine Conflict: In the series (which also includes the Devil Summoner series), the protagonists get involved in conflicts between either gods and demons or gods against the human race. This is usually due to Humans Are Bastards or Gaia's Vengeance.
 Shin Megami Tensei (Franchise) / int_b1720bc6
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1.0
 Shin Megami Tensei (Franchise) / int_b1720bc6
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1.0
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Shin Megami Tensei (Franchise) / int_b1720bc6
 Shin Megami Tensei (Franchise) / int_b17f6a27
type
I Did What I Had to Do
 Shin Megami Tensei (Franchise) / int_b17f6a27
comment
I Did What I Had to Do: Law's standard justification for several genocides. Note that when not committing genocide, law points tend to be awarded by saving lives and helping people, and they tend to speak out against harms or selfishness. They simply think that at certain times you can help far more people long term by killing selectively chosen ones.
 Shin Megami Tensei (Franchise) / int_b17f6a27
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b17f6a27
 Shin Megami Tensei (Franchise) / int_b25df244
type
Jesus Taboo
 Shin Megami Tensei (Franchise) / int_b25df244
comment
Jesus Taboo: For its use of nearly every mythological character, the closest the series gets to Jesus is in Persona 3 as a representation of the Messianic Archetype as a whole. Admittedly YHVH and his dragon lean closer to the view Judaism has on the two (except for the "evil" bit), though they employ Catholic arch-angels. Aleph from Shin Megami Tensei II was made to be the expy of Jesus, and they even made sure he had a virgin mother. Lyrics in Nocturne's boss theme mention a sacrificing of the son of God. The demon Agony represents a long-haired, visibly wounded man bound by barbed wire to a large wooden cross. However, comprehensively, it only appeared in the first Devil Summoner game, which has never been translated or even gotten out of Japan.
 Shin Megami Tensei (Franchise) / int_b25df244
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b25df244
 Shin Megami Tensei (Franchise) / int_b2cdd776
type
Bottomless Magazines
 Shin Megami Tensei (Franchise) / int_b2cdd776
comment
Bottomless Magazines: In games featuring firearms, you can equip yourself with different kinds of ammo, but that ammo will never run out no matter how much you use it. Soul Hackers and Persona 5 avert this trope, however.
 Shin Megami Tensei (Franchise) / int_b2cdd776
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b2cdd776
 Shin Megami Tensei (Franchise) / int_b3168a4d
type
Previous Player-Character Cameo
 Shin Megami Tensei (Franchise) / int_b3168a4d
comment
Previous Player-Character Cameo: A lot. In Digital Devil Saga, you can fight the Demi-Fiend from Shin Megami Tensei III: Nocturne. Possibly the hardest Bonus Boss in the history of video games. Devil Survivor 2 has an appearance from Black Frost from the first Devil Survivor. To drive home the fact that it's not just any Black Frost, you get this exchange: The PlayStation port of Devil Summoner: Soul Hackers includes a battle against the protagonist from the very first Devil Summoner game. The enhanced 3DS port also includes Raidou Kuzunoha the XIV, Raido Kuzunoha the XIV, and the freaking Soulless God from the PlayStation 2 Devil Summoner games. All but two of the playable characters in the original Persona make at least a brief appearance in Persona 2, and several party members from both games show up in the "Who's Who" TV show in Persona 3. The Fighting Game Sequel for Persona 4, Persona 4: Arena, features Aigis, Akihiko, and Mitsuru from Persona 3 as a few of the combatants. The female protagonist of Shin Megami Tensei if... appears in the first two Persona games as "Tamaki Uchida". Additionally, Kyouji Kuzunoha from the original Devil Summoner is implied to be the one possessing Daisuke Todoroki in Persona 2.
 Shin Megami Tensei (Franchise) / int_b3168a4d
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b3168a4d
 Shin Megami Tensei (Franchise) / int_b3687765
type
Verbal Judo
 Shin Megami Tensei (Franchise) / int_b3687765
comment
Verbal Judo: A key part of demon negotiation.
 Shin Megami Tensei (Franchise) / int_b3687765
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b3687765
 Shin Megami Tensei (Franchise) / int_b3b1115f
type
My Rules Are Not Your Rules
 Shin Megami Tensei (Franchise) / int_b3b1115f
comment
My Rules Are Not Your Rules: No matter which game it is: if an enemy uses physical attacks which normally would cost it HP, he won't have to pay the price. Not true in the Devil Survivor series, since enemy stats are displayed "face-up" to the player. Also not true in IMAGINE, where only demons with a specific feature null HP costs (some of which, such as Hecatoncheires, can be used by players). Most, if not all, bosses have this feature, though. This also turns some boss-like enemies such as Hell Biker (from the 39th floor of the Denshi Kairo special dungeon) rather funny to fight when it starts spending more HP than the player is actually causing him. Nor is it true in the Devil Children games, where you will see their HP Bars actually drop when they use HP Costing attacks, and occasionally they will actually suicide with it. The only way to deny enemy demons the ability to abuse this is getting their HP lower than the cost of the attack: even though they don't pay the cost, they still have to have enough to pay it for it to work.
 Shin Megami Tensei (Franchise) / int_b3b1115f
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b3b1115f
 Shin Megami Tensei (Franchise) / int_b408c009
type
City of Adventure
 Shin Megami Tensei (Franchise) / int_b408c009
comment
City of Adventure: A staple of the series! Tokyo Is the Center of the Universe, sometimes literally, but there's enough magic for everyone!
 Shin Megami Tensei (Franchise) / int_b408c009
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1.0
 Shin Megami Tensei (Franchise) / int_b408c009
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_b408c009
 Shin Megami Tensei (Franchise) / int_b49247cc
type
Wind Is Green
 Shin Megami Tensei (Franchise) / int_b49247cc
comment
Wind Is Green: The name of the element is Force, but it's typically represented by a green tornado icon and the animations for Force skills will tend to have a green tint to them.
 Shin Megami Tensei (Franchise) / int_b49247cc
featureApplicability
1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b49247cc
 Shin Megami Tensei (Franchise) / int_b535a9d6
type
False Utopia
 Shin Megami Tensei (Franchise) / int_b535a9d6
comment
False Utopia: A very real risk. There is no such thing as a free lunch in this franchise.
 Shin Megami Tensei (Franchise) / int_b535a9d6
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1.0
 Shin Megami Tensei (Franchise) / int_b535a9d6
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_b535a9d6
 Shin Megami Tensei (Franchise) / int_b53d88da
type
Double Unlock
 Shin Megami Tensei (Franchise) / int_b53d88da
comment
Double Unlock: Defeating certain bosses grants you the privilege of fusing them, if you can find the specific component demons that make them up. It's possible for a player to beat a given game without ever fusing a boss demon, due to the extra deliberate effort required to get the demons needed.
 Shin Megami Tensei (Franchise) / int_b53d88da
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b53d88da
 Shin Megami Tensei (Franchise) / int_b59e09cd
type
Bifauxnen
 Shin Megami Tensei (Franchise) / int_b59e09cd
comment
Also, Naoto Shirogane has a Persona which uses both Hama and Mudo skills.
 Shin Megami Tensei (Franchise) / int_b59e09cd
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b59e09cd
 Shin Megami Tensei (Franchise) / int_b6f33a21
type
Rainbow Speak
 Shin Megami Tensei (Franchise) / int_b6f33a21
comment
Rainbow Speak: Chronologically, Persona 2 was the first Persona game to use Rainbow Speak, only using it for rumors. Persona 3 has a variation: Words that show up as terms in the game's Dictionary are in blue, while otherwise-important words or phrases are red. P4 uses it sparingly, and it's been introduced to the PSP remake of the first Persona too, even though it was unnecessary.
 Shin Megami Tensei (Franchise) / int_b6f33a21
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_b6f33a21
 Shin Megami Tensei (Franchise) / int_b77c5ecb
type
"End of the World" Special
 Shin Megami Tensei (Franchise) / int_b77c5ecb
comment
"End of the World" Special: Power and how you choose to use it is one of the big themes of the series.
 Shin Megami Tensei (Franchise) / int_b77c5ecb
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b77c5ecb
 Shin Megami Tensei (Franchise) / int_b7920c43
type
Lost in Translation
 Shin Megami Tensei (Franchise) / int_b7920c43
comment
Lost in Translation: "Luster Candy" is the ultimate buff skill in some games. In Japanese, this is a play on the three individual buffs — Rakukaja (defense), Sukukaja (accuracy/evasion), and Tarukaja (attack) — but the joke falls apart with a direct translation.
 Shin Megami Tensei (Franchise) / int_b7920c43
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_b7920c43
 Shin Megami Tensei (Franchise) / int_b82ca416
type
Rage Against the Heavens
 Shin Megami Tensei (Franchise) / int_b82ca416
comment
Rage Against the Heavens: Frequent. Lucifer is usually the one that spearheads this movement. In Nocturne the Demi-fiend is now the one that leads it, if the True Demon ending is canon. In Apocalypse, it happens twice over where you face Satan, who was in control of YHVH's armies, only for him to turn and aid you in doing it to YHVH himself.
 Shin Megami Tensei (Franchise) / int_b82ca416
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_b82ca416
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b82ca416
 Shin Megami Tensei (Franchise) / int_b9085a47
type
Summon Magic
 Shin Megami Tensei (Franchise) / int_b9085a47
comment
Summon Magic: Arguably how COMPs function in Shin Megami Tensei I, the Personas in the Persona series, Naomi's spells in Soul Hackers, the Demon Summoning Program in Shin Megami Tensei: Strange Journey, the Nicaea app in Devil Survivor 2...
 Shin Megami Tensei (Franchise) / int_b9085a47
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_b9085a47
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b9085a47
 Shin Megami Tensei (Franchise) / int_b9c673a6
type
Market-Based Title
 Shin Megami Tensei (Franchise) / int_b9c673a6
comment
Market-Based Title: In the West, from Nocturne to about Persona 4 Arena, the games were all branded under the Shin Megami Tensei label. In Japan, though every game is considered a MegaTen title, they aren't marketed as such.
 Shin Megami Tensei (Franchise) / int_b9c673a6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_b9c673a6
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b9c673a6
 Shin Megami Tensei (Franchise) / int_b9e8ad28
type
The Multiverse
 Shin Megami Tensei (Franchise) / int_b9e8ad28
comment
The Multiverse: Nocturne mentions in the bonus dungeon that the current game's world is just one out of billions of possibilities due to the world constantly being destroyed and remade. These other worlds may be the various sub series. There are other hints at this as well, such as the seraphs showing up in Digital Devil Saga 2... and explicitly talking about the events of SMT 2 (granted, this went over the heads of many new fans of the franchise) or Raidou Kuzunoha being referenced directly in Persona 4 (It's a product of the translation though). Never mind Hiriji in general in Nocturne: they never come out and say it directly but there's a lot of implication that he's SMT 2's deicide-riffic hero. Naturally, this all leads to lots of Epileptic Trees about just how the multiverse fits together and what could be coming next. The Persona universe, for instance, already conquered Self-Destructive Chaos, the two negative sides of Neutrality in Nihil-As-Death and Nihil-As-Ignorance, Order-Of-Death, and Social Order of Law. Then, of course, there's the chance that all this craziness may be occurring in the same universe as Devil May Cry, courtesy of Nocturne. With Dante's replacement by Raidou in the newest re-release of Nocturne, though, the canonicity of Dante's appearance is somewhat questionable.
 Shin Megami Tensei (Franchise) / int_b9e8ad28
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_b9e8ad28
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_b9e8ad28
 Shin Megami Tensei (Franchise) / int_baa926a
type
Excited Title! Two-Part Episode Name!
 Shin Megami Tensei (Franchise) / int_baa926a
comment
Excited Title! Two-Part Episode Name!: In Persona 3, the Show Within a Show Phoenix Ranger Featherman R sports these kinds of titles, probably to increase the cheesiness factor. It has been around since Persona 2, after all.
 Shin Megami Tensei (Franchise) / int_baa926a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_baa926a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_baa926a
 Shin Megami Tensei (Franchise) / int_bad22526
type
What If?
 Shin Megami Tensei (Franchise) / int_bad22526
comment
What If?: Literally embodied in a game called Shin Megami Tensei If. Beyond that, the Devil Summoner series is also based around a What If?: one which ties into the aforementioned game, which represents the branching point that leads to either the Devil Summoner/Persona continuity or main-series Shin Megami Tensei. If presents a what-if question... and Devil Summoner is the answer to it. On top of all this, the Raidou Kuzunoha prequel games in the Devil Summoner line provide a historical What If scenario, hinging, at least in part, on the Taisho period lasting longer than it did in our world.
 Shin Megami Tensei (Franchise) / int_bad22526
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bad22526
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bad22526
 Shin Megami Tensei (Franchise) / int_bb48f8ba
type
Timed Mission
 Shin Megami Tensei (Franchise) / int_bb48f8ba
comment
Timed Mission: Two of the three Towers in Persona 's Snow Queen Quest. The Priestess full moon shadow in Persona3. The final DLC battle against Masakado in IV.
 Shin Megami Tensei (Franchise) / int_bb48f8ba
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bb48f8ba
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bb48f8ba
 Shin Megami Tensei (Franchise) / int_bbfaa837
type
Knight Templar
 Shin Megami Tensei (Franchise) / int_bbfaa837
comment
Knight Templar: Pretty much everyone aligned with Law, Remiel and Amane from Devil Survivor being some of the few exceptions. Sometimes it gets so bad that the Law ending doesn't even involve siding directly with the force of Law in game proper.
 Shin Megami Tensei (Franchise) / int_bbfaa837
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bbfaa837
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bbfaa837
 Shin Megami Tensei (Franchise) / int_bc0f0e23
type
Boss Bonanza
 Shin Megami Tensei (Franchise) / int_bc0f0e23
comment
Boss Bonanza: The games are fond of pulling out multiple bosses in large, climactic dungeons.
 Shin Megami Tensei (Franchise) / int_bc0f0e23
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bc0f0e23
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bc0f0e23
 Shin Megami Tensei (Franchise) / int_bc2c77d5
type
Living Structure Monster
 Shin Megami Tensei (Franchise) / int_bc2c77d5
comment
Living Structure Monster: In some games (for example, Shin Megami Tensei IV and Strange Journey, the demon Orcus◊ appears as a brick gateway to Hell (If you look closely, a plaque reading "GO TO HELL" is attached to it) with part of a horned head visible at the top.
 Shin Megami Tensei (Franchise) / int_bc2c77d5
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bc2c77d5
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bc2c77d5
 Shin Megami Tensei (Franchise) / int_bc74ef27
type
Berserk Button
 Shin Megami Tensei (Franchise) / int_bc74ef27
comment
Berserk Button: In games where you can negotiate with enemy demons, some demons come with possible answers for them that will instantly set off free turns for their party. For example, calling yourself a "Hee-Ho" in front of Jack Frost or Pyro Jack in Shin Megami Tensei: Strange Journey.
 Shin Megami Tensei (Franchise) / int_bc74ef27
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bc74ef27
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bc74ef27
 Shin Megami Tensei (Franchise) / int_bda3d68a
type
Did You Just Flip Off Cthulhu?
 Shin Megami Tensei (Franchise) / int_bda3d68a
comment
Did You Just Flip Off Cthulhu?: As most games are Fantasy Kitchen Sinks with Dialogue Trees, you'll usually have one or two chances to taunt or insult omnipotent gods and monsters.
 Shin Megami Tensei (Franchise) / int_bda3d68a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bda3d68a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bda3d68a
 Shin Megami Tensei (Franchise) / int_be3e7584
type
Brutal Bonus Level
 Shin Megami Tensei (Franchise) / int_be3e7584
comment
Masakados Magatama: Find all 24 Magatama, beat an extra Brutal Bonus Level (Bandou Shrine) and four Bonus Bosses.
 Shin Megami Tensei (Franchise) / int_be3e7584
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_be3e7584
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_be3e7584
 Shin Megami Tensei (Franchise) / int_bea77379
type
Youkai
 Shin Megami Tensei (Franchise) / int_bea77379
comment
Youkai: Some of the demons in the series come from here.
 Shin Megami Tensei (Franchise) / int_bea77379
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bea77379
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bea77379
 Shin Megami Tensei (Franchise) / int_bed47e72
type
Element No. 5
 Shin Megami Tensei (Franchise) / int_bed47e72
comment
Element Number Five: Almighty. It's an unavoidable, ultimate element that ignores defensive measures. Final bosses, late-game allies, bonus bosses, and the like all use this. Violating rules with bonus bosses results in the game giving you 9999 damage or a nonstop barrage of attacks with this element.
 Shin Megami Tensei (Franchise) / int_bed47e72
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bed47e72
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bed47e72
 Shin Megami Tensei (Franchise) / int_bf5fc089
type
Tarot Motifs
 Shin Megami Tensei (Franchise) / int_bf5fc089
comment
Tarot Motifs: The Persona series, where every Persona is linked to one of the Major Arcana, which dictates how well each character can use its abilities. In Persona and Persona 2, there are even a handful associated with the minor arcana.
 Shin Megami Tensei (Franchise) / int_bf5fc089
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bf5fc089
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bf5fc089
 Shin Megami Tensei (Franchise) / int_bffc7851
type
Humanity on Trial
 Shin Megami Tensei (Franchise) / int_bffc7851
comment
Humanity on Trial: Persona 2, Persona 4, Devil Survivor, and Devil Survivor 2. Sometimes we deserve to be tried.
 Shin Megami Tensei (Franchise) / int_bffc7851
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_bffc7851
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_bffc7851
 Shin Megami Tensei (Franchise) / int_c1cc369f
type
Character Portrait
 Shin Megami Tensei (Franchise) / int_c1cc369f
comment
Character Portrait: More clearly seen in conversations in Persona games.
 Shin Megami Tensei (Franchise) / int_c1cc369f
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c1cc369f
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c1cc369f
 Shin Megami Tensei (Franchise) / int_c20f49de
type
Tautological Templar
 Shin Megami Tensei (Franchise) / int_c20f49de
comment
Tautological Templar: All three sides (Law, Neutral and Chaos) want to help, want only the best for Mankind. Only Neutral more or less realizes it may not be perfect.
 Shin Megami Tensei (Franchise) / int_c20f49de
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c20f49de
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c20f49de
 Shin Megami Tensei (Franchise) / int_c313d43a
type
True Companions
 Shin Megami Tensei (Franchise) / int_c313d43a
comment
True Companions: This trope becomes a major plot point and gameplay element for the third and fourth Persona games. Making friends gives you actual power.
 Shin Megami Tensei (Franchise) / int_c313d43a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c313d43a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c313d43a
 Shin Megami Tensei (Franchise) / int_c36a80d8
type
Armless Biped
 Shin Megami Tensei (Franchise) / int_c36a80d8
comment
Armless Biped: The recurring demon Take-Minakata is a demonic human with no arms. Reportedly, he is also Kazuma Kaneko's favorite demon.
 Shin Megami Tensei (Franchise) / int_c36a80d8
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c36a80d8
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c36a80d8
 Shin Megami Tensei (Franchise) / int_c3bafbce
type
Satan
 Shin Megami Tensei (Franchise) / int_c3bafbce
comment
Satan: Different forms of the Devil regularly show up over the series: The Book of Job Old Testament Satan serves as God's Dragon in Shin Megami Tensei II and Digital Devil Saga 2, and as a Judgement-class Persona in the Persona games. The separate Lucifer serves as leader of the forces of Chaos in the SMT continuity, in direct opposition to God, and two different Persona in the Persona games (Lucifer and Helel).
 Shin Megami Tensei (Franchise) / int_c3bafbce
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c3bafbce
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c3bafbce
 Shin Megami Tensei (Franchise) / int_c3cc5fa0
type
Mad Scientist Laboratory
 Shin Megami Tensei (Franchise) / int_c3cc5fa0
comment
Mad Scientist Laboratory: Every single incarnation of the Gouma-Den.
 Shin Megami Tensei (Franchise) / int_c3cc5fa0
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c3cc5fa0
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c3cc5fa0
 Shin Megami Tensei (Franchise) / int_c41a5bac
type
Neutral No Longer
 Shin Megami Tensei (Franchise) / int_c41a5bac
comment
Neutral No Longer: Very often, events will conspire to force you to take a side. Neutrality is a luxury you can't always afford.
 Shin Megami Tensei (Franchise) / int_c41a5bac
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c41a5bac
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c41a5bac
 Shin Megami Tensei (Franchise) / int_c45beb12
type
Academy of Adventure
 Shin Megami Tensei (Franchise) / int_c45beb12
comment
Academy of Adventure: High schools in MegaTen games usually turn out to be built on a Hell Gate or a front for an Ancient Conspiracy.
 Shin Megami Tensei (Franchise) / int_c45beb12
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c45beb12
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c45beb12
 Shin Megami Tensei (Franchise) / int_c4b09e97
type
Doppelgänger
 Shin Megami Tensei (Franchise) / int_c4b09e97
comment
Doppelgänger: A Dark-Chaos Demon that can be fused in Shin Megami Tensei: Strange Journey. It appears as a shadowy, grinning version of The Protagonist.
 Shin Megami Tensei (Franchise) / int_c4b09e97
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c4b09e97
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c4b09e97
 Shin Megami Tensei (Franchise) / int_c513249
type
Harder Than Hard
 Shin Megami Tensei (Franchise) / int_c513249
comment
Harder Than Hard: Maniac mode in the modern games. It's the subtitle of the Updated Re-release of Nocturne.
 Shin Megami Tensei (Franchise) / int_c513249
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c513249
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c513249
 Shin Megami Tensei (Franchise) / int_c5594984
type
Tokyo Is the Center of the Universe
 Shin Megami Tensei (Franchise) / int_c5594984
comment
Tokyo Is the Center of the Universe: All numbered games must be set in some kind of Tokyo, which is where the battle between God and Lucifer's forces will be fought. Others may be. A warped version of Tokyo was the entire game world in Nocturne. Devil Survivor begins with Tokyo being locked down, and you never get the chance to escape.
 Shin Megami Tensei (Franchise) / int_c5594984
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c5594984
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c5594984
 Shin Megami Tensei (Franchise) / int_c57b21f9
type
Global Currency
 Shin Megami Tensei (Franchise) / int_c57b21f9
comment
Global Currency: Macca in most of them, usually games not set in modern day Japan.
 Shin Megami Tensei (Franchise) / int_c57b21f9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c57b21f9
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c57b21f9
 Shin Megami Tensei (Franchise) / int_c585947d
type
World of Silence
 Shin Megami Tensei (Franchise) / int_c585947d
comment
World of Silence: Law gets accused of wanting this by Chaos in almost every game. Though the degree to which it is accurate varies. In Shin Megami Tensei III: Nocturne Hikawa (who caused the world to get so screwed up and become the Vortex World in the first place according to Lucifer) refers to his reason openly as this. Though in practice it is not as extreme as it sounds. In Persona 4 this is the kind of world Izanami thinks the apathetic humans want.
 Shin Megami Tensei (Franchise) / int_c585947d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c585947d
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c585947d
 Shin Megami Tensei (Franchise) / int_c5ec1882
type
Otherworldly and Sexually Ambiguous
 Shin Megami Tensei (Franchise) / int_c5ec1882
comment
Otherworldly and Sexually Ambiguous: Many of the top level demons of the sides will be this, often having genitals of a sex they are never referred to as, among other sexual ambiguity, such as changing sex in the process of transformation.
 Shin Megami Tensei (Franchise) / int_c5ec1882
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c5ec1882
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c5ec1882
 Shin Megami Tensei (Franchise) / int_c75df49a
type
Shout-Out
 Shin Megami Tensei (Franchise) / int_c75df49a
comment
Shout-Out: The games reference to a huge amount of other creators' work and general culture from around the world. Carl Jung: His psychological research is a major thematic influence for the franchise, particularly in the Persona series. Little Shop of Horrors: Audrey is a summonable monster. Beetlejuice: The demon Betelgeuse wears Beetlejuice's iconic black and white pinstripe suit. Stephen King: The "Chris the Car" demon is a reference to King's 1983 novel Christine H.P. Lovecraft: Lovecraft's Old One, Cthulhu and Nyarlathotep are summonable monsters. Thomas the Tank Engine: a hero named "Thomas the Tank" appears in SMT II.
 Shin Megami Tensei (Franchise) / int_c75df49a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c75df49a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c75df49a
 Shin Megami Tensei (Franchise) / int_c88c3c0f
type
Elemental Tiers
 Shin Megami Tensei (Franchise) / int_c88c3c0f
comment
Elemental Tiers: Sometimes there are the 'Element' race. They always have Erthys as the weakest, then Aeros, then Aquans, and Flaemis with the highest level. Sometimes they are followed by Paracelsus' elementals, but the element order stays the same, with Gnome as the weakest, followed by Syplh, Undine, and Salamander. Not that their levels matter much, since they're usually fusion fodder.
 Shin Megami Tensei (Franchise) / int_c88c3c0f
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c88c3c0f
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c88c3c0f
 Shin Megami Tensei (Franchise) / int_c923e7a6
type
Metal Slime
 Shin Megami Tensei (Franchise) / int_c923e7a6
comment
Metal Slime: The Omoikane in Digital Devil Saga 1 & 2. The Golden Shadows in Personas 3 and 4. The Kudan in Raidou Kuzunoha vs. The Soulless Army. Kageboushi in the sequel. The Fiends in Shin Megami Tensei I. Alice in the first Persona.
 Shin Megami Tensei (Franchise) / int_c923e7a6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_c923e7a6
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c923e7a6
 Shin Megami Tensei (Franchise) / int_c97c198d
type
Happiness Is Mandatory
 Shin Megami Tensei (Franchise) / int_c97c198d
comment
In Devil Survivor he's a lot more gentle: he only institutes the lockdown that kickstarts the plot at the insistence of his angels, and gives humanity a seven day of grace period to prove themselves - most of the angels who wanted to go full-on Happiness Is Mandatory from the get-go, mind you - God even ordered them not to interfere unless specifically asked. But even when he's (comparatively) nicer, he's still very ambiguous. To wit: He intentionally set the Biblical Cain up to murder his brother Abel to set them up as the first murderer and martyr respectively. He's also willing to fulfill the wishes of the angels if the lockdown is breached, even though this means condemning the entire human race for the actions of a few.
 Shin Megami Tensei (Franchise) / int_c97c198d
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_c97c198d
 Shin Megami Tensei (Franchise) / int_caadad0e
type
Summoning Artifact
 Shin Megami Tensei (Franchise) / int_caadad0e
comment
Summoning Artifact: Technology is often treated in this capacity in the games, though IV introduces the need to acquire certain ritualistic items to summon certain demons.
 Shin Megami Tensei (Franchise) / int_caadad0e
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_caadad0e
 Shin Megami Tensei (Franchise) / int_cb243ede
type
Teleporters and Transporters
 Shin Megami Tensei (Franchise) / int_cb243ede
comment
Teleporters and Transporters: The series proper began with a teleportation experiment gone wrong, in which a demon was accidentally dragged to the mortal realm.
 Shin Megami Tensei (Franchise) / int_cb243ede
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_cb243ede
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_cb243ede
 Shin Megami Tensei (Franchise) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Shin Megami Tensei (Franchise) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Many MegaTen games end with mere humans defeating omnipotent gods. Cthulhu itself is also usually a Random Encounter, so you can also punch out an Eldritch Abomination repeatedly!
 Shin Megami Tensei (Franchise) / int_cc4d190a
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_cc4d190a
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_cc4d190a
 Shin Megami Tensei (Franchise) / int_ccdd6905
type
Epileptic Trees
 Shin Megami Tensei (Franchise) / int_ccdd6905
comment
Naturally, this all leads to lots of Epileptic Trees about just how the multiverse fits together and what could be coming next. The Persona universe, for instance, already conquered Self-Destructive Chaos, the two negative sides of Neutrality in Nihil-As-Death and Nihil-As-Ignorance, Order-Of-Death, and Social Order of Law.
 Shin Megami Tensei (Franchise) / int_ccdd6905
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_ccdd6905
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_ccdd6905
 Shin Megami Tensei (Franchise) / int_cdb965a9
type
Numbered Sequels
 Shin Megami Tensei (Franchise) / int_cdb965a9
comment
Numbered Sequels: With the Devil Summoner franchise being the only exception.
 Shin Megami Tensei (Franchise) / int_cdb965a9
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_cdb965a9
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_cdb965a9
 Shin Megami Tensei (Franchise) / int_ce555c91
type
Post-Modern Magik
 Shin Megami Tensei (Franchise) / int_ce555c91
comment
Post-Modern Magik: Ancient summoning rituals and spells? Who needs 'em when you can program them into a handy app for your cell?
 Shin Megami Tensei (Franchise) / int_ce555c91
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_ce555c91
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1.0
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Shin Megami Tensei (Franchise) / int_ce555c91
 Shin Megami Tensei (Franchise) / int_ce6555f0
type
Lighter and Softer
 Shin Megami Tensei (Franchise) / int_ce6555f0
comment
Lighter and Softer - The Devil Children series, where the demons, gods and spirits are redesigned as more kid-friendly cute versions. For instance, Scylla goes from a dog-headed sea monster to a cute little girl walking a bunch of puppies. The Persona series, as you're usually Saving the World with The Power of Friendship, instead of watching your friends turn on you after the world's already been destroyed. Devil Survivor has multiple good endings and focuses on the more positive aspects of the series' theme of choice. It's like facing a Shin Megami Tensei situation with Persona protagonists. Jack Bros, the Virtual Boy Spin-Off, is probably the lightest and softest of the bunch.
 Shin Megami Tensei (Franchise) / int_ce6555f0
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_ce6555f0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_ce6555f0
 Shin Megami Tensei (Franchise) / int_cf16cfa9
type
Golden Mean Fallacy
 Shin Megami Tensei (Franchise) / int_cf16cfa9
comment
Golden Mean Fallacy: A constant staple of the games tends to be that while Law and Chaos are based on real philosophies, they tend to get strawmanned into oblivion. And while Neutral endings hint at the various flaws that remain from trying to forge a middle path, such as the God-vs-Lucifer conflict only being temporarily stopped, this tends to get shown in game only indirectly, whereas the flaws of Law and Chaos are placed front and center. And it will often have a strangely light grey tone relative to the dark grey tones of Law and Chaos.
 Shin Megami Tensei (Franchise) / int_cf16cfa9
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_cf16cfa9
 Shin Megami Tensei (Franchise) / int_d08049db
type
Taken for Granite
 Shin Megami Tensei (Franchise) / int_d08049db
comment
Taken for Granite: A recurring ailment, and a continuous source of Nightmare Fuel in Digital Devil Saga, where the vast majority of Humanity is now a huge statuary.
 Shin Megami Tensei (Franchise) / int_d08049db
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_d08049db
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d08049db
 Shin Megami Tensei (Franchise) / int_d11a344d
type
Refusing Paradise
 Shin Megami Tensei (Franchise) / int_d11a344d
comment
Refusing Paradise: It is possible to reject Law's paradise en lieu of working towards creating one.
 Shin Megami Tensei (Franchise) / int_d11a344d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_d11a344d
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d11a344d
 Shin Megami Tensei (Franchise) / int_d24ed873
type
Developer's Foresight
 Shin Megami Tensei (Franchise) / int_d24ed873
comment
Developers' Foresight: What makes the Bonus Bosses so difficult is this. Each Bonus Boss has some kind of anti-cheese feature built into them so you have to fight them in a "fair" fight. Otherwise, expect them to either give unavoidable 9999 damage to you or, in some battle systems such as the Press Turn system, spam powerful (and by powerful, we mean Megidolaon is the weakest possible) Almighty moves each turn.
 Shin Megami Tensei (Franchise) / int_d24ed873
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d24ed873
 Shin Megami Tensei (Franchise) / int_d2bff11f
type
Loads and Loads of Characters
 Shin Megami Tensei (Franchise) / int_d2bff11f
comment
Loads and Loads of Characters: Most games in the franchise have hundreds upon hundreds of recruitable party members.
 Shin Megami Tensei (Franchise) / int_d2bff11f
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d2bff11f
 Shin Megami Tensei (Franchise) / int_d2c0e2ed
type
Schmuck Bait
 Shin Megami Tensei (Franchise) / int_d2c0e2ed
comment
Schmuck Bait: Atlus likes to bait you into taking silly risks. A notable example is before the Daisoujou fight in Nocturne. The boss uses powerful light and dark type (One-Hit Kill) attacks, but directly before the fight, the player has access to a magatama that boosts strength by 10, while making the player weak to light and dark attacks. With a stat cap of 40, naturally it seems like a good idea, but then you're promptly punished.
 Shin Megami Tensei (Franchise) / int_d2c0e2ed
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d2c0e2ed
 Shin Megami Tensei (Franchise) / int_d311b60a
type
Monster Compendium
 Shin Megami Tensei (Franchise) / int_d311b60a
comment
Monster Compendium: The Demonic Compendium is a very important part in almost all of these games, allowing you not only to view the stats of all the demons you've ever registered in it, but also serves as a repository of information, with tons of lore for each demon (all of it perfectly valid and backed by a lot of literature in the artbooks) and the ability to resummon those you've fused away for a fee. The Persona Compendium from Persona 3 and beyond serves the same purpose.
 Shin Megami Tensei (Franchise) / int_d311b60a
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1.0
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1.0
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hasFeature
Shin Megami Tensei (Franchise) / int_d311b60a
 Shin Megami Tensei (Franchise) / int_d42fb539
type
Our Monsters Are Weird
 Shin Megami Tensei (Franchise) / int_d42fb539
comment
Our Monsters Are Weird: Where can we even start with this one?
 Shin Megami Tensei (Franchise) / int_d42fb539
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d42fb539
 Shin Megami Tensei (Franchise) / int_d485cb13
type
Psychotic Smirk
 Shin Megami Tensei (Franchise) / int_d485cb13
comment
Psychotic Smirk: Tatsuya Sudou, a.k.a. King Leo in Persona 2: Innocent Sin and JOKER in the sequel Eternal Punishment.
 Shin Megami Tensei (Franchise) / int_d485cb13
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d485cb13
 Shin Megami Tensei (Franchise) / int_d4d98674
type
We Cannot Go On Without You
 Shin Megami Tensei (Franchise) / int_d4d98674
comment
We Cannot Go On Without You: A frustratingly high number of these games will give you a game over if your main character gets knocked out, regardless of whether this should make sense in all of them or not. Mudo and Hama spells are particularly devastating in that respect as some of the games give the player almost no recourse against them early on.
 Shin Megami Tensei (Franchise) / int_d4d98674
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d4d98674
 Shin Megami Tensei (Franchise) / int_d71d51fd
type
The End of the World as We Know It
 Shin Megami Tensei (Franchise) / int_d71d51fd
comment
The End of the World as We Know It: If the world hasn't already ended before the game started, then it's about to. Nocturne starts off with everyone being destroyed. There are only five humans left alive (not including yourself!) after the first 30 minutes of the game.
 Shin Megami Tensei (Franchise) / int_d71d51fd
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d71d51fd
 Shin Megami Tensei (Franchise) / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 Shin Megami Tensei (Franchise) / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: The franchise often asks this of you when confronting Fiends. The warnings are entirely justified.
 Shin Megami Tensei (Franchise) / int_d7bfbcd7
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_d7bfbcd7
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d7bfbcd7
 Shin Megami Tensei (Franchise) / int_d839c530
type
The Unfettered
 Shin Megami Tensei (Franchise) / int_d839c530
comment
The Unfettered: The Gaians, and Lucifer by extension are sometimes depicted as this. To an even greater extent many of the forces of Law (excluding YHVH) who often willingly go to their own death with not so much as a change in expression.
 Shin Megami Tensei (Franchise) / int_d839c530
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d839c530
 Shin Megami Tensei (Franchise) / int_d8fad039
type
Weird Currency
 Shin Megami Tensei (Franchise) / int_d8fad039
comment
Weird Currency: Macca in most games, as it's revealed in Shin Megami Tensei: Strange Journey and Shin Megami Tensei IMAGINE that, despite looking like slightly odd coins stamped in a metal similar to bronze, it's actually a form of Pure Energy edible to demons. Lucifer's subordinate Lucifuge Rofocale is apparently in charge of the minting process.
 Shin Megami Tensei (Franchise) / int_d8fad039
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d8fad039
 Shin Megami Tensei (Franchise) / int_d95ac06e
type
Original Generation
 Shin Megami Tensei (Franchise) / int_d95ac06e
comment
Original Generation: There are a handful of demons not directly taken from mythology. The most prominent examples are the Jack Frost variants, Black Frost, Raiho, Frost Ace and Demonee-Ho. Other examples include Hell Biker (based on the Hells Angels) and the titular Soulless Army of Raidou Kuzunoha VS The Soulless Army (which reappear in the sequel).
 Shin Megami Tensei (Franchise) / int_d95ac06e
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1.0
 Shin Megami Tensei (Franchise) / int_d95ac06e
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d95ac06e
 Shin Megami Tensei (Franchise) / int_d9af7bed
type
Moral Dilemma
 Shin Megami Tensei (Franchise) / int_d9af7bed
comment
Moral Dilemma: A common thing you will tend to run into, especially for the endings.
 Shin Megami Tensei (Franchise) / int_d9af7bed
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_d9af7bed
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d9af7bed
 Shin Megami Tensei (Franchise) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Shin Megami Tensei (Franchise) / int_d9cf40fa
comment
Screw This, I'm Outta Here!: One possible response you can get from a demon when you do something for them or answer one of their questions is that the demon becomes angry and leaves. Irritating if you were trying to get something from the demon or get them to join you, but much better than illiciting a free round for their party.
 Shin Megami Tensei (Franchise) / int_d9cf40fa
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d9cf40fa
 Shin Megami Tensei (Franchise) / int_d9e946ae
type
Cute Monster Girl
 Shin Megami Tensei (Franchise) / int_d9e946ae
comment
Cute Monster Girl: Majority of the female demons (aka the Succubi). Not all of them, though.
 Shin Megami Tensei (Franchise) / int_d9e946ae
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_d9e946ae
 Shin Megami Tensei (Franchise) / int_d9ee7048
type
Spin-Off
 Shin Megami Tensei (Franchise) / int_d9ee7048
comment
Jack Bros, the Virtual Boy Spin-Off, is probably the lightest and softest of the bunch.
 Shin Megami Tensei (Franchise) / int_d9ee7048
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_d9ee7048
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_d9ee7048
 Shin Megami Tensei (Franchise) / int_da0eeab5
type
Breakout Character
 Shin Megami Tensei (Franchise) / int_da0eeab5
comment
Breakout Character: Of all the demons, there are three who have become popular enough with the fans to earn numerous notable appearances: Alice, Mara, and Matador.
 Shin Megami Tensei (Franchise) / int_da0eeab5
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_da0eeab5
 Shin Megami Tensei (Franchise) / int_dbc2a48f
type
Game-Over Man
 Shin Megami Tensei (Franchise) / int_dbc2a48f
comment
Game-Over Man: Several games, such as Megami Tensei II, Shin Megami Tensei I, and Shin Megami Tensei IV have Charon, the ferryman to the afterlife, greeting you upon death. In some games he will offer to bring you back to life if you have the Macca or Play Coins to pay his offer.
 Shin Megami Tensei (Franchise) / int_dbc2a48f
featureApplicability
1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_dbc2a48f
 Shin Megami Tensei (Franchise) / int_dbd8e795
type
Gaiden Game
 Shin Megami Tensei (Franchise) / int_dbd8e795
comment
Gaiden Game: Shin Megami Tensei if... and Shin Megami Tensei: Strange Journey for the main series. Devil Survivor and the original Persona also started as gaiden games under the Megami Ibunroku / Alternate Tales of the Goddess moniker, before developing into full fledged spinoff series of their own.
 Shin Megami Tensei (Franchise) / int_dbd8e795
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_dbd8e795
 Shin Megami Tensei (Franchise) / int_dc01219b
type
Sadly Mythcharacterized
 Shin Megami Tensei (Franchise) / int_dc01219b
comment
Sadly Mythcharacterized: Some demon designs tend to be more symbolic. Instead of reflecting what the mythological character physically appeared as in their myths, the demon designs incorporates aspects of the myths themselves into them. While often showing their work, the results are still at odds with usual physical depictions: Cerberus is a Double Subversion. They are depicted as some sort of lion-wolf with only one head, instead of the three headed canine, in all but three games, due to their portrayal in the original Digital Devil Story novels and anime from which the video games took off. But the version with one head is actually the original portrayal. Later portrayals emphasized multiple heads, while varying on the actual number. The idea that they has 3 heads specifically did not sink in until the Renaissance. Therefore, while the 3 headed version is iconic, the one headed version is more accurate but thus unusual. Horkos got hit with this twice as of Strange Journey, In the Greek myths, Horkos was the personification of curses inflicted on oath breakers and people who make false oaths. Prior to Strange Journey, he was depicted as a Hell Gate (a result of his Roman counterpart, Orcus being the ruler of the underworld). Strange Journey however changed him into a glutonous pig-like beast, who eventually came Back from the Dead as the Hell Gate form (now being called Orcus). The two have since became separate demons. Shin Megami Tensei IV and Shin Megami Tensei IV: Apocalypse featured several unusual demon and boss designs. Of note is Lucifer. In IV he looks like a bald man with white skin (actually being a leather bodysuit) and a red outfit. In Apocalypse, he resembles a man with very dark grey skin dressed in shining gold and residing on a golden sun throne. His wings are actually the twelve rays of light from his sun throne. He also lacks the empathy for Humanity and most of his ability to manipulate people. The duology's incarnation is actually a part of Satan. In previous games and Judaic tradition, the two were considered separate beings, and in Christian tradition, Lucifer is believed to have taken the identity of Satan after his fall. Shin Megami Tensei IV: Apocalypse also has Odin, who is depicted as a Gold and Blue Ultraman-like humanoid without the beard (although MegaTen's other incarnations of Odin usually don't have facial hair to begin with, and would still fall under Amazing Technicolor Population with his purple skin). Some of the angels also play with the trope. While several of them go for the Winged Humanoid depiction, and others subvert it by using Talmudic depictions, Metatron and his twin Sandalphon are depicted as more machine than man. Symbolic of YHVH's desires for absolute control over humanity. Shin Megami Tensei IV extends the mechanical aspect to the four Archangels, but goes for a more eldritch aesthetic, with faces not on their heads but on other parts of the body. All of them angelic demons are usually fanatical followers of YHVH and his ideology.
 Shin Megami Tensei (Franchise) / int_dc01219b
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1.0
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1.0
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hasFeature
Shin Megami Tensei (Franchise) / int_dc01219b
 Shin Megami Tensei (Franchise) / int_dcdde3b
type
Inherent in the System
 Shin Megami Tensei (Franchise) / int_dcdde3b
comment
Inherent in the System: Try as you might, whatever you do is at best creating sand castles, because there will always be people who disagree with whatever ending you pick and who will overthrow whatever order (or chaos) you create, and even restoring the old, un-destroyed world doesn't protect it from destruction in the future. The only other option anyone's come up with is destroying everything.
 Shin Megami Tensei (Franchise) / int_dcdde3b
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_dcdde3b
 Shin Megami Tensei (Franchise) / int_dd48b81d
type
Totalitarian Utilitarian
 Shin Megami Tensei (Franchise) / int_dd48b81d
comment
Totalitarian Utilitarian: This is pretty much the main staple of Law's ideology across the entire series. While their final outcome goal is not to have a totalitarian society, but merely a peaceful one where no one suffers greatly because they are kept ignorant of their suffering, they can and will restrict freedom at any time they think it has benefits towards reaching this goal. Often cutting to the chase by mass genocide and brainwashing people into acting how they want them to.
 Shin Megami Tensei (Franchise) / int_dd48b81d
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_dd48b81d
 Shin Megami Tensei (Franchise) / int_df11acbe
type
Artificial Brilliance
 Shin Megami Tensei (Franchise) / int_df11acbe
comment
Artificial Brilliance: Something which contributes to the franchise's Nintendo Hard status. Using conventional tactics (IE attacking certain enemies' weaknesses) or certain game breaking ones (IE reflecting everything) will cause enemies to respond in kind.
 Shin Megami Tensei (Franchise) / int_df11acbe
featureApplicability
1.0
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featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_df11acbe
 Shin Megami Tensei (Franchise) / int_df1793de
type
Updated Re-release
 Shin Megami Tensei (Franchise) / int_df1793de
comment
Updated Re-release: The Devil Survivor games get remade for the 3DS, with full voice acting, and in the case of Devil Survivor 2 : Break Record, more animated cutscenes. Other games given this treatment include Soul Hackers and all of the Persona games.
 Shin Megami Tensei (Franchise) / int_df1793de
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_df1793de
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_df1793de
 Shin Megami Tensei (Franchise) / int_df77bb33
type
Ambadassador
 Shin Megami Tensei (Franchise) / int_df77bb33
comment
Ambadassador: Most characters become this once they get the hang of demonic contracts and negotiation.
 Shin Megami Tensei (Franchise) / int_df77bb33
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_df77bb33
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_df77bb33
 Shin Megami Tensei (Franchise) / int_dfcb2c08
type
The Evils of Free Will
 Shin Megami Tensei (Franchise) / int_dfcb2c08
comment
The Evils of Free Will: Standard Law justification for their side of things.
 Shin Megami Tensei (Franchise) / int_dfcb2c08
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_dfcb2c08
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_dfcb2c08
 Shin Megami Tensei (Franchise) / int_dfe120e5
type
Functional Magic
 Shin Megami Tensei (Franchise) / int_dfe120e5
comment
Functional Magic: Comes in various flavors, depending on each game's mechanics and the demon involved.
 Shin Megami Tensei (Franchise) / int_dfe120e5
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_dfe120e5
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_dfe120e5
 Shin Megami Tensei (Franchise) / int_e1acc872
type
From Nobody to Nightmare
 Shin Megami Tensei (Franchise) / int_e1acc872
comment
From Nobody to Nightmare: Even the greatest and mightiest of warriors and demons came from somewhere.
 Shin Megami Tensei (Franchise) / int_e1acc872
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e1acc872
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e1acc872
 Shin Megami Tensei (Franchise) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Shin Megami Tensei (Franchise) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: More notably explored in Shin Megami Tensei I and Shin Megami Tensei II, with the various factions and alliances everyone pulls in the road to ultimate power, though Shin Megami Tensei: Strange Journey is also a very good example with the Mothers and the demon lords.
 Shin Megami Tensei (Franchise) / int_e1ff8ff6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e1ff8ff6
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e1ff8ff6
 Shin Megami Tensei (Franchise) / int_e27e757e
type
Trauma Inn
 Shin Megami Tensei (Franchise) / int_e27e757e
comment
Trauma Inn: Present in most games. But incredibly likely to make you bleed Macca (or Yen, depending on the game) at an accelerated pace, in any form.
 Shin Megami Tensei (Franchise) / int_e27e757e
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e27e757e
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e27e757e
 Shin Megami Tensei (Franchise) / int_e29781f
type
DungeonCrawler
 Shin Megami Tensei (Franchise) / int_e29781f
comment
Dungeon Crawler: The early games are classic examples of dungeon crawlers from the first-person perspective. Later games have elements that would be used in the third-person perspective.
 Shin Megami Tensei (Franchise) / int_e29781f
featureApplicability
1.0
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featureConfidence
1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e29781f
 Shin Megami Tensei (Franchise) / int_e2d7ce08
type
Basilisk and Cockatrice
 Shin Megami Tensei (Franchise) / int_e2d7ce08
comment
Basilisk and Cockatrice: Both Cockatrice and Basilisk are among the many demons in the franchise. Both are separate monsters, but when it appears the Cockatrice's in-game description often mention that it is related to the Basilisk.
 Shin Megami Tensei (Franchise) / int_e2d7ce08
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1.0
 Shin Megami Tensei (Franchise) / int_e2d7ce08
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e2d7ce08
 Shin Megami Tensei (Franchise) / int_e39affdb
type
Evil Makeover
 Shin Megami Tensei (Franchise) / int_e39affdb
comment
Evil Makeover: Word of advice: don't get too attached to anyone.
 Shin Megami Tensei (Franchise) / int_e39affdb
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e39affdb
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e39affdb
 Shin Megami Tensei (Franchise) / int_e3ab9e00
type
Turns Red
 Shin Megami Tensei (Franchise) / int_e3ab9e00
comment
The Dragon Eye move, which gives all enemies extra turns, and demons you control never have the chance to learn it. A variant called Guardian's Eye finally becomes learnable in Shin Megami Tensei IV, but as the single most expensive spell in the game, at a whopping 255 MP, and on top of that, unlocking the spell requires acquiring a demon only available through beating the hardest DLC boss in the game.
 Shin Megami Tensei (Franchise) / int_e3ab9e00
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1.0
 Shin Megami Tensei (Franchise) / int_e3ab9e00
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e3ab9e00
 Shin Megami Tensei (Franchise) / int_e42c07e6
type
Holy Hand Grenade
 Shin Megami Tensei (Franchise) / int_e42c07e6
comment
Holy Hand Grenade: "Hama" type spells; typically One-Hit Kill type spells.
 Shin Megami Tensei (Franchise) / int_e42c07e6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e42c07e6
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e42c07e6
 Shin Megami Tensei (Franchise) / int_e4900915
type
Ridiculously Human Robots
 Shin Megami Tensei (Franchise) / int_e4900915
comment
Ridiculously Human Robots: Machines that develop human thoughts and feelings are often featured in MegaTen games. This includes Aigis and Labrys in the Persona series, Rasputin from the Devil Summoner games, and the Innocents in IMAGINE.
 Shin Megami Tensei (Franchise) / int_e4900915
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1.0
 Shin Megami Tensei (Franchise) / int_e4900915
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e4900915
 Shin Megami Tensei (Franchise) / int_e4965307
type
Composite Character
 Shin Megami Tensei (Franchise) / int_e4965307
comment
Composite Character: Alice is a composite of two separate Alices: Lewis Carroll's version, and an obscure Scandinavian myth about a girl who died young and now kills children who misbehave so she can make them into her friends.
 Shin Megami Tensei (Franchise) / int_e4965307
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1.0
 Shin Megami Tensei (Franchise) / int_e4965307
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e4965307
 Shin Megami Tensei (Franchise) / int_e5421161
type
Expy
 Shin Megami Tensei (Franchise) / int_e5421161
comment
Expy: The Djinn enemy is a carbon copy of Genie from Aladdin.
 Shin Megami Tensei (Franchise) / int_e5421161
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1.0
 Shin Megami Tensei (Franchise) / int_e5421161
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e5421161
 Shin Megami Tensei (Franchise) / int_e543a655
type
Light Is Not Good
 Shin Megami Tensei (Franchise) / int_e543a655
comment
Metatron has Fire of Sinai, a rain of Almighty-type holy fire.
 Shin Megami Tensei (Franchise) / int_e543a655
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1.0
 Shin Megami Tensei (Franchise) / int_e543a655
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1.0
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Shin Megami Tensei (Franchise) / int_e543a655
 Shin Megami Tensei (Franchise) / int_e545924c
type
Mons
 Shin Megami Tensei (Franchise) / int_e545924c
comment
Mons: This series is the Trope Maker, as it was the first video game to involve the player taming monsters and using them for combat. Nearly every game serves as a Darker and Edgier occult Deconstruction of Mons, even though the franchise predates Trope Codifier Pokémon by ten years. This also makes Mons itself an Unbuilt Trope.
 Shin Megami Tensei (Franchise) / int_e545924c
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e545924c
 Shin Megami Tensei (Franchise) / int_e567510d
type
Determinator
 Shin Megami Tensei (Franchise) / int_e567510d
comment
Determinator: You ain't gonna last long without some serious spine.
 Shin Megami Tensei (Franchise) / int_e567510d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e567510d
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1.0
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Shin Megami Tensei (Franchise) / int_e567510d
 Shin Megami Tensei (Franchise) / int_e5e8fcf0
type
No Export for You
 Shin Megami Tensei (Franchise) / int_e5e8fcf0
comment
There are other hints at this as well, such as the seraphs showing up in Digital Devil Saga 2... and explicitly talking about the events of SMT 2 (granted, this went over the heads of many new fans of the franchise) or Raidou Kuzunoha being referenced directly in Persona 4 (It's a product of the translation though). Never mind Hiriji in general in Nocturne: they never come out and say it directly but there's a lot of implication that he's SMT 2's deicide-riffic hero. Naturally, this all leads to lots of Epileptic Trees about just how the multiverse fits together and what could be coming next. The Persona universe, for instance, already conquered Self-Destructive Chaos, the two negative sides of Neutrality in Nihil-As-Death and Nihil-As-Ignorance, Order-Of-Death, and Social Order of Law.
 Shin Megami Tensei (Franchise) / int_e5e8fcf0
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e5e8fcf0
 Shin Megami Tensei (Franchise) / int_e69004a6
type
There Can Be Only One
 Shin Megami Tensei (Franchise) / int_e69004a6
comment
There Can Be Only One: The others are still not gonna let you steal "their" thunder, though.
 Shin Megami Tensei (Franchise) / int_e69004a6
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e69004a6
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e69004a6
 Shin Megami Tensei (Franchise) / int_e69e12b2
type
Combination Attack
 Shin Megami Tensei (Franchise) / int_e69e12b2
comment
Combination Attack: In Digital Devil Saga 2, Persona 2, Persona 3, and Persona 4. Shin Megami Tensei: Strange Journey, but in a very different way. If you hit a weakness, all the demons of your same alignment gang up on the opponent.
 Shin Megami Tensei (Franchise) / int_e69e12b2
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1.0
 Shin Megami Tensei (Franchise) / int_e69e12b2
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e69e12b2
 Shin Megami Tensei (Franchise) / int_e75d4959
type
Wake Up, Go to School & Save the World
 Shin Megami Tensei (Franchise) / int_e75d4959
comment
Wake Up, Go to School, Save the World: In the early SMT games, later to be revived as a story device in the Persona series.
 Shin Megami Tensei (Franchise) / int_e75d4959
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e75d4959
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e75d4959
 Shin Megami Tensei (Franchise) / int_e8b295de
type
PlayedWith
 Shin Megami Tensei (Franchise) / int_e8b295de
comment
Played With in Shin Megami Tensei: Strange Journey: strike team has red on their uniforms (except the protagonist) and science has blue. Zelenin is science, Jimenez is strike team. Take a wild guess what factions they each support in the end. Oddly enough, the protagonist wears white (but won't necessarily be law): and no one else does. Which actually makes sense, because in this particular game, white corresponds to Neutral. Extending on that, they also color-code Joint Project vs. Jack's Squad: your the Joint Project use the standard gold-ish Demonicas, and Jack's Squad use black ones. See above for what black tends to support. Also played with in that the Demons of Chaos hate the Squad for the way they treated them.
 Shin Megami Tensei (Franchise) / int_e8b295de
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1.0
 Shin Megami Tensei (Franchise) / int_e8b295de
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e8b295de
 Shin Megami Tensei (Franchise) / int_e8e56799
type
Blue-and-Orange Morality
 Shin Megami Tensei (Franchise) / int_e8e56799
comment
Blue and Orange Morality: Almost every powerful entity in the series operates under this; to the point where there are basically only one that is actually good (Philemon) and one that's actually evil (Nyarlathotep) by our understanding (and even Phil has severe issues with his chosen champions). All the others have mindsets so alien that trying to call them good or evil is a waste of time, as they don't think anything like humans. Yes, even YHVH. Bear note that the alignment system isn't good-evil, law-chaos, but law-chaos, light-dark, with the latter being a vague mishmash of how selfish you are, and how positively you are seen by real religions. Note that for chaos, since its ideal is everyone having the right to be selfish, its main characters being dark is a given, whereas for law, this depicts a failed system. This alignment system is not consistent however. This is even something of a mechanic when it comes to negotiating with demons, who sometimes can be won over with pretty "human" means by being kind, flattering, sucking up to, or outright bribing them, but other times some demons respond positively to being threatened, obviously lied to, or praising bloodshed and destruction. The blue and orange morality of demons is also a plot point in Strange Journey, where the demons apparently believe they're doing captured humans a favor with their "experiments", which invariably involve killing people by removing their vital organs. According to notes, the demons are convinced they're just freeing the humans from their worldly cares and needs. This contrasts against what one faction of humans do later in the game, capturing and mutilating or killing demons, but just out of greed.
 Shin Megami Tensei (Franchise) / int_e8e56799
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1.0
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e8e56799
 Shin Megami Tensei (Franchise) / int_e92841f
type
Talking the Monster to Death
 Shin Megami Tensei (Franchise) / int_e92841f
comment
Talking the Monster to Death: The standard method of recruitment in MegaTen games, though bribery, flattery and sometimes even dancing can play a part.
 Shin Megami Tensei (Franchise) / int_e92841f
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e92841f
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_e92841f
 Shin Megami Tensei (Franchise) / int_e96fe76d
type
Hobbes Was Right
 Shin Megami Tensei (Franchise) / int_e96fe76d
comment
Hobbes Was Right: The neutral path essentially states this in the ending.
 Shin Megami Tensei (Franchise) / int_e96fe76d
featureApplicability
1.0
 Shin Megami Tensei (Franchise) / int_e96fe76d
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_e96fe76d
 Shin Megami Tensei (Franchise) / int_ea74a7bf
type
Merged Reality
 Shin Megami Tensei (Franchise) / int_ea74a7bf
comment
Merged Reality: Persona 2: Innocent Sin (though it doesn't exactly work, setting up the sequel).
 Shin Megami Tensei (Franchise) / int_ea74a7bf
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1.0
 Shin Megami Tensei (Franchise) / int_ea74a7bf
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1.0
 Shin Megami Tensei (Franchise)
hasFeature
Shin Megami Tensei (Franchise) / int_ea74a7bf
 Shin Megami Tensei (Franchise) / int_ea8168f
type
Crossover Cosmology
 Shin Megami Tensei (Franchise) / int_ea8168f
comment
Crossover Cosmology: Sure, you can summon Joan of Arc, Kali, Amaterasu, and Quetzalcoatl to beat the crap out of Lucifer, Loki, a Vampire, and Ra. In Raidou Kuzunoha vs. King Abaddon, bring an Asura into battle against a Mahakala. They'll have an interesting discussion about the fact that they're the same god, just from two different eras, then agree to fight it out to determine which is more deserving.
 Shin Megami Tensei (Franchise) / int_ea8168f
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_ea8168f
 Shin Megami Tensei (Franchise) / int_eb7c34cf
type
Crossover
 Shin Megami Tensei (Franchise) / int_eb7c34cf
comment
Crossover: Dante shows up in Nocturne... and promptly attempts to kick your ass. Later on, though, you can talk him into signing on with you. In the second Updated Re-release of Nocturne, Raidou Kuzunoha appears instead, for all kinds of continuity wackiness.
 Shin Megami Tensei (Franchise) / int_eb7c34cf
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1.0
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1.0
 Shin Megami Tensei (Franchise)
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Shin Megami Tensei (Franchise) / int_eb7c34cf
 Shin Megami Tensei (Franchise) / int_ee0327e7
type
Bonus Boss
 Shin Megami Tensei (Franchise) / int_ee0327e7
comment
The main series has this, too. For example, each numbered game has Beelzebub as a Bonus Boss.
 Shin Megami Tensei (Franchise) / int_ee0327e7
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_ee0327e7
 Shin Megami Tensei (Franchise) / int_ee045685
type
Council of Angels
 Shin Megami Tensei (Franchise) / int_ee045685
comment
Council of Angels: Notable in that, from SMT 2 onward, they practically become the cosmic Butt Monkeys of the franchise; in SMT 2 they're basically abandoned by God and are running Tokyo Millennium in a hilariously inept fashion and orchestrated the creation of the Messiah and crew in the first place, which blew up in their faces when Aleph carved their shit in; then, in Digital Devil Saga 2, they show up as bonus bosses; talking about the events of SMT 2, no less: except now they've reincarnated as humans in a different universe and hunger for the blood and flesh of man just like any other demon. You'd think they'd give the Big Man the finger after all that, but they are planning to do everything they did before again. This is, of course, played straight in SMT 1, where they become quite powerful allies if you're on the Law path, and attempt to stop you if you're on any other path; Seraph Michael serves as the game's final (or, on Neutral, possible final), hardest boss in that case. Also played perfectly straight in Devil Survivor, where Remiel who serves Metatron and the Big Man himself are far less assholish than franchise standard and will help you out unless you're on on the blatantly chaotic routes. In IV, they are the mysterious new rulers of the Eastern Kingdom of Mikado, who as the Law authorities of the game, plan to throw Tokyo into a black hole so it can never taint their shiny paradise. Eventually they fuse with Jonathan to summon Merkabah, an embodiment of God's will.
 Shin Megami Tensei (Franchise) / int_ee045685
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1.0
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hasFeature
Shin Megami Tensei (Franchise) / int_ee045685
 Shin Megami Tensei (Franchise) / int_ee7a60e9
type
One-Steve Limit
 Shin Megami Tensei (Franchise) / int_ee7a60e9
comment
One Steve Limit: You cannot have more than one of any given demon in your team. In Devil Survivor this only applies to certain demons, generally unique individuals over species e.g. Thor and Odin.
 Shin Megami Tensei (Franchise) / int_ee7a60e9
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1.0
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Shin Megami Tensei (Franchise) / int_ee7a60e9
 Shin Megami Tensei (Franchise) / int_eee57253
type
Befriending the Enemy
 Shin Megami Tensei (Franchise) / int_eee57253
comment
Befriending the Enemy: A mechanic in the main games. The player character can befriend demons and make them his allies to summon. Demon's are very fickle though. What works to befriend one demon won't work the same way each time, and if they aren't loyal enough to you they won't do what you say. The games follow Grey and Gray Morality so while a demon's alignment might technically be considered "good"... it's really in a Knight Templar sort of way. Demons are always initially antagonistic towards you before they join you, and after you befriend a species of demon the rest of that species will go out of their way to give you gifts and avoid fights with you while telling you to "take care of their friend".
 Shin Megami Tensei (Franchise) / int_eee57253
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1.0
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1.0
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Shin Megami Tensei (Franchise) / int_eee57253
 Shin Megami Tensei (Franchise) / int_ef2582c3
type
Named Weapons
 Shin Megami Tensei (Franchise) / int_ef2582c3
comment
Named Weapons: Very often you will have the chance to collect some legendary weaponry. Persona 3 FES takes it further with Weapon Fusion. You can find "Void," "Nihil," or "Origin" weapons which you can slap a Persona on to in order to create swords or spears with very good stats and additional effects. But if you use a Persona whose weapon is well-known by itself, then whatever base weapon you use, regardless of type (knives, bows, etc.) will become this legendary weapon. For instance, fusing Odin and obtaining Gungnir, Thor and Mjolnir, Shiva and Pinaka, Cú Chulainn and Gae Bolg, Siegfried and Balmung...
 Shin Megami Tensei (Franchise) / int_ef2582c3
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1.0
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1.0
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Sequel First
 Shin Megami Tensei (Franchise) / int_efc5928e
comment
Persona 2 initially averted this (somewhat) in the U.S. in that the only one that originally came westside was the second one, Eternal Punishment. While Innocent Sin has now been released in the U.S. via the PSP port, Atlus still has yet to announce Eternal Punishment's PSP port for U.S. release. So the trope is both straight and averted, since you need two systems that are of different generations to play both games. And that's only if you can find Eternal Punishment.note As of 25 Feb. 2013, Eternal Punishment is available as a "PS One Classic" through Play Station Network, compatible with the PSP.
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 Shin Megami Tensei (Franchise) / int_f0e85546
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Unbuilt Trope
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comment
Unbuilt Trope: Often referred to as a Darker and Edgier Pokémon, but in reality it's more like Pokémon is a Lighter and Softer MegaTen.
 Shin Megami Tensei (Franchise) / int_f0e85546
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1.0
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1.0
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Self-Destructive Charge
 Shin Megami Tensei (Franchise) / int_f110c25
comment
Self-Destructive Charge: Some enemies, if pushed, will try to invoke Taking You with Me through a massive explosion, sometimes even hurting their own allies in the process.
 Shin Megami Tensei (Franchise) / int_f110c25
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1.0
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Anti-Grinding
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comment
Anti-Grinding: The Trope Codifier for getting less EXP from a given enemy as your level gets higher. This "diminishing returns" system has become a mainstay in modern Eastern RPGs.
 Shin Megami Tensei (Franchise) / int_f11c3835
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Powers as Programs
 Shin Megami Tensei (Franchise) / int_f2227354
comment
Powers as Programs: Fused demons or Personas may inherit skills the "parent" demons had. Learning to exploit this can lead to Disc One Nukes and Game Breakers. This is also a vital part in fusing for its ability to impart priceless immunities and strengths to new demons. Devil Survivor games amp this by literally allowing you to slap any powers you want on anyone, only restricting you with the spell's stat point requirement.
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IncrediblyLamePun
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comment
Incredibly Lame Pun: Ja-aku Frost (Woolseyed but Lost in Translation as Black Frost), the Superpowered Evil Side of resident Mascot Mook Jack Frost. "Ja-aku" (邪悪) means "evil" and also a transliteration of Jack.
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Creepy Child
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comment
Creepy Child: Louis Cypher in Shin Megami Tensei III: Nocturne, Pharos in Persona 3, Alice in every game she appears in.
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Organ Drops
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comment
Organ Drops: In Shin Megami Tensei: Strange Journey, this is an excellent way to grind for macca. Shin Megami Tensei IV has certain demons drop edible meats, though the trope is very much lessened from Strange Journey. Persona 3 has certain items you can take from Shadows' corpses.
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EarnYourHappyEnding
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comment
Earn Your Happy Ending: The good endings with no alien effects on humanity and life itself are generally presented as the hardest to get. In many ways this is nominal only, since while they may involve additional bosses, they are not generally much harder. Obviously this also depends on whether you really interpret them as the best endings.
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School Uniforms are the New Black
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comment
School Uniforms Are the New Black: A number of the protagonists are high school students and occasionally get caught up in events while still in their school uniforms.
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1.0
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Boss Warning Siren
 Shin Megami Tensei (Franchise) / int_f763003b
comment
Boss Warning Siren: Later games will give you a warning if you approach a door with a boss behind it, though earlier games tend to not grant this mercy. Traditionally, encounters with Fiends will be heralded by the game asking you if you "want to stay here". If you answer "yes", the game asks if you really want to stay. Say "yes" again and the battle will begin.
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1.0
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1.0
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 Shin Megami Tensei (Franchise) / int_f76b8969
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Anthropomorphic Personification
 Shin Megami Tensei (Franchise) / int_f76b8969
comment
The Persona continuity, which involves various Anthropomorphic Personifications of the Collective Unconscious interfering in humanity's affairs. Persona 1, 2, 3, 4, 5 and the various other Persona spinoffs happen here. Alternate versions of the events seen in Shin Megami Tensei if... and the Devil Summoner games also happen in this continuity.
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The Very Definitely Final Dungeon
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comment
The Very Definitely Final Dungeon: The best example of this: the final dungeon of Digital Devil Saga 2 takes place in The Sun.
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Barrier Change Boss
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comment
Barrier Change Boss: A staple of the series since Nocturne is that at least one boss in each game will be one of these. Examples in the main series include Noah in Nocturne, Jimenez, Demiurge, and Empty Mem Aleph in Strange Journey, Seraph in IV, and Inanna in Apocalypse.
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No Final Boss for You
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comment
Shin Megami Tensei III: Nocturne: Kagutsuchi, with the game using No Final Boss for You on one route and True Final Boss (Lucifer) on another.
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With Us or Against Us
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comment
With Us or Against Us: Most of the time, you will be forced against Law or Chaos factions if you choose their opposite, or both if you go Neutral. Given almost all of these games literally have the fate of the world hinging on choices made, it's logical that they are not going to change their minds without some damn convincing gab.
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RunningGag
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comment
Running Gag:
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Weird Moon
 Shin Megami Tensei (Franchise) / int_fa686f29
comment
Weird Moon: In most games that feature moon phases, the moon goes through sixteen different phases, and advances through each phase every few steps you take. Persona 3 plays the moon phases more realistically, using actual moon phase data for 2009 and 2010 rather than the traditional mechanic of going through the entire cycle in a matter of a few minutes. However, it has its own lunar oddities: during the Dark Hour, the moon is Nyx, the Big Bad of the game.
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No-Damage Run
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comment
No-Damage Run: The introduction of "Maniac" mode in the Persona series requires the player to accomplish all goals in one shot, with no data carried over to a new game.
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1.0
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The Power of Friendship
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comment
The Power of Friendship: Especially prevalent in the later Persona games.
 Shin Megami Tensei (Franchise) / int_faece9aa
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1.0
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type
Cyberpunk
 Shin Megami Tensei (Franchise) / int_faf36236
comment
Devil Summoner and Soul Hackers take place in their own even more Cyber Punk universe, though some version of events in the Raidou Kuzunoha games also occured here.
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WellIntentionedExtremist
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comment
Well-Intentioned Extremist: Everyone, really. Sadly, it's not easy to change the world and even harder to make sure everyone gets what they want. Given the diametrically opposite beliefs warring in the series and the depths they're willing to plumb, most of the time, your only option is to do what you believe is best for everyone. Of course... so will everybody else.
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Theme Naming
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Theme Naming: The above-mentioned Spell Levels.
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1.0
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Attack! Attack! Attack!
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comment
Attack! Attack! Attack!: Most games have an "auto-battle" mode that has everyone in the party automatically use the basic "attack" command until either side achieves victory or auto-battle is canceled by the player. Rarely is this a good idea except against sufficiently weak enemies that you just want to speed through; the targets might take minimal damage and slowly whittle your party down to nothing, or worse, your attacks will get repelled and everyone will end up killing themselves. Some games let you customize auto-battle to a degree; for example, IV and IV: Apocalypse has the Auto-Pinpoint app that has party members use attacks that are confirmed to exploit enemy weaknesses, but you'll need to keep an eye on your members' MP to make sure they don't use it wastefully.
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Shown Their Work
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comment
Shown Their Work: The Demonic Compendium for every single game in the series, including spinoffs, contains an accurate overview of each demon's background and origin, and the sources pulled from are diverse to say the least. If you don't have a degree in mythological studies, playing through a bunch of the games and reading the entire Compendium for each would give you one hell of a head start. Additionally, many of the demon designs (at least those by Kazuma Kaneko) are profusely illustrated and almost always have tiny details that reveal a lot about the demons. For instance, examining Incubus' artwork reveals a small bolt chained to his ankle. Succubus, on the other hand, has a similar chain, with a matching nut...
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Everything Trying to Kill You
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Everything Trying to Kill You: Everything. We're not joking here, people.
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ItemName
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Shin Megami Tensei (Franchise)

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