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John Wolfe (Lets Play)
- 160 statements
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- 8 referencing feature instances
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John Wolfe (formerly known as HarshlyCritical) is an American YouTube LetsPlayer who specializes in horror and adventure games. He is known for his diverse choice of games, which range from low-budget indie titles to higher-production games, and his rather sardonic and dry calm approach to horror and jump scares rather than the Suddenly Shouting Ham and Cheese approach many of his contemporaries take. His fans are called "critical viewers".He has an official website as well as a Facebook page. And, of course, his YouTube channel.Has announced he will be moving his gaming content over to his second channel. | |
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John Wolfe (Lets Play) / int_14180452 | type |
Instantly Proven Wrong | |
John Wolfe (Lets Play) / int_14180452 | comment |
Instantly Proven Wrong: It happens twice while playing Case 2: Animatronics: The first when he remarks how the animatronics are, despite being killer robots, terrible at finding him. One finds him mid-sentence. And later when he locks the door to a room he's hiding in. As he's describing that he's safe because he locked the door, an animatronic opens it. | |
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John Wolfe (Lets Play) / int_15b2cab3 | type |
Tempting Fate | |
John Wolfe (Lets Play) / int_15b2cab3 | comment |
Tempting Fate: He lands a 2-for-1 sale with the Resident Evil series: During Episode 5 of Resident Evil Village, he comments how he's getting cocky due to not experiencing a death, and needs to die soon. He later goes on to die three times in the video courtesy of Salvatore Moreau. During his play of Resident Evil 4 (Remake) he holds high hopes that he won't encounter Novistadors, which he considers to be The Scrappy invoked of the roster of enemies. After beating the segment with the Armaduras he says "What's next, Novistadors? God I hope not!" A Novistador leaps on Leon out of nowhere before John even closes his mouth with the comedic timing of a Saturday-Morning Cartoon. | |
John Wolfe (Lets Play) / int_15b2cab3 | featureApplicability |
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John Wolfe (Lets Play) / int_171261c1 | type |
Enmity with an Object | |
John Wolfe (Lets Play) / int_171261c1 | comment |
Enmity with an Object: John has this relationship with HQ Residential House, a popular Unity asset that many amateur horror game makers use in their games. John has encountered the house so many times while playing amateur horror games that he practically knows the house like the back of his hand. He has made not one, not two, but three separate compilations of video games that use that asset, and that's not counting all the individual games he's also played that used it. | |
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John Wolfe (Lets Play) / int_1c5002bc | type |
The Stoic | |
John Wolfe (Lets Play) / int_1c5002bc | comment |
The Stoic / Nerves of Steel: The number one reason he's so popular and unique. It takes a lot to scare him. | |
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John Wolfe (Lets Play) / int_1dfbbf31 | type |
Heterosexual Life-Partners | |
John Wolfe (Lets Play) / int_1dfbbf31 | comment |
Heterosexual Life-Partners: He played Kingdom Hearts with one of his close friends. The video was a temporary departure from the horror genre. | |
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John Wolfe (Lets Play) / int_1e3a9a21 | type |
Angrish | |
John Wolfe (Lets Play) / int_1e3a9a21 | comment |
Angrish: Happens on occasion. Most notably in a Cry of Fear episode when he forgets to save and dies from a single gunshot, forcing him back to an old checkpoint. Heavy frustration ensues. | |
John Wolfe (Lets Play) / int_1e3a9a21 | featureApplicability |
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John Wolfe (Lets Play) / int_26beee71 | type |
Taught by Experience | |
John Wolfe (Lets Play) / int_26beee71 | comment |
Taught by Experience: He's played so many horror games that he can predict all the cliches at this point. This is another reason for his popularity, as he can predict jumpscares and other events, making him more Genre Savvy than some others in the LP community. | |
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John Wolfe (Lets Play) / int_26d1f65f | type |
Verbal Tic | |
John Wolfe (Lets Play) / int_26d1f65f | comment |
Verbal Tic: When anticipating a Jump Scare, he tells the environment to "Shut it..." | |
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John Wolfe (Lets Play) / int_33f067ea | type |
So Okay, It's Average | |
John Wolfe (Lets Play) / int_33f067ea | comment |
So Okay, It's Average: invoked This is how he ends up feeling about a lot of low-budget indie games he reviews. Often he'll praise aspects of them that are creative or interesting, which stops the game from being terrible, but isn't nearly enough to make the game good. Ironically, he finds this worse than a work being So Bad, It's Good, invoked as explained when he plays "Fear Of Clowns:" | |
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John Wolfe (Lets Play) / int_57b74bd4 | type |
Achievements in Ignorance | |
John Wolfe (Lets Play) / int_57b74bd4 | comment |
Achievements in Ignorance: During his playthrough of Little Nightmares II, John manages to walk through a collection of untriggered bear traps on his first go without even knowing they were there. When he notices the traps a few minutes later, he expresses astonishment towards how he avoided them without even noticing. When playing Spooky's Jump Scare Mansion, he manages to escape Specimen 2 two times in a row without even realizing it was there, because he went into the game blind and mistook the eerie noises and puddles of green goop as mere ambience and environmental hazards. For bonus points, he was actually complaining that nothing had happened or come after him while being blissfully unaware that Specimen 2 was hot on his tail. He doesn't even see the thing until room 164; it first appeared in room 60. In his first ever playthrough of Until Dawn, a game where he went in absolutely blind and played it in one sitting on-camera, he somehow managed to stumble ass-backward into the best possible ending of a game where the choices you make are permanent and often counter-intuitive. | |
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John Wolfe (Lets Play) / int_5f930b19 | type |
Named After Somebody Famous | |
John Wolfe (Lets Play) / int_5f930b19 | comment |
Named After Somebody Famous: In the Thursday Multiplayer stream, John revealed his screenname was inspired by the Angry Video Game Nerd. | |
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John Wolfe (Lets Play) / int_72dd7026 | type |
What the Hell, Player? | |
John Wolfe (Lets Play) / int_72dd7026 | comment |
What the Hell, Player?: Discussed when playing The Walking Dead (Telltale). Though he thinks that it is a fantastic game, at one point calling it (at the time) one of the all-time best games he's ever played, he feels the game's Fatal Flaw is the way the player constantly gets brow-beaten by the other characters for every decision they make. Since pretty much every choice is a Morton's Fork, it is inevitable that you'll have to listen to characters lecture Lee for everything he does, while other characters are free to do as they please and it largely passes without mention, to the point it makes most of the cast come off as Unintentionally Unsympathetic.invoked Ironically, this even makes him warm up to Molly (a character deliberately written as obnoxious and mouthy) and Ben (a character largely reviled by most of the fanbaseinvoked) of all characters because at least they are nice to Lee and don't constantly harp on him for every little perceived mistake he's ever made. After being lectured by Christa for the 3rd time over one choice he made, he becomes genuinely angry: | |
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John Wolfe (Lets Play) / int_74b5724e | type |
We Are Experiencing Technical Difficulties | |
John Wolfe (Lets Play) / int_74b5724e | comment |
We Are Experiencing Technical Difficulties: In the Call of Cthulhu walkthrough, the game glitched so that an important event required to progress didn't activate. John eventually had to download a save file online to fix the issue. The audio in the second-to-last episode of the Condemned playthrough was missing. John didn't manage to fix that issue. A couple episodes of F.E.A.R. had the audio missing as well. He managed to get to night 5 of Five Nights at Freddy's, but the footage was unusable because his mic was off the whole time. In Among the Sleep, when John pulled the box away near the end of the game, the unrealistically long shelf should have fired forward to progress. However, the event glitched and the save was reloaded to continue the playthrough. He managed to get to Night 5 in Five Nights at Freddy's 4 but he accidentally started a new game. | |
John Wolfe (Lets Play) / int_74b5724e | featureApplicability |
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John Wolfe (Lets Play) / int_8042e814 | type |
Actually Pretty Funny | |
John Wolfe (Lets Play) / int_8042e814 | comment |
Actually Pretty Funny: In Silence of the Sleep, John is annoyed to find brush script text in the game, then he reads what it says: "Heart is where the food is". It made him laugh and say this trope almost word by word. During Case 2: Animatronics, he is rather frustrated by the game's Fake Difficulty and the game's puzzles, finding the way they are designed to be more irritating than clever. When he tries to solve a rather standard "fix the generator" puzzle, and suffers a High-Voltage Death because you need to turn off the generator first before doing it, he breaks down hard into laughter. He is not having a good time playing The Walking Dead: A New Frontier, as he finds it to have an uninteresting plot and is completely burned out from constantly being chastised by the game for decisions he was forced to make and decisions he didn't even make. However when he fails a QTE and is treated to a surprisingly Looney Tunesque scene of Javi clocking his head on a metal bar and falling to his death, he is in absolute hysterics. He then fails it again on purpose just to see it once more. | |
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John Wolfe (Lets Play) / int_86f4f393 | type |
Stating the Simple Solution | |
John Wolfe (Lets Play) / int_86f4f393 | comment |
Stating the Simple Solution: When playing Five Nights at Freddy's, he brings up the oft-mentioned solution of "why not just give the security guard a fursuit so the animatronics ignore him", but he also brings up another such solution for if they want to keep their guards alive: the guard stays in one place and watches cameras via a screen, so why not post the security guard elsewhere? | |
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John Wolfe (Lets Play) / int_8e9cf84e | type |
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John Wolfe (Lets Play) / int_8e9cf84e | comment |
"Blind Idiot" Translation: "Your Neighbour Nightmare" | |
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John Wolfe (Lets Play) / int_98160158 | type |
I Hate Past Me | |
John Wolfe (Lets Play) / int_98160158 | comment |
I Hate Past Me: Downplayed. He's extremely ashamed of his early youtube years, to the point of privating his earliest reviews. He's surprised to find some genuinely good observations in his old work, but berates his past self for making questionable tech decisions or overreacting to jumpscares. | |
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John Wolfe (Lets Play) / int_ae3d6438 | type |
Deadpan Snarker | |
John Wolfe (Lets Play) / int_ae3d6438 | comment |
Deadpan Snarker: HarshlyCritical tends to get critical over viewers who excessively criticize his gaming skill. He satirized these "hypercritical viewers" in this memorable video. He also made fun of fans of Five Nights At Freddys. | |
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John Wolfe (Lets Play) / int_bc4236a6 | type |
They Copied It, So It Sucks! | |
John Wolfe (Lets Play) / int_bc4236a6 | comment |
They Copied It, So It Sucks!:invoked An oft-mentioned criticism he has of the many low budget games he plays, is when they are just blatantly ripping off other games. He even coined the phrase "Grannylike" after playing, no kidding, several dozen or so games that just completely ripped off Granny. Even when games are utterly terrible, if they're at least original he'll have either some praise or some constructive criticism on how to improve it, while he won't even bother critiquing out-and-out ripoffs since he feels they are nothing more than a cheap cash-grab to leech off of a popular trend. | |
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John Wolfe (Lets Play) / int_bc74ef27 | type |
Berserk Button | |
John Wolfe (Lets Play) / int_bc74ef27 | comment |
Berserk Button: Harsh's alter ego Justine tends to get "angsty" whenever John forgets a tinderbox in the Amnesia custom stories. | |
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John Wolfe (Lets Play) / int_bc74ef27 | |
John Wolfe (Lets Play) / int_c20e0251 | type |
Jump Scare | |
John Wolfe (Lets Play) / int_c20e0251 | comment |
Jumpscare: Though these are few and far between with John it doesn't mean they never happen. In Chapter Two of Visage, While looking for the storage room, he ends up in the small bathroom. Remembering where go, he turns around. This causes him to find a naked Dolores poking her head into the room. He had to stop playing and recover for a little bit. Hilariously, one of the jump scares to get him better than any other came from a truly awful "horror" game that doesn't even manage to be tense or scary at all called "Tall Poppy." The villain quite literally just appears and goes "uagh"... and it actually gets a pretty good jump out of John. When it happens, you almost instantly see the self-loathing wash over John's face. | |
John Wolfe (Lets Play) / int_c20e0251 | featureApplicability |
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John Wolfe (Lets Play) / int_c20e0251 | |
John Wolfe (Lets Play) / int_c5ef2d50 | type |
Cringe Comedy | |
John Wolfe (Lets Play) / int_c5ef2d50 | comment |
Cringe Comedy: To celebrate his 200,000 Subscriber count, John forced himself to react to his old videos and see how he's improved. He's quickly embarrassed with what he finds. | |
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John Wolfe (Lets Play) / int_d7fc9fd0 | type |
Vitriolic Best Buds | |
John Wolfe (Lets Play) / int_d7fc9fd0 | comment |
Vitriolic Best Buds: Him and Mr. Kravin have collaborated numerous times on some videos. If you keep track of John's social media accounts, you'll see their occasional friendly insults and inside jokes. | |
John Wolfe (Lets Play) / int_d7fc9fd0 | featureApplicability |
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John Wolfe (Lets Play) / int_dd26fd14 | type |
Man of a Thousand Voices | |
John Wolfe (Lets Play) / int_dd26fd14 | comment |
Man of a Thousand Voices: John is capable of voicing Justine in a convincing female voice. Some of his RPG Maker playthroughs have him voice each character in a different tone of voice. He was also a voice actor for the indie game Night Blights. | |
John Wolfe (Lets Play) / int_dd26fd14 | featureApplicability |
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John Wolfe (Lets Play) / int_de999021 | type |
Rage Quit | |
John Wolfe (Lets Play) / int_de999021 | comment |
Rage Quit: Averted. John, for the most part, sticks to finishing what he starts. The Afraid of Monsters playthrough was delayed because of frustration but was picked up soon after. Although a few games, such as the Monstrum scenarios, were never truly finished. | |
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John Wolfe (Lets Play) / int_de999021 | |
John Wolfe (Lets Play) / int_e6b5d22f | type |
Catchphrase | |
John Wolfe (Lets Play) / int_e6b5d22f | comment |
Catchphrase: "Think critically." | |
John Wolfe (Lets Play) / int_e6b5d22f | featureApplicability |
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John Wolfe (Lets Play) / int_e6b5d22f | |
John Wolfe (Lets Play) / int_f49ba6ee | type |
Took a Level in Cynic | |
John Wolfe (Lets Play) / int_f49ba6ee | comment |
Took a Level in Cynic: As illustrated by his 200,000 Subscriber Special, a frequency of extremely bland, cheap horror games transforms John from an easily impressed, scared player to a more serious Deadpan Snarker. | |
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John Wolfe (Lets Play) |
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