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A Practical Guide to Evil

 A Practical Guide to Evil
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TVTItem
 A Practical Guide to Evil
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A Practical Guide to Evil
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APracticalGuideToEvil
 A Practical Guide to Evil
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A Practical Guide to Evil (2015-2022) is a Young Adult (Allegedly) Heroic Fantasy Web Serial Novel written by erraticerrata. The seventh book of the series was completed on February 25th, 2022, ending the series. A key element of the setting is that many Heroic Fantasy tropes are enforced by the universe's laws.Black-and-White Morality is an objective reality here. Individuals, species, and nations can be clearly and unapologetically Evil and Good. People can gain superhuman powers and a degree of in-universe Plot Armor by embodying certain archetypes, which leads to gaining a Name. The majority of Names have a definitive association with either Good or Evil. A few Names can be claimed by a person from either side. While some Names used in-story are more specific (Bumbling Conjurer, Ashen Priestess, etc.) the majority of Names can be found or derived from the Fantasy Character Classes page (Black Knight, White Knight, Ranger, Warlock, Thief). Named individuals are both more powerful than normal people (able to kill dozens or hundreds of Nameless Mooks or Red Shirts single-handedly) and more important in terms of fate (i.e. the plot). Fate tends to play out in patterns that can be manipulated by particularly Genre Savvy individuals. Named individuals also each have access to three personalized Aspects, initially undefined powerful moves or abilities that they gain access to at a suitably dramatic or necessary moment.The series follows the exploits of sixteen-year-old Catherine Foundling, the Squire. An orphan born a few years after her homeland, the Kingdom of Callow, was annexed by their perennial foe, the Dread Empire of Praes, following a short and utterly devastating war of conquest, Catherine was raised at the Imperial House for Tragically Orphaned Girls. Although she resents the greed and corruption of the imperial governor of her home city, she is cynical about the prospects of rebellion, instead planning to join the Imperial Legions of Terror in order to improve the system from the inside. However, when she manages to impress the Empress' Black Knight, she is offered a chance to join the ranks of the Named by taking the role of the Squire.But the Balance of Good and Evil is reasserting itself. Whereas previously a new hero might have appeared in Callow once every few years, they are now popping up every few months, which is a rate that even the Black Knight's supremely efficient spy network can no longer keep a lid on. Meanwhile the very reforms that made it possible for the Dread Empire to triumph so completely are stirring unrest among the nobility of Praes, who seek a return to the Stupid Evil ways of the Empire's past. To make matters worse, the powerful neighbouring Principate of Procer has emerged from the long, debilitating civil war that has crippled them for so long — and are seeking revenge for the Empire's role in prolonging that conflict. As all of this threatens to boil over into a continent-wide war, Catherine must navigate her own, and her country's, path through the turmoil.The premiere of Book 7 was also followed by an announcement for the author's next series, Pale Lights, which premiered August 26, 2022. The original 2015-2022 release of the series was always intended to be a first draft of a final published version, and a second draft has begun uploading to the Yonder web serial app as of October 2022.
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 A Practical Guide to Evil / int_10add6ee
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Kill the God
 A Practical Guide to Evil / int_10add6ee
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Kill the God: Captain approached an orc god in hopes of finding a way to control her curse. When it didn't give her what she wanted, she killed it, ate its heart, and gave the corpse to Warlock. Averted when Cat offers herself as a sacrifice to the Drow Sister-Goddesses Sve Noc instead of risking further destruction by continuing to fight, and when she claims to only want to drive the Dead King into hiding, as she knows the death of a god of his caliber would be “messy�. One of the numerous claimed goals of Tyrant is to find out what happens if all the Seraphim (the Angels of Justice) are killed.
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 A Practical Guide to Evil / int_1206d299
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Can't Kill You, Still Need You
 A Practical Guide to Evil / int_1206d299
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Can't Kill You, Still Need You: Catherine spares — as in: keeps her ghost around —Akua so that she can use her considerable political and magical skill to serve Callow, as well as a form of Cruel Mercy. Grey Pilgrim is convinced to spare Tyrant of all people in Book Five because The Wandering Bard said it was necessary.
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 A Practical Guide to Evil / int_133f1c12
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The Spymaster
 A Practical Guide to Evil / int_133f1c12
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In the same book, Catherine develops a tendency to mess with our poor Abigail to relieve her own tension. Apart from the low-level pranks, Abigail is given noble peerage so that she instantly becomes the most valuable marriage prospect for every scheming noble, which means she can never retire to a peaceful life without being dragged into the kingdom's affairs. She is also given an assistant in the form of Scribe, the former dreaded spymaster for Black, who quite rightfully has everyone from Callow scared.
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 A Practical Guide to Evil / int_137f2d7
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Card-Carrying Villain
 A Practical Guide to Evil / int_137f2d7
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Praes, which centers itself around the ideals of card carrying villainy and accumulating power for power's sake. The hope of one day producing an Evil Overlord is the driving motivation for most nobles, while the primary means of succession is being the most cunning starscream. Only in the recent past have those in power stopped using their subjects for en masse Human Sacrifice (or using Orcs for cannon fodder or magical test subjects), while most highborn still use literal demons as WMDs. Their least Stupid Evil leaders in recent memory have no problem imprisoning entire families in response to dissent, killing any child who they suspect might grow up to be a hero, and sacrificing entire cities of their own citizens for an advantage.
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 A Practical Guide to Evil / int_1501e2dd
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Hero Antagonist
 A Practical Guide to Evil / int_1501e2dd
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Hero Antagonist: Since Catherine is a Villain Protagonist, quite a few antagonistic but good-aligned characters show up: Most notably William the Lone Swordsman and his party, Hanno the White Knight and his party, Cordelia, the Grey Pilgrim, the Saint of Swords, and the Wandering Bard.
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 A Practical Guide to Evil / int_15385326
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You Can't Thwart Stage One
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You Can't Thwart Stage One: The Tyrant of Helike's strategy relies on this. Apparently also used by a former Dread Emperor, Dread Emperor Irritant I, "the Oddly Successful."
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 A Practical Guide to Evil / int_15fc9fb
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Our Elves Are Different
 A Practical Guide to Evil / int_15fc9fb
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Our Elves Are Different: They consider every non-elf or non-hero to be scum, even shooting down birds that get close to their forest. They are certainly very powerful though, as a single elf can be expected to wipe out a company of soldiers. However, these elves are implied to be separatists from a much larger and more enlightened elf empire.
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 A Practical Guide to Evil / int_1645005b
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Evil Versus Evil
 A Practical Guide to Evil / int_1645005b
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Evil Versus Evil: Very often, usually along the lines of traditional Evil versus pragmatic Evil. Because Good wants the destruction of Evil, and Evil wants Villains to destroy on principle, Evil Versus Evil fights are usually much more vicious than Black-and-White Morality or Good Versus Good fights. One of the core factors of Evil Named is that many of them must defeat the other claimants to the Name in order to prove themselves worthy of it. Even after claiming a Name there is still competition - -such as Catherine as the Squire and her nemesis Heiress fighting over the fate of Callow, as their predecessors Amadeus as the Squire and the Heir fought each other. Evil factions fighting among themselves: the court in Ater is a cesspool of violence, poison, and treachery, and the Drow's empire has been in a relentless war, one Sigil (clan) of drow against the other, for millennia.
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 A Practical Guide to Evil / int_171edb09
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The Wild Hunt
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The Wild Hunt: They are a faction of The Fair Folk who like to terrorize mortals for sport, complete with hellish unicorns for steeds.
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Not-So-Harmless Villain
 A Practical Guide to Evil / int_171ef47c
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Not-So-Harmless Villain: The Dread Empire was considered this before the story began. Prior to Malicia taking power, the general consensus of most of Calernia was that the empire was comically inept, led by tyrants whose elaborate evil plots always backfired spectacularly. Of their seventy-odd attempts to conquer Callow, only one had succeeded (though that once was by Dread Empress Triumphantnote May She Never Return, which was terrifying). Now, not only has Malicia taken Callow, she's managed to hold on to it, causing the rest of the continent to see the empire as a legitimate threat for the first time since the days of Dread Empress Triumphantnote May She Never Return. The Wandering Bard. An Ashuran hero who joins The Lone Swordsman's party before the rebellion begins in southern Callow. Ridiculously dressed, constantly throwing back enough alcohol to kill a herd of livestock and a less-than-competent musician and singer, The Bard at first appears to be little more than comic relief. There's certainly more to Almorava of Smyrna than meets the eye. She has the Genre Savvy that is the hallmark of her profession, with an understanding of the workings of fate rivaling even the Black Knight. She has a tendency to appear (literally) whenever anything particularly plot-relevant is going on; no matter how much violence is directed her way she always manages to escape just in time; she seems to know intimate details of events she should be far too young to have witnessed and if nothing else, her liver must be superhuman. Later revealed to be immortal, an emissary from both the Gods Above and Below whenever they need one, and planning the obliteration of at least the western half of the continent for ambiguous goals.
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 A Practical Guide to Evil / int_1777688d
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Genre Savvy
 A Practical Guide to Evil / int_1777688d
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Genre Savvy: Quite a few characters. Most notably the Black Knight and Dread Empress Malicia and one of the reasons they are so dangerous, and The Wandering Bard to the point that it is the only power she has demonstrated so far. This is largely possible because the Theory of Narrative Causality is enforced by Creation. Book II deals heavily with the Rule of Three, where two foes clash three times, with a win, a draw, and a loss being guaranteed once each. For example, if the loser of the first confrontation draws in the second, they are fated to ultimately triumph in the third. Catherine knows she is fated to lose against the Swordsman but arranges the situation so she will survive her mandated defeat. She goes on to outplay the Lone Swordsman who no longer has a Creation-mandated win Similarly, Heiress purposefully arranged this situation between herself and Catherine so she could have a Creation-guaranteed win when it would be most useful. She fails because Catherine gives her a useless win, with everything post-win going Catherine's way Notable Heroes can play the tropes as well. The Saint of Sword's gambit with the Crusade appeals to The Good Guys Always Win, aiming to draw in as many evil nations as possible so that they all get destroyed in the inevitable victory, while Grey Pilgrim's plot in the negotiations after the Battle of the Camps appeals to Redemption Equals Death, emphasis on the death. Various excerpts appear from a book called Two Hundred Heroic Axioms, such as "Always send the comic relief in front if you suspect there’s a trap. The Gods won’t allow you to be rid of them so easily." and "Any companion volunteering to stay behind and hold off a superior enemy will be guaranteed success, twice over if having already taken a mortal wound."
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 A Practical Guide to Evil / int_17942015
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Remember When You Blew Up a Sun?
 A Practical Guide to Evil / int_17942015
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Those that praise a notable accomplishment of the wielder: Nauk Princekiller, Akua Sahelian the Doom of Liesse, Laurence De Montfort the Regicide, Rumena Tomb-Maker.
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Anti-Magic
 A Practical Guide to Evil / int_18bf4326
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Anti-Magic: Goblinfire burns magic just like it burns everything else. Light has priority over magic, which means it can be used to disrupt most spells, whether they are offensive, defensive, or utility in nature. However, this is not absolute and can be overpowered or outsmarted. The Knights of Callow can have magic "slide off them like water off a duck's back" thanks to the scripture verses engraved on their armor.
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 A Practical Guide to Evil / int_19d06ef7
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A Father to His Men
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A Father to His Men: Many characters, including Catherine, the Black Knight, and the Exiled Prince. Black is of particular note, as he is not only regarded highly by the troops he has personally led, but by more or less everyone in the Legions of Terror. He was the one who reformed the Legions to allow orcs, goblins, and ogres to be actual soldiers rather than just Cannon Fodder.
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 A Practical Guide to Evil / int_1a303edf
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Our Orcs Are Different
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Our Orcs Are Different: Look like the Tolkien type, and are aligned with Evil, but have a Noble Demon side to them that gives them a Blizzard vibe.
 A Practical Guide to Evil / int_1a303edf
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 A Practical Guide to Evil / int_1bc2e445
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End of an Age
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End of an Age: Most of the latter half of the series depicts the transition from the Age of Wonders to the Age of Order. This change is initiated somewhere around the time of Kairos Theodosian's Dying Curse, and officially completes with the death of the Dead King and the "ascension" of Akua Sahelian. This transition is marked by major societal changes for roughly every nation/race on Calernia.
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 A Practical Guide to Evil / int_1c512c6c
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The Swarm
 A Practical Guide to Evil / int_1c512c6c
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The Ratlings play it straight, with them being an animalistic species who are all ravenous cannibals and have no concept of defeat or peace. Their evolved forms of Ancient Ones or Horned Lords are achieved by being the best at eating anything and anyone they can before they can be eaten in return. While these new forms come with more intelligence, their ruthless nature remains unchanged.
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 A Practical Guide to Evil / int_1cc527d7
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Asskicking Leads to Leadership
 A Practical Guide to Evil / int_1cc527d7
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Asskicking Leads to Leadership: Subverted. Black Knight is intimidating, but his position within the hierarchy of the Empire is much more to do with his strategical and tactical mind and his charisma than personal power. Several of his subordinates are far more physically powerful than he is. William tends to play this straighter, as does Catherine, who later is the most powerful member of the Fifteenth Legion as well as the commander.
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 A Practical Guide to Evil / int_1e75509c
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Adventure-Friendly World
 A Practical Guide to Evil / int_1e75509c
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Adventure-Friendly World: The plethora of cultures, wars, and monsters tend to make for this. For Named, people tend to give them positions of authority they would normally be considered too young or too inexperienced for otherwise, and the Gods ensure their lives are interesting as part of their wager over Black-and-White Morality. For Heroes, fate and providence give them so many advantages that what would normally be Suicidal Overconfidence simply is not. Technological advancements are held back by the gnomes who prevent certain technologies from being researched in the form of a warning by Red Letters, and total annihilation if you hit your third letter.
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Royals Who Actually Do Something
 A Practical Guide to Evil / int_1edfa2c7
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Royals Who Actually Do Something: Most major characters, one way or the other. The princes and princesses of Procer (notably prince Klaus Pappenheim and princess Rozala Malanza) as well as the Majilis from Levante, the Tyrant of Helike, and Catherine as the Black Queen of Callow lead their armies themselves. Less warlike leaders such as Dread Empress Malicia and First Prince Cordelia keep their court at bay, form alliances abroad, and generally manage their country's affairs, such as Malicia implementing the reforms. Special mention goes to the Dead King, who, back as an alive prince of Sephirah, orchestrated his succession to the throne, the use of progressively darker sorceries, and the turning of his entire country to undead so flawlessly that the Good side was unable to do anything against it. He has not dulled with age either, still being one of the most deadly villains in the Guideverse, despite having an immortal as his eternal opponent.
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The Juggernaut
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Orcs often see war as a thing of beauty and instinctively view all creatures as possible food, and once were The Dreaded of the continent before their warbands were largely exterminated by invaders. Afterwards, centuries of being shaped into a warrior caste for the Dread Empire did not help these traits. Still, orcs operate on a strict meritocracy (albeit based on a martially-focused set of priorities), have human-equivalent intelligence, and despise the concept of slavery.
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Childhood Friends
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His friendship with Dread Empress Malicia, lasting since childhood, is implied to be one of the main reasons her reign has lasted so long.
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Advantage Ball
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The function of the more combative Named on the battlefield is to ensure their side has the Advantage Ball, and this usually results in an Epic Duel to the Death.
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Ominous Floating Castle
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Ominous Floating Castle: In the old days of For the Evulz style villainy, these were a big thing, especially under Dread Empress Triumphantnote May She Never Return.
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With Great Power Comes Great Insanity
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With Great Power Comes Great Insanity: The Sovereign of Moonless Nights Catherine becomes more melodramatic, more prone to monologues, and less rational and humane the more she throws her power around. Masego refers to it as "principle alienation".
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Reflexive Remark of Reverence
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Reflexive Remark of Reverence: Inverted; whenever someone mentions Dread Empress Triumphant, every Praesi present presses a knuckle to their forehead and says "may she never return." This is explained as the closest Praesi ever come to prayer.
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Church Militant
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Church Militant: The warrior-priest Lanterns from the Dominion of Levant embody Good Is Not Soft, and use their miracles to destroy monsters and enemies in equal measure. Even the "tame" priests from Procer can get around their oaths of nonviolence to heal soldiers and use their barriers to influence battles.
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Good Is Not Nice
 A Practical Guide to Evil / int_21f3aa44
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Good Is Not Nice: Several heroes are shown to be as capable of cruelty and pettiness as any villain. William in particular is notable. Meeting an Angel turned him into a Knight Templar who cannot stand the existence of Evil, on top of his already present racism against non-humans, viewing Orcs and Goblins as sub-human brutes that exist only to serve Evil.
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Good Is Not Soft
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Good Is Not Soft: The Grey Pilgrim. In order to stop the Black Knight, he seeds a deadly plague in a small village and waits until the Legions cross that village so that they catch the plague as well. The only one to survive the plague is the Black Knight himself, though his failure in his Role ends up being the last straw to break his Name. The Grey Pilgrim achieves a perfect victory, except in morals.
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I'm a Humanitarian
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The people of Callow hate the Praesi, as a result of centuries of war and decades of occupation. Many have a particular contempt for the greenskins (orcs and goblins) partly motivated by the orc habit of eating people.
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Chekhov's Gun
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Chekhov's Gun: All over the place bordering on Chekhov's Armory. If something is mentioned and might be remotely at all plot-important, expect it to show up again in the future. The Yonder rewrite takes this even further, adding in elements from later books in the series far before they first show up in the WordPress version.
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Magnificent Bastard
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Two of the Extra Chapters show that the end of Procer's Civil War was one of these between the Dread Empress of Praes and Cordelia Hasenbach of Procer with the latter coming out on top, narrowly. Also serves to drive home the woman's competence since Malicia is an incredibly competent plotter and generally shown to be two steps ahead of everyone else.
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Adaptation Expansion
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Adaptation Expansion: The Yonder rewrite of the series greatly expands on Book 1, most notably separating the Squire arc and the War College arc into separate books, adding detail and sub-arcs to match, and adding even more foreshadowing of later books from the WordPress version. Time will tell if later books take the same path.
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 A Practical Guide to Evil / int_25ea229
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Siege Engines
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Siege Engines: Praesi Legions' sapper corps often build ballistae or small catapults when they have a large battle ahead. It's a mark of how advanced the modern Legions are that they construct their own siege engines from their own blueprints, while almost everyone else buys theirs from the Kingdom Under.
 A Practical Guide to Evil / int_25ea229
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Fictional Geneva Conventions
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Fictional Geneva Conventions: During the 10th Crusade, Catherine's ultimate goal is to enact one of these between all Good and Evil aligned nations.
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Slavery Is a Special Kind of Evil
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Slavery Is a Special Kind of Evil: Slavery is a sore spot for Orcs, and generally despised outside of the Merchant City of Mercantis, which frequently "employs" Indentured Servants, and Stygia, a society built around their Slave Mook army.
 A Practical Guide to Evil / int_28b2f93a
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Peace Conference
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Peace Conference: In the fourth book, that's how the Tenth Crusade into Callow ends. This is also how the Uncivil Wars in general end at the end of Book 5.
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 A Practical Guide to Evil / int_2ae29c0d
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The Dreaded
 A Practical Guide to Evil / int_2ae29c0d
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The Dreaded: The Black Knight in any place that has heard of him, and to a very slightly lesser extent the other Calamities as well. Dread Empress Triumphantnote May She Never Return holds this title centuries after her death just for the possibility that she might come back. The Black Queen, scheming and plotting and smoking her dragon-bone pipe, has also achieved this trope. Notably, she has managed to stop a cavalry charge by doing nothing more than drawing a line and daring the opponents to cross.
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 A Practical Guide to Evil / int_2ba97f22
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Faerie Court
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Faerie Court: the Summer fae as well as the Winter Fae both have a court with a monarch and attending nobles.
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 A Practical Guide to Evil / int_2c5a844b
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Hell Has New Management
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Hell Has New Management: The Dead King famously invaded and conquered one of the Hells.
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 A Practical Guide to Evil / int_2cbadc
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The Good Guys Always Win
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The Good Guys Always Win: Several characters state this to be the way Creation works. Black's entire life has been dedicated to breaking this trope. Catherine has demonstrated a few times that this trope is not limited specifically to the Good side. Given a villainous enough Hero, the right sort of villain and story can viciously take advantage of this. Two notable examples include William and his city-warping angel, and the Saint of Swords who was breaking an alliance of heroes and villains.
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 A Practical Guide to Evil / int_2d6e2e78
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Clifftop Caterwauling
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Clifftop Caterwauling: Catherine has a moment where she screams at the sky from a balcony in the Tower after she gets outsmarted by Heiress in court.
 A Practical Guide to Evil / int_2d6e2e78
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 A Practical Guide to Evil / int_2e90b7fb
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TheBadGuysWin
 A Practical Guide to Evil / int_2e90b7fb
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The Bad Guys Win: The Empire invaded Callow (for the millionth time) and successfully conquered it for the second time in history note The first time was under Dread Empress Triumphant (may she never return) twenty years before the story starts, and thus far Catherine has not lost a pitched battle.
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 A Practical Guide to Evil / int_2fa6b075
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God Save Us from the Queen!
 A Practical Guide to Evil / int_2fa6b075
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God Save Us from the Queen!: So feared is one former Dread Empress that if ever her name is mentioned, every Praesi character present immediately prays to the Gods Below to ensure that she never comes back to Creation. When she died, half her Legions of Terror went down with her, and it is widely held that she may have tried to conquer Hell when they all ended up there. Such is the awesome cultural memory of Dread Empress Triumphantnote May She Never Return.
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Black Knight
 A Practical Guide to Evil / int_2fc4ac67
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The Court of the Dread Empire in the Black Tower of Ater, City of Nine Gates. The Black Knight describes it as the most lethal environment short of an actual battlefield. Just for starters, all the food and wine is poisoned — not necessarily fatally, but with something with visibly embarrassing side-effects. Nobles are expected to have a spy network good enough to find out what antidote to dose themselves with ahead of time.
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Arch-Enemy
 A Practical Guide to Evil / int_32da548d
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Catherine spares — as in: keeps her ghost around —Akua so that she can use her considerable political and magical skill to serve Callow, as well as a form of Cruel Mercy.
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 A Practical Guide to Evil / int_334a404
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Bungling Inventor
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Little is known of the gnomes; however, their general Bungling Inventor hat has been replaced with an overwhelming technological advantage over all other civilizations. Generally the only time Calernia hears about the gnomes is when they send cryptic threats to any nation dabbling in technology they deem forbidden. Any nation ignoring their first two warnings is eradicated without a trace.
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Helmets Are Hardly Heroic
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Helmets Are Hardly Heroic: Hilariously deconstructed. Before the Battle of Three Hills, the Exiled Prince rides in front of the Legion's formation to deliver his Kirk Summation, without wearing a helmet to show off his princely good looks. Catherine takes the opportunity to have him shot with a crossbow and the magical arrow-deflecting properties of his armor deflect the bolt straight into his unprotected neck, turning a potentially survivable wound (for a hero) into a One-Hit Kill.
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 A Practical Guide to Evil / int_33c2b1e2
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Best Served Cold
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Best Served Cold: Callowans are noted to be one of the worst people when it comes to holding grudges: "Steal an apple from a farmer of the Kingdom and fifty years later his grandson will find yours on the other side of the continent, sock him in the eye and take three apples back." This becomes a Commonality Connection with their new, typically low-caste, Wastelander and Greenskin allies, as they have their own grudges against the Tower.
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Grim Up North
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Grim Up North: The northern reaches of the continent of Calernia consist of the Chain of Hunger, a mountain range dominated by the horde-like evil species called Ratlings, The Kingdom of the Dead, a kingdom of undead ruled by an immortal Lich-King who also happens to rule over a hell note While there an infinite amount of hells, this is acknowledged in-universe to be a Moment of Awesome and all the infernal legions that inhabited it, and the Everdark, the domain of constantly warring drow tribes who follow something called the Tenets of Night.
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Mad Scientist
 A Practical Guide to Evil / int_3517000d
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Mad Scientist: Masego and Wekesa both qualify. While they are fearsome mages in a practical sense, both of them have outright said that what they are really interested in is tearing apart reality so they can figure out how it works.
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Out-Gambitted
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Book 4 has all major opponents of the last battle out-gambit each other at least once. In the end, the pileup reaches a point where everybody is in a no-win situation. Cat takes a third option using the Power of Trust to solve the pileup.
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 A Practical Guide to Evil / int_36c94bed
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Person of Mass Destruction
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Person of Mass Destruction: Warlock. Specifically noted several times in the text as only being deployed on the battlefield if the Black Knight is willing to write off the entire location as collateral damage. In one of the flashbacks we get to see exactly what he did to both earn the Name of Warlock and the sobriquet "Sovereign of the Red Skies". He dropped a small mountain on a Keep containing the holder of the Name Warlock and his former teacher, by thinning the boundaries with Hell and aligning it enough with reality that he was able to summon the mountain with minimal effort.
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 A Practical Guide to Evil / int_38317f87
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Evil Is One Big, Happy Family
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Evil Is One Big, Happy Family: Averted initially, with one of initial conflicts being a civil war between the Praesi traditionalists and the Praesi reformers. However, as of Book Four, the Dead King comes out to oppose the crusade because he knows, should the Dread Empire fall, he will have to face a continent-wide coalition of the Good side. The Tyrant is also generally willing to help out the Evil Named, though in his case, it is because he is positioning for the inevitable backstab, which he gleefully proclaims before the ink can dry on the alliance. However, Catherine notably averts this. When given a chance, she promptly betrays the Tyrant, Dead King, and Malicia to the Grand Alliance, noting that even if they are on the same side as her, all three of them would be horrible outcomes for the common person. Then again, after a few initial missteps, Catherine and Sve Noc have a mutually beneficial relationship that borders on heartwarming, death threats and snarking aside.
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 A Practical Guide to Evil / int_38f3321
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Compelling Voice
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Compelling Voice: Any Named can Speak and be given instant obedience. Named in leadership-related Roles can often extend this to any Named. Dread Empress Malicia has this to such a degree that any spies who have been in the same room as her are considered compromised.
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Noodle Incident
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Black once overthrew a foreign government, in two days, while drunk. According to him, he was barely tipsy, and why do his friends love ragging on it so much anyway?
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Curb-Stomp Battle
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Curb-Stomp Battle: The Conquest, when the Dread Empire invaded the Kingdom of Callow. The invasion is considered to have been incredibly one-sided by every character who has mentioned it so far. This is the Black Knight's favored way of dealing with Heroes since giving them any chance for a turnaround tends not to go well for the Villains.
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Arrow Catch
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Arrow Catch: Catherine tries this twice in the attack on Liesse. The first time is less than successful, but the second works just fine.
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Perma-Shave
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Perma-Shave: The appearance of Named is influenced by their self-perception (as well as, to a lesser degree, other people's expectations of the Named) — thus, male Named whose self-image does not include a beard (for example Black) won't ever grow facial hair and never have to shave.
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Blatant Lies
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Blatant Lies: Regularly employed by Catherine. Also used regularly by the Tyrant. A curse of truthtelling does not stop this.
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Ambiguous Ending
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Book 3's ending starts with a battle where Heiress, Squire, and Black Knight attempt to outgambit the other side. The gambit pileup continues to build with Malicia, the Black Knight, and Wandering Bard out-gambiting each other. The Wandering Bard won. Probably.
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The Good Kingdom
 A Practical Guide to Evil / int_42224ac2
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The Dread Empire was considered this before the story began. Prior to Malicia taking power, the general consensus of most of Calernia was that the empire was comically inept, led by tyrants whose elaborate evil plots always backfired spectacularly. Of their seventy-odd attempts to conquer Callow, only one had succeeded (though that once was by Dread Empress Triumphantnote May She Never Return, which was terrifying). Now, not only has Malicia taken Callow, she's managed to hold on to it, causing the rest of the continent to see the empire as a legitimate threat for the first time since the days of Dread Empress Triumphantnote May She Never Return.
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Population Control
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Population Control: Black leaves Catherine a series of journals that reveal the real reason for the constant wars between Callow and Praes: Overpopulation. Praes has limited arable land but is wealthy due to its trade in gems and valuable metals. When the Praesi went hungry a war would be launched to either claim land and food or just kill off enough people to balance the supply. That this was not sustainable in the long term is a large part of why Black decided to break the system. In the past some Emperors tried to pass reforms to limit population growth in one way or another. Every one of them was assassinated or deposed. Prior to the reformists taking control, goblins were subject to population control by the Tower. Removing this is one of the reasons goblins are happy to join the Legion.
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Evil Sorcerer
 A Practical Guide to Evil / int_434a6d40
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Evil Sorcerer: Warlock acts halfway between this and the Mad Scientist, running magical experiments and having apparently dissected gods in his basement at some point. Said to be massively powerful, and certainly wiped the floor with the heroes from the moment he started fighting them in Book II.
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Annoying Arrows
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This was even specifically called out previously as something that should not have worked, see the Annoying Arrows entry. See the Helmets Are Hardly Heroic entry for why it is not.
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Xanatos Speed Chess
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Book 2 ends with a three-way game of Xanatos Speed Chess between the Squire, Heiress, and the Lone Swordsman.
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Worthy Opponent
 A Practical Guide to Evil / int_4604fd4d
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The orcs also hate Deoraithe, who hold Callow's northern border against them and with whom they have fought many wars over the centuries. Their preferred epithet for them is Wallerspawn. Interestingly if Breagach is any indication the Deoraithe Watchers don't seem to hate the orcs all that much, viewing them more as worthy opponents.
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Butt-Monkey
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Butt-Monkey: Played for laughs with Abigail. In the Battle of Dead Dawn, most of her line is wiped out by undead, and she temporarily loses an eye, before being redeployed to hold the same position her people just died holding. By the Battle of the Camps, she has earned a promotion... into the unit that spends the most time on the front lines. Her soldiers are hit by the Mirror Knight (twice) and the Saint of Swords. She is then mortified by Captain Kromer's awe at her mostly undeserved reputation for drinking the blood of enemies. She is the only one not on leave when all her superior and equally-ranked officers are assassinated during the Night of Knives, leaving her unexpectedly in charge of the soldiers in Laure right as a mob of rioters starts to form. By Book Five, she has been field-promoted to General due to the violent demise of every other ranking officer in her legion in a surprise raid. And then the Black Queen shows up with her insane plans and requests, as well as personal attention and tutoring. In Book Six, she might be a general that can stand at the back of her army, but there is no rule that says her army cannot be in front of everyone else. She also hits upon the brilliant plan of holding the standard so that she cannot be expected to fight, only to realize that a standard requires both hands, meaning no shield or sword if things go sideways. In the same book, Catherine develops a tendency to mess with our poor Abigail to relieve her own tension. Apart from the low-level pranks, Abigail is given noble peerage so that she instantly becomes the most valuable marriage prospect for every scheming noble, which means she can never retire to a peaceful life without being dragged into the kingdom's affairs. She is also given an assistant in the form of Scribe, the former dreaded spymaster for Black, who quite rightfully has everyone from Callow scared.
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Always Chaotic Evil
 A Practical Guide to Evil / int_4832a3bb
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The Tower. It is clear that the entire place is a supernatural deathtrap with an Always Chaotic Evil Demon as the greeter, murals that will drive you insane if you manage to see the eyes, an entire hallway full of severed heads screaming at you and a permanent storm around its upper reaches. The Decadent Court that takes place on the floor that is numerically significant for Devil Summoning is practically a relief.
 A Practical Guide to Evil / int_4832a3bb
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 A Practical Guide to Evil / int_487c525d
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Brainwashing for the Greater Good
 A Practical Guide to Evil / int_487c525d
comment
Brainwashing for the Greater Good: The seventh crusade erupted when an angel of Contrition was summoned upon the capital of Procer. Three hundred thousand souls marched on the Dead King as one. Apparently this was the Lone Swordsman's plan for the Battle of Liesse. He'll sacrifice his life to summon an angel of Contrition that will brainwash all the people in a radius of forty-nine miles into opposing Evil at all costs and thus become the core of a new Crusader army. In general, angels seem to do this to their own, as we get a first-hand view of Contrition, Judgement, and Mercy doing this to their own heroes for better or for worse.
 A Practical Guide to Evil / int_487c525d
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 A Practical Guide to Evil / int_489b4eea
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Ignored Enamored Underling
 A Practical Guide to Evil / int_489b4eea
comment
Ignored Enamored Underling: Page is this to the Exiled Prince. Swordsman can't decide whether he's really that oblivious or is actively ignoring it.
 A Practical Guide to Evil / int_489b4eea
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 A Practical Guide to Evil / int_4977559e
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Our Angels Are Different
 A Practical Guide to Evil / int_4977559e
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Our Angels Are Different: Angels are aligned with the Heavens and are arranged in several Choirs. They are strictly Good and abhor any traces of Evil, no matter how minor, in mortals. Those who meet Angels are warped to reflect the Angel's nature.
 A Practical Guide to Evil / int_4977559e
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 A Practical Guide to Evil / int_49fb5ccb
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Combat Pragmatist
 A Practical Guide to Evil / int_49fb5ccb
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Combat Pragmatist: The entire schtick of the Black Knight, and by extension the entire Praesi military, and Catherine as his Bastard Understudy.
 A Practical Guide to Evil / int_49fb5ccb
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 A Practical Guide to Evil / int_4a4d6f7c
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Comedic Sociopathy
 A Practical Guide to Evil / int_4a4d6f7c
comment
The Goblins hold secrecy and struggle to be sacred and are known for their utter ruthlessness and opportunism. Still, they have been known to have genuine, if guarded, friendships with members of other species and can be loyal to someone as long as they consider the person to be strong or cunning enough to deserve it.
 A Practical Guide to Evil / int_4a4d6f7c
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 A Practical Guide to Evil / int_4c07ffa3
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Spontaneous Weapon Creation
 A Practical Guide to Evil / int_4c07ffa3
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Spontaneous Weapon Creation: With the power of Winter, Catherine can form swords out of ice that rival steel swords. Once a fight starts, she usually has to do it a lot to replace the weapons she lost/her opponent broke/whatever. Hanno's Aspect Ride lets him create a mount as well as a lance made out of Light which can be used in a devastating charge. It only lasts a short while, though.
 A Practical Guide to Evil / int_4c07ffa3
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 A Practical Guide to Evil / int_4c1f77ca
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Third Time's The Charm
 A Practical Guide to Evil / int_4c1f77ca
comment
The actual Rule of Three in-universe occurs when two Named become nemeses. They are fated to have three battles and cannot die until then, unless there is major interference (which can be quite costly, as the Exiled Prince finds out). Each side is assured a win, a draw, and a loss each. Engineering this pattern and gaming it are the hallmarks of a Genre Savvy character.
 A Practical Guide to Evil / int_4c1f77ca
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 A Practical Guide to Evil / int_4c2e7c11
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Staff of Authority
 A Practical Guide to Evil / int_4c2e7c11
comment
Staff of Authority: In Liesse-Become-Twilight, Catherine is offered an ancient sword of the Kings of Callow, but decides it's the wrong tool for her and chooses not to take it up. Instead she accepts a yew staff, symbolizing her new Role as "she who will bring order to the strivings of Named". The staff is later noted to be not quite an artefact, but too solid and responsive to her will to be mere wood.
 A Practical Guide to Evil / int_4c2e7c11
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 A Practical Guide to Evil / int_4e6e9b64
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A Child Shall Lead Them
 A Practical Guide to Evil / int_4e6e9b64
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A Child Shall Lead Them: Young Named often take up leading military or governmental positions for which non-Named would be considered far too young. An excellent example is the Tyrant, who gets his position as ruler of Helike at age 12.
 A Practical Guide to Evil / int_4e6e9b64
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 A Practical Guide to Evil / int_4ef92d0b
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The Atoner
 A Practical Guide to Evil / int_4ef92d0b
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The Atoner: William, the Lone Swordsman is this. Later, so is Akua Sahelian.
 A Practical Guide to Evil / int_4ef92d0b
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 A Practical Guide to Evil / int_4f84cdef
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Smug Snake
 A Practical Guide to Evil / int_4f84cdef
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Smug Snake: Heiress, though most all Praesi highborn qualify. Most are taught to scheme before they can even walk.
 A Practical Guide to Evil / int_4f84cdef
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 A Practical Guide to Evil / int_4fafed32
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Higher-Tech Species
 A Practical Guide to Evil / int_4fafed32
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Technological advancements are held back by the gnomes who prevent certain technologies from being researched in the form of a warning by Red Letters, and total annihilation if you hit your third letter.
 A Practical Guide to Evil / int_4fafed32
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 A Practical Guide to Evil / int_504a1991
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Body Horror
 A Practical Guide to Evil / int_504a1991
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Body Horror: Devils in general are this, with such delightful specimens as a ship-sized snake with human faces where scales should be. Demons of the thirteenth hell, however, beat them out with the ability to inflict this on others with simply their prolonged presence. Highlights of the battle of Marchford include men fused with their horses, men fused with their armor, and the demon itself giving a laudable Chest Burster impression. Being The Empire, the Empire is no slouch in this department either. Of note is a previous Emperor who believed he was a giant spider in human skin. Through some process or another, he was proven right and disappeared into the sewers to spawn a horde of other giant spiders, though the way this is presented makes more a case of Narm. Catherine herself is no slouch in the department of horrific self-mutilation, such as using necromancy to move her half-dead limbs. Especially as the Sovereign of Moonless Nights her body is changeable at will, such as turning to mist or regrowing chopped-off limbs. After the Battle of the Camps, when she is unconscious, her body shifts wildly 'like a puzzle box', with 'square blocs of flesh erupting from her chest', 'face melts down to the skull and reform', and other such horrors.
 A Practical Guide to Evil / int_504a1991
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 A Practical Guide to Evil / int_50ed1af4
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Our Demons Are Different
 A Practical Guide to Evil / int_50ed1af4
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Our Demons Are Different: Demons and Devils in this universe are separate but not opposed to each other. Devils are infinite in number and, while they start out weak and dumb, over time they can develop into more formidable varieties. Demons are Eldritch Abomination scale threats that come in a few varieties, each of which involves weakening and contaminating the nature of reality, and are known to devour souls.
 A Practical Guide to Evil / int_50ed1af4
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 A Practical Guide to Evil / int_5281d5b1
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Our Dwarves Are All the Same
 A Practical Guide to Evil / int_5281d5b1
comment
Our Dwarves Are All the Same: Dwarves — the Kingdom Under — are the most powerful country on the continent of Calernia. Dwarves themselves are nearly five feet tall, very strong and tough, with leathery skin and owl-like eyes and, of course, beards. In-Universe, they are misliked and feared due to their belief that only dwarves can own property (everyone else is merely holding onto it until a dwarf collects it) and their consequently stealing everything that isn't bolted down, as well as them laying claim to every mineral under a certain depth. When someone else takes something that belongs to a dwarf, or mines too deeply, dwarves are not afraid to even sink cities in revenge.
 A Practical Guide to Evil / int_5281d5b1
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 A Practical Guide to Evil / int_528e8166
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High Priest
 A Practical Guide to Evil / int_528e8166
comment
High Priest: After Sve Noc completes their apotheosis and becomes a true god, they create a leadership position in their previously leaderless faith, held by Catherine herself. As "First Under the Night," she has immense authority over the drow and becomes the most powerful Night-wielder of them all, but is also charged with turning the mass of warring gangs the drow have devolved into back into a functional nation, and keeping Sve Noc themselves from going mad with power. "First Under the Night" doesn't just mean first in the heirarchy; Catherine's god expects her to be out in front, finding the stumbling blocks of their new way of life.
 A Practical Guide to Evil / int_528e8166
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 A Practical Guide to Evil / int_537dd8fe
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Affably Evil
 A Practical Guide to Evil / int_537dd8fe
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Affably Evil: It is pretty much the trademark of Praes' reformers and their successors. All of the ones we have seen are perfectly decent people as long as you do not interfere with their plans. The only one that has not been directly seen outside of a very short passage in Book Four as of the start of Book Six is noted to have a distinct sense of humor.
 A Practical Guide to Evil / int_537dd8fe
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 A Practical Guide to Evil / int_53e36b34
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Shades of Conflict
 A Practical Guide to Evil / int_53e36b34
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Shades of Conflict: While the series presents itself as Black-and-White Morality, in practice the setting tends towards Morality Kitchen Sink. Many more specific moral dynamics happen throughout the series: Books 1-3 tend to demonstrate Black-and-Gray Morality or A Lighter Shade of Black in villain-villain interactions and Grey-and-Gray Morality in hero-villain interactions. It's repeatedly noted that Black's reforms and Malicia's rule have unironically helped lift up Praes, that one of their main goals is beneficial to both Callow and Praes, and the High Lords are threatened by this—while the main heroic party resorts to terrorism in order to get around Black's suppression of conventional heroes. Book 2 ends with a The Good, the Bad, and the Evil variant, where the Squire is playing light gray, the Lone Swordsman is playing dark gray, and Heiress is playing black, while Book 3 ends with the Legions vs the Diabolist. Book 4 starts with Grey-and-Gray Morality, as the Tenth Crusade begins. It's made clear that both the First Prince and the Black Queen are just trying to keep their respective nations together, while the Grey Pilgrim wants Catherine to abdicate to prevent her people turning to Below. It then dives straight into Evil vs. Evil or A Lighter Shade of Black, as Catherine attempts two desperate bargains with other Evil polities to gain allies—first with the Dead King, and then with the drow. Book 5 is a Morality Kitchen Sink, with Levant and Procer, the Army of Callow, most of the heroes, the Legions in Exile, the armies of the Free Cities, the Empire Ever Dark, the Saint of Swords, a Dead King-possessed Masego, the Tyrant of Helike, the Intercessor, and the Dead King in rough and likely inaccurate order of white to black. It continues into the peace talks, adding Hanno the White Knight, Amadeus, and Dread Empress Malicia to the sink as well. Book 6 is The Good, the Bad, and the Evil, with the Truce and Terms forcing most heroes and villains to play nice...mostly, with some heroes rebelling at the idea of having to work with villains. The Dead King and the Intercessor collectively serve as Evils, while Malicia and Mercantis serve as lesser antagonist Bads. Book 7 begins with Black-and-Gray Morality, as Catherine begins the process of forcing Praes into line for a continent-wide front against the Dead King. The actual fight for the Tower is similar, though with Amadeus acting as a Wild Card. It then delves into a White and Gray Morality-focused Good/Bad/Evil dynamic, with Hanno and Cordelia as two tones of White trying to decide who will lead Good as Warden of the West, Catherine as Gray trying to mediate between them, and the dwarves under Speaker Balasi as either Black or a very dark Gray extorting the surface for concessions, which will still make life better for certain lower castes of dwarves. The Serolen arc that follows is Gray and Black, with Gray being reformist drow following Sve Noc and Black being revanchist drow under Mighty Kurosiv. Finally, it ends a three-way fight between the two darkest shades of the Morality Kitchen Sink and everyone else—the Dead King, the Intercessor, and the Grand Alliance, now incorporating fighters from everyone on Calernia but the ratlings.
 A Practical Guide to Evil / int_53e36b34
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The Dragon
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The Dragon: The Black Knight serves as this to Dread Empress Malicia, and the Captain serves as this to Black himself.
 A Practical Guide to Evil / int_53f5119f
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 A Practical Guide to Evil / int_543a0278
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Villain Respect
 A Practical Guide to Evil / int_543a0278
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Villain Respect: Catherine is the recipient of this from Akua Sahelian. Later, she gets similar from Kairos Theodosian.
 A Practical Guide to Evil / int_543a0278
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 A Practical Guide to Evil / int_556a4e20
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The Empire
 A Practical Guide to Evil / int_556a4e20
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Being The Empire, the Empire is no slouch in this department either. Of note is a previous Emperor who believed he was a giant spider in human skin. Through some process or another, he was proven right and disappeared into the sewers to spawn a horde of other giant spiders, though the way this is presented makes more a case of Narm.
 A Practical Guide to Evil / int_556a4e20
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 A Practical Guide to Evil / int_56691220
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Even the Girls Want Her
 A Practical Guide to Evil / int_56691220
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Even the Girls Want Her: Anne Kendall, Baroness Dormer. Cat muses she did not know she was also attracted to women until she saw her when she was younger.
 A Practical Guide to Evil / int_56691220
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 A Practical Guide to Evil / int_5674af1a
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The Famine
 A Practical Guide to Evil / int_5674af1a
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The Famine: Praes is rich in mineral wealth but not arable land, and have few trading partners, so they're in an almost constant state of famine. The reason they kept trying to conquer Callow was because in the best case, they conquer some grain-producing lands and can fend off starvation, and in the worst case, they get their surplus population killed so that the rest can survive.
 A Practical Guide to Evil / int_5674af1a
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 A Practical Guide to Evil / int_567beeb6
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Theory of Narrative Causality
 A Practical Guide to Evil / int_567beeb6
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Theory of Narrative Causality: Named often become trapped in patterns established by previous stories, which partially determine how the situation plays out. Much like in Discworld, cunning characters can identify the pattern and work out a way to adjust how the story unfolds.
 A Practical Guide to Evil / int_567beeb6
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Achievements in Ignorance
 A Practical Guide to Evil / int_57b74bd4
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Achievements in Ignorance: Cat manages to Speak within months of becoming Squire, noted to be an absurdly short frame of time. Black theorizes she would not have had nearly as much success if he had taught her how such abilities functioned. She also manages to brand Lone Swordsman's Name immediately after acquiring her own Name, changing his entire approach to heroism to the benefit of her own plan, despite not even knowing that such a thing can be done.
 A Practical Guide to Evil / int_57b74bd4
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 A Practical Guide to Evil / int_57b80b45
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Fantastic Racism
 A Practical Guide to Evil / int_57b80b45
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Fantastic Racism: Pretty much every group is racist against most other groups, more specifically: The people of Callow hate the Praesi, as a result of centuries of war and decades of occupation. Many have a particular contempt for the greenskins (orcs and goblins) partly motivated by the orc habit of eating people. The Praesi consist of at least five different ethnic groups, most of which hate each other in some way or another. The two dominant cultures, the Taghreb and the Soninke, have a sort of cordial contempt for each other born out of mutual chauvinism and a long history of conflict. They share their bigotry against the orcs and goblins, who aren't the humans' biggest fans either. The orcs and goblins seem to be only mildly suspicious of one another, probably because their lands are on opposite sides of the Empire and they both hate the humans more. All four groups despise the Duni, the light-skinned inhabitants of the western border lands, as they are associated with the ancient Miezans and the crusader kingdoms that occupied Praes in the past. There's some hints in the story that the Soninke don't even consider themselves Human. The orcs also hate Deoraithe, who hold Callow's northern border against them and with whom they have fought many wars over the centuries. Their preferred epithet for them is Wallerspawn. Interestingly if Breagach is any indication the Deoraithe Watchers don't seem to hate the orcs all that much, viewing them more as worthy opponents. The Deoraithe absolutely despise the elves. Centuries ago the elves arrived in the Deoraithe homeland and drove them out to establish the Golden Bloom, slaughtering every human they encountered. The entire reason for the extensive training and magical empowerment of the Deoraithe Watchers is so that they can rival even one elf. The elves of the Golden Bloom in turn consider any non-elf little more than an animal, with Heroes barely rating better treatment. They're actually the exception for their race, being the splinter faction of a much larger elvish empire that embraces the intermingling of races. And worlds.
 A Practical Guide to Evil / int_57b80b45
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 A Practical Guide to Evil / int_57d43e40
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Fantasy Counterpart Culture
 A Practical Guide to Evil / int_57d43e40
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Fantasy Counterpart Culture: Many, some quite blatant. Callow is clearly a standard Medieval European Fantasy setting and its people are white with generally English names. The Duchy of Daoine is based on Wales/Brittany- an autonomous border region with Celtic-inspired names and culture. The Empire of Praes is made up of several different ethnic groups including the Taghreb (Berber/Bedouin inspired), the Soninke (Sub-Saharan Africa) and the Duni who don't have a clear analogue. There are many other equivalents in the past history of the setting and more distant regions. The references to the three Licerian Wars between the Miezan Empire and the Baalite Hegemony seem to be a reference to the Punic wars, which in this setting were won by the Carthage equivalent. Procer, a land of feuding principalities with an elected head of state, seems a fairly clear analogue of the late Holy Roman Empire, albeit without the Pope. Additionally, several of bits of the Principate are ripped straight from the pages of history - "Aequitan" is just "Aquitane" with the "e" moved around, and the "Merovins" dynasty is a play on the real-life "Merovingian" kings of France. The League of Free Cities has several parallels with the Greek city-states. As a whole, they are a loose confederacy only rarely brought together, and were once conquered by The Miezan Empire (a Roman analogue). Individually, Bellerophon is Democratic Athens, Helike is led by a tyrant like Argos, Nicae is a naval trade hub like Rhodes, Atalante is obsessed with religion like Delphi, Stygia is a slave-state known for skill in battle with a powerful but tiny ruling aristocracy like Spartanote Spartan slaves and non-citizens actually provided the bulk of their armies by simple necessity of comprising around 95% of the population - mostly in scouting and logistics roles, but also in combat, primarily as light infantry screens, etc.
 A Practical Guide to Evil / int_57d43e40
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 A Practical Guide to Evil / int_5963b221
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Eviler than Thou
 A Practical Guide to Evil / int_5963b221
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Eviler than Thou: Heiress believes she is this to the Praesi Reformists, and despises them for departing from the Empire's former For the Evulz ways, which are supposedly superior. Kairos Theodosian feels this way as well, stating that he despises everything Black stands for.
 A Practical Guide to Evil / int_5963b221
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Hiding Behind the Language Barrier
 A Practical Guide to Evil / int_59788b2c
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Hiding Behind the Language Barrier: The villains often use Kharsum, the language of orcs, for this. Used for deadly effect by the Wandering Bard in Book Three where she engineers Captain's death hiding the fact that word for maiden has no gender in a certain hero's native tongue. Monster eats virgins, hero slays the monster, and that is enough of an opening for the Bard to work her magic.
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Pragmatic Villainy
 A Practical Guide to Evil / int_5ca80293
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Pragmatic Villainy: The hallmark of the Empire's Reformist faction including the Calamities, the Legions and the Empress. Catherine and her merry band of young villains are in the process of learning the ropes.
 A Practical Guide to Evil / int_5ca80293
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Angelic Abomination
 A Practical Guide to Evil / int_5d317d1b
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Angelic Abomination: Angels are almost as horrific as demons, and those who meet angels are warped to reflect the angel's nature to an extreme degree. For example, it has been noted those that serve the Choir of Compassion are unable to reconcile with the world's uglier sides because of their All-Loving Hero nature.
 A Practical Guide to Evil / int_5d317d1b
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Sacred Hospitality
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Sacred Hospitality: The custom of vowing not to harm the people you share your fire with (at least, until the next morning of course) originated from the Taghrebi, but has become common among all human ethnicities of Praes. The orcs have a similar custom to sharing food, but are far more willing to break hospitality if deemed necessary.
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Suicidal Pacifism
 A Practical Guide to Evil / int_5fd20a7b
comment
In the Yonder rewrite (which excises the gnomes), halflings are a long-extinct people who built a wide variety of burrows and other hiding places in southeastern Callow. It's suggested they died from refusal to fight back against Callowans invading them.
 A Practical Guide to Evil / int_5fd20a7b
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 A Practical Guide to Evil / int_60fa92ac
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Names to Run Away from Really Fast
 A Practical Guide to Evil / int_60fa92ac
comment
Those that purposefully craft a reputation indicating enemies should flee while they still have legs: Catherine Foundling the Black Queen, Dead King the Hidden Horror, Hanno the Sword of Judgement, Marshall Juniper the Hellhound, General Istrid Knightsbane.
 A Practical Guide to Evil / int_60fa92ac
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 A Practical Guide to Evil / int_638b65bc
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Armor Is Useless
 A Practical Guide to Evil / int_638b65bc
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Armor Is Useless: Averted, everyone wears armor whenever it's an option and it plays a very important role in hand-to-hand combat.
 A Practical Guide to Evil / int_638b65bc
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 A Practical Guide to Evil / int_63b12059
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Villainous Friendship
 A Practical Guide to Evil / int_63b12059
comment
Villainous Friendship: The Black Knight and the Empress are genuine friends and have been since before she was taken into the Imperial seraglio. This has not prevented them from turning on each other, however. Likewise the Calamities are by friendship and trust rather than fear or ambition as might be expected. Catherine follows her mentor's lead in this when she gets her own minions.
 A Practical Guide to Evil / int_63b12059
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Even Evil Has Loved Ones
 A Practical Guide to Evil / int_63d861f8
comment
Even Evil Has Loved Ones: A recurring theme among many of the more successful villains, though it's not always romantic—indeed, both Black and Masego are written as being on the asexual and/or aromantic spectra, with Black being demiromantic and Masego being asexual. Amadeus/Black in particular develops strong bonds with his colleagues, in the Calamities and the Dread Empire alike. His friendship with Dread Empress Malicia, lasting since childhood, is implied to be one of the main reasons her reign has lasted so long. In an extra chapter, Peers, Amadeus notes that he absolutely considered Ranker to be a friend when the Gray Pilgrim's plague killed her: Sabah/The Captain has a husband and children. Wekesa/The Warlock has an incubus husband, Tikoloshe, whom he summoned and gave bindings to emulate free will—as well as an adopted son, Masego, who is close enough to the other Calamities (and Scribe) to refer to them on a first-name basis as his aunts and uncles. Tikoloshe ultimately chooses to stay when Warlock sacrifices himself to save Masego's life. Hye/Ranger plays the trope straight with Amadeus and defies it with her pupils. She cares about Amadeus to some degree, but explicitly raised the five Named she took in at Refuge to be too mutually prickly to form a Band of Five together out of a desire to keep them independent. The Woe are noted by outsiders to have unusually strong bonds. One of Cat's long-term problems is figuring out how to balance her friendships with the burdens of power.
 A Practical Guide to Evil / int_63d861f8
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BadassNormal
 A Practical Guide to Evil / int_6411dac8
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Badass Normal: An unusual non-action example in Cordelia Hasenbach, First Prince of Procer and the woman behind the man in Book 2. Despite not having a Name, she manages to go plot for plot against Dread Empress Malicia just fine.
 A Practical Guide to Evil / int_6411dac8
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 A Practical Guide to Evil / int_6439de78
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Heroic Sacrifice
 A Practical Guide to Evil / int_6439de78
comment
Heroic Sacrifice: Averted, deconstructed, and justified, depending on the situation. For the aversion, in Book Two, The Lone Swordsman attempts this, but Catherine kills him before he can sacrifice himself. Justified in Book Four, where Warlock sacrifices himself, but gets the Gods Below to cough up the dues for his service, giving him enough power and knowledge to save his son. Deconstructed in Book Six, where the Dead King manages to create a desperate enough situation for the Grand Alliance to have multiple characters do a Heroic Sacrifice. However, their sacrifice proves too strong, allowing the Dead King to use some of his bigger tools without a reprisal because he is only matching them. In the end, the Heroic Sacrifice proved to be useful in a very narrow spectrum, while the Dead King got to amp up him attacks on a very broad front.
 A Practical Guide to Evil / int_6439de78
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 A Practical Guide to Evil / int_65163c3a
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Evil Tower of Ominousness
 A Practical Guide to Evil / int_65163c3a
comment
Evil Tower of Ominousness: The palace of the Dread Tyrant of Praes, known simply as the Tower, and implied to have been built from the corpse of an unknown god. It has a footprint the size of a castle and rises hundreds of floors, some only accessible by flying, and each floor is more dangerous than the last, starting with an Eldritch Abomination built into the front door. It's been destroyed twice in Praesi history, only to be rebuilt even taller each time.
 A Practical Guide to Evil / int_65163c3a
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 A Practical Guide to Evil / int_6563aeb6
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Shameless Fanservice Girl
 A Practical Guide to Evil / int_6563aeb6
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Shameless Fanservice Girl: Cat grew up in an orphanage, surrounded by dozens of girls her own age, with very little privacy. She's not unaware of cultural nudity taboos, but she finds other people's reactions to her not being clothed more amusing than anything. The only exception is that she won't be naked around someone who is her superior — either the Black Knight, or (when he's her Captain when she first joins the College) Ratface.
 A Practical Guide to Evil / int_6563aeb6
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 A Practical Guide to Evil / int_68424916
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Eating the Eye Candy
 A Practical Guide to Evil / int_68424916
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Eating the Eye Candy: Catherine isn't shy about this, especially when someone is particularly strong and fit, though she does try to restrain herself when it's someone she has power over. After Callow joins the Grand Alliance, it quickly becomes known among Alliance higher-ups that "the Black Queen has a roving eye," though fortunately most of them are either indifferent or flattered.
 A Practical Guide to Evil / int_68424916
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 A Practical Guide to Evil / int_69a54df1
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Chest Burster
 A Practical Guide to Evil / int_69a54df1
comment
Devils in general are this, with such delightful specimens as a ship-sized snake with human faces where scales should be. Demons of the thirteenth hell, however, beat them out with the ability to inflict this on others with simply their prolonged presence. Highlights of the battle of Marchford include men fused with their horses, men fused with their armor, and the demon itself giving a laudable Chest Burster impression.
 A Practical Guide to Evil / int_69a54df1
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 A Practical Guide to Evil / int_6b8b122b
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The Good, the Bad, and the Evil
 A Practical Guide to Evil / int_6b8b122b
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Book 6 is The Good, the Bad, and the Evil, with the Truce and Terms forcing most heroes and villains to play nice...mostly, with some heroes rebelling at the idea of having to work with villains. The Dead King and the Intercessor collectively serve as Evils, while Malicia and Mercantis serve as lesser antagonist Bads.
 A Practical Guide to Evil / int_6b8b122b
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 A Practical Guide to Evil / int_6bd689ca
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Meaningful Echo
 A Practical Guide to Evil / int_6bd689ca
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Meaningful Echo: Book 4 Chapter 33 has a quote from Dread Empress Triumphantnote May She Never Return. About 187 chapters later, Amadeus of all people echoes her.
 A Practical Guide to Evil / int_6bd689ca
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 A Practical Guide to Evil / int_6bda9a30
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Meaningful Name
 A Practical Guide to Evil / int_6bda9a30
comment
Meaningful Name: Not given names, but Names. A Name is granted based on the actions of the person claiming it, and then shapes what abilities they have to do later on. It also in many cases indicates whether the bearer is Good or Evil, though there are neutral names, usually with temporary names. For example, a squire is an apprentice knight, and there are numerous knightly Roles in both Good and Evil, so a Squire could eventually rise to be either a Black Knight or a White Knight, depending on what they do with the Role.
 A Practical Guide to Evil / int_6bda9a30
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Fisher King
 A Practical Guide to Evil / int_6c51e9e1
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Fisher King: The Grey Pilgrim claims that with Catherine, a Villain, as the Black Queen of Callow, the people of Callow will be twisted to have their morality more easily align with hers, making them fall on the side of Evil and the Gods Below too. Frankly, all evil polities on Calernia, reflect that this is very much not what you would want, even accounting for the fairly standard Medieval European Fantasy setting of most Good nations (with all the xenophobia and feudal classism that implies). The current Evil lineup includes: Praes, which centers itself around the ideals of card carrying villainy and accumulating power for power's sake. The hope of one day producing an Evil Overlord is the driving motivation for most nobles, while the primary means of succession is being the most cunning starscream. Only in the recent past have those in power stopped using their subjects for en masse Human Sacrifice (or using Orcs for cannon fodder or magical test subjects), while most highborn still use literal demons as WMDs. Their least Stupid Evil leaders in recent memory have no problem imprisoning entire families in response to dissent, killing any child who they suspect might grow up to be a hero, and sacrificing entire cities of their own citizens for an advantage. Bellerophon, which completely warps the principles of democracy in demanding total compliance and obsessive loyalty to "The Will of the People," the (frequently-contradictory) set of rules created by their governing body. Said governing body is both chosen at random every few years and unable to repeal the laws that came before, ensuring the city is entirely mismanaged with absurd bureaucracy inherent in the system. Stygia, the only nation on the continent openly practicing slavery, where The Magocracy keeps their Slave Race in line with collars enchanted to kill them when they disobey, grow too old to fight wars, or any other thousand reasons. For the record, these slaves are "rented" by Praesi highborn when they need someone even more expendable than their own subjects. Meanwhile, Stygian peasants aren’t much better off, to the extent that freedom is legitimately a foreign concept to most. The Kingdom of the Dead, the area that the Dead King rules over as God-Emperor. Half, including the capital of Keter, is inhabited solely by corpses, many of whom are Revenant Zombies in the form of Named that have remained conscious and sentient for centuries in the Dead King's service. The other half, the Serenity, is as bad as a city existing in one of the literal Hells would suggest. On the bad side of a Hellgate resides the people that DK basically keeps as pets to worship him, with the Serenity simultaneous functioning as his human farm to grow an army of the dead. Finally, the Everdark is inhabited by the Drow, the remnant of a once prosperous people that were used centuries ago as a sacrifice to extend the lifespan of their leaders. When facing extinction, they were blessed/cursed with an ability to drain each other's knowledge and power in the form of Night. Since then, the drow race has decayed into a Vestigial Empire, driven only by warfare, Klingon Promotion practices, and the principle of Might Makes Right. Functioning as a perpetual tribute to the Gods Below, most drow live with the constant knowledge that they can be killed en masse by the Mighty among them for any insignificant Secrets they hold.
 A Practical Guide to Evil / int_6c51e9e1
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 A Practical Guide to Evil / int_6d56cebf
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Chess Motifs
 A Practical Guide to Evil / int_6d56cebf
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Chess Motifs: A very frequent motif of the series, to the point that even the official Discord features a black knight dissolving on a while background as its icon. Finding ways to subvert the game is a theme.
 A Practical Guide to Evil / int_6d56cebf
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 A Practical Guide to Evil / int_6e37c196
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Once Done, Never Forgotten
 A Practical Guide to Evil / int_6e37c196
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Once Done, Never Forgotten: Cat gets a reputation for ruthlessness and pyromania. While she accepts the former, she loudly protests the latter, despite approval from goblin subordinates. Her continued use of fire-related tactics in her campaigns even has Black gift her with a new sword with flames sculpted into the pommel as a joke. Robber even tries to use a goat skull (alluding to her use of them as undead suicide bombers) as her heraldry. Abigail got a promotion and the respect of her orc second-in-command due to her bravery in battle to the point of even ripping out an attacking fae's throat with her teeth. In reality, she accidentally got some of her enemy's blood in her mouth because she was screaming in terror at the time, not that that stops her orc second-in-command at the Battle of the Camps from admiring her for it. Black once overthrew a foreign government, in two days, while drunk. According to him, he was barely tipsy, and why do his friends love ragging on it so much anyway?
 A Practical Guide to Evil / int_6e37c196
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 A Practical Guide to Evil / int_71bd62b9
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Calling Your Attacks
 A Practical Guide to Evil / int_71bd62b9
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Calling Your Attacks: Several Named say the name of their Aspects upon using them, and all Named say the name of their Aspect upon awakening it.
 A Practical Guide to Evil / int_71bd62b9
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 A Practical Guide to Evil / int_7286e96d
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Idiot Ball
 A Practical Guide to Evil / int_7286e96d
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Sometimes the Idiot Ball and the Advantage Ball are in play at the same time — the best example being the Exiled Prince trying to get the Advantage Ball by challenging Catherine to a duel... while standing within crossbow range of the Legion of Terror's line of battle.
 A Practical Guide to Evil / int_7286e96d
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 A Practical Guide to Evil / int_72cdfc33
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Big Bad Ensemble
 A Practical Guide to Evil / int_72cdfc33
comment
Big Bad Ensemble: As Catherine learns more about the history of Calernia, it becomes clear that many of the major conflicts have been part of a deadly game between the Wandering Bard and the Dead King, both of whom seek to wipe out all life on the continent: The Bard, hoping to finally be released from her job as the Gods' Intercessor, has been propping up various Evils so that First Prince Cordelia Hasenbach will be forced to use her ealamal weapon, the effects of which she can then amplify to devastating effects. Neshamah, seeking to survive long enough to escape the Gods' control during Last Dusk, discovers the Bard's true intentions and goes to war the the Principate of Procer, hoping to deprive her of Named she can manipulate into weapons against him.
 A Practical Guide to Evil / int_72cdfc33
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 A Practical Guide to Evil / int_7335ffa9
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Grey-and-Gray Morality
 A Practical Guide to Evil / int_7335ffa9
comment
Book 4 starts with Grey-and-Gray Morality, as the Tenth Crusade begins. It's made clear that both the First Prince and the Black Queen are just trying to keep their respective nations together, while the Grey Pilgrim wants Catherine to abdicate to prevent her people turning to Below. It then dives straight into Evil vs. Evil or A Lighter Shade of Black, as Catherine attempts two desperate bargains with other Evil polities to gain allies—first with the Dead King, and then with the drow.
 A Practical Guide to Evil / int_7335ffa9
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 A Practical Guide to Evil / int_7360a6b6
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Noble Demon
 A Practical Guide to Evil / int_7360a6b6
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Villains are often viewed as this because of their fate-induced tendency towards monologues, arrogance, and insanity. Many are shown to have an admittedly warped moral code that makes them more sympathetic than many Heroes, but there are plenty of Villains who embrace the stereotypes.
 A Practical Guide to Evil / int_7360a6b6
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 A Practical Guide to Evil / int_7464705c
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Arc Words
 A Practical Guide to Evil / int_7464705c
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Arc Words: "I/We Do Not Kneel" is Black's. "Justifications Matter Only To The Just" becomes Catherine's, and a critical part of her Refusal of the Call. "I do not judge" is Hanno's.
 A Practical Guide to Evil / int_7464705c
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Scavenger World
 A Practical Guide to Evil / int_74e9a5b1
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The Drow were once a powerful civilization before their fierce infighting lead them to become isolationist, marauding slavers with no cultural taboo on cold-blooded murder or any real concept of loyalty. Justified in that they quite literally gain skills, magical power, and status based on harvesting it from others.
 A Practical Guide to Evil / int_74e9a5b1
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Kneel Before Zod
 A Practical Guide to Evil / int_74ef476c
comment
Kneel Before Zod: As a final trial before facing her, Akua confronts Catherine with the spell Trifold Reflexion: it shows Catherine three different lives she could have led, and each one - be it as a heroine, a crime-lord or a rebellious general - ends with her being brought before Akua who orders her to kneel. She refuses in all cases.
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 A Practical Guide to Evil / int_7583ecbf
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Morality Kitchen Sink
 A Practical Guide to Evil / int_7583ecbf
comment
Book 5 is a Morality Kitchen Sink, with Levant and Procer, the Army of Callow, most of the heroes, the Legions in Exile, the armies of the Free Cities, the Empire Ever Dark, the Saint of Swords, a Dead King-possessed Masego, the Tyrant of Helike, the Intercessor, and the Dead King in rough and likely inaccurate order of white to black. It continues into the peace talks, adding Hanno the White Knight, Amadeus, and Dread Empress Malicia to the sink as well.
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 A Practical Guide to Evil / int_773b0523
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Impaled Palm
 A Practical Guide to Evil / int_773b0523
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Impaled Palm: In Marchford, Black forces Akua to stick a knife into her own hand and twist it through his use of Speaking in an attempt to provoke her into lashing out with her leashed demon and thus allowing him to execute her.
 A Practical Guide to Evil / int_773b0523
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 A Practical Guide to Evil / int_796fa10c
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The Ageless
 A Practical Guide to Evil / int_796fa10c
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The Ageless: Evil Named are this, living until they are killed. However, since all Named are soldiers in the endless war between Good and Evil, most of them end up killed in action long before they can take advantage of this. Good Named are notably excluded — because of this, one absurdly powerful Heroic Named is defeated when Catherine uses an artifact to cause an artificial passage of years of life from both herself and the Saint of Swords. The Saint, who was already elderly before the series started, dies as a result, unable to do a single thing to prevent it. On the other hand, Catherine mostly walks it off.
 A Practical Guide to Evil / int_796fa10c
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 A Practical Guide to Evil / int_7a98f156
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Kill It Through Its Stomach
 A Practical Guide to Evil / int_7a98f156
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Kill It Through Its Stomach: The Valiant Champion is overly fond of using this tactic, to the White Knight's exasperation. The Mirror Knight's damage-resistance abilities mean that he's often an unwilling participant. The Dead King becomes so exasperated over the fact that this keeps working that he starts making his undead abominations' saliva incredibly corrosive.
 A Practical Guide to Evil / int_7a98f156
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Black-and-White Morality
 A Practical Guide to Evil / int_7abd339f
comment
Black-and-White Morality: In theory, the world operates this way—and in the past, it often has. At present, however, it's both subverted and deconstructed: relatively few conflicts in the series are actually black and white (even if a few heroes and villains still think in those terms), but the long-term conflict between them has had ruinous effects on the continent. It's implied the conflict between the Intercessor and the Dead King played a major role in how the world got this way in the first place. It's also implied by some characters who can see beyond one lifetime, such as Hanno through his Recall aspect, that culture has some influence on what conduct actually counts as supporting Above or Below and that both have changed over time. For more details, see the Shades of Conflict entry below.
 A Practical Guide to Evil / int_7abd339f
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Red Sky, Take Warning
 A Practical Guide to Evil / int_7c4ba0e0
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Warlock is called the "Sovereign of the Red Skies," for his ultimate trick of aligning various hells with reality.
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Chronic Backstabbing Disorder
 A Practical Guide to Evil / int_7c862b8a
comment
Chronic Backstabbing Disorder: Praesi Nobility have this in spades. So do most of the upper echelons of any Evil side. Not limited to Evil. Procer, on the side of Good, has plenty of backstabbing. Or throat stabbing, in the case of Prince Fabien of Lyonis.
 A Practical Guide to Evil / int_7c862b8a
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A Practical Guide to Evil / int_7c862b8a
 A Practical Guide to Evil / int_815556aa
type
Tome of Eldritch Lore
 A Practical Guide to Evil / int_815556aa
comment
Tome of Eldritch Lore: The Dead King wrote one (the Kabbalis Book of Darkness), and scraps of copies can be found throughout the continent, with Praes having a partial copy in the Tower somewhere. It turns out to be a case of Artifact Domination. The knowledge within it infects the reader, allowing the Dead King to use a sliver of his soul to possess them. Making use of these people as Soul Jars is theorized to be the reason no Hero has managed to permanently kill the Dead King so far.
 A Practical Guide to Evil / int_815556aa
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 A Practical Guide to Evil / int_815556aa
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A Practical Guide to Evil / int_815556aa
 A Practical Guide to Evil / int_859ec5d8
type
The Fair Folk
 A Practical Guide to Evil / int_859ec5d8
comment
Catherine's Take aspect as the Squire. Becomes further refined through her time as de facto Queen of the Winter Court, and First Under the Night to the Drow.
 A Practical Guide to Evil / int_859ec5d8
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1.0
 A Practical Guide to Evil / int_859ec5d8
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A Practical Guide to Evil / int_859ec5d8
 A Practical Guide to Evil / int_85e0cabc
type
Precursor Heroes
 A Practical Guide to Evil / int_85e0cabc
comment
Precursor Heroes: The five Calamities serve as Precursor Villains to the current generation of villains, though they are still active and powerful.
 A Practical Guide to Evil / int_85e0cabc
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1.0
 A Practical Guide to Evil / int_85e0cabc
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A Practical Guide to Evil / int_85e0cabc
 A Practical Guide to Evil / int_86b21114
type
Badass Boast
 A Practical Guide to Evil / int_86b21114
comment
Badass Boast: Coming out of her crisis of faith in her abilities, Juniper carves 'Marshal Juniper wins here' onto a tree. Chapters later, the enemy commander stumbles onto the tree, sees it... and realizes that she's been played. She orders the retreat on that very spot, proving the boast right.
 A Practical Guide to Evil / int_86b21114
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1.0
 A Practical Guide to Evil / int_86b21114
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1.0
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A Practical Guide to Evil / int_86b21114
 A Practical Guide to Evil / int_86c192f4
type
Badass Creed
 A Practical Guide to Evil / int_86c192f4
comment
Badass Creed: Legions of Terror: One sin - defeat. One grace - victory.
 A Practical Guide to Evil / int_86c192f4
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1.0
 A Practical Guide to Evil / int_86c192f4
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A Practical Guide to Evil / int_86c192f4
 A Practical Guide to Evil / int_874c712f
type
Dug Too Deep
 A Practical Guide to Evil / int_874c712f
comment
The dwarves, rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. Instead of accidentally unearthing a long-buried monster that destroys their civilization, they routinely harness and tame them to heat forges or use in warfare. All of their traditional negative traits are amplified — they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object. They are also in the habit of destroying entire surface cities when vexed.
 A Practical Guide to Evil / int_874c712f
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 A Practical Guide to Evil / int_874c712f
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A Practical Guide to Evil / int_874c712f
 A Practical Guide to Evil / int_8767b1f3
type
Black-and-Gray Morality
 A Practical Guide to Evil / int_8767b1f3
comment
Book 7 begins with Black-and-Gray Morality, as Catherine begins the process of forcing Praes into line for a continent-wide front against the Dead King. The actual fight for the Tower is similar, though with Amadeus acting as a Wild Card. It then delves into a White and Gray Morality-focused Good/Bad/Evil dynamic, with Hanno and Cordelia as two tones of White trying to decide who will lead Good as Warden of the West, Catherine as Gray trying to mediate between them, and the dwarves under Speaker Balasi as either Black or a very dark Gray extorting the surface for concessions, which will still make life better for certain lower castes of dwarves. The Serolen arc that follows is Gray and Black, with Gray being reformist drow following Sve Noc and Black being revanchist drow under Mighty Kurosiv. Finally, it ends a three-way fight between the two darkest shades of the Morality Kitchen Sink and everyone else—the Dead King, the Intercessor, and the Grand Alliance, now incorporating fighters from everyone on Calernia but the ratlings.
 A Practical Guide to Evil / int_8767b1f3
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 A Practical Guide to Evil / int_8767b1f3
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A Practical Guide to Evil / int_8767b1f3
 A Practical Guide to Evil / int_8774fb47
type
Eldritch Abomination
 A Practical Guide to Evil / int_8774fb47
comment
Eldritch Abomination: Demons are creatures from outside creation, which are not bound by creation's laws, the very presence of which is damaging to creation. Their appearance, and the appearance of the things they make also fits the bill; the Battle of Liesse involved a tower-sized pillar of flesh bleeding bile and pus, with dozens of spindly arms and legs and a head covered entirely in eyes. Angels are just as bad.
 A Practical Guide to Evil / int_8774fb47
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 A Practical Guide to Evil / int_8774fb47
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A Practical Guide to Evil / int_8774fb47
 A Practical Guide to Evil / int_87b8f581
type
Refusal of the Call
 A Practical Guide to Evil / int_87b8f581
comment
Refusal of the Call: Catherine is offered the chance to become a Heroic Queen of Callow by an Angel and lead a Crusade to drive the Praesi out. She refuses and then Takes the resurrection that the angel was trying to bargain with.
 A Practical Guide to Evil / int_87b8f581
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1.0
 A Practical Guide to Evil / int_87b8f581
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A Practical Guide to Evil / int_87b8f581
 A Practical Guide to Evil / int_8878f3be
type
Badass Army
 A Practical Guide to Evil / int_8878f3be
comment
Badass Army: The Legions of Terror and the Army of Callow that uses the same template as a whole. This is mainly because of a comprehensive reform of combat doctrine, professional officers, and the excellent leadership of Black and Catherine.
 A Practical Guide to Evil / int_8878f3be
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1.0
 A Practical Guide to Evil / int_8878f3be
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A Practical Guide to Evil / int_8878f3be
 A Practical Guide to Evil / int_88799cf4
type
Badass Cape
 A Practical Guide to Evil / int_88799cf4
comment
Badass Cape: Catherine's "Mantle of the Woe": not only is it magic-resistant, but it is also highly recognisable and intimidating due to the stripes of the banners of her vanquished enemies that Hakram sews to it. This includes Diabolist's soul. It is, at one point, noted to be an artifact in the making.
 A Practical Guide to Evil / int_88799cf4
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 A Practical Guide to Evil / int_88799cf4
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A Practical Guide to Evil / int_88799cf4
 A Practical Guide to Evil / int_8879db82
type
Badass Crew
 A Practical Guide to Evil / int_8879db82
comment
Badass Crew: See Band of Five.
 A Practical Guide to Evil / int_8879db82
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1.0
 A Practical Guide to Evil / int_8879db82
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A Practical Guide to Evil / int_8879db82
 A Practical Guide to Evil / int_8930448
type
Soldier vs. Warrior
 A Practical Guide to Evil / int_8930448
comment
Soldier vs. Warrior: The Orcs used to fall firmly on the warrior side, but after Black showed them how ten humans fighting in formation could win against ten orcish champions, they tried their luck with Black and his Reforms. Now they make up a significant portion of the Legions of Terror. The Drow are warriors: they excel in guerilla warfare, but their unorganized defense bites them in the ass after the dwarves (soldiers) decide that they need the Drow's territory.
 A Practical Guide to Evil / int_8930448
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1.0
 A Practical Guide to Evil / int_8930448
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A Practical Guide to Evil / int_8930448
 A Practical Guide to Evil / int_898ff050
type
Villain Protagonist
 A Practical Guide to Evil / int_898ff050
comment
Villain Protagonist: The story follows Catherine, who is, due to the nature of her Name, on the side of evil.
 A Practical Guide to Evil / int_898ff050
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1.0
 A Practical Guide to Evil / int_898ff050
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A Practical Guide to Evil / int_898ff050
 A Practical Guide to Evil / int_8ed5c6e4
type
Asshole Victim
 A Practical Guide to Evil / int_8ed5c6e4
comment
Asshole Victim: Catherine's first introduction to the world of perpetrating villainy is killing a repeat rapist and his accomplice. No tears were shed for them.
 A Practical Guide to Evil / int_8ed5c6e4
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1.0
 A Practical Guide to Evil / int_8ed5c6e4
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A Practical Guide to Evil / int_8ed5c6e4
 A Practical Guide to Evil / int_8f37b
type
Medieval Stasis
 A Practical Guide to Evil / int_8f37b
comment
Medieval Stasis: The only exception are the gnomes because they enforce it on everyone else. Any nation that develops technology too fast gets two warnings to stop; if that fails, they wipe out the entire nation.
 A Practical Guide to Evil / int_8f37b
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 A Practical Guide to Evil / int_8f37b
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A Practical Guide to Evil / int_8f37b
 A Practical Guide to Evil / int_91c651a1
type
Guilt-Free Extermination War
 A Practical Guide to Evil / int_91c651a1
comment
Guilt-Free Extermination War: The Kingdom Under is expansionist and very possessive of all subterranean territory. In pursuit of this, they are more than willing to wipe out every member of the Drow Tribes. To be fair, the Dwarves' goal is the territory, not to annihilate them, and the Drow's tendency towards killing each other makes them Asshole Victims, but the sheer disregard for their lives is chilling. We eventually find out that the drow started the war in a bid to attempt to reach immortality for their species and were attempting to sacrifice enough dwarves to achieve this.
 A Practical Guide to Evil / int_91c651a1
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1.0
 A Practical Guide to Evil / int_91c651a1
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A Practical Guide to Evil / int_91c651a1
 A Practical Guide to Evil / int_91e3f284
type
Military Mage
 A Practical Guide to Evil / int_91e3f284
comment
Military Mage: Part of Black's reforms involved implementing this trope. Each Legion of Terror includes its own Mage lines, capable of acting as massed artillery with a Fireball spell, or healing injuries after the battle. Individual Mages may be able to cast wards, scry or perform other spells, and working as a unit they can perform the signature Praesi Ritual Magic.
 A Practical Guide to Evil / int_91e3f284
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1.0
 A Practical Guide to Evil / int_91e3f284
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1.0
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A Practical Guide to Evil / int_91e3f284
 A Practical Guide to Evil / int_92587498
type
Five-Man Band
 A Practical Guide to Evil / int_92587498
comment
Five-Man Band: Both exploited and invoked, because the trope is a law of reality in this universe. A band of five is a group of heroes gathered by Fate, recognized in-universe as the Gods raising the stakes.
 A Practical Guide to Evil / int_92587498
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1.0
 A Practical Guide to Evil / int_92587498
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1.0
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A Practical Guide to Evil / int_92587498
 A Practical Guide to Evil / int_9823f7c
type
ProudWarriorRace
 A Practical Guide to Evil / int_9823f7c
comment
The Orcs used to fall firmly on the warrior side, but after Black showed them how ten humans fighting in formation could win against ten orcish champions, they tried their luck with Black and his Reforms. Now they make up a significant portion of the Legions of Terror.
 A Practical Guide to Evil / int_9823f7c
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1.0
 A Practical Guide to Evil / int_9823f7c
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A Practical Guide to Evil / int_9823f7c
 A Practical Guide to Evil / int_98a79aed
type
Occupiers Out of Our Country
 A Practical Guide to Evil / int_98a79aed
comment
Occupiers Out of Our Country: Many Callowans hold this sentiment towards Praes, though they are willing to make case-by-case exceptions for Praesi who also have their own reasons to hate the Praesi nobility. When the 10th Crusade invades Callow to "liberate" it from its Callowan-born queen, they are seen in the same light.
 A Practical Guide to Evil / int_98a79aed
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1.0
 A Practical Guide to Evil / int_98a79aed
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A Practical Guide to Evil / int_98a79aed
 A Practical Guide to Evil / int_9bee1a7f
type
Eldritch Location
 A Practical Guide to Evil / int_9bee1a7f
comment
Eldritch Location. Several: The Tower. It is clear that the entire place is a supernatural deathtrap with an Always Chaotic Evil Demon as the greeter, murals that will drive you insane if you manage to see the eyes, an entire hallway full of severed heads screaming at you and a permanent storm around its upper reaches. The Decadent Court that takes place on the floor that is numerically significant for Devil Summoning is practically a relief. Arcadia Resplendant, a.k.a. the home of the Fae. Entire buildings are sculpted out of Ice or Wind, and the geography responds to however the current King or Queen wants it to look. There is a flexible approach to time, namely you will always arrive Just in Time, exactly at the moment the story requires. Twilight being created from a part of Faerieland, the Eldritchness turns rather more friendly, but it is still wonky in time and paths just like the original. However, the eternal twilight is noted to be a nice atmosphere for traveling. Rare Heroic examples also make an appearance. The island formed from the corpse of an Angel in Liesse lake is one of them, considering that the forty-nine hours required for the Hashmallim ritual is nearly on the verge of completion after a single night. The Golden Bloom may count as another when it phases out of reality.
 A Practical Guide to Evil / int_9bee1a7f
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1.0
 A Practical Guide to Evil / int_9bee1a7f
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A Practical Guide to Evil / int_9bee1a7f
 A Practical Guide to Evil / int_9c649587
type
Power Parasite
 A Practical Guide to Evil / int_9c649587
comment
Power Parasite: Catherine's Take aspect as the Squire. Becomes further refined through her time as de facto Queen of the Winter Court, and First Under the Night to the Drow. Drow can absorb the "Night" from others, absorbing their power capacity, life-force, skills, magic, etc.
 A Practical Guide to Evil / int_9c649587
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1.0
 A Practical Guide to Evil / int_9c649587
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1.0
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A Practical Guide to Evil / int_9c649587
 A Practical Guide to Evil / int_9d7a3ac4
type
Shield Surf
 A Practical Guide to Evil / int_9d7a3ac4
comment
Shield Surf: Ranger, when visiting the Dead King, slides down a flight of stairs on a stolen shield, killing undead left and right.
 A Practical Guide to Evil / int_9d7a3ac4
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1.0
 A Practical Guide to Evil / int_9d7a3ac4
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1.0
 A Practical Guide to Evil
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A Practical Guide to Evil / int_9d7a3ac4
 A Practical Guide to Evil / int_9e9af83b
type
Middle-Management Mook
 A Practical Guide to Evil / int_9e9af83b
comment
Abigail got a promotion and the respect of her orc second-in-command due to her bravery in battle to the point of even ripping out an attacking fae's throat with her teeth. In reality, she accidentally got some of her enemy's blood in her mouth because she was screaming in terror at the time, not that that stops her orc second-in-command at the Battle of the Camps from admiring her for it.
 A Practical Guide to Evil / int_9e9af83b
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1.0
 A Practical Guide to Evil / int_9e9af83b
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A Practical Guide to Evil / int_9e9af83b
 A Practical Guide to Evil / int_9eb11fac
type
Weak, but Skilled
 A Practical Guide to Evil / int_9eb11fac
comment
Weak, but Skilled: Many amongst the Praesi acknowledge that Black is one of the weakest holders of the Name in recent memory—perhaps in all of history. Black freely admits that his predecessors to the Name "Black Knight" had a much stronger power set, who generally possess incredibly powerful dueling abilities to take down heroes one on one whilst his are centered more around enhancing armies. Outside of his Aspects, Amadeus can perform some necromancy and shadow manipulation—which Catherine notes uses less power than even her shadow platforms—but that does not allow him to easily topple a fortress with said shadows, as his predecessor could. The fact that Amadeus has survived for decades and conquered Callow while his predecessors were generally killed in a failed invasion says a lot about how skilled Black is.
 A Practical Guide to Evil / int_9eb11fac
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 A Practical Guide to Evil / int_9eb11fac
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A Practical Guide to Evil / int_9eb11fac
 A Practical Guide to Evil / int_9f9ef70f
type
The Unchosen One
 A Practical Guide to Evil / int_9f9ef70f
comment
The Unchosen One: Catherine sees herself as this. The heroes that were rising up to liberate Callow had failed for years, so she decided to do something about it on her own terms.
 A Practical Guide to Evil / int_9f9ef70f
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1.0
 A Practical Guide to Evil / int_9f9ef70f
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A Practical Guide to Evil / int_9f9ef70f
 A Practical Guide to Evil / int_a0e5667f
type
Proxy War
 A Practical Guide to Evil / int_a0e5667f
comment
Proxy War: The rebellion in Callow is effectively this for Procer. If the rebels win, they are heavily indebted to Procer and Callow effectively becomes a Vassal State. If the rebels lose, Praes has been bloodied and the stage has been set for another Crusade. To be fair, Praes had perpetuated Procer's civil war for decades before this point, so Procer was turning their tactics against them.
 A Practical Guide to Evil / int_a0e5667f
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1.0
 A Practical Guide to Evil / int_a0e5667f
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A Practical Guide to Evil / int_a0e5667f
 A Practical Guide to Evil / int_a2b38d3b
type
Eye Scream
 A Practical Guide to Evil / int_a2b38d3b
comment
Eye Scream: Masego's eyes are burned to dust after his transition from Apprentice to Hierophant. He implies, however, that the magical prosthetic eyes might be even better than the natural ones. Akua, after possessing Catherine is forced to rip out her own eye... More than ten times in a row. Her screams of agony were at least partly exaggerated though.
 A Practical Guide to Evil / int_a2b38d3b
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1.0
 A Practical Guide to Evil / int_a2b38d3b
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A Practical Guide to Evil / int_a2b38d3b
 A Practical Guide to Evil / int_a2c7a31
type
Internal Reformist
 A Practical Guide to Evil / int_a2c7a31
comment
Internal Reformist: Catherine's plan from the beginning: join the Legions of Terror, reach a high position, then change the way Praes treats Callow from within.
 A Practical Guide to Evil / int_a2c7a31
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1.0
 A Practical Guide to Evil / int_a2c7a31
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A Practical Guide to Evil / int_a2c7a31
 A Practical Guide to Evil / int_a2fea27d
type
The Chosen Many
 A Practical Guide to Evil / int_a2fea27d
comment
The Chosen Many: While only one person can be chosen for a given Name at a time, there are a lot of accumulated Names over the years, not all of which are in use at any given moment. As a result, there are a lot of Named out there, and more of them turn up all the time. Black Knight estimates in Book Two that he has been directly or indirectly responsible for the death of at least eighty Named Heroes, and there are still plenty of them around for his Squire to fight.
 A Practical Guide to Evil / int_a2fea27d
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A Practical Guide to Evil / int_a2fea27d
 A Practical Guide to Evil / int_a30a7977
type
Highly-Conspicuous Uniform
 A Practical Guide to Evil / int_a30a7977
comment
Highly-Conspicuous Uniform: The low-ranking Eyes of the Dread Empress all wear ominous hooded cloaks, and have a tattoo of a lidless eye. Their job isn't so much to be the Dread Empress' spies as it is to be the obvious spies, so that resistance groups will look for men in hooded cloaks standing in the shadows and not wonder if the barmaid serving them drinks while they plot is passing along what they overhear. The Black Knight goes everywhere, and does everything, in plate armor, no matter the occasion. Averted somewhat in that it is a normal plate armor, not black or anything conspicuous.
 A Practical Guide to Evil / int_a30a7977
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 A Practical Guide to Evil / int_a30a7977
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A Practical Guide to Evil / int_a30a7977
 A Practical Guide to Evil / int_a3673c4c
type
It Gets Easier
 A Practical Guide to Evil / int_a3673c4c
comment
It Gets Easier: When Catherine first meets Black, and kills two men the same night, she asks him if killing ever becomes easier. He negates it. Even years after, when she has no moral problems at all with killing enemies, Catherine thinks fondly of Black for telling her this kind lie.
 A Practical Guide to Evil / int_a3673c4c
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 A Practical Guide to Evil / int_a3673c4c
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A Practical Guide to Evil / int_a3673c4c
 A Practical Guide to Evil / int_a3c0d670
type
Evil Chancellor
 A Practical Guide to Evil / int_a3c0d670
comment
Evil Chancellor: Given it's one of the Evil Names, of course the Chancellor counts as this. Malicia made it treason to even claim the Name.
 A Practical Guide to Evil / int_a3c0d670
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1.0
 A Practical Guide to Evil / int_a3c0d670
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A Practical Guide to Evil / int_a3c0d670
 A Practical Guide to Evil / int_a679184b
type
Due to the Dead
 A Practical Guide to Evil / int_a679184b
comment
Due to the Dead: Praesi burial practices include the mourners whispering secrets to the corpse of the deceased, to give them something to bargain with the Hellgods.
 A Practical Guide to Evil / int_a679184b
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 A Practical Guide to Evil / int_a679184b
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A Practical Guide to Evil / int_a679184b
 A Practical Guide to Evil / int_a6cda066
type
Rule of Three
 A Practical Guide to Evil / int_a6cda066
comment
Rule of Three: The actual Rule of Three in-universe occurs when two Named become nemeses. They are fated to have three battles and cannot die until then, unless there is major interference (which can be quite costly, as the Exiled Prince finds out). Each side is assured a win, a draw, and a loss each. Engineering this pattern and gaming it are the hallmarks of a Genre Savvy character. Every Name has three Aspects of power. Most active Aspects can only be called on three times per day, unless there is a significant backstory or balance reason that lends itself to another number. The battle of Liesse is really a struggle between three Named for the future of Callow: The classic villainess Heiress, the classic hero William, and the progressive villain Catherine. Catherine manages to claim the Angel's power with three narrative elements: A kingdom in peril, a claim to rule it, and an enemy to defend against.
 A Practical Guide to Evil / int_a6cda066
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1.0
 A Practical Guide to Evil / int_a6cda066
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1.0
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A Practical Guide to Evil / int_a6cda066
 A Practical Guide to Evil / int_a7e47a11
type
Your Approval Fills Me with Shame
 A Practical Guide to Evil / int_a7e47a11
comment
By the Battle of the Camps, she has earned a promotion... into the unit that spends the most time on the front lines. Her soldiers are hit by the Mirror Knight (twice) and the Saint of Swords. She is then mortified by Captain Kromer's awe at her mostly undeserved reputation for drinking the blood of enemies.
 A Practical Guide to Evil / int_a7e47a11
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1.0
 A Practical Guide to Evil / int_a7e47a11
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1.0
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A Practical Guide to Evil / int_a7e47a11
 A Practical Guide to Evil / int_ab2df806
type
Red Baron
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Red Baron: Apparently quite common for Praesi. Warlock is called the "Sovereign of the Red Skies," for his ultimate trick of aligning various hells with reality. The Black Knight is called the Carrion Lord for the many dead he left in his wake. Scribe is called the Webweaver for her continent-spanning network of spies. Even outside Praes, particularly notable individuals will generally gain sobriquets at some point, accounting for: Those that purposefully craft a reputation indicating enemies should flee while they still have legs: Catherine Foundling the Black Queen, Dead King the Hidden Horror, Hanno the Sword of Judgement, Marshall Juniper the Hellhound, General Istrid Knightsbane. Those that point out someone's personality or physical trait: General Klaus Papenheim the Iron Prince, Ratface (né Hasan Qara) the Bastard Lord, Adjutant Hakram Deadhand, Marshall Grem One-Eye. Those that lampshade some narrative attribute: Hye Su The Lady of the Lake, Wandering Bard the Intercessor, General Abigail the Fox, Otto Redcrown, Tariq Isibili the Peregrine. Those that praise a notable accomplishment of the wielder: Nauk Princekiller, Akua Sahelian the Doom of Liesse, Laurence De Montfort the Regicide, Rumena Tomb-Maker.
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Wound That Will Not Heal
 A Practical Guide to Evil / int_ac5054d4
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In general, all demons will be this because most inflict a Wound That Will Not Heal. For example, Demons of Terror will inflict permanent terror on whatever they wound, meaning you will forever be in terror, even long after the Demon is dead. Demons of Absence tend to erase whatever they come into contact with, so that you do not even remember what went missing. In Book Four, 14 heroes join the northern push of the Crusade. After an implied fight with a Demon of Absence, there are only 12 heroes, but nobody can remember that there was even ever a Demon or two missing heroes except for some seemingly odd headaches that they tend to forget about quickly.
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For the Evulz
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One of the numerous claimed goals of Tyrant is to find out what happens if all the Seraphim (the Angels of Justice) are killed.
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Loophole Abuse
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Loophole Abuse: Heiress extracts an oath from Catherine that for three days and nights, Catherine will not kill her or spill a single drop of her blood. So Catherine uses her experience as a pit fighter to break nearly every bone in Heiress' body without breaking the skin. Also notably, this does not cover souls. Though Heiress has precautions for her own soul, her minions do not.
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No Cure for Evil
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No Cure for Evil: Villains can use healing spells just fine, but only the side of Good (via Angels and the Gods Above) is capable of actually bringing the dead back to life properly. The bad guys have to make do with necromancy. Unless, of course, you're a villain tricking a resurrection out of an angel. Notably, the villainous side does have to work significantly harder at this. Healing spells are not fire-and-forget like many other examples of it, so a significant knowledge of biology and biochemistry is necessary. The Heroes, on the other hand, do not have to learn as they have ready access to miracles of Light, which simply bestow healing energies rather than manually repairing the damage.
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Colony Drop
 A Practical Guide to Evil / int_b3eecaae
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Colony Drop: Do not draw the ire of Warlock, lest he drop hellstone meteors larger than your castle upon you.
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"Where Are They Now?" Epilogue
 A Practical Guide to Evil / int_b77808f2
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"Where Are They Now?" Epilogue: Blended with Deadly Distant Finale in Book 7's Epilogue II, with a brief look at the events of the early Age of Order. Many characters are shown to die of old age or strife after having lived long, fulfilling lives making the continent a better place...except Akua and Yara (who continue to perform their immortal Roles as Calamity and Providence) and the Woe, who each fake their deaths before Cat gives them some of her Night-based agelessness, reunited at last for new adventures across the Tyrian Sea.
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 A Practical Guide to Evil / int_b80238ca
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Abomination Accusation Attack
 A Practical Guide to Evil / int_b80238ca
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Abomination Accusation Attack: A common occurrence whenever a Hero speaks to a Villain. Catherine herself is declared Arch-Heretic of the East, despite not being a Dread Empress. This so infuriates the Callowan priesthood that they in turn declare the entire conclave that made the first declaration to be heretics, and the associated heroes to be imposters.
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Rape, Pillage, and Burn
 A Practical Guide to Evil / int_ba6cf869
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Rape, Pillage, and Burn: Inverted. Despite Proceran propaganda to the contrary, the First Prince notes that the Legions of Terror have strict rules against rape or undue harm to civilians. This does nothing to make them less of a threat. In fact, the Black Knight enforces this trope to limit the production of heroes.
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Why Don't You Just Shoot Him?
 A Practical Guide to Evil / int_bce16d24
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Why Don't You Just Shoot Him?: Cat does. Or at least, has Nauk do so. This was even specifically called out previously as something that should not have worked, see the Annoying Arrows entry. See the Helmets Are Hardly Heroic entry for why it is not.
 A Practical Guide to Evil / int_bce16d24
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Description in the Mirror
 A Practical Guide to Evil / int_bd188274
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Description in the Mirror: In the first chapter. On the less egregious side, using a description of injuries and dishevelment after a fight as an excuse.
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Hungry Menace
 A Practical Guide to Evil / int_bd32bff
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Hungry Menace: The Ratlings have a unique biology that keeps them overpopulated and always on the brink of starvation. Cannibalism and attempted migrations south to eat anything and anyone in their path are a yearly occurrence for the species. Similarly, Praes used to feed the orcs in the Legions of Terror enough meat to keep them from starving, but by such a small margin that they were in a near-constant state of hunger-induced aggression. Interestingly, The Empire of Praes is secretly an example. Disastrous attempts at weather manipulation in the past, a generally arid climate, and the assassination of any leader who tries to make any meaningful reform to fix the situation have all caused it to suffer periodic food shortages. This makes the farmlands of Callow a tempting target, and the casualties such invasions bring actually cuts down on overpopulation.
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Really Gets Around
 A Practical Guide to Evil / int_bf1255fa
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Really Gets Around: Hakram, according to Juniper. After he loses his hand fighting a hero and gets a magical prosthetic, orc women practically line up to sleep with him.
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Evil Gloating
 A Practical Guide to Evil / int_c0d598fe
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Evil Gloating: Villains have an innate tendency to do this, with some of the more powerful sentient Evil entities physically unable to stop themselves from doing this. A monologue has such a tendency to lead to an underdog winning that Tyrant giving a brief monologue when his (at the time) allies were in a fight was rightly seen as a betrayal.
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Childless Dystopia
 A Practical Guide to Evil / int_c142c1ff
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Childless Dystopia: The Golden Bloom was established by a splinter faction of elves and constructed on land taken by slaughtering any Deoraithe who did not flee. The spirits and trees of the forest remember this atrocity and as a consequence, not a single child has been born to the elves since that time.
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Chaste Hero
 A Practical Guide to Evil / int_c209fc7
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Chaste Hero: Heiress sends minions of both sexes to tempt Masego with sex. He doesn't even notice it, causing her to lament his lack of vices.
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Machiavelli Was Wrong
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Machiavelli Was Wrong: Ruling through fear is a large part of why villains tend to fail, because of the sheer number of heroic stories it triggers. More than anything else, a willingness to make Callow a better place and be noticed doing it is the cornerstone of Black and Malicia's plan.
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Badass Bookworm
 A Practical Guide to Evil / int_c3478f1d
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Badass Bookworm: Masego is this. He is overweight (after becoming the Hierophant, he is often underweight and unhealthily skinny) and has trouble keeping up with the Fifteenth Legion on the march, disdains physical combat, prefers books to people, and hates having his research interrupted. He is also probably the second most powerful human Mage on the continent and the guy filling the top spot is his father.
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Boom, Headshot!
 A Practical Guide to Evil / int_c3585f4a
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Boom, Headshot!: Both the Exiled Prince and the Bumbling Conjurer get brutally killed off this way, just as they seemed poised to seriously threaten the protagonists. In Book 5, The Dead King does this to Archer. In Book 6, The Hawk does this to Catherine. It's downplayed in that she survives unconscious with a generous amount of help from the Woe, Sve Noc, and Ivah, but she still loses an eye from it permanently.
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Water Source Tampering
 A Practical Guide to Evil / int_c3cdd2b8
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Water Source Tampering: The terrifying thing about the "Still Water" doomsday weapon is not that it turns an entire city into frenzied zombies. It is that it infects them through a few alchemical potions poured into wells instead of some elaborate ritual.
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Bestiality Is Depraved
 A Practical Guide to Evil / int_c3fbac64
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Bestiality Is Depraved: Robber has composed several poems/songs about Nauk having a love affair with the Legion's oxen. Vitriolic swearing is often implied by noting the tone and that the word for some animal in another language was all the listener caught.
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Appropriated Appellation
 A Practical Guide to Evil / int_c4842ab1
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Appropriated Appellation: The Calamities got their group's name after the Dread Emperor they rebelled against said that they'd bring calamity on any who followed them. The group later overthrew and violently executed him, before establishing Malacia as the new Empress. The Woe got their group name after the Fae Queen of Summer said that they were destined to be woe upon all they beheld. The group would survive the battle, and (as unintended pawns of the Winter King) completely destroy the concept of the Summer Court from Arcadia.
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Sorcerous Overlord
 A Practical Guide to Evil / int_c4eff1b7
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The Kingdom of the Dead, the area that the Dead King rules over as God-Emperor. Half, including the capital of Keter, is inhabited solely by corpses, many of whom are Revenant Zombies in the form of Named that have remained conscious and sentient for centuries in the Dead King's service. The other half, the Serenity, is as bad as a city existing in one of the literal Hells would suggest. On the bad side of a Hellgate resides the people that DK basically keeps as pets to worship him, with the Serenity simultaneous functioning as his human farm to grow an army of the dead.
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Human Sacrifice
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Human Sacrifice: Done by some villains to fuel magic rituals of greater scale. Also used to make enough lands in Praes fertile for crops so that there is not a famine each year. Particularly noticeable are the field rituals in the Wasteland where convicted criminals are sacrificed and bled to ensure the fertility of the land to grow much-needed crops. There seems to be an entire branch of sorcery running on (human) sacrifice: blood magic can bring people back from the brink of death or turn quarter-fae to full-fae, but not without sacrifice.
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Big Bad Wannabe
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Big Bad Wannabe: Akua Sahelian is the main villain for the first half of the series, Catherine's Arch-Enemy with aspirations of overthrowing Dread Empress Malicia and restoring Praes to its glory days. While her Hellgate device is undeniably one of the most dangerous weapons seen since the reign of Dread Empress Triumphant, she's unknowingly being funded by Malicia herself, with the Empress hoping to take the weapon as a deterrent for the imminent Tenth Crusade. Even if she had succeeded, Catherine notes a hero would have inevitably slain her within a few months. Malicia herself falls into this in the second half of the series. Her adamant refusal to enter into a war with Procer, combined with her extreme actions in pursuit of this avoidance (funding Akua's doomsday weapon and allying with the Dead King) quickly alienate her biggest allies. Although she remains an accomplished manipulator throughout the series, Book 7 sees her various schemes crashing down around her as Catherine invades Praes and refuses to consider any option that doesn't end with Malicia dead. It's only thanks to Amadeus effortlessly manipulating the entire war that Alaya isn't immediately killed when the Empire finally falls.
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Shout-Out
 A Practical Guide to Evil / int_c75df49a
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Shout-Out: There are a number of references to the Evil Overlord List. The minor character, the Bumbling Conjurer, is only the most obvious. Black basically has a copy of it tucked away somewhere he refers to. Almost literally: he keeps tabs on typical Villain tropes found in the local stories of any place he gets interested in as a general guide as to what not to do — and keeps updating his notes.
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Necromancer
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Necromancer: The roles of Black Knight and his chosen Squire tend to come with Name abilities that mimic necromancy to some degree — undead steeds are a specialty. However, Masego would be among the first to point out that they are not true necromancers. He and his dad, Warlock, are. Well, it is just one of the many schools of magic they are well-versed in, at least. The Dead King is of course the necromancer.
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Decadent Court
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Evil factions fighting among themselves: the court in Ater is a cesspool of violence, poison, and treachery, and the Drow's empire has been in a relentless war, one Sigil (clan) of drow against the other, for millennia.
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The Chains of Commanding
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The Woe are noted by outsiders to have unusually strong bonds. One of Cat's long-term problems is figuring out how to balance her friendships with the burdens of power.
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Self-Mutilation Demonstration
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Self-Mutilation Demonstration: Subverted. When the Squire asks why veterans who fought the Dead King would have trouble fighting Praesi, Catherine casually asks Staff Tribune Aisha (a Praesi highborn) to stick her hand in a candle flame. She does so... as a demonstration of her bloodline talent that makes her Immune to Fire.
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Heroic Resolve
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This is the Black Knight's favored way of dealing with Heroes since giving them any chance for a turnaround tends not to go well for the Villains.
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The Magocracy
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Stygia, the only nation on the continent openly practicing slavery, where The Magocracy keeps their Slave Race in line with collars enchanted to kill them when they disobey, grow too old to fight wars, or any other thousand reasons. For the record, these slaves are "rented" by Praesi highborn when they need someone even more expendable than their own subjects. Meanwhile, Stygian peasants aren’t much better off, to the extent that freedom is legitimately a foreign concept to most.
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The Corruption
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The Corruption: The shtick of the thirteenth hell. Their demons will corrupt anything within up to several miles of them. Existences that they can corrupt include people, plants, animals, dead people, dead animals, dead plants, inanimate objects (though so far only in conjunction with another category), magic, souls, and really Creation in general. In general, all demons will be this because most inflict a Wound That Will Not Heal. For example, Demons of Terror will inflict permanent terror on whatever they wound, meaning you will forever be in terror, even long after the Demon is dead. Demons of Absence tend to erase whatever they come into contact with, so that you do not even remember what went missing. In Book Four, 14 heroes join the northern push of the Crusade. After an implied fight with a Demon of Absence, there are only 12 heroes, but nobody can remember that there was even ever a Demon or two missing heroes except for some seemingly odd headaches that they tend to forget about quickly.
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Anti-Villain
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Anti-Villain: The web serial is primarily focused on examining the concept, as well as Pragmatic Villainy, in a world with strict Black-and-White Morality.
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Religion is Magic
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Religion is Magic: Most magic is seemingly independent of religion note certain cultures insist that things work better when aligned with the Book of All-Things, but the Empire that is the best at sorcery is distinctly on the Evil side, but miracles are reliant on it since they are granted by a higher power rather than cast by the end user.
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Badass Fingersnap
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Badass Fingersnap: Cat uses one when the Thief of Stars is ripped into pieces after the Revenant steals her staff and draws the unhealthy attention of Sve Noc. She mentally admits this was unnecessary, but wanted to keep her enemies guessing at her capabilities.
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Implausible Deniability
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Cat gets a reputation for ruthlessness and pyromania. While she accepts the former, she loudly protests the latter, despite approval from goblin subordinates. Her continued use of fire-related tactics in her campaigns even has Black gift her with a new sword with flames sculpted into the pommel as a joke. Robber even tries to use a goat skull (alluding to her use of them as undead suicide bombers) as her heraldry.
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Hoist by His Own Petard
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Hoist by His Own Petard: Black teaches Catherine that relying on any kind of enchanted artifact inevitably leads to this. He seems to have a point what with The Exiled Prince being killed by his magic armor diverting an arrow into his neck, and Catherine killing the Lone Swordsman with his own sword.
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What the Hell, Hero?
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What the Hell, Hero?: Cordelia and a few others that know are disgusted by the Grey Pilgrim's actions in the second half of Book 4. Others think that the situation was justified.
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 A Practical Guide to Evil / int_d53d0080
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Vampiric Draining
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Finally, the Everdark is inhabited by the Drow, the remnant of a once prosperous people that were used centuries ago as a sacrifice to extend the lifespan of their leaders. When facing extinction, they were blessed/cursed with an ability to drain each other's knowledge and power in the form of Night. Since then, the drow race has decayed into a Vestigial Empire, driven only by warfare, Klingon Promotion practices, and the principle of Might Makes Right. Functioning as a perpetual tribute to the Gods Below, most drow live with the constant knowledge that they can be killed en masse by the Mighty among them for any insignificant Secrets they hold.
 A Practical Guide to Evil / int_d53d0080
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Dark Action Girl
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Dark Action Girl: Catherine. Her nemesis, the Heiress is as well, but only when she is fresh out of minions to command.
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The Chessmaster
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Book 5 is entirely the war between Cat, the Grey Pilgrim, the Tyrant, the Dead King, and the Intercessor that turns into a battle of Chessmasters, each trying to force their own chosen story onto reality.
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 A Practical Guide to Evil / int_d7b34c31
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Everyone Calls Him "Barkeep"
 A Practical Guide to Evil / int_d7b34c31
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Everyone Calls Him "Barkeep": Most people with Names (which are generally job titles) usually are known by that instead of their original names.
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Vitriolic Best Buds
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Vitriolic Best Buds: Outside of serious business, the Woe constantly mock, prank and bicker with each other.
 A Practical Guide to Evil / int_d7fc9fd0
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Screw This, I'm Outta Here
 A Practical Guide to Evil / int_d9cf40fa
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Rare Heroic examples also make an appearance. The island formed from the corpse of an Angel in Liesse lake is one of them, considering that the forty-nine hours required for the Hashmallim ritual is nearly on the verge of completion after a single night. The Golden Bloom may count as another when it phases out of reality.
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 A Practical Guide to Evil / int_daba0e87
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Acquired Poison Immunity
 A Practical Guide to Evil / int_daba0e87
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Acquired Poison Immunity: Above and beyond their natural resilience, all Named have a limited ability to purge toxins from their system, assuming that they know about the toxin in time. This is often used to allow them to drink as much as they like without getting drunk.
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 A Practical Guide to Evil / int_dae3999d
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Action Bomb
 A Practical Guide to Evil / int_dae3999d
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Action Bomb: Initially used by Catherine as impromptu siege equipment, the practice of raising a dead creature using necromancy and stuffing explosives inside is copied by multiple characters, in multiple forms for multiple different situations. A short list includes undead suicide goats, undead suicide oxen, and undead suicide horses.
 A Practical Guide to Evil / int_dae3999d
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 A Practical Guide to Evil / int_db212ca9
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Did I Just Say That Out Loud?
 A Practical Guide to Evil / int_db212ca9
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Any POV section with Abigail has a rambling internal monologue (snippets of which she'll accidentally say out loud) all while she flounders her way to apparently brilliant tactical victories. By Book 5, Cat's the only one who seems to have caught on, and even then promotes her to General, much to Abigail's distress.
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Finger-Snap Lighter
 A Practical Guide to Evil / int_db9032ab
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Finger-Snap Lighter: Cat becomes fond of doing this after the Everdark Arc. Bonus points for using black flames to do so.
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The Good King
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Book 5 has King Edward Fairfax's sword stuck point down in the earth. Becomes a Defied Trope when Catherine muses at the power and Role that would come with taking up his sword, and decides to leave it there. She takes up a new Magic Staff instead.
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Ship Tease
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Ship Tease: Almost every vignette from Juniper's perspective contains at least one moment suggesting that Juniper's affection for Aisha may not be merely platonic.
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 A Practical Guide to Evil / int_dcdde3b
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Inherent in the System
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Inherent in the System: The universe runs on narrative laws, and there are two sides, Good and Evil. As long as this system exists, there will be conflict - as much as Black, and later Catherine, try to change it.
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Worst Aid
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Worst Aid: Catherine works out a way to use necromancy to control her body when it's too damaged to function properly. It's pointed out this is a very bad idea as the magic damages the tissue and can cause necrosis.
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Gambit Pileup
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Gambit Pileup: The ending of each book resolves the current arc with one of these. In Book 1, each of the cadet company commanders has a plan to win the wargame Book 2 ends with a three-way game of Xanatos Speed Chess between the Squire, Heiress, and the Lone Swordsman. Book 3's ending starts with a battle where Heiress, Squire, and Black Knight attempt to outgambit the other side. The gambit pileup continues to build with Malicia, the Black Knight, and Wandering Bard out-gambiting each other. The Wandering Bard won. Probably. Book 4 has all major opponents of the last battle out-gambit each other at least once. In the end, the pileup reaches a point where everybody is in a no-win situation. Cat takes a third option using the Power of Trust to solve the pileup. Book 5 is entirely the war between Cat, the Grey Pilgrim, the Tyrant, the Dead King, and the Intercessor that turns into a battle of Chessmasters, each trying to force their own chosen story onto reality. Book 6 has a final battle where the Dead King wins the initial gambit by forcing Catherine off of the field, and trapping Sve Noc. The Grand Alliance responds with a series of successful Heroic Sacrifices that successfully stop the Dead King and win the battle. Except this ends up being the bait the Dead King left out so that the Grand Alliance would escalate power tiers first, allowing him to deploy multiple Hellgates to promptly wipe out any advantage. The giants carry out a Heroic Sacrifice to provide a temporary lock on these Hellgates so that the Grand Alliance has one chance to figure out some way to avert this catastrophe. Two of the Extra Chapters show that the end of Procer's Civil War was one of these between the Dread Empress of Praes and Cordelia Hasenbach of Procer with the latter coming out on top, narrowly. Also serves to drive home the woman's competence since Malicia is an incredibly competent plotter and generally shown to be two steps ahead of everyone else.
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Absurdly Sharp Blade
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Absurdly Sharp Blade: The Penitent's Blade, the sword used by the Lone Swordsman. It has cut through other swords, shields, and stone. The Severance, a blade so sharp and powerful that it causes severe wounds to the user who tries to wield it, as well as inflicting wounds that cannot be healed.
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Changed My Mind, Kid
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Changed My Mind, Kid: Archer returns with Hunter to make a significant difference in the fight with the demon after saying that she had no intention of doing so.
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Cruel Mercy
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Cruel Mercy: While all her followers were crucified, Akua's Soul Jar was sown into Catherine's Cloak so her talents could be used to benefit Callow, and she might develop some sense of morality, so that one day she can one day comprehend the sheer horror of what she did. It might be working as of Character Development in Book Five and Six. Culminates in her voluntary sacrifice to become the Wandering Bard's counterpart/the second Intercessor at the end of the series, all while having come to genuinely love Catherine.
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From Nobody to Nightmare
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From Nobody to Nightmare: Catherine Foundling starts the series as an impoverished orphan waitress and part-time pit brawler. By the start of the final arc, she is the dreaded and admired Black Queen of Callow, ruler of two powerful nations in the Grand Alliance, high priestess (and mightiest Night-wielder) of the drow, one of the wealthiest people on Calernia, representative of all villains under the Truce and Terms, noted authority on storycrafting and Name-lore, and coming into a Name so powerful she's capable of using a Compelling Voice on the Dread Empress of Praes.
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The Bard
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The Wandering Bard. An Ashuran hero who joins The Lone Swordsman's party before the rebellion begins in southern Callow. Ridiculously dressed, constantly throwing back enough alcohol to kill a herd of livestock and a less-than-competent musician and singer, The Bard at first appears to be little more than comic relief. There's certainly more to Almorava of Smyrna than meets the eye. She has the Genre Savvy that is the hallmark of her profession, with an understanding of the workings of fate rivaling even the Black Knight. She has a tendency to appear (literally) whenever anything particularly plot-relevant is going on; no matter how much violence is directed her way she always manages to escape just in time; she seems to know intimate details of events she should be far too young to have witnessed and if nothing else, her liver must be superhuman. Later revealed to be immortal, an emissary from both the Gods Above and Below whenever they need one, and planning the obliteration of at least the western half of the continent for ambiguous goals.
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Determinator
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Determinator: Catherine. As she herself points out, she was close enough to death at one point, she managed to repurpose necromancy to get herself moving. She won that fight, by the way. Hakram "the Deadhand" is no slouch in the "injury-schminjury" department, either. His nickname isn't just for decoration: when you willingly sustain injury to get what you want, you're hard. When you get necromantic prosthesis just so you can keep slugging? You are definitely determined. In Book 6, he loses an arm and a leg to a demon, then an impromptu surgery by Severance, both of which inflict permanent wounds. At the point where most villains and heroes would be content with retirement, he instead asks Masego for more magical prostheses and is trying his damnedest to get back to the field. As of Book 7, he seems to be on the verge of succeeding. Anaxares of Bellerophon, The Hierarch, decides to declare the Choir of Judgement guilty of murder, while the Choir of Judgement is expressing its displeasure because a mortal is passing judgment on them. Said displeasure consists of attempting to reduce his body to ash multiple times. The Hierarch does not back down in the face of this, Mending his body so that he can finish reading out the verdict and sentence them. Three years later, there is no sign of his verdict and sentence expiring due to the sheer resolve Anaxares has, despite being locked into an everlasting duel of willpower with the Choir of Judgement.
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Badass Unintentional
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Badass Unintentional: Abigail joined The Army of Callow and immediately regretted it. A healthy dose of luck, improvised tactics, and an accidentally-acquired reputation for fighting in the thick of things catapulted her up the ranks, making her the first Callowan-born General in The Army of Callow. All while still contemplating desertion. By the end of the series, she has retired nine times and been "forced" to come back to the army each time due to unfortunate circumstances, like her mansion flooding one time and going bankrupt twice.
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There Can Be Only One
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There Can Be Only One: Only one person can claim a given Name at any given time (except under very specific circumstances), so if multiple people try for the same one, none can succeed until all of the others are somehow knocked out of the running (most commonly by death). That said, the winner does not have to kill the other contenders personally — using a hero to knock off your villainous rivals is a valid tactic. Downplayed in the epilogue, as transitional Names such as the Squire or the Apprentice can now be claimed by multiple people at once.
 A Practical Guide to Evil / int_e69004a6
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Excalibur in the Stone
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Excalibur in the Stone: As part of the ritual to summon an Angel, William inserts his angelic sword into a stone altar. Catherine uses this narrative element combined with her claim of being Callow's rightful heir (not by blood, we don't know who her parents were, instead using the narrative power of being the squire of the man who in essence rules Callow to finagle part of a story into the right shape) to Take the sword and then bully the Angel into granting a villain a resurrection. Book 5 has King Edward Fairfax's sword stuck point down in the earth. Becomes a Defied Trope when Catherine muses at the power and Role that would come with taking up his sword, and decides to leave it there. She takes up a new Magic Staff instead.
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Blue-and-Orange Morality
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Blue-and-Orange Morality: Goblins seem to have shades of this, with core values wildly differing from humans. Pickler seems to think saying someone is good at stabbing people while they're asleep is a compliment and later notes that by goblin standards Robber is macho. Flat out stated to be the case with Fey, as they are locked to reenacting existing stories but do not have any concept of the morality of their actions at least from a Human standpoint.
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Equal-Opportunity Evil
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Equal-Opportunity Evil: The Legions of Terror operate this way; there is still some racism between the different Praesi species and ethnic groups, and against Callowans, but institutionally these attitudes are suppressed and the Fifteenth Legion has officers from all the major human ethnic groups in the Empire (Callowan, Taghreb, Soninke, and Duni) as well as Orcs, Goblins and Ogres. Every other faction, good or evil, is openly bigoted against one group or other.
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Exact Words
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Exact Words: At one point, Catherine is forced to swear a binding blood oath "not to spill the blood" of Akua and her minions for three days. So she only pummels Akua black and blue and methodically breaks every bone in her body, spilling not a drop of blood. Akua also fails to cover her minions' souls. In order to blackmail the High Lords, Catherine threatens to cut out the souls of those who are destined to be heirs and hand them over to Black so that Black now has a legitimate claim to ensure the inheritance of his catspaw and then to do whatever he wants to those titles. With this threat hanging over them, Cat manages to blackmail enough High Lords to ensure that Callow will have a Ruling Council with her in command. Every minion that Cat cannot do this to has their soul cut out and kept until the truce expires, at which point they are killed.
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Human Head on the Wall
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Human Head on the Wall: The tower has a whole hallway full of magically preserved, screaming heads of people that turned against the tower.
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Did You Just Scam Cthulhu?
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Did You Just Scam Cthulhu?: Catherine pressures an angel into reviving her despite not being a hero. When it refuses, she Takes her resurrection.
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Your Terrorists Are Our Freedom Fighters
 A Practical Guide to Evil / int_f2c895f
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Your Terrorists Are Our Freedom Fighters: Discussed and Inverted. A big part of the first books is Catherine coming to terms with her decision to try to reform The Empire from the inside instead of becoming a Hero and trying to destroy it. Her frustration with Lone Swordsman largely stems from the fact that she shares several of his opinions, but thinks his methods just make things worse.
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Evil Plan
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Evil Plan: The most well-known Praesi rulers all had devious and grandiose plans which promptly imploded, sometimes without heroes needing to intervene at all. Examples include creating an army of sentient tigers * which promptly ate their controllers and went back to the wilds, building flying fortresses * which Callow used for building materials, and stealing Callow's weather* resulting in a good chunk of Praesi land now being the Wastelands.
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Creepy Child
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The Tyrant of Helike's strategy relies on this.
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Superior Species
 A Practical Guide to Evil / int_f5b974c6
comment
The classic Elves-as-Superior Species trope gets played to its logical conclusion: The elves of Golden Bloom are technically aligned with the side of Good to such an absurd degree that they consider basically all non-heroes to be evil scum and are so xenophobic and isolationist that any human who comes close to their kingdom in the Golden Bloom is killed without warning. They are nevertheless undeniably better, with a small unit of elven troops reportedly able to slaughter battalions of conventional troops with no casualties. The greater whole of the elvish race also goes against the usual trope. Rather than a small, isolated society, they control a massive continent-spanning empire where interbreeding with other races is common.
 A Practical Guide to Evil / int_f5b974c6
featureApplicability
1.0
 A Practical Guide to Evil / int_f5b974c6
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f5b974c6
 A Practical Guide to Evil / int_f5c6409a
type
Military Academy
 A Practical Guide to Evil / int_f5c6409a
comment
Military Academy: The War College of Praes. As one of the Black Knight's military reforms, attendance is mandatory if you want to rise above a certain rank in the Legions Of Doom.
 A Practical Guide to Evil / int_f5c6409a
featureApplicability
1.0
 A Practical Guide to Evil / int_f5c6409a
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f5c6409a
 A Practical Guide to Evil / int_f627b434
type
Platonic Life-Partners
 A Practical Guide to Evil / int_f627b434
comment
Platonic Life-Partners: Catherine and her Adjutant Hakram have this going. The scene where Hakram pledges his loyalty to Catherine splits the difference between a feudal pledge of loyalty and a marriage proposal, under starlight no less. As in so many things, her mentor did it first in his relationship with the Empress.
 A Practical Guide to Evil / int_f627b434
featureApplicability
1.0
 A Practical Guide to Evil / int_f627b434
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f627b434
 A Practical Guide to Evil / int_f6a0872
type
Mage Tower
 A Practical Guide to Evil / int_f6a0872
comment
Mage Tower: Wekesa, the Warlock, has one for his experiments. It links his laboratories in different cities (all the windows show different cityscapes), and is much bigger on the inside than on the outside. Later, Malicia grants Masego the privilege to build one, too.
 A Practical Guide to Evil / int_f6a0872
featureApplicability
1.0
 A Practical Guide to Evil / int_f6a0872
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f6a0872
 A Practical Guide to Evil / int_f722f635
type
Great Offscreen War
 A Practical Guide to Evil / int_f722f635
comment
Great Offscreen War: Dread Empress Triumphantnote May She Never Return waged a war across Calernia that conquered every Good-aligned human nation, destroyed much of The Titanomachy, forced the Kingdom Under to pay tribute, caused the Golden Bloom to temporarily phase out of existence to escape, and allied with The Kingdom of The Dead. It took the First Crusade, backed by multiple foreign empires from different continents, to finally defeat her. Do note that this is a universe where the Heroes are supposed to win.
 A Practical Guide to Evil / int_f722f635
featureApplicability
1.0
 A Practical Guide to Evil / int_f722f635
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f722f635
 A Practical Guide to Evil / int_f786350a
type
Dying Curse
 A Practical Guide to Evil / int_f786350a
comment
Dying Curse: Named Villains can, with their last breath, curse their killer.
 A Practical Guide to Evil / int_f786350a
featureApplicability
1.0
 A Practical Guide to Evil / int_f786350a
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f786350a
 A Practical Guide to Evil / int_f8173bd9
type
Medieval European Fantasy
 A Practical Guide to Evil / int_f8173bd9
comment
Many, some quite blatant. Callow is clearly a standard Medieval European Fantasy setting and its people are white with generally English names. The Duchy of Daoine is based on Wales/Brittany- an autonomous border region with Celtic-inspired names and culture. The Empire of Praes is made up of several different ethnic groups including the Taghreb (Berber/Bedouin inspired), the Soninke (Sub-Saharan Africa) and the Duni who don't have a clear analogue. There are many other equivalents in the past history of the setting and more distant regions.
 A Practical Guide to Evil / int_f8173bd9
featureApplicability
1.0
 A Practical Guide to Evil / int_f8173bd9
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f8173bd9
 A Practical Guide to Evil / int_f97ad4fe
type
Standard Fantasy Races
 A Practical Guide to Evil / int_f97ad4fe
comment
Standard Fantasy Races: Each of the standard good races (except Halflings, who only appear in the Yonder version as a discussed replacement for Gnomes) gets a deconstruction. The classic Elves-as-Superior Species trope gets played to its logical conclusion: The elves of Golden Bloom are technically aligned with the side of Good to such an absurd degree that they consider basically all non-heroes to be evil scum and are so xenophobic and isolationist that any human who comes close to their kingdom in the Golden Bloom is killed without warning. They are nevertheless undeniably better, with a small unit of elven troops reportedly able to slaughter battalions of conventional troops with no casualties. The greater whole of the elvish race also goes against the usual trope. Rather than a small, isolated society, they control a massive continent-spanning empire where interbreeding with other races is common. The dwarves, rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. Instead of accidentally unearthing a long-buried monster that destroys their civilization, they routinely harness and tame them to heat forges or use in warfare. All of their traditional negative traits are amplified — they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object. They are also in the habit of destroying entire surface cities when vexed. Little is known of the gnomes; however, their general Bungling Inventor hat has been replaced with an overwhelming technological advantage over all other civilizations. Generally the only time Calernia hears about the gnomes is when they send cryptic threats to any nation dabbling in technology they deem forbidden. Any nation ignoring their first two warnings is eradicated without a trace. In the Yonder rewrite (which excises the gnomes), halflings are a long-extinct people who built a wide variety of burrows and other hiding places in southeastern Callow. It's suggested they died from refusal to fight back against Callowans invading them.
 A Practical Guide to Evil / int_f97ad4fe
featureApplicability
1.0
 A Practical Guide to Evil / int_f97ad4fe
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f97ad4fe
 A Practical Guide to Evil / int_f9f2c33
type
Running Gag
 A Practical Guide to Evil / int_f9f2c33
comment
Running Gag: Catherine having castrated an ogre in single combat (an elf in the Yonder version) and the increasingly elaborate lies her followers tack on to that. Robber having a jar full of eyeballs comes up now and then, as does the fact that Hakram is an inveterate gossip and something of a ladies' man among other Orcs. Every time Catherine's indirect involvement in burning down part of a city is brought up and her complaints about everyone thinking she has a pyromaniac tendency. The soldiers naming one of Catherine's zombie animals, usually with a pun, and her resulting irritation. This serves as Foreshadowing that the seemingly uncorrupted Horse at the Battle of Marchford is not as harmless as it appears after the soldiers give it a nickname. Any POV section with Abigail has a rambling internal monologue (snippets of which she'll accidentally say out loud) all while she flounders her way to apparently brilliant tactical victories. By Book 5, Cat's the only one who seems to have caught on, and even then promotes her to General, much to Abigail's distress. Indrani throwing things at Masego’s head.
 A Practical Guide to Evil / int_f9f2c33
featureApplicability
1.0
 A Practical Guide to Evil / int_f9f2c33
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_f9f2c33
 A Practical Guide to Evil / int_fa9cd4db
type
Democracy Is Bad
 A Practical Guide to Evil / int_fa9cd4db
comment
Bellerophon, which completely warps the principles of democracy in demanding total compliance and obsessive loyalty to "The Will of the People," the (frequently-contradictory) set of rules created by their governing body. Said governing body is both chosen at random every few years and unable to repeal the laws that came before, ensuring the city is entirely mismanaged with absurd bureaucracy inherent in the system.
 A Practical Guide to Evil / int_fa9cd4db
featureApplicability
1.0
 A Practical Guide to Evil / int_fa9cd4db
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_fa9cd4db
 A Practical Guide to Evil / int_fba50b70
type
Perpetual Storm
 A Practical Guide to Evil / int_fba50b70
comment
Perpetual Storm: A perpetual storm cloud covers Ater, with the Tower at its center. It's a remnant from the magic that disrupted Praesi weather under a previous ruler.
 A Practical Guide to Evil / int_fba50b70
featureApplicability
1.0
 A Practical Guide to Evil / int_fba50b70
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_fba50b70
 A Practical Guide to Evil / int_fdb6b8ad
type
The Magnificent
 A Practical Guide to Evil / int_fdb6b8ad
comment
Those that point out someone's personality or physical trait: General Klaus Papenheim the Iron Prince, Ratface (né Hasan Qara) the Bastard Lord, Adjutant Hakram Deadhand, Marshall Grem One-Eye.
 A Practical Guide to Evil / int_fdb6b8ad
featureApplicability
1.0
 A Practical Guide to Evil / int_fdb6b8ad
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_fdb6b8ad
 A Practical Guide to Evil / int_fe0330fb
type
Brick Joke
 A Practical Guide to Evil / int_fe0330fb
comment
Brick Joke: The rebelling faction of the Thieves Guild from Summerholm is mentioned as one possible faction being supported by the Hero in the city, but they do not make an appearance in that book. They show back up, briefly, in Book 2, when the Lone Swordsman yells "Now!" and then Robber pops up and informs everyone present that his line "ran into some shady Thieves’ Guild folks" with bows and "stabbed everything until it stopped moving". Also serves as a hilariously subverted Chekhov's Gun.
 A Practical Guide to Evil / int_fe0330fb
featureApplicability
-0.3
 A Practical Guide to Evil / int_fe0330fb
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_fe0330fb
 A Practical Guide to Evil / int_ffcc242c
type
Extra-Dimensional Shortcut
 A Practical Guide to Evil / int_ffcc242c
comment
Extra-Dimensional Shortcut: Traveling through Arcadia can reduce your traveling time by weeks... Or increase it by months, as time flows differently there. Powerful mages such as Warlock use it by forcing a fae to create a portal and then traverse through Arcadia with a small team of Named, as it is very dangerous. With Catherine's ascension to the Sovereign of Moonless Nights and later the creation of the Twilight Ways, mass travel through dimensions becomes possible.
 A Practical Guide to Evil / int_ffcc242c
featureApplicability
1.0
 A Practical Guide to Evil / int_ffcc242c
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_ffcc242c
 A Practical Guide to Evil / int_name
type
ItemName
 A Practical Guide to Evil / int_name
comment
 A Practical Guide to Evil / int_name
featureApplicability
1.0
 A Practical Guide to Evil / int_name
featureConfidence
1.0
 A Practical Guide to Evil
hasFeature
A Practical Guide to Evil / int_name
 A Practical Guide to Evil / int_name
itemName
A Practical Guide to Evil

The following is a list of statements referring to the current page from other pages.

 A Practical Guide to Evil
hasFeature
A Handful for an Eye / int_3199e98a
 A Practical Guide to Evil
hasFeature
Abomination Accusation Attack / int_3199e98a
 A Practical Guide to Evil
hasFeature
Action Bomb / int_3199e98a
 A Practical Guide to Evil
hasFeature
And I'm the Queen of Sheba / int_3199e98a
 A Practical Guide to Evil
hasFeature
Angelic Abomination / int_3199e98a
 A Practical Guide to Evil
hasFeature
Anti-Villain / int_3199e98a
 A Practical Guide to Evil
hasFeature
Arc Number / int_3199e98a
 A Practical Guide to Evil
hasFeature
Baa-Bomb / int_3199e98a
 A Practical Guide to Evil
hasFeature
Badass Bureaucrat / int_3199e98a
 A Practical Guide to Evil
hasFeature
Badass Cape / int_3199e98a
 A Practical Guide to Evil
hasFeature
Badass Fingersnap / int_3199e98a
 A Practical Guide to Evil
hasFeature
Badass Longcoat / int_3199e98a
 A Practical Guide to Evil
hasFeature
Beware the Quiet Ones / int_3199e98a
 A Practical Guide to Evil
hasFeature
Black Cloak / int_3199e98a
 A Practical Guide to Evil
hasFeature
Black Knight / int_3199e98a
 A Practical Guide to Evil
hasFeature
Blindfolded Vision / int_3199e98a
 A Practical Guide to Evil
hasFeature
Blood Magic / int_3199e98a
 A Practical Guide to Evil
hasFeature
Bow and Sword in Accord / int_3199e98a
 A Practical Guide to Evil
hasFeature
Brainwashing for the Greater Good / int_3199e98a
 A Practical Guide to Evil
hasFeature
"Burly Detective" Syndrome / int_3199e98a
 A Practical Guide to Evil
hasFeature
Came Back Strong / int_3199e98a
 A Practical Guide to Evil
hasFeature
Catapult to Glory / int_3199e98a
 A Practical Guide to Evil
hasFeature
Caught Monologuing / int_3199e98a
 A Practical Guide to Evil
hasFeature
Chess Motifs / int_3199e98a
 A Practical Guide to Evil
hasFeature
Clifftop Caterwauling / int_3199e98a
 A Practical Guide to Evil
hasFeature
Cold Iron / int_3199e98a
 A Practical Guide to Evil
hasFeature
Compelling Voice / int_3199e98a
 A Practical Guide to Evil
hasFeature
Cool Horse / int_3199e98a
 A Practical Guide to Evil
hasFeature
Creepy Crows / int_3199e98a
 A Practical Guide to Evil
hasFeature
Decadent Court / int_3199e98a
 A Practical Guide to Evil
hasFeature
Discard and Draw / int_3199e98a
 A Practical Guide to Evil
hasFeature
Diversionary Foreign Policy / int_3199e98a
 A Practical Guide to Evil
hasFeature
Do Wrong, Right / int_3199e98a
 A Practical Guide to Evil
hasFeature
Doomed Hometown / int_3199e98a
 A Practical Guide to Evil
hasFeature
Dying Curse / int_3199e98a
 A Practical Guide to Evil
hasFeature
Eating the Eye Candy / int_3199e98a
 A Practical Guide to Evil
hasFeature
Elite Army / int_3199e98a
 A Practical Guide to Evil
hasFeature
Empathic Shapeshifter / int_3199e98a
 A Practical Guide to Evil
hasFeature
Equal-Opportunity Evil / int_3199e98a
 A Practical Guide to Evil
hasFeature
Evil Chancellor / int_3199e98a
 A Practical Guide to Evil
hasFeature
Evil Evolves / int_3199e98a
 A Practical Guide to Evil
hasFeature
Evil Only Has to Win Once / int_3199e98a
 A Practical Guide to Evil
hasFeature
Evil Tower of Ominousness / int_3199e98a
 A Practical Guide to Evil
hasFeature
Extra-Dimensional Shortcut / int_3199e98a
 A Practical Guide to Evil
hasFeature
Faerie Court / int_3199e98a
 A Practical Guide to Evil
hasFeature
Faster Than They Look / int_3199e98a
 A Practical Guide to Evil
hasFeature
Fictional Geneva Conventions / int_3199e98a
 A Practical Guide to Evil
hasFeature
Flaming Meteor / int_3199e98a
 A Practical Guide to Evil
hasFeature
Flash Sideways / int_3199e98a
 A Practical Guide to Evil
hasFeature
Formulaic Magic / int_3199e98a
 A Practical Guide to Evil
hasFeature
Full-Frontal Assault / int_3199e98a
 A Practical Guide to Evil
hasFeature
Gaining the Will to Kill / int_3199e98a
 A Practical Guide to Evil
hasFeature
Godhood Seeker / int_3199e98a
 A Practical Guide to Evil
hasFeature
Goggles Do Something Unusual / int_3199e98a
 A Practical Guide to Evil
hasFeature
Good Colors, Evil Colors / int_3199e98a
 A Practical Guide to Evil
hasFeature
Good Running Evil / int_3199e98a
 A Practical Guide to Evil
hasFeature
Grievous Harm with a Body / int_3199e98a
 A Practical Guide to Evil
hasFeature
Grim Up North / int_3199e98a
 A Practical Guide to Evil
hasFeature
Head-Turning Beauty / int_3199e98a
 A Practical Guide to Evil
hasFeature
Hell Has New Management / int_3199e98a
 A Practical Guide to Evil
hasFeature
Helmets Are Hardly Heroic / int_3199e98a
 A Practical Guide to Evil
hasFeature
Hero Antagonist / int_3199e98a
 A Practical Guide to Evil
hasFeature
High Priest / int_3199e98a
 A Practical Guide to Evil
hasFeature
Human Head on the Wall / int_3199e98a
 A Practical Guide to Evil
hasFeature
Humanoid Abomination / int_3199e98a
 A Practical Guide to Evil
hasFeature
Impaled Palm / int_3199e98a
 A Practical Guide to Evil
hasFeature
Internal Reformist / int_3199e98a
 A Practical Guide to Evil
hasFeature
It Gets Easier / int_3199e98a
 A Practical Guide to Evil
hasFeature
Kill the God / int_3199e98a
 A Practical Guide to Evil
hasFeature
Killing Intent / int_3199e98a
 A Practical Guide to Evil
hasFeature
King Bob the Nth / int_3199e98a
 A Practical Guide to Evil
hasFeature
King of Thieves / int_3199e98a
 A Practical Guide to Evil
hasFeature
Lady and Knight / int_3199e98a
 A Practical Guide to Evil
hasFeature
Machiavelli Was Wrong / int_3199e98a
 A Practical Guide to Evil
hasFeature
Magic A Is Magic A / int_3199e98a
 A Practical Guide to Evil
hasFeature
Magic Misfire / int_3199e98a
 A Practical Guide to Evil
hasFeature
Master Archer / int_3199e98a
 A Practical Guide to Evil
hasFeature
Mêlée à Trois / int_3199e98a
 A Practical Guide to Evil
hasFeature
Memory Gambit / int_3199e98a
 A Practical Guide to Evil
hasFeature
Mentor Occupational Hazard / int_3199e98a
 A Practical Guide to Evil
hasFeature
Military Mage / int_3199e98a
 A Practical Guide to Evil
hasFeature
Mission Briefing / int_3199e98a
 A Practical Guide to Evil
hasFeature
Mystical Plague / int_3199e98a
 A Practical Guide to Evil
hasFeature
Myth Prologue / int_3199e98a
 A Practical Guide to Evil
hasFeature
Nemean Skinning / int_3199e98a
 A Practical Guide to Evil
hasFeature
No Cure for Evil / int_3199e98a
 A Practical Guide to Evil
hasFeature
Noble Demon / int_3199e98a
 A Practical Guide to Evil
hasFeature
Non-Human Non-Binary / int_3199e98a
 A Practical Guide to Evil
hasFeature
Ominous Floating Castle / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Dwarves Are All the Same / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Elves Are Different / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Gnomes Are Weirder / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Hero Is Dead / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Liches Are Different / int_3199e98a
 A Practical Guide to Evil
hasFeature
Our Orcs Are Different / int_3199e98a
 A Practical Guide to Evil
hasFeature
Overranked Soldier / int_3199e98a
 A Practical Guide to Evil
hasFeature
Peace Conference / int_3199e98a
 A Practical Guide to Evil
hasFeature
Perma-Shave / int_3199e98a
 A Practical Guide to Evil
hasFeature
Perpetual Storm / int_3199e98a
 A Practical Guide to Evil
hasFeature
Plot Armor / int_3199e98a
 A Practical Guide to Evil
hasFeature
Poke in the Third Eye / int_3199e98a
 A Practical Guide to Evil
hasFeature
Politically-Active Princess / int_3199e98a
 A Practical Guide to Evil
hasFeature
Power Parasite / int_3199e98a
 A Practical Guide to Evil
hasFeature
Principles Zealot / int_3199e98a
 A Practical Guide to Evil
hasFeature
Rat Men / int_3199e98a
 A Practical Guide to Evil
hasFeature
Reflexive Remark of Reverence / int_3199e98a
 A Practical Guide to Evil
hasFeature
Religion is Magic / int_3199e98a
 A Practical Guide to Evil
hasFeature
Ruler Protagonist / int_3199e98a
 A Practical Guide to Evil
hasFeature
Ruling Family Massacre / int_3199e98a
 A Practical Guide to Evil
hasFeature
Sacred Hospitality / int_3199e98a
 A Practical Guide to Evil
hasFeature
Self-Mutilation Demonstration / int_3199e98a
 A Practical Guide to Evil
hasFeature
Shadow Walker / int_3199e98a
 A Practical Guide to Evil
hasFeature
Shapeshifter Showdown / int_3199e98a
 A Practical Guide to Evil
hasFeature
Shapeshifting Seducer / int_3199e98a
 A Practical Guide to Evil
hasFeature
She Is the King / int_3199e98a
 A Practical Guide to Evil
hasFeature
Shield Surf / int_3199e98a
 A Practical Guide to Evil
hasFeature
Siege Engines / int_3199e98a
 A Practical Guide to Evil
hasFeature
Skeletal Appendage / int_3199e98a
 A Practical Guide to Evil
hasFeature
Soul Jar / int_3199e98a
 A Practical Guide to Evil
hasFeature
Spontaneous Weapon Creation / int_3199e98a
 A Practical Guide to Evil
hasFeature
Staff of Authority / int_3199e98a
 A Practical Guide to Evil
hasFeature
Straight for the Commander / int_3199e98a
 A Practical Guide to Evil
hasFeature
Super-Empowering / int_3199e98a
 A Practical Guide to Evil
hasFeature
Technician Versus Performer / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Ageless / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Bard / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Butcher / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Creon / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Empire / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Good Kingdom / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Madness Place / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Psycho Rangers / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Scrounger / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Sons and the Spears / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Spymaster / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Squire / int_3199e98a
 A Practical Guide to Evil
hasFeature
The Women Are Safe with Us / int_3199e98a
 A Practical Guide to Evil
hasFeature
Theme Naming / int_3199e98a
 A Practical Guide to Evil
hasFeature
Theory of Narrative Causality / int_3199e98a
 A Practical Guide to Evil
hasFeature
Thrill Seeker / int_3199e98a
 A Practical Guide to Evil
hasFeature
Throwing Down the Gauntlet / int_3199e98a
 A Practical Guide to Evil
hasFeature
Token Wizard / int_3199e98a
 A Practical Guide to Evil
hasFeature
Tongue Suicide / int_3199e98a
 A Practical Guide to Evil
hasFeature
Villain Protagonist / int_3199e98a
 A Practical Guide to Evil
hasFeature
Villainous Friendship / int_3199e98a
 A Practical Guide to Evil
hasFeature
Weather-Control Machine / int_3199e98a
 A Practical Guide to Evil
hasFeature
Web Serial Novel / int_3199e98a
 A Practical Guide to Evil
hasFeature
Whatevermancy / int_3199e98a
 A Practical Guide to Evil
hasFeature
Xenofiction / int_3199e98a
 A Practical Guide to Evil
hasFeature
You Can't Thwart Stage One / int_3199e98a