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Blood Sword

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Blood Sword
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Blood Sword is a series of Gamebooks created by Oliver Johnson and Dave Morris and published by Knight Books in the late 1980s. It is set in the invented fantasy world of "Legend", the authors' own fantasy world, which was the setting for their Dragon Warriors role-playing game too. The storyline involves a group of adventurers who, after emerging victorious from a grueling adventure in the Battlepits of Krarth, stumble by pure chance upon the plot of the five True Magi, evil entities who were thought to have been destroyed during a catastrophic magic explosion centuries before, and are now trying to reincarnate on Earth and bring about eternal damnation. After surviving an attack from a couple of henchmen of Blue Moon (the eldest and most powerful of the Magi), the adventurers are given the scabbard of Blood Sword, the only weapon the True Magi actually fear, by an old man mortally wounded in the attack... and from thereon, begin their quest to reunite the pieces of the sacred sword and stop the True Magi before the end of the Millennium and the coming of Judgement Day.The books are designed for multi-player, co-operative play, though there was also a single-player option, and one player could control more than one character at a time. A party could consist of up to four players, with each player being either a Sage, Enchanter, Trickster or Warrior. Each of the classes is well-balanced and offer a different playing style from the others. Characters advance in level, gaining power as the series progress, and are carried forward from book to book, giving the experience of one long story.Each player is autonomous — often paragraphs will be for one player's eyes only, and he'll be privy to some information that he is free to withhold from the rest of his party.The first three books were also adapted into a children's book series (also three books) called The Chronicles of the Magi in the late 1990s by Dave Morris. They feature several of the events and plot points used in the Blood Sword series, although with some change in the order they happen in. Two original characters, Altor and Caelestis (a warrior-monk and a thief), take what would be the player's role in the story.
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DBTropes
 Blood Sword / int_119dc902
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Multi-Mook Melee
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Multi-Mook Melee: The finale of Book 2 pits you against the horde of servants of the Big Bad. If you don't have a series of (missable) items that allows you to summon warriors to your aid, you and your party will die in the ensuing battle.
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 Blood Sword / int_177a6464
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Genre Shift
 Blood Sword / int_177a6464
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Genre Shift: The series starts as a typical Sword and Sorcery, moves into All Myths Are True, and then Messiah Creep has the last book somewhat reminiscent of The Last Battle.
 Blood Sword / int_177a6464
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 Blood Sword / int_17d5e071
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Weapon of X-Slaying
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Weapon of X-Slaying: The Blood Sword and Demon's Claw can both destroy an undead with a single blow if you're lucky. Is the only way to put down the continuously-regenerating True Magi in the final battle.
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Our Orcs Are Different
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Our Orcs Are Different: The first fight of the final book is with a small patrol of classic, ordinary Tolkienian orcs... but with the amusing twist that, although they're meant to be mooks, since they've been scaled to still be a bit of a challenge at this point, they would wipe the floor with any character or group from the beginning of the series.
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Deadly Game
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Deadly Game: Much of the campaign of Book 1 is this. The Magi send in various teams to the pits, but only the team holding the Emblem of Victory comes out alive.
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Nigh-Invulnerability
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Nigh-Invulnerability: In Book 4, your characters can imitate Achilles and take a dip in the river Styx. This has a chance of killing you instantly, but if you are lucky (roll a 5 or a 6 on one die, otherwise you're dead.) then you have a 1 in 6 chance of taking no damage from an attack when you are hit in battle. You then have the option of bathing in the Styx again. Your chance of dying goes up (you must roll a 6 on one die), but if you succeed then you get a 2 in 6 chance of being immune to a strike. If you are still greedy for more invulnerability, well 3rd time in the Styx is automatic death. As well, unfortunately you will lose your invulnerability at the end of the book when you receive a brand new body.
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Failed a Spot Check
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Failed a Spot Check: Despite having such cunning and intelligent people in your party like the Trickster and Sage, it takes the summoning of the Faltyn to find out that the sorceress Psyche is not that world's equivalent of a Greek. If you summon the Faltyn you find out that her name had been mispronounced and is actually Saiki, she's racially Yamato and she's the sister of your arch-enemy Aiken (a.k.a. Icon the Ungodly). Otherwise you never find out this information, despite her not disguising herself.
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Bag of Spilling
 Blood Sword / int_28104b90
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Bag of Spilling: Total inventory loss between the 4th and 5th book; except for the Blood Sword. Although you keep your stats and experience.
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Limited-Use Magical Device
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Limited-Use Magical Device: Magic scrolls and other magical items tend to be single use, often involving a special decision point prompt for when you can try to use an item.
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 Blood Sword / int_2a02e5c9
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Guile Hero
 Blood Sword / int_2a02e5c9
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Guile Hero: The Trickster is proud of beguiling enemies, trick old foes and use smart thinking to overcome obstacles. He can even veer on Token Evil Teammate.
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Ghost Ship
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Ghost Ship: You encounter one in book 3 and later in book 4.
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Attack Backfire
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Attack Backfire: In one of the gamebooks you can try dealing with a huge Djinni by blasting it with the Orb of Fire. He finds it refreshing and it doesn't end well for the character attempting it...
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Grim Up North
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Grim Up North: The second book describes a journey across the desolate frozen lands to the kingdom of Wyrde. Lacking equipment such as fur clothing, brazier and provisions can cost you a lot of health.
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One-Man Party
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One-Man Party: The gamebook gives setup information for parties from 1 to 4 players. If playing a solo party, that character starts at rank 8, compared to larger parties that would start at rank 4 at most.
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Kick the Dog
 Blood Sword / int_34dcfc96
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Kick the Dog: In Book 4 the Trickster can, at one point, leave his companions to die on a hostile island and save himself, all without the smallest sliver of remorse, nor some sort of karmic retribution.
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Fakin' MacGuffin
 Blood Sword / int_35e4fe72
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Fakin' MacGuffin: Necessary for the dubious honor of fighting Prince Susurrien's Avatars, as even if you somehow win, he'll have gotten away with no way to follow.
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Absurdly Low Level Cap
 Blood Sword / int_37f0b1bb
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Absurdly Low Level Cap: At a max of only Level 20, if you only have one character you'll reach this by the end of the 3rd book. Otherwise the experience awards are divided and you can't reach this with a party.
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 Blood Sword / int_38047858
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Squishy Wizard
 Blood Sword / int_38047858
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Squishy Wizard: The Enchanter has very useful and powerful spells, but has the worse fighting stats and lowest health.
 Blood Sword / int_38047858
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Recurring Boss
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Recurring Boss: Icon will make your life hell in both Books 1 and 3. And even Book 4, while he's at it.
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Rescued from the Underworld
 Blood Sword / int_3be6d35
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Rescued from the Underworld: In the 4th book; you have to go to Sheol to get the Blood Sword back. The only person who can send you there in a way that allows you to return wants you to bring back a loved one of his.
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Curb-Stomp Battle
 Blood Sword / int_3d699462
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Curb-Stomp Battle: Crops up several times, and not in your favour: Fighting Angvar in book four — though you get to stop before you die. Fighting the hill-sized Snorrid (after he wakes up and insta-kills one of your party). If you attract the attention of the prime followers of the true magi, before they start the summoning ritual that keeps them busy — they'll burn you to cinders easily. And if you let the True Magi reform completely, you instantly die. Or even if you let them reform partially, but you get the chance to fight there.
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Keystone Army
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Keystone Army: The Gray Lady in Book 2 is protected by a small group of knights. If you manage to kill her with magic, the knights cease to move and are defeated.
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Ungrateful Bastard
 Blood Sword / int_3fe2b13f
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Ungrateful Bastard: In Book 5, there's a winged monster that can take you to the city of the Magi, but tries to attack you first. If you choose to spare him upon landing, the bastard will attack you when you're trying to cross a narrow bridge.
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Evil Sorcerer
 Blood Sword / int_434a6d40
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Evil Sorcerer: The True Magi and the various lesser Magi, including the ones you face in the second book. Evil Sorceresses include Psyche (who's actually Icon's sister Saiki) and Circe.
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 Blood Sword / int_44fc28e8
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Honor Before Reason
 Blood Sword / int_44fc28e8
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Honor Before Reason: The Warrior class is essentially a questing knight and should act accordingly. If he does something cowardly or dishonourable, then there's a chance he'll get an experience point deduction penalty.
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Angel Unaware
 Blood Sword / int_45a01289
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Angel Unaware: An archangel and Thor are all seemingly human characters who help you out. Fatima is a very powerful sorceress who initially acts like defenseless woman.
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Hope Is Scary
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Hope Is Scary: In book 4, your guide describes hope as the cruelest of the evils to escape Pandora's Box since it only makes the others more painful.
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Worthy Opponent
 Blood Sword / int_4604fd4d
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Worthy Opponent: Icon seems to consider you this after you defeat him for the final time in Book 4.
 Blood Sword / int_4604fd4d
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Jerk with a Heart of Gold
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Jerk with a Heart of Gold: The Djinn from the third book. If you help him have his revenge and then waste your wish half-way through to help an imprisoned scholar, he'll still decide to stick around and bring you back to the city on his own.
 Blood Sword / int_4781adbb
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Troll Bridge
 Blood Sword / int_49fd7ad5
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Troll Bridge: One of the trials of the first game forces you to choose between two bridges: the shortest one pits you against an easier guardian but will remove all your items, while the longer bridge forces you to duel a more dangerous guardian, but won't touch your stuff.
 Blood Sword / int_49fd7ad5
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Shock and Awe
 Blood Sword / int_4c798fd5
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Shock and Awe: The Enchanter's most powerful spells, Sheet Lightning and Nemesis Bolt, are all electricity-based.
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Matryoshka Object
 Blood Sword / int_4ebbbd17
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Matryoshka Object: The final boss of the 3rd book is a semi-divine statue called the Seven-in-One. It lives up to its name as each time you kill it, it breaks apart to reveal a smaller but much quicker statue inside. If you still have the fire-throwing item though you can kill it before it can split apart.
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Gotta Catch Them All
 Blood Sword / int_527fc5fe
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Gotta Catch Them All: Of the "collect the parts" style; starting in the second book you are collecting the scabbard, hilt, and blade of the Blood Sword; a.k.a. the Sword of Life.
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The Underworld
 Blood Sword / int_53c8d46
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The Underworld: Sheol, the setting of half of the fourth book. It is surprisingly safe if you know what to do, featuring at most a couple of battles (one of which against the Final Boss).
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Dark Is Not Evil
 Blood Sword / int_575fd5e2
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Dark Is Not Evil: The leader of the Crusader Principalities' Assassin sect (based quite blatantly on its real-life historical counterpart) is actually one of your main allies. He is a a follower of God's will, after all.
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Disc-One Nuke
 Blood Sword / int_5b81ca8d
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Disc-One Nuke: Multiple Adjust scrolls (found early in the first dungeon) can make the Enchanter able to keep in mind and cast the best spell in the game in both the first 2 rounds of a combat with negligible chance of failure. One shot will kill almost anything, 2 will kill everything except Angvar.
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Fantasy Metals
 Blood Sword / int_5bb574d
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Fantasy Metals: In Book 5, your party can find mithril armor. This gives the best armor rating in the game. For the Enchanter, they can get a suit of electrum alloy which has an enchantment to recover some hit point after each battle.
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Combat Medic
 Blood Sword / int_5fff364d
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Combat Medic: The Sage is a fighter who can heal his companions.
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So Last Season
 Blood Sword / int_6156eafa
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So Last Season: Your enemies will really scale up each book — this means someone like Skyrmir, the legendary chief of the frost giants and deadliest opponent in the 1st book (to the point where you get bonus experience if you kill him), is about equal to a Selentine Knight, a respectable but not especially dangerous potential foe in the 3rd book.RPG books, with a few changes and more fleshing out.
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 Blood Sword / int_62259825
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Nintendo Hard
 Blood Sword / int_62259825
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Nintendo Hard: These gamebooks are hard. They become really hard when you don't have a Sage.
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Armor Is Useless
 Blood Sword / int_638b65bc
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Armor Is Useless: Armor may save you from damage...in the first book. After that each book has your enemies increase their hitting power tremendously to the point where the damage reduction from armour is meaningless.
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Threatening Shark
 Blood Sword / int_63cad64b
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Threatening Shark: In Book 4 you can encounter a great white shark while at sea, and each character has a different way to get rid of him.
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BadassNormal
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Badass Normal: The Warrior and the Trickster.
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Forgot About His Powers
 Blood Sword / int_650a309b
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Forgot About His Powers: There are times when the Enchanter apparently forgets s/he has a teleporting spell.
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The Undead
 Blood Sword / int_70c06a09
comment
The Undead: The Blood Sword is particularly effective against them... and the True Magi are among their number!
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ColorCodedForYourConvenience
 Blood Sword / int_740f59b4
comment
Color-Coded for Your Convenience: The Five Magi, whose colors are Blue, Red, Green, White and Gold. This is most prevalent in the final book, where you storm their stronghold to prevent their resurrection.
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Combat Tentacles
 Blood Sword / int_77666408
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Combat Tentacles: The Eislaken guards the frozen shores of Wyrd and tries to kill you with eight long tentacles you have to chop to pieces.
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Food as Bribe
 Blood Sword / int_77e73dc7
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Food as Bribe: You can get past the fearsome giant Garm by offering him a honey cake.
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Blood Sword / int_77e73dc7
 Blood Sword / int_7919a45b
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Duel to the Death
 Blood Sword / int_7919a45b
comment
Duel to the Death: The Barbarian Chieftain and Thanatos from book 2 require an honest duel: if you kill the Chieftain with Servile Enthrallment, his followers will be furious and attack you. If you fight Thanatos with more than one person, you'll receive a malus.
 Blood Sword / int_7919a45b
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Blood Sword / int_7919a45b
 Blood Sword / int_7b8f5f07
type
Charm Person
 Blood Sword / int_7b8f5f07
comment
If you can get the Charm Person spell, Servile Enthrallment, to work; unless you command that character to attack its friends (which requires another roll), it will not attack you anymore and you can kill it at your leisure. Latter book "boss" enemies are explicitly immune.
 Blood Sword / int_7b8f5f07
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Blood Sword / int_7b8f5f07
 Blood Sword / int_7ba493b0
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Always Accurate Attack
 Blood Sword / int_7ba493b0
comment
Always Accurate Attack: Because the combat rules have your characters roll against their skill in attacking (a roll of equal or lower than your skill means a success), your characters (except the Sorcerer) can reach a high enough experience level that they will NEVER miss their attacks even without a magic weapon. Unfortunately there are quite a few enemies who are equally skilled and your character will be taking damage each round, unless you elect to dodge that turn.
 Blood Sword / int_7ba493b0
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Blood Sword / int_7ba493b0
 Blood Sword / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Blood Sword / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The cover for each book features one or more heroes faced by huge, towering monsters. Some of them do actually appear in game. The cake goes to Snorrid from Book 5, a giant the size of a valley.
 Blood Sword / int_7ccd3698
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Blood Sword / int_7ccd3698
 Blood Sword / int_7e851477
type
Balancing Death's Books
 Blood Sword / int_7e851477
comment
Balancing Death's Books: You can't bring someone back from Sheol without leaving someone behind.
 Blood Sword / int_7e851477
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Blood Sword / int_7e851477
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The Fair Folk
 Blood Sword / int_859ec5d8
comment
The Fair Folk: You can encounter Elves in the second book. You can resolve the situation by challenging them to a boardgame or you can fight them. If you have a Silver Crucifix you're advantaged, as they do not have souls and are easily repelled by it.
 Blood Sword / int_859ec5d8
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Blood Sword / int_859ec5d8
 Blood Sword / int_8774fb47
type
Eldritch Abomination
 Blood Sword / int_8774fb47
comment
Eldritch Abomination: The True Magi were humans once, but now they have become this. It was actually their plan all along.
 Blood Sword / int_8774fb47
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1.0
 Blood Sword / int_8774fb47
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Blood Sword / int_8774fb47
 Blood Sword / int_879c23d5
type
Celestial Body
 Blood Sword / int_879c23d5
comment
Celestial Body: The True Magi are comets/stars whose light can influence things. And they can direct their servants personally.
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1.0
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Blood Sword / int_879c23d5
 Blood Sword / int_8acbc572
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Fire and Brimstone Hell
 Blood Sword / int_8acbc572
comment
Fire and Brimstone Hell: Red Death's personal domain.
 Blood Sword / int_8acbc572
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Blood Sword / int_8acbc572
 Blood Sword / int_8e0430ab
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Non-Standard Game Over
 Blood Sword / int_8e0430ab
comment
Non Standard Game Over: The majority of "game over" endings are the result of all the player characters dying by running out of Endurance points or due to a catastrophic decision point. However, it is entirely possible early on in Book 1 to miss out on selecting any pennants and simply be forced to seek adventure elsewhere.
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Blood Sword / int_8e0430ab
 Blood Sword / int_91e9d733
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Magi Babble
 Blood Sword / int_91e9d733
comment
Susurrien uses Magi Babble to explain that he created avatars of evil gods that weren't really them.
 Blood Sword / int_91e9d733
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Blood Sword / int_91e9d733
 Blood Sword / int_94a6783b
type
Ignored Enemy
 Blood Sword / int_94a6783b
comment
Ignored Enemy: Sadly enough, it is possible to give the cold shoulder to both Skymir (by neglecting to pick up his body parts, though they can make the endgame safer) and even the True Magi themselves (by defending from their cultists until the time runs out and thus leaving them without the necessary mana), which sadly turns both of them into Anti-Climax Boss enemies. (Though in the latter case, Blue Moon will still try something.)
 Blood Sword / int_94a6783b
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 Blood Sword / int_94a6783b
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Blood Sword / int_94a6783b
 Blood Sword / int_950bbfa7
type
Take a Third Option
 Blood Sword / int_950bbfa7
comment
Take a Third Option: Every book has a final boss (1 - Skyrmir [though he's an optional opponent], 2 - Witch King, 3 - Seven-in-One, 4 - Icon the Ungodly, and 5 - The True Magi). With the exception of Icon the Ungodly, every final boss can be instantly defeated without swinging a sword at them. The True Magi and Skyrmir can even be defeated without entering combat at all.
 Blood Sword / int_950bbfa7
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Blood Sword / int_950bbfa7
 Blood Sword / int_970c790a
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Big Bad
 Blood Sword / int_970c790a
comment
Big Bad: The True Magi, though Blue Moon is the most prominent.
 Blood Sword / int_970c790a
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1.0
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Blood Sword / int_970c790a
 Blood Sword / int_97d97c28
type
Revenge Before Reason
 Blood Sword / int_97d97c28
comment
Revenge Before Reason: Icon lives and breathes this trope...
 Blood Sword / int_97d97c28
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 Blood Sword / int_97d97c28
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Blood Sword / int_97d97c28
 Blood Sword / int_985d6d7f
type
Master of Illusion
 Blood Sword / int_985d6d7f
comment
Master of Illusion: Blue Moon. Also Circe, from the 4rth book.
 Blood Sword / int_985d6d7f
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Blood Sword / int_985d6d7f
 Blood Sword / int_9bcd82c0
type
Took a Level in Badass
 Blood Sword / int_9bcd82c0
comment
Took a Level in Badass: At the end of Book 4, your characters have been changed by their return from the Land of the Dead. Each one of them gets a new ability. The Sage has improved skill in healing, the Trickster gets a greatly improved dodge, the Enchanter has an easier chance of casting a spell, and the Warrior gets a major upgrade. He no longer gets a skill penalty when unarmed and can use a weapon in each hand for dual attacks (including having two of the Infinity +1 Sword).
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Blood Sword / int_9bcd82c0
 Blood Sword / int_9c1f758a
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Kill It with Fire
 Blood Sword / int_9c1f758a
comment
Kill It with Fire: An item you can find in the first book allows you to shoot a deadly fireball at the enemy. It's perfect for dispatching the Seven-In-One.
 Blood Sword / int_9c1f758a
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 Blood Sword / int_9c1f758a
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Blood Sword / int_9c1f758a
 Blood Sword / int_a414c3f0
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One-Hit Kill
 Blood Sword / int_a414c3f0
comment
One-Hit Kill: If you can get the Charm Person spell, Servile Enthrallment, to work; unless you command that character to attack its friends (which requires another roll), it will not attack you anymore and you can kill it at your leisure. Latter book "boss" enemies are explicitly immune. One should note, the fight against three avatars of evil gods summoned by Susurrien is possible when you consider two of them are not immune; but it would take rolls higher than 9 or 10 to succeed. Some enemies can do the same on you, including Nasu, an avatar of a disease god. His touch can instantly kill you by infecting you with an insta-kill disease, unless you resist it. Snorrid will instantly squash the player who walked on his body with the shiny new boots, and likely will do the same in the following combat to the rest of the party.
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Blood Sword / int_a414c3f0
 Blood Sword / int_a5e02e9e
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Infinity +1 Sword
 Blood Sword / int_a5e02e9e
comment
Infinity +1 Sword: The Blood Sword, the sword created by the Archangels to destroy the living dead. It starts off as the Sword of Plot Advancement (and just losing the pieces gives a Non Standard Game Over), but once you complete it, the game admits you are now strong enough to challenge the True Magi without it. Indeed, it is possible to beat the final book without ever using it; but only if you do everything perfectly. That said, you want to have the Blood Sword. It has the greatest bonuses out of any weapon you can find and better yet, if you are a Warrior you can have it and its twin for double the effects.
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Blood Sword / int_a5e02e9e
 Blood Sword / int_a6275bef
type
Cool Sword
 Blood Sword / int_a6275bef
comment
Cool Sword: Most of the magic weapons you can find are a Cool Sword of some kind with a legendary background. There's an invisible, crystal sword used by Loge Skyrunner (Loki), Blutgetranker — a sword made from a sliver of the divine sword of the god Frey, a non-magical sword with a specially forged blade that's so flexible it can be worn as a belt, some generic magic swords that give decent damage bonuses and of course the Blood Sword and its twin, the Death's Claw.
 Blood Sword / int_a6275bef
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Blood Sword / int_a6275bef
 Blood Sword / int_a6441fa
type
Gratuitous Ninja
 Blood Sword / int_a6441fa
comment
Gratuitous Ninja: The assassins from Book 1 are all black body suits, throwing stars and, according to a victorious barbarian, jump kicks. Of interest is that they are likely NOT from Yamato. In the Dragon Warriors RP Gg (which Bloodsword evolved out of), yes Yamoto has the assassin class, but they stay in Yamato. Assassins encountered are either locals or from the world's expy of India or Arabia.
 Blood Sword / int_a6441fa
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Blood Sword / int_a6441fa
 Blood Sword / int_ad94c7a0
type
Scars are Forever
 Blood Sword / int_ad94c7a0
comment
Scars are Forever: In the 3rd book, if you are still on the djinn when the cult uses powerful fire-based magic on it, your party will be badly burnt and scarred leading to a permanent reduction in your hit points. Permanent until you are brought back from the land of the dead with completely new bodies.
 Blood Sword / int_ad94c7a0
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Blood Sword / int_ad94c7a0
 Blood Sword / int_add14bc2
type
Orcus on His Throne
 Blood Sword / int_add14bc2
comment
Orcus on His Throne: The True Magi, being Celestial Bodies and all. In fact, the main objective of the final book is preventing them from leaving said throne. The most direct action they ever took was to send a powerful thrall to recover the Blood Sword fragment from you in Book 2.
 Blood Sword / int_add14bc2
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Blood Sword / int_add14bc2
 Blood Sword / int_b1346878
type
Fate Worse than Death
 Blood Sword / int_b1346878
comment
Fate Worse than Death: In Sheol, you can encounter a village of souls who are pestered by undead called "Dead Eaters" that come each day to drag them away, presumably to such a destiny.
 Blood Sword / int_b1346878
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 Blood Sword / int_b1346878
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Blood Sword / int_b1346878
 Blood Sword / int_b89ed08a
type
Obvious Rule Patch
 Blood Sword / int_b89ed08a
comment
Obvious Rule Patch: In the remake of the first book, Sages can now Levitate away if they Exorcise the spirit of The Man Behind the Man instead of being trapped forever. But only the Sage, Immediate Deliverance, a.k.a. Teleport, can't go far enough.
 Blood Sword / int_b89ed08a
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Blood Sword / int_b89ed08a
 Blood Sword / int_b8fdf22a
type
Fighting a Shadow
 Blood Sword / int_b8fdf22a
comment
Fighting a Shadow: It's mentioned in the last book that killing a demon sends it to Hell for 100 years... however, if you succeed in your quest, no demon will ever enter the physical plane again. Susurrien uses Magi Babble to explain that he created avatars of evil gods that weren't really them.
 Blood Sword / int_b8fdf22a
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Blood Sword / int_b8fdf22a
 Blood Sword / int_b97a2fa7
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Forced Transformation
 Blood Sword / int_b97a2fa7
comment
Forced Transformation: Most notably Circe, especially if you challenge her to a magic duel: since she gave her word to not cast lethal spells she'll just turn your sorcerer into a cockroach and step on him.
 Blood Sword / int_b97a2fa7
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Blood Sword / int_b97a2fa7
 Blood Sword / int_bbd319f4
type
Sinister Scimitar
 Blood Sword / int_bbd319f4
comment
Sinister Scimitar: Averted, the Death's Claw is described and illustrated as a scimitar but is one of the weapons capable of saving the world. According to the mention that it's the twin of the Blood Sword, that'll mean that the Blood Sword as well is a scimitar. The Shadowcleaver scimitar in the second book can be used to slay a powerful and otherwise invulnerable shadow demon.
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Blood Sword / int_bbd319f4
 Blood Sword / int_bd2812b5
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Ascend to a Higher Plane of Existence
 Blood Sword / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: The True Magi; the "real" wizards who practiced a form of magic lost to the present; escaped from a botched Summoning Ritual to become Celestial Bodies, stars/comets in the sky that affect the world. They actually did it on purpose to learn The Music of the Spheres.
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Blood Sword / int_bd2812b5
 Blood Sword / int_bf9ed416
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Immortality
 Blood Sword / int_bf9ed416
comment
Immortality: The books have almost every version, including an unkillable (but defeatable) pirate called Hungkuk the Pirate King.
 Blood Sword / int_bf9ed416
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 Blood Sword / int_bf9ed416
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Blood Sword / int_bf9ed416
 Blood Sword / int_bfaff026
type
Arrogant Kung-Fu Guy
 Blood Sword / int_bfaff026
comment
Arrogant Kung-Fu Guy: In this case, it's an arrogant samurai-wizard. Icon the Ungodly is from Yamoto, the expy Japan and he's about as arrogant as he is vengeful — which is really saying something. Your characters are astonished at the heights of his arrogance, when he pronounces that for your last duel it is appropriate that someone with the pedigree of the Angel of Death bears witness.
 Blood Sword / int_bfaff026
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 Blood Sword / int_bfaff026
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Blood Sword / int_bfaff026
 Blood Sword / int_c2e295cd
type
Curse
 Blood Sword / int_c2e295cd
comment
Curse: Curses show up fairly frequently in the series. Examples include, Hungkuk the Pirate King who is doomed to forever sail across the dimensions (and you could end up sharing his fate...) and you can find a sacrificial knife on the altar of an evil god. If you decide to pick it up, then the curse on this knife will destroy all your current and future possessions except the Blood Sword parts (you can eat food and drink a potion on the spot though). To slightly make up for this major curse, the knife does give a small bonus to hit and damage.
 Blood Sword / int_c2e295cd
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Blood Sword / int_c2e295cd
 Blood Sword / int_c75df49a
type
Shout-Out
 Blood Sword / int_c75df49a
comment
Shout-Out: In the first book; you encounter a group of Barbarians who comment that the Battlepits aren't as hard as Deathtr..., he doesn't finish; but it's likely Deathtrap Dungeon.
 Blood Sword / int_c75df49a
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Blood Sword / int_c75df49a
 Blood Sword / int_caf89e54
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Taking You with Me
 Blood Sword / int_caf89e54
comment
Taking You with Me: In the 2nd book, your party may find itself at the mercy of a powerful wizard on a flying carpet who's delivering them to his fortress. If a Warrior is present he can threaten to cut the carpet with his sword, which scares the Magi into carrying them where they want to.
 Blood Sword / int_caf89e54
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Blood Sword / int_caf89e54
 Blood Sword / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Blood Sword / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Several demons and gods in the series give special commentary on this should you beat them.
 Blood Sword / int_cc4d190a
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 Blood Sword / int_cc4d190a
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Blood Sword / int_cc4d190a
 Blood Sword / int_ccb636fe
type
Kraken and Leviathan
 Blood Sword / int_ccb636fe
comment
Kraken and Leviathan: Kraken appears as an ancient, evil water god. You can find his shrine, but if you leave it alone, Kraken will appear to attack you.
 Blood Sword / int_ccb636fe
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Blood Sword / int_ccb636fe
 Blood Sword / int_d2c0e2ed
type
Schmuck Bait
 Blood Sword / int_d2c0e2ed
comment
Schmuck Bait: Subverted in the final book: while you're riding a boat down an underground river you stumble into an island, containing the altar of the Sea God Kraken with some loot. Genre Savvy players would expect a swift, tentacley retribution if they serve themselves, but it turns out that pillaging the altar is the right choice, as you show no fear for a long-forgotten heathen god. If you leave the altar untouched, Kraken will show up in the following segment.
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Blood Sword / int_d2c0e2ed
 Blood Sword / int_d323d090
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Incendiary Exponent
 Blood Sword / int_d323d090
comment
Incendiary Exponent: Icon and his ever-annoying Fire Armor that damages whoever hits him.
 Blood Sword / int_d323d090
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 Blood Sword / int_d323d090
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Blood Sword / int_d323d090
 Blood Sword / int_d71d51fd
type
The End of the World as We Know It
 Blood Sword / int_d71d51fd
comment
The End of the World as We Know It: The end of the Millennium is coming. Somewhat played with in that you are not out to prevent it, but rather to make sure the True Magi cannot infest the world with their evil, so that when God comes to judge humanity, He will find it worthy of Heaven.
 Blood Sword / int_d71d51fd
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Blood Sword / int_d71d51fd
 Blood Sword / int_dae5c997
type
Action Girl
 Blood Sword / int_dae5c997
comment
Action Girl: Possibly. The gender of the adventurers is unspecified, so you can imagine some or all of them to be female. In the reprint, "he or she" is the third person.
 Blood Sword / int_dae5c997
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Blood Sword / int_dae5c997
 Blood Sword / int_db71d717
type
Thanatos Gambit
 Blood Sword / int_db71d717
comment
Thanatos Gambit: One of the possible endings of the series. Remember, the final judgement is minutes away so if the last of the True Magi currently exists only as an illusion in your mind, dying before he can become physical can win you the game.
 Blood Sword / int_db71d717
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Blood Sword / int_db71d717
 Blood Sword / int_dd5faec5
type
Only Mostly Dead
 Blood Sword / int_dd5faec5
comment
Only Mostly Dead: There are very few one-use items that can being someone back from the dead; if their body isn't destroyed; and they're all gotten (and can be missed) in the first 2 books. One can also reverse a ritual to turn a party member into a zombie in the second book; resulting in a resurrection, this makes that party member stronger because they "no longer fear death."
 Blood Sword / int_dd5faec5
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Blood Sword / int_dd5faec5
 Blood Sword / int_dd963bd3
type
Our Giants Are Bigger
 Blood Sword / int_dd963bd3
comment
Our Giants Are Bigger: There's at least one opponent of this type in every book: Skrymir in Book 1, Thanatos in 2, the female cyclops in 3, Typhon and Garm in 4, Snorrid in 5. The latter greatly outsizes the former giants mentioned, being the size of a valley.
 Blood Sword / int_dd963bd3
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 Blood Sword / int_dd963bd3
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Blood Sword / int_dd963bd3
 Blood Sword / int_de416844
type
Fantastic Catholicism
 Blood Sword / int_de416844
comment
Fantastic Catholicism: Unlike the Fighting Fantasy series, this setting shows heavy traces of this at work. For example, in book 2 you can repeal some Elves with a silver crucifix, as they are soulless, while a later book allows you to dissolve some ogres with holy water, and you're frequently pitted against entities that could be described as heathen deities and win. The fact that some of your greatest allies are followers of the setting's Fantasy Islam and are clearly portrayed as equally in the right would push this more towards Fantastic Abrahamic Monotheism, though.
 Blood Sword / int_de416844
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Blood Sword / int_de416844
 Blood Sword / int_df1793de
type
Updated Re-release
 Blood Sword / int_df1793de
comment
Updated Re-release: The Fabled Lands Publishing reprint has a few corrections made. One of the reasons the 5th book is taking longer is that it will have the most updates.
 Blood Sword / int_df1793de
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 Blood Sword / int_df1793de
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Blood Sword / int_df1793de
 Blood Sword / int_e386dc9
type
Staying Alive
 Blood Sword / int_e386dc9
comment
Staying Alive: Icon just won't die. He'll animate his body/turn to mist if you "kill" him; then regenerate. Not even directly getting thrown into the Gate of Death killed him. It's implied that his final defeat he lets you kill him permanently since he thought it was poetic.
 Blood Sword / int_e386dc9
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 Blood Sword / int_e386dc9
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1.0
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Blood Sword / int_e386dc9
 Blood Sword / int_e543a655
type
Light Is Not Good
 Blood Sword / int_e543a655
comment
Light Is Not Good: One of the true Magi, White Light. Underlined by the guardian of his sanctuary, a life-consuming Humanoid Abomination.
 Blood Sword / int_e543a655
featureApplicability
1.0
 Blood Sword / int_e543a655
featureConfidence
1.0
 Blood Sword
hasFeature
Blood Sword / int_e543a655
 Blood Sword / int_ea8168f
type
Crossover Cosmology
 Blood Sword / int_ea8168f
comment
Crossover Cosmology: Greek mythology; Norse mythology; Babylonian, Christianity and more. They'll have Fantasy Counterpart Culture names though. Often brought up in Contemplate Our Navels fashion. Good characters will discuss how Truth can have many forms. Evil characters will state men shape myth into what they want.
 Blood Sword / int_ea8168f
featureApplicability
1.0
 Blood Sword / int_ea8168f
featureConfidence
1.0
 Blood Sword
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Blood Sword / int_ea8168f
 Blood Sword / int_eb8ec7c8
type
Jerkass
 Blood Sword / int_eb8ec7c8
comment
Jerkass: You will hate the Faltyns.
 Blood Sword / int_eb8ec7c8
featureApplicability
1.0
 Blood Sword / int_eb8ec7c8
featureConfidence
1.0
 Blood Sword
hasFeature
Blood Sword / int_eb8ec7c8
 Blood Sword / int_ee05de54
type
Salt Solution
 Blood Sword / int_ee05de54
comment
Salt Solution: The purifying powers of salt are mentioned. In the final book, you can partly disrupt the ritual to summon the Magi by spilling holy salt on the circle.
 Blood Sword / int_ee05de54
featureApplicability
1.0
 Blood Sword / int_ee05de54
featureConfidence
1.0
 Blood Sword
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Blood Sword / int_ee05de54
 Blood Sword / int_f1a77879
type
Plaguemaster
 Blood Sword / int_f1a77879
comment
Plaguemaster: Plague Star. Also Nasu, on a smaller scale...
 Blood Sword / int_f1a77879
featureApplicability
1.0
 Blood Sword / int_f1a77879
featureConfidence
1.0
 Blood Sword
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Blood Sword / int_f1a77879
 Blood Sword / int_f217a6e
type
MacGuffin Guardian
 Blood Sword / int_f217a6e
comment
MacGuffin Guardian: The massive, self-reviving Gristun guards the access to the castle of the Big Bad in Book 2. In Book 5 the sanctuary of the True Magi, safe for two of them, are guarded by some monsters to protect the MacGuffin inside.
 Blood Sword / int_f217a6e
featureApplicability
1.0
 Blood Sword / int_f217a6e
featureConfidence
1.0
 Blood Sword
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Blood Sword / int_f217a6e
 Blood Sword / int_f52ae5d8
type
Enemy Civil War
 Blood Sword / int_f52ae5d8
comment
Enemy Civil War: In Book 4, the best way to obtain the treasure of the two monsters near Euryale's tower consist in having the Trickster use his words to put them against each other. Quite a dick move, since they were buddies.
 Blood Sword / int_f52ae5d8
featureApplicability
1.0
 Blood Sword / int_f52ae5d8
featureConfidence
1.0
 Blood Sword
hasFeature
Blood Sword / int_f52ae5d8
 Blood Sword / int_fc07d409
type
Hopeless Boss Fight
 Blood Sword / int_fc07d409
comment
Hopeless Boss Fight: You cannot beat Angvar, aka Tor; a.k.a. Thor. But he will respect you if you survive his beating down on you. (and even more so if you surrender only after you fought your fullest, i.e. more than half of your HP is gone.) It SAYS you can turn to the "beat him" page; but the Demon-Lord Tirikelu in Book 5 is stronger than the Avatars in book 3, immune to magic, you can only fight him one-on-one, and he hits you five times per round. Number-wise, that's not happening.
 Blood Sword / int_fc07d409
featureApplicability
1.0
 Blood Sword / int_fc07d409
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Blood Sword / int_fc07d409
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ItemName
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Blood Sword

The following is a list of statements referring to the current page from other pages.

 Blood Sword
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Always Accurate Attack / int_187db5f0
 Blood Sword
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Anti-Magic / int_187db5f0
 Blood Sword
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Armor Is Useless / int_187db5f0
 Blood Sword
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Attack Backfire / int_187db5f0
 Blood Sword
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Badass Army / int_187db5f0
 Blood Sword
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Badass Crew / int_187db5f0
 Blood Sword
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Contractual Boss Immunity / int_187db5f0
 Blood Sword
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Cool Sword / int_187db5f0
 Blood Sword
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Deadly Ringer / int_187db5f0
 Blood Sword
hasFeature
Deity of Human Origin / int_187db5f0
 Blood Sword
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Did You Just Punch Out Cthulhu? / int_187db5f0
 Blood Sword
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Exact Words / int_187db5f0
 Blood Sword
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Experience Penalty / int_187db5f0
 Blood Sword
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Experience Points / int_187db5f0
 Blood Sword
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Fighting a Shadow / int_187db5f0
 Blood Sword
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Gamebooks / int_187db5f0
 Blood Sword
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Good Thing You Can Heal / int_187db5f0
 Blood Sword
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Healing Factor / int_187db5f0
 Blood Sword
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Infinity +1 Sword / int_187db5f0
 Blood Sword
hasFeature
MacGuffin Guardian / int_187db5f0
 Blood Sword
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Magic Knight / int_187db5f0
 Blood Sword
hasFeature
Maximum HP Reduction / int_187db5f0
 Blood Sword
hasFeature
McNinja / int_187db5f0
 Blood Sword
hasFeature
One-Hit Kill / int_187db5f0
 Blood Sword
hasFeature
Stock Ninja Weaponry / int_187db5f0
 Blood Sword
hasFeature
The Archmage / int_187db5f0
 Blood Sword
hasFeature
Throwing Your Sword Always Works / int_187db5f0
 Blood Sword
hasFeature
Ãœberwald / int_187db5f0
 Blood Sword
hasFeature
Warrior vs. Sorcerer / int_187db5f0
 Blood Sword
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Weapon of X-Slaying / int_187db5f0
 Blood Sword
hasFeature
World's Best Warrior / int_187db5f0