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Fighting Fantasy

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A series of gamebooks targeted at children and teenagers, responsible for popularising the concept in the United Kingdom. The majority of the 50+ books were set in a generic fantasy land called Titan, which later got its own tabletop RPG spin-off. Originally published by Puffin throughout the 1980s and 1990s, the series went out of print in 1995, having amassed 59 gamebooks, several spin-off series (including a range of non-interactive novels) and many other related books, boardgames and video games.According to the book Dice Men, while The Warlock of Firetop Mountain was first published in 1982, the idea behind Fighting Fantasy got its start in 1979 when a Penguin Books editor, Geraldine Cooke, approached Ian Livingstone, the co-owner of Games Workshop. Her best friend told her about the Dungeons & Dragons craze happening in the UK at the time. Geraldine was fascinated by the concept and asked if he could write a book about RPGs. Ian replied that it would probably be better to make a book that gave readers the RPG experience and Geraldine agreed. Initially Penguin Books thought the idea was failure, so Geraldine took the proposal to its kids-book-wing Puffin who took the gamble. After initial slow sales, the book eventually became a best-seller for Puffin, leading to demand for follow-up books and eventually an entire line.Wizard Books revived it in 2002, republishing some of the original books with new covers (and later some new adventures, including the infamous "lost" book Bloodbones which had been intended for release as part of the Puffin range). Following a brief tail-off, they relaunched their relaunch in 2009 with another range of new covers and more new adventures. The last new print adventure was released in 2012 to mark the 30th anniversary, although electronic versions of some of the books are currently being released by Tin Man Games for Steam, iOS and Android — many of these are expanded versions of the original books with new features. In 2017, the series was relaunched yet again for its 35th anniversary with more reissues and new adventures, this time being published by Scholastic.The game mechanics are like a simplified single-player version of Dungeons & Dragons. Aside from the usual Dungeons and Dragons-style themes, there are adventures set in sci-fi universes, a Mad Max rip-off, a Star Trek pastiche, a haunted house horror, a superhero scenario, and... Sky Lord, a book which was almost certainly written under the influence of psychedelic drugs and Dadaist thinking.The series has the standard second-person narrative style. Outcomes are influenced by three randomly determined statistics: Skill, Stamina, and Luck. A lot of the books introduced a fourth statistic, such as Faith or Honour, a selection of special skills, or statistics for your vehicle.As you will see on the Trope list below, the franchise has amassed quite a bit of mockery over its run, yet it remains fondly remembered and has an unusually devoted fanbase. This best example would be the web-based fan magazine Fighting Fantazine.The books were written or presented by Ian Livingstone and Steve Jackson note a different Steve than the Steve who runs Steve Jackson Games, though the latter has written a few books, see below. The series has had several Spin-Off series, most notable being Sorcery!, The Riddling Reaver (a multi-player gamebook available for up to 4 participants — a Game Master and 3 or more adventurers), and a game on the Nintendo DS. In 2017, Nomad Games made Fighting Fantasy Legends and a year later it came up with Fighting Fantasy Legends Portal for the PC and IOS. Meanwhile since 2011, Arion Games has been reprinting and expanding on Advanced Fighting Fantasy (which now has Stellar Adventures as a sci-fi spin-off). Most of Jackson and Livingstone's books are available electronically on Steam in the Fighting Fantasy Classics content pack.Not to be confused with the Japanese name of Data East's fantasy arcade game Hippodrome. Definitely not meant to be confused with Final Fantasy, whose original name was Fighting Fantasy before Squaresoft found out the name was already trademarked.
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Flaming Sword
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Many of the series' main villains are vulnerable to their own weapons, which you must obtain to even complete the game. Including Razaak's sword in Crypt of the Sorcerer, the Lizard King's Fire Sword in Island of the Lizard King, the Nightstar from Vault of the Vampire which deals massive damage to Count Heydrich, among others.
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Treants
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Treants: The world of Titan also features Tree Men, which are the typical gardeners of the forest and fiercely protective of their trees. They are almost indistinguishable from real trees, their mouth and small eyes being typically hidden in their thick, cracked bark. So much that, although elves knew of their existence for a long time, humans have only recently discovered them. Of note is that the SKILL and STAMINA scores given are for their two main attack branches; they are otherwise way too though to be killed by a single adventurer, but cutting both branches will force them to retreat, severely injured.
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Card-Carrying Villain
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Card-Carrying Villain: Every Big Bad and their associates are rotten to the core and enjoy it, flaunting their allegiances to Chaos and their evilness at every occasion. After all, moral ambiguity is hard to come by in books making you destroying monsters of all sorts to save the world.
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Gaia's Lament
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Gaia's Lament: A particularly poignant dream in Phantoms of Fear has your Elf appearing in a technologically advanced city in a far-future Titan, complete with automobiles, high-rise buildings of glass, concrete, and steel, and emotionally dead nine-to-five workers dragging themselves to soul-crushing smog-spewing factories; to an Elf, a Child of Nature, this industrial monstrosity is as heartbreaking as it is nightmarish to behold.
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Fake Longevity
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Most of the books require you to collect several MacGuffins (the keys in The Warlock of Firetop Mountain, the hammer parts in The Forest of Doom). There is usually little to no indication of where they are, and getting one often requires success in two or three previous encounters, with no indication at the time that those are important. If you miss one, you have to start over again, as there is no way to backtrack. Players were intended to play the book many times and map the whole thing, as a way to give the books Fake Longevity.
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Heroic Mime
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Heroic Mime: Most of the time. The hero of these stories sometimes speaks, but it's rare, and he's almost never quoted.
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Most Writers Are Human
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Most Writers Are Human: Out of 60+ books, the number where your protagonist isn't human can be counted on one hand. In Sky Lord you're a 4-armed alien, Phantoms of Fear you're an Elf shaman and Creature of Havoc you are a large monster (but you were human and in the good ending, you return to being human).
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Early Game Hell
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Early Game Hell: The Nomad Games Fighting Fantasy games — the first one is a mash-up City of Thieves + The Warlock of Firetop Mountain + Citadel of Chaos while the 2nd game is the Deathtrap Dungeon trilogy. In both games, you have no provisions to recover your health and Skill in combat determines how much potential damage an enemy does in a hit rather than if it can land an attack. In the books, an adventurer with 11 or 12 Skill is invincible against mooks, but in the iOS games even a lowly goblin can kill a talented adventurer in single combat. Luckily enemies and Skill/Luck tests give experience which improves your stats.
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Our Elves Are Different
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Our Elves Are Different: All Elves know magic. And they're far better at it than humans will ever be, though this verges on being an Informed Ability considering that most Elves you meet and have the option to fight are fairly weak as enemies, and considering the huge number of world-threateningly powerful human spellcasters.
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Evil Versus Evil
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Evil Versus Evil: The novel The Trolltooth Wars portrays a war between Balthus Dire and Zharradan Marr, each of them a Big Bad from earlier gamebooks. And the hero gets assistance in defeating them from Zagor, the Big Bad of the first gamebook and most frequently recurring villain in the series. The three of them were once friends, but had a falling out and now hate each other's guts.
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Terrible Trio
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Terrible Trio: Balthus Dire, Zagor and Zarradan Marr, back in their apprentice days. They eventually went their separate ways and became rivals.
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All There in the Manual
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All There in the Manual: Titan: The Fighting Fantasy World, which includes backstories on a lot of the villains and NPCs. There is also Out of the Pit which contains game stats and backstories on hundreds of different monsters from the series. The woman who gives you conflicting advice in Dead of Night has two symbols tattooed on her palms. These are the signs of the Neutral Logaan the Trickster, which makes the encounter seem a lot less random, although you'll only know this if you've read Titan very closely.
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Weapon of X-Slaying
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Weapon of X-Slaying: In most books in which you set out to defeat a specific evil (Chaos Warriors, Undead, Demons, and the like), there is one to be found and make battles much easier. It is very often the only way to stand a chance against the Final Boss. Overlaps with Infinity +1 Sword, as they always give you a hefty power boost. House of Hell: Hell Demons can only be harmed by the powerful Kris dagger, which you must obtain before the final confrontation. Beneath Nightmare Castle: The Trident of Skarlos was made to destroy the undead and abominations created through sorcery. Night Dragon: You must recover a sword made specifically to slay the Night Dragon, who's actually paralyzed with fear in front of the weapon, allowing you to automatically win the first round of combat. Many of the series' main villains are vulnerable to their own weapons, which you must obtain to even complete the game. Including Razaak's sword in Crypt of the Sorcerer, the Lizard King's Fire Sword in Island of the Lizard King, the Nightstar from Vault of the Vampire which deals massive damage to Count Heydrich, among others. Stormslayer is a little different in this regard: the magic sword you start with gives you bonuses against dragons, but not the elementals that make up the majority of the monsters you fight. It's magical mainly to skip over the question of how you can hurt such monsters. Regardless there are a few dragons to fight in the book, so the bonus is still applicable. Subverted with The Spear of Doom from Legend of the Shadow Warriors. You use it NOT to kill Voivod, the main villain, but to resurrect him back to human form. Killing Voivod in battle will only have him resurrecting immediately and killing you on the spot.
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PowerUpLetDown
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Power Up Let Down: Some of the early books had this for weapons and armour you found. That's because those items only granted a Skill point but not to Initial Skill. That meant they only served to prevent skill loss if your character was crippled somehow. Magic swords sometimes still had some use as they could hurt enemies that were immune to normal weapons, but monsters of this type didn't show up in the earliest books. Later books made sure to have new equipment be useful for any adventurer.
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Our Orcs Are Different
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Our Orcs Are Different: They're among the wimpiest enemies you can face (being, on average, slightly weaker than humans), but still have a reputation for savagery. One aspect where they do stand out are their ability to eat just about anything (including wood, rocks, dirt and metal) and their bizarre funeral rites, where each mourner takes a bite out of the dearly departed's corpse. Your character participating in the rite can earn you their friendship in Armies of Death, both due to the respect you're showing their culture and the sheer balls you show in coming out of nowhere and doing it without asking.
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The Witch Hunter
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The Witch Hunter: You play one yourself in, unsurprisingly, Magehunter. One is encountered in Howl of the Werewolf who can be friend or foe, and then his brother shows up in Night of the Necromancer, but sadly can only be an enemy.
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Multiple Endings
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Multiple Endings: Usually, there's one good ending and a bunch of horrible deaths, though a few books have poor-but-not-awful endings. Robot Commando is, as its rules run-down notes, one of the few books in the series where a total victory is possible in multiple ways, including one with minimal fighting and no proper boss battle.
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Violation of Common Sense
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Violation of Common Sense: There is at least one instance (specifically in Black Vein Prophecy) of having to fail a stat check to get an item required to win the book.
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Death by Materialism
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Death by Materialism: A few books end with the choice, after having seen off the end boss and his lair subsequently starting to collapse, of whether you want to grab some of his treasure stash or just get the hell out. Guess what the wrong one is.
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Unwinnable by Design
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Unwinnable by Design: In more than a few books if you fail to pick up the right item, 50 pages later you find that you're completely screwed. Caverns of the Snow Witch: if you roll too low for your initial statistics, half-way through the book, you die. Steve Jackson is a big fan of using this as cruelly as possible; House of Hell and Creature of Havoc both contain multiple areas with large decision trees where every path leads to death. Two battles in Creature of Havoc are unwinnable, as they will simply restart every time you win (by means of trapping you in an infinite loop of the same three or four sections), until you run out of Stamina. One is a fight against a constantly respawning number of Chaos Warriors, the other is against the undead Quimmel Bone, who will simply reform every time you win. Crypt of the Sorcerer is notorious in this regard; you must follow a very specific path and pick up the right items or information, or you will die. Thing is, it usually won't happen immediately, but some 50 paragraphs later... Howl of the Werewolf is generally quite lenient about this (if you don't collect all the Plot Coupons it's still possible to win the game, just a bit trickier), with one exception: if you attempt the vampire hunting sidequest and fail to kill its Optional Boss properly, then you lose the game at the point where you would otherwise have won.
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The Computer Is a Lying Bastard
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The Computer Is a Lying Bastard: The books tell you that they're beatable even with the worst possible scores. Fans have pointed out that this is only fully true for a few books (Citadel of Chaos or Starship Traveller) or somewhat true for others (Warlock of the Firetop Mountain), and very dubious in most others (being theoretically winnable with super-luck). In some cases, it's a complete lie, as rolling low on your initial scores makes it impossible to win without cheating (House of Hell or Crypt of the Sorcerer).
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Take Our Word for It
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Take Our Word for It: The Shamutanti Hills are supposedly as wild and full of evil as the rest of Kakhabad. There are monsters and plenty of dangerous humans in the wilderness, but the villages you pass through are harmless, or even friendly. Birritanti, the largest, is downright pleasant-seeming.
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Royals Who Actually Do Something
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Royals Who Actually Do Something: In at least two of the books you play a king or prince who goes on a quest to save his kingdom.
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Scary Shiny Glasses
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Scary Shiny Glasses: The Dr. Welsch illustration in Moonrunner.
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Wizard Duel
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Wizard Duel: In the climax of Citadel of Chaos, the player character can duel the villain Balthus Dire by means of spells — or just avoid the whole thing and immediately charge him with a sword.
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Experienced Protagonist
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Experienced Protagonist: In most of the books, your character is a famous adventurer or veteran warrior, which is why you're sought by The Powers That Be to do their suicide mission. The most successful has to be the "Hero of Tannatown" from Stormslayer, who starts off with a legendary magic sword they quested for in the past and two extra-special items plus an unusually high amount of starting Gold Pieces. On the other end of the spectrum is the guy from The Port of Peril who's experiencing one of the economic downturn moments of being an adventurer. He starts off doing a Dumpster Dive for food and only has some "useless" trinkets as a reminder of previous adventures. The protagonists who are newbies are the poor trapped civilians in House of Hell and Blood of the Zombies and the dinosaur rancher of Robot Commando. As well as the ones who start the book as actual teenagers with terrible minimal stats, The Crimson Tide and Secrets of Salamonis, but fortunately those books have something of an experience system.
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With Great Power Comes Great Insanity
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With Great Power Comes Great Insanity: The Minimites, a race of pixie-like creatures who had tremendous magical abilities, joined with a number of human wizards in a powerful magical ritual to destroy the forces of evil threatening the Old World during the War of the Wizards. They succeeded, and the Old World was spared the destruction suffered by Allansia and Khul, but many of the Minimites were so overwhelmed by the power they wielded that they thought they could become the benevolent leaders of the world. Other Minimites realized that this was simple tyranny, so they deliberately nerfed themselves so that most magic wouldn't even work in their presence and they could not stay in close contact with one another.
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Good Is Not Nice
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Good Is Not Nice: Some of the major "good guys" can be jerks at times. Yaztromo has a bit of a reputation for this, for instance berating you for disturbing him for your quest even when the world is at stake. A better example would be the vampire hunter Van Richten in Howl of the Werewolf; if you reveal your condition to him he'll express pity, but he still has to kill you because you're a potential danger. And not only that, you're penalized Luck for killing him because he still did a lot of good in his own way.
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I'm a Humanitarian
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comment
I'm a Humanitarian: In many of the books the player can fail and be cooked and eaten by cannibals or other creatures.
 Fighting Fantasy / int_22071825
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Fighting Fantasy / int_22071825
 Fighting Fantasy / int_22cf536c
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Chekhov's Gun
 Fighting Fantasy / int_22cf536c
comment
Chekhov's Gun: Used almost to the point of absurdity in many books, when those seemingly innocuous things you gather just happen to be incredibly useful later on. Subverted by Crypt of the Sorcerer, where you can throw a rat skull into the Gargantis' pit. The Gargantis promptly crushes the rat skull and the text points out what a silly idea this was. A bit ironic considering Ian Livingstone's easily the author most guilty of invoking this trope. His style has you constantly collecting heaps and heaps of items for no clear purpose, until they suddenly turn out to have the magic power to save you from a particular type of danger you just happen to run into later on that same adventure. Nowhere is this more true than in Crypt of the Sorcerer, honestly. Beyond the string of magic items you need to have collected to win, to get to the final boss you need to answer a series of questions with numerical clues you're supposed to have found on the way. Some of the questions, to say nothing of how you're supposed to have learned the answers, are pretty random. One of them is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when chatting to pass the time on the way to the next leg of the quest. Actually subverted in the very first book The Warlock of Firetop Mountain. The Y-shaped stick you find seems to build towards something, but by the time you're given a chance to use it, it has broken in your pack.
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Fighting Fantasy / int_22cf536c
 Fighting Fantasy / int_2462a9ba
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Multi-Armed and Dangerous
 Fighting Fantasy / int_2462a9ba
comment
Multi-Armed and Dangerous: You, in Sky Lord. Several enemies are this, notably the Kalundai in Legend of the Shadow Warriors, with six arms wielding six sabres, and Myurr in Dead of Night with four arms. Needless to say, it makes them very tough to fight.
 Fighting Fantasy / int_2462a9ba
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Fighting Fantasy / int_2462a9ba
 Fighting Fantasy / int_25b5600
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Captain Ersatz
 Fighting Fantasy / int_25b5600
comment
Captain Ersatz: Conrad the Maniac Guard from Moonrunner is an obvious ersatz of Jason Voorhees.
 Fighting Fantasy / int_25b5600
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Fighting Fantasy / int_25b5600
 Fighting Fantasy / int_260926c3
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Failure Is the Only Option
 Fighting Fantasy / int_260926c3
comment
Failure Is the Only Option: If you eat some mouldy food in Trial of Champions, it turns out it was infested with parasites that will slowly bore through your stomach. You lose 1 STAMINA point for each new section you turn to; this is fairly late in the game, so it is still possible to win, you'll just die if you reach 400.
 Fighting Fantasy / int_260926c3
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Fighting Fantasy / int_260926c3
 Fighting Fantasy / int_26b2747
type
Alliterative Title
 Fighting Fantasy / int_26b2747
comment
Alliterative Title: The series title. A lot of the books' titles: Citadel of Chaos Daggers of Darkness Deathtrap Dungeon Demons of the Deep Fangs of Fury House of Hell Masks of Mayhem Night of the Necromancer Scorpion Swamp Siege of Sardath Spectral Stalkers Star Strider Stealer of Souls Sword of the Samurai Temple of Terror Vault of the Vampire The Port of Peril Assassins of Allansia
 Fighting Fantasy / int_26b2747
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Fighting Fantasy / int_26b2747
 Fighting Fantasy / int_276ad49e
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Karma Meter
 Fighting Fantasy / int_276ad49e
comment
Karma Meter: Honour in several of the books. In most of these books a sufficiently high Honour score nets bonuses towards the end, most prominently in enabling that book's Infinity +1 Sword. In Sword of the Samurai, if Honour drops to 0, the main character automatically commits seppuku. On the other hand if you've managed to get it really high, you can unlock the full potential of the magic sword you're trying to recover from the Big Bad. In Knights of Doom, the lower the PC's Honour, the easier it is to corrupt them, but getting it high is the only way to be worthy of the book's ultimate magic weapon, which of course is the only one that can hurt the Big Bad. Tower of Destruction has a stat with similar utility. Honour also appears in Night Dragon, though it has little to no adverse effects. In general, Luck sometimes acts as one, as the reader can be penalized points for doing cowardly or unheroic things like abandoning people in obvious need, but can get more for things like saving people in trouble if it takes the hero out of his way. In Dead of Night, your character is a paladin who is constantly given the opportunity to commit unworthy or even downright wicked deeds. Any of these will increase your Evil rating, which if sufficiently high can cause you to automatically lose the game if you fail a dice roll. Presence fulfills this role in Island of the Undead. It's a measure of the player's spirituality; the higher it is, the better-disposed Non Player Characters become, and better able to resist the influence of evil spirits is the player. It is necessary to perform one Presence-sapping action, though the book reassures you that it's done for the greater good.
 Fighting Fantasy / int_276ad49e
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Fighting Fantasy / int_276ad49e
 Fighting Fantasy / int_27b418da
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A Winner Is You
 Fighting Fantasy / int_27b418da
comment
A Winner Is You: Several of the books have disappointing endings, the last "reference" being only a few lines long and giving no details on the outcome. Particular offenders: Space Assassin, The Rings of Kether, Rebel Planet and Deathmoor. Even more annoying, Masks of Mayhem, which has a two-line ending to avoid giving away its Twist Ending.
 Fighting Fantasy / int_27b418da
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Fighting Fantasy / int_27b418da
 Fighting Fantasy / int_29c50e28
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Trial-and-Error Gameplay
 Fighting Fantasy / int_29c50e28
comment
Trial-and-Error Gameplay: This happens a lot of times, especially when picking up objects. How are you supposed to know that this glove in that box is going to make you permanently weaker while that ring in that very same box enhances your agility? Most of the books require you to collect several MacGuffins (the keys in The Warlock of Firetop Mountain, the hammer parts in The Forest of Doom). There is usually little to no indication of where they are, and getting one often requires success in two or three previous encounters, with no indication at the time that those are important. If you miss one, you have to start over again, as there is no way to backtrack. Players were intended to play the book many times and map the whole thing, as a way to give the books Fake Longevity.
 Fighting Fantasy / int_29c50e28
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Fighting Fantasy / int_29c50e28
 Fighting Fantasy / int_29f44d3a
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Adam Smith Hates Your Guts
 Fighting Fantasy / int_29f44d3a
comment
Adam Smith Hates Your Guts: Largely averted. The lists of prices contained in Titan and Dungeoneer vary depending on whether you're in a large city with many merchants (least expensive), a smaller village with some regular commerce (more expensive), or a very isolated area where only a few very daring and greedy merchants will go (most expensive). Titan also goes into further detail about how a barter system can work-a master armourer will not accept two dozen chickens for a top quality breastplate, and it's a fairly dumb idea to buy a couple of apples with a bag of gems or a golden holy symbol.
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Fighting Fantasy / int_29f44d3a
 Fighting Fantasy / int_2c7905cf
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Spikes of Villainy
 Fighting Fantasy / int_2c7905cf
comment
Spikes of Villainy: A Chaos Champion from Trial of Champions wears plate armor that is literally covered in spikes. And he wields a spiked mace. Practically all Chaos Warriors or Champions in the series sport this look.
 Fighting Fantasy / int_2c7905cf
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Fighting Fantasy / int_2c7905cf
 Fighting Fantasy / int_2cfee88
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Everybody Hates Hades
 Fighting Fantasy / int_2cfee88
comment
Everybody Hates Hades: Death is the ultimate God of Evil, with his brothers Disease and Decay just a step behind him in power.
 Fighting Fantasy / int_2cfee88
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Fighting Fantasy / int_2cfee88
 Fighting Fantasy / int_2fa7b051
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Barefoot Sage
 Fighting Fantasy / int_2fa7b051
comment
Barefoot Sage: Greylock, the sage/mentor figure from Demons of the Deep, is depicted barefoot in an illustration. So is Pia the witch that offers to sell you potions in Eye of the Dragon.
 Fighting Fantasy / int_2fa7b051
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Fighting Fantasy / int_2fa7b051
 Fighting Fantasy / int_319e4a2f
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Even Evil Has Standards
 Fighting Fantasy / int_319e4a2f
comment
Even Evil Has Standards: When the Elves that would break away from the rest of the Elven peoples started to become the Dark Elves, a minority of them became horrified at the fact that the Dark Elves began worshiping demons and the gods of evil. These Elves broke away from the rest of the Dark Elves and became the Black Elves. They're still cruel and hateful beings who regularly ally with Orcs, Goblins and Trolls, but they're nowhere near as depraved as the Dark Elves.
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Fighting Fantasy / int_319e4a2f
 Fighting Fantasy / int_31cd5fe7
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Apologetic Attacker
 Fighting Fantasy / int_31cd5fe7
comment
Apologetic Attacker: The Spiked Maiden from Beneath Nightmare Castle. Actually the baron's daughter whose magical suit of armour forces her to attack anyone who approaches.
 Fighting Fantasy / int_31cd5fe7
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Fighting Fantasy / int_31cd5fe7
 Fighting Fantasy / int_328445e
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Holy Water
 Fighting Fantasy / int_328445e
comment
Holy Water: The gamebooks' mechanics make holy water extremely potent against many undead and demons. It typically does one dice roll's worth of damage, which can half or more of the Stamina of even the most potent undead. Even the most powerful demons can suffer up to a quarter of their Stamina in damage if you roll well enough.
 Fighting Fantasy / int_328445e
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Fighting Fantasy / int_328445e
 Fighting Fantasy / int_33bcd2af
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Shoplift and Die
 Fighting Fantasy / int_33bcd2af
comment
Shoplift and Die: Generally justified that the shopkeeper who forged the items he's selling is a powerful wizard, or the vendor just throws an item of merchandise at you and scoots away. Yaztromo is polite enough to warn you twice before unleashing Forced Transformation on you. You later run into a talking crow who was a thief who had this happen to him...
 Fighting Fantasy / int_33bcd2af
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Fighting Fantasy / int_33bcd2af
 Fighting Fantasy / int_33ca811a
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Game-Breaking Bug
 Fighting Fantasy / int_33ca811a
comment
Game-Breaking Bug: In Revenge of the Vampire, one can chase after the vampire if you pay "all of your gold" to buy a horse. You can only confront said vampire early if you catch up to him at a coaching inn, and then pay for a room, but there's no opportunities to gain gold in-between. This causes the player to lose out on an early Infinity -1 Sword and a Plot Coupon. It's still possible to win if you take the game literally, but it's harder and there are sections that refer to the Plot Coupon. This gets stranger later in the book; in the room of the minion who had the Infinity -1 Sword, he's only in the room if you prove that you killed said minion. Also, the coach that you chased can be seen parked at the vampire's mansion... and it again has a coffin in it, even if you destroyed it early.
 Fighting Fantasy / int_33ca811a
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Fighting Fantasy / int_33ca811a
 Fighting Fantasy / int_33d1a9bd
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Solo Tabletop Game
 Fighting Fantasy / int_33d1a9bd
comment
Solo Tabletop Game: Designed as an early experiment for solitaire Roleplaying.
 Fighting Fantasy / int_33d1a9bd
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Fighting Fantasy / int_33d1a9bd
 Fighting Fantasy / int_3456f3c5
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Good Thing You Can Heal
 Fighting Fantasy / int_3456f3c5
comment
Good Thing You Can Heal: In Fighting Fantasy Legends and its sequel you can find the Silver Scorpion Brooch from City of Thieves, which lets your adventurer recover 1 Stamina point per fight. With this item and your adventurer growing increasingly stronger in combat, a fight could end up being an opportunity to heal damage you took outside of battle.
 Fighting Fantasy / int_3456f3c5
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Fighting Fantasy / int_3456f3c5
 Fighting Fantasy / int_352def2a
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Burn the Witch!
 Fighting Fantasy / int_352def2a
comment
Burn the Witch!: In Spellbreaker, it's possible to get embroiled with some witch hunters. Notably subverted, since in this book the witch hunters are the good guys, fighting against a coven of evil witches and warlocks who are trying to free a powerful demon from its prison. One of the encounters involves an actual witch-burning, although the girl who's about to be burned is actually innocent, and the inquisitor who's about to burn her is the actual warlock, who's framed the girl as a way of throwing suspicion off himself.
 Fighting Fantasy / int_352def2a
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Fighting Fantasy / int_352def2a
 Fighting Fantasy / int_35f2850f
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Magical Weapon
 Fighting Fantasy / int_35f2850f
comment
Magical Weapon: Certain types of entity can only be harmed by magical weapons, so you occasionally get "magic swords" which don't have any powers beyond being generically magic. In Vault of the Vampire, you could get one as a second best if you were severely lacking in hit points and unwilling to undergo the Blood Magic ritual that got you the Sword of Plot Advancement.
 Fighting Fantasy / int_35f2850f
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Fighting Fantasy / int_35f2850f
 Fighting Fantasy / int_362bdb30
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Out-Gambitted
 Fighting Fantasy / int_362bdb30
comment
Out-Gambitted: Lord Carnuss's attempt to humiliate his brother Baron Sukumvit (see Win Your Freedom, below) backfires when Sukumvit immediately offers you another prize, namely that of having any wish you want granted. As Sukumvit cleverly foresaw, you want nothing more than to kill Carnuss and avenge all the other slaves who died in his arena, and you demand to fight a duel with him. If you win, Sukumvit still has to pay the 20,000 gold pieces, but chances are he views that as a worthwhile price to pay to be rid of his hated brother.
 Fighting Fantasy / int_362bdb30
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Fighting Fantasy / int_362bdb30
 Fighting Fantasy / int_38047858
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Squishy Wizard
 Fighting Fantasy / int_38047858
comment
Squishy Wizard: Averted, repeatedly. A lot of the final bosses are evil sorcerers of one sort or another, and they tend to be the toughest fight in the book. You also get to play a very tough, sword-swinging wizard yourself in Citadel of Chaos off to fight a surprisingly beefy wizard who is as much a Badass in sword-fighting as in magic.
 Fighting Fantasy / int_38047858
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Fighting Fantasy / int_38047858
 Fighting Fantasy / int_38d02d44
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Batman Gambit
 Fighting Fantasy / int_38d02d44
comment
Batman Gambit: At the end of Trial of Champions, when Lord Carnuss has managed to humiliate Baron Sukumvit by kidnapping you and forcing you to successfully penetrate Deathtrap Dungeon, he tries to claim the prize of 20,000 gold pieces. Knowing that you were kidnapped by Carnuss and sent into the dungeon against your will, Sukumvit turns the tables and offers you an additional prize, that of having one special request fulfilled. As he anticipated, you ask to challenge Lord Carnuss and get revenge for all the people he kidnapped and killed.
 Fighting Fantasy / int_38d02d44
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Fighting Fantasy / int_38d02d44
 Fighting Fantasy / int_39441318
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Horny Vikings
 Fighting Fantasy / int_39441318
comment
Vynheim is medieval Scandinavia.
 Fighting Fantasy / int_39441318
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Fighting Fantasy / int_39441318
 Fighting Fantasy / int_39994bd9
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Bazaar of the Bizarre
 Fighting Fantasy / int_39994bd9
comment
Bazaar of the Bizarre: In many books, there are markets that not only sell you mundane gear and weapons but often there are shops and stalls that sell magical or exotic items as well.
 Fighting Fantasy / int_39994bd9
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Fighting Fantasy / int_39994bd9
 Fighting Fantasy / int_3ac5110b
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Unintentionally Unwinnable
 Fighting Fantasy / int_3ac5110b
comment
Unintentionally Unwinnable: In The Crimson Tide, the player starts out as a child with a maximum SKILL score of 6, as opposed to the usual 12. Unfortunately, the editor of the book failed to realize this and increased the maximum SKILL of one of the first monsters you encounter from 6 to 12, thereby making the game more or less completely unwinnable at time of publication (since the error became apparent and the author of the book described the editor as "an idiot", most people reduce the monster's SKILL score accordingly). The notoriously Nintendo Hard Creature of Havoc has a system of finding secret doors by subtracting from the current reference you are on if it begins with "You find yourself..." The paragraph that contains a secret door you need to find to progress in the game does not begin with this.
 Fighting Fantasy / int_3ac5110b
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Fighting Fantasy / int_3ac5110b
 Fighting Fantasy / int_3b5fcbb7
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Artifact of Doom
 Fighting Fantasy / int_3b5fcbb7
comment
A gold rush sparks the plot of Portal of Evil, as the Artifact of Doom that is the Big Bad of the book is unearthed by gold miners.
 Fighting Fantasy / int_3b5fcbb7
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Fighting Fantasy / int_3b5fcbb7
 Fighting Fantasy / int_3df9c288
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Keystone Army
 Fighting Fantasy / int_3df9c288
comment
Keystone Army: A few of the Big Bads, like Balthus Dire, Agglax and Arachnos, are the only things that keep their disparate armies cooperating. One of the major objectives in many gamebooks is taking out the Big Bad so his or her armies will destroy themselves with infighting.
 Fighting Fantasy / int_3df9c288
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Fighting Fantasy / int_3df9c288
 Fighting Fantasy / int_3f4561f2
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Five-Finger Fillet
 Fighting Fantasy / int_3f4561f2
comment
Five-Finger Fillet: You have to do this and win to even be allowed to go on the adventure in Deathmoor.
 Fighting Fantasy / int_3f4561f2
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Fighting Fantasy / int_3f4561f2
 Fighting Fantasy / int_3f7a958b
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Secret Test of Character
 Fighting Fantasy / int_3f7a958b
comment
Secret Test of Character: One of the rooms you walk into in Deathtrap Dungeon is empty save for a disembodied voice which gives you the opportunity to praise or insult Baron Sukhumvit. If you praise him, the voice condemns you as a sycophant and the room begins to fill with water, where you will drown if you fail a Test of Skill. Insulting the Baron earns you the admiration of the voice, and a very useful magic item.
 Fighting Fantasy / int_3f7a958b
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Fighting Fantasy / int_3f7a958b
 Fighting Fantasy / int_3fca462c
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Deus ex Machina
 Fighting Fantasy / int_3fca462c
comment
Deus ex Machina: The hero can get incredibly lucky sometimes. In the beginning of Demons of the Deep the hero is made to walk the plank, tied up, into the sea by pirates — and just happens to plunge down onto magic marks deep in the ocean which grant you with gills! And said pirates even gave him provisions as a (stupidly wasteful) sick joke. Which also happen to be preserved by the magic. In Crypt of the Sorcerer, a vital clue is just chiseled onto a boulder, standing in the middle of frigging nowhere out in the wilderness. Robot Commando starts by having you unaffected, The Day of the Triffids-style, by a mysterious disaster that rendered the entire rest of your country's population comatose. Which is extremely lucky, as otherwise there wouldn't be a whole lot of adventure.
 Fighting Fantasy / int_3fca462c
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Fighting Fantasy / int_3fca462c
 Fighting Fantasy / int_40a533db
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Guest-Star Party Member
 Fighting Fantasy / int_40a533db
comment
Guest-Star Party Member: Sometimes other characters will accompany you for part of the adventure, although you don't usually roll dice for them in combat. Ian Livingstone is particularly fond of this trope.
 Fighting Fantasy / int_40a533db
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Fighting Fantasy / int_40a533db
 Fighting Fantasy / int_40cbee83
type
Wretched Hive
 Fighting Fantasy / int_40cbee83
comment
Wretched Hive: Port Blacksand. There are more than a few others (such as Kharé, Cityport of Traps, and Tak, City of Pirates), but Blacksand is the world's ultimate example.
 Fighting Fantasy / int_40cbee83
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Fighting Fantasy / int_40cbee83
 Fighting Fantasy / int_4252fdf6
type
Hyperactive Metabolism
 Fighting Fantasy / int_4252fdf6
comment
Hyperactive Metabolism: The most common healing items in the books are provisions, meals you can scarf down to deal with those nasty sword slashes.
 Fighting Fantasy / int_4252fdf6
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Fighting Fantasy / int_4252fdf6
 Fighting Fantasy / int_42d9daf9
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No Fair Cheating
 Fighting Fantasy / int_42d9daf9
comment
No Fair Cheating: Midnight Rogue had one of these as well and another where if you attempted to pull out a magic weapon to fight a gargoyle, the book would tell you that there is no way you could have acquired one yet and tell you to start over, "honestly this time". Since you play a thief in this book that is a bit rich... Tower of Destruction has a section that gives the reader a slap on the wrist for cheating at one point, as it terminates the current sequence and denies you any further advantages you might've been able to find instead of just ending the game. More annoyingly, Black Vein Prophecy and The Crimson Tide each have a situation where the player must fail a dice roll in order to win.
 Fighting Fantasy / int_42d9daf9
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Fighting Fantasy / int_42d9daf9
 Fighting Fantasy / int_4304666a
type
Meta Fiction
 Fighting Fantasy / int_4304666a
comment
Metafiction: To win Magehunter, you have to listen to Al-Bakbuk's brother tell a story, which quickly turns out to be a metaphor for the story thus far, and which turns up Reinhardt's surprising secret.
 Fighting Fantasy / int_4304666a
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Fighting Fantasy / int_4304666a
 Fighting Fantasy / int_431e9b2d
type
Crystal Weapon
 Fighting Fantasy / int_431e9b2d
comment
Crystal Weapon: Creature of Havoc includes a moderately powerful crystal club that shatters after landing one hit. It happens to be the only way to defeat the Big Bad by destroying the portal to his Pocket Dimension. In Stormslayer, the hero can buy an enchanted crystalline mace. This mace serves as an alternate magical weapon to your Wyrmbiter.
 Fighting Fantasy / int_431e9b2d
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 Fighting Fantasy / int_434a6d40
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Evil Sorcerer
 Fighting Fantasy / int_434a6d40
comment
Evil Sorcerer: So distressingly common on the continent of Allansia that there are no actual centralized governments beyond the city-state level; they gang up on anything bigger before it becomes powerful enough to be a threat to their machinations. Other places are slightly better off; operative word here being slightly.
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Fighting Fantasy / int_434a6d40
 Fighting Fantasy / int_48078a7
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Cool Versus Awesome
 Fighting Fantasy / int_48078a7
comment
Cool Versus Awesome: Giant robots versus dinosaurs in Robot Commando.
 Fighting Fantasy / int_48078a7
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Fighting Fantasy / int_48078a7
 Fighting Fantasy / int_4832a3bb
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Always Chaotic Evil
 Fighting Fantasy / int_4832a3bb
comment
Always Chaotic Evil: Any member of the Forces of Chaos — whether you're a lowly goblin, frikkin' ugly mutant or one of the legendary "Snake Demons", you're always going to be evil. The only question is how bad you are — whether you're merely a conniving shopkeeper out to rip off the hero or you're something so nasty that the entire species deserves a Guilt-Free Extermination War.
 Fighting Fantasy / int_4832a3bb
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Fighting Fantasy / int_4832a3bb
 Fighting Fantasy / int_485eb589
type
Sealed Evil in a Can
 Fighting Fantasy / int_485eb589
comment
Sealed Evil in a Can: A wide number of Big Bads and Greater Scope Villains are this, with a Dragon-in-Chief actively trying to set them free and their influence still spreading around their prison. The "nameless Chaos-spawn" which was released from a sarcophagus in the Dead City. The Night Dragon is impri
 Fighting Fantasy / int_485eb589
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Fighting Fantasy / int_485eb589
 Fighting Fantasy / int_4881cda1
type
Ãœberwald
 Fighting Fantasy / int_4881cda1
comment
Ãœberwald: Parts of Legend of the Shadow Warriors and Moonrunner contains a simply ridiculous number of Expies and Shout-Outs to every well-known horror movie imaginable, of every era and sub-genre, including the Uberwald classics. Also Vault of the Vampire and its sequel, which take place in and around the Old World kingdom of Mauristasia which is pretty much a love letter to the trope.
 Fighting Fantasy / int_4881cda1
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Fighting Fantasy / int_4881cda1
 Fighting Fantasy / int_4a852458
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Big Good
 Fighting Fantasy / int_4a852458
comment
Big Good: Fortunately, the benevolent mages, High Priests and rulers are as many as the countless evils plaguing Titan, not to mention the gods' servants and the gods themselves. In many stories, one lends you priceless assistance, when they don't recruit you directly. The three Star Pupils serve as this to the series as a whole, among which Gereth Yaztromo and Arakor Nicodemus being the most recurring and influential.
 Fighting Fantasy / int_4a852458
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Fighting Fantasy / int_4a852458
 Fighting Fantasy / int_4de1a4f7
type
Improvised Weapon
 Fighting Fantasy / int_4de1a4f7
comment
Improvised Weapon: A few books have your character needing to pick up something that'll make a viable weapon such as House of Hell where your first weapon is a letter opener. This also shows up heavily in The Gates of Death where you'll be using things such as a fireplace iron and pitchfork.
 Fighting Fantasy / int_4de1a4f7
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Fighting Fantasy / int_4de1a4f7
 Fighting Fantasy / int_4f4372e9
type
Early-Installment Weirdness
 Fighting Fantasy / int_4f4372e9
comment
Early-Installment Weirdness: In the first book, you can only eat a meal when specifically given the option. Subsequent books let you eat at any time except when fighting. The same book also gave out extraordinarily large Luck prizes and Skill points at times when it really made no sense. Like after deciding to search a dead body, but before discussing what's special about whatever you took. The first few books were all more or less completely unconnected. Midway through the series an awful lot of Canon Welding attempted to tie all the books together into the world of Titan. The Demon summoned by Grimslade in "Scorpion Swamp" is stronger than any enemy in the series; including Demon Lords.
 Fighting Fantasy / int_4f4372e9
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Fighting Fantasy / int_4f4372e9
 Fighting Fantasy / int_4f88342a
type
Smug Super
 Fighting Fantasy / int_4f88342a
comment
Smug Super: The dog-headed Prefectas from Sky Lord are an entire race of "perfect warriors". They are defeated by cloning another group of Prefectas who are even more unbelievably arrogant than the first, sparking an Enemy Civil War.
 Fighting Fantasy / int_4f88342a
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 Fighting Fantasy / int_4f88342a
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Fighting Fantasy / int_4f88342a
 Fighting Fantasy / int_4fb23084
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Crystalline Creature
 Fighting Fantasy / int_4fb23084
comment
Crystalline Creature: Crystal Sentinels are golems made of quartz and rubies to serve as the Praetorian Guard for higher-ranking forces of evil, such as Sharella the Great Witch in Caverns of the Snow Witch and Bythos the Lord of the Abyss in Slaves of the Abyss. They are extremely durable, have SKILL stats in double digits, and cannot be harmed by edged weapons like swords or axes — adventurers will need to collect a warhammer in order to smash these enemies apart in combat, or else die in an unwinnable battle.
 Fighting Fantasy / int_4fb23084
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Fighting Fantasy / int_4fb23084
 Fighting Fantasy / int_4ffde1e0
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Luckily, My Shield Will Protect Me
 Fighting Fantasy / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: A recurring trope in the books, although how exactly any given shield will protect you varies Depending on the Writer. Some shields will give you a SKILL bonus, others reduce the amount of damage you take in combat, and still others guard against specific hazards ranging from arrows to magical lightning bolts to a Manticore's tail spikes.
 Fighting Fantasy / int_4ffde1e0
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Fighting Fantasy / int_4ffde1e0
 Fighting Fantasy / int_504a1991
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Body Horror
 Fighting Fantasy / int_504a1991
comment
Body Horror: Happens every now and then, but most notable in Beneath Nightmare Castle, thanks to the Big Bad Xakhaz, a sorcerer who worships Lovecraft-style gods, leading to both him and his followers gaining Lovecraftian Superpower. One of the illustrations in said book was actually banned because the publishers thought the audience would get too scared. It's of a woman with black eyes with tentacles coming out of her mouth. It's viewable on the Fighting Fantasy Wiki. Marrangha from The Creature of Havoc, a form of dark magic practiced by the witches of the village of Dree that magically grafts organs and limbs from one creature to another, forming a horrific monster. It will most certainly happen to you if you end up in the village of Dree. That is how the player character came to be the creature of havoc in the first place.
 Fighting Fantasy / int_504a1991
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Fighting Fantasy / int_504a1991
 Fighting Fantasy / int_504a5ec7
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Greater-Scope Paragon
 Fighting Fantasy / int_504a5ec7
comment
Greater-Scope Paragon: Arn, Titan and the rest of the Celestial Court.
 Fighting Fantasy / int_504a5ec7
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 Fighting Fantasy / int_504a5ec7
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Fighting Fantasy / int_504a5ec7
 Fighting Fantasy / int_51567188
type
Cast from Hit Points
 Fighting Fantasy / int_51567188
comment
Cast from Hit Points: Standard in most books, especially the "Advanced Fighting Fantasy" spin-off. Including the basic healing spell, which costs one Stamina to cast and then restores six Stamina.
 Fighting Fantasy / int_51567188
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Fighting Fantasy / int_51567188
 Fighting Fantasy / int_5261369c
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Sand Worm
 Fighting Fantasy / int_5261369c
comment
Sand Worm: A tooth from one of them is necessary to complete one of the books.
 Fighting Fantasy / int_5261369c
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 Fighting Fantasy / int_5261369c
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Fighting Fantasy / int_5261369c
 Fighting Fantasy / int_5281d5b1
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Our Dwarves Are All the Same
 Fighting Fantasy / int_5281d5b1
comment
Our Dwarves Are All the Same: Really, that's all there is to say about them. (Well, apart from the fact that two of the major dwarf communities in Allansia are above-ground.)
 Fighting Fantasy / int_5281d5b1
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Fighting Fantasy / int_5281d5b1
 Fighting Fantasy / int_52db461d
type
Significant Anagram
 Fighting Fantasy / int_52db461d
comment
Significant Anagram: The Trialmaster in Deathtrap Dungeon gives you two anagrams to solve, each one the name of a monster. After solving them, you choose one, and then fight the monster. The anagrams are NO CROP IS: "Scorpion", and RUIN MOAT: "Minotaur". The Minotaur is easier to fight. A vitally important instance of this occurs in House of Hell. Inside one room is a kris knife, which is the only weapon that can be used to slay the Big Bad, but it has a magically locked door for which you will need to utter the correct password in order to enter. You have the opportunity to learn this password by getting a manservant drunk. When his tongue loosens enough to tell you the password, his brain is so addled he can't remember it anymore, telling you it's like the name of the house, but all mixed up. "Drumer" is an anagram for "murder", which is the password that lets you into the room.
 Fighting Fantasy / int_52db461d
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Fighting Fantasy / int_52db461d
 Fighting Fantasy / int_546e23f6
type
Evilutionary Biologist
 Fighting Fantasy / int_546e23f6
comment
Evilutionary Biologist: More like Evilutionary Wizards, several of whom crossbreed various creatures to create monsters to serve as Mooks. Notable examples include Balthus Dire, Karam Gruul, Axion, Zharradan Marr, the witches of Dree, and the guys who created the Manticores and the Fish Men.
 Fighting Fantasy / int_546e23f6
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Fighting Fantasy / int_546e23f6
 Fighting Fantasy / int_57d43e40
type
Fantasy Counterpart Culture
 Fighting Fantasy / int_57d43e40
comment
Fantasy Counterpart Culture: Hachiman is Hollywood Medieval Japan, complete with Samurai. The Isles of the Dawn are, more or less, medieval China. Mauristatia in the Old World is a cross between medieval Germany and Hammer Horror-style Eastern Europe. The city-states on the south-east tip of Allansia are the Middle East. The Inland Sea region of Khul is the Arabian Nights Persian Gulf with bits of ancient Mesopotamian, classical/mythological Greek and Phoenician Mediterranean. Vynheim is medieval Scandinavia. Lendleland is medieval Mongolia. Ancient Carsepolis was The Roman Empire. Chiang Mai is Thailand. Khakabad is Nepal.
 Fighting Fantasy / int_57d43e40
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Fighting Fantasy / int_57d43e40
 Fighting Fantasy / int_586c6d7e
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Evil Is Visceral
 Fighting Fantasy / int_586c6d7e
comment
Evil Is Visceral: In Dead of Night, the Legions of Hell set up a living factory to corrupt the land around the village of Axmoor. Said factory has a huge heart at its core and humans are fed into its furnace as fuel.
 Fighting Fantasy / int_586c6d7e
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Fighting Fantasy / int_586c6d7e
 Fighting Fantasy / int_5989e3b6
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Enemy Mine
 Fighting Fantasy / int_5989e3b6
comment
Enemy Mine: The Slykk, a race of frog-like humanoids, are not known for their friendly treatment of humans who pass through their swamps. However, the Slykk in Siege of Sardath will help you if you prove to them that you're trying to stop the mysterious enemy that's threatening all the peoples of the region. The Dark Elf Naas in Master of Chaos freely admits he has his own agenda as a servant of evil, however as a Noble Demon, he has a strong sense of honour and will work with the player character when it is in his interests to do so.
 Fighting Fantasy / int_5989e3b6
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Fighting Fantasy / int_5989e3b6
 Fighting Fantasy / int_5a22609e
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Creator Thumbprint
 Fighting Fantasy / int_5a22609e
comment
Creator Thumbprint: Ian Livingstone seems to be a sailboat racing fan, given how he sneaks references to his racing teams into Return to Firetop Mountain and Armies of Death.
 Fighting Fantasy / int_5a22609e
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Fighting Fantasy / int_5a22609e
 Fighting Fantasy / int_5aa8b4b6
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Intrepid Merchant
 Fighting Fantasy / int_5aa8b4b6
comment
Intrepid Merchant: In some books, there'll be a person out in the wilderness or other dangerous place who's out to sell you a good or two.
 Fighting Fantasy / int_5aa8b4b6
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Fighting Fantasy / int_5aa8b4b6
 Fighting Fantasy / int_5b351f0d
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IntercontinuityCrossover
 Fighting Fantasy / int_5b351f0d
comment
Intercontinuity Crossover: The Chaos Warriors of the Warhammer universe appear here as well, possibly due to Ian Livingstone and Steve Jackson being involved both with Fighting Fantasy and Games Workshop.
 Fighting Fantasy / int_5b351f0d
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Fighting Fantasy / int_5b351f0d
 Fighting Fantasy / int_5beef860
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Why Did It Have to Be Snakes?
 Fighting Fantasy / int_5beef860
comment
Why Did It Have to Be Snakes?: Or monkeys... in Island of the Lizard King, the title villain has let a Gonchong parasite bond itself to him, making him nearly unkillable. However, since Lizard Men are deathly afraid of monkeys, bringing a monkey with you to confront the Lizard King makes him so terrified that the Gonchong must force him to defend himself. This cuts the Lizard King's SKILL in half.
 Fighting Fantasy / int_5beef860
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Fighting Fantasy / int_5beef860
 Fighting Fantasy / int_5e7c0ab7
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Kleptomaniac Hero
 Fighting Fantasy / int_5e7c0ab7
comment
Kleptomaniac Hero: On the one hand, if you're not this, you'll run into challenges you can't beat, but sometimes the stuff you try to take ends up making villains arrive, or ages you, or does something else dangerous.
 Fighting Fantasy / int_5e7c0ab7
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Fighting Fantasy / int_5e7c0ab7
 Fighting Fantasy / int_5f0d113f
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Human-Demon Hybrid
 Fighting Fantasy / int_5f0d113f
comment
Human-Demon Hybrid: Olodoran Zagor, the title villain of The Warlock of Firetop Mountain, is stated to be born from the union of a human and a demon, his father being Gerlekus Zagor, a Necromancer and practitioner of dark arts, and his mother being a female Hell Demon summoned by Gerlekus.
 Fighting Fantasy / int_5f0d113f
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Fighting Fantasy / int_5f0d113f
 Fighting Fantasy / int_5fe81fea
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Cursed Item
 Fighting Fantasy / int_5fe81fea
comment
Cursed Item: These turn up in quite a few different books, where picking up a cursed item will permanently reduce one of your stats (usually Skill).
 Fighting Fantasy / int_5fe81fea
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 Fighting Fantasy / int_5fe81fea
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Fighting Fantasy / int_5fe81fea
 Fighting Fantasy / int_60414102
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Zombie Apocalypse
 Fighting Fantasy / int_60414102
comment
One section of the book creates a unique type of "Plague Zombie", (in contrast to the franchise's usual depiction of the Voodoo Zombie) in order to do a Living Dead Series homage.
 Fighting Fantasy / int_60414102
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 Fighting Fantasy / int_60414102
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Fighting Fantasy / int_60414102
 Fighting Fantasy / int_60fa92ac
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Names to Run Away from Really Fast
 Fighting Fantasy / int_60fa92ac
comment
Names to Run Away from Really Fast: Most of the major villains have these. E.g. sorcerer-warlord Balthus Dire, Zanbar Bone the demon-lich, bloodthirsty general Vlax the Slayer...
 Fighting Fantasy / int_60fa92ac
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 Fighting Fantasy / int_60fa92ac
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Fighting Fantasy / int_60fa92ac
 Fighting Fantasy / int_61115add
type
The Rest Shall Pass
 Fighting Fantasy / int_61115add
comment
The Rest Shall Pass: When you're making your way through the villain's lair in Portal of Evil, you can rescue two of his prisoners. If you do, they'll help you fight the villain's bodyguards. Rescue both of them and they'll each take on one of the guards and free you up to take on the villain. More generally, there are several books in which you'll have other people traveling with you when you run into multiple monsters. Your companions will take on some of the monsters and leave you to to deal with one or more of the others, although you usually only have to roll dice for yourself.
 Fighting Fantasy / int_61115add
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Fighting Fantasy / int_61115add
 Fighting Fantasy / int_62259825
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Nintendo Hard
 Fighting Fantasy / int_62259825
comment
The notoriously Nintendo Hard Creature of Havoc has a system of finding secret doors by subtracting from the current reference you are on if it begins with "You find yourself..." The paragraph that contains a secret door you need to find to progress in the game does not begin with this.
 Fighting Fantasy / int_62259825
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Fighting Fantasy / int_62259825
 Fighting Fantasy / int_62c1f9a9
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Evil Versus Oblivion
 Fighting Fantasy / int_62c1f9a9
comment
Evil Versus Oblivion: Even villains can help you when they fear for their lives. In Night Dragon, the Dark Elves are the ones who investigate the Apocalypse Cult and send you on a quest, because they know the titular Beast of the Apocalypse will indiscriminately kill everyone. In The Gates of Death, the infamous Lord Azzur sends you on a quest to terminate The Virus and the Big Bad Ulrakaah at its source, because otherwise a Zombie Apocalypse will soon engulf all of Titan.
 Fighting Fantasy / int_62c1f9a9
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Fighting Fantasy / int_62c1f9a9
 Fighting Fantasy / int_6325aec5
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Replay Value
 Fighting Fantasy / int_6325aec5
comment
Keith Martin's books usually feature long and thoroughly detailed quests, having you exploring various wide landscapes with many different settings, leaving you free to go pretty much wherever you want and little penalty for skipping sections, for enormous Replay Value potential. He also adds detailed scenery, enthralling atmosphere, fleshed out Non-Player Characters, and battles with a charismatic and considerably powerful Final Boss (thankfully made much easier with an Infinity +1 Sword and some trinkets collected in a Gotta Catch Them All quest), and often a much easier True Final Boss fought in the Golden Ending.
 Fighting Fantasy / int_6325aec5
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 Fighting Fantasy / int_6325aec5
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Fighting Fantasy / int_6325aec5
 Fighting Fantasy / int_638b65bc
type
Armor Is Useless
 Fighting Fantasy / int_638b65bc
comment
Armor Is Useless: In that usually getting better armor or a shield will give you a small Skill increase and nothing else. In a few books having a piece of armor or a shield will protect you getting hurt at one or two specific points (e.g. the manticore shooting his tail spikes at you before the fight in Deathtrap Dungeon, having a helmet will make you take less damage and stay conscious at one point in Knights of Doom). Some books try to be a little more ambitious, like Legend of the Shadow Warriors which has armor decreasing damage, but with some of the heavier sets lowering your skill, and being destroyed after a certain amount of damage. Space Assassin has an Armor score that works like the Luck score, where if you get shot you roll against the score and take no damage if you make the roll, but it will go down every time you make a roll to show your armor taking damage and getting less reliable.
 Fighting Fantasy / int_638b65bc
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Fighting Fantasy / int_638b65bc
 Fighting Fantasy / int_63c6a75c
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Evil Lawyer Joke
 Fighting Fantasy / int_63c6a75c
comment
Evil Lawyer Joke: The background section to Portal of Evil states that "there were robbers of all kinds, from desperate outlaws to clerks and lawyers."
 Fighting Fantasy / int_63c6a75c
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 Fighting Fantasy / int_63c6a75c
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Fighting Fantasy / int_63c6a75c
 Fighting Fantasy / int_6439de78
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Heroic Sacrifice
 Fighting Fantasy / int_6439de78
comment
Heroic Sacrifice: Averted in Slaves of the Abyss; the authors wanted the player to sacrifice themselves, staying in the Abyss to allow everyone else to go free, but Steve Jackson insisted that the reader get a massive reward at the end. Played straight in Legend of Zagor if you arrive at the Heartfires with Zagor's body, but only have 3 or fewer Stamina points remaining. You'll throw Zagor into the flames, but you'll be too weak to keep your balance and will end up falling in after him. The text says that you've saved the world, and your legend will live forever... but you won't be there to see it.
 Fighting Fantasy / int_6439de78
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 Fighting Fantasy / int_6439de78
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Fighting Fantasy / int_6439de78
 Fighting Fantasy / int_644b9cee
type
Someday This Will Come in Handy
 Fighting Fantasy / int_644b9cee
comment
Some Day This Will Come In Handy: As a basic rule for these books, grab everything that's not nailed down. If one of the available items is a claw hammer, ignore the last four words of the previous sentence. At the start of Forest of Doom, you have the option to buy a whole bunch of magic items from a merchant, and almost all (except for a few red herrings) will be useful in some encounter you may have, either auto-succeeding a skill roll or just plain save your life. You don't have enough money to buy everything at the start, but since this book actually allows you to try again rather than give a Bad Ending if you didn't find the plot items, and you've been finding valuables all over the forest, a second attempt will allow you to test those babies out.
 Fighting Fantasy / int_644b9cee
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Fighting Fantasy / int_644b9cee
 Fighting Fantasy / int_64f0c18c
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Critical Existence Failure
 Fighting Fantasy / int_64f0c18c
comment
Critical Existence Failure: Usually played straight, but occasionally subverted in some of the more ambitious books.
 Fighting Fantasy / int_64f0c18c
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Fighting Fantasy / int_64f0c18c
 Fighting Fantasy / int_6602cad
type
Permanently Missable Content
 Fighting Fantasy / int_6602cad
comment
Permanently Missable Content: Ian Livingstone's books are particularly bad for this — you have one chance only to get the Plot Coupons you need to win the game, and very few (if any) of them are signposted.
 Fighting Fantasy / int_6602cad
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Fighting Fantasy / int_6602cad
 Fighting Fantasy / int_670db7d7
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Formula-Breaking Episode
 Fighting Fantasy / int_670db7d7
comment
Formula-Breaking Episode: The books are predominantly straightforward fantasy, with some notable exceptions: There are a few Sci-Fi stories appearing sporadically across the range, although they stopped altogether near the end in favor of the "traditional" adventures in Titan. Freeway Fighter takes place in a Mad Max-type near-future society. Three of Steve Jackson's books offer totally unique settings: House of Hell is a horror movie-inspired story set in the present day, Appointment with F.E.A.R. is a superhero adventure and the player character in Creature of Havoc is the mindless monster you'd usually fight. All of these books punish the player for acting as if they're still in a fantasy/action story. Black Vein Prophecy has none of the usual introduction or rules at all, sending you straight into the first paragraph — you don't roll up your statistics or find out anything about the adventure at all before starting. Blood of the Zombies does not have the Skill stat. In combat, how well you do depends on your weapons which do varying amounts of damage. Additionally all your enemies die in a single hit.
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 Fighting Fantasy / int_685a6461
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Circus of Fear
 Fighting Fantasy / int_685a6461
comment
Circus of Fear: The Circus of Dreams from Legend of the Shadow Warriors, in which the performers are all mandrakes. They replaced the inhabitants of each town they visited with more mandrakes.
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Fighting Fantasy / int_685a6461
 Fighting Fantasy / int_68da6712
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Canon Welding
 Fighting Fantasy / int_68da6712
comment
The first few books were all more or less completely unconnected. Midway through the series an awful lot of Canon Welding attempted to tie all the books together into the world of Titan.
 Fighting Fantasy / int_68da6712
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Fighting Fantasy / int_68da6712
 Fighting Fantasy / int_6b486b81
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Revive Kills Zombie
 Fighting Fantasy / int_6b486b81
comment
Revive Kills Zombie: In Legend of the Shadow Warriors, the only true way to defeat the undead Big Bad Voivod is to use the Spear of Doom's power to resurrect him.
 Fighting Fantasy / int_6b486b81
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Fighting Fantasy / int_6b486b81
 Fighting Fantasy / int_6bcfbc7e
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Fantasy Gun Control
 Fighting Fantasy / int_6bcfbc7e
comment
Fantasy Gun Control: It used to be played straight, Mage Hunter was notable because your titular witch hunter carried a gun and was the first time a character in a Fighting Fantasy medieval setting had one. But that character was from another dimension, as later books came out it showed the Old World in a state of technological improvement and so they started to have guns. In the Scholastic Fighting Fantasy books, Khul and Allansia have a few too as imports from the Old World or artifacts carried by dwarfs.
 Fighting Fantasy / int_6bcfbc7e
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Fighting Fantasy / int_6bcfbc7e
 Fighting Fantasy / int_6bda9a30
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Meaningful Name
 Fighting Fantasy / int_6bda9a30
comment
Meaningful Name: Lord Mortis, Malbordus, Balthus Dire, The Voivod — guess which side these guys are on.
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Fighting Fantasy / int_6bda9a30
 Fighting Fantasy / int_6c37fc23
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Draconic Abomination
 Fighting Fantasy / int_6c37fc23
comment
The Night Dragon is impri
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 Fighting Fantasy / int_6c51e9e1
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Fisher King
 Fighting Fantasy / int_6c51e9e1
comment
Fisher King: Inverted in Knights of Doom: when the kingdom becomes ill of great evil, the king too grows sick. The only cure is to destroy the chaos disrupting his kingdom.
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Fighting Fantasy / int_6c51e9e1
 Fighting Fantasy / int_6d332aea
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Driven to Suicide
 Fighting Fantasy / int_6d332aea
comment
Driven to Suicide: In Sword of the Samurai if your Honor drops to 0, your character commits seppuku. Deathmoor features one of the most esoteric deaths in the series — it's possible to revisit the same references repeatedly whilst lost on the titular moor, and if you visit one particular reference (which points out the feeling that you're going around and around in circles) three times in all you are directed to the following paragraph:
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 Fighting Fantasy / int_6ec989d8
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Guide Dang It!
 Fighting Fantasy / int_6ec989d8
comment
Guide Dang It!: Some of the books have only one true path (read, some very specific things to do) to make it to the end. Particularly bad offenders are: Crypt of the Sorcerer, which features an incredibly narrow path and turns the whole game Unwinnable by Design if you stray even one move from it. The Crimson Tide, which is similar and also features a unique mechanic of a hidden message which is easy to miss. Creature of Havoc, which has various frustrating features; notably, the only correct path includes a section which ends in your death. You need to have a specific item and then use it to Take a Third Option not given by the text, but even if you have the item in question you might not think to use it there. There is also a maze near the beginning that is very hard to escape and a lot of areas where all the paths lead to death. Armies of Death requires you to win a bet (which has a 50-50 chance) in order to obtain a brooch, which you'll need later on as a gift for the Oracle, who provides you with information that you need to defeat the Big Bad. This means that even if you make every choice correctly and win every fight, you can still lose the game early on because of an unlucky die roll, and not even realize it until you get to the final showdown.
 Fighting Fantasy / int_6ec989d8
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Fighting Fantasy / int_6ec989d8
 Fighting Fantasy / int_704d7e91
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No Ontological Inertia
 Fighting Fantasy / int_704d7e91
comment
No Ontological Inertia: After the villain of Spectral Stalkers dies, all of his creations die with him and his castle starts to fall apart.
 Fighting Fantasy / int_704d7e91
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 Fighting Fantasy / int_705f57d0
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Demon Lords and Archdevils
 Fighting Fantasy / int_705f57d0
comment
Several enemies are this, notably the Kalundai in Legend of the Shadow Warriors, with six arms wielding six sabres, and Myurr in Dead of Night with four arms. Needless to say, it makes them very tough to fight.
 Fighting Fantasy / int_705f57d0
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Fighting Fantasy / int_705f57d0
 Fighting Fantasy / int_70c06a09
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The Undead
 Fighting Fantasy / int_70c06a09
comment
The Undead: Mostly zombie and skeleton mooks, with some ghouls, vampires (ranging from fairly strong Elite Mooks to nigh-unbeatable Big Bads or noncombat encounters for which you'd better DAMN have the proper doodad if you don't want to read yet another example of The Many Deaths of You), a few liches (Death is Cheap when you're an all-powerful Evil Sorcerer), and a few other more exotic types.
 Fighting Fantasy / int_70c06a09
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Fighting Fantasy / int_70c06a09
 Fighting Fantasy / int_72cdfc33
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Big Bad Ensemble
 Fighting Fantasy / int_72cdfc33
comment
Big Bad Ensemble: The three Snake Demons (Sith, Myurr and Ishtra) play this role for the entire franchise. While everyone higher in the hierarchy of evil is either a Sealed Evil in a Can or The Ghost, they rule the local Hell, commanding directly or influencing indirectly the individual Big Bads, as well as having caused the nightmarish Chaos Wars, resulting in a global civilization collapse and the world becoming hostile. But far from working in common, they are as busy with power struggles as they are planning to unleash Hell on Earth on Titan, by merging the Demonic and Physical Planes together.
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Fighting Fantasy / int_72cdfc33
 Fighting Fantasy / int_7315fd38
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Covers Always Lie
 Fighting Fantasy / int_7315fd38
comment
Covers Always Lie: Dear lord, so many examples: The cover of the original edition of The Warlock of Firetop Mountain shows a white-bearded wizard who looks nothing like the Warlock, and he is summoning a dragon from a crystal ball, which does not happen in the story. The cover of the original of Creature of Havoc shows Zarradan Marr, the Big Bad of the story, but this can make anyone think that the titular Creature of Havoc is him. The new edition cover shows a furry albino-like beast, while he is described as reptilian in the story. The albino monster seems to actually be a "Devourer", a one-off enemy from fairly early in the book. The cover of the original Caverns of the Snow Witch shows an Orc who is grasping his neck as he stands in front of a globe containing a woman's head. The scene does actually occur in the story — the woman is the titular Snow Witch, who kills an underling just to show her power — yet many viewers think that the Orc is the Witch (because of his long hair and he seems to be "casting a spell" in front of a crystal ball). What is really, really bad is that the newest French editions of the book cut the image so it just shows the Orc, proving the editors did no research just by flipping through the book. You'd think that the menacing pumpkin-headed figures are the title characters of Legend of the Shadow Warriors, whereas they are actually just manifestations of nature's wrath against man, a force of good, not evil. The original cover for City of Thieves shows the book's Big Bad Zanbar Bone alongside a shot of the city Port Blacksand, making it seem like the whole story takes place there and that's where the final showdown will take place. But nope, your time in Blacksand is spent searching for the wizard Nicodemus, and later the necessary components for a compound that can destroy the villain. Zanbar Bone's own lair is nowhere near Port Blacksand. The reprint cover for City of Thieves shows a fierce-looking man in a crowded tavern waving a knife at you, seemingly to challenge you to a fight. In the actual tavern scene in the book, though, the man is harmless and inviting you to play a Five-Finger Fillet knife game. If you refuse he'll simply leave you alone.
 Fighting Fantasy / int_7315fd38
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 Fighting Fantasy / int_7360a6b6
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Noble Demon
 Fighting Fantasy / int_7360a6b6
comment
The Dark Elf Naas in Master of Chaos freely admits he has his own agenda as a servant of evil, however as a Noble Demon, he has a strong sense of honour and will work with the player character when it is in his interests to do so.
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Fighting Fantasy / int_7360a6b6
 Fighting Fantasy / int_7594e8ff
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Turn Undead
 Fighting Fantasy / int_7594e8ff
comment
Turn Undead: Most books with many undead enemies provide you with a spell that can banish them without fight, notably in Knights of Doom. In Dead of Night, one of the talents you can choose as the Demon-Stalker is "Banish Undead" which, well, banish undead monsters. It's also the Achilles' Heel of the Blight Demons. The Keep of the Lich-Lord features the Charm of Unbinding, an exceptionally powerful variation that obliterates every undead around at once, and can prove vital against the Big Bad. Night of the Necromancer uses it as a twist: Since you are a ghost, many characters mistaking you for an evil spirit will use it against you.
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 Fighting Fantasy / int_75f38750
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Kaizo Trap
 Fighting Fantasy / int_75f38750
comment
Kaizo Trap: A reoccurring theme in several of these books, such as Crypt of the Sorcerer, Night Dragon, Legend of Zagor, where after the final battle, if your STAMINA stat is too low, even if you kill the Final Boss you will either die in the boss' collapsing lair or get killed by a last-minute booby trap you're too weak to avoid.
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Fighting Fantasy / int_75f38750
 Fighting Fantasy / int_76102e79
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Chaos Is Evil
 Fighting Fantasy / int_76102e79
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Chaos Is Evil: The setting considers Evil and Chaos to be the same thing, to the extent that the Tricksters, who in D&D terms would definitely be Chaotic Neutral, can't be considered chaotic because they're neutral. This is despite the rigid hierarchy of Demon Lords and Archdevils — Chaos is, by definition, not required to be consistent. In any case, anyone or anything associated with Chaos is about as bad news here as they would be in Warhammer.
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Fighting Fantasy / int_76102e79
 Fighting Fantasy / int_76d6c3df
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I Don't Like the Sound of That Place
 Fighting Fantasy / int_76d6c3df
comment
I Don't Like the Sound of That Place: Very common. Just a few examples: the Desert of Skulls, Blood River, Plain of Bones, Mountains of Grief, Port Blacksand, Nightshriek Jungle.
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 Fighting Fantasy / int_76dc4f31
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"Arabian Nights" Days
 Fighting Fantasy / int_76dc4f31
comment
"Arabian Nights" Days: Magehunter
 Fighting Fantasy / int_76dc4f31
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 Fighting Fantasy / int_77586b1c
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Spirit World
 Fighting Fantasy / int_77586b1c
comment
Spirit World: The dream-world in Phantoms of Fear and the Dreamtime in Night Dragon. The former also overlaps with Dark World.
 Fighting Fantasy / int_77586b1c
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 Fighting Fantasy / int_77eeb348
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The Big Bad Shuffle
 Fighting Fantasy / int_77eeb348
comment
The Big Bad Shuffle: Evil Sorcerers, Evil Overlords, Greater Demons, corrupt rulers, conquerors, cult leaders, all tastes can be served on Titan... Each book has an individual Big Bad, directly or indirectly subservient to the aforementioned Snake Demons, themselves subservient to the greater evils and the Dark Gods, themselves subservient to the Demon Gods Death, Disease and Decay, themselves created by Elim the Great Enemy. But Elim is a Well-Intentioned Extremist who left the universe, the Demon Gods are a Sealed Evil in a Can, and the Dark Gods are more or less forbidden to act directly. Confusing much?
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 Fighting Fantasy / int_792fef74
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Cute, but Cacophonic
 Fighting Fantasy / int_792fef74
comment
Cute, but Cacophonic: The Jib-Jib is basically a ball of fluff the size of a cabbage that runs around on two cute little feet. It also has a shriek that can be heard over a mile away and its default reaction when frightened is to start screaming, in hopes that either this will frighten away whatever threatens it or that an even bigger nasty will show up to eat whoever set off the Jib-Jib.
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 Fighting Fantasy / int_79ceeeb
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Demon Slaying
 Fighting Fantasy / int_79ceeeb
comment
Demon Slaying: The entire plot of Dead of Night. More generally, various books have you fight everything from Fire Demons to Hell Demons to Ice Demons to Mirror Demons.
 Fighting Fantasy / int_79ceeeb
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Fighting Fantasy / int_79ceeeb
 Fighting Fantasy / int_7a2ebcba
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Frankenstein's Monster
 Fighting Fantasy / int_7a2ebcba
comment
Frankenstein's Monster: In Legend of the Shadow Warriors it turns out that Dr. Kauderwelsch is a would-be Dr. Frankenstein, working on one of these. And then her son — yes, the Son of Kauderwelsch — performs the same trick in Moonrunner by chopping up the inmates of an insane asylum and piecing them together in an effort to resurrect his mother. The player character from Creature of Havoc. In fact, there is a whole village of Dr. Frankensteins in Creature of Havoc. It's called the Village of Dree. The witches there create monsters by magically grafting parts from one creature onto another.
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 Fighting Fantasy / int_7b21866b
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Noun Verber
 Fighting Fantasy / int_7b21866b
comment
Noun Verber: Star Strider, Moonrunner, Magehunter, Spellbreaker, Stormslayer.
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 Fighting Fantasy / int_7c9dcc1
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THeUnfavorite
 Fighting Fantasy / int_7c9dcc1
comment
The Unfavorite: When their father died, Sukumvit became the fabulously wealthy ruler of the city-state of Fang, while his brother Carnuss became a nobleman with an essentially meaningless title. Sukumvit banished the jealous Carnuss when the latter tried to have him killed, and Carnuss attempted to get revenge on Sukumvit by recruiting a hapless adventurer to serve as his champion in humiliating Sukumvit by overcoming his famed Deathtrap Dungeon. In Black Vein Prophecy, Feior was a cruel, ruthless prick, very much in the mold of Bezenvial. Maior, on the other hand, was pretty gentle and compassionate, and so naturally gets screwed.
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Fighting Fantasy / int_7c9dcc1
 Fighting Fantasy / int_7d49d74a
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Cultural Translation
 Fighting Fantasy / int_7d49d74a
comment
Cultural Translation: In Japan, certain books including Deathtrap Dungeon, House of Hell and Sword of the Samurai were redone in a moe art style.
 Fighting Fantasy / int_7d49d74a
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Fighting Fantasy / int_7d49d74a
 Fighting Fantasy / int_7d561d58
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Too Awesome to Use
 Fighting Fantasy / int_7d561d58
comment
Too Awesome to Use: The Crystal Club in Creature of Havoc can kill any opponent outright no matter what, but shatters upon use. It's also an item required to use against the Final Boss to reach the Golden Ending.
 Fighting Fantasy / int_7d561d58
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 Fighting Fantasy / int_8029fa50
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True Final Boss
 Fighting Fantasy / int_8029fa50
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True Final Boss: Katarina Heydrich in both Vault of the Vampire and its sequel Revenge of the Vampire. Naas the Dark Elf in Master of Chaos. The Traitor Ifor Tynin in Masks of Mayhem. They overlap with Post-Final Boss, being much weaker than the villain fought before them.
 Fighting Fantasy / int_8029fa50
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 Fighting Fantasy / int_80cd1f62
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God of Evil
 Fighting Fantasy / int_80cd1f62
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God of Evil: Death, Disease and Decay, three for the price of one. The first is the leader through. Their creator Elim, the Anthropomorphic Personification of the Primeval Darkness, though he's more or less a Well-Intentioned Extremist out to Restart the World.
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 Fighting Fantasy / int_82a4fadc
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Our Liches Are Different
 Fighting Fantasy / int_82a4fadc
comment
The protagonist of Assassins of Allansia is the one who killed Zanbar Bone in either City of Thieves or The Port of Peril and is tracked down by assassins sent by his second-in-command, who is quite miffed about it. (The Port of Peril is more likely, as The Hero is broke in both and said second-in-command plotted to resurrect Zanbar Bone in it.) In the end, the protagonist has to take part in the Trials of Champions, most likely becoming the hero of Deathtrap Dungeon as well.
 Fighting Fantasy / int_82a4fadc
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 Fighting Fantasy / int_831164fe
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Signature Style
 Fighting Fantasy / int_831164fe
comment
Signature Style: Ian Livingstone's books have varied settings, enthralling atmosphere and powerful and enjoyable travelling companions, but consist mostly in Dungeon Crawling, usually with a single mandatory path to victory, requiring the player to collect a ton of items and trinkets, and usually to open every door and pick a fight with everyone they meet in order to find them all. The markedly different style of Legend of Zagor created a Running Gag within the fandom that Livingstone had taken the credit for the book from Keith Martin and buried him in his back garden. note  This was eventually confirmed, except for the last part. Steve Jackson is more experimental, always trying new ideas and situations. His books have deep background, but often require the player to collect items in order to avoid hard battles. The notorious style shift within the series' very first book The Warlock of Firetop Mountain, frequently registered when its infamous "maze" section comes up, is a result of Jackson and Livingstone essentially writing half the adventure each and simply jamming the two parts together to create the finished volume. Paul Mason's books require the player to take an incredibly narrow, specific path, but also tend to have the most complex stories, featuring actual plot twists. To make up for the restriction, he often includes a few mediocre endings and hollow victories in addition to the optimum ending and failures. American Steve Jackson (see Names the Same in the Trivia section) stands in direct contrast to Mason. His books feature non-linear stories that give the reader multiple paths to success and multiple good endings. Like Mason, he allows the reader to revisit locations. Dave Morris and Jamie Thomson collaborated on Keep of the Lich-Lord. The book features optional miniquests, a heavy sense of atmosphere, passwords, multiple (optional) weapon upgrades, and more-expressive-than-usual supporting characters. All five staples are prominently featured in their own series, The Fabled Lands. Stephen Hand puts very detailed settings with well-developed backgrounds. His books feature many plot-relevant non-player characters, with multiple paths to success, and more Shout Outs to movie villains and horror monsters per book that can be counted. Most of his books also include complex plots and many enigmas, and villains that can rarely be faced in straightforward fights, forcing you to rely on your wits to reach them, let alone to win. A Guile Hero who thinks before they slash he wants you to be. Jonathan Green specializes in Ãœberwald settings and plots that transpose staples of the horror genre and their most famous stories (coven of wizards, demons, mummies, Ghost Pirates, werewolves, ghosts searching to unmask their assassin, you name it) into the franchise's setting. He also uses codewords and alphanumeric codes to measure your progress. While his first books had a single path to victory and many unforgiving That One Bosses, his recent works are much more diverse and more open. They offer a large number of optional side quests and different branches, with multiple different ways of fighting the endgame by means of Plot Coupons with huge Replay Value: It's possible to go through some of them six or seven times without seeing everything. Keith Martin's books usually feature long and thoroughly detailed quests, having you exploring various wide landscapes with many different settings, leaving you free to go pretty much wherever you want and little penalty for skipping sections, for enormous Replay Value potential. He also adds detailed scenery, enthralling atmosphere, fleshed out Non-Player Characters, and battles with a charismatic and considerably powerful Final Boss (thankfully made much easier with an Infinity +1 Sword and some trinkets collected in a Gotta Catch Them All quest), and often a much easier True Final Boss fought in the Golden Ending.
 Fighting Fantasy / int_831164fe
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 Fighting Fantasy / int_83adb272
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Crystal Dragon Jesus
 Fighting Fantasy / int_83adb272
comment
Crystal Dragon Jesus: Several books show a somewhat consistent polytheistic pantheon, with different gods even having their own cults and devotional orders (for example, the Templars are devoted to Telak), but the cross is a significant religious symbol.
 Fighting Fantasy / int_83adb272
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Fighting Fantasy / int_83adb272
 Fighting Fantasy / int_83bc57c0
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Slave Galley
 Fighting Fantasy / int_83bc57c0
comment
Slave Galley: You get to start Master of Chaos by going undercover as a galley slave. Played straight in Trial of Champions.
 Fighting Fantasy / int_83bc57c0
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Fighting Fantasy / int_83bc57c0
 Fighting Fantasy / int_8409a385
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Exactly What It Says on the Tin
 Fighting Fantasy / int_8409a385
comment
A number of different monsters in Titan were created by insane wizards cross-breeding different natural species, including humans. The results include Garks (a cross between goblins and giants), Fish Men (Exactly What It Says on the Tin), Manticores (a cross between humans, lions, bats and scorpions), Shapechangers (monsters that use illusion magic to appear as innocuous travelers to sneak up on unsuspecting victims before attacking them), Rat Men (again, Exactly What It Says on the Tin), and so on. As you might expect, they're all pretty unpleasant sorts.
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Treacherous Quest Giver
 Fighting Fantasy / int_844c1f3b
comment
Treacherous Quest Giver: The Twist Ending to Masks of Mayhem.
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 Fighting Fantasy / int_851dda8f
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Humanoid Abomination
 Fighting Fantasy / int_851dda8f
comment
Humanoid Abomination: Most of the opponents in Creatures of Chaos and Beneath Nightmare Castle. Not to mention the Abomination from Dead of Night, a undead creature formed from the corpse of a necromancer.
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 Fighting Fantasy / int_858dc9aa
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Unwinnable
 Fighting Fantasy / int_858dc9aa
comment
Alarmingly bad in the non-English editions. Many books require the reader to work out a number hidden in a riddle or a name, which may depend on an acrostic, a pun, or converting a word into a number using an alphanumeric code. Translators usually just translated these directly without concern for lost information, rendering the acrostics and puns meaningless. The riddles could potentially be saved, but the code would lead to a different reference, and the paragraph numbers were not updated in the translation. This all meant that many books were unwinnable except in English.
 Fighting Fantasy / int_858dc9aa
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Fighting Fantasy / int_858dc9aa
 Fighting Fantasy / int_874c712f
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Dug Too Deep
 Fighting Fantasy / int_874c712f
comment
Dug Too Deep: A gold rush sparks the plot of Portal of Evil, as the Artifact of Doom that is the Big Bad of the book is unearthed by gold miners. It is implied that the dwarves in Night Dragon awoke the basilisk that turned all into stone by digging too close to the caves where the titular dragon is slumbering.
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Fighting Fantasy / int_874c712f
 Fighting Fantasy / int_878bd6cf
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Sliding Scale of Linearity vs. Openness
 Fighting Fantasy / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: Many of the books are level 1 or 2; Ian Livingstone is infamously known for this. The most ambitious books — especially Jonathan Green's three all-new books for the Wizard series (Howl of the Werewolf, Stormslayer and Night of the Necromancer) — manage to reach level 4 or 5, usually by keeping track of events with codeword systems. Robot Commando is still the reigning champion with not only giving you absolute freedom of movement but even a way to achieve a fully victorious ending without fighting the Big Bad.
 Fighting Fantasy / int_878bd6cf
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Fighting Fantasy / int_878bd6cf
 Fighting Fantasy / int_87bf3573
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Our Imps Are Different
 Fighting Fantasy / int_87bf3573
comment
Our Imps Are Different: Imps are a recurring, minor threat, with the most common being Fire Imps — bat-like, fire-breathing, flying critters with a human's face and horns, who attack the heroes by spitting fireballs. They're Fragile Speedster-type enemies who, despite being fast, go down in two hits, although in a few books (like Trial of Champions) the Fire Imps displays the ability to further transform into far more powerful Fire Demons upon being slain.
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 Fighting Fantasy / int_889cff96
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Quirky Miniboss Squad
 Fighting Fantasy / int_889cff96
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Quirky Miniboss Squad: The Shadow Warriors.
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Fighting Fantasy / int_889cff96
 Fighting Fantasy / int_895ec17
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Only in It for the Money
 Fighting Fantasy / int_895ec17
comment
Only in It for the Money: A few of the gamebooks don't actually involve your character saving the city/kingdom/continent/world from a deadly magical threat. In some cases, your character is just out to line his pockets with as much loot as possible.
 Fighting Fantasy / int_895ec17
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Fighting Fantasy / int_895ec17
 Fighting Fantasy / int_898ff050
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Villain Protagonist
 Fighting Fantasy / int_898ff050
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Villain Protagonist: The chance to play an out-and-out bad guy comes up surprisingly frequently in the series. You get to play a pirate in Seas of Blood, a thief in Midnight Rogue and a few books offer options to go an evil route (such as Scorpion Swamp).
 Fighting Fantasy / int_898ff050
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Fighting Fantasy / int_898ff050
 Fighting Fantasy / int_8ba9512b
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Our Zombies Are Different
 Fighting Fantasy / int_8ba9512b
comment
Our Zombies Are Different: The Slave Warriors from Portal of Evil. They don't eat flesh and retain just enough of their minds to wield weapons, albeit clumsily. In all other respects, they're zombies. Normally zombies are tough, damage sponges but not in Blood of the Zombies. These zombies fall apart with a single hit even if all you have is a butterknife.
 Fighting Fantasy / int_8ba9512b
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Fighting Fantasy / int_8ba9512b
 Fighting Fantasy / int_8cb844c6
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Mr. Exposition
 Fighting Fantasy / int_8cb844c6
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Mr. Exposition: Gereth Yaztromo and, to a lesser extent, Astragal.
 Fighting Fantasy / int_8cb844c6
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 Fighting Fantasy / int_8d718b9e
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Bears Are Bad News
 Fighting Fantasy / int_8d718b9e
comment
Bears Are Bad News: Every bear you meet is out to get you — unless you get it first! One exception is found in Vault of the Vampire, where the bear is merely an animal companion to a local ranger. It doesn't attack you unless you attack her. Another exception is in Portal of Evil, where the hero can briefly team up with a former miner transformed into a bear by the portal.
 Fighting Fantasy / int_8d718b9e
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Fighting Fantasy / int_8d718b9e
 Fighting Fantasy / int_8e020927
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Evil Counterpart Race
 Fighting Fantasy / int_8e020927
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In Night Dragon, the Dark Elves are the ones who investigate the Apocalypse Cult and send you on a quest, because they know the titular Beast of the Apocalypse will indiscriminately kill everyone.
 Fighting Fantasy / int_8e020927
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Fighting Fantasy / int_8e020927
 Fighting Fantasy / int_8f37b
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Medieval Stasis
 Fighting Fantasy / int_8f37b
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Medieval Stasis: Averted for the Old World, they're evolving into a hybrid of Dark Ages, Renaissance and Steampunk. It's played straight for Khul and Allansia which are both so under constant threat from Chaos forces that they can barely get any post-medieval technological innovation happening - though they do get a few knicknacks from the Old World.
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Fighting Fantasy / int_8f37b
 Fighting Fantasy / int_8f612013
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Token Good Teammate
 Fighting Fantasy / int_8f612013
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Token Good Teammate: The goblins worship all manner of evil gods, including a goblin goddess of agriculture. But there's no such thing as a goblin goddess of agriculture; who the goblins have actually been praying to is Galana, the elven goddess of plants and fertility. Galana is so benevolent that rather than allow the goblins to starve, she helps keep their food production up despite them being evil.
 Fighting Fantasy / int_8f612013
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 Fighting Fantasy / int_9136471a
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Our Goblins Are Different
 Fighting Fantasy / int_9136471a
comment
Our Goblins Are Different: Actually, not so much. While they are usually Mooks, some of them can prove to be challenging threats (such as in Return to Firetop Mountain where the hero can be captured by a goblin). The marsh goblins are considerably nastier.
 Fighting Fantasy / int_9136471a
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 Fighting Fantasy / int_91672d3e
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Children Are Innocent
 Fighting Fantasy / int_91672d3e
comment
Children Are Innocent: Notably subverted during one encounter in Beneath Nightmare Castle, where you can find yourself being attacked by waves of knife-wielding children.
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Apocalypse How
 Fighting Fantasy / int_91e894b4
comment
Apocalypse How: Titan suffered two Type 1 versions. The first came when the kingdom of Atlantis had essentially become Ax-Crazy and was determined to Take Over the World, which led the gods of good to intervene and split the One Continent of Irritaria into three separate continents. The War of the Wizards was the second apocalyptic event, although it was averted in the Old World, where a powerful magical ritual was used to destroy the forces of evil before they could invade the human kingdoms.
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 Fighting Fantasy / int_92c112f7
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Bitter Almonds
 Fighting Fantasy / int_92c112f7
comment
Bitter Almonds: At least one book has this as the only way to tell that a bottle of liquid you have the option to drink is poison.
 Fighting Fantasy / int_92c112f7
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 Fighting Fantasy / int_92dfffae
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Retraux
 Fighting Fantasy / int_92dfffae
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Retraux: Blood of the Zombies, the book published to mark the thirtieth anniversary, used the original logo and green spine the Puffin books featured.
 Fighting Fantasy / int_92dfffae
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 Fighting Fantasy / int_938e9bc0
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Absent-Minded Professor
 Fighting Fantasy / int_938e9bc0
comment
Absent-Minded Professor: Wizardly advisors are sometimes written this way. Such as Nicodemus in City of Thieves whose advice you seek out to slay a demon but who ends up remembering the procedure wrong and forces you to guess at the correct solution. Also Astragal from Daggers of Darkness: when you meet him at one point it notes that even if you encountered him before, he's already forgotten all about the previous meeting.
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Fighting Fantasy / int_938e9bc0
 Fighting Fantasy / int_950bbfa7
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Take a Third Option
 Fighting Fantasy / int_950bbfa7
comment
Take a Third Option: A lot of dangerous encounters give you an alternative to fighting, and some even give you an alternative to that. For example, in Space Assassin, there's a place where you have to get by a sentry who won't let you pass unless you answer a riddle. You can actually answer the riddle, which gets you by without a fight, or you can fight him (not recommended, seeing as he uses a disintegrator, which means he wins the fight if he makes one successful attack), or you can use options that involve items from your inventory, assuming you have them. (Although one of these options carries a risk of making him angry and forcing you into the fight option.) Note that the first option (answering the riddle) seems to be the proper option, because the challenge in the next room is much harder if you get past him any other way. Some of the more ambitious gamebooks hid options from you; the notoriously Nintendo Hard Creature of Havoc has several items or options that you aren't prompted to use but you have to deduct or add to a reference number to get a new reference number to use certain items (for example, a pendant that can find secret doors that requires you to add 20 to the reference number you are on at the time to use it). Notably, one of these options has to be used in a section that ends in your death to win the game. The spin-off series The Cretan Chronicles has a system where at certain points you can add 20 to the section number to attempt a nonstandard action. If no such action is available, you are penalized for trying to be ahead of your time. Both Zagor and Balthus Dire (the Big Bads of the first two books) can be defeated without a fight if you make the right choices.
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 Fighting Fantasy / int_955aba87
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Mook Chivalry
 Fighting Fantasy / int_955aba87
comment
Mook Chivalry: Present in most of the books, until very recently. There were rules for dealing with more than one attacker starting from the first book, but they were used rarely and most of the time the enemies would attack one at a time.
 Fighting Fantasy / int_955aba87
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Fighting Fantasy / int_955aba87
 Fighting Fantasy / int_96a33f11
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Riddle for the Ages
 Fighting Fantasy / int_96a33f11
comment
Riddle for the Ages: The War of the Wizards was triggered when a group of explorers in Khul discovered the Dead City and released a "nameless Chaos-spawn" from a sarcophagus. No official explanation has been given of who built the Dead City (which is described in distinctly Lovecraftian terms) or what exactly the "Chaos-spawn" was.
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 Fighting Fantasy / int_970c790a
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Big Bad
 Fighting Fantasy / int_970c790a
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A wide number of Big Bads and Greater Scope Villains are this, with a Dragon-in-Chief actively trying to set them free and their influence still spreading around their prison.
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 Fighting Fantasy / int_978b5f6d
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Screw You, Elves!
 Fighting Fantasy / int_978b5f6d
comment
Screw You, Elves!: An unusual variant in that the Elves did this to themselves. One group of Elves believed that, since you Can't Argue with Elves, they should lead the other races to actively fight the forces of evil in Titan. The rest of the Elves balked at this, considering it tyranny. The dissident Elves and their prince (who was secretly a worshipper of Slangg, god of malice) tried to force the issue by trying to assassinate the Elf king and take power over the Elven nations themselves. The rest of the Elves fought back and nearly defeated the dissident Elves, until the dissidents fled underground. These dissident Elves eventually became the Dark Elves.
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 Fighting Fantasy / int_98b1dc8f
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Luck-Based Mission
 Fighting Fantasy / int_98b1dc8f
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Luck-Based Mission: In the first part of Creature of Havoc, your character is almost mindless, so instead of choosing what to do, you have to roll dice. The final confrontation of City of Thieves is another example. A wizard tells you that to kill the demonic Big Bad of the book you have to collect three alchemical ingredients and rub the mixture from them in his face. After you leave the city and before you enter the villain's stronghold, you get a message from the wizard that he remembered wrong: you have to use a mixture of only two of those ingredients out of three possible combinations, but he doesn't remember which one, and you're asked to lock in your decision with no guidance before you even start the final dungeon. Meaning you can get through all the dangers of a tough last area, incapacitate the final boss, and then still die and have to start all over because of the 66% probability of making the wrong random choice. At least this frustrates the player's avatar too.
 Fighting Fantasy / int_98b1dc8f
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Fighting Fantasy / int_98b1dc8f
 Fighting Fantasy / int_999b994b
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Dead to Begin With
 Fighting Fantasy / int_999b994b
comment
In the book Night of the Necromancer, the character you play is Dead to Begin With, so all of the bad endings are this.
 Fighting Fantasy / int_999b994b
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 Fighting Fantasy / int_9ac6b0c1
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Sociopathic Hero
 Fighting Fantasy / int_9ac6b0c1
comment
Sociopathic Hero: There are a couple of occasions where you have to perform some rather unconscionable acts to get the best possible outcome. In Crypt of the Sorcerer, you have to kill the defenseless keeper of the Valley of Bones (which penalizes you right off the bat) and steal one of his rings, which you need to awaken the undead in the graveyard. Some readers found the book frustrating. In The Warlock of Firetop Mountain, Zagor is just sitting in his lair, minding his own business, when in barges this bounty hunter who wrecked the place and stole all his stuff, who kills him. Amongst Zagor's stuff that the player loots is a spellbook that shows the owner how to control the monsters of Firetop Mountain. That's right: the hero has the option to become an Evil Overlord should they feel like it.
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 Fighting Fantasy / int_9b06e314
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Greater-Scope Villain
 Fighting Fantasy / int_9b06e314
comment
Greater-Scope Villain: Death, Disease & Decay are the sealed Demon Gods in a can for the Dark Gods themselves, while their surviving Demonic Generals, Voivod & the Night Dragon are this to the Demon Princes.
 Fighting Fantasy / int_9b06e314
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 Fighting Fantasy / int_9b9d19fe
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Numerical Theme Naming
 Fighting Fantasy / int_9b9d19fe
comment
Numerical Theme Naming: The traitor in Masks of Mayhem has a number hidden in their name (Ifor Tynin) to tell you which reference to turn to when your character realizes they have been betrayed. Genre-savvy players will have identified him as the traitor the moment they saw his name written down.
 Fighting Fantasy / int_9b9d19fe
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Fighting Fantasy / int_9b9d19fe
 Fighting Fantasy / int_9bee1a7f
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Eldritch Location
 Fighting Fantasy / int_9bee1a7f
comment
Eldritch Location: Most noteably the setting to Beneath Nightmare Castle, thanks to the influence of Xathaz.
 Fighting Fantasy / int_9bee1a7f
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Fighting Fantasy / int_9bee1a7f
 Fighting Fantasy / int_9c1f758a
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Kill It with Fire
 Fighting Fantasy / int_9c1f758a
comment
Kill It with Fire: This is the only way to kill creatures like Mandrakes, Gonchongs and Mummies.
 Fighting Fantasy / int_9c1f758a
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Fighting Fantasy / int_9c1f758a
 Fighting Fantasy / int_9c45b5a2
type
What Measure Is a Non-Human?
 Fighting Fantasy / int_9c45b5a2
comment
What Measure Is a Non-Human?: The book Titan details the story of the Halfhand brothers and their followers, a tribe of humans who invaded and slaughtered a tribe of orcs who lived in a fertile territory and took over their land. The book Lampshades what a dick move this was on the humans' part, since they were the ones who started the fight, but also notes that the humans are the ones celebrated as the heroes.
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 Fighting Fantasy / int_9dab0a6e
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Continuity Nod
 Fighting Fantasy / int_9dab0a6e
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Continuity Nod: After a while, the authors started including more and more references to previous books. For example, the Trial of Champions follows the player through a reworked version of Deathtrap Dungeon, and the protagonist goes on to star in Armies of Death. Likewise, the plot of The Crimson Tide is kicked off by events that occur in Black Vein Prophecy, and the PC of the former can meet several character from the latter, as well as a diplomatic envoy from Hachiman, previously seen in Sword of the Samurai. The brother of the vampire hunter Van Richten from Howl of the Werewolf shows up in the otherwise unrelated Night of the Necromancer. Likewise, one of the pre-generated characters one can choose is the protagonist of Knights of Doom. In Caverns of the Snow Witch, characters will pass in view of Firetop Mountain, and one of the companions will ask if the Warlock still rules Firetop Mountain. Presumably the player is about to answer when they are interrupted, since the reader may or may not have read that book. The Forest of Doom (book #3) begins with you encountering a dying dwarf named Bigleg, who begs you to recover a warhammer which was stolen from the king of Stonebridge. You are aided in your quest by the wizard Yaztromo. In Caverns of the Snow Witch (book #9) you're accompanied for a time by a dwarf named Stubb, before he runs into his friend Bigleg and leaves with him to go after the stolen warhammer. And Temple of Terror (book #14) opens with you "resting in Stonebridge" after "the rigours of a recent quest," before Yaztromo arrives and sends you on another quest (after asking "Haven't I seen you before?'). In the middle of the book you run into another dying dwarf who was sent to deliver you the selfsame warhammer, after Yaztromo learned that you'd need it to accomplish your goal. Phantoms of Fear has a dream sequence which, if you pick up on the clues, is a glimpse into the story of Trial of Champions. The Port of Peril being the first book of the last relauch, it is filled to the brim with too many allusions to list, mostly to Ian Livingstone's previous books. The protagonist of Assassins of Allansia is the one who killed Zanbar Bone in either City of Thieves or The Port of Peril and is tracked down by assassins sent by his second-in-command, who is quite miffed about it. (The Port of Peril is more likely, as The Hero is broke in both and said second-in-command plotted to resurrect Zanbar Bone in it.) In the end, the protagonist has to take part in the Trials of Champions, most likely becoming the hero of Deathtrap Dungeon as well.
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Fighting Fantasy / int_9dab0a6e
 Fighting Fantasy / int_9e2f6378
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SNK Boss
 Fighting Fantasy / int_9e2f6378
comment
SNK Boss: A lot of bosses are super-strong and super-cheap. Special mention for Razaak in Crypt of the Sorcerer: if you even manage to get to him, he has top stats and will kill you instantly if he hits you twice in a row.
 Fighting Fantasy / int_9e2f6378
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Fighting Fantasy / int_9e2f6378
 Fighting Fantasy / int_a04eb363
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Lizard Folk
 Fighting Fantasy / int_a04eb363
comment
Lizard Folk: There are isolated savage Lizardmen tribes you can run into, but there is also a huge, expansionist and decidedly evil Lizardman Empire around for a more civilized threat.
 Fighting Fantasy / int_a04eb363
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Fighting Fantasy / int_a04eb363
 Fighting Fantasy / int_a152f6d7
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Secret Test of Thieving Skill
 Fighting Fantasy / int_a152f6d7
comment
Secret Test of Thieving Skill: The whole plot of Midnight Rogue turns out to be set up as your character's final exam from the Thieves' Guild.
 Fighting Fantasy / int_a152f6d7
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Fighting Fantasy / int_a152f6d7
 Fighting Fantasy / int_a2cbad1
type
Half-Human Hybrid
 Fighting Fantasy / int_a2cbad1
comment
Half-Human Hybrid: The semi-canonical Zagor Chronicles Retcons this as Zagor's parentage, in that his father was a human wizard who impregnated a female demon.
 Fighting Fantasy / int_a2cbad1
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Fighting Fantasy / int_a2cbad1
 Fighting Fantasy / int_a414c3f0
type
One-Hit Kill
 Fighting Fantasy / int_a414c3f0
comment
One-Hit Kill: In some books, you have the pleasure of being able to kill a foe in a single hit depending on the circumstance: In the Fighting Fantasy book Creature of Havoc, the Player Character is a hulking Monstrous Humanoid with a 1-in-6 chance each combat roll of landing a Critical Hit that instantly kills its opponent. It can also accidentally drink a potion that suppresses this power. In Freeway Fighter and The Rings of Kether, you can do this but only in vehicular combat and are limited by ammo. The first example, your car has rockets to blow up enemies while the second, your spaceship has smart missiles to vapourize them. In Rebel Planet, humans (and it's only humans) have taken to mastering the martial arts against their alien oppressors, the Arcadians. Human fighters know all the pressure points on Arcadians and humans, so they have a chance to kill either species if they fight them unarmed (making your character's laser sword kinda pathetic barring a skill penalty for being unarmed). In Slaves of the Abyss, your character is a master with their sword of Fangthane steel. With this weapon and only this, your character will instantly kill enemies if you roll a pair of 6 for your Attack Strength. In Starship Traveller, if you successfully shoot someone with a phaser - they're either dead or stunned depending on the weapon's setting. Unfortunately your enemies have the same advantage (except for one "primitive" species that uses a rocket staff - your Medical Officer has a chance of stabilizing crew that have been struck, preventing them from dying).
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Fighting Fantasy / int_a414c3f0
 Fighting Fantasy / int_a5a6d7b3
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Mutants
 Fighting Fantasy / int_a5a6d7b3
comment
Mutants: Another recurring enemy is a mutant of some kind. Similar to Warhammer Fantasy Battle, mutants are Always Chaotic Evil — being a product of body-warping energies from dark forces or else monstrous experiments from a Mad Scientist or Evil Sorcerer. Titan is one of those settings that'd love to have an army of X-Men: Sentinels.
 Fighting Fantasy / int_a5a6d7b3
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Fighting Fantasy / int_a5a6d7b3
 Fighting Fantasy / int_a5d92fce
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Celibate Hero
 Fighting Fantasy / int_a5d92fce
comment
Celibate Hero: You might run into a fair number of beautiful women but don't expect so much as a kiss in these books. Although there's a notable aversion in Vault of the Vampire, section 301.
 Fighting Fantasy / int_a5d92fce
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Fighting Fantasy / int_a5d92fce
 Fighting Fantasy / int_a5e02e9e
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Infinity +1 Sword
 Fighting Fantasy / int_a5e02e9e
comment
Honour in several of the books. In most of these books a sufficiently high Honour score nets bonuses towards the end, most prominently in enabling that book's Infinity +1 Sword. In Sword of the Samurai, if Honour drops to 0, the main character automatically commits seppuku. On the other hand if you've managed to get it really high, you can unlock the full potential of the magic sword you're trying to recover from the Big Bad. In Knights of Doom, the lower the PC's Honour, the easier it is to corrupt them, but getting it high is the only way to be worthy of the book's ultimate magic weapon, which of course is the only one that can hurt the Big Bad. Tower of Destruction has a stat with similar utility. Honour also appears in Night Dragon, though it has little to no adverse effects.
 Fighting Fantasy / int_a5e02e9e
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Fighting Fantasy / int_a5e02e9e
 Fighting Fantasy / int_a6275bef
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Cool Sword
 Fighting Fantasy / int_a6275bef
comment
Cool Sword: Lots of the fantasy books had one you could find. Some, like Slaves of the Abyss (which lets you insta-kill your enemy if you ever roll double-6's for yourself), Stormslayer (which gives you extra skill and damage against dragons), and to a lesser extent City of Thieves (which looks awesome but has no effect on gameplay) even let you start with the one in that book. In Sword of the Samurai, retrieving the extremely cool sword "The Singing Death" from the villain who stole it was the main goal of the book. In Vault of the Vampire, you can find "Nightstar", which is especially deadly against vampires and can be used instead of a stake against a dormant vampire.
 Fighting Fantasy / int_a6275bef
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Fighting Fantasy / int_a6275bef
 Fighting Fantasy / int_a6cbef9a
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Joker Immunity
 Fighting Fantasy / int_a6cbef9a
comment
Joker Immunity: In a setting where demon princes and epic-level sorcerers keep getting killed, Lord Azzur and Baron Sukumvit have never faced any lethal payback despite showing up in the Titan background book as some of the most worst individuals on the planet. While it's justified with Sukumvit, whose sins are strictly limited to his lethal Trial of Champions and he's otherwise a fair ruler, Lord Azzur is not only the brutal kingpin of Port Blacksand, he's also had a hand in world-threatening activities like bringing back Zanbar Bone and trying to execute the good wizard Nicodemus in The Port of Peril.
 Fighting Fantasy / int_a6cbef9a
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Fighting Fantasy / int_a6cbef9a
 Fighting Fantasy / int_a7325f9e
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The Many Deaths of You
 Fighting Fantasy / int_a7325f9e
comment
The Many Deaths of You: You can die in combat, but you can also suffer a number of "instant death" fates, ranging from being permanently imprisoned to crushed beneath a falling ceiling to passing out from the poisonous fumes in a monster's lair and then being devoured by said monster to being paralysed and devoured by the undead.
 Fighting Fantasy / int_a7325f9e
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Fighting Fantasy / int_a7325f9e
 Fighting Fantasy / int_a74e8ba4
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Thieves' Guild
 Fighting Fantasy / int_a74e8ba4
comment
Thieves' Guild: Accepted as a fact of life in Port Blacksand. In one book you actually play a member of the guild out to make his bones.
 Fighting Fantasy / int_a74e8ba4
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Fighting Fantasy / int_a74e8ba4
 Fighting Fantasy / int_a8a04f6f
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And I Must Scream
 Fighting Fantasy / int_a8a04f6f
comment
And I Must Scream: Suffering three hits from a Ghoul will paralyse you, which allows the monster to eat you alive. Not fun.
 Fighting Fantasy / int_a8a04f6f
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Fighting Fantasy / int_a8a04f6f
 Fighting Fantasy / int_aa70b926
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Classic Villain
 Fighting Fantasy / int_aa70b926
comment
Classic Villain: All villains play the trope of the world-threatening conqueror that must be taken down. Tropes Are Not Bad though, as what they lack in character depth, the best made ones gain in style and power, with some having strong Magnificent Bastard credentials.
 Fighting Fantasy / int_aa70b926
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Fighting Fantasy / int_aa70b926
 Fighting Fantasy / int_ab68c5cc
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Chronic Hero Syndrome
 Fighting Fantasy / int_ab68c5cc
comment
Chronic Hero Syndrome: While normally you're kind of expected to help out anyone you encounter who needs it, Slaves of the Abyss has an interesting aversion where one character (the one who actually caused or exacerbated most of the problems you're facing in the first place) tells you to focus on the big picture and not stop to blow everyone's nose for them or the country's doomed. On the other hand, you as the player at least know you're on a Race Against the Clock to save the day in that book.
 Fighting Fantasy / int_ab68c5cc
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Fighting Fantasy / int_ab68c5cc
 Fighting Fantasy / int_abda7226
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There Are No Tents
 Fighting Fantasy / int_abda7226
comment
There Are No Tents: Generally averted, but any option to sleep outdoors rather than the safety of an inn will usually incur penalties.
 Fighting Fantasy / int_abda7226
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 Fighting Fantasy / int_abda7226
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Fighting Fantasy / int_abda7226
 Fighting Fantasy / int_ad1db87c
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Oh, Crap!
 Fighting Fantasy / int_ad1db87c
comment
The Archmage from Spectral Stalkers sends a group of unstoppable demons called the Spectral Stalkers after the bearer of an artifact called the Aleph. You eventually hand him the Aleph... just as the Spectral Stalkers are about to appear in his throne room. The resulting Oh, Crap! moment is stupendous.
 Fighting Fantasy / int_ad1db87c
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Fighting Fantasy / int_ad1db87c
 Fighting Fantasy / int_ad4a45be
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Final Boss
 Fighting Fantasy / int_ad4a45be
comment
There are three cases of this with the Final Boss of Space Assassin. (The guy is a Faux Affably Evil type and a Bad Liar.) He first offers you a drink. (It's poisoned.) If you don't fall for that, he asks for a Last Request and asks to play cards. (He's trying to distract you to get a weapon.) And if you don't fall for that, he threatens you with what he claims is a lethal weapon. (It's nothing but an old clock.) The worst part about all this is, even you're smart enough not to believe any of his lies, there's still a fight, and it isn't easy.
 Fighting Fantasy / int_ad4a45be
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Fighting Fantasy / int_ad4a45be
 Fighting Fantasy / int_af19229b
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Plant Person
 Fighting Fantasy / int_af19229b
comment
Plant Person: The Mandrakes from Legend of the Shadow Warriors, a magical plant species that can mimic a human being.
 Fighting Fantasy / int_af19229b
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Fighting Fantasy / int_af19229b
 Fighting Fantasy / int_af4ca2bf
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Space Police
 Fighting Fantasy / int_af4ca2bf
comment
Space Police: You play a Space DEA Agent in The Rings of Kether.
 Fighting Fantasy / int_af4ca2bf
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Fighting Fantasy / int_af4ca2bf
 Fighting Fantasy / int_b1346878
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Fate Worse than Death
 Fighting Fantasy / int_b1346878
comment
Fate Worse than Death: Some of the "deaths" you can reach are actually this. In the book Night of the Necromancer, the character you play is Dead to Begin With, so all of the bad endings are this. Forced Transformation endings are also commonplace, with lycanthropy curses a particular apparent favorite of many of the authors. Howl of the Werewolf places its cards on the table right from the very title.
 Fighting Fantasy / int_b1346878
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Fighting Fantasy / int_b1346878
 Fighting Fantasy / int_b1a7cd14
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Tap on the Head
 Fighting Fantasy / int_b1a7cd14
comment
Tap on the Head: A majority of the Fighting Fantasy gamebooks have the player character get knocked unconscious by blunt objects. Some of these situations can be avoided while others are forced on the reader. The players could wake up to find that they suffer a stamina decrease, their items have been looted, suffer no ill effects or in cases even instant death!
 Fighting Fantasy / int_b1a7cd14
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Fighting Fantasy / int_b1a7cd14
 Fighting Fantasy / int_b1c7f430
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Sea Monster
 Fighting Fantasy / int_b1c7f430
comment
Sea Monster: A few pop up, but the most notable example would be the Kraken from Demons of the Deep. Either that, or the Abyssal Horror from Stormslayer.
 Fighting Fantasy / int_b1c7f430
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Fighting Fantasy / int_b1c7f430
 Fighting Fantasy / int_b2280b66
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Retcon
 Fighting Fantasy / int_b2280b66
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Retcon: Zagor, the Warlock of Firetop Mountain has at least two very different backstories portraying him as either a brooding but not especially evil hermit, or a more evil but still human would-be-Evil Overlord. Three negates any of this and fuses him with the antagonist demon from Casket of Souls from Puzzle Quest Books.
 Fighting Fantasy / int_b2280b66
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Fighting Fantasy / int_b2280b66
 Fighting Fantasy / int_b2919411
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Duels Decide Everything
 Fighting Fantasy / int_b2919411
comment
Duels Decide Everything: When magic became prominent in the world again after the sinking of Atlantis, almost every ruler sponsored his own official court wizard. When two countries were in a dispute that threatened to start a war, they often averted bloodshed by having their court mages fight a Wizard Duel, with the losing mage's country suffering some sort of agreed-on penalty.
 Fighting Fantasy / int_b2919411
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Fighting Fantasy / int_b2919411
 Fighting Fantasy / int_b47f7b7f
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T. Rexpy
 Fighting Fantasy / int_b47f7b7f
comment
T. Rexpy: The "Pit Fiend" encountered late in Deathtrap Dungeon can be described as a more upright T. rex popular with gladiator arenas, hence its name. It should be noted that the actual Tyrannosaurus rex has a separate entry in the Out of the Pit supplement, and it does have stronger stats than a Pit Fiend.
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Fighting Fantasy / int_b47f7b7f
 Fighting Fantasy / int_b61c6d0c
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Top God
 Fighting Fantasy / int_b61c6d0c
comment
Top God: Titan, the God King, who gave his name to the world the series takes place on.
 Fighting Fantasy / int_b61c6d0c
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Fighting Fantasy / int_b61c6d0c
 Fighting Fantasy / int_b6c0ef1f
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What Have I Become?
 Fighting Fantasy / int_b6c0ef1f
comment
What Have I Become?: In Portal of Evil, the warlord Horfak will undergo a Villainous Breakdown if you reveal his hideously disfigured features with a mirror. The portal is forced to destroy his mind to bend the former mine-owner to its will; while he will still fight you, he is now just another slave warrior and significantly weaker.
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Fighting Fantasy / int_b6c0ef1f
 Fighting Fantasy / int_b7059ab0
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Dungeon Crawling
 Fighting Fantasy / int_b7059ab0
comment
Dungeon Crawling: There are plenty of traditional dungeons, as you might expect. One enterprising ruler named Baron Sukumvit, on the other hand, created his own dungeon, ready-made with a host of deadly monsters and traps, and offered 10,000 gold coins to any daring hero who could enter it and come back out alive. Deathtrap Dungeon, as Sukumvit came to call it, serves as the setting for two Ian Livingstone-written gamebooks.
 Fighting Fantasy / int_b7059ab0
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Fighting Fantasy / int_b7059ab0
 Fighting Fantasy / int_b7920c43
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Lost in Translation
 Fighting Fantasy / int_b7920c43
comment
Lost in Translation: Alarmingly bad in the non-English editions. Many books require the reader to work out a number hidden in a riddle or a name, which may depend on an acrostic, a pun, or converting a word into a number using an alphanumeric code. Translators usually just translated these directly without concern for lost information, rendering the acrostics and puns meaningless. The riddles could potentially be saved, but the code would lead to a different reference, and the paragraph numbers were not updated in the translation. This all meant that many books were unwinnable except in English. Averted in most of the German translations, however. Even a set of two riddles based on converting letters to numbers and adding them up was done properly in the German version of Sword of the Samurai. The Hungarian translations take great pains to transplant every riddle correctly as well. Not too surprising, given that Hungary has a very large and active fantasy/roleplaying scene with several publishing companies dedicated solely to it, one of which publishes the Fighting Fantasy gamebooks.
 Fighting Fantasy / int_b7920c43
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 Fighting Fantasy / int_b798d379
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One Stat to Rule Them All
 Fighting Fantasy / int_b798d379
comment
One Stat to Rule Them All: Skill. Having a high score made fights much easier since the combat mechanics are simple opposed rolls rather than anything more nuanced. No need to worry about low stamina if most enemies can barely get a hit in and you never need to use precious luck points to affect combats as you can simply wear enemies down with repeated standard hits.
 Fighting Fantasy / int_b798d379
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Fighting Fantasy / int_b798d379
 Fighting Fantasy / int_b7d85d68
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Healing Potion
 Fighting Fantasy / int_b7d85d68
comment
Some of Ian Livingstone's books are also unpleasant in this regard, forcing you into constant combats, many of which are against extremely hard enemies. What's exceptionally galling about Livingstone is that sometimes he doesn't even give you any Provisions (the general equivalent to Healing Potions) to start out with, and you have precious few opportunities to heal at all.
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 Fighting Fantasy / int_b7e1dcc8
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Empathic Weapon
 Fighting Fantasy / int_b7e1dcc8
comment
Empathic Weapon: Quite a few. Beneath Nightmare Castle stands out in that it has more than one. The Runic Axe will turn anyone who wields it into The Berserker, while a magical scimitar is now the refuge for the spirit of the murderous warlord who used to wield it, and which will possess the mind of whoever tries to use it. The Trident of Skarlos actively revels in killing demonic creatures, and will actively signal its desire to attack any demons that might be nearby.
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Fighting Fantasy / int_b7e1dcc8
 Fighting Fantasy / int_b8dde2
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Evil Overlord
 Fighting Fantasy / int_b8dde2
comment
Evil Overlord: More of them than you can shake a stick at, though slightly less numerous than...
 Fighting Fantasy / int_b8dde2
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 Fighting Fantasy / int_b97a2fa7
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Forced Transformation
 Fighting Fantasy / int_b97a2fa7
comment
Forced Transformation endings are also commonplace, with lycanthropy curses a particular apparent favorite of many of the authors. Howl of the Werewolf places its cards on the table right from the very title.
 Fighting Fantasy / int_b97a2fa7
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 Fighting Fantasy / int_bb9e6960
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Non-Player Character
 Fighting Fantasy / int_bb9e6960
comment
Presence fulfills this role in Island of the Undead. It's a measure of the player's spirituality; the higher it is, the better-disposed Non Player Characters become, and better able to resist the influence of evil spirits is the player. It is necessary to perform one Presence-sapping action, though the book reassures you that it's done for the greater good.
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 Fighting Fantasy / int_bbfaa837
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Knight Templar
 Fighting Fantasy / int_bbfaa837
comment
Knight Templar: Averted. You play a templar in Knights of Doom, but doing well hinges in large part on acting like a proper defender of the weak and oppressed.
 Fighting Fantasy / int_bbfaa837
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Fighting Fantasy / int_bbfaa837
 Fighting Fantasy / int_bc2139f8
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We Sell Everything
 Fighting Fantasy / int_bc2139f8
comment
We Sell Everything: You can run into various merchants and shop owners who employ this trope. Ian Livingstone is particularly fond of this trope, and these stores will inevitably have one or more seemingly-useless trinkets that turn out to be an important Plot Coupon.
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Fighting Fantasy / int_bc2139f8
 Fighting Fantasy / int_bcb313b3
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UnCancelled
 Fighting Fantasy / int_bcb313b3
comment
Un-Cancelled: Book number 50, Return to Firetop Mountain, was intended to end the series at a round number and bring it full circle, but it sold well enough for the series to continue for another 9 (technically 10) books.
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 Fighting Fantasy / int_bcc2f921
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An Adventurer Is You
 Fighting Fantasy / int_bcc2f921
comment
An Adventurer Is You: Usually the classless variety, but on occasion you get to play as a wizard, a demon hunter, or a four-armed space warrior battling an army of dog-headed clones. A particular note goes to Creature of Havoc, in which the reader plays a monster who gets to kill and eat several standard adventuring parties.
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Fighting Fantasy / int_bcc2f921
 Fighting Fantasy / int_bf6907cb
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Destroyer Deity
 Fighting Fantasy / int_bf6907cb
comment
Their creator Elim, the Anthropomorphic Personification of the Primeval Darkness, though he's more or less a Well-Intentioned Extremist out to Restart the World.
 Fighting Fantasy / int_bf6907cb
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 Fighting Fantasy / int_c053f1fc
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Required Party Member
 Fighting Fantasy / int_c053f1fc
comment
Ian Livingstone's books have varied settings, enthralling atmosphere and powerful and enjoyable travelling companions, but consist mostly in Dungeon Crawling, usually with a single mandatory path to victory, requiring the player to collect a ton of items and trinkets, and usually to open every door and pick a fight with everyone they meet in order to find them all. The markedly different style of Legend of Zagor created a Running Gag within the fandom that Livingstone had taken the credit for the book from Keith Martin and buried him in his back garden. note  This was eventually confirmed, except for the last part.
 Fighting Fantasy / int_c053f1fc
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Fighting Fantasy / int_c053f1fc
 Fighting Fantasy / int_c091ce5f
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Samurai
 Fighting Fantasy / int_c091ce5f
comment
Samurai: The player character of Sword of the Samurai, naturally enough. A group of samurai also appear in The Crimson Tide.
 Fighting Fantasy / int_c091ce5f
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Fighting Fantasy / int_c091ce5f
 Fighting Fantasy / int_c09dbbbb
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Weaksauce Weakness
 Fighting Fantasy / int_c09dbbbb
comment
Weaksauce Weakness: One of the ways you can kill the warlock Balthus Dire in Citadel of Chaos is by pulling down the curtain in the room, exposing him to sunlight, which immediately drains his life and kills him.
 Fighting Fantasy / int_c09dbbbb
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 Fighting Fantasy / int_c121be7b
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Cycle of Hurting
 Fighting Fantasy / int_c121be7b
comment
Cycle of Hurting: Creature of Havoc has two separate instances of a group of paragraphs that loop round in an endless cycle, forcing you to fight an infinite supply of guards/immortal animated skeleton until you either cotton on to it or die.
 Fighting Fantasy / int_c121be7b
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 Fighting Fantasy / int_c1d9d74c
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Win Your Freedom
 Fighting Fantasy / int_c1d9d74c
comment
Win Your Freedom: Your character in Trial of Champions is one of many people kidnapped by the evil Lord Carnuss so he can find a champion to enter into the Deathtrap Dungeon contest as a means of humiliating his hated brother Baron Sukumvit (see The Unfavorite, below). Carnuss intends to keep the prize if you get through the Dungeon, but you'll receive your freedom.
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Fighting Fantasy / int_c1d9d74c
 Fighting Fantasy / int_c2393191
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Show Within a Show
 Fighting Fantasy / int_c2393191
comment
Show Within a Show: In Magehunter, to defeat Mencius, you listen to a story by Al-Haddar, which starts out as a metaphor for your own adventure — Jaddar pursued the evil Abdul Al-Azrad with his magic bow. Abdul escapes, but Jaddar pursues, and en route encounters a man who tells him the story of a prince who befriended an evil wizard. In this substory, the wizard was captured but the prince freed him, and the wizard turned him into a lion. The lion prince wandered the land in desolation and eventually came across a genie, who had to kill him. First, however, the genie told the lion prince the story of his brother to explain why he had to kill him. The genie's brother was a great genie, but he was killed by his jealous brother. The brother was thrown out of the tower, and when he tried to get in, he found his way blocked by a snake, a lion, and a raven, and he was instructed to kill the most dangerous. At this point, the story transitions to second-person choose your own adventure style, but still has Al-Haddar's quotation marks. When the most dangerous animal is dead, the hero is approached by an exile prince who asks for aid — and at this point Al-Haddar stops narrating.
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Fighting Fantasy / int_c2393191
 Fighting Fantasy / int_c250346f
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Generic Doomsday Villain
 Fighting Fantasy / int_c250346f
comment
Generic Doomsday Villain: Sadly, because more than a few Big Bad-tier villains are only seen at the very end for the final showdown, they usually receive very little motivation or development beyond "because evil".
 Fighting Fantasy / int_c250346f
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Fighting Fantasy / int_c250346f
 Fighting Fantasy / int_c267c2b4
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Cataclysm Backstory
 Fighting Fantasy / int_c267c2b4
comment
Cataclysm Backstory: With a few exceptions, there are no actual full-fledged countries in either Allansia or Khul, because of the sheer destruction wrought by the forces of evil during the War of the Wizards. Most areas are wild and unsettled, and almost all human settlements are city-states. This is averted by the Old World, which managed to avoid the horrors of war.
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Fighting Fantasy / int_c267c2b4
 Fighting Fantasy / int_c6102eb0
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Grand Theft Me
 Fighting Fantasy / int_c6102eb0
comment
Grand Theft Me: A major plot point in Magehunter.
 Fighting Fantasy / int_c6102eb0
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Fighting Fantasy / int_c6102eb0
 Fighting Fantasy / int_c6c5ce4
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Bedlam House
 Fighting Fantasy / int_c6c5ce4
comment
In Legend of the Shadow Warriors it turns out that Dr. Kauderwelsch is a would-be Dr. Frankenstein, working on one of these. And then her son — yes, the Son of Kauderwelsch — performs the same trick in Moonrunner by chopping up the inmates of an insane asylum and piecing them together in an effort to resurrect his mother.
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Fighting Fantasy / int_c6c5ce4
 Fighting Fantasy / int_c7270d1c
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With This Herring
 Fighting Fantasy / int_c7270d1c
comment
With This Herring: Generally averted with most Fighting Fantasy books where your adventurer gets pretty good equipment, but played straight with Nomad Games's Fighting Fantasy Legend (lessened to a degree for this one as you are given 30 gold pieces) and Fighting Fantasy Legend Portal. In those games, your adventurer starts with a dinky short sword and NO PROVISIONS!!! This makes the start of the game brutal as there's no way to recover your health initially.
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Fighting Fantasy / int_c7270d1c
 Fighting Fantasy / int_c7575bab
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ElvesVsDwarves
 Fighting Fantasy / int_c7575bab
comment
Elves vs. Dwarves: Subverted with Redswift and Stubb, an elf and a dwarf who had become good friends when held as slaves in Caverns of the Snow Witch. It's also mentioned in the semi-canonical Zagor Chronicles that the dwarves and elves around Darkwood are actually pretty chummy with one another. That said, the same book also mentions that dwarves and elves have spilled plenty of each others' blood in foolish wars over the years, which accounts for why creatures like orcs and dark elves are as powerful as they are.
 Fighting Fantasy / int_c7575bab
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Fighting Fantasy / int_c7575bab
 Fighting Fantasy / int_c75df49a
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Shout-Out
 Fighting Fantasy / int_c75df49a
comment
Stephen Hand puts very detailed settings with well-developed backgrounds. His books feature many plot-relevant non-player characters, with multiple paths to success, and more Shout Outs to movie villains and horror monsters per book that can be counted. Most of his books also include complex plots and many enigmas, and villains that can rarely be faced in straightforward fights, forcing you to rely on your wits to reach them, let alone to win. A Guile Hero who thinks before they slash he wants you to be.
 Fighting Fantasy / int_c75df49a
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Fighting Fantasy / int_c75df49a
 Fighting Fantasy / int_c78d3e08
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Seppuku
 Fighting Fantasy / int_c78d3e08
comment
Seppuku: You automatically do this in Sword of the Samurai if your Honour drops to 0.
 Fighting Fantasy / int_c78d3e08
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 Fighting Fantasy / int_c81e6bf8
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Necromantic
 Fighting Fantasy / int_c81e6bf8
comment
Necromantic: The son of Doktor Kauderwelsch in Moonrunner seeks to bring back his mother. His first attempt involves placing his mother's brain into a body assembled from the spare parts of the inmates of Craven Asylum. He later tries to transplant the brain into the body of the main character.
 Fighting Fantasy / int_c81e6bf8
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Fighting Fantasy / int_c81e6bf8
 Fighting Fantasy / int_c83a589c
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Luke, I Am Your Father
 Fighting Fantasy / int_c83a589c
comment
Luke, I Am Your Father: The player character of Black Vein Prophecy.
 Fighting Fantasy / int_c83a589c
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Fighting Fantasy / int_c83a589c
 Fighting Fantasy / int_c9c317cd
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Last-Minute Hookup
 Fighting Fantasy / int_c9c317cd
comment
Last-Minute Hookup: Sort of. In The Crimson Tide, the player can meet the protagonist of Black Vein Prophecy, who is now a king. The best ending includes introducing him to the Hachiman ambassador, and the two are soon deep in discussion. The PC idly wonders if this meeting will lead to more than just a trade agreement.
 Fighting Fantasy / int_c9c317cd
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Fighting Fantasy / int_c9c317cd
 Fighting Fantasy / int_ca95473c
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Series Continuity Error
 Fighting Fantasy / int_ca95473c
comment
Series Continuity Error: In the Sorcery! mini-series, Courga is depicted as a male god in conflict with his brother Fourga. In other appearances and the manual, Courga is depicted as a female goddess with Fourga as her brother and consort.
 Fighting Fantasy / int_ca95473c
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 Fighting Fantasy / int_caa28b82
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Cloudcuckoolander
 Fighting Fantasy / int_caa28b82
comment
Another subversion occurs in Vault of the Vampire with the Cloudcuckoolander Wilhelm Heydrich. If you attack and kill him, you'll suffer a LUCK penalty... but if you catch him in an Ax-Crazy mood and he attacks you first, you will not be punished for killing him.
 Fighting Fantasy / int_caa28b82
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Fighting Fantasy / int_caa28b82
 Fighting Fantasy / int_cd3703a2
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Genre Mashup
 Fighting Fantasy / int_cd3703a2
comment
Genre Mashup: Portal of Evil takes place in Khul, but makes use of a great number of Western tropes. Also there are dinosaurs.
 Fighting Fantasy / int_cd3703a2
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Fighting Fantasy / int_cd3703a2
 Fighting Fantasy / int_ce6555f0
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Lighter and Softer
 Fighting Fantasy / int_ce6555f0
comment
Lighter and Softer: The new books written under Scholastic are aimed more at a younger audience, the content and artwork cutdown on the gore and menace. The Scholatic house style artwork looks far more like The Last Kids on Earth than Ian McCaig's gritty, baroque work on City of Thieves and Deathtrap Dungeon. Meanwhile there's certainly death and some pretty ugly ones, but there isn't the outright horror found in some of the darker Fighting Fantasy books like House of Hell (though that one is one of the titles reprinted by Scholastic), Beneath Nightmare Castle or Dead of Night.
 Fighting Fantasy / int_ce6555f0
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 Fighting Fantasy / int_ce6a1069
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Wax On, Wax Off
 Fighting Fantasy / int_ce6a1069
comment
Wax On, Wax Off: Menial tasks give you valuable combat experience in The Crimson Tide.
 Fighting Fantasy / int_ce6a1069
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Fighting Fantasy / int_ce6a1069
 Fighting Fantasy / int_ceec4df5
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Roaring Rampage of Revenge
 Fighting Fantasy / int_ceec4df5
comment
Roaring Rampage of Revenge: After being forced to kill your friend, you can take a swipe at the Trialmaster who pitted you against him in Deathtrap Dungeon.
 Fighting Fantasy / int_ceec4df5
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Fighting Fantasy / int_ceec4df5
 Fighting Fantasy / int_cf92fea8
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Cassandra Truth
 Fighting Fantasy / int_cf92fea8
comment
Cassandra Truth: Your character in Siege of Sardath. When the town of Grimmund is plagued by a series of increasingly bizarre incidents, your character, a member of the governing town council, suggests that some unknown enemy is deliberately plotting to conquer the land. In an almost chilling display of Genre Blindness, the rest of the council laughs at your suggestion. Naturally enough, events soon prove that you're right.
 Fighting Fantasy / int_cf92fea8
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Fighting Fantasy / int_cf92fea8
 Fighting Fantasy / int_d08049db
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Taken for Granite
 Fighting Fantasy / int_d08049db
comment
Feel like helping yourself to a diamond the size of a fist that's just lying around with nothing guarding it? Yeah, better not, unless you fancy being turned into a person sized diamond yourself.
 Fighting Fantasy / int_d08049db
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Fighting Fantasy / int_d08049db
 Fighting Fantasy / int_d2c0e2ed
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Schmuck Bait
 Fighting Fantasy / int_d2c0e2ed
comment
Schmuck Bait: And lots of it. Unguarded treasure chest? Turns out to be a monster. Feel like helping yourself to a diamond the size of a fist that's just lying around with nothing guarding it? Yeah, better not, unless you fancy being turned into a person sized diamond yourself. Choice of two candles to light a pitch-black room? The one that stays alight for longer feeds on your blood. Just before the end of Dead of Night, your brother's "ghost" shows up and tells you to jump out a window at the top of a high tower in order to reach Myurr. Guess what happens. There are three cases of this with the Final Boss of Space Assassin. (The guy is a Faux Affably Evil type and a Bad Liar.) He first offers you a drink. (It's poisoned.) If you don't fall for that, he asks for a Last Request and asks to play cards. (He's trying to distract you to get a weapon.) And if you don't fall for that, he threatens you with what he claims is a lethal weapon. (It's nothing but an old clock.) The worst part about all this is, even you're smart enough not to believe any of his lies, there's still a fight, and it isn't easy. But not always, because sometimes the books try to trick you this way. The original Deathtrap Dungeon is full of places that play this Trope straight. However, In one place, a sad-looking ghostly girl recites a poem to you, and later it becomes clear she's urging you to dive into a pool of water at the end of a corridor. While this seems like an obvious attempt to trick you into jumping into a flooded subterranean tunnel with no exit, she's telling the honest-to-goodness truth. Not only is it safe, but if you don't believe her, you won't find a crucial item you need to win the game. Drinking red "wine" in a vampire's castle isn't a smart move.
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Fighting Fantasy / int_d2c0e2ed
 Fighting Fantasy / int_d355ba37
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Turned Against Their Masters
 Fighting Fantasy / int_d355ba37
comment
Turned Against Their Masters: You eventually learn that Mad Scientist L'Bastin from Sky Lord has been usurped by his creations, the dog-headed Prefectas.
 Fighting Fantasy / int_d355ba37
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Fighting Fantasy / int_d355ba37
 Fighting Fantasy / int_d397657d
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Hoist by His Own Petard
 Fighting Fantasy / int_d397657d
comment
Hoist by His Own Petard: The Archmage from Spectral Stalkers sends a group of unstoppable demons called the Spectral Stalkers after the bearer of an artifact called the Aleph. You eventually hand him the Aleph... just as the Spectral Stalkers are about to appear in his throne room. The resulting Oh, Crap! moment is stupendous. In Bloodbones, one of the enemies you fight is the Anchor Man, an assassin who uses an anchor and chain as a weapon. The story is set in a seaside port. Take a wild guess as to one of the ways you can kill the Anchor Man. In Daggers of Darkness, you are a contender for the throne of Kazan. If you manage to survive the evil Vizier's assassination attempts and reach the throne room, you find his daughter already seated on the throne. She first tries to attack you with a dagger, and then sics some ogres on you. However, the throne is enchanted to kill anyone who draws a weapon in its presence.
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Fighting Fantasy / int_d397657d
 Fighting Fantasy / int_d39e327f
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What the Hell, Hero?
 Fighting Fantasy / int_d39e327f
comment
What the Hell, Hero?: After your home village is decimated at the start of Tower of Destruction, you can either start clearing away rubble and helping the survivors or you can start gathering up supplies for yourself by basically looting the ruins. Your fellow townsfolk do not appreciate your apparent opportunism. You can get a few moments like this from the gamebooks themselves, such as by killing the harmless goblin children in Citadel of Chaos, or killing the blacksmith in City of Thieves, the latter of which actually punishes you with a Luck deduction. In Portal of Evil you can find yourself in a position where you have to rob a merchant of 10 gold pieces in order to pay for food. You need one of these to pay for the provisions, and if you refuse to hand over the rest to a group of beggar children, the text will say "Evil-doers have little to fear from you, you are joining their side!" This also results in a Luck penalty as the gods frown on you.
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Fighting Fantasy / int_d39e327f
 Fighting Fantasy / int_d3f9fdb3
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Gamebooks
 Fighting Fantasy / int_d3f9fdb3
comment
Gamebooks: Trope Codifier. Fighting Fantasy introduced or at least popularized the Tabletop RPG elements found in most subsequent gamebooks.
 Fighting Fantasy / int_d3f9fdb3
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Fighting Fantasy / int_d3f9fdb3
 Fighting Fantasy / int_d42fb539
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Our Monsters Are Weird
 Fighting Fantasy / int_d42fb539
comment
Our Monsters Are Weird: Alongside the usual Trolls, Orcs, Dragons and so on you have some more oddball monsters like the Wheelies◊ from Citadel of Chaos.
 Fighting Fantasy / int_d42fb539
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Fighting Fantasy / int_d42fb539
 Fighting Fantasy / int_d58d2b7e
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Post-Final Boss
 Fighting Fantasy / int_d58d2b7e
comment
Post-Final Boss: Occurs in some of the books. You have to fight yet another opponent after dealing with the all-powerful Big Bad, although in most of these cases the follow-up battle isn't as difficult as the boss itself. Such as in Masks of Mayhem and Master of Chaos. Taken to ridiculous extremes in Night Dragon: after dealing with the titular dragon, the dragon's skull detaches itself, grows legs, and attacks you!
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Achilles' Heel
 Fighting Fantasy / int_d7639dba
comment
In Dead of Night, one of the talents you can choose as the Demon-Stalker is "Banish Undead" which, well, banish undead monsters. It's also the Achilles' Heel of the Blight Demons.
 Fighting Fantasy / int_d7639dba
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Fighting Fantasy / int_d7639dba
 Fighting Fantasy / int_d83f3588
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Depending on the Artist
 Fighting Fantasy / int_d83f3588
comment
Depending on the Artist: Due to the number of times the series has been reprinted in various formats, Zagor has had at least five very different appearances over the years (and he isn't even consistently illustrated in the same book due to a different person doing the cover and internal illustrations). Although most depictions of him match the original illustration by Russ Nicholson — tall, thin and dark-haired, with a widow's peak and a goatee. The "old man" on the cover of the first edition of Warlock is a magical disguise, and the more inhuman appearance in Legend of Zagor is the result of him dying and coming back fused with a demon.
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Fighting Fantasy / int_d83f3588
 Fighting Fantasy / int_da478573
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Hollywood Medieval Japan
 Fighting Fantasy / int_da478573
comment
Hachiman is Hollywood Medieval Japan, complete with Samurai.
 Fighting Fantasy / int_da478573
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Fighting Fantasy / int_da478573
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Unlikely Hero
 Fighting Fantasy / int_da57ab3c
comment
Unlikely Hero: The player character in House of Hell. You're pretty much an average joe who was in the wrong place at the wrong time. (This is reflected by the fact that you start the adventure unarmed, resulting in a penalty to your Skill until you actually find a weapon.)
 Fighting Fantasy / int_da57ab3c
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Fighting Fantasy / int_da57ab3c
 Fighting Fantasy / int_db32e308
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Whodunnit to Me?
 Fighting Fantasy / int_db32e308
comment
Whodunnit to Me?: The setup of Night of the Necromancer.
 Fighting Fantasy / int_db32e308
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Fighting Fantasy / int_db32e308
 Fighting Fantasy / int_dbca2c99
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Red Herring
 Fighting Fantasy / int_dbca2c99
comment
Red Herring: As time went on, in order to provide a challenge for readers, the writers started including items which would only hinder the player. For example, in House of Hell the player is encouraged to look for the Man in Grey. This character does exist, and he is an enemy of the antagonists, but the information he gives you won't help you much. Goes all the way back to the very first book, which featured a Y-shaped stick whose only function is to break and be useless.
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Fighting Fantasy / int_dbca2c99
 Fighting Fantasy / int_dee04580
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Our Gnomes Are Weirder
 Fighting Fantasy / int_dee04580
comment
Our Gnomes Are Weirder: Very much so. Some of them, like the one in Forest of Doom, are cranky magic-using eccentrics who just want to be left alone, but the gnome you can meet in the Crown of Kings series will sell you out to the guards of Mampang if he recognizes you.
 Fighting Fantasy / int_dee04580
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Fighting Fantasy / int_dee04580
 Fighting Fantasy / int_dfc3e10a
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The Dung Ages
 Fighting Fantasy / int_dfc3e10a
comment
The Dung Ages: Particularly in the case of Port Blacksand, where some streets have so much filth and muck that it can be waist deep for a Dwarf.
 Fighting Fantasy / int_dfc3e10a
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Fighting Fantasy / int_dfc3e10a
 Fighting Fantasy / int_e0468142
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Monster Knight
 Fighting Fantasy / int_e0468142
comment
Monster Knight: Chaos Warriors are particularly vicious examples. They appear in a few Ian Livingstone-penned books, and are Canon Immigrants from Warhammer, which Livingstone had a hand in producing as co-founder of Games Workshop.
 Fighting Fantasy / int_e0468142
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Fighting Fantasy / int_e0468142
 Fighting Fantasy / int_e200d1f6
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Metal Muncher
 Fighting Fantasy / int_e200d1f6
comment
Metal Muncher: Iron-Eaters are amoeba-like monsters which, as hinted by the name, can dissolve iron and alloys for food, including those found on adventurers in the form of weapons and armor, usually by dropping on them by surprise from the ceiling.
 Fighting Fantasy / int_e200d1f6
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Fighting Fantasy / int_e200d1f6
 Fighting Fantasy / int_e24d2d5c
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Reptiles Are Abhorrent
 Fighting Fantasy / int_e24d2d5c
comment
Reptiles Are Abhorrent: If anything is reptilian, don't expect it to be friendly to you.
 Fighting Fantasy / int_e24d2d5c
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Fighting Fantasy / int_e24d2d5c
 Fighting Fantasy / int_e3226029
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Bag of Holding
 Fighting Fantasy / int_e3226029
comment
Bag of Holding: Island of the Lizard King has you find a "Pouch of Unlimited Contents." Since few of the books, let alone those in the early days of the series, have any encumbrance rules, the point of such a thing probably seemed strange even then. What you use it for is to trap an attacking water elemental.
 Fighting Fantasy / int_e3226029
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Fighting Fantasy / int_e3226029
 Fighting Fantasy / int_e34ada78
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Authority Equals Asskicking
 Fighting Fantasy / int_e34ada78
comment
Authority Equals Asskicking: In Starship Traveller the non-security officers suffer a Skill penalty in combat. All of them except you, the captain.
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Karmic Jackpot
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Karmic Jackpot: While you're frequently penalized for various dick moves (see Video Game Cruelty Punishment, below), just as often you'll be rewarded for doing good and helping people out. You can regain LUCK points, gain cool new weapons or items, be cured of diseases, have curses removed, etc.
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Turns Red
 Fighting Fantasy / int_e3ab9e00
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Turns Red: At least one Boss Battle does this; if Count Heydrich of Vault of the Vampire is reduced to 4 Stamina points he will try biting your throat, which will kill you outright if he manages to hit you twice.
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Featureless Protagonist
 Fighting Fantasy / int_e3f34fb4
comment
Featureless Protagonist: Generally played straight in the original series, with one notable exception — Legend of Zagor requires you to play as one of the characters from the non-interactive Zagor Chronicles spin-off seriesnote All four of the characters are male — there was one female character in the Zagor Chronicles series, but for Legend she was replaced by her brother. The second run of Wizard reissues changed the books by offering three predetermined characters with a name and short biography if the player didn't want to roll their own character.
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Super Not-Drowning Skills
 Fighting Fantasy / int_e5bb2929
comment
Super Not-Drowning Skills: When Hydana, god of the ocean, became lonely, he began kidnapping oceangoing humans to keep him company. After the first few groups of humans drowned, Hydana realized they couldn't breathe underwater and used his powers to turn their lungs into gills. This led them to become the Mermen, even as Hydana repeated the feat with the elves, trolls and giants he added to their ranks.
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Humongous Mecha
 Fighting Fantasy / int_e6f18344
comment
Humongous Mecha: You pilot these in Robot Commando. They're typically used for a variety of everyday tasks, including the herding of dinosaurs.
 Fighting Fantasy / int_e6f18344
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 Fighting Fantasy / int_eb37fe59
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Sequel Episode
 Fighting Fantasy / int_eb37fe59
comment
Sequel Episode: The very first book, The Warlock of Firetop Mountain, received a follow-up ten years later for the series' 50th release, Return to Firetop Mountain. Return was itself followed shortly after by Legend of Zagor. Legend of Zagor itself was also a sequel to a "Puzzle Art Book" called "Casket of Souls", causing a crossover (Zagor fusing with the Big Bad Demon from that book). Deathtrap Dungeon was followed by Trial of Champions, which uses a different player character attempting the Trial in a different year; Armies of Death features the same player character from Trial. The Forest Of Doom has a follow-up in Temple of Terror where the hero who had recovered the Hammer of Gillibran is now on a quest from Yaztromo and learnt a few spells from him too. The Crimson Tide has a follow-up on the events of Black Vein Prophecy (with cameos from the player character and several others) at the end. Revenge of the Vampire is a direct sequel to Vault of the Vampire. The Port of Peril to City of Thieves, written thirty-plus years after the original. With Assassins of Allansia being a sequel of one, most likely the former.
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Crossover
 Fighting Fantasy / int_eb7c34cf
comment
The very first book, The Warlock of Firetop Mountain, received a follow-up ten years later for the series' 50th release, Return to Firetop Mountain. Return was itself followed shortly after by Legend of Zagor. Legend of Zagor itself was also a sequel to a "Puzzle Art Book" called "Casket of Souls", causing a crossover (Zagor fusing with the Big Bad Demon from that book).
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No Good Deed Goes Unpunished
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comment
No Good Deed Goes Unpunished: Trying to help a fellow galley slave at the start of Masters of Chaos just gets you whipped instead. This is subverted other times, however. For example, in Deathtrap Dungeon, there's a scene where you see an elven warrior being crushed to death by a boa constrictor. Choosing not to help her doesn't have any real repercussions. If you do try to help her, however, it's too late to save her life, but she gives you a valuable hint before she dies, and you gain an item that restores your health AND another that lets you get past a very dangerous monster later without fighting it.
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Cain and Abel
 Fighting Fantasy / int_eba6a077
comment
Cain and Abel: Sukumvit became ruler of the city of Fang upon the death of his father, and his younger brother Carnuss was more than a little bitter over this. Carnuss became so warped by jealousy that he tried to have Sukumvit murdered, but the assassins he contracted were Sukumvit's spies, who revealed the plot to their master. Sukumvit had Carnuss banished from Fang, and Carnuss wanted revenge, and when Sukumvit began the Trial of Champions Carnuss began searching for a champion to enter the Trial for him as a means of humiliating his brother. Sukumvit has the last laugh when Carnuss's enslaved champion, your character, finally emerges from the dungeon. Sukumvit offers your character one special wish in addition to the 20,000 gold piece prize, and as he anticipated you demand to fight Carnuss to avenge the slaves who died in Carnuss's arena.
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 Fighting Fantasy / int_ec0076
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The X of Y
 Fighting Fantasy / int_ec0076
comment
The Xof Y: Several titles of the series have this format. It is even more common in the French-translated titles.
 Fighting Fantasy / int_ec0076
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Rhino Rampage
 Fighting Fantasy / int_ed72657e
comment
Rhino Rampage: Rhino-Men are the mooks of Big Bad Balthus Dire.
 Fighting Fantasy / int_ed72657e
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Shadow Dictator
 Fighting Fantasy / int_ee73f471
comment
In The Gates of Death, the infamous Lord Azzur sends you on a quest to terminate The Virus and the Big Bad Ulrakaah at its source, because otherwise a Zombie Apocalypse will soon engulf all of Titan.
 Fighting Fantasy / int_ee73f471
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 Fighting Fantasy / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Fighting Fantasy / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: It's long been rumored that you can successfully complete Starship Traveller without ever having to roll the dice. These rumors are correct, meaning you rolled up an entire crew of elite spacefarers for nothing. Viciously averted with the pirates you face in other books, who are dangerous sea vermin and always tough opponents, with three major villains being or having been pirate captains.
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Sidequest Sidestory
 Fighting Fantasy / int_f23ffaf8
comment
Sidequest Sidestory: Some of the more ambitious books in the series feature these as opposed to having to follow one incredibly specific path to be able to win, giving you the option of going through them to win items or other benefits that will help in the endgame.
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Mercy Kill
 Fighting Fantasy / int_f3626b09
comment
Mercy Kill: Some books, such as Island of the Undead, have a part where you'll gain luck for putting some poor wretch out of their misery.
 Fighting Fantasy / int_f3626b09
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Product Placement
 Fighting Fantasy / int_f511ea9b
comment
Product Placement: In Star Strider: one of the insert pictures shows an ad for Coke on the side of a bus.
 Fighting Fantasy / int_f511ea9b
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Tagline
 Fighting Fantasy / int_f51f4509
comment
Tagline: The Scholastic imprint has been using "May Your Stamina Never Fail You!"
 Fighting Fantasy / int_f51f4509
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Enemy Civil War
 Fighting Fantasy / int_f52ae5d8
comment
Enemy Civil War: The only thing keeping Balthus Dire and Zharradan Marr from overrunning Allansia is that their forces cancel each other out. After Dire's death, and Marr being sealed away inside the Netherworld, this situation has been defused.
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Mix-and-Match Critters
 Fighting Fantasy / int_f5eda11
comment
Mix-and-Match Critters: An ape-headed dog and a dog-headed ape guard the Citadel of Chaos. A number of different monsters in Titan were created by insane wizards cross-breeding different natural species, including humans. The results include Garks (a cross between goblins and giants), Fish Men (Exactly What It Says on the Tin), Manticores (a cross between humans, lions, bats and scorpions), Shapechangers (monsters that use illusion magic to appear as innocuous travelers to sneak up on unsuspecting victims before attacking them), Rat Men (again, Exactly What It Says on the Tin), and so on. As you might expect, they're all pretty unpleasant sorts. One of the big evil empires on Titan is the desert-dwelling (but expanding) Snake Man empire, who were created when one of the lesser gods of evil collected a variety of human and snake specimens and blended them together. Unusually for a god, there were "a great many horrific mistakes, on which it is better not to dwell", before said god actually managed to create the species they wanted.
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Separate, but Identical
 Fighting Fantasy / int_f81eef5c
comment
Separate, but Identical: The Nomad Games versions allow you to pick between an Elf and Paladin (these two are the lone female icons), a Dwarf, a Barbarian, a Rogue and a Chaos Warrior. The only difference between them is the artwork, otherwise they have the exact same stats and talent choice.
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Video Game Cruelty Potential
 Fighting Fantasy / int_f87c42d4
comment
Video Game Cruelty Potential: You can commit some acts of cruelty sometimes, but it is never good for your karma.
 Fighting Fantasy / int_f87c42d4
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Our Werewolves Are Different
 Fighting Fantasy / int_f8b3fa5d
comment
Our Werewolves Are Different: FF werewolves can be killed with normal weapons, but silver weapons are still your best bet. Which you unfortunately have the chance to discover for yourself in the one book that has silver bullets.
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type
Heroic Neutral
 Fighting Fantasy / int_fae64ace
comment
Heroic Neutral: Nicodemus spent most of his life fighting the forces of evil. He eventually became so burned out from the struggle that he retired to Port Blacksand, where almost no-one would bother him. While he doesn't typically do much these days (and can become very irritated if he's bothered by adventurers who try to run to him to solve all their problems for them), he will help if the problem is sufficiently big enough.
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One-Winged Angel
 Fighting Fantasy / int_fc33ff16
comment
One-Winged Angel: Quite a few, but especially the Archmage from the Sorcery! series and Count Varcolac Wulfen from Howl of the Werewolf. The Big Bad of Stormslayer deserves mention for doing this no less than four times before the actual Final Battle! Fortunately, these battles can be skipped.
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Enslaved Elves
 Fighting Fantasy / int_fc89c222
comment
Enslaved Elves: They may not actually be enslaved, but the N'yadach have fallen a very long way from the time when they enslaved the Skorn and fought with the Dwarves for control of the underground realms. At their height they had both fearsome magical powers and fighting skills, but in their final war against the Dwarves their Skorn slaves rebelled and joined their enemies, and the Dwarf-Skorn alliance crushed them. Now, the N'yadach are pitiful wretches reduced to hunting vermin and struggling to survive.
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 Fighting Fantasy / int_fcd993bd
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Video Game Cruelty Punishment
 Fighting Fantasy / int_fcd993bd
comment
Video Game Cruelty Punishment: As noted above, you'll get burned by this if you commit certain dick acts. Sometimes you'll lose SKILL, STAMINA or LUCK, sometimes you'll be cursed with some sort of negative effect, or you may simply suffer an instant death. A notable subversion occurs in Crypt of the Sorcerer, where you have to kill the Bonekeeper to get an item that lets you get another item that you need to avoid an extremely hard fight later on in the book. Unfortunately, you're still hit with a major LUCK penalty for doing so. Another subversion occurs in Vault of the Vampire with the Cloudcuckoolander Wilhelm Heydrich. If you attack and kill him, you'll suffer a LUCK penalty... but if you catch him in an Ax-Crazy mood and he attacks you first, you will not be punished for killing him.
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 Fighting Fantasy / int_fd752bc3
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All Trolls Are Different
 Fighting Fantasy / int_fd752bc3
comment
All Trolls Are Different: Large, tough, not too bright — and commonly employed as city guards, at least in the more morally ambiguous parts of the world.
 Fighting Fantasy / int_fd752bc3
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 Fighting Fantasy / int_ff6ae1f6
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Evil-Detecting Dog
 Fighting Fantasy / int_ff6ae1f6
comment
Evil-Detecting Dog: In the Magehunter's world, it is common practice to feed a dog on nothing but goat meat for a week to make them sniff out wizards. On Titan, if you do this, it turns out they specifically sniff out evil wizards, as Kurt is actually quite friendly towards Khasim.
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 Fighting Fantasy / int_ff7f34c5
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Pet the Dog
 Fighting Fantasy / int_ff7f34c5
comment
Pet the Dog: Lord Azzur is the tyrannical ruler of Port Blacksand, the otherwise hopelessly corrupt and vile City of Thieves. While Azzur was a notorious pirate and murderer before he seized control of Blacksand, he indulges some rather odd acts of charity, including providing a luxurious home for a woman abducted by the evil Snake Men of the Desert of Skulls and left with the head of a giant snake, and celebrating the New Year by executing several of Port Blacksand's wealthiest citizens and donating their riches to the poor. Subverted in the Blacksand! sourcebook, when the entry for his first charity executions is immediately followed in the timeline by "Several of the now-rich citizens from last year's poor are killed in this year's charity executions." Fine sense of irony, that tyrant. The reader can even use Azzur's care of the Serpent Queen (the lady with the snake head) to their advantage in City of Thieves. If the player character enters the Serpent Queen's home, they can avoid a fairly difficult fight by presenting her with flowers and saying they are from Lord Azzur. She takes the gift with delight and gives the player a small tip.
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Fighting Fantasy

The following is a list of statements referring to the current page from other pages.

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Fighting Fantasy
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A Villain Named "Z__rg" / int_fcf43f47
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Bizarro Episode / int_fcf43f47
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Cast from Hit Points / int_fcf43f47
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Cave Mouth / int_fcf43f47
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Chest Monster / int_fcf43f47
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Children's Literature / int_fcf43f47
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Contractual Boss Immunity / int_fcf43f47
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Cool Boat / int_fcf43f47
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Cool Ship / int_fcf43f47
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Cute, but Cacophonic / int_fcf43f47
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Cycle of Hurting / int_fcf43f47
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Darkness Equals Death / int_fcf43f47
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Deader than Dead / int_fcf43f47
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Deadly Droplets / int_fcf43f47
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 Fighting Fantasy
hasFeature
Demon Slaying / int_fcf43f47
 Fighting Fantasy
hasFeature
Detachment Combat / int_fcf43f47
 Fighting Fantasy
hasFeature
Did You Just Punch Out Cthulhu? / int_fcf43f47
 Fighting Fantasy
hasFeature
Disgusting Public Toilet / int_fcf43f47
 Fighting Fantasy
hasFeature
Disproportionate Reward / int_fcf43f47
 Fighting Fantasy
hasFeature
Doppelgänger Spin / int_fcf43f47
 Fighting Fantasy
hasFeature
Dracolich / int_fcf43f47
 Fighting Fantasy
hasFeature
Dragged Off to Hell / int_fcf43f47
 Fighting Fantasy
hasFeature
Dragon Hoard / int_fcf43f47
 Fighting Fantasy
hasFeature
Dragon Their Feet / int_fcf43f47
 Fighting Fantasy
hasFeature
Dragons Are Demonic / int_fcf43f47
 Fighting Fantasy
hasFeature
Drop-In Nemesis / int_fcf43f47
 Fighting Fantasy
hasFeature
Dug Too Deep / int_fcf43f47
 Fighting Fantasy
hasFeature
Eek, a Mouse!! / int_fcf43f47
 Fighting Fantasy
hasFeature
Elemental Rock-Paper-Scissors / int_fcf43f47
 Fighting Fantasy
hasFeature
Elite Mooks / int_fcf43f47
 Fighting Fantasy
hasFeature
Elves Versus Dwarves / int_fcf43f47
 Fighting Fantasy
hasFeature
Emergency Energy Tank / int_fcf43f47
 Fighting Fantasy
hasFeature
Enemy Eats Your Lunch / int_fcf43f47
 Fighting Fantasy
hasFeature
Enfant Terrible / int_fcf43f47
 Fighting Fantasy
hasFeature
Episode of the Dead / int_fcf43f47
 Fighting Fantasy
hasFeature
Esoteric Motifs / int_fcf43f47
 Fighting Fantasy
hasFeature
Everybody Hates Hades / int_fcf43f47
 Fighting Fantasy
hasFeature
Evil Tower of Ominousness / int_fcf43f47
 Fighting Fantasy
hasFeature
Executive Veto / int_fcf43f47
 Fighting Fantasy
hasFeature
Experienced Protagonist / int_fcf43f47
 Fighting Fantasy
hasFeature
Extruded Book Product / int_fcf43f47
 Fighting Fantasy
hasFeature
Fantasy Gun Control / int_fcf43f47
 Fighting Fantasy
hasFeature
Featureless Protagonist / int_fcf43f47
 Fighting Fantasy
hasFeature
Feed It a Bomb / int_fcf43f47
 Fighting Fantasy
hasFeature
Fighting a Shadow / int_fcf43f47
 Fighting Fantasy
hasFeature
Fighting Your Friend / int_fcf43f47
 Fighting Fantasy
hasFeature
Fish People / int_fcf43f47
 Fighting Fantasy
hasFeature
Fisticuffs Boss / int_fcf43f47
 Fighting Fantasy
hasFeature
Flaming Sword / int_fcf43f47
 Fighting Fantasy
hasFeature
Flat "What" / int_fcf43f47
 Fighting Fantasy
hasFeature
Flying Brick / int_fcf43f47
 Fighting Fantasy
hasFeature
Food Pills / int_fcf43f47
 Fighting Fantasy
hasFeature
Forest Ranger / int_fcf43f47
 Fighting Fantasy
hasFeature
Fright Deathtrap / int_fcf43f47
 Fighting Fantasy
hasFeature
Gamebooks / int_fcf43f47
 Fighting Fantasy
hasFeature
Genie in a Bottle / int_fcf43f47
 Fighting Fantasy
hasFeature
Ghostly Chill / int_fcf43f47
 Fighting Fantasy
hasFeature
Ghostwriter / int_fcf43f47
 Fighting Fantasy
hasFeature
Giant Enemy Crab / int_fcf43f47
 Fighting Fantasy
hasFeature
Giant Mook / int_fcf43f47
 Fighting Fantasy
hasFeature
Giant Spider / int_fcf43f47
 Fighting Fantasy
hasFeature
Gladiator Games / int_fcf43f47
 Fighting Fantasy
hasFeature
Gladiator Revolt / int_fcf43f47
 Fighting Fantasy
hasFeature
Go for the Eye / int_fcf43f47
 Fighting Fantasy
hasFeature
Gold–Silver–Copper Standard / int_fcf43f47
 Fighting Fantasy
hasFeature
Grand Theft Me / int_fcf43f47
 Fighting Fantasy
hasFeature
Gratuitous Ninja / int_fcf43f47
 Fighting Fantasy
hasFeature
Grim Up North / int_fcf43f47
 Fighting Fantasy
hasFeature
Hair-Trigger Temper / int_fcf43f47
 Fighting Fantasy
hasFeature
Half the Man He Used to Be / int_fcf43f47
 Fighting Fantasy
hasFeature
Hand in the Hole / int_fcf43f47
 Fighting Fantasy
hasFeature
Haunted House / int_fcf43f47
 Fighting Fantasy
hasFeature
Head Pet / int_fcf43f47
 Fighting Fantasy
hasFeature
Healing Hands / int_fcf43f47
 Fighting Fantasy
hasFeature
Healing Herb / int_fcf43f47
 Fighting Fantasy
hasFeature
Healing Potion / int_fcf43f47
 Fighting Fantasy
hasFeature
Hellhound / int_fcf43f47
 Fighting Fantasy
hasFeature
Helping Hands / int_fcf43f47
 Fighting Fantasy
hasFeature
Hero of Another Story / int_fcf43f47
 Fighting Fantasy
hasFeature
Heroes Prefer Swords / int_fcf43f47
 Fighting Fantasy
hasFeature
Heroic Dolphin / int_fcf43f47
 Fighting Fantasy
hasFeature
Heroic Neutral / int_fcf43f47
 Fighting Fantasy
hasFeature
High Fantasy / int_fcf43f47
 Fighting Fantasy
hasFeature
Hobbits / int_fcf43f47
 Fighting Fantasy
hasFeature
Hollywood Satanism / int_fcf43f47
 Fighting Fantasy
hasFeature
Holy Hand Grenade / int_fcf43f47
 Fighting Fantasy
hasFeature
Holy Water / int_fcf43f47
 Fighting Fantasy
hasFeature
Hopeless Boss Fight / int_fcf43f47
 Fighting Fantasy
hasFeature
Human-Demon Hybrid / int_fcf43f47
 Fighting Fantasy
hasFeature
Human Head on the Wall / int_fcf43f47
 Fighting Fantasy
hasFeature
Human Sacrifice / int_fcf43f47
 Fighting Fantasy
hasFeature
I Don't Like the Sound of That Place / int_fcf43f47
 Fighting Fantasy
hasFeature
I Know Your True Name / int_fcf43f47
 Fighting Fantasy
hasFeature
Iaijutsu Practitioner / int_fcf43f47
 Fighting Fantasy
hasFeature
I'm Dying, Please Take My MacGuffin / int_fcf43f47
 Fighting Fantasy
hasFeature
Imperial China / int_fcf43f47
 Fighting Fantasy
hasFeature
Impostor-Exposing Test / int_fcf43f47
 Fighting Fantasy
hasFeature
Inescapable Net / int_fcf43f47
 Fighting Fantasy
hasFeature
Injured Limb Episode / int_fcf43f47
 Fighting Fantasy
hasFeature
Inn of No Return / int_fcf43f47
 Fighting Fantasy
hasFeature
Inn Security / int_fcf43f47
 Fighting Fantasy
hasFeature
Instant Messenger Pigeon / int_fcf43f47
 Fighting Fantasy
hasFeature
Interchangeable Asian Cultures / int_fcf43f47
 Fighting Fantasy
hasFeature
Intrepid Merchant / int_fcf43f47
 Fighting Fantasy
hasFeature
Invisibility Cloak / int_fcf43f47
 Fighting Fantasy
hasFeature
It May Help You on Your Quest / int_fcf43f47
 Fighting Fantasy
hasFeature
It Was a Dark and Stormy Night / int_fcf43f47
 Fighting Fantasy
hasFeature
Kaizo Trap / int_fcf43f47
 Fighting Fantasy
hasFeature
King Bob the Nth / int_fcf43f47
 Fighting Fantasy
hasFeature
King of Beasts / int_fcf43f47
 Fighting Fantasy
hasFeature
Kleptomaniac Hero / int_fcf43f47
 Fighting Fantasy
hasFeature
Lazy Dragon / int_fcf43f47
 Fighting Fantasy
hasFeature
"Leave Your Quest" Test / int_fcf43f47
 Fighting Fantasy
hasFeature
Left-Justified Fantasy Map / int_fcf43f47
 Fighting Fantasy
hasFeature
Lethal Letter Opener / int_fcf43f47
 Fighting Fantasy
hasFeature
Little Hero, Big War / int_fcf43f47
 Fighting Fantasy
hasFeature
Living Shadow / int_fcf43f47
 Fighting Fantasy
hasFeature
Living Statue / int_fcf43f47
 Fighting Fantasy
hasFeature
Lizard Folk / int_fcf43f47
 Fighting Fantasy
hasFeature
Lock and Key Puzzle / int_fcf43f47
 Fighting Fantasy
hasFeature
Luck Stat / int_fcf43f47
 Fighting Fantasy
hasFeature
Luckily, My Shield Will Protect Me / int_fcf43f47
 Fighting Fantasy
hasFeature
MacGuffin Guardian / int_fcf43f47
 Fighting Fantasy
hasFeature
Mad God / int_fcf43f47
 Fighting Fantasy
hasFeature
Made a Slave / int_fcf43f47
 Fighting Fantasy
hasFeature
Made of Plasticine / int_fcf43f47
 Fighting Fantasy
hasFeature
Mage Killer / int_fcf43f47
 Fighting Fantasy
hasFeature
Magic Carpet / int_fcf43f47
 Fighting Fantasy
hasFeature
Magic Knight / int_fcf43f47
 Fighting Fantasy
hasFeature
Magic Music / int_fcf43f47
 Fighting Fantasy
hasFeature
Magic Must Defeat Magic / int_fcf43f47
 Fighting Fantasy
hasFeature
Magic Potion / int_fcf43f47
 Fighting Fantasy
hasFeature
Magical Weapon / int_fcf43f47
 Fighting Fantasy
hasFeature
Mana Potion / int_fcf43f47
 Fighting Fantasy
hasFeature
Market-Based Title / int_fcf43f47
 Fighting Fantasy
hasFeature
Master Computer / int_fcf43f47
 Fighting Fantasy
hasFeature
Master of Illusion / int_fcf43f47
 Fighting Fantasy
hasFeature
Mech vs. Beast / int_fcf43f47
 Fighting Fantasy
hasFeature
Mechanical Horse / int_fcf43f47
 Fighting Fantasy
hasFeature
Mirror Match / int_fcf43f47
 Fighting Fantasy
hasFeature
Mirror Monster / int_fcf43f47
 Fighting Fantasy
hasFeature
Mix-and-Match Critters / int_fcf43f47
 Fighting Fantasy
hasFeature
Moe / int_fcf43f47
 Fighting Fantasy
hasFeature
Money to Throw Away / int_fcf43f47
 Fighting Fantasy
hasFeature
Mooks Ate My Equipment / int_fcf43f47
 Fighting Fantasy
hasFeature
Moses in the Bulrushes / int_fcf43f47
 Fighting Fantasy
hasFeature
Mr. Exposition / int_fcf43f47
 Fighting Fantasy
hasFeature
Muggle in Mage Custody / int_fcf43f47
 Fighting Fantasy
hasFeature
Multiple Endings / int_fcf43f47
 Fighting Fantasy
hasFeature
Mummy / int_fcf43f47
 Fighting Fantasy
hasFeature
Mutants / int_fcf43f47
 Fighting Fantasy
hasFeature
Naming Your Colony World / int_fcf43f47
 Fighting Fantasy
hasFeature
No-Gear Level / int_fcf43f47
 Fighting Fantasy
hasFeature
Noble Bird of Prey / int_fcf43f47
 Fighting Fantasy
hasFeature
Non-Malicious Monster / int_fcf43f47
 Fighting Fantasy
hasFeature
Noun Verber / int_fcf43f47
 Fighting Fantasy
hasFeature
Ocean of Adventure / int_fcf43f47
 Fighting Fantasy
hasFeature
Oculothorax / int_fcf43f47
 Fighting Fantasy
hasFeature
Oh, Crap! / int_fcf43f47
 Fighting Fantasy
hasFeature
Old, Dark House / int_fcf43f47
 Fighting Fantasy
hasFeature
One-Hit Kill / int_fcf43f47
 Fighting Fantasy
hasFeature
One Stat to Rule Them All / int_fcf43f47
 Fighting Fantasy
hasFeature
Only the Leads Get a Happy Ending / int_fcf43f47
 Fighting Fantasy
hasFeature
Open the Door and See All the People / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Centaurs Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Dwarves Are All the Same / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Gargoyles Rock / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Ghouls Are Creepier / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Goblins Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Imps Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Liches Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Manticores Are Spinier / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Ogres Are Hungrier / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Orcs Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Our Wights Are Different / int_fcf43f47
 Fighting Fantasy
hasFeature
Parental Favoritism / int_fcf43f47
 Fighting Fantasy
hasFeature
Permanently Missable Content / int_fcf43f47
 Fighting Fantasy
hasFeature
Pirate Parrot / int_fcf43f47
 Fighting Fantasy
hasFeature
Potion-Brewing Mechanic / int_fcf43f47
 Fighting Fantasy
hasFeature
Power Tattoo / int_fcf43f47
 Fighting Fantasy
hasFeature
Pre-Final Boss / int_fcf43f47
 Fighting Fantasy
hasFeature
Press X to Die / int_fcf43f47
 Fighting Fantasy
hasFeature
Promoted Fanboy / int_fcf43f47
 Fighting Fantasy
hasFeature
Psychic Static / int_fcf43f47
 Fighting Fantasy
hasFeature
Puppeteer Parasite / int_fcf43f47
 Fighting Fantasy
hasFeature
Quest for Identity / int_fcf43f47
 Fighting Fantasy
hasFeature
Quicksand Sucks / int_fcf43f47
 Fighting Fantasy
hasFeature
Quieting the Unquiet Dead / int_fcf43f47
 Fighting Fantasy
hasFeature
Quietly Cancelled / int_fcf43f47
 Fighting Fantasy
hasFeature
Rage Helm / int_fcf43f47
 Fighting Fantasy
hasFeature
Rank Scales with Asskicking / int_fcf43f47
 Fighting Fantasy
hasFeature
Red Shirt / int_fcf43f47
 Fighting Fantasy
hasFeature
Refusal of the Call / int_fcf43f47
 Fighting Fantasy
hasFeature
Reptiles Are Abhorrent / int_fcf43f47
 Fighting Fantasy
hasFeature
Required Party Member / int_fcf43f47
 Fighting Fantasy
hasFeature
Rhino Rampage / int_fcf43f47
 Fighting Fantasy
hasFeature
Ridiculously Cute Critter / int_fcf43f47
 Fighting Fantasy
hasFeature
Rock Monster / int_fcf43f47
 Fighting Fantasy
hasFeature
Room Full of Zombies / int_fcf43f47
 Fighting Fantasy
hasFeature
Roses Are Red, Violets Are Blue... / int_fcf43f47
 Fighting Fantasy
hasFeature
Royal Rapier / int_fcf43f47
 Fighting Fantasy
hasFeature
Ruler Protagonist / int_fcf43f47
 Fighting Fantasy
hasFeature
Russian Roulette / int_fcf43f47
 Fighting Fantasy
hasFeature
Sand Worm / int_fcf43f47
 Fighting Fantasy
hasFeature
Sanity Meter / int_fcf43f47
 Fighting Fantasy
hasFeature
Savage Spiked Weapons / int_fcf43f47
 Fighting Fantasy
hasFeature
Saved by the Punishment / int_fcf43f47
 Fighting Fantasy
hasFeature
Scary Scarecrows / int_fcf43f47
 Fighting Fantasy
hasFeature
Scary Scorpions / int_fcf43f47
 Fighting Fantasy
hasFeature
Scary Stinging Swarm / int_fcf43f47
 Fighting Fantasy
hasFeature
Schmuck Bait / int_fcf43f47
 Fighting Fantasy
hasFeature
Schrödinger's Player Character / int_fcf43f47
 Fighting Fantasy
hasFeature
Sealed Room in the Middle of Nowhere / int_fcf43f47
 Fighting Fantasy
hasFeature
Secret Test of Thieving Skill / int_fcf43f47
 Fighting Fantasy
hasFeature
Seductive Spider / int_fcf43f47
 Fighting Fantasy
hasFeature
Self-Damaging Attack Backfire / int_fcf43f47
 Fighting Fantasy
hasFeature
Self-Imposed Challenge / int_fcf43f47
 Fighting Fantasy
hasFeature
Seppuku / int_fcf43f47
 Fighting Fantasy
hasFeature
Serpent Staff / int_fcf43f47
 Fighting Fantasy
hasFeature
Serrated Blade of Pain / int_fcf43f47
 Fighting Fantasy
hasFeature
Shackle Seat Trap / int_fcf43f47
 Fighting Fantasy
hasFeature
Shadow Dictator / int_fcf43f47
 Fighting Fantasy
hasFeature
Shattering the Illusion / int_fcf43f47
 Fighting Fantasy
hasFeature
Shop Fodder / int_fcf43f47
 Fighting Fantasy
hasFeature
Shoplift and Die / int_fcf43f47
 Fighting Fantasy
hasFeature
Silver Bullet / int_fcf43f47
 Fighting Fantasy
hasFeature
Silver Has Mystic Powers / int_fcf43f47
 Fighting Fantasy
hasFeature
Sinister Scimitar / int_fcf43f47
 Fighting Fantasy
hasFeature
Skippable Boss / int_fcf43f47
 Fighting Fantasy
hasFeature
Slave Market / int_fcf43f47
 Fighting Fantasy
hasFeature
Sliding Scale of Linearity vs. Openness / int_fcf43f47
 Fighting Fantasy
hasFeature
Snake People / int_fcf43f47
 Fighting Fantasy
hasFeature
Solo Tabletop Game / int_fcf43f47
 Fighting Fantasy
hasFeature
Sorcerous Overlord / int_fcf43f47
 Fighting Fantasy
hasFeature
Space Opera / int_fcf43f47
 Fighting Fantasy
hasFeature
Space Police / int_fcf43f47
 Fighting Fantasy
hasFeature
Spelling Bonus / int_fcf43f47
 Fighting Fantasy
hasFeature
Standard Starship Scuffle / int_fcf43f47
 Fighting Fantasy
hasFeature
Stock Dinosaurs / int_fcf43f47
 Fighting Fantasy
hasFeature
Super Not-Drowning Skills / int_fcf43f47
 Fighting Fantasy
hasFeature
Superior Species / int_fcf43f47
 Fighting Fantasy
hasFeature
Surprise Slide Staircase / int_fcf43f47
 Fighting Fantasy
hasFeature
Sword of Plot Advancement / int_fcf43f47
 Fighting Fantasy
hasFeature
T. Rexpy / int_fcf43f47
 Fighting Fantasy
hasFeature
Taken for Granite / int_fcf43f47
 Fighting Fantasy
hasFeature
Teenage Wasteland / int_fcf43f47
 Fighting Fantasy
hasFeature
Teleportation Misfire / int_fcf43f47
 Fighting Fantasy
hasFeature
Temple of Doom / int_fcf43f47
 Fighting Fantasy
hasFeature
The Archmage / int_fcf43f47
 Fighting Fantasy
hasFeature
The Armies of Heaven / int_fcf43f47
 Fighting Fantasy
hasFeature
The Blacksmith / int_fcf43f47
 Fighting Fantasy
hasFeature
The Butcher / int_fcf43f47
 Fighting Fantasy
hasFeature
The Dung Ages / int_fcf43f47
 Fighting Fantasy
hasFeature
The Fair Folk / int_fcf43f47
 Fighting Fantasy
hasFeature
The "Fun" in "Funeral" / int_fcf43f47
 Fighting Fantasy
hasFeature
The Many Deaths of You / int_fcf43f47
 Fighting Fantasy
hasFeature
The Mirror Shows Your True Self / int_fcf43f47
 Fighting Fantasy
hasFeature
The Needless / int_fcf43f47
 Fighting Fantasy
hasFeature
The Paralyzer / int_fcf43f47
 Fighting Fantasy
hasFeature
The Role-Playing Game / int_fcf43f47
 Fighting Fantasy
hasFeature
The X of Y / int_fcf43f47
 Fighting Fantasy
hasFeature
Thieves' Guild / int_fcf43f47
 Fighting Fantasy
hasFeature
Thirsty Desert / int_fcf43f47
 Fighting Fantasy
hasFeature
Throwing Your Sword Always Works / int_fcf43f47
 Fighting Fantasy
hasFeature
Time Master / int_fcf43f47
 Fighting Fantasy
hasFeature
Tongue Trauma / int_fcf43f47
 Fighting Fantasy
hasFeature
Translation Train Wreck / int_fcf43f47
 Fighting Fantasy
hasFeature
Treants / int_fcf43f47
 Fighting Fantasy
hasFeature
Tropical Island Adventure / int_fcf43f47
 Fighting Fantasy
hasFeature
Turn Undead / int_fcf43f47
 Fighting Fantasy
hasFeature
Two Halves Make a Plot / int_fcf43f47
 Fighting Fantasy
hasFeature
Ãœberwald / int_fcf43f47
 Fighting Fantasy
hasFeature
Ultimate Life Form / int_fcf43f47
 Fighting Fantasy
hasFeature
Under the Sea / int_fcf43f47
 Fighting Fantasy
hasFeature
Unwinnable by Design / int_fcf43f47
 Fighting Fantasy
hasFeature
Use Their Own Weapon Against Them / int_fcf43f47
 Fighting Fantasy
hasFeature
Vampires Hate Garlic / int_fcf43f47
 Fighting Fantasy
hasFeature
Vampires Sleep in Coffins / int_fcf43f47
 Fighting Fantasy
hasFeature
Van Helsing Hate Crimes / int_fcf43f47
 Fighting Fantasy
hasFeature
Vengeful Ghost / int_fcf43f47
 Fighting Fantasy
hasFeature
Villains Blend in Better / int_fcf43f47
 Fighting Fantasy
hasFeature
Waking Up Elsewhere / int_fcf43f47
 Fighting Fantasy
hasFeature
Walk the Plank / int_fcf43f47
 Fighting Fantasy
hasFeature
Walking Ossuary / int_fcf43f47
 Fighting Fantasy
hasFeature
Way Past the Expiration Date / int_fcf43f47
 Fighting Fantasy
hasFeature
Weak-Willed / int_fcf43f47
 Fighting Fantasy
hasFeature
Weapon of X-Slaying / int_fcf43f47
 Fighting Fantasy
hasFeature
Weaponized Car / int_fcf43f47
 Fighting Fantasy
hasFeature
When Trees Attack / int_fcf43f47
 Fighting Fantasy
hasFeature
Win Your Freedom / int_fcf43f47
 Fighting Fantasy
hasFeature
With This Herring / int_fcf43f47
 Fighting Fantasy
hasFeature
Wizard Workshop / int_fcf43f47
 Fighting Fantasy
hasFeature
Wooden Stake / int_fcf43f47
 Fighting Fantasy
hasFeature
Wrecked Weapon / int_fcf43f47
 Fighting Fantasy
hasFeature
Wretched Hive / int_fcf43f47
 Fighting Fantasy
hasFeature
Writing Around Trademarks / int_fcf43f47
 Fighting Fantasy
hasFeature
Wutai / int_fcf43f47
 Fighting Fantasy
hasFeature
Youkai / int_fcf43f47
 Fighting Fantasy
hasFeature
Young Adult Literature / int_fcf43f47
 Fighting Fantasy
hasFeature
Zero-Effort Boss / int_fcf43f47