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Ghosts of Ascalon

 Ghosts of Ascalon
type
TVTItem
 Ghosts of Ascalon
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Ghosts of Ascalon
 Ghosts of Ascalon
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GhostsOfAscalon
 Ghosts of Ascalon
comment
Ghosts of Ascalon, by Matt Forbeck and Jeff Grubb, is the first of the three novels bridging the gap between the video game Guild Wars and its sequel Guild Wars 2, then in development. It notably introduces the four non-human playable races from Guild Wars 2 and explains how much the world changed in the interim.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Dougal Keane, a deserter of the Ebon Vanguard, is hired by the asura Clagg to steal the Golem's Eye, an asura artifact capable of auto-assembling powerful golems, from the crypts underneath Divinity's Reach. While he succeeds at the job, he is caught by the Seraph and convicted, but freed at the last moment by Riona Grady, a member of the Vigil, for a more noble task. The Vigil wants him, as the sole survivor of a past expedition to the ghost-haunted ruins of Ascalon City, to return there and find the Claw of the Khan-Ur, a lost relic vital to bartering peace between the humans and charr.
 Ghosts of Ascalon
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2021-10-01T19:54:41Z
 Ghosts of Ascalon
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2021-10-01T19:54:41Z
 Ghosts of Ascalon
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DBTropes
 Ghosts of Ascalon / int_22cf536c
type
Chekhov's Gun
 Ghosts of Ascalon / int_22cf536c
comment
Chekhov's Gun: The Golem's Eye, which Dougal carries with him through most of the story, and which is used in the climax against the titular ghosts of Ascalon.
 Ghosts of Ascalon / int_22cf536c
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Ghosts of Ascalon / int_22cf536c
 Ghosts of Ascalon / int_7a2aba81
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Exposition
 Ghosts of Ascalon / int_7a2aba81
comment
Exposition: Lots and lots of it, to an insane amount. The characters keep retelling historical tales or rambling about their cultures for pages and pages at the slightest provocation, sometimes telling others things they should already know, because the book assumes that the reader is only familiar with the original Guild Wars and not with the sequel.
 Ghosts of Ascalon / int_7a2aba81
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 Ghosts of Ascalon / int_8774fb47
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Eldritch Abomination
 Ghosts of Ascalon / int_8774fb47
comment
Almorra Soulkeeper wants to retrieve the Claw of the Khan-Ur to broker peace between the humans and charr, believing that only united, the races of Tyria stand a chance against the Elder Dragons.
 Ghosts of Ascalon / int_8774fb47
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 Ghosts of Ascalon / int_9843be73
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As You Know
 Ghosts of Ascalon / int_9843be73
comment
As You Know...: See Exposition.
 Ghosts of Ascalon / int_9843be73
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 Ghosts of Ascalon / int_ae3d6438
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Deadpan Snarker
 Ghosts of Ascalon / int_ae3d6438
comment
Deadpan Snarker: Dougal, especially at the Seraph interrogation. And also: And also also:
 Ghosts of Ascalon / int_ae3d6438
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 Ghosts of Ascalon / int_de9047ac
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Gambit Pileup
 Ghosts of Ascalon / int_de9047ac
comment
Gambit Pileup: Almorra Soulkeeper wants to retrieve the Claw of the Khan-Ur to broker peace between the humans and charr, believing that only united, the races of Tyria stand a chance against the Elder Dragons. Ember Doomforge is spying on the Vigil for the Imperator of the Ash Legion. Almorra knows this, but enlists her for the operation anyway.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
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Ghosts of Ascalon

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