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Ghosts of Ascalon
- 43 statements
- 7 feature instances
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Ghosts of Ascalon, by Matt Forbeck and Jeff Grubb, is the first of the three novels bridging the gap between the video game Guild Wars and its sequel Guild Wars 2, then in development. It notably introduces the four non-human playable races from Guild Wars 2 and explains how much the world changed in the interim.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Dougal Keane, a deserter of the Ebon Vanguard, is hired by the asura Clagg to steal the Golem's Eye, an asura artifact capable of auto-assembling powerful golems, from the crypts underneath Divinity's Reach. While he succeeds at the job, he is caught by the Seraph and convicted, but freed at the last moment by Riona Grady, a member of the Vigil, for a more noble task. The Vigil wants him, as the sole survivor of a past expedition to the ghost-haunted ruins of Ascalon City, to return there and find the Claw of the Khan-Ur, a lost relic vital to bartering peace between the humans and charr. | |
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Ghosts of Ascalon / int_22cf536c | type |
Chekhov's Gun | |
Ghosts of Ascalon / int_22cf536c | comment |
Chekhov's Gun: The Golem's Eye, which Dougal carries with him through most of the story, and which is used in the climax against the titular ghosts of Ascalon. | |
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Ghosts of Ascalon / int_7a2aba81 | type |
Exposition | |
Ghosts of Ascalon / int_7a2aba81 | comment |
Exposition: Lots and lots of it, to an insane amount. The characters keep retelling historical tales or rambling about their cultures for pages and pages at the slightest provocation, sometimes telling others things they should already know, because the book assumes that the reader is only familiar with the original Guild Wars and not with the sequel. | |
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Ghosts of Ascalon / int_8774fb47 | type |
Eldritch Abomination | |
Ghosts of Ascalon / int_8774fb47 | comment |
Almorra Soulkeeper wants to retrieve the Claw of the Khan-Ur to broker peace between the humans and charr, believing that only united, the races of Tyria stand a chance against the Elder Dragons. | |
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Ghosts of Ascalon / int_9843be73 | type |
As You Know | |
Ghosts of Ascalon / int_9843be73 | comment |
As You Know...: See Exposition. | |
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Ghosts of Ascalon / int_ae3d6438 | type |
Deadpan Snarker | |
Ghosts of Ascalon / int_ae3d6438 | comment |
Deadpan Snarker: Dougal, especially at the Seraph interrogation. And also: And also also: | |
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Ghosts of Ascalon / int_de9047ac | type |
Gambit Pileup | |
Ghosts of Ascalon / int_de9047ac | comment |
Gambit Pileup: Almorra Soulkeeper wants to retrieve the Claw of the Khan-Ur to broker peace between the humans and charr, believing that only united, the races of Tyria stand a chance against the Elder Dragons. Ember Doomforge is spying on the Vigil for the Imperator of the Ash Legion. Almorra knows this, but enlists her for the operation anyway.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
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