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Maze

 Maze
type
TVTItem
 Maze
label
Maze
 Maze
page
Maze
 Maze
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Maze (or "Maze: Solve the World's Most Challenging Puzzle" to use its Long Title) is a 1985...puzzle book(?) written by Christopher Manson.A group of people have decided to enter the Maze, which is basically a giant mansion with many rooms (only 45 shown, but there may be more). The challenge is to get from Room 1 to Room 45 and back to Room 1 again, using the various clues in the rooms and vague bits of info provided by the book's Lemony Narrator who also serves as the Maze's owner and guide.The book has 48 pages, 45 for the rooms and 3 for the introduction/directions. In each elaborately detailed drawing, readers will have the option of 1 to 9 doors to choose from in each room which will lead them to another one. Sharp and smart readers will see past all the red herrings and be able to get from the beginning to the end to the beginning in 16 moves, which is the shortest known path. Not-so-bright readers will soon find themselves going in circles or even ending up in the Abyss, a room where entry means automatic failure.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The book was created originally as a promotion, where the person to solve it would receive $10,000. After two years, none of the people that entered solved the puzzle to Manson's satisfaction, but 12 entrants got close enough to split the prize between them.It is still in publication despite the contest being long over, and has puzzled and confounded two generations of puzzlers ever since.Not to be confused with the 2000 movie of the same name Maze.
 Maze
fetched
2020-05-24T17:39:17Z
 Maze
parsed
2020-06-24T07:17:06Z
 Maze
isPartOf
DBTropes
 Maze / int_72c04e0d
type
Door to Before
 Maze / int_72c04e0d
comment
Door to Before: Very much averted. The solution to the maze requires finding the shortest path into and back out from room 45, so you can expect no shortcuts back into the daylight. In fact, due to the presence of various one-way doors, the shortest path back from room 45 to room 1 is not only different from the path you traverse to get in, but longer.
 Maze / int_72c04e0d
featureApplicability
-1.0
 Maze / int_72c04e0d
featureConfidence
1.0
 Maze
hasFeature
Maze / int_72c04e0d
 Maze / int_84545521
type
Sapient House
 Maze / int_84545521
comment
Sapient House: Played with, as the Guide never tells us if the maze itself is alive and adds new additions on its own, or if the 'builders' mentioned in the Prologue and Room 9 are doing them.
 Maze / int_84545521
featureApplicability
1.0
 Maze / int_84545521
featureConfidence
1.0
 Maze
hasFeature
Maze / int_84545521
 Maze / int_bef696dd
type
Mind Screw
 Maze / int_bef696dd
comment
Mind Screw: Everything inside the Maze is so confusing and strange that it could pretty much change the title to Mind Screw: The Book.
 Maze / int_bef696dd
featureApplicability
1.0
 Maze / int_bef696dd
featureConfidence
1.0
 Maze
hasFeature
Maze / int_bef696dd
 Maze / int_c75df49a
type
Shout-Out
 Maze / int_c75df49a
comment
Shout-Out: Room 39 is basically one big shout out to The Cask of Amontillado.
 Maze / int_c75df49a
featureApplicability
1.0
 Maze / int_c75df49a
featureConfidence
1.0
 Maze
hasFeature
Maze / int_c75df49a
 Maze / int_cbd0ac32
type
Environmental Symbolism
 Maze / int_cbd0ac32
comment
Environmental Symbolism: Room 11 is shaped like a hamster cage, to symbolize the fact that you've gotten stuck in the loop and there's nothing you can do but either go in circles for eternity or eventually go into the Abyss.
 Maze / int_cbd0ac32
featureApplicability
1.0
 Maze / int_cbd0ac32
featureConfidence
1.0
 Maze
hasFeature
Maze / int_cbd0ac32
 Maze / int_cde51255
type
Antagonist Title
 Maze / int_cde51255
comment
Antagonist Title: Depending on if you see the Maze as evil or not.
 Maze / int_cde51255
featureApplicability
1.0
 Maze / int_cde51255
featureConfidence
1.0
 Maze
hasFeature
Maze / int_cde51255
 Maze / int_cdfe12c3
type
Nothing Is Scarier
 Maze / int_cdfe12c3
comment
Nothing Is Scarier: Many of the rooms are just flat-out creepy, due to the strange things inside them or just the sole lack of people or an explanation of what you're seeing. Special mentions go out to Rooms 4, 6, 11, 18, 24, 25, 31, and 35.
 Maze / int_cdfe12c3
featureApplicability
1.0
 Maze / int_cdfe12c3
featureConfidence
1.0
 Maze
hasFeature
Maze / int_cdfe12c3
 Maze / int_dbca2c99
type
Red Herring
 Maze / int_dbca2c99
comment
Red Herring: Don't bother trusting anything you see in the Maze, as only about 20% of the book's bizarre clues and images are actually helpful. The rest is just there to confuse you. There's even one over the entrance to the house on the book's cover.
 Maze / int_dbca2c99
featureApplicability
1.0
 Maze / int_dbca2c99
featureConfidence
1.0
 Maze
hasFeature
Maze / int_dbca2c99
 Maze / int_e3f34fb4
type
Featureless Protagonist
 Maze / int_e3f34fb4
comment
Featureless Protagonist: Made even more true by the fact that no one's really sure who the protagonist is supposed to be, whether it's the guide, the group of people that went into the Maze, or the the Maze itself.
 Maze / int_e3f34fb4
featureApplicability
1.0
 Maze / int_e3f34fb4
featureConfidence
1.0
 Maze
hasFeature
Maze / int_e3f34fb4
 Maze / int_name
type
ItemName
 Maze / int_name
comment
 Maze / int_name
featureApplicability
1.0
 Maze / int_name
featureConfidence
1.0
 Maze
hasFeature
Maze / int_name
 Maze / int_name
itemName
Maze

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