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Murder at Colefax Manor
- 28 statements
- 4 feature instances
- 15 referencing feature instances
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Murder at Colefax Manor is a Gamebook written by S.C. Cunningham. Set in the remote southwest of 19th Century England, the reader takes on the role of a police constable who must explore the titular manor and solve the mystery of who committed the grisly deed.The book features a basic roleplaying system in that the player can collect clues and useful items, along with needing to occasionally tick reference boxes at the end of the book, and possesses several endings, although the author leaves it vague as to which ending they consider to be the best ending.The book has been released by the author as a free PDF, available here. | |
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Murder at Colefax Manor / int_222dc873 | type |
Black Comedy | |
Murder at Colefax Manor / int_222dc873 | comment |
Black Comedy: If you attempt to re-examine the box of dynamite after just lighting one of the fuses, the book calls you out on how stupid it is to do so. You similarly get criticised if you choose to light the shortest fuse. | |
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Bittersweet Ending | |
Murder at Colefax Manor / int_40cc0c7e | comment |
Bittersweet Ending: If you set off the dynamite with the long fuse in the caverns, it will end up destroying both the cavern and the manor on top of it. While the deadly cult has been stopped and its leader killed, you have no evidence to prove what really happened, and so are unable to get any of the praise deserved for the duty you performed. It is also not made clear if Colefax's innocent maid, Gladys Prismall, managed to escape the manor in time, although she logically died along with the rest of the staff. | |
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Aristocrats Are Evil | |
Murder at Colefax Manor / int_96144372 | comment |
Aristocrats Are Evil: Lord Colefax to a 'T'. | |
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