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Sime Gen

 Sime Gen
type
TVTItem
 Sime Gen
label
Sime Gen
 Sime Gen
page
SimeGen
 Sime Gen
comment
The Sime~Gen series of science fiction novels were written by Jacqueline Lichtenberg and/or Jean Lorrah. The series consists of eight novels and two short stories.Humanity has split into two types, the Gens who produce selyn and Simes who must get selyn from Gens to survive. Gens look like pre-split humans, while Simes have tentacles growing out of their arms. If a Sime tries to suck selyn out of a Gen who doesn't resist and isn't afraid, both of them enjoy it immensely. If the Gen resists or is afraid, the Gen dies and the Sime is "junct", addicted to killing.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Naturally this leads to The End of the World as We Know It. To ensure that this is a total Crapsack World, one-third of the children of one type will be the other type. And there is no way to tell which you are until you "establish" or "changeover" as a teenager.So if you live in Gen territory, you grow up knowing there is a one-third chance that you will turn into a monster and kill your friends and family, unless they beat you to death before you have finished changing. And your parents know this, too.And if you live in Sime territory, you grow up knowing there is a one-third chance that one day all the adults will stop considering you a human being and instead think of you as a tasty, tasty treat. And your parents know this too.Dysfunction Junction ensues.Centuries later, Rimon Farris discovers that he is a "channel" who can take selyn from any Gen without hurting them, and give it to other Simes so they don't need to kill every month. Now the trick is to convince Simes that not killing isn't a sick perversion, and to convince Gens that Simes don't have to be evil killing machines. This first happens in communal "Householdings" in Sime territory, and eventually the whole world changes to the channeling system under the Tecton.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The books and short stories are: First Channel (1980) – Reconstruction Era Channel's Destiny (1982) – Reconstruction Era House of Zeor (1974) – Householding Era Ambrov Keon (1986) – Householding Era Zelerod's Doom (1986) – Householding Era Unto Zeor, Forever (1978) – Tecton Era Mahogany Trinrose (1981) – Tecton Era "Operation High Time" (1969) – Tecton Era Rensime (1984) – Tecton Era "The Channel's Exemption" (1977) – Space-faring EraThe series has an official Web site and at least one unauthorized one.There is currently a Kickstarter running for a game set in the Sime~Gen universe, called AMBROV X in a similar style to the Mass Effect games.
 Sime Gen
fetched
2019-03-09T09:38:53Z
 Sime Gen
parsed
2020-06-24T07:41:41Z
 Sime Gen
isPartOf
DBTropes
 Sime Gen / int_116a941b
type
Applied Phlebotinum
 Sime Gen / int_116a941b
comment
Applied Phlebotinum: In the later books, selyn technology can do all sorts of great things, to the point of displacing most other technology.
 Sime Gen / int_116a941b
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Sime Gen / int_116a941b
 Sime Gen / int_12f078f3
type
Artistic License – Linguistics
 Sime Gen / int_12f078f3
comment
Artistic License – Linguistics: All Simes speak the same language, Simelan, despite communities never having any contact with each other. Retconned as being a character's ignorant statement.
 Sime Gen / int_12f078f3
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Sime Gen / int_12f078f3
 Sime Gen / int_16fbce44
type
Liquid Assets
 Sime Gen / int_16fbce44
comment
Liquid Assets: Selyn
 Sime Gen / int_16fbce44
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Sime Gen / int_16fbce44
 Sime Gen / int_17ce80aa
type
All There in the Manual
 Sime Gen / int_17ce80aa
comment
All There in the Manual: There is a enormous amount of information in the fanzines and on the websites.
 Sime Gen / int_17ce80aa
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Sime Gen / int_17ce80aa
 Sime Gen / int_1f799027
type
Obstructive Bureaucrat
 Sime Gen / int_1f799027
comment
Obstructive Bureaucrat: The Tecton ends up being run by these.
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Sime Gen / int_1f799027
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Crapsack World
 Sime Gen / int_21d70919
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Crapsack World
 Sime Gen / int_21d70919
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Sime Gen / int_21d70919
 Sime Gen / int_297ab1b9
type
Parental Abandonment
 Sime Gen / int_297ab1b9
comment
Parental Abandonment: Simes tend to die young, leaving their children to become orphans. If you are lucky, one of you will get a Promotion to Parent.
 Sime Gen / int_297ab1b9
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Sime Gen / int_297ab1b9
 Sime Gen / int_334e48a1
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After the End
 Sime Gen / int_334e48a1
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After the End
 Sime Gen / int_334e48a1
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Sime Gen / int_334e48a1
 Sime Gen / int_4133a8bc
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Forgets to Eat
 Sime Gen / int_4133a8bc
comment
Forgets to Eat: One reason junct Simes are usually unhealthy -they don't eat enough to support tissue repair and their organs eventually fail. Simes who live peacefully with Gens have less of a problem with this because the appetite of hungry Gens can induce Simes to eat properly.
 Sime Gen / int_4133a8bc
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Sime Gen / int_4133a8bc
 Sime Gen / int_56b8b4f1
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Lean and Mean
 Sime Gen / int_56b8b4f1
comment
Lean and Mean: While even healthy non-junct Simes are thin on average compared to Gens, junct Simes tend to be even thinner due to their above mentioned tendency to forget to eat. carried to extreme by the Freeband Raiders, Simes who exist outside "civilized" junct Sime society and kill more then they need to for the sheer pleasure of it. They are described as "skeletal". They also rarely last more then 5 years in that lifestyle due to generally eating nothing at all and excessive use of augmentation.
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 Sime Gen / int_57b80b45
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Fantastic Racism
 Sime Gen / int_57b80b45
comment
Fantastic Racism: Lots and lots, naturally. Early in the chronology, Simes view Gens as livestock, and Gens view Simes as soul-sucking demons. It gets better eventually.
 Sime Gen / int_57b80b45
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Sime Gen / int_57b80b45
 Sime Gen / int_5e1b0f72
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Evil Tastes Good
 Sime Gen / int_5e1b0f72
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Evil Tastes Good
 Sime Gen / int_5e1b0f72
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Sime Gen / int_5e1b0f72
 Sime Gen / int_5f49ac76
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Single-Target Sexuality
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comment
Single-Target Sexuality: Can happen to channels sometimes. Can be cured the obvious way.
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Sime Gen / int_5f49ac76
 Sime Gen / int_607d4ada
type
Run for the Border
 Sime Gen / int_607d4ada
comment
Run for the Border: Anyone who changes into the wrong type for their territory has to do this. Fortunately there are Shrines of the Starred Cross as an underground railroad for Gens.
 Sime Gen / int_607d4ada
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Sime Gen / int_607d4ada
 Sime Gen / int_6114a875
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Lost Technology
 Sime Gen / int_6114a875
comment
Lost Technology: The Ancients were able to do all sorts of cool stuff.
 Sime Gen / int_6114a875
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Sime Gen / int_6114a875
 Sime Gen / int_677ecaa9
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People Farms
 Sime Gen / int_677ecaa9
comment
People Farms : The Gen Farms in Sime Territory (pre-Unity) where Gens are confined for sale to Simes for killing. Children born there are raised like livestock, and the few who change over into Simes at puberty instead of establishing as Gens are released into society, but their prospects aren't good.
 Sime Gen / int_677ecaa9
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Sime Gen / int_677ecaa9
 Sime Gen / int_6d4a4c29
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Unspecified Apocalypse
 Sime Gen / int_6d4a4c29
comment
Unspecified Apocalypse: The fall of "our" civilization was caused by the mutation that split humanity into the titular Simes and Gens, but what caused the mutation to occur in the first place has no definitive explanation and, according to the authors, will never have a definitive canon explanation, though in character speculation is fair game.
 Sime Gen / int_6d4a4c29
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Sime Gen / int_6d4a4c29
 Sime Gen / int_725583e8
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Good Feels Good
 Sime Gen / int_725583e8
comment
Good Feels Good: But is much harder to achieve.
 Sime Gen / int_725583e8
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Sime Gen / int_725583e8
 Sime Gen / int_820ac3c5
type
Dysfunction Junction
 Sime Gen / int_820ac3c5
comment
Dysfunction Junction: Given the situation, no one has much of a chance of being emotionally healthy and not living their whole life in denial. Members of Householdings are the exception. Maybe.
 Sime Gen / int_820ac3c5
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Sime Gen / int_820ac3c5
 Sime Gen / int_874176be
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Psychic Powers
 Sime Gen / int_874176be
comment
Psychic Powers: Simes can "zlin" which lets them sense emotions and gives them a kind of X-Ray Vision.
 Sime Gen / int_874176be
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Sime Gen / int_874176be
 Sime Gen / int_93a38c9b
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Magic Feather
 Sime Gen / int_93a38c9b
comment
Magic Feather: The Starred Cross, a symbol that will protect you from Simes if you believe in it. Justified because Simes can sense your fear.
 Sime Gen / int_93a38c9b
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 Sime Gen / int_9492d6a5
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Evil Is Easy
 Sime Gen / int_9492d6a5
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Evil Is Easy
 Sime Gen / int_9492d6a5
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Sime Gen / int_9492d6a5
 Sime Gen / int_9d725e12
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FanFic
 Sime Gen / int_9d725e12
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Fan Fic: Lots of it, some of it officially recognized by the original authors.
 Sime Gen / int_9d725e12
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Our Vampires Are Different
 Sime Gen / int_9f63d4f1
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Our Vampires Are Different
 Sime Gen / int_9f63d4f1
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Sime Gen / int_9f63d4f1
 Sime Gen / int_a211849
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Life Energy
 Sime Gen / int_a211849
comment
Life Energy: Selyn
 Sime Gen / int_a211849
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Sime Gen / int_a211849
 Sime Gen / int_a8c6a317
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Super-Strength
 Sime Gen / int_a8c6a317
comment
Super Strength: Simes get this and Super Speed by spending extra selyn, a process known as augmentating.
 Sime Gen / int_a8c6a317
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Sime Gen / int_a8c6a317
 Sime Gen / int_a971e83c
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Hidden Elf Village
 Sime Gen / int_a971e83c
comment
Hidden Elf Village: The Rathorites are a secret society/hidden community who have tools that could go a long way towards fixing the problems of the world, but won't reveal them because they could be misused.
 Sime Gen / int_a971e83c
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Sime Gen / int_a971e83c
 Sime Gen / int_b87e9bc7
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Sensory Tentacles
 Sime Gen / int_b87e9bc7
comment
Sensory Tentacles: The Simes were a mutated branch of humanity that could sense life energy (and often other things) via two pairs of retractable tentacles on their forearms.
 Sime Gen / int_b87e9bc7
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Sime Gen / int_b87e9bc7
 Sime Gen / int_c696f3ba
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Heroic Willpower
 Sime Gen / int_c696f3ba
comment
Heroic Willpower: The Tecton tries very hard to train people in this. Sometimes it works.
 Sime Gen / int_c696f3ba
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 Sime Gen / int_d7639dba
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Achilles' Heel
 Sime Gen / int_d7639dba
comment
Achilles' Heel: Any Gen can kill the Sime first if they know where the Sime's conveniently at hand weak spots are.
 Sime Gen / int_d7639dba
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 Sime Gen / int_ee5bd902
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Mundane MacGuffin Person
 Sime Gen / int_ee5bd902
comment
Mundane MacGuffin Person: In the first novel, House of Zeor, she had to introduce complex biology and historical-political background. To support the worldbuilding, rather than pile a complicated plot on top of a complicated SF premise, she uses a simple MacGuffin plot: The Gen protagonist Hugh's girlfriend is kidnapped by Simes because she works for the Gen government in the department that prints money. (they want to flood the Gen economy with forged currency). We don't even meet her until the climax of the story, and she clearly serves only as devices to force Hugh to infiltrate Sime Territory. The real core of the novel is Hugh's developing relationship with Klyd, the Sime who helps with his mission.
 Sime Gen / int_ee5bd902
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Sime Gen / int_ee5bd902
 Sime Gen / int_f01a54f1
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Evil Feels Good
 Sime Gen / int_f01a54f1
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Evil Feels Good
 Sime Gen / int_f01a54f1
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 Sime Gen / int_f1919d5b
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Being Evil Sucks
 Sime Gen / int_f1919d5b
comment
Being Evil Sucks: Juncts usually are sick and die young.
 Sime Gen / int_f1919d5b
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Neologism
 Sime Gen / int_f7cf9612
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Neologism
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 Sime Gen / int_fed93e1b
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Dark and Troubled Past
 Sime Gen / int_fed93e1b
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Dark and Troubled Past: Almost everybody, given that 1/3 of all teenagers are murdered.
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The following is a list of statements referring to the current page from other pages.

 SimonBloom
seeAlso
Sime Gen
 Sime Gen
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Achilles' Heel / int_5f072b55
 Sime Gen
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Hidden Elf Village / int_5f072b55
 Sime Gen
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Kiss of Death / int_5f072b55
 Sime Gen
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Life Energy / int_5f072b55
 Sime Gen
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Liquid Assets / int_5f072b55
 Sime Gen
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Mundane MacGuffin Person / int_5f072b55
 Sime Gen
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My Blood Runs Hot / int_5f072b55
 Sime Gen
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People Farms / int_5f072b55
 Sime Gen
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Sensory Tentacles / int_5f072b55
 Sime Gen
hasFeature
Unspecified Apocalypse / int_5f072b55