Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Spellbreaker

 Spellbreaker
type
TVTItem
 Spellbreaker
label
Spellbreaker
 Spellbreaker
page
Spellbreaker
 Spellbreaker
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Spellbreaker is the 53rd entry in the Fighting Fantasy series of gamebooks, written by Jonathan Green.It all starts on a dark and stormy night: you're a mercenary warrior on a pilgrimage to Hallow's Well in Ruddlestone, your homeland, when you run across a mysterious stranger at a campfire. After some conversation, you decide to travel with the young man towards Rassin Abbey, where you can safely spend the night. After a shocking encounter with some demons, you and the stranger arrive safely in the Abbey, where as you prepare to spend the night, it turns out that your travel companion wasn't what he seemed. You're suddenly awakened by a ruckus in the Abbey's library, where you find some dead monks and the stranger clutching a massive black book, sarcastically thanking you for your help before unleashing a Demon. After dispatching the beast, you learn that the stranger, the sorcerous Nazek, has stolen the Black Grimoire, an eldritch tome of Black Magic which he plans to use to unleash the Kurakil, the Infernal Beast imprisoned inside the Casket of Shadows in the village of Claysburg. The ritual can only take place on the night of Shekka's Moon, four nights from now. Knowing very well that it's your fault that Nazek stole the Grimoire, you must undertake a perilous journey across the infested land of Ruddlestone, fighting the infernal spawn summoned by Nazek and stopping the demonic Kurakil once and for all.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Spellbreaker was the first work of Jonathan Green, and features an immersive, well-described world coupled with a narrow, difficult path sprinkled with mandatory items, plenty of tests, and hard combat situations you can find yourself into. Aside from the three traditional Skill, Stamina, and Luck scores, you also have a Faith score, which will help you on your quest against the demonic forces summoned by the evil Nazek.No relation to the final game in the Enchanter series.
 Spellbreaker
fetched
2023-02-14T07:43:21Z
 Spellbreaker
parsed
2023-02-14T07:43:21Z
 Spellbreaker
processingComment
Dropped link to BabaYaga: Not a Feature - ITEM
 Spellbreaker
processingComment
Dropped link to TheLambtonWorm: Not a Feature - ITEM
 Spellbreaker
processingComment
Dropped link to ThePiedPiperOfHamelin: Not a Feature - ITEM
 Spellbreaker
isPartOf
DBTropes
 Spellbreaker / int_1221abf2
type
Magical Flutist
 Spellbreaker / int_1221abf2
comment
Magical Flutist: A villainous one, at that — an evil pied piper who secretly controls plague rats to spread the blight.
 Spellbreaker / int_1221abf2
featureApplicability
1.0
 Spellbreaker / int_1221abf2
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_1221abf2
 Spellbreaker / int_187bddc1
type
Religion of Evil
 Spellbreaker / int_187bddc1
comment
Religion of Evil: The Acolytes of Pain are a group of fanatics who worship pain and torment and constantly torture themselves. They're also rather aggressive against those who they consider "non-believers". Then there's Nazek's Cauldron of Midnight, a coven of demon worshippers.
 Spellbreaker / int_187bddc1
featureApplicability
1.0
 Spellbreaker / int_187bddc1
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_187bddc1
 Spellbreaker / int_19ba91b5
type
Home Field Advantage
 Spellbreaker / int_19ba91b5
comment
Home Field Advantage: The very first fight is against a Brimstone Demon inside the Abbey. While the monster's noxious fumes weaken you, you can kill the monster specifically because being inside a holy place greatly weakens him.
 Spellbreaker / int_19ba91b5
featureApplicability
1.0
 Spellbreaker / int_19ba91b5
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_19ba91b5
 Spellbreaker / int_232424e9
type
GhostlyAdvisor
 Spellbreaker / int_232424e9
comment
Ghostly Advisor: The sage Ethius, who sealed Kurakil in the Casket, can appear in ghostly form if you visit his tomb and summon him. If your Faith is high enough, he can teach you how to seal the Demafrauge and stop Kurakil.
 Spellbreaker / int_232424e9
featureApplicability
1.0
 Spellbreaker / int_232424e9
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_232424e9
 Spellbreaker / int_260926c3
type
Failure Is the Only Option
 Spellbreaker / int_260926c3
comment
Failure Is the Only Option: At one point you can fight an insidious pied piper who's secretly controlling plague rats with his music, only to be confronted by the city guards. In order to make progress, you must get captured and tossed in jail. From there, if you have the right items, you can obtain useful information and items that you'll need for later.
 Spellbreaker / int_260926c3
featureApplicability
1.0
 Spellbreaker / int_260926c3
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_260926c3
 Spellbreaker / int_276ad49e
type
Karma Meter
 Spellbreaker / int_276ad49e
comment
Karma Meter: Faith is gained by visiting holy places, obtaining relics, and killing evil demons. Having enough Faith will protect you from evil and let you obtain even more powerful and vital relics.
 Spellbreaker / int_276ad49e
featureApplicability
1.0
 Spellbreaker / int_276ad49e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_276ad49e
 Spellbreaker / int_2ab73660
type
Beast Man
 Spellbreaker / int_2ab73660
comment
Beast Man: A friendly and unusual example with Talpas, a kind Moleking runesmith.
 Spellbreaker / int_2ab73660
featureApplicability
1.0
 Spellbreaker / int_2ab73660
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_2ab73660
 Spellbreaker / int_2d9e89f7
type
We Help the Helpless
 Spellbreaker / int_2d9e89f7
comment
We Help the Helpless: During the course of your quest you're encouraged to help the local villages with their troubles in order to gain Faith and useful items.
 Spellbreaker / int_2d9e89f7
featureApplicability
1.0
 Spellbreaker / int_2d9e89f7
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_2d9e89f7
 Spellbreaker / int_34dd5f3
type
La Résistance
 Spellbreaker / int_34dd5f3
comment
La Résistance: You can meet one near Claysburg lead by Karad and must join them to have a small army with which to defeat the Coven while you deal with Kurakil and Nazek.
 Spellbreaker / int_34dd5f3
featureApplicability
1.0
 Spellbreaker / int_34dd5f3
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_34dd5f3
 Spellbreaker / int_352def2a
type
Burn the Witch!
 Spellbreaker / int_352def2a
comment
Burn the Witch!: You can run into an inquisitor coaxing the locals into burning an innocent girl at the stake, unaware that the man is possessed by a Demonic creature. If you have a Crescent Moon mark or a Witch's pendant, you can be put on trial as well.
 Spellbreaker / int_352def2a
featureApplicability
1.0
 Spellbreaker / int_352def2a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_352def2a
 Spellbreaker / int_39c443f0
type
DemonLordsAndArchDevils
 Spellbreaker / int_39c443f0
comment
Demon Lords And Arch Devils: Kurakil the Infernal Beast is implied to be a rather powerful demonic entity, though it doesn't show much cunning or personality, being more like an extremely powerful demonic beast for Nazek to control.
 Spellbreaker / int_39c443f0
featureApplicability
1.0
 Spellbreaker / int_39c443f0
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_39c443f0
 Spellbreaker / int_3ed8a8b9
type
I'm Melting!
 Spellbreaker / int_3ed8a8b9
comment
I'm Melting!: The Wodehag melts into green slime when defeated.
 Spellbreaker / int_3ed8a8b9
featureApplicability
1.0
 Spellbreaker / int_3ed8a8b9
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_3ed8a8b9
 Spellbreaker / int_3f737576
type
Climax Boss
 Spellbreaker / int_3f737576
comment
Climax Boss: Kurakil the Infernal Beast provides the climactic, formidable boss battle you've been waiting for.
 Spellbreaker / int_3f737576
featureApplicability
1.0
 Spellbreaker / int_3f737576
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_3f737576
 Spellbreaker / int_4221e01a
type
Elemental Embodiment
 Spellbreaker / int_4221e01a
comment
Elemental Embodiment: In a peculiar example, the Canker is, essenitally, a living embodiment of illness and plague.
 Spellbreaker / int_4221e01a
featureApplicability
1.0
 Spellbreaker / int_4221e01a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_4221e01a
 Spellbreaker / int_434a6d40
type
Evil Sorcerer
 Spellbreaker / int_434a6d40
comment
Evil Sorcerer: Nazek, the Big Bad, is a textbook example, though with some background which implies that he's something akin to a Card-Carrying Villain.
 Spellbreaker / int_434a6d40
featureApplicability
1.0
 Spellbreaker / int_434a6d40
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_434a6d40
 Spellbreaker / int_485eb589
type
Sealed Evil in a Can
 Spellbreaker / int_485eb589
comment
Sealed Evil in a Can: Kurakil the Infernal Beast sealed by Ethius inside the Casket of Shadows, is Nazek's objective. When released, the now-open Demafrauge acts as Kurakil's power source which you must seal with the Spell of Locking before you can finish off the demon, because it wasn't the only sealed evil in there, and you're quickly overwhelmed if you just try to fight the Kurakil.
 Spellbreaker / int_485eb589
featureApplicability
1.0
 Spellbreaker / int_485eb589
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_485eb589
 Spellbreaker / int_4f828b45
type
Post-Climax Confrontation
 Spellbreaker / int_4f828b45
comment
Post-Climax Confrontation: The Final Boss is Nazek, who tries to kill you after you dealt with Kurakil.
 Spellbreaker / int_4f828b45
featureApplicability
1.0
 Spellbreaker / int_4f828b45
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_4f828b45
 Spellbreaker / int_50ed1af4
type
Our Demons Are Different
 Spellbreaker / int_50ed1af4
comment
Our Demons Are Different: Starting from the massive, plume-spewing Brimstone Demon, the book has a large amount of demonic opponents, varying in size and shape, led by the fearsome demonic beast known as Kurakil.
 Spellbreaker / int_50ed1af4
featureApplicability
1.0
 Spellbreaker / int_50ed1af4
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_50ed1af4
 Spellbreaker / int_542b8e66
type
Bad Powers, Bad People
 Spellbreaker / int_542b8e66
comment
Bad Powers, Bad People: The Demonic Word of Command can save lives, but it's still Black Magic and nets you a loss of Faith points for using it.
 Spellbreaker / int_542b8e66
featureApplicability
1.0
 Spellbreaker / int_542b8e66
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_542b8e66
 Spellbreaker / int_598c4d8a
type
A Pupil of Mine Until He Turned to Evil
 Spellbreaker / int_598c4d8a
comment
A Pupil of Mine Until He Turned to Evil: Abbot Dunstan and Prior Alwyn tell you that Nazek was a foundling adopted by their order, though eventually he became interested in the dark arts and grew more evil day by day, until he finally ran away from the Abbey. They tried to raise him as a good person, but to no avail.
 Spellbreaker / int_598c4d8a
featureApplicability
1.0
 Spellbreaker / int_598c4d8a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_598c4d8a
 Spellbreaker / int_60bba69b
type
Magic Potion
 Spellbreaker / int_60bba69b
comment
Magic Potion: Sam Boggart, a frogman potions master, will help you create a series of magic potions to aid your quest. Among these, you will need Sam's help to create a potion that resists fire, and another that repels a magically-summoned swarm of spiders.
 Spellbreaker / int_60bba69b
featureApplicability
1.0
 Spellbreaker / int_60bba69b
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_60bba69b
 Spellbreaker / int_6654b17b
type
Facial Horror
 Spellbreaker / int_6654b17b
comment
Facial Horror: The Mask wears that iron-plated mask to hide his disfigured, burnt visage.
 Spellbreaker / int_6654b17b
featureApplicability
1.0
 Spellbreaker / int_6654b17b
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_6654b17b
 Spellbreaker / int_6b409e2e
type
Druidic Sickle
 Spellbreaker / int_6b409e2e
comment
Druidic Sickle: You can (read: must) obtain a Golden Sickle, which you use to harvest some herbs required later on. It's specified that you must use a golden sickle to cut the branch.
 Spellbreaker / int_6b409e2e
featureApplicability
1.0
 Spellbreaker / int_6b409e2e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_6b409e2e
 Spellbreaker / int_6bda9a30
type
Meaningful Name
 Spellbreaker / int_6bda9a30
comment
Meaningful Name: The two apothecaries named Hogweed and Hemlock. Also, Canker, the living source of blight and plague.
 Spellbreaker / int_6bda9a30
featureApplicability
1.0
 Spellbreaker / int_6bda9a30
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_6bda9a30
 Spellbreaker / int_726ab4c9
type
Attack Animal
 Spellbreaker / int_726ab4c9
comment
Attack Animal: At one point you can buy a pet hawk, which can fight on your behalf for a single round and can kill a messanger raven belonging to a witch so that it cannot inform Nazek of your progress.
 Spellbreaker / int_726ab4c9
featureApplicability
1.0
 Spellbreaker / int_726ab4c9
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_726ab4c9
 Spellbreaker / int_7b21866b
type
Noun Verber
 Spellbreaker / int_7b21866b
comment
Noun Verber: Demonstrated by the title.
 Spellbreaker / int_7b21866b
featureApplicability
1.0
 Spellbreaker / int_7b21866b
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_7b21866b
 Spellbreaker / int_7fa7b32e
type
Make My Monster Grow
 Spellbreaker / int_7fa7b32e
comment
Make My Monster Grow: The Devilworm near Mussuck used to be an ordinary waterworm before the Wodehag poured a growing potion on it. This can lead to a game over if you throw it another dose of growing potion, while you can defeat it by throwing the shrinking potion at it.
 Spellbreaker / int_7fa7b32e
featureApplicability
1.0
 Spellbreaker / int_7fa7b32e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_7fa7b32e
 Spellbreaker / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Spellbreaker / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In the very beginning you're tricked by Nazek into letting him enter the Abbey, where he can steal the Black Grimoire to free Kurakil.
 Spellbreaker / int_7fbb2a3
featureApplicability
1.0
 Spellbreaker / int_7fbb2a3
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_7fbb2a3
 Spellbreaker / int_82a51bc7
type
Bad Moon Rising
 Spellbreaker / int_82a51bc7
comment
Bad Moon Rising: Shekka's Moon is the deep crimson crescent moon which signals the power growth of the evil goddess Shekka and her witch followers, as well as providing the setting for the final battle against Nazek and Kurakil. During this period, all Black Magic is much more powerful.
 Spellbreaker / int_82a51bc7
featureApplicability
1.0
 Spellbreaker / int_82a51bc7
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_82a51bc7
 Spellbreaker / int_83641c73
type
Logical Weakness
 Spellbreaker / int_83641c73
comment
Logical Weakness: The Canker is an embodiment of blight, which means that the Heal-All can instantly destroy it for good. However, it's a waste, as the Heal-All can also save your life from the infection you get before meeting the Canker.
 Spellbreaker / int_83641c73
featureApplicability
1.0
 Spellbreaker / int_83641c73
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_83641c73
 Spellbreaker / int_8e0430ab
type
Non-Standard Game Over
 Spellbreaker / int_8e0430ab
comment
Non Standard Game Over: If you try to leave Avril but lack a Heal-All, you die of plague. Also, failing to lead the Resistance to the Coven's hideout.
 Spellbreaker / int_8e0430ab
featureApplicability
1.0
 Spellbreaker / int_8e0430ab
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_8e0430ab
 Spellbreaker / int_906365a2
type
Demonic Possession
 Spellbreaker / int_906365a2
comment
Demonic Possession: The Inquisitor you can run into is possessed by an entity referred to as the Demonic.
 Spellbreaker / int_906365a2
featureApplicability
1.0
 Spellbreaker / int_906365a2
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_906365a2
 Spellbreaker / int_91e894b4
type
Apocalypse How
 Spellbreaker / int_91e894b4
comment
Apocalypse How: The opening of the Demafrauge and the release of Kurakil will spell doom for all of Titan, since the beast is just as powerful as the Demon Princes and followed by the hordes of Hell itself.
 Spellbreaker / int_91e894b4
featureApplicability
1.0
 Spellbreaker / int_91e894b4
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_91e894b4
 Spellbreaker / int_970c790a
type
Big Bad
 Spellbreaker / int_970c790a
comment
Big Bad: Nazek, the evil sorcerer who stole the Black Grimoire in order to release Kurakil from the Casket of Shadows.
 Spellbreaker / int_970c790a
featureApplicability
1.0
 Spellbreaker / int_970c790a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_970c790a
 Spellbreaker / int_9712e10
type
Sword of Plot Advancement
 Spellbreaker / int_9712e10
comment
Sword of Plot Advancement: Deliverer, the enchanted sword once owned by the holy warrior Gwythaint and stolen by the Mask, a bandit leader. You must acquire this blade to fight the most powerful enemies, including a mandatory encounter with a Spectral Rider, which you can only survive by owning the blade.
 Spellbreaker / int_9712e10
featureApplicability
1.0
 Spellbreaker / int_9712e10
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_9712e10
 Spellbreaker / int_9c1f758a
type
Kill It with Fire
 Spellbreaker / int_9c1f758a
comment
Kill It with Fire: It's possible to damage the Canker and cut the battle shorter by setting it on fire with your lantern.
 Spellbreaker / int_9c1f758a
featureApplicability
1.0
 Spellbreaker / int_9c1f758a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_9c1f758a
 Spellbreaker / int_9d39440e
type
Right-Hand Attack Dog
 Spellbreaker / int_9d39440e
comment
Right-Hand Attack Dog: The hawk you can purchase serves as one, though only once per combat.
 Spellbreaker / int_9d39440e
featureApplicability
1.0
 Spellbreaker / int_9d39440e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_9d39440e
 Spellbreaker / int_9e2c893
type
Black Magic
 Spellbreaker / int_9e2c893
comment
Black Magic: Nazek showed a predilection with this type of magic since he was a child, and many of his followers employ it as well.
 Spellbreaker / int_9e2c893
featureApplicability
1.0
 Spellbreaker / int_9e2c893
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_9e2c893
 Spellbreaker / int_a8cff6a
type
Familiar
 Spellbreaker / int_a8cff6a
comment
Familiar: You can fight a Witch who owns several familiars you must fight, including a black cat, a toad, a raven and a Grimalkin.
 Spellbreaker / int_a8cff6a
featureApplicability
1.0
 Spellbreaker / int_a8cff6a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_a8cff6a
 Spellbreaker / int_b1ef5996
type
Rat Men
 Spellbreaker / int_b1ef5996
comment
Rat Men: A variation, but the Molekins are closer to moles than rats. One of them, named Talpas the Burrower, is an ally who helps you with a ritual.
 Spellbreaker / int_b1ef5996
featureApplicability
1.0
 Spellbreaker / int_b1ef5996
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_b1ef5996
 Spellbreaker / int_b229059d
type
Tail Slap
 Spellbreaker / int_b229059d
comment
Tail Slap: Kurakil can unleash a devastating attack by slapping you with his humongous tail.
 Spellbreaker / int_b229059d
featureApplicability
1.0
 Spellbreaker / int_b229059d
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_b229059d
 Spellbreaker / int_b3d72fde
type
Lone Wolf Boss
 Spellbreaker / int_b3d72fde
comment
Lone Wolf Boss: The Mask and his band of brigands seemingly have no business with Nazek and his Coven. You must fight them to recover Deliverer from the Mask.
 Spellbreaker / int_b3d72fde
featureApplicability
1.0
 Spellbreaker / int_b3d72fde
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_b3d72fde
 Spellbreaker / int_c042eee9
type
Invisible to Normals
 Spellbreaker / int_c042eee9
comment
Invisible to Normals: The Dread Demon sent by Nazek to kill you is invisible to the other members of the Resistance, which forces you to fight it alone.
 Spellbreaker / int_c042eee9
featureApplicability
1.0
 Spellbreaker / int_c042eee9
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_c042eee9
 Spellbreaker / int_c2ef5a3d
type
Druid
 Spellbreaker / int_c2ef5a3d
comment
Druid: You can meet a gathering of Druids, including the obligatory circle of standing stones, riddle, horse-skull mask and sacrifice.
 Spellbreaker / int_c2ef5a3d
featureApplicability
1.0
 Spellbreaker / int_c2ef5a3d
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_c2ef5a3d
 Spellbreaker / int_c75df49a
type
Shout-Out
 Spellbreaker / int_c75df49a
comment
Shout-Out: The Witch you can encounter lives in a hut located on the top of a crow's leg, a nod to Baba Yaga. An evil counterpart to the The Pied Piper of Hamelin can be met in one of the first cities. One of the possible ways of defeating the Devilworm involves luring it into a river and hacking it apart while the waters dissolve it, similar to The Lambton Worm.
 Spellbreaker / int_c75df49a
featureApplicability
1.0
 Spellbreaker / int_c75df49a
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_c75df49a
 Spellbreaker / int_d1814802
type
Big Red Devil
 Spellbreaker / int_d1814802
comment
Big Red Devil: Kurakil is a more feral take on this trope.
 Spellbreaker / int_d1814802
featureApplicability
1.0
 Spellbreaker / int_d1814802
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d1814802
 Spellbreaker / int_d1fdb05d
type
Plague Zombie
 Spellbreaker / int_d1fdb05d
comment
Plague Zombie: The pustular undead under the control of the Canker are implied to be this, though they still act and behave like Voodoo Zombie.
 Spellbreaker / int_d1fdb05d
featureApplicability
1.0
 Spellbreaker / int_d1fdb05d
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d1fdb05d
 Spellbreaker / int_d5d976dd
type
I Have Many Names
 Spellbreaker / int_d5d976dd
comment
I Have Many Names: Kurakil, the Infernal Beast, is also called Miphreas the Soul Destroyer by Nezak just before his releasing.
 Spellbreaker / int_d5d976dd
featureApplicability
1.0
 Spellbreaker / int_d5d976dd
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d5d976dd
 Spellbreaker / int_d5f518d3
type
The Dead Can Dance
 Spellbreaker / int_d5f518d3
comment
The Dead Can Dance: One of the possible encounters is against a gang of skeletons playing instruments and dancing to the music.
 Spellbreaker / int_d5f518d3
featureApplicability
1.0
 Spellbreaker / int_d5f518d3
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d5f518d3
 Spellbreaker / int_d67aae8f
type
It Was a Dark and Stormy Night
 Spellbreaker / int_d67aae8f
comment
It Was a Dark and Stormy Night: The opening, which includes meeting Nazek and running away from a pack of demons. According to Nazek, that specific night is auspicious for Black Magic.
 Spellbreaker / int_d67aae8f
featureApplicability
1.0
 Spellbreaker / int_d67aae8f
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d67aae8f
 Spellbreaker / int_d7639dba
type
Achilles' Heel
 Spellbreaker / int_d7639dba
comment
Achilles' Heel: As you're told by Karad the Witch Hunter, you can prevent a witch from casting her spells by binding her thumbs and toes together with special shackles.
 Spellbreaker / int_d7639dba
featureApplicability
1.0
 Spellbreaker / int_d7639dba
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_d7639dba
 Spellbreaker / int_dcbe8a6e
type
Chekhov's Gunman
 Spellbreaker / int_dcbe8a6e
comment
Chekhov's Gunman: The masked bandit you fight on the way to Gwythaint's tomb runs away after taking some damage. You encounter him later, finding out that he robbed the grave of the knight and took his magic sword Deliverer.
 Spellbreaker / int_dcbe8a6e
featureApplicability
1.0
 Spellbreaker / int_dcbe8a6e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_dcbe8a6e
 Spellbreaker / int_dd3d1f69
type
Wicked Witch
 Spellbreaker / int_dd3d1f69
comment
Wicked Witch: Plenty of members of the Cauldron of Midnight, including the potion-brewing Wodehag, the wind-riding Bedlam Hags, and the one in the Crowfoot hut.
 Spellbreaker / int_dd3d1f69
featureApplicability
1.0
 Spellbreaker / int_dd3d1f69
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_dd3d1f69
 Spellbreaker / int_eabb8130
type
Swamps Are Evil
 Spellbreaker / int_eabb8130
comment
Swamps Are Evil: There's one infested with many dangerous monsters and living plants on your way to Claysburg.
 Spellbreaker / int_eabb8130
featureApplicability
1.0
 Spellbreaker / int_eabb8130
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_eabb8130
 Spellbreaker / int_eea93c96
type
Blow You Away
 Spellbreaker / int_eea93c96
comment
Blow You Away: The three Bedlam Hags try to kill you by summoning a tornado that threatens to send you flying to your doom.
 Spellbreaker / int_eea93c96
featureApplicability
1.0
 Spellbreaker / int_eea93c96
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_eea93c96
 Spellbreaker / int_f1a77879
type
Plaguemaster
 Spellbreaker / int_f1a77879
comment
Plaguemaster: The Canker is a living embodiment of plague and decay.
 Spellbreaker / int_f1a77879
featureApplicability
1.0
 Spellbreaker / int_f1a77879
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_f1a77879
 Spellbreaker / int_f217a6e
type
MacGuffin Guardian
 Spellbreaker / int_f217a6e
comment
MacGuffin Guardian: The Barrow Guardian, which can also revive after being defeated. Subverted in that the MacGuffin you're there to find has actually been stolen before you get there and has to be found somewhere else.
 Spellbreaker / int_f217a6e
featureApplicability
-0.3
 Spellbreaker / int_f217a6e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_f217a6e
 Spellbreaker / int_fdad625e
type
Was Once a Man
 Spellbreaker / int_fdad625e
comment
Was Once a Man: The Canker, before becoming a blob-like pile of sheer decay.
 Spellbreaker / int_fdad625e
featureApplicability
1.0
 Spellbreaker / int_fdad625e
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_fdad625e
 Spellbreaker / int_name
type
ItemName
 Spellbreaker / int_name
comment
 Spellbreaker / int_name
featureApplicability
1.0
 Spellbreaker / int_name
featureConfidence
1.0
 Spellbreaker
hasFeature
Spellbreaker / int_name
 Spellbreaker / int_name
itemName
Spellbreaker

The following is a list of statements referring to the current page from other pages.

 Spellbreaker
hasFeature
Big Red Devil / int_ce052e51
 Spellbreaker
hasFeature
Druidic Sickle / int_ce052e51
 Spellbreaker
hasFeature
Flying Broomstick / int_ce052e51
 Spellbreaker
hasFeature
Frog Men / int_ce052e51
 Spellbreaker
hasFeature
Gamebooks / int_ce052e51
 Spellbreaker
hasFeature
Magic Potion / int_ce052e51
 Spellbreaker
hasFeature
Moving Buildings / int_ce052e51
 Spellbreaker
hasFeature
Pre-Final Boss / int_ce052e51
 Spellbreaker
hasFeature
Sword of Plot Advancement / int_ce052e51
 Spellbreaker
hasFeature
The Dead Can Dance / int_ce052e51