Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Spells, Swords, & Stealth

 Spells, Swords, & Stealth
type
TVTItem
 Spells, Swords, & Stealth
label
Spells, Swords, & Stealth
 Spells, Swords, & Stealth
page
SpellsSwordsAndStealth
 Spells, Swords, & Stealth
comment
Spells, Swords, & Stealth is a series of fantasy novels by Drew Hayes.Russel Novac is GMing a session of the tabletop game Spells, Swords, & Stealth with some friends. This particular module has a lot of realism, which the players largely ignore and, as a result, die at the introductory tavern due to mixing alcohol with a poisonous mushroom.As the players roll up new characters to start up again, four residents of the town of Maplebark are in shock at the sight of four adventurers having dropped dead in their tavern. Worse yet, the foursome were summoned by Liadon, otherwise known as "The Mad King", who doesn't take people failing him well and, if he can't punish the actual people, he'll destroy whatever place they happened to be in at the time instead. However, the missive does not mention any of the adventurers by name, only as a paladin, a rogue, a barbarian, and a wizard.Realizing this means the king never actually met them, the four who witnessed the adventurers' deaths decide they must become those adventurers to protect their home of Maplebark from Liadon's wrath. Since she's the most educated of the group, the mayor's daughter Gabrielle claims the wizard's spellbook, Eric the town guard dons the armor of a paladin, Thistle the gnome decides he's the best fit for the rogue, while the half-orc bartender Grumph becomes the barbarian. However, by the end of their first battle, we learn Gabrielle has anger issues, Eric moves better out of armor than in, Thistle is a devout follower of Grumble the god of the minions, and Grumph is easily the most intelligent member of the group.And so begins the saga of Spells, Swords, & Stealth by Drew Hayes. The series consists of five books, NPCs, Split the Party, Going Rogue, Siege Tactics, and Noble Roots.
 Spells, Swords, & Stealth
fetched
2023-11-08T14:04:20Z
 Spells, Swords, & Stealth
parsed
2023-11-08T14:04:20Z
 Spells, Swords, & Stealth
processingComment
Dropped link to ThePaladin: Not a Feature - ITEM
 Spells, Swords, & Stealth
isPartOf
DBTropes
 Spells, Swords, & Stealth / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Spells, Swords, & Stealth / int_15264ac9
comment
Unexpectedly Realistic Gameplay: A book version. The game itself operates in part on this mechanic - forget to buy rations, and you'll starve. If you're starving, you have to hunt/forage. It is also a bad idea to mix certain mushrooms with alcohol. Likewise, get into a fight with the wrong group of people, you'll be lucky to only suffer a scratch, as there might be guards and/or more powerful adventurers after you. Also, some easy jobs pay really well, while some harder jobs only give out a low reward, at least initially, as it's possible to find a great deal of loot while on the quest, or meet up with someone who gives you a discount on some service for helping out their friend/relative in the past, or give you a much more substantial reward.
 Spells, Swords, & Stealth / int_15264ac9
featureApplicability
1.0
 Spells, Swords, & Stealth / int_15264ac9
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_15264ac9
 Spells, Swords, & Stealth / int_18bf4326
type
Anti-Magic
 Spells, Swords, & Stealth / int_18bf4326
comment
Anti-Magic: The axe Gabrielle receives in Split the Party is revealed to have strong anti-magic properties. This, in fact, is why it's cursed. To prevent it being a Game-Breaker. The curse involves having to Cast from Hit Points to use the anti-magic properties.
 Spells, Swords, & Stealth / int_18bf4326
featureApplicability
1.0
 Spells, Swords, & Stealth / int_18bf4326
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_18bf4326
 Spells, Swords, & Stealth / int_19d06ef7
type
A Father to His Men
 Spells, Swords, & Stealth / int_19d06ef7
comment
A Father to His Men: If Duke Aprolok isn't fighting, he's constantly checking on the wellbeing of his own guards. If there are anyone else's guards in his vicinity, he'll check in on their wellbeing too. His obvious concern, in contrast to pretty much any other noble, is why his soldiers will do anything for him.
 Spells, Swords, & Stealth / int_19d06ef7
featureApplicability
1.0
 Spells, Swords, & Stealth / int_19d06ef7
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_19d06ef7
 Spells, Swords, & Stealth / int_1a8dc238
type
Underestimating Badassery
 Spells, Swords, & Stealth / int_1a8dc238
comment
Underestimating Badassery: When the group initially found their true roles, folks thought that the idea of a half-orc wizard, to say nothing about the rest of the group, to be ridiculous.... they were proven wrong. As time goes on, Grumph and Gabby pretend to swap roles whenever they enter a city, as part of a disguise, in order to make people think that the half-orc is the barbarian in the group and that Gabby is the wizard. When demons attack Applerum, Grumph and Gabby try to explain how dangerous the demons are to the other Adventurers. At hearing that the demons had killed a bunch of goblins, but none of these rookie "Adventurers", one dwarf actually laughed, thinking that the demons had to be easy, given how weak the "Rookies" seemed to be. One trip into the dirt later, thanks to Gabby, he, and the other adventurers, decided that it might be a good idea to listen to what they had to say.
 Spells, Swords, & Stealth / int_1a8dc238
featureApplicability
1.0
 Spells, Swords, & Stealth / int_1a8dc238
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_1a8dc238
 Spells, Swords, & Stealth / int_1b596e24
type
The Beard
 Spells, Swords, & Stealth / int_1b596e24
comment
The Beard: Eric becomes this for Gabrielle during Noble Roots when they encounter their respective family members, as a cover for the reasons that they didn't return back to their home. Their families learn the truth by the end though.
 Spells, Swords, & Stealth / int_1b596e24
featureApplicability
1.0
 Spells, Swords, & Stealth / int_1b596e24
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_1b596e24
 Spells, Swords, & Stealth / int_1edfa2c7
type
Royals Who Actually Do Something
 Spells, Swords, & Stealth / int_1edfa2c7
comment
Royals Who Actually Do Something: Gabrielle's father is a minor noble and the mayor of a town. Unlikely most nobles, he actually cares for his people and puts every coin he has into improving their lives and keeping them safe. When another noble offhandedly mentions the lack of a surname, he angrily points out that getting a surname costs hundreds of gold coins, which could be put to a much better use than a meaningless status symbol. Duke Aprolok genuinely cares for the men under his command. During his fight with Butler, he treats it as a lesson for his men, explaining how to fight an opponent like that. When he and a single soldier survive the events of Noble Roots, he insists that the soldier get the Astrafrond seed since he's already near the end of his fighting days and will someday need someone with experience and, possibly, a unique ability to take over for him. He's also a man of honor, which is why he's one of the few nobles to not be told of King Varlar's offer to take possession of the Astrafrond, knowing that he'd refuse to break his word to the Ardranes. Lady Loyten also tends to lead her soldiers into battle when defending her lands against monsters and criminals. Unlike Duke Aprolok, however, she readily accepts King Varlar's offer.
 Spells, Swords, & Stealth / int_1edfa2c7
featureApplicability
1.0
 Spells, Swords, & Stealth / int_1edfa2c7
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_1edfa2c7
 Spells, Swords, & Stealth / int_22cf536c
type
Chekhov's Gun
 Spells, Swords, & Stealth / int_22cf536c
comment
Chekhov's Gun: In Going Rogue, at Tim's urging, their party undertakes a low-reward quest to stop attacks against Grumble's followers. At the end, besides the tiny amount of gold they earn, the priest also blesses them. During the climax, Thistle is able to sense Grumble's blessing on the party and determines that they're different from Mitch's party and convinces Eric not to use the power of the Bridge on them.
 Spells, Swords, & Stealth / int_22cf536c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_22cf536c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_22cf536c
 Spells, Swords, & Stealth / int_26b2747
type
Alliterative Title
 Spells, Swords, & Stealth / int_26b2747
comment
Alliterative Title: Due to the Alliterative List title of the series and the fictional tabletop game it's based around.
 Spells, Swords, & Stealth / int_26b2747
featureApplicability
1.0
 Spells, Swords, & Stealth / int_26b2747
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_26b2747
 Spells, Swords, & Stealth / int_2862c0e4
type
Situational Sociability
 Spells, Swords, & Stealth / int_2862c0e4
comment
Situational Sociability: Alexis is a Shrinking Violet who everyone has to strain to hear whenever she speaks. When in-character as Gelthorn the elven ranger, she is loud and brash and ready to take the fight to the enemy. This trait extends to Gelthorn herself, who needs to make willpower saves while in a crowded city to avoid anxiety attacks. Russel notes at one point that City-Gelthorn is not all that different from Regular-Alexis.
 Spells, Swords, & Stealth / int_2862c0e4
featureApplicability
1.0
 Spells, Swords, & Stealth / int_2862c0e4
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_2862c0e4
 Spells, Swords, & Stealth / int_28848c12
type
Life-or-Limb Decision
 Spells, Swords, & Stealth / int_28848c12
comment
Life-or-Limb Decision: Eric ends up making that choice during the fight with the Big Bad of the first book, chopping off his trapped hand in order to sneak up on the sorcerer and stab him. He nearly bleeds to death after this, but Grumble gives Thistle the power to save him. In Going Rogue, Eric notes his arm is in even better shape than it was before, since it lacked a long lasting injury the former did not.
 Spells, Swords, & Stealth / int_28848c12
featureApplicability
1.0
 Spells, Swords, & Stealth / int_28848c12
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_28848c12
 Spells, Swords, & Stealth / int_2bdae2ae
type
Awesome, but Impractical
 Spells, Swords, & Stealth / int_2bdae2ae
comment
Awesome, but Impractical: One of Grumph's spells is to create a magical weapon that, once conjured, can take any form Grumph chooses. Because using this spell takes a lot of mana and the weapon isn't particularly more powerful than its mundane counterparts, Grumph tends to only use it when he has specific need of the weapon's transforming ability.
 Spells, Swords, & Stealth / int_2bdae2ae
featureApplicability
1.0
 Spells, Swords, & Stealth / int_2bdae2ae
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_2bdae2ae
 Spells, Swords, & Stealth / int_2d4a6d8c
type
Sophisticated as Hell
 Spells, Swords, & Stealth / int_2d4a6d8c
comment
Sophisticated as Hell: At the climax of Split the Party, when Kalzidar makes one last ditch effort to thwart the heroes by blocking out the sunlight they need to destroy the artifact containing some of his divinity, Thistle's response is to offer a prayer to Grumble. He offers all the proper platitudes and courtesies, only to finish with "are you going to put up with this shit?"
 Spells, Swords, & Stealth / int_2d4a6d8c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_2d4a6d8c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_2d4a6d8c
 Spells, Swords, & Stealth / int_2f57a4cb
type
Divine Intervention
 Spells, Swords, & Stealth / int_2f57a4cb
comment
Divine Intervention: It has been all but stated that at least several gods are using the protagonists as pawns in a celestial pissing match. Thus, our protagonists find themselves seemingly steered toward various places and people depending on the gods whims.
 Spells, Swords, & Stealth / int_2f57a4cb
featureApplicability
1.0
 Spells, Swords, & Stealth / int_2f57a4cb
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_2f57a4cb
 Spells, Swords, & Stealth / int_33179374
type
Deity of Human Origin
 Spells, Swords, & Stealth / int_33179374
comment
Deity of Human Origin: It is entirely possible for mortal beings to ascend into godhood, though the ones that do keep the methods they used to do so hush-hush. According to what Thistle was taught, Grumble was a minion to a wizard who used the kobold as a guinea pig in a ritual the effects of which he was unsure of. He realized too late that the ritual gave whoever it was used on divine power, and Grumble made sure he didn't get to try again. In Noble Roots, it's revealed that Kalzidar used to be a scribe sent to chronicle the adventures of a group. After they defeated a monster called the Vreskor, he sneaked away and stole the Vreskor's divinity, ascending to godhood. He then made sure the party wouldn't speak of this to anyone by giving each of them a Fate Worse than Death. In fact, all his scheming in the novel is to get rid of those witnesses.
 Spells, Swords, & Stealth / int_33179374
featureApplicability
1.0
 Spells, Swords, & Stealth / int_33179374
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_33179374
 Spells, Swords, & Stealth / int_38047858
type
Squishy Wizard
 Spells, Swords, & Stealth / int_38047858
comment
Squishy Wizard: Grumph averts this by virtue of being a half-orc. He is naturally big and tough. Not spending most of his life as a wizard means he has plenty of experience with hand-to-hand combat and prefers to carry a blade into battle in order to avoid relying exclusively on magic. He is specifically taught the Super-Strength spell in preparation for his mage trial in order to play to this strength even further. Other full-time magic casters seem to play this straight, but many are smart enough to bring in a weapon for times that they can't rely on magic.
 Spells, Swords, & Stealth / int_38047858
featureApplicability
1.0
 Spells, Swords, & Stealth / int_38047858
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_38047858
 Spells, Swords, & Stealth / int_39b8d3d6
type
Boring, but Practical
 Spells, Swords, & Stealth / int_39b8d3d6
comment
Boring, but Practical: In terms of the setting, Thistle and his group get some magical items that are seen as this in-universe — bags of holding, healing potions, cloaks that offer protection from the elements, headbands to allow wearers to see in the dark, saddles that allow steeds to run faster, a water skin that can produce a barrel's worth of water every day, and a refilling sack of apples. In general, Thistle tends to come up with plans that are basically this — 1 - Get party into position. 2 - Start Attack. 3 - Kill or get the target and hope everyone makes it out alive. — He also knows that plans tend to fall apart after Step 3, hence why he tries to keep things simple, and open to flexibility.
 Spells, Swords, & Stealth / int_39b8d3d6
featureApplicability
1.0
 Spells, Swords, & Stealth / int_39b8d3d6
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_39b8d3d6
 Spells, Swords, & Stealth / int_3b113b7
type
Character Development
 Spells, Swords, & Stealth / int_3b113b7
comment
Character Development: Timuscor goes through a lot. Initially little more than the Token Good Teammate to a group of Jerkass players, he ends up making a sort of Heel–Face Turn when he's allowed to join Thistle's group, especially as he tries to figure out who he is, as he can't really remember his life. In one scene, in Split the Party, while opening a chest in a basement, he reflects that once he would have hoped to find gold, but now he hopes to find books for Thistle's research. Upon opening the chest, he locates a book, some coins, and some jewelry. He takes the book and the money, but leaves the jewelry, reasoning that while the book might be important and money could be spent, the jewelry was someone's family heirloom and stealing it would be akin to grave-robbing.
 Spells, Swords, & Stealth / int_3b113b7
featureApplicability
1.0
 Spells, Swords, & Stealth / int_3b113b7
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_3b113b7
 Spells, Swords, & Stealth / int_3ed23024
type
Surprisingly Realistic Outcome
 Spells, Swords, & Stealth / int_3ed23024
comment
Surprisingly Realistic Outcome: Happens in a few ways. Mitch's group has been kicked out of so many tabletop groups, they have to travel an hour away just to play. The reasons include not liking the idea of women being a game master, attacking and killing and robbing fellow in-game player characters, bulling the other players and gamemasters, all of which ruins the fun for the rest of the party. They even refuse to try on-line games. They soon encounter a game master who takes no shit — said gamemaster lets them play just the way they want, which leads to big problems for Mitch and his group. Along with Unexpectedly Realistic Gameplay, Spells, Swords, & Stealth runs on this. Forget to bring food, you starve to death. That, or one must hunt or forage for food. Some mushrooms produce deadly effects, especially when mixed with alcohol. Some hard jobs pay very little, while some easy jobs pay a lot. Folks tend to give deals to those who help out their kin. Murdering people is a great way to make enemies. Being a jerk is also a great way to make enemies. Being helpful is a good way to make friends or allies, or at least keep others from wanting to kill you. Cutting someone's arm will cause them pain, and might get them to run away from you. Just because one has fled from a country that they are Wanted in, doesn't mean that they don't need to worry about Bounty Hunters, or getting arrested by the Local Law Enforcement, who might turn them over to the other country for punishment.
 Spells, Swords, & Stealth / int_3ed23024
featureApplicability
1.0
 Spells, Swords, & Stealth / int_3ed23024
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_3ed23024
 Spells, Swords, & Stealth / int_407d3e6d
type
Morton's Fork
 Spells, Swords, & Stealth / int_407d3e6d
comment
Morton's Fork: Early in Split the Party, Gabrielle asks why they're heading west towards Briarwillow, a town suffering a magical sickness, when they have no defense against becoming magically sick. Thistle lays out several reasons, one of which is that every direction they might choose is dangerous, with the only difference being of degree, and the sick town is the least dangerous of the bunch. North and east are being attacked respectively by a dragon and dark wizard, which Thistle rates as "probable death". South or staying still would be "certain death" as it would either take them back to the place they're running away from or ensure they would be found by Liadon's men. Finally, fighting would only reveal their location and endanger any town they were in at the time, and protecting their own town was the whole reason their party set off in the first place. Among all that, going west to the sick town is only "semi-probable death".
 Spells, Swords, & Stealth / int_407d3e6d
featureApplicability
1.0
 Spells, Swords, & Stealth / int_407d3e6d
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_407d3e6d
 Spells, Swords, & Stealth / int_4127eb1
type
Shut Up, Hannibal!
 Spells, Swords, & Stealth / int_4127eb1
comment
Shut Up, Hannibal!: It seems that most of the higher level opponents like to taunt or monologue at Thistle's party whenever they think they have an advantage. However, it is rare for them to get even one sentence out without being blindsided by a party member they forgot to keep track of. In one instance, a priest of Kalzidar, managed to get interrupted while taunting a party member TWICE in the same battle. He never even got a chance to get one full sentence out.
 Spells, Swords, & Stealth / int_4127eb1
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4127eb1
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4127eb1
 Spells, Swords, & Stealth / int_4160410d
type
Damsel in Distress
 Spells, Swords, & Stealth / int_4160410d
comment
Damsel in Distress: Parodied with Gabrielle. She's been kidnapped by goblins so often that Maplebark's people don't consider it unusual and the goblins even let her bring books and such so she won't be bored. The goblins also befriend Gabrielle and consider her one of their tribe, which Gabrielle reciprocates, considering them as much, if not more, family than her own mother and father. Given how often he failed to prevent her kidnappings, Eric is less than thrilled to find out how close the relationship actually is.
 Spells, Swords, & Stealth / int_4160410d
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4160410d
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4160410d
 Spells, Swords, & Stealth / int_41ba335a
type
Amnesiac Hero
 Spells, Swords, & Stealth / int_41ba335a
comment
Amnesiac Hero: Timuscor is this, as prior to being spared/saved by Eric and his group, he has no real memory of his life prior to meeting them, beyond his name, skill with weapons, and a desire to be a paladin. Justified because prior to being touched by the Bridge, he was just a Player Character.
 Spells, Swords, & Stealth / int_41ba335a
featureApplicability
1.0
 Spells, Swords, & Stealth / int_41ba335a
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_41ba335a
 Spells, Swords, & Stealth / int_42632336
type
Mecha-Mooks
 Spells, Swords, & Stealth / int_42632336
comment
Mecha-Mooks: In Siege Tactics, one of Kalzidar's priests uses an ancient artifact to animate an army of metal warriors and raid a powerful magical city. The assault only stops when an assassin takes the priest's head.
 Spells, Swords, & Stealth / int_42632336
featureApplicability
1.0
 Spells, Swords, & Stealth / int_42632336
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_42632336
 Spells, Swords, & Stealth / int_4353c4b7
type
Magically-Binding Contract
 Spells, Swords, & Stealth / int_4353c4b7
comment
Magically-Binding Contract: Promises made by the gods are inviolable, even if the circumstances regarding them change later. Kalzidar exploits this in Siege Tactics by stealing the soul of Thistle's wife Madroria from the gnomish afterlife. Thistle's one condition for becoming a paladin was to be Together in Death with his wife upon his death, and Grumble must hold to that, even if it means that, should Thistle die while Kalzidar has Madroria, he will get Thistle's soul, as well.
 Spells, Swords, & Stealth / int_4353c4b7
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4353c4b7
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4353c4b7
 Spells, Swords, & Stealth / int_443b78cd
type
Tranquil Fury
 Spells, Swords, & Stealth / int_443b78cd
comment
Tranquil Fury: Thistle's reaction upon learning that Kalzidar has stolen his wife's soul and is holding her captive. He resolves to prove to Kalzidar (who's a god) that it was a huge mistake.
 Spells, Swords, & Stealth / int_443b78cd
featureApplicability
1.0
 Spells, Swords, & Stealth / int_443b78cd
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_443b78cd
 Spells, Swords, & Stealth / int_44606d14
type
Becoming the Mask
 Spells, Swords, & Stealth / int_44606d14
comment
Becoming the Mask: Originally, Thistle's group is just some concerned people who pretend to be Adventurers in order to protect their town from the Mad King. As time goes on however, they start to become competent Adventurers in their own right. They even acknowledge the changes.
 Spells, Swords, & Stealth / int_44606d14
featureApplicability
1.0
 Spells, Swords, & Stealth / int_44606d14
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_44606d14
 Spells, Swords, & Stealth / int_454bda24
type
Ancestral Weapon
 Spells, Swords, & Stealth / int_454bda24
comment
Ancestral Weapon: The shortsword Eric uses was given to him by his Paladin Father, who left when he was young. Said sword seems to have been used by Eric's father at one point, as it has divine power, allowing it to cause more harm to demons than the usual shortsword. The sword gets ruined by Count Crensen's acid hands after his Bare-Handed Blade Block. Luckily, Eric has another weapon that fits the trope - one of his mother's sewing needles she gave him earlier. He throws it at the Count's throat while the latter is busy monologuing.
 Spells, Swords, & Stealth / int_454bda24
featureApplicability
1.0
 Spells, Swords, & Stealth / int_454bda24
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_454bda24
 Spells, Swords, & Stealth / int_4604fd4d
type
Worthy Opponent
 Spells, Swords, & Stealth / int_4604fd4d
comment
Worthy Opponent: A dragon hatchling the NPCs mortally wound in the third novel praises them for their skill and asks for a quick death. Instead, Thistle offers him a deal: healing for cooperation in stealing the Elder Dragon's piece of the Bridge, which is driving him insane.
 Spells, Swords, & Stealth / int_4604fd4d
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4604fd4d
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4604fd4d
 Spells, Swords, & Stealth / int_4781adbb
type
Jerk with a Heart of Gold
 Spells, Swords, & Stealth / int_4781adbb
comment
Jerk with a Heart of Gold: When Russell's sister Cheri is introduced, she loudly complains about the lack of alcohol, mocks her fellow players' newbieish choices in their characters, and is more concerned with what kind of loot they'll get. In contrast to the Jerkasses that made up the gaming group from NPCs, Cheri quickly warms up to the rest of the group and throws all her support behind Russell when he confides to her his suspicions about the modules he's been running.
 Spells, Swords, & Stealth / int_4781adbb
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4781adbb
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4781adbb
 Spells, Swords, & Stealth / int_4a0f49cf
type
Not Now, We're Too Busy Crying Over You
 Spells, Swords, & Stealth / int_4a0f49cf
comment
Not Now, We're Too Busy Crying Over You: Towards the end of Split the Party, Timuscor pulls a You Shall Not Pass! in order to stop an army of paper monsters from escaping a collapsing tomb, seemingly pulling off a Heroic Sacrifice. Luckily for him, seems that Mr. Peppers has picked up a useful Ring of Teleportation, which they use at the last possible moment, teleporting the pair behind their friends, who were looking at the collapsed tomb. He has to let them know that, if they were looking for him, they were facing the wrong direction. They give him a group hug.
 Spells, Swords, & Stealth / int_4a0f49cf
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4a0f49cf
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4a0f49cf
 Spells, Swords, & Stealth / int_4a10e526
type
You Have Researched Breathing
 Spells, Swords, & Stealth / int_4a10e526
comment
You Have Researched Breathing: During Going Rogue Mitch's group uses poison, and poisoned rats, when going after wolves. They soon run out of rats, but there's a pack leader nearby. Glenn mentions that it would be useful if Terry could coat arrows in poison — turns out, not only do they have the wrong poison for this, poisoning ones own arrows is a higher level skill. They decide to take and poison a farmer's goats — as in take them by force — to deal with the pack leader.
 Spells, Swords, & Stealth / int_4a10e526
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4a10e526
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4a10e526
 Spells, Swords, & Stealth / int_4c07ffa3
type
Spontaneous Weapon Creation
 Spells, Swords, & Stealth / int_4c07ffa3
comment
Spontaneous Weapon Creation: One of Grumph's spells is the ability to conjure a magical weapon whose shape he can morph to suit his needs. Using the spell takes a lot of mana, so unless he needs that trait he's just as liable to pull out his slightly more mundane shortsword made of demon bone.
 Spells, Swords, & Stealth / int_4c07ffa3
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4c07ffa3
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4c07ffa3
 Spells, Swords, & Stealth / int_4e7c4536
type
Wham Line
 Spells, Swords, & Stealth / int_4e7c4536
comment
Wham Line: When Cheri suggests Russell look into who created the modules he's grown concerned about, he sees that the manufacturer's name is Broken Bridge Publishing. Russell makes no comment about this name and the in-game artifact called the Bridge but the narration in Split the Party notes he might've gone pale had he noticed a reference to it in his group's current quest. While Mr. Peppers is already unusual, being a mage summon that won't go away like it's supposed to, the real mystery around him doesn't really kick off until Thistle has a chat with Grumble during Going Rogue and Grumble reveals that while keeping tabs on the party, he never once saw a boar with them. The climax of Going Rogue goes into full swing when Russell's group joins the battle in Rathgan's treasure hoard and are introduced to Timuscor. Tim and Russell are in utter shock at the sight of the name in the module book. In Noble Roots, Tim does a Dramatic Drop of a beverage when he learns that one of the other groups of players encountered Timuscor. He then warns them to never engage him or his friends in battle. Later on, the other group's characters end up facing Timuscor and tell him that a certain paladin told them to avoid battle with him. Timuscor immediately nods and name-drops Timanuel, causing the group's GM to drop her pencil. In the same book, the readers learn that Eric's parents used to be characters created by Russell and Cheri's parents when they were kids. In fact, the only reason Eric was even born is because Marsha put the characters together at the end of their game. She also reveals that Eric's mother (whom everyone knows as a seamstress) is an assassin and a depowered sorceress. Those needles can do a lot more than sew.
 Spells, Swords, & Stealth / int_4e7c4536
featureApplicability
1.0
 Spells, Swords, & Stealth / int_4e7c4536
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_4e7c4536
 Spells, Swords, & Stealth / int_5105d2a
type
Munchkin
 Spells, Swords, & Stealth / int_5105d2a
comment
Munchkin: Mitch and his group seem to embody this, as all they care about is looting, killing, and getting XP. This eventually bites them in the ass when Mitch's character and Mitch himself receives a dagger wound from Thistle.
 Spells, Swords, & Stealth / int_5105d2a
featureApplicability
1.0
 Spells, Swords, & Stealth / int_5105d2a
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_5105d2a
 Spells, Swords, & Stealth / int_51567188
type
Cast from Hit Points
 Spells, Swords, & Stealth / int_51567188
comment
Cast from Hit Points: Gabrielle's cursed axe has the power to dispel magical wards at a cost. The more powerful the ward, the higher the cost, taken from the wielder's flesh. Meaning Gabrielle has to injure herself to use the ability and, when the need to destroy a very powerful ward arises, using the axe kills her, then raises her as an undead.
 Spells, Swords, & Stealth / int_51567188
featureApplicability
1.0
 Spells, Swords, & Stealth / int_51567188
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_51567188
 Spells, Swords, & Stealth / int_51a485d1
type
Brought Down to Badass
 Spells, Swords, & Stealth / int_51a485d1
comment
Brought Down to Badass: Eric's mother used to be a an incredibly powerful spell caster who could have taken on an entire group of adventures. After losing all their caster levels now they're just an incredibly deadly assassin who can effortlessly dispatch three other hired killers without breaking a sweat.
 Spells, Swords, & Stealth / int_51a485d1
featureApplicability
1.0
 Spells, Swords, & Stealth / int_51a485d1
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_51a485d1
 Spells, Swords, & Stealth / int_53f261f
type
Masquerading As the Unseen
 Spells, Swords, & Stealth / int_53f261f
comment
Masquerading As the Unseen: When the adventurers die in the tavern, Thistle finds the missive from King Liadon, but notices it does not refer to them by name, only by title. This makes him realize Liadon never interacted with the adventurers and doesn't know who they actually are, which prompts Thistle and the others to assume their identities.
 Spells, Swords, & Stealth / int_53f261f
featureApplicability
1.0
 Spells, Swords, & Stealth / int_53f261f
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_53f261f
 Spells, Swords, & Stealth / int_5667d866
type
Critical Failure
 Spells, Swords, & Stealth / int_5667d866
comment
The closer adventurers get to the center of the dungeon at the end of NPCs, the harder it becomes to do anything because of Aldron using the power of the Bridge to invoke Critical Failures for even the smallest of tasks. The NPC protagonists, however, are not affected by this since they aren't normal adventurers, which causes no small amount of surprise when one of them successfully stabs Aldron. This factor is what allows the NPCs to ultimately defeat him.
 Spells, Swords, & Stealth / int_5667d866
featureApplicability
1.0
 Spells, Swords, & Stealth / int_5667d866
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_5667d866
 Spells, Swords, & Stealth / int_575fd5e2
type
Dark Is Not Evil
 Spells, Swords, & Stealth / int_575fd5e2
comment
Dark Is Not Evil: For all that the dark god Kalzidar is a major opponent throughout the books, the god of death Cythllia proves to be a largely benevolent force, and one that Kalzidar has angered through his actions. She makes her appearance in Noble Roots, recruiting Gabrielle to become a warrior in her service, a Reaper. Her plans include having her recruit kill one of Kalzidar's high priests and bring about final death to Thessily Ardrane, who Kalzidar has kept in an And I Must Scream condition to protect the secrets of his origins. Once that is accomplished, Thessily visits one of her old party members to thank him for his part in events, noting that she has little time since Cythllia won't pretend not to notice her slipping away twice.
 Spells, Swords, & Stealth / int_575fd5e2
featureApplicability
1.0
 Spells, Swords, & Stealth / int_575fd5e2
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_575fd5e2
 Spells, Swords, & Stealth / int_581f6468
type
Hero of Another Story
 Spells, Swords, & Stealth / int_581f6468
comment
Hero of Another Story: Both this, and its inverse, Villain of Another Story come into play where the Player Characters are concerned. Tim's group, for instance, has a tendency to help those in need, and will fight evil, even if the reward is low and the difficulty is high. Mitch's group, on the other hand, it's quite clear that the only things they like doing is looting, killing, and causing bloodshed, especially if the person they are doing it to is weaker than themselves or can be placed at a disadvantage. There's other NPC groups out there, such as the one Sierva is part of. Many show up during occasions where one party won't be enough to do the job — like a tournament, or a dragon hunt.
 Spells, Swords, & Stealth / int_581f6468
featureApplicability
1.0
 Spells, Swords, & Stealth / int_581f6468
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_581f6468
 Spells, Swords, & Stealth / int_58204b95
type
Magic Knight
 Spells, Swords, & Stealth / int_58204b95
comment
Magic Knight: Much like in D&D, it seems that the classes known as Paladins and Rangers have access to magic and are good with weapons. Of course, the right Race-Class combination could produce a similar effect, as Grumph, a half-orc wizard, has no issues mixing melee with magic when need be.
 Spells, Swords, & Stealth / int_58204b95
featureApplicability
1.0
 Spells, Swords, & Stealth / int_58204b95
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_58204b95
 Spells, Swords, & Stealth / int_5ced9082
type
Dire Beast
 Spells, Swords, & Stealth / int_5ced9082
comment
Dire Beast: In accordance with its inspirations, SSS has these, and they're much the same as in any other tabletop RPG - bigger, tougher, and meaner versions of various kinds of animals. One somewhat unusual twist is that they're also Supernaturally Delicious and Nutritious, making, say, dire turkeys a delightful treat for any adventuring party lucky enough to encounter them.
 Spells, Swords, & Stealth / int_5ced9082
featureApplicability
1.0
 Spells, Swords, & Stealth / int_5ced9082
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_5ced9082
 Spells, Swords, & Stealth / int_60194b82
type
Spanner in the Works
 Spells, Swords, & Stealth / int_60194b82
comment
Spanner in the Works: The closer adventurers get to the center of the dungeon at the end of NPCs, the harder it becomes to do anything because of Aldron using the power of the Bridge to invoke Critical Failures for even the smallest of tasks. The NPC protagonists, however, are not affected by this since they aren't normal adventurers, which causes no small amount of surprise when one of them successfully stabs Aldron. This factor is what allows the NPCs to ultimately defeat him. Invoked by Thistle in Noble Roots. Thistle realizes that Kalzidar's attempts to convince him to discard his Paladin's mantle aren't just because of his vendetta against Thistle himself. He wants to make absolutely sure that no Paladin is on hand to interfere in his plot at the Ardranes' Manor. Thistle agrees to use none of his Paladin-given abilties for the next night, long enough for Kalzidar's plans to run their course, in exchange his promise that will not under any circumstance harm Madroria. He does this because he knows that Kalzidar can not see Timuscor among their group because he's a Free Paladin. Indeed, once everything is underway Timuscor is instrumental in turning the tide and foiling Kalzidar's plot and, because Thistle kept his word, Kalzidar is rendered completely unable to harm Madroria in any way, even by accident, just as Mithingow's protections are beginning to fade with absolutely no idea of how Thistle pulled it off.
 Spells, Swords, & Stealth / int_60194b82
featureApplicability
1.0
 Spells, Swords, & Stealth / int_60194b82
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_60194b82
 Spells, Swords, & Stealth / int_60441d9
type
Future Slang
 Spells, Swords, & Stealth / int_60441d9
comment
Future Slang: Sort of. Thanks to the adventurers frequently passing through their town, the people of Maplebark have picked up a number of unusual slang words they use. There are a few whose meaning escapes them, though, such as "pwn".
 Spells, Swords, & Stealth / int_60441d9
featureApplicability
1.0
 Spells, Swords, & Stealth / int_60441d9
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_60441d9
 Spells, Swords, & Stealth / int_63b02752
type
Hair-Trigger Temper
 Spells, Swords, & Stealth / int_63b02752
comment
Hair-Trigger Temper: Following her first bout of Unstoppable Rage, Gabrielle begins to notice her temper flaring up more and more easily, resulting in her nearly attacking Eric seriously when he keeps dodging her during training. Some advice from Grumph helps her get a handle on her temper and she gets better at keeping it check except for when she needs it in combat.
 Spells, Swords, & Stealth / int_63b02752
featureApplicability
1.0
 Spells, Swords, & Stealth / int_63b02752
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_63b02752
 Spells, Swords, & Stealth / int_63d3ce1a
type
Dismantled MacGuffin
 Spells, Swords, & Stealth / int_63d3ce1a
comment
Dismantled MacGuffin: The Bridge is stated to be broken up into multiple pieces, scattered all over the game world. At the end of Going Rogue, it's mentioned that Broken Bridge Publishing is aware of about ten pieces, but there could be a lot more. So far, three pieces have been found by the NPCs.
 Spells, Swords, & Stealth / int_63d3ce1a
featureApplicability
1.0
 Spells, Swords, & Stealth / int_63d3ce1a
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_63d3ce1a
 Spells, Swords, & Stealth / int_63d861f8
type
Even Evil Has Loved Ones
 Spells, Swords, & Stealth / int_63d861f8
comment
Even Evil Has Loved Ones: The Priestess in Siege Tactics had a family in her backstory. However, Adventurers killed them, leaving her very bitter towards Adventurers in general. Her plantoid allies seem to be based off of said slain family, and she's not happy when something bad happens to them.
 Spells, Swords, & Stealth / int_63d861f8
featureApplicability
1.0
 Spells, Swords, & Stealth / int_63d861f8
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_63d861f8
 Spells, Swords, & Stealth / int_6439de78
type
Heroic Sacrifice
 Spells, Swords, & Stealth / int_6439de78
comment
Over the course of Split the Party, Timuscor, Tim's character from NPCs freed from his player's control, expresses a desire to be a paladin, but is disheartened to find he lacks the kind of devotion the job requires, since the gods only make paladins of their followers. Before going into the climax of the story, he says a prayer offering himself as a paladin to any god who will take him, and this desire also spurs his Heroic Sacrifice near the end of the book. In Going Rogue, a strange voice speaks to him and tells him that he may yet become a paladin, but not by being a Death Seeker. In Siege Tactics, during a battle with a priestess of Kalzidar, Timuscor finally realizes that being a Death Seeker is not the answer. He has to be willing to lay down his life for others, but that should be a last resort. After being wounded, he rises and glows with divine magic, having become a True Paladin, one able to wield divine powers in service of the people but without following any god. There hasn't been a True Paladin in centuries, if not millennia, not since the gods started making their own paladins. It helps that he's also given a divine longsword that further increases his power.
 Spells, Swords, & Stealth / int_6439de78
featureApplicability
1.0
 Spells, Swords, & Stealth / int_6439de78
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_6439de78
 Spells, Swords, & Stealth / int_67b0bd0e
type
An Ice Person
 Spells, Swords, & Stealth / int_67b0bd0e
comment
An Ice Person: The first spell Grumph successfully casts is an ice spell. He puts it to creative use in his mage trial, casting it on himself repeatedly to withstand the heat of a river of magma.
 Spells, Swords, & Stealth / int_67b0bd0e
featureApplicability
1.0
 Spells, Swords, & Stealth / int_67b0bd0e
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_67b0bd0e
 Spells, Swords, & Stealth / int_6f059863
type
Oddly Small Organization
 Spells, Swords, & Stealth / int_6f059863
comment
Oddly Small Organization: It's mentioned that Broken Bridge Publishing has a very small staff by necessity, which is why all employees are required to wear many hats.
 Spells, Swords, & Stealth / int_6f059863
featureApplicability
1.0
 Spells, Swords, & Stealth / int_6f059863
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_6f059863
 Spells, Swords, & Stealth / int_7142b38a
type
The Grim Reaper
 Spells, Swords, & Stealth / int_7142b38a
comment
The Grim Reaper: Gabrielle agrees to become one to the God of Death, as her original undead state is extremely unstable and will eventually result in her death or her turning on her friends in a fit of rage. This grants her the ability to seem alive when not wielding her axe, which also disappears until she summons it, at which point her deathly pallor returns.
 Spells, Swords, & Stealth / int_7142b38a
featureApplicability
1.0
 Spells, Swords, & Stealth / int_7142b38a
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_7142b38a
 Spells, Swords, & Stealth / int_723be11b
type
Villain Has a Point
 Spells, Swords, & Stealth / int_723be11b
comment
Villain Has a Point: The Big Bad of NPCs, Aldron, found out the truth of his world, and tried to stop adventurers from coming to it. Thistle and his group listened to his theory, but were disgusted by how he just let people die. Due to his own use of The Bridge, Eric starts to think that the wizard was onto something after severing Timuscor's connection to his player. In Going Rogue, Tim and the other players also learn more of the truth to the world. Some of their own later actions are shaped in part due to this revelation.
 Spells, Swords, & Stealth / int_723be11b
featureApplicability
1.0
 Spells, Swords, & Stealth / int_723be11b
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_723be11b
 Spells, Swords, & Stealth / int_7276d0de
type
Mugging the Monster
 Spells, Swords, & Stealth / int_7276d0de
comment
Mugging the Monster: Grumph privately thinks that Kalzidar has done this by kidnapping Madroria. To reiterate, the wizard believes that the god of chaos is screwed because he pissed off one gnome.
 Spells, Swords, & Stealth / int_7276d0de
featureApplicability
1.0
 Spells, Swords, & Stealth / int_7276d0de
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_7276d0de
 Spells, Swords, & Stealth / int_74abf030
type
Summon to Hand
 Spells, Swords, & Stealth / int_74abf030
comment
Summon to Hand: During the competition, Thistle meets a female wizard who has a pair of dagger sheaths which have been inscribed with runes that allow the wearer to summon the daggers that have been thrown with a whistle or other command. The daggers simply teleport into the sheaths. This is useful to Thistle, given his gnomish stature. She later has a pair of sheaths made for Thistle as a gift.
 Spells, Swords, & Stealth / int_74abf030
featureApplicability
1.0
 Spells, Swords, & Stealth / int_74abf030
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_74abf030
 Spells, Swords, & Stealth / int_78418ebb
type
Super-Empowering
 Spells, Swords, & Stealth / int_78418ebb
comment
Super-Empowering: The Astrafrond is a magical tree that has been maintained by the Ardrane family for generations. Each year, on Gorrian's Eve, the Ardranes invite nobles from all over the land to compete for a chance at obtaining one of the rare Astrafrond seeds. Consuming a seed imbues one with a new ability, although no one can predict which ability it's going to be. A seed can only grant its power to a person once. Getting the tree to bloom requires a lot of effort and very precise actions by the Ardranes and those competing. It's revealed at the end of Noble Roots that the tree contains the bound soul of Thessily Ardrane. After becoming a reaper, Gabrielle and Timuscor combine their powers to free Thessily's soul. The final nine seeds go to Thistle, Eric, Gabrielle, Grumph, Timuscor (who only eats his seed after Mr. Peppers refuses to take it), Dejy, Butler, Lord Prent, and Duke Aprolok's sole surviving soldier. Both Butler and the soldier insist that the Duke take the seed, only for the Duke to point out that he's near the end of his fighting days, so the seed would be wasted on him. In addition, Baron Zefflezezz is able to give people new abilities due to being a high priest of Kalzidar. What they don't know is that it comes with a catch. The Baron is able to then turn them into monsters against their will.
 Spells, Swords, & Stealth / int_78418ebb
featureApplicability
1.0
 Spells, Swords, & Stealth / int_78418ebb
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_78418ebb
 Spells, Swords, & Stealth / int_79372d59
type
The Game Come to Life
 Spells, Swords, & Stealth / int_79372d59
comment
The Game Come to Life: In the climax of Going Rogue, Eric uses two pieces of the Bridge to force two groups of players to experience everything their characters do. When Mitch foolishly tries to charge him with his character and his character gets one of Thistle's daggers in his arm for his trouble, he is shocked to see his own arm suddenly develop a gushing wound and collapse in pain. Unwilling to actually risk his own life for a stupid game, Mitch calls it quits and retreats.
 Spells, Swords, & Stealth / int_79372d59
featureApplicability
1.0
 Spells, Swords, & Stealth / int_79372d59
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_79372d59
 Spells, Swords, & Stealth / int_7aa989ea
type
Token Evil Teammate
 Spells, Swords, & Stealth / int_7aa989ea
comment
Token Evil Teammate: A downplayed example is Thistle himself, mainly because he was a Minion to a number of evil folk, before he settled down. As a result, he has no problems seeing the possibility that folks might not be as good intentioned as they seem to be, and is sometimes justified in his paranoia. However, he is a good person at heart. As of the fourth book, Gabby, due to her condition, might be a borderline case as she wonders if she has fallen down a dark path, as she has to kill to stay alive. Luckily, since she doesn't feel any pleasure in doing so, she seems to think she hasn't turned Evil.
 Spells, Swords, & Stealth / int_7aa989ea
featureApplicability
1.0
 Spells, Swords, & Stealth / int_7aa989ea
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_7aa989ea
 Spells, Swords, & Stealth / int_805deb6e
type
Small Role, Big Impact
 Spells, Swords, & Stealth / int_805deb6e
comment
Small Role, Big Impact: A Rogue, a Barbarian, a Wizard, and a Paladin enter Grumph's inn, have a drink, and die. This forces Eric, Gabrielle, Grumph, and Thistle to take their places.
 Spells, Swords, & Stealth / int_805deb6e
featureApplicability
1.0
 Spells, Swords, & Stealth / int_805deb6e
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_805deb6e
 Spells, Swords, & Stealth / int_80cd1f62
type
God of Evil
 Spells, Swords, & Stealth / int_80cd1f62
comment
God of Evil: Kalzidar. Specifically, he's the god of chaos, but he might as well be this world's version of The Devil. His priests willingly surrender their names in exchange for powerful magic.
 Spells, Swords, & Stealth / int_80cd1f62
featureApplicability
1.0
 Spells, Swords, & Stealth / int_80cd1f62
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_80cd1f62
 Spells, Swords, & Stealth / int_8163e2bb
type
Dramatic Drop
 Spells, Swords, & Stealth / int_8163e2bb
comment
In Noble Roots, Tim does a Dramatic Drop of a beverage when he learns that one of the other groups of players encountered Timuscor. He then warns them to never engage him or his friends in battle. Later on, the other group's characters end up facing Timuscor and tell him that a certain paladin told them to avoid battle with him. Timuscor immediately nods and name-drops Timanuel, causing the group's GM to drop her pencil.
 Spells, Swords, & Stealth / int_8163e2bb
featureApplicability
1.0
 Spells, Swords, & Stealth / int_8163e2bb
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_8163e2bb
 Spells, Swords, & Stealth / int_82a4fadc
type
Our Liches Are Different
 Spells, Swords, & Stealth / int_82a4fadc
comment
Our Liches Are Different: In Siege Tactics, we learn that this is the nature of Gabrielle following the events of Going Rogue. In this case, the person has become more of a pseudo-lich, with their weapon acting as phylactery. Becoming separated has a weakening effect and the weapon itself gains new properties, becoming able to absorb the souls of those it kills.
 Spells, Swords, & Stealth / int_82a4fadc
featureApplicability
1.0
 Spells, Swords, & Stealth / int_82a4fadc
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_82a4fadc
 Spells, Swords, & Stealth / int_89b8822f
type
Go Mad from the Revelation
 Spells, Swords, & Stealth / int_89b8822f
comment
Go Mad from the Revelation: Anybody possessing a piece of the Bridge for any length of time is driven mad by the knowledge it bestows. Specifically, it shows its holders the true nature of their world and of adventurers as beings controlled by forces from another world. The only person shown to have any resistance to it is Eric, but even he can't handle it when he ends up holding two pieces of the Bridge at once.
 Spells, Swords, & Stealth / int_89b8822f
featureApplicability
1.0
 Spells, Swords, & Stealth / int_89b8822f
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_89b8822f
 Spells, Swords, & Stealth / int_8ca20b69
type
Out-of-Character Moment
 Spells, Swords, & Stealth / int_8ca20b69
comment
Out-of-Character Moment: Grumble, who normally tends to be very friendly, has a moment of anger when thinking about how one minion was needlessly killed. Thistle, who has his own moments, respects him all the more for it.
 Spells, Swords, & Stealth / int_8ca20b69
featureApplicability
1.0
 Spells, Swords, & Stealth / int_8ca20b69
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_8ca20b69
 Spells, Swords, & Stealth / int_8f612013
type
Token Good Teammate
 Spells, Swords, & Stealth / int_8f612013
comment
Token Good Teammate: While part of Mitch's group in the first book, Tim's character, despite not being the paladin Tim wanted him to be, tends to take on this role in the group, like when he protected a couple of farmers from the other members of the group. He (both the player and the character) end up making some actual friends later on.
 Spells, Swords, & Stealth / int_8f612013
featureApplicability
1.0
 Spells, Swords, & Stealth / int_8f612013
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_8f612013
 Spells, Swords, & Stealth / int_905af87e
type
Fantasy Character Classes
 Spells, Swords, & Stealth / int_905af87e
comment
Fantasy Character Classes: Realizing that the Mad King has no idea what the adventurers he has summoned look like, as the missive only mentions a paladin, a rogue, a barbarian, and a wizard, the four NPCs decide to impersonate them. While the class choice seems like a no-brainer initially. Eric, a town guard, is the only one with experience wearing armor, making him a paladin; Thistle has a shady past and tends to stick to the shadows, seemingly painting him as a rogue; Grumph the half-orc looks like an obvious barbarian, and Gabrielle is the only one that has formal education, making her think that she is the only one who can figure out the dead wizard's spell book. By the end of their first real battle, they realize that those choices are incorrect. Eric finds himself extremely agile without his heavy armor, making him a rogue; Thistle is a loyal follower of Grumble, the god of minions, and has received Grumble's blessing, making him a paladin; Grumph is easily the most intelligent member of the group, and his experience as a bartender means he can memorize complex spells, making him a wizard; Gabrielle has a lot of suppressed rage and turns out to be pretty good with an axe, becoming a barbarian.
 Spells, Swords, & Stealth / int_905af87e
featureApplicability
1.0
 Spells, Swords, & Stealth / int_905af87e
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_905af87e
 Spells, Swords, & Stealth / int_9280aea4
type
Your Worst Memory
 Spells, Swords, & Stealth / int_9280aea4
comment
Your Worst Memory: In Noble Roots, it's revealed that Russell and Cheri got their love of SS&S from their parents, who were huge fans of the game. But something related to the game happened that resulted in their father's death, after which their mother wanted nothing to do with the game due to the painful memories it brought up. Russell and Cheri go to great lengths to avoid mentioning it to her, although they end up having to get her involved when Broken Bridge Publishing invites their group to an exclusive event out of state. Their mother, a lawyer, runs a background check on BBP and finds something off about them, deciding to join the group as a chaperone despite her personal feelings on the matter. She even ends up helping Russell with a complicated puzzle his group is given, recalling that the puzzle is a spell from an earlier version of the game.
 Spells, Swords, & Stealth / int_9280aea4
featureApplicability
1.0
 Spells, Swords, & Stealth / int_9280aea4
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_9280aea4
 Spells, Swords, & Stealth / int_93dc4e37
type
Villain of Another Story
 Spells, Swords, & Stealth / int_93dc4e37
comment
Both this, and its inverse, Villain of Another Story come into play where the Player Characters are concerned. Tim's group, for instance, has a tendency to help those in need, and will fight evil, even if the reward is low and the difficulty is high. Mitch's group, on the other hand, it's quite clear that the only things they like doing is looting, killing, and causing bloodshed, especially if the person they are doing it to is weaker than themselves or can be placed at a disadvantage.
 Spells, Swords, & Stealth / int_93dc4e37
featureApplicability
1.0
 Spells, Swords, & Stealth / int_93dc4e37
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_93dc4e37
 Spells, Swords, & Stealth / int_9446f847
type
Death or Glory Attack
 Spells, Swords, & Stealth / int_9446f847
comment
In Going Rogue, Gabrielle knowingly goes for a Death or Glory Attack against an Elder Dragon's magical pedestal with her Anti-Magic axe, despite knowing that the axe's Cast From Hitpoints curse may kill her. It works, but she dies... only to come back later as an undead creature.
 Spells, Swords, & Stealth / int_9446f847
featureApplicability
1.0
 Spells, Swords, & Stealth / int_9446f847
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_9446f847
 Spells, Swords, & Stealth / int_95265081
type
Leeroy Jenkins
 Spells, Swords, & Stealth / int_95265081
comment
Leeroy Jenkins: Used as a deliberate tactic by Grumph in his mage trial in Split the Party. Rather than take the time to cast protective charms and spells on himself as is done normally, Grumph charges in the moment he's able. This catches enemy forces trying to get into position to ambush him flat-footed, giving Grumph enough time to bypass them and get through the first obstacle largely unhindered.
 Spells, Swords, & Stealth / int_95265081
featureApplicability
1.0
 Spells, Swords, & Stealth / int_95265081
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_95265081
 Spells, Swords, & Stealth / int_952e4e06
type
Utility Magic
 Spells, Swords, & Stealth / int_952e4e06
comment
Utility Magic: In Going Rogue, Thistle's group gets on good terms with a more experienced rogue who helps them get some items that are, by the world's standards, Boring, but Practical — Bag of Holding, saddles that boost a horse's speed and health, shoes that allow for folks to be quicker, items that give one plenty of apples to eat and water to drink, and a few other generally useful items.
 Spells, Swords, & Stealth / int_952e4e06
featureApplicability
1.0
 Spells, Swords, & Stealth / int_952e4e06
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_952e4e06
 Spells, Swords, & Stealth / int_9bcd82c0
type
Took a Level in Badass
 Spells, Swords, & Stealth / int_9bcd82c0
comment
Took a Level in Badass: Thistle's group was initially just a group of people trying to protect their town. By the 4th book, they've fought demons, upset a king, upset a god, robbed a dragon of their treasure, and found out that their world is a place where people from another play games in. Russell himself is able to terrify Mitch, who was a bully in the first book, with just one phrase in the fourth book — "I know that wound."
 Spells, Swords, & Stealth / int_9bcd82c0
featureApplicability
1.0
 Spells, Swords, & Stealth / int_9bcd82c0
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_9bcd82c0
 Spells, Swords, & Stealth / int_9e0a4772
type
Proportional Aging
 Spells, Swords, & Stealth / int_9e0a4772
comment
Proportional Aging: The exact natural lifespan of dragons is not stated, but it is assumed to be very long as a centuries old dragon who serves as antagonist of the third book is an "elder", but not "ancient" dragon, while a fifty year-old dragon the NPC protagonists encounter is still considered a hatchling.
 Spells, Swords, & Stealth / int_9e0a4772
featureApplicability
1.0
 Spells, Swords, & Stealth / int_9e0a4772
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_9e0a4772
 Spells, Swords, & Stealth / int_a5c78451
type
Graceful in Their Element
 Spells, Swords, & Stealth / int_a5c78451
comment
Graceful in Their Element: While Eric was never a particularly great town guard, all that time marching around in armor strengthened him up nonethless to the point that, when not wearing armor, he is extremely fast and agile.
 Spells, Swords, & Stealth / int_a5c78451
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a5c78451
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a5c78451
 Spells, Swords, & Stealth / int_a65288e2
type
Ascended Extra
 Spells, Swords, & Stealth / int_a65288e2
comment
Ascended Extra: The main characters were just supposed to be townsfolk that adventurers meet in the course of their quest. The latters' being Too Dumb to Live forces the townsfolk to assume their identities to protect their village.
 Spells, Swords, & Stealth / int_a65288e2
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a65288e2
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a65288e2
 Spells, Swords, & Stealth / int_a77dc648
type
Our Kobolds Are Different
 Spells, Swords, & Stealth / int_a77dc648
comment
Our Kobolds Are Different: Kobolds are a race of small, weak creatures commonly seen as minions. The most prominent kobold in history is Grumble, who in antiquity ascended to godhood and made himself the God of Minions.
 Spells, Swords, & Stealth / int_a77dc648
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a77dc648
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a77dc648
 Spells, Swords, & Stealth / int_a836a9b5
type
Character Witness
 Spells, Swords, & Stealth / int_a836a9b5
comment
Character Witness: In Going Rogue, Russel's group comes across a wounded worshiper of Grumble and, because Tim, and by extension Timmanuel, is a Chronic Hero, the group gives aid to the victim and go on to smack down the people who committed the assault. This earns them a blessing from Grumble which comes to play at the end of the book when Thistle uses it to vouch for them in the face of an angry Eric holding two pieces of the Bridge.
 Spells, Swords, & Stealth / int_a836a9b5
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a836a9b5
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a836a9b5
 Spells, Swords, & Stealth / int_a8a04f6f
type
And I Must Scream
 Spells, Swords, & Stealth / int_a8a04f6f
comment
In addition, Baron Zefflezezz is able to give people new abilities due to being a high priest of Kalzidar. What they don't know is that it comes with a catch. The Baron is able to then turn them into monsters against their will.
 Spells, Swords, & Stealth / int_a8a04f6f
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a8a04f6f
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a8a04f6f
 Spells, Swords, & Stealth / int_a8c6a317
type
Super-Strength
 Spells, Swords, & Stealth / int_a8c6a317
comment
Grumph averts this by virtue of being a half-orc. He is naturally big and tough. Not spending most of his life as a wizard means he has plenty of experience with hand-to-hand combat and prefers to carry a blade into battle in order to avoid relying exclusively on magic. He is specifically taught the Super-Strength spell in preparation for his mage trial in order to play to this strength even further.
 Spells, Swords, & Stealth / int_a8c6a317
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a8c6a317
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a8c6a317
 Spells, Swords, & Stealth / int_a971e83c
type
Hidden Elf Village
 Spells, Swords, & Stealth / int_a971e83c
comment
Hidden Elf Village: In Siege Tactics, the protagonists end up finding the hidden town of Notch, populated by former adventurers, who like Timuscor have been severed from their players after completing their quests. They're all high-level adventurers, fully capable of slaughtering the entire party, but most prefer the simple quiet life in Notch, and only members of the town council have pledged to defend the town and its secret from outsiders. The fruit of a special tree that grows near the town also grants longevity.
 Spells, Swords, & Stealth / int_a971e83c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_a971e83c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_a971e83c
 Spells, Swords, & Stealth / int_ab68c5cc
type
Chronic Hero Syndrome
 Spells, Swords, & Stealth / int_ab68c5cc
comment
Chronic Hero Syndrome: An explicit requirement of paladins in the Spells, Swords, & Stealth universe is that they can not run when they know evil is present or innocents are in danger. When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for their bravery. He's proven wrong when he's rendered incapable of leaving Briarwillow until he promises to resolve the situation. The same can be said of Timanuel, Tim's paladin character, although that's mostly because Tim really gets into the role.
 Spells, Swords, & Stealth / int_ab68c5cc
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ab68c5cc
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ab68c5cc
 Spells, Swords, & Stealth / int_ab7b9269
type
You All Meet in an Inn
 Spells, Swords, & Stealth / int_ab7b9269
comment
You All Meet in an Inn: In NPCs, the four main characters knew each other already, but they are all in the inn when a party of adventurers arrive and die. Inspecting the bodies yields an order by the king to come meet with him. The king is well known for not taking disappointment well, and taking his ire out on whatever location his disappointment occurred in, whether it had anything to do with what went wrong or not. The only way to resolve this problem is for the titular NPCs to set out adventuring in the dead adventurers' place.
 Spells, Swords, & Stealth / int_ab7b9269
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ab7b9269
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ab7b9269
 Spells, Swords, & Stealth / int_b1346878
type
Fate Worse than Death
 Spells, Swords, & Stealth / int_b1346878
comment
In Noble Roots, it's revealed that Kalzidar used to be a scribe sent to chronicle the adventures of a group. After they defeated a monster called the Vreskor, he sneaked away and stole the Vreskor's divinity, ascending to godhood. He then made sure the party wouldn't speak of this to anyone by giving each of them a Fate Worse than Death. In fact, all his scheming in the novel is to get rid of those witnesses.
 Spells, Swords, & Stealth / int_b1346878
featureApplicability
1.0
 Spells, Swords, & Stealth / int_b1346878
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_b1346878
 Spells, Swords, & Stealth / int_b3a332b
type
Take Away Their Name
 Spells, Swords, & Stealth / int_b3a332b
comment
Take Away Their Name: Servants of the dark god Kalzidar forgo their very names as part of their service to him. One such nameless priest is the primary antagonist of the second book. Because of that, the NPC protagonists are immediately on edge when Elora initially refuses to give her name. In the fourth book, a priestess of Kalzidar describes the process as a trade, in which their name, and all the identity that goes with it, is taken by Kalzidar and returned as a form of Personality Powers related to their old life.
 Spells, Swords, & Stealth / int_b3a332b
featureApplicability
1.0
 Spells, Swords, & Stealth / int_b3a332b
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_b3a332b
 Spells, Swords, & Stealth / int_b4d6aa7d
type
Dungeon Bypass
 Spells, Swords, & Stealth / int_b4d6aa7d
comment
Dungeon Bypass: When it comes to minions, putting in ways to sneak past the various traps and monsters is very useful. A former minion himself, Thistle uses this information to help his party get to the heart of the dungeon in NPCs. Of course, when it's mentioned that hidden passages tend to be found often, Thistle states that they make good places to hide secret secret passageways in.
 Spells, Swords, & Stealth / int_b4d6aa7d
featureApplicability
1.0
 Spells, Swords, & Stealth / int_b4d6aa7d
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_b4d6aa7d
 Spells, Swords, & Stealth / int_bb9e6960
type
Non-Player Character
 Spells, Swords, & Stealth / int_bb9e6960
comment
Non-Player Character: Insofar as the Players are concerned, this is how they see everyone else. Their opinions eventually change, and even affect their play-styles a bit, especially Tim's party.
 Spells, Swords, & Stealth / int_bb9e6960
featureApplicability
1.0
 Spells, Swords, & Stealth / int_bb9e6960
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_bb9e6960
 Spells, Swords, & Stealth / int_bbf11c0
type
Genius Bruiser
 Spells, Swords, & Stealth / int_bbf11c0
comment
Genius Bruiser: Grumph is a burly, stoic half-orc who is easily the physically strongest member of the party. He's also the most intelligent, as he's able to understand and start to use the wizard's spellbook far more easily than Gabrielle had, despite her having a more formal education. Bert, a member of the gaming group Russell and Tim form in Split the Party, is a big man described as looking more likely to stuff SS&S players into trash cans than be one himself. However, his character is a gnome Gadgeteer Genius and Bert puts a lot of effort in understanding the game rules to better plan for encounters.
 Spells, Swords, & Stealth / int_bbf11c0
featureApplicability
1.0
 Spells, Swords, & Stealth / int_bbf11c0
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_bbf11c0
 Spells, Swords, & Stealth / int_bc00493f
type
Precision F-Strike
 Spells, Swords, & Stealth / int_bc00493f
comment
Precision F-Strike: Thistle is typically the most polite-spoken member of the group at any given time. This adds to the impact when, following a last-ditch effort by Kalzidar to thwart them in Split the Party, Thistle prays to Grumble for aid by asking "are you going to put up with this shit?"
 Spells, Swords, & Stealth / int_bc00493f
featureApplicability
1.0
 Spells, Swords, & Stealth / int_bc00493f
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_bc00493f
 Spells, Swords, & Stealth / int_bdffd1cf
type
Alliterative List
 Spells, Swords, & Stealth / int_bdffd1cf
comment
Alliterative List: The Alliterative Title of the series and the fictional tabletop game it's based around, referencing the Fighter, Mage, Thief major archetypes for character specialization.
 Spells, Swords, & Stealth / int_bdffd1cf
featureApplicability
1.0
 Spells, Swords, & Stealth / int_bdffd1cf
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_bdffd1cf
 Spells, Swords, & Stealth / int_c042eee9
type
Invisible to Normals
 Spells, Swords, & Stealth / int_c042eee9
comment
Invisible to Normals: In a strange twist, the pig, Mr. Peppers, is invisible to the eyes of Gods and scrying magics. Eventually, this ability is extended to Timuscor.
 Spells, Swords, & Stealth / int_c042eee9
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c042eee9
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c042eee9
 Spells, Swords, & Stealth / int_c1080483
type
The Roleplayer
 Spells, Swords, & Stealth / int_c1080483
comment
The Role Player: Alexis behaves very differently when speaking for herself compared to when speaking as Gelthorn the elf. In Going Rogue, she refuses to be part of the party's making plans for selling their loot and getting quests because Gelthorn's anxiety about civilization means the character is too busy fighting a panic attack to be part of it. Russel even notes that the conversation is out-of-character so that shouldn't matter, but he does so already knowing how Alexis will respond and makes a note to give her character experience for role-playing. Tim, as well, but to a lesser extent than Alexis. Tim will play the paladin role to the hilt and even worries about how to interact with NPCs. This is why Mitch, Terry, and Glenn prevent him from using a paladin throughout the first book, since they know Tim would use his paladin status to put a damper on their fun of killing and looting whatever they come across. Cheri notes the seriousness with which Tim treats the game as a sign he's either nuts or a born role player. While Bert puts in a great deal of effort to understand the game rules and make sound battle plans, he will still act on Wimberly's attitudes above his own. For example, rushing to save the life of Cheri's character when the smart move would be to leave her. To Bert, if he isn't going to make the calls the way Wimberly would, what's the point of playing the game at all?
 Spells, Swords, & Stealth / int_c1080483
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c1080483
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c1080483
 Spells, Swords, & Stealth / int_c2676b00
type
Jurisdiction Friction
 Spells, Swords, & Stealth / int_c2676b00
comment
Jurisdiction Friction: After the events of NPCs, Thistle and the group flee Solium, into the neighboring kingdom of Alcatham. Thistle explains that while Solium's forces aren't allowed in this kingdom, it was possible that local forces could apprehend them if they proved to be troublesome, and use them as political bargaining chips.
 Spells, Swords, & Stealth / int_c2676b00
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c2676b00
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c2676b00
 Spells, Swords, & Stealth / int_c281a30c
type
Surpassed the Teacher
 Spells, Swords, & Stealth / int_c281a30c
comment
Surpassed the Teacher: Eric, who has been adventuring for a while, encounters his old Captain, Hurmic, in Noble Roots, from when he was just a town guard. Initially, the older man believes Eric to be something akin to a deserter, and is rather upset with him just leaving the town. Eventually, the two of them have a fight, with Eric initially holding back, until he decided to end it, by giving the man some injuries that put him out of the fight, but would heal up with a bit of healing magic.
 Spells, Swords, & Stealth / int_c281a30c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c281a30c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c281a30c
 Spells, Swords, & Stealth / int_c295cb84
type
Evil Minions
 Spells, Swords, & Stealth / int_c295cb84
comment
Evil Minions: A good part of Thistle's past consisted of acting as a minion and henchman to various ne'er do wells. From this he became a devout follower and, later, paladin of Grumble, the god of the minions.
 Spells, Swords, & Stealth / int_c295cb84
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c295cb84
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c295cb84
 Spells, Swords, & Stealth / int_c5b47b36
type
Offscreen Moment of Awesome
 Spells, Swords, & Stealth / int_c5b47b36
comment
Offscreen Moment of Awesome: In many cases, the actions of the Players, Mitch and Tim's groups, aren't depicted in the story, although the results are discussed, like the murders that Mitch's group engages in, and the heroics that Tim's group does.
 Spells, Swords, & Stealth / int_c5b47b36
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c5b47b36
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c5b47b36
 Spells, Swords, & Stealth / int_c7cd6c3c
type
Cross Player
 Spells, Swords, & Stealth / int_c7cd6c3c
comment
Cross Player: Bert is the only one among the main SS&S players in both Russel's and Mitch's groups to play a character of the opposite gender, playing Wimberly the gnome gadgeteer.
 Spells, Swords, & Stealth / int_c7cd6c3c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c7cd6c3c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c7cd6c3c
 Spells, Swords, & Stealth / int_c819533b
type
Rage Breaking Point
 Spells, Swords, & Stealth / int_c819533b
comment
Rage Breaking Point: Gabrielle's resentment towards her sheltered upbringing finally boils over when she sees the goblin tribe she's occasionally kidnapped by being slaughtered by demons. This unleashes her first bout of Unstoppable Rage allowing her to kill the demon single handed where Eric gave other goblins support and Grumph and Thistle relied on supernatural occurrences.
 Spells, Swords, & Stealth / int_c819533b
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c819533b
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c819533b
 Spells, Swords, & Stealth / int_c9861848
type
Video Game Caring Potential
 Spells, Swords, & Stealth / int_c9861848
comment
Video Game Caring Potential: Both this, and its counterpart, Video Game Cruelty Potential are possible, in so far as players are concerned. Tim's group would see a cowering kobold, and would help the little fella get home safely, and would get Good Karma points for it. Mitch's group would probably kill the kobold, wreck their home, steal everything, and burn what was left, and get Bad Karma as a result.
 Spells, Swords, & Stealth / int_c9861848
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c9861848
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c9861848
 Spells, Swords, & Stealth / int_c9e64c09
type
Paper Master
 Spells, Swords, & Stealth / int_c9e64c09
comment
Paper Master: The priest of Kalzidar in Split the Party. His primary method of attack is to animate and enlarge animals made out of paper. They're Glass Cannons and not difficult to defeat, but the priest uses them as distractions to escape or uses his dying breath to animate everything he has at once to sic on the adventurers.
 Spells, Swords, & Stealth / int_c9e64c09
featureApplicability
1.0
 Spells, Swords, & Stealth / int_c9e64c09
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_c9e64c09
 Spells, Swords, & Stealth / int_cadbe2b3
type
She Is the King
 Spells, Swords, & Stealth / int_cadbe2b3
comment
She Is the King: Female gods are called "gods", never "goddesses". For example, the God of Death is female but is always referred to as a "god", never a "goddess". Similarly, Mithingnow is the god of the Gnomes.
 Spells, Swords, & Stealth / int_cadbe2b3
featureApplicability
1.0
 Spells, Swords, & Stealth / int_cadbe2b3
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_cadbe2b3
 Spells, Swords, & Stealth / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Spells, Swords, & Stealth / int_d7b34c31
comment
Everyone Calls Him "Barkeep": Because the priest of Kalzidar gave up his name to serve his god, nobody knows his name. Everybody just calls him "the priest" or "the priest of Kalzidar". Even narration from the priest's viewpoint does this. Given that everyone refers to the Battle Butler in Noble Roots as Butler, it's initially assumed that he could be a Priest of Kalzidar. Turns out, Butler is his family name, and he comes from a long line of bodyguards for hire — ones that double as servants.
 Spells, Swords, & Stealth / int_d7b34c31
featureApplicability
1.0
 Spells, Swords, & Stealth / int_d7b34c31
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_d7b34c31
 Spells, Swords, & Stealth / int_d8f18dad
type
Withholding Their Name
 Spells, Swords, & Stealth / int_d8f18dad
comment
Withholding Their Name: Servants of the dark god Kalzidar give up their names as part of their service to him. They're also unable to use a false name, even in disguise. One such nameless priest is the primary antagonist of the second book. For this reason, upon meeting a rogue in the third, the party is immediately wary when she initially refuses to give her name. In that case, it's just the rogue, Elora, being cautious.
 Spells, Swords, & Stealth / int_d8f18dad
featureApplicability
1.0
 Spells, Swords, & Stealth / int_d8f18dad
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_d8f18dad
 Spells, Swords, & Stealth / int_d9cf40fa
type
Screw This, I'm Outta Here
 Spells, Swords, & Stealth / int_d9cf40fa
comment
Screw This, I'm Outta Here: In Going Rogue a number of adventurer groups request to undertake the Grand Quest, unaware of what it is. When they are teleported to a different location and are told that the quest involves raiding a dragon lair, some of the groups immediately use their magical coins to teleport back.
 Spells, Swords, & Stealth / int_d9cf40fa
featureApplicability
1.0
 Spells, Swords, & Stealth / int_d9cf40fa
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_d9cf40fa
 Spells, Swords, & Stealth / int_d9d8fd35
type
Battle Butler
 Spells, Swords, & Stealth / int_d9d8fd35
comment
Given that everyone refers to the Battle Butler in Noble Roots as Butler, it's initially assumed that he could be a Priest of Kalzidar. Turns out, Butler is his family name, and he comes from a long line of bodyguards for hire — ones that double as servants.
 Spells, Swords, & Stealth / int_d9d8fd35
featureApplicability
1.0
 Spells, Swords, & Stealth / int_d9d8fd35
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_d9d8fd35
 Spells, Swords, & Stealth / int_d9f97805
type
Wins by Doing Absolutely Nothing
 Spells, Swords, & Stealth / int_d9f97805
comment
Wins by Doing Absolutely Nothing: During Going Rogue, Eric uses the Bridge to connect the players to their Avatars, causing the players to feel any injury inflicted upon their characters. Cheri convinces the others in her group to just calm down, relax, and do nothing. This causes the others in Eric's group to get him to calm down, once Mitch's group runs away. Afterwards, the two groups split the gold in the place between them, and leave without anyone else being the wiser, for the most part.
 Spells, Swords, & Stealth / int_d9f97805
featureApplicability
1.0
 Spells, Swords, & Stealth / int_d9f97805
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_d9f97805
 Spells, Swords, & Stealth / int_dca70c44
type
Reasonable Authority Figure
 Spells, Swords, & Stealth / int_dca70c44
comment
Reasonable Authority Figure: Grumble is fairly casual, as gods go. He does demand Thistle at last appear to offer proper platitudes when they speak. He is a god after all. At the same time, he is also perfectly willing to accept a bit of snark. He also takes the time to explain to Thistle why he can't just tell his paladin what's going on in Split the Party and has to rely on vague visions to hint at his goals. In Going Rogue, he explains to Thistle that he and the god of rogues, Tristan, are in conflict over a claim on Eric's soul and explicitly orders Thistle not to try to influence Eric on the matter since, as a matter of faith, the decision must be wholly Eric's own. In Siege Tactics, when another god appears, while Thistle is having an audience with Grumble, Thistle gives her a deep bow. Grumble casually complains that Thistle never does that for him. Thistle explains that Grumble's dogma is less formal than the other god's.
 Spells, Swords, & Stealth / int_dca70c44
featureApplicability
1.0
 Spells, Swords, & Stealth / int_dca70c44
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_dca70c44
 Spells, Swords, & Stealth / int_dd95a27b
type
I Never Told You My Name
 Spells, Swords, & Stealth / int_dd95a27b
comment
I Never Told You My Name: Variant in Noble Roots. A group of mercenaries is about to fight Thistle's party, when the leader of the mercenaries decides to have a chat with Timuscor, mentioning that they'd gotten a message from a paladin to be wary about fighting a party with Thistle's party composition. When Timscor says the paladin's name Timanuel, the mercenary leader looks at their group, and says, "We're leaving." This is because the mercenaries are a group of player characters, whose players, having been playing as party in a series of quests with Russell's group nearby, were, in-game, passed a message from Russell's party to theirs, to avoid fighting Thistle's party, due to the encounter that Russell's group had with them prior.
 Spells, Swords, & Stealth / int_dd95a27b
featureApplicability
1.0
 Spells, Swords, & Stealth / int_dd95a27b
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_dd95a27b
 Spells, Swords, & Stealth / int_df410b77
type
Decoy Protagonist
 Spells, Swords, & Stealth / int_df410b77
comment
Decoy Protagonist: A Paladin, a Rogue, a Barbarian, and a Wizard enter a tavern. In any other story, these four would be the main characters. These four take a drink, and critically fail their constitution save. They were Never Given a Name even, in so far as the folks in the tavern, who end up having to do their job in order to try to save their town, are concerned.
 Spells, Swords, & Stealth / int_df410b77
featureApplicability
1.0
 Spells, Swords, & Stealth / int_df410b77
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_df410b77
 Spells, Swords, & Stealth / int_e491684a
type
Odd Job Gods
 Spells, Swords, & Stealth / int_e491684a
comment
Odd Job Gods: Grumble is the god of the minions, having chosen to watch over 'his own kind' after his ascension to godhood. This is the primary reason Thistle is such a devoted worshiper of his instead of the main gnomish god, as Grumble chose to use his divine power to watch over the lowliest of the low.
 Spells, Swords, & Stealth / int_e491684a
featureApplicability
1.0
 Spells, Swords, & Stealth / int_e491684a
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_e491684a
 Spells, Swords, & Stealth / int_ea0f58c0
type
God's Hands Are Tied
 Spells, Swords, & Stealth / int_ea0f58c0
comment
God's Hands Are Tied: Grumble lets his paladin, Thistle, in on the fact that when gods are working at cross purposes, they can only send vague hints and visions.
 Spells, Swords, & Stealth / int_ea0f58c0
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ea0f58c0
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ea0f58c0
 Spells, Swords, & Stealth / int_eb8ec7c8
type
Jerkass
 Spells, Swords, & Stealth / int_eb8ec7c8
comment
Jerkass: Mitch, Glenn, and Terry. They're more concerned with killing and looting instead of "dumb shit like role-playing." When their first party dies in NPCs, they force Tim to make a knight instead of the paladin he'd prefer because a paladin would be obliged to stop them. By the time of Going Rogue, they have to make an hour commute to meet a potential GM because nobody else will tolerate them.
 Spells, Swords, & Stealth / int_eb8ec7c8
featureApplicability
1.0
 Spells, Swords, & Stealth / int_eb8ec7c8
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_eb8ec7c8
 Spells, Swords, & Stealth / int_ed98f038
type
Wall Crawl
 Spells, Swords, & Stealth / int_ed98f038
comment
Wall Crawl: One of the spells Grumph learns in preparation for his trial. It allows him to bypass two obstacles at once, in that he can safely ascend stairs while the inside of the room had a massive storm blowing through it, and lightning that strikes the stairs but not the walls. He later uses it on Gabrielle as part of the plan to fight the nameless priest. The spell once again becomes useful in Going Rogue, when traversing a dragon lair.
 Spells, Swords, & Stealth / int_ed98f038
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ed98f038
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ed98f038
 Spells, Swords, & Stealth / int_ee481121
type
Bringing in the Expert
 Spells, Swords, & Stealth / int_ee481121
comment
Bringing in the Expert: Variant. In Siege Tactics, two experienced former adventurers are having a friendly debate over which group of magic users is more dangerous in a fight - those who use a Magic Staff or those who use a Magic Wand, the argument being that wands are more accurate at spell-casting but a staff can act as its own backup melee weapon. When one of their friends, who is an expert in magic, comes into the tavern that they are in, they ask her for her opinion, which is, if you can get close to a magic user, they've already lost anyways.
 Spells, Swords, & Stealth / int_ee481121
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ee481121
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ee481121
 Spells, Swords, & Stealth / int_ef2582c3
type
Named Weapons
 Spells, Swords, & Stealth / int_ef2582c3
comment
Named Weapons: In Noble Roots, Gabrielle finally learns the name of her axe. It's Ovrium. As the axe tells her, it means "vengeance" in a long-dead language, which is exactly the weapon's purpose.
 Spells, Swords, & Stealth / int_ef2582c3
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ef2582c3
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ef2582c3
 Spells, Swords, & Stealth / int_f2ec21d
type
Square Race, Round Class
 Spells, Swords, & Stealth / int_f2ec21d
comment
Square Race, Round Class: The series is about this trope a lot. None of the main characters get classes expected with their race or background. Grumph is a half-orc innkeeper with a good memory, who becomes a wizard. Thistle is a gnome with a shady past, who becomes a paladin. Eric is a town guard who is fast outside of his heavy armor, becoming a rogue. Gabrielle is a noblewoman with a lot of anger-management issues, becoming a barbarian.
 Spells, Swords, & Stealth / int_f2ec21d
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f2ec21d
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f2ec21d
 Spells, Swords, & Stealth / int_f4247ec
type
Heroism Motive Speech
 Spells, Swords, & Stealth / int_f4247ec
comment
Heroism Motive Speech: Throughout the books, the ex-PC knight Timuscor has desired to be a paladin. He has the potential, and good instincts for the role, but is hampered by an unwillingness to fully devote himself to any god who might grant him the mantle and an incomplete understanding of what being a paladin truly means. For a while, he's a Martyr Without a Cause, determined at least to die like a paladin if he can't otherwise be one. The climax of the fourth book, Siege Tactics, sees Timuscor finally understand the true meaning of paladinhood, enabling him to become a Free Paladin, a paladin with all the divine powers without owing allegiance to any god. As he explains to the enemy his party is fighting:
 Spells, Swords, & Stealth / int_f4247ec
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f4247ec
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f4247ec
 Spells, Swords, & Stealth / int_f6624c30
type
Together in Death
 Spells, Swords, & Stealth / int_f6624c30
comment
Together in Death: When Grumble offers Thistle the role of paladin, Thistle considers it and ultimately agrees, but gives the sole stipulation that when he dies he is reunited with his late wife rather than going to the afterlife reserved for paladins. Grumble agrees. This bites them in the ass in Siege Tactics, when Kalzidar uses a powerful artifact to steal the soul of Thistle's wife. Grumble explains that a god's promise cannot be broken, so it Thistle dies before recovering his wife's soul, his own soul will join her in Kalzidar's realm to be tortured for all eternity.
 Spells, Swords, & Stealth / int_f6624c30
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f6624c30
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f6624c30
 Spells, Swords, & Stealth / int_f6ca5b54
type
The Archmage
 Spells, Swords, & Stealth / int_f6ca5b54
comment
The Archmage: Dejy is an archmage. He holds a seat at the Table of Mages, making him highly respected in his field. He agrees to become a teacher to Grumph when the latter requests to join the guild. He takes on a more prominent role in Noble Roots, when he assists Thistle's party in trying to recover Madroria's soul from Kalzidar's clutches.
 Spells, Swords, & Stealth / int_f6ca5b54
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f6ca5b54
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f6ca5b54
 Spells, Swords, & Stealth / int_f6d73bdf
type
Obsolete Mentor
 Spells, Swords, & Stealth / int_f6d73bdf
comment
Obsolete Mentor: Hurmic is the Captain of the guards of Maplebrook, having taught Eric how to fight. When they meet up again, he doesn't respect Eric too much, until he gets bested by him in a bout. Afterwards, he realizes just how powerful Eric has become, and that, perhaps, not all he teaches is up to par for some of the guards under his command, who might benefit from other styles of fighting. Thankfully, someone is willing to help out with that department.
 Spells, Swords, & Stealth / int_f6d73bdf
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f6d73bdf
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f6d73bdf
 Spells, Swords, & Stealth / int_f88bba7c
type
Detect Evil
 Spells, Swords, & Stealth / int_f88bba7c
comment
Detect Evil: Thistle learns he has this power early in Split the Party when he realizes constant feelings in his stomach have been the ability to sense evil around him kicking in.
 Spells, Swords, & Stealth / int_f88bba7c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f88bba7c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f88bba7c
 Spells, Swords, & Stealth / int_f97ad4fe
type
Standard Fantasy Races
 Spells, Swords, & Stealth / int_f97ad4fe
comment
Standard Fantasy Races: Much like it's D&D counterpart, SS&S has the following races - humans, gnomes, half-orcs, half-elves, dwarves, kobolds, goblins, and other such beings. There's even intelligent undead out there.
 Spells, Swords, & Stealth / int_f97ad4fe
featureApplicability
1.0
 Spells, Swords, & Stealth / int_f97ad4fe
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_f97ad4fe
 Spells, Swords, & Stealth / int_fb3b6acd
type
Bows Versus Crossbows
 Spells, Swords, & Stealth / int_fb3b6acd
comment
Bows Versus Crossbows: Eric, the rogue of Thistle's group, was once asked if he was any good with a bow - he isn't. By Going Rogue, the group, still in need of some better ranged abilities, pays a more experienced rogue to help train Eric. The ranged weapon he's trained on is a crossbow (one that shoots a little to the side due to a messed-up sight) as it is one weapon that only took a short amount of time to get any good with. After his training, Eric gets a much better crossbow. Alexis' elven character on the other hand, does use a bow, although it can be surmised that, in her backstory, she at least learned how to use it. Bert's gnome character has a tendency to use modified crossbows, some of them working like net guns.
 Spells, Swords, & Stealth / int_fb3b6acd
featureApplicability
1.0
 Spells, Swords, & Stealth / int_fb3b6acd
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_fb3b6acd
 Spells, Swords, & Stealth / int_fbba5e98
type
Gadgeteer Genius
 Spells, Swords, & Stealth / int_fbba5e98
comment
Bert, a member of the gaming group Russell and Tim form in Split the Party, is a big man described as looking more likely to stuff SS&S players into trash cans than be one himself. However, his character is a gnome Gadgeteer Genius and Bert puts a lot of effort in understanding the game rules to better plan for encounters.
 Spells, Swords, & Stealth / int_fbba5e98
featureApplicability
1.0
 Spells, Swords, & Stealth / int_fbba5e98
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_fbba5e98
 Spells, Swords, & Stealth / int_fbc074c3
type
Player Character
 Spells, Swords, & Stealth / int_fbc074c3
comment
Player Character: This is what the adventurers controlled by Tim and Mitch's groups, and presumably other adventurer parties, happen to be, with their actions and choices affecting their respective fates - Tim's group managed to score a nice haul of dragon gold, which they shared with Thistle's group, and Mitch's group ran away like a bunch of cowards.
 Spells, Swords, & Stealth / int_fbc074c3
featureApplicability
1.0
 Spells, Swords, & Stealth / int_fbc074c3
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_fbc074c3
 Spells, Swords, & Stealth / int_fc36853c
type
Martyr Without a Cause
 Spells, Swords, & Stealth / int_fc36853c
comment
Martyr Without a Cause: Timuscor, in his desire to be a paladin, does his best to live as one, even if no gods will accept him as a paladin. To this end, he's also very willing to sacrifice himself for the greater good or to protect his friends, as he views that as the highest calling of a paladin. In Going Rogue, a voice speaks to him and implies he may yet have hope of becoming a paladin, but not before he understands this isn't the way to go about it.
 Spells, Swords, & Stealth / int_fc36853c
featureApplicability
1.0
 Spells, Swords, & Stealth / int_fc36853c
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_fc36853c
 Spells, Swords, & Stealth / int_fea42091
type
Badass Preacher
 Spells, Swords, & Stealth / int_fea42091
comment
Badass Preacher: The priest at Grumble's temple in Camnarael is a massive half-orc, who isn't shy about attacking those who he deems intend to harm his parishioners.
 Spells, Swords, & Stealth / int_fea42091
featureApplicability
1.0
 Spells, Swords, & Stealth / int_fea42091
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_fea42091
 Spells, Swords, & Stealth / int_ffad4e9f
type
Shown Their Work
 Spells, Swords, & Stealth / int_ffad4e9f
comment
Shown Their Work: In NPCs, when Glenn tries to attack Thistle's party, with a magic spell, he initially seems to roll a 19, but thanks to The Bridge it ends up rolling just a bit more, to stop on a 1. Folks with a d20 can easily see that the 19 and the 1 are reasonably close close to each other, even sharing an edge with some (see a d20 that, when looking at the 20, looks like a 20/8, 20/14, or 20/2), or a corner point (see a d20 that looks like a 20/17), meaning that this seemingly successful roll turning into a failure is actually possible.
 Spells, Swords, & Stealth / int_ffad4e9f
featureApplicability
1.0
 Spells, Swords, & Stealth / int_ffad4e9f
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_ffad4e9f
 Spells, Swords, & Stealth / int_name
type
ItemName
 Spells, Swords, & Stealth / int_name
comment
 Spells, Swords, & Stealth / int_name
featureApplicability
1.0
 Spells, Swords, & Stealth / int_name
featureConfidence
1.0
 Spells, Swords, & Stealth
hasFeature
Spells, Swords, & Stealth / int_name
 Spells, Swords, & Stealth / int_name
itemName
Spells, Swords, & Stealth

The following is a list of statements referring to the current page from other pages.

 Spells, Swords, & Stealth
hasFeature
Barbaric Battleaxe / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Critical Failure / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Cross Player / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Deity of Human Origin / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Detect Evil / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Graceful in Their Element / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Heroism Motive Speech / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Magically-Binding Contract / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Martyr Without a Cause / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Masquerading As the Unseen / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Name Amnesia / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Odd Job Gods / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Our Kobolds Are Different / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Proportional Aging / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Raised by Natives / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Shed Armor, Gain Speed / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Spontaneous Weapon Creation / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Square Race, Round Class / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Squishy Wizard / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Take Away Their Name / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Temperate Berserker / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
The Necrocracy / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
The Roleplayer / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Unexpectedly Realistic Gameplay / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Wall Crawl / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
Withholding Their Name / int_b8c299a
 Spells, Swords, & Stealth
hasFeature
You Have Researched Breathing / int_b8c299a