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The Magickers

 The Magickers
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TVTItem
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The Magickers
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The Magickers is a fantasy quartet by Emily Drake. It's often considered to be a more distinctly American foil to the British Harry Potter series—both series deal with the training of young magic users and have strong Multiple Demographic Appeal, but The Magickers has a more urban and American flavor. The Extranormal Institute that the series begins at is a summer camp, for one.The series begins with one Jason Adrian, an 11-year-old boy who has two great loves in his life: Fantasy and soccer. He lives with his stepparents and his stepsister somewhere in California. His stepparents always go on lavish trips during the summer, and his stepsister is going to a filmmaker's camp. He himself was planning on spending the summer in soccer camp... until an errant tackle during soccer tryouts leaves him with a badly-injured leg that keeps him from going to camp. Initially, Jason thinks he'll have to spend the summer with his grandma. But his English teacher offers him an alternative: There's a new summer camp, Camp Ravenwyng, that's open to creatively-minded kids from all across America. They've shown interest in one of Jason's stories, and are offering him an invitation. Wary at first, Jason accepts, and finds himself at a strange summer camp where counselors dress like Goths, cabin assignments come from wishing wells, and whatever's cooking in that big pot in the mess hall is potent enough to make spoons dissolve. (Or... maybe that part's normal.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })However, dark things lurk around the camp. The councilors mumble to themselves in the dead of night. Nightmares plague the campers. And one night, Jason has a run-in with a fearsome beast that leaves him with a strange scar. Before long, the teachers reveal to them the truth: They're Magickers, and all of the kids have potential to learn magic. And they tell the students a tale of something that transpired long ago:Five hundred years ago, a teacher and his student got into an argument about the nature of magic. Gregory the Gray, the teacher, was an old fool, and believed magic was infinite and could be drawn on forever. Brennard, the student, was a young fool, and believed magic was finite and bound to fade away. They had a feud so powerful, it banished magic to the far corners of the world, and sent nearly all living Magickers into a deep, secluded sleep. But now, in the modern day, they have begun to awaken. Followers of the teacher are now gathering together, looking for talented youngsters in the hope of raising a new generation of Magickers. But the Dark Hand of Brennard, the followers of the student, are assembling as well. And they want to keep the feud going. They both seek the legendary Gates that will lead to safe havens, where magic may be practiced in safety forevermore.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })And in order to find them, the Magickers are going to need the help of Jason and his friends.The books in the series include: The Magickers (2001) The Curse of Arkady (2002) The Dragon Guard (2003) The Gate of Bones (2004)
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2022-02-21T22:42:23Z
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2022-02-21T22:42:23Z
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DBTropes
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Achey Scars
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Achey Scars: The scar on Jason's hand, given to him by a wolfjackal. Being close to the Dark makes it ache; getting too close causes it to open up again (though it always reheals quickly).
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The Beastmaster
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The Beastmaster: Bailey has "animal sense" and is good with them.
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Friendless Background
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Friendless Background: Implied to be the case with Bailey. Her mother is overjoyed when she makes a real friend with Ting.
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BookWorm
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Book Worm: Ting is rarely seen without a good book.
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Asian and Nerdy
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Asian and Nerdy: Ting. However, while most instances of this trope portray the character as good at math/engineering, Ting is actually more of an avid reader than a math whiz.
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The Magickers

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Summer Campy / int_bca6b164