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Ability Required to Proceed

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One way to control the plot of a video game is to place barriers in the hero's path. A destination may be unreachable without access to water transport because the main character has Super Drowning Skills. You may need to become immune to fire before moving on because the next level is set in a Fire and Brimstone Hell environment. Perhaps you need to enlist the help of a specific NPC, or acquire a specific item, in order to get past the annoying guard. Or you may need to perform some special ability while standing on a pad or marked floor.
Sometimes, the item, ability, or skill isn't needed again. But, in other cases, it becomes a key part of the main character's inventory, and gets used all the time. Another example: you can't get to the other island without a ship, so any plot event that happens on the other island can assume you have a ship. Thus, the game developers suddenly start throwing quests at you that require you to hop back and forth between islands like a bored tourist, and continue to do so for the rest of the game. In extreme cases, the entire game dynamic may change after you obtain this one critical item or ability, because you are now well-equipped/powerful enough to handle challenges that would have been insurmountable before.
This is a subtrope of Broken Bridge. While Broken Bridges railroad you to the plot by requiring that you complete certain tasks before new areas open up, this trope is about railroading you to the plot by requiring that you have the necessary skills and abilities to move forward and open up new areas. This trope is a staple of the Metroidvania genre of video games, though it shows up in other genres as well.
See also But Thou Must!. For something that requires you to be at a certain level to proceed before it kills you, see Beef Gate. When this is combined with an offensive ability it's a Utility Weapon.

Examples
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Dropped link to BrokenBridge: Not an Item - FEATURE
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Dropped link to Castlevania: Not an Item - CAT
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Dropped link to EldritchAbomination: Not an Item - FEATURE
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Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
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Dropped link to GroundPound: Not an Item - FEATURE
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Dropped link to Metroidvania: Not an Item - FEATURE
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Dropped link to NoHeroDiscount: Not an Item - FEATURE
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Dropped link to SelfImposedChallenge: Not an Item - FEATURE
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Dropped link to Vocaloid: Not an Item - IGNORE
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Dropped link to lampshadehanging: Not an Item - FEATURE
 Ability Required to Proceed
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DBTropes
 Ability Required to Proceed / int_110dcdca
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Ability Required to Proceed
 Ability Required to Proceed / int_110dcdca
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A Link Between Worlds averts this trope by having all key items in a store waiting to be purchased, while Breath of the Wild averts it by giving you every essential puzzle-solving ability in the introductory area. The only exception in the latter is the Paraglider, which is needed to get off of said introduction area, as it is surrounded in all directions by a steep drop.
 Ability Required to Proceed / int_110dcdca
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1.0
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1.0
 The Legend of Zelda: A Link Between Worlds / Videogame
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In the second level of Little Nemo: The Dream Master, Oompi says, "You're going to need the lizard's help to get through this next area." This alludes to a passage that is otherwise too narrow for Nemo to enter.
 Ability Required to Proceed / int_124ba1b6
featureApplicability
1.0
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featureConfidence
1.0
 Little Nemo: The Dream Master (Video Game)
hasFeature
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The second and third games have certain doors protected by a colored, tumor-like Genma called Mozun. In order to unlock said areas, you have to find the right Oni Weapon and use it (examining the Mozun will always tell you what kind of elemental Oni Weapon you need).
 Ability Required to Proceed / int_1506285e
featureApplicability
1.0
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1.0
 Onimusha 2: Samurai's Destiny (Video Game)
hasFeature
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In Mission 9 of the first game, one gate can only be opened by striking a torch on fire using Ifrit.
 Ability Required to Proceed / int_187d5707
featureApplicability
1.0
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featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
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In Devil May Cry 2, some paths can only be traversed after you obtain specific Movement Devil Hearts for your Amulet and Devil Trigger form.
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1.0
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1.0
 Devil May Cry 2 (Video Game)
hasFeature
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Subnautica accomplishes this by making several areas impossible or at least severely impractical to access without the right equipment. For example most obviously, extensive exploration of deep underwater biomes becomes easier after you craft an air tank, then a bigger tank, then a rebreather and then finally submersibles. Another example is the wreck of the Aurora, which requires a lead-lined diving suit to protect from the radiation leaking from the ship's damaged fusion reactor.
 Ability Required to Proceed / int_193287c8
featureApplicability
1.0
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featureConfidence
1.0
 Subnautica (Video Game)
hasFeature
Ability Required to Proceed / int_193287c8
 Ability Required to Proceed / int_1ad4fe9a
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Ability Required to Proceed
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Might and Magic had, throughout the series, the need to learn a skill to be able to cross water (or, in some games, to cross water without taking damage — not much of a problem with a stream, insurmountable for an island some distance from the coast). In I-V and X, this was specifically waterwalking, and in I-V you also had skills to cross forest and mountain regions. In VI-IX, the different map structure meant that flying worked equally as well as waterwalking (which meant that VIII had four separate abilities that all allowed it, thanks to keeping the spells while also having racial abilities that could be honed) — generally, by the time you needed to cross water chances were you already knew a fitting spell.
The straight example would be Perception in VI. There was one plot-critical dungeon which doors could be opened only by someone with Expert Perception - otherwise the doors not only wouldn't open, but also damage you. This could be easily rectified by learning the skill and training it, but unfortunately the skill was pretty useless outside this moment.
 Ability Required to Proceed / int_1ad4fe9a
featureApplicability
1.0
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featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
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Ability Required to Proceed
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LEGO Legends of Chima Online: Various overworld obstacles require the usage of special tools in order to overcome them.
Disassembled bridges need to have the Builder used on them so they can be rebuilt.
Blocker gates can be destroyed with the Sonic Boomer.
Zapplers can shut off the power sources keeping large walls up.
The Grappling Hook is used to traverse elevated terrain by either pulling the player to a different terrain level or moving across platforms.
Some obstacles are deactivated by using a ranged weapon to shoot a nearby target board.
Plants in the Outlands can be repulsed by launching stink bombs at them.
 Ability Required to Proceed / int_1ece4ba2
featureApplicability
1.0
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featureConfidence
1.0
 LEGO Legends of Chima Online (Video Game)
hasFeature
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To descend into the deepest parts of the main dungeon in Ancient Domains of Mystery, the player needs to pass a wall of fire blocking the down staircase, which requires an artifact called the Chaos Orb of Elemental Fire that is also required in the endgame. And it's just as well that the wall forces the player to be that tall get the Orb, because otherwise no sane person would enter the Tower of Eternal Flames where the Orb, massive equipment destruction, and rapid immolation for the newbie player resides.
 Ability Required to Proceed / int_1f170d5e
featureApplicability
1.0
 Ability Required to Proceed / int_1f170d5e
featureConfidence
1.0
 Ancient Domains of Mystery / Videogame
hasFeature
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Metroid: Samus can only do four things without items; run, jump, flip and shoot. You need the Morph Ball to even get past the first few screens, and the Missiles and Morph Ball Bombs to get anywhere. She also needs the Hi-Jump Boots and Ice Beam to access certain areas and attack the Metroids in Tourian.
 Ability Required to Proceed / int_24d953d0
featureApplicability
1.0
 Ability Required to Proceed / int_24d953d0
featureConfidence
1.0
 Metroid (Video Game)
hasFeature
Ability Required to Proceed / int_24d953d0
 Ability Required to Proceed / int_289f3039
type
Ability Required to Proceed
 Ability Required to Proceed / int_289f3039
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Super Smash Bros. Ultimate:
Getting around the map in World of Light requires specific spirits to bypass some roadblocks, such as rocks that need to be blown up or bridges that need repairing. This can get a bit strange when you have five different spirits clearly identifiable as magicians, but not the specific one that can enlarge some mushrooms for you. Fortunately, the game automatically informs you an obstacle can be disabled once you obtain the appropriate spirit.
Downplayed with the challenge battles themselves. Certain stage hazards and conditions can be neutralized by the right support spirits to make the fight much easier, which the party screen draws your attention to. For example, a battle in fierce winds with water you drown in almost instantly is much easier if you first get the nearby supports that grant wind resistance and immunity to drowning, but the fight is winnable without them.
 Ability Required to Proceed / int_289f3039
featureApplicability
1.0
 Ability Required to Proceed / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Ability Required to Proceed / int_289f3039
 Ability Required to Proceed / int_28b2079a
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Ability Required to Proceed
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In Going Commando, to get access to Planet Siberius, you need to do a lot. On Oozla, you need to go right for the Tractor Beam, and left for the coordinates to the Maktar Resort. On Maktar Resort, you can go right and use the Tractor Beam to solve some puzzles and get to the Jamming Array, which gives you the coordinates to Barlow, while going left and doing the tournament will give you the Electrolyzer, as well as the coordinates to Endako. On Endako, the right path takes you to Clank's apartment, where you can find the Swingshot and Grind Boots, while the left path, which requires the Electrolyzer, will allow you to rescue Clank. On Barlow, going up the ramp will take you to a section where you need the Swingshot, and continuing that path will allow you to buy the Thermanator, while the cave path ends in a Door to Before next to a gap that you need Clank to jump over. Completing the Hoverbike race that's across the gap will give you the coordinates to the Feltzin System, and completing that will give you the coordinates to Notak. On Notak, going across the bridge and following the path will take you to a room that you need the Thermanator to complete, and it will eventually continue to a chemical factory that you also need the Thermanator to complete. At the end of the factory, you can finally buy the coordinates to Siberius.
 Ability Required to Proceed / int_28b2079a
featureApplicability
1.0
 Ability Required to Proceed / int_28b2079a
featureConfidence
1.0
 Ratchet & Clank: Going Commando (Video Game)
hasFeature
Ability Required to Proceed / int_28b2079a
 Ability Required to Proceed / int_2a6eefe5
type
Ability Required to Proceed
 Ability Required to Proceed / int_2a6eefe5
comment
Metroid Fusion puts icons on blocks which you need a specific ability to destroy.
 Ability Required to Proceed / int_2a6eefe5
featureApplicability
1.0
 Ability Required to Proceed / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Ability Required to Proceed / int_2a6eefe5
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Ability Required to Proceed
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Earlier versions of NetHack had an endgame set in Hell, and if you entered it without Fire Resistance you were instantly burnt to a crisp. There are many ways to obtain said fire resistance, but any means will work. (These days, getting anywhere near the endgame without a bucketload of resistances is merely mostly suicidal.)
 Ability Required to Proceed / int_2dc12aeb
featureApplicability
1.0
 Ability Required to Proceed / int_2dc12aeb
featureConfidence
1.0
 NetHack (Video Game)
hasFeature
Ability Required to Proceed / int_2dc12aeb
 Ability Required to Proceed / int_2e9ef429
type
Ability Required to Proceed
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The Batman: Arkham Series games use this to prevent sequence breaking. Notably in the first game, he left his Explosive Gel in the trunk of the Batmobile.
 Ability Required to Proceed / int_2e9ef429
featureApplicability
1.0
 Ability Required to Proceed / int_2e9ef429
featureConfidence
1.0
 BatmanArkhamSeries
hasFeature
Ability Required to Proceed / int_2e9ef429
 Ability Required to Proceed / int_30450a9a
type
Ability Required to Proceed
 Ability Required to Proceed / int_30450a9a
comment
Alien: Isolation will allow you to proceed beyond certain doors (some plot-related, others only for collectibles) after you upgrade your access tuner. The same for some sealed passages, you will require to upgrade your gas torch to an ion torch and then a plasma torch before being able to cut them open.
 Ability Required to Proceed / int_30450a9a
featureApplicability
1.0
 Ability Required to Proceed / int_30450a9a
featureConfidence
1.0
 Alien: Isolation (Video Game)
hasFeature
Ability Required to Proceed / int_30450a9a
 Ability Required to Proceed / int_3055fc61
type
Ability Required to Proceed
 Ability Required to Proceed / int_3055fc61
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Similarly, Lift is used maybe once or twice to get into Magma Rock, which the first used quite a bit more.
 Ability Required to Proceed / int_3055fc61
featureApplicability
1.0
 Ability Required to Proceed / int_3055fc61
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Ability Required to Proceed / int_3055fc61
 Ability Required to Proceed / int_339e3a65
type
Ability Required to Proceed
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Sweet Home (1989) gives each member of your party a unique item that is used to solve the many puzzles in the game: Kazuo's lighter to burn certain objects, Asuka's vacuum to restore frescoes, Taguchi's camera to reveal hidden clues on said frescoes, Akiko's first aid kit to cure status ailments, and Emi's key to unlock doors. With Permadeath in place in this game, the loss of even one party member can make some puzzles unsolvable, forcing you to either find an item that can replicate the dead party member's function (taking up your very limited inventory space in so doing) or find another way to proceed.
 Ability Required to Proceed / int_339e3a65
featureApplicability
1.0
 Ability Required to Proceed / int_339e3a65
featureConfidence
1.0
 Sweet Home (1989) (Video Game)
hasFeature
Ability Required to Proceed / int_339e3a65
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type
Ability Required to Proceed
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Half-Life 2: Episode One used this relatively early. To make sure you have a gun, the door has a padlock and you don't have a crowbar. Mainly done to ensure people picked up the gun right by the door, since it is a bit dark in there, and it could go unseen. The commentary reveals that the dev team calls this a "gate". And, ironically enough, there's an achievement in the game for grabbing that gun, hitting the padlock with it, and then never using it or any other bullet-shooting gun for the rest of the game — it's called "The One Free Bullet" and literally everything else that happens can be taken care of with controlled application of a crowbar, gravity gun, or explosives.
 Ability Required to Proceed / int_33dd1d90
featureApplicability
1.0
 Ability Required to Proceed / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Ability Required to Proceed / int_33dd1d90
 Ability Required to Proceed / int_34ecce5e
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Ability Required to Proceed
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Epic Battle Fantasy 4: You even get achievements called "Used Cut", "Used Flash", "Used Rock Smash", and "Used ...Ladder?". Non-player characters at Goldenbrick Resort in EBF4 call the stepladder "legendary" since there is only one in the entire world.
 Ability Required to Proceed / int_34ecce5e
featureApplicability
1.0
 Ability Required to Proceed / int_34ecce5e
featureConfidence
1.0
 Epic Battle Fantasy 4 (Video Game)
hasFeature
Ability Required to Proceed / int_34ecce5e
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type
Ability Required to Proceed
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Epic Battle Fantasy 5: This installment adds an additional number of items such as the shovel and a second type of hammer, but also the items that are necessary only for extra loot, like the Cloud Boots.
 Ability Required to Proceed / int_34ecce5f
featureApplicability
1.0
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featureConfidence
1.0
 Epic Battle Fantasy 5 (Video Game)
hasFeature
Ability Required to Proceed / int_34ecce5f
 Ability Required to Proceed / int_3583b777
type
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Eternal Darkness occasionally puts force fields emblazoned with a rune in your way. Acquiring the rune pictured and approaching the barrier dissolves it. Most of the game's puzzles then become about finding the correct spell and the power level necessary to bypass or eliminate obstacles that are put in your path.
 Ability Required to Proceed / int_3583b777
featureApplicability
1.0
 Ability Required to Proceed / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Ability Required to Proceed / int_3583b777
 Ability Required to Proceed / int_37b56f7
type
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Baldur's Gate II: as a druid, before you can get your stronghold and its related quests, you also have to be a level 13 character to attempt to challenge the rite of passage. It may take a lot of time because the druid xp requirements for levels 13 and 14 are higher compared to other classes.
 Ability Required to Proceed / int_37b56f7
featureApplicability
1.0
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featureConfidence
1.0
 Baldur's Gate II (Video Game)
hasFeature
Ability Required to Proceed / int_37b56f7
 Ability Required to Proceed / int_386c1b19
type
Ability Required to Proceed
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Treasure Hunter Man 1: The ability to damage enemies for Kill Enemies to Open doors is achieved by finding the Starter Weapon of a sword.
 Ability Required to Proceed / int_386c1b19
featureApplicability
1.0
 Ability Required to Proceed / int_386c1b19
featureConfidence
1.0
 Treasure Hunter Man 1 (Video Game)
hasFeature
Ability Required to Proceed / int_386c1b19
 Ability Required to Proceed / int_3d3a4e34
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Ability Required to Proceed
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In Blaster Master, the passage to each subsequent stage requires an upgrade earned by defeating the Mutant Boss of the current stage.
 Ability Required to Proceed / int_3d3a4e34
featureApplicability
1.0
 Ability Required to Proceed / int_3d3a4e34
featureConfidence
1.0
 Blaster Master (Video Game)
hasFeature
Ability Required to Proceed / int_3d3a4e34
 Ability Required to Proceed / int_3f5d992d
type
Ability Required to Proceed
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comment
The trope is prominent in the remake, BS The Legend of Zelda, where it interestingly combines with Broken Bridge. Certain obstacle-clearing items or events only appear or occur during certain broadcast weeks (for example, the Candle is needed in order to access the western portion of the map, but is only sold after the first week). One could wait until a later week and try to sequence break, but this defeats the purpose anyways, and the player only having one hour a week, or certain items becoming unobtainable.
 Ability Required to Proceed / int_3f5d992d
featureApplicability
1.0
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featureConfidence
1.0
 BS The Legend of Zelda (Video Game)
hasFeature
Ability Required to Proceed / int_3f5d992d
 Ability Required to Proceed / int_400fe582
type
Ability Required to Proceed
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Lands of Lore 2: Guardians of Destiny contains lots of areas that can only be accessed if the hero is in the form of a giant beast (allowing him to shove obstacles out of his way) or a tiny lizard (allowing him to slip through cracks). The hard part about this is that, for a good chunk of the game, you have absolutely no control over when he transforms or which form he changes into if and when he does.
 Ability Required to Proceed / int_400fe582
featureApplicability
1.0
 Ability Required to Proceed / int_400fe582
featureConfidence
1.0
 Lands of Lore (Video Game)
hasFeature
Ability Required to Proceed / int_400fe582
 Ability Required to Proceed / int_45501b8c
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Ability Required to Proceed
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Super Metroid:
You need various abilities and equipment to proceed, as par for the course of a Metroidvania-style game. The Morph Ball, Missiles and Bombs to get beyond Crateria, and the Super Missiles, Speed Booster (or the Ice Beam if you prefer—you at least need one or the other), Power Bombs and at minimum three energy tanks are absolutely required to finish the game.
There's one point where it's combined with Some Dexterity Required: if you wind up in the optional section where the Etecoons teach you the Wall Jump (and if you happen to save your game there), you must become at least familiar with the ability to escape. This isn't too difficult, but it's notably one of the few places where good control and execution is necessary to advance, as opposed to merely making the game easier and enabling Sequence Breaking.
 Ability Required to Proceed / int_45501b8c
featureApplicability
1.0
 Ability Required to Proceed / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Ability Required to Proceed / int_45501b8c
 Ability Required to Proceed / int_49a84be6
type
Ability Required to Proceed
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Final Fantasy III has a `you must be this short to enter' feature — certain areas are accessibly only through tiny doorways, only available once a member of the party has the 'mini' spell.
Final Fantasy: The 4 Heroes of Light has a similar routine using the Transform Staff.
 Ability Required to Proceed / int_49a84be6
featureApplicability
1.0
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featureConfidence
1.0
 Final Fantasy III (Video Game)
hasFeature
Ability Required to Proceed / int_49a84be6
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type
Ability Required to Proceed
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comment
Final Fantasy: The 4 Heroes of Light has a similar routine using the Transform Staff.
 Ability Required to Proceed / int_4a2f06f1
featureApplicability
1.0
 Ability Required to Proceed / int_4a2f06f1
featureConfidence
1.0
 Final Fantasy: The 4 Heroes of Light (Video Game)
hasFeature
Ability Required to Proceed / int_4a2f06f1
 Ability Required to Proceed / int_4b201941
type
Ability Required to Proceed
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Nobody Saves the World:
The guards won't let you leave the very first area of the game until a messenger arrives. You need to unlock the Ranger form and talk to them while transformed to be able to pass.
Only small forms, like Rat or Slug, can squeeze through narrow openings. Fortunately, Rat is the very first transformation you unlock.
To cross over water, you must be in either aquatic (Turtle, Mermaid) or flying (Ghost, Killer Bee, Dragon) form.
 Ability Required to Proceed / int_4b201941
featureApplicability
1.0
 Ability Required to Proceed / int_4b201941
featureConfidence
1.0
 Nobody Saves the World (Video Game)
hasFeature
Ability Required to Proceed / int_4b201941
 Ability Required to Proceed / int_4b434423
type
Ability Required to Proceed
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Pokémon Sword and Shield limits what creatures you are allowed to capture in the Wild Area depending on the amount of badges you have.
 Ability Required to Proceed / int_4b434423
featureApplicability
1.0
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featureConfidence
1.0
 Pokémon Sword and Shield (Video Game)
hasFeature
Ability Required to Proceed / int_4b434423
 Ability Required to Proceed / int_4be1bdd0
type
Ability Required to Proceed
 Ability Required to Proceed / int_4be1bdd0
comment
Golden Sun features various psynergy (psychic-magic) powers that are required to solve puzzles or remove barriers. Most notable is Grind from the second game, which is almost never used after its first use to break the rock barriers that separate the oceans.
Similarly, Lift is used maybe once or twice to get into Magma Rock, which the first used quite a bit more.
 Ability Required to Proceed / int_4be1bdd0
featureApplicability
1.0
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featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Ability Required to Proceed / int_4be1bdd0
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type
Ability Required to Proceed
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comment
In Roots of Pacha, some rooms in the cave system are blocked off until you receive the totem powers or acquire the tools needed to enter them.
 Ability Required to Proceed / int_4d5a9bf6
featureApplicability
1.0
 Ability Required to Proceed / int_4d5a9bf6
featureConfidence
1.0
 Roots of Pacha (Video Game)
hasFeature
Ability Required to Proceed / int_4d5a9bf6
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type
Ability Required to Proceed
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comment
Certain stages of Phineas and Ferb: Quest for Cool Stuff have areas that cannot be accessed until Phineas and Ferb have obtained a specific upgrade for their A.T.T. If the player tries to enter these areas without the right upgrade, Phineas will refuse to go any further and turn around. If a stage requires an upgrade they don't have, the player won't even be allowed to enter the stage at all until they've built it.
 Ability Required to Proceed / int_4e736f25
featureApplicability
1.0
 Ability Required to Proceed / int_4e736f25
featureConfidence
1.0
 Phineas and Ferb: Quest for Cool Stuff (Video Game)
hasFeature
Ability Required to Proceed / int_4e736f25
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type
Ability Required to Proceed
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comment
Strider:
The NES game: Flashing red wall? You need the Magnetic Boots to walk up it. HP-draining water? Requires the Aqua Boots, which you must Wall Jump to reach. Uncrossable spike pit? Jumping upgrade required to proceed. Low passageway? You need to acquire the sliding ability.
Returns with a vengeance in the 2014 remake. Closed-off vents? Get that Slide Attack! Icy-blue spinning doors? Need the Ultra-Cold Cypher to freeze them. Yellow-glowing doors? Must use the Explosive Cypher to burn through. Suspiciously weak grates in the ground? Gotta pound 'em with Downstrike! Purple magnetically-locked doors? Guess this Magnetic Cypher will come in handy!
 Ability Required to Proceed / int_4fcbe146
featureApplicability
1.0
 Ability Required to Proceed / int_4fcbe146
featureConfidence
1.0
 Strider (Video Game)
hasFeature
Ability Required to Proceed / int_4fcbe146
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type
Ability Required to Proceed
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comment
In Mirror's Edge Catalyst, certain parts of the map are inaccessible until you unlock the MAG Rope's abilities to pull you upwards or dislodge debris blocking the way.
 Ability Required to Proceed / int_5052ab17
featureApplicability
1.0
 Ability Required to Proceed / int_5052ab17
featureConfidence
1.0
 Mirror's Edge Catalyst (Video Game)
hasFeature
Ability Required to Proceed / int_5052ab17
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type
Ability Required to Proceed
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comment
Mario & Luigi:
Mario & Luigi: Superstar Saga also has some areas that are blocked off or otherwise inaccessible until the brothers have learned some ability.
This gets particularly annoying in later game Mario & Luigi: Bowser's Inside Story, where the Bros are simply remembering moves they knew in previous games but mysteriously forgot. They don't remember the first time you find an appropriate obstacle, oh no; you have to wait until the plot gets to the right point, and then backtrack later.
In Toad Town there's a shop which won't sell the Bros gear until their rank (based on experience level) is high enough. Leaving aside the usual question of why you're being charged for equipment when you're on a mission to save the Princess, let's think about that for a second. If Mario and Luigi aren't high enough level to shop here, who the hell in the Mushroom Kingdom is?
 Ability Required to Proceed / int_5209cf3c
featureApplicability
1.0
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featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Ability Required to Proceed / int_5209cf3c
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type
Ability Required to Proceed
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comment
The fourth game, Dawn of Dreams has certain levels containing special locks or iron doors or walkways that can only be used by one of your party members.
 Ability Required to Proceed / int_53b5ad48
featureApplicability
1.0
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featureConfidence
1.0
 Onimusha: Dawn of Dreams (Video Game)
hasFeature
Ability Required to Proceed / int_53b5ad48
 Ability Required to Proceed / int_5555282
type
Ability Required to Proceed
 Ability Required to Proceed / int_5555282
comment
In Diablo's Expansion Pack Hellfire, you cannot reach the insect hive until the farmer character knows you well enough to talk to you about his problems (and then to give you the explosives you need to create an entrance to the hive).
 Ability Required to Proceed / int_5555282
featureApplicability
1.0
 Ability Required to Proceed / int_5555282
featureConfidence
1.0
 Diablo (1997) (Video Game)
hasFeature
Ability Required to Proceed / int_5555282
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type
Ability Required to Proceed
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comment
This happens all the time in various Resident Evil games (most notably in the earlier games), often with either a crank or valve handle.
 Ability Required to Proceed / int_57ad0c07
featureApplicability
1.0
 Ability Required to Proceed / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Ability Required to Proceed / int_57ad0c07
 Ability Required to Proceed / int_58990424
type
Ability Required to Proceed
 Ability Required to Proceed / int_58990424
comment
The first game in particular has a chain that can stretch across half the games levels if you didn't play them thoroughly. To get to planet Hoven, you need to find the Infobot on Orxon as Ratchet. To do that, he needs to pick up the O2 Mask on Pokitaru via a minigame. That minigame needs the Pilot's Helmet, which is found on planet Gaspar. The Infobot with the co-ordinates to Gaspar is on Batalia, but you need the Grind Boots to get to it. The Grind Boots are bought from a scientist who is found on the Blarg Tactical Research Station.
 Ability Required to Proceed / int_58990424
featureApplicability
1.0
 Ability Required to Proceed / int_58990424
featureConfidence
1.0
 Ratchet & Clank (2002) (Video Game)
hasFeature
Ability Required to Proceed / int_58990424
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type
Ability Required to Proceed
 Ability Required to Proceed / int_58990447
comment
In Ratchet & Clank (2016), you need to find the Hydrodisplacer on Aridia to get through the sewers in Blackwater City and get the Trespasser, which you need to get through a door on the Blarg Tactical Station. You'll also need the Thruster-Pack to get through Kalebo III, due to a Thrusterbolt that requires it.
 Ability Required to Proceed / int_58990447
featureApplicability
1.0
 Ability Required to Proceed / int_58990447
featureConfidence
1.0
 Ratchet & Clank (2016) (Video Game)
hasFeature
Ability Required to Proceed / int_58990447
 Ability Required to Proceed / int_5908ee91
type
Ability Required to Proceed
 Ability Required to Proceed / int_5908ee91
comment
To access the summit of the Throat of the World in Skyrim, you need to learn a specific Shout in order to part the blizzard that will otherwise rapidly drain your health. Said Shout is only learned as part of the main questline, barring you from the area until you make a certain amount of progress.
 Ability Required to Proceed / int_5908ee91
featureApplicability
1.0
 Ability Required to Proceed / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Ability Required to Proceed / int_5908ee91
 Ability Required to Proceed / int_59da62aa
type
Ability Required to Proceed
 Ability Required to Proceed / int_59da62aa
comment
To enter the Fallout: New Vegas DLC Honest Hearts, you need to be carrying an inventory load of 75 pounds or less, while it's 100 pounds if you have Speech and Barter skills of 50 or more or have the Strong Back perk. In Lonesome Road, you need a Science skill of 75 to access the Hopeville silo mainframe and unlock the way forward.
In both cases, any progress-blocking effect is dulled by the fact that skill magazines and chems are quite plentiful in game.
 Ability Required to Proceed / int_59da62aa
featureApplicability
1.0
 Ability Required to Proceed / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Ability Required to Proceed / int_59da62aa
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type
Ability Required to Proceed
 Ability Required to Proceed / int_5c622d7f
comment
In Mission 14 of Devil May Cry 3: Dante's Awakening, a white-flamed Combat Adjudicator blocks your way to the main path, ensuring the player to pick up and use the Beowulf nearby to destroy it.
 Ability Required to Proceed / int_5c622d7f
featureApplicability
1.0
 Ability Required to Proceed / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Ability Required to Proceed / int_5c622d7f
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type
Ability Required to Proceed
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comment
Epic Battle Fantasy: Used in Epic Battle Fantasy 4 and Epic Battle Fantasy 5. The axe, torch, hammer, ladder, and three kinds of boots will be obtained throughout the games. Deliberately patterned after Pokémon:
Epic Battle Fantasy 4: You even get achievements called "Used Cut", "Used Flash", "Used Rock Smash", and "Used ...Ladder?". Non-player characters at Goldenbrick Resort in EBF4 call the stepladder "legendary" since there is only one in the entire world.
Epic Battle Fantasy 5: This installment adds an additional number of items such as the shovel and a second type of hammer, but also the items that are necessary only for extra loot, like the Cloud Boots.
 Ability Required to Proceed / int_5c8bc496
featureApplicability
1.0
 Ability Required to Proceed / int_5c8bc496
featureConfidence
1.0
 Epic Battle Fantasy (Video Game)
hasFeature
Ability Required to Proceed / int_5c8bc496
 Ability Required to Proceed / int_5e29729
type
Ability Required to Proceed
 Ability Required to Proceed / int_5e29729
comment
ZanZarah: The Hidden Portal: There are several types of obstacles blocking the main character's path. Getting through them requires a fairy of that element and a magic elemental card to boost its powers.
Nature fairies can remove thorny bushes.
Stone fairies can destroy giant boulders.
Air fairies can use swirly air currents to let you walk on air.
Fire fairies can protect you from burning alive in underground lava tunnels.
 Ability Required to Proceed / int_5e29729
featureApplicability
1.0
 Ability Required to Proceed / int_5e29729
featureConfidence
1.0
 ZanZarah: The Hidden Portal (Video Game)
hasFeature
Ability Required to Proceed / int_5e29729
 Ability Required to Proceed / int_5e4ba6dc
type
Ability Required to Proceed
 Ability Required to Proceed / int_5e4ba6dc
comment
Applies not to you, but to your minions, in Overlord. Can't pass fire without red minions, or poison without green ones! You can go through water, but only blue minions can safely follow you, and if there's a gate-opening wheel on the other side you're just too lazy to turn it yourself.
 Ability Required to Proceed / int_5e4ba6dc
featureApplicability
1.0
 Ability Required to Proceed / int_5e4ba6dc
featureConfidence
1.0
 Overlord (Video Game)
hasFeature
Ability Required to Proceed / int_5e4ba6dc
 Ability Required to Proceed / int_6155364
type
Ability Required to Proceed
 Ability Required to Proceed / int_6155364
comment
Wolfenstein: The New Order has a wide variety of chains, metal plates, and fences that must be cut through with the Laserkraftwork, and only start appearing after you get your hands on it.
 Ability Required to Proceed / int_6155364
featureApplicability
1.0
 Ability Required to Proceed / int_6155364
featureConfidence
1.0
 Wolfenstein: The New Order (Video Game)
hasFeature
Ability Required to Proceed / int_6155364
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type
Ability Required to Proceed
 Ability Required to Proceed / int_629cd094
comment
Different obstacles in the Fade during Dragon Age: Origins each require different alternate forms, which are obtained from lost souls somewhere in the dreamscape. The rat can go through rat holes, the spirit can go through portals, the golem can smash large doors, and the, er, burning corpse can walk through fire.
 Ability Required to Proceed / int_629cd094
featureApplicability
1.0
 Ability Required to Proceed / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Ability Required to Proceed / int_629cd094
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type
Ability Required to Proceed
 Ability Required to Proceed / int_68ff28c9
comment
The service elevator in Silent Hill 2's hotel only allows one person to enter without baggage.
You can't even take a few pieces of paper onto it with you.
 Ability Required to Proceed / int_68ff28c9
featureApplicability
1.0
 Ability Required to Proceed / int_68ff28c9
featureConfidence
1.0
 Silent Hill 2 (Video Game)
hasFeature
Ability Required to Proceed / int_68ff28c9
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type
Ability Required to Proceed
 Ability Required to Proceed / int_69aaa9cb
comment
In Tomb Raider: The Angel of Darkness, Lara periodically has to receive skill upgrades (grip strength, running speed, etc.) to overcome obstacles as the game progresses.
 Ability Required to Proceed / int_69aaa9cb
featureApplicability
1.0
 Ability Required to Proceed / int_69aaa9cb
featureConfidence
1.0
 TombRaiderAngelOfDarkness
hasFeature
Ability Required to Proceed / int_69aaa9cb
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type
Ability Required to Proceed
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comment
Banjo-Tooie
The game does this to limit progress through the Hub Level. You need to have learned Grip Grab to get into Plateau, Fire Eggs to get into Pine Grove, Split Up to get into Cliff Top, Talon Torpedo to get into Wasteland, Springy Step Shoes to get into Quagmire, and Claw Clamber Boots to enter the Cauldron Keep. Even the in-game cheats don't get around these requirements.
The Zubba hive in Cloud Cuckooland presents a variation. You're not allowed in unless you demonstrate you can shoot a target 20 times in 10 seconds, which effectively means You Must Be A Bee To Enter.
 Ability Required to Proceed / int_6bff288f
featureApplicability
1.0
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featureConfidence
1.0
 Banjo-Tooie (Video Game)
hasFeature
Ability Required to Proceed / int_6bff288f
 Ability Required to Proceed / int_730859d1
type
Ability Required to Proceed
 Ability Required to Proceed / int_730859d1
comment
In The Adventures of Rad Gravity, Volcania is accessible after completing Cyberia, but you can't progress there until you have the Teleport Beacon from much later in the game. Sauria and Turvia can be completed in either order, but the boss of Vernia can only be defeated with the Crystals from Sauria.
 Ability Required to Proceed / int_730859d1
featureApplicability
1.0
 Ability Required to Proceed / int_730859d1
featureConfidence
1.0
 The Adventures of Rad Gravity (Video Game)
hasFeature
Ability Required to Proceed / int_730859d1
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type
Ability Required to Proceed
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comment
In Beyond Good & Evil there are locked doors and other obstacles that require a certain tool (or hovercraft equipment, or sidekick) to overcome. Sometimes, the item needed to escape from a room can be conveniently found in the same room.
 Ability Required to Proceed / int_7357234c
featureApplicability
1.0
 Ability Required to Proceed / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
Ability Required to Proceed / int_7357234c
 Ability Required to Proceed / int_74014435
type
Ability Required to Proceed
 Ability Required to Proceed / int_74014435
comment
Tribal Hunter has a couple of skills that are needed, along side getting the first weight level upgrade. The Wall Jump is used a lot in later stages and is granted pretty early on, while the Ground Slam skill is mostly seen use in the caves but still has use as a combat skill. The weight level upgrade is required due to a door that's tied to a pressure switch in the Crystal Mines that requires Munch to have over 450 pounds of fullness, but his base full capacity can only go up to 440 until he fights the Slime King and gets the weight level upgrade from them.
 Ability Required to Proceed / int_74014435
featureApplicability
1.0
 Ability Required to Proceed / int_74014435
featureConfidence
1.0
 Tribal Hunter (Video Game)
hasFeature
Ability Required to Proceed / int_74014435
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type
Ability Required to Proceed
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comment
The Legend of Zelda:
As a series hallmark, almost every dungeon in the series from A Link to the Past onward will have puzzles that can't be solved without the item found in their respective dungeon and bosses will probably need you to use that item to beat them. In addition, one dungeon's item may be required to enter the next dungeon (or even sometimes the section of The Overworld it lies in).
A Link Between Worlds averts this trope by having all key items in a store waiting to be purchased, while Breath of the Wild averts it by giving you every essential puzzle-solving ability in the introductory area. The only exception in the latter is the Paraglider, which is needed to get off of said introduction area, as it is surrounded in all directions by a steep drop.
A common design is to use this trope to hide a Broken Bridge. For example, in Oracle of Ages, the second dungeon gives Link Roc's Feather, which gives him the ability to jump. To get to the third dungeon, he is required to have an NPC build him a raft to access the island the dungeon is on. There are some pits Link must jump over to access raft-builder's house, requiring Roc's Feather. If Link leaves the second dungeon after obtaining Roc's Feather but without completing the rest of the dungeon, he will still be unable to obtain the raft, despite being able to talk to the NPC.
Notably averted in The Legend of Zelda. All of Hyrule, save for two screensnote screens in which you need to have the Raft to access, can be explored from the start. Doing so, however, is likely to get you killed.
The trope is prominent in the remake, BS The Legend of Zelda, where it interestingly combines with Broken Bridge. Certain obstacle-clearing items or events only appear or occur during certain broadcast weeks (for example, the Candle is needed in order to access the western portion of the map, but is only sold after the first week). One could wait until a later week and try to sequence break, but this defeats the purpose anyways, and the player only having one hour a week, or certain items becoming unobtainable.
The Master Sword in The Legend of Zelda: Tears of the Kingdom is absolutely required for fighting Ganondorf's dragon form. In the event that you managed to go that far without getting the sword, Zelda in her Light Dragon form will have it for you and let you pull it out without a struggle. This is a big contrast to The Legend of Zelda: Breath of the Wild where the Master Sword was completely optional to obtain.
 Ability Required to Proceed / int_74f7210c
featureApplicability
-1.0
 Ability Required to Proceed / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Ability Required to Proceed / int_74f7210c
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type
Ability Required to Proceed
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comment
In Banjo-Kazooie, you cannot so much as get into Gruntilda's Lair without knowing all of Bottles' moves from Spiral Mountain. Not that they're needed to actually get inside; Bottles himself simply will not let you enter the lair if you don't know them. This is really for your own good, as you wouldn't be able to accomplish very much without them. Played straight with the Talon Trot, which you need to get beyond the first section of Gruntilda's Lair. You also need the Shock Spring Jump in order to open Clanker's Cavern.
 Ability Required to Proceed / int_7579423f
featureApplicability
1.0
 Ability Required to Proceed / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Ability Required to Proceed / int_7579423f
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type
Ability Required to Proceed
 Ability Required to Proceed / int_791fca44
comment
BioShock has specific obstacles in the game that require you to find a certain plasmid in order to progress to another area, like the block of ice that needs to be melted by finding the Incinerate plasmid.
 Ability Required to Proceed / int_791fca44
featureApplicability
1.0
 Ability Required to Proceed / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Ability Required to Proceed / int_791fca44
 Ability Required to Proceed / int_826ef177
type
Ability Required to Proceed
 Ability Required to Proceed / int_826ef177
comment
In Bionic Commando, different groups of Areas require specific Communicators (which you must select at the beginning of a level in the NES version, unlike in the remake, where they are automatically equipped) to unlock their doors, you need the Flares to illuminate Area 4, Area 14 requires a passcard to enter, Areas 6 and 7 are blocked by barriers that require the Rocket Launcher and 3-Way Gun, respectively, to pass, and Area 3 in the remake requires that you have the Power Claw from Area 6.
 Ability Required to Proceed / int_826ef177
featureApplicability
1.0
 Ability Required to Proceed / int_826ef177
featureConfidence
1.0
 Bionic Commando (Video Game)
hasFeature
Ability Required to Proceed / int_826ef177
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type
Ability Required to Proceed
 Ability Required to Proceed / int_85698529
comment
Paper Mario, Paper Mario: The Thousand-Year Door and Super Paper Mario has this with the obstacles cleared by partners' abilities.
The first two Paper Mario games also have upgrades for Mario's Boots and Hammer. The Boot upgrades enable Mario to perform a Ground Pound, as well as jump higher. The Hammer upgrades allow Mario to break sturdy blocks in his path.
 Ability Required to Proceed / int_85698529
featureApplicability
1.0
 Ability Required to Proceed / int_85698529
featureConfidence
1.0
 Paper Mario 64 (Video Game)
hasFeature
Ability Required to Proceed / int_85698529
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type
Ability Required to Proceed
 Ability Required to Proceed / int_8705dd29
comment
In Blood Omen, the Wolf and Mist forms could reach inaccessible areas, the Disguise and Beguile forms could be used to interact peacefully with humans, and the Energy Bolt and Control Mind spells could be used to press inaccessible switches.
 Ability Required to Proceed / int_8705dd29
featureApplicability
1.0
 Ability Required to Proceed / int_8705dd29
featureConfidence
1.0
 Blood Omen: Legacy of Kain (Video Game)
hasFeature
Ability Required to Proceed / int_8705dd29
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type
Ability Required to Proceed
 Ability Required to Proceed / int_8ec33a87
comment
in Xenoblade Chronicles 2 the field skills from blades are mostly used for side quests and hidden items , but there are a few spots in the story that require it , and may require you to upgrade the skills by doing certain tasks or get more blades.
 Ability Required to Proceed / int_8ec33a87
featureApplicability
1.0
 Ability Required to Proceed / int_8ec33a87
featureConfidence
1.0
 Xenoblade Chronicles 2 (Video Game)
hasFeature
Ability Required to Proceed / int_8ec33a87
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type
Ability Required to Proceed
 Ability Required to Proceed / int_8ec33a88
comment
In Xenoblade Chronicles 3, there are two abilities that can only be unlocked after completing the required Hero quest that are required for story completion: climbing vined walls, rail grinding. Two others are gained during their required Hero quest, but are not necessary for story completion: walking up flowing sand dunes, and crossing poisonous areas without taking damage.
 Ability Required to Proceed / int_8ec33a88
featureApplicability
1.0
 Ability Required to Proceed / int_8ec33a88
featureConfidence
1.0
 Xenoblade Chronicles 3 (Video Game)
hasFeature
Ability Required to Proceed / int_8ec33a88
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type
Ability Required to Proceed
 Ability Required to Proceed / int_919c4f7d
comment
Constantly in Radiant Historia. Need to defuse magically-hidden bombs? Swap timelines and learn to see invisible things. Need to sneak into a heavily-guarded area unnoticed? Swap timelines and trick a villain into showing off his Teleport Spam so you can copy it. Need to find a way to bypass an enemy's ability to paralyze you? Swap timelines again and talk someone who's beaten him into teaching you how they did it.
 Ability Required to Proceed / int_919c4f7d
featureApplicability
1.0
 Ability Required to Proceed / int_919c4f7d
featureConfidence
1.0
 Radiant Historia (Video Game)
hasFeature
Ability Required to Proceed / int_919c4f7d
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type
Ability Required to Proceed
 Ability Required to Proceed / int_92a4055b
comment
The exploration gameplay of Aquaria is wholly built upon this. You spend most of the game collecting abilities and shapeshift forms that let you explore previously inaccessible areas, most of which are linked to the starting zone. This actually forces your progression into a more or less linear path. For example, near the beginning, you get a telekinesis-like ability, allowing you to explore passages blocked by boulders — by pulling them away. In some other passages, your path is blocked by currents streaming towards you; you move on to explore them after learning a form in which you can swim against currents.
 Ability Required to Proceed / int_92a4055b
featureApplicability
1.0
 Ability Required to Proceed / int_92a4055b
featureConfidence
1.0
 Aquaria (Video Game)
hasFeature
Ability Required to Proceed / int_92a4055b
 Ability Required to Proceed / int_963fa8a6
type
Ability Required to Proceed
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Alba: A Wildlife Adventure: You can't get into the main part of the reserve until you talk to the carpenter and gain the toolkit, to fix the literal Broken Bridge.
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featureApplicability
1.0
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featureConfidence
1.0
 Alba: A Wildlife Adventure (Video Game)
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Ability Required to Proceed / int_963fa8a6
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type
Ability Required to Proceed
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Bug Fables locks access to areas in later chapters from abilities that are gained through the story. Most noteworthy, Snakemouth Den cannot be returned to until after learning Kabbu's Dig ability, and Vi's Fly is needed to access the Termite Capitol and a host of other areas. In the case of Fly, Vi had this skill the entire time and just refused to use it until Queen Elizant II orders her to. It is possible to reach the spot where Fly is normally first used before advancing the story to that point, and Vi will simply refuse to fly Kabbu across the gap to continue.
 Ability Required to Proceed / int_99e49e94
featureApplicability
1.0
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featureConfidence
1.0
 Bug Fables (Video Game)
hasFeature
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type
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The Elder Scrolls:
Downplayed in Morrowind, where you must levitate to reach the upper levels of Telvanni mage towers. If you haven't bothered to train your Alteration skill, this can be a hindrance to advancing in many quests. Luckily, potions of levitation are found in abundance and several items enchanted with levitation spells are given to you through quests. (Including one given to you as part of the main quest right before you're required to enter Telvanni towers for the first time.) You can also brew your own potions or make your own enchanted items.
To access the summit of the Throat of the World in Skyrim, you need to learn a specific Shout in order to part the blizzard that will otherwise rapidly drain your health. Said Shout is only learned as part of the main questline, barring you from the area until you make a certain amount of progress.
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featureApplicability
1.0
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featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Ability Required to Proceed / int_9d34190a
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type
Ability Required to Proceed
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Devil May Cry:
In Mission 9 of the first game, one gate can only be opened by striking a torch on fire using Ifrit.
In Devil May Cry 2, some paths can only be traversed after you obtain specific Movement Devil Hearts for your Amulet and Devil Trigger form.
In Mission 14 of Devil May Cry 3: Dante's Awakening, a white-flamed Combat Adjudicator blocks your way to the main path, ensuring the player to pick up and use the Beowulf nearby to destroy it.
 Ability Required to Proceed / int_9db1766a
featureApplicability
1.0
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featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Ability Required to Proceed / int_9db1766a
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type
Ability Required to Proceed
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Happens fairly often in Ratchet & Clank via Gadgets that are required to beat certain level paths, especially in the first three games. Players who are thorough with level exploration however never encounter this as they find the required gadgets and Infobots well beforehand through the course of normal play.
The first game in particular has a chain that can stretch across half the games levels if you didn't play them thoroughly. To get to planet Hoven, you need to find the Infobot on Orxon as Ratchet. To do that, he needs to pick up the O2 Mask on Pokitaru via a minigame. That minigame needs the Pilot's Helmet, which is found on planet Gaspar. The Infobot with the co-ordinates to Gaspar is on Batalia, but you need the Grind Boots to get to it. The Grind Boots are bought from a scientist who is found on the Blarg Tactical Research Station.
Also in the original game, players will have a 50/50 chance of running into this early in the game. Novalis has two paths which unlock new worlds, one to Metropolis and one to Aridia. However to complete all of Aridia's three paths, you need the Swingshot, which is found on Metropolis. To make the issue worse, Metropolis unlocks Eudora at the end of one of its paths, which requires the Trespasser to beat. Where do you find that? Why, at the end of the path on Aridia that needs the Swingshot, of course! Needless to say, unless you've memorized the level order and logistics perfectly (or just play through all of the paths), there's a high chance you'll run into this issue.
In Going Commando, to get access to Planet Siberius, you need to do a lot. On Oozla, you need to go right for the Tractor Beam, and left for the coordinates to the Maktar Resort. On Maktar Resort, you can go right and use the Tractor Beam to solve some puzzles and get to the Jamming Array, which gives you the coordinates to Barlow, while going left and doing the tournament will give you the Electrolyzer, as well as the coordinates to Endako. On Endako, the right path takes you to Clank's apartment, where you can find the Swingshot and Grind Boots, while the left path, which requires the Electrolyzer, will allow you to rescue Clank. On Barlow, going up the ramp will take you to a section where you need the Swingshot, and continuing that path will allow you to buy the Thermanator, while the cave path ends in a Door to Before next to a gap that you need Clank to jump over. Completing the Hoverbike race that's across the gap will give you the coordinates to the Feltzin System, and completing that will give you the coordinates to Notak. On Notak, going across the bridge and following the path will take you to a room that you need the Thermanator to complete, and it will eventually continue to a chemical factory that you also need the Thermanator to complete. At the end of the factory, you can finally buy the coordinates to Siberius.
In Ratchet & Clank (2016), you need to find the Hydrodisplacer on Aridia to get through the sewers in Blackwater City and get the Trespasser, which you need to get through a door on the Blarg Tactical Station. You'll also need the Thruster-Pack to get through Kalebo III, due to a Thrusterbolt that requires it.
 Ability Required to Proceed / int_9ef055f4
featureApplicability
1.0
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featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Ability Required to Proceed / int_9ef055f4
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type
Ability Required to Proceed
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In Antichamber, it is mostly played straight with the different block guns. Sequence Breaking is possible, but it tends to require considerably more ingenuity and dexterity than the intended solution.
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featureApplicability
1.0
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featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
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type
Ability Required to Proceed
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comment
During the first six generations of Pokémon games, HM moves were Utility Weapons necessary to reach plot-specific areas. Each game has certain cities and localities you can only reach once you have taught one of your Pokémon a certain HM and gained the Gym badge that allows you to use it outside of battle. Every entry that requires HMs has Cut as mandatory for the main storynote in Black and White, every other HM is only used to reach optional items or locations, with Surf and Strength being close behind. However, you can obtain Pokémon that know the HM moves by trading instead of finding the HM, allowing for some minor Sequence Breaking, such as skipping the S.S. Anne in Gen I. Many players use a designated HM slave or two to carry the required moves, as while some are powerful attacks you'd want on your Pokémon (Surf is one of the most powerful Water-type moves in the game), others are near worthless (in battle, Flash was a 70% accuracy status move during Gens I-III, with much better moves being able to do the exact same thing). On top of that, you can't just overwrite them with another move; you need to talk to a special NPC you generally meet late in the game in order to delete any HM moves.note Said NPC didn't even exist in Gen I, meaning whoever you taught the HM move in those games was forever stuck with it.
From the seventh generation onwards, you no longer need to teach your Pokémon HM moves. This trope still remains in play, however, as you now receive separate items or abilities (such as Ride Pokémon) that accomplish the same goals without using up moveslots. Meanwhile, former HM moves became TM moves that can be freely taught and removed from a Pokémon's moveset.
Pokémon Sword and Shield limits what creatures you are allowed to capture in the Wild Area depending on the amount of badges you have.
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featureApplicability
1.0
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featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
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type
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In Castlevania: Nocturne of the Tabletop, some events will require you to jump high, cross gaps, or even turn into mist to proceed. If you can’t complete the event, it’s left on the board to be completed later.
 Ability Required to Proceed / int_a133a31d
featureApplicability
1.0
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featureConfidence
1.0
 Castlevania: Nocturne of the Tabletop (Tabletop Game)
hasFeature
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type
Ability Required to Proceed
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The metroidvania La-Mulana has plenty of this, but also has a particularly evil subversion: the Scalesphere can only be obtained after passing through a pool of water that drains your health due to you not having the item. This is actually more likely to trip up experienced metroidvania players, who will assume the item needs to be found elsewhere before proceeding (unless they're the type to attempt Sequence Breaking on the first run).
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featureApplicability
1.0
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featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
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type
Ability Required to Proceed
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comment
Mega Man ZX Advent has three instances of this, with entrance to the plot-important levels gated by acquiring the transformations of the available Pseudoroids before new ones can be unlocked. First, you need Model A's Wall Jump to reach the areas above the Train area. Second is the Oil Field, which has a gate locked by three switches conveniently blocked with obstacles matching each of your forms. Third is the Quarry area, which is hidden behind contraptions that the forms acquired since the last gate are needed to overcome.
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featureApplicability
1.0
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featureConfidence
1.0
 Mega Man ZX (Video Game)
hasFeature
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type
Ability Required to Proceed
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Shantae: Risky's Revenge: After the second Magic Seal, the jug lady at the top of the second layer of Scuttle Town implies that the shop's wares, what are usually optional in most games, are needed to win the game:
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featureApplicability
1.0
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featureConfidence
1.0
 Shantae: Risky's Revenge (Video Game)
hasFeature
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type
Ability Required to Proceed
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comment
Notably averted in The Legend of Zelda. All of Hyrule, save for two screensnote screens in which you need to have the Raft to access, can be explored from the start. Doing so, however, is likely to get you killed.
 Ability Required to Proceed / int_af60702d
featureApplicability
-1.0
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featureConfidence
1.0
 The Legend of Zelda (Video Game)
hasFeature
Ability Required to Proceed / int_af60702d
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type
Ability Required to Proceed
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comment
Happens several times in the Legacy of Kain series.
In Blood Omen, the Wolf and Mist forms could reach inaccessible areas, the Disguise and Beguile forms could be used to interact peacefully with humans, and the Energy Bolt and Control Mind spells could be used to press inaccessible switches.
In Soul Reaver, Raziel generally needed the ability gained from each of his brothers to reach the next one.
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featureApplicability
1.0
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featureConfidence
1.0
 Legacy of Kain (Video Game)
hasFeature
Ability Required to Proceed / int_b4816c2e
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type
Ability Required to Proceed
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comment
While levels that require an ability to clear always give you the ability right before you need it, Sonic the Hedgehog games since Sonic Colors have generally had bonuses hidden behind gates and platforms that need clever applications of the games' various Color Powers use to breach. Since they're single-use, this often requires picking up the power and then finding a way hold onto it instead of using it when you're otherwise supposed to. In Colors, this would also mean passing by paths you can't access the first time you play a stage, and then replaying it again after unlocking that ability in a later stage.
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featureApplicability
1.0
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featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
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type
Ability Required to Proceed
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comment
Downplayed in Morrowind, where you must levitate to reach the upper levels of Telvanni mage towers. If you haven't bothered to train your Alteration skill, this can be a hindrance to advancing in many quests. Luckily, potions of levitation are found in abundance and several items enchanted with levitation spells are given to you through quests. (Including one given to you as part of the main quest right before you're required to enter Telvanni towers for the first time.) You can also brew your own potions or make your own enchanted items.
 Ability Required to Proceed / int_b5a2b326
featureApplicability
1.0
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featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
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type
Ability Required to Proceed
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The LEGO Adaptation Games give you characters with the required abilities to beat each level of the story mode, but almost all of the hidden collectibles require an character with a different ability to be unlocked and this used in Free Play/roaming the hub world. For example, silver items generally require someone with an explosive to destroy and gold items require some form of rapid fire or laser to destroy.
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featureApplicability
1.0
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featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
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type
Ability Required to Proceed
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Humorous example in DROD: Gunthro and the Epic Blunder. In this Prequel, the player controls Beethro's grandfather Gunthro, within a Framing Device of Beethro narrating Gunthro's adventures to his nephews. At one point Gunthro needs to cross shallow water, and Beethro suddenly remembers he could do this all along. In the next chapter, Gunthro needs to return to his homeland and deal with some infiltrators. The entrance to their hideout is in a room he passed through before, blocked off by shallow water.
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featureApplicability
1.0
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featureConfidence
1.0
 Deadly Rooms of Death (Video Game)
hasFeature
Ability Required to Proceed / int_bc11fda9
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type
Ability Required to Proceed
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Onimusha:
In the first game, some doors are locked by weird growths, requiring you to have upgraded the magic of the corresponding orb to a similar level to unlock them (two purple growths requires level 2 lightning magic, for example). Notably, the only concern is that you have the magic level; you can choose to ignore upgrading the actual blades if you're looking for a challenge.
The second and third games have certain doors protected by a colored, tumor-like Genma called Mozun. In order to unlock said areas, you have to find the right Oni Weapon and use it (examining the Mozun will always tell you what kind of elemental Oni Weapon you need).
The fourth game, Dawn of Dreams has certain levels containing special locks or iron doors or walkways that can only be used by one of your party members.
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featureApplicability
1.0
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featureConfidence
1.0
 Onimusha (Video Game)
hasFeature
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Shortly after acquiring the Leichenfaust 44note a combination BFG and Gravity Gun in Wolfenstein (2009), the player must use it to lift a gate they need to pass through to get to the rest of the level. The game earlier uses this trope to introduce the player to each of their new Veil powers:
The only exit to the room in which the player acquires the Thule Medallionnote grants Veil powers, including access to supernatural doors and ladders is through a Veil Door.
Shortly after acquiring Mirenote super speed/time slowing the player must navigate through a series of hallways with deadly projectiles flying down them. Doors that open only for brief periods, often in the form of force fields that temporarily short out, become relatively common obstacles from this point forward.
As soon as the player acquires the Shieldnote allows the player to project a damage-absorbing shield crystal, the ability activates as they are swarmed by gun-toting enemies. Shield is also needed to exit the level, as the player must get past environmental hazards like arcing electricity and jets of steam that the power blocks.
The exit to the room in which the player acquires the Empowernote increased weapon damage and the ability to shoot through obstacles crystal is blocked by a force field - a force field which the player can now shoot through to destroy the controls on the other side. As with Mire, blocked doors like this one also become common after this point.
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featureApplicability
1.0
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featureConfidence
1.0
 Wolfenstein (2009) (Video Game)
hasFeature
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type
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The second to last level of Wolfenstein: The Old Blood requires the player to use the Laderoboter, a utility walker found at the beginning of the level, to smash through various gates. The player abandons the vehicle immediately after completing the level.
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featureApplicability
1.0
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featureConfidence
1.0
 Wolfenstein: The Old Blood (Video Game)
hasFeature
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type
Ability Required to Proceed
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Chrono Trigger requires you to get the Epoch, a time machine that allows you to travel to a time period that has been otherwise sealed off from you. Once you have it, and especially after it is later upgraded, it allows you to clean up the remaining Side Quests and Bonus Dungeons much more quickly.
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featureApplicability
1.0
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featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
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type
Ability Required to Proceed
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As a series hallmark, almost every dungeon in the series from A Link to the Past onward will have puzzles that can't be solved without the item found in their respective dungeon and bosses will probably need you to use that item to beat them. In addition, one dungeon's item may be required to enter the next dungeon (or even sometimes the section of The Overworld it lies in).
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featureApplicability
1.0
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featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
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type
Ability Required to Proceed
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Afterimage:
Typical for a Metroidvania, you need to acquire new movement upgrades to reach new platforms or places you couldn't do so at first.
Some Afterimage abilities lean more on the lore or story than a gameplay perspective, but still help you reach new areas, either directly or indirectly. For example, Renee can learn the ability to "invade Soulfields" of people or entities, which are then presented as additional stages, or even boss arenas.
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featureApplicability
1.0
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featureConfidence
1.0
 Afterimage (Video Game)
hasFeature
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type
Ability Required to Proceed
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Harry Potter and the Chamber of Secrets:
In the PC version, you cannot get into some game areas until you are taught specific spells in class.
You cannot use Spongify pads to jump until you are taught the Spongify spell, but various Spongify pads outside the castle are visible throughout the game.
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featureApplicability
1.0
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featureConfidence
1.0
 Harry Potter and the Chamber of Secrets (Video Game)
hasFeature
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type
Ability Required to Proceed
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This is literally the case in the Katamari Damacy series; the larger your katamari becomes, the larger the stuff you can roll up. Levels frequently have barriers with signs on it stating a size number, which you can't roll up (or thus explore beyond them) until your katamari crosses that threshold.
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featureApplicability
1.0
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featureConfidence
1.0
 Katamari Damacy (Video Game)
hasFeature
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type
Ability Required to Proceed
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In A Game for the Fool, the System locks Wei Wuxian out of going near the Burial Mounds as he is neither strong enough or near the plot to survive it.
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featureApplicability
1.0
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featureConfidence
1.0
 A Game for the Fool (Fanfic)
hasFeature
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type
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Zigzagged in Valheim: Most items dropped by bosses aren't needed to progress so much as to attain the materials for the next tier of gear, greatly reducing the time and randomness in obtaining them. Actually getting those materials involves foraying into new biomes and slowly crafting better gear until you can not just survive the biome but thrive in it:
Killing Eikthyr lets you craft a pickaxe with which to start mining copper and stone in the Black Forest biome, leading to bronze gear. It's possible, if time-consuming, to get trolls to destroy rocky outcrops, letting you collect the ore.
Killing the Elder gets you the Swamp Key, which gives you access to the main source of iron in the game. Iron can be found outside the crypts in much lower quantities and entirely based on luck as the deposits are few, far between and only occasionally above ground.
Killing Bonemass gives you the Wishbone, which makes a noise when near buried treasure. Silver veins in the mountains can be detected by whacking the ground with a Stagbreaker, but once again is entirely dependent on luck. Silver is also necessary to craft cold-resistant gear, which leaves the player dependent on temporary potions to explore the mountains.
Killing Moder gives you access to the next tier of material refining stations, without which most of the Plains' resources cannot be refined.
Killing Yagluth lets you find wisps to partially clear away the otherwise ever-present fog in the Mistlands. Going in the Mists without a wisp is technically possible but very much a Self-Imposed Challenge.
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featureApplicability
1.0
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featureConfidence
1.0
 Valheim (Video Game)
hasFeature
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type
Ability Required to Proceed
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Phantasy Star III makes use of caverns to transport your party between various worlds. To keep you from advancing too far too soon, several of them are locked and require specific gemstones to enter; you acquire those either from Inexplicable Treasure Chests or from recruited party members.
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featureApplicability
1.0
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featureConfidence
1.0
 Phantasy Star III (Video Game)
hasFeature
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type
Ability Required to Proceed
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The NES game: Flashing red wall? You need the Magnetic Boots to walk up it. HP-draining water? Requires the Aqua Boots, which you must Wall Jump to reach. Uncrossable spike pit? Jumping upgrade required to proceed. Low passageway? You need to acquire the sliding ability.
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featureApplicability
1.0
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featureConfidence
1.0
 Strider (Manga)
hasFeature
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type
Ability Required to Proceed
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Minit: The player has to find different items in order to overcome various obstacles. As an example, the player starts with most routes past their house blocked by shrubbery, which can be cut and moved past once they acquire the sword.
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featureApplicability
1.0
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featureConfidence
1.0
 Minit (Video Game)
hasFeature
Ability Required to Proceed / int_d5608aca
 Ability Required to Proceed / int_d57d722e
type
Ability Required to Proceed
 Ability Required to Proceed / int_d57d722e
comment
Used very frequently in Ōkami. There are places very early on in the game that require some of the final Brush Techniques to enter.
 Ability Required to Proceed / int_d57d722e
featureApplicability
1.0
 Ability Required to Proceed / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Ability Required to Proceed / int_d57d722e
 Ability Required to Proceed / int_d8e54327
type
Ability Required to Proceed
 Ability Required to Proceed / int_d8e54327
comment
Returns with a vengeance in the 2014 remake. Closed-off vents? Get that Slide Attack! Icy-blue spinning doors? Need the Ultra-Cold Cypher to freeze them. Yellow-glowing doors? Must use the Explosive Cypher to burn through. Suspiciously weak grates in the ground? Gotta pound 'em with Downstrike! Purple magnetically-locked doors? Guess this Magnetic Cypher will come in handy!
 Ability Required to Proceed / int_d8e54327
featureApplicability
1.0
 Ability Required to Proceed / int_d8e54327
featureConfidence
1.0
 Strider (2014) (Video Game)
hasFeature
Ability Required to Proceed / int_d8e54327
 Ability Required to Proceed / int_dab32bc
type
Ability Required to Proceed
 Ability Required to Proceed / int_dab32bc
comment
In Mega Man, you don't need to pick up the Magnet Beam in Elec Man's stage to beat Elec Man, but you do need it to finish the first Dr. Wily stage. And since it's stuck behind some blocks that can only be broken with Elec Man's or Guts Man's powers, you either need to beat Guts Man first, or play through Elec Man's stage twice.
From Mega Man 2 on, any required item is earned by beating a Robot Master, thus ensuring the player has all the tools necessary to complete the game. Later games featured additional items the player can find or purchase, but they're not strictly required.
In Mega Man ZX, the room leading to Area F is locked by a ceiling switch that you must hit with Model ZX's or HX's Saber attack or by shooting upwards with Model FX.
Mega Man ZX Advent has three instances of this, with entrance to the plot-important levels gated by acquiring the transformations of the available Pseudoroids before new ones can be unlocked. First, you need Model A's Wall Jump to reach the areas above the Train area. Second is the Oil Field, which has a gate locked by three switches conveniently blocked with obstacles matching each of your forms. Third is the Quarry area, which is hidden behind contraptions that the forms acquired since the last gate are needed to overcome.
 Ability Required to Proceed / int_dab32bc
featureApplicability
1.0
 Ability Required to Proceed / int_dab32bc
featureConfidence
1.0
 Mega Man (Video Game)
hasFeature
Ability Required to Proceed / int_dab32bc
 Ability Required to Proceed / int_dab32bd
type
Ability Required to Proceed
 Ability Required to Proceed / int_dab32bd
comment
From Mega Man 2 on, any required item is earned by beating a Robot Master, thus ensuring the player has all the tools necessary to complete the game. Later games featured additional items the player can find or purchase, but they're not strictly required.
 Ability Required to Proceed / int_dab32bd
featureApplicability
1.0
 Ability Required to Proceed / int_dab32bd
featureConfidence
1.0
 Mega Man 2 (Video Game)
hasFeature
Ability Required to Proceed / int_dab32bd
 Ability Required to Proceed / int_dbce0953
type
Ability Required to Proceed
 Ability Required to Proceed / int_dbce0953
comment
Pikmin: A standard feature of the games has the player encounter obstacles and hazards barring access to collectibles, Plot Coupons, new areas or other forms of progression, which require the use of specific pikmin types' abilities to cross. Specifically, blue pikmin can swim and are needed to explore flooded areas, red pikmin are fireproof and are needed to navigate fire hazards, yellow pikmin are immune to electricity and are needed to tear down electrified gates, white pikmin are immune poison and are needed to cross areas laced with toxic gas, rock pikmin are needed to break apart glass walls and crystals and flying pikmin are needed to access objects on high ledges. The ability barriers go further in some cases; one boss in the game can only be damaged after getting hit by a purple pikmin.
 Ability Required to Proceed / int_dbce0953
featureApplicability
1.0
 Ability Required to Proceed / int_dbce0953
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Ability Required to Proceed / int_dbce0953
 Ability Required to Proceed / int_ddf362f6
type
Ability Required to Proceed
 Ability Required to Proceed / int_ddf362f6
comment
In Soul Reaver, Raziel generally needed the ability gained from each of his brothers to reach the next one.
 Ability Required to Proceed / int_ddf362f6
featureApplicability
1.0
 Ability Required to Proceed / int_ddf362f6
featureConfidence
1.0
 Legacy of Kain: Soul Reaver (Video Game)
hasFeature
Ability Required to Proceed / int_ddf362f6
 Ability Required to Proceed / int_de0a2ea5
type
Ability Required to Proceed
 Ability Required to Proceed / int_de0a2ea5
comment
Ori and the Blind Forest uses this trope in typical Metroidvania style. For sheer-walled shafts you need the Wall Jump or Wall Climb; to break the blue barriers you need Charge Flame; other-colored barriers need to be destroyed by a like-colored enemy or their projectile, sometimes via the Bash ability; to cross large spike pits or gaps you need Double Jump, Bash, Glide, or a combination of all three; and for the wooden post switches and certain breakable floors you need the Ground Pound. Furthermore, in the Updated Re-release, certain secrets in the main game are locked until you have the new Dash and Light Burst abilities acquired in the Bonus Dungeon.
 Ability Required to Proceed / int_de0a2ea5
featureApplicability
1.0
 Ability Required to Proceed / int_de0a2ea5
featureConfidence
1.0
 Ori and the Blind Forest (Video Game)
hasFeature
Ability Required to Proceed / int_de0a2ea5
 Ability Required to Proceed / int_de8f1f24
type
Ability Required to Proceed
 Ability Required to Proceed / int_de8f1f24
comment
In Kingdom Hearts III, your Gummi Ship must have a sufficient Speed Stat in order to challenge the superboss battles in the first two areas. Attempting to access them with a slower Ship causes the Gummi Ship to turn around.
 Ability Required to Proceed / int_de8f1f24
featureApplicability
1.0
 Ability Required to Proceed / int_de8f1f24
featureConfidence
1.0
 Kingdom Hearts III (Video Game)
hasFeature
Ability Required to Proceed / int_de8f1f24
 Ability Required to Proceed / int_dec71c15
type
Ability Required to Proceed
 Ability Required to Proceed / int_dec71c15
comment
Rakuen: The paths to the later areas of the game are blocked by bamboo and boulders in Morizora's Forest and barricaded wooden doors in the hospital. The Axe is required to chop past the bamboo and the doors while the Pickaxe is needed to break the boulders down.
 Ability Required to Proceed / int_dec71c15
featureApplicability
1.0
 Ability Required to Proceed / int_dec71c15
featureConfidence
1.0
 Rakuen / Videogame
hasFeature
Ability Required to Proceed / int_dec71c15
 Ability Required to Proceed / int_dffb9d98
type
Ability Required to Proceed
 Ability Required to Proceed / int_dffb9d98
comment
This gets particularly annoying in later game Mario & Luigi: Bowser's Inside Story, where the Bros are simply remembering moves they knew in previous games but mysteriously forgot. They don't remember the first time you find an appropriate obstacle, oh no; you have to wait until the plot gets to the right point, and then backtrack later.
 Ability Required to Proceed / int_dffb9d98
featureApplicability
1.0
 Ability Required to Proceed / int_dffb9d98
featureConfidence
1.0
 Mario & Luigi: Bowser's Inside Story (Video Game)
hasFeature
Ability Required to Proceed / int_dffb9d98
 Ability Required to Proceed / int_e10044b7
type
Ability Required to Proceed
 Ability Required to Proceed / int_e10044b7
comment
In Carrion, several entrances from the Frontier area to other areas require abilities gained from earlier levels, such as Photokinesis from the Botanical Gardens to bypass the door sensors that shut the entrance to the Leviathan Reef Base if tripped.
 Ability Required to Proceed / int_e10044b7
featureApplicability
1.0
 Ability Required to Proceed / int_e10044b7
featureConfidence
1.0
 Carrion (Video Game)
hasFeature
Ability Required to Proceed / int_e10044b7
 Ability Required to Proceed / int_e38dfe69
type
Ability Required to Proceed
 Ability Required to Proceed / int_e38dfe69
comment
Sometimes in Water's Fine, when diving, you will be met with a collection of rocks that completely block your path. In such instances, which get more and more likely the deeper you dive, you need bombs/bomb shells to break through and advance.
 Ability Required to Proceed / int_e38dfe69
featureApplicability
1.0
 Ability Required to Proceed / int_e38dfe69
featureConfidence
1.0
 Water's Fine (Video Game)
hasFeature
Ability Required to Proceed / int_e38dfe69
 Ability Required to Proceed / int_e605dad8
type
Ability Required to Proceed
 Ability Required to Proceed / int_e605dad8
comment
Spyro 2: Ripto's Rage! had this in the form of swimming, climbing, and the headbash move. The abilities had to be purchased from Moneybags in order to complete each hub area, and some orb sidequests also required them, meaning you may occasionally need to backtrack to previous areas for 100% completion.
 Ability Required to Proceed / int_e605dad8
featureApplicability
1.0
 Ability Required to Proceed / int_e605dad8
featureConfidence
1.0
 Spyro 2: Ripto's Rage! (Video Game)
hasFeature
Ability Required to Proceed / int_e605dad8
 Ability Required to Proceed / int_e72137be
type
Ability Required to Proceed
 Ability Required to Proceed / int_e72137be
comment
As is normal for Castlevania-styled games, Bloodstained: Ritual of the Night has a couple of cases of this, such as an ability which allows you to move obstacles out of the way, or the ever-popular double jump. One which stands out as a Guide Dang It! moment, however, is the Aqua Stream ability, which is dropped from a perfectly normal jellyfish enemy and is necessary to move through the Underground Waterway at first. Thankfully, its drop rate is exceedingly high when it comes to shards, at 10% base.
 Ability Required to Proceed / int_e72137be
featureApplicability
1.0
 Ability Required to Proceed / int_e72137be
featureConfidence
1.0
 Bloodstained: Ritual of the Night (Video Game)
hasFeature
Ability Required to Proceed / int_e72137be
 Ability Required to Proceed / int_e81feae7
type
Ability Required to Proceed
 Ability Required to Proceed / int_e81feae7
comment
In Metroid: Samus Returns, certain abilities acquired from Chozo statues, like the Spider Ball, are needed to gain access to new areas and others that were previously inaccessible.
 Ability Required to Proceed / int_e81feae7
featureApplicability
1.0
 Ability Required to Proceed / int_e81feae7
featureConfidence
1.0
 Metroid: Samus Returns (Video Game)
hasFeature
Ability Required to Proceed / int_e81feae7
 Ability Required to Proceed / int_ea588bf6
type
Ability Required to Proceed
 Ability Required to Proceed / int_ea588bf6
comment
In each game of the Uncle Albert's Adventures series, you need to collect permanent tools to access some places.
 Ability Required to Proceed / int_ea588bf6
featureApplicability
1.0
 Ability Required to Proceed / int_ea588bf6
featureConfidence
1.0
 Uncle Albert's Adventures (Video Game)
hasFeature
Ability Required to Proceed / int_ea588bf6
 Ability Required to Proceed / int_eded135a
type
Ability Required to Proceed
 Ability Required to Proceed / int_eded135a
comment
Tomb Raider (2013) was set on one big island location. However, Lara was unable to explore new areas until she acquired the required gear to proceed. As these were found as the story went on, they could also count as Plot Coupons
 Ability Required to Proceed / int_eded135a
featureApplicability
1.0
 Ability Required to Proceed / int_eded135a
featureConfidence
1.0
 Tomb Raider (2013) (Video Game)
hasFeature
Ability Required to Proceed / int_eded135a
 Ability Required to Proceed / int_eee83902
type
Ability Required to Proceed
 Ability Required to Proceed / int_eee83902
comment
Spore Creatures: At regular intervals, the player will be stopped by a long stretch of hazardous ground that cannot be crossed until the player obtains a certain pair of legs that will provide immunity to the given hazard. The earliest example of this is in the third region of Tapti, where the Bushley legs are required to cross a path of thorns.
 Ability Required to Proceed / int_eee83902
featureApplicability
1.0
 Ability Required to Proceed / int_eee83902
featureConfidence
1.0
 Spore Creatures (Video Game)
hasFeature
Ability Required to Proceed / int_eee83902
 Ability Required to Proceed / int_f04b4111
type
Ability Required to Proceed
 Ability Required to Proceed / int_f04b4111
comment
Metroid:
Metroid: Samus can only do four things without items; run, jump, flip and shoot. You need the Morph Ball to even get past the first few screens, and the Missiles and Morph Ball Bombs to get anywhere. She also needs the Hi-Jump Boots and Ice Beam to access certain areas and attack the Metroids in Tourian.
Super Metroid:
You need various abilities and equipment to proceed, as par for the course of a Metroidvania-style game. The Morph Ball, Missiles and Bombs to get beyond Crateria, and the Super Missiles, Speed Booster (or the Ice Beam if you prefer—you at least need one or the other), Power Bombs and at minimum three energy tanks are absolutely required to finish the game.
There's one point where it's combined with Some Dexterity Required: if you wind up in the optional section where the Etecoons teach you the Wall Jump (and if you happen to save your game there), you must become at least familiar with the ability to escape. This isn't too difficult, but it's notably one of the few places where good control and execution is necessary to advance, as opposed to merely making the game easier and enabling Sequence Breaking.
Metroid Fusion puts icons on blocks which you need a specific ability to destroy.
In Metroid: Samus Returns, certain abilities acquired from Chozo statues, like the Spider Ball, are needed to gain access to new areas and others that were previously inaccessible.
 Ability Required to Proceed / int_f04b4111
featureApplicability
1.0
 Ability Required to Proceed / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Ability Required to Proceed / int_f04b4111
 Ability Required to Proceed / int_f5855286
type
Ability Required to Proceed
 Ability Required to Proceed / int_f5855286
comment
The Master Sword in The Legend of Zelda: Tears of the Kingdom is absolutely required for fighting Ganondorf's dragon form. In the event that you managed to go that far without getting the sword, Zelda in her Light Dragon form will have it for you and let you pull it out without a struggle. This is a big contrast to The Legend of Zelda: Breath of the Wild where the Master Sword was completely optional to obtain.
 Ability Required to Proceed / int_f5855286
featureApplicability
1.0
 Ability Required to Proceed / int_f5855286
featureConfidence
1.0
 The Legend of Zelda: Tears of the Kingdom (Video Game)
hasFeature
Ability Required to Proceed / int_f5855286
 Ability Required to Proceed / int_f7e9904e
type
Ability Required to Proceed
 Ability Required to Proceed / int_f7e9904e
comment
In Dragon Ball Z The Legacy Of Goku 2 and Buu's Fury, certain areas can only be entered by certain characters having reached certain levels. This is evidenced by the number they must be at, bearing a color associated with the proper character (blue for Vegeta, green for Piccolo, orange for Goku, etc.).
 Ability Required to Proceed / int_f7e9904e
featureApplicability
1.0
 Ability Required to Proceed / int_f7e9904e
featureConfidence
1.0
 Dragon Ball Z: The Legacy of Goku (Video Game)
hasFeature
Ability Required to Proceed / int_f7e9904e
 Ability Required to Proceed / int_f8bd2d94
type
Ability Required to Proceed
 Ability Required to Proceed / int_f8bd2d94
comment
A mainstay of the Wild ARMs series where characters use tools to pass certain obstacles. The location where they are introduced often requires extensive use of the tool which was never required before that point.
 Ability Required to Proceed / int_f8bd2d94
featureApplicability
1.0
 Ability Required to Proceed / int_f8bd2d94
featureConfidence
1.0
 Wild ARMs (Video Game)
hasFeature
Ability Required to Proceed / int_f8bd2d94
 Ability Required to Proceed / int_f97683ef
type
Ability Required to Proceed
 Ability Required to Proceed / int_f97683ef
comment
Hollow Knight uses this heavily, as expected of a Metroidvania. One of its early manifestations is the path from the first area (Forgotten Crossroads) to the second (Greenpath) being blocked by an Elder Baldur which retreats into its invulnerable shell when you get within melee range, forcing you to learn a magic attack to pick it off at a distance. There are also helpful visual cues for many of the spots which you will need the Desolate Dive or Crystal Heart abilities to get through: glass floors or Chunky Updraft for the former, bits of crystal stuck in walls for the latter. The black barriers which you need the Shade Cloak to get past provide the most obvious use for that late-game ability; annoyingly, one of the areas thus blocked off is the part of Fog Canyon where you can obtain the area map from Cornifer.
 Ability Required to Proceed / int_f97683ef
featureApplicability
1.0
 Ability Required to Proceed / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Ability Required to Proceed / int_f97683ef
 Ability Required to Proceed / int_fd3487b9
type
Ability Required to Proceed
 Ability Required to Proceed / int_fd3487b9
comment
Mario & Luigi: Superstar Saga also has some areas that are blocked off or otherwise inaccessible until the brothers have learned some ability.
 Ability Required to Proceed / int_fd3487b9
featureApplicability
1.0
 Ability Required to Proceed / int_fd3487b9
featureConfidence
1.0
 Mario & Luigi: Superstar Saga (Video Game)
hasFeature
Ability Required to Proceed / int_fd3487b9

The following is a list of statements referring to the current page from other pages.

 Ability Required to Proceed
processingCategory2
Video Game Difficulty Tropes
 A Game for the Fool (Fanfic) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda (Franchise) / int_3f2503af
type
Ability Required to Proceed
 AbilityRequiredtoProceed
sameAs
Ability Required to Proceed
 Strider (Manga) / int_3f2503af
type
Ability Required to Proceed
 Cirque Mystique (Roleplay) / int_3f2503af
type
Ability Required to Proceed
 Castlevania: Nocturne of the Tabletop (Tabletop Game) / int_3f2503af
type
Ability Required to Proceed
 Cerberus Engine Games (Tabletop Game) / int_3f2503af
type
Ability Required to Proceed
 A Hat in Time (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Abobo's Big Adventure (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Afterimage (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Alba: A Wildlife Adventure (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Alice in Wonderland (1985) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Alien: Isolation (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Altered Beast (2005) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Alwa's Awakening (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Antichamber (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Antimatter Dimensions (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Avatar: The Last Airbender (Video Game) / int_3f2503af
type
Ability Required to Proceed
 B3313 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 BS The Legend of Zelda (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Banjo-Kazooie (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Banjo-Tooie (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Bloodstained: Ritual of the Night (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Blue Fire (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Bug Fables (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Cadence of Hyrule (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Carrion (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Cassette Beasts (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Castlevania: Curse of Darkness (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Cave Story (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Chaos Rings Omega (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Control (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Coral Island (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Crash of the Titans (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Crusader of Centy (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Crystalis (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Dead Cells (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Deadly Rooms of Death (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Death Road to Canada (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Devil May Cry (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Devil May Cry 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Devil May Cry 3: Dante's Awakening (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Diablo (1997) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Digimon World 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Disney Illusion Island (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Disney's Pocahontas (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Dragon's Lair (Video Game) / int_3f2503af
type
Ability Required to Proceed
 DREDGE (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Duck Life (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Dust: An Elysian Tail (Video Game) / int_3f2503af
type
Ability Required to Proceed
 86 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Epic Battle Fantasy (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Eternal Darkness (Video Game) / int_3f2503af
type
Ability Required to Proceed
 FE000000 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Factorio (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Final Fantasy III (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Final Fantasy Mystic Quest (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Final Fantasy: The 4 Heroes of Light (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Fusion Generation II (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ghostly Matter (Video Game) / int_3f2503af
type
Ability Required to Proceed
 God of War Ragnarök (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Golden Sun (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Golden Sun: The Lost Age (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Gruntz (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Hardspace: Shipbreaker (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Haydee (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Heartbeat (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Heroes of the Lance (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Hollow Knight (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Home Alone 2: Lost in New York (SNES) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Honest Hearts Reborn (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Hungry Dragon (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Hungry Shark World (Video Game) / int_3f2503af
type
Ability Required to Proceed
 In Other Waters (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Infernax (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Kena: Bridge of Spirits (Video Game) / int_3f2503af
type
Ability Required to Proceed
 King Of Ring (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Kingdom Hearts III (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Kirby: Planet Robobot (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Konjiki no Gash Bell!! Makai no Bookmark (Video Game) / int_3f2503af
type
Ability Required to Proceed
 LEGO Adaptation Game (Video Game) / int_3f2503af
type
Ability Required to Proceed
 LEGO Legends of Chima Online (Video Game) / int_3f2503af
type
Ability Required to Proceed
 La-Mulana (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Last Scenario (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Legends Of Idleon (Video Game) / int_3f2503af
type
Ability Required to Proceed
 LEGO City Undercover (Video Game) / int_3f2503af
type
Ability Required to Proceed
 LEGO Star Wars (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Little Big Adventure (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Little Nemo: The Dream Master (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Luigi's Mansion 3 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Madagascar (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Maptroid (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mario and Sonic at the Olympic Games (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mario Artist (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mario Pinball Land (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Marrow (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Median XL (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mega Man (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Mega Man III (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Metroid (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Metroid: Samus Returns (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Might and Magic (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Minit (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Monster Boy and the Cursed Kingdom (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Monster Sanctuary (Video Game) / int_3f2503af
type
Ability Required to Proceed
 My Time at Sandrock (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Neopets: The Darkest Faerie (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Nintendo Nightmare (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Nobody Saves the World (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Oceanhorn: Monster of Uncharted Seas (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ōkami (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ori and the Blind Forest (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Paper Mario (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Petz: Catz - Dogz 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Phantasy Star III (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Phineas and Ferb: Quest for Cool Stuff (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pikmin (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pikmin 4 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pizza Tower (Video Game) / int_3f2503af
type
Ability Required to Proceed
 PokéPark Wii (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokemon Blue Kaizo (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Fusion Generation (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Gold and Silver (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Let's Go, Pikachu! and Let's Go, Eevee! (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Red and Blue (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Ruby and Sapphire (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pokémon Scarlet and Violet (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Prince of Persia: The Sands of Time (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Quake II (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rabi-Ribi (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Raft (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ratchet & Clank: Rift Apart (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rayman (Video Game) / int_3f2503af
type
Ability Required to Proceed
 ReCore (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rebel Galaxy (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Relics of Hyrule (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil 2 (Remake) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil 7: Biohazard (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ring Fit Adventure (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rise of the Tomb Raider (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rogue Legacy 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Roots of Pacha (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Rygar (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Secret of Evermore (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Severed (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Shadow Man (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Shovel Knight (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Singular Stone (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Skies of Arcadia (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Skull Island: Rise of Kong (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Sly 2: Band Of Thieves (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Snoopy vs. the Red Baron (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Sonic Superstars (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spore Creatures (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spuds Quest (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spyro 2: Ripto's Rage! (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spyro: A Hero's Tail (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spyro: Enter the Dragonfly (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Star Revenge (Video Game) / int_c7b2e3cf
type
Ability Required to Proceed
 Star Wars Jedi: Fallen Order (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Strange Horticulture (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Super Metroid (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Super Princess Peach (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Tails Adventure (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Cruel King And The Great Hero (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Fall (2014) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda: A Link to the Past (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda: Link's Awakening (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda: Majora's Mask (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Light Keeps Us Safe (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Nightmare Before Christmas: The Pumpkin King (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Riftbreaker (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Surge 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The YAWHG (Video Game) / int_3f2503af
type
Ability Required to Proceed
 This War of Mine (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Tomb Raider (2013) (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Tower of Fantasy (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Tribal Hunter (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ty the Tasmanian Tiger (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ufouria (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Uncle Albert's Adventures (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Valley (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Vernal Edge (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Water's Fine (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Wild ARMs (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Wings of Vi (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Wizards & Warriors (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Xenoblade Chronicles 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Xenoblade Chronicles X (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Yooka-Laylee (Video Game) / int_3f2503af
type
Ability Required to Proceed
 You Have to Win the Game (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Ys IX: Monstrum Nox (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Zampanio Sim (Video Game) / int_3f2503af
type
Ability Required to Proceed
 ZanZarah: The Hidden Portal (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Altered Beast (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Firewatch / Videogame / int_3f2503af
type
Ability Required to Proceed
 Rogue Legacy (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Salt and Sanctuary / Videogame / int_3f2503af
type
Ability Required to Proceed
 Subnautica (Video Game) / int_3f2503af
type
Ability Required to Proceed
 The Legend of Zelda: Ocarina of Time / Videogame / int_3f2503af
type
Ability Required to Proceed
 Mr. Love: Queen's Choice (Visual Novel) / int_3f2503af
type
Ability Required to Proceed
 HourofPoop (Web Animation) / int_3f2503af
type
Ability Required to Proceed
 Aquaria (Video Game) / int_3f2503af
type
Ability Required to Proceed