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Absurdly Low Level Cap

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In some games, you hit the level cap well before the end. Many gamers take pride in being able to reach the highest level possible. These games are not for those people.
An Absurdly Low Level Cap occurs when a level cap is easily reachable before the end of a game. Whether it's because the enemies give a ton of experience, an Ability Required to Proceed is obtainable from these levels, or the game doesn't give that much of a reward for leveling up in the first place, hitting the maximum level is not only to be expected, but so easy to do that a player wouldn't have to go out of their way to reach it.
Note that this is not just level caps with a low number - if the highest level in a game is Level 1000, but it's easy to reach Level 1000 by the halfway point, it's still an Absurdly Low Level Cap. Conversely, if the level cap is 10, but it's a struggle just to get to level 5 by the game's end, that's a different, contrasting trope.
See also Anti-Grinding, where the game makes it hard or impossible to get your levels to the cap.
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In South Park: The Fractured but Whole, the level cap is also at 15. However, due to the way that leveling up works (you gain XP from completing milestones on your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate, but even then, the max level you need to reach in order to unlock all 8 Artifact slots is level 9.
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Kingdoms of Amalur: Reckoning could really have stood to bump up the cap with its DLC, as both DLC packs (particularly The Legend of Dead Kel) give a pretty healthy pile of experience and can bring you racing up to the cap well before you've reached Klurikon - or even before you've finished Rathir and Adessa - if you're a rather thorough player.
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Fire Emblem games have most characters cap at Level 20, until they promote which gives them another 20 (or 10 in the case of Genealogy of the Holy War) levels to gain. This can be particularly troublesome for Lords, whose promotions tend to be plot-linked and are very prone to hitting the cap long before that point. In some games, certain characters and classes can't promote, which tends to be trouble for their long-term usability. Very early games in the series also didn't scale XP gain to a unit's level, meaning that even promoted characters could usually cap out before long.
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A close example occurs in the original Guild Wars, where you are expected to reach maximum level (which is level 20) before the last stretch of story quests. The expansions play this absurdly straight, almost to the point of not having levels at all. You are expected to reach level 20 by the time you leave the starter area. You only get stronger by accessing new skills (which aren't actually stronger per se, they just give you more options), and getting better gear. But even the best gear, stat-wise, isn't that hard to obtain. In the end, the only things that are particularly valuable is the gear that does nothing more than look cool.
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Warframe: There is a level cap of thirty for the titular Warframes and all weapons. It's quite possible to take a fresh warframe with Level 0 weapons, and end up with all four items maxed out at the end of the week. However, once you reach level 30 on any frame or weapon, you are free to modify it once, which resets the level back to 0. Spamming Defense and Survival missions, its possible to bring a weapon from 0-30 in as little as half a day's grinding. When a weapon comes out, expect to see someone with a fully forma'ed version of it running tower 4 survivals in a week.
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In Sweet Home (1989), the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
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Ingress had a cap of level 8 that can be reached in under two months of active play, in a game that has been around since November 2012. With the right geographical location (i.e. living close to a "portal farm") and your teammates providing you supplies to help you level up, the process can take less than a month. With increasing numbers of portals and players, reaching level 8 within a week or two is more or less the norm. With teammates helping, it has been accomplished in one hour. However, a 2014 update extended the level cap to 16, with each successive level requiring (generally) double the amount of AP the previous level did and earning badges, this trope is no longer in effect.
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Dragon Age: Inquisition has a level cap of 27. It's not (quite) possible to reach this in the core game itself, but if you also have all DLC expansions installed, you will reach it well before the Final Battle and the Trespasser epilogue. Also, the title organization's level is capped at 20, which you'll reach about 2/3 way into the game, wasting all later Influence gains—additionally frustrating, since there are a total of 34 unlockable Inquisition perks.
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While Pillars of Eternity as it currently is isn't too bad with this, as released it wasn't all that hard to hit the level cap of twelve before the third act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the third act again, put together it also increases the level cap to 16.
Pillars of Eternity II: Deadfire has a cap of 20. It worked pretty well for the original game but became the trope after release of three DLC packs. Interestingly, it seems that without the cap a multiclass character could get just enough XP to fully develop both of their classes.
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In all adaptations except the TurboGrafx-16 version (which merges it with the sequel into one continuous game), Ys: Ancient Ys Vanished ~ Omen has a level cap of 10, which you should reach in the mines, the third dungeon in the game (there are only four dungeons, but the fourth one is extremely long and can take hours to finish). This also means that levels give massive stat boosts: often, you'll struggle to beat a specific type of enemy, gain one level, and suddenly start mopping the floor with them.
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Pillars of Eternity II: Deadfire has a cap of 20. It worked pretty well for the original game but became the trope after release of three DLC packs. Interestingly, it seems that without the cap a multiclass character could get just enough XP to fully develop both of their classes.
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In Oblivion, it is possible to use quick-leveling exploits to max out all of your favored skills (the ones which need to increase in order to level up) before even leaving the tutorial. This obviously takes a lot of time and, due to the game's flawed Level Scaling system leading to a Parabolic Power Curve, isn't really beneficial.
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Dragon Quest Builders 2 has a rising level cap, starting at 10 and then raising by an additional 10 at the beginning of the second and third chapters plus another 5 for Malhalla. Given the fact that the player gains EXP for enemies that NPCs kill in addition to the ones they fight themselves, they are all but guaranteed to be within 2 levels of the cap by the time of each of the bosses. Furrowfield is a prime offender here, as players will most likely hit Level 10 halfway through the chapter, especially if you bother to explore at all. This switches over to Absurdly High Level Cap in the post-game, where the cap instead becomes 99.
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The level cap in Maneater is 30. If you are diligent when it comes to side missions and collectibles in each zone, as the game heavily suggests you be (as progression is tied to such), you will probably hit the level cap about two-thirds of the way through the game.
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This is an explicit goal of rebalancing every time a new expansion is released for World of Warcraft. The developers feel that the time taken to get to maximum level was good to start with, and want to keep it constant so new players don't get overwhelmed with the amount of content, while old players don't get bored replaying all the old material for every new character. Each expansion therefore comes with increased experience gain for old content, so hitting level 120 after the seventh expansion should only take as long as hitting 60 did originally.
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Some players found the level cap of 20 in the original Knights of the Old Republic to be a bit low: though it was enough for most players, meticulously levelers could reach it well before the Point of No Return, let alone the final dungeon. Worse, this effectively limited how many levels you could gain as a Jedi (since you have to complete a short tutorial mission on a starship and then a whole planet before you became one) and how useful teammates could be (since they join at whatever level you're currently at, which can handicap the ones you get past the opening if they join you at level 19), which encouraged serious players to deliberately not get levels during the first planet, followed by heavy grinding to make up for it. In response, the sequel simply has players begin as a Jedi, has allies join you at level 1 with retroactive experience to bring them to your level, and has an Absurdly High Level Cap of 50 that simply can't be reached without abusing specific instances of Respawning Enemies for hours.
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Agents of Mayhem has a level cap for your agency (which unlocks upgrades) of 20. It's easy to hit this cap before completing more than about 25% of the game if you focus on doing side missions. Your agents cap at level 20, then can be raised a further 20 levels by spending upgrade cores. The only difficulty there is getting enough cores for all your agents. If you care about leveling all of them that much. Most likely, you'll just get your three favorite agents up to 20, then spend the 60 cores needed to boost them all to level 40 and then focus on the story missions rather than continually replay the repetitive side content. Again, this will likely happen by about 25% of the way through the game.
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While Skyrim has the highest natural level cap in the series to day (81), some players still felt that reaching it was too easy. Bethesda responded by adding "legendary" skills via DLC, which allow you to reset maxed out skills in order to keep leveling up. Now there is no true level cap, although the game will crash if you have 255 unspent perk points.
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Fallout: New Vegas starts with a Level 30 cap with a similar amount of experience given, but it's still relatively simple to reach by the end of the game. The four add-ons raise it by 5 levels for each one installed, to a maximum of 50, which is about how much you'll gain therein. Amusingly, one of them adds a trait, "Logan's Loophole", that makes you immune to drug addiction... at the cost of setting your cap back to 30.
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Saints Row: The Third and Saints Row IV have a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.
The 2022 reboot is worse in this respect. The level cap is a measly Level 20, but to compensate for that, each level now grants upgrades that had to be purchased in SR3 and SR4 (i.e., increasing your maximum health). As you can imagine, you can easily reach the level cap well before even the halfway point if you tackle the side content first.
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The Lord of the Rings Online typically releases one to two Quest Packs for regions between major expansions, although the level cap is usually only increased during the expansions. So, you'll get new content to explore but your end-game characters will already be maxed out when they start it.
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Dragon Quest V has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly Com Mons that exist to fill out your party early (unless, like for slimes, they are meant to exhibit Magikarp Power).
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Early editions of Dungeons & Dragons included a level cap for some race/class combinations, but not for others. This was apparently an attempt to balance powerful combinations, but it's unsuited to that purpose, since it means those characters are not nerfed at all until they reach a certain point, at which time they become entirely nerfed.
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Baldur's Gate III: The game maxes out characters at level 12, which is easily reachable early in Act 3 if you've been diligent about completing as much as you can in the previous acts. Word of God is that they chose to limit it to level 12 because it was already getting hard to balance fights and they didn't want to have to deal with the power of 7th Level spells, since that included things like finger of death, teleport, or regenerate (which would have led to the question of why you couldn't, for example, then remove Karlach's infernal engine and cast regenerate to regrow her heart in its place).
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Fallout 3 has a level cap of 20. Unless you make a concerted effort to do as few sidequests as possible, you'll reach it well before the end of the game. The Broken Steel add-on increases the cap to 30, but even then it's absurdly easy to hit (especially if you haven't played through the other add-ons, which add extensive extra areas to the game with their own quests, but do nothing to the level cap).
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Mass Effect 2 has a level cap of 30, half of what the first game had. Combined with the new quest-only experience gain mechanic, this is quite reasonable (up to 5 levels as Old Save Bonus, plus 20 for recruitment+loyalty missions, plus 2-3 for sidequests)... without the DLC missions. With DLC missions, you could hit the cap before you even finish recruiting your team, let alone embark on the Suicide Mission, wasting all the late-game XP. If you import a level 60 character from Mass Effect 1 (resulting in you starting at level 5 in Mass Effect 2), own all the DLCs, and had already beaten the game once (granting a 25% bonus to XP on all subsequent playthroughs), it's very easy to hit level 30 by Horizon, which is more or less the halfway point of the game's story.
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In Mass Effect 3, multiplayer characters have a level cap of 20 (as opposed to 60 for single-player), because each of the six classes level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.
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The Steven Universe video game Attack the Light has a level cap of 9030 for the Crystal Gems, but they start at 9001. Steven originally capped at level 20, but thanks to a glitch that would let him level up to 21 (albeit very slowly), it was changed so he caps at level 22. Reaching the cap for all four is doable before you beat the final boss, provided you've done all the optional material along the way.
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In the Mass Effect series:
Mass Effect 2 has a level cap of 30, half of what the first game had. Combined with the new quest-only experience gain mechanic, this is quite reasonable (up to 5 levels as Old Save Bonus, plus 20 for recruitment+loyalty missions, plus 2-3 for sidequests)... without the DLC missions. With DLC missions, you could hit the cap before you even finish recruiting your team, let alone embark on the Suicide Mission, wasting all the late-game XP. If you import a level 60 character from Mass Effect 1 (resulting in you starting at level 5 in Mass Effect 2), own all the DLCs, and had already beaten the game once (granting a 25% bonus to XP on all subsequent playthroughs), it's very easy to hit level 30 by Horizon, which is more or less the halfway point of the game's story.
In Mass Effect 3, multiplayer characters have a level cap of 20 (as opposed to 60 for single-player), because each of the six classes level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.
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In FTL: Faster Than Light, posting a crewmember to a certain system will guarantee that they will earn 2-star ranking (the maximum) well before the final sector. Justified by the fact that it's possible to lose crew members at any point during a run and you might have to train a new one back up from scratch.
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In Zelda II: The Adventure of Link, the only Zelda thus far with a level system, there are 8 levels in each of three categories (Attack, Magic and Health). Between the very quick first few level-ups and the six palace crystals that each give you a free level, these go pretty fast — by the time you're ready to attack the last palace, you'll probably be maxed out.
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Zigzagged in Assassin's Creed Origins, in that Bayek stops levelling at 40, but still gains experience and ability points, he just doesn't level up any further. The Hidden Ones raises the level cap to 45, while The Curse of the Pharaohs further raises the cap to 55.
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Arcanum: Of Steamworks & Magick Obscura has a level cap of 50. It is not an exaggeration to state that you can reach this level without even completing half the game, and it's extremely easy to do so.
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The level cap in Crystal Warriors is just 9, which can be reached on Iris and some other characters before the three-quarters point of the game. Level 9 characters can still gain up to 9 points of EXP, but won't level up again.
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Absurdly Low Level Cap
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The Elder Scrolls: The bulk of the series falls under Absurdly High Level Cap for the reasons listed on that page. However, there are a few situations in which the cap can feel rather low. To note:
In Oblivion, it is possible to use quick-leveling exploits to max out all of your favored skills (the ones which need to increase in order to level up) before even leaving the tutorial. This obviously takes a lot of time and, due to the game's flawed Level Scaling system leading to a Parabolic Power Curve, isn't really beneficial.
While Skyrim has the highest natural level cap in the series to day (81), some players still felt that reaching it was too easy. Bethesda responded by adding "legendary" skills via DLC, which allow you to reset maxed out skills in order to keep leveling up. Now there is no true level cap, although the game will crash if you have 255 unspent perk points.
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Marvel's Spider-Man 2 has a level cap of 60, which is easily reachable by just before the halfway point of the game. After that point, the only thing preventing skill progression are skills being locked behind plot progression rather than your level.
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At launch, Splatoon had a level cap of just 20, which can be reached in about a week or so of solid play. A couple of months after release, however, this cap was raised to 50, becoming an Absurdly High Level Cap instead. Nearly everything of note is still unlocked by level 20, with everything past that being a Bragging Rights Reward. Furthermore, past level 20, the way you gain experience points is modified, meaning it takes much longer to gain new levels.
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Iji: In Ultimortal difficulty (the maximum non-joke difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a de facto level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.
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In Solatorobo: Red the Hunter, the maximum level Red can reach is Level 20, and chances are you won't even need New Game Plus to even reach that.
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South Park: The Stick of Truth has its level cap at 15, which can be easily reached by the halfway point of the game before the player gets to Canada. Even then, the enemies in Canada give so much experience, you'll definitely hit the level cap by the time you leave.
In South Park: The Fractured but Whole, the level cap is also at 15. However, due to the way that leveling up works (you gain XP from completing milestones on your character sheet rather than completing peoples' quests, along with combat), you level up at a much slower rate, but even then, the max level you need to reach in order to unlock all 8 Artifact slots is level 9.
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The level cap for all playable characters from Might and Magic: Clash of Heroes is 10. Since each character is only playable during their corresponding chapter (except during a brief sequence during the last chapter when they make a return), they need to reach the cap before facing the chapter's boss, as their level can be as high as 15; defeating them requires good preparation.
 Absurdly Low Level Cap / int_bcac4ef2
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Absurdly Low Level Cap
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Avadon has a level cap of 30, which can easily be reached well before the ending of each game by paying attention to sidequests.
 Absurdly Low Level Cap / int_c2e7dcca
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Absurdly Low Level Cap
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Many games in the Gold Box series, due to being based upon the 1st Edition Advanced Dungeons and Dragons rules, will have level caps for the non-human races like elves and dwarves. Not such a big deal with the first games in each series like Pool of Radiance, but absolutely crippling in later games such as Secret of the Silver Blades or Pools of Darkness. You'll have your characters start at a number of levels lower than their human compatriots, and never be able to advance any higher, potentially making the game unwinnable.
 Absurdly Low Level Cap / int_cc218dd8
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Fossil Fighters has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12 (the catch is that fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference). Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a Bragging Rights Reward. The sequel raises the cap to 20, which is better but you can still get halfway there from fossil cleaning.
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In the Dragon Quest Monsters series, due to the varying experience point curves and level caps (25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way through the main story. However, these monsters tend to be the initial monsters obtained at that point in the game and are often very weak, especially in comparison to the cream of the crop found near the end-game and especially so in the post-game content.
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Lorwolf: During Early Access, wolf and companion levels were capped at 10. Enemies encountered on campaigns during Early Access could go up to Level 14 for bosses and it can be easily reached before finishing the campaigns.
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Absurdly Low Level Cap
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Mega Man X DiVE has a level cap of 200 which seems steep, but going up a level doesn't require much experience and you can quickly grind for levels by doing the expeditions outside the story mode.
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In Castlevania: Lords of Shadow – Mirror of Fate, You can usually reach the level cap of 18 before finishing the game, without much or any grinding. But once you beat it and want to start the game over in Hardcore mode, you will still be level 18 and can't level up any further.
 Absurdly Low Level Cap / int_dabea287
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The platforming-RPG crossover The Magic of Scheherazade is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!
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Dissidia Final Fantasy, being a fighter with RPG Elements, employs this trope. Your character's levels max at 100, and if all you care about is the regular storyline, then you can clear it at level 50-ish fairly comfortably, much like in the rest of the series. However, the game has much more content than that—bonus story scenarios and gameplay modes with opponents at level 120 and climbing plus the vital PVP aspects plus the way ability acquisition works in this game means that in a sense, all the gameplay before level 100 was a preliminary, the game properly starts at max level.
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The 2022 reboot is worse in this respect. The level cap is a measly Level 20, but to compensate for that, each level now grants upgrades that had to be purchased in SR3 and SR4 (i.e., increasing your maximum health). As you can imagine, you can easily reach the level cap well before even the halfway point if you tackle the side content first.
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While there is no true level cap in the second game of Destroy the Godmodder, players stop getting Special Attacks at Level 10, and if a player has been around for long enough and consistently does high-damage attacks, they can reach Level 10 fairly quickly, while the game is still in full swing.
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Absurdly Low Level Cap
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Crystalis has a level cap of 16. Not only is this easily reached by the end of the game, but it is required in order to have enough attack power to damage the final boss.
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The following is a list of statements referring to the current page from other pages.

 Absurdly Low Level Cap
processingCategory2
Adverbly Adjective Noun
 Baldur's Gate (Franchise) / int_37f0b1bb
type
Absurdly Low Level Cap
 Am I Actually the Strongest? / int_37f0b1bb
type
Absurdly Low Level Cap
 Blood Sword / int_37f0b1bb
type
Absurdly Low Level Cap
 Delve / int_37f0b1bb
type
Absurdly Low Level Cap
 My Unique Skill Makes Me OP Even At Level 1 / int_37f0b1bb
type
Absurdly Low Level Cap
 The Fabled Lands / int_37f0b1bb
type
Absurdly Low Level Cap
 Threadbare: Stuff and Nonsense / int_37f0b1bb
type
Absurdly Low Level Cap
 AbsurdlyLowLevelcap
sameAs
Absurdly Low Level Cap
 Destroy the Godmodder (Roleplay) / int_37f0b1bb
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Absurdly Low Level Cap
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type
Absurdly Low Level Cap
 Warhammer Quest (Tabletop Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Zweihänder (Tabletop Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Agents of Mayhem (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Atelier Ayesha: The Alchemist of Dusk (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Attack the Light (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
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type
Absurdly Low Level Cap
 Baldur's Gate III (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Bravely Default (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Brink! (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Chained Echoes (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Crystal Project (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Crystal Warriors (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Crystalis (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Dragon Ball Legends (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Dragon Quest Builders 2 (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Dragon Quest Monsters (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
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type
Absurdly Low Level Cap
 FTL: Faster Than Light (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Final Fantasy XV (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Final Fantasy XVI (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Fire Emblem Engage (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Five Nights at Fuckboy's (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Flawed Crystals (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Fossil Fighters (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Gears of War (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Guild Wars (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Heroes of Might and Magic (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Heroes of the Storm (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Horizon Forbidden West (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Ideology in Friction (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Iji (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Immortals Fenyx Rising (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Ingress (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 KAMEN RIDER: memory of heroez (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Kingdom Come: Deliverance (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Kingdoms of Amalur: Reckoning (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Lorwolf (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
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type
Absurdly Low Level Cap
 Marvel Puzzle Quest (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Marvel's Spider-Man 2 (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Might and Magic: Clash of Heroes (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Need for Speed: Shift (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Oracle of Tao (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Pillars of Eternity (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Protect Me Knight (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 QUESTER (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Realm of the Mad God (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Realms of Arkania (Video Game) / int_37f129db
type
Absurdly Low Level Cap
 Renowned Explorers (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Saints Row (2022) (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Saints Row: The Third (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Shin Megami Tensei Liberation: Dx2 (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Solasta: Crown of the Magister (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Solatorobo: Red the Hunter (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Soulcalibur VI (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 South Park: The Fractured but Whole (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 South Park: The Stick of Truth (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Space Funeral (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Star Command (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Super Duper Flying Genocide 2017 (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Super Lesbian Animal RPG (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Super Mario RPG (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Sweet Home (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Sweet Home (1989) (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Teenage Mutant Ninja Turtles (2014) (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Battle Cats (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Crew (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Crew (2014) (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Incredible Adventures of Van Helsing (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Leveling Tree (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Outer Worlds (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 The Temple of Elemental Evil (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Tiny Tina's Wonderlands (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Tower of Fantasy (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Undertale 2: Revenge of the Robots (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Xenoblade Chronicles X (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Ys: Ancient Ys Vanished ~ Omen (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Zelda II: The Adventure of Link (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Zone of the Enders (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 Five Nights at Fuckboy's / Videogame
seeAlso
Absurdly Low Level Cap
 Monark / Videogame / int_37f0b1bb
type
Absurdly Low Level Cap
 Splatoon (Video Game) / int_37f0b1bb
type
Absurdly Low Level Cap
 NU: carnival (Visual Novel) / int_37f0b1bb
type
Absurdly Low Level Cap