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Acid-Trip Dimension

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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })For the times when you enter a space-time rift and the next dimension reminds you of the last time you dropped LSD.
When characters go to Another Dimension, it'll never resemble anything from our reality, but instead it will be... weird. Some can look like the inside of a lava lamp, some have landscapes that look like those Salvador Dali paintings, and others are not so pleasant. What's for sure is that the dimension won't resemble anything like our own, and the rules of physics are different or nonexistent. This can be Played for Laughs.
Contrast with Cloudcuckooland. What makes Cloudcuckooland weird is that the cultural norms there are very different from what we're used to. Acid Trip Dimensions may not even have inhabitants, and the dimension's physical laws themselves are wonky. And that's if the Acid Trip Dimension is even fleshed out; sometimes it's just a brief sequence to show that the character is doing some interdimensional traveling.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })This may sometimes intersect with Elemental Plane, generally in situations where a dimension embodies a concept such as Chaos or Madness or where distinct planes become mixed or collide with one another.
For a more musical experience, see Disney Acid Sequence. See also Hyperspace Is a Scary Place, Eldritch Location, Ludicrous Speed and Reality Is Out to Lunch.
Examples:
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Swing, You Sinners! is perhaps one of the earliest appearances of a Disney Acid Sequence. The short is a Mind Screw all the way through, but it completely stops making sense and loses control of itself for the last minute or so, when the protagonist becomes trapped in the spirits' barn and then falls into their cave, where any pretense of sense is given up as freakish entities race across a black void filled with flashing colors.
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Dungeons & Dragons Online: The plane of Xoriat, the realm of madness, that you can visit during the quests Delirium and Acute Delirium. Highlights include that for chasing a beholder, you need... An Airship! Made of 12 beds and 6 bookshelves.
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In Vexxarr, the titular protagonist's ship eventually obtains the capacity to shift between alternate universes at a whim. Hyperspace is scary enough, but all bets are off when it comes to the dreaded twee space.
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There's "a dimension of all shrimp". We never see it, but Anya mentions it. So does Illyria. It's reportedly very boring.
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Sonic the Hedgehog has various examples:
The most prominent examples are the recurring Special Stages, abstract landscapes where the Chaos Emeralds are usually found. The special stages change per game: sometimes they can be a maze of multicolored blocks with a scrolling background of fish which morph into birds and vice-versa, other times they can be half-pipes floating in a colorful void. Sonic CD noticeably has different environments for its special stages and all of them feel surreal in an Uncanny Valley way, despite being more "grounded" conceptually than most others.
In addition to the Special Stages, Sonic Mania has Egg Reverie Zone, a pocket dimension created when the Phantom Ruby malfunctions upon defeating Dr. Eggman's Phantom Egg armor. It has a purple hazy sky, crystals jutting from the floor and the timer is glitched out.
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The Simpsons: Homer is sent to one of these in a hallucination after consuming a nasty chili pepper in the episode "(The Mysterious Voyage of Homer)".
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Cyriak Harris' works give off this aesthetic — if the man's inspiration does not come from there, then it's at least a regular holidaymaker.
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Super Smash Bros. Ultimate: The Dark Realm in the story mode. When Dracula's castle is the most normal point of interest in said location, then you know you've walked into a freaking weird and terrifying place. Special mention goes to the Mysterious Dimension, which can only be described as a psychedelic tornado of what appears to be bits and pieces of the fighters' respective worlds all converging on a black hole.
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City of 7 Seraphs: In the Broken Realms, cosmic laws break down, and the singular commonality between them is the consistent differences of their realities from the cosmology of the multiverse.
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Yuki Yuna is a Hero: The Jukai has a jungle of rainbow colored vines, an ocean and a desert all leading up to the Shinju-sama.
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Halloween Is Grinch Night: The inside of the Grinch's "paraphernalia wagon" is perceived as a series of disjointed flashes featuring bizarre landscapes, impossible architecture and empty voids filled with a panoply of strange creatures — ghosts, monsters, featureless lumps — that menace and harry Eucariah.
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He-Man and the Masters of the Universe (1983): In one episode, Skeletor erases He-Man's memory and sends him to another dimension by way of a Narmy Disney Acid Sequence, to a world that looks like something out of a Dr. Seuss book.
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Eberron has several alien planes. Xoriat, the realm of madness, has red clouds everywhere, and space seems to be rippling. Dal Quor has buildings floating in the air.
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Yellow Submarine: The various seas The Beatles travel through — Time, Monsters, Holes, etc. Hell, the entire universe of the film can be considered this trope. Want to go to a 1968 Liverpool where you live in a giant mansion filled with Scooby-Dooby Doors that constantly spew out the oddest assortment of imagery ever put to film?
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The Elder Scrolls IV: Oblivion features at least two:
The quest A Brush With Death features you entering a painting to fight painted trolls who killed their painter
The daedra quest for Vaermina features you entering a dream dimension where up becomes down over time.
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Gobliins 2: There are two single-screen "dream" levels like this. Not that the rest of the game makes much sense, mind you — this series is a Weird Thing from France — but these two locations are deliberately bright and bizarre. Oh, and the way to get to them? Eating mushrooms. Both times. You can't get a more literal example of this.
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Planescape features The Great Wheel cosmology:
The plane of Limbo is a roiling mass of chaos matter, which changes randomly or based on the will of people traveling on the plane.
The Far Realm exists "outside the bounds of the multiverse". Nothing there even resembles the real world, and the text which actually describes the appearance of the plane (Of which there is very little) carries the note that nothing on the Far Realm can possibly be comprehended by a human being, therefore you can't even imagine what it's like. Oh, and to top it all off: The Far Realm contains more than one dimension, and you can see all the other dimensions by looking down and, in some areas, can be in several dimensions at once.
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Star Fox have found themselves within a most trippy Unrealistic Black Hole leading Out of This Dimension in Star Fox and the related comics as well as in warp-gatey...things in Star Fox 64.
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The Twilight Zone (1959) episode "Little Girl Lost."
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 The Twilight Zone (1959)
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Many Youtube Poops, usually in the form of "acid trips/sequences" which are scenes depicting random characters, objects, and/or shapes moving, contorting, transforming, etc. in psychedelic environments.
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Yume Nikki, since it's essentially about exploring a Nightmare Sequence disguised as a Wide Open Sandbox, and the dreamer clearly has... issues.
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Exalted: The Wyld isn't a separate dimension, it's just the writhing Primal Chaos that exists past the borders of Creation, where The Fair Folk live and reality, causality and physics break down; while the shifting landscapes and bizarre creatures are peculiar enough, the fact that cause and effect are loose suggestions and little to no Ontological Inertia exists are what makes this place truly bizarre.
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She-Hulk: During Steve Gerber's run on The Sensational She-Hulk, she teams up with Howard the Duck for an adventure visiting several dimensions, including one that consists of nothing but giant slices of baloney floating through an endless void, which are fed on by little flying gargoyle creatures who gleefully shout "Blo-neeeee!"
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Marvel Universe:
Doctor Strange: Most other dimensions (especially Dormammu's) visited by the good doctor are usually depicted as bizarre landscapes filled with weird shapes. Steve Ditko was famous for his depictions of these, and every other artist on the book has tried his hand at it.
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Pathfinder: The Maelstrom, the Outer Plane representing Chaos untainted by any other philosophy, concept or morality, takes the form of an eternally roiling sea of possibility constantly shaping, eroding and reforming itself. In its borderlands, forests of crystalline trees can grow in minutes before melting into shallow seas that then dry into luminous deserts, while in its heart even the illusion of solid ground is left behind and scattered drifts of Floating Continents, rubble and ruins drawn in from other planes and divine realms drift like rafts in an eternal storm.
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Dungeons & Dragons has different planes that act as an acid trip dimension, depending on the cosmology.
Eberron has several alien planes. Xoriat, the realm of madness, has red clouds everywhere, and space seems to be rippling. Dal Quor has buildings floating in the air.
Planescape features The Great Wheel cosmology:
The plane of Limbo is a roiling mass of chaos matter, which changes randomly or based on the will of people traveling on the plane.
The Far Realm exists "outside the bounds of the multiverse". Nothing there even resembles the real world, and the text which actually describes the appearance of the plane (Of which there is very little) carries the note that nothing on the Far Realm can possibly be comprehended by a human being, therefore you can't even imagine what it's like. Oh, and to top it all off: The Far Realm contains more than one dimension, and you can see all the other dimensions by looking down and, in some areas, can be in several dimensions at once.
4th Edition takes the Elemental Planes and mixes them, alongside the Chaotic Evil Abyss and the Chaotic Neutral Limbo, into one plane, the Elemental Chaos. The 5th Edition reinstates the separate Elemental Planes, with the Elemental Chaos occurring where they break down and mix together as one heads "away" from the mortal world and towards the Outer Planes. In either case, the Chaos is a raw, primal mass of elements constantly mixing and separating in any possible combination, where the ground, the air and the storm are all potentially alive.
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The World of Darkness, both Old and New, provides an assortment:
Astral Space can be... less than intuitive. It comprises the individual Mental Worlds of every individual, the shared dreams of humanity, and the collective unconscious of the entire planet. Sometimes this produces sane, recognizable landscapes — but then you notice that time is relative and space is negotiable.
Changeling: The Lost:
The natural laws of Arcadia are determined by Contracts forged with the land, not anything so pedestrian as physics, biology, or common sense. Need to reach out, take hold of the moon, and hoist yourself up onto it? Make it an offer. Some featured settings are a manor set apart from time (so the first thing you see as you leave is your past self passing you on the way in) and a small house containing an infinite number of rooms that start out tame and get steadily more alien.
True Fae within Arcadia sometimes take the form of Realms: self-contained, sentient settings that operate according to their own narrative laws. This provides locations like an infinite lake of lava (safe to swim in, but filled with icebergs that inflict lethal frostbite) and an unending house that rearranges itself whenever it gets bored. To add to the fun, more powerful Fae can manifest in more than one form simultaneously: the sprawling castle, the King, the Crown Jewels, and his entire army could be different aspects of the same entity.
Mage: The Awakening: As the game's premise is that reality exists by consensus and is consequently highly malleable and negotiable, realms of this sort are quite common.
The Supernal Realms are "not locations ... but a near-infinite collection of platonic truths". Concepts like linear time, spatial dimensions, cause and effect, and whatnot don't apply, because the Realms are where reality as mortals understand it is generated. Consequently, only the most powerful beings can visit even temporarily: it's necessary to filter the Realms through a personalized set of metaphors and symbols, and even then, prolonged exposure will break the mind, overwhelm the soul, and delete the poor bastard from reality. It's mentioned that a sufficiently talented archmaster can make a gateway to the Supernal Realms for anyone to pass through, but they have easier ways to kill people.
The Abyss is a gangrenous non-reality filled with everything that could have been but is not. Intruders from the Abyss pervert or outright ignore natural laws, because the Abyss has none. The rule book notes that a thrown rock might accelerate endlessly, hover in place and suck the heat away from the area, or ignite in a cloud of venomous worms. The only places in the Abyss where there are consistent (if unrecognizable) rules are, themselves, immeasurably powerful and completely incomprehensible entities. One example given is the Blasphemous Scribe, a dark alternate history of Earth that becomes more real the more extensively its phenomena are documented in the real world. Too much, and Earth and the Scribe will switch places...
The Lower Depths are just as weird. For all that the above realms are weird, they at least carry a reflection of all ten Arcana, the principles that make up existing and define Awakened spellcasting. The Lower Depths? Each one lacks at least one. Which could be such things as Matter, or Life, or Space, or Time, or Mind...
The Shadow — present in both Werewolf: The Forsaken and Mage: The Awakening — is comparatively sane, being the animistic reflection of the physical world. Any particular natural feature might be alive, though. Is that particular lake the spirit of a benevolent oasis that provides life and sustenance to a region, or the incarnation of dark water and the terror of drowning? Better find out before you fill your canteen.
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The Ren & Stimpy Show:
In "Black Hole", Captain Hoek and Cadet Stimpy travel to one of these through the titular black hole.
In "Jerry the Bellybutton Elf", Stimpy crawls into his own belly button and falls into a hellish dimension, accompanied by a sixties-sounding rock song.
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The wormhole in Deep Space Nine appears to be actually a different dimension that touches normal space in two separate points. The inside looks like nothing even roughly similar, but thankfully space ships can travel through it without any trouble if equipped with the necessary technology.
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In Grim Fandango the world of the living is represented by a weird collage. Manny mentions that the living creep him out.
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LSD: Dream Emulator is exactly what you would expect.
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In addition to the Special Stages, Sonic Mania has Egg Reverie Zone, a pocket dimension created when the Phantom Ruby malfunctions upon defeating Dr. Eggman's Phantom Egg armor. It has a purple hazy sky, crystals jutting from the floor and the timer is glitched out.
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The Lord of the Rings: The "Unseen world" (or "wraith-world"), which the Nazgûl inhabit and which exists along with the Seen world; in it, things in the "Seen" world are typically perceived as dim and shadowy, but other things can seem plain which are hidden to the "Seen" world. For example, on Weathertop Frodo puts on the Ring, he vanishes from the Seen world, but can see into the Wraith world (being "half in the wraith-world" himself), and he sees the Nazgûl as they appear in the Wraith-world, i.e. as their normal human forms (which is also how the Nazgûl appear to each other, despite being invisible in the Seen world). Likewise, Frodo is drawn gradually further into the wraith-world after being stabbed by the morgul-knife. Glorfindel, meanwhile, lives in both the Seen and Unseen worlds at the same time, since he has dwelt in the Blessed Realm; but he appears as a "shining figure" in the Wraith-world. (In the movie, however, Frodo is apparently entirely in the wraith-world whenever he puts on the Ring, while the Nazgûl seem as glowing distorted figures rather than plain men; meanwhile Gildor Inglorion (or Arwen, who takes his place in the film) becomes the "shining figure" despite having never dwelled in the Blessed Realm).
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Star Trek:
The universe is composed of a matter universe and an anti-matter universe, separated by a "neutral universe"; the anti-matter universe is identical to the matter-universe in every way, but the neutral universe is quite bizarre.
The wormhole in Deep Space Nine appears to be actually a different dimension that touches normal space in two separate points. The inside looks like nothing even roughly similar, but thankfully space ships can travel through it without any trouble if equipped with the necessary technology.
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What Dreams May Come is this in spades, considering that their entire vision of heaven and hell is based upon paintings from over the centuries.
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Unsounded has the Khert, the fractal, fractured remains of the memories of every soul that ever perished, perishes, or will perish in the setting's native continent of Kasslyne.
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RuneScape has a fairy ring transportation network which can send you to a few different versions of this trope.
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In Everything, ascending above the galaxy level or below the atomic level results in the same quantum hyperspace of abstract shapes and kaliedescope camera effects. You can move to a higher universe's atoms or a lower universe's galaxies from there. There's also the Golden Gate, a psychedellic hellscape of anxious thoughts, misplaced technology, glitches and paradoxes. Its two planes contain each other all the way down, so the only way to leave is to literally clear your mind by erasing every line of dialogue you've collected.,
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In Doctor Strange (2016), the Dark Dimension, among other parts of the Multiverse, is incredibly psychedelic. Some places have grasping hands, some pulse or move weirdly, physics seems to have been abandoned... Understandably, the first thing Strange asks is what was in the tea he just drank.
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Nexus War: An early version of Nexus Clash has Kaleidoscopia, a world whose every piece of terrain and architecture constantly changes between hundreds of completely random location types every few minutes. It's filled with useful equipment that only works while its shattered version of the laws of physics are applied, and become inert anywhere else.
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Tangled: The Series has the Lost Realm, a bizarre dimension where strange and impossible creatures reside, and any human who spends too long there begins to develop absurd features as well, such as becoming entirely made of eyes or turning into a balloon with a face.
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Trolls: In Trolls Holiday, the trolls go through a wormhole when their bus gets swallowed by a giant worm. In it, they see themselves turn into vintage troll dolls.
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Super Charisma Bros seems to take place in one of these.
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Sonic the Comic: The Special Zone is portrayed this way. Referenced when a character claimed the part where most of the action took place was the weird part. There are, however, parts of the Special Zone which are "normal". It's a Cloud Cuckoo Land to Sonic, but it's pretty average in comparison to the swirling mass of colours that make up the rest of the dimension.
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The Good Place features the Interdimensional Hole of Pancakes. Swirling colors, flying pancake-shaped portals, and neon green, inexplicably deadly slugs abound. Plus, there's something called the Time Knife that momentarily breaks poor Chidi's mortal brain.
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Hell Girl: The first hell banishment scene in season three takes place in a trippy dimension full of numbers.
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Psychonauts, every single Mental World. The graphic style is already pretty stylistic, even in the more 'realistic' settings, but the psychic journeys dive right into trippy. "The Milkman Conspiracy" is especially notable for its irregular physics and being a scarily accurate rendering of how a Paranoid Conspiracy Theorist sees the world.
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Teen Titans: While time-traveling, Starfire goes through a dimension made up of ticking clocks.
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JAGS Wonderland, based on Alice in Wonderland. The lower a Chessboard is, the more different it is from the real world. The lowest level ones are very odd indeed.
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Robot Chicken: One episode has an entire skit with the yellow submarine, complete with an Art Shift as it is noticeably different from the standard dolls they typically use.
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 Robot Chicken
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SpongeBob SquarePants: Featured as the page image, Squidward has a lot of experience with these, one of the more memorable being a spaghetti hell. The Season 12 episode "SpongeBob in RandomLand" revolves around an Acid Trip Dimension: the titular Random Land, where SpongeBob and Squidward are sent to deliver an order.
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Acid-Trip Dimension
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Illuminatus!: We have Fission Chips being sent on a rollercoaster through space and time at the behest of a Lovecraftian Dark God; on his trip, among other things he encounters a disgruntled novelist (who in our world disappeared mysteriously) who complains to him that he only walked around the bleeding horses, and look where he ended up.
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My Little Pony: Friendship Is Magic:
Discord's dimension, shown in "Make New Friends but Keep Discord" and "Discordant Harmony", is a black and purple void filled with floating islands topped by colorful trees and ground patterned with stars and dots, washed by pools and waterfalls of a liquid in a red-yellow-green gradient, and home to bizarre monsters. A bottomless pit is also mentioned. In Discord's home are stairs that go nowhere and an upside-down volcano on the ceiling, he unwashes dishes in his kitchen sink... and if he loses his identity there, he fades away to nothing.
The dimension Discord threatens to send Tree Hugger to in "Make New Friends but Keep Discord" consists of a background of crudely drawn refrigerator art and is inhabited by living sock puppets.
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Acid-Trip Dimension
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Doctor Who:
The time vortex has an element of this, being a video-feedback, kaleidoscopic tunnel.
In the first episode of "The Mind Robber", the Doctor pulls the emergency escape switch and gets the TARDIS stuck in a dimension that doesn't really exist. There is a black void and a white void, a black TARDIS and a white TARDIS, evil white-dressed versions of Jamie and Zoe, weird random screaming sounds and the TARDIS exploding. This is apparently what happens when you try to make a Bottle Episode in the middle of the psychedelic era.
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Changeling: The Lost:
The natural laws of Arcadia are determined by Contracts forged with the land, not anything so pedestrian as physics, biology, or common sense. Need to reach out, take hold of the moon, and hoist yourself up onto it? Make it an offer. Some featured settings are a manor set apart from time (so the first thing you see as you leave is your past self passing you on the way in) and a small house containing an infinite number of rooms that start out tame and get steadily more alien.
True Fae within Arcadia sometimes take the form of Realms: self-contained, sentient settings that operate according to their own narrative laws. This provides locations like an infinite lake of lava (safe to swim in, but filled with icebergs that inflict lethal frostbite) and an unending house that rearranges itself whenever it gets bored. To add to the fun, more powerful Fae can manifest in more than one form simultaneously: the sprawling castle, the King, the Crown Jewels, and his entire army could be different aspects of the same entity.
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The Universe Between: For those capable of staying there long enough without panicking, the Other Side can offer a wide variety of sensory distortions and crossovers, such as tasting the brightness of light, seeing music, feeling colors, and hearing touch sensations.
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"The Dreams in the Witch House": The dimension outside "angled space" (the 3-dimensional universe) is a black space filled with portals, and living beings passing through it appear as strange shapes.
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Superman:
On a bad day, the Phantom Zone can get like this, most notably in the 1980s Phantom Zone miniseries by Steve Gerber and Gene Colan, which revealed that the whole place is actually the physical manifestation of the mind of an Eldritch Abomination. As long as you don't probe about too deep in the Zone, it's a perfectly safe place, albeit very barren; but heaven help you if you deliberately attract the thing's attention.
Some depictions of the Bizarro World are like this, typically when emphasizing how everything works in the opposite way from how it does in real life — sanity is insane, Good Is Bad And Bad Is Good, people always say the opposite of what they mean, and so on.
Mr. Mxyzptlk's fifth dimensional realm is always like this, although how cartoony it is varies from one version to another. It's telling that in a crossover story with Bugs Bunny, the Dodo Bird of Wackyland (see Western Animation below) was basically Mxy's counterpart in the Loony Tunes universe.
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Ed, Edd n Eddy: "One + One = Ed" sees the cul-de-sac turning into one of these as the Eds start taking apart their cartoon reality.
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Jet Set Radio: The final boss level of Jet Set Radio Future is a nightmarish vortex of swirling colors with out-of-place platforms that seem to defy the laws of physics. Oh, and the final boss himself is the Big Bad corrupt mayor of Tokyo who gives a glitched-out villain speech before transforming into an enormous cyborg monster.
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The Hitchhiker's Guide to the Galaxy: When the Heart of Gold is travelling, the side effects of its improbability drive cause increasingly unlikely events to spontaneously happen, turning its interior into this. When Arthur and Ford first experience it, Arthur's arms and legs start falling off, Ford turns into a penguin, and they're accosted by various bizarre entities including a talking elderberry bush.
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Portal: While it doesn't show up in the game proper, the game files are written so that, if Chell gets crushed between two portals, rather than being crushed by her own body she enters a world where the only things that exist are her and the orange and blue lights of the portals she's stuck between.
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The Inexplicable Adventures of Bob!: Bob, Jean, and Voluptua are kidnapped by a giant conical spaceship, the interior of which varies between a featureless white plain and being this trope.
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Eastern Mind: The Lost Souls of Tong-Nou was made by the same guy who made LSD: Dream Emulator. Nothing more needs to be said about this one. The sequel, Chu-Teng, is even stranger and was only released in Japan!
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Calvin and Hobbes: The Series: The Hypercube's interior: lots of red, blue, and yellow, a bunch of stuff floating around...
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Homestar Runner has the world of Strong Bad's "crazy cartoon" Sweet Cuppin' Cakes. It's a flat checkered plain with distant teal mountains and a black sky, whose inhabitants include a talking wheelchair, a trapezoid-shaped fellow called Eh! Steve, and a pig-like hovering creature described by Strong Bad as "a cross between a cow and a helicopter."
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Buffy the Vampire Slayer:
There's "a dimension of all shrimp". We never see it, but Anya mentions it. So does Illyria. It's reportedly very boring.
Anya also mentions a "Crazy Melty Land", which probably fits this trope better.
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Doctor Strange: Most other dimensions (especially Dormammu's) visited by the good doctor are usually depicted as bizarre landscapes filled with weird shapes. Steve Ditko was famous for his depictions of these, and every other artist on the book has tried his hand at it.
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Touhou: The inside of Yukari's gaps in Touhou Project is presumably this, considering that, looking at them from the outside, they're full of eyes and arms trying to claw their way out.
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In Celeste, the Chapter 9: Farewell DLC takes place in an increasingly trippy astral plane. Justified in that it's All Just a Dream.
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Mage: The Awakening: As the game's premise is that reality exists by consensus and is consequently highly malleable and negotiable, realms of this sort are quite common.
The Supernal Realms are "not locations ... but a near-infinite collection of platonic truths". Concepts like linear time, spatial dimensions, cause and effect, and whatnot don't apply, because the Realms are where reality as mortals understand it is generated. Consequently, only the most powerful beings can visit even temporarily: it's necessary to filter the Realms through a personalized set of metaphors and symbols, and even then, prolonged exposure will break the mind, overwhelm the soul, and delete the poor bastard from reality. It's mentioned that a sufficiently talented archmaster can make a gateway to the Supernal Realms for anyone to pass through, but they have easier ways to kill people.
The Abyss is a gangrenous non-reality filled with everything that could have been but is not. Intruders from the Abyss pervert or outright ignore natural laws, because the Abyss has none. The rule book notes that a thrown rock might accelerate endlessly, hover in place and suck the heat away from the area, or ignite in a cloud of venomous worms. The only places in the Abyss where there are consistent (if unrecognizable) rules are, themselves, immeasurably powerful and completely incomprehensible entities. One example given is the Blasphemous Scribe, a dark alternate history of Earth that becomes more real the more extensively its phenomena are documented in the real world. Too much, and Earth and the Scribe will switch places...
The Lower Depths are just as weird. For all that the above realms are weird, they at least carry a reflection of all ten Arcana, the principles that make up existing and define Awakened spellcasting. The Lower Depths? Each one lacks at least one. Which could be such things as Matter, or Life, or Space, or Time, or Mind...
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EarthBound: Moonside, where you fight some of the more absurd enemies like Dali's Clock, gas pumps, fire hydrants, and paintings. The denizens aren't much saner; one of them seems to believe that you're walking parking meters.
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Total Distortion takes place in a Grunge Rock dimension, with robotic Guitar Warriors and death traps, but this trope comes into play when you have to enter a Television Portal into a maze of cable channels to reach the other side, where each channel resembles black branching pathways floating in trippy, animated backgrounds, and the player hears snippets of shows and commercials when moving around. You can even record footage of the place for your music videos later. And to top it all off, simply entering or exiting the TV Portal results in a painfully strobing vortex of colors before the player gets through.
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Kingdom of Loathing has several areas that are only accessible while your character is under the influence of hallucinogens, where you fight things like Interesting Wallpaper, or The Feeling You're Being Watched. Drinking too much virtual booze has predictable effects.
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Spyro: Attack of the Rhynocs: The level Rhynocs 'n' Clocks, a mountainous rift in space containing many variations of Dali's Clock.
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McPixel: One of the bonus levels, reached by finishing three puzzles in a row without failing, is deliberately designed to look as if your game suddenly glitched out.
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BoxxyQuest: The Gathering Storm:
Alwaysland. It's a series of isolated crystal paths floating in a swirling, pastel rainbow void, and it's filled to the brim with surreal encounters said to be inspired by various inside jokes and memes from Catie Wayne's fan forum.
There's also the Astral Error secret area, which is like an Acid Trip Dimension mixed with a Minus World.
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South of Real: Every time the protagonist finds one of the tomes in his family's old house, he's plunged into a twisted world of broken tilesets and shadows. It gets worse as the game goes on, till the twisted otherworld and the "real" world meet in the middle.
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Gravity Falls:
In "The Inconveniencing", Mabel, while under the effect of too much Smile Dip, hallucinates a bizarre dimension filled with edible talking dogs, where she rides a flying dolphin with arms... which suddenly sprouts two more arms, each of which has a dolphin's face on it, and each of those faces shoot rainbow lasers out of their mouth while a car alarm sounds.
The Nightmare Realm, home of Bill Cipher and a lot of other nasties, is implied to be this but we haven't gotten a clear look yet. Bill says that it's "decaying", and he's been trapped in there for about one trillion years.
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The following is a list of statements referring to the current page from other pages.

 Acid-Trip Dimension
processingCategory2
Absurdity Ascendant
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Acid-Trip Dimension