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Adrenaline Time
- 167 statements
- 31 feature instances
- 39 referencing feature instances
Adrenaline Time | type |
FeatureClass | |
Adrenaline Time | label |
Adrenaline Time | |
Adrenaline Time | page |
AdrenalineTime | |
Adrenaline Time | comment |
Also known as Ramping, Adrenaline Time is a frenetic style of video editing where the action is partly sped up and partly at normal speed (or even slower). For example, there could be an Establishing Shot of helicopter footage that is initially at double speed, then changes to normal speed as it approaches its destination. Or, in a historical battle sequence, an attacker's leap could be fast forwarded, then his sword swung in slow motion, then zipping through the stricken enemy's collapse, then showing the next blow in slow mo again, and so on. See also Overcrank and Undercrank. Compare Bullet Time for when there's only regular and slow mo action without any fast forwarding. See also Binge Montage. A faithful servant of the Rule of Cool and one the standard techniques for Mundane Made Awesome. |
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Adrenaline Time | fetched |
2023-05-18T20:59:43Z | |
Adrenaline Time | parsed |
2023-05-18T20:59:43Z | |
Adrenaline Time | processingComment |
Dropped link to DaYoopers: Not an Item - IGNORE | |
Adrenaline Time | processingComment |
Dropped link to DayWatch: Not an Item - UNKNOWN | |
Adrenaline Time | processingComment |
Dropped link to TropeMaker: Not an Item - UNKNOWN | |
Adrenaline Time | processingUnknown |
DayWatch | |
Adrenaline Time | processingUnknown |
TropeMaker | |
Adrenaline Time | isPartOf |
DBTropes | |
Adrenaline Time / int_208a9877 | type |
Adrenaline Time | |
Adrenaline Time / int_208a9877 | comment |
Keen Eddie | |
Adrenaline Time / int_208a9877 | featureApplicability |
1.0 | |
Adrenaline Time / int_208a9877 | featureConfidence |
1.0 | |
Keen Eddie | hasFeature |
Adrenaline Time / int_208a9877 | |
Adrenaline Time / int_2212773a | type |
Adrenaline Time | |
Adrenaline Time / int_2212773a | comment |
Angel: The fight scenes started using this trope somewhere in the latter part of its third season. | |
Adrenaline Time / int_2212773a | featureApplicability |
1.0 | |
Adrenaline Time / int_2212773a | featureConfidence |
1.0 | |
Angel | hasFeature |
Adrenaline Time / int_2212773a | |
Adrenaline Time / int_22f844e4 | type |
Adrenaline Time | |
Adrenaline Time / int_22f844e4 | comment |
Omnipresent in Fate/stay night [Unlimited Blade Works] and Fate/Zero, both by studio ufotable. | |
Adrenaline Time / int_22f844e4 | featureApplicability |
1.0 | |
Adrenaline Time / int_22f844e4 | featureConfidence |
1.0 | |
Fate/stay night [Unlimited Blade Works] | hasFeature |
Adrenaline Time / int_22f844e4 | |
Adrenaline Time / int_28b53408 | type |
Adrenaline Time | |
Adrenaline Time / int_28b53408 | comment |
Played with in F.E.A.R. - when the player's "Slow-Mo" ability is activated, everything slows down, but for a half-second after it's turned off, everything speeds up faster than normal, before "snapping" back to regular speed. Much more obvious with certain Videogame Setpieces, especially when Alma is involved. There is one case in Perseus Mandate where the F.E.A.R. Sergeant is suddenly brought in front of a bloodied operation room: a patient is seen walking towards the Sergeant before stopping in front of a glass door that separates the two of them. The patient's movement was Undercranked. | |
Adrenaline Time / int_28b53408 | featureApplicability |
1.0 | |
Adrenaline Time / int_28b53408 | featureConfidence |
1.0 | |
First Encounter Assault Recon (Video Game) | hasFeature |
Adrenaline Time / int_28b53408 | |
Adrenaline Time / int_4ac68c19 | type |
Adrenaline Time | |
Adrenaline Time / int_4ac68c19 | comment |
Lindsey Stirling: The video for "Shatter Me" (featuring Lzzy Hale on vocals) portrays a slowly spinning porcelain ballerina in alternating slow and rapid motion, symbolizing her frozen outer existence as it intercuts with her inner exploration of her confined world. | |
Adrenaline Time / int_4ac68c19 | featureApplicability |
1.0 | |
Adrenaline Time / int_4ac68c19 | featureConfidence |
1.0 | |
Lindsey Stirling (Music) | hasFeature |
Adrenaline Time / int_4ac68c19 | |
Adrenaline Time / int_4cc06582 | type |
Adrenaline Time | |
Adrenaline Time / int_4cc06582 | comment |
Used in Hot Fuzz during one of the later scenes, when the Heroes have finally broken out the big guns and firing off shotguns at the villagers. | |
Adrenaline Time / int_4cc06582 | featureApplicability |
1.0 | |
Adrenaline Time / int_4cc06582 | featureConfidence |
1.0 | |
Hot Fuzz | hasFeature |
Adrenaline Time / int_4cc06582 | |
Adrenaline Time / int_6300d32a | type |
Adrenaline Time | |
Adrenaline Time / int_6300d32a | comment |
300 and all of its parodies and pastiches. Done to emulate a comic book panel into the movie. | |
Adrenaline Time / int_6300d32a | featureApplicability |
1.0 | |
Adrenaline Time / int_6300d32a | featureConfidence |
1.0 | |
300 | hasFeature |
Adrenaline Time / int_6300d32a | |
Adrenaline Time / int_64dd58b2 | type |
Adrenaline Time | |
Adrenaline Time / int_64dd58b2 | comment |
An example where the audience is not meant to interpret it as the result of editing, but rather as being "real" in the film's universe: At one point in the seventh Harry Potter film, a Mook crashes through a window to attack Kingsley Shacklebolt, who hits him with a spell that causes him to slow down, momentarily freeze in the air, then fly back in fast-reverse, with the shards of glass re-forming the window. | |
Adrenaline Time / int_64dd58b2 | featureApplicability |
1.0 | |
Adrenaline Time / int_64dd58b2 | featureConfidence |
1.0 | |
Harry Potter | hasFeature |
Adrenaline Time / int_64dd58b2 | |
Adrenaline Time / int_6f96cb3d | type |
Adrenaline Time | |
Adrenaline Time / int_6f96cb3d | comment |
And Sucker Punch too. | |
Adrenaline Time / int_6f96cb3d | featureApplicability |
1.0 | |
Adrenaline Time / int_6f96cb3d | featureConfidence |
1.0 | |
Sucker Punch | hasFeature |
Adrenaline Time / int_6f96cb3d | |
Adrenaline Time / int_747d9a6f | type |
Adrenaline Time | |
Adrenaline Time / int_747d9a6f | comment |
[PROTOTYPE] uses this during charged attacks and targeting, as well as when you start getting your ass kicked. It's actually quite helpful in both cases. | |
Adrenaline Time / int_747d9a6f | featureApplicability |
1.0 | |
Adrenaline Time / int_747d9a6f | featureConfidence |
1.0 | |
[PROTOTYPE] / Videogame | hasFeature |
Adrenaline Time / int_747d9a6f | |
Adrenaline Time / int_77d76e46 | type |
Adrenaline Time | |
Adrenaline Time / int_77d76e46 | comment |
In Thir13en Ghosts, the ghosts rapidly flicker between overcrank, undercrank, normal speed, and reversal when viewed. | |
Adrenaline Time / int_77d76e46 | featureApplicability |
1.0 | |
Adrenaline Time / int_77d76e46 | featureConfidence |
1.0 | |
Thir13en Ghosts | hasFeature |
Adrenaline Time / int_77d76e46 | |
Adrenaline Time / int_7aaaa211 | type |
Adrenaline Time | |
Adrenaline Time / int_7aaaa211 | comment |
Even done with CGI in Legend of the Guardians: The Owls of Ga'Hoole | |
Adrenaline Time / int_7aaaa211 | featureApplicability |
1.0 | |
Adrenaline Time / int_7aaaa211 | featureConfidence |
1.0 | |
Legend of the Guardians: The Owls of Ga'Hoole | hasFeature |
Adrenaline Time / int_7aaaa211 | |
Adrenaline Time / int_7e793c21 | type |
Adrenaline Time | |
Adrenaline Time / int_7e793c21 | comment |
And from the same director, Watchmen. | |
Adrenaline Time / int_7e793c21 | featureApplicability |
1.0 | |
Adrenaline Time / int_7e793c21 | featureConfidence |
1.0 | |
Watchmen | hasFeature |
Adrenaline Time / int_7e793c21 | |
Adrenaline Time / int_80f63b6b | type |
Adrenaline Time | |
Adrenaline Time / int_80f63b6b | comment |
Charlie's Angels (2000) and Charlie's Angels: Full Throttle. Almost anything directed by McG would fall in here due to his background as a Music Video director. | |
Adrenaline Time / int_80f63b6b | featureApplicability |
1.0 | |
Adrenaline Time / int_80f63b6b | featureConfidence |
1.0 | |
Charlie's Angels (2000) | hasFeature |
Adrenaline Time / int_80f63b6b | |
Adrenaline Time / int_8459204b | type |
Adrenaline Time | |
Adrenaline Time / int_8459204b | comment |
The TV show Legend of the Seeker, based on the Sword of Truth novels, feature these kinds of scenes pretty extensively. | |
Adrenaline Time / int_8459204b | featureApplicability |
1.0 | |
Adrenaline Time / int_8459204b | featureConfidence |
1.0 | |
Legend of the Seeker | hasFeature |
Adrenaline Time / int_8459204b | |
Adrenaline Time / int_8ba4613a | type |
Adrenaline Time | |
Adrenaline Time / int_8ba4613a | comment |
Death Note does it a lot. Who knew eating potato chips could be so epic? Though it should be noted the original manga doesn't do nearly as much. | |
Adrenaline Time / int_8ba4613a | featureApplicability |
1.0 | |
Adrenaline Time / int_8ba4613a | featureConfidence |
1.0 | |
Death Note (Manga) | hasFeature |
Adrenaline Time / int_8ba4613a | |
Adrenaline Time / int_9d7264f | type |
Adrenaline Time | |
Adrenaline Time / int_9d7264f | comment |
CSI: Miami does this practically every episode with helicopter establishing shots. | |
Adrenaline Time / int_9d7264f | featureApplicability |
1.0 | |
Adrenaline Time / int_9d7264f | featureConfidence |
1.0 | |
CSI: Miami | hasFeature |
Adrenaline Time / int_9d7264f | |
Adrenaline Time / int_9f6c32a9 | type |
Adrenaline Time | |
Adrenaline Time / int_9f6c32a9 | comment |
Wanted: A heavily worked trope in the film version. The assassins of the story explicitly train in the use of Adrenaline Time and the director loves to explore the visuals. | |
Adrenaline Time / int_9f6c32a9 | featureApplicability |
1.0 | |
Adrenaline Time / int_9f6c32a9 | featureConfidence |
1.0 | |
Wanted | hasFeature |
Adrenaline Time / int_9f6c32a9 | |
Adrenaline Time / int_b5a087d7 | type |
Adrenaline Time | |
Adrenaline Time / int_b5a087d7 | comment |
The Robot Chicken segment "1776", in the episode "Moesha Poppins". | |
Adrenaline Time / int_b5a087d7 | featureApplicability |
1.0 | |
Adrenaline Time / int_b5a087d7 | featureConfidence |
1.0 | |
Robot Chicken | hasFeature |
Adrenaline Time / int_b5a087d7 | |
Adrenaline Time / int_b86b5220 | type |
Adrenaline Time | |
Adrenaline Time / int_b86b5220 | comment |
The series Spartacus: Blood and Sand makes extensive use of this in every single fight scene. | |
Adrenaline Time / int_b86b5220 | featureApplicability |
1.0 | |
Adrenaline Time / int_b86b5220 | featureConfidence |
1.0 | |
Spartacus: Blood and Sand | hasFeature |
Adrenaline Time / int_b86b5220 | |
Adrenaline Time / int_b9bfa3d5 | type |
Adrenaline Time | |
Adrenaline Time / int_b9bfa3d5 | comment |
Crank, appropriately enough. | |
Adrenaline Time / int_b9bfa3d5 | featureApplicability |
1.0 | |
Adrenaline Time / int_b9bfa3d5 | featureConfidence |
1.0 | |
Crank | hasFeature |
Adrenaline Time / int_b9bfa3d5 | |
Adrenaline Time / int_c1df815e | type |
Adrenaline Time | |
Adrenaline Time / int_c1df815e | comment |
Achron: A common tactic, since all players have the capability of modifying the rate they travel through time. This leads to players dropping into slow motion during pitch battles to better micromanage their forces, then jumping into fast forward after the battle is over to catch up to the present again. | |
Adrenaline Time / int_c1df815e | featureApplicability |
1.0 | |
Adrenaline Time / int_c1df815e | featureConfidence |
1.0 | |
Achron (Video Game) | hasFeature |
Adrenaline Time / int_c1df815e | |
Adrenaline Time / int_d6b6971d | type |
Adrenaline Time | |
Adrenaline Time / int_d6b6971d | comment |
Survivor uses it to speed up the action. | |
Adrenaline Time / int_d6b6971d | featureApplicability |
1.0 | |
Adrenaline Time / int_d6b6971d | featureConfidence |
1.0 | |
Survivor | hasFeature |
Adrenaline Time / int_d6b6971d | |
Adrenaline Time / int_d78af2ac | type |
Adrenaline Time | |
Adrenaline Time / int_d78af2ac | comment |
Some of the fights in Kingsman: The Secret Service slow down to appreciate important details or just for Rule of Cool. | |
Adrenaline Time / int_d78af2ac | featureApplicability |
1.0 | |
Adrenaline Time / int_d78af2ac | featureConfidence |
1.0 | |
Kingsman: The Secret Service | hasFeature |
Adrenaline Time / int_d78af2ac | |
Adrenaline Time / int_d9c602eb | type |
Adrenaline Time | |
Adrenaline Time / int_d9c602eb | comment |
The South Park episode "D-Yikes!" | |
Adrenaline Time / int_d9c602eb | featureApplicability |
1.0 | |
Adrenaline Time / int_d9c602eb | featureConfidence |
1.0 | |
South Park | hasFeature |
Adrenaline Time / int_d9c602eb | |
Adrenaline Time / int_dcd02db4 | type |
Adrenaline Time | |
Adrenaline Time / int_dcd02db4 | comment |
Bitchin'Kitchen:Liberally applied to show the full prepwork and cooking process within seconds instead of minutes or hours. | |
Adrenaline Time / int_dcd02db4 | featureApplicability |
1.0 | |
Adrenaline Time / int_dcd02db4 | featureConfidence |
1.0 | |
Bitchin'Kitchen | hasFeature |
Adrenaline Time / int_dcd02db4 | |
Adrenaline Time / int_eb6802b4 | type |
Adrenaline Time | |
Adrenaline Time / int_eb6802b4 | comment |
In Final Fantasy XIII, Lightning's Army of One uses this. Because you can still input commands while it's going, it also gives you a huge advantage in terms of speed and timing. Kind of an Inverted Interface Screw. | |
Adrenaline Time / int_eb6802b4 | featureApplicability |
1.0 | |
Adrenaline Time / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Adrenaline Time / int_eb6802b4 | |
Adrenaline Time / int_ed2a7866 | type |
Adrenaline Time | |
Adrenaline Time / int_ed2a7866 | comment |
Every fight scene in Sword Art Online. There should be an epileptic seizure warning. This is a mild example. | |
Adrenaline Time / int_ed2a7866 | featureApplicability |
1.0 | |
Adrenaline Time / int_ed2a7866 | featureConfidence |
1.0 | |
Sword Art Online | hasFeature |
Adrenaline Time / int_ed2a7866 | |
Adrenaline Time / int_f38b1d2f | type |
Adrenaline Time | |
Adrenaline Time / int_f38b1d2f | comment |
X-Men: Apocalypse: Quicksilver's Super Speed scenes are shown this way; he sees everything in slow motion, but the movie will quickly alternate to the "standard perception" of time, which is much faster. | |
Adrenaline Time / int_f38b1d2f | featureApplicability |
1.0 | |
Adrenaline Time / int_f38b1d2f | featureConfidence |
1.0 | |
X-Men: Apocalypse | hasFeature |
Adrenaline Time / int_f38b1d2f | |
Adrenaline Time / int_f6a1016f | type |
Adrenaline Time | |
Adrenaline Time / int_f6a1016f | comment |
Used during several action scenes in The Matrix movies. Examples include characters leaping high in the air and smashing down, and three fights between Neo and Agent Smith: in the subway station in The Matrix, dozens of Agent Smiths in the "Burly Brawl" sequence in The Matrix Reloaded, and the final battle in The Matrix Revolutions. | |
Adrenaline Time / int_f6a1016f | featureApplicability |
1.0 | |
Adrenaline Time / int_f6a1016f | featureConfidence |
1.0 | |
The Matrix (Franchise) | hasFeature |
Adrenaline Time / int_f6a1016f | |
Adrenaline Time / int_fd49dcff | type |
Adrenaline Time | |
Adrenaline Time / int_fd49dcff | comment |
Die Another Day. | |
Adrenaline Time / int_fd49dcff | featureApplicability |
1.0 | |
Adrenaline Time / int_fd49dcff | featureConfidence |
1.0 | |
Die Another Day | hasFeature |
Adrenaline Time / int_fd49dcff |
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