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Advancing Boss of Doom

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Quite simply, a boss that chases you and that you can't get around. A boss version of Advancing Wall of Doom although the two may overlap.
Usually, but not always, found in 2-D games. As with an Advancing Wall of Doom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large part of the screen, it is very common for only a small area to be vulnerable. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's a wall or some sort of hazard towards which they are driving you. In the second case, it's possible the boss may be defeated by pushing it all the way back rather than by getting its Hit Points down to zero.
Compare the Escape Sequence, which features an advancing creature that isn't a boss. A Minecart Madness boss fight usually has this kind of boss. Inversion of the "Get Back Here!" Boss, where you're the one who's doing the following. See also Run or Die.
Not to be confused with Stalked by the Bell, although overlap is possible. This type of boss tends to also be The Juggernaut.
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In Batman: Arkham Asylum has Killer Croc, who will let out a deep breathing when nearby, drag you into the water if you make too much noise, or just come out and try to grab you with your only defense being activating his shock collar with a Batarang. Where at the last part of his lair chases you and you have to run to escape to a trap you set up beforehand to stop him.
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The boss of Stardust Speedway in Sonic CD. You race with Metal Sonic to reach the (booby-trapped) finish line while Eggman follows close behind you continuously firing a death ray. Fall too far behind Metal Sonic and the beam kills you instantly.
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In Onimusha 2: Samurai's Destiny, the final boss's One-Winged Angel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.
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Kirby Super Star: Heavy Lobster pursues you through a long corridor inside the Halberd, during which time you must dodge walls to avoid being crushed. At the end of this sequence, you get to face Heavy Lobster in the open.
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The Legend of Spyro: A New Beginning: When Spyro first meets Cynder in the Munitions Forge, she's far too powerful to confront and he can only flee from her. The ensuing section consists of Spyro flying through an erupting volcano, dodging falling rocks and jets of lava, while Cynder keeps hot on his tail. The aim is simply to stay ahead of her long enough to finish the course, and she cannot be confronted directly until the very end of the game.
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Luigi's Mansion: Dark Moon: The Final Battle with King Boo is a five-stage fight. The first, third, and fifth stages are in an arena where Luigi can fight back. In the second and fourth, however, you have to flee down a mansion obstacle course as he rolls after Luigi like a big boulder until you reach the end, and make it to the next stage of the fight.
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Devil May Cry has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
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South Park: The Fractured but Whole: While chasing Classi the stripper informant down a hallway on Night 1, she'll call on Spontaneous Bootay, an enormously obese stripper who will crush you with her ass. Rather than being turn-based like everything else, she will immediately move one step forward every few seconds and kill everything in her range, with the various strippers in your way trying to knock you back into her range. You can't actually defeat Bootay, with your goal instead to fight your way to the end of the hallway and reach the exit. Bootay returns in the "Bring the Crunch" DLC, though this time, she actually follows the turn-based order, having a turn of her own along with everyone else.
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The Crash Bandicoot series has numerous variations on this where Crash is chased towards the screen, whether it be by boulders, giant polar bears, triceratops, dragons, a walrus chef, or a fusion of all the previous bosses.
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Battletoads:
In the 11th stage, you control a motorized vehicle called a 'Clinger-Winger' as a Hypno Orb runs around and tries to catch up to you while you attempt to cut around corners and outspeed it. Notice that we said 'attempt.' Eventually, though, the orb stops and fights you.
Player 2's Clinger-Winger always gets sucked up by the orb due to a Game-Breaking Bug in the US version, which makes this Advancing Boss Of Doom impossible to defeat on co-op.
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Monster Hunter:
Monster Hunter (2004) introduces Lao-Shan Lung. It slowly but constantly aims towards the defenses of Minegarde's bastion, and if these take too much damage the quest will fail. While it slowly walks, the player has to attack it with either their own weapon or with the cannons and crossbows installed across the path. At the very end lies a Dragonator that serves as the last resort against the dragon. The game's Updated Rereleases G and Freedom also feature an indigo-colored subspecies (Ashen Lao-Shan Lung) that is more enduring and has stronger attacks.
Monster Hunter 2 (dos) introduces Shen Gaoren, a Giant Enemy Crab that approaches the frontier area of Dundorma and is hunted similarly to its equivalent from the first game (Lao-Shan Lung), even using a skull from that Elder Dragon as a carapace.
Monster Hunter 3 (Tri) introduces Jhen Mohran, which doesn't specifically chase you, but the second stage of its boss fight is based around you trying to protect the wreck of the Dragonship from the advancing Jhen Mohran, as the Dragonship is in turn protecting Loc Lac City. Considering that it's over 100m long and is several stories tall, you're going to need all the weaponry the Dragonship has. If the Dragonship takes too many hits, it's a Nonstandard Game Over. The Updated Re-release 3 Ultimate also has the Hallowed Jhen Mohran, a subspecies that attacks the Dragonship in different ways during the first phase and, in the second, can expel a very powerful torrent of sand at the Dragonship.
Monster Hunter 4 introduces Jhen's Suspiciously Similar Substitute, the Dah'ren Mohran. It fights exactly like Jhen Mohran does, right down to the Dragonship being needed to fight it.
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Castle Crashers has a giant troll boss who chases you through a sawmill in his first appearance. You can only escape here; you can't fight, but in the boss's second appearance, you are fleeing on a stagecoach and must defeat it there.
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In the Hunt has the living statue boss which chases your submarine up a seabed ruin. Completely impervious to your submarine's weapons, you had to use the floating stone blocks at the top of the arena in order to defeat him.
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Sonic 3 & Knuckles:
The final boss (unless you have all seven Chaos Emeralds) is the Great Eggman Robo, Eggman in a Humongous Mecha. The second phase of this fight has him chasing you across the exterior of the Death Egg, which is collapsing behind you. This apparently isn't enough of a threat on its own, though, as Eggman periodically shoots flames and ridiculously huge laser beams at you.
The boss of Sandopolis Zone, Egg Golem (no, not that one), a lumbering mechanical sphinx that shoots lasers from its forehead while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
The boss of Lava Reef Zone (with Sonic; Knuckles doesn't face a boss in that zone). It chases you up a staircase while the screen force-scrolls past several bottomless pits and fires spiked balls at you. The only way to defeat it is to let gravity turn its attack against it.
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Warhammer 40,000: Kill Team features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.
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Ori and the Will of the Wisps: Early on, Ori is chased by a giant wolf, then has to fight him off with a torch. Later, the possessed Kwolok also has a pre-fight chase, and Mora and Shriek have chase sequences in between their fight phases.
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Rayman 2: The Great Escape: The Guardian of the Cave of Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.
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Enter the Gungeon: The Wallmonger is an enormous boss that takes the form of a slowly advancing wall that occasionally spits fire as it slowly moves in to crush you.
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Mega Man (Classic)
Mega Man 6 has Metonger Z, which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.
Mega Man 7 has the HannyaNED at the end of Wily Stage 3, which chases the player down an endless corridor.
Mega Man 8-Bit Deathmatch has the Guts-Dozer, which also chases the player down an endless path.
Street Fighter X Mega Man has Balrog, who keeps using One-Hit Kill punches and moving forward, forcing you to progress while facing a slew of Mooks. Then he falls into a Bottomless Pit.
Wily Stage 3: Pursuer in Rockman 7 EP has the HannyaNED^2 boss fight take place throughout the whole level as HannyaNED^2 constantly pursues Mega Man. Even when dead, he still pursues Mega Man.
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In X-Men 2: Clone Wars for the Sega Genesis, the second half of the final stage starts with the screen-filling Brood Queen charging from the right side of the screen and chasing you to the left while she fires energy beams from her mouth and explosive pods drop from the ceiling. The only time you can damage her is at points when a wall stops the chase and the Brood Queen charges at you twice, smashing the wall and the armor on her head, letting you get in a few hits before the armor reforms and the chase resumes.
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In the second game in the Uncharted franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
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Breath of Fire IV: Skullfish, one of the first major bosses, will chase Ryu near the end of the North Chamba dungeon. If Ryu succeeds in escaping a collapsing bridge via QTE, Ryu will not enter the Boss Battle in poisoned status.
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Mischief Makers: Cerberus Alpha is a multi-phase boss, the first phase of which is fought while being chased, with the Humongous Mecha chasing you while you're riding on a cat. The other phases of the fight include chasing after the boss from behind and fighting the pilot himself while his steed keeps moving independently.
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Ib: If you enter Mary's Room, she becomes this; the only thing you can do is run away, and when you're cornered you have to burn her painting or die. It doesn't help that your character is a One-Hit-Point Wonder at the time.
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In Cuphead, the only boss that can fit in this category is the gorilla-like Cyclops in the final part of the Rugged Ridge. Since he cannot be fought while chasing you, you have to outrun him while hopping on ledges all the way through to the end, and he will fall into a Bottomless Pit all by himself.
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The Fairly OddParents: Shadow Showdown, features a more traditional example in Timmy's Dad's Humongous Mecha in "Dad's Dream". You do some running for a bit, press a Big Red Button to cause a wrecking ball to knock its head off, then fire some bolts from your super-powerful ultra magnet at the detached head. Repeat until boss is defeated.
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Two instances in The Night Unfurls — one at a church, the other in an Absurdly-Spacious Sewer. Both involve the Good Hunter slowly advancing and cutting up the terrified Black Dogs within his vicinity, in a way that resembles the "Vader hallway" scene. No escape indeed.
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Kirby:
Kirby Super Star: Heavy Lobster pursues you through a long corridor inside the Halberd, during which time you must dodge walls to avoid being crushed. At the end of this sequence, you get to face Heavy Lobster in the open.
Kirby Mass Attack has the frozen dinosaur in the Dedede resort level and the shadow in the haunted house. Eventually, the former is dropped and buried under an avalanche, and the latter is punched out by a giant Kirby living statue.
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Kaos becomes this in Skylanders: Giants as Robo-Kaos. He chases the player's Skylander down a long hallway. The Skylander can save their skin by pressing a giant button at the end of the hallway, causing a giant pit that Kaos falls into to open. A teleporter pops up, but Kaos destroys it with his finger and triggers the main fight with him.
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Alan Wake II: At the end of the first two Murder Scenes, Alan is confronted by a manifestation of the Dark Presence; a massive ball of shrieking darkness. He is forced to flee to the nearest Safe Room to escape it.
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Advancing Boss of Doom
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Super Mario World 2: Yoshi's Island:
Sluggy the Unshaven pushes you off the stage if you don't hit its heart multiple times.
Roger The Potted Ghost's fight is entirely this. Roger is immobile in his pot, so he has two Shy Guy mooks push him towards you, eventually off the platform the two of you are standing on. Roger, being a ghost, is immune to your eggs. So how do you beat him? You return the favor and push him off of the platform.
The second phase of the final boss, Baby Bowser, mixes this and Background Boss. You need to toss giant eggs at the now-massive Baby Bowser as he charges at you from the background, occasionally stopping to breathe fireballs at you. If you let Baby Bowser get too close, he'll destroy the platforms you're standing on and cause you to fall to your death.
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 Super Mario World 2: Yoshi's Island (Video Game)
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Advancing Boss of Doom
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The Wind Road has a gigantic alligator in a cavern who emerges from a lake and chases you down a tunnel. As the enclosed environment is unsuited for your close-range combat skills, you'll need to run up a slop as the gator chases you down, where it pulls a One-Hit Kill on you with it's jaws if you trip. Reach an open area and the boss fight continues as proper.
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 The Wind Road (Video Game)
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Advancing Boss of Doom
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Legend of Grimrock has the Undying One, a giant metal cube, who tries to roll over you, and who you cannot kill directly, unless you have the Weapon of Power.
 Advancing Boss of Doom / int_3c4bd42b
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 Legend of Grimrock (Video Game)
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Advancing Boss of Doom
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The second stage against Craven in Dusty Revenge - he starts off the battle attacking you inside a giant tank-mecha; deplete it's first life bar and a new exit opens, only for Craven's mech to suddenly pursue you as you flee to the exit, down a long corridor where you jump over obstacles while trying not to be run over. Once you reach a clearing at the end, the mech breaks down and Craven jumps out with a BFG to finish the battle.
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 Dusty Revenge (Video Game)
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Advancing Boss of Doom
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Grapple Dog: In world 1-B and 5-5, Pablo has to run from a robotic T-Rex. The only method of damaging it is with the cannons at the end of each segment of the chase.
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 Grapple Dog (Video Game)
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Advancing Boss of Doom / int_3f1b9c0
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Advancing Boss of Doom
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MO: Astray: The fifth boss is a chase sequence against a huge shadowy monster taking place entirely within MO's mindscape.
 Advancing Boss of Doom / int_4219939d
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 MO: Astray (Video Game)
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Advancing Boss of Doom / int_4219939d
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Advancing Boss of Doom
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Super Metroid has Crocomire, who periodically steps towards Samus, forcing her towards a wall of spikes. It's also combined with Ring-Out Boss, because defeating Crocomire requires that you hit it in its mouth, causing it to step back, until it falls into a pit of acid.
 Advancing Boss of Doom / int_45501b8c
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 Super Metroid (Video Game)
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Advancing Boss of Doom / int_45501b8c
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Advancing Boss of Doom
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In Super Paper Mario, Mimi will pursue Mario around the basement rooms of Merlee's mansion in her gigantic creepy spider form. If she catches up to Mario, she'll start rapidly spitting rubeesnote that's not an error; the currency is actually called "rubees" at him. She cannot be defeated until Mario is cornered in the women's restroom.
 Advancing Boss of Doom / int_455ede40
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 Super Paper Mario (Video Game)
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Advancing Boss of Doom / int_455ede40
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Advancing Boss of Doom
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Final Fantasy XII has two, faced back to back. The first is much tougher but can be escaped from, while the second is inescapable but easier to defeat.
 Advancing Boss of Doom / int_49a88435
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 Final Fantasy XII (Video Game)
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Advancing Boss of Doom / int_49a88435
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Advancing Boss of Doom
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Final Fantasy XIV has the Chthonic Riddle, Therion, which is faced on a long platform with little outcroppings on the side, which are the only way to dodge its ultimate Wave-Motion Gun attack. Therion will leap forward after the first two casts of said attack, blocking the way to half of the outcroppings and reducing the battlefield to an uncomfortably cramped rectangle. Thankfully it stops there, but you still have to deal with the outcroppings slowly collapsing after each ultimate.
 Advancing Boss of Doom / int_49a88442
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 Final Fantasy XIV (Video Game)
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Advancing Boss of Doom / int_49a88442
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Advancing Boss of Doom
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World of Warcraft: Wrath of the Lich King: The Lich King in the Halls of Reflection dungeon. Since he's the Big Bad and final raid boss for the expansion, you can't just beat him at this point, so instead you escape while fighting a stream of mooks.
 Advancing Boss of Doom / int_49ad83ee
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 World of Warcraft (Video Game)
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Advancing Boss of Doom / int_49ad83ee
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Advancing Boss of Doom
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The Smurfs (1994): Gargamel is a similar example. Any contact with him is instant death, and you must throw acorns at him to force him back until he falls off his manor house's roof.
 Advancing Boss of Doom / int_49ca84e5
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 The Smurfs (1994) (Video Game)
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Advancing Boss of Doom / int_49ca84e5
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Advancing Boss of Doom
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Donkey Kong Jungle Beat Sees Donkey Kong and Hoofer get chased by an Iguanagon (a giant arctic gecko-caterpillar-thing with hair). It is invincible the first time but they get an opportunity for revenge later.
 Advancing Boss of Doom / int_4a293a1f
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 Donkey Kong Jungle Beat (Video Game)
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Advancing Boss of Doom
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Rocket Knight Adventures: At one point Axel Gear hops into a Humongous Mecha. Eventually you find one of your own and fight him, but before that you have to spend a good-sized stretch fleeing from him through a series of tunnels and trying not to get crushed.
 Advancing Boss of Doom / int_4a6f5c97
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 Rocket Knight Adventures (Video Game)
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Advancing Boss of Doom
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ANNIE: Last Hope have an Advancing Dual Boss of Doom where Annie battles the mutated Julia and one of the Men in Black, both of them converted to uncontrollable monstrosities, who then chases Annie down a circular corridor. Both must be fought at the same time while fleeing.
 Advancing Boss of Doom / int_4c5fb19c
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 ANNIE: Last Hope (Video Game)
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Advancing Boss of Doom
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Donkey Kong Country 2: Diddy's Kong Quest has one level where when playing as Rambi you encounter King Zing, a giant Zinger that chases you all the way to the end of the level. However it's possible to get around him either by letting him hit you (if you can survive a hit), then use your few seconds of temporary invulnerability to get behind him, or jumping on a small red Zinger to bounce up and over him while he passes you by. King Zing is scripted to continuously move forward to the end of the level so he won't come back to bother you, and once he reaches the end and is off your screen he'll disappear, so he won't be sitting there at the end blocking your path.
 Advancing Boss of Doom / int_4d48667e
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 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
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Advancing Boss of Doom / int_4d48667e
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Advancing Boss of Doom
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Castlevania: Order of Ecclesia has Brachyura, a Giant Enemy Crab that chases you up a lighthouse before you reach the top to crush him with an elevator. Interestingly, the bestiary shows that Brachyura does have a preset amount of HP, however, it's impossible to kill him prematurely, as going back on a New Game Plus reveals.
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 Castlevania: Order of Ecclesia (Video Game)
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Advancing Boss of Doom / int_512b4b82
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Advancing Boss of Doom
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Arkham Horror 3rd edition: In Tsathoggua's scenario, if he's given the chance to awaken, he begins to consume the game board from one end of Arkham to the other. Players can defeat him before he finishes, but any character caught on a neighbourhood when it's devoured is automatically Killed Off for Real.
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 Arkham Horror (Tabletop Game)
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Advancing Boss of Doom
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In a mission near the end of Jak II: Renegade, you encounter a colossal "metal-pede." The only thing you can do is run.
 Advancing Boss of Doom / int_52f6626
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 Jak II: Renegade (Video Game)
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Advancing Boss of Doom / int_52f6626
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Advancing Boss of Doom
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Serious Sam II has Hugo, fought at the end of the Sirius Moon levels, chases you all the way to a helicopter so you can take the fight to the air.
 Advancing Boss of Doom / int_530a548e
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 Serious Sam II (Video Game)
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Advancing Boss of Doom / int_530a548e
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Advancing Boss of Doom
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Broforce: The Deathfield, Satan's third form, cannot be fought, requiring you to run through an entire segment with the thing on your heels. The final level has you up against Satan's True Form for the final showdown of the game.
 Advancing Boss of Doom / int_54ac353f
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 Broforce (Video Game)
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Advancing Boss of Doom
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Teen Titans 2 has Cyborg's second boss fight with General Immortus preceded by two stages where Cyborg has to reach the end of the level before General Immortus catches up to him.
 Advancing Boss of Doom / int_560abdfe
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 Teen Titans 2 (Video Game)
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Resident Evil:
In Resident Evil – Code: Veronica, the Steve Burnside "boss" fight. You just have to run to the door really fast while shooting him, or his poleaxe swings will kill you in two hits.
Uroboros Wesker from Resident Evil 5. When the battle starts, he chases you down, and will fling you into the nearby lava if he touches you. After you solve a bit of a puzzle involving boulder-punching, the fight proper starts.
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 Resident Evil (Franchise)
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Advancing Boss of Doom / int_57ad0c07
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Advancing Boss of Doom
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New Super Mario Bros. Wii, New Super Mario Bros. 2, Super Mario 3D Land and Super Mario 3D World: You don't fight Bowser directly, just try to escape him until you hit the actually useful switch at the end. (The latter two are done in a Rise to the Challenge variation.)
 Advancing Boss of Doom / int_57f19f4d
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 New Super Mario Bros. Wii (Video Game)
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Advancing Boss of Doom
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Metal Slug
Metal Slug 2 has one of these in the Egyptian-themed level. The boss is a huge mechanical snake-thing that keeps following you up a huge stone pillar you must climb. Very annoying as one of its attacks is a huge laser that covers most of the screen.
Metal Slug 3 has the Huge Hermit boss in the first level.
Metal Slug 6 has that Brain in a Jar Humongous Mecha boss.
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Advancing Boss of Doom / int_591aa39f
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Advancing Boss of Doom
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Donkey Kong Country 3: Dixie Kong's Double Trouble!: Belcha, the first world's boss, is a giant living barrel which cannot harm the Kongs by touching them directly; instead, he jumps forward and bumps into Dixie and Kiddy until pushing off the platform and into a pit.
 Advancing Boss of Doom / int_599e5956
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 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game)
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Advancing Boss of Doom / int_599e5956
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Advancing Boss of Doom
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The boss of Sandopolis Zone, Egg Golem (no, not that one), a lumbering mechanical sphinx that shoots lasers from its forehead while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
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 Sonic Adventure 2 (Video Game)
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Advancing Boss of Doom / int_59a835fb
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Advancing Boss of Doom
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LittleBigPlanet: There's one in many of the games, and almost all of them fit into the "run away until you win" type.
LBP1's Skulldozer, piloted by Frida, rampages through the Wedding until you cross a bridge that promptly explodes afterwards, stopping the destruction and bringing her back to her senses.
LBP PSP's Dragon from the Orient. Unusually for the series, it's of the "fight and run at the same time" type, and you're in a rickshaw so you don't have to worry about the running.
LBP2's Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow (or used to, anyway). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor...and then comes back while on fire and chases them some more before being done in for good by Clive.
LBPV's Coaster Valley is guarded by a trash compactor. When Sackboy and Otis attempt to collect some scrap to build the double-barreled cannon, the compactor goes after them and a chase ensues.
LBP3's chain link monster, created by Newton after Sackboy, OddSock, and Toggle confront him in the Ziggurat. This time, however, you're playing as Toggle and have to change size to progress and get prizes.
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 LittleBigPlanet (Video Game)
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Advancing Boss of Doom
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In the end credits of Turning Red, there is a sequence that looks like this with Ming as the boss advancing on Mei.
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 Turning Red
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Advancing Boss of Doom
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Anubis Rex from Pac-Man World starts the battle by chasing Pac Man down a long, long corridor full of traps, which Pac Man must run forward like crazy or else be killed in a single hit. Once Pac Man made it out the corridor, Anubis Rex then controls the Sphinx into a Weaponized Landmark - cue boss battle.
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 Pac-Man World (Video Game)
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Advancing Boss of Doom
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Warcraft
Warcraft III: Played with in the final mission, wherein Archimonde and his armies march up Mount Hyjal. Archimonde is nigh invulnerable, and, even if the player does somehow kill him, he respawns quickly. The goal of the mission is not to kill him, but rather slow him down — if he reaches the World Tree at the top of Hyjal, the mission fails.
World of Warcraft: Wrath of the Lich King: The Lich King in the Halls of Reflection dungeon. Since he's the Big Bad and final raid boss for the expansion, you can't just beat him at this point, so instead you escape while fighting a stream of mooks.
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 Warcraft (Video Game)
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Advancing Boss of Doom
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Resident Evil 2: The giant Sewer Gator. If you get cornered at the end of the corridor, it automatically swallows you whole.
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 Resident Evil 2 (Video Game)
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Resident Evil 4: In one sequence El Gigante chases Leon down a narrow gorge. You can shoot the supports out from platforms to drop boulders on him, or you can just run away and fight him when you reach the end. You don't actually have to fight him at all here, although you'll miss out on a few treasures in the area. Later, a Drill Tank advances on Leon and Ashley in the castle dungeon.
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Advancing Boss of Doom
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Uroboros Wesker from Resident Evil 5. When the battle starts, he chases you down, and will fling you into the nearby lava if he touches you. After you solve a bit of a puzzle involving boulder-punching, the fight proper starts.
 Advancing Boss of Doom / int_5e91c7e
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 Resident Evil 5 (Video Game)
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Resident Evil 6: has too many to count. The most prominent example is perhaps Ustanak, a huge muscle-bound B.O.W. that chases Jake and Sherry through an alley in it's first appearance. You escape it without a fight, but it'll be back many many times to pester you throughout Jake's entire chapter. Then there's H.A.O.S. at the end of Chris' story, and Simmons' mutant form during the train ride.
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Advancing Boss of Doom
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The Fairly OddParents: Breakin' da Rules has Vicky in this role in "A Badge Too Far". The catch is you can't actually fight her; all you can do is run back to the beginning of the level and a cutscene will take it from there.
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 The Fairly OddParents: Breakin' Da Rules (Video Game)
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Jiu Xiao: The giant taotie boss is invincible the first time, and pursues you up a tall mountain. You'll need to run from it long enough until reaching a Convenient Cranny, and fight the boss later in an arena where it's vulnerable.
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Advancing Boss of Doom
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Serious Sam series:
Ugh-Zan III from Serious Sam: The First Encounter chases you all the way to the Great Pyramid, where you find a flying saucer with a Wave-Motion Gun you can use to damage him.
Serious Sam II has Hugo, fought at the end of the Sirius Moon levels, chases you all the way to a helicopter so you can take the fight to the air.
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Monster Hunter 4 introduces Jhen's Suspiciously Similar Substitute, the Dah'ren Mohran. It fights exactly like Jhen Mohran does, right down to the Dragonship being needed to fight it.
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Silent Hill 2: The Pyramid Head chase in the hospital basement. You can't beat him, but on Hard mode, you do have to shoot him to slow him down.
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In Apocalypse, the third horseman, War, grows to 50 feet tall and chases you for the second half of the battle. To stop him, you must shoot the Exploding Barrels along the roadside. If he gets too close, he instantly kills you via Giant Foot of Stomping.
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Barnyard Blast has a Man-Eating Plant / T. Rexpy hybrid Planimal boss who spends the entire level chasing after Robert in an attempt to chomp him down. It's attacks alternates between biting and launcing Bullet Seed projectiles if Robert is out of range.
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In The Adventures of Rad Gravity, the Volcania boss is a golem-type creature that walks toward you and can only be damaged by shooting a column to launch lava bombs at it.
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Dynamite Headdy: Twin Freaks is a weird-looking machine with a giant reversible face that chases you through a looping Death Course of walls and spikes. Another example (somewhat more marginal) is the Super Finagler, the miniboss in the very next segment, a machine that shoots at you as you ride a moving platform upward through a gauntlet of traps. Then, The Finagler goes apeshit and starts chasing you and Trouble Bruin down a corridor, and it shoots at you as Bruin tries to cling to you attempting to slow you down.
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Resident Evil Village has the "Baby" in Lady Beneviento's Manor, a horrifying mutant that slowly chases Ethan around during a level where his weapons are mysteriously confiscated. Like the gator above, getting too close will result in it swallowing the player whole.
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Castlevania: Portrait of Ruin has a very early meeting with the Behemoth, which at this stage is unkillable and must tear down a wall in order to let you advance; you fight him later as the second boss.
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Sonic Mania: The boss of Hydrocity Zone is Laundro-Mobile, a submarine fought in an Underwater Boss Battle. In the first phase, it constantly chases the player across an underwater passage with strong current, requiring them to activate bombs that will fly into the machine to damage it. When the boss sustains enough damage, the current sends the player into a secluded bowl-like area, where Laundro-Mobile continues the fight from above the water.
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The final stages of the Alien Queen battle in Aliens: Extermination has the Queen, revealed to be Not Quite Dead, pursuing the player who is fleeing down a tunnel on an APC, where players need to shoot at the Queen or risk having her chew off their health.
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The eponymous monster in It Follows. It cannot be killed and can only be seen by its quarry, and while it can't seem to move faster than a brisk walk, it never gives up, and seems tireless. The heroine spends the entire movie trying to flee from the thing, but only manages to slow it down a few times.
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Wasteland 3: The final boss of the Cult of the Holy Detonation Expansion Pack is immune to all your weaponry and will unerringly chase you around the boss arena, dealing Collision Damage if it is allowed to catch up. Your goal is to lure the boss into areas where you can spray them with nuclear coolant, which is the only thing that can harm it.
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Final Fantasy Type-0 has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" — but he stops when attacks. If you're determined to fight him,note which will earn you a Ribbon if you fight him in the right place the boss stays in whichever sector you're fighting him in.
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Super Mario Bros.:
Luigi's Mansion: Dark Moon: The Final Battle with King Boo is a five-stage fight. The first, third, and fifth stages are in an arena where Luigi can fight back. In the second and fourth, however, you have to flee down a mansion obstacle course as he rolls after Luigi like a big boulder until you reach the end, and make it to the next stage of the fight.
Paper Mario: The Origami King: The second half of the trail to the Spring of Jungle Mist is spent fleeing around a narrow, winding trail from a Paper Macho Chain Chomp. Fighting it in any way is not an option, as the player will get an instant game over if it ever catches up, and Mario must simply try to keep ahed until he can swing across to another tree and let the beast plummet to its doom when it tries to leap in pursuit.
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Bionic Commando: Rearmed has the Siege Machine V2, which unlike the first version, can smash through barriers, and will crush you against the leftmost wall if you don't destroy it fast enough.
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The final phase of The Universe in A Super Mario Bros. X Thing is essentially an Advancing Wall of Doom. Just run away until you reach the pipe to escape and you've finally beaten it.
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L.A. Noire has a later mission where a mobster in a bulldozer is trying to kill you, and chasing you through a movie set. To defeat him, you must use the tried and tested "run a bit, shoot a bit, repeat", method as stated here.
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Final Fantasy IV was the creature's debut. It moves a few pixels to the right every turn, instakilling the party when it reaches them.
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Final Fantasy IX: Armodullahan acts exactly like the X-ATM092. This time around, however, the party will be obstructed by several pendulum axes swinging in their path, and instead of being destroyed by an outside party, it falls into a pit.
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Final Fantasy VI has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in the game where the player characters are running constantly as the battle is happening. However, despite appearances it has no bearing on gameplay—the train never catches the party and it plays like any other boss fight.
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They are optional encounters in Final Fantasy XV. One such Demon Wall is a hunt in Steyliff Grove, and as per tradition will chase the party down a long hallway, insta-killing them at the end. Other Demon Walls can be encountered as normal enemies elsewhere, but are stationary.
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Donkey Kong:
Donkey Kong Country 2: Diddy's Kong Quest has one level where when playing as Rambi you encounter King Zing, a giant Zinger that chases you all the way to the end of the level. However it's possible to get around him either by letting him hit you (if you can survive a hit), then use your few seconds of temporary invulnerability to get behind him, or jumping on a small red Zinger to bounce up and over him while he passes you by. King Zing is scripted to continuously move forward to the end of the level so he won't come back to bother you, and once he reaches the end and is off your screen he'll disappear, so he won't be sitting there at the end blocking your path.
Donkey Kong Country 3: Dixie Kong's Double Trouble!: Belcha, the first world's boss, is a giant living barrel which cannot harm the Kongs by touching them directly; instead, he jumps forward and bumps into Dixie and Kiddy until pushing off the platform and into a pit.
Donkey Kong Jungle Beat Sees Donkey Kong and Hoofer get chased by an Iguanagon (a giant arctic gecko-caterpillar-thing with hair). It is invincible the first time but they get an opportunity for revenge later.
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Mortal Kombat Mythologies: Sub-Zero: The final boss becomes this in the second phase of the fight. Since contact with it means instant death, you're supposed to flee from it to trigger the ending. It can be killed, however, if you have a certain power and enough items to keep your ice meter fully replenished; doing this unlocks bonus content in the PSX version.
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Wily Stage 3: Pursuer in Rockman 7 EP has the HannyaNED^2 boss fight take place throughout the whole level as HannyaNED^2 constantly pursues Mega Man. Even when dead, he still pursues Mega Man.
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Alundra features a boss battle where Alundra must run across a high bridge while being chased by Nirude who is destroying it from behind by thrusting his body against it in a forward walking motion. Also of note: the animated ending sequence for the game depicts Nirude as an Advancing Wall of Doom boss, as it appears that he's moving like a wall towards Alundra instead of like a walking human, as was seen during gameplay.
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Super Robot Wars Destiny: Combined with Advancing Wall of Doom, a number of Zanscare Empire battleships charging towards a helpless town and if any of those battleships reaches the town, it's Game Over. You essentially have to become another wall and disable the ships.
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Kirby 64: The Crystal Shards: The second form of the fifth boss, HR-E, is another example. Like Whispy Woods and Yadogaine above, it chases Kirby down a path, launching missiles and snapping at him with scissor-like claws. Unlike Whispy Woods and Yadogaine, however, the path here isn't endless — Should you take too long fighting the boss, the path will run out, and since Kirby can't fly forever in this game, he'll fall to his death. You're given a fairly generous amount of time, though, so it's not really an issue.
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Shovel Knight: Halfway through the Iron Whale, you find Chester's blue chest, but it turns out to be the lure of a giant anglerfish who chases you. After you reach an area with several platforms, you fight the anglerfish as the stage's midboss, and must Attack Its Weak Point which is the light on their lure. Upon winning the fight, Chester comes out.
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Wings of Vi has multiple bosses to fight while moving.
Dark Annihilator slowly chases you down a cave while periodically firing anything from missiles to lasers, and even incendiary bombs at you.
Kratarac, however, moves much faster, making you jump to and from various platforms while dodging his intimidating limbs, among other things.
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Super Smash Bros. Brawl has the Porky statue, which forces you to flee from it through an obstacle course level before Ness shows up and destroys its shell, exposing Porky's machine and allowing you to actually fight him.
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The video game adaptation of Tarzan inexplicably turns Clayton into one of these in the final stage, where Clayton will pursue you up a cliff, and you must control Tarzan to flee all the way to the top before you fight him hand-to-hand.
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Paper Mario has Tubba Blubba. Tubba is invincible and chases you throughout his castle, until you find his removed heart and beat it.
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Rockman No Constancy, a Rom Hack, takes this and cranks the speed level up. The boss is reused in I Wanna Be the Guy, where it chases the Kid back and forth in between bouts of imitating the Yellow Devil.
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Savage Halloween have a gigantic Monster Clown named Peanut who chases you at the end of the Circus of Fear level, alternating his attacks between trying to pound you with his fists as you run and firing a cannon behind you.
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Ratchet & Clank: Up Your Arsenal: During the Momma Tyhrranoid boss battle; the second phase of the battle has her hunting Ratchet down in first person perspective while she tries to bombard him with rockets. She can only be fought after both of them enter the second arena.
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Ugh-Zan III from Serious Sam: The First Encounter chases you all the way to the Great Pyramid, where you find a flying saucer with a Wave-Motion Gun you can use to damage him.
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Dragon's Crown gives you the option of turning the Red Dragon boss fight into this by getting out of the room you find it in. If you do, it'll chase you down a hallway filled with Weapon Crates and Ballistae for your use, and it will occasionally use a screen-filling fire breath that could wipe out your party if they don't hide behind a Great Shield. If you're unable to kill the Red Dragon on time, it will eventually chase you to a crumbling bridge where it will fall to uncertain death. Escaping from it in that manner won't win you one of the Talismans, but it's also the only way for you to get the Chicken ingredient in camp if you're going for the "eat all types of camp food" Trophy.
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Rockman 4 Minus ∞, another hack, has you encounter a Jumbig that makes short hops towards you and has a high amount of hit points.
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Phoenix: The Alien's Mother Ship steadily descends towards you and will kill you if it touches you or the foot of the screen. You can't flee so the only way to keep it from getting too close is to shoot away chunks of the hull.
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Spider-Man
Spider-Man and the X-Men in Arcade's Revenge:
Wolverine's second level is a fight against Juggernaut. If he catches up with you, you die. Reportedly, he can be defeated by cutting the ropes suspending numerous anvils from the ceiling so that they land on him. In practice, he typically catches up before you can slash your way through one of the many breakable walls.
The Juggernaut fight. You not only need to hit pretty much every anvil/weight in the stage, you also need to actually attack him yourself. A lot. And while you're doing this, you also need to keep carving through the game's destroyable walls so that you don't wind up trapped. And if you get too far ahead of the boss, he speeds up, meaning you have to balance keeping him close enough to avoid triggering his speed increase, but far enough away that you have enough time to carve through the walls before he can reach you. Also, the game developers also decided to add some enemies that you have to deal with throughout the level. All of this within a special time limit; if you haven't depleted Juggernaut's absolutely ridiculous HP by the end of the level, you will come face-to-face with a long, completely unavoidable death-pit, meaning you get to choose between death-by-Juggernaut or death-by-pit.
Spider-Man (2000) had Doc Ock with Carnage's Symbiote chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
Doctor Octopus in Zen Studios' Spider-Man pinball advances down the playfield, and the player must repeatedly shoot the middle ramp to repel him.
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In Final Fantasy Crystal Chronicles: The Crystal Bearers, it appears in the Yuke ruins. Failing to beat it in time results in...getting pushed over a ledge you can't climb over before it retreats. You most likely WON'T beat it the first time, either, since its health exceeds that of basically every monster you've encountered to that point. You can come back and fight it again later once you've upgraded your powers enough.
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Spider-Man (2000) had Doc Ock with Carnage's Symbiote chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
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In Resident Evil – Code: Veronica, the Steve Burnside "boss" fight. You just have to run to the door really fast while shooting him, or his poleaxe swings will kill you in two hits.
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One Piece:
Luffy and his allies instigate a mass breakout from Impel Down, a giant government prison. When the Quirky Miniboss Squad proves unable to stop them, Chief Warden Magellan Turns Red, using his power to create a giant monster made of poison so vile it saturates anything that as much as touches it, bringing horrible agony to anyone too slow to get away. The rest of the encounter consists of Magellan chasing the escaping pirates up a giant staircase while their allies above are trying to get them a ship. The videogame version of this encounter in One Piece: Pirate Warriors is an inversion of the second type: Your first battle with Magellan is a normal boss fight, and then you have to run away from him as above.
Happens again in the Whole Cake Island Saga, with the crew trying to get back to their ship while being chased by Big Mom, unstoppable in her hunger-induced rage.
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OFF has Enoch, who is invincible the first time you fight him. After fleeing from battle, he chases you down two Boss Corridors. If he catches you, you're dragged into another Hopeless Boss Fight from which you have to run again. He can only be defeated when he traps you in the tram station.
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The Mega Man-inspired doujin platformer RosenkreuzStilette has the Demons Wall in Sepperin's Castle, with a similar chase to the aforementioned dragon from Mega Man 2. The difference here is it's a larger wall made of crosses and is much, much harder.
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Flea (2020): All the bosses of the game are this. You can't fight them, just run from them.
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Kirby Mass Attack has the frozen dinosaur in the Dedede resort level and the shadow in the haunted house. Eventually, the former is dropped and buried under an avalanche, and the latter is punched out by a giant Kirby living statue.
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La-Mulana: Viy is a monster so huge that only its Cyclops-like face fits on the screen, and it chases you upward through an endless shaft with platforms in it, firing an endless barrage of small shots and the occasional half-screen-wide laser. The Mini-Boss Algol is a more typical example, advancing to the right until you kill it or run away. The latter is the only option if you're missing a certain item.
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Final Fantasy:
Tonberries or Pugs in some iterations — they advance on you and then pull their Chef's Knives to "doink" you to death in one or two hits.
The Demon Wall is a recurring boss that appears as a wall with a monstrous face and hands extending out of it, which will steadily advance on the party and instantly kill them once it reaches the end of its path.
Final Fantasy IV was the creature's debut. It moves a few pixels to the right every turn, instakilling the party when it reaches them.
Final Fantasy XII has two, faced back to back. The first is much tougher but can be escaped from, while the second is inescapable but easier to defeat.
Final Fantasy XIV, one appears in Amdapor Keep, and it returns in Amdapor Keep (Hard) as part of a trash gauntlet wherein the party must defeat waves of trash before the four Demon Walls surrounding them close in on them. The Demon Tome and Demon of the Tome are similar bosses based on the Demon Wall, but do not have any advancing mechanics.
They are optional encounters in Final Fantasy XV. One such Demon Wall is a hunt in Steyliff Grove, and as per tradition will chase the party down a long hallway, insta-killing them at the end. Other Demon Walls can be encountered as normal enemies elsewhere, but are stationary.
In Final Fantasy Crystal Chronicles: The Crystal Bearers, it appears in the Yuke ruins. Failing to beat it in time results in...getting pushed over a ledge you can't climb over before it retreats. You most likely WON'T beat it the first time, either, since its health exceeds that of basically every monster you've encountered to that point. You can come back and fight it again later once you've upgraded your powers enough.
Secret of Mana, from the World of Mana spinoff/sister-series, has a similar boss called Wall Face. Take too long or kill the eyes, and it'll start pushing you into the only instant-death trap in the entire game. (It has a Palette Swap, but it doesn't advance.)
Final Fantasy VI has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in the game where the player characters are running constantly as the battle is happening. However, despite appearances it has no bearing on gameplay—the train never catches the party and it plays like any other boss fight.
Final Fantasy VIII has X-ATM092, which only has to be fought when it first appears. After that, it chases you, and you have to fight it if it catches you. If you're strong enough, you can destroy it by fighting it enough, but you're rewarded based on how few times you fight it, and destroying it deprives you of watching a really cool cutscene.
Final Fantasy IX: Armodullahan acts exactly like the X-ATM092. This time around, however, the party will be obstructed by several pendulum axes swinging in their path, and instead of being destroyed by an outside party, it falls into a pit.
Final Fantasy X: The Chocobo Eater will occasionally push the party back towards a cliff, and if pushed too much will knock them over the edge. While this isn't a game over, it forces them to take a longer route to their destination while depriving them of chocobo assistance and other rewards from defeating the boss. The party can also push the Eater back themselves by reaching certain damage thresholds, potentially pushing it off the opposing cliff to instantly kill it.
Final Fantasy XIV also has Vishap in the Steps of Faith, a massive dragon attacking Ishgard. Vishap mostly ignores the players (you are ants underfoot — he's that big), and instead slowly advances on Ishgard's defenses. The party must kill him before he destroys the final gate for a Non-Standard Game Over.
Final Fantasy Type-0 has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" — but he stops when attacks. If you're determined to fight him,note which will earn you a Ribbon if you fight him in the right place the boss stays in whichever sector you're fighting him in.
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Psychonauts: The Lungfish chases you for a while along a fixed track in "Jaws" First-Person Perspective, and then you fight it.
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Mega Man 8-Bit Deathmatch has the Guts-Dozer, which also chases the player down an endless path.
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Street Fighter X Mega Man has Balrog, who keeps using One-Hit Kill punches and moving forward, forcing you to progress while facing a slew of Mooks. Then he falls into a Bottomless Pit.
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House of the Dead likes to make use of this:
The House of the Dead 2: Strength is a giant zombie with a Hockey Mask and Chainsaw who chases you through a maze at the send of Stage 4.
The House of the Dead 3: Death is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
The House of the Dead 4: Justice is a giant four-armed zombie who chases you through a sewer at the end of the first level.
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Jedi Knight: Jedi Academy: Two side missions pit you against Rancors that act in this manner. The normal one in the earlier mission can be killed if you hide in a spot it can't reach, then empty every single gun you have into it, but it'll simply respawn the instant it drops dead, so you'll still have to outrun it the next couple times you must enter the arena it's prowling. The second example is a cybernetically enhanced monster several times larger than a normal Rancor, and this one can't be killed until you lure it into some big machinery to crush it to death at the end of the mission. The whole assignment basically consists of running the hell away from the Rancor and Imperial Remnant troops alike, although thankfully the latter will usually switch their fire to the Rancor the moment it appears in their line of sight.
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Uncharted 2: Among Thieves has several examples. First is the attack helicopter which you must flee along rooftops and through a building from as it strafes you, until it blows up the building you are standing in. You get a short breather, then find a roof full of grenade launchers and fight it to the death. Then, you get the other attack helicopter that you fight on the train. This helicopter you flee from as it destroys the train cars behind you, until you lose it in a tunnel. It pops up later, as you conveniently get to a heavy machine gun on a tank being carried by the train. Finally, you have the tank, which you flee through a Tibetan village to escape, only finding a rocket launcher will allow you to defeat it.
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Super Cyborg have the Evevva Parasite, a deformed Sand Worm-esque monster who pursues you down a long corridor until you destroy it.
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Paper Mario: The Origami King: The second half of the trail to the Spring of Jungle Mist is spent fleeing around a narrow, winding trail from a Paper Macho Chain Chomp. Fighting it in any way is not an option, as the player will get an instant game over if it ever catches up, and Mario must simply try to keep ahed until he can swing across to another tree and let the beast plummet to its doom when it tries to leap in pursuit.
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Tales of Graces: The Fendel army sicks an Avakum mech on your characters, at which point you can't defeat it. However, when you take the first left and follow the road to the end; you will eventually fight it.
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Jables's Adventure: Rutherford Goldbeard, except that you don't ever directly fight him. He sustains damage just from pursuing you, so when you reach the end of the Death Course, he's too injured to continue fighting you.
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Sonic the Hedgehog:
Sonic 3 & Knuckles:
The final boss (unless you have all seven Chaos Emeralds) is the Great Eggman Robo, Eggman in a Humongous Mecha. The second phase of this fight has him chasing you across the exterior of the Death Egg, which is collapsing behind you. This apparently isn't enough of a threat on its own, though, as Eggman periodically shoots flames and ridiculously huge laser beams at you.
The boss of Sandopolis Zone, Egg Golem (no, not that one), a lumbering mechanical sphinx that shoots lasers from its forehead while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
The boss of Lava Reef Zone (with Sonic; Knuckles doesn't face a boss in that zone). It chases you up a staircase while the screen force-scrolls past several bottomless pits and fires spiked balls at you. The only way to defeat it is to let gravity turn its attack against it.
The boss of Stardust Speedway in Sonic CD. You race with Metal Sonic to reach the (booby-trapped) finish line while Eggman follows close behind you continuously firing a death ray. Fall too far behind Metal Sonic and the beam kills you instantly.
The final fight against Zavok in Sonic Lost World has him turn giant and chase you up a vertical shaft. This fight was a source of Guide Dang It! for a number of players, as they assumed that this was an example of a Type 2 Advancing Boss of Doom, but if you get to the top of the shaft, Zavok just kills you. What you're supposed to do is use the Bounce Attack to use the exploding crates that Zavok had used in an earlier stage of the fight against him.
In Sonic Mania, the boss of Green Hill Zone is a revamped version of the Death Egg Robo, which chases you down as you fight it. If you don't finish the fight in 90 seconds, you'll discover the hard way that the terrain ends in a bottomless pit.
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Secret of Mana, from the World of Mana spinoff/sister-series, has a similar boss called Wall Face. Take too long or kill the eyes, and it'll start pushing you into the only instant-death trap in the entire game. (It has a Palette Swap, but it doesn't advance.)
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The fourth boss of Pizza Tower, "Fake Peppino", inverts this as you first fight him before the floor collapses and you must run from him after he turns into a gigantic version chasing you down a dark hallway. Simply reaching the door at the end will end the fight. If playing as The Noise however, The Noise can simply terrify Fake Peppino into scampering away by screaming at it with a Nightmare Face of his own.
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Bomberman 64 has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.
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Kirby and the Forgotten Land: Fecto Forgo, the final boss, begins as one of these, as a giant chimera blob attempting to swallow you as its main source of damage. Thankfully, the stress is slightly alleviated by the fact, while the path in the fight isn't endless, getting to the end just limits the space between you and Forgo by half of what it usually is, so it's not a Time-Limit Boss.
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Final Fantasy X: The Chocobo Eater will occasionally push the party back towards a cliff, and if pushed too much will knock them over the edge. While this isn't a game over, it forces them to take a longer route to their destination while depriving them of chocobo assistance and other rewards from defeating the boss. The party can also push the Eater back themselves by reaching certain damage thresholds, potentially pushing it off the opposing cliff to instantly kill it.
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In the Nyakuza Metro chapter of A Hat in Time, the finale "Rush Hour" consists of Hat Kid being hunted down by the Nyakuza and the Empress. You cannot fight them and the few times the Empress directly confronts you the goal is instead to make her blow up obstacles so that you can progress. The chase ends when the Empress corners Hat Kid in an elevator, only for some cops to later come by causing her to panic and give up.
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The final boss of Boktai 3 is a huge Nigh Invulnerable Eldritch Abomination that chases you down while you flee for life on a motorcycle. Since you're on a castle in space that's orbiting the moon, your only hope is to outrun it long enough for the moon to move out of the way of the sun.
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Shin Megami Tensei III: Nocturne: The second battle with Dante/Raidou. He, unlike most of the examples here, will also shoot at you whilst chasing you. And if he catches you, you're thrown into a Hopeless Boss Fight after which you must redo the puzzle you were trying to solve.
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Mazin Saga: Mutant Fighter: Dino Head begins as a robotic dinosaur-monster who chases you down a valley, with you fleeing while jumping from one platform to another and avoiding it's attempts to chomp you up. You escape by crossing to the other side, fight some more mooks, and then you get to fight Dino Head for real.
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 Mazin Saga: Mutant Fighter (Video Game)
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Heavy Weapon has an Advancing Mook of Doom, the Shovak Bulldozer. You had to constantly fire at it in order to push it back, because you will instantly die regardless of shielding if it brushes against you.
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Scott Pilgrim vs. The World: The Game has the player running away from Todd Ingram as he generates a vegan-powered ball of destruction.
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 Scott Pilgrim vs. The World: The Game (Video Game)
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Mad Rat Dead: The Ghost Rat cannot be harmed in any way, and Mad Rat encounters it in a series of chambers in the sewers. In each chamber, Ghost Rat will attack Mad Rat until the latch opens to allow access to the next chamber, upon which Ghost Rat will reappear behind Mad Rat and continue attacking. The boss battle ends when Mad Rat leaves the last chamber and escapes out of the sewers, into the daylight up on the surface where Ghost Rat can't reach.
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Advancing Boss of Doom
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Prince of Persia: Warrior Within gives you the Dahaka chases where the Prince must use Le Parkour to escape an invincible monster. Camera issues play a large part in making these sequences even more annoying: instead of showing you the next ledge you are supposed to jump to, or the next pole you are supposed to grab, you are treated to a dramatic view of the horned beast hot on your trail.
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 Prince of Persia: Warrior Within (Video Game)
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Advancing Boss of Doom
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Contra III: The Alien Wars has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
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 Contra III: The Alien Wars (Video Game)
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Monster Hunter (2004) introduces Lao-Shan Lung. It slowly but constantly aims towards the defenses of Minegarde's bastion, and if these take too much damage the quest will fail. While it slowly walks, the player has to attack it with either their own weapon or with the cannons and crossbows installed across the path. At the very end lies a Dragonator that serves as the last resort against the dragon. The game's Updated Rereleases G and Freedom also feature an indigo-colored subspecies (Ashen Lao-Shan Lung) that is more enduring and has stronger attacks.
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Monster Hunter 2 (dos) introduces Shen Gaoren, a Giant Enemy Crab that approaches the frontier area of Dundorma and is hunted similarly to its equivalent from the first game (Lao-Shan Lung), even using a skull from that Elder Dragon as a carapace.
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Monster Hunter 3 (Tri) introduces Jhen Mohran, which doesn't specifically chase you, but the second stage of its boss fight is based around you trying to protect the wreck of the Dragonship from the advancing Jhen Mohran, as the Dragonship is in turn protecting Loc Lac City. Considering that it's over 100m long and is several stories tall, you're going to need all the weaponry the Dragonship has. If the Dragonship takes too many hits, it's a Nonstandard Game Over. The Updated Re-release 3 Ultimate also has the Hallowed Jhen Mohran, a subspecies that attacks the Dragonship in different ways during the first phase and, in the second, can expel a very powerful torrent of sand at the Dragonship.
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Castlevania: Rondo of Blood: The Behemoth appears as a Mini-Boss example of this, except that in this game you can kill it.
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Advancing Boss of Doom
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The final fight against Zavok in Sonic Lost World has him turn giant and chase you up a vertical shaft. This fight was a source of Guide Dang It! for a number of players, as they assumed that this was an example of a Type 2 Advancing Boss of Doom, but if you get to the top of the shaft, Zavok just kills you. What you're supposed to do is use the Bounce Attack to use the exploding crates that Zavok had used in an earlier stage of the fight against him.
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Yu-Gi-Oh! The Falsebound Kingdom: Bandit Keith constantly charges you during his boss fight, meaning you have to flee from him repeatedly if you want to get the rare monster in the mission, as beating Keith immediately ends it.
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Mega Man Zero 2
The intro boss battle against a Mechaniloid called the Mega Scorpia, which chases Zero to the right.
Later in the game, Zero fights Fefnir after he turns into a tank and he chases you forever to the left. You can hit him in the head, but you should really consider disabling the four fire guns and the treads first to simplify the battle.
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Schildmaid MX: One of the bosses, The Hunter, starts off by attacking you from behind, and since your offensive options for enemies behind you are limited, you mostly spend this sequence avoiding its attacks. Eventually, it pulls ahead of you and you can more easily destroy it.
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Parasite Eve: The final boss starts off by chasing you down a series of corridors. A bit of trial and error may be needed here, as it is constantly only a couple feet behind you at all times, and taking the wrong turn even once guarantees an instant death once it touches you. However, once you escape the corridors, it transforms into the final boss, where you can defeat it once and for all.
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Mega Man 2: A giant robot dragon(pictured above) chases you over a long series of tiny platforms over a void and then turns into a standard boss fight once you reach a group of three platforms at the end of this chain.
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Mega Man 6 has Metonger Z, which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.
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Mega Man 7 has the HannyaNED at the end of Wily Stage 3, which chases the player down an endless corridor.
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Kirby's Dream Land 3: The first boss is Whispy Woods, who initially spits fruit that you can spit back at him as well as air bullets, and is just as easy as in any other Kirby game, big deal. Once his health bar is depleted once, however, he Turns Red, sporting an evil grinning face, and starts chasing you, spitting rotten fruit at you along the way. Still easy, fortunately.
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Pronty: Raksha is a giant leviathan-creature who pursues you down an underwater tunnel, requiring you to swim forward like crazy while directing attacks behind you. Upon defeat, Raksha would regurgitate a smaller, red version of itself with a new health bar, and you need to fight it all over again.
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Resistance
3 has "Satan"/"The Creature", which takes turns hunting and being hunted by you inside the coal mine. At one point you climb into a mine cart and start rolling, only for Satan to burst out the wall behind you and give chase. He can hurt you and you can hurt him, but you can't actually kill him until the next room.
In the second game, you will eventually encounter The Swarm. You can't kill it with the small-arms at your disposal, but they will slow it down — if you simply turn and sprint away, it will overtake and kill you. To make things harder, it's chasing you through forking corridors, so without seeing where you're going, it's easy to get stuck. You encounter it several more times after this nerve-wracking chase, and eventually get to kill it.
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Red Dead Redemption 2: In the final part of Micah Bell's fistfight in the "Go with John" part of the final story mission, you need to crawl your way to Micah's revolver while he is chasing after you. If he catches up to you, you're dead and you have to start over.
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Mega Man X8: Earthrock Trilobyte's level has a giant Mechaniloid that chases the player up to a cliff face, where a crane on top is the player's only means of damaging the mech.
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The episode "Plague of Madness" in Primal (2019) sees Spear and Fang having to contend with an Argentinosaurus infected with the titular disease. The duo realize immediately they have absolutely no chance of defeating it in a straight fight and spend the entire time it's after them either running for their lives or hiding in a location it can't reach. They finally defeat it by luring it into magma.
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In The Chase, the contestants must get their earned money to the safe zone before the Chaser catches them in the first three/four rounds and try to make it so that the Chaser cannot beat their amount of questions answered within two minutes during the final round.
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Armored Core 4 One mission places you in a tunnel. In front of you, the Giant Mecha you have to destroy; a massive, tank-like thing that fills the tunnel so there's no way past it. Behind you, the colony in which the player character resides, which you have to protect by destroying aforementioned tank before it gets to the end of the tunnel and razes the place.
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The final boss of Nuclear Throne, the titular Throne itself, moves down the screen while firing obscene amounts of projectiles at your character. Let it get to the end of the arena, and you'll get crushed.
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Kirby: Squeak Squad has the fourth boss, Yadogaine, a giant hermit crab-like mecha which chases Kirby, digging up the path the two run on as they do so. It's very notable that both Yadogaine and KDL3 Whispy's second phase have endless paths that don't stop until they're both defeated.
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Gears of War: The Berserkers fit this pattern, as you can't kill them until they are outdoors (so you can deploy a Kill Sat), and many of the segments begin indoors and consist of trying to get outdoors in order to kill them — simply running away isn't enough, however, and they must be killed.
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Final Fantasy VIII has X-ATM092, which only has to be fought when it first appears. After that, it chases you, and you have to fight it if it catches you. If you're strong enough, you can destroy it by fighting it enough, but you're rewarded based on how few times you fight it, and destroying it deprives you of watching a really cool cutscene.
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Mega Man:
Mega Man 2: A giant robot dragon(pictured above) chases you over a long series of tiny platforms over a void and then turns into a standard boss fight once you reach a group of three platforms at the end of this chain.
Rockman No Constancy, a Rom Hack, takes this and cranks the speed level up. The boss is reused in I Wanna Be the Guy, where it chases the Kid back and forth in between bouts of imitating the Yellow Devil.
Rockman 4 Minus ∞, another hack, has you encounter a Jumbig that makes short hops towards you and has a high amount of hit points.
Mega Man Legends: The giant boss boat at the end of a hard water fight is this, it chases you while firing streams of missiles. You can't injure it until you get to a small lake at the end of a river you travel along. Before this though you do get the option of retreating to restore your own boats health (considering how hard the fight was just to get to this point you might want to retreat before going to the boss battle).
Mega Man X8: Earthrock Trilobyte's level has a giant Mechaniloid that chases the player up to a cliff face, where a crane on top is the player's only means of damaging the mech.
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Ninja: Shadow of Darkness: The Spider Queen (a Queen Mook Boss) is a variation. You confront her in a long, narrow corridor where she will chase you, and your only way of retaliating is to lob throwing knives or energy blasts at her as you flee. But if she catches you, instead of killing you she will ensnare you with her webs, then lay eggs which hatches into multiple baby spiders before retreating backwards as the baby spiders chews away your health. You'll need to do some button-mashing to break free, fight off the baby spiders (via Goomba Stomp) and if you survive the Spider Queen will continue chasing you. Rinse and repeat until you win.
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The Lord of the Rings: Aragorn's Quest: The Wii and Play Station 3 versions have the Balrog in the mines of Moria pursuing the Fellowship. While the Balrog himself is invincible, the player must occasionally stop and shoot him with fire arrows to hold him off while an AI-controlled ally opens a gate to continue the chase and escape. Subverted in that going too close to the Balrog doesn't kill you outright; it only drains your health slowly as you are scorched by the heat.
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BoxxyQuest: The Gathering Storm has the Hateful Reliquary, an utterly massive Chest Monster that chases Catie down a very long hallway. If it catches her, a Hopeless Boss Fight ensues. To kill it, you have to lead it onto the collapsing rope bridge at the tunnel’s entrance and let gravity do the work.
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Snufkin: Melody of Moominvalley: When Snufkin first encounters the Groke, she chases him through the forest and swamp. She'll freeze you if she catches you, and there are muddy puddles that slow you down and stop you from running, so you have to run through the clear sections as fast as you can to give yourself time to get away.
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Gun Force 2 have the third boss being a gigantic robot centipede which chases you down a tunnel, with you fleeing on a motorcycle and shooting at it before it gets you.
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Advancing Boss of Doom
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In Guacamelee!, you find a giant Alebrije sleeping in a room within the Temple of Rain. When you return to that room after acquiring a certain power, you find that it's disappeared. You eventually find it again toward the end of the temple. It's much too large and powerful for you to attack head-on, so you have to outrun it until you reach the temple's exit, where you can kill it by dropping it into a bed of lava. You then approach an annoyed X'taby who mutters "Your Princess is in another Castle".
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Mega Man Legends: The giant boss boat at the end of a hard water fight is this, it chases you while firing streams of missiles. You can't injure it until you get to a small lake at the end of a river you travel along. Before this though you do get the option of retreating to restore your own boats health (considering how hard the fight was just to get to this point you might want to retreat before going to the boss battle).
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Terraria has the battle against the aptly-named Wall of Flesh, which chases you across the Underworld while raining fire and summoning minions; should you focus too much on running away and not kill it in time, it will eventually push you into the edge of the world, killing you instantly.
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Wangan Midnight: In one stage, you and Kuroki, who at first is presented as your opponent, start off bumper-to-bumper, but Akio's Devil Z suddenly emerges with a 2.7-kilometer disadvantage, and is slowly catching up to you. You can't stop the gap between you and him from closing up. Kuroki poses a minimal threat, but you must finish the race before Akio outruns you. A similar setup happens in a later stage, where you have a 2-kilometer head start on Tatsuya.
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In the very first stage of Kirby: Planet Robobot there's a segment where the boss of Area 1, Clanky Woods, chases Kirby. Since he has no health bar displayed, the goal is simply to outrun him until you reach a pipe that takes you to safety. You actually can destroy him here if you're persistent enough, with a rare sticker as your reward. He'll still reappear for a proper battle, though. He has another chase sequence in a bonus stage, and the reward for defeating him this time is a Code Cube instead of a sticker.
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Journey to Silius: The stage 2 Mini-Boss is a Humongous Mecha that advances towards you and will crush you if you don't destroy it fast enough.
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Spider-Man and the X-Men in Arcade's Revenge:
Wolverine's second level is a fight against Juggernaut. If he catches up with you, you die. Reportedly, he can be defeated by cutting the ropes suspending numerous anvils from the ceiling so that they land on him. In practice, he typically catches up before you can slash your way through one of the many breakable walls.
The Juggernaut fight. You not only need to hit pretty much every anvil/weight in the stage, you also need to actually attack him yourself. A lot. And while you're doing this, you also need to keep carving through the game's destroyable walls so that you don't wind up trapped. And if you get too far ahead of the boss, he speeds up, meaning you have to balance keeping him close enough to avoid triggering his speed increase, but far enough away that you have enough time to carve through the walls before he can reach you. Also, the game developers also decided to add some enemies that you have to deal with throughout the level. All of this within a special time limit; if you haven't depleted Juggernaut's absolutely ridiculous HP by the end of the level, you will come face-to-face with a long, completely unavoidable death-pit, meaning you get to choose between death-by-Juggernaut or death-by-pit.
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The following is a list of statements referring to the current page from other pages.

 Advancing Boss of Doom
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Boss Battle
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This Index Is Unstoppable
 Galactus (Comic Book) / int_409d3c07
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 Dungeon Keeper Ami (Fanfic) / int_409d3c07
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 Fate Genesis / Fan Fic / int_409d3c07
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 Yet again, with a little extra help (Fanfic) / int_409d3c07
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 Rogue One / int_409d3c07
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 The Condemned (2007) / int_409d3c07
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 Beneath Nightmare Castle / int_409d3c07
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 Did You Know that a Playboy Can Change His Job to a Sage? / int_409d3c07
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 BloonsSuperMonkey
seeAlso
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 MegamanADayInTheLimelight
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 SuperRobotnikLand
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 Watching a Video Game
seeAlso
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 Dororo (Manga) / int_409d3c07
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 Saint Seiya: The Lost Canvas (Manga) / int_409d3c07
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 Dark Air (Manhwa) / int_409d3c07
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 The Chase (Game Show) / int_409d3c07
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 Arkham Horror (Tabletop Game) / int_409d3c07
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 Arkham Horror: The Card Game (Tabletop Game) / int_409d3c07
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 Resident Evil The Board Game (Tabletop Game) / int_409d3c07
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 A Bug's Life (Video Game) / int_409d3c07
type
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 A Hat in Time (Video Game) / int_409d3c07
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 A Super Mario Thing (Video Game) / int_409d3c07
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 Agar.io (Video Game) / int_409d3c07
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 Alan Wake II (Video Game) / int_409d3c07
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 Aliens: Dark Descent (Video Game) / int_409d3c07
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 Aliens Extermination (Video Game) / int_409d3c07
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 Aliens: Fireteam Elite (Video Game) / int_409d3c07
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 Alundra (Video Game) / int_409d3c07
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 Among the Sleep (Video Game) / int_409d3c07
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 ANNIE: Last Hope (Video Game) / int_409d3c07
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 Armed With Wings (Video Game) / int_409d3c07
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 Avernum (Video Game) / int_409d3c07
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 Bad North (Video Game) / int_409d3c07
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 Baldur's Gate: Dark Alliance (Video Game) / int_409d3c07
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 Barnyard Blast (Video Game) / int_409d3c07
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 Black★Rock Shooter (Video Game) / int_409d3c07
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 Bloodstained: Curse of the Moon (Video Game) / int_409d3c07
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 Bloons Super Monkey (Video Game) / int_409d3c07
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 Bomb Chicken (Video Game) / int_409d3c07
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 BoxxyQuest: The Gathering Storm (Video Game) / int_409d3c07
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 Brave Fencer Musashi (Video Game) / int_409d3c07
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 Bravium (Video Game) / int_409d3c07
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 Broforce (Video Game) / int_409d3c07
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 Brutal Mario (Video Game) / int_409d3c07
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 Capture The Intelligence (Video Game) / int_409d3c07
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 Cave Story (Video Game) / int_409d3c07
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 Choo-Choo Charles (Video Game) / int_409d3c07
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 ClaDun (Video Game) / int_409d3c07
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 Cloé's Requiem (Video Game) / int_409d3c07
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 Code Name: S.T.E.A.M. (Video Game) / int_409d3c07
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 Contra III: The Alien Wars (Video Game) / int_409d3c07
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 CONV/RGENCE: A League of Legends Story (Video Game) / int_409d3c07
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 Corn Kidz 64 (Video Game) / int_409d3c07
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 Crossing Souls (Video Game) / int_409d3c07
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 Darkest Dungeon II (Video Game) / int_409d3c07
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 Dave the Diver (Video Game) / int_409d3c07
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 Dawn of War (Video Game) / int_409d3c07
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 Deep Duck Trouble (Video Game) / int_409d3c07
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 Demon Front (Video Game) / int_409d3c07
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 Dino Crisis (Video Game) / int_409d3c07
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 Donald Duck: Goin' Qu@ckers (Video Game) / int_409d3c07
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 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_409d3c07
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 Donkey Kong Jungle Beat (Video Game) / int_409d3c07
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 Dragon's Crown (Video Game) / int_409d3c07
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 Dragon's Dogma (Video Game) / int_409d3c07
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 Dragonstomper (Video Game) / int_409d3c07
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 Dynamite Headdy (Video Game) / int_409d3c07
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 Elsword (Video Game) / int_409d3c07
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 Enslaved: Odyssey to the West (Video Game) / int_409d3c07
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 Figment (Video Game) / int_409d3c07
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 Final Fantasy IV (Video Game) / int_409d3c07
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 Final Fantasy Type-0 (Video Game) / int_409d3c07
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 Final Fantasy VIII (Video Game) / int_409d3c07
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 Flat Kingdom (Video Game) / int_409d3c07
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 Flea (2020) (Video Game) / int_409d3c07
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 Gatling Gears (Video Game) / int_409d3c07
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 Ghost Manor (Video Game) / int_409d3c07
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 Ghostbusters: The Video Game (Video Game) / int_409d3c07
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 God of War Ragnarök (Video Game) / int_409d3c07
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 Guacamelee! (Video Game) / int_409d3c07
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 Gunforce (Video Game) / int_409d3c07
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 Happy Tree Friends Adventures (Video Game) / int_409d3c07
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 Heavy Weapon (Video Game) / int_409d3c07
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 Herc's Adventures (Video Game) / int_409d3c07
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 Home Alone 2: Lost in New York (SNES) (Video Game) / int_409d3c07
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 Hyper Princess Pitch (Video Game) / int_409d3c07
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 Ib (Video Game) / int_409d3c07
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 Iconoclasts (Video Game) / int_409d3c07
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 Ikaruga (Video Game) / int_409d3c07
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 Intrusion 2 (Video Game) / int_409d3c07
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 Jackie Chan's Action Kung Fu (Video Game) / int_409d3c07
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 Jedi Knight: Jedi Academy (Video Game) / int_409d3c07
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 Jurassic Park 2: The Chaos Continues (Video Game) / int_409d3c07
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 Jurassic Park (Sega Master System) (Video Game) / int_409d3c07
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 Kentucky Route Zero (Video Game) / int_409d3c07
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 Kid Icarus: Uprising (Video Game) / int_409d3c07
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 Kirby 64: The Crystal Shards (Video Game) / int_409d3c07
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 Kirby and the Forgotten Land (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Kirby: Planet Robobot (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Kirby: Squeak Squad (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Kirby's Adventure (Video Game) / int_409d3c07
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 Kirby's Dream Course (Video Game) / int_409d3c07
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 Kirby's Dream Land 3 (Video Game) / int_409d3c07
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 KUNAI (Video Game) / int_409d3c07
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Advancing Boss of Doom
 La-Mulana (Video Game) / int_409d3c07
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 La-Mulana 2 (Video Game) / int_409d3c07
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 Lara Croft and the Guardian of Light (Video Game) / int_409d3c07
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 Legend of Grimrock (Video Game) / int_409d3c07
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 Limbo (Video Game) / int_409d3c07
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 Limbo (2010) (Video Game) / int_409d3c07
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 LittleBigPlanet (Video Game) / int_409d3c07
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 Little Nightmares II (Video Game) / int_409d3c07
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 Lone Survivor (Video Game) / int_409d3c07
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 Luigi's Mansion: Dark Moon (Video Game) / int_409d3c07
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 Lumberwhack: Defend the Wild (Video Game) / int_409d3c07
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 Magic Rampage (Video Game) / int_409d3c07
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 Make a Good Mega Man Level Contest (Video Game) / int_409d3c07
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 Maldita Castilla (Video Game) / int_409d3c07
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 Mario Party 10 (Video Game) / int_409d3c07
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 Marsupilami: Hoobadventure (Video Game) / int_409d3c07
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 Mazin Saga: Mutant Fighter (Video Game) / int_409d3c07
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 Meat Boy (Video Game) / int_409d3c07
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 Mega Man 2 (Video Game) / int_409d3c07
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 Mega Man 6 (Video Game) / int_409d3c07
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 Mega Man 7 (Video Game) / int_409d3c07
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 Mega Man 8-Bit Deathmatch (Video Game) / int_409d3c07
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 Mega Man: A Day in the Limelight (Video Game) / int_409d3c07
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 Mega Man Maker (Video Game) / int_409d3c07
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 Mega Man X (Video Game) / int_409d3c07
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 Mega Man X (Video Game) / int_409d3c07
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 Mega Man X5 (Video Game) / int_409d3c07
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 Mega Man X7 (Video Game) / int_409d3c07
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 Mega Man X8 (Video Game) / int_409d3c07
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 Mega Man X: Corrupted (Video Game) / int_409d3c07
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 Metal Slug (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Metal Slug Defense (Video Game) / int_409d3c07
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 Metal Wolf Chaos (Video Game) / int_409d3c07
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 Milanoir (Video Game) / int_409d3c07
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 Monstrum (Video Game) / int_409d3c07
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 Ms. Pac-Man Maze Madness (Video Game) / int_409d3c07
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 Mutant Night (Video Game) / int_409d3c07
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 Naruto Shippuden: Ultimate Ninja Storm 4 (Video Game) / int_409d3c07
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 New Super Mario Bros. 2 (Video Game) / int_409d3c07
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 New Super Mario Bros. Wii (Video Game) / int_409d3c07
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 New Super Marisa Land (Video Game) / int_409d3c07
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 Newer Super Mario Bros. DS (Video Game) / int_409d3c07
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 Ninja: Shadow of Darkness (Video Game) / int_409d3c07
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 No Time to Explain (Video Game) / int_409d3c07
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 Normal Super Mario Bros. (Video Game) / int_409d3c07
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 Octodad (Video Game) / int_409d3c07
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 One (Video Game) / int_409d3c07
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 One Piece (Video Game) / int_409d3c07
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 Onimusha 2: Samurai's Destiny (Video Game) / int_409d3c07
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 Over the Hedge (Video Game) / int_409d3c07
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 Owlboy (Video Game) / int_409d3c07
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 Pac-Man World (Video Game) / int_409d3c07
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 Pac 'n Roll (Video Game) / int_409d3c07
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 Paint the Town Red (Video Game) / int_409d3c07
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 Parasite Eve 2 (Video Game) / int_409d3c07
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 Penumbra (Video Game) / int_409d3c07
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 Peter Jackson's King Kong (Video Game) / int_409d3c07
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 Phasmophobia (Video Game) / int_409d3c07
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 Phoenix (1980) (Video Game) / int_409d3c07
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 Phoenotopia (Video Game) / int_409d3c07
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 Phoenotopia: Awakening (Video Game) / int_409d3c07
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 Picross (Video Game) / int_409d3c07
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 Pilot Kids (Video Game) / int_409d3c07
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 Pirates of the Caribbean: The Legend of Jack Sparrow (Video Game) / int_409d3c07
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 Pizza Tower (Video Game) / int_409d3c07
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 Poacher (Video Game) / int_409d3c07
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 Prince of Persia: Warrior Within (Video Game) / int_409d3c07
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 Pronty (Video Game) / int_409d3c07
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 Psychonauts (Video Game) / int_409d3c07
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 Puzzle Party (Video Game) / int_409d3c07
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 Resident Evil 4 (Video Game) / int_409d3c07
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 Resident Evil 4 (Remake) (Video Game) / int_409d3c07
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 Resident Evil 6 (Video Game) / int_409d3c07
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 Resident Evil 7: Biohazard (Video Game) / int_409d3c07
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 Resistance (Video Game) / int_409d3c07
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 Rework the Dead: Evil (Video Game) / int_409d3c07
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 Rise To Honor (Video Game) / int_409d3c07
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Advancing Boss of Doom
 River Tails: Stronger Together (Video Game) / int_409d3c07
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 Rockman2DeusExMachina
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 Rockman 4 Minus ∞ (Video Game) / int_409d3c07
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 Rockman 7 EP (Video Game) / int_409d3c07
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 Rockman No Constancy (Video Game) / int_409d3c07
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 RosenkreuzStilette (Video Game) / int_409d3c07
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 Run Saber (Video Game) / int_409d3c07
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 Runbow (Video Game) / int_409d3c07
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 Sakura Wars (2019) (Video Game) / int_409d3c07
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 Schildmaid MX (Video Game) / int_409d3c07
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 Scott Pilgrim vs. The World: The Game (Video Game) / int_409d3c07
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 Serious Sam II (Video Game) / int_409d3c07
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 Shank (Video Game) / int_409d3c07
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 Shootas, Blood & Teef (Video Game) / int_409d3c07
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 Shovel Knight (Video Game) / int_409d3c07
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 Silent Hill 2 (Video Game) / int_409d3c07
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 Silent Hill: The Arcade (Video Game) / int_409d3c07
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 Sin and Punishment (Video Game) / int_409d3c07
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 Sinistar (Video Game) / int_409d3c07
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 Skylanders (Video Game) / int_409d3c07
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 Slave Zero X (Video Game) / int_409d3c07
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 Snufkin: Melody of Moominvalley (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Songs for a Hero (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Sonic: Before the Sequel (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Sonic Mania (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 South Park: The Fractured but Whole (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Spider-Man (2000) (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Spider-Man and the X-Men in Arcade's Revenge (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Spider-Man (Zen Studios) (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Star Wars Jedi: Fallen Order (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Starbound (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Steel Saviour (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 stikir (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Stimpy's Invention (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Street Fighter X Mega Man (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Mario 3D Land (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Mario World 2: Yoshi's Island (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Metroid (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Robotnik Land (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Smash Bros. Brawl (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Surprise Attack (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Teen Titans 2 (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Consuming Shadow (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The End Is Nigh (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Eternal Cylinder (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Fairly OddParents: Shadow Showdown (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Huntress Of The Hollow (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Lost World: Jurassic Park (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Mummy Demastered (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Sakabashira Game (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 The Space Adventure (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Tide Up (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Turrican (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 UNSIGHTED (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Uncharted 2: Among Thieves (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Uncharted 4: A Thief's End (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Uncharted: The Lost Legacy (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Upgrade Complete (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Valkyria Chronicles 4 (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Vampire Survivors (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Vampire: The Masquerade - Bloodlines (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Very Little Nightmares (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Wadanohara (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Warhammer 40,000: Kill Team (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Wings of Vi (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Wolfenstein 3-D (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 X-Men 2: Clone Wars (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Yoshi's Crafted World (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Yoshi's Woolly World (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Yu-Gi-Oh! The Falsebound Kingdom (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Castle Crashers (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Chloe no Requiem / Videogame / int_409d3c07
type
Advancing Boss of Doom
 Escape Dead Island (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Jables's Adventure / Videogame / int_409d3c07
type
Advancing Boss of Doom
 Tonight We Riot / Videogame / int_409d3c07
type
Advancing Boss of Doom
 Pokémon Generations (Web Animation) / int_409d3c07
type
Advancing Boss of Doom
 Brony D&D (Web Video) / int_409d3c07
type
Advancing Boss of Doom
 Heart of Elynthi (Web Video) / int_409d3c07
type
Advancing Boss of Doom
 Verum (Web Video) / int_409d3c07
type
Advancing Boss of Doom
 My Delirium Alcazar (Webcomic) / int_409d3c07
type
Advancing Boss of Doom
 Bob Sapp (Wrestling) / int_409d3c07
type
Advancing Boss of Doom
 In the Hunt (Video Game) / int_409d3c07
type
Advancing Boss of Doom