Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Advancing Wall of Doom

 Advancing Wall of Doom
type
FeatureClass
 Advancing Wall of Doom
label
Advancing Wall of Doom
 Advancing Wall of Doom
page
AdvancingWallOfDoom
 Advancing Wall of Doom
comment
A level (or segment thereof) in which the player must make rapid progress to outrun a giant threat. The threat in question can be anything from rising water levels, to giant robots, or, as the name implies, a slowly advancing giant wall lined with all manner of painful things. Other times, there isn't even a visible threat, and the screen simply scrolls on its own. Sometimes going off the screen or contacting the said wall means instant death, at other times, it simply pushes the player forward, over a cliff, or just squishing them to death if necessary.
See also: Rise to the Challenge, The Walls Are Closing In, Descending Ceiling, Indy Escape, Advancing Boss of Doom and Outrun the Fireball for specific types of this. When the screen itself forces you to keep moving and anchors the camera to the wall, it's a Auto-Scrolling Level. Also compare Escape Sequence and Deadly Walls. May be justified with Living Structure Monster or an advancing Animal Stampede.
 Advancing Wall of Doom
fetched
2024-01-20T08:14:50Z
 Advancing Wall of Doom
parsed
2024-01-20T08:14:51Z
 Advancing Wall of Doom
processingComment
Dropped link to AdvancingBossOfDoom: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to AloneInTheDark2008: Not an Item - UNKNOWN
 Advancing Wall of Doom
processingComment
Dropped link to BladeKitten: Not an Item - UNKNOWN
 Advancing Wall of Doom
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Advancing Wall of Doom
processingComment
Dropped link to ChekhovsVolcano: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to CogenSwordOfRewind: Not an Item - UNKNOWN
 Advancing Wall of Doom
processingComment
Dropped link to ConceptAlbum: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to DiagonalSpeedBoost: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to FinalBoss: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to GearsOfWar2: Not an Item - UNKNOWN
 Advancing Wall of Doom
processingComment
Dropped link to GenreShift: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to LaserHallway: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to LethalLavaLand: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to LivingStatue: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to MontyHaul: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to OhCrap: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to ROMHack: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to RubberBandAI: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to SpikesOfDoom: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to StarWars: Not an Item - CAT
 Advancing Wall of Doom
processingComment
Dropped link to TheJuggernaut: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to UnderwaterRuins: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to WaveOfBabies: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to evilcounterpart: Not an Item - FEATURE
 Advancing Wall of Doom
processingComment
Dropped link to sceneryporn: Not an Item - FEATURE
 Advancing Wall of Doom
processingUnknown
AloneInTheDark2008
 Advancing Wall of Doom
processingUnknown
BladeKitten
 Advancing Wall of Doom
processingUnknown
COGEN: Sword of Rewind (Video Game)
 Advancing Wall of Doom
processingUnknown
GearsOfWar2
 Advancing Wall of Doom
isPartOf
DBTropes
 Advancing Wall of Doom / int_1081aa34
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_1081aa34
comment
WipEout has the Quake Disruptor powerup, which creates a wall of asphalt to rise up out of the track and rush forward, smashing into everyone in front of you. And unless they have a shield handy, there's nothing they can do about it.
 Advancing Wall of Doom / int_1081aa34
featureApplicability
1.0
 Advancing Wall of Doom / int_1081aa34
featureConfidence
1.0
 Wipeout (Video Game)
hasFeature
Advancing Wall of Doom / int_1081aa34
 Advancing Wall of Doom / int_108f6aee
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_108f6aee
comment
The Cursed Series ability Eventual Victory from Family of the Shield takes a form similar to the Demon Wall. Naofumi summons this creature by "offering" it his Shields to power it up further; which would then appear on the segment of wall that makes up Eventual Victory's body but results in him losing any of those Shields' unlock bonuses, and that when summoned it will pursue its' designated target for 30 days and nights without rest until it dies. Naofumi uses this ability against Pope Balmus and watches as it nearly devours the Pope: whose strongest abilities launched by the Holy Replica and the entirety of the Three Heroes Church couldn't even as much as scratch the Eventual Victory.
 Advancing Wall of Doom / int_108f6aee
featureApplicability
1.0
 Advancing Wall of Doom / int_108f6aee
featureConfidence
1.0
 Family of the Shield (Fanfic)
hasFeature
Advancing Wall of Doom / int_108f6aee
 Advancing Wall of Doom / int_10ddd3d5
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_10ddd3d5
comment
The Legend of Zelda: Twilight Princess has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
 Advancing Wall of Doom / int_10ddd3d5
featureApplicability
1.0
 Advancing Wall of Doom / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Advancing Wall of Doom / int_10ddd3d5
 Advancing Wall of Doom / int_1162d28e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_1162d28e
comment
The original Splatterhouse has the player pursued by a creepy pulsing purple wall of...something. You'll only see it if you dawdle significantly, though.
 Advancing Wall of Doom / int_1162d28e
featureApplicability
1.0
 Advancing Wall of Doom / int_1162d28e
featureConfidence
1.0
 Splatterhouse (Video Game)
hasFeature
Advancing Wall of Doom / int_1162d28e
 Advancing Wall of Doom / int_11e6bf74
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_11e6bf74
comment
Sonic the Hedgehog CD's Stardust Speedway Act 3. You are racing against Metal Sonic and Dr. Robotnik/Eggman is chasing after the two of you in his pod shooting lasers of death out from the bottom. If you touch it, you die. If you beat Metal Sonic, it slams against the locked door and then Robotnik flies at the door, blasting the mech to pieces.
 Advancing Wall of Doom / int_11e6bf74
featureApplicability
1.0
 Advancing Wall of Doom / int_11e6bf74
featureConfidence
1.0
 Sonic the Hedgehog CD (Video Game)
hasFeature
Advancing Wall of Doom / int_11e6bf74
 Advancing Wall of Doom / int_129cc93d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_129cc93d
comment
The Distorted Travesty series loves these, especially the third installment. Even finding some especially unorthodox takes on the concept such as trying to keep ahead of an exploding floor to avoid falling to your death.
 Advancing Wall of Doom / int_129cc93d
featureApplicability
1.0
 Advancing Wall of Doom / int_129cc93d
featureConfidence
1.0
 Distorted Travesty (Video Game)
hasFeature
Advancing Wall of Doom / int_129cc93d
 Advancing Wall of Doom / int_13998e73
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_13998e73
comment
In the MMORPG MapleStory, there is a particularly annoying area where you have to navigate through a maze of platforms while keeping well out of the area of a moving pillar that logically shouldn't kill you with one touch. But it does.
 Advancing Wall of Doom / int_13998e73
featureApplicability
1.0
 Advancing Wall of Doom / int_13998e73
featureConfidence
1.0
 MapleStory (Video Game)
hasFeature
Advancing Wall of Doom / int_13998e73
 Advancing Wall of Doom / int_14d341dc
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_14d341dc
comment
Towards the end of the Star Trek Online mission The Khitomer Discord, J'mpok uses the mycelial weapon on Khitomer while the player and their away team are planetside. Escaping the expanding mycelial rift that the weapon makes while saving as many people as possible makes up the final portion of the mission's ground segment.
 Advancing Wall of Doom / int_14d341dc
featureApplicability
1.0
 Advancing Wall of Doom / int_14d341dc
featureConfidence
1.0
 Star Trek Online (Video Game)
hasFeature
Advancing Wall of Doom / int_14d341dc
 Advancing Wall of Doom / int_15ba0e84
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_15ba0e84
comment
Kirby's Epic Yarn also had giant angler fish chase you.
 Advancing Wall of Doom / int_15ba0e84
featureApplicability
1.0
 Advancing Wall of Doom / int_15ba0e84
featureConfidence
1.0
 Kirby's Epic Yarn / Videogame
hasFeature
Advancing Wall of Doom / int_15ba0e84
 Advancing Wall of Doom / int_1622155
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_1622155
comment
Kirby Super Star used this, much to the annoyance of some younger players. Particularly notable in the Great Cave Offensive, where one of them is hidden in a room that immediately scrolls extremely fast past the treasure and the door, showing a flaming skull on the wall to the right.
 Advancing Wall of Doom / int_1622155
featureApplicability
1.0
 Advancing Wall of Doom / int_1622155
featureConfidence
1.0
 Kirby Super Star (Video Game)
hasFeature
Advancing Wall of Doom / int_1622155
 Advancing Wall of Doom / int_19a9d818
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_19a9d818
comment
Resident Evil (Remake) has an advancing statue-with-a-spinning blade of doom in one of its puzzles.
 Advancing Wall of Doom / int_19a9d818
featureApplicability
1.0
 Advancing Wall of Doom / int_19a9d818
featureConfidence
1.0
 Resident Evil (Remake) (Video Game)
hasFeature
Advancing Wall of Doom / int_19a9d818
 Advancing Wall of Doom / int_1a5358c8
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_1a5358c8
comment
Dungeons & Dragons Online players in the raid known popularly as "The Shroud" must solve several puzzles, each inside locked rooms. Once the puzzles are done, players must avoid deadly invulnerable whirling blades as they return to the solved puzzle rooms to deliver water in each room. If the raid party takes too long, the dreaded Prismatic Wall appears and circles the entirety of the area, killing anyone it touches who cannot continually outrun it until the last of the water is delivered.
 Advancing Wall of Doom / int_1a5358c8
featureApplicability
1.0
 Advancing Wall of Doom / int_1a5358c8
featureConfidence
1.0
 Dungeons & Dragons Online (Video Game)
hasFeature
Advancing Wall of Doom / int_1a5358c8
 Advancing Wall of Doom / int_1d734a28
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_1d734a28
comment
One of the four "Special Races" game modes in Battle Racing Stars, UFO Apocalypse. It features linear maps with Professor Brains pursuing racers on the Flying Saucer. Getting caught by its tractor beam will result in elimination.
 Advancing Wall of Doom / int_1d734a28
featureApplicability
1.0
 Advancing Wall of Doom / int_1d734a28
featureConfidence
1.0
 Battle Racing Stars (Video Game)
hasFeature
Advancing Wall of Doom / int_1d734a28
 Advancing Wall of Doom / int_20e8e9bd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_20e8e9bd
comment
In Sonic and Knuckles, in between the two Boss Battles in Flying Battery Zone, Act 2, you have to run through the collapsing airship quickly, otherwise you'll be crushed between it and the single wall and floor that remain airborne.
 Advancing Wall of Doom / int_20e8e9bd
featureApplicability
1.0
 Advancing Wall of Doom / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Advancing Wall of Doom / int_20e8e9bd
 Advancing Wall of Doom / int_2193388c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2193388c
comment
The final level of Ghostrunner is spent trying to outpace and giant red wall that consumes the level as you go. If you touch it, it's an instant gameover. The wall represents the Architect's effort to erase Ghostrunner's peronality, personality, so you can only stop it by getting to the Architect.
 Advancing Wall of Doom / int_2193388c
featureApplicability
1.0
 Advancing Wall of Doom / int_2193388c
featureConfidence
1.0
 Ghostrunner (Video Game)
hasFeature
Advancing Wall of Doom / int_2193388c
 Advancing Wall of Doom / int_2221ecbd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2221ecbd
comment
In CSI: NY's episode, "Death House," a penthouse was filled with booby traps, including one particular room whose walls would close in or, alternately, cook you to death.
 Advancing Wall of Doom / int_2221ecbd
featureApplicability
1.0
 Advancing Wall of Doom / int_2221ecbd
featureConfidence
1.0
 CSI: NY
hasFeature
Advancing Wall of Doom / int_2221ecbd
 Advancing Wall of Doom / int_223c2a48
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_223c2a48
comment
The Legend of Zelda: Breath of the Wild has one in a shrine added in the Champions' Ballad DLC. The spikes that cover the advancing wall normally wouldn't be much of a threat, but you have to do the shrine while Link is temporarily a One-Hit-Point Wonder.
 Advancing Wall of Doom / int_223c2a48
featureApplicability
1.0
 Advancing Wall of Doom / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Advancing Wall of Doom / int_223c2a48
 Advancing Wall of Doom / int_22e5872a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_22e5872a
comment
Donkey Kong Country:
Donkey Kong Country: Some of the temple-themed levels feature Gnawties in giant stone wheels, which chase after DK and Diddy until stopping in an alcove. The underwater stage Croctopus Chase uses pursuing Croctopuses instead. Neither is technically a one-hit kill, but they're as dangerous as anything else since you can only ever take just two hits before dying.
Donkey Kong Country 2: Diddy's Kong Quest: Toxic Tower and the unceasing rising level of toxic slime. The official Nintendo Power strategy guide even stated 'This level will eat up lives like candy' when talking about it. Good luck getting through without losing a dozen lives or more. Additionally, Castle Crush could also qualify, even if it's a lot more forgiving than the other level mentioned. In addition, Slime Climb and Clapper's Cavern have rising pools infested by a vicious piranha that can and will try to bite the Kongs if they wind up in the drink.
Donkey Kong Country 3: Dixie Kong's Double Trouble! has Ripsaw Rage, in which a giant bandsaw is cutting through several trees, forcing the Kongs to climb upward to avoid getting cut, as the saw comes after them.
Donkey Kong Country Returns:
There's a level where you're being chased by a cascading "wall" made up of thousands of spiders. Which later turns into a "floor" as you have to blast your way up. And because Retro just loves you, the level itself is Nintendo Hard.
Subverted in a later level. Near the end, a wave of lava chases you for a short time, but no matter what you do, it won't reach you and will be left behind. It's more of a psychological obstacle and Scenery Porn than anything else. There’s also a rare cross-dimensional example in the beach, where you can see waves come from the background and wash everything in the game area off the stage.
 Advancing Wall of Doom / int_22e5872a
featureApplicability
-0.3
 Advancing Wall of Doom / int_22e5872a
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Advancing Wall of Doom / int_22e5872a
 Advancing Wall of Doom / int_2319cc69
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2319cc69
comment
Ori and the Will of the Wisps has Ori flee from a Giant Wall of Watery Doom in the Wellspring, an avalanche on Baur's Reach, and a Sand Worm in the Windtorn Ruins. Three of the bosses (Howl, Kwolok, and Mora) also act as this during their chase phases, as getting caught results in a One-Hit Kill.
 Advancing Wall of Doom / int_2319cc69
featureApplicability
1.0
 Advancing Wall of Doom / int_2319cc69
featureConfidence
1.0
 Ori and the Will of the Wisps (Video Game)
hasFeature
Advancing Wall of Doom / int_2319cc69
 Advancing Wall of Doom / int_23533432
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_23533432
comment
This is Dino Run's entire concept. It manages to still be fun because:
You can get caught up in the doom wall and still escape with your life, and in fact can get bonuses for doing so, and
The 'Pyroclastic Wall of Doom' is really, really cool looking.
 Advancing Wall of Doom / int_23533432
featureApplicability
1.0
 Advancing Wall of Doom / int_23533432
featureConfidence
1.0
 Dino Run (Video Game)
hasFeature
Advancing Wall of Doom / int_23533432
 Advancing Wall of Doom / int_23a937ec
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_23a937ec
comment
Rayman 2: The Great Escape features three walls of doom. One is in the cave of nightmares, where the monster pursues you down a slide — hit too many obstacles and it catches up, which means you have to start over. The other two are the cliff levels where the brittle bridges you hurry along break down as they are shot at.
The first game, in addition to a few straightly played takes, has an interesting variation, which can't really be explained very well verbally. See here, about 2:25 in.
If you cannot watch the vid: you are stuck between a Retreating Floor of Doom, specifically slowly decreasing deadly water, and Advancing Ceiling of Hopelessness, a wide flat stone that's pulled down by two stringbound... things. Unfortunately, the gap between the two is decreasing. To not get drowned, you have to cut both strings, so the ceiling stops. Now, in addition to all of this, you are cutting them with your spinning hair, a part of temporary flying power used in this level.
Rayman Origins requires the protagonist/s to outrun an advancing wall of evil red fish in one of the swimming levels.
Rayman 3: Hoodlum Havoc features some lava floods in the final levels.
 Advancing Wall of Doom / int_23a937ec
featureApplicability
1.0
 Advancing Wall of Doom / int_23a937ec
featureConfidence
1.0
 Rayman 2: The Great Escape (Video Game)
hasFeature
Advancing Wall of Doom / int_23a937ec
 Advancing Wall of Doom / int_2819aebd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2819aebd
comment
Mega Man (Classic):
There are auto-scrolling segments in Dr. Cossack Stage 3 in Mega Man 4.
Mega Man 11 has large walls of One-Hit Kill fire in certain places in Torch Man's stage, as well as in Wily Stage 2. The first of these encounters is fairly relaxed, but the second and beyond are full of inconveniently placed walls and shielded enemies which the player is encouraged to use the Speed or Power Gears to overcome. Or you can just freeze the fire with Tundra Man's weapon.
 Advancing Wall of Doom / int_2819aebd
featureApplicability
1.0
 Advancing Wall of Doom / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
Advancing Wall of Doom / int_2819aebd
 Advancing Wall of Doom / int_282429e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_282429e
comment
Grey Area (2023) has a few chase scenes where Hailey maneuvers through an obstacle course while some kind of hazard follows after her. Chapter 3 has the level boss, the Guardian, chasing Hailey before the boss fight, and Chapter 6 starts with a wave of ghosts pursuing her.
 Advancing Wall of Doom / int_282429e
featureApplicability
1.0
 Advancing Wall of Doom / int_282429e
featureConfidence
1.0
 Grey Area (2023) (Video Game)
hasFeature
Advancing Wall of Doom / int_282429e
 Advancing Wall of Doom / int_284a7891
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_284a7891
comment
Apex Legends features a large energy field around the play area known as the Ring. Anyone outside it takes damage at a slow rate, increasing in damage as the round timer goes on.
 Advancing Wall of Doom / int_284a7891
featureApplicability
1.0
 Advancing Wall of Doom / int_284a7891
featureConfidence
1.0
 Apex Legends (Video Game)
hasFeature
Advancing Wall of Doom / int_284a7891
 Advancing Wall of Doom / int_289db0ee
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_289db0ee
comment
Spookys Jumpscare Mansion has Specimen 7, an advancing red wall of screaming faces that chases you through a maze for a few rooms. Touching it is an instant game over.
 Advancing Wall of Doom / int_289db0ee
featureApplicability
1.0
 Advancing Wall of Doom / int_289db0ee
featureConfidence
1.0
 Spooky's Jump Scare Mansion (Video Game)
hasFeature
Advancing Wall of Doom / int_289db0ee
 Advancing Wall of Doom / int_28b53408
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_28b53408
comment
Fear 3's co-op mode, aptly titled [F$%^ING RUN!!!] is a 4-player survival shooter game where you have to barge deep into enemy territory to escape an encroaching wall of smoke and screaming faces. The designers wanted to create a unique, horror-based multiplayer shooter that fit with F3ar's horror-based gameplay... and it is awesome.
 Advancing Wall of Doom / int_28b53408
featureApplicability
1.0
 Advancing Wall of Doom / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Advancing Wall of Doom / int_28b53408
 Advancing Wall of Doom / int_2a43dd91
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2a43dd91
comment
Uncharted has Drake running away from a crumbling city in both the 2nd and 3rd games.
 Advancing Wall of Doom / int_2a43dd91
featureApplicability
1.0
 Advancing Wall of Doom / int_2a43dd91
featureConfidence
1.0
 Uncharted (Video Game)
hasFeature
Advancing Wall of Doom / int_2a43dd91
 Advancing Wall of Doom / int_2ae52388
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2ae52388
comment
Super Castlevania IV has a level near the end of the game where a huge circular saw blade chases you upward as you ascend the level to meet a Boss Bonanza before meeting the Count himself. It's also a level which automatically advances the screen whenever you move up (and, you die if you fall below it), which means you actually have two advancing walls to keep up with. Thankfully, the saw doesn't move that fast, meaning you're usually in more danger of falling off the screen than getting hit by the saw.
 Advancing Wall of Doom / int_2ae52388
featureApplicability
1.0
 Advancing Wall of Doom / int_2ae52388
featureConfidence
1.0
 Super Castlevania IV (Video Game)
hasFeature
Advancing Wall of Doom / int_2ae52388
 Advancing Wall of Doom / int_2b0ada22
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2b0ada22
comment
The WandaVision episode "All-New Halloween Spooktacular!" ends with Wanda expanding the boundaries of the Hex to envelop the S.W.O.R.D. base observing it, sucking them all into her sitcom Fisher Kingdom. Only Monica, Jimmy, Hayward, and two other S.W.O.R.D. agents are able to escape, and even then, just barely.
 Advancing Wall of Doom / int_2b0ada22
featureApplicability
1.0
 Advancing Wall of Doom / int_2b0ada22
featureConfidence
1.0
 WandaVision
hasFeature
Advancing Wall of Doom / int_2b0ada22
 Advancing Wall of Doom / int_2b113e02
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2b113e02
comment
Imhotep in The Mummy (1999) and The Mummy Returns can create a wall of sand and water (respectively) sent to destroy his enemies. The walls always has his face roaring against Rick and his allies.
Ahmanet in The Mummy (2017) follows suit, as she summons a sandstorm with her roaring face in it for similar purposes.
 Advancing Wall of Doom / int_2b113e02
featureApplicability
1.0
 Advancing Wall of Doom / int_2b113e02
featureConfidence
1.0
 The Mummy (1999)
hasFeature
Advancing Wall of Doom / int_2b113e02
 Advancing Wall of Doom / int_2b118f9e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2b118f9e
comment
Ahmanet in The Mummy (2017) follows suit, as she summons a sandstorm with her roaring face in it for similar purposes.
 Advancing Wall of Doom / int_2b118f9e
featureApplicability
1.0
 Advancing Wall of Doom / int_2b118f9e
featureConfidence
1.0
 The Mummy (2017)
hasFeature
Advancing Wall of Doom / int_2b118f9e
 Advancing Wall of Doom / int_2cc3919a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2cc3919a
comment
Shuihuzhuan: Liangshan Yingxiong have these obstacles in the underground mausoleum, and you'll need to repeatedly lash out and punch the walls to push them back and reveal an exit. Often, mooks will try getting in your way.
 Advancing Wall of Doom / int_2cc3919a
featureApplicability
1.0
 Advancing Wall of Doom / int_2cc3919a
featureConfidence
1.0
 Shuihuzhuan: Liangshan Yingxiong (Video Game)
hasFeature
Advancing Wall of Doom / int_2cc3919a
 Advancing Wall of Doom / int_2d49c8f1
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2d49c8f1
comment
In Candy Crush Saga, chocolate expands by one tile if no match is made near it.
Later in the game, Dark Chocolate is introduced. It works the same as normal chocolate, except that it has two layers.
 Advancing Wall of Doom / int_2d49c8f1
featureApplicability
1.0
 Advancing Wall of Doom / int_2d49c8f1
featureConfidence
1.0
 Candy Crush Saga (Video Game)
hasFeature
Advancing Wall of Doom / int_2d49c8f1
 Advancing Wall of Doom / int_2d4fee99
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2d4fee99
comment
Rayman 3: Hoodlum Havoc features some lava floods in the final levels.
 Advancing Wall of Doom / int_2d4fee99
featureApplicability
1.0
 Advancing Wall of Doom / int_2d4fee99
featureConfidence
1.0
 Rayman 3: Hoodlum Havoc (Video Game)
hasFeature
Advancing Wall of Doom / int_2d4fee99
 Advancing Wall of Doom / int_2e242e3c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2e242e3c
comment
Jackie Chan Stuntmaster have several stages with trucks pursuing Jackie down alleyways, with Jackie sprinting like crazy until he reaches a section too narrow for the truck to enter.
 Advancing Wall of Doom / int_2e242e3c
featureApplicability
1.0
 Advancing Wall of Doom / int_2e242e3c
featureConfidence
1.0
 Jackie Chan Stuntmaster (Video Game)
hasFeature
Advancing Wall of Doom / int_2e242e3c
 Advancing Wall of Doom / int_2fab0c23
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2fab0c23
comment
In One Way Heroics, the advancing wall of doom is the main force that sets the plot in motion. The Darkness your character is trying to stop is slowly consuming the world, forcing you to keep going forward or face certain death. The only way to stop it is to slay the Demon Lord who summoned it. During later runs, if you have obtained the right item, you can directly attack the Darkness to get a special ending.
 Advancing Wall of Doom / int_2fab0c23
featureApplicability
1.0
 Advancing Wall of Doom / int_2fab0c23
featureConfidence
1.0
 One Way Heroics (Video Game)
hasFeature
Advancing Wall of Doom / int_2fab0c23
 Advancing Wall of Doom / int_2fc7f6b9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_2fc7f6b9
comment
Donkey Kong Country Returns:
There's a level where you're being chased by a cascading "wall" made up of thousands of spiders. Which later turns into a "floor" as you have to blast your way up. And because Retro just loves you, the level itself is Nintendo Hard.
Subverted in a later level. Near the end, a wave of lava chases you for a short time, but no matter what you do, it won't reach you and will be left behind. It's more of a psychological obstacle and Scenery Porn than anything else. There’s also a rare cross-dimensional example in the beach, where you can see waves come from the background and wash everything in the game area off the stage.
 Advancing Wall of Doom / int_2fc7f6b9
featureApplicability
-0.3
 Advancing Wall of Doom / int_2fc7f6b9
featureConfidence
1.0
 Donkey Kong Country Returns (Video Game)
hasFeature
Advancing Wall of Doom / int_2fc7f6b9
 Advancing Wall of Doom / int_306b1ca9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_306b1ca9
comment
There's also one or two death traps like this in Nightshade (1992), a game that spoofed 30s supernatural noir.
 Advancing Wall of Doom / int_306b1ca9
featureApplicability
1.0
 Advancing Wall of Doom / int_306b1ca9
featureConfidence
1.0
 Nightshade (1992) (Video Game)
hasFeature
Advancing Wall of Doom / int_306b1ca9
 Advancing Wall of Doom / int_31313512
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_31313512
comment
ANNO: Mutationem: During her progress through The Consortium's Elaborate Underground Base, Ann comes across a large red sphere of energy that chases after her, leading to a brief auto-scrolling segment to escape until she can find a weapon capable of destroying it.
 Advancing Wall of Doom / int_31313512
featureApplicability
1.0
 Advancing Wall of Doom / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Advancing Wall of Doom / int_31313512
 Advancing Wall of Doom / int_325f8573
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_325f8573
comment
The 8-bit version of Sonic the Hedgehog had a version during Jungle Zone Act 2, but only in the Master System version. Most of the level is a vertical climb. The camera followed you up the level, but not downwards. If you fell and hit the bottom of the screen during that section, it was instant death time. The near-identical Game Gear version didn't have this, probably because it would've made the level stupidly hard with the Game Gear's lower resolution.
 Advancing Wall of Doom / int_325f8573
featureApplicability
1.0
 Advancing Wall of Doom / int_325f8573
featureConfidence
1.0
 Sonic the Hedgehog (8-bit) (Video Game)
hasFeature
Advancing Wall of Doom / int_325f8573
 Advancing Wall of Doom / int_332cb317
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_332cb317
comment
Sonic the Hedgehog (2006) contains infamous mach speed (mock speed) levels where Sonic was forced to run forward regardless of what happened to him, including if he died. If hit, he reacted by what appeared to be break dancing while still barreling forward at insane speeds. It has to be seen to be believed.
 Advancing Wall of Doom / int_332cb317
featureApplicability
1.0
 Advancing Wall of Doom / int_332cb317
featureConfidence
1.0
 Sonic the Hedgehog (2006) (Video Game)
hasFeature
Advancing Wall of Doom / int_332cb317
 Advancing Wall of Doom / int_33dd1d90
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_33dd1d90
comment
Half-Life 2 has the advancing wall of the Citadel at the end of the level Nova Prospekt, which crushes you against a non-moving wall unless you can quickly find a small opening through which you escape in the latter wall.
 Advancing Wall of Doom / int_33dd1d90
featureApplicability
1.0
 Advancing Wall of Doom / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Advancing Wall of Doom / int_33dd1d90
 Advancing Wall of Doom / int_344f4c2a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_344f4c2a
comment
New Super Mario Bros. has Mega Unagi, a gigantic Advancing Eel of Doom.
 Advancing Wall of Doom / int_344f4c2a
featureApplicability
1.0
 Advancing Wall of Doom / int_344f4c2a
featureConfidence
1.0
 New Super Mario Bros. (Video Game)
hasFeature
Advancing Wall of Doom / int_344f4c2a
 Advancing Wall of Doom / int_36395288
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_36395288
comment
From the Kirby series:
Kirby Super Star used this, much to the annoyance of some younger players. Particularly notable in the Great Cave Offensive, where one of them is hidden in a room that immediately scrolls extremely fast past the treasure and the door, showing a flaming skull on the wall to the right.
Kirby 64: The Crystal Shards also did this on one level of Rock Star. There was also a segment of the factory stage in Shiver Star involving electric moving walls.
Kirby's Epic Yarn also had giant angler fish chase you.
The alternate dimensions in Kirbys Return To Dreamland, made worse by obstacles blocking your path that required a Super Inhale. It's not as bad in that the wall of doom moves SO slowly, and that after using a super inhale, you can spit the resulting star at the wall of doom to beat it back.
 Advancing Wall of Doom / int_36395288
featureApplicability
1.0
 Advancing Wall of Doom / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Advancing Wall of Doom / int_36395288
 Advancing Wall of Doom / int_36d154a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_36d154a
comment
In DC Universe Online, in the Solo mission for the Atlantis DLC, the Player Character, Mera and Ocean Master are chased by the Crown of Thorns, which will kill the player if they touch it. Making the chase harder is various guards standing in your way that you need to take out before you can proceed.
 Advancing Wall of Doom / int_36d154a
featureApplicability
1.0
 Advancing Wall of Doom / int_36d154a
featureConfidence
1.0
 DC Universe Online (Video Game)
hasFeature
Advancing Wall of Doom / int_36d154a
 Advancing Wall of Doom / int_39cb5e47
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_39cb5e47
comment
Donkey Kong Country: Some of the temple-themed levels feature Gnawties in giant stone wheels, which chase after DK and Diddy until stopping in an alcove. The underwater stage Croctopus Chase uses pursuing Croctopuses instead. Neither is technically a one-hit kill, but they're as dangerous as anything else since you can only ever take just two hits before dying.
 Advancing Wall of Doom / int_39cb5e47
featureApplicability
1.0
 Advancing Wall of Doom / int_39cb5e47
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Advancing Wall of Doom / int_39cb5e47
 Advancing Wall of Doom / int_3a4488a8
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_3a4488a8
comment
The alternate dimensions in Kirbys Return To Dreamland, made worse by obstacles blocking your path that required a Super Inhale. It's not as bad in that the wall of doom moves SO slowly, and that after using a super inhale, you can spit the resulting star at the wall of doom to beat it back.
 Advancing Wall of Doom / int_3a4488a8
featureApplicability
1.0
 Advancing Wall of Doom / int_3a4488a8
featureConfidence
1.0
 Kirby's Return to Dream Land / Videogame
hasFeature
Advancing Wall of Doom / int_3a4488a8
 Advancing Wall of Doom / int_3f10d191
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_3f10d191
comment
The Jackbox Party Pack: In the final round of "Trivia Murder Party" and its sequel, the players must answer questions that involve identifying which entries fit a category, with right answers moving players closer to the exit and winning the game. After a few rounds, an ominous darkness starts closing in on the players, covering the last four spaces of the board when it first appears and then covering two additional spaces after each question. Anyone overtaken by the darkness will be eliminated from the game, and if all the players get caught before escaping nobody wins.
 Advancing Wall of Doom / int_3f10d191
featureApplicability
1.0
 Advancing Wall of Doom / int_3f10d191
featureConfidence
1.0
 The Jackbox Party Pack (Video Game)
hasFeature
Advancing Wall of Doom / int_3f10d191
 Advancing Wall of Doom / int_405243c7
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_405243c7
comment
The main threat of an entire season of The 100 is a deathwave of radiation, which is estimated to reach the main setting in mere months. Everyone scrambles to find some way to survive it, as this is a force that simply cannot be beaten.
 Advancing Wall of Doom / int_405243c7
featureApplicability
1.0
 Advancing Wall of Doom / int_405243c7
featureConfidence
1.0
 The 100
hasFeature
Advancing Wall of Doom / int_405243c7
 Advancing Wall of Doom / int_4348c482
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4348c482
comment
Jurassic Park: Rampage Edition has a flood variation of this trope in the cargo ship level.
 Advancing Wall of Doom / int_4348c482
featureApplicability
1.0
 Advancing Wall of Doom / int_4348c482
featureConfidence
1.0
 Jurassic Park: Rampage Edition (Video Game)
hasFeature
Advancing Wall of Doom / int_4348c482
 Advancing Wall of Doom / int_44976526
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_44976526
comment
Harry Potter: Puzzles and Spells: Devil's Snare will spread into squares next to it unless you take out at least one overgrown square with a match or item.
 Advancing Wall of Doom / int_44976526
featureApplicability
1.0
 Advancing Wall of Doom / int_44976526
featureConfidence
1.0
 Harry Potter: Puzzles and Spells (Video Game)
hasFeature
Advancing Wall of Doom / int_44976526
 Advancing Wall of Doom / int_44a5d8c0
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_44a5d8c0
comment
Castlevania III: Dracula's Curse has several as well, including one 'rising water' stage, a few auto-scrolling stages towers (one up, one down), and one where the auto-scrolling occurs in noisy "jumps."
 Advancing Wall of Doom / int_44a5d8c0
featureApplicability
1.0
 Advancing Wall of Doom / int_44a5d8c0
featureConfidence
1.0
 Castlevania III: Dracula's Curse (Video Game)
hasFeature
Advancing Wall of Doom / int_44a5d8c0
 Advancing Wall of Doom / int_44cbf0b3
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_44cbf0b3
comment
StarCraft II: Wings of Liberty has the Supernova mission, where you need to build up your force and get the artifact before the supernova torches the planet with advancing firewall of doom. This map would be very difficult if not impossible for the Zerg or the Protoss, but most Terran buildings can slowly fly, meaning that your base can be moved from one resource node to the next as you use it up and/or the moving wall catches up to you.
 Advancing Wall of Doom / int_44cbf0b3
featureApplicability
1.0
 Advancing Wall of Doom / int_44cbf0b3
featureConfidence
1.0
 StarCraft II: Wings of Liberty (Video Game)
hasFeature
Advancing Wall of Doom / int_44cbf0b3
 Advancing Wall of Doom / int_45501b8c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_45501b8c
comment
Super Metroid features some rising lava pits. They don't kill you right off, but they do sap your health at a fast rate upon contact.
 Advancing Wall of Doom / int_45501b8c
featureApplicability
1.0
 Advancing Wall of Doom / int_45501b8c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Advancing Wall of Doom / int_45501b8c
 Advancing Wall of Doom / int_467773a6
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_467773a6
comment
Two show up in Rogue One, both courtesy of a low-power test firing of the Death Star's superlaser. The first time, it blows a country-sized chunk out of Jedha, and the shockwave peels the crust off the planet in an expanding kilometers-high wall of earth — the heroes only escape by jumping to hyperspace moments before it hits them. The second time, on Scarif, takes the form of an approaching wall of light. They don't escape this one.
 Advancing Wall of Doom / int_467773a6
featureApplicability
1.0
 Advancing Wall of Doom / int_467773a6
featureConfidence
1.0
 Rogue One
hasFeature
Advancing Wall of Doom / int_467773a6
 Advancing Wall of Doom / int_4767f599
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4767f599
comment
Wario Land: Super Mario Land 3 uses an advancing wall of lava (which stays straight vertical the entire time, oddly) for the first in the volcanic stages.
 Advancing Wall of Doom / int_4767f599
featureApplicability
1.0
 Advancing Wall of Doom / int_4767f599
featureConfidence
1.0
 Wario Land: Super Mario Land 3 (Video Game)
hasFeature
Advancing Wall of Doom / int_4767f599
 Advancing Wall of Doom / int_487029ef
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_487029ef
comment
The second Hysteria Project game has a moment where you're trying to enter a code on a keypad, while the ax murderer that has been stalking you throughout the series is advancing upon you. If you don't get the code typed out in time... It ain't pretty.
 Advancing Wall of Doom / int_487029ef
featureApplicability
1.0
 Advancing Wall of Doom / int_487029ef
featureConfidence
1.0
 Hysteria Project (Video Game)
hasFeature
Advancing Wall of Doom / int_487029ef
 Advancing Wall of Doom / int_49a88435
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_49a88435
comment
Final Fantasy XII brings back Demon Walls twice in the same area. The first one is an optional boss, one you're supposed to come back later to fight after you've done half a game's worth of level grinding (or you spam Quickenings or Reflected magick). The 2nd Demon Wall in the next room is the actual dungeon boss, the one you're required to kill to advance the plot. Both Demon Walls keep moving forward and if they press you against the door, it's an instant Game Over. The 2nd Demon Wall has a lot more space to work with than the first one and if you touch a correct flame during the fight, you can slow it down for a bit. Touching the wrong one will speed up the enemy's movement. Speeding up the game's battle system through the options menu does not speed up either wall's advancement.
 Advancing Wall of Doom / int_49a88435
featureApplicability
1.0
 Advancing Wall of Doom / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Advancing Wall of Doom / int_49a88435
 Advancing Wall of Doom / int_49a88442
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_49a88442
comment
Final Fantasy XIV brings back the Demon Wall, which gradually advances on the party while summoning Ao E and single-target attacks. If the fight goes on long enough — which usually it does — it'll summon two giant gnats to terrorize the party (although they were removed in patch 2.2) as well as covering the rear end of the pathway with a dark aoe that will slowly drain away your health if stood in. It's also entirely possible to fall off the side of the platform to your death if you aren't careful.
Rather than slowly and gradually advancing, the Demon Wall will periodically use a potent knockback move on your party before scooting up several feet. It's not clearly known what happens if he advances all the way back to the doors; most parties either defeat the demon wall or are defeated themselves before this ends up happening.
 Advancing Wall of Doom / int_49a88442
featureApplicability
1.0
 Advancing Wall of Doom / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Advancing Wall of Doom / int_49a88442
 Advancing Wall of Doom / int_49ad83ee
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_49ad83ee
comment
World of Warcraft gives us Instructor Chillheart of Scholomance, who uses an advancing wall of solid ice, slowly shrinking the area in which you can fight. You have to slay her before it catches and kills you.
The fight with Yu'lon has an advancing wall of fire.
The Brawler's Guild has this in the form of fireballs that start raining down if you don't kill a boss fast enough. They slowly cover the whole ring and kill you instantly if they reach you.
Though he's technically an Advancing Boss of Doom, the Lich King in the last sequence of the Halls of Reflection is more this in effect because there's no way to do enough damage to kill him and just being close enough to him causes you to undergo an area-effect damage that kills you within seconds.
 Advancing Wall of Doom / int_49ad83ee
featureApplicability
1.0
 Advancing Wall of Doom / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Advancing Wall of Doom / int_49ad83ee
 Advancing Wall of Doom / int_4a6f5c97
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4a6f5c97
comment
Rocket Knight Adventures has a few of them:
A sort of a maze/descending ceiling hybrid in the middle of Stage 5. This gets extra tough when you consider that rocketing around, your primary means of moving fast, has ricochet. Very easy to bounce yourself right back under the crusher...
The fifth boss has Axle Gear coming after you in a giant robot. However, this level redeems itself from being a total Scrappy Level because you get your OWN giant robot at the end of it, making it one of the few such levels where you get to fight back, in rock'em-sock'em style even!
 Advancing Wall of Doom / int_4a6f5c97
featureApplicability
1.0
 Advancing Wall of Doom / int_4a6f5c97
featureConfidence
1.0
 Rocket Knight Adventures (Video Game)
hasFeature
Advancing Wall of Doom / int_4a6f5c97
 Advancing Wall of Doom / int_4a8a8f85
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4a8a8f85
comment
A lesser version in World of Warships if you get a wide enough spread of torpedoes, especially if two or more ships launch coordinated salvoes.
 Advancing Wall of Doom / int_4a8a8f85
featureApplicability
1.0
 Advancing Wall of Doom / int_4a8a8f85
featureConfidence
1.0
 World of Warships (Video Game)
hasFeature
Advancing Wall of Doom / int_4a8a8f85
 Advancing Wall of Doom / int_4ab75197
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4ab75197
comment
Curse Crackers: For Whom The Belle Toils: Some rooms will have a black wall with red skulls on it that can come from any direction, and quite fast as well. If you see one of these, it's a hurry to make your way through the room before it gets you, since touching it causes instant death. They usually come from below, but sometimes come from left or right as well, and at least one of them comes from above.
 Advancing Wall of Doom / int_4ab75197
featureApplicability
1.0
 Advancing Wall of Doom / int_4ab75197
featureConfidence
1.0
 Curse Crackers: For Whom The Belle Toils (Video Game)
hasFeature
Advancing Wall of Doom / int_4ab75197
 Advancing Wall of Doom / int_4d48667e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4d48667e
comment
Donkey Kong Country 2: Diddy's Kong Quest: Toxic Tower and the unceasing rising level of toxic slime. The official Nintendo Power strategy guide even stated 'This level will eat up lives like candy' when talking about it. Good luck getting through without losing a dozen lives or more. Additionally, Castle Crush could also qualify, even if it's a lot more forgiving than the other level mentioned. In addition, Slime Climb and Clapper's Cavern have rising pools infested by a vicious piranha that can and will try to bite the Kongs if they wind up in the drink.
 Advancing Wall of Doom / int_4d48667e
featureApplicability
1.0
 Advancing Wall of Doom / int_4d48667e
featureConfidence
1.0
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game)
hasFeature
Advancing Wall of Doom / int_4d48667e
 Advancing Wall of Doom / int_4f82fde6
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4f82fde6
comment
Eversion features two, the latter apparently made of blood. It's actually the avatar of Yog-Sothoth.
 Advancing Wall of Doom / int_4f82fde6
featureApplicability
1.0
 Advancing Wall of Doom / int_4f82fde6
featureConfidence
1.0
 Eversion (Video Game)
hasFeature
Advancing Wall of Doom / int_4f82fde6
 Advancing Wall of Doom / int_4faad02d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_4faad02d
comment
Mario Party Advance: In the minigame Stompbot XL, a solo player is driving the eponymous vehicle to outrun a wave of lava that is pulsating its way forward. The driver has to dodge lava pits along the way, as they can take away one heart (the player's vehicle has three); there are rocks that obstruct the path and must be dodged as well. The minigame ends when the vehicle's Life Meter is depleted, so the player has to drive as far as possible until that happens to achieve a record. In Shroom City mode, they have to make it to a goal line to win.
 Advancing Wall of Doom / int_4faad02d
featureApplicability
1.0
 Advancing Wall of Doom / int_4faad02d
featureConfidence
1.0
 Mario Party Advance (Video Game)
hasFeature
Advancing Wall of Doom / int_4faad02d
 Advancing Wall of Doom / int_504d78fd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_504d78fd
comment
Corridor Z: The zombies pursuing the Player Character will slowly get closer and closer until they catch up. You can knock them back by knocking down objects and vent shafts.
 Advancing Wall of Doom / int_504d78fd
featureApplicability
1.0
 Advancing Wall of Doom / int_504d78fd
featureConfidence
1.0
 Corridor Z (Video Game)
hasFeature
Advancing Wall of Doom / int_504d78fd
 Advancing Wall of Doom / int_50c53bfc
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_50c53bfc
comment
In Stampede Run, you're being chased by three bulls the whole time you're running. Stumble and one will be right on your tail for about 5 seconds. Stumble twice in quick succession and you'll be run down.
 Advancing Wall of Doom / int_50c53bfc
featureApplicability
1.0
 Advancing Wall of Doom / int_50c53bfc
featureConfidence
1.0
 With Friends (Video Game)
hasFeature
Advancing Wall of Doom / int_50c53bfc
 Advancing Wall of Doom / int_51f345f6
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_51f345f6
comment
The third level of Strider (Arcade) has a particularly frustrating one: it starts as a simple wall slowly moving forward while the stage auto-scrolls, but then becomes a frantic race upwards to avoid being flattened by two walls closing in; if you lag at all (or get hit by the small flying enemies coming from above), you won't have time to come out without being crushed.
 Advancing Wall of Doom / int_51f345f6
featureApplicability
1.0
 Advancing Wall of Doom / int_51f345f6
featureConfidence
1.0
 Strider (Arcade) (Video Game)
hasFeature
Advancing Wall of Doom / int_51f345f6
 Advancing Wall of Doom / int_52d67c8f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_52d67c8f
comment
In Speed Runners, a red shrinking letterbox appears after the first elimination in a race. Anyone that gets caught along the edges is eliminated, until only one racer remains.
 Advancing Wall of Doom / int_52d67c8f
featureApplicability
1.0
 Advancing Wall of Doom / int_52d67c8f
featureConfidence
1.0
 Speedrunners (Video Game)
hasFeature
Advancing Wall of Doom / int_52d67c8f
 Advancing Wall of Doom / int_52efcf32
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_52efcf32
comment
In Condemned 2: Bloodshot, you have to outrun a rabid bear through a deserted hunting lodge. And when you finally do get a chance to kill it, it's in a One Bullet Left situation.
 Advancing Wall of Doom / int_52efcf32
featureApplicability
1.0
 Advancing Wall of Doom / int_52efcf32
featureConfidence
1.0
 Condemned 2: Bloodshot (Video Game)
hasFeature
Advancing Wall of Doom / int_52efcf32
 Advancing Wall of Doom / int_52f6626
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_52f6626
comment
Jak II: Renegade plays homage to its Crash Bandicoot roots in one scene where you flee a giant boulder through an underground tomb playing as Daxter. The boulder is revealed to be a giant spider egg. A similarly hairy chase sequence occurs towards the end of the game where you must run from a giant centipede — this time away from the camera rather than towards it.
 Advancing Wall of Doom / int_52f6626
featureApplicability
1.0
 Advancing Wall of Doom / int_52f6626
featureConfidence
1.0
 Jak II: Renegade (Video Game)
hasFeature
Advancing Wall of Doom / int_52f6626
 Advancing Wall of Doom / int_536a5cc9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_536a5cc9
comment
The last level of Sonic Colors, Terminal Velocity. Act 1 requires dashing along the space elevator's girders while avoiding fleeing robots that pursue you from behind. Act 3 is a straighter example; Sonic must outrun the black hole that is consuming the space station. It gets him anyway, but the Wisps save him at the last minute, a la Super Mario Galaxy's ending. Also, in the DS version, Planet Wisp: Act 2 has a similar device, but it drills down, and it doesn't appear until Sonic is already in Yellow Drill mode and headed downward. You can get crushed by this giant drill machine.
 Advancing Wall of Doom / int_536a5cc9
featureApplicability
1.0
 Advancing Wall of Doom / int_536a5cc9
featureConfidence
1.0
 Sonic Colors (Video Game)
hasFeature
Advancing Wall of Doom / int_536a5cc9
 Advancing Wall of Doom / int_538f2d38
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_538f2d38
comment
The slave-powered head chopping machine from Caligula qualifies. Its victims are buried up to the neck, so there's no getting away.
 Advancing Wall of Doom / int_538f2d38
featureApplicability
1.0
 Advancing Wall of Doom / int_538f2d38
featureConfidence
1.0
 Caligula
hasFeature
Advancing Wall of Doom / int_538f2d38
 Advancing Wall of Doom / int_53b30902
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_53b30902
comment
Valkyria Chronicles features a mission where Squad 7 must divert the Marmota, the Imperials' battleship-sized tank into a detour. At the end of each turn, the Marmota would advance downwards on the map, decimating anything it ran over. If any of Squad 7 is unfortunate enough to be caught underneath the Marmota, they were not only instantly incapacitated, but instantly killed with no chance of a medic rescue.
 Advancing Wall of Doom / int_53b30902
featureApplicability
1.0
 Advancing Wall of Doom / int_53b30902
featureConfidence
1.0
 Valkyria Chronicles (Video Game)
hasFeature
Advancing Wall of Doom / int_53b30902
 Advancing Wall of Doom / int_53d2f224
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_53d2f224
comment
Flashback has one of these, with insta-kill pits to jump over and a floating orb that will knock you flat if it gets in melee range. And you have to destroy it to roll into the end of the level. And it's a Timed Mission.
 Advancing Wall of Doom / int_53d2f224
featureApplicability
1.0
 Advancing Wall of Doom / int_53d2f224
featureConfidence
1.0
 Flashback (Video Game)
hasFeature
Advancing Wall of Doom / int_53d2f224
 Advancing Wall of Doom / int_5524b5fd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5524b5fd
comment
Unicorn Jelly has one on a civilizational scale: the destruction of Myrmil resulted in a column of falling debris (extending endlessly both up and down due to the universe's geometry) which is gradually expanding by pulverizing the worlds it reaches. The government is well aware of this, keeping it a secret in order to keep society intact long enough to save a small portion of the population on an ark bound for a world further from danger. Such a migration has been undertaken many, many times before, contrary to the legend that the human characters' ancestors came directly from Myrmil. But even if they successfully rebuild civilization enough to relaunch an ark before the wall's arrival every time they're still doomed, since there are only so many worlds available that the calamity hasn't reached yet.
 Advancing Wall of Doom / int_5524b5fd
featureApplicability
1.0
 Advancing Wall of Doom / int_5524b5fd
featureConfidence
1.0
 Unicorn Jelly (Webcomic)
hasFeature
Advancing Wall of Doom / int_5524b5fd
 Advancing Wall of Doom / int_5586ce95
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5586ce95
comment
Some minigames in Mario Party use the collapsing-track version. They're races, and getting caught in the wall means you probably lost regardless.
Mario Party: Running of the Bulb has the players collaborate to get a lightbulb to the end of the level without Boo catching up to all four of them.
Mario Party 3: Cheep Cheep Chase has four players compete to outswim a giant Cheep Cheep.
Mario Party Advance: In the minigame Stompbot XL, a solo player is driving the eponymous vehicle to outrun a wave of lava that is pulsating its way forward. The driver has to dodge lava pits along the way, as they can take away one heart (the player's vehicle has three); there are rocks that obstruct the path and must be dodged as well. The minigame ends when the vehicle's Life Meter is depleted, so the player has to drive as far as possible until that happens to achieve a record. In Shroom City mode, they have to make it to a goal line to win.
Mario Party 7: Funstacle Course has all four players try to reach the end of the course while being pursued by the Koopa Kids in a flamethrower vehicle.
Mario Party DS: In the minigame Dust Buddies, all players have to flee from a vacuum cleaner that is approaching them. As they run forward, various objects like ribbons, buttons and balls will be sucked in, and the characters have to avoid them accordingly as well. The last player standing wins, though more than one can win if they reach the goal line at the end; conversely, if the last remaining players are sucked by the cleaner at the same time, the minigame ends in a tie.
Mario Party 10: Bowser in the Bowser Party mode. The player controlling him pursues the car the four other players are riding in, and if Bowser catches up to them, he forces them to play a Bowser mini-game that can damage and knock them out of the game.
 Advancing Wall of Doom / int_5586ce95
featureApplicability
1.0
 Advancing Wall of Doom / int_5586ce95
featureConfidence
1.0
 Mario Party (Video Game)
hasFeature
Advancing Wall of Doom / int_5586ce95
 Advancing Wall of Doom / int_559a3948
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_559a3948
comment
New Super Mario Bros. 2 has Boohemoth, a giant Boo that acts as this. Like other Boos, looking at him will cause him to hide his face and stop, but he will peek with one eye and inch forward a few feet every couple of seconds.
 Advancing Wall of Doom / int_559a3948
featureApplicability
1.0
 Advancing Wall of Doom / int_559a3948
featureConfidence
1.0
 New Super Mario Bros. 2 (Video Game)
hasFeature
Advancing Wall of Doom / int_559a3948
 Advancing Wall of Doom / int_57f19f4d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_57f19f4d
comment
New Super Mario Bros. Wii has such a wall of doom in the first level of world 8, with a giant wall of smoke/fire coming from behind Mario. Oddly enough, it's actually too slow for a whole lot of people to notice its existence.
 Advancing Wall of Doom / int_57f19f4d
featureApplicability
1.0
 Advancing Wall of Doom / int_57f19f4d
featureConfidence
1.0
 New Super Mario Bros. Wii (Video Game)
hasFeature
Advancing Wall of Doom / int_57f19f4d
 Advancing Wall of Doom / int_5847c399
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5847c399
comment
The TakeOver have a bulldozer in the first stage that pursues you down an alleyway full of barricades and boxes, where you'll need to jump over or destroy.
 Advancing Wall of Doom / int_5847c399
featureApplicability
1.0
 Advancing Wall of Doom / int_5847c399
featureConfidence
1.0
 The TakeOver (Video Game)
hasFeature
Advancing Wall of Doom / int_5847c399
 Advancing Wall of Doom / int_591aa39f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_591aa39f
comment
At least two stages in the various Metal Slug games feature a variant of this as Boss Battles. You have to not only stay ahead/above the screen filling menace but avoid its attacks and shoot back.
 Advancing Wall of Doom / int_591aa39f
featureApplicability
1.0
 Advancing Wall of Doom / int_591aa39f
featureConfidence
1.0
 Metal Slug (Video Game)
hasFeature
Advancing Wall of Doom / int_591aa39f
 Advancing Wall of Doom / int_599e5956
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_599e5956
comment
Donkey Kong Country 3: Dixie Kong's Double Trouble! has Ripsaw Rage, in which a giant bandsaw is cutting through several trees, forcing the Kongs to climb upward to avoid getting cut, as the saw comes after them.
 Advancing Wall of Doom / int_599e5956
featureApplicability
1.0
 Advancing Wall of Doom / int_599e5956
featureConfidence
1.0
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game)
hasFeature
Advancing Wall of Doom / int_599e5956
 Advancing Wall of Doom / int_5a2333ef
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5a2333ef
comment
LittleBigPlanet has the Skulldozer, a giant skeletal machine designed to destroy everything in its path. Oh, and it emits an infinite supply of Horrible Gas that dissolves player characters. Not too long afterwards, you are sent running from a giant flaming boulder.
Skulldozer (as well as Copernicus the Guard Turkey in the sequel) are arguably examples of Advancing Boss of Doom, though since they're "defeated" by outrunning them to the end, they can also be considered this trope. The boulder, on the other hand, is definitely an A Wo D.
The custom level "Temple Run" and its hundreds of knockoffs.
 Advancing Wall of Doom / int_5a2333ef
featureApplicability
1.0
 Advancing Wall of Doom / int_5a2333ef
featureConfidence
1.0
 LittleBigPlanet (Video Game)
hasFeature
Advancing Wall of Doom / int_5a2333ef
 Advancing Wall of Doom / int_5b53043c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5b53043c
comment
Mario Party: Running of the Bulb has the players collaborate to get a lightbulb to the end of the level without Boo catching up to all four of them.
 Advancing Wall of Doom / int_5b53043c
featureApplicability
1.0
 Advancing Wall of Doom / int_5b53043c
featureConfidence
1.0
 Mario Party (Video Game)
hasFeature
Advancing Wall of Doom / int_5b53043c
 Advancing Wall of Doom / int_5b53043e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5b53043e
comment
Mario Party 3: Cheep Cheep Chase has four players compete to outswim a giant Cheep Cheep.
 Advancing Wall of Doom / int_5b53043e
featureApplicability
1.0
 Advancing Wall of Doom / int_5b53043e
featureConfidence
1.0
 Mario Party 3 (Video Game)
hasFeature
Advancing Wall of Doom / int_5b53043e
 Advancing Wall of Doom / int_5b530442
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5b530442
comment
Mario Party 7: Funstacle Course has all four players try to reach the end of the course while being pursued by the Koopa Kids in a flamethrower vehicle.
 Advancing Wall of Doom / int_5b530442
featureApplicability
1.0
 Advancing Wall of Doom / int_5b530442
featureConfidence
1.0
 Mario Party 7 (Video Game)
hasFeature
Advancing Wall of Doom / int_5b530442
 Advancing Wall of Doom / int_5b6175ca
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5b6175ca
comment
Fortnite:
In Save the World, "Eliminate and Collect" missions have the Storm gradually encroaching on the mission area. This serves as the primary danger in what would otherwise be a Monty Haul mission.
In Battle Royale, the Storm forms around the edge of the map just after a match starts, and the eye shrinks and moves around every so often. If the match goes on long enough, it'll stop pausing between circles, and if it goes on even longer than that, the eye will shrink away to nothing, leaving no safe areas at all.
In Creative, the "Basic Storm Controller" gadget lets the mapmaker control a Battle Royale-style storm, though the eye will always center on the gadget rather than moving around.
 Advancing Wall of Doom / int_5b6175ca
featureApplicability
1.0
 Advancing Wall of Doom / int_5b6175ca
featureConfidence
1.0
 Fortnite (Video Game)
hasFeature
Advancing Wall of Doom / int_5b6175ca
 Advancing Wall of Doom / int_5b686581
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5b686581
comment
Sonic Heroes features a section where you have to climb out of a vat of "energy" (lava) that's rising up below you in Power Plant. It's more difficult if you're playing as Team Dark, but then again, so is most of the other stuff in the game.
In the Ocean Palace level (the first level), there's a section where you run from one...then two...then three gigantic, ornately carved stone wheels. Apparently created and placed there for no reason other than to harass anyone who should happen upon that particular hill.
Another one appears in the level Lost Jungle, this time with a colossal alligator. In this case, however, instead of running away from it, the heroes have to swing across a series of vines as it chases them or else they'll risk falling into the swamp and becoming its appetizer.
 Advancing Wall of Doom / int_5b686581
featureApplicability
1.0
 Advancing Wall of Doom / int_5b686581
featureConfidence
1.0
 Sonic Heroes (Video Game)
hasFeature
Advancing Wall of Doom / int_5b686581
 Advancing Wall of Doom / int_5e91c7d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5e91c7d
comment
Resident Evil 4:
At one point, you save Ashley from an advancing drill of doom in a narrow castle corridor. It makes no sense to have it in the castle anyway.
There's an Advancing Giant Living Statue of Salazar in the last part of the Chapter 4, shortly before confronting the real Salazar.
 Advancing Wall of Doom / int_5e91c7d
featureApplicability
1.0
 Advancing Wall of Doom / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Advancing Wall of Doom / int_5e91c7d
 Advancing Wall of Doom / int_5f8a36ff
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5f8a36ff
comment
In the PC version of The Fairly OddParents: Breakin' da Rules, one level has Timmy travel to the past and meet the younger-aged version of Vicky and Tootie's mom (named Nicky here), who romantically pursues him though the stage. The fact that she's the future mother of his nemesis and his Stalker with a Crush is one reason to keep away from her (the other being that you have to start the level over if she catches you).
 Advancing Wall of Doom / int_5f8a36ff
featureApplicability
1.0
 Advancing Wall of Doom / int_5f8a36ff
featureConfidence
1.0
 The Fairly OddParents: Breakin' Da Rules (Video Game)
hasFeature
Advancing Wall of Doom / int_5f8a36ff
 Advancing Wall of Doom / int_5fa33285
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_5fa33285
comment
In Labyrinth, The Cleaners are this. They are quite horrifying.
 Advancing Wall of Doom / int_5fa33285
featureApplicability
1.0
 Advancing Wall of Doom / int_5fa33285
featureConfidence
1.0
 Labyrinth
hasFeature
Advancing Wall of Doom / int_5fa33285
 Advancing Wall of Doom / int_607f6b7
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_607f6b7
comment
Inspector Gadget: Operation Madkactus had quickly rising water in World 2-2, which invoked Super Drowning Skills. In the final mission, the wall of doom was the vehicle.
 Advancing Wall of Doom / int_607f6b7
featureApplicability
1.0
 Advancing Wall of Doom / int_607f6b7
featureConfidence
1.0
 Inspector Gadget
hasFeature
Advancing Wall of Doom / int_607f6b7
 Advancing Wall of Doom / int_61504870
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_61504870
comment
In Between has a wall of darkness that is a manifestation of the protagonist's fear of the darkness in his Mental World, which can be forced back by facing the darkness and staring at it. This also happens later when he faces manifestations of his anger, which sometimes slowly pursue him, inflicting a time limit on the player in the occasions where he is cornered.
 Advancing Wall of Doom / int_61504870
featureApplicability
1.0
 Advancing Wall of Doom / int_61504870
featureConfidence
1.0
 In Between (Video Game)
hasFeature
Advancing Wall of Doom / int_61504870
 Advancing Wall of Doom / int_61d4e874
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_61d4e874
comment
Conker's Bad Fur Day has a rising water level. Although you can swim, the water rises toward exposed high-voltage wires you have to sever to prevent electrocution. Apparently water touching the now-bare but still-live terminals doesn't shock you.
 Advancing Wall of Doom / int_61d4e874
featureApplicability
1.0
 Advancing Wall of Doom / int_61d4e874
featureConfidence
1.0
 Conker's Bad Fur Day (Video Game)
hasFeature
Advancing Wall of Doom / int_61d4e874
 Advancing Wall of Doom / int_62126ef1
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_62126ef1
comment
The Gamma Dome created by the Leader in the "Gamma World" two-parter of The Avengers: Earth's Mightiest Heroes is a spherical variant. It expands outwards from its origin point and would have grown to envelop the whole world and turned all of humanity into gamma mutants had the Avengers not stopped it.
 Advancing Wall of Doom / int_62126ef1
featureApplicability
1.0
 Advancing Wall of Doom / int_62126ef1
featureConfidence
1.0
 The Avengers: Earth's Mightiest Heroes!
hasFeature
Advancing Wall of Doom / int_62126ef1
 Advancing Wall of Doom / int_62e56217
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_62e56217
comment
In the Prehistorik 2, one level has you platforming your way down a giant hollow tree. The screen steadily goes down and if you go completely off the top, or fall to the bottom before another platform appears, you die. The SNES version Prehistorik Man has no slow-descending level, but it has the tree on fire level.
 Advancing Wall of Doom / int_62e56217
featureApplicability
1.0
 Advancing Wall of Doom / int_62e56217
featureConfidence
1.0
 Prehistorik (Video Game)
hasFeature
Advancing Wall of Doom / int_62e56217
 Advancing Wall of Doom / int_636e8e35
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_636e8e35
comment
Azure Striker Gunvolt 2: In Gunvolt's intro stage Teseo sends a digitizing wave after him. Touching it deals very high damage, although it's possible to survive it with sufficient Level Grinding and preparations, that you wouldn't have the first time around. Given that it's essentially a tutorial stage, the wall is pretty easy to outrun.
 Advancing Wall of Doom / int_636e8e35
featureApplicability
1.0
 Advancing Wall of Doom / int_636e8e35
featureConfidence
1.0
 Azure Striker Gunvolt 2 (Video Game)
hasFeature
Advancing Wall of Doom / int_636e8e35
 Advancing Wall of Doom / int_63ac9abe
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_63ac9abe
comment
In the first game, Act 2 of Marble Zone has lava that starts flowing from left to right when you get to its level, if not before. It's only one narrow, if longish, passage before you can jump up to a high open area, but for the length of that passage, there's an Advancing Wall of Doom — and if you're not careful, it'll advance almost as fast as you do.
 Advancing Wall of Doom / int_63ac9abe
featureApplicability
1.0
 Advancing Wall of Doom / int_63ac9abe
featureConfidence
1.0
 Sonic the Hedgehog (Video Game)
hasFeature
Advancing Wall of Doom / int_63ac9abe
 Advancing Wall of Doom / int_63ac9ac1
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_63ac9ac1
comment
Sonic the Hedgehog 4 gives us Mad Gear Zone Act 3: Impending Doom, featuring an Advancing Wall Of Horrible Whirling Death accompanied by Red Alert lights and sirens.
Lost Labyrinth Act 3 also has a wall of doom, but it's much shorter.
 Advancing Wall of Doom / int_63ac9ac1
featureApplicability
1.0
 Advancing Wall of Doom / int_63ac9ac1
featureConfidence
1.0
 Sonic the Hedgehog 4 (Video Game)
hasFeature
Advancing Wall of Doom / int_63ac9ac1
 Advancing Wall of Doom / int_64854b49
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_64854b49
comment
Crops up in the expansion StarCraft II: Heart of the Swarm in the penultimate mission, in the form of the Psi Destroyer, which projects an "Instant Death" Radius that obliterates any creature inside it that is connected to the zerg Hive Mind. Your mission is to destroy the power links that allow it to function using Dehaka and his brood (who lack a hive-mind connection and are therefore immune) before it reaches your base. Then, while the device is non-functional, you have to do as much damage as possible before it comes back.
 Advancing Wall of Doom / int_64854b49
featureApplicability
1.0
 Advancing Wall of Doom / int_64854b49
featureConfidence
1.0
 StarCraft II: Heart of the Swarm (Video Game)
hasFeature
Advancing Wall of Doom / int_64854b49
 Advancing Wall of Doom / int_66a1dcea
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_66a1dcea
comment
The Tomb Raider series is chock full of spiked walls/ceilings that are too eager to impale and crush Lara. A secret room in the first level of Tomb Raider III is guarded by such a spiked wall of doom.
 Advancing Wall of Doom / int_66a1dcea
featureApplicability
1.0
 Advancing Wall of Doom / int_66a1dcea
featureConfidence
1.0
 Tomb Raider (Franchise)
hasFeature
Advancing Wall of Doom / int_66a1dcea
 Advancing Wall of Doom / int_68ff28c9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_68ff28c9
comment
In Silent Hill 2, Pyramid Head acts as one of these in the alternate hospital basement. If he hits Maria too many times before you reach the elevator (or if Maria takes too many hits at any time), it's Non Standard Game Over. Do not use ampoules during this sequence, as Maria then can't keep up with James. However, it turns out to be a "Shaggy Dog" Story in the end, as Maria is given a Plotline Death.
 Advancing Wall of Doom / int_68ff28c9
featureApplicability
1.0
 Advancing Wall of Doom / int_68ff28c9
featureConfidence
1.0
 Silent Hill 2 (Video Game)
hasFeature
Advancing Wall of Doom / int_68ff28c9
 Advancing Wall of Doom / int_68ff28ca
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_68ff28ca
comment
Silent Hill 3:
There's a harmless amusement park 'haunted house' with rather cheesy narration... until the exit, where a mysterious red light starts chasing you out of the building. If it overtakes you, it's instant death. (Made worse by a sudden perspective shift partway through that can leave you running the wrong direction.)
The spiked ceiling quickly comes down low enough to kill Heather unless she crouches, then stops at the very last second. The narrator apologizes: It wasn't supposed to stop.
 Advancing Wall of Doom / int_68ff28ca
featureApplicability
1.0
 Advancing Wall of Doom / int_68ff28ca
featureConfidence
1.0
 Silent Hill 3 (Video Game)
hasFeature
Advancing Wall of Doom / int_68ff28ca
 Advancing Wall of Doom / int_68ff28cb
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_68ff28cb
comment
In endgame of Silent Hill 4, your Damsel in Distress is compelled to shuffle into a whirling deathtrap while you fight the final villain. Defeating him before her doom is the only way to get either the Golden Ending or the second best ending.
 Advancing Wall of Doom / int_68ff28cb
featureApplicability
1.0
 Advancing Wall of Doom / int_68ff28cb
featureConfidence
1.0
 Silent Hill 4 (Video Game)
hasFeature
Advancing Wall of Doom / int_68ff28cb
 Advancing Wall of Doom / int_691352d1
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_691352d1
comment
In LEGO Star Wars II: The Original Trilogy, the level based on the assault on the Death Star II in Return of the Jedi ends with the player flying away from the ensuing explosion from its core. In LEGO Star Wars III: The Clone Wars, the level based on the episode "Legacy of Terror" ends with the player being chased by a swarm of Geonosian zombies.
 Advancing Wall of Doom / int_691352d1
featureApplicability
1.0
 Advancing Wall of Doom / int_691352d1
featureConfidence
1.0
 LEGO Star Wars (Video Game)
hasFeature
Advancing Wall of Doom / int_691352d1
 Advancing Wall of Doom / int_69d28332
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_69d28332
comment
In Damnation Decade, the Bloc's Purity Wall is described as a four-foot-thick iron wall mounted on tank tracks that demarcates its sphere of influence, which is expanding into Esperanto and Sina.
 Advancing Wall of Doom / int_69d28332
featureApplicability
1.0
 Advancing Wall of Doom / int_69d28332
featureConfidence
1.0
 Damnation Decade (Tabletop Game)
hasFeature
Advancing Wall of Doom / int_69d28332
 Advancing Wall of Doom / int_6a933947
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_6a933947
comment
In Star Wars: The Clone Wars, there is a level where the player has to outrun the purple wave of death created by the Sith Harvester (ball shaped thing that absorbs the force from living things and stores it or some such thing).
 Advancing Wall of Doom / int_6a933947
featureApplicability
1.0
 Advancing Wall of Doom / int_6a933947
featureConfidence
1.0
 Star Wars: The Clone Wars (Video Game)
hasFeature
Advancing Wall of Doom / int_6a933947
 Advancing Wall of Doom / int_6eaa84c9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_6eaa84c9
comment
The 4th boss in Run Saber is a large robot called Southern Jambalaya, and its first phase has it walking forward while he tries to kill the player(s).
 Advancing Wall of Doom / int_6eaa84c9
featureApplicability
1.0
 Advancing Wall of Doom / int_6eaa84c9
featureConfidence
1.0
 Run Saber (Video Game)
hasFeature
Advancing Wall of Doom / int_6eaa84c9
 Advancing Wall of Doom / int_7185e4b0
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_7185e4b0
comment
In Shantae: Half-Genie Hero, after the Final Boss is defeated, the very last level is Shantae sliding down a conveyor belt while being tailed by a wall of lava created by the destruction of Risky Boots' lair.
 Advancing Wall of Doom / int_7185e4b0
featureApplicability
1.0
 Advancing Wall of Doom / int_7185e4b0
featureConfidence
1.0
 Shantae: Half-Genie Hero (Video Game)
hasFeature
Advancing Wall of Doom / int_7185e4b0
 Advancing Wall of Doom / int_71b1808d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_71b1808d
comment
Jak and Daxter: The Precursor Legacy: There's a segment where the duo has to climb to the top of an underwater tower to escape a rapidly rising flood of Dark Eco.
 Advancing Wall of Doom / int_71b1808d
featureApplicability
1.0
 Advancing Wall of Doom / int_71b1808d
featureConfidence
1.0
 Jak and Daxter: The Precursor Legacy (Video Game)
hasFeature
Advancing Wall of Doom / int_71b1808d
 Advancing Wall of Doom / int_7353a7bd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_7353a7bd
comment
In Dynamite Headdy, the "Twin Freaks" boss is an insane AWOD. The screen scrolls at a set speed, but the boss doesn't. On top of this, hitting various switches needed to make progress makes him faster and invincible.
 Advancing Wall of Doom / int_7353a7bd
featureApplicability
1.0
 Advancing Wall of Doom / int_7353a7bd
featureConfidence
1.0
 Dynamite Headdy (Video Game)
hasFeature
Advancing Wall of Doom / int_7353a7bd
 Advancing Wall of Doom / int_73b4d4c1
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_73b4d4c1
comment
In Call of Cthulhu: Dark Corners of the Earth, you must at one point escape an enraged shoggoth that fills the entire corridor behind you, shutting down bulkheads to slow its advance. Turning to see what it even looks like means almost certain death, but few people can resist the first time around.
 Advancing Wall of Doom / int_73b4d4c1
featureApplicability
1.0
 Advancing Wall of Doom / int_73b4d4c1
featureConfidence
1.0
 Call of Cthulhu (Tabletop Game)
hasFeature
Advancing Wall of Doom / int_73b4d4c1
 Advancing Wall of Doom / int_74c5b2f3
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_74c5b2f3
comment
Advance Wars: Days Of Ruin had a map where you had to get at least one allied (uncontrollable) unit to an allied city which was on the other side of two Laser Walls. Behind you follows a whole army, who can deploy new units (you can't) and outnumbers you from the start. Your strongest unit is uncontrollable and works as a temporary wall (until it's destroyed).
 Advancing Wall of Doom / int_74c5b2f3
featureApplicability
1.0
 Advancing Wall of Doom / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Advancing Wall of Doom / int_74c5b2f3
 Advancing Wall of Doom / int_74f7210c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Ocarina of Time: The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it.
The Legend of Zelda: Twilight Princess has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
The Legend of Zelda: Breath of the Wild has one in a shrine added in the Champions' Ballad DLC. The spikes that cover the advancing wall normally wouldn't be much of a threat, but you have to do the shrine while Link is temporarily a One-Hit-Point Wonder.
 Advancing Wall of Doom / int_74f7210c
featureApplicability
1.0
 Advancing Wall of Doom / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Advancing Wall of Doom / int_74f7210c
 Advancing Wall of Doom / int_74fc6b57
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_74fc6b57
comment
Aladdin (Capcom) and Aladdin (Virgin Games) each had a level in which Aladdin uses the Flying Carpet to escape the enormous wall of lava that is consuming the Cave of Wonders.
 Advancing Wall of Doom / int_74fc6b57
featureApplicability
1.0
 Advancing Wall of Doom / int_74fc6b57
featureConfidence
1.0
 Aladdin (Capcom) (Video Game)
hasFeature
Advancing Wall of Doom / int_74fc6b57
 Advancing Wall of Doom / int_76376304
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_76376304
comment
In the Armory level of Metro 2033, after being handcuffed by the Red Lines for simply being at the wrong place at the wrong time after stumbling on an interrogation, you and another prisoner must outrun the Red Line officers through a crowded station, and failure to do so results in a Red Line officer cracking your skull open with the stock of his shotgun.
 Advancing Wall of Doom / int_76376304
featureApplicability
1.0
 Advancing Wall of Doom / int_76376304
featureConfidence
1.0
 Metro 2033 (Video Game)
hasFeature
Advancing Wall of Doom / int_76376304
 Advancing Wall of Doom / int_763e237f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_763e237f
comment
Sonic Blast has a fair few of these in the Silver Castle Zone.
 Advancing Wall of Doom / int_763e237f
featureApplicability
1.0
 Advancing Wall of Doom / int_763e237f
featureConfidence
1.0
 Sonic Blast (Video Game)
hasFeature
Advancing Wall of Doom / int_763e237f
 Advancing Wall of Doom / int_775cd181
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_775cd181
comment
In Streets of Rage 3, Stage 3 has an Advancing Bulldozer Of Doom, which you must outrun while destroying concrete walls that are blocking your way. It can, however, be hit to knock it back a few meters. At the end of the section, the 'dozer slams into a support beam and a barrel falls from the ceiling, knocking the Mook out.
 Advancing Wall of Doom / int_775cd181
featureApplicability
1.0
 Advancing Wall of Doom / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
Advancing Wall of Doom / int_775cd181
 Advancing Wall of Doom / int_77aa72de
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_77aa72de
comment
I Wanna Be the Guy has a segment where you have to outrun a big wall of spikes that originally starts off as just another expanse of spikes that just flips up once you've jumped over it and starts chasing you. And you have to wall jump and dodge flying apples giant cherries Delicious Fruit the entire way.
 Advancing Wall of Doom / int_77aa72de
featureApplicability
1.0
 Advancing Wall of Doom / int_77aa72de
featureConfidence
1.0
 I Wanna Be the Guy (Video Game)
hasFeature
Advancing Wall of Doom / int_77aa72de
 Advancing Wall of Doom / int_792e9ccd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_792e9ccd
comment
Gato Roboto: The Ventilation area has a section where Kiki, sans mechs suit, has to run from a wall of spikes piloted by the mouse, and through a dangerous obstacle course.
 Advancing Wall of Doom / int_792e9ccd
featureApplicability
1.0
 Advancing Wall of Doom / int_792e9ccd
featureConfidence
1.0
 Gato Roboto (Video Game)
hasFeature
Advancing Wall of Doom / int_792e9ccd
 Advancing Wall of Doom / int_79ffa674
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_79ffa674
comment
Azure Striker Gunvolt Series:
Azure Striker Gunvolt has a downplayed version in the Subaquatic Base. Rising water levels won't kill you right away. Rather, it slowly drains your HP, and also instantly overloads Gunvolt's electricity, gimping your damage output.
Azure Striker Gunvolt 2: In Gunvolt's intro stage Teseo sends a digitizing wave after him. Touching it deals very high damage, although it's possible to survive it with sufficient Level Grinding and preparations, that you wouldn't have the first time around. Given that it's essentially a tutorial stage, the wall is pretty easy to outrun.
 Advancing Wall of Doom / int_79ffa674
featureApplicability
1.0
 Advancing Wall of Doom / int_79ffa674
featureConfidence
1.0
 Azure Striker Gunvolt Series (Video Game)
hasFeature
Advancing Wall of Doom / int_79ffa674
 Advancing Wall of Doom / int_7c19a801
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_7c19a801
comment
In FTL: Faster Than Light, the entire game is spent running from the Rebel Fleet, a gigantic advancing fleet. Getting caught by the fleet forces you into a fight with a fairly tough rebel ship that only drops a single unit of fuel when it does go down.
 Advancing Wall of Doom / int_7c19a801
featureApplicability
1.0
 Advancing Wall of Doom / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Advancing Wall of Doom / int_7c19a801
 Advancing Wall of Doom / int_8003c6d9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8003c6d9
comment
Towards the end of the Sega Genesis version of Animaniacs, the entire level begins to disintegrate behind you after you open a door at the beginning, forcing you to run for your life. One mistake in this part of the game spells curtains for the Warner siblings.
 Advancing Wall of Doom / int_8003c6d9
featureApplicability
1.0
 Advancing Wall of Doom / int_8003c6d9
featureConfidence
1.0
 Animaniacs (Video Game)
hasFeature
Advancing Wall of Doom / int_8003c6d9
 Advancing Wall of Doom / int_8258e260
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8258e260
comment
Super Mario Bros.:
Super Mario Galaxy has two of the missions in the Dusty Dune Galaxy including a rising floor of sand trying to crush the player against the roof, and a later mission involving a whole mountain sinking into lava (at 3:25).
New Super Mario Bros. has Mega Unagi, a gigantic Advancing Eel of Doom.
New Super Mario Bros. Wii has such a wall of doom in the first level of world 8, with a giant wall of smoke/fire coming from behind Mario. Oddly enough, it's actually too slow for a whole lot of people to notice its existence.
New Super Mario Bros. 2 has Boohemoth, a giant Boo that acts as this. Like other Boos, looking at him will cause him to hide his face and stop, but he will peek with one eye and inch forward a few feet every couple of seconds.
Super Princess Peach has Advancing Walls of Boos.
Super Mario 3D World has a level focused on dodging an instant-kill swarm of Fuzzies that rise and move through the area. It has a redone counterpart in one of the bonus worlds, which also has a Falling Wall of Fuzzies near the end.
 Advancing Wall of Doom / int_8258e260
featureApplicability
1.0
 Advancing Wall of Doom / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Advancing Wall of Doom / int_8258e260
 Advancing Wall of Doom / int_84809b33
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_84809b33
comment
L.A. Noire: In one segment late in the game Jack Kelso must get away from a bulldozer advancing on him.
 Advancing Wall of Doom / int_84809b33
featureApplicability
1.0
 Advancing Wall of Doom / int_84809b33
featureConfidence
1.0
 L.A. Noire (Video Game)
hasFeature
Advancing Wall of Doom / int_84809b33
 Advancing Wall of Doom / int_84c0895d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_84c0895d
comment
In O-Parts Hunter, Jio and Ball are in a pit with a spiked wall closing in, and given the advice that an enemy can be a friend. Jio realizes that they can climb the spikes to escape the pit.
 Advancing Wall of Doom / int_84c0895d
featureApplicability
1.0
 Advancing Wall of Doom / int_84c0895d
featureConfidence
1.0
 O-Parts Hunter (Manga)
hasFeature
Advancing Wall of Doom / int_84c0895d
 Advancing Wall of Doom / int_86814cd0
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_86814cd0
comment
Final Fantasy IV manages to get one into a turn-based RPG — the Demon Wall. If you don't beat it before it gets halfway across the screen, it starts using its Crush attack, which is instant death.
Final Fantasy XII brings back Demon Walls twice in the same area. The first one is an optional boss, one you're supposed to come back later to fight after you've done half a game's worth of level grinding (or you spam Quickenings or Reflected magick). The 2nd Demon Wall in the next room is the actual dungeon boss, the one you're required to kill to advance the plot. Both Demon Walls keep moving forward and if they press you against the door, it's an instant Game Over. The 2nd Demon Wall has a lot more space to work with than the first one and if you touch a correct flame during the fight, you can slow it down for a bit. Touching the wrong one will speed up the enemy's movement. Speeding up the game's battle system through the options menu does not speed up either wall's advancement.
Final Fantasy Tactics A2 has the same boss, which largely resorts to hindering your ability to act so that it can back you up against the wall and start One-Shotting your units. While you can teleport behind it using the Fairy Shoes, it'll use Telega to warp any unit that does so in front of it, while simultaneously inflicting them with the Immobilize status to keep them from doing it again (Unless said unit happens to be immune to that status...).
Final Fantasy X-2 has an irritating subversion in one area. The wall of doom is easily avoided, but you have to let it hit you to progress. Not because of anything special about the wall — it just cues a cutscene which lets the characters make a jump impossible in actual gameplay.
 Advancing Wall of Doom / int_86814cd0
featureApplicability
1.0
 Advancing Wall of Doom / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Advancing Wall of Doom / int_86814cd0
 Advancing Wall of Doom / int_86814e7d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_86814e7d
comment
Final Fantasy X-2 has an irritating subversion in one area. The wall of doom is easily avoided, but you have to let it hit you to progress. Not because of anything special about the wall — it just cues a cutscene which lets the characters make a jump impossible in actual gameplay.
 Advancing Wall of Doom / int_86814e7d
featureApplicability
1.0
 Advancing Wall of Doom / int_86814e7d
featureConfidence
1.0
 Final Fantasy X-2 (Video Game)
hasFeature
Advancing Wall of Doom / int_86814e7d
 Advancing Wall of Doom / int_8756259d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8756259d
comment
Azure Striker Gunvolt has a downplayed version in the Subaquatic Base. Rising water levels won't kill you right away. Rather, it slowly drains your HP, and also instantly overloads Gunvolt's electricity, gimping your damage output.
 Advancing Wall of Doom / int_8756259d
featureApplicability
1.0
 Advancing Wall of Doom / int_8756259d
featureConfidence
1.0
 Azure Striker Gunvolt (Video Game)
hasFeature
Advancing Wall of Doom / int_8756259d
 Advancing Wall of Doom / int_87a4e420
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_87a4e420
comment
Super Princess Peach has Advancing Walls of Boos.
 Advancing Wall of Doom / int_87a4e420
featureApplicability
1.0
 Advancing Wall of Doom / int_87a4e420
featureConfidence
1.0
 Super Princess Peach (Video Game)
hasFeature
Advancing Wall of Doom / int_87a4e420
 Advancing Wall of Doom / int_883e9b9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_883e9b9
comment
Kid Chameleon:
Three of the game's levels feature a "murder wall", which could only be outrun to an extent. Poking it equals instant death. One is a straightforward introduction to the murder wall, a second is a series of timed block puzzles, and the last one gives you a rather unwieldy tank to try (and fail) at navigating the level with.
A level late in the game, Forced Entry, has a murder wall and ends with a choice between top route and bottom route. If you pick the wrong one, "too bad!", there's a big wall, forcing you to die and start the level from the beginning.
The difficulty spike represented by these levels (especially Hills of the Warrior, the first murder wall level, and Bloody Swamp, which was just plain goddamn sadistic), coupled with their music, can push them very close to the border of horror territory.
 Advancing Wall of Doom / int_883e9b9
featureApplicability
1.0
 Advancing Wall of Doom / int_883e9b9
featureConfidence
1.0
 Kid Chameleon (Video Game)
hasFeature
Advancing Wall of Doom / int_883e9b9
 Advancing Wall of Doom / int_8ae5da03
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8ae5da03
comment
In Wadanohara, during The War Sequence, Wadda has to flee from an advancing wall of Tosatsu Kingdom soldiers. If they touch her, it's an automatic game over.
 Advancing Wall of Doom / int_8ae5da03
featureApplicability
1.0
 Advancing Wall of Doom / int_8ae5da03
featureConfidence
1.0
 Wadanohara (Video Game)
hasFeature
Advancing Wall of Doom / int_8ae5da03
 Advancing Wall of Doom / int_8cadb510
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8cadb510
comment
Kirby 64: The Crystal Shards also did this on one level of Rock Star. There was also a segment of the factory stage in Shiver Star involving electric moving walls.
 Advancing Wall of Doom / int_8cadb510
featureApplicability
1.0
 Advancing Wall of Doom / int_8cadb510
featureConfidence
1.0
 Kirby 64: The Crystal Shards (Video Game)
hasFeature
Advancing Wall of Doom / int_8cadb510
 Advancing Wall of Doom / int_8cfbe13b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8cfbe13b
comment
In Rainbow Islands the player must keep above the rising water of Doom.
 Advancing Wall of Doom / int_8cfbe13b
featureApplicability
1.0
 Advancing Wall of Doom / int_8cfbe13b
featureConfidence
1.0
 Rainbow Islands (Video Game)
hasFeature
Advancing Wall of Doom / int_8cfbe13b
 Advancing Wall of Doom / int_8d210423
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8d210423
comment
Typoman: A firey one of these pursues the player in Chapter Two.
 Advancing Wall of Doom / int_8d210423
featureApplicability
1.0
 Advancing Wall of Doom / int_8d210423
featureConfidence
1.0
 Typoman (Video Game)
hasFeature
Advancing Wall of Doom / int_8d210423
 Advancing Wall of Doom / int_8ea03e4b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8ea03e4b
comment
There are two in Densetsu no Stafy 3:
Both stages 4-3 and 4-4 end with Starfy having to outrun a massive avalanche that acts as an advancing wall to his left.
Stage 6-4 has a similar event near the end of the stage, only given the location this time it's a huge lava flow you have to outrun.
 Advancing Wall of Doom / int_8ea03e4b
featureApplicability
1.0
 Advancing Wall of Doom / int_8ea03e4b
featureConfidence
1.0
 Densetsu no Stafy 3 (Video Game)
hasFeature
Advancing Wall of Doom / int_8ea03e4b
 Advancing Wall of Doom / int_8f526e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_8f526e
comment
Drawn to Life: The Next Chapter has one in the aptly named Volcanic Eruption (Wilfre's Wasteland). Aptly named because the A Wo D is made of lava.
 Advancing Wall of Doom / int_8f526e
featureApplicability
1.0
 Advancing Wall of Doom / int_8f526e
featureConfidence
1.0
 Drawn to Life (Video Game)
hasFeature
Advancing Wall of Doom / int_8f526e
 Advancing Wall of Doom / int_9047554f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9047554f
comment
Castlevania: The Adventure had a level that was MADE of this trope. Stage 3, Death Fair, featured a corridor where you had to destroy giant screws to keep the spiked ceiling from crushing you, a tower up which you had to slowly climb via ropes while being chased by a spiked floor, and finally another corridor where you had to outrun a spiked wall while killing enemies and balancing over bottomless pits.
 Advancing Wall of Doom / int_9047554f
featureApplicability
1.0
 Advancing Wall of Doom / int_9047554f
featureConfidence
1.0
 Castlevania: The Adventure (Video Game)
hasFeature
Advancing Wall of Doom / int_9047554f
 Advancing Wall of Doom / int_9330ec5d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9330ec5d
comment
Yoshi's Island DS often has you running from a giant spiked ball, over floating platforms that become fewer and fallier. Yes, it eventually gets Nintendo Hard.
 Advancing Wall of Doom / int_9330ec5d
featureApplicability
1.0
 Advancing Wall of Doom / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Advancing Wall of Doom / int_9330ec5d
 Advancing Wall of Doom / int_943ef89f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_943ef89f
comment
Taz in Escape from Mars has the drilling machine in Act 2 of Mole World.
 Advancing Wall of Doom / int_943ef89f
featureApplicability
1.0
 Advancing Wall of Doom / int_943ef89f
featureConfidence
1.0
 Taz in Escape from Mars (Video Game)
hasFeature
Advancing Wall of Doom / int_943ef89f
 Advancing Wall of Doom / int_952e9f46
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_952e9f46
comment
Decap Attack features this in Stage 3-1 with a kind of weird totem pole thing which kills Chuck in a single hit. It can be surprisingly hard to escape from at times.
 Advancing Wall of Doom / int_952e9f46
featureApplicability
1.0
 Advancing Wall of Doom / int_952e9f46
featureConfidence
1.0
 Decap Attack (Video Game)
hasFeature
Advancing Wall of Doom / int_952e9f46
 Advancing Wall of Doom / int_97e7606f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_97e7606f
comment
Alan Wake has one level where you have to outrun the darkness (sorry, The Darkness, it's a personification) across a dam as it rips up things around you. It doesn't just destroy the dam ahead of you, and for good reason you’re the writer of this story, and have been writing yourselves out of such dead ends for quite a while by now.
 Advancing Wall of Doom / int_97e7606f
featureApplicability
1.0
 Advancing Wall of Doom / int_97e7606f
featureConfidence
1.0
 Alan Wake (Video Game)
hasFeature
Advancing Wall of Doom / int_97e7606f
 Advancing Wall of Doom / int_9d6c0940
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9d6c0940
comment
In the Spider-Man (2000) game on the PlayStation, the final level had you being chased by Carnage-Ock.
 Advancing Wall of Doom / int_9d6c0940
featureApplicability
1.0
 Advancing Wall of Doom / int_9d6c0940
featureConfidence
1.0
 Spider-Man (2000) (Video Game)
hasFeature
Advancing Wall of Doom / int_9d6c0940
 Advancing Wall of Doom / int_9e2f90f4
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9e2f90f4
comment
In One Piece, Donquixote Doflamingo uses his string-powers to create a "birdcage" of razor-wire around an entire island, which he then starts contracting. Luffy and the Straw Hats have less than an hour to defeat him before everyone in Dressrosa is reduced to Ludicrous Gibs.
 Advancing Wall of Doom / int_9e2f90f4
featureApplicability
1.0
 Advancing Wall of Doom / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Advancing Wall of Doom / int_9e2f90f4
 Advancing Wall of Doom / int_9eca95b3
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9eca95b3
comment
Portal 2 has a version of this during the escape section with Wheatley. In a last-ditch attempt to stop you, GLaDOS runs two test chambers into eachother to crush the catwalk you're running on. You have to keep running to reach the elevator before you get squashed.
 Advancing Wall of Doom / int_9eca95b3
featureApplicability
1.0
 Advancing Wall of Doom / int_9eca95b3
featureConfidence
1.0
 Portal 2
hasFeature
Advancing Wall of Doom / int_9eca95b3
 Advancing Wall of Doom / int_9ef055f4
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_9ef055f4
comment
Ratchet & Clank has quite few of these; for example, in Into The Nexus you have to fly away from a sewer that's flooding on planet Silox after activating it.
 Advancing Wall of Doom / int_9ef055f4
featureApplicability
1.0
 Advancing Wall of Doom / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Advancing Wall of Doom / int_9ef055f4
 Advancing Wall of Doom / int_a076d08b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a076d08b
comment
In DRL, some of the randomly generated levels (and one special level, the Halls of Carnage) feature Advancing Lava of Doom. Doomguy starts near the left or right, the exit is on the opposite side and lava starts to flow in from the player's starting side, with speed proportional to the difficulty level. If the Doomguy has the right equipment, this can be used to his advantage, as non-flying non-boss enemies drown in lava within seconds.
 Advancing Wall of Doom / int_a076d08b
featureApplicability
1.0
 Advancing Wall of Doom / int_a076d08b
featureConfidence
1.0
 DRL (Video Game)
hasFeature
Advancing Wall of Doom / int_a076d08b
 Advancing Wall of Doom / int_a0ae46f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a0ae46f
comment
Toy Story 2: The Buzz Lightyear video game seen at the start of the movie features a moving wall of spikes Buzz has to outrun.
 Advancing Wall of Doom / int_a0ae46f
featureApplicability
1.0
 Advancing Wall of Doom / int_a0ae46f
featureConfidence
1.0
 Toy Story 2
hasFeature
Advancing Wall of Doom / int_a0ae46f
 Advancing Wall of Doom / int_a2055878
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a2055878
comment
In Frogger's Adventures: Temple of the Frog, the second stage of Ancient Ruins has segments where Frogger is chased by a huge wave of water that floods entire hallways. He has to outrun the wave in order to survive.
 Advancing Wall of Doom / int_a2055878
featureApplicability
1.0
 Advancing Wall of Doom / int_a2055878
featureConfidence
1.0
 Frogger's Adventures: Temple of the Frog (Video Game)
hasFeature
Advancing Wall of Doom / int_a2055878
 Advancing Wall of Doom / int_a4513ea8
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a4513ea8
comment
One puzzle of Fez requires the player to rigger the rise of red water/lava as they navigate a series of challenging vertical jumps. At the end there is a platform which you must be on which will float to the room exit.
 Advancing Wall of Doom / int_a4513ea8
featureApplicability
1.0
 Advancing Wall of Doom / int_a4513ea8
featureConfidence
1.0
 Fez (Video Game)
hasFeature
Advancing Wall of Doom / int_a4513ea8
 Advancing Wall of Doom / int_a46e4b5b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a46e4b5b
comment
In RosenkreuzStilette, you have the Cross Wall, which will move menacingly towards you. Like the example above and the Mecha Dragon from Mega Man 2, you get to destroy it once you get to a certain area.
 Advancing Wall of Doom / int_a46e4b5b
featureApplicability
1.0
 Advancing Wall of Doom / int_a46e4b5b
featureConfidence
1.0
 RosenkreuzStilette (Video Game)
hasFeature
Advancing Wall of Doom / int_a46e4b5b
 Advancing Wall of Doom / int_a6f6433c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a6f6433c
comment
Jak and Daxter:
Jak and Daxter: The Precursor Legacy: There's a segment where the duo has to climb to the top of an underwater tower to escape a rapidly rising flood of Dark Eco.
Jak II: Renegade plays homage to its Crash Bandicoot roots in one scene where you flee a giant boulder through an underground tomb playing as Daxter. The boulder is revealed to be a giant spider egg. A similarly hairy chase sequence occurs towards the end of the game where you must run from a giant centipede — this time away from the camera rather than towards it.
 Advancing Wall of Doom / int_a6f6433c
featureApplicability
1.0
 Advancing Wall of Doom / int_a6f6433c
featureConfidence
1.0
 Jak and Daxter (Video Game)
hasFeature
Advancing Wall of Doom / int_a6f6433c
 Advancing Wall of Doom / int_a7bb24f5
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a7bb24f5
comment
Mega Man 11 has large walls of One-Hit Kill fire in certain places in Torch Man's stage, as well as in Wily Stage 2. The first of these encounters is fairly relaxed, but the second and beyond are full of inconveniently placed walls and shielded enemies which the player is encouraged to use the Speed or Power Gears to overcome. Or you can just freeze the fire with Tundra Man's weapon.
 Advancing Wall of Doom / int_a7bb24f5
featureApplicability
1.0
 Advancing Wall of Doom / int_a7bb24f5
featureConfidence
1.0
 Mega Man 11 (Video Game)
hasFeature
Advancing Wall of Doom / int_a7bb24f5
 Advancing Wall of Doom / int_a7bb29ae
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a7bb29ae
comment
The mining equipment in Armored Armadillo's stage in Mega Man X can be destroyed with concentrated firepower, but will cause instant death if touches you. However, it's also completely possible to simply fake it out then climb up a nearby wall to let it pass by harmlessly.
 Advancing Wall of Doom / int_a7bb29ae
featureApplicability
1.0
 Advancing Wall of Doom / int_a7bb29ae
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Advancing Wall of Doom / int_a7bb29ae
 Advancing Wall of Doom / int_a7bb2a13
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a7bb2a13
comment
The same cannot be said of the advancing wall of magma in Area K of Mega Man ZX.
 Advancing Wall of Doom / int_a7bb2a13
featureApplicability
1.0
 Advancing Wall of Doom / int_a7bb2a13
featureConfidence
1.0
 Mega Man ZX (Video Game)
hasFeature
Advancing Wall of Doom / int_a7bb2a13
 Advancing Wall of Doom / int_a90d239a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a90d239a
comment
Psychonauts has two: First takes place in an air-bubble at a bottom of a lake, and there's also a rising water level in the Meat Circus level. (shudder)
 Advancing Wall of Doom / int_a90d239a
featureApplicability
1.0
 Advancing Wall of Doom / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Advancing Wall of Doom / int_a90d239a
 Advancing Wall of Doom / int_a9517b88
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_a9517b88
comment
God of War has these a few times; the first two (one each in God of War and God of War II) are defeated by killing off the horde of Mooks that spawns on top of you, while the second is actually a time-based puzzle where you have to open a door.
 Advancing Wall of Doom / int_a9517b88
featureApplicability
1.0
 Advancing Wall of Doom / int_a9517b88
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Advancing Wall of Doom / int_a9517b88
 Advancing Wall of Doom / int_aad32594
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_aad32594
comment
Boogie Wings have a Ferris Wheel of Doom in Konyi Island that functions in this manner; halfway through the wheel breaks off and rolls after you, necessitating you to run to avoid getting squished. Enemy mooks and tanks getting in it's way will inevitably be squished.
 Advancing Wall of Doom / int_aad32594
featureApplicability
1.0
 Advancing Wall of Doom / int_aad32594
featureConfidence
1.0
 Boogie Wings (Video Game)
hasFeature
Advancing Wall of Doom / int_aad32594
 Advancing Wall of Doom / int_ab51e7fd
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ab51e7fd
comment
In Badland , the whole gameplay consists of your character forced to move forward because of one, while also avoiding the chains, spikes, etc. and pick up one's clones along the way.
 Advancing Wall of Doom / int_ab51e7fd
featureApplicability
1.0
 Advancing Wall of Doom / int_ab51e7fd
featureConfidence
1.0
 Badland (Video Game)
hasFeature
Advancing Wall of Doom / int_ab51e7fd
 Advancing Wall of Doom / int_abd7c3a3
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_abd7c3a3
comment
The Club Penguin minigame "Catchin' Waves" involved a penguin surfing along the wave while trying to avoid the tube. Downplayed, because it could surf inside the tube, just not dive too far into it, otherwise he would be knocked out.
 Advancing Wall of Doom / int_abd7c3a3
featureApplicability
1.0
 Advancing Wall of Doom / int_abd7c3a3
featureConfidence
1.0
 Club Penguin (Video Game)
hasFeature
Advancing Wall of Doom / int_abd7c3a3
 Advancing Wall of Doom / int_ac18cb12
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ac18cb12
comment
In Baroque one of the enemies that you face is Bubugel, a meta-being who is a WALL WITH A FACE ON IT. Bubugel will rapidly close off the hallway leading to the next portal and turn its back to you, making you think that it is a dead end. If that wasn't enough, his attacks involve rushing at you and... screaming.
 Advancing Wall of Doom / int_ac18cb12
featureApplicability
1.0
 Advancing Wall of Doom / int_ac18cb12
featureConfidence
1.0
 Baroque (Video Game)
hasFeature
Advancing Wall of Doom / int_ac18cb12
 Advancing Wall of Doom / int_ad34ca69
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ad34ca69
comment
Final Fantasy Tactics A2 has the same boss, which largely resorts to hindering your ability to act so that it can back you up against the wall and start One-Shotting your units. While you can teleport behind it using the Fairy Shoes, it'll use Telega to warp any unit that does so in front of it, while simultaneously inflicting them with the Immobilize status to keep them from doing it again (Unless said unit happens to be immune to that status...).
 Advancing Wall of Doom / int_ad34ca69
featureApplicability
1.0
 Advancing Wall of Doom / int_ad34ca69
featureConfidence
1.0
 Final Fantasy Tactics A2 (Video Game)
hasFeature
Advancing Wall of Doom / int_ad34ca69
 Advancing Wall of Doom / int_ad678477
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ad678477
comment
Marble Madness implemented this wall in two player games, and only advances it when the players go through the track. If one player moved quickly enough and the second player lagged behind, the slow player is teleported forward and loses 5 seconds.
 Advancing Wall of Doom / int_ad678477
featureApplicability
1.0
 Advancing Wall of Doom / int_ad678477
featureConfidence
1.0
 Marble Madness (Video Game)
hasFeature
Advancing Wall of Doom / int_ad678477
 Advancing Wall of Doom / int_ae050a9f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it.
 Advancing Wall of Doom / int_ae050a9f
featureApplicability
1.0
 Advancing Wall of Doom / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Advancing Wall of Doom / int_ae050a9f
 Advancing Wall of Doom / int_aef74f1b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_aef74f1b
comment
Two instances shows up in Bloody Zombies, firstly when you trigger a set of gears which pursues you relentlessly, and a later stage where you encounter an Advancing Zombie Horde of Doom near London's Tower Bridge where you must make a sprint to the bridge's other side before it opens up.
 Advancing Wall of Doom / int_aef74f1b
featureApplicability
1.0
 Advancing Wall of Doom / int_aef74f1b
featureConfidence
1.0
 Bloody Zombies (Video Game)
hasFeature
Advancing Wall of Doom / int_aef74f1b
 Advancing Wall of Doom / int_b2d6966a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b2d6966a
comment
The pyroclastic flow at the end of Dante's Peak serves as a version of this: a massive wall of ash and gas hot enough to completely incinerate you in seconds advancing at as much as a hundred mph, while the heroes desperately try to get their busted truck with its melted-off tires to go fast enough to reach a mine shaft before this wall of death reaches them.
While on the subject of volcanoes, the pyroclastic flow and, preceding it, the tsunami in Pompeii.
 Advancing Wall of Doom / int_b2d6966a
featureApplicability
1.0
 Advancing Wall of Doom / int_b2d6966a
featureConfidence
1.0
 Dante's Peak
hasFeature
Advancing Wall of Doom / int_b2d6966a
 Advancing Wall of Doom / int_b3710357
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b3710357
comment
An energy wall in TRON derezzes Sark's carrier while Flynn and Yori are still on board — although technically the ship is advancing into the wall of doom.
 Advancing Wall of Doom / int_b3710357
featureApplicability
1.0
 Advancing Wall of Doom / int_b3710357
featureConfidence
1.0
 TRON
hasFeature
Advancing Wall of Doom / int_b3710357
 Advancing Wall of Doom / int_b4967d43
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b4967d43
comment
The Genesis Sonic the Hedgehog games had a few.
In the first game, Act 2 of Marble Zone has lava that starts flowing from left to right when you get to its level, if not before. It's only one narrow, if longish, passage before you can jump up to a high open area, but for the length of that passage, there's an Advancing Wall of Doom — and if you're not careful, it'll advance almost as fast as you do.
In Angel Island Zone, Act 2 of Sonic 3, there's a portion before the Boss Battle where the screen starts scrolling to the right, then Robotnik's airship starts dropping bombs at you. If you let off the speed for a second, you'll drift too far left and get hit. All you have to do is hold right for 20 seconds.
On the other hand, the advancing brick wall in the very next level — the beginning of Act 2 of Hydrocity Zone — was pretty darn nerve-wracking.
Then there's the section in Marble Garden Zone where an earthquake starts bringing the land and the ceiling together and you have run before your escape window is closed and you're crushed between the two.
In Sonic and Knuckles, in between the two Boss Battles in Flying Battery Zone, Act 2, you have to run through the collapsing airship quickly, otherwise you'll be crushed between it and the single wall and floor that remain airborne.
Then in the next level, Act 2 of Sandopolis Zone had several areas where throwing a switch would cause sand to pour from the ceiling, and the sand would form a floor rising from below. With the winding passageways of the level, you could easily get crushed between the sand and the ceiling if you dawdled.
Yet again, the Death Egg Zone Final Boss isn't really an Advancing Wall of Doom, but sorta becomes one if you die on your first try (there's no place to get rings on subsequent attempts). He's pretty easy, though; it's the run afterward that's tough, as you have to stay ahead of a collapsing platform and hit the fleeing Robotnik at the same time. Doesn't sound too hard, but unless you hit Robotnik just right, the rebound as you bounce off will launch you to your doom or rob you of your momentum (causing you to fall to your doom).
And then there's the pachinko-themed bonus levels, in which you collect powerups while outrunning a glowing double helix that crawls steadily upward.
Sonic the Hedgehog CD's Stardust Speedway Act 3. You are racing against Metal Sonic and Dr. Robotnik/Eggman is chasing after the two of you in his pod shooting lasers of death out from the bottom. If you touch it, you die. If you beat Metal Sonic, it slams against the locked door and then Robotnik flies at the door, blasting the mech to pieces.
Sonic the Hedgehog (2006) contains infamous mach speed (mock speed) levels where Sonic was forced to run forward regardless of what happened to him, including if he died. If hit, he reacted by what appeared to be break dancing while still barreling forward at insane speeds. It has to be seen to be believed.
Sonic Heroes features a section where you have to climb out of a vat of "energy" (lava) that's rising up below you in Power Plant. It's more difficult if you're playing as Team Dark, but then again, so is most of the other stuff in the game.
In the Ocean Palace level (the first level), there's a section where you run from one...then two...then three gigantic, ornately carved stone wheels. Apparently created and placed there for no reason other than to harass anyone who should happen upon that particular hill.
Another one appears in the level Lost Jungle, this time with a colossal alligator. In this case, however, instead of running away from it, the heroes have to swing across a series of vines as it chases them or else they'll risk falling into the swamp and becoming its appetizer.
The 8-bit version of Sonic the Hedgehog had a version during Jungle Zone Act 2, but only in the Master System version. Most of the level is a vertical climb. The camera followed you up the level, but not downwards. If you fell and hit the bottom of the screen during that section, it was instant death time. The near-identical Game Gear version didn't have this, probably because it would've made the level stupidly hard with the Game Gear's lower resolution.
Sonic the Hedgehog 4 gives us Mad Gear Zone Act 3: Impending Doom, featuring an Advancing Wall Of Horrible Whirling Death accompanied by Red Alert lights and sirens.
Lost Labyrinth Act 3 also has a wall of doom, but it's much shorter.
The last level of Sonic Colors, Terminal Velocity. Act 1 requires dashing along the space elevator's girders while avoiding fleeing robots that pursue you from behind. Act 3 is a straighter example; Sonic must outrun the black hole that is consuming the space station. It gets him anyway, but the Wisps save him at the last minute, a la Super Mario Galaxy's ending. Also, in the DS version, Planet Wisp: Act 2 has a similar device, but it drills down, and it doesn't appear until Sonic is already in Yellow Drill mode and headed downward. You can get crushed by this giant drill machine.
This is the entire premise of the SegaSonic the Hedgehog arcade game. One of these is always after you, be it lava, ice stalactites, tornadoes, or gears.
Sonic Blast has a fair few of these in the Silver Castle Zone.
 Advancing Wall of Doom / int_b4967d43
featureApplicability
1.0
 Advancing Wall of Doom / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Advancing Wall of Doom / int_b4967d43
 Advancing Wall of Doom / int_b5dbc020
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b5dbc020
comment
NES Remix 2 Remix Levels contain Boos that can close in on the player when not looking.
 Advancing Wall of Doom / int_b5dbc020
featureApplicability
1.0
 Advancing Wall of Doom / int_b5dbc020
featureConfidence
1.0
 NES Remix (Video Game)
hasFeature
Advancing Wall of Doom / int_b5dbc020
 Advancing Wall of Doom / int_b66b61ca
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b66b61ca
comment
Rayman Origins requires the protagonist/s to outrun an advancing wall of evil red fish in one of the swimming levels.
 Advancing Wall of Doom / int_b66b61ca
featureApplicability
1.0
 Advancing Wall of Doom / int_b66b61ca
featureConfidence
1.0
 Rayman Origins (Video Game)
hasFeature
Advancing Wall of Doom / int_b66b61ca
 Advancing Wall of Doom / int_b906a721
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b906a721
comment
In Secret of Mana, the aptly named Wall Face boss will begin slowly close in on you once you've exposed its weak point by taking out its two eyes, eventually pushing you into the spikes at the back of the room. Not defeating it in time means game over, though this is only an issue if you're trying to defeat it with your weapons, as its weak point can be struck with magic at any time.
 Advancing Wall of Doom / int_b906a721
featureApplicability
1.0
 Advancing Wall of Doom / int_b906a721
featureConfidence
1.0
 Secret of Mana (Video Game)
hasFeature
Advancing Wall of Doom / int_b906a721
 Advancing Wall of Doom / int_b9746195
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_b9746195
comment
The Eternal Cylinder is a Survival Sandbox game all about trying to outrun the titular Cylinder, an incredibly tall impossibly long Mechanical Abomination crushing everything in it's path. Gameplay-wise levels are divided between areas where the Cylinder doesn't move so you can collect abilities and advance the plot, and levels where you move as fast as you can to get to the next checkpoint that will temporarily halt the Cylinder.
 Advancing Wall of Doom / int_b9746195
featureApplicability
1.0
 Advancing Wall of Doom / int_b9746195
featureConfidence
1.0
 The Eternal Cylinder (Video Game)
hasFeature
Advancing Wall of Doom / int_b9746195
 Advancing Wall of Doom / int_be63522e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_be63522e
comment
Played with in Mind Your Manors. Before the second boss, the player must outrun a rising cloud of perfume that drains their willpower. However, the cloud can't kill them even if all their willpower is drained. In fact losing all your willpower is the only way to get the White Orb of that segment, and you'll need to fight past the cloud anyway to get the Purple Orb.
 Advancing Wall of Doom / int_be63522e
featureApplicability
1.0
 Advancing Wall of Doom / int_be63522e
featureConfidence
1.0
 Mind Your Manors (Video Game)
hasFeature
Advancing Wall of Doom / int_be63522e
 Advancing Wall of Doom / int_c01df100
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c01df100
comment
The movie for The Wall uses a variation of this during the scene for "Empty Spaces/What Shall We Do Now?", featuring a wall that advances by stretching outwards rather than pushing forwards, corrupting everything it builds over.
 Advancing Wall of Doom / int_c01df100
featureApplicability
1.0
 Advancing Wall of Doom / int_c01df100
featureConfidence
1.0
 The Wall (Music)
hasFeature
Advancing Wall of Doom / int_c01df100
 Advancing Wall of Doom / int_c1b43f85
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c1b43f85
comment
Super Mario 3D World has a level focused on dodging an instant-kill swarm of Fuzzies that rise and move through the area. It has a redone counterpart in one of the bonus worlds, which also has a Falling Wall of Fuzzies near the end.
 Advancing Wall of Doom / int_c1b43f85
featureApplicability
1.0
 Advancing Wall of Doom / int_c1b43f85
featureConfidence
1.0
 Super Mario 3D World (Video Game)
hasFeature
Advancing Wall of Doom / int_c1b43f85
 Advancing Wall of Doom / int_c3711ee9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c3711ee9
comment
Thomas Was Alone has a few, generally in the form of rising water, though there is one spiked wall.
 Advancing Wall of Doom / int_c3711ee9
featureApplicability
1.0
 Advancing Wall of Doom / int_c3711ee9
featureConfidence
1.0
 Thomas Was Alone (Video Game)
hasFeature
Advancing Wall of Doom / int_c3711ee9
 Advancing Wall of Doom / int_c3ed70f5
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c3ed70f5
comment
In Castlevania: Bloodlines, there's one going down to keep up with draining water. No idea why, since there's no huge drop to kill you (unless you go too fast and discover your Super Drowning Skills). That's not the only one in the game, by the way; the second level features one.
 Advancing Wall of Doom / int_c3ed70f5
featureApplicability
1.0
 Advancing Wall of Doom / int_c3ed70f5
featureConfidence
1.0
 Castlevania: Bloodlines (Video Game)
hasFeature
Advancing Wall of Doom / int_c3ed70f5
 Advancing Wall of Doom / int_c4a1d59e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c4a1d59e
comment
In the first mission of Call of Duty 4: Modern Warfare, the ship you are raiding is hit by enemy aircraft and begins to sink. You must run behind your teammates all the way to the helicopter. If you lag behind just a little, you'll be "killed" and forced to retry the mission. It's made even worse by the fact that the ship begins to list heavily to one side, so you're actually running diagonally. And in the end, you need to jump over the side of the ship to reach the helicopter.
 Advancing Wall of Doom / int_c4a1d59e
featureApplicability
1.0
 Advancing Wall of Doom / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Advancing Wall of Doom / int_c4a1d59e
 Advancing Wall of Doom / int_c538edb0
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c538edb0
comment
The Barrier from The Conversion Bureau and its Recursive Fanfictions. It's characterized as a shield existing around Equestria that expands out and is harmful to humans and destroys human-made objects. The Conversion Bureau: The Other Side of the Spectrum and its reboot Spectrum has a much darker take on it — the started out as a simple shield in a portal, only to grow and disintegrate every human and human made object in its path and not only is it driving away and destroying any human in its path, but it's also erasing all evidence that humanity even existed, and it doesn't even leave behind dust to mark their destruction.
 Advancing Wall of Doom / int_c538edb0
featureApplicability
1.0
 Advancing Wall of Doom / int_c538edb0
featureConfidence
1.0
 The Conversion Bureau / Fan Fic
hasFeature
Advancing Wall of Doom / int_c538edb0
 Advancing Wall of Doom / int_c6e9c6cc
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c6e9c6cc
comment
Super Mario Galaxy has two of the missions in the Dusty Dune Galaxy including a rising floor of sand trying to crush the player against the roof, and a later mission involving a whole mountain sinking into lava (at 3:25).
 Advancing Wall of Doom / int_c6e9c6cc
featureApplicability
1.0
 Advancing Wall of Doom / int_c6e9c6cc
featureConfidence
1.0
 Super Mario Galaxy (Video Game)
hasFeature
Advancing Wall of Doom / int_c6e9c6cc
 Advancing Wall of Doom / int_c7c06b71
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c7c06b71
comment
In The Lion King, the Elephant Graveyard level had a rising geyser of doom.
 Advancing Wall of Doom / int_c7c06b71
featureApplicability
1.0
 Advancing Wall of Doom / int_c7c06b71
featureConfidence
1.0
 The Lion King (Video Game)
hasFeature
Advancing Wall of Doom / int_c7c06b71
 Advancing Wall of Doom / int_c7fe972d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c7fe972d
comment
TRON 2.0 had one level where the protagonist is trying to outrun a hard disc reformat, rescue Ma3a and Byte, and get to the exit before they're all destroyed by it.
 Advancing Wall of Doom / int_c7fe972d
featureApplicability
1.0
 Advancing Wall of Doom / int_c7fe972d
featureConfidence
1.0
 TRON 2.0 (Video Game)
hasFeature
Advancing Wall of Doom / int_c7fe972d
 Advancing Wall of Doom / int_c8672055
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c8672055
comment
Demon Skin has a Hair-Trigger Avalanche in the first stage that you must outrun or lose a life.
 Advancing Wall of Doom / int_c8672055
featureApplicability
1.0
 Advancing Wall of Doom / int_c8672055
featureConfidence
1.0
 Demon Skin (Video Game)
hasFeature
Advancing Wall of Doom / int_c8672055
 Advancing Wall of Doom / int_c98d3e0e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_c98d3e0e
comment
In the original Metal Gear game for the MSX2, the player had to destroy a bulldozer in a small corridor that would advance towards them pretty quickly. If it touched them, they would instantly die. However, the player could leave the room into the previous one if they failed to get a sufficient amount of hits in on time, but this would restore all of the bulldozer's health.
 Advancing Wall of Doom / int_c98d3e0e
featureApplicability
1.0
 Advancing Wall of Doom / int_c98d3e0e
featureConfidence
1.0
 Metal Gear (Video Game)
hasFeature
Advancing Wall of Doom / int_c98d3e0e
 Advancing Wall of Doom / int_ca3d5e75
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ca3d5e75
comment
Metal Storm has one of these in level 5, but it's so slow that it'll only catch you if you're deliberately waiting.
 Advancing Wall of Doom / int_ca3d5e75
featureApplicability
1.0
 Advancing Wall of Doom / int_ca3d5e75
featureConfidence
1.0
 Metal Storm (Video Game)
hasFeature
Advancing Wall of Doom / int_ca3d5e75
 Advancing Wall of Doom / int_cac5591f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_cac5591f
comment
This is the entire premise of the SegaSonic the Hedgehog arcade game. One of these is always after you, be it lava, ice stalactites, tornadoes, or gears.
 Advancing Wall of Doom / int_cac5591f
featureApplicability
1.0
 Advancing Wall of Doom / int_cac5591f
featureConfidence
1.0
 SegaSonic the Hedgehog (Video Game)
hasFeature
Advancing Wall of Doom / int_cac5591f
 Advancing Wall of Doom / int_cb9b3dab
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_cb9b3dab
comment
The Sunlit Man: Sunlight on the world of Canticle is powerful enough to melt stone and metal and almost instantly kill anyone it touches. As such, life on this world is a constant race to try and stay ahead of the sun.
 Advancing Wall of Doom / int_cb9b3dab
featureApplicability
1.0
 Advancing Wall of Doom / int_cb9b3dab
featureConfidence
1.0
 The Sunlit Man
hasFeature
Advancing Wall of Doom / int_cb9b3dab
 Advancing Wall of Doom / int_cd44d3d6
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_cd44d3d6
comment
The first Crash Bandicoot game had levels where you have to run from a giant boulder. The worst part being that you're running towards the camera, making obstacle dodging and box collecting very much a process of Trial-and-Error Gameplay. These levels even carried over to other games of the series, where you run away from such things as giant polar bears, dinosaurs, dragons, tsunamis, and giant fireballs.
 Advancing Wall of Doom / int_cd44d3d6
featureApplicability
1.0
 Advancing Wall of Doom / int_cd44d3d6
featureConfidence
1.0
 Crash Bandicoot (1996) (Video Game)
hasFeature
Advancing Wall of Doom / int_cd44d3d6
 Advancing Wall of Doom / int_cd81ac45
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_cd81ac45
comment
Bug had a few sections like this in Quaria. Oftentimes the wall was also lined with spikes, and one section had the wall be an instant kill (Bug normally takes 5 hits to die), but was thankfully slow enough to outrun with relative ease.
 Advancing Wall of Doom / int_cd81ac45
featureApplicability
1.0
 Advancing Wall of Doom / int_cd81ac45
featureConfidence
1.0
 Bug! (1995) (Video Game)
hasFeature
Advancing Wall of Doom / int_cd81ac45
 Advancing Wall of Doom / int_cfd1e6d
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_cfd1e6d
comment
The NES version of ''Strider'' features a corridor in Los Angeles where spiked walls advance quickly one after another, and one has to duck in holes on the ground to avoid getting damage.
 Advancing Wall of Doom / int_cfd1e6d
featureApplicability
1.0
 Advancing Wall of Doom / int_cfd1e6d
featureConfidence
1.0
 Strider (Manga)
hasFeature
Advancing Wall of Doom / int_cfd1e6d
 Advancing Wall of Doom / int_d068c338
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d068c338
comment
Pac-Man 256 has The Glitch, the Kill Screen from the 256th maze of Pac-Man, closing in on you as you travel through an endless maze. It also appears in Crossy Road when you play the game as Pac-Man.
 Advancing Wall of Doom / int_d068c338
featureApplicability
1.0
 Advancing Wall of Doom / int_d068c338
featureConfidence
1.0
 Pac-Man 256 (Video Game)
hasFeature
Advancing Wall of Doom / int_d068c338
 Advancing Wall of Doom / int_d1a51262
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d1a51262
comment
The Legendary Starfy series:
There are two in Densetsu no Stafy 3:
Both stages 4-3 and 4-4 end with Starfy having to outrun a massive avalanche that acts as an advancing wall to his left.
Stage 6-4 has a similar event near the end of the stage, only given the location this time it's a huge lava flow you have to outrun.
The fifth game (the localized one) featured a series of stages in which fire chased our five-armed hero upwards. Touching it meant losing a heart and restarting that bit of the stage.
 Advancing Wall of Doom / int_d1a51262
featureApplicability
1.0
 Advancing Wall of Doom / int_d1a51262
featureConfidence
1.0
 The Legendary Starfy (Video Game)
hasFeature
Advancing Wall of Doom / int_d1a51262
 Advancing Wall of Doom / int_d4b45d93
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d4b45d93
comment
Abuse had a mining drill/bulldozer machine that tried to run you over. You could destroy it, but it had a ton of health.
 Advancing Wall of Doom / int_d4b45d93
featureApplicability
1.0
 Advancing Wall of Doom / int_d4b45d93
featureConfidence
1.0
 Abuse (Video Game)
hasFeature
Advancing Wall of Doom / int_d4b45d93
 Advancing Wall of Doom / int_d4c96eb9
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d4c96eb9
comment
In Braid, the character (Tim) has to outrun a flaming wall of doom in one of the final worlds of the game.
Even weirder, (bigger spoiler) since the whole level is actually playing in reverse of what "really" happened, the wall is actually The Future receding into the past. Cross the barrier between present and future and you enter the oblivion of what hasn't happened yet.
 Advancing Wall of Doom / int_d4c96eb9
featureApplicability
1.0
 Advancing Wall of Doom / int_d4c96eb9
featureConfidence
1.0
 Braid (Video Game)
hasFeature
Advancing Wall of Doom / int_d4c96eb9
 Advancing Wall of Doom / int_d4f68ddc
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d4f68ddc
comment
Exile and Avernum use Quickfire for a similar effect. Every time you move one square outside combat, it enlarges one square in every direction that isn't blocked by walls—and each turn you're in combat, it enlarges three squares in the same manner. Once it's unleashed, you need to either get on the other side of a door (proper or hidden), or get out of the area ASAP. That said, you can survive it in the short term, as it does damage rather than killing immediately.
In the Test of Speed, the solution is to enter combat mode, where you get about four steps to its three (more if you have extra action points). Made a little harder by the goblins you have to fight in the tunnels, but the fire doesn't make use of Diagonal Speed Boost, while your character can.
 Advancing Wall of Doom / int_d4f68ddc
featureApplicability
1.0
 Advancing Wall of Doom / int_d4f68ddc
featureConfidence
1.0
 Exile (Video Game)
hasFeature
Advancing Wall of Doom / int_d4f68ddc
 Advancing Wall of Doom / int_d5089a90
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d5089a90
comment
Rise of the Triad has a few of these. Some just squish you, some burn and squish you at the same time.
 Advancing Wall of Doom / int_d5089a90
featureApplicability
1.0
 Advancing Wall of Doom / int_d5089a90
featureConfidence
1.0
 Rise of the Triad (Video Game)
hasFeature
Advancing Wall of Doom / int_d5089a90
 Advancing Wall of Doom / int_d59e2ca4
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d59e2ca4
comment
Quake has a few examples, the first notable one being in in E1-M6.
 Advancing Wall of Doom / int_d59e2ca4
featureApplicability
1.0
 Advancing Wall of Doom / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Advancing Wall of Doom / int_d59e2ca4
 Advancing Wall of Doom / int_d5c7346f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d5c7346f
comment
Trine includes a variation on the rising water version, with rapidly rising lava instead.
 Advancing Wall of Doom / int_d5c7346f
featureApplicability
1.0
 Advancing Wall of Doom / int_d5c7346f
featureConfidence
1.0
 Trine (Video Game)
hasFeature
Advancing Wall of Doom / int_d5c7346f
 Advancing Wall of Doom / int_d5f41057
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d5f41057
comment
Castlevania: Rondo of Blood has the Behemoth chase you through part of Stage 2. The scenario gets repeated in Castlevania: Portrait of Ruin.
 Advancing Wall of Doom / int_d5f41057
featureApplicability
1.0
 Advancing Wall of Doom / int_d5f41057
featureConfidence
1.0
 Castlevania: Rondo of Blood (Video Game)
hasFeature
Advancing Wall of Doom / int_d5f41057
 Advancing Wall of Doom / int_d69208d2
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d69208d2
comment
An episode of Codename: Kids Next Door features an expanding sphere of doom that not only chases the heroes down hallways, but sometimes emerges from the walls.
 Advancing Wall of Doom / int_d69208d2
featureApplicability
1.0
 Advancing Wall of Doom / int_d69208d2
featureConfidence
1.0
 Codename: Kids Next Door
hasFeature
Advancing Wall of Doom / int_d69208d2
 Advancing Wall of Doom / int_d6d9460f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d6d9460f
comment
In the final stage of Cannon Dancer, right after defeating a mirror copy of Kirin, a giant wall of fire/energy comes up and starts moving forward, erasing the entire stage. The player must run the opposite way, increasing speed as they run down a steep incline and then jump at the last moment before being caught.
 Advancing Wall of Doom / int_d6d9460f
featureApplicability
1.0
 Advancing Wall of Doom / int_d6d9460f
featureConfidence
1.0
 Cannon Dancer (Video Game)
hasFeature
Advancing Wall of Doom / int_d6d9460f
 Advancing Wall of Doom / int_d715247a
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d715247a
comment
Henry Hatsworth in the Puzzling Adventure has a monster fish that chases you in one of the mid-game stages.
 Advancing Wall of Doom / int_d715247a
featureApplicability
1.0
 Advancing Wall of Doom / int_d715247a
featureConfidence
1.0
 Henry Hatsworth in the Puzzling Adventure (Video Game)
hasFeature
Advancing Wall of Doom / int_d715247a
 Advancing Wall of Doom / int_d7d24d1b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d7d24d1b
comment
In Pokémon: Giratina and the Sky Warrior, due to the Big Bad's machinations, an enormous glacier between the valley gets knocked off of its foundations, and starts to move, destroying everything in its path. All the Pokémon in the valley try their hardest to stop it, to no avail. The guardian of the valley, Regigigas, was able to halt it, but only temporarily. The crisis was only averted when the heroes finally defeat the Big Bad.
 Advancing Wall of Doom / int_d7d24d1b
featureApplicability
-1.0
 Advancing Wall of Doom / int_d7d24d1b
featureConfidence
1.0
 Pokémon: Giratina and the Sky Warrior
hasFeature
Advancing Wall of Doom / int_d7d24d1b
 Advancing Wall of Doom / int_d9c60982
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_d9c60982
comment
In The Reconstruction, the Tatzylvurm has powerful "Ceiling Drop" attack which starts out at the backmost row but increases its area of effect by one column every time it's used.
The Cryomancer has an attack that is nearly identical, though it also freezes the squares it affects.
 Advancing Wall of Doom / int_d9c60982
featureApplicability
1.0
 Advancing Wall of Doom / int_d9c60982
featureConfidence
1.0
 The Reconstruction / Videogame
hasFeature
Advancing Wall of Doom / int_d9c60982
 Advancing Wall of Doom / int_dab32bf
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_dab32bf
comment
There are auto-scrolling segments in Dr. Cossack Stage 3 in Mega Man 4.
 Advancing Wall of Doom / int_dab32bf
featureApplicability
1.0
 Advancing Wall of Doom / int_dab32bf
featureConfidence
1.0
 Mega Man 4 (Video Game)
hasFeature
Advancing Wall of Doom / int_dab32bf
 Advancing Wall of Doom / int_de669380
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_de669380
comment
The Angry Video Game Nerd II: ASSimilation
The level "Croc Conundrum", where the wall takes the form of a crocodile. This time around the croc is not a one-hit kill. He merely damages you. The level "Slide Down the Shaft" is a vertical variant which also includes a descending wall of doom, both of which are one-hit kills.
"Slide Down the Shaft" has a variation with lasers in the floor and ceiling, forcing you to slide down the walls in steady pace.
 Advancing Wall of Doom / int_de669380
featureApplicability
1.0
 Advancing Wall of Doom / int_de669380
featureConfidence
1.0
 The Angry Video Game Nerd II: ASSimilation (Video Game)
hasFeature
Advancing Wall of Doom / int_de669380
 Advancing Wall of Doom / int_e10d4a8f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_e10d4a8f
comment
Skully has a couple of levels where you'll need to outrun obstacles, like your first confrontation with Wanda the Water Elemental leads to her delivering a tidal wave at your direction, and later when negotiations with Fiona the Fire Elemental has her launching a pursuing wall of flames.
 Advancing Wall of Doom / int_e10d4a8f
featureApplicability
1.0
 Advancing Wall of Doom / int_e10d4a8f
featureConfidence
1.0
 Skully (Video Game)
hasFeature
Advancing Wall of Doom / int_e10d4a8f
 Advancing Wall of Doom / int_e4f579f3
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_e4f579f3
comment
The indie game VVVVVV has this in two areas with spikes, and it has a catch; you can't go too much faster than the screen, or spikes get you. Like other examples, you can't go too slow either.
 Advancing Wall of Doom / int_e4f579f3
featureApplicability
1.0
 Advancing Wall of Doom / int_e4f579f3
featureConfidence
1.0
 VVVVVV (Video Game)
hasFeature
Advancing Wall of Doom / int_e4f579f3
 Advancing Wall of Doom / int_e5d5d23c
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_e5d5d23c
comment
A few custom Doom levels give the same effect as an AWOD by having the player chased through a maze of Insurmountable Waist Height Fences by either Exploding Barrels or revenants' homing missiles.
 Advancing Wall of Doom / int_e5d5d23c
featureApplicability
1.0
 Advancing Wall of Doom / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Advancing Wall of Doom / int_e5d5d23c
 Advancing Wall of Doom / int_e81feae7
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_e81feae7
comment
Metroid: Samus Returns has Samus chased by the Diggernaut's drill arms in Area 4. Contact with them is instant death, and Samus only escapes by rolling up and hiding in a nook at the end of the path. You fight the Diggernaut as a boss later, and while its drill arms can't instakill you anymore, contact with them still hurts like hell.
 Advancing Wall of Doom / int_e81feae7
featureApplicability
1.0
 Advancing Wall of Doom / int_e81feae7
featureConfidence
1.0
 Metroid: Samus Returns (Video Game)
hasFeature
Advancing Wall of Doom / int_e81feae7
 Advancing Wall of Doom / int_eb3f3551
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_eb3f3551
comment
Every time you reset a Vault in Mass Effect: Andromeda, a baleful greyish-red energy cloud spawns at the center of the installation and proceeds to expand at a rapid pace, killing everything organic it touches and thus triggering a hectic sprint to the exit lest Ryder and team get incinerated. While the thing isn't instantly lethal to the protagonists, the roughly three seconds it takes for your shields and health to collapse don't leave much room for error anyhow, so you better memorize the Vault's layout before you hit its reset button.
 Advancing Wall of Doom / int_eb3f3551
featureApplicability
1.0
 Advancing Wall of Doom / int_eb3f3551
featureConfidence
1.0
 Mass Effect: Andromeda (Video Game)
hasFeature
Advancing Wall of Doom / int_eb3f3551
 Advancing Wall of Doom / int_ed96503
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ed96503
comment
Lep's World: At least one level is formatted as an endless runner where the Player Character needs to stay ahead of one.
 Advancing Wall of Doom / int_ed96503
featureApplicability
1.0
 Advancing Wall of Doom / int_ed96503
featureConfidence
1.0
 Lep's World (Video Game)
hasFeature
Advancing Wall of Doom / int_ed96503
 Advancing Wall of Doom / int_ede28baa
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ede28baa
comment
Vanquish has you outrunning a collapsing highway of doom in Act 3-3.
 Advancing Wall of Doom / int_ede28baa
featureApplicability
1.0
 Advancing Wall of Doom / int_ede28baa
featureConfidence
1.0
 Vanquish (Video Game)
hasFeature
Advancing Wall of Doom / int_ede28baa
 Advancing Wall of Doom / int_ef8bd4a5
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ef8bd4a5
comment
Mega Man:
Mega Man (Classic):
There are auto-scrolling segments in Dr. Cossack Stage 3 in Mega Man 4.
Mega Man 11 has large walls of One-Hit Kill fire in certain places in Torch Man's stage, as well as in Wily Stage 2. The first of these encounters is fairly relaxed, but the second and beyond are full of inconveniently placed walls and shielded enemies which the player is encouraged to use the Speed or Power Gears to overcome. Or you can just freeze the fire with Tundra Man's weapon.
ROM Hack Rockman 4 Minus Infinity has a very fast wall in Dust Man's stage.
The mining equipment in Armored Armadillo's stage in Mega Man X can be destroyed with concentrated firepower, but will cause instant death if touches you. However, it's also completely possible to simply fake it out then climb up a nearby wall to let it pass by harmlessly.
The same cannot be said of the advancing wall of magma in Area K of Mega Man ZX.
 Advancing Wall of Doom / int_ef8bd4a5
featureApplicability
1.0
 Advancing Wall of Doom / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Advancing Wall of Doom / int_ef8bd4a5
 Advancing Wall of Doom / int_efc22f58
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_efc22f58
comment
Versus Umbra: The grinder in First Strike chases you through the entirety of 2-5 and kills you in one hit if it gets you, though it's possible to destroy it with good enough weaponry.
 Advancing Wall of Doom / int_efc22f58
featureApplicability
1.0
 Advancing Wall of Doom / int_efc22f58
featureConfidence
1.0
 Versus Umbra (Video Game)
hasFeature
Advancing Wall of Doom / int_efc22f58
 Advancing Wall of Doom / int_f04b4111
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f04b4111
comment
Metroid:
Super Metroid features some rising lava pits. They don't kill you right off, but they do sap your health at a fast rate upon contact.
Metroid: Samus Returns has Samus chased by the Diggernaut's drill arms in Area 4. Contact with them is instant death, and Samus only escapes by rolling up and hiding in a nook at the end of the path. You fight the Diggernaut as a boss later, and while its drill arms can't instakill you anymore, contact with them still hurts like hell.
 Advancing Wall of Doom / int_f04b4111
featureApplicability
1.0
 Advancing Wall of Doom / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Advancing Wall of Doom / int_f04b4111
 Advancing Wall of Doom / int_f0d8374
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f0d8374
comment
Mario Party 10: Bowser in the Bowser Party mode. The player controlling him pursues the car the four other players are riding in, and if Bowser catches up to them, he forces them to play a Bowser mini-game that can damage and knock them out of the game.
 Advancing Wall of Doom / int_f0d8374
featureApplicability
1.0
 Advancing Wall of Doom / int_f0d8374
featureConfidence
1.0
 Mario Party 10 (Video Game)
hasFeature
Advancing Wall of Doom / int_f0d8374
 Advancing Wall of Doom / int_f0d85e4
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f0d85e4
comment
Mario Party DS: In the minigame Dust Buddies, all players have to flee from a vacuum cleaner that is approaching them. As they run forward, various objects like ribbons, buttons and balls will be sucked in, and the characters have to avoid them accordingly as well. The last player standing wins, though more than one can win if they reach the goal line at the end; conversely, if the last remaining players are sucked by the cleaner at the same time, the minigame ends in a tie.
 Advancing Wall of Doom / int_f0d85e4
featureApplicability
1.0
 Advancing Wall of Doom / int_f0d85e4
featureConfidence
1.0
 Mario Party DS (Video Game)
hasFeature
Advancing Wall of Doom / int_f0d85e4
 Advancing Wall of Doom / int_f2d8bc82
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f2d8bc82
comment
In the iOS/Android game, Clay Jam, one would control a pebble by rolling it in various worlds while it was being pursued by a red mass of clay that consumed everything in its path. Failing to move the pebble quickly enough would result in a Game Over as it got eaten by the mass. Thankfully, the red mass wasn't that close to the pebble and moved rather slowly, so it wouldn't be a problem (except in later stages, where the mass would move much more quickly). This also applies to its defunct spinoff game, Play-Doh Jam. note This doesn't count as an Auto-Scrolling Level since the player could move the pebble (and by that extent, the screen) at their own pace, though movement needed to be forward in order to complete a stage.
 Advancing Wall of Doom / int_f2d8bc82
featureApplicability
1.0
 Advancing Wall of Doom / int_f2d8bc82
featureConfidence
1.0
 Clay Jam (Video Game)
hasFeature
Advancing Wall of Doom / int_f2d8bc82
 Advancing Wall of Doom / int_f4a1d45b
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f4a1d45b
comment
Crisis on Infinite Earths had the anti-matter wave, which was destroying all universes. Its "sequel" Zero Hour: Crisis in Time! had the Entropy wave, which destroyed time as it was going backwards and forwards (one character noticed the familiarity). Both stories had the heroes trying to figure out how to stop them.
 Advancing Wall of Doom / int_f4a1d45b
featureApplicability
1.0
 Advancing Wall of Doom / int_f4a1d45b
featureConfidence
1.0
 Crisis on Infinite Earths (Comic Book)
hasFeature
Advancing Wall of Doom / int_f4a1d45b
 Advancing Wall of Doom / int_f5f43e15
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f5f43e15
comment
Resident Evil Village: There's a ghastly, fetal abomination. What it really is, how it got there, and why all your weapons have suddenly vanished aren't explicitly spelled out (you're trapped in the home of a malevolent Master of Illusion), but what's made very clear is that you don't want to be anywhere near this monstrosity and running away is the only thing keeping you from facing a very gruesome death.
 Advancing Wall of Doom / int_f5f43e15
featureApplicability
1.0
 Advancing Wall of Doom / int_f5f43e15
featureConfidence
1.0
 Resident Evil Village (Video Game)
hasFeature
Advancing Wall of Doom / int_f5f43e15
 Advancing Wall of Doom / int_f7e2be8e
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f7e2be8e
comment
Super Meat Boy features this on several levels, usually paired with a Retreating Wall of Doom to keep you from rushing too far ahead. One such level is the final boss level. Well, the first half of said level. The second half is not any easier despite the lack of either wall.
 Advancing Wall of Doom / int_f7e2be8e
featureApplicability
1.0
 Advancing Wall of Doom / int_f7e2be8e
featureConfidence
1.0
 Meat Boy (Video Game)
hasFeature
Advancing Wall of Doom / int_f7e2be8e
 Advancing Wall of Doom / int_f97683ef
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f97683ef
comment
Hollow Knight inverts it in an interesting way during the fight against the Radiance. When badly wounded, it begins to flee into the sky from the Knight's pursuit; as you leap up platforms to give chase, dodging its desperate laser attacks, a massive wall of darkness follows behind you. The wall is made up of the Knight's kindred void spirits, and catching up to the Radiance one last time allows your brethren to engulf it, letting you rip the Radiance into pieces and annihilate the threat of the Infection once and for all. Falling into the wall deals a single mask worth of damage.
 Advancing Wall of Doom / int_f97683ef
featureApplicability
1.0
 Advancing Wall of Doom / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Advancing Wall of Doom / int_f97683ef
 Advancing Wall of Doom / int_f9956ba2
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_f9956ba2
comment
In a puzzle map in Wild ARMs XF, the player has to navigate two characters in a small maze of crates and teleporters while a One-Hit Kill laser moves one tile forward after the characters make their turn.
 Advancing Wall of Doom / int_f9956ba2
featureApplicability
1.0
 Advancing Wall of Doom / int_f9956ba2
featureConfidence
1.0
 Wild ARMs XF (Video Game)
hasFeature
Advancing Wall of Doom / int_f9956ba2
 Advancing Wall of Doom / int_faddfdea
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_faddfdea
comment
Rayman M has such a wall in Speed Stress, the final racing level of the game. As the level doubles as an Interface Screw where the camera points towards the wall (and the player's face) instead of pointing ahead of the player, meaning you can only see 15m of the level ahead of the player, a heavy reliance on boost pads, and the fact the wall gets faster on lap 3 (coupled with shorter distance between the trampoline pads you'll want to avoid), makes this a very menacing wall to run away from.
 Advancing Wall of Doom / int_faddfdea
featureApplicability
1.0
 Advancing Wall of Doom / int_faddfdea
featureConfidence
1.0
 Rayman M (Video Game)
hasFeature
Advancing Wall of Doom / int_faddfdea
 Advancing Wall of Doom / int_fe85bfc8
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_fe85bfc8
comment
The Pig King Statue in Lucas' first stage of Super Smash Bros. Brawl's "Subspace Emissary" mode. Until Ness one-shots it with PK Flash.
The Norfair stage in the same game has advancing walls of lava; two move toward the center of the stage from either the left or right side (though they don't go any further and move back after a while), while the third start from behind the stage and move towards it. Only a few characters can effectively jump over it, so a small safe room appears to assist those who can't. Getting hit by any of them is not a good thing.
One of the Metroid stages in Melee also has a giant advancing wall of lava that comes in to cover over half the stage.
A vortex serves as one in the sole bonus stage of Ultimate.
The worst one involves not only a scrolling screen, but randomly moving cars that you have to jump between on the "Big Blue" track.
 Advancing Wall of Doom / int_fe85bfc8
featureApplicability
1.0
 Advancing Wall of Doom / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Advancing Wall of Doom / int_fe85bfc8
 Advancing Wall of Doom / int_fed52be4
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_fed52be4
comment
Gunstar Super Heroes has the File Crasher. If you get caught by it, it, um... erases your file. Actually, it only claims it will erase your save file, and only in the original Japanese version.
 Advancing Wall of Doom / int_fed52be4
featureApplicability
1.0
 Advancing Wall of Doom / int_fed52be4
featureConfidence
1.0
 Gunstar Super Heroes (Video Game)
hasFeature
Advancing Wall of Doom / int_fed52be4
 Advancing Wall of Doom / int_ff9ab17f
type
Advancing Wall of Doom
 Advancing Wall of Doom / int_ff9ab17f
comment
In Star Trek: The Next Generation episode "Starship Mine", the decontamination field advances along Enterprise in the form of a green wall. And in "Remember Me," Dr. Crusher was trapped in a reality bubble where everything was being erased from existence, including the Enterprise, as the bubble grew smaller and Crusher was literally outracing a wall of consuming nothingness.
 Advancing Wall of Doom / int_ff9ab17f
featureApplicability
1.0
 Advancing Wall of Doom / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Advancing Wall of Doom / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Advancing Wall of Doom
processingCategory2
This Index Is in the Way
 Advancing Wall of Doom
processingCategory2
This Index Is Unstoppable
 Advancing Wall of Doom
processingCategory2
Video Game Difficulty Tropes
 Advancing Wall of Doom
processingCategory2
Video Game Settings
 Age of Apocalypse (Comic Book) / int_e57198a4
type
Advancing Wall of Doom
 Avengers/Invaders (Comic Book) / int_e57198a4
type
Advancing Wall of Doom
 Crisis on Infinite Earths (Comic Book) / int_e57198a4
type
Advancing Wall of Doom
 Zero Hour: Crisis in Time! (Comic Book) / int_e57198a4
type
Advancing Wall of Doom
 Cinderjuice / Fan Fic / int_e57198a4
type
Advancing Wall of Doom
 Echo Creek: A Tale of Two Butterflies (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Family of the Shield (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Five Worlds War (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Four Walking Disasters (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Game Theory (Lyrical Nanoha) (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Little Nightmares: The Butterfly Effect (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Pokédex (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Project Sunflower (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 The Conversion Bureau: Cold War (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 We Are The Nine (Fanfic) / int_e57198a4
type
Advancing Wall of Doom
 Black Panther (2018) / int_e57198a4
type
Advancing Wall of Doom
 Caligula / int_e57198a4
type
Advancing Wall of Doom
 Cube 2: Hypercube / int_e57198a4
type
Advancing Wall of Doom
 Curse of the Golden Flower / int_e57198a4
type
Advancing Wall of Doom
 Dante's Peak / int_e57198a4
type
Advancing Wall of Doom
 Deathstalker II: Duel of the Titans / int_e57198a4
type
Advancing Wall of Doom
 Exodus: Gods and Kings / int_e57198a4
type
Advancing Wall of Doom
 Geostorm / int_e57198a4
type
Advancing Wall of Doom
 I, Robot / int_e57198a4
type
Advancing Wall of Doom
 Independence Day / int_e57198a4
type
Advancing Wall of Doom
 J-Men Forever / int_e57198a4
type
Advancing Wall of Doom
 Labyrinth / int_e57198a4
type
Advancing Wall of Doom
 Pompeii / int_e57198a4
type
Advancing Wall of Doom
 Rogue One / int_e57198a4
type
Advancing Wall of Doom
 Supervolcano / int_e57198a4
type
Advancing Wall of Doom
 The Crimson Rivers / int_e57198a4
type
Advancing Wall of Doom
 The Wolverine / int_e57198a4
type
Advancing Wall of Doom
 TRON / int_e57198a4
type
Advancing Wall of Doom
 Hugo the TV Troll (Franchise) / int_e57198a4
type
Advancing Wall of Doom
 Sentou Yousei Yukikaze (Franchise) / int_e57198a4
type
Advancing Wall of Doom
 Tomb Raider (Franchise) / int_e57198a4
type
Advancing Wall of Doom
 Over The Gun (Lets Play) / int_e57198a4
type
Advancing Wall of Doom
 raocow (Lets Play) / int_e57198a4
type
Advancing Wall of Doom
 SuperLPHeroes (Lets Play) / int_e57198a4
type
Advancing Wall of Doom
 Diamond Sword, Wooden Sword / int_e57198a4
type
Advancing Wall of Doom
 Sentou Yousei Yukikaze / int_e57198a4
type
Advancing Wall of Doom
 The Coldest War / int_e57198a4
type
Advancing Wall of Doom
 The Sunlit Man / int_e57198a4
type
Advancing Wall of Doom
 AdvancingWallofDoom
sameAs
Advancing Wall of Doom
 IWannaBeTheFangame
seeAlso
Advancing Wall of Doom
 RangerX
seeAlso
Advancing Wall of Doom
 Watching a Video Game
seeAlso
Advancing Wall of Doom
 Choubu no Shinobi (Manga) / int_e57198a4
type
Advancing Wall of Doom
 Gantz (Manga) / int_e57198a4
type
Advancing Wall of Doom
 The Lamb Lies Down on Broadway (Music) / int_e57198a4
type
Advancing Wall of Doom
 The Wall (Music) / int_e57198a4
type
Advancing Wall of Doom
 Darwin's Soldiers (Roleplay) / int_e57198a4
type
Advancing Wall of Doom
 Elsong
seeAlso
Advancing Wall of Doom
 If Forumites Were Stuck In An RPG (Roleplay) / int_e57198a4
type
Advancing Wall of Doom
 Shadows Of Sandfield (Roleplay) / int_e57198a4
type
Advancing Wall of Doom
 Alice in Borderland / int_e57198a4
type
Advancing Wall of Doom
 Crisis on Infinite Earths (2019) / int_e57198a4
type
Advancing Wall of Doom
 Dinosaur Planet / int_e57198a4
type
Advancing Wall of Doom
 Doomsday: 10 Ways the World Will End / int_e57198a4
type
Advancing Wall of Doom
 Prehistoric Park / int_e57198a4
type
Advancing Wall of Doom
 The 100 / int_e57198a4
type
Advancing Wall of Doom
 The Saint / int_e57198a4
type
Advancing Wall of Doom
 Arkham Horror: The Card Game (Tabletop Game) / int_e57198a4
type
Advancing Wall of Doom
 Hollow Earth Expedition (Tabletop Game) / int_e57198a4
type
Advancing Wall of Doom
 A Dance of Fire and Ice (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 ANNO: Mutationem (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 A Plague Tale: Requiem (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 A Super Mario Thing (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Agar.io (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Aladdin (Capcom) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Alan Wake (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Alien Quarantine (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Alone in the Dark (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Amnesia: Rebirth (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Amnesia: The Dark Descent (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Animaniacs (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Antonball Deluxe (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Apex Legends (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Astebreed (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 AstroPop (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Au Sable (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Azure Striker Gunvolt 2 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 BallisticNG (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Barotrauma (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Battlefleet Gothic: Armada 2 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Bayonetta (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 BIONICLE (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Bloody Zombies (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Braid (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Bug! (1995) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Call of Duty: Modern Warfare (2019) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Candy Crush Saga (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Cars (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Castlevania III: Dracula's Curse (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Castlevania: The Adventure (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Celeste (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Club Penguin (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Comix Zone (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Corridor Z (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot (1996) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot 2: Cortex Strikes Back (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot: The Huge Adventure (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot: The Wrath of Cortex (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Twinsanity (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crime Boss: Rockay City (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crossy Road (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Decap Attack (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Dead Space 3 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Deadlight (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Deep Rock Galactic (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Densetsu no Stafy 3 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Detectives United (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Disaster: Day of Crisis (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Disaster Report (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Disney Infinity (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Distorted Travesty (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donald Duck: Goin' Qu@ckers (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donald in Maui Mallard (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donkey Kong Country (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Donkey Kong Country Returns (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Dragon's Crown (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Dragon's Lair (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 DuckTales (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Duskers (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 EVERSPACE (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Eldritch (2013) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Eliminate Down (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Eversion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Evil Dead: The Game (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Evil Night (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 FTL: Faster Than Light (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Fancy Pants Adventures (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Final Fantasy IV (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Final Fantasy XII (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Finding Nemo (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Fire Emblem: Path of Radiance (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Firefall (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 First Encounter Assault Recon (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Flashback (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Flat Kingdom (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Fly'N (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Forgive Me Father (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Fortnite (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ganryu (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Gato Roboto (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Gears Tactics (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Generic Fishing Game (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Geometry Dash (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ghost Manor (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ghostrunner (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ghosts 'n Goblins (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 GIGADEEP (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Gimmick! (1992) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Glover (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 God of War (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Granblue Fantasy: Relink (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Grey Area (2023) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Gunstar Super Heroes (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Half-Quake (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Happy Tree Friends Adventures (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Harry Potter: Puzzles and Spells (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Hoa (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Hollow Knight (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Huntdown (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 I Am Fish (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 I Miss the Sunrise (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Icycle (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 In Between (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Incubo (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Inkulinati (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Irritating Maze (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Jackie Chan Stuntmaster (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Jak and Daxter: The Precursor Legacy (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Just Shapes & Beats (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kholat (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kingsway (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kirby 64: The Crystal Shards (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kirby and the Forgotten Land (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kirby Star Allies (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Kirby: Triple Deluxe (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Klaus (La Cosa Entertainment) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 LEGO Island (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Land of Illusion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Lep's World (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Life Goes On (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Lilo & Stitch: Trouble in Paradise (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Limbo (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Limbo (2010) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 LittleBigPlanet (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Little Nightmares II (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Lords of Exile (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Lost Home (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Luminous Avenger iX 2 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Majyuo (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party 10 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party 3 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party 7 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party Advance (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mario Party DS (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Martian Gothic Unification (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Meat Boy (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man 11 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man 5 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man Maker (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man X8 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mega Man: Revenge of the Fallen (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Metroid: Samus Returns (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mighty Morphin Power Rangers: Mega Battle (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mighty Morphin Power Rangers: The Movie (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mischief Makers (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mother Russia Bleeds (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mr. Gimmick! (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mushroom Kingdom Fusion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mystery Trackers (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 N (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 NES Remix (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Narcosis (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Never Alone (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 New Super Mario Bros. Wii (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 99Vidas (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Not Dying Today (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 One Way Heroics (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ori and the Blind Forest (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Outpost 2 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Pac-Man (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Pac-Man 256 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 PlayerUnknown's Battlegrounds (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Power Pro-kun Pocket 12 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Power Rangers: Beats of Power (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Power Rangers: Super Legends (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Prehistorik (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Psychonauts (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 R-Type (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ranger X (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rayman (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rayman Legends (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rayman M (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rayman Redemption (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Realm Royale (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Regretevator (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Resident Evil 4 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rocket Knight Adventures (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rockin Kats (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rockman 4 Minus ∞ (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Rocky Rodent (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Runbow (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sabrina The Teenage Witch: Potion Commotion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sally Face (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Secret of Mana (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 SegaSonic the Hedgehog (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shark Tale (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shift (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shin Megami Tensei: Strange Journey (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shrek 2 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shuihuzhuan: Liangshan Yingxiong (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Silent Hill 3 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Silent Hill 4 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Skully (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Smol Ame (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic 3 & Knuckles (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic Blast (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic Colors (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic.Exe: Spirits of Hell (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic Generations (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic Mania (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic the Hedgehog (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic the Hedgehog 4 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic the Hedgehog CD (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Spider-Man and the X-Men in Arcade's Revenge (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Splatterhouse (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 SpongeBob SquarePants: Creature from the Krusty Krab (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Spooky's Jump Scare Mansion (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 StarCraft II: Legacy of the Void (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 StarCraft II: Wings of Liberty (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Street Fighter X Mega Man (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 StreetPass Mii Plaza (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Streets of Rage (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Strider (Arcade) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Struggling (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Mario 3D World (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Mario 64: Last Impact (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Mario Galaxy (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Mario Maker (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Metroid (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Princess Peach (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Smash Bros. Brawl (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Teenage Mutant Ninja Turtles: Mutant Melee (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Terminator: Resistance (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Tetris: The Grand Master (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Angry Video Game Nerd II: ASSimilation (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Arama Archives (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Jackbox Party Pack (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Legend of Zelda: Spirit Tracks (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Messenger (2018) (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The TakeOver (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Thelast.io (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 They Bleed Pixels (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 They Hunger (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Thief: The Dark Project (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 13 Sentinels: Aegis Rim (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Thomas Was Alone (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Togges (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Tomb Raider III (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Tomb Raider: Legend (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Tomb Raider: Underworld (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Toy Story (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 TRON: Evolution (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 TRON 2.0 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Turbo Overkill (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 1213 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 20XX (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Twisted Insurrection (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ty the Tasmanian Tiger (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Type:Rider (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Ultimate Chicken Horse (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Uncharted 3: Drake's Deception (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Valkyria Chronicles (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Vanquish (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Versus Umbra (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Vigor (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Wario Land: Super Mario Land 3 (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 WarioWare: Get It Together! (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Wesleyan Tetris (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Where's My Water? (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Wipeout (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 With Friends (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 World of Warships (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 X-Men: Mutant Apocalypse (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 YuuYuu Jiteki no Yuukarin (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Crash Bandicoot 3: Warped / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Crossout / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Dark Parables / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Dark Tales / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Eldritch (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Garena Free Fire / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Kirby's Epic Yarn / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Kirby's Return to Dream Land / Videogame / int_e57198a4
type
Advancing Wall of Doom
 sora / Videogame / int_e57198a4
type
Advancing Wall of Doom
 Speedrunners (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Steel Diver (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Alphabet Lore (Web Animation) / int_e57198a4
type
Advancing Wall of Doom
 Little Runmo (Web Animation) / int_e57198a4
type
Advancing Wall of Doom
 Goblins (Webcomic) / int_e57198a4
type
Advancing Wall of Doom
 Secret of Mana Theater (Webcomic) / int_e57198a4
type
Advancing Wall of Doom
 Tales From Somewhere (Webcomic) / int_e57198a4
type
Advancing Wall of Doom
 Batman Beyond: Return of the Joker / int_e57198a4
type
Advancing Wall of Doom
 Ice Age 4: Continental Drift / int_e57198a4
type
Advancing Wall of Doom
 Ice Age: Continental Drift / int_e57198a4
type
Advancing Wall of Doom
 Justice League: Crisis on Infinite Earths / int_e57198a4
type
Advancing Wall of Doom
 Onward / int_e57198a4
type
Advancing Wall of Doom
 Toy Story 2 / int_e57198a4
type
Advancing Wall of Doom
 Zero Hour! (Comic Book) / int_e57198a4
type
Advancing Wall of Doom
 Septimus Heap / int_e57198a4
type
Advancing Wall of Doom
 Final Fantasy IV: The After Years (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 The Reconstruction / Videogame / int_e57198a4
type
Advancing Wall of Doom