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After-Combat Recovery

 After-Combat Recovery
type
FeatureClass
 After-Combat Recovery
label
After-Combat Recovery
 After-Combat Recovery
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AfterCombatRecovery
 After-Combat Recovery
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In Video Games with Life Meters or Hit Points and a distinction between "combat" and "non-combat" (e.g: RPGs), your characters may be automatically healed (even for free) after winning each battle. While this eliminates the threat of Mooks wearing the player down before an upcoming boss battle, the game's designers will have undoubtedly made the monsters more aggressive to compensate, forcing the player to exercise greater strategy when even everyday foes stand a legitimate chance of taking them down.
This does not include other methods of "free" healing, such as Regenerating Health, healing Save Points, Regenerating Mana, leftover healing items or so on. Compare and contrast After Boss Recovery, for cases where free HP recovery is limited to boss encounters only. Contrast Resting Recovery, where you have to order the party to rest (and risk being attacked again) before any HP is regained.
A more common variant is to revive dead or "knocked out" characters after a battle, generally at 1 HP.
Subtrope of Anti-Frustration Features and Reduced-Downtime Features.
Please only list examples that play this straight, as aversions are too many to list.
 After-Combat Recovery
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2024-04-08T18:45:56Z
 After-Combat Recovery
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2024-04-08T18:45:56Z
 After-Combat Recovery
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Dropped link to HeroesOfMightAndMagicIV: Not an Item - UNKNOWN
 After-Combat Recovery
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HeroesOfMightAndMagicIV
 After-Combat Recovery
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DBTropes
 After-Combat Recovery / int_10b03dcf
type
After-Combat Recovery
 After-Combat Recovery / int_10b03dcf
comment
Batman: Arkham Asylum and Batman: Arkham City have Batman recovering his health after every mook encounter. The amount of health healed depends on how much exp gained from the encounter, so it's not uncommon to have Bats wander from encounter to encounter just to get yourself back up to full.
 After-Combat Recovery / int_10b03dcf
featureApplicability
1.0
 After-Combat Recovery / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
After-Combat Recovery / int_10b03dcf
 After-Combat Recovery / int_10d303a2
type
After-Combat Recovery
 After-Combat Recovery / int_10d303a2
comment
In Shin Megami Tensei IV, demons are returned to stock when killed and have to be revived manually. However, if you die and then your demons win the battle for you, you'll be revived at 1 HP. Certainly more forgiving than the series tradition of shitting a Game Over on your face if you die even with demons still intact in your active party.
 After-Combat Recovery / int_10d303a2
featureApplicability
1.0
 After-Combat Recovery / int_10d303a2
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1.0
 Shin Megami Tensei IV (Video Game)
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After-Combat Recovery / int_10d303a2
 After-Combat Recovery / int_13dc9b0a
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After-Combat Recovery
 After-Combat Recovery / int_13dc9b0a
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The One Ring: Downplayed as non-Wounded adventurers can take a half-hour's rest after combat to regain Endurance Points equal to their Heart score.
 After-Combat Recovery / int_13dc9b0a
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1.0
 After-Combat Recovery / int_13dc9b0a
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1.0
 The One Ring (Tabletop Game)
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After-Combat Recovery / int_13dc9b0a
 After-Combat Recovery / int_1abd98ae
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After-Combat Recovery
 After-Combat Recovery / int_1abd98ae
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Endless Frontier revives KOed party members with 1HP after battle. Given that standard Mooks start doing 500 or so damage a round by level 5, this is a token gesture at best.
 After-Combat Recovery / int_1abd98ae
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1.0
 After-Combat Recovery / int_1abd98ae
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1.0
 Endless Frontier (Video Game)
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After-Combat Recovery / int_1abd98ae
 After-Combat Recovery / int_1adee40d
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After-Combat Recovery
 After-Combat Recovery / int_1adee40d
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The World Ends with You, although in the case of chained battles, HP recovery occurs after completing the entire chain, instead of between individual battles.
 After-Combat Recovery / int_1adee40d
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1.0
 After-Combat Recovery / int_1adee40d
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 The World Ends with You (Video Game)
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After-Combat Recovery / int_1adee40d
 After-Combat Recovery / int_1ed9811e
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After-Combat Recovery
 After-Combat Recovery / int_1ed9811e
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A variation occurs in Wild AR Ms 2, where you have a "vitality" gauge in addition to your HP gauge. After battle, your vitality gauge would be reduced to restore your HP gauge, healing you to full if (and only if) you have enough vitality. Crystals could be picked up in dungeons to restore vitality and the vitality gauge would be restored to 100% after a level up. In general, you'd have more than enough vitality to not need healing items between battles.
Wild AR Ms 5, on the other hand, plays it straight.
 After-Combat Recovery / int_1ed9811e
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1.0
 After-Combat Recovery / int_1ed9811e
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 Wild ARMs 2 (Video Game)
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After-Combat Recovery / int_1ed9811e
 After-Combat Recovery / int_1ed98121
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After-Combat Recovery
 After-Combat Recovery / int_1ed98121
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Wild AR Ms 5, on the other hand, plays it straight.
 After-Combat Recovery / int_1ed98121
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1.0
 After-Combat Recovery / int_1ed98121
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 Wild ARMs 5 (Video Game)
hasFeature
After-Combat Recovery / int_1ed98121
 After-Combat Recovery / int_2415bc10
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After-Combat Recovery
 After-Combat Recovery / int_2415bc10
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Mega Man Battle Network, which notably had a chapter (ElecMan's) where this not happening was a big deal. Later Battle Network and Star Force games changed it so you only fully recover health if you jack out. Otherwise, you had to rely on healing items or recovery chips in battle.
 After-Combat Recovery / int_2415bc10
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1.0
 After-Combat Recovery / int_2415bc10
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 Mega Man Battle Network (Video Game)
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After-Combat Recovery / int_2415bc10
 After-Combat Recovery / int_255e22be
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After-Combat Recovery
 After-Combat Recovery / int_255e22be
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Legend of Mana.
 After-Combat Recovery / int_255e22be
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1.0
 After-Combat Recovery / int_255e22be
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1.0
 Legend of Mana (Video Game)
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After-Combat Recovery / int_255e22be
 After-Combat Recovery / int_2a20557e
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After-Combat Recovery
 After-Combat Recovery / int_2a20557e
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The Longing Ribbon, an indie game.
 After-Combat Recovery / int_2a20557e
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1.0
 After-Combat Recovery / int_2a20557e
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1.0
 The Longing Ribbon (Video Game)
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After-Combat Recovery / int_2a20557e
 After-Combat Recovery / int_2a5145ed
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After-Combat Recovery
 After-Combat Recovery / int_2a5145ed
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The third game in the trilogy, Lightning Returns: Final Fantasy XIII, surprisingly averts this in favor of leaving your HP from battle exactly the same when returning to the overfield, like in previous Final Fantasy titles, although if you play the game on Easy difficulty, your HP quickly regenerates between battles.
 After-Combat Recovery / int_2a5145ed
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1.0
 After-Combat Recovery / int_2a5145ed
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1.0
 Lightning Returns: Final Fantasy XIII (Video Game)
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After-Combat Recovery / int_2a5145ed
 After-Combat Recovery / int_2cfdf18e
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After-Combat Recovery
 After-Combat Recovery / int_2cfdf18e
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The SaGa series from Romancing SaGa 2 onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.
 After-Combat Recovery / int_2cfdf18e
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1.0
 After-Combat Recovery / int_2cfdf18e
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 SaGa (RPG) (Video Game)
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After-Combat Recovery / int_2cfdf18e
 After-Combat Recovery / int_2ffcbd43
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After-Combat Recovery
 After-Combat Recovery / int_2ffcbd43
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In Fire Emblem all units are healed between each chapter (each chapter contains one battle). Does not make up for Permadeath, but it helps.
 After-Combat Recovery / int_2ffcbd43
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1.0
 After-Combat Recovery / int_2ffcbd43
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1.0
 FireEmblem
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After-Combat Recovery / int_2ffcbd43
 After-Combat Recovery / int_31e1eca3
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After-Combat Recovery
 After-Combat Recovery / int_31e1eca3
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Diamond and Pearl features short periods where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because it's nearly impossible for all of your Pokemon to get knocked out.
 After-Combat Recovery / int_31e1eca3
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1.0
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 Pokémon Diamond and Pearl (Video Game)
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After-Combat Recovery / int_31e1eca3
 After-Combat Recovery / int_34f1e145
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After-Combat Recovery
 After-Combat Recovery / int_34f1e145
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Kirby Fighters Deluxe and, by extension, Kirby Fighters 2, do this with the Single Player mode in the former and Single-Handed Mode in the latter. In both modes, your character's HP will be refilled at the end of each round.
 After-Combat Recovery / int_34f1e145
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1.0
 After-Combat Recovery / int_34f1e145
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1.0
 Kirby Fighters Deluxe (Video Game)
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After-Combat Recovery / int_34f1e145
 After-Combat Recovery / int_36395288
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After-Combat Recovery
 After-Combat Recovery / int_36395288
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Kirby:
Kirby Fighters Deluxe and, by extension, Kirby Fighters 2, do this with the Single Player mode in the former and Single-Handed Mode in the latter. In both modes, your character's HP will be refilled at the end of each round.
If playing multiple battles in a row in Kirby Battle Royale, all combatants' HP will be refilled by the time the next battle starts. Each combatants' HP is also refilled before each Crazy Theatre round starts.
 After-Combat Recovery / int_36395288
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 Kirby (Franchise)
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After-Combat Recovery / int_36395288
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After-Combat Recovery
 After-Combat Recovery / int_36ebf8f6
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In the Chaos Rings series, you recover your HP, but not MP, after battle, so you're still forced to go back to town if you ran out of MP or use an MP recovery item.
 After-Combat Recovery / int_36ebf8f6
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1.0
 After-Combat Recovery / int_36ebf8f6
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 Chaos Rings (Video Game)
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After-Combat Recovery / int_36ebf8f6
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After-Combat Recovery
 After-Combat Recovery / int_372350a0
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Dubloon restores any character who died during the battle to 1 hit-point once the battle is over.
 After-Combat Recovery / int_372350a0
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1.0
 After-Combat Recovery / int_372350a0
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 Dubloon (Video Game)
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After-Combat Recovery / int_372350a0
 After-Combat Recovery / int_38304f2a
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After-Combat Recovery
 After-Combat Recovery / int_38304f2a
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Phantasy Star IV does this for the android party members only.
 After-Combat Recovery / int_38304f2a
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1.0
 After-Combat Recovery / int_38304f2a
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1.0
 Phantasy Star IV (Video Game)
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After-Combat Recovery / int_38304f2a
 After-Combat Recovery / int_39fe00f1
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After-Combat Recovery
 After-Combat Recovery / int_39fe00f1
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The third game in the series, Dragon Age: Inquisition, averts this, however, requiring more strategy and trips back to a camp to heal.
 After-Combat Recovery / int_39fe00f1
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1.0
 After-Combat Recovery / int_39fe00f1
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 DragonAgeInquisition
hasFeature
After-Combat Recovery / int_39fe00f1
 After-Combat Recovery / int_3d030df8
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After-Combat Recovery
 After-Combat Recovery / int_3d030df8
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Siralim fully heals your Creatures and restores your Mana after each battle. There's a "Reincarnation Mode" option that makes it so if your creatures were KO'd, they'll turn into a different, random creature and lose some experience before reviving.
 After-Combat Recovery / int_3d030df8
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1.0
 After-Combat Recovery / int_3d030df8
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 Siralim (Video Game)
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After-Combat Recovery / int_3d030df8
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After-Combat Recovery
 After-Combat Recovery / int_3d91c7ce
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Riviera: The Promised Land, though getting KOed in battle results in a temporary penalty to max HP.
 After-Combat Recovery / int_3d91c7ce
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1.0
 After-Combat Recovery / int_3d91c7ce
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1.0
 Riviera: The Promised Land (Video Game)
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After-Combat Recovery / int_3d91c7ce
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After-Combat Recovery
 After-Combat Recovery / int_4f52e58c
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The Way (RPG Maker).
 After-Combat Recovery / int_4f52e58c
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1.0
 After-Combat Recovery / int_4f52e58c
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1.0
 The Way (RPG Maker) (Video Game)
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After-Combat Recovery / int_4f52e58c
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After-Combat Recovery
 After-Combat Recovery / int_5209cf3c
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The Mario & Luigi games use the HP to 1 version.
 After-Combat Recovery / int_5209cf3c
featureApplicability
1.0
 After-Combat Recovery / int_5209cf3c
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1.0
 Mario & Luigi (Video Game)
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After-Combat Recovery / int_5209cf3c
 After-Combat Recovery / int_526d4c5c
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After-Combat Recovery
 After-Combat Recovery / int_526d4c5c
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Knights of the Old Republic revives party members at 5% health after battles. In the sequel, Atton has the ability to revive himself during battle, and HK-47, your very own Robotic Psychopath, notes how the PC and his allies can recover from any wounds after battle.
 After-Combat Recovery / int_526d4c5c
featureApplicability
1.0
 After-Combat Recovery / int_526d4c5c
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1.0
 Knights of the Old Republic (Video Game)
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After-Combat Recovery / int_526d4c5c
 After-Combat Recovery / int_55226230
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After-Combat Recovery
 After-Combat Recovery / int_55226230
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Breath of Fire series, albeit in III and IV the character also receives a 10% cumulative penalty against their maximum HP, up to 50%, meaning they can quickly be rendered unable to take a hit (curable only by the Trauma Inn, not the free campsite available anywhere).
 After-Combat Recovery / int_55226230
featureApplicability
1.0
 After-Combat Recovery / int_55226230
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1.0
 Breath of Fire (Franchise)
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After-Combat Recovery / int_55226230
 After-Combat Recovery / int_59215318
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After-Combat Recovery
 After-Combat Recovery / int_59215318
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Persona and Persona 2 restore incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.
 After-Combat Recovery / int_59215318
featureApplicability
1.0
 After-Combat Recovery / int_59215318
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1.0
 Persona (Video Game)
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After-Combat Recovery / int_59215318
 After-Combat Recovery / int_5921531a
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After-Combat Recovery
 After-Combat Recovery / int_5921531a
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Persona 3 and Persona 4 do as well, with the caveat that the game still ends if the main character is defeated, regardless of how many HP his/her companions has left.
 After-Combat Recovery / int_5921531a
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1.0
 After-Combat Recovery / int_5921531a
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 Persona 3 (Video Game)
hasFeature
After-Combat Recovery / int_5921531a
 After-Combat Recovery / int_5921531c
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After-Combat Recovery
 After-Combat Recovery / int_5921531c
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In Persona 5, the "Life Aid" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle. The Persona 3-themed DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.
 After-Combat Recovery / int_5921531c
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1.0
 After-Combat Recovery / int_5921531c
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1.0
 Persona 5 (Video Game)
hasFeature
After-Combat Recovery / int_5921531c
 After-Combat Recovery / int_5c66fff9
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After-Combat Recovery
 After-Combat Recovery / int_5c66fff9
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In Neverwinter Nights 2 KO'ed party members will revive after the fight with 1 HP. Averted in the Storm of Zehir expansion: not only will they not revive, KO'ed party members will actually bleed out and die if left untreated, at which point a spell is required.
The original game's "Shadows of Undrentide" expansion also required the player to manually heal teammates at very low life levels (an adaptation of the Dungeons & Dragons rule of the time, where they weren't "dead" until -10 HP). In the original campaign or "Hordes of the Underdark" they just straight-up died, although Death Is Cheap.
 After-Combat Recovery / int_5c66fff9
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-1.0
 After-Combat Recovery / int_5c66fff9
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 Neverwinter Nights 2 (Video Game)
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After-Combat Recovery / int_5c66fff9
 After-Combat Recovery / int_5c8bc496
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After-Combat Recovery
 After-Combat Recovery / int_5c8bc496
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The Epic Battle Fantasy series, from the third game onward, a.k.a 3, 4, and 5. Although you also have passive Gradual Regeneration-type Regenerating Health with full control over when you engage the next battle (with the exception of the handful of invisible plot battles), meaning if you're willing to walk around for a bit then this reduces to the previous case.
 After-Combat Recovery / int_5c8bc496
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1.0
 After-Combat Recovery / int_5c8bc496
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 Epic Battle Fantasy (Video Game)
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After-Combat Recovery / int_5c8bc496
 After-Combat Recovery / int_629cd094
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After-Combat Recovery
 After-Combat Recovery / int_629cd094
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Dragon Age: Origins uses an interesting variant in that party members heal back to full health after a battle. If they were incapacitated they suffer a random lasting injury that afflicts them with a penalty to stats until taken care of or they return to a party camp. Also, the after-combat healing is not instantaneous. It's possible, though unlikely, to bumble into another battle before the characters have finished healing, halting the healing process.
Dragon Age II uses a similar system, except injuries only affect the character health total, reducing it until healed with an injury kit or return to home base.
The third game in the series, Dragon Age: Inquisition, averts this, however, requiring more strategy and trips back to a camp to heal.
 After-Combat Recovery / int_629cd094
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 Dragon Age: Origins (Video Game)
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After-Combat Recovery / int_629cd094
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After-Combat Recovery
 After-Combat Recovery / int_62adbd47
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Lufia: The Legend Returns.
 After-Combat Recovery / int_62adbd47
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1.0
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1.0
 Lufia: The Legend Returns (Video Game)
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After-Combat Recovery / int_62adbd47
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After-Combat Recovery
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The children arc in Dragon Quest V, with characters getting knocked out rather than killed.
 After-Combat Recovery / int_6365ff3a
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1.0
 After-Combat Recovery / int_6365ff3a
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 Dragon Quest V (Video Game)
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After-Combat Recovery / int_6365ff3a
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After-Combat Recovery
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Marona in Phantom Brave is revived with 1 HP if she is defeated during a multi-stage battle (like a Random dungeon), but her Phantoms manage to win the battle. Justified in that she's the only one deployed at the start of the battle.
 After-Combat Recovery / int_65f49106
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 Phantom Brave (Video Game)
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After-Combat Recovery / int_65f49106
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After-Combat Recovery
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If playing multiple battles in a row in Kirby Battle Royale, all combatants' HP will be refilled by the time the next battle starts. Each combatants' HP is also refilled before each Crazy Theatre round starts.
 After-Combat Recovery / int_66b17f2e
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1.0
 After-Combat Recovery / int_66b17f2e
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 Kirby Battle Royale (Video Game)
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After-Combat Recovery / int_66b17f2e
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After-Combat Recovery
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Happens in the Super Robot Wars series. Unfortunately, the game automatically takes money from you to repair wrecked units, and money spent reviving teammates is money not spent making your teammates better through upgrades.
 After-Combat Recovery / int_68c8e9ad
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1.0
 After-Combat Recovery / int_68c8e9ad
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 Super Robot Wars (Video Game)
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After-Combat Recovery / int_68c8e9ad
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After-Combat Recovery
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The original game's "Shadows of Undrentide" expansion also required the player to manually heal teammates at very low life levels (an adaptation of the Dungeons & Dragons rule of the time, where they weren't "dead" until -10 HP). In the original campaign or "Hordes of the Underdark" they just straight-up died, although Death Is Cheap.
 After-Combat Recovery / int_6ac55ec7
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1.0
 After-Combat Recovery / int_6ac55ec7
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1.0
 Dungeons & Dragons (Tabletop Game)
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After-Combat Recovery / int_6ac55ec7
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After-Combat Recovery
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In Fallout 3, Fallout: New Vegas, and Fallout 4, your companion(s) health is restored at the end of the fight. In the normal mode of all three games, ones that lose all their health in combat suffer a Non-Lethal K.O. at 0HP and only revive once the combat ends. New Vegas Hardcore mode lets them die permanently if their HP runs out, but they'll still recover full HP after every fight ends. Survival mode in 4 has the less extreme requirement that KO'd companions be revived with a Stimpak, else they'll go back to the settlement you've stayed at most recently.
 After-Combat Recovery / int_6c1d09b3
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1.0
 After-Combat Recovery / int_6c1d09b3
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 Fallout 3 (Video Game)
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After-Combat Recovery / int_6c1d09b3
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After-Combat Recovery
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Although companions in Fallout 4 get full recovery after battle, your limbs will recover 1 HP after battle if crippled.
 After-Combat Recovery / int_6c1d09b4
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1.0
 After-Combat Recovery / int_6c1d09b4
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1.0
 Fallout 4 (Video Game)
hasFeature
After-Combat Recovery / int_6c1d09b4
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After-Combat Recovery
 After-Combat Recovery / int_6db5698
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Transistor: As the last "In Game Focus Hint" for being at low health says:
 After-Combat Recovery / int_6db5698
featureApplicability
1.0
 After-Combat Recovery / int_6db5698
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1.0
 Transistor (Video Game)
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After-Combat Recovery / int_6db5698
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After-Combat Recovery
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EXTRAPOWER: Attack of Darkforce is nice enough to fully restore the team at the end of combat. All HP and MP lost and any defeated characters are restored before the next fight, even in ones that take place sequentially in the story.
 After-Combat Recovery / int_6f20b4e
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1.0
 After-Combat Recovery / int_6f20b4e
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1.0
 EXTRAPOWER: Attack of Darkforce (Video Game)
hasFeature
After-Combat Recovery / int_6f20b4e
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After-Combat Recovery
 After-Combat Recovery / int_76686539
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Mass Effect
 After-Combat Recovery / int_76686539
featureApplicability
1.0
 After-Combat Recovery / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
After-Combat Recovery / int_76686539
 After-Combat Recovery / int_7668653a
type
After-Combat Recovery
 After-Combat Recovery / int_7668653a
comment
Mass Effect 2 restores all ammunition after each mission, along with life if it isn't already at full. Likewise, Mass Effect 3 restores all ammo and medigel after each deployment. Furthermore, all three games in the series automatically revive downed characters after every enemy in an area has been killed.
 After-Combat Recovery / int_7668653a
featureApplicability
1.0
 After-Combat Recovery / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
After-Combat Recovery / int_7668653a
 After-Combat Recovery / int_7d8c61a2
type
After-Combat Recovery
 After-Combat Recovery / int_7d8c61a2
comment
Star Wars: The Old Republic straddles the line between this and Resting Recovery; yes, you have to order your character to rest, but the time it takes is so short (10 seconds if you were on the very brink of death) and the odds of an NPC attacking you in that time so low that for all practical purposes, players can enter each encounter at full health.
 After-Combat Recovery / int_7d8c61a2
featureApplicability
1.0
 After-Combat Recovery / int_7d8c61a2
featureConfidence
1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
After-Combat Recovery / int_7d8c61a2
 After-Combat Recovery / int_819853fe
type
After-Combat Recovery
 After-Combat Recovery / int_819853fe
comment
The sequel to XIII, Final Fantasy XIII-2 does this as well.
 After-Combat Recovery / int_819853fe
featureApplicability
1.0
 After-Combat Recovery / int_819853fe
featureConfidence
1.0
 Final Fantasy XIII-2 (Video Game)
hasFeature
After-Combat Recovery / int_819853fe
 After-Combat Recovery / int_8205f449
type
After-Combat Recovery
 After-Combat Recovery / int_8205f449
comment
Wine & Roses does this, as an element of its Metroidvania-type non-linearity.
 After-Combat Recovery / int_8205f449
featureApplicability
1.0
 After-Combat Recovery / int_8205f449
featureConfidence
1.0
 Wine & Roses / Videogame
hasFeature
After-Combat Recovery / int_8205f449
 After-Combat Recovery / int_8ee238c9
type
After-Combat Recovery
 After-Combat Recovery / int_8ee238c9
comment
Every game in the Persona sub-series of Shin Megami Tensei features this in some fashion:
Persona and Persona 2 restore incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.
Persona 3 and Persona 4 do as well, with the caveat that the game still ends if the main character is defeated, regardless of how many HP his/her companions has left.
In Persona 5, the "Life Aid" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle. The Persona 3-themed DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.
 After-Combat Recovery / int_8ee238c9
featureApplicability
1.0
 After-Combat Recovery / int_8ee238c9
featureConfidence
1.0
 Persona (Franchise)
hasFeature
After-Combat Recovery / int_8ee238c9
 After-Combat Recovery / int_908b43dd
type
After-Combat Recovery
 After-Combat Recovery / int_908b43dd
comment
Exit Fate: KO'd party members are restored after the fight. Additionally, if you have any healing spells remaining and characters with MP to use them, they'll be spent to patch up anyone who's hurt, although not necessarily to full health.
 After-Combat Recovery / int_908b43dd
featureApplicability
1.0
 After-Combat Recovery / int_908b43dd
featureConfidence
1.0
 Exit Fate (Video Game)
hasFeature
After-Combat Recovery / int_908b43dd
 After-Combat Recovery / int_909dcc6b
type
After-Combat Recovery
 After-Combat Recovery / int_909dcc6b
comment
Disciples blocks this with the Empire units. As Empire you can have healers within your squad, who are able to heal your units every turn, without using any mana-type resource. The catch - this healing is only available in-combat. Outside of battle, only potions, paid healing in towns and world map spells (which use resources) will work.
 After-Combat Recovery / int_909dcc6b
featureApplicability
1.0
 After-Combat Recovery / int_909dcc6b
featureConfidence
1.0
 Disciples (Video Game)
hasFeature
After-Combat Recovery / int_909dcc6b
 After-Combat Recovery / int_90f5ed74
type
After-Combat Recovery
 After-Combat Recovery / int_90f5ed74
comment
MS Saga: A New Dawn revives fallen characters after each battle with just 1 HP.
 After-Combat Recovery / int_90f5ed74
featureApplicability
1.0
 After-Combat Recovery / int_90f5ed74
featureConfidence
1.0
 MS Saga: A New Dawn (Video Game)
hasFeature
After-Combat Recovery / int_90f5ed74
 After-Combat Recovery / int_918c5a7e
type
After-Combat Recovery
 After-Combat Recovery / int_918c5a7e
comment
In Evil Genius, while most of your units need to use specialized equipment to recover their stats, your Henchmen benefit from a downplayed version of this trope, in the form of an alternate Idle Animation that recovers all their stats at something like 40 points a second.
 After-Combat Recovery / int_918c5a7e
featureApplicability
1.0
 After-Combat Recovery / int_918c5a7e
featureConfidence
1.0
 Evil Genius (Video Game)
hasFeature
After-Combat Recovery / int_918c5a7e
 After-Combat Recovery / int_9b602c3f
type
After-Combat Recovery
 After-Combat Recovery / int_9b602c3f
comment
In Deltarune, ending a battle will set the health of downed party members to 1 hp.
 After-Combat Recovery / int_9b602c3f
featureApplicability
1.0
 After-Combat Recovery / int_9b602c3f
featureConfidence
1.0
 Deltarune (Video Game)
hasFeature
After-Combat Recovery / int_9b602c3f
 After-Combat Recovery / int_9f89a5f0
type
After-Combat Recovery
 After-Combat Recovery / int_9f89a5f0
comment
Usually averted in Pokémon games, though an NPC might automatically heal your creatures before you face a major plot-relevant fight, with this being more frequent in later entries.
Diamond and Pearl features short periods where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because it's nearly impossible for all of your Pokemon to get knocked out.
 After-Combat Recovery / int_9f89a5f0
featureApplicability
-1.0
 After-Combat Recovery / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
After-Combat Recovery / int_9f89a5f0
 After-Combat Recovery / int_a4e6a00a
type
After-Combat Recovery
 After-Combat Recovery / int_a4e6a00a
comment
Skies of Arcadia
 After-Combat Recovery / int_a4e6a00a
featureApplicability
1.0
 After-Combat Recovery / int_a4e6a00a
featureConfidence
1.0
 Skies of Arcadia (Video Game)
hasFeature
After-Combat Recovery / int_a4e6a00a
 After-Combat Recovery / int_a606596a
type
After-Combat Recovery
 After-Combat Recovery / int_a606596a
comment
Also in its followup, Chrono Cross.
 After-Combat Recovery / int_a606596a
featureApplicability
1.0
 After-Combat Recovery / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
After-Combat Recovery / int_a606596a
 After-Combat Recovery / int_a825da3e
type
After-Combat Recovery
 After-Combat Recovery / int_a825da3e
comment
In Magic: The Gathering, at the end of each turn, every surviving creature has all damage removed from it.
 After-Combat Recovery / int_a825da3e
featureApplicability
1.0
 After-Combat Recovery / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
After-Combat Recovery / int_a825da3e
 After-Combat Recovery / int_afb5ab93
type
After-Combat Recovery
 After-Combat Recovery / int_afb5ab93
comment
PsyCard: In the Friend's Quest Role-Playing Game-type Mini-Game, there's Hit Points, and they are refilled after every battle, even on a loss.
 After-Combat Recovery / int_afb5ab93
featureApplicability
1.0
 After-Combat Recovery / int_afb5ab93
featureConfidence
1.0
 PsyCard (Video Game)
hasFeature
After-Combat Recovery / int_afb5ab93
 After-Combat Recovery / int_afbc40fb
type
After-Combat Recovery
 After-Combat Recovery / int_afbc40fb
comment
Prayer of the Faithless: SP is restored to full at the end of battle, but Hit Points stay the same.
 After-Combat Recovery / int_afbc40fb
featureApplicability
1.0
 After-Combat Recovery / int_afbc40fb
featureConfidence
1.0
 Prayer of the Faithless (Video Game)
hasFeature
After-Combat Recovery / int_afbc40fb
 After-Combat Recovery / int_b01be0fd
type
After-Combat Recovery
 After-Combat Recovery / int_b01be0fd
comment
Monster Sanctuary.
 After-Combat Recovery / int_b01be0fd
featureApplicability
1.0
 After-Combat Recovery / int_b01be0fd
featureConfidence
1.0
 Monster Sanctuary (Video Game)
hasFeature
After-Combat Recovery / int_b01be0fd
 After-Combat Recovery / int_b0d6ba73
type
After-Combat Recovery
 After-Combat Recovery / int_b0d6ba73
comment
In VOCALOID no Natsuyasumi -Final 4 Days-, Miku fully recovers her HP and MP at the end of every battle.
 After-Combat Recovery / int_b0d6ba73
featureApplicability
1.0
 After-Combat Recovery / int_b0d6ba73
featureConfidence
1.0
 VOCALOID no Natsuyasumi -Final 4 Days- (Video Game)
hasFeature
After-Combat Recovery / int_b0d6ba73
 After-Combat Recovery / int_b3309b69
type
After-Combat Recovery
 After-Combat Recovery / int_b3309b69
comment
Zigzagged in Arle no Bouken; anything that survives a fight has its HP refilled, while anything that was knocked out stays down.
 After-Combat Recovery / int_b3309b69
featureApplicability
1.0
 After-Combat Recovery / int_b3309b69
featureConfidence
1.0
 Puyo Puyo (Video Game)
hasFeature
After-Combat Recovery / int_b3309b69
 After-Combat Recovery / int_b41004a1
type
After-Combat Recovery
 After-Combat Recovery / int_b41004a1
comment
Lost Odyssey, and normally only up to 1 single HP, so hurry up and heal, folks.
 After-Combat Recovery / int_b41004a1
featureApplicability
1.0
 After-Combat Recovery / int_b41004a1
featureConfidence
1.0
 Lost Odyssey (Video Game)
hasFeature
After-Combat Recovery / int_b41004a1
 After-Combat Recovery / int_baa75d56
type
After-Combat Recovery
 After-Combat Recovery / int_baa75d56
comment
Mutant Year Zero: Road to Eden: Injured characters are fully healed after battle, but only on Normal difficulty, not on Hard or Very Hard.
 After-Combat Recovery / int_baa75d56
featureApplicability
1.0
 After-Combat Recovery / int_baa75d56
featureConfidence
1.0
 Mutant Year Zero: Road to Eden (Video Game)
hasFeature
After-Combat Recovery / int_baa75d56
 After-Combat Recovery / int_bb14ffc1
type
After-Combat Recovery
 After-Combat Recovery / int_bb14ffc1
comment
Winning a battle in Cosmic Star Heroine will restore your party's hit-points, wipe off all their status effects, recharge every ability and program they have used and make every item in the inventory once again usable, thus there's no advantage to skipping Pre Existing Encounters other than gaining time, but time is not an issue in this game.
 After-Combat Recovery / int_bb14ffc1
featureApplicability
1.0
 After-Combat Recovery / int_bb14ffc1
featureConfidence
1.0
 Cosmic Star Heroine (Video Game)
hasFeature
After-Combat Recovery / int_bb14ffc1
 After-Combat Recovery / int_bc63151
type
After-Combat Recovery
 After-Combat Recovery / int_bc63151
comment
Going Under: Defeating a boss with a Counter-Attack effect, where the damage taken to defeat the boss with that attack, also means Jacqueline's defeat... Revives Jacqueline with a large amount of health, to play the cutscene.
 After-Combat Recovery / int_bc63151
featureApplicability
1.0
 After-Combat Recovery / int_bc63151
featureConfidence
1.0
 Going Under (Video Game)
hasFeature
After-Combat Recovery / int_bc63151
 After-Combat Recovery / int_bd23dce
type
After-Combat Recovery
 After-Combat Recovery / int_bd23dce
comment
Sea of Stars: The game has "Relics" which can be purchased from merchants and make the game easier in various ways. The effects of the Amulet Of Storytelling are "Max HP +100% and auto-heal after combat."
 After-Combat Recovery / int_bd23dce
featureApplicability
1.0
 After-Combat Recovery / int_bd23dce
featureConfidence
1.0
 Sea of Stars (Video Game)
hasFeature
After-Combat Recovery / int_bd23dce
 After-Combat Recovery / int_bdc2b9c1
type
After-Combat Recovery
 After-Combat Recovery / int_bdc2b9c1
comment
Age of Mythology does this with the main characters. After Combat in that case means that a friendly unit is nearby and no enemies.
 After-Combat Recovery / int_bdc2b9c1
featureApplicability
1.0
 After-Combat Recovery / int_bdc2b9c1
featureConfidence
1.0
 Age of Mythology (Video Game)
hasFeature
After-Combat Recovery / int_bdc2b9c1
 After-Combat Recovery / int_be209483
type
After-Combat Recovery
 After-Combat Recovery / int_be209483
comment
Edge of Eternity: HP and MP are fully recovered after battle, at the cost of some Team Energy.
 After-Combat Recovery / int_be209483
featureApplicability
1.0
 After-Combat Recovery / int_be209483
featureConfidence
1.0
 Edge of Eternity (Video Game)
hasFeature
After-Combat Recovery / int_be209483
 After-Combat Recovery / int_c0c57462
type
After-Combat Recovery
 After-Combat Recovery / int_c0c57462
comment
Chrono Trigger
Also in its followup, Chrono Cross.
 After-Combat Recovery / int_c0c57462
featureApplicability
1.0
 After-Combat Recovery / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
After-Combat Recovery / int_c0c57462
 After-Combat Recovery / int_c14f68c
type
After-Combat Recovery
 After-Combat Recovery / int_c14f68c
comment
A staple of several of Zeboyd Games' RPGs. Breath of Death VII and Cthulhu Saves the World restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).
 After-Combat Recovery / int_c14f68c
featureApplicability
1.0
 After-Combat Recovery / int_c14f68c
featureConfidence
1.0
 Breath of Death VII (Video Game)
hasFeature
After-Combat Recovery / int_c14f68c
 After-Combat Recovery / int_c2463c55
type
After-Combat Recovery
 After-Combat Recovery / int_c2463c55
comment
Final Fantasy X
 After-Combat Recovery / int_c2463c55
featureApplicability
1.0
 After-Combat Recovery / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
After-Combat Recovery / int_c2463c55
 After-Combat Recovery / int_c3c01004
type
After-Combat Recovery
 After-Combat Recovery / int_c3c01004
comment
Downplayed in Bonfire. Your heroes get healed back to full at the end of every run, letting you start the next quest at full power. This does not apply to injuries sustained from falling in battle, though, which last until the hero can eat an extra ration. To a lesser extent, heroes also recover 20 health after each battle.
 After-Combat Recovery / int_c3c01004
featureApplicability
1.0
 After-Combat Recovery / int_c3c01004
featureConfidence
1.0
 Bonfire (Video Game)
hasFeature
After-Combat Recovery / int_c3c01004
 After-Combat Recovery / int_c67a1218
type
After-Combat Recovery
 After-Combat Recovery / int_c67a1218
comment
The Legend of Dragoon
 After-Combat Recovery / int_c67a1218
featureApplicability
1.0
 After-Combat Recovery / int_c67a1218
featureConfidence
1.0
 The Legend of Dragoon (Video Game)
hasFeature
After-Combat Recovery / int_c67a1218
 After-Combat Recovery / int_ca4925a9
type
After-Combat Recovery
 After-Combat Recovery / int_ca4925a9
comment
Born Under the Rain: Fleeing or finishing a battle undoes all damage by that battle.
 After-Combat Recovery / int_ca4925a9
featureApplicability
1.0
 After-Combat Recovery / int_ca4925a9
featureConfidence
1.0
 Born Under the Rain (Video Game)
hasFeature
After-Combat Recovery / int_ca4925a9
 After-Combat Recovery / int_ce1f7b52
type
After-Combat Recovery
 After-Combat Recovery / int_ce1f7b52
comment
The Dresden Files tabletop RPG normally removes all stress (the game's equivalent to Hit Points) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low-stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't always the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.
In a similar vein, 7th Sea automatically heals all "flesh wounds" after each combat; only "dramatic wounds" suffered by especially damaging attacks or piles of flesh wounds will persist.
 After-Combat Recovery / int_ce1f7b52
featureApplicability
1.0
 After-Combat Recovery / int_ce1f7b52
featureConfidence
1.0
 The Dresden Files (Tabletop Game)
hasFeature
After-Combat Recovery / int_ce1f7b52
 After-Combat Recovery / int_cf5c0f55
type
After-Combat Recovery
 After-Combat Recovery / int_cf5c0f55
comment
The Suikoden series.
 After-Combat Recovery / int_cf5c0f55
featureApplicability
1.0
 After-Combat Recovery / int_cf5c0f55
featureConfidence
1.0
 Suikoden (Video Game)
hasFeature
After-Combat Recovery / int_cf5c0f55
 After-Combat Recovery / int_d212a05e
type
After-Combat Recovery
 After-Combat Recovery / int_d212a05e
comment
In Resonance of Fate, you'll recover all scratch (but not always direct) damage and Hero Gauge bezels after combat if you win. If you ran away, however, scratch damage and the Hero Gauge level carries over to the next fight unless you rest first.
 After-Combat Recovery / int_d212a05e
featureApplicability
1.0
 After-Combat Recovery / int_d212a05e
featureConfidence
1.0
 Resonance of Fate (Video Game)
hasFeature
After-Combat Recovery / int_d212a05e
 After-Combat Recovery / int_d29994ae
type
After-Combat Recovery
 After-Combat Recovery / int_d29994ae
comment
Live A Live.
 After-Combat Recovery / int_d29994ae
featureApplicability
1.0
 After-Combat Recovery / int_d29994ae
featureConfidence
1.0
 Live A Live (Video Game)
hasFeature
After-Combat Recovery / int_d29994ae
 After-Combat Recovery / int_d3b17858
type
After-Combat Recovery
 After-Combat Recovery / int_d3b17858
comment
The Final Fantasy Tactics series, including Final Fantasy Tactics Advance, and Final Fantasy Tactics A2. Justified, as there's usually several days in-world between fights, more than enough time to patch everyone up.
 After-Combat Recovery / int_d3b17858
featureApplicability
1.0
 After-Combat Recovery / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
After-Combat Recovery / int_d3b17858
 After-Combat Recovery / int_d46fd79f
type
After-Combat Recovery
 After-Combat Recovery / int_d46fd79f
comment
The MARDEK series.
 After-Combat Recovery / int_d46fd79f
featureApplicability
1.0
 After-Combat Recovery / int_d46fd79f
featureConfidence
1.0
 MARDEK (Video Game)
hasFeature
After-Combat Recovery / int_d46fd79f
 After-Combat Recovery / int_d5164c46
type
After-Combat Recovery
 After-Combat Recovery / int_d5164c46
comment
Hades: The 'Hellish Vigor' upgrade heals Zagreus for 1, 2 or 3 HP whenever he leaves a room, which can only be done after clearing said room by defeating the encounter within. The 'Hydralite' item is an upgraded version that heals 10% of Zagreus' max health for three rooms (by default).
 After-Combat Recovery / int_d5164c46
featureApplicability
1.0
 After-Combat Recovery / int_d5164c46
featureConfidence
1.0
 Hades (Video Game)
hasFeature
After-Combat Recovery / int_d5164c46
 After-Combat Recovery / int_d55ffc53
type
After-Combat Recovery
 After-Combat Recovery / int_d55ffc53
comment
In a similar vein, 7th Sea automatically heals all "flesh wounds" after each combat; only "dramatic wounds" suffered by especially damaging attacks or piles of flesh wounds will persist.
 After-Combat Recovery / int_d55ffc53
featureApplicability
1.0
 After-Combat Recovery / int_d55ffc53
featureConfidence
1.0
 7th Sea (Tabletop Game)
hasFeature
After-Combat Recovery / int_d55ffc53
 After-Combat Recovery / int_da93207f
type
After-Combat Recovery
 After-Combat Recovery / int_da93207f
comment
The Last Remnant does this too; all unions will be restored to full health after a successful fight. Just as well, as there's no retreat option.
 After-Combat Recovery / int_da93207f
featureApplicability
1.0
 After-Combat Recovery / int_da93207f
featureConfidence
1.0
 The Last Remnant (Video Game)
hasFeature
After-Combat Recovery / int_da93207f
 After-Combat Recovery / int_df890a88
type
After-Combat Recovery
 After-Combat Recovery / int_df890a88
comment
In Rodina, you and your ship will start regenerating hit-points back to full once there are no hostiles in the area or fire aboard your ship.
 After-Combat Recovery / int_df890a88
featureApplicability
1.0
 After-Combat Recovery / int_df890a88
featureConfidence
1.0
 Rodina (Video Game)
hasFeature
After-Combat Recovery / int_df890a88
 After-Combat Recovery / int_e144ba19
type
After-Combat Recovery
 After-Combat Recovery / int_e144ba19
comment
Dragon Age II uses a similar system, except injuries only affect the character health total, reducing it until healed with an injury kit or return to home base.
 After-Combat Recovery / int_e144ba19
featureApplicability
1.0
 After-Combat Recovery / int_e144ba19
featureConfidence
1.0
 Dragon Age II (Video Game)
hasFeature
After-Combat Recovery / int_e144ba19
 After-Combat Recovery / int_e409487a
type
After-Combat Recovery
 After-Combat Recovery / int_e409487a
comment
In Mordheim: City of the Damned, after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.
 After-Combat Recovery / int_e409487a
featureApplicability
1.0
 After-Combat Recovery / int_e409487a
featureConfidence
1.0
 Mordheim (Tabletop Game)
hasFeature
After-Combat Recovery / int_e409487a
 After-Combat Recovery / int_e6799221
type
After-Combat Recovery
 After-Combat Recovery / int_e6799221
comment
The Spirit Engine 2.
 After-Combat Recovery / int_e6799221
featureApplicability
1.0
 After-Combat Recovery / int_e6799221
featureConfidence
1.0
 The Spirit Engine 2 (Video Game)
hasFeature
After-Combat Recovery / int_e6799221
 After-Combat Recovery / int_e701d99c
type
After-Combat Recovery
 After-Combat Recovery / int_e701d99c
comment
QUESTER: After every successful battle, your party is fully healed; any Questers who got knocked out are revived, though they don't gain any experience. Notably, this also applies even if you fled from battle, and you can run away from any fight, even Boss Battles.
 After-Combat Recovery / int_e701d99c
featureApplicability
1.0
 After-Combat Recovery / int_e701d99c
featureConfidence
1.0
 QUESTER (Video Game)
hasFeature
After-Combat Recovery / int_e701d99c
 After-Combat Recovery / int_eaaf321d
type
After-Combat Recovery
 After-Combat Recovery / int_eaaf321d
comment
In Baten Kaitos Origins, all your characters are fully restored at the end of each battle. Given the increased difficulty of Origins, you'd need it.
 After-Combat Recovery / int_eaaf321d
featureApplicability
1.0
 After-Combat Recovery / int_eaaf321d
featureConfidence
1.0
 Baten Kaitos Origins (Video Game)
hasFeature
After-Combat Recovery / int_eaaf321d
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Final Fantasy XIII automatically heals you after each battle and also lets you retry the battle if you die instead of issuing a Game Over. It makes most of the random encounters much tougher and requires a lot more thought and strategy than you might be used to from earlier entries in the series to compensate for this.
Much tougher is right, the enemies on Pulse are bloody brutal...
The sequel to XIII, Final Fantasy XIII-2 does this as well.
The third game in the trilogy, Lightning Returns: Final Fantasy XIII, surprisingly averts this in favor of leaving your HP from battle exactly the same when returning to the overfield, like in previous Final Fantasy titles, although if you play the game on Easy difficulty, your HP quickly regenerates between battles.
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CrossCode starts quickly restoring your HP if you're not in battle and haven't been damaged for a couple of seconds. This way, you can heal yourself completely after a battle by manually turning off the combat mode. However, if you refuse to heal and get into another battle before the combat mode ends on its own, your combat rank won't be reset, and you'll get better loot.
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Cross Edge and Record of Agarest War partially use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are not. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.
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Assassin's Creed III has Regenerating Health both in and out of combat, but it regenerates at a much faster rate when you are not fighting. In most cases, exiting Open Conflict will restore your health to full almost instantly.
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Red Steel, at least the second game.
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Enchanted Arms, at least for regular damage. The VP system is designed to give you a reason to still finish battles quickly.
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Into the Breach: After each battle, your mechs are healed back to full health. However, if a mech ended the battle downed, then its pilot will be killed, and damage done to the power grid persists through the entire game.
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Rogue Galaxy. If the teammate is nearby, the player will even see the normal revival animation.
 After-Combat Recovery / int_ff0f1797
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1.0
 After-Combat Recovery / int_ff0f1797
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The following is a list of statements referring to the current page from other pages.

 After-Combat Recovery
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Healing and Curing Tropes
 After-Combat Recovery
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Video Game Difficulty Tropes
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
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After-Combat Recovery
 Everyone Is Home (Webcomic) / int_d5a561a0
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After-Combat Recovery
 Wild ARMs 5 (Video Game) / int_d5a561a0
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After-Combat Recovery