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Airstrike Impossible
- 412 statements
- 77 feature instances
- 89 referencing feature instances
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The Impossible Mission, but with Cool Planes. Other vehicles in other mediums may be used (spaceships in space, submarines underwater, etc) if necessary. In any case, the impossibility of the mission comes from the fact that the vehicle in question is forced to operate in an environment it wasn't designed for. Instead of soaring through the open skies, the Cool Plane will be forced to maneuver through a narrow canyon; the spaceship will be in an Asteroid Thicket, near an Unrealistic Black Hole, or through the guts of a massive ship or space station; the submarine will be forced to operate at (or beyond) its maximum diving depth. Basically, our heroes are forced to take a route that would be a bad idea at the best of times, much less under enemy fire, on a time limit, with dire consequences for failure. For additional entertainment, the path will often destroy itself as it's being travelled. A common form of The Climax. Done well, it shows off the main character's courage, resolve, and Improbable Piloting Skills, allows them to defeat the Big Bad in one fell swoop, and provides plenty of chances for visual effects. Rather than trying to top this, it's often best to just put it at the end of the story and wrap things up as soon as it's over. Compare Aerial Canyon Chase when this trope plays out as a chase scene. Since The Dam Busters, or rather, A New Hope's homage to 633 Squadron for the fight against the Death Star, there has been an increasing chance such missions will require flying through a canyon, shaft, city, or other form of trench or absurdly long and spacious corridor to reach the target. |
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Airstrike Impossible / int_14d341dc | type |
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The Star Trek Online mission, "The Breach" has a supersized version of this. As you, and a group of other players fly your Giant Capital Ships down a turret lined trench, and into the superstructure of a humongous Voth Fortress Ship destroying it from the inside, by attacking it's core. | |
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Star Trek Online (Video Game) | hasFeature |
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Airstrike Impossible / int_16c83de8 | type |
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Airstrike Impossible / int_16c83de8 | comment |
Star Fox 64's penultimate boss fight on easy-mode Venom, where you chase a Humongous Mecha enemy through an imposing stone structure of some kind as he flings obstacles in your path, comes to mind. | |
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Star Fox 64 (Video Game) | hasFeature |
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A fanmade Vasudan installation (the GVI Karnak) includes destructible doors and a hollow superstructure, specifically to allow this trope to be pulled off. The campaign Silent Threat: Reborn plays with it by having an enemy fighter attempt to do this, with the player having to fly inside to defend the station's reactor. | |
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Airstrike Impossible / int_1b604019 | type |
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Area 88: All adaptations except the video game include the early mission where the base pilots have to fly through a narrow, winding canyon to evade radar and SAMs en route to an enemy base. During the mission briefing, the base commander overlays cross-sections of the three narrowest sections of the canyon to prove that there's barely enough space for a fighter to fly through. A few of them don't make it through the canyon; even more pilots fall to the obstacle the enemy had waiting at the end, and the protagonist only survives because of an obscure fact about the jet he was piloting: the F-8 Crusader can fly while its wings are folded for carrier transport. | |
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Area 88 (Manga) | hasFeature |
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Airstrike Impossible / int_2337b3e2 | type |
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Airstrike Impossible / int_2337b3e2 | comment |
The climactic battle in Iron Eagle II requires the pilots to hit a terrorist base located inside the side of a mountain. It had a decidedly Death-Star-attack-esque feel to it. | |
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Iron Eagle | hasFeature |
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Airstrike Impossible / int_23633967 | type |
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Airstrike Impossible / int_23633967 | comment |
In Top Gun: Maverick, the mission to take down an enemy uranium refinery in an unidentified rogue country is definitely one of these, it is nigh impossible (pun intended) to the point that even TOPGUN graduates - already among the most exceptional pilots in the world who are selected to do this mission specifically because of it - have very low chances to survive. Hangman notes that even Maverick himself (or any pilot in history, for that matter) has never been through this kind of mission before. The mission requires two teams of pilots making a high-speed flight at a very low altitude to get through a treacherous canyon in just two minutes (on the mission itself, there are even bridges in the canyon, forcing the pilots to fly sideways to fit through the gaps between the pillars), then make a sudden pull up to just barely avoid a mountain but not too high to trigger the SAM sites that cover the entire airspace above the canyon, meaning instant death to anyone who flies too high. They cannot fly too slow, either, as it will allow the enemy's fifth-generation fighters that far outclass their F/A-18s to catch up to them and shoot them down like fish in a barrel. The first team pilots must take out a tiny bunker above the uranium stockpile to allow the second team pilots to take out the stockpile itself with two consecutive precision bombings (something that Maverick calls "two consecutive miracles."). The window of time in which they must dive, achieve target lock, fire, and then pull up before crashing into the ground is measured in seconds. Then, they have to pull an extremely steep climb to clear the even higher mountain in their way, which subjects the pilots to over 9.5 G-force acceleration that could black them out mid-flight. Since the F-18 is only rated for 7.5 Gs, this means potentially doing permanent damage to the fighter while in enemy airspace, which could be a very bad thing, because... Finally, if they somehow manage to survive all of that, they're immediately bombarded by anti-air missiles fired from SAM sites in all directions and pursued by any airborne enemy fifth-gen fighters on their way back home. Needless to say, it is a mission in which casualties are almost a certainty, and Maverick's main goal is to train his students hard enough to overcome these insane odds and get everyone back alive. |
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Top Gun: Maverick | hasFeature |
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Airstrike Impossible / int_25671359 | type |
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Airstrike Impossible / int_25671359 | comment |
The Dam Busters, based on a Real Life example. To collapse a concrete dam requires a very large amount of explosive force to be delivered within a very concentrated area at the base, and that would require more precision than the RAF could achieve by simply having a Lancaster or Halifax fly overhead and dropping a 'stick' of conventional bombs. Dive bombers couldn't carry a big enough payload or sufficient fuel to reach the target dams in Germany, and modifying a light bomber to drop torpedoes was out because the Nazis had thought of that and strung netting across the width of the reservoirs. The solution was to design a bomb that could be skipped across the surface of the reservoir before sinking to the bottom, causing a "water hammer" effect when they detonated, and so a legend was born. The bomber crews are required to fly absurdly low, holding their release altitude with exacting precision - so precise, in fact, that their altimeters are essentially useless because they are just not capable of the degree of accuracy required. The movie uses the real-life approach that was settled on, of setting fixed spotlights under the aircraft that converge on the water's surface when they are at the right height for release, although it gives the invention of that solution to one of the pilots rather than the real-life inventor. | |
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Airstrike Impossible / int_25f9a7e0 | comment |
In Scramble, the player had to do this after getting through the enemy base and navigating a maze of Deadly Walls. | |
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Airstrike Impossible / int_2c2a56e3 | type |
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Airstrike Impossible / int_2c2a56e3 | comment |
Referenced in The Phantom Menace, when Anakin (accompanied by R2-D2) flies his appropriated Naboo starfighter into the Trade Federation's central droid command ship, and hits something inside with a "lucky" shot that ultimately causes it to explode. The Force is with him, bigtime. Likewise, the podracing sequence constantly veers into this territory, particularly the cave segment and near the end - with close racing in a relatively slim and craggy canyon. | |
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The Phantom Menace | hasFeature |
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Airstrike Impossible / int_2e3e7ac2 | type |
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Airstrike Impossible / int_2e3e7ac2 | comment |
In the Justice League Unlimited episode "Far From Home", Brainac 5's spaceship performs a Trench Run maneuver to ram the hangar doors of the Fatal Five's baseship. | |
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Justice League | hasFeature |
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Airstrike Impossible / int_2ea6ae26 | type |
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Airstrike Impossible / int_2ea6ae26 | comment |
In the Star Trek: Picard Season 3 finale, the resurrected Data flies the Enterprise-D into the heart of a massive Borg Cube to destroy a beacon used by the Borg Queen in her revenge plot. We finally see what the old girl is still capable of despite her age, especially when flown by someone with lightning-quick reflexes. | |
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Airstrike Impossible / int_30940081 | type |
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Airstrike Impossible / int_30940081 | comment |
Grand Theft Auto V offers a rare civilian example in the knife flight challenges, half of which must be done as part of the 100% Completion package. Although the game world (and downtown Los Santos in particular) offers countless opportunities for knife flights between tall buildings, only a select few of them actually count. One of the most difficult examples involves flying through a gap between two buildings that's barely wider than the smallest stunt plane in the game is high (and stunt planes are not only the smallest of all available planes but also the only ones manoeuverable enough to have a chance in hell to pull this off). Factor in the game's random gusts of wind while flying aircraft, plus the fact that the slightest collision with anything will see your plane go down in flames, and you have yourself one of the most frustrating challenges in the whole game. | |
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Grand Theft Auto V (Video Game) | hasFeature |
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Airstrike Impossible / int_30a87a0a | type |
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Airstrike Impossible / int_30a87a0a | comment |
Captain Power and the Soldiers of the Future, a series of animated videos were pretty much all this, each complete with a corridor run of varying levels of justification. | |
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Airstrike Impossible / int_3193e3f3 | type |
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Airstrike Impossible / int_3193e3f3 | comment |
Duck Dodgers Subverted and Lampshaded, where Dodgers tries to make a Trench Run to take out Marvin the Martian's new Dreadnought, while Marvin calmly aims a laser cannon at him and wonders how many fools die trying to recreate that scene. | |
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Airstrike Impossible / int_36f699c5 | type |
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Airstrike Impossible / int_36f699c5 | comment |
After Burner Climax is similar to Ace Combat, but deserves mention for the times the enemy uses Slow Lasers as "tripwires" to damage your plane with. | |
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After Burner (Video Game) | hasFeature |
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During the attack on Iscandar in Space Battleship Yamato, Yamato dives into the atmosphere while launching fighters in a very Battlestar Galactica (2003)-like fashion, complete with jumping out before she hits the ground. The fighters proceed to fly through a cave system. | |
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633 Squadron, which climaxes with a fictional assault by RAF Mosquito aircraft on a Nazi rocket fuel plant, sited at the end of a long, narrow fjord. | |
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Airstrike Impossible / int_41a279b3 | type |
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Airstrike Impossible / int_41a279b3 | comment |
Star Fox: Assault's final mission has you flying into the core of the Aparoid home world, where the Aparoid Queen waits for you. The mission isn't actually all that difficult, however, given that it's a fairly wide tunnel and the enemies all approach from the front. | |
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Airstrike Impossible / int_43e414ec | type |
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Ace Combat Infinity's remake of Excalibur as a raid adds more lasers than ever, transforming it into a gigantic web of blue laser where you must watch where you're flying as you destroy the installations powering said web. The harder variants also add elite enemy squadron to defeat while the laser web is active. | |
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Airstrike Impossible / int_463cfe3a | type |
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Airstrike Impossible / int_463cfe3a | comment |
In Star Fox, several missions could be considered this. The mission "The Space Armada" in the original SNES game has you flying through a battleship's interior in order to destroy its core. Fortunately, most of Andross' battleships are hollow tubes that lead straight from the front of the ship to their power cores with a convenient exit out the back, and the one that isn't designed like this puts you on auto-pilot for the sections that would be too tricky to handle in regular gameplay. The "Venom Core" missions have you flying through the conduit leading to Andross' inner chambers. The "Venom Surface" mission in the second route, additionally, pulls you through a very highway path with a roof and a wall to the right, so the only opening is to the left. Star Fox 64's penultimate boss fight on easy-mode Venom, where you chase a Humongous Mecha enemy through an imposing stone structure of some kind as he flings obstacles in your path, comes to mind. Star Fox: Assault's final mission has you flying into the core of the Aparoid home world, where the Aparoid Queen waits for you. The mission isn't actually all that difficult, however, given that it's a fairly wide tunnel and the enemies all approach from the front. Any mission on Solar, which has the team flying far too close to either a really hot gas giant or a fairly cold star. |
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Airstrike Impossible / int_49aa2aa4 | type |
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Note that FreeSpace fighters are far slower and easier to maneuver in the tunnels than, say, Ace Combat planes. | |
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Airstrike Impossible / int_4b790c7a | type |
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Airstrike Impossible / int_4b790c7a | comment |
In the climax of Iron Man 2, Tony plots a short but tight course through the globe at the Stark Expo to shake some of the Hammeroids on his tail. It works. | |
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Airstrike Impossible / int_4da11f30 | type |
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Airstrike Impossible / int_4da11f30 | comment |
Also done by Lando and Wedge in Return of the Jedi, as they plunge into the depths of the Death Star to blast the core at short range, and then fly back out of the superstructure as they Outrun the Fireball. The same movie also has the speeder bike chase where hero and enemy alike have to maneuver through a very thick forest, functioning in much the same way as an asteroid field chase. | |
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Star Strike (1981) for the Intellivision and Atari 2600 had the player flying down a Death Star-like trench to bomb five missiles poised to destroy Earth. | |
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Secret Weapons Over Normandy, at least in the dambusting mission, which is of reasonable difficulty. Later missions tread a jot into Airstrike Impossible territory, though. | |
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Airstrike Impossible / int_5bf7c9a3 | comment |
The final assault on the Death Star is reenacted in Star Wars Battlefront's "Battle Station" mode, where the Rebels can only win if one of three randomly assigned players can pass a series of ten checkpoints throughout the Death Star trench that ends in front of the ship's exhaust port, where they must make the final shot to destroy the space station. All this goes on while the enemy team is fully aware of who's been assigned to make the run and equipped with just as much firepower as your entire team. | |
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Not completely related, but Joint Assault have you do a canyon run in a Boeing 747-200, which is completely unarmed and has ridiculously heavy controls, and the game exploits this by telling you to fly under a bridge. | |
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Airstrike Impossible / int_6108ba8d | comment |
The Last Jedi features several on both sides of the conflict: During the Action Prologue, Poe gives the First Order Dreadnought a nasty case of "Trench Run Disease", hugging its hull and picking off its defensive guns to clear the way for the Resistance's fleet of heavy bombers. When Hux asks why Poe's X-Wing isn't taken down, Captain Canady retorts that the lone starfighter is too small and agile for the surface cannons to intercept, and bemoans that his crew should have sent out fighters instead of thinking they're invulnerable. The Resistance bombers, with the assistance of Poe and his fellow starfighter pilots, slog their way through a swarm of TIE fighters, with several bombers being picked off on their way to their target due to the furball's intensity. Most of the bombers are taken out in one fell swoop due to a nasty case of Disaster Dominoes, but the sole remaining bomber is able to release its payload just before being destroyed, taking down the Dreadnought. Kylo Ren returns the favor in his TIE Silencer later on, skillfully evading the Resistance fleet's defensive fire, flying through the hangar bay of the Raddus and blowing up the remaining Resistance starfighters before they can launch. Finally, the Resistance soldiers have to try and destroy the First Order's Battering Ram Cannon with a small force of old speeders. Unfortunately, reality ensues, as they can't break through the screening force's defenses with such meager equipment and they are forced to break off without success. |
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The Last Jedi | hasFeature |
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Das Boot: A Nazi German submarine is told to redeploy to the Mediterranean, which means sneaking through the narrow Gibraltar sound, which at the time was swarming with warships and planes. It gets worse: since the crewmen are unaware of British radar innovations, they are detected and bombed outside the strait, before they can even submerge and properly begin their approach. | |
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Airstrike Impossible / int_65cc1685 | comment |
In Star Wars Battlefront II (2017), most Starfighter Assault maps feature objectives that require the attacking side to fly in tight airspace to shoot them down. The Fondor Shipyards' second phase has Rebel players flying through a narrow shaft to destroy several shield generators, while the Imperial players follow suit to shoot down the Rebels. The third phase of the battle over Ryloth requires the Republic's starfighters to enter the Lucrehulk Battleship's core and shoot it down. It's slightly larger than Fondor Shipyards' generator section, but still hard to stay inside the hull to make repeated passes at the core. The opening section of the strike on the Resurgent-class Star Destroyer has the Resistance's ships try to take down generators dwelling in the corridors of the ship's front. It's not necessary to actually dive into the Star Destroyer's hallways, but with the heavy amount of turret defenses and starfighter interference, it's by far your safest bet. The first two phases of the D'Qar Evacuation operation has the First Order trying to destroy makeshift shield generators, first by blasting open said generators, then flying in and shooting the small reactors. It's helped by the ambient magnetic field repelling you from the generators, giving you slightly more time each pass. Interestingly, the magnetic fields in the second phase and onwards can equally screw you over as you try to shoot down enemy starfighters and Bunkerbuster-class corvettes. Unrelated to Starfighter Assault; in the final mission of the Resurrection DLC campaign, Iden, Shriv, and Zay try to infiltrate a Resurgent-class Star Destroyer in stolen TIE Fighters, but with no way to get in without blowing their cover, decide to engage in a dogfight with the surrounding squadrons, before settling for flying into the Star Destroyer's engine section. It's subverted, however, since the ship jumps into hyperspace as Inferno Squad enters its reactor, disabling the stolen TIE Fighters and leaving Iden and co. to continue the infiltration on foot. |
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Macross Frontier has a homage to the above-mentioned sequence at the climax where Alto must destroy the Vajra Queen's head and Grace along with it, but first he has to blast his way across the surface of an orbital ring structure and survive the onslaught of the Vajra and the Galaxy Fleet's assault carriers. | |
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Macross: In Macross: Do You Remember Love?, after the allied Zentradi forces and the Macross itself have punched into Boddol Zer's moon-sized fortress, Hikaru Ichijo flies his VF-1 Valkyrie, alone and armed to the teeth, into the very heart of the installation. He must weave through Laser Hallways, twisting corridors, and impossibly thick laser barrages — all set to the movie's titular song — until reaching Boddol Zer himself... and blasting him to atoms point-blank. Macross Frontier has a homage to the above-mentioned sequence at the climax where Alto must destroy the Vajra Queen's head and Grace along with it, but first he has to blast his way across the surface of an orbital ring structure and survive the onslaught of the Vajra and the Galaxy Fleet's assault carriers. In Macross Plus, for the climax of the personal conflict between Isamu and Guld, they take their grievances to each other to the streets of Macross City. In order for Isamu to arrive, he has to survive a gauntlet of Kill Sat fire by disguising his fighter as unpowered debris falling to Earth. |
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Ace Combat 6 had a particularly ludicrous example: during the final mission (after the standard "fly underground to destroy something" bit), you have to fly down the barrel of a giant railgun. If you don't time it right (or take a detour to destroy its ammo before it can be loaded), it can and will fire while you're flying down it. | |
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Done in Stargate SG-1 with a Space Fighter, where O'Neill and Carter have to take out Anubis's mothership's Wave-Motion Gun before he fires it. However, his shield is impervious to conventional weapons. They end up making a short hyperjump to bypass the shield and launch a missile at the target. Lampshades are hung. | |
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Battle Pirates recently introduced a set of single-player campaigns, the first four of which introduce the player to certain basic tactics. One of these focuses on the use of fast ships and short-range weapons to exploit the minimum firing range of certain long-range defensive turrets; appropriately enough, this campaign is called "Run The Trench". | |
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The X-Wing Series: The stories are generally about Old School Dogfighting and daring commando missions, but highly improbable airstrikes have a place too. One mission has them virtually recreating the iconic Death Star mission, with a run through a canyon followed by a proton torpedo strike on a narrow power conduit, complete with a pilot from Tatooine comparing it to flying through Beggar's Canyon back home. In another, some pilots have to fly through the galaxy's largest metropolis, in obsolete snubfighters, during the worst storm in the planet's history, to finish knocking down the power grid to disable the planetary defenses. The series even gives a name to the "maneuver through this difficult terrain in order to bypass enemy defenses" tactic: Trench Run Defense. Skilled pilots are even able to use it against enemy capital ships like Star Destroyers, by flying close to the hull to minimize the number of (primarily anti-capital ship) defenses that can shoot at them, until they're able to fire torpedoes at weak points like shield generators or the ship's bridge. Targets destroyed by those means are said to have died of "Trench Run Disease." |
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Halo: In Halo: Combat Evolved, Master Chief is given a ride to the control center by Pelican dropship, bypassing most of the Covenant's defenses by travelling through the ringworld's network of gigantic service tunnels. Halo 4 one-ups that with the penultimate mission, with Master Chief taking a Broadsword fighter through the outer hull of the Didact's flagship as it makes its way to Earth via slipspace. This one is a playable shoot-em-up style setpiece, complete with the starship's hull rearranging itself in an effort to block your progress. |
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The suicide mission to Ilos in Mass Effect has a particularly spectacular version. Joker, an Ace Pilot that came across as arrogant the entire game (he straight up says he is the best human pilot, period) proves his skill here. Flying a frigate in a near-vertical dive, straight at a small clearing of 20 meters (one-fifth of the minimum for such a drop), pulling up at the last second to fling the Mako—with your commando team inside—straight at The Dragon. The blast doors close, and the Mako pulls to a stop...five feet from the doors. To put this in perspective, Saren was always one step ahead of you, mocking you each time, and at this moment, he has a brief Oh, Crap! moment at seeing a combat drop flung at him from nowhere. | |
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The Suicide Mission in Mass Effect 2 is mostly a commando operation, but Joker's insertion operation has shades of this while engaging in a dogfight with enemy constructs a fiftieth the size of the Normandy in a field full of the debris of every spacecraft that has tried to make it through the Omega-4 Relay in the entirety of galactic history and blowing up a cruiser-sized vessel (the same one that destroyed the original Normandy) equipped by the Reapers with a scout frigate. | |
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Super Robot Wars: Original Generation used the submarine version, with the Hagane trying to bypass the Divine Crusaders' aerial fleets by traveling underwater past its normal depth tolerances, fighting against a pack of enemy submarines the whole way. | |
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Crimson Skies: High Road to Revenge involves flying through two zeppelin-eating grinder machines to take out their power cells, before diving into a giant rotor to blow up more of them. In order to prevent it from using its weather control weapon from leveling Chicago. Hey, Rule of Cool. | |
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In Halo: Combat Evolved, Master Chief is given a ride to the control center by Pelican dropship, bypassing most of the Covenant's defenses by travelling through the ringworld's network of gigantic service tunnels. | |
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FreeSpace A fanmade Vasudan installation (the GVI Karnak) includes destructible doors and a hollow superstructure, specifically to allow this trope to be pulled off. The campaign Silent Threat: Reborn plays with it by having an enemy fighter attempt to do this, with the player having to fly inside to defend the station's reactor. Several more mods have gone this route: the Star Fortress Amaterasu and the Hertak Flagship both have hollow areas on the interior that a pilot can exploit to blow up their weak points. There have also been several hollow asteroid models for use as installations. Note that FreeSpace fighters are far slower and easier to maneuver in the tunnels than, say, Ace Combat planes. |
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Deff Skwadron: Sink da Grimlug involves an airstrike against a gigantic ship equipped with anti-air weapons. The orks end up landing (crashing) onto it and just igniting the ship's ammo supplies after it becomes clear they can't destroy it via airstrike. 38 Seconds Over Big Scrap Alley is a bombing run over heavy anti-air fire. Rather than dropping bombs, they drop in hungry squigs (and an unfortunate Killboy). |
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War Thunder offers a couple maps in which the enemy has a naval task force hidden in a fjord. The targets are entirely optional, but if a player is going for the big payoff by taking out a surface ship, he'll need to fly down the fjord in a bomber, dodging flak from ships and shore, and praying that the enemy fighters stay distracted long enough for him to drop his bombs or torpedo. | |
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Ace Combat 5: The Unsung War did this best: you are attacked by a wing of the Yuke counterparts of the squad that has been plaguing you all game, flying Sukhoi Su-35s and obviously not under the same altitude restriction you are. The canyon is particularly low in this instance (although it's rather lenient with its anti-air, as it simply causes an automatic missile lock and fire which can be evaded like any other missile), and much of the Enemy Chatter (and your chatter) is devoted to how insane the skills going around are. | |
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The Guns of Navarone begins with planes coming back from such a mission against the titular fortress. At Navarone, however, it was impossible, which is why the mountain-climbing team had to be sent in. | |
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Episode IV: A New Hope, directly referencing both The Dam Busters and 633 Squadron, only Luke's run is so difficult that the only way he was able to do was with some timely assistance by Han and Chewie eliminating his pursuers while he used The Force to hit the impossible target. | |
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The mission "The Space Armada" in the original SNES game has you flying through a battleship's interior in order to destroy its core. Fortunately, most of Andross' battleships are hollow tubes that lead straight from the front of the ship to their power cores with a convenient exit out the back, and the one that isn't designed like this puts you on auto-pilot for the sections that would be too tricky to handle in regular gameplay. | |
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The Nova episode "Bombing Hitler's Dams" profiles Operation Chastise (see Real Life, below) at the same time as it follows a real-life team trying to recreate the raid in British Columbia. Of course, dropping actual explosives from civilian aircraft is illegal, so they dropped a dummy bomb and then blew the dam up remotely after hitting it. | |
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Octopussy: The Action Prologue depicts James Bond trying to destroy an aircraft hangar in an unnamed South American dictatorship. Initially, he tries to covertly plant bombs in there on foot while disguised as a military officer, but he is found out and captured. So he escapes with help from another agent, flies a miniature plane out of the trailer she was driving for him, and gets targeted by a guided anti-aircraft missile. Then he flies into the hangar, narrowly steers the plane through the closing doors on the other end, and lets the missile destroy the hangar for him. A rare case where the hero isn't the one directly aiming/firing the weapon for the airstrike. | |
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Flight of the Intruder features a scene where two characters infiltrate Hanoi under heavy antiaircraft fire in an attempt to destroy a missile depot. Since their bombs don't drop on the first pass, they have to do the whole thing over again. | |
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Air Force Delta, as Konami's answer to Ace Combat, of course has to attempt to one-up it at every opportunity, but the original takes the cake by being an homage to UN Squadron of all things. A cavern, strewn with girders, with the target on the ceiling. Air Force Delta Strike exaggerates this with one of these about every other mission, including several canyon-runs, an entire mission taking place in a subway tunnel, an attack run down a giant railgun barrel three times in one mission, diving into tornado funnel clouds... you get the idea |
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Ghost Recon Wildlands contains dozens of supply raid side missions where your Ghosts can steal an aircraft (bush plane or Blackhawk helicopter) loaded with enemy supplies and deliver it to the nearest rebel airstrip. Some of these airstrips are far away, with the most direct route being dotted with impossible-to-evade SAM batteries, which often forces you to fly extremely low above ground (<5-10 meters) or through canyons if even that's not enough. It's not helped by these SAM batteries being virtually impossible to spot from the air until their detection meter starts filling up, and by then it's usually too late to salvage the mission, turning some of these tasks into extended exercises in trial-and-error to find a viable path through the AA network. Special mention goes to the first mission of Operation Silent Spade, which sees you and your team steal a helicopter filled with uranium ore. Not only is flying through a canyon to avoid SAM batteries actually scripted into the mission, at a certain point attack helicopters will spawn which need to be evaded and/or shot down. |
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In Macross Plus, for the climax of the personal conflict between Isamu and Guld, they take their grievances to each other to the streets of Macross City. In order for Isamu to arrive, he has to survive a gauntlet of Kill Sat fire by disguising his fighter as unpowered debris falling to Earth. | |
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Devotion (2022): During the Yalu River mission, the Navy fliers are ordered not to return fire against the north bank, lest attacking Chinese soil bring the Soviet Union into the war. The Corsair squadrons use their rockets to suppress the Anti-Air guns on the south bank so that the Skyraiders can attack the bridges with bombs, but ack-ack from the north bank forces the Skyraiders to break off before they can bomb the second bridge. Jesse defies Tom's orders to pull out and makes a zero-altitude attack run through the Chinese flak to blow the bridge himself with his last pair of rockets. | |
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Wing Commander III, The final mission was supposed to be this, with staying in the canyons on the way to the fault target to avoid attracting the attention of infinitely respawning Ekapshi, but a glitch in the transition from the space leg of the mission to the atmosphere leg allowed the "one time" cloak to be used again, making it trivially easy to get there, by cloaking and flying above the mountains in a straight line. | |
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The climax of Ender's Game. | |
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The Force Awakens features Poe and his wingmen flying through the trenches of Starkiller Base, with him going into the interior of the anti-planet weapon and back out to finish it off. | |
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In Rogue Squadron 2, the last mission in the regular campaign is the attack on the Death Star in Return of the Jedi (above), it's not only Airstrike Impossible but adds components of an escort mission. Naturally, high-speed flight down winding tunnels, mooks-a-licious and getting out before it all goes boom are all featured. | |
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A possible subterranean example in Perry Rhodan would be the kidnapping of the visiting Emperor of Arkon off the planet Ertrus (occupied by said Empire at the time), which due to all the security measures aboveground necessitated the commando team in question infiltrating the area (and ducking underneath a force field) by taking an only somewhat vaguely defined route through the high-gravity planet's rather geologically active underworld...in midget chameleon submarines because the way back to the surface led straight through a geyser right in the middle of the capital. | |
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Memphis Belle, the first B-17 crew to achieve twenty-five missions in the European theatre in WWII. Because of the propaganda needs, the crew hopes for a milk run (a propaganda drop in occupied France). Nope. They're bombing a factory (wedged between a hospital and an orphanage, of course) deep in Germany. | |
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Airstrike Impossible | |
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Down Periscope, A newly appointed submarine commander must take a renovated Korean War-era diesel submarine and evade the American Navy's detection to shoot mock targets in Charleston and Norfolk during a war game exercise. If that weren't hard enough, an admiral is determined to see him fail through any means necessary. Interestingly, the crew that Admiral Graham handpicks for Dodge (because he considers them unworthy of his navy) ends up being exactly what Dodge needs to win (except, maybe, Lake, as Dodge is actually just as good a diver as her but felt sorry for her). The most direct example comes at the climax when Dodge and crew steer the sub right between the twin propellers of a cargo ship to sneak through the Admiral's blockade. | |
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While it is a side-scrolling shump, the Area 88 game (UN Squadron in the United States) has the player fly into canyons and caves for a few missions. | |
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Airstrike Impossible / int_c699cb15 | type |
Airstrike Impossible | |
Airstrike Impossible / int_c699cb15 | comment |
Janes USAF: The final mission of the Red Arrow campaign is a particularly difficult one. You have to strike a nuclear reactor, but you cannot bomb it due to the reactor being operational and thereby capable of spreading radioactive fallout if its shell is destroyed. You must carry out a pinpoint strike on its control center and nothing else. Bombing the control center will only cause splash damage to the reactor itself. This takes precision guided bombs out of the equation. Missiles such as the AGM-65 Maverick cannot be used because the enemy has very sophisticated electronic countermeasures deployed at the reactor site, that will spoof and jam any guided missile. Your only option is to use your nose mounted 20 millimeter Vulcan cannon. But you can't attack from any direction because the control center is located in front of two very large chimneys that must not be hit. You must fly at the control center head on and pull up at the right moment to avoid crashing into the chimneys. And just to screw with you further, there is a ZSU-23 "Shilka" anti-aircraft gun right in front of the control center, just waiting for you to try your attack run. Only some very precise flying and shooting will allow you to pull this off. | |
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Airstrike Impossible / int_c832776 | type |
Airstrike Impossible | |
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Mobile Suit Gundam SEED Destiny: One episode features Shinn flying through a cave in the separated parts of his Impulse Gundam in order to avoid Earth Alliance defenses protecting a Wave-Motion Gun built into a mountain, and then reassemble it once he reaches the gun itself. | |
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Mobile Suit Gundam SEED Destiny | hasFeature |
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Airstrike Impossible / int_cac20f89 | type |
Airstrike Impossible | |
Airstrike Impossible / int_cac20f89 | comment |
JAG: In the Pilot Movie, Captain Boone, flies a night-time reconnaissance mission in an F-14 Tomcat twice at a very low altitude over Bosnia. On the second run, he's hit by AA fire, but backseat rider Harm (who has night-blindness and hasn't flown a Tomcat in five years) manages to land it sound and safe on the carrier. | |
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Airstrike Impossible / int_d461f757 | type |
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Airstrike Impossible / int_d461f757 | comment |
Battlestar Galactica: In one episode Apollo ends up flying through a tunnel to hit a Cylon target that was otherwise unreachable. The commentary specifically notes that this was intended to be the moment that proved Apollo had chops, by giving him something that was, on the surface, practically impossible. Later, in the opening arc for Season 3, Galactica circumvents a Cylon blockade around New Caprica to deploy fighters to help the resistance... by FTL-jumping in behind the lines, in the atmosphere, and essentially belly-flops down to a kilometer or so above the surface, launching fighters all the way, before jumping back out again. All the Resistance members on the ground are basically dumbstruck (along with most viewers of the show) as they watch the stunt. |
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Airstrike Impossible / int_d5166b45 | type |
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Halo 4 one-ups that with the penultimate mission, with Master Chief taking a Broadsword fighter through the outer hull of the Didact's flagship as it makes its way to Earth via slipspace. This one is a playable shoot-em-up style setpiece, complete with the starship's hull rearranging itself in an effort to block your progress. | |
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Airstrike Impossible / int_d5f34c70 | type |
Airstrike Impossible | |
Airstrike Impossible / int_d5f34c70 | comment |
X-Wing also has a finale involving an attack on the (first) Death Star, where the player is encouraged to fly down the trench (they get an arbitrary speed boost given only within the trench), but you can just as easily ignore the trench entirely and dive-bomb the target if you prefer. | |
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Airstrike Impossible / int_df6c9f95 | type |
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Airstrike Impossible / int_df6c9f95 | comment |
Airwolf: Stringfellow Hawke never had to perform one of these directly; the closest he came was in "Proof Through the Night", where String and Dom had to fly a weaponless Airwolf deep into the USSR to retrieve a defector and his family. However, Airwolf's creator (one Dr. Charles Henry Moffet) performs one in the pilot episode Shadow of the Hawke. (Granted, it was only supposed to be a demonstration of Airwolf's capabilities... but Dr. Moffet had other ideas.) | |
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Airstrike Impossible / int_dff75793 | type |
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Airstrike Impossible / int_dff75793 | comment |
In Macross: Do You Remember Love?, after the allied Zentradi forces and the Macross itself have punched into Boddol Zer's moon-sized fortress, Hikaru Ichijo flies his VF-1 Valkyrie, alone and armed to the teeth, into the very heart of the installation. He must weave through Laser Hallways, twisting corridors, and impossibly thick laser barrages — all set to the movie's titular song — until reaching Boddol Zer himself... and blasting him to atoms point-blank. | |
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Macross: Do You Remember Love? | hasFeature |
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Airstrike Impossible / int_e5d6f40d | type |
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Airstrike Impossible / int_e5d6f40d | comment |
Tom Clancy's H.A.W.X. had an entire level based around three such airstrikes, though playing with it in that your obstacle isn't a canyon or flying through some other solid object, but an intense field of automated anti-aircraft fire that just happens to have some blind spots which can be exploited through ERS. If you deviate from the course the game sets you up with at all, you'll be targeted by a buttload of SAM batteries and most likely killed. There's also a variation on Ace Combat's typical altitude-limited missions in another level, where the altitude limit is imposed by fancy EMP defenses covering a limited area, which goes away once you destroy the source of the EMP field in that area. The sequel had a slightly more classic example in its last mission: after shooting down nukes while dodging Slow Lasers from a Kill Sat, you deliver the last blow to the enemy stronghold by flying into the bunker through a narrow tunnel and detonating a bomb inside of it. |
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Airstrike Impossible / int_e7e37776 | type |
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Hilariously parodied in Firefly, when Wash flies Serenity through a canyon in an attempt to shake off a pursuer...who simply flies above the canyon. Wash's reaction sums it up: "I didn't think of that..." |
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Firefly | hasFeature |
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Airstrike Impossible / int_e9a0e943 | type |
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Star Wars: The Arcade Game's trench run, which now has barriers blocking your way to the exhaust port, making that part more reminiscent of the Death Star reactor core shaft run from RotJ. | |
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Airstrike Impossible / int_f599977e | type |
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The final mission of Ace Combat 7: Skies Unknown has you chasing down the last drone in a massive tunnel leading to the Space Elevator. Said chase provides the page image. Upon arriving, you only have a minute to shoot it down or the mission fails. Afterwards, the only way to escape is to go up the space elevator. | |
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Airstrike Impossible / int_f67c8a49 | type |
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Airstrike Impossible / int_f67c8a49 | comment |
Several more mods have gone this route: the Star Fortress Amaterasu and the Hertak Flagship both have hollow areas on the interior that a pilot can exploit to blow up their weak points. There have also been several hollow asteroid models for use as installations. | |
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Dimensional Eclipse (Video Game) | hasFeature |
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