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Alien Geometries

 Alien Geometries
type
FeatureClass
 Alien Geometries
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Alien Geometries
 Alien Geometries
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AlienGeometries
 Alien Geometries
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A staple of Cosmic Horror Story and of Mind Screw artworks. Elder Gods, Old Ones, the Reality Warper, The Omnipotent and other cosmic entities tend to bend the laws of physics to suit them. Why make a triangle where the angles add up to 180 degrees, when you can make one where they add up to 200 degrees in a flat space and get some extra room? Even the very body of a particularly squamous thing may exhibit this, though more often it shows up in architecture as physically-impossible buildings — occasionally sentient themselves.
Alien Geometries are often depicted as being dangerous to the sanity of normal humans; where you have to read the Tome of Eldritch Lore for it to drive you crazy, just looking at this stuff can have an unpleasant effect on your mental stability. Or at least really give you a headache.
More innocuous forms may appear normal. Then you realize that it is physically impossible for something this size to fit in that, or you travel a short distance and find yourself kilometers away, or you turn left and end up to your right. Doubly fun if found in the Mobile Maze.
The term "Non-Euclidean" gets used often to describe shapes and structures that don't make logical sense, though it's not always correct. It was used by H. P. Lovecraft to describe the impossible angles and shapes found in alien structures in his works, though not all impossible geometries would be counted as "non-Euclidean"; that term refers to certain geometric forms that don't behave like a "flat" surface but still form a consistent and logical geometry, e.g. the spherical geometry of our Planet Earth, where a curved path is likely to be the shortest path if the distance is five digit kilometers. (It's possible to construct a 2-dimensional non-Euclidean geometry on a curved surface in Euclidean space, but a three-dimensional non-Euclidean geometry requires spacial distortion, such as might be induced by a powerful gravitational field.)
Eldritch Locations are a good place to find this. Sometimes it is a single wall or building that is just a little... off. See also Hyperspace Is a Scary Place, an entire alternate universe that just does not make sense. A Minus World in video games might be considered one due to unintentional programming bugs. This might also manifest as an Unnaturally Looping Location.
Compare with Bizarrchitecture, Sinister Geometry, and Scooby-Dooby Doors (when done for comedy).
 Alien Geometries
fetched
2024-03-09T20:15:56Z
 Alien Geometries
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2024-03-09T20:15:56Z
 Alien Geometries
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 Alien Geometries
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 Alien Geometries
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 Alien Geometries
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DBTropes
 Alien Geometries / int_11b7db91
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Alien Geometries
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In the Adventure Time episode "The Real You", Finn uses his magically-granted super intelligence to create a fourth-dimensional bubble. It looks like a cube wire-frame constantly inverting itself (a tesseract) before it collapses into a black hole.
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Alien Geometries / int_11b7db91
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Alien Geometries
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Thursday Next's Uncle Mycroft, among his other Mad Science projects, developed "Nextian Geometry" with his wife, said to be based on how a cylinder looks like a rectangle from the side, which allows one to use a circular cutter on dough without any left over: it makes circles tesselate.
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Alien Geometries / int_11c6567a
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Alien Geometries
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Witches in Puella Magi Madoka Magica live in sprawling horror-filled labyrinths. Their alien nature is highlighted by Russian- and Czech-inspired animation, whose flat cut-out geometry is in stark contrast to the cutesy Japanese animation in the rest of the show.
 Alien Geometries / int_1331990c
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Alien Geometries / int_1331990c
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Alien Geometries
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It's also stated in Thud! that he invented the 13-inch foot and a triangle with three right angles. Note that the Discworld is not a sphere (circles with π = 3 and triangles with three right angles both do in fact appear in non-Eulidean spherical geometry).
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Alien Geometries / int_13665790
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Alien Geometries
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Awful Hospital: The Hospital is one of many overlapping "Zones" in the whacked-out multiverse of the Perception Range — Like Another Dimension, except what you see and how it's structured depends on your ability and willingness to perceive it. To complicate it further, it's shot through with links into other Zones and is heavily implied to be unraveling under attack by Eldritch Abominations. One new feature is the Plank Maze, which consumes random locations within the Hospital and links them with a nonsensical network of passages.
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Alien Geometries / int_14a837ea
 Alien Geometries / int_14c681d3
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Alien Geometries
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In An Elegy for the Still-living, the main character spends a few minutes walking down a forest path before realising he is seeing the same scenery looping over and over again. Also, this passage:
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Alien Geometries / int_14c681d3
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Alien Geometries
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The classic science fiction short story "Mimsy Were the Borogoves" (inspiration for the movie The Last Mimzy) is about a set of toys from The Future that wind up in the hands of a pair of present-day children, a brother and sister. Adults examining it soon realize that the various beads and parts move in ways that shouldn't be physically possible, and conclude that they are educational toys meant to teach kids geometry. Present-day adults aren't mentally flexible enough to learn it, but the kids can. The father then walks into the kids' room to discover that they've figured out how to move hyperdimensionally, and he's horrified as they just walk off into nothingness and disappear.
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Alien Geometries / int_17143e0c
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Alien Geometries
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The Parisian sewer catacombs the protagonists descend into in As Above, So Below. The weirdness starts almost immediately when a tunnel they take leads them somehow back to a tunnel they avoided, then they go through several rooms which look like rooms they had gone through earlier even they are always travelling downward, and it culminates in them finding a manhole cover at the bottom of a pit; when they remove the cover and climb down through the manhole they somehow pull themselves up onto a street in Paris.
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Alien Geometries / int_1785a424
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Alien Geometries
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The Way Series features an asteroid hollowed out by people from... elsewhere, with seven chambers running along its internal axis. The first six contain cities, parks, a spaceport and loading area, and power generators. The seventh chamber goes on forever, contains objects made from redistributing probability over space, and a mathematical singularity running along its centre. Then things start to get weird.
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Alien Geometries / int_1a17ff62
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Alien Geometries
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Miracleman: The crashed alien spaceship is probably one of the most distinct of Moore's uses of the trope, and is thus very difficult to describe. The people who board the ship all suffer from headaches and dizziness from the sheer disorientation that navigation of the craft causes.
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Alien Geometries
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The Colour of Magic mentions one of the gods using a 7-sided (but still cube-shaped) die to cheat. The same book also mentions, among the eye-watering creations of the temple of the Ichor God Bel-Shammaroth, that the floor tiles are perfectly tessellating octagons. This is something which, due to maths, is impossible in Euclidian space.
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Alien Geometries / int_1bfb41c6
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Alien Geometries
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Fine Structure describes universes with more dimensions than ours this way.
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Alien Geometries / int_1cba4fec
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Alien Geometries
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In the 2300 AD module Bayern, explorers who penetrate the cluster nodes at the heart of the Pleiades end up in the four-dimensional realm of the AGRA Intelligence. They may discover that the Pleiades is just one part of a galaxy-spanning megastructure, go insane, end up dimensionally flipped, or all of the above before they leave.
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Alien Geometries / int_1e82ffe9
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Alien Geometries
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The Haunting (1963) uses this to emphasize Hill House's surreal and unsettling atmosphere. All the doors are hung just slightly off-center and the rooms are built on strange angles. "There isn't a square corner in the place".
 Alien Geometries / int_21a6127c
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 The Haunting (1963)
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Alien Geometries / int_21a6127c
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Alien Geometries
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The Belgariad: The Wizard Beldin has a twisted stick with only one end. He uses it to keep children occupied so they don't bother him.
 Alien Geometries / int_2372359
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Alien Geometries / int_2372359
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Alien Geometries
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Justice League of America: In JLA: Rock of Ages, the Joker nearly drives Superman and the Martian Manhunter mad by trapping them in a maze-like satellite, the structure of which is controlled by his subconscious mind.
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Alien Geometries / int_251e67c5
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Alien Geometries
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Comic example: the Flanders's rebuilt house in The Simpsons episode "Hurricane Neddy" features many impossible features.
 Alien Geometries / int_261c8d3f
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Alien Geometries / int_261c8d3f
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Alien Geometries
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Problem Sleuth: You cannot descend into the sky because the universe is not upside-down!
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Alien Geometries / int_2654a385
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Alien Geometries
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In Protector, the Brennan Monster amuses himself by creating full scale replicas of some of Escher's art, using things like artificial gravity to make them work.
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Alien Geometries / int_29121585
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Alien Geometries
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The Expanded Universe speculates that this is the default setting for the interior of a TARDIS, and that the Doctor's TARDIS projects a more easily comprehended interior so as not to freak out the Doctor's human companions. She is just a sweet old thing. Even if the above speculation is incorrect, the Bigger on the Inside dimensions of the TARDIS are occasionally enough to disturb someone, most memorably with Jackson Lake's mild panic-attack in "The Next Doctor". From his reaction, it was giving him claustrophobia and agoraphobia at the same time.
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Alien Geometries / int_2a842e3a
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Alien Geometries
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Last Year at Marienbad was shot within several castles and edited together to create a lack of continuity in the castle and a strange, disorienting effect.
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Alien Geometries
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Neo Human Casshern shows what appears to be a metal bolt of lightning — or a metal construct — striking from the sky and staying in place for several days, inciting a transfer of what we are led to believe is superdimensional energy into our dimension. This energy is visible in the form of sparkling mystical runes hovering in the air facing the observer. It's awesome.
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Alien Geometries
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In the Pokémon fanfic Ash's Return, the doors in Glitch City manifest this way to anyone trapped inside.
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Alien Geometries
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Supergirl: In Bizarrogirl, Supergirl visits Bizarro World's Metropolis', an odd, unsettling place where buildings bend and twist in ways that completely ignore gravity and other laws of physics.
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Alien Geometries
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Paraiso Street features Ptiamuzcuaro, the Land of the Dead, which contains bridges that turn sideways, leaning skyscrapers that go from concave to convex depending on their mood, and streets that loop back upon themselves. The Breach also counts, being a rip between realities that appears as a gargantuan crystalline tunnel where the laws of physics break down.
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Alien Geometries
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Threshold involved an alien invasion. The aliens used devices that apparently contained more that four dimensions, and cannot be fully perceived visually. Just seeing or hearing the signals originating from these "beacons" can kill or transform the view into an alien agent, with triple DNA helix where earthlife has only contains double. The aliens themselves are usually seen in dreams; crystal forests where spider-like entities are only partially seen.
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Alien Geometries
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Everyman HYBRID: the cast is out on a hiking trip in the middle of a bright, sunny day, exploring an old abandoned house in the middle of nowhere, deep in a wooded area. A door in the basement of the house leads to a sprawling beach in the middle of the night. In a later episode, they find a crawlspace in Jeff's house that leads them to the aforementioned abandoned house miles away. Later still, Vinny finds a house that either warps him to different parts of the cast's homes, or is an equally weird mishmash-ed replica. That last one gets even weirder later on, when Vinny suggests he and his friends are fictional constructs and their "houses" have always been like that.
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8-Bit Theater:
Black Mage's face is apparently so hideous as to be non-Euclidean — the hat keeping his features in shadow prevents people from being driven insane just by looking at it, as seen here. A more recent strip implied that revealing himself would destroy the universe, but this was just an idle daydream.
When the Light Warriors enter the new-and-improved Temple of Fiends, Black Mage criticizes its infantile sense of twisted geometry (the room is merely upside-down for no reason), claiming that to "draw out ancient and malevolent forces of the underverse" you need to "start with parallel lines that intersect".
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The Night Unfurls: The interior of the Malys Estate, which is featured in Chapter 22 of the original, seems to have ever-expanding dimensions. Imagine how nauseous one would be when traversing through the place. In particular, Kyril advises Sanakan and Hugh not to look too hard, especially at the roof above them that stretches seemingly forever. Then again, Eldritch Abomination Shamuhaza resides within, so naturally the place won't really make sense.
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The Foghorn Leghorn cartoon "Little Boy Boo" plays this for laughs. Foghorn is playing hide and seek with a child genius and hides in the coal bin. The kid performs a few calculations and then digs Foghorn out of the lawn. A very befuddled Foghorn protests that he was in the coal bin, but the kid just shakes his head and holds up the calculations. Foghorn then goes to look inside the coal bin, but decides "No, I'd better not look. I just might be in there".
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Saturday Morning Breakfast Cereal: The strip for 2014-05-15 has a Russian doll that contains the person holding the doll.
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Alien Geometries
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Wonder Woman Vol. 2: Olympus is given its iconic Escheresque look in the series. Whatever you're standing on is "down" for you; almost everything is a "floor" if you step onto the surface in question. Just try not to fall out any windows because the whole place is a floating mass of waterfalls, gardens and jutting Greek architecture in a pocket dimension and you'll be falling for centuries if no one catches you (also you land in Tartarus so bad move all around).
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Alien Geometries / int_38fa34eb
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Alien Geometries
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Inverted in the Night Shift short story "I Am the Doorway". An alien lifeform sees a boy walking with a sieve under his arm: "an abominated creature that moved and respired and carried a device of wood and wire under its arm, a device constructed of geometrically impossible right angles".
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Alpha Flight: Shaman's medicine pouch has its own laws of physics, able to hold far more than its volume, as well as responding to its owner's wishes as to what he wants. Anyone inexperienced in Shaman's magic style who looks into the pouch risks going catatonic.
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While The Divine Comedy's Hell and Purgatory have clearly defined geography, that of Paradise is more complicated. The spheres of Heaven correspond to the celestial spheres of a geocentric universe, but can equally well be seen as orbiting around God in the Empyrean, or as all existing in the same space. To enter Paradise or cross between the spheres, one must Ascend to a Higher Plane of Existence, rather than doing any physical climbing. The structure of Heaven has been interpreted as an early description of the fourth-dimensional hypersphere.
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Various Happenings: According to a snippet of lore, placing magically imbued objects near one another can create this effect (be it intentionally or not) as demonstrated in the corresponder's home.
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Goosebumps (1995): In the episode "The Haunted House Game", there's the titular house. Nadine and Jonathan enter through the front door but somehow end up in the basement. They look out of a window to get their bearings, but it only shows the giant board game they started at that contains the same house they are standing in.
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Xiaolin Showdown: When Omi goes back in time to meet Dashi, the original Xiaolin Master, and get a new puzzle box to imprison the escaped Wuya, the challenge that Dashi sets for Omi takes place in a setting that is based on some of M.C. Escher's "alien geometry" drawings.
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House of Leaves starts with a house that is 1/4th inches Bigger on the Inside than on the outside. They are only able to measure all the way across because a closet mysteriously appeared in the house when they left for a week. They also get slightly different measurements with every method they try until confirming the final number with a very accurate method — you'd normally think this is because of measurement deficiencies, but in retrospect... Also, this discrepancy disappearing is, believe it or not, the cue for things to get worse.
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Freefall manages to imply a subversion. It's not shown what Sam looks like inside his suit, but he feels the need to reassure onlookers that he exists in only three spatial dimensions.
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Calvin and Hobbes
In one strip, the law of perspective is repealed, meaning that the sizes of objects no longer depend on how far away they are, making it impossible to tell where anything is. This is all happening in Calvin's imagination, of course.
In another sequence, when Calvin was told to look at things from multiple perspectives he took literally and started seeing things as a Cubist painting, and another time when he used supposed lack of depth perception as an excuse for running into furniture.
An in-universe example, when Calvin's dad tries to show Calvin a fun fact about how the outer and inner edge of a vinyl disc complete a full rotation at the same speed, but any one point on the outer edge moves a much greater distance much faster than a point on the inner edge at the same time. The last panel shows Calvin wide awake in his bed, late at night, still struggling to wrap his head around this idea.
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The titular Foster's Home for Imaginary Friends sometimes exhibits a non-malevolent version of this combined with Bigger on the Inside. In one episode, Mac is attempting to leave for dinner from the house's roof, but they go down a flight of stairs and through a door to end up back on the roof (prompting Mac to confusedly remark "But we went down"). They later fall down a trap door from somewhere in the middle of the house, sending them back to the roof again, and Mac declares "This is downright unnatural".
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The Dresden Files: When Merlin built the prison on Demonreach, he improved security by constructing the wards simultaneously at five separate points in time. Yes, at five different times all at once. Try to wrap your head around that one.
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"The Hounds of Tindalos", by Lovecraft's friend Frank Belknap Long, features ravenous creatures of weird geometry who travel through time and space, and the only way to avoid them once they're on your trail is to completely avoid sharp angles (such as in a completely circular room).
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SCP Foundation has its own subpage here.
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The web-serial Ash & Cinders features a mythological land that restructures itself as it pleases, and with little regard to the life in the immediate area. The main characters even travel through a forest while it's changing into a mountain.
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Neon Genesis Evangelion:
The Angel Ramiel in Rebuild of Evangelion manages to pull this off with some aplomb; its internal facets constantly shift as it moves, and the very first time we see it shift shapes from its fairly mundane octahedron to... other things, we see that it is somehow impossibly deep and one piece all at the same time... and then it starts changing shape when firing beams of pure killing. The effect is enhanced by the fact that what it does is almost painfully easy to render in CGI, but to see a physical object actually do it would be skull-crackingly horrifying.
Leliel in the original series appears out of nowhere over the city as a giant, floating sphere with black and white stripped patterns on it. But when the Evas fire at the Angel, the sphere fades out to dodge the shots, then casts a shadow which absorbs everything into it. It's then discovered that the sphere isn't its body: the angel is a 600-meter wide and 3 nanometer thick disc that is connected to a Dirac Sea. The floating object is actually a 3D shadow that appears when the Sea is opened. It gets even more mind numbing when you realize that the "shadow" is NOT intangible: it casts its own shadow and can physically interact with other object. It even bleeds when Unit 01 tears its way out.
Pretty much every Angel in both the television and Rebuild universes seems to exercise this trope. Special points go to the Rebuild version of Zeruel, for being apparently solid and hollow at the same time, and being full of blood while also able to unravel itself into razor-sharp ribbons.
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Carmilla's room in the Whateley Universe. It keeps changing size and shape. Its door moves from building to building. It's possible to walk in and out of it without using any known entrance. There's a reason the staff at Whateley Academy calls it the H. P. Lovecraft Room.
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In the Star Trek Shatnerverse novel The Return, The Borg have built a hypercube base inside a subspace tunnel.
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Discworld:
Bloody Stupid Johnson, architect, Bungling Inventor, and general anti-genius regularly does this kind of stuff entirely by accident.
He once designed a letter-sorting machine whose central component was a wheel that had π equal to exactly three (he did this because he thought that the usual equation π = 3-and-a-bit was "a bit untidy"). This causes it to sort out letters it hasn't had put in yet, among other oddities.
Empirical Crescent, a row of terraced houses where every door and window leads somewhere other than where you'd expect it to lead. At least it makes it easier to get rid of rubbish — just toss it into the garden. After all, it might not be your garden. The reason for this corruption of dimensions occurs because the row of houses is crescent-shaped on the outside only. Inside, it's supposedly laid out like a straight row. Presumably the two configurations conflict. Occupants had a tendency to leave in the middle of the night, often without stopping to pack...
It's also stated in Thud! that he invented the 13-inch foot and a triangle with three right angles. Note that the Discworld is not a sphere (circles with π = 3 and triangles with three right angles both do in fact appear in non-Eulidean spherical geometry).
The Colour of Magic mentions one of the gods using a 7-sided (but still cube-shaped) die to cheat. The same book also mentions, among the eye-watering creations of the temple of the Ichor God Bel-Shammaroth, that the floor tiles are perfectly tessellating octagons. This is something which, due to maths, is impossible in Euclidian space.
The buildings of the Unseen University, which have been rather strongly influenced by the vast amount of magic that has flowed through its halls over the centuries, have floors and rooms where logic says they simply could not exist. Magic is as much a part of the architecture as cement. It is specifically noted that there are rooms in which gravity changes direction through the day and windows that only exist on one side of their walls. When the senior faculty got their hands on a map from a specialist wizard who assured them it should be accurate for a few hours or so it was compared to an exploding chrysanthemum.
The Library of the Unseen University has so many ancient magical texts that it distorts space-time like an elephant on a trampoline, dimensions and gravity being twisted into the kind of topographical spaghetti that would cause even M.C. Escher to go for a good lie sideways. That's quite apart from the fact that it serves as a gateway into L-Space, and is therefore linked to all libraries everywhere in all points of space, time and reality. Technically, it contains every book that has ever been written, every book that is ever going to be written, and every book that ever could have been written (whether it actually was written or not). Once, the Librarian took a trip deep into the shelves, passed tribes of lost students, and ended up in the same library in the past. In addition, any sufficiently large collection of books (magical or otherwise) can exert the same effect as the Unseen University Library since any high quantity of knowledge can warp space as if it were a huge amount of mass.
In one book, this is rather beautifully summed up as "Knowledge = Power = Energy = Mass. A good bookstore is just a genteel black hole with a smile".
Death's house is bigger on the inside than on the outside, being the size of a cottage on the outside, but the size of a small castle on the inside. This is not so much intentional, but is rather the result of a slight blindness to ordinary architecture on Death's part (he forgot that things were not supposed to be bigger on the inside when he made the place and can't quite manage to make them fit now). Many of the rooms have the peculiar effect of being enormous at the same time as being regularly sized. Death's room in particular is stated to be about a mile wide, but most can be crossed in only a few steps. The real killer is that Death himself is weirded out by this last fact. This is because it's ordinary humans (like Albert) who cross the room in a few steps, even though it's clearly a mile wide. Death's theory is that the human mind refuses to accept the true size of the room, and acts as if it were normal-sized. And for humans, it seems like it's Death that acts weird, by either moving through very solid walls (he cannot even see) or suddenly appearing from thin air when they were in a small, empty room just a second ago (when he moves through that mile wide space and not the short, straight path the humans usually take). Death's realm is weird.
The exterior portion of the Tooth Fairy's domain in Hogfather has Alien Geometries based off the poor understanding of size, proportion and three-dimensional imagery present in a child's drawing. The massive white gap where there ought to be a horizon is particularly unsettling.
The Gnarly Ground in Lancre is a seriously bizarre landscape of crags and valleys "scrunched up" into a small area, overlapping in space; what geographical features you see there and have to deal with depend largely on your mindset. It makes a good hiding place. It is also known that how you perceive features of the Gnarly Ground depends a great deal on your own outlook. What one person sees as a shallow stream at the bottom of a ditch bridged by a large slab of rock can appear to others as a roaring torrent pounding over boulders at the bottom of a deep gorge bridged by a narrow, shaky bridge of balanced rocks. The most disturbing aspect of this is that how one perceives the features controls how one interacts with them, so one person may see you hanging by your fingertips while another sees you standing in the stream.
Unseen University's mad but Good with Numbers Bursar has posited that there is an extra number between three and four, which he calls "umpt" (as in, "umpteen" minus ten).
The Bugarup University (the UU's counterpart in Fourecks) has a tower which is only thirty feet tall at the bottom, but half a mile tall at the top, making it both significantly taller and significantly shorter than the Unseen University's famous (and surprisingly Euclidean) 800-foot tall Tower of Art, depending on where you're standing.
In Pyramids, when a far too large pyramid is under construction its usual buggery with the Fourth dimension of time is so heavy it starts messing with the other three as well. As a result, certain people find their dimensions a little rolled over (resulting in flat shapes that keep moving in a single direction), and close to the climax of the book the semi-built pyramid flips around, and so does the entire Kingdom of Djelibeybi, disappearing into a single near-invisible unidimensional crack in the ground that needs extremely advanced mathematics to find and enter.
Due to Rincewind's experiences, his hourglass is noted as resembling something a glass-blower would've made with the hiccups inside a malfunctioning time machine, where the sand even flows backwards in some spots. Death is entirely unaware of when Rincewind is going to die, despite having a pretty good knack for the estimate, because of this.
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The Bojeffries Saga: The Bojeffries' house has a trapdoor that ought to lead to the loft but which opens in the back garden.
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In the Mouth of Madness: When Linda Styles investigates the interior of Sutter Cane's (who is basically an amalgam of Stephen King and H.P. Lovecraft) evil church in Hobb's End, she opens a door to find a small unoccupied room with a typewriter. After she turns around and opens the door again, it's now a giant room with Caine typing in the far corner.
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The Third Policeman has several different forms of this. The most prominent example would be the police barracks, which are two-dimensional on the outside and seemingly three-dimensional on the inside. There's also Eternity, which loops, and the inside of Mather's walls.
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Demonbane, being derived from the Cthulhu Mythos, has this at several points. The characters describe the Deep Ones' artwork as "unpleasant" and headache-inducing, though they cannot say why, exactly. Later, the towers of R'lyeh are described as being "twisted in straight lines", with the protagonist lampshading how that doesn't make any sense.
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The centerpiece of the Planescape setting is Sigil, a city that is effectively its own demiplane, connected to others only by portals in the forms of doors. It resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground you're standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface.
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In Chronicles of Chaos, Vanity's secret passages often don't add up, geometrically, with the places they go to and lead from.
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Nightmares & Dreamscapes — Played straight within the short story "Crouch End", a Cosmic Horror Story within the Cthulhu Mythos. Within the Dark World alternate London, "She said it was as if she were no longer on earth but on a different planet, a place so alien that the human mind could not even begin to comprehend it. The angles seemed different, she said. The colors seemed different".
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In Homestuck, the evil planet of Derse (and presumably, its good counterpart, Prospit) has inner depths and corridors that twist upon themselves in ways that challenge the rational mind, as shown in this sequence. It is clearly not just a bunch of buildings built around a central point. The core of its moon is hollow, and there it can be seen that the moon is somehow held together by chains that are loose and just float there.
The final form that Skaia takes as well.
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In the Night Garden... is a BBC kids' show (from the people who made Teletubbies) where the various characters often ride around the eponymous garden in the Ninky-Nonk (a train without tracks) or the Pinky-Ponk (an airship). When they're boarding, these vehicles are comfortably large enough to accommodate all of them, yet when they're actually in motion the Ninky-Nonk is small enough to run up trees and over branches, and the Pinky-Ponk is small enough to get knocked off course by a toy ball.
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Batman: The Brave and the Bold has a standard-issue Escher magical library in the Batman Cold Open of "The Eyes of Despero". Batman is largely unfazed by the shifting gravity, and actually uses it to good effect.
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GURPS Illuminati University describes a campus which teaches human students and everything else capable of paying the exorbitant university fees how to function as Mad Scientists, World-Conquering Dictators, Marketing Specialists, and other strange jobs. The campus is a stereotypical university: the campus has an open area or "Quad" in which students and staff may pause for reflection, study, impromptu lectures and other activities from which adventures may spring. Illuminated University has The Pent, which has five sides for no particular reason; students who happen to have a protractor handy will discover that all five of the corners have 90-degree angles. One of the dorms is stated as having rather similar angles.
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If you try to map the Citadel in the The Citadel of Chaos, you'll quickly find its rooms are connected in contradictory ways and sometimes occupy spaces that should be beyond the outer walls. Maybe Jackson just wasn't too strict about the layout, but it is called the Citadel of Chaos...
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The Twilight Zone (1959): In the episode "Little Girl Lost", a little girl falls through a portal in the wall of her bedroom into an alternate dimension, in which space is twisted, distorted and nonsensical to ordinary human perception. Fortunately, the family dog's superior hearing and sense of smell help get the little girl back into our dimension before the portal closes forever.
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Buildings frequented by the Slender Man often develop these, sometimes reaching full-blown Eldritch Location levels. Don't expect a door to lead to the same room it did two minutes ago.
Marble Hornets: When Jay investigates Brian's abandoned house near the end of season one, he gets bounced around between rooms and eventually finds himself in the disused bathhouse from an earlier entry. The next entry shows something similar happening in his house.
Everyman HYBRID: the cast is out on a hiking trip in the middle of a bright, sunny day, exploring an old abandoned house in the middle of nowhere, deep in a wooded area. A door in the basement of the house leads to a sprawling beach in the middle of the night. In a later episode, they find a crawlspace in Jeff's house that leads them to the aforementioned abandoned house miles away. Later still, Vinny finds a house that either warps him to different parts of the cast's homes, or is an equally weird mishmash-ed replica. That last one gets even weirder later on, when Vinny suggests he and his friends are fictional constructs and their "houses" have always been like that.
Appears a couple times in Sevenshot Kid. Usually it serves as a prelude to something horrible.
The Hell Hotel in the Halloween Episode of Tribe Twelve.
One Hundred Yard Stare: When Avery, Macy, and Ellie first run from the Slender Man there is a good dosing of this, with them starting in a yard of some sort and ending up, after a jaunt in a building, next to a moving train.
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Buttered Side Down: The protagonist often runs into these, as part of his physics-defying shenanigans.
Retrieving a Frisbee has the unfortunate protagonist suffering from shifting geometries, as the rooftop he just climbed to, no more than a story tall, seems to grow several hundred meters when he's right on top and he wasn't looking, and goes back to normal once he makes it back down the hard way. Then again, it may just be a matter of perception... And earlier, he was throwing a frisbee through one side and catching it from the other, so it might be Real After All.
Cheating Death has the protagonist somehow leaping into his own throat to dislodge a stuck meal he was choking on; he even jumps up and down on it, to no avail.
Eating Something Spicy has the protagonist somehow grabbing the sun with the usual "pinch the sun" perspective trick, and putting the hyperhot marble in his noodles to make them spicier. He is forced to put it back right after with the same trick.
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In the short story "1408", the titular room's door is crooked to both the left and the right. Or not at all. Maybe it can move? It gets worse from there.
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In the eighth book of the Everworld series, the main characters are cast into an inverted realm where the ground they stand on is above their heads, and gravity pulls them up, with the colors of everything reversed for good measure. This naturally strongly bothers David, April, Jalil, and Christopher. Senna, however, likes it, and compares the reversed plane to fine art.
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The Starfish structures in Blind Lake have disturbing interior geometry. Robot probes (and people) who go in too far don't come back. The deep interior seems to be entirely exempt from the usual rules of time and space.
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Suicide Mouse: At first glance, the scenery appears to be a standard Wraparound Background of buildings, but during the part where there is disturbing murmuring and screaming in place of the music, the sidewalks start to warp in impossible directions and the buildings become floating rubble.
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Appears a couple times in Sevenshot Kid. Usually it serves as a prelude to something horrible.
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The Dionaea House. All of them. The one in Boise, for example, has a second floor that is not visible from the outside. It says something that this is not the strangest thing about it.
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Neverwhere does a very nice demonstration of this in passing. The protagonist is led down into the London Underground, then through a door, and down a stair case. This continues, always going down, until they reach a small door and step out on to the roof of a building.
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Exalted:
The dimensions of Primordial world bodies are often based on their moods and personalities. For the more focused and stable ones, the worlds are typically consistent and predictable. For others, you get things like spatial relationships that are constantly rearranged, being able to pass from one side of a layer to another with no obvious transition, and having a sun that is inexplicably always right above you while also being at the center of a spherical arrangement. This makes travel around Malfeas... interesting. Once you enter the dimension proper, you must cross Cecelyne, the Endless Desert, for five days to actually get to the Demon City. No, it doesn't matter if you're walking on foot, riding on horseback, or piloting a First Age airship. The trip always takes five days. Then you get to the Demon City, which is layers upon layers stacked on top of one another — but each layer has Ligier, the Green Sun, shining above it, no matter how deep down it is.
Some of the stranger engineering feats in Creation are also able to do this. Cold House, the manse of the Deathlord Eye and Seven Despairs, is somehow situated both in a shadowland in Creation and overlooking the Mouth of the Void down at the depths of the Underworld at the exact same time.
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The Parselmouth of Gryffindor: Bot only is Hogwarts still an unmappable, Bigger on the Inside architect's worst nightmare of a castle, but the Forbidden Forest is like that too. For instance, have to hop through certain clearings on one foot and then pass the same bush twice, if you actually want to progress forward.
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The climactic scene of Labyrinth takes place in an Escher-esque landscape where 'up' varies. The scenery was based on a drawing by M.C. Escher.
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A few arcs in Fans! (notably the whole of Book 5) centered around a power-object called the 23-Sider, an RPG die with 23 identical sides. When the 23-Sider was formed in Book 5 it warped reality.
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The author of xkcd drew a comic about hyperbondage (see slide 5) for a cartoon-off against Farley Katz.
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A significant plot device in A Wrinkle in Time deals with folding space-time through a fourth space-dimension for teleportation.
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Thousand Shinji: The inside of the Black Moon during Third Impact fits this. It was a space of distorted reality where two different universes were mingling and two billions of souls were being collected to feed with their energies the gestation of four new gods. In that place things had many layers, and viewing something from different angles could change completely what was seen. Depending on the angle a particular room could look a cathedral-like chamber coated in repugnant organic issue, a void with a misshapen beast floating in the centre, or a huge, pregnant Rei Ayanami going into labour.
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Pathfinder: Found in several locations, such as the Chaotic Evil plane of the Abyss (particularly in its lower, Qlippoth-infested layers), the Land of Faerie known as the First World, and most of the interior layouts of Baba Yaga's hut (which change depending on the hut's current location).
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Anecdotal accounts of dreams suggests that the parts of our brain in charge of three dimensional space and short-term memory don't work all that well when we're asleep, resulting in passages to nowhere, doors that weren't there before (or the "there was a hole here, it's gone now" effect), or sudden jumps in physical location.
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 Silent Hill 2 (Video Game)
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Marvel Cinematic Universe:
In the climax of Ant-Man when Scott goes sub-atomic and enters the quantum realm where all concepts of space and time cease to exist.
Thor: Ragnarok: On Sakaar, Thor is thrown into a circular containment room with the other slave gladiators. When he runs through the room, he immediately loops back around to his starting point, way sooner than he should have. His cellmate Korg explains that the room isn't really a circle, more like a "freaky circle".
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Thor: Ragnarok: On Sakaar, Thor is thrown into a circular containment room with the other slave gladiators. When he runs through the room, he immediately loops back around to his starting point, way sooner than he should have. His cellmate Korg explains that the room isn't really a circle, more like a "freaky circle".
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Alien Geometries
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The Stormlight Archive: The intricate geometric designs that Cryptics use instead of heads invoke this trope. And in Words of Radiance, a Cryptic named Pattern manifests in the Physical Realm as a complex geometric pattern, implied to be based in quantum uncertainty.
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Dungeons & Dragons:
The Classic Dungeons & Dragons system delved deep into this trope with its boxed set for PC Immortals, redefining game-reality in terms of five spatial dimensions. Mortal creatures exist in three, Immortals in four, and Old Ones in five. Which three a mortal creature occupies can vary: Nightmare-reality creatures share only one spatial dimension with Normal-reality beings such as humans, and "nippers" from the Astral Plane overlap with dimensions of both Nightmare and Normal reality. As for how all this applies to the geometry of the planes themselves, thinking about it could give you migraines.
Several places on the Outer Planes have this trait.
In the Queen of the Demonweb Pits module, the players venture into the Abyss to confront Lolth, the demon queen of the spiders. Lolth's titular domain consists mainly of long, open passageways hanging in space. Even though these passages pass over and below each other, they never ascend or descend in any way.
The Ever-Changing Chaos of Limbo is the plane embodying the Chaotic Neutral alignment, and as such is a maelstrom of mixed elements where "down" is whatever direction you want it to be. The githzerai who colonized the plane take advantage of this when building the monasteries floating in that chaos, which look like structures designed by M.C. Escher.
The centerpiece of the Planescape setting is Sigil, a city that is effectively its own demiplane, connected to others only by portals in the forms of doors. It resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground you're standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface.
Even some monsters have this trait. A 3rd Edition creature is the "elder eidolon," basically a Lovecraftian golem. Beyond being older than humanoid civilization, covered in glyphs from long-dead languages, and causing hallucinations from their mere proximity, elder eidolons "incorporate what should be impossible geometrics" into their designs. This translates into a deflection bonus to their Armor Class, presumably as swords and arrows have trouble drawing a straight line across a figurative sheet of crumpled graph paper to hit their target.
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The Harry Potter series features this in many places. Hogwarts, especially the stairs, constantly rearranges its layout; in the films this was depicted very mechanically, but in the books it was implied that sometimes a staircase would just lead to a different place without anything ever being seen to move. There are also rooms that change size and shape, the Room of Requirement being a prominent example later in the series whose layout and contents depend entirely on what the person entering it needs. There are also examples outside Hogwarts, such as tents which are not just bigger on the inside, but actually contain an entire multi-storey house including furniture and fully-fitted kitchens and bathrooms. Diagon Alley and the Knight Bus are other examples that change size and shape, both inside and out, depending on what is needed at the time or who is looking.
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In Rose Red, the titular mansion is like this. Sometimes. It was built to perfectly normal standards, but after a series of incidents it went from "just" haunted to something more, and may in fact have been sentient. Features include staircases leading into ceilings, dead-end hallways that screw with perspective, rooms that weren't there a minute ago (or were there but aren't any more), and other hilarities. About the only guaranteed stable locations are the entryway, the attic and the arboretum, and even then the things in them often are moved around or fully animate.
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The House of the Maker from The First Law trilogy by Joe Abercrombie. The protagonists enter about halfway up, walk around a bit inside but never ascend or descend, then exit on the roof. Most of the characters can't wait to get out of the place, even if it does involve crossing the narrow, rail-less, hundred-foot-high bridge. And there's always the possibility of leaving the place before entering it.
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In Mouse (2017), the Pocket Dimension created by the Antiochus Algorithm has geometry that works like in a video game, where trying to leave one side of the map causes you to reappear at the other, causing a steady rain of groundwater from the sky.
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Stargate SG-1: The spacecraft used by the Goa'uld are relatively normal... until you notice the pyramid on top. Naturally, the entire spaceships can fold up so that their central pyramid can land on a planet-bound pyramid. Not to mention how a triangular-pyramid-shaped spacecraft can land on a square-pyramid.
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Several Doraemon's gadgets can bend dimension and create such effect. For example:
The 'Space-Bending Tape' can make those who attempt to enter a house never getting into it, by forming a dimensional loop outside the house, so that when they 'walk into' the house they are actually walk out of it.
One of the features of 'A-maze-ing Maze' is to make windows connect only to the inside of a house while still showing what's outside, making the complicated maze created by the gadget even harder.
'Fourth Dimensional House Block', if detached from the building it's put, leaves those who are trapped in it staying on the same floor no matter they go upstairs or downstairs.
While it doesn't mess with dimension directly, the 'Hypnotizing Megaphone' can manipulate characteristics of an object so thoroughly that it enables affected object to work in a way that is effectively this trope, such as making the window of the first floor reaching the ground floor, or making a ladder as tall as Tokyo Tower to the climber while still appears normal to anyone else.
These dimension-bending gadgets are often put into Mundane Utility, such as keeping a unwanted person from entering a house/room, making a house Bigger (and Taller) on the Inside, or just for the plain fun of it. Not that they aren't dangerous if used carelessly, in which the user(s) can be trapped in the twisted dimension forever, though such danger is downplayed most of the time and the most serious problem involved will only be Potty Emergency.
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And, as you'd expect, Call of Cthulhu and CthulhuTech occasionally include this for...well, we all know why.
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A Boy, a Girl and a Dog: The Leithian Script: This The Silmarillion fanfic provides two examples:
Angband — more or less the equivalent to here in this setting — was erected and designed by Morgoth, and it is built in very weird shapes that make no sense to men or elves. People who has been inside barely can describe the place (beyond vague words such like "ugly", "burnt", "angled", "deep", "rough" and "paths and overpasses winding up and down and you never know what direction you are going towards") or they do NOT want to remember what it is like. The ex-thrall confirms that nothing of its design suggests that it was built by elves, and Luthien said that none of the architecture seemed designed with people in mind at all, but it was actually designed to NOT seem homely.
The Halls of Mandos are a minor example. They are an underground network of halls, tunnels and corridors dug under the Aman's Western ranges. The stonework and architectural style is plainly different of anything built by men, walls and rooms can be rearranged with enough will force and distance and direction work in strange ways, but at least you can understand the designs.
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Gunnerkrigg Court, In Chapter 19, "Power Station", the buildings at Zimmingham look pretty normal from nearby, but long-distance shots reveal that they are at crazy angles relative to each other.
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Many implementations of Conway's Game of Life wrap the edges of the grid, so the cells technically live on the surface of a torus. Or in the case of a 3D implementation, a hypertorus. Some starfield simulators do this, too. Stars that vanish off one edge of the volume of space appear at the opposite one, resulting in the stars being positioned on the 3D surface of a 4D torus. These wraparound connections are used in the communications paths for processes or threads in some concurrent programs.
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The haunted mansion in Ghost Hunt's "The Bloodstained Labyrinth" arc takes the already confusing and vast mansion that has suffered from numerous odd additions and renovations over the years, and adds in the physics-breaking abilities of tortured spirits.
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The short story By His Bootstraps involves a time-travel machine, constructed by aliens, housed in a building which is described in these terms
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Glory Road had the hero and companions invading a tower "where the architect used a pretzel for a straight-edge". It's so convoluted that it took hundreds of spies decades to figure out a route to the MacGuffin.
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The Eternal Spiral in Uzumaki is a spiral in both the three spatial dimensions and in time. This results in the protagonists coming back to Kurozu-cho after being gone for a relatively short time, to find that months or years have passed in the town. The center of the structure is completely frozen in one everlasting moment.
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Star Trek:
In the Star Trek Shatnerverse novel The Return, The Borg have built a hypercube base inside a subspace tunnel.
In the Star Trek: Voyager novel The Final Fury, Captain Janeway, Tuvok, and Neelix arrive aboard a Fury planet wherein the hallways and doors meet at angles that aren't quite "right" — literally and figuratively — and the aliens themselves despise those who follow the "right-angle" or "right-hand path".
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In Warehouse 13, the personal effects of permanent prisoners of the Warehouse are stored in the Escher Vault, which is basically a three-dimensional M.C. Escher painting. Authorized personnel use special goggles to follow along with the vault's ever-shifting perspective. Unauthorized personnel are never seen again unless they have Super-Speed.
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Girl Genius:
At one point, Agatha can be seen holding a three-pronged blivet.
Later on, Trelawney Thorpe takes Gil to see Queen Albia's Henge, which one cannot locate without knowing the right path, and which one cannot see until "turning the corner".
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A math-nerd resident of Second Life actually went and reproduced the Crooked House in 3d, and if it's still rezed somewhere public you can actually walk through it. Not a real hypercube of course but some excellent special effects. Here's the story with video.
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Harry Potter and the Methods of Rationality, in line with the original Harry Potter series, has this: Hogwarts' corridors which can change when you aren't looking. The number of stairs you climb has only a passing correlation to your actual elevation when you look out the window. At least one corridor is tiled in pentagons, a feat not possible in normal 3-D space. The stairway in Ravenclaw Tower is described as being straight when viewed from the inside and actually climbing it, but viewed from the outside, logically only a spiral staircase could fit.
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Werewolf: The Apocalypse has the Black Spiral Umbral Realm. Being a Spirit World the Umbra is pretty odd at the best of times, but normally follows at least the guidelines of the laws of physics, if only because visitors expect it to. But the Black Spiral... from the outside it looks like just a spiral pattern on the floor in black. Once you start walking it seems longer, twistier and with entirely too many dimensions. In fact it's a path into the mind of the Wyrm. No-one's ever come out the other side sane.
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Fallout: Equestria - Project Horizons: At one point there is an attack spell that appears to be this. It appears as some sort of distortion, and shatters bone without damaging flesh. Light would be distorted if the space it moved through was. Flesh is stretchy and can survive the fact that the angles on a triangle no longer add up to 180 degrees. Bone, not so much.
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Alice's Adventures in Wonderland: Alice, in Lewis Carroll's Through the Looking Glass set to walk to a hill and always finds herself walking into the doorway of the house. Finally, when she walks away from it, she reaches it. Lampshaded by the Red Queen, when Alice finds herself unable to run quickly. "Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!" The Queen is able to travel much faster, since she is a Queen, and can cross the width and breadth of the chessboard in a single move.
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October Daye: Knowes tend to have these.
ALH: Windows look out at different times of day. You can walk down a hall and be three floors higher at the other end than you started.
Shadowed Hills: Windows in the same room can look out at different locations (and seasons).
In the unclaimed areas of the Summerlands, distance isn't always consistent. If you really, really need to get somewhere, then wherever it is you want to go will become closer to you.
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The interior of Slartibartfast's Bistromathics ship in Life, the Universe and Everything.
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A feature of the bizarre planet in The Inverted World. Within about a dozen miles of the "optimum", everything is pretty much Earth-like. Go any farther than that, however, and things start to distort unpleasantly. Because the optimum is constantly moving, the entire City has to move after it to avoid destruction. Even weirder, in the novel version, it turns out that the Inverted World is actually EARTH — the inhabitants of the City only perceive it the way they do because their perceptions (and possibly their physical reality) have been altered.
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Superboy: At one point in Superboy and the Ravers Marx moves Event Horizon to a small sub-dimension that looks straight out of an M.C. Escher drawing with partiers dancing on multiple surfaces of the bizarre, disjointed and in most cases lazily spinning architecture with gravity working just fine for them, even if they're standing on opposite sides of the floor/ceiling/wall.
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Superman: In his Silver-Age wrap-up, Whatever Happened to the Man of Tomorrow?, Alan Moore reveals Mr. Mxyzptlk's "true" form, described by Lois Lane as consisting of "height, length, breadth, and a couple of other things... looking at it made my head hurt". Moore likes having characters encounter and be upset by non-Euclidean phenomena; later in the same comic the room containing the Phantom Zone portal is described as eerie and unpleasant.
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A minor example in Danganronpa: The swimming pool occupies a space one story above the floor of a multi-leveled gymnasium. This trope is implied, though it may be due to lack of consideration on the creator's part.
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The Fear Mythos has The Empty City, also known as the City of Empty Shadows or DEVOURER. It's a living city which intentionally makes itself into Alien Geometries in order to make sure its victims stay within it until they die. Or worse.
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In That Hideous Strength, one character is briefly imprisoned in the "Objectivity Room", where everything is slightly off — the spots on the table are arranged just short of obeying a pattern (even a broken one), the similar specks on the ceiling are almost the mirror-image of the table, and the peak of the arched entryway looks like it might be just a fraction off-center to the left. Or not. Maybe the right? And let's not start on the paintings... Justified: The room was specifically built this way to drive people crazy so they'd be suitable hosts for the demonic powers.
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The Wheel of Time:
The Aelfinn and Eelfinn ("the Finn") inhabit one or more separate dimensions described by the author as having radically different natural laws. Successive windows do not show what one might expect. That the magic system in the series is heavily geometric likely has a great deal to do with why its use is explicitly forbidden there. The doorways into their realm also resemble this in the "real world", and are described as "twisted".
Though it's less apparent, the same is true of the Ways, an artificially constructed dimension meant for quick travel. Except in one dream sequence (which, for complicated reasons, probably reflects the reality of the Ways), the realm is extremely dark, but travelers there have noted that by the arc of the bridges they're walking on, the platform they've just arrived at should be directly beneath the last. During the dream sequence, it becomes apparent that the platform-islands extend infinitely downward — and unless you follow the bridges with your eyes, appear to be on the same plane. The doorways seem to be a description of a three-dimensional Möbius strip.
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The sunken city of R'lyeh in The Call of Cthulhu. The gate that seals the Great Old One himself opens, and the sailors can't even be sure whether it's a vertical door or a horizontal hatch — even though one of them climbed or walked up its surface! Shortly afterward, a unfortunate human is swallowed up by an angle of masonry which is acute, but behaves as if it were obtuse.
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The Overlook Hotel in The Shining has some very subtle impossibilities that can only be noticed on repeated viewings and piecing together different scenes shot from different angles, such as hallways that lead into walls, windows that can only be seen from inside, hotel rooms that seem to overlap the same space, and doors located too close together to lead to separate rooms. There's much debate among the fandom about whether these are a subliminal attempt to disorient the audience, or simply accidental inconsistencies in set design.
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The Great Divorce: Heaven and Hell don't conform to the laws of physics of the living world: Hell is a dreary, nigh-infinite gray plain, and yet it is somehow smaller than one of Heaven's atoms and contained within a crack in the ground in Heaven; travel between the two requires a change in size. As for Heaven, it is an immense place that makes the solar system seem small by comparison, and the ghosts who arrive there are said to take in more sensory information than would be possible on Earth due to this hugeness.
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The Maze card in Cardcaptor Sakura creates a maze that isn't bound by normal spatial physics.
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Pip in Sequential Art chose to prove his superiority in Cubeminer by building "Escher's Staircase". The next page shows that with a few tweaks you sometimes can build this in a 3D game. But there's no guarantee that the physics engine will survive an attempt to process it.
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The Number of the Beast, as well: we're only seeing dimensions x, y, z; but there are at least three others which can be rotated around or extended along, and which apparently can be used to travel between universes. This is a conceit to let him run through every literary universe ever, and have a massive Crossover event. The novel culminates in a party, in what is effectively the Crooked House, with every single character he created attending (plus several guests). Special mention goes to the literary critics lounge, which was shaped like a Klein bottle... once you were inside.
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Tom Strong: Alan Moore does this again in Tom Strong's Terrific Tales where Strong and Svetlana X find a Russian space station has become crystal-filled and Bigger on the Inside with multiple centers of gravity. The whole thing was caused by a chance encounter with a higher-dimensional cosmic particle.
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Hilda: In episode 11, Hilda and the Woodman end up in a magic house that gives them everything they desire, but doesn't want them to leave. When they try to escape anyway, the house starts adopting alien geometries in order to keep its prisoners captive, like forming rooms with stairs going in all directions (and a door in the floor), and an attic door that leads straight back to the living room downstairs.
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Swamp Thing: The Demon Etrigan employed Alien Geometries in an incantation to create a path from here back to Earth during Alan Moore's run, when Swamp Thing rescued his beloved Abigail from Hell:
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Pony POV Series:
Discord's castle in the Dark World. It constantly shifts both interior and exterior — seemingly as much of its own will as Discord's — and for bonus points, even contains a void that's a portal to his cousin Ponythulhu's domain.
The Elders' true forms are this. They can be viewed in full, but attempting to follow one part of them to another causes it too seemingly stretch on to eternity. They also appear as a child and an adult at the same time. And that's just what ponies have been able to describe about them, as most just give up trying at that point. While shown with the Alicorn Elders, this is only explained by Word of God indirectly, as mortal ponies who notice such things cannot view the Draconequi Elders Havoc and Entropy, due to their true forms not being safe for their sanity.
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In Pyramids, when a far too large pyramid is under construction its usual buggery with the Fourth dimension of time is so heavy it starts messing with the other three as well. As a result, certain people find their dimensions a little rolled over (resulting in flat shapes that keep moving in a single direction), and close to the climax of the book the semi-built pyramid flips around, and so does the entire Kingdom of Djelibeybi, disappearing into a single near-invisible unidimensional crack in the ground that needs extremely advanced mathematics to find and enter.
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In Mortasheen, this is where the Xenogog lives naturally, only coming into ours with a screw up in a time travel experiment.
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A Different Medius has the Dead Sea, which resembles a cross between an M.C. Escher painting, and Cthulhu's domain.
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In Children of an Elder God, the city of R'Lyeh is an Eldritch Abomination-created five-dimensional dreamworld stuck into the real universe where the laws of physics are polite suggestions. When the buildings are forced to obey gravity and exist in a three-dimensional space, the whole place collapses.
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Cube 2: Hypercube is a rare example of this trope being employed in a visual medium. The actual warped geometry shows up only a few times due to the special effects required being rather expensive; the rest of the time it's showcased indirectly (e.g. duplicates of characters showing up).
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In A Clash of Kings, Daenerys enters the House of the Undying Ones in Qarth. Once in the antechamber, she makes four consecutive right-hand turns without returning to her starting point.
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The polygons in Triangle and Robert tend to have their own style of geometry, leading to strips like this or this.
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This happens a lot in the Warhammer 40,000 Expanded Universe when the Powers of Chaos are involved.
In Graham McNeill's Ultramarines novel Dead Sky Black Sun, the city in the Eye of Chaos features this — producing a Mobile Maze with it.
In Dan Abnett's Eisenhorn novel Xenos, the saruthi "tetrascapes" include regular octagons that nevertheless tessalate. Eisenhorn rescues some green soldiers from such a tetrascape, and later chooses them over experienced soldiers to go into one. Wise of him: the green soldiers had actually seen a tetrascape before, and the experienced ones hadn't. As a result, the "greens" manage to shoot and kill dozens of enemies, but the elite Deathwatch Space Marine attached to Eisenhower's squad can't hit anything thanks to the effect the twisted geometries have on ballistics.
In Dan Abnett's Gaunt's Ghosts novel His Last Command, a Chaos warp gate throws Maggs and Mkoll into a place where stones hang in the sky and the stars are all wrong (both), as well as being bitterly cold. Also, their vox units register as both within ten kilometers and out of range.
In Ben Counter's Horus Heresy novel Galaxy in Flames, Death's Tomb is bigger on the inside than the outside — as well as other repulsive features.
In Graham McNeill's Forges of Mars novel Gods of Mars, the physical form of the Breath of the Gods — an alien machine which can revive dying stars and create entire solar systems — is a swarm of metal blades whirling around a core of glowing energy. The machine is not connected to or supported by anything, and the blades occasionally pass through each other as if they were intangible. The sight of it does funny things to the human mind.
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Scootamom: Princess Celestia's first attempt at knitting goes very wrong, and the resulting... something manages to warp time and space around itself. It makes ordinary ponies ill just looking at it.
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He also appeared to use this in Out of the Silent Planet, but the room turns out be normal human geometry, just a very unusual sort.
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The Angel Ramiel in Rebuild of Evangelion manages to pull this off with some aplomb; its internal facets constantly shift as it moves, and the very first time we see it shift shapes from its fairly mundane octahedron to... other things, we see that it is somehow impossibly deep and one piece all at the same time... and then it starts changing shape when firing beams of pure killing. The effect is enhanced by the fact that what it does is almost painfully easy to render in CGI, but to see a physical object actually do it would be skull-crackingly horrifying.
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The protagonist of Return from the Stars comes back to Earth after over a hundred years of absence. In the meanwhile, architecture has changed/evolved so much and so confusingly that when he first steps out into a spaceship depot, everything around looks to him like an abstract, shapeless muddle of pathways.
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According to Questionable Content, dildos can have alien geometries too.
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The artwork of Ivan Seal often features shapes that seem like normal objects or people...but miscolored, taken from odd perspectives, and having all the details erased until they look like discomforting, amorphous blobs. Works brilliantly when paired with the similarly surreal music of The Caretaker.
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In the Deathstalker series the AIs of Shub constructed a world of their own to live on. Unfortunately for humans who might visit, it exists in more dimensions than they can perceive and so is unhealthy to look at for extended periods of time. The Madness Maze, despite a relatively innocuous appearance, had convoluted, nigh-sentient path designs that would either evolve you into a higher being or tear you apart.
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In Adventurers!, when Imposis is just about to leave, Ardam points out that nothing he does seems particularly impossible. Imposis gives him a Penrose triangle and continues on his way, leaving Ardam to hold it in his hands and stare at it until he gets a headache.
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The Great Alicorn Hunt: It's stated that Pinkie Pie's pinkie powers come from the ability to see and act in more dimensions than most. In addition to being able to move in more spatial dimensions than normal (which lets her do things like lean through a magic mirror to give a hug to someone hundreds of miles away), she can see a short distance forwards in time and change probability.
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Mad God: During a surgery of The Assassin, the doctor reaches his arms further into his exposed chest cavity than should be physically possible. Chalk it up to more of this movie's surreal-ness.
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The Monoliths in 2001: A Space Odyssey have the dimensions 1 by 4 by 9... "And how naive to have imagined that the series ended at this point, in only three dimensions!"
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TV Tropes: The Inverted Trope example on PlayingWith.Mile Long Ship. How exactly do you get a ship whose length is a negative number? You start with a ship with zero length and then you make it shorter.
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Over the Edge: The Terminal. Its Al Amarja's massive airport, nine-storeys high and built like a maze. Navigating it is so difficult, people need to hire guides. Of course, the best part is when you leave the airport and see that it's built like a step-pyramid. An upside-down step-pyramid.
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The Toymania store that serves as the main setting for TRU-Life Adventures is bigger on the inside than it is on the outside. Subverted, though, in that it's a fluke of how the measurements were taken.
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The Metal Glen from Ruby Quest displays aspects from this. First there's the metal shutter in Ruby's room, which sometimes opens to a window and sometimes to a passage. Then half of the Brig turns upside-down, gravity and all. Then it gets weirder.
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In the Danny Phantom/Beetlejuice crossover fanfiction Say It Thrice, this is a pretty good description of the Ghost Zone. In her report, Maddie Fenton remarks that structure of the Ghost Zone does not reflect normal forms of geometry and physics. Instead, it appears to be closer to a Moebius Loop or a Klein bottle, but not quite.
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From Tales of the Questor, we have the Unseleigh castle... Yet another homage to M.C. Escher's "Relativity".
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The Hitchhiker's Guide to the Galaxy:
The interior of Slartibartfast's Bistromathics ship in Life, the Universe and Everything.
The new and improved Guide in Mostly Harmless shifts through a few inexplicable forms.
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Warhammer 40,000:
This is the near-universal hallmark of things made in the name of Chaos. For example the Dark Eldar capital Commoragh has spatial anomalies, "wandering shadows that tear apart the unwary" and many other dire things. It lies deep within a nest of extra-dimensional tunnels.
The Webway in general seems to follow alien geometries. In particular, gravity seems to always point towards the tunnel floor/walls. In Path of the Outcast there is a city built into a large spherical chamber in the Webway where buildings cover the entirety of the chamber walls and a person on the streets would see the city curve up and into the "sky". Commorragh is even worse since the place is filled with portals, meaning that walking down the street might actually involve travelling the distance of several lightyears.
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The Legend of Zelda: A Link to the Past (1992):
The Ice Palace of the game is featured in the comic, except it is called the Ice Tower and spans both sides of a canyon◊.
Ganon's Tower is replaced by a creepy, mace-like structure in space◊.
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The short story —And He Built a Crooked House— involves an architect who, inspired by higher-dimensional geometry and high real-estate prices, builds a house in the shape of an unfolded hypercube. Then an earthquake makes it fold in on itself into a hypercube, so to the architect's delight it's eight times roomier on the inside than on the outside. Just one small problem: the house's new topology makes it a bit difficult to leave once you're inside. When you do get outside, you may have a whole new problem.
A math-nerd resident of Second Life actually went and reproduced the Crooked House in 3d, and if it's still rezed somewhere public you can actually walk through it. Not a real hypercube of course but some excellent special effects. Here's the story with video.
Another math-nerd made a film adaptation of the story as his final for Geometry.
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In Welcome to Night Vale the station management room is, as far as they can tell, too large to fit in the radio station building.
Intern Dana ends up stuck in the forbidden dog park (Do not take your dog to the dog park. Do not go to the dog park. Do not look at the dog park. Do not think about the dog park.), and notes that although it looks like it's the size of a city block when you're standing still, she was able to walk along one of the black walls that surround it for two weeks without reaching a corner.
When Dana gets stuck in the desert other-world, she gets trapped in a geographic loop; no matter how long she walks, or in which direction, she always finds herself heading towards the mountain with a blinking red light. Incidentally, children in Night Vale are taught in school how to deal with geographic loops, using a simple memory device: knife.
Also the House That Doesn't Exist. It seems like it exists, like it's just right there when you look at it, and it's between two other identical houses, so it would make more sense for it to be there than not, but...
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In A Prize for Three Empires, the walls of Marcus Immortus' out-of-reality palace are both solid and fluctuating. Carol Danvers feels queasy just by staring at them.
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Final Space: In episode 3, Gary and Avocato are send to the Lazarus Trap; a dimension filled with dozens of stairs, going in all directions. Even impossible ones. And Your Mind Makes It Real is in full effect here.
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The Alarmaverse:
As Ponyville Town Hall transforms into a portal to the void, it becomes spatially inverted.
When traveling through a Krasnicker tube, one can see shapes outside the tube. Those shapes aren't constrained by Euclidean geometry, or logic for that matter.
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Mononoke in the Zashiki-Warashi arc, where the cast is trapped in infinite, identical copies of the same room.
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In Joe Golem and the Drowning City this is a trait of the elder creatures and their artifacts. The Pentajulum of Lecter (essentially an ornate heart), an object with the power to trespass realms is described as having eternally changing features, being sometimes round, sometimes angled, sometimes both at the same time, and having incomprehensible geometries, sometimes appearing to be four-dimensional and things of the sort.
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Doctor Who:
The Expanded Universe speculates that this is the default setting for the interior of a TARDIS, and that the Doctor's TARDIS projects a more easily comprehended interior so as not to freak out the Doctor's human companions. She is just a sweet old thing. Even if the above speculation is incorrect, the Bigger on the Inside dimensions of the TARDIS are occasionally enough to disturb someone, most memorably with Jackson Lake's mild panic-attack in "The Next Doctor". From his reaction, it was giving him claustrophobia and agoraphobia at the same time.
"Castrovalva": The city of Castrovalva itself is built like this, as part of a trap to destroy the Doctor. It appears perfectly normal, but if you try to leave the centre of town, no matter what direction you travel, you'll soon end up back there. When the city starts breaking down, it begins to resemble an Escher picture.
"The Lodger": The Doctor uncovers an alien time-distortion device similar to the TARDIS in the upstairs flat of a British apartment building. Amy, poring over the building plans for the address, discovered that the building didn't even have an upstairs, it was a one-story building. Perception filters kept people from noticing anything out of the ordinary.
"Journey to the Centre of the TARDIS": while the TARDIS interior looks like a fairly ordinary albeit vast spaceship, the TARDIS is revealed to be capable of tying its internal spatial and temporal dimensions into knots. At one point it threatens to do this to trap some thieves inside forever to stop them stealing some of its technology. This is something the TV show occasionally alluded to in the past with the TARDIS being able to delete and move rooms about and having an "unstable pedestrian infrastructure", and novels, comics, and audios have expanded on this for years, but this episode marks the first time we've actually seen it first hand.
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This is how Beetlejuice describes the Neitherworld in Cinderjuice. He compares it to the features menu on a DVD, saying that if you go far enough in one direction you eventually come back out the other side.
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Child of the Storm: There's Hogwarts, which is a bit eerie, as per canon (even more so, since it's explicitly alive), but it's far from the weirdest example.
The Red Room's base in the Nevernever, an Eldritch Location to begin with, once Harry and Maddie cut loose on each other. The sky becomes an ocean of boiling lava, the snow falls upwards in strange helix-shaped columns, and the stars fall from the sky to fill the gorges of the mountain-range with 'lakes of cold star-fire', all as mere side-effects of their Psychic Powers going at full blast. It only gets creepier from there.
There's also the remnants of the fortress beneath the Hogwarts Lake, which has been thoroughly warped by the sleeping subconscious mind of the Elder Wyrm beneath it. Suffice to say, the Barrow-Wights are the least of your problems.
Asgard's royal palace is also demonstrated to be a played down version of this, like Hogwarts, with the narrative stating that this sort of thing happens to all magical buildings eventually.
The Fallen Fortress has this, in part because its internal dimensions are controlled by the powerful spirit/minor league Eldritch Abomination that exists within it. Going up often equals going down, falling down a previously non-existent chute can drop you into a room with a solid roof, the floors can go from solid to permeable to non-existent in the blink of an eye, you can sprint as fast as you can without making an inch of progress, and the difference between illusion and reality is more or less what the spirit decides it is.
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In Flatland, the two-dimensional protagonist A. Square struggles to fathom the third dimension when he is introduced to it by a travelling sphere, and it almost drives him insane. In a dream he sees that inhabitants of one-dimensional Lineland are similarly incapable of comprehending the second dimension. And let's not even get into Pointland's issues. Many sequels have been written. Flatterland (Ian Stewart) has even more bizarre geometry, including a hyperbolic world, a fractal world, a grid world, and so on.
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Monster Factory hosts use a third-party save editor to do this to Truck Shepard, at one point causing our hero's cheek to clip through a wall.
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In Graham McNeill's Forges of Mars novel Gods of Mars, the physical form of the Breath of the Gods — an alien machine which can revive dying stars and create entire solar systems — is a swarm of metal blades whirling around a core of glowing energy. The machine is not connected to or supported by anything, and the blades occasionally pass through each other as if they were intangible. The sight of it does funny things to the human mind.
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The Ice Palace of the game is featured in the comic, except it is called the Ice Tower and spans both sides of a canyon◊.
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The new and improved Guide in Mostly Harmless shifts through a few inexplicable forms.
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Perhaps most explicit in "The Dreams in the Witch House" where a mathematics student discovers the unearthly topology of his own bedroom serves as an extra-dimensional portal. Well, he was renting it because of its reputation as being haunted. This was a bad idea.
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The Antarctic city in At the Mountains of Madness.
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The Last Battle, the final volume of The Chronicles of Narnia, ends in a world that's essentially the opposite of reality, in that the closer you get to the center, the more there is.
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In Severance (2022), the offices of Lumon Corporation are just...off. The building already looks unsettling on the outside, with its weirdly angled mirrored parking lots. On the inside it has endless white hallways, dark elevators that only go down, giant (but low-ceilinged) offices with only a few desks in them, and an entire full-scale replica of Kier Eagan's house.
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In the Spiral Arm series, there is the Ouroboros Circuit, an artifact of a race of Precursors known as the people of sand and iron. At first glance, it looks like a wreath of tangled wires; but if you try and trace the wires with your eyes, and you'll find yourself staring into hyperspace.
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The Elric Saga: A scene from First Comics' Elric: The Sailor on the Seas of Fate depicts Elric in the captain's cabin, leaning down to look at a model ship. The viewpoint zooms in through the model ship's porthole, revealing Elric and the captain inside.
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An indie black-and-white short film of The Call of Cthulhu by the H. P. Lovecraft Historical Society does a particularly good job of getting this idea across, in a scene (faithfully adapted from H. P. Lovecraft's story) wherein a victim falls into a crevice which an optical illusion has led the audience to believe is a convex crag of rock.
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In the Tall Grass: The maze inside the tall grass is not bound by the laws of physics and can change constantly. This is visually demonstrated when Becky and Cal try to find each other by jumping up simultaneously. The first time, they're about ten yards apart. The second time, despite not having moved, it's suddenly a hundred yards.
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The third season of Sailor Moon does this when one of that season's miniboss squad accidentally breaks reality, resulting in the entire house becoming a zone of warped space.
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In the climax of Ant-Man when Scott goes sub-atomic and enters the quantum realm where all concepts of space and time cease to exist.
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Willy Wonka & the Chocolate Factory uses a few examples to highlight just how bizarre the factory and its creator are. At the start of the tour, Wonka leads the guests into and out of a small room, but even though they leave through the same door that they used to enter, they find themselves in a completely different hallway from where they started. This hallway then narrows and shrinks until they reach a small door, which then opens up into the chocolate room and reveals a much larger door on the other side. Later in the tour, the Wonkamobile goes through a strange car wash.
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MARZENA makes use of the Gromoviti Znaci, the Thunder Mark of Perun from Slavic Mythology, which doubles up as an optical illusion making you see all matters of shapes and figures. There's also the G-Net, which by not being bound by earthly laws and by being fully accessible via holo wearables, allows its users and denizens to see and do geometrically impossible things.
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In the novel From a Buick 8, the titular car is actually an interdimensional portal/device that only looks like a car. It's noted that the human eye perceives it as a car because that's the only image the mind can supply for the actual shape of the device.
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Chainsawsuit: Cthulhu gets caught using non-Euclidean dice during a game of Humans and Habitats.
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In The Inexplicable Adventures of Bob! the alien Nemesites know how to make buildings that are bigger on the inside. Molly describes such a building as "all tesseracty and Whovian!" This becomes a plot point when that building is destroyed, and all of its chunks of debris expand outward and fly away from each other as they "drop into normal spacetime.'' This saves a character who was trapped inside from being crushed.
The Mineral MacGuffin Borfomite is described as hyperdimensional matter, and firing a particle beam through it will cause the beam to weave in and out of normal spacetime, allowing it to penetrate almost any barrier.
The real interior of the Cone Ship turns out to be this, taken to Acid-Trip Dimension levels.
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Later on in The Letter, the Ermengarde Mansion is able to continuously rearrange its rooms.
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The neighbourhood affected by the supernatural forces in Terrified has a few examples, such as a man becoming sealed inside a cupboard, but only being visible when the back of the cupboard is broken into and not when the cupboard door is opened, as well as some demonic creatures hiding under a man's bed which can only be seen when viewed through from the bottom of the bed and not from the sides.
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Synodic Reboot: The mysterious highway Kristan visited in his dream has roads that curve and twist beyond what should exist anywhere in the reality he is used to, also existing in what appears to be an empty, dark void.
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In F.A.T.A.L. one of the many, many rolls in character creation is Anal Circumference—basically, how big your butthole could stretch safely. In the first edition, it was possible to get a zero or even a negative number in this roll, making it so that at best you have no anus (though knowing FATAL that's a good thing) and at worst you lacked an anus so hard that there were less assholes in the world because of your mere existence.
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Star Wars Legends: A rare franchise example can be found in Lando Calrissian and the Mindharp of Sharu. In it the titular character finds the titular artifact — which seems to exist in several dimensions simultaneously and as such it really hurts just to look at it. Lando then uses it to unlock the passage into the Great Pyramid of Sharu — where he is expanded in size several dozen times, while his droid companion is shrunk to the size of a louse. There are even more examples in the book: the aliens who built it were very, very alien indeed by Star Wars standards.
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The cave in Hollow Places. Its layout transforms with every visit. Rooms change in shape and order. Corridors alter directions. Formations appear and disappear. On one occasion, the cave led up to what should be miles in the sky rather than descend into the ground (which, of course, could not be seen from outside). During Austin’s (the protagonist's) final trip, he encounters paths that loop into each other in impossible ways. The only consistent features are the presence of the inscribed column and the primary anomaly wherein people are teleported to the location of their choosing after walking eighty-one steps past said column.
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Mage: The Awakening has the Twisting Maze Zone, a localised distortion of reality caused by Abyssal forces. While it looks chaotic, a constantly shifting jumble, this is actually because its directions extend into the fourth one as well. Unlike many examples, mages can use this to their advantage, using their will to walk through hidden parts of it to teleport around-in fact, they must, as the way to banish it is to walk through the areas of the Zone as they normally are-i.e., sans Twisting Maze-thus forcing them to apply to Earth laws. Once that is done, the Zone literally Logic Bombs itself out of existence, causing anybody nearby to gain a brief glimpse into the space-time continuum. Should someone have the force of will to process it, they have an epiphany about how the world works, resulting in an Experience Point gain. If no one does anything about it though, the Zone grows so bad that it ends up rewriting history so that it—and the area it affects—ceases to exist.
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Marble Hornets: When Jay investigates Brian's abandoned house near the end of season one, he gets bounced around between rooms and eventually finds himself in the disused bathhouse from an earlier entry. The next entry shows something similar happening in his house.
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The plot of the (admirably silly) Star Trek: Voyager episode "Twisted" where the ship becomes a maze where no door or hallway leads the same place twice due to a Negative Space Wedgie.
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Fantastic Four: This is generally how much of Galactus's technology is portrayed in Marvel Comics. An alternate universe version of Reed Richards once spent decades figuring out the technology of a single room in the alien creature's massive home. Galactus's house, the Worldship Taa II, also qualifies; it's a gigantic spaceship that dwarfs nearby planets without altering their gravitational fields.
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One Hundred Yard Stare: When Avery, Macy, and Ellie first run from the Slender Man there is a good dosing of this, with them starting in a yard of some sort and ending up, after a jaunt in a building, next to a moving train.
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ElfQuest: During the Troll War sequence, Wendy Pini drew one panel with deliberately Escheresque geometry, showing a spiral staircase from the side with the characters at the top appearing much bigger than those at the bottom.
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Within the Wires: The connections between Grainne's house and the rest of the world take a greater or lesser amount of time to travel, for no readily apparent reason. Driving into town takes 20 minutes; driving back frequently takes several hours.
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In the Venus Prime series, the interior of the Amalthean world-ship is described as being made up of nested spiral shells. The diagrams at the back of the last book don't help to make it any easier to comprehend.
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Grave Encounters plays with this quite a bit a short distance into the movie. The doors that should lead outside now lead to more hallways, corridors are either entirely blocked off or in wrong locations, and time seems to pass at its own rate inside the demonic hospital which makes it impossible to tell what time it is without a watch or cellphone.
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Invisible Sun: Due to any laws of reality in the Actuality being arbetrary at best, buildings in the city of Satyrine stretch in impossible directions and streets wrap around themselves like Mobius strips. Structures move, and avenues repeat. Places trail off into seeming nothingness. Until you really know your way around, getting lost in Satyrine is practically a given.
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The Arithmancer: Hogwarts runs on this. Not only do the interior's measurements not match the outside, the corridors have different measurements across different floors. And parallel corridors in a rectangle aren't necessarily the same length, even after testing that they all meet at right angles.
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The Transformers already skirt the trope, what with size and mass-changing and the oddness of the scales...but then we come to the Autobot Micromaster Countdown's playset. He's a deep space explorer. He has an interstellar rocket and a command base. The base is used to launch the rocket. But also fits inside the rocket: mgnaaaaa!
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Dream levels in Inception are built like this deliberately by the level's "architects", in order to trap and delay the subconscious projections of the dreamers to keep them from attacking. The strange architecture can even be weaponized, as demonstrated by Arthur at one point, where he flees from a projection shooting down at him from the top of a staircase... only to have Arthur alter the stairs into a Penrose Staircase (looping stairs) and attack the projection from behind.
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The physical layout of the Crypt in Mountain Time is ever-changing, to the point that characters can go down a flight of stairs and end up climbing up into the next room. Certain areas are more resistant to change, however; these places tend to be full of brunch restaurants.
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Deep Secret: The Hotel Babylon has halls where you can go around more than four right angles before coming back where you started, thanks to the building being on top of a bunch of ley lines.
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Bravemule, the saga of a Dwarf Fortress, gave the dwarves an utterly bizarre culture with Blue-and-Orange Morality. Among other things, any shape that is not rectangular is "unscrupulous". An accidentally-created octagonal room was thus treated as horrible and incomprehensible, giving dwarves Catapult Nightmares and such.
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The Webway in general seems to follow alien geometries. In particular, gravity seems to always point towards the tunnel floor/walls. In Path of the Outcast there is a city built into a large spherical chamber in the Webway where buildings cover the entirety of the chamber walls and a person on the streets would see the city curve up and into the "sky". Commorragh is even worse since the place is filled with portals, meaning that walking down the street might actually involve travelling the distance of several lightyears.
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Similarly, in Star Trek: TNG "Where Silence Has Lease", the Enterprise winds up in a Negative Space Wedgie and Genius Loci where physics goes right out the window. They drop a beacon and head directly away from it only to find themselves heading directly toward it, they explore another ship where leaving a room results in re-entering the room from a different door, etc.
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The following is a list of statements referring to the current page from other pages.

 Alien Geometries
processingCategory2
Absurdity Ascendant
 Alien Geometries
processingCategory2
Architecture Tropes
 Alien Geometries
processingCategory2
Geometry Tropes
 Alien Geometries
processingCategory2
Horror Tropes
 Alien Geometries
processingCategory2
Hyperspace Index
 Alien Geometries
processingCategory2
Lovecraftian Tropes
 Alien Geometries
processingCategory2
Speculative Fiction Tropes
 Film, Film, Film (Animation) / int_b3bdf232
type
Alien Geometries
 Eureka Seven AO / int_b3bdf232
type
Alien Geometries
 Genesis of Aquarion / int_b3bdf232
type
Alien Geometries
 Ghost Stories / int_b3bdf232
type
Alien Geometries
 Kado: The Right Answer / int_b3bdf232
type
Alien Geometries
 Neon Genesis Evangelion / int_b3bdf232
type
Alien Geometries
 Pokémon: Giratina and the Sky Warrior / int_b3bdf232
type
Alien Geometries
 Puella Magi Madoka Magica The Movie: Rebellion / int_b3bdf232
type
Alien Geometries
 Rebuild of Evangelion / int_b3bdf232
type
Alien Geometries
 Dreams in Darkness (Blog) / int_b3bdf232
type
Alien Geometries
 Exilis Veritas (Blog)
seeAlso
Alien Geometries
 Reading Rainbowverse (Blog) / int_b3bdf232
type
Alien Geometries
 Slimyswampghost (Blog) / int_b3bdf232
type
Alien Geometries
 Vivere Disce (Blog)
seeAlso
Alien Geometries
 What If? (Blog) / int_b3bdf232
type
Alien Geometries
 All-New X-Men (2016) (Comic Book) / int_b3bdf232
type
Alien Geometries
 Anselme Lanturlu (Comic Book) / int_b3bdf232
type
Alien Geometries
 Cinema Purgatorio (Comic Book) / int_b3bdf232
type
Alien Geometries
 Dice Man (Comic Book) / int_b3bdf232
type
Alien Geometries
 Frank (Comic Book) / int_b3bdf232
type
Alien Geometries
 Miracleman (Comic Book) / int_b3bdf232
type
Alien Geometries
 Neonomicon (Comic Book) / int_b3bdf232
type
Alien Geometries
 Sonic the Hedgehog (IDW) (Comic Book) / int_b3bdf232
type
Alien Geometries
 The Amazing Spider-Man (Lee & Ditko) (Comic Book) / int_b3bdf232
type
Alien Geometries
 The Bojeffries Saga (Comic Book) / int_b3bdf232
type
Alien Geometries
 The Legend of Zelda: A Link to the Past (1992) (Comic Book) / int_b3bdf232
type
Alien Geometries
 Tom Strong (Comic Book) / int_b3bdf232
type
Alien Geometries
 Whatever Happened to the Man of Tomorrow? (Comic Book) / int_b3bdf232
type
Alien Geometries
 Wonder Woman (1987) (Comic Book) / int_b3bdf232
type
Alien Geometries
 Wonder Woman Historia: The Amazons (Comic Book) / int_b3bdf232
type
Alien Geometries
 Doonesbury (Comic Strip) / int_b3bdf232
type
Alien Geometries
 The Addams Family (Comic Strip) / int_b3bdf232
type
Alien Geometries
 Deadpool Kills the Marvel Universe (Comic Book) / int_b3bdf232
type
Alien Geometries
 The Legend of Zelda: A Link to the Past / Comicbook / int_b3bdf232
type
Alien Geometries
 A Sticky Situation / Fan Fic / int_b3bdf232
type
Alien Geometries
 Aeon Entelechy Evangelion / Fan Fic / int_b3bdf232
type
Alien Geometries
 Aeon Natum Engel / Fan Fic / int_b3bdf232
type
Alien Geometries
 Cinderjuice / Fan Fic / int_b3bdf232
type
Alien Geometries
 Elementals of Harmony / Fan Fic / int_b3bdf232
type
Alien Geometries
 Fargo / Fan Fic / int_b3bdf232
type
Alien Geometries
 Harry Potter and the Methods of Rationality / Fan Fic / int_b3bdf232
type
Alien Geometries
 Say It Thrice / Fan Fic / int_b3bdf232
type
Alien Geometries
 Shattered Skies: The Morning Lights / Fan Fic / int_b3bdf232
type
Alien Geometries
 The Perilous Gestation Of Swans / Fan Fic / int_b3bdf232
type
Alien Geometries
 Thousand Shinji / Fan Fic / int_b3bdf232
type
Alien Geometries
 Winter War / Fan Fic
seeAlso
Alien Geometries
 A Boy, a Girl and a Dog: The Leithian Script (Fanfic) / int_b3bdf232
type
Alien Geometries
 A New ROAD of Misfortune (Fanfic) / int_b3bdf232
type
Alien Geometries
 A Prize for Three Empires (Fanfic) / int_b3bdf232
type
Alien Geometries
 and the universe said i love you (Fanfic) / int_b3bdf232
type
Alien Geometries
 Aporia (Fanfic) / int_b3bdf232
type
Alien Geometries
 Ash's Return (Fanfic) / int_b3bdf232
type
Alien Geometries
 Celestial Warrior Moon (Fanfic) / int_b3bdf232
type
Alien Geometries
 Children of an Elder God (Fanfic) / int_b3bdf232
type
Alien Geometries
 Danganronpa: Darkened Hope (Fanfic) / int_b3bdf232
type
Alien Geometries
 Danger Than Fiction (Fanfic) / int_b3bdf232
type
Alien Geometries
 Dark Chao Adventures (Fanfic) / int_b3bdf232
type
Alien Geometries
 Destiny is a Hazy Thing (Fanfic) / int_b3bdf232
type
Alien Geometries
 Digimon Rewrite (Fanfic) / int_b3bdf232
type
Alien Geometries
 Equestria: Across the Multiverse (Fanfic) / int_b3bdf232
type
Alien Geometries
 Get Out Alive (Fanfic) / int_b3bdf232
type
Alien Geometries
 Great Grand-Uncle Schimmelhorn's Toolbox (Fanfic) / int_b3bdf232
type
Alien Geometries
 He Had No Fingers (Fanfic) / int_b3bdf232
type
Alien Geometries
 Hybrid Hive: Eat Shard? (Fanfic) / int_b3bdf232
type
Alien Geometries
 Identity (Muphrid) (Fanfic) / int_b3bdf232
type
Alien Geometries
 In Flight (Fanfic) / int_b3bdf232
type
Alien Geometries
 Kaleidoscopic Grangers (Fanfic) / int_b3bdf232
type
Alien Geometries
 Klaanon / Fan Fic / int_b3bdf232
type
Alien Geometries
 Let's Play: Equestria Online! (Fanfic) / int_b3bdf232
type
Alien Geometries
 My Hero Playthrough (Fanfic) / int_b3bdf232
type
Alien Geometries
 Past Sins MST (Fanfic) / int_b3bdf232
type
Alien Geometries
 Scootamom (Fanfic) / int_b3bdf232
type
Alien Geometries
 Suicide Mouse (Fanfic) / int_b3bdf232
type
Alien Geometries
 Taylor Varga (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Fansus (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Fury of a Shattered Mirror (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Great Alicorn Hunt (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Legacy of the Blood Ravens (Fanfic) / int_b3bdf232
type
Alien Geometries
 The New Adventures of Invader Zim (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Price of the Wish (Fanfic) / int_b3bdf232
type
Alien Geometries
 The Supermen (Fanfic) / int_b3bdf232
type
Alien Geometries
 A Nightmare on Elm Street 5: The Dream Child / int_b3bdf232
type
Alien Geometries
 Ant-Man / int_b3bdf232
type
Alien Geometries
 Ant-Man / int_b3bdf232
type
Alien Geometries
 Arrival / int_b3bdf232
type
Alien Geometries
 As Above, So Below / int_b3bdf232
type
Alien Geometries
 Babylon 5: Thirdspace / int_b3bdf232
type
Alien Geometries
 Blair Witch / int_b3bdf232
type
Alien Geometries
 Cube 2: Hypercube / int_b3bdf232
type
Alien Geometries
 Dark Water / int_b3bdf232
type
Alien Geometries
 Dead End / int_b3bdf232
type
Alien Geometries
 Dead End (2003) / int_b3bdf232
type
Alien Geometries
 Doctor Strange (2016) / int_b3bdf232
type
Alien Geometries
 Don't Look Now / int_b3bdf232
type
Alien Geometries
 Eraserhead / int_b3bdf232
type
Alien Geometries
 Fantastic Four (2015) / int_b3bdf232
type
Alien Geometries
 1408 / int_b3bdf232
type
Alien Geometries
 Freaked / int_b3bdf232
type
Alien Geometries
 Grave Encounters / int_b3bdf232
type
Alien Geometries
 Grave Encounters 2 / int_b3bdf232
type
Alien Geometries
 Guardians of the Galaxy Vol. 2 / int_b3bdf232
type
Alien Geometries
 Hellraiser (2022) / int_b3bdf232
type
Alien Geometries
 In the Mouth of Madness / int_b3bdf232
type
Alien Geometries
 In the Tall Grass / int_b3bdf232
type
Alien Geometries
 Inception / int_b3bdf232
type
Alien Geometries
 Inferno (1980) / int_b3bdf232
type
Alien Geometries
 Insidious / int_b3bdf232
type
Alien Geometries
 Interstellar / int_b3bdf232
type
Alien Geometries
 Last Night in Soho / int_b3bdf232
type
Alien Geometries
 Last Year at Marienbad / int_b3bdf232
type
Alien Geometries
 Plan 9 from Outer Space / int_b3bdf232
type
Alien Geometries
 [REC] / int_b3bdf232
type
Alien Geometries
 Relic / int_b3bdf232
type
Alien Geometries
 Scrooged / int_b3bdf232
type
Alien Geometries
 Skinamarink / int_b3bdf232
type
Alien Geometries
 Star Trek (2009) / int_b3bdf232
type
Alien Geometries
 Star Trek: The Motion Picture / int_b3bdf232
type
Alien Geometries
 Terrified / int_b3bdf232
type
Alien Geometries
 The Apparition / int_b3bdf232
type
Alien Geometries
 The Call of Cthulhu / int_b3bdf232
type
Alien Geometries
 The Shining / int_b3bdf232
type
Alien Geometries
 The Toolbox Murders / int_b3bdf232
type
Alien Geometries
 Thor: Ragnarok / int_b3bdf232
type
Alien Geometries
 2001: A Space Odyssey / int_b3bdf232
type
Alien Geometries
 VHS / int_b3bdf232
type
Alien Geometries
 Yellow Brick Road / int_b3bdf232
type
Alien Geometries
 Cthulhu Mythos (Franchise) / int_b3bdf232
type
Alien Geometries
 The Hitchhiker's Guide to the Galaxy (Franchise) / int_b3bdf232
type
Alien Geometries
 Touhou Project (Franchise) / int_b3bdf232
type
Alien Geometries
 Bravemule (Lets Play) / int_b3bdf232
type
Alien Geometries
 Goblin Slayer / int_b3bdf232
type
Alien Geometries
 Jorge Joestar / int_b3bdf232
type
Alien Geometries
 The Death Mage Who Doesn't Want a Fourth Time / int_b3bdf232
type
Alien Geometries
 A Boot Stomping a Human Face Forever / int_b3bdf232
type
Alien Geometries
 Almost Nowhere / int_b3bdf232
type
Alien Geometries
 An Elegy for the Still-living / int_b3bdf232
type
Alien Geometries
 —And He Built a Crooked House— / int_b3bdf232
type
Alien Geometries
 Anomalies / int_b3bdf232
type
Alien Geometries
 At the Mountains of Madness / int_b3bdf232
type
Alien Geometries
 Chronicles of the Kencyrath / int_b3bdf232
type
Alien Geometries
 City of Angles / int_b3bdf232
type
Alien Geometries
 Contact / int_b3bdf232
type
Alien Geometries
 Death's End / int_b3bdf232
type
Alien Geometries
 Deathstalker / int_b3bdf232
type
Alien Geometries
 Demesne / int_b3bdf232
type
Alien Geometries
 Destructive Harmonics / int_b3bdf232
type
Alien Geometries
 Diamond Dogs / int_b3bdf232
type
Alien Geometries
 Dice Man
seeAlso
Alien Geometries
 Discworld / int_b3bdf232
type
Alien Geometries
 DO NOT TAKE THE SHELLS / int_b3bdf232
type
Alien Geometries
 Eisenhorn / int_b3bdf232
type
Alien Geometries
 Embassytown / int_b3bdf232
type
Alien Geometries
 Fine Structure / int_b3bdf232
type
Alien Geometries
 Flatland / int_b3bdf232
type
Alien Geometries
 Forges of Mars / int_b3bdf232
type
Alien Geometries
 1408 / int_b3bdf232
type
Alien Geometries
 From a Buick 8 / int_b3bdf232
type
Alien Geometries
 Furthermore / int_b3bdf232
type
Alien Geometries
 Gaunt's Ghosts / int_b3bdf232
type
Alien Geometries
 Gearworld / int_b3bdf232
type
Alien Geometries
 Giants Series / int_b3bdf232
type
Alien Geometries
 Goat Dance / int_b3bdf232
type
Alien Geometries
 Goblin Slayer / int_b3bdf232
type
Alien Geometries
 Going Postal / int_b3bdf232
type
Alien Geometries
 Guards! Guards! / int_b3bdf232
type
Alien Geometries
 Horus Heresy / int_b3bdf232
type
Alien Geometries
 House of Leaves / int_b3bdf232
type
Alien Geometries
 Iron Council / int_b3bdf232
type
Alien Geometries
 Jingo / int_b3bdf232
type
Alien Geometries
 Joe Golem and the Drowning City / int_b3bdf232
type
Alien Geometries
 Johannes Cabal the Necromancer / int_b3bdf232
type
Alien Geometries
 Jorge Joestar / int_b3bdf232
type
Alien Geometries
 Let the Right One In / int_b3bdf232
type
Alien Geometries
 Mimsy Were the Borogoves / int_b3bdf232
type
Alien Geometries
 Night Shift (1978) / int_b3bdf232
type
Alien Geometries
 Nyaruko: Crawling with Love! / int_b3bdf232
type
Alien Geometries
 October Daye / int_b3bdf232
type
Alien Geometries
 Odd Thomas / int_b3bdf232
type
Alien Geometries
 Orthogonal / int_b3bdf232
type
Alien Geometries
 Otherside Picnic / int_b3bdf232
type
Alien Geometries
 Paradise Lost / int_b3bdf232
type
Alien Geometries
 Paraiso Street / int_b3bdf232
type
Alien Geometries
 Railsea / int_b3bdf232
type
Alien Geometries
 Redliners / int_b3bdf232
type
Alien Geometries
 Relic Master / int_b3bdf232
type
Alien Geometries
 Rendezvous with Rama / int_b3bdf232
type
Alien Geometries
 Return from the Stars / int_b3bdf232
type
Alien Geometries
 Revelation Space / int_b3bdf232
type
Alien Geometries
 Revelation Space Series / int_b3bdf232
type
Alien Geometries
 Rollerskater / int_b3bdf232
type
Alien Geometries
 Rose Madder / int_b3bdf232
type
Alien Geometries
 RUINER / int_b3bdf232
type
Alien Geometries
 Solaris / int_b3bdf232
type
Alien Geometries
 Soul Drinkers / int_b3bdf232
type
Alien Geometries
 Spectral Stalkers / int_b3bdf232
type
Alien Geometries
 Spiral Arm / int_b3bdf232
type
Alien Geometries
 SporeWiki Fiction Universe / int_b3bdf232
type
Alien Geometries
 Star Maker / int_b3bdf232
type
Alien Geometries
 Star Trek: Department of Temporal Investigations / int_b3bdf232
type
Alien Geometries
 Sunshine / int_b3bdf232
type
Alien Geometries
 Superluminary / int_b3bdf232
type
Alien Geometries
 Takeshi Kovacs / int_b3bdf232
type
Alien Geometries
 Tevinter Nights / int_b3bdf232
type
Alien Geometries
 The Areal / int_b3bdf232
type
Alien Geometries
 The Areas of My Expertise / int_b3bdf232
type
Alien Geometries
 The Astronauts / int_b3bdf232
type
Alien Geometries
 The Belgariad / int_b3bdf232
type
Alien Geometries
 The Call of Cthulhu / int_b3bdf232
type
Alien Geometries
 The City We Became / int_b3bdf232
type
Alien Geometries
 The Colour of Magic / int_b3bdf232
type
Alien Geometries
 The Corsay Books / int_b3bdf232
type
Alien Geometries
 The Daily Grind / int_b3bdf232
type
Alien Geometries
 The Death Mage Who Doesn't Want a Fourth Time / int_b3bdf232
type
Alien Geometries
 The Dionaea House / int_b3bdf232
type
Alien Geometries
 The Divine Comedy / int_b3bdf232
type
Alien Geometries
 The Drawing of the Three / int_b3bdf232
type
Alien Geometries
 The Dreams in the Witch House / int_b3bdf232
type
Alien Geometries
 The Expanse / int_b3bdf232
type
Alien Geometries
 The Great Cities / int_b3bdf232
type
Alien Geometries
 The Great Divorce / int_b3bdf232
type
Alien Geometries
 The Holders Series / int_b3bdf232
type
Alien Geometries
 The Hounds of Tindalos / int_b3bdf232
type
Alien Geometries
 The Interface Series / int_b3bdf232
type
Alien Geometries
 The Lando Calrissian Adventures / int_b3bdf232
type
Alien Geometries
 The Northern Caves / int_b3bdf232
type
Alien Geometries
 The Nullweaver Cycle / int_b3bdf232
type
Alien Geometries
 The Ocean at the End of the Lane / int_b3bdf232
type
Alien Geometries
 The Salvation War / int_b3bdf232
type
Alien Geometries
 The Scar / int_b3bdf232
type
Alien Geometries
 The Southern Reach Trilogy / int_b3bdf232
type
Alien Geometries
 The Space Trilogy / int_b3bdf232
type
Alien Geometries
 The Sun Eater / int_b3bdf232
type
Alien Geometries
 The Third Policeman / int_b3bdf232
type
Alien Geometries
 The Universe Between / int_b3bdf232
type
Alien Geometries
 The Voyage Of Paul Twister / int_b3bdf232
type
Alien Geometries
 The Way Series / int_b3bdf232
type
Alien Geometries
 The Yellow Wallpaper / int_b3bdf232
type
Alien Geometries
 Thousand Sons / int_b3bdf232
type
Alien Geometries
 Ultramarines / int_b3bdf232
type
Alien Geometries
 Under the Pendulum Sun / int_b3bdf232
type
Alien Geometries
 Unsong / int_b3bdf232
type
Alien Geometries
 Venus Prime / int_b3bdf232
type
Alien Geometries
 Viridian Saga / int_b3bdf232
type
Alien Geometries
 Words of Radiance / int_b3bdf232
type
Alien Geometries
 BIGGERONTHEINSIDE
seeAlso
Alien Geometries
 Creepypasta / int_b3bdf232
type
Alien Geometries
 DoctorFate
seeAlso
Alien Geometries
 Gearworld
seeAlso
Alien Geometries
 HRGiger
seeAlso
Alien Geometries
 MCEscher
seeAlso
Alien Geometries
 SAVINGCHRISTMAS
seeAlso
Alien Geometries
 YouCanNotGraspTheTrueForm
seeAlso
Alien Geometries
 Kekkaishi (Manga) / int_b3bdf232
type
Alien Geometries
 OPUS (Manga)
seeAlso
Alien Geometries
 Q.E.D. (Manga) / int_b3bdf232
type
Alien Geometries
 Toriko (Manga) / int_b3bdf232
type
Alien Geometries
 Uzumaki (Manga) / int_b3bdf232
type
Alien Geometries
 Tyranny and Mutation (Music) / int_b3bdf232
type
Alien Geometries
 Uncle Meat (Music) / int_b3bdf232
type
Alien Geometries
 Rolling With Difficulty (Podcast) / int_b3bdf232
type
Alien Geometries
 SAYER (Podcast) / int_b3bdf232
type
Alien Geometries
 Within the Wires (Podcast) / int_b3bdf232
type
Alien Geometries
 EverythingGaidenV2
seeAlso
Alien Geometries
 Danger Time (Roleplay) / int_b3bdf232
type
Alien Geometries
 Ignition (Roleplay) / int_b3bdf232
type
Alien Geometries
 Invasion Of The Gempire (Roleplay) / int_b3bdf232
type
Alien Geometries
 Milliways Bar (Roleplay) / int_b3bdf232
type
Alien Geometries
 Neo Pokeforum (Roleplay) / int_b3bdf232
type
Alien Geometries
 Shadows Of Sandfield (Roleplay) / int_b3bdf232
type
Alien Geometries
 Trashfoundation (Roleplay) / int_b3bdf232
type
Alien Geometries
 Wildemount Extended Universe (Roleplay) / int_b3bdf232
type
Alien Geometries
 Channel Zero / int_b3bdf232
type
Alien Geometries
 Chilling Adventures of Sabrina / int_b3bdf232
type
Alien Geometries
 1899 / int_b3bdf232
type
Alien Geometries
 Filthy Rich & Catflap / int_b3bdf232
type
Alien Geometries
 In the Night Garden... / int_b3bdf232
type
Alien Geometries
 Severance (2022) / int_b3bdf232
type
Alien Geometries
 Space Sheriff Gavan / int_b3bdf232
type
Alien Geometries
 Twin Peaks / int_b3bdf232
type
Alien Geometries
 Warehouse 13 / int_b3bdf232
type
Alien Geometries
 Aldartha (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Basic Dungeons & Dragons (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Betrayal at House on the Hill (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 City of 7 Seraphs (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Delta Green (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Demon: The Fallen (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Eclipse Phase (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 GURPS Illuminati University (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 GURPS Reign of Steel (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Homeworlds (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Houses of the Blooded (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Invisible Sun (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Lasers & Liches (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Mage: The Awakening (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Numenera (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Orpheus (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Over the Edge (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Pokéthulhu (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 The Strange (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Warhammer Fantasy Roleplay (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 World Tree (RPG) (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Halloween Horror Nights (Theatre) / int_b3bdf232
type
Alien Geometries
 A Final Unity (Video Game) / int_b3bdf232
type
Alien Geometries
 A Link to the Past: Randomizer (Video Game) / int_b3bdf232
type
Alien Geometries
 Afterparty (Video Game) / int_b3bdf232
type
Alien Geometries
 Alan Wake II (Video Game) / int_b3bdf232
type
Alien Geometries
 Amnesia: The Dark Descent (Video Game) / int_b3bdf232
type
Alien Geometries
 Anachronox (Video Game) / int_b3bdf232
type
Alien Geometries
 Antichamber (Video Game) / int_b3bdf232
type
Alien Geometries
 B3313 (Video Game) / int_b3bdf232
type
Alien Geometries
 Batman: Arkham Asylum (Video Game) / int_b3bdf232
type
Alien Geometries
 Beneath a Steel Sky (Video Game) / int_b3bdf232
type
Alien Geometries
 Black Home 2 (Video Game) / int_b3bdf232
type
Alien Geometries
 Brave: The Search for Spirit Dancer (Video Game) / int_b3bdf232
type
Alien Geometries
 Castlevania: Portrait of Ruin (Video Game) / int_b3bdf232
type
Alien Geometries
 Chants of Sennaar (Video Game) / int_b3bdf232
type
Alien Geometries
 Civilization: Beyond Earth (Video Game) / int_b3bdf232
type
Alien Geometries
 Clive Barker's Undying (Video Game) / int_b3bdf232
type
Alien Geometries
 Cold Call (Video Game) / int_b3bdf232
type
Alien Geometries
 Colossal Cave (Video Game) / int_b3bdf232
type
Alien Geometries
 Control (Video Game) / int_b3bdf232
type
Alien Geometries
 Corpse of Discovery (Video Game) / int_b3bdf232
type
Alien Geometries
 Cthulhu: An Unspeakable Mod (Video Game) / int_b3bdf232
type
Alien Geometries
 Dark Souls II (Video Game) / int_b3bdf232
type
Alien Geometries
 Deadly Rooms of Death (Video Game) / int_b3bdf232
type
Alien Geometries
 Devil Engine (Video Game) / int_b3bdf232
type
Alien Geometries
 Diablo II (Video Game) / int_b3bdf232
type
Alien Geometries
 Diaries of a Spaceport Janitor (Video Game) / int_b3bdf232
type
Alien Geometries
 Dishonored (Video Game) / int_b3bdf232
type
Alien Geometries
 Dragon Slayer II: Xanadu (Video Game) / int_b3bdf232
type
Alien Geometries
 Duke Nukem 3D (Video Game) / int_b3bdf232
type
Alien Geometries
 Dungeon Crawl (Video Game) / int_b3bdf232
type
Alien Geometries
 DUSK (Video Game) / int_b3bdf232
type
Alien Geometries
 Etrian Odyssey (Video Game) / int_b3bdf232
type
Alien Geometries
 Exit Fate (Video Game) / int_b3bdf232
type
Alien Geometries
 Exmortis (Video Game) / int_b3bdf232
type
Alien Geometries
 Fantastic Frontier (Video Game) / int_b3bdf232
type
Alien Geometries
 Fez (Video Game) / int_b3bdf232
type
Alien Geometries
 Final Fantasy VI Brave New World (Video Game) / int_b3bdf232
type
Alien Geometries
 Frackin' Universe (Video Game) / int_b3bdf232
type
Alien Geometries
 Hello Charlotte (Video Game) / int_b3bdf232
type
Alien Geometries
 Hello Neighbor (Video Game) / int_b3bdf232
type
Alien Geometries
 Here They Lie (Video Game) / int_b3bdf232
type
Alien Geometries
 Home Safety Hotline (Video Game) / int_b3bdf232
type
Alien Geometries
 HyperRogue (Video Game) / int_b3bdf232
type
Alien Geometries
 I See You (Video Game) / int_b3bdf232
type
Alien Geometries
 Imscared (Video Game) / int_b3bdf232
type
Alien Geometries
 Jazztronauts (Video Game) / int_b3bdf232
type
Alien Geometries
 Just More Doors (Video Game) / int_b3bdf232
type
Alien Geometries
 Kentucky Route Zero (Video Game) / int_b3bdf232
type
Alien Geometries
 Kid Icarus: Uprising (Video Game) / int_b3bdf232
type
Alien Geometries
 Killer7 (Video Game) / int_b3bdf232
type
Alien Geometries
 Kingdom Hearts (Video Game) / int_b3bdf232
type
Alien Geometries
 King's Quest VII: The Princeless Bride (Video Game) / int_b3bdf232
type
Alien Geometries
 Kirby's Adventure (Video Game) / int_b3bdf232
type
Alien Geometries
 La-Mulana (Video Game) / int_b3bdf232
type
Alien Geometries
 Layers of Fear (Video Game) / int_b3bdf232
type
Alien Geometries
 Len'en (Video Game) / int_b3bdf232
type
Alien Geometries
 Lost Cartridge - Cold Read (Video Game) / int_b3bdf232
type
Alien Geometries
 Lost Souls (MUD) (Video Game) / int_b3bdf232
type
Alien Geometries
 Maniac Mansion (Video Game) / int_b3bdf232
type
Alien Geometries
 Manifold Garden (Video Game) / int_b3bdf232
type
Alien Geometries
 Marathon (Video Game) / int_b3bdf232
type
Alien Geometries
 Mario & Luigi: Bowser's Inside Story (Video Game) / int_b3bdf232
type
Alien Geometries
 MegaRace (Video Game) / int_b3bdf232
type
Alien Geometries
 Misao (Video Game) / int_b3bdf232
type
Alien Geometries
 Monument Valley (Video Game) / int_b3bdf232
type
Alien Geometries
 Monument Valley 2 (Video Game) / int_b3bdf232
type
Alien Geometries
 My House (Video Game) / int_b3bdf232
type
Alien Geometries
 Mystery Science Theater 3000 Presents / int_b3bdf232
type
Alien Geometries
 Need for Speed Unbound (Video Game) / int_b3bdf232
type
Alien Geometries
 Neverending Nightmares (Video Game) / int_b3bdf232
type
Alien Geometries
 Nexus War (Video Game) / int_b3bdf232
type
Alien Geometries
 Night in the Woods (Video Game) / int_b3bdf232
type
Alien Geometries
 Nocturne In Yellow (Video Game) / int_b3bdf232
type
Alien Geometries
 Obduction (Video Game) / int_b3bdf232
type
Alien Geometries
 Ocarina of Time: Randomizer (Video Game) / int_b3bdf232
type
Alien Geometries
 Offbeat in Tempo (Video Game) / int_b3bdf232
type
Alien Geometries
 Pathologic (Video Game) / int_b3bdf232
type
Alien Geometries
 Perfect Dark (Video Game) / int_b3bdf232
type
Alien Geometries
 PlanetSide (Video Game) / int_b3bdf232
type
Alien Geometries
 Portal 2 (Video Game) / int_b3bdf232
type
Alien Geometries
 Prey (2006) (Video Game) / int_b3bdf232
type
Alien Geometries
 Psychonauts (Video Game) / int_b3bdf232
type
Alien Geometries
 Rama (Video Game) / int_b3bdf232
type
Alien Geometries
 RiME (Video Game) / int_b3bdf232
type
Alien Geometries
 Riven (Video Game) / int_b3bdf232
type
Alien Geometries
 Run (Video Game) / int_b3bdf232
type
Alien Geometries
 7Days (2013) (Video Game) / int_b3bdf232
type
Alien Geometries
 Seven Days 2016 (Video Game) / int_b3bdf232
type
Alien Geometries
 Shatter (Video Game) / int_b3bdf232
type
Alien Geometries
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3bdf232
type
Alien Geometries
 Shin Megami Tensei IV (Video Game) / int_b3bdf232
type
Alien Geometries
 Silent Hill 2 (Video Game) / int_b3bdf232
type
Alien Geometries
 Silent Hill: Homecoming (Video Game) / int_b3bdf232
type
Alien Geometries
 Silent Hills (Video Game) / int_b3bdf232
type
Alien Geometries
 Slay the Spire (Video Game) / int_b3bdf232
type
Alien Geometries
 Soul Series (Video Game) / int_b3bdf232
type
Alien Geometries
 Spec Ops: The Line (Video Game) / int_b3bdf232
type
Alien Geometries
 Star Citizen (Video Game) / int_b3bdf232
type
Alien Geometries
 Submachine (Video Game) / int_b3bdf232
type
Alien Geometries
 Sunless Sea (Video Game) / int_b3bdf232
type
Alien Geometries
 Sunless Skies (Video Game) / int_b3bdf232
type
Alien Geometries
 Super Mario War (Video Game) / int_b3bdf232
type
Alien Geometries
 Superhot (Video Game) / int_b3bdf232
type
Alien Geometries
 Superliminal (Video Game) / int_b3bdf232
type
Alien Geometries
 Superman (Atari 2600) (Video Game) / int_b3bdf232
type
Alien Geometries
 Temple Run (Video Game) / int_b3bdf232
type
Alien Geometries
 The Beginner's Guide (Video Game) / int_b3bdf232
type
Alien Geometries
 The Bridge (2013) (Video Game) / int_b3bdf232
type
Alien Geometries
 The Cave (Video Game) / int_b3bdf232
type
Alien Geometries
 The Dig (Video Game) / int_b3bdf232
type
Alien Geometries
 The Haunted Ruins (Video Game) / int_b3bdf232
type
Alien Geometries
 The Labyrinth of Time (Video Game) / int_b3bdf232
type
Alien Geometries
 The Legend of Zelda: A Link to the Past (Video Game) / int_b3bdf232
type
Alien Geometries
 The Legend of Zelda: Link's Awakening (Video Game) / int_b3bdf232
type
Alien Geometries
 The Longest Journey (Video Game) / int_b3bdf232
type
Alien Geometries
 The Nameless Mod (Video Game) / int_b3bdf232
type
Alien Geometries
 The Path (Video Game) / int_b3bdf232
type
Alien Geometries
 The Room: Old Sins (Video Game) / int_b3bdf232
type
Alien Geometries
 The Stanley Parable (Video Game) / int_b3bdf232
type
Alien Geometries
 The 25th Ward (Video Game) / int_b3bdf232
type
Alien Geometries
 The Vanishing of Ethan Carter (Video Game) / int_b3bdf232
type
Alien Geometries
 The Witch's House (Video Game) / int_b3bdf232
type
Alien Geometries
 The Witness (Video Game) / int_b3bdf232
type
Alien Geometries
 Titan Quest (Video Game) / int_b3bdf232
type
Alien Geometries
 Tower Unite (Video Game) / int_b3bdf232
type
Alien Geometries
 Trails Series (Video Game) / int_b3bdf232
type
Alien Geometries
 Unreal II: The Awakening (Video Game) / int_b3bdf232
type
Alien Geometries
 Valheim (Video Game) / int_b3bdf232
type
Alien Geometries
 Virtual Nightclub (Video Game) / int_b3bdf232
type
Alien Geometries
 Void Stranger (Video Game) / int_b3bdf232
type
Alien Geometries
 White Day: A Labyrinth Named School (Video Game) / int_b3bdf232
type
Alien Geometries
 Wire Lips (Video Game) / int_b3bdf232
type
Alien Geometries
 Wrestling Mpire (Video Game) / int_b3bdf232
type
Alien Geometries
 Wynncraft (Video Game) / int_b3bdf232
type
Alien Geometries
 ZZT (Video Game) / int_b3bdf232
type
Alien Geometries
 A House of Many Doors (Video Game) / int_b3bdf232
type
Alien Geometries
 Anchorhead (Video Game) / int_b3bdf232
type
Alien Geometries
 Deadly Premonition / Videogame / int_b3bdf232
type
Alien Geometries
 TRI: Of Friendship and Madness (Video Game) / int_b3bdf232
type
Alien Geometries
 The Bridge (Video Game) / int_b3bdf232
type
Alien Geometries
 The Dig (1995) (Video Game) / int_b3bdf232
type
Alien Geometries
 ULTRAKILL (Video Game) / int_b3bdf232
type
Alien Geometries
 Visions & Voices / Videogame / int_b3bdf232
type
Alien Geometries
 Dangan Ronpa (Visual Novel) / int_b3bdf232
type
Alien Geometries
 Phoenix Wright: Ace Attorney – Spirit of Justice (Visual Novel) / int_b3bdf232
type
Alien Geometries
 The Letter (Visual Novel) / int_b3bdf232
type
Alien Geometries
 Cyriak (Web Animation) / int_b3bdf232
type
Alien Geometries
 Entropy (Web Animation) / int_b3bdf232
type
Alien Geometries
 Good Show Sir / Web Comic / int_b3bdf232
type
Alien Geometries
 Alan Long (Web Video) / int_b3bdf232
type
Alien Geometries
 Breaking Bad VR but the AI is Self-Aware (Web Video) / int_b3bdf232
type
Alien Geometries
 Buttered Side Down (Web Video) / int_b3bdf232
type
Alien Geometries
 Caddicarus (Web Video) / int_b3bdf232
type
Alien Geometries
 Car Boys (Web Video) / int_b3bdf232
type
Alien Geometries
 Catastrophe Crow (Web Video) / int_b3bdf232
type
Alien Geometries
 Everyman HYBRID (Web Video) / int_b3bdf232
type
Alien Geometries
 Hi I'm Mary Mary (Web Video) / int_b3bdf232
type
Alien Geometries
 Mad God (Web Video) / int_b3bdf232
type
Alien Geometries
 Mad God (Phil Tippett) (Web Video) / int_b3bdf232
type
Alien Geometries
 Marble Hornets (Web Video) / int_b3bdf232
type
Alien Geometries
 Monster Factory (Web Video) / int_b3bdf232
type
Alien Geometries
 One Hundred Yard Stare (Web Video) / int_b3bdf232
type
Alien Geometries
 Punishing Prometheus (Web Video) / int_b3bdf232
type
Alien Geometries
 The Annotated Series (Web Video) / int_b3bdf232
type
Alien Geometries
 The Knight Shift (Web Video) / int_b3bdf232
type
Alien Geometries
 The Mirror (Wham City) (Web Video) / int_b3bdf232
type
Alien Geometries
 The Oldest View (Web Video) / int_b3bdf232
type
Alien Geometries
 The Ten Doctors (Web Video) / int_b3bdf232
type
Alien Geometries
 Town of Veins (Web Video) / int_b3bdf232
type
Alien Geometries
 Trialof Leaves (Web Video) / int_b3bdf232
type
Alien Geometries
 Tribe Twelve (Web Video) / int_b3bdf232
type
Alien Geometries
 Vinesauce Tomodachi Life (Web Video) / int_b3bdf232
type
Alien Geometries
 THLMR / Webanimation / int_b3bdf232
type
Alien Geometries
 Adventurers! (Webcomic) / int_b3bdf232
type
Alien Geometries
 Awful Hospital (Webcomic) / int_b3bdf232
type
Alien Geometries
 Chainsawsuit (Webcomic) / int_b3bdf232
type
Alien Geometries
 City of Somnus (Webcomic) / int_b3bdf232
type
Alien Geometries
 Feast For A King (Webcomic) / int_b3bdf232
type
Alien Geometries
 Mountain Time (Webcomic) / int_b3bdf232
type
Alien Geometries
 Omens (Webcomic) / int_b3bdf232
type
Alien Geometries
 qxlkbh (Webcomic) / int_b3bdf232
type
Alien Geometries
 Ruby Quest (Webcomic) / int_b3bdf232
type
Alien Geometries
 Synodic Reboot (Webcomic) / int_b3bdf232
type
Alien Geometries
 The Call of Whatever (Webcomic) / int_b3bdf232
type
Alien Geometries
 To Save Her (Webcomic) / int_b3bdf232
type
Alien Geometries
 Various Happenings (Webcomic) / int_b3bdf232
type
Alien Geometries
 Awful Hospital Roleplay Forum (Website) / int_b3bdf232
type
Alien Geometries
 Goodbye Strangers (Website) / int_b3bdf232
type
Alien Geometries
 TV Tropes (Website) / int_b3bdf232
type
Alien Geometries
 A Christmas Carol (1971) / int_b3bdf232
type
Alien Geometries
 Batman: The Brave and the Bold / int_b3bdf232
type
Alien Geometries
 Claws for Alarm / int_b3bdf232
type
Alien Geometries
 Hilda / int_b3bdf232
type
Alien Geometries
 Hot Wheels: AcceleRacers / int_b3bdf232
type
Alien Geometries
 The House (2022) / int_b3bdf232
type
Alien Geometries
 The Midnight Gospel / int_b3bdf232
type
Alien Geometries
 Trolls: TrollsTopia / int_b3bdf232
type
Alien Geometries
 Mononoke / int_b3bdf232
type
Alien Geometries
 Atomic Robo / Comicbook / int_b3bdf232
type
Alien Geometries
 The First Law / int_b3bdf232
type
Alien Geometries
 Castlevania: Lords of Shadow (Video Game) / int_b3bdf232
type
Alien Geometries
 Lusternia (Video Game) / int_b3bdf232
type
Alien Geometries
 The 7th Guest (Video Game) / int_b3bdf232
type
Alien Geometries
 Castle Series (Web Animation) / int_b3bdf232
type
Alien Geometries