Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Alliance Meter

 Alliance Meter
type
FeatureClass
 Alliance Meter
label
Alliance Meter
 Alliance Meter
page
AllianceMeter
 Alliance Meter
comment
The act of deciding which of various dueling factions you want to have as your enemies and allies, and the effect your actions have on that balance.
For instance, imagine you take a mission from Faction A to kill ships belonging to Faction B. This pleases Faction A and the allied Faction C, while angering B and their allies in Faction D. Depending on your current and desired relations with Factions A, B, C and D, this may work out to be either good or bad for you.
The simplest form of this is the Karma Meter, in games with light- and dark-side factions. Story-based alliance changes don't count; it has to revolve around actions you might or might not choose to take. You may be able to become friendly with most of the factions present, but you can't please everyone. There may even be a faction you can never become friendly with, no matter what.
It may determine different Faction-Specific Endings. Compare Relationship Values for individuals, and Karma Meter for when there are only two sides. Factions that love you may give you a 100% Heroism Rating, while if you make everyone hate you, You Lose at Zero Trust. See also With Us or Against Us and Enemy Mine.
Sub-Trope of Status Line (a display element showing the current disposition of the player, e.g. score, health, ammo, etc).
 Alliance Meter
fetched
2024-03-01T20:46:43Z
 Alliance Meter
parsed
2024-03-01T20:46:43Z
 Alliance Meter
processingComment
Dropped link to Cyberspace: Not an Item - FEATURE
 Alliance Meter
processingComment
Dropped link to EnemyMine: Not an Item - FEATURE
 Alliance Meter
processingComment
Dropped link to PlayedForLaughs: Not an Item - FEATURE
 Alliance Meter
processingComment
Dropped link to RelationshipValues: Not an Item - FEATURE
 Alliance Meter
processingComment
Dropped link to TakeAThirdOption: Not an Item - FEATURE
 Alliance Meter
processingComment
Dropped link to TruthInTelevision: Not an Item - CAT
 Alliance Meter
isPartOf
DBTropes
 Alliance Meter / int_12ce6b61
type
Alliance Meter
 Alliance Meter / int_12ce6b61
comment
GreedFall: Each major group on Teer Fradee has one representing De Sardet's relationship with that faction, which changes based on their actions throughout the game. Having a low diplomacy could result in negative consequences for De Sardet or the narrative, while positive relations will often grant legendary level equipment.
 Alliance Meter / int_12ce6b61
featureApplicability
1.0
 Alliance Meter / int_12ce6b61
featureConfidence
1.0
 GreedFall (Video Game)
hasFeature
Alliance Meter / int_12ce6b61
 Alliance Meter / int_13dc9b0a
type
Alliance Meter
 Alliance Meter / int_13dc9b0a
comment
The One Ring: Heroes have a Standing score that represents their status in their culture, which grants both numerical bonuses and the ability to declare how they've affected events in their homeland offscreen. They can also gain Titles, which apply their Standing score to another culture than their own.
 Alliance Meter / int_13dc9b0a
featureApplicability
1.0
 Alliance Meter / int_13dc9b0a
featureConfidence
1.0
 The One Ring (Tabletop Game)
hasFeature
Alliance Meter / int_13dc9b0a
 Alliance Meter / int_19350db9
type
Alliance Meter
 Alliance Meter / int_19350db9
comment
Master of Orion also has meters for your relations with every other race.
 Alliance Meter / int_19350db9
featureApplicability
1.0
 Alliance Meter / int_19350db9
featureConfidence
1.0
 Master of Orion (Video Game)
hasFeature
Alliance Meter / int_19350db9
 Alliance Meter / int_1a5358c8
type
Alliance Meter
 Alliance Meter / int_1a5358c8
comment
Dungeons & Dragons Online has a "Favor" system where completing quests grants you a few points of hospitality from whatever patrons are in charge of that quest. The more points, the more you are favored by that patron, and each one has its own levels (typically 3 or 4 per patron) and leveling up your favor gets you rewards. It can't go back down, though, and they can't be played against each other.
 Alliance Meter / int_1a5358c8
featureApplicability
1.0
 Alliance Meter / int_1a5358c8
featureConfidence
1.0
 Dungeons & Dragons Online (Video Game)
hasFeature
Alliance Meter / int_1a5358c8
 Alliance Meter / int_2acb12c5
type
Alliance Meter
 Alliance Meter / int_2acb12c5
comment
X-Universe games have 5 basic races / factions (6 as of Terran Conflict), plus several minor factions and corporations, with each side having different relations to each other. Killing hated enemies will give you a reputation to the sector owner and a hit to the victim, killing neutrals will give you a hit to both the victim and sector owner reputation, and killing an allied will give you a massive hit to the allied victim and the sector owner. It's possible to ally yourself with all the races, including the Space Pirates, by avoiding combat missions and not slaughtering random ships in sectors. Getting your reputation up will allow you to buy high power weaponry and ships, while low reputation will prevent you from entering their core sectors, docking at stations, all the way up to outright kill-on-sight orders.
 Alliance Meter / int_2acb12c5
featureApplicability
1.0
 Alliance Meter / int_2acb12c5
featureConfidence
1.0
 X (Video Game)
hasFeature
Alliance Meter / int_2acb12c5
 Alliance Meter / int_3094005d
type
Alliance Meter
 Alliance Meter / int_3094005d
comment
Grand Theft Auto 2 is the only game in Grand Theft Auto series that has "respect meters" for three gangs that are against each other, the Zaibatsu and two other gangs depending on which part of the city you're currently in. Killing the gang that is the target of a particular gang reduces the respect of the target gang while raising the respect of the requesting gang. The respect meter is required to advance to the next available mission, which is harder and pays more. There are two ways to escape the city: accumulate enough money until you are shown the exit and thus unlocking the next district (or beating the game after the third), or complete all available missions, at which point the three gangs will all come after you for your Chronic Backstabbing Disorder, and you Leave No Survivors.
 Alliance Meter / int_3094005d
featureApplicability
1.0
 Alliance Meter / int_3094005d
featureConfidence
1.0
 Grand Theft Auto 2 (Video Game)
hasFeature
Alliance Meter / int_3094005d
 Alliance Meter / int_35f0d56a
type
Alliance Meter
 Alliance Meter / int_35f0d56a
comment
Present in Sid Meier's Pirates!: The game tracks your relationship with each of the four major colonial powers. Attacking one power's ships will earn you favor from its enemies and scorn from its allies. However, the political situation is constantly in flux, with wars breaking out, truces being signed, and alliances being made or broken seemingly at the drop of a hat. If you're trying to butter up with one faction in particular, you have to pay attention to current events, and it's often easier to just pick an enemy and get support and rewards from whoever their enemy is at the time. Or you can cheese it by exclusively fighting pirates and Indian war canoes, since neither faction has an Alliance Meter and all four powers hate both of them, allowing you to build rep with everyone without angering anyone else.
 Alliance Meter / int_35f0d56a
featureApplicability
1.0
 Alliance Meter / int_35f0d56a
featureConfidence
1.0
 Sid Meier's Pirates! (Video Game)
hasFeature
Alliance Meter / int_35f0d56a
 Alliance Meter / int_3b08dfc9
type
Alliance Meter
 Alliance Meter / int_3b08dfc9
comment
Nearly every sidequest in Pillars of Eternity has Multiple Endings, and different endings will positively or negatively affect your Reputation stat for that region, which changes how NPCs address you and may open further quests. A good example is the early quest "Lord of a Barren Land", in which you are requested to Storm the Castle of Lord Raedric and assassinate him so that his cousin Kolsc can take over. Doing it as requested will give you positive Reputation in Gilded Vale, while changing sides will give you negative Reputation.
Returns in the sequel, similar to the Fallout New Vegas version (since both games are made by Obsidian). The player has a reputation meter for each of the four major factions, along with several minor ones. These reputations will influence the Relationship Values with the player's party members, particularly those who belong to one of said faction (five of them do, and while Éder isn't a member of the Children of the Dawnstars, his previous affiliation with the Éothasian church will cause him to react to how you treat them).
 Alliance Meter / int_3b08dfc9
featureApplicability
1.0
 Alliance Meter / int_3b08dfc9
featureConfidence
1.0
 Pillars of Eternity (Video Game)
hasFeature
Alliance Meter / int_3b08dfc9
 Alliance Meter / int_3c673da2
type
Alliance Meter
 Alliance Meter / int_3c673da2
comment
Blades in the Dark Your crew has ratings indicating their relationship with every other noteworthy faction in Duskwall, from fellow petty gangs to the Imperial Military stationed in the city. Doing scores almost inevitably sours your relationship with one or more of them, but if you're smart about it, it may also improve your standing with others.
 Alliance Meter / int_3c673da2
featureApplicability
1.0
 Alliance Meter / int_3c673da2
featureConfidence
1.0
 Blades in the Dark (Tabletop Game)
hasFeature
Alliance Meter / int_3c673da2
 Alliance Meter / int_3cf15492
type
Alliance Meter
 Alliance Meter / int_3cf15492
comment
MechWarrior 4: Mercenaries featured a faction rating for the rival Steiner and Davion royal houses, but also included 'nobility' and 'infamy' as other parts of your reputation. Some missions would only be offered to players with high enough values in certain categories, and depending on how things played out you would eventually lock yourself out of about half of the end-game content due to one faction withdrawing its missions thanks to your high reputation with their rivals, necessitating several playthroughs to see all three of the Faction-Specific Endings.
The original PC game had a similar system, where since you were a mercenary, doing jobs for one House's military would make them more likely to hire you in the future, but would make it harder to find work with the Houses that were their enemies.
 Alliance Meter / int_3cf15492
featureApplicability
1.0
 Alliance Meter / int_3cf15492
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Alliance Meter / int_3cf15492
 Alliance Meter / int_49ad83ee
type
Alliance Meter
 Alliance Meter / int_49ad83ee
comment
World of Warcraft features a reputation system, representing your character's current standing with various factions found in Azeroth and Outland. Each faction has eight different rankings, ranging from "hated" to "exalted", and NPCs react differently depending on your current rank. Reputation is earned in a number of ways, usually via quests or killing specific enemies of the faction. Most capital cities of your own faction start as Friendly, while other factions start as neutral or hostile. High reputation with a faction generally allows you to purchase goods only available from them.
There exist a few reputations which are mutually exclusive as earning reputation with one will impose a loss on the other. The most well-known example is the goblin city of Booty Bay and the Bloodsail Pirates who are at war with one another.
Parodied in a FoxTrot strip where a savvy theater manager convinces Jason and Marcus to pick up spilled popcorn to get advance tickets for the Warcraft movie by framing it as a faction quest.
 Alliance Meter / int_49ad83ee
featureApplicability
1.0
 Alliance Meter / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Alliance Meter / int_49ad83ee
 Alliance Meter / int_4ed7ce3c
type
Alliance Meter
 Alliance Meter / int_4ed7ce3c
comment
Liar Jeannie In Crucifix Kingdom: There is a hidden variable starts at 0, decreases by 1 if you free a human slave, decreases by 3 if you kill an undead merchant near the end of a dungeon, and increases by 1 if you kill a human slave. Lower numbers indicate Jeannie's respect for human life while higher numbers have her prefer the undead as the true form of happiness. Going too far in either direction results in Jeannie taking her views to the extreme.
 Alliance Meter / int_4ed7ce3c
featureApplicability
1.0
 Alliance Meter / int_4ed7ce3c
featureConfidence
1.0
 Liar Jeannie In Crucifix Kingdom (Video Game)
hasFeature
Alliance Meter / int_4ed7ce3c
 Alliance Meter / int_5223dd16
type
Alliance Meter
 Alliance Meter / int_5223dd16
comment
Grim Dawn tracks reputation with both friendly and enemy factions. Reputation with friendly factions is earned through quests, bounties, and killing members of an opposed faction, while infamy with enemy factions is gained by killing their members. Better reputation with a friendly faction gives a discount at their shops and access to their exclusive items as well as new quests, while worse reputation with enemies causes them to spawn more Elite Mooks, hero monsters, and eventually superboss-tier Nemesis monsters.
 Alliance Meter / int_5223dd16
featureApplicability
1.0
 Alliance Meter / int_5223dd16
featureConfidence
1.0
 Grim Dawn (Video Game)
hasFeature
Alliance Meter / int_5223dd16
 Alliance Meter / int_53684a3f
type
Alliance Meter
 Alliance Meter / int_53684a3f
comment
In Thief: Deadly Shadows, there were two values representing Garrett's popularity with the Hammerites and the Pagans. They were pretty useless, however, since the only ways to manipulate them were three minor sidequests and the only effect they had on the gameplay was that Garrett's allies acted as meatshields for him during the final mission.
 Alliance Meter / int_53684a3f
featureApplicability
1.0
 Alliance Meter / int_53684a3f
featureConfidence
1.0
 Thief: Deadly Shadows (Video Game)
hasFeature
Alliance Meter / int_53684a3f
 Alliance Meter / int_55720656
type
Alliance Meter
 Alliance Meter / int_55720656
comment
In Wing Commander: Privateer, your standing with the factions in the Gemini sector can be altered by which faction you shoot down. While regaining trust after a killing spree is technically possible, without Roman Lynch's help in the add-on Righteous Fire it's much more difficult. Note that Retros will never be friendly other than for plot-dictated reasons in Righteous Fire.
 Alliance Meter / int_55720656
featureApplicability
1.0
 Alliance Meter / int_55720656
featureConfidence
1.0
 Wing Commander: Privateer (Video Game)
hasFeature
Alliance Meter / int_55720656
 Alliance Meter / int_56fa0ea4
type
Alliance Meter
 Alliance Meter / int_56fa0ea4
comment
The Civilization series tracks your relationships with rival civilizations, calculated based on your interactions with them over the course of the game - whether you've made declarations of friendship, settled land they were wanting to claim as their own, share the same religion or ideology, helped pass or defeat one of their proposals at the World Congress, denounced another civ you'd previously declared your friend, and so forth. Civ V also gave a hidden "honesty" stat to world leaders that affected how accurate this diplomatic ranking would be, so leaders like Napoleon could suddenly declare war even though your relationship was listed as "Friendly." Civ VI throws another wrinkle into these calculations by giving each leader a distinct Agenda that affects how they react to your playstyle - Chinese emperor Qin Shi Huang hates it when you beat him in a race to build a world Wonder, while Peter the Great of Russia is impressed by nations that have surpassed him in science.
Civ V introduced city-states with a more straightforward Alliance Meter that can be filled by taking care of any barbarians threatening them, completing "quests" such as acquiring resources or building certain wonders, though if all else fails you can just hand them sacks of gold. Making them angry by trespassing inside their borders or extorting them for cash doesn't make them a direct threat, but it does make it harder to get on their good side later. Do enough for them to become "friendly" and they'll share their luxuries and strategic resources with you, let you pass through their borders, and give you distinct bonuses like extra Culture or Food based on what kind of city-state they are. If you can make them consider you an "ally," they'll join any wars you get into, and will give you the votes needed to win a Diplomatic Victory.
 Alliance Meter / int_56fa0ea4
featureApplicability
1.0
 Alliance Meter / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Alliance Meter / int_56fa0ea4
 Alliance Meter / int_59da62aa
type
Alliance Meter
 Alliance Meter / int_59da62aa
comment
Like a lot of things that it brings back to the franchise from the first two games, Fallout: New Vegas has a similar meter, referred to Reputation, and has one for almost every major town and/or settlement like Freeside and the New Vegas Strip, as well as for both major factions, NCR and Caesar's Legion, and several minor factions like the Great Khans and the Boomers. The way it's handled is quite unusual for most examples, though: Fame and Infamy do not subtract from one another, they're each a dimension in a two-dimensional grid. For example, if you do a lot of good things that improves Reputation with a faction, then suddenly pivot and do bad things like killing some of their members, instead of immediately dropping the previous positive Fame, you'll have a "mixed" reputation where faction members are confused on what to do about you; they won't attack, but they won't be clamoring to help you out in any way either. That said, even though he rules over the Strip, regardless of your Reputation there, your relationship with Mr. House is strictly binary; he'll consider you a valued employee right up until the moment you oppose him.
 Alliance Meter / int_59da62aa
featureApplicability
1.0
 Alliance Meter / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Alliance Meter / int_59da62aa
 Alliance Meter / int_5bfa9c98
type
Alliance Meter
 Alliance Meter / int_5bfa9c98
comment
Warframe has the Syndicates: six independent factions that oppose both the Grineer and the Corpus, each with a unique ideology and theme. The Tenno can select a Syndicate to represent in order to gain reputation with them and half as much with the group's ally by doing missions, but at the cost of losing reputation with the group's two enemies. Work long enough for a Syndicate, and you'll get access to powerful mods and special weapons. Get them angry at you instead, and they'll start sending Eximus squads to hunt you down. While Cephalon Simaris and the Conclave are technically part of the Syndicate system as well, they remain separate from the politics of the main six, and players can only make positive progress with them.
 Alliance Meter / int_5bfa9c98
featureApplicability
1.0
 Alliance Meter / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Alliance Meter / int_5bfa9c98
 Alliance Meter / int_6104baaf
type
Alliance Meter
 Alliance Meter / int_6104baaf
comment
The Lord of the Rings Online has mostly-independent factions, but there are at least two who despite neither being actually evil (one of them is a little on the mean side, but it's in a practical jokes kind of way, not a kill or enslave the Free Peoples kind of way) are opposed to each other, and most quests that help your reputation with one hurt your reputation with the other. The penalties tend to be slightly less than the rewards, though, so doing one quest for each faction usually has the net result that both of them end up liking you a little better than they did before.
 Alliance Meter / int_6104baaf
featureApplicability
1.0
 Alliance Meter / int_6104baaf
featureConfidence
1.0
 The Lord of the Rings Online (Video Game)
hasFeature
Alliance Meter / int_6104baaf
 Alliance Meter / int_61de95d6
type
Alliance Meter
 Alliance Meter / int_61de95d6
comment
In Freelancer, every mission you take affects your rep with everybody connected to either faction involved. Oddly, people pay a lot more attention to who you took the mission from than who it was against. So to continue the page example, Faction E, which is allied with both A and B, will be pleased and F, which hates both, will be angered. A Hostile faction will attack on sight and deny you landing permission on their bases; a Neutral faction will ignore you in space but might assist allies who hate you, and will let you land but might not sell you their best stuff; and a Friendly faction will assist you in combat against anyone they're not allied with, stay out of the fight when they are, and will sell you their best stuff and offer you the best missions.
There are also guys who offer to hack your file with a particular faction through the Neural Net, making them and their allies think they like you, at the cost of angering their enemies and also the hacker charging you a bundle.
One faction is worth noting because they hate everybody except the Zoners and the IMG: the Xenos, a rabidly xenophobic faction of terrorists in Liberty. Players often slaughter them in huge numbers to improve their reputation with almost everyone else.
If you manage to sink your alliance meter low enough with opposing factions, it will lead members of those groups to put aside their hatred to team up against you. Corsairs and Outcasts against you? Can see that happening. But it gets downright absurd in some of the more well known mods, when you get Nomads joining up with The Order to kill you.
 Alliance Meter / int_61de95d6
featureApplicability
1.0
 Alliance Meter / int_61de95d6
featureConfidence
1.0
 Freelancer (Video Game)
hasFeature
Alliance Meter / int_61de95d6
 Alliance Meter / int_64ddf294
type
Alliance Meter
 Alliance Meter / int_64ddf294
comment
In EVE Online, helping a faction or their affiliates gives you access to more profitable missions and discounts on various fees. Unfortunately, bowing to one direction usually means that you'll also moon the opposite faction. This standings system is also a crucial tool in diplomacy between players, corporations and alliances. In addition to being highlighted in the UI by everyone belonging to the organization in question, organizations with high standings can be allowed to access various structures like space stations.
 Alliance Meter / int_64ddf294
featureApplicability
1.0
 Alliance Meter / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Alliance Meter / int_64ddf294
 Alliance Meter / int_6c1d09b2
type
Alliance Meter
 Alliance Meter / int_6c1d09b2
comment
Fallout 2 had an individual opinion meter for each town the player entered, along with a Karma Meter. Thus, a player can have negative karma for wiping out a town of innocents but still be loved by its neighboring town because they were at war with them.
Like a lot of things that it brings back to the franchise from the first two games, Fallout: New Vegas has a similar meter, referred to Reputation, and has one for almost every major town and/or settlement like Freeside and the New Vegas Strip, as well as for both major factions, NCR and Caesar's Legion, and several minor factions like the Great Khans and the Boomers. The way it's handled is quite unusual for most examples, though: Fame and Infamy do not subtract from one another, they're each a dimension in a two-dimensional grid. For example, if you do a lot of good things that improves Reputation with a faction, then suddenly pivot and do bad things like killing some of their members, instead of immediately dropping the previous positive Fame, you'll have a "mixed" reputation where faction members are confused on what to do about you; they won't attack, but they won't be clamoring to help you out in any way either. That said, even though he rules over the Strip, regardless of your Reputation there, your relationship with Mr. House is strictly binary; he'll consider you a valued employee right up until the moment you oppose him.
 Alliance Meter / int_6c1d09b2
featureApplicability
1.0
 Alliance Meter / int_6c1d09b2
featureConfidence
1.0
 Fallout 2 (Video Game)
hasFeature
Alliance Meter / int_6c1d09b2
 Alliance Meter / int_6e0e351
type
Alliance Meter
 Alliance Meter / int_6e0e351
comment
The Escape Velocity games keep track of the player's status in relation to the various governments in the universe. However, governments marked as "Xenophobic" will always attack anything that isn't them.
 Alliance Meter / int_6e0e351
featureApplicability
1.0
 Alliance Meter / int_6e0e351
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Alliance Meter / int_6e0e351
 Alliance Meter / int_7d8c61a2
type
Alliance Meter
 Alliance Meter / int_7d8c61a2
comment
Star Wars: The Old Republic has many groups you can gain reputation with by completing repeatable missions for them. It's a very simple system, though; there's no way to lose reputation, the factions aren't in conflict with each other, and the only benefit for higher rep is earning character titles and a few extra items available from certain vendors.
 Alliance Meter / int_7d8c61a2
featureApplicability
1.0
 Alliance Meter / int_7d8c61a2
featureConfidence
1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
Alliance Meter / int_7d8c61a2
 Alliance Meter / int_7fb2b38e
type
Alliance Meter
 Alliance Meter / int_7fb2b38e
comment
Humankind has the normal diplomatic attitudes (distrustful, friendly, etc.), plus "war score". War Score increases with success in war, how much the other civilization pisses yours off, and other similar measures, functioning as a mix of alliance meter and Morale Mechanic. lower war score means war is less likely (or forces peace if the civilization is at war), higher war score makes war easier and more likely.
 Alliance Meter / int_7fb2b38e
featureApplicability
1.0
 Alliance Meter / int_7fb2b38e
featureConfidence
1.0
 Humankind (Video Game)
hasFeature
Alliance Meter / int_7fb2b38e
 Alliance Meter / int_812165e3
type
Alliance Meter
 Alliance Meter / int_812165e3
comment
Tropico has political ideologies. Every citizen has certain political opinions which player must try to please to win elections. Assuming you hold elections, of course. (Though even if you don't, it's still a good idea to keep the various groups as happy as possible.)
With the expansion pack you are allowed to Take a Third Option and outright ban one political group, meaning you are free to do things that would normally upset people of that ideology. (Then again, banning them upsets them so much that it is a "The Revolution Will Not Be Civilized" moment for many.)
 Alliance Meter / int_812165e3
featureApplicability
1.0
 Alliance Meter / int_812165e3
featureConfidence
1.0
 Tropico (Video Game)
hasFeature
Alliance Meter / int_812165e3
 Alliance Meter / int_833adec9
type
Alliance Meter
 Alliance Meter / int_833adec9
comment
In Days Gone, the various settlements have their individual Trust meter as well as using their own currency that can be raised by doing sidequests for them as well as completing various activities within their area. Higher Trust means that they will sell more things to Deacon such as bike upgrades or new weapons.
 Alliance Meter / int_833adec9
featureApplicability
1.0
 Alliance Meter / int_833adec9
featureConfidence
1.0
 Days Gone (Video Game)
hasFeature
Alliance Meter / int_833adec9
 Alliance Meter / int_85ccdf78
type
Alliance Meter
 Alliance Meter / int_85ccdf78
comment
The iOS game Galaxy on Fire II has two meters, which make it clear that it's an "either them or us" relationship. The first scale is between the Terrans and the Vossk. This actually makes sense in-universe, as the Terrans and the Vossk have recently fought a war. Then there is the Midorian-Nivelian scale, shown the increased tensions between the Nivelian Republic and the breakaway Mido Confederation of Planets (there is no Midorian race; the Mido systems are populated by Nivelians and Terrans). Other races are present in the game (such the Octopods and The Greys), but you only meet a few individuals from them.
 Alliance Meter / int_85ccdf78
featureApplicability
1.0
 Alliance Meter / int_85ccdf78
featureConfidence
1.0
 Galaxy on Fire (Video Game)
hasFeature
Alliance Meter / int_85ccdf78
 Alliance Meter / int_89aaeb50
type
Alliance Meter
 Alliance Meter / int_89aaeb50
comment
Underworld Ascendant: Each of the three main factions has a global disposition towards the Avatar, shared by all members of said faction.
 Alliance Meter / int_89aaeb50
featureApplicability
1.0
 Alliance Meter / int_89aaeb50
featureConfidence
1.0
 Underworld Ascendant (Video Game)
hasFeature
Alliance Meter / int_89aaeb50
 Alliance Meter / int_8d36db52
type
Alliance Meter
 Alliance Meter / int_8d36db52
comment
In Tyranny, factions have a significant role; Faction reputation is defined in terms of Favor and Wrath (with the former being positive and the latter negative, naturally), and players gain abilities for either one (so even if it's possible to keep friendly with every faction, you might not want to).
 Alliance Meter / int_8d36db52
featureApplicability
1.0
 Alliance Meter / int_8d36db52
featureConfidence
1.0
 Tyranny (Video Game)
hasFeature
Alliance Meter / int_8d36db52
 Alliance Meter / int_8f1d6140
type
Alliance Meter
 Alliance Meter / int_8f1d6140
comment
Knights of Honor features a relations meter for every nation on the map. These can change depending on your interactions with that nation (gifts, diplomacy, requests for tributes, giving Independence if it's a vassal state, pillaging) but also thanks to interactions with other nations. Declaring war or attacking a nation will always have a reaction on your relationship with other nations, depending if they had a positive or negative relationship with the nation you attacked. Other factors like religion, marriage politics and diplomacy play a role as well.
 Alliance Meter / int_8f1d6140
featureApplicability
1.0
 Alliance Meter / int_8f1d6140
featureConfidence
1.0
 Knights of Honor (Video Game)
hasFeature
Alliance Meter / int_8f1d6140
 Alliance Meter / int_969233f3
type
Alliance Meter
 Alliance Meter / int_969233f3
comment
X-COM: Apocalypse has a lot of organizations most of whom you want to be as friendly as possible: the Senate pays your weekly income, Transtellar sells you spaceships, MarSec sells weapons and armor, and so on. Pissing off a group means they stop helping you, and making them actively hostile means they'll attack you when they encounter you, either on the cityscape, or in tactical missions. Blowing up their property, whether on purpose or by accident, or attacking their units will anger a faction. The aliens are also attempting to infiltrate the city, which means if you don't root out infestation quickly, the aliens will "convince"note Read: Mind Rape an organization into hating you. The only remedy for a hostile faction is to continue fighting them (bad idea) or give them a big "donation" (good idea). Different factions have different relationships to other factions as well: the Senate likes the police, but doesn't like MarSec as much; Transtellar likes MarSec but dislikes SELF, the android liberation group. On the other hand, everyone hates the Cult of Sirius, who worship the aliens and actively try to assist them, making them a free target for your raids, bullets and what-have-you. You can bribe the Cult of Sirius into liking you, but since they hate when you kill alien units, it won't last (they also don't provide any tangible benefit, unlike the other groups).
 Alliance Meter / int_969233f3
featureApplicability
1.0
 Alliance Meter / int_969233f3
featureConfidence
1.0
 X-COM: Apocalypse (Video Game)
hasFeature
Alliance Meter / int_969233f3
 Alliance Meter / int_9d34190a
type
Alliance Meter
 Alliance Meter / int_9d34190a
comment
The Elder Scrolls:
Daggerfall has a primitive system where your initial character build allows you to adjust how friendly various segments of society from peasants to nobles will act to your character. In actuality, the effect is minimal. What has slightly more effect is the hidden in-play alliance meter that the character build modifies, as the relation to a faction is one of the factors that decides when promotion in that faction can occur.
Morrowind has a similar system, with three main differences: the effect on an individual NPC is greater, the number of factions are heavily reduced (no peasant faction, for instance), and very few of the quests impacting faction-relation can be done without first joining a faction.
 Alliance Meter / int_9d34190a
featureApplicability
1.0
 Alliance Meter / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Alliance Meter / int_9d34190a
 Alliance Meter / int_9f02efb1
type
Alliance Meter
 Alliance Meter / int_9f02efb1
comment
EverQuest features a complex "faction standing" system; your standing with a faction is modified by your past actions, but also your race, your class, your religion, ... There are many (200+) factions some of them are allied against others, and it is impossible to be on good terms with all factions. When you kill a monster or NPC, or when you complete a quest, it raises your standing with some factions but lowers your standing with some other factions. There are 9 different rankings, the two lowest ones meaning NPCs of that faction will try to kill you, and higher rankings are required to do quests or simply trade with NPC. Note that all NPCs (including animals and monsters) belong to a faction and that some spells (such as illusion spells) give you a temporary bonus or malus to your standing, meaning you can travel safely deep into a high-end dungeon if you manage to be on good terms with its inhabitants. In 2017, they finally added a screen that shows all your faction standings (sorted by Expansion Pack).
 Alliance Meter / int_9f02efb1
featureApplicability
1.0
 Alliance Meter / int_9f02efb1
featureConfidence
1.0
 EverQuest (Video Game)
hasFeature
Alliance Meter / int_9f02efb1
 Alliance Meter / int_a8a64abf
type
Alliance Meter
 Alliance Meter / int_a8a64abf
comment
In the Geneforge games, you can end up on either side of the Shaper War, or in some cases destroy both. Note that that doesn't work in Geneforge 5, where You Lose at Zero Trust.
 Alliance Meter / int_a8a64abf
featureApplicability
1.0
 Alliance Meter / int_a8a64abf
featureConfidence
1.0
 Geneforge (Video Game)
hasFeature
Alliance Meter / int_a8a64abf
 Alliance Meter / int_b3f687d1
type
Alliance Meter
 Alliance Meter / int_b3f687d1
comment
Parodied in a FoxTrot strip where a savvy theater manager convinces Jason and Marcus to pick up spilled popcorn to get advance tickets for the Warcraft movie by framing it as a faction quest.
 Alliance Meter / int_b3f687d1
featureApplicability
1.0
 Alliance Meter / int_b3f687d1
featureConfidence
1.0
 FoxTrot (Comic Strip)
hasFeature
Alliance Meter / int_b3f687d1
 Alliance Meter / int_b5a2b326
type
Alliance Meter
 Alliance Meter / int_b5a2b326
comment
Morrowind has a similar system, with three main differences: the effect on an individual NPC is greater, the number of factions are heavily reduced (no peasant faction, for instance), and very few of the quests impacting faction-relation can be done without first joining a faction.
 Alliance Meter / int_b5a2b326
featureApplicability
1.0
 Alliance Meter / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Alliance Meter / int_b5a2b326
 Alliance Meter / int_b6ae9932
type
Alliance Meter
 Alliance Meter / int_b6ae9932
comment
Splinter Cell: Double Agent. Your actions affect how much you're trusted by the John Brown's Army (JBA) terrorist group you're trying to infiltrate and the National Security Agency (NSA), your real employer. The amount of trust for each organization is shown on a trust meter. Oddly, it's a zero-sum game for almost the entire game, acting more like a Karma Meter that's arbitrarily split into two parts, where gaining or losing trust with one faction will almost always result in an equivalent opposing hit or boost to the other faction's trust, even if you're helping the JBA in a way neither side could know about. The only time the JBA's trust can be gained or lost without affecting the NSA's trust is when you go to their headquarters between big missions, where you can gain trust by performing what they ask you to do or other optional objectives (assembling mines, testing your lockpicking skills, going to the firing range, etc.) and will lose trust if you're caught sneaking around a restricted area.
 Alliance Meter / int_b6ae9932
featureApplicability
1.0
 Alliance Meter / int_b6ae9932
featureConfidence
1.0
 Splinter Cell: Double Agent (Video Game)
hasFeature
Alliance Meter / int_b6ae9932
 Alliance Meter / int_c0eae17
type
Alliance Meter
 Alliance Meter / int_c0eae17
comment
In Total War games, relationships with every country are tracked. Most of the factors are ordinary: wars, trade, gifts, demands, diplomatic events, relative military strength, and preset factors (some factions are historical rivals, like Byzantines and the Seljuk Turks, England and France or Dwarfs and Greenskin). A few, however, are more unusual in order to reflect the attitudes of different groups. For instance Lizardmen in Total War: Warhammer II ignore all gifts.
 Alliance Meter / int_c0eae17
featureApplicability
1.0
 Alliance Meter / int_c0eae17
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Alliance Meter / int_c0eae17
 Alliance Meter / int_c399cd39
type
Alliance Meter
 Alliance Meter / int_c399cd39
comment
Eclipse Phase has social networks with "Rep Scores" that quantify your reputation with the group, such as Autonomists, the hyper-elite, scientists, criminals, Firewall, the network corresponds to. If your rep is high enough you can pull in favors from people on that network, a lot of Autonomist habitats don't even use money anymore just rep.
 Alliance Meter / int_c399cd39
featureApplicability
1.0
 Alliance Meter / int_c399cd39
featureConfidence
1.0
 Eclipse Phase (Tabletop Game)
hasFeature
Alliance Meter / int_c399cd39
 Alliance Meter / int_c48d9d6f
type
Alliance Meter
 Alliance Meter / int_c48d9d6f
comment
Rimworld: Neighbouring settlements all have their own reputation stat, not just with your faction but with each other. If your reputation with a particular faction drops below zero they'll begin sending raiding parties against you, whereas if it goes over 75 they might send reinforcements if you put out a Distress Call. The Royalty DLC expanded on this significantly with the overhauled quest system. Also, relations with each faction drift toward a pre-set baseline over time. So if you piss off a generally-friendly faction they'll eventually get over it, and if you ally with a generally-unfriendly faction you'll have to work hard to maintain it.
 Alliance Meter / int_c48d9d6f
featureApplicability
1.0
 Alliance Meter / int_c48d9d6f
featureConfidence
1.0
 RimWorld (Video Game)
hasFeature
Alliance Meter / int_c48d9d6f
 Alliance Meter / int_c7da0f12
type
Alliance Meter
 Alliance Meter / int_c7da0f12
comment
The indie game Democracy pretty much runs on this trope. The entire society of the country you are in charge of is divided into overlapping groups like "parents", "smokers", "middle income", "commuters" etc. Every single one of the 20+ groups gets its own satisfaction meter, influenced by the policies you introduce. The meters take up the entire center of the screen for most of the game.
Truth in Television: The idea of "soccer moms" in the 90's was the first step in trying to define a complicated, nuanced electorate into easily targetable "market segments", such as "college-educated whites", "evangelicals", "Mexican immigrants" and so on. The granularity of the market is far worse in real life.
 Alliance Meter / int_c7da0f12
featureApplicability
1.0
 Alliance Meter / int_c7da0f12
featureConfidence
1.0
 Democracy
hasFeature
Alliance Meter / int_c7da0f12
 Alliance Meter / int_d4caf593
type
Alliance Meter
 Alliance Meter / int_d4caf593
comment
Bully tracks your allegiance with the five school cliques, as well as the townies. Each mission will gain or lose points with certain cliques, and your ranking will determine whether they attack you on sight or fight with you against other cliques.
 Alliance Meter / int_d4caf593
featureApplicability
1.0
 Alliance Meter / int_d4caf593
featureConfidence
1.0
 Bully (Video Game)
hasFeature
Alliance Meter / int_d4caf593
 Alliance Meter / int_d5ae73fe
type
Alliance Meter
 Alliance Meter / int_d5ae73fe
comment
Ryzom has a "Fame" system that affects whether a specific Race, Religion, Faction, or Tribe will let you join them, trade with you, tolerate you, or just plain kill you on sight. Doing missions for these various people will affect your Fame with them positively, while killing some of their members or doing missions for a faction that another faction is an enemy of will negatively affect your Fame with them.
 Alliance Meter / int_d5ae73fe
featureApplicability
1.0
 Alliance Meter / int_d5ae73fe
featureConfidence
1.0
 Ryzom (Video Game)
hasFeature
Alliance Meter / int_d5ae73fe
 Alliance Meter / int_d5b84b32
type
Alliance Meter
 Alliance Meter / int_d5b84b32
comment
Spore has them in the last 4 stages: Red faces mean they hate your guts. Orange faces mean they don't trust you. Yellow faces are neutral. Blue faces mean they like you. And green faces mean they worship you.
 Alliance Meter / int_d5b84b32
featureApplicability
1.0
 Alliance Meter / int_d5b84b32
featureConfidence
1.0
 Spore (Video Game)
hasFeature
Alliance Meter / int_d5b84b32
 Alliance Meter / int_df64a221
type
Alliance Meter
 Alliance Meter / int_df64a221
comment
The Mercenaries games feature dynamic relations meters between your chosen mercenary and the various factions active in the warzones you fight in. Generally, doing things the faction likes (i.e. shooting their enemies in line-of-sight of the faction's soldiers, completing their missions, bringing them enemy vehicles, etc.) will please them, while openly killing their troops, sabotaging their operations, etc. will piss them off. In the second game, this only happens if the enemy manages to get in a radio call to their headquarters that you're causing havoc. If you kill the radio operator before he can finish the call, the enemy will be none the wiser. However, you'll always be hostile with either the North Korean Army or the Venezuelan Army. It's also possible to permanently make a faction your enemy in the second game when you receive missions to destroy their headquarters late game.
 Alliance Meter / int_df64a221
featureApplicability
1.0
 Alliance Meter / int_df64a221
featureConfidence
1.0
 Mercenaries (Video Game)
hasFeature
Alliance Meter / int_df64a221
 Alliance Meter / int_e817aba1
type
Alliance Meter
 Alliance Meter / int_e817aba1
comment
In Harebrained Schemes' Battletech, doing jobs for any faction except local governments gains you alliance points with that faction and subtracts points from the opposing faction (on a scale of -100 (hated) to +100 (regarded)). As you gain or lose alliance points, you are offered or denied access to more well-paying and difficult contracts, and your payment and store prices in that faction's stores go up or down. At the highest level of 100 you can enter into a formal alliance, opening up two faction stores in the map that sell exclusive equipment and giving you access to a faction-exclusive Flashpoint (if you have the expansion pack). All factions that are the enemy of the faction you ally with subsequently becomes your enemy and your regard with them can never go above 0. Working with factions that have a lot of enemies (like the Capellan Confederation or the Taurian Concordat) quickly finds you unable to find much work outside their borders.
 Alliance Meter / int_e817aba1
featureApplicability
1.0
 Alliance Meter / int_e817aba1
featureConfidence
1.0
 BattleTech (Video Game)
hasFeature
Alliance Meter / int_e817aba1
 Alliance Meter / int_ea91a4bf
type
Alliance Meter
 Alliance Meter / int_ea91a4bf
comment
Daggerfall has a primitive system where your initial character build allows you to adjust how friendly various segments of society from peasants to nobles will act to your character. In actuality, the effect is minimal. What has slightly more effect is the hidden in-play alliance meter that the character build modifies, as the relation to a faction is one of the factors that decides when promotion in that faction can occur.
 Alliance Meter / int_ea91a4bf
featureApplicability
1.0
 Alliance Meter / int_ea91a4bf
featureConfidence
1.0
 The Elder Scrolls II: Daggerfall (Video Game)
hasFeature
Alliance Meter / int_ea91a4bf
 Alliance Meter / int_ed422854
type
Alliance Meter
 Alliance Meter / int_ed422854
comment
No Man's Sky: One exists that measures your standing with the Galaxy's three races. It's affected by things such as destroying the ships of one faction's enemy (like, say, Space Pirates), helping a faction's vessel when it needs assistance, assisting the locals, and other such acts. Initially it was not visible nor had any tangible effect, but after the March 2017 Pathfinder update, the meter is seen in the Journey tab of the pause menu, and alliance ranks are required for better upgrades from space station vendors.
 Alliance Meter / int_ed422854
featureApplicability
1.0
 Alliance Meter / int_ed422854
featureConfidence
1.0
 No Man's Sky (Video Game)
hasFeature
Alliance Meter / int_ed422854
 Alliance Meter / int_eedae660
type
Alliance Meter
 Alliance Meter / int_eedae660
comment
The Hands Of War series has "good" and "evil" major factions which differ from game to game. In addition, we have the Mercenaries and the Merchant's Guild, which hate each other for obvious reasons, and the Trackers, Blademasters and Magicians, which are class-based factions that all rival each other.
 Alliance Meter / int_eedae660
featureApplicability
1.0
 Alliance Meter / int_eedae660
featureConfidence
1.0
 Hands Of War (Video Game)
hasFeature
Alliance Meter / int_eedae660
 Alliance Meter / int_f189f12e
type
Alliance Meter
 Alliance Meter / int_f189f12e
comment
Vega Strike has a lot of factions, some allied and some feuding. Not only legitimate ones, but ISO and Pirates are some people's "friends in low places" too. This leaves Luddites as the Butt-Monkey: everyone either hates or barely tolerates them. Blow up a lot of their ships, and not only pirates think you're a pretty swell guy despite several hits against them, but even aggressive aliens at war with the humanity give you some benefit of doubt.
 Alliance Meter / int_f189f12e
featureApplicability
1.0
 Alliance Meter / int_f189f12e
featureConfidence
1.0
 Vega Strike (Video Game)
hasFeature
Alliance Meter / int_f189f12e
 Alliance Meter / int_f1fbeee0
type
Alliance Meter
 Alliance Meter / int_f1fbeee0
comment
Throughout the Destroy the Godmodder series, various entities have appeared that are strictly neutral, eventually joining a side depending on the actions of the players and the Godmodder. Notable examples from the first game include Death, GLaDOS, and Minor107's Infamy Bar.
 Alliance Meter / int_f1fbeee0
featureApplicability
1.0
 Alliance Meter / int_f1fbeee0
featureConfidence
1.0
 Destroy the Godmodder (Roleplay)
hasFeature
Alliance Meter / int_f1fbeee0
 Alliance Meter / int_f26dc0d4
type
Alliance Meter
 Alliance Meter / int_f26dc0d4
comment
Phoenix Point has the three major factions in the game - New Jericho, Synedrion, and the Disciples of Anu - and how you relate to them will determine a lot. Having good relationships with a faction will make them more likely to trade with you, as well as giving you access to better recruits, and, as relations improve, their technologynote allowing you free access to any tech they've researched and ultimately their entire technology treenote allowing you to advance your research based on their tech, instead of just getting any tech they've researched. As Phoenix Project gear is generalist at best and inadequate otherwise, and all the factions have the "interesting" technology, allying with factions is the best way to combat the Pandoravirus, but it takes a long time. You can raid the factions for resources and technology, but you can't choose what you steal, and it will anger the faction. Random events also allow you to increase your alignment with a faction, usually at the expense of alignment with the other two. If a faction gets angry enough with the Phoenix Project, they will attack your bases and units. Each faction also has a relationship to the other factions, usually poor due to their radically different philosophies. If a faction is negative enough with another, and two Havens are close enough together, it's possible for one faction to attack another, at which point you can choose to intervene to help one side or the other: staying neutral is not an option.
 Alliance Meter / int_f26dc0d4
featureApplicability
1.0
 Alliance Meter / int_f26dc0d4
featureConfidence
1.0
 Phoenix Point (Video Game)
hasFeature
Alliance Meter / int_f26dc0d4
 Alliance Meter / int_fb9fefa6
type
Alliance Meter
 Alliance Meter / int_fb9fefa6
comment
In Hc Svnt Dracones characters have loyalty scores with the big seven Mega Corps that range from -5 to 5. Corps that have rivalries with another corp (ASR and Pulse, Spyglass and IRPF, Progenitus and TTI) won't allow you to have more than five points between them and their rival. At three loyalty you're considered an employee and are entitled to discounts on their products and a retainer.
 Alliance Meter / int_fb9fefa6
featureApplicability
1.0
 Alliance Meter / int_fb9fefa6
featureConfidence
1.0
 Hc Svnt Dracones (Tabletop Game)
hasFeature
Alliance Meter / int_fb9fefa6

The following is a list of statements referring to the current page from other pages.

 Alliance Meter
processingCategory2
Role-Playing Game
 AboutRoleplayingGames
seeAlso
Alliance Meter
 HeroesOfArdania
seeAlso
Alliance Meter
 Destroy the Godmodder (Roleplay) / int_9d49a7cd
type
Alliance Meter
 To Boldly Go... A Starfleet Quest (Roleplay) / int_9d49a7cd
type
Alliance Meter
 Blades in the Dark (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 Gloomhaven (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 Scum and Villainy (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 The One Ring (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 Waterdeep: Dragon Heist (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 Armello (Video Game) / int_9d49a7cd
type
Alliance Meter
 Avorion (Video Game) / int_9d49a7cd
type
Alliance Meter
 Barotrauma (Video Game) / int_9d49a7cd
type
Alliance Meter
 BattleTech (Video Game) / int_9d49a7cd
type
Alliance Meter
 BattleTech (2018) (Video Game) / int_9d49a7cd
type
Alliance Meter
 Beat Cop (Video Game) / int_9d49a7cd
type
Alliance Meter
 Boiling Point: Road to Hell (Video Game) / int_9d49a7cd
type
Alliance Meter
 Caves of Qud (Video Game) / int_9d49a7cd
type
Alliance Meter
 Chernobylite (Video Game) / int_9d49a7cd
type
Alliance Meter
 Civilization (Video Game) / int_9d49a7cd
type
Alliance Meter
 Crisis in the Kremlin (Video Game) / int_9d49a7cd
type
Alliance Meter
 Dragonriders of Pern (Video Game) / int_9d49a7cd
type
Alliance Meter
 Emperor: Battle for Dune (Video Game) / int_9d49a7cd
type
Alliance Meter
 Everspace 2 (Video Game) / int_9d49a7cd
type
Alliance Meter
 Expeditions: Conquistador (Video Game) / int_9d49a7cd
type
Alliance Meter
 Fallen London (Video Game) / int_9d49a7cd
type
Alliance Meter
 Final Fantasy X-2 (Video Game) / int_9d49a7cd
type
Alliance Meter
 Fox Spirit: A Two-Tailed Adventure (Video Game) / int_9d49a7cd
type
Alliance Meter
 Freelancer (Video Game) / int_9d49a7cd
type
Alliance Meter
 Galaxy on Fire (Video Game) / int_9d49a7cd
type
Alliance Meter
 Grand Theft Auto 2 (Video Game) / int_9d49a7cd
type
Alliance Meter
 GreedFall (Video Game) / int_9d49a7cd
type
Alliance Meter
 Green Hell (Video Game) / int_9d49a7cd
type
Alliance Meter
 Grim Dawn (Video Game) / int_9d49a7cd
type
Alliance Meter
 Guild Wars (Video Game) / int_9d49a7cd
type
Alliance Meter
 Humankind (Video Game) / int_9d49a7cd
type
Alliance Meter
 I Was a Teenage Exocolonist (Video Game) / int_9d49a7cd
type
Alliance Meter
 Kenshi (Video Game) / int_9d49a7cd
type
Alliance Meter
 Liar Jeannie In Crucifix Kingdom (Video Game) / int_9d49a7cd
type
Alliance Meter
 MechWarrior (Video Game) / int_9d49a7cd
type
Alliance Meter
 Mercenaries (Video Game) / int_9d49a7cd
type
Alliance Meter
 New Horizons (Video Game) / int_9d49a7cd
type
Alliance Meter
 No Man's Sky (Video Game) / int_9d49a7cd
type
Alliance Meter
 Pillars of Eternity (Video Game) / int_9d49a7cd
type
Alliance Meter
 Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
type
Alliance Meter
 Railroad Tycoon (Video Game) / int_9d49a7cd
type
Alliance Meter
 Rebel Galaxy (Video Game) / int_9d49a7cd
type
Alliance Meter
 Rebuild (Video Game) / int_9d49a7cd
type
Alliance Meter
 RimWorld (Video Game) / int_9d49a7cd
type
Alliance Meter
 Ryzom (Video Game) / int_9d49a7cd
type
Alliance Meter
 Seven Kingdoms (Video Game) / int_9d49a7cd
type
Alliance Meter
 Shadow Empire (Video Game) / int_9d49a7cd
type
Alliance Meter
 Shadow President (Video Game) / int_9d49a7cd
type
Alliance Meter
 Six Ages (Video Game) / int_9d49a7cd
type
Alliance Meter
 Solasta: Crown of the Magister (Video Game) / int_9d49a7cd
type
Alliance Meter
 Space Pirates and Zombies (Video Game) / int_9d49a7cd
type
Alliance Meter
 Spacebourne (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Citizen (Video Game) / int_9d49a7cd
type
Alliance Meter
 StarCrawlers (Video Game) / int_9d49a7cd
type
Alliance Meter
 StarMade (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Traders: Frontiers (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Wars: Galaxies (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Wars Outlaws (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Wars: Rebellion (Video Game) / int_9d49a7cd
type
Alliance Meter
 The Elder Scrolls II: Daggerfall (Video Game) / int_9d49a7cd
type
Alliance Meter
 The Lord of the Rings Mod: Bringing Middle-earth to Minecraft (Video Game) / int_9d49a7cd
type
Alliance Meter
 The Outer Worlds (Video Game) / int_9d49a7cd
type
Alliance Meter
 Total War: Shogun 2 (Video Game) / int_9d49a7cd
type
Alliance Meter
 Total War: Warhammer (Video Game) / int_9d49a7cd
type
Alliance Meter
 Total War: Warhammer II (Video Game) / int_9d49a7cd
type
Alliance Meter
 Tropico (Video Game) / int_9d49a7cd
type
Alliance Meter
 Tyranny (Video Game) / int_9d49a7cd
type
Alliance Meter
 Uncharted Waters (Video Game) / int_9d49a7cd
type
Alliance Meter
 Uncharted Waters: New Horizons (Video Game) / int_9d49a7cd
type
Alliance Meter
 Underspace (Video Game) / int_9d49a7cd
type
Alliance Meter
 Underworld Ascendant (Video Game) / int_9d49a7cd
type
Alliance Meter
 Vega Strike (Video Game) / int_9d49a7cd
type
Alliance Meter
 Voices of the Void (Video Game) / int_9d49a7cd
type
Alliance Meter
 Warlock: Master of the Arcane (Video Game) / int_9d49a7cd
type
Alliance Meter
 Wasteland 3 (Video Game) / int_9d49a7cd
type
Alliance Meter
 Wing Commander: Privateer (Video Game) / int_9d49a7cd
type
Alliance Meter
 X-COM (Video Game) / int_9d49a7cd
type
Alliance Meter
 X-Men: Destiny (Video Game) / int_9d49a7cd
type
Alliance Meter
 Xenoblade (Video Game) / int_9d49a7cd
type
Alliance Meter
 Xenoblade Chronicles 1 (Video Game) / int_9d49a7cd
type
Alliance Meter
 Choice of Games / Videogame / int_9d49a7cd
type
Alliance Meter
 Democracy (Video Game) / int_9d49a7cd
type
Alliance Meter
 Aventures (Web Video) / int_9d49a7cd
type
Alliance Meter