Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Alpha Strike

 Alpha Strike
type
FeatureClass
 Alpha Strike
label
Alpha Strike
 Alpha Strike
page
AlphaStrike
 Alpha Strike
comment
Sometimes you just need to pull out all the stops and kill stuff good. An alpha strike is just the thing to help you accomplish that! An alpha strike refers to a unit attacking a single target with every weapon it has, all at once. When successful, the result is an absolutely devastating bombardment that turns its hapless target into a smoking crater. When unsuccessful, the attacking unit will usually be in for a world of hurt, as an alpha strike usually leaves it out of ammo, overheated, overextended, or otherwise vulnerable to a Counter-Attack from a surviving opponent (which will be even worse if the attacker is a Glass Cannon).
The phrase "alpha strike" originates from The Vietnam War, where it referred to a US aircraft carrier deploying its entire air wing to attack a single target, unleashing massive firepower at the cost of leaving the carrier basically defenseless for the duration of the attack. The term was eventually co-opted by tabletop wargamers, using the definition presented here.
During an alpha strike, expect to see Beam Spam, Macross Missile Massacres, More Dakka, and any other Spam Attack that the attacker has handy, all used simultaneously. Sometimes a type of Attack Pattern Alpha. Often a form of Death or Glory Attack. See also There Is No Kill Like Overkill. Vulnerable to becoming the Worf Barrage if it's shown to be ineffective.

Examples
 Alpha Strike
fetched
2024-03-19T10:16:31Z
 Alpha Strike
parsed
2024-03-19T10:16:31Z
 Alpha Strike
processingComment
Dropped link to AlternateHistory: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to AwesomeButImpractical: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to ColonyDrop: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to CoolStarship: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to DeathOrGloryAttack: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to DesperationAttack: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to DifficultButAwesome: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to ExpandedUniverse: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to FixedForwardFacingWeapon: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to FountainOfExpies: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to GivingSomeoneThePointerFinger: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to LaserSight: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to MeaningfulName: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to MoreDakka: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to NegativeSpaceWedgie: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to OhCrap: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to OnePiece: Not an Item - CAT
 Alpha Strike
processingComment
Dropped link to PvE: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to RealRobot: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to RocketTagGameplay: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to SecretAIMoves: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to StarWarsTheLastJedi: Not an Item - UNKNOWN
 Alpha Strike
processingComment
Dropped link to TheMovie: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to ThereIsNoKillLikeOverkill: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to TotalPartyKill: Not an Item - FEATURE
 Alpha Strike
processingComment
Dropped link to WarcraftIII: Not an Item - UNKNOWN
 Alpha Strike
processingComment
Dropped link to WorthIt: Not an Item - FEATURE
 Alpha Strike
processingUnknown
StarWarsTheLastJedi
 Alpha Strike
processingUnknown
WarcraftIII
 Alpha Strike
isPartOf
DBTropes
 Alpha Strike / int_1273f0b0
type
Alpha Strike
 Alpha Strike / int_1273f0b0
comment
In Zoids: Chaotic Century, Thomas uses an attack called Megalomax, which fires all seventeen of his Dibison's artillery cannons simultaneously (which somehow combined the individual shots into a Wave-Motion Gun). Sadly for Thomas, it never worked.
 Alpha Strike / int_1273f0b0
featureApplicability
1.0
 Alpha Strike / int_1273f0b0
featureConfidence
1.0
 Zoids: Chaotic Century
hasFeature
Alpha Strike / int_1273f0b0
 Alpha Strike / int_12cae8f9
type
Alpha Strike
 Alpha Strike / int_12cae8f9
comment
Gundam 00: A Wakening of the Trailblazer gives us Gundam Zabanya. While its predecessors were primarily sniping units, Zabanya focuses more on a relentless hail of beam fire, with a few GN Missiles for back-up. Going into the final battle it's loaded out with 14 GN Sniper Rifle III's that it uses simultaneously. The cherry on top is Lockon bucks his catchphrase and just fires in every direction with total abandon.
 Alpha Strike / int_12cae8f9
featureApplicability
1.0
 Alpha Strike / int_12cae8f9
featureConfidence
1.0
 Gundam 00: A Wakening of the Trailblazer
hasFeature
Alpha Strike / int_12cae8f9
 Alpha Strike / int_1305c32
type
Alpha Strike
 Alpha Strike / int_1305c32
comment
Kamen Rider Fourze twice performs a Finishing Move like this, using the Launcher and Gatling Switches along with his current States' main weapon; when he uses it in the show, he uses Fire States' Hee-Hack Gun; in The Movie he uses Magnet States' N and S Magnet Cannons.
 Alpha Strike / int_1305c32
featureApplicability
1.0
 Alpha Strike / int_1305c32
featureConfidence
1.0
 Kamen Rider Fourze
hasFeature
Alpha Strike / int_1305c32
 Alpha Strike / int_14461185
type
Alpha Strike
 Alpha Strike / int_14461185
comment
Mobile Suit Gundam: The 08th MS Team mocks this trope when Shiro uses an alpha strike on enemy Ace Pilot Norris Packard... who stands completely still, while bullets fly all around him without actually being hit by any of them. He then comments, "Well, that looked impressive..."
 Alpha Strike / int_14461185
featureApplicability
1.0
 Alpha Strike / int_14461185
featureConfidence
1.0
 Mobile Suit Gundam: The 08th MS Team
hasFeature
Alpha Strike / int_14461185
 Alpha Strike / int_14d341dc
type
Alpha Strike
 Alpha Strike / int_14d341dc
comment
Star Trek Online has a few:
"Beam Array: Overload" is a bridge officer ability that causes your next attack with a beam weapon to be a one massive, critical-damage shot (Rather than a few pulses,) and then lets you fire a normal attack from the same weapon immediately afterwords. (Without a gap between shots)
"Beam Array: Fire At Will" fires all of your beam-type weapons on targets within your range, while boosting their firing rate. Cruisers, who typically broadside with beam arrays (the firing arc of forward and rear arrays overlaps), can fire all 8 of their beam arrays if equipped, but this drains so much power (which modifies damage output) that they typically employ only 6 or 7.
"Cannon Scatter Volley" is the same, except for cannon weapons. Since most cannons are forward-mount only (except turrets, which can fire 360 degrees), this results in a barrage of cannon fire at anything the ship is facing. Like Fire At Will, the ability requires recharging, and can drain serious weapon power.
"Cannon Rapid Fire" boosts the fire rate of cannon-type weapons on a single target. It's more designed for alpha-striking than rapid fire, which targets anything around the target.
"Torpedo High Yield" modifies your next attack with a torpedo so it is a couple torpedoes going right at your target. (This is done so you're more likely to get a hit on unshielded hull) A few types (gravametric, plasma) will launch one giant torpedo, which, while it is destructible and might damage your own ship, can do absurd amounts of damage to enemies if the shields are close to down.
Engineering captains, while on the ground, have an ability called "Orbital Strike": after informing your ship of the target's location, a powerful beam strikes the target's location and anything near it. Requires a lengthy amount of time to recharge, and the enemy can get out of the strike radius (but it will still fire and damage anyone who didn't).
This is often a favored tactic in PvP, as one can activate several of these abilities before decloaking for massive damage. Glass Cannon builds tend to either score a kill within the first few seconds of a fight, or die immediately from a massive retaliation in kind (usually from ANOTHER player waiting in cloak).
 Alpha Strike / int_14d341dc
featureApplicability
1.0
 Alpha Strike / int_14d341dc
featureConfidence
1.0
 Star Trek Online (Video Game)
hasFeature
Alpha Strike / int_14d341dc
 Alpha Strike / int_1619d68e
type
Alpha Strike
 Alpha Strike / int_1619d68e
comment
Tree of Aeons: The fastest demon king fight to date is against Demon King Tigash, who arrives in the world in Aeon's territory, and promptly encounters a prepared ambush: massive synchronised bombs, artillery, elite empowered soldiers, and a sympathetic hero. It's still a costly battle, but the demon king goes down on its first day, and "bomb it to pieces" becomes the new gold standard for demon king strategy.
 Alpha Strike / int_1619d68e
featureApplicability
1.0
 Alpha Strike / int_1619d68e
featureConfidence
1.0
 Tree of Aeons
hasFeature
Alpha Strike / int_1619d68e
 Alpha Strike / int_1682583
type
Alpha Strike
 Alpha Strike / int_1682583
comment
The Palace Athene's SP attack is best described as "fire all beams and missiles" and will completely unload the suit's missile pods. The launchers visibly regenerate the spent missiles afterwards.
 Alpha Strike / int_1682583
featureApplicability
1.0
 Alpha Strike / int_1682583
featureConfidence
1.0
 Mobile Suit Zeta Gundam
hasFeature
Alpha Strike / int_1682583
 Alpha Strike / int_16a9f881
type
Alpha Strike
 Alpha Strike / int_16a9f881
comment
In The Spirit Thief, the fight between Tesset and Den opens with the former unleashing literally everything he has on the latter. Too bad it's a Worf Barrage.
 Alpha Strike / int_16a9f881
featureApplicability
1.0
 Alpha Strike / int_16a9f881
featureConfidence
1.0
 The Spirit Thief
hasFeature
Alpha Strike / int_16a9f881
 Alpha Strike / int_1973b10a
type
Alpha Strike
 Alpha Strike / int_1973b10a
comment
Sonic Unleashed has one as well when fighting the Egg Cauldron.
 Alpha Strike / int_1973b10a
featureApplicability
1.0
 Alpha Strike / int_1973b10a
featureConfidence
1.0
 Sonic Unleashed (Video Game)
hasFeature
Alpha Strike / int_1973b10a
 Alpha Strike / int_1a64c756
type
Alpha Strike
 Alpha Strike / int_1a64c756
comment
Mobile Suit Gundam Seed Destiny not only has the return of the METEORs and the Freedom from Gundam Seed, but Freedom's Mid-Season Upgrade, the Strike Freedom, does it as well. It replaces the Freedom's two Shoulder Cannons with a Chest Blaster, but adds a second beam rifle and eight Attack Drones to make up for it.
While it doesn't do so in the series, several video games (including Super Robot Wars) give the Destiny Gundam an attack where it lays into an opponent with every single weapon in sequence. The version seen in Generation of C.E. even contains the only recorded instance where the Destiny uses its palm-mounted beam cannons as ranged weapons rather than a Facepalm Of Doom.
 Alpha Strike / int_1a64c756
featureApplicability
1.0
 Alpha Strike / int_1a64c756
featureConfidence
1.0
 Mobile Suit Gundam SEED Destiny
hasFeature
Alpha Strike / int_1a64c756
 Alpha Strike / int_1c195540
type
Alpha Strike
 Alpha Strike / int_1c195540
comment
REFLEC BEAT has an attack called the Just Reflec, which uses one segment of your three-segment Just Reflec gauge to bounce back a gold note like usual, but at a wider angle and a higher speed, along with an extra 10-point penalty if the opponent misses. Load all three of these segments at once and then Just Reflec a cluster of gold notes, and you can potentially overwhelm your opponent. Reflec Beat colette grants you five gauge segments instead of three, allowing you to pull off bigger attacks.
 Alpha Strike / int_1c195540
featureApplicability
1.0
 Alpha Strike / int_1c195540
featureConfidence
1.0
 Reflec Beat (Video Game)
hasFeature
Alpha Strike / int_1c195540
 Alpha Strike / int_211315b8
type
Alpha Strike
 Alpha Strike / int_211315b8
comment
The Star Trek: Starfleet Command games, like the Star Fleet Battles tabletop game they're based on, have this. The currently-selected target is bombarded with all the weapons currently charged/loaded and facing it. Especially deadly when your ship has an Invisibility Cloak, allowing you to sneak up on an enemy, decloak, and deliver the alpha strike.
 Alpha Strike / int_211315b8
featureApplicability
1.0
 Alpha Strike / int_211315b8
featureConfidence
1.0
 Star Trek: Starfleet Command (Video Game)
hasFeature
Alpha Strike / int_211315b8
 Alpha Strike / int_2b2f03da
type
Alpha Strike
 Alpha Strike / int_2b2f03da
comment
Metal Wolf Chaos has this as a chargeable Limit Break, where Michael fires all his carried weapons wildly and at once while screaming "HOW DO YOU LIKE ME NOW?!". As a Limit Break, it has no downsides.
 Alpha Strike / int_2b2f03da
featureApplicability
1.0
 Alpha Strike / int_2b2f03da
featureConfidence
1.0
 Metal Wolf Chaos (Video Game)
hasFeature
Alpha Strike / int_2b2f03da
 Alpha Strike / int_2e8d7aba
type
Alpha Strike
 Alpha Strike / int_2e8d7aba
comment
Pandemonium Wizard Village: Upon seeing a Sky Golem corpse, Crain orders the entire brigade to open fire on it, before they realize it's already dead. Not that their bullets were at all effective.
 Alpha Strike / int_2e8d7aba
featureApplicability
1.0
 Alpha Strike / int_2e8d7aba
featureConfidence
1.0
 Pandemonium Wizard Village (Manga)
hasFeature
Alpha Strike / int_2e8d7aba
 Alpha Strike / int_32c541e6
type
Alpha Strike
 Alpha Strike / int_32c541e6
comment
The climax of the Fullmetal Alchemist manga manages to combine this trope with Death of a Thousand Cuts. It basically amounts to the Red Shirt Army, and every hero who isn't dead or otherwise incapacitated, repeatedly throwing everything they've got at the Big Bad. This ends up gradually draining his massive supply of energy by forcing the Big Bad to constantly use his Healing Factor, which eventually gets overtaxed and causes him to burn himself out.
 Alpha Strike / int_32c541e6
featureApplicability
1.0
 Alpha Strike / int_32c541e6
featureConfidence
1.0
 Fullmetal Alchemist (Manga)
hasFeature
Alpha Strike / int_32c541e6
 Alpha Strike / int_331e009
type
Alpha Strike
 Alpha Strike / int_331e009
comment
A somewhat smaller scale of this trope is Salvador the Gunzerker of Borderlands 2 whose unique skill lets him dual-wield any gun in his inventory. Anytime he empties the magazine of his gun, he swaps the gun out for another in his inventory.
 Alpha Strike / int_331e009
featureApplicability
1.0
 Alpha Strike / int_331e009
featureConfidence
1.0
 Borderlands 2 (Video Game)
hasFeature
Alpha Strike / int_331e009
 Alpha Strike / int_367f632a
type
Alpha Strike
 Alpha Strike / int_367f632a
comment
Dawn of War: In Dark Crusade's campaign, non-stronghold levels are won by destroying the enemy's HQ building, leading to this type of strategy. You can start with honor guard units, who are slightly weaker than the regular counterparts but can still carry out this type of attack. The flipside is that the AI also carries out this strategy when attacking a territory, and they have full-strength regular units instead.
 Alpha Strike / int_367f632a
featureApplicability
1.0
 Alpha Strike / int_367f632a
featureConfidence
1.0
 Dawn of War (Video Game)
hasFeature
Alpha Strike / int_367f632a
 Alpha Strike / int_370f4bc0
type
Alpha Strike
 Alpha Strike / int_370f4bc0
comment
Zoids has several examples.
In Zoids: Chaotic Century, Thomas uses an attack called Megalomax, which fires all seventeen of his Dibison's artillery cannons simultaneously (which somehow combined the individual shots into a Wave-Motion Gun). Sadly for Thomas, it never worked.
In Zoids: New Century, Leena's custom Gunsniper is equipped with two beam gatlings, four heavy beam cannons, two triple-barreled machine guns, and four eight-shot missile pods, and a fire-control radar unit. When she uses her "Wild Weasel Unit Total Assault" attack, she fires them all at once, all at the same target.
 Alpha Strike / int_370f4bc0
featureApplicability
1.0
 Alpha Strike / int_370f4bc0
featureConfidence
1.0
 Zoids (Franchise)
hasFeature
Alpha Strike / int_370f4bc0
 Alpha Strike / int_3cf15492
type
Alpha Strike
 Alpha Strike / int_3cf15492
comment
MechWarrior, being a Spin-Off of BattleTech (mentioned in the Tabletop Games section), makes use of alpha strikes. All weaponry installed on the mech fires, regardless of grouping. Mechs loaded with high heat weapons usually find themselves glowing like the sun, or just outright exploding. Heck, the most recent edition of the series, MechWarrior: Online, has a button that does exactly this, labeled Alpha Strike.
An Alpha Strike button also existed in MechWarrior 3 by hitting the numpad enter key. Doing this in a stock Supernovanote In Battletech, a Supernova carries six Extended-Range Large Lasers, which together generate more than enough heat to cause a 'mech to automatically shut down from 0 heat twice over caused it to instantly explode in a miniature mushroom cloud.
MechWarrior Tactics has an Alpha Strike button which can be used to fire off the entire array of a selected 'Mech's weapons during the attack phase. This can have the same consequences as in Online, but in a graduating increase of doom percentage.
And true to form, the BattleTech game by Harebrained Schemes features this, with a few builds actually relying on it as a strategynote Particularly the Hunchback HBK-4P, which uses 10 medium lasers to deliver a massive 250 points of damage per strike; the Kintaro KTO-18, which can be fitted with a large number of SRM launchers to deliver a nightmarish amount of armor and stability damage; the Catapult CLPT-K2, which uses some medium lasers to back up the dual PPCs for a boatload of damage; the Black Knight BLKT which is entirely energy based and has no minimum range, and so likes to get right in faces as light them up; and the Jenner JRD-7D, which uses 4 medium lasers and an SRM-4 for devastating hit-and-run tactics. Notably, every single one of these 'Mechs is described as running extremely hot due to the heat generated from their alpha strikes, which can shut down any of these 'Mechs in as little as two salvos.
Mech Assault 2 also has a move called "Alpha Strike" available for the most heaviest assault-type mechs once all upgrades are acquired for each of its three weapons that automatically gift it with said namesake attack that absolutely ENSURES it either destroys a mech easily with its long, charged attack or has heavy/assault mechs in near-death status if they get hit by it. The tradeoff is that it significantly overheats the mech's heatsink systems for a short period as well as deplete all weapon upgrades from each of its three weapons.
 Alpha Strike / int_3cf15492
featureApplicability
1.0
 Alpha Strike / int_3cf15492
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Alpha Strike / int_3cf15492
 Alpha Strike / int_44127c7c
type
Alpha Strike
 Alpha Strike / int_44127c7c
comment
This is the modus operandi of Ultrazords in Power Rangers (and their Super Sentai equivalents). Usually it's part of a Lensman Arms Race against the Sorting Algorithm of Evil, but sometimes a random late-appearing monster gets caught up in the attack.
This is basically all that Ultimate Daizyujin/the Ultrazord exist for, having limited speed and mobility due to their size. That said, the power and range for its final attack is such that it doesn't really need to aim, per se.
Kyūkyū Sentai GoGoV / Power Rangers Lightspeed Rescue have the Max Victory Robo/Lightspeed Solarzord finisher (referred to as the "Max Nova" in the sentai), where all the cannons on the body (head, chestplate, gauntlets, and two massive hip cannons from the arms of the Liner Boy/Max Solarzord) are fired at once, fueled by both sunlight and/or the Energy Absorption of things fired at it— as Zylpheeza/Diabolico found out, it could technically act as an Attack Reflector, too, which is how he got killed the first time.
Shinkenger and Samurai had a Zord combination further than an Ultrazord. Named the Samurai Gigazord, the mech is a combination of all the Zords at the rangers disposal, with the primary combined Megazord standing on a mobile platform formed by one of the other Megazords.
The Shogun Mode - using it requires immense energy to power, which is fine inside the Megazord since the rangers are already in Mega Mode, so there is plenty of power available. Jayden uses a disc in the finale to morph directly into Shogun Mode from the base ranger form, in order to battle Xandred. Furthermore, in order to beat him fully in the final fight, the rangers decide to concentrate all their symbol power into one singular attack. The catch is that they need to get in close enough so that they can't miss; this results in their Gigazord getting wailed on by Xandred until only the base Megazord is left standing, upon which they land the final blow.
Tensou Sentai Goseiger and its American counterpart Power Rangers Megaforce have a finisher where the mech's most powerful form fires off all of its Headders/Zords at once. Gosei Ultimate (Megazord) can also fire off all five of its Headders/Zords for a similar attack.
Kaizoku Sentai Gokaiger has this with the Gokai Kanzen Super Burst, where Kanzen GokaiOh and all the Legend Mecha blast the opponent at full power all at once. In Super Megaforce, this is called the Ultimate Legendary Zord Blitz Attack.
Used against the Rangers for once during the Legend War in Super Megaforce. The Big Bad calls every ship in his armada to Earth and orders them to glass the planet. Then it's reversed when all of the previous teams join together in a counter attack, ending with them using their powers all at once to clear out the last of the armada ships once the ground troops are destroyed.
Zyuden Sentai Kyoryuger and Power Rangers Dino Charge have Gigant Kyoryuzin/the Ultrazord fire all of the Zyuden from its cannon component while all of the other mecha not in the current combined form gather and attack. It also has an attack where it fires out a 23 converging beams from its chest plate, using all the power it has available at once.
 Alpha Strike / int_44127c7c
featureApplicability
1.0
 Alpha Strike / int_44127c7c
featureConfidence
1.0
 Power Rangers (Franchise)
hasFeature
Alpha Strike / int_44127c7c
 Alpha Strike / int_467c89f7
type
Alpha Strike
 Alpha Strike / int_467c89f7
comment
In the original Super Dimension Fortress Macross, the titular Humongous Mecha penetrates the enemy's gargantuan space fortress, lets loose with every single missile launcher on its surface (plus all mobile artillery, Destroids, Monsters, and gun emplacements,) activates its Omnidirectional Barrier and waits out the moon-sized explosion that ensues.
In The Movie Macross: Do You Remember Love?, the Macross teams up with Zentradi and Meltrandi armadas to assault Boddol Zer's flagship. When the attack starts, the screen basically becomes hundreds of straight lines sprouting from every single ship to impact on the giant fortress, and it doesn't let up until, once again, the Macross flies inside to release Hikaru's Super Valkyrie into its bowels to personally unload his arsenal right in Boddol Zer's face.
 Alpha Strike / int_467c89f7
featureApplicability
1.0
 Alpha Strike / int_467c89f7
featureConfidence
1.0
 Super Dimension Fortress Macross
hasFeature
Alpha Strike / int_467c89f7
 Alpha Strike / int_47dfc6f
type
Alpha Strike
 Alpha Strike / int_47dfc6f
comment
Total Drama Island features a non-lethal variant in the episode "Dodgebrawl". During an intense dodgeball match, Duncan (who had been sleeping throughout most of the challenge) helps his team get a second wind by introducing his "Rush the New Guy" strategy, with all teammates ganging up on a single opponent at once. It does leave them vulnerable to individual pickoffs, but the strategy proves incredibly effective and helps them win the challenge.
 Alpha Strike / int_47dfc6f
featureApplicability
1.0
 Alpha Strike / int_47dfc6f
featureConfidence
1.0
 Total Drama
hasFeature
Alpha Strike / int_47dfc6f
 Alpha Strike / int_4a4a982a
type
Alpha Strike
 Alpha Strike / int_4a4a982a
comment
Endless Waltz happens to provide the picture for this trope: when Heero makes clear his intention to blast Mariemaia's bunker open with Wing Zero's Twin Buster Rifle, with no regard whatsoever for collateral damage, her forces are given the order to shoot Wing Zero with exactly everything before he can deliver. One guess as to whether or not it stops him.
 Alpha Strike / int_4a4a982a
featureApplicability
1.0
 Alpha Strike / int_4a4a982a
featureConfidence
1.0
 Mobile Suit Gundam Wing: Endless Waltz
hasFeature
Alpha Strike / int_4a4a982a
 Alpha Strike / int_4a8a8f85
type
Alpha Strike
 Alpha Strike / int_4a8a8f85
comment
In World of Warships players in control of Cruisers, Destroyers, and Battleships have multiple gun turrets or torpedo mounts and can decide to fire them one at a time, or all at once. Firing every gun that bears on the target at once can absolutely devastate the enemy, but if your aim is off you can miss entirely, and then have to wait for the reload before trying your luck again. For larger cruisers and battleships, or torpedoes on destroyers, the reload can be anywhere from 20 seconds to 1 minute 40 seconds so that makes this a "high-risk, high reward" tactic. Players with Aircraft Carriers can also attempt the original version of the trope, launching their entire air wing against a single opponent, with the corresponding risk while undefended.
 Alpha Strike / int_4a8a8f85
featureApplicability
1.0
 Alpha Strike / int_4a8a8f85
featureConfidence
1.0
 World of Warships (Video Game)
hasFeature
Alpha Strike / int_4a8a8f85
 Alpha Strike / int_4be1bdd0
type
Alpha Strike
 Alpha Strike / int_4be1bdd0
comment
Defeating the various Golden Sun Optional Bosses like Deadbeard or Dullahan pretty much requires the player to set every single djinn on standby before the battle starts, then alpha-strike the boss with as many of the most powerful summons as possible, and then some. Anything less is virtually guaranteed to set up the protagonists on the receiving end of a massive Curb-Stomp Battle, including any attempts to fight these bosses conventionally. Inverted, however, for the actual final bosses - try alpha-striking them and you're in for a world of hurt due to their multi-phase battle choreographies.
 Alpha Strike / int_4be1bdd0
featureApplicability
1.0
 Alpha Strike / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Alpha Strike / int_4be1bdd0
 Alpha Strike / int_4ce5263e
type
Alpha Strike
 Alpha Strike / int_4ce5263e
comment
In XCOM: Enemy Unknown, powerful mechanized enemies like Mechtoids and Sectopods are often accompanied by one or two support units such as repair drones to heal them or Sectoids which can protect them with a psionic shield. Typically, the best strategy is to kill these support units so they can't blunt the XCOM squad's attacks on the Mechtoid, but in some cases the player may want to capture the support unitse.g.stunning the Sectoid for a free Plasma Pistol or hacking a Drone to repair XCOM's own mechanical units or to act as an expendable scout, which is dangerous while the big unit is still there to protect them. In these cases, it's important to use a concentrated burst of fire to kill the big guy in one turn, before it can be healed or shielded.
 Alpha Strike / int_4ce5263e
featureApplicability
1.0
 Alpha Strike / int_4ce5263e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
Alpha Strike / int_4ce5263e
 Alpha Strike / int_4da11f30
type
Alpha Strike
 Alpha Strike / int_4da11f30
comment
In the final battle in Return of the Jedi, Ackbar orders a full assault on the Super Star Destroyer, taking out the most senior staff of the enemy Navy fleet above the forest planet of Endor.
 Alpha Strike / int_4da11f30
featureApplicability
1.0
 Alpha Strike / int_4da11f30
featureConfidence
1.0
 Return of the Jedi
hasFeature
Alpha Strike / int_4da11f30
 Alpha Strike / int_4dac172c
type
Alpha Strike
 Alpha Strike / int_4dac172c
comment
In the movie Thirdspace, all the friendly ships attack the Artifact simultaneously (ignoring attacking foes). They have no chance of damaging the Artifact, but that isn't the plan...
 Alpha Strike / int_4dac172c
featureApplicability
1.0
 Alpha Strike / int_4dac172c
featureConfidence
1.0
 Babylon 5: Thirdspace
hasFeature
Alpha Strike / int_4dac172c
 Alpha Strike / int_50e2e357
type
Alpha Strike
 Alpha Strike / int_50e2e357
comment
Star Trek (2009):Two examples:
One when Nero realizes what Spock intends to do (Enterprise appears and intercepts the incoming fire)
When Nero's ship is crippled and falling into a black hole, and Nero refuses to surrender.
 Alpha Strike / int_50e2e357
featureApplicability
1.0
 Alpha Strike / int_50e2e357
featureConfidence
1.0
 Star Trek (2009)
hasFeature
Alpha Strike / int_50e2e357
 Alpha Strike / int_534c1b6b
type
Alpha Strike
 Alpha Strike / int_534c1b6b
comment
Kamen Rider Zolda and his American counterpart Kamen Rider Torque employ the powerful End of World Finishing Move, in which their beast Magnugiga fires all of its armaments at once. (It's a lot of armaments too: it's got missiles. It's got lasers. It's got some more missiles. And machine guns. And yet more missiles. And that is how More Dakka is done!) This however leaves Zolda vulnerable to a counterattack, and seeing as End of World fails to kill another Rider...
End of World is Awesome, but Impractical. The time it takes to set it up and the fact that Magnugiga is basically immobile makes it easier to avoid than a lot of significantly less cool attacks. In Ryuki, the closest Zolda got a kill with it is with Jun/Gai, and that's only because Asakura used Jun as a Human Shield before Asakura killed Jun shortly after. In Dragon Knight, though, Torque does manage to take out one other Rider.
 Alpha Strike / int_534c1b6b
featureApplicability
1.0
 Alpha Strike / int_534c1b6b
featureConfidence
1.0
 Kamen Rider Ryuki
hasFeature
Alpha Strike / int_534c1b6b
 Alpha Strike / int_5921531a
type
Alpha Strike
 Alpha Strike / int_5921531a
comment
The Persona 3 and Persona 4 games allow players to use the "All-Out Attack", which has all active allies attacking simultaneously, resulting in a Big Ball of Violence and a whole lot of damage to the entire enemy group. It's only available when all enemies have been knocked down (by dodging one of their melee attacks, hitting them with a critical melee hit, or using an elemental weakness against them), and it uses takes up everyone's action for that turn, meaning that you can't use any defensive actions like healing or buffing, which can be deadly if the enemy survives.
The All-Out Attack returns in Persona 5, though there's some variations to it as well: leveling up the Tower social link gives access to a special action where Joker fires all the ammunition currently loaded in his gun to force a knock-down on the enemy (useful when the enemy has no weaknesses to exploit), and an opening attack where every member of the active team unloads their guns into the enemies with wild abandon, inflicting up to 25% of the enemies' maximum HP before the battle even starts, and without costing any ammunition.
 Alpha Strike / int_5921531a
featureApplicability
1.0
 Alpha Strike / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Alpha Strike / int_5921531a
 Alpha Strike / int_5921531c
type
Alpha Strike
 Alpha Strike / int_5921531c
comment
The All-Out Attack returns in Persona 5, though there's some variations to it as well: leveling up the Tower social link gives access to a special action where Joker fires all the ammunition currently loaded in his gun to force a knock-down on the enemy (useful when the enemy has no weaknesses to exploit), and an opening attack where every member of the active team unloads their guns into the enemies with wild abandon, inflicting up to 25% of the enemies' maximum HP before the battle even starts, and without costing any ammunition.
 Alpha Strike / int_5921531c
featureApplicability
1.0
 Alpha Strike / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Alpha Strike / int_5921531c
 Alpha Strike / int_59c97fba
type
Alpha Strike
 Alpha Strike / int_59c97fba
comment
In We Were Soldiers, Hal Moore has his combat controller declare "Broken Arrow" which brings every aircraft capable of ground attack to the area to fire on the NVA troops threatening to overrun the American position.
 Alpha Strike / int_59c97fba
featureApplicability
1.0
 Alpha Strike / int_59c97fba
featureConfidence
1.0
 We Were Soldiers
hasFeature
Alpha Strike / int_59c97fba
 Alpha Strike / int_5a1d5d71
type
Alpha Strike
 Alpha Strike / int_5a1d5d71
comment
In Chroma Squad, this is referred to as a "Finishing Move": this entails having your entire Sentai team gang up on one enemy, typically the boss monster, by surrounding it with all of your actors, setting four to "Teamwork" mode, then attacking with the last actor to initiate the team attack. As the name of this maneuver suggests, this is best used when such an attack will cause the monster's HP to reach 0: if the monster survives the attack, you'll incur a hefty penalty to your audience count.
 Alpha Strike / int_5a1d5d71
featureApplicability
1.0
 Alpha Strike / int_5a1d5d71
featureConfidence
1.0
 Chroma Squad (Video Game)
hasFeature
Alpha Strike / int_5a1d5d71
 Alpha Strike / int_5afbc0cb
type
Alpha Strike
 Alpha Strike / int_5afbc0cb
comment
From Undertale, the Final Boss of the No Mercy route does not mess around. His first attack is his most powerful, a brutal gauntlet of Gravity Screw, Spikes of Doom, and Beam Spam using Wave Motion Guns that can and most likely will waste you within seconds. To top it all off, he's also the only enemy in the game that gets the first turn, thus making it even more of an Alpha Strike.
 Alpha Strike / int_5afbc0cb
featureApplicability
1.0
 Alpha Strike / int_5afbc0cb
featureConfidence
1.0
 Undertale (Video Game)
hasFeature
Alpha Strike / int_5afbc0cb
 Alpha Strike / int_5f17f316
type
Alpha Strike
 Alpha Strike / int_5f17f316
comment
Two examples in XCOM 2:
ADVENT Officers have a "mark target" skill. It puts a Defense penalty on the target that makes it easier to hit much like Holo-Targeting, and prompts every single ADVENT unit within sight to focus on it.
Indirectly referenced by the Beta Strike game mutator, which doubles the health of all units — yours, friendly and enemy — without touching firepower. In the vanilla game, most units can be killed in a single turn by an alpha strike (focus-firing the crap out of them); this becomes inviable in Beta Strike, where more dangerous units are much too tanky to kill in one turn, so unless you use a crowd control ability to neutralize their threat potential, they will get to act at least once.
 Alpha Strike / int_5f17f316
featureApplicability
1.0
 Alpha Strike / int_5f17f316
featureConfidence
1.0
 XCOM 2 (Video Game)
hasFeature
Alpha Strike / int_5f17f316
 Alpha Strike / int_61c6b600
type
Alpha Strike
 Alpha Strike / int_61c6b600
comment
In Star Trek: First Contact, all Federation ships attack a specific part of the Borg cube simultaneously on Picard's orders. This is because Picard, who had once been assimilated by the Borg, figures out that it's a critical area by tuning in to the hivemind.
 Alpha Strike / int_61c6b600
featureApplicability
1.0
 Alpha Strike / int_61c6b600
featureConfidence
1.0
 Star Trek: First Contact
hasFeature
Alpha Strike / int_61c6b600
 Alpha Strike / int_64ddf294
type
Alpha Strike
 Alpha Strike / int_64ddf294
comment
EVE Online: Fleet commanders that have command of at least one sniping battleship squadron will often tell the pilots of these vessels to move to the optimal range of their guns — away from the rest of the fleet. The tactic being that any hostile vessel that comes near the fleet gets utterly erased from existence from the powerful first strike capability of the combined long-range heavy cannons. The reload time of said heavy cannons make them a liability in close combat, so moving the snipers out gives them another line of defense, being able to see if anyone is coming for them and running for it. The Fleet Commander will usually call "Target name - Alpha this target". The target usually dies instantly.
Alpha strike is used by Eve players to refer to any situation where the intent is to destroy the enemy ship in a single volley, be it an entire fleet focusing their fire on a single target or a single gatecamping ship attempting to destroy a ship before it has a chance to warp off. Artillery weapons are generally regarded the king of alpha strike, as they deal the most damage per hit. Large fleets tend to prefer weapons with a higher rate of fire such as railguns, though, as the extra damage from artilleries is likely overkill and faster firing weapons have higher damage per second.
 Alpha Strike / int_64ddf294
featureApplicability
1.0
 Alpha Strike / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Alpha Strike / int_64ddf294
 Alpha Strike / int_65fe96e5
type
Alpha Strike
 Alpha Strike / int_65fe96e5
comment
In the fan-made Blue Planet expansions, a lot of the new GTVA ships (GTCv Chimera and Bellerophon, GTD Titan) are built for the same tactic, with multiple heavy beam guns in the front. The implication is that the GTVA (the Terran side of it, anyways) is growing as violent and destructive as the Shivans.
 Alpha Strike / int_65fe96e5
featureApplicability
1.0
 Alpha Strike / int_65fe96e5
featureConfidence
1.0
 Blue Planet (Video Game)
hasFeature
Alpha Strike / int_65fe96e5
 Alpha Strike / int_67ce137f
type
Alpha Strike
 Alpha Strike / int_67ce137f
comment
Kyūkyū Sentai GoGoV / Power Rangers Lightspeed Rescue have the Max Victory Robo/Lightspeed Solarzord finisher (referred to as the "Max Nova" in the sentai), where all the cannons on the body (head, chestplate, gauntlets, and two massive hip cannons from the arms of the Liner Boy/Max Solarzord) are fired at once, fueled by both sunlight and/or the Energy Absorption of things fired at it— as Zylpheeza/Diabolico found out, it could technically act as an Attack Reflector, too, which is how he got killed the first time.
 Alpha Strike / int_67ce137f
featureApplicability
1.0
 Alpha Strike / int_67ce137f
featureConfidence
1.0
 Kyūkyū Sentai GoGoV
hasFeature
Alpha Strike / int_67ce137f
 Alpha Strike / int_68c7e5cd
type
Alpha Strike
 Alpha Strike / int_68c7e5cd
comment
This is pretty common any time an Armoured Valkyrie shows up prior to Macross Frontier. Before the VF-25 equipping an Armour Pack locked a Valkyrie in its humanoid "Battroid" mode and if a pilot needed to purge it to gain access to the faster and more agile "Fighter" or "Gerwalk/Guardian" mode there was no reason not to fire off every missile remaining before doing so, if only to act as a distraction. Less common in the VF-25 because it was the first model that could transform with an Armour Pack attached but still a perfectly viable tactic.
 Alpha Strike / int_68c7e5cd
featureApplicability
1.0
 Alpha Strike / int_68c7e5cd
featureConfidence
1.0
 Macross Frontier
hasFeature
Alpha Strike / int_68c7e5cd
 Alpha Strike / int_68c8e9ad
type
Alpha Strike
 Alpha Strike / int_68c8e9ad
comment
While it doesn't do so in the series, several video games (including Super Robot Wars) give the Destiny Gundam an attack where it lays into an opponent with every single weapon in sequence. The version seen in Generation of C.E. even contains the only recorded instance where the Destiny uses its palm-mounted beam cannons as ranged weapons rather than a Facepalm Of Doom.
 Alpha Strike / int_68c8e9ad
featureApplicability
1.0
 Alpha Strike / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Alpha Strike / int_68c8e9ad
 Alpha Strike / int_69085a0
type
Alpha Strike
 Alpha Strike / int_69085a0
comment
Macross: It's truly a thing to behold in all of its series.
In the original Super Dimension Fortress Macross, the titular Humongous Mecha penetrates the enemy's gargantuan space fortress, lets loose with every single missile launcher on its surface (plus all mobile artillery, Destroids, Monsters, and gun emplacements,) activates its Omnidirectional Barrier and waits out the moon-sized explosion that ensues.
In The Movie Macross: Do You Remember Love?, the Macross teams up with Zentradi and Meltrandi armadas to assault Boddol Zer's flagship. When the attack starts, the screen basically becomes hundreds of straight lines sprouting from every single ship to impact on the giant fortress, and it doesn't let up until, once again, the Macross flies inside to release Hikaru's Super Valkyrie into its bowels to personally unload his arsenal right in Boddol Zer's face.
This is how the Marduk institute their regime change at the end of Macross II.
This is pretty common any time an Armoured Valkyrie shows up prior to Macross Frontier. Before the VF-25 equipping an Armour Pack locked a Valkyrie in its humanoid "Battroid" mode and if a pilot needed to purge it to gain access to the faster and more agile "Fighter" or "Gerwalk/Guardian" mode there was no reason not to fire off every missile remaining before doing so, if only to act as a distraction. Less common in the VF-25 because it was the first model that could transform with an Armour Pack attached but still a perfectly viable tactic.
 Alpha Strike / int_69085a0
featureApplicability
1.0
 Alpha Strike / int_69085a0
featureConfidence
1.0
 Macross
hasFeature
Alpha Strike / int_69085a0
 Alpha Strike / int_6ac55ec7
type
Alpha Strike
 Alpha Strike / int_6ac55ec7
comment
Dungeons & Dragons:
Some editions have Rocket-Tag Gameplay at high levels, leading to highly-optimized builds that revolve around alpha strikes. High level caster fights can see both parties exhaust their entire ninth level spell complement within the first round in order to make sure they get to act first in combat and then hit their target with their most powerful spells.
As their entry explains, time dragons "have better things to do than engage in the potential dangers of combat". When faced with a threat, they blast foes with all of their most powerful spells and abilities right off the bat, usually abusing time stop to set up multiple effects at once. If that doesn't work, they just use their innate ability to time travel to flee the confrontation.
 Alpha Strike / int_6ac55ec7
featureApplicability
1.0
 Alpha Strike / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Alpha Strike / int_6ac55ec7
 Alpha Strike / int_6ae0a01e
type
Alpha Strike
 Alpha Strike / int_6ae0a01e
comment
In the final OVA episode of Sentou Yousei Yukikaze, Yukikaze sends a request to the entire Faery Air Force to launch all missiles at the enormous JAM dome blocking the escape route to the Passageway, then uses the hole punched open in the dome to fly in and use the laser cannons on the three Flip Knight drones to tear apart the dome from the inside and enable the fleet to escape to Earth.
 Alpha Strike / int_6ae0a01e
featureApplicability
1.0
 Alpha Strike / int_6ae0a01e
featureConfidence
1.0
 Sentou Yousei Yukikaze
hasFeature
Alpha Strike / int_6ae0a01e
 Alpha Strike / int_6da9ff3e
type
Alpha Strike
 Alpha Strike / int_6da9ff3e
comment
Dynasty Warriors: Gundam brings almost every Gundam example in existence, as well as a few that don't typically show up in their native source:
The Palace Athene's SP attack is best described as "fire all beams and missiles" and will completely unload the suit's missile pods. The launchers visibly regenerate the spent missiles afterwards.
The Buster Gundam has an aerial SP attack that is so hilariously excessive in sheer output of dual shoulder launched missiles as well as hand carried guns that it can lag a PS3 straight into single-digit framerates when used. Its partner, the Duel Gundam, is not that much better with its Assault Shroud letting it fire the Shoulder Cannon and missile launcher as well as the beam rifle all at the same time. The Calamity Gundam gives in to the violent urges of its pilot and lurches blindly back and forth firing all its weapons as its SP attack. Freedom and Strike Freedom appear and are Beam Spam death machines. Infinite Justice becomes one too when it triggers its METEOR Super Mode's SP attack. All three suits are shown firing everything they have, both in and out of cutscenes.
The Heavyarms Custom returns with its Full Open attack—notable for actually showing the Heavyarms run out of ammo every single time it's used, not necessarily just when Trowa does it.
Finally, a number of Mobile Armors will fire everything in their arsenal as either an SP attack or, more often, as Secret A.I. Moves. Destroy Gundam will fire off all its beam weapons as well as the missile launchers on its back, while Big Zam spews a 360-degree ring of beams around itself, then fires its main cannon. Psyco Gundam and Psyco Gundam Mk II will occasionally stand still, seemingly doing nothing and inviting free cheap shots, at which point they fire every single beam weapon they have and turn the space in front of them into a wall of pain.
 Alpha Strike / int_6da9ff3e
featureApplicability
1.0
 Alpha Strike / int_6da9ff3e
featureConfidence
1.0
 Dynasty Warriors: Gundam (Video Game)
hasFeature
Alpha Strike / int_6da9ff3e
 Alpha Strike / int_725af6ab
type
Alpha Strike
 Alpha Strike / int_725af6ab
comment
In Caller's Bane, this is the main way for Growth to break a stalemate. Build up a large army, then play this. Either you win or all of your creatures are now on cooldown and you have no attack for the next several turns. Energy has its own version, but for artillery only.
 Alpha Strike / int_725af6ab
featureApplicability
1.0
 Alpha Strike / int_725af6ab
featureConfidence
1.0
 Caller's Bane (Video Game)
hasFeature
Alpha Strike / int_725af6ab
 Alpha Strike / int_7304202a
type
Alpha Strike
 Alpha Strike / int_7304202a
comment
In Atlas Reactor, the firepower freelancer Zuki is capable of this strategy. Two of her attacks are time-delayed and detonate the round after they're fired, and can be fired in the same round. Zuki is therefore capable of launching her two delayed attacks in one round, and then on the next following the ensuing detonations up with another attack (like her ultimate), allowing her the single greatest burst damage ability in the game. A target that dashes away in time however will cause Zuki to burn two cooldown abilities (and potentially her ultimate) for essentially bupkis in return.
 Alpha Strike / int_7304202a
featureApplicability
1.0
 Alpha Strike / int_7304202a
featureConfidence
1.0
 Atlas Reactor (Video Game)
hasFeature
Alpha Strike / int_7304202a
 Alpha Strike / int_735a44a9
type
Alpha Strike
 Alpha Strike / int_735a44a9
comment
Zyuden Sentai Kyoryuger and Power Rangers Dino Charge have Gigant Kyoryuzin/the Ultrazord fire all of the Zyuden from its cannon component while all of the other mecha not in the current combined form gather and attack. It also has an attack where it fires out a 23 converging beams from its chest plate, using all the power it has available at once.
 Alpha Strike / int_735a44a9
featureApplicability
1.0
 Alpha Strike / int_735a44a9
featureConfidence
1.0
 Zyuden Sentai Kyoryuger
hasFeature
Alpha Strike / int_735a44a9
 Alpha Strike / int_73d7930f
type
Alpha Strike
 Alpha Strike / int_73d7930f
comment
There is a strong argument for the ethics side as usually the captains of the ships/stations in question have standing orders to promote Federation values of peace. The Dominion War in Star Trek: Deep Space Nine was a proper war so the objective changed to "destroy the enemy". Thus comes the Defiant class, an actual warship and upgrades to the station that can take out attack forces. The Borg is the only opponent outside of a declaration of war where "destroy it" is the standing order so the Alpha Strike is the default response.
 Alpha Strike / int_73d7930f
featureApplicability
1.0
 Alpha Strike / int_73d7930f
featureConfidence
1.0
 Star Trek: Deep Space Nine
hasFeature
Alpha Strike / int_73d7930f
 Alpha Strike / int_76686539
type
Alpha Strike
 Alpha Strike / int_76686539
comment
Mass Effect: During the final battle, Shepard and his/her friends have killed Saren, leaving Sovereign vulnerable to attack. The combined Alliance and Citadel fleets concentrate their attacks on Sovereign while Joker uses the Normandy's weapon to deliver the final blow.
 Alpha Strike / int_76686539
featureApplicability
1.0
 Alpha Strike / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Alpha Strike / int_76686539
 Alpha Strike / int_7668653b
type
Alpha Strike
 Alpha Strike / int_7668653b
comment
Alpha striking within gameplay is especially effective in Mass Effect 3 because certain powers can prime a target for a powerful detonation while a followup power will actually set it off. So you could have one squadmate use Overload to fry an enemy's shields or stun them, then hit them with Warp, and finally detonate with Throw.
 Alpha Strike / int_7668653b
featureApplicability
1.0
 Alpha Strike / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Alpha Strike / int_7668653b
 Alpha Strike / int_77677ed1
type
Alpha Strike
 Alpha Strike / int_77677ed1
comment
On the Sword of the Stars forums, "Alpha strike" generally refers to the beginning phase of combat, as ships approach each other and fire off their first salvos of weapons (weapons start ready to fire, so as ships approach each other they can fire most weapons immediately, while cooldowns stagger attacks later in the battle). "Alpha Strike" weapons and designs can deal a lot of damage in this phase, hopefully killing a large number of enemy ships before they can respond effectively, but are not as effective at other times during combat, or fighting in a different style of battle.
 Alpha Strike / int_77677ed1
featureApplicability
1.0
 Alpha Strike / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Alpha Strike / int_77677ed1
 Alpha Strike / int_7c19a801
type
Alpha Strike
 Alpha Strike / int_7c19a801
comment
FTL: Faster Than Light gives you an achievement for doing this with the Weapon Pre-Igniter, an upgrade made specifically to allow you to arm and fire all powered weapons when a battle starts. Annihilating an enemy in a single salvo before they can even charge their weapons usually requires you to fire everything you have. You can simply wait for all your weapons to charge and then fire them in concert, which is a recommended tactic in battles anyway since you must usually get through Deflector Shields first in order to damage enemy ships directly, and groups of weapons stand a better chance of wearing down enemy defenses.
 Alpha Strike / int_7c19a801
featureApplicability
1.0
 Alpha Strike / int_7c19a801
featureConfidence
1.0
 FTL: Faster Than Light (Video Game)
hasFeature
Alpha Strike / int_7c19a801
 Alpha Strike / int_7f707367
type
Alpha Strike
 Alpha Strike / int_7f707367
comment
In Freespace, the Shivans tend to mount nearly all of their guns facing forward, compared with the wider coverage of Terran/Vasudan vessels. While this doesn't give them much staying power when flanked, it makes facing a Shivan vessel in its forward arc borderline suicide. The Shivans combine this trope with Hyperspeed Ambush with devastating efficiency.
In the fan-made Blue Planet expansions, a lot of the new GTVA ships (GTCv Chimera and Bellerophon, GTD Titan) are built for the same tactic, with multiple heavy beam guns in the front. The implication is that the GTVA (the Terran side of it, anyways) is growing as violent and destructive as the Shivans.
 Alpha Strike / int_7f707367
featureApplicability
1.0
 Alpha Strike / int_7f707367
featureConfidence
1.0
 FreeSpace (Video Game)
hasFeature
Alpha Strike / int_7f707367
 Alpha Strike / int_7f87dafc
type
Alpha Strike
 Alpha Strike / int_7f87dafc
comment
The Buster Gundam has an aerial SP attack that is so hilariously excessive in sheer output of dual shoulder launched missiles as well as hand carried guns that it can lag a PS3 straight into single-digit framerates when used. Its partner, the Duel Gundam, is not that much better with its Assault Shroud letting it fire the Shoulder Cannon and missile launcher as well as the beam rifle all at the same time. The Calamity Gundam gives in to the violent urges of its pilot and lurches blindly back and forth firing all its weapons as its SP attack. Freedom and Strike Freedom appear and are Beam Spam death machines. Infinite Justice becomes one too when it triggers its METEOR Super Mode's SP attack. All three suits are shown firing everything they have, both in and out of cutscenes.
 Alpha Strike / int_7f87dafc
featureApplicability
1.0
 Alpha Strike / int_7f87dafc
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
Alpha Strike / int_7f87dafc
 Alpha Strike / int_7f88571c
type
Alpha Strike
 Alpha Strike / int_7f88571c
comment
Mobile Suit Gundam SEED features this with the Freedom, equipping two shoulder-mounted beam cannons, two hip-mounted railguns, and a hand-carried beam rifle that it tends to fire simultaneously, all at different targets. The show also has the METEOR units, which add another four beam cannons and a whole mess of missile launchers.
 Alpha Strike / int_7f88571c
featureApplicability
1.0
 Alpha Strike / int_7f88571c
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
Alpha Strike / int_7f88571c
 Alpha Strike / int_7f8a38b6
type
Alpha Strike
 Alpha Strike / int_7f8a38b6
comment
The Heavyarms Custom returns with its Full Open attack—notable for actually showing the Heavyarms run out of ammo every single time it's used, not necessarily just when Trowa does it.
 Alpha Strike / int_7f8a38b6
featureApplicability
1.0
 Alpha Strike / int_7f8a38b6
featureConfidence
1.0
 Mobile Suit Gundam Wing
hasFeature
Alpha Strike / int_7f8a38b6
 Alpha Strike / int_81692f99
type
Alpha Strike
 Alpha Strike / int_81692f99
comment
Star Trek:
In Star Trek: First Contact, all Federation ships attack a specific part of the Borg cube simultaneously on Picard's orders. This is because Picard, who had once been assimilated by the Borg, figures out that it's a critical area by tuning in to the hivemind.
Star Trek (2009):Two examples:
One when Nero realizes what Spock intends to do (Enterprise appears and intercepts the incoming fire)
When Nero's ship is crippled and falling into a black hole, and Nero refuses to surrender.
 Alpha Strike / int_81692f99
featureApplicability
1.0
 Alpha Strike / int_81692f99
featureConfidence
1.0
 Star Trek (Franchise)
hasFeature
Alpha Strike / int_81692f99
 Alpha Strike / int_81b1ba3a
type
Alpha Strike
 Alpha Strike / int_81b1ba3a
comment
The Nature of Predators: Kalsim, an avian alien bent on wiping out humans, orders a devastating one of these to start the attack on Earth. A full third of the defending force is wiped out right off the bat. And they weren’t even actually expending every weapon. That was a volley with every weapon firing at once, so they still had plenty of ammunition left.
 Alpha Strike / int_81b1ba3a
featureApplicability
1.0
 Alpha Strike / int_81b1ba3a
featureConfidence
1.0
 The Nature of Predators
hasFeature
Alpha Strike / int_81b1ba3a
 Alpha Strike / int_82643b4b
type
Alpha Strike
 Alpha Strike / int_82643b4b
comment
In Zoids: New Century, Leena's custom Gunsniper is equipped with two beam gatlings, four heavy beam cannons, two triple-barreled machine guns, and four eight-shot missile pods, and a fire-control radar unit. When she uses her "Wild Weasel Unit Total Assault" attack, she fires them all at once, all at the same target.
 Alpha Strike / int_82643b4b
featureApplicability
1.0
 Alpha Strike / int_82643b4b
featureConfidence
1.0
 Zoids: New Century
hasFeature
Alpha Strike / int_82643b4b
 Alpha Strike / int_84dfb5d5
type
Alpha Strike
 Alpha Strike / int_84dfb5d5
comment
In Galactic Civilizations II's expansions, Dark Avatar and Twilight of the Arnor, the Arceans specialize in alpha-striking with their Super Warrior ability. Normally, in ship-to-ship or fleet combat, both sides' fleets attack simultaneously in a series of combat rounds, with ships getting eliminated on both sides until one side is completely destroyed. The Arceans' Super Ability, however, gives them a first strike upon initiating combat, allowing them to eliminate some or all of the enemy fleet before they get a chance to return fire, and as such their ships are generally designed for all-out offense with no defenses. If they fail to destroy or cripple the enemy in the first round, or the enemy gets the drop on them, it's generally bad news.
 Alpha Strike / int_84dfb5d5
featureApplicability
1.0
 Alpha Strike / int_84dfb5d5
featureConfidence
1.0
 Galactic Civilizations (Video Game)
hasFeature
Alpha Strike / int_84dfb5d5
 Alpha Strike / int_8ac4e993
type
Alpha Strike
 Alpha Strike / int_8ac4e993
comment
The Gundam franchise is fond of this.
Mobile Suit Gundam: The 08th MS Team mocks this trope when Shiro uses an alpha strike on enemy Ace Pilot Norris Packard... who stands completely still, while bullets fly all around him without actually being hit by any of them. He then comments, "Well, that looked impressive..."
Mobile Suit Gundam Wing gives us Gundam Heavyarms, which (depending on the version) is equipped with twin head-mounted vulcan guns, two shoulder-mounted machinecannons, two to four gatling guns mounted in its torso, homing missiles and micromissiles mounted in the shoulders and legs, plus larger Gatlings (one beam Gatling on the original, two on the Mid-Season Upgrade, and two solid Gatlings on each arm for the Endless Waltz version). And yes, all at the same time. Super Robot Wars calls this the Full Open Attack, while SD Gundam G Generation calls it Full Firenote Zendan Hassha, lit. "Fire all bullets".
Endless Waltz happens to provide the picture for this trope: when Heero makes clear his intention to blast Mariemaia's bunker open with Wing Zero's Twin Buster Rifle, with no regard whatsoever for collateral damage, her forces are given the order to shoot Wing Zero with exactly everything before he can deliver. One guess as to whether or not it stops him.
Mobile Suit Gundam SEED features this with the Freedom, equipping two shoulder-mounted beam cannons, two hip-mounted railguns, and a hand-carried beam rifle that it tends to fire simultaneously, all at different targets. The show also has the METEOR units, which add another four beam cannons and a whole mess of missile launchers.

Mobile Suit Gundam Seed Destiny not only has the return of the METEORs and the Freedom from Gundam Seed, but Freedom's Mid-Season Upgrade, the Strike Freedom, does it as well. It replaces the Freedom's two Shoulder Cannons with a Chest Blaster, but adds a second beam rifle and eight Attack Drones to make up for it.
While it doesn't do so in the series, several video games (including Super Robot Wars) give the Destiny Gundam an attack where it lays into an opponent with every single weapon in sequence. The version seen in Generation of C.E. even contains the only recorded instance where the Destiny uses its palm-mounted beam cannons as ranged weapons rather than a Facepalm Of Doom.
Gundam 00: A Wakening of the Trailblazer gives us Gundam Zabanya. While its predecessors were primarily sniping units, Zabanya focuses more on a relentless hail of beam fire, with a few GN Missiles for back-up. Going into the final battle it's loaded out with 14 GN Sniper Rifle III's that it uses simultaneously. The cherry on top is Lockon bucks his catchphrase and just fires in every direction with total abandon.
 Alpha Strike / int_8ac4e993
featureApplicability
1.0
 Alpha Strike / int_8ac4e993
featureConfidence
1.0
 Gundam (Franchise)
hasFeature
Alpha Strike / int_8ac4e993
 Alpha Strike / int_8b4e057
type
Alpha Strike
 Alpha Strike / int_8b4e057
comment
This is basically all that Ultimate Daizyujin/the Ultrazord exist for, having limited speed and mobility due to their size. That said, the power and range for its final attack is such that it doesn't really need to aim, per se.
 Alpha Strike / int_8b4e057
featureApplicability
1.0
 Alpha Strike / int_8b4e057
featureConfidence
1.0
 Kyōryū Sentai Zyuranger
hasFeature
Alpha Strike / int_8b4e057
 Alpha Strike / int_90e2f673
type
Alpha Strike
 Alpha Strike / int_90e2f673
comment
BattleTech: The originator of the term as it is used here. Firing every weapon a 'mech has equipped has the potential to do ridiculous damage, but also generates enormous amounts of heat, requiring a cooldown period at the very least and at worst destroying the 'mech entirely — either by cooking off its ammo or just exceeding its heat limit by such a wide margin that it spontaneously explodes. Hence this tactic is generally treated as a desperation or last-resort attack among many pilots.
Also seen in the (defunct) trading card game, where "Alpha Strike" was specifically an ability of certain units — mostly 'Mechs, but also some vehicles after those were added as their own unit type. Using it let that unit do more damage in a given fight at the cost of becoming temporarily depleted and having to sit out the next turn.
Some 'Mechs, though, are designed with this in mind. An Alpha Strike from a 'Mech like this falls just short of shutting it down — the required technique is to Hit and Run, safely cooling off out of line of sight before coming back for another go. Performed correctly, especially in packs, it can cripple a more conventional 'Mech design. The Clan Nova OmniMech is 'Mech expertly designed for this in its Prime configuration. It mounts twelve ER Medium Lasers, which can deal an insane amount of damage at pretty respectable range if they all hit. Firing all of them also pops the 'Mech's heat one point shy of "Automatic Shutdown," giving it (in theory) the ability to pop out on one turn and Alpha Strike, then retreat the following turn to cool off. Of course, other heat effects include reduction in movement, so this might not work so well in practice.
A few other 'Mechs are specifically designed to be able to Alpha Strike without overheating. Known as "alpha-babies" or "refrigerators" among the fans, these designs benefit from being able to maintain constant, consistent damage output, at the cost of being generally under-gunned (or having to make some other tradeoff) in comparison to other contemporary designs and lacking the ability to perform a Death or Glory Attack when a high-priority target needs to die right now.
 Alpha Strike / int_90e2f673
featureApplicability
1.0
 Alpha Strike / int_90e2f673
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Alpha Strike / int_90e2f673
 Alpha Strike / int_90f5ed74
type
Alpha Strike
 Alpha Strike / int_90f5ed74
comment
MS Saga: A New Dawn: Several boost attacks qualify. There's Gatling Body, which requires at least three fixed (ie, not hand-held) weapons, and fires them all at once. Gatling Fire is an upgraded version, which requires at least four weapons, but includes hand-held weapons in the barrage. Ultimate Weapon is an upgrade of that, which fires every weapon you have equipped (like Gatling Fire), but follows up with a melee attack for good measure.
 Alpha Strike / int_90f5ed74
featureApplicability
1.0
 Alpha Strike / int_90f5ed74
featureConfidence
1.0
 MS Saga: A New Dawn (Video Game)
hasFeature
Alpha Strike / int_90f5ed74
 Alpha Strike / int_99e14788
type
Alpha Strike
 Alpha Strike / int_99e14788
comment
Tensou Sentai Goseiger and its American counterpart Power Rangers Megaforce have a finisher where the mech's most powerful form fires off all of its Headders/Zords at once. Gosei Ultimate (Megazord) can also fire off all five of its Headders/Zords for a similar attack.
 Alpha Strike / int_99e14788
featureApplicability
1.0
 Alpha Strike / int_99e14788
featureConfidence
1.0
 Tensou Sentai Goseiger
hasFeature
Alpha Strike / int_99e14788
 Alpha Strike / int_9afa4e32
type
Alpha Strike
 Alpha Strike / int_9afa4e32
comment
In the climax of the first season's two-part finale of UFO Robo Grendizer — one of the Mazinger Z sequels — the titular Humongous Mecha played chicken with the Mother Burn (the Cool Starship of one of the Co-Dragons), shooting all of its weapons at once as he flew straight towards it. And he won!
 Alpha Strike / int_9afa4e32
featureApplicability
1.0
 Alpha Strike / int_9afa4e32
featureConfidence
1.0
 UFO Robo Grendizer
hasFeature
Alpha Strike / int_9afa4e32
 Alpha Strike / int_9d533fa6
type
Alpha Strike
 Alpha Strike / int_9d533fa6
comment
In Warhammer 40,000: Gladius, unloading all your weapons into a single opponent is the default of almost every unit in the game. It's the exceptions that are rare, these include the Doomsday Ark which can split attacks between its Doomsday cannon and gauss batteries and the Baneblade can divide its laser cannons and demolisher cannon with everything else. Later updates remove these specific exceptions, so that everyone had to attack with everything they had.
 Alpha Strike / int_9d533fa6
featureApplicability
1.0
 Alpha Strike / int_9d533fa6
featureConfidence
1.0
 Warhammer 40,000: Gladius (Video Game)
hasFeature
Alpha Strike / int_9d533fa6
 Alpha Strike / int_9ff4a8d9
type
Alpha Strike
 Alpha Strike / int_9ff4a8d9
comment
Godzilla: Each continuity's MechaGodzilla does this to Godzilla at least once in pretty much all of his appearances.
 Alpha Strike / int_9ff4a8d9
featureApplicability
1.0
 Alpha Strike / int_9ff4a8d9
featureConfidence
1.0
 Godzilla (Franchise)
hasFeature
Alpha Strike / int_9ff4a8d9
 Alpha Strike / int_a4514a75
type
Alpha Strike
 Alpha Strike / int_a4514a75
comment
In Iji, the "Alpha Strike" is a special-purpose weapon installed on certain warships that automatically synchronize with each other, allowing thousands of ships to Strike a planet's surfaces simultaneously. Even a low-power Strike (like the one in the intro cutscene) ranks as a biosphere-destroying disaster, and a more thorough one can go up to a total planetary extinction.
 Alpha Strike / int_a4514a75
featureApplicability
1.0
 Alpha Strike / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Alpha Strike / int_a4514a75
 Alpha Strike / int_a485a6c0
type
Alpha Strike
 Alpha Strike / int_a485a6c0
comment
This is how the Marduk institute their regime change at the end of Macross II.
 Alpha Strike / int_a485a6c0
featureApplicability
1.0
 Alpha Strike / int_a485a6c0
featureConfidence
1.0
 Macross II
hasFeature
Alpha Strike / int_a485a6c0
 Alpha Strike / int_a659470e
type
Alpha Strike
 Alpha Strike / int_a659470e
comment
Vector Thrust players can activate their own Alpha Strikes, which vary depending on the special weapons they have equipped on their aircraft. Guided missiles will lock and fire simultaneously at a single target, while unguided munitions like bombs and rockets ripple-fire within two or three seconds, regardless of their original volley timers. While capable of dealing incredibly high damage against singular targets, especially if you've got weapons ready to go on your hardpoints, but it comes at a cost of a doubled reload timer for all weapons, forcing you to fall back on guns while your weapons reload. And of course, VT's fiendish AI will not hesitate to use it on you.
 Alpha Strike / int_a659470e
featureApplicability
1.0
 Alpha Strike / int_a659470e
featureConfidence
1.0
 Vector Thrust (Video Game)
hasFeature
Alpha Strike / int_a659470e
 Alpha Strike / int_a825da3e
type
Alpha Strike
 Alpha Strike / int_a825da3e
comment
Alpha Strike is in fact also a term in Magic: The Gathering for attacking with every one of your creatures in one combat, which is usually a risky Death or Glory Attack to end the game after long stalling (if you fail to win, your creatures cannot defend you from the opponent's similar alpha strike next turn) or a way to force the opponent to trade (or lose) his creatures disadvantageously. An alpha strike usually turns into a pileup of tricks and countermeasures, exhausting most of the good cards the players had in hand.
 Alpha Strike / int_a825da3e
featureApplicability
1.0
 Alpha Strike / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Alpha Strike / int_a825da3e
 Alpha Strike / int_a91fda98
type
Alpha Strike
 Alpha Strike / int_a91fda98
comment
Zinnia employs this tactic in Traveler. During her attack on Ash, she first ambushes him and his entire team with Altaria's Perish Song, forcing him to rotate his Pokèmon during the following fight and giving him a migraine that will knock him out in a few minutes. She then follows this up with a focusednote Usually, Draco Meteor is wild spray of individual projectiles Draco Meteor from her Mega Salamance that is strengthend by the Sky Pillar and actually breaks throgh the Protects his team throws up. If it hadn't been for Ash's Spiritomb overcoming it's trauma for the first time to save him, she most likely would have succeeded in killing him.
 Alpha Strike / int_a91fda98
featureApplicability
1.0
 Alpha Strike / int_a91fda98
featureConfidence
1.0
 Traveler (Fanfic)
hasFeature
Alpha Strike / int_a91fda98
 Alpha Strike / int_aaa65d7e
type
Alpha Strike
 Alpha Strike / int_aaa65d7e
comment
Rebuild of Evangelion: In 3.0 + 1.0, Misato orders the Wunder to fire every missile at EVA-13, and then every gun at the gunship defending NERV HQ at the South Pole. Unfortunately, there happens to be more than one NERV ship, leaving them open to attack.
 Alpha Strike / int_aaa65d7e
featureApplicability
1.0
 Alpha Strike / int_aaa65d7e
featureConfidence
1.0
 Rebuild of Evangelion
hasFeature
Alpha Strike / int_aaa65d7e
 Alpha Strike / int_b1e6eef4
type
Alpha Strike
 Alpha Strike / int_b1e6eef4
comment
Kaizoku Sentai Gokaiger has this with the Gokai Kanzen Super Burst, where Kanzen GokaiOh and all the Legend Mecha blast the opponent at full power all at once. In Super Megaforce, this is called the Ultimate Legendary Zord Blitz Attack.
 Alpha Strike / int_b1e6eef4
featureApplicability
1.0
 Alpha Strike / int_b1e6eef4
featureConfidence
1.0
 Kaizoku Sentai Gokaiger
hasFeature
Alpha Strike / int_b1e6eef4
 Alpha Strike / int_bcadd7cb
type
Alpha Strike
 Alpha Strike / int_bcadd7cb
comment
Warhammer 40,000:
One tactic used by the Dark Eldar in boils down to this. Basically, the trick is to bring Razorwing fighters loaded with missiles, then fire them all on the first turn in a hellish barrage of death that glasses half the enemy army during the first turn. Horde armies are really not fond of it.
The rulebook explicitly states this is how soldiers in a squad fire their weapons (all squads, in all armies). If the squad's rocket launcher blows up an enemy troop transport, they can't then fire their machine guns at the no-longer-occupants-but-pedestrians; the machine guns count as having been fired at the transport.
A tactic that is less effective but more rage-inducing (which is its own reward) is for Imperial armies to give every vehicle they have "Hunter-Killer Missiles", a fairly cheap upgrade that allows them to fire a single use, unlimited range anti-armor missile per battle. The player then fires all of them at the opposing player's most expensive model, hopefully gaining a cheap kill point and irritating the enemy through such a "cheap" tactic (HKMs are one of those things everyone forgets about...).
The above strategy can also be replicated by the T'au with their Seeker Missiles, up to two of which can be added to each vehicle, and/or they can take Skyray gunships which come pre-loaded with six of them each. Unlike the Imperial Guard's Hunter-Killer missiles, the Seeker Missiles require a Markerlight-equipped Target Spotter, but Pathfinder teams come equipped with several of them by default and can perform a forward-deployment. A single Pathfinder squad lighting up a very expensive target on the first turn and annihilating it with a large salvo of Seeker Missiles is a strategy legitimized in lore as form of the "Mont'ka", or "Killing Blow", destroying a linchpin of the enemy's strategy early in a battle to cripple them.
One tactic that originated in Tyranid armies was explicitly designed to exploit this. It was called "Distraction Carnifex". The idea was to take a scary-but-relatively-cheap model (such as the Carnifex) and rush the enemy lines with it. Your enemy hopefully concentrates fire on the Distraction, leaving your other units free to annihilate their units who just used all their ammo.
A similar tactic used during 5th edition was a small squad of Melta-armed troops that could either deepstrike or outflank. These included Melta Vets for Space Marines, and Termicide for Chaos Space Marines (who could outfit their terminators with Meltas and field them in smaller squads). The idea was that this unit would be held off from the board during the initial deployment and then drop down anywhere on the board next to a problematic unit. This negated the Melta's short range and each model in the unit is outfitted with a melta gun and just the bare minimum to keep their points low, allowing them to mass-fire melta shots into something that must die this moment. This unit is always expected to die immediately after accomplishing this, as they would basically have no defensive capabilties whatsoever (moreso for the Termicide Terminators, as their guns are one-shot per game), but if the enemy didn't remove them they would continue to pose a serious threat behind their lines. This made them also function as a Distraction Carnifex for a single turn.
In 8th edition this became a problem on the tournament scene, with lists that wiped out half or all of the enemy list in the first turn of shooting making the whole game turn on who wins the roll to go first. This is generally attributed to tournament tables almost never including terrain that blocks line of sight and largely went away when the organizers fixed that.
 Alpha Strike / int_bcadd7cb
featureApplicability
1.0
 Alpha Strike / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Alpha Strike / int_bcadd7cb
 Alpha Strike / int_c3e4d044
type
Alpha Strike
 Alpha Strike / int_c3e4d044
comment
Star Fleet Battles: Knowing when to use an alpha strike can win you the game. Notable as one of the games where "Alpha Strike" is not just fandom jargon; it's a specifically defined action in the rules text and an in-universe name for the tactic.
 Alpha Strike / int_c3e4d044
featureApplicability
1.0
 Alpha Strike / int_c3e4d044
featureConfidence
1.0
 Star Fleet Battles (Tabletop Game)
hasFeature
Alpha Strike / int_c3e4d044
 Alpha Strike / int_c5c11fd2
type
Alpha Strike
 Alpha Strike / int_c5c11fd2
comment
One prominent example is the Nu Gundam, where the strongest attack will be based on the climatic confrontation with Char's Sazabi in the film. Generally Amuro will start out with firing on the target with his beam rifle while simultaneously launching the Fin Funnels, which then pummel the target as Amuro flies in and delivers a series of punches culminating in a slash of the beam saber. Some games have him fire the Nu Gundam's head vulcans as part of the maneuver.
 Alpha Strike / int_c5c11fd2
featureApplicability
1.0
 Alpha Strike / int_c5c11fd2
featureConfidence
1.0
 Mobile Suit Gundam: Char's Counterattack
hasFeature
Alpha Strike / int_c5c11fd2
 Alpha Strike / int_cb2db091
type
Alpha Strike
 Alpha Strike / int_cb2db091
comment
Only You Can Save Mankind has the entire ScreeWee fleet turn all its guns at once on a player-controlled fighter that Johnny fails to stop.
 Alpha Strike / int_cb2db091
featureApplicability
1.0
 Alpha Strike / int_cb2db091
featureConfidence
1.0
 Johnny Maxwell Trilogy
hasFeature
Alpha Strike / int_cb2db091
 Alpha Strike / int_cb6abef3
type
Alpha Strike
 Alpha Strike / int_cb6abef3
comment
In The Avengers, the Chitauri eventually resort to this when fighting the Hulk, surrounding him and swamping him with laser fire. It's the first thing in the battle that even slows him down.
 Alpha Strike / int_cb6abef3
featureApplicability
1.0
 Alpha Strike / int_cb6abef3
featureConfidence
1.0
 The Avengers (2012)
hasFeature
Alpha Strike / int_cb6abef3
 Alpha Strike / int_cc2f62b7
type
Alpha Strike
 Alpha Strike / int_cc2f62b7
comment
Very widespread and devastating in HeroClix, especially if playing characters like The Flash who have no damage reduction. With right positioning and good rolls, it is possible to inflict up to 10 clicks worth of damage in one attack in a game where an average character would have only 6 - 7 clicks of life, without even taking into consideration Critical Hit bonus damage or perplex damage boosts. Usually, characters who can do this are one-man armies, who can be taken down if they screw up on positioning by missing on their opening Alpha Strike. Notably, some characters are designed for Alpha Strikes, like the Trinity Wars main set Crime Syndicate of America Johnny Quick, who has a special ability that boosts his attack and damage values in exchange for taking damage equal to the amount of boosting he had. It can give him enough of a boost to render an enemy figure pointless in the opening moves, but should he miss, he would be in a lot of trouble from the damage, the most likely screwed-up positioning, and the possibility of retaliation.
Some characters have powerful damage reducers or "stop clicks" (powers that stops the dial from turning when revealed) to avoid Alpha Strikes; and with the release of the Trinity Wars set this year came Blue Devil, who Alpha Strikes characters with stop clicks (Blue Devil's trait makes it that if a stop click is revealed from his damage, that character takes further damage, essentially making the stop click a disadvantage).
 Alpha Strike / int_cc2f62b7
featureApplicability
1.0
 Alpha Strike / int_cc2f62b7
featureConfidence
1.0
 Hero Clix (Tabletop Game)
hasFeature
Alpha Strike / int_cc2f62b7
 Alpha Strike / int_cfe6020d
type
Alpha Strike
 Alpha Strike / int_cfe6020d
comment
Mech Assault 2 also has a move called "Alpha Strike" available for the most heaviest assault-type mechs once all upgrades are acquired for each of its three weapons that automatically gift it with said namesake attack that absolutely ENSURES it either destroys a mech easily with its long, charged attack or has heavy/assault mechs in near-death status if they get hit by it. The tradeoff is that it significantly overheats the mech's heatsink systems for a short period as well as deplete all weapon upgrades from each of its three weapons.
 Alpha Strike / int_cfe6020d
featureApplicability
1.0
 Alpha Strike / int_cfe6020d
featureConfidence
1.0
 MechAssault (Video Game)
hasFeature
Alpha Strike / int_cfe6020d
 Alpha Strike / int_d461f757
type
Alpha Strike
 Alpha Strike / int_d461f757
comment
Depicted as the default method of inter-ship combat in Battlestar Galactica (2003), where battlestars are shown deploying massive flak batteries to defend their flanks from fighter strikes and simultaneously firing all their railguns and missile barrages in hugely destructive salvos against Cylon basestars. This method of attack is highly effective, but somewhat ruinous on their limited ammunition stocks.
 Alpha Strike / int_d461f757
featureApplicability
1.0
 Alpha Strike / int_d461f757
featureConfidence
1.0
 Battlestar Galactica (2003)
hasFeature
Alpha Strike / int_d461f757
 Alpha Strike / int_d616724d
type
Alpha Strike
 Alpha Strike / int_d616724d
comment
League of Legends has what appears to be a slight parody of the term, in Master Yi's ability "Alpha Strike", which launches him forward like a ghost at a target, dealing impressive damage to multiple targets as he ricochets between them at the risk of potentially landing you in the middle of five irate enemy team members and getting you slaughtered.
There is, however, a build for him (effectiveness debatable) that focuses on building AP and amping up the ability's damage to ridiculous levels, effectively playing this straight. To a lesser extent, all the "Burst Casters" are meant to do this; champions like Malzahar are most effective when they use all of their abilities at once to utterly destroy a single target.
The AP Yi build is now eliminated from the game because it had very little counterplay due to the cooldown reset on kill. You could wait for one enemy player out of five to be at half health, then roll in and use Alpha Strike to kill that player and damage everyone else, then Alpha Strike again and PENTAKILL.
 Alpha Strike / int_d616724d
featureApplicability
1.0
 Alpha Strike / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Alpha Strike / int_d616724d
 Alpha Strike / int_d880e828
type
Alpha Strike
 Alpha Strike / int_d880e828
comment
Defense of the Ancients has a few 'nuker' type heroes with damage-dealing spells dominating their repertoire. Unloading them in rapid succession to an unsuspecting enemy can be devastating, at the cost of not being able to use it for the cooldown time.
On a strategic level, using multiple ultimates on a single key enemy hero, giving them no chance to counter or survive. This leaves the team without their all-important ultimates for up to 2 seconds, but also leaves the enemy team without the carry they spent the entire game growing into an unstoppable juggernaut. If the enemy team has no backup plan and the carry cannot buyback, the match is over. This sort of team is known as a pickoff comp(osition).
 Alpha Strike / int_d880e828
featureApplicability
1.0
 Alpha Strike / int_d880e828
featureConfidence
1.0
 Defense of the Ancients (Video Game)
hasFeature
Alpha Strike / int_d880e828
 Alpha Strike / int_d90bdb8a
type
Alpha Strike
 Alpha Strike / int_d90bdb8a
comment
Most enemies in Earthbound 1994 will use random actions during battles, however the Ghost of Starman always opens up with PSI Starstorm alpha. This attack will likely put three of your four party members down for the count unless properly healed, making dealing with them your top priority and a reason they're considered one of the scariest enemies in the game.
 Alpha Strike / int_d90bdb8a
featureApplicability
1.0
 Alpha Strike / int_d90bdb8a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Alpha Strike / int_d90bdb8a
 Alpha Strike / int_db6a22a6
type
Alpha Strike
 Alpha Strike / int_db6a22a6
comment
Biggles calls in the World War I equivalent, a "Zone Call", on a wood where German troops are concealed.
 Alpha Strike / int_db6a22a6
featureApplicability
1.0
 Alpha Strike / int_db6a22a6
featureConfidence
1.0
 Biggles
hasFeature
Alpha Strike / int_db6a22a6
 Alpha Strike / int_dd6c417
type
Alpha Strike
 Alpha Strike / int_dd6c417
comment
Shinkenger and Samurai had a Zord combination further than an Ultrazord. Named the Samurai Gigazord, the mech is a combination of all the Zords at the rangers disposal, with the primary combined Megazord standing on a mobile platform formed by one of the other Megazords.
The Shogun Mode - using it requires immense energy to power, which is fine inside the Megazord since the rangers are already in Mega Mode, so there is plenty of power available. Jayden uses a disc in the finale to morph directly into Shogun Mode from the base ranger form, in order to battle Xandred. Furthermore, in order to beat him fully in the final fight, the rangers decide to concentrate all their symbol power into one singular attack. The catch is that they need to get in close enough so that they can't miss; this results in their Gigazord getting wailed on by Xandred until only the base Megazord is left standing, upon which they land the final blow.
 Alpha Strike / int_dd6c417
featureApplicability
1.0
 Alpha Strike / int_dd6c417
featureConfidence
1.0
 Samurai Sentai Shinkenger
hasFeature
Alpha Strike / int_dd6c417
 Alpha Strike / int_de3de959
type
Alpha Strike
 Alpha Strike / int_de3de959
comment
In Incompatible System, Quarians cornered by Batarians take out their lead ship through Explosive Overclocking of their main cannon severe enough to melt it, followed by all their remaining missiles.
 Alpha Strike / int_de3de959
featureApplicability
1.0
 Alpha Strike / int_de3de959
featureConfidence
1.0
 Incompatible System (Fanfic)
hasFeature
Alpha Strike / int_de3de959
 Alpha Strike / int_e5de447c
type
Alpha Strike
 Alpha Strike / int_e5de447c
comment
X-COM
In XCOM: Enemy Unknown, powerful mechanized enemies like Mechtoids and Sectopods are often accompanied by one or two support units such as repair drones to heal them or Sectoids which can protect them with a psionic shield. Typically, the best strategy is to kill these support units so they can't blunt the XCOM squad's attacks on the Mechtoid, but in some cases the player may want to capture the support unitse.g.stunning the Sectoid for a free Plasma Pistol or hacking a Drone to repair XCOM's own mechanical units or to act as an expendable scout, which is dangerous while the big unit is still there to protect them. In these cases, it's important to use a concentrated burst of fire to kill the big guy in one turn, before it can be healed or shielded.
Two examples in XCOM 2:
ADVENT Officers have a "mark target" skill. It puts a Defense penalty on the target that makes it easier to hit much like Holo-Targeting, and prompts every single ADVENT unit within sight to focus on it.
Indirectly referenced by the Beta Strike game mutator, which doubles the health of all units — yours, friendly and enemy — without touching firepower. In the vanilla game, most units can be killed in a single turn by an alpha strike (focus-firing the crap out of them); this becomes inviable in Beta Strike, where more dangerous units are much too tanky to kill in one turn, so unless you use a crowd control ability to neutralize their threat potential, they will get to act at least once.
 Alpha Strike / int_e5de447c
featureApplicability
1.0
 Alpha Strike / int_e5de447c
featureConfidence
1.0
 X-COM (Video Game)
hasFeature
Alpha Strike / int_e5de447c
 Alpha Strike / int_e8091fc1
type
Alpha Strike
 Alpha Strike / int_e8091fc1
comment
And true to form, the BattleTech game by Harebrained Schemes features this, with a few builds actually relying on it as a strategynote Particularly the Hunchback HBK-4P, which uses 10 medium lasers to deliver a massive 250 points of damage per strike; the Kintaro KTO-18, which can be fitted with a large number of SRM launchers to deliver a nightmarish amount of armor and stability damage; the Catapult CLPT-K2, which uses some medium lasers to back up the dual PPCs for a boatload of damage; the Black Knight BLKT which is entirely energy based and has no minimum range, and so likes to get right in faces as light them up; and the Jenner JRD-7D, which uses 4 medium lasers and an SRM-4 for devastating hit-and-run tactics. Notably, every single one of these 'Mechs is described as running extremely hot due to the heat generated from their alpha strikes, which can shut down any of these 'Mechs in as little as two salvos.
 Alpha Strike / int_e8091fc1
featureApplicability
1.0
 Alpha Strike / int_e8091fc1
featureConfidence
1.0
 BattleTech (Video Game)
hasFeature
Alpha Strike / int_e8091fc1
 Alpha Strike / int_e953fac4
type
Alpha Strike
 Alpha Strike / int_e953fac4
comment
Queen of Blood: As Taylor engages Scion's avatar, the other fighters launch an all-out assault on his main body, opening with a gigantic laster blast from the moon in that dimension, then teleporting to the surface to attack him up close.
 Alpha Strike / int_e953fac4
featureApplicability
1.0
 Alpha Strike / int_e953fac4
featureConfidence
1.0
 Queen of Blood (SirWill) / Fan Fic
hasFeature
Alpha Strike / int_e953fac4
 Alpha Strike / int_ea505892
type
Alpha Strike
 Alpha Strike / int_ea505892
comment
World Trigger: Shooters in "Full Attack"-Mode attack with both hands which can cause enormous destruction, though it leaves them completely open to counterattacks.
 Alpha Strike / int_ea505892
featureApplicability
1.0
 Alpha Strike / int_ea505892
featureConfidence
1.0
 World Trigger (Manga)
hasFeature
Alpha Strike / int_ea505892
 Alpha Strike / int_ef8bd4a5
type
Alpha Strike
 Alpha Strike / int_ef8bd4a5
comment
Mega Man's Final Smash works like this in his Super Smash Bros. appearance. He summons four other incarnations of himself, and the five fire their weapons together at their target. His appearance in Ultimate also adds Proto Man and Bass to the attack.
Also in Ultimate, Fox, Falco, and Wolf all have Final Smashes where they jump into an Arwing or Wolfen and, in formation with their respective teams, open fire on their opponent.
 Alpha Strike / int_ef8bd4a5
featureApplicability
1.0
 Alpha Strike / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Alpha Strike / int_ef8bd4a5
 Alpha Strike / int_f19d11d1
type
Alpha Strike
 Alpha Strike / int_f19d11d1
comment
Dream has this in the 3 Hunters Grand Finale video. After the three hunters fortify the end, Dream drops no less than 12 TNT blocks through the portal, the first ones set to explode moments after being teleported. The attack causes a Total Party Kill.
 Alpha Strike / int_f19d11d1
featureApplicability
1.0
 Alpha Strike / int_f19d11d1
featureConfidence
1.0
 Dream
hasFeature
Alpha Strike / int_f19d11d1
 Alpha Strike / int_f1fbeee0
type
Alpha Strike
 Alpha Strike / int_f1fbeee0
comment
Destroy the Godmodder: This has happened many times, with varied amounts of success. If it is aimed at the Godmodder, it almost never works. If it is aimed at other entities, however, they can die in a matter of days. Oftentimes the targets of such a strike are very dangerous and powerful in their own right, even to the point of causing an Enemy Mine situation between the various factions.
Some spinoff games such as Destroy the Simumodder and Destroy the Godmodder: Renewal did add the ability for Anti-Godmodder entities to successfully deal damage to the Godmodder through an Alpha Strike if the AGs held a complete entity advantage on the Battlefield and were able to prevent any entities from being killed by the Godmodder while the Alpha strike was being charged.
Charged attacks (as opposed to entity summons) often take the form of this.
 Alpha Strike / int_f1fbeee0
featureApplicability
1.0
 Alpha Strike / int_f1fbeee0
featureConfidence
1.0
 Destroy the Godmodder (Roleplay)
hasFeature
Alpha Strike / int_f1fbeee0
 Alpha Strike / int_f599977e
type
Alpha Strike
 Alpha Strike / int_f599977e
comment
In the climax of Ace Combat 7: Skies Unknown, the combined Osean and Erusean air and sea force launches a massive alpha strike against the remaining Arsenal Bird plane. Unfortunately, the attack fails due to it activating its Active Protection System.
 Alpha Strike / int_f599977e
featureApplicability
1.0
 Alpha Strike / int_f599977e
featureConfidence
1.0
 Ace Combat 7: Skies Unknown (Video Game)
hasFeature
Alpha Strike / int_f599977e
 Alpha Strike / int_f6cd341d
type
Alpha Strike
 Alpha Strike / int_f6cd341d
comment
Treasure Planet: Battle at Procyon has a command that orders all ships in the fleet to focus fire on the same target.
 Alpha Strike / int_f6cd341d
featureApplicability
1.0
 Alpha Strike / int_f6cd341d
featureConfidence
1.0
 Treasure Planet: Battle at Procyon (Video Game)
hasFeature
Alpha Strike / int_f6cd341d
 Alpha Strike / int_f74b5f80
type
Alpha Strike
 Alpha Strike / int_f74b5f80
comment
In Babylon 5, it takes massed prolonged firepower from Security plus massive amounts of the Station's power to rip open a Vorlon encounter suit. Even that doesn't take out the Vorlon inside.
In the movie Thirdspace, all the friendly ships attack the Artifact simultaneously (ignoring attacking foes). They have no chance of damaging the Artifact, but that isn't the plan...
The Expanded Universe reveals that EarthForce has done so with nukes twice in the past:
When a long-brewing confrontation with the Centauri turned hot, the hopelessly outclassed EarthForce squadron opened the battle by firing every missile they had, causing enough damage to turn the tables and call the attention of the Centauri emperor, who finally found out what the Great Houses were doing to their main (only) ally to cause this confrontation and proceeded to settle things before it turned in a full war.
During the Dilgar War, EarthForce concluded their first battle in the war with a well-timed volley of thousands of nukes, turning a moderate Dilgar defeat in one so devastating it permanently crippled their military.
Done so in the backstory during the Centauri-Orieni War to soften planets for planetary assaults, by both sides. As the weapons included not just conventional weapons but nukes and mass drivers, dozens of planets suffered a complete ecological collapse as collateral damage (they weren't trying to obliterate the planet's ability to support life, just the enemy troops on in and their anti-orbital defenses).
Capital ship alpha strikes are comparatively rare, because ships usually have specific weapons arrayed along different firing arcs, so an alpha strike would waste a lot of firepower. However, ships built around adjustable turrets are shown using them, particularly Earth Alliance Hyperion-class heavy cruisers (the episode A Voice in the Wilderness rather embarrassingly, has such a ship firing all its weapons at once at an alien ship and completely missing) and Centauri Primus-class battlecruisers, one of which uses a massed volley with all its weapons to blow Babylon 5's front cargo stabiliser off.
The major exception is the White Star-class attack ship introduced in the third season as the main "hero ship" for the rest of the series. The White Star can fire its main beam weapon and two banks of forward-facing particle cannons simultaneously, and pretty much does so as its preferred method of attack in both the Shadow War and the Earth Alliance Civil War (including a rare example of an alpha strike against ground-based targets on Mars).
Babylon 5 itself is able to mount alpha strikes by firing massive volleys from all its defense turrets, particle cannons and autocannons at single targets at range (instead of their more normal close-range and point defense purposes), which are, after the defense grid is upgraded in Season 2, invariably destroyed.
 Alpha Strike / int_f74b5f80
featureApplicability
1.0
 Alpha Strike / int_f74b5f80
featureConfidence
1.0
 Babylon 5
hasFeature
Alpha Strike / int_f74b5f80
 Alpha Strike / int_f7942c87
type
Alpha Strike
 Alpha Strike / int_f7942c87
comment
MegaGargomon uses this twice during the Tamers Forever Series, unloading his entire arsenal in an ultimately futile attempt to bring down Daemon.
 Alpha Strike / int_f7942c87
featureApplicability
1.0
 Alpha Strike / int_f7942c87
featureConfidence
1.0
 Tamers Forever Series / Fan Fic
hasFeature
Alpha Strike / int_f7942c87
 Alpha Strike / int_f8705c18
type
Alpha Strike
 Alpha Strike / int_f8705c18
comment
Hellsing: As Alucard prepares to release all of his restrictions and unleash his Level 0 form, both the Catholic paladins and the Nazi vampires focus every gun and bayonet available to reducing Alucard to paste. It doesn't work.
 Alpha Strike / int_f8705c18
featureApplicability
1.0
 Alpha Strike / int_f8705c18
featureConfidence
1.0
 Hellsing (Manga)
hasFeature
Alpha Strike / int_f8705c18
 Alpha Strike / int_f96e0260
type
Alpha Strike
 Alpha Strike / int_f96e0260
comment
Quantum Protocol: Queen's Ability card, Checkmate, activates the manual effect of all of her cards and doubles their damage. If these cards are positioned correctly, they can do a lot of damage in one turn to a single target.
 Alpha Strike / int_f96e0260
featureApplicability
1.0
 Alpha Strike / int_f96e0260
featureConfidence
1.0
 Quantum Protocol (Video Game)
hasFeature
Alpha Strike / int_f96e0260
 Alpha Strike / int_fa5e90fd
type
Alpha Strike
 Alpha Strike / int_fa5e90fd
comment
The term Alpha Strike is frequently used in City of Heroes to refer to the initial barrage of attacks any given mob is capable of using. This is because, with the exception of gimmick abilities tied to health or a timer, an AI opponent can and will throw everything it is capable of throwing at you at the beginning of the fight. "Taking the Alpha Strike" is a common enough term in the game that one defense set has "difficulty taking Alpha Strikes" as its only weakness, and an issue and task force were named after the trope. Naturally, players also can perform alpha strikes.
 Alpha Strike / int_fa5e90fd
featureApplicability
1.0
 Alpha Strike / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Alpha Strike / int_fa5e90fd
 Alpha Strike / int_ff9ab17f
type
Alpha Strike
 Alpha Strike / int_ff9ab17f
comment
In the Star Trek franchise, the various starships usually forego an all-out attack with all weapons, often only firing a single phaser or photon torpedo barrage, leading to speculation that energy requirements or Starfleet ethics prevent such full-on displays of power. However, in the Star Trek: The Next Generation episode The Best of Both Worlds, the Enterprise-D unloads a full-scale alpha strike by firing all of its forward-firing phasers and its torpedoes in one massive salvo at the Borg who, predictably, are left totally undamaged.
Frequently played straight in Star Trek: Deep Space Nine, where the USS Defiant doesn't seem to have a "partial fire" setting and unloading its full ordinance in one massive salvo is the default setting. For quite a long time an alpha strike from the Defiant is shown to be the only Federation method of attack capable of destroying Dominion warships, until the rest of the fleet catches up on weapons development in later seasons. One exception is when the Defiant engages fellow Starfleet vessel the USS Lakota (part of a coup attempt against the Federation) and the crew manage to restrain the weapons to avoid killing fellow Starfleet officers. Even with the safeties on, they still almost tear the ship apart and kill two dozen crewmembers.
After its weapons are upgraded in Season 4, the Deep Space Nine station itself is capable of projecting quite staggering volumes of fire. In both the Klingon and Dominion assaults on the station, the station destroys several dozen enemy ships apiece.
There is a strong argument for the ethics side as usually the captains of the ships/stations in question have standing orders to promote Federation values of peace. The Dominion War in Star Trek: Deep Space Nine was a proper war so the objective changed to "destroy the enemy". Thus comes the Defiant class, an actual warship and upgrades to the station that can take out attack forces. The Borg is the only opponent outside of a declaration of war where "destroy it" is the standing order so the Alpha Strike is the default response.
 Alpha Strike / int_ff9ab17f
featureApplicability
1.0
 Alpha Strike / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Alpha Strike / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Alpha Strike
processingCategory2
Combat Tropes
 Alpha Strike
processingCategory2
Special Attack
 Alpha Strike
processingCategory2
Weapons and Wielding Tropes
 Gargantia on the Verdurous Planet / int_4f497bab
type
Alpha Strike
 Macross: Do You Remember Love? / int_4f497bab
type
Alpha Strike
 Mobile Suit Gundam: The 08th MS Team / int_4f497bab
type
Alpha Strike
 Mobile Suit Gundam Wing / int_4f497bab
type
Alpha Strike
 Rebuild of Evangelion / int_4f497bab
type
Alpha Strike
 UFO Robo Grendizer / int_4f497bab
type
Alpha Strike
 Zoids: Chaotic Century / int_4f497bab
type
Alpha Strike
 Zoids: New Century / int_4f497bab
type
Alpha Strike
 Ancienverse / Fan Fic / int_4f497bab
type
Alpha Strike
 Armored Core: from the Ashes / Fan Fic / int_4f497bab
type
Alpha Strike
 Queen of Blood / Fan Fic / int_4f497bab
type
Alpha Strike
 Queen of Blood (SirWill) / Fan Fic / int_4f497bab
type
Alpha Strike
 Tamers Forever Series / Fan Fic / int_4f497bab
type
Alpha Strike
 A Thing of Vikings (Fanfic) / int_4f497bab
type
Alpha Strike
 Dimensional Links (Fanfic) / int_4f497bab
type
Alpha Strike
 Enchanting Heist (Fanfic) / int_4f497bab
type
Alpha Strike
 Hybrid Hive: Eat Shard? (Fanfic) / int_4f497bab
type
Alpha Strike
 Imperium Ascendant (Fanfic) / int_4f497bab
type
Alpha Strike
 Mass Effect: Murphy's Law (Fanfic) / int_4f497bab
type
Alpha Strike
 RWBY: Destiny of Remnant (Fanfic) / int_4f497bab
type
Alpha Strike
 The Rise Of Golus (Fanfic) / int_4f497bab
type
Alpha Strike
 Return of the Jedi / int_4f497bab
type
Alpha Strike
 The Karate Kid Part II / int_4f497bab
type
Alpha Strike
 Heavy Object / int_4f497bab
type
Alpha Strike
 Heavy Object / int_4f497bab
type
Alpha Strike
 Hurry Up Living Or Hurry Up Dying / int_4f497bab
type
Alpha Strike
 Raising Steam / int_4f497bab
type
Alpha Strike
 Summer Camp: Terror in the Forest / int_4f497bab
type
Alpha Strike
 The Big One / int_4f497bab
type
Alpha Strike
 The Hunt for Red October / int_4f497bab
type
Alpha Strike
 The Nature of Predators / int_4f497bab
type
Alpha Strike
 The Saga of Tanya the Evil / int_4f497bab
type
Alpha Strike
 Tree of Aeons / int_4f497bab
type
Alpha Strike
 For Massive Damage
seeAlso
Alpha Strike
 Pandemonium Wizard Village (Manga) / int_4f497bab
type
Alpha Strike
 World Trigger (Manga) / int_4f497bab
type
Alpha Strike
 Destroy the Godmodder (Roleplay) / int_4f497bab
type
Alpha Strike
 Ultimate Crossover Roleplay (Roleplay) / int_4f497bab
type
Alpha Strike
 We Are Our Avatars Escapist (Roleplay) / int_4f497bab
type
Alpha Strike
 Kamen Rider Dragon Knight / int_4f497bab
type
Alpha Strike
 Kamen Rider Fourze / int_4f497bab
type
Alpha Strike
 Mighty Morphin' Power Rangers / int_4f497bab
type
Alpha Strike
 Power Rangers Lightspeed Rescue / int_4f497bab
type
Alpha Strike
 Tokumei Sentai Go-Busters / int_4f497bab
type
Alpha Strike
 King of Tokyo (Tabletop Game) / int_4f497bab
type
Alpha Strike
 Star Fleet Battles (Tabletop Game) / int_4f497bab
type
Alpha Strike
 Ace Combat 7: Skies Unknown (Video Game) / int_4f497bab
type
Alpha Strike
 Another Century's Episode (Video Game) / int_4f497bab
type
Alpha Strike
 BattleTech (Video Game) / int_4f497bab
type
Alpha Strike
 BattleTech (2018) (Video Game) / int_4f497bab
type
Alpha Strike
 Blue Archive (Video Game) / int_4f497bab
type
Alpha Strike
 Brigador (Video Game) / int_4f497bab
type
Alpha Strike
 Caller's Bane (Video Game) / int_4f497bab
type
Alpha Strike
 Chroma Squad (Video Game) / int_4f497bab
type
Alpha Strike
 Divinity: Original Sin II (Video Game) / int_4f497bab
type
Alpha Strike
 8-Bit Armies (Video Game) / int_4f497bab
type
Alpha Strike
 FTL: Faster Than Light (Video Game) / int_4f497bab
type
Alpha Strike
 Girls' Frontline (Video Game) / int_4f497bab
type
Alpha Strike
 Iji (Video Game) / int_4f497bab
type
Alpha Strike
 KanColle (Video Game) / int_4f497bab
type
Alpha Strike
 MS Saga: A New Dawn (Video Game) / int_4f497bab
type
Alpha Strike
 Marvel Strike Force (Video Game) / int_4f497bab
type
Alpha Strike
 MechAssault (Video Game) / int_4f497bab
type
Alpha Strike
 MechWarrior (Video Game) / int_4f497bab
type
Alpha Strike
 Mega Man Battle Network 3: White and Blue (Video Game) / int_4f497bab
type
Alpha Strike
 Mental Omega (Video Game) / int_4f497bab
type
Alpha Strike
 Metal Max (Video Game) / int_4f497bab
type
Alpha Strike
 Project Sylpheed (Video Game) / int_4f497bab
type
Alpha Strike
 Quantum Protocol (Video Game) / int_4f497bab
type
Alpha Strike
 Quantum Redshift (Video Game) / int_4f497bab
type
Alpha Strike
 REELism (Video Game) / int_4f497bab
type
Alpha Strike
 Reflec Beat (Video Game) / int_4f497bab
type
Alpha Strike
 Risk of Rain 2 (Video Game) / int_4f497bab
type
Alpha Strike
 SD Gundam G Generation (Video Game) / int_4f497bab
type
Alpha Strike
 Shin Gihren's Greed (Video Game) / int_4f497bab
type
Alpha Strike
 Sins of a Solar Empire (Video Game) / int_4f497bab
type
Alpha Strike
 Slay the Spire (Video Game) / int_4f497bab
type
Alpha Strike
 StarCraft (Video Game) / int_4f497bab
type
Alpha Strike
 StarCraft II: Legacy of the Void (Video Game) / int_4f497bab
type
Alpha Strike
 Stormwinds (Video Game) / int_4f497bab
type
Alpha Strike
 Summoners War: Sky Arena (Video Game) / int_4f497bab
type
Alpha Strike
 Super Robot Wars (Video Game) / int_4f497bab
type
Alpha Strike
 Super Robot Wars Z (Video Game) / int_4f497bab
type
Alpha Strike
 Time Clickers (Video Game) / int_4f497bab
type
Alpha Strike
 Total War (Video Game) / int_4f497bab
type
Alpha Strike
 Treasure Planet: Battle at Procyon (Video Game) / int_4f497bab
type
Alpha Strike
 Ultimate General: Civil War (Video Game) / int_4f497bab
type
Alpha Strike
 Unlight (Video Game) / int_4f497bab
type
Alpha Strike
 Warhammer 40,000: Gladius (Video Game) / int_4f497bab
type
Alpha Strike
 Windom XP (Video Game) / int_4f497bab
type
Alpha Strike
 World of Tanks (Video Game) / int_4f497bab
type
Alpha Strike
 XCOM 2 (Video Game) / int_4f497bab
type
Alpha Strike
 YuuYuu Jiteki no Yuukarin (Video Game) / int_4f497bab
type
Alpha Strike
 [PROTOTYPE] / Videogame / int_4f497bab
type
Alpha Strike
 Warhammer: Dark Omen / Videogame / int_4f497bab
type
Alpha Strike
 Umineko: When They Cry (Visual Novel) / int_4f497bab
type
Alpha Strike
 Dream (Web Video) / int_4f497bab
type
Alpha Strike
 Wendy (Webcomic) / int_4f497bab
type
Alpha Strike
 The LEGO Ninjago Movie / int_4f497bab
type
Alpha Strike
 Biggles / int_4f497bab
type
Alpha Strike
 alphastrike
sameAs
Alpha Strike