...it's like TV Tropes, but LINKED DATA!
Always Over the Shoulder
- 195 statements
- 37 feature instances
- 32 referencing feature instances
Always Over the Shoulder | type |
FeatureClass | |
Always Over the Shoulder | label |
Always Over the Shoulder | |
Always Over the Shoulder | page |
AlwaysOverTheShoulder | |
Always Over the Shoulder | comment |
Since first person views are one of the best ways to avoid an Event-Obscuring Camera or other camera issues, a similar control in third person works just as well. The three requirements to meet this trope are: The game is in a third person view. The view is locked behind the player character (even if not directly behind the player). When the player turns, the camera turns in synch with the player turning. A Third-Person Shooter often uses this view since right analog stick (and mouse aim in keyboard + mouse control combination) becoming the norm and the increasingly clunky auto aim being phased out, thus playing just like a First-Person Shooter, save for not being first person. Heck, some first person games allow switching to third person, while keeping the control essentially the same. Note, however, that this isn't limited to Polygonal Graphics; it's also common in older 2D games featuring an "into-the-screen" perspective or a rotating Top-Down View because it reduces the number of angles the most conspicuous sprite has to be shown from. This trope is named because "Over the shoulder camera" is a common term for this, after the cinematography trope Over the Shoulder. Compare and contrast "Back to Camera" Pose, Camera Lock-On, Free Rotating Camera, Fixed Camera, Freelook Button. |
|
Always Over the Shoulder | fetched |
2024-01-27T07:30:02Z | |
Always Over the Shoulder | parsed |
2024-01-27T07:30:03Z | |
Always Over the Shoulder | processingComment |
Dropped link to ContraIIITheAlienWars: Not an Item - UNKNOWN | |
Always Over the Shoulder | processingComment |
Dropped link to FirstPersonShooter: Not an Item - IGNORE | |
Always Over the Shoulder | processingUnknown |
Contra III: The Alien Wars (Video Game) | |
Always Over the Shoulder | isPartOf |
DBTropes | |
Always Over the Shoulder / int_123f4404 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_123f4404 | comment |
Similarly, Everything or Nothing featured an over the shoulder perspective. | |
Always Over the Shoulder / int_123f4404 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_123f4404 | featureConfidence |
1.0 | |
Everything or Nothing (Video Game) | hasFeature |
Always Over the Shoulder / int_123f4404 | |
Always Over the Shoulder / int_358cbeef | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_358cbeef | comment |
darkSector and its spiritual sequel Warframe. | |
Always Over the Shoulder / int_358cbeef | featureApplicability |
1.0 | |
Always Over the Shoulder / int_358cbeef | featureConfidence |
1.0 | |
darkSector (Video Game) | hasFeature |
Always Over the Shoulder / int_358cbeef | |
Always Over the Shoulder / int_36c92176 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_36c92176 | comment |
Dead Rising: Chop Till You Drop uses this, as it borrows the gameplay from Resident Evil 4. | |
Always Over the Shoulder / int_36c92176 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_36c92176 | featureConfidence |
1.0 | |
Dead Rising: Chop Till You Drop (Video Game) | hasFeature |
Always Over the Shoulder / int_36c92176 | |
Always Over the Shoulder / int_3d33f8aa | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_3d33f8aa | comment |
Brandish is a rare example of a sprite-based Three-Quarters View game that does this trope. The game actually loads four level maps per area, and when the player turns, it switches to the map in that direction. | |
Always Over the Shoulder / int_3d33f8aa | featureApplicability |
1.0 | |
Always Over the Shoulder / int_3d33f8aa | featureConfidence |
1.0 | |
Brandish (Video Game) | hasFeature |
Always Over the Shoulder / int_3d33f8aa | |
Always Over the Shoulder / int_3f9e415 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_3f9e415 | comment |
The Saints Row games when in aiming mode (otherwise it's just free movement). | |
Always Over the Shoulder / int_3f9e415 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_3f9e415 | featureConfidence |
1.0 | |
Saints Row (Video Game) | hasFeature |
Always Over the Shoulder / int_3f9e415 | |
Always Over the Shoulder / int_4811a5a6 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_4811a5a6 | comment |
Asura's Wrath has the camera turn to this when ever Asura is shooting projectiles during a battle on the ground (That isn't a running shooter section) | |
Always Over the Shoulder / int_4811a5a6 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_4811a5a6 | featureConfidence |
1.0 | |
Asura's Wrath (Video Game) | hasFeature |
Always Over the Shoulder / int_4811a5a6 | |
Always Over the Shoulder / int_4c213722 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_4c213722 | comment |
The original Splinter Cell (2002) switched to this perspective whenever aiming with weapons. This makes it one of the earliest examples of an over-the-shoulder camera in Third-Person Shooter gameplay. However, it's not always over-the-shoulder, but mostly uses a Super Mario 64 style camera for moving around. | |
Always Over the Shoulder / int_4c213722 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_4c213722 | featureConfidence |
1.0 | |
Splinter Cell (Video Game) | hasFeature |
Always Over the Shoulder / int_4c213722 | |
Always Over the Shoulder / int_5586ce95 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_5586ce95 | comment |
Some of the tank games in the Mario Party games. | |
Always Over the Shoulder / int_5586ce95 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_5586ce95 | featureConfidence |
1.0 | |
Mario Party (Video Game) | hasFeature |
Always Over the Shoulder / int_5586ce95 | |
Always Over the Shoulder / int_57ad0c07 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_57ad0c07 | comment |
Became a standard in Resident Evil games since Resident Evil 4 (pictured), the Trope Maker. | |
Always Over the Shoulder / int_57ad0c07 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
Always Over the Shoulder / int_57ad0c07 | |
Always Over the Shoulder / int_631805af | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_631805af | comment |
Metal Gear Solid 4: Guns of the Patriots, when aiming guns in third-person mode. | |
Always Over the Shoulder / int_631805af | featureApplicability |
1.0 | |
Always Over the Shoulder / int_631805af | featureConfidence |
1.0 | |
Metal Gear Solid 4: Guns of the Patriots (Video Game) | hasFeature |
Always Over the Shoulder / int_631805af | |
Always Over the Shoulder / int_63ac9abf | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_63ac9abf | comment |
The bonus levels in Sonic the Hedgehog 2 and Sonic 3 & Knuckles. | |
Always Over the Shoulder / int_63ac9abf | featureApplicability |
1.0 | |
Always Over the Shoulder / int_63ac9abf | featureConfidence |
1.0 | |
Sonic the Hedgehog 2 (Video Game) | hasFeature |
Always Over the Shoulder / int_63ac9abf | |
Always Over the Shoulder / int_68ff28c8 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_68ff28c8 | comment |
The original Silent Hill had an extra New Game Plus option to change your alternate camera mode into this, although it sits a little higher up and tighter in than the usual position. Another option on the same menu lets you flip the camera defaults around and play the whole game this way. | |
Always Over the Shoulder / int_68ff28c8 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_68ff28c8 | featureConfidence |
1.0 | |
Silent Hill (Video Game) | hasFeature |
Always Over the Shoulder / int_68ff28c8 | |
Always Over the Shoulder / int_6c1d09b3 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_6c1d09b3 | comment |
The third person view in Fallout 3, Fallout: New Vegas, and Fallout 4 use this perspective. | |
Always Over the Shoulder / int_6c1d09b3 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_6c1d09b3 | featureConfidence |
1.0 | |
Fallout 3 (Video Game) | hasFeature |
Always Over the Shoulder / int_6c1d09b3 | |
Always Over the Shoulder / int_7988cb68 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_7988cb68 | comment |
Mass Effect uses this during the combat sections, while exploration sections used free-flying third-person. | |
Always Over the Shoulder / int_7988cb68 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_7988cb68 | featureConfidence |
1.0 | |
Mass Effect (Franchise) | hasFeature |
Always Over the Shoulder / int_7988cb68 | |
Always Over the Shoulder / int_820bc18a | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_820bc18a | comment |
Ghost Recon: Predator | |
Always Over the Shoulder / int_820bc18a | featureApplicability |
1.0 | |
Always Over the Shoulder / int_820bc18a | featureConfidence |
1.0 | |
Ghost Recon: Predator (Video Game) | hasFeature |
Always Over the Shoulder / int_820bc18a | |
Always Over the Shoulder / int_894619be | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_894619be | comment |
Jedi Knight: Dark Forces II allowed the user to switch between first- and third-person cameras at any time; there was also an option to automatically switch to third-person view when drawing your lightsaber, which became the default for the later games, to the point that it is impossible to be in first-person view with the lightsaber equipped at all in Jedi Knight: Jedi Academy (Jedi Outcast still allowed first-person lightsaber combat, but only in singleplayer). | |
Always Over the Shoulder / int_894619be | featureApplicability |
1.0 | |
Always Over the Shoulder / int_894619be | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Always Over the Shoulder / int_894619be | |
Always Over the Shoulder / int_8badfd73 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_8badfd73 | comment |
The Ghost Recon series uses this from Advanced Warfighter onward. Ghost Recon Wildlands zigzags the trope-it uses an over-the-shoulder perspective when you've got your weapon out, but holstering it switches the camera to a freely-rotating mode. | |
Always Over the Shoulder / int_8badfd73 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_8badfd73 | featureConfidence |
1.0 | |
Ghost Recon (Video Game) | hasFeature |
Always Over the Shoulder / int_8badfd73 | |
Always Over the Shoulder / int_927bfafd | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_927bfafd | comment |
WolfQuest uses this by default, but it allows you to rotate the camera as well. | |
Always Over the Shoulder / int_927bfafd | featureApplicability |
1.0 | |
Always Over the Shoulder / int_927bfafd | featureConfidence |
1.0 | |
WolfQuest (Video Game) | hasFeature |
Always Over the Shoulder / int_927bfafd | |
Always Over the Shoulder / int_99041728 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_99041728 | comment |
Transformers: War for Cybertron | |
Always Over the Shoulder / int_99041728 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_99041728 | featureConfidence |
1.0 | |
Transformers: War for Cybertron (Video Game) | hasFeature |
Always Over the Shoulder / int_99041728 | |
Always Over the Shoulder / int_9c9e3c71 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_9c9e3c71 | comment |
Grand Theft Auto: San Andreas PC version has Free Rotating Camera instead, however by the default Mouse + Keys setting, holding the right mouse button to aim will snap your camera to where you aim. | |
Always Over the Shoulder / int_9c9e3c71 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_9c9e3c71 | featureConfidence |
1.0 | |
Grand Theft Auto: San Andreas (Video Game) | hasFeature |
Always Over the Shoulder / int_9c9e3c71 | |
Always Over the Shoulder / int_9d34190a | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_9d34190a | comment |
The Elder Scrolls games when in third person view. The games do allow you to rotate the camera angle when standing still, which lets you admire your character customization and gear, but if you move or draw your weapons the camera will snap right back to this. | |
Always Over the Shoulder / int_9d34190a | featureApplicability |
1.0 | |
Always Over the Shoulder / int_9d34190a | featureConfidence |
1.0 | |
The Elder Scrolls (Franchise) | hasFeature |
Always Over the Shoulder / int_9d34190a | |
Always Over the Shoulder / int_9ef055f4 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_9ef055f4 | comment |
In the "Lock-Strafe" mode in the Ratchet & Clank games. | |
Always Over the Shoulder / int_9ef055f4 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_9ef055f4 | featureConfidence |
1.0 | |
Ratchet & Clank (Franchise) | hasFeature |
Always Over the Shoulder / int_9ef055f4 | |
Always Over the Shoulder / int_a45154c1 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_a45154c1 | comment |
The camera in MDK is positioned behind Kurt whenever you aren't aiming with Scope Perspective. | |
Always Over the Shoulder / int_a45154c1 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_a45154c1 | featureConfidence |
1.0 | |
MDK (Video Game) | hasFeature |
Always Over the Shoulder / int_a45154c1 | |
Always Over the Shoulder / int_a5e6a399 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_a5e6a399 | comment |
Command & Conquer: Renegade's tanks actually have two camera settings of this manner - the default ties the camera to the tank body, with the turret able to aim away from the center of the screen, while the alternate ties it to the turret, allowing the tank to engage targets to its side or rear while moving away. | |
Always Over the Shoulder / int_a5e6a399 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_a5e6a399 | featureConfidence |
1.0 | |
Command & Conquer: Renegade (Video Game) | hasFeature |
Always Over the Shoulder / int_a5e6a399 | |
Always Over the Shoulder / int_c137ae09 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_c137ae09 | comment |
God of War (PS4) takes this to the the extreme; the only time this doesn't apply is in cutscenes, and the entire game plays in a single camera shot. | |
Always Over the Shoulder / int_c137ae09 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_c137ae09 | featureConfidence |
1.0 | |
God of War (PS4) (Video Game) | hasFeature |
Always Over the Shoulder / int_c137ae09 | |
Always Over the Shoulder / int_c4a1d59e | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_c4a1d59e | comment |
Call of Duty: World at War did the same for its tanks, which controlled similarly to when the player is on-foot; earlier tank levels in the series were played in first-person like every other mission and controlled more like an actual tank (i.e. the "Forward" button always moved the tank body in the direction it is oriented in, though the player could hold Jump to force the body to realign itself with the turret while moving though). | |
Always Over the Shoulder / int_c4a1d59e | featureApplicability |
1.0 | |
Always Over the Shoulder / int_c4a1d59e | featureConfidence |
1.0 | |
Call of Duty (Video Game) | hasFeature |
Always Over the Shoulder / int_c4a1d59e | |
Always Over the Shoulder / int_c9e9858e | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_c9e9858e | comment |
Oddly for the post-3D Duke Nukem franchise, Zero Hour uses this perspective. | |
Always Over the Shoulder / int_c9e9858e | featureApplicability |
1.0 | |
Always Over the Shoulder / int_c9e9858e | featureConfidence |
1.0 | |
Duke Nukem (Video Game) | hasFeature |
Always Over the Shoulder / int_c9e9858e | |
Always Over the Shoulder / int_ca713b1c | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_ca713b1c | comment |
The Fatal Frame series has also replaced its former Fixed Camera with this new perspective since the fourth game. | |
Always Over the Shoulder / int_ca713b1c | featureApplicability |
1.0 | |
Always Over the Shoulder / int_ca713b1c | featureConfidence |
1.0 | |
Fatal Frame (Video Game) | hasFeature |
Always Over the Shoulder / int_ca713b1c | |
Always Over the Shoulder / int_cba48b98 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_cba48b98 | comment |
God Hand makes use of this camera method in a Beat Em' Up. | |
Always Over the Shoulder / int_cba48b98 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_cba48b98 | featureConfidence |
1.0 | |
God Hand (Video Game) | hasFeature |
Always Over the Shoulder / int_cba48b98 | |
Always Over the Shoulder / int_cd95b8df | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_cd95b8df | comment |
Dead Space uses this while aiming, or moving, but the camera orbits around the player character freely if they're standing still. | |
Always Over the Shoulder / int_cd95b8df | featureApplicability |
1.0 | |
Always Over the Shoulder / int_cd95b8df | featureConfidence |
1.0 | |
Dead Space (Franchise) | hasFeature |
Always Over the Shoulder / int_cd95b8df | |
Always Over the Shoulder / int_d4f6f3fb | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_d4f6f3fb | comment |
F-Zero uses this view. | |
Always Over the Shoulder / int_d4f6f3fb | featureApplicability |
1.0 | |
Always Over the Shoulder / int_d4f6f3fb | featureConfidence |
1.0 | |
F-Zero (Video Game) | hasFeature |
Always Over the Shoulder / int_d4f6f3fb | |
Always Over the Shoulder / int_e1ec0e62 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_e1ec0e62 | comment |
Grand Theft Auto IV and Grand Theft Auto V has this as an available camera option. All of the 3D games' PC ports behave this way as well, when played with keyboard and mouse. Grand Theft Auto: San Andreas PC version has Free Rotating Camera instead, however by the default Mouse + Keys setting, holding the right mouse button to aim will snap your camera to where you aim. |
|
Always Over the Shoulder / int_e1ec0e62 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_e1ec0e62 | featureConfidence |
1.0 | |
Grand Theft Auto IV (Video Game) | hasFeature |
Always Over the Shoulder / int_e1ec0e62 | |
Always Over the Shoulder / int_e60954ea | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_e60954ea | comment |
Armored Core games use this as its default view. | |
Always Over the Shoulder / int_e60954ea | featureApplicability |
1.0 | |
Always Over the Shoulder / int_e60954ea | featureConfidence |
1.0 | |
Armored Core (Video Game) | hasFeature |
Always Over the Shoulder / int_e60954ea | |
Always Over the Shoulder / int_e8091222 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_e8091222 | comment |
BattleTanx used this perspective, with the slight variation in that the view is tied to the orientation of the gun turret, not the tank body; this becomes apparent when switching the control scheme to "Arcade Mode". | |
Always Over the Shoulder / int_e8091222 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_e8091222 | featureConfidence |
1.0 | |
BattleTanx (Video Game) | hasFeature |
Always Over the Shoulder / int_e8091222 | |
Always Over the Shoulder / int_e9cb2780 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_e9cb2780 | comment |
Gears of War, together with Resident Evil 4, popularized the use of this trope in third-person shooters. | |
Always Over the Shoulder / int_e9cb2780 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_e9cb2780 | featureConfidence |
1.0 | |
Gears of War (Video Game) | hasFeature |
Always Over the Shoulder / int_e9cb2780 | |
Always Over the Shoulder / int_f49f3367 | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_f49f3367 | comment |
The video game version of Tomorrow Never Dies opted to use this perspective rather than GoldenEye 007's First-Person perspective. | |
Always Over the Shoulder / int_f49f3367 | featureApplicability |
1.0 | |
Always Over the Shoulder / int_f49f3367 | featureConfidence |
1.0 | |
Tomorrow Never Dies (Video Game) | hasFeature |
Always Over the Shoulder / int_f49f3367 | |
Always Over the Shoulder / int_ff53947e | type |
Always Over the Shoulder | |
Always Over the Shoulder / int_ff53947e | comment |
And before God of War released, Hellblade: Senua's Sacrifice did both those two things! | |
Always Over the Shoulder / int_ff53947e | featureApplicability |
1.0 | |
Always Over the Shoulder / int_ff53947e | featureConfidence |
1.0 | |
Hellblade: Senua's Sacrifice (Video Game) | hasFeature |
Always Over the Shoulder / int_ff53947e |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.