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Always Over the Shoulder

 Always Over the Shoulder
type
FeatureClass
 Always Over the Shoulder
label
Always Over the Shoulder
 Always Over the Shoulder
page
AlwaysOverTheShoulder
 Always Over the Shoulder
comment
Since first person views are one of the best ways to avoid an Event-Obscuring Camera or other camera issues, a similar control in third person works just as well.
The three requirements to meet this trope are:
The game is in a third person view.
The view is locked behind the player character (even if not directly behind the player).
When the player turns, the camera turns in synch with the player turning.
A Third-Person Shooter often uses this view since right analog stick (and mouse aim in keyboard + mouse control combination) becoming the norm and the increasingly clunky auto aim being phased out, thus playing just like a First-Person Shooter, save for not being first person. Heck, some first person games allow switching to third person, while keeping the control essentially the same. Note, however, that this isn't limited to Polygonal Graphics; it's also common in older 2D games featuring an "into-the-screen" perspective or a rotating Top-Down View because it reduces the number of angles the most conspicuous sprite has to be shown from.
This trope is named because "Over the shoulder camera" is a common term for this, after the cinematography trope Over the Shoulder.
Compare and contrast "Back to Camera" Pose, Camera Lock-On, Free Rotating Camera, Fixed Camera, Freelook Button.
 Always Over the Shoulder
fetched
2024-01-27T07:30:02Z
 Always Over the Shoulder
parsed
2024-01-27T07:30:03Z
 Always Over the Shoulder
processingComment
Dropped link to ContraIIITheAlienWars: Not an Item - UNKNOWN
 Always Over the Shoulder
processingComment
Dropped link to FirstPersonShooter: Not an Item - IGNORE
 Always Over the Shoulder
processingUnknown
Contra III: The Alien Wars (Video Game)
 Always Over the Shoulder
isPartOf
DBTropes
 Always Over the Shoulder / int_123f4404
type
Always Over the Shoulder
 Always Over the Shoulder / int_123f4404
comment
Similarly, Everything or Nothing featured an over the shoulder perspective.
 Always Over the Shoulder / int_123f4404
featureApplicability
1.0
 Always Over the Shoulder / int_123f4404
featureConfidence
1.0
 Everything or Nothing (Video Game)
hasFeature
Always Over the Shoulder / int_123f4404
 Always Over the Shoulder / int_358cbeef
type
Always Over the Shoulder
 Always Over the Shoulder / int_358cbeef
comment
darkSector and its spiritual sequel Warframe.
 Always Over the Shoulder / int_358cbeef
featureApplicability
1.0
 Always Over the Shoulder / int_358cbeef
featureConfidence
1.0
 darkSector (Video Game)
hasFeature
Always Over the Shoulder / int_358cbeef
 Always Over the Shoulder / int_36c92176
type
Always Over the Shoulder
 Always Over the Shoulder / int_36c92176
comment
Dead Rising: Chop Till You Drop uses this, as it borrows the gameplay from Resident Evil 4.
 Always Over the Shoulder / int_36c92176
featureApplicability
1.0
 Always Over the Shoulder / int_36c92176
featureConfidence
1.0
 Dead Rising: Chop Till You Drop (Video Game)
hasFeature
Always Over the Shoulder / int_36c92176
 Always Over the Shoulder / int_3d33f8aa
type
Always Over the Shoulder
 Always Over the Shoulder / int_3d33f8aa
comment
Brandish is a rare example of a sprite-based Three-Quarters View game that does this trope. The game actually loads four level maps per area, and when the player turns, it switches to the map in that direction.
 Always Over the Shoulder / int_3d33f8aa
featureApplicability
1.0
 Always Over the Shoulder / int_3d33f8aa
featureConfidence
1.0
 Brandish (Video Game)
hasFeature
Always Over the Shoulder / int_3d33f8aa
 Always Over the Shoulder / int_3f9e415
type
Always Over the Shoulder
 Always Over the Shoulder / int_3f9e415
comment
The Saints Row games when in aiming mode (otherwise it's just free movement).
 Always Over the Shoulder / int_3f9e415
featureApplicability
1.0
 Always Over the Shoulder / int_3f9e415
featureConfidence
1.0
 Saints Row (Video Game)
hasFeature
Always Over the Shoulder / int_3f9e415
 Always Over the Shoulder / int_4811a5a6
type
Always Over the Shoulder
 Always Over the Shoulder / int_4811a5a6
comment
Asura's Wrath has the camera turn to this when ever Asura is shooting projectiles during a battle on the ground (That isn't a running shooter section)
 Always Over the Shoulder / int_4811a5a6
featureApplicability
1.0
 Always Over the Shoulder / int_4811a5a6
featureConfidence
1.0
 Asura's Wrath (Video Game)
hasFeature
Always Over the Shoulder / int_4811a5a6
 Always Over the Shoulder / int_4c213722
type
Always Over the Shoulder
 Always Over the Shoulder / int_4c213722
comment
The original Splinter Cell (2002) switched to this perspective whenever aiming with weapons. This makes it one of the earliest examples of an over-the-shoulder camera in Third-Person Shooter gameplay. However, it's not always over-the-shoulder, but mostly uses a Super Mario 64 style camera for moving around.
 Always Over the Shoulder / int_4c213722
featureApplicability
1.0
 Always Over the Shoulder / int_4c213722
featureConfidence
1.0
 Splinter Cell (Video Game)
hasFeature
Always Over the Shoulder / int_4c213722
 Always Over the Shoulder / int_5586ce95
type
Always Over the Shoulder
 Always Over the Shoulder / int_5586ce95
comment
Some of the tank games in the Mario Party games.
 Always Over the Shoulder / int_5586ce95
featureApplicability
1.0
 Always Over the Shoulder / int_5586ce95
featureConfidence
1.0
 Mario Party (Video Game)
hasFeature
Always Over the Shoulder / int_5586ce95
 Always Over the Shoulder / int_57ad0c07
type
Always Over the Shoulder
 Always Over the Shoulder / int_57ad0c07
comment
Became a standard in Resident Evil games since Resident Evil 4 (pictured), the Trope Maker.
 Always Over the Shoulder / int_57ad0c07
featureApplicability
1.0
 Always Over the Shoulder / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Always Over the Shoulder / int_57ad0c07
 Always Over the Shoulder / int_631805af
type
Always Over the Shoulder
 Always Over the Shoulder / int_631805af
comment
Metal Gear Solid 4: Guns of the Patriots, when aiming guns in third-person mode.
 Always Over the Shoulder / int_631805af
featureApplicability
1.0
 Always Over the Shoulder / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Always Over the Shoulder / int_631805af
 Always Over the Shoulder / int_63ac9abf
type
Always Over the Shoulder
 Always Over the Shoulder / int_63ac9abf
comment
The bonus levels in Sonic the Hedgehog 2 and Sonic 3 & Knuckles.
 Always Over the Shoulder / int_63ac9abf
featureApplicability
1.0
 Always Over the Shoulder / int_63ac9abf
featureConfidence
1.0
 Sonic the Hedgehog 2 (Video Game)
hasFeature
Always Over the Shoulder / int_63ac9abf
 Always Over the Shoulder / int_68ff28c8
type
Always Over the Shoulder
 Always Over the Shoulder / int_68ff28c8
comment
The original Silent Hill had an extra New Game Plus option to change your alternate camera mode into this, although it sits a little higher up and tighter in than the usual position. Another option on the same menu lets you flip the camera defaults around and play the whole game this way.
 Always Over the Shoulder / int_68ff28c8
featureApplicability
1.0
 Always Over the Shoulder / int_68ff28c8
featureConfidence
1.0
 Silent Hill (Video Game)
hasFeature
Always Over the Shoulder / int_68ff28c8
 Always Over the Shoulder / int_6c1d09b3
type
Always Over the Shoulder
 Always Over the Shoulder / int_6c1d09b3
comment
The third person view in Fallout 3, Fallout: New Vegas, and Fallout 4 use this perspective.
 Always Over the Shoulder / int_6c1d09b3
featureApplicability
1.0
 Always Over the Shoulder / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Always Over the Shoulder / int_6c1d09b3
 Always Over the Shoulder / int_7988cb68
type
Always Over the Shoulder
 Always Over the Shoulder / int_7988cb68
comment
Mass Effect uses this during the combat sections, while exploration sections used free-flying third-person.
 Always Over the Shoulder / int_7988cb68
featureApplicability
1.0
 Always Over the Shoulder / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Always Over the Shoulder / int_7988cb68
 Always Over the Shoulder / int_820bc18a
type
Always Over the Shoulder
 Always Over the Shoulder / int_820bc18a
comment
Ghost Recon: Predator
 Always Over the Shoulder / int_820bc18a
featureApplicability
1.0
 Always Over the Shoulder / int_820bc18a
featureConfidence
1.0
 Ghost Recon: Predator (Video Game)
hasFeature
Always Over the Shoulder / int_820bc18a
 Always Over the Shoulder / int_894619be
type
Always Over the Shoulder
 Always Over the Shoulder / int_894619be
comment
Jedi Knight: Dark Forces II allowed the user to switch between first- and third-person cameras at any time; there was also an option to automatically switch to third-person view when drawing your lightsaber, which became the default for the later games, to the point that it is impossible to be in first-person view with the lightsaber equipped at all in Jedi Knight: Jedi Academy (Jedi Outcast still allowed first-person lightsaber combat, but only in singleplayer).
 Always Over the Shoulder / int_894619be
featureApplicability
1.0
 Always Over the Shoulder / int_894619be
featureConfidence
1.0
 Jedi Knight: Dark Forces II (Video Game)
hasFeature
Always Over the Shoulder / int_894619be
 Always Over the Shoulder / int_8badfd73
type
Always Over the Shoulder
 Always Over the Shoulder / int_8badfd73
comment
The Ghost Recon series uses this from Advanced Warfighter onward. Ghost Recon Wildlands zigzags the trope-it uses an over-the-shoulder perspective when you've got your weapon out, but holstering it switches the camera to a freely-rotating mode.
 Always Over the Shoulder / int_8badfd73
featureApplicability
1.0
 Always Over the Shoulder / int_8badfd73
featureConfidence
1.0
 Ghost Recon (Video Game)
hasFeature
Always Over the Shoulder / int_8badfd73
 Always Over the Shoulder / int_927bfafd
type
Always Over the Shoulder
 Always Over the Shoulder / int_927bfafd
comment
WolfQuest uses this by default, but it allows you to rotate the camera as well.
 Always Over the Shoulder / int_927bfafd
featureApplicability
1.0
 Always Over the Shoulder / int_927bfafd
featureConfidence
1.0
 WolfQuest (Video Game)
hasFeature
Always Over the Shoulder / int_927bfafd
 Always Over the Shoulder / int_99041728
type
Always Over the Shoulder
 Always Over the Shoulder / int_99041728
comment
Transformers: War for Cybertron
 Always Over the Shoulder / int_99041728
featureApplicability
1.0
 Always Over the Shoulder / int_99041728
featureConfidence
1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Always Over the Shoulder / int_99041728
 Always Over the Shoulder / int_9c9e3c71
type
Always Over the Shoulder
 Always Over the Shoulder / int_9c9e3c71
comment
Grand Theft Auto: San Andreas PC version has Free Rotating Camera instead, however by the default Mouse + Keys setting, holding the right mouse button to aim will snap your camera to where you aim.
 Always Over the Shoulder / int_9c9e3c71
featureApplicability
1.0
 Always Over the Shoulder / int_9c9e3c71
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Always Over the Shoulder / int_9c9e3c71
 Always Over the Shoulder / int_9d34190a
type
Always Over the Shoulder
 Always Over the Shoulder / int_9d34190a
comment
The Elder Scrolls games when in third person view. The games do allow you to rotate the camera angle when standing still, which lets you admire your character customization and gear, but if you move or draw your weapons the camera will snap right back to this.
 Always Over the Shoulder / int_9d34190a
featureApplicability
1.0
 Always Over the Shoulder / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Always Over the Shoulder / int_9d34190a
 Always Over the Shoulder / int_9ef055f4
type
Always Over the Shoulder
 Always Over the Shoulder / int_9ef055f4
comment
In the "Lock-Strafe" mode in the Ratchet & Clank games.
 Always Over the Shoulder / int_9ef055f4
featureApplicability
1.0
 Always Over the Shoulder / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Always Over the Shoulder / int_9ef055f4
 Always Over the Shoulder / int_a45154c1
type
Always Over the Shoulder
 Always Over the Shoulder / int_a45154c1
comment
The camera in MDK is positioned behind Kurt whenever you aren't aiming with Scope Perspective.
 Always Over the Shoulder / int_a45154c1
featureApplicability
1.0
 Always Over the Shoulder / int_a45154c1
featureConfidence
1.0
 MDK (Video Game)
hasFeature
Always Over the Shoulder / int_a45154c1
 Always Over the Shoulder / int_a5e6a399
type
Always Over the Shoulder
 Always Over the Shoulder / int_a5e6a399
comment
Command & Conquer: Renegade's tanks actually have two camera settings of this manner - the default ties the camera to the tank body, with the turret able to aim away from the center of the screen, while the alternate ties it to the turret, allowing the tank to engage targets to its side or rear while moving away.
 Always Over the Shoulder / int_a5e6a399
featureApplicability
1.0
 Always Over the Shoulder / int_a5e6a399
featureConfidence
1.0
 Command & Conquer: Renegade (Video Game)
hasFeature
Always Over the Shoulder / int_a5e6a399
 Always Over the Shoulder / int_c137ae09
type
Always Over the Shoulder
 Always Over the Shoulder / int_c137ae09
comment
God of War (PS4) takes this to the the extreme; the only time this doesn't apply is in cutscenes, and the entire game plays in a single camera shot.
 Always Over the Shoulder / int_c137ae09
featureApplicability
1.0
 Always Over the Shoulder / int_c137ae09
featureConfidence
1.0
 God of War (PS4) (Video Game)
hasFeature
Always Over the Shoulder / int_c137ae09
 Always Over the Shoulder / int_c4a1d59e
type
Always Over the Shoulder
 Always Over the Shoulder / int_c4a1d59e
comment
Call of Duty: World at War did the same for its tanks, which controlled similarly to when the player is on-foot; earlier tank levels in the series were played in first-person like every other mission and controlled more like an actual tank (i.e. the "Forward" button always moved the tank body in the direction it is oriented in, though the player could hold Jump to force the body to realign itself with the turret while moving though).
 Always Over the Shoulder / int_c4a1d59e
featureApplicability
1.0
 Always Over the Shoulder / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Always Over the Shoulder / int_c4a1d59e
 Always Over the Shoulder / int_c9e9858e
type
Always Over the Shoulder
 Always Over the Shoulder / int_c9e9858e
comment
Oddly for the post-3D Duke Nukem franchise, Zero Hour uses this perspective.
 Always Over the Shoulder / int_c9e9858e
featureApplicability
1.0
 Always Over the Shoulder / int_c9e9858e
featureConfidence
1.0
 Duke Nukem (Video Game)
hasFeature
Always Over the Shoulder / int_c9e9858e
 Always Over the Shoulder / int_ca713b1c
type
Always Over the Shoulder
 Always Over the Shoulder / int_ca713b1c
comment
The Fatal Frame series has also replaced its former Fixed Camera with this new perspective since the fourth game.
 Always Over the Shoulder / int_ca713b1c
featureApplicability
1.0
 Always Over the Shoulder / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Always Over the Shoulder / int_ca713b1c
 Always Over the Shoulder / int_cba48b98
type
Always Over the Shoulder
 Always Over the Shoulder / int_cba48b98
comment
God Hand makes use of this camera method in a Beat Em' Up.
 Always Over the Shoulder / int_cba48b98
featureApplicability
1.0
 Always Over the Shoulder / int_cba48b98
featureConfidence
1.0
 God Hand (Video Game)
hasFeature
Always Over the Shoulder / int_cba48b98
 Always Over the Shoulder / int_cd95b8df
type
Always Over the Shoulder
 Always Over the Shoulder / int_cd95b8df
comment
Dead Space uses this while aiming, or moving, but the camera orbits around the player character freely if they're standing still.
 Always Over the Shoulder / int_cd95b8df
featureApplicability
1.0
 Always Over the Shoulder / int_cd95b8df
featureConfidence
1.0
 Dead Space (Franchise)
hasFeature
Always Over the Shoulder / int_cd95b8df
 Always Over the Shoulder / int_d4f6f3fb
type
Always Over the Shoulder
 Always Over the Shoulder / int_d4f6f3fb
comment
F-Zero uses this view.
 Always Over the Shoulder / int_d4f6f3fb
featureApplicability
1.0
 Always Over the Shoulder / int_d4f6f3fb
featureConfidence
1.0
 F-Zero (Video Game)
hasFeature
Always Over the Shoulder / int_d4f6f3fb
 Always Over the Shoulder / int_e1ec0e62
type
Always Over the Shoulder
 Always Over the Shoulder / int_e1ec0e62
comment
Grand Theft Auto IV and Grand Theft Auto V has this as an available camera option.
All of the 3D games' PC ports behave this way as well, when played with keyboard and mouse.
Grand Theft Auto: San Andreas PC version has Free Rotating Camera instead, however by the default Mouse + Keys setting, holding the right mouse button to aim will snap your camera to where you aim.
 Always Over the Shoulder / int_e1ec0e62
featureApplicability
1.0
 Always Over the Shoulder / int_e1ec0e62
featureConfidence
1.0
 Grand Theft Auto IV (Video Game)
hasFeature
Always Over the Shoulder / int_e1ec0e62
 Always Over the Shoulder / int_e60954ea
type
Always Over the Shoulder
 Always Over the Shoulder / int_e60954ea
comment
Armored Core games use this as its default view.
 Always Over the Shoulder / int_e60954ea
featureApplicability
1.0
 Always Over the Shoulder / int_e60954ea
featureConfidence
1.0
 Armored Core (Video Game)
hasFeature
Always Over the Shoulder / int_e60954ea
 Always Over the Shoulder / int_e8091222
type
Always Over the Shoulder
 Always Over the Shoulder / int_e8091222
comment
BattleTanx used this perspective, with the slight variation in that the view is tied to the orientation of the gun turret, not the tank body; this becomes apparent when switching the control scheme to "Arcade Mode".
 Always Over the Shoulder / int_e8091222
featureApplicability
1.0
 Always Over the Shoulder / int_e8091222
featureConfidence
1.0
 BattleTanx (Video Game)
hasFeature
Always Over the Shoulder / int_e8091222
 Always Over the Shoulder / int_e9cb2780
type
Always Over the Shoulder
 Always Over the Shoulder / int_e9cb2780
comment
Gears of War, together with Resident Evil 4, popularized the use of this trope in third-person shooters.
 Always Over the Shoulder / int_e9cb2780
featureApplicability
1.0
 Always Over the Shoulder / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Always Over the Shoulder / int_e9cb2780
 Always Over the Shoulder / int_f49f3367
type
Always Over the Shoulder
 Always Over the Shoulder / int_f49f3367
comment
The video game version of Tomorrow Never Dies opted to use this perspective rather than GoldenEye 007's First-Person perspective.
 Always Over the Shoulder / int_f49f3367
featureApplicability
1.0
 Always Over the Shoulder / int_f49f3367
featureConfidence
1.0
 Tomorrow Never Dies (Video Game)
hasFeature
Always Over the Shoulder / int_f49f3367
 Always Over the Shoulder / int_ff53947e
type
Always Over the Shoulder
 Always Over the Shoulder / int_ff53947e
comment
And before God of War released, Hellblade: Senua's Sacrifice did both those two things!
 Always Over the Shoulder / int_ff53947e
featureApplicability
1.0
 Always Over the Shoulder / int_ff53947e
featureConfidence
1.0
 Hellblade: Senua's Sacrifice (Video Game)
hasFeature
Always Over the Shoulder / int_ff53947e

The following is a list of statements referring to the current page from other pages.

 Always Over the Shoulder
processingCategory2
Various Video Game Views
 Ratchet & Clank (Franchise) / int_b05028e9
type
Always Over the Shoulder
 Ace Combat: Assault Horizon (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Alan Wake II (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Aliens: Fireteam Elite (Video Game) / int_b05028e9
type
Always Over the Shoulder
 BIONICLE (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Border Break (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Brandish (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Captain Skyhawk (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Dead Rising: Chop Till You Drop (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Fallout 3 (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Fatal Frame II (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Gears of War (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Helldivers II (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Jedi Knight: Dark Forces II (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Jedi Knight II: Jedi Outcast (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Jedi Knight: Jedi Academy (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Kingdoms of Amalur: Reckoning (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Mario Party (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Ravensword: Shadowlands (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Resident Evil 4 (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Saints Row 2 (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Sang-Froid: Tales of Werewolves (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Shenmue III (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Silent Hill (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Sonic 3 & Knuckles (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Sonic X-treme (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Soulframe (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Transformers: War for Cybertron (Video Game) / int_b05028e9
type
Always Over the Shoulder
 WolfQuest (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Asura's Wrath (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Transformers Universe (Video Game) / int_b05028e9
type
Always Over the Shoulder