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Anthropomorphic Zig-Zag

 Anthropomorphic Zig-Zag
type
FeatureClass
 Anthropomorphic Zig-Zag
label
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag
page
AnthropomorphicZigZag
 Anthropomorphic Zig-Zag
comment
This is like a standard Anthropomorphic Shift, except the shift is conveniently geared to the role a character has in a work, movie, short, cartoon, or episode. For example, an animal character appears as an Nearly Normal Animal in one cartoon or episode, but appears as a Funny Animal in another.
This trope also includes examples that shift roles back and forth in a single work or shift back and forth depending on their mood. There are also a lot of characters that do this intentionally to live a double life, going from walking on two legs to Running on All Fours depending on the company. The shift can either be intentional or unintentional.
Compare Anthropomorphic Shift, which is what happens when animal characters in a work become progressively more human-like in appearance and behavior in later installments instead of just going back and forth in the Sliding Scale of Anthropomorphism.
This trope is by no means restricted to animals.
Furry Reminder is a related trope, as is Denial of Animality.
 Anthropomorphic Zig-Zag
fetched
2024-02-29T22:36:06Z
 Anthropomorphic Zig-Zag
parsed
2024-02-29T22:36:06Z
 Anthropomorphic Zig-Zag
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to CivilizedAnimal: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
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Dropped link to ExpandedUniverse: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to FunnyAnimal: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to Hulkspeak: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
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Dropped link to LivingADoubleLife: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to NearlyNormalAnimal: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to SentientVehicle: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to SurferDude: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to TalkingAnimal: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
processingComment
Dropped link to WordOfGod: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
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Dropped link to invokedtrope: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
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Dropped link to justifiedtrope: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
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Dropped link to namestorunawayfromreallyfast: Not an Item - FEATURE
 Anthropomorphic Zig-Zag
isPartOf
DBTropes
 Anthropomorphic Zig-Zag / int_13840543
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_13840543
comment
The title character of Nature Cat is a normal housecat who turns into a Funny Animal when his owners are gone for the day.
 Anthropomorphic Zig-Zag / int_13840543
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_13840543
featureConfidence
1.0
 Nature Cat
hasFeature
Anthropomorphic Zig-Zag / int_13840543
 Anthropomorphic Zig-Zag / int_157d69d5
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_157d69d5
comment
Chip 'n Dale are Funny Animals in the Kingdom Hearts video game series, but are Civilized Animals otherwise.
 Anthropomorphic Zig-Zag / int_157d69d5
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_157d69d5
featureConfidence
1.0
 Chip 'n Dale
hasFeature
Anthropomorphic Zig-Zag / int_157d69d5
 Anthropomorphic Zig-Zag / int_162fcaab
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_162fcaab
comment
Dinosaur Train: Most of the dinosaurs and other prehistoric creatures in the cartoon zig-zag between Nearly Normal Animal or Partially Civilized Animal when they are in their natural habitat (some species live almost completely normal lives in the wild, but others can do more human-like activities, such as the Ankylosaurus individuals that play Dino Ball) and either Partially Civilized Animal or Civilized Animal when they ride the titular train. The most antropomorphic of the dinosaurs are the Troodons, who operate the train and in general have access to human technology that virtually no other species do.
 Anthropomorphic Zig-Zag / int_162fcaab
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_162fcaab
featureConfidence
1.0
 Dinosaur Train
hasFeature
Anthropomorphic Zig-Zag / int_162fcaab
 Anthropomorphic Zig-Zag / int_1c1fb5a5
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_1c1fb5a5
comment
Chucky from the Child's Play films would usually only come to life if he needed to kill or possess someone. Beginning with Bride of Chucky, he came to life more.
 Anthropomorphic Zig-Zag / int_1c1fb5a5
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1.0
 Anthropomorphic Zig-Zag / int_1c1fb5a5
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 Child's Play
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Anthropomorphic Zig-Zag / int_1c1fb5a5
 Anthropomorphic Zig-Zag / int_1f72b18d
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_1f72b18d
comment
Tom, Jerry, and Spike from Tom and Jerry.
 Anthropomorphic Zig-Zag / int_1f72b18d
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_1f72b18d
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1.0
 TomAndJerry
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Anthropomorphic Zig-Zag / int_1f72b18d
 Anthropomorphic Zig-Zag / int_2951eb34
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_2951eb34
comment
Brandy from Brandy & Mr. Whiskers would usually walk on two legs, but was shown acting more like a normal dog in flashbacks to when she was a pet and one episode where she found out she was a mongrel and lost all self-respect.
 Anthropomorphic Zig-Zag / int_2951eb34
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_2951eb34
featureConfidence
1.0
 Brandy & Mr. Whiskers
hasFeature
Anthropomorphic Zig-Zag / int_2951eb34
 Anthropomorphic Zig-Zag / int_2bbcacd9
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_2bbcacd9
comment
Another Looney Tunes example is Michigan J. Frog who goes back and forth between being an ordinary frog to a singing and dancing frog. Justified as that was the gag.
 Anthropomorphic Zig-Zag / int_2bbcacd9
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_2bbcacd9
featureConfidence
1.0
 Looney Tunes
hasFeature
Anthropomorphic Zig-Zag / int_2bbcacd9
 Anthropomorphic Zig-Zag / int_33d00522
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_33d00522
comment
Teacher's Pet: The protagonist is a dog who wants to be a boy, so he dresses as a human and attends school with his owner, but has to keep it secret and stay a dog the rest of the time.
 Anthropomorphic Zig-Zag / int_33d00522
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_33d00522
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1.0
 Teacher's Pet
hasFeature
Anthropomorphic Zig-Zag / int_33d00522
 Anthropomorphic Zig-Zag / int_35d98631
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_35d98631
comment
Taz experienced this somewhat in Taz-Mania. Unlike in the original Looney Tunes cartoons, Taz is cast as a teenager who lives in a house with a family. He watches TV, collects bottlecaps, and even wears a suit and works as a bellboy at a hotel. Other times, he still partakes in his carnivorous behavior and acts like a wild animal as he hunts for prey, and is even hunted by some of the other characters like a wild animal.
 Anthropomorphic Zig-Zag / int_35d98631
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_35d98631
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1.0
 Taz-Mania
hasFeature
Anthropomorphic Zig-Zag / int_35d98631
 Anthropomorphic Zig-Zag / int_3953baf0
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_3953baf0
comment
The gargoyles from Disney's The Hunchback of Notre Dame actually only come to life whenever Quasimodo's around. If Esmeralda/Phoebus/Frollo/etc. is with Quasimodo, then the gargoyles will all still stay put. And yes, like the Toy Story example below, they too have exceptions: Except it's not the three gargoyles we're accustomed to who break their own rules, but rather an unnamed fourth gargoyle who comes to life to finish off Frollo at the end of the film.
 Anthropomorphic Zig-Zag / int_3953baf0
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_3953baf0
featureConfidence
1.0
 The Hunchback of Notre Dame (Disney)
hasFeature
Anthropomorphic Zig-Zag / int_3953baf0
 Anthropomorphic Zig-Zag / int_396e0331
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_396e0331
comment
Clarabelle Cow and Horace Horsecollar of the old Disney cartoon shorts and comics started out as actual four-legged non-anthropomorphic barnyard animals and alternated between anthro and non-anthro roles before becoming full-fledged Funny Animal characters alongside Mickey, Minnie, Goofy and the others.
Chip 'n Dale are Funny Animals in the Kingdom Hearts video game series, but are Civilized Animals otherwise.
 Anthropomorphic Zig-Zag / int_396e0331
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_396e0331
featureConfidence
1.0
 Classic Disney Shorts
hasFeature
Anthropomorphic Zig-Zag / int_396e0331
 Anthropomorphic Zig-Zag / int_3bfac359
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_3bfac359
comment
This happens a lot in The Wind in the Willows; Rat, Mole and Badger are usually portrayed as Partially Civilized Animals, but Toad, who lives in a grand house, drives motorcars and gets arrested, is a Funny Animal. (Notably, while the other characters stay in the Mouse World of the Riverbank and Wild Wood, Toad is the only character who goes out into the Wide World and interacts with humans.) This means other characters have to shift up on the Sliding Scale of Anthropomorphism a notch just to interact with him.
 Anthropomorphic Zig-Zag / int_3bfac359
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_3bfac359
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1.0
 The Wind in the Willows
hasFeature
Anthropomorphic Zig-Zag / int_3bfac359
 Anthropomorphic Zig-Zag / int_3d15e2a8
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_3d15e2a8
comment
Massimo from Producing Parker can talk, cook, drink wine, etc. and stands on 2 legs when it's just him and Parker, but when other humans are around he acts like a normal dog and is on all fours.
 Anthropomorphic Zig-Zag / int_3d15e2a8
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_3d15e2a8
featureConfidence
1.0
 Producing Parker
hasFeature
Anthropomorphic Zig-Zag / int_3d15e2a8
 Anthropomorphic Zig-Zag / int_400469e
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_400469e
comment
Calvin and Hobbes has a variation on this. The question of whether Hobbes is really alive, or just a product of Calvin's imagination, was deliberately avoided. Even when depicted as a "live" tiger, Hobbes' appearance zigzags— sometimes he'll walk on two legs as a very cartoonish Funny Animal, with long arms and stubby legs. This stature is used mainly when he's doing something cerebral, like philosophizing or acting as Straight Man to Calvin's insanity, or else a task that requires manual dexterity, like throwing snowballs. At other times he'll go on all fours, usually for the purpose of pouncing on Calvin, and his body will take on realistic feline proportions.
 Anthropomorphic Zig-Zag / int_400469e
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_400469e
featureConfidence
1.0
 Calvin and Hobbes (Comic Strip)
hasFeature
Anthropomorphic Zig-Zag / int_400469e
 Anthropomorphic Zig-Zag / int_44e0b783
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_44e0b783
comment
Garfield goes back and forth, but has noticeably become bipedal. The other cats can switch between the two stances as well.
 Anthropomorphic Zig-Zag / int_44e0b783
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_44e0b783
featureConfidence
1.0
 Garfield (Comic Strip)
hasFeature
Anthropomorphic Zig-Zag / int_44e0b783
 Anthropomorphic Zig-Zag / int_4c095a1f
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_4c095a1f
comment
Ravage, Laserbeak and Ratbat from The Transformers, depending on which fiction they're in, may be as sentient as other Transformers but with nonhumanoid forms (in the G1 comics Ratbat was even the most successful known leader of the Decepticons) or basically mechanical Intellectual Animals that can't talk themselves but can at least understand Soundwave's orders.
 Anthropomorphic Zig-Zag / int_4c095a1f
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_4c095a1f
featureConfidence
1.0
 The Transformers
hasFeature
Anthropomorphic Zig-Zag / int_4c095a1f
 Anthropomorphic Zig-Zag / int_510974b4
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_510974b4
comment
Johnny Test: Dukey, the family dog, acts like a regular dog around Lila and Hugh Test, but speaks clear English and walks on his hind legs around Johnny, the Test Twins, and every other major character. When around strangers, he uses the excuse that he is a "child with a rare hair disorder". This is due to Susan and Mary test mutating him as one of their experiments.note There was an episode showing what happens when Hugh and Lila find out, though
 Anthropomorphic Zig-Zag / int_510974b4
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_510974b4
featureConfidence
1.0
 Johnny Test
hasFeature
Anthropomorphic Zig-Zag / int_510974b4
 Anthropomorphic Zig-Zag / int_512e18cc
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_512e18cc
comment
The titular sifaka lemur of the PBS children's show Zoboomafoo is always anthropomorphized at the very beginning of each episode by being fed a different snack. However, at the end of each episode, Zoboo actually loses his anthropomorphism due to the effects of said snack wearing off.
 Anthropomorphic Zig-Zag / int_512e18cc
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_512e18cc
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1.0
 Zoboomafoo
hasFeature
Anthropomorphic Zig-Zag / int_512e18cc
 Anthropomorphic Zig-Zag / int_5b39a420
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_5b39a420
comment
In Mannequin, Emmy (a mannequin which comes to life apparently because of a time travel experiment) can only be seen in her animated form by the man who built her. If someone else enters the room, peeks into the window, etc., she's instantly frozen until they go away.
 Anthropomorphic Zig-Zag / int_5b39a420
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_5b39a420
featureConfidence
1.0
 Mannequin
hasFeature
Anthropomorphic Zig-Zag / int_5b39a420
 Anthropomorphic Zig-Zag / int_5c600b17
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_5c600b17
comment
Digimon Adventure, the Gabumon line goes through this in its levels. Gabumon is bipedal, who becomes the quadipedal Garurumon, then back to bipedal with WereGarurumon, and finally quadraped again with MetalGarurumon.
 Anthropomorphic Zig-Zag / int_5c600b17
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_5c600b17
featureConfidence
1.0
 Digimon Adventure
hasFeature
Anthropomorphic Zig-Zag / int_5c600b17
 Anthropomorphic Zig-Zag / int_615a3895
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_615a3895
comment
Ponies in general have always been like this. It especially shows in My Little Pony Tales where one moment they could be running on four legs and another they can be standing up on two legs without an issue. Even G4 has this, with the ponies occasionally using their hooves as hands when needed.
 Anthropomorphic Zig-Zag / int_615a3895
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_615a3895
featureConfidence
1.0
 My Little Pony Tales
hasFeature
Anthropomorphic Zig-Zag / int_615a3895
 Anthropomorphic Zig-Zag / int_67abe4e4
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_67abe4e4
comment
Eek! The Cat is a Talking Animal/Funny Animal who often partakes in human activities, but is also a pet cat and cannot speak to his owners, although he appears to be able to speak to other human characters.
 Anthropomorphic Zig-Zag / int_67abe4e4
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_67abe4e4
featureConfidence
1.0
 Eek! The Cat
hasFeature
Anthropomorphic Zig-Zag / int_67abe4e4
 Anthropomorphic Zig-Zag / int_727259ac
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_727259ac
comment
On The Ren & Stimpy Show, the titular characters typically behave as any other Funny Animal by living in a house they seem to own, jump from career to career depending on the episode, and interact with human beings with no problems. However, a handful of episodes still treat them as simply Talking Animal such as the pilot when they’re captured by the City Pound and narrowly escape being put to sleep, and the episodes featuring George Liquor, where they are taken home from the Pet store, or competing in a dog show (despite Stimpy being a cat).
 Anthropomorphic Zig-Zag / int_727259ac
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_727259ac
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1.0
 The Ren & Stimpy Show
hasFeature
Anthropomorphic Zig-Zag / int_727259ac
 Anthropomorphic Zig-Zag / int_7efcd096
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_7efcd096
comment
Plato from Adventures from the Book of Virtues would often go back and forth between all fours and two legs.
 Anthropomorphic Zig-Zag / int_7efcd096
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_7efcd096
featureConfidence
1.0
 Adventures from the Book of Virtues
hasFeature
Anthropomorphic Zig-Zag / int_7efcd096
 Anthropomorphic Zig-Zag / int_7fbd159a
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_7fbd159a
comment
ThunderCats (1985) had the snarfs, who would switch between walking on two legs and walking on all four at times (and occasionally standing on their tails). The other ThunderCats would do it too, occasionally.
 Anthropomorphic Zig-Zag / int_7fbd159a
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_7fbd159a
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1.0
 ThunderCats (1985)
hasFeature
Anthropomorphic Zig-Zag / int_7fbd159a
 Anthropomorphic Zig-Zag / int_8192cba
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_8192cba
comment
This is also true with the Pizza Planet truck from Toy Story, which was later seen in anthropomorphic form in the Pixar film Cars.
The three paintings, one of Lightning McQueen, one of Doc Hudson, and one of Flo and Ramone, make those four Cars characters look non-anthropomorphic and a little more realistic than usual.
And the toys from that movie themselves, who only come to life if no one's around. The only time they ever break that rule is if someone actually treated that toy very badly.
 Anthropomorphic Zig-Zag / int_8192cba
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_8192cba
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1.0
 Toy Story (Franchise)
hasFeature
Anthropomorphic Zig-Zag / int_8192cba
 Anthropomorphic Zig-Zag / int_8258e260
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_8258e260
comment
In the Super Mario series of games, Koopas were originally depicted as quadrupedal turtles. As the series continued, they've been redesigned to walk on only two legs, and by the time of Paper Mario, they were completely anthropomorphized. However, in Super Mario Galaxy and Super Mario Galaxy 2, they've reverted back into being quadrupeds.
Before that, there were quadrupedal electrical enemy Koopas in Super Mario Sunshine.
However, Bowser and his son, Bowser Jr., both being Koopas, are completely immune to this even in these two games.
Also, Hammer Bros. and their ilk have always been bipedal, even in the original, despite being just Koopas with helmets and hammers.
The depiction of Yoshi and his species frequently vary, going back and forth between an intelligent species that's no different from Toads and Koopas to animals exhibiting limited sapience. Their speech is also portrayed inconsistently, ranging between perfectly regular, simplistic, human-incomprehensible (represented by the text being in parenthesis) and no speech at all.
Bullet Bills are normally depicted as lifeless ammunition, but some games, especially the spin-offs, give them some characterization.
 Anthropomorphic Zig-Zag / int_8258e260
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_8258e260
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1.0
 Super Mario Bros. (Franchise)
hasFeature
Anthropomorphic Zig-Zag / int_8258e260
 Anthropomorphic Zig-Zag / int_87b4dc3c
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_87b4dc3c
comment
Donkey Kong constantly switches between having regular gorilla intelligence to human-like intelligence. In the original Donkey Kong and his guest appearance in Punch-Out!! (Wii), he appears to be just a gorilla. In the Donkey Kong Country games (both the original trilogy and Returns/Tropical Freeze), he displays more human-like intelligence, but still walks around in all fours like a typical gorilla. In the cartoon and Donkey Kong 64, he is now bipedal and displays far more human-like mannerisms. Whenever he is capable of speech and not just random gorilla noises, it can range between Hulk Speak to regular speak. In general, it appears that he becomes more beast-like whenever he is cast in an antagonistic role.
The whole Kong Family, despite being of the same species, are very inconsistent about how animalistic they can be. Compare the more primal DK and Diddy with, say, Surfer Dude Funky and Humanoid Female Animal Candy, who are essentially humans in ape skin.
The Big Bad K. Rool gets in on this in Super Smash Bros. Ultimate, as he often stands up as usual, but when dashing, he runs on all fours, and one of his taunts has him snapping his jaws like a crocodile. Some fans attribute this to him undergoing a Sanity Slippage.
 Anthropomorphic Zig-Zag / int_87b4dc3c
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_87b4dc3c
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1.0
 Donkey Kong (Franchise)
hasFeature
Anthropomorphic Zig-Zag / int_87b4dc3c
 Anthropomorphic Zig-Zag / int_9e2f90f4
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_9e2f90f4
comment
Happens quite often in One Piece, mostly for humor value. Animal characters frequently adopt human-like mannerisms for a quick joke or two.
 Anthropomorphic Zig-Zag / int_9e2f90f4
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1.0
 Anthropomorphic Zig-Zag / int_9e2f90f4
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 One Piece (Manga)
hasFeature
Anthropomorphic Zig-Zag / int_9e2f90f4
 Anthropomorphic Zig-Zag / int_9fa025d
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_9fa025d
comment
Mother 3: Boney has to impersonate a kid to get into Club Titiboo, so Lucas dresses him up with a shirt and cap and he walks on hind legs for the remainder of the chapter (but quickly switching back to all-fours when they're in the wilderness again).
 Anthropomorphic Zig-Zag / int_9fa025d
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_9fa025d
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1.0
 Mother 3 (Video Game)
hasFeature
Anthropomorphic Zig-Zag / int_9fa025d
 Anthropomorphic Zig-Zag / int_a609791a
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_a609791a
comment
Scooby-Doo, although mostly a quadrupedal Speech-Impaired Animal, also had the ability to walk on two legs and act like a Funny Animal when the situation calls for it.
 Anthropomorphic Zig-Zag / int_a609791a
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_a609791a
featureConfidence
1.0
 Scooby-Doo (Franchise)
hasFeature
Anthropomorphic Zig-Zag / int_a609791a
 Anthropomorphic Zig-Zag / int_ab3076a5
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_ab3076a5
comment
VG Cats: #343: "I Am Gross" shows that Leo and Aeris have both a toilet and a litter box. Although Leo doesn't poop in the box anymore. Because it's full.
 Anthropomorphic Zig-Zag / int_ab3076a5
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_ab3076a5
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1.0
 VG Cats (Webcomic)
hasFeature
Anthropomorphic Zig-Zag / int_ab3076a5
 Anthropomorphic Zig-Zag / int_ae0356e0
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_ae0356e0
comment
Courage the Cowardly Dog flips-flops between a Speech-Impaired Animal around his owners, Eustace and Muriel, to being a full-on Talking Animal around anyone else (human or otherwise) and to the audience.
 Anthropomorphic Zig-Zag / int_ae0356e0
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_ae0356e0
featureConfidence
1.0
 Courage the Cowardly Dog
hasFeature
Anthropomorphic Zig-Zag / int_ae0356e0
 Anthropomorphic Zig-Zag / int_b2ac2311
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_b2ac2311
comment
Snoopy, from Peanuts, goes back and forth between all fours and walking upright, sometimes within a strip, not necessarily depending on his role, but more on his mood.
 Anthropomorphic Zig-Zag / int_b2ac2311
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_b2ac2311
featureConfidence
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 Peanuts (Comic Strip)
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Anthropomorphic Zig-Zag / int_b2ac2311
 Anthropomorphic Zig-Zag / int_b5bbed98
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_b5bbed98
comment
In Madagascar, the animals would constantly go back and forth between walking on four legs and walking on two legs.
 Anthropomorphic Zig-Zag / int_b5bbed98
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_b5bbed98
featureConfidence
1.0
 Madagascar
hasFeature
Anthropomorphic Zig-Zag / int_b5bbed98
 Anthropomorphic Zig-Zag / int_b6079e8b
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_b6079e8b
comment
When Wile E Coyote has The Roadrunner as his adversary, he's mute and orders things from ACME Products. When he's paired opposite Bugs Bunny, he's an erudite Civilized Animal Gadgeteer Genius.
 Anthropomorphic Zig-Zag / int_b6079e8b
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_b6079e8b
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1.0
 Wile E. Coyote and the Road Runner
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Anthropomorphic Zig-Zag / int_b6079e8b
 Anthropomorphic Zig-Zag / int_b87de35b
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_b87de35b
comment
Before that, there were quadrupedal electrical enemy Koopas in Super Mario Sunshine.
 Anthropomorphic Zig-Zag / int_b87de35b
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_b87de35b
featureConfidence
1.0
 Super Mario Sunshine (Video Game)
hasFeature
Anthropomorphic Zig-Zag / int_b87de35b
 Anthropomorphic Zig-Zag / int_bc758ea9
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_bc758ea9
comment
Furrball from Tiny Toon Adventures is usually portrayed as an Nearly Normal Animal cat, but he kept weaving back and forth between a normal cat and a Funny Animal depending on the cartoon. He would even switch between walking on two legs and walking on four legs.
 Anthropomorphic Zig-Zag / int_bc758ea9
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_bc758ea9
featureConfidence
1.0
 Tiny Toon Adventures
hasFeature
Anthropomorphic Zig-Zag / int_bc758ea9
 Anthropomorphic Zig-Zag / int_bc848d30
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_bc848d30
comment
SpongeBob SquarePants: The characters are usually Funny Animals, but become Nearly Normal Animals whenever they're on land.
 Anthropomorphic Zig-Zag / int_bc848d30
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_bc848d30
featureConfidence
1.0
 SpongeBob SquarePants
hasFeature
Anthropomorphic Zig-Zag / int_bc848d30
 Anthropomorphic Zig-Zag / int_bda48585
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_bda48585
comment
The tanuki in Pom Poko shift back and forth on the anthropomorphic scale throughout the movie, not even counting their frequently used ability of transforming themselves into humans (or only mostly transforming, if they're not careful). Sometimes, especially around humans, they're depicted realistically as quadrupedal canids; in less serious moments, they turn into Funny Animals that only barely resemble their species.
 Anthropomorphic Zig-Zag / int_bda48585
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_bda48585
featureConfidence
1.0
 Pom Poko
hasFeature
Anthropomorphic Zig-Zag / int_bda48585
 Anthropomorphic Zig-Zag / int_c4282b71
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_c4282b71
comment
Background character Lyra Heartstrings in My Little Pony: Friendship Is Magic is like this more than anypony else.
Everypony else in the Expanded Universe and The Merch.
Ponies in general have always been like this. It especially shows in My Little Pony Tales where one moment they could be running on four legs and another they can be standing up on two legs without an issue. Even G4 has this, with the ponies occasionally using their hooves as hands when needed.
Many of the other animals in FiM are, too. So far, Applejack's dog Winona is one of the few to behave strictly like her species.
The general rule is that the hooved animals are the more anthropomorphic, though the exact boundary is somewhat unclear, with pigs and a blink-and-you'll-miss-it deer seeming more like normal animals, while cows and sheep have some brief lines and a pair of goats appear somewhere between the two. *** Becomes even more confusing when you include the society of intelligent deer from the comics.
 Anthropomorphic Zig-Zag / int_c4282b71
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_c4282b71
featureConfidence
1.0
 My Little Pony: Friendship Is Magic
hasFeature
Anthropomorphic Zig-Zag / int_c4282b71
 Anthropomorphic Zig-Zag / int_d34caad6
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_d34caad6
comment
All of the Secret Garden residents from Father of the Pride walk on four feet while proforming on stage or around humans, then walk around on two when talking by themselves.
 Anthropomorphic Zig-Zag / int_d34caad6
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_d34caad6
featureConfidence
1.0
 Father of the Pride
hasFeature
Anthropomorphic Zig-Zag / int_d34caad6
 Anthropomorphic Zig-Zag / int_d81004bb
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_d81004bb
comment
Alvin and the Chipmunks: Alvin, Simon, and Theodore all started out as actual chipmunks, but via their two cartoon series (The Alvin Show and Alvin and the Chipmunks) they looked less and less like chipmunks. However, in their first live action movie, they all started to look like chipmunks again, although not as much as they did on the original covers.
 Anthropomorphic Zig-Zag / int_d81004bb
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_d81004bb
featureConfidence
1.0
 Alvin and the Chipmunks (Franchise)
hasFeature
Anthropomorphic Zig-Zag / int_d81004bb
 Anthropomorphic Zig-Zag / int_dc395a61
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_dc395a61
comment
The animals in Barnyard and Back at the Barnyard walk on two legs, talk and partake in "human" activities, but when humans/a human show/shows up, the animals switch to a four-legged stance (except the birds, which are two-legged by default) and act like normal animals.
 Anthropomorphic Zig-Zag / int_dc395a61
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_dc395a61
featureConfidence
1.0
 Barnyard
hasFeature
Anthropomorphic Zig-Zag / int_dc395a61
 Anthropomorphic Zig-Zag / int_df57aa2a
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_df57aa2a
comment
The LEGO Movie has a variation where on one "level" of reality, the characters move and experience like living beings, and on the next level, they are just toys that don't move.note With the one exception, obviously. Whenever something happens to them as toys, there is some equivalent event happening to the living versions.
 Anthropomorphic Zig-Zag / int_df57aa2a
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_df57aa2a
featureConfidence
1.0
 The LEGO Movie
hasFeature
Anthropomorphic Zig-Zag / int_df57aa2a
 Anthropomorphic Zig-Zag / int_e53e8d5
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_e53e8d5
comment
Felix the Cat. From 1919 through the mid-1950s, stories alternated between showing Felix as either a Talking Animal pet in a human home or a Funny Animal master of his own house. Only with the Trans-Lux TV series was Felix established as a Funny Animal for good.
 Anthropomorphic Zig-Zag / int_e53e8d5
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_e53e8d5
featureConfidence
1.0
 FelixTheCat
hasFeature
Anthropomorphic Zig-Zag / int_e53e8d5
 Anthropomorphic Zig-Zag / int_ea4f62db
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_ea4f62db
comment
Family Guy has Brian Griffin, who started as a talking dog, but through the course of the series, he has become more and more human. Although every once in a while, you're reminded that he still is a dog.
A human example would be Stewie, who would go from being treated like a non talking baby by his family to being treated like any other adult by everyone else.
 Anthropomorphic Zig-Zag / int_ea4f62db
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_ea4f62db
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1.0
 Family Guy
hasFeature
Anthropomorphic Zig-Zag / int_ea4f62db
 Anthropomorphic Zig-Zag / int_eb6802b4
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_eb6802b4
comment
Behemoth-type enemies in Final Fantasy XIII walk on all-fours (and look a lot like the classic design of the Behemoth, as it had appeared in previous Final Fantasy titles), until they're put into Stagger mode, in which case they'll morph into a more powerful bipedal form (recovering all damage taken in the process), and wield a strange circular saw-like weapon.
 Anthropomorphic Zig-Zag / int_eb6802b4
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_eb6802b4
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 Final Fantasy XIII (Video Game)
hasFeature
Anthropomorphic Zig-Zag / int_eb6802b4
 Anthropomorphic Zig-Zag / int_ef4fd083
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_ef4fd083
comment
The electrical appliances from The Brave Little Toaster (except Radio, who doesn't have a face), who can actually make their faces disappear whenever they've been spotted by humans.
 Anthropomorphic Zig-Zag / int_ef4fd083
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_ef4fd083
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1.0
 The Brave Little Toaster
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Anthropomorphic Zig-Zag / int_ef4fd083
 Anthropomorphic Zig-Zag / int_f634206e
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_f634206e
comment
Remy and the other rats from Ratatouille can switch between walking on two legs and walking on four legs too. This even has some minor importance in the story — it's noted at the beginning that walking on four legs is the norm, but Remy walks on two to keep his front paws clean. When the clan rallies to help Remy cook for Anton, Remy insists that they all do the same.
 Anthropomorphic Zig-Zag / int_f634206e
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_f634206e
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1.0
 Ratatouille
hasFeature
Anthropomorphic Zig-Zag / int_f634206e
 Anthropomorphic Zig-Zag / int_f90f1b9f
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_f90f1b9f
comment
Fat Cat in the pilot episode of Chip 'n Dale: Rescue Rangers, back when he is still Aldrin Klordane's pet Right-Hand Cat. After Klordane is arrested, he becomes anthropomorphic completely.
 Anthropomorphic Zig-Zag / int_f90f1b9f
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_f90f1b9f
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 Chip 'n Dale: Rescue Rangers
hasFeature
Anthropomorphic Zig-Zag / int_f90f1b9f
 Anthropomorphic Zig-Zag / int_fb27829b
type
Anthropomorphic Zig-Zag
 Anthropomorphic Zig-Zag / int_fb27829b
comment
Actually a plot point in Fantastic Mr. Fox. Mr. Fox struggles to live a civilized life with his family while his animal urges to hunt and steal distract him.
 Anthropomorphic Zig-Zag / int_fb27829b
featureApplicability
1.0
 Anthropomorphic Zig-Zag / int_fb27829b
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1.0
 Fantastic Mr. Fox
hasFeature
Anthropomorphic Zig-Zag / int_fb27829b

The following is a list of statements referring to the current page from other pages.

 Anthropomorphic Zig-Zag
processingCategory2
Animal Anthropomorphism Tropes
 Anthropomorphic Zig-Zag
processingCategory2
Consistency
 Anthropomorphic Zig-Zag
processingCategory2
Funny Animal Tropes
 Mutts (Comic Strip) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Princess and the Frog / Disney / int_131ff928
type
Anthropomorphic Zig-Zag
 Beginnings (Fanfic) / int_131ff928
type
Anthropomorphic Zig-Zag
 Life of Pets (Fanfic) / int_131ff928
type
Anthropomorphic Zig-Zag
 Pocketville Lost Diamonds (Fanfic) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Christmas Toy / int_131ff928
type
Anthropomorphic Zig-Zag
 Madagascar (Franchise) / int_131ff928
type
Anthropomorphic Zig-Zag
 Burgess Bedtime Stories / int_131ff928
type
Anthropomorphic Zig-Zag
 Stielauge Der Urkrebs / int_131ff928
type
Anthropomorphic Zig-Zag
 AnthropomorphicZigzag
sameAs
Anthropomorphic Zig-Zag
 Unico (Manga) / int_131ff928
type
Anthropomorphic Zig-Zag
 Alvin and the Chipmunks (Music) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Muppets (2015) / int_131ff928
type
Anthropomorphic Zig-Zag
 Jet Set Radio (Video Game) / int_131ff928
type
Anthropomorphic Zig-Zag
 Mother 3 (Video Game) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Firemen (Video Game) / int_131ff928
type
Anthropomorphic Zig-Zag
 Simon's Cat (Web Animation) / int_131ff928
type
Anthropomorphic Zig-Zag
 Maxwell and Friends (Webcomic) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Night the Magic Died (Webcomic) / int_131ff928
type
Anthropomorphic Zig-Zag
 The Stupiders (Webcomic) / int_131ff928
type
Anthropomorphic Zig-Zag
 Adventures from the Book of Virtues / int_131ff928
type
Anthropomorphic Zig-Zag
 Dude Duck / int_131ff928
type
Anthropomorphic Zig-Zag
 Father of the Pride / int_131ff928
type
Anthropomorphic Zig-Zag
 My Gym Partner's a Monkey / int_131ff928
type
Anthropomorphic Zig-Zag
 My Little Pony (G3) / int_131ff928
type
Anthropomorphic Zig-Zag
 Peepoodo & the Super Fuck Friends / int_131ff928
type
Anthropomorphic Zig-Zag
 Puppy in My Pocket: Adventures in Pocketville / int_131ff928
type
Anthropomorphic Zig-Zag
 Rudi Rotnase / int_131ff928
type
Anthropomorphic Zig-Zag
 Teacher's Pet / int_131ff928
type
Anthropomorphic Zig-Zag
 The Adventures of Ichabod and Mr. Toad / int_131ff928
type
Anthropomorphic Zig-Zag
 The Dingles / int_131ff928
type
Anthropomorphic Zig-Zag
 The Garfield Show / int_131ff928
type
Anthropomorphic Zig-Zag
 The Princess and the Frog / int_131ff928
type
Anthropomorphic Zig-Zag
 The Wild / int_131ff928
type
Anthropomorphic Zig-Zag
 Tiny Toon Adventures / int_131ff928
type
Anthropomorphic Zig-Zag
 Treehouse of Horror / int_131ff928
type
Anthropomorphic Zig-Zag
 Zootopia / int_131ff928
type
Anthropomorphic Zig-Zag