...it's like TV Tropes, but LINKED DATA!
Anthropomorphic Zig-Zag
- 281 statements
- 52 feature instances
- 40 referencing feature instances
Anthropomorphic Zig-Zag | type |
FeatureClass | |
Anthropomorphic Zig-Zag | label |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag | page |
AnthropomorphicZigZag | |
Anthropomorphic Zig-Zag | comment |
This is like a standard Anthropomorphic Shift, except the shift is conveniently geared to the role a character has in a work, movie, short, cartoon, or episode. For example, an animal character appears as an Nearly Normal Animal in one cartoon or episode, but appears as a Funny Animal in another. This trope also includes examples that shift roles back and forth in a single work or shift back and forth depending on their mood. There are also a lot of characters that do this intentionally to live a double life, going from walking on two legs to Running on All Fours depending on the company. The shift can either be intentional or unintentional. Compare Anthropomorphic Shift, which is what happens when animal characters in a work become progressively more human-like in appearance and behavior in later installments instead of just going back and forth in the Sliding Scale of Anthropomorphism. This trope is by no means restricted to animals. Furry Reminder is a related trope, as is Denial of Animality. |
|
Anthropomorphic Zig-Zag | fetched |
2024-02-29T22:36:06Z | |
Anthropomorphic Zig-Zag | parsed |
2024-02-29T22:36:06Z | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to BigBad: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to CivilizedAnimal: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to ExpandedUniverse: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to FunnyAnimal: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to Hulkspeak: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to LivingADoubleLife: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to NearlyNormalAnimal: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to SentientVehicle: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to SurferDude: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to TalkingAnimal: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to WordOfGod: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to invokedtrope: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to justifiedtrope: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | processingComment |
Dropped link to namestorunawayfromreallyfast: Not an Item - FEATURE | |
Anthropomorphic Zig-Zag | isPartOf |
DBTropes | |
Anthropomorphic Zig-Zag / int_13840543 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_13840543 | comment |
The title character of Nature Cat is a normal housecat who turns into a Funny Animal when his owners are gone for the day. | |
Anthropomorphic Zig-Zag / int_13840543 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_13840543 | featureConfidence |
1.0 | |
Nature Cat | hasFeature |
Anthropomorphic Zig-Zag / int_13840543 | |
Anthropomorphic Zig-Zag / int_157d69d5 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_157d69d5 | comment |
Chip 'n Dale are Funny Animals in the Kingdom Hearts video game series, but are Civilized Animals otherwise. | |
Anthropomorphic Zig-Zag / int_157d69d5 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_157d69d5 | featureConfidence |
1.0 | |
Chip 'n Dale | hasFeature |
Anthropomorphic Zig-Zag / int_157d69d5 | |
Anthropomorphic Zig-Zag / int_162fcaab | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_162fcaab | comment |
Dinosaur Train: Most of the dinosaurs and other prehistoric creatures in the cartoon zig-zag between Nearly Normal Animal or Partially Civilized Animal when they are in their natural habitat (some species live almost completely normal lives in the wild, but others can do more human-like activities, such as the Ankylosaurus individuals that play Dino Ball) and either Partially Civilized Animal or Civilized Animal when they ride the titular train. The most antropomorphic of the dinosaurs are the Troodons, who operate the train and in general have access to human technology that virtually no other species do. | |
Anthropomorphic Zig-Zag / int_162fcaab | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_162fcaab | featureConfidence |
1.0 | |
Dinosaur Train | hasFeature |
Anthropomorphic Zig-Zag / int_162fcaab | |
Anthropomorphic Zig-Zag / int_1c1fb5a5 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_1c1fb5a5 | comment |
Chucky from the Child's Play films would usually only come to life if he needed to kill or possess someone. Beginning with Bride of Chucky, he came to life more. | |
Anthropomorphic Zig-Zag / int_1c1fb5a5 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_1c1fb5a5 | featureConfidence |
1.0 | |
Child's Play | hasFeature |
Anthropomorphic Zig-Zag / int_1c1fb5a5 | |
Anthropomorphic Zig-Zag / int_1f72b18d | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_1f72b18d | comment |
Tom, Jerry, and Spike from Tom and Jerry. | |
Anthropomorphic Zig-Zag / int_1f72b18d | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_1f72b18d | featureConfidence |
1.0 | |
TomAndJerry | hasFeature |
Anthropomorphic Zig-Zag / int_1f72b18d | |
Anthropomorphic Zig-Zag / int_2951eb34 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_2951eb34 | comment |
Brandy from Brandy & Mr. Whiskers would usually walk on two legs, but was shown acting more like a normal dog in flashbacks to when she was a pet and one episode where she found out she was a mongrel and lost all self-respect. | |
Anthropomorphic Zig-Zag / int_2951eb34 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_2951eb34 | featureConfidence |
1.0 | |
Brandy & Mr. Whiskers | hasFeature |
Anthropomorphic Zig-Zag / int_2951eb34 | |
Anthropomorphic Zig-Zag / int_2bbcacd9 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_2bbcacd9 | comment |
Another Looney Tunes example is Michigan J. Frog who goes back and forth between being an ordinary frog to a singing and dancing frog. Justified as that was the gag. | |
Anthropomorphic Zig-Zag / int_2bbcacd9 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_2bbcacd9 | featureConfidence |
1.0 | |
Looney Tunes | hasFeature |
Anthropomorphic Zig-Zag / int_2bbcacd9 | |
Anthropomorphic Zig-Zag / int_33d00522 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_33d00522 | comment |
Teacher's Pet: The protagonist is a dog who wants to be a boy, so he dresses as a human and attends school with his owner, but has to keep it secret and stay a dog the rest of the time. | |
Anthropomorphic Zig-Zag / int_33d00522 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_33d00522 | featureConfidence |
1.0 | |
Teacher's Pet | hasFeature |
Anthropomorphic Zig-Zag / int_33d00522 | |
Anthropomorphic Zig-Zag / int_35d98631 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_35d98631 | comment |
Taz experienced this somewhat in Taz-Mania. Unlike in the original Looney Tunes cartoons, Taz is cast as a teenager who lives in a house with a family. He watches TV, collects bottlecaps, and even wears a suit and works as a bellboy at a hotel. Other times, he still partakes in his carnivorous behavior and acts like a wild animal as he hunts for prey, and is even hunted by some of the other characters like a wild animal. | |
Anthropomorphic Zig-Zag / int_35d98631 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_35d98631 | featureConfidence |
1.0 | |
Taz-Mania | hasFeature |
Anthropomorphic Zig-Zag / int_35d98631 | |
Anthropomorphic Zig-Zag / int_3953baf0 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_3953baf0 | comment |
The gargoyles from Disney's The Hunchback of Notre Dame actually only come to life whenever Quasimodo's around. If Esmeralda/Phoebus/Frollo/etc. is with Quasimodo, then the gargoyles will all still stay put. And yes, like the Toy Story example below, they too have exceptions: Except it's not the three gargoyles we're accustomed to who break their own rules, but rather an unnamed fourth gargoyle who comes to life to finish off Frollo at the end of the film. | |
Anthropomorphic Zig-Zag / int_3953baf0 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_3953baf0 | featureConfidence |
1.0 | |
The Hunchback of Notre Dame (Disney) | hasFeature |
Anthropomorphic Zig-Zag / int_3953baf0 | |
Anthropomorphic Zig-Zag / int_396e0331 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_396e0331 | comment |
Clarabelle Cow and Horace Horsecollar of the old Disney cartoon shorts and comics started out as actual four-legged non-anthropomorphic barnyard animals and alternated between anthro and non-anthro roles before becoming full-fledged Funny Animal characters alongside Mickey, Minnie, Goofy and the others. Chip 'n Dale are Funny Animals in the Kingdom Hearts video game series, but are Civilized Animals otherwise. |
|
Anthropomorphic Zig-Zag / int_396e0331 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_396e0331 | featureConfidence |
1.0 | |
Classic Disney Shorts | hasFeature |
Anthropomorphic Zig-Zag / int_396e0331 | |
Anthropomorphic Zig-Zag / int_3bfac359 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_3bfac359 | comment |
This happens a lot in The Wind in the Willows; Rat, Mole and Badger are usually portrayed as Partially Civilized Animals, but Toad, who lives in a grand house, drives motorcars and gets arrested, is a Funny Animal. (Notably, while the other characters stay in the Mouse World of the Riverbank and Wild Wood, Toad is the only character who goes out into the Wide World and interacts with humans.) This means other characters have to shift up on the Sliding Scale of Anthropomorphism a notch just to interact with him. | |
Anthropomorphic Zig-Zag / int_3bfac359 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_3bfac359 | featureConfidence |
1.0 | |
The Wind in the Willows | hasFeature |
Anthropomorphic Zig-Zag / int_3bfac359 | |
Anthropomorphic Zig-Zag / int_3d15e2a8 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_3d15e2a8 | comment |
Massimo from Producing Parker can talk, cook, drink wine, etc. and stands on 2 legs when it's just him and Parker, but when other humans are around he acts like a normal dog and is on all fours. | |
Anthropomorphic Zig-Zag / int_3d15e2a8 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_3d15e2a8 | featureConfidence |
1.0 | |
Producing Parker | hasFeature |
Anthropomorphic Zig-Zag / int_3d15e2a8 | |
Anthropomorphic Zig-Zag / int_400469e | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_400469e | comment |
Calvin and Hobbes has a variation on this. The question of whether Hobbes is really alive, or just a product of Calvin's imagination, was deliberately avoided. Even when depicted as a "live" tiger, Hobbes' appearance zigzags— sometimes he'll walk on two legs as a very cartoonish Funny Animal, with long arms and stubby legs. This stature is used mainly when he's doing something cerebral, like philosophizing or acting as Straight Man to Calvin's insanity, or else a task that requires manual dexterity, like throwing snowballs. At other times he'll go on all fours, usually for the purpose of pouncing on Calvin, and his body will take on realistic feline proportions. | |
Anthropomorphic Zig-Zag / int_400469e | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_400469e | featureConfidence |
1.0 | |
Calvin and Hobbes (Comic Strip) | hasFeature |
Anthropomorphic Zig-Zag / int_400469e | |
Anthropomorphic Zig-Zag / int_44e0b783 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_44e0b783 | comment |
Garfield goes back and forth, but has noticeably become bipedal. The other cats can switch between the two stances as well. | |
Anthropomorphic Zig-Zag / int_44e0b783 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_44e0b783 | featureConfidence |
1.0 | |
Garfield (Comic Strip) | hasFeature |
Anthropomorphic Zig-Zag / int_44e0b783 | |
Anthropomorphic Zig-Zag / int_4c095a1f | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_4c095a1f | comment |
Ravage, Laserbeak and Ratbat from The Transformers, depending on which fiction they're in, may be as sentient as other Transformers but with nonhumanoid forms (in the G1 comics Ratbat was even the most successful known leader of the Decepticons) or basically mechanical Intellectual Animals that can't talk themselves but can at least understand Soundwave's orders. | |
Anthropomorphic Zig-Zag / int_4c095a1f | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_4c095a1f | featureConfidence |
1.0 | |
The Transformers | hasFeature |
Anthropomorphic Zig-Zag / int_4c095a1f | |
Anthropomorphic Zig-Zag / int_510974b4 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_510974b4 | comment |
Johnny Test: Dukey, the family dog, acts like a regular dog around Lila and Hugh Test, but speaks clear English and walks on his hind legs around Johnny, the Test Twins, and every other major character. When around strangers, he uses the excuse that he is a "child with a rare hair disorder". This is due to Susan and Mary test mutating him as one of their experiments.note There was an episode showing what happens when Hugh and Lila find out, though | |
Anthropomorphic Zig-Zag / int_510974b4 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_510974b4 | featureConfidence |
1.0 | |
Johnny Test | hasFeature |
Anthropomorphic Zig-Zag / int_510974b4 | |
Anthropomorphic Zig-Zag / int_512e18cc | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_512e18cc | comment |
The titular sifaka lemur of the PBS children's show Zoboomafoo is always anthropomorphized at the very beginning of each episode by being fed a different snack. However, at the end of each episode, Zoboo actually loses his anthropomorphism due to the effects of said snack wearing off. | |
Anthropomorphic Zig-Zag / int_512e18cc | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_512e18cc | featureConfidence |
1.0 | |
Zoboomafoo | hasFeature |
Anthropomorphic Zig-Zag / int_512e18cc | |
Anthropomorphic Zig-Zag / int_5b39a420 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_5b39a420 | comment |
In Mannequin, Emmy (a mannequin which comes to life apparently because of a time travel experiment) can only be seen in her animated form by the man who built her. If someone else enters the room, peeks into the window, etc., she's instantly frozen until they go away. | |
Anthropomorphic Zig-Zag / int_5b39a420 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_5b39a420 | featureConfidence |
1.0 | |
Mannequin | hasFeature |
Anthropomorphic Zig-Zag / int_5b39a420 | |
Anthropomorphic Zig-Zag / int_5c600b17 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_5c600b17 | comment |
Digimon Adventure, the Gabumon line goes through this in its levels. Gabumon is bipedal, who becomes the quadipedal Garurumon, then back to bipedal with WereGarurumon, and finally quadraped again with MetalGarurumon. | |
Anthropomorphic Zig-Zag / int_5c600b17 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_5c600b17 | featureConfidence |
1.0 | |
Digimon Adventure | hasFeature |
Anthropomorphic Zig-Zag / int_5c600b17 | |
Anthropomorphic Zig-Zag / int_615a3895 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_615a3895 | comment |
Ponies in general have always been like this. It especially shows in My Little Pony Tales where one moment they could be running on four legs and another they can be standing up on two legs without an issue. Even G4 has this, with the ponies occasionally using their hooves as hands when needed. | |
Anthropomorphic Zig-Zag / int_615a3895 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_615a3895 | featureConfidence |
1.0 | |
My Little Pony Tales | hasFeature |
Anthropomorphic Zig-Zag / int_615a3895 | |
Anthropomorphic Zig-Zag / int_67abe4e4 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_67abe4e4 | comment |
Eek! The Cat is a Talking Animal/Funny Animal who often partakes in human activities, but is also a pet cat and cannot speak to his owners, although he appears to be able to speak to other human characters. | |
Anthropomorphic Zig-Zag / int_67abe4e4 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_67abe4e4 | featureConfidence |
1.0 | |
Eek! The Cat | hasFeature |
Anthropomorphic Zig-Zag / int_67abe4e4 | |
Anthropomorphic Zig-Zag / int_727259ac | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_727259ac | comment |
On The Ren & Stimpy Show, the titular characters typically behave as any other Funny Animal by living in a house they seem to own, jump from career to career depending on the episode, and interact with human beings with no problems. However, a handful of episodes still treat them as simply Talking Animal such as the pilot when they’re captured by the City Pound and narrowly escape being put to sleep, and the episodes featuring George Liquor, where they are taken home from the Pet store, or competing in a dog show (despite Stimpy being a cat). | |
Anthropomorphic Zig-Zag / int_727259ac | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_727259ac | featureConfidence |
1.0 | |
The Ren & Stimpy Show | hasFeature |
Anthropomorphic Zig-Zag / int_727259ac | |
Anthropomorphic Zig-Zag / int_7efcd096 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_7efcd096 | comment |
Plato from Adventures from the Book of Virtues would often go back and forth between all fours and two legs. | |
Anthropomorphic Zig-Zag / int_7efcd096 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_7efcd096 | featureConfidence |
1.0 | |
Adventures from the Book of Virtues | hasFeature |
Anthropomorphic Zig-Zag / int_7efcd096 | |
Anthropomorphic Zig-Zag / int_7fbd159a | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_7fbd159a | comment |
ThunderCats (1985) had the snarfs, who would switch between walking on two legs and walking on all four at times (and occasionally standing on their tails). The other ThunderCats would do it too, occasionally. | |
Anthropomorphic Zig-Zag / int_7fbd159a | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_7fbd159a | featureConfidence |
1.0 | |
ThunderCats (1985) | hasFeature |
Anthropomorphic Zig-Zag / int_7fbd159a | |
Anthropomorphic Zig-Zag / int_8192cba | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_8192cba | comment |
This is also true with the Pizza Planet truck from Toy Story, which was later seen in anthropomorphic form in the Pixar film Cars. The three paintings, one of Lightning McQueen, one of Doc Hudson, and one of Flo and Ramone, make those four Cars characters look non-anthropomorphic and a little more realistic than usual. And the toys from that movie themselves, who only come to life if no one's around. The only time they ever break that rule is if someone actually treated that toy very badly. |
|
Anthropomorphic Zig-Zag / int_8192cba | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_8192cba | featureConfidence |
1.0 | |
Toy Story (Franchise) | hasFeature |
Anthropomorphic Zig-Zag / int_8192cba | |
Anthropomorphic Zig-Zag / int_8258e260 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_8258e260 | comment |
In the Super Mario series of games, Koopas were originally depicted as quadrupedal turtles. As the series continued, they've been redesigned to walk on only two legs, and by the time of Paper Mario, they were completely anthropomorphized. However, in Super Mario Galaxy and Super Mario Galaxy 2, they've reverted back into being quadrupeds. Before that, there were quadrupedal electrical enemy Koopas in Super Mario Sunshine. However, Bowser and his son, Bowser Jr., both being Koopas, are completely immune to this even in these two games. Also, Hammer Bros. and their ilk have always been bipedal, even in the original, despite being just Koopas with helmets and hammers. The depiction of Yoshi and his species frequently vary, going back and forth between an intelligent species that's no different from Toads and Koopas to animals exhibiting limited sapience. Their speech is also portrayed inconsistently, ranging between perfectly regular, simplistic, human-incomprehensible (represented by the text being in parenthesis) and no speech at all. Bullet Bills are normally depicted as lifeless ammunition, but some games, especially the spin-offs, give them some characterization. |
|
Anthropomorphic Zig-Zag / int_8258e260 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Anthropomorphic Zig-Zag / int_8258e260 | |
Anthropomorphic Zig-Zag / int_87b4dc3c | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_87b4dc3c | comment |
Donkey Kong constantly switches between having regular gorilla intelligence to human-like intelligence. In the original Donkey Kong and his guest appearance in Punch-Out!! (Wii), he appears to be just a gorilla. In the Donkey Kong Country games (both the original trilogy and Returns/Tropical Freeze), he displays more human-like intelligence, but still walks around in all fours like a typical gorilla. In the cartoon and Donkey Kong 64, he is now bipedal and displays far more human-like mannerisms. Whenever he is capable of speech and not just random gorilla noises, it can range between Hulk Speak to regular speak. In general, it appears that he becomes more beast-like whenever he is cast in an antagonistic role. The whole Kong Family, despite being of the same species, are very inconsistent about how animalistic they can be. Compare the more primal DK and Diddy with, say, Surfer Dude Funky and Humanoid Female Animal Candy, who are essentially humans in ape skin. The Big Bad K. Rool gets in on this in Super Smash Bros. Ultimate, as he often stands up as usual, but when dashing, he runs on all fours, and one of his taunts has him snapping his jaws like a crocodile. Some fans attribute this to him undergoing a Sanity Slippage. |
|
Anthropomorphic Zig-Zag / int_87b4dc3c | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_87b4dc3c | featureConfidence |
1.0 | |
Donkey Kong (Franchise) | hasFeature |
Anthropomorphic Zig-Zag / int_87b4dc3c | |
Anthropomorphic Zig-Zag / int_9e2f90f4 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_9e2f90f4 | comment |
Happens quite often in One Piece, mostly for humor value. Animal characters frequently adopt human-like mannerisms for a quick joke or two. | |
Anthropomorphic Zig-Zag / int_9e2f90f4 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Anthropomorphic Zig-Zag / int_9e2f90f4 | |
Anthropomorphic Zig-Zag / int_9fa025d | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_9fa025d | comment |
Mother 3: Boney has to impersonate a kid to get into Club Titiboo, so Lucas dresses him up with a shirt and cap and he walks on hind legs for the remainder of the chapter (but quickly switching back to all-fours when they're in the wilderness again). | |
Anthropomorphic Zig-Zag / int_9fa025d | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_9fa025d | featureConfidence |
1.0 | |
Mother 3 (Video Game) | hasFeature |
Anthropomorphic Zig-Zag / int_9fa025d | |
Anthropomorphic Zig-Zag / int_a609791a | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_a609791a | comment |
Scooby-Doo, although mostly a quadrupedal Speech-Impaired Animal, also had the ability to walk on two legs and act like a Funny Animal when the situation calls for it. | |
Anthropomorphic Zig-Zag / int_a609791a | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_a609791a | featureConfidence |
1.0 | |
Scooby-Doo (Franchise) | hasFeature |
Anthropomorphic Zig-Zag / int_a609791a | |
Anthropomorphic Zig-Zag / int_ab3076a5 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_ab3076a5 | comment |
VG Cats: #343: "I Am Gross" shows that Leo and Aeris have both a toilet and a litter box. Although Leo doesn't poop in the box anymore. Because it's full. | |
Anthropomorphic Zig-Zag / int_ab3076a5 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_ab3076a5 | featureConfidence |
1.0 | |
VG Cats (Webcomic) | hasFeature |
Anthropomorphic Zig-Zag / int_ab3076a5 | |
Anthropomorphic Zig-Zag / int_ae0356e0 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_ae0356e0 | comment |
Courage the Cowardly Dog flips-flops between a Speech-Impaired Animal around his owners, Eustace and Muriel, to being a full-on Talking Animal around anyone else (human or otherwise) and to the audience. | |
Anthropomorphic Zig-Zag / int_ae0356e0 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_ae0356e0 | featureConfidence |
1.0 | |
Courage the Cowardly Dog | hasFeature |
Anthropomorphic Zig-Zag / int_ae0356e0 | |
Anthropomorphic Zig-Zag / int_b2ac2311 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_b2ac2311 | comment |
Snoopy, from Peanuts, goes back and forth between all fours and walking upright, sometimes within a strip, not necessarily depending on his role, but more on his mood. | |
Anthropomorphic Zig-Zag / int_b2ac2311 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_b2ac2311 | featureConfidence |
1.0 | |
Peanuts (Comic Strip) | hasFeature |
Anthropomorphic Zig-Zag / int_b2ac2311 | |
Anthropomorphic Zig-Zag / int_b5bbed98 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_b5bbed98 | comment |
In Madagascar, the animals would constantly go back and forth between walking on four legs and walking on two legs. | |
Anthropomorphic Zig-Zag / int_b5bbed98 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_b5bbed98 | featureConfidence |
1.0 | |
Madagascar | hasFeature |
Anthropomorphic Zig-Zag / int_b5bbed98 | |
Anthropomorphic Zig-Zag / int_b6079e8b | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_b6079e8b | comment |
When Wile E Coyote has The Roadrunner as his adversary, he's mute and orders things from ACME Products. When he's paired opposite Bugs Bunny, he's an erudite Civilized Animal Gadgeteer Genius. | |
Anthropomorphic Zig-Zag / int_b6079e8b | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_b6079e8b | featureConfidence |
1.0 | |
Wile E. Coyote and the Road Runner | hasFeature |
Anthropomorphic Zig-Zag / int_b6079e8b | |
Anthropomorphic Zig-Zag / int_b87de35b | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_b87de35b | comment |
Before that, there were quadrupedal electrical enemy Koopas in Super Mario Sunshine. | |
Anthropomorphic Zig-Zag / int_b87de35b | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_b87de35b | featureConfidence |
1.0 | |
Super Mario Sunshine (Video Game) | hasFeature |
Anthropomorphic Zig-Zag / int_b87de35b | |
Anthropomorphic Zig-Zag / int_bc758ea9 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_bc758ea9 | comment |
Furrball from Tiny Toon Adventures is usually portrayed as an Nearly Normal Animal cat, but he kept weaving back and forth between a normal cat and a Funny Animal depending on the cartoon. He would even switch between walking on two legs and walking on four legs. | |
Anthropomorphic Zig-Zag / int_bc758ea9 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_bc758ea9 | featureConfidence |
1.0 | |
Tiny Toon Adventures | hasFeature |
Anthropomorphic Zig-Zag / int_bc758ea9 | |
Anthropomorphic Zig-Zag / int_bc848d30 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_bc848d30 | comment |
SpongeBob SquarePants: The characters are usually Funny Animals, but become Nearly Normal Animals whenever they're on land. | |
Anthropomorphic Zig-Zag / int_bc848d30 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Anthropomorphic Zig-Zag / int_bc848d30 | |
Anthropomorphic Zig-Zag / int_bda48585 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_bda48585 | comment |
The tanuki in Pom Poko shift back and forth on the anthropomorphic scale throughout the movie, not even counting their frequently used ability of transforming themselves into humans (or only mostly transforming, if they're not careful). Sometimes, especially around humans, they're depicted realistically as quadrupedal canids; in less serious moments, they turn into Funny Animals that only barely resemble their species. | |
Anthropomorphic Zig-Zag / int_bda48585 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_bda48585 | featureConfidence |
1.0 | |
Pom Poko | hasFeature |
Anthropomorphic Zig-Zag / int_bda48585 | |
Anthropomorphic Zig-Zag / int_c4282b71 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_c4282b71 | comment |
Background character Lyra Heartstrings in My Little Pony: Friendship Is Magic is like this more than anypony else. Everypony else in the Expanded Universe and The Merch. Ponies in general have always been like this. It especially shows in My Little Pony Tales where one moment they could be running on four legs and another they can be standing up on two legs without an issue. Even G4 has this, with the ponies occasionally using their hooves as hands when needed. Many of the other animals in FiM are, too. So far, Applejack's dog Winona is one of the few to behave strictly like her species. The general rule is that the hooved animals are the more anthropomorphic, though the exact boundary is somewhat unclear, with pigs and a blink-and-you'll-miss-it deer seeming more like normal animals, while cows and sheep have some brief lines and a pair of goats appear somewhere between the two. *** Becomes even more confusing when you include the society of intelligent deer from the comics. |
|
Anthropomorphic Zig-Zag / int_c4282b71 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Anthropomorphic Zig-Zag / int_c4282b71 | |
Anthropomorphic Zig-Zag / int_d34caad6 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_d34caad6 | comment |
All of the Secret Garden residents from Father of the Pride walk on four feet while proforming on stage or around humans, then walk around on two when talking by themselves. | |
Anthropomorphic Zig-Zag / int_d34caad6 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_d34caad6 | featureConfidence |
1.0 | |
Father of the Pride | hasFeature |
Anthropomorphic Zig-Zag / int_d34caad6 | |
Anthropomorphic Zig-Zag / int_d81004bb | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_d81004bb | comment |
Alvin and the Chipmunks: Alvin, Simon, and Theodore all started out as actual chipmunks, but via their two cartoon series (The Alvin Show and Alvin and the Chipmunks) they looked less and less like chipmunks. However, in their first live action movie, they all started to look like chipmunks again, although not as much as they did on the original covers. | |
Anthropomorphic Zig-Zag / int_d81004bb | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_d81004bb | featureConfidence |
1.0 | |
Alvin and the Chipmunks (Franchise) | hasFeature |
Anthropomorphic Zig-Zag / int_d81004bb | |
Anthropomorphic Zig-Zag / int_dc395a61 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_dc395a61 | comment |
The animals in Barnyard and Back at the Barnyard walk on two legs, talk and partake in "human" activities, but when humans/a human show/shows up, the animals switch to a four-legged stance (except the birds, which are two-legged by default) and act like normal animals. | |
Anthropomorphic Zig-Zag / int_dc395a61 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_dc395a61 | featureConfidence |
1.0 | |
Barnyard | hasFeature |
Anthropomorphic Zig-Zag / int_dc395a61 | |
Anthropomorphic Zig-Zag / int_df57aa2a | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_df57aa2a | comment |
The LEGO Movie has a variation where on one "level" of reality, the characters move and experience like living beings, and on the next level, they are just toys that don't move.note With the one exception, obviously. Whenever something happens to them as toys, there is some equivalent event happening to the living versions. | |
Anthropomorphic Zig-Zag / int_df57aa2a | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_df57aa2a | featureConfidence |
1.0 | |
The LEGO Movie | hasFeature |
Anthropomorphic Zig-Zag / int_df57aa2a | |
Anthropomorphic Zig-Zag / int_e53e8d5 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_e53e8d5 | comment |
Felix the Cat. From 1919 through the mid-1950s, stories alternated between showing Felix as either a Talking Animal pet in a human home or a Funny Animal master of his own house. Only with the Trans-Lux TV series was Felix established as a Funny Animal for good. | |
Anthropomorphic Zig-Zag / int_e53e8d5 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_e53e8d5 | featureConfidence |
1.0 | |
FelixTheCat | hasFeature |
Anthropomorphic Zig-Zag / int_e53e8d5 | |
Anthropomorphic Zig-Zag / int_ea4f62db | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_ea4f62db | comment |
Family Guy has Brian Griffin, who started as a talking dog, but through the course of the series, he has become more and more human. Although every once in a while, you're reminded that he still is a dog. A human example would be Stewie, who would go from being treated like a non talking baby by his family to being treated like any other adult by everyone else. |
|
Anthropomorphic Zig-Zag / int_ea4f62db | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_ea4f62db | featureConfidence |
1.0 | |
Family Guy | hasFeature |
Anthropomorphic Zig-Zag / int_ea4f62db | |
Anthropomorphic Zig-Zag / int_eb6802b4 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_eb6802b4 | comment |
Behemoth-type enemies in Final Fantasy XIII walk on all-fours (and look a lot like the classic design of the Behemoth, as it had appeared in previous Final Fantasy titles), until they're put into Stagger mode, in which case they'll morph into a more powerful bipedal form (recovering all damage taken in the process), and wield a strange circular saw-like weapon. | |
Anthropomorphic Zig-Zag / int_eb6802b4 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_eb6802b4 | featureConfidence |
1.0 | |
Final Fantasy XIII (Video Game) | hasFeature |
Anthropomorphic Zig-Zag / int_eb6802b4 | |
Anthropomorphic Zig-Zag / int_ef4fd083 | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_ef4fd083 | comment |
The electrical appliances from The Brave Little Toaster (except Radio, who doesn't have a face), who can actually make their faces disappear whenever they've been spotted by humans. | |
Anthropomorphic Zig-Zag / int_ef4fd083 | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_ef4fd083 | featureConfidence |
1.0 | |
The Brave Little Toaster | hasFeature |
Anthropomorphic Zig-Zag / int_ef4fd083 | |
Anthropomorphic Zig-Zag / int_f634206e | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_f634206e | comment |
Remy and the other rats from Ratatouille can switch between walking on two legs and walking on four legs too. This even has some minor importance in the story — it's noted at the beginning that walking on four legs is the norm, but Remy walks on two to keep his front paws clean. When the clan rallies to help Remy cook for Anton, Remy insists that they all do the same. | |
Anthropomorphic Zig-Zag / int_f634206e | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_f634206e | featureConfidence |
1.0 | |
Ratatouille | hasFeature |
Anthropomorphic Zig-Zag / int_f634206e | |
Anthropomorphic Zig-Zag / int_f90f1b9f | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_f90f1b9f | comment |
Fat Cat in the pilot episode of Chip 'n Dale: Rescue Rangers, back when he is still Aldrin Klordane's pet Right-Hand Cat. After Klordane is arrested, he becomes anthropomorphic completely. | |
Anthropomorphic Zig-Zag / int_f90f1b9f | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_f90f1b9f | featureConfidence |
1.0 | |
Chip 'n Dale: Rescue Rangers | hasFeature |
Anthropomorphic Zig-Zag / int_f90f1b9f | |
Anthropomorphic Zig-Zag / int_fb27829b | type |
Anthropomorphic Zig-Zag | |
Anthropomorphic Zig-Zag / int_fb27829b | comment |
Actually a plot point in Fantastic Mr. Fox. Mr. Fox struggles to live a civilized life with his family while his animal urges to hunt and steal distract him. | |
Anthropomorphic Zig-Zag / int_fb27829b | featureApplicability |
1.0 | |
Anthropomorphic Zig-Zag / int_fb27829b | featureConfidence |
1.0 | |
Fantastic Mr. Fox | hasFeature |
Anthropomorphic Zig-Zag / int_fb27829b |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.