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Anti-Magic

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The ability to completely negate magic or other supernatural effects. The power is not absorbed or reflected, it simply ceases to be when it comes within the radius of effect. This will usually be an extremely rare, nigh-unheard of, game-breaking power: the greatest of wards become undone with incredible ease, with unforeseen effects.
It can be Blessed with Suck if this means White Magic doesn't work on you either. No magical healing or protection in this case. If the world runs on Magic, this person may be a pariah, especially if it's a power that they can't control.
Groups of people who make use of this ability generally exist for the purpose of stopping magic-users; they may be an Anti-Magical Faction, Witch Hunters, Vampire Hunters (in the event that vampires use magic, which they usually do) or just regular old Mage Killers. Depending on how magic is viewed in the setting, they may be seen as heroes or villains. As this power isn't of much use where there is no magic, it counts as a subtrope of Meta Power.
For an item or ability that keeps the enemy from using their magical abilities for a period of time, see Power Nullifier. For stopping a specific spell while it's being cast with another spell, see Counterspell. For reversing the effects of magic, see Dispel Magic. Similarly, the Kryptonite-Proof Suit can be used to resist the Kryptonite Factor. Compare Walking Techbane, where someone has this effect on scientific technology. Contrast No-Sell, when characters can ignore (rather than nullify) the powers of others or their defenses. Mage Killers and Mage Hunting Monsters often weaponize this ability. Un Sorcerers often have this; in fact, that might be why their own powers don't work. Contrast Weak to Magic. See also Resistant to Magic.
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ForLoveOfEvil
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OneHitKO
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ReverseThePolarity
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JediOutcast
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WarcraftIII
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Debugging Destiny (Webcomic)
 Anti-Magic
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DBTropes
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Disney's Aladdin: The Series faced one obvious problem: How do you keep Genie from solving every problem with just a magical (and literal) Hand Wave? The explanation is usually either that a) Genie gets distracted easily (which makes sense, considering his personality) or b) that the villain of the week conveniently happens to have access to a powerful anti-magic device or spell. Of course, being significantly weaker after he was released from the lamp also cut back on his potential to solve problems.
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Inkmistress:
Nismae has iron cuffs that stop magic from affecting her.
Asra later gets a cloak which stops the Sight from being used on her.
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 Inkmistress
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 Anti-Magic / int_104f9834
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In Rogue Sorcerer, Lyr receives an enchanted sword from Vumi which makes him immune to magic.
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 Rogue Sorcerer
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The Wizardry games have anti-magic fields in certain rooms of the dungeon that prevent all magic from being cast.
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 Wizardry (Video Game)
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In the Adventure Time episode "Betty", Bella Noche, a being from another dimension that is described as "a being of pure anti-magic," is summoned into Ooo. He has the power to negate any magic around him, which removes the power from any nearby wizards and disables the Ice King's crown, turning him back into Simon Petrikov.
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 Adventure Time
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Daylight Burning: Magic dampeners are small spheres that suppress and nullify magic cast in their vicinity. They build exponentially off of each other when nearby, allowing them to subdue even the most powerful beings. Historically, most were destroyed by fearful unicorns; Twilight speculates that the six currently in the government's possession are likely the only ones left in existence.
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 Daylight Burning (Fanfic)
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In ARTICLE 2, Major Shane T. Doran shows traits of this when he touches the quill Twilight Sparkle is levitating and the energy field she's using flickers. When he keeps his finger in contact with the quill, the spell is undone completely. The backstory of his medical internment, as explained by Celestia, confirms that magic works very peculiarly on him, always having unusual (and sometimes dangerous) side effects.
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In Tower of God, when Shibisu's team goes up against Jue Viole Grace at the start of the Workshop Battle, they prepare by bringing a ring that they force on him that drains all the Shinsu he tries to use. Viole is basically unstoppable, but he's still a kind of Squishy Wizard, so this should make him pretty easy to beat, especially by Amighoraz. At least, it would if not for his Super Mode they don't know about.
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Going back to Dune, a nonliving form of anti-prescience is eventually developed in the no-chamber, so named because it blocked anyone and anything within from being seen that way. These chambers eventually evolved into no-ships: giant spacecraft that couldn't be seen by prescience.
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 Dune
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In Pale, this is the ability of Sharon Griggs. She has been repeatedly exposed to evidence of magic but constantly and firmly disbelieved in it, rejecting evidence and coming up with explanations with such fervor that the universe accepts her conviction and shatters magical effects, turns magical creatures into odd-looking humans, and protects her from noticing inconsistencies. She's also completely unaware that she has been subtly directed by the Collector practitioner Lawrence Bristow, who is able to ensnare her in invisible bureacratic workings (he offers her reduced rent as an apartment complex he owns) to direct her towards his enemies and tear through any defenses they may have set up.
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 Pale
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Worm: The rare Trump classification covers powers that influence other powers. This is one of the forms it can take.
Several powerful entities, such as the Endbringers, Scion and Eidolon are immune to many Thinker powers, including attempts to predict their future actions. Scion himself can tune his wavelength cancellation to work on most powers.
Hatchet Face, a former member of the Slaughterhouse Nine, combined a power-nullifying aura around his body with super strength and toughness, giving him the advantage in close quarters with any other cape.
Mantellum was capable of shutting off the senses of anyone near him, including enhanced or extra senses granted by Thinker powers.
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In Season 2 of the J-WITCH Series, Jade's shadow powers grow so powerful after the Veil is lowered that they can absorb and negate magical power sources, even Quintessence.
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 J-WITCH Series (Fanfic)
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Tree of Aeons: One of the demonic worlds that Aeon encounters has sunlight that includes a mana-disrupting particle. Only very powerful individuals can endure it, and the demons themselves live underground during the day, since they rely on mana and wouldn't be able to survive. Unfortunately, they've also absorbed some of the anti-magic property by osmosis, so they can only be fought with non-magical skills...
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In The Spirit Thief, most magic is performed by manipulating spirits, leaving a few loopholes to exploit.
Demons eat spirits, meaning that attacking them only makes then stronger.
Sparrow is invisible to spirits, so unless he's hit by a stray blast, he's pretty much safe.
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The Witchlands:
Salamander skin is impervious to magic, rendering people wearing it invisible to mind witcheries.
The chain-like collars the Hell-Bards are wearing make them immune to non-physical witchery, and also halt the process of turning them into the Cleaved.
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Daughter of the Lilies has two varieties: obsidian is unaffected by magic and nullifies ambient magical energy, while oak trees can conduct magic without being affected by it, like a lightning rod.
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In the novel Blood Rites, Lord Raith is completely immune to direct magical attack thanks to a pact with He Who Walks Behind. Fortunately for our heroes, he is not immune to bullets, beatings, or repeatedly getting hit with telekinetically-controlled keys.
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Blood Sword has Nebularon in the first book The Battlepits of Krarth. Nebularon is a demon-god of old Krarthian myth and he generates a zone of anti-magic making him immune to the Enchanter's magic and preventing the Dagger of Vislet from returning to its owner after being thrown. His antimagic will bite himself in the ass, if you toss the Dragonlord Gem at him. That gemstone is the volcanic, final flaming breath of the dragonlord Astarandel which has been encased in a spell, Nebularon's magic dispells the spell and he's roasted instantly in the breath.
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Hawkman: Nth metal has the ability to negate magical powers and hurt ethereal creatures.
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 Hawkman (Comic Book)
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Beyond the Supernatural: Negapsychics are people with latent psychic powers who were avowed atheists or skeptics about the supernatural, causing their powers to develop into an anti-magic field. Even if they subsequently come to believe, they keep the ability. In Rifts, not believing in the supernatural isn't really an option given its ubiquity. In this world, the Negapsychics just don't think it'll work on them.
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Dragon Age:
Mages can learn the Glyph of Neutralization, which dispels all spell effects, drains all mana, and negates all magic, both incoming and outgoing, within the radius of the glyph.
The spell Mana Clash drains the mana from any enemy mage in its target radius and deals damage proportional to the mana lost, often killing them immediately.
During the Mage Origin, Jowan, Lily and Mage Warden have an Oh, Crap! moment when they realise that the reason why the Rod of Fire is not melting the lock of the Phylactery Chamber and neither mage can cast spells is because the Templars have carved wards into the door frame.
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Hunter: The Vigil:
Banality Worms are a type of extradimensional beings that sometimes leak into reality from somewhere that, best as can be determined, is a place of pure nothingness and stasis. They profoundly hate the supernatural and dissolve any of its effects that are directed at them; Cheiron Group researchers have also figured out that, if you implant one of these things in a person's chest cavity, they extend this protection to their host by resisting any magical effect directed at them — including those of other Hunters, such as Benedictions, Castigations, and Relic effects. The price is making the host more vulnerable to moral degeneration; having a being of pure nihilism wound around your heart will do that to you.
Centurions' Gladii, some of the relics hoarded by Aegis Kai Dour, are ancient blades that can permanently remove enchanted objects' supernatural properties when they strike them.
The screamer pistols of Task Force: VALKYRIE do this by means of a Brown Note — they produce blasts of low-frequency sounds intended to interfere with the inner ear in a manner that disrupts balance and can cause hallucinations. This makes concentration of any kind impossible, which among other things prevents mages from focusing on the complex mental constructs needed to use magic.
 Anti-Magic / int_1ad9726b
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 Hunter: The Vigil (Tabletop Game)
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Anti-Magic / int_1ad9726b
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The Disgaea series has some examples of this. The Alaraune monsters take halved damage from magic attacks in Disgaea 2, and the Healer class halves magic damage dealt to adjacent allies in Disgaea 3. Also in 3, the Holy Dragon can halve any magic damage it takes with its Mist Cloak ability (Which it can also teach to any other unit).
One of the most hilarious examples is Sicily's evility, which states a 75% elemental attack reduction on top of fantastic attack reductions. Overlord Tyrant Baal can fail to kill Sicily in a single blow when she's thousands of levels and millions of stat points lower in Disgaea Dimensions 2 simply due to how her power shuts down his special attacks.
Baal also counts in that every game has some form of immunity for Baal. In Disgaea D2, Baal is entirely immune to special attacks you've already used, which is a serious detriment to any mages you have as they cannot reliably use their basic attacks for damage. In Disgaea 5, each Baal on the field is immune to one element as long as it is alive, and the appropriate Baal Bit is entirely immune to a single element and powers up if struck with an attack from that element.
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In Orlando Furioso, this is what the Ring of Angelica does when worn on a finger (it doubles as a Ring of Gyges if you put it on your tongue).
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In Sluggy Freelance, it turns out that magic is tied to the fate-web surrounding the world, and thus, going into outer space negates magic. A powerful Talking Weapon only starts to "die" gradually, but a demonic plant — which itself radiates more normal anti-magic — withers quickly.
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Monster Hunter:
Monster Hunter 3 Ultimate: Starting from this game, certain monsters (usually Elder Dragons) can inflict a status known as Dragonblight on a Hunter, which strips the elemental damage properties and the status effects from their weapon (in the original Tri, it reduces a weapon's affinity, not only reducing the chances of a Critical Hit for weapons with a possitive affinity but also increasing the chance of inflicting less damage for weapons with nil or negative affinity). This makes it so that if you'd prepared to fight a certain monster, now your weapon no longer has the element that monster is weak to, making the fight much harder until it wears off, or until you cure it with a nulberry.
Monster Hunter: World: The Hunters now have access to weapons with the Elderseal property, which gives a chance for them to stop an Elder Dragon from using its more dangerous powers.
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In the Bleach fanfic Chasing the Moon and its prequel Phases of the Moon this is Kurosaki Karin's hidden zanpakuto ability, and was instrumental to winning fourth seat of her Division from Yumichika. Used passively, she can cut through magic. Used actively, any magical attack used against her pretty much No Sells.
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So does Wystan Frauka from Ravenor. He gets burned out and possessed by a powerful psyker.
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Null Crystals from Gaia Online's zOMG! are said to negate g'hi Energy. Any Animated that gets too close to one instantly reverts to an inanimate state, and any Gaian (player) that touches one of the crystals is transported to a special "Null Chamber" that negates the soulbinding effects of their rings, allowing them to be safely removed. Though for whatever reason, no one has considered actually using these crystals to ''instantly kill'' any Animated they get close too, they use use them for transportation, recovering from death, and Item Crafting.
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The Amakusa Church in A Certain Magical Index have developed a unique spell known as the "Saintbreaker", which works by temporarily sealing away the powers of a Saint and forcing them into a Brought Down to Normal state that causes their remaining holy power to go out of control and damage their bodies in addition to paralyzing them. Against Acqua of the Back, whose body has properties of Jesus and the Virgin Mary and thus making him a "special" Saint even by their standards, the resulting shut-off and conflict of holy powers causes him to explode, and he barely survives the process.
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RainbowDoubleDash's Lunaverse: As, essentially, the physical manifestation of the breaking of the Element of Magic, "The Dark and Omnipotent Antithesis" can tear holes in the fabric of magic. She can either then let magic flood into them (causing them to become spells) or hold them open (creating "null pockets" within which magic is impossible).
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Fire Emblem:
Fire Emblem: The Blazing Blade has Kishuna, an enigmatic entity of the "Magic Seal" class, who serves as an optional boss. Kishuna's presence negates every spell in a set radius (which usually extends over more than half of the battlefield), rendering magic users of every side completely useless - including the boss of the chapter he appears in, who proceeds to freak out at how helpless he is when Kishuna shows up. Magic cast outside the barrier can still affect those inside, though.
In the first and third games, Mage Dragons, who are the only kind of dragons that attack using the Magic stat instead of physical Strength, also have absurdly high magic resistance. In the remakes they flat-out nullify all magical attacks against them.
Fire Emblem Gaiden and its remake have the Dread Fighters, a class with a whopping 15 magic resistance in a game where raising the magic resistance stat is all but impossible (Gaiden)/ a class with +5 magic resistance and halved damage from all damaging spells including HP to 1 (Echoes), more movement than every spellcasting class in the game and absurd speed to double said spellcasters. There seems to be an abundance of these on Celica's route, and when most of Celica's party is composed of spellcasters...
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In Arknights, several of your deployable Operators have the ability to Silence special enemy abilities and effects, which is represented by a black "X" appearing above the affected enemy. Most Operators' Silence effects are temporary and require activating special skills, but one Operator, Lappland, does this automatically with all of her attacks.
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Blade Girl!: Grassblades are people who are born with Anti-magic, meaning they can neither be affected by nor capable of performing magic. True to their name, bladed weapons are the Grassblades' preferred weapons of choice due their capability of cutting through magic.
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Audrey Parker from Haven seems to negate the "Troubles" of other people, or at least make her somewhat immune to them. For example, Nathan is completely numb, but can feel her. She was able to notice a "Groundhog Day" Loop.
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In Warhammer: Age of Sigmar, the brass-clad shields used by the elite Bloodbound warriors who ride Juggernauts are forged in a similar manner to Collars of Khorne and grant their bearer a 50% chance of ignoring any damage caused by magical attacks.
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In Changeling: The Dreaming, Mage: The Ascension and Demon: The Fallen, the sheer mundanity of normal "sleeper" humans makes it difficult for the changelings, mages and demons to manifest their powers. For changelings and demons, the presence of unbelievers simply causes the powers to not work, including manifesting their True Form (changelings also get a splitting headache if seriously "boring" people are present); for mages, this tends to cause Paradox backlash, as Reality strikes at mages who try the "impossible". On the one hand, this has caused Bygones (e.g. dragons, unicorns) to go extinct because people stopped believing. On the other hand, certain areas of the world have different beliefs, and would cause e.g. flying carpets to be perfectly normal, and airplanes to cause paradox as an impossibility. Werewolves and vampires do not have this problem, which is handwaved because many people subconsciously believe in them. Still, the Technocracy would like to change that.
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In The Belgariad and Malloreon, dragons (well, the dragon, as there's only one left) are immune to sorcery thanks to the tinkering of the God of Evil Torak. That said, the last dragon is not immune to all magic. In fact, the Orb of Aldur seems to be one of the few things that can really hurt it.
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From Problem Children are Coming from Another World, aren't they?, we have Sakamaki Izayoi whose gift (powers granted by some powerful god/demon/star/whatever), in addition to granting Super-Strength allows him to shatter someone else's gift.
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The Shenshou Jing mirror in Symphogear can project a light that erases other relics and any effects related to them. The antagonists of season 2 can't power it with technology alone, so it's not much of a threat until Miku gets Brainwashed and Crazy and uses it to make a Symphogear with the same properties.
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Umineko: When They Cry:
Endless Nine is Battler's magical resistance level. Basically, he refuses so much to believe in witches that magic doesn't affect him at all. To explain how powerful his anti-magic is, the rating of anti-magic normally goes from 1-9 digits, with 9 being Physical God immunity and rare on its own. Battler's has filled every digit with 9s. His rating currently provides the image for Readings Are Off the Scale in relation to his magic resistance and it should be noted that it only shows that number because that's the limit of the scale.
His sister Ange doesn't believe in magic herself, yet she is the type of person who allows it to work for other people. She's referred to as the "Witch of Resurrection".
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Dominic Deegan has the character of Urban Eddie, whose trump card is a necklace that nullifies any magic directed towards him. He even shows another practical use for it by strangling a spellcaster with it, rendering them helpless.
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Hypnosis only works if you willingly allow it to control you, you generally have to try hard to not be immune to it. This was also tested on MythBusters and confirmed.
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In The Saga of Noggin the Nog, Olaf the Lofty has an artifact that grants him immunity to the effects of magic.
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Dark Souls has the miracle Vow of Silence, which prevents casting of spells, miracles, and even pyromancy by all players, including the caster. While the Demon's Souls example (below) wasn't used very often due to lag problems and not being able to nullify miracles, Vow of Silence isn't used much because it occupies two slots and has only two uses, coupled with a measly 30-second duration. The fact that it requires a stat-investment that would only make sense on a caster and that it can screw over your own allies doesn't help either.
There's also the miracle, Great Magic Barrier, which basically nullifies 90% of magic damage.
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Bruce Coville's Book of... Magic: The protagonist in Questing Magic negates magic, including being able to see through glamours. This turns out to be useful when he's needed to break a spell keeping King Arthur away from the stone where Excalibur is stuck (fortunately, Merlin is able to use a time machine, which is science instead of magic, to get him there).
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Guild Wars features several such spells: Obsidian Flesh (slows the user down, boosts armour, all targeted spells fail), Spell Breaker (all targeted spells fail), and Shadow Form (all targeted spells fail, all attacks against user miss, and yes, it's exactly as imbalanced as it sounds). There's also Spell Shield, which prevents targeted spells while the user is casting, and Shroud of Silence, which prevents spellcasting in the first place.
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My Hero Playthrough version of Harley Quinn has a Quirk that neutralizes special powers on contact. Unlike Eraserhead in the same fic, her power explicitly works on non-Quirk abilities, like Izuku's Ki and Psionic powers.
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Nobilis: Nobles have a small field around them called an Auctoritas. Other Nobles' miracles don't affect anything within the field unless they specifically allocate some of the miracle's power to penetration.
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Spellbound, the second book of The Grimnoir Chronicles, introduces the Dymaxion Nullifier, an as-yet-undescribed object that shuts down any use of superpowers in its vicinity.
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Mother Maya in Shin Megami Tensei: Strange Journey has an especially vicious form of this. She doesn't only negate magic, she instantly kills the caster. Oddly, her weakness is bullets (or other Gun-type attacks).
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Mother of Learning:
The train to Cyoria is warded to make mana shaping harder, like magical static. A skilled mage can overcome it, but it keeps rowdy students and casual vandals from getting out of control.
There are manacles that entirely suppress the captive's ability to shape mana, for keeping mages prisoner. However, they don't stop entirely innate abilities like those possessed by shifters...
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The Dragon Egg Princess: Jiho Park and his family have the innate ability to nullify magic from other beings.
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In The Steerswoman and its sequels, steerswomen and sailors are said to have some immunity to wizards' protective spells; the protagonist eventually figures out that it comes from the shoes they wear. They're rubber-soled, insulating their wearers from electric shock.
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In Bungo Stray Dogs, Osamu Dazai's No Longer Human prevents other Ability users from using their Ability as long as he's touching them.
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NetHack and related Roguelikes:
The Wand of Cancellation. As the name implies, it cancels magic. The actual range of effects is quite broad and listing them all would be a spoiler.
Then there's items which grant magic resistance when worn, cloaks of magic resistance and grey dragon scale mail, plus the wizard quest artifact which grants it just be it being held in the player's inventory. This protects against force bolts, magic missiles, polymorphing, teleport other, and death rays. The fact that the wizard quest nemesis picks up the wizard quest artifact on his first turn after waking up, thus gaining magic resistance, makes him a hard kill for wizards who depend on force bolts and magic missiles.
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Baldur's Gate:
Carsomyr in Baldur's Gate II is a +5 (and can be upgraded to +6 in the expansion) greatsword that grants its wielder 50% magic resistance, allows its wielder to cast Dispel Magic three times a day, and dispels magic on opponents with each hit.
There's also the Cloak of Reflection which confers complete immunity to all direct damage spells, and pre-nerfing bounced the damage back to the caster too.note Undoing the nerf is as simple as deleting the right file out of your Overrides folder, if you're so inclined.
At the end of Shadows of Amn, Jon Irenicus is trapped in a region of the Abyss that renders his magic useless, leaving him completely defenseless as hungry chittering demons surround him...
In Baldur's Gate III, the Susser tree is a strong anti-magic field, preventing any magic from being cast within it's effective aura. The flowers act more as personal anti-magic fields, rendering the holder immune to magic (it "fizzles out" before it reaches them), but also unable to use magic. More worryingly, it also negates magical artifacts such as weapons and armor. Following some cryptic directions allows you to use the bark of the tree to make anti-magic weapons, such as a dagger that silences anyone it strikes.
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Justice League:
Hawkgirl's energy mace (and Thanagarian Nth Metal in general, as we find out in Unlimited) negates magic. She can use it to break through magic force fields, blast through spells, beat Dr. Fate into submission, and even kill an evil god.
During the period between Hawkgirl leaving the League and coming back, Dr. Fate put the mace into a pocket dimension rather than have it lying around his tower. Just having it around messed with his magic, nobody has to be weilding it.
Lex Luthor later buys an object that similarly reflects away all magic, at an apparently ludicrous price.
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The Lyrical Nanoha series has two flavors of anti-magic:
Magical Girl Lyrical Nanoha Striker S introduced the Anti-Magilink Fields, which are emitted by certain magic-technology and nullifies all magic within the area it covers. While a mage can undergo training under AMF conditions to fight the effects, they will still find their magic greatly reduced, and even they will find their magic gone if the AMF is strong enough. As explained by Nanoha in one of the source mangas, spells cast from the outside have their power reduced or completely dispelled upon hitting an AMF, while a mage casting from inside an AMF will find themselves struggling to even muster enough mana for it. A mage caught unprepared inside a large-area AMF without boosters and/or having his/her Power Limiter still on is basically screwed.
The Magical Record Lyrical Nanoha Force manga introduced the Dividers, artifact weapons that aggressively break the magical links (magic is basically magical energy linked to a usable form in this setting) thus negating any magic they hit as well as any magical effects aimed at the wielder. As such, Dividers are extremely dangerous to mages and commonly referred to as Mage Killers. Coupled with the Eclipse-based powers of the manga's villains, it borders on Story-Breaker Power.
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Anti-Magic
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Shin Megami Tensei: The Makajam spell line, which inflicts the Silence status effect.
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The Pirate Pegasus features a liquid version of anti-magic that the villain, Korsan, embeds into his weapons, airship, and harness to protect from unicorn magic.
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In Rave Master, Haru Glory's fourth sword form of the Ten Commandments, "Runesave", can negate magic and cut intangible things like smoke and lightning, but it passes through solid matter like a ghost.
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Code:Breaker has Sakura Sakurakouji with implied Anti-Magic abilities. All Code Breakers' abilities have been shown to be ineffective against her, and she's even displayed the ability to cancel out the effects of those powers on others. Canceling out their power's effects may or may not require full body contact, since she seems to hug people every time she does it, causing her friends to name it her "rare power hug attack."
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Gold and Black Phoenix Stone in Dragaera do this with sorcery and psionics respectively. Vlad has several items that make use of this, notably a pair of amulets that stops anyone from finding him with magic of any kind (though they also prevent him from using magic of any kind) and Spellbreaker, a very odd gold chain that appears to have a bit of a mind of its own and does exactly what you'd expect given the name. Later, Spellbreaker gets incorporated into the Great Weapon God Slayer (or, as Vlad calls her, Lady Teldra), which can do this to an even more impressive degree.
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For Knull in Archipelago, the Blessed with Suck aspect of this trope goes a different direction, since he's been abducted by pirates specifically for his powerful Anti-Magic (in a very magical world it makes fights a lot easier). And while per Word of God, the Anti-Magic also nullifies the raven spirit they put in his head, so Knull's free will is unimpeded and he can't get soulsealed, he doesn't know about this advantage.
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In Endstone, the power of the Endstone. Also, characters who are not stoners can nullify the over-stones by taking them.
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Downplayed in Fist of the North Star: when Kenshiro first fights him, Thouzer appears to be completely immune to Hokuto Shinken techniques. In truth, Thouzer's vital points were inverted as a result of his dextrocardia (his heart being on the right side of his chest cavity instead of his left). Once Kenshiro realizes this, he is able to finally fight Thouzer on equal footing.
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In Dawn of War: Dark Crusade's Chaos Stronghold mission, Eliphas the Inheritor attempts to use telepathy to talk to the Tau. He then proceeds to blather on for several minutes about how their souls are his, etc. etc. Problem is (see "Tabletop Games" above) Tau have such a weak link to the Warp that Chaos magic such as his doesn't register. All Shas'O Kais perceives is an "annoying buzzing" coming in over his radio.
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Adylheim:
The substance Thunderstone in this play-by-post game negates any magic that touches it, but it's very rare.
More commonly, iron (but not steel!) destroys elves' illusions or Faerie magic when it touches them, bends or wards away certain sorts of magic, and (though this last one is more of a Power Nullifier) if embedded in the body of a High Mage, prevents them from using their magic at all.
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In The Last Hero, Cohen and his Silver Horde are trying to bring a huge keg of Agatean Thunder Clay (a powerful explosive) to the gods, to return fire to them. This would dispel all magic on the entire, completely magic-dependent Discworld for two years, causing The End of the World as We Know It.
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Wonder Woman: Wonder Woman can use the plant Moly as a defense against magic attacks, in large numbers the plant can also act as a Power Nullifier for magic users which is why the Amazons line Circe's cell with it in Wonder Woman (1987).
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Aria Rozenburg from Hiiro no Kakera is capable of neutralizing all magical attacks. It is part of the reason Logos thinks she is the sacred maiden blessed by God.
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Dungeon Keeper Ami features this as one of the abilities Dark Gods (and presumably Light Gods) possess. They cannot be scryed in the normal manner, and their places of worship are similarly protected from foreign magic. However, should a spellcaster, or a keeper looking through the eyes of a minion, physically see the location in question, they are still capable of casting a spell there.
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The Defenders: In Defenders, Doctor Strange uses the cantrips of the Onyx King, which temporarily negate both magic and technology. Anyone caught in the area can only use the power and skill of their own bodies until the effect expires.
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Harry Potter:
Finite Incantatem, a general-purpose counter-spell.
More specialized counter-spells such as anti-apparition, also seem to work this way. Certainly, it makes catching those slippery Death Eaters much easier for Dumbledore.
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In Cross Ange, Norma (who are all female), are humans born without the ability to wield mana, and also destroy mana upon physical contact. Norma are persecuted and considered degenerates by mana wielding societies.
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The Fancy Adventures of Jack Cannon: Jack Cannon has this power, but it only works against Reality Warping.
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The Dark Lords of Nerima: The Wyrmspawn in The Dark Lords Ascendant is essentially walking anti-magic: none of the Sailor Senshi's attacks so much as phase it, even those from Sailor Saturn, thus forcing her and Ry�ga to find alternative means of fighting it.
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One of the inborn powers of Fire Witches in the Enchanted Forest Chronicles is a near-total immunity to others' magic, though they tend to be powerful spellcasters themselves.
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In The Fallen Gods it is stated that dragons can resist most types of magic. This property carries over to their bones, which makes them useful for armor like Flint's helmet.
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In The Phoenix Requiem spirits and shades cannot enter Hyde Asylum, which makes Jonas feel safe there, however horrible that place is.
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In The Pillars of Reality, all humans are technically "immune" to magic. It's only a very limited protection, however, since the effects of magic aimed elsewhere can still be transmitted to people (for example, heating the air next to a person to burn them).
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In the New Jedi Order series, the Yuuzhan Vong exist outside the Force thanks to a punishment inflicted on them by their homeworld's Genius Loci for becoming too aggressive and warlike; as such, they're completely impervious to being sensed or affected mentally by Force-users, and physical powers like lightning or telekinesis are less effective. However, it's possible for a Jedi who has been directly affected by the Vong's Organic Technology (such as Jacen and Anakin Solo or Tahiri Veila) to develop "Vongsense", a Force-like ability that lets them detect Vong, albeit somewhat imprecisely.
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Orem, in Hart's Hope by Orson Scott Card, is a "Sink"; he gets the full Blessed with Suck implications (Power Incontinence, et cetera) until he's properly trained in it, but afterwards he's able to negate the Big Bad's entire power-up ritual by duplicating it as she goes along.
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Forest Kingdom: Used to a person's benefit and their enemy's downfall more than once.
In book 2 (Blood and Honor), the knight Gawaine owns a magical axe made by the High Warlock. One of its powers is that its blade cancels out any offensive magic in his vicinity.
In the spinoff series Hawk & Fisher, Hawk owns the same type of axe, also given to him by the High Warlock.
In Hawk & Fisher book 1, Councillor William Blackstone wears an amulet that disables magic within a limited area around him. The killer makes use of this to slip him a glass of poison, transmuted into wine, that reverts to its true form when in range of the amulet, but turns back into normal wine outside of its range.
In Hawk & Fisher book 3 (The God Killer), Fisher carries a suppressor stone with this ability, which is used to de-animate a renegade homunculus (an artificial construct held together by magic).
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The Gods Are Bastards:
Each of the Schools of Magic has one other it is neutralized by; Divine neutralizes Fae, which neutralizes Infernal, which neutralizes Arcane, which neutralizes Divine.
Mithril also neutralizes magic. This makes Zaruda's Cool Sword a Game-Breaker in some respects — and enables her to hold her own alongside her more powerful classmates.
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The Dresden Files:
Running water grounds magical energy; the faster the water, the more energy a given spell needs to overcome it. This has both served Harry well (he destroyed a magical darkness by activating a sprinkler system) and bit him in the ass (such as when a villain had him strung up under running water so that he was completely helpless).
The silver swords carried by the Wardens also qualify, as their entire purpose is to undo magical enchantments and thus penetrate the magical defenses of warlocks. Has an added bonus in that enchantments store energy, so when a Warden's sword cuts through an enchantment, it will set the item ablaze; thus, the more powerful your defensive gear, the bigger the backlash of magical energy. We see it in action a couple times, once negating one of Harry's defensive shields, and another time destroying some magical armor.
The Swords of the Cross have this as one their abilities—they can shut down hostile magic and effectively level the playing field between a Knight and their opponent. This effect is so potent that it is able to shut down the raw psychic willpower of the Red King and his entire court.
Madrigal Raith had a pair of anti-magic gauntlets for his duel with Harry and Ramirez. Ramirez helps kill him by destroying the ground underneath him and then destroys his gauntlets with his Warden sword unleashing the results stated above. They are not pretty.
The rising sun in theory dissolves most spells or magical beings, the idea being that the "renewal" of a new day's dawn effectively resets magic back to a base zero point. It also tends to dispel summoned demons, destroy defenseless ghosts, and dissolve enchantmentsnote Enchantments that last more than a day are usually "layered" onto an artifact, using the same enchantment multiple times to reinforce it, and renewing it every so often as needed.
For The Fair Folk, if they somehow manage to break the rules that bind their existence, they suffer from a sudden loss of their magic. While this never happens to any fairies that we see, it hits Harry very hard in Cold Days: when he explicitly threatens to go against Winter Law, he immediately loses the power of the Winter Knight, resulting in his back returning to its broken state. It doesn't affect his other powers, as they are not governed by Winter Law, however.
In keeping with the author's preferences, all of the above are generalities: just as there's no such thing in this setting as a perfect defense against the non-magical, there's no form of anti-magic that stops everything.
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In SCP Foundation there are Scranton Reality Anchors, devices used to suppress reality-bending. The exact nature of SRAs is, like everything else about the site, a case of Depending on the Writer. However, there are some portrayals of them being just as supernatural as the things they suppress, like in SCP-4231 where they're made from reality-benders.
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On Supernatural Sam is immune to the demon ray gun powers of high-ranking, white-eyed demons like Lilith and Samhain. In the last episode of Season 3, Lilith is outright terrified to learn this.
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Rhythm of War:
An unusually literal example with Navani discovering how to essentially Reverse the Polarity of the local form of Mana. This "anti-Light" violently annihilates true Light on contact (much like matter and anti-matter), making anti-Light capable of utterly and irreversibly annihilating normally unkillable creatures of magic such as spren and Fused. Each different type of Light has its own corresponding anti-Light, such as anti-Stormlight and anti-Voidlight.
A skilled Bondsmith is also able to nullify the powers of Radiants through manipulating the metaphysical Connection of their bodies and their Stormlight. This is done by redirecting the Radiants' Connection with their Stormlight to the ground so that the light which normally fills their physical body instead attempts to fill the entire planet. This not only renders the Radiant powerless but also knocks them unconscious.
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Wizards in the world of Ash & Cinders can Still certain parts of the world and keep them from changing on a whim.
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Whateley Universe: The STAR League parents, who threaten their children with being forced into wearing "Power Nullifier Bracelets" until they're 18, or going to Whateley. The kids choose Whateley, only to find out that the bracelets were fake, and their parents had enrolled them in Whateley days before they asked them if they wanted to go.
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In Robo Rally, the option damping field disables all other options within its range.
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In the Discworld, the Guild of Assassins are developing the idea of Total Sensory Deprivation as a training aid. One teacher, responsible for developing the idea, has already used it as advanced training and her version of the Vimes Run for gifted but delinquent pupils. Professor Ponder Stibbons, father of a gifted student Assassin, is aware his delinquent daughter has undergone the treatment. He agrees with the Assassin who has devised the training that it would be instructive if selected magic users spent an hour in the Tank. Besides, his daughter's account has really intrigued him. But he points out that given what TSD can do to the mind, a panicked magic-user blasting off spells at imagined perils or bad memories returning as hallucinations might be, well, destructive. Ponder and a volunteer Witch, Irena Politek, take care to load each other with temporary spells, stripping away their ability to use magic once inside, before going into the Tank. Read more in the works of A.A. Pessimal.
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Asheron's Call has low-grade Chorizite which can be made into weapons that ignore magically modified armor and protection values.
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Final Fantasy XII has nethicite, both manufacted (man-made) and deifacted (naturally occurring), which both absorb the magical substance called mist which is used to power magicks.
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World of Warcraft:
The most straight-up example of this trope is a Death Knight talent that creates an Anti-Magic zone. The zone doesn't prevent spellcasting, but it greatly reduces magic damage taken by party members inside it. Death Knights also have a self-cast anti-magic shell, which has the same effect as the zone but also stops them from being afflicted with curse-like spell effects, and can actually absorb the power of the spells to throw back at the attacker.
Warcraft III has several ways of magic canceling. There are some like resistant skin that merely blocked most enemy spells, but also pure magic immunity, meaning no heals or buffs either.
Mountain Giants in The Frozen Throne has a research that made them take less damage from spells as well as outright ignore weaker ones.
Then there's the Mana Burn spell on Demon Hunters and some demonic units that causes the target's mana to "combust", consuming the target's mana and dealing them damage equal to the amount of mana burned. Spell Breakers have this as a passive ability: they fry mana with every hit and since non-hero mages usually have mana equal or higher than their health... Oh, and said anti-mana attacks deal extra damage to summoned creatures.
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In Fate of the Norns: Ragnarok, two identical runes of power used too close to each other have their effects nullified.
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Wraith in Holly Lisle's novel Vincalis the Agitator is completely unaffected by all magic in a world where magic is pervasive and advanced. He is also forced to major in Theoretical Magic so that his inability to cast spells doesn't get noticed.
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 The Secret Texts
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Anti-Magic / int_4a4d7232
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In The Odyssey, Hermes gives Odysseus moly, an herb that can protect him from Circe's magic.
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 The Odyssey
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Anti-Magic / int_4b187e74
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Anti-Magic
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The Everything Box: Coop was born with a unique immunity to magic — spells discharge against him harmlessly and hexgun bolts pass through him as though he wasn't there. He exploits this to burgle the homes of the rich and powerful, whose Protective Charms and magical Booby Traps can't touch him at all.
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 The Everything Box
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Anti-Magic / int_4bb9e534
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In Golden Sun, there is a spell called Bind which stops magical abilities. However, when used against you this mostly just hinders your healer, as you can still use Djinn and Summons. And most enemies have "Monster Abilities" which can look like magic and function like magic, but are not considered magic.
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Anti-Magic
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In The Light Fantastic, the sinister red star that keeps growing in size seems to be stripping all magic from the world. On a smaller scale, this causes wizards to be unable to cast spells. On a larger scale, since the Discworld is highly magical, and relies completely on it, this threatens the existence of the entire Disc.
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Anti-Magic / int_4bfae3e9
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A Teacher's Glory: Naruto develops a technique that does this... explosively. It temporarily burns out victims' ability to use chakra as well, which is useful to keep prisoners from escaping.
 Anti-Magic / int_4ceeb750
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1.0
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Anti-Magic / int_4ceeb750
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The Athar faction from Planescape don't believe in the gods (they believe they're real, just not real gods). At high enough level, an Athar begins to automatically project an aura that interferes with any attempt to cast divine spells within it.
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Anti-Magic / int_4d9653ef
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The hero of Mahoutsukai to Deshi no Futekisetsu na Kankei owns the sin of gluttony which absorbs all magic in the next environment.
 Anti-Magic / int_4ef36c22
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1.0
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 Mahoutsukai to Deshi no Futekisetsu na Kankei (Manga)
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Anti-Magic / int_4ef36c22
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Anti-Magic
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Surprisingly averted in Antimagia. Antimagia is the name of the type of magic the main character uses.
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EarthBound (1994):
The Shield Killer, which destroys physical and PSI shields.
The Neutralizer, which completely nullifies PSI buffs and debuffs, including shields.
The Counter-PSI Unit, which prevents the target from using PSI altogether.
 Anti-Magic / int_507dfb6a
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 EarthBound (1994) (Video Game)
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Anti-Magic / int_507dfb6a
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Legend of Zagor grants you a variety of spells from the Amarillian Gromoire, one which is the Magic Barrier which neutralize any spells used against you. Hit by a Fire Spell, it dissolves into harmless smoke.
 Anti-Magic / int_524f6eb2
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Thief: Deadly Shadows: The Final Rune is a city sized magical rune hidden in the arrangement of the cities streets that can create an anti magic effect within city limits if certain artifacts are placed in specific landmarks around the city, the final mission of the game is stopping a powerful witch by activating it while her golem army are patrolling the town looking for you.
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In The Machineries of Empire, the way Jedao's connected to Cheris' mind makes him a meat shield for any exotic effects - what would normally hit her strikes him instead, leaving her immune.
 Anti-Magic / int_538ba773
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1.0
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Anti-Magic / int_538ba773
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Anti-Magic
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Eternal Poison, the witch Thage is immune to spell attack but she also isn't affected by benign healing magic either and depends on potions to recover health.
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1.0
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1.0
 Eternal Poison (Video Game)
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Anti-Magic / int_54f47a32
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The Order of the Stick:
Being based on Dungeons & Dragons, the anti-magic field spell is naturally making an appearance, much to V's misfortune as they're fighting a freakin' dragon.
The Empire of Blood's Bloodstone Correctional Facility (a prison for gladiators) features anti-magic cells.
 Anti-Magic / int_5755b96a
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1.0
 Anti-Magic / int_5755b96a
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Anti-Magic / int_5755b96a
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Anti-Magic
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In Detatoko Princess the Magic Eraser erases all magic within its blast radius.
 Anti-Magic / int_58673222
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1.0
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 Detatoko Princess (Manga)
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Anti-Magic / int_58673222
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Anti-Magic
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The "reality zone" in Sinfest is of unknown origin, but nothing supernatural can exist in it. This is bad news for characters like Squigley and L'il E (who fall out of the sky if they fly into it, and in Squigley's case revert to animal form), and worse news for full-blooded devils (who're affected as if by fire).
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Anti-Magic / int_58907201
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The Staff of Magnus in Skyrim drains Magicka from its target at an astonishing rate and drains health when the target runs out of Magicka. It's also the only artifact powerful enough to temporarily suppress the Eye of Magnus' power.
 Anti-Magic / int_5908ee91
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1.0
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Anti-Magic / int_5908ee91
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The Xanth books have at least three distinct examples of this trope:
The Magician Bink's talent is that he cannot be harmed by magic, directly or indirectly. Bink's ability cancels out Fridge Logic to a frightening extent. It keeps itself secret, through increasingly unlikely coincidence if necessary, just so no one can think up a way around it; he's widely regarded as being talentless. It's even defended him, indirectly, against the Demon whose ambient magic created Xanth in the first place.
The Magician Grey Murphy's talent is to suppress magic directly. At first, this ability presents automatically. All magic around him ceases to function and so when he is first introduced to Xanth, a land of magic, he refuses to acknowledge that magic exists because he sees no evidence of it around him.note He's the son of two Xanth escapees who fled to Mundania — our real world — and reared him there. Later he and his companions deduce that he is the source of a field of magic suppression and that he can control it to actively suppress magic (or not) at will. Later he learns he can cause a rebound effect by temporarily suppressing magic and then releasing it, making it more powerful than it was before.
Arnolde the Centaur's magical talent is creating an area where magic works, which is useless in Xanth but allows magic to work in Mundania — unless he holds a stick of reverse-wood, which reverses his talent to create an area where magic is suppressed. Unlike Grey, he can't turn it on and off (except by dropping the chunk of reverse-wood).
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Anti-Magic / int_5999b1ec
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Harry Potter Comics has Sheriff Ned, a Muggle who is immune to mind spells. Other types of magic work, but his memory of magical events can't be erased or altered, leading to an alliance with Harry Potter and the other aurors.
 Anti-Magic / int_5acc5b8d
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1.0
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 Harry Potter Comics (Webcomic)
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Anti-Magic / int_5acc5b8d
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Anti-Magic
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While at first Taikobo from Hoshin Engi is armed with a wind-power wand Dashinben, he gets an amazing upgrade late in the story that cancels out any paope (read, magical weapons) effects. This means that not only it stops paope from functioning, but also physical wounds and status ailments from paopeis can be reversed. On the other hand, this also affects friendly paope, and this particularly sucks since one of his Ax-Crazy but powerful allies, Nataku, is essentially a human paope. Then again, Taikobo rarely fights head-to-head with any enemy, being the typical lazy-ass strategist that he is.
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1.0
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Anti-Magic / int_5b28dc78
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Anti-Magic
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Warframe: The Corpus have several units with abilities that can counter Void powers—which is to say, all of the Tenno special abilities (including Operator powers). Nullifiers are the most common, projecting a sphere centered on themselves that cancels any Void powers in their radius. Various Scramba enemies do something similar, and the Null Bursa can shoot grenades that create the same field. Finally, while magnetic damage doesn't directly interfere with Void powers, it drains the energy of anyone hit with it.
 Anti-Magic / int_5bfa9c98
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1.0
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Anti-Magic
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In Campione!, a Campione cannot be affected by regular magic unless it is inserted directly into his body, like if he drinks enchanted tea or receives a Magic Kiss. They can be affected by the powers of other Campione and Gods.
 Anti-Magic / int_5d44346b
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1.0
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Anti-Magic / int_5d44346b
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Anti-Magic
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The magic dust from The Great Divide in Once Upon a Time in Wonderland.
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1.0
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Anti-Magic / int_5d844f37
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Asta of Black Clover has this in the form of a charcoal-black BFS without an edge. While a formidable blunt weapon on its own in a similar vein to Gut's Dragonslayer, it truly shines when it showcases its ability to cut right through most forms of magic with the "edge" while blocking and even reflecting attacks with the flat side of the blade. He later gets another one during his fight against Mars, which is smaller and thus quicker to swing, and instead of reflecting with the flat side can use it to absorb spells and then launch them at an enemy. The edge of his smaller sword has the same anti-magic effect on spells it cuts as the BFS. The swords also have the power to dispel curses and enchantments on contact (when cursed with a Wound That Will Not Heal, Asta negates the cursed wounds by hitting them with his swords) and drain the mana of anyone who touches them. The Mana Drain makes the swords too dangerous for anyone but Asta (who has no mana at all) to wield.
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1.0
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Anti-Magic / int_5e16d550
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Luminous Arc 2 has Silver Magic, which nullifies the far more common Elemental Magic, though is a completely lost art (the one human who can do it is four thousand years old). Notably, Silver Magic has no problem nullifying other Silver Magic, either.
 Anti-Magic / int_5e26057
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Anti-Magic / int_5e26057
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Guardians, Wizards, and Kung-Fu Fighters: It's established that the Ben Shui Chosen One can cancel out any and all chi magic in the area surrounding them.
 Anti-Magic / int_60425b68
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1.0
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Anti-Magic / int_60425b68
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Anti-Magic
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Yosh! has its main character be the inheritor of the title "Null". It, of course, is exactly as it sounds: no magic can affect him, ill or good, and he can stop magic from working entirely if he's close enough. Additionally, he's also immune to physical damage, though it's unrelated: it's stated that the previous Null didn't have this trait.
 Anti-Magic / int_605a32c2
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Anti-Magic / int_605a32c2
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Anti-Magic
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In Holo-Chronicles, Sora Tokino's "Purity Trait" manifests as a defensive version of this. While its exact function is to purify negativity in the area, when applied to an attack that is backed by negative intent, said attack is effectively deleted. On-screen, she has shown the ability to nullify anything from simple Sword Beams to a friggin' meteorite, both courtesy of a fight with Suisei. The only way to bypass this ridiculous defense is to fight her with either positive intentions or no intent at all, as discovered by Roboco.
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1.0
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Anti-Magic / int_60f0e7cc
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Marvel Universe:
The Defenders: In Defenders, Doctor Strange uses the cantrips of the Onyx King, which temporarily negate both magic and technology. Anyone caught in the area can only use the power and skill of their own bodies until the effect expires.
Doctor Strange: In Vol. 4, the technology of the Empirikul, a religiously fanatical Anti-Magical Faction with a reach spanning numerous realities, is somehow able to erase magic wherever they invade.
Wundarr the Aquarian's "Null Field" not only negates magic, but also pretty much anything that could harm him, including electromagnetism, kinetic energy, etc. Bullets will lose their momentum and drop out of the air before they reach him, a super strength punch will end up as only a light tap, and a massive energy blast will fade into nothingness as soon as it gets close (much like the page image). He can even negate the force of gravity to walk on air, or gently drift down to the ground if he falls from a high place. If he wasn't a complete pacifist, he could potentially be extremely dangerous.
 Anti-Magic / int_62570927
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1.0
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Anti-Magic / int_62570927
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Anti-Magic
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TwoKinds has "Dispel", which "shuts off" Mana flow. No Mana, no magic. Less effective on highly trained enemies, because they can absorb Mana from the ground for just such a contingency. Trace can apparently do it instinctively.
Averted when it comes to Black Magic; there is no known way to dispel magic that uses "Dark Mana", a residual waste product made from draining the life-force of the earth. Mostly because it's insanely powerful and insanity-inducing, preventing safe research.
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Anti-Magic
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Kagerou Project: This is the power of the Wide-Open Eyes Snake, a.k.a. the snake that resides in Kenjirou (and later, Konoha). This is why, every time Kuroha shows up he is able to see straight through/shrug off all of the gang's powers.
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Slayers:
A Magitek train runs on an artifact that absorbed magic from the surrounding area, causing spells such as "Dragon Slave" or "Fireball" to become about as effective as a toy squib.
There is also a rare and highly durable metal called Orihalcon that can basically negate most spells, although Fantastic Nukes like the Dragon Slave are beyond it.
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1.0
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Anti-Magic
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In Warbreaker, Nightblood is kept in a aluminum sheath which keeps it from constantly draining the life of everything around it.
 Anti-Magic / int_645d2bd1
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1.0
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In Les Enfants de Prométhée, Olympe starts to suspect there is something wrong with the New Cities when she finds out that the Academy she works at has been keeping secret the existence of Cancellers: Pillars with the ability to prevent other Pillars from using their Psychic and Elemental Powers. Since entire cities rely on the Pillars' abilities to work, Cancellers are raised underground and forbidden from ever going out. One day, one of them suffers Power Incontinence. Things go downhill from there.
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Anti-Magic
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Katie Chandler in Enchanted, Inc. and its sequels.
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1.0
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1.0
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Anti-Magic / int_6688893
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Anti-Magic
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Fate Series:
Fate/stay night gives us the Rule Breaker, which is a dagger that can sever magical contracts including the one between Master and Servant.
Similarly, Fate/Zero's Lancer has a Noble Phantasm called "Gae Dearg", a spear that can penetrate any magical defenses and disrupt thaumaturgy as long as it is in contact with the source of the spell.
Fate/Apocrypha:
Rider of Black has a magical book that gives him a passive A Rank Magic Resistance (i.e. the same rank F/SN Saber has naturally) and that's only because he can't remember its True Name. When he does remember it, it gives him EX Rank Magic Resistance such that no spell that isn't a Reality Marble can affect him.
Ruler's primary Noble Phantasm is a spear-tipped banner named Luminosite Eternelle that, when activated, creates a barrier with the same EX Rank Magic Resistance she has inherently. It's enough to keep anyone inside safe from fortress-leveling magic attacks, and even withstand a blast powered by the Holy Grail itself.
 Anti-Magic / int_66abe7c6
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1.0
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Anti-Magic / int_66abe7c6
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Jedi Knight II: Jedi Outcast replaces this with "Capture the Ysalamiri", a more standard Capture the Flag clone with a ysalamiri on a branch in place of a regular flag.
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1.0
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Anti-Magic / int_66b7b92d
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Subverted in The Owl House episode "Through the Looking Glass Ruins" where Gus tricks Bria into thinking that their magic isn't working by blanketing the graveyard they're inside in one giant illusion and hiding the effects of their spells.
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Earthdawn: Wizards have a 5th circle spell called "Counterspell" which allows them to raise the magic defense of a target to ridiculous levels.
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1.0
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In The Stranger Times, carrying a key to the Church of Old Souls/Stranger Times office will render the keeper immune to magic. Given the kinds of cases the news staff investigate, this is essential safety gear.
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Pathfinder: The empyreal lord Korada can dispel any permanent magic effect, such as those placed on living beings or freestanding magical phenomena such as conjured walls of flame, with a physical blow.
 Anti-Magic / int_68237790
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1.0
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Anti-Magic / int_68237790
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In Doctrine of Labyrinths, the Grevillian wizards created a space called the Nullity where magic doesn't work.
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 Doctrine of Labyrinths
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Anti-Magic / int_6873fde2
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In the first and third games, Mage Dragons, who are the only kind of dragons that attack using the Magic stat instead of physical Strength, also have absurdly high magic resistance. In the remakes they flat-out nullify all magical attacks against them.
 Anti-Magic / int_68cc5557
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 Fire Emblem: Shadow Dragon & the Blade of Light (Video Game)
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In the Sorcery! series, the Minimites are small sprites with an aura that prevents the use of magic at short range. It is quite problematic in the first book where one such creature, Jann, takes a liking to the protagonist and follows him around, refusing to leave even when asked to. Worst, the aura doesn't protect against hostile magic cast from outside it, only preventing spellcasting. Plus, spells in this gamebook are Cast from Hit Points, and you don't find out about the aura until the first try, costing you STAMINA, as the little twit never bothers to warn you.
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 Sorcery!
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Anti-Magic / int_698a3e12
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In Sabrina: The Animated Series Tim, a Muggle Born of Mages Witch Hunter uses something called a "Spell Scrambler" which scrambles a witch's spells making them useless.
 Anti-Magic / int_69b0b659
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1.0
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 Sabrina: The Animated Series
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Anti-Magic / int_69b0b659
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The Marvel Cinematic Universe fic "Magic Insured" reveals that one of Tony Stark's actions during the Blip was to figure out a way to ward his house from any potential magical assault. As a result, when the spell was cast to erase all memory of Peter Parker (Spider-Man: No Way Home), Pepper, Morgan and all data files stored in the house were unaffected, allowing Pepper to deduce what had happened and make contact with Peter once again.
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In Dragon Age: Origins – Awakening, rogues can get an ability in the Legion Scout specialization that makes them immune to damage for a time. At higher levels of this ability, all magic effects are negated during this mode, including healing magic.
 Anti-Magic / int_69e47d85
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In The Stormlight Archive, Aluminum is at one point used to use a Soulcaster to produce food without being detected by the Voidbringers besieging the city. It is also able to block the communication abilities of spanreeds, which normally allow long-range communication between conjoined fabrials, effectively making a Magitek phone system. Once this is noticed, the artifabrians start experimenting with aluminum and find ways to make it selectively nullify certain movements, which eventually leads to the creation of the first crude Magitek airships. Aluminum can also apparently block the magical elements of a Shardblade, which can otherwise cut any inorganic material (and kill anything organic). However Shardblades are still swords, so it will take more than aluminum foil to block one. The Fused also specifically refer to aluminum as Ralkahest, and aluminum panels were used to prevent the Fused from infiltrating the tower-city of Urithiru.
Also in Stormlight, there are creatures called Larkins, which are tiny dragon-insect hybrid creatures which can drain Stormlight from a Radiant, rendering them powerless. They can also drain the Voidlight from a Fused. They've largely died out by the time of the novels, so not they're quite rare and little is known about them.
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 The Stormlight Archive
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Being based on Dungeons & Dragons, the anti-magic field spell is naturally making an appearance, much to V's misfortune as they're fighting a freakin' dragon.
 Anti-Magic / int_6ac55ec7
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Anti-Magic / int_6ac55ec7
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Anti-Magic
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Tempest (2011): When Sabyn kidnaps Tempest in Tempest Revealed, he gives her daily injections of a drug that neutralizes her magic and also makes her sleepy.
 Anti-Magic / int_6bde20e3
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1.0
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 Tempest (2011)
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In Baldur's Gate III, the Susser tree is a strong anti-magic field, preventing any magic from being cast within it's effective aura. The flowers act more as personal anti-magic fields, rendering the holder immune to magic (it "fizzles out" before it reaches them), but also unable to use magic. More worryingly, it also negates magical artifacts such as weapons and armor. Following some cryptic directions allows you to use the bark of the tree to make anti-magic weapons, such as a dagger that silences anyone it strikes.
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Shinja from Battle Realms has a passive ability called "Ye of little faith" that makes him nigh-immune to magic attacks. It's implied that his inherent pragmatism, skepticism and belief in material things (and his lack of faith in fantasy concepts like magic and dragons) is so powerful that it simply makes magic stop working on him.
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Anonymoose's Monster Girl Saga: Laven outright negates magic on contact, which (among other things) makes him immune to corruption by demonic energy. This may be due to his otherworldly nature, an explanation often used in similar stories for characters Trapped in Another World.
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Inanire grenades from Errant Story dispel all magic in a small area and render casters caught in the blast unable to use magic for about a minute. They were created at the tail end of the Errant War, a genocidal war between elves and half-elves that led to the fall of the old elven empire and the virtual annihilation of the half-elves as a people, but due to their indiscriminate nature and late introduction never saw much use. Following the war's end they were tucked away in a vault in the last elven city left standing and mostly forgotten about until the arrival of an insane half-elf mage named Ian who was bent on exterminating the elves, at which point they were used to defend the city.
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Anti-Magic / int_6f06e8fc
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Forward: There is a special type of psychic known as a "blank" that is immune to the effects of other psychics. The Hands of Blue are stated to be blanks, as is the character of John Garis. All of them are specialists in either containing or hunting down psychics.
 Anti-Magic / int_6f437754
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 Forward / Fan Fic
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Anti-Magic / int_6f437754
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The Books of Magic: it is stated that Dr. Thirteen has this ability, which is why it is next to impossible to prove to him that magic exists, as it will disappear before he gets close enough to see it.
 Anti-Magic / int_6fb3c581
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 The Books of Magic (Comic Book)
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Anti-Magic / int_6fb3c581
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Anti-Magic
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Vadim Panov's Secret City:
Temples dedicated to Galla, the resident Physical God of Anti-Magic, permanently suppress all magic within. Galla himself controls this effect and magic within his temple and can switch it off as he likes.
Inquisitors, a rare breed of human mages, can use faith from human crowds to temporarily remove all magic from a wide area. The few genuine witch hunts happened when a priest unknowingly possessed this power. The effect also causes suffering and pain to Mage Species members. Said Mage Species members have long since found out that fully mundane hired guns work just fine if you suspect a possible Inqusitor; the Churches who are in on the masquerade safeguard potential Inqusitors as a system of checks and balances.
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La Fuerza Series: Lea Cornell is immune to naturally-occuring superpowers.
 Anti-Magic / int_71befb9c
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1.0
 Anti-Magic / int_71befb9c
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 La Fuerza Series
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Anti-Magic / int_71befb9c
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Anti-Magic
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Cultist Simulator: While the Villain Protagonist has a number of eldritch creatures to send to destroy their enemies, hunters with the Mystic aspect will usually defeat such agents. Even demigods like King Crucible can be sent packing by a Mystic. Fortunately, the protagonist can still rely on cultists with violent aspects, or their own two hands, to slay such hunters.
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Anti-Magic
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Cradle Series: Pure madra, the type everyone is born with, disrupts other madra and is also great for working with soulsmith constructs. There are two major problems with it: There is no such thing as pure aura (meaning you can't cycle aura to restore your madra, you have to wait for your body to replenish it naturally), and pure madra can only affect madra. It has no effect on, say, someone throwing a rock at you. The vast majority of people outgrow pure madra shortly after they learn to walk, as they choose a Path with different types of madra and cycle those, which changes the composition of their cores. Lindon, since he was denied the right to study his family Path, kept pure madra much longer than normal. Once he split his core in two, he kept one pure when he used the other one to walk the Blackflame Path. Eithan also uses pure madra.
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Anti-Magic
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The Black Company series features The Chosen One whose power is magic nullification in a passive radius around her. This is big because the Big Bad and her Co-Dragons are all Sorcerous Overlords, so losing their magic gives everyone else a fighting chance against them. Interestingly, just like regular magic it can be nullified by someone who knows the user's true name, but we never get any real elaboration on its exact nature.
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Anti-Magic
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Rocket Age has Blunts, people who are utterly immune to psychic powers. This is actually a NEGATIVE trait; people can't communicate with them telepathically, attempt to psychically heal them of trauma, or help them recall past events.
 Anti-Magic / int_74c659e6
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Anti-Magic / int_74c659e6
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Dune:
In God-Emperor of Dune, Siona Atreides and all who carry her genes nullify prescience, allowing them to hide in The Scattering. Their version is a weaker version of Paul's original power, which is to be able to consider so many different courses of action at once using his prescience that it creates a cloud of futures too diverse for anyone else to parse, essentially eliminating any other prophet's powers related to any of his past, present, or future decisions and indirectly rendering half the galactic empire essentially a null zone for any prediction but navigation.
A microcosm of what Leto II was trying to avoid for humanity plays out in Chapterhouse: Dune. The Honored Matres are going around exterminating any worlds with Bene Gesserit presence, they have suborned the Spacing Guild and are using Navigators to find targets. Chapterhouse survives solely because it is invisible, surrounded by no-ships and only those with the Siona gene walk freely around the planet.
 Anti-Magic / int_7559ae0b
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Anti-Magic / int_7559ae0b
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Magical Girl Lyrical Nanoha Striker S introduced the Anti-Magilink Fields, which are emitted by certain magic-technology and nullifies all magic within the area it covers. While a mage can undergo training under AMF conditions to fight the effects, they will still find their magic greatly reduced, and even they will find their magic gone if the AMF is strong enough. As explained by Nanoha in one of the source mangas, spells cast from the outside have their power reduced or completely dispelled upon hitting an AMF, while a mage casting from inside an AMF will find themselves struggling to even muster enough mana for it. A mage caught unprepared inside a large-area AMF without boosters and/or having his/her Power Limiter still on is basically screwed.
 Anti-Magic / int_76e539a2
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Dead magic zones exist in the Forgotten Realms, particularly right after the Time of Troubles.
 Anti-Magic / int_76e7de99
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1.0
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Anti-Magic / int_76e7de99
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In Power Rangers Mystic Force, the Cimmerian Forest is an area of the magical dimension in which magic does not work, for reasons unknown. It has to be crossed to reach the MacGuffin. The villains don't cause too much trouble during the Rangers' trek, as their powers don't work there either. (Once they reach the other side, however, it's on!) On the other hand, the Big Creepy-Crawlies that live there will happily make a meal of any temporarily powerless Rangers who don't watch their step.
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Anti-Magic
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In Steven Universe, the Homeworld Gems use special tasers and barriers that can instantly destabilize a Gem's Hard Light body, reverting them to Gem form. These are completely ineffective against Steven since he has an organic body. The tasers and barriers do little more to him than give him a minor shock akin to a joy buzzer.
 Anti-Magic / int_7832b74c
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 Steven Universe
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Anti-Magic / int_7832b74c
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Anti-Magic
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Fire Emblem: The Blazing Blade has Kishuna, an enigmatic entity of the "Magic Seal" class, who serves as an optional boss. Kishuna's presence negates every spell in a set radius (which usually extends over more than half of the battlefield), rendering magic users of every side completely useless - including the boss of the chapter he appears in, who proceeds to freak out at how helpless he is when Kishuna shows up. Magic cast outside the barrier can still affect those inside, though.
 Anti-Magic / int_78e27fa7
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Anti-Magic
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A Certain Unknown Level 0: Touma's Imagine Breaker in his right hand, which nullifies magic and esper powers on contact.
 Anti-Magic / int_7a5140e4
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1.0
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Anti-Magic
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In Modern Magic Made Simple: Souishiro is immune to any and all spell, because he was continuously fed enchanted food as a child making him progressively resistant to it. A method that was used to create Mage Killers in ancient times according to Gibaltes.
 Anti-Magic / int_7a8e7fa8
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From Counselors and Kings, the Jordaini are a specialized caste of humans in The Magocracy Halruaa who are bred to be impervious to magic. They're trained to act as counselors to the wizard-lords, who appreciate having an adviser that a rival wizard cannot subvert.
 Anti-Magic / int_7ae676ad
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Tsukuyomi: Moon Phase: Kohei passes through ghosts with complete obliviousness and breaks up magic without trying. This also protects him the controlling effects of the Kiss of the Vampire.
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Gunnerkrigg Court:
Antimony Carver can cancel out certain kinds of illusion magic. This is not a conscious ability — it just happens when she's around. For example, she has been able to see ghosts and similar beings from a young age.
Gamma has a similar ability, although it seems more powerful. It's unclear if this is because she's linked with Zimmy, or if she's just more powerful, period.
 Anti-Magic / int_7c48915b
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Dean Blaine, a.k.a. "Zero" from Super Powereds. He projects a field over a controllable area, in which no other powers work. Fortunately, he can tone it down to only stop his own body from being affected, or even allow that, as the situation warrants.
 Anti-Magic / int_7ceff43d
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Epithet Erased has Molly's "Dumb" ability, which, as you can guess from its inclusion here, would actually be best described as a negation ability (by way of "dumbing down" things). In addition to creating cones of silence around herself, she can temporarily lower a person's intelligence to allow for easy manipulation, reduce pain or a weapon's damaging power into practically nothing to protect herself and others, and weaken any summons created by another Enscribed until they fade from existence. Upon seeing her demonstrate that last use, another character asks in slight terror if she can do the same to actual people, to which she fearfully admits to being unsure of.
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In the Mystara setting, the halflings' homeland of Five Shires allows the residents to try to "deny" hostile magic simply by shouting "No!" Doing it is risky and exhausting, though.
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Demon's Souls has the miracle Anti-Magic Field, which for a short period of time prevents all magic from being used within a certain radius of the user. Miracles, which are kinda-sorta White Magic, can still be used however.
 Anti-Magic / int_806c20e5
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In Elden Ring, the incantation "Law of Regression" dispels active magical buffs and effects in a wide area around itself by forcing everything to "regress" back to its natural state. If cast in combat against someone using magic, it will instantly dispel magical projectiles, though the casting time of Law of Regression makes this tricky. This also removes illusion effects as well, and in one sidequest the spell can be used to reveal that the goddess Marika and her husband Radagon are in fact the same person.
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Blanks interestingly enough cannot be made into Astartes, according to the Horus Heresy novels. It's implied that this is because the gene-seed may contain a fragment of its progenitor the Emperor's psychic power which is crucial to the transformation's success. Thus the blanks are incompatible with the gene-seed.
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 Horus Heresy
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Legend of the Seeker: The Margrave of Rothenburg has a powerful spell preventing anyone from using magic inside his castle. As a result, the heroes go undercover to infiltrate it as this leaves Zedd out of commission.
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The Thrawn Trilogy introduces the ysalamiri, a non-sapient species of furry reptiles, with the unique ability to suppress the Force in their personal areas. This ability evolved naturally in conjunction with a local predator species, vornskrs, who evolved with the ability to use the Force for hunting. Thrawn is the first to (re)discover their ability, and puts them to various uses. He keeps one on his person, to protect him from Force attacks. He also uses them to speed-grow clones, since the presence of the Force will warp a mind that ages twenty years in a few weeks. While an ysalamiri might keep a person carrying it safe from direct Force use, it won't protect him or her from a Force-user picking up a huge rock and throwing it from a distance, as, by the time the rock reaches him or her, it's powered by pure physics.
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More notably, Shiki Tohno of the same game series and Shiki Ryougi of The Garden of Sinners have the Mystic Eyes of Death Perception which allow them to "kill" the existence of things, including spells and other phenomena, by slashing at their "death lines". The ability is often key to breaking some Big Bad's Immortality or simply surviving an enemy's magical assault. Although they aren't specifically immune to magic; this ability works on anything such as poison, vampire blood, and HALLWAYS.
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 The Garden of Sinners
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Anti-Magic / int_85eecea0
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In Final Fantasy IX, Oeilvert is protected by an anti-magic field, meaning that you should probably send your physical fighters there. The problem is that the magic-users left behind will have to get through a dungeon on their own too...
 Anti-Magic / int_86814cd2
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1.0
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 Final Fantasy IX (Video Game)
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Anti-Magic / int_86814cd2
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Celes of Final Fantasy VI has the ability to convert all magic cast into her MP for one turn at a time. Fairly useless, magic is usually your best offense.
 Anti-Magic / int_86814e56
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1.0
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 Final Fantasy VI (Video Game)
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Anti-Magic / int_86814e56
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In Perri Rhoades' Spectral Shadows World Belief, essentially the amount of belief in magic in the environment around one, powers magic. Greater will power and belief from not only yourself but others leads to greater magical powers. Now if your belief overpowers someone elses'...
 Anti-Magic / int_8810c3a2
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1.0
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Anti-Magic / int_8810c3a2
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Jedi Knight: Dark Forces II: Mysteries of the Sith brings the Force-neutralizing ysalamiri into the game.
In single-player mode, the Sith swamp planet (where only Force powers and the lightsaber work at all) has ysalamiri as one of the obstacles.
Ysalamiri also appear in the multiplayer mode known as "Kill The Fool With The Ysalamiri". The objective is essentially a mix of Capture the Flag and King of the Hill: pick up the ysalamiri and hold it for a set amount of time. All the while, your Force powers are negated, but so are the powers of everyone within ten meters of you. This usually means lightsaber fights without the benefits of things like Force Speed, Force Jump, or Force Healing. More than one cocky player has been brought low by the very sudden, usually explosive reminder that the ysalamiri only interrupts Force powers... including the ones you could use to save yourself from an explosion.
Jedi Knight II: Jedi Outcast replaces this with "Capture the Ysalamiri", a more standard Capture the Flag clone with a ysalamiri on a branch in place of a regular flag.
 Anti-Magic / int_894619be
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Anti-Magic / int_894619be
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Ixia and Sitia:
In Poison Study by Maria V Snyder, Valek is naturally immune to magic. Spells directed at him will slide away and attach to the nearest object, such as his sword. As magic is illegal and it's Valek's job to kill all magic users, his ability gets a fair amount of use. Later Valek learns that he wasn't born special, but is a magic user just like anyone else. However, his hatred of magic is so strong that his own magic nullifies everyone else's.
Then, in Spy Glass, Opal gains the same ability by absorbing a Null Shield, and finds out that in the presence of large amounts of magic, this ability makes it almost impossible to move.
 Anti-Magic / int_8989d113
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Anti-Magic
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Anti-Magic Field is a spell in Tyrion Cuthbert: Attorney of the Arcane with the following description:
 Anti-Magic / int_89e1ec58
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1.0
 Anti-Magic / int_89e1ec58
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 Tyrion Cuthbert: Attorney of the Arcane (Visual Novel)
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Anti-Magic / int_89e1ec58
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Anti-Magic
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When fighting wizards, Axe Cop would coat his axe with anti-magic.
 Anti-Magic / int_8a1c34ad
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1.0
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Anti-Magic / int_8a1c34ad
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Star vs. the Forces of Evil:
In "Pixtopia", the mines that pixies sentence debtors to work in prevent magic from being cast.
In "St. Olga's Reform School for Wayward Princesses", part of the security at the eponymous Boarding School of Horrors is a "Tramorfidian crystal" that prevents use of dimensional scissors on school grounds.
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The Thousand Sons trilogy has Seraphs, blank arco-flagellants that the Inquisition uses as bodyguards. Their mere presence affects Ahriman like a Brown Note and disrupts his sorcery. In Ahriman: Sorcerer, a group of more conventional blanks guards the Athenaeum of Kallimakus.
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Anti-Magic / int_8b31c7ac
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Talentless Nana: Nakajima Nanao has the specific Talent of nullifying other Talents, such as when he no-sells a stray fireball thrown by a classmate. It's however useless against getting pushed off a cliff.
 Anti-Magic / int_8c12ec97
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 Talentless Nana (Manga)
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Anti-Magic / int_8c12ec97
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In The Emperor's Soul, which takes place on the same planet as Elantris, aluminum appears under the name Ralkahest, and is noted for being immune to Forgery.
Also on Sel, Dilaf is completely immune to AonDor as a result of being the leader of the Dakhor monks (by the same token, he's also something of an Implacable Man). Also overlaps with the "spells" type, as he can destroy Aons even if they aren't actually affecting him, though this takes deliberate action.
 Anti-Magic / int_8ce66152
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 The Emperor's Soul
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Anti-Magic / int_8ce66152
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Superboy: In the New 52, the Ravagers are immune to telekinesis. Superboy can still fight them with telekinetically thrown objects. At one point, Superboy notes that only their organic bodies are protected from telekinesis and defeats a Ravager by ripping his surgical implants out of his body.
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1.0
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 Superboy (Comic Book)
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Anti-Magic / int_8df52a8d
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Digger is immune to the manipulations and prophesying of gods, and seems to be resistant to magic in general. This is eventually revealed to be because she's a descendant of Descending Helix, who built a prison for a god on the condition that his posterity couldn't be dragged into a similar situation. Unfortunately, she can still be affected by oracular slugs, plus someone figured out how to rope her into the plot by enchanting a nearby object. Some of this isn't immunity to magic so much as a simple level-headed refusal to deal with superstitious nonsense. When a god responds to a question with a mysterious and rhetorical "but who knows how ancient are the stones beneath our feet?" she immediately points out that they're 4.5 billion years, give or take, and demands a real answer.
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Anti-Magic / int_8e68cca9
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Monster Hunter: World: The Hunters now have access to weapons with the Elderseal property, which gives a chance for them to stop an Elder Dragon from using its more dangerous powers.
 Anti-Magic / int_8f5a610b
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1.0
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Anti-Magic / int_8f5a610b
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The Wheel of Time:
Mat gets an amulet that destroys any weaves of the One Power that directly touch him (whether this applies to True Power weaves is unknown); he ends up having a miserable time when one Aes Sedai sets out to see just what the loopholes are (indirect effects like lightning, sparks, and objects thrown by the One Power).
Steddings (and the city of Far Madding) are not examples of this, however—they are places that block access to the Source but do nothing against the One Power itself, if the channeler happens to have a battery-like ter'angreal on them in which they have stored weaves of the Power.
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 The Wheel of Time
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Anti-Magic / int_90f42a9b
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In Dorohedoro, when several different magics go off at the same time, they stop being effective.
 Anti-Magic / int_9247fa59
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1.0
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 Dorohedoro (Manga)
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Anti-Magic / int_9247fa59
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Fate/Apocrypha:
Rider of Black has a magical book that gives him a passive A Rank Magic Resistance (i.e. the same rank F/SN Saber has naturally) and that's only because he can't remember its True Name. When he does remember it, it gives him EX Rank Magic Resistance such that no spell that isn't a Reality Marble can affect him.
Ruler's primary Noble Phantasm is a spear-tipped banner named Luminosite Eternelle that, when activated, creates a barrier with the same EX Rank Magic Resistance she has inherently. It's enough to keep anyone inside safe from fortress-leveling magic attacks, and even withstand a blast powered by the Holy Grail itself.
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Anti-Magic / int_93a07966
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Fire Emblem Gaiden and its remake have the Dread Fighters, a class with a whopping 15 magic resistance in a game where raising the magic resistance stat is all but impossible (Gaiden)/ a class with +5 magic resistance and halved damage from all damaging spells including HP to 1 (Echoes), more movement than every spellcasting class in the game and absurd speed to double said spellcasters. There seems to be an abundance of these on Celica's route, and when most of Celica's party is composed of spellcasters...
 Anti-Magic / int_93acba01
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Anti-Magic / int_93acba01
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Godforsaken: Discussed. A world that has magic often has a way of suppressing or negating that magic. In an RPG, it introduces a large number of complex problems, partly because of game mechanics issues and partly because the PCs aren't following a script, so every unexpected action they take may require the GM to make another ruling about how antimagic affects them. From an overall game perspective, antimagic takes away much of what a magical character can do, which means it takes away the fun of playing that character. The Cypher System doesn't specify whether character abilities are nonmagical or magical, meaning that, as soon as the characters encounter a place where magic doesn't work, the GM has to make a lot of rulings on the fly about whether an ability works there. A Warrior's abilities are probably nonmagical and unaffected, and an Adept's abilities are probably magical and affected, but it's not clear about Explorer and Speaker abilities.
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Anti-Magic / int_93f4f834
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Dishonored: Those music boxes the overseers carry produce a mathematically-cacophonous acoustic pattern that prevents mages from concentrating, leaving them unable to use their powers. This has the side-effect of causing a mage's subconscious / passive magic to go haywire, causing them physical damage. The overseers can literally play music that is so annoying that it kills magicians. Bonus points for the Boyles' private orchestra, who have been trained to play this stuff.
 Anti-Magic / int_95bd5a8e
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1.0
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 Dishonored (Video Game)
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Anti-Magic / int_95bd5a8e
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Negima!:
Negima! Magister Negi Magi:
Asuna's Magic Cancel ability. It is initially somewhat spotty and unpredictable, but she eventually gets control of this and can extend it as a field, punching out 100% unbreakable seals and dispelling giant falling pillars with a wave of her sword. Not to mention that in the past her power caused a Floating Continent to fall out of the sky, destroying one of the most powerful nations in the world in the process. At least one Big Bad is after her so he can use her Magic Cancel to erase the magic world from existence. Furthermore, it appears to be selective to a degree; while offensive magic directed at her is completely nullified, the physical-enhancement magic of a Pactio still works on her, and apparently healing spells can work on her as well.
Later on, Negi gets this power as well after forming a pactio with Princess Theo on top of All Your Powers Combined, although his is much more limited (he can only use it while holding the BFS, and even then, it only affects what is touching the BFS). Although the pactio is officially omitted after the fight with Rakan.
UQ Holder!: As a sequel to the above series, Touta Konoe also has the ability to completely nullify magic, just like Asuna. This is not a coincidence. Touta is a clone of both Negi and Asuna, so he inherits her ability to nullify magic.
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Anti-Magic / int_95d24370
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Downplayed in Shadowrun Returns. There are no total magic nullifiers, but Adepts can learn Magic Resistance, which offers increasing levels of Cover against magic attacks. The stronger a person's Willpower, the less likely any magic spell will work on them, presumably because the target convinces themselves that the giant firebolt hurling towards them isn't going to hit them, so it doesn't.
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My Hero Academia: By exploiting the Rewinding Quirk of a little girl, Overhaul was able to develop a bullet that uses her blood to rewind someone's Quirk to the point before it existed, effectively canceling it. Prototypes of this bullet only undid a Quirk temporarily, but they eventually develop a small handful of bullets with a permanent effect before they were attacked by Heroes and stopped. One of these was used on Mirio Togata, rendering him Quirkless until the Paranormal War Arc.
 Anti-Magic / int_960062b7
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Anti-Magic / int_960062b7
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Arcanum: Of Steamworks & Magick Obscura: One of the spell colleges is a magic nullification discipline. Among the available spells is one to make yourself immune to magic, and even reflect hostile magic back. It is easily the most useless college in the game, a fact the game itself lampshades in conversation with a mage that specializes in it.
 Anti-Magic / int_98c55b59
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Motherland: Fort Salem: In Season 3, the Camarilla are equipped with armor that can stop offensive spells and scanners which detect witches even when invisible, making their troops formidable opponents.
 Anti-Magic / int_99709ae6
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In Wakfu, a special device can nullify magic powers in a given radius. Looking like a sphere with three mechanical eyes, it isn't too hard to neutralize: a piece of cloth covering it will do the trick. One is used in the Justice Knight's prison to inhibit the magic of the prisoners, and another in the wrestling arena of the Trool Fair to prevent cheating.
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Heroes of Might and Magic also has an anti-magic spell that makes any unit immune to magic for a couple of turns.
 Anti-Magic / int_999855bb
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In The Last Human: A Tale of the Pre-Classical Era, the Human (and, it's implied, all his kind) are not only resistant to magic, they can completely nullify magic and enchantments with their presence.
 Anti-Magic / int_99b65310
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Anti-Magic
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Passion on Display: One of Kirishima's attackers has a Quirk that lets him deactivate another person's Quirk by touching them.
 Anti-Magic / int_99cac99d
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1.0
 Anti-Magic / int_99cac99d
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Anti-Magic / int_99cac99d
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Anti-Magic
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"Jorinde and Joringel": The Blood-Red Flower completely negates the witch's magic, undoes her spells and ultimately removes her powers permanently.
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Pony POV Series:
The Element of Freewill (the purified version of Dark World!Rainbow Dash's Element of Chaos), which renders its bearer immune to any form of mind control magic or magic that would otherwise influence their actions against their will. Rainbow Dash even seems able to bypass Nightmare Paradox's Glamour and ask questions pertaining to her identity, which likely explains why Paradox cuts off communication with her completely once the Element is purified. However, this only applies to the purified Element, in its corrupted state, as shown by the corrupted version offering no protection against Discord's brainwashing.
Depending on the type of magic, the other Elements of both sets may act as anti-magic to certain spells. Dark World!Derpy's Element of Loyalty allowed her to No-Sell Traitor Dash's Pony Puppets power, and Apple Pie's Element of Laughter can disrupt magic by her invoking paradoxes. Dark World!Applejack's Element of Deceit can allow her to trick her mind into bypassing certain types of magic as well while the Element of Honesty, when its Personality Powers kick in, generally allows the user to No-Sell illusion magic.
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Anti-Magic
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Opossums in Poppy O'Possum are, by-and-large, immune to magic, and incapable of using it as well. This is part of their status as the pariahs of the world they inhabit, which uses magic extremely liberally. For Poppy, in particular, this becomes an issue when looking for a healer for her daughter's injured eye, as only non-magic ones will do.
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Anti-Magic / int_9b3d0b23
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In The Quest of the Unaligned, Tonzimmiel's energy shield, which strips anyone crossing it of magical power, is a large part of why nobody in the city believes in magic.
 Anti-Magic / int_9ba3174f
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1.0
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A Triangle in the Stars: Downplayed. Steven's shield and bubble inexplicably have this effect on Bill's and other demons' magic; even the demons themselves as they can't break out, much like the unicorn hair barrier. It's downplayed because some attacks are reflected, not ceased to be. It's even shown that thrown shields actually hurt Bill and waver his own shields, though how much of this is because Bill isn't at his full strength is unknown. Either way, Gabriel notices, tests it out in Chapter Twenty and takes full advantage of it in Chapter Twenty-Nine.
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The Elder Scrolls:
Morrowind and Oblivion:
Both games have the Silence spell, which takes away the target's ability to use magic entirely. Morrowind also has a weaker version of Silence called Sound, which makes it harder for mages to cast spells by creating a disorienting noise in their minds.
Both games also have the Dispel spell, which immediately cancels almost any spell-based effects on a target. It does not, however, affect abilities, diseases, curses, or enchantment effects (either from weapons or apparel).
In the in-universe book The Firsthold Revolt, the titular rebel army was launching an assault on an enemy fortress where they were expecting a large number of wizards to be defending the walls. To counter this, they cast an enormous amount of anti-magic spells on their troops, only to discover the defenders were primarily archers. Not only were they riddled with arrows, but the anti-magic spells they cast on their troops also prevented healing spells from working on their troops, resulting in massive casualties and total defeat when the loyalists counter-attacked. It would later be discovered that the spy who told the rebels of the supposed number of wizards they would be facing was, in fact, a loyalist double-agent.
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One Piece has this in the form of Marshall D. Teach, aka Blackbeard, who ate the Yami Yami no Mi (Dark Dark Fruit), a Logia type Devil Fruit that grants him the power of darkness. It's noted as being strange for a Logia because transforming into its element makes the user even more vulnerable to physical attacks, since the nature of darkness is to absorb. However the major upside is that this fruit grants its user the ability to completely nullify the powers of other Devil Fruit users simply by touching them.
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Anti-Magic
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Pokémon:
Rayquaza has the power to nullify weather effects by being on the field due to serving as a balancing factor between Groudon and Kyogre, who cause eternal droughts and downpours, respectively, just by existing.
Zygarde, a balancing factor between Xerneas, who emits a constant fairy aura, and Yveltal, who is followed by a dark aura, reverses all aura effects in its general area. One would have to wonder how this would affect a battle with a Lucario, a species that has an aura-detecting sixth sense. (Not at all, as it happens.)
Several abilities nullify damage of a particular attack type (often while granting a corresponding buff) — Flash Fire, for instance, nullifies all Fire-type damage, while Volt Absorb, Lightning Rod, and Motor Drive all nullify Electric attacks.
The ability Mold Breaker stands out in this as it allows the user to bypass any ability that would ordinarily prevent a move's normal use — in short, it's Anti-Anti-Magic.
The signature ability of Terapagos, Teraform Zero, nullifies the effects of all weather and terrain.
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Mother 3: The Shield Snatcher, which destroys physical and PSI shields.
 Anti-Magic / int_9fa025d
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1.0
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Anti-Magic / int_9fa025d
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Similarly, Fate/Zero's Lancer has a Noble Phantasm called "Gae Dearg", a spear that can penetrate any magical defenses and disrupt thaumaturgy as long as it is in contact with the source of the spell.
 Anti-Magic / int_a037ae41
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Anti-Magic / int_a037ae41
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The DCU:
The Books of Magic: it is stated that Dr. Thirteen has this ability, which is why it is next to impossible to prove to him that magic exists, as it will disappear before he gets close enough to see it.
Chase: Cameron Chase was a DEO agent who could negate metahuman powers.
Hawkman: Nth metal has the ability to negate magical powers and hurt ethereal creatures.
Shadowpact: Lord Joshua Coldrake has the ability to outright negate any form of magic he enters contact within a rather wide radius. Unfortunately, he's been banished to a cold, barren landscape... because of certain incidents in his youth.
Superboy: In the New 52, the Ravagers are immune to telekinesis. Superboy can still fight them with telekinetically thrown objects. At one point, Superboy notes that only their organic bodies are protected from telekinesis and defeats a Ravager by ripping his surgical implants out of his body.
Wonder Woman: Wonder Woman can use the plant Moly as a defense against magic attacks, in large numbers the plant can also act as a Power Nullifier for magic users which is why the Amazons line Circe's cell with it in Wonder Woman (1987).
 Anti-Magic / int_a03824e8
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Magician's Academy: Suzuka has the ability to drain any magic out of the area around her, earning her the name of "The Midnight Blue Vampire". It doesn't work against weapons like Falce or Psychic Powers.
 Anti-Magic / int_a18e538f
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Defenders: Doctor Strange casts the Cantrips of the Onyx King, which disables all magic and any other power not held within the user's body for 30 seconds.
 Anti-Magic / int_a1c61751
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1.0
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 Defenders (2021) (Comic Book)
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Anti-Magic / int_a1c61751
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Anti-Magic
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A Cold Calculus: Monica Kruczewski possesses a watered down version of canon!Jeremiah's Geass Canceller. It can reverse the effects of another Geass, but only temporarily and not completely. When she and Jeremiah interrogate a Geassed soldier, his memory of his actions are fuzzy and a failsafe stops him before he can reveal any details about the one who Geassed him.
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The "pristinely ungifted" of the Sword of Truth series are not only unaffected by additive magic and some subtractive magic, but magic doesn't exist to them or they to it. A blind sorceress who sees with her magic can't see them, and they can't interact with the magic necessary to keep their world functioning. The same lack of interaction makes them partially Immune to Fate, though prophecies can touch on them circumspectly. No matter what, the children of any of these pristinely ungifted will have this trait. They, like almost everything else in the series, were the result of a wizard experimenting in the great war three thousand years previously.
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Jujutsu Kaisen:
Satoru Gojo explains to Yuji that the most reliable way to counter Domain Expansion is to expand your own Domain, neutralizing the enemy Domain's sure-hit effect as both Domains engage in a tug of war for dominance.
Simple Domain erects a small barrier around the user, protecting them from the effects of Domain Expansion. More powerful Domains can easily tear the barrier to shreds, however.
Domain Amplification is a technique through which the user envelops their entire body with their Innate Domain, allowing them to neutralize the Innate Techniques of their opponent upon contact or nullify an expanded Domain's sure-hit effect. As a drawback, however, the user is left unable to utilize their own Innate Technique, forcing them to rely on hand-to-hand combat for offense. On the other hand, because Domain Expansion imbues the user's Innate Technique into the Domain's barrier, this leaves them free to use Domain Amplification within the expanded Domain.
Falling Blossom Emotion is a secret technique that shrouds the body with cursed energy and automatically counter-attacks when an expanded Domain's sure-hit attack makes contact. It cannot, however, block physical attacks, as demonstrated by Dagon being able to punch Naobito while the latter was defending himself from Dagon's Domain.
Hollow Wicker Basket is a predecessor to Simple Domain, being much less versatile in its uses. It can negate an expanded Domain's sure-hit effect, but cannot neutralize cursed techniques.
Angel's Innate Technique allows her (and her host, Hana Kurusu) to extinguish any and all cursed techniques, including barriers, seals and cursed objects (such as the Prison Realm holding Satoru Gojo captive). Sorcerers incarnated via cursed objects merging with living hosts are especially vulnerable to her power, but attacking them carries the inevitable risk of killing their hosts.
 Anti-Magic / int_a465e6bd
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In Season 2 of Code Geass, Jeremiah Gottwald is granted a device that can neutralize Geass with a specific range. This not only removes active Geass's like with Rolo's time stop, but also Geass enacted on others, such as removing the Laser-Guided Amnesia implanted onto Shirley by both Lelouch and the Emperor.
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In Skies of Arcadia, Aika's Delta Shield prevents all magic from working on the party—even beneficial magic. This is easily circumvented with items, though.
 Anti-Magic / int_a4e6a00a
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Anti-Magic / int_a4e6a00a
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Ghostbusters were able to identify energy readings from actual ghosts and devise a slew of custom-made technology in order to counter them. The two key items are a proton pack with neutrino wand that lets them wrangle the ghost and a ghost trap that is able to contain them, which is very effective as many ghosts have intangibility properties that are otherwise nullified. A number of other devices show up from time to time but those are the two key features.
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Anti-Magic / int_a698aa86
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Aurora (2019): Spelleaters are serpentine creatures that feed on ambient magic, hampering nearby mages' ability to cast spells. They're normally small and can't absorb much magic on their own, but ones grown to unnatural sizes with life magic can create sizable areas where magic simply doesn't work.
 Anti-Magic / int_a7fedddd
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 Aurora (2019) (Webcomic)
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Anti-Magic / int_a7fedddd
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Anti-Magic
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Final Fantasy:
Celes of Final Fantasy VI has the ability to convert all magic cast into her MP for one turn at a time. Fairly useless, magic is usually your best offense.
Certain specific bosses (particularly bosses that use 90% magic attacks but are vulnerable to physical attacks) are rendered entirely impotent by the Runic ability. The problem is finding those bosses at a time when Celes is in the party.
In some Final Fantasy games, spells that protect a party member from magic attacks will also block friendly spells, such as Cure. This can be quite annoying.
Silence is one of the Final Fantasy series' Status Effects, and prevents magic and other MP-using skills from being used when it's in effect. Several spells and items have the ability to silence an enemy, including the Mute spell from the original Final Fantasy, which is a must-use on Astos to keep him from using his insta-death Rub spell on you or taking you out with his other high-damage spells.
Other Anti-Magics from the series seen here and there include Dispel (removes magical buffs/debuffs like Float) and spells that drain or remove a target's MP.
 Anti-Magic / int_a81325d3
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Magic: The Gathering: Anti-magic for enchantments and artifacts come in a great variety of flavors, mostly white and green: there're Disenchant, Tranquility, and their many descendants.
 Anti-Magic / int_a825da3e
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Pokémon has the move Safeguard, which protects the user's party against all status conditions, such as Poison or Burn.
 Anti-Magic / int_a82ca160
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Anti-Magic / int_a82ca160
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The Fairly OddParents!:
Dragons are completely unaffected by magic. As well as cockroaches, various superheroes, butterfly nets, and crazy sentient motorbikes. A lot of things in The Fairly OddParents can be Anti-Magic when it's dramatically inconvenient.
Witches appear to be a special case, as they disrupt fairy magic with their very presence, making it not only useless against them, but in general within a certain radius.
 Anti-Magic / int_a8729c90
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In Stories of Nypre there is dragon metal, a type of metal completely immune to magic. Soldiers of Lumin wear armor forged from the material. The books do note that only creation magic (magic drawn directly from the elemental layers) is negated.
 Anti-Magic / int_a8cd5cdb
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Anti-Magic / int_a8cd5cdb
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A microcosm of what Leto II was trying to avoid for humanity plays out in Chapterhouse: Dune. The Honored Matres are going around exterminating any worlds with Bene Gesserit presence, they have suborned the Spacing Guild and are using Navigators to find targets. Chapterhouse survives solely because it is invisible, surrounded by no-ships and only those with the Siona gene walk freely around the planet.
 Anti-Magic / int_aa740ba8
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Anti-Magic / int_aa740ba8
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Tales of Maj'Eyal:
The player can join the Ziguranth faction and gain the antimagic skill tree, but can no longer use any magic, runes, or arcane items. Oozemancers start as members of the faction.
In the game's previous incarnation, Troubles of Middle Earth, the Unbeliever class (and users of the Antimagic skill) can't use magic, even wands and rods (which even Warriors can use). In exchange for this, they get a large bonus to their saving throws, and can stop magic from being cast around them.
 Anti-Magic / int_aad9b544
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In Misunderstandings, Peter is transported to Equestria, where he shown to seemingly absorb unicorn magic, and like Over the Edge can take away a Pegasus' flight abilities and an earth pony's strength. Pinkie Pie's own Reality Warper powers don't have any effect on him, and Discord's own chaos magic burns him and Peter. In response, his metabolism rises, making him much more agile, but also uses his energy up much faster, and his mind becomes much more erratic. In turns out he doesn't absorb magic, but rather has been sucking it to Earth, which means he'll be able to find a way home.
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Lord British's Crown in Ultima V dispels any hostile magic used against you while letting you cast your own. It's ridiculously useful (except in the final dungeon, where it doesn't work).
 Anti-Magic / int_ac0de303
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 Ultima V (Video Game)
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In Steven Erikson's Malazan Book of the Fallen, a substance called Otataral, found only in one place in the Malazan Empire, has the effect of not only negating magic cast into its radius, but actually draining the power out of any mages standing within its area of effect. The mages do recover their powers after a period of time outside its influence. The Adjunct of the Empress is issued with an otataral sword as a symbol of her office. It's implied that Karsa Orlong's resistance to magic is due to the "blood oil" his people anoint themselves with before a battle. Otataral is what gives the stuff its red color.
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In Vagrant Story, one minor antagonist (Jan Rosencrantz) is completely immune to magic (so you can't hurt him with any during a boss fight), and other sorcerers aren't able to sway him. He's not immune to a giant animated statue stepping on him, though.
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Ben 10: Ultimate Alien: Geochelone Aeros like Terraspin are naturally immune to mana (the source of magic in this continuity).
 Anti-Magic / int_af566418
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 Ben 10: Ultimate Alien
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In Neverwinter Nights: Hordes of the Underdark, there is a dungeon with an artifact in it that nullifies any and all magic around it. You are reduced to physical abilities, and your fancy weapons and armor are only as useful as the materials they are made of (i.e. loosing all +X enchantments and such, but retaining their basic values such as armor class and damage dice) and your potions are just colored water. For some reason it didn't stop the spiders from growing unusually large.
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In Out of the Corner of the Eye, it's established that as part of their otherworldly nature, the various Cthulhu Mythos entities are devoid of chi, and thus immune to chi magic. At one point, the Chans find themselves in the presence of Dagon and Hydra, and find that just being in proximity to such creatures is actually suppressing their magic.
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Morrowind and Oblivion:
Both games have the Silence spell, which takes away the target's ability to use magic entirely. Morrowind also has a weaker version of Silence called Sound, which makes it harder for mages to cast spells by creating a disorienting noise in their minds.
Both games also have the Dispel spell, which immediately cancels almost any spell-based effects on a target. It does not, however, affect abilities, diseases, curses, or enchantment effects (either from weapons or apparel).
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Over the Edge: One character is a grouchy stage magician who's a professional paranormal debunker. In a setting where there are psychics, wizards, aliens, ghosts, and other weirdness on every streetcorner, he'd be experiencing massive Skepticism Failure if not for his (completely unconscious) weirdness-cancellation power. Some Real Life "psychics" claim that having people with the wrong mindset around makes their powers malfunction, which Randi's eyes for trickery seem to do for a lot of self-proclaimed psychics.
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Radiant: The Miracle of General Torque "The Beast" allows him to destroy Fantasia including spells, feather tools and Nemesis by cutting them with his sword and prevents wounds from being healed with magic, he can attack with sword beams that have the same effect.
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In The Dark Eye priests of Praios can create anti-magic zones, and rarely the god himself does so. Some places like the city of Beilunk became permanently anti-magical this way. There are also anti-magical magic spells specialized on certain attributes (transformation, damage, etc.), including rumors about anti-antimagic.
 Anti-Magic / int_b88b182f
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Fairy Tail:
Occasionally, one of the characters will go up against an anti-mage. So far there's been one who can send out waves that negate magic, and one that can produce rope that temporarily robs one's powers while they're tied up.
Natsu, on occasion, has been able to produce such powerful and intense flames that he's negated magic spells through burning them away, to the caster's shock and amazement. One of the most notable examples was when he used his Dragon Force flames to tear his way out of Master Zero's Genesis Zero, which summons a swarm of phantoms to drag his victims away "into a realm of nothingness." He burst out and the phantoms could only shriek as they shriveled up in the heat. This becomes a plot point in the Alvarez Empire arc, where Natsu is able to burn away Zeref's Death Magic using Fire Dragon King Mode, move through DiMaria's Age Seal and harm her Chronos form thanks to the intense black fire of E.N.D., and finally burn away the infinite magic of Zeref wielding Fairy Heart through the sheer emotion empowering his flames.
This is part of the powerset of Wizard King August, who can nullify almost any magic used against him, no matter how powerful, including spells like Fairy Glitter and Gildarts' Crush Magic. The only exception is Holder-Type Magic (i.e. any magic that comes from an object rather than a person) because this ability is a subset of his Power Copying and while he can copy a person's magic, he can't make his body replicate an object's magic. His most powerful spell, Ars Magia, also causes this as a side-effect because the sheer magic power of it actively disrupts any other forms of magic.
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Fate/stay night gives us the Rule Breaker, which is a dagger that can sever magical contracts including the one between Master and Servant.
 Anti-Magic / int_b9b796cf
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The Lost Years of Merlin has Negatus Mysterium, created by a group that wanted to destroy magic and those which use it, but it only works if you believe it does.
 Anti-Magic / int_bac9617c
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In Divine Divinity, magic is unusable in the prison where Zandalor and the third Marked One is kept. There's also a death knight and substantial number of orcs between you and them. If you're playing a wizard, you're out of luck. (Although you can sneak by them using invisibility potions.)
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In the Kane Series story "Undertow" young barbarian Dragar has a Cool Sword that he calls Wizard's Bane. It was forged of "star metal and can negate magic — it glows blue when it encounters a demonic creature, which flees instead of confronting Dragar. Unfortunately for the owner, anti-magic does not help against a superior swordsman.
 Anti-Magic / int_bb3b5431
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Anti-Magic
 Anti-Magic / int_bb9a8172
comment
Elementals of Harmony: This is Dinky Doo's cutie mark talent, an it's not just spells either. Dinky's talent can cancel out any kind of magic, including erasing a pony's cutie mark. By the time she reaches adulthood, she is The Dreaded to unicorns everywhere.
 Anti-Magic / int_bb9a8172
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1.0
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1.0
 Elementals of Harmony / Fan Fic
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Anti-Magic / int_bb9a8172
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Anti-Magic
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Warhammer 40,000:
The Necrons make use of technology capable of nullifying the effects of the Warp. Justified because they were created by the C'tan, Reality Warpers who found the Warp innately inimical to them and likely were responsible for its creation. The most famous example is the Pylon network on the planet Cadia — by rights that planet should have been swallowed by the Eye of Terror, but it remained unaffected and a bastion of Imperial power until the pylons were destroyed by Abaddon dropping a Blackstone Fortress on them during the 13th Black Crusade, dragging Cadia screaming into the Warp.
The Inquisition has various anti-psyker weapons designed to suppress psychic powers, including the Null Rod (which generates a short-range anti-psychic field) and Psych-Out grenades (which are loaded with powder that disrupts Warp-based powers).
 Anti-Magic / int_bcadd7cb
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 Warhammer 40,000 (Tabletop Game)
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Anti-Magic / int_bcadd7cb
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Anti-Magic
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Shadowrun:
A strain of magic-draining bacteria is cultivated by certain Megas and anti-magic hate groups and used to "magic-proof" chosen locations, as well as kill spirits.
In addition, space has no mana. Trying to cast spells in space is futile; Astral Projection is a bad, bad idea.
 Anti-Magic / int_bcb32dc6
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1.0
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1.0
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Anti-Magic / int_bcb32dc6
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Anti-Magic
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The Keystone from StarCraft 2 works as a powerful psionic nullifier, a problem for Zerg that communicate in a hive-mind to the Queen of Blades who is the most powerful psionic in the universe, and even worse for Amon, a literal god who gets shut down by its use. It's presence is in every campaign, and every time it is fully used, it causes serious destruction. In Wings of Liberty, it just kills Zerg waves. In Heart of the Swarm, it's part of the final cinematic, and in Legacy of the Void it plays a huge role in the heroes facing the villain.
 Anti-Magic / int_bd418357
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1.0
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1.0
 Starcraft 2 (Video Game)
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Anti-Magic / int_bd418357
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Anti-Magic
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In LostMagic, several Sages wield powerful magic wands that imbue the very essences of their respective elements, granted to them by the Creator in ancient times. The Diva of Twilight, rather than receiving any particular element, has the "Wand of Balance", which in her words, gives her "the power to quell all other powers." This sounds like a lame power in comparison to, say, giant fiery explosions at will... until she uses it to nullify the magic of EVERY other Sage, steals their wands, and tries to reset the entire universe with them. Maybe she was just tired of being mocked for being the most boring Sage.
 Anti-Magic / int_bd793e36
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1.0
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 LostMagic (Video Game)
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Anti-Magic / int_bd793e36
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Anti-Magic
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In the novel Grunts!, a group of orcs, who have gotten their hands on modern weapons in what was previously a completely generic fantasy setting, find themselves having trouble when their new guns keep getting hit with "fail weapons" spells. To solve this problem, they steal some experimental "Nullity Talismans", which prevent all magic from working within their effective radius.
 Anti-Magic / int_bd8cd290
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1.0
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 Grunts!
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Anti-Magic / int_bd8cd290
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Anti-Magic
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Kazuo Divinas from Phaeton can create a skin tight-field that does this with most magic, or a field that absorbs most kinds, he has to have one or the other active at all times to stay alive as he is always under the influence of a countdown curse.
 Anti-Magic / int_bdf7310a
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1.0
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 Phaeton
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Anti-Magic / int_bdf7310a
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Anti-Magic
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Unsounded:
"First Materials" are special versions of regular substances that are isolated from the Background Magic Field and therefore disrupt any active spell that they touch. They're also the building blocks of enchanted items. Mage Killers often carry First Material "spellslicer" blades, and one Wizard Duel is memorably ended with timely intervention by a floating, singing, pastel novelty ass.
When an artificer works out a way to Logic Bomb the Khert and extend this property to ordinary materials, it's a revolutionary and utterly unique discovery.
Regular materials can also work as anti-magic if they're used for 'encryption': make a large door or wall out of many diverse substances packed tightly together and it can't be targeted effectively by pymary, since a spell needs to identify the target material in order to affect it. The downside is that this compromises small parts because the metal is impure by design.
 Anti-Magic / int_bee47cbe
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1.0
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1.0
 Unsounded (Webcomic)
hasFeature
Anti-Magic / int_bee47cbe
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Anti-Magic
 Anti-Magic / int_bf53e03d
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Between the Lines (MrQuestionMark): Touma's Imagine Breaker in his right hand, which nullifies magic and esper powers on contact.
 Anti-Magic / int_bf53e03d
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1.0
 Anti-Magic / int_bf53e03d
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1.0
 Between the Lines (MrQuestionMark) (Fanfic)
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Anti-Magic / int_bf53e03d
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Anti-Magic
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In The Circle Opens' Magic Steps, "unmagic" soaks up all kinds of regular magic like a cleaning agent, and can also be used for invisibility and intangibility. Experiencing it from a mage's point of view is literally nightmare-inducing. It also eats the user.
 Anti-Magic / int_bf6a1a95
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1.0
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Anti-Magic / int_bf6a1a95
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Anti-Magic
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In Drowtales, this ability is extremely rare and is why Quain'tana Val'Sarghress is considered a legend. Her aura can negate just about any Mana that touches it. However, it has a downside in that she is unable to use any other mana techniques of her own and is implied to make it difficult to use mana based healing as well.
 Anti-Magic / int_bfd7c6e0
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1.0
 Anti-Magic / int_bfd7c6e0
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Anti-Magic / int_bfd7c6e0
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Anti-Magic
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Warhammer has the Dispel Magic Scroll and variants. The eighth edition limits you to a maximum of one, but in previous editions the Dispel Ringbinder was a common fixture. The 5th edition Dogs of War armybook also includes the Prism of Power as an item choice for Leonardo da Miragliano, which he uses to catch and dissipate the winds of magic and thus prevent enemy casters from fueling their spells.
 Anti-Magic / int_bff01809
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1.0
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Anti-Magic / int_bff01809
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Anti-Magic
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In Basilisk, Iga-no-Oboro's ninja ability is the power to negate the abilities of another ninja she makes eye contact with.
 Anti-Magic / int_c154d9b6
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1.0
 Anti-Magic / int_c154d9b6
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 Basilisk (Manga)
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Anti-Magic / int_c154d9b6
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Anti-Magic
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In the Tower of Might from Final Fantasy V magic cannot be cast at all, requiring you to send 2 characters specialised in physical Jobs.
 Anti-Magic / int_c2463c53
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1.0
 Anti-Magic / int_c2463c53
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1.0
 Final Fantasy V (Video Game)
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Anti-Magic / int_c2463c53
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Anti-Magic
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Final Fantasy X has one boss with an object called a Negator that disables all magic and summoning. You have two choices: destroy the Negator, to temporarily allow magic, but risk the boss using its magical attack; or the Brute Force and Healing Items method.
 Anti-Magic / int_c2463c55
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Anti-Magic / int_c2463c55
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In Archon: The Light and the Dark, units that are stationed on Power Points are immune to Wizard or Sorceress magic.
 Anti-Magic / int_c2b07688
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1.0
 Anti-Magic / int_c2b07688
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1.0
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Anti-Magic / int_c2b07688
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In The Zombie Knight, very old reaper servants begin to project "soul pressure", which prevents weaker abilities from being used in their personal space at all. Objects won't materialize, destruction or alteration beams won't progress or lose their power, etc. It's possible to attack such a servant by launching or dropping things from outside their pressure radius, but honestly if you weren't strong enough to defeat their soul pressure you probably won't be able to defeat their resilience either.
 Anti-Magic / int_c3e63db7
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Anti-Magic / int_c3e63db7
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My Little Pony: Friendship Is Magic:
Twilight Sparkle's barrier from the ending of "The Return of Harmony" completely negates Discord's magic within a certain radius. It even turns the checkerboard-print ground (It Makes Sense in Context) back into normal grass when she lands.
At the beginning of "Keep Calm and Flutter On", Celestia casts a protective spell on the Elements of Harmony to ensure that Discord can't just teleport them away like he did at the beginning of the above-mentioned episode(s).
 Anti-Magic / int_c4282b71
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1.0
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Anti-Magic / int_c4282b71
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Anti-Magic
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The Moonstone Cup: Zlatan's specialty of magic, as Twilight finds out in research, is manipulating the physical world in order to make magic impossible in the area his opponents are standing in. She then uses it right back and does it again later.
 Anti-Magic / int_c7e67e3a
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1.0
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Anti-Magic / int_c7e67e3a
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Anti-Magic
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In the Academy of Superheroes universe, Anchors negate the powers of those around them. Weaker ones are merely immune to superpowers, stronger ones have a radius of effect that extends around them. The most effective can reshape their area of effect at will.
 Anti-Magic / int_c9edc90d
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Anti-Magic / int_c9edc90d
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Anti-Magic
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Mélusine: The village pastor once captures Mélusine inside a circle of ash, which neutralizes all of her magical powers and act as an invisible barrier. Problem: she still has her witch's broom with her, and just uses it to sweep the ash.
 Anti-Magic / int_ca590d4a
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1.0
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Anti-Magic / int_ca590d4a
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In Digimon Universe: App Monsters, Offmon is the Appmon that represents offline apps. One of his attacks, Shutdown Link, forcibly disconnects any device or program in its area of effect from the Internet, including other Appmon in the AR-Field. This shuts down any effects that they have on human technology and even disrupts some attacks that rely on signals like Sateramon's satellite-based Homing Lasers.
 Anti-Magic / int_cae588dc
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 Digimon Universe: App Monsters
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Anti-Magic / int_cae588dc
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Anti-Magic
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Bandit Keith's machine-type monsters were immune to magic in the Duelist Kingdom arc of Yu-Gi-Oh!.
 Anti-Magic / int_cb6abea3
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1.0
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Anti-Magic / int_cb6abea3
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Witch Girls Adventures:
One of the Heritages available at character creation (each character gets only one) is Mystic Void, which not only serves to make them more magically resistant, but makes spells cast in their presence more likely to fail in the first place, a counter to the old "if I can't zap you I'll zap the floor" work around. They can also sacrifice their own mystic energy to negate the energy inside others or enchanted objects, letting them drain others of their own spellcasting abilities even before the difficulty in casting at her. The downside is that Mystic Voids and their allies have trouble casting spells as well, but it's a price some are wiling to pay.
The Hex Breaker Heritage is a lesser example, increasing the witch's magic resistance and letting her dispel things more easily, at the cost of friendly spells not automatically affecting her. Affecting those around her or her environment is still a valid work around in this case.
 Anti-Magic / int_cc72e218
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Anti-Magic / int_cc72e218
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Titan Quest: Implied in name, by the rare "Anti-Magic Robes" of the Immortal Throne expansion.
 Anti-Magic / int_cc9f0389
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1.0
 Anti-Magic / int_cc9f0389
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 Titan Quest (Video Game)
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Anti-Magic / int_cc9f0389
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Anti-Magic
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The Spoony Experiment features Dr. Insano's Anti-Magic Field Generator Kit (which has crossed over to Atop the Fourth Wall) and Spoony's new Anti-Magic Gun.
 Anti-Magic / int_ccae327f
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1.0
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 The Spoony Experiment (Web Video)
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Anti-Magic / int_ccae327f
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Anti-Magic
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Units with Aegis in Eternal Card Game nullify the first spell or effect used on them by the enemy.
 Anti-Magic / int_cd2e1bcc
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1.0
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Anti-Magic / int_cd2e1bcc
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Anti-Magic
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Giorno Giovanna of Jojos Bizarre Adventure Golden Wind gains this when he gets his new stand Gold Experience Requiem. Not only does it nullify any power used on him, but any action taken that could harm him directly or indirectly.
 Anti-Magic / int_cd7111a7
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1.0
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 JoJo's Bizarre Adventure: Golden Wind (Manga)
hasFeature
Anti-Magic / int_cd7111a7
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Anti-Magic
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In Spoonbenders, on top of psychic research, Destin Small's team invented a micro-lepton gun, a device that can alter a person's torsion field and neutralizes a psychic's powers. Though it's later revealed that the gun doesn't do anything. It just makes psychics think it can take away their power and therefor it does.
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Anti-Magic / int_cfc45be9
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Servants in the Nasuverse can have a skill called "Magic Resistance", which depending on the rank can lessen the power of magic spells used against them and outright cancel weaker ones. It's a fairly common skill, in fact, which doesn't do the Caster class any favors and forcing them to get more creative if they don't have the power to force past it. Typically the three Knight Classes (Saber, Archer, Lancer) have it as a class skill, while some others have it as a personal skill.
Saber of Fate/stay night has such high Magic Resistance that while it's theoretically possible for magic to damage her, in practice no modern-day magus can touch her and she can tank hits from Caster, who can casually fire off A-Rank magic blasts like machine-gun bullets. Lancer, Rider and Archer have it too, but nowhere near as powerful. Archer compensates for this by using his own duplication magic to provide himself with Noble Phantasms that buff his resistance.
Gilgamesh, having originally been summoned as an Archer-class Servant, also has the skill. It is C-ranked (which is mid-level) and later on drops to E ranked (low-level) but this is entirely besides the point since Gil has access to an indefinite number of Noble Phantasms that shield him from magic, including his Armor of Invincibility which shakes off A-ranked magic without as much as a dent.
Ruler from Fate/Apocrypha is even stronger (F/SN Saber had A-Rank Magic Resistance, Ruler's is EX). This means that magic flat-out doesn't affect her, not even healing spells, and she can casually block and deflect the magic blasts from a magic flying fortress.
Tsukihime / Melty Blood:
Word of God states that Satsuki has a Reality Marble called "Depletion Garden" that she isn't even aware of, that just causes mana in her general area to vanish into the air. This doesn't affect stored mana, but active spells being cast. Too bad nobody has actually cast a spell in her presence.
More notably, Shiki Tohno of the same game series and Shiki Ryougi of The Garden of Sinners have the Mystic Eyes of Death Perception which allow them to "kill" the existence of things, including spells and other phenomena, by slashing at their "death lines". The ability is often key to breaking some Big Bad's Immortality or simply surviving an enemy's magical assault. Although they aren't specifically immune to magic; this ability works on anything such as poison, vampire blood, and HALLWAYS.
 Anti-Magic / int_cfd860dd
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Anti-Magic / int_cfd860dd
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The monster Wandergheist from Super Minion nullifies not only super powers near it, but also a lot of technology. It doesn't nullify mutant powers, but the creature is also extremely deadly in a fight.
 Anti-Magic / int_d00adba4
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Anti-Magic / int_d00adba4
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Anti-Magic
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Tenma Sukuna from Kajiri Kamui Kagura can use his Taikyoku Law, Malignant Tumor Apoptosis, to negate supernatural phenomena or directly crush any supernatural being to the level of an ordinary human, completely sealing any supernatural power. His Law has only two weaknesses, it doesn't work on anyone with higher Taikyku level than him and if the target is a normal human he instead gets crushed to the level of a normal human.
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In Hansel & Gretel: Witch Hunters, Hansel and Gretel cannot be directly affected by black magic. This is because their mother was a white witch.
 Anti-Magic / int_d115b0a5
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Anti-Magic
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Second Apocalypse:
Chorae, also known as "Tears of God", are small metal spheres that counteract magic. The objects themselves cannot be affected by magic, nor can a human that has the Chorae in contact with their skin, and they turn sorcerers to salt on contact. This makes them extremely valuable in a setting where sorcerers would be otherwise practically unstoppable — they are crucial to the power balance between magic-users and non-magic-users on a geopolitical level and on the field of battle. Very good archers are entrusted with Chorae-tipped arrows. Some sorcerers are smart enough to use indirect attacks, such as dropping buildings on Chorae-wielders.
In the same series, the city of Atrithau is built on "anarcane ground" where magic does not function.
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Anti-Magic / int_d1d1b9f8
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Bella from The Twilight Saga is immune to many vampire powers; she's the only person whose mind Edward can't read at all. Later on, she gets a power upgrade that allows her to project this immunity unto others as well.
 Anti-Magic / int_d1fbfbbc
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1.0
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 The Twilight Saga
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Anti-Magic / int_d1fbfbbc
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Anti-Magic
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The Darksword from The Darksword Trilogy. When exposed to magic, it nullifies all magic in the surrounding area. Because the setting is a place where magic is regarded as Life itself, this is considered to be particularly horrifying.
 Anti-Magic / int_d29072fd
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 The Darksword Trilogy
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Anti-Magic / int_d29072fd
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Monster Hunter 3 Ultimate: Starting from this game, certain monsters (usually Elder Dragons) can inflict a status known as Dragonblight on a Hunter, which strips the elemental damage properties and the status effects from their weapon (in the original Tri, it reduces a weapon's affinity, not only reducing the chances of a Critical Hit for weapons with a possitive affinity but also increasing the chance of inflicting less damage for weapons with nil or negative affinity). This makes it so that if you'd prepared to fight a certain monster, now your weapon no longer has the element that monster is weak to, making the fight much harder until it wears off, or until you cure it with a nulberry.
 Anti-Magic / int_d302abbf
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Anti-Magic / int_d302abbf
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Anti-Magic
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Deadman Wonderland: The Undertakers' Worm Eater weapons is Anti-Magic to the Deadmen's ability to manipulate blood.
 Anti-Magic / int_d30f13f0
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1.0
 Anti-Magic / int_d30f13f0
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1.0
 Deadman Wonderland (Manga)
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Anti-Magic / int_d30f13f0
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Anti-Magic
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Final Fantasy Tactics: "Mind Shield" protects the mind from being attacked properly by anything, even magic.
 Anti-Magic / int_d3b17858
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1.0
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In Imaginary Seas, Percy has a listed Magic Resistance of C, only allowing it to block weak spells with two verses or less. But his effective rank is significantly higher due to saving Hecate from being bound in eternal torment for rebelling against Olympus and granting her recognition and a cabin at Camp Half-Blood. It gets bumped up to A while he's standing in water, and elevated to EX after taking Moly.
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Horacle in Venus to Mamoru!, which can negate any Beatrice powers in the area. Ayako being Brought Down to Normal by one makes the last arc of the series, and also serves as a way to free her from the "Return to the Origin" beast rampaging about.
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Fengshen Yanyi:
Early in the novel, Jiang Ziya has just "killed" the human form of the Jade Pipa Spirit and holds her by the arm to prevent her from escaping into a new form the moment he releases his grasp. When he has to demonstrate the validity of his claims, he applies paper talismans to her chest and back to nullify her shapeshifting magic for a while.
Taoist Immortal Xiao Sheng possess the Luobaojinjia (lit. the Fallen Treasure Gold Coin), a magic treasure resembling a large coin with wings: when he toss the coin in the air, any other Fabao (magic item) used against him suddenly becomes powerless and drops to the ground, as implied by the name. It works exclusively with magic items, as seen when Zhao Gongming throws his weapon at Xiao Sheng and, being not magical, isn't affected by the coin and kills him.
Fearing Yang Jian's 72 Transformations, Gao Culiang advises her husband Zhang Kui and tells him to smear Yang Jian with a disgusting concoction made from black rooster blood, black dog blood, human feces and urine. It would have worked, had Yang Jian not used magic to avoid being smeared with the potion in the first place.
During the battle with the Gao Brothers, Jiang Ziya orders Wu Hei to use the same blood and feces potion described before to smear the two brothers and block their magic.
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Exile/Avernum:
Antimagic clouds in the series prevent any spells from being cast within (or directly into) them.
"Null bugs" are insects that perpetually generate such a field as a defense mechanism.
Exile III allows characters to chose the "Magically Inept" character trait. It does not allow the character to use magic, but makes them less vulnerable to it.
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Likewise, the Storm Cloak and ditto spell from Ultima VI, and blackrock in Ultima VII.
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League of Legends:
The low-tier item that provides magic resistance (the stat that calculates damage reduction from magic abilities) is called Null-Magic Mantle, evoking the idea of this trope.
The Quicksilver Sash and the Mercurial Scimitar also erase all debuffs from you, and Banshee's Veil can block one spell entirely.
The Anti-Magical Faction of Demacia make use of Petricite, a form of petrified tree that absorbs magic. Key word being "absorbs", since the magic doesn't actually go anywhere. Some skilled mages can use this to their advantage.
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Rogues of the Republic: Yvkefer-alloy is a metal that disrupts magic in the vicinity. It is a common (if expensive) addition to armor in order to ward off magical attacks, and yvkefer visors render the wearer immune to mind control.
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In Hero Oh Hero, gold has antimagical properties and is shown to negate the powers of magic users while in contact with the body.
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When Reason Fails: The Lore of Transfiguration contains a spell that not only cancels any other spells the target has cast, it makes the target suffer a backlash depending on how powerful the nullified spells are. Decay nearly bites it when Aizawa uses said spell on him.
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The Mother series: Power Nullifiers:
EarthBound (1994):
The Shield Killer, which destroys physical and PSI shields.
The Neutralizer, which completely nullifies PSI buffs and debuffs, including shields.
The Counter-PSI Unit, which prevents the target from using PSI altogether.
Mother 3: The Shield Snatcher, which destroys physical and PSI shields.
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In Eight Billion Genies, the world is abruptly upended when every single person is granted one wish from a genie. The only safe havens appear when people wish for an area (and everyone and everything within it) to be unaffected by wishes. This protects them from both the direct effects of wishes and the indirect consequences.
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There are two ways to disrupt magic in Shadow Ops:
Nullification via Suppression, which is something anyone with the talent for magic can do, by effectively entangling the flow of someone else's magic with your own. This requires constant focus to do, and particularly powerful magic users (like Scylla) require multiple people suppressing them to lock them down.
The second method is a specific school of magic (restricted to one person, Colonel Bookbinder, only thus far), and involves directly harnessing a person's magical ability and temporarily removing it completely and "enchanting" something with that power. This allows one to, for example, extract the magic from a Hydromancer to enchant a machinegun's bullets with intense frost, allowing it to hurt and kill fire-based creatures.
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Chikahito from Gate 7 is described as "Not" and therefore "Everythings is cleared out" meaning that magic can't affect him directly but even so he can see Onis and can enter to the battle spaces. This serves to differentiate him as much as associate him to Hana who is "Not" as well
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Defense of the Ancients (and its sequel Dota 2) (which all have Expies in Heroes of Newerth):
A character is literally called Anti-Mage and has skills that correspond appropriately to his name — a passive which drains mana on each attack, a passive which increases his magic resistance, an ability that reflects any magic targeted to him and an ultimate which deals damage to a hero based on the mana points they are currently missing as well increasing the cooldown of their spells if it delivers the killing blow.
While Anti-Mage is thematically an anti-magic hero, in gameplay, he's terrible at countering mages. Dota follows a strict inverse of Linear Warriors, Quadratic Wizards, and Anti-Mage is hard on the quadratic scale due to his stat growth and mobility, and his early game is weak in order to keep him balanced, which is a point where mage-type heroes are at their strongest. His method of anti-magic is also not proactive (as in something like silencing them first) and is based on mitigating and whittling down the opponent's mana pool, which is counterproductive to his role as a squishy Fragile Speedster whose job is to avoid taking damage to burst down the opponent. As a result, his actual anti-magic skills end up getting downplayed by his hard carry potential.
There's also another hero called Silencer, whose main gimmick is silencing other heroes and applying debuffs that punish spellcasts. He can also permanently steal their Intelligence when they die, reducing their mana while bolstering his own damage.
The hero Omniknight is a Support Hero that can grant magic immunity to someone he chooses via his spell Repel, making them immune to any sorts of magic until the time runs out. Memetically, the trio of Anti-Mage, Silencer and Omniknight are so this trope that they're often referred as the "Fuck Magic" trio.
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Child Born of Love: Demi-Witches have the distinct power to be immune to all other forms of magic, and also possess powers of their own. They are feared and dreaded among the witch community for this reason. However, they do not gain such power until they come of age and are practically human until this happens, so they are usually killed when they are young before they fully-develop.
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Little Witch Academia (2017): Croix's Sorcery Solution System (which was created as a way to absorb magic from the ley lines, acting as a substitute for the Sorcerer's Stone) acts as this, as Croix had made it so that it is capable of cutting off the connection between the real world and the ley lines entirely, nullifying all magic in the process.
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Tsukihime / Melty Blood:
Word of God states that Satsuki has a Reality Marble called "Depletion Garden" that she isn't even aware of, that just causes mana in her general area to vanish into the air. This doesn't affect stored mana, but active spells being cast. Too bad nobody has actually cast a spell in her presence.
More notably, Shiki Tohno of the same game series and Shiki Ryougi of The Garden of Sinners have the Mystic Eyes of Death Perception which allow them to "kill" the existence of things, including spells and other phenomena, by slashing at their "death lines". The ability is often key to breaking some Big Bad's Immortality or simply surviving an enemy's magical assault. Although they aren't specifically immune to magic; this ability works on anything such as poison, vampire blood, and HALLWAYS.
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Eisenhorn books display Alizebeth Bequin discovering her limits as a blank.
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Once Upon a Time: Rumplestilskin is imprisoned in a cell that prevents him from using his powers. However, it's later revealed that he could have escaped at any time he wanted.
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The Star Wars Customizable Card Game has Sense and Alter. Sense cancels interrupts; Alter cancels effects and utinni effects (effects which give you something good or take something bad away when reached by the target). They're both canceled by Control, which also cancels immediate effects and mobile effects.
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Burning Black: The Dark Spires and smaller nullifier devices do this to any fairies in their area of effect. It's getting to the point where they even nullify mana. Their designers are immune, but surprisingly so are anti-fairies (though if the polarity is reversed, they can hurt anti-fairies but are useless against fairies). Extended exposure can kill a fairy, making them a major threat in Dimmsdale.
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UQ Holder!: As a sequel to the above series, Touta Konoe also has the ability to completely nullify magic, just like Asuna. This is not a coincidence. Touta is a clone of both Negi and Asuna, so he inherits her ability to nullify magic.
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Inheritance Cycle: Riders' Swords are unaffected by magic. Typically this means that they can pass right through magical shields designed to repel mundane blades, but a side effect that has come up on at least one occasion is that, when lost, the swords can't be tracked or retrieved by magic.
The Dauthdaert from the last book in the series is an even more extreme case; designed by the ancient elves for slaying dragons, it not only nullifies any spells that would affect it, but also any spells that would affect its current wielder.
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In The Mage Will Master Magic Efficiently in His Second Life, the defensive spell, White Wall stops any magic used against it as long as its a Primary-level spell.
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White Sand: terken creatures — such as kaiju Sandlings — have skin that nullifies Sand Mastery, rendering the animated sand inert on touch.
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Genius: The Transgression: Geniuses can use their Wonders in front of mortals all they want (though, as above, there are dangers involved in that). However, letting the mere mortal touch it will inevitably result in a Phlebotinum Breakdown. There are also Clockstoppers, who at the most basic level cause Wonders to fail by their presence, and at the highest become truly nightmarish Walking Techbanes.
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In Buffy the Vampire Slayer, the anti-magic spell has to be constantly chanted and prevents only direct damage by magic. Other things done by magic, however, are unaffected. So, while Willow couldn't fry somebody with energy blasts while the spell was being chanted, she could still amplify her own physical strength and kick their asses.
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In The Cosmere (Brandon Sanderson's literary multiverse), the sword Nightblood is The Dreaded among many people knowledgable about the magic systems of the setting for this precise reason. Nightblood exists on all three Realms (Physical, Cognitive, and Spiritual) and can affect things on each Realm. Since magic comes from the Spiritual Realm, this allows it to cut apart magic and destroy souls, and it consumes any form of Investiture to keep it going, including Breaths and Stormlight. It can sever magical enchantments if they have a physical component (i.e. a magical cord being used by a Bondsmith to create an artificial Connection between two people) and because Nightblood exists in all three realms, someone on an alternate Realm can use it if they are psychically close to it where they overlap. This is exploited in Rhythm of War to let King Taravangian seize Nightblood while he is in a vision with Odium and slay him.
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Doctor Strange: In Vol. 4, the technology of the Empirikul, a religiously fanatical Anti-Magical Faction with a reach spanning numerous realities, is somehow able to erase magic wherever they invade.
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Fusion Of Destinies has Samus and all her Chozo technology. Her body actively resists the effects of magic, with any spell used on her dissipating almost instantly, in the rare instance it even manages to work. Likewise, unlike normal Muggle technology, her gunship and other items function as normal at Hogwarts.
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Bazil Broketail:
One of Argonathi dragons' traits is their great resistance to magic, allowing them to No-Sell powerful spells that easily subdue humans. It also has its drawbacks, though — after Bazil drinks a healing potion meant to regrow the tip of his tail, it does not work quite as intended, regenerating at a bent angle, earning him his "broketail" nickname.
Trolls are nearly as resistant to magic too.
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Ultima:
Lord British's Crown in Ultima V dispels any hostile magic used against you while letting you cast your own. It's ridiculously useful (except in the final dungeon, where it doesn't work).
Likewise, the Storm Cloak and ditto spell from Ultima VI, and blackrock in Ultima VII.
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Mx0: Taiga eventually trades in his dummy magic card for one whose sole ability is to use up the points stored on it to create an anti-magic field. After sufficient training, Taiga is able to control the size/shape/location of the field, such as just within his mouth.
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Shakugan no Shana: Shana's katana and Yuji's flame ring have limited power-canceling abilities; the former is also indestructible, and the latter only cancels fire/heat.
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GURPS has a lot of these.
Static prevents a specific power type (magic, psi, "super") from working on the target.
"Magic Resistance" makes resisting magic easier and also makes spells cast on the target more likely to go horribly wrong.
"Mana Damper" reduces the amount of mana in the environment making magic harder to use.
"Drain Mana" can permanently rid an area of ambient mana—neither spells nor magic items will work in that area, and powerstones won't recharge. It's an expensive and risky spell (a critical failure costs the caster 1 level of magical aptitude), but useful in designing jails and fortresses.
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In Looking for Group, troll shamans have the power to shut down magic. This allows them to cripple the normally super-powered Richard and Benny, although they note themselves that they are not immune to physical damage. Cue Sooba pouncing on and tearing them apart.
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Similarly, the Anti-magic Circle from Rifts.
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Negima! Magister Negi Magi There's a valley in the Magic World in which magic doesn't function. It's filled with monsters and is used for executions. One of which fails, because removing Nagi Springfield's ability to use magic just makes him a Badass Normal, which still lets him rescue his future wife Arika who was thrown in there.
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Ferik Jurgen from the Ciaphas Cain novels is a Blank. His status as a blank cancels all warp-based phenomena in the area in which other people can smell his (admittedly spectacular) body odor (sometimes it resumes when he gets out of range). This is the reason why his superior Ciaphas Cain managed to live long enough to become a Hero of the Imperium. Jurgen's power even counters the fear power of Necron Pariahs, which may not be entirely logical since theirs is presumably of the same sort as his power, not the kind of "positive" Warp power that is countered by it. At that point, it's like he's got anti-anti-magic.
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Gakuen Alice: Mikan, though it only works when she really needs it. Also Izumi Yukihara who turns out to be her father.
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From the Lone Wolf gamebooks, the Sommerswerd protects its wielder against most direct hostile magic, usually absorbing the energy harmlessly into the blade. It sometimes even allows to reflect it back at the spell-caster. Some magical attacks, presumably from artifacts of a similar level of power, have been known to circumvent this protection, however.
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Madison Moss of The Heir Chronicles doesn't negate magic so much as absorb it; any wizard who tries a charm on her is likely to wind up flat on his back while she sucks the magic right out of him. Individuals with this ability are referred to as Elicitors, but only Madison is shown to posses it until her sister comes under attack.
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In Mistborn, aluminum is Allomantically inert and can't be Pushed or Pulled as other metals can. Wearing an aluminum foil hat (or just one lined with aluminum) protects one against Allomantic Emotion Control. In a world where these powers are very prevalent, and the technology to easily produce aluminum does not yet exist, it is remarkably valuable. By the time of the Wax and Wayne books wealthy people have started lining their hats with Aluminum foil to protect themselves from emotional Allomancy, and certain aluminum alloys are used to create firearms and ammunition that can't be deflected with Allomantic metal control. Interestingly, aluminum can be used in the Metallic Arts, and even has an Anti-Magic effect when Allomantically burned: it erases the Allomancer's metal supplies. Mistings who can only burn aluminum are called gnats for having a power which does nothing on it's own, although Word of God indicates that it can also cleanse the body of other magical effects, which could be useful. Chromium has the same effect on anyone the user is touching, which is obviously much more useful. An aluminium spike used hemalurgically, meanwhile, will take a person's powers away from them for good.
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The Unknown Armies Sourcebook Postmodern Magic provides a character named Eustace Crane, who negates any magic around him. He is an investigator uncovering frauds which otherwise would be seen as evidence for magic or divine wonders (like ghosts haunting a house, blood-weeping statues and the like). Every magical incident around him either doesn't work or can suddenly be explained by science — whatever the case, magic simply does not exist in his vicinity. However, deep inside behind his skepticism he longs for a proof that magic exist, what makes him quite a tragic figure since he can never be witness to anything magical. Well, almost anything. The rules about his anti-magic powers explicitly allow clever use of at least some varieties of major charge to get around them, and his reaction to such proof are detailed — namely, warmly thanking the prover (assuming he makes his Sanity Check) and giving them their prize money.
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Final Fantasy VIII has the heroes locked up in a prison with their weapons taken away, and their magic abilities nullified by a nearby Anti-Magic Field.
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Mage: The Awakening: A Prime spell creates "mage armor," an inherent defense that only works on spells, but reduces the success rate of all magic.
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Shadowpact: Lord Joshua Coldrake has the ability to outright negate any form of magic he enters contact within a rather wide radius. Unfortunately, he's been banished to a cold, barren landscape... because of certain incidents in his youth.
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Baldur's Gate: Mages are actually the most resistant to magic in this game. What makes mages so powerful is not their damage, as physical attackers are much better at that, but their ability to gain protection from all magic, including magical weapons, so pretty much EVERYTHING. The only way to nullify or repel the protections is with another mage or through the powerful Dispel Magic of the Inquisitor and is the sole reason why the Inquisitor kit is so powerful.
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The Bartimaeus Trilogy:
Kitty Jones is "Resilient" to magic, meaning that weaker magic fails to affect her and more powerful spells are less effective or wear off. Other Resilients have the ability to see through illusions or to sense when magic is present. Unfortunately, resilience can be overcome by very strong magic, as one of Kitty's resilient friends get killed by a strong demon.
Golems also cancel out the magic of demons they touch. This is explained as being because it's a creature of earth, while demons are creatures of air and fire. This does raise the question of why an entire system of magic, which effectively counters the dominant one, is never really used. Given what happens when someone tries to get creative with the standard Summon Magic (it's not good) and the fact that Magicians are more than happy to off the competition, it seems fairly likely that testing out alternate systems of magic is not very common in the setting.
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Glenn in Akashic Records of Bastard Magic Instructor has "Fool's World", his original magic which negates the activation of all magic in an area centred on him. The keyword being "activation", as already-activated magic is not affected. It also extends to his own magic, so Glenn is limited to martial arts and guns (and any pre-cast magic) while it's in use.
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The Twisted Ones: Hickory has this by virtue of being utterly normal — it only grows in the human world, so people touching it are "grounded" and resistant to the influence of the other world. Mouse is immediately freed from the other world's Emotion Control when she pokes herself with a hickory twig.
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In Ars Magica, the Parma Magica (and the magic resistance it grants) is the primary reason for the ascendancy of the Order of Hermes.
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New World of Darkness:
Hunter: The Vigil:
Banality Worms are a type of extradimensional beings that sometimes leak into reality from somewhere that, best as can be determined, is a place of pure nothingness and stasis. They profoundly hate the supernatural and dissolve any of its effects that are directed at them; Cheiron Group researchers have also figured out that, if you implant one of these things in a person's chest cavity, they extend this protection to their host by resisting any magical effect directed at them — including those of other Hunters, such as Benedictions, Castigations, and Relic effects. The price is making the host more vulnerable to moral degeneration; having a being of pure nihilism wound around your heart will do that to you.
Centurions' Gladii, some of the relics hoarded by Aegis Kai Dour, are ancient blades that can permanently remove enchanted objects' supernatural properties when they strike them.
The screamer pistols of Task Force: VALKYRIE do this by means of a Brown Note — they produce blasts of low-frequency sounds intended to interfere with the inner ear in a manner that disrupts balance and can cause hallucinations. This makes concentration of any kind impossible, which among other things prevents mages from focusing on the complex mental constructs needed to use magic.
Mage: The Awakening: The entity Madame LaTourre has innate anti-magic to such an extent she functions as a Man of Kryptonite. She can permanently destroy both enchanted items and Hallowsnote places that naturally produce supplies of Mana, nullify spells, erase wards, drain mana from other beings, and generally screw shit up for casters. To highlight how she defies all the known laws, she's equally capable of affecting all supernatural beings, not just mages, letting her mess with vampire Blood Magic, changeling glamours, werewolf rites, promethean alchemy, whatever she pleases.
Genius: The Transgression: Geniuses can use their Wonders in front of mortals all they want (though, as above, there are dangers involved in that). However, letting the mere mortal touch it will inevitably result in a Phlebotinum Breakdown. There are also Clockstoppers, who at the most basic level cause Wonders to fail by their presence, and at the highest become truly nightmarish Walking Techbanes.
Second Sight, a book dealing with Psychic Powers, mentions that doubt does tend to throw off the ability to manifest said powers... and the more doubters there are, the harder it is to manifest them. There's even a Merit, Anti-Psi, that allows a character to actively suppress psychic powers.
Nearly all supernatural creatures have a Supernatural Tolerance trait (usually their "power" stat, but sometimes something else), which lets them subtract dice from most supernatural powers that directly affect or target them. The Unchained from Demon: The Descent, however, can use their Cover stat as their Supernatural Tolerance.
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Magehunter have you assuming the titular character, a hunter of rogue mages, and you'll be given various magical trinkets and artifacts which can deflect magic spells cast upon you. Notably, your enchanted rope made from human hair, which can constrict mages and neutralize their magic powers.
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Magicka's "Nullify" Magick. Casting it will eliminate all status effects from the caster, and most currently-active magicks and spells on the battlefield. Shields? Gone. Summoned minions? Gone. Given that it's mostly for removing debuffs from yourself (of which there are not many) you'd think it's not much use, until... Grimnír's Mirror Image in the Mind Duel sequences? Also gone. It's also very easy to cast rapidly and has a short animation, unlike some of the other Magicks. Not much of a Useless Useful Spell any more, huh?
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ElfQuest: Venka has this power. It makes her extremely useful in battle... against other elves, anyway.
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There's a spell in Charmed that can negate a witch's magic for as long as the spell's caster lives, though it was never used by the protagonists due to being very dark magic (the main ingredient needed for casting it is a fresh human heart).
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In God-Emperor of Dune, Siona Atreides and all who carry her genes nullify prescience, allowing them to hide in The Scattering. Their version is a weaker version of Paul's original power, which is to be able to consider so many different courses of action at once using his prescience that it creates a cloud of futures too diverse for anyone else to parse, essentially eliminating any other prophet's powers related to any of his past, present, or future decisions and indirectly rendering half the galactic empire essentially a null zone for any prediction but navigation.
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Prey (2017): Among the various Nanomod-infused alien powers at your disposal, there is "Backlash", obtained by scanning the Typhon Telepath, allowing the player to completely suppress for a short time any enemy's psi abilities, effectively stripping them of numerous attack and defense techniques. An analogous effect has the Nullwave Transmitter, a grenade-like device capable of depowering numerous foes in a single blast (including, if caught in it, the player charachter Morgan Yu).
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Mina from Dragonlance is immune to magic as long as she is unaware that magic is being cast upon her. This is because she's an Amnesiac God who thinks she's a mortal. Her belief in her mortality is strong enough that spells that would otherwise have no effect on gods will work on her if she realizes she's been targeted by them.
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The Brotherhood of the Conch: In the city of Coal, which Anand and Nisha visit in Shadowland, giant towers contain devices called jammers which emit radiation that disrupts any attempt at using magic and causes excruciating headaches for the magician.
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Yu-Gi-Oh!: One of the most potent, and readily achieved, means of accomplishing this involve a combination of "Anti-Spell Fragrance" and "Dark Simorgh". The former prevents players from using Spells without setting them face-down for a turn first (Traps naturally have this restriction)... the latter prevents your opponent from setting anything face-down, rendering Spells and Traps unplayable.note Dark Simorgh also means you can't rely on a Flip-Effect Monster, either. Still, there are ways around it, such as "Jinzo" (blocks the Anti-Spell Fragrance Trap while it's out, allowing you to directly use Spell cards again) and Effect Monsters that can destroy or banish other monsters even while face-up like "Barrel Dragon", allowing you to deal with Dark Simorgh (directly attacking the Dark Simorgh with a powerful-enough monster is another option)
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In My Little Pony: The Movie (2017) this is both the Storm King's greatest strength, and weakness. He equips all of his mooks with armor that makes them completely immune to magic, and proceeds to take out the entire Equestrian leadership in about 30 seconds with weapons that turn them into stone, while the magic they use to try to defend themselves and fight back does nothing. But this later proves to be his undoing: he has a limited number of those weapons (which are implied to be very powerful artifacts), and the anti-magic armor proves to be completely useless against non-magical attacks.
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Norium in Deucalion Chronicles works to negate any magic it comes in contact with, though magic users can attune themselves to a given piece to bypass the effect.
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In the series of Sabrina the Teenage Witch, vampires are immune to witches' magic. This gives Sabrina trouble when she has to fend off a bloodthirsty vampire herself.
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Nav eventually finds an artifact of Discord's that does this in Diaries of a Madman, which proves to be exceptionally useful. It is double-edged though, since it prevents him from flying, and it also blocks beneficial spells.
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YuYu Hakusho: Yomi has this capability (to a degree), as he is capable of putting up a barrier that shields him from all demon energy. However, in the ultimate tournament to decide the ruler of the demon world, Yusuke is able to get around this because as a half-human, half-demon hybrid, he can use spirit energy. In effect, then, Yomi has very specific Anti-Magic.
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The Magical Record Lyrical Nanoha Force manga introduced the Dividers, artifact weapons that aggressively break the magical links (magic is basically magical energy linked to a usable form in this setting) thus negating any magic they hit as well as any magical effects aimed at the wielder. As such, Dividers are extremely dangerous to mages and commonly referred to as Mage Killers. Coupled with the Eclipse-based powers of the manga's villains, it borders on Story-Breaker Power.
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In Enchanted Arms, the main character Atsuma has the ability to negate various magics because of his right arm (Best seen in the hopeless fight against the Ice Queen Devil Golem). However early in the game has no control of this power.
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In Constantine, John Constantine has a sinew of the famous Achilles' Heel as shown in the episode "Quid Quo Pro", which negates all magic and has the highest tensile strength of anything "on this world or any other". When Zed Martin notes that Achilles' heel was his weak point, not a point of strength, Constantine notes "now you know why".
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Hc Svnt Dracones: When two people with Transcendent implants manage to procreate the resulting child sometimes exhibits the incredibly rare "Followed" morphism. Followed happen to have an instinctive ability to lower the Cuil level of any Transcendent implant that activates in their proximity.
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Where Loyalties Lie: Dead Reckoning gives Rainbow Dash some seeds that naturally negate her pegasus magic (including Weather Manipulation and flight) for the duration of her training. This backfires when they end up in a few life or death situations where flight or firing lightning bolts would've come in handy. Becomes a Chekhov's Gun when Rainbow realizes that someone has been feeding Luna these same seeds, which is why she's dying; Being over a thousand years old, her body can't sustain itself without magic.
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Fighting Fantasy:
Magehunter have you assuming the titular character, a hunter of rogue mages, and you'll be given various magical trinkets and artifacts which can deflect magic spells cast upon you. Notably, your enchanted rope made from human hair, which can constrict mages and neutralize their magic powers.
Legend of Zagor grants you a variety of spells from the Amarillian Gromoire, one which is the Magic Barrier which neutralize any spells used against you. Hit by a Fire Spell, it dissolves into harmless smoke.
In the Sorcery! series, the Minimites are small sprites with an aura that prevents the use of magic at short range. It is quite problematic in the first book where one such creature, Jann, takes a liking to the protagonist and follows him around, refusing to leave even when asked to. Worst, the aura doesn't protect against hostile magic cast from outside it, only preventing spellcasting. Plus, spells in this gamebook are Cast from Hit Points, and you don't find out about the aura until the first try, costing you STAMINA, as the little twit never bothers to warn you.
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In The Institute Saga, Kryptonians are immune to direct applications of X-gene powers. Indirect attacks can still affect them, though.
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Blue spirits put into a support role work like this in Aselia the Eternal - The Spirit of Eternity Sword. The Ice Banisher skill stops any healing or offensive magic from being cast.
 Anti-Magic / int_fdd8cae9
featureApplicability
1.0
 Anti-Magic / int_fdd8cae9
featureConfidence
1.0
 Aselia the Eternal - The Spirit of Eternity Sword (Visual Novel)
hasFeature
Anti-Magic / int_fdd8cae9
 Anti-Magic / int_ffe7a833
type
Anti-Magic
 Anti-Magic / int_ffe7a833
comment
The title artifact of Transylvania sequel The Crimson Crown is revealed to be one in the end of the game. Making Erik wear it ends the Vampyr's entrancing spell upon him, and the anti-magic ward is passed onto you and Sabrina by touching him.
 Anti-Magic / int_ffe7a833
featureApplicability
1.0
 Anti-Magic / int_ffe7a833
featureConfidence
1.0
 Transylvania (Video Game)
hasFeature
Anti-Magic / int_ffe7a833

The following is a list of statements referring to the current page from other pages.

 Anti-Magic
processingCategory2
Magic and Powers
 Code Geass / int_18bf4326
type
Anti-Magic
 Cross Ange / int_18bf4326
type
Anti-Magic
 El-Hazard: The Magnificent World / int_18bf4326
type
Anti-Magic
 Fairy Tail the Movie: Phoenix Priestess / int_18bf4326
type
Anti-Magic
 Mobile Suit Gundam: The Witch from Mercury / int_18bf4326
type
Anti-Magic
 s-CRY-ed / int_18bf4326
type
Anti-Magic
 Senki Zesshou Symphogear / int_18bf4326
type
Anti-Magic
 Symphogear / int_18bf4326
type
Anti-Magic
 The Unlimited Hyoubu Kyousuke / int_18bf4326
type
Anti-Magic
 Yu-Gi-Oh! VRAINS / int_18bf4326
type
Anti-Magic
 Miss Pie's Monsters (Blog) / int_18bf4326
type
Anti-Magic
 Black Cat (Marvel) (Comic Book) / int_18bf4326
type
Anti-Magic
 Black Cat (Marvel Comics) (Comic Book) / int_18bf4326
type
Anti-Magic
 Captain Marvel (Kelly Thompson) (Comic Book) / int_18bf4326
type
Anti-Magic
 Chick Tracts (Comic Book) / int_18bf4326
type
Anti-Magic
 Defenders (2021) (Comic Book) / int_18bf4326
type
Anti-Magic
 Doctor Strange (Comic Book) / int_18bf4326
type
Anti-Magic
 Doctor Strange (2023) (Comic Book) / int_18bf4326
type
Anti-Magic
 Eight Billion Genies (Comic Book) / int_18bf4326
type
Anti-Magic
 ElfQuest (Comic Book) / int_18bf4326
type
Anti-Magic
 Empowered (Comic Book) / int_18bf4326
type
Anti-Magic
 Hexed (Comic Book) / int_18bf4326
type
Anti-Magic
 I am Iron Man (Comic Book) / int_18bf4326
type
Anti-Magic
 Immortal X-Men (Comic Book) / int_18bf4326
type
Anti-Magic
 Justice League (2018) (Comic Book) / int_18bf4326
type
Anti-Magic
 Mélusine (Comic Book) / int_18bf4326
type
Anti-Magic
 My Little Pony Generations (Comic Book) / int_18bf4326
type
Anti-Magic
 Scarlet Witch (2023) (Comic Book) / int_18bf4326
type
Anti-Magic
 Secret Warps (Comic Book) / int_18bf4326
type
Anti-Magic
 Shadowpact (Comic Book) / int_18bf4326
type
Anti-Magic
 Strange (2022) (Comic Book) / int_18bf4326
type
Anti-Magic
 The Books of Magic (Comic Book) / int_18bf4326
type
Anti-Magic
 White Sand (Comic Book) / int_18bf4326
type
Anti-Magic
 A Skittering Heart / Fan Fic / int_18bf4326
type
Anti-Magic
 Anonymoose's Monster Girl Saga / Fan Fic / int_18bf4326
type
Anti-Magic
 ARTICLE 2 / Fan Fic / int_18bf4326
type
Anti-Magic
 Black Queen, Red King / Fan Fic / int_18bf4326
type
Anti-Magic
 Callof Darkness / Fan Fic
seeAlso
Anti-Magic
 Daily Equestria Life with Monster Girl / Fan Fic / int_18bf4326
type
Anti-Magic
 Elementals of Harmony / Fan Fic / int_18bf4326
type
Anti-Magic
 Forward / Fan Fic / int_18bf4326
type
Anti-Magic
 From Fake Dreams (Fanfic) / int_18bf4326
type
Anti-Magic
 Harmony's Warriors (Fanfic) / int_18bf4326
type
Anti-Magic
 Harry Potter and the Methods of Rationality / Fan Fic / int_18bf4326
type
Anti-Magic
 Heroes And Allies / Fan Fic
seeAlso
Anti-Magic
 Imperfect Metamorphosis / Fan Fic / int_18bf4326
type
Anti-Magic
 Security! / Fan Fic / int_18bf4326
type
Anti-Magic
 Souls Art Online / Fan Fic / int_18bf4326
type
Anti-Magic
 Still Waters Series / Fan Fic / int_18bf4326
type
Anti-Magic
 Storms Overhead / Fan Fic
seeAlso
Anti-Magic
 Teanas Travels / Fan Fic / int_18bf4326
type
Anti-Magic
 The Apprentice, the Student, and the Charlatan / Fan Fic / int_18bf4326
type
Anti-Magic
 The Archmage's Last Bow (Fanfic) / int_18bf4326
type
Anti-Magic
 The Difference One Man Can Make / Fan Fic / int_18bf4326
type
Anti-Magic
 The Weaver Option (Fanfic) / int_18bf4326
type
Anti-Magic
 The Weed / Fan Fic / int_18bf4326
type
Anti-Magic
 Venenum Iocus / Fan Fic / int_18bf4326
type
Anti-Magic
 A Certain Holiday Season (Fanfic) / int_18bf4326
type
Anti-Magic
 A Certain Strange Addition (Fanfic) / int_18bf4326
type
Anti-Magic
 A Cold Calculus (Fanfic) / int_18bf4326
type
Anti-Magic
 A Hunter's New Home (Fanfic) / int_18bf4326
type
Anti-Magic
 A Mother Goo in a Grimdark World (Fanfic) / int_18bf4326
type
Anti-Magic
 A New ROAD of Misfortune (Fanfic) / int_18bf4326
type
Anti-Magic
 A Triangle in the Stars (Fanfic) / int_18bf4326
type
Anti-Magic
 A Very Scary Thought (Fanfic) / int_18bf4326
type
Anti-Magic
 Academystuck (Fanfic) / int_18bf4326
type
Anti-Magic
 Ace Savvy: A New Hope (Fanfic) / int_18bf4326
type
Anti-Magic
 Adorable Murderbeasts (Fanfic) / int_18bf4326
type
Anti-Magic
 Akko Kagari Universe (Fanfic) / int_18bf4326
type
Anti-Magic
 All Guardsmen Party (Fanfic) / int_18bf4326
type
Anti-Magic
 Arad's Stardust (Fanfic) / int_18bf4326
type
Anti-Magic
 Arcanum (Fanfic) / int_18bf4326
type
Anti-Magic
 Arrow 18 Mission Logs (Fanfic) / int_18bf4326
type
Anti-Magic
 Austraeoh (Fanfic) / int_18bf4326
type
Anti-Magic
 BeatsOfLife
seeAlso
Anti-Magic
 Between the Lines (MrQuestionMark) (Fanfic) / int_18bf4326
type
Anti-Magic
 Beyond the Outer Gates Lies... A high school library? (Fanfic) / int_18bf4326
type
Anti-Magic
 Code Prime (Fanfic) / int_18bf4326
type
Anti-Magic
 Daylight Burning (Fanfic) / int_18bf4326
type
Anti-Magic
 Dire Worm! (Fanfic) / int_18bf4326
type
Anti-Magic
 Discordant (Fanfic) / int_18bf4326
type
Anti-Magic
 Drakonophobia (Fanfic) / int_18bf4326
type
Anti-Magic
 Duel Nature (Fanfic) / int_18bf4326
type
Anti-Magic
 ElementalsofHarmony
seeAlso
Anti-Magic
 Equestria: Across the Multiverse (Fanfic) / int_18bf4326
type
Anti-Magic
 Equestria Girls: Friendship Souls (Fanfic) / int_18bf4326
type
Anti-Magic
 Fate: Hero and Sword (Fanfic) / int_18bf4326
type
Anti-Magic
 Fate of the Clans (Fanfic) / int_18bf4326
type
Anti-Magic
 Fate of the Clans: Kaleidoscope (Fanfic) / int_18bf4326
type
Anti-Magic
 Fate x stay night: Future Sight (Fanfic) / int_18bf4326
type
Anti-Magic
 Fates Collide (Fanfic) / int_18bf4326
type
Anti-Magic
 Feathers like Gold and Blackberries (Fanfic) / int_18bf4326
type
Anti-Magic
 Finishing the Fight (Fanfic) / int_18bf4326
type
Anti-Magic
 Forward (Peptuck) (Fanfic) / int_18bf4326
type
Anti-Magic
 Friendship Is Magical Girls (Fanfic) / int_18bf4326
type
Anti-Magic
 Friendship Is Showtime (Fanfic) / int_18bf4326
type
Anti-Magic
 Frozen Wight (Fanfic) / int_18bf4326
type
Anti-Magic
 Game Theory (Lyrical Nanoha) (Fanfic) / int_18bf4326
type
Anti-Magic
 Glory
seeAlso
Anti-Magic
 Grave Mentor / Fan Fic / int_18bf4326
type
Anti-Magic
 Guardians, Wizards, and Kung-Fu Fighters (Fanfic) / int_18bf4326
type
Anti-Magic
 Half Dead Phoenix (Fanfic) / int_18bf4326
type
Anti-Magic
 Harry Potter and the Perversion of Purity (Fanfic) / int_18bf4326
type
Anti-Magic
 Hazredous Interruptions (Fanfic) / int_18bf4326
type
Anti-Magic
 If I Could Start Again (Fanfic) / int_18bf4326
type
Anti-Magic
 Imaginary Seas (Fanfic) / int_18bf4326
type
Anti-Magic
 In the Shadow of the Toll Bridge (Fanfic) / int_18bf4326
type
Anti-Magic
 Innocence Once Lost (Fanfic) / int_18bf4326
type
Anti-Magic
 It Takes a Village (Fanfic) / int_18bf4326
type
Anti-Magic
 J-WITCH Season 1 (Fanfic) / int_18bf4326
type
Anti-Magic
 J-WITCH Series (Fanfic) / int_18bf4326
type
Anti-Magic
 Jujutsu Kaisen: Gojo's New Students (Fanfic) / int_18bf4326
type
Anti-Magic
 Last Mage of Krypton (Fanfic) / int_18bf4326
type
Anti-Magic
 Linked in Life and Love (Fanfic) / int_18bf4326
type
Anti-Magic
 Little Moments (Fanfic) / int_18bf4326
type
Anti-Magic
 Lulu's Bizarre Rebellion (Fanfic) / int_18bf4326
type
Anti-Magic
 March of the Inevitable (Fanfic) / int_18bf4326
type
Anti-Magic
 Marionettes (Fanfic) / int_18bf4326
type
Anti-Magic
 Most Unlikely of Friends (Fanfic) / int_18bf4326
type
Anti-Magic
 Most Unlikely of Friends (Fanfic) / int_18bf4326
type
Anti-Magic
 My Hero Playthrough (Fanfic) / int_18bf4326
type
Anti-Magic
 My Hero SCP (Fanfic) / int_18bf4326
type
Anti-Magic
 Of Elder Scrolls and Huntsmen: Dragon Rose (Fanfic) / int_18bf4326
type
Anti-Magic
 Owl House Prime (Fanfic) / int_18bf4326
type
Anti-Magic
 Passion on Display (Fanfic) / int_18bf4326
type
Anti-Magic
 Past Sins (Fanfic) / int_18bf4326
type
Anti-Magic
 Resuscitatio Artium Magicarum (Fanfic) / int_18bf4326
type
Anti-Magic
 Sean Bean Saves Westeros (Fanfic) / int_18bf4326
type
Anti-Magic
 Security! (Worm) (Fanfic) / int_18bf4326
type
Anti-Magic
 snipers solve 99% of all problems (Fanfic) / int_18bf4326
type
Anti-Magic
 Snipers Solve 99% Of All Problems (Fanfic) / int_18bf4326
type
Anti-Magic
 Sombra's Game (Fanfic) / int_1a823346
type
Anti-Magic
 Spirited Away (2012) (Fanfic) / int_18bf4326
type
Anti-Magic
 Stardust (Arad) (Fanfic) / int_18bf4326
type
Anti-Magic
 The Body Reflects the Heart, the Shadow Reflects the Soul (Fanfic) / int_18bf4326
type
Anti-Magic
 The Bridge (MLP) (Fanfic) / int_18bf4326
type
Anti-Magic
 The Dark Queen (Fanfic) / int_18bf4326
type
Anti-Magic
 The Elements of Harmony and the Savior of Worlds (Fanfic) / int_18bf4326
type
Anti-Magic
 The Forbidden Drink (Fanfic) / int_18bf4326
type
Anti-Magic
 The Institute Saga (Fanfic) / int_18bf4326
type
Anti-Magic
 The Legend of Anju (Fanfic) / int_18bf4326
type
Anti-Magic
 The Lives And Times of Kaleido Shirou Schweinorg (Fanfic) / int_18bf4326
type
Anti-Magic
 The Negotiations-verse (Fanfic) / int_18bf4326
type
Anti-Magic
 The Owl Cottage (Fanfic) / int_18bf4326
type
Anti-Magic
 The Pirate Pegasus (Fanfic) / int_18bf4326
type
Anti-Magic
 The Swarm of War (Fanfic) / int_18bf4326
type
Anti-Magic
 The Two Year Emperor (Fanfic) / int_18bf4326
type
Anti-Magic
 The Ultimate Evil (Fanfic) / int_18bf4326
type
Anti-Magic
 The Vasto of White (Fanfic) / int_18bf4326
type
Anti-Magic
 Through the Eyes of Another Pony (Fanfic) / int_18bf4326
type
Anti-Magic
 To Love the Moon (Fanfic) / int_18bf4326
type
Anti-Magic
 Transcendence (Avatar) (Fanfic) / int_18bf4326
type
Anti-Magic
 Trollhunters The Phantom Trollhunter (Fanfic) / int_18bf4326
type
Anti-Magic
 Warmonger (Fanfic) / int_18bf4326
type
Anti-Magic
 When In Doubt, Blame the Eldar (Fanfic) / int_18bf4326
type
Anti-Magic
 With Strength of Steel Wings (Fanfic) / int_18bf4326
type
Anti-Magic
 Your Friendly Resident Basilisk at Your Service! (Fanfic) / int_18bf4326
type
Anti-Magic
 Zero no Tsukaima: Saito the Onmyoji (Fanfic) / int_18bf4326
type
Anti-Magic
 Doctor Strange in the Multiverse of Madness / int_18bf4326
type
Anti-Magic
 Dungeons & Dragons: Honor Among Thieves / int_18bf4326
type
Anti-Magic
 Hansel & Gretel: Witch Hunters / int_18bf4326
type
Anti-Magic
 The Frighteners / int_18bf4326
type
Anti-Magic
 The Seventh Curse / int_18bf4326
type
Anti-Magic
 The Skeleton Key / int_18bf4326
type
Anti-Magic
 Dragon Age (Franchise) / int_18bf4326
type
Anti-Magic
 Star Wars Legends (Franchise) / int_18bf4326
type
Anti-Magic
 Steelhold (Lets Play) / int_18bf4326
type
Anti-Magic
 Asura Cryin' / int_18bf4326
type
Anti-Magic
 Campione! / int_18bf4326
type
Anti-Magic
 Goblin Slayer / int_18bf4326
type
Anti-Magic
 How to Build a Dungeon: Book of the Demon King / int_18bf4326
type
Anti-Magic
 Reaper / int_18bf4326
type
Anti-Magic
 Sexiled / int_18bf4326
type
Anti-Magic
 Slayers / int_18bf4326
type
Anti-Magic
 Strike the Blood / int_18bf4326
type
Anti-Magic
 The Death Mage Who Doesn't Want a Fourth Time / int_18bf4326
type
Anti-Magic
 The Devil Is a Part-Timer! / int_18bf4326
type
Anti-Magic
 A Certain Magical Index / int_18bf4326
type
Anti-Magic
 A Chorus of Dragons / int_18bf4326
type
Anti-Magic
 A Memory of Flames / int_18bf4326
type
Anti-Magic
 A Practical Guide to Evil / int_18bf4326
type
Anti-Magic
 Academy of Superheroes / int_18bf4326
type
Anti-Magic
 Alara Unbroken / int_18bf4326
type
Anti-Magic
 Anti Magic Academy The 35th Test Platoon / int_18bf4326
type
Anti-Magic
 Antipaladin Blues / int_18bf4326
type
Anti-Magic
 Apparently, Disillusioned Adventurers Will Save the World / int_18bf4326
type
Anti-Magic
 Arifureta: From Commonplace to World's Strongest / int_18bf4326
type
Anti-Magic
 Ash: A Secret History / int_18bf4326
type
Anti-Magic
 Asura Cryin' / int_18bf4326
type
Anti-Magic
 Beyond Reality / int_18bf4326
type
Anti-Magic
 Book of the Ancestor / int_18bf4326
type
Anti-Magic
 Bruce Coville's Book of... / int_18bf4326
type
Anti-Magic
 Campione! / int_18bf4326
type
Anti-Magic
 Carry On / int_18bf4326
type
Anti-Magic
 Chapterhouse: Dune / int_18bf4326
type
Anti-Magic
 City Magic / int_18bf4326
type
Anti-Magic
 Cradle Series / int_18bf4326
type
Anti-Magic
 Cube×Cursed×Curious / int_18bf4326
type
Anti-Magic
 Dark Lord of Derkholm / int_18bf4326
type
Anti-Magic
 Deathbound Duke's Daughter / int_18bf4326
type
Anti-Magic
 Diamond Sword, Wooden Sword / int_18bf4326
type
Anti-Magic
 Dragaera / int_18bf4326
type
Anti-Magic
 Dragonlance / int_18bf4326
type
Anti-Magic
 Drassil / int_18bf4326
type
Anti-Magic
 Dune Messiah / int_18bf4326
type
Anti-Magic
 Eclipse / int_18bf4326
type
Anti-Magic
 Elantris / int_18bf4326
type
Anti-Magic
 Enchanted, Inc. / int_18bf4326
type
Anti-Magic
 Fantastic Beasts and Where to Find Them / int_18bf4326
type
Anti-Magic
 Farworld / int_18bf4326
type
Anti-Magic
 Forest Kingdom / int_18bf4326
type
Anti-Magic
 Goblin Slayer / int_18bf4326
type
Anti-Magic
 God-Emperor of Dune / int_18bf4326
type
Anti-Magic
 Godhead of the Immortal Moth King / int_18bf4326
type
Anti-Magic
 Golden Dragon Fantasy Gamebooks / int_18bf4326
type
Anti-Magic
 Grunts! / int_18bf4326
type
Anti-Magic
 Horus Heresy / int_18bf4326
type
Anti-Magic
 How to Build a Dungeon: Book of the Demon King / int_18bf4326
type
Anti-Magic
 In Painand Blood / int_18bf4326
type
Anti-Magic
 Jade City / int_18bf4326
type
Anti-Magic
 Kane Series / int_18bf4326
type
Anti-Magic
 Kat, Incorrigible / int_18bf4326
type
Anti-Magic
 Kingdom Of Souls / int_18bf4326
type
Anti-Magic
 La Fuerza Series / int_18bf4326
type
Anti-Magic
 Legacy of the Drow Series / int_18bf4326
type
Anti-Magic
 Lone Wolf / int_18bf4326
type
Anti-Magic
 Lout of Count's Family / int_18bf4326
type
Anti-Magic
 Mage Errant / int_18bf4326
type
Anti-Magic
 Magehunter / int_18bf4326
type
Anti-Magic
 Magic Ex Libris / int_18bf4326
type
Anti-Magic
 Magic Time / int_18bf4326
type
Anti-Magic
 Magician's Academy / int_18bf4326
type
Anti-Magic
 Malazan Book of the Fallen / int_18bf4326
type
Anti-Magic
 May I Ask for One Final Thing? / int_18bf4326
type
Anti-Magic
 Mercy Thompson / int_18bf4326
type
Anti-Magic
 Mother of Learning / int_18bf4326
type
Anti-Magic
 New Jedi Order / int_18bf4326
type
Anti-Magic
 Nightmare Realm Of Baba Yaga / int_18bf4326
type
Anti-Magic
 Old Kingdom / int_18bf4326
type
Anti-Magic
 Orlando Furioso / int_18bf4326
type
Anti-Magic
 Pact / int_18bf4326
type
Anti-Magic
 Paranoid Mage / int_18bf4326
type
Anti-Magic
 Phantoms of Fear / int_18bf4326
type
Anti-Magic
 Princesses of the Pizza Parlor / int_18bf4326
type
Anti-Magic
 Promised Land Tales / int_18bf4326
type
Anti-Magic
 Re:Zero / int_18bf4326
type
Anti-Magic
 Release That Witch / int_18bf4326
type
Anti-Magic
 Rhythm of War / int_18bf4326
type
Anti-Magic
 Rogue Sorcerer / int_18bf4326
type
Anti-Magic
 Rogues of the Republic / int_18bf4326
type
Anti-Magic
 Second Apocalypse / int_18bf4326
type
Anti-Magic
 Sexiled / int_18bf4326
type
Anti-Magic
 Sexiled (2018) / int_18bf4326
type
Anti-Magic
 Shadow Ops / int_18bf4326
type
Anti-Magic
 Sixth of the Dusk / int_1a823346
type
Anti-Magic
 Skin Game / int_18bf4326
type
Anti-Magic
 Skulduggery Pleasant / int_18bf4326
type
Anti-Magic
 Skyclad (2018) / int_18bf4326
type
Anti-Magic
 Slayers / int_18bf4326
type
Anti-Magic
 So I'm a Spider, So What? / int_18bf4326
type
Anti-Magic
 Sorcery! / int_18bf4326
type
Anti-Magic
 Spectral Shadows / int_18bf4326
type
Anti-Magic
 Spells, Swords, & Stealth / int_18bf4326
type
Anti-Magic
 Spellster / int_18bf4326
type
Anti-Magic
 Spoonbenders / int_18bf4326
type
Anti-Magic
 Star Darlings / int_18bf4326
type
Anti-Magic
 Stories of Nypre / int_18bf4326
type
Anti-Magic
 Strike the Blood / int_18bf4326
type
Anti-Magic
 Summer Knight / int_18bf4326
type
Anti-Magic
 Super Minion / int_18bf4326
type
Anti-Magic
 Super Powereds / int_18bf4326
type
Anti-Magic
 Sword of Truth / int_18bf4326
type
Anti-Magic
 Tairen Soul / int_18bf4326
type
Anti-Magic
 Tara Duncan / int_18bf4326
type
Anti-Magic
 Tempest (2011) / int_18bf4326
type
Anti-Magic
 That Time I Got Reincarnated as a Slime / int_18bf4326
type
Anti-Magic
 The Alloy of Law / int_18bf4326
type
Anti-Magic
 The Bartimaeus Trilogy / int_18bf4326
type
Anti-Magic
 The Beginning After the End / int_18bf4326
type
Anti-Magic
 The Black Company / int_18bf4326
type
Anti-Magic
 The Broken Earth Trilogy / int_18bf4326
type
Anti-Magic
 The Brotherhood of the Conch / int_18bf4326
type
Anti-Magic
 The Children of Man / int_18bf4326
type
Anti-Magic
 The Chronicles of King Rolen's Kin / int_18bf4326
type
Anti-Magic
 The Circle Opens / int_18bf4326
type
Anti-Magic
 The Cosmere / int_18bf4326
type
Anti-Magic
 The Crystal Star / int_18bf4326
type
Anti-Magic
 The Curse of M / int_18bf4326
type
Anti-Magic
 The Curse Workers / int_18bf4326
type
Anti-Magic
 The Daevabad Trilogy / int_18bf4326
type
Anti-Magic
 The Dark Profit Saga / int_18bf4326
type
Anti-Magic
 The Death Mage Who Doesn't Want a Fourth Time / int_18bf4326
type
Anti-Magic
 The Devil is a Part-Timer! / int_18bf4326
type
Anti-Magic
 The Dragon Knight / int_18bf4326
type
Anti-Magic
 The Dungeon Calls For A Sage / int_18bf4326
type
Anti-Magic
 The Ending Series / int_1a823346
type
Anti-Magic
 The Everything Box / int_18bf4326
type
Anti-Magic
 The Familiar of Zero / int_18bf4326
type
Anti-Magic
 The Founders Trilogy / int_18bf4326
type
Anti-Magic
 The Gods Are Bastards / int_18bf4326
type
Anti-Magic
 The Great God's War / int_18bf4326
type
Anti-Magic
 The Hellequin Chronicles / int_18bf4326
type
Anti-Magic
 The Legend of the Legendary Heroes / int_18bf4326
type
Anti-Magic
 The Licanius Trilogy / int_18bf4326
type
Anti-Magic
 The Light Fantastic / int_18bf4326
type
Anti-Magic
 The Lightbringer Series / int_18bf4326
type
Anti-Magic
 The Locked Tomb / int_18bf4326
type
Anti-Magic
 The Lost Years of Merlin / int_18bf4326
type
Anti-Magic
 The Machineries of Empire / int_18bf4326
type
Anti-Magic
 The Mage Will Master Magic Efficiently in His Second Life / int_18bf4326
type
Anti-Magic
 The Manitou / int_18bf4326
type
Anti-Magic
 The Mighty Chewbacca / int_18bf4326
type
Anti-Magic
 The Pillars of Reality / int_18bf4326
type
Anti-Magic
 The Pusadian Series / int_18bf4326
type
Anti-Magic
 The Seven Realms Series / int_18bf4326
type
Anti-Magic
 The Shadow Campaigns / int_18bf4326
type
Anti-Magic
 The Shadow of Black Wings / int_18bf4326
type
Anti-Magic
 The Shadowspawn / int_18bf4326
type
Anti-Magic
 The Soldier Son / int_18bf4326
type
Anti-Magic
 The Steerswoman / int_18bf4326
type
Anti-Magic
 The Tales of Paul Twister / int_18bf4326
type
Anti-Magic
 The Thrawn Trilogy / int_18bf4326
type
Anti-Magic
 The True Game / int_18bf4326
type
Anti-Magic
 The Twisted Ones / int_18bf4326
type
Anti-Magic
 The Wandering Inn / int_18bf4326
type
Anti-Magic
 The War Gods / int_18bf4326
type
Anti-Magic
 The Wide-Awake Princess / int_18bf4326
type
Anti-Magic
 The Witchlands / int_18bf4326
type
Anti-Magic
 Thousand Sons / int_18bf4326
type
Anti-Magic
 Trash of the Count's Family / int_18bf4326
type
Anti-Magic
 Tree of Aeons / int_18bf4326
type
Anti-Magic
 Unnamed Memory / int_18bf4326
type
Anti-Magic
 Unseen Academicals / int_18bf4326
type
Anti-Magic
 Wax and Wayne / int_18bf4326
type
Anti-Magic
 Way of the Tiger / int_18bf4326
type
Anti-Magic
 Where The Drowned Girls Go / int_18bf4326
type
Anti-Magic
 White Night / int_18bf4326
type
Anti-Magic
 With A Single Spell / int_18bf4326
type
Anti-Magic
 Wizards, Warriors and You / int_18bf4326
type
Anti-Magic
 Wrong Time for Dragons / int_18bf4326
type
Anti-Magic
 Guardianes MC (Machinima) / int_18bf4326
type
Anti-Magic
 Antimagic
sameAs
Anti-Magic
 Cool Chair / int_18bf4326
type
Anti-Magic
 DasAuto
seeAlso
Anti-Magic
 Ethshar
seeAlso
Anti-Magic
 Fastball Special / int_18bf4326
type
Anti-Magic
 Greed / int_18bf4326
type
Anti-Magic
 IvaliceAlliance
seeAlso
Anti-Magic
 Ptitlexsjxloj5
seeAlso
Anti-Magic
 RedWren
seeAlso
Anti-Magic
 ResonatingSpirits
seeAlso
Anti-Magic
 TheBookOfStoriesOCT
seeAlso
Anti-Magic
 WalkingTechBane
seeAlso
Anti-Magic
 A Certain Scientific Railgun (Manga) / int_18bf4326
type
Anti-Magic
 Black Clover (Manga) / int_18bf4326
type
Anti-Magic
 Black Torch (Manga) / int_18bf4326
type
Anti-Magic
 Code:Breaker (Manga) / int_18bf4326
type
Anti-Magic
 Dandadan (Manga) / int_18bf4326
type
Anti-Magic
 Deadman Wonderland (Manga) / int_18bf4326
type
Anti-Magic
 Detatoko Princess (Manga) / int_18bf4326
type
Anti-Magic
 Dimension W (Manga) / int_18bf4326
type
Anti-Magic
 Dorohedoro (Manga) / int_18bf4326
type
Anti-Magic
 EDENS ZERO (Manga) / int_18bf4326
type
Anti-Magic
 Gakuen Alice (Manga) / int_18bf4326
type
Anti-Magic
 Iris Zero (Manga) / int_18bf4326
type
Anti-Magic
 Mai-HiME (Manga) / int_18bf4326
type
Anti-Magic
 Mashle: Magic and Muscles (Manga) / int_18bf4326
type
Anti-Magic
 My-HiME (Manga) / int_18bf4326
type
Anti-Magic
 Rave Master (Manga) / int_18bf4326
type
Anti-Magic
 Sekirei (Manga) / int_18bf4326
type
Anti-Magic
 Trinity Seven (Manga) / int_18bf4326
type
Anti-Magic
 Tsukuyomi: Moon Phase (Manga) / int_18bf4326
type
Anti-Magic
 Uncle from Another World (Manga) / int_18bf4326
type
Anti-Magic
 The Fallen Gods (Podcast) / int_18bf4326
type
Anti-Magic
 The Magnus Archives (Podcast) / int_18bf4326
type
Anti-Magic
 Ather City (Roleplay) / int_18bf4326
type
Anti-Magic
 Campus Life (Roleplay) / int_18bf4326
type
Anti-Magic
 WAOA High School AU / Role Play / int_18bf4326
type
Anti-Magic
 Academy of Merlin (Roleplay) / int_18bf4326
type
Anti-Magic
 Adylheim (Roleplay) / int_18bf4326
type
Anti-Magic
 Anime Campaign (Roleplay) / int_18bf4326
type
Anti-Magic
 CDT Adventure (Roleplay) / int_18bf4326
type
Anti-Magic
 Darwin's Soldiers (Roleplay) / int_18bf4326
type
Anti-Magic
 Mefhor Canon Bloc (Roleplay) / int_18bf4326
type
Anti-Magic
 Orkinet (Roleplay) / int_18bf4326
type
Anti-Magic
 Puella Magi Adfligo Systema (Roleplay) / int_18bf4326
type
Anti-Magic
 Shadow Quest (Roleplay) / int_18bf4326
type
Anti-Magic
 Sporum Dimensional Clash (Roleplay) / int_18bf4326
type
Anti-Magic
 Star Army (Roleplay) / int_18bf4326
type
Anti-Magic
 Tezakia Quest (Roleplay) / int_18bf4326
type
Anti-Magic
 The Black Sand Bar (Roleplay) / int_18bf4326
type
Anti-Magic
 The Massive Multi-Fandom RPG (Roleplay) / int_18bf4326
type
Anti-Magic
 To Rule (Roleplay) / int_18bf4326
type
Anti-Magic
 We Are Our Avatars (Roleplay) / int_18bf4326
type
Anti-Magic
 Who Needs Harmony (Roleplay) / int_18bf4326
type
Anti-Magic
 Britannia / int_18bf4326
type
Anti-Magic
 Constantine / int_18bf4326
type
Anti-Magic
 Constantine (2014) / int_18bf4326
type
Anti-Magic
 Good Omens (2019) / int_18bf4326
type
Anti-Magic
 Legend of the Seeker / int_18bf4326
type
Anti-Magic
 Motherland: Fort Salem / int_18bf4326
type
Anti-Magic
 Once Upon a Time in Wonderland / int_18bf4326
type
Anti-Magic
 Sabrina the Teenage Witch / int_18bf4326
type
Anti-Magic
 The Shannara Chronicles / int_18bf4326
type
Anti-Magic
 The Witcher (2019) / int_18bf4326
type
Anti-Magic
 Wynonna Earp / int_18bf4326
type
Anti-Magic
 Ars Magica (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Changeling: The Lost (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Dark Heresy (Tabletop Game) / int_18bf4326
type
Anti-Magic
 DragonMech (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Dungeons & Dragons 3rd Edition (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Fate of the Norns: Ragnarok (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Genius: The Transgression (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Godforsaken (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Hc Svnt Dracones (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Hunter: The Reckoning (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Illuminati: New World Order (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Iron Kingdoms (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Legend System (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Lords of Creation (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Mage: The Awakening (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Malifaux (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Midnight (2003) (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Mordheim (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Mutant Chronicles (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Pathfinder (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Rocket Age (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Shadowrun (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Summoner Wars (Tabletop Game) / int_18bf4326
type
Anti-Magic
 The Unofficial Hollow Knight RPG (Tabletop Game) / int_18bf4326
type
Anti-Magic
 The Witcher: Game of Imagination (Tabletop Game) / int_18bf4326
type
Anti-Magic
 The Witcher Role Playing Game (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Unknown Armies (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Werewolf: The Forsaken (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Witch Girls Adventures (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Yu-Gi-Oh! (Tabletop Game) / int_18bf4326
type
Anti-Magic
 Poseidon's Fury (Theatre) / int_18bf4326
type
Anti-Magic
 Age of Wonders 4 (Video Game) / int_18bf4326
type
Anti-Magic
 Arcana Famiglia (Video Game) / int_18bf4326
type
Anti-Magic
 Armageddon MUD (Video Game) / int_18bf4326
type
Anti-Magic
 Armies of Exigo (Video Game) / int_18bf4326
type
Anti-Magic
 Asheron's Call (Video Game) / int_18bf4326
type
Anti-Magic
 Assassin's Creed: Odyssey (Video Game) / int_18bf4326
type
Anti-Magic
 Atlantica Online (Video Game) / int_18bf4326
type
Anti-Magic
 Battle for Wesnoth (Video Game) / int_18bf4326
type
Anti-Magic
 Candy box! (Video Game) / int_18bf4326
type
Anti-Magic
 Caves of Qud (Video Game) / int_18bf4326
type
Anti-Magic
 Chess Evolved Online (Video Game) / int_18bf4326
type
Anti-Magic
 Chocobo Racing (Video Game) / int_18bf4326
type
Anti-Magic
 Collective Card Game (Video Game) / int_18bf4326
type
Anti-Magic
 Control (Video Game) / int_18bf4326
type
Anti-Magic
 Dark Souls (Video Game) / int_18bf4326
type
Anti-Magic
 Dishonored (Video Game) / int_18bf4326
type
Anti-Magic
 Dota 2 (Video Game) / int_18bf4326
type
Anti-Magic
 Dota Underlords (Video Game) / int_18bf4326
type
Anti-Magic
 Dragon Rage (Video Game) / int_18bf4326
type
Anti-Magic
 Dragonstomper (Video Game) / int_18bf4326
type
Anti-Magic
 Dungeon Crawl (Video Game) / int_18bf4326
type
Anti-Magic
 Dungeons & Dragons: Chronicles of Mystara (Video Game) / int_18bf4326
type
Anti-Magic
 Epic Mickey (Video Game) / int_18bf4326
type
Anti-Magic
 Equin 2: The Warren Peace (Video Game) / int_18bf4326
type
Anti-Magic
 Eternal Card Game (Video Game) / int_18bf4326
type
Anti-Magic
 Final Fantasy Crystal Chronicles: Echoes of Time (Video Game) / int_18bf4326
type
Anti-Magic
 Final Fantasy Crystal Chronicles: The Crystal Bearers (Video Game) / int_18bf4326
type
Anti-Magic
 Final Fantasy III (Video Game) / int_18bf4326
type
Anti-Magic
 Final Fantasy Type-0 (Video Game) / int_18bf4326
type
Anti-Magic
 Final Fantasy XII (Video Game) / int_18bf4326
type
Anti-Magic
 Fire Emblem: The Blazing Blade (Video Game) / int_18bf4326
type
Anti-Magic
 Glory of Heracles IV: Gift from the Gods (Video Game) / int_18bf4326
type
Anti-Magic
 Golden Axe (Video Game) / int_18bf4326
type
Anti-Magic
 Heroes of Might and Magic (Video Game) / int_18bf4326
type
Anti-Magic
 Hollow Knight (Video Game) / int_18bf4326
type
Anti-Magic
 Iconoclasts (Video Game) / int_18bf4326
type
Anti-Magic
 Idle Wizard (Video Game) / int_18bf4326
type
Anti-Magic
 Infinity Blade (Video Game) / int_18bf4326
type
Anti-Magic
 Jedi Knight: Dark Forces II (Video Game) / int_18bf4326
type
Anti-Magic
 Keeper of the Sun and Moon (Video Game) / int_18bf4326
type
Anti-Magic
 King's Quest II: Romancing the Stones (Video Game) / int_18bf4326
type
Anti-Magic
 Last Legacy (Video Game) / int_18bf4326
type
Anti-Magic
 League of Legends (Video Game) / int_18bf4326
type
Anti-Magic
 Legends of Runeterra (Video Game) / int_18bf4326
type
Anti-Magic
 Luminous Arc 2 (Video Game) / int_18bf4326
type
Anti-Magic
 Mage Gauntlet (Video Game) / int_18bf4326
type
Anti-Magic
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) / int_18bf4326
type
Anti-Magic
 Metaspace (Video Game) / int_18bf4326
type
Anti-Magic
 Miskatonic Mysteries (Video Game) / int_18bf4326
type
Anti-Magic
 Mobile Legends: Bang Bang (Video Game) / int_18bf4326
type
Anti-Magic
 Monster Hunter 3 (Tri) (Video Game) / int_18bf4326
type
Anti-Magic
 Monster Hunter: World (Video Game) / int_18bf4326
type
Anti-Magic
 Monster Train (Video Game) / int_18bf4326
type
Anti-Magic
 MouseHunt (2008) (Video Game) / int_18bf4326
type
Anti-Magic
 NetHack (Video Game) / int_18bf4326
type
Anti-Magic
 Octopath Traveler II (Video Game) / int_18bf4326
type
Anti-Magic
 Ordinator — Perks of Skyrim (Video Game) / int_18bf4326
type
Anti-Magic
 Otherspace (Video Game) / int_18bf4326
type
Anti-Magic
 Pathfinder: Wrath of the Righteous (Video Game) / int_18bf4326
type
Anti-Magic
 Peak's Edge (Video Game) / int_18bf4326
type
Anti-Magic
 Plants vs. Zombies: Heroes (Video Game) / int_18bf4326
type
Anti-Magic
 Ragnarok (Roguelike) (Video Game) / int_18bf4326
type
Anti-Magic
 Sacrifice (Video Game) / int_18bf4326
type
Anti-Magic
 Saints Row: Gat Out of Hell (Video Game) / int_18bf4326
type
Anti-Magic
 Samurai Shodown (Video Game) / int_18bf4326
type
Anti-Magic
 Shadowverse (Video Game) / int_18bf4326
type
Anti-Magic
 Shinyaku Touhou Gensosatsu Re Phantasmagoria Of Imagine Breaker (Video Game) / int_18bf4326
type
Anti-Magic
 Sol Forge (Video Game) / int_18bf4326
type
Anti-Magic
 Super Robot Wars X (Video Game) / int_18bf4326
type
Anti-Magic
 Tales of Destiny 2 (Video Game) / int_18bf4326
type
Anti-Magic
 Tales of Xillia 2 (Video Game) / int_18bf4326
type
Anti-Magic
 Teamfight Tactics (Video Game) / int_18bf4326
type
Anti-Magic
 The Bard's Tale (Video Game) / int_18bf4326
type
Anti-Magic
 The Bard's Tale Trilogy (Video Game) / int_18bf4326
type
Anti-Magic
 The Force Unleashed (Video Game) / int_18bf4326
type
Anti-Magic
 The Legend of Kyrandia (Video Game) / int_18bf4326
type
Anti-Magic
 Timecrest (Video Game) / int_18bf4326
type
Anti-Magic
 Trials of Mana (Video Game) / int_18bf4326
type
Anti-Magic
 Ultima VII (Video Game) / int_18bf4326
type
Anti-Magic
 Unicorn Overlord (Video Game) / int_18bf4326
type
Anti-Magic
 Vagrant Story (Video Game) / int_18bf4326
type
Anti-Magic
 Vectoid TD 3D (Video Game) / int_18bf4326
type
Anti-Magic
 Warcraft (Video Game) / int_18bf4326
type
Anti-Magic
 Warhammer 40,000: Chaos Gate - Daemonhunters (Video Game) / int_18bf4326
type
Anti-Magic
 Warhammer 40,000: Mechanicus (Video Game) / int_18bf4326
type
Anti-Magic
 Warlock: Master of the Arcane (Video Game) / int_18bf4326
type
Anti-Magic
 World of Final Fantasy (Video Game) / int_18bf4326
type
Anti-Magic
 Xenoblade (Video Game) / int_18bf4326
type
Anti-Magic
 Xenoblade Chronicles 1 (Video Game) / int_18bf4326
type
Anti-Magic
 Archon (Video Game) / int_18bf4326
type
Anti-Magic
 Dark Parables / Videogame / int_18bf4326
type
Anti-Magic
 Shadowrun Returns / Videogame / int_18bf4326
type
Anti-Magic
 Demonbane (Visual Novel) / int_18bf4326
type
Anti-Magic
 Fate/stay night (Visual Novel) / int_18bf4326
type
Anti-Magic
 Hiiro no Kakera (Visual Novel) / int_18bf4326
type
Anti-Magic
 Tyrion Cuthbert: Attorney of the Arcane (Visual Novel) / int_18bf4326
type
Anti-Magic
 Glitchtale (Web Animation) / int_18bf4326
type
Anti-Magic
 Guardianes MC (Web Animation) / int_18bf4326
type
Anti-Magic
 Holo-Chronicles (Web Animation) / int_18bf4326
type
Anti-Magic
 Indexd (Web Animation) / int_18bf4326
type
Anti-Magic
 The Gmod Idiot Box (Web Animation) / int_18bf4326
type
Anti-Magic
 The Sanity Circus (Webcomic) / int_18bf4326
type
Anti-Magic
 Dragon Age: Redemption (Web Video) / int_18bf4326
type
Anti-Magic
 Mumkey Jones (Web Video) / int_18bf4326
type
Anti-Magic
 U Realms Live (Web Video) / int_18bf4326
type
Anti-Magic
 Archipelago (Webcomic) / int_18bf4326
type
Anti-Magic
 Aurora (2019) (Webcomic) / int_18bf4326
type
Anti-Magic
 BlackWind
seeAlso
Anti-Magic
 Blade Girl! (Webcomic) / int_18bf4326
type
Anti-Magic
 Daily Grind (Webcomic) / int_18bf4326
type
Anti-Magic
 Daughter of the Lilies (Webcomic) / int_18bf4326
type
Anti-Magic
 Debugging Destiny (Webcomic) / int_18bf4326
type
Anti-Magic
 Dominic Deegan (Webcomic) / int_18bf4326
type
Anti-Magic
 Dreamkeepers (Webcomic) / int_18bf4326
type
Anti-Magic
 Endstone (Webcomic) / int_18bf4326
type
Anti-Magic
 Eureka Seven: Paradox Makers (Webcomic) / int_18bf4326
type
Anti-Magic
 Galebound (Webcomic) / int_18bf4326
type
Anti-Magic
 Harpy Gee (Webcomic) / int_18bf4326
type
Anti-Magic
 Harry Potter Comics (Webcomic) / int_18bf4326
type
Anti-Magic
 Hazard's Wake (Webcomic) / int_18bf4326
type
Anti-Magic
 Kubera (Webcomic) / int_18bf4326
type
Anti-Magic
 Magellan (Webcomic) / int_18bf4326
type
Anti-Magic
 Poppy O'Possum (Webcomic) / int_18bf4326
type
Anti-Magic
 Saints Quarter (Webcomic) / int_18bf4326
type
Anti-Magic
 Sea3on (Webcomic) / int_18bf4326
type
Anti-Magic
 Ship War AU (Webcomic) / int_18bf4326
type
Anti-Magic
 Sinfest (Webcomic) / int_18bf4326
type
Anti-Magic
 Sluggy Freelance (Webcomic) / int_18bf4326
type
Anti-Magic
 Solstoria (Webcomic) / int_18bf4326
type
Anti-Magic
 Sunbird (Webcomic) / int_18bf4326
type
Anti-Magic
 Super Temps (Webcomic) / int_18bf4326
type
Anti-Magic
 Supernormal Step (Webcomic) / int_18bf4326
type
Anti-Magic
 Suppression (Webcomic) / int_18bf4326
type
Anti-Magic
 Tales of the Questor (Webcomic) / int_18bf4326
type
Anti-Magic
 The Fancy Adventures of Jack Cannon (Webcomic) / int_18bf4326
type
Anti-Magic
 TwoKinds (Webcomic) / int_18bf4326
type
Anti-Magic
 Unsounded (Webcomic) / int_18bf4326
type
Anti-Magic
 Dragon Cave (Website) / int_18bf4326
type
Anti-Magic
 The Cartoon Physicist (Web Video) / int_18bf4326
type
Anti-Magic
 Aladdin: The Series / int_18bf4326
type
Anti-Magic
 Barbie Fairytopia / int_18bf4326
type
Anti-Magic
 Children VS Wizards / int_18bf4326
type
Anti-Magic
 Dorothy and the Wizard of Oz / int_18bf4326
type
Anti-Magic
 Dr. Dimensionpants / int_18bf4326
type
Anti-Magic
 He-Man and the Masters of the Universe (1983) / int_18bf4326
type
Anti-Magic
 Imago / int_18bf4326
type
Anti-Magic
 My Little Pony: The Movie (2017) / int_18bf4326
type
Anti-Magic
 Rainbow Brite / int_18bf4326
type
Anti-Magic
 Sabrina: The Animated Series / int_18bf4326
type
Anti-Magic
 She-Ra: Princess of Power / int_18bf4326
type
Anti-Magic
 Slugterra / int_18bf4326
type
Anti-Magic
 Storm Hawks / int_18bf4326
type
Anti-Magic
 The Last Unicorn / int_18bf4326
type
Anti-Magic
 Trollhunters: Rise of the Titans / int_18bf4326
type
Anti-Magic
 Unicorn: Warriors Eternal / int_18bf4326
type
Anti-Magic
 The Girl Who Leapt Through Space / int_18bf4326
type
Anti-Magic
 Burning Black / Fan Fic / int_18bf4326
type
Anti-Magic
 Septimus Heap / int_18bf4326
type
Anti-Magic
 Alice Academy (Manga) / int_18bf4326
type
Anti-Magic
 Eternal Poison (Video Game) / int_18bf4326
type
Anti-Magic
 Granado Espada (Video Game) / int_18bf4326
type
Anti-Magic
 Magical Girl Lyrical Nanoha A's Portable (Video Game) / int_18bf4326
type
Anti-Magic
 Master of Magic (Video Game) / int_18bf4326
type
Anti-Magic
 Errant Story (Webcomic) / int_18bf4326
type
Anti-Magic
 Evon (Webcomic) / int_18bf4326
type
Anti-Magic
 The Phoenix Requiem (Webcomic) / int_18bf4326
type
Anti-Magic