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Anti Poop-Socking

 Anti Poop-Socking
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Anti Poop-Socking
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"Poopsocking" is when a gamer is so engrossed in their game, they won't stop playing for any reason, even to go to the bathroom — so they'll poop in a sock. It's not the only manifestation of this kind of behavior (a common variant is a gamer who drinks a lot of soda and then pees in the cans, and the term "catassing" derives from a player whose house stinks because they've neglected basic chores like cleaning their cat's litter box), but the principle is the same — a gamer plays so long that it starts negatively affecting their quality of life. Therefore, Anti Poop-Socking is when a game has a built-in function that rewards the player for taking a break from the game... or at least encourages them to.
There are several reasons for a game to want the player to take a break. One of the biggest is that not doing this leads to bad publicity. There are real dangers to poopsocking; it's clearly not healthy to be playing video games for that long, or to surround yourself in your own waste products. The media will usually bring out the rarest and most horrifying cases, like players who literally play themselves to death because they neglected basic needs like food and water, babies who died because their parents were too preoccupied with playing video games to care for them, or players who have allowed their own messes to turn into literal piles of garbage; games which are commonly associated with this sort of thing might implement anti-poopsocking measures to disassociate themselves from these extremes. Games with a particular risk of eyestrain after long sessions (often using 3D effects, like the Virtual Boy) may implement anti-poopsocking for this reason as well.
But there are also practical reasons to do this. From a pure gameplay perspective, it discourages players from Level Grinding too quickly and disrupting the ability flow of the gaming population. Furthermore, long video game sessions can lead to burnout, and burned out gamers are less likely to pick the game back up again, so by encouraging gamers to take a break every now and then, games end up becoming even more addicting.
And one of the biggest motivators is money. Online games have limited bandwidth, and so game companies prefer less frequent players, especially if they pay monthly subscription fees (and thus would pay the same as a hardcore gamer, so no loss there). Ad-driven games want to prevent burnout because repetition is key in advertising; companies get more value out of a gamer who sits through several short gaming sessions than one who plays a single marathon session. And in the case of more exploitative developers, this means that you can hide "energy refills" behind a paywall.
There's one big hole in the anti-poopsocking mechanism: there's nothing preventing a gamer from playing multiple games, staggering them so that they're playing one game while racking up the anti-poopsocking elements of the others. Some people will not be helped. Of course, this is all even truer in the many cases where the poopsock-preventative procedure in question amounts to little more than a suggestion on the game's part - oftentimes a friendly reminder to take a break delivered through some manner of character dialogue.
See also Just One More Level! (the phenomenon that leads to poopsocking), Hikikomori (the kind of people who would poopsock), and Anti-Grinding (a related phenomenon that tries to prevent gamers from Level Grinding and can have incidental anti-poopsocking rewards as well). Contrast Bladder of Steel (when you can't take a break even if you want to) and Guilt-Based Gaming (where the game tries to guilt you into not taking a break). And compare and contrast Play Every Day (you get rewarded for taking a break, but also for picking right back up the next day).
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DBTropes
 Anti Poop-Socking / int_10c71f4
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Anti Poop-Socking
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The now defunct Chinese server of Wizard101 incentivized players against playing too long. If the player has been playing for more than an hour or 2, all experience points gained would be halved. Play for longer than that in a 24 hour period and all experience and item drops would be disabled.
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The Legend of Zelda: A Link Between Worlds: There two examples of this in the game. First are the weather vane statues, which recommend taking a break if you save at them after playing for a while. Second is Irene, who will note that you look tired and ought to take a break.
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Forum Warz, Billy vs. SNAKEMAN,, eRepublik and Twilight Heroes all have a similar system.
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Anti Poop-Socking
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Until recently, MapleStory also warned the player every hour, with an added "We suggest you take a break from Mapling" after the third and subsequent hours. It counted the hours client has been on; if someone else came and played it without closing the client, the counter wouldn't reset. Also, if the client crashed the counter would reset, and before windowed mode was added, going to check a guide could shut the client down.
As of recently, however, this message has been removed, and players are instead being offered EXP rewards for staying logged in for a certain amount of time. What caused this paradigm shift is unknown.
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Crops up again in Cyberdimension Neptunia: 4 Goddesses Online (which has the central premise of the characters playing an In-Universe MMO) when Vert casually mentions that after a while, the ability to stick together for a 96 hour session should come naturally. When Noire asks how she even stays awake for four days at a time, Vert mentions she mail-orders special energy drinks. At this point Neptune ignores the fourth wall to remind the player that Vert's a goddess, and trying to copy her is a really bad idea. Also, the second time this comes up, it turns out that not only Vert does play really long sessions, she sometimes plays multiple games at once. Neptune has to ask, if hypocritically, if she gets any work done at all.
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In Super Mario Galaxy 2, if you play for a long time or die several times in the same level, you'll notice that Lubba has an exclamation point above his head once you return to the Hub Level. Talk to him, and he will sometimes tell you "Gee, you've been through a lot lately, Captain. Maybe it's time to take a break?" He'll tell you something similar if you get a Game Over.
Lubba also has a text bubble over his head saying "So...sleepy..." if you play the game after 1 a.m. When you talk to him, he complains about how early it is.
Similarly, Super Mario 3D Land will also suggest that you take a break after playing for awhile.
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The 3DS also has periodic messages about taking a rest after about an hour's worth of play in 3D mode. Some games (such as Star Fox 64) will display the message even when 3D mode is turned off.
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Anno 1800 continues this trend, displaying messages every 2 hours.
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The Dream Radar tie-in app for Pokémon Black 2 and White 2 regenerates Dream Clouds at a rate of roughly one every five minutes. The more Clouds there are when you start scanning for them, the more Dream Orbs they release when you shoot them, so it's more profitable to wait and let Clouds gather instead of going after them as soon as they pop up. Professor Burnet will also occasionally remind you to take a break after a scanning session.
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Cozy Grove: The game is intended to be played in many relatively short daily sessions. After you have cleared that day's story quests, the main quest giver will tell you that no one needs helping, and try again tomorrow. You can still explore and gather materials.
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The World Ends with You
Pins earn three different kinds of PP, one of which can only be gained by leaving your DS off for a while (called Shutdown PP), earning experience for up to seven days of not playing. Some pins will evolve into new kinds of pins only if the majority of the PP they've gained is of one of those three kinds, including the Shutdown PP pins. If you want to get every kind of pin, you have to leave your game off for significant periods of time.
Shutdown PP is weighted heavily in type dominance for Pin Evolution, at a 9:1 ratio to Battle PP.
In the DS version, Mingle PP, the third type of PP, also works as anti-poop-socking, but in a lesser fashion. The primary method of gaining PP, Mingle Mode, requires the player to leave the system on, but not actually interact with it. (In general, the best thing to do is to close the case and leave the AC adapter plugged in.) Upon encountering other DS systems in Wireless mode, the player's deck gains Mingle PP. (More PP is given, besides other benefits, if the other system was also playing TWEWY in Mingle Mode.)
For those without DS-wielding friends, the game will also provide Aliens at random intervals in Mingle Mode, worth (in the Western version) even more PP than normal encounters with players.
Mingle PP is even more heavily weighted than Shutdown PP, at a 20:1 ratio. In the Western release, gains from Mingle mode are more than doubled from the Japanese version, making evolution (or mastery, if the "correct" PP isn't Mingle) occur even faster.
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Champions Online has one of its 'tips' during loading screens as a reminder that socializing on an MMO can be fun - but so can socializing face to face. It also reminds gamers to get up, stretch, and go outside and get some sunshine and fresh air.
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The Stanley Parable has an achievement called "Go Outside", earned by not playing the game for 5 years. It first became legitimately possible to get on October 17, 2018. The Ultra Deluxe version added "Super Go Outside", which you get by not playing for 10 years. You can't legitimately get this achivement until April 27, 2032.
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In Sluggy Freelance Torg inadvertently adds this feature to a MMORPG when he founds a group of Player Killers so ruthless and organized that people just give up playing rather than deal with them.
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Battlestar Galactica Online has several factors that do this:
A gift of several items for logging in daily.
Sidequests, called "Assignments", only refresh once a day, so you cannot build a backlog first and then go back to clear it when you have a long stretch of free time.
Merits, a currency type available only through PVP or specific PVE encounters, have a cap on how many you can earn a day.
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Gaia Online rewards you with golds for posting. Your first post of the day gets you a larger amount of gold. However, it only registers as the first post of the day if you've spent at least ten consecutive hours logged out of Gaia Online.
Gaia's MMO, zOMG!, severely nerfs gold rewards for the day after you've earned 30,000 gold in the game. Either donate money to the site, or wait until tomorrow. (this is also because people would farm large amounts of gold in zOMG! and break the economy with it)
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In Ring Fit Adventure this is very much justified as it is an Exergame, and too much exercise can have negative effects. The game also periodically reminds you to drink water and stay hydrated.
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Mario Party: Star Rush: Much like other 3DS games, if the game is played for long enough, a notification will appear after the player returns to the Party Plaza that reads "If you need to, take a little break. The party's not going anywhere!", accompanied by an image of Yoshi sleeping.
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The Truck Simulator series requires drivers to periodically find a rest stop and sleep; in Euro it's every 11 in-game hours (about every 30 real-life minutes), and in American it's every 14 hours (40 minutes). There is an option to turn fatigue off if you'd rather play without these interruptions, though the stops do provide sensible places to save and quit your game.
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In Puzzles & Survival, stamina and energy regenerate very slowly. Building upgrades can take several real world days to finish at the higher levels.
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Dr. Phil featured a Basement-Dweller who would pee in a water bottle instead of leaving the couch. Dr. Phil joked that he probably used the cat's litter box to poop too.
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While not likely to be poop-socked, Animal Crossing has real-time based shop opening and closing times - that is to say that Tom Nook's store will close at 8PM (Wii) or 11PM (DS) and not open till the next. This is especially annoying if you are somewhat older than the "intended" child demographic, or if your daily schedule follows non-mainstream hours (e.g. if you work night shift).
The opening times depend on what building Nook is using. The convenience store building, Nook-N-Go is open from 7:00 AM to 1:00 AM, while the largest store, Nookington's is open from 9:00 AM to 9:00 PM. However, the only game that gives you direct control over which building Nook has is City Folk; on the other games, Nook will always use the largest building available.
After midnight, animals often tell the player that it is really late. In Animal Crossing: Wild World, the cute ones state that cool kids go to sleep early.
Inverted in the original, where you can try to catch Wisp the Ghost between midnight and 3AM, which will initiate a minigame. Win and the ghost will reward the player by removing weeds from the town, painting the player's house's roof, or even award the player with rare furniture.
In New Leaf, every few conversations with your villagers, they will suggest you take a break every once in a while and rest if you've been going at it for a long time.
Also, New Leaf subverts the initial problem of closing times by allowing you to make a town ordinance that shifts the open hours of stores either earlier or later based on which is more convenient for you.
In New Horizons, the Custom Design Portal, which lets you upload and download custom designs made within the game, is located inside the Able Sisters' shop, which means you cannot transmit custom designs outside of their store hours. However, a later update would make the Custom Design Portal a NookPhone app, allowing players to use the Portal any time they want.
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As you near the end of Metal Gear Solid 2: Sons of Liberty, your support staff starts calling you near-constantly to tell you random things, most of which are fourth wall-breaking nonsense. In a pair of these calls, you're ordered to turn the game off, told that "it's just a game". Immediately after, your staff calls you again to tell you that you've been playing for a long time (they say this regardless of how long you've actually played), wondering "don't you have anything else to do with your time?"
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In Bloons Tower Defense 5 and 6, the hints for some particularly late rounds remind you to take breaks; the one in round 70 in BTD 5 specifically says to "eat and go outside".
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Guild Wars helpfully warns the player every hour just how long they have been playing. After two hours, it suggests taking a break.
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The flash RPG Battle Stations uses Action Points, which regenerate hourly to a maximum of 500.
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On an episode of iCarly, Spencer becomes addicted to playing on an old Pak-Rat arcade machine. He was also pee tube-attached-to-cupping.
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Nethack has it, sort of: The game makes use of the actual local time and lunar phases. Depending on your situations, the game could become a lot harder at night because it will throw more creatures of the night at you. On the other hand, if it's a full moon, it increases your luck.
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Although if you play the Baldur's Gate series in windowed mode, and try to leave by hitting the exit button, a dialog box pops up, saying "Are you sure you want to quit? Boo will miss you..."
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Tumblr: There's a limit of 5 asks per hour and 250 posts per day. Those who use it like an old-fashioned blog will probably not worry about the latter limit, but for those who use Tumblr like it's short-form social media or reblog a lot of content, they might run into the limit sometimes.
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Cuphead has this in the form of an acapella song, A Quick Break.
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Mabinogi somewhat subverts this by simultaneously encouraging and discouraging poopsocking; both in small ways; mainly through the aging/rebirthing mechanic. Characters age in real time, at the rate of 1 year per real-time week, and gain stats and ability points (for levelling skills) for each in-game year. Depending on the particular character build and skillset, there are benefits and drawbacks to both extended grinding sessions (levels and skill training), and extended breaks.
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In Ingress, after hacking a portal four times in a short period, it "burns out" and you have to wait four hours to be able to hack it again. The Multi-Hack mod can be installed on the portal to allow additional hacks, but the four-hour burnout still applies.
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Epic Battle Fantasy 5 has a book in the Greenwood Library with the following message:
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One of the loading screen tips in Baldur's Gate II reads, "While your character does not have to eat, remember that YOU do. We don't want to lose any dedicated players."
Parodied in NWN which has a loading screen that reads "While your character doesn't need to eat, monsters do. They eat adventurers."
Although if you play the Baldur's Gate series in windowed mode, and try to leave by hitting the exit button, a dialog box pops up, saying "Are you sure you want to quit? Boo will miss you..."
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When playing Dungeon Keeper 2 at night, you'll start getting messages like "Your nocturnal perseverance has earned you a hidden gaming tip: GO TO BED!" The thing is, the messages are connected to the system clock, so people who work a night shift and start a game late at night will get the same nag as if they'd been playing for hours on end.
"Surely, even Dungeon Keepers must retire to a lair of some description."
"You know that low, broad, downy-soft item of furniture in the next room? It has the power to cure fatigue and restore vitality."
"Oh? Are you still there? The imps were about to lock up."
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In-universe example in Hyperdimension Neptunia Victory. While the CPUs are basically goddesses that seem to subsist entirely on snacks, Vert takes it to the next level. Her reaction to her aide leaving is to go on a (planned) 10-day MMORPG bender, because since there's nobody to tell her when to stop, she won't. Even Neptune thinks that's overdoing it.
Crops up again in Cyberdimension Neptunia: 4 Goddesses Online (which has the central premise of the characters playing an In-Universe MMO) when Vert casually mentions that after a while, the ability to stick together for a 96 hour session should come naturally. When Noire asks how she even stays awake for four days at a time, Vert mentions she mail-orders special energy drinks. At this point Neptune ignores the fourth wall to remind the player that Vert's a goddess, and trying to copy her is a really bad idea. Also, the second time this comes up, it turns out that not only Vert does play really long sessions, she sometimes plays multiple games at once. Neptune has to ask, if hypocritically, if she gets any work done at all.
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SCP Foundation has SCP-5094, an Edutainment Game Cool Teacher whose lessons are engrossing, engaging, and supernaturally effective at imparting knowledge. She also gives restroom, lunch, and recreation breaks for her students.
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After you beat the video game adaption of the first Spider-Man movie, Spidey will tell you to "go outside and play."
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Harry Potter: Puzzles and Spells: You only get a set number of lives, although you can bank up to 15 extra lives as you advance through the game. Each life regenerates after a set amount of time.
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The Mummy Monster Game: Inverted in the first book — "The Mummy Monster Game" comes with an early warning that the players can take breaks, or even shut the game off, in between challenges. The longer it takes to finish though, the more mummy monsters will be unleashed against the player, even into the real world. This is what prompts Harry to play solo while his cousins are at school, completing three challenges on his own.
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In Kid Icarus: Uprising, after a while the message "Don't forget to take a break now and then" will pop up. It's justified in that there's a real chance of getting hand cramps, due to the control scheme.
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In Final Fantasy XII, the superbosses Hell Wyrm and Yiazmat have eight and fifty million HP, respectively. Unlike other bosses in the game, you do not have to beat them in a single sitting, because they will not recover their health if you leave the area, save, then return later on (although you do need to ensure that Yiazmat hasn't cast Regen before you leave the boss area, as he will recover health with that). Notably the same isn't true with the remaining superboss, Omega Mark XII, whose health will be fully replenished if you exit the area, something that is particularly frustrating in the original Japanese version, where he has ten million HP, rather than one million.
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Final Fantasy XIV has a rested EXP bonus for players that log out of the game in a sanctuary or a town's inn. The longer they "rest" (stay logged off) in the area, the bigger the bonus will be next time they log in up to a certain point. All EXP gained from the rest bonus gets a percentage multiplier, which is very handy if you need to level up from a new class from level 1.
Taking breaks in a longer term is also explicitly part of the game's design - the game's producer has spoken several times about how he would much rather have players unsub between patches as opposed to burning themselves out by playing a game that they don't really want to be playing during content droughts.
In addition, the guildleve system grants you a certain number of "allowances". You get one allowance every hour, and if you run out, you can't begin another levequest until you have one. Since most levequests can be completed in 5 to 10 minutes, you can run out very quickly if you're grinding, but since you can gain them while not playing, you can burn through them quickly and gain them back in your downtime.
That is for the "A Realm Reborn" remake. In the original game, playing for too long would put a penalty on EXP gains. Teleports also required a special resource that took real time days to replenish. The guildlevel system was there too, and considering the general lack of other interesting things to do in the original game makes this game a particularly bad example.
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World of Warcraft
The game rewards time logged out with a short period of increased XP after you log back in. A loading screen tip reads, "Take all things in moderation, even World of Warcraft." In addition, raid dungeons can only be done once every few days by a given group.
In the vanilla WoW beta, Blizzard planned for a different Anti Poop-Socking: starting at baseline and gradually decreasing XP over time. Players hated it, feeling they were being punished just for playing the game. So Blizzard changed it so that logging out increased XP for a time after log-in before falling back to baseline. Players lauded the "change." In truth, Blizzard didn't change anything. Instead of starting at "normal" and falling to "low," players started at "high" before falling to "normal." No values were actually changed; they just called it something else. Much later Blizzard even admitted, "It was the same numbers seen from the opposite point of view."
Another loading screen tip reads "Bring your friends to Azeroth, but don't forget to go outside Azeroth with them as well."
In China, the system is much harsher, with players receiving half normal experience points and gold after 3 consecutive hours of play, and no experience points, gold, or quest rewards after 5 consecutive hours of play. These features, by the way, have been specifically required by the Chinese government.
The first expansion introduced Daily Quests, of which a maximum of 25 can be completed per day (it takes about an hour to complete 25, if you know what you're doing). Heroic Dungeons were also introduced, offering a higher Risk vs. Reward, offset by players only able to complete each dungeon once per day. While these limits take a long time to take effect, it prevents players from grinding specific items or gold quite effectively. The latest expansion removed this restriction. It is now possible, in principle, to do all the daily quests in the game in one day. However, some of the rewards are effectively worthless past a certain point (a common reward is a token that you really can't use more than 60 of in a week), and points to purchase gear that still have weekly earning caps.
Item Crafting has an element of its own: specific item crafts have a real time recharge time between one and four days. As these items can be traded, they are usually in high demand and serve as a good source of income even if you aren't making much use of your professions otherwise.
The Shadowlands Maw zone puts a soft limit on playing time by gradually adding in-world threats as the player kills mobs, and by removing those threats the next day. As a result, the average player is motivated to achieve only so much in the Maw on any given day.
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Factory idle. If you quit the game entirely, you'll be rewarded when you return with "bonus ticks" for fast-forward mode.
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Metal Gear Solid V continues this sterling tradition if you go too long without showering, and Ocelot gently, politely reminds you of the importance of personal hygiene and taking breaks by throwing a bucket of water at you upon your next visit to Mother Base. The player is never addressed directly, but the message comes through loud and clear: "You've been playing the game too much."
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Improbable Island has a Stamina gauge that runs out as you do things such as fight monsters and travel. Once it goes below 60% you start taking penalties to attack and defense, if it gets below 30% every encounter has a chance of you collapsing from exhaustion, which sends you to the Failboat, where you'll most likely have to wait for or use a New Day to get back in the game. However, Game Days have a cycle of about 4 hours. So it won't be too long before you can play again, and if you're logged off long enough, you can "Save" New Days for use later.
The saved day system also notably avoids the issues of such a system by making it so that you don't have to log in ever 4 hours to get the max adventures for each day.
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In The Binding of Isaac: Wrath of The Lamb, getting 250 Mom Kills will change the title screen to a drawing of a fat Isaac, with the message "STOP PLAYING!" The exact same thing happens in Repentance as well if the player manages to get Dead God on all three save files.
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Journey (2012), developed by the same company, has the same trophy for going a week without playing.
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In the Stronghold RTS series your in-game adviser will make comments depending on how long you have been playing. "How about a snack my liege?" "You have been playing for a very long time." "Aren't you tired, sir?"
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Mobius Final Fantasy will flash up a message 2 hours of play, telling you that for a 'deeper, richer' experience you should take regular breaks. After a third hour of play, a message will come up advising you to take a break 'for your health and safety'. After a fourth hour, the game will tell you to take a break and lock you out for two hours. (This may in part be to prevent damage to hardware - the game's great graphics means phones run very hot when asked to play it for a long time. Players have anecdotally reported battery swelling...)
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The MMORPG Yohoho Puzzle Pirates reminds you to take a break to stretch and such every now and then. On the other hand, its system of decrementing lifespan of items and badges based on how many different days you've been online for and not total time spent connected to the game runs contrary to this.
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Satisfactory: Starting with a minor update deployed on July 24th, the game will display a prompt suggesting players take a break after being played for 2 hours straight.
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WarioWare: Smooth Moves requires a good deal more physical activity than some real world sports, thus having "want a break?" messages by necessity and an enforced brief break in the action between every cycle of games in a score run.
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The sequel, Monkey Island 2 had the same thing, but every few seconds the text would refresh with a new suggestion for something for you to do. Watching them all takes an hour or so.
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Enforced by the Ainz Ooal Gown guild in Overlord, of which the protagonist is one of the members, and now the leader. One of the rules for joining the guild is that the player MUST have a job in real life instead of spending all day every day playing the game.
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Civilization IV has a built-in alarm that can be set by the player to go off after a certain amount of time.
And there's an option to have a clock displayed on the screen, which is handy when you're playing in full-screen mode so that the clock on your computer's desktop is obscured.
The ZSNES Super Nintendo emulator has the clock option too.
In a way, the turn-based nature of the game serves as a kind of anti-poop socking measure in itself: if you get up and go to the bathroom, fix dinner, watch TV, etc., the game will still be there for you exactly as you left it.
And their "Civaholics Anonymous" campaign made fun of it too, with one of the fake testimonials featuring a former "addict" talking about how he didn't get up for three days. The interviewer confirms that he didn't go to the bathroom for three days, he responds that he said he didn't get up.
Alpha Centauri inverted this; when you tried to go, it would sometimes say "Please don't go. The drones need you. They look up to you."
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Metal Gear:
Metal Gear on the MSX, Big Boss starts giving the player suspiciously misleading information in the second half of the game. When Snake is about to reach the room where Metal Gear is held, Big Boss will personally call you and order you to turn off your MSX / PlayStation / Cellphone.
One of Master Miller's fantastic No Fourth Wall lectures in Metal Gear Solid was about staying mentally alert by taking breaks.
As you near the end of Metal Gear Solid 2: Sons of Liberty, your support staff starts calling you near-constantly to tell you random things, most of which are fourth wall-breaking nonsense. In a pair of these calls, you're ordered to turn the game off, told that "it's just a game". Immediately after, your staff calls you again to tell you that you've been playing for a long time (they say this regardless of how long you've actually played), wondering "don't you have anything else to do with your time?"
Metal Gear Solid 3: Snake Eater:
When you stop playing for a while, Snake rests and recovers some health and stamina. Unfortunately, most food he has may rot depending on how long you leave the game off.
During the boss fight with The End a reversal occurs: The player is advised not to save, due to a "bad feeling". If you save and come back in less than a week, The End sneaks up on and captures Snake; if you leave the game off for more than a week, Snake finds that The End has died of old age.
An Anti-Poopsocking Easter Egg occurs after Snake has been jailed and tortured. If you save, Para-Medic relates to Snake a passage from Dracula, to which Snake surprisingly reacts in fear. Reset the system and load up the file and rather than seeing the normal screen, you'll open on a Hack N' Slash game called "Guy Savage", where you eviscerate monsters with cane weapons. After a set amount of time, Snake wakes up and calls Para-Medic to berate her for her "Pillow Talk".
Metal Gear Solid 4: Guns of the Patriots continues this trend. At the end of each act a loading screen comes up with notes like "Use an ashtray when smoking" and "You've been playing for so long, why not take a break?". The game can also read the console's clock to remind you that "It's pretty late". If you play for long enough it will get more insistent and dramatic. "It's now after 2 am, take a break for your own health!"
In Metal Gear Online, the game makes a very simple count of how long you have been playing. Play an hour it will make the news alert noise and display your hour. It's simple, but it suggests that you rest in order to make sure you can perform better online.
Metal Gear Solid V continues this sterling tradition if you go too long without showering, and Ocelot gently, politely reminds you of the importance of personal hygiene and taking breaks by throwing a bucket of water at you upon your next visit to Mother Base. The player is never addressed directly, but the message comes through loud and clear: "You've been playing the game too much."
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Persona 3's Updated Re-release for the PSP made the dungeon emergency exits more frequent so if you had to turn the PSP off, or something else, you could freely leave the dungeon, save, quit, and come back.
Subverted in the original release of Persona 3 and Persona 3:FES.
Also, Fuuka will occasionally ask the player if they aren't tired, even if the player has only been in Tartarus for 5 minutes. Fuuka actually asks you this depending on the time of day. Playing at night will have her asking you this every 15 minutes or so.
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The energy system for NU: carnival regenerates at 1 per 5 minutes and the intimacy system per 10 minutes. Considering the high energy requirements of daily gold and experience potion stages, a lot of waiting may be involved if no items are used to restore energy. Gaining a new level also results in a Level-Up Fill-Up, though.
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Saintess Summons Skeletons: In-Universe, after Sofia spends all night killing monsters, the System gives her a summary of her results and a gentle chiding, "For your mental health, remember to take breaks." Since she reached nearly half a million kills, averaging over 11 per second, it may have had a point.
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One of the loading screen messages in LittleBigPlanet Vita suggest that the player go and get a cloth to clean their screen of any accumulated smudges.
 Anti Poop-Socking / int_5a2333ef
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Fable III changed this mechanic to have rent income to be gained every 5 minutes of real time. You only receive rent while actually playing the game.
 Anti Poop-Socking / int_5b075d7c
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1.0
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Sonic the Hedgehog 2: Special Edition does this, overlapping with You Bastard!. When Docfuture mistreats Tails in the game, Tails responds by twisting the game's Hint Mode to mock Docfuture. One of his pieces of advice is, "Protip — Why don't you go out and meet some girls instead of staying shut in all day?"
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Elsword uses a stamina gauge that starts at 100% and depletes as you run dungeons. Once it hits 0%, you can no longer run dungeons for XP until the stamina resets at 3 AM Pacific Time, however you can still do anything else in the game, including PvP
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Triangle Service's consumer ports of their games Shmups Skill Test, ΔZEAL, XIIZEAL, TRIZEAL, and EXZEAL each have a "Long Time No See" achievement for taking a break for a few days.
 Anti Poop-Socking / int_60d49c70
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Metal Gear Solid 4: Guns of the Patriots continues this trend. At the end of each act a loading screen comes up with notes like "Use an ashtray when smoking" and "You've been playing for so long, why not take a break?". The game can also read the console's clock to remind you that "It's pretty late". If you play for long enough it will get more insistent and dramatic. "It's now after 2 am, take a break for your own health!"
 Anti Poop-Socking / int_631805af
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Wii Sports periodically encourages players to take a break by pausing the game. While most of the games aren't tiring, the boxing game can wear you out if you keep playing without stopping.
 Anti Poop-Socking / int_65c87783
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CABAL Online rewards you with Bonus EXP range when you quit the game. Experience gained in this range is doubled. The longer you left your character untouched, the longer the Bonus EXP range will grow.
 Anti Poop-Socking / int_6760742f
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Battlefield 2142 gives an 'away bonus' in extra points to this effect.
 Anti Poop-Socking / int_67b692cc
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In Sly 2: Band of Thieves, the absolute end of the credits congratulates you on your victory before quite plainly telling you to "go outside."
 Anti Poop-Socking / int_6c3b0503
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Pokémon HeartGold and SoulSilver come with the Pokéwalker, a device that can hold a Pokémon and rewards you with experience points equal to the amount of steps you take. You can also catch wild Pokémon and find items after taking enough steps. In the same games, Professor Oak will also call you and tell you to go to sleep if you stay up too late. This gets very irritating if you happen to work night shift, or are otherwise nocturnal.
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Neopets:
Restock Banning. Keep refreshing the main shops for hours on end in the hopes of nabbing that rare item, and you'll find that no items at all are shown in any shop for the rest of the day. It also applies for unique shops, such as the Smuggler's Cove (which can happen upon 1 refresh, but lasts way shorter), the Almost Abandoned Attic (after 10 items), and the Money Tree. (again, after 10 items)
Trudy's Surprise appears to be intended for this, though only for users who have been on the site for 13 years. It's basically a slots game that gives you Neopoints no matter what you actually spin, giving a bit of reprieve for folks who grind daily for Neopoints. The story that goes along with it suggests this trope.
Many of the games and events have restrictions on how often you can play. The term 'dailies' by the player base refers to events that can only be done once a day (ex. Tombola, Lab Ray, the Giant Omelette, the aforementioned Trudy's Surprise, etc.), sometimes with in-universe justification. While a few, such as Coltzan's Shrine and the Healing Springs, have lower wait times, they still require you to, well, wait. Some games, such as Dice-a-Roo and Kacheek Seek, will eventually have your Neopet get annoyed and ask to play something else after some time. You also can only submit scores on each flash game three times a day, which makes things trickier if you're going for a high score (which is necessary for some avatars).
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Settlemoon: Unlike other recent incremental games, the game is intended to be left alone for periods of time. Most players will stock their shops, set a moon, and only return after the timer's up to collect their income and re-stock.
 Anti Poop-Socking / int_7206e31f
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In Sword Art Online Abridged the tutorial NPC Charlie serves this purpose. He reminds players of how long they've been playing and suggests breaks- to people who've been trapped there and cannot log out. Fortunately for the (questionable) sanity of the players, he got shanghaied into Keita's guild (Keita had been rounding out his guild by exploiting a glitch where if one doesn't complete quests, one can take quest NPCs anywhere, even out of the quest area) and later dies, preventing anyone from being annoyed by him (or getting the tutorial, but details!).
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Honkai Impact 3rd, like many online game contemporaries, has a "stamina" system to prevent the players from doing too much in one sitting. Many gameplay modes cost a certain amount of stamina to play, and it regenerates at the rate of one unit every 6 minutes. The stamina limit is increased by upping the captain's level. You can buy more stamina by spending crystals, but the more you buy in a day, the more expensive it'll get. In a later update, the Valkyrie you set on your bridge may sometimes tell you to stop playing and go to bed.
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In Tomodachi Life:
Miis will often go to bed when it's nighttime. You cannot wake up a Mii that is in bed; the only interactions you can do is drawing on their face and visiting their dream, the latter of which causes them to wake up momentarily when the dream ends, but they'll go right back to sleep.
Checking up on Miis late at night often prompts them to say "I'm not sleepy at all night." or "I'm gonna stay up all night tonight!", inverting this trope.
Occasionally, when you click on an awake Mii's "..." bubble (used for random quips) late at night, they will tell you to go to bed...then deny that they're a hypocrite.
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Mario and Sonic at the Olympic Games has a box that pops up after playing for some time, advising you to take a break.
 Anti Poop-Socking / int_74677280
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The Legend of Zelda:
The Legend of Zelda: The Wind Waker: While the game doesn't have a time-based reminder notice, one of Sturgeon's notes advises you not to stay up all night playing video games.
The Legend of Zelda: Ocarina of Time: Expect Navi to complain she's tired in the 3D remake during long play sessions (she's automated to do this hourly). She'll ask you if you feel the same, and suggest taking a break.
The Legend of Zelda: A Link Between Worlds: There two examples of this in the game. First are the weather vane statues, which recommend taking a break if you save at them after playing for a while. Second is Irene, who will note that you look tired and ought to take a break.
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Kingdom Hearts Re:coded has certain floor challenges (usually in the last floor of a sector) that require you to "play at day" or "play at night"...and since you can't save and set your DS clock to the desired time, the only thing to do is close the DS, take a nap, and resume playing later/the day after. Consider that doing all the floor challenges without missing one is pretty much the only way to obtain certain chips and Finishers...
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Marvel: Avengers Alliance has energy, 10 of which is required per battle. It regenerates at a rate of 1 every 6 minutes, or 1 hour for the next battle. Though it is possible to buy more with premium currency, or be gifted packs of 2 energy apiece by your allies up to a daily gift limit.
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In Black & White the divine advisors will pop on if it's late at night, saying things such as that even gods should sleep from time to time.
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The fourth game did nearly the same thing, only with a fake error message telling players to get back to work. The developers eventually 'fixed' this in a patch, since the player was there to play, not to work.
 Anti Poop-Socking / int_7cf1b706
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In Star Wars: The Old Republic, logging out of the game in a bar, on your ship, or several other areas will give you a "Rested" bonus when you return, giving you an increase in experience for as long as the Rested state lasts. The longer you stayed logged out, the longer the bonus.
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Done unusually in Ether Saga Odysseys dungeons. If you are at the recommended level of a dungeon, you can take as many maps as you want from Mapkeeper Ming to go into it (they dissapear at midnight). However, if you are past the recommended level, you are only given 3 maps a day for that dungeon.
Played straight with level 90+ dungeons, as you are given only 1-10 maps a day for that dungeon.
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Bravely Default's Bravely Second feature uses Sleep Points, and the only way to get them without spending real money is to leave the 3DS in sleep mode. Downplayed in that the game is designed to be completable without ever using Bravely Second, so you never need Sleep Points to progress.
Bravely Default II has the “Exploration� feature, in which the heroes can send out an explorer to find treasure on the high seas... but only while the Switch is in sleep mode. Since Exploration Mode can yield valuable rewards like items that provide free experience boosts and permanent stat increases, it pays to take extended breaks from playing.
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Fable II tracks the income from rent with the console's internal clock: If you bought some stores and houses, and don't play for a few days you'll have a nice pile of cash waiting for you. This is one of the best ways to earn money. Unfortunately, you can just disconnect your console from the internet, manually put the clock forward and get the same effect.
The very same feature also causes the Money for Nothing problem the game has.
Fable III changed this mechanic to have rent income to be gained every 5 minutes of real time. You only receive rent while actually playing the game.
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Pizza Tower pokes fun at this by having one of the Pizza Grannies (who usually gives you gameplay tips) reminds you to not take any breaks, and warns you that "your time here is limited!".
 Anti Poop-Socking / int_7f34e3b4
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Angry Birds Epic used to have "rested bonuses" for not being online over a period of 30 minutes, but they were removed in an update.
 Anti Poop-Socking / int_81f64331
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Same thing happens in Nintendogs + Cats.
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Paper Mario: Sticker Star will remind you to take a rest before you get tired, if you finish a level and it's late at night.
 Anti Poop-Socking / int_83abcf04
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1.0
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RuneScape automatically logs you out and temp-bans you for five minutes if you've been logged in for six hours straight. This was more intended to stop bots than excessive players, but it does provide a useful wake-up call to the latter.
This has since been increased to 23 hours.
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Failed implementation in Final Fantasy XI. There is a clickthrough screen while logging in with a short message about playing too long, ending with "Don't forget your family, your friends, your school, or your work." Ignored by most if not all players, who click through it immediately.
More successfully implemented later with two once-unbeatable bosses. The Pandemonium Warden once withstood a group trying to defeat it for about nineteen hours, causing notable bad press, and leading to the implementation of a two hour time limit on both it and Absolute Virtue.
Also implemented through certain time limits that must be reached before mission or quest progress can be made. This can be seen in most guides as having to wait "until Japan midnight" before a quest or mission can be finished or began.
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In Hate Plus, your ship has only enough power to process a certain number of log files in a single game day. Once your power is near-empty, the day ends and you have to wait for the next day...in real time. Specifically, the next day will unlock in 12 hours; until then your save file will be marked with "WAIT". You can cheat the game and unlock the next day immediately, but you'll get called out on it.
 Anti Poop-Socking / int_871313c8
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Anti Poop-Socking
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Urban Dead has a maximum cap of 50 Action Points per character that regenerate at the rate of 1 AP every half-hour. There's also a max of 160 IP hits from a certain address per day, although you can donate $5 to get this lifted for one character. Of course, this only stops in-game poopsocking — metagaming on the numerous forums devoted to the game and its gaming groups can consume far more time than actually playing the game.
Many competitive browser games do this, for obvious reasons.
 Anti Poop-Socking / int_89927923
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Anti Poop-Socking / int_89927923
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Freakyforms: Your Creations, Alive! does it in two ways: the Nintendo standard "let's take a break" message after playing for a while, and the Formee Hearts. You start with five hearts, and you use one every time you make a new creature- if you run out, you can't make any more until they regenerate, which takes time. While you can still go ahead and play the exploration and scenery creation parts of the game, accessing new areas of the map requires you to make more creatures and thus wait for hearts to regenerate.
 Anti Poop-Socking / int_8cab5792
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Anti Poop-Socking / int_8cab5792
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Anti Poop-Socking
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In the console versions of The Sponge Bob Movie Game, after completing the game and watching the ending cutscene, you get a closing statement from the show's narrator, who tells you to "go outside and get some sun, you look awful pale".
 Anti Poop-Socking / int_8d314525
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1.0
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Anti Poop-Socking / int_8d314525
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Anti Poop-Socking
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Atlantica Online used to have a "Stamina Gauge" which decreases by 1 every time you enter a battle; while you have stamina, experience gains are tripled and item drops are doubled (which is a roundabout way of saying that once the gauge hits zero, experience is reduced to a third and item drops are cut in half). The stamina gauge is reset to 100 every morning at 6:00 AM, plus a small amount of rollover stamina depending on your level.
Nowadays it just uses various exp bonuses that can only be collected a few times per day instead, though the TBS mode still has some sort of stamina (on a weekly basis), and another kind limits how much material you can gather from player home resource fields per day.
 Anti Poop-Socking / int_8e399659
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Anti Poop-Socking / int_8e399659
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Anti Poop-Socking
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1000 Ways to Die has a cautionary tale in the form of way to die #126: Game Stopped. The subject of this story played a video game tournament for 60 straight hours, using an empty bottle and a special "bucket chair" for his bathroom needs. He wound up dying as a result of a deep vein thrombosis causing a pulmonary embolism (blood clots in his legs from sitting for so long getting stuck in his lungs).
And that's not mentioning the massive pustule acne that formed due to a poor diet of delivery pizza and highly caffeinated drinks.
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Anti Poop-Socking / int_911abba4
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A related function is the sort of Pokéwalker counterpart for Pokémon Black and White, the Dream World. You can only enter the Dream World for an hour a day, and there are limits to how much you can do in one session - when visiting other players' Dream World homes you can only water 20 of their berries, you can only make 5 Dream Pal requests, and after enough trips to the Island of Dreams you won't see any more Pokémon or items. However, the actual reason for the hour-a-day limit is so the Global Link's servers don't run out of bandwidth.
 Anti Poop-Socking / int_91684031
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1.0
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Anti Poop-Socking / int_91684031
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Anti Poop-Socking
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In-Universe example in Cyberpunk 2020: During the opening salvoes of the Fourth Corporate War (two Megacorporations slug it out big time, pulling much of the world's smaller companies and thereby economies with them in the process), legendary hacker Rache Bartmoss lies in his specially constructed life-preserver hidden as a kitchen freezer. Due to chronic malnourishment and being in cyberspace 24/7, his body finally flatlines while his brain manages to keep on going. Unfortunately, Rache is so paranoid that he didn't tell anyone where he was hiding, and in the end a MegaCorp tracks down his apartment and vaporizes it with an orbital mass-driver.
 Anti Poop-Socking / int_95226eb6
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Anti Poop-Socking / int_95226eb6
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Dragon Quest IX has a minor example. Throughout the world, there are blue treasure chests containing somewhat sweet swag, as well as all sorts of dressers, cupboards, and pots in people's homes containing the odd bit of alchemy material. Saving and exiting the game allows these to be refilled with new items for you to plunder. This may have been unintentional, however, since the game doesn't track how much time it takes you to start the game back up.
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Anti Poop-Socking
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Wakfu only lets you sell the wares in your haven bag to curious passers-by while you are in it yourself or logged out while inside it.
 Anti Poop-Socking / int_99949d04
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Anti Poop-Socking / int_99949d04
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Anti Poop-Socking
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In one CSI: Miami episode, the team tracks down a gamer who may have witnessed a crime, only to find that the gamer had died at his computer due to sleep deprivation and overdoses of energy drinks.
CSI did it too, with the guy having worn a diaper so he wouldn't have to leave the game...but this time the guy was murdered via a drug overdose.
 Anti Poop-Socking / int_9d7264f
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1.0
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 CSI: Miami
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Anti Poop-Socking / int_9d7264f
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Anti Poop-Socking
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Pokémon:
Some Pokemon that evolve via friendship evolution only do so during the day, which if nothing else encourages players to sleep, since playing too much at night will prevent the Pokemon from evolving and thus actively hinder its growth.
Pokémon HeartGold and SoulSilver come with the Pokéwalker, a device that can hold a Pokémon and rewards you with experience points equal to the amount of steps you take. You can also catch wild Pokémon and find items after taking enough steps. In the same games, Professor Oak will also call you and tell you to go to sleep if you stay up too late. This gets very irritating if you happen to work night shift, or are otherwise nocturnal.
A related function is the sort of Pokéwalker counterpart for Pokémon Black and White, the Dream World. You can only enter the Dream World for an hour a day, and there are limits to how much you can do in one session - when visiting other players' Dream World homes you can only water 20 of their berries, you can only make 5 Dream Pal requests, and after enough trips to the Island of Dreams you won't see any more Pokémon or items. However, the actual reason for the hour-a-day limit is so the Global Link's servers don't run out of bandwidth.
The Dream Radar tie-in app for Pokémon Black 2 and White 2 regenerates Dream Clouds at a rate of roughly one every five minutes. The more Clouds there are when you start scanning for them, the more Dream Orbs they release when you shoot them, so it's more profitable to wait and let Clouds gather instead of going after them as soon as they pop up. Professor Burnet will also occasionally remind you to take a break after a scanning session.
Pokémon X and Y feature "O-Powers", which can be used for a variety of helpful temporary benefits such as lowering store prices, boosting stats, healing, and even making eggs hatch much faster. The Egg Hatching O-Power in particular has tremendous use with improved customization features of the series. The caveat? They cost little orbs on the O-Power screen to use, which when used must regenerate. However, for every thousand steps between 2001 and 4001 registered on the system's pedometer on a given day, the orbs regenerate that much faster. The system pedometer only counts steps while in sleep mode, meaning that just taking a walk while playing won't count. But at 4x O-Power Regeneration, the Level 3 Egg-Hatching O-Power actually restores enough of itself by the time it wears off that it takes hours of consecutive usage to actually need recharging, making the break well worth it. Plus, to unlock the 3rd (max) level effects for each power, the level one must be used enough to unlock level 2, and so on. Good way to get competitive players to take a walk.
 Anti Poop-Socking / int_9f89a5f0
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Anti Poop-Socking
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When you play Punch-Out!! on the Wii with the Nunchuk, it can be quite tiring due to physical input on the player's part. So when you win a match in Exhibition Mode, sometimes Doc Louis will greet you with this quote:
 Anti Poop-Socking / int_9fcc8c53
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Anti Poop-Socking / int_9fcc8c53
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Anti Poop-Socking
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The Legend of Zelda: The Wind Waker: While the game doesn't have a time-based reminder notice, one of Sturgeon's notes advises you not to stay up all night playing video games.
 Anti Poop-Socking / int_a2dee471
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1.0
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 The Legend of Zelda: The Wind Waker (Video Game)
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Anti Poop-Socking / int_a2dee471
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+EV (related to online poker). Since multitable tournaments usually last for several hours, most online poker rooms have introduced synchronized breaks 5 minutes before every full hour.
 Anti Poop-Socking / int_a313c0e2
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1.0
 Anti Poop-Socking / int_a313c0e2
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Anti Poop-Socking / int_a313c0e2
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Anti Poop-Socking
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Similarly, Super Mario 3D Land will also suggest that you take a break after playing for awhile.
 Anti Poop-Socking / int_a321a398
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1.0
 Anti Poop-Socking / int_a321a398
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Anti Poop-Socking / int_a321a398
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Anti Poop-Socking
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As a forced variation of this, the The Angry Video Game Nerd made fun of the fact that there is no pause function in Ghostbuster 2 on the NES.
 Anti Poop-Socking / int_a485ad0f
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1.0
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Anti Poop-Socking / int_a485ad0f
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Anti Poop-Socking
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Planetside 2:
For every two hours you don't log in with a character, they generate Certs, which are the game's non-premium currency. However, there is absolutely nothing stopping you from simply logging in with another character and playing with them while the other's bank Cert for you.
Also, the first five badges of the day give you extra experience. Additional badges will still yield some experience, but the big rewards will have to wait for another day.
 Anti Poop-Socking / int_a4c36b62
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1.0
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Anti Poop-Socking
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Daroach in Kirby Mass Attack may, on occasion, give you a reminder to take a break now and then when you visit him on his airship.
 Anti Poop-Socking / int_a63f0a74
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1.0
 Anti Poop-Socking / int_a63f0a74
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Anti Poop-Socking / int_a63f0a74
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Anti Poop-Socking
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According to the manual for FusionFall, the NanoCom is its own indicator. Its efficiency determines the rate at which you acquire Fusion Matter and Taros (money) - the longer you play straight, the further the efficiency cramps, and once it hits zero, you stop getting both. Word of advice: if the stored Fusion Matter stops glowing for some reason, take it as a not-so-subtle hint to log off.
 Anti Poop-Socking / int_a658c9f2
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1.0
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Anti Poop-Socking
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Similar to the Metal Gear Solid example is the ending of The Secret of Monkey Island. After the credits have run, a message appears, reading: "Now turn off your computer and go to sleep."
The sequel, Monkey Island 2 had the same thing, but every few seconds the text would refresh with a new suggestion for something for you to do. Watching them all takes an hour or so.
The fourth game did nearly the same thing, only with a fake error message telling players to get back to work. The developers eventually 'fixed' this in a patch, since the player was there to play, not to work.
 Anti Poop-Socking / int_a796bde8
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Anti Poop-Socking
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The Japanese version of Mega Man X5 has a warning screen between the Capcom logo and the intro FMV featuring a picture of Alia and some text advising the player to take a break every hour and play as far away from the TV as possible in a well-lit room.
 Anti Poop-Socking / int_a7bb29b2
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Anti Poop-Socking
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Final Fantasy:
In Final Fantasy XII, the superbosses Hell Wyrm and Yiazmat have eight and fifty million HP, respectively. Unlike other bosses in the game, you do not have to beat them in a single sitting, because they will not recover their health if you leave the area, save, then return later on (although you do need to ensure that Yiazmat hasn't cast Regen before you leave the boss area, as he will recover health with that). Notably the same isn't true with the remaining superboss, Omega Mark XII, whose health will be fully replenished if you exit the area, something that is particularly frustrating in the original Japanese version, where he has ten million HP, rather than one million.
Mobius Final Fantasy will flash up a message 2 hours of play, telling you that for a 'deeper, richer' experience you should take regular breaks. After a third hour of play, a message will come up advising you to take a break 'for your health and safety'. After a fourth hour, the game will tell you to take a break and lock you out for two hours. (This may in part be to prevent damage to hardware - the game's great graphics means phones run very hot when asked to play it for a long time. Players have anecdotally reported battery swelling...)
 Anti Poop-Socking / int_a81325d3
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1.0
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Anti Poop-Socking / int_a81325d3
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In Pilotwings Resort, your instructor advices you to take a break after about an hour of playtime.
Same thing happens in Nintendogs + Cats.
 Anti Poop-Socking / int_ad565263
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1.0
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The Legend of Zelda: Ocarina of Time: Expect Navi to complain she's tired in the 3D remake during long play sessions (she's automated to do this hourly). She'll ask you if you feel the same, and suggest taking a break.
 Anti Poop-Socking / int_ae050a9f
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1.0
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Anti Poop-Socking
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Animal Restaurant: After playing for over an hour straight, a message will pop up informing you of this and reminding you to rest.
 Anti Poop-Socking / int_ae93d46c
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1.0
 Anti Poop-Socking / int_ae93d46c
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Anti Poop-Socking / int_ae93d46c
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Anti Poop-Socking
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Slime Forest Adventure encourages good study habits by limiting your health refills if you play too long, and taking your gold if you wait too long between games.
 Anti Poop-Socking / int_b0ec41e
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1.0
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Anti Poop-Socking
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A rather subtle one in Space Quest V: The Next Mutation, among the lethal tests made to test the resilience of a certain organism:
 Anti Poop-Socking / int_b633b466
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1.0
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Anti Poop-Socking
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Metal Gear Solid 3: Snake Eater:
When you stop playing for a while, Snake rests and recovers some health and stamina. Unfortunately, most food he has may rot depending on how long you leave the game off.
During the boss fight with The End a reversal occurs: The player is advised not to save, due to a "bad feeling". If you save and come back in less than a week, The End sneaks up on and captures Snake; if you leave the game off for more than a week, Snake finds that The End has died of old age.
An Anti-Poopsocking Easter Egg occurs after Snake has been jailed and tortured. If you save, Para-Medic relates to Snake a passage from Dracula, to which Snake surprisingly reacts in fear. Reset the system and load up the file and rather than seeing the normal screen, you'll open on a Hack N' Slash game called "Guy Savage", where you eviscerate monsters with cane weapons. After a set amount of time, Snake wakes up and calls Para-Medic to berate her for her "Pillow Talk".
 Anti Poop-Socking / int_ba666650
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1.0
 Anti Poop-Socking / int_ba666650
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Anti Poop-Socking
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Anno 1404 voices its concern for you by having in-game notifications come up telling you that you've been playing for several hours straight, and should probably take a break.
"How about a coffee?"; "Four hours at a stretch, it's too bad there's no medal we can award you."; "Six hours non-stop! My throat is getting dry from all this talking". Made even more compelling in the French version by the fact that the voice actor for Morgan Freeman provides the voice of the in-game narrator.
Same with 2070, only with voiceovers from EVE.
Anno 1800 continues this trend, displaying messages every 2 hours.
 Anti Poop-Socking / int_bfc99c03
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1.0
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Anti Poop-Socking / int_bfc99c03
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Anti Poop-Socking
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Getting the director's ending in Chrono Trigger will have some of the staff tell you that since you got the most difficult ending, you should probably go outside. One of them will eloquently tell you to get a life.
 Anti Poop-Socking / int_c0c57462
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1.0
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Anti Poop-Socking
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In Boktai and Boktai 2, your assorted Solar Equipment would overheat if used in direct sunlight for too long, rendering it useless and requiring you to play in the shade for a while if you wanted to keep going. But if you played for too long, you would automatically overheat regardless of how close you were to overheating by normal means. Reaching the point where you went into permanent overheat took a while, but even if you overheated normally, there was no point in trying to go on-instead of having a set waiting period before you could use the gun normally again, it merely counted down the invisible meter it used to track the heat, much slower than it heated up in the first place. It liked to toy with you too-it wouldn't make you wait until the gun had completely cooled off, it would just wait for a certain threshold, so that after a rather absurd wait, you'd nearly kill a Bok and the gun would overheat again.
 Anti Poop-Socking / int_c43ed6f1
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1.0
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Anti Poop-Socking
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Alchademy: The alchemists will frequently suggest that you do other things while you wait for them to finish mixing.
 Anti Poop-Socking / int_c522434b
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1.0
 Anti Poop-Socking / int_c522434b
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Anti Poop-Socking / int_c522434b
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Anti Poop-Socking
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Metal Gear on the MSX, Big Boss starts giving the player suspiciously misleading information in the second half of the game. When Snake is about to reach the room where Metal Gear is held, Big Boss will personally call you and order you to turn off your MSX / PlayStation / Cellphone.
 Anti Poop-Socking / int_c98d3e0e
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1.0
 Anti Poop-Socking / int_c98d3e0e
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 Metal Gear (Video Game)
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Anti Poop-Socking / int_c98d3e0e
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Anti Poop-Socking
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CSI twice referenced the 1980 MGM Grand fire, where dead bodies were found fused to the slots - refusing to leave even as the building burned down around them. Possibly Urban Legend (most of the deaths in the fire were of smoke inhalation in the main hotel upstairs), but...
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Flower will give you a trophy for waiting ten minutes between levels, and another for going for a week without playing.
Journey (2012), developed by the same company, has the same trophy for going a week without playing.
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In WarioWare: D.I.Y., if you spend enough time on one of the MakerMatics and save, it says "How about taking a break?"
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In New Horizons, the Custom Design Portal, which lets you upload and download custom designs made within the game, is located inside the Able Sisters' shop, which means you cannot transmit custom designs outside of their store hours. However, a later update would make the Custom Design Portal a NookPhone app, allowing players to use the Portal any time they want.
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The Last Stand: Dead Zone: Besides the waiting times for missions, if the player decides to take a long break and then return, the game will reward the player by making the next mission give double the experience.
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Using the level editor in Project Arrhythmia for long enough will have its mascot N-Chan pop up in a small message at the top left, where she'll remind you to drink water or take breaks.
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Dungeon Fighter Online has a Fatigue Point system, by giving each character a cap of 156 rooms they could traverse per 24-hour period. One point is consumed when you enter a new room in a dungeon, and if you run out of Fatigue Points, that character is done for the day. The only exception is if you run out while in a dungeon, in which case you're still allowed to finish. Special dungeons cost 8 Fatigue Points to enter, but there's no additional cost when exploring them.
In the current build of the global version, the FP bar is raised to 176 on weekends. There are also Fatigue Potions that can be made via alchemy to recover your FP by 30 but the ingredients for them can be hard to get, as well as different variants available in the Mileage shop that restore 20 and 50 FP, all of which you can use the same day. Before the Season 2 update, if you REALLY wanted to optimize your FP use, you could have another character mentor with you and have them dripfeed you 1 FP at a time, giving you up to 10 additional full dungeon runs.
Valley of Fallen Souls dungeons instead use limited numbers of entries per day. (metered by inventory items for Tower of the Dead and Tower of Illusion, by a simple count for Altar of Ascension and Altar of Infinity) You actually get to play them less often than dungeons, but you can do so at no cost to your FP and even when you're completely out. The number of times you can play Altar of Ascension and Infinity is also reset every time you level up, potentially allowing you to run them up to 9-12 times a day if you time them correctly.
The NeoPremium contracts introduced in the early September update increase your base FP to 234 and 273 points respectively: if you then proceed to use every kind of daily FP potion available, you'll end up with over 400 FP to spend, which will take over an hour of solid dungeon-crawling to use up and that's assuming you manage to clear every room in 10 seconds and never pick up any items, which more or less defeats the point. Add unskipable load times to that and you'll more than likely add another hour to it and change the room clear times to a more realistic 20-30 seconds with picking up items factored in and you'll probably get closer to 3-4 hours: repeat this over 3-4 characters and you'll probably get your FP restored by the time you're done with the last one, unless you make it a point to just play the game nonstop for the sake of it and never take a single break. The above estimation doesn't even take dungeons that cost no FP to run into account, which will easily add another hour or 2 into the estimate for each character.
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La Tale has only a discreet little message in the game's launcher: "Too much game play can be bad for your health."
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In DOTA 2, if you have the Bastion Announcer Pack equipped and have played a few games (around 3-4), you will hear Rucks say lines like this. Play during the night (usually at late hours) and he'll chastise you for that.
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In the roguelike Elona, if you are worshiping a god and have an item with the "It catches signals from god." attribute equipped you will occasionally see random comments from the god you're worshipping, including them voicing concern if you've played for an extended period of time. Notably, if you've been playing for twenty-four hours straight and are worshiping Ehekatl you'll receive a signal from her begging you not to die.
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The original version of Snood for the Macintosh had a "Just One More Level" option which would automatically quit the game after the next session.
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All three entries in the Mother series do this. Each game runs an internal timer for two hours, and once it hits that mark, it brings up a message suggesting that you take a break. In EarthBound Beginnings and EarthBound (1994), the message appears as a call from your father (oddly, in EarthBound, you can get this call even before you get the Receiver Phone item that enables other characters to call you on the overworld), while in Mother 3, the message comes from Leder's bell (though in this case it's more to remind you to save your game).
In EarthBound, Ness tends to spontaneously develop a mild StatusEffect known as homesickness. This can be cured only by calling his mom over a landline phone, and you have to use these same phones to get your father to record your adventures thus far.
Incidentally, EarthBound could retroactively be the Trope Namer - a billboard in Threed tells you not to play for more than two hours at a time, and it's said to be from the "Parents Opposing Obsession Plan"...
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In the MMORPG Eternal Lands, you're only allowed to get a certain amount of Harvesting EXP for each in-game day. (6 hours real time). You still can harvest though, so it's only effective in one way.
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The game Eat Lead: The Return of Matt Hazard (which is basically just a parody of action games) has some silly trophies/achievements. One of them is an achievement called Take Five acquired by pausing the game.
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In Mario & Luigi: Bowser's Inside Story, there is a specific part late in the game that REQUIRES you to stop playing for several minutes, waiting until "Toadworth's alarm rings" while the bros. stimulate Bowser's back. It's essentially an unskippable cutscene...that doesn't really have any action.
A Toad in the shop area actually tells you a button combination that you can input during the scene to skip the whole process, but it's worth a break anyways.
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Seaman is a game that advances on its own time: the eponymous creature will only feel like talking for so long before it decides it doesn't wish to converse anymore, and trying to coax it into talking will only make it irate. Starting the game multiple times in one day will even cause Leonard Nimoy to think you obsessed or lacking better things to do. In any case, the only thing to do is wait until the next day in realtime before talking to Seaman again (or bumping the Dreamcast's internal clock forward a day, if you don't wish to wait).
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Cookie Clicker: The flavor text of the upgrade for clicking 77 golden cookies is "You've been up all night, haven't you?" and the flavor text of the related achievement is "You should really go to bed."
The Drowsyfern takes 300 ticks to grow, or on average, 15 real life hours with the fastest soil. In addition, it gives -5% cookies per click, and lowers the frequency of golden cookies by 10%.note The upshot is, it gives +3% cookies per second. The description of said item is "Traditionally used to brew a tea that guarantees a good night of sleep."
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In Miitopia, after every few stages, the game will ask whether you want to continue or quit. The lullaby music and napping Miis are meant as an unsubtle hint, but of course you can do what you like. If you choose to continue, however, the Miis will get shocked expressions on their faces.
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In addition to the now fairly standard Rested EXP system, TERA forces mid-session breaks with its Stamina system. Every character has a stamina gauge, normally ranging from 0 to 120%. When Stamina's high, you get extra Max HP and MP. When it's low, you actually lose max HP and MP, as well as your combat effectiveness diminishing in other ways. You lose stamina as you fight (faster in instances) and death or mission failure also come with a stamina penalty. Besides some very rare potions, stamina can only be increased by waiting near temporary campfires or permanent bonfires, requiring the player to take a break from questing or grinding every so often if they actually want to remain effective at it. It also reminds you for every hour of play. Perhaps unsurprisingly, given the mention of government mandates on this below, it's from South Korea.
The game also has Production Points (PP) for crafters. Every time a player harvests a resource node or crafts an object, an appropriate number of PP is deducted. When the player runs out of PP, harvesting or crafting becomes impossible. These points regenerate over time (five points per five minutes, for a daily yield of 1,440 PP out of a cap of 4,000), and are bound to the player's account, preventing them from just jumping to another character. Of course, the game store sells items to restore PP, if it's so important to you.
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Bloodstained: Ritual of the Night: If you visit Johannes when the system clock is near or after midnight, he'll ask Miriam if she's "staying up late tonight".
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Wii Fit recommends periodical breaks. A good thing, since some games can be very tiring.
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One Nuclear Throne Loading Screen tip reminds you to take a 15-minute break for every hour you play.
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If you play Dissidia Final Fantasy for too many days in a row, the Moogles will stop sending you letters until you take a break.
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In Fire Emblem: Awakening, if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed. Groups of enemies and travelling merchants will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment. Lastly, Anna will sometimes appear on your bottom screen after completing a chapter, reminding you to take a break every once in a while.
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EverQuest II uses a vitality count. Vitality gives a double experience bonus while it lasts, and every kill/craft takes some of it. Vitality rebuilds slowly over time whether logged in or not so it's not a strict limiter, but it does discourage endless gaming by slowing progress once vitality runs out.
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Mega Man:
The Japanese version of Mega Man X5 has a warning screen between the Capcom logo and the intro FMV featuring a picture of Alia and some text advising the player to take a break every hour and play as far away from the TV as possible in a well-lit room.
The Rockman Complete Works games have a similar warning with a picture of Roll, albeit with an additional line at the end asking the player if they've done their homework yet.
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Kingdom of Loathing has a daily limit to the number of adventures each player can have in a day. Though you can eat food or drink booze to increase the limit, eventually the player simply runs out of things they can do that day. note It's acceptable to have many alts however, as long as they don't help each other, so the real addicts can keep on keeping on.
Doesn't stop skilled (and incredibly rich) players from chaining 1-day Casual ascensions, though.
Update: As of December 2016, the game will now prevent you from ascending more than twice per real-world day.
Forum Warz, Billy vs. SNAKEMAN,, eRepublik and Twilight Heroes all have a similar system.
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Gran Turismo's B-Spec mode play with this trope in that the players is assigned as a director instead of a driver, and the driver of player's car become an AI directed by the player. While the game series averted this trope by itself (or inverted if the players decided to go for A-Spec mode in a Marathon Level), B-Spec mode secretly and actually encourages this trope since the player isn't required to control the driver in full.
An update in 5 included the option to exit an endurance race in A-Spec mode while saving the progress done in that race during a pit stop.
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Bravely Default II has the “Exploration� feature, in which the heroes can send out an explorer to find treasure on the high seas... but only while the Switch is in sleep mode. Since Exploration Mode can yield valuable rewards like items that provide free experience boosts and permanent stat increases, it pays to take extended breaks from playing.
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In Vindictus players earn "ability points" by completing missions; which are used to advance skill levels. Each time a mission is completed, the number of ability points awarded is reduced; discouraging extended grinding. There is a skill aquired early on, Meditation, that enables players to gain ability points over time, whether they're logged in or not; encouraging players to spend extended time away from the game. (It start out granting 1 point every real-time hour; with the rate going up as the skill is levelled.)
Along with this, certain parts of the mainstream storyline quests, as well as a few side quests, require the character to wait until the next real-time day to aquire the necessary item/information to proceed with the quest.
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Pokémon X and Y feature "O-Powers", which can be used for a variety of helpful temporary benefits such as lowering store prices, boosting stats, healing, and even making eggs hatch much faster. The Egg Hatching O-Power in particular has tremendous use with improved customization features of the series. The caveat? They cost little orbs on the O-Power screen to use, which when used must regenerate. However, for every thousand steps between 2001 and 4001 registered on the system's pedometer on a given day, the orbs regenerate that much faster. The system pedometer only counts steps while in sleep mode, meaning that just taking a walk while playing won't count. But at 4x O-Power Regeneration, the Level 3 Egg-Hatching O-Power actually restores enough of itself by the time it wears off that it takes hours of consecutive usage to actually need recharging, making the break well worth it. Plus, to unlock the 3rd (max) level effects for each power, the level one must be used enough to unlock level 2, and so on. Good way to get competitive players to take a walk.
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Wangan Midnight Maximum Tune can be configured to turn off the card reader after a specified time. Like the general "shop close" example above, this can be done as a way of preventing new players from joining in so close to the arcade's closing time; sure, you can play a round without a card, but many players who use cards won't enjoy doing that. It's also helpful if the arcade powers off its machines at closing time; you don't want to start a round only for the machine to power off in the middle of the game, leaving your card stuck without staff intervention.
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Issue 13 of City of Heroes introduced "Day Jobs", which give players bonuses when their characters are logged out.
Those logged-out time stats apply to characters individually and also builds up patrol XP, which allows you to gain 1.5 times the normal amount of XP per kill until it runs out, so really what it does is encourage people to rotate their characters.
Given that many players end up creating more characters than they can handle, this comes in very handy.
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A rare instance for an online game, Left 4 Dead and its sequel let you pause and return to the game at any time: when you're away, a bot will take control of your character so that it does not hinder the team.
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 Anti Poop-Socking / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Anti Poop-Socking / int_fd8ef85e
 Anti Poop-Socking / int_fe85bfc8
type
Anti Poop-Socking
 Anti Poop-Socking / int_fe85bfc8
comment
Super Smash Bros. Melee keeps track of how many rounds have been played, displaying messages at milestones such as 100, 1000, etc. The message for 50,000 rounds is "You've played 50,000 VS. bouts! Enough! Take a break!" whilst the 100,000 rounds notice is "You've played 100,000 VS. mode matches! Go outside!"
 Anti Poop-Socking / int_fe85bfc8
featureApplicability
1.0
 Anti Poop-Socking / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Anti Poop-Socking / int_fe85bfc8
 Anti Poop-Socking / int_ff0f1797
type
Anti Poop-Socking
 Anti Poop-Socking / int_ff0f1797
comment
Rogue Galaxy has some examples, the biggest one being Kisala, who after a long bout of playing will begin breaking the Fourth Wall about how long you've been playing, how long it's been since you've saved, etc. That is... if she's in your party.
 Anti Poop-Socking / int_ff0f1797
featureApplicability
1.0
 Anti Poop-Socking / int_ff0f1797
featureConfidence
1.0
 Rogue Galaxy (Video Game)
hasFeature
Anti Poop-Socking / int_ff0f1797
 Anti Poop-Socking / int_ff83e76e
type
Anti Poop-Socking
 Anti Poop-Socking / int_ff83e76e
comment
On one screen in Logical Journey of the Zoombinis, the Narrator might say the player has done enough for today, telling them to relax, turn off the computer, and go get some fresh air.
 Anti Poop-Socking / int_ff83e76e
featureApplicability
1.0
 Anti Poop-Socking / int_ff83e76e
featureConfidence
1.0
 Logical Journey of the Zoombinis (Video Game)
hasFeature
Anti Poop-Socking / int_ff83e76e

The following is a list of statements referring to the current page from other pages.

 Anti Poop-Socking
processingCategory2
Video Game Rewards
 Ready Player One (2018) / int_71d75417
type
Anti Poop-Socking
 Animal Crossing (Franchise) / int_71d75417
type
Anti Poop-Socking
 Fire Emblem (Franchise) / int_71d75417
type
Anti Poop-Socking
 Ready Player Two / int_71d75417
type
Anti Poop-Socking
 AntiPoopsocking
sameAs
Anti Poop-Socking
 Tropes A to F / Real Life / int_71d75417
type
Anti Poop-Socking
 Dragon Tavern (Roleplay) / int_71d75417
type
Anti Poop-Socking
 Adventure Kingdom (Video Game) / int_71d75417
type
Anti Poop-Socking
 AdventureQuest (Video Game) / int_71d75417
type
Anti Poop-Socking
 Alchademy (Video Game) / int_71d75417
type
Anti Poop-Socking
 Animal Crossing (2001) (Video Game) / int_71d75417
type
Anti Poop-Socking
 Animal Crossing: New Horizons (Video Game) / int_71d75417
type
Anti Poop-Socking
 Animal Crossing: New Leaf (Video Game) / int_71d75417
type
Anti Poop-Socking
 Anno 1800 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Anno Domini (Video Game) / int_71d75417
type
Anti Poop-Socking
 Another Eden (Video Game) / int_71d75417
type
Anti Poop-Socking
 Antarctic Adventure (Video Game) / int_71d75417
type
Anti Poop-Socking
 Anti-Idle: The Game (Video Game) / int_71d75417
type
Anti Poop-Socking
 Aola Star (Video Game) / int_71d75417
type
Anti Poop-Socking
 Aoqi Legend (Video Game) / int_71d75417
type
Anti Poop-Socking
 Arcaea (Video Game) / int_71d75417
type
Anti Poop-Socking
 Arknights (Video Game) / int_71d75417
type
Anti Poop-Socking
 Asphalt (Video Game) / int_71d75417
type
Anti Poop-Socking
 Assetto Corsa (Video Game) / int_71d75417
type
Anti Poop-Socking
 Atlantica Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 Badland Brawl (Video Game) / int_71d75417
type
Anti Poop-Socking
 BanG Dream! Girls Band Party! (Video Game) / int_71d75417
type
Anti Poop-Socking
 Battlefield 1 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Battlestar Galactica Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 BitBoy
seeAlso
Anti Poop-Socking
 Bit Heroes (Video Game) / int_71d75417
type
Anti Poop-Socking
 Bloodstained: Ritual of the Night (Video Game) / int_71d75417
type
Anti Poop-Socking
 Boktai (Video Game) / int_71d75417
type
Anti Poop-Socking
 BraveTrials
seeAlso
Anti Poop-Socking
 Bravely Default (Video Game) / int_71d75417
type
Anti Poop-Socking
 CABAL Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 Candy box! (Video Game) / int_71d75417
type
Anti Poop-Socking
 Civilization (Video Game) / int_71d75417
type
Anti Poop-Socking
 Clash Royale (Video Game) / int_71d75417
type
Anti Poop-Socking
 Clicker Heroes (Video Game) / int_71d75417
type
Anti Poop-Socking
 Cookie Clicker (Video Game) / int_71d75417
type
Anti Poop-Socking
 Cookie: O Bichinho Virtual (Video Game) / int_71d75417
type
Anti Poop-Socking
 Cozy Grove (Video Game) / int_71d75417
type
Anti Poop-Socking
 Crash Team Racing Nitro-Fueled (Video Game) / int_71d75417
type
Anti Poop-Socking
 Crazy Market (Video Game) / int_71d75417
type
Anti Poop-Socking
 Cruelty Squad (Video Game) / int_71d75417
type
Anti Poop-Socking
 Crusaders Quest (Video Game) / int_71d75417
type
Anti Poop-Socking
 Daily Life With Monster Girl Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 Darkstone (Video Game) / int_71d75417
type
Anti Poop-Socking
 Deep Rock Galactic (Video Game) / int_71d75417
type
Anti Poop-Socking
 Deer Hunter (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Deer Hunter Series (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Destiny (Video Game) / int_71d75417
type
Anti Poop-Socking
 Disney Dreamlight Valley (Video Game) / int_71d75417
type
Anti Poop-Socking
 Doom Forge (Video Game) / int_71d75417
type
Anti Poop-Socking
 DragonFable (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dragon Nest (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dragon Tavern (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dragon Ball Xenoverse (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dragon Ball Xenoverse 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dragonica (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dream World (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dungeon Fighter Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 Dungeon Keeper (Video Game) / int_71d75417
type
Anti Poop-Socking
 eRepublik (Video Game) / int_71d75417
type
Anti Poop-Socking
 EVE Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 EarthBound Beginnings (Video Game) / int_71d75417
type
Anti Poop-Socking
 Elona (Video Game) / int_71d75417
type
Anti Poop-Socking
 EndWar (Video Game) / int_71d75417
type
Anti Poop-Socking
 Ensemble Stars! (Video Game) / int_71d75417
type
Anti Poop-Socking
 Epic Battle Fantasy 5 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Epic Seven (Video Game) / int_71d75417
type
Anti Poop-Socking
 Euro Truck Simulator (Video Game) / int_71d75417
type
Anti Poop-Socking
 Fairune (Video Game) / int_71d75417
type
Anti Poop-Socking
 Fallen London (Video Game) / int_71d75417
type
Anti Poop-Socking
 FarmVille (Video Game) / int_71d75417
type
Anti Poop-Socking
 Feel the Magic (Video Game) / int_71d75417
type
Anti Poop-Socking
 Final Fantasy Brave Exvius (Video Game) / int_71d75417
type
Anti Poop-Socking
 Fire Emblem Warriors (Video Game) / int_71d75417
type
Anti Poop-Socking
 Flower (Video Game) / int_71d75417
type
Anti Poop-Socking
 Forum Warz (Video Game) / int_71d75417
type
Anti Poop-Socking
 Friday Night Funkin': Mario's Madness (Video Game) / int_71d75417
type
Anti Poop-Socking
 FrontierVille (Video Game) / int_71d75417
type
Anti Poop-Socking
 Frostpunk (Video Game) / int_71d75417
type
Anti Poop-Socking
 Frozen Free Fall (Video Game) / int_71d75417
type
Anti Poop-Socking
 FusionFall (Video Game) / int_71d75417
type
Anti Poop-Socking
 Gamedec (Video Game) / int_71d75417
type
Anti Poop-Socking
 Gran Turismo (Video Game) / int_71d75417
type
Anti Poop-Socking
 Grim Dawn (Video Game) / int_71d75417
type
Anti Poop-Socking
 Grimlight (Video Game) / int_71d75417
type
Anti Poop-Socking
 Grimms Notes (Video Game) / int_71d75417
type
Anti Poop-Socking
 Guild Wars (Video Game) / int_71d75417
type
Anti Poop-Socking
 Harry Potter: Puzzles and Spells (Video Game) / int_71d75417
type
Anti Poop-Socking
 Haven And Hearth (Video Game) / int_71d75417
type
Anti Poop-Socking
 Helldivers II (Video Game) / int_71d75417
type
Anti Poop-Socking
 I-Chu (Video Game) / int_71d75417
type
Anti Poop-Socking
 Improbable Island (Video Game) / int_71d75417
type
Anti Poop-Socking
 IndestructoTank (Video Game) / int_71d75417
type
Anti Poop-Socking
 Ingress (Video Game) / int_71d75417
type
Anti Poop-Socking
 Katamari Damacy (Video Game) / int_71d75417
type
Anti Poop-Socking
 Kid Icarus: Uprising (Video Game) / int_71d75417
type
Anti Poop-Socking
 Kingdom of Loathing (Video Game) / int_71d75417
type
Anti Poop-Socking
 Kittens Game (Video Game) / int_71d75417
type
Anti Poop-Socking
 Kuukiyomi (Video Game) / int_71d75417
type
Anti Poop-Socking
 Kuukyomi (Video Game) / int_71d75417
type
Anti Poop-Socking
 LEGO Marvel Super Heroes (Video Game) / int_71d75417
type
Anti Poop-Socking
 Legends of Equestria (Video Game) / int_71d75417
type
Anti Poop-Socking
 LEGO Dimensions (Video Game) / int_71d75417
type
Anti Poop-Socking
 LEGO Legacy: Heroes Unboxed (Video Game) / int_71d75417
type
Anti Poop-Socking
 Leisure Suit Larry 1: In the Land of the Lounge Lizards (Video Game) / int_71d75417
type
Anti Poop-Socking
 Lineage 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 LittleBigPlanet (Video Game) / int_71d75417
type
Anti Poop-Socking
 Logical Journey of the Zoombinis (Video Game) / int_71d75417
type
Anti Poop-Socking
 Loot Box Quest (Video Game) / int_71d75417
type
Anti Poop-Socking
 Lost Ark (Video Game) / int_71d75417
type
Anti Poop-Socking
 Love Live! School idol festival (Video Game) / int_71d75417
type
Anti Poop-Socking
 Love Live! School Idol Festival ALL STARS (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mafia Wars (Video Game) / int_71d75417
type
Anti Poop-Socking
 MapleStory (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mario Party: Star Rush (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mario Tennis (Video Game) / int_71d75417
type
Anti Poop-Socking
 Marvel: Avengers Alliance (Video Game) / int_71d75417
type
Anti Poop-Socking
 Marvel: Contest of Champions (Video Game) / int_71d75417
type
Anti Poop-Socking
 Marvel Future Fight (Video Game) / int_71d75417
type
Anti Poop-Socking
 Marvel Heroes (Video Game) / int_71d75417
type
Anti Poop-Socking
 Marvin's Mittens (Video Game) / int_71d75417
type
Anti Poop-Socking
 MechQuest (Video Game) / int_71d75417
type
Anti Poop-Socking
 Metal Gear Solid (Video Game) / int_71d75417
type
Anti Poop-Socking
 Metal Gear Solid 3: Snake Eater (Video Game) / int_71d75417
type
Anti Poop-Socking
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_71d75417
type
Anti Poop-Socking
 Metal Slug Defense (Video Game) / int_71d75417
type
Anti Poop-Socking
 Miitopia (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mobile Suit Gundam Battle Operation 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mobius Final Fantasy (Video Game) / int_71d75417
type
Anti Poop-Socking
 Monkey Island 2: LeChuck's Revenge (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Morphs (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mother 3 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Muelsfell Rise Of The Golems (Video Game) / int_71d75417
type
Anti Poop-Socking
 Mush The Dawn (Video Game) / int_71d75417
type
Anti Poop-Socking
 My Little Pony (Gameloft) (Video Game) / int_71d75417
type
Anti Poop-Socking
 Nexus War (Video Game) / int_71d75417
type
Anti Poop-Socking
 NieR Re[in]carnation (Video Game) / int_71d75417
type
Anti Poop-Socking
 Nintendo Labo (Video Game) / int_71d75417
type
Anti Poop-Socking
 Nintendo Land (Video Game) / int_71d75417
type
Anti Poop-Socking
 Nintendogs (Video Game) / int_71d75417
type
Anti Poop-Socking
 Nuclear Throne (Video Game) / int_71d75417
type
Anti Poop-Socking
 Octopath Traveler: Champions of the Continent (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pardus (Video Game) / int_71d75417
type
Anti Poop-Socking
 Perfect World (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Phantasy Star Online 2es (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pirates of the Caribbean (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pizza Tower (Video Game) / int_71d75417
type
Anti Poop-Socking
 PlayerUnknown's Battlegrounds (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Black and White (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Masters (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Mystery Dungeon: Gates to Infinity (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Ruby and Sapphire (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Super Mystery Dungeon (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Ultra Sun and Ultra Moon (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon Unite (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pokémon X and Y (Video Game) / int_71d75417
type
Anti Poop-Socking
 Poker Night 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Project Arrhythmia (Video Game) / int_71d75417
type
Anti Poop-Socking
 Punch-Out!! (Video Game) / int_71d75417
type
Anti Poop-Socking
 Pushmo (Video Game) / int_71d75417
type
Anti Poop-Socking
 Puzzle & Dragons (Video Game) / int_71d75417
type
Anti Poop-Socking
 Puzzle Pirates (Video Game) / int_71d75417
type
Anti Poop-Socking
 Reincarnation (2008) (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Retro City Rampage (Video Game) / int_71d75417
type
Anti Poop-Socking
 Revolution Idle (Video Game) / int_71d75417
type
Anti Poop-Socking
 Ring Fit Adventure (Video Game) / int_71d75417
type
Anti Poop-Socking
 Rivals of Aether (Video Game) / int_71d75417
type
Anti Poop-Socking
 Runes of Magic (Video Game) / int_71d75417
type
Anti Poop-Socking
 S4 League (Video Game) / int_71d75417
type
Anti Poop-Socking
 Satisfactory (Video Game) / int_71d75417
type
Anti Poop-Socking
 Sdorica (Video Game) / int_71d75417
type
Anti Poop-Socking
 Seaman (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 Settlemoon (Video Game) / int_71d75417
type
Anti Poop-Socking
 Sonic the Hedgehog 2: Special Edition (Video Game) / int_71d75417
type
Anti Poop-Socking
 Sonic Unleashed (Video Game) / int_71d75417
type
Anti Poop-Socking
 Star Stable (Video Game) / int_71d75417
type
Anti Poop-Socking
 StarCraft II (Video Game) / int_71d75417
type
Anti Poop-Socking
 StreetPass Mii Plaza (Video Game) / int_71d75417
type
Anti Poop-Socking
 Stronghold (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Mario 3D (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Mario 3D Land (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Mario Galaxy 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Mario Maker (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Smash Bros. Melee (Video Game) / int_71d75417
type
Anti Poop-Socking
 Superbrothers: Sword & Sworcery EP (Video Game) / int_71d75417
type
Anti Poop-Socking
 Swords & Souls (Video Game) / int_71d75417
type
Anti Poop-Socking
 Swords & Souls: Neverseen (Video Game) / int_71d75417
type
Anti Poop-Socking
 TERA (Video Game) / int_71d75417
type
Anti Poop-Socking
 Tadpole Treble (Video Game) / int_71d75417
type
Anti Poop-Socking
 Tales of Crestoria (Video Game) / int_71d75417
type
Anti Poop-Socking
 Tasokare Hotel (Video Game) / int_71d75417
type
Anti Poop-Socking
 The King of Fighters All Star (Video Game) / int_71d75417
type
Anti Poop-Socking
 The Lord of the Rings Online (Video Game) / int_71d75417
type
Anti Poop-Socking
 The Secret of Monkey Island (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 The Secret World (Video Game) / int_e9ebc37
type
Anti Poop-Socking
 The World Ends with You (Video Game) / int_71d75417
type
Anti Poop-Socking
 Time Bandit (2023) (Video Game) / int_71d75417
type
Anti Poop-Socking
 Tomodachi Life (Video Game) / int_71d75417
type
Anti Poop-Socking
 Toontown: Corporate Clash (Video Game) / int_71d75417
type
Anti Poop-Socking
 Tower of Fantasy (Video Game) / int_71d75417
type
Anti Poop-Socking
 Trisphere (Video Game) / int_71d75417
type
Anti Poop-Socking
 Typical Colors 2 (Video Game) / int_71d75417
type
Anti Poop-Socking
 Unlight (Video Game) / int_71d75417
type
Anti Poop-Socking
 Urban Dead (Video Game) / int_71d75417
type
Anti Poop-Socking
 Uta No Prince-sama Shining Live (Video Game) / int_71d75417
type
Anti Poop-Socking
 Vindictus (Video Game) / int_71d75417
type
Anti Poop-Socking
 Virtual Horse Ranch (Video Game) / int_71d75417
type
Anti Poop-Socking
 Wangan Midnight (Video Game) / int_71d75417
type
Anti Poop-Socking
 WarioWare (Video Game) / int_71d75417
type
Anti Poop-Socking
 WarioWare: D.I.Y. (Video Game) / int_71d75417
type
Anti Poop-Socking
 WarioWare: Get It Together! (Video Game) / int_71d75417
type
Anti Poop-Socking
 WarpForce (Video Game) / int_71d75417
type
Anti Poop-Socking
 What Did I Do to Deserve This, My Lord? (Video Game) / int_71d75417
type
Anti Poop-Socking
 Wii Sports (Video Game) / int_71d75417
type
Anti Poop-Socking
 World Idle (Video Game) / int_71d75417
type
Anti Poop-Socking
 Yu-Gi-Oh! Master Duel (Video Game) / int_71d75417
type
Anti Poop-Socking
 Zero Wing (Video Game) / int_71d75417
type
Anti Poop-Socking
 Zookeeper Battle (Video Game) / int_71d75417
type
Anti Poop-Socking
 Zuma (Video Game) / int_71d75417
type
Anti Poop-Socking
 Crossout / Videogame / int_71d75417
type
Anti Poop-Socking
 Kirby Mass Attack / Videogame / int_71d75417
type
Anti Poop-Socking
 The Legend of Zelda: Ocarina of Time / Videogame / int_71d75417
type
Anti Poop-Socking
 The Legend of Zelda: The Wind Waker (Video Game) / int_71d75417
type
Anti Poop-Socking
 The Legend of Zelda: A Link Between Worlds / Videogame / int_71d75417
type
Anti Poop-Socking
 Hate Plus (Visual Novel) / int_71d75417
type
Anti Poop-Socking
 My Candy Love (Visual Novel) / int_71d75417
type
Anti Poop-Socking
 NU: carnival (Visual Novel) / int_71d75417
type
Anti Poop-Socking
 Tears of Themis (Visual Novel) / int_71d75417
type
Anti Poop-Socking
 Petscop (Web Video) / int_71d75417
type
Anti Poop-Socking
 Sonic the Hedgehog 2: Special Edition (Web Video) / int_71d75417
type
Anti Poop-Socking
 Sword Art Online Abridged (Web Video) / int_71d75417
type
Anti Poop-Socking
 The Air Ride Series (Webcomic) / int_71d75417
type
Anti Poop-Socking
 NationStates (Website) / int_71d75417
type
Anti Poop-Socking
 Wolvden (Website) / int_71d75417
type
Anti Poop-Socking
 It's Pony / int_71d75417
type
Anti Poop-Socking
 Wakfu / int_e9ebc37
type
Anti Poop-Socking
 Granado Espada (Video Game) / int_71d75417
type
Anti Poop-Socking