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Anti-Vehicle

 Anti-Vehicle
type
FeatureClass
 Anti-Vehicle
label
Anti-Vehicle
 Anti-Vehicle
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AntiVehicle
 Anti-Vehicle
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Vehicles are difficult enemies for infantry units to fight with conventional equipment and tactics, thus the need for Anti Vehicle weapons and abilities. These include:
Explosives, mainly missile or rocket launchers, land mines and IEDs, Satchel Charges, and Sticky Bombs.
Caltrops and spike strips for vehicles with tires.
EMP devices that either temporarily or permanently disable more advanced vehicles.
Difficult-to-traverse environments and solid obstructions.
Generally if it can't be easily destroyed, it can be slowed down or disabled, especially by terrain.
For the sake of Competitive Balance and Tactical Rock–Paper–Scissors, many anti-vehicle-specific weapons (at least in video games) make extremely lousy anti-personnel weapons (when they can be used as anti-personnel weapons at all). Lengthy reload time, very little ammo, lots of impact damage but little (if any) splash damage, shots are slow so someone on foot could dodge them with ease, may need to lock on or the vehicle to be tagged in some other way, such as using a Puppet Gun, for the weapon to have its maximum effectiveness when fired ...
This trope also includes examples of apparatuses that create a barrier to civilian vehicles.
Sub-Trope of Weapon of X-Slaying. See also Anti-Air, Anti-Cavalry, Anti-Infantry, Anti-Structure and Anti-Armor.
 Anti-Vehicle
fetched
2024-03-14T08:15:39Z
 Anti-Vehicle
parsed
2024-03-14T08:15:40Z
 Anti-Vehicle
processingComment
Dropped link to AntiArmor: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to AntiCavalry: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to ArmorPiercingAttack: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to DeathFromAbove: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to HumongousMecha: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to LowClearance: Not an Item - FEATURE
 Anti-Vehicle
processingComment
Dropped link to PowerFist: Not an Item - FEATURE
 Anti-Vehicle
isPartOf
DBTropes
 Anti-Vehicle / int_13f21e09
type
Anti-Vehicle
 Anti-Vehicle / int_13f21e09
comment
Company of Heroes: Many weapons and abilities are designed to get through tanks' heavier armour that is Immune to Bullets, or other vehicles that are in generally too stern for small amounts of basic infantry to stand much of a chance. In most cases, these options are useful only at that, though there are exceptions, like expensive heavy tanks standing a good chance against just about anything they meet.
 Anti-Vehicle / int_13f21e09
featureApplicability
1.0
 Anti-Vehicle / int_13f21e09
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1.0
 Company of Heroes (Video Game)
hasFeature
Anti-Vehicle / int_13f21e09
 Anti-Vehicle / int_3bfe75fa
type
Anti-Vehicle
 Anti-Vehicle / int_3bfe75fa
comment
Halo Wars: The Covenant Hunters excel in this role, and their plasma weapons can tear up vehicles in seconds.
 Anti-Vehicle / int_3bfe75fa
featureApplicability
1.0
 Anti-Vehicle / int_3bfe75fa
featureConfidence
1.0
 Halo Wars (Video Game)
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Anti-Vehicle / int_3bfe75fa
 Anti-Vehicle / int_4da11f30
type
Anti-Vehicle
 Anti-Vehicle / int_4da11f30
comment
Return of the Jedi: The Ewoks employ, among their arsenal of creatively improvised weapons and booby traps, lassos and clotheslines to snag Imperial speeder bikes and their riders.
 Anti-Vehicle / int_4da11f30
featureApplicability
1.0
 Anti-Vehicle / int_4da11f30
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1.0
 Return of the Jedi
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Anti-Vehicle / int_4da11f30
 Anti-Vehicle / int_53b30902
type
Anti-Vehicle
 Anti-Vehicle / int_53b30902
comment
Valkyria Chronicles: The Lancer class is the only infantry unit who can damage tanks without attacking its radiator. In case a Lancer manages to hit a tank's radiator, it usually results in a One-Hit Kill for the tank.
 Anti-Vehicle / int_53b30902
featureApplicability
1.0
 Anti-Vehicle / int_53b30902
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1.0
 Valkyria Chronicles (Video Game)
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Anti-Vehicle / int_53b30902
 Anti-Vehicle / int_56fa0ea4
type
Anti-Vehicle
 Anti-Vehicle / int_56fa0ea4
comment
Civilization:
The various spearmen classes specialize in taking out the horse units.
In Civilization V, Modern-era civs can field the prosaically-named Anti-Tank unit, which is fairly weak but has a big bonus against tanks. They tend to be effective against that era's armor, but overshadowed by future eras'. The unit profile notes that man-portable anti-tank weapons aren't all that good against modern armor, and recommend investing in some Death from Above.
 Anti-Vehicle / int_56fa0ea4
featureApplicability
1.0
 Anti-Vehicle / int_56fa0ea4
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1.0
 Civilization (Video Game)
hasFeature
Anti-Vehicle / int_56fa0ea4
 Anti-Vehicle / int_67b692cc
type
Anti-Vehicle
 Anti-Vehicle / int_67b692cc
comment
Battlefield 2142: The engineer class can place an anti-vehicular railgun turret for fellow soldiers to use. The railgun takes a short time to recharge between shots, however.
 Anti-Vehicle / int_67b692cc
featureApplicability
1.0
 Anti-Vehicle / int_67b692cc
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1.0
 Battlefield 2142 (Video Game)
hasFeature
Anti-Vehicle / int_67b692cc
 Anti-Vehicle / int_6a307d4
type
Anti-Vehicle
 Anti-Vehicle / int_6a307d4
comment
Titanfall: Most small arms do little to no damage against Titans, so Pilots carry specialized Anti-Titan weapons. Against other Pilots, such weapons tend to be ineffective because they're slow to fire, inaccurate, and/or do unspectacular damage—the Archer rocket launcher won't even fire without a Titan to lock onto. By contrast, Titanfall 2 introduced "Grenadier" weapons that are meant for use against Pilots or Titans, but take up a Primary weapon slot.
 Anti-Vehicle / int_6a307d4
featureApplicability
1.0
 Anti-Vehicle / int_6a307d4
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1.0
 Titanfall (Video Game)
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Anti-Vehicle / int_6a307d4
 Anti-Vehicle / int_6f2d1072
type
Anti-Vehicle
 Anti-Vehicle / int_6f2d1072
comment
MechWarrior: In MechWarrior Living Legends, the Gatling Good Rotary Autocannons have a damage multiplier against tanks and especially Hover Tanks, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary ACs are also godly Anti-Infantry and Anti-Air, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary ACs as close range Anti-Air.
 Anti-Vehicle / int_6f2d1072
featureApplicability
1.0
 Anti-Vehicle / int_6f2d1072
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1.0
 MechWarrior (Video Game)
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Anti-Vehicle / int_6f2d1072
 Anti-Vehicle / int_74c5b2f3
type
Anti-Vehicle
 Anti-Vehicle / int_74c5b2f3
comment
Nintendo Wars has Mechs, Infantry armed with bazookas. They have one less move than regular Infantry, carry less rations (fuel), and only have three shots before they need to revert to their regular machine guns, but said bazookas do damage on par with a Tank. This makes them a cheap and effective answer for covering, that is keeping one of your better units in range of one to discourage an attack on it, as well as makes them effective for hiding in mountains to guard chokepoints.
 Anti-Vehicle / int_74c5b2f3
featureApplicability
1.0
 Anti-Vehicle / int_74c5b2f3
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1.0
 Nintendo Wars (Video Game)
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Anti-Vehicle / int_74c5b2f3
 Anti-Vehicle / int_755b343f
type
Anti-Vehicle
 Anti-Vehicle / int_755b343f
comment
Halo Series: A fully charged Plasma Pistol shot can disable a vehicle momentarily. The Spartan Laser is also designed to be especially effective against heavy vehicles. The USMC rocket launcher is also effective against vehicles, especially in games after the first when it gains a guided missile capability.
 Anti-Vehicle / int_755b343f
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1.0
 Anti-Vehicle / int_755b343f
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1.0
 Halo (Franchise)
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Anti-Vehicle / int_755b343f
 Anti-Vehicle / int_79868ee1
type
Anti-Vehicle
 Anti-Vehicle / int_79868ee1
comment
Dirty Bomb: One of the roles the Fire Support class has is disabling the EV with their unique abilities such as artillery strikes, Kill Sat, etc.
 Anti-Vehicle / int_79868ee1
featureApplicability
1.0
 Anti-Vehicle / int_79868ee1
featureConfidence
1.0
 Dirty Bomb (Video Game)
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Anti-Vehicle / int_79868ee1
 Anti-Vehicle / int_80a8a733
type
Anti-Vehicle
 Anti-Vehicle / int_80a8a733
comment
Hell Let Loose: Several weapons are issued to the Anti-Tank, Engineer, and Assault classes to counter enemy vehicles such as Trucks, Jeeps, Recon Vehicles, and especially tanks. These range from handheld rocket launchers like Bazooka, to buildable anti-tank guns capable of destroying even the heaviest of tanks. Alternatively, the Satchel Charge issued to the aforementioned classes can also be planted onto the surface of enemy vehicles, ensuring that they're destroyed once the charge goes off.
 Anti-Vehicle / int_80a8a733
featureApplicability
1.0
 Anti-Vehicle / int_80a8a733
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1.0
 Hell Let Loose (Video Game)
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Anti-Vehicle / int_80a8a733
 Anti-Vehicle / int_90e2f673
type
Anti-Vehicle
 Anti-Vehicle / int_90e2f673
comment
BattleTech: A curious situation exists where vehicles can be armored as well as comparable BattleMechs but risk additional critical hits and motive system damage each time an attack capable of even causing a single point of damage connects. This makes "scattershot" weapons like short-range missiles, LB-X autocannons firing shotgun-style cluster munitions, and somewhat ironically most infantry attacks more effective threats than simple attempts to breach the armor through brute force since enough small hits can immobilize or with some luck possibly even altogether neutralize even the toughest tank fairly quickly.
 Anti-Vehicle / int_90e2f673
featureApplicability
1.0
 Anti-Vehicle / int_90e2f673
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1.0
 BattleTech (Tabletop Game)
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Anti-Vehicle / int_90e2f673
 Anti-Vehicle / int_97e6e69c
type
Anti-Vehicle
 Anti-Vehicle / int_97e6e69c
comment
Foxhole has a number of anti-vehicle options; RPGs, high-explosive grenades, Sticky Bombs, and anti-tank mines.
 Anti-Vehicle / int_97e6e69c
featureApplicability
1.0
 Anti-Vehicle / int_97e6e69c
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1.0
 Foxhole (Video Game)
hasFeature
Anti-Vehicle / int_97e6e69c
 Anti-Vehicle / int_9a8bf274
type
Anti-Vehicle
 Anti-Vehicle / int_9a8bf274
comment
Command & Conquer: A standard infantry choice in all incarnations of the games. Generally, upon building their first barracks or equivalent, a commander would have the option to train either basic riflemen (or equivalent) or an anti-armor soldier. Many of them used guided missile launchers, so they also served as Anti-Air, but not all — other anti-tank weapons have included grenades, railguns, and Frickin' Laser Beams.
 Anti-Vehicle / int_9a8bf274
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1.0
 Anti-Vehicle / int_9a8bf274
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 Command & Conquer (Video Game)
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Anti-Vehicle / int_9a8bf274
 Anti-Vehicle / int_a5a1e53d
type
Anti-Vehicle
 Anti-Vehicle / int_a5a1e53d
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Enemy Territory: Quake Wars: Engineers can create anti-vehicular defensive turrets (missile launchers that other classes can designate targets for). They will *only* attack vehicles, allowing enemy soldiers to destroy it if undefended.
 Anti-Vehicle / int_a5a1e53d
featureApplicability
1.0
 Anti-Vehicle / int_a5a1e53d
featureConfidence
1.0
 Enemy Territory: Quake Wars (Video Game)
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Anti-Vehicle / int_a5a1e53d
 Anti-Vehicle / int_b1d8c295
type
Anti-Vehicle
 Anti-Vehicle / int_b1d8c295
comment
Plants vs. Zombies: Spikeweeds and Spikerocks Damage Over Time against normal zombies, but are a One-Hit Kill on Zombonis and catapult zombie vehicles.
 Anti-Vehicle / int_b1d8c295
featureApplicability
1.0
 Anti-Vehicle / int_b1d8c295
featureConfidence
1.0
 Plants vs. Zombies (Video Game)
hasFeature
Anti-Vehicle / int_b1d8c295
 Anti-Vehicle / int_b40dfcc3
type
Anti-Vehicle
 Anti-Vehicle / int_b40dfcc3
comment
Starfist: The "Straight Arrow" anti-tank missile, good enough to extinguish mechanized warfare for several hundred years (in-universe).
 Anti-Vehicle / int_b40dfcc3
featureApplicability
1.0
 Anti-Vehicle / int_b40dfcc3
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1.0
 Starfist
hasFeature
Anti-Vehicle / int_b40dfcc3
 Anti-Vehicle / int_b97f910f
type
Anti-Vehicle
 Anti-Vehicle / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time: In Far Future, the E.M.Peach can paralyze zombie mechas (in addition to the Zombie Bull and Rodeo Legend Zombie in Wild West). A godsend considering the robotic zombies and the Gargantuar Prime's eye-beams.
 Anti-Vehicle / int_b97f910f
featureApplicability
1.0
 Anti-Vehicle / int_b97f910f
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1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
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Anti-Vehicle / int_b97f910f
 Anti-Vehicle / int_bcadd7cb
type
Anti-Vehicle
 Anti-Vehicle / int_bcadd7cb
comment
Warhammer 40,000:
Krak missiles or variants thereof are commonly used for this purpose by the Imperial Guard, Space Marines, Orks, and Eldar among others. For heavier vehicles, the lascannon is considered the gold standard, whereas the Power Fist is exceptionally deadly if you can get in range (easier said than done when the tank in question is capable of driving over you).
Several units specialize in taking down enemy vehicles, such as Ork Tankbustas, who achieve their kills through heavy use of bombs and rocketry, and Eldar Fire Dragons, who instead utilize powerful plasma cutters to slice through vehicular armor.
Attilan hunting lances can be fitted with melta tips, which produce focused beams of plasma designed to cut through the heavy armor of tanks and mechas.
Interestingly, the Tau eschew this aspect of warfare altogether; their infantry squads carry no heavy weapons. All anti-tank warfare is conducted by either their own tanks or Broadside Battlesuits.
Note that unlike some other examples, such weapons will obliterate a soldier they're fired at. However, dedicated anti-infantry weapons can kill several in a single salvo. "Ordnance" weapons like demolisher cannons are usually good against both.
 Anti-Vehicle / int_bcadd7cb
featureApplicability
1.0
 Anti-Vehicle / int_bcadd7cb
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1.0
 Warhammer 40,000 (Tabletop Game)
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Anti-Vehicle / int_bcadd7cb
 Anti-Vehicle / int_bcb32dc6
type
Anti-Vehicle
 Anti-Vehicle / int_bcb32dc6
comment
Shadowrun has rockets and missiles that are specifically designed to attack ground and air vehicles. In addition to penetrating vehicle armor, they're also designed to not explode if they miss their target.
 Anti-Vehicle / int_bcb32dc6
featureApplicability
1.0
 Anti-Vehicle / int_bcb32dc6
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1.0
 Shadowrun (Tabletop Game)
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Anti-Vehicle / int_bcb32dc6
 Anti-Vehicle / int_bfdbdd8e
type
Anti-Vehicle
 Anti-Vehicle / int_bfdbdd8e
comment
Empire at War: The Rebels have rocket troopers that do extra damage against vehicles.
 Anti-Vehicle / int_bfdbdd8e
featureApplicability
1.0
 Anti-Vehicle / int_bfdbdd8e
featureConfidence
1.0
 Empire at War (Video Game)
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Anti-Vehicle / int_bfdbdd8e
 Anti-Vehicle / int_c94d2d6a
type
Anti-Vehicle
 Anti-Vehicle / int_c94d2d6a
comment
Star Wars: Galactic Battlegrounds: Mech Destroyer units specialize in destroying other mechs.
 Anti-Vehicle / int_c94d2d6a
featureApplicability
1.0
 Anti-Vehicle / int_c94d2d6a
featureConfidence
1.0
 Star Wars: Galactic Battlegrounds (Video Game)
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Anti-Vehicle / int_c94d2d6a
 Anti-Vehicle / int_e030b382
type
Anti-Vehicle
 Anti-Vehicle / int_e030b382
comment
In PlanetSide 2, Heavy Assault troopers can carry rocket launchers in many flavors, include Anti-Air variants. Rocket launchers can cripple Powered Armor and tanks, but take a long time to reload. The single-shot launchers can kill infantry in a single hit, leading to some players using "rocket primary", using the launcher in lieu of their light machine gun. The Engineer can use an anti-materiel rifle which can plink tanks to death and maul MAX suits but does almost nothing against infantry, and deploy a TOW missile turret which is anti-everything albeit with a restricted firing arc and slow refire time.
 Anti-Vehicle / int_e030b382
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1.0
 Anti-Vehicle / int_e030b382
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 PlanetSide (Video Game)
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Anti-Vehicle / int_e030b382
 Anti-Vehicle / int_f26c58d6
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Anti-Vehicle
 Anti-Vehicle / int_f26c58d6
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World in Conflict: The AT (anti-tank) squads shared the basic infantry squads' vulnerability to being run over but are positively deadly to ground vehicles of any kind. Owing to the game's consistent Tactical Rock–Paper–Scissors balancing, they are completely defenseless against helicopters (while basic infantry isn't).
 Anti-Vehicle / int_f26c58d6
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1.0
 Anti-Vehicle / int_f26c58d6
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1.0
 World in Conflict (Video Game)
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Anti-Vehicle / int_f26c58d6
 Anti-Vehicle / int_fb6d726d
type
Anti-Vehicle
 Anti-Vehicle / int_fb6d726d
comment
Infinity gives infantry a variety of explosives and missile launchers for dealing with TAGs, along with more exotic options like the Adhesive Launcher, which glues the robot to the floor.
 Anti-Vehicle / int_fb6d726d
featureApplicability
1.0
 Anti-Vehicle / int_fb6d726d
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 Infinity (Tabletop Game)
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Anti-Vehicle / int_fb6d726d

The following is a list of statements referring to the current page from other pages.

 Anti-Vehicle
processingCategory2
Military and Warfare Tropes
 Anti-Vehicle
processingCategory2
Vehicle Index
 Return of the Jedi / int_c8f4ae65
type
Anti-Vehicle
 Tank / int_c8f4ae65
type
Anti-Vehicle
 The Great Raid / int_c8f4ae65
type
Anti-Vehicle
 Aliens: Dark Descent (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Apex Legends (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Dawn of War (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 EndWar (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Foxhole (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Hell Let Loose (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Huntdown (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 MechWarrior (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Medal of Honor: Underground (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Plants vs. Zombies (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Plants vs. Zombies 2: It's About Time (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Ring of Red (Video Game) / int_c8f4ae65
type
Anti-Vehicle
 Star Wars: Battlefront (Video Game) / int_c8f4ae65
type
Anti-Vehicle