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Anti-Climax Boss
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The Climax Boss is the boss at a pivotal moment of the story. The Final Boss is the last challenge of the story. The Anti-Climax Boss is when that boss gets killed with about as much effort as it took to fight some of the tougher Elite Mooks. Or the first level Warmup Boss. Either way, there was a lot of buildup, and what was expected to be a tense, critical, epic battle ended up being a breeze. Compare The Unfought, where the battle is built up, but never happens, causing the players to feel that they have met an Anti-Climax. Compare and contrast That One Boss, which sometimes causes the feeling that, at the end of the game, you have met an Anti-Climax Boss. Also Contrast Best Boss Ever, naturally. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })This trope can be a Necessary Weasel in Wide Open Sandbox RPGs that encourage nonviolent solutions to problems; if there must be a Climax Boss or Final Boss to round out the game, it has to be beatable by the weakest character who can survive to reach that point. It's important to note that this may be by design. |
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