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Arbitrary Headcount Limit

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Trope common in Real-Time Strategy games, in which the overall number of units or the count of a particular powerful, but not unique unit are limited by assigning a completely arbitrary Cap to them. This limit is often far lower than what the resources available or the technical limits of the game engine could allow. Particularly ridiculous when the rule can be broken through scenario design or using a perfectly legitimate game feature. Most often implemented as a way to enforce game balance.
It may be hardware related. Doing rendering, AI, collision, etc. for many units at once can slow a game down, particularly on high graphics settings, resulting in a need to limit how many units the player may have at any given time. Since developers have to take console hardware limitations into account, or multiple PC configurations, they will usually try to balance between gameplay and allowing the game to still run smoothly.
Many Role Playing Games have this as well, centered around the three-to-six-person size of the active party—see Player Character Calculus for additional classification. In addition to the Hand Wave explanations common in Real-Time Strategy games, Role Playing Games can use the plot to explain the size limit. For example, in Final Fantasy IV, every time it looks like the party will grow beyond five, one of your current members will discover pressing business elsewhere. Or die. Or betray you.
See also Cap, Uniqueness Rule and You Require More Vespene Gas. Kind of related to Conservation of Ninjutsu, Serendipity Writes the Plot, and Construct Additional Pylons. Will often invoke Lazy Backup when less than half your party at a time can actually fight. When applied to temporary things like active bullets, it's One Bullet at a Time.
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Minecraft Legends: Originally, the player can control 40 units. However, by building additional Flames of Creation improvement structures, the player can control up to 100 units.
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The Lost Vikings 2 has five playable characters. However, only 3 are present per level. It is lampshaded throughout the game.
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Zig-Zagged in GreedFall. The game gives you five companions, but you're only allowed to take two with you at any time. You're also not allowed to take less than two.
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Also seen in Company of Heroes. This is mostly done to prevent tank-zerging (which is still possible to a limited extent). Your population cap is dependent on the number of resource points you control. If your cap is reduced, existing units do not suffer, but cannot be replaced.
Certain units are also capped; you can only ever deploy a single King Tiger to the battlefield in a game, and it costs an insane amount of resources to deploy as well as a considerable percentage of your population cap.
US Armour players are also limited to 1 Pershing at a time, although replacements can be deployed. The Pershing is much weaker than the King Tiger however.
The same is employed on several defensive emplacements to reduce the effectiveness of turtling. A prime example is the German factions, who can deploy devastating Flak-88 anti-tank guns. They are effectively forced to choose between having an offense and a defense.
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Star Trek Online: In an away team, you can bring 4 bridge officers. Except when you can't. Sometimes you can bring only 1 or 2, sometimes none at all.
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Zero Time Dilemma again has three people in a team, but there's no choice in the matter at all - Zero has split the teams up and is forcing them to compete against each other in Decision Games. Except that one of the teams has four members instead of three...
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In Aliens: Infestation, the player is initially given control of one of four Colonial Marines who form a fireteam, and which can be switched around at various rooms throughout the playable locations. If and when you encounter any additional Marines (survivors who have either holed up in an isolated area or are behind initially-impassible doors, they will tell the active Marine, to a T, that although they lost the rest of their fireteam and presume they are dead, they will refuse to join you (due to the Nintendo 3DS' hardcoded party limit). This occurs even in dire situations, such as when the U.S.S. Sulaco is in imminent danger of being destroyed due to the player character setting it on a collision course with Mars to destroy the xenos aboard.
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In Homeworld, there is a limit as to how many ships can be built by your own ship construction facilities. This could be explained with Fleet Command being unable to direct more at one time, or not having enough crews to man more vessels, if it weren't for the fact that one can go far beyond this limit by capturing enemy ships and adding them to one's own fleet.
However, in the sequels, breaking the headcount limit is stopped: all ships, captured or built, are counted under the fleet cap (and a capture that failed because of this didn't even have the decency to scuttle the ship).
Moreover, the limit is on ships of a given size - 50 fighters of any kind, xx corvettes of any kind, 18 frigates of any kind, 4 destroyers, 4 carriers, and three cruisers) - which could lead to not being able to build more fighters but being quite capable of building a whole pile of corvettes that would all be turned to scrap metal in under three seconds. The exception is Hiigaran Mothership/Vaygr Flagship: It is possible (as far as official 1.1 patch is concerned) to have a 6-player match and ending up with each player's flagship as your own. Didn't See That Coming did you?
Homeworld Catclysm makes the population cap visible, under the name "Support Units", and allows you to expand it by building Carriers and Support Modules. Otherwise it still keeps your fleet fairly small, especially compared to the previous game. This is justified by the fact that, as effective and formidable as the Kuun-Lan is, it just doesn't have the resources or manpower aof the Mothership, nor indeed the size or space to store them.
Homeworld is one of the few games where going above the arbitrary limit is likely to cause more grief than benefit to the player. The size of the enemy fleets one encounters during the levels is calculated depending on the size of your own; if, by capturing or editing the game files, you start a level with a supermassive fleet, you'll be fighting a lot more enemies.
Your fleet begins every level by hyperspacing in, with all your ships one alongside the other in a line which never wraps around. If you've expanded past the unit cap by dramatic enough proportions, that line will stretch way into the distance - right into mission triggers that are meant to be activated at some other point in the level. This can result in immediate attacks before you can prepare and scripted plot events that make no sense.
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Tactics Ogre has perhaps one of the largest player parties outside of real time strategy games, at ten party members during battles. And when one includes any potential Guests adding to the roster, it can be even more. This leads to one battle early in the game where you just disgustingly outmatch the enemy, since you not only have your ten party members, but Kachua, Vice, and Leonard...against just little old Nybbas, two Mooks, and a couple undead that die easily.
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In Starcraft, one could only have a maximum of 200 supply worth of units on one's side; if you tried to make another after the limit was reached, it simply wouldn't work. However, in the Expansion Pack, Starcraft: Brood War, the "Dark Archon" could capture the other side's worker units, thus allowing you to create buildings and build up to 200 of each of the three races in the game.
The Dark Archon can also capture units in excess of the Arbitrary Headcount Limit. In a team game, it is possible to exploit this to create a ridiculously huge army; Player A cranks out unit after unit, while player B methodically seizes control of each unit with Dark Archons. Not usually a very effective tactic (most games are over long before anyone hits the cap), but amusing.
The Unit Limit in Starcraft was put in place not as a balancing factor, but to prevent players from building units in excess of what the game could process. Despite this, it is possible for a Zerg player to force the game's memory out by building Overlords (the only unit in the game that does not use up supply) en masse, causing units to stop spawning when the game runs out of memory. Not a very useful tactic in high-level play, due to the tendency of games to end quickly, and the resource limit imposed by most maps.
It's also possible to construct so many buildings that the game won't allow any more units to be built (or any more buildings, for that matter)— discovered when using Dark Archons to seize an ally's Carriers; additional Interceptors couldn't be built until some building were razed.
This has been an issue with Terran Valkyries as well, who shoot several missiles in a broad area. The missiles can sometimes not fire because of the aforementioned technical limitations. This was cited as a reason, though not the main one, for the lack of Valkyries in the Metagame.
With the use of cheat codes, it's possible to make the game crash itself in missions where the AI receives infinite units after an event trigger. Try using "Staying Alive" on Terran Mission 9 in the first game.
It sure wreaks hell on a great many Use Map Settings games featuring trigger-spawns of many units, and hundreds of buildings across the map. The "Cannot Create More Units" is so bad in maps like "The World in the 1800s" that the game literally begins to drop players en masse.
Starcraft II has the Protoss Mothership, a unit which uses no normal supplies, but of which there can only be one at a time (per player), or which can be built like any other unit (i.e. as many as you can afford) but costs a metric fuckton of resources - Blizzard has been flipping back and forth with it.
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In Dota Underlords, the number of units you can have in play is equal to your current level. An important aspect of the game's strategy is balancing between spending gold on units, and using it to buy experience points so you can have more of them active.
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Stars! (1995) has a few limits mostly related to variable sizes and its reliance on 16-bit Windows - 32,767 of any one ship type in a fleet, 512 separate fleets, 512 separate minefields, and 256 tokens in a single battle. In games with a large universe that might last a long time, these limits could be reached and be exploited. For example, the 256 tokens in a single battle could be tweaked to keep vulnerable bombers or freighters out of a battle at a planet.
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The first two Master of Orion games limited fleets to the number of ships that could fit down the side of the turn-based battle map.
The third game had real time combat instead, but limited each side of a battle to a maximum of 10 armadas, with a maximum of 18 ships in each. This could be exploited when defending a system, since planets could not be attacked if there were any ships remaining and only one battle could occur between the same players in the same system each turn. If the player is able to build ships fast enough, even a total loss of all ships involved in a battle can stop a system being conquered as long as they could top up the number of ships back up to more than 180 every turn.
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Dragon Age:
Dragon Age: Origins: You'd think as one of the only two people able to stop a horde from destroying the world, you'd be able to take all your companions into battle, but you're limited to a party of four. Unlike the other games, though, during the final battle in Denerim, all your companions join the initial assault. Then you make your party selections for the final boss battle, leaving the rest to defend the gates. Kudos to Bioware for actually letting the players control the remaining companions during the defense (one of only two occasions in the game where the party does not include the main player, the other one being a rescue mission for the main character).
In Dragon Age II, the three-companion limit is explained for most of the game by the fact that most of Hawke's companions are established as having their own lives and things to do outside of running around with Hawke. Aveline has a day job with the city guard, Anders runs a clinic in Darktown, Varric is a writer and is implied to have other business going on as well, Merrill is working on restoring the Eluvian, Isabela is trying to track down her relic and Sebastian is working for the Chantry; only Fenris and (in the first act) Hawke's sibling seem to have nothing better to do. However, when all hell breaks loose during the final mission and the survival of potentially everyone in the city hangs in the balance, it makes considerably less sense that half your friends see fit to sit this one out. At least at the start and end of the final mission your entire party is fighting (as well as some NPC allies you've picked up along the way) although only three of them are under your direct control.
Dragon Age: Inquisition: While the three-companion limit remains, it is repeatedly implied that you're actually bringing all of them with you, you just can't use them because of Gameplay and Story Segregation. Talking to them after major quests has them speaking as if they were there, and sometimes they'll just pop up out of nowhere during the quest itself. For example, if you exile the Grey Wardens and Blackwall isn't in your party, he'll still randomly appear to ask the Inquisitor permission to stay. Additionally, characters who are not in the active party at the time may still express approval or disapproval for your choices. The primary exception to this is the Fade sequence in Adamant; conversations afterward make it clear that your chosen party members were the only ones with you.
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Might and Magic had this, though in different ways in different chapters:
I to V had parties restricted to six (I, IV-V) or eight (II and III), in-game creation and switching out of characters at inns, and no explanation for why a larger party would not have worked. The two extra slots in II and III could only be filled with hirelings, who would desert the party when you rested if you couldn't pay their wage from your gold on hand.
VI, VII and IX had a party of four, with all created at start, and reasons for them not expandingnote In VI and IX the four are old friends that lived in the same village before Plot happened, while in VII the four becomes the Lords of Harmondale when the prologue is completed... but one could also recruit up to two 'followers' that gave some perks, with no explanation given for why three followers were one too many. VIII had parties of five, with one created at start and unable to be switched out, and others found as the game progresses, but no explanation for why, once you have that many adventurers, any excess over five has to stay at the inn.
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The Disgaea games limit you to ten on the field at once (though you can switch between them). There is also an arbitrary limit on the number of specialists you can put onto any given item in the Disgaea games, based on rarity.
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Populous: The Beginning had your tribe limited to 200 followers. An exploit allowed players to exceed this, but this could lead to game instability.
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In Awkward Zombie it turns out that ignoring the rules of Pokémon battles has... consequences.
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In Evil Islands, you can't have more than two allies at a time, although Lazy Backup is avoided and you can just pick another one if one of them is killed.
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Fire Emblem has a limited number of deployments per chapter. It changes each chapter as to how many troops can come with you, often gradually increasing over the course of the game. A few of these they will make a passing mention of how this is supposed to be a 'low key' attack or how only so many people can pass, or the others are guarding something. In general it's just to make it challenging, as Fire Emblem is Nintendo Hard. Although Path of Radiance and Radiant Dawn try to justify it as a rearguard.
Even with attempts to justify its final chapter unit limit, Radiant Dawn is hit pretty hard with this since, provided you didn't allow anyone to die, and recruited every possible character, you'll have over 70 different units by the endgame (the largest canon army of playable characters in the series at the time! note  only beaten later by the remake of Fire Emblem: Mystery of the Emblem!), but can only bring 17 with you. Most likely, over half the spots will be taken by mandatory characters (Ike, Micaiah, Sothe, etc) and the Laguz Royals, with the rest being whatever characters you fancied enough to grind into total badasses.
Averted in Genealogy of the Holy War, where the player could field every unit (somewhat necessary, as the maps were HUGE, not to mention that the game had far fewer units to choose from than do the other games in the series).
In Echoes: Shadows of Valentia, while you are restricted to 10 units in dungeons, you are allowed to deploy up to 20 units in overworld battles. The biggest group you will realistically have before Alm and Celica's parties merge in the postgame is 17, and it takes recruiting the four DLC characters to actually have enough people to break that cap before Act 6.
Fire Emblem: Three Houses has a non-combat example. Every week you can hold a "seminar" that ups certain stats of the characters who attend, and visually these seminars are conducted in a spacious classroom filled with empty desks. But only eight characters can attend a seminar, for some reason.
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In Puzzles & Survival, only five heroes may be deployed at one time per march or puzzle battle. You can also only assign five heroes to sanctuary defense, with the rest being on standby.
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In Little King's Story you can only have as many troops following you as you have badges for them. Apparently, no one's going to fight for a king that doesn't hand out shiny badges.
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 Arbitrary Headcount Limit / int_26a33287
comment
Mount & Blade has a limit to the number of lieutenants and soldiers that can be added to the party at any one time. However, this limit can be increased by raising your charisma statistic when you level up, or by increasing your renown by winning battles, and there is no upper limit on how high you can raise your party cap.
 Arbitrary Headcount Limit / int_26a33287
featureApplicability
1.0
 Arbitrary Headcount Limit / int_26a33287
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Arbitrary Headcount Limit / int_26a33287
 Arbitrary Headcount Limit / int_2a04866b
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_2a04866b
comment
Guild Wars imposes an Arbitrary Headcount Limit in every area of the game, including outposts, where players can't even fight. In the training area it's 2; in low-level areas it's 4-6; in the high-level areas it's 8; and in elite areas it's 8-12. Usually, this limit isn't a big deal, since low-level areas are balanced for small teams. But just see what happens when a team of 4 tries to kill things in the same newbie area in hard mode...
Originally, players could only have 3 heroes in their party at any given time, despite having access to almost 30. These days it's possible to bring 7.
 Arbitrary Headcount Limit / int_2a04866b
featureApplicability
1.0
 Arbitrary Headcount Limit / int_2a04866b
featureConfidence
1.0
 Guild Wars (Video Game)
hasFeature
Arbitrary Headcount Limit / int_2a04866b
 Arbitrary Headcount Limit / int_2e7610d3
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_2e7610d3
comment
River City Girls: The max party size is 2, to fit the starting party size and have two players playing together. But in New Game Plus, there's 4 selectable characters but still only 2 can be played at once.
 Arbitrary Headcount Limit / int_2e7610d3
featureApplicability
1.0
 Arbitrary Headcount Limit / int_2e7610d3
featureConfidence
1.0
 River City Girls (Video Game)
hasFeature
Arbitrary Headcount Limit / int_2e7610d3
 Arbitrary Headcount Limit / int_310b3174
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_310b3174
comment
In Operation Flashpoint, squads are limited to twelve soldiers at a time, including the leader. This is due to technical limitations: squadmates are selected with the function keys. The AI is also affected by this as the mission editor won't let you link more than twelve soldiers into a squad.
 Arbitrary Headcount Limit / int_310b3174
featureApplicability
1.0
 Arbitrary Headcount Limit / int_310b3174
featureConfidence
1.0
 Operation Flashpoint (Video Game)
hasFeature
Arbitrary Headcount Limit / int_310b3174
 Arbitrary Headcount Limit / int_33dd1d8f
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_33dd1d8f
comment
The original Half-Life only allows for two Black Mesa personnel to accompany Gordon at any given time. Half-Life: Opposing Force ups the limit with up to four HECU marines allowed in Shephard's squad at a time, and Half-Life 2 permits the same number of Resistance fighters to follow Gordon during the Uprising chapters.
 Arbitrary Headcount Limit / int_33dd1d8f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Arbitrary Headcount Limit / int_33dd1d8f
 Arbitrary Headcount Limit / int_350771b4
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_350771b4
comment
Both Justified and played straight in Wintermoor Tactics Club. The Principal, upon realizing the Tactics Club has been recruiting, bans them from using more than three members, since he views adding more students to the club after the competition's start as cheating. Thus, it makes sense that the player can't bring more than three people to each snowball tournament fight. Now, why this applies to their games of C&C, or the more obvious life-and-death battles against the Clubless Club and the actual demon, on the other hand...
 Arbitrary Headcount Limit / int_350771b4
featureApplicability
1.0
 Arbitrary Headcount Limit / int_350771b4
featureConfidence
1.0
 Wintermoor Tactics Club (Video Game)
hasFeature
Arbitrary Headcount Limit / int_350771b4
 Arbitrary Headcount Limit / int_37b56f7
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_37b56f7
comment
Baldur's Gate II. Specifically coming to save a friend of yours, but not being able to lead her out of the dungeon of the Big Bad because your party was full (There actually was a dialogue option that said this). At least Bioware added an optional NPC that would betray you at a very convenient time, opening a slot for the Damsel in Distress, if you had him with you.
 Arbitrary Headcount Limit / int_37b56f7
featureApplicability
1.0
 Arbitrary Headcount Limit / int_37b56f7
featureConfidence
1.0
 Baldur's Gate II (Video Game)
hasFeature
Arbitrary Headcount Limit / int_37b56f7
 Arbitrary Headcount Limit / int_39c58bd6
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_39c58bd6
comment
In Rondo of Swords, you can only have a maximum of six active units in your party. To limit things even further, Serdic is obligatory in all missions save for "A Kidnapping".
 Arbitrary Headcount Limit / int_39c58bd6
featureApplicability
1.0
 Arbitrary Headcount Limit / int_39c58bd6
featureConfidence
1.0
 Rondo of Swords (Video Game)
hasFeature
Arbitrary Headcount Limit / int_39c58bd6
 Arbitrary Headcount Limit / int_39fe00f1
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_39fe00f1
comment
Dragon Age: Inquisition: While the three-companion limit remains, it is repeatedly implied that you're actually bringing all of them with you, you just can't use them because of Gameplay and Story Segregation. Talking to them after major quests has them speaking as if they were there, and sometimes they'll just pop up out of nowhere during the quest itself. For example, if you exile the Grey Wardens and Blackwall isn't in your party, he'll still randomly appear to ask the Inquisitor permission to stay. Additionally, characters who are not in the active party at the time may still express approval or disapproval for your choices. The primary exception to this is the Fade sequence in Adamant; conversations afterward make it clear that your chosen party members were the only ones with you.
 Arbitrary Headcount Limit / int_39fe00f1
featureApplicability
1.0
 Arbitrary Headcount Limit / int_39fe00f1
featureConfidence
1.0
 Dragon Age: Inquisition (Video Game)
hasFeature
Arbitrary Headcount Limit / int_39fe00f1
 Arbitrary Headcount Limit / int_3cf15492
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_3cf15492
comment
In MechWarrior Living Legends, each team is limited to three armored personnel carriers to prevent dedicated Powered Armor players from dumping dozens of them across the map to spawn at. The same limitation applies to the resupply trucks in the game MWLL is based on, Crysis.
 Arbitrary Headcount Limit / int_3cf15492
featureApplicability
1.0
 Arbitrary Headcount Limit / int_3cf15492
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Arbitrary Headcount Limit / int_3cf15492
 Arbitrary Headcount Limit / int_3e888453
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_3e888453
comment
As with many RPGs, Spellforce III restricts you to a party of four despite having recruited many more characters. It is particularly odd in this case, however, given that the game is also part RTS. On many occasions you are commanding large armies with potentially hundreds of members, but are still restricted to only four named characters. There is even an additional limit on the armies themselves - by midway through the game you will have recruited three separate armies to your cause, but any level in which they fight always forces you to pick just one to actually use.
 Arbitrary Headcount Limit / int_3e888453
featureApplicability
1.0
 Arbitrary Headcount Limit / int_3e888453
featureConfidence
1.0
 Spellforce III (Video Game)
hasFeature
Arbitrary Headcount Limit / int_3e888453
 Arbitrary Headcount Limit / int_3f9e415
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_3f9e415
comment
In Saints Row, you can only bring three gang members along with you at a time. However, you can only fit so many into a car, but they'll hop into the nearest car and follow you, which sometimes may be a Police APC.
 Arbitrary Headcount Limit / int_3f9e415
featureApplicability
1.0
 Arbitrary Headcount Limit / int_3f9e415
featureConfidence
1.0
 Saints Row (Video Game)
hasFeature
Arbitrary Headcount Limit / int_3f9e415
 Arbitrary Headcount Limit / int_3fe418f
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_3fe418f
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Artery Gear: Fusion: Present in both teams and the fleet.
Teams are limited to a maximum of four Artery Gears.
The fleet can be upgraded up to five times to hold five rooms. Each one of these rooms can hold a maximum of five Artery Gears, up to a total of twenty five.
 Arbitrary Headcount Limit / int_3fe418f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_3fe418f
featureConfidence
1.0
 Artery Gear: Fusion (Video Game)
hasFeature
Arbitrary Headcount Limit / int_3fe418f
 Arbitrary Headcount Limit / int_42329cd
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_42329cd
comment
Sonic Chronicles limits you at four with Sonic always in the lead. Counting Cream and Omega, you can have eleven.
 Arbitrary Headcount Limit / int_42329cd
featureApplicability
1.0
 Arbitrary Headcount Limit / int_42329cd
featureConfidence
1.0
 Sonic Chronicles (Video Game)
hasFeature
Arbitrary Headcount Limit / int_42329cd
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type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_442f6a6e
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Rhythm of War: At the start of the book, the numbers of several of the Radiant Orders are limited by the number of spren available to bond. Kaladin has dozens of squires ready to step forward and speak the Oaths, but he remains capped at about fifty Windrunners because there are only that many honorspren willing to risk bonding humans. This is what prompts Dalinar to send an embassy to the honorspren to try and persuade more of them to ally with the humans.
 Arbitrary Headcount Limit / int_442f6a6e
featureApplicability
1.0
 Arbitrary Headcount Limit / int_442f6a6e
featureConfidence
1.0
 Rhythm of War
hasFeature
Arbitrary Headcount Limit / int_442f6a6e
 Arbitrary Headcount Limit / int_45819f20
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_45819f20
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In Warzone 2100 each player (a game can have up to 8 players) is allowed to have 300 units (though only a dozen or so trucks — the game's worker unit — are allowed). That cap is several times higher than the AI and pathfinding is able to handle though, resulting in that in long matches with several players on big maps, some units are unable to move or take minutes after being issued an order before they actually carry them out, and clouds of attacking VTOL bombers can slow even the fastest computer available to a crawl.
 Arbitrary Headcount Limit / int_45819f20
featureApplicability
1.0
 Arbitrary Headcount Limit / int_45819f20
featureConfidence
1.0
 Warzone 2100 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_45819f20
 Arbitrary Headcount Limit / int_4937d0d9
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4937d0d9
comment
Sins of a Solar Empire has this in spades. Your total number of ships is capped by a number called "supply", with different ships costing more or less (a scout frigate might need 2, while an assult corvette could be 7 or 8). This limit starts out at 100 and can be increased with research, though doing so increases the upkeep deducted from your resource income. Then there are capital ships, which need a whopping fifty supply, and are limited by how many crews you have avaliable to man such sophisticated ships, which can again be increased with research. Each planet can also support only a limited number of logistic and military structures, and while this can be increased on a planet-by-planet basis, the highest possible cap is determined by planet type (a fully-developed asteroid can support fewer structures than a fully-developed terran planet, for instance). There is one exception to this rule. The Advent Rapture capital ship has an ability, Dominate, which allows it to takeover enemy ships except capital ships. Used over a long period of time and without sustaining massive casualties, an Advent player can have a fleet that exceeds the capacity. However, the caveat is that you're unable to build any ships until the limit goes back into positive numbers. Each player can only build one Titan-class ship. Even building one is an enormous investment in resources and time, and all other players are notified the moment you start building it and where the shipyard is located.
 Arbitrary Headcount Limit / int_4937d0d9
featureApplicability
1.0
 Arbitrary Headcount Limit / int_4937d0d9
featureConfidence
1.0
 Sins of a Solar Empire (Video Game)
hasFeature
Arbitrary Headcount Limit / int_4937d0d9
 Arbitrary Headcount Limit / int_4bea6084
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4bea6084
comment
Subverted for military units in Europa Universalis 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight, however, with advisors: you can only have three employed at any time, one for each tech category, with a similarly limited number of advisors available for hire. The latter cap can be increased with certain buffs, however.
 Arbitrary Headcount Limit / int_4bea6084
featureApplicability
-0.3
 Arbitrary Headcount Limit / int_4bea6084
featureConfidence
1.0
 Europa Universalis (Video Game)
hasFeature
Arbitrary Headcount Limit / int_4bea6084
 Arbitrary Headcount Limit / int_4ce5263e
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4ce5263e
comment
XCOM: Enemy Unknown limits your squad to 4 members, later upgradable to 6, and a single Skyranger, allowing you to only respond to one crisis at a time (while the aliens are smart enough to perform three simultaneous attacks). Apparently 6 soldiers in 1 plane is enough to defend the entire world from a hostile alien menace.
 Arbitrary Headcount Limit / int_4ce5263e
featureApplicability
1.0
 Arbitrary Headcount Limit / int_4ce5263e
featureConfidence
1.0
 XCOM: Enemy Unknown (Video Game)
hasFeature
Arbitrary Headcount Limit / int_4ce5263e
 Arbitrary Headcount Limit / int_4d6ad22f
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4d6ad22f
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Virtue's Last Reward is much stricter, enforcing teams of exactly three players. Instead of numbers, each player is assigned one of three colours at the beginning of each new round, resulting in three of each colour. Each colour consists of one solo player and one pair whose members must stick together. To go through one of the Chromatic Doors, a team must either match or contrast the colour of the door. For example, a magenta door can be entered by combining red and blue (either red solo + blue pair or red pair + blue solo) to make magenta or by putting all three green players on one team since green is the contrasting colour. Failure to enter a door before the time limit expires will result in death by lethal injection. Entering a door with a wrong combination of players (either too many, not enough, or three players who simply make the wrong colour) will result in the secondary door beyond it not opening, sparing you from the injection but leaving you trapped in a tiny room forever until you die eventually anyway.
 Arbitrary Headcount Limit / int_4d6ad22f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_4d6ad22f
featureConfidence
1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Arbitrary Headcount Limit / int_4d6ad22f
 Arbitrary Headcount Limit / int_4f63edbd
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4f63edbd
comment
Soul Nomad & the World Eaters limits your number of units by "rooms"; each room holds a number of troops in a neat squad. The rooms are kept in a pocket dimension Gig created (with considerable ease, he claims) and the number of available rooms only increase by the progression of the plot, not any expenses made by you. Technically Gig should be able to give you all the rooms you need right away, although his being a card-carrying Jerkass might explain it. (And the fact that he'd much prefer if you just took his friendly offer to share his immense power... cue Bad End.)
 Arbitrary Headcount Limit / int_4f63edbd
featureApplicability
1.0
 Arbitrary Headcount Limit / int_4f63edbd
featureConfidence
1.0
 Soul Nomad & the World Eaters (Video Game)
hasFeature
Arbitrary Headcount Limit / int_4f63edbd
 Arbitrary Headcount Limit / int_4ff41a9c
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_4ff41a9c
comment
In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, Samantha Shepard discusses this feature from the games, and it's ultimately blamed on computer limitations. A subsequent system upgrade allows squad leaders to more effectively manage groups larger than three, but there is still a (higher) limit imposed by the mental faculties of the commander—keeping track of all the squadmates could actually make performance worse, not better.
 Arbitrary Headcount Limit / int_4ff41a9c
featureApplicability
1.0
 Arbitrary Headcount Limit / int_4ff41a9c
featureConfidence
1.0
 Origins (Fanfic)
hasFeature
Arbitrary Headcount Limit / int_4ff41a9c
 Arbitrary Headcount Limit / int_526d4c5c
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_526d4c5c
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Knights of the Old Republic:
In both games, you quickly acquire a party of 8 or so characters, but can only ever wander around the planet with two characters other than yourself.
In the second game, there is a sequence where the Exile is captured and sent to G0-T0's yacht in orbit above Nar Shaddaa. The team mounts a rescue mission (along with reformed bounty hunter Mira) to save them... and yet, you can only take two people total to the yacht, which is done so that the Exile will inevitably resume control of the party when they are rescued. There is no in-game explanation for this, despite there likely being several highly capable squadmates at this point.
 Arbitrary Headcount Limit / int_526d4c5c
featureApplicability
1.0
 Arbitrary Headcount Limit / int_526d4c5c
featureConfidence
1.0
 Knights of the Old Republic (Video Game)
hasFeature
Arbitrary Headcount Limit / int_526d4c5c
 Arbitrary Headcount Limit / int_5407f17d
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5407f17d
comment
In Templar Battleforce the starting limit changes from mission to mission. The limit increases as you control more strategic points, but that doesn't automatically bring in more characters; you have to spend requisition to do that.
 Arbitrary Headcount Limit / int_5407f17d
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5407f17d
featureConfidence
1.0
 Templar Battleforce (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5407f17d
 Arbitrary Headcount Limit / int_5489f51f
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5489f51f
comment
Makai Kingdom allows a work around which then ends up running into a headcount limit anyway. You still have a limited number of characters on the field, but you can send in warehouses full of additional people, and then throw some of the foes into the warehouses to force them to try fighting all of the friendly people inside. These warehouses could have so many units that you could have situations where you had sheathed your weapon to pick someone up and couldn't take your weapon back out again because it would go over the limit to have the weapon displayed.
 Arbitrary Headcount Limit / int_5489f51f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5489f51f
featureConfidence
1.0
 Makai Kingdom (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5489f51f
 Arbitrary Headcount Limit / int_55f5c3aa
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_55f5c3aa
comment
Emperor: Rise of the Middle Kingdom: Each city can only build as many forts as it can support with well-developed Elite Housing, each with a maximum company size from sixteen (for infantry) to four (for chariots). On top of that, there is a limit of twelve forts per city.
 Arbitrary Headcount Limit / int_55f5c3aa
featureApplicability
1.0
 Arbitrary Headcount Limit / int_55f5c3aa
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Arbitrary Headcount Limit / int_55f5c3aa
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type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_56fa0ea4
comment
The older Civilization games had an Arbitrary City Count Limit (255 for Civ II, to be specific). The table of cities only had room for 255 entries.
Civilization IV forbids each civilization from having more than three missionaries of a given religion at any given time. However, since missionaries are self-consuming (you send them into a city, order them to spread the faith, and whether they succeed or not that's the end of the missionary), the limit is not nearly as annoying. Certain mods included with the game (notably the Next War sci-fi mod) also use this concept on certain extremely powerful units. The vanilla version of the game also limits the number of national wonders a single city can have.
Enforced with Venice in Civilization V, which is only allowed one city at all times.
 Arbitrary Headcount Limit / int_56fa0ea4
featureApplicability
1.0
 Arbitrary Headcount Limit / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Arbitrary Headcount Limit / int_56fa0ea4
 Arbitrary Headcount Limit / int_5908ee91
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5908ee91
comment
Skyrim:
Played straight with NPC companions in that you can only have one companion at a time, with no explanation as to why. If you ask another to join you when you already have one, they'll just say "Looks like you already have someone following you."
Averted with non-NPC companions, however. If you randomly find and then adopt one of the wild dogs wandering Skyrim (or meet Meeko), you can expand your party to three. Additionally, with the proper Conjuration perks, you can revive up to two dead bodies (permanently in buggy cases) to expand your possible party to five.
You can also get around it during the Dawnguard DLC main quest. Serana will follow you until you complete her quest (which is a long one and which you are not forced to complete) while still allowing you to have a standard companion. After the quest, she can still follow you but occupies the standard companion slot.
 Arbitrary Headcount Limit / int_5908ee91
featureApplicability
-1.0
 Arbitrary Headcount Limit / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5908ee91
 Arbitrary Headcount Limit / int_59da62aa
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_59da62aa
comment
Fallout: New Vegas also continues this tradition, although it is greatly alleviated by mods:
The number of companions is coded in-game at a maximum of one human and one non-human (ED-E or Rex) follower, with the added wrinkles of the Lucky 38 Presidential Suite being where your extra companions can stay (and complain about being stuck there while others are doing stuff). When you attempt to ask a fourth person to join your party, they'll often complain that "it looks like you're already travelling with a big enough group" and refuse to take part.
In addition, no companions can enter or leave DLC areas. Sometimes it's handwaved (starting Honest Hearts requires joining a caravan by yourself, as bringing others would make it unprofitable for the investors, even though it's possible to convince one of the members to back out before the DLC begins proper), but most of the time it's not (Dead Money and Old World Blues warn you that you'll be going through their areas alone before you start, and dismiss your companions without fanfare when you start them, while trying to start Lonesome Road with companions just brings up a message that "This road is one The Courier must walk alone" and makes you manually dismiss your companions).
 Arbitrary Headcount Limit / int_59da62aa
featureApplicability
1.0
 Arbitrary Headcount Limit / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Arbitrary Headcount Limit / int_59da62aa
 Arbitrary Headcount Limit / int_5bd0554b
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5bd0554b
comment
Warcraft: One must build farms in order to have units, with the limit increasing with the number of farms built. The rationale for this is that the units need food. Yet sometimes one starts a scenario without any farms at all, or an inadequate number to feed one's troops, or your farms in a normal level get destroyed. Said units suffer no ill effects for this.
Warcraft II: Tides of Darkness: There is a hidden limit of 600 units (and buildings) divided by the number of players. (Meaning only 75 per player in an eight player game.) Extraneous units simply disappear when their construction completes, wasting resources.
Warcraft III: Reign of Chaos: There is also a global supply limit of 90 (raised to 100 in the expansion) on the total number of units a player can train (although it is possible to go over this limit if the extra units are acquired via means other than training, like resurrection spells or a scenario script). Unlike Starcraft, there is only one supply pool (as opposed to a separate one for each race), and the limit thus cannot be circumvented by building units of different races.
Most units require between 2 and 5 supplies in this game however, limiting a normal army to about 20 units at most.
It's also worth noting that if you want a higher supply limit (assuming it's a non-campaign map), changing the Game Values is possible, though it only goes up to 300. However, the game's engine can't seem to handle more than about 250 units per player— if more are generated through scripts or other tricks, movements become very erratic.
You can also change the supply requirements of the units, including setting them to zero.
 Arbitrary Headcount Limit / int_5bd0554b
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5bd0554b
featureConfidence
1.0
 Warcraft (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5bd0554b
 Arbitrary Headcount Limit / int_5bfa9c98
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5bfa9c98
comment
The Tenno squads in Warframe are limited to four players. Your Railjack can be crewed by up to three AI-controlled crewmates who will be phased out one-by-one when additional players join your squad.
 Arbitrary Headcount Limit / int_5bfa9c98
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5bfa9c98
 Arbitrary Headcount Limit / int_5c66fff9
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5c66fff9
comment
In Neverwinter Nights 2, you can have as many as ten party members, but you can never have more than 3 with you at once - except for Shandra, who doesn't count towards the limit. For some reason, after Shandra dies, the limit remains at 4.
 Arbitrary Headcount Limit / int_5c66fff9
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5c66fff9
featureConfidence
1.0
 Neverwinter Nights 2 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5c66fff9
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5d1b7e1f
comment
Hearts of Iron IV has a few different headcount caps, some of which are hard and some of which are soft. Hard caps include the division designer which allows a maximum of 25 combat battalions and 5 support battalions per division, while your government is limited to three political advisors and three military high command (on top of the Chiefs of Army, Navy and Airforce). Soft caps include the armies, which can hold 24 (or 72, if set to garrison duty) divisions each before they begin to suffer penalties.
 Arbitrary Headcount Limit / int_5d1b7e1f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5d1b7e1f
featureConfidence
1.0
 Hearts of Iron (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5d1b7e1f
 Arbitrary Headcount Limit / int_5d78cbd2
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5d78cbd2
comment
ObsCure features five playable characters, but only go around in groups of two at a time (characters that die are permanently dead). The rest of the playable characters usually just wait in a central area.
 Arbitrary Headcount Limit / int_5d78cbd2
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5d78cbd2
featureConfidence
1.0
 ObsCure / Videogame
hasFeature
Arbitrary Headcount Limit / int_5d78cbd2
 Arbitrary Headcount Limit / int_5e150650
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5e150650
comment
Subverted in Exalted. The Scarlett Empress placed no limit on the number of Senators in the Greater Chamber of the Deliberative, so if a majority who disagreed with the Empress's intentions started to form, she could pump Senators who supported her into the Greater Chamber to shift the balance in her favour without taking any hostile actions.
 Arbitrary Headcount Limit / int_5e150650
featureApplicability
-0.3
 Arbitrary Headcount Limit / int_5e150650
featureConfidence
1.0
 Exalted (Tabletop Game)
hasFeature
Arbitrary Headcount Limit / int_5e150650
 Arbitrary Headcount Limit / int_5e26057
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5e26057
comment
Luminous Arc 2 changed the limit to a maximum of 6 characters that can be deployed into any single battle, unless otherwise (generally at a smaller number).
 Arbitrary Headcount Limit / int_5e26057
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5e26057
featureConfidence
1.0
 Luminous Arc 2 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5e26057
 Arbitrary Headcount Limit / int_5e26058
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_5e26058
comment
Luminous Arc 3 followed the previous game with the 6 characters limit.
 Arbitrary Headcount Limit / int_5e26058
featureApplicability
1.0
 Arbitrary Headcount Limit / int_5e26058
featureConfidence
1.0
 Luminous Arc 3 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_5e26058
 Arbitrary Headcount Limit / int_6104baaf
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6104baaf
comment
In The Lord of the Rings Online, some things can only be done by a single person, some can only be done by groups of 3 or less, some are only possible in groups of 6 or less, and some in groups of 12 or less. Especially egregious in that, depending on the classes of the players involved, there could potentially be up to twice that number of actual combatants in the party. though half will be NPCs (pets/henchmen).
 Arbitrary Headcount Limit / int_6104baaf
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6104baaf
featureConfidence
1.0
 The Lord of the Rings Online (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6104baaf
 Arbitrary Headcount Limit / int_61d57039
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_61d57039
comment
In The Rithmatist, there can only be so many Rithmatists at any one time. So a new Rithmatist can't be created until one of the old ones dies. This is central to the enemy's plan. By transforming young Rithmatists into monsters, they are out of the fight but not actually dead. Meaning that eventually, there wouldn't be enough Rithmatists left to defend the nation.
 Arbitrary Headcount Limit / int_61d57039
featureApplicability
1.0
 Arbitrary Headcount Limit / int_61d57039
featureConfidence
1.0
 The Rithmatist
hasFeature
Arbitrary Headcount Limit / int_61d57039
 Arbitrary Headcount Limit / int_629cd094
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_629cd094
comment
Dragon Age: Origins: You'd think as one of the only two people able to stop a horde from destroying the world, you'd be able to take all your companions into battle, but you're limited to a party of four. Unlike the other games, though, during the final battle in Denerim, all your companions join the initial assault. Then you make your party selections for the final boss battle, leaving the rest to defend the gates. Kudos to Bioware for actually letting the players control the remaining companions during the defense (one of only two occasions in the game where the party does not include the main player, the other one being a rescue mission for the main character).
 Arbitrary Headcount Limit / int_629cd094
featureApplicability
1.0
 Arbitrary Headcount Limit / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Arbitrary Headcount Limit / int_629cd094
 Arbitrary Headcount Limit / int_62aa95a6
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_62aa95a6
comment
Alluded to at one point near the end of The Lost Fleet series, when Admiral Geary is trying to coordinate the movements of six different sub-formations each composed of several squadrons of capital ships and their destroyer escorts and it starts to overwhelm his ability to multi-task until common sense prevails and he orders two squadrons commanded by some of his best officers to manouevre independently, which makes a good example of the Doylist reason for invoking this trope in a computer game.
 Arbitrary Headcount Limit / int_62aa95a6
featureApplicability
1.0
 Arbitrary Headcount Limit / int_62aa95a6
featureConfidence
1.0
 The Lost Fleet
hasFeature
Arbitrary Headcount Limit / int_62aa95a6
 Arbitrary Headcount Limit / int_63228870
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_63228870
comment
Skyward: For some reason, the Krell never deploy more than a hundred interceptors at once, despite having an apparently limitless supply. Eventually explained: the Krell interceptors are actually remote-controlled drones, and they only have a hundred pilots.
 Arbitrary Headcount Limit / int_63228870
featureApplicability
1.0
 Arbitrary Headcount Limit / int_63228870
featureConfidence
1.0
 Skyward
hasFeature
Arbitrary Headcount Limit / int_63228870
 Arbitrary Headcount Limit / int_65f49106
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_65f49106
comment
Phantom Brave limits you to 16 units, including weapons, and the characters also have an Arbitrary Time Limit (Ivore Island, Marona's home, has an Arbitrary Limit of 50 Things, whether that be items or Phantoms).
 Arbitrary Headcount Limit / int_65f49106
featureApplicability
1.0
 Arbitrary Headcount Limit / int_65f49106
featureConfidence
1.0
 Phantom Brave (Video Game)
hasFeature
Arbitrary Headcount Limit / int_65f49106
 Arbitrary Headcount Limit / int_66f0e21c
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_66f0e21c
comment
Star Wars: Legion, in addition to the 800-point cost limit, also has a limit on how many units of each rank you can take; generally 2-3, but you can take up to 6 Corps units. The 'Entourage' ability allows some Commanders to bring a specific unit with them that does not count towards the unit cap.
 Arbitrary Headcount Limit / int_66f0e21c
featureApplicability
1.0
 Arbitrary Headcount Limit / int_66f0e21c
featureConfidence
1.0
 Star Wars: Legion (Tabletop Game)
hasFeature
Arbitrary Headcount Limit / int_66f0e21c
 Arbitrary Headcount Limit / int_6819fb9f
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6819fb9f
comment
"Tactical" shooters like Rainbow Six or SWAT 4 give you long, impressive-looking rosters of potential teammates to aid you in your missions... then limit you to a small squad of operators regardless of the size of the level. Particularly glaring when you're asked to clear large structures - cargo ships, oil rigs, warehouses, hospitals - with less than 10 people.
 Arbitrary Headcount Limit / int_6819fb9f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6819fb9f
featureConfidence
1.0
 Rainbow Six (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6819fb9f
 Arbitrary Headcount Limit / int_68c8e9ad
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_68c8e9ad
comment
Worked around, in Super Robot Wars W, where your ships could gain the ability to switch out active and reserve mecha during battle. The game also had the "Support Request" ability, which allowed characters to call in a reserve character for a supporting attack, as if they had been right next to them the whole time.
 Arbitrary Headcount Limit / int_68c8e9ad
featureApplicability
1.0
 Arbitrary Headcount Limit / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Arbitrary Headcount Limit / int_68c8e9ad
 Arbitrary Headcount Limit / int_6b5435fc
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6b5435fc
comment
In the original Age of Kings and Conquerors campaign of Age of Empires II, the unit cap was 75, which makes them oddballs with the HD Edition as they retain the unit cap, even when later expansion use higher unit cap. This is remedied in the Definitive Edition, which extends the unit cap for the original campaigns.
 Arbitrary Headcount Limit / int_6b5435fc
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6b5435fc
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6b5435fc
 Arbitrary Headcount Limit / int_6bef8832
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6bef8832
comment
Baldur's Gate III restricts your party to four (the Player Character plus three companions). While this isn't quite as much of a problem since the game is still in Early Access (so you only have five companions total), it will inevitably become more noticeable when the game is fully released and all companions are available.
 Arbitrary Headcount Limit / int_6bef8832
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6bef8832
featureConfidence
1.0
 Baldur's Gate III (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6bef8832
 Arbitrary Headcount Limit / int_6c1234ed
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6c1234ed
comment
In Dwarf Fortress, Adventure Mode places a limit on how many companions you can recruit, based on social stats and fame. Meanwhile in Fortress Mode, your fortress population has a cap that the player defines in the setting files, though it isn't strictly adhered to.
 Arbitrary Headcount Limit / int_6c1234ed
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6c1234ed
 Arbitrary Headcount Limit / int_6c1d09b2
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6c1d09b2
comment
While most tabletop-derived CRPGs simply insist that you cough up some party members whenever you recruit more than 3-6 for no particular reason, Fallout 2 gave your character a statistical limit on their ability to schmooze people into following them, based primarily on charisma (the first game had no limit, but there were only five recruitable characters anyway).
 Arbitrary Headcount Limit / int_6c1d09b2
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6c1d09b2
featureConfidence
1.0
 Fallout 2 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6c1d09b2
 Arbitrary Headcount Limit / int_6c1d09b3
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6c1d09b3
comment
Fallout 3:
The main game limits you to one follower and a dog at one time, no matter what your stats are. Various exploits allow you to break this limit, however.
In the Operation:Anchorage DLC, you are tasked with leading a squad to several objectives and eliminating the Commies therein. You have a limited number of tokens, and different kinds of troops use different numbers of tokens depending on how strong they are. For example, a soldier with a rifle will take up 1 token, while a Mr. Gutsy will take up 5. The reason supplied is that too large a force will tip off the Commies that you're attacking.
 Arbitrary Headcount Limit / int_6c1d09b3
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6c1d09b3
 Arbitrary Headcount Limit / int_6f76d71a
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_6f76d71a
comment
In The Sims series, you're only allowed to have eight playable Sims per household. The game still works just fine if you use a cheat to raise the limit. (Adding to the arbitrariness, pets count, even though they take up much less space and player effort than human Sims. For example, a couple with six children couldn't get a dog.)
One minor variation on the rule is The Sims 2, which still enforces the eight-person limit for humanoid Sims, but allows households to go up to ten individuals with the addition of pets (with said pets limited to six per household). This was presumably to make it easier to breed litters of puppies and kittens while still maintaining a human-Sim family in the household. The hard eight limit rule resumed in later sequels, however.
 Arbitrary Headcount Limit / int_6f76d71a
featureApplicability
1.0
 Arbitrary Headcount Limit / int_6f76d71a
featureConfidence
1.0
 The Sims (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6f76d71a
 Arbitrary Headcount Limit / int_72350373
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_72350373
comment
Shining Force III had a battle in scenario 1 had your force split into two. The primary group, whom you had been playing with all game and so were all ridiculously high levels took one force, leaving the secondary group filled with characters you used once and discarded to take on the roughly same size force in a separate battle that determined when the primary group could stop fighting an unkillable killing machine.
 Arbitrary Headcount Limit / int_72350373
featureApplicability
1.0
 Arbitrary Headcount Limit / int_72350373
featureConfidence
1.0
 Shining Force III / Videogame
hasFeature
Arbitrary Headcount Limit / int_72350373
 Arbitrary Headcount Limit / int_726362b5
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_726362b5
comment
In the Spirit Hunter series, only two people may investigate each area at a time, so you will end up having to choose who among your current companions to take along. In Spirit Hunter: Death Mark, Mary explains that having any more than two people could attract the attention of the titular Spirits and get them to attack, so it is safer to only travel in duos. Except this is a complete lie and a truly arbitrary limit imposed by Mary because she wants the humans to be as terrified as possible, and groups of three or more could ruin that.
 Arbitrary Headcount Limit / int_726362b5
featureApplicability
1.0
 Arbitrary Headcount Limit / int_726362b5
featureConfidence
1.0
 Spirit Hunter (Visual Novel)
hasFeature
Arbitrary Headcount Limit / int_726362b5
 Arbitrary Headcount Limit / int_72a1ac51
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_72a1ac51
comment
Grand Theft Auto: San Andreas. No matter how much the cut-scene emphasizes the importance of the current mission, if your respect level is low, your allies won't go with you.
You do get a huge amount of respect from doing the missions though, so you should have a more than big enough gang to help out.
 Arbitrary Headcount Limit / int_72a1ac51
featureApplicability
1.0
 Arbitrary Headcount Limit / int_72a1ac51
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Arbitrary Headcount Limit / int_72a1ac51
 Arbitrary Headcount Limit / int_74c5b2f3
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_74c5b2f3
comment
The Advance Wars series of turn based strategy games has an arbitrary cap on the number of units you can build (50), but it's high enough that it's very rare for anyone to actually reach it unless you're spamming Sensei's power. The unit cap is 60 in Super Famicom Wars.
 Arbitrary Headcount Limit / int_74c5b2f3
featureApplicability
1.0
 Arbitrary Headcount Limit / int_74c5b2f3
featureConfidence
1.0
 Nintendo Wars (Video Game)
hasFeature
Arbitrary Headcount Limit / int_74c5b2f3
 Arbitrary Headcount Limit / int_74f7210c
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_74f7210c
comment
In The Legend of Zelda game Hyrule Warriors, playing Co-op Mode makes it easier to accomplish your objectives more quickly and rack up the rupees and knockouts. However, the performance optimization that's required to allow two players makes it harder to completely clear an area of all enemies because not only do fewer of them appear on-screen than in single-player mode, they will only register onscreen, within the player's reduced "draw distance", after the first few have been eliminated or scrolled away far enough. The draw distance limitations can also make enemies suddenly manifest in single-player, but it's much less frequent (most often on "Rack up KOs" missions).
 Arbitrary Headcount Limit / int_74f7210c
featureApplicability
1.0
 Arbitrary Headcount Limit / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Arbitrary Headcount Limit / int_74f7210c
 Arbitrary Headcount Limit / int_76686539
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_76686539
comment
Mass Effect:
Four of the NPC's aren't even part of the ship's crew, so it's not like they are needed on board. The other two are marines, so they wouldn't be much help in a starship battle. It's never explained why Shepard can't take the entire group of 6 with them. Even in levels where the Mako is mandatory, it's shown on Feros the Mako is capable of transporting 4 people, so space isn't why your team limit is three. Especially when the entire universe is in the balance. In fact, the only person in the party who would have a logical reason to remain on the ship is the Player Character themself, as Shepard is the ship's Commanding Officer.
Especially odd during the Virmire mission, when the game explicitly shows the entire crew on the planet and ready for the battle, and the narrative points out that every last soldier is necessary for the mission. Depending on your choices, either Ashley or Kaidan will go with Captain Kirrahe, the other will eventually take the bomb, and Wrex will end up dead unless you have either done his mission or have the Charm/Intimidate points to talk him down but you'll still wind up with at least one of Tali, Garrus, and Liara totally unaccounted for. Stranger still, when either Ashley or Kaidan go to set the bomb you get the chance to totally reconfigure your party on the spot from all the remaining party members, despite the fact that you're standing in the middle of an enemy base and the ones you aren't using are nowhere to be seen (maybe they were on the Normandy?).
Inverted for the confrontation in the middle of the Virmire level. If, for some reason, you went to Wrex first in Expose Saren, then refused Garrus' offer to join the Normandy Squad, and haven't yet recovered Liara, then Wrex will automatically back down, with no options to ensure you kill him. This is due to a section later in the level: you have to leave one of your human Squad Mates at the bomb to go and rescue the one at the AA Tower: if you don't have Garrus and Liara and killed Wrex in the confrontation, you'd only have Tali left to take with you, putting you at a HUGE disadvantage for the rest of the level, since it features the toughest enemies in the game and a boss fight!
 Arbitrary Headcount Limit / int_76686539
featureApplicability
1.0
 Arbitrary Headcount Limit / int_76686539
featureConfidence
1.0
 Mass Effect (Video Game)
hasFeature
Arbitrary Headcount Limit / int_76686539
 Arbitrary Headcount Limit / int_7668653a
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7668653a
comment
Mass Effect 2:
At one point, the entire team goes away on a "mission", and it is explained that Shepard would then choose who to take with them when they get to their destination. The "mission" is actually a transparent plot device to get all the combat-capable people out of the ship so the Collectors can kidnap the crew.
In The Very Definitely Final Dungeon, your whole team gets to participate. However, you can still only have two squadmates with you, which depending at the point is either justified or playing this ludicrously straight. In the "Long Walk" segment your Biotic specialist explicitly states that they cannot create a field big enough to cover everyone, so you take a small group with you while the rest lead a diversion. When you go to confront the final boss, you take two people with you while everyone else stays being to Hold the Line, and it makes a certain amount of sense to leave as many people behind as possible. The weird part is the first section. The tech specialist is in a thermal vent, and as such cannot be used, and another squadmate is leading the second group. If you have recruited everyone, and no one is dead yet that means (for no clear reason) you are leading a group of 3 (yourself and two companions), while the other group is made up of nine people, instead of a more balanced division.
Particularly jarring in the Lair of the Shadow Broker DLC. After meeting up with Liara, you are prompted to choose which one of your teammates to take with you, despite there being absolutely no point to leaving one of them behind. Sure, it makes some sense to leave part of the team behind on the Normandy (that would've really helped in the Collector attack), but in this case, there is literally no reason for this other than the headcount limit. Made even more ridiculous by the fact that the group of three then enters a skycar - which explicitly has four seats.
 Arbitrary Headcount Limit / int_7668653a
featureApplicability
1.0
 Arbitrary Headcount Limit / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_7668653a
 Arbitrary Headcount Limit / int_7668653b
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7668653b
comment
Mass Effect 3:
The game attempts to justify the limited party size early on (in "Priority: Mars", James is told to go get the shuttle after Liara joins the team, just so he can reappear later and help during a crucial moment) and has squadmates being involved with official/personal business when they're not in the player's party, but the game slips back into the usual problems later on.
In the "Priority: Cerberus Headquarters" mission, EDI essentially pushes her way onto the team by telling Shepard that she is the only one who knows the command codes for the Cerberus base and can provide tactical advice. Even though there should be nothing stopping Shepard from taking additional personnel for support (as this is an important mission, and EDI's main role is to network with the various systems), s/he elects to do the same "only bring one other squadmate" routine.
During "Priority: Earth", the squadmate(s) the player doesn't pick simply up and disappear, with no real reason given why Shepard can't bring more than two squadmates along to the most important part of the battle for Earth's survival. Earlier drafts of the script would have mitigated this problem, as there would have been a sequence where Shepard would have had to help one of the squadmates who was travelling with an armored infantry column during the "No Man's Land" segment of the mission, and several of the past squadmates would have been shown fighting on their own or with a group.
Played with in the "Citadel" DLC. When Brooks mentions it's a shame Shepard can't bring their whole team on this mission, Shepard decides to do just that. The controllable party is the same size (they're the guys taking point with Shepard), but the rest of the crew is there to provide covering fire. The radio chatter consists of the good guys loving how much ass they're kicking and mooks soiling themselves. Lampshaded again later when Joker's skycar only has room for Shepard and two others. This leaves the rest of the roster standing around, complaining about not getting picked. Amusingly, complainers includes the squad mate that the player has used the least throughout the rest of the game, the squad mate that the player has used the most, or Wrex.
 Arbitrary Headcount Limit / int_7668653b
featureApplicability
1.0
 Arbitrary Headcount Limit / int_7668653b
featureConfidence
1.0
 Mass Effect 3 (Video Game)
hasFeature
Arbitrary Headcount Limit / int_7668653b
 Arbitrary Headcount Limit / int_76b8cb10
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_76b8cb10
comment
Fallout:
While most tabletop-derived CRPGs simply insist that you cough up some party members whenever you recruit more than 3-6 for no particular reason, Fallout 2 gave your character a statistical limit on their ability to schmooze people into following them, based primarily on charisma (the first game had no limit, but there were only five recruitable characters anyway).
Fallout 3:
The main game limits you to one follower and a dog at one time, no matter what your stats are. Various exploits allow you to break this limit, however.
In the Operation:Anchorage DLC, you are tasked with leading a squad to several objectives and eliminating the Commies therein. You have a limited number of tokens, and different kinds of troops use different numbers of tokens depending on how strong they are. For example, a soldier with a rifle will take up 1 token, while a Mr. Gutsy will take up 5. The reason supplied is that too large a force will tip off the Commies that you're attacking.
Fallout: New Vegas also continues this tradition, although it is greatly alleviated by mods:
The number of companions is coded in-game at a maximum of one human and one non-human (ED-E or Rex) follower, with the added wrinkles of the Lucky 38 Presidential Suite being where your extra companions can stay (and complain about being stuck there while others are doing stuff). When you attempt to ask a fourth person to join your party, they'll often complain that "it looks like you're already travelling with a big enough group" and refuse to take part.
In addition, no companions can enter or leave DLC areas. Sometimes it's handwaved (starting Honest Hearts requires joining a caravan by yourself, as bringing others would make it unprofitable for the investors, even though it's possible to convince one of the members to back out before the DLC begins proper), but most of the time it's not (Dead Money and Old World Blues warn you that you'll be going through their areas alone before you start, and dismiss your companions without fanfare when you start them, while trying to start Lonesome Road with companions just brings up a message that "This road is one The Courier must walk alone" and makes you manually dismiss your companions).
 Arbitrary Headcount Limit / int_76b8cb10
featureApplicability
1.0
 Arbitrary Headcount Limit / int_76b8cb10
featureConfidence
1.0
 Fallout (Franchise)
hasFeature
Arbitrary Headcount Limit / int_76b8cb10
 Arbitrary Headcount Limit / int_77677ed1
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_77677ed1
comment
Sword of the Stars doesn't limit the size of the fleets, but it does limit how many ships that can participate in a battle at each moment. Each side gets command points based on on the size of the command ship (if any), some technology upgrades, and if they outnumber their opponent; when a ship gets destroyed (freeing up associated command points), new ship(s) will arrive as reinforcements from the reserve. You are also limited to only one flagship-type dreadnought. The sequel does, however, limit the size of the fleet, and every ship participates in battle, including supply and repair ships. The reinforcement mechanic has been removed.
 Arbitrary Headcount Limit / int_77677ed1
featureApplicability
1.0
 Arbitrary Headcount Limit / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Arbitrary Headcount Limit / int_77677ed1
 Arbitrary Headcount Limit / int_7832b74c
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7832b74c
comment
Steven Universe:
In Save the Light, your in-game party is Steven and three others. This limit clearly doesn't exist in-story, as one cutscene has the entire party show up in the middle of a dungeon, only to be forcibly split into two teams to rescue Steven: Connie and Peridot on one side of the dungeon, and Greg, Amethyst and Pearl on the other. Garnet is also split into Ruby and Sapphire, but they each serve as non-playable dungeon guides for the two teams.
In Unleash the Light, there can only be Steven and three other characters in your party at any given time, but the story proceeds as though all of the playable characters are present. For example, Amethyst will still show up during the Crystal Gems' first meeting with the Bismuthnote since there are two more Bismuths before the "main" one even if she's not in the party.
 Arbitrary Headcount Limit / int_7832b74c
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1.0
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 Steven Universe
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Arbitrary Headcount Limit / int_7832b74c
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7889aaa7
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In the Telepath RPG series, you can deploy more characters at once by increasing the Player Character's Personality stat, but it still caps out at 8.
In Telepath Tactics, the limit is keyed to individual maps. In the campaign, you are usually limited to 8 characters, though the final battle allows 12. There are two exceptions to this: the "defend the camp" battle, where every unit you've recruited is deployed automatically, and the fortress outer wall battle, where Teresa and Phoebe are automatically deployed in addition to your usual 8.
 Arbitrary Headcount Limit / int_7889aaa7
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1.0
 Arbitrary Headcount Limit / int_7889aaa7
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1.0
 Telepath RPG (Video Game)
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Arbitrary Headcount Limit / int_7889aaa7
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_79579e28
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Both installments of Resident Evil: Outbreak only allowed four players to play together online, despite the fact that "Outbreak" (the first scenario) proves in the intro that all eight characters were together at the time. Offline it's even worse, as the player is only joined by two AI partners. A fourth occasionally shows up, but they exist only to be killed during gameplay.
 Arbitrary Headcount Limit / int_79579e28
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1.0
 Arbitrary Headcount Limit / int_79579e28
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1.0
 Resident Evil: Outbreak (Video Game)
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Arbitrary Headcount Limit / int_79579e28
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Arbitrary Headcount Limit
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Throughout the Mass Effect series, the protagonist is limited to two squadmates accompanying them on away missions.
Mass Effect:
Four of the NPC's aren't even part of the ship's crew, so it's not like they are needed on board. The other two are marines, so they wouldn't be much help in a starship battle. It's never explained why Shepard can't take the entire group of 6 with them. Even in levels where the Mako is mandatory, it's shown on Feros the Mako is capable of transporting 4 people, so space isn't why your team limit is three. Especially when the entire universe is in the balance. In fact, the only person in the party who would have a logical reason to remain on the ship is the Player Character themself, as Shepard is the ship's Commanding Officer.
Especially odd during the Virmire mission, when the game explicitly shows the entire crew on the planet and ready for the battle, and the narrative points out that every last soldier is necessary for the mission. Depending on your choices, either Ashley or Kaidan will go with Captain Kirrahe, the other will eventually take the bomb, and Wrex will end up dead unless you have either done his mission or have the Charm/Intimidate points to talk him down but you'll still wind up with at least one of Tali, Garrus, and Liara totally unaccounted for. Stranger still, when either Ashley or Kaidan go to set the bomb you get the chance to totally reconfigure your party on the spot from all the remaining party members, despite the fact that you're standing in the middle of an enemy base and the ones you aren't using are nowhere to be seen (maybe they were on the Normandy?).
Inverted for the confrontation in the middle of the Virmire level. If, for some reason, you went to Wrex first in Expose Saren, then refused Garrus' offer to join the Normandy Squad, and haven't yet recovered Liara, then Wrex will automatically back down, with no options to ensure you kill him. This is due to a section later in the level: you have to leave one of your human Squad Mates at the bomb to go and rescue the one at the AA Tower: if you don't have Garrus and Liara and killed Wrex in the confrontation, you'd only have Tali left to take with you, putting you at a HUGE disadvantage for the rest of the level, since it features the toughest enemies in the game and a boss fight!
Mass Effect 2:
At one point, the entire team goes away on a "mission", and it is explained that Shepard would then choose who to take with them when they get to their destination. The "mission" is actually a transparent plot device to get all the combat-capable people out of the ship so the Collectors can kidnap the crew.
In The Very Definitely Final Dungeon, your whole team gets to participate. However, you can still only have two squadmates with you, which depending at the point is either justified or playing this ludicrously straight. In the "Long Walk" segment your Biotic specialist explicitly states that they cannot create a field big enough to cover everyone, so you take a small group with you while the rest lead a diversion. When you go to confront the final boss, you take two people with you while everyone else stays being to Hold the Line, and it makes a certain amount of sense to leave as many people behind as possible. The weird part is the first section. The tech specialist is in a thermal vent, and as such cannot be used, and another squadmate is leading the second group. If you have recruited everyone, and no one is dead yet that means (for no clear reason) you are leading a group of 3 (yourself and two companions), while the other group is made up of nine people, instead of a more balanced division.
Particularly jarring in the Lair of the Shadow Broker DLC. After meeting up with Liara, you are prompted to choose which one of your teammates to take with you, despite there being absolutely no point to leaving one of them behind. Sure, it makes some sense to leave part of the team behind on the Normandy (that would've really helped in the Collector attack), but in this case, there is literally no reason for this other than the headcount limit. Made even more ridiculous by the fact that the group of three then enters a skycar - which explicitly has four seats.
Mass Effect 3:
The game attempts to justify the limited party size early on (in "Priority: Mars", James is told to go get the shuttle after Liara joins the team, just so he can reappear later and help during a crucial moment) and has squadmates being involved with official/personal business when they're not in the player's party, but the game slips back into the usual problems later on.
In the "Priority: Cerberus Headquarters" mission, EDI essentially pushes her way onto the team by telling Shepard that she is the only one who knows the command codes for the Cerberus base and can provide tactical advice. Even though there should be nothing stopping Shepard from taking additional personnel for support (as this is an important mission, and EDI's main role is to network with the various systems), s/he elects to do the same "only bring one other squadmate" routine.
During "Priority: Earth", the squadmate(s) the player doesn't pick simply up and disappear, with no real reason given why Shepard can't bring more than two squadmates along to the most important part of the battle for Earth's survival. Earlier drafts of the script would have mitigated this problem, as there would have been a sequence where Shepard would have had to help one of the squadmates who was travelling with an armored infantry column during the "No Man's Land" segment of the mission, and several of the past squadmates would have been shown fighting on their own or with a group.
Played with in the "Citadel" DLC. When Brooks mentions it's a shame Shepard can't bring their whole team on this mission, Shepard decides to do just that. The controllable party is the same size (they're the guys taking point with Shepard), but the rest of the crew is there to provide covering fire. The radio chatter consists of the good guys loving how much ass they're kicking and mooks soiling themselves. Lampshaded again later when Joker's skycar only has room for Shepard and two others. This leaves the rest of the roster standing around, complaining about not getting picked. Amusingly, complainers includes the squad mate that the player has used the least throughout the rest of the game, the squad mate that the player has used the most, or Wrex.
 Arbitrary Headcount Limit / int_7988cb68
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1.0
 Arbitrary Headcount Limit / int_7988cb68
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 Mass Effect (Franchise)
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Arbitrary Headcount Limit / int_7988cb68
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Arbitrary Headcount Limit
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In Crying Suns, the player’s battleship can carry up to twelve squadrons, sixteen if they pick the Kaos class, but cannot deploy them all into battle. The number of squadrons they can deploy depends on the battleship’s number of Squadron Docks: most battleships can deploy up to four squadrons, the Kaos can deploy up to five, and the Jericho can deploy up to three.
 Arbitrary Headcount Limit / int_79e4edd2
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1.0
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 Crying Suns / Videogame
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Arbitrary Headcount Limit / int_79e4edd2
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7c19a801
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Your spaceship in FTL: Faster Than Light can hold a maximum of eight crewmen; if you get one more than that, you will be forced to dismiss someone. Can be justified since in real spacecraft design every gram counts, including those of spacemen.
 Arbitrary Headcount Limit / int_7c19a801
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1.0
 Arbitrary Headcount Limit / int_7c19a801
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 FTL: Faster Than Light (Video Game)
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Arbitrary Headcount Limit / int_7c19a801
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Arbitrary Headcount Limit
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In Star Wars: The Old Republic, each character eventually accumulates six companions in their party. Only one companion may be active at a given time. Certain class story missions justify this by having you assign each of your companions to a specific task — while you and one companion are storming the enemy ship, for example, the others are holding the bridge, planting charges, guarding the airlock, etc.
This carries through to the group content as well; flashpoints are limited to four individuals, with companions able to 'fill in' if you don't have four characters in the group; in a group of three, one character can have a companion out, and in a group of two, each character can have a companion out. A solo player would still only be able to have one companion out, so the 'story mode' (solo content) flashpoints equip you with an overpowered NPC droid to make up for the loss in firepower.
 Arbitrary Headcount Limit / int_7d8c61a2
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1.0
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 Star Wars: The Old Republic (Video Game)
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Arbitrary Headcount Limit / int_7d8c61a2
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Arbitrary Headcount Limit
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Aerobiz: The first two games limit your airline to no more then 40 total flight routes. Frustrating in the second game due to how the region system works and the fact that there are about 90 or so cities in the game.
 Arbitrary Headcount Limit / int_7e05b89f
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1.0
 Arbitrary Headcount Limit / int_7e05b89f
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 Aerobiz (Video Game)
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Arbitrary Headcount Limit / int_7e05b89f
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7f02dd41
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In the Star Wars: Battlefront games, bots are limited to a maximum of thirty two per side. However modders have found that by altering a few lines of script in their mod maps, they can have battles with over a hundred troops on the battlefield at any given time. Granted, a hundred soliders on the Tantive IV would probably be overkill, but it would make sense for those large outdoor levels.
 Arbitrary Headcount Limit / int_7f02dd41
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1.0
 Arbitrary Headcount Limit / int_7f02dd41
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 Star Wars: Battlefront (Video Game)
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Arbitrary Headcount Limit / int_7f02dd41
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_7f640c58
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One minor variation on the rule is The Sims 2, which still enforces the eight-person limit for humanoid Sims, but allows households to go up to ten individuals with the addition of pets (with said pets limited to six per household). This was presumably to make it easier to breed litters of puppies and kittens while still maintaining a human-Sim family in the household. The hard eight limit rule resumed in later sequels, however.
 Arbitrary Headcount Limit / int_7f640c58
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1.0
 Arbitrary Headcount Limit / int_7f640c58
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 The Sims 2 (Video Game)
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Arbitrary Headcount Limit / int_7f640c58
 Arbitrary Headcount Limit / int_803465e9
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_803465e9
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In the City-Building Series:
Caesar III and Pharaoh both limit your city to six forts of soldiers, each with a maximum company size of sixteen. Pharaoh also lets a city build up to six warship wharves.
Emperor: Rise of the Middle Kingdom: Each city can only build as many forts as it can support with well-developed Elite Housing, each with a maximum company size from sixteen (for infantry) to four (for chariots). On top of that, there is a limit of twelve forts per city.
 Arbitrary Headcount Limit / int_803465e9
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1.0
 Arbitrary Headcount Limit / int_803465e9
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 City-Building Series (Video Game)
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Arbitrary Headcount Limit / int_803465e9
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_84986bf9
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In RuneScape, you are only allowed to have one follower, either it be a pet, summoning familiar, or someone relevant to a quest. However in 2014, rules changes now means you can play as many characters simultaneously as you can micromanage by hand. Some particularly crazy people run 20 characters at the same time, with many of them running around with their own pets too!
 Arbitrary Headcount Limit / int_84986bf9
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1.0
 Arbitrary Headcount Limit / int_84986bf9
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1.0
 RuneScape (Video Game)
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Arbitrary Headcount Limit / int_84986bf9
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_87b652bb
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Starcraft II has the Protoss Mothership, a unit which uses no normal supplies, but of which there can only be one at a time (per player), or which can be built like any other unit (i.e. as many as you can afford) but costs a metric fuckton of resources - Blizzard has been flipping back and forth with it.
 Arbitrary Headcount Limit / int_87b652bb
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1.0
 Arbitrary Headcount Limit / int_87b652bb
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1.0
 StarCraft II (Video Game)
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Arbitrary Headcount Limit / int_87b652bb
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Arbitrary Headcount Limit
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In Homeworlds, there can be no more than threenote  more precisely N+1, where N is the number of players pieces of a given size and color combination in play at once. The limit is shared between players, and is shared between spaceships and stars (which are represented using the same physical pieces). This means that, for example, building three large red spaceships prevents your opponent from building red spaceships of their own or discovering any large red stars. Restricting your opponent's access to pieces by building them first is a key part of the game's strategy.
 Arbitrary Headcount Limit / int_8913f3c5
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1.0
 Arbitrary Headcount Limit / int_8913f3c5
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1.0
 Homeworlds (Tabletop Game)
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Arbitrary Headcount Limit / int_8913f3c5
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_8ba4613a
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Death Note: One of the less well-known rules of the titular notebook is that only six Death Notes can exist in the human world at the same time. If another ends up falling into the human world, it will not be able to be used to kill people unless another is destroyed or returned to the Shinigami world. The rule is never played out in the series proper because there have only been four Death Notes existing at the same time (Ryuk's, Sidoh's, Gelus', and Rem's). It does become a plot point in Death Note: Light Up the New World, however.
 Arbitrary Headcount Limit / int_8ba4613a
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1.0
 Arbitrary Headcount Limit / int_8ba4613a
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1.0
 Death Note (Manga)
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Arbitrary Headcount Limit / int_8ba4613a
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_918c5a7e
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In Evil Genius, there is an upper maximum limit of 100 non-henchmen minions that you can have. Editing the game's data files to allow you to have more minions is possible.
 Arbitrary Headcount Limit / int_918c5a7e
featureApplicability
1.0
 Arbitrary Headcount Limit / int_918c5a7e
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1.0
 Evil Genius (Video Game)
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Arbitrary Headcount Limit / int_918c5a7e
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_9330ec5d
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The enemies in Yoshi's Island are subject to a headcount limit when spawned by pipes or other similar sources. Oddly, the limit depends on Yoshi - specifically, the number of eggs he has. If the pipe/whatever plus the number of eggs Yoshi has number six or more, it will stop spawning monsters. The real reason, of course, is because these spawn points really only exist to help Yoshi fill up on ammo.
 Arbitrary Headcount Limit / int_9330ec5d
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1.0
 Arbitrary Headcount Limit / int_9330ec5d
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 Yoshi's Island (Video Game)
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Arbitrary Headcount Limit / int_9330ec5d
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Arbitrary Headcount Limit
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In Echoes: Shadows of Valentia, while you are restricted to 10 units in dungeons, you are allowed to deploy up to 20 units in overworld battles. The biggest group you will realistically have before Alm and Celica's parties merge in the postgame is 17, and it takes recruiting the four DLC characters to actually have enough people to break that cap before Act 6.
 Arbitrary Headcount Limit / int_93acba01
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1.0
 Arbitrary Headcount Limit / int_93acba01
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 Fire Emblem Gaiden (Video Game)
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Arbitrary Headcount Limit / int_93acba01
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Arbitrary Headcount Limit
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The ill-fated Jurassic Park: Trespasser, rushed to completion for the sake of deadlines, had to be released long before many of its reliability and performance issues could be resolved. Lots of cool ideas were abandoned, along with one entire level, because they just couldn't get them working in that amount of time. The quick fix they introduced to minimize, at the very least, the rampant in-game slowdown? They coded in a hard limit on the number of dinosaurs the engine could generate per level. Seven. Of any kind, hostile or non-hostile, something you have to fight or something that's standing off in the background and completely irrelevant. The total can't exceed seven.
Within a certain distance. There can be more than seven, but they just stand there, being invincible and doing nothing until you get within the required distance. This makes long range combat even more infeasible.
 Arbitrary Headcount Limit / int_970312db
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1.0
 Arbitrary Headcount Limit / int_970312db
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 Jurassic Park: Trespasser (Video Game)
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Arbitrary Headcount Limit / int_970312db
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Arbitrary Headcount Limit
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Ogre Battle allows you only ten units at a time, and each unit can have 5 characters, but a large character (dragons, monsters, golems, giants, or some demons) counts as two.
Tactics Ogre has perhaps one of the largest player parties outside of real time strategy games, at ten party members during battles. And when one includes any potential Guests adding to the roster, it can be even more. This leads to one battle early in the game where you just disgustingly outmatch the enemy, since you not only have your ten party members, but Kachua, Vice, and Leonard...against just little old Nybbas, two Mooks, and a couple undead that die easily.
Its Gaiden Game Knight Of Lodis also has a cap that exceeds the maximum battle limit, but this is likely because not only is it a strategy RPG, but there are two parts in the game in which you have to split up and attack from two sides at once.
 Arbitrary Headcount Limit / int_984982f6
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1.0
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Arbitrary Headcount Limit / int_984982f6
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Arbitrary Headcount Limit
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Arcanum: Of Steamworks & Magick Obscura uses a system similar to Fallout 2, where the follower count is determined by Charisma (getting Expert training in Persuasion enables an extra follower slot); maxing out both Charisma and Persuasion allows recruiting followers of the opposite alignment and keeping around people who don't like each other. However, this only affects NPCs who actually care about your personality - the only limit to the number of mechanical or summoned creatures you can get is the hardware potency. Quest-only NPCs always join regardless of the limit, however, and there exist exploits that let you keep them afterwards.
 Arbitrary Headcount Limit / int_98c55b59
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1.0
 Arbitrary Headcount Limit / int_98c55b59
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 Arcanum: Of Steamworks & Magick Obscura (Video Game)
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Arbitrary Headcount Limit / int_98c55b59
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Arbitrary Headcount Limit
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Stick War: Like with many Real-Time Strategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it. Legacy has a population cap of 40 with different units having different population costs, and Magikill minions no longer count towards the limit.
 Arbitrary Headcount Limit / int_9a03154b
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1.0
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 Stick War (Video Game)
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Arbitrary Headcount Limit / int_9a03154b
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Arbitrary Headcount Limit
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The Command & Conquer series is notable for having no such limit, with the exception of a port on the Xbox 360, and some "Hero" units which are limited to one for each team.
Up to Command & Conquer 4, where one of the features include... a headcount limit.
Strangely, said headcount limit was variable between missions (even in skirmishes!), though you were usually limited to 60 points, and could break it by commandeering fallen enemy heavy vehicles. One upgrade brings your dead heavy vehicles back to life, even if that puts you over the limit. Build five Mammoth tanks, kill them, build five more and wait for the other five to come back to life, you've got ten, and you can repeat until everything else is dead.
The headcount limit comes up in Tiberium Alliances, where even the buildings have a limit.
 Arbitrary Headcount Limit / int_9a8bf274
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1.0
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 Command & Conquer (Video Game)
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Arbitrary Headcount Limit / int_9a8bf274
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Arbitrary Headcount Limit
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Discussed in Dragon Mango, where 3 person parties is the usual amount, with four really pushing it. At one point, when traveling through a portal that enforces the trope, they complain and use Loophole Abuse to send two parties one after another.
 Arbitrary Headcount Limit / int_9b29d6b8
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1.0
 Arbitrary Headcount Limit / int_9b29d6b8
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1.0
 Dragon Mango (Webcomic)
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Arbitrary Headcount Limit / int_9b29d6b8
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Arbitrary Headcount Limit
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In Deltarune, the party only ever has three members when entering battle. When Lancer joins in Chapter 1, he only does so for a brief period, leaving the party before entering combat. Likewise, when Noelle and Kris reunite with Susie and Ralsei, Noelle gets conveniently occupied whenever the other characters are fighting.
 Arbitrary Headcount Limit / int_9b602c3f
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1.0
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Arbitrary Headcount Limit
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In The Lord of the Rings: The Third Age, any person on the battlefield can switch out for any one not on the battlefield at any time, but only three can actually fight at one time. And if someone gets knocked out? Nobody will fill in for them. They just lie there, taking up a perfectly good slot. To make matters worse, there are occasionally guest characters who can't be switched out, even if they're very poorly suited to whatever enemy you're up against at the time.
 Arbitrary Headcount Limit / int_9cc9a6cd
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1.0
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1.0
 The Lord of the Rings: The Third Age (Video Game)
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Arbitrary Headcount Limit / int_9cc9a6cd
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Arbitrary Headcount Limit
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The Elder Scrolls:
In-Universe, due to the structure of the Aurbis (loosely, the universe or "totality"), the number of Daedric Princes is limited. Any other powerful Daedra are considered "lords" but not true Princes. However, there have been instances of "new" Princes coming into being, though each instance to date seems to be a case of Loophole Abuse, with a sphere being "split" or something similar. Examples including Alduin "cursing" Mehrunes Dagon to his role, Boethiah "eating" and corrupting Trinimac into Malacath, and Sheogorath passing that mantle onto a mortal to become Jyggalag full-time.
Averted in Morrowind with NPC followers who join you as part of a quest. You can be followed by as many as you wish as long as you don't complete their respective quests. Generally inadvisable, however, as the combination of Artificial Stupidity and the Anyone Can Die nature of the game (unlike later games in the series where quest-related followers are "essential" and only get knocked out if they hit zero health) turns having even one NPC follower from an advantage into a tedious Escort Mission, much less having several followers.
Skyrim:
Played straight with NPC companions in that you can only have one companion at a time, with no explanation as to why. If you ask another to join you when you already have one, they'll just say "Looks like you already have someone following you."
Averted with non-NPC companions, however. If you randomly find and then adopt one of the wild dogs wandering Skyrim (or meet Meeko), you can expand your party to three. Additionally, with the proper Conjuration perks, you can revive up to two dead bodies (permanently in buggy cases) to expand your possible party to five.
You can also get around it during the Dawnguard DLC main quest. Serana will follow you until you complete her quest (which is a long one and which you are not forced to complete) while still allowing you to have a standard companion. After the quest, she can still follow you but occupies the standard companion slot.
 Arbitrary Headcount Limit / int_9d34190a
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-1.0
 Arbitrary Headcount Limit / int_9d34190a
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1.0
 The Elder Scrolls (Franchise)
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Arbitrary Headcount Limit / int_9d34190a
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_9df32141
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Pikmin 4: The game starts you at a mere 20 Pikmin, with the player being able to increase this cap throughout the game by collecting Flarlics, which each increase the limit by 10 until you reach the 100 Pikmin maximum. In addition, you can only have three Pikmin types out at any given time.
 Arbitrary Headcount Limit / int_9df32141
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1.0
 Arbitrary Headcount Limit / int_9df32141
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1.0
 Pikmin 4 (Video Game)
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Arbitrary Headcount Limit / int_9df32141
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a0465376
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Buddy Thunderstruck has a local law enforcing a six racer limit for the local races for no real reason other than to force Belvedere Moneybags to run for mayor so he can change the law to make the cap seven if he wants to join the race.
 Arbitrary Headcount Limit / int_a0465376
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1.0
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1.0
 Buddy Thunderstruck
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Arbitrary Headcount Limit / int_a0465376
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Arbitrary Headcount Limit
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XCOM: Chimera Squad has only one APC, limiting the number of squad members available for a mission. The ones not sent out on the main missions can be assigned other tasks, like training, researching, or conducting special solo missions. But even they have a limit of one per activity, so once you fill out your roster there will inevitably be a few who just sit around twiddling their thumbs because there's nothing for them to do.
 Arbitrary Headcount Limit / int_a1d02d4b
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1.0
 Arbitrary Headcount Limit / int_a1d02d4b
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1.0
 XCOM: Chimera Squad (Video Game)
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Arbitrary Headcount Limit / int_a1d02d4b
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a2c37f38
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The party in Planescape: Torment can have up to six people, counting the Nameless One. There are only eight recruitable characters, and one of them is almost universally considered The Load, and another is a batshit insane Knight Templar who even a good aligned Nameless One probably wouldn't want.
 Arbitrary Headcount Limit / int_a2c37f38
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1.0
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1.0
 Planescape: Torment (Video Game)
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Arbitrary Headcount Limit
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Total Annihilation was released with a unit limit of 250 units per side. A patch was released that raised this limit to 500. The large modification community for that game had even found a way to increase the unit limit to 5000 units per side. Given that the game allowed for easy adding of new unit types up to 256 different units, 512 with a community made fix, that means you couldn't build one of unit available.
 Arbitrary Headcount Limit / int_a3402a3
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1.0
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 Total Annihilation (Video Game)
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Arbitrary Headcount Limit / int_a3402a3
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a52def46
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In Kerbal Space Program, the first 2 levels of the VAB and SPH are limited to a size restriction (to fit within the hangar) and a total parts number restriction. There's no weight to a part's value, meaning you may have to choose between a Mainsail rocket booster or a handheld thermometer, because putting both on would put you 1 part above the limit.
 Arbitrary Headcount Limit / int_a52def46
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1.0
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1.0
 Kerbal Space Program (Video Game)
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Arbitrary Headcount Limit / int_a52def46
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Arbitrary Headcount Limit
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Averted in Genealogy of the Holy War, where the player could field every unit (somewhat necessary, as the maps were HUGE, not to mention that the game had far fewer units to choose from than do the other games in the series).
 Arbitrary Headcount Limit / int_a68c19b8
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-1.0
 Arbitrary Headcount Limit / int_a68c19b8
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1.0
 Fire Emblem: Genealogy of the Holy War (Video Game)
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Arbitrary Headcount Limit / int_a68c19b8
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Arbitrary Headcount Limit
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Magic: The Gathering has a limit of of four copies of a card in a deck. Early in the game's history, people won tournaments with decks of twenty Black Lotuses, twenty Channels and twenty Fireballs; the somewhat-arbitrary limit of four was decided on as a reasonable compromise between flexibility and cheese.
 Arbitrary Headcount Limit / int_a825da3e
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1.0
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1.0
 Magic: The Gathering (Tabletop Game)
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Arbitrary Headcount Limit / int_a825da3e
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a8a40154
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Postal 2 has an option to limit the number of people spawned in one map area at a time, to prevent overloading and causing the game to crash. Depending on the player's setup, one can increase that number for more carnage.
 Arbitrary Headcount Limit / int_a8a40154
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1.0
 Arbitrary Headcount Limit / int_a8a40154
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1.0
 Postal 2 (Video Game)
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Arbitrary Headcount Limit / int_a8a40154
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a8a64abf
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On the surface, Geneforge is generous about this, with a party limit of eight. Due to the way your Mons work, you'd have a hard time getting more than five anyway. Then again, there's also the matter of the experience penalties for large parties, which seem designed to make you not want more than eight party members anyways.
 Arbitrary Headcount Limit / int_a8a64abf
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1.0
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1.0
 Geneforge (Video Game)
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Arbitrary Headcount Limit / int_a8a64abf
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_a993be1f
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In the second game, there is a sequence where the Exile is captured and sent to G0-T0's yacht in orbit above Nar Shaddaa. The team mounts a rescue mission (along with reformed bounty hunter Mira) to save them... and yet, you can only take two people total to the yacht, which is done so that the Exile will inevitably resume control of the party when they are rescued. There is no in-game explanation for this, despite there likely being several highly capable squadmates at this point.
 Arbitrary Headcount Limit / int_a993be1f
featureApplicability
1.0
 Arbitrary Headcount Limit / int_a993be1f
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1.0
 Knights of the Old Republic II: The Sith Lords (Video Game)
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Arbitrary Headcount Limit / int_a993be1f
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_b0544c4d
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This limit is pushed to the extreme in the Super Robot Wars Z2 games, which include a whole game's worth of a new cast, while including every included series from the first Z. While only around half or less of the previous game's cast return, it does include all the best units from each series. However... There is no squad system. The result is well over 100 deployable units, and enough deployment slots for around a quarter of that, until getting the extra slots during very last stages. You cannot even deploy a single character from each series without hitting the limit.
 Arbitrary Headcount Limit / int_b0544c4d
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1.0
 Arbitrary Headcount Limit / int_b0544c4d
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1.0
 Super Robot Wars Z (Video Game)
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Arbitrary Headcount Limit / int_b0544c4d
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_b0666b59
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Neverwinter Nights:
In the original game, you could only have one henchman at any one time. Hordes of the Underdark expanded this to two, but still required you to leave three or four perfectly capable allies waiting around back at base in the first chapter.
In Neverwinter Nights 2, you can have as many as ten party members, but you can never have more than 3 with you at once - except for Shandra, who doesn't count towards the limit. For some reason, after Shandra dies, the limit remains at 4.
The second game also started out with allowing you three followers, then increased the limit over the course of the game without much explanation. In the final battle, you're controlling every single member of your group, so one wonders why no one thought to do this when fighting any of the other big bads. Meta-game-wise, it's mostly because it's very difficult for the player to keep track of so many characters.
Mask of the Betrayer is particularly annoying in this regard. You can take up to three companions with you, but there are only four in the first place. (To be more precise, the game has five different companions, but two are mutually exclusive and after you pick one, the other doesn't even become a companion option, so you have access to four and not five.)
 Arbitrary Headcount Limit / int_b0666b59
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1.0
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1.0
 Neverwinter Nights (Video Game)
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Arbitrary Headcount Limit / int_b0666b59
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Arbitrary Headcount Limit
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In Jade Empire, only one other character can join you at a time. Additionally, one of these does not fight but only allows you to use the Drunken Master style. Another character is in your party pool but is only there to trade with you. With him being a disembodied spirit, this makes a little sense.
 Arbitrary Headcount Limit / int_b0b4e8ff
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1.0
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1.0
 Jade Empire (Video Game)
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Arbitrary Headcount Limit / int_b0b4e8ff
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Arbitrary Headcount Limit
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Like every other RPG trope, the webcomic Adventurers! makes fun of this.
 Arbitrary Headcount Limit / int_b1e46e9a
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1.0
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1.0
 Adventurers! (Webcomic)
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Arbitrary Headcount Limit / int_b1e46e9a
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_b39c0eac
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The maximum number of troops that you can train in Clash of Clans is directly proportional to the maximum space that your Army Camps can house (240 at maximum).
 Arbitrary Headcount Limit / int_b39c0eac
featureApplicability
1.0
 Arbitrary Headcount Limit / int_b39c0eac
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1.0
 Clash of Clans (Video Game)
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Arbitrary Headcount Limit / int_b39c0eac
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Arbitrary Headcount Limit
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In the original Corpse Party for the PC-98, there are five party members. Though they start out together, they're quickly split into a main party of three and a secondary party of two, the latter of which stays behind where they think they're safest, only to end up separated from the others, at which point they spend most of the game simply trying to get back together. Once they've finally reunited, it's time for the Final Boss — the only fight in the game — and the player must select which three survivors to bring into the battle.
 Arbitrary Headcount Limit / int_b407d2d7
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1.0
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1.0
 Corpse Party (Video Game)
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Arbitrary Headcount Limit / int_b407d2d7
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Arbitrary Headcount Limit
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Necromunda:
The number of leaders and special fighters a gang can include on their roster is limited, either by total number or by other factors such as the number of regular fighters the gang contains. 1st and 2nd Edition gangs could only include 2 Heavies (or their equivalents) while 3rd Edition limits the number of Champions (or equivalents) to 2 plus 1 more per 10 Reputation the gang has, while Hangers-Onnote non-combatant specialists and Brutes are limited to 1 plus 1 more for every 5 Reputation the gang has. Each type of Hanger-On and Brute also has its own limit: three Ammo Jacks, two Ambots, one Slopper for example. 3rd Edition Chaos Cult gangs are also only allowed to have up to one Witch.
While there is no upper limit to the number of members a gang can contain in 3rd Edition Necromunda, beyond the credits cost of the fighters and their equipment, it is rare for both gangs to use their entire roster for a battle with each scenario detailing how many fighters a player is able to use for the game, known as a Crew. The number of fighters in a Crew is often randomly determined and of the seven scenarios included in the core Necromunda: Underhive rulebook, only one allows both players to use their entire gang. The first Necromunda: Gang War supplement also introduces additional methods of creating a Crew.
 Arbitrary Headcount Limit / int_b43f69f
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1.0
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1.0
 Necromunda (Tabletop Game)
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Arbitrary Headcount Limit / int_b43f69f
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_b5a2b326
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Averted in Morrowind with NPC followers who join you as part of a quest. You can be followed by as many as you wish as long as you don't complete their respective quests. Generally inadvisable, however, as the combination of Artificial Stupidity and the Anyone Can Die nature of the game (unlike later games in the series where quest-related followers are "essential" and only get knocked out if they hit zero health) turns having even one NPC follower from an advantage into a tedious Escort Mission, much less having several followers.
 Arbitrary Headcount Limit / int_b5a2b326
featureApplicability
-1.0
 Arbitrary Headcount Limit / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
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Arbitrary Headcount Limit / int_b5a2b326
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Arbitrary Headcount Limit
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Aside from the main character of Granblue Fantasy, the player can only choose up to 5 more party members in battle. However, as the game can only accommodate four character sprites in the right side of the battle, the rest of the party will be at the "back line" and will only be swapped out when one of the "front line" members are defeated, or by using certain skills.
 Arbitrary Headcount Limit / int_ba6cc3a1
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1.0
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1.0
 Granblue Fantasy (Video Game)
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Arbitrary Headcount Limit / int_ba6cc3a1
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Arbitrary Headcount Limit
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Mutant Year Zero: Road to Eden: You start with two playable characters and end up with five. Only three are in the active party. You can swap characters in and out of the active party any time that you are not in combat, so The Other Two are clearly not staying back at base.
 Arbitrary Headcount Limit / int_baa75d56
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1.0
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1.0
 Mutant Year Zero: Road to Eden (Video Game)
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Arbitrary Headcount Limit
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In the Zero Escape series:
Nine Hours, Nine Persons, Nine Doors has the loosest ruleset because Zero knew that the Ninth Man would break the rules and made an example out of him. A group of 3-5 people are needed to open a numbered door by having the digital root of the sum of their bracelet numbers equal the number on the door. If anyone enters a numbered door, then a bomb inside their body will explode in 81 seconds. To turn the bombs off, the exact same 3-5 people who opened the door need to scan in at a similar device somewhere inside the door. This only turns off their bombs, however, so if you enter a door you didn't help open, you're screwed. Also, everyone who opened the door needs to scan in to turn off the bombs, so if even one person in the group gets stuck outside the door after it closes, then the people inside are screwed even if they helped open it. Ace capitalizes on this when he murders (who he thinks is) Snake, using the Ninth Man's bracelet, his own and his victim's to open the door then shoving his victim through, getting him blown up. He also previously murdered the Ninth Man in much the same way. Or rather, he got him to happily off himself by lying to him that he'd be able to turn off his bomb by himself, knowing that he'd immediately try to progress on his own and get himself blown up for his trouble.
Virtue's Last Reward is much stricter, enforcing teams of exactly three players. Instead of numbers, each player is assigned one of three colours at the beginning of each new round, resulting in three of each colour. Each colour consists of one solo player and one pair whose members must stick together. To go through one of the Chromatic Doors, a team must either match or contrast the colour of the door. For example, a magenta door can be entered by combining red and blue (either red solo + blue pair or red pair + blue solo) to make magenta or by putting all three green players on one team since green is the contrasting colour. Failure to enter a door before the time limit expires will result in death by lethal injection. Entering a door with a wrong combination of players (either too many, not enough, or three players who simply make the wrong colour) will result in the secondary door beyond it not opening, sparing you from the injection but leaving you trapped in a tiny room forever until you die eventually anyway.
Zero Time Dilemma again has three people in a team, but there's no choice in the matter at all - Zero has split the teams up and is forcing them to compete against each other in Decision Games. Except that one of the teams has four members instead of three...
 Arbitrary Headcount Limit / int_bba9da2d
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1.0
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1.0
 Zero Escape (Visual Novel)
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Arbitrary Headcount Limit / int_bba9da2d
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Arbitrary Headcount Limit
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Wild AR Ms XF allows a maximum of 8 units on any map, sometimes less. You can create as many Player Mooks as you want, though.
 Arbitrary Headcount Limit / int_bc56a782
featureApplicability
1.0
 Arbitrary Headcount Limit / int_bc56a782
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1.0
 Wild ARMs XF (Video Game)
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Arbitrary Headcount Limit / int_bc56a782
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Arbitrary Headcount Limit
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Each Animal Crossing game has a maximum number of animal villagers who can live in your town: 15 in the original, 8 in Wild World, 10 in City Folk, 10 again in New Leafnote the initial maximum is 9, but a 10th villager may move in when you build the campground, visit another person's town, and/or StreetPass another New Leaf player, and 10 once more in New Horizons. In all of the games, a maximum of four humans can live in the town at once.
 Arbitrary Headcount Limit / int_bca72091
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1.0
 Arbitrary Headcount Limit / int_bca72091
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1.0
 AnimalCrossing
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Arbitrary Headcount Limit / int_bca72091
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Arbitrary Headcount Limit
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Warhammer 40,000, Warhammer Fantasy Battle, and Warhammer: Age of Sigmar all have their own sets of restrictions. For balance purposes, each player gets a certain number of points they spend on building their armies, but there are also rules about how many units if a given type you can have, how many individuals can be in a given unit and so on.
 Arbitrary Headcount Limit / int_bcadd7cb
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1.0
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1.0
 Warhammer 40,000 (Tabletop Game)
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Arbitrary Headcount Limit / int_bcadd7cb
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Arbitrary Headcount Limit
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The Shadowrun game for Super Nintendo limited how many runners you could hire based on your charisma. The Sega Genesis version limited Joshua to hiring no more than two other runners at a time, period.
 Arbitrary Headcount Limit / int_bcb32dc6
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1.0
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1.0
 Shadowrun (Tabletop Game)
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Arbitrary Headcount Limit
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Certain special units have a Limit of One. Most notable is Age of Mythology, which has several of these units, including the Titans, the Hippocampus, and a few others. In one case, the clever combination of an Egyptian technological upgrade (allowing two Pharaohs) and a cheat code (allowing reuse of a god power that transforms a pharaoh into a lightning-wielding Son of Osiris) actually allows the player to create an infinite number of Sons of Osiris, provided he has enough houses for them all.
 Arbitrary Headcount Limit / int_bdc2b9c1
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1.0
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1.0
 Age of Mythology (Video Game)
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Arbitrary Headcount Limit / int_bdc2b9c1
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Arbitrary Headcount Limit
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Averted in the first Project × Zone game. Everyone in the active party will be on the field. Even if the group is separated, they'll just start on opposite ends of the battlefield. Only if the plot says people are really separated (we're talking dimensional travel here) will you be working with less than a full headcount. The second game plays this straight and generally lets you only choose 10 characters to use per level, with only a select few stages letting you use the entire cast.
 Arbitrary Headcount Limit / int_bdf6d43e
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-1.0
 Arbitrary Headcount Limit / int_bdf6d43e
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1.0
 Project × Zone (Video Game)
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Arbitrary Headcount Limit / int_bdf6d43e
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Arbitrary Headcount Limit
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Empire Earth:
The gamepretty good about this; although it did have a unit cap, it was a unit cap for the entire game you were playing, and you were allowed to set it along with the rest of the game options. This meant that players with slow machines could have lower unit caps to compensate, while players for whom it didn't matter could have a max cap of 1200. Mind you, this was for the whole game, but even with the games maximum 8 players , that's still 150 units to play with. The game even had a building ingame that allowed you to steal a portion of everyone else's cap and add it to your own.
There was also a building that was used solely to contain up to 40 of your units, then return them. When inside, they are removed from the limit, but not from the game. So if you had the resources, you could attack with an obscenely large numerical advantage.
In case of the Russian campaign mission A Change in Heart, the heroes defect to the other side, causing your former units to be transferred to the bad guys. This causes the AI player to have more units than the cap, causing a memory overflow and the game to crash.
 Arbitrary Headcount Limit / int_c00c0023
featureApplicability
1.0
 Arbitrary Headcount Limit / int_c00c0023
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1.0
 Empire Earth (Video Game)
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Arbitrary Headcount Limit / int_c00c0023
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Arbitrary Headcount Limit
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In the Total War games, you can build as many units as you want, provided you can maintain their upkeep. However, in battle, you are limited to twenty units per army stack. On the maximum scale settings, this can give you a maximum of 4800 soldiers to command in a single battle. In Rome: Total War, this is a bit of Fridge Brilliance, since that number isn't far off from the total number of fighting men in a Roman Legion. (Not counting the thousands of support soldiers). The armies in the first two games couldn't have more than a given number of units (with the exception of crusades and jihads in Medieval, that could have 4 times the standard number, however only standard-number units could take part in battles at the same time, with the rest trickling in as reinforcements over the course of the battle when other units were killed off or routed off the map). The third and fourth game feature both this unit limit, but also a limit to how many individual soldiers can be in one army regardless of the unit count. To be fair, the soldier thing is more of a technical issue, and can be expanded by tweaking the game files. In "The Fall of the Samurai" campaign for Shogun 2, there are only a certain number of ironclads that can be built per faction (1 Warrior, 2 Oceans, 2 Roanokes, and 6 K�tetsus).
 Arbitrary Headcount Limit / int_c0eae17
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1.0
 Arbitrary Headcount Limit / int_c0eae17
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1.0
 Total War (Video Game)
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Arbitrary Headcount Limit / int_c0eae17
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Arbitrary Headcount Limit
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The End Times: Vermintide and Vermintide II: Only four of the Ubersreik Five can be played at a time, a fact that's lampshaded in banter about the absence.
 Arbitrary Headcount Limit / int_c21df7ae
featureApplicability
1.0
 Arbitrary Headcount Limit / int_c21df7ae
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 The End Times: Vermintide (Video Game)
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Arbitrary Headcount Limit / int_c21df7ae
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c2d7e755
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In Save the Light, your in-game party is Steven and three others. This limit clearly doesn't exist in-story, as one cutscene has the entire party show up in the middle of a dungeon, only to be forcibly split into two teams to rescue Steven: Connie and Peridot on one side of the dungeon, and Greg, Amethyst and Pearl on the other. Garnet is also split into Ruby and Sapphire, but they each serve as non-playable dungeon guides for the two teams.
 Arbitrary Headcount Limit / int_c2d7e755
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1.0
 Arbitrary Headcount Limit / int_c2d7e755
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 Save the Light (Video Game)
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Arbitrary Headcount Limit / int_c2d7e755
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c2e7dcca
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Avadon draws some obvious inspiration from the Bioware franchises above, and so runs into this trope as well. The party cannot be bigger than three people. Where this gets weird is the companion loyalty quests, in which one of your companions has run off to deal with some personal quest of theirs. If you take the usual two companions with you when leaving Avadon in pursuit of your wayward friend, when you catch up with them you have to send one of the two home because you can't have more than three people in the party. "Enjoy the walk back!"
 Arbitrary Headcount Limit / int_c2e7dcca
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1.0
 Arbitrary Headcount Limit / int_c2e7dcca
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1.0
 Avadon (Video Game)
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Arbitrary Headcount Limit / int_c2e7dcca
 Arbitrary Headcount Limit / int_c52ba890
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c52ba890
comment
Caesar III and Pharaoh both limit your city to six forts of soldiers, each with a maximum company size of sixteen. Pharaoh also lets a city build up to six warship wharves.
 Arbitrary Headcount Limit / int_c52ba890
featureApplicability
1.0
 Arbitrary Headcount Limit / int_c52ba890
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1.0
 Caesar / Videogame
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Arbitrary Headcount Limit / int_c52ba890
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c69c8ce9
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The Warlords Battlecry series has no arbitrary limit: you can build as many units as your buildings + charisma + upgrades provide room for. However, the games do have a tendency to crash, especially as the number of units on the map increase, so building ludicrously huge armies is generally not possible before you suffer a precipitous crash to desktop.
 Arbitrary Headcount Limit / int_c69c8ce9
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1.0
 Arbitrary Headcount Limit / int_c69c8ce9
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 Warlords Battlecry (Video Game)
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Arbitrary Headcount Limit / int_c69c8ce9
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c7fe36fb
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One of the earliest RTS games, Dune II, uses this as well — however, in this case, the explanation could be the very real technical limitations of the PCs and Amigas the players of those days possessed. In its sequel, Emperor: Battle for Dune, the headcount limit was lifted.
It was also lifted in the remake, Dune 2000... but they forgot to update the AI to compensate, causing a bug where taking too long to make an attack against an enemy would cause them to have an army so vast that victory was impossible, as they were perfectly efficient at building units, and never stopped, expecting to run up against a hard-coded cap that no longer existed.
The original also kind of screwed up its limits. While you couldn't build anything beyond a limit of 25 units, you could Starport in anything up to a total of 99. This basically meant that your later armies consisted of about two Devastators (which can't be bought) and ninety-seven Siege Tanks (which can).
Incidentally, in Dune II, a similar limit existed for buildings. This was actually rather exploitable, since the building limit was global: if you reached the building cap, then you could prevent the enemy from rebuilding by destroying one of their buildings and immediately replacing it with one of your own.
 Arbitrary Headcount Limit / int_c7fe36fb
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1.0
 Arbitrary Headcount Limit / int_c7fe36fb
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 Dune II (Video Game)
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Arbitrary Headcount Limit / int_c7fe36fb
 Arbitrary Headcount Limit / int_c94bade0
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_c94bade0
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EndWar hardcaps the units on the field for any given side to 12 - while also only allowing 6 infantry units, 2 artillery, and 1 command vehicle, as well. No real explanation is given for this.
 Arbitrary Headcount Limit / int_c94bade0
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1.0
 Arbitrary Headcount Limit / int_c94bade0
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 EndWar (Video Game)
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Arbitrary Headcount Limit / int_c94bade0
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_cabb7dd6
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In Yokoka's Quest, the between-chapter status screens show 5 slots for members of Yokoka's and Mao's parties, which implies an Interface Spoiler that their parties will max out at 5 characters each - though Chirpy is shown in Misha's character slot, and other characters often accompany the parties without being included at all.
 Arbitrary Headcount Limit / int_cabb7dd6
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1.0
 Arbitrary Headcount Limit / int_cabb7dd6
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 Yokoka's Quest (Webcomic)
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Arbitrary Headcount Limit / int_cabb7dd6
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Arbitrary Headcount Limit
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Fleets in EVE Online are restricted to 256 characters with every command position filled. This can cause some issues with larger fights featuring well over a thousand players, the largest so far featuring over 3000.
Generally most Nullsec Alliances fighting on this scale get around said headcount by groups of 256 a specific fleet doctrine, whose fleet commander is in turn on a shared comm channel with whomever is considered the leader of the forces, or at least the other F.C.s in order to coordinate better.
 Arbitrary Headcount Limit / int_cbf0ee94
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1.0
 Arbitrary Headcount Limit / int_cbf0ee94
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 EVE Online (Video Game)
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Arbitrary Headcount Limit / int_cbf0ee94
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_cc218dd8
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The old SSI Gold Box games generally had six slots for player characters that you'd generate yourself at the start of the game plus two more for any NPCs that might join. This generally managed not to feel overly contrived since for plot reasons such NPCs were only ever met in ones and twos for particular occasions and would leave again as soon as their part was played out, leaving those slots open once more for others (or the same character(s) again later in the game).
 Arbitrary Headcount Limit / int_cc218dd8
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1.0
 Arbitrary Headcount Limit / int_cc218dd8
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 Gold Box (Video Game)
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Arbitrary Headcount Limit / int_cc218dd8
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_cc69e03e
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The multi-player VGA Planets limits the total amount of ships that all the players can build to around 500, to encourage the players to engage in battle, and because doing up a turn with "just" 100 ships can take an hour or two.
 Arbitrary Headcount Limit / int_cc69e03e
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1.0
 Arbitrary Headcount Limit / int_cc69e03e
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 VGA Planets (Video Game)
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Arbitrary Headcount Limit / int_cc69e03e
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_ce4f5b7d
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Alien Legacy has 77 possible places for colonies (47 ground sites and 30 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.
 Arbitrary Headcount Limit / int_ce4f5b7d
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1.0
 Arbitrary Headcount Limit / int_ce4f5b7d
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 Alien Legacy / Videogame
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Arbitrary Headcount Limit / int_ce4f5b7d
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_ce8ae236
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In Unleash the Light, there can only be Steven and three other characters in your party at any given time, but the story proceeds as though all of the playable characters are present. For example, Amethyst will still show up during the Crystal Gems' first meeting with the Bismuthnote since there are two more Bismuths before the "main" one even if she's not in the party.
 Arbitrary Headcount Limit / int_ce8ae236
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1.0
 Arbitrary Headcount Limit / int_ce8ae236
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 Unleash the Light (Video Game)
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Arbitrary Headcount Limit / int_ce8ae236
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_d3b17858
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Final Fantasy Tactics, though listed partially as a Role-Playing Game, does give the player the ability to hire new recruits, in addition to the plethora of warriors who are constantly joining your party. The game allows space only for a limited number of troops in one's party. On one hand, this makes sense, as it would be impractical for game space as well as time spent on training a large army of troops 4 or 5 at a time in battles (the allowed number per skirmishes). On the other hand, sending a dozen or so warriors against the ultimate evil does seem a little low on firepower, and makes one wonder if anyone truly cares about the state of the world. (See Apathetic Citizens.)
In Tactics Ogre in that respect: the player can form parties of ten soldiers, the only limitation being that only two L-class soldiers (such as Golems and Octopi) are permitted.
 Arbitrary Headcount Limit / int_d3b17858
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1.0
 Arbitrary Headcount Limit / int_d3b17858
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 Final Fantasy Tactics (Video Game)
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Arbitrary Headcount Limit / int_d3b17858
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_d5f8ca41
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The headcount limit comes up in Tiberium Alliances, where even the buildings have a limit.
 Arbitrary Headcount Limit / int_d5f8ca41
featureApplicability
1.0
 Arbitrary Headcount Limit / int_d5f8ca41
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1.0
 Command And Conquer Tiberium Alliances (Video Game)
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Arbitrary Headcount Limit / int_d5f8ca41
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Arbitrary Headcount Limit
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Rise of Nations was fortunate to have a comparatively huge Headcount Limit of 250 units, which could be raised to 320 with the right combination of civilization (Bantu) and wonders (the Colossus). Some units, of course, count as two heads, but it still allows for some really, really big armies.
 Arbitrary Headcount Limit / int_d72b0239
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1.0
 Arbitrary Headcount Limit / int_d72b0239
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 Rise of Nations (Video Game)
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Arbitrary Headcount Limit / int_d72b0239
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_d9b2f1eb
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In Maniac Mansion, Dave has six friends who he can ask to help him rescue Sandy, yet he can only bring two no matter how motivated the other four seem.
 Arbitrary Headcount Limit / int_d9b2f1eb
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1.0
 Arbitrary Headcount Limit / int_d9b2f1eb
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1.0
 Maniac Mansion (Video Game)
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Arbitrary Headcount Limit / int_d9b2f1eb
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_dbce0953
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Pikmin:
The series in general caps the total number of Pikmin on the field at any one time at 100. If you try to spawn any more, the characters will note that the Pikmin "refuse to come out." The characters theorize that it might be a survival tactic to make sure an entire colony doesn't get wiped out at once.
Pikmin 4: The game starts you at a mere 20 Pikmin, with the player being able to increase this cap throughout the game by collecting Flarlics, which each increase the limit by 10 until you reach the 100 Pikmin maximum. In addition, you can only have three Pikmin types out at any given time.
 Arbitrary Headcount Limit / int_dbce0953
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1.0
 Arbitrary Headcount Limit / int_dbce0953
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 Pikmin (Video Game)
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Arbitrary Headcount Limit / int_dbce0953
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_dc63428c
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The first Imperium Galactica game caps the size of an individual fleet at 28 capital ships and 180 fighters, and fleet flagships can only carry a limited number of tanks for planetary assaults. However, the former cap can be easily circumvented by merging fleets. The sequel drops the fleet size cap and removes flagships; each capital ship now has its own tank limit.
 Arbitrary Headcount Limit / int_dc63428c
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1.0
 Arbitrary Headcount Limit / int_dc63428c
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 Imperium Galactica (Video Game)
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Arbitrary Headcount Limit / int_dc63428c
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Arbitrary Headcount Limit
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Peret em Heru: For the Prisoners: For most of the game, you can only travel with one companion at a time. (Professor Tsuchida won't permit you to group up more than that, as he fears you might attempt to overpower him.) Before the Final Boss, you can pick up to four others to fight alongside you... assuming there's that many left.
 Arbitrary Headcount Limit / int_dd07e332
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1.0
 Arbitrary Headcount Limit / int_dd07e332
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 Peret em Heru: For the Prisoners (Video Game)
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Arbitrary Headcount Limit / int_dd07e332
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Arbitrary Headcount Limit
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In Dungeon Siege, your party is arbitrarily limited to 8 characters. Once full, you have to abandon existing characters when you want to recruit new ones. Your pack mules are included in this, so counter-intuitively your party can keep track of less animals as there are more of you.
Frustratingly, to a mind-boggling degree, you don't start with the ability to have a maximum-size party in Dungeon Siege 2. You start with two and have to find an NPC and purchase the right to have progressively more active party members at one time. You can't reach the real limit until you've already beaten the game twice.
The blow is arguably lessened to a degree due to the fact that the first 4 potential party members you come across are one of each of the four main classes (Lothar the warrior, Deru the archer, Taar the Nature Mage, and Finala the combat mage).
 Arbitrary Headcount Limit / int_df8856e6
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1.0
 Arbitrary Headcount Limit / int_df8856e6
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 Dungeon Siege (Video Game)
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Arbitrary Headcount Limit / int_df8856e6
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_e02e7ef3
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In Call of Cthulhu: The Wasted Land, there are five main characters taking part in the plot and who must survive, and a sixth one who is a kind of expendable overcompetent Red Shirt. Between levels, you have the option to hire other troops, but only to replace losses, and you can't have more than six Investigators at a time.
 Arbitrary Headcount Limit / int_e02e7ef3
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1.0
 Arbitrary Headcount Limit / int_e02e7ef3
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 Call of Cthulhu: The Wasted Land / Videogame
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Arbitrary Headcount Limit / int_e02e7ef3
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Arbitrary Headcount Limit
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Fire Emblem: Three Houses has a non-combat example. Every week you can hold a "seminar" that ups certain stats of the characters who attend, and visually these seminars are conducted in a spacious classroom filled with empty desks. But only eight characters can attend a seminar, for some reason.
 Arbitrary Headcount Limit / int_e04f934e
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1.0
 Arbitrary Headcount Limit / int_e04f934e
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1.0
 Fire Emblem: Three Houses (Video Game)
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Arbitrary Headcount Limit / int_e04f934e
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Arbitrary Headcount Limit
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Every Age of... game had a headcount limit. This is particularly ridiculous, since the Age of... games are supposed to portray great battles of times long gone, which were normally conducted with hundreds and hundreds of men. The first Age of Empires had a unit limit of fifty! However, it is possible to convert enemy units using priests to go indefinitely beyond this cap. Additionally, all units built before the population limit is reached will be completed regardless. Employees of Ensemble, the company that developed Age of Empires, were famous for building, for example, 20 barracks at 49/50 population and queuing each building to produce one soldier, which gave them 19 units over the limit.
In the original game's expansion set "Rise of Rome", the technology "logistics" allow infantry to count as 1/2 a unit, thus allowing a larger army. The basic head count is also raised to 75.
This can be extended to 200 per player in the multiplayer mode (since each unit counts as 1, this limit is almost never reached), and the number of units placed in the campaign editor is limited only by the power of the computer running the game.
In the original Age of Kings and Conquerors campaign of Age of Empires II, the unit cap was 75, which makes them oddballs with the HD Edition as they retain the unit cap, even when later expansion use higher unit cap. This is remedied in the Definitive Edition, which extends the unit cap for the original campaigns.
Age of Empires III also includes headcount limits for certain unit types, most notably ships. Most Civs have a generous cap of 99 Settlers (half of your population cap), although the Ottomans, who produce Settlers automatically and for free, have a more substantial cap of 25 until you raise the limit via certain techs.
Certain special units have a Limit of One. Most notable is Age of Mythology, which has several of these units, including the Titans, the Hippocampus, and a few others. In one case, the clever combination of an Egyptian technological upgrade (allowing two Pharaohs) and a cheat code (allowing reuse of a god power that transforms a pharaoh into a lightning-wielding Son of Osiris) actually allows the player to create an infinite number of Sons of Osiris, provided he has enough houses for them all.
Age Of Mythology added a new feature to screw the headcount even further: some units take more space from the population slots than others (i.e. a villager or a simple soldier takes one; a siege weapon or a mythological unit can take up to five).
The game features a rather flexible limit, though. Every player can build houses for 100 slots and as many Town Centers as he can get a hand on (they can only be built on specific spots). They provide 25 slots each if upgraded, and a certain relic allows them to give 3 more, while the Citadel god power adds 10 slots to a town center, in addition to making it much harder to destroy.
The final max Arbitrary Headcount is 300, as can be demonstrated in the final level of the original campaign by building on as many locations as possible. We Have Reserves indeed.
There are also hard limits on the number of each type of building you can have.
Units/buildings that can carry other units inside them, like Transport Ships, also have an arbitrary limit, usually 10 units. Combines with Units Not to Scale to produce the rather odd fact that 10 elephants fit in a boat, but 11 infantrymen don't.
 Arbitrary Headcount Limit / int_e0f1b3dc
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1.0
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Arbitrary Headcount Limit / int_e0f1b3dc
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Arbitrary Headcount Limit
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In Dragon Age II, the three-companion limit is explained for most of the game by the fact that most of Hawke's companions are established as having their own lives and things to do outside of running around with Hawke. Aveline has a day job with the city guard, Anders runs a clinic in Darktown, Varric is a writer and is implied to have other business going on as well, Merrill is working on restoring the Eluvian, Isabela is trying to track down her relic and Sebastian is working for the Chantry; only Fenris and (in the first act) Hawke's sibling seem to have nothing better to do. However, when all hell breaks loose during the final mission and the survival of potentially everyone in the city hangs in the balance, it makes considerably less sense that half your friends see fit to sit this one out. At least at the start and end of the final mission your entire party is fighting (as well as some NPC allies you've picked up along the way) although only three of them are under your direct control.
 Arbitrary Headcount Limit / int_e144ba19
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1.0
 Arbitrary Headcount Limit / int_e144ba19
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 Dragon Age II (Video Game)
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Arbitrary Headcount Limit / int_e144ba19
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Arbitrary Headcount Limit
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Stellaris has a cap on the number of military ships one can have, raised by building additional starbases and modules. This has a couple of interesting quirks:
This cap only represents your empire's ability to maintain ships at their posted upkeep costs. You can freely build above the cap, but doing so causes upkeep costs to increase exponentially.
Each ship only takes a single point on the cap, from lowly corvettes to mighty dreadnaughts. Considering all ships have a permanent niche (even when those corvettes aren't even a military speedbump, they're still the best ships for protecting your trade lanes), this becomes an interesting balancing act.
Each nation also has a cap on the number of leaders that can be recruited, which is shared across scientists, governors, and admirals. Again, you can recruit leaders beyond the cap, but each one will come with continuously and massively increased costs.
 Arbitrary Headcount Limit / int_e235270c
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1.0
 Arbitrary Headcount Limit / int_e235270c
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 Stellaris (Video Game)
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Arbitrary Headcount Limit / int_e235270c
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_e3679ecc
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In the Shining Series of video games you were restricted to the number of people in your "army", thus you normally ended up with an army of twelve while the enemy army sometimes had well over 30. In game mechanics this made sense but in plot line when you're about to fight the Big Bad it doesn't make a lot of sense not to use all your men.
Shining Force III had a battle in scenario 1 had your force split into two. The primary group, whom you had been playing with all game and so were all ridiculously high levels took one force, leaving the secondary group filled with characters you used once and discarded to take on the roughly same size force in a separate battle that determined when the primary group could stop fighting an unkillable killing machine.
 Arbitrary Headcount Limit / int_e3679ecc
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1.0
 Arbitrary Headcount Limit / int_e3679ecc
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 Shining Series (Video Game)
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Arbitrary Headcount Limit / int_e3679ecc
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_e48493b3
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Ultima had this in many of the games. In Ultima IV you are limited to 8 party members and there are 8 recruitable, but the game dictates that you cannot recruit whichever NPC matches your class. ''V-VII play this totally straight.
Ultima V was the straightest example of all, you could only have five companions join the Avatar out of fifteen total options. At least it was possible to mix and match at will, by depositing spare companions to stay at inns with available rooms.
Ultima VI was a lot more annoying in that it again have fifteen companions to choose from, with seven able to be in your party at any one time. However three companion slots are permanently taken by Dupre, Iolo and Shamino, with another locked in by a later arrival that is mandatory to complete the main quest. Further, two of the other options would refuse to ever rejoin if dismissed from the party. This effectively means that out of eleven options, you have room to include three.
 Arbitrary Headcount Limit / int_e48493b3
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1.0
 Arbitrary Headcount Limit / int_e48493b3
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 Ultima (Video Game)
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Arbitrary Headcount Limit / int_e48493b3
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Arbitrary Headcount Limit
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Star Wars: Empire at War and its expansion are interesting with this. There is both a population cap and a reinforcements cap. The population cap increase with every planet captured and every Space Station built and/or upgraded. The larger and more powerful a unit is, the more population it takes up (but heroes always take only one point). However, the tactical battle cap is different. In Space Battles, one can bring in 20 (Empire) or 25 (Rebellion) points' worth of ships, with each starship/fighter squadron/hero requiring the same number of points they require in the Galactic Map. Land units always take one point (but most consist of multiple troops/vehicles), and there's a different system: the defender's limited to ten units, while the attacker is limited by the number of Reinforcement Points they capture; each contains a different number of points, and they are still limited to ten population points.
 Arbitrary Headcount Limit / int_e6267766
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1.0
 Arbitrary Headcount Limit / int_e6267766
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 Star Wars Legends (Franchise)
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Arbitrary Headcount Limit / int_e6267766
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Arbitrary Headcount Limit
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Arknights has two of these. The first is the party size limit, or how many operators you can bring with you per mission. In general, most missions will allow you to bring up to 13 operators at a time: 12 operators of your own, and 1 support operator that you can borrow from other players. The second one is the deployment slot limit, or how many operators you can actually bring out at a time in the map. Unlike the party size limit, deployment limits are dependent on the mission.
Certain maps and events have challenge missions that further reduces the limit of either of the two headcounts, but never both. In fact, selecting the challenges in the Contingency Contract will always cross one out if the other is picked.
Some operators, mostly Summoners, can deploy summons that count towards deployment limit. Conversely, there are also operators that bypass the deployment limit due to their talent but usually have a long redeployment cooldown to offset it.
On maps with Command Terminals, deployment limit will be reduced initially until the player can activate the terminals.
 Arbitrary Headcount Limit / int_e64a6382
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1.0
 Arbitrary Headcount Limit / int_e64a6382
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Arbitrary Headcount Limit / int_e64a6382
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Arbitrary Headcount Limit
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Averted in Zone of the Enders: The Fist of Mars, for both the main characters and enemies. Only the plot dictates whether or not anyone is absent from any given stage.
 Arbitrary Headcount Limit / int_e6781f1b
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-1.0
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 Zone of the Enders: The Fist of Mars (Video Game)
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Arbitrary Headcount Limit / int_e6781f1b
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_e817aba1
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Harebrained Schemes' Battletech limits the player to one lance (four 'mechs) at any time, for all missions. While somewhat justifiable in the beginning of story mode (the Marauders only own four 'mechs and a single Leopard-class Drop Ship with space for six, and the mech techs are implied to pile up their equipment in the spare 'mech hangars), by the time the player controls the Argo and owns enough C-bills to buy a second Leopard for the Argo's second docking port the in-game reasons for why you can't simply deploy a company (12 'mechs) at a time grows a lot thinner.
 Arbitrary Headcount Limit / int_e817aba1
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1.0
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1.0
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Arbitrary Headcount Limit / int_e817aba1
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_eb71cf6a
comment
In Cross Edge you get a rather large cast of playable characters from different games, but only four can be in battle at any time. Granted you can swap out characters (even dead ones) for other members of the in-active party, except for some plot battles that require certain party members to be in at all times, you are still only allowed four in the battle party.
 Arbitrary Headcount Limit / int_eb71cf6a
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1.0
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1.0
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Arbitrary Headcount Limit / int_eb71cf6a
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_ecd2d797
comment
In Baldur's Gate, not only is your party restricted on size (6 maximum) but also on philosophical differences. If you get too popular with the rabble, the more evil characters in the party will simply up and leave. On the other hand, the whole Dungeons & Dragons system is keyed to this, mostly because the calculation of what monsters constitute a challenge for a party depend on the said party being 4-6 strong.
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1.0
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Arbitrary Headcount Limit / int_ecd2d797
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Arbitrary Headcount Limit
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Star Wars: Rebellion has "maintenance points". Every planet you control gives you a certain number of maintenance points. Planets also generate raw materials in their mines. Raw materials can then be refined with refineries; you have to pay a one-time cost in refined materials, but it also takes maintenance points, which return to you after the object is destroyed. You're further limited to eight groups of capital ships and four groups of starfighters. But that's not an actual limit on the size of your fleet; it just means you start having to conflate different ones. (In the case of starfighters, they're typically arranged by model, with the most popular model being split into two or three (or if all that model, four, as can happen when you're the Empire and your only decent fighter is the TIE Defender) groups. Finally, you can only have one Commander, Admiral, and General in a given fleet.
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1.0
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1.0
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hasFeature
Arbitrary Headcount Limit / int_ecdc7362
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f0061a6b
comment
Hogs of War never lets you control more than five pigs at once, with some missions in single-player and most multi-player battles limiting you to less than that. Multi-player deathmatches are interesting, as thanks to respawning you'll always have the maximum number of pigs - no more, no less.
 Arbitrary Headcount Limit / int_f0061a6b
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1.0
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1.0
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Arbitrary Headcount Limit / int_f0061a6b
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f26c58d6
comment
World in Conflict has a variation of this, every player has a limited pool of reinforcement points to buy units with. Different in that losing an unit doesn't allow you to replace it immediately, the reinforcement points are instead regained slowly. Paratroops and light tanks ordered as tactical aids rather than as reinforcements for some reason don't count towards this, though.
 Arbitrary Headcount Limit / int_f26c58d6
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1.0
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1.0
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Arbitrary Headcount Limit / int_f26c58d6
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f2ea1af6
comment
In Genjuu Ryodan, the player and the opponent can deploy a maximum of 20 units at any time. The player is also allowed only 20 out of 65 different types of units to be summoned, but player can repeat cleared missions to regain specific units needed when they are discarded.
 Arbitrary Headcount Limit / int_f2ea1af6
featureApplicability
1.0
 Arbitrary Headcount Limit / int_f2ea1af6
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1.0
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Arbitrary Headcount Limit / int_f2ea1af6
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f367511c
comment
The Yu-Gi-Oh! Trading Card Game is a rather... alternative version of this. There are several rules for constructing one's Deck, and they change quite often to fit the newest anime-rules. Currently, there must be at least 40 cards in a deck, 60 at most, and a player can only have 3 copies of each card with the same name in their deck, regardless of how many cards they have. Then there's the Extra Deck and Side Deck (the latter of which only serves as extra cards to switch with between matches), both of which are currently limited to 15 cards, though originally the Extra Deck was unlimited. And just to add to the arbitrarity of the rules, some cards are Semi-Limited, Limited or Forbidden, reducing the maximum number of copies you can use by 1, 2 and 3 respectively.
Then there is the other limit: what you can have on the field. 5 monsters, 1 field spell and 5 other spell/traps*Some trap cards become monsters when activated. They usually take up both a monster and a spell/trap space unless otherwise stated..
 Arbitrary Headcount Limit / int_f367511c
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1.0
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Arbitrary Headcount Limit / int_f367511c
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f6b79960
comment
Nine Hours, Nine Persons, Nine Doors has the loosest ruleset because Zero knew that the Ninth Man would break the rules and made an example out of him. A group of 3-5 people are needed to open a numbered door by having the digital root of the sum of their bracelet numbers equal the number on the door. If anyone enters a numbered door, then a bomb inside their body will explode in 81 seconds. To turn the bombs off, the exact same 3-5 people who opened the door need to scan in at a similar device somewhere inside the door. This only turns off their bombs, however, so if you enter a door you didn't help open, you're screwed. Also, everyone who opened the door needs to scan in to turn off the bombs, so if even one person in the group gets stuck outside the door after it closes, then the people inside are screwed even if they helped open it. Ace capitalizes on this when he murders (who he thinks is) Snake, using the Ninth Man's bracelet, his own and his victim's to open the door then shoving his victim through, getting him blown up. He also previously murdered the Ninth Man in much the same way. Or rather, he got him to happily off himself by lying to him that he'd be able to turn off his bomb by himself, knowing that he'd immediately try to progress on his own and get himself blown up for his trouble.
 Arbitrary Headcount Limit / int_f6b79960
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1.0
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1.0
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Arbitrary Headcount Limit / int_f6b79960
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type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f6cd341d
comment
Treasure Planet: Battle at Procyon: Zigzagged, the maximum fleet size for each player in open skirmishes can be set between 1 and 10, if the maximum number of ships is reached in the fleet customisation screen, the player cannot purchase any more, even if they still have enough Victory Points to buy more ships. However, the fleet size limit may be exceeded if enemy ships are successfully boarded (which causes enemy ships to become part of the fleet).
 Arbitrary Headcount Limit / int_f6cd341d
featureApplicability
1.0
 Arbitrary Headcount Limit / int_f6cd341d
featureConfidence
1.0
 Treasure Planet: Battle at Procyon (Video Game)
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Arbitrary Headcount Limit / int_f6cd341d
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Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f7ee873b
comment
In Luminous Arc, the character limit is 8 characters maximum in battle.
Luminous Arc 2 changed the limit to a maximum of 6 characters that can be deployed into any single battle, unless otherwise (generally at a smaller number).
Luminous Arc 3 followed the previous game with the 6 characters limit.
 Arbitrary Headcount Limit / int_f7ee873b
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1.0
 Arbitrary Headcount Limit / int_f7ee873b
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1.0
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Arbitrary Headcount Limit / int_f7ee873b
 Arbitrary Headcount Limit / int_f965bbf9
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_f965bbf9
comment
In Telepath Tactics, the limit is keyed to individual maps. In the campaign, you are usually limited to 8 characters, though the final battle allows 12. There are two exceptions to this: the "defend the camp" battle, where every unit you've recruited is deployed automatically, and the fortress outer wall battle, where Teresa and Phoebe are automatically deployed in addition to your usual 8.
 Arbitrary Headcount Limit / int_f965bbf9
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1.0
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type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_fafb58d9
comment
In Battlestar Galactica Deadlock, each fleet is limited to no more than 7 warships. There's also a command point cap that can be raised by assigning and promoting an officer. Still, you can't have 7 battlestars in any fleet because even a top-tier officer doesn't have enough command points to allow that (such a fleet would be OP).
 Arbitrary Headcount Limit / int_fafb58d9
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1.0
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1.0
 Battlestar Galactica Deadlock (Video Game)
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Arbitrary Headcount Limit / int_fafb58d9
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type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_fb0b20f2
comment
Supreme Commander, TA's spiritual sequel, has a default limit of 500 in multiplayer/skirmish games. It can be increased up to 1000, and also decreased to 250 (for the unlucky ones whose computers can't handle the number of units in a capped-to-500 game. This tends to be particularly annoying in the last campaign missions, some of which start you off with 300 or more units and a maximum cap of 500. Editing the game files can theoretically increase the unit limit to arbitrary numbers, but the frame rate really starts suffering (even on high-end systems) after 800 or so, and going much above 1000 is guaranteed to cause a crash.
In Supreme Commander everything you build (except walls) counts as a unit- not only tanks and aircraft, but power generators, point defense and radar systems.
 Arbitrary Headcount Limit / int_fb0b20f2
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1.0
 Arbitrary Headcount Limit / int_fb0b20f2
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1.0
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Arbitrary Headcount Limit / int_fb0b20f2
 Arbitrary Headcount Limit / int_ff3289cd
type
Arbitrary Headcount Limit
 Arbitrary Headcount Limit / int_ff3289cd
comment
Age of Empires III also includes headcount limits for certain unit types, most notably ships. Most Civs have a generous cap of 99 Settlers (half of your population cap), although the Ottomans, who produce Settlers automatically and for free, have a more substantial cap of 25 until you raise the limit via certain techs.
 Arbitrary Headcount Limit / int_ff3289cd
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1.0
 Arbitrary Headcount Limit / int_ff3289cd
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1.0
 Age of Empires III (Video Game)
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Arbitrary Headcount Limit / int_ff3289cd

The following is a list of statements referring to the current page from other pages.

 Arbitrary Headcount Limit
processingCategory2
Acceptable Breaks from Reality
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processingCategory2
Older Than the NES
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processingCategory2
Player Party
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processingCategory2
Role-Playing Game
 Ancienverse / Fan Fic / int_f3cf30d9
type
Arbitrary Headcount Limit
 Justifying The Ends / Fan Fic
seeAlso
Arbitrary Headcount Limit
 Team Milky Way / Fan Fic / int_f3cf30d9
type
Arbitrary Headcount Limit
 Between Three Rogues (Fanfic) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kirby: Right Back at Ya! Odyssey of Dreams (Fanfic) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 The Road Not Trekked Series (Fanfic) / int_f3cf30d9
type
Arbitrary Headcount Limit
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Arbitrary Headcount Limit
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Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Thunderscape (Franchise) / int_f3cf30d9
type
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type
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type
Arbitrary Headcount Limit
 Brave Story / int_f3cf30d9
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Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Rhythm of War / int_f3cf30d9
type
Arbitrary Headcount Limit
 Skyward / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Heroes of Olympus / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Last King of Osten Ard / int_f3cf30d9
type
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 The Rithmatist / int_f3cf30d9
type
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 The Stormlight Archive / int_f3cf30d9
type
Arbitrary Headcount Limit
 AboutRoleplayingGames
seeAlso
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sameAs
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 DawnOfHeroes
seeAlso
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 HeroesOfArdania
seeAlso
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 LaxiusForce
seeAlso
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 MiddleManagerOfJustice
seeAlso
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 Ptitle7od7cbhv
seeAlso
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 Pyromaniac1337
seeAlso
Arbitrary Headcount Limit
 TheBookOfStoriesOCT
seeAlso
Arbitrary Headcount Limit
 Pokémon Adventures (Manga) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Mushroom Kingdom Wars (Roleplay) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Lands Of Evelon (Roleplay) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Kaizoku Sentai Gokaiger / int_f3cf30d9
type
Arbitrary Headcount Limit
 Arkham Horror: The Card Game (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Barbarian Prince (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Brikwars (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Gloomhaven (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Shadowrun (Tabletop Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 A Blurred Line (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 A Dance with Rogues (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Age of the Ring (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Anachronox (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Angry Birds Epic (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Another Eden (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Arc the Lad (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Astonishia Story (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Atelier Iris: Eternal Mana (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Atelier Ryza: Ever Darkness & the Secret Hideout (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Axial Disc 2 (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Ayakashi: Romance Reborn (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Azur Lane (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Baldur's Gate III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 BattleTech (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 BattleTech (2018) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Battlestar Galactica Deadlock (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Blazing Souls Accelate (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Bleach: The 3rd Phantom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Bravely Second (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Breath of Fire III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Brütal Legend (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Buddy Simulator 1984 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cannon Fodder (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cassette Beasts (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
 Centurion: Defender of Rome (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chain Chronicle (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chained Echoes (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chaos Rings II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chaos Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chrono Cross (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Chrono Trigger (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 City-Building Series (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Clash of Clans (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Close Combat (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Code Vein (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Command & Conquer 3: Tiberium Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Command & Conquer: Generals Evolution (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Command & Conquer 4: Tiberian Twilight (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Command And Conquer Tiberium Alliances (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Command & Conquer 3: Tiberium Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Company of Heroes (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Corpse Party (PC-98) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cosmoteer (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cossacks: European Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
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type
Arbitrary Headcount Limit
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type
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type
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type
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 Cthulhu Saves the World (Video Game) / int_6aa10cf9
type
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type
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 Curious Expedition (Video Game) / int_f3cf30d9
type
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 Dark Deity (Video Game) / int_f3cf30d9
type
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type
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 Dark Subconscious (Video Game) / int_f3cf30d9
type
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 Darkest Dungeon (Video Game) / int_f3cf30d9
type
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 Darkest Dungeon II (Video Game) / int_f3cf30d9
type
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 Darwinia (Video Game) / int_f3cf30d9
type
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 Dawn of the Dragons (Video Game) / int_f3cf30d9
type
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 Dawn of the Tiberium Age (Video Game) / int_f3cf30d9
type
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 Dawn of War (Video Game) / int_f3cf30d9
type
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 Deltarune (Video Game) / int_f3cf30d9
type
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type
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type
Arbitrary Headcount Limit
 Devil Survivor 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Digimon Story: Cyber Sleuth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Digimon Survive (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Digimon World Dawn/Dusk (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Digital Devil Saga (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Dinosaur King (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dirge of Cerberus (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Disney Magic Kingdoms (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Divinity: Original Sin (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Divinity: Original Sin II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dota 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dota Underlords (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Blaze (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Quest IX (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Quest V (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Quest VII (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Quest VIII (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Quest X (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Dragon's Dogma (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dream Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dune II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dune: Spice Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dungeon Siege (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dungeons & Dragons Online (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dynasty Warriors (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dyztopia: Post-Human RPG (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Eador (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Edain (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 8-Bit Armies (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Elona (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Elsword (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Emerald Dragon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Emperor: Rise of the Middle Kingdom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Empire Earth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 EndWar (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Endless Ocean (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Endless Space (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Epic Battle Fantasy (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Epic Battle Fantasy 4 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Epic Seven (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Escape From Hell! (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Escape from Hell (1990) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Eternal City (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Etrian Odyssey (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Etrian Odyssey III: The Drowned City (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Etrian Odyssey IV: Legends of the Titan (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Etrian Odyssey Nexus (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Etrian Odyssey V: Beyond the Myth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Europa Universalis (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Evil Genius (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Evil Genius 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Evil Islands (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Evolution (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Executive Assault (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Exit Fate (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Expanded Galaxy Mod (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Expeditions: Rome (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Eye of the Beholder (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 FTL: Faster Than Light (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 FTL: Faster Than Light Multiverse (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fae Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fairy Tail (2020) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fallout 76 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fallout Tactics: Brotherhood of Steel (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fantasian (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fantasy Life (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fantasy War Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fear & Hunger (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Feda: The Emblem of Justice (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fell Seal: Arbiter's Mark (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Brave Exvius (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Crystal Chronicles 1 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Dimensions (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy IV (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Tactics (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Final Fantasy Tactics A2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Tactics Advance (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy Type-0 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy VI (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy VIII (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy VII Remake (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy X-2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy XII (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy XIII-2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fire Emblem: Genealogy of the Holy War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fire Emblem Warriors (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fire Emblem Warriors: Three Hopes (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Flawed Crystals (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Food Fantasy (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 For Honor (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Foretales (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Forever's End (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fort Zombie (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Fragile Hearts (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Freedom Fighters (2003) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Freeman Guerrilla Warfare (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Game of War: Fire Age (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Genewars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ghost Hacker (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Girl Café Gun (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Girls' Frontline (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Girls' Frontline: Neural Cloud (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Gladius (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Go Vacation (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Golden Sun: The Lost Age (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Grand Kingdom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Grand Theft Auto (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Gratuitous Space Battles (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Graviteam Tactics (Video Game)
seeAlso
Arbitrary Headcount Limit
 GreedFall (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Haegemonia: Legions of Iron (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Half-Life (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Half-Minute Hero (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Halo Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Hard West (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Heaven Burns Red (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Heroes Of The Seasons (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Heroism (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Heroland (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Homeworld (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Honkai: Star Rail (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Hyrule Warriors (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 I Miss the Sunrise (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ikenfell (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ill Will (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Imperator: Rome (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Imperium Galactica (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Inazuma Eleven (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Inuyasha: The Secret of the Cursed Mask (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Iron Harvest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jade Cocoon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jagged Alliance (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jay's Journey (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jeanne d'Arc (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jurassic Park Builder (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Jurassic World: The Game (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kenshi (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kerbal Space Program (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kinder (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 King Arthur: Knight's Tale (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kingdom Hearts (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kingdom Hearts III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kingdoms And Castles (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Kings and Legends (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Knights and Merchants (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Knights in the Nightmare (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Knights of Honor (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Knights of Pen and Paper (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Legaia II Duel Saga (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Lennus II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Liberal Crime Squad (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Light & Darkness: Heroes of Calradia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Limbus Company (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Link! Like! Love Live! (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Live A Hero (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Looney Tunes: World of Mayhem (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Loop Hero (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Lost Odyssey (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Luminous Arc 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Luminous Arc 3 (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Lunarosse (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 MARDEK (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Machines: Wired For War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Magic Scroll Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Magician's Quest: Mysterious Times (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Majesty (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mana Khemia 2: Fall of Alchemy (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mana Khemia: Alchemists of Al-Revis (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Maniac Mansion (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mario + Rabbids Sparks of Hope (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mass Effect (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Master of Orion (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mech Commander (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Medabots: Metabee and Rokusho (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Medieval II: Total War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mega Man X: Command Mission (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mental Omega (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mercs of Boom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Metal Gear Solid: Peace Walker (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Micro Emblem (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Middle Manager of Justice (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Midnight Suns (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Might and Magic (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Monster Hunter: Rise (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Monster Hunter: World (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Monster Sanctuary (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mother 3 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mount & Blade (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mount & Blade II: Bannerlord (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Mutant Year Zero: Road to Eden (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 NEO: The World Ends with You (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Naferia's Reign: Invasion of the Dark Mistress (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Neptunia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Nestalgia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ni no Kuni (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ni no Kuni II: Revenant Kingdom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Nocturne (RPG Maker) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Northgard (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Octopath Traveler (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Octopath Traveler: Champions of the Continent (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ogre Battle 64 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Old World Blues (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 One Way Heroics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Onmyōji (2016) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ordinator — Perks of Skyrim (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Outerplane (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pacific Fleet (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Paladin's Quest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Palworld (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 ParaWorld (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Path of the Midnight Sun (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Path to Nowhere (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathfinder (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathfinder: Kingmaker (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathfinder (Video Game) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathfinder: Wrath of the Righteous (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pathway (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Peret em Heru: For the Prisoners (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Perimeter (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Persona (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Persona 3 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Persona 5 Strikers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Phantasy Star II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Phantasy Star IV (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Phantom of the Kill (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pharaoh (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pikmin (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pikmin 4 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Planescape: Torment (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Conquest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Masters (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Mystery Dungeon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Mystery Universe (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Ranger (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Shuffle (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Sleep (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pokémon Super Mystery Dungeon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Populous: The Beginning (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Prince of Qin (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Project × Zone (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Punishing: Gray Raven (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Puzzles & Survival (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Radiant Historia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rainbow Six Siege (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rakenzarn Tales (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rank Insignia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 ReCore (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Red Resurrection (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Regalia: Of Men and Monarchs (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Relic Of War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Renowned Explorers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Resident Evil: Outbreak (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rime Berta (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 RimWorld (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rise of Kingdoms: Lost Crusade (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rise of Nations (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 River City Ransom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rome: Total War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Rondo of Swords (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ruined King (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 S4 League (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 SaGa Scarlet Grace (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 SaGa Frontier (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sakura Dungeon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sands of Destruction (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Save the Light (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Scarlet Nexus (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Scrap Metal Heroes (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sea of Stars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Seven Kingdoms (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 7th Dragon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shadow Hearts (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shadowrun (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Shadowrun (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shadowverse (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shattered Galaxy (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shattered Union (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shin Gihren's Greed (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shin Megami Tensei I (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shiness: The Lightning Kingdom (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shining Force (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shining the Holy Ark (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Siege of Avalon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sigma Theory (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 SimAnt (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sins of a Solar Empire (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Skies of Arcadia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Slayers (SNES) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 SnowRunner (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Song Summoner (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sonic.Exe: Spirits of Hell (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sonny (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 South Park: The Fractured but Whole (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Space Crew (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Space Station 13 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Spore (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Spore Creatures (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Spore Hero (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Command (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 StarCrawlers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Ocean: The Divine Force (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Ocean: The Second Story (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Traders: Frontiers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Trek: Armada (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Wars Conquest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Wars Jedi: Fallen Order (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 StarCraft (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Starsector (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 START AGAIN START AGAIN START AGAIN: a prologue (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 State of Decay 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Steam World Quest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Steel Panthers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Stick War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Stranger of Paradise: Final Fantasy Origin (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Suikoden Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Summoner 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Supa Robo Gakuen (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Mario RPG (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Paper Mario (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Robot Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Superhero League of Hoboken (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Supreme Commander (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sweet Home (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sweet Home (1989) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sword of Damocles (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Swords and Sandals (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Hearts (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Luminaria (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Symphonia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of the Abyss (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Vesperia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Xillia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales of Xillia 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tales Series (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Telepath RPG (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Telepath RPG: Servants of God (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Telepath Tactics (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Battle Cats (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Battle for Middle-earth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Bureau: XCOM Declassified (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Denpa Men (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Dio Field Chronicle (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Elder Scrolls Online (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Frontier (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Godfather (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Heroic Legend Of Eagarlnia (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Kings League (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Last Days (of the Third Age of Middle Earth) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Last Remnant (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Lost Vikings (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Magic Candle (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Millionaire of 3 Kingdoms (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Oregon Trail (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Outer Worlds (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Settlers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Seven Deadly Sins: Grand Cross (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Sims 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Temple of Elemental Evil (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Way (RPG Maker) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 This Way Madness Lies (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Three Kingdoms Story (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Thrones of Britannia: A Total War Saga (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Thwaite (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tiger Knight: Empire War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Time Stalkers (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tokyo Afterschool Summoners (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tokyo Xanadu (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tomodachi Life (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Toontown Online (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Torment: Tides of Numenera (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total Annihilation (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total War: Rome II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total War: Three Kingdoms (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total War: Warhammer (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Total War: Warhammer II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Touhou Labyrinth (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Touhou Shoujo Tale of Beautiful Memories (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Trails Series (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Treasure Planet: Battle at Procyon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Trials of Mana (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Trillion: God of Destruction (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Tyrant's Blessing (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ultima IV (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Ultimate Epic Battle Simulator (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Undead Darlings (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Unicorn Overlord (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Unleash the Light (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Unlimited Saga (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 VGA Planets (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Valkyria Chronicles (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Valkyria Chronicles II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Valkyria Chronicles III (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Valkyrie Profile (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Various Daylife (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Vermintide II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Vestaria Saga (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Villainous (2011) (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Warcraft (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Warhammer 40,000: Chaos Gate - Daemonhunters (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wasteland 3 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Weird West (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wild ARMs XF (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wildermyth (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wizardry (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wizard's Crown (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 World in Conflict (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 World's End (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 XCOM 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 XCOM: Chimera Squad (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 XCOM: Enemy Unknown (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 XCOM: Long War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 X-Men II: The Fall of the Mutants (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Xenoblade Chronicles 2 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Xenoblade Chronicles 3 (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Xenoblade Chronicles X (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Yakuza: Like a Dragon (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 YsSEVEN
seeAlso
Arbitrary Headcount Limit
 Ys SEVEN (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Yu-Gi-Oh! Forbidden Memories (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 PaladinsQuest
seeAlso
Arbitrary Headcount Limit
 Child of Light / Videogame / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cthulhu Mythos RPG: The Sleeping Girl of the Miasma Sea (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Lords of Magic / Videogame / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shadowrun Returns / Videogame / int_f3cf30d9
type
Arbitrary Headcount Limit
 Silent Storm (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Arcana Twilight (Visual Novel) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Loren: The Amazon Princess (Visual Novel) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Seinarukana (Visual Novel) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Spirit Hunter (Visual Novel) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Spirit Hunter: Death Mark (Visual Novel) / int_f3cf30d9
type
Arbitrary Headcount Limit
 ProZD (Web Video) / int_f3cf30d9
type
Arbitrary Headcount Limit
 TFS at the Table (Web Video) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Adventurers! (Webcomic) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dragon Mango (Webcomic) / int_f3cf30d9
type
Arbitrary Headcount Limit
 SMGPMD (Webcomic) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Yokoka's Quest (Webcomic) / int_f3cf30d9
type
Arbitrary Headcount Limit
 FanFiction.Net (Website) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The RPG Cliches Game (Website) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Buddy Thunderstruck / int_f3cf30d9
type
Arbitrary Headcount Limit
 King Arthur & the Knights of Justice / int_f3cf30d9
type
Arbitrary Headcount Limit
 arbitraryheadcountlimit
sameAs
Arbitrary Headcount Limit
 Age of Mythology (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit
 Age of Mythology (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Dark Sun (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Eternal Sonata (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Final Fantasy IV: The After Years (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Freedom Force (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Granado Espada (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 LISA (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Sword of the Stars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 The Reconstruction / Videogame / int_f3cf30d9
type
Arbitrary Headcount Limit
 Universe at War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Wild ARMs 5 (Video Game) / int_6aa10cf9
type
Arbitrary Headcount Limit