Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Art-Shifted Sequel

 Art-Shifted Sequel
type
FeatureClass
 Art-Shifted Sequel
label
Art-Shifted Sequel
 Art-Shifted Sequel
page
ArtShiftedSequel
 Art-Shifted Sequel
comment
Whether it's because of some significant change in the series (like being released on a new console, or in an Alternate Universe), or just the designers wanting something different, occasionally the art style of a series may change for a sequel. Then, in some cases, the new art style may become the default art style.
This trope is for when the previously used art style in a series is switched in a sequel. This can invoke They Changed It, Now It Sucks!, if the change of style is unwelcome by fans of the original work. Note, that if a series continues to use one style for too long, some fans might complain that It's the Same, Now It Sucks!.
A Sister Trope of Art Shift, which is a temporary change of visual style within a work and Art Evolution, which is a gradual change but generally still within the same style. Compare Shifted to CGI and Video Game 3D Leap, when a franchise's visuals change from 2D to 3D.
Video game sequels and remakes being made for games on older console generations would most likely get an remaster to take advantage of the new hardware, although there are exceptions.
 Art-Shifted Sequel
fetched
2024-01-26T08:30:57Z
 Art-Shifted Sequel
parsed
2024-01-26T08:30:57Z
 Art-Shifted Sequel
processingComment
Dropped link to Ben10: Not an Item - CAT
 Art-Shifted Sequel
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Art-Shifted Sequel
processingComment
Dropped link to CompilationRerelease: Not an Item - FEATURE
 Art-Shifted Sequel
processingComment
Dropped link to Homage: Not an Item - FEATURE
 Art-Shifted Sequel
processingComment
Dropped link to LupinIIIYearlySpecials: Not an Item - CAT
 Art-Shifted Sequel
processingComment
Dropped link to TheNewBatmanAdventures: Not an Item - UNKNOWN
 Art-Shifted Sequel
processingComment
Dropped link to ThickLineAnimation: Not an Item - FEATURE
 Art-Shifted Sequel
processingUnknown
TheNewBatmanAdventures
 Art-Shifted Sequel
isPartOf
DBTropes
 Art-Shifted Sequel / int_110dcdca
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_110dcdca
comment
A Link Between Worlds has an art style that resembles A Link to the Past updated to 3D, while in Tri Force Heroes, Link himself looks more like the Wind Waker incarnation.
 Art-Shifted Sequel / int_110dcdca
featureApplicability
1.0
 Art-Shifted Sequel / int_110dcdca
featureConfidence
1.0
 The Legend of Zelda: A Link Between Worlds / Videogame
hasFeature
Art-Shifted Sequel / int_110dcdca
 Art-Shifted Sequel / int_117edb52
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_117edb52
comment
Robopon went from this◊ to this◊ in the transition from GBC to GBA.
 Art-Shifted Sequel / int_117edb52
featureApplicability
1.0
 Art-Shifted Sequel / int_117edb52
featureConfidence
1.0
 Robopon (Video Game)
hasFeature
Art-Shifted Sequel / int_117edb52
 Art-Shifted Sequel / int_12f3c9b
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_12f3c9b
comment
Starting with Puyo Puyo Fever, the art style of Puyo Puyo drastically changed, replacing the '90s fantasy anime style carried over from Madou Monogatari with a more modern, graffiti-influenced style. Initially, this was just to mark the Soft Reboot coinciding with the series moving from Compile to Sonic Team, but as more characters from the classic games have returned, it's stuck as a permanent shift.
 Art-Shifted Sequel / int_12f3c9b
featureApplicability
1.0
 Art-Shifted Sequel / int_12f3c9b
featureConfidence
1.0
 Puyo Puyo Fever (Video Game)
hasFeature
Art-Shifted Sequel / int_12f3c9b
 Art-Shifted Sequel / int_1622155
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_1622155
comment
After that, the remake of Kirby Super Star (Kirby Super Star Ultra) came, which changed to an art style that can be described as a combination of both the art style of the GBA games and that of the original Super Star.
 Art-Shifted Sequel / int_1622155
featureApplicability
1.0
 Art-Shifted Sequel / int_1622155
featureConfidence
1.0
 Kirby Super Star (Video Game)
hasFeature
Art-Shifted Sequel / int_1622155
 Art-Shifted Sequel / int_1aacbbc9
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_1aacbbc9
comment
The Dragon Age series had a major art overhaul between Dragon Age: Origins — which was pretty standard fare Medieval Fantasy style — to Dragon Age II — whose visuals are highly stylized, particularly in regards to the depiction of elves and the Qunari. The series backpedaled on the stylization a bit with Dragon Age: Inquisition, which tries to find the middle ground between the first two games' styles — this overhaul was also partly a consequence of moving to a different Game Engine.
 Art-Shifted Sequel / int_1aacbbc9
featureApplicability
1.0
 Art-Shifted Sequel / int_1aacbbc9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Art-Shifted Sequel / int_1aacbbc9
 Art-Shifted Sequel / int_1afbf6c5
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_1afbf6c5
comment
Transformers: Rescue Bots art style on the other hand is very simple and like Energon, the show will sometimes shift between CG and hand-drawn.
 Art-Shifted Sequel / int_1afbf6c5
featureApplicability
1.0
 Art-Shifted Sequel / int_1afbf6c5
featureConfidence
1.0
 Transformers: Rescue Bots
hasFeature
Art-Shifted Sequel / int_1afbf6c5
 Art-Shifted Sequel / int_1b021fcb
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_1b021fcb
comment
In the Tokyo Ghoul anime, throughout the seasons, it's not completely noticeable, but the art has indeed shifted. Especially with the main characters design.
 Art-Shifted Sequel / int_1b021fcb
featureApplicability
1.0
 Art-Shifted Sequel / int_1b021fcb
featureConfidence
1.0
 Tokyo Ghoul (Manga)
hasFeature
Art-Shifted Sequel / int_1b021fcb
 Art-Shifted Sequel / int_1c5bbe78
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_1c5bbe78
comment
Lupin III: The Italian Adventure has character designs inspired by the "Green Jacket" series, but with a brighter palette, thinner lines, and a more modern aesthetic overall. This style was retained for Lupin III: Part 5, but with even more detail given to the character designs and more fluid animation.
 Art-Shifted Sequel / int_1c5bbe78
featureApplicability
1.0
 Art-Shifted Sequel / int_1c5bbe78
featureConfidence
1.0
 Lupin III: The Italian Adventure
hasFeature
Art-Shifted Sequel / int_1c5bbe78
 Art-Shifted Sequel / int_2192aeb3
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_2192aeb3
comment
Once Fire Emblem went portable with Fire Emblem: The Binding Blade, the art style was significantly changed from the console-based predecessors. Character illustrations began to be done digitally and the designs slowly drifts away from the 90s fantasy flair of the Jugdral games. The in-game color palette is far brighter compared to the previous titles on the Super Famicom, a necessity due to the original model of the Game Boy Advance not being backlit.
 Art-Shifted Sequel / int_2192aeb3
featureApplicability
1.0
 Art-Shifted Sequel / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Art-Shifted Sequel / int_2192aeb3
 Art-Shifted Sequel / int_223c2a48
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_223c2a48
comment
Breath of the Wild has cel-shading and bright colors mixed with realistically-proportioned characters much like Skyward Sword but with a more gouache-inspired and weathered-looking aesthetic.
 Art-Shifted Sequel / int_223c2a48
featureApplicability
1.0
 Art-Shifted Sequel / int_223c2a48
featureConfidence
1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Art-Shifted Sequel / int_223c2a48
 Art-Shifted Sequel / int_279cd0b8
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_279cd0b8
comment
The second season of Jonny Quest: The Real Adventures, as part of its Retool to make it closer to the original shows, heavily changed the art style to make it brighter and less grittier as well as made all the characters look a little younger in appearance.
 Art-Shifted Sequel / int_279cd0b8
featureApplicability
1.0
 Art-Shifted Sequel / int_279cd0b8
featureConfidence
1.0
 Jonny Quest: The Real Adventures
hasFeature
Art-Shifted Sequel / int_279cd0b8
 Art-Shifted Sequel / int_28b53408
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_28b53408
comment
The first F.E.A.R. game takes place 20 Minutes into the Future, but has an overall modern day design in regards to characters, equipment, and environments with the exception of the rare plasma sniper rifle or Mini-Mecha. The sequel, F.E.A.R. 2, has a much more cyberpunk anime aesthetic, with enemies wearing futuristic armor with glowing bits all over it and the Mini-Mecha and other vehicles being more futuristic/fantastical in appearance. The third and final game, F.E.A.R. 3, is mostly consistent with F.E.A.R. 2's art style, but the overall aesthetic is massively more grungy and sleazy, as though it was the second game filtered through a few thousand hours of Rob Zombie and Slipknot.
 Art-Shifted Sequel / int_28b53408
featureApplicability
1.0
 Art-Shifted Sequel / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Art-Shifted Sequel / int_28b53408
 Art-Shifted Sequel / int_2a8943c0
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_2a8943c0
comment
If you look up the Miraculous PV on youtube, then the original 3D trailer, then watch an episode of Miraculous Ladybug, you'll see a serious art shift. The show went from animesque 2D animation to still-animesque-but-realistic CGI to to animesque 3D animation. There's also art-shifts within the show — there are, in fact, four studios working on the show, and each one has their own style.
 Art-Shifted Sequel / int_2a8943c0
featureApplicability
1.0
 Art-Shifted Sequel / int_2a8943c0
featureConfidence
1.0
 Miraculous Ladybug
hasFeature
Art-Shifted Sequel / int_2a8943c0
 Art-Shifted Sequel / int_2ae52388
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_2ae52388
comment
The early games don't really have a well-defined style due to the limitations of the NES's graphics, but things got more varied in the 16-bit era. Super Castlevania IV for the Super Nintendo established a very dark, grungy, and realistic look in both gameplay and its brief cutscenes. The following game, Castlevania: Rondo of Blood, tossed this aside in favor of a bold, bright, anime-inspired look, which is especially prominent in the cutscenes. Castlevania: Bloodlines retained the bright colors but dropped the anime style.
 Art-Shifted Sequel / int_2ae52388
featureApplicability
1.0
 Art-Shifted Sequel / int_2ae52388
featureConfidence
1.0
 Super Castlevania IV (Video Game)
hasFeature
Art-Shifted Sequel / int_2ae52388
 Art-Shifted Sequel / int_2ef7cb74
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_2ef7cb74
comment
Lyrical Nanoha:
The art style in the anime adaptation of ViVid is somewhat different from the rest of the series, with brighter colors and a lack of shaded contours. This is due to it being the only part of the franchise not animated by Seven Arcs.
The character designs in Reflection and Detonation are subtly different from the previous movies. The actual character models haven't changed all that much (beyond what can be justified by the characters being two years older) but the color palette is softer and the shading style is noticeably different (essentially the opposite of ViVid's changes, above.) When there's a flashback to the events of an earlier movie, the difference is noticeable.
 Art-Shifted Sequel / int_2ef7cb74
featureApplicability
1.0
 Art-Shifted Sequel / int_2ef7cb74
featureConfidence
1.0
 Lyrical Nanoha (Franchise)
hasFeature
Art-Shifted Sequel / int_2ef7cb74
 Art-Shifted Sequel / int_2f096555
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_2f096555
comment
pop'n music is primarily a cartoony series, but briefly stitched to a pastel anime style from the games Lapistoria through UsaNeko. From Peace forward, the toon style was reinstated with the coloring of the art-shifted games.
 Art-Shifted Sequel / int_2f096555
featureApplicability
1.0
 Art-Shifted Sequel / int_2f096555
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
Art-Shifted Sequel / int_2f096555
 Art-Shifted Sequel / int_33c1d63d
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_33c1d63d
comment
Nidhogg has the look of a Atari-era game with blocky pixels and a fairly limited color palette, with the player characters having no defining details beyond their colors. Its sequel, by contrast, is extremely colorful with grotesque-looking details added to everything.
 Art-Shifted Sequel / int_33c1d63d
featureApplicability
1.0
 Art-Shifted Sequel / int_33c1d63d
featureConfidence
1.0
 Nidhogg (Video Game)
hasFeature
Art-Shifted Sequel / int_33c1d63d
 Art-Shifted Sequel / int_36395288
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_36395288
comment
Kirby:
This trope occurred between Kirby Super Star and Kirby's Dream Land 3, where the art style changes from one that resembles more or less an updated version of the older games' art style for the former to a crayon-like look for the latter.
Then came Kirby 64: The Crystal Shards, where the game's now in full 3Dnote  although it's still a side scroller. Then came the remake of Kirby's Adventure, where the art style is, yet again, changed, not only giving Kirby his modern design outside of both his 3D portrayals and his portrayal in the anime, but also giving the game a modernized art style that involves, amongst other things, smoother animations and bigger minibosses.
This then was averted with Kirby & the Amazing Mirror, which used the same art style as with the Kirby's Adventure remake.
Then came Kirby: Canvas Curse, which went with a paint-like art style due to the fact that a paint sorcerer being is trying to turn Dream Land into a world of paint. The next game in the series, Kirby: Squeak Squad, then reverted back to the art style of the Game Boy Advance games.
After that, the remake of Kirby Super Star (Kirby Super Star Ultra) came, which changed to an art style that can be described as a combination of both the art style of the GBA games and that of the original Super Star.
Then note not counting two spin-offs that came after the Kirby Super Star remake came Kirby's Return to Dream Land, which had a different 3D art style than that of Kirby 64: The Crystal Shards note although it still plays like a sidescroller.
Averted in Kirby's Dream Collection's challenge stages and the subsequent traditional platformers which use the same 3D style and models as Kirby's Return to Dream Land.
Kirby and the Rainbow Curse, being a sequel to Canvas Curse, also features a art shift that's different from standard Kirby games. Unlike the paint-like art style of Canvas Curse, however, Rainbow Curse features graphics that emulate claymation.
Kirby Star Allies uses the same 3D models as the other modern games albeit photo-realistic.
 Art-Shifted Sequel / int_36395288
featureApplicability
-1.0
 Art-Shifted Sequel / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Art-Shifted Sequel / int_36395288
 Art-Shifted Sequel / int_392a827a
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_392a827a
comment
Resident Evil 7: Biohazard marks the point at which the Resident Evil series shifted from semi-stylized Animesque character designs typical of Japanese games from the 2000s and early 2010s, to more realistic character designs based directly on scans of real actors/modelsnote characters in Resident Evil 4 to 6 were also based on real models, but strongly stylized through handcrafted 3D model editing, due to the shift to the new RE Engine, which had this as one of its key features. This carried on to other games in the engine, including remakes of older titles such as Resident Evil 2, 3, and 4. This has resulted in some oddities, such as Chris Redfield being completely unrecognizable in Resident Evil 7 (his appearance was changed in later games to more closely match his classic appearance).
 Art-Shifted Sequel / int_392a827a
featureApplicability
1.0
 Art-Shifted Sequel / int_392a827a
featureConfidence
1.0
 Resident Evil 7: Biohazard (Video Game)
hasFeature
Art-Shifted Sequel / int_392a827a
 Art-Shifted Sequel / int_3a35fcc8
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3a35fcc8
comment
Then note not counting two spin-offs that came after the Kirby Super Star remake came Kirby's Return to Dream Land, which had a different 3D art style than that of Kirby 64: The Crystal Shards note although it still plays like a sidescroller.
 Art-Shifted Sequel / int_3a35fcc8
featureApplicability
1.0
 Art-Shifted Sequel / int_3a35fcc8
featureConfidence
1.0
 Kirby's Return to Dream Land / Videogame
hasFeature
Art-Shifted Sequel / int_3a35fcc8
 Art-Shifted Sequel / int_3a64aba3
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3a64aba3
comment
Shantae: As opposed to the pixel art spritework in previous games, Shantae: Half-Genie Hero's sprites are done in a more cartoony style similar to Skullgirls. More to the point, character designs are more simplified and cartoonish compared to the previous three games, particularly in the faces. Shantae and the Seven Sirens uses the same vector sprites as Half-Genie Hero, but reverts to the more realistically proportioned character artwork of Shantae and the Pirate's Curse.
 Art-Shifted Sequel / int_3a64aba3
featureApplicability
1.0
 Art-Shifted Sequel / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Art-Shifted Sequel / int_3a64aba3
 Art-Shifted Sequel / int_3a9d9a5c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3a9d9a5c
comment
The Tamagotchi franchise has several anime installments (three tie-in OVAs for McDonald's, a 12-episode webtoon, two movies, and a 271-episode TV series) which all use an art style that, while still simplistic like the franchise in general, gives more detail to the characters and abandons the franchise's tendency to show the characters with blue outlines. This art style remained uninterrupted until an anime short film of the series was released in 2017 to be shown before screenings of the Kamisama Minarai: Himitsu no Cocotama movie; this short film shifts the art style by combining the anime's art style with the blue outline style of the franchise in general, which basically causes everyone to look shinier.
 Art-Shifted Sequel / int_3a9d9a5c
featureApplicability
1.0
 Art-Shifted Sequel / int_3a9d9a5c
featureConfidence
1.0
 Tamagotchi (Franchise)
hasFeature
Art-Shifted Sequel / int_3a9d9a5c
 Art-Shifted Sequel / int_3b6a0502
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3b6a0502
comment
Then came Kirby: Canvas Curse, which went with a paint-like art style due to the fact that a paint sorcerer being is trying to turn Dream Land into a world of paint. The next game in the series, Kirby: Squeak Squad, then reverted back to the art style of the Game Boy Advance games.
 Art-Shifted Sequel / int_3b6a0502
featureApplicability
1.0
 Art-Shifted Sequel / int_3b6a0502
featureConfidence
1.0
 Kirby: Canvas Curse (Video Game)
hasFeature
Art-Shifted Sequel / int_3b6a0502
 Art-Shifted Sequel / int_3c084586
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3c084586
comment
Super Mario World 2: Yoshi's Island uses a crayon-inspired art style for the levels, characters, mooks and effects, diverting from the standard sprite-based colors and designs of Super Mario World. Also an Invoked Trope, because Nintendo originally planned the game to use an art style inspired by that of Donkey Kong Country until Miyamoto opposed the idea and presented the aforementioned style instead, which the company actually liked.
 Art-Shifted Sequel / int_3c084586
featureApplicability
1.0
 Art-Shifted Sequel / int_3c084586
featureConfidence
1.0
 Super Mario World 2: Yoshi's Island (Video Game)
hasFeature
Art-Shifted Sequel / int_3c084586
 Art-Shifted Sequel / int_3e8c09b9
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_3e8c09b9
comment
Attack on Titan:
The first season employed a Thick-Line Animation style that the second season onward dropped.
After the anime switched animation studios from Wit Studio to MAPPA. Because of the shift, the character designs for the last season looked different from the first three seasons, making it closely similar to the mangaka's art style.
 Art-Shifted Sequel / int_3e8c09b9
featureApplicability
1.0
 Art-Shifted Sequel / int_3e8c09b9
featureConfidence
1.0
 Attack on Titan (Manga)
hasFeature
Art-Shifted Sequel / int_3e8c09b9
 Art-Shifted Sequel / int_41d37ebc
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_41d37ebc
comment
Skyward Sword has a semi-Impressionistic look that's basically a cross between the Wind Waker and Twilight Princess art styles, featuring the cel-shading and bright colors of the former with the realistic proportions of the latter.
 Art-Shifted Sequel / int_41d37ebc
featureApplicability
1.0
 Art-Shifted Sequel / int_41d37ebc
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Art-Shifted Sequel / int_41d37ebc
 Art-Shifted Sequel / int_4259a3cd
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_4259a3cd
comment
Nefarious is an odd case as it goes back to using Josh Hano's art for the comics. Gashi-Gashi's character designs were implemented late in the game's development; they were all drawn by Hano beforehand.
 Art-Shifted Sequel / int_4259a3cd
featureApplicability
1.0
 Art-Shifted Sequel / int_4259a3cd
featureConfidence
1.0
 Nefarious (Webcomic)
hasFeature
Art-Shifted Sequel / int_4259a3cd
 Art-Shifted Sequel / int_4c095a1f
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_4c095a1f
comment
The original The Transformers was made in a time before computer graphics with very colorful and blocky character designs, but its sequel, Beast Wars, was all CG with a muted color palette. A trend which carried over to its own sequel Beast Machines, which also had much sleeker character designs than its predecessors.
 Art-Shifted Sequel / int_4c095a1f
featureApplicability
1.0
 Art-Shifted Sequel / int_4c095a1f
featureConfidence
1.0
 The Transformers
hasFeature
Art-Shifted Sequel / int_4c095a1f
 Art-Shifted Sequel / int_4d13b14e
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_4d13b14e
comment
The first season of Beyblade was animated by Madhouse, while the next two and the movie were done by Nihon Animedia in a style closer to the manga. The franchise would retain this style into Metal Fight Beyblade, where animation was handed off to Tatsunoko and Synergy SP, along with the Nelvana-commissioned BeyWarriors series.
 Art-Shifted Sequel / int_4d13b14e
featureApplicability
1.0
 Art-Shifted Sequel / int_4d13b14e
featureConfidence
1.0
 Beyblade
hasFeature
Art-Shifted Sequel / int_4d13b14e
 Art-Shifted Sequel / int_4dd54482
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_4dd54482
comment
Alien Force and Ultimate Alien are closest in art style to the original series, with the biggest difference coming in a more muted color palette.
 Art-Shifted Sequel / int_4dd54482
featureApplicability
1.0
 Art-Shifted Sequel / int_4dd54482
featureConfidence
1.0
 Ben 10: Alien Force
hasFeature
Art-Shifted Sequel / int_4dd54482
 Art-Shifted Sequel / int_5209cf3c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5209cf3c
comment
Mario & Luigi: The switch between Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time saw a minor increase in sprite size to take advantage of the NDS's bigger screens. Other than that, it's mostly the same art style. While Mario & Luigi: Bowser's Inside Story averts this by having the same art style compared to Partners in Time, Mario & Luigi: Dream Team does not, being the sub series' Video Game 3D Leap with 2½D elements. note To be specific, it mixes 3D environments with sprites drawn in a certain art style as to not clash with the scenery. That, and it plays very much similarly to the past games.
 Art-Shifted Sequel / int_5209cf3c
featureApplicability
1.0
 Art-Shifted Sequel / int_5209cf3c
featureConfidence
1.0
 Mario & Luigi (Video Game)
hasFeature
Art-Shifted Sequel / int_5209cf3c
 Art-Shifted Sequel / int_52375543
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_52375543
comment
The art style of Go West! A Lucky Luke Adventure by Xilam was a radical departure from that seen in the much older Lucky Luke: Ballad of the Daltons (which itself evolved from Lucky Luke: Daisy Town), which stuck closer to the art style of the comics.
 Art-Shifted Sequel / int_52375543
featureApplicability
1.0
 Art-Shifted Sequel / int_52375543
featureConfidence
1.0
 Go West! A Lucky Luke Adventure
hasFeature
Art-Shifted Sequel / int_52375543
 Art-Shifted Sequel / int_53a73ca0
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_53a73ca0
comment
Compared to Star Wars: The Clone Wars, the art style of Star Wars Rebels is more "cartoony" and "Disney-fied" with smoother, rounder edges. Also, the detailed paintbrush-style color palette of The Clone Wars is replaced with a more simplistic vibrant palette. The differences are probably best shown on the respective models of Wilhuff Tarkin◊. Although really, this can apply to any of the characters in The Clone Wars that managed to guest star in Rebels, even accounting for the Time Skip in-between installments.
 Art-Shifted Sequel / int_53a73ca0
featureApplicability
1.0
 Art-Shifted Sequel / int_53a73ca0
featureConfidence
1.0
 Star Wars: The Clone Wars
hasFeature
Art-Shifted Sequel / int_53a73ca0
 Art-Shifted Sequel / int_554058cf
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_554058cf
comment
Mario Kart 8 is one in itself, but also provides an interesting case of an art shift happening within the same installment. The original game tracks (and the ones from its Downloadable Content) all use a heavily detailed, pseudo-realistic art style, unlike the brightly colored, cartoonish settings of Mario Kart games past. The Updated Re-release Mario Kart 8 Deluxe kept this aesthetic for the newly added Battle Courses. In that game's DLC, though, many of the new courses are lifted from Mario Kart Tour and use a slightly updated version of its simplified, stylized, low-detail art style, including for tracks that didn't have Tour counterparts at the time. Even brand-new courses like Sky-High Sundae use this art style. While it works better on some tracks than others, playing a course from the base game, then one from the DLC back-to-back can be pretty jarring.
 Art-Shifted Sequel / int_554058cf
featureApplicability
1.0
 Art-Shifted Sequel / int_554058cf
featureConfidence
1.0
 Mario Kart 8 (Video Game)
hasFeature
Art-Shifted Sequel / int_554058cf
 Art-Shifted Sequel / int_5690420f
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5690420f
comment
DuckTales (1987) to DuckTales (2017); the former was animated in the typical Disney style whereas the latter went for a more stylized look directly inspired by the original DuckTales comics.
 Art-Shifted Sequel / int_5690420f
featureApplicability
1.0
 Art-Shifted Sequel / int_5690420f
featureConfidence
1.0
 DuckTales (1987)
hasFeature
Art-Shifted Sequel / int_5690420f
 Art-Shifted Sequel / int_5710fbf5
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5710fbf5
comment
Twilight Princess used a grungier version of the Ocarina of Time style.
 Art-Shifted Sequel / int_5710fbf5
featureApplicability
1.0
 Art-Shifted Sequel / int_5710fbf5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Art-Shifted Sequel / int_5710fbf5
 Art-Shifted Sequel / int_5711178c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5711178c
comment
Transformers Aligned Universe.
First was the Transformers: War for Cybertron and Transformers: Fall of Cybertron games. Which made us of the after mentioned G1 aesthetic, but in a CG environment and with much more detailed/bulky designs. Something which was thrown out the window entirely once Transformers: Prime came along in favor of much sleeker models inspired equally by the live-action movies and Transformers: Animated.
This was again ditched for Transformers: Robots in Disguise (2015), which applied cel-shading to the CG, greatly lowered the frame rate of the animation and got rid of Prime's Real Is Brown art style. The backgrounds were also now hand drawn and the character designs again got more G1 inspired.
Transformers: Rescue Bots art style on the other hand is very simple and like Energon, the show will sometimes shift between CG and hand-drawn.
Transformers: Rise of the Dark Spark brought back the War for Cybertron aesthetic but the character designs were now much more inspired by the ones from the movies.
 Art-Shifted Sequel / int_5711178c
featureApplicability
1.0
 Art-Shifted Sequel / int_5711178c
featureConfidence
1.0
 Transformers Aligned Universe (Franchise)
hasFeature
Art-Shifted Sequel / int_5711178c
 Art-Shifted Sequel / int_576bff55
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_576bff55
comment
This was again ditched for Transformers: Robots in Disguise (2015), which applied cel-shading to the CG, greatly lowered the frame rate of the animation and got rid of Prime's Real Is Brown art style. The backgrounds were also now hand drawn and the character designs again got more G1 inspired.
 Art-Shifted Sequel / int_576bff55
featureApplicability
1.0
 Art-Shifted Sequel / int_576bff55
featureConfidence
1.0
 Transformers: Robots in Disguise (2015)
hasFeature
Art-Shifted Sequel / int_576bff55
 Art-Shifted Sequel / int_5921531c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5921531c
comment
Persona 5 received this in a slightly different way. While the direct sequel to the vanilla game, Persona 5 Strikers kept the game's art-style, the sequel to Royal, Persona 5 Tactica spun the game into an art-style that wouldn't be out of place in the Persona Q series.
 Art-Shifted Sequel / int_5921531c
featureApplicability
1.0
 Art-Shifted Sequel / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Art-Shifted Sequel / int_5921531c
 Art-Shifted Sequel / int_5f4f7a65
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5f4f7a65
comment
The original Octodad goes for a semi-realistic artstyle (or as much as a student project is able). Dadliest Catch retains similar proportions for the characters but is a lot more cartoony in its textures to fit the general wackiness of game.
 Art-Shifted Sequel / int_5f4f7a65
featureApplicability
1.0
 Art-Shifted Sequel / int_5f4f7a65
featureConfidence
1.0
 Octodad (Video Game)
hasFeature
Art-Shifted Sequel / int_5f4f7a65
 Art-Shifted Sequel / int_5fcf37d5
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_5fcf37d5
comment
Lupin III: Part 1 has thick lines, and a dark colour palette with high saturation.
 Art-Shifted Sequel / int_5fcf37d5
featureApplicability
1.0
 Art-Shifted Sequel / int_5fcf37d5
featureConfidence
1.0
 Lupin III: Part 1
hasFeature
Art-Shifted Sequel / int_5fcf37d5
 Art-Shifted Sequel / int_607f6b7
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_607f6b7
comment
Gadget and the Gadgetinis is drawn in the somewhat Animesque DiC "house style" from the early 2000s.
 Art-Shifted Sequel / int_607f6b7
featureApplicability
1.0
 Art-Shifted Sequel / int_607f6b7
featureConfidence
1.0
 Inspector Gadget
hasFeature
Art-Shifted Sequel / int_607f6b7
 Art-Shifted Sequel / int_61d35088
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_61d35088
comment
Pocket Mirror has an anime/visual novel art style somewhat inspired by Rozen Maiden and Puella Magi Madoka Magica. The prequel, Little Goody Two Shoes, shifts to a style resembling classic Shoujo anime.
 Art-Shifted Sequel / int_61d35088
featureApplicability
1.0
 Art-Shifted Sequel / int_61d35088
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Art-Shifted Sequel / int_61d35088
 Art-Shifted Sequel / int_6348f5cf
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_6348f5cf
comment
The art style in the anime adaptation of ViVid is somewhat different from the rest of the series, with brighter colors and a lack of shaded contours. This is due to it being the only part of the franchise not animated by Seven Arcs.
 Art-Shifted Sequel / int_6348f5cf
featureApplicability
1.0
 Art-Shifted Sequel / int_6348f5cf
featureConfidence
1.0
 Magical Girl Lyrical Nanoha ViVid (Manga)
hasFeature
Art-Shifted Sequel / int_6348f5cf
 Art-Shifted Sequel / int_63fe04ba
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_63fe04ba
comment
The character designs in Reflection and Detonation are subtly different from the previous movies. The actual character models haven't changed all that much (beyond what can be justified by the characters being two years older) but the color palette is softer and the shading style is noticeably different (essentially the opposite of ViVid's changes, above.) When there's a flashback to the events of an earlier movie, the difference is noticeable.
 Art-Shifted Sequel / int_63fe04ba
featureApplicability
1.0
 Art-Shifted Sequel / int_63fe04ba
featureConfidence
1.0
 Magical Girl Lyrical Nanoha Reflection
hasFeature
Art-Shifted Sequel / int_63fe04ba
 Art-Shifted Sequel / int_6c06c2eb
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_6c06c2eb
comment
Megazone 23 Part II replaced the previous film's character designer Toshiki Hirano with Yasuomi Umetsu, who redesigned all the returning characters with more realistic appearances.
 Art-Shifted Sequel / int_6c06c2eb
featureApplicability
1.0
 Art-Shifted Sequel / int_6c06c2eb
featureConfidence
1.0
 Megazone 23
hasFeature
Art-Shifted Sequel / int_6c06c2eb
 Art-Shifted Sequel / int_74f7210c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_74f7210c
comment
The Legend of Zelda series frequently changes its art styles in-between sequels. Usually switching from realistic anime style to a chibi anime style and back again depending on what sort of mood and the age Link is in the game.
From Ocarina of Time and Majora's Mask and their realistically proportioned (for a N64-era game), angular anime-style graphics, to the Cel Shaded design of The Wind Waker.
Twilight Princess used a grungier version of the Ocarina of Time style.
Skyward Sword has a semi-Impressionistic look that's basically a cross between the Wind Waker and Twilight Princess art styles, featuring the cel-shading and bright colors of the former with the realistic proportions of the latter.
A Link Between Worlds has an art style that resembles A Link to the Past updated to 3D, while in Tri Force Heroes, Link himself looks more like the Wind Waker incarnation.
Breath of the Wild has cel-shading and bright colors mixed with realistically-proportioned characters much like Skyward Sword but with a more gouache-inspired and weathered-looking aesthetic.
 Art-Shifted Sequel / int_74f7210c
featureApplicability
1.0
 Art-Shifted Sequel / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Art-Shifted Sequel / int_74f7210c
 Art-Shifted Sequel / int_7655861f
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_7655861f
comment
Staring in Season 2 onward, BanG Dream! shifted from 2D hand drawn animation, to an All-CGI Cartoon.
 Art-Shifted Sequel / int_7655861f
featureApplicability
1.0
 Art-Shifted Sequel / int_7655861f
featureConfidence
1.0
 BanG Dream!
hasFeature
Art-Shifted Sequel / int_7655861f
 Art-Shifted Sequel / int_791fca44
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_791fca44
comment
The original BioShock and its first sequel are set during the 60s in the Diesel Punk influenced underwater city of Rapture. Their aesthetic is grimy, worn and dominated by foggy green and brown hues. BioShock Infinite changes setting to Columbia, a Steampunk city in the clouds set during the 1910s, inspired by 1890s American neoclassical aesthetics. When compared to the originals, this setting is notably more pristine and has a vastly different colour palette of blues, oranges and pinks. This contrast is most obvious during the brief return to Rapture near the end of the game.
 Art-Shifted Sequel / int_791fca44
featureApplicability
1.0
 Art-Shifted Sequel / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Art-Shifted Sequel / int_791fca44
 Art-Shifted Sequel / int_7bff7264
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_7bff7264
comment
The first three Halo games, which form the "classic trilogy", have a consistent art style. The fourth mainline game, Halo: Reach, uses a somewhat different art style, with the human characters having much bulkier and "busy-looking" armor while the Covenant characters were more alien and feral-looking also with spikier and more complex armor. Halo 4 and Halo 5, made by a different development studio, also took the series' art style and character design in a completely new direction, which was heavily criticized by long time fans. Halo Infinite would return to the more classic art style of the original trilogy games as part of its Revisiting the Roots approach.
 Art-Shifted Sequel / int_7bff7264
featureApplicability
1.0
 Art-Shifted Sequel / int_7bff7264
featureConfidence
1.0
 Halo: Combat Evolved (Video Game)
hasFeature
Art-Shifted Sequel / int_7bff7264
 Art-Shifted Sequel / int_7f640c5a
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_7f640c5a
comment
The Sims 4 forgoes The Sims 3's semi-realistic art style in favor of something more stylized. For example, hairstyles in 3 have visible hair strands, whereas they instead resemble molded clay in 4.
 Art-Shifted Sequel / int_7f640c5a
featureApplicability
1.0
 Art-Shifted Sequel / int_7f640c5a
featureConfidence
1.0
 The Sims 4 (Video Game)
hasFeature
Art-Shifted Sequel / int_7f640c5a
 Art-Shifted Sequel / int_8258e260
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_8258e260
comment
Super Mario Bros.:
Super Mario World 2: Yoshi's Island uses a crayon-inspired art style for the levels, characters, mooks and effects, diverting from the standard sprite-based colors and designs of Super Mario World. Also an Invoked Trope, because Nintendo originally planned the game to use an art style inspired by that of Donkey Kong Country until Miyamoto opposed the idea and presented the aforementioned style instead, which the company actually liked.
Super Mario Bros. Wonder uses a slightly looser and more whimsical art style than its predecessors (particularly the New Super Mario Bros. series), resembling the style used for the franchise's 2D artwork translated directly to 3D. Most notable is its use of "texture mouths" for certain expressions.
Mario & Luigi: The switch between Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time saw a minor increase in sprite size to take advantage of the NDS's bigger screens. Other than that, it's mostly the same art style. While Mario & Luigi: Bowser's Inside Story averts this by having the same art style compared to Partners in Time, Mario & Luigi: Dream Team does not, being the sub series' Video Game 3D Leap with 2½D elements. note To be specific, it mixes 3D environments with sprites drawn in a certain art style as to not clash with the scenery. That, and it plays very much similarly to the past games.
Mario Kart 8 is one in itself, but also provides an interesting case of an art shift happening within the same installment. The original game tracks (and the ones from its Downloadable Content) all use a heavily detailed, pseudo-realistic art style, unlike the brightly colored, cartoonish settings of Mario Kart games past. The Updated Re-release Mario Kart 8 Deluxe kept this aesthetic for the newly added Battle Courses. In that game's DLC, though, many of the new courses are lifted from Mario Kart Tour and use a slightly updated version of its simplified, stylized, low-detail art style, including for tracks that didn't have Tour counterparts at the time. Even brand-new courses like Sky-High Sundae use this art style. While it works better on some tracks than others, playing a course from the base game, then one from the DLC back-to-back can be pretty jarring.
WarioWare Gold: In stark contrast to the previous WarioWare games, which more or less shared a similar artstyle to each other, Gold has a considerably more cartoonish artstyle that closely resembles a show on Cartoon Network or Nickelodeon. This would become the standard artstyle for the series going forward.
 Art-Shifted Sequel / int_8258e260
featureApplicability
1.0
 Art-Shifted Sequel / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Art-Shifted Sequel / int_8258e260
 Art-Shifted Sequel / int_85248c6a
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_85248c6a
comment
This then was averted with Kirby & the Amazing Mirror, which used the same art style as with the Kirby's Adventure remake.
 Art-Shifted Sequel / int_85248c6a
featureApplicability
-1.0
 Art-Shifted Sequel / int_85248c6a
featureConfidence
1.0
 Kirby & the Amazing Mirror (Video Game)
hasFeature
Art-Shifted Sequel / int_85248c6a
 Art-Shifted Sequel / int_87056d17
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_87056d17
comment
The series has gone through several art shifts across its life: Both Sonic Adventure games used a more realistic world than the Genesis/Mega Drive games, the style of which Sonic Heroes returned to, only for Shadow the Hedgehog to go back to the Adventure-style setting while making it Darker and Edgier. Sonic the Hedgehog (2006) went for a photorealistic drection with a redesigned cast (most notably Eggman), which Sonic Unleashed scrapped for a more Pixar-esque look. This remained until Sonic Lost World tried to go for a Genesis-styled approach to the setting yet again.
 Art-Shifted Sequel / int_87056d17
featureApplicability
1.0
 Art-Shifted Sequel / int_87056d17
featureConfidence
1.0
 Sonic Adventure (Video Game)
hasFeature
Art-Shifted Sequel / int_87056d17
 Art-Shifted Sequel / int_8cadb510
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_8cadb510
comment
Then came Kirby 64: The Crystal Shards, where the game's now in full 3Dnote  although it's still a side scroller. Then came the remake of Kirby's Adventure, where the art style is, yet again, changed, not only giving Kirby his modern design outside of both his 3D portrayals and his portrayal in the anime, but also giving the game a modernized art style that involves, amongst other things, smoother animations and bigger minibosses.
 Art-Shifted Sequel / int_8cadb510
featureApplicability
1.0
 Art-Shifted Sequel / int_8cadb510
featureConfidence
1.0
 Kirby 64: The Crystal Shards (Video Game)
hasFeature
Art-Shifted Sequel / int_8cadb510
 Art-Shifted Sequel / int_8f99cb4c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_8f99cb4c
comment
American Dragon: Jake Long: The second season sees a number of character redesigns. The overall style is much more sketchy and the designs of several reoccurring characters have them thinner with more cartoony embellishments. To the point many of them would be unrecognizable if they hadn't been mentioned by name on screen. Sliver the Mermaid goes from being able to pass a brunette human from the waist up to being completely green. The Oracle Twins go from being identical besides their clothing style and level of perkiness to having different faces and hair colors. Even the title character's dragon form changes from a Western style dragon his friends could easily ride on, to an Eastern style dragon that was skinnier and more mobile in the air.
 Art-Shifted Sequel / int_8f99cb4c
featureApplicability
1.0
 Art-Shifted Sequel / int_8f99cb4c
featureConfidence
1.0
 American Dragon: Jake Long
hasFeature
Art-Shifted Sequel / int_8f99cb4c
 Art-Shifted Sequel / int_8fee9f6b
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_8fee9f6b
comment
OlliOlli has pixel art graphics, while its sequel, OlliOlli2: Welcome to Olliwood, uses a silkier, rounded look, like a modern Flash game. The third game, OlliOlli World, goes full stylised cartoon with Cel Shading.
 Art-Shifted Sequel / int_8fee9f6b
featureApplicability
1.0
 Art-Shifted Sequel / int_8fee9f6b
featureConfidence
1.0
 OlliOlli World (Video Game)
hasFeature
Art-Shifted Sequel / int_8fee9f6b
 Art-Shifted Sequel / int_92867ead
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_92867ead
comment
My Little Pony (Generation 4) uses two-dimensional, stylized Flash animation. My Little Pony (Generation 5), a Distant Sequel, instead uses more detailed 3D models with more realistic anatomies.
 Art-Shifted Sequel / int_92867ead
featureApplicability
1.0
 Art-Shifted Sequel / int_92867ead
featureConfidence
1.0
 My Little Pony (Generation 4) (Franchise)
hasFeature
Art-Shifted Sequel / int_92867ead
 Art-Shifted Sequel / int_961b37e0
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_961b37e0
comment
DC Extended Universe:
Zack Snyder used way more vibrant colors in Batman v Superman: Dawn of Justice compared to Man of Steel, and slow-motion whereas there was none in the first film.
For Zack Snyder's Justice League, he used an ashy Color Wash, making golden and silvery tones pop out, and released the film in 4:3 Aspect Ratio instead of 16:9. There's also a Deliberately Monochrome version.
 Art-Shifted Sequel / int_961b37e0
featureApplicability
1.0
 Art-Shifted Sequel / int_961b37e0
featureConfidence
1.0
 DC Extended Universe (Franchise)
hasFeature
Art-Shifted Sequel / int_961b37e0
 Art-Shifted Sequel / int_99041728
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_99041728
comment
First was the Transformers: War for Cybertron and Transformers: Fall of Cybertron games. Which made us of the after mentioned G1 aesthetic, but in a CG environment and with much more detailed/bulky designs. Something which was thrown out the window entirely once Transformers: Prime came along in favor of much sleeker models inspired equally by the live-action movies and Transformers: Animated.
 Art-Shifted Sequel / int_99041728
featureApplicability
1.0
 Art-Shifted Sequel / int_99041728
featureConfidence
1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Art-Shifted Sequel / int_99041728
 Art-Shifted Sequel / int_9a17c5fc
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_9a17c5fc
comment
Lupin III: Part II used thinner lines, and rounder shapes. The colour palette was much lighter this time, with lower saturation, and character designs closer to the then-current manga series.
 Art-Shifted Sequel / int_9a17c5fc
featureApplicability
1.0
 Art-Shifted Sequel / int_9a17c5fc
featureConfidence
1.0
 Lupin III: Part II
hasFeature
Art-Shifted Sequel / int_9a17c5fc
 Art-Shifted Sequel / int_9aa7391c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_9aa7391c
comment
Castlevania: Judgment looks utterly unlike any other game in the series, with wild and bizarre character designs by Takeshi Obata of Death Note fame.
 Art-Shifted Sequel / int_9aa7391c
featureApplicability
1.0
 Art-Shifted Sequel / int_9aa7391c
featureConfidence
1.0
 Castlevania: Judgment (Video Game)
hasFeature
Art-Shifted Sequel / int_9aa7391c
 Art-Shifted Sequel / int_9b4ab849
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_9b4ab849
comment
Lupin III: With five/six series to date note depending on how one views Lupin III: The Woman Called Fujiko Mine, and dozens of TV specials, it is inevitable that this work would become an example of this trope.
Lupin III: Part 1 has thick lines, and a dark colour palette with high saturation.
Lupin III: Part II used thinner lines, and rounder shapes. The colour palette was much lighter this time, with lower saturation, and character designs closer to the then-current manga series.
Lupin III: Part III was somewhere between the two in terms of saturation, using a mix of bright and medium colours. The shapes were often very curvy, especially in the first few episodes. The characters look even closer to the manga, before starting to get looser and cruder as the show goes on. Except for one movie, the animation style used here is never repeated.
For most of the 90s, the Lupin III Yearly Specials would have different character designs depending on who directed. At the Turn of the Millennium, the style settled down into something closer to the "Red Jacket" series, with updated colour palettes and techniques, every year.
The release of Lupin III: The Woman Called Fujiko Mine brought the franchise to a new style, one inspired by not only the original manga series, but gothic art, with darker colors, multiple Art Shifts, and a tendency for more lines, as well. The art style returned in the "Takeshi Koike Trilogy"-Gravestone of Daisuke Jigen, Goemon Ishikawa's Spray of Blood and Fujiko Mine's Lie but without the gothic influence, and a "smoother" look overall.
Lupin III: The Italian Adventure has character designs inspired by the "Green Jacket" series, but with a brighter palette, thinner lines, and a more modern aesthetic overall. This style was retained for Lupin III: Part 5, but with even more detail given to the character designs and more fluid animation.
 Art-Shifted Sequel / int_9b4ab849
featureApplicability
1.0
 Art-Shifted Sequel / int_9b4ab849
featureConfidence
1.0
 Lupin III
hasFeature
Art-Shifted Sequel / int_9b4ab849
 Art-Shifted Sequel / int_9e328b4a
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_9e328b4a
comment
Mr. Boop: Book 4 is drawn in a much more detailed style to represent taking place in the real world.
 Art-Shifted Sequel / int_9e328b4a
featureApplicability
1.0
 Art-Shifted Sequel / int_9e328b4a
featureConfidence
1.0
 Mr. Boop (Webcomic)
hasFeature
Art-Shifted Sequel / int_9e328b4a
 Art-Shifted Sequel / int_a62ee4d2
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a62ee4d2
comment
Season 4 of the Haikyuu!! anime adaptation marks the debut of the new art style. While Seasons 1-3 of the anime generally retains the original character designs, they also have some stylistic differences from the manga (notably the eyes are a bit different and muscles are toned down); the Season 4 designs still resembles the previous anime style while also following the manga art more closely.
 Art-Shifted Sequel / int_a62ee4d2
featureApplicability
1.0
 Art-Shifted Sequel / int_a62ee4d2
featureConfidence
1.0
 Haikyuu!! (Manga)
hasFeature
Art-Shifted Sequel / int_a62ee4d2
 Art-Shifted Sequel / int_a6543322
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a6543322
comment
Touhou Project's cardinal instalments have designs done in Zun's typical janky art style. The official spinoff and interquel games, on the other hand, have specific looks to them depending on the group involved.
Twilight Frontier's fighting game interquels are drawn in a typical cel-shaded style.
Fairy Wars is drawn in the style of the Touhou Sangatsusei manga series.
This isn't counting the various tie-in books and manga, most of which don't share artists with the games.
 Art-Shifted Sequel / int_a6543322
featureApplicability
1.0
 Art-Shifted Sequel / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Art-Shifted Sequel / int_a6543322
 Art-Shifted Sequel / int_a74ec89b
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a74ec89b
comment
Circle of the Moon, the first installment for the Game Boy Advance, went back to the anime look, this time with character designs by Kazuko Fujihara. The series' other two GBA titles, Harmony of Dissonance and Castlevania: Aria of Sorrow both have Kojima on art duties and closely resemble Symphony.
 Art-Shifted Sequel / int_a74ec89b
featureApplicability
1.0
 Art-Shifted Sequel / int_a74ec89b
featureConfidence
1.0
 Castlevania: Circle of the Moon (Video Game)
hasFeature
Art-Shifted Sequel / int_a74ec89b
 Art-Shifted Sequel / int_a81325d3
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a81325d3
comment
For a while, the Final Fantasy franchise stuck with the chibi sprites in an anime style. By Final Fantasy VI, the chibi sprites were still used, but they were drawn in a grittier and grungier look. Final Fantasy VII was the first title to make the leap to 3D and it shifted the art style more towards anime styled. Final Fantasy VIII toned down the anime style while giving characters on the field map better proportions. Final Fantasy IX changed the art style again where characters had all kinds of proportions from normal to exaggerated and the style was a mix of anime and western cartoons. Final Fantasy X and later games in the franchise went back to the realistic/anime style.
 Art-Shifted Sequel / int_a81325d3
featureApplicability
1.0
 Art-Shifted Sequel / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Art-Shifted Sequel / int_a81325d3
 Art-Shifted Sequel / int_a8e0f9cd
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a8e0f9cd
comment
Lupin III: Part III was somewhere between the two in terms of saturation, using a mix of bright and medium colours. The shapes were often very curvy, especially in the first few episodes. The characters look even closer to the manga, before starting to get looser and cruder as the show goes on. Except for one movie, the animation style used here is never repeated.
 Art-Shifted Sequel / int_a8e0f9cd
featureApplicability
1.0
 Art-Shifted Sequel / int_a8e0f9cd
featureConfidence
1.0
 Lupin III: Part III
hasFeature
Art-Shifted Sequel / int_a8e0f9cd
 Art-Shifted Sequel / int_a947f78e
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_a947f78e
comment
The Unicron Trilogy had a similar thing going on with Transformers: Armada being entirely in 2D, while Transformers: Energon made use of cel-shaded CG for the Transformers themselves (occasionally switching to 2D or ditching the cel-shading for a few memorable scenes) and 2D for everything else. Transformers: Cybertron did the same but ditched the cel-shading entirely.
 Art-Shifted Sequel / int_a947f78e
featureApplicability
1.0
 Art-Shifted Sequel / int_a947f78e
featureConfidence
1.0
 Unicron Trilogy
hasFeature
Art-Shifted Sequel / int_a947f78e
 Art-Shifted Sequel / int_aab0b61
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_aab0b61
comment
Ben 10 (2016) has the simplest designs, geared far more towards comedy than action/adventure as per the new tone.
 Art-Shifted Sequel / int_aab0b61
featureApplicability
1.0
 Art-Shifted Sequel / int_aab0b61
featureConfidence
1.0
 Ben 10 (2016)
hasFeature
Art-Shifted Sequel / int_aab0b61
 Art-Shifted Sequel / int_aca7b22d
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_aca7b22d
comment
The Amazing World of Gumball redesigned the majority of its characters for the second seasons, which also came with changing primary animation studio. There's still some Art Evolution after that point, but not nearly as much or as sudden.
 Art-Shifted Sequel / int_aca7b22d
featureApplicability
1.0
 Art-Shifted Sequel / int_aca7b22d
featureConfidence
1.0
 The Amazing World of Gumball
hasFeature
Art-Shifted Sequel / int_aca7b22d
 Art-Shifted Sequel / int_ad2a0b23
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_ad2a0b23
comment
Transformers: Rise of the Dark Spark brought back the War for Cybertron aesthetic but the character designs were now much more inspired by the ones from the movies.
 Art-Shifted Sequel / int_ad2a0b23
featureApplicability
1.0
 Art-Shifted Sequel / int_ad2a0b23
featureConfidence
1.0
 Transformers: Rise of the Dark Spark (Video Game)
hasFeature
Art-Shifted Sequel / int_ad2a0b23
 Art-Shifted Sequel / int_aef16ca9
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_aef16ca9
comment
Puss in Boots (2011) has a realistic CGI animation akin to the previous installments of the Shrek franchise. Its sequel, Puss in Boots: The Last Wish, has a more stylized artstyle that combines CGI with hand-drawn details, more exaggerated expressions and designs, a deliberate drop in frames per second during action scenes to highlight the impact of the movements, and especially a painterly visual in which textures use paint-brush strokes, thus making the film resemble the paintings of a fairy tale storybook.
 Art-Shifted Sequel / int_aef16ca9
featureApplicability
1.0
 Art-Shifted Sequel / int_aef16ca9
featureConfidence
1.0
 Puss in Boots (2011)
hasFeature
Art-Shifted Sequel / int_aef16ca9
 Art-Shifted Sequel / int_af6dfa3c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_af6dfa3c
comment
Its spin-off Pleasant Goat Fun Class goes for a simple and cute art style aimed at preschoolers.
 Art-Shifted Sequel / int_af6dfa3c
featureApplicability
1.0
 Art-Shifted Sequel / int_af6dfa3c
featureConfidence
1.0
 Pleasant Goat Fun Class (Animation)
hasFeature
Art-Shifted Sequel / int_af6dfa3c
 Art-Shifted Sequel / int_b0028436
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b0028436
comment
While art style changes in the original JoJo's Bizarre Adventure manga were a result of slow and gradual changes over time, the David Productions anime adaptation, which began decades into the manga's run, goes a different route. The art style in each Part is unchangingnote typically inspired by the way the characters look at the end of the original and the next Part begins looking dramatically different from its predecessor instead of gradually shifting into a new style.
 Art-Shifted Sequel / int_b0028436
featureApplicability
1.0
 Art-Shifted Sequel / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Art-Shifted Sequel / int_b0028436
 Art-Shifted Sequel / int_b4967d43
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b4967d43
comment
Sonic the Hedgehog:
The franchise made a permanent shift from the original Mickey Mouse/Felix the Cat-inspired designs by Naoto Oshima using during the Sega Genesis/Sega Saturn era to the noodly/graffiti art-inspired redesigns by Yuji Uekewa with the release of Sonic Adventure. These designs were also used for Sonic the Hedgehog 4, which is billed as a direct sequel to the Genesis games which use the aforementioned Oshima art style.
The series has gone through several art shifts across its life: Both Sonic Adventure games used a more realistic world than the Genesis/Mega Drive games, the style of which Sonic Heroes returned to, only for Shadow the Hedgehog to go back to the Adventure-style setting while making it Darker and Edgier. Sonic the Hedgehog (2006) went for a photorealistic drection with a redesigned cast (most notably Eggman), which Sonic Unleashed scrapped for a more Pixar-esque look. This remained until Sonic Lost World tried to go for a Genesis-styled approach to the setting yet again.
 Art-Shifted Sequel / int_b4967d43
featureApplicability
1.0
 Art-Shifted Sequel / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Art-Shifted Sequel / int_b4967d43
 Art-Shifted Sequel / int_b562ea9
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b562ea9
comment
Iron Man: Rise of Technovore was followed up by Avengers Confidential: Black Widow & Punisher, yet many of the male characters have more lines on their faces. One of the special features even points out the Punisher, with the crew wanting a more comic-accurate version for the latter film, hence the burly design with mostly slicked-back hair compared to the thinner design with messy hair in Technovore.
 Art-Shifted Sequel / int_b562ea9
featureApplicability
1.0
 Art-Shifted Sequel / int_b562ea9
featureConfidence
1.0
 Iron Man: Rise of Technovore
hasFeature
Art-Shifted Sequel / int_b562ea9
 Art-Shifted Sequel / int_b66b61ca
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b66b61ca
comment
A minor one between Rayman Origins and Rayman Legends — in the former, the characters had a more cartoony style with flat colors and clearly visible outlines, but in the latter the characters have an art style reminiscent of a oil painting.
 Art-Shifted Sequel / int_b66b61ca
featureApplicability
1.0
 Art-Shifted Sequel / int_b66b61ca
featureConfidence
1.0
 Rayman Origins (Video Game)
hasFeature
Art-Shifted Sequel / int_b66b61ca
 Art-Shifted Sequel / int_b7c72249
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b7c72249
comment
Symphony of the Night took the series in a completely new direction visually thanks to art and character design by Ayami Kojima, who brought an elegant, moody, and gothic aesthetic with lots of intricate detail and distinctly Bishōnen male characters. Kojima would return to provide the art and designs for most of the subsequent titles, but with intermittent exceptions that cause the series's overall style to seemingly turn on a dime.
 Art-Shifted Sequel / int_b7c72249
featureApplicability
1.0
 Art-Shifted Sequel / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Art-Shifted Sequel / int_b7c72249
 Art-Shifted Sequel / int_b9cf7b5f
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_b9cf7b5f
comment
BIT.TRIP. Compared to the Atariesque Retraux of the first six games, the Runner spinoff series starting from Runner2 makes quite the cartoony Video Game 3D Leap.
 Art-Shifted Sequel / int_b9cf7b5f
featureApplicability
1.0
 Art-Shifted Sequel / int_b9cf7b5f
featureConfidence
1.0
 BIT.TRIP (Video Game)
hasFeature
Art-Shifted Sequel / int_b9cf7b5f
 Art-Shifted Sequel / int_bba9da2d
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_bba9da2d
comment
The first two titles in the Zero Escape series, Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, feature character designs courtesy of Kinu Nishimura, best known for her various contributions to many of Capcom's fighting games during The '90s and early-to-mid 2000s. For the third and final installment, Zero Time Dilemma, Rui Tomono took over design duties from Nishimura. Tomono's art is darker and muted color-wise compared to the bright, vibrant drawings of Nishimura, with the ZTD cast sporting more grounded and realistic appearances as opposed to the stylized designs found in 999 and VLR, though this also led to a few of the returning characters looking nearly unrecognizable at a first glance. Fans speculate that the change in artists was done to match ZTD's bleaker tone as well as appeal to the series' significantly larger following in the West.
 Art-Shifted Sequel / int_bba9da2d
featureApplicability
1.0
 Art-Shifted Sequel / int_bba9da2d
featureConfidence
1.0
 Zero Escape (Visual Novel)
hasFeature
Art-Shifted Sequel / int_bba9da2d
 Art-Shifted Sequel / int_bd23f146
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_bd23f146
comment
Bayonetta Origins: Cereza and the Lost Demon is a storybook-styled prequel, with a painterly art style to contrast with the more realistic main games.
 Art-Shifted Sequel / int_bd23f146
featureApplicability
1.0
 Art-Shifted Sequel / int_bd23f146
featureConfidence
1.0
 Bayonetta Origins: Cereza and the Lost Demon (Video Game)
hasFeature
Art-Shifted Sequel / int_bd23f146
 Art-Shifted Sequel / int_bf42d6de
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_bf42d6de
comment
Liz and the Blue Bird, a spin-off of Sound! Euphonium, has a very different style from the main series. Characters are given smaller eyes and more realistic body proportions in comparison to the more stylized appearance typical to other Kyoto Animation productions. The colors and shading are also significantly subdued, suiting the film's quiet and introspective tone—and making it more noticeable when the film itself art shifts into storybook sequences with vibrant watercolor artwork.
 Art-Shifted Sequel / int_bf42d6de
featureApplicability
1.0
 Art-Shifted Sequel / int_bf42d6de
featureConfidence
1.0
 Liz and the Blue Bird
hasFeature
Art-Shifted Sequel / int_bf42d6de
 Art-Shifted Sequel / int_c0d295c3
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_c0d295c3
comment
Team Fortress 1 has a realistic art style (or at least as realistic as technology would allow for at the time) due to sharing an engine with Quake and Half-Life, and opts for a modern military aesthetic. Team Fortress 2 forgoes this style in favour of a cartoonish style reminiscent of 60s pop-art and Pixar-esque character design. This shift in art style accompanies a deliberate tone shift from seriousness to an utter lack of it.
 Art-Shifted Sequel / int_c0d295c3
featureApplicability
1.0
 Art-Shifted Sequel / int_c0d295c3
featureConfidence
1.0
 Team Fortress 1 (Video Game)
hasFeature
Art-Shifted Sequel / int_c0d295c3
 Art-Shifted Sequel / int_c3d129cd
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_c3d129cd
comment
High School D×D: The first three seasons were animated by TNK. Due to the creative diferences during Season 3, for the fourth season, Hero, production was taken over by Passione, and with it the art style changed from a sharp, shonen-like art style to an overall softer-looking style that is much more in line with the light novel's original illustrations.
 Art-Shifted Sequel / int_c3d129cd
featureApplicability
1.0
 Art-Shifted Sequel / int_c3d129cd
featureConfidence
1.0
 High School D×D
hasFeature
Art-Shifted Sequel / int_c3d129cd
 Art-Shifted Sequel / int_c51fbda2
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_c51fbda2
comment
The 2006 revival of Biker Mice from Mars gave redesigns for everyone, mainly by making the Martian mice look slightly less cartoonish.
 Art-Shifted Sequel / int_c51fbda2
featureApplicability
1.0
 Art-Shifted Sequel / int_c51fbda2
featureConfidence
1.0
 Biker Mice from Mars
hasFeature
Art-Shifted Sequel / int_c51fbda2
 Art-Shifted Sequel / int_c72c81d5
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_c72c81d5
comment
Dance Central:
The sequel Spotlight has a subtler but notable shift that made character models look more rubbery.
With Dance Central VR, Harmonix brought the art style back to the 2D of the original Dance Central opening.
 Art-Shifted Sequel / int_c72c81d5
featureApplicability
1.0
 Art-Shifted Sequel / int_c72c81d5
featureConfidence
1.0
 Dance Central (Video Game)
hasFeature
Art-Shifted Sequel / int_c72c81d5
 Art-Shifted Sequel / int_cb9125e0
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_cb9125e0
comment
Metal Gear Ac!d had a graphical style closely in keeping with that of its parent franchise, whereas Metal Gear Ac!d 2 had stylized, cel-shaded graphics.
 Art-Shifted Sequel / int_cb9125e0
featureApplicability
1.0
 Art-Shifted Sequel / int_cb9125e0
featureConfidence
1.0
 Metal Gear Ac!d (Video Game)
hasFeature
Art-Shifted Sequel / int_cb9125e0
 Art-Shifted Sequel / int_cc813495
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_cc813495
comment
The single 2018 episode of The Rabbit with the Checkered Ears was animated digitally, with vibrant colors and wobbly outlines, as opposed to the original 70s series' minimalistic traditional animation and washed-out pastel colors.
 Art-Shifted Sequel / int_cc813495
featureApplicability
1.0
 Art-Shifted Sequel / int_cc813495
featureConfidence
1.0
 The Rabbit with the Checkered Ears (Animation)
hasFeature
Art-Shifted Sequel / int_cc813495
 Art-Shifted Sequel / int_cd3d981c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_cd3d981c
comment
The release of Lupin III: The Woman Called Fujiko Mine brought the franchise to a new style, one inspired by not only the original manga series, but gothic art, with darker colors, multiple Art Shifts, and a tendency for more lines, as well. The art style returned in the "Takeshi Koike Trilogy"-Gravestone of Daisuke Jigen, Goemon Ishikawa's Spray of Blood and Fujiko Mine's Lie but without the gothic influence, and a "smoother" look overall.
 Art-Shifted Sequel / int_cd3d981c
featureApplicability
1.0
 Art-Shifted Sequel / int_cd3d981c
featureConfidence
1.0
 Lupin III: The Woman Called Fujiko Mine
hasFeature
Art-Shifted Sequel / int_cd3d981c
 Art-Shifted Sequel / int_d095f56e
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d095f56e
comment
Kajiri Kamui Kagura took on quite a different style from the predecessor Dies Irae that, despite having the same artist, adopted a heavily traditional Japanese style featuring heavy use of thick calligraphy style brushstrokes and with the text being read from top to bottom, right to left. This in contrast with the prior novel which used a more stand anime and VN style with standard ways of reading.
 Art-Shifted Sequel / int_d095f56e
featureApplicability
1.0
 Art-Shifted Sequel / int_d095f56e
featureConfidence
1.0
 Kajiri Kamui Kagura (Visual Novel)
hasFeature
Art-Shifted Sequel / int_d095f56e
 Art-Shifted Sequel / int_d22a9a66
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d22a9a66
comment
Pleasant Goat and Big Big Wolf:
Mr.Wolffy, Mr.Right! has a paper art style with exaggerated expressions.
The season War of Invention has a clean, simple, and cartoony art style that reminds many of the later seasons of Happy Heroes. This art style is only used for that one season. Mighty Little Defenders is the sequel to War of Invention and it goes back to the original style.
Its spin-off Pleasant Goat Fun Class goes for a simple and cute art style aimed at preschoolers.
 Art-Shifted Sequel / int_d22a9a66
featureApplicability
1.0
 Art-Shifted Sequel / int_d22a9a66
featureConfidence
1.0
 Pleasant Goat and Big Big Wolf (Animation)
hasFeature
Art-Shifted Sequel / int_d22a9a66
 Art-Shifted Sequel / int_d23b032e
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d23b032e
comment
Jumper Three features stylized retraux graphics in contrast to MS Paintish graphics of previous installments or 16-bit style of Jumper Redux.
 Art-Shifted Sequel / int_d23b032e
featureApplicability
1.0
 Art-Shifted Sequel / int_d23b032e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Art-Shifted Sequel / int_d23b032e
 Art-Shifted Sequel / int_d5ddd6c1
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d5ddd6c1
comment
Pokémon: The Series has had the occasional art shift between sequels. Pokémon the Series: Black & White gave Ash noticeably larger irises than previous installments, changing his eyes from seemingly black to visibly brown. Pokémon the Series: Sun & Moon features a much larger art shift than before, with another noticeable difference in Pokémon Journeys: The Series.
 Art-Shifted Sequel / int_d5ddd6c1
featureApplicability
1.0
 Art-Shifted Sequel / int_d5ddd6c1
featureConfidence
1.0
 Pokémon: The Series
hasFeature
Art-Shifted Sequel / int_d5ddd6c1
 Art-Shifted Sequel / int_d803ecde
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d803ecde
comment
Omniverse is the most Animesque iteration in the franchise, with simpler and streamlined character designs, more vibrant colors, and regular use of Wild Takes. This series also gives an in-universe justification for every style change, with Ben's lawyer pointing out Azmuth's various character design and voice changes throughout each series and attributing them to regular meddling of the show's Reality Warping alien species, Celestialsapiens.
 Art-Shifted Sequel / int_d803ecde
featureApplicability
1.0
 Art-Shifted Sequel / int_d803ecde
featureConfidence
1.0
 Ben 10: Omniverse
hasFeature
Art-Shifted Sequel / int_d803ecde
 Art-Shifted Sequel / int_d8daea5f
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_d8daea5f
comment
From Ocarina of Time and Majora's Mask and their realistically proportioned (for a N64-era game), angular anime-style graphics, to the Cel Shaded design of The Wind Waker.
 Art-Shifted Sequel / int_d8daea5f
featureApplicability
1.0
 Art-Shifted Sequel / int_d8daea5f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Art-Shifted Sequel / int_d8daea5f
 Art-Shifted Sequel / int_dbaabb61
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_dbaabb61
comment
The franchise made a permanent shift from the original Mickey Mouse/Felix the Cat-inspired designs by Naoto Oshima using during the Sega Genesis/Sega Saturn era to the noodly/graffiti art-inspired redesigns by Yuji Uekewa with the release of Sonic Adventure. These designs were also used for Sonic the Hedgehog 4, which is billed as a direct sequel to the Genesis games which use the aforementioned Oshima art style.
 Art-Shifted Sequel / int_dbaabb61
featureApplicability
1.0
 Art-Shifted Sequel / int_dbaabb61
featureConfidence
1.0
 Mickey Mouse
hasFeature
Art-Shifted Sequel / int_dbaabb61
 Art-Shifted Sequel / int_dddc4aa0
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_dddc4aa0
comment
Kirby Star Allies uses the same 3D models as the other modern games albeit photo-realistic.
 Art-Shifted Sequel / int_dddc4aa0
featureApplicability
1.0
 Art-Shifted Sequel / int_dddc4aa0
featureConfidence
1.0
 Kirby Star Allies (Video Game)
hasFeature
Art-Shifted Sequel / int_dddc4aa0
 Art-Shifted Sequel / int_e2e62e6d
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e2e62e6d
comment
Superman/Batman: Public Enemies tried to emulate the art syle of Ed McGuinness, who drew the comic version of PE. Its sequel, Superman/Batman: Apocalypse, has an art style trying to emulate the late Michael Turner, who drew "The Supergirl from Krypton".
 Art-Shifted Sequel / int_e2e62e6d
featureApplicability
1.0
 Art-Shifted Sequel / int_e2e62e6d
featureConfidence
1.0
 Superman/Batman: Public Enemies
hasFeature
Art-Shifted Sequel / int_e2e62e6d
 Art-Shifted Sequel / int_e32f00d6
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e32f00d6
comment
Season 1 of The Quintessential Quintuplets was animated by Tezuka Productions. For Season 2, Bibury took over production, using an art-style that's much closer to the original manga (notable especially on the colors used for Fuutarou's eyes and hair, both of which have a blue shade during Season 1, but for Season 2 he's given black hair and amber eyes).
 Art-Shifted Sequel / int_e32f00d6
featureApplicability
1.0
 Art-Shifted Sequel / int_e32f00d6
featureConfidence
1.0
 The Quintessential Quintuplets (Manga)
hasFeature
Art-Shifted Sequel / int_e32f00d6
 Art-Shifted Sequel / int_e3e0dcec
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e3e0dcec
comment
Mighty Gunvolt: While the first installment used cartoony SD visuals, Burst shifts into a Puni Plush art style.
 Art-Shifted Sequel / int_e3e0dcec
featureApplicability
1.0
 Art-Shifted Sequel / int_e3e0dcec
featureConfidence
1.0
 Mighty Gunvolt (Video Game)
hasFeature
Art-Shifted Sequel / int_e3e0dcec
 Art-Shifted Sequel / int_e44291b7
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e44291b7
comment
The Legend of Spyro: A New Beginning and The Eternal Night use a fairly simple, cartoony look similar to that of the classic games. Dawn of the Dragon uses a much more detailed, realistic one, with notably less stylized proportions and more complex rendering and shading.
 Art-Shifted Sequel / int_e44291b7
featureApplicability
1.0
 Art-Shifted Sequel / int_e44291b7
featureConfidence
1.0
 The Legend of Spyro (Video Game)
hasFeature
Art-Shifted Sequel / int_e44291b7
 Art-Shifted Sequel / int_e4d1ce93
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e4d1ce93
comment
While the Shakugan no Shana anime's art style itself didn't changed drastically, it's the characters' eyes, head and body proportions that changed over time. Just compare the titular character Shana's design in the first season to the third season.
 Art-Shifted Sequel / int_e4d1ce93
featureApplicability
1.0
 Art-Shifted Sequel / int_e4d1ce93
featureConfidence
1.0
 Shakugan no Shana
hasFeature
Art-Shifted Sequel / int_e4d1ce93
 Art-Shifted Sequel / int_e61808cb
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e61808cb
comment
Super Mario Bros. Wonder uses a slightly looser and more whimsical art style than its predecessors (particularly the New Super Mario Bros. series), resembling the style used for the franchise's 2D artwork translated directly to 3D. Most notable is its use of "texture mouths" for certain expressions.
 Art-Shifted Sequel / int_e61808cb
featureApplicability
1.0
 Art-Shifted Sequel / int_e61808cb
featureConfidence
1.0
 Super Mario Bros. Wonder (Video Game)
hasFeature
Art-Shifted Sequel / int_e61808cb
 Art-Shifted Sequel / int_e728ae90
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e728ae90
comment
The first season of the anime adaptation of My Teen Romantic Comedy SNAFU was originally animated by the studio Brain's Base, whose animations were, while not bad, were mediocre at best. Come second season, the reins of adapting the rest of the light novel were given to Studio Feel, whose designs for the characters were closer to the original light novel's artwork. There was a huge improvement in the animations, too.
 Art-Shifted Sequel / int_e728ae90
featureApplicability
1.0
 Art-Shifted Sequel / int_e728ae90
featureConfidence
1.0
 My Youth Romantic Comedy Is Wrong, as I Expected
hasFeature
Art-Shifted Sequel / int_e728ae90
 Art-Shifted Sequel / int_e8595ff9
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_e8595ff9
comment
While Tangled and its short film sequel Tangled Ever After are 3D animated, the interquel Tangled: The Series uses 2D hand-drawn animation. The same goes for Big Hero 6: The Series compared to Big Hero 6.
 Art-Shifted Sequel / int_e8595ff9
featureApplicability
1.0
 Art-Shifted Sequel / int_e8595ff9
featureConfidence
1.0
 Tangled
hasFeature
Art-Shifted Sequel / int_e8595ff9
 Art-Shifted Sequel / int_ef8bd4a5
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_ef8bd4a5
comment
Mega Man: The Mega Man Zero and Mega Man ZX series feature a radically different art style from the rest of the Mega Man franchise. You'd be forgiven for thinking thick armor and pupils fell out of fashion in favour of latex and chunky bracelets between the X series and the Legends series, if Mega Man Zero 3 didn't imply the art shift were retroactive via Zero's old body (used by the Big Bad) being his current one in a different colour, and not his Mega Man X appearance. note Official word is that Zero's depiction compared to that of his X design (and all other aesthetic changes between series by proxy) is merely a stylistic choice and not meant to be a canonical redesign. Originally, series character designer Toru Nakayama had drawn the X series Zero in his own art style, but Capcom was unsatisfied with the results and gave him free rein to reinterpret Zero as he saw fit.
 Art-Shifted Sequel / int_ef8bd4a5
featureApplicability
1.0
 Art-Shifted Sequel / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Art-Shifted Sequel / int_ef8bd4a5
 Art-Shifted Sequel / int_f3d889f7
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_f3d889f7
comment
For Zack Snyder's Justice League, he used an ashy Color Wash, making golden and silvery tones pop out, and released the film in 4:3 Aspect Ratio instead of 16:9. There's also a Deliberately Monochrome version.
 Art-Shifted Sequel / int_f3d889f7
featureApplicability
1.0
 Art-Shifted Sequel / int_f3d889f7
featureConfidence
1.0
 Zack Snyder's Justice League
hasFeature
Art-Shifted Sequel / int_f3d889f7
 Art-Shifted Sequel / int_f4980914
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_f4980914
comment
The Matrix Resurrections has a different aesthetic from the original trilogy, due to both director Lana Wachowski deciding to prioritize natural lighting when the others relied on artificial one, and the fight coreography changing from hyper-stylized to gritty and realistic.
 Art-Shifted Sequel / int_f4980914
featureApplicability
1.0
 Art-Shifted Sequel / int_f4980914
featureConfidence
1.0
 The Matrix Resurrections
hasFeature
Art-Shifted Sequel / int_f4980914
 Art-Shifted Sequel / int_f95595b6
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_f95595b6
comment
In Theta vs Pi 7 this trope was very evident. The earlier games were built on graphics calculators and as a consequence were black and white (well, really more grey and grey) and low resolution. Character designs as a result tended to be much simpler. King Pi lampshades the change by claiming to have commissioned a painting of their last battle (actually a screenshot from the earlier game) and adding they’ve both “aged well�.
 Art-Shifted Sequel / int_f95595b6
featureApplicability
1.0
 Art-Shifted Sequel / int_f95595b6
featureConfidence
1.0
 Theta vs Pi 7
hasFeature
Art-Shifted Sequel / int_f95595b6
 Art-Shifted Sequel / int_fa003b78
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_fa003b78
comment
WarioWare Gold: In stark contrast to the previous WarioWare games, which more or less shared a similar artstyle to each other, Gold has a considerably more cartoonish artstyle that closely resembles a show on Cartoon Network or Nickelodeon. This would become the standard artstyle for the series going forward.
 Art-Shifted Sequel / int_fa003b78
featureApplicability
1.0
 Art-Shifted Sequel / int_fa003b78
featureConfidence
1.0
 WarioWare Gold (Video Game)
hasFeature
Art-Shifted Sequel / int_fa003b78
 Art-Shifted Sequel / int_fb9c177d
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_fb9c177d
comment
No Transformers series has so far managed to keep an consistent art style between sequels.
The original The Transformers was made in a time before computer graphics with very colorful and blocky character designs, but its sequel, Beast Wars, was all CG with a muted color palette. A trend which carried over to its own sequel Beast Machines, which also had much sleeker character designs than its predecessors.
The Unicron Trilogy had a similar thing going on with Transformers: Armada being entirely in 2D, while Transformers: Energon made use of cel-shaded CG for the Transformers themselves (occasionally switching to 2D or ditching the cel-shading for a few memorable scenes) and 2D for everything else. Transformers: Cybertron did the same but ditched the cel-shading entirely.
Transformers Aligned Universe.
First was the Transformers: War for Cybertron and Transformers: Fall of Cybertron games. Which made us of the after mentioned G1 aesthetic, but in a CG environment and with much more detailed/bulky designs. Something which was thrown out the window entirely once Transformers: Prime came along in favor of much sleeker models inspired equally by the live-action movies and Transformers: Animated.
This was again ditched for Transformers: Robots in Disguise (2015), which applied cel-shading to the CG, greatly lowered the frame rate of the animation and got rid of Prime's Real Is Brown art style. The backgrounds were also now hand drawn and the character designs again got more G1 inspired.
Transformers: Rescue Bots art style on the other hand is very simple and like Energon, the show will sometimes shift between CG and hand-drawn.
Transformers: Rise of the Dark Spark brought back the War for Cybertron aesthetic but the character designs were now much more inspired by the ones from the movies.
 Art-Shifted Sequel / int_fb9c177d
featureApplicability
1.0
 Art-Shifted Sequel / int_fb9c177d
featureConfidence
1.0
 Transformers (Franchise)
hasFeature
Art-Shifted Sequel / int_fb9c177d
 Art-Shifted Sequel / int_fe16b92c
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_fe16b92c
comment
The season War of Invention has a clean, simple, and cartoony art style that reminds many of the later seasons of Happy Heroes. This art style is only used for that one season. Mighty Little Defenders is the sequel to War of Invention and it goes back to the original style.
 Art-Shifted Sequel / int_fe16b92c
featureApplicability
1.0
 Art-Shifted Sequel / int_fe16b92c
featureConfidence
1.0
 Happy Heroes (Animation)
hasFeature
Art-Shifted Sequel / int_fe16b92c
 Art-Shifted Sequel / int_fe4c18ce
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_fe4c18ce
comment
Kirby and the Rainbow Curse, being a sequel to Canvas Curse, also features a art shift that's different from standard Kirby games. Unlike the paint-like art style of Canvas Curse, however, Rainbow Curse features graphics that emulate claymation.
 Art-Shifted Sequel / int_fe4c18ce
featureApplicability
1.0
 Art-Shifted Sequel / int_fe4c18ce
featureConfidence
1.0
 Kirby and the Rainbow Curse (Video Game)
hasFeature
Art-Shifted Sequel / int_fe4c18ce
 Art-Shifted Sequel / int_fe955835
type
Art-Shifted Sequel
 Art-Shifted Sequel / int_fe955835
comment
Sailor Moon Crystal sees a shift from its 1992 predecessor not only due to improvements in technology allowing better animation than 1992, but as a result of deliberate effort to more closely resemble the manga. All the characters look taller and thinner than their 1990s anime versions. The third season shifts to a Pretty Cure-like art style (the lead character designer of that season, Akira Takahashi, worked on several seasons of the Pretty Cure series), while the Sailor Moon Eternal film brought back Kazuko Tadano (the character designer of the 1992 anime) for a modern interpretation of the '90s designs.
 Art-Shifted Sequel / int_fe955835
featureApplicability
1.0
 Art-Shifted Sequel / int_fe955835
featureConfidence
1.0
 Sailor Moon Crystal
hasFeature
Art-Shifted Sequel / int_fe955835

The following is a list of statements referring to the current page from other pages.

 Art-Shifted Sequel
processingCategory2
Graphical Tropes
 Art-Shifted Sequel
processingCategory2
Sequel
 Pleasant Goat and Big Big Wolf (Animation) / int_93589d60
type
Art-Shifted Sequel
 Ai no Wakakusa Monogatari / int_93589d60
type
Art-Shifted Sequel
 Aquarion Evol / int_93589d60
type
Art-Shifted Sequel
 Bakuten Shoot Beyblade / int_93589d60
type
Art-Shifted Sequel
 BanG Dream! / int_93589d60
type
Art-Shifted Sequel
 Dororo (2019) / int_93589d60
type
Art-Shifted Sequel
 Eureka Seven Hi-Evolution / int_93589d60
type
Art-Shifted Sequel
 Ghost in the Shell: SAC_2045 / int_93589d60
type
Art-Shifted Sequel
 Goemon Ishikawa's Spray of Blood / int_93589d60
type
Art-Shifted Sequel
 Granblue Fantasy / int_93589d60
type
Art-Shifted Sequel
 Gravestone of Daisuke Jigen / int_93589d60
type
Art-Shifted Sequel
 Liz and the Blue Bird / int_93589d60
type
Art-Shifted Sequel
 Love Live! Nijigasaki High School Idol Club / int_93589d60
type
Art-Shifted Sequel
 Love Live! Superstar!! / int_93589d60
type
Art-Shifted Sequel
 Sailor Moon Crystal / int_93589d60
type
Art-Shifted Sequel
 Shinkansen Henkei Robo Shinkalion: Change the World / int_93589d60
type
Art-Shifted Sequel
 Tiger & Bunny / int_93589d60
type
Art-Shifted Sequel
 Unicron Trilogy / int_93589d60
type
Art-Shifted Sequel
 Wolf Children / int_93589d60
type
Art-Shifted Sequel
 Yohane the Parhelion -SUNSHINE in the MIRROR- / int_93589d60
type
Art-Shifted Sequel
 Yu-Gi-Oh! SEVENS / int_93589d60
type
Art-Shifted Sequel
 Bone (Comic Book) / int_93589d60
type
Art-Shifted Sequel
 Funky Koval (Comic Book) / int_93589d60
type
Art-Shifted Sequel
 Lucky Luke (Comic Book) / int_93589d60
type
Art-Shifted Sequel
 Supreme (Comic Book) / int_93589d60
type
Art-Shifted Sequel
 White Sand (Comic Book) / int_93589d60
type
Art-Shifted Sequel
 The Matrix Resurrections / int_93589d60
type
Art-Shifted Sequel
 Love Live! (Franchise) / int_93589d60
type
Art-Shifted Sequel
 My Little Pony (Generation 5) (Franchise) / int_93589d60
type
Art-Shifted Sequel
 High School D×D / int_93589d60
type
Art-Shifted Sequel
 Tsurune / int_93589d60
type
Art-Shifted Sequel
 Angelina Ballerina / int_93589d60
type
Art-Shifted Sequel
 Bert Diaries / int_93589d60
type
Art-Shifted Sequel
 Diary of an Awesome Friendly Kid / int_93589d60
type
Art-Shifted Sequel
 High School D×D / int_93589d60
type
Art-Shifted Sequel
 My Youth Romantic Comedy Is Wrong, as I Expected / int_93589d60
type
Art-Shifted Sequel
 Tsurune / int_93589d60
type
Art-Shifted Sequel
 A Certain Scientific Railgun (Manga) / int_93589d60
type
Art-Shifted Sequel
 Blattodea (Manga) / int_93589d60
type
Art-Shifted Sequel
 Dororo (Manga) / int_93589d60
type
Art-Shifted Sequel
 Haikyuu!! (Manga) / int_93589d60
type
Art-Shifted Sequel
 Magical Girl Lyrical Nanoha ViVid (Manga) / int_93589d60
type
Art-Shifted Sequel
 The Quintessential Quintuplets (Manga) / int_93589d60
type
Art-Shifted Sequel
 Tokyo Ghoul (Manga) / int_93589d60
type
Art-Shifted Sequel
 We are the Main Characters of the Demon World! (Manga) / int_93589d60
type
Art-Shifted Sequel
 BlazBlue Radio (Radio) / int_93589d60
type
Art-Shifted Sequel
 Bakuage Sentai Boonboomger / int_93589d60
type
Art-Shifted Sequel
 Euphoria / int_93589d60
type
Art-Shifted Sequel
 Tiger King / int_93589d60
type
Art-Shifted Sequel
 Battle City (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Bayonetta Origins: Cereza and the Lost Demon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Blaster Master Zero (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Cadence of Hyrule (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Castlevania: Dawn of Sorrow (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Castlevania: Rondo of Blood (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Castlevania: Symphony of the Night (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Chrono Cross (Video Game) / int_93589d60
type
Art-Shifted Sequel
 DNF Duel (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Dance Central (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Darkest Dungeon II (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Devil May Cry 5 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Dokapon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Doom 64 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Espgaluda (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Everybody Edits (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Fire Emblem Engage (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Fire Emblem: The Binding Blade (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Gungrave (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Hatsune Miku: Colorful Stage! (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Hatsune Miku: Project DIVA (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Hulk (Video Game) / int_93589d60
type
Art-Shifted Sequel
 King's Quest VII: The Princeless Bride (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Kunio-kun (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Love Live! School idol festival 2 MIRACLE LIVE! (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Magical Drop (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Mario & Luigi: Superstar Saga (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Mario Kart 8 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Mega Man Zero (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Minecraft Legends (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Need for Speed Unbound (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Octodad (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Overgrowth (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Patapon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Persona 5 Tactica (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Phantasy Star Nova (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Plants vs Zombies: Garden Warfare (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Pokémon Red and Blue (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Puyo Pop (2001) (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Puyo Puyo 7 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Puyo Puyo Chronicle (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Puyo Puyo Fever (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Puyo Puyo~n (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Ratchet & Clank: All 4 One (Video Game) / int_93589d60
type
Art-Shifted Sequel
 River City Girls (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Robopon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Sakura Wars (2019) (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Shantae (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Shantae: Half-Genie Hero (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Soul Hackers 2 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Super Mario Bros. Wonder (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Super Mario World 2: Yoshi's Island (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Curse of Monkey Island (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The First Berserker: Khazan (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Legend of Spyro (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Legend of Spyro: Dawn of the Dragon (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Manhole (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Millionaire of 3 Kingdoms (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Touhou Shinpiroku ~ Urban Legend in Limbo (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Ufouria 2 (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Ultima III (Video Game) / int_93589d60
type
Art-Shifted Sequel
 WarioWare Gold (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Westward (Video Game) / int_93589d60
type
Art-Shifted Sequel
 XIII (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Yousei Daisensou ~ Touhou Sangetsusei (Video Game) / int_93589d60
type
Art-Shifted Sequel
 The Legend of Zelda: The Wind Waker (Video Game) / int_93589d60
type
Art-Shifted Sequel
 Milk inside a bag of milk inside a bag of milk (Visual Novel) / int_93589d60
type
Art-Shifted Sequel
 The Murder of Sonic the Hedgehog (Visual Novel) / int_93589d60
type
Art-Shifted Sequel
 Zero Time Dilemma (Visual Novel) / int_93589d60
type
Art-Shifted Sequel
 Smash Bracket (Web Animation) / int_93589d60
type
Art-Shifted Sequel
 SonicSong182 (Web Video) / int_93589d60
type
Art-Shifted Sequel
 Stoogeposting (Web Video) / int_93589d60
type
Art-Shifted Sequel
 Maxwell and Friends (Webcomic) / int_93589d60
type
Art-Shifted Sequel
 Mr. Boop (Webcomic) / int_93589d60
type
Art-Shifted Sequel
 Anytown / int_93589d60
type
Art-Shifted Sequel
 Arthur Christmas / int_93589d60
type
Art-Shifted Sequel
 Ben 10 (2016) / int_93589d60
type
Art-Shifted Sequel
 Big Hero 6: The Series / int_93589d60
type
Art-Shifted Sequel
 Captain Sabertooth / int_93589d60
type
Art-Shifted Sequel
 DC Animated Movie Universe / int_93589d60
type
Art-Shifted Sequel
 DC Showcase – Constantine: The House of Mystery / int_93589d60
type
Art-Shifted Sequel
 Extreme Ghostbusters / int_93589d60
type
Art-Shifted Sequel
 Frosty Returns / int_93589d60
type
Art-Shifted Sequel
 Gemusetto / int_93589d60
type
Art-Shifted Sequel
 Green Lantern: Beware My Power / int_93589d60
type
Art-Shifted Sequel
 Las Leyendas / int_93589d60
type
Art-Shifted Sequel
 Legend Quest / int_93589d60
type
Art-Shifted Sequel
 Martin Morning / int_93589d60
type
Art-Shifted Sequel
 Muppet Babies (2018) / int_93589d60
type
Art-Shifted Sequel
 Oggy and the Cockroaches / int_93589d60
type
Art-Shifted Sequel
 Pinchcliffe Grand Prix / int_93589d60
type
Art-Shifted Sequel
 Puss in Boots: The Last Wish / int_93589d60
type
Art-Shifted Sequel
 Scooby-Doo: Return to Zombie Island / int_93589d60
type
Art-Shifted Sequel
 Sonic Drone Home / int_93589d60
type
Art-Shifted Sequel
 Speed Racer: The Next Generation / int_93589d60
type
Art-Shifted Sequel
 Star Wars Rebels / int_93589d60
type
Art-Shifted Sequel
 Star Wars: The Bad Batch / int_93589d60
type
Art-Shifted Sequel
 StoryBots: Answer Time / int_93589d60
type
Art-Shifted Sequel
 Strawberry Shortcake / int_93589d60
type
Art-Shifted Sequel
 Super Why! / int_93589d60
type
Art-Shifted Sequel
 Superman/Batman: Apocalypse / int_93589d60
type
Art-Shifted Sequel
 Tales of the Teenage Mutant Ninja Turtles / int_93589d60
type
Art-Shifted Sequel
 Tangled: The Series / int_93589d60
type
Art-Shifted Sequel
 The Legend of Frosty the Snowman / int_93589d60
type
Art-Shifted Sequel
 The SpongeBob Movie: Sponge on the Run / int_93589d60
type
Art-Shifted Sequel
 Tomorrowverse / int_93589d60
type
Art-Shifted Sequel
 Transformers: Rescue Bots Academy / int_93589d60
type
Art-Shifted Sequel
 Transformers: Robots in Disguise (2015) / int_93589d60
type
Art-Shifted Sequel
 Trolls: The Beat Goes On! / int_93589d60
type
Art-Shifted Sequel
 Trolls: TrollsTopia / int_93589d60
type
Art-Shifted Sequel
 Trolls World Tour / int_93589d60
type
Art-Shifted Sequel
 Avengers Confidential: Black Widow & Punisher / int_93589d60
type
Art-Shifted Sequel