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Artifact Domination

 Artifact Domination
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Artifact Domination
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An item of power, usually magical (or "magical") in nature, exerts some kind of mind control on its user. This is usually attached to a curse placed upon the item by its original owner, however it can be within the purview of a Living Weapon, an Empathic Weapon or a Talking Weapon to do this on its own. The object may also be acting as a Soul Jar, or the "can" of Sealed Evil in a Can and whatever is in it wants out. Oftentimes associated with an Artifact of Doom, and perhaps its capacity to possess its users is exactly what makes it "...of Doom". This can also be the result of Misapplied Phlebotinum or an imperfect understanding of the object by the characters using it. Whatever the case using, possessing or in some cases just being near the object allows it to exert mind control over sentient beings. This is usually in the form of a compulsion to act a certain way, ranging from general behavior influences (compulsion to commit certain acts like theft or murder, or act good/evil) or outright command to take a specific set of actions to lead to the object's desired outcome. Conversely, this may also reference an instance where touching an item leads directly to some kind of possession by an entity inhabiting the object.
Sub-Trope of Artifact of Power. Heavily associated with Artifact of Doom though not exclusively. One of the leading causes of With Great Power Comes Great Insanity, though not the only one by any means. Can lead to Grand Theft Me, or Demonic Possession, but is not in and of itself demonic possession. Though largely a trope of evil, it's not exclusively evil. Many sources can be benign or even good.
Compare Evil Weapon, a frequent source, and compare/contrast Instant Allegiance Artifact, which simply shifts Character Alignment for the duration of the characters ownership of the artifact, without any necessary biases towards evil. Contrast Hypno Trinket and Mind-Control Device, which exert direct control at the behest of another being.
Super-Trope of The Hat Makes the Man, Clothes Make the Maniac, and Weapon Wields You.
 Artifact Domination
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2024-03-16T18:45:34Z
 Artifact Domination
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2024-03-16T18:45:34Z
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Adventure Time:
The amulet of the Lord of the Nightosphere turns its wearer into a giant demon and imbues them with magical powers, but also changes their alignment from whatever it previously was to Chaotic Evil (the D&D alignment name is explicitly invoked in dialogue).
The Ice Crown's effect is less instant, but also seriously unpleasant. The best outcome ever achieved caused the wearer to become a dangerously demented Cloudcuckoolander who only rarely did truly evil things, but flashbacks and in-canon alternate universes have showed much worse things happening.
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In Harry Potter and the Deathly Hallows Harry carries a Horcrux note a hiding place for a piece of Lord Voldemort's soul on a chain around his neck for safekeeping and starts to act like a dangerous Jerkass. Later, once the trio realize what's happening they take turns wearing it, only for a few hours at a time each so it won't corrupt them too much.
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On Angel there are a few.
The Shroud of Rahmon from the episode of the same name causes anyone near it to become psychotic. They will fight to the death to claim it.
Lindsey McDonald has his hand cut off at the end of season 1, and has it replaced by an evil hand sometime later. It writes "KILL" on everything, and Lindsey feels threatened that it will take over his mind, so much so that he leaves Wolfram and Hart afterwards, and isn't seen again til the show's final season.
In one of the most heartbreaking examples, Fred touches Illyria's sarcophagus and is slowly converted into Illyria, an Eldritch Abomination from ancient history. Fred's body is completely taken over by Illyria, who also absorbs her memories and destroys her soul. Though declaring there is no more of Fred's soul in her, Illyria reverts to Fred for her parents and Wesley.
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In Grimm the Coins of Zakynthos have the effect of causing the person who holds them to have delusions of grandeur and of great power, and also a murderous drive to keep them away from others who might try to take them. We see Sean Renard fall victim to them and have dreams of mass adoration from the public, and later old film reels reveal they had ties to Nazi Germany.
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The Earthbound in Demon: The Fallen are fallen angels who have been summoned from the Abyss over the millenia and bound to physical objects because living creatures were not strong enough to hold their essence. As a result, they have gradually become completely inhuman, all the while their power grew. This resulted in a number of objects that Mind Rape any humans who come near into their fanatical servants.
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In The Dresden Files, just touching a Blackened Denarii coin is enough to invite the fallen angel bound to it into your mind, where they will toy with your perceptions, offer you power, and eventually turn you into their flesh puppet. If you're especially strong-willed, you might become the Fallen's partner, but you're still going to be evil.
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SCP Foundation
SCP-708 ("The Big Orange Forklift"). Anyone who sits in SCP-708 and starts it up is subject to its mental effects. If the person has no violent inclinations then they will be obsessed with using SCP-708 to lift other objects. If they have violent tendencies they will use SCP-708 as a weapon against anyone or anything they can see.
SCP-764 ("The Obscene Show"). When anyone looks at SCP-764-1 and SCP-764-2 (Punch and Judy puppets) with no barrier between them, they are compelled to don the Hand Puppets and put on a show. Everyone else nearby is forced to act like an audience member.
In general a very common feature in SCP objects, to the degree that it's considered a cliché by many of the site members.
Turned on its head with SCP-804: The most frightening thing about this object is that it doesn't have any mental compulsion effects. As a Foundation researcher puts it:
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Supernatural is no stranger to cursed/haunted artifacts.
The Season 7 episode "Out With The Old" has a small cache of cursed items which kill their victims in specific ways.
A pair of ballet shoes that make their wearer dance uncontrollably until their feet explode. After recovering them, Dean admits that he feels a compulsion to put them on, himself.
A teapot that forces people to drink its boiling water directly from the spout.
A gramophone which hypnotizes a child to try and kill his mother with a knife, but he's stopped by Sam.
A vintage "Gentleman's Magazine" which kills through unspecified methods.
At the end of Season 9 Dean acquires The Mark of Cain and The First Blade. When given to a mortal the Mark and The Blade turn their owner increasingly violent and create a strong need to kill and will eventually turn them into a demon.
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In the Discworld book Men at Arms, there is The Gonne which compels most of the people who wields it to kill.
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World of Warcraft
Frostmourne, the blade of the Lich King. Frostmourne held a fragment of Ner'zhul's power and was ejected from his prison on the Frozen Throne to be found by one powerful enough to free him. Eventually the legend of the blade was discovered by Arthas Menethil, crown prince of Lordaeron who sought to possess its power to help his people who were under constant attack from the undead Scourge army. Upon discovering the blade, Arthas was undeterred by the warning carved into its pedestal: "Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit." Under Frostmourne's influence Arthas tried to murder his best friend Muradin Bronzebeard. He then returned home and murdered his own father. After that he killed his mentor, the legendary paladin Uther the Lightbringer when confronted over his deeds. He then became a champion of the Lich King, betraying and murdering his friends and allies and ultimately destroying his own kingdom by turning it into a festering, plague-ridden land of the undead. Finally Arthas destroyed the Lich King's prison, donned the possessed Armor of Dominion and became the Lich King; which was what Frostmourne wanted all along.
After consuming The Skull of Gul'Dan Illidan Stormrage transformed into a powerful malevolent demon. This led his brother to banish him from the forests, and eventually led to his trying to claim the throne of Outland. To be fair to Illidan, he still had noble intentions for destroying the Burning Legion and saving Azeroth and he was already pretty unstable and dark even before that happened, but absorbing the Skull's power really didn't do his mental state any favors.
Neltharion the Earth-Warder created the Dragon Soul under the influence of eldritch abominations. Its whispers promised him power beyond his wildest dreams if they served him. However they underestimated its pull on the ancient dragon. Becoming paranoid and power hungry, Neltharion nearly destroyed the Blue Dragonflight (driving their leader mad in the process) and sent the other dragons into hiding out of fear of his wrath. Because of his actions, he was christened Deathwing the Destroyer and the Dragon Soul became known as the Demon Soul. Deathwing's body body cracked open, revealing his molten heart, and magma and fire flowed off his chest. His eyes became aflame in red, demonstrating the magnitude of his power and the depths of his evil. Goblin smiths forged an armor of adamantium to serve as a vessel to contain Deathwing's raging powers and keep them in check. Only the adamantium plates kept the power from destroying his body.
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Inuyasha:
The Jewel of Four Souls, which was formed when a powerful miko locked her own soul into an endless battle with a multitude of demons in order to contain them after her death. Initially regarded as a Dismantled MacGuffin, a single shard of the Jewel gives demons enormous power. Even those with good intentions are inevitably corrupted by shard use. Then it's revealed to have a malevolent will of its own, making it the Man Behind The Big Bad.
Downplayed with the demon blade Toukijin. It is so powerful it possesses its creator, kills him due to the sheer force of its power, and then continues to animate the corpse afterwards until Inuyasha hacks off the corpse's wrist to separate the sword from the body. Not even the story's Ultimate Blacksmith is capable of approaching it, causing the protagonists to warn Sesshoumaru that he'll be consumed by the sword if he touches it. Cue their absolute astonishment at Sesshoumaru's effortless victory over the sword's evil via willpower alone. Eventually, Sesshoumaru destroys the blade when the force of his compassion becomes too strong for the sword's hate to handle. Sesshoumaru is able to eventually replace it with a better sword.
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Kamen Rider Saber: The Primitive Dragon book hijacks it's user's body to replace them in the driver's seat with the dragon child whose story is written in the book, who proceeds to violently lash out at everyone else in sight. Once Touma bonds with the child, it stops doing this maliciously, but it can still do it, which proves useful in the final battle when Touma is briefly knocked out and the child steps up to keep up the fight until he recovers.
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Green Lantern: All of the colors of the spectrum represent emotionsnote Red Rage, Orange Greed, Yellow Fear, Green Willpower, Blue Hope, Indigo Compassion, and Violet Love respectively and are wielded via power rings (well, the Indigo Tribe uses staves). The rings are actually sentient quantum-computers created by one of the most technologically advanced races in the universe. It's generally stated that the further away from the middle (Green) that a ring is, the more control it has over its user.
The Star Sapphire Corps actually captures and brainwashes foes in crystal "Conversion Chambers" and then indoctrinates them into the corps. The rings also attempt to take over the minds of their users; only very strong-willed Star Sapphires (like Carol Ferris) can resist being "...put on auto-pilot."
Red Lanterns are little more than rage-driven war machines. Most of them can only use the most basic functions of their rings (flight, life support) and very few of them act on anything other than pure rage.
The Indigo Tribe is shown to take violent criminals and chain them to their staves until the Indigo light forces them to become loyal and compassionate servants.
There can only be one Orange Ring of Avarice, because anyone who experiences its power becomes irrevocably rapacious; seeing to possess its power exclusively. It makes them incredibly greedy and gluttonous, desiring to own all they survey.
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The Red and Blue Orb in Pokémon Adventures does this to anyone with a weak mind, where even Tabitha who touched it briefly went mad. Archie and Maxie learned this the hard way.
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Long ago the Skrull brought the Resurrection Stone to earth. The consciousness of the gem is malevolent and seeks to bring chaos to the universe while feeding on sentient beings' desire for immortality. Ultimately, no mortal being can withstand such power. Entire civilizations have been destroyed by the madness it brings with it.
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 Marvel Universe (Franchise)
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Ghost Rider: Dan Ketch became the second Rider when he found (then-dead) Johnny Blaze's old motorcycle and touched the gas cap, becoming possessed by the Spirit of Vengeance.
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1st Edition Advanced Dungeons & Dragons Dungeon Master's Guide. Magical swords had an Ego based on how powerful they were. A sword with a high enough Intelligence and Ego could take over the mind of the person wielding it and control their behavior.
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Berserk has the Berserker Armor, which has the effect of bringing out the wearer's "inner beast" (in the Skull Knight's case, his familiar skull motif, in Guts' case, "The Beast", his Hell Hound evil side), turning him into a raging monster incapable of distinguishing friend from foe.
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Pieces of Reaper technology in the Mass Effect series have the same, albeit weaker indoctrination effect as functioning Reapers themselves: any living being that spends prolonged periods of time in their vicinity is imbued with the Reaper agenda and, knowingly or unknowningly, starts advancing their goals.
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Atlantis artifacts in Assassin's Creed: Odyssey are described as having a will to defend themselves. They do this by transforming their bearers into mythical monsters and dominating their minds. The unfortunate bearer will not even recognize their loved ones while under an artifact's influence.
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True to some extent of all magical equipment in 13th Age. Magical items all have some degree of personality, and at very least impose personality quirks on their wielders. These effects are significantly exacerbated if an adventurer wears too many magic items, and gamemasters are encouraged to make things complicated for players trying to game this trade-off...
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The Legend of Wonder Woman (2016): The Heart of Baetylus comes with necromancy powers, however it dominates and warps the minds of those who carry it besides Hippolyta and can outright possess them if they have no powers of their own to try and stave off its genocidal intent.
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Common in Warehouse 13, the very first artifact Myka and Pete saw was an Aztec bloodstone that brainwashed a museum worker into trying to kill the president. Several more popped up through the series, some were complete mind control, others would gradually turn their user evil the more they were used. Pete at one point says that this is why seemingly harmless artifact are being kept under lock and key, mentioning ones with miraculous benefits that also permanently make you a remorseless killer.
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Kamen Rider has this as a recurring feature of powerups that make a berserker out of the user, at least until they're tamed:
Kamen Rider OOO: The purple Core Medals can and frequently do hijack Eiji's body, even as several of them pop out to insert themselves into his Driver so he can use them to transform. It's the other colors of Medals that are supposed to have this effect, but Eiji has an utter lack of any worldly desire that makes him immune to their control: unfortunately, the purple ones represent the desire for there to be a lack of a world.
Kamen Rider Gaim: After losing his own body in The Movie, Kogane is reduced to this when he reappears in the show's epilogue, having to hijack the body of whoever touches his Lockseed so he can have his revenge on the surviving heroes.
Kamen Rider Zi-O: Anotherwatches are initially presented this way, replacing the host's personality with a grotesque caricature of the Rider it's based on. However, this ends up being Early-Installment Weirdness and quickly disappears in favor of just dialing up the host's own negative qualities.
Kamen Rider Saber: The Primitive Dragon book hijacks it's user's body to replace them in the driver's seat with the dragon child whose story is written in the book, who proceeds to violently lash out at everyone else in sight. Once Touma bonds with the child, it stops doing this maliciously, but it can still do it, which proves useful in the final battle when Touma is briefly knocked out and the child steps up to keep up the fight until he recovers.
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Kamen Rider OOO: The purple Core Medals can and frequently do hijack Eiji's body, even as several of them pop out to insert themselves into his Driver so he can use them to transform. It's the other colors of Medals that are supposed to have this effect, but Eiji has an utter lack of any worldly desire that makes him immune to their control: unfortunately, the purple ones represent the desire for there to be a lack of a world.
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Kamen Rider Zi-O: Anotherwatches are initially presented this way, replacing the host's personality with a grotesque caricature of the Rider it's based on. However, this ends up being Early-Installment Weirdness and quickly disappears in favor of just dialing up the host's own negative qualities.
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The Sleepy Hollow season 2 episode "Root of All Evil" centers around one of the Thirty Pieces of Silver given to Judas to betray Jesus. Whoever possess the coin is compelled to seek revenge for any transgressions, no matter how slight. It forces a woman to shoot up the bank where she works after being passed over for promotion, another man kills his father whom he resents for pressuring him into the family business and it sends one of the protagonists on a mission to kill the person she believes is responsible for the death of her mother. Oh, and one of these coins was responsible for Benedict Arnold's famous defection.
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"Penelope and the Willful Blade": The Amulet was worn by the Warlord for its magical power. When the Warlord died, the Amulet took possession of his corpse and started acting on its own behalf.
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The Mask: The title artifact grants its wearer Nigh-Invulnerability and reality warping powers, but also loosens their inhibitions until eventually they become a cackling Ax-Crazy mass-murderer.
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Magic: The Gathering has the Mirari twists and corrupts those who seek its power. Originally it was only meant to be a probe, but ended up spilling magical power into the world corrupting its wielders.
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Zig-zagged with Rebel Geniuses novel Warrior Genius. A genius's gem does not inherently dominate the user, but for Tulpas such as Zanobius or Giaccomo, its possible for the gem of their creators' geniuses to be used as a Mind-Control Device.
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JoJo's Bizarre Adventure - specifically Stardust Crusaders - has Anubis, the series' first autonomous Stand which inhabits an ancient katana. Anyone who manages to unsheathe the sword - or grabs the hilt after it is unsheathed - is possessed by Anubis and sent off to fulfill its objective: kill the main cast members. Even if they've never held a weapon in their lives, Anubis' power ensures that it isn't an issue, as demonstrated when it grants the young man who first finds it master swordsmanship abilities through what's essentially a barrage of glorified Jedi mind-tricks. And then Polnareff grabs it. Y'know, the guy whose Stand is a swordsman with a rapier so fast it can rival Star Platinum (or at least give its user pause for concern)?
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Area 51: The Airlia computers mentally dominate the people who foolishly turned them on.
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Spider-Man:
When Spider-Man first came into possession of his symbiotic costume he was unaware that it was a living entity. The symbiote, coming from a fairly violent species, slowly twisted Spidey into a more violent version of himself until he realized what was going on and got rid of it. Several other symbiotes exist in the Marvel Universe and the symbiote is a danger to take over its host. However, most of these symbiotes have found sympathetic hosts, so it's not known how much influence they exert or how much is the host's own appetite for destruction.
After leaving Spider-Man the first symbiote found Eddie Brock whose own hatred of Spider-Man and violent temper were a better fit.
Another symbiote found violent serial killer Cletus Kasady and became Carnage, a mass-murdering supervillain.
After Eddie Brock rejected the symbiote, he auctioned it off to Don Fortunato who gives it to his under-achieving son Angelo, hoping the power of the symbiote will finally make him into something. However, when Angelo becomes frightened of his newfound power and refuses to kill a weakened Spider-Man, the symbiote abandons him.
Agent Venom (Flash Thompson) is only allowed to wear the suit for 48 hours at a time precisely so it cannot take control of his mind.
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Moshi Monsters has the Sonic Sapphire-a gemstone that can make monsters confused and hypnotise them. Music spreads its powers.
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Suicide Squad: The Thinker technology is an interesting example in that it isn't sentient, but along with the intellect boost it gives to its users, it amplifies their more negative traits and induces a fairly strong psychosomatic addiction, making most users get hooked after the first use. It's possible to resist it, but it takes quite a bit of Heroic Willpower and an equal amount of spite.
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Doctor Who: In "The Haunting of Villa Diodati", Percy Bysshe Shelley is taken over by a Cyberman AI called the Cyberium after finding it in Lake Geneva while out walking. The Cyberium proceeds to: make Shelley invisible and inaudible to others upon returning to the villa, twist the house into a Mobile Maze as a security system, and cause Shelley to see all kinds of symbols and information that he draws all over the walls of one of the bedrooms.
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Digimon Adventure 02 features the Dark Spores. The good news: they make you faster and stronger, and provide genius intellect. The bad news: They turn you cold and sadistic. Worse news: their real purpose is to resurrect a seriously nasty baddie once enough of them have collected enough energy from those they've corrupted. Even worse news: they're imperfect copies of the real thing, so if they're not harvested, you die.
Don't play with the Beast Spirits in Digimon Frontier, either. You can learn to control yourself eventually, but that's only after a considerable amount of wrecking everything in sight. If you're not one of The Chosen Ones, using them at all may be hazardous to your sanity.
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Kamen Rider Gaim: After losing his own body in The Movie, Kogane is reduced to this when he reappears in the show's epilogue, having to hijack the body of whoever touches his Lockseed so he can have his revenge on the surviving heroes.
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The demonic sword Soul Edge from the Soul Series of fighting games. The sword invades the mind of its wielder and turns it into its host body, removing the wielder's self-consciousness and turning them into a bloodlusting machine whose only goal is to offer the souls of slain ones to the sword. The sword's influence can also affect the user's physical appearance in varying degrees, the most common effect being a demonic-looking deformed arm.
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One episode of Buffy the Vampire Slayer centered around the Brooks Family's letterman jacket, passed down through generations as a family heirloom. The jacket carried a love spell that made Dawn Summers, Buffy Summers, Willow Rosenberg, and Anya Jenkins fall in love with its current owner, R.J. Brooks. As a result, Dawn pushed R.J.'s rival down a flight of stairs and tried to kill herself on a railroad track to show how much she loved him even if she couldn't compete with the older women; Buffy tried to kill Principal Wood due to R.J.'s issues with him; Willow tried to transform R.J. into a woman to make him fit her sexual preference; and Anya robbed a bank.
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Don't play with the Beast Spirits in Digimon Frontier, either. You can learn to control yourself eventually, but that's only after a considerable amount of wrecking everything in sight. If you're not one of The Chosen Ones, using them at all may be hazardous to your sanity.
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The Librarians 2014 has a few of these, unsurprisingly.
While trying to rescue Santa, Ezekiel Jones is given Santa's hat which is a magical talisman. While wearing the hat, Ezekiel is filled with the "Spirit of Christmas" and spreads cheer and goodwill. He is also compelled to grant anyone's "Christmas wishes" if he is able to. He even does a bit of Christmas baking before he's rid of it.
At the end of the episode, the hat is given to the villain, and he's tricked into granting the heroes' wishes in order to defeat himself.
The next episode had the Apple of Discord, an item which turned whoever held it into the absolute worst version of themselves.
Jake Stone (an art historian) went into a museum and berated the staff for hanging paintings in the wrong place, threatening physical violence against them.
Cassandra Cillian gets hold of it next and her Ludicrous Precision forces her to become a Mad Mathematician who tries to set off an Earth-Shattering Kaboom for fun.
Flynn Carsen gets hold of it next and laments his life of sacrifice, saying that with his knowledge he should be a god.
Ezekiel Jones grabs it and... is fully immune. As an unapologetic self-centered narcissistic thief; he's already the worst possible version of himself that he can be.
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Durarara!! has Saika, a katana with an insane love for humanity that being a sword is centered around carnage. It's constantly consumed by thoughts of loving humanity, thoughts that overwhelm anyone in contact with it, either as a wielder or a victim of its blade. It's even infectious, implanting "children" into whoever it cuts that control their hosts with it as Hive Queen, each one capable of replicating its powers with blades of their own. The only reason she's not dominating her current wielder is because they were so traumatized that they're completely numb to feelings of love.
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In Star Trek: Voyager’s episode Memorial, the ship’s vicinity to a memorial artifact placed on a planet causes the crew to re-enact an ancient military conflict.
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Hiveswap: The Heirloom Key is largely inanimate, but it causes Joey to be more forgetful or know things she thinks she shouldn't know when she tries to use it on anything. This effect gets more powerful the closer she brings it to the portal, culminating with a compulsion to use the key to activate it.
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The pieces of the Heart of Vermiel in Please Don't Tell My Parents I'm a Giant Monster seem very friendly, and offer power without asking anything in return. But the power influences your behavior, making you more aggressive and destructive, until you have your brain overlaid by Vermiel's.
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EXTRAPOWER: Giant Fist: The bracelet unearthed at the start of the game starts subtly affecting the mind of Miku. As the granddaughter of Zet, the last Latour warrior, the bracelet is seeking out her compatibility.
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The following is a list of statements referring to the current page from other pages.

 Artifact Domination
processingCategory2
Speculative Fiction Tropes
 Star Wars: Lando (Comic Book) / int_c5584f85
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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Artifact Domination
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