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Artificial Gravity

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Virtually all space ships in Science Fiction have some form of artificial gravity. The technology behind this is never quite explained.
In Space Opera, artificial gravity is the last thing that breaks when a ship is damaged. You might have lost shields, weapons, drive systems, and half the hull, but things will still fall when dropped. It might make sense energetically, as there is no (1st Law) reason for an artificial gravity system to consume a significant amount of energy. Artificial gravity is also essential for long-term flights, for if you spend too long in Zero G, then your muscles will become a painful, squishy mush once you get back to regular gravity.
One major reason for this in live action is that the only reasonable way to simulate zero gravity without leaving Earth entirely involves something called parabolic flying in cargo aircraft (such as NASA's "Vomit Comet"), which costs a lot of money, only gives you about thirty seconds of zero G at a time, and isn't the world's best thing to build a set in (although that's exactly what they did for the film Apollo 13 and the series Space Odyssey: Voyage To The Planets). Of course, there are cheaper ways to simulate it using Wire Fu and camera tricks — but all in all it's a hell of a lot easier to simply Hand Wave the whole issue away.
Also, once you have the knack of making gravity, switching it off shouldn't be that much of a problem, right? Cue the anti-gravity hovercraft. You might also use it for Inertial Dampening, to make a Reactionless Drive, or make it so We Will All Fly in the Future.
Related to Gravity Sucks. No Gravity for You is what happens when characters get smart about the Fridge Logic of this trope. When it's a superpower, you get a Gravity Master.
Hard Sci-fi tends to avoid the idea that artificial gravity can be generated out of nothing. Typically, the only artificial "gravity" you encounter in Hard Sci-fi is either the result of spinning the ship or habitat, or the entire ship accelerating at one G. Either that, or everyone just floats around inside their spaceships.
Many times a show set in space will brush off the gravity issue with "magnetic shoes". This bit of Artistic License – Physics will magically affect everything a person is wearing and everything in the room, while in reality wearing shoes with magnets in them would only anchor your feet to metal floors — not your arms, hair, the coffee in your mug...
See Centrifugal Gravity if the ship generates gravity by rotating.
An Acceptable Breaks from Reality trope.
 Artificial Gravity
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Rabbit Hutch in Kamen Rider Fourze has a large lever to activate this.
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The first Doom novelization made gravity into something akin to a plot point at one early point in the story. The Martian moons have artificial gravity fields built by the Gate builders. This being a Doom novelization, the plot point was that Fly killed a monster with its help. This is notable considering that the video game didn't even have proper height let alone gravity.
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Wonder Woman (1942): The Saturnians have reverse gravity rays, which cause gravity to work in reverse on those who've been struck by it making them fly up to the ceiling of whatever room they're in.
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Wonder Woman (1987): While no explanation is given for how artificial gravity is generated aboard Sangtee Empire ships it is noticeably absent from smaller ships and is significantly weaker than earth gravity, allowing people to jump much further.
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In StarCraft Terran ships and space platforms use "gravity channeling", in the latter case it explains how ground units can walk around on those things without flying off into space.
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Startopia has a rotating space station creating Centrifugal Gravity.
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Septerra Core presents The Doomsday Weapon which works by creating a gravitational disturbance which causes the target continent to rise up out of its World Shell and crash into the underside of the shell above. This turns out to be a massive Chekhov's Gun: by raising the proper continents to the upper shells, they form a rune pattern which grants Septerra access to the Kingdom of Heaven.
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The Revelation Space series takes a realistic approach; artificial gravity only exists when a spacecraft is under thrust or rotating. However, there is at least one alien race that can manipulate gravity more easily.
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In Sluggy Freelance, Bun-Bun actually weaponizes a ship's artificial gravity to make everyone inside fall "up" towards the ceiling, then fall back down to the floor, repeating as necessary.
The same technique is used in one Quantum Vibe strip, with bloody consequences.
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Interestingly, this ship makes a cameo on a news report in Rise of the Planet of the Apes and we're shown more realistic astronauts floating in zero g.
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Rocketship Voyager. The eponymous Nuclear Torch Rocket is built like a skyscraper to take advantage of the pseudogravity effects, but everyone floats about in null-gee when they're not at constant acceleration. Artificial gravity technology is an Outside-Context Problem even among the aliens who use it, who are tight-lipped about where they got such technology.
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Used to good effect in Unreal II: The Awakening where the artificial gravity starts failing, allowing the player to make larger leaps than normal, it then starts playing up even more pulling the player against the walls instead of the floor.
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Star Trek: Enterprise:
In the pilot episode, a conversation between Helmsman Travis Mayweather and Armory Officer Malcolm Reed takes place where Travis asks if the artificial gravity feels a bit heavy. Malcolm replies that no, it's about normal for Earth sea level. Travis reveals that, growing up on a cargo vessel, his dad liked to lighten the artificial gravity to "put a spring in his step". In this same episode, Travis shows Chief Engineer Charles Tucker the ship's "sweet spot", right between the gravity generator and the back of the ship, where gravity reverses halfway through the room — illustrated by having both men sitting upside down on the ceiling. In a later episode, knowledge of this is used to ambush some intruders from an unexpected direction.
In the Mirror Universe episode "In A Mirror, Darkly", Archer defeats a Gorn by increasing a grav plate's power to 20 Gs, crushing it under the weight.
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Like in the original book series, The Expanse notably doesn't have artificial gravity. When the ship is not accelerating, characters usually have their magnetic boots turned on. Wire Fu is used to simulate weightlessness when it's required.
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In the Honor Harrington novels by David Weber, artificial gravity is the basis of the series' distinctive "impeller drives" and coupled force fields as well as the hyperspace gravity wave-riding "Warshawski sails". Impeller drives can provide theoretically infinite acceleration, limited only by an inertial compensator's ability to prevent the crew from feeling it (usually topping out under 800 gravities). It's also the source of tractor beams which provide the basis for the spider drive, it's how bomb-pumped grasers shape the blast towards the lasing rods, and it has provided a revolution in cheap interstellar transport of goods and skyscraper design.
The artificial gravity is provided by adjustable "grav plating". But it's difficult to match up the gravity fields of docked ships, so the docking tube (equivalent of a gangplank) is null-g, and characters "swing" into the ship's gravity field.
Prequel novels set during the early days of the kingdom still have Babylon 5-type ships with most of the ship in zero-g and several habitation areas on rotating sections. It's mentioned that Havenites (that's pre-Peep Havenites, still good guys) are experimenting with "grav plates" to create ships without rotating sections.
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The Space Odyssey Series: In 3001: The Final Odyssey, it is shown that humanity eventually develops this, which also drives their Inertial Dampening and Reactionless Drives.
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Agents of S.H.I.E.L.D.: Both artificial and anti-gravity can be created using an element called Gravitonium. In Season 5, the Team encounters a facility and a plane using this tech in a post apocalyptic future they end up using, which Fitz and Simmons later invent when they get back to their own time.
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In pre-Crisis Superman comics, despite all its advanced technology, Krypton had no space program until Jor-El perfected anti-gravity. This makes some sense when you consider what a monstrous gravity well their rockets had to escape. (Pre-Crisis Krypton was portrayed as enormously massive, so at least part of Superman's powers derived from his being a Heavy Worlder.)
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Several stages in the Mega Man (Classic) series have this, as they take place in space, but have Mega Man maneuvering normally, albeit sometimes with underwater-style Jump Physics. Some stages also have gravity changing panels, and there are several weapons that reverse gravity (Gravity Hold) or create artificial gravity wells (Black Hole Bomb).
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Stephen R. Donaldson's The Gap Cycle goes into detail about how artificial gravity works, how it affects the engines (when going into "tach", the artificial gravity is shut off or the rotation could cause the ship to miss its target), and even how having zero G and 1G psychologically affects the crew.
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Spaced Out: The Krach Industries space dome, which houses an Earth-like town, has artificial gravity that can be switched on or off at any time.
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Sid Meier's Alpha Centauri has the technologies "Graviton Theory" and "Graviton Mechanics" (one of which reads a Datalinks quote going "What goes up...had better darn well stay up."). They allow you to build Graviton Struts (making land units faster) and "Gravships" (an air unit that, based on their appearance, seem to be propelled by fans and lifted by anti-gravity; that is to say, basically dirigibles with antigravity replacing lifting gas).
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Many of the technologies in early Buck Rogers comics derive from inertron, an artificial substance which is repelled by gravity. Strapping a disk of inertron on your back as a "jumping belt" makes you buoyant enough to jump great distances, float slowly downward from great heights, or fly with only a tiny jet backpack. Most flying or hovering vehicles also contain the stuff.
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In Starship's Mage, gravity runes need to be constantly refreshed by magic. Since mages are always in demand, it's expensive to bring them in on a regular basis, which means many spaceships at dock don't have extensive artificial gravity. Ships in transit often have spinning components that allow centrifugal force to pull inhabitants to the outside of the ship. Despite the fact that mages can create their own artificial gravity fields, some, like the main character, choose to float through zero gravity spaces just like the rest of the population, to avoid drawing attention to themselves.
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In Justice League Unlimited, Mr. Terrific switches off the Watchtower's artificial gravity and then switches it back on again to incapacitate Lex Luthor, who's in Flash's body at the time.
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Mobile Suit Gundam: Iron-Blooded Orphans is the first entry to have actual artificial gravity on spaceships, no spinning required. How it works hasn't been explained beyond the fact that "Ahab Reactors" make it possible.
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The Slingshot series plays this straight in that most space ships and stations have it. It's not a given, though, as it's a power-hungry system and one of the first things to go when power generation is severely damaged. For the same reason, very small craft do not have artificial gravity.
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Peter F. Hamilton's The Night's Dawn Trilogy has several forms of this: rotational, in the shape of the bitek or asteroid habitats; and more "sci-fi" in the form of the Voidhawks - they manipulate the shape of space-time (and thereby gravity) around them in order to move, then produce a counter-acceleration force for the crew compartments to leave a constant 1G gravitational field for the humans on board. Adamist starships have to make do with thrust acceleration. In one of the short stories in the associated collection, Marcus Calvert stumbles upon an alien wreck which has actual artificial gravity - but they are forced to destroy the ship, losing the knowledge forever. However, given their eventual evident level of technology, it would be unlikely that the Kiint don't have artgrav of some description.
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"Strikebreaker": Elsevere, a City Planet inside of a planetoid, uses pseudogravity engines to create Earth-normal weight as they build into the rock.
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In Christopher Baldwin's Spacetrawler, gravity on space-ships is generated by collecting actual mass (space debris, on-board refuse... criminal evidence, etc.) and compacting it using the titular spacetrawler, an incomprehensibly advanced piece of Applied Phlebotinum (which is also used to manufacture supplies and fuel the engine).
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Every spacecraft in This Alien Shore has this, although it doesn't feel quite like the real thing. Even the tiny escape pod that Jamisia uses at the beginning of the story has gravity that can be turned on and off.
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In the Ed stories, Ed decides that true artificial gravity is impossible. However, the Andromedans are able to create quite a good facsimile of gravity through very precise use of their Momentum Cannon, by repeatedly applying a downward thrust to all objects on board the ship, so as to simulate gravitational acceleration.
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The ships in Alien Dice operate with artificial gravity.
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Nicky, Ricky, Dicky, and Dawn: The space simulator in "A Space Quadyssey" has artificial gravity that the quads accidentally trigger, thinking they were in space.
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The Complete Adventures of Lucky Starr:
"Pseudo-grav" is the term used in this series for anti-gravity machines. They're a pervasive technology that can be set to various levels, most commonly between Earth normal and Mars normal. The difference in gravity between the natural landscape and the artificial gravity within the pseudo-grav is emphasized in each book.
During Lucky Starr and the Moons of Jupiter, Sol scientists are working on a new project, called Agrav. Ships with Agrav will supposedly be able to ignore the effect gravity has on space-time.
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During Lucky Starr and the Moons of Jupiter, Sol scientists are working on a new project, called Agrav. Ships with Agrav will supposedly be able to ignore the effect gravity has on space-time.
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Gravity manipulation in the Space Empires series takes many forms, from ships, to preventing pesky planet killing weapons, to creating DysonSpheres if your tech level is high enough.
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In Dark Matter (2015), the ship is equipped with this, but unlike most examples of this trope, the artificial gravity will go out if the ship has to divert power for evasive maneuvers.
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In Freefall, the satellite delivery story arc goes out of its way to demonstrate the lack of artificial gravity. Word of God discusses the various nods of clothing and gear to the lack of a convenient gravity quite a way down this page (almost right before the details section for Sam Starfall).
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Night Man's anti-gravity belt is what allows him to fly. Apparently, according to the pilot, it was planned to be standard-issue for cops of the future, along with an Invisibility Cloak and an Eye Beam.
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SCP Foundation, SCP-2099 ("Brain in a Jar"). One of SCP-2099's inventions is a generator that doubles the force of gravity on all nearby objects. It was originally an Anti-Gravity generator, but he changed it by crossing out the word "Anti" that was written on it.
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A realistic example in Junction Point. The starship Odysseus is able to accelerate at 1g, which simulates gravity via thrust. However, when orbiting a planet, it turns its engines off, and everything becomes weightless again.
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Whateley Universe: in "Tennyo's Easter", while Tennyo is off-world, we see spacecraft with artificial gravity, but she has a ship that doesn't need it because she ignores gravity and flies.
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All ships in Galaxy Angel and Galaxy Angel II seem to be equipped with artificial gravity, which is Hand Waved due to them being Lost Technology. One incident in the first game has Tact and Ranpha temporarily deactivating it in the Elsior's storage room to move some heavy containers, but they lose control while floating and end up kissing each other by accident.
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Planet of the Apes (1968) has it in the opening scene; we clearly see Taylor walking over to his cryosleep pod to get inside.
Interestingly, this ship makes a cameo on a news report in Rise of the Planet of the Apes and we're shown more realistic astronauts floating in zero g.
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Consider Phlebas. A member of Kraiklyn's Free Company who wasn't present at the briefing activates his antigrav and jumps off a high ledge before anyone can stop him. Unfortunately he's on a ringworld which uses Centrifugal Gravity, so he realises his antigrav won't work there moments before he hits the ground.
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Shay's spaceship in Broken Age obviously has artificial gravity to allow him to walk around. He does go on several space walks but his kept firmly on the hull by magnetic boots; at one point he does manage to fly around space using whipped-cream as a propellant. This is impressive as we later learn that Shay hasn't been in space all this time and it is in fact the weightlessness that is being faked.
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Lone from More Than Human builds an antigravity machine, following Baby's instructions, to help the Prodds with their truck. Pushing the lever in one direction makes the object the machine is attached to heavier, and pushing it in the other direction makes it lighter. When Lone reaches the Prodds' farm, he finds it abandoned, so he attaches the device to the truck in the field and forgets about it. Hip discovers it years later and spends seven years searching for the people who put it there.
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The Mandalorian has his ship lose all power for a few moments at the beginning of an episode. The gravity generators keep working until he can restart the engines.
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Space Battleship Yamato plays this trope deadly straight. Seems to come along with Space Is an Ocean. The Yamato's operations are badly disrupted when the gravity fails in season 2. They are actually unable to launch their fighters, what with the fighters floating around wildly in the hangar.
Space Battleship Yamato 2199 similarly plays this trope straight with the Yamato at first, however the fighter maintenance bay is shown to operate with zero-G. Pre-Yamato ships are also shown without artificial gravity, instead showing characters wearing magnetic boots to compensate.
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Lifeforce (1985) uses the surprisingly realistic example of applying constant acceleration to a ship in space, and also shows them realistically in zero G after they decelerate to make their rendezvous with Halley's Comet. Of course there's a time limit with applying constant acceleration as one would be traveling at the speed of light after 354 days, but the movie does not say how long the ship was accelerating at 1 G.
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The Death Star even exhibits variance in gravitational orientation in the movies, if you're looking for it. All the docking bays have their gravity at a 90 degree angle to the surface of the Death Star (craft fly straight in and "land"), but in the Emperor's tower in Return of the Jedi the characters' feet face down towards the surface of the Death Star as if it's a building on a planet. This points out gravity manipulation pretty clearly.
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Woman in the Moon, a shockingly realistic depiction of space travel since it was made in 1929, uses the idea of constant acceleration to provide gravity. As the Captain's Log specifically notes, once they turn off the engines, stuff starts floating.
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Space: 1999 includes "gravity shields" that provide artificial gravity, let spacecraft take off and land on planets without refueling, and allowed the moon to fly through a black hole (!). The shields stop working every time they would be detrimental to the plot.
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Sol Bianca had a scene where one space pirate complained about the gravity being off. Meanwhile the other one was fixing the ship told them to stop complaining and wait it out
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In Guardians of the Galaxy (2014), Rocket Raccoon orchestrates a prison break by turning off the artificial gravity everywhere but in the guard tower, then flying said guard tower through the rest of the base.
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When the quadjet in Captain Marvel (2019) first enters orbit, we get a few seconds of everybody floating until Carol turns the gravity on. All the alien ships seem to have it on all the time.
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"The Dying Night": A technology called "grav-plating" is used to make the gravity inside the base on asteroid belt object (Dwarf Planet) Ceres equal to 80% of Earth-normal.
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Completely averted in The Expanse: normal-sized spaceships only have gravity when the engines are on. (Fortunately for them, they have an insanely efficient engine that can stay on for the entire trip.) All equipment and furniture aboard is designed with 0G in mind. Space stations, asteroid bases, and the massive Generation Ship Nauvoo use Centrifugal Gravity. Magnetic boots are standard equipment for anyone living in space.
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Schlock Mercenary has a rare and interesting variation; artificial gravity is impossible. What they actually have is gravity manipulation or "gravitics", which is as well-developed as electronics. Those big round spheres every ship has are neutronium, which acts as a source of gravity to manipulate. Also explores the concept of weaponized gravity: 'Gravy guns' are extremely powerful, short-ranged weaponry that, well, uses gravy to make gravy (or compressed neutronium, or just fine shreds of atomic matter) out of anything it's aimed at.
The "Mallcop Command" storyline is set on a space station that uses rotation to generate its gravity; it's a historically preserved artifact of mankind's early space exploration after cheap gravitics became available.
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Vorkosigan Saga: The invention of artificial gravity helps to drive the plot of Falling Free, rendering the Quaddies (genetically engineered Human Subspecies designed with legs replaced by a second set of arms + hands and free-fall adapted metabolisms) obsolete.
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Stargate-verse: All spaceships have some sort of artificial gravity.
In Stargate SG-1, Ba'al has a research base dedicated to the manipulation of artificial gravity, complete with a jail cell that shares all the same drawbacks as a Force-Field Door.
Stargate Atlantis:
When Rodney and two bit characters are trying to repair an Ancient Kill Sat in part one of "The Siege", they're initially weightless because the satellite has been without power for millennia. Then they turn on the artificial gravity too fast and poor Rodney falls about twenty feet onto his back.
Samantha Carter and Bill Lee were working in a half-finished base that didn't have artificial gravity. Sam glided gracefully from point to point, while Bill... well, spaceships need barf bags, too.
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The Tzenkethi in the Star Trek Novel 'Verse manipulate gravity on a local scale so they can use every surface of a room for work or recreation. They consider using only the floor to be a foolish waste of available space. Also, they're psychologically uncomfortable with open spaces and prefer the sense of enclosure that comes from having workstations on every wall, floor and ceiling. The effects are shown in the Terok Nor and Star Trek: Typhon Pact series.
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Skyward: The human fighters use two different kinds of grav-tech.
First, the acclivity rings, which allow the fighters to levitate.
Second, the Grav-Caps, devices which can negate the affects of acceleration, but only for short bursts.
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The CoDominium setting uses only rotation or thrust to generate pseudogravity— the amount of thrust needed for 1 G on a warship being roughly equal to detonating several multi-megaton thermonuclear warheads per second. And they sometimes go to nine gees for several minutes; the limiting factor being not the engines or energy required, but how long the crew can stand the acceleration. No wonder they can slag planets.
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Aokana: Four Rhythm Across the Blue is based on Grav-Shoes, which let the local citizens fly and play the Fictional Sport, Flying Circus. Kind of a cross between baseball and Quidditch.
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Planet-bound example: In the Tripods trilogy, the Masters' domed cities are maintained at higher internal gravity than is normal for Earth, making life comfortable for the alien Masters and extremely arduous for their human slaves.
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Dungeons & Dragons
Spelljammer setting. Because of the nature of physics in the D&D universe, ships in space automatically generate enough gravity to keep objects from drifting away from them, and a "gravity plane" keeps the direction of gravity steadily "down" from the crew's perspective.
1st Edition module S3 Expedition to the Barrier Peaks. The starship has multiple examples of gravity control technology, including the drop chutes/tubes, inside the control room and the worker robots.
From the Planar Handbook comes the spell False Gravity, which allows the caster to choose which way is "down". You can also fly by changing which way is "down" mid-flight, essentially throwing yourself at the ground and missing.
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In Galaxy of Fear there's a book, Spore, that largely takes place on an asteroid that's large but not big enough for substantial gravity. A base on it has artificial gravity, but outside of it characters have to use special boots with tractor beams in them to avoid floating away.
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The R.L.S. Legacy in Treasure Planet is equipped with artificial gravity. During the fight with Mr. Scroop, B.E.N. accidentally disengages the A.G. while playing with plugs, and Jim sends Scroop flying through space forever.
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The Carpathia uses this in the Xandri Corelel books, with gravity levels varying between rooms depending on what they're used for and what species stay there.
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Sector General has adjustable artificial gravity, which helps the doctors configure the various wards to an environment most suited for the species of patient in them.
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In Stargate SG-1, Ba'al has a research base dedicated to the manipulation of artificial gravity, complete with a jail cell that shares all the same drawbacks as a Force-Field Door.
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The Ren & Stimpy Show - in "Space Madness", Stimpy has Ren take a hot bath to sooth his nerves...he also shuts off the gravity (with a light switch) to help. It only affects Ren and his bath water.
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Star Trek: Deep Space Nine:
In "Melora", an alien Starfleet officer from a low-gravity world is able to lower the artificial gravity in her quarters, allowing her to leap about as she is used to, when she normally needs a wheelchair to get around in the Earth/Bajor/Cardassia-standard station gravity. She later takes out a bad guy who had taken her and other crew hostage by turning down the gravity on the runabout they're on, disorienting him long enough for her to beat him up. (She was originally planned as one of the series' leads, but repeated low-gravity scenes would have been prohibitively expensive, so she became a one-off.)
In "Explorers", Sisko restores an old Bajoran vessel from their pre-warp age, authentic in every way... except for a gravity generator, because zero-G makes him nauseous. Cheater.
In "Treachery, Faith and the Great River", Sisko outright requests O'Brien to fix the gravity in the Defiant which would require a "graviton stabilizer" and thus when Nog convinces O'Brien to find one "the Ferengi way" shenanigans happen. This would confirm that at the very least the artificial gravity in the Star Trek universe is caused by graviton manipulation.
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Gravity in Rocket Age is something of an odd beast since the setting attempts to emulate Buck Rogers, John Carter and Flash Gordon. In general artificial gravity works in one of two ways:
The general explanation of how gravity on Earthling rocket ships works is that the thrust of the ship's engines creates enough acceleration to create gravity. However, the fact that the gravity may vary with the ship's acceleration is never touched on. The official line is that gravity only really matters when it would be dramatic or interesting for it to do so.
Rocket Age's most advance race, the Europans, seem to have true artificial gravity by dint of the fact that their ships can actively ignore its effects, along with other things such as inertia.
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The X-Wing Series has a devious application of artificial gravity: when Corran Horn ends up captive in the feared Lusankya prison, breaking big rocks into little rocks in a cave system, he notices some pieces of debris falling up, and after an altercation that requires medical treatment, spots some stormtroopers walking along the "ceiling" of a corridor. This lets him put together that the prison is effectively built upside-down thanks to anti-grav systems, so any prisoners trying to escape to the surface will just end up moving deeper into the depths. This is all facilitated by the next big reveal: the prison is actually an artificial cavern complex inside the Super Star Destroyer Lusankya, which would have anti-gravity components as standard.
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Half-explained in the Halo universe. Most early human ships had no artificial gravity and the few that did achieved this through centrifugal force. However, once the UNSC started salvaging destroyed Covenant ships, the existence of artificial gravity is Hand Waved as Applied Phlebotinum.
Halo: The Fall of Reach had the Pillar of Autumn generate gravity via centrifugal force; in the games, it's generated by Phlebotinum instead. Worth noting that the book was written before the first game even came out; it's only one of several details that have been retconned over the years.
The Covenant make much more extensive use of gravity technology; all of their vehicles use anti-gravity to move and stay afloat, and they even use it for things as small and mundane as jetpacks, chairs and lifts. They even have small gravity generators attached to their aptly-named Gravity Hammers to strengthen each blow. The Forerunners they reverse-engineered the technology from had even greater mastery over it, allowing them to keep entire skyscrapers afloat for 100,000+ years with little to no outside maintenance. Forerunner Monitor AIs even have limited telekinetic abilities, while the Ur-Didact's own pseudo-telekinesis is so powerful that he can easily beat the Master Chief without ever touching or shooting him.
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Mass Effect inverted the breaking part in the game's Codex. As soon as a ship goes into combat it turns off all gravity to decrease heat buildup and to divert power to systems that need it more. The ship's interior are marked and color-coded to help right the disorientated passengers.
In addition, only the existence and use of mass effect allows ships to have artificial gravity that doesn't rely on movement. Those that don't use mass effect use methods such as rotation.
Ships not designed to land in atmosphere - for example, cruisers and dreadnoughts - also have their decks oriented with the "floor" toward the engines, so that the thrust will provide artificial gravity while moving.
Most biotics powers are based on control of artificial gravity. Throw is a directed burst of gravity that grabs someone and throws them away from the biotic by creating a powerful gravitational pull behind them. Lift/Pull grabs an opponent in a zero gravity field that pulls them into the air. Warp creates powerful, distorted gravity fields around the target that pulls apart their armor and tears up flesh and muscle. Singularity creates an intense high-gravity zone that draws all objects around it into the area of effect.
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Traveller. Space ships have "grav plates" that generate a 1G floor field, and robots can fly while on the surface of planets using an antigravity device.
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It will happen again in the upcoming animated series Star Trek: Prodigy if the official trailer is anything to go by.
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Halo: The Fall of Reach had the Pillar of Autumn generate gravity via centrifugal force; in the games, it's generated by Phlebotinum instead. Worth noting that the book was written before the first game even came out; it's only one of several details that have been retconned over the years.
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In New Vindicators, Alex Winters is the son of a superhuman, and the only one of his brothers to not develop his powers. Dejected, Alex is eventually given a belt that simulates incredible gravity, which he trains with. Eventually, he becomes one of the best martial artists in the world, and officially the most agile human being (without super powers), able to fight a lot of superhumans with his skill and a few martial arts weapons and have a fair chance of victory.
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Starfleet ships in Star Trek. Even the relatively primitive Enterprise of Star Trek: Enterprise has artificial gravity.
Considering that a warp field is essentially a massive graviton field, it stands to reason that any warp-capable civilization also has AG.
Early in Star Trek: The Original Series, the creators put together a tape of intercom chatter to play as background during bridge scenes. At one point one of the voices reports that "Gravity is down to point eight." This tape was used over and over, particularly when the Enterprise had been attacked, which meant that the artificial gravity went down to eighty percent a fair amount of the time. The Technical Manual's Hand Wave is that a gravity generator takes a long time to stop generating gravity once you pull the plug; it actually goes out as readily as any other system when the consoles start sparking but about eighty percent of the artificial gravity will remain for quite some time.
Star Trek: Deep Space Nine:
In "Melora", an alien Starfleet officer from a low-gravity world is able to lower the artificial gravity in her quarters, allowing her to leap about as she is used to, when she normally needs a wheelchair to get around in the Earth/Bajor/Cardassia-standard station gravity. She later takes out a bad guy who had taken her and other crew hostage by turning down the gravity on the runabout they're on, disorienting him long enough for her to beat him up. (She was originally planned as one of the series' leads, but repeated low-gravity scenes would have been prohibitively expensive, so she became a one-off.)
In "Explorers", Sisko restores an old Bajoran vessel from their pre-warp age, authentic in every way... except for a gravity generator, because zero-G makes him nauseous. Cheater.
In "Treachery, Faith and the Great River", Sisko outright requests O'Brien to fix the gravity in the Defiant which would require a "graviton stabilizer" and thus when Nog convinces O'Brien to find one "the Ferengi way" shenanigans happen. This would confirm that at the very least the artificial gravity in the Star Trek universe is caused by graviton manipulation.
In Star Trek: The Next Generation, Enterprise's shuttle bay floor has a section marked "Warning: Variable Gravity Area", although it is never seen at anything that is clearly different to normal gravity.
In the novelization of one of the movies, Captain Kirk steps out of an Earthlike-gravity zone into a zone which recreates the much more powerful gravity of the planet Vulcan. There is then an amusing scene in which Kirk is pushed a few inches or so into the air by this sudden change, and comes back down, injuring himself in the process.
The bigger episodes and the movies sometimes put the characters into zero-gravity situations — which also happen to be zero atmosphere situations, meaning they get to wear spacesuits with magnetic boots that somehow allow them to walk almost normally.
Artificial gravity failure has only happened twice in the franchise; on the Klingon vessel Kronos One in Star Trek VI: The Undiscovered Country and in a limited section of the USS Voyager in "Prey". Both included the aforementioned magnetic space suits, but some floating was shown, particularly in the former which also included zero-g blood floating around.
It also happens (briefly) in an episode of Star Trek: Enterprise. A cloaked alien ship is "coasting" in the NX-01's warp drive wake (effectively pulling them along with Enterprise) due to their warp drive being damaged. The later explanation is that the aliens are too shy to just contact them and ask for help. The presence of the ship in the Enterprise's wake causes warp field distortions that feed back into other systems and cause malfunctions throughout the ship (the computers and crew don't know to compensate for a ship being there because they don't know that it is). At one point, the gravity fails in Archer's quarters while he is taking a shower. He actually floats up out of the shower and nice zero-G CG water floats about his cabin, until the gravity is suddenly restored and he ends up falling flat on his face, followed by being drenched.
It will happen again in the upcoming animated series Star Trek: Prodigy if the official trailer is anything to go by.
Some of the Tech Manuals published to accompany the various series have tried to Hand Wave away the reason why the gravity never seems to fail, even if the ship loses power. The reason is that systems generating gravity have to spin up when powered on and keep going for several hours even if the power is cut off meaning that gravity disappears slowly rather than cutting off all at once.
Star Trek: Enterprise:
In the pilot episode, a conversation between Helmsman Travis Mayweather and Armory Officer Malcolm Reed takes place where Travis asks if the artificial gravity feels a bit heavy. Malcolm replies that no, it's about normal for Earth sea level. Travis reveals that, growing up on a cargo vessel, his dad liked to lighten the artificial gravity to "put a spring in his step". In this same episode, Travis shows Chief Engineer Charles Tucker the ship's "sweet spot", right between the gravity generator and the back of the ship, where gravity reverses halfway through the room — illustrated by having both men sitting upside down on the ceiling. In a later episode, knowledge of this is used to ambush some intruders from an unexpected direction.
In the Mirror Universe episode "In A Mirror, Darkly", Archer defeats a Gorn by increasing a grav plate's power to 20 Gs, crushing it under the weight.
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In Shores of Hazeron, special technology is needed to give a ship or a building artificial gravity. With it, you can give your gravity fields whatever size, shape and direction you like. Can be abused for fun and profit, often to the dismay of boarding parties. You can also tie the field to a door switch, producing complex and possibly deadly interactions.
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Armageddon (1998) has a bizarre relationship with this trope, even by scifi standards. Perhaps the most egregious example: The film specifically addresses the fact that the asteroid would have little or no gravity and gives the characters special suits and equipment with "thrusters" so they don't float away while out on the surface of the asteroid. Yet when the characters are inside their space shuttle, which is parked right on the asteroid, they walk around unsuited as though under normal Earth gravity.
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Gundam:
The franchise is quite realistic in its use of artificial gravity, especially in the Universal Century continuity. The main source of artificial gravity here is inertia, which explains why certain shots show space colonies spinning around.
Mobile Suit Gundam: Iron-Blooded Orphans is the first entry to have actual artificial gravity on spaceships, no spinning required. How it works hasn't been explained beyond the fact that "Ahab Reactors" make it possible.
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In Star Trek: Lower Decks, it's played depressingly straight, to the point that a starship with literally no other functioning electronics still has gravity.
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In the Known Space stories by Larry Niven, human spaceships at first either used inertial (spinning) pseudo-gravity, or learned to do without. At least, until the Man-Kzin Wars (the Kzinti having developed artificial gravity, which humans reverse-engineered).
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In the Red vs. Blue universe, you'd expect there to be artificial gravity. It gets special mention because there's a few fight scenes in zero gravity that are amazing.
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Both used and not used in Kim Possible: a space station in one episode had artificial gravity, which was turned off during a fight. A quick scene in space didn't have gravity, but the aliens' ship in the fourth season did.
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Every alien spaceship in Animorphs fits this trope. When all of the Jahar's energy is taken away by the living asteroids in Andalite Chronicles, they are left floating inside their ship with no gravity. Also, Andalite dome ships have an interesting mechanic wherein it feels and looks as if you're walking off the edge of a cliff when moving from one part of the ship to another, where the new floor is at a ninety degree angle to the old, and each has its own gravity.
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Star Wars Resistance: "Into the Unknown" has Kaz, Torra, Neeku and CB-23 having to fix the Colossus' artificial gravity after it conks out, due to the gravity generator not having been needed for over 20 years. They have some initial difficulty that results in the gravity switching between nothing and too heavy, resulting in people having a drunken celebration getting smashed to the floor.
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The Succession Duology: There are four types of gravity:
Hard gravity: natural gravity, made by large amounts of mass.
Easy gravity: the first type of artificial gravity. Cheap to generate, but easily overruled by hard gravity, and sufficiently variable to make some people seasick.
Wicked gravity: chaotically unstable artificial gravity. At short range it can tear a starship apart, at extreme range it will give the crew an increased risk of cancer.
Lovely gravity: wonderfully powerful and controllable, and so expensive to generate that it is mainly used for saying "We are rich."
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The Black Hole had this function as one of Dr. Reinhart's impressive inventions: a gravity field astonishingly powerful enough to not only have regular gravity in the ship, but also to keep the entire ship itself in a secure stationary position just beyond the event horizon of a black hole! Whereas the spaceship that discovers it is weightless except under acceleration. Left unaddressed is that the layout of the Cygnus (especially the control tower) only makes sense with artificial gravity, so it must have been designed with some sort of artificial gravity in the first place.
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Wonder Woman
Wonder Woman (1942): The Saturnians have reverse gravity rays, which cause gravity to work in reverse on those who've been struck by it making them fly up to the ceiling of whatever room they're in.
Wonder Woman (1987): While no explanation is given for how artificial gravity is generated aboard Sangtee Empire ships it is noticeably absent from smaller ships and is significantly weaker than earth gravity, allowing people to jump much further.
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WALL•E was rather odd about this - the Axiom apparently had artificial gravity, but not Inertial Dampening.
It's mentioned that the ship having microgravity is why the populace are so fat and weak but WALL•E and EVE don't move any differently than they did on Earth.
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Early in Star Trek: The Original Series, the creators put together a tape of intercom chatter to play as background during bridge scenes. At one point one of the voices reports that "Gravity is down to point eight." This tape was used over and over, particularly when the Enterprise had been attacked, which meant that the artificial gravity went down to eighty percent a fair amount of the time. The Technical Manual's Hand Wave is that a gravity generator takes a long time to stop generating gravity once you pull the plug; it actually goes out as readily as any other system when the consoles start sparking but about eighty percent of the artificial gravity will remain for quite some time.
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Gallimaufry Station in Buck Godot: Zap Gun for Hire has artificial gravity that can easily (and with some precision, say, on about a sector level at least) be dialed up or down to incapacitate troublemakers, even Heavyworlders like Buck.
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In Pandorum, the Elysium has artificial gravity throughout; it would be tough to justify the film's Bee People being able to make traps that utilize gravity otherwise. But then the Elysium is revealed to have crash landed onto the planet it was headed for over a century before the events of the movie, thus subverting this trope very, very hard as by then the planet's gravity had taken over.
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In the Tintin book Explorers on the Moon, the Moon-Rocket simply uses its own acceleration, equal to Earth's gravity outside take-off and landing, as its gravity source, since its decks are arranged such that it always goes "up". The engine gets turned off a few times, both accidentally and intentionally, which has the effect of turning off the rocket's ability to keep the passengers on the floor.
The rocket turns around mid-flight to decelerate at the same rate for the second half of the trip. This requires turning off the engine and restarting it, which is the "intentional" part.
Characters also use magnetic boots when this happens, and while on the Moon.
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Futurama - played straight, as "Gravity Pumps" have been invented. There's even a scene where Bender is flying drunk sober upside down on a planet, and everything inside is still "pulled to the floor" just like normal.
Also, in the episode "Brannigan Begin Again", the crew is delivering pillows to a world with significantly higher g than earth. Even after they land on the planet, they are unaffected until they step off the platform that lowered them to the surface. At this point the cart used to move the pillows is destroyed by the weight, Fry's normally upright hair falls, Bender's legs collapse, and Brannigan's girdle fails spectacularly.
In another instance, the crew are working out in a gym, and Fry is bench-pressing an impressive number of plates. Then Leela notices that someone has "turned the gravity down" and adjusts a dial on the wall, causing the weights to immediately fall and crush him. It's apparently a very localized effect, as the gravity alterations didn't seem to affect anyone else.
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Apollo 13 depicted zero gravity the hard way: by building spacecraft sets in the NASA zero gravity training aircraft (the Vomit Comet) and filming in it for a month. Far from all of the scenes inside the spacecraft were done this way; a lot of it was done with harnesses and bellyboards and careful framing.
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In Universal War One, all spaceships use anti-Gravity engines. When the power generators of the space station Alpha are destroyed, the artificial gravity breaks immediately. Best not to think about how it happened: the "inventor" of anti-G had only come up with a theory. A time-traveler from the anti-G-using future made one from scratch and showed it to him, allowing anti-G technology to become widespread and spaceships to become feasible.
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Barbarella switches it on after doing her infamous zero gravity striptease.
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In one multi-part episode of Rocky and Bullwinkle, they encounter a substance called Upsidaisium, which has negative weight.
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ARIA, set on Mars (a.k.a. Aqua) matches Earth's gravity perfectly. However, it requires a group of underground gravity technicians called Gnomes to make this happen. Al, one of the Gnomes, is a recurring side character. Due to ARIA's nature as a feel-good series, though, just how this artificial gravity works is left unexplained.
According to the manga, they use some strange, very high density crystal only found on Mars as a gravity source, and send it to parts of the planet where it's needed through pipe networks controlled by an organ-like instrument. Best not think about it too hard.
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Forbidden Planet like Alien is a rare example of the crew switching it off when landing on the planet.
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Mage: The Ascension gives us the Sons of Ether, whose ships have artificial gravity by virtue of the ethernauts that built or are flying the craft not thinking the floaty bits of space were worth the effort of putting into the local consensus reality. Tends to be relatively forgivable since they also get away with things like open decks or building their spaceship from a wooden Junk complete with somehow-functional sails... physics has much bigger things to complain about.
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In addition to the traditional use of this on spacecraft in the Wing Commander universe, the "hopper" drive described in Confederation Handbook (essentially the manual for the movie) creates a temporary gravity anomaly to effectively make the equipped ship superluminal (though not with the ease of use of traditional jump drives). The novels building off of the movie novelization, Pilgrim Stars and the unreleased Pilgrim Truth (for which the outline is publicly available) have an improved version of this drive that eliminates some of the limitations and can be used as a weapon, equipped on a ship that gets hijacked by Pilgrims.
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Joel Suzuki: Cars in Mono Realm have no roofs or seat belts - instead passengers are held in place by artificial gravity.
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Played with in the Ender's Game series. Students on the Battle School space station are told it rotates to provide gravity, with the central axis staying motionless to house the zero-g Battle Room. Some smarter students realize this explanation is impossible, because the gravity cuts off abruptly at the doorway. The only explanation is a secret source of Artificial Gravity, which Petra speculates was reverse engineered from captured alien ships. It's actually revealed later by Graff that humans have reverse-engineered artificial gravity generators from Eros, a Bugger planetoid-turned-space-station at the edge of the Solar System.
And then the author RetCons this in the Earth Afire prequel by stating that Juke Ltd. already has gravity-lensing technology that it uses as a prototype mining drill and to make aircraft fly on projected gravity fields even before the Formics ever get to Earth.
The is fixed in the audioplay of Ender's Game, where Graff mentions that it was indeed a Juke invention, whereas the Formics still didn't have it. The Little Doctor is also mentioned to be a product of that technology, originally developed as the "gravity laser" (or "glaser") designed to break down asteroids for quicker mining and actually used during the First Invasion by the Juke mining fleet to fight the enemy. Additionally, Eros is corrected to be much closer to Earth, as it is in Real Life.
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Destination Moon (1950), loosely based on the book Rocketship Galileo by Robert A. Heinlein (who was also a technical adviser for the movie), went to great lengths to make the film as accurate as possible, given what was known at the time or theorized to be possible based on existing knowledge, including using wires to simulate a lack of gravity inside the cabin of the rocket while it was on the way to the moon.
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In Aeon 14, artificial gravity by pulling gravitons out of the dark layernote the imperceptible part of the universe that dark matter exists in, kind of like the underwater part of an iceberg and projecting them. In the 5th millennium only very large installations such as the thirty-kilometer colony ship Intrepid can fit them, but they're later miniaturized and become much more versatile, ultimately leading to Reactionless Drive and the discovery of Faster-Than-Light Travel. By Destiny Lost graviton emitters are so common that ships don't even need to be airtight anymore. The miniaturization also allows for its use in Inertial Dampening.
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Sonic the Hedgehog is known for its space levels that actually reverse the gravity, making you walk on the ceiling, or, in the case of Crazy Gadget, the walls.
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Perry Rhodan:
Taken for granted in this universe. A portable anti-gravity generator is one of the first few pieces of alien technology that the titular hero brings back home from the moon in the earliest issues, and virtually every civilization (certainly every FTL-capable one) has artificial gravity on its ships and uses anti-gravity in lifts and vehicles. This is handwaved with the idea that working hyperspace physics by default includes some concepts of manipulating 'normal' spacetime, including gravity. Like any technology, however, the systems can't work without a power supply; a suitably wrecked but still existing starship will revert to zero-G conditions once the power cuts out.
Taken to its logical conclusion in the design of the BASIS (although then rarely mentioned past her introduction). A one-of-a-kind intergalactic exploration vessel designed by the Terran master computer NATHAN and at over fourteen kilometers long somewhat too big to make practical planetfall anyway, the ship uses an unorthodox more space-efficient internal layout only made really possible by artificial gravity — for example, corridors may seem to suddenly bend sharply "up" or "down", but since gravity still exerts its pull towards the local floor a crewmember can just step across the dividing line and keep walking as though on even ground. It's still plausibly described as initially rather disorienting and humans (and others) need some time to get used to it first.
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Coyote: This novel tries and fails to avert this trope, when a ship traveling at a constant velocity of .2 C results in an effectively 1 g environment.
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The first episode of Lost in Space has the artificial gravity turned off to make repairs.
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A loading bar showing the gravity quickly rise to 100% appears on the glass as Carolyn Fry comes out of stasis at the start of Pitch Black.
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Alien is one of the few movies where they make a point of switching on the artificial gravity when leaving the planet.
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In 3-2-1 Penguins!, even though it's never explicitly stated whether the Rockhopper has it, the characters not floating around in it is evidence enough of its existence.
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Warhammer 40,000: Not only is Artificial Gravity standard equipment on ships, one of the weirder effects of space hulks (conglomerates of derelict ships that meld together in the Warp, sometimes re-entering realspace) is that when moving from one section to another, "down" might change depending on which generator is closer. One Ciaphas Cain novel even mentions a null-grav room for zero-G training located on a planet's surface.
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Photon shells in Phaeton, as well as enabling FTL travel, also reduce G forces and generate unidirectional gravity. It is also near impossible to fail, but can very easily be switched off.
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Beyond Thirty is set in the 22nd century, and the protagonist starts out traveling on an airship lofted by anti-gravity.
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Space Battleship Yamato 2199 similarly plays this trope straight with the Yamato at first, however the fighter maintenance bay is shown to operate with zero-G. Pre-Yamato ships are also shown without artificial gravity, instead showing characters wearing magnetic boots to compensate.
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"Not Final!": Ganymede has underground bases with fields of artificial gravity to keep the inhabited areas at Earth-normal. Orloff and Birnam have to cross two miles of Ganymede-normal to reach Ether Station.
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Eclipse Phase only has spinning habitats and ships, though since basic biomods provide immunity to the degenerative effects of microgravity many don't bother.
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Doctor Who:
"Flesh and Stone" has some fun with this. The heroes escape the Weeping Angels by jumping up to a crashed spaceship far above them, using its artificial gravity field to get the rest of the way. Then they drop through a hatch, which turns into a corridor from their perspective. Finally, the Angels drain the ship dry of power out of desperation — switching off the gravity and leaving them to plummet into a crack in time.
Time Lords can apparently feel the difference between artificial gravity and the normal kind. In "The Magician's Apprentice", the Doctor and Missy use this to deduce that the "space station" they're on is actually an ordinary building on an invisible planet.
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Lacuna has artificial gravity based on some Applied Phlebotinum introduced in chapter 1.
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Disney Fairies: Pixie Dust is required for fairies to fly, and applying it to inanimate objects causes them to float like balloons. The latter is how Tinker Bell invents a pseudo-hot air balloon.
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Super Mario Galaxy (and its sequel) have several dozen tricks with artificial gravity, changing gravity, and inertia puzzles — often several times in the same level.
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The Crusader series' Vigilance orbital platform and freighter have artificial gravity, which probably made programming the game's engine a lot easier.
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Henry Danger: In both the Love Shuttle and on the space station, there was artificial gravity in the two-part episode "Space Invaders". The space station had a switch that could turn it on and off, which became a plot point when fighting against Kid Danger.
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Outland takes place on Io, a moon of Jupiter that has only 18% of Earth's gravity. It's not explained how people can walk about normally until halfway through the movie, when we see a line of cells marked "ARTIFICIAL GRAVITY OFF" (the prisoners are kept floating in mid-air so they can't escape).
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Space Engineers has this in spades, with constructable Gravity Generators that choose a "down" direction based on which way they are oriented. You can also change the strength of the field, as well as its X, Y, and Z dimensions, allowing for specific shapes and cool tricks like walking around the inside perimeter of a structure. The effects of multiple generators also stack, allowing gravity to be weaponized; dropping an object with a lot of mass into a powerful gravity field will launch it with incredible force, and do massive damage to whatever it hits.
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Dead Space:
It appears that all ships, from tiny repair shuttles to massive planet-cracking mining ships have artificial gravity. However, in the first Dead Space, certain areas of the Ishimura (such as the place giant rocks are broken down to extract minerals), don't, and the artificial gravity onboard is failing in other areas due to the whole Necromorph infestation thing going on. In fact, actions in Zero-G are a fairly major gameplay element (Isaac's maintenance suit has magnetic boots, so he doesn't float).
The series also features artificial introduced microgravity, allowing the player to float around on the surface of various planets.
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The very first episode of Exo Squad was partly aboard a cargo ship that had been attacked by pirates, and was without gravity. Or so they said, anyway. The animators apparently couldn't make up their minds about whether they were moving in or out of a gravity field. Otherwise, though, they have artificial gravity, and can even use it as a weapon for defending planets (GRAF [GRAvitational Focus] shields, the focus of the Venus story arc).
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Andromeda: The in-universe explanation for why the Andromeda Ascendant can maneuver like a Space Fighter despite being a kilometer-long capital ship is fine control of the ship's AG field by the AI.
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Star Trek: The Animated Series:
In "The Practical Joker", the title character uses its control over the Enterprise computer to turn off the ship's artificial gravity system, causing the characters to float around in zero gravity.
In "The Jihad" the Big Bad creates a zero-gravity area inside the building so his opponents can fight him in the air.
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The titular museum from Doraemon: Nobita's Secret Gadget Museum have a Zero-Gravity Exhibition Hall, where objects on display are lined up on walls and the ceiling, and visitors can literally walk on them.
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The Galactica in Battlestar Galactica (2003).
There was one scene where crew in spacesuits were shown to be carefully traversing one of the flightpods with magnetic boots. This is consistent with ships being magnetically sealed to the flightdeck.
Interestingly, one ship in the Galactica's civilian fleet (the Zephyr) has a large and distinctive ring that rotates to provide gravity. Ron Moore wanted to do part of an episode on board it in a nod to 2001: A Space Odyssey, but was unable to for budget reasons. Apparently, the Colonials used to rely on this method of artificial gravity generation, and the Zephyr retains the design for novelty value (it's a luxury liner). The ring stops spinning for repairs after being hit by two Cylon missiles and when no-one is on board as the ship and the rest of the fleet are flown into the sun.
There's a screen capture of the computer on Boomer's Raptor from one episode that clearly shows "Gravity Control" as an option, indicating that Colonial gravity generators have variable settings (and are presumably small enough to fit within relatively small craft).
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Queen of Outer Space. After crashlanding on an unknown planet, the crew of the spaceship think they might be back on Earth, and check this by turning off the artificial gravity. As the gravity meter isn't on zero, they know they're not in Kansas anymore.
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In Outer Wilds, the Nomai were able to easily manipulate gravity, whether in the form of energy tunnels to act as elevators or transit tubes, "gravity cannons" to launch spaceships, or surfaces inlaid with a faintly-glowing purple material that sets said surface as "down" regardless of where it is in relation to the nearest planetary mass. The lastmost is presumably the refined form of the glowing purple Power Crystals the Nomai used in a pinch to help them navigate tough terrain, which redirect gravity towards whatever surface they're placed against, allowing the Nomai to walk up and down sheer cliffs or move across the ceiling of a Hollow World. Your species, the Hearthians, have salvaged some of these crystals for your own use, and you can see one in your spaceship to explain how you can walk around normally even when cruising between planets. Just beware that their use as Inertial Dampening is limited — crashing into something at a high enough speed can kill you even if you're strapped into the pilot's chair.
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A standard technology in the Uplift universe, so much so that at least one alien race believed that flight was impossible without Anti-Gravity. Many Earthclan ships still have rotating ring segments to emphasize their "wolfling" status to the Galactics.
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Spelljammer setting. Because of the nature of physics in the D&D universe, ships in space automatically generate enough gravity to keep objects from drifting away from them, and a "gravity plane" keeps the direction of gravity steadily "down" from the crew's perspective.
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In Monkey Wrench, artificial gravity, or AG, is a common but expensive feature of starships and space stations. Shrike and Beebz can't afford to install it on their ship, forcing them to wear magnetized boots when walking around and strap themselves to the bed with duct tape when they want to sleep.
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Your ship in Rodina has a field of gravity even when on different planets. When you enter your ship from a planet or asteroid with a different intensity and direction of gravity, there is a notable shift between the outside and inside.
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Superboy (1994): Knockout's custom prison cell keeps her floating in zero gravity.
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Foundation: Technology based on the principles of gravity first appear in "The Psychohistorians", with an elevator functioning based on gravitic repulsion. Future engineers don't seem to develop it much further until five hundred years later, in Foundation's Edge, where anti-gravity is worked into the basis for a Reactionless Drive.
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Stargate Atlantis:
When Rodney and two bit characters are trying to repair an Ancient Kill Sat in part one of "The Siege", they're initially weightless because the satellite has been without power for millennia. Then they turn on the artificial gravity too fast and poor Rodney falls about twenty feet onto his back.
Samantha Carter and Bill Lee were working in a half-finished base that didn't have artificial gravity. Sam glided gracefully from point to point, while Bill... well, spaceships need barf bags, too.
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GURPS: Ultratech has a lot of technology based on gravity control. Ranging from shipboard gravity plates to grav guns to gravitic screwdrivers. There's even gravity controlling cloth that lets you fly like a superhero.
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The Lensman universe has portable gravity dampers for human personnel assigned to ships of races which are either heavy-gee to start with or have a higher tolerance of it in combat manoeuvres. In addition, parts of a ship can be tuned to high gravity to accommodate those who prefer to live and train in something closer to their home environment. By contrast, in the prequel novels, artificial gravity is a luxury reserved for spaceliners and is not bothered with in combat ships. Only in Kim Kinnison's era does it become commonplace on warships; and even then, he admits to a girl he's dancing with at a victory ball that the technology is empirical and "we really don't understand gravity, even though we make it to order".
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Star Wars Legends:
In Galaxy of Fear there's a book, Spore, that largely takes place on an asteroid that's large but not big enough for substantial gravity. A base on it has artificial gravity, but outside of it characters have to use special boots with tractor beams in them to avoid floating away.
The X-Wing Series has a devious application of artificial gravity: when Corran Horn ends up captive in the feared Lusankya prison, breaking big rocks into little rocks in a cave system, he notices some pieces of debris falling up, and after an altercation that requires medical treatment, spots some stormtroopers walking along the "ceiling" of a corridor. This lets him put together that the prison is effectively built upside-down thanks to anti-grav systems, so any prisoners trying to escape to the surface will just end up moving deeper into the depths. This is all facilitated by the next big reveal: the prison is actually an artificial cavern complex inside the Super Star Destroyer Lusankya, which would have anti-gravity components as standard.
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In Bounders, the space station and the shuttle the kids take to get there use artificial gravity, which can be switched on and off.
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Usually goes unnoticed in Paperinik New Adventures, but was involved in the plot twice:
In "The Day of the Cold Sun" the Raider disguised as Angus suggests that professor Seamus Hogg should use it for the containment of an experimental fusion reactor, and is about to explain how to build a generator when the real Angus shows up.
Many stories later, Seamus Hogg is shown dabbling with artificial gravity. However, his generator was faulty, resulting in the flow of time going literally out of its banks, with one of the most nightmarish scenarios in the series until Paperinik, Lyla and the Raider travel back in time and destroy it before activation. Too bad he only knows that the generator had worked...
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According to Firefly's supplemental materials, there is a three-part gravity manipulation system on Serenity and other ships in The 'Verse; one to keep everyone down, another to make the ship float, and a third to cancel out major inertial movements in time with the drive system (See Inertial Dampening). All those systems, together with its inertia-cancelling drive, are colocated with the reactor in the rear bulb of the ship.
The artificial gravity is given a mention in one episode, where Kaylee explains that it sometimes gets interference with a planet's gravity when the ship hits the atmosphere.
We're also shown a scene in the pilot where the gravity is switched on once the crew are back aboard, resulting in them thumping down onto the deck.
Their method of Terraforming can give a planet the size of our moon Earth-like gravity.
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Charlie and the Great Glass Elevator: The Space Hotel has artificial gravity, so the characters walk normally inside, but the Elevator does not have this, so they float around.
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Dragon Ball Z: A recurring feature; first there's the ship that Bulma, Krillen, and Gohan take to Namek. Then Frieza's massive ship. After that, the pod Goku takes to Namek, which helps him train by simulating 100x Earth's gravity. Finally, the pod Vegeta trains in on Earth which simulates up to 500x Earth's gravity (he's never shown going above 450x... such intense gravity is very dangerous even for someone as powerful as him).
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Artificial gravity failure has only happened twice in the franchise; on the Klingon vessel Kronos One in Star Trek VI: The Undiscovered Country and in a limited section of the USS Voyager in "Prey". Both included the aforementioned magnetic space suits, but some floating was shown, particularly in the former which also included zero-g blood floating around.
It also happens (briefly) in an episode of Star Trek: Enterprise. A cloaked alien ship is "coasting" in the NX-01's warp drive wake (effectively pulling them along with Enterprise) due to their warp drive being damaged. The later explanation is that the aliens are too shy to just contact them and ask for help. The presence of the ship in the Enterprise's wake causes warp field distortions that feed back into other systems and cause malfunctions throughout the ship (the computers and crew don't know to compensate for a ship being there because they don't know that it is). At one point, the gravity fails in Archer's quarters while he is taking a shower. He actually floats up out of the shower and nice zero-G CG water floats about his cabin, until the gravity is suddenly restored and he ends up falling flat on his face, followed by being drenched.
It will happen again in the upcoming animated series Star Trek: Prodigy if the official trailer is anything to go by.
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In Crimson Dark the Niobe has grav-nets that maintain a charge for hours after power is cut, but are a pain to modify or replace. Newer ships and stations have variable grav-plates that can be altered remotely.
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Event Horizon was originally supposed to avert this trope as the creators wanted the entire movie to be done in zero gravity. However, doing so would have been too expensive and would have taken them over a decade, as stated in the making-of documentary, and the characters are only in zero gravity when they first enter the Event Horizon, before turning on the artificial gravity drive.
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Project Moonbase has people walking along the corridors of a space station upside down past people going the other way due to its variable gravity. They avoid floating off the floor because they're wearing "magnetic shoes". Signs request that you "PLEASE DO NOT WALK ON THE WALLS".
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In Umlaut House anti-gravity is accomplished via spinning tops with very fine control circuitry. Seriously.
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Cannon God Exaxxion does interesting things with this trope. Rather than simply a Hand Wave for people walking around a spaceship like it was an earthbound movie set, they explore all kinds of neat stuff you can do once you've made gravity and inertia yours, including, but not limited to:
Allowing Humongous Mecha & other large targets to flout the Square-Cube Law, even allowing things to fly that by all rights shouldn't. An interesting visual metaphor Kenichi Sonoda often uses for this effect is to turn the panel upside down when a gravity jump is in effect.
Creating destructive gravity waves, Deflector Shields and Tractor Beams.
Increasing the force of blunt attacks, enabling mechs to perform a literal Megaton Punch.
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Prey (2017) has artifical gravity over most of the space station with navigating in microgravity as significant gameplay element, weather it's flying around outside the space station or navigating the Gravity Utility Tunnel System.
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It appears that all ships, from tiny repair shuttles to massive planet-cracking mining ships have artificial gravity. However, in the first Dead Space, certain areas of the Ishimura (such as the place giant rocks are broken down to extract minerals), don't, and the artificial gravity onboard is failing in other areas due to the whole Necromorph infestation thing going on. In fact, actions in Zero-G are a fairly major gameplay element (Isaac's maintenance suit has magnetic boots, so he doesn't float).
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The same technique is used in one Quantum Vibe strip, with bloody consequences.
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Roughnecks: Starship Troopers Chronicles had the main characters floating realistically the first time they were shown on the spaceship Valley Forge; for some reason, probably animation difficulties, they never showed it again.
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Babylon 5:
As artificial gravity generation is a closely held secret, humans have to make do with ships that have rotating hull segments to generate centrifugal force, whereas smaller vessels had to do completely without any gravity other than when accelerating. Humans eventually get a hold on this technology thanks to joining the Interstellar Alliance, as one of its advantages is sharing technology and science among the member races.
It is eventually mentioned that the tractor beams used by some of the more advanced ships are actually part of the same artificial gravity system that provides gravity and propels the ships (it propels the ship by making it "fall" in the desired direction of travel).
The Brakiri and the Minbari have developed gravitic weapons that effectively crush the target under its own weight. The Brakiri have developed it to be their main weapon even on warships, while the Minbari seem to find it Awesome, but Impractical and only have rings that work as hold-out weapons for diplomats, using more conventional energy weapons (augmented by artificial gravity) for everything else.
Narn warships canonically have no artificial gravity at all. Their ship crews are thus always depicted strapped in to their seats to avoid floating off.
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Sunshine is a fine example of a variant of this trope, in which gravity and air appear to be intimately connected. Everything in an air lock is floating around until the lock is pressurized... whereupon its contents crash to the ground.
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Nexus: The Jupiter Incident has the spinning kind and the more traditional artificial graivity field, although none of that is mentioned. The only indication that all but Earth ships (which have spinning sections and very limited maneuverability) have AG is their lack of spinning sections and increased maneuverability and acceleration (suggesting Inertial Dampening).
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Transformers are somewhat implied to have such a device with this principle; what with being heavily armed, 30 foot tall robots. Many of which can even fly.
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Club 666 from Rock and Rule is an anti-gravity club. Basically a large, spherical nightclub where people can walk all over the walls and ceiling.
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In Full Metal Panic!, the Lambda Driver generates force in accordance with the will of the user. Given enough power, this can be used as an anti-gravity system. As seen on the Arm Slave known as Behemoth, when the cooling system for the generator is destroyed, the Lambda Driver shuts down, and the massive robot collapses under its own weight.
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The Jovian Chronicles RPG series, which draws inspiration from Gundam is set in a future where humans have colonized the inner planets, the asteroid belt and jupiter, but space stations need a 'ring' section to rotate for habitation, and most larger vessels have a habitation arm that spins to do the same.
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In Star Trek: The Next Generation, Enterprise's shuttle bay floor has a section marked "Warning: Variable Gravity Area", although it is never seen at anything that is clearly different to normal gravity.
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The following is a list of statements referring to the current page from other pages.

 Artificial Gravity
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Acceptable Breaks from Reality
 Artificial Gravity
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Futuristic Tech Index
 Artificial Gravity
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Gravity Tropes
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Older Than Television
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Speculative Fiction Tropes
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Tropes in Space
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 Corpies / int_ae69516f
type
Artificial Gravity
 Crest of the Stars / int_ae69516f
type
Artificial Gravity
 Domain / int_ae69516f
type
Artificial Gravity
 Doom / int_ae69516f
type
Artificial Gravity
 First Colony / int_ae69516f
type
Artificial Gravity
 First Flight Trilogy / int_ae69516f
type
Artificial Gravity
 Formic Wars / int_ae69516f
type
Artificial Gravity
 Foundation Series / int_ae69516f
type
Artificial Gravity
 Galactiquest / int_ae69516f
type
Artificial Gravity
 Giants Series / int_ae69516f
type
Artificial Gravity
 Grand Theft Astro / int_ae69516f
type
Artificial Gravity
 Here Be Dragons / int_ae69516f
type
Artificial Gravity
 Hostile Takeover (Shwartz) / int_ae69516f
type
Artificial Gravity
 Hull Zero Three / int_ae69516f
type
Artificial Gravity
 Humanx Commonwealth / int_ae69516f
type
Artificial Gravity
 Imperial Radch / int_ae69516f
type
Artificial Gravity
 Jacques Mc Kweon / int_ae69516f
type
Artificial Gravity
 Joel Suzuki / int_ae69516f
type
Artificial Gravity
 Kea's Flight / int_ae69516f
type
Artificial Gravity
 Known Space / int_ae69516f
type
Artificial Gravity
 Line of Delirium / int_ae69516f
type
Artificial Gravity
 Little Fuzzy / int_ae69516f
type
Artificial Gravity
 Lucifer's Star / int_ae69516f
type
Artificial Gravity
 Marsbound / int_ae69516f
type
Artificial Gravity
 Master of Formalities / int_ae69516f
type
Artificial Gravity
 More Than Human / int_ae69516f
type
Artificial Gravity
 Non-Stop / int_ae69516f
type
Artificial Gravity
 Not Final / int_ae69516f
type
Artificial Gravity
 Nousphere
seeAlso
Artificial Gravity
 Orthogonal / int_ae69516f
type
Artificial Gravity
 Out of the Dark / int_ae69516f
type
Artificial Gravity
 Perry Rhodan / int_ae69516f
type
Artificial Gravity
 Pinwheel (Series) / int_ae69516f
type
Artificial Gravity
 Protector / int_ae69516f
type
Artificial Gravity
 Revelation Space Series / int_ae69516f
type
Artificial Gravity
 Riesel Tales: Two Hunters / int_ae69516f
type
Artificial Gravity
 Ringworld / int_ae69516f
type
Artificial Gravity
 Skyward / int_ae69516f
type
Artificial Gravity
 Slingshot / int_ae69516f
type
Artificial Gravity
 Solar Warden / int_ae69516f
type
Artificial Gravity
 Soul Of An Empire / int_ae69516f
type
Artificial Gravity
 Star Carrier / int_ae69516f
type
Artificial Gravity
 Star Trek Novel Verse / int_ae69516f
type
Artificial Gravity
 Starship's Mage / int_ae69516f
type
Artificial Gravity
 Strata / int_ae69516f
type
Artificial Gravity
 Strikebreaker / int_ae69516f
type
Artificial Gravity
 Succession / int_ae69516f
type
Artificial Gravity
 Tau Zero / int_ae69516f
type
Artificial Gravity
 Terok Nor / int_ae69516f
type
Artificial Gravity
 Terran Confederacy / int_ae69516f
type
Artificial Gravity
 The Complete Adventures of Lucky Starr / int_ae69516f
type
Artificial Gravity
 The Culture / int_ae69516f
type
Artificial Gravity
 The Dying Night / int_ae69516f
type
Artificial Gravity
 The Icarus Hunt / int_ae69516f
type
Artificial Gravity
 The Interdependency / int_ae69516f
type
Artificial Gravity
 The Night's Dawn Trilogy / int_ae69516f
type
Artificial Gravity
 The Norby Chronicles / int_ae69516f
type
Artificial Gravity
 The Shattered World / int_ae69516f
type
Artificial Gravity
 The Star Kingdom / int_ae69516f
type
Artificial Gravity
 The Stars Are Cold Toys / int_ae69516f
type
Artificial Gravity
 The Succession Duology / int_ae69516f
type
Artificial Gravity
 The Sun Eater / int_ae69516f
type
Artificial Gravity
 The Supernaturalist / int_ae69516f
type
Artificial Gravity
 The Tripods / int_ae69516f
type
Artificial Gravity
 This Alien Shore / int_ae69516f
type
Artificial Gravity
 Time Lag / int_ae69516f
type
Artificial Gravity
 Troy Rising / int_ae69516f
type
Artificial Gravity
 Wing Commander / int_ae69516f
type
Artificial Gravity
 Red vs. Blue: The Project Freelancer Saga (Machinima) / int_ae69516f
type
Artificial Gravity
 ActionChatroom
seeAlso
Artificial Gravity
 OZ
seeAlso
Artificial Gravity
 Rise
seeAlso
Artificial Gravity
 TufVoyaging
seeAlso
Artificial Gravity
 Cannon God Exaxxion (Manga) / int_ae69516f
type
Artificial Gravity
 Chobits (Manga) / int_ae69516f
type
Artificial Gravity
 EDENS ZERO (Manga) / int_ae69516f
type
Artificial Gravity
 SAYER (Podcast) / int_ae69516f
type
Artificial Gravity
 Earthsearch (Radio) / int_ae69516f
type
Artificial Gravity
 CDT Adventure (Roleplay) / int_ae69516f
type
Artificial Gravity
 Gaming Steve Universe (Roleplay) / int_ae69516f
type
Artificial Gravity
 MythrilAcesReunion
seeAlso
Artificial Gravity
 Shadowlack (Roleplay) / int_ae69516f
type
Artificial Gravity
 StarryGarden
seeAlso
Artificial Gravity
 Another Life (2019) / int_ae69516f
type
Artificial Gravity
 Ascension (Miniseries) / int_ae69516f
type
Artificial Gravity
 Battlestar Galactica (2003) / int_ae69516f
type
Artificial Gravity
 Defying Gravity / int_ae69516f
type
Artificial Gravity
 Eureka / int_ae69516f
type
Artificial Gravity
 First Wave / int_ae69516f
type
Artificial Gravity
 Henry Danger / int_ae69516f
type
Artificial Gravity
 Kamen Rider Fourze / int_ae69516f
type
Artificial Gravity
 Killjoys / int_ae69516f
type
Artificial Gravity
 Lost in Space / int_ae69516f
type
Artificial Gravity
 Lost in Space (2018) / int_ae69516f
type
Artificial Gravity
 Moonbase 3 / int_ae69516f
type
Artificial Gravity
 Nicky, Ricky, Dicky, and Dawn / int_ae69516f
type
Artificial Gravity
 Power Rangers in Space / int_ae69516f
type
Artificial Gravity
 Power Rangers Lost Galaxy / int_ae69516f
type
Artificial Gravity
 Power Rangers Ninja Storm / int_ae69516f
type
Artificial Gravity
 Space: 1999 / int_ae69516f
type
Artificial Gravity
 Starhunter / int_ae69516f
type
Artificial Gravity
 The Mandalorian / int_ae69516f
type
Artificial Gravity
 The Silent Sea / int_ae69516f
type
Artificial Gravity
 Time Trax / int_ae69516f
type
Artificial Gravity
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Advanced Dungeons & Dragons 1st Edition (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Delta Green (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Gramarie System (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Hc Svnt Dracones (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Jovian Chronicles (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Lancer (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Myriad Song (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Nova Praxis (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Numenera (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Renegade Legion (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Rocket Age (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Space 1889 (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Spelljammer (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Star Frontiers (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 Traveller (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 2300 AD (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 AI War: Fleet Command (Video Game) / int_ae69516f
type
Artificial Gravity
 A Small Talk at the Back of Beyond (Video Game) / int_ae69516f
type
Artificial Gravity
 Aurora Adventure (Video Game) / int_ae69516f
type
Artificial Gravity
 BackDoor (Video Game) / int_ae69516f
type
Artificial Gravity
 Call of Duty: Infinite Warfare (Video Game) / int_ae69516f
type
Artificial Gravity
 Celestus (Video Game) / int_ae69516f
type
Artificial Gravity
 Clumsy Ninja (Video Game) / int_ae69516f
type
Artificial Gravity
 Colony Wars (Video Game) / int_ae69516f
type
Artificial Gravity
 Corpse of Discovery (Video Game) / int_ae69516f
type
Artificial Gravity
 Crusader (Video Game) / int_ae69516f
type
Artificial Gravity
 Crysis (Video Game) / int_ae69516f
type
Artificial Gravity
 Dead Space (Video Game) / int_ae69516f
type
Artificial Gravity
 Dead Space (Video Game) / int_ae69516f
type
Artificial Gravity
 Dead Space 2 (Video Game) / int_ae69516f
type
Artificial Gravity
 Elona (Video Game) / int_ae69516f
type
Artificial Gravity
 FTL: Faster Than Light (Video Game) / int_ae69516f
type
Artificial Gravity
 F-Zero (Video Game) / int_ae69516f
type
Artificial Gravity
 Final Fantasy VIII (Video Game) / int_ae69516f
type
Artificial Gravity
 Guardians of the Galaxy (2021) (Video Game) / int_ae69516f
type
Artificial Gravity
 Halo 4 (Video Game) / int_ae69516f
type
Artificial Gravity
 Heaven's Vault (Video Game) / int_ae69516f
type
Artificial Gravity
 Hellpoint (Video Game) / int_ae69516f
type
Artificial Gravity
 Illusion of Gaia (Video Game) / int_ae69516f
type
Artificial Gravity
 Marathon (Video Game) / int_ae69516f
type
Artificial Gravity
 Nexus: The Jupiter Incident (Video Game) / int_ae69516f
type
Artificial Gravity
 OIDS (Video Game) / int_ae69516f
type
Artificial Gravity
 Observation (Video Game) / int_ae69516f
type
Artificial Gravity
 Perfect Dark (Video Game) / int_ae69516f
type
Artificial Gravity
 Power Bomberman (Video Game) / int_ae69516f
type
Artificial Gravity
 Rain World (Video Game) / int_ae69516f
type
Artificial Gravity
 Rodina (Video Game) / int_ae69516f
type
Artificial Gravity
 Run 3 (Video Game) / int_ae69516f
type
Artificial Gravity
 Septerra Core (Video Game) / int_ae69516f
type
Artificial Gravity
 Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
type
Artificial Gravity
 Space Station 13 (Video Game) / int_ae69516f
type
Artificial Gravity
 Star Citizen (Video Game) / int_ae69516f
type
Artificial Gravity
 Strider (Arcade) (Video Game) / int_ae69516f
type
Artificial Gravity
 Surprise Attack (Video Game) / int_ae69516f
type
Artificial Gravity
 System Shock (Video Game) / int_ae69516f
type
Artificial Gravity
 Timecrest (Video Game) / int_ae69516f
type
Artificial Gravity
 Wheels Of Destruction (Video Game) / int_ae69516f
type
Artificial Gravity
 Analogue: A Hate Story (Visual Novel) / int_ae69516f
type
Artificial Gravity
 Aokana: Four Rhythm Across the Blue (Visual Novel) / int_ae69516f
type
Artificial Gravity
 Bird And Fish (Web Animation) / int_ae69516f
type
Artificial Gravity
 Monkey Wrench (Web Animation) / int_ae69516f
type
Artificial Gravity
 Red vs. Blue: The Project Freelancer Saga (Web Animation) / int_ae69516f
type
Artificial Gravity
 The Red Ape Family (Web Animation) / int_ae69516f
type
Artificial Gravity
 The Sojourn (Web Animation) / int_ae69516f
type
Artificial Gravity
 Station V3 (Webcomic) / int_ae69516f
type
Artificial Gravity
 Isaac Arthur (Web Video) / int_ae69516f
type
Artificial Gravity
 SomecallmeJohnny (Web Video) / int_ae69516f
type
Artificial Gravity
 Burgess Shale (Webcomic) / int_ae69516f
type
Artificial Gravity
 Leaving the Cradle (Webcomic) / int_ae69516f
type
Artificial Gravity
 Quantum Vibe (Webcomic) / int_ae69516f
type
Artificial Gravity
 Umlaut House (Webcomic) / int_ae69516f
type
Artificial Gravity
 Left Foot Living Review (Website) / int_ae69516f
type
Artificial Gravity
 Multiverses Wiki (Website) / int_ae69516f
type
Artificial Gravity
 Orion's Arm (Website) / int_ae69516f
type
Artificial Gravity
 Overused Sci-Fi Silly Science (Website) / int_ae69516f
type
Artificial Gravity
 Things of Interest (Website) / int_ae69516f
type
Artificial Gravity
 Archer 1999 / int_ae69516f
type
Artificial Gravity
 Barbie and the Rockers: Out of This World / int_ae69516f
type
Artificial Gravity
 Dallas & Robo / int_ae69516f
type
Artificial Gravity
 Exo Squad / int_ae69516f
type
Artificial Gravity
 Rock and Rule / int_ae69516f
type
Artificial Gravity
 Roughnecks: Starship Troopers Chronicles / int_ae69516f
type
Artificial Gravity
 Spaced Out / int_ae69516f
type
Artificial Gravity
 Stanley and Stella in: Breaking the Ice / int_ae69516f
type
Artificial Gravity
 Star Trek: The Animated Series / int_ae69516f
type
Artificial Gravity
 Star Wars Resistance / int_ae69516f
type
Artificial Gravity
 3-2-1 Penguins! / int_ae69516f
type
Artificial Gravity
 Time Jam: Valerian & Laureline / int_ae69516f
type
Artificial Gravity
 Treasure Planet / int_ae69516f
type
Artificial Gravity
 Villainous (Cartoon Network) / int_ae69516f
type
Artificial Gravity
 WALL•E / int_ae69516f
type
Artificial Gravity
 Infinite Ryvius / int_ae69516f
type
Artificial Gravity
 Aelita / int_ae69516f
type
Artificial Gravity
 Dread Empire's Fall / int_ae69516f
type
Artificial Gravity
 Space Empires (Video Game) / int_ae69516f
type
Artificial Gravity